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-rw-r--r--core/SCsub2
-rw-r--r--core/config/engine.cpp21
-rw-r--r--core/config/engine.h15
-rw-r--r--core/config/project_settings.cpp294
-rw-r--r--core/config/project_settings.h24
-rw-r--r--core/core_bind.cpp489
-rw-r--r--core/core_bind.h94
-rw-r--r--core/core_builders.py4
-rw-r--r--core/core_constants.cpp743
-rw-r--r--core/core_constants.h4
-rw-r--r--core/core_string_names.cpp4
-rw-r--r--core/core_string_names.h4
-rw-r--r--core/crypto/SCsub3
-rw-r--r--core/crypto/aes_context.cpp4
-rw-r--r--core/crypto/aes_context.h4
-rw-r--r--core/crypto/crypto.cpp4
-rw-r--r--core/crypto/crypto.h4
-rw-r--r--core/crypto/crypto_core.cpp47
-rw-r--r--core/crypto/crypto_core.h27
-rw-r--r--core/crypto/hashing_context.cpp4
-rw-r--r--core/crypto/hashing_context.h4
-rw-r--r--core/debugger/debugger_marshalls.cpp187
-rw-r--r--core/debugger/debugger_marshalls.h91
-rw-r--r--core/debugger/engine_debugger.cpp14
-rw-r--r--core/debugger/engine_debugger.h6
-rw-r--r--core/debugger/engine_profiler.cpp82
-rw-r--r--core/debugger/engine_profiler.h65
-rw-r--r--core/debugger/local_debugger.cpp21
-rw-r--r--core/debugger/local_debugger.h6
-rw-r--r--core/debugger/remote_debugger.cpp381
-rw-r--r--core/debugger/remote_debugger.h24
-rw-r--r--core/debugger/remote_debugger_peer.cpp23
-rw-r--r--core/debugger/remote_debugger_peer.h18
-rw-r--r--core/debugger/script_debugger.cpp10
-rw-r--r--core/debugger/script_debugger.h6
-rw-r--r--core/doc_data.cpp8
-rw-r--r--core/doc_data.h46
-rw-r--r--core/error/error_list.cpp4
-rw-r--r--core/error/error_list.h4
-rw-r--r--core/error/error_macros.cpp55
-rw-r--r--core/error/error_macros.h453
-rw-r--r--core/extension/SCsub6
-rw-r--r--core/extension/extension_api_dump.cpp31
-rw-r--r--core/extension/extension_api_dump.h4
-rw-r--r--core/extension/gdnative_interface.cpp85
-rw-r--r--core/extension/gdnative_interface.h120
-rw-r--r--core/extension/make_wrappers.py93
-rw-r--r--core/extension/native_extension.cpp48
-rw-r--r--core/extension/native_extension.h8
-rw-r--r--core/extension/native_extension_manager.cpp36
-rw-r--r--core/extension/native_extension_manager.h4
-rw-r--r--core/input/SCsub14
-rw-r--r--core/input/default_controller_mappings.h4
-rw-r--r--core/input/gamecontrollerdb.txt1600
-rw-r--r--core/input/godotcontrollerdb.txt3
-rw-r--r--core/input/input.cpp411
-rw-r--r--core/input/input.h58
-rw-r--r--core/input/input_enums.h199
-rw-r--r--core/input/input_event.cpp363
-rw-r--r--core/input/input_event.h52
-rw-r--r--core/input/input_map.cpp274
-rw-r--r--core/input/input_map.h14
-rw-r--r--core/input/shortcut.cpp88
-rw-r--r--core/input/shortcut.h16
-rw-r--r--core/io/compression.cpp10
-rw-r--r--core/io/compression.h6
-rw-r--r--core/io/config_file.cpp57
-rw-r--r--core/io/config_file.h8
-rw-r--r--core/io/dir_access.cpp122
-rw-r--r--core/io/dir_access.h41
-rw-r--r--core/io/dtls_server.cpp4
-rw-r--r--core/io/dtls_server.h4
-rw-r--r--core/io/file_access.cpp68
-rw-r--r--core/io/file_access.h37
-rw-r--r--core/io/file_access_compressed.cpp86
-rw-r--r--core/io/file_access_compressed.h11
-rw-r--r--core/io/file_access_encrypted.cpp46
-rw-r--r--core/io/file_access_encrypted.h14
-rw-r--r--core/io/file_access_memory.cpp10
-rw-r--r--core/io/file_access_memory.h7
-rw-r--r--core/io/file_access_network.cpp16
-rw-r--r--core/io/file_access_network.h6
-rw-r--r--core/io/file_access_pack.cpp161
-rw-r--r--core/io/file_access_pack.h41
-rw-r--r--core/io/file_access_zip.cpp60
-rw-r--r--core/io/file_access_zip.h11
-rw-r--r--core/io/http_client.cpp29
-rw-r--r--core/io/http_client.h11
-rw-r--r--core/io/http_client_tcp.cpp192
-rw-r--r--core/io/http_client_tcp.h22
-rw-r--r--core/io/image.cpp414
-rw-r--r--core/io/image.h47
-rw-r--r--core/io/image_loader.cpp31
-rw-r--r--core/io/image_loader.h8
-rw-r--r--core/io/ip.cpp64
-rw-r--r--core/io/ip.h9
-rw-r--r--core/io/ip_address.cpp8
-rw-r--r--core/io/ip_address.h4
-rw-r--r--core/io/json.cpp18
-rw-r--r--core/io/json.h4
-rw-r--r--core/io/logger.cpp52
-rw-r--r--core/io/logger.h24
-rw-r--r--core/io/marshalls.cpp52
-rw-r--r--core/io/marshalls.h12
-rw-r--r--core/io/net_socket.cpp4
-rw-r--r--core/io/net_socket.h4
-rw-r--r--core/io/packed_data_container.cpp10
-rw-r--r--core/io/packed_data_container.h4
-rw-r--r--core/io/packet_peer.cpp52
-rw-r--r--core/io/packet_peer.h27
-rw-r--r--core/io/packet_peer_dtls.cpp4
-rw-r--r--core/io/packet_peer_dtls.h4
-rw-r--r--core/io/packet_peer_udp.cpp8
-rw-r--r--core/io/packet_peer_udp.h6
-rw-r--r--core/io/pck_packer.cpp72
-rw-r--r--core/io/pck_packer.h9
-rw-r--r--core/io/resource.cpp53
-rw-r--r--core/io/resource.h8
-rw-r--r--core/io/resource_format_binary.cpp365
-rw-r--r--core/io/resource_format_binary.h22
-rw-r--r--core/io/resource_importer.cpp44
-rw-r--r--core/io/resource_importer.h13
-rw-r--r--core/io/resource_loader.cpp83
-rw-r--r--core/io/resource_loader.h4
-rw-r--r--core/io/resource_saver.cpp4
-rw-r--r--core/io/resource_saver.h7
-rw-r--r--core/io/resource_uid.cpp67
-rw-r--r--core/io/resource_uid.h11
-rw-r--r--core/io/stream_peer.cpp65
-rw-r--r--core/io/stream_peer.h30
-rw-r--r--core/io/stream_peer_ssl.cpp4
-rw-r--r--core/io/stream_peer_ssl.h4
-rw-r--r--core/io/stream_peer_tcp.cpp89
-rw-r--r--core/io/stream_peer_tcp.h16
-rw-r--r--core/io/tcp_server.cpp4
-rw-r--r--core/io/tcp_server.h4
-rw-r--r--core/io/translation_loader_po.cpp434
-rw-r--r--core/io/translation_loader_po.h6
-rw-r--r--core/io/udp_server.cpp4
-rw-r--r--core/io/udp_server.h6
-rw-r--r--core/io/xml_parser.cpp8
-rw-r--r--core/io/xml_parser.h4
-rw-r--r--core/io/zip_io.cpp56
-rw-r--r--core/io/zip_io.h14
-rw-r--r--core/math/a_star.cpp164
-rw-r--r--core/math/a_star.h24
-rw-r--r--core/math/aabb.cpp46
-rw-r--r--core/math/aabb.h72
-rw-r--r--core/math/audio_frame.h19
-rw-r--r--core/math/basis.cpp638
-rw-r--r--core/math/basis.h68
-rw-r--r--core/math/bvh.h301
-rw-r--r--core/math/bvh_abb.h68
-rw-r--r--core/math/bvh_cull.inc98
-rw-r--r--core/math/bvh_debug.inc33
-rw-r--r--core/math/bvh_logic.inc50
-rw-r--r--core/math/bvh_misc.inc6
-rw-r--r--core/math/bvh_pair.inc16
-rw-r--r--core/math/bvh_public.inc146
-rw-r--r--core/math/bvh_split.inc22
-rw-r--r--core/math/bvh_structs.inc89
-rw-r--r--core/math/bvh_tree.h60
-rw-r--r--core/math/camera_matrix.cpp55
-rw-r--r--core/math/camera_matrix.h15
-rw-r--r--core/math/color.cpp152
-rw-r--r--core/math/color.h46
-rw-r--r--core/math/color_names.inc292
-rw-r--r--core/math/convex_hull.cpp54
-rw-r--r--core/math/convex_hull.h4
-rw-r--r--core/math/delaunay_2d.h11
-rw-r--r--core/math/delaunay_3d.h4
-rw-r--r--core/math/disjoint_set.h8
-rw-r--r--core/math/dynamic_bvh.cpp4
-rw-r--r--core/math/dynamic_bvh.h10
-rw-r--r--core/math/expression.cpp131
-rw-r--r--core/math/expression.h6
-rw-r--r--core/math/face3.cpp32
-rw-r--r--core/math/face3.h26
-rw-r--r--core/math/geometry_2d.cpp22
-rw-r--r--core/math/geometry_2d.h45
-rw-r--r--core/math/geometry_3d.cpp122
-rw-r--r--core/math/geometry_3d.h82
-rw-r--r--core/math/math_defs.h57
-rw-r--r--core/math/math_fieldwise.cpp4
-rw-r--r--core/math/math_fieldwise.h4
-rw-r--r--core/math/math_funcs.cpp8
-rw-r--r--core/math/math_funcs.h101
-rw-r--r--core/math/octree.h53
-rw-r--r--core/math/plane.cpp12
-rw-r--r--core/math/plane.h15
-rw-r--r--core/math/quaternion.cpp60
-rw-r--r--core/math/quaternion.h34
-rw-r--r--core/math/quick_hull.cpp28
-rw-r--r--core/math/quick_hull.h4
-rw-r--r--core/math/random_number_generator.cpp4
-rw-r--r--core/math/random_number_generator.h4
-rw-r--r--core/math/random_pcg.cpp4
-rw-r--r--core/math/random_pcg.h6
-rw-r--r--core/math/rect2.cpp24
-rw-r--r--core/math/rect2.h248
-rw-r--r--core/math/rect2i.cpp42
-rw-r--r--core/math/rect2i.h245
-rw-r--r--core/math/static_raycaster.cpp40
-rw-r--r--core/math/static_raycaster.h111
-rw-r--r--core/math/transform_2d.cpp46
-rw-r--r--core/math/transform_2d.h42
-rw-r--r--core/math/transform_3d.cpp34
-rw-r--r--core/math/transform_3d.h16
-rw-r--r--core/math/triangle_mesh.cpp32
-rw-r--r--core/math/triangle_mesh.h4
-rw-r--r--core/math/triangulate.cpp23
-rw-r--r--core/math/triangulate.h5
-rw-r--r--core/math/vector2.cpp115
-rw-r--r--core/math/vector2.h166
-rw-r--r--core/math/vector2i.cpp125
-rw-r--r--core/math/vector2i.h152
-rw-r--r--core/math/vector3.cpp66
-rw-r--r--core/math/vector3.h75
-rw-r--r--core/math/vector3i.cpp19
-rw-r--r--core/math/vector3i.h43
-rw-r--r--core/multiplayer/multiplayer.h10
-rw-r--r--core/multiplayer/multiplayer_api.cpp369
-rw-r--r--core/multiplayer/multiplayer_api.h120
-rw-r--r--core/multiplayer/multiplayer_peer.cpp185
-rw-r--r--core/multiplayer/multiplayer_peer.h84
-rw-r--r--core/multiplayer/multiplayer_replicator.cpp791
-rw-r--r--core/multiplayer/multiplayer_replicator.h138
-rw-r--r--core/multiplayer/rpc_manager.cpp525
-rw-r--r--core/multiplayer/rpc_manager.h89
-rw-r--r--core/object/callable_method_pointer.cpp4
-rw-r--r--core/object/callable_method_pointer.h14
-rw-r--r--core/object/class_db.cpp154
-rw-r--r--core/object/class_db.h149
-rw-r--r--core/object/make_virtuals.py25
-rw-r--r--core/object/message_queue.cpp57
-rw-r--r--core/object/message_queue.h51
-rw-r--r--core/object/method_bind.cpp17
-rw-r--r--core/object/method_bind.h365
-rw-r--r--core/object/object.cpp203
-rw-r--r--core/object/object.h159
-rw-r--r--core/object/object_id.h4
-rw-r--r--core/object/ref_counted.cpp4
-rw-r--r--core/object/ref_counted.h6
-rw-r--r--core/object/script_language.cpp38
-rw-r--r--core/object/script_language.h188
-rw-r--r--core/object/script_language_extension.cpp180
-rw-r--r--core/object/script_language_extension.h835
-rw-r--r--core/object/undo_redo.cpp169
-rw-r--r--core/object/undo_redo.h47
-rw-r--r--core/os/keyboard.cpp713
-rw-r--r--core/os/keyboard.h543
-rw-r--r--core/os/main_loop.cpp4
-rw-r--r--core/os/main_loop.h5
-rw-r--r--core/os/memory.cpp4
-rw-r--r--core/os/memory.h11
-rw-r--r--core/os/midi_driver.cpp23
-rw-r--r--core/os/midi_driver.h4
-rw-r--r--core/os/mutex.cpp4
-rw-r--r--core/os/mutex.h4
-rw-r--r--core/os/os.cpp88
-rw-r--r--core/os/os.h49
-rw-r--r--core/os/pool_allocator.cpp8
-rw-r--r--core/os/pool_allocator.h17
-rw-r--r--core/os/rw_lock.h4
-rw-r--r--core/os/semaphore.h4
-rw-r--r--core/os/spin_lock.h6
-rw-r--r--core/os/thread.cpp11
-rw-r--r--core/os/thread.h14
-rw-r--r--core/os/thread_safe.h4
-rw-r--r--core/os/threaded_array_processor.h5
-rw-r--r--core/os/time.cpp160
-rw-r--r--core/os/time.h11
-rw-r--r--core/register_core_types.cpp65
-rw-r--r--core/register_core_types.h5
-rw-r--r--core/string/char_utils.h92
-rw-r--r--core/string/locales.h1197
-rw-r--r--core/string/node_path.cpp12
-rw-r--r--core/string/node_path.h4
-rw-r--r--core/string/optimized_translation.cpp19
-rw-r--r--core/string/optimized_translation.h6
-rw-r--r--core/string/print_string.cpp12
-rw-r--r--core/string/print_string.h26
-rw-r--r--core/string/string_buffer.h4
-rw-r--r--core/string/string_builder.cpp6
-rw-r--r--core/string/string_builder.h4
-rw-r--r--core/string/string_name.cpp40
-rw-r--r--core/string/string_name.h31
-rw-r--r--core/string/translation.cpp1274
-rw-r--r--core/string/translation.h47
-rw-r--r--core/string/translation_po.cpp7
-rw-r--r--core/string/translation_po.h4
-rw-r--r--core/string/ucaps.h4
-rw-r--r--core/string/ustring.cpp509
-rw-r--r--core/string/ustring.h55
-rw-r--r--core/templates/bin_sorted_array.h6
-rw-r--r--core/templates/command_queue_mt.cpp4
-rw-r--r--core/templates/command_queue_mt.h14
-rw-r--r--core/templates/cowdata.h31
-rw-r--r--core/templates/hash_map.h32
-rw-r--r--core/templates/hashfuncs.h13
-rw-r--r--core/templates/list.h20
-rw-r--r--core/templates/local_vector.h24
-rw-r--r--core/templates/lru.h4
-rw-r--r--core/templates/map.h10
-rw-r--r--core/templates/oa_hash_map.h31
-rw-r--r--core/templates/ordered_hash_map.h16
-rw-r--r--core/templates/paged_allocator.h6
-rw-r--r--core/templates/paged_array.h4
-rw-r--r--core/templates/pair.h4
-rw-r--r--core/templates/pass_func.h4
-rw-r--r--core/templates/pooled_list.h141
-rw-r--r--core/templates/rid.h4
-rw-r--r--core/templates/rid_owner.cpp4
-rw-r--r--core/templates/rid_owner.h76
-rw-r--r--core/templates/ring_buffer.h4
-rw-r--r--core/templates/safe_list.h42
-rw-r--r--core/templates/safe_refcount.h4
-rw-r--r--core/templates/search_array.h67
-rw-r--r--core/templates/self_list.h6
-rw-r--r--core/templates/set.h11
-rw-r--r--core/templates/simple_type.h4
-rw-r--r--core/templates/sort_array.h4
-rw-r--r--core/templates/thread_work_pool.cpp6
-rw-r--r--core/templates/thread_work_pool.h32
-rw-r--r--core/templates/vector.h84
-rw-r--r--core/templates/vmap.h12
-rw-r--r--core/templates/vset.h6
-rw-r--r--core/typedefs.h67
-rw-r--r--core/variant/array.cpp194
-rw-r--r--core/variant/array.h19
-rw-r--r--core/variant/binder_common.h90
-rw-r--r--core/variant/callable.cpp33
-rw-r--r--core/variant/callable.h13
-rw-r--r--core/variant/callable_bind.cpp34
-rw-r--r--core/variant/callable_bind.h40
-rw-r--r--core/variant/container_type_validate.h4
-rw-r--r--core/variant/dictionary.cpp68
-rw-r--r--core/variant/dictionary.h7
-rw-r--r--core/variant/method_ptrcall.h5
-rw-r--r--core/variant/native_ptr.h52
-rw-r--r--core/variant/type_info.h43
-rw-r--r--core/variant/typed_array.h6
-rw-r--r--core/variant/variant.cpp239
-rw-r--r--core/variant/variant.h69
-rw-r--r--core/variant/variant_call.cpp158
-rw-r--r--core/variant/variant_construct.cpp11
-rw-r--r--core/variant/variant_construct.h10
-rw-r--r--core/variant/variant_destruct.cpp4
-rw-r--r--core/variant/variant_destruct.h4
-rw-r--r--core/variant/variant_internal.h41
-rw-r--r--core/variant/variant_op.cpp147
-rw-r--r--core/variant/variant_op.h33
-rw-r--r--core/variant/variant_parser.cpp217
-rw-r--r--core/variant/variant_parser.h20
-rw-r--r--core/variant/variant_setget.cpp137
-rw-r--r--core/variant/variant_setget.h4
-rw-r--r--core/variant/variant_utility.cpp163
-rw-r--r--core/version.h7
358 files changed, 15967 insertions, 12207 deletions
diff --git a/core/SCsub b/core/SCsub
index 14dfa3487f..1379e9df9b 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -146,6 +146,8 @@ env.core_sources += thirdparty_obj
# Godot source files
env.add_source_files(env.core_sources, "*.cpp")
+env.add_source_files(env.core_sources, "script_encryption_key.gen.cpp")
+env.add_source_files(env.core_sources, "version_hash.gen.cpp")
# Certificates
env.Depends(
diff --git a/core/config/engine.cpp b/core/config/engine.cpp
index d8fbb50a75..ff8a8d283f 100644
--- a/core/config/engine.cpp
+++ b/core/config/engine.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,6 @@
#include "core/donors.gen.h"
#include "core/license.gen.h"
#include "core/version.h"
-#include "core/version_hash.gen.h"
void Engine::set_physics_ticks_per_second(int p_ips) {
ERR_FAIL_COND_MSG(p_ips <= 0, "Engine iterations per second must be greater than 0.");
@@ -95,8 +94,8 @@ Dictionary Engine::get_version_info() const {
dict["build"] = VERSION_BUILD;
dict["year"] = VERSION_YEAR;
- String hash = VERSION_HASH;
- dict["hash"] = hash.length() == 0 ? String("unknown") : hash;
+ String hash = String(VERSION_HASH);
+ dict["hash"] = hash.is_empty() ? String("unknown") : hash;
String stringver = String(dict["major"]) + "." + String(dict["minor"]);
if ((int)dict["patch"] != 0) {
@@ -111,7 +110,7 @@ Dictionary Engine::get_version_info() const {
static Array array_from_info(const char *const *info_list) {
Array arr;
for (int i = 0; info_list[i] != nullptr; i++) {
- arr.push_back(info_list[i]);
+ arr.push_back(String::utf8(info_list[i]));
}
return arr;
}
@@ -119,7 +118,7 @@ static Array array_from_info(const char *const *info_list) {
static Array array_from_info_count(const char *const *info_list, int info_count) {
Array arr;
for (int i = 0; i < info_count; i++) {
- arr.push_back(info_list[i]);
+ arr.push_back(String::utf8(info_list[i]));
}
return arr;
}
@@ -140,14 +139,14 @@ Array Engine::get_copyright_info() const {
for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) {
const ComponentCopyright &cp_info = COPYRIGHT_INFO[component_index];
Dictionary component_dict;
- component_dict["name"] = cp_info.name;
+ component_dict["name"] = String::utf8(cp_info.name);
Array parts;
for (int i = 0; i < cp_info.part_count; i++) {
const ComponentCopyrightPart &cp_part = cp_info.parts[i];
Dictionary part_dict;
part_dict["files"] = array_from_info_count(cp_part.files, cp_part.file_count);
part_dict["copyright"] = array_from_info_count(cp_part.copyright_statements, cp_part.copyright_count);
- part_dict["license"] = cp_part.license;
+ part_dict["license"] = String::utf8(cp_part.license);
parts.push_back(part_dict);
}
component_dict["parts"] = parts;
@@ -186,6 +185,10 @@ bool Engine::is_abort_on_gpu_errors_enabled() const {
return abort_on_gpu_errors;
}
+int32_t Engine::get_gpu_index() const {
+ return gpu_idx;
+}
+
bool Engine::is_validation_layers_enabled() const {
return use_validation_layers;
}
diff --git a/core/config/engine.h b/core/config/engine.h
index ae33acede2..eac96852b3 100644
--- a/core/config/engine.h
+++ b/core/config/engine.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,7 @@ class Engine {
public:
struct Singleton {
StringName name;
- Object *ptr;
+ Object *ptr = nullptr;
StringName class_name; //used for binding generation hinting
bool user_created = false;
Singleton(const StringName &p_name = StringName(), Object *p_ptr = nullptr, const StringName &p_class_name = StringName());
@@ -63,6 +63,7 @@ private:
double _physics_interpolation_fraction = 0.0f;
bool abort_on_gpu_errors = false;
bool use_validation_layers = false;
+ int32_t gpu_idx = -1;
uint64_t _process_frames = 0;
bool _in_physics = false;
@@ -71,6 +72,7 @@ private:
Map<StringName, Object *> singleton_ptrs;
bool editor_hint = false;
+ bool project_manager_hint = false;
static Engine *singleton;
@@ -118,9 +120,15 @@ public:
#ifdef TOOLS_ENABLED
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) { editor_hint = p_enabled; }
_FORCE_INLINE_ bool is_editor_hint() const { return editor_hint; }
+
+ _FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) { project_manager_hint = p_enabled; }
+ _FORCE_INLINE_ bool is_project_manager_hint() const { return project_manager_hint; }
#else
_FORCE_INLINE_ void set_editor_hint(bool p_enabled) {}
_FORCE_INLINE_ bool is_editor_hint() const { return false; }
+
+ _FORCE_INLINE_ void set_project_manager_hint(bool p_enabled) {}
+ _FORCE_INLINE_ bool is_project_manager_hint() const { return false; }
#endif
Dictionary get_version_info() const;
@@ -135,6 +143,7 @@ public:
bool is_abort_on_gpu_errors_enabled() const;
bool is_validation_layers_enabled() const;
+ int32_t get_gpu_index() const;
Engine();
virtual ~Engine() {}
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 03892d1d4f..06bfc0c562 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,8 +39,12 @@
#include "core/io/file_access_pack.h"
#include "core/io/marshalls.h"
#include "core/os/keyboard.h"
-#include "core/os/os.h"
#include "core/variant/variant_parser.h"
+#include "core/version.h"
+
+#include "modules/modules_enabled.gen.h" // For mono.
+
+const String ProjectSettings::PROJECT_DATA_DIR_NAME_SUFFIX = "godot";
ProjectSettings *ProjectSettings::singleton = nullptr;
@@ -48,23 +52,100 @@ ProjectSettings *ProjectSettings::get_singleton() {
return singleton;
}
+String ProjectSettings::get_project_data_dir_name() const {
+ return project_data_dir_name;
+}
+
+String ProjectSettings::get_project_data_path() const {
+ return "res://" + get_project_data_dir_name();
+}
+
String ProjectSettings::get_resource_path() const {
return resource_path;
}
-const String ProjectSettings::IMPORTED_FILES_PATH("res://.godot/imported");
+String ProjectSettings::get_safe_project_name() const {
+ String safe_name = OS::get_singleton()->get_safe_dir_name(get("application/config/name"));
+ if (safe_name.is_empty()) {
+ safe_name = "UnnamedProject";
+ }
+ return safe_name;
+}
+
+String ProjectSettings::get_imported_files_path() const {
+ return get_project_data_path().plus_file("imported");
+}
-String ProjectSettings::localize_path(const String &p_path) const {
- if (resource_path == "") {
- return p_path; //not initialized yet
+// Returns the features that a project must have when opened with this build of Godot.
+// This is used by the project manager to provide the initial_settings for config/features.
+const PackedStringArray ProjectSettings::get_required_features() {
+ PackedStringArray features = PackedStringArray();
+ features.append(VERSION_BRANCH);
+#ifdef REAL_T_IS_DOUBLE
+ features.append("Double Precision");
+#endif
+ return features;
+}
+
+// Returns the features supported by this build of Godot. Includes all required features.
+const PackedStringArray ProjectSettings::_get_supported_features() {
+ PackedStringArray features = get_required_features();
+#ifdef MODULE_MONO_ENABLED
+ features.append("C#");
+#endif
+ // Allow pinning to a specific patch number or build type by marking
+ // them as supported. They're only used if the user adds them manually.
+ features.append(VERSION_BRANCH "." _MKSTR(VERSION_PATCH));
+ features.append(VERSION_FULL_CONFIG);
+ features.append(VERSION_FULL_BUILD);
+ // For now, assume Vulkan is always supported.
+ // This should be removed if it's possible to build the editor without Vulkan.
+ features.append("Vulkan Clustered");
+ features.append("Vulkan Mobile");
+ return features;
+}
+
+// Returns the features that this project needs but this build of Godot lacks.
+const PackedStringArray ProjectSettings::get_unsupported_features(const PackedStringArray &p_project_features) {
+ PackedStringArray unsupported_features = PackedStringArray();
+ PackedStringArray supported_features = singleton->_get_supported_features();
+ for (int i = 0; i < p_project_features.size(); i++) {
+ if (!supported_features.has(p_project_features[i])) {
+ unsupported_features.append(p_project_features[i]);
+ }
}
+ unsupported_features.sort();
+ return unsupported_features;
+}
- if (p_path.begins_with("res://") || p_path.begins_with("user://") ||
+// Returns the features that both this project has and this build of Godot has, ensuring required features exist.
+const PackedStringArray ProjectSettings::_trim_to_supported_features(const PackedStringArray &p_project_features) {
+ // Remove unsupported features if present.
+ PackedStringArray features = PackedStringArray(p_project_features);
+ PackedStringArray supported_features = _get_supported_features();
+ for (int i = p_project_features.size() - 1; i > -1; i--) {
+ if (!supported_features.has(p_project_features[i])) {
+ features.remove_at(i);
+ }
+ }
+ // Add required features if not present.
+ PackedStringArray required_features = get_required_features();
+ for (int i = 0; i < required_features.size(); i++) {
+ if (!features.has(required_features[i])) {
+ features.append(required_features[i]);
+ }
+ }
+ features.sort();
+ return features;
+}
+
+String ProjectSettings::localize_path(const String &p_path) const {
+ if (resource_path.is_empty() || p_path.begins_with("res://") || p_path.begins_with("user://") ||
(p_path.is_absolute_path() && !p_path.begins_with(resource_path))) {
return p_path.simplify_path();
}
- DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ Ref<DirAccess> dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
String path = p_path.replace("\\", "/").simplify_path();
@@ -72,8 +153,6 @@ String ProjectSettings::localize_path(const String &p_path) const {
String cwd = dir->get_current_dir();
cwd = cwd.replace("\\", "/");
- memdelete(dir);
-
// Ensure that we end with a '/'.
// This is important to ensure that we do not wrongly localize the resource path
// in an absolute path that just happens to contain this string but points to a
@@ -92,8 +171,6 @@ String ProjectSettings::localize_path(const String &p_path) const {
return cwd.replace_first(res_path, "res://");
} else {
- memdelete(dir);
-
int sep = path.rfind("/");
if (sep == -1) {
return "res://" + path;
@@ -102,7 +179,7 @@ String ProjectSettings::localize_path(const String &p_path) const {
String parent = path.substr(0, sep);
String plocal = localize_path(parent);
- if (plocal == "") {
+ if (plocal.is_empty()) {
return "";
}
// Only strip the starting '/' from 'path' if its parent ('plocal') ends with '/'
@@ -146,13 +223,13 @@ bool ProjectSettings::get_ignore_value_in_docs(const String &p_name) const {
String ProjectSettings::globalize_path(const String &p_path) const {
if (p_path.begins_with("res://")) {
- if (resource_path != "") {
+ if (!resource_path.is_empty()) {
return p_path.replace("res:/", resource_path);
}
return p_path.replace("res://", "");
} else if (p_path.begins_with("user://")) {
String data_dir = OS::get_singleton()->get_user_data_dir();
- if (data_dir != "") {
+ if (!data_dir.is_empty()) {
return p_path.replace("user:/", data_dir);
}
return p_path.replace("user://", "");
@@ -256,15 +333,15 @@ void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
Set<_VCSort> vclist;
- for (Map<StringName, VariantContainer>::Element *E = props.front(); E; E = E->next()) {
- const VariantContainer *v = &E->get();
+ for (const KeyValue<StringName, VariantContainer> &E : props) {
+ const VariantContainer *v = &E.value;
if (v->hide_from_editor) {
continue;
}
_VCSort vc;
- vc.name = E->key();
+ vc.name = E.key;
vc.order = v->order;
vc.type = v->variant.get_type();
if (vc.name.begins_with("input/") || vc.name.begins_with("import/") || vc.name.begins_with("export/") || vc.name.begins_with("/remap") || vc.name.begins_with("/locale") || vc.name.begins_with("/autoload")) {
@@ -322,14 +399,14 @@ bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_f
void ProjectSettings::_convert_to_last_version(int p_from_version) {
if (p_from_version <= 3) {
// Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
- for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) {
- Variant value = E->get().variant;
- if (String(E->key()).begins_with("input/") && value.get_type() == Variant::ARRAY) {
+ for (KeyValue<StringName, ProjectSettings::VariantContainer> &E : props) {
+ Variant value = E.value.variant;
+ if (String(E.key).begins_with("input/") && value.get_type() == Variant::ARRAY) {
Array array = value;
Dictionary action;
action["deadzone"] = Variant(0.5f);
action["events"] = array;
- E->get().variant = action;
+ E.value.variant = action;
}
}
}
@@ -360,12 +437,12 @@ void ProjectSettings::_convert_to_last_version(int p_from_version) {
* If a project file is found, load it or fail.
* If nothing was found, error out.
*/
-Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
+Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {
// If looking for files in a network client, use it directly
if (FileAccessNetworkClient::get_singleton()) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
- if (err == OK) {
+ if (err == OK && !p_ignore_override) {
// Optional, we don't mind if it fails
_load_settings_text("res://override.cfg");
}
@@ -374,12 +451,12 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
// Attempt with a user-defined main pack first
- if (p_main_pack != "") {
+ if (!p_main_pack.is_empty()) {
bool ok = _load_resource_pack(p_main_pack);
ERR_FAIL_COND_V_MSG(!ok, ERR_CANT_OPEN, "Cannot open resource pack '" + p_main_pack + "'.");
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
- if (err == OK) {
+ if (err == OK && !p_ignore_override) {
// Load override from location of the main pack
// Optional, we don't mind if it fails
_load_settings_text(p_main_pack.get_base_dir().plus_file("override.cfg"));
@@ -389,7 +466,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
String exec_path = OS::get_singleton()->get_executable_path();
- if (exec_path != "") {
+ if (!exec_path.is_empty()) {
// We do several tests sequentially until one succeeds to find a PCK,
// and if so, we attempt loading it at the end.
@@ -429,7 +506,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
// If we opened our package, try and load our project.
if (found) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
- if (err == OK) {
+ if (err == OK && !p_ignore_override) {
// Load override from location of the executable.
// Optional, we don't mind if it fails.
_load_settings_text(exec_path.get_base_dir().plus_file("override.cfg"));
@@ -441,16 +518,16 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
// Try to use the filesystem for files, according to OS.
// (Only Android -when reading from pck- and iOS use this.)
- if (OS::get_singleton()->get_resource_dir() != "") {
+ if (!OS::get_singleton()->get_resource_dir().is_empty()) {
// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
// If the OS would rather use a specific location, then it will not be empty.
resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
- if (resource_path != "" && resource_path[resource_path.length() - 1] == '/') {
+ if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
}
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
- if (err == OK) {
+ if (err == OK && !p_ignore_override) {
// Optional, we don't mind if it fails.
_load_settings_text("res://override.cfg");
}
@@ -460,8 +537,8 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
// Nothing was found, try to find a project file in provided path (`p_path`)
// or, if requested (`p_upwards`) in parent directories.
- DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- ERR_FAIL_COND_V_MSG(!d, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_path + "'.");
+ Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ ERR_FAIL_COND_V_MSG(d.is_null(), ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_path + "'.");
d->change_dir(p_path);
String current_dir = d->get_current_dir();
@@ -473,7 +550,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
resource_path = current_dir;
resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
- if (err == OK) {
+ if (err == OK && !p_ignore_override) {
// Optional, we don't mind if it fails.
_load_settings_text(current_dir.plus_file("override.cfg"));
found = true;
@@ -492,8 +569,6 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
}
}
- memdelete(d);
-
if (!found) {
return err;
}
@@ -505,14 +580,19 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
return OK;
}
-Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
- Error err = _setup(p_path, p_main_pack, p_upwards);
+Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {
+ Error err = _setup(p_path, p_main_pack, p_upwards, p_ignore_override);
if (err == OK) {
String custom_settings = GLOBAL_DEF("application/config/project_settings_override", "");
- if (custom_settings != "") {
+ if (!custom_settings.is_empty()) {
_load_settings_text(custom_settings);
}
}
+
+ // Updating the default value after the project settings have loaded.
+ bool use_hidden_directory = GLOBAL_GET("application/config/use_hidden_project_data_directory");
+ project_data_dir_name = (use_hidden_directory ? "." : "") + PROJECT_DATA_DIR_NAME_SUFFIX;
+
// Using GLOBAL_GET on every block for compressing can be slow, so assigning here.
Compression::zstd_long_distance_matching = GLOBAL_GET("compression/formats/zstd/long_distance_matching");
Compression::zstd_level = GLOBAL_GET("compression/formats/zstd/compression_level");
@@ -533,17 +613,14 @@ bool ProjectSettings::has_setting(String p_var) const {
Error ProjectSettings::_load_settings_binary(const String &p_path) {
Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err != OK) {
return err;
}
uint8_t hdr[4];
f->get_buffer(hdr, 4);
- if (hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G') {
- memdelete(f);
- ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Corrupted header in binary project.binary (not ECFG).");
- }
+ ERR_FAIL_COND_V_MSG((hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G'), ERR_FILE_CORRUPT, "Corrupted header in binary project.binary (not ECFG).");
uint32_t count = f->get_32();
@@ -566,16 +643,14 @@ Error ProjectSettings::_load_settings_binary(const String &p_path) {
set(key, value);
}
- f->close();
- memdelete(f);
return OK;
}
Error ProjectSettings::_load_settings_text(const String &p_path) {
Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (!f) {
+ if (f.is_null()) {
// FIXME: Above 'err' error code is ERR_FILE_CANT_OPEN if the file is missing
// This needs to be streamlined if we want decent error reporting
return ERR_FILE_NOT_FOUND;
@@ -600,33 +675,26 @@ Error ProjectSettings::_load_settings_text(const String &p_path) {
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
if (err == ERR_FILE_EOF) {
- memdelete(f);
// If we're loading a project.godot from source code, we can operate some
// ProjectSettings conversions if need be.
_convert_to_last_version(config_version);
last_save_time = FileAccess::get_modified_time(get_resource_path().plus_file("project.godot"));
return OK;
- } else if (err != OK) {
- ERR_PRINT("Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
- memdelete(f);
- return err;
}
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
- if (assign != String()) {
- if (section == String() && assign == "config_version") {
+ if (!assign.is_empty()) {
+ if (section.is_empty() && assign == "config_version") {
config_version = value;
- if (config_version > CONFIG_VERSION) {
- memdelete(f);
- ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
- }
+ ERR_FAIL_COND_V_MSG(config_version > CONFIG_VERSION, ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
} else {
- if (section == String()) {
+ if (section.is_empty()) {
set(assign, value);
} else {
set(section + "/" + assign, value);
}
}
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
section = next_tag.name;
}
}
@@ -653,6 +721,13 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
return err;
}
+Error ProjectSettings::load_custom(const String &p_path) {
+ if (p_path.ends_with(".binary")) {
+ return _load_settings_binary(p_path);
+ }
+ return _load_settings_text(p_path);
+}
+
int ProjectSettings::get_order(const String &p_name) const {
ERR_FAIL_COND_V_MSG(!props.has(p_name), -1, "Request for nonexistent project setting: " + p_name + ".");
return props[p_name].order;
@@ -691,7 +766,7 @@ Error ProjectSettings::save() {
Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {
Error err;
- FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
+ Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.binary at " + p_file + ".");
uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
@@ -699,11 +774,11 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
int count = 0;
- for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
- count += E->get().size();
+ for (const KeyValue<String, List<String>> &E : props) {
+ count += E.value.size();
}
- if (p_custom_features != String()) {
+ if (!p_custom_features.is_empty()) {
file->store_32(count + 1);
//store how many properties are saved, add one for custom featuers, which must always go first
String key = CoreStringNames::get_singleton()->_custom_features;
@@ -711,19 +786,13 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
int len;
err = encode_variant(p_custom_features, nullptr, len, false);
- if (err != OK) {
- memdelete(file);
- ERR_FAIL_V(err);
- }
+ ERR_FAIL_COND_V(err != OK, err);
Vector<uint8_t> buff;
buff.resize(len);
err = encode_variant(p_custom_features, buff.ptrw(), len, false);
- if (err != OK) {
- memdelete(file);
- ERR_FAIL_V(err);
- }
+ ERR_FAIL_COND_V(err != OK, err);
file->store_32(len);
file->store_buffer(buff.ptr(), buff.size());
@@ -733,7 +802,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
for (String &key : E->get()) {
- if (E->key() != "") {
+ if (!E->key().is_empty()) {
key = E->key() + "/" + key;
}
Variant value;
@@ -747,33 +816,24 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
int len;
err = encode_variant(value, nullptr, len, true);
- if (err != OK) {
- memdelete(file);
- }
ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
Vector<uint8_t> buff;
buff.resize(len);
err = encode_variant(value, buff.ptrw(), len, true);
- if (err != OK) {
- memdelete(file);
- }
ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
file->store_32(len);
file->store_buffer(buff.ptr(), buff.size());
}
}
- file->close();
- memdelete(file);
-
return OK;
}
Error ProjectSettings::_save_settings_text(const String &p_file, const Map<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {
Error err;
- FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
+ Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.godot - " + p_file + ".");
@@ -787,22 +847,22 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin
file->store_line("");
file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n");
- if (p_custom_features != String()) {
+ if (!p_custom_features.is_empty()) {
file->store_string("custom_features=\"" + p_custom_features + "\"\n");
}
file->store_string("\n");
- for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
+ for (const Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
if (E != props.front()) {
file->store_string("\n");
}
- if (E->key() != "") {
+ if (!E->key().is_empty()) {
file->store_string("[" + E->key() + "]\n\n");
}
for (const String &F : E->get()) {
String key = F;
- if (E->key() != "") {
+ if (!E->key().is_empty()) {
key = E->key() + "/" + key;
}
Variant value;
@@ -818,9 +878,6 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin
}
}
- file->close();
- memdelete(file);
-
return OK;
}
@@ -830,24 +887,52 @@ Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other par
}
Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
- ERR_FAIL_COND_V_MSG(p_path == "", ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
+ ERR_FAIL_COND_V_MSG(p_path.is_empty(), ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
+
+ PackedStringArray project_features = has_setting("application/config/features") ? (PackedStringArray)get_setting("application/config/features") : PackedStringArray();
+ // If there is no feature list currently present, force one to generate.
+ if (project_features.is_empty()) {
+ project_features = ProjectSettings::get_required_features();
+ }
+ // Check the rendering API.
+ const String rendering_api = has_setting("rendering/quality/driver/driver_name") ? (String)get_setting("rendering/quality/driver/driver_name") : String();
+ if (!rendering_api.is_empty()) {
+ // Add the rendering API as a project feature if it doesn't already exist.
+ if (!project_features.has(rendering_api)) {
+ project_features.append(rendering_api);
+ }
+ }
+ // Check for the existence of a csproj file.
+ if (FileAccess::exists(get_resource_path().plus_file(get_safe_project_name() + ".csproj"))) {
+ // If there is a csproj file, add the C# feature if it doesn't already exist.
+ if (!project_features.has("C#")) {
+ project_features.append("C#");
+ }
+ } else {
+ // If there isn't a csproj file, remove the C# feature if it exists.
+ if (project_features.has("C#")) {
+ project_features.remove_at(project_features.find("C#"));
+ }
+ }
+ project_features = _trim_to_supported_features(project_features);
+ set_setting("application/config/features", project_features);
Set<_VCSort> vclist;
if (p_merge_with_current) {
- for (Map<StringName, VariantContainer>::Element *G = props.front(); G; G = G->next()) {
- const VariantContainer *v = &G->get();
+ for (const KeyValue<StringName, VariantContainer> &G : props) {
+ const VariantContainer *v = &G.value;
if (v->hide_from_editor) {
continue;
}
- if (p_custom.has(G->key())) {
+ if (p_custom.has(G.key)) {
continue;
}
_VCSort vc;
- vc.name = G->key(); //*k;
+ vc.name = G.key; //*k;
vc.order = v->order;
vc.type = v->variant.get_type();
vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
@@ -859,14 +944,14 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
}
}
- for (const Map<String, Variant>::Element *E = p_custom.front(); E; E = E->next()) {
+ for (const KeyValue<String, Variant> &E : p_custom) {
// Lookup global prop to store in the same order
- Map<StringName, VariantContainer>::Element *global_prop = props.find(E->key());
+ Map<StringName, VariantContainer>::Element *global_prop = props.find(E.key);
_VCSort vc;
- vc.name = E->key();
+ vc.name = E.key;
vc.order = global_prop ? global_prop->get().order : 0xFFFFFFF;
- vc.type = E->get().get_type();
+ vc.type = E.value.get_type();
vc.flags = PROPERTY_USAGE_STORAGE;
vclist.insert(vc);
}
@@ -1078,12 +1163,15 @@ ProjectSettings::ProjectSettings() {
singleton = this;
GLOBAL_DEF_BASIC("application/config/name", "");
+ GLOBAL_DEF_BASIC("application/config/name_localized", Dictionary());
+ custom_prop_info["application/config/name_localized"] = PropertyInfo(Variant::DICTIONARY, "application/config/name_localized", PROPERTY_HINT_LOCALIZABLE_STRING);
GLOBAL_DEF_BASIC("application/config/description", "");
custom_prop_info["application/config/description"] = PropertyInfo(Variant::STRING, "application/config/description", PROPERTY_HINT_MULTILINE_TEXT);
GLOBAL_DEF_BASIC("application/run/main_scene", "");
custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res");
GLOBAL_DEF("application/run/disable_stdout", false);
GLOBAL_DEF("application/run/disable_stderr", false);
+ GLOBAL_DEF_RST("application/config/use_hidden_project_data_directory", true);
GLOBAL_DEF("application/config/use_custom_user_dir", false);
GLOBAL_DEF("application/config/custom_user_dir_name", "");
GLOBAL_DEF("application/config/project_settings_override", "");
@@ -1112,8 +1200,8 @@ ProjectSettings::ProjectSettings() {
// Keep the enum values in sync with the `DisplayServer::VSyncMode` enum.
custom_prop_info["display/window/vsync/vsync_mode"] = PropertyInfo(Variant::INT, "display/window/vsync/vsync_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Adaptive,Mailbox");
custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
- GLOBAL_DEF("physics/2d/run_on_thread", false);
- GLOBAL_DEF("physics/3d/run_on_thread", false);
+ GLOBAL_DEF("physics/2d/run_on_separate_thread", false);
+ GLOBAL_DEF("physics/3d/run_on_separate_thread", false);
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");
diff --git a/core/config/project_settings.h b/core/config/project_settings.h
index 7e93f26f0d..614a11f726 100644
--- a/core/config/project_settings.h
+++ b/core/config/project_settings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,12 +42,14 @@ class ProjectSettings : public Object {
public:
typedef Map<String, Variant> CustomMap;
- static const String IMPORTED_FILES_PATH;
+ static const String PROJECT_DATA_DIR_NAME_SUFFIX;
enum {
//properties that are not for built in values begin from this value, so builtin ones are displayed first
NO_BUILTIN_ORDER_BASE = 1 << 16
};
+ const static PackedStringArray get_required_features();
+ const static PackedStringArray get_unsupported_features(const PackedStringArray &p_project_features);
struct AutoloadInfo {
StringName name;
@@ -94,6 +96,8 @@ protected:
OrderedHashMap<StringName, AutoloadInfo> autoloads;
+ String project_data_dir_name;
+
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
@@ -109,13 +113,16 @@ protected:
Error _save_custom_bnd(const String &p_file);
+ const static PackedStringArray _get_supported_features();
+ const static PackedStringArray _trim_to_supported_features(const PackedStringArray &p_project_features);
+
void _convert_to_last_version(int p_from_version);
bool _load_resource_pack(const String &p_pack, bool p_replace_files = true, int p_offset = 0);
void _add_property_info_bind(const Dictionary &p_info);
- Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false);
+ Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
void _add_builtin_input_map();
@@ -123,7 +130,7 @@ protected:
static void _bind_methods();
public:
- static const int CONFIG_VERSION = 4;
+ static const int CONFIG_VERSION = 5;
void set_setting(const String &p_setting, const Variant &p_value);
Variant get_setting(const String &p_setting) const;
@@ -141,7 +148,11 @@ public:
bool property_can_revert(const String &p_name);
Variant property_get_revert(const String &p_name);
+ String get_project_data_dir_name() const;
+ String get_project_data_path() const;
String get_resource_path() const;
+ String get_safe_project_name() const;
+ String get_imported_files_path() const;
static ProjectSettings *get_singleton();
@@ -151,8 +162,9 @@ public:
void set_builtin_order(const String &p_name);
bool is_builtin_setting(const String &p_name) const;
- Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false);
+ Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
+ Error load_custom(const String &p_path);
Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true);
Error save();
void set_custom_property_info(const String &p_prop, const PropertyInfo &p_info);
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index e029b85450..8308c4fe53 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,7 +39,6 @@
#include "core/math/geometry_2d.h"
#include "core/math/geometry_3d.h"
#include "core/os/keyboard.h"
-#include "core/os/os.h"
namespace core_bind {
@@ -138,7 +137,7 @@ void ResourceLoader::_bind_methods() {
////// ResourceSaver //////
-Error ResourceSaver::save(const String &p_path, const RES &p_resource, SaverFlags p_flags) {
+Error ResourceSaver::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
ERR_FAIL_COND_V_MSG(p_resource.is_null(), ERR_INVALID_PARAMETER, "Can't save empty resource to path '" + String(p_path) + "'.");
return ::ResourceSaver::save(p_path, p_resource, p_flags);
}
@@ -157,9 +156,10 @@ Vector<String> ResourceSaver::get_recognized_extensions(const RES &p_resource) {
ResourceSaver *ResourceSaver::singleton = nullptr;
void ResourceSaver::_bind_methods() {
- ClassDB::bind_method(D_METHOD("save", "path", "resource", "flags"), &ResourceSaver::save, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("save", "path", "resource", "flags"), &ResourceSaver::save, DEFVAL((uint32_t)FLAG_NONE));
ClassDB::bind_method(D_METHOD("get_recognized_extensions", "type"), &ResourceSaver::get_recognized_extensions);
+ BIND_ENUM_CONSTANT(FLAG_NONE);
BIND_ENUM_CONSTANT(FLAG_RELATIVE_PATHS);
BIND_ENUM_CONSTANT(FLAG_BUNDLE_RESOURCES);
BIND_ENUM_CONSTANT(FLAG_CHANGE_PATH);
@@ -207,6 +207,10 @@ void OS::alert(const String &p_alert, const String &p_title) {
::OS::get_singleton()->alert(p_alert, p_title);
}
+void OS::crash(const String &p_message) {
+ CRASH_NOW_MSG(p_message);
+}
+
String OS::get_executable_path() const {
return ::OS::get_singleton()->get_executable_path();
}
@@ -220,14 +224,14 @@ Error OS::shell_open(String p_uri) {
return ::OS::get_singleton()->shell_open(p_uri);
}
-int OS::execute(const String &p_path, const Vector<String> &p_arguments, Array r_output, bool p_read_stderr) {
+int OS::execute(const String &p_path, const Vector<String> &p_arguments, Array r_output, bool p_read_stderr, bool p_open_console) {
List<String> args;
for (int i = 0; i < p_arguments.size(); i++) {
args.push_back(p_arguments[i]);
}
String pipe;
int exitcode = 0;
- Error err = ::OS::get_singleton()->execute(p_path, args, &pipe, &exitcode, p_read_stderr);
+ Error err = ::OS::get_singleton()->execute(p_path, args, &pipe, &exitcode, p_read_stderr, nullptr, p_open_console);
r_output.push_back(pipe);
if (err != OK) {
return -1;
@@ -235,13 +239,26 @@ int OS::execute(const String &p_path, const Vector<String> &p_arguments, Array r
return exitcode;
}
-int OS::create_process(const String &p_path, const Vector<String> &p_arguments) {
+int OS::create_instance(const Vector<String> &p_arguments) {
+ List<String> args;
+ for (int i = 0; i < p_arguments.size(); i++) {
+ args.push_back(p_arguments[i]);
+ }
+ ::OS::ProcessID pid = 0;
+ Error err = ::OS::get_singleton()->create_instance(args, &pid);
+ if (err != OK) {
+ return -1;
+ }
+ return pid;
+}
+
+int OS::create_process(const String &p_path, const Vector<String> &p_arguments, bool p_open_console) {
List<String> args;
for (int i = 0; i < p_arguments.size(); i++) {
args.push_back(p_arguments[i]);
}
::OS::ProcessID pid = 0;
- Error err = ::OS::get_singleton()->create_process(p_path, args, &pid);
+ Error err = ::OS::get_singleton()->create_process(p_path, args, &pid, p_open_console);
if (err != OK) {
return -1;
}
@@ -302,6 +319,10 @@ Error OS::set_thread_name(const String &p_name) {
return ::Thread::get_caller_id();
};
+::Thread::ID OS::get_main_thread_id() const {
+ return ::Thread::get_main_id();
+};
+
bool OS::has_feature(const String &p_feature) const {
return ::OS::get_singleton()->has_feature(p_feature);
}
@@ -342,6 +363,10 @@ int OS::get_processor_count() const {
return ::OS::get_singleton()->get_processor_count();
}
+String OS::get_processor_name() const {
+ return ::OS::get_singleton()->get_processor_name();
+}
+
bool OS::is_stdout_verbose() const {
return ::OS::get_singleton()->is_stdout_verbose();
}
@@ -458,6 +483,10 @@ void OS::dump_resources_to_file(const String &p_file) {
::OS::get_singleton()->dump_resources_to_file(p_file.utf8().get_data());
}
+Error OS::move_to_trash(const String &p_path) const {
+ return ::OS::get_singleton()->move_to_trash(p_path);
+}
+
String OS::get_user_data_dir() const {
return ::OS::get_singleton()->get_user_data_dir();
}
@@ -489,15 +518,15 @@ String OS::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
return ::OS::get_singleton()->get_system_dir(::OS::SystemDir(p_dir), p_shared_storage);
}
-String OS::get_keycode_string(uint32_t p_code) const {
+String OS::get_keycode_string(Key p_code) const {
return ::keycode_get_string(p_code);
}
-bool OS::is_keycode_unicode(uint32_t p_unicode) const {
- return ::keycode_has_unicode(p_unicode);
+bool OS::is_keycode_unicode(char32_t p_unicode) const {
+ return ::keycode_has_unicode((Key)p_unicode);
}
-int OS::find_keycode_from_string(const String &p_code) const {
+Key OS::find_keycode_from_string(const String &p_code) const {
return find_keycode(p_code);
}
@@ -525,6 +554,7 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("close_midi_inputs"), &OS::close_midi_inputs);
ClassDB::bind_method(D_METHOD("alert", "text", "title"), &OS::alert, DEFVAL("Alert!"));
+ ClassDB::bind_method(D_METHOD("crash", "message"), &OS::crash);
ClassDB::bind_method(D_METHOD("set_low_processor_usage_mode", "enable"), &OS::set_low_processor_usage_mode);
ClassDB::bind_method(D_METHOD("is_in_low_processor_usage_mode"), &OS::is_in_low_processor_usage_mode);
@@ -533,10 +563,12 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_low_processor_usage_mode_sleep_usec"), &OS::get_low_processor_usage_mode_sleep_usec);
ClassDB::bind_method(D_METHOD("get_processor_count"), &OS::get_processor_count);
+ ClassDB::bind_method(D_METHOD("get_processor_name"), &OS::get_processor_name);
ClassDB::bind_method(D_METHOD("get_executable_path"), &OS::get_executable_path);
- ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "output", "read_stderr"), &OS::execute, DEFVAL(Array()), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("create_process", "path", "arguments"), &OS::create_process);
+ ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "output", "read_stderr", "open_console"), &OS::execute, DEFVAL(Array()), DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("create_process", "path", "arguments", "open_console"), &OS::create_process, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("create_instance", "arguments"), &OS::create_instance);
ClassDB::bind_method(D_METHOD("kill", "pid"), &OS::kill);
ClassDB::bind_method(D_METHOD("shell_open", "uri"), &OS::shell_open);
ClassDB::bind_method(D_METHOD("get_process_id"), &OS::get_process_id);
@@ -569,6 +601,7 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_static_memory_usage"), &OS::get_static_memory_usage);
ClassDB::bind_method(D_METHOD("get_static_memory_peak_usage"), &OS::get_static_memory_peak_usage);
+ ClassDB::bind_method(D_METHOD("move_to_trash", "path"), &OS::move_to_trash);
ClassDB::bind_method(D_METHOD("get_user_data_dir"), &OS::get_user_data_dir);
ClassDB::bind_method(D_METHOD("get_system_dir", "dir", "shared_storage"), &OS::get_system_dir, DEFVAL(true));
ClassDB::bind_method(D_METHOD("get_config_dir"), &OS::get_config_dir);
@@ -587,6 +620,7 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_thread_name", "name"), &OS::set_thread_name);
ClassDB::bind_method(D_METHOD("get_thread_caller_id"), &OS::get_thread_caller_id);
+ ClassDB::bind_method(D_METHOD("get_main_thread_id"), &OS::get_main_thread_id);
ClassDB::bind_method(D_METHOD("has_feature", "tag_name"), &OS::has_feature);
@@ -599,12 +633,11 @@ void OS::_bind_methods() {
// Those default values need to be specified for the docs generator,
// to avoid using values from the documentation writer's own OS instance.
- ADD_PROPERTY_DEFAULT("exit_code", 0);
ADD_PROPERTY_DEFAULT("low_processor_usage_mode", false);
ADD_PROPERTY_DEFAULT("low_processor_usage_mode_sleep_usec", 6900);
- BIND_ENUM_CONSTANT(VIDEO_DRIVER_GLES2);
BIND_ENUM_CONSTANT(VIDEO_DRIVER_VULKAN);
+ BIND_ENUM_CONSTANT(VIDEO_DRIVER_OPENGL_3);
BIND_ENUM_CONSTANT(DAY_SUNDAY);
BIND_ENUM_CONSTANT(DAY_MONDAY);
@@ -674,10 +707,7 @@ Variant Geometry2D::line_intersects_line(const Vector2 &p_from_a, const Vector2
Vector<Vector2> Geometry2D::get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2) {
Vector2 r1, r2;
::Geometry2D::get_closest_points_between_segments(p1, q1, p2, q2, r1, r2);
- Vector<Vector2> r;
- r.resize(2);
- r.set(0, r1);
- r.set(1, r2);
+ Vector<Vector2> r = { r1, r2 };
return r;
}
@@ -899,10 +929,7 @@ Vector<Plane> Geometry3D::build_capsule_planes(float p_radius, float p_height, i
Vector<Vector3> Geometry3D::get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2) {
Vector3 r1, r2;
::Geometry3D::get_closest_points_between_segments(p1, p2, q1, q2, r1, r2);
- Vector<Vector3> r;
- r.resize(2);
- r.set(0, r1);
- r.set(1, r2);
+ Vector<Vector3> r = { r1, r2 };
return r;
}
@@ -1005,10 +1032,10 @@ Error File::open_encrypted(const String &p_path, ModeFlags p_mode_flags, const V
return err;
}
- FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
+ Ref<FileAccessEncrypted> fae;
+ fae.instantiate();
err = fae->open_and_parse(f, p_key, (p_mode_flags == WRITE) ? FileAccessEncrypted::MODE_WRITE_AES256 : FileAccessEncrypted::MODE_READ);
if (err) {
- memdelete(fae);
close();
return err;
}
@@ -1022,10 +1049,10 @@ Error File::open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, co
return err;
}
- FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
+ Ref<FileAccessEncrypted> fae;
+ fae.instantiate();
err = fae->open_and_parse_password(f, p_pass, (p_mode_flags == WRITE) ? FileAccessEncrypted::MODE_WRITE_AES256 : FileAccessEncrypted::MODE_READ);
if (err) {
- memdelete(fae);
close();
return err;
}
@@ -1035,14 +1062,13 @@ Error File::open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, co
}
Error File::open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode) {
- FileAccessCompressed *fac = memnew(FileAccessCompressed);
-
+ Ref<FileAccessCompressed> fac;
+ fac.instantiate();
fac->configure("GCPF", (Compression::Mode)p_compress_mode);
Error err = fac->_open(p_path, p_mode_flags);
if (err) {
- memdelete(fac);
return err;
}
@@ -1051,25 +1077,22 @@ Error File::open_compressed(const String &p_path, ModeFlags p_mode_flags, Compre
}
Error File::open(const String &p_path, ModeFlags p_mode_flags) {
- close();
Error err;
f = FileAccess::open(p_path, p_mode_flags, &err);
- if (f) {
+ if (f.is_valid()) {
f->set_big_endian(big_endian);
}
return err;
}
void File::flush() {
- ERR_FAIL_COND_MSG(!f, "File must be opened before flushing.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before flushing.");
f->flush();
}
void File::close() {
- if (f) {
- memdelete(f);
- }
- f = nullptr;
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened.");
+ f.unref();
}
bool File::is_open() const {
@@ -1077,79 +1100,79 @@ bool File::is_open() const {
}
String File::get_path() const {
- ERR_FAIL_COND_V_MSG(!f, "", "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), "", "File must be opened before use, or is lacking read-write permission.");
return f->get_path();
}
String File::get_path_absolute() const {
- ERR_FAIL_COND_V_MSG(!f, "", "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), "", "File must be opened before use, or is lacking read-write permission.");
return f->get_path_absolute();
}
void File::seek(int64_t p_position) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
ERR_FAIL_COND_MSG(p_position < 0, "Seek position must be a positive integer.");
f->seek(p_position);
}
void File::seek_end(int64_t p_position) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
f->seek_end(p_position);
}
uint64_t File::get_position() const {
- ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
return f->get_position();
}
uint64_t File::get_length() const {
- ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
return f->get_length();
}
bool File::eof_reached() const {
- ERR_FAIL_COND_V_MSG(!f, false, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), false, "File must be opened before use, or is lacking read-write permission.");
return f->eof_reached();
}
uint8_t File::get_8() const {
- ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
return f->get_8();
}
uint16_t File::get_16() const {
- ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
return f->get_16();
}
uint32_t File::get_32() const {
- ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
return f->get_32();
}
uint64_t File::get_64() const {
- ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
return f->get_64();
}
float File::get_float() const {
- ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
return f->get_float();
}
double File::get_double() const {
- ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
return f->get_double();
}
real_t File::get_real() const {
- ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
return f->get_real();
}
Vector<uint8_t> File::get_buffer(int64_t p_length) const {
Vector<uint8_t> data;
- ERR_FAIL_COND_V_MSG(!f, data, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), data, "File must be opened before use, or is lacking read-write permission.");
ERR_FAIL_COND_V_MSG(p_length < 0, data, "Length of buffer cannot be smaller than 0.");
if (p_length == 0) {
@@ -1170,11 +1193,11 @@ Vector<uint8_t> File::get_buffer(int64_t p_length) const {
}
String File::get_as_text() const {
- ERR_FAIL_COND_V_MSG(!f, String(), "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), String(), "File must be opened before use, or is lacking read-write permission.");
String text;
uint64_t original_pos = f->get_position();
- f->seek(0);
+ const_cast<FileAccess *>(*f)->seek(0);
String l = get_line();
while (!eof_reached()) {
@@ -1183,7 +1206,7 @@ String File::get_as_text() const {
}
text += l;
- f->seek(original_pos);
+ const_cast<FileAccess *>(*f)->seek(original_pos);
return text;
}
@@ -1197,12 +1220,12 @@ String File::get_sha256(const String &p_path) const {
}
String File::get_line() const {
- ERR_FAIL_COND_V_MSG(!f, String(), "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), String(), "File must be opened before use, or is lacking read-write permission.");
return f->get_line();
}
Vector<String> File::get_csv_line(const String &p_delim) const {
- ERR_FAIL_COND_V_MSG(!f, Vector<String>(), "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), Vector<String>(), "File must be opened before use, or is lacking read-write permission.");
return f->get_csv_line(p_delim);
}
@@ -1213,7 +1236,7 @@ Vector<String> File::get_csv_line(const String &p_delim) const {
void File::set_big_endian(bool p_big_endian) {
big_endian = p_big_endian;
- if (f) {
+ if (f.is_valid()) {
f->set_big_endian(p_big_endian);
}
}
@@ -1223,84 +1246,84 @@ bool File::is_big_endian() {
}
Error File::get_error() const {
- if (!f) {
+ if (f.is_null()) {
return ERR_UNCONFIGURED;
}
return f->get_error();
}
void File::store_8(uint8_t p_dest) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
f->store_8(p_dest);
}
void File::store_16(uint16_t p_dest) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
f->store_16(p_dest);
}
void File::store_32(uint32_t p_dest) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
f->store_32(p_dest);
}
void File::store_64(uint64_t p_dest) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
f->store_64(p_dest);
}
void File::store_float(float p_dest) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
f->store_float(p_dest);
}
void File::store_double(double p_dest) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
f->store_double(p_dest);
}
void File::store_real(real_t p_real) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
f->store_real(p_real);
}
void File::store_string(const String &p_string) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
f->store_string(p_string);
}
void File::store_pascal_string(const String &p_string) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
f->store_pascal_string(p_string);
}
String File::get_pascal_string() {
- ERR_FAIL_COND_V_MSG(!f, "", "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), "", "File must be opened before use, or is lacking read-write permission.");
return f->get_pascal_string();
}
void File::store_line(const String &p_string) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
f->store_line(p_string);
}
void File::store_csv_line(const Vector<String> &p_values, const String &p_delim) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
f->store_csv_line(p_values, p_delim);
}
void File::store_buffer(const Vector<uint8_t> &p_buffer) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
uint64_t len = p_buffer.size();
if (len == 0) {
@@ -1312,12 +1335,12 @@ void File::store_buffer(const Vector<uint8_t> &p_buffer) {
f->store_buffer(&r[0], len);
}
-bool File::file_exists(const String &p_name) const {
+bool File::file_exists(const String &p_name) {
return FileAccess::exists(p_name);
}
void File::store_var(const Variant &p_var, bool p_full_objects) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
int len;
Error err = encode_variant(p_var, nullptr, len, p_full_objects);
ERR_FAIL_COND_MSG(err != OK, "Error when trying to encode Variant.");
@@ -1334,7 +1357,7 @@ void File::store_var(const Variant &p_var, bool p_full_objects) {
}
Variant File::get_var(bool p_allow_objects) const {
- ERR_FAIL_COND_V_MSG(!f, Variant(), "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), Variant(), "File must be opened before use, or is lacking read-write permission.");
uint32_t len = get_32();
Vector<uint8_t> buff = get_buffer(len);
ERR_FAIL_COND_V((uint32_t)buff.size() != len, Variant());
@@ -1402,7 +1425,7 @@ void File::_bind_methods() {
ClassDB::bind_method(D_METHOD("store_pascal_string", "string"), &File::store_pascal_string);
ClassDB::bind_method(D_METHOD("get_pascal_string"), &File::get_pascal_string);
- ClassDB::bind_method(D_METHOD("file_exists", "path"), &File::file_exists);
+ ClassDB::bind_static_method("File", D_METHOD("file_exists", "path"), &File::file_exists);
ClassDB::bind_method(D_METHOD("get_modified_time", "file"), &File::get_modified_time);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "big_endian"), "set_big_endian", "is_big_endian");
@@ -1418,24 +1441,14 @@ void File::_bind_methods() {
BIND_ENUM_CONSTANT(COMPRESSION_GZIP);
}
-File::~File() {
- if (f) {
- memdelete(f);
- }
-}
-
////// Directory //////
Error Directory::open(const String &p_path) {
Error err;
- DirAccess *alt = DirAccess::open(p_path, &err);
-
- if (!alt) {
+ Ref<DirAccess> alt = DirAccess::open(p_path, &err);
+ if (alt.is_null()) {
return err;
}
- if (d) {
- memdelete(d);
- }
d = alt;
dir_open = true;
@@ -1443,15 +1456,11 @@ Error Directory::open(const String &p_path) {
}
bool Directory::is_open() const {
- return d && dir_open;
+ return d.is_valid() && dir_open;
}
-Error Directory::list_dir_begin(bool p_show_navigational, bool p_show_hidden) {
+Error Directory::list_dir_begin() {
ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use.");
-
- _list_skip_navigational = !p_show_navigational;
- _list_skip_hidden = !p_show_hidden;
-
return d->list_dir_begin();
}
@@ -1459,7 +1468,7 @@ String Directory::get_next() {
ERR_FAIL_COND_V_MSG(!is_open(), "", "Directory must be opened before use.");
String next = d->get_next();
- while (next != "" && ((_list_skip_navigational && (next == "." || next == "..")) || (_list_skip_hidden && d->current_is_hidden()))) {
+ while (!next.is_empty() && ((!include_navigational && (next == "." || next == "..")) || (!include_hidden && d->current_is_hidden()))) {
next = d->get_next();
}
return next;
@@ -1475,6 +1484,47 @@ void Directory::list_dir_end() {
d->list_dir_end();
}
+PackedStringArray Directory::get_files() {
+ return _get_contents(false);
+}
+
+PackedStringArray Directory::get_directories() {
+ return _get_contents(true);
+}
+
+PackedStringArray Directory::_get_contents(bool p_directories) {
+ PackedStringArray ret;
+ ERR_FAIL_COND_V_MSG(!is_open(), ret, "Directory must be opened before use.");
+
+ list_dir_begin();
+ String s = get_next();
+ while (!s.is_empty()) {
+ if (current_is_dir() == p_directories) {
+ ret.append(s);
+ }
+ s = get_next();
+ }
+
+ ret.sort();
+ return ret;
+}
+
+void Directory::set_include_navigational(bool p_enable) {
+ include_navigational = p_enable;
+}
+
+bool Directory::get_include_navigational() const {
+ return include_navigational;
+}
+
+void Directory::set_include_hidden(bool p_enable) {
+ include_hidden = p_enable;
+}
+
+bool Directory::get_include_hidden() const {
+ return include_hidden;
+}
+
int Directory::get_drive_count() {
ERR_FAIL_COND_V_MSG(!is_open(), 0, "Directory must be opened before use.");
return d->get_drive_count();
@@ -1491,7 +1541,7 @@ int Directory::get_current_drive() {
}
Error Directory::change_dir(String p_dir) {
- ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory is not configured properly.");
+ ERR_FAIL_COND_V_MSG(d.is_null(), ERR_UNCONFIGURED, "Directory is not configured properly.");
Error err = d->change_dir(p_dir);
if (err != OK) {
@@ -1508,50 +1558,41 @@ String Directory::get_current_dir() {
}
Error Directory::make_dir(String p_dir) {
- ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory is not configured properly.");
+ ERR_FAIL_COND_V_MSG(d.is_null(), ERR_UNCONFIGURED, "Directory is not configured properly.");
if (!p_dir.is_relative_path()) {
- DirAccess *d = DirAccess::create_for_path(p_dir);
- Error err = d->make_dir(p_dir);
- memdelete(d);
- return err;
+ Ref<DirAccess> da = DirAccess::create_for_path(p_dir);
+ return da->make_dir(p_dir);
}
return d->make_dir(p_dir);
}
Error Directory::make_dir_recursive(String p_dir) {
- ERR_FAIL_COND_V_MSG(!d, ERR_UNCONFIGURED, "Directory is not configured properly.");
+ ERR_FAIL_COND_V_MSG(d.is_null(), ERR_UNCONFIGURED, "Directory is not configured properly.");
if (!p_dir.is_relative_path()) {
- DirAccess *d = DirAccess::create_for_path(p_dir);
- Error err = d->make_dir_recursive(p_dir);
- memdelete(d);
- return err;
+ Ref<DirAccess> da = DirAccess::create_for_path(p_dir);
+ return da->make_dir_recursive(p_dir);
}
return d->make_dir_recursive(p_dir);
}
bool Directory::file_exists(String p_file) {
- ERR_FAIL_COND_V_MSG(!d, false, "Directory is not configured properly.");
+ ERR_FAIL_COND_V_MSG(d.is_null(), false, "Directory is not configured properly.");
if (!p_file.is_relative_path()) {
return FileAccess::exists(p_file);
}
-
return d->file_exists(p_file);
}
bool Directory::dir_exists(String p_dir) {
- ERR_FAIL_COND_V_MSG(!d, false, "Directory is not configured properly.");
+ ERR_FAIL_COND_V_MSG(d.is_null(), false, "Directory is not configured properly.");
if (!p_dir.is_relative_path()) {
- DirAccess *d = DirAccess::create_for_path(p_dir);
- bool exists = d->dir_exists(p_dir);
- memdelete(d);
- return exists;
+ return DirAccess::exists(p_dir);
}
-
return d->dir_exists(p_dir);
}
uint64_t Directory::get_space_left() {
- ERR_FAIL_COND_V_MSG(!d, 0, "Directory must be opened before use.");
+ ERR_FAIL_COND_V_MSG(d.is_null(), 0, "Directory must be opened before use.");
return d->get_space_left() / 1024 * 1024; // Truncate to closest MiB.
}
@@ -1565,11 +1606,9 @@ Error Directory::rename(String p_from, String p_to) {
ERR_FAIL_COND_V_MSG(p_from.is_empty() || p_from == "." || p_from == "..", ERR_INVALID_PARAMETER, "Invalid path to rename.");
if (!p_from.is_relative_path()) {
- DirAccess *d = DirAccess::create_for_path(p_from);
- ERR_FAIL_COND_V_MSG(!d->file_exists(p_from) && !d->dir_exists(p_from), ERR_DOES_NOT_EXIST, "File or directory does not exist.");
- Error err = d->rename(p_from, p_to);
- memdelete(d);
- return err;
+ Ref<DirAccess> da = DirAccess::create_for_path(p_from);
+ ERR_FAIL_COND_V_MSG(!da->file_exists(p_from) && !da->dir_exists(p_from), ERR_DOES_NOT_EXIST, "File or directory does not exist.");
+ return da->rename(p_from, p_to);
}
ERR_FAIL_COND_V_MSG(!d->file_exists(p_from) && !d->dir_exists(p_from), ERR_DOES_NOT_EXIST, "File or directory does not exist.");
@@ -1579,10 +1618,8 @@ Error Directory::rename(String p_from, String p_to) {
Error Directory::remove(String p_name) {
ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use.");
if (!p_name.is_relative_path()) {
- DirAccess *d = DirAccess::create_for_path(p_name);
- Error err = d->remove(p_name);
- memdelete(d);
- return err;
+ Ref<DirAccess> da = DirAccess::create_for_path(p_name);
+ return da->remove(p_name);
}
return d->remove(p_name);
@@ -1590,10 +1627,12 @@ Error Directory::remove(String p_name) {
void Directory::_bind_methods() {
ClassDB::bind_method(D_METHOD("open", "path"), &Directory::open);
- ClassDB::bind_method(D_METHOD("list_dir_begin", "show_navigational", "show_hidden"), &Directory::list_dir_begin, DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("list_dir_begin"), &Directory::list_dir_begin, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_next"), &Directory::get_next);
ClassDB::bind_method(D_METHOD("current_is_dir"), &Directory::current_is_dir);
ClassDB::bind_method(D_METHOD("list_dir_end"), &Directory::list_dir_end);
+ ClassDB::bind_method(D_METHOD("get_files"), &Directory::get_files);
+ ClassDB::bind_method(D_METHOD("get_directories"), &Directory::get_directories);
ClassDB::bind_method(D_METHOD("get_drive_count"), &Directory::get_drive_count);
ClassDB::bind_method(D_METHOD("get_drive", "idx"), &Directory::get_drive);
ClassDB::bind_method(D_METHOD("get_current_drive"), &Directory::get_current_drive);
@@ -1603,23 +1642,24 @@ void Directory::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_dir_recursive", "path"), &Directory::make_dir_recursive);
ClassDB::bind_method(D_METHOD("file_exists", "path"), &Directory::file_exists);
ClassDB::bind_method(D_METHOD("dir_exists", "path"), &Directory::dir_exists);
- //ClassDB::bind_method(D_METHOD("get_modified_time","file"),&Directory::get_modified_time);
ClassDB::bind_method(D_METHOD("get_space_left"), &Directory::get_space_left);
ClassDB::bind_method(D_METHOD("copy", "from", "to"), &Directory::copy);
ClassDB::bind_method(D_METHOD("rename", "from", "to"), &Directory::rename);
ClassDB::bind_method(D_METHOD("remove", "path"), &Directory::remove);
+
+ ClassDB::bind_method(D_METHOD("set_include_navigational", "enable"), &Directory::set_include_navigational);
+ ClassDB::bind_method(D_METHOD("get_include_navigational"), &Directory::get_include_navigational);
+ ClassDB::bind_method(D_METHOD("set_include_hidden", "enable"), &Directory::set_include_hidden);
+ ClassDB::bind_method(D_METHOD("get_include_hidden"), &Directory::get_include_hidden);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "include_navigational"), "set_include_navigational", "get_include_navigational");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "include_hidden"), "set_include_hidden", "get_include_hidden");
}
Directory::Directory() {
d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
}
-Directory::~Directory() {
- if (d) {
- memdelete(d);
- }
-}
-
////// Marshalls //////
Marshalls *Marshalls::singleton = nullptr;
@@ -1641,7 +1681,7 @@ String Marshalls::variant_to_base64(const Variant &p_var, bool p_full_objects) {
ERR_FAIL_COND_V_MSG(err != OK, "", "Error when trying to encode Variant.");
String ret = CryptoCore::b64_encode_str(&w[0], len);
- ERR_FAIL_COND_V(ret == "", ret);
+ ERR_FAIL_COND_V(ret.is_empty(), ret);
return ret;
}
@@ -1666,7 +1706,7 @@ Variant Marshalls::base64_to_variant(const String &p_str, bool p_allow_objects)
String Marshalls::raw_to_base64(const Vector<uint8_t> &p_arr) {
String ret = CryptoCore::b64_encode_str(p_arr.ptr(), p_arr.size());
- ERR_FAIL_COND_V(ret == "", ret);
+ ERR_FAIL_COND_V(ret.is_empty(), ret);
return ret;
}
@@ -1690,7 +1730,7 @@ Vector<uint8_t> Marshalls::base64_to_raw(const String &p_str) {
String Marshalls::utf8_to_base64(const String &p_str) {
CharString cstr = p_str.utf8();
String ret = CryptoCore::b64_encode_str((unsigned char *)cstr.get_data(), cstr.length());
- ERR_FAIL_COND_V(ret == "", ret);
+ ERR_FAIL_COND_V(ret.is_empty(), ret);
return ret;
}
@@ -1768,6 +1808,13 @@ void Thread::_start_func(void *ud) {
Ref<Thread> *tud = (Ref<Thread> *)ud;
Ref<Thread> t = *tud;
memdelete(tud);
+
+ Object *target_instance = t->target_callable.get_object();
+ if (!target_instance) {
+ t->running.clear();
+ ERR_FAIL_MSG(vformat("Could not call function '%s' on previously freed instance to start thread %s.", t->target_callable.get_method(), t->get_id()));
+ }
+
Callable::CallError ce;
const Variant *arg[1] = { &t->userdata };
int argc = 0;
@@ -1786,58 +1833,43 @@ void Thread::_start_func(void *ud) {
// We must check if we are in case b).
int target_param_count = 0;
int target_default_arg_count = 0;
- Ref<Script> script = t->target_instance->get_script();
+ Ref<Script> script = target_instance->get_script();
if (script.is_valid()) {
- MethodInfo mi = script->get_method_info(t->target_method);
+ MethodInfo mi = script->get_method_info(t->target_callable.get_method());
target_param_count = mi.arguments.size();
target_default_arg_count = mi.default_arguments.size();
} else {
- MethodBind *method = ClassDB::get_method(t->target_instance->get_class_name(), t->target_method);
- target_param_count = method->get_argument_count();
- target_default_arg_count = method->get_default_argument_count();
+ MethodBind *method = ClassDB::get_method(target_instance->get_class_name(), t->target_callable.get_method());
+ if (method) {
+ target_param_count = method->get_argument_count();
+ target_default_arg_count = method->get_default_argument_count();
+ }
}
if (target_param_count >= 1 && target_default_arg_count < target_param_count) {
argc = 1;
}
}
- ::Thread::set_name(t->target_method);
+ ::Thread::set_name(t->target_callable.get_method());
- t->ret = t->target_instance->call(t->target_method, arg, argc, ce);
+ t->target_callable.call(arg, argc, t->ret, ce);
if (ce.error != Callable::CallError::CALL_OK) {
- String reason;
- switch (ce.error) {
- case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: {
- reason = "Invalid Argument #" + itos(ce.argument);
- } break;
- case Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS: {
- reason = "Too Many Arguments";
- } break;
- case Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS: {
- reason = "Too Few Arguments";
- } break;
- case Callable::CallError::CALL_ERROR_INVALID_METHOD: {
- reason = "Method Not Found";
- } break;
- default: {
- }
- }
-
- ERR_FAIL_MSG("Could not call function '" + t->target_method.operator String() + "' to start thread " + t->get_id() + ": " + reason + ".");
+ t->running.clear();
+ ERR_FAIL_MSG("Could not call function '" + t->target_callable.get_method().operator String() + "' to start thread " + t->get_id() + ": " + Variant::get_callable_error_text(t->target_callable, arg, argc, ce) + ".");
}
+
+ t->running.clear();
}
-Error Thread::start(Object *p_instance, const StringName &p_method, const Variant &p_userdata, Priority p_priority) {
- ERR_FAIL_COND_V_MSG(active.is_set(), ERR_ALREADY_IN_USE, "Thread already started.");
- ERR_FAIL_COND_V(!p_instance, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(p_method == StringName(), ERR_INVALID_PARAMETER);
+Error Thread::start(const Callable &p_callable, const Variant &p_userdata, Priority p_priority) {
+ ERR_FAIL_COND_V_MSG(is_started(), ERR_ALREADY_IN_USE, "Thread already started.");
+ ERR_FAIL_COND_V(!p_callable.is_valid(), ERR_INVALID_PARAMETER);
ERR_FAIL_INDEX_V(p_priority, PRIORITY_MAX, ERR_INVALID_PARAMETER);
ret = Variant();
- target_method = p_method;
- target_instance = p_instance;
+ target_callable = p_callable;
userdata = p_userdata;
- active.set();
+ running.set();
Ref<Thread> *ud = memnew(Ref<Thread>(this));
@@ -1852,26 +1884,29 @@ String Thread::get_id() const {
return itos(thread.get_id());
}
-bool Thread::is_active() const {
- return active.is_set();
+bool Thread::is_started() const {
+ return thread.is_started();
+}
+
+bool Thread::is_alive() const {
+ return running.is_set();
}
Variant Thread::wait_to_finish() {
- ERR_FAIL_COND_V_MSG(!active.is_set(), Variant(), "Thread must be active to wait for its completion.");
+ ERR_FAIL_COND_V_MSG(!is_started(), Variant(), "Thread must have been started to wait for its completion.");
thread.wait_to_finish();
Variant r = ret;
- active.clear();
- target_method = StringName();
- target_instance = nullptr;
+ target_callable = Callable();
userdata = Variant();
return r;
}
void Thread::_bind_methods() {
- ClassDB::bind_method(D_METHOD("start", "instance", "method", "userdata", "priority"), &Thread::start, DEFVAL(Variant()), DEFVAL(PRIORITY_NORMAL));
+ ClassDB::bind_method(D_METHOD("start", "callable", "userdata", "priority"), &Thread::start, DEFVAL(Variant()), DEFVAL(PRIORITY_NORMAL));
ClassDB::bind_method(D_METHOD("get_id"), &Thread::get_id);
- ClassDB::bind_method(D_METHOD("is_active"), &Thread::is_active);
+ ClassDB::bind_method(D_METHOD("is_started"), &Thread::is_started);
+ ClassDB::bind_method(D_METHOD("is_alive"), &Thread::is_alive);
ClassDB::bind_method(D_METHOD("wait_to_finish"), &Thread::wait_to_finish);
BIND_ENUM_CONSTANT(PRIORITY_LOW);
@@ -2043,10 +2078,6 @@ int ClassDB::get_integer_constant(const StringName &p_class, const StringName &p
return c;
}
-StringName ClassDB::get_category(const StringName &p_node) const {
- return ::ClassDB::get_category(p_node);
-}
-
bool ClassDB::has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance) const {
return ::ClassDB::has_enum(p_class, p_name, p_no_inheritance);
}
@@ -2118,7 +2149,6 @@ void ClassDB::_bind_methods() {
::ClassDB::bind_method(D_METHOD("class_get_enum_constants", "class", "enum", "no_inheritance"), &ClassDB::get_enum_constants, DEFVAL(false));
::ClassDB::bind_method(D_METHOD("class_get_integer_constant_enum", "class", "name", "no_inheritance"), &ClassDB::get_integer_constant_enum, DEFVAL(false));
- ::ClassDB::bind_method(D_METHOD("class_get_category", "class"), &ClassDB::get_category);
::ClassDB::bind_method(D_METHOD("is_class_enabled", "class"), &ClassDB::is_class_enabled);
}
@@ -2221,17 +2251,17 @@ Object *Engine::get_singleton_object(const StringName &p_name) const {
void Engine::register_singleton(const StringName &p_name, Object *p_object) {
ERR_FAIL_COND_MSG(has_singleton(p_name), "Singleton already registered: " + String(p_name));
- ERR_FAIL_COND_MSG(p_name.operator String().is_valid_identifier(), "Singleton name is not a valid identifier: " + String(p_name));
+ ERR_FAIL_COND_MSG(!String(p_name).is_valid_identifier(), "Singleton name is not a valid identifier: " + p_name);
::Engine::Singleton s;
s.class_name = p_name;
s.name = p_name;
s.ptr = p_object;
s.user_created = true;
::Engine::get_singleton()->add_singleton(s);
- ;
}
+
void Engine::unregister_singleton(const StringName &p_name) {
- ERR_FAIL_COND_MSG(!has_singleton(p_name), "Attempt to remove unregisteres singleton: " + String(p_name));
+ ERR_FAIL_COND_MSG(!has_singleton(p_name), "Attempt to remove unregistered singleton: " + String(p_name));
ERR_FAIL_COND_MSG(!::Engine::get_singleton()->is_singleton_user_created(p_name), "Attempt to remove non-user created singleton: " + String(p_name));
::Engine::get_singleton()->remove_singleton(p_name);
}
@@ -2246,6 +2276,18 @@ Vector<String> Engine::get_singleton_list() const {
return ret;
}
+void Engine::register_script_language(ScriptLanguage *p_language) {
+ ScriptServer::register_language(p_language);
+}
+
+int Engine::get_script_language_count() {
+ return ScriptServer::get_language_count();
+}
+
+ScriptLanguage *Engine::get_script_language(int p_index) const {
+ return ScriptServer::get_language(p_index);
+}
+
void Engine::set_editor_hint(bool p_enabled) {
::Engine::get_singleton()->set_editor_hint(p_enabled);
}
@@ -2297,13 +2339,15 @@ void Engine::_bind_methods() {
ClassDB::bind_method(D_METHOD("unregister_singleton", "name"), &Engine::unregister_singleton);
ClassDB::bind_method(D_METHOD("get_singleton_list"), &Engine::get_singleton_list);
- ClassDB::bind_method(D_METHOD("set_editor_hint", "enabled"), &Engine::set_editor_hint);
+ ClassDB::bind_method(D_METHOD("register_script_language", "language"), &Engine::register_script_language);
+ ClassDB::bind_method(D_METHOD("get_script_language_count"), &Engine::get_script_language_count);
+ ClassDB::bind_method(D_METHOD("get_script_language", "index"), &Engine::get_script_language);
+
ClassDB::bind_method(D_METHOD("is_editor_hint"), &Engine::is_editor_hint);
ClassDB::bind_method(D_METHOD("set_print_error_messages", "enabled"), &Engine::set_print_error_messages);
ClassDB::bind_method(D_METHOD("is_printing_error_messages"), &Engine::is_printing_error_messages);
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "editor_hint"), "set_editor_hint", "is_editor_hint");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "print_error_messages"), "set_print_error_messages", "is_printing_error_messages");
ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_ticks_per_second"), "set_physics_ticks_per_second", "get_physics_ticks_per_second");
ADD_PROPERTY(PropertyInfo(Variant::INT, "target_fps"), "set_target_fps", "get_target_fps");
@@ -2319,21 +2363,18 @@ bool EngineDebugger::is_active() {
return ::EngineDebugger::is_active();
}
-void EngineDebugger::register_profiler(const StringName &p_name, const Callable &p_toggle, const Callable &p_add, const Callable &p_tick) {
- ERR_FAIL_COND_MSG(profilers.has(p_name) || has_profiler(p_name), "Profiler already registered: " + p_name);
- profilers.insert(p_name, ProfilerCallable(p_toggle, p_add, p_tick));
- ProfilerCallable &p = profilers[p_name];
- ::EngineDebugger::Profiler profiler(
- &p,
- &EngineDebugger::call_toggle,
- &EngineDebugger::call_add,
- &EngineDebugger::call_tick);
- ::EngineDebugger::register_profiler(p_name, profiler);
+void EngineDebugger::register_profiler(const StringName &p_name, Ref<EngineProfiler> p_profiler) {
+ ERR_FAIL_COND(p_profiler.is_null());
+ ERR_FAIL_COND_MSG(p_profiler->is_bound(), "Profiler already registered.");
+ ERR_FAIL_COND_MSG(profilers.has(p_name) || has_profiler(p_name), "Profiler name already in use: " + p_name);
+ Error err = p_profiler->bind(p_name);
+ ERR_FAIL_COND_MSG(err != OK, "Profiler failed to register with error: " + itos(err));
+ profilers.insert(p_name, p_profiler);
}
void EngineDebugger::unregister_profiler(const StringName &p_name) {
ERR_FAIL_COND_MSG(!profilers.has(p_name), "Profiler not registered: " + p_name);
- ::EngineDebugger::unregister_profiler(p_name);
+ profilers[p_name]->unbind();
profilers.erase(p_name);
}
@@ -2378,45 +2419,6 @@ void EngineDebugger::send_message(const String &p_msg, const Array &p_data) {
::EngineDebugger::get_singleton()->send_message(p_msg, p_data);
}
-void EngineDebugger::call_toggle(void *p_user, bool p_enable, const Array &p_opts) {
- Callable &toggle = ((ProfilerCallable *)p_user)->callable_toggle;
- if (toggle.is_null()) {
- return;
- }
- Variant enable = p_enable, opts = p_opts;
- const Variant *args[2] = { &enable, &opts };
- Variant retval;
- Callable::CallError err;
- toggle.call(args, 2, retval, err);
- ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'toggle' to callable: " + Variant::get_callable_error_text(toggle, args, 2, err));
-}
-
-void EngineDebugger::call_add(void *p_user, const Array &p_data) {
- Callable &add = ((ProfilerCallable *)p_user)->callable_add;
- if (add.is_null()) {
- return;
- }
- Variant data = p_data;
- const Variant *args[1] = { &data };
- Variant retval;
- Callable::CallError err;
- add.call(args, 1, retval, err);
- ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'add' to callable: " + Variant::get_callable_error_text(add, args, 1, err));
-}
-
-void EngineDebugger::call_tick(void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
- Callable &tick = ((ProfilerCallable *)p_user)->callable_tick;
- if (tick.is_null()) {
- return;
- }
- Variant frame_time = p_frame_time, idle_time = p_idle_time, physics_time = p_physics_time, physics_frame_time = p_physics_frame_time;
- const Variant *args[4] = { &frame_time, &idle_time, &physics_time, &physics_frame_time };
- Variant retval;
- Callable::CallError err;
- tick.call(args, 4, retval, err);
- ERR_FAIL_COND_MSG(err.error != Callable::CallError::CALL_OK, "Error calling 'tick' to callable: " + Variant::get_callable_error_text(tick, args, 4, err));
-}
-
Error EngineDebugger::call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) {
Callable &capture = *(Callable *)p_user;
if (capture.is_null()) {
@@ -2434,14 +2436,10 @@ Error EngineDebugger::call_capture(void *p_user, const String &p_cmd, const Arra
}
EngineDebugger::~EngineDebugger() {
- for (Map<StringName, Callable>::Element *E = captures.front(); E; E = E->next()) {
- ::EngineDebugger::unregister_message_capture(E->key());
+ for (const KeyValue<StringName, Callable> &E : captures) {
+ ::EngineDebugger::unregister_message_capture(E.key);
}
captures.clear();
- for (Map<StringName, ProfilerCallable>::Element *E = profilers.front(); E; E = E->next()) {
- ::EngineDebugger::unregister_profiler(E->key());
- }
- profilers.clear();
}
EngineDebugger *EngineDebugger::singleton = nullptr;
@@ -2449,8 +2447,9 @@ EngineDebugger *EngineDebugger::singleton = nullptr;
void EngineDebugger::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_active"), &EngineDebugger::is_active);
- ClassDB::bind_method(D_METHOD("register_profiler", "name", "toggle", "add", "tick"), &EngineDebugger::register_profiler);
+ ClassDB::bind_method(D_METHOD("register_profiler", "name", "profiler"), &EngineDebugger::register_profiler);
ClassDB::bind_method(D_METHOD("unregister_profiler", "name"), &EngineDebugger::unregister_profiler);
+
ClassDB::bind_method(D_METHOD("is_profiling", "name"), &EngineDebugger::is_profiling);
ClassDB::bind_method(D_METHOD("has_profiler", "name"), &EngineDebugger::has_profiler);
diff --git a/core/core_bind.h b/core/core_bind.h
index a5d5a7c8ce..bc68be3f62 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,12 +31,14 @@
#ifndef CORE_BIND_H
#define CORE_BIND_H
+#include "core/debugger/engine_profiler.h"
#include "core/io/compression.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
+#include "core/object/script_language.h"
#include "core/os/os.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
@@ -93,6 +95,7 @@ protected:
public:
enum SaverFlags {
+ FLAG_NONE = 0,
FLAG_RELATIVE_PATHS = 1,
FLAG_BUNDLE_RESOURCES = 2,
FLAG_CHANGE_PATH = 4,
@@ -104,7 +107,7 @@ public:
static ResourceSaver *get_singleton() { return singleton; }
- Error save(const String &p_path, const RES &p_resource, SaverFlags p_flags);
+ Error save(const String &p_path, const RES &p_resource, uint32_t p_flags);
Vector<String> get_recognized_extensions(const RES &p_resource);
ResourceSaver() { singleton = this; }
@@ -119,8 +122,8 @@ protected:
public:
enum VideoDriver {
- VIDEO_DRIVER_GLES2,
VIDEO_DRIVER_VULKAN,
+ VIDEO_DRIVER_OPENGL_3,
};
enum Weekday {
@@ -161,10 +164,12 @@ public:
int get_low_processor_usage_mode_sleep_usec() const;
void alert(const String &p_alert, const String &p_title = "ALERT!");
+ void crash(const String &p_message);
String get_executable_path() const;
- int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false);
- int create_process(const String &p_path, const Vector<String> &p_arguments);
+ int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false, bool p_open_console = false);
+ int create_process(const String &p_path, const Vector<String> &p_arguments, bool p_open_console = false);
+ int create_instance(const Vector<String> &p_arguments);
Error kill(int p_pid);
Error shell_open(String p_uri);
@@ -194,9 +199,9 @@ public:
String get_unique_id() const;
- String get_keycode_string(uint32_t p_code) const;
- bool is_keycode_unicode(uint32_t p_unicode) const;
- int find_keycode_from_string(const String &p_code) const;
+ String get_keycode_string(Key p_code) const;
+ bool is_keycode_unicode(char32_t p_unicode) const;
+ Key find_keycode_from_string(const String &p_code) const;
void set_use_file_access_save_and_swap(bool p_enable);
@@ -205,7 +210,7 @@ public:
void delay_usec(int p_usec) const;
void delay_msec(int p_msec) const;
- uint32_t get_ticks_msec() const;
+ uint64_t get_ticks_msec() const;
uint64_t get_ticks_usec() const;
bool can_use_threads() const;
@@ -215,6 +220,7 @@ public:
bool is_stdout_verbose() const;
int get_processor_count() const;
+ String get_processor_name() const;
enum SystemDir {
SYSTEM_DIR_DESKTOP,
@@ -229,6 +235,7 @@ public:
String get_system_dir(SystemDir p_dir, bool p_shared_storage = true) const;
+ Error move_to_trash(const String &p_path) const;
String get_user_data_dir() const;
String get_config_dir() const;
String get_data_dir() const;
@@ -236,6 +243,7 @@ public:
Error set_thread_name(const String &p_name);
Thread::ID get_thread_caller_id() const;
+ Thread::ID get_main_thread_id() const;
bool has_feature(const String &p_feature) const;
@@ -342,7 +350,7 @@ public:
class File : public RefCounted {
GDCLASS(File, RefCounted);
- FileAccess *f = nullptr;
+ Ref<FileAccess> f;
bool big_endian = false;
protected:
@@ -430,18 +438,20 @@ public:
void store_var(const Variant &p_var, bool p_full_objects = false);
- bool file_exists(const String &p_name) const; // Return true if a file exists.
+ static bool file_exists(const String &p_name); // Return true if a file exists.
uint64_t get_modified_time(const String &p_file) const;
File() {}
- virtual ~File();
};
class Directory : public RefCounted {
GDCLASS(Directory, RefCounted);
- DirAccess *d;
+ Ref<DirAccess> d;
+
bool dir_open = false;
+ bool include_navigational = false;
+ bool include_hidden = false;
protected:
static void _bind_methods();
@@ -451,12 +461,20 @@ public:
bool is_open() const;
- Error list_dir_begin(bool p_show_navigational = false, bool p_show_hidden = false); // This starts dir listing.
+ Error list_dir_begin();
String get_next();
bool current_is_dir() const;
-
void list_dir_end();
+ PackedStringArray get_files();
+ PackedStringArray get_directories();
+ PackedStringArray _get_contents(bool p_directories);
+
+ void set_include_navigational(bool p_enable);
+ bool get_include_navigational() const;
+ void set_include_hidden(bool p_enable);
+ bool get_include_hidden() const;
+
int get_drive_count();
String get_drive(int p_drive);
int get_current_drive();
@@ -477,11 +495,6 @@ public:
Error remove(String p_name);
Directory();
- virtual ~Directory();
-
-private:
- bool _list_skip_navigational = false;
- bool _list_skip_hidden = false;
};
class Marshalls : public Object {
@@ -538,9 +551,8 @@ class Thread : public RefCounted {
protected:
Variant ret;
Variant userdata;
- SafeFlag active;
- Object *target_instance = nullptr;
- StringName target_method;
+ SafeFlag running;
+ Callable target_callable;
::Thread thread;
static void _bind_methods();
static void _start_func(void *ud);
@@ -553,9 +565,10 @@ public:
PRIORITY_MAX
};
- Error start(Object *p_instance, const StringName &p_method, const Variant &p_userdata = Variant(), Priority p_priority = PRIORITY_NORMAL);
+ Error start(const Callable &p_callable, const Variant &p_userdata = Variant(), Priority p_priority = PRIORITY_NORMAL);
String get_id() const;
- bool is_active() const;
+ bool is_started() const;
+ bool is_alive() const;
Variant wait_to_finish();
};
@@ -591,7 +604,6 @@ public:
PackedStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
bool has_integer_constant(const StringName &p_class, const StringName &p_name) const;
int get_integer_constant(const StringName &p_class, const StringName &p_name) const;
- StringName get_category(const StringName &p_node) const;
bool has_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false) const;
PackedStringArray get_enum_list(const StringName &p_class, bool p_no_inheritance = false) const;
@@ -651,6 +663,10 @@ public:
void unregister_singleton(const StringName &p_name);
Vector<String> get_singleton_list() const;
+ void register_script_language(ScriptLanguage *p_language);
+ int get_script_language_count();
+ ScriptLanguage *get_script_language(int p_index) const;
+
void set_editor_hint(bool p_enabled);
bool is_editor_hint() const;
@@ -663,25 +679,8 @@ public:
class EngineDebugger : public Object {
GDCLASS(EngineDebugger, Object);
- class ProfilerCallable {
- friend class EngineDebugger;
-
- Callable callable_toggle;
- Callable callable_add;
- Callable callable_tick;
-
- public:
- ProfilerCallable() {}
-
- ProfilerCallable(const Callable &p_toggle, const Callable &p_add, const Callable &p_tick) {
- callable_toggle = p_toggle;
- callable_add = p_add;
- callable_tick = p_tick;
- }
- };
-
Map<StringName, Callable> captures;
- Map<StringName, ProfilerCallable> profilers;
+ Map<StringName, Ref<EngineProfiler>> profilers;
protected:
static void _bind_methods();
@@ -692,7 +691,7 @@ public:
bool is_active();
- void register_profiler(const StringName &p_name, const Callable &p_toggle, const Callable &p_add, const Callable &p_tick);
+ void register_profiler(const StringName &p_name, Ref<EngineProfiler> p_profiler);
void unregister_profiler(const StringName &p_name);
bool is_profiling(const StringName &p_name);
bool has_profiler(const StringName &p_name);
@@ -705,9 +704,6 @@ public:
void send_message(const String &p_msg, const Array &p_data);
- static void call_toggle(void *p_user, bool p_enable, const Array &p_opts);
- static void call_add(void *p_user, const Array &p_data);
- static void call_tick(void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time);
static Error call_capture(void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured);
EngineDebugger() { singleton = this; }
diff --git a/core/core_builders.py b/core/core_builders.py
index 004475faa7..b07daa80ae 100644
--- a/core/core_builders.py
+++ b/core/core_builders.py
@@ -35,7 +35,9 @@ def make_certs_header(target, source, env):
decomp_size = len(buf)
import zlib
- buf = zlib.compress(buf)
+ # Use maximum zlib compression level to further reduce file size
+ # (at the cost of initial build times).
+ buf = zlib.compress(buf, zlib.Z_BEST_COMPRESSION)
g.write("/* THIS FILE IS GENERATED DO NOT EDIT */\n")
g.write("#ifndef CERTS_COMPRESSED_GEN_H\n")
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index 721e5ae622..98b720ab65 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,6 +71,16 @@ static Vector<_CoreConstant> _global_constants;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant));
+// This just binds enum classes as if they were regular enum constants.
+#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_name), #m_name, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int)m_enum::m_member, true));
+
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_constant, #m_constant), m_custom_name, m_constant));
@@ -91,6 +101,16 @@ static Vector<_CoreConstant> _global_constants;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(#m_constant, m_constant));
+// This just binds enum classes as if they were regular enum constants.
+#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_name, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int)m_enum::m_member));
+
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
_global_constants.push_back(_CoreConstant(m_custom_name, m_constant));
@@ -122,348 +142,357 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(CLOCKWISE);
BIND_CORE_ENUM_CONSTANT(COUNTERCLOCKWISE);
- BIND_CORE_ENUM_CONSTANT(HALIGN_LEFT);
- BIND_CORE_ENUM_CONSTANT(HALIGN_CENTER);
- BIND_CORE_ENUM_CONSTANT(HALIGN_RIGHT);
- BIND_CORE_ENUM_CONSTANT(HALIGN_FILL);
-
- BIND_CORE_ENUM_CONSTANT(VALIGN_TOP);
- BIND_CORE_ENUM_CONSTANT(VALIGN_CENTER);
- BIND_CORE_ENUM_CONSTANT(VALIGN_BOTTOM);
-
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TOP_TO);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_CENTER_TO);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_BOTTOM_TO);
-
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TO_TOP);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TO_CENTER);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TO_BASELINE);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TO_BOTTOM);
-
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TOP);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_CENTER);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_BOTTOM);
-
- // huge list of keys
- BIND_CORE_CONSTANT(SPKEY);
-
- BIND_CORE_ENUM_CONSTANT(KEY_ESCAPE);
- BIND_CORE_ENUM_CONSTANT(KEY_TAB);
- BIND_CORE_ENUM_CONSTANT(KEY_BACKTAB);
- BIND_CORE_ENUM_CONSTANT(KEY_BACKSPACE);
- BIND_CORE_ENUM_CONSTANT(KEY_ENTER);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_ENTER);
- BIND_CORE_ENUM_CONSTANT(KEY_INSERT);
- BIND_CORE_ENUM_CONSTANT(KEY_DELETE);
- BIND_CORE_ENUM_CONSTANT(KEY_PAUSE);
- BIND_CORE_ENUM_CONSTANT(KEY_PRINT);
- BIND_CORE_ENUM_CONSTANT(KEY_SYSREQ);
- BIND_CORE_ENUM_CONSTANT(KEY_CLEAR);
- BIND_CORE_ENUM_CONSTANT(KEY_HOME);
- BIND_CORE_ENUM_CONSTANT(KEY_END);
- BIND_CORE_ENUM_CONSTANT(KEY_LEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_UP);
- BIND_CORE_ENUM_CONSTANT(KEY_RIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_DOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_PAGEUP);
- BIND_CORE_ENUM_CONSTANT(KEY_PAGEDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_SHIFT);
- BIND_CORE_ENUM_CONSTANT(KEY_CTRL);
- BIND_CORE_ENUM_CONSTANT(KEY_META);
- BIND_CORE_ENUM_CONSTANT(KEY_ALT);
- BIND_CORE_ENUM_CONSTANT(KEY_CAPSLOCK);
- BIND_CORE_ENUM_CONSTANT(KEY_NUMLOCK);
- BIND_CORE_ENUM_CONSTANT(KEY_SCROLLLOCK);
- BIND_CORE_ENUM_CONSTANT(KEY_F1);
- BIND_CORE_ENUM_CONSTANT(KEY_F2);
- BIND_CORE_ENUM_CONSTANT(KEY_F3);
- BIND_CORE_ENUM_CONSTANT(KEY_F4);
- BIND_CORE_ENUM_CONSTANT(KEY_F5);
- BIND_CORE_ENUM_CONSTANT(KEY_F6);
- BIND_CORE_ENUM_CONSTANT(KEY_F7);
- BIND_CORE_ENUM_CONSTANT(KEY_F8);
- BIND_CORE_ENUM_CONSTANT(KEY_F9);
- BIND_CORE_ENUM_CONSTANT(KEY_F10);
- BIND_CORE_ENUM_CONSTANT(KEY_F11);
- BIND_CORE_ENUM_CONSTANT(KEY_F12);
- BIND_CORE_ENUM_CONSTANT(KEY_F13);
- BIND_CORE_ENUM_CONSTANT(KEY_F14);
- BIND_CORE_ENUM_CONSTANT(KEY_F15);
- BIND_CORE_ENUM_CONSTANT(KEY_F16);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_MULTIPLY);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_DIVIDE);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_SUBTRACT);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_PERIOD);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_ADD);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_0);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_1);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_2);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_3);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_4);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_5);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_6);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_7);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_8);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_9);
- BIND_CORE_ENUM_CONSTANT(KEY_SUPER_L);
- BIND_CORE_ENUM_CONSTANT(KEY_SUPER_R);
- BIND_CORE_ENUM_CONSTANT(KEY_MENU);
- BIND_CORE_ENUM_CONSTANT(KEY_HYPER_L);
- BIND_CORE_ENUM_CONSTANT(KEY_HYPER_R);
- BIND_CORE_ENUM_CONSTANT(KEY_HELP);
- BIND_CORE_ENUM_CONSTANT(KEY_DIRECTION_L);
- BIND_CORE_ENUM_CONSTANT(KEY_DIRECTION_R);
- BIND_CORE_ENUM_CONSTANT(KEY_BACK);
- BIND_CORE_ENUM_CONSTANT(KEY_FORWARD);
- BIND_CORE_ENUM_CONSTANT(KEY_STOP);
- BIND_CORE_ENUM_CONSTANT(KEY_REFRESH);
- BIND_CORE_ENUM_CONSTANT(KEY_VOLUMEDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_VOLUMEMUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_VOLUMEUP);
- BIND_CORE_ENUM_CONSTANT(KEY_BASSBOOST);
- BIND_CORE_ENUM_CONSTANT(KEY_BASSUP);
- BIND_CORE_ENUM_CONSTANT(KEY_BASSDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_TREBLEUP);
- BIND_CORE_ENUM_CONSTANT(KEY_TREBLEDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIAPLAY);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIASTOP);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIAPREVIOUS);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIANEXT);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIARECORD);
- BIND_CORE_ENUM_CONSTANT(KEY_HOMEPAGE);
- BIND_CORE_ENUM_CONSTANT(KEY_FAVORITES);
- BIND_CORE_ENUM_CONSTANT(KEY_SEARCH);
- BIND_CORE_ENUM_CONSTANT(KEY_STANDBY);
- BIND_CORE_ENUM_CONSTANT(KEY_OPENURL);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHMAIL);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHMEDIA);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH0);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH1);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH2);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH3);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH4);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH5);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH6);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH7);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH8);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH9);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHA);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHB);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHC);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHD);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHE);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHF);
-
- BIND_CORE_ENUM_CONSTANT(KEY_UNKNOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_SPACE);
- BIND_CORE_ENUM_CONSTANT(KEY_EXCLAM);
- BIND_CORE_ENUM_CONSTANT(KEY_QUOTEDBL);
- BIND_CORE_ENUM_CONSTANT(KEY_NUMBERSIGN);
- BIND_CORE_ENUM_CONSTANT(KEY_DOLLAR);
- BIND_CORE_ENUM_CONSTANT(KEY_PERCENT);
- BIND_CORE_ENUM_CONSTANT(KEY_AMPERSAND);
- BIND_CORE_ENUM_CONSTANT(KEY_APOSTROPHE);
- BIND_CORE_ENUM_CONSTANT(KEY_PARENLEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_PARENRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ASTERISK);
- BIND_CORE_ENUM_CONSTANT(KEY_PLUS);
- BIND_CORE_ENUM_CONSTANT(KEY_COMMA);
- BIND_CORE_ENUM_CONSTANT(KEY_MINUS);
- BIND_CORE_ENUM_CONSTANT(KEY_PERIOD);
- BIND_CORE_ENUM_CONSTANT(KEY_SLASH);
- BIND_CORE_ENUM_CONSTANT(KEY_0);
- BIND_CORE_ENUM_CONSTANT(KEY_1);
- BIND_CORE_ENUM_CONSTANT(KEY_2);
- BIND_CORE_ENUM_CONSTANT(KEY_3);
- BIND_CORE_ENUM_CONSTANT(KEY_4);
- BIND_CORE_ENUM_CONSTANT(KEY_5);
- BIND_CORE_ENUM_CONSTANT(KEY_6);
- BIND_CORE_ENUM_CONSTANT(KEY_7);
- BIND_CORE_ENUM_CONSTANT(KEY_8);
- BIND_CORE_ENUM_CONSTANT(KEY_9);
- BIND_CORE_ENUM_CONSTANT(KEY_COLON);
- BIND_CORE_ENUM_CONSTANT(KEY_SEMICOLON);
- BIND_CORE_ENUM_CONSTANT(KEY_LESS);
- BIND_CORE_ENUM_CONSTANT(KEY_EQUAL);
- BIND_CORE_ENUM_CONSTANT(KEY_GREATER);
- BIND_CORE_ENUM_CONSTANT(KEY_QUESTION);
- BIND_CORE_ENUM_CONSTANT(KEY_AT);
- BIND_CORE_ENUM_CONSTANT(KEY_A);
- BIND_CORE_ENUM_CONSTANT(KEY_B);
- BIND_CORE_ENUM_CONSTANT(KEY_C);
- BIND_CORE_ENUM_CONSTANT(KEY_D);
- BIND_CORE_ENUM_CONSTANT(KEY_E);
- BIND_CORE_ENUM_CONSTANT(KEY_F);
- BIND_CORE_ENUM_CONSTANT(KEY_G);
- BIND_CORE_ENUM_CONSTANT(KEY_H);
- BIND_CORE_ENUM_CONSTANT(KEY_I);
- BIND_CORE_ENUM_CONSTANT(KEY_J);
- BIND_CORE_ENUM_CONSTANT(KEY_K);
- BIND_CORE_ENUM_CONSTANT(KEY_L);
- BIND_CORE_ENUM_CONSTANT(KEY_M);
- BIND_CORE_ENUM_CONSTANT(KEY_N);
- BIND_CORE_ENUM_CONSTANT(KEY_O);
- BIND_CORE_ENUM_CONSTANT(KEY_P);
- BIND_CORE_ENUM_CONSTANT(KEY_Q);
- BIND_CORE_ENUM_CONSTANT(KEY_R);
- BIND_CORE_ENUM_CONSTANT(KEY_S);
- BIND_CORE_ENUM_CONSTANT(KEY_T);
- BIND_CORE_ENUM_CONSTANT(KEY_U);
- BIND_CORE_ENUM_CONSTANT(KEY_V);
- BIND_CORE_ENUM_CONSTANT(KEY_W);
- BIND_CORE_ENUM_CONSTANT(KEY_X);
- BIND_CORE_ENUM_CONSTANT(KEY_Y);
- BIND_CORE_ENUM_CONSTANT(KEY_Z);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACKETLEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_BACKSLASH);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACKETRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ASCIICIRCUM);
- BIND_CORE_ENUM_CONSTANT(KEY_UNDERSCORE);
- BIND_CORE_ENUM_CONSTANT(KEY_QUOTELEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACELEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_BAR);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACERIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ASCIITILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_NOBREAKSPACE);
- BIND_CORE_ENUM_CONSTANT(KEY_EXCLAMDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_CENT);
- BIND_CORE_ENUM_CONSTANT(KEY_STERLING);
- BIND_CORE_ENUM_CONSTANT(KEY_CURRENCY);
- BIND_CORE_ENUM_CONSTANT(KEY_YEN);
- BIND_CORE_ENUM_CONSTANT(KEY_BROKENBAR);
- BIND_CORE_ENUM_CONSTANT(KEY_SECTION);
- BIND_CORE_ENUM_CONSTANT(KEY_DIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_COPYRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ORDFEMININE);
- BIND_CORE_ENUM_CONSTANT(KEY_GUILLEMOTLEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_NOTSIGN);
- BIND_CORE_ENUM_CONSTANT(KEY_HYPHEN);
- BIND_CORE_ENUM_CONSTANT(KEY_REGISTERED);
- BIND_CORE_ENUM_CONSTANT(KEY_MACRON);
- BIND_CORE_ENUM_CONSTANT(KEY_DEGREE);
- BIND_CORE_ENUM_CONSTANT(KEY_PLUSMINUS);
- BIND_CORE_ENUM_CONSTANT(KEY_TWOSUPERIOR);
- BIND_CORE_ENUM_CONSTANT(KEY_THREESUPERIOR);
- BIND_CORE_ENUM_CONSTANT(KEY_ACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_MU);
- BIND_CORE_ENUM_CONSTANT(KEY_PARAGRAPH);
- BIND_CORE_ENUM_CONSTANT(KEY_PERIODCENTERED);
- BIND_CORE_ENUM_CONSTANT(KEY_CEDILLA);
- BIND_CORE_ENUM_CONSTANT(KEY_ONESUPERIOR);
- BIND_CORE_ENUM_CONSTANT(KEY_MASCULINE);
- BIND_CORE_ENUM_CONSTANT(KEY_GUILLEMOTRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ONEQUARTER);
- BIND_CORE_ENUM_CONSTANT(KEY_ONEHALF);
- BIND_CORE_ENUM_CONSTANT(KEY_THREEQUARTERS);
- BIND_CORE_ENUM_CONSTANT(KEY_QUESTIONDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_AGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_AACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_ACIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_ATILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_ADIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_ARING);
- BIND_CORE_ENUM_CONSTANT(KEY_AE);
- BIND_CORE_ENUM_CONSTANT(KEY_CCEDILLA);
- BIND_CORE_ENUM_CONSTANT(KEY_EGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_EACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_ECIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_EDIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_IGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_IACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_ICIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_IDIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_ETH);
- BIND_CORE_ENUM_CONSTANT(KEY_NTILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_OGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_OACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_OCIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_OTILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_ODIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_MULTIPLY);
- BIND_CORE_ENUM_CONSTANT(KEY_OOBLIQUE);
- BIND_CORE_ENUM_CONSTANT(KEY_UGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_UACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_UCIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_UDIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_YACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_THORN);
- BIND_CORE_ENUM_CONSTANT(KEY_SSHARP);
-
- BIND_CORE_ENUM_CONSTANT(KEY_DIVISION);
- BIND_CORE_ENUM_CONSTANT(KEY_YDIAERESIS);
-
- BIND_CORE_ENUM_CONSTANT(KEY_CODE_MASK);
- BIND_CORE_ENUM_CONSTANT(KEY_MODIFIER_MASK);
-
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_SHIFT);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_ALT);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_META);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_CTRL);
- BIND_CORE_ENUM_CONSTANT_NO_VAL(KEY_MASK_CMD);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_KPAD);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_GROUP_SWITCH);
-
- // mouse
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_LEFT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_RIGHT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MIDDLE);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_XBUTTON1);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_XBUTTON2);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_UP);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_DOWN);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_LEFT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_RIGHT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_LEFT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_RIGHT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_MIDDLE);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_XBUTTON1);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_XBUTTON2);
-
- // Joypad buttons
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_INVALID);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_A);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_B);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_X);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_Y);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_BACK);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_GUIDE);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_START);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_LEFT_STICK);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_RIGHT_STICK);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_LEFT_SHOULDER);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_RIGHT_SHOULDER);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_UP);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_DOWN);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_LEFT);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_RIGHT);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_MISC1);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE1);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE2);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE3);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE4);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_TOUCHPAD);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_SDL_MAX);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_MAX);
-
- // Joypad axes
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_INVALID);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_LEFT_X);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_LEFT_Y);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_RIGHT_X);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_RIGHT_Y);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_TRIGGER_LEFT);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_TRIGGER_RIGHT);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_SDL_MAX);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_MAX);
-
- // midi
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_NOTE_OFF);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_NOTE_ON);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_AFTERTOUCH);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_CONTROL_CHANGE);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_PROGRAM_CHANGE);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_CHANNEL_PRESSURE);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_PITCH_BEND);
+ BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_LEFT);
+ BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_CENTER);
+ BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_RIGHT);
+ BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_FILL);
+
+ BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_TOP);
+ BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_CENTER);
+ BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_BOTTOM);
+ BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_FILL);
+
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TOP_TO);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_CENTER_TO);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BOTTOM_TO);
+
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_TOP);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_CENTER);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_BASELINE);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_BOTTOM);
+
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TOP);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_CENTER);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BOTTOM);
+
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_IMAGE_MASK);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TEXT_MASK);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NONE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPECIAL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ESCAPE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TAB);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKTAB);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKSPACE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ENTER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_ENTER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, INSERT);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_DELETE, KEY_DELETE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAUSE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PRINT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SYSREQ);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CLEAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HOME);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, END);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAGEUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAGEDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SHIFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CTRL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, META);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ALT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CAPSLOCK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NUMLOCK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SCROLLLOCK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F5);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F6);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F7);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F8);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F10);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F11);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F12);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F13);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F14);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F15);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F16);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_MULTIPLY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_DIVIDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_SUBTRACT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_PERIOD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_ADD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_0);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_5);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_6);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_7);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_8);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SUPER_L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SUPER_R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MENU);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HYPER_L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HYPER_R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HELP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIRECTION_L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIRECTION_R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, FORWARD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STOP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, REFRESH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEMUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BASSBOOST);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BASSUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BASSDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TREBLEUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TREBLEDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIAPLAY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIASTOP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIAPREVIOUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIANEXT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIARECORD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HOMEPAGE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, FAVORITES);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SEARCH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STANDBY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OPENURL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHMAIL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHMEDIA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH0);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH5);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH6);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH7);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH8);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHB);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHC);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHF);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UNKNOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPACE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EXCLAM);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUOTEDBL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NUMBERSIGN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DOLLAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERCENT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AMPERSAND);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, APOSTROPHE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARENLEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARENRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASTERISK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PLUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COMMA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MINUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERIOD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SLASH);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_0, KEY_0);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_1, KEY_1);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_2, KEY_2);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_3, KEY_3);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_4, KEY_4);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_5, KEY_5);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_6, KEY_6);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_7, KEY_7);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_8, KEY_8);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_9, KEY_9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COLON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SEMICOLON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LESS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EQUAL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GREATER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUESTION);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, A);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, B);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, C);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, D);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, E);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, G);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, H);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, I);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, J);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, K);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, M);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, N);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, O);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, P);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Q);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, S);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, T);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, U);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, V);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, W);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Z);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACKETLEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKSLASH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACKETRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASCIICIRCUM);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UNDERSCORE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUOTELEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACELEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACERIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASCIITILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NOBREAKSPACE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EXCLAMDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CENT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STERLING);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CURRENCY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YEN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BROKENBAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SECTION);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COPYRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ORDFEMININE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GUILLEMOTLEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NOTSIGN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HYPHEN);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_REGISTERED, KEY_REGISTERED);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MACRON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DEGREE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PLUSMINUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TWOSUPERIOR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, THREESUPERIOR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MU);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARAGRAPH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERIODCENTERED);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CEDILLA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ONESUPERIOR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MASCULINE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GUILLEMOTRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ONEQUARTER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ONEHALF);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, THREEQUARTERS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUESTIONDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ACIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ATILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ADIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ARING);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CCEDILLA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ECIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EDIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, IGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, IACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ICIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, IDIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ETH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NTILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OCIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OTILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ODIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MULTIPLY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OOBLIQUE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UCIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UDIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, THORN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SSHARP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIVISION);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YDIAERESIS);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(KeyModifierMask, KEY_CODE_MASK, CODE_MASK);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(KeyModifierMask, KEY_MODIFIER_MASK, MODIFIER_MASK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, SHIFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, ALT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, META);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, CTRL);
+ BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(KeyModifierMask, KEY_MASK, CMD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, KPAD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, GROUP_SWITCH);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, NONE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MIDDLE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_UP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_DOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON1, MB_XBUTTON1);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON2, MB_XBUTTON2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_MIDDLE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_XBUTTON1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_XBUTTON2);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, INVALID);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, A);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, B);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, BACK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, GUIDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, START);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, LEFT_STICK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, RIGHT_STICK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, LEFT_SHOULDER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, RIGHT_SHOULDER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_UP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_DOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, TOUCHPAD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, SDL_MAX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MAX);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, INVALID);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, LEFT_X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, LEFT_Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, RIGHT_X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, RIGHT_Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, TRIGGER_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, TRIGGER_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, SDL_MAX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, MAX);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NONE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NOTE_OFF);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NOTE_ON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, AFTERTOUCH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CONTROL_CHANGE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PROGRAM_CHANGE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CHANNEL_PRESSURE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PITCH_BEND);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SYSTEM_EXCLUSIVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, QUARTER_FRAME);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SONG_POSITION_POINTER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SONG_SELECT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, TUNE_REQUEST);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, TIMING_CLOCK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, START);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CONTINUE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, STOP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, ACTIVE_SENSING);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SYSTEM_RESET);
// error list
@@ -561,6 +590,8 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_INT_IS_OBJECTID);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_INT_IS_POINTER);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_ARRAY_TYPE);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALE_ID);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALIZABLE_STRING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_MAX);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NONE);
@@ -598,7 +629,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFAULT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFAULT_INTL);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NOEDITOR);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NO_EDITOR);
BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_NORMAL);
BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_EDITOR);
@@ -613,11 +644,11 @@ void register_global_constants() {
// rpc
BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_DISABLED", Multiplayer::RPC_MODE_DISABLED);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_ANY", Multiplayer::RPC_MODE_ANY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_ANY_PEER", Multiplayer::RPC_MODE_ANY_PEER);
BIND_CORE_ENUM_CONSTANT_CUSTOM("RPC_MODE_AUTH", Multiplayer::RPC_MODE_AUTHORITY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_UNRELIABLE", Multiplayer::TRANSFER_MODE_UNRELIABLE);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_ORDERED", Multiplayer::TRANSFER_MODE_ORDERED);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_UNRELIABLE_ORDERED", Multiplayer::TRANSFER_MODE_UNRELIABLE_ORDERED);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TRANSFER_MODE_RELIABLE", Multiplayer::TRANSFER_MODE_RELIABLE);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL);
@@ -646,15 +677,15 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_SIGNAL", Variant::SIGNAL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_DICTIONARY", Variant::DICTIONARY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_ARRAY", Variant::ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_RAW_ARRAY", Variant::PACKED_BYTE_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT32_ARRAY", Variant::PACKED_INT32_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT64_ARRAY", Variant::PACKED_INT64_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_FLOAT32_ARRAY", Variant::PACKED_FLOAT32_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_FLOAT64_ARRAY", Variant::PACKED_FLOAT64_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING_ARRAY", Variant::PACKED_STRING_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR2_ARRAY", Variant::PACKED_VECTOR2_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR3_ARRAY", Variant::PACKED_VECTOR3_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_COLOR_ARRAY", Variant::PACKED_COLOR_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_BYTE_ARRAY", Variant::PACKED_BYTE_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_INT32_ARRAY", Variant::PACKED_INT32_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_INT64_ARRAY", Variant::PACKED_INT64_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_FLOAT32_ARRAY", Variant::PACKED_FLOAT32_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_FLOAT64_ARRAY", Variant::PACKED_FLOAT64_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_STRING_ARRAY", Variant::PACKED_STRING_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_VECTOR2_ARRAY", Variant::PACKED_VECTOR2_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_VECTOR3_ARRAY", Variant::PACKED_VECTOR3_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_COLOR_ARRAY", Variant::PACKED_COLOR_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_MAX", Variant::VARIANT_MAX);
//comparison
diff --git a/core/core_constants.h b/core/core_constants.h
index deaf9ec60f..9302c23959 100644
--- a/core/core_constants.h
+++ b/core/core_constants.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp
index ff8569e45d..5b5bfaecb5 100644
--- a/core/core_string_names.cpp
+++ b/core/core_string_names.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/core_string_names.h b/core/core_string_names.h
index abe751372e..2cd4e335b2 100644
--- a/core/core_string_names.h
+++ b/core/core_string_names.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/crypto/SCsub b/core/crypto/SCsub
index 4f3104d84b..9b7953fdc5 100644
--- a/core/crypto/SCsub
+++ b/core/crypto/SCsub
@@ -30,6 +30,9 @@ if not has_module:
thirdparty_mbedtls_sources = [
"aes.c",
"base64.c",
+ "constant_time.c",
+ "ctr_drbg.c",
+ "entropy.c",
"md5.c",
"sha1.c",
"sha256.c",
diff --git a/core/crypto/aes_context.cpp b/core/crypto/aes_context.cpp
index b387aeb27d..8ff4f6a34c 100644
--- a/core/crypto/aes_context.cpp
+++ b/core/crypto/aes_context.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/crypto/aes_context.h b/core/crypto/aes_context.h
index 2f8422f537..2121adfcc6 100644
--- a/core/crypto/aes_context.h
+++ b/core/crypto/aes_context.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp
index fe913549c9..f62d2cce1f 100644
--- a/core/crypto/crypto.cpp
+++ b/core/crypto/crypto.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/crypto/crypto.h b/core/crypto/crypto.h
index a46f42949d..9de2c16fbc 100644
--- a/core/crypto/crypto.h
+++ b/core/crypto/crypto.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/crypto/crypto_core.cpp b/core/crypto/crypto_core.cpp
index f90092056e..3cf7b6c310 100644
--- a/core/crypto/crypto_core.cpp
+++ b/core/crypto/crypto_core.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,12 +30,55 @@
#include "crypto_core.h"
+#include "core/os/os.h"
+
#include <mbedtls/aes.h>
#include <mbedtls/base64.h>
+#include <mbedtls/ctr_drbg.h>
+#include <mbedtls/entropy.h>
#include <mbedtls/md5.h>
#include <mbedtls/sha1.h>
#include <mbedtls/sha256.h>
+// RandomGenerator
+CryptoCore::RandomGenerator::RandomGenerator() {
+ entropy = memalloc(sizeof(mbedtls_entropy_context));
+ mbedtls_entropy_init((mbedtls_entropy_context *)entropy);
+ mbedtls_entropy_add_source((mbedtls_entropy_context *)entropy, &CryptoCore::RandomGenerator::_entropy_poll, nullptr, 256, MBEDTLS_ENTROPY_SOURCE_STRONG);
+ ctx = memalloc(sizeof(mbedtls_ctr_drbg_context));
+ mbedtls_ctr_drbg_init((mbedtls_ctr_drbg_context *)ctx);
+}
+
+CryptoCore::RandomGenerator::~RandomGenerator() {
+ mbedtls_ctr_drbg_free((mbedtls_ctr_drbg_context *)ctx);
+ memfree(ctx);
+ mbedtls_entropy_free((mbedtls_entropy_context *)entropy);
+ memfree(entropy);
+}
+
+int CryptoCore::RandomGenerator::_entropy_poll(void *p_data, unsigned char *r_buffer, size_t p_len, size_t *r_len) {
+ *r_len = 0;
+ Error err = OS::get_singleton()->get_entropy(r_buffer, p_len);
+ ERR_FAIL_COND_V(err, MBEDTLS_ERR_ENTROPY_SOURCE_FAILED);
+ *r_len = p_len;
+ return 0;
+}
+
+Error CryptoCore::RandomGenerator::init() {
+ int ret = mbedtls_ctr_drbg_seed((mbedtls_ctr_drbg_context *)ctx, mbedtls_entropy_func, (mbedtls_entropy_context *)entropy, nullptr, 0);
+ if (ret) {
+ ERR_FAIL_COND_V_MSG(ret, FAILED, " failed\n ! mbedtls_ctr_drbg_seed returned an error" + itos(ret));
+ }
+ return OK;
+}
+
+Error CryptoCore::RandomGenerator::get_random_bytes(uint8_t *r_buffer, size_t p_bytes) {
+ ERR_FAIL_COND_V(!ctx, ERR_UNCONFIGURED);
+ int ret = mbedtls_ctr_drbg_random((mbedtls_ctr_drbg_context *)ctx, r_buffer, p_bytes);
+ ERR_FAIL_COND_V_MSG(ret, FAILED, " failed\n ! mbedtls_ctr_drbg_seed returned an error" + itos(ret));
+ return OK;
+}
+
// MD5
CryptoCore::MD5Context::MD5Context() {
ctx = memalloc(sizeof(mbedtls_md5_context));
diff --git a/core/crypto/crypto_core.h b/core/crypto/crypto_core.h
index 7a2f4df589..eacef268cc 100644
--- a/core/crypto/crypto_core.h
+++ b/core/crypto/crypto_core.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,9 +35,24 @@
class CryptoCore {
public:
+ class RandomGenerator {
+ private:
+ void *entropy = nullptr;
+ void *ctx = nullptr;
+
+ static int _entropy_poll(void *p_data, unsigned char *r_buffer, size_t p_len, size_t *r_len);
+
+ public:
+ RandomGenerator();
+ ~RandomGenerator();
+
+ Error init();
+ Error get_random_bytes(uint8_t *r_buffer, size_t p_bytes);
+ };
+
class MD5Context {
private:
- void *ctx = nullptr; // To include, or not to include...
+ void *ctx = nullptr;
public:
MD5Context();
@@ -50,7 +65,7 @@ public:
class SHA1Context {
private:
- void *ctx = nullptr; // To include, or not to include...
+ void *ctx = nullptr;
public:
SHA1Context();
@@ -63,7 +78,7 @@ public:
class SHA256Context {
private:
- void *ctx = nullptr; // To include, or not to include...
+ void *ctx = nullptr;
public:
SHA256Context();
@@ -76,7 +91,7 @@ public:
class AESContext {
private:
- void *ctx = nullptr; // To include, or not to include...
+ void *ctx = nullptr;
public:
AESContext();
diff --git a/core/crypto/hashing_context.cpp b/core/crypto/hashing_context.cpp
index 070d2d4dd7..2ff540f798 100644
--- a/core/crypto/hashing_context.cpp
+++ b/core/crypto/hashing_context.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/crypto/hashing_context.h b/core/crypto/hashing_context.h
index 31521a147c..1a7cabf0f1 100644
--- a/core/crypto/hashing_context.h
+++ b/core/crypto/hashing_context.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/debugger/debugger_marshalls.cpp b/core/debugger/debugger_marshalls.cpp
index 2353a6ebf8..4c69290c2e 100644
--- a/core/debugger/debugger_marshalls.cpp
+++ b/core/debugger/debugger_marshalls.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,159 +35,6 @@
#define CHECK_SIZE(arr, expected, what) ERR_FAIL_COND_V_MSG((uint32_t)arr.size() < (uint32_t)(expected), false, String("Malformed ") + what + " message from script debugger, message too short. Expected size: " + itos(expected) + ", actual size: " + itos(arr.size()))
#define CHECK_END(arr, expected, what) ERR_FAIL_COND_V_MSG((uint32_t)arr.size() > (uint32_t)expected, false, String("Malformed ") + what + " message from script debugger, message too long. Expected size: " + itos(expected) + ", actual size: " + itos(arr.size()))
-Array DebuggerMarshalls::ResourceUsage::serialize() {
- infos.sort();
-
- Array arr;
- arr.push_back(infos.size() * 4);
- for (const ResourceInfo &E : infos) {
- arr.push_back(E.path);
- arr.push_back(E.format);
- arr.push_back(E.type);
- arr.push_back(E.vram);
- }
- return arr;
-}
-
-bool DebuggerMarshalls::ResourceUsage::deserialize(const Array &p_arr) {
- CHECK_SIZE(p_arr, 1, "ResourceUsage");
- uint32_t size = p_arr[0];
- CHECK_SIZE(p_arr, size, "ResourceUsage");
- int idx = 1;
- for (uint32_t i = 0; i < size / 4; i++) {
- ResourceInfo info;
- info.path = p_arr[idx];
- info.format = p_arr[idx + 1];
- info.type = p_arr[idx + 2];
- info.vram = p_arr[idx + 3];
- infos.push_back(info);
- }
- CHECK_END(p_arr, idx, "ResourceUsage");
- return true;
-}
-
-Array DebuggerMarshalls::ScriptFunctionSignature::serialize() {
- Array arr;
- arr.push_back(name);
- arr.push_back(id);
- return arr;
-}
-
-bool DebuggerMarshalls::ScriptFunctionSignature::deserialize(const Array &p_arr) {
- CHECK_SIZE(p_arr, 2, "ScriptFunctionSignature");
- name = p_arr[0];
- id = p_arr[1];
- CHECK_END(p_arr, 2, "ScriptFunctionSignature");
- return true;
-}
-
-Array DebuggerMarshalls::NetworkProfilerFrame::serialize() {
- Array arr;
- arr.push_back(infos.size() * 6);
- for (int i = 0; i < infos.size(); ++i) {
- arr.push_back(uint64_t(infos[i].node));
- arr.push_back(infos[i].node_path);
- arr.push_back(infos[i].incoming_rpc);
- arr.push_back(infos[i].incoming_rset);
- arr.push_back(infos[i].outgoing_rpc);
- arr.push_back(infos[i].outgoing_rset);
- }
- return arr;
-}
-
-bool DebuggerMarshalls::NetworkProfilerFrame::deserialize(const Array &p_arr) {
- CHECK_SIZE(p_arr, 1, "NetworkProfilerFrame");
- uint32_t size = p_arr[0];
- CHECK_SIZE(p_arr, size, "NetworkProfilerFrame");
- infos.resize(size);
- int idx = 1;
- for (uint32_t i = 0; i < size / 6; ++i) {
- infos.write[i].node = uint64_t(p_arr[idx]);
- infos.write[i].node_path = p_arr[idx + 1];
- infos.write[i].incoming_rpc = p_arr[idx + 2];
- infos.write[i].incoming_rset = p_arr[idx + 3];
- infos.write[i].outgoing_rpc = p_arr[idx + 4];
- infos.write[i].outgoing_rset = p_arr[idx + 5];
- }
- CHECK_END(p_arr, idx, "NetworkProfilerFrame");
- return true;
-}
-
-Array DebuggerMarshalls::ServersProfilerFrame::serialize() {
- Array arr;
- arr.push_back(frame_number);
- arr.push_back(frame_time);
- arr.push_back(idle_time);
- arr.push_back(physics_time);
- arr.push_back(physics_frame_time);
- arr.push_back(script_time);
-
- arr.push_back(servers.size());
- for (int i = 0; i < servers.size(); i++) {
- ServerInfo &s = servers[i];
- arr.push_back(s.name);
- arr.push_back(s.functions.size() * 2);
- for (int j = 0; j < s.functions.size(); j++) {
- ServerFunctionInfo &f = s.functions[j];
- arr.push_back(f.name);
- arr.push_back(f.time);
- }
- }
-
- arr.push_back(script_functions.size() * 4);
- for (int i = 0; i < script_functions.size(); i++) {
- arr.push_back(script_functions[i].sig_id);
- arr.push_back(script_functions[i].call_count);
- arr.push_back(script_functions[i].self_time);
- arr.push_back(script_functions[i].total_time);
- }
- return arr;
-}
-
-bool DebuggerMarshalls::ServersProfilerFrame::deserialize(const Array &p_arr) {
- CHECK_SIZE(p_arr, 7, "ServersProfilerFrame");
- frame_number = p_arr[0];
- frame_time = p_arr[1];
- idle_time = p_arr[2];
- physics_time = p_arr[3];
- physics_frame_time = p_arr[4];
- script_time = p_arr[5];
- int servers_size = p_arr[6];
- int idx = 7;
- while (servers_size) {
- CHECK_SIZE(p_arr, idx + 2, "ServersProfilerFrame");
- servers_size--;
- ServerInfo si;
- si.name = p_arr[idx];
- int sub_data_size = p_arr[idx + 1];
- idx += 2;
- CHECK_SIZE(p_arr, idx + sub_data_size, "ServersProfilerFrame");
- for (int j = 0; j < sub_data_size / 2; j++) {
- ServerFunctionInfo sf;
- sf.name = p_arr[idx];
- sf.time = p_arr[idx + 1];
- idx += 2;
- si.functions.push_back(sf);
- }
- servers.push_back(si);
- }
- CHECK_SIZE(p_arr, idx + 1, "ServersProfilerFrame");
- int func_size = p_arr[idx];
- idx += 1;
- CHECK_SIZE(p_arr, idx + func_size, "ServersProfilerFrame");
- for (int i = 0; i < func_size / 4; i++) {
- ScriptFunctionInfo fi;
- fi.sig_id = p_arr[idx];
- fi.call_count = p_arr[idx + 1];
- fi.self_time = p_arr[idx + 2];
- fi.total_time = p_arr[idx + 3];
- script_functions.push_back(fi);
- idx += 4;
- }
- CHECK_END(p_arr, idx, "ServersProfilerFrame");
- return true;
-}
-
Array DebuggerMarshalls::ScriptStackDump::serialize() {
Array arr;
arr.push_back(frames.size() * 3);
@@ -298,33 +145,3 @@ bool DebuggerMarshalls::OutputError::deserialize(const Array &p_arr) {
CHECK_END(p_arr, idx, "OutputError");
return true;
}
-
-Array DebuggerMarshalls::VisualProfilerFrame::serialize() {
- Array arr;
- arr.push_back(frame_number);
- arr.push_back(areas.size() * 3);
- for (int i = 0; i < areas.size(); i++) {
- arr.push_back(areas[i].name);
- arr.push_back(areas[i].cpu_msec);
- arr.push_back(areas[i].gpu_msec);
- }
- return arr;
-}
-
-bool DebuggerMarshalls::VisualProfilerFrame::deserialize(const Array &p_arr) {
- CHECK_SIZE(p_arr, 2, "VisualProfilerFrame");
- frame_number = p_arr[0];
- int size = p_arr[1];
- CHECK_SIZE(p_arr, size, "VisualProfilerFrame");
- int idx = 2;
- areas.resize(size / 3);
- RS::FrameProfileArea *w = areas.ptrw();
- for (int i = 0; i < size / 3; i++) {
- w[i].name = p_arr[idx];
- w[i].cpu_msec = p_arr[idx + 1];
- w[i].gpu_msec = p_arr[idx + 2];
- idx += 3;
- }
- CHECK_END(p_arr, idx, "VisualProfilerFrame");
- return true;
-}
diff --git a/core/debugger/debugger_marshalls.h b/core/debugger/debugger_marshalls.h
index 98ad2b98d1..378c3af8aa 100644
--- a/core/debugger/debugger_marshalls.h
+++ b/core/debugger/debugger_marshalls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,86 +32,8 @@
#define DEBUGGER_MARSHARLLS_H
#include "core/object/script_language.h"
-#include "servers/rendering_server.h"
struct DebuggerMarshalls {
- // Memory usage
- struct ResourceInfo {
- String path;
- String format;
- String type;
- RID id;
- int vram = 0;
- bool operator<(const ResourceInfo &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
- };
-
- struct ResourceUsage {
- List<ResourceInfo> infos;
-
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
-
- // Network profiler
- struct MultiplayerNodeInfo {
- ObjectID node;
- String node_path;
- int incoming_rpc = 0;
- int incoming_rset = 0;
- int outgoing_rpc = 0;
- int outgoing_rset = 0;
- };
-
- struct NetworkProfilerFrame {
- Vector<MultiplayerNodeInfo> infos;
-
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
-
- // Script Profiler
- class ScriptFunctionSignature {
- public:
- StringName name;
- int id = -1;
-
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
-
- struct ScriptFunctionInfo {
- StringName name;
- int sig_id = -1;
- int call_count = 0;
- double self_time = 0;
- double total_time = 0;
- };
-
- // Servers profiler
- struct ServerFunctionInfo {
- StringName name;
- double time = 0;
- };
-
- struct ServerInfo {
- StringName name;
- List<ServerFunctionInfo> functions;
- };
-
- struct ServersProfilerFrame {
- int frame_number = 0;
- double frame_time = 0;
- double idle_time = 0;
- double physics_time = 0;
- double physics_frame_time = 0;
- double script_time = 0;
- List<ServerInfo> servers;
- Vector<ScriptFunctionInfo> script_functions;
-
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
-
struct ScriptStackVariable {
String name;
Variant value;
@@ -145,15 +67,6 @@ struct DebuggerMarshalls {
Array serialize();
bool deserialize(const Array &p_arr);
};
-
- // Visual Profiler
- struct VisualProfilerFrame {
- uint64_t frame_number = 0;
- Vector<RS::FrameProfileArea> areas;
-
- Array serialize();
- bool deserialize(const Array &p_arr);
- };
};
#endif // DEBUGGER_MARSHARLLS_H
diff --git a/core/debugger/engine_debugger.cpp b/core/debugger/engine_debugger.cpp
index a522b1310f..54760d8d65 100644
--- a/core/debugger/engine_debugger.cpp
+++ b/core/debugger/engine_debugger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -123,8 +123,8 @@ void EngineDebugger::iteration(uint64_t p_frame_ticks, uint64_t p_process_ticks,
physics_time = USEC_TO_SEC(p_physics_ticks);
physics_frame_time = p_physics_frame_time;
// Notify tick to running profilers
- for (Map<StringName, Profiler>::Element *E = profilers.front(); E; E = E->next()) {
- Profiler &p = E->get();
+ for (KeyValue<StringName, Profiler> &E : profilers) {
+ Profiler &p = E.value;
if (!p.active || !p.tick) {
continue;
}
@@ -179,9 +179,9 @@ void EngineDebugger::initialize(const String &p_uri, bool p_skip_breakpoints, Ve
void EngineDebugger::deinitialize() {
if (singleton) {
// Stop all profilers
- for (Map<StringName, Profiler>::Element *E = profilers.front(); E; E = E->next()) {
- if (E->get().active) {
- singleton->profiler_enable(E->key(), false);
+ for (const KeyValue<StringName, Profiler> &E : profilers) {
+ if (E.value.active) {
+ singleton->profiler_enable(E.key, false);
}
}
diff --git a/core/debugger/engine_debugger.h b/core/debugger/engine_debugger.h
index 22c6ef943e..fdfa41c9cc 100644
--- a/core/debugger/engine_debugger.h
+++ b/core/debugger/engine_debugger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -128,7 +128,7 @@ public:
virtual void poll_events(bool p_is_idle) {}
virtual void send_message(const String &p_msg, const Array &p_data) = 0;
- virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type) = 0;
+ virtual void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type) = 0;
virtual void debug(bool p_can_continue = true, bool p_is_error_breakpoint = false) = 0;
virtual ~EngineDebugger();
diff --git a/core/debugger/engine_profiler.cpp b/core/debugger/engine_profiler.cpp
new file mode 100644
index 0000000000..6235d19405
--- /dev/null
+++ b/core/debugger/engine_profiler.cpp
@@ -0,0 +1,82 @@
+/*************************************************************************/
+/* engine_profiler.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "engine_profiler.h"
+
+#include "core/debugger/engine_debugger.h"
+
+void EngineProfiler::_bind_methods() {
+ GDVIRTUAL_BIND(_toggle, "enable", "options");
+ GDVIRTUAL_BIND(_add_frame, "data");
+ GDVIRTUAL_BIND(_tick, "frame_time", "idle_time", "physics_time", "physics_frame_time");
+}
+
+void EngineProfiler::toggle(bool p_enable, const Array &p_array) {
+ GDVIRTUAL_CALL(_toggle, p_enable, p_array);
+}
+
+void EngineProfiler::add(const Array &p_data) {
+ GDVIRTUAL_CALL(_add_frame, p_data);
+}
+
+void EngineProfiler::tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
+ GDVIRTUAL_CALL(_tick, p_frame_time, p_idle_time, p_physics_time, p_physics_frame_time);
+}
+
+Error EngineProfiler::bind(const String &p_name) {
+ ERR_FAIL_COND_V(is_bound(), ERR_ALREADY_IN_USE);
+ EngineDebugger::Profiler prof(
+ this,
+ [](void *p_user, bool p_enable, const Array &p_opts) {
+ static_cast<EngineProfiler *>(p_user)->toggle(p_enable, p_opts);
+ },
+ [](void *p_user, const Array &p_data) {
+ static_cast<EngineProfiler *>(p_user)->add(p_data);
+ },
+ [](void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
+ static_cast<EngineProfiler *>(p_user)->tick(p_frame_time, p_idle_time, p_physics_time, p_physics_frame_time);
+ });
+ registration = p_name;
+ EngineDebugger::register_profiler(p_name, prof);
+ return OK;
+}
+
+Error EngineProfiler::unbind() {
+ ERR_FAIL_COND_V(!is_bound(), ERR_UNCONFIGURED);
+ EngineDebugger::unregister_profiler(registration);
+ registration.clear();
+ return OK;
+}
+
+EngineProfiler::~EngineProfiler() {
+ if (is_bound()) {
+ unbind();
+ }
+}
diff --git a/core/debugger/engine_profiler.h b/core/debugger/engine_profiler.h
new file mode 100644
index 0000000000..ade280a7bb
--- /dev/null
+++ b/core/debugger/engine_profiler.h
@@ -0,0 +1,65 @@
+/*************************************************************************/
+/* engine_profiler.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef ENGINE_PROFILER_H
+#define ENGINE_PROFILER_H
+
+#include "core/object/ref_counted.h"
+
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
+
+class EngineProfiler : public RefCounted {
+ GDCLASS(EngineProfiler, RefCounted);
+
+private:
+ String registration;
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual void toggle(bool p_enable, const Array &p_opts);
+ virtual void add(const Array &p_data);
+ virtual void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time);
+
+ Error bind(const String &p_name);
+ Error unbind();
+ bool is_bound() const { return registration.length() > 0; }
+
+ GDVIRTUAL2(_toggle, bool, Array);
+ GDVIRTUAL1(_add_frame, Array);
+ GDVIRTUAL4(_tick, double, double, double, double);
+
+ EngineProfiler() {}
+ virtual ~EngineProfiler();
+};
+
+#endif // ENGINE_PROFILER_H
diff --git a/core/debugger/local_debugger.cpp b/core/debugger/local_debugger.cpp
index b0b3f11424..131cbaed6c 100644
--- a/core/debugger/local_debugger.cpp
+++ b/core/debugger/local_debugger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#include "local_debugger.h"
#include "core/debugger/script_debugger.h"
-#include "core/os/os.h"
#include "scene/main/scene_tree.h"
struct LocalDebugger::ScriptsProfiler {
@@ -139,7 +138,7 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
// Cache options
String variable_prefix = options["variable_prefix"];
- if (line == "") {
+ if (line.is_empty()) {
print_line("\nDebugger Break, Reason: '" + script_lang->debug_get_error() + "'");
print_line("*Frame " + itos(current_frame) + " - " + script_lang->debug_get_stack_level_source(current_frame) + ":" + itos(script_lang->debug_get_stack_level_line(current_frame)) + " in function '" + script_lang->debug_get_stack_level_function(current_frame) + "'");
print_line("Enter \"help\" for assistance.");
@@ -166,8 +165,8 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
} else if (line.begins_with("set")) {
if (line.get_slice_count(" ") == 1) {
- for (Map<String, String>::Element *E = options.front(); E; E = E->next()) {
- print_line("\t" + E->key() + "=" + E->value());
+ for (const KeyValue<String, String> &E : options) {
+ print_line("\t" + E.key + "=" + E.value);
}
} else {
@@ -249,8 +248,8 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
}
print_line("Breakpoint(s): " + itos(breakpoints.size()));
- for (Map<int, Set<StringName>>::Element *E = breakpoints.front(); E; E = E->next()) {
- print_line("\t" + String(E->value().front()->get()) + ":" + itos(E->key()));
+ for (const KeyValue<int, Set<StringName>> &E : breakpoints) {
+ print_line("\t" + String(E.value.front()->get()) + ":" + itos(E.key));
}
} else {
@@ -358,7 +357,7 @@ void LocalDebugger::send_message(const String &p_message, const Array &p_args) {
// print_line("MESSAGE: '" + p_message + "' - " + String(Variant(p_args)));
}
-void LocalDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type) {
+void LocalDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type) {
print_line("ERROR: '" + (p_descr.is_empty() ? p_err : p_descr) + "'");
}
@@ -370,11 +369,11 @@ LocalDebugger::LocalDebugger() {
Profiler scr_prof(
scripts_profiler,
[](void *p_user, bool p_enable, const Array &p_opts) {
- ((ScriptsProfiler *)p_user)->toggle(p_enable, p_opts);
+ static_cast<ScriptsProfiler *>(p_user)->toggle(p_enable, p_opts);
},
nullptr,
[](void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
- ((ScriptsProfiler *)p_user)->tick(p_frame_time, p_idle_time, p_physics_time, p_physics_frame_time);
+ static_cast<ScriptsProfiler *>(p_user)->tick(p_frame_time, p_idle_time, p_physics_time, p_physics_frame_time);
});
register_profiler("scripts", scr_prof);
}
diff --git a/core/debugger/local_debugger.h b/core/debugger/local_debugger.h
index e793b2a859..ecd805a6cb 100644
--- a/core/debugger/local_debugger.h
+++ b/core/debugger/local_debugger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,7 +50,7 @@ private:
public:
void debug(bool p_can_continue, bool p_is_error_breakpoint);
void send_message(const String &p_message, const Array &p_args);
- void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type);
+ void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type);
LocalDebugger();
~LocalDebugger();
diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp
index f865dfe102..c3506a7eea 100644
--- a/core/debugger/remote_debugger.cpp
+++ b/core/debugger/remote_debugger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,32 +33,13 @@
#include "core/config/project_settings.h"
#include "core/debugger/debugger_marshalls.h"
#include "core/debugger/engine_debugger.h"
+#include "core/debugger/engine_profiler.h"
#include "core/debugger/script_debugger.h"
#include "core/input/input.h"
#include "core/object/script_language.h"
#include "core/os/os.h"
-#include "scene/main/node.h"
-#include "servers/display_server.h"
-
-template <typename T>
-void RemoteDebugger::_bind_profiler(const String &p_name, T *p_prof) {
- EngineDebugger::Profiler prof(
- p_prof,
- [](void *p_user, bool p_enable, const Array &p_opts) {
- ((T *)p_user)->toggle(p_enable, p_opts);
- },
- [](void *p_user, const Array &p_data) {
- ((T *)p_user)->add(p_data);
- },
- [](void *p_user, double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
- ((T *)p_user)->tick(p_frame_time, p_idle_time, p_physics_time, p_physics_frame_time);
- });
- EngineDebugger::register_profiler(p_name, prof);
-}
-struct RemoteDebugger::NetworkProfiler {
-public:
- typedef DebuggerMarshalls::MultiplayerNodeInfo NodeInfo;
+class RemoteDebugger::MultiplayerProfiler : public EngineProfiler {
struct BandwidthFrame {
uint32_t timestamp;
int packet_size;
@@ -70,17 +51,12 @@ public:
Vector<BandwidthFrame> bandwidth_out;
uint64_t last_bandwidth_time = 0;
- Map<ObjectID, NodeInfo> multiplayer_node_data;
- uint64_t last_profile_time = 0;
-
- NetworkProfiler() {}
-
int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) {
ERR_FAIL_COND_V(p_buffer.size() == 0, 0);
int total_bandwidth = 0;
- uint32_t timestamp = OS::get_singleton()->get_ticks_msec();
- uint32_t final_timestamp = timestamp - 1000;
+ uint64_t timestamp = OS::get_singleton()->get_ticks_msec();
+ uint64_t final_timestamp = timestamp - 1000;
int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size();
@@ -96,22 +72,8 @@ public:
return total_bandwidth;
}
- void init_node(const ObjectID p_node) {
- if (multiplayer_node_data.has(p_node)) {
- return;
- }
- multiplayer_node_data.insert(p_node, DebuggerMarshalls::MultiplayerNodeInfo());
- multiplayer_node_data[p_node].node = p_node;
- multiplayer_node_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
- multiplayer_node_data[p_node].incoming_rpc = 0;
- multiplayer_node_data[p_node].incoming_rset = 0;
- multiplayer_node_data[p_node].outgoing_rpc = 0;
- multiplayer_node_data[p_node].outgoing_rset = 0;
- }
-
+public:
void toggle(bool p_enable, const Array &p_opts) {
- multiplayer_node_data.clear();
-
if (!p_enable) {
bandwidth_in.clear();
bandwidth_out.clear();
@@ -130,37 +92,18 @@ public:
}
void add(const Array &p_data) {
- ERR_FAIL_COND(p_data.size() < 1);
- const String type = p_data[0];
- if (type == "node") {
- ERR_FAIL_COND(p_data.size() < 3);
- const ObjectID id = p_data[1];
- const String what = p_data[2];
- init_node(id);
- NodeInfo &info = multiplayer_node_data[id];
- if (what == "rpc_in") {
- info.incoming_rpc++;
- } else if (what == "rpc_out") {
- info.outgoing_rpc++;
- } else if (what == "rset_in") {
- info.incoming_rset = 0;
- } else if (what == "rset_out") {
- info.outgoing_rset++;
- }
- } else if (type == "bandwidth") {
- ERR_FAIL_COND(p_data.size() < 4);
- const String inout = p_data[1];
- int time = p_data[2];
- int size = p_data[3];
- if (inout == "in") {
- bandwidth_in.write[bandwidth_in_ptr].timestamp = time;
- bandwidth_in.write[bandwidth_in_ptr].packet_size = size;
- bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size();
- } else if (inout == "out") {
- bandwidth_out.write[bandwidth_out_ptr].timestamp = time;
- bandwidth_out.write[bandwidth_out_ptr].packet_size = size;
- bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size();
- }
+ ERR_FAIL_COND(p_data.size() < 3);
+ const String inout = p_data[0];
+ int time = p_data[1];
+ int size = p_data[2];
+ if (inout == "in") {
+ bandwidth_in.write[bandwidth_in_ptr].timestamp = time;
+ bandwidth_in.write[bandwidth_in_ptr].packet_size = size;
+ bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size();
+ } else if (inout == "out") {
+ bandwidth_out.write[bandwidth_out_ptr].timestamp = time;
+ bandwidth_out.write[bandwidth_out_ptr].packet_size = size;
+ bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size();
}
}
@@ -174,208 +117,17 @@ public:
Array arr;
arr.push_back(incoming_bandwidth);
arr.push_back(outgoing_bandwidth);
- EngineDebugger::get_singleton()->send_message("network:bandwidth", arr);
- }
- if (pt - last_profile_time > 100) {
- last_profile_time = pt;
- DebuggerMarshalls::NetworkProfilerFrame frame;
- for (Map<ObjectID, NodeInfo>::Element *E = multiplayer_node_data.front(); E; E = E->next()) {
- frame.infos.push_back(E->get());
- }
- multiplayer_node_data.clear();
- EngineDebugger::get_singleton()->send_message("network:profile_frame", frame.serialize());
- }
- }
-};
-
-struct RemoteDebugger::ScriptsProfiler {
- typedef DebuggerMarshalls::ScriptFunctionSignature FunctionSignature;
- typedef DebuggerMarshalls::ScriptFunctionInfo FunctionInfo;
- struct ProfileInfoSort {
- bool operator()(ScriptLanguage::ProfilingInfo *A, ScriptLanguage::ProfilingInfo *B) const {
- return A->total_time < B->total_time;
- }
- };
- Vector<ScriptLanguage::ProfilingInfo> info;
- Vector<ScriptLanguage::ProfilingInfo *> ptrs;
- Map<StringName, int> sig_map;
- int max_frame_functions = 16;
-
- void toggle(bool p_enable, const Array &p_opts) {
- if (p_enable) {
- sig_map.clear();
- for (int i = 0; i < ScriptServer::get_language_count(); i++) {
- ScriptServer::get_language(i)->profiling_start();
- }
- if (p_opts.size() == 1 && p_opts[0].get_type() == Variant::INT) {
- max_frame_functions = MAX(0, int(p_opts[0]));
- }
- } else {
- for (int i = 0; i < ScriptServer::get_language_count(); i++) {
- ScriptServer::get_language(i)->profiling_stop();
- }
- }
- }
-
- void write_frame_data(Vector<FunctionInfo> &r_funcs, uint64_t &r_total, bool p_accumulated) {
- int ofs = 0;
- for (int i = 0; i < ScriptServer::get_language_count(); i++) {
- if (p_accumulated) {
- ofs += ScriptServer::get_language(i)->profiling_get_accumulated_data(&info.write[ofs], info.size() - ofs);
- } else {
- ofs += ScriptServer::get_language(i)->profiling_get_frame_data(&info.write[ofs], info.size() - ofs);
- }
- }
-
- for (int i = 0; i < ofs; i++) {
- ptrs.write[i] = &info.write[i];
- }
-
- SortArray<ScriptLanguage::ProfilingInfo *, ProfileInfoSort> sa;
- sa.sort(ptrs.ptrw(), ofs);
-
- int to_send = MIN(ofs, max_frame_functions);
-
- // Check signatures first, and compute total time.
- r_total = 0;
- for (int i = 0; i < to_send; i++) {
- if (!sig_map.has(ptrs[i]->signature)) {
- int idx = sig_map.size();
- FunctionSignature sig;
- sig.name = ptrs[i]->signature;
- sig.id = idx;
- EngineDebugger::get_singleton()->send_message("servers:function_signature", sig.serialize());
- sig_map[ptrs[i]->signature] = idx;
- }
- r_total += ptrs[i]->self_time;
- }
-
- // Send frame, script time, functions information then
- r_funcs.resize(to_send);
-
- FunctionInfo *w = r_funcs.ptrw();
- for (int i = 0; i < to_send; i++) {
- if (sig_map.has(ptrs[i]->signature)) {
- w[i].sig_id = sig_map[ptrs[i]->signature];
- }
- w[i].call_count = ptrs[i]->call_count;
- w[i].total_time = ptrs[i]->total_time / 1000000.0;
- w[i].self_time = ptrs[i]->self_time / 1000000.0;
- }
- }
-
- ScriptsProfiler() {
- info.resize(GLOBAL_GET("debug/settings/profiler/max_functions"));
- ptrs.resize(info.size());
- }
-};
-
-struct RemoteDebugger::ServersProfiler {
- bool skip_profile_frame = false;
- typedef DebuggerMarshalls::ServerInfo ServerInfo;
- typedef DebuggerMarshalls::ServerFunctionInfo ServerFunctionInfo;
-
- Map<StringName, ServerInfo> server_data;
- ScriptsProfiler scripts_profiler;
-
- double frame_time = 0;
- double idle_time = 0;
- double physics_time = 0;
- double physics_frame_time = 0;
-
- void toggle(bool p_enable, const Array &p_opts) {
- skip_profile_frame = false;
- if (p_enable) {
- server_data.clear(); // Clear old profiling data.
- } else {
- _send_frame_data(true); // Send final frame.
- }
- scripts_profiler.toggle(p_enable, p_opts);
- }
-
- void add(const Array &p_data) {
- String name = p_data[0];
- if (!server_data.has(name)) {
- ServerInfo info;
- info.name = name;
- server_data[name] = info;
- }
- ServerInfo &srv = server_data[name];
-
- ServerFunctionInfo fi;
- fi.name = p_data[1];
- fi.time = p_data[2];
- srv.functions.push_back(fi);
- }
-
- void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
- frame_time = p_frame_time;
- idle_time = p_idle_time;
- physics_time = p_physics_time;
- physics_frame_time = p_physics_frame_time;
- _send_frame_data(false);
- }
-
- void _send_frame_data(bool p_final) {
- DebuggerMarshalls::ServersProfilerFrame frame;
- frame.frame_number = Engine::get_singleton()->get_process_frames();
- frame.frame_time = frame_time;
- frame.idle_time = idle_time;
- frame.physics_time = physics_time;
- frame.physics_frame_time = physics_frame_time;
- Map<StringName, ServerInfo>::Element *E = server_data.front();
- while (E) {
- if (!p_final) {
- frame.servers.push_back(E->get());
- }
- E->get().functions.clear();
- E = E->next();
- }
- uint64_t time = 0;
- scripts_profiler.write_frame_data(frame.script_functions, time, p_final);
- frame.script_time = USEC_TO_SEC(time);
- if (skip_profile_frame) {
- skip_profile_frame = false;
- return;
- }
- if (p_final) {
- EngineDebugger::get_singleton()->send_message("servers:profile_total", frame.serialize());
- } else {
- EngineDebugger::get_singleton()->send_message("servers:profile_frame", frame.serialize());
- }
- }
-};
-
-struct RemoteDebugger::VisualProfiler {
- typedef DebuggerMarshalls::ServerInfo ServerInfo;
- typedef DebuggerMarshalls::ServerFunctionInfo ServerFunctionInfo;
-
- Map<StringName, ServerInfo> server_data;
-
- void toggle(bool p_enable, const Array &p_opts) {
- RS::get_singleton()->set_frame_profiling_enabled(p_enable);
- }
-
- void add(const Array &p_data) {}
-
- void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
- Vector<RS::FrameProfileArea> profile_areas = RS::get_singleton()->get_frame_profile();
- DebuggerMarshalls::VisualProfilerFrame frame;
- if (!profile_areas.size()) {
- return;
+ EngineDebugger::get_singleton()->send_message("multiplayer:bandwidth", arr);
}
-
- frame.frame_number = RS::get_singleton()->get_frame_profile_frame();
- frame.areas.append_array(profile_areas);
- EngineDebugger::get_singleton()->send_message("visual:profile_frame", frame.serialize());
}
};
-struct RemoteDebugger::PerformanceProfiler {
+class RemoteDebugger::PerformanceProfiler : public EngineProfiler {
Object *performance = nullptr;
int last_perf_time = 0;
uint64_t last_monitor_modification_time = 0;
+public:
void toggle(bool p_enable, const Array &p_opts) {}
void add(const Array &p_data) {}
void tick(double p_frame_time, double p_idle_time, double p_physics_time, double p_physics_frame_time) {
@@ -409,41 +161,19 @@ struct RemoteDebugger::PerformanceProfiler {
if (!monitor_value.is_num()) {
ERR_PRINT("Value of custom monitor '" + String(custom_monitor_names[i]) + "' is not a number");
arr[i + max] = Variant();
+ } else {
+ arr[i + max] = monitor_value;
}
- arr[i + max] = monitor_value;
}
EngineDebugger::get_singleton()->send_message("performance:profile_frame", arr);
}
- PerformanceProfiler(Object *p_performance) {
+ explicit PerformanceProfiler(Object *p_performance) {
performance = p_performance;
}
};
-void RemoteDebugger::_send_resource_usage() {
- DebuggerMarshalls::ResourceUsage usage;
-
- List<RS::TextureInfo> tinfo;
- RS::get_singleton()->texture_debug_usage(&tinfo);
-
- for (const RS::TextureInfo &E : tinfo) {
- DebuggerMarshalls::ResourceInfo info;
- info.path = E.path;
- info.vram = E.bytes;
- info.id = E.texture;
- info.type = "Texture";
- if (E.depth == 0) {
- info.format = itos(E.width) + "x" + itos(E.height) + " " + Image::get_format_name(E.format);
- } else {
- info.format = itos(E.width) + "x" + itos(E.height) + "x" + itos(E.depth) + " " + Image::get_format_name(E.format);
- }
- usage.infos.push_back(info);
- }
-
- EngineDebugger::get_singleton()->send_message("memory:usage", usage.serialize());
-}
-
Error RemoteDebugger::_put_msg(String p_message, Array p_data) {
Array msg;
msg.push_back(p_message);
@@ -455,12 +185,12 @@ Error RemoteDebugger::_put_msg(String p_message, Array p_data) {
return err;
}
-void RemoteDebugger::_err_handler(void *p_this, const char *p_func, const char *p_file, int p_line, const char *p_err, const char *p_descr, ErrorHandlerType p_type) {
+void RemoteDebugger::_err_handler(void *p_this, const char *p_func, const char *p_file, int p_line, const char *p_err, const char *p_descr, bool p_editor_notify, ErrorHandlerType p_type) {
if (p_type == ERR_HANDLER_SCRIPT) {
return; //ignore script errors, those go through debugger
}
- RemoteDebugger *rd = (RemoteDebugger *)p_this;
+ RemoteDebugger *rd = static_cast<RemoteDebugger *>(p_this);
if (rd->flushing && Thread::get_caller_id() == rd->flush_thread) { // Can't handle recursive errors during flush.
return;
}
@@ -475,11 +205,11 @@ void RemoteDebugger::_err_handler(void *p_this, const char *p_func, const char *
}
// send_error will lock internally.
- rd->script_debugger->send_error(p_func, p_file, p_line, p_err, p_descr, p_type, si);
+ rd->script_debugger->send_error(String::utf8(p_func), String::utf8(p_file), p_line, String::utf8(p_err), String::utf8(p_descr), p_editor_notify, p_type, si);
}
void RemoteDebugger::_print_handler(void *p_this, const String &p_string, bool p_error) {
- RemoteDebugger *rd = (RemoteDebugger *)p_this;
+ RemoteDebugger *rd = static_cast<RemoteDebugger *>(p_this);
if (rd->flushing && Thread::get_caller_id() == rd->flush_thread) { // Can't handle recursive prints during flush.
return;
@@ -605,7 +335,7 @@ void RemoteDebugger::send_message(const String &p_message, const Array &p_args)
}
}
-void RemoteDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type) {
+void RemoteDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type) {
ErrorMessage oe;
oe.error = p_err;
oe.error_descr = p_descr;
@@ -710,18 +440,12 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
msg.push_back(script_lang->debug_get_stack_level_count() > 0);
send_message("debug_enter", msg);
- servers_profiler->skip_profile_frame = true; // Avoid frame time spike in debug.
-
Input::MouseMode mouse_mode = Input::get_singleton()->get_mouse_mode();
if (mouse_mode != Input::MOUSE_MODE_VISIBLE) {
Input::get_singleton()->set_mouse_mode(Input::MOUSE_MODE_VISIBLE);
}
- uint64_t loop_begin_usec = 0;
- uint64_t loop_time_sec = 0;
while (is_peer_connected()) {
- loop_begin_usec = OS::get_singleton()->get_ticks_usec();
-
flush_output();
peer->poll();
@@ -748,7 +472,6 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
} else if (command == "continue") {
script_debugger->set_depth(-1);
script_debugger->set_lines_left(-1);
- DisplayServer::get_singleton()->window_move_to_foreground();
break;
} else if (command == "break") {
@@ -824,13 +547,6 @@ void RemoteDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
OS::get_singleton()->delay_usec(10000);
OS::get_singleton()->process_and_drop_events();
}
-
- // This is for the camera override to stay live even when the game is paused from the editor
- loop_time_sec = (OS::get_singleton()->get_ticks_usec() - loop_begin_usec) / 1000000.0f;
- RenderingServer::get_singleton()->sync();
- if (RenderingServer::get_singleton()->has_changed()) {
- RenderingServer::get_singleton()->draw(true, loop_time_sec * Engine::get_singleton()->get_time_scale());
- }
}
send_message("debug_exit", Array());
@@ -897,8 +613,6 @@ Error RemoteDebugger::_core_capture(const String &p_cmd, const Array &p_data, bo
} else if (p_cmd == "set_skip_breakpoints") {
ERR_FAIL_COND_V(p_data.size() < 1, ERR_INVALID_DATA);
script_debugger->set_skip_breakpoints(p_data[0]);
- } else if (p_cmd == "memory") {
- _send_resource_usage();
} else if (p_cmd == "break") {
script_debugger->debug(script_debugger->get_break_language());
} else {
@@ -928,35 +642,27 @@ RemoteDebugger::RemoteDebugger(Ref<RemoteDebuggerPeer> p_peer) {
max_errors_per_second = GLOBAL_GET("network/limits/debugger/max_errors_per_second");
max_warnings_per_second = GLOBAL_GET("network/limits/debugger/max_warnings_per_second");
- // Network Profiler
- network_profiler = memnew(NetworkProfiler);
- _bind_profiler("network", network_profiler);
-
- // Servers Profiler (audio/physics/...)
- servers_profiler = memnew(ServersProfiler);
- _bind_profiler("servers", servers_profiler);
-
- // Visual Profiler (cpu/gpu times)
- visual_profiler = memnew(VisualProfiler);
- _bind_profiler("visual", visual_profiler);
+ // Multiplayer Profiler
+ multiplayer_profiler.instantiate();
+ multiplayer_profiler->bind("multiplayer");
// Performance Profiler
Object *perf = Engine::get_singleton()->get_singleton_object("Performance");
if (perf) {
- performance_profiler = memnew(PerformanceProfiler(perf));
- _bind_profiler("performance", performance_profiler);
+ performance_profiler = Ref<PerformanceProfiler>(memnew(PerformanceProfiler(perf)));
+ performance_profiler->bind("performance");
profiler_enable("performance", true);
}
// Core and profiler captures.
Capture core_cap(this,
[](void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) {
- return ((RemoteDebugger *)p_user)->_core_capture(p_cmd, p_data, r_captured);
+ return static_cast<RemoteDebugger *>(p_user)->_core_capture(p_cmd, p_data, r_captured);
});
register_message_capture("core", core_cap);
Capture profiler_cap(this,
[](void *p_user, const String &p_cmd, const Array &p_data, bool &r_captured) {
- return ((RemoteDebugger *)p_user)->_profiler_capture(p_cmd, p_data, r_captured);
+ return static_cast<RemoteDebugger *>(p_user)->_profiler_capture(p_cmd, p_data, r_captured);
});
register_message_capture("profiler", profiler_cap);
@@ -973,17 +679,4 @@ RemoteDebugger::RemoteDebugger(Ref<RemoteDebuggerPeer> p_peer) {
RemoteDebugger::~RemoteDebugger() {
remove_print_handler(&phl);
remove_error_handler(&eh);
-
- EngineDebugger::get_singleton()->unregister_profiler("servers");
- EngineDebugger::get_singleton()->unregister_profiler("network");
- EngineDebugger::get_singleton()->unregister_profiler("visual");
- if (EngineDebugger::has_profiler("performance")) {
- EngineDebugger::get_singleton()->unregister_profiler("performance");
- }
- memdelete(servers_profiler);
- memdelete(network_profiler);
- memdelete(visual_profiler);
- if (performance_profiler) {
- memdelete(performance_profiler);
- }
}
diff --git a/core/debugger/remote_debugger.h b/core/debugger/remote_debugger.h
index 28e670747e..fdb312ae68 100644
--- a/core/debugger/remote_debugger.h
+++ b/core/debugger/remote_debugger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,16 +49,11 @@ public:
private:
typedef DebuggerMarshalls::OutputError ErrorMessage;
- struct NetworkProfiler;
- struct ServersProfiler;
- struct ScriptsProfiler;
- struct VisualProfiler;
- struct PerformanceProfiler;
+ class MultiplayerProfiler;
+ class PerformanceProfiler;
- NetworkProfiler *network_profiler = nullptr;
- ServersProfiler *servers_profiler = nullptr;
- VisualProfiler *visual_profiler = nullptr;
- PerformanceProfiler *performance_profiler = nullptr;
+ Ref<MultiplayerProfiler> multiplayer_profiler;
+ Ref<PerformanceProfiler> performance_profiler;
Ref<RemoteDebuggerPeer> peer;
@@ -89,7 +84,7 @@ private:
PrintHandlerList phl;
static void _print_handler(void *p_this, const String &p_string, bool p_error);
ErrorHandlerList eh;
- static void _err_handler(void *p_this, const char *p_func, const char *p_file, int p_line, const char *p_err, const char *p_descr, ErrorHandlerType p_type);
+ static void _err_handler(void *p_this, const char *p_func, const char *p_file, int p_line, const char *p_err, const char *p_descr, bool p_editor_notify, ErrorHandlerType p_type);
ErrorMessage _create_overflow_error(const String &p_what, const String &p_descr);
Error _put_msg(String p_message, Array p_data);
@@ -97,7 +92,6 @@ private:
bool is_peer_connected() { return peer->is_peer_connected(); }
void flush_output();
- void _send_resource_usage();
void _send_stack_vars(List<String> &p_names, List<Variant> &p_vals, int p_type);
Error _profiler_capture(const String &p_cmd, const Array &p_data, bool &r_captured);
@@ -111,10 +105,10 @@ public:
// Overrides
void poll_events(bool p_is_idle);
void send_message(const String &p_message, const Array &p_args);
- void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type);
+ void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type);
void debug(bool p_can_continue = true, bool p_is_error_breakpoint = false);
- RemoteDebugger(Ref<RemoteDebuggerPeer> p_peer);
+ explicit RemoteDebugger(Ref<RemoteDebuggerPeer> p_peer);
~RemoteDebugger();
};
diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp
index ea5e32203c..e9362b4ea4 100644
--- a/core/debugger/remote_debugger_peer.cpp
+++ b/core/debugger/remote_debugger_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,8 +68,8 @@ void RemoteDebuggerPeerTCP::close() {
running = false;
thread.wait_to_finish();
tcp_client->disconnect_from_host();
- out_buf.resize(0);
- in_buf.resize(0);
+ out_buf.clear();
+ in_buf.clear();
}
RemoteDebuggerPeerTCP::RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_tcp) {
@@ -93,7 +93,7 @@ RemoteDebuggerPeerTCP::~RemoteDebuggerPeerTCP() {
}
void RemoteDebuggerPeerTCP::_write_out() {
- while (tcp_client->poll(NetSocket::POLL_TYPE_OUT) == OK) {
+ while (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTED && tcp_client->wait(NetSocket::POLL_TYPE_OUT) == OK) {
uint8_t *buf = out_buf.ptrw();
if (out_left <= 0) {
if (out_queue.size() == 0) {
@@ -119,7 +119,7 @@ void RemoteDebuggerPeerTCP::_write_out() {
}
void RemoteDebuggerPeerTCP::_read_in() {
- while (tcp_client->poll(NetSocket::POLL_TYPE_IN) == OK) {
+ while (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTED && tcp_client->wait(NetSocket::POLL_TYPE_IN) == OK) {
uint8_t *buf = in_buf.ptrw();
if (in_left <= 0) {
if (in_queue.size() > max_queued_messages) {
@@ -162,11 +162,12 @@ Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_po
int port = p_port;
const int tries = 6;
- int waits[tries] = { 1, 10, 100, 1000, 1000, 1000 };
+ const int waits[tries] = { 1, 10, 100, 1000, 1000, 1000 };
tcp_client->connect_to_host(ip, port);
for (int i = 0; i < tries; i++) {
+ tcp_client->poll();
if (tcp_client->get_status() == StreamPeerTCP::STATUS_CONNECTED) {
print_verbose("Remote Debugger: Connected!");
break;
@@ -190,8 +191,9 @@ Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_po
}
void RemoteDebuggerPeerTCP::_thread_func(void *p_ud) {
- const uint64_t min_tick = 100;
- RemoteDebuggerPeerTCP *peer = (RemoteDebuggerPeerTCP *)p_ud;
+ // Update in time for 144hz monitors
+ const uint64_t min_tick = 6900;
+ RemoteDebuggerPeerTCP *peer = static_cast<RemoteDebuggerPeerTCP *>(p_ud);
while (peer->running && peer->is_peer_connected()) {
uint64_t ticks_usec = OS::get_singleton()->get_ticks_usec();
peer->_poll();
@@ -212,6 +214,7 @@ void RemoteDebuggerPeerTCP::poll() {
}
void RemoteDebuggerPeerTCP::_poll() {
+ tcp_client->poll();
if (connected) {
_write_out();
_read_in();
@@ -225,7 +228,7 @@ RemoteDebuggerPeer *RemoteDebuggerPeerTCP::create(const String &p_uri) {
String debug_host = p_uri.replace("tcp://", "");
uint16_t debug_port = 6007;
- if (debug_host.find(":") != -1) {
+ if (debug_host.contains(":")) {
int sep_pos = debug_host.rfind(":");
debug_port = debug_host.substr(sep_pos + 1).to_int();
debug_host = debug_host.substr(0, sep_pos);
diff --git a/core/debugger/remote_debugger_peer.h b/core/debugger/remote_debugger_peer.h
index 8cba53a81c..473fd8d712 100644
--- a/core/debugger/remote_debugger_peer.h
+++ b/core/debugger/remote_debugger_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -81,13 +81,13 @@ public:
Error connect_to_host(const String &p_host, uint16_t p_port);
- void poll();
- bool is_peer_connected();
- bool has_message();
- Array get_message();
- Error put_message(const Array &p_arr);
- int get_max_message_size() const;
- void close();
+ void poll() override;
+ bool is_peer_connected() override;
+ bool has_message() override;
+ Array get_message() override;
+ Error put_message(const Array &p_arr) override;
+ int get_max_message_size() const override;
+ void close() override;
RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_stream = Ref<StreamPeerTCP>());
~RemoteDebuggerPeerTCP();
diff --git a/core/debugger/script_debugger.cpp b/core/debugger/script_debugger.cpp
index 6d1e4ed101..4dd93249ef 100644
--- a/core/debugger/script_debugger.cpp
+++ b/core/debugger/script_debugger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -100,11 +100,11 @@ void ScriptDebugger::debug(ScriptLanguage *p_lang, bool p_can_continue, bool p_i
break_lang = prev;
}
-void ScriptDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info) {
+void ScriptDebugger::send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info) {
// Store stack info, this is ugly, but allows us to separate EngineDebugger and ScriptDebugger. There might be a better way.
error_stack_info.append_array(p_stack_info);
- EngineDebugger::get_singleton()->send_error(p_func, p_file, p_line, p_err, p_descr, p_type);
- error_stack_info.resize(0);
+ EngineDebugger::get_singleton()->send_error(p_func, p_file, p_line, p_err, p_descr, p_editor_notify, p_type);
+ error_stack_info.clear();
}
Vector<ScriptLanguage::StackInfo> ScriptDebugger::get_error_stack_info() const {
diff --git a/core/debugger/script_debugger.h b/core/debugger/script_debugger.h
index 9f034a5e5d..feb6702b54 100644
--- a/core/debugger/script_debugger.h
+++ b/core/debugger/script_debugger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,7 +71,7 @@ public:
void debug(ScriptLanguage *p_lang, bool p_can_continue = true, bool p_is_error_breakpoint = false);
ScriptLanguage *get_break_language() const;
- void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info);
+ void send_error(const String &p_func, const String &p_file, int p_line, const String &p_err, const String &p_descr, bool p_editor_notify, ErrorHandlerType p_type, const Vector<StackInfo> &p_stack_info);
Vector<StackInfo> get_error_stack_info() const;
ScriptDebugger() {}
};
diff --git a/core/doc_data.cpp b/core/doc_data.cpp
index 4b284a30aa..1e72ad1090 100644
--- a/core/doc_data.cpp
+++ b/core/doc_data.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
void DocData::return_doc_from_retinfo(DocData::MethodDoc &p_method, const PropertyInfo &p_retinfo) {
if (p_retinfo.type == Variant::INT && p_retinfo.hint == PROPERTY_HINT_INT_IS_POINTER) {
p_method.return_type = p_retinfo.hint_string;
- if (p_method.return_type == "") {
+ if (p_method.return_type.is_empty()) {
p_method.return_type = "void*";
} else {
p_method.return_type += "*";
@@ -64,7 +64,7 @@ void DocData::argument_doc_from_arginfo(DocData::ArgumentDoc &p_argument, const
if (p_arginfo.type == Variant::INT && p_arginfo.hint == PROPERTY_HINT_INT_IS_POINTER) {
p_argument.type = p_arginfo.hint_string;
- if (p_argument.type == "") {
+ if (p_argument.type.is_empty()) {
p_argument.type = "void*";
} else {
p_argument.type += "*";
diff --git a/core/doc_data.h b/core/doc_data.h
index 19dec71927..194a39a729 100644
--- a/core/doc_data.h
+++ b/core/doc_data.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,18 +70,29 @@ public:
Vector<int> errors_returned;
bool operator<(const MethodDoc &p_method) const {
if (name == p_method.name) {
- // Must be a constructor since there is no overloading.
- // We want this arbitrary order for a class "Foo":
- // - 1. Default constructor: Foo()
- // - 2. Copy constructor: Foo(Foo)
- // - 3+. Other constructors Foo(Bar, ...) based on first argument's name
- if (arguments.size() == 0 || p_method.arguments.size() == 0) { // 1.
+ // Must be an operator or a constructor since there is no other overloading
+ if (name.left(8) == "operator") {
+ if (arguments.size() == p_method.arguments.size()) {
+ if (arguments.size() == 0) {
+ return false;
+ }
+ return arguments[0].type < p_method.arguments[0].type;
+ }
return arguments.size() < p_method.arguments.size();
+ } else {
+ // Must be a constructor
+ // We want this arbitrary order for a class "Foo":
+ // - 1. Default constructor: Foo()
+ // - 2. Copy constructor: Foo(Foo)
+ // - 3+. Other constructors Foo(Bar, ...) based on first argument's name
+ if (arguments.size() == 0 || p_method.arguments.size() == 0) { // 1.
+ return arguments.size() < p_method.arguments.size();
+ }
+ if (arguments[0].type == return_type || p_method.arguments[0].type == p_method.return_type) { // 2.
+ return (arguments[0].type == return_type) || (p_method.arguments[0].type != p_method.return_type);
+ }
+ return arguments[0] < p_method.arguments[0];
}
- if (arguments[0].type == return_type || p_method.arguments[0].type == p_method.return_type) { // 2.
- return (arguments[0].type == return_type) || (p_method.arguments[0].type != p_method.return_type);
- }
- return arguments[0] < p_method.arguments[0];
}
return name < p_method.name;
}
@@ -112,6 +123,7 @@ public:
String setter, getter;
String default_value;
bool overridden = false;
+ String overrides;
bool operator<(const PropertyDoc &p_prop) const {
return name < p_prop.name;
}
@@ -124,7 +136,11 @@ public:
String description;
String default_value;
bool operator<(const ThemeItemDoc &p_theme_item) const {
- return name < p_theme_item.name;
+ // First sort by the data type, then by name.
+ if (data_type == p_theme_item.data_type) {
+ return name < p_theme_item.name;
+ }
+ return data_type < p_theme_item.data_type;
}
};
@@ -136,11 +152,13 @@ public:
struct ClassDoc {
String name;
String inherits;
- String category;
+ String category; // FIXME: Wrongly used by VisualScriptPropertySelector, should be removed.
String brief_description;
String description;
Vector<TutorialDoc> tutorials;
+ Vector<MethodDoc> constructors;
Vector<MethodDoc> methods;
+ Vector<MethodDoc> operators;
Vector<MethodDoc> signals;
Vector<ConstantDoc> constants;
Map<String, String> enums;
diff --git a/core/error/error_list.cpp b/core/error/error_list.cpp
index e1e94dd65d..b669e2c042 100644
--- a/core/error/error_list.cpp
+++ b/core/error/error_list.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/error/error_list.h b/core/error/error_list.h
index 852825dda5..b057ef5941 100644
--- a/core/error/error_list.h
+++ b/core/error/error_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/error/error_macros.cpp b/core/error/error_macros.cpp
index 272dda97d8..8add4b9a3a 100644
--- a/core/error/error_macros.cpp
+++ b/core/error/error_macros.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,13 +37,20 @@
static ErrorHandlerList *error_handler_list = nullptr;
void add_error_handler(ErrorHandlerList *p_handler) {
+ // If p_handler is already in error_handler_list
+ // we'd better remove it first then we can add it.
+ // This prevent cyclic redundancy.
+ remove_error_handler(p_handler);
+
_global_lock();
+
p_handler->next = error_handler_list;
error_handler_list = p_handler;
+
_global_unlock();
}
-void remove_error_handler(ErrorHandlerList *p_handler) {
+void remove_error_handler(const ErrorHandlerList *p_handler) {
_global_lock();
ErrorHandlerList *prev = nullptr;
@@ -65,45 +72,53 @@ void remove_error_handler(ErrorHandlerList *p_handler) {
_global_unlock();
}
-void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, ErrorHandlerType p_type) {
- _err_print_error(p_function, p_file, p_line, p_error, "", p_type);
+// Errors without messages.
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, bool p_editor_notify, ErrorHandlerType p_type) {
+ _err_print_error(p_function, p_file, p_line, p_error, "", p_editor_notify, p_type);
}
-void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, ErrorHandlerType p_type) {
- _err_print_error(p_function, p_file, p_line, p_error.utf8().get_data(), "", p_type);
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, bool p_editor_notify, ErrorHandlerType p_type) {
+ _err_print_error(p_function, p_file, p_line, p_error.utf8().get_data(), "", p_editor_notify, p_type);
}
-void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_message, ErrorHandlerType p_type) {
- OS::get_singleton()->print_error(p_function, p_file, p_line, p_error, p_message, (Logger::ErrorType)p_type);
+// Main error printing function.
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_message, bool p_editor_notify, ErrorHandlerType p_type) {
+ OS::get_singleton()->print_error(p_function, p_file, p_line, p_error, p_message, p_editor_notify, (Logger::ErrorType)p_type);
_global_lock();
ErrorHandlerList *l = error_handler_list;
while (l) {
- l->errfunc(l->userdata, p_function, p_file, p_line, p_error, p_message, p_type);
+ l->errfunc(l->userdata, p_function, p_file, p_line, p_error, p_message, p_editor_notify, p_type);
l = l->next;
}
_global_unlock();
}
-void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const char *p_message, ErrorHandlerType p_type) {
- _err_print_error(p_function, p_file, p_line, p_error.utf8().get_data(), p_message, p_type);
+// Errors with message. (All combinations of p_error and p_message as String or char*.)
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const char *p_message, bool p_editor_notify, ErrorHandlerType p_type) {
+ _err_print_error(p_function, p_file, p_line, p_error.utf8().get_data(), p_message, p_editor_notify, p_type);
}
-void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const String &p_message, ErrorHandlerType p_type) {
- _err_print_error(p_function, p_file, p_line, p_error, p_message.utf8().get_data(), p_type);
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const String &p_message, bool p_editor_notify, ErrorHandlerType p_type) {
+ _err_print_error(p_function, p_file, p_line, p_error, p_message.utf8().get_data(), p_editor_notify, p_type);
}
-void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const String &p_message, ErrorHandlerType p_type) {
- _err_print_error(p_function, p_file, p_line, p_error.utf8().get_data(), p_message.utf8().get_data(), p_type);
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const String &p_message, bool p_editor_notify, ErrorHandlerType p_type) {
+ _err_print_error(p_function, p_file, p_line, p_error.utf8().get_data(), p_message.utf8().get_data(), p_editor_notify, p_type);
}
-void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const char *p_message, bool fatal) {
- String fstr(fatal ? "FATAL: " : "");
+// Index errors. (All combinations of p_message as String or char*.)
+void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const char *p_message, bool p_editor_notify, bool p_fatal) {
+ String fstr(p_fatal ? "FATAL: " : "");
String err(fstr + "Index " + p_index_str + " = " + itos(p_index) + " is out of bounds (" + p_size_str + " = " + itos(p_size) + ").");
_err_print_error(p_function, p_file, p_line, err.utf8().get_data(), p_message);
}
-void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const String &p_message, bool fatal) {
- _err_print_index_error(p_function, p_file, p_line, p_index, p_size, p_index_str, p_size_str, p_message.utf8().get_data(), fatal);
+void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const String &p_message, bool p_editor_notify, bool p_fatal) {
+ _err_print_index_error(p_function, p_file, p_line, p_index, p_size, p_index_str, p_size_str, p_message.utf8().get_data(), p_fatal);
+}
+
+void _err_flush_stdout() {
+ fflush(stdout);
}
diff --git a/core/error/error_macros.h b/core/error/error_macros.h
index f909a67d55..2cfb5421c6 100644
--- a/core/error/error_macros.h
+++ b/core/error/error_macros.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,7 +46,7 @@ enum ErrorHandlerType {
// Pointer to the error handler printing function. Reassign to any function to have errors printed.
// Parameters: userdata, function, file, line, error, explanation, type.
-typedef void (*ErrorHandlerFunc)(void *, const char *, const char *, int p_line, const char *, const char *, ErrorHandlerType p_type);
+typedef void (*ErrorHandlerFunc)(void *, const char *, const char *, int p_line, const char *, const char *, bool p_editor_notify, ErrorHandlerType p_type);
struct ErrorHandlerList {
ErrorHandlerFunc errfunc = nullptr;
@@ -58,17 +58,18 @@ struct ErrorHandlerList {
};
void add_error_handler(ErrorHandlerList *p_handler);
-void remove_error_handler(ErrorHandlerList *p_handler);
+void remove_error_handler(const ErrorHandlerList *p_handler);
// Functions used by the error macros.
-void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
-void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
-void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_message, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
-void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const char *p_message, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
-void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const String &p_message, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
-void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const String &p_message, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
-void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const char *p_message = "", bool fatal = false);
-void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const String &p_message, bool fatal = false);
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, bool p_editor_notify = false, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, bool p_editor_notify = false, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_message, bool p_editor_notify = false, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const char *p_message, bool p_editor_notify = false, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const String &p_message, bool p_editor_notify = false, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
+void _err_print_error(const char *p_function, const char *p_file, int p_line, const String &p_error, const String &p_message, bool p_editor_notify = false, ErrorHandlerType p_type = ERR_HANDLER_ERROR);
+void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const char *p_message = "", bool p_editor_notify = false, bool fatal = false);
+void _err_print_index_error(const char *p_function, const char *p_file, int p_line, int64_t p_index, int64_t p_size, const char *p_index_str, const char *p_size_str, const String &p_message, bool p_editor_notify = false, bool fatal = false);
+void _err_flush_stdout();
#ifdef __GNUC__
//#define FUNCTION_STR __PRETTY_FUNCTION__ - too annoying
@@ -89,13 +90,6 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
#define GENERATE_TRAP() __builtin_trap()
#endif
-// Used to strip debug messages in release mode
-#ifdef DEBUG_ENABLED
-#define DEBUG_STR(m_msg) m_msg
-#else
-#define DEBUG_STR(m_msg) ""
-#endif
-
/**
* Error macros.
* WARNING: These macros work in the opposite way to assert().
@@ -135,11 +129,22 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
* If not, prints `m_msg` and the current function returns.
*/
-#define ERR_FAIL_INDEX_MSG(m_index, m_size, m_msg) \
- if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \
- return; \
- } else \
+#define ERR_FAIL_INDEX_MSG(m_index, m_size, m_msg) \
+ if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg); \
+ return; \
+ } else \
+ ((void)0)
+
+/**
+ * Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
+ * If not, prints `m_msg`, notifies in the editor, and the current function returns.
+ */
+#define ERR_FAIL_INDEX_EDMSG(m_index, m_size, m_msg) \
+ if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg, true); \
+ return; \
+ } else \
((void)0)
/**
@@ -160,11 +165,22 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
* If not, prints `m_msg` and the current function returns `m_retval`.
*/
-#define ERR_FAIL_INDEX_V_MSG(m_index, m_size, m_retval, m_msg) \
- if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \
- return m_retval; \
- } else \
+#define ERR_FAIL_INDEX_V_MSG(m_index, m_size, m_retval, m_msg) \
+ if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg); \
+ return m_retval; \
+ } else \
+ ((void)0)
+
+/**
+ * Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
+ * If not, prints `m_msg`, notifies in the editor, and the current function returns `m_retval`.
+ */
+#define ERR_FAIL_INDEX_V_EDMSG(m_index, m_size, m_retval, m_msg) \
+ if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg, true); \
+ return m_retval; \
+ } else \
((void)0)
/**
@@ -178,6 +194,7 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
#define CRASH_BAD_INDEX(m_index, m_size) \
if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), "", true); \
+ _err_flush_stdout(); \
GENERATE_TRAP(); \
} else \
((void)0)
@@ -189,11 +206,12 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
* If not, prints `m_msg` and the application crashes.
*/
-#define CRASH_BAD_INDEX_MSG(m_index, m_size, m_msg) \
- if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg), true); \
- GENERATE_TRAP(); \
- } else \
+#define CRASH_BAD_INDEX_MSG(m_index, m_size, m_msg) \
+ if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg, true); \
+ _err_flush_stdout(); \
+ GENERATE_TRAP(); \
+ } else \
((void)0)
// Unsigned integer index out of bounds error macros.
@@ -216,11 +234,21 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures an unsigned integer index `m_index` is less than `m_size`.
* If not, prints `m_msg` and the current function returns.
*/
-#define ERR_FAIL_UNSIGNED_INDEX_MSG(m_index, m_size, m_msg) \
- if (unlikely((m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \
- return; \
- } else \
+#define ERR_FAIL_UNSIGNED_INDEX_MSG(m_index, m_size, m_msg) \
+ if (unlikely((m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg); \
+ return; \
+ } else \
+ ((void)0)
+/**
+ * Ensures an unsigned integer index `m_index` is less than `m_size`.
+ * If not, prints `m_msg`, notifies in the editor, and the current function returns.
+ */
+#define ERR_FAIL_UNSIGNED_INDEX_EDMSG(m_index, m_size, m_msg) \
+ if (unlikely((m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg, true); \
+ return; \
+ } else \
((void)0)
/**
@@ -241,11 +269,22 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures an unsigned integer index `m_index` is less than `m_size`.
* If not, prints `m_msg` and the current function returns `m_retval`.
*/
-#define ERR_FAIL_UNSIGNED_INDEX_V_MSG(m_index, m_size, m_retval, m_msg) \
- if (unlikely((m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg)); \
- return m_retval; \
- } else \
+#define ERR_FAIL_UNSIGNED_INDEX_V_MSG(m_index, m_size, m_retval, m_msg) \
+ if (unlikely((m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg); \
+ return m_retval; \
+ } else \
+ ((void)0)
+
+/**
+ * Ensures an unsigned integer index `m_index` is less than `m_size`.
+ * If not, prints `m_msg`, notifies in the editor, and the current function returns `m_retval`.
+ */
+#define ERR_FAIL_UNSIGNED_INDEX_V_EDMSG(m_index, m_size, m_retval, m_msg) \
+ if (unlikely((m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg, true); \
+ return m_retval; \
+ } else \
((void)0)
/**
@@ -259,6 +298,7 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
#define CRASH_BAD_UNSIGNED_INDEX(m_index, m_size) \
if (unlikely((m_index) >= (m_size))) { \
_err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), "", true); \
+ _err_flush_stdout(); \
GENERATE_TRAP(); \
} else \
((void)0)
@@ -270,11 +310,12 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures an unsigned integer index `m_index` is less than `m_size`.
* If not, prints `m_msg` and the application crashes.
*/
-#define CRASH_BAD_UNSIGNED_INDEX_MSG(m_index, m_size, m_msg) \
- if (unlikely((m_index) >= (m_size))) { \
- _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), DEBUG_STR(m_msg), true); \
- GENERATE_TRAP(); \
- } else \
+#define CRASH_BAD_UNSIGNED_INDEX_MSG(m_index, m_size, m_msg) \
+ if (unlikely((m_index) >= (m_size))) { \
+ _err_print_index_error(FUNCTION_STR, __FILE__, __LINE__, m_index, m_size, _STR(m_index), _STR(m_size), m_msg, true); \
+ _err_flush_stdout(); \
+ GENERATE_TRAP(); \
+ } else \
((void)0)
// Null reference error macros.
@@ -297,11 +338,22 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures a pointer `m_param` is not null.
* If it is null, prints `m_msg` and the current function returns.
*/
-#define ERR_FAIL_NULL_MSG(m_param, m_msg) \
- if (unlikely(m_param == nullptr)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", DEBUG_STR(m_msg)); \
- return; \
- } else \
+#define ERR_FAIL_NULL_MSG(m_param, m_msg) \
+ if (unlikely(m_param == nullptr)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", m_msg); \
+ return; \
+ } else \
+ ((void)0)
+
+/**
+ * Ensures a pointer `m_param` is not null.
+ * If it is null, prints `m_msg`, notifies in the editor, and the current function returns.
+ */
+#define ERR_FAIL_NULL_EDMSG(m_param, m_msg) \
+ if (unlikely(m_param == nullptr)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", m_msg, true); \
+ return; \
+ } else \
((void)0)
/**
@@ -322,11 +374,22 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures a pointer `m_param` is not null.
* If it is null, prints `m_msg` and the current function returns `m_retval`.
*/
-#define ERR_FAIL_NULL_V_MSG(m_param, m_retval, m_msg) \
- if (unlikely(m_param == nullptr)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", DEBUG_STR(m_msg)); \
- return m_retval; \
- } else \
+#define ERR_FAIL_NULL_V_MSG(m_param, m_retval, m_msg) \
+ if (unlikely(m_param == nullptr)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", m_msg); \
+ return m_retval; \
+ } else \
+ ((void)0)
+
+/**
+ * Ensures a pointer `m_param` is not null.
+ * If it is null, prints `m_msg`, notifies in the editor, and the current function returns `m_retval`.
+ */
+#define ERR_FAIL_NULL_V_EDMSG(m_param, m_retval, m_msg) \
+ if (unlikely(m_param == nullptr)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Parameter \"" _STR(m_param) "\" is null.", m_msg, true); \
+ return m_retval; \
+ } else \
((void)0)
/**
@@ -352,11 +415,25 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* If checking for null use ERR_FAIL_NULL_MSG instead.
* If checking index bounds use ERR_FAIL_INDEX_MSG instead.
*/
-#define ERR_FAIL_COND_MSG(m_cond, m_msg) \
- if (unlikely(m_cond)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true.", DEBUG_STR(m_msg)); \
- return; \
- } else \
+#define ERR_FAIL_COND_MSG(m_cond, m_msg) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true.", m_msg); \
+ return; \
+ } else \
+ ((void)0)
+
+/**
+ * Ensures `m_cond` is false.
+ * If `m_cond` is true, prints `m_msg`, notifies in the editor, and the current function returns.
+ *
+ * If checking for null use ERR_FAIL_NULL_MSG instead.
+ * If checking index bounds use ERR_FAIL_INDEX_MSG instead.
+ */
+#define ERR_FAIL_COND_EDMSG(m_cond, m_msg) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true.", m_msg, true); \
+ return; \
+ } else \
((void)0)
/**
@@ -382,11 +459,25 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* If checking for null use ERR_FAIL_NULL_V_MSG instead.
* If checking index bounds use ERR_FAIL_INDEX_V_MSG instead.
*/
-#define ERR_FAIL_COND_V_MSG(m_cond, m_retval, m_msg) \
- if (unlikely(m_cond)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Returning: " _STR(m_retval), DEBUG_STR(m_msg)); \
- return m_retval; \
- } else \
+#define ERR_FAIL_COND_V_MSG(m_cond, m_retval, m_msg) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Returning: " _STR(m_retval), m_msg); \
+ return m_retval; \
+ } else \
+ ((void)0)
+
+/**
+ * Ensures `m_cond` is false.
+ * If `m_cond` is true, prints `m_msg`, notifies in the editor, and the current function returns `m_retval`.
+ *
+ * If checking for null use ERR_FAIL_NULL_V_MSG instead.
+ * If checking index bounds use ERR_FAIL_INDEX_V_MSG instead.
+ */
+#define ERR_FAIL_COND_V_EDMSG(m_cond, m_retval, m_msg) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Returning: " _STR(m_retval), m_msg, true); \
+ return m_retval; \
+ } else \
((void)0)
/**
@@ -407,11 +498,22 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures `m_cond` is false.
* If `m_cond` is true, prints `m_msg` and the current loop continues.
*/
-#define ERR_CONTINUE_MSG(m_cond, m_msg) \
- if (unlikely(m_cond)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Continuing.", DEBUG_STR(m_msg)); \
- continue; \
- } else \
+#define ERR_CONTINUE_MSG(m_cond, m_msg) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Continuing.", m_msg); \
+ continue; \
+ } else \
+ ((void)0)
+
+/**
+ * Ensures `m_cond` is false.
+ * If `m_cond` is true, prints `m_msg`, notifies in the editor, and the current loop continues.
+ */
+#define ERR_CONTINUE_EDMSG(m_cond, m_msg) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Continuing.", m_msg, true); \
+ continue; \
+ } else \
((void)0)
/**
@@ -432,11 +534,22 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures `m_cond` is false.
* If `m_cond` is true, prints `m_msg` and the current loop breaks.
*/
-#define ERR_BREAK_MSG(m_cond, m_msg) \
- if (unlikely(m_cond)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Breaking.", DEBUG_STR(m_msg)); \
- break; \
- } else \
+#define ERR_BREAK_MSG(m_cond, m_msg) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Breaking.", m_msg); \
+ break; \
+ } else \
+ ((void)0)
+
+/**
+ * Ensures `m_cond` is false.
+ * If `m_cond` is true, prints `m_msg`, notifies in the editor, and the current loop breaks.
+ */
+#define ERR_BREAK_EDMSG(m_cond, m_msg) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Condition \"" _STR(m_cond) "\" is true. Breaking.", m_msg, true); \
+ break; \
+ } else \
((void)0)
/**
@@ -450,6 +563,7 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
#define CRASH_COND(m_cond) \
if (unlikely(m_cond)) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Condition \"" _STR(m_cond) "\" is true."); \
+ _err_flush_stdout(); \
GENERATE_TRAP(); \
} else \
((void)0)
@@ -461,11 +575,12 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Ensures `m_cond` is false.
* If `m_cond` is true, prints `m_msg` and the application crashes.
*/
-#define CRASH_COND_MSG(m_cond, m_msg) \
- if (unlikely(m_cond)) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Condition \"" _STR(m_cond) "\" is true.", DEBUG_STR(m_msg)); \
- GENERATE_TRAP(); \
- } else \
+#define CRASH_COND_MSG(m_cond, m_msg) \
+ if (unlikely(m_cond)) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Condition \"" _STR(m_cond) "\" is true.", m_msg); \
+ _err_flush_stdout(); \
+ GENERATE_TRAP(); \
+ } else \
((void)0)
// Generic error macros.
@@ -490,11 +605,24 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
*
* Prints `m_msg`, and the current function returns.
*/
-#define ERR_FAIL_MSG(m_msg) \
- if (true) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed.", DEBUG_STR(m_msg)); \
- return; \
- } else \
+#define ERR_FAIL_MSG(m_msg) \
+ if (true) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed.", m_msg); \
+ return; \
+ } else \
+ ((void)0)
+
+/**
+ * Try using `ERR_FAIL_COND_MSG`.
+ * Only use this macro if more complex error detection or recovery is required.
+ *
+ * Prints `m_msg`, notifies in the editor, and the current function returns.
+ */
+#define ERR_FAIL_EDMSG(m_msg) \
+ if (true) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed.", m_msg, true); \
+ return; \
+ } else \
((void)0)
/**
@@ -517,11 +645,24 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
*
* Prints `m_msg`, and the current function returns `m_retval`.
*/
-#define ERR_FAIL_V_MSG(m_retval, m_msg) \
- if (true) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed. Returning: " _STR(m_retval), DEBUG_STR(m_msg)); \
- return m_retval; \
- } else \
+#define ERR_FAIL_V_MSG(m_retval, m_msg) \
+ if (true) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed. Returning: " _STR(m_retval), m_msg); \
+ return m_retval; \
+ } else \
+ ((void)0)
+
+/**
+ * Try using `ERR_FAIL_COND_V_MSG`.
+ * Only use this macro if more complex error detection or recovery is required.
+ *
+ * Prints `m_msg`, notifies in the editor, and the current function returns `m_retval`.
+ */
+#define ERR_FAIL_V_EDMSG(m_retval, m_msg) \
+ if (true) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "Method/function failed. Returning: " _STR(m_retval), m_msg, true); \
+ return m_retval; \
+ } else \
((void)0)
/**
@@ -535,6 +676,16 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg)
/**
+ * Try using `ERR_FAIL_COND_MSG`, `ERR_FAIL_COND_V_MSG`, `ERR_CONTINUE_MSG` or ERR_BREAK_MSG.
+ * Only use this macro at the start of a function that has not been implemented yet, or
+ * if more complex error detection or recovery is required.
+ *
+ * Prints `m_msg` and notifies the editor.
+ */
+#define ERR_PRINT_ED(m_msg) \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, )
+
+/**
* Prints `m_msg` once during the application lifetime.
*/
#define ERR_PRINT_ONCE(m_msg) \
@@ -547,6 +698,19 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
} else \
((void)0)
+/**
+ * Prints `m_msg` and notifies the editor once during the application lifetime.
+ */
+#define ERR_PRINT_ONCE_ED(m_msg) \
+ if (true) { \
+ static bool first_print = true; \
+ if (first_print) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, true); \
+ first_print = false; \
+ } \
+ } else \
+ ((void)0)
+
// Print warning message macros.
/**
@@ -555,21 +719,44 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* If warning about deprecated usage, use `WARN_DEPRECATED` or `WARN_DEPRECATED_MSG` instead.
*/
#define WARN_PRINT(m_msg) \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, ERR_HANDLER_WARNING)
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, false, ERR_HANDLER_WARNING)
+
+/**
+ * Prints `m_msg` and notifies the editor.
+ *
+ * If warning about deprecated usage, use `WARN_DEPRECATED` or `WARN_DEPRECATED_MSG` instead.
+ */
+#define WARN_PRINT_ED(m_msg) \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, true, ERR_HANDLER_WARNING)
/**
* Prints `m_msg` once during the application lifetime.
*
* If warning about deprecated usage, use `WARN_DEPRECATED` or `WARN_DEPRECATED_MSG` instead.
*/
-#define WARN_PRINT_ONCE(m_msg) \
- if (true) { \
- static bool first_print = true; \
- if (first_print) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, ERR_HANDLER_WARNING); \
- first_print = false; \
- } \
- } else \
+#define WARN_PRINT_ONCE(m_msg) \
+ if (true) { \
+ static bool first_print = true; \
+ if (first_print) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, false, ERR_HANDLER_WARNING); \
+ first_print = false; \
+ } \
+ } else \
+ ((void)0)
+
+/**
+ * Prints `m_msg` and notifies the editor once during the application lifetime.
+ *
+ * If warning about deprecated usage, use `WARN_DEPRECATED` or `WARN_DEPRECATED_MSG` instead.
+ */
+#define WARN_PRINT_ONCE_ED(m_msg) \
+ if (true) { \
+ static bool first_print = true; \
+ if (first_print) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, true, ERR_HANDLER_WARNING); \
+ first_print = false; \
+ } \
+ } else \
((void)0)
// Print deprecated warning message macros.
@@ -577,27 +764,27 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
/**
* Warns that the current function is deprecated.
*/
-#define WARN_DEPRECATED \
- if (true) { \
- static SafeFlag warning_shown; \
- if (!warning_shown.is_set()) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future.", ERR_HANDLER_WARNING); \
- warning_shown.set(); \
- } \
- } else \
+#define WARN_DEPRECATED \
+ if (true) { \
+ static SafeFlag warning_shown; \
+ if (!warning_shown.is_set()) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future.", false, ERR_HANDLER_WARNING); \
+ warning_shown.set(); \
+ } \
+ } else \
((void)0)
/**
* Warns that the current function is deprecated and prints `m_msg`.
*/
-#define WARN_DEPRECATED_MSG(m_msg) \
- if (true) { \
- static SafeFlag warning_shown; \
- if (!warning_shown.is_set()) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future.", DEBUG_STR(m_msg), ERR_HANDLER_WARNING); \
- warning_shown.set(); \
- } \
- } else \
+#define WARN_DEPRECATED_MSG(m_msg) \
+ if (true) { \
+ static SafeFlag warning_shown; \
+ if (!warning_shown.is_set()) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future.", m_msg, false, ERR_HANDLER_WARNING); \
+ warning_shown.set(); \
+ } \
+ } else \
((void)0)
/**
@@ -609,6 +796,7 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
#define CRASH_NOW() \
if (true) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Method/function failed."); \
+ _err_flush_stdout(); \
GENERATE_TRAP(); \
} else \
((void)0)
@@ -618,11 +806,28 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
*
* Prints `m_msg`, and then the application crashes.
*/
-#define CRASH_NOW_MSG(m_msg) \
- if (true) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Method/function failed.", DEBUG_STR(m_msg)); \
- GENERATE_TRAP(); \
- } else \
+#define CRASH_NOW_MSG(m_msg) \
+ if (true) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: Method/function failed.", m_msg); \
+ _err_flush_stdout(); \
+ GENERATE_TRAP(); \
+ } else \
((void)0)
+/**
+ * This should be a 'free' assert for program flow and should not be needed in any releases,
+ * only used in dev builds.
+ */
+#ifdef DEV_ENABLED
+#define DEV_ASSERT(m_cond) \
+ if (unlikely(!(m_cond))) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "FATAL: DEV_ASSERT failed \"" _STR(m_cond) "\" is false."); \
+ _err_flush_stdout(); \
+ GENERATE_TRAP(); \
+ } else \
+ ((void)0)
+#else
+#define DEV_ASSERT(m_cond)
+#endif
+
#endif // ERROR_MACROS_H
diff --git a/core/extension/SCsub b/core/extension/SCsub
index a3a54250c1..23727c1b76 100644
--- a/core/extension/SCsub
+++ b/core/extension/SCsub
@@ -2,6 +2,12 @@
Import("env")
+import make_wrappers
+from platform_methods import run_in_subprocess
+
+env.CommandNoCache(["ext_wrappers.gen.inc"], "make_wrappers.py", run_in_subprocess(make_wrappers.run))
+
+
env_extension = env.Clone()
env_extension.add_source_files(env.core_sources, "*.cpp")
diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp
index a8547a0090..f64c30dca5 100644
--- a/core/extension/extension_api_dump.cpp
+++ b/core/extension/extension_api_dump.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,7 @@
static String get_type_name(const PropertyInfo &p_info) {
if (p_info.type == Variant::INT && (p_info.hint == PROPERTY_HINT_INT_IS_POINTER)) {
- if (p_info.hint_string == "") {
+ if (p_info.hint_string.is_empty()) {
return "void*";
} else {
return p_info.hint_string + "*";
@@ -340,7 +340,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
int value = CoreConstants::get_global_constant_value(i);
String enum_name = CoreConstants::get_global_constant_enum(i);
String name = CoreConstants::get_global_constant_name(i);
- if (enum_name != String()) {
+ if (!enum_name.is_empty()) {
enum_list[enum_name].push_back(Pair<String, int>(name, value));
} else {
Dictionary d;
@@ -353,11 +353,11 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
api_dump["global_constants"] = constants;
Array enums;
- for (Map<String, List<Pair<String, int>>>::Element *E = enum_list.front(); E; E = E->next()) {
+ for (const KeyValue<String, List<Pair<String, int>>> &E : enum_list) {
Dictionary d1;
- d1["name"] = E->key();
+ d1["name"] = E.key;
Array values;
- for (const Pair<String, int> &F : E->get()) {
+ for (const Pair<String, int> &F : E.value) {
Dictionary d2;
d2["name"] = F.first;
d2["value"] = F.second;
@@ -666,6 +666,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
Dictionary d2;
d2["name"] = String(method_name);
d2["is_const"] = (F.flags & METHOD_FLAG_CONST) ? true : false;
+ d2["is_static"] = (F.flags & METHOD_FLAG_STATIC) ? true : false;
d2["is_vararg"] = false;
d2["is_virtual"] = true;
// virtual functions have no hash since no MethodBind is involved
@@ -708,6 +709,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
d2["is_const"] = method->is_const();
d2["is_vararg"] = method->is_vararg();
+ d2["is_static"] = method->is_static();
d2["is_virtual"] = false;
d2["hash"] = method->get_hash();
@@ -841,10 +843,16 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
{
Array native_structures;
- {
+ List<StringName> native_structs;
+ ClassDB::get_native_struct_list(&native_structs);
+ native_structs.sort_custom<StringName::AlphCompare>();
+
+ for (const StringName &E : native_structs) {
+ String code = ClassDB::get_native_struct_code(E);
+
Dictionary d;
- d["name"] = "AudioFrame";
- d["format"] = "float left,float right";
+ d["name"] = String(E);
+ d["format"] = code;
native_structures.push_back(d);
}
@@ -861,9 +869,8 @@ void NativeExtensionAPIDump::generate_extension_json_file(const String &p_path)
json.instantiate();
String text = json->stringify(api, "\t", false);
- FileAccessRef fa = FileAccess::open(p_path, FileAccess::WRITE);
+ Ref<FileAccess> fa = FileAccess::open(p_path, FileAccess::WRITE);
CharString cs = text.ascii();
fa->store_buffer((const uint8_t *)cs.ptr(), cs.length());
- fa->close();
}
#endif
diff --git a/core/extension/extension_api_dump.h b/core/extension/extension_api_dump.h
index a7825c10a9..7346e182f1 100644
--- a/core/extension/extension_api_dump.h
+++ b/core/extension/extension_api_dump.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp
index b41f74a4bc..a312ce4ebd 100644
--- a/core/extension/gdnative_interface.cpp
+++ b/core/extension/gdnative_interface.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#include "core/config/engine.h"
#include "core/object/class_db.h"
+#include "core/object/script_language_extension.h"
#include "core/os/memory.h"
#include "core/variant/variant.h"
#include "core/version.h"
@@ -51,13 +52,17 @@ static void gdnative_free(void *p_mem) {
// Helper print functions.
static void gdnative_print_error(const char *p_description, const char *p_function, const char *p_file, int32_t p_line) {
- _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_ERROR);
+ _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_ERROR);
}
static void gdnative_print_warning(const char *p_description, const char *p_function, const char *p_file, int32_t p_line) {
- _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_WARNING);
+ _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_WARNING);
}
static void gdnative_print_script_error(const char *p_description, const char *p_function, const char *p_file, int32_t p_line) {
- _err_print_error(p_function, p_file, p_line, p_description, ERR_HANDLER_SCRIPT);
+ _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_SCRIPT);
+}
+
+uint64_t gdnative_get_native_struct_size(const char *p_name) {
+ return ClassDB::get_native_struct_size(p_name);
}
// Variant functions
@@ -80,7 +85,7 @@ static void gdnative_variant_call(GDNativeVariantPtr p_self, const GDNativeStrin
const Variant **args = (const Variant **)p_args;
Variant ret;
Callable::CallError error;
- self->call(*method, args, p_argcount, ret, error);
+ self->callp(*method, args, p_argcount, ret, error);
memnew_placement(r_return, Variant(ret));
if (r_error) {
@@ -152,7 +157,7 @@ static void gdnative_variant_set_indexed(GDNativeVariantPtr p_self, GDNativeInt
bool valid;
bool oob;
- self->set_indexed(p_index, value, valid, oob);
+ self->set_indexed(p_index, *value, valid, oob);
*r_valid = valid;
*r_oob = oob;
}
@@ -236,6 +241,13 @@ static GDNativeBool gdnative_variant_booleanize(const GDNativeVariantPtr p_self)
return self->booleanize();
}
+static void gdnative_variant_sub(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, GDNativeVariantPtr r_dst) {
+ const Variant *a = (const Variant *)p_a;
+ const Variant *b = (const Variant *)p_b;
+ memnew_placement(r_dst, Variant);
+ Variant::sub(*a, *b, *(Variant *)r_dst);
+}
+
static void gdnative_variant_blend(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, float p_c, GDNativeVariantPtr r_dst) {
const Variant *a = (const Variant *)p_a;
const Variant *b = (const Variant *)p_b;
@@ -774,13 +786,25 @@ static GDNativeTypePtr gdnative_packed_vector3_array_operator_index_const(const
static GDNativeVariantPtr gdnative_array_operator_index(GDNativeTypePtr p_self, GDNativeInt p_index) {
Array *self = (Array *)p_self;
ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return (GDNativeTypePtr)&self[p_index];
+ return (GDNativeVariantPtr)&self->operator[](p_index);
}
static GDNativeVariantPtr gdnative_array_operator_index_const(const GDNativeTypePtr p_self, GDNativeInt p_index) {
const Array *self = (const Array *)p_self;
ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return (GDNativeTypePtr)&self[p_index];
+ return (GDNativeVariantPtr)&self->operator[](p_index);
+}
+
+/* Dictionary functions */
+
+static GDNativeVariantPtr gdnative_dictionary_operator_index(GDNativeTypePtr p_self, const GDNativeVariantPtr p_key) {
+ Dictionary *self = (Dictionary *)p_self;
+ return (GDNativeVariantPtr)&self->operator[](*(const Variant *)p_key);
+}
+
+static GDNativeVariantPtr gdnative_dictionary_operator_index_const(const GDNativeTypePtr p_self, const GDNativeVariantPtr p_key) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return (GDNativeVariantPtr)&self->operator[](*(const Variant *)p_key);
}
/* OBJECT API */
@@ -815,16 +839,21 @@ static GDNativeObjectPtr gdnative_global_get_singleton(const char *p_name) {
return (GDNativeObjectPtr)Engine::get_singleton()->get_singleton_object(String(p_name));
}
-static void *gdnative_object_get_instance_binding(GDNativeObjectPtr p_instance, void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks) {
- Object *o = (Object *)p_instance;
+static void *gdnative_object_get_instance_binding(GDNativeObjectPtr p_object, void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks) {
+ Object *o = (Object *)p_object;
return o->get_instance_binding(p_token, p_callbacks);
}
-static void gdnative_object_set_instance_binding(GDNativeObjectPtr p_instance, void *p_token, void *p_binding, const GDNativeInstanceBindingCallbacks *p_callbacks) {
- Object *o = (Object *)p_instance;
+static void gdnative_object_set_instance_binding(GDNativeObjectPtr p_object, void *p_token, void *p_binding, const GDNativeInstanceBindingCallbacks *p_callbacks) {
+ Object *o = (Object *)p_object;
o->set_instance_binding(p_token, p_binding, p_callbacks);
}
+static void gdnative_object_set_instance(GDNativeObjectPtr p_object, const char *p_classname, GDExtensionClassInstancePtr p_instance) {
+ Object *o = (Object *)p_object;
+ ClassDB::set_object_extension_instance(o, p_classname, p_instance);
+}
+
static GDNativeObjectPtr gdnative_object_get_instance_from_id(GDObjectInstanceID p_instance_id) {
return (GDNativeObjectPtr)ObjectDB::get_instance(ObjectID(p_instance_id));
}
@@ -843,6 +872,13 @@ static GDObjectInstanceID gdnative_object_get_instance_id(const GDNativeObjectPt
return (GDObjectInstanceID)o->get_instance_id();
}
+static GDNativeScriptInstancePtr gdnative_script_instance_create(const GDNativeExtensionScriptInstanceInfo *p_info, GDNativeExtensionScriptInstanceDataPtr p_instance_data) {
+ ScriptInstanceExtension *script_instance_extension = memnew(ScriptInstanceExtension);
+ script_instance_extension->instance = p_instance_data;
+ script_instance_extension->native_info = p_info;
+ return reinterpret_cast<GDNativeScriptInstancePtr>(script_instance_extension);
+}
+
static GDNativeMethodBindPtr gdnative_classdb_get_method_bind(const char *p_classname, const char *p_methodname, GDNativeInt p_hash) {
MethodBind *mb = ClassDB::get_method(StringName(p_classname), StringName(p_methodname));
ERR_FAIL_COND_V(!mb, nullptr);
@@ -854,12 +890,8 @@ static GDNativeMethodBindPtr gdnative_classdb_get_method_bind(const char *p_clas
return (GDNativeMethodBindPtr)mb;
}
-static GDNativeClassConstructor gdnative_classdb_get_constructor(const char *p_classname) {
- ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname));
- if (class_info) {
- return (GDNativeClassConstructor)class_info->creation_func;
- }
- return nullptr;
+static GDNativeObjectPtr gdnative_classdb_construct_object(const char *p_classname) {
+ return (GDNativeObjectPtr)ClassDB::instantiate(p_classname);
}
static void *gdnative_classdb_get_class_tag(const char *p_classname) {
@@ -889,6 +921,8 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) {
gdni.print_warning = gdnative_print_warning;
gdni.print_script_error = gdnative_print_script_error;
+ gdni.get_native_struct_size = gdnative_get_native_struct_size;
+
/* GODOT VARIANT */
// variant general
@@ -912,6 +946,7 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) {
gdni.variant_iter_get = gdnative_variant_iter_get;
gdni.variant_hash_compare = gdnative_variant_hash_compare;
gdni.variant_booleanize = gdnative_variant_booleanize;
+ gdni.variant_sub = gdnative_variant_sub;
gdni.variant_blend = gdnative_variant_blend;
gdni.variant_interpolate = gdnative_variant_interpolate;
gdni.variant_duplicate = gdnative_variant_duplicate;
@@ -994,6 +1029,11 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) {
gdni.array_operator_index = gdnative_array_operator_index;
gdni.array_operator_index_const = gdnative_array_operator_index_const;
+ /* Dictionary functions */
+
+ gdni.dictionary_operator_index = gdnative_dictionary_operator_index;
+ gdni.dictionary_operator_index_const = gdnative_dictionary_operator_index_const;
+
/* OBJECT */
gdni.object_method_bind_call = gdnative_object_method_bind_call;
@@ -1002,14 +1042,19 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) {
gdni.global_get_singleton = gdnative_global_get_singleton;
gdni.object_get_instance_binding = gdnative_object_get_instance_binding;
gdni.object_set_instance_binding = gdnative_object_set_instance_binding;
+ gdni.object_set_instance = gdnative_object_set_instance;
gdni.object_cast_to = gdnative_object_cast_to;
gdni.object_get_instance_from_id = gdnative_object_get_instance_from_id;
gdni.object_get_instance_id = gdnative_object_get_instance_id;
+ /* SCRIPT INSTANCE */
+
+ gdni.script_instance_create = gdnative_script_instance_create;
+
/* CLASSDB */
- gdni.classdb_get_constructor = gdnative_classdb_get_constructor;
+ gdni.classdb_construct_object = gdnative_classdb_construct_object;
gdni.classdb_get_method_bind = gdnative_classdb_get_method_bind;
gdni.classdb_get_class_tag = gdnative_classdb_get_class_tag;
diff --git a/core/extension/gdnative_interface.h b/core/extension/gdnative_interface.h
index df735db9b6..2bac52dc4a 100644
--- a/core/extension/gdnative_interface.h
+++ b/core/extension/gdnative_interface.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -137,6 +137,7 @@ typedef void *GDNativeStringNamePtr;
typedef void *GDNativeStringPtr;
typedef void *GDNativeObjectPtr;
typedef void *GDNativeTypePtr;
+typedef void *GDNativeExtensionPtr;
typedef void *GDNativeMethodBindPtr;
typedef int64_t GDNativeInt;
typedef uint8_t GDNativeBool;
@@ -181,11 +182,11 @@ typedef void *(*GDNativeInstanceBindingCreateCallback)(void *p_token, void *p_in
typedef void (*GDNativeInstanceBindingFreeCallback)(void *p_token, void *p_instance, void *p_binding);
typedef GDNativeBool (*GDNativeInstanceBindingReferenceCallback)(void *p_token, void *p_binding, GDNativeBool p_reference);
-struct GDNativeInstanceBindingCallbacks {
+typedef struct {
GDNativeInstanceBindingCreateCallback create_callback;
GDNativeInstanceBindingFreeCallback free_callback;
GDNativeInstanceBindingReferenceCallback reference_callback;
-};
+} GDNativeInstanceBindingCallbacks;
/* EXTENSION CLASSES */
@@ -193,6 +194,7 @@ typedef void *GDExtensionClassInstancePtr;
typedef GDNativeBool (*GDNativeExtensionClassSet)(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, const GDNativeVariantPtr p_value);
typedef GDNativeBool (*GDNativeExtensionClassGet)(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, GDNativeVariantPtr r_ret);
+typedef uint64_t (*GDNativeExtensionClassGetRID)(GDExtensionClassInstancePtr p_instance);
typedef struct {
uint32_t type;
@@ -203,14 +205,25 @@ typedef struct {
uint32_t usage;
} GDNativePropertyInfo;
+typedef struct {
+ const char *name;
+ GDNativePropertyInfo return_value;
+ uint32_t flags; // From GDNativeExtensionClassMethodFlags
+ int32_t id;
+ GDNativePropertyInfo *arguments;
+ uint32_t argument_count;
+ GDNativeVariantPtr default_arguments;
+ uint32_t default_argument_count;
+} GDNativeMethodInfo;
+
typedef const GDNativePropertyInfo *(*GDNativeExtensionClassGetPropertyList)(GDExtensionClassInstancePtr p_instance, uint32_t *r_count);
typedef void (*GDNativeExtensionClassFreePropertyList)(GDExtensionClassInstancePtr p_instance, const GDNativePropertyInfo *p_list);
typedef void (*GDNativeExtensionClassNotification)(GDExtensionClassInstancePtr p_instance, int32_t p_what);
-typedef const char *(*GDNativeExtensionClassToString)(GDExtensionClassInstancePtr p_instance);
+typedef void (*GDNativeExtensionClassToString)(GDExtensionClassInstancePtr p_instance, GDNativeStringPtr p_out);
typedef void (*GDNativeExtensionClassReference)(GDExtensionClassInstancePtr p_instance);
typedef void (*GDNativeExtensionClassUnreference)(GDExtensionClassInstancePtr p_instance);
typedef void (*GDNativeExtensionClassCallVirtual)(GDExtensionClassInstancePtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_ret);
-typedef GDExtensionClassInstancePtr (*GDNativeExtensionClassCreateInstance)(void *p_userdata);
+typedef GDNativeObjectPtr (*GDNativeExtensionClassCreateInstance)(void *p_userdata);
typedef void (*GDNativeExtensionClassFreeInstance)(void *p_userdata, GDExtensionClassInstancePtr p_instance);
typedef void (*GDNativeExtensionClassObjectInstance)(GDExtensionClassInstancePtr p_instance, GDNativeObjectPtr p_object_instance);
typedef GDNativeExtensionClassCallVirtual (*GDNativeExtensionClassGetVirtual)(void *p_userdata, const char *p_name);
@@ -226,8 +239,8 @@ typedef struct {
GDNativeExtensionClassUnreference unreference_func;
GDNativeExtensionClassCreateInstance create_instance_func; /* this one is mandatory */
GDNativeExtensionClassFreeInstance free_instance_func; /* this one is mandatory */
- GDNativeExtensionClassObjectInstance object_instance_func; /* this one is mandatory */
GDNativeExtensionClassGetVirtual get_virtual_func;
+ GDNativeExtensionClassGetRID get_rid_func;
void *class_userdata;
} GDNativeExtensionClassCreationInfo;
@@ -287,6 +300,79 @@ typedef struct {
GDNativeVariantPtr *default_arguments;
} GDNativeExtensionClassMethodInfo;
+/* SCRIPT INSTANCE EXTENSION */
+
+typedef void *GDNativeExtensionScriptInstanceDataPtr; // Pointer to custom ScriptInstance native implementation
+
+typedef GDNativeBool (*GDNativeExtensionScriptInstanceSet)(GDNativeExtensionScriptInstanceDataPtr p_instance, const GDNativeStringNamePtr p_name, const GDNativeVariantPtr p_value);
+typedef GDNativeBool (*GDNativeExtensionScriptInstanceGet)(GDNativeExtensionScriptInstanceDataPtr p_instance, const GDNativeStringNamePtr p_name, GDNativeVariantPtr r_ret);
+typedef const GDNativePropertyInfo *(*GDNativeExtensionScriptInstanceGetPropertyList)(GDNativeExtensionScriptInstanceDataPtr p_instance, uint32_t *r_count);
+typedef void (*GDNativeExtensionScriptInstanceFreePropertyList)(GDNativeExtensionScriptInstanceDataPtr p_instance, const GDNativePropertyInfo *p_list);
+typedef GDNativeVariantType (*GDNativeExtensionScriptInstanceGetPropertyType)(GDNativeExtensionScriptInstanceDataPtr p_instance, const GDNativeStringNamePtr p_name, GDNativeBool *r_is_valid);
+
+typedef GDNativeObjectPtr (*GDNativeExtensionScriptInstanceGetOwner)(GDNativeExtensionScriptInstanceDataPtr p_instance);
+typedef void (*GDNativeExtensionScriptInstancePropertyStateAdd)(const GDNativeStringNamePtr p_name, const GDNativeVariantPtr p_value, void *p_userdata);
+typedef void (*GDNativeExtensionScriptInstanceGetPropertyState)(GDNativeExtensionScriptInstanceDataPtr p_instance, GDNativeExtensionScriptInstancePropertyStateAdd p_add_func, void *p_userdata);
+
+typedef const GDNativeMethodInfo *(*GDNativeExtensionScriptInstanceGetMethodList)(GDNativeExtensionScriptInstanceDataPtr p_instance, uint32_t *r_count);
+typedef void (*GDNativeExtensionScriptInstanceFreeMethodList)(GDNativeExtensionScriptInstanceDataPtr p_instance, const GDNativeMethodInfo *p_list);
+
+typedef GDNativeBool (*GDNativeExtensionScriptInstanceHasMethod)(GDNativeExtensionScriptInstanceDataPtr p_instance, const GDNativeStringNamePtr p_name);
+
+typedef void (*GDNativeExtensionScriptInstanceCall)(GDNativeExtensionScriptInstanceDataPtr p_self, const GDNativeStringNamePtr p_method, const GDNativeVariantPtr *p_args, const GDNativeInt p_argument_count, GDNativeVariantPtr r_return, GDNativeCallError *r_error);
+typedef void (*GDNativeExtensionScriptInstanceNotification)(GDNativeExtensionScriptInstanceDataPtr p_instance, int32_t p_what);
+typedef const char *(*GDNativeExtensionScriptInstanceToString)(GDNativeExtensionScriptInstanceDataPtr p_instance, GDNativeBool *r_is_valid);
+
+typedef void (*GDNativeExtensionScriptInstanceRefCountIncremented)(GDNativeExtensionScriptInstanceDataPtr p_instance);
+typedef GDNativeBool (*GDNativeExtensionScriptInstanceRefCountDecremented)(GDNativeExtensionScriptInstanceDataPtr p_instance);
+
+typedef GDNativeObjectPtr (*GDNativeExtensionScriptInstanceGetScript)(GDNativeExtensionScriptInstanceDataPtr p_instance);
+typedef GDNativeBool (*GDNativeExtensionScriptInstanceIsPlaceholder)(GDNativeExtensionScriptInstanceDataPtr p_instance);
+
+typedef void *GDNativeExtensionScriptLanguagePtr;
+
+typedef GDNativeExtensionScriptLanguagePtr (*GDNativeExtensionScriptInstanceGetLanguage)(GDNativeExtensionScriptInstanceDataPtr p_instance);
+
+typedef void (*GDNativeExtensionScriptInstanceFree)(GDNativeExtensionScriptInstanceDataPtr p_instance);
+
+typedef void *GDNativeScriptInstancePtr; // Pointer to ScriptInstance.
+
+typedef struct {
+ GDNativeExtensionScriptInstanceSet set_func;
+ GDNativeExtensionScriptInstanceGet get_func;
+ GDNativeExtensionScriptInstanceGetPropertyList get_property_list_func;
+ GDNativeExtensionScriptInstanceFreePropertyList free_property_list_func;
+ GDNativeExtensionScriptInstanceGetPropertyType get_property_type_func;
+
+ GDNativeExtensionScriptInstanceGetOwner get_owner_func;
+ GDNativeExtensionScriptInstanceGetPropertyState get_property_state_func;
+
+ GDNativeExtensionScriptInstanceGetMethodList get_method_list_func;
+ GDNativeExtensionScriptInstanceFreeMethodList free_method_list_func;
+
+ GDNativeExtensionScriptInstanceHasMethod has_method_func;
+
+ GDNativeExtensionScriptInstanceCall call_func;
+ GDNativeExtensionScriptInstanceNotification notification_func;
+
+ GDNativeExtensionScriptInstanceToString to_string_func;
+
+ GDNativeExtensionScriptInstanceRefCountIncremented refcount_incremented_func;
+ GDNativeExtensionScriptInstanceRefCountDecremented refcount_decremented_func;
+
+ GDNativeExtensionScriptInstanceGetScript get_script_func;
+
+ GDNativeExtensionScriptInstanceIsPlaceholder is_placeholder_func;
+
+ GDNativeExtensionScriptInstanceSet set_fallback_func;
+ GDNativeExtensionScriptInstanceGet get_fallback_func;
+
+ GDNativeExtensionScriptInstanceGetLanguage get_language_func;
+
+ GDNativeExtensionScriptInstanceFree free_func;
+
+} GDNativeExtensionScriptInstanceInfo;
+
/* INTERFACE */
typedef struct {
@@ -304,6 +390,8 @@ typedef struct {
void (*print_warning)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line);
void (*print_script_error)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line);
+ uint64_t (*get_native_struct_size)(const char *p_name);
+
/* GODOT VARIANT */
/* variant general */
@@ -328,6 +416,7 @@ typedef struct {
void (*variant_iter_get)(const GDNativeVariantPtr p_self, GDNativeVariantPtr r_iter, GDNativeVariantPtr r_ret, GDNativeBool *r_valid);
GDNativeBool (*variant_hash_compare)(const GDNativeVariantPtr p_self, const GDNativeVariantPtr p_other);
GDNativeBool (*variant_booleanize)(const GDNativeVariantPtr p_self);
+ void (*variant_sub)(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, GDNativeVariantPtr r_dst);
void (*variant_blend)(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, float p_c, GDNativeVariantPtr r_dst);
void (*variant_interpolate)(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, float p_c, GDNativeVariantPtr r_dst);
void (*variant_duplicate)(const GDNativeVariantPtr p_self, GDNativeVariantPtr r_ret, GDNativeBool p_deep);
@@ -416,22 +505,33 @@ typedef struct {
GDNativeVariantPtr (*array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be an Array ptr
GDNativeVariantPtr (*array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be an Array ptr
+ /* Dictionary functions */
+
+ GDNativeVariantPtr (*dictionary_operator_index)(GDNativeTypePtr p_self, const GDNativeVariantPtr p_key); // p_self should be an Dictionary ptr
+ GDNativeVariantPtr (*dictionary_operator_index_const)(const GDNativeTypePtr p_self, const GDNativeVariantPtr p_key); // p_self should be an Dictionary ptr
+
/* OBJECT */
void (*object_method_bind_call)(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeVariantPtr *p_args, GDNativeInt p_arg_count, GDNativeVariantPtr r_ret, GDNativeCallError *r_error);
void (*object_method_bind_ptrcall)(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_ret);
void (*object_destroy)(GDNativeObjectPtr p_o);
GDNativeObjectPtr (*global_get_singleton)(const char *p_name);
+
void *(*object_get_instance_binding)(GDNativeObjectPtr p_o, void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks);
void (*object_set_instance_binding)(GDNativeObjectPtr p_o, void *p_token, void *p_binding, const GDNativeInstanceBindingCallbacks *p_callbacks);
+ void (*object_set_instance)(GDNativeObjectPtr p_o, const char *p_classname, GDExtensionClassInstancePtr p_instance); /* p_classname should be a registered extension class and should extend the p_o object's class. */
+
GDNativeObjectPtr (*object_cast_to)(const GDNativeObjectPtr p_object, void *p_class_tag);
GDNativeObjectPtr (*object_get_instance_from_id)(GDObjectInstanceID p_instance_id);
GDObjectInstanceID (*object_get_instance_id)(const GDNativeObjectPtr p_object);
- /* CLASSDB */
+ /* SCRIPT INSTANCE */
+
+ GDNativeScriptInstancePtr (*script_instance_create)(const GDNativeExtensionScriptInstanceInfo *p_info, GDNativeExtensionScriptInstanceDataPtr p_instance_data);
- GDNativeClassConstructor (*classdb_get_constructor)(const char *p_classname);
+ /* CLASSDB */
+ GDNativeObjectPtr (*classdb_construct_object)(const char *p_classname); /* The passed class must be a built-in godot class, or an already-registered extension class. In both case, object_set_instance should be called to fully initialize the object. */
GDNativeMethodBindPtr (*classdb_get_method_bind)(const char *p_classname, const char *p_methodname, GDNativeInt p_hash);
void *(*classdb_get_class_tag)(const char *p_classname);
@@ -453,8 +553,8 @@ typedef enum {
GDNATIVE_INITIALIZATION_CORE,
GDNATIVE_INITIALIZATION_SERVERS,
GDNATIVE_INITIALIZATION_SCENE,
- GDNATIVE_INITIALIZATION_EDITOR,
GDNATIVE_INITIALIZATION_DRIVER,
+ GDNATIVE_INITIALIZATION_EDITOR,
GDNATIVE_MAX_INITIALIZATION_LEVEL,
} GDNativeInitializationLevel;
diff --git a/core/extension/make_wrappers.py b/core/extension/make_wrappers.py
new file mode 100644
index 0000000000..862d313fba
--- /dev/null
+++ b/core/extension/make_wrappers.py
@@ -0,0 +1,93 @@
+proto = """
+#define EXBIND$VER($RETTYPE m_name$ARG) \\
+GDVIRTUAL$VER($RETTYPE_##m_name$ARG)\\
+virtual $RETVAL m_name($FUNCARGS) $CONST override { \\
+ $RETPRE\\
+ GDVIRTUAL_REQUIRED_CALL(_##m_name$CALLARGS$RETREF);\\
+ $RETPOST\\
+}
+"""
+
+
+def generate_version(argcount, const=False, returns=False):
+ s = proto
+ sproto = str(argcount)
+ method_info = ""
+ if returns:
+ sproto += "R"
+ s = s.replace("$RETTYPE", "m_ret, ")
+ s = s.replace("$RETVAL", "m_ret")
+ s = s.replace("$RETPRE", "m_ret ret; ZeroInitializer<m_ret>::initialize(ret);\\\n")
+ s = s.replace("$RETPOST", "return ret;\\\n")
+
+ else:
+ s = s.replace("$RETTYPE", "")
+ s = s.replace("$RETVAL", "void")
+ s = s.replace("$RETPRE", "")
+ s = s.replace("$RETPOST", "return;")
+
+ if const:
+ sproto += "C"
+ s = s.replace("$CONST", "const")
+ else:
+ s = s.replace("$CONST", "")
+
+ s = s.replace("$VER", sproto)
+ argtext = ""
+ funcargs = ""
+ callargs = ""
+
+ for i in range(argcount):
+ if i > 0:
+ funcargs += ", "
+
+ argtext += ", m_type" + str(i + 1)
+ funcargs += "m_type" + str(i + 1) + " arg" + str(i + 1)
+ callargs += ", arg" + str(i + 1)
+
+ if argcount:
+ s = s.replace("$ARG", argtext)
+ s = s.replace("$FUNCARGS", funcargs)
+ s = s.replace("$CALLARGS", callargs)
+ else:
+ s = s.replace("$ARG", "")
+ s = s.replace("$FUNCARGS", funcargs)
+ s = s.replace("$CALLARGS", callargs)
+
+ if returns:
+ s = s.replace("$RETREF", ", ret")
+ else:
+ s = s.replace("$RETREF", "")
+
+ return s
+
+
+def run(target, source, env):
+
+ max_versions = 12
+
+ txt = """
+#ifndef GDEXTENSION_WRAPPERS_GEN_H
+#define GDEXTENSION_WRAPPERS_GEN_H
+
+
+"""
+
+ for i in range(max_versions + 1):
+
+ txt += "/* " + str(i) + " Arguments */\n\n"
+ txt += generate_version(i, False, False)
+ txt += generate_version(i, False, True)
+ txt += generate_version(i, True, False)
+ txt += generate_version(i, True, True)
+
+ txt += "#endif"
+
+ with open(target[0], "w") as f:
+ f.write(txt)
+
+
+if __name__ == "__main__":
+ from platform_methods import subprocess_main
+
+ subprocess_main(globals())
diff --git a/core/extension/native_extension.cpp b/core/extension/native_extension.cpp
index 635e53fa9c..076d04a5eb 100644
--- a/core/extension/native_extension.cpp
+++ b/core/extension/native_extension.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,9 @@
#include "core/object/method_bind.h"
#include "core/os/os.h"
-const char *NativeExtension::EXTENSION_LIST_CONFIG_FILE = "res://.godot/extension_list.cfg";
+String NativeExtension::get_extension_list_config_file() {
+ return ProjectSettings::get_singleton()->get_project_data_path().plus_file("extension_list.cfg");
+}
class NativeExtensionMethodBind : public MethodBind {
GDNativeExtensionClassMethodCall call_func;
@@ -47,10 +49,10 @@ class NativeExtensionMethodBind : public MethodBind {
bool vararg;
protected:
- virtual Variant::Type _gen_argument_type(int p_arg) const {
+ virtual Variant::Type _gen_argument_type(int p_arg) const override {
return Variant::Type(get_argument_type_func(method_userdata, p_arg));
}
- virtual PropertyInfo _gen_argument_type_info(int p_arg) const {
+ virtual PropertyInfo _gen_argument_type_info(int p_arg) const override {
GDNativePropertyInfo pinfo;
get_argument_info_func(method_userdata, p_arg, &pinfo);
PropertyInfo ret;
@@ -64,11 +66,13 @@ protected:
}
public:
- virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const {
+#ifdef DEBUG_METHODS_ENABLED
+ virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const override {
return GodotTypeInfo::Metadata(get_argument_metadata_func(method_userdata, p_arg));
}
+#endif
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
Variant ret;
GDExtensionClassInstancePtr extension_instance = p_object->_get_extension_instance();
GDNativeCallError ce{ GDNATIVE_CALL_OK, 0, 0 };
@@ -78,16 +82,16 @@ public:
r_error.expected = ce.expected;
return ret;
}
- virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) {
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
ERR_FAIL_COND_MSG(vararg, "Vararg methods don't have ptrcall support. This is most likely an engine bug.");
GDExtensionClassInstancePtr extension_instance = p_object->_get_extension_instance();
ptrcall_func(method_userdata, extension_instance, (const GDNativeTypePtr *)p_args, (GDNativeTypePtr)r_ret);
}
- virtual bool is_vararg() const {
+ virtual bool is_vararg() const override {
return false;
}
- NativeExtensionMethodBind(const GDNativeExtensionClassMethodInfo *p_method_info) {
+ explicit NativeExtensionMethodBind(const GDNativeExtensionClassMethodInfo *p_method_info) {
method_userdata = p_method_info->method_userdata;
call_func = p_method_info->call_func;
ptrcall_func = p_method_info->ptrcall_func;
@@ -110,7 +114,7 @@ public:
static GDNativeInterface gdnative_interface;
void NativeExtension::_register_extension_class(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_parent_class_name, const GDNativeExtensionClassCreationInfo *p_extension_funcs) {
- NativeExtension *self = (NativeExtension *)p_library;
+ NativeExtension *self = static_cast<NativeExtension *>(p_library);
StringName class_name = p_class_name;
ERR_FAIL_COND_MSG(!String(class_name).is_valid_identifier(), "Attempt to register extension class '" + class_name + "', which is not a valid class identifier.");
@@ -154,14 +158,14 @@ void NativeExtension::_register_extension_class(const GDNativeExtensionClassLibr
extension->native_extension.unreference = p_extension_funcs->unreference_func;
extension->native_extension.class_userdata = p_extension_funcs->class_userdata;
extension->native_extension.create_instance = p_extension_funcs->create_instance_func;
- extension->native_extension.set_object_instance = p_extension_funcs->object_instance_func;
extension->native_extension.free_instance = p_extension_funcs->free_instance_func;
extension->native_extension.get_virtual = p_extension_funcs->get_virtual_func;
+ extension->native_extension.get_rid = p_extension_funcs->get_rid_func;
ClassDB::register_extension_class(&extension->native_extension);
}
void NativeExtension::_register_extension_class_method(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativeExtensionClassMethodInfo *p_method_info) {
- NativeExtension *self = (NativeExtension *)p_library;
+ NativeExtension *self = static_cast<NativeExtension *>(p_library);
StringName class_name = p_class_name;
StringName method_name = p_method_info->name;
@@ -175,7 +179,7 @@ void NativeExtension::_register_extension_class_method(const GDNativeExtensionCl
ClassDB::bind_method_custom(class_name, method);
}
void NativeExtension::_register_extension_class_integer_constant(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_enum_name, const char *p_constant_name, GDNativeInt p_constant_value) {
- NativeExtension *self = (NativeExtension *)p_library;
+ NativeExtension *self = static_cast<NativeExtension *>(p_library);
StringName class_name = p_class_name;
ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension constant '" + String(p_constant_name) + "' for unexisting class '" + class_name + "'.");
@@ -186,7 +190,7 @@ void NativeExtension::_register_extension_class_integer_constant(const GDNativeE
}
void NativeExtension::_register_extension_class_property(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativePropertyInfo *p_info, const char *p_setter, const char *p_getter) {
- NativeExtension *self = (NativeExtension *)p_library;
+ NativeExtension *self = static_cast<NativeExtension *>(p_library);
StringName class_name = p_class_name;
ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class property '" + String(p_info->name) + "' for unexisting class '" + class_name + "'.");
@@ -204,7 +208,7 @@ void NativeExtension::_register_extension_class_property(const GDNativeExtension
}
void NativeExtension::_register_extension_class_property_group(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_group_name, const char *p_prefix) {
- NativeExtension *self = (NativeExtension *)p_library;
+ NativeExtension *self = static_cast<NativeExtension *>(p_library);
StringName class_name = p_class_name;
ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class property group '" + String(p_group_name) + "' for unexisting class '" + class_name + "'.");
@@ -213,7 +217,7 @@ void NativeExtension::_register_extension_class_property_group(const GDNativeExt
}
void NativeExtension::_register_extension_class_property_subgroup(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_subgroup_name, const char *p_prefix) {
- NativeExtension *self = (NativeExtension *)p_library;
+ NativeExtension *self = static_cast<NativeExtension *>(p_library);
StringName class_name = p_class_name;
ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class property subgroup '" + String(p_subgroup_name) + "' for unexisting class '" + class_name + "'.");
@@ -222,7 +226,7 @@ void NativeExtension::_register_extension_class_property_subgroup(const GDNative
}
void NativeExtension::_register_extension_class_signal(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_signal_name, const GDNativePropertyInfo *p_argument_info, GDNativeInt p_argument_count) {
- NativeExtension *self = (NativeExtension *)p_library;
+ NativeExtension *self = static_cast<NativeExtension *>(p_library);
StringName class_name = p_class_name;
ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class signal '" + String(p_signal_name) + "' for unexisting class '" + class_name + "'.");
@@ -243,7 +247,7 @@ void NativeExtension::_register_extension_class_signal(const GDNativeExtensionCl
}
void NativeExtension::_unregister_extension_class(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name) {
- NativeExtension *self = (NativeExtension *)p_library;
+ NativeExtension *self = static_cast<NativeExtension *>(p_library);
StringName class_name = p_class_name;
ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to unregister unexisting extension class '" + class_name + "'.");
@@ -294,9 +298,10 @@ NativeExtension::InitializationLevel NativeExtension::get_minimum_library_initia
ERR_FAIL_COND_V(library == nullptr, INITIALIZATION_LEVEL_CORE);
return InitializationLevel(initialization.minimum_initialization_level);
}
+
void NativeExtension::initialize_library(InitializationLevel p_level) {
ERR_FAIL_COND(library == nullptr);
- ERR_FAIL_COND(p_level <= int32_t(level_initialized));
+ ERR_FAIL_COND_MSG(p_level <= int32_t(level_initialized), vformat("Level '%d' must be higher than the current level '%d'", p_level, level_initialized));
level_initialized = int32_t(p_level);
@@ -323,6 +328,7 @@ void NativeExtension::_bind_methods() {
BIND_ENUM_CONSTANT(INITIALIZATION_LEVEL_CORE);
BIND_ENUM_CONSTANT(INITIALIZATION_LEVEL_SERVERS);
BIND_ENUM_CONSTANT(INITIALIZATION_LEVEL_SCENE);
+ BIND_ENUM_CONSTANT(INITIALIZATION_LEVEL_DRIVER);
BIND_ENUM_CONSTANT(INITIALIZATION_LEVEL_EDITOR);
}
@@ -396,7 +402,7 @@ RES NativeExtensionResourceLoader::load(const String &p_path, const String &p_or
}
}
- if (library_path == String()) {
+ if (library_path.is_empty()) {
if (r_error) {
*r_error = ERR_FILE_NOT_FOUND;
}
diff --git a/core/extension/native_extension.h b/core/extension/native_extension.h
index 52e869ad4d..ebfedfb29a 100644
--- a/core/extension/native_extension.h
+++ b/core/extension/native_extension.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -62,7 +62,7 @@ protected:
static void _bind_methods();
public:
- static const char *EXTENSION_LIST_CONFIG_FILE;
+ static String get_extension_list_config_file();
Error open_library(const String &p_path, const String &p_entry_symbol);
void close_library();
@@ -71,8 +71,8 @@ public:
INITIALIZATION_LEVEL_CORE,
INITIALIZATION_LEVEL_SERVERS,
INITIALIZATION_LEVEL_SCENE,
- INITIALIZATION_LEVEL_EDITOR,
INITIALIZATION_LEVEL_DRIVER,
+ INITIALIZATION_LEVEL_EDITOR,
};
bool is_library_open() const;
diff --git a/core/extension/native_extension_manager.cpp b/core/extension/native_extension_manager.cpp
index 8b7a9df4f1..5436f7d51e 100644
--- a/core/extension/native_extension_manager.cpp
+++ b/core/extension/native_extension_manager.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,14 +40,14 @@ NativeExtensionManager::LoadStatus NativeExtensionManager::load_extension(const
return LOAD_STATUS_FAILED;
}
- if (level >= 0) { //already initialized up to some level
+ if (level >= 0) { // Already initialized up to some level.
int32_t minimum_level = extension->get_minimum_library_initialization_level();
if (minimum_level < MIN(level, NativeExtension::INITIALIZATION_LEVEL_SCENE)) {
return LOAD_STATUS_NEEDS_RESTART;
}
- //initialize up to current level
- for (int32_t i = minimum_level; i < level; i++) {
- extension->initialize_library(NativeExtension::InitializationLevel(level));
+ // Initialize up to current level.
+ for (int32_t i = minimum_level; i <= level; i++) {
+ extension->initialize_library(NativeExtension::InitializationLevel(i));
}
}
native_extension_map[p_path] = extension;
@@ -64,14 +64,14 @@ NativeExtensionManager::LoadStatus NativeExtensionManager::unload_extension(cons
Ref<NativeExtension> extension = native_extension_map[p_path];
- if (level >= 0) { //already initialized up to some level
+ if (level >= 0) { // Already initialized up to some level.
int32_t minimum_level = extension->get_minimum_library_initialization_level();
if (minimum_level < MIN(level, NativeExtension::INITIALIZATION_LEVEL_SCENE)) {
return LOAD_STATUS_NEEDS_RESTART;
}
- //initialize up to current level
+ // Deinitialize down to current level.
for (int32_t i = level; i >= minimum_level; i--) {
- extension->deinitialize_library(NativeExtension::InitializationLevel(level));
+ extension->deinitialize_library(NativeExtension::InitializationLevel(i));
}
}
native_extension_map.erase(p_path);
@@ -84,8 +84,8 @@ bool NativeExtensionManager::is_extension_loaded(const String &p_path) const {
Vector<String> NativeExtensionManager::get_loaded_extensions() const {
Vector<String> ret;
- for (const Map<String, Ref<NativeExtension>>::Element *E = native_extension_map.front(); E; E = E->next()) {
- ret.push_back(E->key());
+ for (const KeyValue<String, Ref<NativeExtension>> &E : native_extension_map) {
+ ret.push_back(E.key);
}
return ret;
}
@@ -97,25 +97,25 @@ Ref<NativeExtension> NativeExtensionManager::get_extension(const String &p_path)
void NativeExtensionManager::initialize_extensions(NativeExtension::InitializationLevel p_level) {
ERR_FAIL_COND(int32_t(p_level) - 1 != level);
- for (Map<String, Ref<NativeExtension>>::Element *E = native_extension_map.front(); E; E = E->next()) {
- E->get()->initialize_library(p_level);
+ for (KeyValue<String, Ref<NativeExtension>> &E : native_extension_map) {
+ E.value->initialize_library(p_level);
}
level = p_level;
}
void NativeExtensionManager::deinitialize_extensions(NativeExtension::InitializationLevel p_level) {
ERR_FAIL_COND(int32_t(p_level) != level);
- for (Map<String, Ref<NativeExtension>>::Element *E = native_extension_map.front(); E; E = E->next()) {
- E->get()->deinitialize_library(p_level);
+ for (KeyValue<String, Ref<NativeExtension>> &E : native_extension_map) {
+ E.value->deinitialize_library(p_level);
}
level = int32_t(p_level) - 1;
}
void NativeExtensionManager::load_extensions() {
- FileAccessRef f = FileAccess::open(NativeExtension::EXTENSION_LIST_CONFIG_FILE, FileAccess::READ);
- while (f && !f->eof_reached()) {
+ Ref<FileAccess> f = FileAccess::open(NativeExtension::get_extension_list_config_file(), FileAccess::READ);
+ while (f.is_valid() && !f->eof_reached()) {
String s = f->get_line().strip_edges();
- if (s != String()) {
+ if (!s.is_empty()) {
LoadStatus err = load_extension(s);
ERR_CONTINUE_MSG(err == LOAD_STATUS_FAILED, "Error loading extension: " + s);
}
diff --git a/core/extension/native_extension_manager.h b/core/extension/native_extension_manager.h
index 89ccd155fe..b8339e4817 100644
--- a/core/extension/native_extension_manager.h
+++ b/core/extension/native_extension_manager.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/input/SCsub b/core/input/SCsub
index 740398b266..b12bf561de 100644
--- a/core/input/SCsub
+++ b/core/input/SCsub
@@ -7,19 +7,15 @@ import input_builders
# Order matters here. Higher index controller database files write on top of lower index database files.
controller_databases = [
- "#core/input/gamecontrollerdb.txt",
- "#core/input/godotcontrollerdb.txt",
+ "gamecontrollerdb.txt",
+ "godotcontrollerdb.txt",
]
-env.Depends("#core/input/default_controller_mappings.gen.cpp", controller_databases)
-env.CommandNoCache(
- "#core/input/default_controller_mappings.gen.cpp",
+gensource = env.CommandNoCache(
+ "default_controller_mappings.gen.cpp",
controller_databases,
env.Run(input_builders.make_default_controller_mappings, "Generating default controller mappings."),
)
env.add_source_files(env.core_sources, "*.cpp")
-
-# Don't warn about duplicate entry here, we need it registered manually for first build,
-# even if later builds will pick it up twice due to above *.cpp globbing.
-env.add_source_files(env.core_sources, "#core/input/default_controller_mappings.gen.cpp", warn_duplicates=False)
+env.add_source_files(env.core_sources, gensource)
diff --git a/core/input/default_controller_mappings.h b/core/input/default_controller_mappings.h
index ba5e650226..f0737eea87 100644
--- a/core/input/default_controller_mappings.h
+++ b/core/input/default_controller_mappings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt
index f136d83496..f2cbaa3698 100644
--- a/core/input/gamecontrollerdb.txt
+++ b/core/input/gamecontrollerdb.txt
@@ -1,54 +1,79 @@
-# Game Controller DB for SDL in 2.0.9 format
+# Game Controller DB for SDL in 2.0.16 format
# Source: https://github.com/gabomdq/SDL_GameControllerDB
# Windows
-03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
-03000000c82d00002038000000000000,8bitdo,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000fa2d00000100000000000000,3dRudder Foot Motion Controller,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
+03000000d0160000040d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
+03000000d0160000050d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
+03000000d0160000060d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
+03000000d0160000070d000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
+03000000d0160000600a000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
+03000000c82d00000031000000000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000531000000000000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,
-03000000c82d000011ab000000000000,8BitDo F30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000008000000210000000000000,8BitDo F30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+030000003512000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000c82d00001028000000000000,8BitDo F30 Arcade Joystick,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
-03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00000151000000000000,8BitDo M30 ModKit,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00005106000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,guide:b2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000151000000000000,8BitDo M30 Modkit,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d0000e002000000000000,8BitDo N30,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b6,platform:Windows,
03000000c82d00000451000000000000,8BitDo N30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,start:b11,platform:Windows,
03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000290000000000000,8Bitdo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,
+03000000c82d00003038000000000000,8Bitdo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,
+03000000c82d000012ab000000000000,8BitDo NES30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00002038000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000751000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000361000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000660000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00002867000000000000,8BitDo S30 Modkit,a:b0,b:b1,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000060000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000061000000000000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
+03000000102800000900000000000000,8Bitdo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d000021ab000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
-03000000102800000900000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00003028000000000000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00003028000000000000,8Bitdo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000351000000000000,8BitDo SN30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000021000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000121000000000000,8BitDo SN30 Pro for Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00000031000000000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000a00500003232000000000000,8Bitdo Zero,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
-03000000a00500003232000000000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
-03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
-03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
-030000008f0e00001200000000000000,Acme GA-02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
-03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000fa190000f0ff000000000000,Acteck AGJ-3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000d81d00000e00000000000000,AC02,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows,
+030000008f0e00001200000000000000,Acme GA02,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+03000000c01100000355000000000000,Acrux,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000fa190000f0ff000000000000,Acteck AGJ 3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000006d0400000bc2000000000000,Action,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:a5~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:a2~,start:b8,x:b3,y:b4,platform:Windows,
+03000000d1180000402c000000000000,ADT1,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a3,rightx:a2,righty:a5,x:b3,y:b4,platform:Windows,
+030000006f0e00001301000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e00001302000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e00001304000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00003901000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ab1200000103000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000000f9000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00001101000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -56,143 +81,274 @@
030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000d62000001d57000000000000,Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000100000008200000000000000,Akishop Customs PS360,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000007c1800000006000000000000,Alienware Dual Compatible PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,
+03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows,
+03000000120c0000100e000000000000,Armor 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000490b00004406000000000000,ASCII Seamic Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+03000000869800002500000000000000,Astro C40 TR PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
+03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
03000000ef0500000300000000000000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
-03000000d6200000e557000000000000,Batarang,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000fd0500000230000000000000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,
+03000000e4150000103f000000000000,Batarang,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000d6200000e557000000000000,Batarang PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,
030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000ad1b000001f9000000000000,BB 070,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000bc2000005250000000000000,Beitong G3,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a3,righty:a4,start:b15,x:b3,y:b4,platform:Windows,
+030000000d0500000208000000000000,Belkin Nostromo N40,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000bc2000000055000000000000,Betop BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000bc2000006312000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000bc2000006321000000000000,BETOP CONTROLLER,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000bc2000006321000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000bc2000006412000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000c01100000555000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000c01100000655000000000000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000790000000700000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000808300000300000000000000,Betop Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+030000006f0e00006401000000000000,BF One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
+03000000300f00000202000000000000,Bigben,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a5,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
+030000006b1400000209000000000000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
-03000000120c0000210e000000000000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
-03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series ,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,
+03000000120c0000200e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d81d00000b00000000000000,Buffalo BSGP1601 Series,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,
+030000006d04000042c2000000000000,ChillStream,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000005e0400008e02000000000000,Controller (XBOX 360 For Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e040000a102000000000000,Controller (Xbox 360 Wireless Receiver for Windows),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e040000ff02000000000000,Controller (Xbox One For Windows) - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e040000ea02000000000000,Controller (Xbox One For Windows) - Wireless,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000b0400003365000000000000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
+030000004c050000c505000000000000,CronusMax Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000d814000007cd000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000d8140000cefa000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,
-03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+030000003807000002cb000000000000,Cyborg,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000a306000022f6000000000000,Cyborg V.3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000f806000000a3000000000000,DA Leader,a:b7,b:b6,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b8,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:b3,rightx:a2,righty:a3,start:b12,x:b4,y:b5,platform:Windows,
+030000001a1c00000001000000000000,Datel,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000451300000830000000000000,Defender Game Racer X7,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000007d0400000840000000000000,Destroyer Tiltpad,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b1,b:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,x:b0,y:b3,platform:Windows,
-03000000791d00000103000000000000,Dual Box WII,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000bd12000002e0000000000000,Dual USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
+03000000791d00000103000000000000,Dual Box Wii,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000c0160000e105000000000000,Dual Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+030000004f040000070f000000000000,Dual Power,a:b8,b:b9,back:b4,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,leftshoulder:b13,leftstick:b6,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b12,rightstick:b7,righttrigger:b15,start:b5,x:b10,y:b11,platform:Windows,
+030000004f04000012b3000000000000,Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
+030000004f04000020b3000000000000,Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
+03000000bd12000002e0000000000000,Dual Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
+03000000ff1100003133000000000000,DualForce,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b1,platform:Windows,
030000008f0e00000910000000000000,DualShock 2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
-030000006f0e00003001000000000000,EA SPORTS PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000317300000100000000000000,DualShock 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+030000006f0e00003001000000000000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000fc0400000250000000000000,Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+030000006e0500000a20000000000000,Elecom DUX60 MMO,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,
03000000b80500000410000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
03000000b80500000610000000000000,Elecom Gamepad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
+030000006e0500000520000000000000,Elecom P301U PlayStation Controller Adapter,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
+03000000411200004450000000000000,Elecom U1012,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
+030000006e0500000320000000000000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
+030000006e0500000e20000000000000,Elecom U3912T,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
+030000006e0500000f20000000000000,Elecom U4013S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
+030000006e0500001320000000000000,Elecom U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006e0500001020000000000000,Elecom U4113S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
+030000006e0500000720000000000000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000242f000000b7000000000000,ESM 9110,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
+03000000101c0000181c000000000000,Essential,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b4,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
-03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-030000006f0e00008401000000000000,Faceoff Deluxe+ Audio Wired Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000852100000201000000000000,FF-GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008500000000000000,Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008400000000000000,Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
-030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,
-03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000341a00000108000000000000,EXEQ RF Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000790000003018000000000000,F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000242f00003900000000000000,F300 Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00008401000000000000,Faceoff Deluxe Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00008001000000000000,Faceoff Pro Nintendo Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000021000000090000000000000,FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+0300000011040000c600000000000000,FC801,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
+03000000852100000201000000000000,FF GP1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700002847000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000028f0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b00002ef0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000038f0000000000000,Fightpad TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700001847000000000000,Fightstick,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700008031000000000000,Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000f806000001a3000000000000,Firestorm,a:b9,b:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b10,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b12,x:b8,y:b4,platform:Windows,
+03000000b50700000399000000000000,Firestorm 2,a:b2,b:b4,back:b10,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,righttrigger:b9,start:b11,x:b3,y:b5,platform:Windows,
+03000000b50700001302000000000000,Firestorm D3,a:b0,b:b2,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,x:b1,y:b3,platform:Windows,
+03000000b40400001024000000000000,Flydigi Apex,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000151900004000000000000000,Flydigi Vader 2,a:b11,b:b10,back:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,leftstick:b1,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b0,righttrigger:b4,rightx:a3,righty:a4,start:b2,x:b9,y:b8,platform:Windows,
+03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Windows,
+03000000b40400001224000000000000,Flydigi Vader 2 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,paddle3:b17,paddle4:b18,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
+030000008305000000a0000000000000,G08XU,a:b0,b:b1,back:b4,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b5,x:b2,y:b3,platform:Windows,
+03000000ac0500002d02000000000000,G2U,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
-03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,
-03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
-030000008f0e00000d31000000000000,GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000280400000140000000000000,GamePad Pro USB,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000260900002625000000000000,GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,
+03000000341a000005f7000000000000,GameCube Controller,a:b2,b:b3,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b1,y:b0,platform:Windows,
+03000000430b00000500000000000000,GameCube Controller,a:b0,b:b2,dpdown:b10,dpleft:b8,dpright:b9,dpup:b11,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a3,rightx:a5,righty:a2,start:b7,x:b1,y:b3,platform:Windows,
+03000000790000004718000000000000,GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
+030000008f0e00000d31000000000000,Gamepad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000280400000140000000000000,GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000ac0500003d03000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000ac0500004d04000000000000,GameSir,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-03000000ffff00000000000000000000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000004c0e00001035000000000000,Gamester,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000000d0f00001110000000000000,GameStick Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+0300000047530000616d000000000000,GameStop,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000c01100000140000000000000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000009b2800003200000000000000,GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,
-030000009b2800006000000000000000,GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,
+03000000b62500000100000000000000,Gametel GT004 01,a:b3,b:b0,dpdown:b10,dpleft:b9,dpright:b8,dpup:b11,leftshoulder:b4,rightshoulder:b5,start:b7,x:b1,y:b2,platform:Windows,
+030000008f0e00001411000000000000,Gamo2 Divaller PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000a857000000000000,Gator Claw,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000c9110000f055000000000000,GC100XF,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000008305000009a0000000000000,Genius,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000008305000031b0000000000000,Genius Maxfire Blaze 3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000451300000010000000000000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000005c1a00003330000000000000,Genius MaxFire Grandias 12V,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
-03000000300f00000b01000000000000,GGE909 Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-03000000f0250000c283000000000000,Gioteck,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000300f00000b01000000000000,GGE909 Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000f0250000c283000000000000,Gioteck PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000f0250000c383000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000f0250000c483000000000000,Gioteck VX2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-030000007d0400000540000000000000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000f0250000c383000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000f0250000c483000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000004f04000026b3000000000000,GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+0300000079000000d418000000000000,GPD Win,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c6240000025b000000000000,GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000007d0400000540000000000000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000007d0400000340000000000000,Gravis G44011 Xterminator,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a2,start:b9,x:b3,y:b4,platform:Windows,
+030000008f0e00000610000000000000,GreenAsia,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a5,righty:a2,start:b11,x:b3,y:b0,platform:Windows,
+03000000ac0500006b05000000000000,GT2a,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000341a00000302000000000000,Hama Scorpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000001008000001e1000000000000,Havit HV-G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,
-03000000d81400000862000000000000,HitBox Edition Cthulhu+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
-03000000632500002605000000000000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000fd0500003902000000000000,Hammerhead,a:b3,b:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b2,lefttrigger:b8,rightshoulder:b7,rightstick:b5,righttrigger:b9,start:b10,x:b0,y:b1,platform:Windows,
+03000000fd0500002a26000000000000,Hammerhead FX,a:b3,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b0,y:b1,platform:Windows,
+03000000fd0500002f26000000000000,Hammerhead FX,a:b4,b:b5,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b1,y:b2,platform:Windows,
+030000000d0f00004900000000000000,Hatsune Miku Sho PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000001008000001e1000000000000,Havit HV G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,
+030000000d0f00000c00000000000000,HEXT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000d81400000862000000000000,HitBox Edition Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
+03000000632500002605000000000000,HJD X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+030000000d0f00000a00000000000000,Hori DOA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00005100000000000000,Hori Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00008600000000000000,Hori Fighting Commander,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f0000ba00000000000000,Hori Fighting Commander,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00008500000000000000,Hori Fighting Commander 2016 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00002500000000000000,Hori Fighting Commander 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00002d00000000000000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00005f00000000000000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00005e00000000000000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00008400000000000000,Hori Fighting Commander 5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00001000000000000000,Hori Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000f0d00000010000000000000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00003200000000000000,Hori Fightstick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000c000000000000000,Hori Fightstick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00000d00000000000000,Hori Fightstick EX2,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000000d0f00003701000000000000,Hori Fightstick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Windows,
+030000000d0f00004000000000000000,Hori Fightstick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00008700000000000000,Hori Fightstick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00008800000000000000,Hori Fightstick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
+030000000d0f00002100000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00002700000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000a000000000000000,Hori Grip TAC4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b13,x:b0,y:b3,platform:Windows,
+030000000d0f00000101000000000000,Hori Mini Hatsune Miku FT,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00000900000000000000,Hori Pad 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00001600000000007803,HORI Real Arcade Pro EX-SE (Xbox 360),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00003801000000000000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Windows,
+030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00002301000000000000,Hori PS4 Controller Light,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+030000000d0f00001100000000000000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00002600000000000000,Hori Real Arcade Pro 3P,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00004b00000000000000,Hori Real Arcade Pro 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00008a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00008b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006f00000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00007000000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00003d00000000000000,Hori Real Arcade Pro N3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b4,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b6,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000ae00000000000000,Hori Real Arcade Pro N4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00008c00000000000000,Hori Real Arcade Pro P4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f0000aa00000000000000,Hori Real Arcade Pro S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000d800000000000000,Hori Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
+030000000d0f00002200000000000000,Hori Real Arcade Pro V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005b00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005c00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000af00000000000000,Hori Real Arcade Pro VHS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00001b00000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b07,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b08,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows,
030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000c900000000000000,Hori Taiko Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00006e00000000000000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00006600000000000000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006400000000000000,Horipad 3TP,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00001300000000000000,Horipad 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f0000ee00000000000000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000250900000017000000000000,HRAP2 on PS/SS/N64 Joypad to USB BOX,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
+030000000d0f00006e00000000000000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006600000000000000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00004200000000000000,Horipad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000ad1b000001f5000000000000,Horipad EXT2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005b1c00002400000000000000,Horipad Mini,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,
+030000000d0f0000ee00000000000000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,
-03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000830500006020000000000000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Windows,
+03000000790000004e95000000000000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows,
+03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000d81d00001000000000000000,iBuffalo BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000005c0a00000285000000000000,iDroidCon,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b6,platform:Windows,
+03000000696400006964000000000000,iDroidCon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000b50700001403000000000000,Impact Black,a:b2,b:b3,back:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
-030000006f0e00002401000000000000,INJUSTICE FightStick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-03000000ac0500002c02000000000000,IPEGA,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-03000000491900000204000000000000,Ipega PG-9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-03000000491900000304000000000000,Ipega PG-9087 - Bluetooth Gamepad,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,
-030000006e0500000a20000000000000,JC-DUX60 ELECOM MMO Gamepad,a:b2,b:b3,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b14,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b15,righttrigger:b13,rightx:a3,righty:a4,start:b20,x:b0,y:b1,platform:Windows,
-030000006e0500000520000000000000,JC-P301U,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
-030000006e0500000320000000000000,JC-U3613M (DInput),a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Windows,
-030000006e0500000720000000000000,JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
+030000006f0e00002401000000000000,Injustice Fightstick PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000830500005130000000000000,InterAct ActionPad,a:b0,b:b1,back:b8,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+03000000fd0500005302000000000000,InterAct ProPad,a:b3,b:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,x:b0,y:b1,platform:Windows,
+03000000ac0500002c02000000000000,Ipega Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000491900000204000000000000,Ipega PG9023,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000491900000304000000000000,Ipega PG9087,+righty:+a5,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,
030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,
-030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,
030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
-030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
-03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000bd12000003c0000000000000,JY-P70UR,a:b1,b:b0,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b4,x:b3,y:b2,platform:Windows,
-03000000242f00002d00000000000000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000242f00008a00000000000000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
+03000000bd12000003c0000000000000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000250900000017000000000000,Joypad to Adapter,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
+03000000ff1100004033000000000000,JPD FFB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a2,start:b15,x:b3,y:b0,platform:Windows,
+03000000242f00002d00000000000000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000242f00008a00000000000000,JYS Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
+03000000c4100000c082000000000000,KADE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000828200000180000000000000,Keio,a:b4,b:b5,back:b8,leftshoulder:b2,lefttrigger:b3,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b1,platform:Windows,
03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+03000000bd12000001e0000000000000,Leadership,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+030000006f0e00000103000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e00000104000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000008f0e00001300000000000000,Logic3,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,
030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000006d0400001dc2000000000000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006d04000018c2000000000000,Logitech F510,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d0400001ec2000000000000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006d04000019c2000000000000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006d0400001ac2000000000000,Logitech Precision,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000006d04000009c2000000000000,Logitech WingMan,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
-03000000380700006652000000000000,Mad Catz C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700005032000000000000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700005082000000000000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008433000000000000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008483000000000000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008134000000000000,Mad Catz FightStick TE2+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008184000000000000,Mad Catz FightStick TE2+ PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700006252000000000000,Mad Catz Micro C.T.R.L.R,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700005645000000000000,Lynx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000222200006000000000000000,Macally,a:b1,b:b2,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700003888000000000000,Mad Catz Arcade Fightstick TE S Plus PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008532000000000000,Mad Catz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700006352000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700006652000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700005032000000000000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700005082000000000000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000003807000038b7000000000000,Mad Catz Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700008433000000000000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008483000000000000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008134000000000000,Mad Catz Fightstick TE2 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008184000000000000,Mad Catz Fightstick TE2 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+78696e70757403000000000000000000,Mad Catz Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700006252000000000000,Mad Catz Micro CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008232000000000000,Mad Catz PlayStation Brawlpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008731000000000000,Mad Catz PlayStation Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000003807000056a8000000000000,Mad Catz PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700001888000000000000,Mad Catz SFIV Fightstick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000380700008081000000000000,Mad Catz SFV Arcade Fightstick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008532000000000000,Madcatz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700003888000000000000,Madcatz Arcade Fightstick TE S+ PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700001888000000000000,MadCatz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-03000000380700008081000000000000,MADCATZ SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,
@@ -201,266 +357,466 @@
03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000008f0e00001030000000000000,Mayflash USB Adapter for original Sega Saturn controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,
+030000008f0e00001030000000000000,Mayflash Sega Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,
0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
-03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000790000002418000000000000,Mega Drive,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,
-03000000380700006382000000000000,MLG GamePad PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000c62400002a89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-03000000c62400002b89000000000000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-03000000c62400001a89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-03000000c62400001b89000000000000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000790000000018000000000000,Mayflash WiiU Pro Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000790000002418000000000000,Mega Drive Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,
+0300000079000000ae18000000000000,Mega Drive Controller,a:b0,b:b1,back:b7,dpdown:b14,dpleft:b15,dpright:b13,dpup:b2,rightshoulder:b6,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+03000000c0160000990a000000000000,Mega Drive Controller,a:b0,b:b1,leftx:a0,lefty:a1,righttrigger:b2,start:b3,platform:Windows,
+030000005e0400002800000000000000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Windows,
+030000005e0400000300000000000000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
+030000005e0400000700000000000000,Microsoft SideWinder,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+030000005e0400000e00000000000000,Microsoft SideWinder Freestyle Pro,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b8,x:b3,y:b4,platform:Windows,
+030000005e0400002700000000000000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Windows,
+03000000280d00000202000000000000,Miller Lite Cantroller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b5,x:b2,y:b3,platform:Windows,
+030000005b1c00002500000000000000,Mini,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,
+03000000ad1b000023f0000000000000,MLG,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a6,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000ad1b00003ef0000000000000,MLG Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700006382000000000000,MLG PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000ffff00000000000000000000,Mocute M053,a:b3,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b11,leftstick:b7,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b6,righttrigger:b4,rightx:a3,righty:a4,start:b8,x:b1,y:b0,platform:Windows,
+03000000d6200000e589000000000000,Moga 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
+03000000d62000007162000000000000,Moga Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
+03000000d6200000ad0d000000000000,Moga Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c62400002a89000000000000,Moga XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c62400002b89000000000000,Moga XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c62400001a89000000000000,Moga XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c62400001b89000000000000,Moga XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-030000006b140000010c000000000000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-03000000921200004b46000000000000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,
-03000000790000004518000000000000,NEXILUX GAMECUBE Controller Adapter,platform:Windows,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,
+03000000f70600000100000000000000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Windows,
+030000006b140000010c000000000000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000006b140000100d000000000000,Nacon Revolution Infinity PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006b140000080d000000000000,Nacon Revolution Unlimited Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000bd12000001c0000000000000,Nebular,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000eb0300000000000000000000,NeGcon Adapter,a:a2,b:b13,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,lefttrigger:a4,leftx:a1,righttrigger:b11,start:b3,x:a3,y:b12,platform:Windows,
+0300000092120000474e000000000000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Windows,
+0300000038070000efbe000000000000,NEO SE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000921200004b46000000000000,NES 2 port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,
+03000000000f00000100000000000000,NES Controller,a:b1,b:b0,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
+03000000571d00002100000000000000,NES Controller,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
+03000000921200004346000000000000,NES Controller,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
+03000000790000004518000000000000,NEXILUX GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,
+03000000050b00000045000000000000,Nexus,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Windows,
03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
-03000000bd12000015d0000000000000,Nintendo Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
+030000007e0500001920000000000000,Nintendo Switch N64 Controller,+rightx:b8,+righty:b2,-rightx:b3,-righty:b7,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Windows,
+030000007e0500001720000000000000,Nintendo Switch Online Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,
-03000000550900001472000000000000,NVIDIA Controller v01.04,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,
-030000004b120000014d000000000000,NYKO AIRFLO,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,
-03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,
+03000000550900001472000000000000,NVIDIA Controller,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,
+03000000550900001072000000000000,NVIDIA Shield,a:b9,b:b8,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b3,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b2,righttrigger:a4,rightx:a2,righty:a5,start:b0,x:b7,y:b6,platform:Windows,
+030000005509000000b4000000000000,NVIDIA Virtual,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000120c00000288000000000000,Nyko Air Flo Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000004b120000014d000000000000,Nyko Airflo,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,
+03000000d62000001d57000000000000,Nyko Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000791d00000900000000000000,Nyko Playpad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000782300000a10000000000000,Onlive Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,
+030000000d0f00000401000000000000,Onyx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000008916000001fd000000000000,Onza CE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a3,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000008916000000fd000000000000,Onza TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000d62000006d57000000000000,OPP PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006b14000001a1000000000000,Orange Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
-03000000362800000100000000000000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,
-03000000120c0000f60e000000000000,P4 Wired Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
-030000006f0e00000901000000000000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000362800000100000000000000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,x:b1,y:b2,platform:Windows,
+03000000120c0000f60e000000000000,P4 Gamepad,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b7,rightshoulder:b4,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
+03000000790000002201000000000000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000006f0e00008501000000000000,PDP Fightpad Pro,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Windows,
+030000006f0e00000901000000000000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000e30500009605000000000000,PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
+03000000632500002306000000000000,PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
+03000000f0250000c183000000000000,PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d9040000160f000000000000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000d620000013a7000000000000,PowerA Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d04000084ca000000000000,Precision,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000c62400001a53000000000000,Pro Ex Mini,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000d62000009f31000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000d6200000c757000000000000,Pro Ex mini PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000632500002306000000000000,PS Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
-03000000e30500009605000000000000,PS to USB convert cable,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000120c0000110e000000000000,Pro5,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000100800000100000000000000,PS1 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
030000008f0e00007530000000000000,PS1 Controller,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b1,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000100800000300000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000250900000088000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000250900006888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b6,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000120a00000100000000000000,PS3 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000120c00001307000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c00001cf1000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000f90e000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000250900000118000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000250900000218000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,
+030000004f1f00000800000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
+03000000888800000804000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,leftshoulder:b10,leftstick:b1,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
+030000008f0e00000300000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000100000008200000000000000,PS360+ v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000ba2200002010000000000000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
+03000000120c00000807000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000111e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000121e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000130e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000150e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000180e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000181e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000191e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000a957000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000aa57000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000f10e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000f21c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000f31c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000f41c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000f51c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000f70e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000160e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000001a1e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000ff000000cb01000000000000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
-03000000300f00000011000000000000,QanBa Arcade JoyStick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,
-03000000300f00001611000000000000,QanBa Arcade JoyStick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
-03000000222c00000020000000000000,QANBA DRONE ARCADE JOYSTICK,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,
-03000000300f00001210000000000000,QanBa Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
-03000000341a00000104000000000000,QanBa Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,
-03000000222c00000223000000000000,Qanba Obsidian Arcade Joystick PS3 Mode,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000222c00000023000000000000,Qanba Obsidian Arcade Joystick PS4 Mode,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+03000000830500005020000000000000,PSX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Windows,
+03000000300f00000111000000000000,Qanba 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00000211000000000000,Qanba 2P,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000300f00000011000000000000,Qanba Arcade Stick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,
+03000000300f00001611000000000000,Qanba Arcade Stick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
+03000000222c00000020000000000000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00001211000000000000,Qanba Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00001210000000000000,Qanba Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
+03000000341a00000104000000000000,Qanba Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,
+03000000222c00000223000000000000,Qanba Obsidian Arcade Stick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000222c00000023000000000000,Qanba Obsidian Arcade Stick PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000008a2400006682000000000000,R1 Mobile Controller,a:b3,b:b1,back:b7,leftx:a0,lefty:a1,start:b6,x:b4,y:b0,platform:Windows,
+03000000086700006626000000000000,RadioShack,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
+030000009b2800002300000000000000,Raphnet 3DO Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows,
+030000009b2800006900000000000000,Raphnet 3DO Adapter,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b2,start:b3,platform:Windows,
+030000009b2800000800000000000000,Raphnet Dreamcast Adapter,a:b2,b:b1,dpdown:b5,dpleft:b6,dpright:b7,dpup:b4,lefttrigger:a2,leftx:a0,righttrigger:a3,righty:a1,start:b3,x:b10,y:b9,platform:Windows,
+030000009b2800003200000000000000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,
+030000009b2800006000000000000000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:+a5,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:+a2,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Windows,
+030000009b2800001800000000000000,Raphnet Jaguar Adapter,a:b2,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b0,righttrigger:b10,start:b3,x:b11,y:b12,platform:Windows,
+030000009b2800000200000000000000,Raphnet NES Adapter,a:b7,b:b6,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b4,platform:Windows,
+030000009b2800004300000000000000,Raphnet Saturn,a:b0,b:b1,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
+030000009b2800000500000000000000,Raphnet Saturn Adapter 2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
+030000009b2800000300000000000000,Raphnet SNES Adapter,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+030000009b2800005600000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
+030000009b2800005700000000000000,Raphnet SNES Adapter,a:b1,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Windows,
+030000009b2800001e00000000000000,Raphnet Vectrex Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a1,lefty:a2,x:b2,y:b3,platform:Windows,
+030000009b2800002b00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
+030000009b2800002c00000000000000,Raphnet Wii Classic Adapter,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a4,start:b3,x:b0,y:b5,platform:Windows,
03000000321500000003000000000000,Razer Hydra,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000321500000204000000000000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000321500000104000000000000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000204000000000000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000104000000000000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000010000000000000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000321500000507000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000321500000707000000000000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000710000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000a10000000000000,Razer Raiju TE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000410000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000910000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000321500000011000000000000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000000d0f00001100000000000000,REAL ARCADE PRO.3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00006a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00006b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008a00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008b00000000000000,Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00007000000000000000,REAL ARCADE PRO.4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00002200000000000000,REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00005b00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00005c00000000000000,Real Arcade Pro.V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000790000001100000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
-03000000bd12000013d0000000000000,Retrolink USB SEGA Saturn Classic,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,
-0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
-0300000000f00000f100000000000000,RetroUSB.com Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
+03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
+03000000830500006020000000000000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
+03000000bd12000013d0000000000000,Retrolink Sega Saturn Classic Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,
+03000000bd12000015d0000000000000,Retrolink Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
+0300000000f000000300000000000000,RetroUSB RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
+0300000000f00000f100000000000000,RetroUSB Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
+03000000830500000960000000000000,Revenger,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b5,platform:Windows,
030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000006b140000020d000000000000,Revolution Pro Controller 2(1/2),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000006b140000020d000000000000,Revolution Pro Controller 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00001f01000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e00004601000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c6240000fefa000000000000,Rock Candy Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000004f04000003d0000000000000,run'n'drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000004f04000001d0000000000000,Rumble Force,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
+030000008916000000fe000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c6240000045d000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
-03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
-03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000a306000023f6000000000000,Saitek Cyborg V.1 Game,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00001201000000000000,Saitek Dual Analog,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
03000000a30600000701000000000000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Windows,
-03000000a30600000cff000000000000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,
+03000000a30600000cff000000000000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b0,y:b1,platform:Windows,
+03000000a30600000d5f000000000000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
+03000000a30600000dff000000000000,Saitek P2600,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
03000000a30600000c04000000000000,Saitek P2900,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
-03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000a306000018f5000000000000,Saitek P3200,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00001001000000000000,Saitek P480 Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000a30600000901000000000000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b5,rightx:a3,righty:a2,x:b0,y:b1,platform:Windows,
03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
-03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
-03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
-03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
-03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000a30600002106000000000000,Saitek PS1000 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000a306000020f6000000000000,Saitek PS2700 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00001101000000000000,Saitek Rumble,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000e804000000a0000000000000,Samsung EIGP20,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c01100000252000000000000,Sanwa Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+03000000c01100004350000000000000,Sanwa Micro Grip P3,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,x:b3,y:b2,platform:Windows,
+03000000411200004550000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a1,righty:a2,start:b9,x:b1,y:b3,platform:Windows,
+03000000c01100004150000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
+03000000c01100004450000000000000,Sanwa Online Grip,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b14,x:b3,y:b4,platform:Windows,
03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
-0300000000050000289b000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
-030000009b2800000500000000000000,Saturn_Adapter_2.0,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
-03000000a30c00002500000000000000,Sega Genesis Mini 3B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,
-03000000a30c00002400000000000000,Sega Mega Drive Mini 6B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
-03000000341a00000208000000000000,SL-6555-SBK,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
-03000000341a00000908000000000000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-030000008f0e00000800000000000000,SpeedLink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000830500006120000000000000,Sanwa Smart Grip II,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,x:b1,y:b3,platform:Windows,
+03000000c01100000051000000000000,Satechi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+030000004f04000028b3000000000000,Score A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,
+03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
+0300000000050000289b000000000000,Sega Saturn Adapter,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
+0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,
+03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
+030000003b07000004a1000000000000,SFX,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Windows,
+03000000120c00001c1e000000000000,SnakeByte 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+0300000003040000c197000000000000,SNES Controller,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+03000000571d00002000000000000000,SNES Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
+0300000081170000960a000000000000,SNES Controller,a:b4,b:b0,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b5,y:b1,platform:Windows,
+03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+03000000ff000000cb01000000000000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
+03000000341a00000208000000000000,Speedlink 6555,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
+03000000341a00000908000000000000,Speedlink 6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000380700001722000000000000,Speedlink Competition Pro,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,x:b2,y:b3,platform:Windows,
+030000008f0e00000800000000000000,Speedlink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000c01100000591000000000000,Speedlink Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000d11800000094000000000000,Stadia Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b11,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
+03000000de280000fc11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000de280000ff11000000000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000120c0000160e000000000000,Steel Play Metaltech PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000110100001914000000000000,SteelSeries,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000381000001214000000000000,SteelSeries Free,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
03000000110100003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000381000001814000000000000,SteelSeries Stratus XL,a:b0,b:b1,back:b18,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,guide:b19,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b2,y:b3,platform:Windows,
-03000000790000001c18000000000000,STK-7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-03000000ff1100003133000000000000,SVEN X-PAD,a:b2,b:b3,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a4,start:b5,x:b0,y:b1,platform:Windows,
-03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000457500002211000000000000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000004f04000007d0000000000000,T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000004f0400000ab1000000000000,T.16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,
+03000000790000001c18000000000000,STK 7024X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000381000003014000000000000,Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000381000003114000000000000,Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700003847000000000000,Street Fighter Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
+030000001f08000001e4000000000000,Super Famicom Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
+03000000790000000418000000000000,Super Famicom Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
+03000000d620000011a7000000000000,Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000f600000000000000,Switch Hori,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000457500002211000000000000,Szmy Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000004f0400000ab1000000000000,T16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,
+030000000d0f00007b00000000000000,TAC GEAR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000d814000001a0000000000000,TE Kitty,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
+03000000c61100001000000000000000,Tencent Xianyou Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
+03000000790000002601000000000000,TGZ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
-030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000004f0400000ed0000000000000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000004f04000023b3000000000000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000004f0400000ed0000000000000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000004f04000008d0000000000000,ThrustMaster Ferrari 150 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Windows,
030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
-03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+030000004f04000003d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000004f04000009d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000666600000488000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+030000004f04000007d0000000000000,TMini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000c01100000055000000000000,Tronsmart,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000b80500000210000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000004f04000087b6000000000000,TWCS Throttle,dpdown:b8,dpleft:b9,dpright:b7,dpup:b6,leftstick:b5,lefttrigger:-a5,leftx:a0,lefty:a1,righttrigger:+a5,platform:Windows,
-03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-030000006e0500001320000000000000,U4113,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000411200000450000000000000,Twin Shock,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Windows,
+03000000d90400000200000000000000,TwinShock PS2 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000300f00000701000000000000,USB 4-Axis 12-Button Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-03000000341a00002308000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-030000005509000000b4000000000000,USB gamepad,a:b10,b:b11,back:b5,dpdown:b1,dpleft:b2,dpright:b3,dpup:b0,guide:b14,leftshoulder:b8,leftstick:b6,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b7,righttrigger:a5,rightx:a2,righty:a3,start:b4,x:b12,y:b13,platform:Windows,
-030000006b1400000203000000000000,USB gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-03000000790000000a00000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
-03000000f0250000c183000000000000,USB gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000ff1100004133000000000000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-03000000632500002305000000000000,USB Vibration Joystick (BM),a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000000b0400003065000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
+03000000242f00006e00000000000000,USB Controller,a:b1,b:b4,back:b10,leftshoulder:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b3,platform:Windows,
+03000000300f00000701000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000341a00002308000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000666600000188000000000000,USB Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000666600000288000000000000,USB Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+030000006b1400000203000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000790000000a00000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+03000000b404000081c6000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
+03000000b50700001503000000000000,USB Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000bd12000012d0000000000000,USB Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
+03000000ff1100004133000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000632500002305000000000000,USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000790000001a18000000000000,Venom,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000790000001b18000000000000,Venom Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000006f0e00000302000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000006f0e00000702000000000000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00000302000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00000702000000000000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
0300000034120000adbe000000000000,vJoy Device,a:b0,b:b1,back:b15,dpdown:b6,dpleft:b7,dpright:b8,dpup:b5,guide:b16,leftshoulder:b9,leftstick:b13,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b14,righttrigger:b12,rightx:a3,righty:a4,start:b4,x:b2,y:b3,platform:Windows,
+03000000120c0000ab57000000000000,Warrior Joypad JS083,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000007e0500003003000000000000,WiiU Pro,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b6,leftstick:b11,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b12,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
+0300000032150000030a000000000000,Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000ff02000000000000,Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+0300000032150000140a000000000000,Wolverine,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000002e160000efbe000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700001647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700002045000000000000,Xbox 360 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700002644000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a5,start:b8,x:b2,y:b3,platform:Windows,
+03000000380700002647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000003807000026b7000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700003647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a7,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400001907000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400009102000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000000fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000001fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000016f0000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b00008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c62400000053000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c6240000fdfa000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000a102000000000000,Xbox 360 Wireless Receiver,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000002a0600002000000000000000,Xbox Controller,a:b0,b:b1,back:b13,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b5,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b15,righttrigger:b7,rightx:a2,righty:a5,start:b12,x:b2,y:b3,platform:Windows,
+03000000300f00008888000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:b13,dpleft:b10,dpright:b11,dpup:b12,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000380700001645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000380700002645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700003645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000380700008645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400000202000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000000d0f00006300000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000fd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e0000a802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e0000c802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c62400003a54000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-03000000450c00002043000000000000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-03000000ac0500005b05000000000000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
-03000000172700004431000000000000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000450c00002043000000000000,Xeox SL6556BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+030000006f0e00000300000000000000,XGear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
+03000000ac0500005b05000000000000,Xiaoji Gamesir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000172700004431000000000000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000790000004f18000000000000,ZD-T Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-03000000120c0000101e000000000000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000790000004f18000000000000,ZDT Android Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000120c0000101e000000000000,Zeroplus P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
# Mac OS X
-030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+030000008f0e00000300000009010000,2In1 Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000c82d00000031000001000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00000531000000020000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
-03000000c82d00005106000000010000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00005106000000010000,8BitDo M30,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
-030000003512000012ab000001000000,8BitDo NES30 Gamepad,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
+030000003512000012ab000001000000,8BitDo NES30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d000012ab000001000000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00002028000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000022000000090000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000190000001000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
-03000000102800000900000000000000,8Bitdo SFC30 GamePad Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
-03000000c82d00001290000001000000,8BitDo SN30 Gamepad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
-03000000c82d00004028000000010000,8Bitdo SN30 GamePad,a:b1,b:b0,x:b4,y:b3,back:b10,start:b11,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpdown:+a1,dpleft:-a0,dpright:+a0,platform:Mac OS X,
+03000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000660000000020000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000102800000900000000000000,8Bitdo SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00001290000001000000,8BitDo SN30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00004028000000010000,8Bitdo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
-03000000c82d00000031000001000000,8BitDo Wireless Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000a00500003232000008010000,8Bitdo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000a00500003232000009010000,8Bitdo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a31,start:b11,x:b4,y:b3,platform:Mac OS X,
-03000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
-03000000a00500003232000009010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,
+03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000ef0500000300000000020000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,
-03000000491900001904000001010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Mac OS X,
-03000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000120c0000200e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000120c0000210e000000010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000120c0000200e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000120c0000210e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000d8140000cecf000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,
-03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000a306000022f6000001030000,Cyborg V3 Rumble Pad PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00008400000000010000,Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00008500000000010000,Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
+03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle3:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Mac OS X,
03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,
-03000000ad1b000001f9000000000000,Gamestop BB-070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+03000000ad1b000001f9000000000000,Gamestop BB070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000006f0e00000102000000000000,GameStop Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-030000007d0400000540000001010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000006f0e00000102000000000000,GameStop Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000280400000140000000020000,Gravis Gamepad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000008f0e00000300000007010000,GreenAsia Inc. USB Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,
+030000008f0e00000300000007010000,GreenAsia Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,
030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00005f00000000010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00005e00000000010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00005f00000000000000,HORI Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00005e00000000000000,HORI Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00004d00000000000000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00006e00000000010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00006600000000010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00006600000000000000,HORIPAD FPS PLUS 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f0000ee00000000010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00005f00000000010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00006e00000000010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00006600000000010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00006600000000000000,Horipad FPS Plus 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f0000ee00000000010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,
-03000000830500006020000000010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
-03000000830500006020000000000000,iBuffalo USB 2-axis 8-button Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
+03000000830500006020000000000000,iBuffalo Gamepad,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Mac OS X,
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Mac OS X,
-03000000242f00002d00000007010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000242f00002d00000007010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+030000006d04000019c2000000000000,Logitech Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000020000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000000030000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000016c2000014040000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000006d04000016c2000000000000,Logitech F310 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000006d04000018c2000000000000,Logitech F510 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000006d04000016c2000000000000,Logitech F310,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000006d04000018c2000000000000,Logitech F510,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006d04000019c2000005030000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000006d0400001fc2000000000000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-030000006d04000018c2000000010000,Logitech RumblePad 2 USB,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000006d04000019c2000000000000,Logitech Wireless Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000380700005032000000010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000380700005082000000010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000380700008433000000010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000380700008483000000010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,
+030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X,
0300000079000000d218000026010000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000d620000010a7000003010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,
03000000790000000018000000010000,Mayflash Wii U Pro Controller Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
-03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
-03000000d8140000cecf000000000000,MC Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000005e0400002700000001010000,Microsoft SideWinder Plug & Play Game Pad,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,leftx:a0,lefty:a1,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,
-03000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
-03000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
-03000000c62400002b89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
-03000000632500007505000000020000,NEOGEO mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,
+03000000790000000018000000000000,Mayflash WiiU Pro Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
+030000005e0400002800000002010000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Mac OS X,
+030000005e0400002700000001010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,
+03000000d62000007162000001000000,Moga Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
+03000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c62400002b89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000632500007505000000020000,NeoGeo mini PAD Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000921200004b46000003020000,NES 2-port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Mac OS X,
030000001008000001e5000006010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Mac OS X,
-03000000d620000011a7000000020000,Nintendo Switch Core (Plus) Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000d620000011a7000010050000,Nintendo Switch PowerA Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000d620000011a7000000020000,Nintendo Switch Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000d620000011a7000010050000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
030000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
-03000000550900001472000025050000,NVIDIA Controller v01.04,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,
-030000006f0e00000901000002010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000008f0e00000300000000000000,Piranha xtreme,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
-030000004c050000da0c000000010000,Playstation Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000550900001472000025050000,NVIDIA Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,
+030000006f0e00000901000002010000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
+030000004c050000da0c000000010000,PlayStation Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000100800000300000006010000,PS2 Adapter,a:b2,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
@@ -470,86 +826,102 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-03000000321500000204000000010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000321500000104000000010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000321500000010000000010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000321500000204000000010000,Razer Panthera PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000321500000104000000010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000321500000010000000010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000321500000507000001010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
-03000000321500000011000000010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000321500000011000000010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-03000000790000001100000000000000,Retrolink Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a3,lefty:a4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000c6240000fefa000000000000,Rock Candy Gamepad for PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+03000000c6240000fefa000000000000,Rock Candy PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000730700000401000000010000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Mac OS X,
03000000811700007e05000000000000,Sega Saturn,a:b2,b:b4,dpdown:b16,dpleft:b15,dpright:b14,dpup:b17,leftshoulder:b8,lefttrigger:a5,leftx:a0,lefty:a2,rightshoulder:b9,righttrigger:a4,start:b13,x:b0,y:b6,platform:Mac OS X,
-03000000b40400000a01000000000000,Sega Saturn USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,
+03000000b40400000a01000000000000,Sega Saturn,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Mac OS X,
030000003512000021ab000000000000,SFC30 Joystick,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
0300000000f00000f100000000000000,SNES RetroPort,a:b2,b:b3,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,rightshoulder:b7,start:b6,x:b0,y:b1,platform:Mac OS X,
030000004c050000e60c000000010000,Sony DualSense,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000004c050000a00b000000000000,Sony DualShock 4 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000cc09000000000000,Sony DualShock 4 V2,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000004c050000a00b000000000000,Sony DualShock 4 Wireless Adaptor,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000d11800000094000000010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
030000005e0400008e02000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000110100002014000000000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
+05000000484944204465766963650000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
+050000004e696d6275732b008b000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
+05000000556e6b6e6f776e2048494400,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
-03000000457500002211000000010000,SZMY-POWER PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000457500002211000000010000,SZMY Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,
-030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000004f0400000ed0000000020000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,
-03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
-03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000bd12000015d0000000010000,Tomee Retro Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000bd12000015d0000000000000,Tomee SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,
-030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000791d00000103000009010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,
050000005769696d6f74652028313800,Wii U Pro Controller,a:b16,b:b15,back:b7,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b8,leftshoulder:b19,leftstick:b23,lefttrigger:b21,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b24,righttrigger:b22,rightx:a2,righty:a3,start:b6,x:b18,y:b17,platform:Mac OS X,
-030000005e0400008e02000000000000,X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-030000006f0e00000104000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-03000000c6240000045d000000000000,Xbox 360 Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000006f0e00000104000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+03000000c6240000045d000000000000,Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-030000005e040000050b000003090000,Xbox Elite Wireless Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
-03000000c62400003a54000000000000,Xbox One PowerA Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-030000005e040000d102000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-030000005e040000dd02000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-030000005e040000e302000000000000,Xbox One Wired Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e040000050b000003090000,Xbox Elite Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000130b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000200b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
+030000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+030000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c62400003a54000000000000,Xbox One PowerA Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
-030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
-030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
-030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
-03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,
-03000000120c0000100e000000010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000120c0000101e000000010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000120c0000100e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000120c0000101e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
# Linux
+030000005e0400008e02000020010000,8BitDo Adapter,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c82d00000031000011010000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000021000000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00001038000000010000,8Bitdo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000650000011010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,platform:Linux,
05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000190000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
-03000000c82d00000190000011010000,8Bitdo NES30 Pro 8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000660000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+030000003512000012ab000010010000,8Bitdo SFC30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
+030000003512000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
-030000003512000012ab000010010000,8Bitdo SFC30 GamePad,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
-05000000102800000900000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
-05000000c82d00003028000000010000,8Bitdo SFC30 GamePad,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
+05000000102800000900000000010000,8Bitdo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00003028000000010000,8Bitdo SFC30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
@@ -558,218 +930,252 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
-05000000202800000900000000010000,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
-03000000c82d00000031000011010000,8BitDo Wireless Adapter (DInput),a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-030000005e0400008e02000020010000,8BitDo Wireless Adapter (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
+05000000a00500003232000001000000,8Bitdo Zero,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
+05000000a00500003232000008010000,8Bitdo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
+050000005e040000e002000030110000,8BitDo Zero 2,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
05000000c82d00003032000000010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
-050000005e040000e002000030110000,8BitDo Zero 2 (XInput),a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
-05000000a00500003232000001000000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
-05000000a00500003232000008010000,8Bitdo Zero GamePad,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
-03000000c01100000355000011010000,ACRUX USB GAME PAD,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006f0e00001302000000010000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006f0e00003901000020060000,Afterglow Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c01100000355000011010000,Acrux Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00003901000000430000,Afterglow Prismatic Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006f0e00003901000013020000,Afterglow Prismatic Wired Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000100000008200000011010000,Akishop Customs PS360+ v1.66,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-030000007c1800000006000010010000,Alienware Dual Compatible Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
-05000000491900000204000021000000,Amazon Fire Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000006f0e00003901000013020000,Afterglow Prismatic Controller 048-007-NA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00001302000000010000,Afterglow Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00003901000020060000,Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000100000008200000011010000,Akishop Customs PS360,a:b1,b:b2,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+030000007c1800000006000010010000,Alienware Dual Compatible Game PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
+05000000491900000204000021000000,Amazon Fire Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b17,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b12,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000491900001904000011010000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Linux,
05000000710100001904000000010000,Amazon Luna Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
-05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
-05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
+05000000050b00000045000031000000,Asus Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
+05000000050b00000045000040000000,Asus Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
03000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,
+03000000503200000110000011010000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,
05000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,
-03000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
-05000000503200000210000000000000,Atari Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
+05000000503200000110000044010000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,
+05000000503200000110000046010000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,
+03000000503200000210000000000000,Atari Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux,
+03000000503200000210000011010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
+05000000503200000210000000000000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
+05000000503200000210000045010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
+05000000503200000210000046010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
03000000120c00000500000010010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,
03000000ef0500000300000000010000,AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Linux,
-03000000c62400001b89000011010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c62400001b89000011010000,BDA MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000d62000002a79000011010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000c21100000791000011010000,Be1 GC101 Controller 1.03 mode,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-03000000c31100000791000011010000,Be1 GC101 GAMEPAD 1.03 mode,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-030000005e0400008e02000003030000,Be1 GC101 Xbox 360 Controller mode,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000666600006706000000010000,boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
-03000000120c0000200e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000120c0000210e000011010000,Brook Mars,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000c21100000791000011010000,Be1 GC101 Controller 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000c31100000791000011010000,Be1 GC101 Controller 1.03,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000005e0400008e02000003030000,Be1 GC101 Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+05000000bc2000000055000001000000,BETOP AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000bc2000006412000011010000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b30,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+030000006b1400000209000011010000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000666600006706000000010000,Boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
+03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-03000000ffff0000ffff000000010000,Chinese-made Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
-03000000a306000022f6000011010000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
-03000000b40400000a01000000010000,CYPRESS USB Gamepad,a:b0,b:b1,back:b5,guide:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
-03000000790000000600000010010000,DragonRise Inc. Generic USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
+03000000a306000022f6000011010000,Cyborg V3 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
030000004f04000004b3000010010000,Dual Power 2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000341a000005f7000010010000,GameCube {HuiJia USB box},a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
+03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+030000006e0500000320000010010000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
+030000006e0500000720000010010000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Linux,
+03000000430b00000300000000010000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
+03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000ac0500002d0200001b010000,Gamesir G4s,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b33,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000bc2000005656000011010000,Gamesir T4w,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000008f0e00000800000010010000,Gasia Co. Ltd PS(R) Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-030000006f0e00001304000000010000,Generic X-Box pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-03000000f0250000c183000010010000,Goodbetterbest Ltd USB Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000007d0400000540000000010000,Gravis Eliminator GamePad Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-03000000280400000140000000010000,Gravis GamePad Pro USB ,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-030000008f0e00000610000000010000,GreenAsia Electronics 4Axes 12Keys GamePad ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,
-030000008f0e00001200000010010000,GreenAsia Inc. USB Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
+030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+03000000280400000140000000010000,Gravis Pro,a:b1,b:b2,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+030000008f0e00000610000000010000,GreenAsia Electronics Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a2,start:b11,x:b3,y:b0,platform:Linux,
+030000008f0e00001200000010010000,GreenAsia Joystick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
0500000047532067616d657061640000,GS gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000f0250000c383000010010000,GT VX2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000d81400000862000011010000,HitBox (PS3/PC) Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,
-03000000c9110000f055000011010000,HJC Game GAMEPAD,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-03000000632500002605000010010000,HJD-X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-030000000d0f00000d00000000010000,hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftx:b4,lefty:b5,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,
-030000000d0f00001000000011010000,HORI CO. LTD. FIGHTING STICK 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f0000c100000011010000,HORI CO. LTD. HORIPAD S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f00006a00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f00006b00000011010000,HORI CO. LTD. Real Arcade Pro.4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f00002200000011010000,HORI CO. LTD. REAL ARCADE Pro.V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f00008500000010010000,HORI Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+06000000adde0000efbe000002010000,Hidromancer Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000d81400000862000011010000,HitBox PS3 PC Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,
+03000000c9110000f055000011010000,HJC Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+03000000632500002605000010010000,HJDX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000000d0f00000d00000000010000,Hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,
+030000000d0f00006d00000020010000,Hori EDGE 301,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:+a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f00008500000010010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-030000000d0f00005f00000011010000,Hori Fighting Commander 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f00005e00000011010000,Hori Fighting Commander 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00005001000009040000,Hori Fighting Commander OCTA Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f00001000000011010000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+03000000ad1b000003f5000033050000,Hori Fightstick VX,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b8,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
+030000000d0f00004d00000011010000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f0000aa00000011010000,HORI Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-030000000d0f0000d800000072056800,HORI Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
-030000000d0f00001600000000010000,Hori Real Arcade Pro.EX-SE (Xbox 360),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
-030000000d0f00006e00000011010000,HORIPAD 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f00006600000011010000,HORIPAD 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f0000ee00000011010000,HORIPAD mini4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f00006700000001010000,HORIPAD ONE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f00003801000011010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Linux,
+030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f0000aa00000011010000,Hori Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+030000000d0f00002200000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00006a00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00006b00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00001600000000010000,Hori Real Arcade Pro EXSE,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
+030000000d0f00006e00000011010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f0000c100000011010000,Horipad S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+050000000d0f0000f600000001000000,HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+03000000341a000005f7000010010000,HuiJia GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,
03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
-050000006964726f69643a636f6e0000,idroid:con,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000b50700001503000010010000,impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
-03000000d80400008200000003000000,IMS PCU#0 Gamepad Interface,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,
-03000000fd0500000030000000010000,InterAct GoPad I-73000 (Fighting Game Layout),a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,
-0500000049190000020400001b010000,Ipega PG-9069 - Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-03000000632500007505000011010000,Ipega PG-9099 - Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-030000006e0500000320000010010000,JC-U3613M - DirectInput Mode,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
-03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
-03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
-03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
+050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000b50700001503000010010000,Impact,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
+03000000d80400008200000003000000,IMS PCU0,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b5,x:b3,y:b2,platform:Linux,
+03000000fd0500000030000000010000,InterAct GoPad I73000,a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,
+03000000fd0500002a26000000010000,InterAct HammerHead FX,a:b3,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b2,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
+0500000049190000020400001b010000,Ipega PG 9069,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000632500007505000011010000,Ipega PG 9099,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000300f00001001000010010000,Jess Tech Dual Analog Rumble,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
+03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
+03000000ba2200002010000001010000,Jess Technology Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
030000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
050000007e0500000620000001000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Linux,
030000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
050000007e0500000720000001000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
03000000bd12000003c0000010010000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000242f00002d00000011010000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-03000000242f00008a00000011010000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,
+03000000242f00002d00000011010000,JYS Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000242f00008a00000011010000,JYS Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,
030000006f0e00000103000000020000,Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006d040000d1ca000000000000,Logitech Chillstream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d04000019c2000010010000,Logitech Cordless RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d04000016c2000010010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d04000016c2000011010000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006d0400001dc2000014400000,Logitech F310 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006d0400001ec2000019200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006d0400000ac2000010010000,Logitech Inc. WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
+030000006d0400001dc2000014400000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006d0400001ec2000019200000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006d0400001ec2000020200000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006d04000019c2000011010000,Logitech F710,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006d0400001fc2000005030000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
-050000004d4f435554452d3035305800,M54-PC,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-05000000380700006652000025010000,Mad Catz C.T.R.L.R ,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700005032000011010000,Mad Catz FightPad PRO (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700005082000011010000,Mad Catz FightPad PRO (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000006d0400000ac2000010010000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
+05000000380700006652000025010000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700008532000010010000,Mad Catz Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700005032000011010000,Mad Catz Fightpad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700005082000011010000,Mad Catz Fightpad Pro PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000ad1b00002ef0000090040000,Mad Catz Fightpad SFxT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Linux,
-03000000380700008034000011010000,Mad Catz fightstick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700008084000011010000,Mad Catz fightstick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700008433000011010000,Mad Catz FightStick TE S+ (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700008483000011010000,Mad Catz FightStick TE S+ (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700001647000010040000,Mad Catz Wired Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000380700003847000090040000,Mad Catz Wired Xbox 360 Controller (SFIV),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+03000000380700008034000011010000,Mad Catz Fightstick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700008084000011010000,Mad Catz Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700008433000011010000,Mad Catz Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700008483000011010000,Mad Catz Fightstick TE S PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700001888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700003888000010010000,Mad Catz Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000380700001647000010040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000380700003847000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000242f0000f700000001010000,Magic-S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,
0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000242f0000f700000001010000,Mayflash Magic S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
-03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
+03000000780000000600000010010000,Microntek Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
+030000005e0400002800000000010000,Microsoft Dual Strike,a:b3,b:b2,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,rightx:a0,righty:a1~,start:b5,x:b1,y:b0,platform:Linux,
030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
-030000005e0400008e02000004010000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400008e02000062230000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-050000005e040000050b000003090000,Microsoft X-Box One Elite 2 pad,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-030000005e040000e302000003020000,Microsoft X-Box One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e040000d102000001010000,Microsoft X-Box One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e040000dd02000003020000,Microsoft X-Box One pad (Firmware 2015),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e040000d102000003020000,Microsoft X-Box One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400008502000000010000,Microsoft X-Box pad (Japan),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
-030000005e0400008902000021010000,Microsoft X-Box pad v2 (US),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
-030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e040000ea02000008040000,Microsoft Xbox One S pad - Wired,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000c62400001a53000000010000,Mini PE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400000700000000010000,Microsoft SideWinder Gamepad,a:b0,b:b1,back:b8,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux,
+030000005e0400002700000000010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Linux,
+030000005e0400008502000000010000,Microsoft Xbox,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
+030000005e0400008e02000001000000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.1,dpleft:h0.2,dpright:h0.8,dpup:h0.4,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000004010000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000056210000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000062230000,Microsoft Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000d102000001010000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000d102000003020000,Microsoft Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000dd02000003020000,Microsoft Xbox One 2015,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000e302000003020000,Microsoft Xbox One Elite,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000000b000008040000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+050000005e040000050b000003090000,Microsoft Xbox One Elite 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000005e040000ea02000008040000,Microsoft Xbox One S,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008902000021010000,Microsoft Xbox pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
-05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
+050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+050000004d4f435554452d3035305800,Mocute 054X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000d6200000e589000001000000,Moga 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
-05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
-03000000c62400002b89000011010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-05000000c62400002a89000000010000,MOGA XP5-A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-05000000c62400001a89000000010000,MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-03000000250900006688000000010000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
-030000006b140000010c000010010000,NACON GC-400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+05000000d62000007162000001000000,Moga Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
+03000000c62400002b89000011010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b22,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000c62400001a89000000010000,MOGA XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000250900006688000000010000,MP8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
+030000006b140000010c000010010000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000000d0f00000900000010010000,Natec Genesis P44,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000790000004518000010010000,NEXILUX GAMECUBE Controller Adapter,a:b1,b:b0,x:b2,y:b3,start:b9,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:a3,righttrigger:a4,platform:Linux,
+030000004f1f00000800000011010000,NeoGeo PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+0300000092120000474e000000010000,NeoGeo X Arcade Stick,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b3,y:b2,platform:Linux,
+03000000790000004518000010010000,Nexilux GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,
+050000004e696d6275732b0000000000,Nimbus Plus,a:b0,b:b1,back:b10,guide:b11,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Linux,
060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
-060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,
03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,
-050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b9,b:b8,back:b5,leftshoulder:b2,leftstick:b6,leftx:a1,lefty:a0~,rightshoulder:b4,start:b0,x:b7,y:b10,platform:Linux,
+060000007e0500000620000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+060000007e0500000820000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b16,b:b15,back:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b14,y:b17,platform:Linux,
+050000007e0500001920000001000000,Nintendo Switch N64 Controller,+rightx:b8,+righty:b2,-rightx:b3,-righty:b7,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Linux,
+050000007e0500001720000001000000,Nintendo Switch Online Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+03000000d620000013a7000011010000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000d620000011a7000011010000,Nintendo Switch PowerA Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
-050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0~,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,
-050000007e0500001720000001000000,Nintendo Switch SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Linux,
+050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,
050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
05000000010000000100000003000000,Nintendo Wiimote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-030000000d0500000308000010010000,Nostromo n45 Dual Analog Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,
+030000000d0500000308000010010000,Nostromo n45 Dual Analog,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,
03000000550900001072000011010000,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-19000000010000000100000001010000,odroidgo2_joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
-19000000010000000200000011000000,odroidgo2_joypad_v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,
-030000005e0400000202000000010000,Old Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
+19000000010000000100000001010000,odroidgo2 joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
+19000000010000000200000011000000,odroidgo2 joypad v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,
03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,
-05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
-05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
-03000000830500005020000010010000,Padix Co. Ltd. Rockfire PSX/USB Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,
-03000000790000001c18000011010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-03000000ff1100003133000010010000,PC Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-030000006f0e0000b802000001010000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006f0e0000b802000013020000,PDP AFTERGLOW Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+05000000362800000100000002010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
+05000000362800000100000003010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
+05000000362800000100000004010000,OUYA Controller,a:b0,b:b3,back:b14,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,start:b16,x:b1,y:b2,platform:Linux,
+03000000830500005020000010010000,Padix Rockfire PlayStation Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,
+03000000790000001c18000011010000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000ff1100003133000010010000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+030000006f0e0000b802000001010000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e0000b802000013020000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006f0e00008001000011010000,PDP CO. LTD. Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00008001000011010000,PDP Faceoff Nintendo Switch Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-0500000049190000030400001b010000,PG-9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-05000000491900000204000000000000,PG-9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
+030000006f0e00008501000011010000,PDP Nintendo Switch Fightpad Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+030000006f0e00002801000011010000,PDP PS3 Rock Candy Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000006f0e00008701000011010000,PDP Rock Nintendo Switch Candy Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+030000006f0e00000901000011010000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+030000006f0e0000a802000023020000,PDP Xbox One Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000004c050000da0c000011010000,PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
+03000000d9040000160f000000010000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c62400001a53000000010000,PowerA Mini Pro Ex,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000d62000000228000001010000,PowerA Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000c62400001a58000001010000,PowerA Xbox One Cabled,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000c62400001a54000001010000,PowerA Xbox One Mini Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c62400001a58000001010000,PowerA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000d62000000220000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
+03000000d62000000228000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c62400001a54000001010000,PowerA Xbox One Mini Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
@@ -777,6 +1183,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000004c0500006802000010810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
030000004c0500006802000011010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
030000004c0500006802000011810000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000005f1400003102000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000006f0e00001402000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000008f0e00000300000010010000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
050000004c0500006802000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
@@ -799,64 +1206,74 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000ff000000cb01000010010000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
-03000000300f00001211000011010000,QanBa Arcade JoyStick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
-030000009b2800004200000001010000,Raphnet Technologies Dual NES to USB v2.0,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,
-030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
-030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
-030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
+030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
+03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,
+030000009b2800000300000001010000,Raphnet 4nes4snes,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
+030000009b2800004200000001010000,Raphnet Dual NES Adapter,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,
+030000009b2800003200000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
+030000009b2800006000000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000321500000204000011010000,Razer Panthera (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000321500000104000011010000,Razer Panthera (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000321500000010000011010000,Razer RAIJU,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000321500000810000011010000,Razer Panthera PS4 Evo Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000321500000010000011010000,Razer Raiju,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+05000000321500000a10000001000000,Razer Raiju Tournament Edition,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000321500000011000011010000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c6240000045d000025010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000321500000009000011010000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000790000001100000010010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
+03000000790000001100000010010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Linux,
0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux,
0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
+00000000526574726f53746f6e653200,RetroStone 2 Controller,a:b1,b:b0,back:b10,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Linux,
030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
+03000000a306000023f6000011010000,Saitek Cyborg V1 PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,
03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,
-03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,
-03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
+03000000a30600000cff000010010000,Saitek P2500 Force Rumble,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,
+03000000a30600000c04000011010000,Saitek P2900,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
+03000000a306000018f5000010010000,Saitek P3200 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,
-03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
-03000000a306000018f5000010010000,Saitek PLC Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
-03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
+03000000a30600000b04000000010000,Saitek P990 Dual Analog,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
+03000000a306000020f6000011010000,Saitek PS2700 Rumble,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,
-03000000f025000021c1000010010000,ShanWan Gioteck PS3 Wired Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-03000000632500007505000010010000,SHANWAN PS3/PC Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-03000000bc2000000055000010010000,ShanWan PS3/PC Wired GamePad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-030000005f140000c501000010010000,SHANWAN Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-03000000632500002305000010010000,ShanWan USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-03000000341a00000908000010010000,SL-6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+03000000a30c00002500000011010000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux,
+03000000790000001100000011010000,Sega Saturn,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Linux,
+03000000790000002201000011010000,Sega Saturn,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b6,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
+03000000b40400000a01000000010000,Sega Saturn,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Linux,
+030000001f08000001e4000010010000,SFC Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
+03000000632500002305000010010000,ShanWan Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000f025000021c1000010010000,Shanwan Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000632500007505000010010000,Shanwan PS3 PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000bc2000000055000010010000,Shanwan PS3 PC ,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000005f140000c501000010010000,Shanwan Trust,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000341a00000908000010010000,SL6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000004c050000e60c000011810000,Sony DualSense,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-050000004c050000e60c000000810000,Sony DualSense ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-03000000250900000500000000010000,Sony PS2 pad with SmartJoy adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
-030000005e0400008e02000073050000,Speedlink TORID Wireless Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400008e02000020200000,SpeedLink XEOX Pro Analog Gamepad pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+050000004c050000e60c000000810000,Sony DualSense,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+050000004c050000cc09000001000000,Sony DualShock 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000ff000000cb01000010010000,Sony PlayStation Portable,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
+03000000250900000500000000010000,Sony PS2 pad with SmartJoy Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
+030000005e0400008e02000073050000,Speedlink Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000020200000,SpeedLink Xeox Pro Analog,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d11800000094000011010000,Stadia Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800000112000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
03000000de2800000211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
-03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
+03000000de2800000211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b16,paddle2:b15,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
03000000de2800004211000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
-03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b15,paddle2:b16,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
+03000000de2800004211000011010000,Steam Controller,a:b2,b:b3,back:b10,dpdown:b18,dpleft:b19,dpright:b20,dpup:b17,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b16,paddle2:b15,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b5,platform:Linux,
03000000de280000fc11000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
@@ -866,133 +1283,279 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000381000003114000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
0500000011010000311400001b010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b32,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000110100001914000009010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-03000000ad1b000038f0000090040000,Street Fighter IV FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,
+03000000ad1b000038f0000090040000,Street Fighter IV Fightstick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000003b07000004a1000000010000,Suncom SFX Plus,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,
03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
-03000000457500002211000010010000,SZMY-POWER CO. LTD. GAMEPAD,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-030000008f0e00000d31000010010000,SZMY-POWER CO. LTD. GAMEPAD 3 TURBO,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000008f0e00001431000010010000,SZMY-POWER CO. LTD. PS3 gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
+030000008f0e00000d31000010010000,SZMY Power 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000457500002211000010010000,SZMY Power Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+030000008f0e00001431000010010000,SZMY Power PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
-030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3-in-1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000004f0400000ed0000011010000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000004f04000020b3000010010000,Thrustmaster Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
+030000004f04000023b3000000010000,Thrustmaster Dual Trigger PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000004f0400000ed0000011010000,Thrustmaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000b50700000399000000010000,Thrustmaster Firestorm Digital 2,a:b2,b:b4,back:b11,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b0,righttrigger:b9,start:b1,x:b3,y:b5,platform:Linux,
030000004f04000003b3000010010000,Thrustmaster Firestorm Dual Analog 2,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b9,rightx:a2,righty:a3,x:b1,y:b3,platform:Linux,
030000004f04000000b3000010010000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Linux,
-030000004f04000026b3000002040000,Thrustmaster Gamepad GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000c6240000025b000002020000,Thrustmaster GPX Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000004f04000008d0000000010000,Thrustmaster Run N Drive Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000004f04000009d0000000010000,Thrustmaster Run N Drive Wireless PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000004f04000007d0000000010000,Thrustmaster T Mini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000004f04000012b3000010010000,Thrustmaster vibrating gamepad,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
-03000000bd12000015d0000010010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
-03000000d814000007cd000011010000,Toodles 2008 Chimp PC/PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
+030000004f04000026b3000002040000,Thrustmaster GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c6240000025b000002020000,Thrustmaster GPX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000004f04000008d0000000010000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000004f04000009d0000000010000,Thrustmaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000004f04000007d0000000010000,Thrustmaster T Mini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000004f04000012b3000010010000,Thrustmaster vibrating,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
+03000000571d00002000000010010000,Tomee SNES Adapter,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
+03000000bd12000015d0000010010000,Tomee SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Linux,
+03000000d814000007cd000011010000,Toodles 2008 Chimp PC PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-03000000100800000100000010010000,Twin USB PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
+03000000100800000100000010010000,Twin PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000790000000600000007010000,USB gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Linux,
-03000000790000001100000000010000,USB Gamepad1,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,
-030000006f0e00000302000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-030000006f0e00000702000011010000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-05000000ac0500003232000001000000,VR-BOX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
+03000000790000001100000000010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:a0,dpleft:a1,dpright:a2,dpup:a4,start:b9,platform:Linux,
+030000006f0e00000302000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+030000006f0e00000702000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+05000000ac0500003232000001000000,VR Box Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000791d00000103000010010000,Wii Classic Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-050000000d0f0000f600000001000000,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-030000005e0400008e02000010010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400008e02000014010000,X360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400001907000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400009102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e040000a102000000010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e040000a102000007010000,X360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
-030000005e040000a102000014010000,Xbox 360 Wireless Receiver (XBOX),a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-0000000058626f782047616d65706100,Xbox Gamepad (userspace driver),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
+0000000058626f782033363020576900,Xbox 360 Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
+030000005e0400001907000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000014010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400009102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000a102000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000a102000007010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000000010000,Xbox 360 EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000a102000014010000,Xbox 360 Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400000202000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
+030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
+0000000058626f782047616d65706100,Xbox Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
+030000005e040000120b000009050000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000ea02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000ea02000001030000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+050000005e040000e002000003090000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+050000005e040000fd02000003090000,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+060000005e040000120b000007050000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+050000005e040000e302000002090000,Xbox One Elite,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-030000005e040000ea02000000000000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-050000005e040000e002000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+060000005e040000ea0200000b050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-030000005e040000120b000005050000,XBox Series pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400008e02000000010000,xbox360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000450c00002043000010010000,XEOX Gamepad SL-6556-BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-03000000ac0500005b05000010010000,Xiaoji Gamesir-G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,
-03000000c0160000e105000001010000,Xin-Mo Xin-Mo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,
+050000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+050000005e040000130b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000450c00002043000010010000,XEOX SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+03000000ac0500005b05000010010000,Xiaoji Gamesir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+05000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,
+03000000c0160000e105000001010000,XinMo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000120c0000100e000011010000,ZEROPLUS P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000120c0000101e000011010000,ZEROPLUS P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000120c0000100e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000120c0000101e000011010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
# Android
-05000000c82d000006500000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android,
-05000000c82d000051060000ffff3f00,8BitDo M30 Gamepad,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,platform:Android,
+38426974446f2038426974446f205072,8BitDo 8BitDo Pro 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974446f2050726f203200000000,8BitDo 8BitDo Pro 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38653964633230666463343334313533,8BitDo Adapter,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+36666264316630653965636634386234,8BitDo Adapter 2,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android,
+05000000c82d000006500000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android,
+05000000c82d000051060000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,guide:b17,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,platform:Android,
+33656266353630643966653238646264,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,start:b10,x:b19,y:b2,platform:Android,
+39366630663062373237616566353437,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,start:b6,x:b2,y:b3,platform:Android,
+64653533313537373934323436343563,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,start:b6,x:b2,y:b3,platform:Android,
+66356438346136366337386437653934,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,start:b18,x:b19,y:b2,platform:Android,
+66393064393162303732356665666366,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,platform:Android,
05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+35376664343164386333616535333434,8BitDo Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,start:b10,x:b19,y:b2,platform:Android,
+62373739366537363166326238653463,8BitDo Pro 2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b3,y:b2,platform:Android,
05000000c82d000000600000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
05000000c82d000000610000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
-05000000c82d000012900000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
-05000000c82d000062280000ffff3f00,8BitDo SN30 Gamepad,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
+38426974646f20534633302050726f00,8BitDo SF30 Pro,a:b1,b:b0,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b17,platform:Android,
+61623334636338643233383735326439,8BitDo SFC30,a:b0,b:b1,back:b4,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b31,start:b5,x:b30,y:b2,platform:Android,
+05000000c82d000012900000ffff3f00,8BitDo SN30,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
+05000000c82d000062280000ffff3f00,8BitDo SN30,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
+35383531346263653330306238353131,8BitDo SN30 PP,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+36653638656632326235346264663661,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
+38303232393133383836366330346462,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
+38346630346135363335366265656666,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974446f20534e33302050726f2b,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+536f6e7920436f6d707574657220456e,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+66306331643531333230306437353936,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
05000000c82d000002600000ffff0f00,8BitDo SN30 Pro+,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
-050000002028000009000000ffff3f00,8BitDo SNES30 Gamepad,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
-050000003512000020ab000000780f00,8BitDo SNES30 Gamepad,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android,
+050000002028000009000000ffff3f00,8BitDo SNES30,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+050000003512000020ab000000780f00,8BitDo SNES30,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android,
+33666663316164653937326237613331,8BitDo Zero,a:b0,b:b1,back:b15,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
+38426974646f205a65726f2047616d65,8BitDo Zero,a:b0,b:b1,back:b15,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
05000000c82d000018900000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
05000000c82d000030320000ffff0f00,8BitDo Zero 2,a:b1,b:b0,back:b4,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
-38383337343564366131323064613561,Brook Mars,a:b1,b:b19,back:b17,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+33663434393362303033616630346337,8BitDo Zero 2,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
+34656330626361666438323266633963,8BitDo Zero 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
+63396666386564393334393236386630,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
+63633435623263373466343461646430,8BitDo Zero 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
+32333634613735616163326165323731,Amazon Luna Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
+417374726f2063697479206d696e6920,Astro City Mini,a:b23,b:b22,back:b29,leftx:a0,lefty:a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android,
+38383337343564366131323064613561,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+30363230653635633863366338623265,Evo VR,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,x:b2,y:b3,platform:Android,
+05000000b404000011240000dfff3f00,Flydigi Vader 2,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+34323662653333636330306631326233,Google Nexus,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+35383633353935396534393230616564,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
-0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b1,b:b0,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b3,y:b2,platform:Android,
-64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
+66633030656131663837396562323935,Hori Battle,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
+35623466343433653739346434636330,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+484f524920434f2e2c4c54442e203130,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+484f524920434f2e2c4c544420205041,Hori Gem Pad 3,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android,
+65656436646661313232656661616130,Hori PC Engine Mini Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b18,platform:Android,
+31303433326562636431653534636633,Hori Real Arcade Pro 3,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+30306539356238653637313730656134,HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
+0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b2,y:b3,platform:Android,
+64306137363261396266353433303531,InterAct GoPad,a:b24,b:b25,leftshoulder:b23,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,x:b21,y:b22,platform:Android,
+532e542e442e20496e74657261637420,InterAct HammerHead FX,a:b23,b:b24,back:b30,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b22,lefttrigger:b28,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b25,righttrigger:b29,rightx:a2,righty:a3,start:b31,x:b20,y:b21,platform:Android,
+65346535636333663931613264643164,Joy Con,a:b21,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b23,y:b24,platform:Android,
+33346566643039343630376565326335,Joy Con (L),a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android,
+35313531613435623366313835326238,Joy Con (L),a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android,
+38383665633039363066383334653465,Joy Con (R),a:b0,b:b1,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
+39363561613936303237333537383931,Joy Con (R),a:b0,b:b1,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
+4a6f792d436f6e20284c290000000000,Joy-Con (L),a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android,
+4a6f792d436f6e202852290000000000,Joy-Con (R),a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
+39656136363638323036303865326464,JYS Aapter,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+63316564383539663166353034616434,JYS Adapter,a:b1,b:b3,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android,
+64623163333561643339623235373232,Logitech F310,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+35623364393661626231343866613337,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+4c6f6769746563682047616d65706164,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+64396331333230326333313330336533,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+416d617a6f6e2047616d6520436f6e74,Luna Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
+4c756e612047616d6570616400000000,Luna Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+30363066623539323534363639323363,Magic NS,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+31353762393935386662336365626334,Magic NS,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+39623565346366623931666633323530,Magic NS,a:b1,b:b3,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android,
+32303165626138343962363666346165,Mars,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+31323564663862633234646330373138,Mega Drive,a:b23,b:b22,leftx:a0,lefty:a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android,
+37333564393261653735306132613061,Mega Drive,a:b21,b:b22,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android,
+64363363336633363736393038313464,Mega Drive,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Android,
+33323763323132376537376266393366,Microsoft Dual Strike,a:b24,b:b23,back:b25,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b29,rightshoulder:b78,rightx:a0,righty:a1~,start:b26,x:b22,y:b21,platform:Android,
+30306461613834333439303734316539,Microsoft SideWinder Pro,a:b0,b:b1,leftshoulder:b20,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b19,righttrigger:b10,start:b17,x:b2,y:b3,platform:Android,
+64633436313965656664373634323364,Microsoft Xbox 360,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
+32386235353630393033393135613831,Microsoft Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+4d4f435554452d303533582d4d35312d,Mocute 053X,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+33343361376163623438613466616531,Mocute M053,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+39306635663061636563316166303966,Mocute M053,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
7573622067616d657061642020202020,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Android,
050000007e05000009200000ffff0f00,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b17,y:b2,platform:Android,
+34323437396534643531326161633738,Nintendo Switch Pro Controller,a:b0,b:b1,back:b15,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,misc1:b5,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+50726f20436f6e74726f6c6c65720000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b2,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b10,rightx:a2,righty:a3,start:b18,y:b3,platform:Android,
+050000005509000003720000cf7f3f00,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005509000010720000ffff3f00,NVIDIA Controller,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005509000014720000df7f3f00,NVIDIA Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
37336435666338653565313731303834,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
4e564944494120436f72706f72617469,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
61363931656135336130663561616264,NVIDIA Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
-050000005509000003720000cf7f3f00,NVIDIA Controller v01.01,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
-050000005509000010720000ffff3f00,NVIDIA Controller v01.03,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
-050000005509000014720000df7f3f00,NVIDIA Controller v01.04,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
+39383335313438623439373538343266,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b16,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
+4f5559412047616d6520436f6e74726f,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b6,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
+506572666f726d616e63652044657369,PDP PS3 Rock Candy Controller,a:b1,b:b17,back:h0.2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android,
+62653335326261303663356263626339,PlayStation Classic Controller,a:b19,b:b1,back:b17,leftshoulder:b9,lefttrigger:b3,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android,
+61653962353232366130326530363061,Pokken,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,rightshoulder:b20,righttrigger:b10,start:b18,x:b0,y:b2,platform:Android,
+32666633663735353234363064386132,PS2,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a3,righty:a2,start:b30,x:b24,y:b21,platform:Android,
050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
-030000004c050000cc09000000006800,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+536f6e7920504c415953544154494f4e,PS3 Controller,a:b0,b:b1,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+61363034663839376638653463633865,PS3 Controller,a:b0,b:b1,back:b15,dpdown:a14,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+66366539656564653432353139356536,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+66383132326164626636313737373037,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000004c050000c405000000783f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000004c050000cc090000fffe3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000004c050000cc090000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+31373231336561636235613666323035,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
+536f6e7920496e746572616374697665,PS4 Controller,a:b0,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+576972656c65737320436f6e74726f6c,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+31663838336334393132303338353963,PS4 Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+34613139376634626133336530386430,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+37626233336235343937333961353732,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+38393161636261653636653532386639,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+63313733393535663339656564343962,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+63393662363836383439353064663939,PS4 Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+30303839663330346632363232623138,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
+31326235383662333266633463653332,PS4 Controller,a:b1,b:b16,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b17,x:b0,y:b2,platform:Android,
+65366465656364636137653363376531,PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+66613532303965383534396638613230,PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
+64336263393933626535303339616332,Qanba 4RAF,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
+36626666353861663864336130363137,Razer Junglecat,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000003215000000090000bf7f3f00,Razer Serval,a:b0,b:b1,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
+5a6869587520526574726f2042697420,Retro Bit Saturn Controller,a:b21,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b26,rightshoulder:b27,righttrigger:b28,start:b30,x:b23,y:b24,platform:Android,
+526574726f466c616720576972656420,Retro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,rightshoulder:b18,start:b10,x:b2,y:b3,platform:Android,
+61343739353764363165343237303336,Retro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,lefttrigger:b18,leftx:a0,lefty:a1,start:b10,x:b2,y:b3,platform:Android,
+38653130373365613538333235303036,Retroid Pocket 2,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+64363363336633363736393038313463,Retrolink,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b6,platform:Android,
+33373336396634316434323337666361,RumblePad 2,a:b22,b:b23,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b24,platform:Android,
+66386565396238363534313863353065,Sanwa Mobile,a:b21,b:b22,leftshoulder:b23,leftx:a0,lefty:a1,rightshoulder:b24,platform:Android,
+32383165316333383766336338373261,Saturn,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android,
+37316565396364386635383230353365,Saturn,a:b21,b:b22,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android,
+38613865396530353338373763623431,Saturn,a:b0,b:b1,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b19,start:b17,x:b2,y:b3,platform:Android,
+61316232336262373631343137633631,Saturn,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android,
+30353835333338613130373363646337,SG H510,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
+66386262366536653765333235343634,SG H510,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
+66633132393363353531373465633064,SG H510,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
+62653761636366393366613135366338,SN30 PP,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38376662666661636265313264613039,SNES,a:b0,b:b1,back:b9,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
+5346432f555342205061640000000000,SNES Adapter,a:b0,b:b1,back:b9,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
+5553422047616d657061642000000000,SNES Controller,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
32633532643734376632656664383733,Sony DualSense,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
61303162353165316365336436343139,Sony DualSense,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
+63303964303462366136616266653561,Sony PSP,a:b21,b:b22,back:b27,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,leftx:a0,lefty:a1,rightshoulder:b26,start:b28,x:b23,y:b24,platform:Android,
+63376637643462343766333462383235,Sony Vita,a:b1,b:b19,back:b17,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a3,righty:a4,start:b18,x:b0,y:b2,platform:Android,
+476f6f676c65204c4c43205374616469,Stadia Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
-050000004f0400000ed00000fffe3f00,ThrustMaster eSwap PRO Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
-5477696e20555342204a6f7973746963,Twin USB Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,
-30306539356238653637313730656134,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
+0500000011010000201400000f7e0f00,SteelSeries Nimbus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,x:b19,y:b2,platform:Android,
+35306436396437373135383665646464,SteelSeries Nimbus Plus,a:b0,b:b1,leftshoulder:b3,leftstick:b17,lefttrigger:b9,leftx:a0,rightshoulder:b20,rightstick:b18,righttrigger:b10,rightx:a2,x:b19,y:b2,platform:Android,
+050000004f0400000ed00000fffe3f00,ThrustMaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+5477696e20555342204a6f7973746963,Twin Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,
+30623739343039643830333266346439,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+31643365666432386133346639383937,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+30386438313564306161393537333663,Wii Classic Controller,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android,
+33333034646336346339646538643633,Wii Classic Controller,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android,
050000005e0400008e02000000783f00,Xbox 360 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+30396232393162346330326334636566,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+38313038323730383864666463383533,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+58626f782033363020576972656c6573,Xbox 360 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+65353331386662343338643939643636,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+65613532386633373963616462363038,Xbox 360 Controller,a:b0,b:b1,back:b4,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+47656e6572696320582d426f78207061,Xbox Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+4d6963726f736f667420582d426f7820,Xbox Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005e04000091020000ff073f00,Xbox One Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
+050000005e040000e00200000ffe3f00,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android,
+050000005e040000e0020000ffff3f00,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b4,leftshoulder:b3,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android,
+050000005e040000fd020000ffff3f00,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+33356661323266333733373865656366,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+34356136633366613530316338376136,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,
+35623965373264386238353433656138,Xbox One Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+36616131643361333337396261666433,Xbox One Controller,a:b0,b:b1,back:b15,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+58626f7820576972656c65737320436f,Xbox One Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000005e040000000b000000783f00,Xbox One Elite 2 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
050000005e040000e002000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000005e040000ea02000000783f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000005e040000fd020000ff7f3f00,Xbox One S Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
-050000005e040000e00200000ffe3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b17,y:b2,platform:Android,
-050000005e040000fd020000ffff3f00,Xbox One Wireless Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000005e040000120b000000783f00,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
-050000005e040000130b0000ffff3f00,Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+050000005e040000130b0000ffff3f00,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
65633038363832353634653836396239,Xbox Series Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
-050000005e04000091020000ff073f00,Xbox Wireless Controller,a:b0,b:b1,back:b4,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
-34356136633366613530316338376136,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,x:b17,y:b2,platform:Android,
-050000001727000044310000ffff3f00,XiaoMi Game Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
+050000001727000044310000ffff3f00,XiaoMi Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a6,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
# iOS
05000000ac0500000100000000006d01,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,x:b2,y:b3,platform:iOS,
@@ -1015,7 +1578,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000ac0500000300000043006d03,Remote,a:b0,b:b2,leftx:a0,lefty:a1,platform:iOS,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:iOS,
-050000005e040000050b0000df070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b10,paddle2:b12,paddle3:b11,paddle4:b13,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
-050000005e040000050b0000ff070001,Xbox Elite Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
-050000005e040000e0020000df070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
-050000005e040000e0020000ff070000,Xbox Wireless Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
+050000005e040000050b0000df070001,Xbox Elite Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b10,paddle2:b12,paddle3:b11,paddle4:b13,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
+050000005e040000050b0000ff070001,Xbox Elite Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b13,paddle3:b12,paddle4:b14,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
+050000005e040000e0020000df070000,Xbox One Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
+050000005e040000e0020000ff070000,Xbox One Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
+050000005e040000130b0000df870001,Xbox Series X Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b10,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
+050000005e040000130b0000ff870001,Xbox Series X Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
+050000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,x:b3,y:b4,back:b10,guide:b12,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Linux,
diff --git a/core/input/godotcontrollerdb.txt b/core/input/godotcontrollerdb.txt
index 5985b121c9..7f3570729a 100644
--- a/core/input/godotcontrollerdb.txt
+++ b/core/input/godotcontrollerdb.txt
@@ -1,4 +1,4 @@
-# Game Controller DB for Godot in SDL 2.0.10 format
+# Game Controller DB for Godot in SDL 2.0.16 format
# Source: https://github.com/godotengine/godot
# Windows
@@ -31,6 +31,7 @@ MacOSX0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoul
Linux046dc216,046d-c216-Logitech Logitech Dual Action,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:-a5,dpleft:-a4,dpdown:+a5,dpright:+a4,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Javascript
Linux20d6a713,Bensussen Deutsch & Associates Inc.(BDA) NSW Wired controller,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:-a5,dpleft:-a4,dpdown:+a5,dpright:+a4,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Javascript
Linux054c05c4,Sony Computer Entertainment Wireless Controller,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript
+Linux18d19400,18d1-9400-Google LLC Stadia Controller rev. A,a:b0,b:b1,y:b3,x:b2,start:b7,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Javascript
# UWP
__UWP_GAMEPAD__,Xbox Controller,a:b2,b:b3,x:b4,y:b5,start:b0,back:b1,leftstick:b12,rightstick:b13,leftshoulder:b10,rightshoulder:b11,dpup:b6,dpdown:b7,dpleft:b8,dpright:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:UWP,
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 9195f7d8b5..c0c029fda0 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,11 +35,7 @@
#include "core/input/input_map.h"
#include "core/os/os.h"
-#ifdef TOOLS_ENABLED
-#include "editor/editor_settings.h"
-#endif
-
-static const char *_joy_buttons[JOY_BUTTON_SDL_MAX] = {
+static const char *_joy_buttons[(size_t)JoyButton::SDL_MAX] = {
"a",
"b",
"x",
@@ -63,7 +59,7 @@ static const char *_joy_buttons[JOY_BUTTON_SDL_MAX] = {
"touchpad",
};
-static const char *_joy_axes[JOY_AXIS_SDL_MAX] = {
+static const char *_joy_axes[(size_t)JoyAxis::SDL_MAX] = {
"leftx",
"lefty",
"rightx",
@@ -76,7 +72,7 @@ Input *Input::singleton = nullptr;
void (*Input::set_mouse_mode_func)(Input::MouseMode) = nullptr;
Input::MouseMode (*Input::get_mouse_mode_func)() = nullptr;
-void (*Input::warp_mouse_func)(const Vector2 &p_to_pos) = nullptr;
+void (*Input::warp_mouse_func)(const Vector2 &p_position) = nullptr;
Input::CursorShape (*Input::get_current_cursor_shape_func)() = nullptr;
void (*Input::set_custom_mouse_cursor_func)(const RES &, Input::CursorShape, const Vector2 &) = nullptr;
@@ -94,7 +90,9 @@ Input::MouseMode Input::get_mouse_mode() const {
}
void Input::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("is_anything_pressed"), &Input::is_anything_pressed);
ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed);
+ ClassDB::bind_method(D_METHOD("is_physical_key_pressed", "keycode"), &Input::is_physical_key_pressed);
ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact_match"), &Input::is_action_pressed, DEFVAL(false));
@@ -106,7 +104,6 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f));
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
- ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed);
ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &Input::is_joy_known);
ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &Input::get_joy_axis);
ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &Input::get_joy_name);
@@ -121,11 +118,15 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_accelerometer"), &Input::get_accelerometer);
ClassDB::bind_method(D_METHOD("get_magnetometer"), &Input::get_magnetometer);
ClassDB::bind_method(D_METHOD("get_gyroscope"), &Input::get_gyroscope);
- ClassDB::bind_method(D_METHOD("get_last_mouse_speed"), &Input::get_last_mouse_speed);
+ ClassDB::bind_method(D_METHOD("set_gravity", "value"), &Input::set_gravity);
+ ClassDB::bind_method(D_METHOD("set_accelerometer", "value"), &Input::set_accelerometer);
+ ClassDB::bind_method(D_METHOD("set_magnetometer", "value"), &Input::set_magnetometer);
+ ClassDB::bind_method(D_METHOD("set_gyroscope", "value"), &Input::set_gyroscope);
+ ClassDB::bind_method(D_METHOD("get_last_mouse_velocity"), &Input::get_last_mouse_velocity);
ClassDB::bind_method(D_METHOD("get_mouse_button_mask"), &Input::get_mouse_button_mask);
ClassDB::bind_method(D_METHOD("set_mouse_mode", "mode"), &Input::set_mouse_mode);
ClassDB::bind_method(D_METHOD("get_mouse_mode"), &Input::get_mouse_mode);
- ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position);
+ ClassDB::bind_method(D_METHOD("warp_mouse", "position"), &Input::warp_mouse);
ClassDB::bind_method(D_METHOD("action_press", "action", "strength"), &Input::action_press, DEFVAL(1.f));
ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
@@ -133,6 +134,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event);
ClassDB::bind_method(D_METHOD("set_use_accumulated_input", "enable"), &Input::set_use_accumulated_input);
+ ClassDB::bind_method(D_METHOD("flush_buffered_events"), &Input::flush_buffered_events);
BIND_ENUM_CONSTANT(MOUSE_MODE_VISIBLE);
BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN);
@@ -162,14 +164,12 @@ void Input::_bind_methods() {
}
void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
-#ifdef TOOLS_ENABLED
- const String quote_style = EDITOR_GET("text_editor/completion/use_single_quotes") ? "'" : "\"";
-
String pf = p_function;
- if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" ||
- pf == "is_action_just_pressed" || pf == "is_action_just_released" ||
- pf == "get_action_strength" || pf == "get_action_raw_strength" ||
- pf == "get_axis" || pf == "get_vector")) {
+ if (p_idx == 0 &&
+ (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" ||
+ pf == "is_action_just_pressed" || pf == "is_action_just_released" ||
+ pf == "get_action_strength" || pf == "get_action_raw_strength" ||
+ pf == "get_axis" || pf == "get_vector")) {
List<PropertyInfo> pinfo;
ProjectSettings::get_singleton()->get_property_list(&pinfo);
@@ -179,59 +179,85 @@ void Input::get_argument_options(const StringName &p_function, int p_idx, List<S
}
String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
- r_options->push_back(name.quote(quote_style));
+ r_options->push_back(name.quote());
}
}
-#endif
}
-void Input::SpeedTrack::update(const Vector2 &p_delta_p) {
+void Input::VelocityTrack::update(const Vector2 &p_delta_p) {
uint64_t tick = OS::get_singleton()->get_ticks_usec();
uint32_t tdiff = tick - last_tick;
float delta_t = tdiff / 1000000.0;
last_tick = tick;
+ if (delta_t > max_ref_frame) {
+ // First movement in a long time, reset and start again.
+ velocity = Vector2();
+ accum = p_delta_p;
+ accum_t = 0;
+ return;
+ }
+
accum += p_delta_p;
accum_t += delta_t;
- if (accum_t > max_ref_frame * 10) {
- accum_t = max_ref_frame * 10;
+ if (accum_t < min_ref_frame) {
+ // Not enough time has passed to calculate speed precisely.
+ return;
}
- while (accum_t >= min_ref_frame) {
- float slice_t = min_ref_frame / accum_t;
- Vector2 slice = accum * slice_t;
- accum = accum - slice;
- accum_t -= min_ref_frame;
-
- speed = (slice / min_ref_frame).lerp(speed, min_ref_frame / max_ref_frame);
- }
+ velocity = accum / accum_t;
+ accum = Vector2();
+ accum_t = 0;
}
-void Input::SpeedTrack::reset() {
+void Input::VelocityTrack::reset() {
last_tick = OS::get_singleton()->get_ticks_usec();
- speed = Vector2();
+ velocity = Vector2();
+ accum = Vector2();
accum_t = 0;
}
-Input::SpeedTrack::SpeedTrack() {
+Input::VelocityTrack::VelocityTrack() {
min_ref_frame = 0.1;
- max_ref_frame = 0.3;
+ max_ref_frame = 3.0;
reset();
}
+bool Input::is_anything_pressed() const {
+ _THREAD_SAFE_METHOD_
+
+ for (Map<StringName, Input::Action>::Element *E = action_state.front(); E; E = E->next()) {
+ if (E->get().pressed) {
+ return true;
+ }
+ }
+ return !keys_pressed.is_empty() ||
+ !joy_buttons_pressed.is_empty() ||
+ mouse_button_mask > MouseButton::NONE;
+}
+
bool Input::is_key_pressed(Key p_keycode) const {
_THREAD_SAFE_METHOD_
return keys_pressed.has(p_keycode);
}
+bool Input::is_physical_key_pressed(Key p_keycode) const {
+ _THREAD_SAFE_METHOD_
+ return physical_keys_pressed.has(p_keycode);
+}
+
bool Input::is_mouse_button_pressed(MouseButton p_button) const {
_THREAD_SAFE_METHOD_
- return (mouse_button_mask & (1 << (p_button - 1))) != 0;
+ return (mouse_button_mask & mouse_button_to_mask(p_button)) != MouseButton::NONE;
}
-static int _combine_device(int p_value, int p_device) {
- return p_value | (p_device << 20);
+static JoyAxis _combine_device(JoyAxis p_value, int p_device) {
+ return JoyAxis((int)p_value | (p_device << 20));
+}
+
+static JoyButton _combine_device(JoyButton p_value, int p_device) {
+ return JoyButton((int)p_value | (p_device << 20));
}
bool Input::is_joy_button_pressed(int p_device, JoyButton p_button) const {
@@ -318,11 +344,11 @@ Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_po
if (p_deadzone < 0.0f) {
// If the deadzone isn't specified, get it from the average of the actions.
- p_deadzone = (InputMap::get_singleton()->action_get_deadzone(p_positive_x) +
- InputMap::get_singleton()->action_get_deadzone(p_negative_x) +
- InputMap::get_singleton()->action_get_deadzone(p_positive_y) +
- InputMap::get_singleton()->action_get_deadzone(p_negative_y)) /
- 4;
+ p_deadzone = 0.25 *
+ (InputMap::get_singleton()->action_get_deadzone(p_positive_x) +
+ InputMap::get_singleton()->action_get_deadzone(p_negative_x) +
+ InputMap::get_singleton()->action_get_deadzone(p_positive_y) +
+ InputMap::get_singleton()->action_get_deadzone(p_negative_y));
}
// Circular length limiting and deadzone.
@@ -340,7 +366,7 @@ Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_po
float Input::get_joy_axis(int p_device, JoyAxis p_axis) const {
_THREAD_SAFE_METHOD_
- int c = _combine_device(p_axis, p_device);
+ JoyAxis c = _combine_device(p_axis, p_device);
if (_joy_axis.has(c)) {
return _joy_axis[c];
} else {
@@ -396,7 +422,7 @@ void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, S
if (p_connected) {
String uidname = p_guid;
- if (p_guid == "") {
+ if (p_guid.is_empty()) {
int uidlen = MIN(p_name.length(), 16);
for (int i = 0; i < uidlen; i++) {
uidname = uidname + _hex_str(p_name[i]);
@@ -414,11 +440,11 @@ void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, S
js.mapping = mapping;
} else {
js.connected = false;
- for (int i = 0; i < JOY_BUTTON_MAX; i++) {
- int c = _combine_device(i, p_idx);
+ for (int i = 0; i < (int)JoyButton::MAX; i++) {
+ JoyButton c = _combine_device((JoyButton)i, p_idx);
joy_buttons_pressed.erase(c);
}
- for (int i = 0; i < JOY_AXIS_MAX; i++) {
+ for (int i = 0; i < (int)JoyAxis::MAX; i++) {
set_joy_axis(p_idx, (JoyAxis)i, 0.0f);
}
}
@@ -456,21 +482,28 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
// require additional handling by this class.
Ref<InputEventKey> k = p_event;
- if (k.is_valid() && !k->is_echo() && k->get_keycode() != 0) {
+ if (k.is_valid() && !k->is_echo() && k->get_keycode() != Key::NONE) {
if (k->is_pressed()) {
keys_pressed.insert(k->get_keycode());
} else {
keys_pressed.erase(k->get_keycode());
}
}
+ if (k.is_valid() && !k->is_echo() && k->get_physical_keycode() != Key::NONE) {
+ if (k->is_pressed()) {
+ physical_keys_pressed.insert(k->get_physical_keycode());
+ } else {
+ physical_keys_pressed.erase(k->get_physical_keycode());
+ }
+ }
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->is_pressed()) {
- mouse_button_mask |= (MouseButton)(1 << (mb->get_button_index() - 1));
+ mouse_button_mask |= mouse_button_to_mask(mb->get_button_index());
} else {
- mouse_button_mask &= (MouseButton) ~(1 << (mb->get_button_index() - 1));
+ mouse_button_mask &= ~mouse_button_to_mask(mb->get_button_index());
}
Point2 pos = mb->get_global_position();
@@ -478,7 +511,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
set_mouse_position(pos);
}
- if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == 1) {
+ if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == MouseButton::LEFT) {
Ref<InputEventScreenTouch> touch_event;
touch_event.instantiate();
touch_event->set_pressed(mb->is_pressed());
@@ -490,18 +523,20 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
- Point2 pos = mm->get_global_position();
- if (mouse_pos != pos) {
- set_mouse_position(pos);
+ Point2 position = mm->get_global_position();
+ if (mouse_pos != position) {
+ set_mouse_position(position);
}
+ Vector2 relative = mm->get_relative();
+ mouse_velocity_track.update(relative);
- if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask() & 1) {
+ if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && (mm->get_button_mask() & MouseButton::LEFT) != MouseButton::NONE) {
Ref<InputEventScreenDrag> drag_event;
drag_event.instantiate();
- drag_event->set_position(mm->get_position());
- drag_event->set_relative(mm->get_relative());
- drag_event->set_speed(mm->get_speed());
+ drag_event->set_position(position);
+ drag_event->set_relative(relative);
+ drag_event->set_velocity(get_last_mouse_velocity());
event_dispatch_function(drag_event);
}
@@ -511,12 +546,12 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
if (st.is_valid()) {
if (st->is_pressed()) {
- SpeedTrack &track = touch_speed_track[st->get_index()];
+ VelocityTrack &track = touch_velocity_track[st->get_index()];
track.reset();
} else {
// Since a pointer index may not occur again (OSs may or may not reuse them),
// imperatively remove it from the map to keep no fossil entries in it
- touch_speed_track.erase(st->get_index());
+ touch_velocity_track.erase(st->get_index());
}
if (emulate_mouse_from_touch) {
@@ -541,11 +576,11 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
button_event->set_position(st->get_position());
button_event->set_global_position(st->get_position());
button_event->set_pressed(st->is_pressed());
- button_event->set_button_index(MOUSE_BUTTON_LEFT);
+ button_event->set_button_index(MouseButton::LEFT);
if (st->is_pressed()) {
- button_event->set_button_mask(MouseButton(mouse_button_mask | MOUSE_BUTTON_MASK_LEFT));
+ button_event->set_button_mask(MouseButton(mouse_button_mask | MouseButton::MASK_LEFT));
} else {
- button_event->set_button_mask(MouseButton(mouse_button_mask & ~MOUSE_BUTTON_MASK_LEFT));
+ button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
}
_parse_input_event_impl(button_event, true);
@@ -556,9 +591,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
Ref<InputEventScreenDrag> sd = p_event;
if (sd.is_valid()) {
- SpeedTrack &track = touch_speed_track[sd->get_index()];
+ VelocityTrack &track = touch_velocity_track[sd->get_index()];
track.update(sd->get_relative());
- sd->set_speed(track.speed);
+ sd->set_velocity(track.velocity);
if (emulate_mouse_from_touch && sd->get_index() == mouse_from_touch_index) {
Ref<InputEventMouseMotion> motion_event;
@@ -568,7 +603,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
motion_event->set_position(sd->get_position());
motion_event->set_global_position(sd->get_position());
motion_event->set_relative(sd->get_relative());
- motion_event->set_speed(sd->get_speed());
+ motion_event->set_velocity(sd->get_velocity());
motion_event->set_button_mask(mouse_button_mask);
_parse_input_event_impl(motion_event, true);
@@ -578,7 +613,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_valid()) {
- int c = _combine_device(jb->get_button_index(), jb->get_device());
+ JoyButton c = _combine_device(jb->get_button_index(), jb->get_device());
if (jb->is_pressed()) {
joy_buttons_pressed.insert(c);
@@ -626,7 +661,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
void Input::set_joy_axis(int p_device, JoyAxis p_axis, float p_value) {
_THREAD_SAFE_METHOD_
- int c = _combine_device(p_axis, p_device);
+ JoyAxis c = _combine_device(p_axis, p_device);
_joy_axis[c] = p_value;
}
@@ -682,7 +717,6 @@ void Input::set_gyroscope(const Vector3 &p_gyroscope) {
}
void Input::set_mouse_position(const Point2 &p_posf) {
- mouse_speed_track.update(p_posf - mouse_pos);
mouse_pos = p_posf;
}
@@ -690,16 +724,17 @@ Point2 Input::get_mouse_position() const {
return mouse_pos;
}
-Point2 Input::get_last_mouse_speed() const {
- return mouse_speed_track.speed;
+Point2 Input::get_last_mouse_velocity() {
+ mouse_velocity_track.update(Vector2());
+ return mouse_velocity_track.velocity;
}
-int Input::get_mouse_button_mask() const {
+MouseButton Input::get_mouse_button_mask() const {
return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
}
-void Input::warp_mouse_position(const Vector2 &p_to) {
- warp_mouse_func(p_to);
+void Input::warp_mouse(const Vector2 &p_position) {
+ warp_mouse_func(p_position);
}
Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect) {
@@ -712,16 +747,16 @@ Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, con
// detect the warp: if the relative distance is greater than the half of the size of the relevant rect
// (checked per each axis), it will be considered as the consequence of a former pointer warp.
- const Point2i rel_sgn(p_motion->get_relative().x >= 0.0f ? 1 : -1, p_motion->get_relative().y >= 0.0 ? 1 : -1);
+ const Point2i rel_sign(p_motion->get_relative().x >= 0.0f ? 1 : -1, p_motion->get_relative().y >= 0.0 ? 1 : -1);
const Size2i warp_margin = p_rect.size * 0.5f;
const Point2i rel_warped(
- Math::fmod(p_motion->get_relative().x + rel_sgn.x * warp_margin.x, p_rect.size.x) - rel_sgn.x * warp_margin.x,
- Math::fmod(p_motion->get_relative().y + rel_sgn.y * warp_margin.y, p_rect.size.y) - rel_sgn.y * warp_margin.y);
+ Math::fmod(p_motion->get_relative().x + rel_sign.x * warp_margin.x, p_rect.size.x) - rel_sign.x * warp_margin.x,
+ Math::fmod(p_motion->get_relative().y + rel_sign.y * warp_margin.y, p_rect.size.y) - rel_sign.y * warp_margin.y);
const Point2i pos_local = p_motion->get_global_position() - p_rect.position;
const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
if (pos_warped != pos_local) {
- warp_mouse_position(pos_warped + p_rect.position);
+ warp_mouse(pos_warped + p_rect.position);
}
return rel_warped;
@@ -737,6 +772,8 @@ void Input::action_press(const StringName &p_action, float p_strength) {
action.process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = true;
action.strength = p_strength;
+ action.raw_strength = p_strength;
+ action.exact = true;
action_state[p_action] = action;
}
@@ -748,6 +785,8 @@ void Input::action_release(const StringName &p_action) {
action.process_frame = Engine::get_singleton()->get_process_frames();
action.pressed = false;
action.strength = 0.f;
+ action.raw_strength = 0.f;
+ action.exact = true;
action_state[p_action] = action;
}
@@ -773,8 +812,8 @@ void Input::ensure_touch_mouse_raised() {
button_event->set_position(mouse_pos);
button_event->set_global_position(mouse_pos);
button_event->set_pressed(false);
- button_event->set_button_index(MOUSE_BUTTON_LEFT);
- button_event->set_button_mask(MouseButton(mouse_button_mask & ~MOUSE_BUTTON_MASK_LEFT));
+ button_event->set_button_index(MouseButton::LEFT);
+ button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
_parse_input_event_impl(button_event, true);
}
@@ -816,6 +855,8 @@ void Input::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, co
return;
}
+ ERR_FAIL_INDEX(p_shape, CursorShape::CURSOR_MAX);
+
set_custom_mouse_cursor_func(p_cursor, p_shape, p_hotspot);
}
@@ -860,12 +901,13 @@ void Input::release_pressed_events() {
flush_buffered_events(); // this is needed to release actions strengths
keys_pressed.clear();
+ physical_keys_pressed.clear();
joy_buttons_pressed.clear();
_joy_axis.clear();
- for (Map<StringName, Input::Action>::Element *E = action_state.front(); E; E = E->next()) {
- if (E->get().pressed) {
- action_release(E->key());
+ for (const KeyValue<StringName, Input::Action> &E : action_state) {
+ if (E.value.pressed) {
+ action_release(E.key);
}
}
}
@@ -877,11 +919,12 @@ void Input::set_event_dispatch_function(EventDispatchFunc p_function) {
void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) {
_THREAD_SAFE_METHOD_;
Joypad &joy = joy_names[p_device];
- //printf("got button %i, mapping is %i\n", p_button, joy.mapping);
- if (joy.last_buttons[p_button] == p_pressed) {
+ ERR_FAIL_INDEX((int)p_button, (int)JoyButton::MAX);
+
+ if (joy.last_buttons[(size_t)p_button] == p_pressed) {
return;
}
- joy.last_buttons[p_button] = p_pressed;
+ joy.last_buttons[(size_t)p_button] = p_pressed;
if (joy.mapping == -1) {
_button_event(p_device, p_button, p_pressed);
return;
@@ -900,69 +943,54 @@ void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) {
// no event?
}
-void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value) {
+void Input::joy_axis(int p_device, JoyAxis p_axis, float p_value) {
_THREAD_SAFE_METHOD_;
- ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX);
+ ERR_FAIL_INDEX((int)p_axis, (int)JoyAxis::MAX);
Joypad &joy = joy_names[p_device];
- if (joy.last_axis[p_axis] == p_value.value) {
+ if (joy.last_axis[(size_t)p_axis] == p_value) {
return;
}
- //when changing direction quickly, insert fake event to release pending inputmap actions
- float last = joy.last_axis[p_axis];
- if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) {
- JoyAxisValue jx;
- jx.min = p_value.min;
- jx.value = p_value.value < 0.5 ? 0.6 : 0.4;
- joy_axis(p_device, p_axis, jx);
- } else if (ABS(last) > 0.5 && last * p_value.value <= 0) {
- JoyAxisValue jx;
- jx.min = p_value.min;
- jx.value = last > 0 ? 0.1 : -0.1;
- joy_axis(p_device, p_axis, jx);
- }
-
- joy.last_axis[p_axis] = p_value.value;
- float val = p_value.min == 0 ? -1.0f + 2.0f * p_value.value : p_value.value;
+ joy.last_axis[(size_t)p_axis] = p_value;
if (joy.mapping == -1) {
- _axis_event(p_device, p_axis, val);
+ _axis_event(p_device, p_axis, p_value);
return;
}
- JoyEvent map = _get_mapped_axis_event(map_db[joy.mapping], p_axis, val);
+ JoyEvent map = _get_mapped_axis_event(map_db[joy.mapping], p_axis, p_value);
if (map.type == TYPE_BUTTON) {
bool pressed = map.value > 0.5;
- if (pressed == joy_buttons_pressed.has(_combine_device(map.index, p_device))) {
+ if (pressed == joy_buttons_pressed.has(_combine_device((JoyButton)map.index, p_device))) {
// Button already pressed or released; so ignore.
return;
}
_button_event(p_device, (JoyButton)map.index, pressed);
// Ensure opposite D-Pad button is also released.
- switch (map.index) {
- case JOY_BUTTON_DPAD_UP:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_DOWN, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_DOWN, false);
+ switch ((JoyButton)map.index) {
+ case JoyButton::DPAD_UP:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_DOWN, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_DOWN, false);
}
break;
- case JOY_BUTTON_DPAD_DOWN:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_UP, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_UP, false);
+ case JoyButton::DPAD_DOWN:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_UP, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_UP, false);
}
break;
- case JOY_BUTTON_DPAD_LEFT:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_RIGHT, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_RIGHT, false);
+ case JoyButton::DPAD_LEFT:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_RIGHT, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_RIGHT, false);
}
break;
- case JOY_BUTTON_DPAD_RIGHT:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_LEFT, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_LEFT, false);
+ case JoyButton::DPAD_RIGHT:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_LEFT, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_LEFT, false);
}
break;
default:
@@ -973,33 +1001,38 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value)
}
if (map.type == TYPE_AXIS) {
- _axis_event(p_device, (JoyAxis)map.index, map.value);
+ JoyAxis axis = JoyAxis(map.index);
+ float value = map.value;
+ if (axis == JoyAxis::TRIGGER_LEFT || axis == JoyAxis::TRIGGER_RIGHT) {
+ // Convert to a value between 0.0f and 1.0f.
+ value = 0.5f + value / 2.0f;
+ }
+ _axis_event(p_device, axis, value);
return;
}
- //printf("invalid mapping\n");
}
-void Input::joy_hat(int p_device, int p_val) {
+void Input::joy_hat(int p_device, HatMask p_val) {
_THREAD_SAFE_METHOD_;
const Joypad &joy = joy_names[p_device];
- JoyEvent map[HAT_MAX];
+ JoyEvent map[(size_t)HatDir::MAX];
- map[HatDir::HAT_UP].type = TYPE_BUTTON;
- map[HatDir::HAT_UP].index = JOY_BUTTON_DPAD_UP;
- map[HatDir::HAT_UP].value = 0;
+ map[(size_t)HatDir::UP].type = TYPE_BUTTON;
+ map[(size_t)HatDir::UP].index = (int)JoyButton::DPAD_UP;
+ map[(size_t)HatDir::UP].value = 0;
- map[HatDir::HAT_RIGHT].type = TYPE_BUTTON;
- map[HatDir::HAT_RIGHT].index = JOY_BUTTON_DPAD_RIGHT;
- map[HatDir::HAT_RIGHT].value = 0;
+ map[(size_t)HatDir::RIGHT].type = TYPE_BUTTON;
+ map[(size_t)HatDir::RIGHT].index = (int)JoyButton::DPAD_RIGHT;
+ map[(size_t)HatDir::RIGHT].value = 0;
- map[HatDir::HAT_DOWN].type = TYPE_BUTTON;
- map[HatDir::HAT_DOWN].index = JOY_BUTTON_DPAD_DOWN;
- map[HatDir::HAT_DOWN].value = 0;
+ map[(size_t)HatDir::DOWN].type = TYPE_BUTTON;
+ map[(size_t)HatDir::DOWN].index = (int)JoyButton::DPAD_DOWN;
+ map[(size_t)HatDir::DOWN].value = 0;
- map[HatDir::HAT_LEFT].type = TYPE_BUTTON;
- map[HatDir::HAT_LEFT].index = JOY_BUTTON_DPAD_LEFT;
- map[HatDir::HAT_LEFT].value = 0;
+ map[(size_t)HatDir::LEFT].type = TYPE_BUTTON;
+ map[(size_t)HatDir::LEFT].index = (int)JoyButton::DPAD_LEFT;
+ map[(size_t)HatDir::LEFT].value = 0;
if (joy.mapping != -1) {
_get_mapped_hat_events(map_db[joy.mapping], (HatDir)0, map);
@@ -1007,18 +1040,18 @@ void Input::joy_hat(int p_device, int p_val) {
int cur_val = joy_names[p_device].hat_current;
- for (int hat_direction = 0, hat_mask = 1; hat_direction < HAT_MAX; hat_direction++, hat_mask <<= 1) {
- if ((p_val & hat_mask) != (cur_val & hat_mask)) {
+ for (int hat_direction = 0, hat_mask = 1; hat_direction < (int)HatDir::MAX; hat_direction++, hat_mask <<= 1) {
+ if (((int)p_val & hat_mask) != (cur_val & hat_mask)) {
if (map[hat_direction].type == TYPE_BUTTON) {
- _button_event(p_device, (JoyButton)map[hat_direction].index, p_val & hat_mask);
+ _button_event(p_device, (JoyButton)map[hat_direction].index, (int)p_val & hat_mask);
}
if (map[hat_direction].type == TYPE_AXIS) {
- _axis_event(p_device, (JoyAxis)map[hat_direction].index, (p_val & hat_mask) ? map[hat_direction].value : 0.0);
+ _axis_event(p_device, (JoyAxis)map[hat_direction].index, ((int)p_val & hat_mask) ? map[hat_direction].value : 0.0);
}
}
}
- joy_names[p_device].hat_current = p_val;
+ joy_names[p_device].hat_current = (int)p_val;
}
void Input::_button_event(int p_device, JoyButton p_index, bool p_pressed) {
@@ -1043,7 +1076,6 @@ void Input::_axis_event(int p_device, JoyAxis p_axis, float p_value) {
Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button) {
JoyEvent event;
- event.type = TYPE_MAX;
for (int i = 0; i < mapping.bindings.size(); i++) {
const JoyBinding binding = mapping.bindings[i];
@@ -1051,10 +1083,10 @@ Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping,
event.type = binding.outputType;
switch (binding.outputType) {
case TYPE_BUTTON:
- event.index = binding.output.button;
+ event.index = (int)binding.output.button;
return event;
case TYPE_AXIS:
- event.index = binding.output.axis.axis;
+ event.index = (int)binding.output.axis.axis;
switch (binding.output.axis.range) {
case POSITIVE_HALF_AXIS:
event.value = 1;
@@ -1079,7 +1111,6 @@ Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping,
Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value) {
JoyEvent event;
- event.type = TYPE_MAX;
for (int i = 0; i < mapping.bindings.size(); i++) {
const JoyBinding binding = mapping.bindings[i];
@@ -1106,7 +1137,7 @@ Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, J
}
switch (binding.outputType) {
case TYPE_BUTTON:
- event.index = binding.output.button;
+ event.index = (int)binding.output.button;
switch (binding.input.axis.range) {
case POSITIVE_HALF_AXIS:
event.value = shifted_positive_value;
@@ -1118,12 +1149,11 @@ Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, J
// It doesn't make sense for a full axis to map to a button,
// but keeping as a default for a trigger with a positive half-axis.
event.value = (shifted_positive_value * 2) - 1;
- ;
break;
}
return event;
case TYPE_AXIS:
- event.index = binding.output.axis.axis;
+ event.index = (int)binding.output.axis.axis;
event.value = value;
if (binding.output.axis.range != binding.input.axis.range) {
switch (binding.output.axis.range) {
@@ -1152,43 +1182,43 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat
for (int i = 0; i < mapping.bindings.size(); i++) {
const JoyBinding binding = mapping.bindings[i];
if (binding.inputType == TYPE_HAT && binding.input.hat.hat == p_hat) {
- int hat_direction;
+ HatDir hat_direction;
switch (binding.input.hat.hat_mask) {
- case HatMask::HAT_MASK_UP:
- hat_direction = HatDir::HAT_UP;
+ case HatMask::UP:
+ hat_direction = HatDir::UP;
break;
- case HatMask::HAT_MASK_RIGHT:
- hat_direction = HatDir::HAT_RIGHT;
+ case HatMask::RIGHT:
+ hat_direction = HatDir::RIGHT;
break;
- case HatMask::HAT_MASK_DOWN:
- hat_direction = HatDir::HAT_DOWN;
+ case HatMask::DOWN:
+ hat_direction = HatDir::DOWN;
break;
- case HatMask::HAT_MASK_LEFT:
- hat_direction = HatDir::HAT_LEFT;
+ case HatMask::LEFT:
+ hat_direction = HatDir::LEFT;
break;
default:
ERR_PRINT_ONCE("Joypad button mapping error.");
continue;
}
- r_events[hat_direction].type = binding.outputType;
+ r_events[(size_t)hat_direction].type = binding.outputType;
switch (binding.outputType) {
case TYPE_BUTTON:
- r_events[hat_direction].index = binding.output.button;
+ r_events[(size_t)hat_direction].index = (int)binding.output.button;
break;
case TYPE_AXIS:
- r_events[hat_direction].index = binding.output.axis.axis;
+ r_events[(size_t)hat_direction].index = (int)binding.output.axis.axis;
switch (binding.output.axis.range) {
case POSITIVE_HALF_AXIS:
- r_events[hat_direction].value = 1;
+ r_events[(size_t)hat_direction].value = 1;
break;
case NEGATIVE_HALF_AXIS:
- r_events[hat_direction].value = -1;
+ r_events[(size_t)hat_direction].value = -1;
break;
case FULL_AXIS:
// It doesn't make sense for a hat direction to map to a full axis,
// but keeping as a default for a trigger with a positive half-axis.
- r_events[hat_direction].value = 1;
+ r_events[(size_t)hat_direction].value = 1;
break;
}
break;
@@ -1200,21 +1230,21 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat
}
JoyButton Input::_get_output_button(String output) {
- for (int i = 0; i < JOY_BUTTON_SDL_MAX; i++) {
+ for (int i = 0; i < (int)JoyButton::SDL_MAX; i++) {
if (output == _joy_buttons[i]) {
return JoyButton(i);
}
}
- return JoyButton::JOY_BUTTON_INVALID;
+ return JoyButton::INVALID;
}
JoyAxis Input::_get_output_axis(String output) {
- for (int i = 0; i < JOY_AXIS_SDL_MAX; i++) {
+ for (int i = 0; i < (int)JoyAxis::SDL_MAX; i++) {
if (output == _joy_axes[i]) {
return JoyAxis(i);
}
}
- return JoyAxis::JOY_AXIS_INVALID;
+ return JoyAxis::INVALID;
}
void Input::parse_mapping(String p_mapping) {
@@ -1234,14 +1264,14 @@ void Input::parse_mapping(String p_mapping) {
int idx = 1;
while (++idx < entry.size()) {
- if (entry[idx] == "") {
+ if (entry[idx].is_empty()) {
continue;
}
String output = entry[idx].get_slice(":", 0).replace(" ", "");
String input = entry[idx].get_slice(":", 1).replace(" ", "");
ERR_CONTINUE_MSG(output.length() < 1 || input.length() < 2,
- String(entry[idx] + "\nInvalid device mapping entry: " + entry[idx]));
+ vformat("Invalid device mapping entry \"%s\" in mapping:\n%s", entry[idx], p_mapping));
if (output == "platform" || output == "hint") {
continue;
@@ -1249,7 +1279,8 @@ void Input::parse_mapping(String p_mapping) {
JoyAxisRange output_range = FULL_AXIS;
if (output[0] == '+' || output[0] == '-') {
- ERR_CONTINUE_MSG(output.length() < 2, String(entry[idx] + "\nInvalid output: " + entry[idx]));
+ ERR_CONTINUE_MSG(output.length() < 2,
+ vformat("Invalid output entry \"%s\" in mapping:\n%s", entry[idx], p_mapping));
if (output[0] == '+') {
output_range = POSITIVE_HALF_AXIS;
} else if (output[0] == '-') {
@@ -1274,16 +1305,16 @@ void Input::parse_mapping(String p_mapping) {
JoyButton output_button = _get_output_button(output);
JoyAxis output_axis = _get_output_axis(output);
- ERR_CONTINUE_MSG(output_button == JOY_BUTTON_INVALID && output_axis == JOY_AXIS_INVALID,
- String(entry[idx] + "\nUnrecognised output string: " + output));
- ERR_CONTINUE_MSG(output_button != JOY_BUTTON_INVALID && output_axis != JOY_AXIS_INVALID,
- String("BUG: Output string matched both button and axis: " + output));
+ ERR_CONTINUE_MSG(output_button == JoyButton::INVALID && output_axis == JoyAxis::INVALID,
+ vformat("Unrecognised output string \"%s\" in mapping:\n%s", output, p_mapping));
+ ERR_CONTINUE_MSG(output_button != JoyButton::INVALID && output_axis != JoyAxis::INVALID,
+ vformat("Output string \"%s\" matched both button and axis in mapping:\n%s", output, p_mapping));
JoyBinding binding;
- if (output_button != JOY_BUTTON_INVALID) {
+ if (output_button != JoyButton::INVALID) {
binding.outputType = TYPE_BUTTON;
binding.output.button = output_button;
- } else if (output_axis != JOY_AXIS_INVALID) {
+ } else if (output_axis != JoyAxis::INVALID) {
binding.outputType = TYPE_AXIS;
binding.output.axis.axis = output_axis;
binding.output.axis.range = output_range;
@@ -1302,13 +1333,13 @@ void Input::parse_mapping(String p_mapping) {
break;
case 'h':
ERR_CONTINUE_MSG(input.length() != 4 || input[2] != '.',
- String(entry[idx] + "\nInvalid hat input: " + input));
+ vformat("Invalid had input \"%s\" in mapping:\n%s", input, p_mapping));
binding.inputType = TYPE_HAT;
binding.input.hat.hat = (HatDir)input.substr(1, 1).to_int();
binding.input.hat.hat_mask = static_cast<HatMask>(input.substr(3).to_int());
break;
default:
- ERR_CONTINUE_MSG(true, String(entry[idx] + "\nUnrecognised input string: " + input));
+ ERR_CONTINUE_MSG(true, vformat("Unrecognized input string \"%s\" in mapping:\n%s", input, p_mapping));
}
mapping.bindings.push_back(binding);
@@ -1322,8 +1353,8 @@ void Input::add_joy_mapping(String p_mapping, bool p_update_existing) {
if (p_update_existing) {
Vector<String> entry = p_mapping.split(",");
String uid = entry[0];
- for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) {
- Joypad &joy = E->get();
+ for (KeyValue<int, Joypad> &E : joy_names) {
+ Joypad &joy = E.value;
if (joy.uid == uid) {
joy.mapping = map_db.size() - 1;
}
@@ -1334,11 +1365,11 @@ void Input::add_joy_mapping(String p_mapping, bool p_update_existing) {
void Input::remove_joy_mapping(String p_guid) {
for (int i = map_db.size() - 1; i >= 0; i--) {
if (p_guid == map_db[i].uid) {
- map_db.remove(i);
+ map_db.remove_at(i);
}
}
- for (Map<int, Joypad>::Element *E = joy_names.front(); E; E = E->next()) {
- Joypad &joy = E->get();
+ for (KeyValue<int, Joypad> &E : joy_names) {
+ Joypad &joy = E.value;
if (joy.uid == p_guid) {
joy.mapping = -1;
}
@@ -1404,10 +1435,10 @@ Input::Input() {
// If defined, parse SDL_GAMECONTROLLERCONFIG for possible new mappings/overrides.
String env_mapping = OS::get_singleton()->get_environment("SDL_GAMECONTROLLERCONFIG");
- if (env_mapping != "") {
+ if (!env_mapping.is_empty()) {
Vector<String> entries = env_mapping.split("\n");
for (int i = 0; i < entries.size(); i++) {
- if (entries[i] == "") {
+ if (entries[i].is_empty()) {
continue;
}
parse_mapping(entries[i]);
@@ -1415,4 +1446,8 @@ Input::Input() {
}
}
+Input::~Input() {
+ singleton = nullptr;
+}
+
//////////////////////////////////////////////////////////
diff --git a/core/input/input.h b/core/input/input.h
index 6819fc8eb0..42016f2417 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -77,19 +77,15 @@ public:
JOYPADS_MAX = 16,
};
- struct JoyAxisValue {
- int min;
- float value;
- };
-
typedef void (*EventDispatchFunc)(const Ref<InputEvent> &p_event);
private:
- int mouse_button_mask = 0;
+ MouseButton mouse_button_mask = MouseButton::NONE;
- Set<int> keys_pressed;
- Set<int> joy_buttons_pressed;
- Map<int, float> _joy_axis;
+ Set<Key> physical_keys_pressed;
+ Set<Key> keys_pressed;
+ Set<JoyButton> joy_buttons_pressed;
+ Map<JoyAxis, float> _joy_axis;
//Map<StringName,int> custom_action_press;
Vector3 gravity;
Vector3 accelerometer;
@@ -116,9 +112,9 @@ private:
int mouse_from_touch_index = -1;
- struct SpeedTrack {
+ struct VelocityTrack {
uint64_t last_tick;
- Vector2 speed;
+ Vector2 velocity;
Vector2 accum;
float accum_t;
float min_ref_frame;
@@ -126,22 +122,22 @@ private:
void update(const Vector2 &p_delta_p);
void reset();
- SpeedTrack();
+ VelocityTrack();
};
struct Joypad {
StringName name;
StringName uid;
bool connected = false;
- bool last_buttons[JOY_BUTTON_MAX] = { false };
- float last_axis[JOY_AXIS_MAX] = { 0.0f };
- int last_hat = HatMask::HAT_MASK_CENTER;
+ bool last_buttons[(size_t)JoyButton::MAX] = { false };
+ float last_axis[(size_t)JoyAxis::MAX] = { 0.0f };
+ HatMask last_hat = HatMask::CENTER;
int mapping = -1;
int hat_current = 0;
};
- SpeedTrack mouse_speed_track;
- Map<int, SpeedTrack> touch_speed_track;
+ VelocityTrack mouse_velocity_track;
+ Map<int, VelocityTrack> touch_velocity_track;
Map<int, Joypad> joy_names;
int fallback_mapping = -1;
@@ -161,9 +157,9 @@ private:
};
struct JoyEvent {
- int type;
- int index;
- float value;
+ int type = TYPE_MAX;
+ int index = -1; // Can be either JoyAxis or JoyButton.
+ float value = 0.f;
};
struct JoyBinding {
@@ -206,7 +202,7 @@ private:
JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button);
JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value);
- void _get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[HAT_MAX]);
+ void _get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[(size_t)HatDir::MAX]);
JoyButton _get_output_button(String output);
JoyAxis _get_output_axis(String output);
void _button_event(int p_device, JoyButton p_index, bool p_pressed);
@@ -220,7 +216,7 @@ private:
static void (*set_mouse_mode_func)(MouseMode);
static MouseMode (*get_mouse_mode_func)();
- static void (*warp_mouse_func)(const Vector2 &p_to_pos);
+ static void (*warp_mouse_func)(const Vector2 &p_position);
static CursorShape (*get_current_cursor_shape_func)();
static void (*set_custom_mouse_cursor_func)(const RES &, CursorShape, const Vector2 &);
@@ -246,7 +242,9 @@ public:
static Input *get_singleton();
+ bool is_anything_pressed() const;
bool is_key_pressed(Key p_keycode) const;
+ bool is_physical_key_pressed(Key p_keycode) const;
bool is_mouse_button_pressed(MouseButton p_button) const;
bool is_joy_button_pressed(int p_device, JoyButton p_button) const;
bool is_action_pressed(const StringName &p_action, bool p_exact = false) const;
@@ -265,7 +263,6 @@ public:
float get_joy_vibration_duration(int p_device);
uint64_t get_joy_vibration_timestamp(int p_device);
void joy_connection_changed(int p_idx, bool p_connected, String p_name, String p_guid = "");
- void parse_joypad_mapping(String p_mapping, bool p_update_existing);
Vector3 get_gravity() const;
Vector3 get_accelerometer() const;
@@ -273,10 +270,10 @@ public:
Vector3 get_gyroscope() const;
Point2 get_mouse_position() const;
- Point2 get_last_mouse_speed() const;
- int get_mouse_button_mask() const;
+ Vector2 get_last_mouse_velocity();
+ MouseButton get_mouse_button_mask() const;
- void warp_mouse_position(const Vector2 &p_to);
+ void warp_mouse(const Vector2 &p_position);
Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect);
void parse_input_event(const Ref<InputEvent> &p_event);
@@ -312,8 +309,8 @@ public:
void parse_mapping(String p_mapping);
void joy_button(int p_device, JoyButton p_button, bool p_pressed);
- void joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value);
- void joy_hat(int p_device, int p_val);
+ void joy_axis(int p_device, JoyAxis p_axis, float p_value);
+ void joy_hat(int p_device, HatMask p_val);
void add_joy_mapping(String p_mapping, bool p_update_existing = false);
void remove_joy_mapping(String p_guid);
@@ -334,6 +331,7 @@ public:
void set_event_dispatch_function(EventDispatchFunc p_function);
Input();
+ ~Input();
};
VARIANT_ENUM_CAST(Input::MouseMode);
diff --git a/core/input/input_enums.h b/core/input/input_enums.h
index 4479a85bfe..0282de2176 100644
--- a/core/input/input_enums.h
+++ b/core/input/input_enums.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,90 +31,117 @@
#ifndef INPUT_ENUMS_H
#define INPUT_ENUMS_H
-enum HatDir {
- HAT_UP = 0,
- HAT_RIGHT = 1,
- HAT_DOWN = 2,
- HAT_LEFT = 3,
- HAT_MAX = 4,
+enum class HatDir {
+ UP = 0,
+ RIGHT = 1,
+ DOWN = 2,
+ LEFT = 3,
+ MAX = 4,
};
-enum HatMask {
- HAT_MASK_CENTER = 0,
- HAT_MASK_UP = 1,
- HAT_MASK_RIGHT = 2,
- HAT_MASK_DOWN = 4,
- HAT_MASK_LEFT = 8,
+enum class HatMask {
+ CENTER = 0,
+ UP = 1,
+ RIGHT = 2,
+ DOWN = 4,
+ LEFT = 8,
};
-enum JoyAxis {
- JOY_AXIS_INVALID = -1,
- JOY_AXIS_LEFT_X = 0,
- JOY_AXIS_LEFT_Y = 1,
- JOY_AXIS_RIGHT_X = 2,
- JOY_AXIS_RIGHT_Y = 3,
- JOY_AXIS_TRIGGER_LEFT = 4,
- JOY_AXIS_TRIGGER_RIGHT = 5,
- JOY_AXIS_SDL_MAX = 6,
- JOY_AXIS_MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
+enum class JoyAxis {
+ INVALID = -1,
+ LEFT_X = 0,
+ LEFT_Y = 1,
+ RIGHT_X = 2,
+ RIGHT_Y = 3,
+ TRIGGER_LEFT = 4,
+ TRIGGER_RIGHT = 5,
+ SDL_MAX = 6,
+ MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
};
-enum JoyButton {
- JOY_BUTTON_INVALID = -1,
- JOY_BUTTON_A = 0,
- JOY_BUTTON_B = 1,
- JOY_BUTTON_X = 2,
- JOY_BUTTON_Y = 3,
- JOY_BUTTON_BACK = 4,
- JOY_BUTTON_GUIDE = 5,
- JOY_BUTTON_START = 6,
- JOY_BUTTON_LEFT_STICK = 7,
- JOY_BUTTON_RIGHT_STICK = 8,
- JOY_BUTTON_LEFT_SHOULDER = 9,
- JOY_BUTTON_RIGHT_SHOULDER = 10,
- JOY_BUTTON_DPAD_UP = 11,
- JOY_BUTTON_DPAD_DOWN = 12,
- JOY_BUTTON_DPAD_LEFT = 13,
- JOY_BUTTON_DPAD_RIGHT = 14,
- JOY_BUTTON_MISC1 = 15,
- JOY_BUTTON_PADDLE1 = 16,
- JOY_BUTTON_PADDLE2 = 17,
- JOY_BUTTON_PADDLE3 = 18,
- JOY_BUTTON_PADDLE4 = 19,
- JOY_BUTTON_TOUCHPAD = 20,
- JOY_BUTTON_SDL_MAX = 21,
- JOY_BUTTON_MAX = 36, // Android supports up to 36 buttons.
+enum class JoyButton {
+ INVALID = -1,
+ A = 0,
+ B = 1,
+ X = 2,
+ Y = 3,
+ BACK = 4,
+ GUIDE = 5,
+ START = 6,
+ LEFT_STICK = 7,
+ RIGHT_STICK = 8,
+ LEFT_SHOULDER = 9,
+ RIGHT_SHOULDER = 10,
+ DPAD_UP = 11,
+ DPAD_DOWN = 12,
+ DPAD_LEFT = 13,
+ DPAD_RIGHT = 14,
+ MISC1 = 15,
+ PADDLE1 = 16,
+ PADDLE2 = 17,
+ PADDLE3 = 18,
+ PADDLE4 = 19,
+ TOUCHPAD = 20,
+ SDL_MAX = 21,
+ MAX = 128, // Android supports up to 36 buttons. DirectInput supports up to 128 buttons.
};
-enum MIDIMessage {
- MIDI_MESSAGE_NONE = 0,
- MIDI_MESSAGE_NOTE_OFF = 0x8,
- MIDI_MESSAGE_NOTE_ON = 0x9,
- MIDI_MESSAGE_AFTERTOUCH = 0xA,
- MIDI_MESSAGE_CONTROL_CHANGE = 0xB,
- MIDI_MESSAGE_PROGRAM_CHANGE = 0xC,
- MIDI_MESSAGE_CHANNEL_PRESSURE = 0xD,
- MIDI_MESSAGE_PITCH_BEND = 0xE,
+enum class MIDIMessage {
+ NONE = 0,
+ NOTE_OFF = 0x8,
+ NOTE_ON = 0x9,
+ AFTERTOUCH = 0xA,
+ CONTROL_CHANGE = 0xB,
+ PROGRAM_CHANGE = 0xC,
+ CHANNEL_PRESSURE = 0xD,
+ PITCH_BEND = 0xE,
+ SYSTEM_EXCLUSIVE = 0xF0,
+ QUARTER_FRAME = 0xF1,
+ SONG_POSITION_POINTER = 0xF2,
+ SONG_SELECT = 0xF3,
+ TUNE_REQUEST = 0xF6,
+ TIMING_CLOCK = 0xF8,
+ START = 0xFA,
+ CONTINUE = 0xFB,
+ STOP = 0xFC,
+ ACTIVE_SENSING = 0xFE,
+ SYSTEM_RESET = 0xFF,
};
-enum MouseButton {
- MOUSE_BUTTON_NONE = 0,
- MOUSE_BUTTON_LEFT = 1,
- MOUSE_BUTTON_RIGHT = 2,
- MOUSE_BUTTON_MIDDLE = 3,
- MOUSE_BUTTON_WHEEL_UP = 4,
- MOUSE_BUTTON_WHEEL_DOWN = 5,
- MOUSE_BUTTON_WHEEL_LEFT = 6,
- MOUSE_BUTTON_WHEEL_RIGHT = 7,
- MOUSE_BUTTON_XBUTTON1 = 8,
- MOUSE_BUTTON_XBUTTON2 = 9,
- MOUSE_BUTTON_MASK_LEFT = (1 << (MOUSE_BUTTON_LEFT - 1)),
- MOUSE_BUTTON_MASK_RIGHT = (1 << (MOUSE_BUTTON_RIGHT - 1)),
- MOUSE_BUTTON_MASK_MIDDLE = (1 << (MOUSE_BUTTON_MIDDLE - 1)),
- MOUSE_BUTTON_MASK_XBUTTON1 = (1 << (MOUSE_BUTTON_XBUTTON1 - 1)),
- MOUSE_BUTTON_MASK_XBUTTON2 = (1 << (MOUSE_BUTTON_XBUTTON2 - 1)),
+enum class MouseButton {
+ NONE = 0,
+ LEFT = 1,
+ RIGHT = 2,
+ MIDDLE = 3,
+ WHEEL_UP = 4,
+ WHEEL_DOWN = 5,
+ WHEEL_LEFT = 6,
+ WHEEL_RIGHT = 7,
+ MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows.
+ MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows.
+ MASK_LEFT = (1 << (LEFT - 1)),
+ MASK_RIGHT = (1 << (RIGHT - 1)),
+ MASK_MIDDLE = (1 << (MIDDLE - 1)),
+ MASK_XBUTTON1 = (1 << (MB_XBUTTON1 - 1)),
+ MASK_XBUTTON2 = (1 << (MB_XBUTTON2 - 1)),
};
+inline MouseButton mouse_button_to_mask(MouseButton button) {
+ return MouseButton(1 << ((int)button - 1));
+}
+
+inline MouseButton operator&(MouseButton a, MouseButton b) {
+ return (MouseButton)((int)a & (int)b);
+}
+
+inline MouseButton operator|(MouseButton a, MouseButton b) {
+ return (MouseButton)((int)a | (int)b);
+}
+
+inline MouseButton operator^(MouseButton a, MouseButton b) {
+ return (MouseButton)((int)a ^ (int)b);
+}
+
inline MouseButton &operator|=(MouseButton &a, MouseButton b) {
return (MouseButton &)((int &)a |= (int)b);
}
@@ -123,4 +150,28 @@ inline MouseButton &operator&=(MouseButton &a, MouseButton b) {
return (MouseButton &)((int &)a &= (int)b);
}
+inline MouseButton operator~(MouseButton a) {
+ return (MouseButton)(~(int)a);
+}
+
+inline HatMask operator|(HatMask a, HatMask b) {
+ return (HatMask)((int)a | (int)b);
+}
+
+inline HatMask operator&(HatMask a, HatMask b) {
+ return (HatMask)((int)a & (int)b);
+}
+
+inline HatMask &operator&=(HatMask &a, HatMask b) {
+ return (HatMask &)((int &)a &= (int)b);
+}
+
+inline HatMask &operator|=(HatMask &a, HatMask b) {
+ return (HatMask &)((int &)a |= (int)b);
+}
+
+inline HatMask operator~(HatMask a) {
+ return (HatMask)(~(int)a);
+}
+
#endif // INPUT_ENUMS_H
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 50b2099236..2d4c203748 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,30 +47,30 @@ int InputEvent::get_device() const {
}
bool InputEvent::is_action(const StringName &p_action, bool p_exact_match) const {
- return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match);
+ return InputMap::get_singleton()->event_is_action(Ref<InputEvent>(const_cast<InputEvent *>(this)), p_action, p_exact_match);
}
bool InputEvent::is_action_pressed(const StringName &p_action, bool p_allow_echo, bool p_exact_match) const {
bool pressed;
- bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, &pressed, nullptr, nullptr);
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>(const_cast<InputEvent *>(this)), p_action, p_exact_match, &pressed, nullptr, nullptr);
return valid && pressed && (p_allow_echo || !is_echo());
}
bool InputEvent::is_action_released(const StringName &p_action, bool p_exact_match) const {
bool pressed;
- bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, &pressed, nullptr, nullptr);
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>(const_cast<InputEvent *>(this)), p_action, p_exact_match, &pressed, nullptr, nullptr);
return valid && !pressed;
}
float InputEvent::get_action_strength(const StringName &p_action, bool p_exact_match) const {
float strength;
- bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, nullptr, &strength, nullptr);
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>(const_cast<InputEvent *>(this)), p_action, p_exact_match, nullptr, &strength, nullptr);
return valid ? strength : 0.0f;
}
float InputEvent::get_action_raw_strength(const StringName &p_action, bool p_exact_match) const {
float raw_strength;
- bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, p_exact_match, nullptr, nullptr, &raw_strength);
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>(const_cast<InputEvent *>(this)), p_action, p_exact_match, nullptr, nullptr, &raw_strength);
return valid ? raw_strength : 0.0f;
}
@@ -83,10 +83,10 @@ bool InputEvent::is_echo() const {
}
Ref<InputEvent> InputEvent::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
- return Ref<InputEvent>((InputEvent *)this);
+ return Ref<InputEvent>(const_cast<InputEvent *>(this));
}
-bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
+bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
return false;
}
@@ -203,19 +203,19 @@ void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModif
set_meta_pressed(event->is_meta_pressed());
}
-uint32_t InputEventWithModifiers::get_modifiers_mask() const {
- uint32_t mask = 0;
+Key InputEventWithModifiers::get_modifiers_mask() const {
+ Key mask = Key::NONE;
if (is_ctrl_pressed()) {
- mask |= KEY_MASK_CTRL;
+ mask |= KeyModifierMask::CTRL;
}
if (is_shift_pressed()) {
- mask |= KEY_MASK_SHIFT;
+ mask |= KeyModifierMask::SHIFT;
}
if (is_alt_pressed()) {
- mask |= KEY_MASK_ALT;
+ mask |= KeyModifierMask::ALT;
}
if (is_meta_pressed()) {
- mask |= KEY_MASK_META;
+ mask |= KeyModifierMask::META;
}
return mask;
}
@@ -224,16 +224,16 @@ String InputEventWithModifiers::as_text() const {
Vector<String> mod_names;
if (is_ctrl_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_CTRL));
+ mod_names.push_back(find_keycode_name(Key::CTRL));
}
if (is_shift_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_SHIFT));
+ mod_names.push_back(find_keycode_name(Key::SHIFT));
}
if (is_alt_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_ALT));
+ mod_names.push_back(find_keycode_name(Key::ALT));
}
if (is_meta_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_META));
+ mod_names.push_back(find_keycode_name(Key::META));
}
if (!mod_names.is_empty()) {
@@ -325,12 +325,12 @@ Key InputEventKey::get_physical_keycode() const {
return physical_keycode;
}
-void InputEventKey::set_unicode(uint32_t p_unicode) {
+void InputEventKey::set_unicode(char32_t p_unicode) {
unicode = p_unicode;
emit_changed();
}
-uint32_t InputEventKey::get_unicode() const {
+char32_t InputEventKey::get_unicode() const {
return unicode;
}
@@ -343,29 +343,29 @@ bool InputEventKey::is_echo() const {
return echo;
}
-uint32_t InputEventKey::get_keycode_with_modifiers() const {
+Key InputEventKey::get_keycode_with_modifiers() const {
return keycode | get_modifiers_mask();
}
-uint32_t InputEventKey::get_physical_keycode_with_modifiers() const {
+Key InputEventKey::get_physical_keycode_with_modifiers() const {
return physical_keycode | get_modifiers_mask();
}
String InputEventKey::as_text() const {
String kc;
- if (keycode == 0) {
+ if (keycode == Key::NONE) {
kc = keycode_get_string(physical_keycode) + " (" + RTR("Physical") + ")";
} else {
kc = keycode_get_string(keycode);
}
- if (kc == String()) {
+ if (kc.is_empty()) {
return kc;
}
String mods_text = InputEventWithModifiers::as_text();
- return mods_text == "" ? kc : mods_text + "+" + kc;
+ return mods_text.is_empty() ? kc : mods_text + "+" + kc;
}
String InputEventKey::to_string() {
@@ -374,15 +374,15 @@ String InputEventKey::to_string() {
String kc = "";
String physical = "false";
- if (keycode == 0) {
- kc = itos(physical_keycode) + " (" + keycode_get_string(physical_keycode) + ")";
+ if (keycode == Key::NONE) {
+ kc = itos((int64_t)physical_keycode) + " (" + keycode_get_string(physical_keycode) + ")";
physical = "true";
} else {
- kc = itos(keycode) + " (" + keycode_get_string(keycode) + ")";
+ kc = itos((int64_t)keycode) + " (" + keycode_get_string(keycode) + ")";
}
String mods = InputEventWithModifiers::as_text();
- mods = mods == "" ? TTR("none") : mods;
+ mods = mods.is_empty() ? "none" : mods;
return vformat("InputEventKey: keycode=%s, mods=%s, physical=%s, pressed=%s, echo=%s", kc, mods, physical, p, e);
}
@@ -390,57 +390,59 @@ String InputEventKey::to_string() {
Ref<InputEventKey> InputEventKey::create_reference(Key p_keycode) {
Ref<InputEventKey> ie;
ie.instantiate();
- ie->set_keycode(p_keycode & KEY_CODE_MASK);
- ie->set_unicode(p_keycode & KEY_CODE_MASK);
+ ie->set_keycode(p_keycode & KeyModifierMask::CODE_MASK);
+ ie->set_unicode(char32_t(p_keycode & KeyModifierMask::CODE_MASK));
- if (p_keycode & KEY_MASK_SHIFT) {
+ if ((p_keycode & KeyModifierMask::SHIFT) != Key::NONE) {
ie->set_shift_pressed(true);
}
- if (p_keycode & KEY_MASK_ALT) {
+ if ((p_keycode & KeyModifierMask::ALT) != Key::NONE) {
ie->set_alt_pressed(true);
}
- if (p_keycode & KEY_MASK_CTRL) {
+ if ((p_keycode & KeyModifierMask::CTRL) != Key::NONE) {
ie->set_ctrl_pressed(true);
}
- if (p_keycode & KEY_MASK_CMD) {
+ if ((p_keycode & KeyModifierMask::CMD) != Key::NONE) {
ie->set_command_pressed(true);
}
- if (p_keycode & KEY_MASK_META) {
+ if ((p_keycode & KeyModifierMask::META) != Key::NONE) {
ie->set_meta_pressed(true);
}
return ie;
}
-bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
+bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
Ref<InputEventKey> key = p_event;
if (key.is_null()) {
return false;
}
- bool match = false;
- if (get_keycode() == 0) {
- uint32_t code = get_physical_keycode_with_modifiers();
- uint32_t event_code = key->get_physical_keycode_with_modifiers();
-
- match = get_physical_keycode() == key->get_physical_keycode() && (!key->is_pressed() || (code & event_code) == code);
+ bool match;
+ if (keycode != Key::NONE) {
+ match = keycode == key->keycode;
} else {
- uint32_t code = get_keycode_with_modifiers();
- uint32_t event_code = key->get_keycode_with_modifiers();
-
- match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code);
+ match = get_physical_keycode() == key->get_physical_keycode();
+ }
+ Key action_mask = get_modifiers_mask();
+ Key key_mask = key->get_modifiers_mask();
+ if (key->is_pressed()) {
+ match &= (action_mask & key_mask) == action_mask;
+ }
+ if (p_exact_match) {
+ match &= action_mask == key_mask;
}
if (match) {
bool pressed = key->is_pressed();
- if (p_pressed != nullptr) {
- *p_pressed = pressed;
+ if (r_pressed != nullptr) {
+ *r_pressed = pressed;
}
float strength = pressed ? 1.0f : 0.0f;
- if (p_strength != nullptr) {
- *p_strength = strength;
+ if (r_strength != nullptr) {
+ *r_strength = strength;
}
- if (p_raw_strength != nullptr) {
- *p_raw_strength = strength;
+ if (r_raw_strength != nullptr) {
+ *r_raw_strength = strength;
}
}
return match;
@@ -452,8 +454,13 @@ bool InputEventKey::is_match(const Ref<InputEvent> &p_event, bool p_exact_match)
return false;
}
- return keycode == key->keycode &&
- (!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
+ if (keycode == Key::NONE) {
+ return physical_keycode == key->physical_keycode &&
+ (!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
+ } else {
+ return keycode == key->keycode &&
+ (!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
+ }
}
void InputEventKey::_bind_methods() {
@@ -482,12 +489,12 @@ void InputEventKey::_bind_methods() {
///////////////////////////////////
-void InputEventMouse::set_button_mask(int p_mask) {
+void InputEventMouse::set_button_mask(MouseButton p_mask) {
button_mask = p_mask;
emit_changed();
}
-int InputEventMouse::get_button_mask() const {
+MouseButton InputEventMouse::get_button_mask() const {
return button_mask;
}
@@ -580,24 +587,32 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
return mb;
}
-bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
+bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null()) {
return false;
}
- bool match = mb->button_index == button_index;
+ bool match = button_index == mb->button_index;
+ Key action_mask = get_modifiers_mask();
+ Key button_mask = mb->get_modifiers_mask();
+ if (mb->is_pressed()) {
+ match &= (action_mask & button_mask) == action_mask;
+ }
+ if (p_exact_match) {
+ match &= action_mask == button_mask;
+ }
if (match) {
bool pressed = mb->is_pressed();
- if (p_pressed != nullptr) {
- *p_pressed = pressed;
+ if (r_pressed != nullptr) {
+ *r_pressed = pressed;
}
float strength = pressed ? 1.0f : 0.0f;
- if (p_strength != nullptr) {
- *p_strength = strength;
+ if (r_strength != nullptr) {
+ *r_strength = strength;
}
- if (p_raw_strength != nullptr) {
- *p_raw_strength = strength;
+ if (r_raw_strength != nullptr) {
+ *r_raw_strength = strength;
}
}
@@ -611,7 +626,7 @@ bool InputEventMouseButton::is_match(const Ref<InputEvent> &p_event, bool p_exac
}
return button_index == mb->button_index &&
- (!p_exact_match || get_modifiers_mask() == mb->get_modifiers_mask());
+ (!p_exact_match || get_modifiers_mask() == mb->get_modifiers_mask());
}
static const char *_mouse_button_descriptions[9] = {
@@ -629,24 +644,24 @@ static const char *_mouse_button_descriptions[9] = {
String InputEventMouseButton::as_text() const {
// Modifiers
String mods_text = InputEventWithModifiers::as_text();
- String full_string = mods_text == "" ? "" : mods_text + "+";
+ String full_string = mods_text.is_empty() ? "" : mods_text + "+";
// Button
- int idx = get_button_index();
+ MouseButton idx = get_button_index();
switch (idx) {
- case MOUSE_BUTTON_LEFT:
- case MOUSE_BUTTON_RIGHT:
- case MOUSE_BUTTON_MIDDLE:
- case MOUSE_BUTTON_WHEEL_UP:
- case MOUSE_BUTTON_WHEEL_DOWN:
- case MOUSE_BUTTON_WHEEL_LEFT:
- case MOUSE_BUTTON_WHEEL_RIGHT:
- case MOUSE_BUTTON_XBUTTON1:
- case MOUSE_BUTTON_XBUTTON2:
- full_string += RTR(_mouse_button_descriptions[idx - 1]); // button index starts from 1, array index starts from 0, so subtract 1
+ case MouseButton::LEFT:
+ case MouseButton::RIGHT:
+ case MouseButton::MIDDLE:
+ case MouseButton::WHEEL_UP:
+ case MouseButton::WHEEL_DOWN:
+ case MouseButton::WHEEL_LEFT:
+ case MouseButton::WHEEL_RIGHT:
+ case MouseButton::MB_XBUTTON1:
+ case MouseButton::MB_XBUTTON2:
+ full_string += RTR(_mouse_button_descriptions[(size_t)idx - 1]); // button index starts from 1, array index starts from 0, so subtract 1
break;
default:
- full_string += RTR("Button") + " #" + itos(idx);
+ full_string += RTR("Button") + " #" + itos((int64_t)idx);
break;
}
@@ -662,27 +677,27 @@ String InputEventMouseButton::to_string() {
String p = is_pressed() ? "true" : "false";
String d = double_click ? "true" : "false";
- int idx = get_button_index();
- String button_string = itos(idx);
+ MouseButton idx = get_button_index();
+ String button_string = itos((int64_t)idx);
switch (idx) {
- case MOUSE_BUTTON_LEFT:
- case MOUSE_BUTTON_RIGHT:
- case MOUSE_BUTTON_MIDDLE:
- case MOUSE_BUTTON_WHEEL_UP:
- case MOUSE_BUTTON_WHEEL_DOWN:
- case MOUSE_BUTTON_WHEEL_LEFT:
- case MOUSE_BUTTON_WHEEL_RIGHT:
- case MOUSE_BUTTON_XBUTTON1:
- case MOUSE_BUTTON_XBUTTON2:
- button_string += " (" + RTR(_mouse_button_descriptions[idx - 1]) + ")"; // button index starts from 1, array index starts from 0, so subtract 1
+ case MouseButton::LEFT:
+ case MouseButton::RIGHT:
+ case MouseButton::MIDDLE:
+ case MouseButton::WHEEL_UP:
+ case MouseButton::WHEEL_DOWN:
+ case MouseButton::WHEEL_LEFT:
+ case MouseButton::WHEEL_RIGHT:
+ case MouseButton::MB_XBUTTON1:
+ case MouseButton::MB_XBUTTON2:
+ button_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)idx - 1])); // button index starts from 1, array index starts from 0, so subtract 1
break;
default:
break;
}
String mods = InputEventWithModifiers::as_text();
- mods = mods == "" ? TTR("none") : mods;
+ mods = mods.is_empty() ? "none" : mods;
// Work around the fact vformat can only take 5 substitutions but 6 need to be passed.
String index_and_mods = vformat("button_index=%s, mods=%s", button_index, mods);
@@ -734,20 +749,15 @@ Vector2 InputEventMouseMotion::get_relative() const {
return relative;
}
-void InputEventMouseMotion::set_speed(const Vector2 &p_speed) {
- speed = p_speed;
+void InputEventMouseMotion::set_velocity(const Vector2 &p_velocity) {
+ velocity = p_velocity;
}
-Vector2 InputEventMouseMotion::get_speed() const {
- return speed;
+Vector2 InputEventMouseMotion::get_velocity() const {
+ return velocity;
}
Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
- Vector2 g = get_global_position();
- Vector2 l = p_xform.xform(get_position() + p_local_ofs);
- Vector2 r = p_xform.basis_xform(get_relative());
- Vector2 s = p_xform.basis_xform(get_speed());
-
Ref<InputEventMouseMotion> mm;
mm.instantiate();
@@ -756,40 +766,40 @@ Ref<InputEvent> InputEventMouseMotion::xformed_by(const Transform2D &p_xform, co
mm->set_modifiers_from_event(this);
- mm->set_position(l);
+ mm->set_position(p_xform.xform(get_position() + p_local_ofs));
mm->set_pressure(get_pressure());
mm->set_tilt(get_tilt());
- mm->set_global_position(g);
+ mm->set_global_position(get_global_position());
mm->set_button_mask(get_button_mask());
- mm->set_relative(r);
- mm->set_speed(s);
+ mm->set_relative(p_xform.basis_xform(get_relative()));
+ mm->set_velocity(p_xform.basis_xform(get_velocity()));
return mm;
}
String InputEventMouseMotion::as_text() const {
- return vformat(RTR("Mouse motion at position (%s) with speed (%s)"), String(get_position()), String(get_speed()));
+ return vformat(RTR("Mouse motion at position (%s) with velocity (%s)"), String(get_position()), String(get_velocity()));
}
String InputEventMouseMotion::to_string() {
- int button_mask = get_button_mask();
- String button_mask_string = itos(button_mask);
- switch (get_button_mask()) {
- case MOUSE_BUTTON_MASK_LEFT:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_LEFT - 1]) + ")";
+ MouseButton button_mask = get_button_mask();
+ String button_mask_string = itos((int64_t)button_mask);
+ switch (button_mask) {
+ case MouseButton::MASK_LEFT:
+ button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::LEFT - 1]));
break;
- case MOUSE_BUTTON_MASK_MIDDLE:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_MIDDLE - 1]) + ")";
+ case MouseButton::MASK_MIDDLE:
+ button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MIDDLE - 1]));
break;
- case MOUSE_BUTTON_MASK_RIGHT:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_RIGHT - 1]) + ")";
+ case MouseButton::MASK_RIGHT:
+ button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::RIGHT - 1]));
break;
- case MOUSE_BUTTON_MASK_XBUTTON1:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_XBUTTON1 - 1]) + ")";
+ case MouseButton::MASK_XBUTTON1:
+ button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON1 - 1]));
break;
- case MOUSE_BUTTON_MASK_XBUTTON2:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_XBUTTON2 - 1]) + ")";
+ case MouseButton::MASK_XBUTTON2:
+ button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON2 - 1]));
break;
default:
break;
@@ -797,7 +807,7 @@ String InputEventMouseMotion::to_string() {
// Work around the fact vformat can only take 5 substitutions but 6 need to be passed.
String mask_and_position = vformat("button_mask=%s, position=(%s)", button_mask_string, String(get_position()));
- return vformat("InputEventMouseMotion: %s, relative=(%s), speed=(%s), pressure=%.2f, tilt=(%s)", mask_and_position, String(get_relative()), String(get_speed()), get_pressure(), String(get_tilt()));
+ return vformat("InputEventMouseMotion: %s, relative=(%s), velocity=(%s), pressure=%.2f, tilt=(%s)", mask_and_position, String(get_relative()), String(get_velocity()), get_pressure(), String(get_tilt()));
}
bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
@@ -836,7 +846,7 @@ bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
set_position(motion->get_position());
set_global_position(motion->get_global_position());
- set_speed(motion->get_speed());
+ set_velocity(motion->get_velocity());
relative += motion->get_relative();
return true;
@@ -852,18 +862,20 @@ void InputEventMouseMotion::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventMouseMotion::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventMouseMotion::get_relative);
- ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventMouseMotion::set_speed);
- ClassDB::bind_method(D_METHOD("get_speed"), &InputEventMouseMotion::get_speed);
+ ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventMouseMotion::set_velocity);
+ ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventMouseMotion::get_velocity);
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity"), "set_velocity", "get_velocity");
}
///////////////////////////////////
void InputEventJoypadMotion::set_axis(JoyAxis p_axis) {
+ ERR_FAIL_COND(p_axis < JoyAxis::LEFT_X || p_axis > JoyAxis::MAX);
+
axis = p_axis;
emit_changed();
}
@@ -885,36 +897,40 @@ bool InputEventJoypadMotion::is_pressed() const {
return Math::abs(axis_value) >= 0.5f;
}
-bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
+bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
Ref<InputEventJoypadMotion> jm = p_event;
if (jm.is_null()) {
return false;
}
- bool match = (axis == jm->axis); // Matches even if not in the same direction, but returns a "not pressed" event.
+ // Matches even if not in the same direction, but returns a "not pressed" event.
+ bool match = axis == jm->axis;
+ if (p_exact_match) {
+ match &= (axis_value < 0) == (jm->axis_value < 0);
+ }
if (match) {
float jm_abs_axis_value = Math::abs(jm->get_axis_value());
bool same_direction = (((axis_value < 0) == (jm->axis_value < 0)) || jm->axis_value == 0);
bool pressed = same_direction && jm_abs_axis_value >= p_deadzone;
- if (p_pressed != nullptr) {
- *p_pressed = pressed;
+ if (r_pressed != nullptr) {
+ *r_pressed = pressed;
}
- if (p_strength != nullptr) {
+ if (r_strength != nullptr) {
if (pressed) {
if (p_deadzone == 1.0f) {
- *p_strength = 1.0f;
+ *r_strength = 1.0f;
} else {
- *p_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f);
+ *r_strength = CLAMP(Math::inverse_lerp(p_deadzone, 1.0f, jm_abs_axis_value), 0.0f, 1.0f);
}
} else {
- *p_strength = 0.0f;
+ *r_strength = 0.0f;
}
}
- if (p_raw_strength != nullptr) {
+ if (r_raw_strength != nullptr) {
if (same_direction) { // NOT pressed, because we want to ignore the deadzone.
- *p_raw_strength = jm_abs_axis_value;
+ *r_raw_strength = jm_abs_axis_value;
} else {
- *p_raw_strength = 0.0f;
+ *r_raw_strength = 0.0f;
}
}
}
@@ -928,10 +944,10 @@ bool InputEventJoypadMotion::is_match(const Ref<InputEvent> &p_event, bool p_exa
}
return axis == jm->axis &&
- (!p_exact_match || ((axis_value < 0) == (jm->axis_value < 0)));
+ (!p_exact_match || ((axis_value < 0) == (jm->axis_value < 0)));
}
-static const char *_joy_axis_descriptions[JOY_AXIS_MAX] = {
+static const char *_joy_axis_descriptions[(size_t)JoyAxis::MAX] = {
TTRC("Left Stick X-Axis, Joystick 0 X-Axis"),
TTRC("Left Stick Y-Axis, Joystick 0 Y-Axis"),
TTRC("Right Stick X-Axis, Joystick 1 X-Axis"),
@@ -945,9 +961,9 @@ static const char *_joy_axis_descriptions[JOY_AXIS_MAX] = {
};
String InputEventJoypadMotion::as_text() const {
- String desc = axis < JOY_AXIS_MAX ? RTR(_joy_axis_descriptions[axis]) : TTR("Unknown Joypad Axis");
+ String desc = axis < JoyAxis::MAX ? TTRGET(_joy_axis_descriptions[(size_t)axis]) : RTR("Unknown Joypad Axis");
- return vformat(TTR("Joypad Motion on Axis %d (%s) with Value %.2f"), axis, desc, axis_value);
+ return vformat(RTR("Joypad Motion on Axis %d (%s) with Value %.2f"), axis, desc, axis_value);
}
String InputEventJoypadMotion::to_string() {
@@ -992,7 +1008,7 @@ float InputEventJoypadButton::get_pressure() const {
return pressure;
}
-bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
+bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_null()) {
return false;
@@ -1001,15 +1017,15 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *
bool match = button_index == jb->button_index;
if (match) {
bool pressed = jb->is_pressed();
- if (p_pressed != nullptr) {
- *p_pressed = pressed;
+ if (r_pressed != nullptr) {
+ *r_pressed = pressed;
}
float strength = pressed ? 1.0f : 0.0f;
- if (p_strength != nullptr) {
- *p_strength = strength;
+ if (r_strength != nullptr) {
+ *r_strength = strength;
}
- if (p_raw_strength != nullptr) {
- *p_raw_strength = strength;
+ if (r_raw_strength != nullptr) {
+ *r_raw_strength = strength;
}
}
@@ -1025,7 +1041,7 @@ bool InputEventJoypadButton::is_match(const Ref<InputEvent> &p_event, bool p_exa
return button_index == button->button_index;
}
-static const char *_joy_button_descriptions[JOY_BUTTON_SDL_MAX] = {
+static const char *_joy_button_descriptions[(size_t)JoyButton::SDL_MAX] = {
TTRC("Bottom Action, Sony Cross, Xbox A, Nintendo B"),
TTRC("Right Action, Sony Circle, Xbox B, Nintendo A"),
TTRC("Left Action, Sony Square, Xbox X, Nintendo Y"),
@@ -1050,10 +1066,10 @@ static const char *_joy_button_descriptions[JOY_BUTTON_SDL_MAX] = {
};
String InputEventJoypadButton::as_text() const {
- String text = "Joypad Button " + itos(button_index);
+ String text = "Joypad Button " + itos((int64_t)button_index);
- if (button_index >= 0 && button_index < JOY_BUTTON_SDL_MAX) {
- text += vformat(" (%s)", _joy_button_descriptions[button_index]);
+ if (button_index > JoyButton::INVALID && button_index < JoyButton::SDL_MAX) {
+ text += vformat(" (%s)", _joy_button_descriptions[(size_t)button_index]);
}
if (pressure != 0) {
@@ -1181,12 +1197,12 @@ Vector2 InputEventScreenDrag::get_relative() const {
return relative;
}
-void InputEventScreenDrag::set_speed(const Vector2 &p_speed) {
- speed = p_speed;
+void InputEventScreenDrag::set_velocity(const Vector2 &p_velocity) {
+ velocity = p_velocity;
}
-Vector2 InputEventScreenDrag::get_speed() const {
- return speed;
+Vector2 InputEventScreenDrag::get_velocity() const {
+ return velocity;
}
Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
@@ -1200,30 +1216,31 @@ Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, con
sd->set_index(index);
sd->set_position(p_xform.xform(pos + p_local_ofs));
sd->set_relative(p_xform.basis_xform(relative));
- sd->set_speed(p_xform.basis_xform(speed));
+ sd->set_velocity(p_xform.basis_xform(velocity));
return sd;
}
String InputEventScreenDrag::as_text() const {
- return vformat(RTR("Screen dragged with %s touch points at position (%s) with speed of (%s)"), itos(index), String(get_position()), String(get_speed()));
+ return vformat(RTR("Screen dragged with %s touch points at position (%s) with velocity of (%s)"), itos(index), String(get_position()), String(get_velocity()));
}
String InputEventScreenDrag::to_string() {
- return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), speed=(%s)", index, String(get_position()), String(get_relative()), String(get_speed()));
+ return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), velocity=(%s)", index, String(get_position()), String(get_relative()), String(get_velocity()));
}
bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) {
Ref<InputEventScreenDrag> drag = p_event;
- if (drag.is_null())
+ if (drag.is_null()) {
return false;
+ }
if (get_index() != drag->get_index()) {
return false;
}
set_position(drag->get_position());
- set_speed(drag->get_speed());
+ set_velocity(drag->get_velocity());
relative += drag->get_relative();
return true;
@@ -1239,13 +1256,13 @@ void InputEventScreenDrag::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_relative", "relative"), &InputEventScreenDrag::set_relative);
ClassDB::bind_method(D_METHOD("get_relative"), &InputEventScreenDrag::get_relative);
- ClassDB::bind_method(D_METHOD("set_speed", "speed"), &InputEventScreenDrag::set_speed);
- ClassDB::bind_method(D_METHOD("get_speed"), &InputEventScreenDrag::get_speed);
+ ClassDB::bind_method(D_METHOD("set_velocity", "velocity"), &InputEventScreenDrag::set_velocity);
+ ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventScreenDrag::get_velocity);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative"), "set_relative", "get_relative");
- ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "speed"), "set_speed", "get_speed");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity"), "set_velocity", "get_velocity");
}
///////////////////////////////////
@@ -1286,7 +1303,7 @@ bool InputEventAction::is_action(const StringName &p_action) const {
return action == p_action;
}
-bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const {
+bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
Ref<InputEventAction> act = p_event;
if (act.is_null()) {
return false;
@@ -1295,15 +1312,15 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool *p_pres
bool match = action == act->action;
if (match) {
bool pressed = act->pressed;
- if (p_pressed != nullptr) {
- *p_pressed = pressed;
+ if (r_pressed != nullptr) {
+ *r_pressed = pressed;
}
float strength = pressed ? 1.0f : 0.0f;
- if (p_strength != nullptr) {
- *p_strength = strength;
+ if (r_strength != nullptr) {
+ *r_strength = strength;
}
- if (p_raw_strength != nullptr) {
- *p_raw_strength = strength;
+ if (r_raw_strength != nullptr) {
+ *r_raw_strength = strength;
}
}
return match;
@@ -1499,7 +1516,7 @@ int InputEventMIDI::get_controller_value() const {
}
String InputEventMIDI::as_text() const {
- return vformat(RTR("MIDI Input on Channel=%s Message=%s"), itos(channel), itos(message));
+ return vformat(RTR("MIDI Input on Channel=%s Message=%s"), itos(channel), itos((int64_t)message));
}
String InputEventMIDI::to_string() {
@@ -1557,9 +1574,13 @@ bool InputEventShortcut::is_pressed() const {
}
String InputEventShortcut::as_text() const {
+ ERR_FAIL_COND_V(shortcut.is_null(), "None");
+
return vformat(RTR("Input Event with Shortcut=%s"), shortcut->get_as_text());
}
String InputEventShortcut::to_string() {
+ ERR_FAIL_COND_V(shortcut.is_null(), "None");
+
return vformat("InputEventShortcut: shortcut=%s", shortcut->get_as_text());
}
diff --git a/core/input/input_event.h b/core/input/input_event.h
index 3fc8078a09..114db46623 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -79,7 +79,7 @@ public:
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const;
virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const;
virtual bool is_action_type() const;
@@ -151,7 +151,7 @@ public:
void set_modifiers_from_event(const InputEventWithModifiers *event);
- uint32_t get_modifiers_mask() const;
+ Key get_modifiers_mask() const;
virtual String as_text() const override;
virtual String to_string() override;
@@ -164,8 +164,8 @@ class InputEventKey : public InputEventWithModifiers {
bool pressed = false; /// otherwise release
- Key keycode = KEY_NONE; // Key enum, without modifier masks.
- Key physical_keycode = KEY_NONE;
+ Key keycode = Key::NONE; // Key enum, without modifier masks.
+ Key physical_keycode = Key::NONE;
uint32_t unicode = 0; ///unicode
bool echo = false; /// true if this is an echo key
@@ -183,16 +183,16 @@ public:
void set_physical_keycode(Key p_keycode);
Key get_physical_keycode() const;
- void set_unicode(uint32_t p_unicode);
- uint32_t get_unicode() const;
+ void set_unicode(char32_t p_unicode);
+ char32_t get_unicode() const;
void set_echo(bool p_enable);
virtual bool is_echo() const override;
- uint32_t get_keycode_with_modifiers() const;
- uint32_t get_physical_keycode_with_modifiers() const;
+ Key get_keycode_with_modifiers() const;
+ Key get_physical_keycode_with_modifiers() const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override;
virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
virtual bool is_action_type() const override { return true; }
@@ -208,7 +208,7 @@ public:
class InputEventMouse : public InputEventWithModifiers {
GDCLASS(InputEventMouse, InputEventWithModifiers);
- int button_mask = 0;
+ MouseButton button_mask = MouseButton::NONE;
Vector2 pos;
Vector2 global_pos;
@@ -217,8 +217,8 @@ protected:
static void _bind_methods();
public:
- void set_button_mask(int p_mask);
- int get_button_mask() const;
+ void set_button_mask(MouseButton p_mask);
+ MouseButton get_button_mask() const;
void set_position(const Vector2 &p_pos);
Vector2 get_position() const;
@@ -233,7 +233,7 @@ class InputEventMouseButton : public InputEventMouse {
GDCLASS(InputEventMouseButton, InputEventMouse);
float factor = 1;
- MouseButton button_index = MOUSE_BUTTON_NONE;
+ MouseButton button_index = MouseButton::NONE;
bool pressed = false; //otherwise released
bool double_click = false; //last even less than double click time
@@ -255,7 +255,7 @@ public:
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override;
virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
virtual bool is_action_type() const override { return true; }
@@ -271,7 +271,7 @@ class InputEventMouseMotion : public InputEventMouse {
Vector2 tilt;
float pressure = 0;
Vector2 relative;
- Vector2 speed;
+ Vector2 velocity;
protected:
static void _bind_methods();
@@ -286,8 +286,8 @@ public:
void set_relative(const Vector2 &p_relative);
Vector2 get_relative() const;
- void set_speed(const Vector2 &p_speed);
- Vector2 get_speed() const;
+ void set_velocity(const Vector2 &p_velocity);
+ Vector2 get_velocity() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
virtual String as_text() const override;
@@ -315,7 +315,7 @@ public:
virtual bool is_pressed() const override;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override;
virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
virtual bool is_action_type() const override { return true; }
@@ -344,7 +344,7 @@ public:
void set_pressure(float p_pressure);
float get_pressure() const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override;
virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
virtual bool is_action_type() const override { return true; }
@@ -388,7 +388,7 @@ class InputEventScreenDrag : public InputEventFromWindow {
int index = 0;
Vector2 pos;
Vector2 relative;
- Vector2 speed;
+ Vector2 velocity;
protected:
static void _bind_methods();
@@ -403,8 +403,8 @@ public:
void set_relative(const Vector2 &p_relative);
Vector2 get_relative() const;
- void set_speed(const Vector2 &p_speed);
- Vector2 get_speed() const;
+ void set_velocity(const Vector2 &p_velocity);
+ Vector2 get_velocity() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
virtual String as_text() const override;
@@ -437,7 +437,7 @@ public:
virtual bool is_action(const StringName &p_action) const;
- virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool p_exact_match, float p_deadzone, bool *r_pressed, float *r_strength, float *r_raw_strength) const override;
virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
virtual bool is_action_type() const override { return true; }
@@ -501,7 +501,7 @@ class InputEventMIDI : public InputEvent {
GDCLASS(InputEventMIDI, InputEvent);
int channel = 0;
- MIDIMessage message = MIDI_MESSAGE_NONE;
+ MIDIMessage message = MIDIMessage::NONE;
int pitch = 0;
int velocity = 0;
int instrument = 0;
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index c6db7be53a..ab94c00999 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,7 @@
#include "core/config/project_settings.h"
#include "core/input/input.h"
#include "core/os/keyboard.h"
+#include "core/os/os.h"
InputMap *InputMap::singleton = nullptr;
@@ -125,15 +126,13 @@ List<StringName> InputMap::get_actions() const {
return actions;
}
-List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
+List<Ref<InputEvent>>::Element *InputMap::_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
ERR_FAIL_COND_V(!p_event.is_valid(), nullptr);
for (List<Ref<InputEvent>>::Element *E = p_action.inputs.front(); E; E = E->next()) {
int device = E->get()->get_device();
if (device == ALL_DEVICES || device == p_event->get_device()) {
- if (p_exact_match && E->get()->is_match(p_event, true)) {
- return E;
- } else if (!p_exact_match && E->get()->action_match(p_event, p_pressed, p_strength, p_raw_strength, p_action.deadzone)) {
+ if (E->get()->action_match(p_event, p_exact_match, p_action.deadzone, r_pressed, r_strength, r_raw_strength)) {
return E;
}
}
@@ -216,40 +215,28 @@ bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName
return event_get_action_status(p_event, p_action, p_exact_match);
}
-bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *p_pressed, float *p_strength, float *p_raw_strength) const {
+bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match, bool *r_pressed, float *r_strength, float *r_raw_strength) const {
OrderedHashMap<StringName, Action>::Element E = input_map.find(p_action);
ERR_FAIL_COND_V_MSG(!E, false, suggest_actions(p_action));
Ref<InputEventAction> input_event_action = p_event;
if (input_event_action.is_valid()) {
- bool pressed = input_event_action->is_pressed();
- if (p_pressed != nullptr) {
- *p_pressed = pressed;
+ const bool pressed = input_event_action->is_pressed();
+ if (r_pressed != nullptr) {
+ *r_pressed = pressed;
+ }
+ const float strength = pressed ? input_event_action->get_strength() : 0.0f;
+ if (r_strength != nullptr) {
+ *r_strength = strength;
}
- if (p_strength != nullptr) {
- *p_strength = pressed ? input_event_action->get_strength() : 0.0f;
+ if (r_raw_strength != nullptr) {
+ *r_raw_strength = strength;
}
return input_event_action->get_action() == p_action;
}
- bool pressed;
- float strength;
- float raw_strength;
- List<Ref<InputEvent>>::Element *event = _find_event(E.get(), p_event, p_exact_match, &pressed, &strength, &raw_strength);
- if (event != nullptr) {
- if (p_pressed != nullptr) {
- *p_pressed = pressed;
- }
- if (p_strength != nullptr) {
- *p_strength = strength;
- }
- if (p_raw_strength != nullptr) {
- *p_raw_strength = raw_strength;
- }
- return true;
- } else {
- return false;
- }
+ List<Ref<InputEvent>>::Element *event = _find_event(E.get(), p_event, p_exact_match, r_pressed, r_strength, r_raw_strength);
+ return event != nullptr;
}
const OrderedHashMap<StringName, InputMap::Action> &InputMap::get_action_map() const {
@@ -357,7 +344,7 @@ static const _BuiltinActionDisplayName _builtin_action_display_names[] = {
{ "ui_filedialog_refresh", TTRC("Refresh") },
{ "ui_filedialog_show_hidden", TTRC("Show Hidden") },
{ "ui_swap_input_direction ", TTRC("Swap Input Direction") },
- { "", TTRC("")}
+ { "", ""}
/* clang-format on */
};
@@ -380,353 +367,376 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
}
List<Ref<InputEvent>> inputs;
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::SPACE));
default_builtin_cache.insert("ui_accept", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_Y));
- inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::Y));
+ inputs.push_back(InputEventKey::create_reference(Key::SPACE));
default_builtin_cache.insert("ui_select", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ESCAPE));
+ inputs.push_back(InputEventKey::create_reference(Key::ESCAPE));
default_builtin_cache.insert("ui_cancel", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB));
default_builtin_cache.insert("ui_focus_next", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_focus_prev", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_LEFT));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_LEFT));
default_builtin_cache.insert("ui_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_RIGHT));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_RIGHT));
default_builtin_cache.insert("ui_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_UP));
+ inputs.push_back(InputEventKey::create_reference(Key::UP));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_UP));
default_builtin_cache.insert("ui_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_DOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_DOWN));
default_builtin_cache.insert("ui_down", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEUP));
default_builtin_cache.insert("ui_page_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEDOWN));
default_builtin_cache.insert("ui_page_down", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_HOME));
+ inputs.push_back(InputEventKey::create_reference(Key::HOME));
default_builtin_cache.insert("ui_home", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_END));
+ inputs.push_back(InputEventKey::create_reference(Key::END));
default_builtin_cache.insert("ui_end", inputs);
// ///// UI basic Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_X | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::X | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_cut", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_C | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::C | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::INSERT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_copy", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_V | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::V | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::INSERT | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_paste", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::Z | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_undo", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD | KEY_MASK_SHIFT));
- inputs.push_back(InputEventKey::create_reference(KEY_Y | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::Z | KeyModifierMask::CMD | KeyModifierMask::SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::Y | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_redo", inputs);
// ///// UI Text Input Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_SPACE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::SPACE | KeyModifierMask::CTRL));
default_builtin_cache.insert("ui_text_completion_query", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
default_builtin_cache.insert("ui_text_completion_accept", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB));
default_builtin_cache.insert("ui_text_completion_replace", inputs);
// Newlines
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
default_builtin_cache.insert("ui_text_newline", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_newline_blank", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER | KeyModifierMask::SHIFT | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER | KeyModifierMask::SHIFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_newline_above", inputs);
// Indentation
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB));
default_builtin_cache.insert("ui_text_indent", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_text_dedent", inputs);
// Text Backspace and Delete
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_text_backspace", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_backspace_word", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_backspace_word.macos", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_backspace_all_to_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_backspace_all_to_left.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE));
default_builtin_cache.insert("ui_text_delete", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_delete_word", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_delete_word.macos", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_delete_all_to_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_delete_all_to_right.macos", inputs);
// Text Caret Movement Left/Right
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT));
default_builtin_cache.insert("ui_text_caret_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_word_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_caret_word_left.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT));
default_builtin_cache.insert("ui_text_caret_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_word_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_caret_word_right.macos", inputs);
// Text Caret Movement Up/Down
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP));
+ inputs.push_back(InputEventKey::create_reference(Key::UP));
default_builtin_cache.insert("ui_text_caret_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN));
default_builtin_cache.insert("ui_text_caret_down", inputs);
// Text Caret Movement Line Start/End
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_HOME));
+ inputs.push_back(InputEventKey::create_reference(Key::HOME));
default_builtin_cache.insert("ui_text_caret_line_start", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CTRL));
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::A | KeyModifierMask::CTRL));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_line_start.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_END));
+ inputs.push_back(InputEventKey::create_reference(Key::END));
default_builtin_cache.insert("ui_text_caret_line_end", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_E | KEY_MASK_CTRL));
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::E | KeyModifierMask::CTRL));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_line_end.macos", inputs);
// Text Caret Movement Page Up/Down
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEUP));
default_builtin_cache.insert("ui_text_caret_page_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEDOWN));
default_builtin_cache.insert("ui_text_caret_page_down", inputs);
// Text Caret Movement Document Start/End
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_HOME | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::HOME | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_start", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_start.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_END | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::END | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_end", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_end.macos", inputs);
// Text Scrolling
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_scroll_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_scroll_up.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_scroll_down", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_scroll_down.macos", inputs);
// Text Misc
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::A | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_select_all", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_D | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::D | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_select_word_under_caret", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_INSERT));
+ inputs.push_back(InputEventKey::create_reference(Key::INSERT));
default_builtin_cache.insert("ui_text_toggle_insert_mode", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_MENU));
+ inputs.push_back(InputEventKey::create_reference(Key::MENU));
default_builtin_cache.insert("ui_menu", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
default_builtin_cache.insert("ui_text_submit", inputs);
// ///// UI Graph Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_D | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::D | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_graph_duplicate", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE));
default_builtin_cache.insert("ui_graph_delete", inputs);
// ///// UI File Dialog Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE));
default_builtin_cache.insert("ui_filedialog_up_one_level", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_F5));
+ inputs.push_back(InputEventKey::create_reference(Key::F5));
default_builtin_cache.insert("ui_filedialog_refresh", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_H));
+ inputs.push_back(InputEventKey::create_reference(Key::H));
default_builtin_cache.insert("ui_filedialog_show_hidden", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_QUOTELEFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::QUOTELEFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_swap_input_direction", inputs);
return default_builtin_cache;
}
-void InputMap::load_default() {
+const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins_with_feature_overrides_applied() {
+ if (default_builtin_with_overrides_cache.size() > 0) {
+ return default_builtin_with_overrides_cache;
+ }
+
OrderedHashMap<String, List<Ref<InputEvent>>> builtins = get_builtins();
- // List of Builtins which have an override for macOS.
- Vector<String> macos_builtins;
+ // Get a list of all built in inputs which are valid overrides for the OS
+ // Key = builtin name (e.g. ui_accept)
+ // Value = override/feature names (e.g. macos, if it was defined as "ui_accept.macos" and the platform supports that feature)
+ Map<String, Vector<String>> builtins_with_overrides;
for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) {
- if (String(E.key()).ends_with(".macos")) {
- // Strip .macos from name: some_input_name.macos -> some_input_name
- macos_builtins.push_back(String(E.key()).split(".")[0]);
+ String fullname = E.key();
+
+ Vector<String> split = fullname.split(".");
+ String name = split[0];
+ String override_for = split.size() > 1 ? split[1] : String();
+
+ if (!override_for.is_empty() && OS::get_singleton()->has_feature(override_for)) {
+ builtins_with_overrides[name].push_back(override_for);
}
}
for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) {
String fullname = E.key();
- String name = fullname.split(".")[0];
- String override_for = fullname.split(".").size() > 1 ? fullname.split(".")[1] : "";
-#ifdef APPLE_STYLE_KEYS
- if (macos_builtins.has(name) && override_for != "macos") {
- // Name has `macos` builtin but this particular one is for non-macOS systems - so skip.
+ Vector<String> split = fullname.split(".");
+ String name = split[0];
+ String override_for = split.size() > 1 ? split[1] : String();
+
+ if (builtins_with_overrides.has(name) && override_for.is_empty()) {
+ // Builtin has an override but this particular one is not an override, so skip.
continue;
}
-#else
- if (override_for == "macos") {
- // Override for macOS - not needed on non-macOS platforms.
+
+ if (!override_for.is_empty() && !OS::get_singleton()->has_feature(override_for)) {
+ // OS does not support this override - skip.
continue;
}
-#endif
+
+ default_builtin_with_overrides_cache.insert(name, E.value());
+ }
+
+ return default_builtin_with_overrides_cache;
+}
+
+void InputMap::load_default() {
+ OrderedHashMap<String, List<Ref<InputEvent>>> builtins = get_builtins_with_feature_overrides_applied();
+
+ for (OrderedHashMap<String, List<Ref<InputEvent>>>::Element E = builtins.front(); E; E = E.next()) {
+ String name = E.key();
add_action(name);
diff --git a/core/input/input_map.h b/core/input/input_map.h
index c724fdb142..79b4d1038f 100644
--- a/core/input/input_map.h
+++ b/core/input/input_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,8 +41,8 @@ class InputMap : public Object {
public:
/**
- * A special value used to signify that a given Action can be triggered by any device
- */
+ * A special value used to signify that a given Action can be triggered by any device
+ */
static int ALL_DEVICES;
struct Action {
@@ -56,8 +56,9 @@ private:
mutable OrderedHashMap<StringName, Action> input_map;
OrderedHashMap<String, List<Ref<InputEvent>>> default_builtin_cache;
+ OrderedHashMap<String, List<Ref<InputEvent>>> default_builtin_with_overrides_cache;
- List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
+ List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const;
Array _action_get_events(const StringName &p_action);
Array _get_actions();
@@ -82,7 +83,7 @@ public:
const List<Ref<InputEvent>> *action_get_events(const StringName &p_action);
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false) const;
- bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *p_pressed = nullptr, float *p_strength = nullptr, float *p_raw_strength = nullptr) const;
+ bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const;
const OrderedHashMap<StringName, Action> &get_action_map() const;
void load_from_project_settings();
@@ -93,6 +94,7 @@ public:
String get_builtin_display_name(const String &p_name) const;
// Use an Ordered Map so insertion order is preserved. We want the elements to be 'grouped' somewhat.
const OrderedHashMap<String, List<Ref<InputEvent>>> &get_builtins();
+ const OrderedHashMap<String, List<Ref<InputEvent>>> &get_builtins_with_feature_overrides_applied();
InputMap();
~InputMap();
diff --git a/core/input/shortcut.cpp b/core/input/shortcut.cpp
index d0cb08724e..9eeeb449ba 100644
--- a/core/input/shortcut.cpp
+++ b/core/input/shortcut.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,14 +31,26 @@
#include "shortcut.h"
#include "core/os/keyboard.h"
-void Shortcut::set_event(const Ref<InputEvent> &p_event) {
- ERR_FAIL_COND_MSG(Object::cast_to<InputEventShortcut>(*p_event), "Cannot set a shortcut event to an instance of InputEventShortcut.");
- event = p_event;
+void Shortcut::set_events(const Array &p_events) {
+ for (int i = 0; i < p_events.size(); i++) {
+ Ref<InputEventShortcut> ies = p_events[i];
+ ERR_FAIL_COND_MSG(ies.is_valid(), "Cannot set a shortcut event to an instance of InputEventShortcut.");
+ }
+
+ events = p_events;
emit_changed();
}
-Ref<InputEvent> Shortcut::get_event() const {
- return event;
+void Shortcut::set_events_list(const List<Ref<InputEvent>> *p_events) {
+ events.clear();
+
+ for (const Ref<InputEvent> &ie : *p_events) {
+ events.push_back(ie);
+ }
+}
+
+Array Shortcut::get_events() const {
+ return events;
}
bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const {
@@ -48,29 +60,73 @@ bool Shortcut::matches_event(const Ref<InputEvent> &p_event) const {
return true;
}
}
- return event.is_valid() && event->is_match(p_event, true);
+
+ for (int i = 0; i < events.size(); i++) {
+ Ref<InputEvent> ie = events[i];
+ bool valid = ie.is_valid() && ie->is_match(p_event);
+
+ // Stop on first valid event - don't need to check further.
+ if (valid) {
+ return true;
+ }
+ }
+
+ return false;
}
String Shortcut::get_as_text() const {
- if (event.is_valid()) {
- return event->as_text();
- } else {
- return "None";
+ for (int i = 0; i < events.size(); i++) {
+ Ref<InputEvent> ie = events[i];
+ // Return first shortcut which is valid
+ if (ie.is_valid()) {
+ return ie->as_text();
+ }
}
+
+ return "None";
}
bool Shortcut::has_valid_event() const {
- return event.is_valid();
+ // Tests if there is ANY input event which is valid.
+ for (int i = 0; i < events.size(); i++) {
+ Ref<InputEvent> ie = events[i];
+ if (ie.is_valid()) {
+ return true;
+ }
+ }
+
+ return false;
}
void Shortcut::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_event", "event"), &Shortcut::set_event);
- ClassDB::bind_method(D_METHOD("get_event"), &Shortcut::get_event);
+ ClassDB::bind_method(D_METHOD("set_events", "events"), &Shortcut::set_events);
+ ClassDB::bind_method(D_METHOD("get_events"), &Shortcut::get_events);
ClassDB::bind_method(D_METHOD("has_valid_event"), &Shortcut::has_valid_event);
ClassDB::bind_method(D_METHOD("matches_event", "event"), &Shortcut::matches_event);
ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), "set_event", "get_event");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "events", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")), "set_events", "get_events");
+}
+
+bool Shortcut::is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2) {
+ if (p_event_array1.size() != p_event_array2.size()) {
+ return false;
+ }
+
+ bool is_same = true;
+ for (int i = 0; i < p_event_array1.size(); i++) {
+ Ref<InputEvent> ie_1 = p_event_array1[i];
+ Ref<InputEvent> ie_2 = p_event_array2[i];
+
+ is_same = ie_1->is_match(ie_2);
+
+ // Break on the first that doesn't match - don't need to check further.
+ if (!is_same) {
+ break;
+ }
+ }
+
+ return is_same;
}
diff --git a/core/input/shortcut.h b/core/input/shortcut.h
index 249dd1971f..0c9689cdcb 100644
--- a/core/input/shortcut.h
+++ b/core/input/shortcut.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,18 +37,22 @@
class Shortcut : public Resource {
GDCLASS(Shortcut, Resource);
- Ref<InputEvent> event;
+ Array events;
protected:
static void _bind_methods();
public:
- void set_event(const Ref<InputEvent> &p_shortcut);
- Ref<InputEvent> get_event() const;
+ void set_events(const Array &p_events);
+ Array get_events() const;
+
+ void set_events_list(const List<Ref<InputEvent>> *p_events);
+
bool matches_event(const Ref<InputEvent> &p_event) const;
bool has_valid_event() const;
String get_as_text() const;
-};
+ static bool is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2);
+};
#endif // SHORTCUT_H
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index 790b6febc0..ae5ccf8354 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -212,7 +212,7 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
strm.avail_in = p_src_size;
// Ensure the destination buffer is empty
- p_dst_vect->resize(0);
+ p_dst_vect->clear();
// decompress until deflate stream ends or end of file
do {
@@ -244,7 +244,7 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
WARN_PRINT(strm.msg);
}
(void)inflateEnd(&strm);
- p_dst_vect->resize(0);
+ p_dst_vect->clear();
return ret;
}
} while (strm.avail_out > 0 && strm.avail_in > 0);
@@ -254,7 +254,7 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
// Enforce max output size
if (p_max_dst_size > -1 && strm.total_out > (uint64_t)p_max_dst_size) {
(void)inflateEnd(&strm);
- p_dst_vect->resize(0);
+ p_dst_vect->clear();
return Z_BUF_ERROR;
}
} while (ret != Z_STREAM_END);
diff --git a/core/io/compression.h b/core/io/compression.h
index cbfed74124..2e66970a6c 100644
--- a/core/io/compression.h
+++ b/core/io/compression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,8 +54,6 @@ public:
static int get_max_compressed_buffer_size(int p_src_size, Mode p_mode = MODE_ZSTD);
static int decompress(uint8_t *p_dst, int p_dst_max_size, const uint8_t *p_src, int p_src_size, Mode p_mode = MODE_ZSTD);
static int decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_size, const uint8_t *p_src, int p_src_size, Mode p_mode);
-
- Compression() {}
};
#endif // COMPRESSION_H
diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp
index 49fa73dab2..bc24cac955 100644
--- a/core/io/config_file.cpp
+++ b/core/io/config_file.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -129,12 +129,9 @@ void ConfigFile::erase_section_key(const String &p_section, const String &p_key)
Error ConfigFile::save(const String &p_path) {
Error err;
- FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
+ Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
if (err) {
- if (file) {
- memdelete(file);
- }
return err;
}
@@ -143,17 +140,16 @@ Error ConfigFile::save(const String &p_path) {
Error ConfigFile::save_encrypted(const String &p_path, const Vector<uint8_t> &p_key) {
Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::WRITE, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::WRITE, &err);
if (err) {
return err;
}
- FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
+ Ref<FileAccessEncrypted> fae;
+ fae.instantiate();
err = fae->open_and_parse(f, p_key, FileAccessEncrypted::MODE_WRITE_AES256);
if (err) {
- memdelete(fae);
- memdelete(f);
return err;
}
return _internal_save(fae);
@@ -161,29 +157,30 @@ Error ConfigFile::save_encrypted(const String &p_path, const Vector<uint8_t> &p_
Error ConfigFile::save_encrypted_pass(const String &p_path, const String &p_pass) {
Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::WRITE, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::WRITE, &err);
if (err) {
return err;
}
- FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
+ Ref<FileAccessEncrypted> fae;
+ fae.instantiate();
err = fae->open_and_parse_password(f, p_pass, FileAccessEncrypted::MODE_WRITE_AES256);
if (err) {
- memdelete(fae);
- memdelete(f);
return err;
}
return _internal_save(fae);
}
-Error ConfigFile::_internal_save(FileAccess *file) {
+Error ConfigFile::_internal_save(Ref<FileAccess> file) {
for (OrderedHashMap<String, OrderedHashMap<String, Variant>>::Element E = values.front(); E; E = E.next()) {
if (E != values.front()) {
file->store_string("\n");
}
- file->store_string("[" + E.key() + "]\n\n");
+ if (!E.key().is_empty()) {
+ file->store_string("[" + E.key() + "]\n\n");
+ }
for (OrderedHashMap<String, Variant>::Element F = E.get().front(); F; F = F.next()) {
String vstr;
@@ -192,16 +189,14 @@ Error ConfigFile::_internal_save(FileAccess *file) {
}
}
- memdelete(file);
-
return OK;
}
Error ConfigFile::load(const String &p_path) {
Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
- if (!f) {
+ if (f.is_null()) {
return err;
}
@@ -210,17 +205,16 @@ Error ConfigFile::load(const String &p_path) {
Error ConfigFile::load_encrypted(const String &p_path, const Vector<uint8_t> &p_key) {
Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err) {
return err;
}
- FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
+ Ref<FileAccessEncrypted> fae;
+ fae.instantiate();
err = fae->open_and_parse(f, p_key, FileAccessEncrypted::MODE_READ);
if (err) {
- memdelete(fae);
- memdelete(f);
return err;
}
return _internal_load(p_path, fae);
@@ -228,31 +222,28 @@ Error ConfigFile::load_encrypted(const String &p_path, const Vector<uint8_t> &p_
Error ConfigFile::load_encrypted_pass(const String &p_path, const String &p_pass) {
Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
if (err) {
return err;
}
- FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
+ Ref<FileAccessEncrypted> fae;
+ fae.instantiate();
err = fae->open_and_parse_password(f, p_pass, FileAccessEncrypted::MODE_READ);
if (err) {
- memdelete(fae);
- memdelete(f);
return err;
}
return _internal_load(p_path, fae);
}
-Error ConfigFile::_internal_load(const String &p_path, FileAccess *f) {
+Error ConfigFile::_internal_load(const String &p_path, Ref<FileAccess> f) {
VariantParser::StreamFile stream;
stream.f = f;
Error err = _parse(p_path, &stream);
- memdelete(f);
-
return err;
}
@@ -285,9 +276,9 @@ Error ConfigFile::_parse(const String &p_path, VariantParser::Stream *p_stream)
return err;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
set_value(section, assign, value);
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
section = next_tag.name;
}
}
diff --git a/core/io/config_file.h b/core/io/config_file.h
index dbba43ace5..7a52b0e16a 100644
--- a/core/io/config_file.h
+++ b/core/io/config_file.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,8 +43,8 @@ class ConfigFile : public RefCounted {
PackedStringArray _get_sections() const;
PackedStringArray _get_section_keys(const String &p_section) const;
- Error _internal_load(const String &p_path, FileAccess *f);
- Error _internal_save(FileAccess *file);
+ Error _internal_load(const String &p_path, Ref<FileAccess> f);
+ Error _internal_save(Ref<FileAccess> file);
Error _parse(const String &p_path, VariantParser::Stream *p_stream);
diff --git a/core/io/dir_access.cpp b/core/io/dir_access.cpp
index 3bff0a3fd5..433a7efb21 100644
--- a/core/io/dir_access.cpp
+++ b/core/io/dir_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -79,7 +79,7 @@ static Error _erase_recursive(DirAccess *da) {
da->list_dir_begin();
String n = da->get_next();
- while (n != String()) {
+ while (!n.is_empty()) {
if (n != "." && n != "..") {
if (da->current_is_dir()) {
dirs.push_back(n);
@@ -145,17 +145,21 @@ Error DirAccess::make_dir_recursive(String p_dir) {
full_dir = full_dir.replace("\\", "/");
- //int slices = full_dir.get_slice_count("/");
-
String base;
if (full_dir.begins_with("res://")) {
base = "res://";
} else if (full_dir.begins_with("user://")) {
base = "user://";
+ } else if (full_dir.is_network_share_path()) {
+ int pos = full_dir.find("/", 2);
+ ERR_FAIL_COND_V(pos < 0, ERR_INVALID_PARAMETER);
+ pos = full_dir.find("/", pos + 1);
+ ERR_FAIL_COND_V(pos < 0, ERR_INVALID_PARAMETER);
+ base = full_dir.substr(0, pos + 1);
} else if (full_dir.begins_with("/")) {
base = "/";
- } else if (full_dir.find(":/") != -1) {
+ } else if (full_dir.contains(":/")) {
base = full_dir.substr(0, full_dir.find(":/") + 2);
} else {
ERR_FAIL_V(ERR_INVALID_PARAMETER);
@@ -183,7 +187,7 @@ String DirAccess::fix_path(String p_path) const {
if (ProjectSettings::get_singleton()) {
if (p_path.begins_with("res://")) {
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
- if (resource_path != "") {
+ if (!resource_path.is_empty()) {
return p_path.replace_first("res:/", resource_path);
}
return p_path.replace_first("res://", "");
@@ -194,7 +198,7 @@ String DirAccess::fix_path(String p_path) const {
case ACCESS_USERDATA: {
if (p_path.begins_with("user://")) {
String data_dir = OS::get_singleton()->get_user_data_dir();
- if (data_dir != "") {
+ if (!data_dir.is_empty()) {
return p_path.replace_first("user:/", data_dir);
}
return p_path.replace_first("user://", "");
@@ -213,8 +217,8 @@ String DirAccess::fix_path(String p_path) const {
DirAccess::CreateFunc DirAccess::create_func[ACCESS_MAX] = { nullptr, nullptr, nullptr };
-DirAccess *DirAccess::create_for_path(const String &p_path) {
- DirAccess *da = nullptr;
+Ref<DirAccess> DirAccess::create_for_path(const String &p_path) {
+ Ref<DirAccess> da;
if (p_path.begins_with("res://")) {
da = create(ACCESS_RESOURCES);
} else if (p_path.begins_with("user://")) {
@@ -226,80 +230,77 @@ DirAccess *DirAccess::create_for_path(const String &p_path) {
return da;
}
-DirAccess *DirAccess::open(const String &p_path, Error *r_error) {
- DirAccess *da = create_for_path(p_path);
-
- ERR_FAIL_COND_V_MSG(!da, nullptr, "Cannot create DirAccess for path '" + p_path + "'.");
+Ref<DirAccess> DirAccess::open(const String &p_path, Error *r_error) {
+ Ref<DirAccess> da = create_for_path(p_path);
+ ERR_FAIL_COND_V_MSG(da.is_null(), nullptr, "Cannot create DirAccess for path '" + p_path + "'.");
Error err = da->change_dir(p_path);
if (r_error) {
*r_error = err;
}
if (err != OK) {
- memdelete(da);
return nullptr;
}
return da;
}
-DirAccess *DirAccess::create(AccessType p_access) {
- DirAccess *da = create_func[p_access] ? create_func[p_access]() : nullptr;
- if (da) {
+Ref<DirAccess> DirAccess::create(AccessType p_access) {
+ Ref<DirAccess> da = create_func[p_access] ? create_func[p_access]() : nullptr;
+ if (da.is_valid()) {
da->_access_type = p_access;
+
+ // for ACCESS_RESOURCES and ACCESS_FILESYSTEM, current_dir already defaults to where game was started
+ // in case current directory is force changed elsewhere for ACCESS_RESOURCES
+ if (p_access == ACCESS_RESOURCES) {
+ da->change_dir("res://");
+ } else if (p_access == ACCESS_USERDATA) {
+ da->change_dir("user://");
+ }
}
return da;
}
String DirAccess::get_full_path(const String &p_path, AccessType p_access) {
- DirAccess *d = DirAccess::create(p_access);
- if (!d) {
+ Ref<DirAccess> d = DirAccess::create(p_access);
+ if (d.is_null()) {
return p_path;
}
d->change_dir(p_path);
String full = d->get_current_dir();
- memdelete(d);
return full;
}
Error DirAccess::copy(String p_from, String p_to, int p_chmod_flags) {
//printf("copy %s -> %s\n",p_from.ascii().get_data(),p_to.ascii().get_data());
Error err;
- FileAccess *fsrc = FileAccess::open(p_from, FileAccess::READ, &err);
-
- if (err) {
- ERR_PRINT("Failed to open " + p_from);
- return err;
- }
-
- FileAccess *fdst = FileAccess::open(p_to, FileAccess::WRITE, &err);
- if (err) {
- fsrc->close();
- memdelete(fsrc);
- ERR_PRINT("Failed to open " + p_to);
- return err;
- }
+ {
+ Ref<FileAccess> fsrc = FileAccess::open(p_from, FileAccess::READ, &err);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Failed to open " + p_from);
+
+ Ref<FileAccess> fdst = FileAccess::open(p_to, FileAccess::WRITE, &err);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Failed to open " + p_to);
+
+ fsrc->seek_end(0);
+ int size = fsrc->get_position();
+ fsrc->seek(0);
+ err = OK;
+ while (size--) {
+ if (fsrc->get_error() != OK) {
+ err = fsrc->get_error();
+ break;
+ }
+ if (fdst->get_error() != OK) {
+ err = fdst->get_error();
+ break;
+ }
- fsrc->seek_end(0);
- int size = fsrc->get_position();
- fsrc->seek(0);
- err = OK;
- while (size--) {
- if (fsrc->get_error() != OK) {
- err = fsrc->get_error();
- break;
+ fdst->store_8(fsrc->get_8());
}
- if (fdst->get_error() != OK) {
- err = fdst->get_error();
- break;
- }
-
- fdst->store_8(fsrc->get_8());
}
if (err == OK && p_chmod_flags != -1) {
- fdst->close();
err = FileAccess::set_unix_permissions(p_to, p_chmod_flags);
// If running on a platform with no chmod support (i.e., Windows), don't fail
if (err == ERR_UNAVAILABLE) {
@@ -307,9 +308,6 @@ Error DirAccess::copy(String p_from, String p_to, int p_chmod_flags) {
}
}
- memdelete(fsrc);
- memdelete(fdst);
-
return err;
}
@@ -331,13 +329,13 @@ public:
}
};
-Error DirAccess::_copy_dir(DirAccess *p_target_da, String p_to, int p_chmod_flags, bool p_copy_links) {
+Error DirAccess::_copy_dir(Ref<DirAccess> &p_target_da, String p_to, int p_chmod_flags, bool p_copy_links) {
List<String> dirs;
String curdir = get_current_dir();
list_dir_begin();
String n = get_next();
- while (n != String()) {
+ while (!n.is_empty()) {
if (n != "." && n != "..") {
if (p_copy_links && is_link(get_current_dir().plus_file(n))) {
create_link(read_link(get_current_dir().plus_file(n)), p_to + n);
@@ -387,14 +385,11 @@ Error DirAccess::_copy_dir(DirAccess *p_target_da, String p_to, int p_chmod_flag
Error DirAccess::copy_dir(String p_from, String p_to, int p_chmod_flags, bool p_copy_links) {
ERR_FAIL_COND_V_MSG(!dir_exists(p_from), ERR_FILE_NOT_FOUND, "Source directory doesn't exist.");
- DirAccess *target_da = DirAccess::create_for_path(p_to);
- ERR_FAIL_COND_V_MSG(!target_da, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_to + "'.");
+ Ref<DirAccess> target_da = DirAccess::create_for_path(p_to);
+ ERR_FAIL_COND_V_MSG(target_da.is_null(), ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_to + "'.");
if (!target_da->dir_exists(p_to)) {
Error err = target_da->make_dir_recursive(p_to);
- if (err) {
- memdelete(target_da);
- }
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot create directory '" + p_to + "'.");
}
@@ -404,14 +399,11 @@ Error DirAccess::copy_dir(String p_from, String p_to, int p_chmod_flags, bool p_
DirChanger dir_changer(this, p_from);
Error err = _copy_dir(target_da, p_to, p_chmod_flags, p_copy_links);
- memdelete(target_da);
return err;
}
bool DirAccess::exists(String p_dir) {
- DirAccess *da = DirAccess::create_for_path(p_dir);
- bool valid = da->change_dir(p_dir) == OK;
- memdelete(da);
- return valid;
+ Ref<DirAccess> da = DirAccess::create_for_path(p_dir);
+ return da->change_dir(p_dir) == OK;
}
diff --git a/core/io/dir_access.h b/core/io/dir_access.h
index 16154a4850..0125f011b5 100644
--- a/core/io/dir_access.h
+++ b/core/io/dir_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,11 +31,12 @@
#ifndef DIR_ACCESS_H
#define DIR_ACCESS_H
+#include "core/object/ref_counted.h"
#include "core/string/ustring.h"
#include "core/typedefs.h"
//@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
-class DirAccess {
+class DirAccess : public RefCounted {
public:
enum AccessType {
ACCESS_RESOURCES,
@@ -44,13 +45,13 @@ public:
ACCESS_MAX
};
- typedef DirAccess *(*CreateFunc)();
+ typedef Ref<DirAccess> (*CreateFunc)();
private:
AccessType _access_type = ACCESS_FILESYSTEM;
static CreateFunc create_func[ACCESS_MAX]; ///< set this to instance a filesystem object
- Error _copy_dir(DirAccess *p_target_da, String p_to, int p_chmod_flags, bool p_copy_links);
+ Error _copy_dir(Ref<DirAccess> &p_target_da, String p_to, int p_chmod_flags, bool p_copy_links);
protected:
String _get_root_path() const;
@@ -59,7 +60,7 @@ protected:
String fix_path(String p_path) const;
template <class T>
- static DirAccess *_create_builtin() {
+ static Ref<DirAccess> _create_builtin() {
return memnew(T);
}
@@ -77,7 +78,7 @@ public:
virtual bool drives_are_shortcuts();
virtual Error change_dir(String p_dir) = 0; ///< can be relative or absolute, return false on success
- virtual String get_current_dir(bool p_include_drive = true) = 0; ///< return current dir location
+ virtual String get_current_dir(bool p_include_drive = true) const = 0; ///< return current dir location
virtual Error make_dir(String p_dir) = 0;
virtual Error make_dir_recursive(String p_dir);
virtual Error erase_contents_recursive(); //super dangerous, use with care!
@@ -101,47 +102,29 @@ public:
// Meant for editor code when we want to quickly remove a file without custom
// handling (e.g. removing a cache file).
static void remove_file_or_error(String p_path) {
- DirAccess *da = create(ACCESS_FILESYSTEM);
+ Ref<DirAccess> da = create(ACCESS_FILESYSTEM);
if (da->file_exists(p_path)) {
if (da->remove(p_path) != OK) {
ERR_FAIL_MSG("Cannot remove file or directory: " + p_path);
}
}
- memdelete(da);
}
virtual String get_filesystem_type() const = 0;
static String get_full_path(const String &p_path, AccessType p_access);
- static DirAccess *create_for_path(const String &p_path);
+ static Ref<DirAccess> create_for_path(const String &p_path);
- static DirAccess *create(AccessType p_access);
+ static Ref<DirAccess> create(AccessType p_access);
template <class T>
static void make_default(AccessType p_access) {
create_func[p_access] = _create_builtin<T>;
}
- static DirAccess *open(const String &p_path, Error *r_error = nullptr);
+ static Ref<DirAccess> open(const String &p_path, Error *r_error = nullptr);
DirAccess() {}
virtual ~DirAccess() {}
};
-struct DirAccessRef {
- _FORCE_INLINE_ DirAccess *operator->() {
- return f;
- }
-
- operator bool() const { return f != nullptr; }
-
- DirAccess *f;
-
- DirAccessRef(DirAccess *fa) { f = fa; }
- ~DirAccessRef() {
- if (f) {
- memdelete(f);
- }
- }
-};
-
#endif // DIR_ACCESS_H
diff --git a/core/io/dtls_server.cpp b/core/io/dtls_server.cpp
index 655fb18535..b5c44e1b64 100644
--- a/core/io/dtls_server.cpp
+++ b/core/io/dtls_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/dtls_server.h b/core/io/dtls_server.h
index 02a32533e1..0c9b0149b0 100644
--- a/core/io/dtls_server.h
+++ b/core/io/dtls_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access.cpp b/core/io/file_access.cpp
index e6e79dff8a..7d8da1b11c 100644
--- a/core/io/file_access.cpp
+++ b/core/io/file_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,10 +42,10 @@ FileAccess::FileCloseFailNotify FileAccess::close_fail_notify = nullptr;
bool FileAccess::backup_save = false;
-FileAccess *FileAccess::create(AccessType p_access) {
+Ref<FileAccess> FileAccess::create(AccessType p_access) {
ERR_FAIL_INDEX_V(p_access, ACCESS_MAX, nullptr);
- FileAccess *ret = create_func[p_access]();
+ Ref<FileAccess> ret = create_func[p_access]();
ret->_set_access_type(p_access);
return ret;
}
@@ -55,11 +55,10 @@ bool FileAccess::exists(const String &p_name) {
return true;
}
- FileAccess *f = open(p_name, READ);
- if (!f) {
+ Ref<FileAccess> f = open(p_name, READ);
+ if (f.is_null()) {
return false;
}
- memdelete(f);
return true;
}
@@ -67,8 +66,8 @@ void FileAccess::_set_access_type(AccessType p_access) {
_access_type = p_access;
}
-FileAccess *FileAccess::create_for_path(const String &p_path) {
- FileAccess *ret = nullptr;
+Ref<FileAccess> FileAccess::create_for_path(const String &p_path) {
+ Ref<FileAccess> ret;
if (p_path.begins_with("res://")) {
ret = create(ACCESS_RESOURCES);
} else if (p_path.begins_with("user://")) {
@@ -85,13 +84,13 @@ Error FileAccess::reopen(const String &p_path, int p_mode_flags) {
return _open(p_path, p_mode_flags);
}
-FileAccess *FileAccess::open(const String &p_path, int p_mode_flags, Error *r_error) {
+Ref<FileAccess> FileAccess::open(const String &p_path, int p_mode_flags, Error *r_error) {
//try packed data first
- FileAccess *ret = nullptr;
+ Ref<FileAccess> ret;
if (!(p_mode_flags & WRITE) && PackedData::get_singleton() && !PackedData::get_singleton()->is_disabled()) {
ret = PackedData::get_singleton()->try_open_path(p_path);
- if (ret) {
+ if (ret.is_valid()) {
if (r_error) {
*r_error = OK;
}
@@ -106,8 +105,7 @@ FileAccess *FileAccess::open(const String &p_path, int p_mode_flags, Error *r_er
*r_error = err;
}
if (err != OK) {
- memdelete(ret);
- ret = nullptr;
+ ret.unref();
}
return ret;
@@ -127,7 +125,7 @@ String FileAccess::fix_path(const String &p_path) const {
if (ProjectSettings::get_singleton()) {
if (r_path.begins_with("res://")) {
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
- if (resource_path != "") {
+ if (!resource_path.is_empty()) {
return r_path.replace("res:/", resource_path);
}
return r_path.replace("res://", "");
@@ -138,7 +136,7 @@ String FileAccess::fix_path(const String &p_path) const {
case ACCESS_USERDATA: {
if (r_path.begins_with("user://")) {
String data_dir = OS::get_singleton()->get_user_data_dir();
- if (data_dir != "") {
+ if (!data_dir.is_empty()) {
return r_path.replace("user:/", data_dir);
}
return r_path.replace("user://", "");
@@ -463,11 +461,10 @@ uint64_t FileAccess::get_modified_time(const String &p_file) {
return 0;
}
- FileAccess *fa = create_for_path(p_file);
- ERR_FAIL_COND_V_MSG(!fa, 0, "Cannot create FileAccess for path '" + p_file + "'.");
+ Ref<FileAccess> fa = create_for_path(p_file);
+ ERR_FAIL_COND_V_MSG(fa.is_null(), 0, "Cannot create FileAccess for path '" + p_file + "'.");
uint64_t mt = fa->_get_modified_time(p_file);
- memdelete(fa);
return mt;
}
@@ -476,11 +473,10 @@ uint32_t FileAccess::get_unix_permissions(const String &p_file) {
return 0;
}
- FileAccess *fa = create_for_path(p_file);
- ERR_FAIL_COND_V_MSG(!fa, 0, "Cannot create FileAccess for path '" + p_file + "'.");
+ Ref<FileAccess> fa = create_for_path(p_file);
+ ERR_FAIL_COND_V_MSG(fa.is_null(), 0, "Cannot create FileAccess for path '" + p_file + "'.");
uint32_t mt = fa->_get_unix_permissions(p_file);
- memdelete(fa);
return mt;
}
@@ -489,11 +485,10 @@ Error FileAccess::set_unix_permissions(const String &p_file, uint32_t p_permissi
return ERR_UNAVAILABLE;
}
- FileAccess *fa = create_for_path(p_file);
- ERR_FAIL_COND_V_MSG(!fa, ERR_CANT_CREATE, "Cannot create FileAccess for path '" + p_file + "'.");
+ Ref<FileAccess> fa = create_for_path(p_file);
+ ERR_FAIL_COND_V_MSG(fa.is_null(), ERR_CANT_CREATE, "Cannot create FileAccess for path '" + p_file + "'.");
Error err = fa->_set_unix_permissions(p_file, p_permissions);
- memdelete(fa);
return err;
}
@@ -538,7 +533,7 @@ void FileAccess::store_csv_line(const Vector<String> &p_values, const String &p_
for (int i = 0; i < size; ++i) {
String value = p_values[i];
- if (value.find("\"") != -1 || value.find(p_delim) != -1 || value.find("\n") != -1) {
+ if (value.contains("\"") || value.contains(p_delim) || value.contains("\n")) {
value = "\"" + value.replace("\"", "\"\"") + "\"";
}
if (i < size - 1) {
@@ -559,8 +554,8 @@ void FileAccess::store_buffer(const uint8_t *p_src, uint64_t p_length) {
}
Vector<uint8_t> FileAccess::get_file_as_array(const String &p_path, Error *r_error) {
- FileAccess *f = FileAccess::open(p_path, READ, r_error);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(p_path, READ, r_error);
+ if (f.is_null()) {
if (r_error) { // if error requested, do not throw error
return Vector<uint8_t>();
}
@@ -569,7 +564,6 @@ Vector<uint8_t> FileAccess::get_file_as_array(const String &p_path, Error *r_err
Vector<uint8_t> data;
data.resize(f->get_length());
f->get_buffer(data.ptrw(), data.size());
- memdelete(f);
return data;
}
@@ -592,8 +586,8 @@ String FileAccess::get_file_as_string(const String &p_path, Error *r_error) {
}
String FileAccess::get_md5(const String &p_file) {
- FileAccess *f = FileAccess::open(p_file, READ);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(p_file, READ);
+ if (f.is_null()) {
return String();
}
@@ -615,8 +609,6 @@ String FileAccess::get_md5(const String &p_file) {
unsigned char hash[16];
ctx.finish(hash);
- memdelete(f);
-
return String::md5(hash);
}
@@ -625,8 +617,8 @@ String FileAccess::get_multiple_md5(const Vector<String> &p_file) {
ctx.start();
for (int i = 0; i < p_file.size(); i++) {
- FileAccess *f = FileAccess::open(p_file[i], READ);
- ERR_CONTINUE(!f);
+ Ref<FileAccess> f = FileAccess::open(p_file[i], READ);
+ ERR_CONTINUE(f.is_null());
unsigned char step[32768];
@@ -639,7 +631,6 @@ String FileAccess::get_multiple_md5(const Vector<String> &p_file) {
break;
}
}
- memdelete(f);
}
unsigned char hash[16];
@@ -649,8 +640,8 @@ String FileAccess::get_multiple_md5(const Vector<String> &p_file) {
}
String FileAccess::get_sha256(const String &p_file) {
- FileAccess *f = FileAccess::open(p_file, READ);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(p_file, READ);
+ if (f.is_null()) {
return String();
}
@@ -672,6 +663,5 @@ String FileAccess::get_sha256(const String &p_file) {
unsigned char hash[32];
ctx.finish(hash);
- memdelete(f);
return String::hex_encode_buffer(hash, 32);
}
diff --git a/core/io/file_access.h b/core/io/file_access.h
index 5804aa2c47..e2c11142d7 100644
--- a/core/io/file_access.h
+++ b/core/io/file_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#define FILE_ACCESS_H
#include "core/math/math_defs.h"
+#include "core/object/ref_counted.h"
#include "core/os/memory.h"
#include "core/string/ustring.h"
#include "core/typedefs.h"
@@ -40,7 +41,7 @@
* Multi-Platform abstraction for accessing to files.
*/
-class FileAccess {
+class FileAccess : public RefCounted {
public:
enum AccessType {
ACCESS_RESOURCES,
@@ -51,7 +52,7 @@ public:
typedef void (*FileCloseFailNotify)(const String &);
- typedef FileAccess *(*CreateFunc)();
+ typedef Ref<FileAccess> (*CreateFunc)();
bool big_endian = false;
bool real_is_double = false;
@@ -71,7 +72,7 @@ private:
AccessType _access_type = ACCESS_FILESYSTEM;
static CreateFunc create_func[ACCESS_MAX]; /** default file access creation function for a platform */
template <class T>
- static FileAccess *_create_builtin() {
+ static Ref<FileAccess> _create_builtin() {
return memnew(T);
}
@@ -87,7 +88,6 @@ public:
WRITE_READ = 7,
};
- virtual void close() = 0; ///< close a file
virtual bool is_open() const = 0; ///< true when file is open
virtual String get_path() const { return ""; } /// returns the path for the current open file
@@ -148,9 +148,9 @@ public:
virtual Error reopen(const String &p_path, int p_mode_flags); ///< does not change the AccessType
- static FileAccess *create(AccessType p_access); /// Create a file access (for the current platform) this is the only portable way of accessing files.
- static FileAccess *create_for_path(const String &p_path);
- static FileAccess *open(const String &p_path, int p_mode_flags, Error *r_error = nullptr); /// Create a file access (for the current platform) this is the only portable way of accessing files.
+ static Ref<FileAccess> create(AccessType p_access); /// Create a file access (for the current platform) this is the only portable way of accessing files.
+ static Ref<FileAccess> create_for_path(const String &p_path);
+ static Ref<FileAccess> open(const String &p_path, int p_mode_flags, Error *r_error = nullptr); /// Create a file access (for the current platform) this is the only portable way of accessing files.
static CreateFunc get_create_func(AccessType p_access);
static bool exists(const String &p_name); ///< return true if a file exists
static uint64_t get_modified_time(const String &p_file);
@@ -176,23 +176,4 @@ public:
virtual ~FileAccess() {}
};
-struct FileAccessRef {
- _FORCE_INLINE_ FileAccess *operator->() {
- return f;
- }
-
- operator bool() const { return f != nullptr; }
-
- FileAccess *f;
-
- operator FileAccess *() { return f; }
-
- FileAccessRef(FileAccess *fa) { f = fa; }
- ~FileAccessRef() {
- if (f) {
- memdelete(f);
- }
- }
-};
-
#endif // FILE_ACCESS_H
diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp
index e54c947340..1d0a718166 100644
--- a/core/io/file_access_compressed.cpp
+++ b/core/io/file_access_compressed.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,12 +58,12 @@ void FileAccessCompressed::configure(const String &p_magic, Compression::Mode p_
} \
}
-Error FileAccessCompressed::open_after_magic(FileAccess *p_base) {
+Error FileAccessCompressed::open_after_magic(Ref<FileAccess> p_base) {
f = p_base;
cmode = (Compression::Mode)f->get_32();
block_size = f->get_32();
if (block_size == 0) {
- f = nullptr; // Let the caller to handle the FileAccess object if failed to open as compressed file.
+ f.unref();
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Can't open compressed file '" + p_base->get_path() + "' with block size 0, it is corrupted.");
}
read_total = f->get_32();
@@ -88,26 +88,22 @@ Error FileAccessCompressed::open_after_magic(FileAccess *p_base) {
read_block_count = bc;
read_block_size = read_blocks.size() == 1 ? read_total : block_size;
- Compression::decompress(buffer.ptrw(), read_block_size, comp_buffer.ptr(), read_blocks[0].csize, cmode);
+ int ret = Compression::decompress(buffer.ptrw(), read_block_size, comp_buffer.ptr(), read_blocks[0].csize, cmode);
read_block = 0;
read_pos = 0;
- return OK;
+ return ret == -1 ? ERR_FILE_CORRUPT : OK;
}
Error FileAccessCompressed::_open(const String &p_path, int p_mode_flags) {
ERR_FAIL_COND_V(p_mode_flags == READ_WRITE, ERR_UNAVAILABLE);
-
- if (f) {
- close();
- }
+ _close();
Error err;
f = FileAccess::open(p_path, p_mode_flags, &err);
if (err != OK) {
//not openable
-
- f = nullptr;
+ f.unref();
return err;
}
@@ -125,18 +121,18 @@ Error FileAccessCompressed::_open(const String &p_path, int p_mode_flags) {
char rmagic[5];
f->get_buffer((uint8_t *)rmagic, 4);
rmagic[4] = 0;
- if (magic != rmagic || open_after_magic(f) != OK) {
- memdelete(f);
- f = nullptr;
- return ERR_FILE_UNRECOGNIZED;
+ err = ERR_FILE_UNRECOGNIZED;
+ if (magic != rmagic || (err = open_after_magic(f)) != OK) {
+ f.unref();
+ return err;
}
}
return OK;
}
-void FileAccessCompressed::close() {
- if (!f) {
+void FileAccessCompressed::_close() {
+ if (f.is_null()) {
return;
}
@@ -181,17 +177,15 @@ void FileAccessCompressed::close() {
buffer.clear();
read_blocks.clear();
}
-
- memdelete(f);
- f = nullptr;
+ f.unref();
}
bool FileAccessCompressed::is_open() const {
- return f != nullptr;
+ return f.is_valid();
}
void FileAccessCompressed::seek(uint64_t p_position) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use.");
if (writing) {
ERR_FAIL_COND(p_position > write_max);
@@ -210,7 +204,8 @@ void FileAccessCompressed::seek(uint64_t p_position) {
read_block = block_idx;
f->seek(read_blocks[read_block].offset);
f->get_buffer(comp_buffer.ptrw(), read_blocks[read_block].csize);
- Compression::decompress(buffer.ptrw(), read_blocks.size() == 1 ? read_total : block_size, comp_buffer.ptr(), read_blocks[read_block].csize, cmode);
+ int ret = Compression::decompress(buffer.ptrw(), read_blocks.size() == 1 ? read_total : block_size, comp_buffer.ptr(), read_blocks[read_block].csize, cmode);
+ ERR_FAIL_COND_MSG(ret == -1, "Compressed file is corrupt.");
read_block_size = read_block == read_block_count - 1 ? read_total % block_size : block_size;
}
@@ -220,7 +215,7 @@ void FileAccessCompressed::seek(uint64_t p_position) {
}
void FileAccessCompressed::seek_end(int64_t p_position) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use.");
if (writing) {
seek(write_max + p_position);
} else {
@@ -229,16 +224,16 @@ void FileAccessCompressed::seek_end(int64_t p_position) {
}
uint64_t FileAccessCompressed::get_position() const {
- ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use.");
if (writing) {
return write_pos;
} else {
- return read_block * block_size + read_pos;
+ return (uint64_t)read_block * block_size + read_pos;
}
}
uint64_t FileAccessCompressed::get_length() const {
- ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use.");
if (writing) {
return write_max;
} else {
@@ -247,7 +242,7 @@ uint64_t FileAccessCompressed::get_length() const {
}
bool FileAccessCompressed::eof_reached() const {
- ERR_FAIL_COND_V_MSG(!f, false, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), false, "File must be opened before use.");
if (writing) {
return false;
} else {
@@ -256,7 +251,7 @@ bool FileAccessCompressed::eof_reached() const {
}
uint8_t FileAccessCompressed::get_8() const {
- ERR_FAIL_COND_V_MSG(!f, 0, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use.");
ERR_FAIL_COND_V_MSG(writing, 0, "File has not been opened in read mode.");
if (at_end) {
@@ -273,7 +268,8 @@ uint8_t FileAccessCompressed::get_8() const {
if (read_block < read_block_count) {
//read another block of compressed data
f->get_buffer(comp_buffer.ptrw(), read_blocks[read_block].csize);
- Compression::decompress(buffer.ptrw(), read_blocks.size() == 1 ? read_total : block_size, comp_buffer.ptr(), read_blocks[read_block].csize, cmode);
+ int total = Compression::decompress(buffer.ptrw(), read_blocks.size() == 1 ? read_total : block_size, comp_buffer.ptr(), read_blocks[read_block].csize, cmode);
+ ERR_FAIL_COND_V_MSG(total == -1, 0, "Compressed file is corrupt.");
read_block_size = read_block == read_block_count - 1 ? read_total % block_size : block_size;
read_pos = 0;
@@ -288,7 +284,7 @@ uint8_t FileAccessCompressed::get_8() const {
uint64_t FileAccessCompressed::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
- ERR_FAIL_COND_V_MSG(!f, -1, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(f.is_null(), -1, "File must be opened before use.");
ERR_FAIL_COND_V_MSG(writing, -1, "File has not been opened in read mode.");
if (at_end) {
@@ -305,17 +301,18 @@ uint64_t FileAccessCompressed::get_buffer(uint8_t *p_dst, uint64_t p_length) con
if (read_block < read_block_count) {
//read another block of compressed data
f->get_buffer(comp_buffer.ptrw(), read_blocks[read_block].csize);
- Compression::decompress(buffer.ptrw(), read_blocks.size() == 1 ? read_total : block_size, comp_buffer.ptr(), read_blocks[read_block].csize, cmode);
+ int ret = Compression::decompress(buffer.ptrw(), read_blocks.size() == 1 ? read_total : block_size, comp_buffer.ptr(), read_blocks[read_block].csize, cmode);
+ ERR_FAIL_COND_V_MSG(ret == -1, -1, "Compressed file is corrupt.");
read_block_size = read_block == read_block_count - 1 ? read_total % block_size : block_size;
read_pos = 0;
} else {
read_block--;
at_end = true;
- if (i < p_length - 1) {
+ if (i + 1 < p_length) {
read_eof = true;
}
- return i;
+ return i + 1;
}
}
}
@@ -328,14 +325,14 @@ Error FileAccessCompressed::get_error() const {
}
void FileAccessCompressed::flush() {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use.");
ERR_FAIL_COND_MSG(!writing, "File has not been opened in write mode.");
// compressed files keep data in memory till close()
}
void FileAccessCompressed::store_8(uint8_t p_dest) {
- ERR_FAIL_COND_MSG(!f, "File must be opened before use.");
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use.");
ERR_FAIL_COND_MSG(!writing, "File has not been opened in write mode.");
WRITE_FIT(1);
@@ -343,16 +340,15 @@ void FileAccessCompressed::store_8(uint8_t p_dest) {
}
bool FileAccessCompressed::file_exists(const String &p_name) {
- FileAccess *fa = FileAccess::open(p_name, FileAccess::READ);
- if (!fa) {
+ Ref<FileAccess> fa = FileAccess::open(p_name, FileAccess::READ);
+ if (fa.is_null()) {
return false;
}
- memdelete(fa);
return true;
}
uint64_t FileAccessCompressed::_get_modified_time(const String &p_file) {
- if (f) {
+ if (f.is_valid()) {
return f->get_modified_time(p_file);
} else {
return 0;
@@ -360,21 +356,19 @@ uint64_t FileAccessCompressed::_get_modified_time(const String &p_file) {
}
uint32_t FileAccessCompressed::_get_unix_permissions(const String &p_file) {
- if (f) {
+ if (f.is_valid()) {
return f->_get_unix_permissions(p_file);
}
return 0;
}
Error FileAccessCompressed::_set_unix_permissions(const String &p_file, uint32_t p_permissions) {
- if (f) {
+ if (f.is_valid()) {
return f->_set_unix_permissions(p_file, p_permissions);
}
return FAILED;
}
FileAccessCompressed::~FileAccessCompressed() {
- if (f) {
- close();
- }
+ _close();
}
diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h
index 3389e020e3..b8382e61d9 100644
--- a/core/io/file_access_compressed.h
+++ b/core/io/file_access_compressed.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -61,15 +61,16 @@ class FileAccessCompressed : public FileAccess {
String magic = "GCMP";
mutable Vector<uint8_t> buffer;
- FileAccess *f = nullptr;
+ Ref<FileAccess> f;
+
+ void _close();
public:
void configure(const String &p_magic, Compression::Mode p_mode = Compression::MODE_ZSTD, uint32_t p_block_size = 4096);
- Error open_after_magic(FileAccess *p_base);
+ Error open_after_magic(Ref<FileAccess> p_base);
virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
virtual void seek(uint64_t p_position); ///< seek to a given position
diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp
index 9e316291e8..d1b014a0be 100644
--- a/core/io/file_access_encrypted.cpp
+++ b/core/io/file_access_encrypted.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,7 @@
#include <stdio.h>
-Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8_t> &p_key, Mode p_mode, bool p_with_magic) {
+Error FileAccessEncrypted::open_and_parse(Ref<FileAccess> p_base, const Vector<uint8_t> &p_key, Mode p_mode, bool p_with_magic) {
ERR_FAIL_COND_V_MSG(file != nullptr, ERR_ALREADY_IN_USE, "Can't open file while another file from path '" + file->get_path_absolute() + "' is open.");
ERR_FAIL_COND_V(p_key.size() != 32, ERR_INVALID_PARAMETER);
@@ -99,7 +99,7 @@ Error FileAccessEncrypted::open_and_parse(FileAccess *p_base, const Vector<uint8
return OK;
}
-Error FileAccessEncrypted::open_and_parse_password(FileAccess *p_base, const String &p_key, Mode p_mode) {
+Error FileAccessEncrypted::open_and_parse_password(Ref<FileAccess> p_base, const String &p_key, Mode p_mode) {
String cs = p_key.md5_text();
ERR_FAIL_COND_V(cs.length() != 32, ERR_INVALID_PARAMETER);
Vector<uint8_t> key;
@@ -115,30 +115,11 @@ Error FileAccessEncrypted::_open(const String &p_path, int p_mode_flags) {
return OK;
}
-void FileAccessEncrypted::close() {
- if (!file) {
+void FileAccessEncrypted::_close() {
+ if (file.is_null()) {
return;
}
- _release();
-
- file->close();
- memdelete(file);
-
- file = nullptr;
-}
-
-void FileAccessEncrypted::release() {
- if (!file) {
- return;
- }
-
- _release();
-
- file = nullptr;
-}
-
-void FileAccessEncrypted::_release() {
if (writing) {
Vector<uint8_t> compressed;
uint64_t len = data.size();
@@ -176,6 +157,8 @@ void FileAccessEncrypted::_release() {
file->store_buffer(compressed.ptr(), compressed.size());
data.clear();
}
+
+ file.unref();
}
bool FileAccessEncrypted::is_open() const {
@@ -183,7 +166,7 @@ bool FileAccessEncrypted::is_open() const {
}
String FileAccessEncrypted::get_path() const {
- if (file) {
+ if (file.is_valid()) {
return file->get_path();
} else {
return "";
@@ -191,7 +174,7 @@ String FileAccessEncrypted::get_path() const {
}
String FileAccessEncrypted::get_path_absolute() const {
- if (file) {
+ if (file.is_valid()) {
return file->get_path_absolute();
} else {
return "";
@@ -291,11 +274,10 @@ void FileAccessEncrypted::store_8(uint8_t p_dest) {
}
bool FileAccessEncrypted::file_exists(const String &p_name) {
- FileAccess *fa = FileAccess::open(p_name, FileAccess::READ);
- if (!fa) {
+ Ref<FileAccess> fa = FileAccess::open(p_name, FileAccess::READ);
+ if (fa.is_null()) {
return false;
}
- memdelete(fa);
return true;
}
@@ -313,7 +295,5 @@ Error FileAccessEncrypted::_set_unix_permissions(const String &p_file, uint32_t
}
FileAccessEncrypted::~FileAccessEncrypted() {
- if (file) {
- close();
- }
+ _close();
}
diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h
index decffae696..0d1ee6a4d8 100644
--- a/core/io/file_access_encrypted.h
+++ b/core/io/file_access_encrypted.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,7 +46,7 @@ public:
private:
Vector<uint8_t> key;
bool writing = false;
- FileAccess *file = nullptr;
+ Ref<FileAccess> file;
uint64_t base = 0;
uint64_t length = 0;
Vector<uint8_t> data;
@@ -54,15 +54,13 @@ private:
mutable bool eofed = false;
bool use_magic = true;
- void _release();
+ void _close();
public:
- Error open_and_parse(FileAccess *p_base, const Vector<uint8_t> &p_key, Mode p_mode, bool p_with_magic = true);
- Error open_and_parse_password(FileAccess *p_base, const String &p_key, Mode p_mode);
+ Error open_and_parse(Ref<FileAccess> p_base, const Vector<uint8_t> &p_key, Mode p_mode, bool p_with_magic = true);
+ Error open_and_parse_password(Ref<FileAccess> p_base, const String &p_key, Mode p_mode);
virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual void close(); ///< close a file
- virtual void release(); ///< finish and keep base file open
virtual bool is_open() const; ///< true when file is open
virtual String get_path() const; /// returns the path for the current open file
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index 627fd2bf9c..943dc72307 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,7 +60,7 @@ void FileAccessMemory::cleanup() {
memdelete(files);
}
-FileAccess *FileAccessMemory::create() {
+Ref<FileAccess> FileAccessMemory::create() {
return memnew(FileAccessMemory);
}
@@ -94,10 +94,6 @@ Error FileAccessMemory::_open(const String &p_path, int p_mode_flags) {
return OK;
}
-void FileAccessMemory::close() {
- data = nullptr;
-}
-
bool FileAccessMemory::is_open() const {
return data != nullptr;
}
diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h
index 14135bd68c..868b8ed481 100644
--- a/core/io/file_access_memory.h
+++ b/core/io/file_access_memory.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,7 @@ class FileAccessMemory : public FileAccess {
uint64_t length = 0;
mutable uint64_t pos = 0;
- static FileAccess *create();
+ static Ref<FileAccess> create();
public:
static void register_file(String p_name, Vector<uint8_t> p_data);
@@ -46,7 +46,6 @@ public:
virtual Error open_custom(const uint8_t *p_data, uint64_t p_len); ///< open a file
virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
virtual void seek(uint64_t p_position); ///< seek to a given position
diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp
index 9ee3876c2f..1365b4b593 100644
--- a/core/io/file_access_network.cpp
+++ b/core/io/file_access_network.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -165,7 +165,7 @@ void FileAccessNetworkClient::_thread_func() {
}
void FileAccessNetworkClient::_thread_func(void *s) {
- FileAccessNetworkClient *self = (FileAccessNetworkClient *)s;
+ FileAccessNetworkClient *self = static_cast<FileAccessNetworkClient *>(s);
self->_thread_func();
}
@@ -254,9 +254,8 @@ void FileAccessNetwork::_respond(uint64_t p_len, Error p_status) {
Error FileAccessNetwork::_open(const String &p_path, int p_mode_flags) {
ERR_FAIL_COND_V(p_mode_flags != READ, ERR_UNAVAILABLE);
- if (opened) {
- close();
- }
+ _close();
+
FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
DEBUG_PRINT("open: " + p_path);
@@ -287,7 +286,7 @@ Error FileAccessNetwork::_open(const String &p_path, int p_mode_flags) {
return response;
}
-void FileAccessNetwork::close() {
+void FileAccessNetwork::_close() {
if (!opened) {
return;
}
@@ -483,11 +482,10 @@ FileAccessNetwork::FileAccessNetwork() {
}
FileAccessNetwork::~FileAccessNetwork() {
- close();
+ _close();
FileAccessNetworkClient *nc = FileAccessNetworkClient::singleton;
nc->lock_mutex();
- id = nc->last_id++;
nc->accesses.erase(id);
nc->unlock_mutex();
}
diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h
index 1d9d761fbb..6afbf6adf5 100644
--- a/core/io/file_access_network.h
+++ b/core/io/file_access_network.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -113,6 +113,7 @@ class FileAccessNetwork : public FileAccess {
void _queue_page(int32_t p_page) const;
void _respond(uint64_t p_len, Error p_status);
void _set_block(uint64_t p_offset, const Vector<uint8_t> &p_block);
+ void _close();
public:
enum Command {
@@ -131,7 +132,6 @@ public:
};
virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
virtual void seek(uint64_t p_position); ///< seek to a given position
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index 7b43daf9c0..ba120de68b 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#include "core/io/file_access_encrypted.h"
#include "core/object/script_language.h"
+#include "core/os/os.h"
#include "core/version.h"
#include <stdio.h>
@@ -70,7 +71,7 @@ void PackedData::add_path(const String &p_pkg_path, const String &p_path, uint64
String p = p_path.replace_first("res://", "");
PackedDir *cd = root;
- if (p.find("/") != -1) { //in a subdir
+ if (p.contains("/")) { //in a subdir
Vector<String> ds = p.get_base_dir().split("/");
@@ -110,8 +111,8 @@ PackedData::PackedData() {
}
void PackedData::_free_packed_dirs(PackedDir *p_dir) {
- for (Map<String, PackedDir *>::Element *E = p_dir->subdirs.front(); E; E = E->next()) {
- _free_packed_dirs(E->get());
+ for (const KeyValue<String, PackedDir *> &E : p_dir->subdirs) {
+ _free_packed_dirs(E.value);
}
memdelete(p_dir);
}
@@ -126,60 +127,81 @@ PackedData::~PackedData() {
//////////////////////////////////////////////////////////////////
bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) {
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ if (f.is_null()) {
return false;
}
- f->seek(p_offset);
+ bool pck_header_found = false;
+ // Search for the header at the start offset - standalone PCK file.
+ f->seek(p_offset);
uint32_t magic = f->get_32();
+ if (magic == PACK_HEADER_MAGIC) {
+ pck_header_found = true;
+ }
- if (magic != PACK_HEADER_MAGIC) {
- // loading with offset feature not supported for self contained exe files
+ // Search for the header in the executable "pck" section - self contained executable.
+ if (!pck_header_found) {
+ // Loading with offset feature not supported for self contained exe files.
if (p_offset != 0) {
- f->close();
- memdelete(f);
ERR_FAIL_V_MSG(false, "Loading self-contained executable with offset not supported.");
}
- //maybe at the end.... self contained exe
- f->seek_end();
- f->seek(f->get_position() - 4);
- magic = f->get_32();
- if (magic != PACK_HEADER_MAGIC) {
- f->close();
- memdelete(f);
- return false;
+ int64_t pck_off = OS::get_singleton()->get_embedded_pck_offset();
+ if (pck_off != 0) {
+ // Search for the header, in case PCK start and section have different alignment.
+ for (int i = 0; i < 8; i++) {
+ f->seek(pck_off);
+ magic = f->get_32();
+ if (magic == PACK_HEADER_MAGIC) {
+#ifdef DEBUG_ENABLED
+ print_verbose("PCK header found in executable pck section, loading from offset 0x" + String::num_int64(pck_off - 4, 16));
+#endif
+ pck_header_found = true;
+ break;
+ }
+ pck_off++;
+ }
}
- f->seek(f->get_position() - 12);
+ }
- uint64_t ds = f->get_64();
- f->seek(f->get_position() - ds - 8);
+ // Search for the header at the end of file - self contained executable.
+ if (!pck_header_found) {
+ // Loading with offset feature not supported for self contained exe files.
+ if (p_offset != 0) {
+ ERR_FAIL_V_MSG(false, "Loading self-contained executable with offset not supported.");
+ }
+ f->seek_end();
+ f->seek(f->get_position() - 4);
magic = f->get_32();
- if (magic != PACK_HEADER_MAGIC) {
- f->close();
- memdelete(f);
- return false;
+
+ if (magic == PACK_HEADER_MAGIC) {
+ f->seek(f->get_position() - 12);
+ uint64_t ds = f->get_64();
+ f->seek(f->get_position() - ds - 8);
+ magic = f->get_32();
+ if (magic == PACK_HEADER_MAGIC) {
+#ifdef DEBUG_ENABLED
+ print_verbose("PCK header found at the end of executable, loading from offset 0x" + String::num_int64(f->get_position() - 4, 16));
+#endif
+ pck_header_found = true;
+ }
}
}
+ if (!pck_header_found) {
+ return false;
+ }
+
uint32_t version = f->get_32();
uint32_t ver_major = f->get_32();
uint32_t ver_minor = f->get_32();
f->get_32(); // patch number, not used for validation.
- if (version != PACK_FORMAT_VERSION) {
- f->close();
- memdelete(f);
- ERR_FAIL_V_MSG(false, "Pack version unsupported: " + itos(version) + ".");
- }
- if (ver_major > VERSION_MAJOR || (ver_major == VERSION_MAJOR && ver_minor > VERSION_MINOR)) {
- f->close();
- memdelete(f);
- ERR_FAIL_V_MSG(false, "Pack created with a newer version of the engine: " + itos(ver_major) + "." + itos(ver_minor) + ".");
- }
+ ERR_FAIL_COND_V_MSG(version != PACK_FORMAT_VERSION, false, "Pack version unsupported: " + itos(version) + ".");
+ ERR_FAIL_COND_V_MSG(ver_major > VERSION_MAJOR || (ver_major == VERSION_MAJOR && ver_minor > VERSION_MINOR), false, "Pack created with a newer version of the engine: " + itos(ver_major) + "." + itos(ver_minor) + ".");
uint32_t pack_flags = f->get_32();
uint64_t file_base = f->get_64();
@@ -194,12 +216,9 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files,
int file_count = f->get_32();
if (enc_directory) {
- FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
- if (!fae) {
- f->close();
- memdelete(f);
- ERR_FAIL_V_MSG(false, "Can't open encrypted pack directory.");
- }
+ Ref<FileAccessEncrypted> fae;
+ fae.instantiate();
+ ERR_FAIL_COND_V_MSG(fae.is_null(), false, "Can't open encrypted pack directory.");
Vector<uint8_t> key;
key.resize(32);
@@ -208,12 +227,7 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files,
}
Error err = fae->open_and_parse(f, key, FileAccessEncrypted::MODE_READ, false);
- if (err) {
- f->close();
- memdelete(f);
- memdelete(fae);
- ERR_FAIL_V_MSG(false, "Can't open encrypted pack directory.");
- }
+ ERR_FAIL_COND_V_MSG(err, false, "Can't open encrypted pack directory.");
f = fae;
}
@@ -236,12 +250,10 @@ bool PackedSourcePCK::try_open_pack(const String &p_path, bool p_replace_files,
PackedData::get_singleton()->add_path(p_path, path, ofs + p_offset, size, md5, this, p_replace_files, (flags & PACK_FILE_ENCRYPTED));
}
- f->close();
- memdelete(f);
return true;
}
-FileAccess *PackedSourcePCK::get_file(const String &p_path, PackedData::PackedFile *p_file) {
+Ref<FileAccess> PackedSourcePCK::get_file(const String &p_path, PackedData::PackedFile *p_file) {
return memnew(FileAccessPack(p_path, *p_file));
}
@@ -252,15 +264,17 @@ Error FileAccessPack::_open(const String &p_path, int p_mode_flags) {
return ERR_UNAVAILABLE;
}
-void FileAccessPack::close() {
- f->close();
-}
-
bool FileAccessPack::is_open() const {
- return f->is_open();
+ if (f.is_valid()) {
+ return f->is_open();
+ } else {
+ return false;
+ }
}
void FileAccessPack::seek(uint64_t p_position) {
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use.");
+
if (p_position > pf.size) {
eof = true;
} else {
@@ -288,6 +302,7 @@ bool FileAccessPack::eof_reached() const {
}
uint8_t FileAccessPack::get_8() const {
+ ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use.");
if (pos >= pf.size) {
eof = true;
return 0;
@@ -298,6 +313,7 @@ uint8_t FileAccessPack::get_8() const {
}
uint64_t FileAccessPack::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
+ ERR_FAIL_COND_V_MSG(f.is_null(), -1, "File must be opened before use.");
ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
if (eof) {
@@ -321,6 +337,8 @@ uint64_t FileAccessPack::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
}
void FileAccessPack::set_big_endian(bool p_big_endian) {
+ ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use.");
+
FileAccess::set_big_endian(p_big_endian);
f->set_big_endian(p_big_endian);
}
@@ -351,16 +369,15 @@ bool FileAccessPack::file_exists(const String &p_name) {
FileAccessPack::FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file) :
pf(p_file),
f(FileAccess::open(pf.pack, FileAccess::READ)) {
- ERR_FAIL_COND_MSG(!f, "Can't open pack-referenced file '" + String(pf.pack) + "'.");
+ ERR_FAIL_COND_MSG(f.is_null(), "Can't open pack-referenced file '" + String(pf.pack) + "'.");
f->seek(pf.offset);
off = pf.offset;
if (pf.encrypted) {
- FileAccessEncrypted *fae = memnew(FileAccessEncrypted);
- if (!fae) {
- ERR_FAIL_MSG("Can't open encrypted pack-referenced file '" + String(pf.pack) + "'.");
- }
+ Ref<FileAccessEncrypted> fae;
+ fae.instantiate();
+ ERR_FAIL_COND_MSG(fae.is_null(), "Can't open encrypted pack-referenced file '" + String(pf.pack) + "'.");
Vector<uint8_t> key;
key.resize(32);
@@ -369,10 +386,7 @@ FileAccessPack::FileAccessPack(const String &p_path, const PackedData::PackedFil
}
Error err = fae->open_and_parse(f, key, FileAccessEncrypted::MODE_READ, false);
- if (err) {
- memdelete(fae);
- ERR_FAIL_MSG("Can't open encrypted pack-referenced file '" + String(pf.pack) + "'.");
- }
+ ERR_FAIL_COND_MSG(err, "Can't open encrypted pack-referenced file '" + String(pf.pack) + "'.");
f = fae;
off = 0;
}
@@ -380,13 +394,6 @@ FileAccessPack::FileAccessPack(const String &p_path, const PackedData::PackedFil
eof = false;
}
-FileAccessPack::~FileAccessPack() {
- if (f) {
- f->close();
- memdelete(f);
- }
-}
-
//////////////////////////////////////////////////////////////////////////////////
// DIR ACCESS
//////////////////////////////////////////////////////////////////////////////////
@@ -395,8 +402,8 @@ Error DirAccessPack::list_dir_begin() {
list_dirs.clear();
list_files.clear();
- for (Map<String, PackedData::PackedDir *>::Element *E = current->subdirs.front(); E; E = E->next()) {
- list_dirs.push_back(E->key());
+ for (const KeyValue<String, PackedData::PackedDir *> &E : current->subdirs) {
+ list_dirs.push_back(E.key);
}
for (Set<String>::Element *E = current->files.front(); E; E = E->next()) {
@@ -459,7 +466,7 @@ PackedData::PackedDir *DirAccessPack::_find_dir(String p_dir) {
nd = nd.simplify_path();
- if (nd == "") {
+ if (nd.is_empty()) {
nd = ".";
}
@@ -507,7 +514,7 @@ Error DirAccessPack::change_dir(String p_dir) {
}
}
-String DirAccessPack::get_current_dir(bool p_include_drive) {
+String DirAccessPack::get_current_dir(bool p_include_drive) const {
PackedData::PackedDir *pd = current;
String p = current->name;
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index 2f0ee62723..17e87c835a 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -64,7 +64,7 @@ public:
uint64_t offset; //if offset is ZERO, the file was ERASED
uint64_t size;
uint8_t md5[16];
- PackSource *src;
+ PackSource *src = nullptr;
bool encrypted;
};
@@ -93,7 +93,7 @@ private:
PathMD5() {}
- PathMD5(const Vector<uint8_t> &p_buf) {
+ explicit PathMD5(const Vector<uint8_t> &p_buf) {
a = *((uint64_t *)&p_buf[0]);
b = *((uint64_t *)&p_buf[8]);
}
@@ -103,7 +103,7 @@ private:
Vector<PackSource *> sources;
- PackedDir *root;
+ PackedDir *root = nullptr;
static PackedData *singleton;
bool disabled = false;
@@ -120,10 +120,10 @@ public:
static PackedData *get_singleton() { return singleton; }
Error add_pack(const String &p_path, bool p_replace_files, uint64_t p_offset);
- _FORCE_INLINE_ FileAccess *try_open_path(const String &p_path);
+ _FORCE_INLINE_ Ref<FileAccess> try_open_path(const String &p_path);
_FORCE_INLINE_ bool has_path(const String &p_path);
- _FORCE_INLINE_ DirAccess *try_open_directory(const String &p_path);
+ _FORCE_INLINE_ Ref<DirAccess> try_open_directory(const String &p_path);
_FORCE_INLINE_ bool has_directory(const String &p_path);
PackedData();
@@ -133,14 +133,14 @@ public:
class PackSource {
public:
virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) = 0;
- virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file) = 0;
+ virtual Ref<FileAccess> get_file(const String &p_path, PackedData::PackedFile *p_file) = 0;
virtual ~PackSource() {}
};
class PackedSourcePCK : public PackSource {
public:
- virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset);
- virtual FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file);
+ virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) override;
+ virtual Ref<FileAccess> get_file(const String &p_path, PackedData::PackedFile *p_file) override;
};
class FileAccessPack : public FileAccess {
@@ -150,14 +150,13 @@ class FileAccessPack : public FileAccess {
mutable bool eof;
uint64_t off;
- FileAccess *f;
+ Ref<FileAccess> f;
virtual Error _open(const String &p_path, int p_mode_flags);
virtual uint64_t _get_modified_time(const String &p_file) { return 0; }
virtual uint32_t _get_unix_permissions(const String &p_file) { return 0; }
virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) { return FAILED; }
public:
- virtual void close();
virtual bool is_open() const;
virtual void seek(uint64_t p_position);
@@ -183,10 +182,9 @@ public:
virtual bool file_exists(const String &p_name);
FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file);
- ~FileAccessPack();
};
-FileAccess *PackedData::try_open_path(const String &p_path) {
+Ref<FileAccess> PackedData::try_open_path(const String &p_path) {
PathMD5 pmd5(p_path.md5_buffer());
Map<PathMD5, PackedFile>::Element *E = files.find(pmd5);
if (!E) {
@@ -204,9 +202,8 @@ bool PackedData::has_path(const String &p_path) {
}
bool PackedData::has_directory(const String &p_path) {
- DirAccess *da = try_open_directory(p_path);
- if (da) {
- memdelete(da);
+ Ref<DirAccess> da = try_open_directory(p_path);
+ if (da.is_valid()) {
return true;
} else {
return false;
@@ -233,7 +230,7 @@ public:
virtual String get_drive(int p_drive);
virtual Error change_dir(String p_dir);
- virtual String get_current_dir(bool p_include_drive = true);
+ virtual String get_current_dir(bool p_include_drive = true) const;
virtual bool file_exists(String p_file);
virtual bool dir_exists(String p_dir);
@@ -252,14 +249,12 @@ public:
virtual String get_filesystem_type() const;
DirAccessPack();
- ~DirAccessPack() {}
};
-DirAccess *PackedData::try_open_directory(const String &p_path) {
- DirAccess *da = memnew(DirAccessPack());
+Ref<DirAccess> PackedData::try_open_directory(const String &p_path) {
+ Ref<DirAccess> da = memnew(DirAccessPack());
if (da->change_dir(p_path) != OK) {
- memdelete(da);
- da = nullptr;
+ da = Ref<DirAccess>();
}
return da;
}
diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp
index b5c882e9ce..17f2335a8e 100644
--- a/core/io/file_access_zip.cpp
+++ b/core/io/file_access_zip.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,20 +38,26 @@ ZipArchive *ZipArchive::instance = nullptr;
extern "C" {
-static void *godot_open(void *data, const char *p_fname, int mode) {
+struct ZipData {
+ Ref<FileAccess> f;
+};
+
+static void *godot_open(voidpf opaque, const char *p_fname, int mode) {
if (mode & ZLIB_FILEFUNC_MODE_WRITE) {
return nullptr;
}
- FileAccess *f = FileAccess::open(p_fname, FileAccess::READ);
- ERR_FAIL_COND_V(!f, nullptr);
+ Ref<FileAccess> f = FileAccess::open(p_fname, FileAccess::READ);
+ ERR_FAIL_COND_V(f.is_null(), nullptr);
- return f;
+ ZipData *zd = memnew(ZipData);
+ zd->f = f;
+ return zd;
}
-static uLong godot_read(void *data, void *fdata, void *buf, uLong size) {
- FileAccess *f = (FileAccess *)fdata;
- f->get_buffer((uint8_t *)buf, size);
+static uLong godot_read(voidpf opaque, voidpf stream, void *buf, uLong size) {
+ ZipData *zd = (ZipData *)stream;
+ zd->f->get_buffer((uint8_t *)buf, size);
return size;
}
@@ -60,46 +66,42 @@ static uLong godot_write(voidpf opaque, voidpf stream, const void *buf, uLong si
}
static long godot_tell(voidpf opaque, voidpf stream) {
- FileAccess *f = (FileAccess *)stream;
- return f->get_position();
+ ZipData *zd = (ZipData *)stream;
+ return zd->f->get_position();
}
static long godot_seek(voidpf opaque, voidpf stream, uLong offset, int origin) {
- FileAccess *f = (FileAccess *)stream;
+ ZipData *zd = (ZipData *)stream;
uint64_t pos = offset;
switch (origin) {
case ZLIB_FILEFUNC_SEEK_CUR:
- pos = f->get_position() + offset;
+ pos = zd->f->get_position() + offset;
break;
case ZLIB_FILEFUNC_SEEK_END:
- pos = f->get_length() + offset;
+ pos = zd->f->get_length() + offset;
break;
default:
break;
}
- f->seek(pos);
+ zd->f->seek(pos);
return 0;
}
static int godot_close(voidpf opaque, voidpf stream) {
- FileAccess *f = (FileAccess *)stream;
- if (f) {
- f->close();
- memdelete(f);
- f = nullptr;
- }
+ ZipData *zd = (ZipData *)stream;
+ memdelete(zd);
return 0;
}
static int godot_testerror(voidpf opaque, voidpf stream) {
- FileAccess *f = (FileAccess *)stream;
- return f->get_error() != OK ? 1 : 0;
+ ZipData *zd = (ZipData *)stream;
+ return zd->f->get_error() != OK ? 1 : 0;
}
static voidpf godot_alloc(voidpf opaque, uInt items, uInt size) {
- return memalloc(items * size);
+ return memalloc((size_t)items * size);
}
static void godot_free(voidpf opaque, voidpf address) {
@@ -189,7 +191,7 @@ bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files, uint6
f.package = pkg_num;
unzGetFilePos(zfile, &f.file_pos);
- String fname = String("res://") + filename_inzip;
+ String fname = String("res://") + String::utf8(filename_inzip);
files[fname] = f;
uint8_t md5[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
@@ -208,7 +210,7 @@ bool ZipArchive::file_exists(String p_name) const {
return files.has(p_name);
}
-FileAccess *ZipArchive::get_file(const String &p_path, PackedData::PackedFile *p_file) {
+Ref<FileAccess> ZipArchive::get_file(const String &p_path, PackedData::PackedFile *p_file) {
return memnew(FileAccessZip(p_path, *p_file));
}
@@ -233,7 +235,7 @@ ZipArchive::~ZipArchive() {
}
Error FileAccessZip::_open(const String &p_path, int p_mode_flags) {
- close();
+ _close();
ERR_FAIL_COND_V(p_mode_flags & FileAccess::WRITE, FAILED);
ZipArchive *arch = ZipArchive::get_singleton();
@@ -247,7 +249,7 @@ Error FileAccessZip::_open(const String &p_path, int p_mode_flags) {
return OK;
}
-void FileAccessZip::close() {
+void FileAccessZip::_close() {
if (!zfile) {
return;
}
@@ -339,7 +341,7 @@ FileAccessZip::FileAccessZip(const String &p_path, const PackedData::PackedFile
}
FileAccessZip::~FileAccessZip() {
- close();
+ _close();
}
#endif // MINIZIP_ENABLED
diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h
index cca14ded62..2504aeedc4 100644
--- a/core/io/file_access_zip.h
+++ b/core/io/file_access_zip.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -67,8 +67,8 @@ public:
bool file_exists(String p_name) const;
- virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset);
- FileAccess *get_file(const String &p_path, PackedData::PackedFile *p_file);
+ virtual bool try_open_pack(const String &p_path, bool p_replace_files, uint64_t p_offset) override;
+ Ref<FileAccess> get_file(const String &p_path, PackedData::PackedFile *p_file) override;
static ZipArchive *get_singleton();
@@ -82,9 +82,10 @@ class FileAccessZip : public FileAccess {
mutable bool at_eof;
+ void _close();
+
public:
virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual void close(); ///< close a file
virtual bool is_open() const; ///< true when file is open
virtual void seek(uint64_t p_position); ///< seek to a given position
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 5c1352c1b6..52b1120b2a 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,6 +49,14 @@ HTTPClient *HTTPClient::create() {
return nullptr;
}
+void HTTPClient::set_http_proxy(const String &p_host, int p_port) {
+ WARN_PRINT("HTTP proxy feature is not available");
+}
+
+void HTTPClient::set_https_proxy(const String &p_host, int p_port) {
+ WARN_PRINT("HTTPS proxy feature is not available");
+}
+
Error HTTPClient::_request_raw(Method p_method, const String &p_url, const Vector<String> &p_headers, const Vector<uint8_t> &p_body) {
int size = p_body.size();
return request(p_method, p_url, p_headers, size > 0 ? p_body.ptr() : nullptr, size);
@@ -85,8 +93,18 @@ String HTTPClient::query_string_from_dict(const Dictionary &p_dict) {
}
}
}
- query.erase(0, 1);
- return query;
+ return query.substr(1);
+}
+
+Error HTTPClient::verify_headers(const Vector<String> &p_headers) {
+ for (int i = 0; i < p_headers.size(); i++) {
+ String sanitized = p_headers[i].strip_edges();
+ ERR_FAIL_COND_V_MSG(sanitized.is_empty(), ERR_INVALID_PARAMETER, "Invalid HTTP header at index " + itos(i) + ": empty.");
+ ERR_FAIL_COND_V_MSG(sanitized.find(":") < 1, ERR_INVALID_PARAMETER,
+ "Invalid HTTP header at index " + itos(i) + ": String must contain header-value pair, delimited by ':', but was: " + p_headers[i]);
+ }
+
+ return OK;
}
Dictionary HTTPClient::_get_response_headers_as_dictionary() {
@@ -143,6 +161,9 @@ void HTTPClient::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_status"), &HTTPClient::get_status);
ClassDB::bind_method(D_METHOD("poll"), &HTTPClient::poll);
+ ClassDB::bind_method(D_METHOD("set_http_proxy", "host", "port"), &HTTPClient::set_http_proxy);
+ ClassDB::bind_method(D_METHOD("set_https_proxy", "host", "port"), &HTTPClient::set_https_proxy);
+
ClassDB::bind_method(D_METHOD("query_string_from_dict", "fields"), &HTTPClient::query_string_from_dict);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "blocking_mode_enabled"), "set_blocking_mode", "is_blocking_mode_enabled");
diff --git a/core/io/http_client.h b/core/io/http_client.h
index 718c3a905e..de6045f647 100644
--- a/core/io/http_client.h
+++ b/core/io/http_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -165,6 +165,7 @@ public:
static HTTPClient *create();
String query_string_from_dict(const Dictionary &p_dict);
+ Error verify_headers(const Vector<String> &p_headers);
virtual Error request(Method p_method, const String &p_url, const Vector<String> &p_headers, const uint8_t *p_body, int p_body_size) = 0;
virtual Error connect_to_host(const String &p_host, int p_port = -1, bool p_ssl = false, bool p_verify_host = true) = 0;
@@ -180,7 +181,7 @@ public:
virtual bool is_response_chunked() const = 0;
virtual int get_response_code() const = 0;
virtual Error get_response_headers(List<String> *r_response) = 0;
- virtual int get_response_body_length() const = 0;
+ virtual int64_t get_response_body_length() const = 0;
virtual PackedByteArray read_response_body_chunk() = 0; // Can't get body as partial text because of most encodings UTF8, gzip, etc.
@@ -192,6 +193,10 @@ public:
virtual Error poll() = 0;
+ // Use empty string or -1 to unset
+ virtual void set_http_proxy(const String &p_host, int p_port);
+ virtual void set_https_proxy(const String &p_host, int p_port);
+
HTTPClient() {}
virtual ~HTTPClient() {}
};
diff --git a/core/io/http_client_tcp.cpp b/core/io/http_client_tcp.cpp
index b3d35b3603..d983d86b99 100644
--- a/core/io/http_client_tcp.cpp
+++ b/core/io/http_client_tcp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,9 +70,21 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss
connection = tcp_connection;
- if (conn_host.is_valid_ip_address()) {
- // Host contains valid IP
- Error err = tcp_connection->connect_to_host(IPAddress(conn_host), p_port);
+ if (ssl && https_proxy_port != -1) {
+ proxy_client.instantiate(); // Needs proxy negotiation.
+ server_host = https_proxy_host;
+ server_port = https_proxy_port;
+ } else if (!ssl && http_proxy_port != -1) {
+ server_host = http_proxy_host;
+ server_port = http_proxy_port;
+ } else {
+ server_host = conn_host;
+ server_port = conn_port;
+ }
+
+ if (server_host.is_valid_ip_address()) {
+ // Host contains valid IP.
+ Error err = tcp_connection->connect_to_host(IPAddress(server_host), server_port);
if (err) {
status = STATUS_CANT_CONNECT;
return err;
@@ -80,8 +92,8 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss
status = STATUS_CONNECTING;
} else {
- // Host contains hostname and needs to be resolved to IP
- resolving = IP::get_singleton()->resolve_hostname_queue_item(conn_host);
+ // Host contains hostname and needs to be resolved to IP.
+ resolving = IP::get_singleton()->resolve_hostname_queue_item(server_host);
status = STATUS_RESOLVING;
}
@@ -112,7 +124,7 @@ Ref<StreamPeer> HTTPClientTCP::get_connection() const {
static bool _check_request_url(HTTPClientTCP::Method p_method, const String &p_url) {
switch (p_method) {
case HTTPClientTCP::METHOD_CONNECT: {
- // Authority in host:port format, as in RFC7231
+ // Authority in host:port format, as in RFC7231.
int pos = p_url.find_char(':');
return 0 < pos && pos < p_url.length() - 1;
}
@@ -123,7 +135,7 @@ static bool _check_request_url(HTTPClientTCP::Method p_method, const String &p_u
[[fallthrough]];
}
default:
- // Absolute path or absolute URL
+ // Absolute path or absolute URL.
return p_url.begins_with("/") || p_url.begins_with("http://") || p_url.begins_with("https://");
}
}
@@ -134,7 +146,17 @@ Error HTTPClientTCP::request(Method p_method, const String &p_url, const Vector<
ERR_FAIL_COND_V(status != STATUS_CONNECTED, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(connection.is_null(), ERR_INVALID_DATA);
- String request = String(_methods[p_method]) + " " + p_url + " HTTP/1.1\r\n";
+ Error err = verify_headers(p_headers);
+ if (err) {
+ return err;
+ }
+
+ String uri = p_url;
+ if (!ssl && http_proxy_port != -1) {
+ uri = vformat("http://%s:%d%s", conn_host, conn_port, p_url);
+ }
+
+ String request = String(_methods[p_method]) + " " + uri + " HTTP/1.1\r\n";
bool add_host = true;
bool add_clen = p_body_size > 0;
bool add_uagent = true;
@@ -156,7 +178,7 @@ Error HTTPClientTCP::request(Method p_method, const String &p_url, const Vector<
}
if (add_host) {
if ((ssl && conn_port == PORT_HTTPS) || (!ssl && conn_port == PORT_HTTP)) {
- // Don't append the standard ports
+ // Don't append the standard ports.
request += "Host: " + conn_host + "\r\n";
} else {
request += "Host: " + conn_host + ":" + itos(conn_port) + "\r\n";
@@ -175,21 +197,12 @@ Error HTTPClientTCP::request(Method p_method, const String &p_url, const Vector<
request += "\r\n";
CharString cs = request.utf8();
- Vector<uint8_t> data;
- data.resize(cs.length() + p_body_size);
- memcpy(data.ptrw(), cs.get_data(), cs.length());
+ request_buffer->clear();
+ request_buffer->put_data((const uint8_t *)cs.get_data(), cs.length());
if (p_body_size > 0) {
- memcpy(data.ptrw() + cs.length(), p_body, p_body_size);
- }
-
- // TODO Implement non-blocking requests.
- Error err = connection->put_data(data.ptr(), data.size());
-
- if (err) {
- close();
- status = STATUS_CONNECTION_ERROR;
- return err;
+ request_buffer->put_data(p_body, p_body_size);
}
+ request_buffer->seek(0);
status = STATUS_REQUESTING;
head_request = p_method == METHOD_HEAD;
@@ -229,6 +242,7 @@ void HTTPClientTCP::close() {
}
connection.unref();
+ proxy_client.unref();
status = STATUS_DISCONNECTED;
head_request = false;
if (resolving != IP::RESOLVER_INVALID_ID) {
@@ -239,6 +253,7 @@ void HTTPClientTCP::close() {
ip_candidates.clear();
response_headers.clear();
response_str.clear();
+ request_buffer->clear();
body_size = -1;
body_left = 0;
chunk_left = 0;
@@ -249,6 +264,9 @@ void HTTPClientTCP::close() {
}
Error HTTPClientTCP::poll() {
+ if (tcp_connection.is_valid()) {
+ tcp_connection->poll();
+ }
switch (status) {
case STATUS_RESOLVING: {
ERR_FAIL_COND_V(resolving == IP::RESOLVER_INVALID_ID, ERR_BUG);
@@ -256,7 +274,7 @@ Error HTTPClientTCP::poll() {
IP::ResolverStatus rstatus = IP::get_singleton()->get_resolve_item_status(resolving);
switch (rstatus) {
case IP::RESOLVER_STATUS_WAITING:
- return OK; // Still resolving
+ return OK; // Still resolving.
case IP::RESOLVER_STATUS_DONE: {
ip_candidates = IP::get_singleton()->get_resolve_item_addresses(resolving);
@@ -265,7 +283,7 @@ Error HTTPClientTCP::poll() {
Error err = ERR_BUG; // Should be at least one entry.
while (ip_candidates.size() > 0) {
- err = tcp_connection->connect_to_host(ip_candidates.front(), conn_port);
+ err = tcp_connection->connect_to_host(ip_candidates.pop_front(), server_port);
if (err == OK) {
break;
}
@@ -294,10 +312,51 @@ Error HTTPClientTCP::poll() {
return OK;
} break;
case StreamPeerTCP::STATUS_CONNECTED: {
- if (ssl) {
+ if (ssl && proxy_client.is_valid()) {
+ Error err = proxy_client->poll();
+ if (err == ERR_UNCONFIGURED) {
+ proxy_client->set_connection(tcp_connection);
+ const Vector<String> headers;
+ err = proxy_client->request(METHOD_CONNECT, vformat("%s:%d", conn_host, conn_port), headers, nullptr, 0);
+ if (err != OK) {
+ status = STATUS_CANT_CONNECT;
+ return err;
+ }
+ } else if (err != OK) {
+ status = STATUS_CANT_CONNECT;
+ return err;
+ }
+ switch (proxy_client->get_status()) {
+ case STATUS_REQUESTING: {
+ return OK;
+ } break;
+ case STATUS_BODY: {
+ proxy_client->read_response_body_chunk();
+ return OK;
+ } break;
+ case STATUS_CONNECTED: {
+ if (proxy_client->get_response_code() != RESPONSE_OK) {
+ status = STATUS_CANT_CONNECT;
+ return ERR_CANT_CONNECT;
+ }
+ proxy_client.unref();
+ return OK;
+ }
+ case STATUS_DISCONNECTED:
+ case STATUS_RESOLVING:
+ case STATUS_CONNECTING: {
+ status = STATUS_CANT_CONNECT;
+ ERR_FAIL_V(ERR_BUG);
+ } break;
+ default: {
+ status = STATUS_CANT_CONNECT;
+ return ERR_CANT_CONNECT;
+ } break;
+ }
+ } else if (ssl) {
Ref<StreamPeerSSL> ssl;
if (!handshaking) {
- // Connect the StreamPeerSSL and start handshaking
+ // Connect the StreamPeerSSL and start handshaking.
ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create());
ssl->set_blocking_handshake_enabled(false);
Error err = ssl->connect_to_stream(tcp_connection, ssl_verify_host, conn_host);
@@ -309,7 +368,7 @@ Error HTTPClientTCP::poll() {
connection = ssl;
handshaking = true;
} else {
- // We are already handshaking, which means we can use your already active SSL connection
+ // We are already handshaking, which means we can use your already active SSL connection.
ssl = static_cast<Ref<StreamPeerSSL>>(connection);
if (ssl.is_null()) {
close();
@@ -317,22 +376,22 @@ Error HTTPClientTCP::poll() {
return ERR_CANT_CONNECT;
}
- ssl->poll(); // Try to finish the handshake
+ ssl->poll(); // Try to finish the handshake.
}
if (ssl->get_status() == StreamPeerSSL::STATUS_CONNECTED) {
- // Handshake has been successful
+ // Handshake has been successful.
handshaking = false;
ip_candidates.clear();
status = STATUS_CONNECTED;
return OK;
} else if (ssl->get_status() != StreamPeerSSL::STATUS_HANDSHAKING) {
- // Handshake has failed
+ // Handshake has failed.
close();
status = STATUS_SSL_HANDSHAKE_ERROR;
return ERR_CANT_CONNECT;
}
- // ... we will need to poll more for handshake to finish
+ // ... we will need to poll more for handshake to finish.
} else {
ip_candidates.clear();
status = STATUS_CONNECTED;
@@ -344,7 +403,7 @@ Error HTTPClientTCP::poll() {
Error err = ERR_CANT_CONNECT;
while (ip_candidates.size() > 0) {
tcp_connection->disconnect_from_host();
- err = tcp_connection->connect_to_host(ip_candidates.pop_front(), conn_port);
+ err = tcp_connection->connect_to_host(ip_candidates.pop_front(), server_port);
if (err == OK) {
return OK;
}
@@ -357,7 +416,7 @@ Error HTTPClientTCP::poll() {
} break;
case STATUS_BODY:
case STATUS_CONNECTED: {
- // Check if we are still connected
+ // Check if we are still connected.
if (ssl) {
Ref<StreamPeerSSL> tmp = connection;
tmp->poll();
@@ -369,10 +428,34 @@ Error HTTPClientTCP::poll() {
status = STATUS_CONNECTION_ERROR;
return ERR_CONNECTION_ERROR;
}
- // Connection established, requests can now be made
+ // Connection established, requests can now be made.
return OK;
} break;
case STATUS_REQUESTING: {
+ if (request_buffer->get_available_bytes()) {
+ int avail = request_buffer->get_available_bytes();
+ int pos = request_buffer->get_position();
+ const Vector<uint8_t> data = request_buffer->get_data_array();
+ int wrote = 0;
+ Error err;
+ if (blocking) {
+ err = connection->put_data(data.ptr() + pos, avail);
+ wrote += avail;
+ } else {
+ err = connection->put_partial_data(data.ptr() + pos, avail, wrote);
+ }
+ if (err != OK) {
+ close();
+ status = STATUS_CONNECTION_ERROR;
+ return ERR_CONNECTION_ERROR;
+ }
+ pos += wrote;
+ request_buffer->seek(pos);
+ if (avail - wrote > 0) {
+ return OK;
+ }
+ request_buffer->clear();
+ }
while (true) {
uint8_t byte;
int rec = 0;
@@ -475,7 +558,7 @@ Error HTTPClientTCP::poll() {
return OK;
}
-int HTTPClientTCP::get_response_body_length() const {
+int64_t HTTPClientTCP::get_response_body_length() const {
return body_size;
}
@@ -488,7 +571,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() {
if (chunked) {
while (true) {
if (chunk_trailer_part) {
- // We need to consume the trailer part too or keep-alive will break
+ // We need to consume the trailer part too or keep-alive will break.
uint8_t b;
int rec = 0;
err = _get_http_data(&b, 1, rec);
@@ -501,18 +584,18 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() {
int cs = chunk.size();
if ((cs >= 2 && chunk[cs - 2] == '\r' && chunk[cs - 1] == '\n')) {
if (cs == 2) {
- // Finally over
+ // Finally over.
chunk_trailer_part = false;
status = STATUS_CONNECTED;
chunk.clear();
break;
} else {
- // We do not process nor return the trailer data
+ // We do not process nor return the trailer data.
chunk.clear();
}
}
} else if (chunk_left == 0) {
- // Reading length
+ // Reading length.
uint8_t b;
int rec = 0;
err = _get_http_data(&b, 1, rec);
@@ -534,7 +617,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() {
for (int i = 0; i < chunk.size() - 2; i++) {
char c = chunk[i];
int v = 0;
- if (c >= '0' && c <= '9') {
+ if (is_digit(c)) {
v = c - '0';
} else if (c >= 'a' && c <= 'f') {
v = c - 'a' + 10;
@@ -599,7 +682,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() {
uint8_t *w = ret.ptrw();
err = _get_http_data(w + _offset, to_read, rec);
}
- if (rec <= 0) { // Ended up reading less
+ if (rec <= 0) { // Ended up reading less.
ret.resize(_offset);
break;
} else {
@@ -620,7 +703,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() {
close();
if (err == ERR_FILE_EOF) {
- status = STATUS_DISCONNECTED; // Server disconnected
+ status = STATUS_DISCONNECTED; // Server disconnected.
} else {
status = STATUS_CONNECTION_ERROR;
}
@@ -678,8 +761,29 @@ int HTTPClientTCP::get_read_chunk_size() const {
return read_chunk_size;
}
+void HTTPClientTCP::set_http_proxy(const String &p_host, int p_port) {
+ if (p_host.is_empty() || p_port == -1) {
+ http_proxy_host = "";
+ http_proxy_port = -1;
+ } else {
+ http_proxy_host = p_host;
+ http_proxy_port = p_port;
+ }
+}
+
+void HTTPClientTCP::set_https_proxy(const String &p_host, int p_port) {
+ if (p_host.is_empty() || p_port == -1) {
+ https_proxy_host = "";
+ https_proxy_port = -1;
+ } else {
+ https_proxy_host = p_host;
+ https_proxy_port = p_port;
+ }
+}
+
HTTPClientTCP::HTTPClientTCP() {
tcp_connection.instantiate();
+ request_buffer.instantiate();
}
HTTPClient *(*HTTPClient::_create)() = HTTPClientTCP::_create_func;
diff --git a/core/io/http_client_tcp.h b/core/io/http_client_tcp.h
index 170afb551c..c10e0b1eca 100644
--- a/core/io/http_client_tcp.h
+++ b/core/io/http_client_tcp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,8 +38,14 @@ private:
Status status = STATUS_DISCONNECTED;
IP::ResolverID resolving = IP::RESOLVER_INVALID_ID;
Array ip_candidates;
- int conn_port = -1;
+ int conn_port = -1; // Server to make requests to.
String conn_host;
+ int server_port = -1; // Server to connect to (might be a proxy server).
+ String server_host;
+ int http_proxy_port = -1; // Proxy server for http requests.
+ String http_proxy_host;
+ int https_proxy_port = -1; // Proxy server for https requests.
+ String https_proxy_host;
bool ssl = false;
bool ssl_verify_host = false;
bool blocking = false;
@@ -52,12 +58,14 @@ private:
Vector<uint8_t> chunk;
int chunk_left = 0;
bool chunk_trailer_part = false;
- int body_size = -1;
- int body_left = 0;
+ int64_t body_size = -1;
+ int64_t body_left = 0;
bool read_until_eof = false;
+ Ref<StreamPeerBuffer> request_buffer;
Ref<StreamPeerTCP> tcp_connection;
Ref<StreamPeer> connection;
+ Ref<HTTPClientTCP> proxy_client; // Negotiate with proxy server.
int response_num = 0;
Vector<String> response_headers;
@@ -80,13 +88,15 @@ public:
bool is_response_chunked() const override;
int get_response_code() const override;
Error get_response_headers(List<String> *r_response) override;
- int get_response_body_length() const override;
+ int64_t get_response_body_length() const override;
PackedByteArray read_response_body_chunk() override;
void set_blocking_mode(bool p_enable) override;
bool is_blocking_mode_enabled() const override;
void set_read_chunk_size(int p_size) override;
int get_read_chunk_size() const override;
Error poll() override;
+ void set_http_proxy(const String &p_host, int p_port) override;
+ void set_https_proxy(const String &p_host, int p_port) override;
HTTPClientTCP();
};
diff --git a/core/io/image.cpp b/core/io/image.cpp
index 3112dd217f..661a9f7177 100644
--- a/core/io/image.cpp
+++ b/core/io/image.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,14 +30,17 @@
#include "image.h"
+#include "core/error/error_list.h"
#include "core/error/error_macros.h"
#include "core/io/image_loader.h"
#include "core/io/resource_loader.h"
#include "core/math/math_funcs.h"
#include "core/string/print_string.h"
#include "core/templates/hash_map.h"
+#include "core/variant/dictionary.h"
#include <stdio.h>
+#include <cmath>
const char *Image::format_names[Image::FORMAT_MAX] = {
"Lum8", //luminance
@@ -65,10 +68,6 @@ const char *Image::format_names[Image::FORMAT_MAX] = {
"BPTC_RGBA",
"BPTC_RGBF",
"BPTC_RGBFU",
- "PVRTC1_2", //pvrtc
- "PVRTC1_2A",
- "PVRTC1_4",
- "PVRTC1_4A",
"ETC", //etc1
"ETC2_R11", //etc2
"ETC2_R11S", //signed", NOT srgb.
@@ -86,20 +85,14 @@ SaveEXRFunc Image::save_exr_func = nullptr;
SavePNGBufferFunc Image::save_png_buffer_func = nullptr;
-void Image::_put_pixelb(int p_x, int p_y, uint32_t p_pixelsize, uint8_t *p_data, const uint8_t *p_pixel) {
- uint32_t ofs = (p_y * width + p_x) * p_pixelsize;
-
- for (uint32_t i = 0; i < p_pixelsize; i++) {
- p_data[ofs + i] = p_pixel[i];
- }
+void Image::_put_pixelb(int p_x, int p_y, uint32_t p_pixel_size, uint8_t *p_data, const uint8_t *p_pixel) {
+ uint32_t ofs = (p_y * width + p_x) * p_pixel_size;
+ memcpy(p_data + ofs, p_pixel, p_pixel_size);
}
-void Image::_get_pixelb(int p_x, int p_y, uint32_t p_pixelsize, const uint8_t *p_data, uint8_t *p_pixel) {
- uint32_t ofs = (p_y * width + p_x) * p_pixelsize;
-
- for (uint32_t i = 0; i < p_pixelsize; i++) {
- p_pixel[i] = p_data[ofs + i];
- }
+void Image::_get_pixelb(int p_x, int p_y, uint32_t p_pixel_size, const uint8_t *p_data, uint8_t *p_pixel) {
+ uint32_t ofs = (p_y * width + p_x) * p_pixel_size;
+ memcpy(p_pixel, p_data + ofs, p_pixel_size);
}
int Image::get_format_pixel_size(Format p_format) {
@@ -154,14 +147,6 @@ int Image::get_format_pixel_size(Format p_format) {
return 1; //float /
case FORMAT_BPTC_RGBFU:
return 1; //unsigned float
- case FORMAT_PVRTC1_2:
- return 1; //pvrtc
- case FORMAT_PVRTC1_2A:
- return 1;
- case FORMAT_PVRTC1_4:
- return 1;
- case FORMAT_PVRTC1_4A:
- return 1;
case FORMAT_ETC:
return 1; //etc1
case FORMAT_ETC2_R11:
@@ -199,16 +184,6 @@ void Image::get_format_min_pixel_size(Format p_format, int &r_w, int &r_h) {
r_w = 4;
r_h = 4;
} break;
- case FORMAT_PVRTC1_2:
- case FORMAT_PVRTC1_2A: {
- r_w = 16;
- r_h = 8;
- } break;
- case FORMAT_PVRTC1_4A:
- case FORMAT_PVRTC1_4: {
- r_w = 8;
- r_h = 8;
- } break;
case FORMAT_ETC: {
r_w = 4;
r_h = 4;
@@ -241,10 +216,8 @@ void Image::get_format_min_pixel_size(Format p_format, int &r_w, int &r_h) {
}
int Image::get_format_pixel_rshift(Format p_format) {
- if (p_format == FORMAT_DXT1 || p_format == FORMAT_RGTC_R || p_format == FORMAT_PVRTC1_4 || p_format == FORMAT_PVRTC1_4A || p_format == FORMAT_ETC || p_format == FORMAT_ETC2_R11 || p_format == FORMAT_ETC2_R11S || p_format == FORMAT_ETC2_RGB8 || p_format == FORMAT_ETC2_RGB8A1) {
+ if (p_format == FORMAT_DXT1 || p_format == FORMAT_RGTC_R || p_format == FORMAT_ETC || p_format == FORMAT_ETC2_R11 || p_format == FORMAT_ETC2_R11S || p_format == FORMAT_ETC2_RGB8 || p_format == FORMAT_ETC2_RGB8A1) {
return 1;
- } else if (p_format == FORMAT_PVRTC1_2 || p_format == FORMAT_PVRTC1_2A) {
- return 2;
} else {
return 0;
}
@@ -260,14 +233,6 @@ int Image::get_format_block_size(Format p_format) {
return 4;
}
- case FORMAT_PVRTC1_2:
- case FORMAT_PVRTC1_2A: {
- return 4;
- }
- case FORMAT_PVRTC1_4A:
- case FORMAT_PVRTC1_4: {
- return 4;
- }
case FORMAT_ETC: {
return 4;
}
@@ -413,25 +378,25 @@ Image::Image3DValidateError Image::validate_3d_image(Image::Format p_format, int
String Image::get_3d_image_validation_error_text(Image3DValidateError p_error) {
switch (p_error) {
case VALIDATE_3D_OK: {
- return TTR("Ok");
+ return "Ok";
} break;
case VALIDATE_3D_ERR_IMAGE_EMPTY: {
- return TTR("Empty Image found");
+ return "Empty Image found";
} break;
case VALIDATE_3D_ERR_MISSING_IMAGES: {
- return TTR("Missing Images");
+ return "Missing Images";
} break;
case VALIDATE_3D_ERR_EXTRA_IMAGES: {
- return TTR("Too many Images");
+ return "Too many Images";
} break;
case VALIDATE_3D_ERR_IMAGE_SIZE_MISMATCH: {
- return TTR("Image size mismatch");
+ return "Image size mismatch";
} break;
case VALIDATE_3D_ERR_IMAGE_FORMAT_MISMATCH: {
- return TTR("Image format mismatch");
+ return "Image format mismatch";
} break;
case VALIDATE_3D_ERR_IMAGE_HAS_MIPMAPS: {
- return TTR("Image has included mipmaps");
+ return "Image has included mipmaps";
} break;
}
return String();
@@ -797,7 +762,7 @@ static void _scale_bilinear(const uint8_t *__restrict p_src, uint8_t *__restrict
uint32_t interp_down = p01 + (((p11 - p01) * src_xofs_frac) >> FRAC_BITS);
uint32_t interp = interp_up + (((interp_down - interp_up) * src_yofs_frac) >> FRAC_BITS);
interp >>= FRAC_BITS;
- p_dst[i * p_dst_width * CC + j * CC + l] = interp;
+ p_dst[i * p_dst_width * CC + j * CC + l] = uint8_t(interp);
} else if (sizeof(T) == 2) { //half float
float xofs_frac = float(src_xofs_frac) / (1 << FRAC_BITS);
@@ -1472,12 +1437,11 @@ int Image::_get_dst_image_size(int p_width, int p_height, Format p_format, int &
}
// Set mipmap size.
- // It might be necessary to put this after the minimum mipmap size check because of the possible occurrence of "1 >> 1".
if (r_mm_width) {
- *r_mm_width = bw >> 1;
+ *r_mm_width = w;
}
if (r_mm_height) {
- *r_mm_height = bh >> 1;
+ *r_mm_height = h;
}
// Reach target mipmap.
@@ -1501,8 +1465,8 @@ template <class Component, int CC, bool renormalize,
void (*renormalize_func)(Component *)>
static void _generate_po2_mipmap(const Component *p_src, Component *p_dst, uint32_t p_width, uint32_t p_height) {
//fast power of 2 mipmap generation
- uint32_t dst_w = MAX(p_width >> 1, 1);
- uint32_t dst_h = MAX(p_height >> 1, 1);
+ uint32_t dst_w = MAX(p_width >> 1, 1u);
+ uint32_t dst_h = MAX(p_height >> 1, 1u);
int right_step = (p_width == 1) ? 0 : CC;
int down_step = (p_height == 1) ? 0 : (p_width * CC);
@@ -2095,7 +2059,7 @@ void Image::create(const char **p_xpm) {
for (int i = 0; i < 6; i++) {
char v = line_ptr[i];
- if (v >= '0' && v <= '9') {
+ if (is_digit(v)) {
v -= '0';
} else if (v >= 'A' && v <= 'F') {
v = (v - 'A') + 10;
@@ -2228,8 +2192,6 @@ bool Image::is_invisible() const {
} break;
- case FORMAT_PVRTC1_2A:
- case FORMAT_PVRTC1_4A:
case FORMAT_DXT3:
case FORMAT_DXT5: {
detected = true;
@@ -2270,8 +2232,6 @@ Image::AlphaMode Image::detect_alpha() const {
}
} break;
- case FORMAT_PVRTC1_2A:
- case FORMAT_PVRTC1_4A:
case FORMAT_DXT3:
case FORMAT_DXT5: {
detected = true;
@@ -2367,8 +2327,6 @@ Error Image::decompress() {
_image_decompress_bc(this);
} else if (format >= FORMAT_BPTC_RGBA && format <= FORMAT_BPTC_RGBFU && _image_decompress_bptc) {
_image_decompress_bptc(this);
- } else if (format >= FORMAT_PVRTC1_2 && format <= FORMAT_PVRTC1_4A && _image_decompress_pvrtc) {
- _image_decompress_pvrtc(this);
} else if (format == FORMAT_ETC && _image_decompress_etc1) {
_image_decompress_etc1(this);
} else if (format >= FORMAT_ETC2_R11 && format <= FORMAT_ETC2_RA_AS_RG && _image_decompress_etc2) {
@@ -2391,10 +2349,6 @@ Error Image::compress_from_channels(CompressMode p_mode, UsedChannels p_channels
ERR_FAIL_COND_V(!_image_compress_bc_func, ERR_UNAVAILABLE);
_image_compress_bc_func(this, p_lossy_quality, p_channels);
} break;
- case COMPRESS_PVRTC1_4: {
- ERR_FAIL_COND_V(!_image_compress_pvrtc1_4bpp_func, ERR_UNAVAILABLE);
- _image_compress_pvrtc1_4bpp_func(this);
- } break;
case COMPRESS_ETC: {
ERR_FAIL_COND_V(!_image_compress_etc1_func, ERR_UNAVAILABLE);
_image_compress_etc1_func(this, p_lossy_quality);
@@ -2488,6 +2442,39 @@ Ref<Image> Image::get_rect(const Rect2 &p_area) const {
return img;
}
+void Image::_get_clipped_src_and_dest_rects(const Ref<Image> &p_src, const Rect2i &p_src_rect, const Point2i &p_dest, Rect2i &r_clipped_src_rect, Rect2i &r_clipped_dest_rect) const {
+ r_clipped_dest_rect.position = p_dest;
+ r_clipped_src_rect = p_src_rect;
+
+ if (r_clipped_src_rect.position.x < 0) {
+ r_clipped_dest_rect.position.x -= r_clipped_src_rect.position.x;
+ r_clipped_src_rect.size.x += r_clipped_src_rect.position.x;
+ r_clipped_src_rect.position.x = 0;
+ }
+ if (r_clipped_src_rect.position.y < 0) {
+ r_clipped_dest_rect.position.y -= r_clipped_src_rect.position.y;
+ r_clipped_src_rect.size.y += r_clipped_src_rect.position.y;
+ r_clipped_src_rect.position.y = 0;
+ }
+
+ if (r_clipped_dest_rect.position.x < 0) {
+ r_clipped_src_rect.position.x -= r_clipped_dest_rect.position.x;
+ r_clipped_src_rect.size.x += r_clipped_dest_rect.position.x;
+ r_clipped_dest_rect.position.x = 0;
+ }
+ if (r_clipped_dest_rect.position.y < 0) {
+ r_clipped_src_rect.position.y -= r_clipped_dest_rect.position.y;
+ r_clipped_src_rect.size.y += r_clipped_dest_rect.position.y;
+ r_clipped_dest_rect.position.y = 0;
+ }
+
+ r_clipped_src_rect.size.x = MAX(0, MIN(r_clipped_src_rect.size.x, MIN(p_src->width - r_clipped_src_rect.position.x, width - r_clipped_dest_rect.position.x)));
+ r_clipped_src_rect.size.y = MAX(0, MIN(r_clipped_src_rect.size.y, MIN(p_src->height - r_clipped_src_rect.position.y, height - r_clipped_dest_rect.position.y)));
+
+ r_clipped_dest_rect.size.x = r_clipped_src_rect.size.x;
+ r_clipped_dest_rect.size.y = r_clipped_src_rect.size.y;
+}
+
void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest) {
ERR_FAIL_COND_MSG(p_src.is_null(), "It's not a reference to a valid Image object.");
int dsize = data.size();
@@ -2497,22 +2484,13 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po
ERR_FAIL_COND(format != p_src->format);
ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot blit_rect in compressed or custom image formats.");
- Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect);
-
- if (p_dest.x < 0) {
- clipped_src_rect.position.x = ABS(p_dest.x);
- }
- if (p_dest.y < 0) {
- clipped_src_rect.position.y = ABS(p_dest.y);
- }
-
- if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) {
+ Rect2i src_rect;
+ Rect2i dest_rect;
+ _get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect);
+ if (src_rect.has_no_area() || dest_rect.has_no_area()) {
return;
}
- Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y));
- Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
-
uint8_t *wp = data.ptrw();
uint8_t *dst_data_ptr = wp;
@@ -2523,8 +2501,8 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Po
for (int i = 0; i < dest_rect.size.y; i++) {
for (int j = 0; j < dest_rect.size.x; j++) {
- int src_x = clipped_src_rect.position.x + j;
- int src_y = clipped_src_rect.position.y + i;
+ int src_x = src_rect.position.x + j;
+ int src_y = src_rect.position.y + i;
int dst_x = dest_rect.position.x + j;
int dst_y = dest_rect.position.y + i;
@@ -2552,22 +2530,13 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co
ERR_FAIL_COND_MSG(p_src->height != p_mask->height, "Source image height is different from mask height.");
ERR_FAIL_COND(format != p_src->format);
- Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect);
-
- if (p_dest.x < 0) {
- clipped_src_rect.position.x = ABS(p_dest.x);
- }
- if (p_dest.y < 0) {
- clipped_src_rect.position.y = ABS(p_dest.y);
- }
-
- if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) {
+ Rect2i src_rect;
+ Rect2i dest_rect;
+ _get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect);
+ if (src_rect.has_no_area() || dest_rect.has_no_area()) {
return;
}
- Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y));
- Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
-
uint8_t *wp = data.ptrw();
uint8_t *dst_data_ptr = wp;
@@ -2580,8 +2549,8 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co
for (int i = 0; i < dest_rect.size.y; i++) {
for (int j = 0; j < dest_rect.size.x; j++) {
- int src_x = clipped_src_rect.position.x + j;
- int src_y = clipped_src_rect.position.y + i;
+ int src_x = src_rect.position.x + j;
+ int src_y = src_rect.position.y + i;
if (msk->get_pixel(src_x, src_y).a != 0) {
int dst_x = dest_rect.position.x + j;
@@ -2606,28 +2575,19 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const P
ERR_FAIL_COND(srcdsize == 0);
ERR_FAIL_COND(format != p_src->format);
- Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect);
-
- if (p_dest.x < 0) {
- clipped_src_rect.position.x = ABS(p_dest.x);
- }
- if (p_dest.y < 0) {
- clipped_src_rect.position.y = ABS(p_dest.y);
- }
-
- if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) {
+ Rect2i src_rect;
+ Rect2i dest_rect;
+ _get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect);
+ if (src_rect.has_no_area() || dest_rect.has_no_area()) {
return;
}
- Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y));
- Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
-
Ref<Image> img = p_src;
for (int i = 0; i < dest_rect.size.y; i++) {
for (int j = 0; j < dest_rect.size.x; j++) {
- int src_x = clipped_src_rect.position.x + j;
- int src_y = clipped_src_rect.position.y + i;
+ int src_x = src_rect.position.x + j;
+ int src_y = src_rect.position.y + i;
int dst_x = dest_rect.position.x + j;
int dst_y = dest_rect.position.y + i;
@@ -2655,29 +2615,20 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c
ERR_FAIL_COND_MSG(p_src->height != p_mask->height, "Source image height is different from mask height.");
ERR_FAIL_COND(format != p_src->format);
- Rect2i clipped_src_rect = Rect2i(0, 0, p_src->width, p_src->height).intersection(p_src_rect);
-
- if (p_dest.x < 0) {
- clipped_src_rect.position.x = ABS(p_dest.x);
- }
- if (p_dest.y < 0) {
- clipped_src_rect.position.y = ABS(p_dest.y);
- }
-
- if (clipped_src_rect.size.x <= 0 || clipped_src_rect.size.y <= 0) {
+ Rect2i src_rect;
+ Rect2i dest_rect;
+ _get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect);
+ if (src_rect.has_no_area() || dest_rect.has_no_area()) {
return;
}
- Point2 src_underscan = Point2(MIN(0, p_src_rect.position.x), MIN(0, p_src_rect.position.y));
- Rect2i dest_rect = Rect2i(0, 0, width, height).intersection(Rect2i(p_dest - src_underscan, clipped_src_rect.size));
-
Ref<Image> img = p_src;
Ref<Image> msk = p_mask;
for (int i = 0; i < dest_rect.size.y; i++) {
for (int j = 0; j < dest_rect.size.x; j++) {
- int src_x = clipped_src_rect.position.x + j;
- int src_y = clipped_src_rect.position.y + i;
+ int src_x = src_rect.position.x + j;
+ int src_y = src_rect.position.y + i;
// If the mask's pixel is transparent then we skip it
//Color c = msk->get_pixel(src_x, src_y);
@@ -2697,24 +2648,55 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c
}
}
-void Image::fill(const Color &c) {
+// Repeats `p_pixel` `p_count` times in consecutive memory.
+// Results in the original pixel and `p_count - 1` subsequent copies of it.
+void Image::_repeat_pixel_over_subsequent_memory(uint8_t *p_pixel, int p_pixel_size, int p_count) {
+ int offset = 1;
+ for (int stride = 1; offset + stride <= p_count; stride *= 2) {
+ memcpy(p_pixel + offset * p_pixel_size, p_pixel, stride * p_pixel_size);
+ offset += stride;
+ }
+ if (offset < p_count) {
+ memcpy(p_pixel + offset * p_pixel_size, p_pixel, (p_count - offset) * p_pixel_size);
+ }
+}
+
+void Image::fill(const Color &p_color) {
ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot fill in compressed or custom image formats.");
- uint8_t *wp = data.ptrw();
- uint8_t *dst_data_ptr = wp;
+ uint8_t *dst_data_ptr = data.ptrw();
int pixel_size = get_format_pixel_size(format);
- // put first pixel with the format-aware API
- set_pixel(0, 0, c);
+ // Put first pixel with the format-aware API.
+ _set_color_at_ofs(dst_data_ptr, 0, p_color);
- for (int y = 0; y < height; y++) {
- for (int x = 0; x < width; x++) {
- uint8_t *dst = &dst_data_ptr[(y * width + x) * pixel_size];
+ _repeat_pixel_over_subsequent_memory(dst_data_ptr, pixel_size, width * height);
+}
- for (int k = 0; k < pixel_size; k++) {
- dst[k] = dst_data_ptr[k];
- }
+void Image::fill_rect(const Rect2 &p_rect, const Color &p_color) {
+ ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot fill rect in compressed or custom image formats.");
+
+ Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect.abs());
+ if (r.has_no_area()) {
+ return;
+ }
+
+ uint8_t *dst_data_ptr = data.ptrw();
+
+ int pixel_size = get_format_pixel_size(format);
+
+ // Put first pixel with the format-aware API.
+ uint8_t *rect_first_pixel_ptr = &dst_data_ptr[(r.position.y * width + r.position.x) * pixel_size];
+ _set_color_at_ofs(rect_first_pixel_ptr, 0, p_color);
+
+ if (r.size.x == width) {
+ // No need to fill rows separately.
+ _repeat_pixel_over_subsequent_memory(rect_first_pixel_ptr, pixel_size, width * r.size.y);
+ } else {
+ _repeat_pixel_over_subsequent_memory(rect_first_pixel_ptr, pixel_size, r.size.x);
+ for (int y = 1; y < r.size.y; y++) {
+ memcpy(rect_first_pixel_ptr + y * width * pixel_size, rect_first_pixel_ptr, r.size.x * pixel_size);
}
}
}
@@ -2727,10 +2709,8 @@ ImageMemLoadFunc Image::_bmp_mem_loader_func = nullptr;
void (*Image::_image_compress_bc_func)(Image *, float, Image::UsedChannels) = nullptr;
void (*Image::_image_compress_bptc_func)(Image *, float, Image::UsedChannels) = nullptr;
-void (*Image::_image_compress_pvrtc1_4bpp_func)(Image *) = nullptr;
void (*Image::_image_compress_etc1_func)(Image *, float) = nullptr;
void (*Image::_image_compress_etc2_func)(Image *, float, Image::UsedChannels) = nullptr;
-void (*Image::_image_decompress_pvrtc)(Image *) = nullptr;
void (*Image::_image_decompress_bc)(Image *) = nullptr;
void (*Image::_image_decompress_bptc)(Image *) = nullptr;
void (*Image::_image_decompress_etc1)(Image *) = nullptr;
@@ -2743,6 +2723,7 @@ Vector<uint8_t> (*Image::png_packer)(const Ref<Image> &) = nullptr;
Ref<Image> (*Image::png_unpacker)(const Vector<uint8_t> &) = nullptr;
Vector<uint8_t> (*Image::basis_universal_packer)(const Ref<Image> &, Image::UsedChannels) = nullptr;
Ref<Image> (*Image::basis_universal_unpacker)(const Vector<uint8_t> &) = nullptr;
+Ref<Image> (*Image::basis_universal_unpacker_ptr)(const uint8_t *, int) = nullptr;
void Image::_set_data(const Dictionary &p_data) {
ERR_FAIL_COND(!p_data.has("width"));
@@ -3025,7 +3006,7 @@ void Image::adjust_bcs(float p_brightness, float p_contrast, float p_saturation)
}
}
-Image::UsedChannels Image::detect_used_channels(CompressSource p_source) {
+Image::UsedChannels Image::detect_used_channels(CompressSource p_source) const {
ERR_FAIL_COND_V(data.size() == 0, USED_CHANNELS_RGBA);
ERR_FAIL_COND_V(is_compressed(), USED_CHANNELS_RGBA);
bool r = false, g = false, b = false, a = false, c = false;
@@ -3129,8 +3110,8 @@ void Image::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_mipmaps", "renormalize"), &Image::generate_mipmaps, DEFVAL(false));
ClassDB::bind_method(D_METHOD("clear_mipmaps"), &Image::clear_mipmaps);
- ClassDB::bind_method(D_METHOD("create", "width", "height", "use_mipmaps", "format"), &Image::_create_empty);
- ClassDB::bind_method(D_METHOD("create_from_data", "width", "height", "use_mipmaps", "format", "data"), &Image::_create_from_data);
+ ClassDB::bind_method(D_METHOD("create", "width", "height", "use_mipmaps", "format"), &Image::create_empty);
+ ClassDB::bind_method(D_METHOD("create_from_data", "width", "height", "use_mipmaps", "format", "data"), &Image::create_from_data);
ClassDB::bind_method(D_METHOD("is_empty"), &Image::is_empty);
@@ -3155,11 +3136,14 @@ void Image::_bind_methods() {
ClassDB::bind_method(D_METHOD("rgbe_to_srgb"), &Image::rgbe_to_srgb);
ClassDB::bind_method(D_METHOD("bump_map_to_normal_map", "bump_scale"), &Image::bump_map_to_normal_map, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("compute_image_metrics", "compared_image", "use_luma"), &Image::compute_image_metrics);
+
ClassDB::bind_method(D_METHOD("blit_rect", "src", "src_rect", "dst"), &Image::blit_rect);
ClassDB::bind_method(D_METHOD("blit_rect_mask", "src", "mask", "src_rect", "dst"), &Image::blit_rect_mask);
ClassDB::bind_method(D_METHOD("blend_rect", "src", "src_rect", "dst"), &Image::blend_rect);
ClassDB::bind_method(D_METHOD("blend_rect_mask", "src", "mask", "src_rect", "dst"), &Image::blend_rect_mask);
ClassDB::bind_method(D_METHOD("fill", "color"), &Image::fill);
+ ClassDB::bind_method(D_METHOD("fill_rect", "rect", "color"), &Image::fill_rect);
ClassDB::bind_method(D_METHOD("get_used_rect"), &Image::get_used_rect);
ClassDB::bind_method(D_METHOD("get_rect", "rect"), &Image::get_rect);
@@ -3212,10 +3196,6 @@ void Image::_bind_methods() {
BIND_ENUM_CONSTANT(FORMAT_BPTC_RGBA); //btpc bc6h
BIND_ENUM_CONSTANT(FORMAT_BPTC_RGBF); //float /
BIND_ENUM_CONSTANT(FORMAT_BPTC_RGBFU); //unsigned float
- BIND_ENUM_CONSTANT(FORMAT_PVRTC1_2); //pvrtc
- BIND_ENUM_CONSTANT(FORMAT_PVRTC1_2A);
- BIND_ENUM_CONSTANT(FORMAT_PVRTC1_4);
- BIND_ENUM_CONSTANT(FORMAT_PVRTC1_4A);
BIND_ENUM_CONSTANT(FORMAT_ETC); //etc1
BIND_ENUM_CONSTANT(FORMAT_ETC2_R11); //etc2
BIND_ENUM_CONSTANT(FORMAT_ETC2_R11S); //signed ); NOT srgb.
@@ -3239,7 +3219,6 @@ void Image::_bind_methods() {
BIND_ENUM_CONSTANT(ALPHA_BLEND);
BIND_ENUM_CONSTANT(COMPRESS_S3TC);
- BIND_ENUM_CONSTANT(COMPRESS_PVRTC1_4);
BIND_ENUM_CONSTANT(COMPRESS_ETC);
BIND_ENUM_CONSTANT(COMPRESS_ETC2);
BIND_ENUM_CONSTANT(COMPRESS_BPTC);
@@ -3294,7 +3273,7 @@ Ref<Image> Image::rgbe_to_srgb() {
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
- new_image->set_pixel(col, row, get_pixel(col, row).to_srgb());
+ new_image->set_pixel(col, row, get_pixel(col, row).linear_to_srgb());
}
}
@@ -3632,6 +3611,10 @@ Image::Image(const uint8_t *p_mem_png_jpg, int p_len) {
if (is_empty() && _jpg_mem_loader_func) {
copy_internals_from(_jpg_mem_loader_func(p_mem_png_jpg, p_len));
}
+
+ if (is_empty() && _webp_mem_loader_func) {
+ copy_internals_from(_webp_mem_loader_func(p_mem_png_jpg, p_len));
+ }
}
Ref<Resource> Image::duplicate(bool p_subresources) const {
@@ -3644,3 +3627,128 @@ Ref<Resource> Image::duplicate(bool p_subresources) const {
void Image::set_as_black() {
memset(data.ptrw(), 0, data.size());
}
+
+Dictionary Image::compute_image_metrics(const Ref<Image> p_compared_image, bool p_luma_metric) {
+ // https://github.com/richgel999/bc7enc_rdo/blob/master/LICENSE
+ //
+ // This is free and unencumbered software released into the public domain.
+ // Anyone is free to copy, modify, publish, use, compile, sell, or distribute this
+ // software, either in source code form or as a compiled binary, for any purpose,
+ // commercial or non - commercial, and by any means.
+ // In jurisdictions that recognize copyright laws, the author or authors of this
+ // software dedicate any and all copyright interest in the software to the public
+ // domain. We make this dedication for the benefit of the public at large and to
+ // the detriment of our heirs and successors. We intend this dedication to be an
+ // overt act of relinquishment in perpetuity of all present and future rights to
+ // this software under copyright law.
+ // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
+ // AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
+ // ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+ // WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ Dictionary result;
+ result["max"] = INFINITY;
+ result["mean"] = INFINITY;
+ result["mean_squared"] = INFINITY;
+ result["root_mean_squared"] = INFINITY;
+ result["peak_snr"] = 0.0f;
+
+ ERR_FAIL_NULL_V(p_compared_image, result);
+ Error err = OK;
+ Ref<Image> compared_image = duplicate(true);
+ if (compared_image->is_compressed()) {
+ err = compared_image->decompress();
+ }
+ ERR_FAIL_COND_V(err != OK, result);
+ Ref<Image> source_image = p_compared_image->duplicate(true);
+ if (source_image->is_compressed()) {
+ err = source_image->decompress();
+ }
+ ERR_FAIL_COND_V(err != OK, result);
+
+ ERR_FAIL_COND_V(err != OK, result);
+
+ ERR_FAIL_COND_V_MSG((compared_image->get_format() >= Image::FORMAT_RH) && (compared_image->get_format() <= Image::FORMAT_RGBE9995), result, "Metrics on HDR images are not supported.");
+ ERR_FAIL_COND_V_MSG((source_image->get_format() >= Image::FORMAT_RH) && (source_image->get_format() <= Image::FORMAT_RGBE9995), result, "Metrics on HDR images are not supported.");
+
+ double image_metric_max, image_metric_mean, image_metric_mean_squared, image_metric_root_mean_squared, image_metric_peak_snr = 0.0;
+ const bool average_component_error = true;
+
+ const uint32_t width = MIN(compared_image->get_width(), source_image->get_width());
+ const uint32_t height = MIN(compared_image->get_height(), source_image->get_height());
+
+ // Histogram approach originally due to Charles Bloom.
+ double hist[256];
+ memset(hist, 0, sizeof(hist));
+
+ for (uint32_t y = 0; y < height; y++) {
+ for (uint32_t x = 0; x < width; x++) {
+ const Color color_a = compared_image->get_pixel(x, y);
+
+ const Color color_b = source_image->get_pixel(x, y);
+
+ if (!p_luma_metric) {
+ ERR_FAIL_COND_V_MSG(color_a.r > 1.0f, Dictionary(), "Can't compare HDR colors.");
+ ERR_FAIL_COND_V_MSG(color_b.r > 1.0f, Dictionary(), "Can't compare HDR colors.");
+ hist[Math::abs(color_a.get_r8() - color_b.get_r8())]++;
+ ERR_FAIL_COND_V_MSG(color_a.g > 1.0f, Dictionary(), "Can't compare HDR colors.");
+ ERR_FAIL_COND_V_MSG(color_b.g > 1.0f, Dictionary(), "Can't compare HDR colors.");
+ hist[Math::abs(color_a.get_g8() - color_b.get_g8())]++;
+ ERR_FAIL_COND_V_MSG(color_a.b > 1.0f, Dictionary(), "Can't compare HDR colors.");
+ ERR_FAIL_COND_V_MSG(color_b.b > 1.0f, Dictionary(), "Can't compare HDR colors.");
+ hist[Math::abs(color_a.get_b8() - color_b.get_b8())]++;
+ ERR_FAIL_COND_V_MSG(color_a.a > 1.0f, Dictionary(), "Can't compare HDR colors.");
+ ERR_FAIL_COND_V_MSG(color_b.a > 1.0f, Dictionary(), "Can't compare HDR colors.");
+ hist[Math::abs(color_a.get_a8() - color_b.get_a8())]++;
+ } else {
+ ERR_FAIL_COND_V_MSG(color_a.r > 1.0f, Dictionary(), "Can't compare HDR colors.");
+ ERR_FAIL_COND_V_MSG(color_b.r > 1.0f, Dictionary(), "Can't compare HDR colors.");
+ // REC709 weightings
+ int luma_a = (13938U * color_a.get_r8() + 46869U * color_a.get_g8() + 4729U * color_a.get_b8() + 32768U) >> 16U;
+ int luma_b = (13938U * color_b.get_r8() + 46869U * color_b.get_g8() + 4729U * color_b.get_b8() + 32768U) >> 16U;
+ hist[Math::abs(luma_a - luma_b)]++;
+ }
+ }
+ }
+
+ image_metric_max = 0;
+ double sum = 0.0f, sum2 = 0.0f;
+ for (uint32_t i = 0; i < 256; i++) {
+ if (!hist[i]) {
+ continue;
+ }
+
+ image_metric_max = MAX(image_metric_max, i);
+
+ double x = i * hist[i];
+
+ sum += x;
+ sum2 += i * x;
+ }
+
+ // See http://richg42.blogspot.com/2016/09/how-to-compute-psnr-from-old-berkeley.html
+ double total_values = width * height;
+
+ if (average_component_error) {
+ total_values *= 4;
+ }
+
+ image_metric_mean = CLAMP(sum / total_values, 0.0f, 255.0f);
+ image_metric_mean_squared = CLAMP(sum2 / total_values, 0.0f, 255.0f * 255.0f);
+
+ image_metric_root_mean_squared = sqrt(image_metric_mean_squared);
+
+ if (!image_metric_root_mean_squared) {
+ image_metric_peak_snr = 1e+10f;
+ } else {
+ image_metric_peak_snr = CLAMP(log10(255.0f / image_metric_root_mean_squared) * 20.0f, 0.0f, 500.0f);
+ }
+ result["max"] = image_metric_max;
+ result["mean"] = image_metric_mean;
+ result["mean_squared"] = image_metric_mean_squared;
+ result["root_mean_squared"] = image_metric_root_mean_squared;
+ result["peak_snr"] = image_metric_peak_snr;
+ return result;
+}
diff --git a/core/io/image.h b/core/io/image.h
index 8f1b251ac3..1025554d51 100644
--- a/core/io/image.h
+++ b/core/io/image.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,12 +36,10 @@
#include "core/math/rect2.h"
/**
- * @author Juan Linietsky <reduzio@gmail.com>
- *
* Image storage class. This is used to store an image in user memory, as well as
* providing some basic methods for image manipulation.
* Images can be loaded from a file, or registered into the Render object as textures.
-*/
+ */
class Image;
@@ -91,10 +89,6 @@ public:
FORMAT_BPTC_RGBA, //btpc bc7
FORMAT_BPTC_RGBF, //float bc6h
FORMAT_BPTC_RGBFU, //unsigned float bc6hu
- FORMAT_PVRTC1_2, //pvrtc1
- FORMAT_PVRTC1_2A,
- FORMAT_PVRTC1_4,
- FORMAT_PVRTC1_4A,
FORMAT_ETC, //etc1
FORMAT_ETC2_R11, //etc2
FORMAT_ETC2_R11S, //signed, NOT srgb.
@@ -138,11 +132,9 @@ public:
static void (*_image_compress_bc_func)(Image *, float, UsedChannels p_channels);
static void (*_image_compress_bptc_func)(Image *, float p_lossy_quality, UsedChannels p_channels);
- static void (*_image_compress_pvrtc1_4bpp_func)(Image *);
static void (*_image_compress_etc1_func)(Image *, float);
static void (*_image_compress_etc2_func)(Image *, float, UsedChannels p_channels);
- static void (*_image_decompress_pvrtc)(Image *);
static void (*_image_decompress_bc)(Image *);
static void (*_image_decompress_bptc)(Image *);
static void (*_image_decompress_etc1)(Image *);
@@ -155,6 +147,7 @@ public:
static Ref<Image> (*png_unpacker)(const Vector<uint8_t> &p_buffer);
static Vector<uint8_t> (*basis_universal_packer)(const Ref<Image> &p_image, UsedChannels p_channels);
static Ref<Image> (*basis_universal_unpacker)(const Vector<uint8_t> &p_buffer);
+ static Ref<Image> (*basis_universal_unpacker_ptr)(const uint8_t *p_data, int p_size);
_FORCE_INLINE_ Color _get_color_at_ofs(const uint8_t *ptr, uint32_t ofs) const;
_FORCE_INLINE_ void _set_color_at_ofs(uint8_t *ptr, uint32_t ofs, const Color &p_color);
@@ -163,14 +156,6 @@ protected:
static void _bind_methods();
private:
- void _create_empty(int p_width, int p_height, bool p_use_mipmaps, Format p_format) {
- create(p_width, p_height, p_use_mipmaps, p_format);
- }
-
- void _create_from_data(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const Vector<uint8_t> &p_data) {
- create(p_width, p_height, p_use_mipmaps, p_format, p_data);
- }
-
Format format = FORMAT_L8;
Vector<uint8_t> data;
int width = 0;
@@ -190,8 +175,12 @@ private:
static int _get_dst_image_size(int p_width, int p_height, Format p_format, int &r_mipmaps, int p_mipmaps = -1, int *r_mm_width = nullptr, int *r_mm_height = nullptr);
bool _can_modify(Format p_format) const;
- _FORCE_INLINE_ void _put_pixelb(int p_x, int p_y, uint32_t p_pixelsize, uint8_t *p_data, const uint8_t *p_pixel);
- _FORCE_INLINE_ void _get_pixelb(int p_x, int p_y, uint32_t p_pixelsize, const uint8_t *p_data, uint8_t *p_pixel);
+ _FORCE_INLINE_ void _get_clipped_src_and_dest_rects(const Ref<Image> &p_src, const Rect2i &p_src_rect, const Point2i &p_dest, Rect2i &r_clipped_src_rect, Rect2i &r_clipped_dest_rect) const;
+
+ _FORCE_INLINE_ void _put_pixelb(int p_x, int p_y, uint32_t p_pixel_size, uint8_t *p_data, const uint8_t *p_pixel);
+ _FORCE_INLINE_ void _get_pixelb(int p_x, int p_y, uint32_t p_pixel_size, const uint8_t *p_data, uint8_t *p_pixel);
+
+ _FORCE_INLINE_ void _repeat_pixel_over_subsequent_memory(uint8_t *p_pixel, int p_pixel_size, int p_count);
void _set_data(const Dictionary &p_data);
Dictionary _get_data() const;
@@ -295,6 +284,14 @@ public:
Vector<uint8_t> save_png_to_buffer() const;
Error save_exr(const String &p_path, bool p_grayscale) const;
+ void create_empty(int p_width, int p_height, bool p_use_mipmaps, Format p_format) {
+ create(p_width, p_height, p_use_mipmaps, p_format);
+ }
+
+ void create_from_data(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const Vector<uint8_t> &p_data) {
+ create(p_width, p_height, p_use_mipmaps, p_format, p_data);
+ }
+
/**
* create an empty image
*/
@@ -332,7 +329,6 @@ public:
enum CompressMode {
COMPRESS_S3TC,
- COMPRESS_PVRTC1_4,
COMPRESS_ETC,
COMPRESS_ETC2,
COMPRESS_BPTC,
@@ -362,7 +358,8 @@ public:
void blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest);
void blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest);
void blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest);
- void fill(const Color &c);
+ void fill(const Color &p_color);
+ void fill_rect(const Rect2 &p_rect, const Color &p_color);
Rect2 get_used_rect() const;
Ref<Image> get_rect(const Rect2 &p_area) const;
@@ -385,7 +382,7 @@ public:
virtual Ref<Resource> duplicate(bool p_subresources = false) const override;
- UsedChannels detect_used_channels(CompressSource p_source = COMPRESS_SOURCE_GENERIC);
+ UsedChannels detect_used_channels(CompressSource p_source = COMPRESS_SOURCE_GENERIC) const;
void optimize_channels();
Color get_pixelv(const Point2i &p_point) const;
@@ -405,6 +402,8 @@ public:
mipmaps = p_image->mipmaps;
data = p_image->data;
}
+
+ Dictionary compute_image_metrics(const Ref<Image> p_compared_image, bool p_luma_metric = true);
};
VARIANT_ENUM_CAST(Image::Format)
diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp
index b9fc416f65..2ccc95f0de 100644
--- a/core/io/image_loader.cpp
+++ b/core/io/image_loader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,17 +44,14 @@ bool ImageFormatLoader::recognize(const String &p_extension) const {
return false;
}
-Error ImageLoader::load_image(String p_file, Ref<Image> p_image, FileAccess *p_custom, bool p_force_linear, float p_scale) {
+Error ImageLoader::load_image(String p_file, Ref<Image> p_image, Ref<FileAccess> p_custom, bool p_force_linear, float p_scale) {
ERR_FAIL_COND_V_MSG(p_image.is_null(), ERR_INVALID_PARAMETER, "It's not a reference to a valid Image object.");
- FileAccess *f = p_custom;
- if (!f) {
+ Ref<FileAccess> f = p_custom;
+ if (f.is_null()) {
Error err;
f = FileAccess::open(p_file, FileAccess::READ, &err);
- if (!f) {
- ERR_PRINT("Error opening file '" + p_file + "'.");
- return err;
- }
+ ERR_FAIL_COND_V_MSG(f.is_null(), err, "Error opening file '" + p_file + "'.");
}
String extension = p_file.get_extension();
@@ -69,18 +66,10 @@ Error ImageLoader::load_image(String p_file, Ref<Image> p_image, FileAccess *p_c
}
if (err != ERR_FILE_UNRECOGNIZED) {
- if (!p_custom) {
- memdelete(f);
- }
-
return err;
}
}
- if (!p_custom) {
- memdelete(f);
- }
-
return ERR_FILE_UNRECOGNIZED;
}
@@ -123,8 +112,8 @@ void ImageLoader::cleanup() {
/////////////////
RES ResourceFormatLoaderImage::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ if (f.is_null()) {
if (r_error) {
*r_error = ERR_CANT_OPEN;
}
@@ -136,7 +125,6 @@ RES ResourceFormatLoaderImage::load(const String &p_path, const String &p_origin
bool unrecognized = header[0] != 'G' || header[1] != 'D' || header[2] != 'I' || header[3] != 'M';
if (unrecognized) {
- memdelete(f);
if (r_error) {
*r_error = ERR_FILE_UNRECOGNIZED;
}
@@ -155,7 +143,6 @@ RES ResourceFormatLoaderImage::load(const String &p_path, const String &p_origin
}
if (idx == -1) {
- memdelete(f);
if (r_error) {
*r_error = ERR_FILE_UNRECOGNIZED;
}
@@ -167,8 +154,6 @@ RES ResourceFormatLoaderImage::load(const String &p_path, const String &p_origin
Error err = ImageLoader::loader[idx]->load_image(image, f, false, 1.0);
- memdelete(f);
-
if (err != OK) {
if (r_error) {
*r_error = err;
diff --git a/core/io/image_loader.h b/core/io/image_loader.h
index 6d1b1e3646..9409617268 100644
--- a/core/io/image_loader.h
+++ b/core/io/image_loader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,7 +44,7 @@ class ImageFormatLoader {
friend class ResourceFormatLoaderImage;
protected:
- virtual Error load_image(Ref<Image> p_image, FileAccess *p_fileaccess, bool p_force_linear, float p_scale) = 0;
+ virtual Error load_image(Ref<Image> p_image, Ref<FileAccess> p_fileaccess, bool p_force_linear, float p_scale) = 0;
virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
bool recognize(const String &p_extension) const;
@@ -58,7 +58,7 @@ class ImageLoader {
protected:
public:
- static Error load_image(String p_file, Ref<Image> p_image, FileAccess *p_custom = nullptr, bool p_force_linear = false, float p_scale = 1.0);
+ static Error load_image(String p_file, Ref<Image> p_image, Ref<FileAccess> p_custom = Ref<FileAccess>(), bool p_force_linear = false, float p_scale = 1.0);
static void get_recognized_extensions(List<String> *p_extensions);
static ImageFormatLoader *recognize(const String &p_extension);
diff --git a/core/io/ip.cpp b/core/io/ip.cpp
index e3102508a3..52674150bb 100644
--- a/core/io/ip.cpp
+++ b/core/io/ip.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -98,13 +98,18 @@ struct _IP_ResolverPrivate {
if (queue[i].status.get() != IP::RESOLVER_STATUS_WAITING) {
continue;
}
+ // We might be overriding another result, but we don't care as long as the result is valid.
+ if (response.size()) {
+ String key = get_cache_key(hostname, type);
+ cache[key] = response;
+ }
queue[i].response = response;
queue[i].status.set(response.is_empty() ? IP::RESOLVER_STATUS_ERROR : IP::RESOLVER_STATUS_DONE);
}
}
static void _thread_function(void *self) {
- _IP_ResolverPrivate *ipr = (_IP_ResolverPrivate *)self;
+ _IP_ResolverPrivate *ipr = static_cast<_IP_ResolverPrivate *>(self);
while (!ipr->thread_abort) {
ipr->sem.wait();
@@ -120,30 +125,8 @@ struct _IP_ResolverPrivate {
};
IPAddress IP::resolve_hostname(const String &p_hostname, IP::Type p_type) {
- List<IPAddress> res;
- String key = _IP_ResolverPrivate::get_cache_key(p_hostname, p_type);
-
- resolver->mutex.lock();
- if (resolver->cache.has(key)) {
- res = resolver->cache[key];
- } else {
- // This should be run unlocked so the resolver thread can keep
- // resolving other requests.
- resolver->mutex.unlock();
- _resolve_hostname(res, p_hostname, p_type);
- resolver->mutex.lock();
- // We might be overriding another result, but we don't care (they are the
- // same hostname).
- resolver->cache[key] = res;
- }
- resolver->mutex.unlock();
-
- for (int i = 0; i < res.size(); ++i) {
- if (res[i].is_valid()) {
- return res[i];
- }
- }
- return IPAddress();
+ const Array addresses = resolve_hostname_addresses(p_hostname, p_type);
+ return addresses.size() ? addresses[0].operator IPAddress() : IPAddress();
}
Array IP::resolve_hostname_addresses(const String &p_hostname, Type p_type) {
@@ -159,17 +142,16 @@ Array IP::resolve_hostname_addresses(const String &p_hostname, Type p_type) {
resolver->mutex.unlock();
_resolve_hostname(res, p_hostname, p_type);
resolver->mutex.lock();
- // We might be overriding another result, but we don't care (they are the
- // same hostname).
- resolver->cache[key] = res;
+ // We might be overriding another result, but we don't care as long as the result is valid.
+ if (res.size()) {
+ resolver->cache[key] = res;
+ }
}
resolver->mutex.unlock();
Array result;
for (int i = 0; i < res.size(); ++i) {
- if (res[i].is_valid()) {
- result.push_back(String(res[i]));
- }
+ result.push_back(String(res[i]));
}
return result;
}
@@ -204,7 +186,7 @@ IP::ResolverID IP::resolve_hostname_queue_item(const String &p_hostname, IP::Typ
}
IP::ResolverStatus IP::get_resolve_item_status(ResolverID p_id) const {
- ERR_FAIL_INDEX_V(p_id, IP::RESOLVER_MAX_QUERIES, IP::RESOLVER_STATUS_NONE);
+ ERR_FAIL_INDEX_V_MSG(p_id, IP::RESOLVER_MAX_QUERIES, IP::RESOLVER_STATUS_NONE, vformat("Too many concurrent DNS resolver queries (%d, but should be %d at most). Try performing less network requests at once.", p_id, IP::RESOLVER_MAX_QUERIES));
IP::ResolverStatus res = resolver->queue[p_id].status.get();
if (res == IP::RESOLVER_STATUS_NONE) {
@@ -215,7 +197,7 @@ IP::ResolverStatus IP::get_resolve_item_status(ResolverID p_id) const {
}
IPAddress IP::get_resolve_item_address(ResolverID p_id) const {
- ERR_FAIL_INDEX_V(p_id, IP::RESOLVER_MAX_QUERIES, IPAddress());
+ ERR_FAIL_INDEX_V_MSG(p_id, IP::RESOLVER_MAX_QUERIES, IPAddress(), vformat("Too many concurrent DNS resolver queries (%d, but should be %d at most). Try performing less network requests at once.", p_id, IP::RESOLVER_MAX_QUERIES));
MutexLock lock(resolver->mutex);
@@ -235,7 +217,7 @@ IPAddress IP::get_resolve_item_address(ResolverID p_id) const {
}
Array IP::get_resolve_item_addresses(ResolverID p_id) const {
- ERR_FAIL_INDEX_V(p_id, IP::RESOLVER_MAX_QUERIES, Array());
+ ERR_FAIL_INDEX_V_MSG(p_id, IP::RESOLVER_MAX_QUERIES, Array(), vformat("Too many concurrent DNS resolver queries (%d, but should be %d at most). Try performing less network requests at once.", p_id, IP::RESOLVER_MAX_QUERIES));
MutexLock lock(resolver->mutex);
if (resolver->queue[p_id].status.get() != IP::RESOLVER_STATUS_DONE) {
@@ -255,7 +237,7 @@ Array IP::get_resolve_item_addresses(ResolverID p_id) const {
}
void IP::erase_resolve_item(ResolverID p_id) {
- ERR_FAIL_INDEX(p_id, IP::RESOLVER_MAX_QUERIES);
+ ERR_FAIL_INDEX_MSG(p_id, IP::RESOLVER_MAX_QUERIES, vformat("Too many concurrent DNS resolver queries (%d, but should be %d at most). Try performing less network requests at once.", p_id, IP::RESOLVER_MAX_QUERIES));
resolver->queue[p_id].status.set(IP::RESOLVER_STATUS_NONE);
}
@@ -288,8 +270,8 @@ Array IP::_get_local_interfaces() const {
Array results;
Map<String, Interface_Info> interfaces;
get_local_interfaces(&interfaces);
- for (Map<String, Interface_Info>::Element *E = interfaces.front(); E; E = E->next()) {
- Interface_Info &c = E->get();
+ for (KeyValue<String, Interface_Info> &E : interfaces) {
+ Interface_Info &c = E.value;
Dictionary rc;
rc["name"] = c.name;
rc["friendly"] = c.name_friendly;
@@ -310,8 +292,8 @@ Array IP::_get_local_interfaces() const {
void IP::get_local_addresses(List<IPAddress> *r_addresses) const {
Map<String, Interface_Info> interfaces;
get_local_interfaces(&interfaces);
- for (Map<String, Interface_Info>::Element *E = interfaces.front(); E; E = E->next()) {
- for (const IPAddress &F : E->get().ip_addresses) {
+ for (const KeyValue<String, Interface_Info> &E : interfaces) {
+ for (const IPAddress &F : E.value.ip_addresses) {
r_addresses->push_front(F);
}
}
diff --git a/core/io/ip.h b/core/io/ip.h
index 3c6040a1f0..06ff8a4d70 100644
--- a/core/io/ip.h
+++ b/core/io/ip.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,6 @@ struct _IP_ResolverPrivate;
class IP : public Object {
GDCLASS(IP, Object);
- OBJ_CATEGORY("Networking");
public:
enum ResolverStatus {
@@ -56,14 +55,14 @@ public:
};
enum {
- RESOLVER_MAX_QUERIES = 32,
+ RESOLVER_MAX_QUERIES = 256,
RESOLVER_INVALID_ID = -1
};
typedef int ResolverID;
private:
- _IP_ResolverPrivate *resolver;
+ _IP_ResolverPrivate *resolver = nullptr;
protected:
static IP *singleton;
diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp
index 1c1ac8a88f..d183c60798 100644
--- a/core/io/ip_address.cpp
+++ b/core/io/ip_address.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,7 +71,7 @@ static void _parse_hex(const String &p_string, int p_start, uint8_t *p_dst) {
int n = 0;
char32_t c = p_string[i];
- if (c >= '0' && c <= '9') {
+ if (is_digit(c)) {
n = c - '0';
} else if (c >= 'a' && c <= 'f') {
n = 10 + (c - 'a');
@@ -113,7 +113,7 @@ void IPAddress::_parse_ipv6(const String &p_string) {
} else if (c == '.') {
part_ipv4 = true;
- } else if ((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F')) {
+ } else if (is_hex_digit(c)) {
if (!part_found) {
parts[parts_idx++] = i;
part_found = true;
diff --git a/core/io/ip_address.h b/core/io/ip_address.h
index 05da675704..dc0c19bf48 100644
--- a/core/io/ip_address.h
+++ b/core/io/ip_address.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/json.cpp b/core/io/json.cpp
index 5823afbdcd..4b745dff44 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -229,12 +229,12 @@ Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_to
r_err_str = "Unterminated String";
return ERR_PARSE_ERROR;
}
- if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) {
+ if (!is_hex_digit(c)) {
r_err_str = "Malformed hex constant in string";
return ERR_PARSE_ERROR;
}
char32_t v;
- if (c >= '0' && c <= '9') {
+ if (is_digit(c)) {
v = c - '0';
} else if (c >= 'a' && c <= 'f') {
v = c - 'a';
@@ -265,12 +265,12 @@ Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_to
r_err_str = "Unterminated String";
return ERR_PARSE_ERROR;
}
- if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) {
+ if (!is_hex_digit(c)) {
r_err_str = "Malformed hex constant in string";
return ERR_PARSE_ERROR;
}
char32_t v;
- if (c >= '0' && c <= '9') {
+ if (is_digit(c)) {
v = c - '0';
} else if (c >= 'a' && c <= 'f') {
v = c - 'a';
@@ -326,7 +326,7 @@ Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_to
break;
}
- if (p_str[index] == '-' || (p_str[index] >= '0' && p_str[index] <= '9')) {
+ if (p_str[index] == '-' || is_digit(p_str[index])) {
//a number
const char32_t *rptr;
double number = String::to_float(&p_str[index], &rptr);
@@ -335,10 +335,10 @@ Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_to
r_token.value = number;
return OK;
- } else if ((p_str[index] >= 'A' && p_str[index] <= 'Z') || (p_str[index] >= 'a' && p_str[index] <= 'z')) {
+ } else if (is_ascii_char(p_str[index])) {
String id;
- while ((p_str[index] >= 'A' && p_str[index] <= 'Z') || (p_str[index] >= 'a' && p_str[index] <= 'z')) {
+ while (is_ascii_char(p_str[index])) {
id += p_str[index];
index++;
}
diff --git a/core/io/json.h b/core/io/json.h
index f20c97f540..ed251938ec 100644
--- a/core/io/json.h
+++ b/core/io/json.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/logger.cpp b/core/io/logger.cpp
index 09539f716c..c19fc2820b 100644
--- a/core/io/logger.cpp
+++ b/core/io/logger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -50,7 +50,7 @@ void Logger::set_flush_stdout_on_print(bool value) {
_flush_stdout_on_print = value;
}
-void Logger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
+void Logger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify, ErrorType p_type) {
if (!should_log(true)) {
return;
}
@@ -81,7 +81,11 @@ void Logger::log_error(const char *p_function, const char *p_file, int p_line, c
err_details = p_code;
}
- logf_error("%s: %s\n", err_type, err_details);
+ if (p_editor_notify) {
+ logf_error("%s: %s\n", err_type, err_details);
+ } else {
+ logf_error("USER %s: %s\n", err_type, err_details);
+ }
logf_error(" at: %s (%s:%i) - %s\n", p_function, p_file, p_line, p_code);
}
@@ -111,28 +115,21 @@ void Logger::logf_error(const char *p_format, ...) {
va_end(argp);
}
-void RotatedFileLogger::close_file() {
- if (file) {
- memdelete(file);
- file = nullptr;
- }
-}
-
void RotatedFileLogger::clear_old_backups() {
int max_backups = max_files - 1; // -1 for the current file
String basename = base_path.get_file().get_basename();
String extension = base_path.get_extension();
- DirAccess *da = DirAccess::open(base_path.get_base_dir());
- if (!da) {
+ Ref<DirAccess> da = DirAccess::open(base_path.get_base_dir());
+ if (da.is_null()) {
return;
}
da->list_dir_begin();
String f = da->get_next();
Set<String> backups;
- while (f != String()) {
+ while (!f.is_empty()) {
if (!da->current_is_dir() && f.begins_with(basename) && f.get_extension() == extension && f != base_path.get_file()) {
backups.insert(f);
}
@@ -148,37 +145,34 @@ void RotatedFileLogger::clear_old_backups() {
da->remove(E->get());
}
}
-
- memdelete(da);
}
void RotatedFileLogger::rotate_file() {
- close_file();
+ file.unref();
if (FileAccess::exists(base_path)) {
if (max_files > 1) {
String timestamp = Time::get_singleton()->get_datetime_string_from_system().replace(":", ".");
String backup_name = base_path.get_basename() + timestamp;
- if (base_path.get_extension() != String()) {
+ if (!base_path.get_extension().is_empty()) {
backup_name += "." + base_path.get_extension();
}
- DirAccess *da = DirAccess::open(base_path.get_base_dir());
- if (da) {
+ Ref<DirAccess> da = DirAccess::open(base_path.get_base_dir());
+ if (da.is_valid()) {
da->copy(base_path, backup_name);
- memdelete(da);
}
clear_old_backups();
}
} else {
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_USERDATA);
- if (da) {
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_USERDATA);
+ if (da.is_valid()) {
da->make_dir_recursive(base_path.get_base_dir());
- memdelete(da);
}
}
file = FileAccess::open(base_path, FileAccess::WRITE);
+ file->detach_from_objectdb(); // Note: This FileAccess instance will exist longer than ObjectDB, therefor can't be registered in ObjectDB.
}
RotatedFileLogger::RotatedFileLogger(const String &p_base_path, int p_max_files) :
@@ -192,7 +186,7 @@ void RotatedFileLogger::logv(const char *p_format, va_list p_list, bool p_err) {
return;
}
- if (file) {
+ if (file.is_valid()) {
const int static_buf_size = 512;
char static_buf[static_buf_size];
char *buf = static_buf;
@@ -218,10 +212,6 @@ void RotatedFileLogger::logv(const char *p_format, va_list p_list, bool p_err) {
}
}
-RotatedFileLogger::~RotatedFileLogger() {
- close_file();
-}
-
void StdLogger::logv(const char *p_format, va_list p_list, bool p_err) {
if (!should_log(p_err)) {
return;
@@ -256,13 +246,13 @@ void CompositeLogger::logv(const char *p_format, va_list p_list, bool p_err) {
}
}
-void CompositeLogger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type) {
+void CompositeLogger::log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify, ErrorType p_type) {
if (!should_log(true)) {
return;
}
for (int i = 0; i < loggers.size(); ++i) {
- loggers[i]->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
+ loggers[i]->log_error(p_function, p_file, p_line, p_code, p_rationale, p_editor_notify, p_type);
}
}
diff --git a/core/io/logger.h b/core/io/logger.h
index ccf68562d6..8ac086e376 100644
--- a/core/io/logger.h
+++ b/core/io/logger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -54,7 +54,7 @@ public:
static void set_flush_stdout_on_print(bool value);
virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0 = 0;
- virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
+ virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, ErrorType p_type = ERR_ERROR);
void logf(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
void logf_error(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
@@ -67,7 +67,7 @@ public:
*/
class StdLogger : public Logger {
public:
- virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0;
+ virtual void logv(const char *p_format, va_list p_list, bool p_err) override _PRINTF_FORMAT_ATTRIBUTE_2_0;
virtual ~StdLogger() {}
};
@@ -81,29 +81,25 @@ class RotatedFileLogger : public Logger {
String base_path;
int max_files;
- FileAccess *file = nullptr;
+ Ref<FileAccess> file;
- void rotate_file_without_closing();
- void close_file();
void clear_old_backups();
void rotate_file();
public:
- RotatedFileLogger(const String &p_base_path, int p_max_files = 10);
+ explicit RotatedFileLogger(const String &p_base_path, int p_max_files = 10);
- virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0;
-
- virtual ~RotatedFileLogger();
+ virtual void logv(const char *p_format, va_list p_list, bool p_err) override _PRINTF_FORMAT_ATTRIBUTE_2_0;
};
class CompositeLogger : public Logger {
Vector<Logger *> loggers;
public:
- CompositeLogger(Vector<Logger *> p_loggers);
+ explicit CompositeLogger(Vector<Logger *> p_loggers);
- virtual void logv(const char *p_format, va_list p_list, bool p_err) _PRINTF_FORMAT_ATTRIBUTE_2_0;
- virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, ErrorType p_type = ERR_ERROR);
+ virtual void logv(const char *p_format, va_list p_list, bool p_err) override _PRINTF_FORMAT_ATTRIBUTE_2_0;
+ virtual void log_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify, ErrorType p_type = ERR_ERROR) override;
void add_logger(Logger *p_logger);
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index e7d5b78d14..d0bc05566e 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,9 +52,8 @@ ObjectID EncodedObjectAsID::get_object_id() const {
return id;
}
-#define _S(a) ((int32_t)a)
-#define ERR_FAIL_ADD_OF(a, b, err) ERR_FAIL_COND_V(_S(b) < 0 || _S(a) < 0 || _S(a) > INT_MAX - _S(b), err)
-#define ERR_FAIL_MUL_OF(a, b, err) ERR_FAIL_COND_V(_S(a) < 0 || _S(b) <= 0 || _S(a) > INT_MAX / _S(b), err)
+#define ERR_FAIL_ADD_OF(a, b, err) ERR_FAIL_COND_V(((int32_t)(b)) < 0 || ((int32_t)(a)) < 0 || ((int32_t)(a)) > INT_MAX - ((int32_t)(b)), err)
+#define ERR_FAIL_MUL_OF(a, b, err) ERR_FAIL_COND_V(((int32_t)(a)) < 0 || ((int32_t)(b)) <= 0 || ((int32_t)(a)) > INT_MAX / ((int32_t)(b)), err)
#define ENCODE_MASK 0xFF
#define ENCODE_FLAG_64 1 << 16
@@ -95,7 +94,8 @@ static Error _decode_string(const uint8_t *&buf, int &len, int *r_len, String &r
return OK;
}
-Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_objects) {
+Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_objects, int p_depth) {
+ ERR_FAIL_COND_V_MSG(p_depth > Variant::MAX_RECURSION_DEPTH, ERR_OUT_OF_MEMORY, "Variant is too deep. Bailing.");
const uint8_t *buf = p_buffer;
int len = p_len;
@@ -562,7 +562,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
return err;
}
- if (str == String()) {
+ if (str.is_empty()) {
r_variant = (Object *)nullptr;
} else {
Object *obj = ClassDB::instantiate(str);
@@ -586,7 +586,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
Variant value;
int used;
- err = decode_variant(value, buf, len, &used, p_allow_objects);
+ err = decode_variant(value, buf, len, &used, p_allow_objects, p_depth + 1);
if (err) {
return err;
}
@@ -636,7 +636,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
Variant key, value;
int used;
- Error err = decode_variant(key, buf, len, &used, p_allow_objects);
+ Error err = decode_variant(key, buf, len, &used, p_allow_objects, p_depth + 1);
ERR_FAIL_COND_V_MSG(err != OK, err, "Error when trying to decode Variant.");
buf += used;
@@ -645,7 +645,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
(*r_len) += used;
}
- err = decode_variant(value, buf, len, &used, p_allow_objects);
+ err = decode_variant(value, buf, len, &used, p_allow_objects, p_depth + 1);
ERR_FAIL_COND_V_MSG(err != OK, err, "Error when trying to decode Variant.");
buf += used;
@@ -678,7 +678,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
for (int i = 0; i < count; i++) {
int used = 0;
Variant v;
- Error err = decode_variant(v, buf, len, &used, p_allow_objects);
+ Error err = decode_variant(v, buf, len, &used, p_allow_objects, p_depth + 1);
ERR_FAIL_COND_V_MSG(err != OK, err, "Error when trying to decode Variant.");
buf += used;
len -= used;
@@ -1031,7 +1031,7 @@ static void _encode_string(const String &p_string, uint8_t *&buf, int &r_len) {
}
Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects, int p_depth) {
- ERR_FAIL_COND_V_MSG(p_depth > Variant::MAX_RECURSION_DEPTH, ERR_OUT_OF_MEMORY, "Potential inifite recursion detected. Bailing.");
+ ERR_FAIL_COND_V_MSG(p_depth > Variant::MAX_RECURSION_DEPTH, ERR_OUT_OF_MEMORY, "Potential infinite recursion detected. Bailing.");
uint8_t *buf = r_buffer;
r_len = 0;
@@ -1068,6 +1068,21 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
flags |= ENCODE_FLAG_OBJECT_AS_ID;
}
} break;
+#ifdef REAL_T_IS_DOUBLE
+ case Variant::VECTOR2:
+ case Variant::VECTOR3:
+ case Variant::PACKED_VECTOR2_ARRAY:
+ case Variant::PACKED_VECTOR3_ARRAY:
+ case Variant::TRANSFORM2D:
+ case Variant::TRANSFORM3D:
+ case Variant::QUATERNION:
+ case Variant::PLANE:
+ case Variant::BASIS:
+ case Variant::RECT2:
+ case Variant::AABB: {
+ flags |= ENCODE_FLAG_64;
+ } break;
+#endif // REAL_T_IS_DOUBLE
default: {
} // nothing to do at this stage
}
@@ -1417,19 +1432,6 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
d.get_key_list(&keys);
for (const Variant &E : keys) {
- /*
- CharString utf8 = E->->utf8();
-
- if (buf) {
- encode_uint32(utf8.length()+1,buf);
- buf+=4;
- memcpy(buf,utf8.get_data(),utf8.length()+1);
- }
-
- r_len+=4+utf8.length()+1;
- while (r_len%4)
- r_len++; //pad
- */
int len;
Error err = encode_variant(E, buf, len, p_full_objects, p_depth + 1);
ERR_FAIL_COND_V(err, err);
diff --git a/core/io/marshalls.h b/core/io/marshalls.h
index 05804d5a46..fef3a1c2c1 100644
--- a/core/io/marshalls.h
+++ b/core/io/marshalls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,9 +44,9 @@ typedef uint32_t uintr_t;
#endif
/**
- * Miscellaneous helpers for marshalling data types, and encoding
- * in an endian independent way
- */
+ * Miscellaneous helpers for marshalling data types, and encoding
+ * in an endian independent way
+ */
union MarshallFloat {
uint32_t i; ///< int
@@ -212,7 +212,7 @@ public:
EncodedObjectAsID() {}
};
-Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = nullptr, bool p_allow_objects = false);
+Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = nullptr, bool p_allow_objects = false, int p_depth = 0);
Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects = false, int p_depth = 0);
#endif // MARSHALLS_H
diff --git a/core/io/net_socket.cpp b/core/io/net_socket.cpp
index b51d26ba83..3e5246a134 100644
--- a/core/io/net_socket.cpp
+++ b/core/io/net_socket.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/net_socket.h b/core/io/net_socket.h
index fd7d50c704..23eff17a61 100644
--- a/core/io/net_socket.h
+++ b/core/io/net_socket.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packed_data_container.cpp b/core/io/packed_data_container.cpp
index 4a76f0191d..027fdd51aa 100644
--- a/core/io/packed_data_container.cpp
+++ b/core/io/packed_data_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -100,11 +100,12 @@ Variant PackedDataContainer::_iter_get_ofs(const Variant &p_iter, uint32_t p_off
}
Variant PackedDataContainer::_get_at_ofs(uint32_t p_ofs, const uint8_t *p_buf, bool &err) const {
+ ERR_FAIL_COND_V(p_ofs + 4 > (uint32_t)data.size(), Variant());
uint32_t type = decode_uint32(p_buf + p_ofs);
if (type == TYPE_ARRAY || type == TYPE_DICT) {
Ref<PackedDataContainerRef> pdcr = memnew(PackedDataContainerRef);
- Ref<PackedDataContainer> pdc = Ref<PackedDataContainer>((PackedDataContainer *)this);
+ Ref<PackedDataContainer> pdc = Ref<PackedDataContainer>(const_cast<PackedDataContainer *>(this));
pdcr->from = pdc;
pdcr->offset = p_ofs;
@@ -122,6 +123,7 @@ Variant PackedDataContainer::_get_at_ofs(uint32_t p_ofs, const uint8_t *p_buf, b
}
uint32_t PackedDataContainer::_type_at_ofs(uint32_t p_ofs) const {
+ ERR_FAIL_COND_V(p_ofs + 4 > (uint32_t)data.size(), 0);
const uint8_t *rd = data.ptr();
ERR_FAIL_COND_V(!rd, 0);
const uint8_t *r = &rd[p_ofs];
@@ -131,6 +133,7 @@ uint32_t PackedDataContainer::_type_at_ofs(uint32_t p_ofs) const {
}
int PackedDataContainer::_size(uint32_t p_ofs) const {
+ ERR_FAIL_COND_V(p_ofs + 4 > (uint32_t)data.size(), 0);
const uint8_t *rd = data.ptr();
ERR_FAIL_COND_V(!rd, 0);
const uint8_t *r = &rd[p_ofs];
@@ -149,6 +152,7 @@ int PackedDataContainer::_size(uint32_t p_ofs) const {
}
Variant PackedDataContainer::_key_at_ofs(uint32_t p_ofs, const Variant &p_key, bool &err) const {
+ ERR_FAIL_COND_V(p_ofs + 4 > (uint32_t)data.size(), Variant());
const uint8_t *rd = data.ptr();
if (!rd) {
err = true;
diff --git a/core/io/packed_data_container.h b/core/io/packed_data_container.h
index 40772bb2bf..f042b364ee 100644
--- a/core/io/packed_data_container.h
+++ b/core/io/packed_data_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp
index 8da44fd290..0af236f766 100644
--- a/core/io/packet_peer.cpp
+++ b/core/io/packet_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,7 +39,7 @@ void PacketPeer::set_encode_buffer_max_size(int p_max_size) {
ERR_FAIL_COND_MSG(p_max_size < 1024, "Max encode buffer must be at least 1024 bytes");
ERR_FAIL_COND_MSG(p_max_size > 256 * 1024 * 1024, "Max encode buffer cannot exceed 256 MiB");
encode_buffer_max_size = next_power_of_2(p_max_size);
- encode_buffer.resize(0);
+ encode_buffer.clear();
}
int PacketPeer::get_encode_buffer_max_size() const {
@@ -138,6 +138,7 @@ Error PacketPeer::_get_packet_error() const {
void PacketPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &PacketPeer::_bnd_get_var, DEFVAL(false));
ClassDB::bind_method(D_METHOD("put_var", "var", "full_objects"), &PacketPeer::put_var, DEFVAL(false));
+
ClassDB::bind_method(D_METHOD("get_packet"), &PacketPeer::_get_packet);
ClassDB::bind_method(D_METHOD("put_packet", "buffer"), &PacketPeer::_put_packet);
ClassDB::bind_method(D_METHOD("get_packet_error"), &PacketPeer::_get_packet_error);
@@ -151,6 +152,51 @@ void PacketPeer::_bind_methods() {
/***************/
+int PacketPeerExtension::get_available_packet_count() const {
+ int count;
+ if (GDVIRTUAL_CALL(_get_available_packet_count, count)) {
+ return count;
+ }
+ WARN_PRINT_ONCE("PacketPeerExtension::_get_available_packet_count is unimplemented!");
+ return -1;
+}
+
+Error PacketPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+ int err;
+ if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) {
+ return (Error)err;
+ }
+ WARN_PRINT_ONCE("PacketPeerExtension::_get_packet_native is unimplemented!");
+ return FAILED;
+}
+
+Error PacketPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ int err;
+ if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) {
+ return (Error)err;
+ }
+ WARN_PRINT_ONCE("PacketPeerExtension::_put_packet_native is unimplemented!");
+ return FAILED;
+}
+
+int PacketPeerExtension::get_max_packet_size() const {
+ int size;
+ if (GDVIRTUAL_CALL(_get_max_packet_size, size)) {
+ return size;
+ }
+ WARN_PRINT_ONCE("PacketPeerExtension::_get_max_packet_size is unimplemented!");
+ return 0;
+}
+
+void PacketPeerExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size");
+ GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size");
+ GDVIRTUAL_BIND(_get_available_packet_count);
+ GDVIRTUAL_BIND(_get_max_packet_size);
+}
+
+/***************/
+
void PacketPeerStream::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_stream_peer", "peer"), &PacketPeerStream::set_stream_peer);
ClassDB::bind_method(D_METHOD("get_stream_peer"), &PacketPeerStream::get_stream_peer);
diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h
index 9a345af3d0..0b12640627 100644
--- a/core/io/packet_peer.h
+++ b/core/io/packet_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,6 +35,10 @@
#include "core/object/class_db.h"
#include "core/templates/ring_buffer.h"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
+#include "core/variant/native_ptr.h"
+
class PacketPeer : public RefCounted {
GDCLASS(PacketPeer, RefCounted);
@@ -73,6 +77,25 @@ public:
~PacketPeer() {}
};
+class PacketPeerExtension : public PacketPeer {
+ GDCLASS(PacketPeerExtension, PacketPeer);
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual int get_available_packet_count() const override;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
+ virtual int get_max_packet_size() const override;
+
+ /* GDExtension */
+ GDVIRTUAL0RC(int, _get_available_packet_count);
+ GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
+ GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int);
+ GDVIRTUAL0RC(int, _get_max_packet_size);
+};
+
class PacketPeerStream : public PacketPeer {
GDCLASS(PacketPeerStream, PacketPeer);
diff --git a/core/io/packet_peer_dtls.cpp b/core/io/packet_peer_dtls.cpp
index a6d220622b..3c7ab28e12 100644
--- a/core/io/packet_peer_dtls.cpp
+++ b/core/io/packet_peer_dtls.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer_dtls.h b/core/io/packet_peer_dtls.h
index 31c52f539f..c5443d043e 100644
--- a/core/io/packet_peer_dtls.h
+++ b/core/io/packet_peer_dtls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp
index f951a5158c..84d1f3ebd4 100644
--- a/core/io/packet_peer_udp.cpp
+++ b/core/io/packet_peer_udp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -242,7 +242,7 @@ Error PacketPeerUDP::connect_to_host(const IPAddress &p_host, int p_port) {
return OK;
}
-bool PacketPeerUDP::is_connected_to_host() const {
+bool PacketPeerUDP::is_socket_connected() const {
return connected;
}
@@ -348,7 +348,7 @@ void PacketPeerUDP::_bind_methods() {
ClassDB::bind_method(D_METHOD("wait"), &PacketPeerUDP::wait);
ClassDB::bind_method(D_METHOD("is_bound"), &PacketPeerUDP::is_bound);
ClassDB::bind_method(D_METHOD("connect_to_host", "host", "port"), &PacketPeerUDP::connect_to_host);
- ClassDB::bind_method(D_METHOD("is_connected_to_host"), &PacketPeerUDP::is_connected_to_host);
+ ClassDB::bind_method(D_METHOD("is_socket_connected"), &PacketPeerUDP::is_socket_connected);
ClassDB::bind_method(D_METHOD("get_packet_ip"), &PacketPeerUDP::_get_packet_ip);
ClassDB::bind_method(D_METHOD("get_packet_port"), &PacketPeerUDP::get_packet_port);
ClassDB::bind_method(D_METHOD("get_local_port"), &PacketPeerUDP::get_local_port);
diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h
index 40d3c44e40..a174cf5347 100644
--- a/core/io/packet_peer_udp.h
+++ b/core/io/packet_peer_udp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -79,7 +79,7 @@ public:
void disconnect_shared_socket(); // Used by UDPServer
Error store_packet(IPAddress p_ip, uint32_t p_port, uint8_t *p_buf, int p_buf_size); // Used internally and by UDPServer
Error connect_to_host(const IPAddress &p_host, int p_port);
- bool is_connected_to_host() const;
+ bool is_socket_connected() const;
IPAddress get_packet_address() const;
int get_packet_port() const;
diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp
index 806a95398f..aa1b323db2 100644
--- a/core/io/pck_packer.cpp
+++ b/core/io/pck_packer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,13 +47,14 @@ static int _get_pad(int p_alignment, int p_n) {
}
void PCKPacker::_bind_methods() {
- ClassDB::bind_method(D_METHOD("pck_start", "pck_name", "alignment", "key", "encrypt_directory"), &PCKPacker::pck_start, DEFVAL(0), DEFVAL(String()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("pck_start", "pck_name", "alignment", "key", "encrypt_directory"), &PCKPacker::pck_start, DEFVAL(32), DEFVAL("0000000000000000000000000000000000000000000000000000000000000000"), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_file", "pck_path", "source_path", "encrypt"), &PCKPacker::add_file, DEFVAL(false));
ClassDB::bind_method(D_METHOD("flush", "verbose"), &PCKPacker::flush, DEFVAL(false));
}
Error PCKPacker::pck_start(const String &p_file, int p_alignment, const String &p_key, bool p_encrypt_directory) {
ERR_FAIL_COND_V_MSG((p_key.is_empty() || !p_key.is_valid_hex_number(false) || p_key.length() != 64), ERR_CANT_CREATE, "Invalid Encryption Key (must be 64 characters long).");
+ ERR_FAIL_COND_V_MSG(p_alignment <= 0, ERR_CANT_CREATE, "Invalid alignment, must be greater then 0.");
String _key = p_key.to_lower();
key.resize(32);
@@ -61,7 +62,7 @@ Error PCKPacker::pck_start(const String &p_file, int p_alignment, const String &
int v = 0;
if (i * 2 < _key.length()) {
char32_t ct = _key[i * 2];
- if (ct >= '0' && ct <= '9') {
+ if (is_digit(ct)) {
ct = ct - '0';
} else if (ct >= 'a' && ct <= 'f') {
ct = 10 + ct - 'a';
@@ -71,7 +72,7 @@ Error PCKPacker::pck_start(const String &p_file, int p_alignment, const String &
if (i * 2 + 1 < _key.length()) {
char32_t ct = _key[i * 2 + 1];
- if (ct >= '0' && ct <= '9') {
+ if (is_digit(ct)) {
ct = ct - '0';
} else if (ct >= 'a' && ct <= 'f') {
ct = 10 + ct - 'a';
@@ -82,13 +83,8 @@ Error PCKPacker::pck_start(const String &p_file, int p_alignment, const String &
}
enc_dir = p_encrypt_directory;
- if (file != nullptr) {
- memdelete(file);
- }
-
file = FileAccess::open(p_file, FileAccess::WRITE);
-
- ERR_FAIL_COND_V_MSG(!file, ERR_CANT_CREATE, "Can't open file to write: " + String(p_file) + ".");
+ ERR_FAIL_COND_V_MSG(file.is_null(), ERR_CANT_CREATE, "Can't open file to write: " + String(p_file) + ".");
alignment = p_alignment;
@@ -111,8 +107,8 @@ Error PCKPacker::pck_start(const String &p_file, int p_alignment, const String &
}
Error PCKPacker::add_file(const String &p_file, const String &p_src, bool p_encrypt) {
- FileAccess *f = FileAccess::open(p_src, FileAccess::READ);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(p_src, FileAccess::READ);
+ if (f.is_null()) {
return ERR_FILE_CANT_OPEN;
}
@@ -148,14 +144,11 @@ Error PCKPacker::add_file(const String &p_file, const String &p_src, bool p_encr
files.push_back(pf);
- f->close();
- memdelete(f);
-
return OK;
}
Error PCKPacker::flush(bool p_verbose) {
- ERR_FAIL_COND_V_MSG(!file, ERR_INVALID_PARAMETER, "File must be opened before use.");
+ ERR_FAIL_COND_V_MSG(file.is_null(), ERR_INVALID_PARAMETER, "File must be opened before use.");
int64_t file_base_ofs = file->get_position();
file->store_64(0); // files base
@@ -167,12 +160,12 @@ Error PCKPacker::flush(bool p_verbose) {
// write the index
file->store_32(files.size());
- FileAccessEncrypted *fae = nullptr;
- FileAccess *fhead = file;
+ Ref<FileAccessEncrypted> fae;
+ Ref<FileAccess> fhead = file;
if (enc_dir) {
- fae = memnew(FileAccessEncrypted);
- ERR_FAIL_COND_V(!fae, ERR_CANT_CREATE);
+ fae.instantiate();
+ ERR_FAIL_COND_V(fae.is_null(), ERR_CANT_CREATE);
Error err = fae->open_and_parse(file, key, FileAccessEncrypted::MODE_WRITE_AES256, false);
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
@@ -201,9 +194,9 @@ Error PCKPacker::flush(bool p_verbose) {
fhead->store_32(flags);
}
- if (fae) {
- fae->release();
- memdelete(fae);
+ if (fae.is_valid()) {
+ fhead.unref();
+ fae.unref();
}
int header_padding = _get_pad(alignment, file->get_position());
@@ -221,14 +214,13 @@ Error PCKPacker::flush(bool p_verbose) {
int count = 0;
for (int i = 0; i < files.size(); i++) {
- FileAccess *src = FileAccess::open(files[i].src_path, FileAccess::READ);
+ Ref<FileAccess> src = FileAccess::open(files[i].src_path, FileAccess::READ);
uint64_t to_write = files[i].size;
- fae = nullptr;
- FileAccess *ftmp = file;
+ Ref<FileAccess> ftmp = file;
if (files[i].encrypted) {
- fae = memnew(FileAccessEncrypted);
- ERR_FAIL_COND_V(!fae, ERR_CANT_CREATE);
+ fae.instantiate();
+ ERR_FAIL_COND_V(fae.is_null(), ERR_CANT_CREATE);
Error err = fae->open_and_parse(file, key, FileAccessEncrypted::MODE_WRITE_AES256, false);
ERR_FAIL_COND_V(err != OK, ERR_CANT_CREATE);
@@ -241,9 +233,9 @@ Error PCKPacker::flush(bool p_verbose) {
to_write -= read;
}
- if (fae) {
- fae->release();
- memdelete(fae);
+ if (fae.is_valid()) {
+ ftmp.unref();
+ fae.unref();
}
int pad = _get_pad(alignment, file->get_position());
@@ -251,15 +243,10 @@ Error PCKPacker::flush(bool p_verbose) {
file->store_8(Math::rand() % 256);
}
- src->close();
- memdelete(src);
count += 1;
const int file_num = files.size();
if (p_verbose && (file_num > 0)) {
- if (count % 100 == 0) {
- printf("%i/%i (%.2f)\r", count, file_num, float(count) / file_num * 100);
- fflush(stdout);
- }
+ print_line(vformat("[%d/%d - %d%%] PCKPacker flush: %s -> %s", count, file_num, float(count) / file_num * 100, files[i].src_path, files[i].path));
}
}
@@ -267,15 +254,8 @@ Error PCKPacker::flush(bool p_verbose) {
printf("\n");
}
- file->close();
+ file.unref();
memdelete_arr(buf);
return OK;
}
-
-PCKPacker::~PCKPacker() {
- if (file != nullptr) {
- memdelete(file);
- }
- file = nullptr;
-}
diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h
index 3d2ce8f240..77ec293fb2 100644
--- a/core/io/pck_packer.h
+++ b/core/io/pck_packer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,7 @@ class FileAccess;
class PCKPacker : public RefCounted {
GDCLASS(PCKPacker, RefCounted);
- FileAccess *file = nullptr;
+ Ref<FileAccess> file;
int alignment = 0;
uint64_t ofs = 0;
@@ -58,12 +58,11 @@ class PCKPacker : public RefCounted {
Vector<File> files;
public:
- Error pck_start(const String &p_file, int p_alignment = 0, const String &p_key = String(), bool p_encrypt_directory = false);
+ Error pck_start(const String &p_file, int p_alignment = 32, const String &p_key = "0000000000000000000000000000000000000000000000000000000000000000", bool p_encrypt_directory = false);
Error add_file(const String &p_file, const String &p_src, bool p_encrypt = false);
Error flush(bool p_verbose = false);
PCKPacker() {}
- ~PCKPacker();
};
#endif // PCK_PACKER_H
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index 87b4d7195d..96efffd49b 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,7 +52,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
return;
}
- if (path_cache != "") {
+ if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources.erase(path_cache);
ResourceCache::lock.write_unlock();
@@ -82,7 +82,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
}
path_cache = p_path;
- if (path_cache != "") {
+ if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources[path_cache] = this;
ResourceCache::lock.write_unlock();
@@ -136,6 +136,7 @@ String Resource::get_scene_unique_id() const {
void Resource::set_name(const String &p_name) {
name = p_name;
+ emit_changed();
}
String Resource::get_name() const {
@@ -256,7 +257,7 @@ Ref<Resource> Resource::duplicate(bool p_subresources) const {
List<PropertyInfo> plist;
get_property_list(&plist);
- Ref<Resource> r = (Resource *)ClassDB::instantiate(get_class());
+ Ref<Resource> r = static_cast<Resource *>(ClassDB::instantiate(get_class()));
ERR_FAIL_COND_V(r.is_null(), Ref<Resource>());
for (const PropertyInfo &E : plist) {
@@ -289,6 +290,21 @@ void Resource::_take_over_path(const String &p_path) {
}
RID Resource::get_rid() const {
+ if (get_script_instance()) {
+ Callable::CallError ce;
+ RID ret = get_script_instance()->callp(SNAME("_get_rid"), nullptr, 0, ce);
+ if (ce.error == Callable::CallError::CALL_OK && ret.is_valid()) {
+ return ret;
+ }
+ }
+ if (_get_extension() && _get_extension()->get_rid) {
+ RID ret;
+ ret.from_uint64(_get_extension()->get_rid(_get_extension_instance()));
+ if (ret.is_valid()) {
+ return ret;
+ }
+ }
+
return RID();
}
@@ -382,7 +398,7 @@ bool Resource::is_translation_remapped() const {
#ifdef TOOLS_ENABLED
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
void Resource::set_id_for_path(const String &p_path, const String &p_id) {
- if (p_id == "") {
+ if (p_id.is_empty()) {
ResourceCache::path_cache_lock.write_lock();
ResourceCache::resource_path_cache[p_path].erase(get_path());
ResourceCache::path_cache_lock.write_unlock();
@@ -427,13 +443,18 @@ void Resource::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "resource_name"), "set_name", "get_name");
+
+ MethodInfo get_rid_bind("_get_rid");
+ get_rid_bind.return_val.type = Variant::RID;
+
+ ::ClassDB::add_virtual_method(get_class_static(), get_rid_bind, true, Vector<String>(), true);
}
Resource::Resource() :
remapped_list(this) {}
Resource::~Resource() {
- if (path_cache != "") {
+ if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources.erase(path_cache);
ResourceCache::lock.write_unlock();
@@ -517,10 +538,10 @@ void ResourceCache::dump(const char *p_file, bool p_short) {
Map<String, int> type_count;
- FileAccess *f = nullptr;
+ Ref<FileAccess> f;
if (p_file) {
- f = FileAccess::open(p_file, FileAccess::WRITE);
- ERR_FAIL_COND_MSG(!f, "Cannot create file at path '" + String(p_file) + "'.");
+ f = FileAccess::open(String::utf8(p_file), FileAccess::WRITE);
+ ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file at path '" + String::utf8(p_file) + "'.");
}
const String *K = nullptr;
@@ -534,21 +555,17 @@ void ResourceCache::dump(const char *p_file, bool p_short) {
type_count[r->get_class()]++;
if (!p_short) {
- if (f) {
+ if (f.is_valid()) {
f->store_line(r->get_class() + ": " + r->get_path());
}
}
}
- for (Map<String, int>::Element *E = type_count.front(); E; E = E->next()) {
- if (f) {
- f->store_line(E->key() + " count: " + itos(E->get()));
+ for (const KeyValue<String, int> &E : type_count) {
+ if (f.is_valid()) {
+ f->store_line(E.key + " count: " + itos(E.value));
}
}
- if (f) {
- f->close();
- memdelete(f);
- }
lock.read_unlock();
#else
diff --git a/core/io/resource.h b/core/io/resource.h
index 9ccc247887..8068000f32 100644
--- a/core/io/resource.h
+++ b/core/io/resource.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,8 @@
#include "core/templates/safe_refcount.h"
#include "core/templates/self_list.h"
+class Node;
+
#define RES_BASE_EXTENSION(m_ext) \
public: \
static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension(m_ext, get_class_static()); } \
@@ -46,7 +48,6 @@ private:
class Resource : public RefCounted {
GDCLASS(Resource, RefCounted);
- OBJ_CATEGORY("Resources");
public:
static void register_custom_data_to_otdb() { ClassDB::add_resource_base_extension("res", get_class_static()); }
@@ -103,6 +104,7 @@ public:
virtual void set_path(const String &p_path, bool p_take_over = false);
String get_path() const;
+ _FORCE_INLINE_ bool is_built_in() const { return path_cache.is_empty() || path_cache.contains("::") || path_cache.begins_with("local://"); }
static String generate_scene_unique_id();
void set_scene_unique_id(const String &p_id);
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 84fd6496a7..b6988109c5 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,9 +53,9 @@ enum {
VARIANT_PLANE = 13,
VARIANT_QUATERNION = 14,
VARIANT_AABB = 15,
- VARIANT_MATRIX3 = 16,
- VARIANT_TRANSFORM = 17,
- VARIANT_MATRIX32 = 18,
+ VARIANT_BASIS = 16,
+ VARIANT_TRANSFORM3D = 17,
+ VARIANT_TRANSFORM2D = 18,
VARIANT_COLOR = 20,
VARIANT_NODE_PATH = 22,
VARIANT_RID = 23,
@@ -63,13 +63,13 @@ enum {
VARIANT_INPUT_EVENT = 25,
VARIANT_DICTIONARY = 26,
VARIANT_ARRAY = 30,
- VARIANT_RAW_ARRAY = 31,
- VARIANT_INT32_ARRAY = 32,
- VARIANT_FLOAT32_ARRAY = 33,
- VARIANT_STRING_ARRAY = 34,
- VARIANT_VECTOR3_ARRAY = 35,
- VARIANT_COLOR_ARRAY = 36,
- VARIANT_VECTOR2_ARRAY = 37,
+ VARIANT_PACKED_BYTE_ARRAY = 31,
+ VARIANT_PACKED_INT32_ARRAY = 32,
+ VARIANT_PACKED_FLOAT32_ARRAY = 33,
+ VARIANT_PACKED_STRING_ARRAY = 34,
+ VARIANT_PACKED_VECTOR3_ARRAY = 35,
+ VARIANT_PACKED_COLOR_ARRAY = 36,
+ VARIANT_PACKED_VECTOR2_ARRAY = 37,
VARIANT_INT64 = 40,
VARIANT_DOUBLE = 41,
VARIANT_CALLABLE = 42,
@@ -78,8 +78,8 @@ enum {
VARIANT_VECTOR2I = 45,
VARIANT_RECT2I = 46,
VARIANT_VECTOR3I = 47,
- VARIANT_INT64_ARRAY = 48,
- VARIANT_FLOAT64_ARRAY = 49,
+ VARIANT_PACKED_INT64_ARRAY = 48,
+ VARIANT_PACKED_FLOAT64_ARRAY = 49,
OBJECT_EMPTY = 0,
OBJECT_EXTERNAL_RESOURCE = 1,
OBJECT_INTERNAL_RESOURCE = 2,
@@ -101,6 +101,50 @@ void ResourceLoaderBinary::_advance_padding(uint32_t p_len) {
}
}
+static Error read_reals(real_t *dst, Ref<FileAccess> &f, size_t count) {
+ if (f->real_is_double) {
+ if (sizeof(real_t) == 8) {
+ // Ideal case with double-precision
+ f->get_buffer((uint8_t *)dst, count * sizeof(double));
+#ifdef BIG_ENDIAN_ENABLED
+ {
+ uint64_t *dst = (uint64_t *)dst;
+ for (size_t i = 0; i < count; i++) {
+ dst[i] = BSWAP64(dst[i]);
+ }
+ }
+#endif
+ } else if (sizeof(real_t) == 4) {
+ // May be slower, but this is for compatibility. Eventually the data should be converted.
+ for (size_t i = 0; i < count; ++i) {
+ dst[i] = f->get_double();
+ }
+ } else {
+ ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "real_t size is neither 4 nor 8!");
+ }
+ } else {
+ if (sizeof(real_t) == 4) {
+ // Ideal case with float-precision
+ f->get_buffer((uint8_t *)dst, count * sizeof(float));
+#ifdef BIG_ENDIAN_ENABLED
+ {
+ uint32_t *dst = (uint32_t *)dst;
+ for (size_t i = 0; i < count; i++) {
+ dst[i] = BSWAP32(dst[i]);
+ }
+ }
+#endif
+ } else if (sizeof(real_t) == 8) {
+ for (size_t i = 0; i < count; ++i) {
+ dst[i] = f->get_float();
+ }
+ } else {
+ ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "real_t size is neither 4 nor 8!");
+ }
+ }
+ return OK;
+}
+
StringName ResourceLoaderBinary::_get_string() {
uint32_t id = f->get_32();
if (id & 0x80000000) {
@@ -220,7 +264,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = v;
} break;
- case VARIANT_MATRIX32: {
+ case VARIANT_TRANSFORM2D: {
Transform2D v;
v.elements[0].x = f->get_real();
v.elements[0].y = f->get_real();
@@ -231,7 +275,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = v;
} break;
- case VARIANT_MATRIX3: {
+ case VARIANT_BASIS: {
Basis v;
v.elements[0].x = f->get_real();
v.elements[0].y = f->get_real();
@@ -245,7 +289,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = v;
} break;
- case VARIANT_TRANSFORM: {
+ case VARIANT_TRANSFORM3D: {
Transform3D v;
v.basis.elements[0].x = f->get_real();
v.basis.elements[0].y = f->get_real();
@@ -335,7 +379,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
String exttype = get_unicode_string();
String path = get_unicode_string();
- if (path.find("://") == -1 && path.is_relative_path()) {
+ if (!path.contains("://") && path.is_relative_path()) {
// path is relative to file being loaded, so convert to a resource path
path = ProjectSettings::get_singleton()->localize_path(res_path.get_base_dir().plus_file(path));
}
@@ -422,7 +466,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = a;
} break;
- case VARIANT_RAW_ARRAY: {
+ case VARIANT_PACKED_BYTE_ARRAY: {
uint32_t len = f->get_32();
Vector<uint8_t> array;
@@ -434,7 +478,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_INT32_ARRAY: {
+ case VARIANT_PACKED_INT32_ARRAY: {
uint32_t len = f->get_32();
Vector<int32_t> array;
@@ -453,7 +497,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_INT64_ARRAY: {
+ case VARIANT_PACKED_INT64_ARRAY: {
uint32_t len = f->get_32();
Vector<int64_t> array;
@@ -472,7 +516,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_FLOAT32_ARRAY: {
+ case VARIANT_PACKED_FLOAT32_ARRAY: {
uint32_t len = f->get_32();
Vector<float> array;
@@ -491,7 +535,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_FLOAT64_ARRAY: {
+ case VARIANT_PACKED_FLOAT64_ARRAY: {
uint32_t len = f->get_32();
Vector<double> array;
@@ -510,7 +554,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_STRING_ARRAY: {
+ case VARIANT_PACKED_STRING_ARRAY: {
uint32_t len = f->get_32();
Vector<String> array;
array.resize(len);
@@ -522,78 +566,51 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_VECTOR2_ARRAY: {
+ case VARIANT_PACKED_VECTOR2_ARRAY: {
uint32_t len = f->get_32();
Vector<Vector2> array;
array.resize(len);
Vector2 *w = array.ptrw();
- if (sizeof(Vector2) == 8) {
- f->get_buffer((uint8_t *)w, len * sizeof(real_t) * 2);
-#ifdef BIG_ENDIAN_ENABLED
- {
- uint32_t *ptr = (uint32_t *)w.ptr();
- for (int i = 0; i < len * 2; i++) {
- ptr[i] = BSWAP32(ptr[i]);
- }
- }
-
-#endif
-
- } else {
- ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Vector2 size is NOT 8!");
- }
+ static_assert(sizeof(Vector2) == 2 * sizeof(real_t));
+ const Error err = read_reals(reinterpret_cast<real_t *>(w), f, len * 2);
+ ERR_FAIL_COND_V(err != OK, err);
r_v = array;
} break;
- case VARIANT_VECTOR3_ARRAY: {
+ case VARIANT_PACKED_VECTOR3_ARRAY: {
uint32_t len = f->get_32();
Vector<Vector3> array;
array.resize(len);
Vector3 *w = array.ptrw();
- if (sizeof(Vector3) == 12) {
- f->get_buffer((uint8_t *)w, len * sizeof(real_t) * 3);
-#ifdef BIG_ENDIAN_ENABLED
- {
- uint32_t *ptr = (uint32_t *)w.ptr();
- for (int i = 0; i < len * 3; i++) {
- ptr[i] = BSWAP32(ptr[i]);
- }
- }
-
-#endif
-
- } else {
- ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Vector3 size is NOT 12!");
- }
+ static_assert(sizeof(Vector3) == 3 * sizeof(real_t));
+ const Error err = read_reals(reinterpret_cast<real_t *>(w), f, len * 3);
+ ERR_FAIL_COND_V(err != OK, err);
r_v = array;
} break;
- case VARIANT_COLOR_ARRAY: {
+ case VARIANT_PACKED_COLOR_ARRAY: {
uint32_t len = f->get_32();
Vector<Color> array;
array.resize(len);
Color *w = array.ptrw();
- if (sizeof(Color) == 16) {
- f->get_buffer((uint8_t *)w, len * sizeof(real_t) * 4);
+ // Colors always use `float` even with double-precision support enabled
+ static_assert(sizeof(Color) == 4 * sizeof(float));
+ f->get_buffer((uint8_t *)w, len * sizeof(float) * 4);
#ifdef BIG_ENDIAN_ENABLED
- {
- uint32_t *ptr = (uint32_t *)w.ptr();
- for (int i = 0; i < len * 4; i++) {
- ptr[i] = BSWAP32(ptr[i]);
- }
+ {
+ uint32_t *ptr = (uint32_t *)w.ptr();
+ for (int i = 0; i < len * 4; i++) {
+ ptr[i] = BSWAP32(ptr[i]);
}
+ }
#endif
- } else {
- ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "Color size is NOT 16!");
- }
-
r_v = array;
} break;
default: {
@@ -626,7 +643,7 @@ Error ResourceLoaderBinary::load() {
path = remaps[path];
}
- if (path.find("://") == -1 && path.is_relative_path()) {
+ if (!path.contains("://") && path.is_relative_path()) {
// path is relative to file being loaded, so convert to a resource path
path = ProjectSettings::get_singleton()->localize_path(path.get_base_dir().plus_file(external_resources[i].path));
}
@@ -678,11 +695,13 @@ Error ResourceLoaderBinary::load() {
internal_resources.write[i].path = path; // Update path.
}
- if (cache_mode == ResourceFormatLoader::CACHE_MODE_REUSE) {
- if (ResourceCache::has(path)) {
+ if (cache_mode == ResourceFormatLoader::CACHE_MODE_REUSE && ResourceCache::has(path)) {
+ RES cached = ResourceCache::get(path);
+ if (cached.is_valid()) {
//already loaded, don't do anything
stage++;
error = OK;
+ internal_index_cache[path] = cached;
continue;
}
}
@@ -727,7 +746,7 @@ Error ResourceLoaderBinary::load() {
}
res = RES(r);
- if (path != String() && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
+ if (!path.is_empty() && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
r->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); //if got here because the resource with same path has different type, replace it
}
r->set_scene_unique_id(id);
@@ -770,7 +789,7 @@ Error ResourceLoaderBinary::load() {
resource_cache.push_back(res);
if (main) {
- f->close();
+ f.unref();
resource = res;
resource->set_as_translation_remapped(translation_remapped);
error = OK;
@@ -785,13 +804,13 @@ void ResourceLoaderBinary::set_translation_remapped(bool p_remapped) {
translation_remapped = p_remapped;
}
-static void save_ustring(FileAccess *f, const String &p_string) {
+static void save_ustring(Ref<FileAccess> f, const String &p_string) {
CharString utf8 = p_string.utf8();
f->store_32(utf8.length() + 1);
f->store_buffer((const uint8_t *)utf8.get_data(), utf8.length() + 1);
}
-static String get_ustring(FileAccess *f) {
+static String get_ustring(Ref<FileAccess> f) {
int len = f->get_32();
Vector<char> str_buf;
str_buf.resize(len);
@@ -815,7 +834,7 @@ String ResourceLoaderBinary::get_unicode_string() {
return s;
}
-void ResourceLoaderBinary::get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types) {
+void ResourceLoaderBinary::get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types) {
open(p_f, false, true);
if (error) {
return;
@@ -829,7 +848,7 @@ void ResourceLoaderBinary::get_dependencies(FileAccess *p_f, List<String> *p_dep
dep = external_resources[i].path;
}
- if (p_add_types && external_resources[i].type != String()) {
+ if (p_add_types && !external_resources[i].type.is_empty()) {
dep += "::" + external_resources[i].type;
}
@@ -837,7 +856,7 @@ void ResourceLoaderBinary::get_dependencies(FileAccess *p_f, List<String> *p_dep
}
}
-void ResourceLoaderBinary::open(FileAccess *p_f, bool p_no_resources, bool p_keep_uuid_paths) {
+void ResourceLoaderBinary::open(Ref<FileAccess> p_f, bool p_no_resources, bool p_keep_uuid_paths) {
error = OK;
f = p_f;
@@ -845,11 +864,11 @@ void ResourceLoaderBinary::open(FileAccess *p_f, bool p_no_resources, bool p_kee
f->get_buffer(header, 4);
if (header[0] == 'R' && header[1] == 'S' && header[2] == 'C' && header[3] == 'C') {
// Compressed.
- FileAccessCompressed *fac = memnew(FileAccessCompressed);
+ Ref<FileAccessCompressed> fac;
+ fac.instantiate();
error = fac->open_after_magic(f);
if (error != OK) {
- memdelete(fac);
- f->close();
+ f.unref();
ERR_FAIL_MSG("Failed to open binary resource file: " + local_path + ".");
}
f = fac;
@@ -857,7 +876,7 @@ void ResourceLoaderBinary::open(FileAccess *p_f, bool p_no_resources, bool p_kee
} else if (header[0] != 'R' || header[1] != 'S' || header[2] != 'R' || header[3] != 'C') {
// Not normal.
error = ERR_FILE_UNRECOGNIZED;
- f->close();
+ f.unref();
ERR_FAIL_MSG("Unrecognized binary resource file: " + local_path + ".");
}
@@ -882,7 +901,7 @@ void ResourceLoaderBinary::open(FileAccess *p_f, bool p_no_resources, bool p_kee
print_bl("format: " + itos(ver_format));
if (ver_format > FORMAT_VERSION || ver_major > VERSION_MAJOR) {
- f->close();
+ f.unref();
ERR_FAIL_MSG(vformat("File '%s' can't be loaded, as it uses a format version (%d) or engine version (%d.%d) which are not supported by your engine version (%s).",
local_path, ver_format, ver_major, ver_minor, VERSION_BRANCH));
}
@@ -899,6 +918,7 @@ void ResourceLoaderBinary::open(FileAccess *p_f, bool p_no_resources, bool p_kee
if (flags & ResourceFormatSaverBinaryInstance::FORMAT_FLAG_UIDS) {
using_uids = true;
}
+ f->real_is_double = (flags & ResourceFormatSaverBinaryInstance::FORMAT_FLAG_REAL_T_IS_DOUBLE) != 0;
if (using_uids) {
uid = f->get_64();
@@ -958,12 +978,12 @@ void ResourceLoaderBinary::open(FileAccess *p_f, bool p_no_resources, bool p_kee
if (f->eof_reached()) {
error = ERR_FILE_CORRUPT;
- f->close();
+ f.unref();
ERR_FAIL_MSG("Premature end of file (EOF): " + local_path + ".");
}
}
-String ResourceLoaderBinary::recognize(FileAccess *p_f) {
+String ResourceLoaderBinary::recognize(Ref<FileAccess> p_f) {
error = OK;
f = p_f;
@@ -971,11 +991,11 @@ String ResourceLoaderBinary::recognize(FileAccess *p_f) {
f->get_buffer(header, 4);
if (header[0] == 'R' && header[1] == 'S' && header[2] == 'C' && header[3] == 'C') {
// Compressed.
- FileAccessCompressed *fac = memnew(FileAccessCompressed);
+ Ref<FileAccessCompressed> fac;
+ fac.instantiate();
error = fac->open_after_magic(f);
if (error != OK) {
- memdelete(fac);
- f->close();
+ f.unref();
return "";
}
f = fac;
@@ -983,7 +1003,7 @@ String ResourceLoaderBinary::recognize(FileAccess *p_f) {
} else if (header[0] != 'R' || header[1] != 'S' || header[2] != 'R' || header[3] != 'C') {
// Not normal.
error = ERR_FILE_UNRECOGNIZED;
- f->close();
+ f.unref();
return "";
}
@@ -997,7 +1017,7 @@ String ResourceLoaderBinary::recognize(FileAccess *p_f) {
uint32_t ver_format = f->get_32();
if (ver_format > FORMAT_VERSION || ver_major > VERSION_MAJOR) {
- f->close();
+ f.unref();
return "";
}
@@ -1006,19 +1026,13 @@ String ResourceLoaderBinary::recognize(FileAccess *p_f) {
return type;
}
-ResourceLoaderBinary::~ResourceLoaderBinary() {
- if (f) {
- memdelete(f);
- }
-}
-
RES ResourceFormatLoaderBinary::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
if (r_error) {
*r_error = ERR_FILE_CANT_OPEN;
}
Error err;
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot open file '" + p_path + "'.");
@@ -1026,10 +1040,9 @@ RES ResourceFormatLoaderBinary::load(const String &p_path, const String &p_origi
loader.cache_mode = p_cache_mode;
loader.use_sub_threads = p_use_sub_threads;
loader.progress = r_progress;
- String path = p_original_path != "" ? p_original_path : p_path;
+ String path = !p_original_path.is_empty() ? p_original_path : p_path;
loader.local_path = ProjectSettings::get_singleton()->localize_path(path);
loader.res_path = loader.local_path;
- //loader.set_local_path( Globals::get_singleton()->localize_path(p_path) );
loader.open(f);
err = loader.load();
@@ -1045,7 +1058,7 @@ RES ResourceFormatLoaderBinary::load(const String &p_path, const String &p_origi
}
void ResourceFormatLoaderBinary::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
- if (p_type == "") {
+ if (p_type.is_empty()) {
get_recognized_extensions(p_extensions);
return;
}
@@ -1077,23 +1090,20 @@ bool ResourceFormatLoaderBinary::handles_type(const String &p_type) const {
}
void ResourceFormatLoaderBinary::get_dependencies(const String &p_path, List<String> *p_dependencies, bool p_add_types) {
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_MSG(!f, "Cannot open file '" + p_path + "'.");
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_MSG(f.is_null(), "Cannot open file '" + p_path + "'.");
ResourceLoaderBinary loader;
loader.local_path = ProjectSettings::get_singleton()->localize_path(p_path);
loader.res_path = loader.local_path;
- //loader.set_local_path( Globals::get_singleton()->localize_path(p_path) );
loader.get_dependencies(f, p_dependencies, p_add_types);
}
Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, const Map<String, String> &p_map) {
- //Error error=OK;
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, "Cannot open file '" + p_path + "'.");
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V_MSG(!f, ERR_CANT_OPEN, "Cannot open file '" + p_path + "'.");
-
- FileAccess *fw = nullptr; //=FileAccess::open(p_path+".depren");
+ Ref<FileAccess> fw;
String local_path = p_path.get_base_dir();
@@ -1101,36 +1111,26 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
f->get_buffer(header, 4);
if (header[0] == 'R' && header[1] == 'S' && header[2] == 'C' && header[3] == 'C') {
// Compressed.
- FileAccessCompressed *fac = memnew(FileAccessCompressed);
+ Ref<FileAccessCompressed> fac;
+ fac.instantiate();
Error err = fac->open_after_magic(f);
- if (err != OK) {
- memdelete(fac);
- memdelete(f);
- ERR_FAIL_V_MSG(err, "Cannot open file '" + p_path + "'.");
- }
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot open file '" + p_path + "'.");
f = fac;
- FileAccessCompressed *facw = memnew(FileAccessCompressed);
+ Ref<FileAccessCompressed> facw;
+ facw.instantiate();
facw->configure("RSCC");
err = facw->_open(p_path + ".depren", FileAccess::WRITE);
- if (err) {
- memdelete(fac);
- memdelete(facw);
- ERR_FAIL_COND_V_MSG(err, ERR_FILE_CORRUPT, "Cannot create file '" + p_path + ".depren'.");
- }
+ ERR_FAIL_COND_V_MSG(err, ERR_FILE_CORRUPT, "Cannot create file '" + p_path + ".depren'.");
fw = facw;
} else if (header[0] != 'R' || header[1] != 'S' || header[2] != 'R' || header[3] != 'C') {
// Not normal.
- memdelete(f);
ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unrecognized binary resource file '" + local_path + "'.");
} else {
fw = FileAccess::open(p_path + ".depren", FileAccess::WRITE);
- if (!fw) {
- memdelete(f);
- }
- ERR_FAIL_COND_V_MSG(!fw, ERR_CANT_CREATE, "Cannot create file '" + p_path + ".depren'.");
+ ERR_FAIL_COND_V_MSG(fw.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + ".depren'.");
uint8_t magic[4] = { 'R', 'S', 'R', 'C' };
fw->store_buffer(magic, 4);
@@ -1153,12 +1153,14 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
uint32_t ver_format = f->get_32();
if (ver_format < FORMAT_VERSION_CAN_RENAME_DEPS) {
- memdelete(f);
- memdelete(fw);
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- da->remove(p_path + ".depren");
- memdelete(da);
- //use the old approach
+ fw.unref();
+
+ {
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ da->remove(p_path + ".depren");
+ }
+
+ // Use the old approach.
WARN_PRINT("This file is old, so it can't refactor dependencies, opening and resaving '" + p_path + "'.");
@@ -1171,7 +1173,6 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
loader.local_path = ProjectSettings::get_singleton()->localize_path(p_path);
loader.res_path = loader.local_path;
loader.remaps = p_map;
- //loader.set_local_path( Globals::get_singleton()->localize_path(p_path) );
loader.open(f);
err = loader.load();
@@ -1184,8 +1185,6 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
}
if (ver_format > FORMAT_VERSION || ver_major > VERSION_MAJOR) {
- memdelete(f);
- memdelete(fw);
ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED,
vformat("File '%s' can't be loaded, as it uses a format version (%d) or engine version (%d.%d) which are not supported by your engine version (%s).",
local_path, ver_format, ver_major, ver_minor, VERSION_BRANCH));
@@ -1294,30 +1293,27 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
fw->seek(md_ofs);
fw->store_64(importmd_ofs + size_diff);
- memdelete(f);
- memdelete(fw);
-
if (!all_ok) {
return ERR_CANT_CREATE;
}
- DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ fw.unref();
+
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
da->remove(p_path);
da->rename(p_path + ".depren", p_path);
- memdelete(da);
return OK;
}
String ResourceFormatLoaderBinary::get_resource_type(const String &p_path) const {
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ if (f.is_null()) {
return ""; //could not read
}
ResourceLoaderBinary loader;
loader.local_path = ProjectSettings::get_singleton()->localize_path(p_path);
loader.res_path = loader.local_path;
- //loader.set_local_path( Globals::get_singleton()->localize_path(p_path) );
String r = loader.recognize(f);
return ClassDB::get_compatibility_remapped_class(r);
}
@@ -1328,15 +1324,14 @@ ResourceUID::ID ResourceFormatLoaderBinary::get_resource_uid(const String &p_pat
return ResourceUID::INVALID_ID;
}
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ if (f.is_null()) {
return ResourceUID::INVALID_ID; //could not read
}
ResourceLoaderBinary loader;
loader.local_path = ProjectSettings::get_singleton()->localize_path(p_path);
loader.res_path = loader.local_path;
- //loader.set_local_path( Globals::get_singleton()->localize_path(p_path) );
loader.open(f, true);
if (loader.error != OK) {
return ResourceUID::INVALID_ID; //could not read
@@ -1348,7 +1343,7 @@ ResourceUID::ID ResourceFormatLoaderBinary::get_resource_uid(const String &p_pat
///////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////
-void ResourceFormatSaverBinaryInstance::_pad_buffer(FileAccess *f, int p_bytes) {
+void ResourceFormatSaverBinaryInstance::_pad_buffer(Ref<FileAccess> f, int p_bytes) {
int extra = 4 - (p_bytes % 4);
if (extra < 4) {
for (int i = 0; i < extra; i++) {
@@ -1357,7 +1352,7 @@ void ResourceFormatSaverBinaryInstance::_pad_buffer(FileAccess *f, int p_bytes)
}
}
-void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Variant &p_property, Map<RES, int> &resource_map, Map<RES, int> &external_resources, Map<StringName, int> &string_map, const PropertyInfo &p_hint) {
+void ResourceFormatSaverBinaryInstance::write_variant(Ref<FileAccess> f, const Variant &p_property, Map<RES, int> &resource_map, Map<RES, int> &external_resources, Map<StringName, int> &string_map, const PropertyInfo &p_hint) {
switch (p_property.get_type()) {
case Variant::NIL: {
f->store_32(VARIANT_NIL);
@@ -1476,7 +1471,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::TRANSFORM2D: {
- f->store_32(VARIANT_MATRIX32);
+ f->store_32(VARIANT_TRANSFORM2D);
Transform2D val = p_property;
f->store_real(val.elements[0].x);
f->store_real(val.elements[0].y);
@@ -1487,7 +1482,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::BASIS: {
- f->store_32(VARIANT_MATRIX3);
+ f->store_32(VARIANT_BASIS);
Basis val = p_property;
f->store_real(val.elements[0].x);
f->store_real(val.elements[0].y);
@@ -1501,7 +1496,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::TRANSFORM3D: {
- f->store_32(VARIANT_TRANSFORM);
+ f->store_32(VARIANT_TRANSFORM3D);
Transform3D val = p_property;
f->store_real(val.basis.elements[0].x);
f->store_real(val.basis.elements[0].y);
@@ -1572,7 +1567,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
return; // don't save it
}
- if (res->get_path().length() && res->get_path().find("::") == -1) {
+ if (!res->is_built_in()) {
f->store_32(OBJECT_EXTERNAL_RESOURCE_INDEX);
f->store_32(external_resources[res]);
} else {
@@ -1605,11 +1600,6 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
d.get_key_list(&keys);
for (const Variant &E : keys) {
- /*
- if (!_check_type(dict[E]))
- continue;
- */
-
write_variant(f, E, resource_map, external_resources, string_map);
write_variant(f, d[E], resource_map, external_resources, string_map);
}
@@ -1625,7 +1615,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_BYTE_ARRAY: {
- f->store_32(VARIANT_RAW_ARRAY);
+ f->store_32(VARIANT_PACKED_BYTE_ARRAY);
Vector<uint8_t> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1635,7 +1625,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_INT32_ARRAY: {
- f->store_32(VARIANT_INT32_ARRAY);
+ f->store_32(VARIANT_PACKED_INT32_ARRAY);
Vector<int32_t> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1646,7 +1636,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_INT64_ARRAY: {
- f->store_32(VARIANT_INT64_ARRAY);
+ f->store_32(VARIANT_PACKED_INT64_ARRAY);
Vector<int64_t> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1657,7 +1647,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_FLOAT32_ARRAY: {
- f->store_32(VARIANT_FLOAT32_ARRAY);
+ f->store_32(VARIANT_PACKED_FLOAT32_ARRAY);
Vector<float> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1668,7 +1658,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_FLOAT64_ARRAY: {
- f->store_32(VARIANT_FLOAT64_ARRAY);
+ f->store_32(VARIANT_PACKED_FLOAT64_ARRAY);
Vector<double> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1679,7 +1669,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_STRING_ARRAY: {
- f->store_32(VARIANT_STRING_ARRAY);
+ f->store_32(VARIANT_PACKED_STRING_ARRAY);
Vector<String> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1690,7 +1680,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_VECTOR3_ARRAY: {
- f->store_32(VARIANT_VECTOR3_ARRAY);
+ f->store_32(VARIANT_PACKED_VECTOR3_ARRAY);
Vector<Vector3> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1703,7 +1693,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_VECTOR2_ARRAY: {
- f->store_32(VARIANT_VECTOR2_ARRAY);
+ f->store_32(VARIANT_PACKED_VECTOR2_ARRAY);
Vector<Vector2> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1715,7 +1705,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_COLOR_ARRAY: {
- f->store_32(VARIANT_COLOR_ARRAY);
+ f->store_32(VARIANT_PACKED_COLOR_ARRAY);
Vector<Color> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1743,7 +1733,7 @@ void ResourceFormatSaverBinaryInstance::_find_resources(const Variant &p_variant
return;
}
- if (!p_main && (!bundle_resources) && res->get_path().length() && res->get_path().find("::") == -1) {
+ if (!p_main && (!bundle_resources) && !res->is_built_in()) {
if (res->get_path() == path) {
ERR_PRINT("Circular reference to resource being saved found: '" + local_path + "' will be null next time it's loaded.");
return;
@@ -1821,14 +1811,14 @@ void ResourceFormatSaverBinaryInstance::_find_resources(const Variant &p_variant
}
}
-void ResourceFormatSaverBinaryInstance::save_unicode_string(FileAccess *f, const String &p_string, bool p_bit_on_len) {
+void ResourceFormatSaverBinaryInstance::save_unicode_string(Ref<FileAccess> p_f, const String &p_string, bool p_bit_on_len) {
CharString utf8 = p_string.utf8();
if (p_bit_on_len) {
- f->store_32((utf8.length() + 1) | 0x80000000);
+ p_f->store_32((utf8.length() + 1) | 0x80000000);
} else {
- f->store_32(utf8.length() + 1);
+ p_f->store_32(utf8.length() + 1);
}
- f->store_buffer((const uint8_t *)utf8.get_data(), utf8.length() + 1);
+ p_f->store_buffer((const uint8_t *)utf8.get_data(), utf8.length() + 1);
}
int ResourceFormatSaverBinaryInstance::get_string_index(const String &p_string) {
@@ -1844,15 +1834,13 @@ int ResourceFormatSaverBinaryInstance::get_string_index(const String &p_string)
Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
Error err;
+ Ref<FileAccess> f;
if (p_flags & ResourceSaver::FLAG_COMPRESS) {
- FileAccessCompressed *fac = memnew(FileAccessCompressed);
+ Ref<FileAccessCompressed> fac;
+ fac.instantiate();
fac->configure("RSCC");
f = fac;
err = fac->_open(p_path, FileAccess::WRITE);
- if (err) {
- memdelete(f);
- }
-
} else {
f = FileAccess::open(p_path, FileAccess::WRITE, &err);
}
@@ -1893,14 +1881,18 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
f->store_32(FORMAT_VERSION);
if (f->get_error() != OK && f->get_error() != ERR_FILE_EOF) {
- f->close();
- memdelete(f);
return ERR_CANT_CREATE;
}
save_unicode_string(f, p_resource->get_class());
f->store_64(0); //offset to import metadata
- f->store_32(FORMAT_FLAG_NAMED_SCENE_IDS | FORMAT_FLAG_UIDS);
+ {
+ uint32_t format_flags = FORMAT_FLAG_NAMED_SCENE_IDS | FORMAT_FLAG_UIDS;
+#ifdef REAL_T_IS_DOUBLE
+ format_flags |= FORMAT_FLAG_REAL_T_IS_DOUBLE;
+#endif
+ f->store_32(format_flags);
+ }
ResourceUID::ID uid = ResourceSaver::get_resource_id_for_path(p_path, true);
f->store_64(uid);
for (int i = 0; i < ResourceFormatSaverBinaryInstance::RESERVED_FIELDS; i++) {
@@ -1960,8 +1952,8 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
Vector<RES> save_order;
save_order.resize(external_resources.size());
- for (Map<RES, int>::Element *E = external_resources.front(); E; E = E->next()) {
- save_order.write[E->get()] = E->key();
+ for (const KeyValue<RES, int> &E : external_resources) {
+ save_order.write[E.value] = E.key;
}
for (int i = 0; i < save_order.size(); i++) {
@@ -1978,8 +1970,8 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
Set<String> used_unique_ids;
for (RES &r : saved_resources) {
- if (r->get_path() == "" || r->get_path().find("::") != -1) {
- if (r->get_scene_unique_id() != "") {
+ if (r->is_built_in()) {
+ if (!r->get_scene_unique_id().is_empty()) {
if (used_unique_ids.has(r->get_scene_unique_id())) {
r->set_scene_unique_id("");
} else {
@@ -1992,8 +1984,8 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
Map<RES, int> resource_map;
int res_index = 0;
for (RES &r : saved_resources) {
- if (r->get_path() == "" || r->get_path().find("::") != -1) {
- if (r->get_scene_unique_id() == "") {
+ if (r->is_built_in()) {
+ if (r->get_scene_unique_id().is_empty()) {
String new_id;
while (true) {
@@ -2046,14 +2038,9 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
f->store_buffer((const uint8_t *)"RSRC", 4); //magic at end
if (f->get_error() != OK && f->get_error() != ERR_FILE_EOF) {
- f->close();
- memdelete(f);
return ERR_CANT_CREATE;
}
- f->close();
- memdelete(f);
-
return OK;
}
diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h
index a6e6d1848e..72a3c6751d 100644
--- a/core/io/resource_format_binary.h
+++ b/core/io/resource_format_binary.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,7 +43,7 @@ class ResourceLoaderBinary {
Ref<Resource> resource;
uint32_t ver_format = 0;
- FileAccess *f = nullptr;
+ Ref<FileAccess> f;
uint64_t importmd_ofs = 0;
@@ -98,12 +98,11 @@ public:
void set_translation_remapped(bool p_remapped);
void set_remaps(const Map<String, String> &p_remaps) { remaps = p_remaps; }
- void open(FileAccess *p_f, bool p_no_resources = false, bool p_keep_uuid_paths = false);
- String recognize(FileAccess *p_f);
- void get_dependencies(FileAccess *p_f, List<String> *p_dependencies, bool p_add_types);
+ void open(Ref<FileAccess> p_f, bool p_no_resources = false, bool p_keep_uuid_paths = false);
+ String recognize(Ref<FileAccess> p_f);
+ void get_dependencies(Ref<FileAccess> p_f, List<String> *p_dependencies, bool p_add_types);
ResourceLoaderBinary() {}
- ~ResourceLoaderBinary();
};
class ResourceFormatLoaderBinary : public ResourceFormatLoader {
@@ -127,7 +126,6 @@ class ResourceFormatSaverBinaryInstance {
bool skip_editor;
bool big_endian;
bool takeover_paths;
- FileAccess *f;
String magic;
Set<RES> resource_set;
@@ -155,20 +153,22 @@ class ResourceFormatSaverBinaryInstance {
List<Property> properties;
};
- static void _pad_buffer(FileAccess *f, int p_bytes);
+ static void _pad_buffer(Ref<FileAccess> f, int p_bytes);
void _find_resources(const Variant &p_variant, bool p_main = false);
- static void save_unicode_string(FileAccess *f, const String &p_string, bool p_bit_on_len = false);
+ static void save_unicode_string(Ref<FileAccess> f, const String &p_string, bool p_bit_on_len = false);
int get_string_index(const String &p_string);
public:
enum {
FORMAT_FLAG_NAMED_SCENE_IDS = 1,
FORMAT_FLAG_UIDS = 2,
+ FORMAT_FLAG_REAL_T_IS_DOUBLE = 4,
+
// Amount of reserved 32-bit fields in resource header
RESERVED_FIELDS = 11
};
Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
- static void write_variant(FileAccess *f, const Variant &p_property, Map<RES, int> &resource_map, Map<RES, int> &external_resources, Map<StringName, int> &string_map, const PropertyInfo &p_hint = PropertyInfo());
+ static void write_variant(Ref<FileAccess> f, const Variant &p_property, Map<RES, int> &resource_map, Map<RES, int> &external_resources, Map<StringName, int> &string_map, const PropertyInfo &p_hint = PropertyInfo());
};
class ResourceFormatSaverBinary : public ResourceFormatSaver {
diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp
index 1e166015b0..b4f73b3b25 100644
--- a/core/io/resource_importer.cpp
+++ b/core/io/resource_importer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,9 +40,9 @@ bool ResourceFormatImporter::SortImporterByName::operator()(const Ref<ResourceIm
Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndType &r_path_and_type, bool *r_valid) const {
Error err;
- FileAccess *f = FileAccess::open(p_path + ".import", FileAccess::READ, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path + ".import", FileAccess::READ, &err);
- if (!f) {
+ if (f.is_null()) {
if (r_valid) {
*r_valid = false;
}
@@ -70,16 +70,14 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
if (err == ERR_FILE_EOF) {
- memdelete(f);
return OK;
} else if (err != OK) {
ERR_PRINT("ResourceFormatImporter::load - " + p_path + ".import:" + itos(lines) + " error: " + error_text);
- memdelete(f);
return err;
}
- if (assign != String()) {
- if (!path_found && assign.begins_with("path.") && r_path_and_type.path == String()) {
+ if (!assign.is_empty()) {
+ if (!path_found && assign.begins_with("path.") && r_path_and_type.path.is_empty()) {
String feature = assign.get_slicec('.', 1);
if (OS::get_singleton()->has_feature(feature)) {
r_path_and_type.path = value;
@@ -110,9 +108,7 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy
}
}
- memdelete(f);
-
- if (r_path_and_type.path == String() || r_path_and_type.type == String()) {
+ if (r_path_and_type.path.is_empty() || r_path_and_type.type.is_empty()) {
return ERR_FILE_CORRUPT;
}
return OK;
@@ -158,7 +154,7 @@ void ResourceFormatImporter::get_recognized_extensions(List<String> *p_extension
}
void ResourceFormatImporter::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
- if (p_type == "") {
+ if (p_type.is_empty()) {
get_recognized_extensions(p_extensions);
return;
}
@@ -167,7 +163,7 @@ void ResourceFormatImporter::get_recognized_extensions_for_type(const String &p_
for (int i = 0; i < importers.size(); i++) {
String res_type = importers[i]->get_resource_type();
- if (res_type == String()) {
+ if (res_type.is_empty()) {
continue;
}
@@ -246,7 +242,7 @@ int ResourceFormatImporter::get_import_order(const String &p_path) const {
bool ResourceFormatImporter::handles_type(const String &p_type) const {
for (int i = 0; i < importers.size(); i++) {
String res_type = importers[i]->get_resource_type();
- if (res_type == String()) {
+ if (res_type.is_empty()) {
continue;
}
if (ClassDB::is_parent_class(res_type, p_type)) {
@@ -270,9 +266,9 @@ String ResourceFormatImporter::get_internal_resource_path(const String &p_path)
void ResourceFormatImporter::get_internal_resource_path_list(const String &p_path, List<String> *r_paths) {
Error err;
- FileAccess *f = FileAccess::open(p_path + ".import", FileAccess::READ, &err);
+ Ref<FileAccess> f = FileAccess::open(p_path + ".import", FileAccess::READ, &err);
- if (!f) {
+ if (f.is_null()) {
return;
}
@@ -292,15 +288,13 @@ void ResourceFormatImporter::get_internal_resource_path_list(const String &p_pat
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, nullptr, true);
if (err == ERR_FILE_EOF) {
- memdelete(f);
return;
} else if (err != OK) {
ERR_PRINT("ResourceFormatImporter::get_internal_resource_path_list - " + p_path + ".import:" + itos(lines) + " error: " + error_text);
- memdelete(f);
return;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
if (assign.begins_with("path.")) {
r_paths->push_back(value);
} else if (assign == "path") {
@@ -310,7 +304,6 @@ void ResourceFormatImporter::get_internal_resource_path_list(const String &p_pat
break;
}
}
- memdelete(f);
}
String ResourceFormatImporter::get_import_group_file(const String &p_path) const {
@@ -418,7 +411,7 @@ Ref<ResourceImporter> ResourceFormatImporter::get_importer_by_extension(const St
}
String ResourceFormatImporter::get_import_base_path(const String &p_for_file) const {
- return ProjectSettings::IMPORTED_FILES_PATH.plus_file(p_for_file.get_file() + "-" + p_for_file.md5_text());
+ return ProjectSettings::get_singleton()->get_imported_files_path().plus_file(p_for_file.get_file() + "-" + p_for_file.md5_text());
}
bool ResourceFormatImporter::are_import_settings_valid(const String &p_path) const {
@@ -463,3 +456,12 @@ void ResourceImporter::_bind_methods() {
BIND_ENUM_CONSTANT(IMPORT_ORDER_DEFAULT);
BIND_ENUM_CONSTANT(IMPORT_ORDER_SCENE);
}
+
+void ResourceFormatImporter::add_importer(const Ref<ResourceImporter> &p_importer, bool p_first_priority) {
+ ERR_FAIL_COND(p_importer.is_null());
+ if (p_first_priority) {
+ importers.insert(0, p_importer);
+ } else {
+ importers.push_back(p_importer);
+ }
+}
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h
index a1cacbd306..2fffc16ad8 100644
--- a/core/io/resource_importer.h
+++ b/core/io/resource_importer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,9 +80,8 @@ public:
String get_internal_resource_path(const String &p_path) const;
void get_internal_resource_path_list(const String &p_path, List<String> *r_paths);
- void add_importer(const Ref<ResourceImporter> &p_importer) {
- importers.push_back(p_importer);
- }
+ void add_importer(const Ref<ResourceImporter> &p_importer, bool p_first_priority = false);
+
void remove_importer(const Ref<ResourceImporter> &p_importer) { importers.erase(p_importer); }
Ref<ResourceImporter> get_importer_by_name(const String &p_name) const;
Ref<ResourceImporter> get_importer_by_extension(const String &p_extension) const;
@@ -134,8 +133,8 @@ public:
virtual int get_preset_count() const { return 0; }
virtual String get_preset_name(int p_idx) const { return String(); }
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const = 0;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const = 0;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const = 0;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const = 0;
virtual String get_option_group_file() const { return String(); }
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) = 0;
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 3026236f07..fe9693aa20 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,7 +52,7 @@ bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_
String extension = p_path.get_extension();
List<String> extensions;
- if (p_for_type == String()) {
+ if (p_for_type.is_empty()) {
get_recognized_extensions(&extensions);
} else {
get_recognized_extensions_for_type(p_for_type, &extensions);
@@ -96,7 +96,7 @@ ResourceUID::ID ResourceFormatLoader::get_resource_uid(const String &p_path) con
}
void ResourceFormatLoader::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
- if (p_type == "" || handles_type(p_type)) {
+ if (p_type.is_empty() || handles_type(p_type)) {
get_recognized_extensions(p_extensions);
}
}
@@ -156,8 +156,8 @@ void ResourceFormatLoader::get_dependencies(const String &p_path, List<String> *
Error ResourceFormatLoader::rename_dependencies(const String &p_path, const Map<String, String> &p_map) {
Dictionary deps_dict;
- for (Map<String, String>::Element *E = p_map.front(); E; E = E->next()) {
- deps_dict[E->key()] = E->value();
+ for (KeyValue<String, String> E : p_map) {
+ deps_dict[E.key] = E.value;
}
int64_t err;
@@ -194,7 +194,7 @@ RES ResourceLoader::_load(const String &p_path, const String &p_original_path, c
continue;
}
found = true;
- RES res = loader[i]->load(p_path, p_original_path != String() ? p_original_path : p_path, r_error, p_use_sub_threads, r_progress, p_cache_mode);
+ RES res = loader[i]->load(p_path, !p_original_path.is_empty() ? p_original_path : p_path, r_error, p_use_sub_threads, r_progress, p_cache_mode);
if (res.is_null()) {
continue;
}
@@ -206,7 +206,7 @@ RES ResourceLoader::_load(const String &p_path, const String &p_original_path, c
vformat("Failed loading resource: %s. Make sure resources have been imported by opening the project in the editor at least once.", p_path));
#ifdef TOOLS_ENABLED
- FileAccessRef file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
+ Ref<FileAccess> file_check = FileAccess::create(FileAccess::ACCESS_RESOURCES);
ERR_FAIL_COND_V_MSG(!file_check->file_exists(p_path), RES(), "Resource file not found: " + p_path + ".");
#endif
@@ -289,7 +289,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String &
thread_load_mutex->lock();
- if (p_source_resource != String()) {
+ if (!p_source_resource.is_empty()) {
//must be loading from this resource
if (!thread_load_tasks.has(p_source_resource)) {
thread_load_mutex->unlock();
@@ -310,7 +310,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String &
if (thread_load_tasks.has(local_path)) {
thread_load_tasks[local_path].requests++;
- if (p_source_resource != String()) {
+ if (!p_source_resource.is_empty()) {
thread_load_tasks[p_source_resource].sub_tasks.insert(local_path);
}
thread_load_mutex->unlock();
@@ -354,7 +354,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String &
ResourceCache::lock.read_unlock();
}
- if (p_source_resource != String()) {
+ if (!p_source_resource.is_empty()) {
thread_load_tasks[p_source_resource].sub_tasks.insert(local_path);
}
@@ -574,7 +574,7 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, Resour
bool xl_remapped = false;
String path = _path_remap(local_path, &xl_remapped);
- if (path == "") {
+ if (path.is_empty()) {
ERR_FAIL_V_MSG(RES(), "Remapping '" + local_path + "' failed.");
}
@@ -672,10 +672,6 @@ int ResourceLoader::get_import_order(const String &p_path) {
if (!loader[i]->recognize_path(local_path)) {
continue;
}
- /*
- if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint))
- continue;
- */
return loader[i]->get_import_order(p_path);
}
@@ -690,10 +686,6 @@ String ResourceLoader::get_import_group_file(const String &p_path) {
if (!loader[i]->recognize_path(local_path)) {
continue;
}
- /*
- if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint))
- continue;
- */
return loader[i]->get_import_group_file(p_path);
}
@@ -708,10 +700,6 @@ bool ResourceLoader::is_import_valid(const String &p_path) {
if (!loader[i]->recognize_path(local_path)) {
continue;
}
- /*
- if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint))
- continue;
- */
return loader[i]->is_import_valid(p_path);
}
@@ -726,10 +714,6 @@ bool ResourceLoader::is_imported(const String &p_path) {
if (!loader[i]->recognize_path(local_path)) {
continue;
}
- /*
- if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint))
- continue;
- */
return loader[i]->is_imported(p_path);
}
@@ -744,10 +728,6 @@ void ResourceLoader::get_dependencies(const String &p_path, List<String> *p_depe
if (!loader[i]->recognize_path(local_path)) {
continue;
}
- /*
- if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint))
- continue;
- */
loader[i]->get_dependencies(local_path, p_dependencies, p_add_types);
}
@@ -760,10 +740,6 @@ Error ResourceLoader::rename_dependencies(const String &p_path, const Map<String
if (!loader[i]->recognize_path(local_path)) {
continue;
}
- /*
- if (p_type_hint!="" && !loader[i]->handles_type(p_type_hint))
- continue;
- */
return loader[i]->rename_dependencies(local_path, p_map);
}
@@ -776,7 +752,7 @@ String ResourceLoader::get_resource_type(const String &p_path) {
for (int i = 0; i < loader_count; i++) {
String result = loader[i]->get_resource_type(local_path);
- if (result != "") {
+ if (!result.is_empty()) {
return result;
}
}
@@ -806,38 +782,26 @@ String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_rem
// To find the path of the remapped resource, we extract the locale name after
// the last ':' to match the project locale.
- // We also fall back in case of regional locales as done in TranslationServer::translate
- // (e.g. 'ru_RU' -> 'ru' if the former has no specific mapping).
String locale = TranslationServer::get_singleton()->get_locale();
ERR_FAIL_COND_V_MSG(locale.length() < 2, p_path, "Could not remap path '" + p_path + "' for translation as configured locale '" + locale + "' is invalid.");
- String lang = TranslationServer::get_language_code(locale);
Vector<String> &res_remaps = *translation_remaps.getptr(new_path);
- bool near_match = false;
+ int best_score = 0;
for (int i = 0; i < res_remaps.size(); i++) {
int split = res_remaps[i].rfind(":");
if (split == -1) {
continue;
}
-
String l = res_remaps[i].substr(split + 1).strip_edges();
- if (l == locale) { // Exact match.
+ int score = TranslationServer::get_singleton()->compare_locales(locale, l);
+ if (score > 0 && score >= best_score) {
new_path = res_remaps[i].left(split);
- break;
- } else if (near_match) {
- continue; // Already found near match, keep going for potential exact match.
- }
-
- // No exact match (e.g. locale 'ru_RU' but remap is 'ru'), let's look further
- // for a near match (same language code, i.e. first 2 or 3 letters before
- // regional code, if included).
- if (TranslationServer::get_language_code(l) == lang) {
- // Language code matches, that's a near match. Keep looking for exact match.
- near_match = true;
- new_path = res_remaps[i].left(split);
- continue;
+ best_score = score;
+ if (score == 10) {
+ break; // Exact match, skip the rest.
+ }
}
}
@@ -853,9 +817,8 @@ String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_rem
if (new_path == p_path) { // Did not remap.
// Try file remap.
Error err;
- FileAccess *f = FileAccess::open(p_path + ".remap", FileAccess::READ, &err);
-
- if (f) {
+ Ref<FileAccess> f = FileAccess::open(p_path + ".remap", FileAccess::READ, &err);
+ if (f.is_valid()) {
VariantParser::StreamFile stream;
stream.f = f;
@@ -885,8 +848,6 @@ String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_rem
break;
}
}
-
- memdelete(f);
}
}
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index f1d9815635..a3fdefa0f1 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp
index 823b5f75b1..c883e8502f 100644
--- a/core/io/resource_saver.cpp
+++ b/core/io/resource_saver.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h
index fcde835dab..ebc3be91a1 100644
--- a/core/io/resource_saver.h
+++ b/core/io/resource_saver.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,6 +71,7 @@ class ResourceSaver {
public:
enum SaverFlags {
+ FLAG_NONE = 0,
FLAG_RELATIVE_PATHS = 1,
FLAG_BUNDLE_RESOURCES = 2,
FLAG_CHANGE_PATH = 4,
@@ -80,7 +81,7 @@ public:
FLAG_REPLACE_SUBRESOURCE_PATHS = 64,
};
- static Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = 0);
+ static Error save(const String &p_path, const RES &p_resource, uint32_t p_flags = (uint32_t)FLAG_NONE);
static void get_recognized_extensions(const RES &p_resource, List<String> *p_extensions);
static void add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front = false);
static void remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver);
diff --git a/core/io/resource_uid.cpp b/core/io/resource_uid.cpp
index 97d683f415..515b7c710e 100644
--- a/core/io/resource_uid.cpp
+++ b/core/io/resource_uid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -29,14 +29,18 @@
/*************************************************************************/
#include "resource_uid.h"
-#include "core/crypto/crypto.h"
+
+#include "core/config/project_settings.h"
+#include "core/crypto/crypto_core.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
static constexpr uint32_t char_count = ('z' - 'a');
static constexpr uint32_t base = char_count + ('9' - '0');
-const char *ResourceUID::CACHE_FILE = "res://.godot/uid_cache.bin";
+String ResourceUID::get_cache_file() {
+ return ProjectSettings::get_singleton()->get_project_data_path().plus_file("uid_cache.bin");
+}
String ResourceUID::id_to_text(ID p_id) const {
if (p_id < 0) {
@@ -67,9 +71,9 @@ ResourceUID::ID ResourceUID::text_to_id(const String &p_text) const {
for (uint32_t i = 6; i < l; i++) {
uid *= base;
uint32_t c = p_text[i];
- if (c >= 'a' && c <= 'z') {
+ if (is_ascii_lower_case(c)) {
uid += c - 'a';
- } else if (c >= '0' && c <= '9') {
+ } else if (is_digit(c)) {
uid += c - '0' + char_count;
} else {
return INVALID_ID;
@@ -78,20 +82,14 @@ ResourceUID::ID ResourceUID::text_to_id(const String &p_text) const {
return ID(uid & 0x7FFFFFFFFFFFFFFF);
}
-ResourceUID::ID ResourceUID::create_id() const {
- mutex.lock();
- if (crypto.is_null()) {
- crypto = Ref<Crypto>(Crypto::create());
- }
- mutex.unlock();
+ResourceUID::ID ResourceUID::create_id() {
while (true) {
- PackedByteArray bytes = crypto->generate_random_bytes(8);
- ERR_FAIL_COND_V(bytes.size() != 8, INVALID_ID);
- const uint64_t *ptr64 = (const uint64_t *)bytes.ptr();
- ID id = int64_t((*ptr64) & 0x7FFFFFFFFFFFFFFF);
- mutex.lock();
+ ID id = INVALID_ID;
+ MutexLock lock(mutex);
+ Error err = ((CryptoCore::RandomGenerator *)crypto)->get_random_bytes((uint8_t *)&id, sizeof(id));
+ ERR_FAIL_COND_V(err != OK, INVALID_ID);
+ id &= 0x7FFFFFFFFFFFFFFF;
bool exists = unique_ids.has(id);
- mutex.unlock();
if (!exists) {
return id;
}
@@ -126,8 +124,7 @@ String ResourceUID::get_id_path(ID p_id) const {
MutexLock l(mutex);
ERR_FAIL_COND_V(!unique_ids.has(p_id), String());
const CharString &cs = unique_ids[p_id].cs;
- String s(cs.ptr());
- return s;
+ return String::utf8(cs.ptr());
}
void ResourceUID::remove_id(ID p_id) {
MutexLock l(mutex);
@@ -136,13 +133,14 @@ void ResourceUID::remove_id(ID p_id) {
}
Error ResourceUID::save_to_cache() {
- if (!FileAccess::exists(CACHE_FILE)) {
- DirAccessRef d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
- d->make_dir_recursive(String(CACHE_FILE).get_base_dir()); //ensure base dir exists
+ String cache_file = get_cache_file();
+ if (!FileAccess::exists(cache_file)) {
+ Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ d->make_dir_recursive(String(cache_file).get_base_dir()); //ensure base dir exists
}
- FileAccessRef f = FileAccess::open(CACHE_FILE, FileAccess::WRITE);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(cache_file, FileAccess::WRITE);
+ if (f.is_null()) {
return ERR_CANT_OPEN;
}
@@ -165,8 +163,8 @@ Error ResourceUID::save_to_cache() {
}
Error ResourceUID::load_from_cache() {
- FileAccessRef f = FileAccess::open(CACHE_FILE, FileAccess::READ);
- if (!f) {
+ Ref<FileAccess> f = FileAccess::open(get_cache_file(), FileAccess::READ);
+ if (f.is_null()) {
return ERR_CANT_OPEN;
}
@@ -203,12 +201,12 @@ Error ResourceUID::update_cache() {
}
MutexLock l(mutex);
- FileAccess *f = nullptr;
+ Ref<FileAccess> f;
for (OrderedHashMap<ID, Cache>::Element E = unique_ids.front(); E; E = E.next()) {
if (!E.get().saved_to_cache) {
- if (f == nullptr) {
- f = FileAccess::open(CACHE_FILE, FileAccess::READ_WRITE); //append
- if (!f) {
+ if (f.is_null()) {
+ f = FileAccess::open(get_cache_file(), FileAccess::READ_WRITE); //append
+ if (f.is_null()) {
return ERR_CANT_OPEN;
}
f->seek_end();
@@ -222,11 +220,9 @@ Error ResourceUID::update_cache() {
}
}
- if (f != nullptr) {
+ if (f.is_valid()) {
f->seek(0);
f->store_32(cache_entries); //update amount of entries
- f->close();
- memdelete(f);
}
changed = false;
@@ -257,6 +253,9 @@ ResourceUID *ResourceUID::singleton = nullptr;
ResourceUID::ResourceUID() {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
+ crypto = memnew(CryptoCore::RandomGenerator);
+ ((CryptoCore::RandomGenerator *)crypto)->init();
}
ResourceUID::~ResourceUID() {
+ memdelete((CryptoCore::RandomGenerator *)crypto);
}
diff --git a/core/io/resource_uid.h b/core/io/resource_uid.h
index b12138425a..0b7ffdf6d0 100644
--- a/core/io/resource_uid.h
+++ b/core/io/resource_uid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,6 @@
#include "core/string/string_name.h"
#include "core/templates/ordered_hash_map.h"
-class Crypto;
class ResourceUID : public Object {
GDCLASS(ResourceUID, Object)
public:
@@ -44,10 +43,10 @@ public:
INVALID_ID = -1
};
- static const char *CACHE_FILE;
+ static String get_cache_file();
private:
- mutable Ref<Crypto> crypto;
+ void *crypto = nullptr; // CryptoCore::RandomGenerator (avoid including crypto_core.h)
Mutex mutex;
struct Cache {
CharString cs;
@@ -67,7 +66,7 @@ public:
String id_to_text(ID p_id) const;
ID text_to_id(const String &p_text) const;
- ID create_id() const;
+ ID create_id();
bool has_id(ID p_id) const;
void add_id(ID p_id, const String &p_path);
void set_id(ID p_id, const String &p_path);
diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp
index 27f8d4e88f..c65968ef03 100644
--- a/core/io/stream_peer.cpp
+++ b/core/io/stream_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -98,7 +98,7 @@ Array StreamPeer::_get_partial_data(int p_bytes) {
Error err = get_partial_data(&w[0], p_bytes, received);
if (err != OK) {
- data.resize(0);
+ data.clear();
} else if (received != data.size()) {
data.resize(received);
}
@@ -410,6 +410,63 @@ void StreamPeer::_bind_methods() {
////////////////////////////////
+int StreamPeerExtension::get_available_bytes() const {
+ int count;
+ if (GDVIRTUAL_CALL(_get_available_bytes, count)) {
+ return count;
+ }
+ WARN_PRINT_ONCE("StreamPeerExtension::_get_available_bytes is unimplemented!");
+ return -1;
+}
+
+Error StreamPeerExtension::get_data(uint8_t *r_buffer, int p_bytes) {
+ int err;
+ int received = 0;
+ if (GDVIRTUAL_CALL(_get_data, r_buffer, p_bytes, &received, err)) {
+ return (Error)err;
+ }
+ WARN_PRINT_ONCE("StreamPeerExtension::_get_data is unimplemented!");
+ return FAILED;
+}
+
+Error StreamPeerExtension::get_partial_data(uint8_t *r_buffer, int p_bytes, int &r_received) {
+ int err;
+ if (GDVIRTUAL_CALL(_get_partial_data, r_buffer, p_bytes, &r_received, err)) {
+ return (Error)err;
+ }
+ WARN_PRINT_ONCE("StreamPeerExtension::_get_partial_data is unimplemented!");
+ return FAILED;
+}
+
+Error StreamPeerExtension::put_data(const uint8_t *p_data, int p_bytes) {
+ int err;
+ int sent = 0;
+ if (GDVIRTUAL_CALL(_put_data, p_data, p_bytes, &sent, err)) {
+ return (Error)err;
+ }
+ WARN_PRINT_ONCE("StreamPeerExtension::_put_data is unimplemented!");
+ return FAILED;
+}
+
+Error StreamPeerExtension::put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) {
+ int err;
+ if (GDVIRTUAL_CALL(_put_data, p_data, p_bytes, &r_sent, err)) {
+ return (Error)err;
+ }
+ WARN_PRINT_ONCE("StreamPeerExtension::_put_partial_data is unimplemented!");
+ return FAILED;
+}
+
+void StreamPeerExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_get_data, "r_buffer", "r_bytes", "r_received");
+ GDVIRTUAL_BIND(_get_partial_data, "r_buffer", "r_bytes", "r_received");
+ GDVIRTUAL_BIND(_put_data, "p_data", "p_bytes", "r_sent");
+ GDVIRTUAL_BIND(_put_partial_data, "p_data", "p_bytes", "r_sent");
+ GDVIRTUAL_BIND(_get_available_bytes);
+}
+
+////////////////////////////////
+
void StreamPeerBuffer::_bind_methods() {
ClassDB::bind_method(D_METHOD("seek", "position"), &StreamPeerBuffer::seek);
ClassDB::bind_method(D_METHOD("get_size"), &StreamPeerBuffer::get_size);
@@ -506,7 +563,7 @@ Vector<uint8_t> StreamPeerBuffer::get_data_array() const {
}
void StreamPeerBuffer::clear() {
- data.resize(0);
+ data.clear();
pointer = 0;
}
diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h
index effc3850af..4609e52aa2 100644
--- a/core/io/stream_peer.h
+++ b/core/io/stream_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,9 +33,12 @@
#include "core/object/ref_counted.h"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
+#include "core/variant/native_ptr.h"
+
class StreamPeer : public RefCounted {
GDCLASS(StreamPeer, RefCounted);
- OBJ_CATEGORY("Networking");
protected:
static void _bind_methods();
@@ -58,6 +61,7 @@ public:
virtual int get_available_bytes() const = 0;
+ /* helpers */
void set_big_endian(bool p_big_endian);
bool is_big_endian_enabled() const;
@@ -92,6 +96,26 @@ public:
StreamPeer() {}
};
+class StreamPeerExtension : public StreamPeer {
+ GDCLASS(StreamPeerExtension, StreamPeer);
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual Error put_data(const uint8_t *p_data, int p_bytes) override;
+ virtual Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) override;
+ virtual Error get_data(uint8_t *p_buffer, int p_bytes) override;
+ virtual Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) override;
+ virtual int get_available_bytes() const override;
+
+ GDVIRTUAL3R(int, _put_data, GDNativeConstPtr<const uint8_t>, int, GDNativePtr<int>);
+ GDVIRTUAL3R(int, _put_partial_data, GDNativeConstPtr<const uint8_t>, int, GDNativePtr<int>);
+ GDVIRTUAL3R(int, _get_data, GDNativePtr<uint8_t>, int, GDNativePtr<int>);
+ GDVIRTUAL3R(int, _get_partial_data, GDNativePtr<uint8_t>, int, GDNativePtr<int>);
+ GDVIRTUAL0RC(int, _get_available_bytes);
+};
+
class StreamPeerBuffer : public StreamPeer {
GDCLASS(StreamPeerBuffer, StreamPeer);
diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp
index 6f5a06474c..ea8435e587 100644
--- a/core/io/stream_peer_ssl.cpp
+++ b/core/io/stream_peer_ssl.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_ssl.h
index 1df9ced08c..15f646d897 100644
--- a/core/io/stream_peer_ssl.h
+++ b/core/io/stream_peer_ssl.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp
index 5b794274ca..c5c2021e6e 100644
--- a/core/io/stream_peer_tcp.cpp
+++ b/core/io/stream_peer_tcp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,8 +32,28 @@
#include "core/config/project_settings.h"
-Error StreamPeerTCP::_poll_connection() {
- ERR_FAIL_COND_V(status != STATUS_CONNECTING || !_sock.is_valid() || !_sock->is_open(), FAILED);
+Error StreamPeerTCP::poll() {
+ if (status == STATUS_CONNECTED) {
+ Error err;
+ err = _sock->poll(NetSocket::POLL_TYPE_IN, 0);
+ if (err == OK) {
+ // FIN received
+ if (_sock->get_available_bytes() == 0) {
+ disconnect_from_host();
+ return OK;
+ }
+ }
+ // Also poll write
+ err = _sock->poll(NetSocket::POLL_TYPE_IN_OUT, 0);
+ if (err != OK && err != ERR_BUSY) {
+ // Got an error
+ disconnect_from_host();
+ status = STATUS_ERROR;
+ return err;
+ }
+ } else if (status != STATUS_CONNECTING) {
+ return OK;
+ }
Error err = _sock->connect_to_host(peer_host, peer_port);
@@ -121,22 +141,7 @@ Error StreamPeerTCP::connect_to_host(const IPAddress &p_host, int p_port) {
Error StreamPeerTCP::write(const uint8_t *p_data, int p_bytes, int &r_sent, bool p_block) {
ERR_FAIL_COND_V(!_sock.is_valid(), ERR_UNAVAILABLE);
- if (status == STATUS_NONE || status == STATUS_ERROR) {
- return FAILED;
- }
-
if (status != STATUS_CONNECTED) {
- if (_poll_connection() != OK) {
- return FAILED;
- }
-
- if (status != STATUS_CONNECTED) {
- r_sent = 0;
- return OK;
- }
- }
-
- if (!_sock->is_open()) {
return FAILED;
}
@@ -179,21 +184,10 @@ Error StreamPeerTCP::write(const uint8_t *p_data, int p_bytes, int &r_sent, bool
}
Error StreamPeerTCP::read(uint8_t *p_buffer, int p_bytes, int &r_received, bool p_block) {
- if (!is_connected_to_host()) {
+ if (status != STATUS_CONNECTED) {
return FAILED;
}
- if (status == STATUS_CONNECTING) {
- if (_poll_connection() != OK) {
- return FAILED;
- }
-
- if (status != STATUS_CONNECTED) {
- r_received = 0;
- return OK;
- }
- }
-
Error err;
int to_read = p_bytes;
int total_read = 0;
@@ -243,36 +237,11 @@ Error StreamPeerTCP::read(uint8_t *p_buffer, int p_bytes, int &r_received, bool
}
void StreamPeerTCP::set_no_delay(bool p_enabled) {
- ERR_FAIL_COND(!is_connected_to_host());
+ ERR_FAIL_COND(!_sock.is_valid() || !_sock->is_open());
_sock->set_tcp_no_delay_enabled(p_enabled);
}
-bool StreamPeerTCP::is_connected_to_host() const {
- return _sock.is_valid() && _sock->is_open() && (status == STATUS_CONNECTED || status == STATUS_CONNECTING);
-}
-
-StreamPeerTCP::Status StreamPeerTCP::get_status() {
- if (status == STATUS_CONNECTING) {
- _poll_connection();
- } else if (status == STATUS_CONNECTED) {
- Error err;
- err = _sock->poll(NetSocket::POLL_TYPE_IN, 0);
- if (err == OK) {
- // FIN received
- if (_sock->get_available_bytes() == 0) {
- disconnect_from_host();
- return status;
- }
- }
- // Also poll write
- err = _sock->poll(NetSocket::POLL_TYPE_IN_OUT, 0);
- if (err != OK && err != ERR_BUSY) {
- // Got an error
- disconnect_from_host();
- status = STATUS_ERROR;
- }
- }
-
+StreamPeerTCP::Status StreamPeerTCP::get_status() const {
return status;
}
@@ -287,7 +256,7 @@ void StreamPeerTCP::disconnect_from_host() {
peer_port = 0;
}
-Error StreamPeerTCP::poll(NetSocket::PollType p_type, int timeout) {
+Error StreamPeerTCP::wait(NetSocket::PollType p_type, int timeout) {
ERR_FAIL_COND_V(_sock.is_null() || !_sock->is_open(), ERR_UNAVAILABLE);
return _sock->poll(p_type, timeout);
}
@@ -346,7 +315,7 @@ Error StreamPeerTCP::_connect(const String &p_address, int p_port) {
void StreamPeerTCP::_bind_methods() {
ClassDB::bind_method(D_METHOD("bind", "port", "host"), &StreamPeerTCP::bind, DEFVAL("*"));
ClassDB::bind_method(D_METHOD("connect_to_host", "host", "port"), &StreamPeerTCP::_connect);
- ClassDB::bind_method(D_METHOD("is_connected_to_host"), &StreamPeerTCP::is_connected_to_host);
+ ClassDB::bind_method(D_METHOD("poll"), &StreamPeerTCP::poll);
ClassDB::bind_method(D_METHOD("get_status"), &StreamPeerTCP::get_status);
ClassDB::bind_method(D_METHOD("get_connected_host"), &StreamPeerTCP::get_connected_host);
ClassDB::bind_method(D_METHOD("get_connected_port"), &StreamPeerTCP::get_connected_port);
diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h
index a2a7f447d8..39c2e84346 100644
--- a/core/io/stream_peer_tcp.h
+++ b/core/io/stream_peer_tcp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,6 @@
class StreamPeerTCP : public StreamPeer {
GDCLASS(StreamPeerTCP, StreamPeer);
- OBJ_CATEGORY("Networking");
public:
enum Status {
@@ -56,7 +55,6 @@ protected:
uint16_t peer_port = 0;
Error _connect(const String &p_address, int p_port);
- Error _poll_connection();
Error write(const uint8_t *p_data, int p_bytes, int &r_sent, bool p_block);
Error read(uint8_t *p_buffer, int p_bytes, int &r_received, bool p_block);
@@ -67,19 +65,21 @@ public:
Error bind(int p_port, const IPAddress &p_host);
Error connect_to_host(const IPAddress &p_host, int p_port);
- bool is_connected_to_host() const;
IPAddress get_connected_host() const;
int get_connected_port() const;
int get_local_port() const;
void disconnect_from_host();
int get_available_bytes() const override;
- Status get_status();
+ Status get_status() const;
void set_no_delay(bool p_enabled);
- // Poll functions (wait or check for writable, readable)
- Error poll(NetSocket::PollType p_type, int timeout = 0);
+ // Poll socket updating its state.
+ Error poll();
+
+ // Wait or check for writable, readable.
+ Error wait(NetSocket::PollType p_type, int timeout = 0);
// Read/Write from StreamPeer
Error put_data(const uint8_t *p_data, int p_bytes) override;
diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp
index 5e0c0390f9..f1e745cf36 100644
--- a/core/io/tcp_server.cpp
+++ b/core/io/tcp_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h
index 10985a04d5..2d427818a0 100644
--- a/core/io/tcp_server.h
+++ b/core/io/tcp_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp
index 83d575cee8..ae1ad304d7 100644
--- a/core/io/translation_loader_po.cpp
+++ b/core/io/translation_loader_po.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,226 +34,293 @@
#include "core/string/translation.h"
#include "core/string/translation_po.h"
-RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
- enum Status {
- STATUS_NONE,
- STATUS_READING_ID,
- STATUS_READING_STRING,
- STATUS_READING_CONTEXT,
- STATUS_READING_PLURAL,
- };
-
- Status status = STATUS_NONE;
-
- String msg_id;
- String msg_str;
- String msg_context;
- Vector<String> msgs_plural;
- String config;
-
+RES TranslationLoaderPO::load_translation(Ref<FileAccess> f, Error *r_error) {
if (r_error) {
*r_error = ERR_FILE_CORRUPT;
}
- Ref<TranslationPO> translation = Ref<TranslationPO>(memnew(TranslationPO));
- int line = 1;
- int plural_forms = 0;
- int plural_index = -1;
- bool entered_context = false;
- bool skip_this = false;
- bool skip_next = false;
- bool is_eof = false;
const String path = f->get_path();
+ Ref<TranslationPO> translation = Ref<TranslationPO>(memnew(TranslationPO));
+ String config;
- while (!is_eof) {
- String l = f->get_line().strip_edges();
- is_eof = f->eof_reached();
-
- // If we reached last line and it's not a content line, break, otherwise let processing that last loop
- if (is_eof && l.is_empty()) {
- if (status == STATUS_READING_ID || status == STATUS_READING_CONTEXT || (status == STATUS_READING_PLURAL && plural_index != plural_forms - 1)) {
- memdelete(f);
- ERR_FAIL_V_MSG(RES(), "Unexpected EOF while reading PO file at: " + path + ":" + itos(line));
- } else {
- break;
- }
- }
-
- if (l.begins_with("msgctxt")) {
- if (status != STATUS_READING_STRING && status != STATUS_READING_PLURAL) {
- memdelete(f);
- ERR_FAIL_V_MSG(RES(), "Unexpected 'msgctxt', was expecting 'msgid_plural' or 'msgstr' before 'msgctxt' while parsing: " + path + ":" + itos(line));
+ uint32_t magic = f->get_32();
+ if (magic == 0x950412de) {
+ // Load binary MO file.
+
+ uint16_t version_maj = f->get_16();
+ uint16_t version_min = f->get_16();
+ ERR_FAIL_COND_V_MSG(version_maj > 1, RES(), vformat("Unsupported MO file %s, version %d.%d.", path, version_maj, version_min));
+
+ uint32_t num_strings = f->get_32();
+ uint32_t id_table_offset = f->get_32();
+ uint32_t trans_table_offset = f->get_32();
+
+ // Read string tables.
+ for (uint32_t i = 0; i < num_strings; i++) {
+ String msg_id;
+ String msg_id_plural;
+ String msg_context;
+
+ // Read id strings and context.
+ {
+ Vector<uint8_t> data;
+ f->seek(id_table_offset + i * 8);
+ uint32_t str_start = 0;
+ uint32_t str_len = f->get_32();
+ uint32_t str_offset = f->get_32();
+
+ data.resize(str_len + 1);
+ f->seek(str_offset);
+ f->get_buffer(data.ptrw(), str_len);
+ data.write[str_len] = 0;
+
+ bool is_plural = false;
+ for (uint32_t j = 0; j < str_len + 1; j++) {
+ if (data[j] == 0x04) {
+ msg_context.parse_utf8((const char *)data.ptr(), j);
+ str_start = j + 1;
+ }
+ if (data[j] == 0x00) {
+ if (is_plural) {
+ msg_id_plural.parse_utf8((const char *)(data.ptr() + str_start), j - str_start);
+ } else {
+ msg_id.parse_utf8((const char *)(data.ptr() + str_start), j - str_start);
+ is_plural = true;
+ }
+ str_start = j + 1;
+ }
+ }
}
- // In PO file, "msgctxt" appears before "msgid". If we encounter a "msgctxt", we add what we have read
- // and set "entered_context" to true to prevent adding twice.
- if (!skip_this && msg_id != "") {
- if (status == STATUS_READING_STRING) {
- translation->add_message(msg_id, msg_str, msg_context);
- } else if (status == STATUS_READING_PLURAL) {
- if (plural_index != plural_forms - 1) {
- memdelete(f);
- ERR_FAIL_V_MSG(RES(), "Number of 'msgstr[]' doesn't match with number of plural forms: " + path + ":" + itos(line));
+ // Read translated strings.
+ {
+ Vector<uint8_t> data;
+ f->seek(trans_table_offset + i * 8);
+ uint32_t str_len = f->get_32();
+ uint32_t str_offset = f->get_32();
+
+ data.resize(str_len + 1);
+ f->seek(str_offset);
+ f->get_buffer(data.ptrw(), str_len);
+ data.write[str_len] = 0;
+
+ if (msg_id.is_empty()) {
+ config = String::utf8((const char *)data.ptr(), str_len);
+ // Record plural rule.
+ int p_start = config.find("Plural-Forms");
+ if (p_start != -1) {
+ int p_end = config.find("\n", p_start);
+ translation->set_plural_rule(config.substr(p_start, p_end - p_start));
+ }
+ } else {
+ uint32_t str_start = 0;
+ Vector<String> plural_msg;
+ for (uint32_t j = 0; j < str_len + 1; j++) {
+ if (data[j] == 0x00) {
+ if (msg_id_plural.is_empty()) {
+ translation->add_message(msg_id, String::utf8((const char *)(data.ptr() + str_start), j - str_start), msg_context);
+ } else {
+ plural_msg.push_back(String::utf8((const char *)(data.ptr() + str_start), j - str_start));
+ }
+ str_start = j + 1;
+ }
+ }
+ if (!plural_msg.is_empty()) {
+ translation->add_plural_message(msg_id, plural_msg, msg_context);
}
- translation->add_plural_message(msg_id, msgs_plural, msg_context);
}
}
- msg_context = "";
- l = l.substr(7, l.length()).strip_edges();
- status = STATUS_READING_CONTEXT;
- entered_context = true;
}
- if (l.begins_with("msgid_plural")) {
- if (plural_forms == 0) {
- memdelete(f);
- ERR_FAIL_V_MSG(RES(), "PO file uses 'msgid_plural' but 'Plural-Forms' is invalid or missing in header: " + path + ":" + itos(line));
- } else if (status != STATUS_READING_ID) {
- memdelete(f);
- ERR_FAIL_V_MSG(RES(), "Unexpected 'msgid_plural', was expecting 'msgid' before 'msgid_plural' while parsing: " + path + ":" + itos(line));
- }
- // We don't record the message in "msgid_plural" itself as tr_n(), TTRN(), RTRN() interfaces provide the plural string already.
- // We just have to reset variables related to plurals for "msgstr[]" later on.
- l = l.substr(12, l.length()).strip_edges();
- plural_index = -1;
- msgs_plural.clear();
- msgs_plural.resize(plural_forms);
- status = STATUS_READING_PLURAL;
- } else if (l.begins_with("msgid")) {
- if (status == STATUS_READING_ID) {
- memdelete(f);
- ERR_FAIL_V_MSG(RES(), "Unexpected 'msgid', was expecting 'msgstr' while parsing: " + path + ":" + itos(line));
+ } else {
+ // Try to load as text PO file.
+ f->seek(0);
+
+ enum Status {
+ STATUS_NONE,
+ STATUS_READING_ID,
+ STATUS_READING_STRING,
+ STATUS_READING_CONTEXT,
+ STATUS_READING_PLURAL,
+ };
+
+ Status status = STATUS_NONE;
+
+ String msg_id;
+ String msg_str;
+ String msg_context;
+ Vector<String> msgs_plural;
+
+ if (r_error) {
+ *r_error = ERR_FILE_CORRUPT;
+ }
+
+ int line = 1;
+ int plural_forms = 0;
+ int plural_index = -1;
+ bool entered_context = false;
+ bool skip_this = false;
+ bool skip_next = false;
+ bool is_eof = false;
+
+ while (!is_eof) {
+ String l = f->get_line().strip_edges();
+ is_eof = f->eof_reached();
+
+ // If we reached last line and it's not a content line, break, otherwise let processing that last loop
+ if (is_eof && l.is_empty()) {
+ if (status == STATUS_READING_ID || status == STATUS_READING_CONTEXT || (status == STATUS_READING_PLURAL && plural_index != plural_forms - 1)) {
+ ERR_FAIL_V_MSG(RES(), "Unexpected EOF while reading PO file at: " + path + ":" + itos(line));
+ } else {
+ break;
+ }
}
- if (msg_id != "") {
- if (!skip_this && !entered_context) {
+ if (l.begins_with("msgctxt")) {
+ ERR_FAIL_COND_V_MSG(status != STATUS_READING_STRING && status != STATUS_READING_PLURAL, RES(), "Unexpected 'msgctxt', was expecting 'msgid_plural' or 'msgstr' before 'msgctxt' while parsing: " + path + ":" + itos(line));
+
+ // In PO file, "msgctxt" appears before "msgid". If we encounter a "msgctxt", we add what we have read
+ // and set "entered_context" to true to prevent adding twice.
+ if (!skip_this && !msg_id.is_empty()) {
if (status == STATUS_READING_STRING) {
translation->add_message(msg_id, msg_str, msg_context);
} else if (status == STATUS_READING_PLURAL) {
- if (plural_index != plural_forms - 1) {
- memdelete(f);
- ERR_FAIL_V_MSG(RES(), "Number of 'msgstr[]' doesn't match with number of plural forms: " + path + ":" + itos(line));
- }
+ ERR_FAIL_COND_V_MSG(plural_index != plural_forms - 1, RES(), "Number of 'msgstr[]' doesn't match with number of plural forms: " + path + ":" + itos(line));
translation->add_plural_message(msg_id, msgs_plural, msg_context);
}
}
- } else if (config == "") {
- config = msg_str;
- // Record plural rule.
- int p_start = config.find("Plural-Forms");
- if (p_start != -1) {
- int p_end = config.find("\n", p_start);
- translation->set_plural_rule(config.substr(p_start, p_end - p_start));
- plural_forms = translation->get_plural_forms();
- }
- }
-
- l = l.substr(5, l.length()).strip_edges();
- status = STATUS_READING_ID;
- // If we did not encounter msgctxt, we reset context to empty to reset it.
- if (!entered_context) {
msg_context = "";
- }
- msg_id = "";
- msg_str = "";
- skip_this = skip_next;
- skip_next = false;
- entered_context = false;
- }
-
- if (l.begins_with("msgstr[")) {
- if (status != STATUS_READING_PLURAL) {
- memdelete(f);
- ERR_FAIL_V_MSG(RES(), "Unexpected 'msgstr[]', was expecting 'msgid_plural' before 'msgstr[]' while parsing: " + path + ":" + itos(line));
- }
- plural_index++; // Increment to add to the next slot in vector msgs_plural.
- l = l.substr(9, l.length()).strip_edges();
- } else if (l.begins_with("msgstr")) {
- if (status != STATUS_READING_ID) {
- memdelete(f);
- ERR_FAIL_V_MSG(RES(), "Unexpected 'msgstr', was expecting 'msgid' before 'msgstr' while parsing: " + path + ":" + itos(line));
+ l = l.substr(7, l.length()).strip_edges();
+ status = STATUS_READING_CONTEXT;
+ entered_context = true;
}
- l = l.substr(6, l.length()).strip_edges();
- status = STATUS_READING_STRING;
- }
+ if (l.begins_with("msgid_plural")) {
+ if (plural_forms == 0) {
+ ERR_FAIL_V_MSG(RES(), "PO file uses 'msgid_plural' but 'Plural-Forms' is invalid or missing in header: " + path + ":" + itos(line));
+ } else if (status != STATUS_READING_ID) {
+ ERR_FAIL_V_MSG(RES(), "Unexpected 'msgid_plural', was expecting 'msgid' before 'msgid_plural' while parsing: " + path + ":" + itos(line));
+ }
+ // We don't record the message in "msgid_plural" itself as tr_n(), TTRN(), RTRN() interfaces provide the plural string already.
+ // We just have to reset variables related to plurals for "msgstr[]" later on.
+ l = l.substr(12, l.length()).strip_edges();
+ plural_index = -1;
+ msgs_plural.clear();
+ msgs_plural.resize(plural_forms);
+ status = STATUS_READING_PLURAL;
+ } else if (l.begins_with("msgid")) {
+ ERR_FAIL_COND_V_MSG(status == STATUS_READING_ID, RES(), "Unexpected 'msgid', was expecting 'msgstr' while parsing: " + path + ":" + itos(line));
+
+ if (!msg_id.is_empty()) {
+ if (!skip_this && !entered_context) {
+ if (status == STATUS_READING_STRING) {
+ translation->add_message(msg_id, msg_str, msg_context);
+ } else if (status == STATUS_READING_PLURAL) {
+ ERR_FAIL_COND_V_MSG(plural_index != plural_forms - 1, RES(), "Number of 'msgstr[]' doesn't match with number of plural forms: " + path + ":" + itos(line));
+ translation->add_plural_message(msg_id, msgs_plural, msg_context);
+ }
+ }
+ } else if (config.is_empty()) {
+ config = msg_str;
+ // Record plural rule.
+ int p_start = config.find("Plural-Forms");
+ if (p_start != -1) {
+ int p_end = config.find("\n", p_start);
+ translation->set_plural_rule(config.substr(p_start, p_end - p_start));
+ plural_forms = translation->get_plural_forms();
+ }
+ }
- if (l == "" || l.begins_with("#")) {
- if (l.find("fuzzy") != -1) {
- skip_next = true;
+ l = l.substr(5, l.length()).strip_edges();
+ status = STATUS_READING_ID;
+ // If we did not encounter msgctxt, we reset context to empty to reset it.
+ if (!entered_context) {
+ msg_context = "";
+ }
+ msg_id = "";
+ msg_str = "";
+ skip_this = skip_next;
+ skip_next = false;
+ entered_context = false;
}
- line++;
- continue; // Nothing to read or comment.
- }
-
- if (!l.begins_with("\"") || status == STATUS_NONE) {
- memdelete(f);
- ERR_FAIL_V_MSG(RES(), "Invalid line '" + l + "' while parsing: " + path + ":" + itos(line));
- }
- l = l.substr(1, l.length());
- // Find final quote, ignoring escaped ones (\").
- // The escape_next logic is necessary to properly parse things like \\"
- // where the backslash is the one being escaped, not the quote.
- int end_pos = -1;
- bool escape_next = false;
- for (int i = 0; i < l.length(); i++) {
- if (l[i] == '\\' && !escape_next) {
- escape_next = true;
- continue;
+ if (l.begins_with("msgstr[")) {
+ ERR_FAIL_COND_V_MSG(status != STATUS_READING_PLURAL, RES(), "Unexpected 'msgstr[]', was expecting 'msgid_plural' before 'msgstr[]' while parsing: " + path + ":" + itos(line));
+ plural_index++; // Increment to add to the next slot in vector msgs_plural.
+ l = l.substr(9, l.length()).strip_edges();
+ } else if (l.begins_with("msgstr")) {
+ ERR_FAIL_COND_V_MSG(status != STATUS_READING_ID, RES(), "Unexpected 'msgstr', was expecting 'msgid' before 'msgstr' while parsing: " + path + ":" + itos(line));
+ l = l.substr(6, l.length()).strip_edges();
+ status = STATUS_READING_STRING;
}
- if (l[i] == '"' && !escape_next) {
- end_pos = i;
- break;
+ if (l.is_empty() || l.begins_with("#")) {
+ if (l.contains("fuzzy")) {
+ skip_next = true;
+ }
+ line++;
+ continue; // Nothing to read or comment.
}
- escape_next = false;
- }
+ ERR_FAIL_COND_V_MSG(!l.begins_with("\"") || status == STATUS_NONE, RES(), "Invalid line '" + l + "' while parsing: " + path + ":" + itos(line));
+
+ l = l.substr(1, l.length());
+ // Find final quote, ignoring escaped ones (\").
+ // The escape_next logic is necessary to properly parse things like \\"
+ // where the backslash is the one being escaped, not the quote.
+ int end_pos = -1;
+ bool escape_next = false;
+ for (int i = 0; i < l.length(); i++) {
+ if (l[i] == '\\' && !escape_next) {
+ escape_next = true;
+ continue;
+ }
- if (end_pos == -1) {
- memdelete(f);
- ERR_FAIL_V_MSG(RES(), "Expected '\"' at end of message while parsing: " + path + ":" + itos(line));
- }
+ if (l[i] == '"' && !escape_next) {
+ end_pos = i;
+ break;
+ }
- l = l.substr(0, end_pos);
- l = l.c_unescape();
-
- if (status == STATUS_READING_ID) {
- msg_id += l;
- } else if (status == STATUS_READING_STRING) {
- msg_str += l;
- } else if (status == STATUS_READING_CONTEXT) {
- msg_context += l;
- } else if (status == STATUS_READING_PLURAL && plural_index >= 0) {
- msgs_plural.write[plural_index] = msgs_plural[plural_index] + l;
- }
+ escape_next = false;
+ }
- line++;
- }
+ ERR_FAIL_COND_V_MSG(end_pos == -1, RES(), "Expected '\"' at end of message while parsing: " + path + ":" + itos(line));
- memdelete(f);
+ l = l.substr(0, end_pos);
+ l = l.c_unescape();
- // Add the last set of data from last iteration.
- if (status == STATUS_READING_STRING) {
- if (msg_id != "") {
- if (!skip_this) {
- translation->add_message(msg_id, msg_str, msg_context);
+ if (status == STATUS_READING_ID) {
+ msg_id += l;
+ } else if (status == STATUS_READING_STRING) {
+ msg_str += l;
+ } else if (status == STATUS_READING_CONTEXT) {
+ msg_context += l;
+ } else if (status == STATUS_READING_PLURAL && plural_index >= 0) {
+ ERR_FAIL_COND_V_MSG(plural_index >= plural_forms, RES(), "Unexpected plural form while parsing: " + path + ":" + itos(line));
+ msgs_plural.write[plural_index] = msgs_plural[plural_index] + l;
}
- } else if (config == "") {
- config = msg_str;
+
+ line++;
}
- } else if (status == STATUS_READING_PLURAL) {
- if (!skip_this && msg_id != "") {
- if (plural_index != plural_forms - 1) {
- memdelete(f);
- ERR_FAIL_V_MSG(RES(), "Number of 'msgstr[]' doesn't match with number of plural forms: " + path + ":" + itos(line));
+
+ // Add the last set of data from last iteration.
+ if (status == STATUS_READING_STRING) {
+ if (!msg_id.is_empty()) {
+ if (!skip_this) {
+ translation->add_message(msg_id, msg_str, msg_context);
+ }
+ } else if (config.is_empty()) {
+ config = msg_str;
+ }
+ } else if (status == STATUS_READING_PLURAL) {
+ if (!skip_this && !msg_id.is_empty()) {
+ ERR_FAIL_COND_V_MSG(plural_index != plural_forms - 1, RES(), "Number of 'msgstr[]' doesn't match with number of plural forms: " + path + ":" + itos(line));
+ translation->add_plural_message(msg_id, msgs_plural, msg_context);
}
- translation->add_plural_message(msg_id, msgs_plural, msg_context);
}
}
- ERR_FAIL_COND_V_MSG(config == "", RES(), "No config found in file: " + path + ".");
+ ERR_FAIL_COND_V_MSG(config.is_empty(), RES(), "No config found in file: " + path + ".");
Vector<String> configs = config.split("\n");
for (int i = 0; i < configs.size(); i++) {
@@ -282,14 +349,15 @@ RES TranslationLoaderPO::load(const String &p_path, const String &p_original_pat
*r_error = ERR_CANT_OPEN;
}
- FileAccess *f = FileAccess::open(p_path, FileAccess::READ);
- ERR_FAIL_COND_V_MSG(!f, RES(), "Cannot open file '" + p_path + "'.");
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V_MSG(f.is_null(), RES(), "Cannot open file '" + p_path + "'.");
return load_translation(f, r_error);
}
void TranslationLoaderPO::get_recognized_extensions(List<String> *p_extensions) const {
p_extensions->push_back("po");
+ p_extensions->push_back("mo");
}
bool TranslationLoaderPO::handles_type(const String &p_type) const {
@@ -297,7 +365,7 @@ bool TranslationLoaderPO::handles_type(const String &p_type) const {
}
String TranslationLoaderPO::get_resource_type(const String &p_path) const {
- if (p_path.get_extension().to_lower() == "po") {
+ if (p_path.get_extension().to_lower() == "po" || p_path.get_extension().to_lower() == "mo") {
return "Translation";
}
return "";
diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h
index c52820e60d..7da361cf24 100644
--- a/core/io/translation_loader_po.h
+++ b/core/io/translation_loader_po.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,7 @@
class TranslationLoaderPO : public ResourceFormatLoader {
public:
- static RES load_translation(FileAccess *f, Error *r_error = nullptr);
+ static RES load_translation(Ref<FileAccess> f, Error *r_error = nullptr);
virtual RES load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
virtual void get_recognized_extensions(List<String> *p_extensions) const;
virtual bool handles_type(const String &p_type) const;
diff --git a/core/io/udp_server.cpp b/core/io/udp_server.cpp
index 27a1cab721..4934e3a7b6 100644
--- a/core/io/udp_server.cpp
+++ b/core/io/udp_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/udp_server.h b/core/io/udp_server.h
index e49a559c51..47f06b2490 100644
--- a/core/io/udp_server.h
+++ b/core/io/udp_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,7 +43,7 @@ protected:
};
struct Peer {
- PacketPeerUDP *peer;
+ PacketPeerUDP *peer = nullptr;
IPAddress ip;
uint16_t port = 0;
diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp
index 938d93a01b..7b43193f47 100644
--- a/core/io/xml_parser.cpp
+++ b/core/io/xml_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -472,7 +472,7 @@ Error XMLParser::open_buffer(const Vector<uint8_t> &p_buffer) {
Error XMLParser::open(const String &p_path) {
Error err;
- FileAccess *file = FileAccess::open(p_path, FileAccess::READ, &err);
+ Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::READ, &err);
ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot open file '" + p_path + "'.");
@@ -488,8 +488,6 @@ Error XMLParser::open(const String &p_path) {
data[length] = 0;
P = data;
- memdelete(file);
-
return OK;
}
diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h
index 1113cce715..da14ee8eae 100644
--- a/core/io/xml_parser.h
+++ b/core/io/xml_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/zip_io.cpp b/core/io/zip_io.cpp
index fb4c76aa7a..2cc844b628 100644
--- a/core/io/zip_io.cpp
+++ b/core/io/zip_io.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,77 +30,73 @@
#include "zip_io.h"
-void *zipio_open(void *data, const char *p_fname, int mode) {
- FileAccess *&f = *(FileAccess **)data;
+void *zipio_open(voidpf opaque, const char *p_fname, int mode) {
+ ZipIOData *zd = (ZipIOData *)opaque;
String fname;
fname.parse_utf8(p_fname);
if (mode & ZLIB_FILEFUNC_MODE_WRITE) {
- f = FileAccess::open(fname, FileAccess::WRITE);
+ zd->f = FileAccess::open(fname, FileAccess::WRITE);
} else {
- f = FileAccess::open(fname, FileAccess::READ);
+ zd->f = FileAccess::open(fname, FileAccess::READ);
}
- if (!f) {
+ if (zd->f.is_null()) {
return nullptr;
}
- return data;
+ return opaque;
}
-uLong zipio_read(void *data, void *fdata, void *buf, uLong size) {
- FileAccess *f = *(FileAccess **)data;
- return f->get_buffer((uint8_t *)buf, size);
+uLong zipio_read(voidpf opaque, voidpf stream, void *buf, uLong size) {
+ ZipIOData *zd = (ZipIOData *)opaque;
+ return zd->f->get_buffer((uint8_t *)buf, size);
}
uLong zipio_write(voidpf opaque, voidpf stream, const void *buf, uLong size) {
- FileAccess *f = *(FileAccess **)opaque;
- f->store_buffer((uint8_t *)buf, size);
+ ZipIOData *zd = (ZipIOData *)opaque;
+ zd->f->store_buffer((uint8_t *)buf, size);
return size;
}
long zipio_tell(voidpf opaque, voidpf stream) {
- FileAccess *f = *(FileAccess **)opaque;
- return f->get_position();
+ ZipIOData *zd = (ZipIOData *)opaque;
+ return zd->f->get_position();
}
long zipio_seek(voidpf opaque, voidpf stream, uLong offset, int origin) {
- FileAccess *f = *(FileAccess **)opaque;
+ ZipIOData *zd = (ZipIOData *)opaque;
uint64_t pos = offset;
switch (origin) {
case ZLIB_FILEFUNC_SEEK_CUR:
- pos = f->get_position() + offset;
+ pos = zd->f->get_position() + offset;
break;
case ZLIB_FILEFUNC_SEEK_END:
- pos = f->get_length() + offset;
+ pos = zd->f->get_length() + offset;
break;
default:
break;
}
- f->seek(pos);
+ zd->f->seek(pos);
return 0;
}
int zipio_close(voidpf opaque, voidpf stream) {
- FileAccess *&f = *(FileAccess **)opaque;
- if (f) {
- f->close();
- memdelete(f);
- f = nullptr;
- }
+ ZipIOData *zd = (ZipIOData *)opaque;
+ memdelete(zd);
return 0;
}
int zipio_testerror(voidpf opaque, voidpf stream) {
- FileAccess *f = *(FileAccess **)opaque;
- return (f && f->get_error() != OK) ? 1 : 0;
+ ZipIOData *zd = (ZipIOData *)opaque;
+ return (zd->f.is_valid() && zd->f->get_error() != OK) ? 1 : 0;
}
voidpf zipio_alloc(voidpf opaque, uInt items, uInt size) {
- voidpf ptr = memalloc(items * size);
+ voidpf ptr = memalloc((size_t)items * size);
memset(ptr, 0, items * size);
return ptr;
}
@@ -109,9 +105,9 @@ void zipio_free(voidpf opaque, voidpf address) {
memfree(address);
}
-zlib_filefunc_def zipio_create_io_from_file(FileAccess **p_file) {
+zlib_filefunc_def zipio_create_io() {
zlib_filefunc_def io;
- io.opaque = p_file;
+ io.opaque = (void *)memnew(ZipIOData);
io.zopen_file = zipio_open;
io.zread_file = zipio_read;
io.zwrite_file = zipio_write;
diff --git a/core/io/zip_io.h b/core/io/zip_io.h
index 776473bfa1..3bcd1f830d 100644
--- a/core/io/zip_io.h
+++ b/core/io/zip_io.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,8 +39,12 @@
#include "thirdparty/minizip/unzip.h"
#include "thirdparty/minizip/zip.h"
-void *zipio_open(void *data, const char *p_fname, int mode);
-uLong zipio_read(void *data, void *fdata, void *buf, uLong size);
+struct ZipIOData {
+ Ref<FileAccess> f;
+};
+
+void *zipio_open(voidpf opaque, const char *p_fname, int mode);
+uLong zipio_read(voidpf opaque, voidpf stream, void *buf, uLong size);
uLong zipio_write(voidpf opaque, voidpf stream, const void *buf, uLong size);
long zipio_tell(voidpf opaque, voidpf stream);
@@ -53,6 +57,6 @@ int zipio_testerror(voidpf opaque, voidpf stream);
voidpf zipio_alloc(voidpf opaque, uInt items, uInt size);
void zipio_free(voidpf opaque, voidpf address);
-zlib_filefunc_def zipio_create_io_from_file(FileAccess **p_file);
+zlib_filefunc_def zipio_create_io();
#endif // ZIP_IO_H
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index d59dbf1ba8..4212b43621 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,8 @@
#include "core/math/geometry_3d.h"
#include "core/object/script_language.h"
-#include "scene/scene_string_names.h"
-int AStar::get_available_point_id() const {
+int AStar3D::get_available_point_id() const {
if (points.has(last_free_id)) {
int cur_new_id = last_free_id + 1;
while (points.has(cur_new_id)) {
@@ -46,7 +45,7 @@ int AStar::get_available_point_id() const {
return last_free_id;
}
-void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
+void AStar3D::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
ERR_FAIL_COND_MSG(p_id < 0, vformat("Can't add a point with negative id: %d.", p_id));
ERR_FAIL_COND_MSG(p_weight_scale < 1, vformat("Can't add a point with weight scale less than one: %f.", p_weight_scale));
@@ -69,7 +68,7 @@ void AStar::add_point(int p_id, const Vector3 &p_pos, real_t p_weight_scale) {
}
}
-Vector3 AStar::get_point_position(int p_id) const {
+Vector3 AStar3D::get_point_position(int p_id) const {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V_MSG(!p_exists, Vector3(), vformat("Can't get point's position. Point with id: %d doesn't exist.", p_id));
@@ -77,7 +76,7 @@ Vector3 AStar::get_point_position(int p_id) const {
return p->pos;
}
-void AStar::set_point_position(int p_id, const Vector3 &p_pos) {
+void AStar3D::set_point_position(int p_id, const Vector3 &p_pos) {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's position. Point with id: %d doesn't exist.", p_id));
@@ -85,7 +84,7 @@ void AStar::set_point_position(int p_id, const Vector3 &p_pos) {
p->pos = p_pos;
}
-real_t AStar::get_point_weight_scale(int p_id) const {
+real_t AStar3D::get_point_weight_scale(int p_id) const {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V_MSG(!p_exists, 0, vformat("Can't get point's weight scale. Point with id: %d doesn't exist.", p_id));
@@ -93,7 +92,7 @@ real_t AStar::get_point_weight_scale(int p_id) const {
return p->weight_scale;
}
-void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) {
+void AStar3D::set_point_weight_scale(int p_id, real_t p_weight_scale) {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set point's weight scale. Point with id: %d doesn't exist.", p_id));
@@ -102,7 +101,7 @@ void AStar::set_point_weight_scale(int p_id, real_t p_weight_scale) {
p->weight_scale = p_weight_scale;
}
-void AStar::remove_point(int p_id) {
+void AStar3D::remove_point(int p_id) {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_MSG(!p_exists, vformat("Can't remove point. Point with id: %d doesn't exist.", p_id));
@@ -128,7 +127,7 @@ void AStar::remove_point(int p_id) {
last_free_id = p_id;
}
-void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
+void AStar3D::connect_points(int p_id, int p_with_id, bool bidirectional) {
ERR_FAIL_COND_MSG(p_id == p_with_id, vformat("Can't connect point with id: %d to itself.", p_id));
Point *a;
@@ -166,7 +165,7 @@ void AStar::connect_points(int p_id, int p_with_id, bool bidirectional) {
segments.insert(s);
}
-void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
+void AStar3D::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
Point *a;
bool a_exists = points.lookup(p_id, a);
ERR_FAIL_COND_MSG(!a_exists, vformat("Can't disconnect points. Point with id: %d doesn't exist.", p_id));
@@ -206,11 +205,11 @@ void AStar::disconnect_points(int p_id, int p_with_id, bool bidirectional) {
}
}
-bool AStar::has_point(int p_id) const {
+bool AStar3D::has_point(int p_id) const {
return points.has(p_id);
}
-Array AStar::get_points() {
+Array AStar3D::get_point_ids() {
Array point_list;
for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
@@ -220,7 +219,7 @@ Array AStar::get_points() {
return point_list;
}
-Vector<int> AStar::get_point_connections(int p_id) {
+Vector<int> AStar3D::get_point_connections(int p_id) {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V_MSG(!p_exists, Vector<int>(), vformat("Can't get point's connections. Point with id: %d doesn't exist.", p_id));
@@ -234,15 +233,15 @@ Vector<int> AStar::get_point_connections(int p_id) {
return point_list;
}
-bool AStar::are_points_connected(int p_id, int p_with_id, bool bidirectional) const {
+bool AStar3D::are_points_connected(int p_id, int p_with_id, bool bidirectional) const {
Segment s(p_id, p_with_id);
const Set<Segment>::Element *element = segments.find(s);
return element != nullptr &&
- (bidirectional || (element->get().direction & s.direction) == s.direction);
+ (bidirectional || (element->get().direction & s.direction) == s.direction);
}
-void AStar::clear() {
+void AStar3D::clear() {
last_free_id = 0;
for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
memdelete(*(it.value));
@@ -251,21 +250,21 @@ void AStar::clear() {
points.clear();
}
-int AStar::get_point_count() const {
+int AStar3D::get_point_count() const {
return points.get_num_elements();
}
-int AStar::get_point_capacity() const {
+int AStar3D::get_point_capacity() const {
return points.get_capacity();
}
-void AStar::reserve_space(int p_num_nodes) {
+void AStar3D::reserve_space(int p_num_nodes) {
ERR_FAIL_COND_MSG(p_num_nodes <= 0, vformat("New capacity must be greater than 0, new was: %d.", p_num_nodes));
ERR_FAIL_COND_MSG((uint32_t)p_num_nodes < points.get_capacity(), vformat("New capacity must be greater than current capacity: %d, new was: %d.", points.get_capacity(), p_num_nodes));
points.reserve(p_num_nodes);
}
-int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const {
+int AStar3D::get_closest_point(const Vector3 &p_point, bool p_include_disabled) const {
int closest_id = -1;
real_t closest_dist = 1e20;
@@ -290,7 +289,7 @@ int AStar::get_closest_point(const Vector3 &p_point, bool p_include_disabled) co
return closest_id;
}
-Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
+Vector3 AStar3D::get_closest_position_in_segment(const Vector3 &p_point) const {
real_t closest_dist = 1e20;
Vector3 closest_point;
@@ -319,7 +318,7 @@ Vector3 AStar::get_closest_position_in_segment(const Vector3 &p_point) const {
return closest_point;
}
-bool AStar::_solve(Point *begin_point, Point *end_point) {
+bool AStar3D::_solve(Point *begin_point, Point *end_point) {
pass++;
if (!end_point->enabled) {
@@ -344,7 +343,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
}
sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
- open_list.remove(open_list.size() - 1);
+ open_list.remove_at(open_list.size() - 1);
p->closed_pass = pass; // Mark the point as closed
for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
@@ -381,7 +380,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
return found_route;
}
-real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
+real_t AStar3D::_estimate_cost(int p_from_id, int p_to_id) {
real_t scost;
if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_to_id, scost)) {
return scost;
@@ -398,7 +397,7 @@ real_t AStar::_estimate_cost(int p_from_id, int p_to_id) {
return from_point->pos.distance_to(to_point->pos);
}
-real_t AStar::_compute_cost(int p_from_id, int p_to_id) {
+real_t AStar3D::_compute_cost(int p_from_id, int p_to_id) {
real_t scost;
if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) {
return scost;
@@ -415,7 +414,7 @@ real_t AStar::_compute_cost(int p_from_id, int p_to_id) {
return from_point->pos.distance_to(to_point->pos);
}
-Vector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
+Vector<Vector3> AStar3D::get_point_path(int p_from_id, int p_to_id) {
Point *a;
bool from_exists = points.lookup(p_from_id, a);
ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector3>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
@@ -464,7 +463,7 @@ Vector<Vector3> AStar::get_point_path(int p_from_id, int p_to_id) {
return path;
}
-Vector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
+Vector<int> AStar3D::get_id_path(int p_from_id, int p_to_id) {
Point *a;
bool from_exists = points.lookup(p_from_id, a);
ERR_FAIL_COND_V_MSG(!from_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
@@ -513,7 +512,7 @@ Vector<int> AStar::get_id_path(int p_from_id, int p_to_id) {
return path;
}
-void AStar::set_point_disabled(int p_id, bool p_disabled) {
+void AStar3D::set_point_disabled(int p_id, bool p_disabled) {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_MSG(!p_exists, vformat("Can't set if point is disabled. Point with id: %d doesn't exist.", p_id));
@@ -521,7 +520,7 @@ void AStar::set_point_disabled(int p_id, bool p_disabled) {
p->enabled = !p_disabled;
}
-bool AStar::is_point_disabled(int p_id) const {
+bool AStar3D::is_point_disabled(int p_id) const {
Point *p;
bool p_exists = points.lookup(p_id, p);
ERR_FAIL_COND_V_MSG(!p_exists, false, vformat("Can't get if point is disabled. Point with id: %d doesn't exist.", p_id));
@@ -529,41 +528,41 @@ bool AStar::is_point_disabled(int p_id) const {
return !p->enabled;
}
-void AStar::_bind_methods() {
- ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar::get_available_point_id);
- ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar::add_point, DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar::get_point_position);
- ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar::set_point_position);
- ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar::get_point_weight_scale);
- ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar::set_point_weight_scale);
- ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar::remove_point);
- ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point);
- ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar::get_point_connections);
- ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points);
+void AStar3D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("get_available_point_id"), &AStar3D::get_available_point_id);
+ ClassDB::bind_method(D_METHOD("add_point", "id", "position", "weight_scale"), &AStar3D::add_point, DEFVAL(1.0));
+ ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStar3D::get_point_position);
+ ClassDB::bind_method(D_METHOD("set_point_position", "id", "position"), &AStar3D::set_point_position);
+ ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStar3D::get_point_weight_scale);
+ ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStar3D::set_point_weight_scale);
+ ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar3D::remove_point);
+ ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar3D::has_point);
+ ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar3D::get_point_connections);
+ ClassDB::bind_method(D_METHOD("get_point_ids"), &AStar3D::get_point_ids);
- ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar::set_point_disabled, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar::is_point_disabled);
+ ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar3D::set_point_disabled, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar3D::is_point_disabled);
- ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar::connect_points, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id", "bidirectional"), &AStar::disconnect_points, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id", "bidirectional"), &AStar::are_points_connected, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("connect_points", "id", "to_id", "bidirectional"), &AStar3D::connect_points, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("disconnect_points", "id", "to_id", "bidirectional"), &AStar3D::disconnect_points, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("are_points_connected", "id", "to_id", "bidirectional"), &AStar3D::are_points_connected, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("get_point_count"), &AStar::get_point_count);
- ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar::get_point_capacity);
- ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar::reserve_space);
- ClassDB::bind_method(D_METHOD("clear"), &AStar::clear);
+ ClassDB::bind_method(D_METHOD("get_point_count"), &AStar3D::get_point_count);
+ ClassDB::bind_method(D_METHOD("get_point_capacity"), &AStar3D::get_point_capacity);
+ ClassDB::bind_method(D_METHOD("reserve_space", "num_nodes"), &AStar3D::reserve_space);
+ ClassDB::bind_method(D_METHOD("clear"), &AStar3D::clear);
- ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar::get_closest_point, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar::get_closest_position_in_segment);
+ ClassDB::bind_method(D_METHOD("get_closest_point", "to_position", "include_disabled"), &AStar3D::get_closest_point, DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_closest_position_in_segment", "to_position"), &AStar3D::get_closest_position_in_segment);
- ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar::get_point_path);
- ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar::get_id_path);
+ ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStar3D::get_point_path);
+ ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStar3D::get_id_path);
GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id")
GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id")
}
-AStar::~AStar() {
+AStar3D::~AStar3D() {
clear();
}
@@ -606,8 +605,8 @@ Vector<int> AStar2D::get_point_connections(int p_id) {
return astar.get_point_connections(p_id);
}
-Array AStar2D::get_points() {
- return astar.get_points();
+Array AStar2D::get_point_ids() {
+ return astar.get_point_ids();
}
void AStar2D::set_point_disabled(int p_id, bool p_disabled) {
@@ -661,11 +660,11 @@ real_t AStar2D::_estimate_cost(int p_from_id, int p_to_id) {
return scost;
}
- AStar::Point *from_point;
+ AStar3D::Point *from_point;
bool from_exists = astar.points.lookup(p_from_id, from_point);
ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_from_id));
- AStar::Point *to_point;
+ AStar3D::Point *to_point;
bool to_exists = astar.points.lookup(p_to_id, to_point);
ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't estimate cost. Point with id: %d doesn't exist.", p_to_id));
@@ -678,11 +677,11 @@ real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
return scost;
}
- AStar::Point *from_point;
+ AStar3D::Point *from_point;
bool from_exists = astar.points.lookup(p_from_id, from_point);
ERR_FAIL_COND_V_MSG(!from_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_from_id));
- AStar::Point *to_point;
+ AStar3D::Point *to_point;
bool to_exists = astar.points.lookup(p_to_id, to_point);
ERR_FAIL_COND_V_MSG(!to_exists, 0, vformat("Can't compute cost. Point with id: %d doesn't exist.", p_to_id));
@@ -690,29 +689,28 @@ real_t AStar2D::_compute_cost(int p_from_id, int p_to_id) {
}
Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
- AStar::Point *a;
+ AStar3D::Point *a;
bool from_exists = astar.points.lookup(p_from_id, a);
ERR_FAIL_COND_V_MSG(!from_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_from_id));
- AStar::Point *b;
+ AStar3D::Point *b;
bool to_exists = astar.points.lookup(p_to_id, b);
ERR_FAIL_COND_V_MSG(!to_exists, Vector<Vector2>(), vformat("Can't get point path. Point with id: %d doesn't exist.", p_to_id));
if (a == b) {
- Vector<Vector2> ret;
- ret.push_back(Vector2(a->pos.x, a->pos.y));
+ Vector<Vector2> ret = { Vector2(a->pos.x, a->pos.y) };
return ret;
}
- AStar::Point *begin_point = a;
- AStar::Point *end_point = b;
+ AStar3D::Point *begin_point = a;
+ AStar3D::Point *end_point = b;
bool found_route = _solve(begin_point, end_point);
if (!found_route) {
return Vector<Vector2>();
}
- AStar::Point *p = end_point;
+ AStar3D::Point *p = end_point;
int pc = 1; // Begin point
while (p != begin_point) {
pc++;
@@ -725,7 +723,7 @@ Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
{
Vector2 *w = path.ptrw();
- AStar::Point *p2 = end_point;
+ AStar3D::Point *p2 = end_point;
int idx = pc - 1;
while (p2 != begin_point) {
w[idx--] = Vector2(p2->pos.x, p2->pos.y);
@@ -739,11 +737,11 @@ Vector<Vector2> AStar2D::get_point_path(int p_from_id, int p_to_id) {
}
Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
- AStar::Point *a;
+ AStar3D::Point *a;
bool from_exists = astar.points.lookup(p_from_id, a);
ERR_FAIL_COND_V_MSG(!from_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_from_id));
- AStar::Point *b;
+ AStar3D::Point *b;
bool to_exists = astar.points.lookup(p_to_id, b);
ERR_FAIL_COND_V_MSG(!to_exists, Vector<int>(), vformat("Can't get id path. Point with id: %d doesn't exist.", p_to_id));
@@ -753,15 +751,15 @@ Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
return ret;
}
- AStar::Point *begin_point = a;
- AStar::Point *end_point = b;
+ AStar3D::Point *begin_point = a;
+ AStar3D::Point *end_point = b;
bool found_route = _solve(begin_point, end_point);
if (!found_route) {
return Vector<int>();
}
- AStar::Point *p = end_point;
+ AStar3D::Point *p = end_point;
int pc = 1; // Begin point
while (p != begin_point) {
pc++;
@@ -787,7 +785,7 @@ Vector<int> AStar2D::get_id_path(int p_from_id, int p_to_id) {
return path;
}
-bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
+bool AStar2D::_solve(AStar3D::Point *begin_point, AStar3D::Point *end_point) {
astar.pass++;
if (!end_point->enabled) {
@@ -796,15 +794,15 @@ bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
bool found_route = false;
- Vector<AStar::Point *> open_list;
- SortArray<AStar::Point *, AStar::SortPoints> sorter;
+ Vector<AStar3D::Point *> open_list;
+ SortArray<AStar3D::Point *, AStar3D::SortPoints> sorter;
begin_point->g_score = 0;
begin_point->f_score = _estimate_cost(begin_point->id, end_point->id);
open_list.push_back(begin_point);
while (!open_list.is_empty()) {
- AStar::Point *p = open_list[0]; // The currently processed point
+ AStar3D::Point *p = open_list[0]; // The currently processed point
if (p == end_point) {
found_route = true;
@@ -812,11 +810,11 @@ bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
}
sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
- open_list.remove(open_list.size() - 1);
+ open_list.remove_at(open_list.size() - 1);
p->closed_pass = astar.pass; // Mark the point as closed
- for (OAHashMap<int, AStar::Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
- AStar::Point *e = *(it.value); // The neighbour point
+ for (OAHashMap<int, AStar3D::Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
+ AStar3D::Point *e = *(it.value); // The neighbour point
if (!e->enabled || e->closed_pass == astar.pass) {
continue;
@@ -859,7 +857,7 @@ void AStar2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar2D::remove_point);
ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar2D::has_point);
ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar2D::get_point_connections);
- ClassDB::bind_method(D_METHOD("get_points"), &AStar2D::get_points);
+ ClassDB::bind_method(D_METHOD("get_point_ids"), &AStar2D::get_point_ids);
ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar2D::set_point_disabled, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar2D::is_point_disabled);
diff --git a/core/math/a_star.h b/core/math/a_star.h
index 64fa32a325..bb7112fb09 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,13 +37,11 @@
#include "core/templates/oa_hash_map.h"
/**
- A* pathfinding algorithm
-
- @author Juan Linietsky <reduzio@gmail.com>
+ A* pathfinding algorithm.
*/
-class AStar : public RefCounted {
- GDCLASS(AStar, RefCounted);
+class AStar3D : public RefCounted {
+ GDCLASS(AStar3D, RefCounted);
friend class AStar2D;
struct Point {
@@ -138,7 +136,7 @@ public:
void remove_point(int p_id);
bool has_point(int p_id) const;
Vector<int> get_point_connections(int p_id);
- Array get_points();
+ Array get_point_ids();
void set_point_disabled(int p_id, bool p_disabled = true);
bool is_point_disabled(int p_id) const;
@@ -158,15 +156,15 @@ public:
Vector<Vector3> get_point_path(int p_from_id, int p_to_id);
Vector<int> get_id_path(int p_from_id, int p_to_id);
- AStar() {}
- ~AStar();
+ AStar3D() {}
+ ~AStar3D();
};
class AStar2D : public RefCounted {
GDCLASS(AStar2D, RefCounted);
- AStar astar;
+ AStar3D astar;
- bool _solve(AStar::Point *begin_point, AStar::Point *end_point);
+ bool _solve(AStar3D::Point *begin_point, AStar3D::Point *end_point);
protected:
static void _bind_methods();
@@ -188,7 +186,7 @@ public:
void remove_point(int p_id);
bool has_point(int p_id) const;
Vector<int> get_point_connections(int p_id);
- Array get_points();
+ Array get_point_ids();
void set_point_disabled(int p_id, bool p_disabled = true);
bool is_point_disabled(int p_id) const;
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp
index 33aa65f15d..4c89be7f4d 100644
--- a/core/math/aabb.cpp
+++ b/core/math/aabb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#include "core/string/print_string.h"
#include "core/variant/variant.h"
-real_t AABB::get_area() const {
+real_t AABB::get_volume() const {
return size.x * size.y * size.z;
}
@@ -46,14 +46,19 @@ bool AABB::operator!=(const AABB &p_rval) const {
}
void AABB::merge_with(const AABB &p_aabb) {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
Vector3 beg_1, beg_2;
Vector3 end_1, end_2;
Vector3 min, max;
beg_1 = position;
beg_2 = p_aabb.position;
- end_1 = Vector3(size.x, size.y, size.z) + beg_1;
- end_2 = Vector3(p_aabb.size.x, p_aabb.size.y, p_aabb.size.z) + beg_2;
+ end_1 = size + beg_1;
+ end_2 = p_aabb.size + beg_2;
min.x = (beg_1.x < beg_2.x) ? beg_1.x : beg_2.x;
min.y = (beg_1.y < beg_2.y) ? beg_1.y : beg_2.y;
@@ -72,6 +77,11 @@ bool AABB::is_equal_approx(const AABB &p_aabb) const {
}
AABB AABB::intersection(const AABB &p_aabb) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
Vector3 src_min = position;
Vector3 src_max = position + size;
Vector3 dst_min = p_aabb.position;
@@ -104,6 +114,11 @@ AABB AABB::intersection(const AABB &p_aabb) const {
}
bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
Vector3 c1, c2;
Vector3 end = position + size;
real_t near = -1e20;
@@ -147,6 +162,11 @@ bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *
}
bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
real_t min = 0, max = 1;
int axis = 0;
real_t sign = 0;
@@ -266,14 +286,14 @@ int AABB::get_longest_axis_index() const {
Vector3 AABB::get_shortest_axis() const {
Vector3 axis(1, 0, 0);
- real_t max_size = size.x;
+ real_t min_size = size.x;
- if (size.y < max_size) {
+ if (size.y < min_size) {
axis = Vector3(0, 1, 0);
- max_size = size.y;
+ min_size = size.y;
}
- if (size.z < max_size) {
+ if (size.z < min_size) {
axis = Vector3(0, 0, 1);
}
@@ -282,14 +302,14 @@ Vector3 AABB::get_shortest_axis() const {
int AABB::get_shortest_axis_index() const {
int axis = 0;
- real_t max_size = size.x;
+ real_t min_size = size.x;
- if (size.y < max_size) {
+ if (size.y < min_size) {
axis = 1;
- max_size = size.y;
+ min_size = size.y;
}
- if (size.z < max_size) {
+ if (size.z < min_size) {
axis = 2;
}
diff --git a/core/math/aabb.h b/core/math/aabb.h
index e16246902a..e88ba33531 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,18 +36,18 @@
#include "core/math/vector3.h"
/**
- * AABB / AABB (Axis Aligned Bounding Box)
- * This is implemented by a point (position) and the box size
+ * AABB (Axis Aligned Bounding Box)
+ * This is implemented by a point (position) and the box size.
*/
+
class Variant;
-class AABB {
-public:
+struct _NO_DISCARD_ AABB {
Vector3 position;
Vector3 size;
- real_t get_area() const; /// get area
- _FORCE_INLINE_ bool has_no_area() const {
+ real_t get_volume() const;
+ _FORCE_INLINE_ bool has_no_volume() const {
return (size.x <= 0 || size.y <= 0 || size.z <= 0);
}
@@ -118,6 +118,10 @@ public:
return position + size;
}
+ _FORCE_INLINE_ Vector3 get_center() const {
+ return position + (size * 0.5f);
+ }
+
operator String() const;
_FORCE_INLINE_ AABB() {}
@@ -128,6 +132,11 @@ public:
};
inline bool AABB::intersects(const AABB &p_aabb) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
if (position.x >= (p_aabb.position.x + p_aabb.size.x)) {
return false;
}
@@ -151,6 +160,11 @@ inline bool AABB::intersects(const AABB &p_aabb) const {
}
inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
if (position.x > (p_aabb.position.x + p_aabb.size.x)) {
return false;
}
@@ -174,6 +188,11 @@ inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
}
inline bool AABB::encloses(const AABB &p_aabb) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
Vector3 src_min = position;
Vector3 src_max = position + size;
Vector3 dst_min = p_aabb.position;
@@ -189,14 +208,14 @@ inline bool AABB::encloses(const AABB &p_aabb) const {
}
Vector3 AABB::get_support(const Vector3 &p_normal) const {
- Vector3 half_extents = size * 0.5;
+ Vector3 half_extents = size * 0.5f;
Vector3 ofs = position + half_extents;
return Vector3(
(p_normal.x > 0) ? half_extents.x : -half_extents.x,
(p_normal.y > 0) ? half_extents.y : -half_extents.y,
(p_normal.z > 0) ? half_extents.z : -half_extents.z) +
- ofs;
+ ofs;
}
Vector3 AABB::get_endpoint(int p_point) const {
@@ -223,7 +242,7 @@ Vector3 AABB::get_endpoint(int p_point) const {
}
bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const {
- Vector3 half_extents = size * 0.5;
+ Vector3 half_extents = size * 0.5f;
Vector3 ofs = position + half_extents;
for (int i = 0; i < p_plane_count; i++) {
@@ -265,7 +284,7 @@ bool AABB::intersects_convex_shape(const Plane *p_planes, int p_plane_count, con
}
bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const {
- Vector3 half_extents = size * 0.5;
+ Vector3 half_extents = size * 0.5f;
Vector3 ofs = position + half_extents;
for (int i = 0; i < p_plane_count; i++) {
@@ -284,6 +303,11 @@ bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const {
}
bool AABB::has_point(const Vector3 &p_point) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
if (p_point.x < position.x) {
return false;
}
@@ -307,6 +331,11 @@ bool AABB::has_point(const Vector3 &p_point) const {
}
inline void AABB::expand_to(const Vector3 &p_vector) {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
Vector3 begin = position;
Vector3 end = position + size;
@@ -335,7 +364,7 @@ inline void AABB::expand_to(const Vector3 &p_vector) {
}
void AABB::project_range_in_plane(const Plane &p_plane, real_t &r_min, real_t &r_max) const {
- Vector3 half_extents(size.x * 0.5, size.y * 0.5, size.z * 0.5);
+ Vector3 half_extents(size.x * 0.5f, size.y * 0.5f, size.z * 0.5f);
Vector3 center(position.x + half_extents.x, position.y + half_extents.y, position.z + half_extents.z);
real_t length = p_plane.normal.abs().dot(half_extents);
@@ -373,9 +402,14 @@ inline real_t AABB::get_shortest_axis_size() const {
}
bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
- real_t divx = 1.0 / p_dir.x;
- real_t divy = 1.0 / p_dir.y;
- real_t divz = 1.0 / p_dir.z;
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
+ real_t divx = 1.0f / p_dir.x;
+ real_t divy = 1.0f / p_dir.y;
+ real_t divz = 1.0f / p_dir.z;
Vector3 upbound = position + size;
real_t tmin, tmax, tymin, tymax, tzmin, tzmax;
@@ -425,9 +459,9 @@ void AABB::grow_by(real_t p_amount) {
position.x -= p_amount;
position.y -= p_amount;
position.z -= p_amount;
- size.x += 2.0 * p_amount;
- size.y += 2.0 * p_amount;
- size.z += 2.0 * p_amount;
+ size.x += 2.0f * p_amount;
+ size.y += 2.0f * p_amount;
+ size.z += 2.0f * p_amount;
}
void AABB::quantize(real_t p_unit) {
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h
index a5616b8d79..8b244e9fe4 100644
--- a/core/math/audio_frame.h
+++ b/core/math/audio_frame.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -124,10 +124,9 @@ struct AudioFrame {
r = p_frame.r;
}
- _ALWAYS_INLINE_ AudioFrame &operator=(const AudioFrame &p_frame) {
+ _ALWAYS_INLINE_ void operator=(const AudioFrame &p_frame) {
l = p_frame.l;
r = p_frame.r;
- return *this;
}
_ALWAYS_INLINE_ operator Vector2() const {
@@ -141,4 +140,16 @@ struct AudioFrame {
_ALWAYS_INLINE_ AudioFrame() {}
};
+_ALWAYS_INLINE_ AudioFrame operator*(float p_scalar, const AudioFrame &p_frame) {
+ return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar);
+}
+
+_ALWAYS_INLINE_ AudioFrame operator*(int32_t p_scalar, const AudioFrame &p_frame) {
+ return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar);
+}
+
+_ALWAYS_INLINE_ AudioFrame operator*(int64_t p_scalar, const AudioFrame &p_frame) {
+ return AudioFrame(p_frame.l * p_scalar, p_frame.r * p_scalar);
+}
+
#endif // AUDIO_FRAME_H
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index a7f89522d7..eb6703aff2 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,16 +37,16 @@
(elements[row1][col1] * elements[row2][col2] - elements[row1][col2] * elements[row2][col1])
void Basis::from_z(const Vector3 &p_z) {
- if (Math::abs(p_z.z) > Math_SQRT12) {
+ if (Math::abs(p_z.z) > (real_t)Math_SQRT12) {
// choose p in y-z plane
real_t a = p_z[1] * p_z[1] + p_z[2] * p_z[2];
- real_t k = 1.0 / Math::sqrt(a);
+ real_t k = 1.0f / Math::sqrt(a);
elements[0] = Vector3(0, -p_z[2] * k, p_z[1] * k);
elements[1] = Vector3(a * k, -p_z[0] * elements[0][2], p_z[0] * elements[0][1]);
} else {
// choose p in x-y plane
real_t a = p_z.x * p_z.x + p_z.y * p_z.y;
- real_t k = 1.0 / Math::sqrt(a);
+ real_t k = 1.0f / Math::sqrt(a);
elements[0] = Vector3(-p_z.y * k, p_z.x * k, 0);
elements[1] = Vector3(-p_z.z * elements[0].y, p_z.z * elements[0].x, a * k);
}
@@ -58,12 +58,12 @@ void Basis::invert() {
cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1)
};
real_t det = elements[0][0] * co[0] +
- elements[0][1] * co[1] +
- elements[0][2] * co[2];
+ elements[0][1] * co[1] +
+ elements[0][2] * co[2];
#ifdef MATH_CHECKS
ERR_FAIL_COND(det == 0);
#endif
- real_t s = 1.0 / det;
+ real_t s = 1.0f / det;
set(co[0] * s, cofac(0, 2, 2, 1) * s, cofac(0, 1, 1, 2) * s,
co[1] * s, cofac(0, 0, 2, 2) * s, cofac(0, 2, 1, 0) * s,
@@ -94,6 +94,18 @@ Basis Basis::orthonormalized() const {
return c;
}
+void Basis::orthogonalize() {
+ Vector3 scl = get_scale();
+ orthonormalize();
+ scale_local(scl);
+}
+
+Basis Basis::orthogonalized() const {
+ Basis c = *this;
+ c.orthogonalize();
+ return c;
+}
+
bool Basis::is_orthogonal() const {
Basis identity;
Basis m = (*this) * transposed();
@@ -141,7 +153,7 @@ Basis Basis::diagonalize() {
int ite = 0;
Basis acc_rot;
- while (off_matrix_norm_2 > CMP_EPSILON2 && ite++ < ite_max) {
+ while (off_matrix_norm_2 > (real_t)CMP_EPSILON2 && ite++ < ite_max) {
real_t el01_2 = elements[0][1] * elements[0][1];
real_t el02_2 = elements[0][2] * elements[0][2];
real_t el12_2 = elements[1][2] * elements[1][2];
@@ -170,7 +182,7 @@ Basis Basis::diagonalize() {
if (Math::is_equal_approx(elements[j][j], elements[i][i])) {
angle = Math_PI / 4;
} else {
- angle = 0.5 * Math::atan(2 * elements[i][j] / (elements[j][j] - elements[i][i]));
+ angle = 0.5f * Math::atan(2 * elements[i][j] / (elements[j][j] - elements[i][i]));
}
// Compute the rotation matrix
@@ -237,12 +249,30 @@ void Basis::scale_local(const Vector3 &p_scale) {
*this = scaled_local(p_scale);
}
+void Basis::scale_orthogonal(const Vector3 &p_scale) {
+ *this = scaled_orthogonal(p_scale);
+}
+
+Basis Basis::scaled_orthogonal(const Vector3 &p_scale) const {
+ Basis m = *this;
+ Vector3 s = Vector3(-1, -1, -1) + p_scale;
+ Vector3 dots;
+ Basis b;
+ for (int i = 0; i < 3; i++) {
+ for (int j = 0; j < 3; j++) {
+ dots[j] += s[i] * abs(m.get_axis(i).normalized().dot(b.get_axis(j)));
+ }
+ }
+ m.scale_local(Vector3(1, 1, 1) + dots);
+ return m;
+}
+
float Basis::get_uniform_scale() const {
- return (elements[0].length() + elements[1].length() + elements[2].length()) / 3.0;
+ return (elements[0].length() + elements[1].length() + elements[2].length()) / 3.0f;
}
void Basis::make_scale_uniform() {
- float l = (elements[0].length() + elements[1].length() + elements[2].length()) / 3.0;
+ float l = (elements[0].length() + elements[1].length() + elements[2].length()) / 3.0f;
for (int i = 0; i < 3; i++) {
elements[i].normalize();
elements[i] *= l;
@@ -261,7 +291,7 @@ Vector3 Basis::get_scale_abs() const {
}
Vector3 Basis::get_scale_local() const {
- real_t det_sign = SGN(determinant());
+ real_t det_sign = SIGN(determinant());
return det_sign * Vector3(elements[0].length(), elements[1].length(), elements[2].length());
}
@@ -287,11 +317,8 @@ Vector3 Basis::get_scale() const {
// matrix elements.
//
// The rotation part of this decomposition is returned by get_rotation* functions.
- real_t det_sign = SGN(determinant());
- return det_sign * Vector3(
- Vector3(elements[0][0], elements[1][0], elements[2][0]).length(),
- Vector3(elements[0][1], elements[1][1], elements[2][1]).length(),
- Vector3(elements[0][2], elements[1][2], elements[2][2]).length());
+ real_t det_sign = SIGN(determinant());
+ return det_sign * get_scale_abs();
}
// Decomposes a Basis into a rotation-reflection matrix (an element of the group O(3)) and a positive scaling matrix as B = O.S.
@@ -354,7 +381,7 @@ void Basis::rotate(const Quaternion &p_quaternion) {
*this = rotated(p_quaternion);
}
-Vector3 Basis::get_rotation_euler() const {
+Vector3 Basis::get_euler_normalized(EulerOrder p_order) const {
// Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
// and returns the Euler angles corresponding to the rotation part, complementing get_scale().
// See the comment in get_scale() for further information.
@@ -365,7 +392,7 @@ Vector3 Basis::get_rotation_euler() const {
m.scale(Vector3(-1, -1, -1));
}
- return m.get_euler();
+ return m.get_euler(p_order);
}
Quaternion Basis::get_rotation_quaternion() const {
@@ -388,7 +415,7 @@ void Basis::rotate_to_align(Vector3 p_start_direction, Vector3 p_end_direction)
const Vector3 axis = p_start_direction.cross(p_end_direction).normalized();
if (axis.length_squared() != 0) {
real_t dot = p_start_direction.dot(p_end_direction);
- dot = CLAMP(dot, -1.0, 1.0);
+ dot = CLAMP(dot, -1.0f, 1.0f);
const real_t angle_rads = Math::acos(dot);
set_axis_angle(axis, angle_rads);
}
@@ -424,328 +451,240 @@ void Basis::get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) cons
p_angle = -p_angle;
}
-// get_euler_xyz returns a vector containing the Euler angles in the format
-// (a1,a2,a3), where a3 is the angle of the first rotation, and a1 is the last
-// (following the convention they are commonly defined in the literature).
-//
-// The current implementation uses XYZ convention (Z is the first rotation),
-// so euler.z is the angle of the (first) rotation around Z axis and so on,
-//
-// And thus, assuming the matrix is a rotation matrix, this function returns
-// the angles in the decomposition R = X(a1).Y(a2).Z(a3) where Z(a) rotates
-// around the z-axis by a and so on.
-Vector3 Basis::get_euler_xyz() const {
- // Euler angles in XYZ convention.
- // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
- //
- // rot = cy*cz -cy*sz sy
- // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
- // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
-
- Vector3 euler;
- real_t sy = elements[0][2];
- if (sy < (1.0 - CMP_EPSILON)) {
- if (sy > -(1.0 - CMP_EPSILON)) {
- // is this a pure Y rotation?
- if (elements[1][0] == 0.0 && elements[0][1] == 0.0 && elements[1][2] == 0 && elements[2][1] == 0 && elements[1][1] == 1) {
- // return the simplest form (human friendlier in editor and scripts)
- euler.x = 0;
- euler.y = atan2(elements[0][2], elements[0][0]);
- euler.z = 0;
+Vector3 Basis::get_euler(EulerOrder p_order) const {
+ switch (p_order) {
+ case EULER_ORDER_XYZ: {
+ // Euler angles in XYZ convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cy*cz -cy*sz sy
+ // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
+ // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
+
+ Vector3 euler;
+ real_t sy = elements[0][2];
+ if (sy < (1.0f - (real_t)CMP_EPSILON)) {
+ if (sy > -(1.0f - (real_t)CMP_EPSILON)) {
+ // is this a pure Y rotation?
+ if (elements[1][0] == 0 && elements[0][1] == 0 && elements[1][2] == 0 && elements[2][1] == 0 && elements[1][1] == 1) {
+ // return the simplest form (human friendlier in editor and scripts)
+ euler.x = 0;
+ euler.y = atan2(elements[0][2], elements[0][0]);
+ euler.z = 0;
+ } else {
+ euler.x = Math::atan2(-elements[1][2], elements[2][2]);
+ euler.y = Math::asin(sy);
+ euler.z = Math::atan2(-elements[0][1], elements[0][0]);
+ }
+ } else {
+ euler.x = Math::atan2(elements[2][1], elements[1][1]);
+ euler.y = -Math_PI / 2.0f;
+ euler.z = 0.0f;
+ }
} else {
- euler.x = Math::atan2(-elements[1][2], elements[2][2]);
- euler.y = Math::asin(sy);
- euler.z = Math::atan2(-elements[0][1], elements[0][0]);
+ euler.x = Math::atan2(elements[2][1], elements[1][1]);
+ euler.y = Math_PI / 2.0f;
+ euler.z = 0.0f;
+ }
+ return euler;
+ } break;
+ case EULER_ORDER_XZY: {
+ // Euler angles in XZY convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cz*cy -sz cz*sy
+ // sx*sy+cx*cy*sz cx*cz cx*sz*sy-cy*sx
+ // cy*sx*sz cz*sx cx*cy+sx*sz*sy
+
+ Vector3 euler;
+ real_t sz = elements[0][1];
+ if (sz < (1.0f - (real_t)CMP_EPSILON)) {
+ if (sz > -(1.0f - (real_t)CMP_EPSILON)) {
+ euler.x = Math::atan2(elements[2][1], elements[1][1]);
+ euler.y = Math::atan2(elements[0][2], elements[0][0]);
+ euler.z = Math::asin(-sz);
+ } else {
+ // It's -1
+ euler.x = -Math::atan2(elements[1][2], elements[2][2]);
+ euler.y = 0.0f;
+ euler.z = Math_PI / 2.0f;
+ }
+ } else {
+ // It's 1
+ euler.x = -Math::atan2(elements[1][2], elements[2][2]);
+ euler.y = 0.0f;
+ euler.z = -Math_PI / 2.0f;
+ }
+ return euler;
+ } break;
+ case EULER_ORDER_YXZ: {
+ // Euler angles in YXZ convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cy*cz+sy*sx*sz cz*sy*sx-cy*sz cx*sy
+ // cx*sz cx*cz -sx
+ // cy*sx*sz-cz*sy cy*cz*sx+sy*sz cy*cx
+
+ Vector3 euler;
+
+ real_t m12 = elements[1][2];
+
+ if (m12 < (1 - (real_t)CMP_EPSILON)) {
+ if (m12 > -(1 - (real_t)CMP_EPSILON)) {
+ // is this a pure X rotation?
+ if (elements[1][0] == 0 && elements[0][1] == 0 && elements[0][2] == 0 && elements[2][0] == 0 && elements[0][0] == 1) {
+ // return the simplest form (human friendlier in editor and scripts)
+ euler.x = atan2(-m12, elements[1][1]);
+ euler.y = 0;
+ euler.z = 0;
+ } else {
+ euler.x = asin(-m12);
+ euler.y = atan2(elements[0][2], elements[2][2]);
+ euler.z = atan2(elements[1][0], elements[1][1]);
+ }
+ } else { // m12 == -1
+ euler.x = Math_PI * 0.5f;
+ euler.y = atan2(elements[0][1], elements[0][0]);
+ euler.z = 0;
+ }
+ } else { // m12 == 1
+ euler.x = -Math_PI * 0.5f;
+ euler.y = -atan2(elements[0][1], elements[0][0]);
+ euler.z = 0;
}
- } else {
- euler.x = Math::atan2(elements[2][1], elements[1][1]);
- euler.y = -Math_PI / 2.0;
- euler.z = 0.0;
- }
- } else {
- euler.x = Math::atan2(elements[2][1], elements[1][1]);
- euler.y = Math_PI / 2.0;
- euler.z = 0.0;
- }
- return euler;
-}
-
-// set_euler_xyz expects a vector containing the Euler angles in the format
-// (ax,ay,az), where ax is the angle of rotation around x axis,
-// and similar for other axes.
-// The current implementation uses XYZ convention (Z is the first rotation).
-void Basis::set_euler_xyz(const Vector3 &p_euler) {
- real_t c, s;
-
- c = Math::cos(p_euler.x);
- s = Math::sin(p_euler.x);
- Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
-
- c = Math::cos(p_euler.y);
- s = Math::sin(p_euler.y);
- Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
-
- c = Math::cos(p_euler.z);
- s = Math::sin(p_euler.z);
- Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
-
- //optimizer will optimize away all this anyway
- *this = xmat * (ymat * zmat);
-}
-
-Vector3 Basis::get_euler_xzy() const {
- // Euler angles in XZY convention.
- // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
- //
- // rot = cz*cy -sz cz*sy
- // sx*sy+cx*cy*sz cx*cz cx*sz*sy-cy*sx
- // cy*sx*sz cz*sx cx*cy+sx*sz*sy
-
- Vector3 euler;
- real_t sz = elements[0][1];
- if (sz < (1.0 - CMP_EPSILON)) {
- if (sz > -(1.0 - CMP_EPSILON)) {
- euler.x = Math::atan2(elements[2][1], elements[1][1]);
- euler.y = Math::atan2(elements[0][2], elements[0][0]);
- euler.z = Math::asin(-sz);
- } else {
- // It's -1
- euler.x = -Math::atan2(elements[1][2], elements[2][2]);
- euler.y = 0.0;
- euler.z = Math_PI / 2.0;
- }
- } else {
- // It's 1
- euler.x = -Math::atan2(elements[1][2], elements[2][2]);
- euler.y = 0.0;
- euler.z = -Math_PI / 2.0;
- }
- return euler;
-}
-
-void Basis::set_euler_xzy(const Vector3 &p_euler) {
- real_t c, s;
-
- c = Math::cos(p_euler.x);
- s = Math::sin(p_euler.x);
- Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
-
- c = Math::cos(p_euler.y);
- s = Math::sin(p_euler.y);
- Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
-
- c = Math::cos(p_euler.z);
- s = Math::sin(p_euler.z);
- Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
-
- *this = xmat * zmat * ymat;
-}
-
-Vector3 Basis::get_euler_yzx() const {
- // Euler angles in YZX convention.
- // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
- //
- // rot = cy*cz sy*sx-cy*cx*sz cx*sy+cy*sz*sx
- // sz cz*cx -cz*sx
- // -cz*sy cy*sx+cx*sy*sz cy*cx-sy*sz*sx
-
- Vector3 euler;
- real_t sz = elements[1][0];
- if (sz < (1.0 - CMP_EPSILON)) {
- if (sz > -(1.0 - CMP_EPSILON)) {
- euler.x = Math::atan2(-elements[1][2], elements[1][1]);
- euler.y = Math::atan2(-elements[2][0], elements[0][0]);
- euler.z = Math::asin(sz);
- } else {
- // It's -1
- euler.x = Math::atan2(elements[2][1], elements[2][2]);
- euler.y = 0.0;
- euler.z = -Math_PI / 2.0;
- }
- } else {
- // It's 1
- euler.x = Math::atan2(elements[2][1], elements[2][2]);
- euler.y = 0.0;
- euler.z = Math_PI / 2.0;
- }
- return euler;
-}
-
-void Basis::set_euler_yzx(const Vector3 &p_euler) {
- real_t c, s;
-
- c = Math::cos(p_euler.x);
- s = Math::sin(p_euler.x);
- Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
-
- c = Math::cos(p_euler.y);
- s = Math::sin(p_euler.y);
- Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
-
- c = Math::cos(p_euler.z);
- s = Math::sin(p_euler.z);
- Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
-
- *this = ymat * zmat * xmat;
-}
-
-// get_euler_yxz returns a vector containing the Euler angles in the YXZ convention,
-// as in first-Z, then-X, last-Y. The angles for X, Y, and Z rotations are returned
-// as the x, y, and z components of a Vector3 respectively.
-Vector3 Basis::get_euler_yxz() const {
- // Euler angles in YXZ convention.
- // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
- //
- // rot = cy*cz+sy*sx*sz cz*sy*sx-cy*sz cx*sy
- // cx*sz cx*cz -sx
- // cy*sx*sz-cz*sy cy*cz*sx+sy*sz cy*cx
-
- Vector3 euler;
-
- real_t m12 = elements[1][2];
- if (m12 < (1 - CMP_EPSILON)) {
- if (m12 > -(1 - CMP_EPSILON)) {
- // is this a pure X rotation?
- if (elements[1][0] == 0 && elements[0][1] == 0 && elements[0][2] == 0 && elements[2][0] == 0 && elements[0][0] == 1) {
- // return the simplest form (human friendlier in editor and scripts)
- euler.x = atan2(-m12, elements[1][1]);
- euler.y = 0;
+ return euler;
+ } break;
+ case EULER_ORDER_YZX: {
+ // Euler angles in YZX convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cy*cz sy*sx-cy*cx*sz cx*sy+cy*sz*sx
+ // sz cz*cx -cz*sx
+ // -cz*sy cy*sx+cx*sy*sz cy*cx-sy*sz*sx
+
+ Vector3 euler;
+ real_t sz = elements[1][0];
+ if (sz < (1.0f - (real_t)CMP_EPSILON)) {
+ if (sz > -(1.0f - (real_t)CMP_EPSILON)) {
+ euler.x = Math::atan2(-elements[1][2], elements[1][1]);
+ euler.y = Math::atan2(-elements[2][0], elements[0][0]);
+ euler.z = Math::asin(sz);
+ } else {
+ // It's -1
+ euler.x = Math::atan2(elements[2][1], elements[2][2]);
+ euler.y = 0.0f;
+ euler.z = -Math_PI / 2.0f;
+ }
+ } else {
+ // It's 1
+ euler.x = Math::atan2(elements[2][1], elements[2][2]);
+ euler.y = 0.0f;
+ euler.z = Math_PI / 2.0f;
+ }
+ return euler;
+ } break;
+ case EULER_ORDER_ZXY: {
+ // Euler angles in ZXY convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cz*cy-sz*sx*sy -cx*sz cz*sy+cy*sz*sx
+ // cy*sz+cz*sx*sy cz*cx sz*sy-cz*cy*sx
+ // -cx*sy sx cx*cy
+ Vector3 euler;
+ real_t sx = elements[2][1];
+ if (sx < (1.0f - (real_t)CMP_EPSILON)) {
+ if (sx > -(1.0f - (real_t)CMP_EPSILON)) {
+ euler.x = Math::asin(sx);
+ euler.y = Math::atan2(-elements[2][0], elements[2][2]);
+ euler.z = Math::atan2(-elements[0][1], elements[1][1]);
+ } else {
+ // It's -1
+ euler.x = -Math_PI / 2.0f;
+ euler.y = Math::atan2(elements[0][2], elements[0][0]);
+ euler.z = 0;
+ }
+ } else {
+ // It's 1
+ euler.x = Math_PI / 2.0f;
+ euler.y = Math::atan2(elements[0][2], elements[0][0]);
euler.z = 0;
+ }
+ return euler;
+ } break;
+ case EULER_ORDER_ZYX: {
+ // Euler angles in ZYX convention.
+ // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
+ //
+ // rot = cz*cy cz*sy*sx-cx*sz sz*sx+cz*cx*cy
+ // cy*sz cz*cx+sz*sy*sx cx*sz*sy-cz*sx
+ // -sy cy*sx cy*cx
+ Vector3 euler;
+ real_t sy = elements[2][0];
+ if (sy < (1.0f - (real_t)CMP_EPSILON)) {
+ if (sy > -(1.0f - (real_t)CMP_EPSILON)) {
+ euler.x = Math::atan2(elements[2][1], elements[2][2]);
+ euler.y = Math::asin(-sy);
+ euler.z = Math::atan2(elements[1][0], elements[0][0]);
+ } else {
+ // It's -1
+ euler.x = 0;
+ euler.y = Math_PI / 2.0f;
+ euler.z = -Math::atan2(elements[0][1], elements[1][1]);
+ }
} else {
- euler.x = asin(-m12);
- euler.y = atan2(elements[0][2], elements[2][2]);
- euler.z = atan2(elements[1][0], elements[1][1]);
+ // It's 1
+ euler.x = 0;
+ euler.y = -Math_PI / 2.0f;
+ euler.z = -Math::atan2(elements[0][1], elements[1][1]);
}
- } else { // m12 == -1
- euler.x = Math_PI * 0.5;
- euler.y = atan2(elements[0][1], elements[0][0]);
- euler.z = 0;
- }
- } else { // m12 == 1
- euler.x = -Math_PI * 0.5;
- euler.y = -atan2(elements[0][1], elements[0][0]);
- euler.z = 0;
- }
-
- return euler;
-}
-
-// set_euler_yxz expects a vector containing the Euler angles in the format
-// (ax,ay,az), where ax is the angle of rotation around x axis,
-// and similar for other axes.
-// The current implementation uses YXZ convention (Z is the first rotation).
-void Basis::set_euler_yxz(const Vector3 &p_euler) {
- real_t c, s;
-
- c = Math::cos(p_euler.x);
- s = Math::sin(p_euler.x);
- Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
-
- c = Math::cos(p_euler.y);
- s = Math::sin(p_euler.y);
- Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
-
- c = Math::cos(p_euler.z);
- s = Math::sin(p_euler.z);
- Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
-
- //optimizer will optimize away all this anyway
- *this = ymat * xmat * zmat;
-}
-
-Vector3 Basis::get_euler_zxy() const {
- // Euler angles in ZXY convention.
- // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
- //
- // rot = cz*cy-sz*sx*sy -cx*sz cz*sy+cy*sz*sx
- // cy*sz+cz*sx*sy cz*cx sz*sy-cz*cy*sx
- // -cx*sy sx cx*cy
- Vector3 euler;
- real_t sx = elements[2][1];
- if (sx < (1.0 - CMP_EPSILON)) {
- if (sx > -(1.0 - CMP_EPSILON)) {
- euler.x = Math::asin(sx);
- euler.y = Math::atan2(-elements[2][0], elements[2][2]);
- euler.z = Math::atan2(-elements[0][1], elements[1][1]);
- } else {
- // It's -1
- euler.x = -Math_PI / 2.0;
- euler.y = Math::atan2(elements[0][2], elements[0][0]);
- euler.z = 0;
+ return euler;
+ } break;
+ default: {
+ ERR_FAIL_V_MSG(Vector3(), "Invalid parameter for get_euler(order)");
}
- } else {
- // It's 1
- euler.x = Math_PI / 2.0;
- euler.y = Math::atan2(elements[0][2], elements[0][0]);
- euler.z = 0;
}
- return euler;
+ return Vector3();
}
-void Basis::set_euler_zxy(const Vector3 &p_euler) {
+void Basis::set_euler(const Vector3 &p_euler, EulerOrder p_order) {
real_t c, s;
c = Math::cos(p_euler.x);
s = Math::sin(p_euler.x);
- Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
+ Basis xmat(1, 0, 0, 0, c, -s, 0, s, c);
c = Math::cos(p_euler.y);
s = Math::sin(p_euler.y);
- Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
+ Basis ymat(c, 0, s, 0, 1, 0, -s, 0, c);
c = Math::cos(p_euler.z);
s = Math::sin(p_euler.z);
- Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
-
- *this = zmat * xmat * ymat;
-}
-
-Vector3 Basis::get_euler_zyx() const {
- // Euler angles in ZYX convention.
- // See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
- //
- // rot = cz*cy cz*sy*sx-cx*sz sz*sx+cz*cx*cy
- // cy*sz cz*cx+sz*sy*sx cx*sz*sy-cz*sx
- // -sy cy*sx cy*cx
- Vector3 euler;
- real_t sy = elements[2][0];
- if (sy < (1.0 - CMP_EPSILON)) {
- if (sy > -(1.0 - CMP_EPSILON)) {
- euler.x = Math::atan2(elements[2][1], elements[2][2]);
- euler.y = Math::asin(-sy);
- euler.z = Math::atan2(elements[1][0], elements[0][0]);
- } else {
- // It's -1
- euler.x = 0;
- euler.y = Math_PI / 2.0;
- euler.z = -Math::atan2(elements[0][1], elements[1][1]);
+ Basis zmat(c, -s, 0, s, c, 0, 0, 0, 1);
+
+ switch (p_order) {
+ case EULER_ORDER_XYZ: {
+ *this = xmat * (ymat * zmat);
+ } break;
+ case EULER_ORDER_XZY: {
+ *this = xmat * zmat * ymat;
+ } break;
+ case EULER_ORDER_YXZ: {
+ *this = ymat * xmat * zmat;
+ } break;
+ case EULER_ORDER_YZX: {
+ *this = ymat * zmat * xmat;
+ } break;
+ case EULER_ORDER_ZXY: {
+ *this = zmat * xmat * ymat;
+ } break;
+ case EULER_ORDER_ZYX: {
+ *this = zmat * ymat * xmat;
+ } break;
+ default: {
+ ERR_FAIL_MSG("Invalid order parameter for set_euler(vec3,order)");
}
- } else {
- // It's 1
- euler.x = 0;
- euler.y = -Math_PI / 2.0;
- euler.z = -Math::atan2(elements[0][1], elements[1][1]);
}
- return euler;
-}
-
-void Basis::set_euler_zyx(const Vector3 &p_euler) {
- real_t c, s;
-
- c = Math::cos(p_euler.x);
- s = Math::sin(p_euler.x);
- Basis xmat(1.0, 0.0, 0.0, 0.0, c, -s, 0.0, s, c);
-
- c = Math::cos(p_euler.y);
- s = Math::sin(p_euler.y);
- Basis ymat(c, 0.0, s, 0.0, 1.0, 0.0, -s, 0.0, c);
-
- c = Math::cos(p_euler.z);
- s = Math::sin(p_euler.z);
- Basis zmat(c, -s, 0.0, s, c, 0.0, 0.0, 0.0, 1.0);
-
- *this = zmat * ymat * xmat;
}
bool Basis::is_equal_approx(const Basis &p_basis) const {
@@ -770,8 +709,8 @@ bool Basis::operator!=(const Basis &p_matrix) const {
Basis::operator String() const {
return "[X: " + get_axis(0).operator String() +
- ", Y: " + get_axis(1).operator String() +
- ", Z: " + get_axis(2).operator String() + "]";
+ ", Y: " + get_axis(1).operator String() +
+ ", Z: " + get_axis(2).operator String() + "]";
}
Quaternion Basis::get_quaternion() const {
@@ -783,24 +722,24 @@ Quaternion Basis::get_quaternion() const {
real_t trace = m.elements[0][0] + m.elements[1][1] + m.elements[2][2];
real_t temp[4];
- if (trace > 0.0) {
- real_t s = Math::sqrt(trace + 1.0);
- temp[3] = (s * 0.5);
- s = 0.5 / s;
+ if (trace > 0.0f) {
+ real_t s = Math::sqrt(trace + 1.0f);
+ temp[3] = (s * 0.5f);
+ s = 0.5f / s;
temp[0] = ((m.elements[2][1] - m.elements[1][2]) * s);
temp[1] = ((m.elements[0][2] - m.elements[2][0]) * s);
temp[2] = ((m.elements[1][0] - m.elements[0][1]) * s);
} else {
- int i = m.elements[0][0] < m.elements[1][1] ?
- (m.elements[1][1] < m.elements[2][2] ? 2 : 1) :
- (m.elements[0][0] < m.elements[2][2] ? 2 : 0);
+ int i = m.elements[0][0] < m.elements[1][1]
+ ? (m.elements[1][1] < m.elements[2][2] ? 2 : 1)
+ : (m.elements[0][0] < m.elements[2][2] ? 2 : 0);
int j = (i + 1) % 3;
int k = (i + 2) % 3;
- real_t s = Math::sqrt(m.elements[i][i] - m.elements[j][j] - m.elements[k][k] + 1.0);
- temp[i] = s * 0.5;
- s = 0.5 / s;
+ real_t s = Math::sqrt(m.elements[i][i] - m.elements[j][j] - m.elements[k][k] + 1.0f);
+ temp[i] = s * 0.5f;
+ s = 0.5f / s;
temp[3] = (m.elements[k][j] - m.elements[j][k]) * s;
temp[j] = (m.elements[j][i] + m.elements[i][j]) * s;
@@ -843,10 +782,10 @@ int Basis::get_orthogonal_index() const {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
real_t v = orth[i][j];
- if (v > 0.5) {
- v = 1.0;
- } else if (v < -0.5) {
- v = -1.0;
+ if (v > 0.5f) {
+ v = 1.0f;
+ } else if (v < -0.5f) {
+ v = -1.0f;
} else {
v = 0;
}
@@ -951,14 +890,14 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
void Basis::set_quaternion(const Quaternion &p_quaternion) {
real_t d = p_quaternion.length_squared();
- real_t s = 2.0 / d;
+ real_t s = 2.0f / d;
real_t xs = p_quaternion.x * s, ys = p_quaternion.y * s, zs = p_quaternion.z * s;
real_t wx = p_quaternion.w * xs, wy = p_quaternion.w * ys, wz = p_quaternion.w * zs;
real_t xx = p_quaternion.x * xs, xy = p_quaternion.x * ys, xz = p_quaternion.x * zs;
real_t yy = p_quaternion.y * ys, yz = p_quaternion.y * zs, zz = p_quaternion.z * zs;
- set(1.0 - (yy + zz), xy - wz, xz + wy,
- xy + wz, 1.0 - (xx + zz), yz - wx,
- xz - wy, yz + wx, 1.0 - (xx + yy));
+ set(1.0f - (yy + zz), xy - wz, xz + wy,
+ xy + wz, 1.0f - (xx + zz), yz - wx,
+ xz - wy, yz + wx, 1.0f - (xx + yy));
}
void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
@@ -968,9 +907,9 @@ void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
#endif
Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
real_t cosine = Math::cos(p_phi);
- elements[0][0] = axis_sq.x + cosine * (1.0 - axis_sq.x);
- elements[1][1] = axis_sq.y + cosine * (1.0 - axis_sq.y);
- elements[2][2] = axis_sq.z + cosine * (1.0 - axis_sq.z);
+ elements[0][0] = axis_sq.x + cosine * (1.0f - axis_sq.x);
+ elements[1][1] = axis_sq.y + cosine * (1.0f - axis_sq.y);
+ elements[2][2] = axis_sq.z + cosine * (1.0f - axis_sq.z);
real_t sine = Math::sin(p_phi);
real_t t = 1 - cosine;
@@ -1022,6 +961,15 @@ void Basis::_set_diagonal(const Vector3 &p_diag) {
elements[2][2] = p_diag.z;
}
+Basis Basis::lerp(const Basis &p_to, const real_t &p_weight) const {
+ Basis b;
+ b.elements[0] = elements[0].lerp(p_to.elements[0], p_weight);
+ b.elements[1] = elements[1].lerp(p_to.elements[1], p_weight);
+ b.elements[2] = elements[2].lerp(p_to.elements[2], p_weight);
+
+ return b;
+}
+
Basis Basis::slerp(const Basis &p_to, const real_t &p_weight) const {
//consider scale
Quaternion from(*this);
@@ -1054,7 +1002,7 @@ void Basis::rotate_sh(real_t *p_values) {
const static real_t s_scale_dst2 = s_c3 * s_c_scale_inv;
const static real_t s_scale_dst4 = s_c5 * s_c_scale_inv;
- real_t src[9] = { p_values[0], p_values[1], p_values[2], p_values[3], p_values[4], p_values[5], p_values[6], p_values[7], p_values[8] };
+ const real_t src[9] = { p_values[0], p_values[1], p_values[2], p_values[3], p_values[4], p_values[5], p_values[6], p_values[7], p_values[8] };
real_t m00 = elements[0][0];
real_t m01 = elements[0][1];
diff --git a/core/math/basis.h b/core/math/basis.h
index eb107d7e4e..683f05150c 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,11 +34,7 @@
#include "core/math/quaternion.h"
#include "core/math/vector3.h"
-class Basis {
-private:
- void _set_diagonal(const Vector3 &p_diag);
-
-public:
+struct _NO_DISCARD_ Basis {
Vector3 elements[3] = {
Vector3(1, 0, 0),
Vector3(0, 1, 0),
@@ -85,40 +81,35 @@ public:
void rotate(const Quaternion &p_quaternion);
Basis rotated(const Quaternion &p_quaternion) const;
- Vector3 get_rotation_euler() const;
+ enum EulerOrder {
+ EULER_ORDER_XYZ,
+ EULER_ORDER_XZY,
+ EULER_ORDER_YXZ,
+ EULER_ORDER_YZX,
+ EULER_ORDER_ZXY,
+ EULER_ORDER_ZYX
+ };
+
+ Vector3 get_euler_normalized(EulerOrder p_order = EULER_ORDER_YXZ) const;
void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const;
Quaternion get_rotation_quaternion() const;
- Vector3 get_rotation() const { return get_rotation_euler(); };
void rotate_to_align(Vector3 p_start_direction, Vector3 p_end_direction);
Vector3 rotref_posscale_decomposition(Basis &rotref) const;
- Vector3 get_euler_xyz() const;
- void set_euler_xyz(const Vector3 &p_euler);
-
- Vector3 get_euler_xzy() const;
- void set_euler_xzy(const Vector3 &p_euler);
-
- Vector3 get_euler_yzx() const;
- void set_euler_yzx(const Vector3 &p_euler);
-
- Vector3 get_euler_yxz() const;
- void set_euler_yxz(const Vector3 &p_euler);
-
- Vector3 get_euler_zxy() const;
- void set_euler_zxy(const Vector3 &p_euler);
-
- Vector3 get_euler_zyx() const;
- void set_euler_zyx(const Vector3 &p_euler);
+ Vector3 get_euler(EulerOrder p_order = EULER_ORDER_YXZ) const;
+ void set_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ);
+ static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) {
+ Basis b;
+ b.set_euler(p_euler, p_order);
+ return b;
+ }
Quaternion get_quaternion() const;
void set_quaternion(const Quaternion &p_quaternion);
- Vector3 get_euler() const { return get_euler_yxz(); }
- void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); }
-
void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const;
void set_axis_angle(const Vector3 &p_axis, real_t p_phi);
@@ -128,6 +119,9 @@ public:
void scale_local(const Vector3 &p_scale);
Basis scaled_local(const Vector3 &p_scale) const;
+ void scale_orthogonal(const Vector3 &p_scale);
+ Basis scaled_orthogonal(const Vector3 &p_scale) const;
+
void make_scale_uniform();
float get_uniform_scale() const;
@@ -173,6 +167,7 @@ public:
bool is_diagonal() const;
bool is_rotation() const;
+ Basis lerp(const Basis &p_to, const real_t &p_weight) const;
Basis slerp(const Basis &p_to, const real_t &p_weight) const;
void rotate_sh(real_t *p_values);
@@ -238,6 +233,9 @@ public:
void orthonormalize();
Basis orthonormalized() const;
+ void orthogonalize();
+ Basis orthogonalized() const;
+
#ifdef MATH_CHECKS
bool is_symmetric() const;
#endif
@@ -250,9 +248,6 @@ public:
Basis(const Quaternion &p_quaternion) { set_quaternion(p_quaternion); };
Basis(const Quaternion &p_quaternion, const Vector3 &p_scale) { set_quaternion_scale(p_quaternion, p_scale); }
- Basis(const Vector3 &p_euler) { set_euler(p_euler); }
- Basis(const Vector3 &p_euler, const Vector3 &p_scale) { set_euler_scale(p_euler, p_scale); }
-
Basis(const Vector3 &p_axis, real_t p_phi) { set_axis_angle(p_axis, p_phi); }
Basis(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale) { set_axis_angle_scale(p_axis, p_phi, p_scale); }
static Basis from_scale(const Vector3 &p_scale);
@@ -264,6 +259,10 @@ public:
}
_FORCE_INLINE_ Basis() {}
+
+private:
+ // Helper method.
+ void _set_diagonal(const Vector3 &p_diag);
};
_FORCE_INLINE_ void Basis::operator*=(const Basis &p_matrix) {
@@ -332,7 +331,8 @@ Vector3 Basis::xform_inv(const Vector3 &p_vector) const {
real_t Basis::determinant() const {
return elements[0][0] * (elements[1][1] * elements[2][2] - elements[2][1] * elements[1][2]) -
- elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) +
- elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]);
+ elements[1][0] * (elements[0][1] * elements[2][2] - elements[2][1] * elements[0][2]) +
+ elements[2][0] * (elements[0][1] * elements[1][2] - elements[1][1] * elements[0][2]);
}
+
#endif // BASIS_H
diff --git a/core/math/bvh.h b/core/math/bvh.h
index cefbc9b0db..9f6ab9f736 100644
--- a/core/math/bvh.h
+++ b/core/math/bvh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,21 +46,35 @@
// Layer masks are implemented in the renderers as a later step, and light_cull_mask appears to be
// implemented in GLES3 but not GLES2. Layer masks are not yet implemented for directional lights.
+// In the physics, the pairable_type is based on 1 << p_object->get_type() where:
+// TYPE_AREA,
+// TYPE_BODY
+// and pairable_mask is either 0 if static, or set to all if non static
+
#include "bvh_tree.h"
+#include "core/os/mutex.h"
-#define BVHTREE_CLASS BVH_Tree<T, 2, MAX_ITEMS, USE_PAIRS, Bounds, Point>
+#define BVHTREE_CLASS BVH_Tree<T, NUM_TREES, 2, MAX_ITEMS, USER_PAIR_TEST_FUNCTION, USER_CULL_TEST_FUNCTION, USE_PAIRS, BOUNDS, POINT>
+#define BVH_LOCKED_FUNCTION BVHLockedFunction(&_mutex, BVH_THREAD_SAFE &&_thread_safe);
-template <class T, bool USE_PAIRS = false, int MAX_ITEMS = 32, class Bounds = AABB, class Point = Vector3>
+template <class T, int NUM_TREES = 1, bool USE_PAIRS = false, int MAX_ITEMS = 32, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, class BOUNDS = AABB, class POINT = Vector3, bool BVH_THREAD_SAFE = true>
class BVH_Manager {
public:
// note we are using uint32_t instead of BVHHandle, losing type safety, but this
// is for compatibility with octree
typedef void *(*PairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int);
typedef void (*UnpairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int, void *);
+ typedef void *(*CheckPairCallback)(void *, uint32_t, T *, int, uint32_t, T *, int, void *);
+
+ // allow locally toggling thread safety if the template has been compiled with BVH_THREAD_SAFE
+ void params_set_thread_safe(bool p_enable) {
+ _thread_safe = p_enable;
+ }
// these 2 are crucial for fine tuning, and can be applied manually
// see the variable declarations for more info.
void params_set_node_expansion(real_t p_value) {
+ BVH_LOCKED_FUNCTION
if (p_value >= 0.0) {
tree._node_expansion = p_value;
tree._auto_node_expansion = false;
@@ -70,43 +84,40 @@ public:
}
void params_set_pairing_expansion(real_t p_value) {
- if (p_value >= 0.0) {
- tree._pairing_expansion = p_value;
- tree._auto_pairing_expansion = false;
- } else {
- tree._auto_pairing_expansion = true;
- }
+ BVH_LOCKED_FUNCTION
+ tree.params_set_pairing_expansion(p_value);
}
void set_pair_callback(PairCallback p_callback, void *p_userdata) {
+ BVH_LOCKED_FUNCTION
pair_callback = p_callback;
pair_callback_userdata = p_userdata;
}
void set_unpair_callback(UnpairCallback p_callback, void *p_userdata) {
+ BVH_LOCKED_FUNCTION
unpair_callback = p_callback;
unpair_callback_userdata = p_userdata;
}
+ void set_check_pair_callback(CheckPairCallback p_callback, void *p_userdata) {
+ BVH_LOCKED_FUNCTION
+ check_pair_callback = p_callback;
+ check_pair_callback_userdata = p_userdata;
+ }
+
+ BVHHandle create(T *p_userdata, bool p_active = true, uint32_t p_tree_id = 0, uint32_t p_tree_collision_mask = 1, const BOUNDS &p_aabb = BOUNDS(), int p_subindex = 0) {
+ BVH_LOCKED_FUNCTION
- BVHHandle create(T *p_userdata, bool p_active, const Bounds &p_aabb = Bounds(), int p_subindex = 0, bool p_pairable = false, uint32_t p_pairable_type = 0, uint32_t p_pairable_mask = 1) {
// not sure if absolutely necessary to flush collisions here. It will cost performance to, instead
// of waiting for update, so only uncomment this if there are bugs.
if (USE_PAIRS) {
//_check_for_collisions();
}
-#ifdef TOOLS_ENABLED
- if (!USE_PAIRS) {
- if (p_pairable) {
- WARN_PRINT_ONCE("creating pairable item in BVH with USE_PAIRS set to false");
- }
- }
-#endif
-
- BVHHandle h = tree.item_add(p_userdata, p_active, p_aabb, p_subindex, p_pairable, p_pairable_type, p_pairable_mask);
+ BVHHandle h = tree.item_add(p_userdata, p_active, p_aabb, p_subindex, p_tree_id, p_tree_collision_mask);
if (USE_PAIRS) {
// for safety initialize the expanded AABB
- Bounds &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
+ BOUNDS &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
expanded_aabb = p_aabb;
expanded_aabb.grow_by(tree._pairing_expansion);
@@ -123,12 +134,18 @@ public:
////////////////////////////////////////////////////
// wrapper versions that use uint32_t instead of handle
// for backward compatibility. Less type safe
- void move(uint32_t p_handle, const Bounds &p_aabb) {
+ void move(uint32_t p_handle, const BOUNDS &p_aabb) {
BVHHandle h;
h.set(p_handle);
move(h, p_aabb);
}
+ void recheck_pairs(uint32_t p_handle) {
+ BVHHandle h;
+ h.set(p_handle);
+ recheck_pairs(h);
+ }
+
void erase(uint32_t p_handle) {
BVHHandle h;
h.set(p_handle);
@@ -141,7 +158,7 @@ public:
force_collision_check(h);
}
- bool activate(uint32_t p_handle, const Bounds &p_aabb, bool p_delay_collision_check = false) {
+ bool activate(uint32_t p_handle, const BOUNDS &p_aabb, bool p_delay_collision_check = false) {
BVHHandle h;
h.set(p_handle);
return activate(h, p_aabb, p_delay_collision_check);
@@ -153,16 +170,16 @@ public:
return deactivate(h);
}
- void set_pairable(uint32_t p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_force_collision_check = true) {
+ void set_tree(uint32_t p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_force_collision_check = true) {
BVHHandle h;
h.set(p_handle);
- set_pairable(h, p_pairable, p_pairable_type, p_pairable_mask, p_force_collision_check);
+ set_tree(h, p_tree_id, p_tree_collision_mask, p_force_collision_check);
}
- bool is_pairable(uint32_t p_handle) const {
+ uint32_t get_tree_id(uint32_t p_handle) const {
BVHHandle h;
h.set(p_handle);
- return item_is_pairable(h);
+ return item_get_tree_id(h);
}
int get_subindex(uint32_t p_handle) const {
BVHHandle h;
@@ -178,7 +195,9 @@ public:
////////////////////////////////////////////////////
- void move(BVHHandle p_handle, const Bounds &p_aabb) {
+ void move(BVHHandle p_handle, const BOUNDS &p_aabb) {
+ DEV_ASSERT(!p_handle.is_invalid());
+ BVH_LOCKED_FUNCTION
if (tree.item_move(p_handle, p_aabb)) {
if (USE_PAIRS) {
_add_changed_item(p_handle, p_aabb);
@@ -186,7 +205,14 @@ public:
}
}
+ void recheck_pairs(BVHHandle p_handle) {
+ DEV_ASSERT(!p_handle.is_invalid());
+ force_collision_check(p_handle);
+ }
+
void erase(BVHHandle p_handle) {
+ DEV_ASSERT(!p_handle.is_invalid());
+ BVH_LOCKED_FUNCTION
// call unpair and remove all references to the item
// before deleting from the tree
if (USE_PAIRS) {
@@ -202,9 +228,11 @@ public:
// set pairable has never been called.
// (deferred collision checks are a workaround for visual server for historical reasons)
void force_collision_check(BVHHandle p_handle) {
+ DEV_ASSERT(!p_handle.is_invalid());
+ BVH_LOCKED_FUNCTION
if (USE_PAIRS) {
// the aabb should already be up to date in the BVH
- Bounds aabb;
+ BOUNDS aabb;
item_get_AABB(p_handle, aabb);
// add it as changed even if aabb not different
@@ -218,7 +246,9 @@ public:
// these should be read as set_visible for render trees,
// but generically this makes items add or remove from the
// tree internally, to speed things up by ignoring inactive items
- bool activate(BVHHandle p_handle, const Bounds &p_aabb, bool p_delay_collision_check = false) {
+ bool activate(BVHHandle p_handle, const BOUNDS &p_aabb, bool p_delay_collision_check = false) {
+ DEV_ASSERT(!p_handle.is_invalid());
+ BVH_LOCKED_FUNCTION
// sending the aabb here prevents the need for the BVH to maintain
// a redundant copy of the aabb.
// returns success
@@ -242,6 +272,8 @@ public:
}
bool deactivate(BVHHandle p_handle) {
+ DEV_ASSERT(!p_handle.is_invalid());
+ BVH_LOCKED_FUNCTION
// returns success
if (tree.item_deactivate(p_handle)) {
// call unpair and remove all references to the item
@@ -258,12 +290,15 @@ public:
return false;
}
- bool get_active(BVHHandle p_handle) const {
+ bool get_active(BVHHandle p_handle) {
+ DEV_ASSERT(!p_handle.is_invalid());
+ BVH_LOCKED_FUNCTION
return tree.item_get_active(p_handle);
}
// call e.g. once per frame (this does a trickle optimize)
void update() {
+ BVH_LOCKED_FUNCTION
tree.update();
_check_for_collisions();
#ifdef BVH_INTEGRITY_CHECKS
@@ -273,24 +308,27 @@ public:
// this can be called more frequently than per frame if necessary
void update_collisions() {
+ BVH_LOCKED_FUNCTION
_check_for_collisions();
}
// prefer calling this directly as type safe
- void set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_force_collision_check = true) {
+ void set_tree(const BVHHandle &p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_force_collision_check = true) {
+ DEV_ASSERT(!p_handle.is_invalid());
+ BVH_LOCKED_FUNCTION
// Returns true if the pairing state has changed.
- bool state_changed = tree.item_set_pairable(p_handle, p_pairable, p_pairable_type, p_pairable_mask);
+ bool state_changed = tree.item_set_tree(p_handle, p_tree_id, p_tree_collision_mask);
if (USE_PAIRS) {
// not sure if absolutely necessary to flush collisions here. It will cost performance to, instead
// of waiting for update, so only uncomment this if there are bugs.
//_check_for_collisions();
- if ((p_force_collision_check || state_changed) && get_active(p_handle)) {
+ if ((p_force_collision_check || state_changed) && tree.item_get_active(p_handle)) {
// when the pairable state changes, we need to force a collision check because newly pairable
// items may be in collision, and unpairable items might move out of collision.
// We cannot depend on waiting for the next update, because that may come much later.
- Bounds aabb;
+ BOUNDS aabb;
item_get_AABB(p_handle, aabb);
// passing false disables the optimization which prevents collision checks if
@@ -307,32 +345,33 @@ public:
}
// cull tests
- int cull_aabb(const Bounds &p_aabb, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
+ int cull_aabb(const BOUNDS &p_aabb, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) {
+ BVH_LOCKED_FUNCTION
typename BVHTREE_CLASS::CullParams params;
params.result_count_overall = 0;
params.result_max = p_result_max;
params.result_array = p_result_array;
params.subindex_array = p_subindex_array;
- params.mask = p_mask;
- params.pairable_type = 0;
- params.test_pairable_only = false;
+ params.tree_collision_mask = p_tree_collision_mask;
params.abb.from(p_aabb);
+ params.tester = p_tester;
tree.cull_aabb(params);
return params.result_count_overall;
}
- int cull_segment(const Point &p_from, const Point &p_to, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
+ int cull_segment(const POINT &p_from, const POINT &p_to, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) {
+ BVH_LOCKED_FUNCTION
typename BVHTREE_CLASS::CullParams params;
params.result_count_overall = 0;
params.result_max = p_result_max;
params.result_array = p_result_array;
params.subindex_array = p_subindex_array;
- params.mask = p_mask;
- params.pairable_type = 0;
+ params.tester = p_tester;
+ params.tree_collision_mask = p_tree_collision_mask;
params.segment.from = p_from;
params.segment.to = p_to;
@@ -342,15 +381,16 @@ public:
return params.result_count_overall;
}
- int cull_point(const Point &p_point, T **p_result_array, int p_result_max, int *p_subindex_array = nullptr, uint32_t p_mask = 0xFFFFFFFF) {
+ int cull_point(const POINT &p_point, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF, int *p_subindex_array = nullptr) {
+ BVH_LOCKED_FUNCTION
typename BVHTREE_CLASS::CullParams params;
params.result_count_overall = 0;
params.result_max = p_result_max;
params.result_array = p_result_array;
params.subindex_array = p_subindex_array;
- params.mask = p_mask;
- params.pairable_type = 0;
+ params.tester = p_tester;
+ params.tree_collision_mask = p_tree_collision_mask;
params.point = p_point;
@@ -358,7 +398,8 @@ public:
return params.result_count_overall;
}
- int cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, uint32_t p_mask = 0xFFFFFFFF) {
+ int cull_convex(const Vector<Plane> &p_convex, T **p_result_array, int p_result_max, const T *p_tester, uint32_t p_tree_collision_mask = 0xFFFFFFFF) {
+ BVH_LOCKED_FUNCTION
if (!p_convex.size()) {
return 0;
}
@@ -373,8 +414,8 @@ public:
params.result_max = p_result_max;
params.result_array = p_result_array;
params.subindex_array = nullptr;
- params.mask = p_mask;
- params.pairable_type = 0;
+ params.tester = p_tester;
+ params.tree_collision_mask = p_tree_collision_mask;
params.hull.planes = &p_convex[0];
params.hull.num_planes = p_convex.size();
@@ -394,7 +435,7 @@ private:
return;
}
- Bounds bb;
+ BOUNDS bb;
typename BVHTREE_CLASS::CullParams params;
@@ -402,28 +443,23 @@ private:
params.result_max = INT_MAX;
params.result_array = nullptr;
params.subindex_array = nullptr;
- params.mask = 0xFFFFFFFF;
- params.pairable_type = 0;
for (unsigned int n = 0; n < changed_items.size(); n++) {
const BVHHandle &h = changed_items[n];
// use the expanded aabb for pairing
- const Bounds &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
+ const BOUNDS &expanded_aabb = tree._pairs[h.id()].expanded_aabb;
BVHABB_CLASS abb;
abb.from(expanded_aabb);
+ tree.item_fill_cullparams(h, params);
+
// find all the existing paired aabbs that are no longer
// paired, and send callbacks
_find_leavers(h, abb, p_full_check);
uint32_t changed_item_ref_id = h.id();
- // set up the test from this item.
- // this includes whether to test the non pairable tree,
- // and the item mask.
- tree.item_fill_cullparams(h, params);
-
params.abb = abb;
params.result_count_overall = 0; // might not be needed
@@ -437,13 +473,6 @@ private:
continue;
}
-#ifdef BVH_CHECKS
- // if neither are pairable, they should ignore each other
- // THIS SHOULD NEVER HAPPEN .. now we only test the pairable tree
- // if the changed item is not pairable
- CRASH_COND(params.test_pairable_only && !tree._extra[ref_id].pairable);
-#endif
-
// checkmasks is already done in the cull routine.
BVHHandle h_collidee;
h_collidee.set_id(ref_id);
@@ -456,7 +485,8 @@ private:
}
public:
- void item_get_AABB(BVHHandle p_handle, Bounds &r_aabb) {
+ void item_get_AABB(BVHHandle p_handle, BOUNDS &r_aabb) {
+ DEV_ASSERT(!p_handle.is_invalid());
BVHABB_CLASS abb;
tree.item_get_ABB(p_handle, abb);
abb.to(r_aabb);
@@ -464,7 +494,7 @@ public:
private:
// supplemental funcs
- bool item_is_pairable(BVHHandle p_handle) const { return _get_extra(p_handle).pairable; }
+ uint32_t item_get_tree_id(BVHHandle p_handle) const { return _get_extra(p_handle).tree_id; }
T *item_get_userdata(BVHHandle p_handle) const { return _get_extra(p_handle).userdata; }
int item_get_subindex(BVHHandle p_handle) const { return _get_extra(p_handle).subindex; }
@@ -485,12 +515,35 @@ private:
void *ud_from = pairs_from.remove_pair_to(p_to);
pairs_to.remove_pair_to(p_from);
+#ifdef BVH_VERBOSE_PAIRING
+ print_line("_unpair " + itos(p_from.id()) + " from " + itos(p_to.id()));
+#endif
+
// callback
if (unpair_callback) {
unpair_callback(pair_callback_userdata, p_from, exa.userdata, exa.subindex, p_to, exb.userdata, exb.subindex, ud_from);
}
}
+ void *_recheck_pair(BVHHandle p_from, BVHHandle p_to, void *p_pair_data) {
+ tree._handle_sort(p_from, p_to);
+
+ typename BVHTREE_CLASS::ItemExtra &exa = tree._extra[p_from.id()];
+ typename BVHTREE_CLASS::ItemExtra &exb = tree._extra[p_to.id()];
+
+ // if the userdata is the same, no collisions should occur
+ if ((exa.userdata == exb.userdata) && exa.userdata) {
+ return p_pair_data;
+ }
+
+ // callback
+ if (check_pair_callback) {
+ return check_pair_callback(check_pair_callback_userdata, p_from, exa.userdata, exa.subindex, p_to, exb.userdata, exb.subindex, p_pair_data);
+ }
+
+ return p_pair_data;
+ }
+
// returns true if unpair
bool _find_leavers_process_pair(typename BVHTREE_CLASS::ItemPairs &p_pairs_from, const BVHABB_CLASS &p_abb_from, BVHHandle p_from, BVHHandle p_to, bool p_full_check) {
BVHABB_CLASS abb_to;
@@ -498,8 +551,8 @@ private:
// do they overlap?
if (p_abb_from.intersects(abb_to)) {
- // the full check for pairable / non pairable and mask changes is extra expense
- // this need not be done in most cases (for speed) except in the case where set_pairable is called
+ // the full check for pairable / non pairable (i.e. tree_id and tree_masks) and mask changes is extra expense
+ // this need not be done in most cases (for speed) except in the case where set_tree is called
// where the masks etc of the objects in question may have changed
if (!p_full_check) {
return false;
@@ -507,12 +560,13 @@ private:
const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_from);
const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_to);
- // one of the two must be pairable to still pair
- // if neither are pairable, we always unpair
- if (exa.pairable || exb.pairable) {
+ // Checking tree_ids and tree_collision_masks
+ if (exa.are_item_trees_compatible(exb)) {
+ bool pair_allowed = USER_PAIR_TEST_FUNCTION::user_pair_check(exa.userdata, exb.userdata);
+
// the masks must still be compatible to pair
- // i.e. if there is a hit between the two, then they should stay paired
- if (tree._cull_pairing_mask_test_hit(exa.pairable_mask, exa.pairable_type, exb.pairable_mask, exb.pairable_type)) {
+ // i.e. if there is a hit between the two and they intersect, then they should stay paired
+ if (pair_allowed) {
return false;
}
}
@@ -550,6 +604,11 @@ private:
const typename BVHTREE_CLASS::ItemExtra &exa = _get_extra(p_ha);
const typename BVHTREE_CLASS::ItemExtra &exb = _get_extra(p_hb);
+ // user collision callback
+ if (!USER_PAIR_TEST_FUNCTION::user_pair_check(exa.userdata, exb.userdata)) {
+ return;
+ }
+
// if the userdata is the same, no collisions should occur
if ((exa.userdata == exb.userdata) && exa.userdata) {
return;
@@ -573,6 +632,10 @@ private:
// callback
void *callback_userdata = nullptr;
+#ifdef BVH_VERBOSE_PAIRING
+ print_line("_pair " + itos(p_ha.id()) + " to " + itos(p_hb.id()));
+#endif
+
if (pair_callback) {
callback_userdata = pair_callback(pair_callback_userdata, p_ha, exa.userdata, exa.subindex, p_hb, exb.userdata, exb.subindex);
}
@@ -594,6 +657,32 @@ private:
}
}
+ // Send pair callbacks again for all existing pairs for the given handle.
+ void _recheck_pairs(BVHHandle p_handle) {
+ typename BVHTREE_CLASS::ItemPairs &from = tree._pairs[p_handle.id()];
+
+ // checking pair for every partner.
+ for (unsigned int n = 0; n < from.extended_pairs.size(); n++) {
+ typename BVHTREE_CLASS::ItemPairs::Link &pair = from.extended_pairs[n];
+ BVHHandle h_to = pair.handle;
+ void *new_pair_data = _recheck_pair(p_handle, h_to, pair.userdata);
+
+ if (new_pair_data != pair.userdata) {
+ pair.userdata = new_pair_data;
+
+ // Update pair data for the second item.
+ typename BVHTREE_CLASS::ItemPairs &to = tree._pairs[h_to.id()];
+ for (unsigned int to_index = 0; to_index < to.extended_pairs.size(); to_index++) {
+ typename BVHTREE_CLASS::ItemPairs::Link &to_pair = to.extended_pairs[to_index];
+ if (to_pair.handle == p_handle) {
+ to_pair.userdata = new_pair_data;
+ break;
+ }
+ }
+ }
+ }
+ }
+
private:
const typename BVHTREE_CLASS::ItemExtra &_get_extra(BVHHandle p_handle) const {
return tree._extra[p_handle.id()];
@@ -607,19 +696,24 @@ private:
_tick++;
}
- void _add_changed_item(BVHHandle p_handle, const Bounds &aabb, bool p_check_aabb = true) {
+ void _add_changed_item(BVHHandle p_handle, const BOUNDS &aabb, bool p_check_aabb = true) {
// Note that non pairable items can pair with pairable,
// so all types must be added to the list
+#ifdef BVH_EXPAND_LEAF_AABBS
+ // if using expanded AABB in the leaf, the redundancy check will already have been made
+ BOUNDS &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
+ item_get_AABB(p_handle, expanded_aabb);
+#else
// aabb check with expanded aabb. This greatly decreases processing
// at the cost of slightly less accurate pairing checks
// Note this pairing AABB is separate from the AABB in the actual tree
- Bounds &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
+ BOUNDS &expanded_aabb = tree._pairs[p_handle.id()].expanded_aabb;
// passing p_check_aabb false disables the optimization which prevents collision checks if
// the aabb hasn't changed. This is needed where set_pairable has been called, but the position
// has not changed.
- if (p_check_aabb && expanded_aabb.encloses(aabb)) {
+ if (p_check_aabb && tree.expanded_aabb_encloses_not_shrink(expanded_aabb, aabb)) {
return;
}
@@ -627,6 +721,7 @@ private:
// this tick, because it is vital that the AABB is kept up to date
expanded_aabb = aabb;
expanded_aabb.grow_by(tree._pairing_expansion);
+#endif
// this code is to ensure that changed items only appear once on the updated list
// collision checking them multiple times is not needed, and repeats the same thing
@@ -654,7 +749,7 @@ private:
// remove from changed items (not very efficient yet)
for (int n = 0; n < (int)changed_items.size(); n++) {
if (changed_items[n] == p_handle) {
- changed_items.remove_unordered(n);
+ changed_items.remove_at_unordered(n);
// because we are using an unordered remove,
// the last changed item will now be at spot 'n',
@@ -668,26 +763,54 @@ private:
tree._extra[p_handle.id()].last_updated_tick = 0;
}
- PairCallback pair_callback;
- UnpairCallback unpair_callback;
- void *pair_callback_userdata;
- void *unpair_callback_userdata;
+ PairCallback pair_callback = nullptr;
+ UnpairCallback unpair_callback = nullptr;
+ CheckPairCallback check_pair_callback = nullptr;
+ void *pair_callback_userdata = nullptr;
+ void *unpair_callback_userdata = nullptr;
+ void *check_pair_callback_userdata = nullptr;
BVHTREE_CLASS tree;
// for collision pairing,
// maintain a list of all items moved etc on each frame / tick
LocalVector<BVHHandle, uint32_t, true> changed_items;
- uint32_t _tick;
+ uint32_t _tick = 1; // Start from 1 so items with 0 indicate never updated.
+
+ class BVHLockedFunction {
+ public:
+ BVHLockedFunction(Mutex *p_mutex, bool p_thread_safe) {
+ // will be compiled out if not set in template
+ if (p_thread_safe) {
+ _mutex = p_mutex;
+
+ if (_mutex->try_lock() != OK) {
+ WARN_PRINT("Info : multithread BVH access detected (benign)");
+ _mutex->lock();
+ }
+
+ } else {
+ _mutex = nullptr;
+ }
+ }
+ ~BVHLockedFunction() {
+ // will be compiled out if not set in template
+ if (_mutex) {
+ _mutex->unlock();
+ }
+ }
+
+ private:
+ Mutex *_mutex = nullptr;
+ };
+
+ Mutex _mutex;
+
+ // local toggle for turning on and off thread safety in project settings
+ bool _thread_safe = BVH_THREAD_SAFE;
public:
- BVH_Manager() {
- _tick = 1; // start from 1 so items with 0 indicate never updated
- pair_callback = nullptr;
- unpair_callback = nullptr;
- pair_callback_userdata = nullptr;
- unpair_callback_userdata = nullptr;
- }
+ BVH_Manager() {}
};
#undef BVHTREE_CLASS
diff --git a/core/math/bvh_abb.h b/core/math/bvh_abb.h
index bd9a01a87e..8a44f1c4da 100644
--- a/core/math/bvh_abb.h
+++ b/core/math/bvh_abb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,7 +32,7 @@
#define BVH_ABB_H
// special optimized version of axis aligned bounding box
-template <class Bounds = AABB, class Point = Vector3>
+template <class BOUNDS = AABB, class POINT = Vector3>
struct BVH_ABB {
struct ConvexHull {
// convex hulls (optional)
@@ -43,8 +43,8 @@ struct BVH_ABB {
};
struct Segment {
- Point from;
- Point to;
+ POINT from;
+ POINT to;
};
enum IntersectResult {
@@ -54,47 +54,47 @@ struct BVH_ABB {
};
// we store mins with a negative value in order to test them with SIMD
- Point min;
- Point neg_max;
+ POINT min;
+ POINT neg_max;
bool operator==(const BVH_ABB &o) const { return (min == o.min) && (neg_max == o.neg_max); }
bool operator!=(const BVH_ABB &o) const { return (*this == o) == false; }
- void set(const Point &_min, const Point &_max) {
+ void set(const POINT &_min, const POINT &_max) {
min = _min;
neg_max = -_max;
}
// to and from standard AABB
- void from(const Bounds &p_aabb) {
+ void from(const BOUNDS &p_aabb) {
min = p_aabb.position;
neg_max = -(p_aabb.position + p_aabb.size);
}
- void to(Bounds &r_aabb) const {
+ void to(BOUNDS &r_aabb) const {
r_aabb.position = min;
r_aabb.size = calculate_size();
}
void merge(const BVH_ABB &p_o) {
- for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
+ for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
neg_max[axis] = MIN(neg_max[axis], p_o.neg_max[axis]);
min[axis] = MIN(min[axis], p_o.min[axis]);
}
}
- Point calculate_size() const {
+ POINT calculate_size() const {
return -neg_max - min;
}
- Point calculate_centre() const {
- return Point((calculate_size() * 0.5) + min);
+ POINT calculate_centre() const {
+ return POINT((calculate_size() * 0.5) + min);
}
real_t get_proximity_to(const BVH_ABB &p_b) const {
- const Point d = (min - neg_max) - (p_b.min - p_b.neg_max);
+ const POINT d = (min - neg_max) - (p_b.min - p_b.neg_max);
real_t proximity = 0.0;
- for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
+ for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
proximity += Math::abs(d[axis]);
}
return proximity;
@@ -104,7 +104,7 @@ struct BVH_ABB {
return (get_proximity_to(p_a) < get_proximity_to(p_b) ? 0 : 1);
}
- uint32_t find_cutting_planes(const BVH_ABB::ConvexHull &p_hull, uint32_t *p_plane_ids) const {
+ uint32_t find_cutting_planes(const typename BVH_ABB::ConvexHull &p_hull, uint32_t *p_plane_ids) const {
uint32_t count = 0;
for (int n = 0; n < p_hull.num_planes; n++) {
@@ -162,7 +162,7 @@ struct BVH_ABB {
}
bool intersects_convex_partial(const ConvexHull &p_hull) const {
- Bounds bb;
+ BOUNDS bb;
to(bb);
return bb.intersects_convex_shape(p_hull.planes, p_hull.num_planes, p_hull.points, p_hull.num_points);
}
@@ -182,7 +182,7 @@ struct BVH_ABB {
bool is_within_convex(const ConvexHull &p_hull) const {
// use half extents routine
- Bounds bb;
+ BOUNDS bb;
to(bb);
return bb.inside_convex_shape(p_hull.planes, p_hull.num_planes);
}
@@ -197,12 +197,12 @@ struct BVH_ABB {
}
bool intersects_segment(const Segment &p_s) const {
- Bounds bb;
+ BOUNDS bb;
to(bb);
return bb.intersects_segment(p_s.from, p_s.to);
}
- bool intersects_point(const Point &p_pt) const {
+ bool intersects_point(const POINT &p_pt) const {
if (_any_lessthan(-p_pt, neg_max)) {
return false;
}
@@ -212,6 +212,7 @@ struct BVH_ABB {
return true;
}
+ // Very hot in profiling, make sure optimized
bool intersects(const BVH_ABB &p_o) const {
if (_any_morethan(p_o.min, -neg_max)) {
return false;
@@ -222,6 +223,17 @@ struct BVH_ABB {
return true;
}
+ // for pre-swizzled tester (this object)
+ bool intersects_swizzled(const BVH_ABB &p_o) const {
+ if (_any_lessthan(min, p_o.min)) {
+ return false;
+ }
+ if (_any_lessthan(neg_max, p_o.neg_max)) {
+ return false;
+ }
+ return true;
+ }
+
bool is_other_within(const BVH_ABB &p_o) const {
if (_any_lessthan(p_o.neg_max, neg_max)) {
return false;
@@ -232,20 +244,20 @@ struct BVH_ABB {
return true;
}
- void grow(const Point &p_change) {
+ void grow(const POINT &p_change) {
neg_max -= p_change;
min -= p_change;
}
void expand(real_t p_change) {
- Point change;
+ POINT change;
change.set_all(p_change);
grow(change);
}
// Actually surface area metric.
float get_area() const {
- Point d = calculate_size();
+ POINT d = calculate_size();
return 2.0f * (d.x * d.y + d.y * d.z + d.z * d.x);
}
@@ -254,8 +266,8 @@ struct BVH_ABB {
min = neg_max;
}
- bool _any_morethan(const Point &p_a, const Point &p_b) const {
- for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
+ bool _any_morethan(const POINT &p_a, const POINT &p_b) const {
+ for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
if (p_a[axis] > p_b[axis]) {
return true;
}
@@ -263,8 +275,8 @@ struct BVH_ABB {
return false;
}
- bool _any_lessthan(const Point &p_a, const Point &p_b) const {
- for (int axis = 0; axis < Point::AXIS_COUNT; ++axis) {
+ bool _any_lessthan(const POINT &p_a, const POINT &p_b) const {
+ for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
if (p_a[axis] < p_b[axis]) {
return true;
}
diff --git a/core/math/bvh_cull.inc b/core/math/bvh_cull.inc
index cba8ea6cb3..11f50e41e6 100644
--- a/core/math/bvh_cull.inc
+++ b/core/math/bvh_cull.inc
@@ -9,20 +9,22 @@ struct CullParams {
T **result_array;
int *subindex_array;
- // nobody truly understands how masks are intended to work.
- uint32_t mask;
- uint32_t pairable_type;
+ // We now process masks etc in a user template function,
+ // and these for simplicity assume even for cull tests there is a
+ // testing object (which has masks etc) for the user cull checks.
+ // This means for cull tests on their own, the client will usually
+ // want to create a dummy object, just in order to specify masks etc.
+ const T *tester;
// optional components for different tests
- Vector3 point;
+ POINT point;
BVHABB_CLASS abb;
typename BVHABB_CLASS::ConvexHull hull;
typename BVHABB_CLASS::Segment segment;
- // when collision testing, non pairable moving items
- // only need to be tested against the pairable tree.
- // collisions with other non pairable items are irrelevant.
- bool test_pairable_only;
+ // When collision testing, we can specify which tree ids
+ // to collide test against with the tree_collision_mask.
+ uint32_t tree_collision_mask;
};
private:
@@ -58,11 +60,22 @@ int cull_convex(CullParams &r_params, bool p_translate_hits = true) {
_cull_hits.clear();
r_params.result_count = 0;
+ uint32_t tree_test_mask = 0;
+
for (int n = 0; n < NUM_TREES; n++) {
+ tree_test_mask <<= 1;
+ if (!tree_test_mask) {
+ tree_test_mask = 1;
+ }
+
if (_root_node_id[n] == BVHCommon::INVALID) {
continue;
}
+ if (!(r_params.tree_collision_mask & tree_test_mask)) {
+ continue;
+ }
+
_cull_convex_iterative(_root_node_id[n], r_params);
}
@@ -77,11 +90,22 @@ int cull_segment(CullParams &r_params, bool p_translate_hits = true) {
_cull_hits.clear();
r_params.result_count = 0;
+ uint32_t tree_test_mask = 0;
+
for (int n = 0; n < NUM_TREES; n++) {
+ tree_test_mask <<= 1;
+ if (!tree_test_mask) {
+ tree_test_mask = 1;
+ }
+
if (_root_node_id[n] == BVHCommon::INVALID) {
continue;
}
+ if (!(r_params.tree_collision_mask & tree_test_mask)) {
+ continue;
+ }
+
_cull_segment_iterative(_root_node_id[n], r_params);
}
@@ -96,11 +120,22 @@ int cull_point(CullParams &r_params, bool p_translate_hits = true) {
_cull_hits.clear();
r_params.result_count = 0;
+ uint32_t tree_test_mask = 0;
+
for (int n = 0; n < NUM_TREES; n++) {
+ tree_test_mask <<= 1;
+ if (!tree_test_mask) {
+ tree_test_mask = 1;
+ }
+
if (_root_node_id[n] == BVHCommon::INVALID) {
continue;
}
+ if (!(r_params.tree_collision_mask & tree_test_mask)) {
+ continue;
+ }
+
_cull_point_iterative(_root_node_id[n], r_params);
}
@@ -115,12 +150,20 @@ int cull_aabb(CullParams &r_params, bool p_translate_hits = true) {
_cull_hits.clear();
r_params.result_count = 0;
+ uint32_t tree_test_mask = 0;
+
for (int n = 0; n < NUM_TREES; n++) {
+ tree_test_mask <<= 1;
+ if (!tree_test_mask) {
+ tree_test_mask = 1;
+ }
+
if (_root_node_id[n] == BVHCommon::INVALID) {
continue;
}
- if ((n == 0) && r_params.test_pairable_only) {
+ // the tree collision mask determines which trees to collide test against
+ if (!(r_params.tree_collision_mask & tree_test_mask)) {
continue;
}
@@ -142,22 +185,6 @@ bool _cull_hits_full(const CullParams &p) {
return (int)_cull_hits.size() >= p.result_max;
}
-// write this logic once for use in all routines
-// double check this as a possible source of bugs in future.
-bool _cull_pairing_mask_test_hit(uint32_t p_maskA, uint32_t p_typeA, uint32_t p_maskB, uint32_t p_typeB) const {
- // double check this as a possible source of bugs in future.
- bool A_match_B = p_maskA & p_typeB;
-
- if (!A_match_B) {
- bool B_match_A = p_maskB & p_typeA;
- if (!B_match_A) {
- return false;
- }
- }
-
- return true;
-}
-
void _cull_hit(uint32_t p_ref_id, CullParams &p) {
// take into account masks etc
// this would be more efficient to do before plane checks,
@@ -165,7 +192,8 @@ void _cull_hit(uint32_t p_ref_id, CullParams &p) {
if (USE_PAIRS) {
const ItemExtra &ex = _extra[p_ref_id];
- if (!_cull_pairing_mask_test_hit(p.mask, p.pairable_type, ex.pairable_mask, ex.pairable_type)) {
+ // user supplied function (for e.g. pairable types and pairable masks in the render tree)
+ if (!USER_CULL_TEST_FUNCTION::user_cull_check(p.tester, ex.userdata)) {
return;
}
}
@@ -294,6 +322,7 @@ bool _cull_point_iterative(uint32_t p_node_id, CullParams &r_params) {
return true;
}
+// Note: This is a very hot loop profiling wise. Take care when changing this and profile.
bool _cull_aabb_iterative(uint32_t p_node_id, CullParams &r_params, bool p_fully_within = false) {
// our function parameters to keep on a stack
struct CullAABBParams {
@@ -336,16 +365,26 @@ bool _cull_aabb_iterative(uint32_t p_node_id, CullParams &r_params, bool p_fully
_cull_hit(child_id, r_params);
}
} else {
- for (int n = 0; n < leaf.num_items; n++) {
+ // This section is the hottest area in profiling, so
+ // is optimized highly
+ // get this into a local register and preconverted to correct type
+ int leaf_num_items = leaf.num_items;
+
+ BVHABB_CLASS swizzled_tester;
+ swizzled_tester.min = -r_params.abb.neg_max;
+ swizzled_tester.neg_max = -r_params.abb.min;
+
+ for (int n = 0; n < leaf_num_items; n++) {
const BVHABB_CLASS &aabb = leaf.get_aabb(n);
- if (aabb.intersects(r_params.abb)) {
+ if (swizzled_tester.intersects_swizzled(aabb)) {
uint32_t child_id = leaf.get_item_ref_id(n);
// register hit
_cull_hit(child_id, r_params);
}
}
+
} // not fully within
} else {
if (!cap.fully_within) {
@@ -508,8 +547,9 @@ bool _cull_convex_iterative(uint32_t p_node_id, CullParams &r_params, bool p_ful
uint32_t child_id = leaf.get_item_ref_id(n);
// full up with results? exit early, no point in further testing
- if (!_cull_hit(child_id, r_params))
+ if (!_cull_hit(child_id, r_params)) {
return false;
+ }
}
}
#endif // BVH_CONVEX_CULL_OPTIMIZED
diff --git a/core/math/bvh_debug.inc b/core/math/bvh_debug.inc
index a97304334c..2e519ceb3d 100644
--- a/core/math/bvh_debug.inc
+++ b/core/math/bvh_debug.inc
@@ -1,29 +1,27 @@
public:
#ifdef BVH_VERBOSE
void _debug_recursive_print_tree(int p_tree_id) const {
- if (_root_node_id[p_tree_id] != BVHCommon::INVALID)
+ if (_root_node_id[p_tree_id] != BVHCommon::INVALID) {
_debug_recursive_print_tree_node(_root_node_id[p_tree_id]);
+ }
}
String _debug_aabb_to_string(const BVHABB_CLASS &aabb) const {
- String sz = "(";
- sz += itos(aabb.min.x);
- sz += " ~ ";
- sz += itos(-aabb.neg_max.x);
- sz += ") (";
+ POINT size = aabb.calculate_size();
+
+ String sz;
+ float vol = 0.0;
- sz += itos(aabb.min.y);
- sz += " ~ ";
- sz += itos(-aabb.neg_max.y);
- sz += ") (";
+ for (int i = 0; i < POINT::AXIS_COUNT; ++i) {
+ sz += "(";
+ sz += itos(aabb.min[i]);
+ sz += " ~ ";
+ sz += itos(-aabb.neg_max[i]);
+ sz += ") ";
- sz += itos(aabb.min.z);
- sz += " ~ ";
- sz += itos(-aabb.neg_max.z);
- sz += ") ";
+ vol += size[i];
+ }
- Vector3 size = aabb.calculate_size();
- float vol = size.x * size.y * size.z;
sz += "vol " + itos(vol);
return sz;
@@ -45,8 +43,9 @@ void _debug_recursive_print_tree_node(uint32_t p_node_id, int depth = 0) const {
sz += "[";
for (int n = 0; n < leaf.num_items; n++) {
- if (n)
+ if (n) {
sz += ", ";
+ }
sz += "r";
sz += itos(leaf.get_item_ref_id(n));
}
diff --git a/core/math/bvh_logic.inc b/core/math/bvh_logic.inc
index afab08f151..dd3b135bb5 100644
--- a/core/math/bvh_logic.inc
+++ b/core/math/bvh_logic.inc
@@ -42,24 +42,24 @@ BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
//--------------------------------------------------------------------------------------------------
/**
-@file q3DynamicAABBTree.h
-@author Randy Gaul
-@date 10/10/2014
- Copyright (c) 2014 Randy Gaul http://www.randygaul.net
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not
- be misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
+ * @file q3DynamicAABBTree.h
+ * @author Randy Gaul
+ * @date 10/10/2014
+ * Copyright (c) 2014 Randy Gaul http://www.randygaul.net
+ * This software is provided 'as-is', without any express or implied
+ * warranty. In no event will the authors be held liable for any damages
+ * arising from the use of this software.
+ * Permission is granted to anyone to use this software for any purpose,
+ * including commercial applications, and to alter it and redistribute it
+ * freely, subject to the following restrictions:
+ * 1. The origin of this software must not be misrepresented; you must not
+ * claim that you wrote the original software. If you use this software
+ * in a product, an acknowledgment in the product documentation would be
+ * appreciated but is not required.
+ * 2. Altered source versions must be plainly marked as such, and must not
+ * be misrepresented as being the original software.
+ * 3. This notice may not be removed or altered from any source distribution.
+ */
//--------------------------------------------------------------------------------------------------
// This function is based on the 'Balance' function from Randy Gaul's qu3e
@@ -67,7 +67,7 @@ BVHABB_CLASS _logic_abb_merge(const BVHABB_CLASS &a, const BVHABB_CLASS &b) {
// It is MODIFIED from qu3e version.
// This is the only function used (and _logic_abb_merge helper function).
int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
- // return iA; // uncomment this to bypass balance
+ //return iA; // uncomment this to bypass balance
TNode *A = &_nodes[iA];
@@ -75,12 +75,12 @@ int32_t _logic_balance(int32_t iA, uint32_t p_tree_id) {
return iA;
}
- /* A
- / \
- B C
- / \ / \
- D E F G
- */
+ /* A
+ * / \
+ * B C
+ * / \ / \
+ * D E F G
+ */
CRASH_COND(A->num_children != 2);
int32_t iB = A->children[0];
diff --git a/core/math/bvh_misc.inc b/core/math/bvh_misc.inc
index 71aa0e4fe0..9b35a1d36d 100644
--- a/core/math/bvh_misc.inc
+++ b/core/math/bvh_misc.inc
@@ -1,11 +1,7 @@
int _handle_get_tree_id(BVHHandle p_handle) const {
if (USE_PAIRS) {
- int tree = 0;
- if (_extra[p_handle.id()].pairable) {
- tree = 1;
- }
- return tree;
+ return _extra[p_handle.id()].tree_id;
}
return 0;
}
diff --git a/core/math/bvh_pair.inc b/core/math/bvh_pair.inc
index 839db59a3a..7b9c7ce6ae 100644
--- a/core/math/bvh_pair.inc
+++ b/core/math/bvh_pair.inc
@@ -14,10 +14,10 @@ struct ItemPairs {
void clear() {
num_pairs = 0;
extended_pairs.reset();
- expanded_aabb = Bounds();
+ expanded_aabb = BOUNDS();
}
- Bounds expanded_aabb;
+ BOUNDS expanded_aabb;
// maybe we can just use the number in the vector TODO
int32_t num_pairs;
@@ -51,7 +51,7 @@ struct ItemPairs {
for (int n = 0; n < num_pairs; n++) {
if (extended_pairs[n].handle == h) {
userdata = extended_pairs[n].userdata;
- extended_pairs.remove_unordered(n);
+ extended_pairs.remove_at_unordered(n);
num_pairs--;
break;
}
@@ -59,4 +59,14 @@ struct ItemPairs {
return userdata;
}
+
+ // experiment : scale the pairing expansion by the number of pairs.
+ // when the number of pairs is high, the density is high and a lower collision margin is better.
+ // when there are few local pairs, a larger margin is more optimal.
+ real_t scale_expansion_margin(real_t p_margin) const {
+ real_t x = real_t(num_pairs) * (1.0 / 9.0);
+ x = MIN(x, 1.0);
+ x = 1.0 - x;
+ return p_margin * x;
+ }
};
diff --git a/core/math/bvh_public.inc b/core/math/bvh_public.inc
index 2c1e406712..36b0bfeb13 100644
--- a/core/math/bvh_public.inc
+++ b/core/math/bvh_public.inc
@@ -1,5 +1,5 @@
public:
-BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p_subindex, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask, bool p_invisible = false) {
+BVHHandle item_add(T *p_userdata, bool p_active, const BOUNDS &p_aabb, int32_t p_subindex, uint32_t p_tree_id, uint32_t p_tree_collision_mask, bool p_invisible = false) {
#ifdef BVH_VERBOSE_TREE
VERBOSE_PRINT("\nitem_add BEFORE");
_debug_recursive_print_tree(0);
@@ -9,6 +9,13 @@ BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p
BVHABB_CLASS abb;
abb.from(p_aabb);
+ // NOTE that we do not expand the AABB for the first create even if
+ // leaf expansion is switched on. This is for two reasons:
+ // (1) We don't know if this object will move in future, in which case a non-expanded
+ // bound would be better...
+ // (2) We don't yet know how many objects will be paired, which is used to modify
+ // the expansion margin.
+
// handle to be filled with the new item ref
BVHHandle handle;
@@ -40,29 +47,17 @@ BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p
extra->active_ref_id = _active_refs.size();
_active_refs.push_back(ref_id);
- if (USE_PAIRS) {
- extra->pairable_mask = p_pairable_mask;
- extra->pairable_type = p_pairable_type;
- extra->pairable = p_pairable;
- } else {
- // just for safety, in case this gets queried etc
- extra->pairable = 0;
- p_pairable = false;
- }
+ extra->tree_id = p_tree_id;
+ extra->tree_collision_mask = p_tree_collision_mask;
// assign to handle to return
handle.set_id(ref_id);
- uint32_t tree_id = 0;
- if (p_pairable) {
- tree_id = 1;
- }
-
- create_root_node(tree_id);
+ create_root_node(p_tree_id);
// we must choose where to add to tree
if (p_active) {
- ref->tnode_id = _logic_choose_item_add_node(_root_node_id[tree_id], abb);
+ ref->tnode_id = _logic_choose_item_add_node(_root_node_id[p_tree_id], abb);
bool refit = _node_add_item(ref->tnode_id, ref_id, abb);
@@ -70,7 +65,7 @@ BVHHandle item_add(T *p_userdata, bool p_active, const Bounds &p_aabb, int32_t p
// only need to refit from the parent
const TNode &add_node = _nodes[ref->tnode_id];
if (add_node.parent_id != BVHCommon::INVALID) {
- refit_upward_and_balance(add_node.parent_id, tree_id);
+ refit_upward_and_balance(add_node.parent_id, p_tree_id);
}
}
} else {
@@ -103,7 +98,7 @@ void _debug_print_refs() {
}
// returns false if noop
-bool item_move(BVHHandle p_handle, const Bounds &p_aabb) {
+bool item_move(BVHHandle p_handle, const BOUNDS &p_aabb) {
uint32_t ref_id = p_handle.id();
// get the reference
@@ -115,10 +110,19 @@ bool item_move(BVHHandle p_handle, const Bounds &p_aabb) {
BVHABB_CLASS abb;
abb.from(p_aabb);
+#ifdef BVH_EXPAND_LEAF_AABBS
+ if (USE_PAIRS) {
+ // scale the pairing expansion by the number of pairs.
+ abb.expand(_pairs[ref_id].scale_expansion_margin(_pairing_expansion));
+ } else {
+ abb.expand(_pairing_expansion);
+ }
+#endif
+
BVH_ASSERT(ref.tnode_id != BVHCommon::INVALID);
TNode &tnode = _nodes[ref.tnode_id];
- // does it fit within the current aabb?
+ // does it fit within the current leaf aabb?
if (tnode.aabb.is_other_within(abb)) {
// do nothing .. fast path .. not moved enough to need refit
@@ -129,9 +133,24 @@ bool item_move(BVHHandle p_handle, const Bounds &p_aabb) {
BVHABB_CLASS &leaf_abb = leaf.get_aabb(ref.item_id);
// no change?
+#ifdef BVH_EXPAND_LEAF_AABBS
+ BOUNDS leaf_aabb;
+ leaf_abb.to(leaf_aabb);
+
+ // This test should pass in a lot of cases, and by returning false we can avoid
+ // collision pairing checks later, which greatly reduces processing.
+ if (expanded_aabb_encloses_not_shrink(leaf_aabb, p_aabb)) {
+ return false;
+ }
+#else
if (leaf_abb == abb) {
return false;
}
+#endif
+
+#ifdef BVH_VERBOSE_MOVES
+ print_line("item_move " + itos(p_handle.id()) + "(within tnode aabb) : " + _debug_aabb_to_string(abb));
+#endif
leaf_abb = abb;
_integrity_check_all();
@@ -139,6 +158,10 @@ bool item_move(BVHHandle p_handle, const Bounds &p_aabb) {
return true;
}
+#ifdef BVH_VERBOSE_MOVES
+ print_line("item_move " + itos(p_handle.id()) + "(outside tnode aabb) : " + _debug_aabb_to_string(abb));
+#endif
+
uint32_t tree_id = _handle_get_tree_id(p_handle);
// remove and reinsert
@@ -206,7 +229,7 @@ void item_remove(BVHHandle p_handle) {
}
// returns success
-bool item_activate(BVHHandle p_handle, const Bounds &p_aabb) {
+bool item_activate(BVHHandle p_handle, const BOUNDS &p_aabb) {
uint32_t ref_id = p_handle.id();
ItemRef &ref = _refs[ref_id];
if (ref.is_active()) {
@@ -260,12 +283,14 @@ void item_fill_cullparams(BVHHandle p_handle, CullParams &r_params) const {
uint32_t ref_id = p_handle.id();
const ItemExtra &extra = _extra[ref_id];
- // testing from a non pairable item, we only want to test pairable items
- r_params.test_pairable_only = extra.pairable == 0;
+ // which trees does this item want to collide detect against?
+ r_params.tree_collision_mask = extra.tree_collision_mask;
- // we take into account the mask of the item testing from
- r_params.mask = extra.pairable_mask;
- r_params.pairable_type = extra.pairable_type;
+ // The testing user defined object is passed to the user defined cull check function
+ // for masks etc. This is usually a dummy object of type T with masks set.
+ // However, if not using the cull_check callback (i.e. returning true), you can pass
+ // a nullptr instead of dummy object, as it will not be used.
+ r_params.tester = extra.userdata;
}
bool item_is_pairable(const BVHHandle &p_handle) {
@@ -285,7 +310,7 @@ void item_get_ABB(const BVHHandle &p_handle, BVHABB_CLASS &r_abb) {
r_abb = leaf.get_aabb(ref.item_id);
}
-bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pairable_type, uint32_t p_pairable_mask) {
+bool item_set_tree(const BVHHandle &p_handle, uint32_t p_tree_id, uint32_t p_tree_collision_mask) {
// change tree?
uint32_t ref_id = p_handle.id();
@@ -293,13 +318,15 @@ bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pa
ItemRef &ref = _refs[ref_id];
bool active = ref.is_active();
- bool pairable_changed = (ex.pairable != 0) != p_pairable;
- bool state_changed = pairable_changed || (ex.pairable_type != p_pairable_type) || (ex.pairable_mask != p_pairable_mask);
+ bool tree_changed = ex.tree_id != p_tree_id;
+ bool mask_changed = ex.tree_collision_mask != p_tree_collision_mask;
+ bool state_changed = tree_changed | mask_changed;
- ex.pairable_type = p_pairable_type;
- ex.pairable_mask = p_pairable_mask;
+ // Keep an eye on this for bugs of not noticing changes to objects,
+ // especially when changing client user masks that will not be detected as a change
+ // in the BVH. You may need to force a collision check in this case with recheck_pairs().
- if (active && pairable_changed) {
+ if (active && (tree_changed | mask_changed)) {
// record abb
TNode &tnode = _nodes[ref.tnode_id];
TLeaf &leaf = _node_get_leaf(tnode);
@@ -313,7 +340,8 @@ bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pa
// we must set the pairable AFTER getting the current tree
// because the pairable status determines which tree
- ex.pairable = p_pairable;
+ ex.tree_id = p_tree_id;
+ ex.tree_collision_mask = p_tree_collision_mask;
// add to new tree
tree_id = _handle_get_tree_id(p_handle);
@@ -333,7 +361,8 @@ bool item_set_pairable(const BVHHandle &p_handle, bool p_pairable, uint32_t p_pa
}
} else {
// always keep this up to date
- ex.pairable = p_pairable;
+ ex.tree_id = p_tree_id;
+ ex.tree_collision_mask = p_tree_collision_mask;
}
return state_changed;
@@ -403,7 +432,7 @@ void update() {
// if there are no nodes, do nothing, but if there are...
if (bound_valid) {
- Bounds bb;
+ BOUNDS bb;
world_bound.to(bb);
real_t size = bb.get_longest_axis_size();
@@ -421,3 +450,50 @@ void update() {
}
#endif
}
+
+void params_set_pairing_expansion(real_t p_value) {
+ if (p_value < 0.0) {
+#ifdef BVH_ALLOW_AUTO_EXPANSION
+ _auto_pairing_expansion = true;
+#endif
+ return;
+ }
+#ifdef BVH_ALLOW_AUTO_EXPANSION
+ _auto_pairing_expansion = false;
+#endif
+
+ _pairing_expansion = p_value;
+
+ // calculate shrinking threshold
+ const real_t fudge_factor = 1.1;
+ _aabb_shrinkage_threshold = _pairing_expansion * POINT::AXIS_COUNT * 2.0 * fudge_factor;
+}
+
+// This routine is not just an enclose check, it also checks for special case of shrinkage
+bool expanded_aabb_encloses_not_shrink(const BOUNDS &p_expanded_aabb, const BOUNDS &p_aabb) const {
+ if (!p_expanded_aabb.encloses(p_aabb)) {
+ return false;
+ }
+
+ // Check for special case of shrinkage. If the aabb has shrunk
+ // significantly we want to create a new expanded bound, because
+ // the previous expanded bound will have diverged significantly.
+ const POINT &exp_size = p_expanded_aabb.size;
+ const POINT &new_size = p_aabb.size;
+
+ real_t exp_l = 0.0;
+ real_t new_l = 0.0;
+
+ for (int i = 0; i < POINT::AXIS_COUNT; ++i) {
+ exp_l += exp_size[i];
+ new_l += new_size[i];
+ }
+
+ // is difference above some metric
+ real_t diff = exp_l - new_l;
+ if (diff < _aabb_shrinkage_threshold) {
+ return true;
+ }
+
+ return false;
+}
diff --git a/core/math/bvh_split.inc b/core/math/bvh_split.inc
index 3fcc4c7b10..ff07166d4a 100644
--- a/core/math/bvh_split.inc
+++ b/core/math/bvh_split.inc
@@ -25,14 +25,18 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
return;
}
- Point centre = full_bound.calculate_centre();
- Point size = full_bound.calculate_size();
+ POINT centre = full_bound.calculate_centre();
+ POINT size = full_bound.calculate_size();
- int order[3];
+ int order[POINT::AXIS_COUNT];
- order[0] = size.min_axis();
- order[2] = size.max_axis();
- order[1] = 3 - (order[0] + order[2]);
+ order[0] = size.min_axis_index();
+ order[POINT::AXIS_COUNT - 1] = size.max_axis_index();
+
+ static_assert(POINT::AXIS_COUNT <= 3, "BVH POINT::AXIS_COUNT has unexpected size");
+ if (POINT::AXIS_COUNT == 3) {
+ order[1] = 3 - (order[0] + order[2]);
+ }
// simplest case, split on the longest axis
int split_axis = order[0];
@@ -54,7 +58,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
// detect when split on longest axis failed
int min_threshold = MAX_ITEMS / 4;
- int min_group_size[3];
+ int min_group_size[POINT::AXIS_COUNT];
min_group_size[0] = MIN(num_a, num_b);
if (min_group_size[0] < min_threshold) {
// slow but sure .. first move everything back into a
@@ -64,7 +68,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
num_b = 0;
// now calculate the best split
- for (int axis = 1; axis < 3; axis++) {
+ for (int axis = 1; axis < POINT::AXIS_COUNT; axis++) {
split_axis = order[axis];
int count = 0;
@@ -82,7 +86,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
// best axis
int best_axis = 0;
int best_min = min_group_size[0];
- for (int axis = 1; axis < 3; axis++) {
+ for (int axis = 1; axis < POINT::AXIS_COUNT; axis++) {
if (min_group_size[axis] > best_min) {
best_min = min_group_size[axis];
best_axis = axis;
diff --git a/core/math/bvh_structs.inc b/core/math/bvh_structs.inc
index 1d1e0e6468..58c8f0479a 100644
--- a/core/math/bvh_structs.inc
+++ b/core/math/bvh_structs.inc
@@ -14,25 +14,38 @@ struct ItemRef {
// extra info kept in separate parallel list to the references,
// as this is less used as keeps cache better
struct ItemExtra {
- uint32_t last_updated_tick;
- uint32_t pairable;
- uint32_t pairable_mask;
- uint32_t pairable_type;
+ // Before doing user defined pairing checks (especially in the find_leavers function),
+ // we may want to check that two items have compatible tree ids and tree masks,
+ // as if they are incompatible they should not pair / collide.
+ bool are_item_trees_compatible(const ItemExtra &p_other) const {
+ uint32_t other_type = 1 << p_other.tree_id;
+ if (tree_collision_mask & other_type) {
+ return true;
+ }
+ uint32_t our_type = 1 << tree_id;
+ if (p_other.tree_collision_mask & our_type) {
+ return true;
+ }
+ return false;
+ }
+
+ // There can be multiple user defined trees
+ uint32_t tree_id;
+
+ // Defines which trees this item should collision check against.
+ // 1 << tree_id, and normally items would collide against there own
+ // tree (but not always).
+ uint32_t tree_collision_mask;
+ uint32_t last_updated_tick;
int32_t subindex;
+ T *userdata;
+
// the active reference is a separate list of which references
// are active so that we can slowly iterate through it over many frames for
// slow optimize.
uint32_t active_ref_id;
-
- T *userdata;
-};
-
-// this is an item OR a child node depending on whether a leaf node
-struct Item {
- BVHABB_CLASS aabb;
- uint32_t item_ref_id;
};
// tree leaf
@@ -47,11 +60,23 @@ private:
public:
// accessors
- BVHABB_CLASS &get_aabb(uint32_t p_id) { return aabbs[p_id]; }
- const BVHABB_CLASS &get_aabb(uint32_t p_id) const { return aabbs[p_id]; }
+ BVHABB_CLASS &get_aabb(uint32_t p_id) {
+ BVH_ASSERT(p_id < MAX_ITEMS);
+ return aabbs[p_id];
+ }
+ const BVHABB_CLASS &get_aabb(uint32_t p_id) const {
+ BVH_ASSERT(p_id < MAX_ITEMS);
+ return aabbs[p_id];
+ }
- uint32_t &get_item_ref_id(uint32_t p_id) { return item_ref_ids[p_id]; }
- const uint32_t &get_item_ref_id(uint32_t p_id) const { return item_ref_ids[p_id]; }
+ uint32_t &get_item_ref_id(uint32_t p_id) {
+ BVH_ASSERT(p_id < MAX_ITEMS);
+ return item_ref_ids[p_id];
+ }
+ const uint32_t &get_item_ref_id(uint32_t p_id) const {
+ BVH_ASSERT(p_id < MAX_ITEMS);
+ return item_ref_ids[p_id];
+ }
bool is_dirty() const { return dirty; }
void set_dirty(bool p) { dirty = p; }
@@ -133,13 +158,13 @@ struct TNode {
// instead of using linked list we maintain
// item references (for quick lookup)
-PooledList<ItemRef, true> _refs;
-PooledList<ItemExtra, true> _extra;
+PooledList<ItemRef, uint32_t, true> _refs;
+PooledList<ItemExtra, uint32_t, true> _extra;
PooledList<ItemPairs> _pairs;
// these 2 are not in sync .. nodes != leaves!
-PooledList<TNode, true> _nodes;
-PooledList<TLeaf, true> _leaves;
+PooledList<TNode, uint32_t, true> _nodes;
+PooledList<TLeaf, uint32_t, true> _leaves;
// we can maintain an un-ordered list of which references are active,
// in order to do a slow incremental optimize of the tree over each frame.
@@ -152,15 +177,11 @@ uint32_t _current_active_ref = 0;
// for pairing collision detection
LocalVector<uint32_t, uint32_t, true> _cull_hits;
-// we now have multiple root nodes, allowing us to store
-// more than 1 tree. This can be more efficient, while sharing the same
-// common lists
-enum { NUM_TREES = 2,
-};
-
-// Tree 0 - Non pairable
-// Tree 1 - Pairable
-// This is more efficient because in physics we only need check non pairable against the pairable tree.
+// We can now have a user definable number of trees.
+// This allows using e.g. a non-pairable and pairable tree,
+// which can be more efficient for example, if we only need check non pairable against the pairable tree.
+// It also may be more efficient in terms of separating static from dynamic objects, by reducing housekeeping.
+// However this is a trade off, as there is a cost of traversing two trees.
uint32_t _root_node_id[NUM_TREES];
// these values may need tweaking according to the project
@@ -177,4 +198,14 @@ bool _auto_node_expansion = true;
// larger values gives more 'sticky' pairing, and is less likely to exhibit tunneling
// we can either use auto mode, where the expansion is based on the root node size, or specify manually
real_t _pairing_expansion = 0.1;
+
+#ifdef BVH_ALLOW_AUTO_EXPANSION
bool _auto_pairing_expansion = true;
+#endif
+
+// when using an expanded bound, we must detect the condition where a new AABB
+// is significantly smaller than the expanded bound, as this is a special case where we
+// should override the optimization and create a new expanded bound.
+// This threshold is derived from the _pairing_expansion, and should be recalculated
+// if _pairing_expansion is changed.
+real_t _aabb_shrinkage_threshold = 0.0;
diff --git a/core/math/bvh_tree.h b/core/math/bvh_tree.h
index 3169d31ec7..cdb2bb4413 100644
--- a/core/math/bvh_tree.h
+++ b/core/math/bvh_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,12 +48,17 @@
#include "core/templates/pooled_list.h"
#include <limits.h>
-#define BVHABB_CLASS BVH_ABB<Bounds, Point>
+#define BVHABB_CLASS BVH_ABB<BOUNDS, POINT>
+
+// not sure if this is better yet so making optional
+#define BVH_EXPAND_LEAF_AABBS
// never do these checks in release
-#if defined(TOOLS_ENABLED) && defined(DEBUG_ENABLED)
+#ifdef DEV_ENABLED
//#define BVH_VERBOSE
//#define BVH_VERBOSE_TREE
+//#define BVH_VERBOSE_PAIRING
+//#define BVH_VERBOSE_MOVES
//#define BVH_VERBOSE_FRAME
//#define BVH_CHECKS
@@ -148,7 +153,25 @@ public:
}
};
-template <class T, int MAX_CHILDREN, int MAX_ITEMS, bool USE_PAIRS = false, class Bounds = AABB, class Point = Vector3>
+template <class T>
+class BVH_DummyPairTestFunction {
+public:
+ static bool user_collision_check(T *p_a, T *p_b) {
+ // return false if no collision, decided by masks etc
+ return true;
+ }
+};
+
+template <class T>
+class BVH_DummyCullTestFunction {
+public:
+ static bool user_cull_check(T *p_a, T *p_b) {
+ // return false if no collision
+ return true;
+ }
+};
+
+template <class T, int NUM_TREES, int MAX_CHILDREN, int MAX_ITEMS, class USER_PAIR_TEST_FUNCTION = BVH_DummyPairTestFunction<T>, class USER_CULL_TEST_FUNCTION = BVH_DummyCullTestFunction<T>, bool USE_PAIRS = false, class BOUNDS = AABB, class POINT = Vector3>
class BVH_Tree {
friend class BVH;
@@ -165,6 +188,11 @@ public:
// (as these ids are stored as negative numbers in the node)
uint32_t dummy_leaf_id;
_leaves.request(dummy_leaf_id);
+
+ // In many cases you may want to change this default in the client code,
+ // or expose this value to the user.
+ // This default may make sense for a typically scaled 3d game, but maybe not for 2d on a pixel scale.
+ params_set_pairing_expansion(0.1);
}
private:
@@ -189,7 +217,7 @@ private:
BVH_ASSERT(!parent.is_leaf());
int child_num = parent.find_child(p_old_child_id);
- BVH_ASSERT(child_num != BVHCommon::INVALID);
+ BVH_ASSERT(child_num != -1);
parent.children[child_num] = p_new_child_id;
TNode &new_child = _nodes[p_new_child_id];
@@ -201,7 +229,7 @@ private:
BVH_ASSERT(!parent.is_leaf());
int child_num = parent.find_child(p_child_id);
- BVH_ASSERT(child_num != BVHCommon::INVALID);
+ BVH_ASSERT(child_num != -1);
parent.remove_child_internal(child_num);
@@ -234,7 +262,7 @@ private:
change_root_node(sibling_id, p_tree_id);
// delete the old root node as no longer needed
- _nodes.free(p_parent_id);
+ node_free_node_and_leaf(p_parent_id);
}
return;
@@ -247,7 +275,19 @@ private:
}
// put the node on the free list to recycle
- _nodes.free(p_parent_id);
+ node_free_node_and_leaf(p_parent_id);
+ }
+
+ // A node can either be a node, or a node AND a leaf combo.
+ // Both must be deleted to prevent a leak.
+ void node_free_node_and_leaf(uint32_t p_node_id) {
+ TNode &node = _nodes[p_node_id];
+ if (node.is_leaf()) {
+ int leaf_id = node.get_leaf_id();
+ _leaves.free(leaf_id);
+ }
+
+ _nodes.free(p_node_id);
}
void change_root_node(uint32_t p_new_root_id, uint32_t p_tree_id) {
@@ -339,7 +379,7 @@ private:
refit_upward(parent_id);
// put the node on the free list to recycle
- _nodes.free(owner_node_id);
+ node_free_node_and_leaf(owner_node_id);
}
// else if no parent, it is the root node. Do not delete
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 8066a59281..f4392c74b7 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,22 +30,26 @@
#include "camera_matrix.h"
+#include "core/math/aabb.h"
#include "core/math/math_funcs.h"
+#include "core/math/plane.h"
+#include "core/math/rect2.h"
+#include "core/math/transform_3d.h"
#include "core/string/print_string.h"
float CameraMatrix::determinant() const {
return matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0] - matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0] -
- matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0] + matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0] +
- matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0] - matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0] -
- matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1] + matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1] +
- matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1] - matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1] -
- matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1] + matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1] +
- matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2] - matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2] -
- matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2] + matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2] +
- matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2] - matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2] -
- matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3] + matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3] +
- matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3] - matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3] -
- matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3] + matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3];
+ matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0] + matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0] +
+ matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0] - matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0] -
+ matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1] + matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1] +
+ matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1] - matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1] -
+ matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1] + matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1] +
+ matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2] - matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2] -
+ matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2] + matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2] +
+ matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2] - matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2] -
+ matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3] + matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3] +
+ matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3] - matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3] -
+ matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3] + matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3];
}
void CameraMatrix::set_identity() {
@@ -346,6 +350,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform
*/
Vector<Plane> planes;
+ planes.resize(6);
const real_t *matrix = (const real_t *)this->matrix;
@@ -360,7 +365,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform
new_plane.normal = -new_plane.normal;
new_plane.normalize();
- planes.push_back(p_transform.xform(new_plane));
+ planes.write[0] = p_transform.xform(new_plane);
///////--- Far Plane ---///////
new_plane = Plane(matrix[3] - matrix[2],
@@ -371,7 +376,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform
new_plane.normal = -new_plane.normal;
new_plane.normalize();
- planes.push_back(p_transform.xform(new_plane));
+ planes.write[1] = p_transform.xform(new_plane);
///////--- Left Plane ---///////
new_plane = Plane(matrix[3] + matrix[0],
@@ -382,7 +387,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform
new_plane.normal = -new_plane.normal;
new_plane.normalize();
- planes.push_back(p_transform.xform(new_plane));
+ planes.write[2] = p_transform.xform(new_plane);
///////--- Top Plane ---///////
new_plane = Plane(matrix[3] - matrix[1],
@@ -393,7 +398,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform
new_plane.normal = -new_plane.normal;
new_plane.normalize();
- planes.push_back(p_transform.xform(new_plane));
+ planes.write[3] = p_transform.xform(new_plane);
///////--- Right Plane ---///////
new_plane = Plane(matrix[3] - matrix[0],
@@ -404,7 +409,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform
new_plane.normal = -new_plane.normal;
new_plane.normalize();
- planes.push_back(p_transform.xform(new_plane));
+ planes.write[4] = p_transform.xform(new_plane);
///////--- Bottom Plane ---///////
new_plane = Plane(matrix[3] + matrix[1],
@@ -415,7 +420,7 @@ Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform
new_plane.normal = -new_plane.normal;
new_plane.normalize();
- planes.push_back(p_transform.xform(new_plane));
+ planes.write[5] = p_transform.xform(new_plane);
return planes;
}
@@ -431,9 +436,7 @@ void CameraMatrix::invert() {
int pvt_i[4], pvt_j[4]; /* Locations of pivot matrix */
real_t pvt_val; /* Value of current pivot element */
real_t hold; /* Temporary storage */
- real_t determinat; /* Determinant */
-
- determinat = 1.0;
+ real_t determinant = 1.0f;
for (k = 0; k < 4; k++) {
/** Locate k'th pivot element **/
pvt_val = matrix[k][k]; /** Initialize for search **/
@@ -441,7 +444,7 @@ void CameraMatrix::invert() {
pvt_j[k] = k;
for (i = k; i < 4; i++) {
for (j = k; j < 4; j++) {
- if (Math::absd(matrix[i][j]) > Math::absd(pvt_val)) {
+ if (Math::abs(matrix[i][j]) > Math::abs(pvt_val)) {
pvt_i[k] = i;
pvt_j[k] = j;
pvt_val = matrix[i][j];
@@ -450,9 +453,9 @@ void CameraMatrix::invert() {
}
/** Product of pivots, gives determinant when finished **/
- determinat *= pvt_val;
- if (Math::absd(determinat) < 1e-7) {
- return; //(false); /** Matrix is singular (zero determinant). **/
+ determinant *= pvt_val;
+ if (Math::is_zero_approx(determinant)) {
+ return; /** Matrix is singular (zero determinant). **/
}
/** "Interchange" rows (with sign change stuff) **/
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index 786d46055a..f1aea5e4e8 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,15 @@
#ifndef CAMERA_MATRIX_H
#define CAMERA_MATRIX_H
-#include "core/math/rect2.h"
-#include "core/math/transform_3d.h"
+#include "core/math/math_defs.h"
+#include "core/math/vector3.h"
+#include "core/templates/vector.h"
+
+struct AABB;
+struct Plane;
+struct Rect2;
+struct Transform3D;
+struct Vector2;
struct CameraMatrix {
enum Planes {
diff --git a/core/math/color.cpp b/core/math/color.cpp
index dc86cacf8f..e32f9147d9 100644
--- a/core/math/color.cpp
+++ b/core/math/color.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -107,6 +107,39 @@ uint64_t Color::to_rgba64() const {
return c;
}
+String _to_hex(float p_val) {
+ int v = Math::round(p_val * 255);
+ v = CLAMP(v, 0, 255);
+ String ret;
+
+ for (int i = 0; i < 2; i++) {
+ char32_t c[2] = { 0, 0 };
+ int lv = v & 0xF;
+ if (lv < 10) {
+ c[0] = '0' + lv;
+ } else {
+ c[0] = 'a' + lv - 10;
+ }
+
+ v >>= 4;
+ String cs = (const char32_t *)c;
+ ret = cs + ret;
+ }
+
+ return ret;
+}
+
+String Color::to_html(bool p_alpha) const {
+ String txt;
+ txt += _to_hex(r);
+ txt += _to_hex(g);
+ txt += _to_hex(b);
+ if (p_alpha) {
+ txt += _to_hex(a);
+ }
+ return txt;
+}
+
float Color::get_h() const {
float min = MIN(r, g);
min = MIN(min, b);
@@ -128,9 +161,9 @@ float Color::get_h() const {
h = 4 + (r - g) / delta; // between magenta & cyan
}
- h /= 6.0;
+ h /= 6.0f;
if (h < 0) {
- h += 1.0;
+ h += 1.0f;
}
return h;
@@ -164,7 +197,7 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
return;
}
- p_h *= 6.0;
+ p_h *= 6.0f;
p_h = Math::fmod(p_h, 6);
i = Math::floor(p_h);
@@ -220,49 +253,35 @@ Color Color::clamp(const Color &p_min, const Color &p_max) const {
}
void Color::invert() {
- r = 1.0 - r;
- g = 1.0 - g;
- b = 1.0 - b;
+ r = 1.0f - r;
+ g = 1.0f - g;
+ b = 1.0f - b;
}
Color Color::hex(uint32_t p_hex) {
- float a = (p_hex & 0xFF) / 255.0;
+ float a = (p_hex & 0xFF) / 255.0f;
p_hex >>= 8;
- float b = (p_hex & 0xFF) / 255.0;
+ float b = (p_hex & 0xFF) / 255.0f;
p_hex >>= 8;
- float g = (p_hex & 0xFF) / 255.0;
+ float g = (p_hex & 0xFF) / 255.0f;
p_hex >>= 8;
- float r = (p_hex & 0xFF) / 255.0;
+ float r = (p_hex & 0xFF) / 255.0f;
return Color(r, g, b, a);
}
Color Color::hex64(uint64_t p_hex) {
- float a = (p_hex & 0xFFFF) / 65535.0;
+ float a = (p_hex & 0xFFFF) / 65535.0f;
p_hex >>= 16;
- float b = (p_hex & 0xFFFF) / 65535.0;
+ float b = (p_hex & 0xFFFF) / 65535.0f;
p_hex >>= 16;
- float g = (p_hex & 0xFFFF) / 65535.0;
+ float g = (p_hex & 0xFFFF) / 65535.0f;
p_hex >>= 16;
- float r = (p_hex & 0xFFFF) / 65535.0;
+ float r = (p_hex & 0xFFFF) / 65535.0f;
return Color(r, g, b, a);
}
-Color Color::from_rgbe9995(uint32_t p_rgbe) {
- float r = p_rgbe & 0x1ff;
- float g = (p_rgbe >> 9) & 0x1ff;
- float b = (p_rgbe >> 18) & 0x1ff;
- float e = (p_rgbe >> 27);
- float m = Math::pow(2, e - 15.0 - 9.0);
-
- float rd = r * m;
- float gd = g * m;
- float bd = b * m;
-
- return Color(rd, gd, bd, 1.0f);
-}
-
static int _parse_col4(const String &p_str, int p_ofs) {
char character = p_str[p_ofs];
@@ -314,18 +333,18 @@ Color Color::html(const String &p_rgba) {
float r, g, b, a = 1.0;
if (is_shorthand) {
- r = _parse_col4(color, 0) / 15.0;
- g = _parse_col4(color, 1) / 15.0;
- b = _parse_col4(color, 2) / 15.0;
+ r = _parse_col4(color, 0) / 15.0f;
+ g = _parse_col4(color, 1) / 15.0f;
+ b = _parse_col4(color, 2) / 15.0f;
if (alpha) {
- a = _parse_col4(color, 3) / 15.0;
+ a = _parse_col4(color, 3) / 15.0f;
}
} else {
- r = _parse_col8(color, 0) / 255.0;
- g = _parse_col8(color, 2) / 255.0;
- b = _parse_col8(color, 4) / 255.0;
+ r = _parse_col8(color, 0) / 255.0f;
+ g = _parse_col8(color, 2) / 255.0f;
+ b = _parse_col8(color, 4) / 255.0f;
if (alpha) {
- a = _parse_col8(color, 6) / 255.0;
+ a = _parse_col8(color, 6) / 255.0f;
}
}
ERR_FAIL_COND_V_MSG(r < 0, Color(), "Invalid color code: " + p_rgba + ".");
@@ -428,43 +447,24 @@ Color Color::from_string(const String &p_string, const Color &p_default) {
}
}
-String _to_hex(float p_val) {
- int v = Math::round(p_val * 255);
- v = CLAMP(v, 0, 255);
- String ret;
-
- for (int i = 0; i < 2; i++) {
- char32_t c[2] = { 0, 0 };
- int lv = v & 0xF;
- if (lv < 10) {
- c[0] = '0' + lv;
- } else {
- c[0] = 'a' + lv - 10;
- }
-
- v >>= 4;
- String cs = (const char32_t *)c;
- ret = cs + ret;
- }
-
- return ret;
+Color Color::from_hsv(float p_h, float p_s, float p_v, float p_alpha) {
+ Color c;
+ c.set_hsv(p_h, p_s, p_v, p_alpha);
+ return c;
}
-String Color::to_html(bool p_alpha) const {
- String txt;
- txt += _to_hex(r);
- txt += _to_hex(g);
- txt += _to_hex(b);
- if (p_alpha) {
- txt += _to_hex(a);
- }
- return txt;
-}
+Color Color::from_rgbe9995(uint32_t p_rgbe) {
+ float r = p_rgbe & 0x1ff;
+ float g = (p_rgbe >> 9) & 0x1ff;
+ float b = (p_rgbe >> 18) & 0x1ff;
+ float e = (p_rgbe >> 27);
+ float m = Math::pow(2, e - 15.0f - 9.0f);
-Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const {
- Color c;
- c.set_hsv(p_h, p_s, p_v, p_a);
- return c;
+ float rd = r * m;
+ float gd = g * m;
+ float bd = b * m;
+
+ return Color(rd, gd, bd, 1.0f);
}
Color::operator String() const {
@@ -563,8 +563,8 @@ void Color::operator/=(float p_scalar) {
Color Color::operator-() const {
return Color(
- 1.0 - r,
- 1.0 - g,
- 1.0 - b,
- 1.0 - a);
+ 1.0f - r,
+ 1.0f - g,
+ 1.0f - b,
+ 1.0f - a);
}
diff --git a/core/math/color.h b/core/math/color.h
index a95dbf4f60..91e0bf5532 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,7 @@
#include "core/math/math_funcs.h"
#include "core/string/ustring.h"
-struct Color {
+struct _NO_DISCARD_ Color {
union {
struct {
float r;
@@ -51,6 +51,7 @@ struct Color {
uint64_t to_rgba64() const;
uint64_t to_argb64() const;
uint64_t to_abgr64() const;
+ String to_html(bool p_alpha = true) const;
float get_h() const;
float get_s() const;
float get_v() const;
@@ -93,6 +94,10 @@ struct Color {
void invert();
Color inverted() const;
+ _FORCE_INLINE_ float get_luminance() const {
+ return 0.2126f * r + 0.7152f * g + 0.0722f * b;
+ }
+
_FORCE_INLINE_ Color lerp(const Color &p_to, float p_weight) const {
Color res = *this;
@@ -133,13 +138,13 @@ struct Color {
float cMax = MAX(cRed, MAX(cGreen, cBlue));
- float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / Math_LN2)) + 1.0f + B;
+ float expp = MAX(-B - 1.0f, floor(Math::log(cMax) / (real_t)Math_LN2)) + 1.0f + B;
float sMax = (float)floor((cMax / Math::pow(2.0f, expp - B - N)) + 0.5f);
float exps = expp + 1.0f;
- if (0.0 <= sMax && sMax < pow2to9) {
+ if (0.0f <= sMax && sMax < pow2to9) {
exps = expp;
}
@@ -152,7 +157,7 @@ struct Color {
_FORCE_INLINE_ Color blend(const Color &p_over) const {
Color res;
- float sa = 1.0 - p_over.a;
+ float sa = 1.0f - p_over.a;
res.a = a * sa + p_over.a;
if (res.a == 0) {
return Color(0, 0, 0, 0);
@@ -164,18 +169,18 @@ struct Color {
return res;
}
- _FORCE_INLINE_ Color to_linear() const {
+ _FORCE_INLINE_ Color srgb_to_linear() const {
return Color(
- r < 0.04045 ? r * (1.0 / 12.92) : Math::pow((r + 0.055) * (1.0 / (1 + 0.055)), 2.4),
- g < 0.04045 ? g * (1.0 / 12.92) : Math::pow((g + 0.055) * (1.0 / (1 + 0.055)), 2.4),
- b < 0.04045 ? b * (1.0 / 12.92) : Math::pow((b + 0.055) * (1.0 / (1 + 0.055)), 2.4),
+ r < 0.04045f ? r * (1.0 / 12.92) : Math::pow((r + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
+ g < 0.04045f ? g * (1.0 / 12.92) : Math::pow((g + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
+ b < 0.04045f ? b * (1.0 / 12.92) : Math::pow((b + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
a);
}
- _FORCE_INLINE_ Color to_srgb() const {
+ _FORCE_INLINE_ Color linear_to_srgb() const {
return Color(
- r < 0.0031308 ? 12.92 * r : (1.0 + 0.055) * Math::pow(r, 1.0f / 2.4f) - 0.055,
- g < 0.0031308 ? 12.92 * g : (1.0 + 0.055) * Math::pow(g, 1.0f / 2.4f) - 0.055,
- b < 0.0031308 ? 12.92 * b : (1.0 + 0.055) * Math::pow(b, 1.0f / 2.4f) - 0.055, a);
+ r < 0.0031308f ? 12.92f * r : (1.0f + 0.055f) * Math::pow(r, 1.0f / 2.4f) - 0.055f,
+ g < 0.0031308f ? 12.92f * g : (1.0f + 0.055f) * Math::pow(g, 1.0f / 2.4f) - 0.055f,
+ b < 0.0031308f ? 12.92f * b : (1.0f + 0.055f) * Math::pow(b, 1.0f / 2.4f) - 0.055f, a);
}
static Color hex(uint32_t p_hex);
@@ -189,21 +194,20 @@ struct Color {
static String get_named_color_name(int p_idx);
static Color get_named_color(int p_idx);
static Color from_string(const String &p_string, const Color &p_default);
- String to_html(bool p_alpha = true) const;
- Color from_hsv(float p_h, float p_s, float p_v, float p_a) const;
+ static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
static Color from_rgbe9995(uint32_t p_rgbe);
_FORCE_INLINE_ bool operator<(const Color &p_color) const; //used in set keys
operator String() const;
// For the binder.
- _FORCE_INLINE_ void set_r8(int32_t r8) { r = (CLAMP(r8, 0, 255) / 255.0); }
+ _FORCE_INLINE_ void set_r8(int32_t r8) { r = (CLAMP(r8, 0, 255) / 255.0f); }
_FORCE_INLINE_ int32_t get_r8() const { return int32_t(CLAMP(Math::round(r * 255.0f), 0.0f, 255.0f)); }
- _FORCE_INLINE_ void set_g8(int32_t g8) { g = (CLAMP(g8, 0, 255) / 255.0); }
+ _FORCE_INLINE_ void set_g8(int32_t g8) { g = (CLAMP(g8, 0, 255) / 255.0f); }
_FORCE_INLINE_ int32_t get_g8() const { return int32_t(CLAMP(Math::round(g * 255.0f), 0.0f, 255.0f)); }
- _FORCE_INLINE_ void set_b8(int32_t b8) { b = (CLAMP(b8, 0, 255) / 255.0); }
+ _FORCE_INLINE_ void set_b8(int32_t b8) { b = (CLAMP(b8, 0, 255) / 255.0f); }
_FORCE_INLINE_ int32_t get_b8() const { return int32_t(CLAMP(Math::round(b * 255.0f), 0.0f, 255.0f)); }
- _FORCE_INLINE_ void set_a8(int32_t a8) { a = (CLAMP(a8, 0, 255) / 255.0); }
+ _FORCE_INLINE_ void set_a8(int32_t a8) { a = (CLAMP(a8, 0, 255) / 255.0f); }
_FORCE_INLINE_ int32_t get_a8() const { return int32_t(CLAMP(Math::round(a * 255.0f), 0.0f, 255.0f)); }
_FORCE_INLINE_ void set_h(float p_h) { set_hsv(p_h, get_s(), get_v()); }
@@ -230,7 +234,7 @@ struct Color {
r = p_r;
g = p_g;
b = p_b;
- a = 1.0;
+ a = 1.0f;
}
/**
diff --git a/core/math/color_names.inc b/core/math/color_names.inc
index 2020bdbfca..654fa83877 100644
--- a/core/math/color_names.inc
+++ b/core/math/color_names.inc
@@ -13,151 +13,151 @@ struct NamedColor {
// modules/mono/glue/GodotSharp/GodotSharp/Core/Colors.cs
static NamedColor named_colors[] = {
- { "ALICE_BLUE", Color(0.94, 0.97, 1.00) },
- { "ANTIQUE_WHITE", Color(0.98, 0.92, 0.84) },
- { "AQUA", Color(0.00, 1.00, 1.00) },
- { "AQUAMARINE", Color(0.50, 1.00, 0.83) },
- { "AZURE", Color(0.94, 1.00, 1.00) },
- { "BEIGE", Color(0.96, 0.96, 0.86) },
- { "BISQUE", Color(1.00, 0.89, 0.77) },
- { "BLACK", Color(0.00, 0.00, 0.00) },
- { "BLANCHED_ALMOND", Color(1.00, 0.92, 0.80) },
- { "BLUE", Color(0.00, 0.00, 1.00) },
- { "BLUE_VIOLET", Color(0.54, 0.17, 0.89) },
- { "BROWN", Color(0.65, 0.16, 0.16) },
- { "BURLYWOOD", Color(0.87, 0.72, 0.53) },
- { "CADET_BLUE", Color(0.37, 0.62, 0.63) },
- { "CHARTREUSE", Color(0.50, 1.00, 0.00) },
- { "CHOCOLATE", Color(0.82, 0.41, 0.12) },
- { "CORAL", Color(1.00, 0.50, 0.31) },
- { "CORNFLOWER_BLUE", Color(0.39, 0.58, 0.93) },
- { "CORNSILK", Color(1.00, 0.97, 0.86) },
- { "CRIMSON", Color(0.86, 0.08, 0.24) },
- { "CYAN", Color(0.00, 1.00, 1.00) },
- { "DARK_BLUE", Color(0.00, 0.00, 0.55) },
- { "DARK_CYAN", Color(0.00, 0.55, 0.55) },
- { "DARK_GOLDENROD", Color(0.72, 0.53, 0.04) },
- { "DARK_GRAY", Color(0.66, 0.66, 0.66) },
- { "DARK_GREEN", Color(0.00, 0.39, 0.00) },
- { "DARK_KHAKI", Color(0.74, 0.72, 0.42) },
- { "DARK_MAGENTA", Color(0.55, 0.00, 0.55) },
- { "DARK_OLIVE_GREEN", Color(0.33, 0.42, 0.18) },
- { "DARK_ORANGE", Color(1.00, 0.55, 0.00) },
- { "DARK_ORCHID", Color(0.60, 0.20, 0.80) },
- { "DARK_RED", Color(0.55, 0.00, 0.00) },
- { "DARK_SALMON", Color(0.91, 0.59, 0.48) },
- { "DARK_SEA_GREEN", Color(0.56, 0.74, 0.56) },
- { "DARK_SLATE_BLUE", Color(0.28, 0.24, 0.55) },
- { "DARK_SLATE_GRAY", Color(0.18, 0.31, 0.31) },
- { "DARK_TURQUOISE", Color(0.00, 0.81, 0.82) },
- { "DARK_VIOLET", Color(0.58, 0.00, 0.83) },
- { "DEEP_PINK", Color(1.00, 0.08, 0.58) },
- { "DEEP_SKY_BLUE", Color(0.00, 0.75, 1.00) },
- { "DIM_GRAY", Color(0.41, 0.41, 0.41) },
- { "DODGER_BLUE", Color(0.12, 0.56, 1.00) },
- { "FIREBRICK", Color(0.70, 0.13, 0.13) },
- { "FLORAL_WHITE", Color(1.00, 0.98, 0.94) },
- { "FOREST_GREEN", Color(0.13, 0.55, 0.13) },
- { "FUCHSIA", Color(1.00, 0.00, 1.00) },
- { "GAINSBORO", Color(0.86, 0.86, 0.86) },
- { "GHOST_WHITE", Color(0.97, 0.97, 1.00) },
- { "GOLD", Color(1.00, 0.84, 0.00) },
- { "GOLDENROD", Color(0.85, 0.65, 0.13) },
- { "GRAY", Color(0.75, 0.75, 0.75) },
- { "GREEN", Color(0.00, 1.00, 0.00) },
- { "GREEN_YELLOW", Color(0.68, 1.00, 0.18) },
- { "HONEYDEW", Color(0.94, 1.00, 0.94) },
- { "HOT_PINK", Color(1.00, 0.41, 0.71) },
- { "INDIAN_RED", Color(0.80, 0.36, 0.36) },
- { "INDIGO", Color(0.29, 0.00, 0.51) },
- { "IVORY", Color(1.00, 1.00, 0.94) },
- { "KHAKI", Color(0.94, 0.90, 0.55) },
- { "LAVENDER", Color(0.90, 0.90, 0.98) },
- { "LAVENDER_BLUSH", Color(1.00, 0.94, 0.96) },
- { "LAWN_GREEN", Color(0.49, 0.99, 0.00) },
- { "LEMON_CHIFFON", Color(1.00, 0.98, 0.80) },
- { "LIGHT_BLUE", Color(0.68, 0.85, 0.90) },
- { "LIGHT_CORAL", Color(0.94, 0.50, 0.50) },
- { "LIGHT_CYAN", Color(0.88, 1.00, 1.00) },
- { "LIGHT_GOLDENROD", Color(0.98, 0.98, 0.82) },
- { "LIGHT_GRAY", Color(0.83, 0.83, 0.83) },
- { "LIGHT_GREEN", Color(0.56, 0.93, 0.56) },
- { "LIGHT_PINK", Color(1.00, 0.71, 0.76) },
- { "LIGHT_SALMON", Color(1.00, 0.63, 0.48) },
- { "LIGHT_SEA_GREEN", Color(0.13, 0.70, 0.67) },
- { "LIGHT_SKY_BLUE", Color(0.53, 0.81, 0.98) },
- { "LIGHT_SLATE_GRAY", Color(0.47, 0.53, 0.60) },
- { "LIGHT_STEEL_BLUE", Color(0.69, 0.77, 0.87) },
- { "LIGHT_YELLOW", Color(1.00, 1.00, 0.88) },
- { "LIME", Color(0.00, 1.00, 0.00) },
- { "LIME_GREEN", Color(0.20, 0.80, 0.20) },
- { "LINEN", Color(0.98, 0.94, 0.90) },
- { "MAGENTA", Color(1.00, 0.00, 1.00) },
- { "MAROON", Color(0.69, 0.19, 0.38) },
- { "MEDIUM_AQUAMARINE", Color(0.40, 0.80, 0.67) },
- { "MEDIUM_BLUE", Color(0.00, 0.00, 0.80) },
- { "MEDIUM_ORCHID", Color(0.73, 0.33, 0.83) },
- { "MEDIUM_PURPLE", Color(0.58, 0.44, 0.86) },
- { "MEDIUM_SEA_GREEN", Color(0.24, 0.70, 0.44) },
- { "MEDIUM_SLATE_BLUE", Color(0.48, 0.41, 0.93) },
- { "MEDIUM_SPRING_GREEN", Color(0.00, 0.98, 0.60) },
- { "MEDIUM_TURQUOISE", Color(0.28, 0.82, 0.80) },
- { "MEDIUM_VIOLET_RED", Color(0.78, 0.08, 0.52) },
- { "MIDNIGHT_BLUE", Color(0.10, 0.10, 0.44) },
- { "MINT_CREAM", Color(0.96, 1.00, 0.98) },
- { "MISTY_ROSE", Color(1.00, 0.89, 0.88) },
- { "MOCCASIN", Color(1.00, 0.89, 0.71) },
- { "NAVAJO_WHITE", Color(1.00, 0.87, 0.68) },
- { "NAVY_BLUE", Color(0.00, 0.00, 0.50) },
- { "OLD_LACE", Color(0.99, 0.96, 0.90) },
- { "OLIVE", Color(0.50, 0.50, 0.00) },
- { "OLIVE_DRAB", Color(0.42, 0.56, 0.14) },
- { "ORANGE", Color(1.00, 0.65, 0.00) },
- { "ORANGE_RED", Color(1.00, 0.27, 0.00) },
- { "ORCHID", Color(0.85, 0.44, 0.84) },
- { "PALE_GOLDENROD", Color(0.93, 0.91, 0.67) },
- { "PALE_GREEN", Color(0.60, 0.98, 0.60) },
- { "PALE_TURQUOISE", Color(0.69, 0.93, 0.93) },
- { "PALE_VIOLET_RED", Color(0.86, 0.44, 0.58) },
- { "PAPAYA_WHIP", Color(1.00, 0.94, 0.84) },
- { "PEACH_PUFF", Color(1.00, 0.85, 0.73) },
- { "PERU", Color(0.80, 0.52, 0.25) },
- { "PINK", Color(1.00, 0.75, 0.80) },
- { "PLUM", Color(0.87, 0.63, 0.87) },
- { "POWDER_BLUE", Color(0.69, 0.88, 0.90) },
- { "PURPLE", Color(0.63, 0.13, 0.94) },
- { "REBECCA_PURPLE", Color(0.40, 0.20, 0.60) },
- { "RED", Color(1.00, 0.00, 0.00) },
- { "ROSY_BROWN", Color(0.74, 0.56, 0.56) },
- { "ROYAL_BLUE", Color(0.25, 0.41, 0.88) },
- { "SADDLE_BROWN", Color(0.55, 0.27, 0.07) },
- { "SALMON", Color(0.98, 0.50, 0.45) },
- { "SANDY_BROWN", Color(0.96, 0.64, 0.38) },
- { "SEA_GREEN", Color(0.18, 0.55, 0.34) },
- { "SEASHELL", Color(1.00, 0.96, 0.93) },
- { "SIENNA", Color(0.63, 0.32, 0.18) },
- { "SILVER", Color(0.75, 0.75, 0.75) },
- { "SKY_BLUE", Color(0.53, 0.81, 0.92) },
- { "SLATE_BLUE", Color(0.42, 0.35, 0.80) },
- { "SLATE_GRAY", Color(0.44, 0.50, 0.56) },
- { "SNOW", Color(1.00, 0.98, 0.98) },
- { "SPRING_GREEN", Color(0.00, 1.00, 0.50) },
- { "STEEL_BLUE", Color(0.27, 0.51, 0.71) },
- { "TAN", Color(0.82, 0.71, 0.55) },
- { "TEAL", Color(0.00, 0.50, 0.50) },
- { "THISTLE", Color(0.85, 0.75, 0.85) },
- { "TOMATO", Color(1.00, 0.39, 0.28) },
- { "TRANSPARENT", Color(1.00, 1.00, 1.00, 0.00) },
- { "TURQUOISE", Color(0.25, 0.88, 0.82) },
- { "VIOLET", Color(0.93, 0.51, 0.93) },
- { "WEB_GRAY", Color(0.50, 0.50, 0.50) },
- { "WEB_GREEN", Color(0.00, 0.50, 0.00) },
- { "WEB_MAROON", Color(0.50, 0.00, 0.00) },
- { "WEB_PURPLE", Color(0.50, 0.00, 0.50) },
- { "WHEAT", Color(0.96, 0.87, 0.70) },
- { "WHITE", Color(1.00, 1.00, 1.00) },
- { "WHITE_SMOKE", Color(0.96, 0.96, 0.96) },
- { "YELLOW", Color(1.00, 1.00, 0.00) },
- { "YELLOW_GREEN", Color(0.60, 0.80, 0.20) },
+ { "ALICE_BLUE", Color::hex(0xF0F8FFFF) },
+ { "ANTIQUE_WHITE", Color::hex(0xFAEBD7FF) },
+ { "AQUA", Color::hex(0x00FFFFFF) },
+ { "AQUAMARINE", Color::hex(0x7FFFD4FF) },
+ { "AZURE", Color::hex(0xF0FFFFFF) },
+ { "BEIGE", Color::hex(0xF5F5DCFF) },
+ { "BISQUE", Color::hex(0xFFE4C4FF) },
+ { "BLACK", Color::hex(0x000000FF) },
+ { "BLANCHED_ALMOND", Color::hex(0xFFEBCDFF) },
+ { "BLUE", Color::hex(0x0000FFFF) },
+ { "BLUE_VIOLET", Color::hex(0x8A2BE2FF) },
+ { "BROWN", Color::hex(0xA52A2AFF) },
+ { "BURLYWOOD", Color::hex(0xDEB887FF) },
+ { "CADET_BLUE", Color::hex(0x5F9EA0FF) },
+ { "CHARTREUSE", Color::hex(0x7FFF00FF) },
+ { "CHOCOLATE", Color::hex(0xD2691EFF) },
+ { "CORAL", Color::hex(0xFF7F50FF) },
+ { "CORNFLOWER_BLUE", Color::hex(0x6495EDFF) },
+ { "CORNSILK", Color::hex(0xFFF8DCFF) },
+ { "CRIMSON", Color::hex(0xDC143CFF) },
+ { "CYAN", Color::hex(0x00FFFFFF) },
+ { "DARK_BLUE", Color::hex(0x00008BFF) },
+ { "DARK_CYAN", Color::hex(0x008B8BFF) },
+ { "DARK_GOLDENROD", Color::hex(0xB8860BFF) },
+ { "DARK_GRAY", Color::hex(0xA9A9A9FF) },
+ { "DARK_GREEN", Color::hex(0x006400FF) },
+ { "DARK_KHAKI", Color::hex(0xBDB76BFF) },
+ { "DARK_MAGENTA", Color::hex(0x8B008BFF) },
+ { "DARK_OLIVE_GREEN", Color::hex(0x556B2FFF) },
+ { "DARK_ORANGE", Color::hex(0xFF8C00FF) },
+ { "DARK_ORCHID", Color::hex(0x9932CCFF) },
+ { "DARK_RED", Color::hex(0x8B0000FF) },
+ { "DARK_SALMON", Color::hex(0xE9967AFF) },
+ { "DARK_SEA_GREEN", Color::hex(0x8FBC8FFF) },
+ { "DARK_SLATE_BLUE", Color::hex(0x483D8BFF) },
+ { "DARK_SLATE_GRAY", Color::hex(0x2F4F4FFF) },
+ { "DARK_TURQUOISE", Color::hex(0x00CED1FF) },
+ { "DARK_VIOLET", Color::hex(0x9400D3FF) },
+ { "DEEP_PINK", Color::hex(0xFF1493FF) },
+ { "DEEP_SKY_BLUE", Color::hex(0x00BFFFFF) },
+ { "DIM_GRAY", Color::hex(0x696969FF) },
+ { "DODGER_BLUE", Color::hex(0x1E90FFFF) },
+ { "FIREBRICK", Color::hex(0xB22222FF) },
+ { "FLORAL_WHITE", Color::hex(0xFFFAF0FF) },
+ { "FOREST_GREEN", Color::hex(0x228B22FF) },
+ { "FUCHSIA", Color::hex(0xFF00FFFF) },
+ { "GAINSBORO", Color::hex(0xDCDCDCFF) },
+ { "GHOST_WHITE", Color::hex(0xF8F8FFFF) },
+ { "GOLD", Color::hex(0xFFD700FF) },
+ { "GOLDENROD", Color::hex(0xDAA520FF) },
+ { "GRAY", Color::hex(0xBEBEBEFF) },
+ { "GREEN", Color::hex(0x00FF00FF) },
+ { "GREEN_YELLOW", Color::hex(0xADFF2FFF) },
+ { "HONEYDEW", Color::hex(0xF0FFF0FF) },
+ { "HOT_PINK", Color::hex(0xFF69B4FF) },
+ { "INDIAN_RED", Color::hex(0xCD5C5CFF) },
+ { "INDIGO", Color::hex(0x4B0082FF) },
+ { "IVORY", Color::hex(0xFFFFF0FF) },
+ { "KHAKI", Color::hex(0xF0E68CFF) },
+ { "LAVENDER", Color::hex(0xE6E6FAFF) },
+ { "LAVENDER_BLUSH", Color::hex(0xFFF0F5FF) },
+ { "LAWN_GREEN", Color::hex(0x7CFC00FF) },
+ { "LEMON_CHIFFON", Color::hex(0xFFFACDFF) },
+ { "LIGHT_BLUE", Color::hex(0xADD8E6FF) },
+ { "LIGHT_CORAL", Color::hex(0xF08080FF) },
+ { "LIGHT_CYAN", Color::hex(0xE0FFFFFF) },
+ { "LIGHT_GOLDENROD", Color::hex(0xFAFAD2FF) },
+ { "LIGHT_GRAY", Color::hex(0xD3D3D3FF) },
+ { "LIGHT_GREEN", Color::hex(0x90EE90FF) },
+ { "LIGHT_PINK", Color::hex(0xFFB6C1FF) },
+ { "LIGHT_SALMON", Color::hex(0xFFA07AFF) },
+ { "LIGHT_SEA_GREEN", Color::hex(0x20B2AAFF) },
+ { "LIGHT_SKY_BLUE", Color::hex(0x87CEFAFF) },
+ { "LIGHT_SLATE_GRAY", Color::hex(0x778899FF) },
+ { "LIGHT_STEEL_BLUE", Color::hex(0xB0C4DEFF) },
+ { "LIGHT_YELLOW", Color::hex(0xFFFFE0FF) },
+ { "LIME", Color::hex(0x00FF00FF) },
+ { "LIME_GREEN", Color::hex(0x32CD32FF) },
+ { "LINEN", Color::hex(0xFAF0E6FF) },
+ { "MAGENTA", Color::hex(0xFF00FFFF) },
+ { "MAROON", Color::hex(0xB03060FF) },
+ { "MEDIUM_AQUAMARINE", Color::hex(0x66CDAAFF) },
+ { "MEDIUM_BLUE", Color::hex(0x0000CDFF) },
+ { "MEDIUM_ORCHID", Color::hex(0xBA55D3FF) },
+ { "MEDIUM_PURPLE", Color::hex(0x9370DBFF) },
+ { "MEDIUM_SEA_GREEN", Color::hex(0x3CB371FF) },
+ { "MEDIUM_SLATE_BLUE", Color::hex(0x7B68EEFF) },
+ { "MEDIUM_SPRING_GREEN", Color::hex(0x00FA9AFF) },
+ { "MEDIUM_TURQUOISE", Color::hex(0x48D1CCFF) },
+ { "MEDIUM_VIOLET_RED", Color::hex(0xC71585FF) },
+ { "MIDNIGHT_BLUE", Color::hex(0x191970FF) },
+ { "MINT_CREAM", Color::hex(0xF5FFFAFF) },
+ { "MISTY_ROSE", Color::hex(0xFFE4E1FF) },
+ { "MOCCASIN", Color::hex(0xFFE4B5FF) },
+ { "NAVAJO_WHITE", Color::hex(0xFFDEADFF) },
+ { "NAVY_BLUE", Color::hex(0x000080FF) },
+ { "OLD_LACE", Color::hex(0xFDF5E6FF) },
+ { "OLIVE", Color::hex(0x808000FF) },
+ { "OLIVE_DRAB", Color::hex(0x6B8E23FF) },
+ { "ORANGE", Color::hex(0xFFA500FF) },
+ { "ORANGE_RED", Color::hex(0xFF4500FF) },
+ { "ORCHID", Color::hex(0xDA70D6FF) },
+ { "PALE_GOLDENROD", Color::hex(0xEEE8AAFF) },
+ { "PALE_GREEN", Color::hex(0x98FB98FF) },
+ { "PALE_TURQUOISE", Color::hex(0xAFEEEEFF) },
+ { "PALE_VIOLET_RED", Color::hex(0xDB7093FF) },
+ { "PAPAYA_WHIP", Color::hex(0xFFEFD5FF) },
+ { "PEACH_PUFF", Color::hex(0xFFDAB9FF) },
+ { "PERU", Color::hex(0xCD853FFF) },
+ { "PINK", Color::hex(0xFFC0CBFF) },
+ { "PLUM", Color::hex(0xDDA0DDFF) },
+ { "POWDER_BLUE", Color::hex(0xB0E0E6FF) },
+ { "PURPLE", Color::hex(0xA020F0FF) },
+ { "REBECCA_PURPLE", Color::hex(0x663399FF) },
+ { "RED", Color::hex(0xFF0000FF) },
+ { "ROSY_BROWN", Color::hex(0xBC8F8FFF) },
+ { "ROYAL_BLUE", Color::hex(0x4169E1FF) },
+ { "SADDLE_BROWN", Color::hex(0x8B4513FF) },
+ { "SALMON", Color::hex(0xFA8072FF) },
+ { "SANDY_BROWN", Color::hex(0xF4A460FF) },
+ { "SEA_GREEN", Color::hex(0x2E8B57FF) },
+ { "SEASHELL", Color::hex(0xFFF5EEFF) },
+ { "SIENNA", Color::hex(0xA0522DFF) },
+ { "SILVER", Color::hex(0xC0C0C0FF) },
+ { "SKY_BLUE", Color::hex(0x87CEEBFF) },
+ { "SLATE_BLUE", Color::hex(0x6A5ACDFF) },
+ { "SLATE_GRAY", Color::hex(0x708090FF) },
+ { "SNOW", Color::hex(0xFFFAFAFF) },
+ { "SPRING_GREEN", Color::hex(0x00FF7FFF) },
+ { "STEEL_BLUE", Color::hex(0x4682B4FF) },
+ { "TAN", Color::hex(0xD2B48CFF) },
+ { "TEAL", Color::hex(0x008080FF) },
+ { "THISTLE", Color::hex(0xD8BFD8FF) },
+ { "TOMATO", Color::hex(0xFF6347FF) },
+ { "TRANSPARENT", Color::hex(0xFFFFFF00) },
+ { "TURQUOISE", Color::hex(0x40E0D0FF) },
+ { "VIOLET", Color::hex(0xEE82EEFF) },
+ { "WEB_GRAY", Color::hex(0x808080FF) },
+ { "WEB_GREEN", Color::hex(0x008000FF) },
+ { "WEB_MAROON", Color::hex(0x800000FF) },
+ { "WEB_PURPLE", Color::hex(0x800080FF) },
+ { "WHEAT", Color::hex(0xF5DEB3FF) },
+ { "WHITE", Color::hex(0xFFFFFFFF) },
+ { "WHITE_SMOKE", Color::hex(0xF5F5F5FF) },
+ { "YELLOW", Color::hex(0xFFFF00FF) },
+ { "YELLOW_GREEN", Color::hex(0x9ACD32FF) },
{ nullptr, Color() },
};
diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp
index f67035c803..23a0b5dd54 100644
--- a/core/math/convex_hull.cpp
+++ b/core/math/convex_hull.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -265,8 +265,7 @@ public:
}
int32_t get_sign() const {
- return ((int64_t)high < 0) ? -1 : (high || low) ? 1 :
- 0;
+ return ((int64_t)high < 0) ? -1 : ((high || low) ? 1 : 0);
}
bool operator<(const Int128 &b) const {
@@ -510,7 +509,7 @@ public:
Face() {
}
- void init(Vertex *p_a, Vertex *p_b, Vertex *p_c) {
+ void init(Vertex *p_a, const Vertex *p_b, const Vertex *p_c) {
nearby_vertex = p_a;
origin = p_a->point;
dir0 = *p_b - *p_a;
@@ -594,8 +593,6 @@ private:
IntermediateHull() {
}
-
- void print();
};
enum Orientation { NONE,
@@ -609,15 +606,15 @@ private:
PagedAllocator<Face> face_pool;
LocalVector<Vertex *> original_vertices;
int32_t merge_stamp = 0;
- int32_t min_axis = 0;
- int32_t med_axis = 0;
- int32_t max_axis = 0;
+ Vector3::Axis min_axis = Vector3::Axis::AXIS_X;
+ Vector3::Axis med_axis = Vector3::Axis::AXIS_X;
+ Vector3::Axis max_axis = Vector3::Axis::AXIS_X;
int32_t used_edge_pairs = 0;
int32_t max_used_edge_pairs = 0;
static Orientation get_orientation(const Edge *p_prev, const Edge *p_next, const Point32 &p_s, const Point32 &p_t);
Edge *find_max_angle(bool p_ccw, const Vertex *p_start, const Point32 &p_s, const Point64 &p_rxs, const Point64 &p_ssxrxs, Rational64 &p_min_cot);
- void find_edge_for_coplanar_faces(Vertex *p_c0, Vertex *p_c1, Edge *&p_e0, Edge *&p_e1, Vertex *p_stop0, Vertex *p_stop1);
+ void find_edge_for_coplanar_faces(Vertex *p_c0, Vertex *p_c1, Edge *&p_e0, Edge *&p_e1, const Vertex *p_stop0, const Vertex *p_stop1);
Edge *new_edge_pair(Vertex *p_from, Vertex *p_to);
@@ -737,8 +734,6 @@ int32_t ConvexHullInternal::Rational64::compare(const Rational64 &b) const {
return 0;
}
- // return (numerator * b.denominator > b.numerator * denominator) ? sign : (numerator * b.denominator < b.numerator * denominator) ? -sign : 0;
-
#ifdef USE_X86_64_ASM
int32_t result;
@@ -759,10 +754,9 @@ int32_t ConvexHullInternal::Rational64::compare(const Rational64 &b) const {
: "=&b"(result), [tmp] "=&r"(tmp), "=a"(dummy)
: "a"(denominator), [bn] "g"(b.numerator), [tn] "g"(numerator), [bd] "g"(b.denominator)
: "%rdx", "cc");
- return result ? result ^ sign // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
- // if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
- :
- 0;
+ // if sign is +1, only bit 0 of result is inverted, which does not change the sign of result (and cannot result in zero)
+ // if sign is -1, all bits of result are inverted, which changes the sign of result (and again cannot result in zero)
+ return result ? result ^ sign : 0;
#else
@@ -795,8 +789,7 @@ int32_t ConvexHullInternal::Rational128::compare(const Rational128 &b) const {
int32_t ConvexHullInternal::Rational128::compare(int64_t b) const {
if (is_int_64) {
int64_t a = sign * (int64_t)numerator.low;
- return (a > b) ? 1 : (a < b) ? -1 :
- 0;
+ return (a > b) ? 1 : ((a < b) ? -1 : 0);
}
if (b > 0) {
if (sign <= 0) {
@@ -1196,7 +1189,7 @@ ConvexHullInternal::Edge *ConvexHullInternal::find_max_angle(bool p_ccw, const V
return min_edge;
}
-void ConvexHullInternal::find_edge_for_coplanar_faces(Vertex *p_c0, Vertex *p_c1, Edge *&p_e0, Edge *&p_e1, Vertex *p_stop0, Vertex *p_stop1) {
+void ConvexHullInternal::find_edge_for_coplanar_faces(Vertex *p_c0, Vertex *p_c1, Edge *&p_e0, Edge *&p_e1, const Vertex *p_stop0, const Vertex *p_stop1) {
Edge *start0 = p_e0;
Edge *start1 = p_e1;
Point32 et0 = start0 ? start0->target->point : p_c0->point;
@@ -1448,8 +1441,7 @@ void ConvexHullInternal::merge(IntermediateHull &p_h0, IntermediateHull &p_h1) {
c1->edges = e;
return;
} else {
- int32_t cmp = !min0 ? 1 : !min1 ? -1 :
- min_cot0.compare(min_cot1);
+ int32_t cmp = !min0 ? 1 : (!min1 ? -1 : min_cot0.compare(min_cot1));
#ifdef DEBUG_CONVEX_HULL
printf(" -> Result %d\n", cmp);
#endif
@@ -1593,12 +1585,12 @@ void ConvexHullInternal::compute(const Vector3 *p_coords, int32_t p_count) {
}
Vector3 s = aabb.size;
- max_axis = s.max_axis();
- min_axis = s.min_axis();
+ max_axis = s.max_axis_index();
+ min_axis = s.min_axis_index();
if (min_axis == max_axis) {
- min_axis = (max_axis + 1) % 3;
+ min_axis = Vector3::Axis((max_axis + 1) % 3);
}
- med_axis = 3 - max_axis - min_axis;
+ med_axis = Vector3::Axis(3 - max_axis - min_axis);
s /= real_t(10216);
if (((med_axis + 1) % 3) != max_axis) {
@@ -1696,7 +1688,7 @@ real_t ConvexHullInternal::shrink(real_t p_amount, real_t p_clamp_amount) {
while (stack.size() > 0) {
Vertex *v = stack[stack.size() - 1];
- stack.remove(stack.size() - 1);
+ stack.remove_at(stack.size() - 1);
Edge *e = v->edges;
if (e) {
do {
@@ -2137,7 +2129,7 @@ bool ConvexHullInternal::shift_face(Face *p_face, real_t p_amount, LocalVector<V
printf("Needed %d iterations to remove part\n", n);
#endif
- p_stack.resize(0);
+ p_stack.clear();
p_face->origin = shifted_origin;
return true;
@@ -2175,9 +2167,9 @@ real_t ConvexHullComputer::compute(const Vector3 *p_coords, int32_t p_count, rea
return shift;
}
- vertices.resize(0);
- edges.resize(0);
- faces.resize(0);
+ vertices.clear();
+ edges.clear();
+ faces.clear();
LocalVector<ConvexHullInternal::Vertex *> old_vertices;
get_vertex_copy(hull.vertex_list, old_vertices);
diff --git a/core/math/convex_hull.h b/core/math/convex_hull.h
index 806c6cc3fb..bd86fe0eba 100644
--- a/core/math/convex_hull.h
+++ b/core/math/convex_hull.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/delaunay_2d.h b/core/math/delaunay_2d.h
index 95064e5700..c39997d6a9 100644
--- a/core/math/delaunay_2d.h
+++ b/core/math/delaunay_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#define DELAUNAY_2D_H
#include "core/math/rect2.h"
+#include "core/templates/vector.h"
class Delaunay2D {
public:
@@ -101,7 +102,7 @@ public:
}
float delta_max = MAX(rect.size.width, rect.size.height);
- Vector2 center = rect.position + rect.size * 0.5;
+ Vector2 center = rect.get_center();
points.push_back(Vector2(center.x - 20 * delta_max, center.y - delta_max));
points.push_back(Vector2(center.x, center.y + 20 * delta_max));
@@ -123,7 +124,7 @@ public:
for (int j = 0; j < triangles.size(); j++) {
if (triangles[j].bad) {
- triangles.remove(j);
+ triangles.remove_at(j);
j--;
}
}
@@ -154,7 +155,7 @@ public:
}
}
if (invalid) {
- triangles.remove(i);
+ triangles.remove_at(i);
i--;
}
}
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
index 81adf4d19a..7ad5f76645 100644
--- a/core/math/delaunay_3d.h
+++ b/core/math/delaunay_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/disjoint_set.h b/core/math/disjoint_set.h
index b155412f64..8657dc068e 100644
--- a/core/math/disjoint_set.h
+++ b/core/math/disjoint_set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,10 +34,6 @@
#include "core/templates/map.h"
#include "core/templates/vector.h"
-/**
- @author Marios Staikopoulos <marios@staik.net>
-*/
-
/* This DisjointSet class uses Find with path compression and Union by rank */
template <typename T, class C = Comparator<T>, class AL = DefaultAllocator>
class DisjointSet {
diff --git a/core/math/dynamic_bvh.cpp b/core/math/dynamic_bvh.cpp
index f3fb473981..7aeb2aaaac 100644
--- a/core/math/dynamic_bvh.cpp
+++ b/core/math/dynamic_bvh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h
index 0b6286cd9d..50ec2c2b30 100644
--- a/core/math/dynamic_bvh.h
+++ b/core/math/dynamic_bvh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,8 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef DYNAMICBVH_H
-#define DYNAMICBVH_H
+#ifndef DYNAMIC_BVH_H
+#define DYNAMIC_BVH_H
#include "core/math/aabb.h"
#include "core/templates/list.h"
@@ -474,4 +474,4 @@ void DynamicBVH::ray_query(const Vector3 &p_from, const Vector3 &p_to, QueryResu
} while (depth > 0);
}
-#endif // DYNAMICBVH_H
+#endif // DYNAMIC_BVH_H
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index 05f2c8dac9..9dd1257474 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,10 +37,6 @@
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
-static bool _is_number(char32_t c) {
- return (c >= '0' && c <= '9');
-}
-
Error Expression::_get_token(Token &r_token) {
while (true) {
#define GET_CHAR() (str_ofs >= expression.length() ? 0 : expression[str_ofs++])
@@ -88,7 +84,7 @@ Error Expression::_get_token(Token &r_token) {
r_token.type = TK_INPUT;
int index = 0;
do {
- if (!_is_number(expression[str_ofs])) {
+ if (!is_digit(expression[str_ofs])) {
_set_error("Expected number after '$'");
r_token.type = TK_ERROR;
return ERR_PARSE_ERROR;
@@ -97,7 +93,7 @@ Error Expression::_get_token(Token &r_token) {
index += expression[str_ofs] - '0';
str_ofs++;
- } while (_is_number(expression[str_ofs]));
+ } while (is_digit(expression[str_ofs]));
r_token.value = index;
return OK;
@@ -197,6 +193,7 @@ Error Expression::_get_token(Token &r_token) {
case '\'':
case '"': {
String str;
+ char32_t prev = 0;
while (true) {
char32_t ch = GET_CHAR();
@@ -234,9 +231,11 @@ Error Expression::_get_token(Token &r_token) {
case 'r':
res = 13;
break;
+ case 'U':
case 'u': {
- // hex number
- for (int j = 0; j < 4; j++) {
+ // Hexadecimal sequence.
+ int hex_len = (next == 'U') ? 6 : 4;
+ for (int j = 0; j < hex_len; j++) {
char32_t c = GET_CHAR();
if (c == 0) {
@@ -244,13 +243,13 @@ Error Expression::_get_token(Token &r_token) {
r_token.type = TK_ERROR;
return ERR_PARSE_ERROR;
}
- if (!(_is_number(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) {
+ if (!is_hex_digit(c)) {
_set_error("Malformed hex constant in string");
r_token.type = TK_ERROR;
return ERR_PARSE_ERROR;
}
char32_t v;
- if (_is_number(c)) {
+ if (is_digit(c)) {
v = c - '0';
} else if (c >= 'a' && c <= 'f') {
v = c - 'a';
@@ -273,12 +272,46 @@ Error Expression::_get_token(Token &r_token) {
} break;
}
+ // Parse UTF-16 pair.
+ if ((res & 0xfffffc00) == 0xd800) {
+ if (prev == 0) {
+ prev = res;
+ continue;
+ } else {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
+ } else if ((res & 0xfffffc00) == 0xdc00) {
+ if (prev == 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired trail surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ } else {
+ res = (prev << 10UL) + res - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev = 0;
+ }
+ }
+ if (prev != 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
str += res;
-
} else {
+ if (prev != 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
str += ch;
}
}
+ if (prev != 0) {
+ _set_error("Invalid UTF-16 sequence in string, unpaired lead surrogate");
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
r_token.type = TK_CONSTANT;
r_token.value = str;
@@ -291,39 +324,67 @@ Error Expression::_get_token(Token &r_token) {
}
char32_t next_char = (str_ofs >= expression.length()) ? 0 : expression[str_ofs];
- if (_is_number(cchar) || (cchar == '.' && _is_number(next_char))) {
+ if (is_digit(cchar) || (cchar == '.' && is_digit(next_char))) {
//a number
String num;
#define READING_SIGN 0
#define READING_INT 1
-#define READING_DEC 2
-#define READING_EXP 3
-#define READING_DONE 4
+#define READING_HEX 2
+#define READING_BIN 3
+#define READING_DEC 4
+#define READING_EXP 5
+#define READING_DONE 6
int reading = READING_INT;
char32_t c = cchar;
bool exp_sign = false;
bool exp_beg = false;
+ bool bin_beg = false;
+ bool hex_beg = false;
bool is_float = false;
+ bool is_first_char = true;
while (true) {
switch (reading) {
case READING_INT: {
- if (_is_number(c)) {
- //pass
+ if (is_digit(c)) {
+ if (is_first_char && c == '0') {
+ if (next_char == 'b') {
+ reading = READING_BIN;
+ } else if (next_char == 'x') {
+ reading = READING_HEX;
+ }
+ }
} else if (c == '.') {
reading = READING_DEC;
is_float = true;
} else if (c == 'e') {
reading = READING_EXP;
+ is_float = true;
} else {
reading = READING_DONE;
}
} break;
+ case READING_BIN: {
+ if (bin_beg && !is_binary_digit(c)) {
+ reading = READING_DONE;
+ } else if (c == 'b') {
+ bin_beg = true;
+ }
+
+ } break;
+ case READING_HEX: {
+ if (hex_beg && !is_hex_digit(c)) {
+ reading = READING_DONE;
+ } else if (c == 'x') {
+ hex_beg = true;
+ }
+
+ } break;
case READING_DEC: {
- if (_is_number(c)) {
+ if (is_digit(c)) {
} else if (c == 'e') {
reading = READING_EXP;
@@ -333,13 +394,10 @@ Error Expression::_get_token(Token &r_token) {
} break;
case READING_EXP: {
- if (_is_number(c)) {
+ if (is_digit(c)) {
exp_beg = true;
} else if ((c == '-' || c == '+') && !exp_sign && !exp_beg) {
- if (c == '-') {
- is_float = true;
- }
exp_sign = true;
} else {
@@ -353,6 +411,7 @@ Error Expression::_get_token(Token &r_token) {
}
num += String::chr(c);
c = GET_CHAR();
+ is_first_char = false;
}
str_ofs--;
@@ -361,16 +420,20 @@ Error Expression::_get_token(Token &r_token) {
if (is_float) {
r_token.value = num.to_float();
+ } else if (bin_beg) {
+ r_token.value = num.bin_to_int();
+ } else if (hex_beg) {
+ r_token.value = num.hex_to_int();
} else {
r_token.value = num.to_int();
}
return OK;
- } else if ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_') {
+ } else if (is_ascii_char(cchar) || is_underscore(cchar)) {
String id;
bool first = true;
- while ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_' || (!first && _is_number(cchar))) {
+ while (is_ascii_char(cchar) || is_underscore(cchar) || (!first && is_digit(cchar))) {
id += String::chr(cchar);
cchar = GET_CHAR();
first = false;
@@ -410,6 +473,14 @@ Error Expression::_get_token(Token &r_token) {
} else if (id == "self") {
r_token.type = TK_SELF;
} else {
+ for (int i = 0; i < Variant::VARIANT_MAX; i++) {
+ if (id == Variant::get_type_name(Variant::Type(i))) {
+ r_token.type = TK_BASIC_TYPE;
+ r_token.value = i;
+ return OK;
+ }
+ }
+
if (Variant::has_utility_function(id)) {
r_token.type = TK_BUILTIN_FUNC;
r_token.value = id;
@@ -1087,7 +1158,7 @@ Expression::ENode *Expression::_parse_expression() {
op->nodes[1] = nullptr;
expression.write[i].is_op = false;
expression.write[i].node = op;
- expression.remove(i + 1);
+ expression.remove_at(i + 1);
}
} else {
@@ -1119,8 +1190,8 @@ Expression::ENode *Expression::_parse_expression() {
//replace all 3 nodes by this operator and make it an expression
expression.write[next_op - 1].node = op;
- expression.remove(next_op);
- expression.remove(next_op);
+ expression.remove_at(next_op);
+ expression.remove_at(next_op);
}
}
@@ -1369,7 +1440,7 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
}
Callable::CallError ce;
- base.call(call->method, (const Variant **)argp.ptr(), argp.size(), r_ret, ce);
+ base.callp(call->method, (const Variant **)argp.ptr(), argp.size(), r_ret, ce);
if (ce.error != Callable::CallError::CALL_OK) {
r_error_str = vformat(RTR("On call to '%s':"), String(call->method));
diff --git a/core/math/expression.h b/core/math/expression.h
index aecf662d0a..d43cc4091a 100644
--- a/core/math/expression.h
+++ b/core/math/expression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -147,7 +147,7 @@ private:
bool is_op = false;
union {
Variant::Operator op;
- ENode *node;
+ ENode *node = nullptr;
};
};
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index 9af3f868d2..fb92f6b0df 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,7 +42,7 @@ int Face3::split_by_plane(const Plane &p_plane, Face3 p_res[3], bool p_is_point_
int below_count = 0;
for (int i = 0; i < 3; i++) {
- if (p_plane.has_point(vertex[i], CMP_EPSILON)) { // point is in plane
+ if (p_plane.has_point(vertex[i], (real_t)CMP_EPSILON)) { // point is in plane
ERR_FAIL_COND_V(above_count >= 4, 0);
above[above_count++] = vertex[i];
@@ -117,7 +117,7 @@ bool Face3::intersects_segment(const Vector3 &p_from, const Vector3 &p_dir, Vect
bool Face3::is_degenerate() const {
Vector3 normal = vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]);
- return (normal.length_squared() < CMP_EPSILON2);
+ return (normal.length_squared() < (real_t)CMP_EPSILON2);
}
Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir) const {
@@ -151,13 +151,13 @@ Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir)
}
Vector3 Face3::get_random_point_inside() const {
- real_t a = Math::random(0, 1);
- real_t b = Math::random(0, 1);
+ real_t a = Math::random(0.0, 1.0);
+ real_t b = Math::random(0.0, 1.0);
if (a > b) {
SWAP(a, b);
}
- return vertex[0] * a + vertex[1] * (b - a) + vertex[2] * (1.0 - b);
+ return vertex[0] * a + vertex[1] * (b - a) + vertex[2] * (1.0f - b);
}
Plane Face3::get_plane(ClockDirection p_dir) const {
@@ -165,11 +165,11 @@ Plane Face3::get_plane(ClockDirection p_dir) const {
}
Vector3 Face3::get_median_point() const {
- return (vertex[0] + vertex[1] + vertex[2]) / 3.0;
+ return (vertex[0] + vertex[1] + vertex[2]) / 3.0f;
}
real_t Face3::get_area() const {
- return vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]).length() * 0.5;
+ return vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]).length() * 0.5f;
}
ClockDirection Face3::get_clock_dir() const {
@@ -208,7 +208,7 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
/** TEST ALL EDGES **/
- Vector3 edge_norms[3] = {
+ const Vector3 edge_norms[3] = {
vertex[0] - vertex[1],
vertex[1] - vertex[2],
vertex[2] - vertex[0],
@@ -223,13 +223,13 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
Vector3 axis = vec3_cross(e1, e2);
- if (axis.length_squared() < 0.0001) {
+ if (axis.length_squared() < 0.0001f) {
continue; // coplanar
}
axis.normalize();
real_t minA, maxA, minB, maxB;
- p_aabb.project_range_in_plane(Plane(axis, 0), minA, maxA);
+ p_aabb.project_range_in_plane(Plane(axis), minA, maxA);
project_range(axis, Transform3D(), minB, maxB);
if (maxA < minB || maxB < minA) {
@@ -260,8 +260,8 @@ void Face3::project_range(const Vector3 &p_normal, const Transform3D &p_transfor
}
void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const {
-#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.98
-#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.05
+ constexpr double face_support_threshold = 0.98;
+ constexpr double edge_support_threshold = 0.05;
if (p_max <= 0) {
return;
@@ -270,7 +270,7 @@ void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform,
Vector3 n = p_transform.basis.xform_inv(p_normal);
/** TEST FACE AS SUPPORT **/
- if (get_plane().normal.dot(n) > _FACE_IS_VALID_SUPPORT_THRESHOLD) {
+ if (get_plane().normal.dot(n) > face_support_threshold) {
*p_count = MIN(3, p_max);
for (int i = 0; i < *p_count; i++) {
@@ -304,7 +304,7 @@ void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform,
// check if edge is valid as a support
real_t dot = (vertex[i] - vertex[(i + 1) % 3]).normalized().dot(n);
dot = ABS(dot);
- if (dot < _EDGE_IS_VALID_SUPPORT_THRESHOLD) {
+ if (dot < edge_support_threshold) {
*p_count = MIN(2, p_max);
for (int j = 0; j < *p_count; j++) {
diff --git a/core/math/face3.h b/core/math/face3.h
index 9e9026e54e..23260336fa 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,8 +36,7 @@
#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
-class Face3 {
-public:
+struct _NO_DISCARD_ Face3 {
enum Side {
SIDE_OVER,
SIDE_UNDER,
@@ -48,14 +47,11 @@ public:
Vector3 vertex[3];
/**
- *
- * @param p_plane plane used to split the face
- * @param p_res array of at least 3 faces, amount used in function return
- * @param p_is_point_over array of at least 3 booleans, determining which face is over the plane, amount used in function return
- * @param _epsilon constant used for numerical error rounding, to add "thickness" to the plane (so coplanar points can happen)
- * @return amount of faces generated by the split, either 0 (means no split possible), 2 or 3
- */
-
+ * @param p_plane plane used to split the face
+ * @param p_res array of at least 3 faces, amount used in function return
+ * @param p_is_point_over array of at least 3 booleans, determining which face is over the plane, amount used in function return
+ * @return amount of faces generated by the split, either 0 (means no split possible), 2 or 3
+ */
int split_by_plane(const Plane &p_plane, Face3 *p_res, bool *p_is_point_over) const;
Plane get_plane(ClockDirection p_dir = CLOCKWISE) const;
@@ -99,7 +95,7 @@ public:
bool Face3::intersects_aabb2(const AABB &p_aabb) const {
Vector3 perp = (vertex[0] - vertex[2]).cross(vertex[0] - vertex[1]);
- Vector3 half_extents = p_aabb.size * 0.5;
+ Vector3 half_extents = p_aabb.size * 0.5f;
Vector3 ofs = p_aabb.position + half_extents;
Vector3 sup = Vector3(
@@ -137,7 +133,7 @@ bool Face3::intersects_aabb2(const AABB &p_aabb) const {
#undef TEST_AXIS
- Vector3 edge_norms[3] = {
+ const Vector3 edge_norms[3] = {
vertex[0] - vertex[1],
vertex[1] - vertex[2],
vertex[2] - vertex[0],
@@ -210,7 +206,7 @@ bool Face3::intersects_aabb2(const AABB &p_aabb) const {
Vector3 axis = vec3_cross(e1, e2);
- if (axis.length_squared() < 0.0001) {
+ if (axis.length_squared() < 0.0001f) {
continue; // coplanar
}
//axis.normalize();
diff --git a/core/math/geometry_2d.cpp b/core/math/geometry_2d.cpp
index 7b2630b4ff..46b7d99b43 100644
--- a/core/math/geometry_2d.cpp
+++ b/core/math/geometry_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -218,10 +218,10 @@ Vector<Vector<Point2>> Geometry2D::_polypaths_do_operation(PolyBooleanOperation
// Need to scale points (Clipper's requirement for robust computation).
for (int i = 0; i != p_polypath_a.size(); ++i) {
- path_a << IntPoint(p_polypath_a[i].x * SCALE_FACTOR, p_polypath_a[i].y * SCALE_FACTOR);
+ path_a << IntPoint(p_polypath_a[i].x * (real_t)SCALE_FACTOR, p_polypath_a[i].y * (real_t)SCALE_FACTOR);
}
for (int i = 0; i != p_polypath_b.size(); ++i) {
- path_b << IntPoint(p_polypath_b[i].x * SCALE_FACTOR, p_polypath_b[i].y * SCALE_FACTOR);
+ path_b << IntPoint(p_polypath_b[i].x * (real_t)SCALE_FACTOR, p_polypath_b[i].y * (real_t)SCALE_FACTOR);
}
Clipper clp;
clp.AddPath(path_a, ptSubject, !is_a_open); // Forward compatible with Clipper 10.0.0.
@@ -246,8 +246,8 @@ Vector<Vector<Point2>> Geometry2D::_polypaths_do_operation(PolyBooleanOperation
for (Paths::size_type j = 0; j < scaled_path.size(); ++j) {
polypath.push_back(Point2(
- static_cast<real_t>(scaled_path[j].X) / SCALE_FACTOR,
- static_cast<real_t>(scaled_path[j].Y) / SCALE_FACTOR));
+ static_cast<real_t>(scaled_path[j].X) / (real_t)SCALE_FACTOR,
+ static_cast<real_t>(scaled_path[j].Y) / (real_t)SCALE_FACTOR));
}
polypaths.push_back(polypath);
}
@@ -290,17 +290,17 @@ Vector<Vector<Point2>> Geometry2D::_polypath_offset(const Vector<Point2> &p_poly
et = etOpenRound;
break;
}
- ClipperOffset co(2.0, 0.25 * SCALE_FACTOR); // Defaults from ClipperOffset.
+ ClipperOffset co(2.0, 0.25f * (real_t)SCALE_FACTOR); // Defaults from ClipperOffset.
Path path;
// Need to scale points (Clipper's requirement for robust computation).
for (int i = 0; i != p_polypath.size(); ++i) {
- path << IntPoint(p_polypath[i].x * SCALE_FACTOR, p_polypath[i].y * SCALE_FACTOR);
+ path << IntPoint(p_polypath[i].x * (real_t)SCALE_FACTOR, p_polypath[i].y * (real_t)SCALE_FACTOR);
}
co.AddPath(path, jt, et);
Paths paths;
- co.Execute(paths, p_delta * SCALE_FACTOR); // Inflate/deflate.
+ co.Execute(paths, p_delta * (real_t)SCALE_FACTOR); // Inflate/deflate.
// Have to scale points down now.
Vector<Vector<Point2>> polypaths;
@@ -312,8 +312,8 @@ Vector<Vector<Point2>> Geometry2D::_polypath_offset(const Vector<Point2> &p_poly
for (Paths::size_type j = 0; j < scaled_path.size(); ++j) {
polypath.push_back(Point2(
- static_cast<real_t>(scaled_path[j].X) / SCALE_FACTOR,
- static_cast<real_t>(scaled_path[j].Y) / SCALE_FACTOR));
+ static_cast<real_t>(scaled_path[j].X) / (real_t)SCALE_FACTOR,
+ static_cast<real_t>(scaled_path[j].Y) / (real_t)SCALE_FACTOR));
}
polypaths.push_back(polypath);
}
diff --git a/core/math/geometry_2d.h b/core/math/geometry_2d.h
index 8e5830f9b3..62786d69be 100644
--- a/core/math/geometry_2d.h
+++ b/core/math/geometry_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,13 +32,15 @@
#define GEOMETRY_2D_H
#include "core/math/delaunay_2d.h"
+#include "core/math/math_funcs.h"
#include "core/math/triangulate.h"
+#include "core/math/vector2.h"
+#include "core/math/vector2i.h"
+#include "core/math/vector3.h"
#include "core/math/vector3i.h"
#include "core/templates/vector.h"
class Geometry2D {
- Geometry2D();
-
public:
static real_t get_closest_points_between_segments(const Vector2 &p1, const Vector2 &q1, const Vector2 &p2, const Vector2 &q2, Vector2 &c1, Vector2 &c2) {
Vector2 d1 = q1 - p1; // Direction vector of segment S1.
@@ -49,31 +51,31 @@ public:
real_t f = d2.dot(r);
real_t s, t;
// Check if either or both segments degenerate into points.
- if (a <= CMP_EPSILON && e <= CMP_EPSILON) {
+ if (a <= (real_t)CMP_EPSILON && e <= (real_t)CMP_EPSILON) {
// Both segments degenerate into points.
c1 = p1;
c2 = p2;
return Math::sqrt((c1 - c2).dot(c1 - c2));
}
- if (a <= CMP_EPSILON) {
+ if (a <= (real_t)CMP_EPSILON) {
// First segment degenerates into a point.
s = 0.0;
t = f / e; // s = 0 => t = (b*s + f) / e = f / e
- t = CLAMP(t, 0.0, 1.0);
+ t = CLAMP(t, 0.0f, 1.0f);
} else {
real_t c = d1.dot(r);
- if (e <= CMP_EPSILON) {
+ if (e <= (real_t)CMP_EPSILON) {
// Second segment degenerates into a point.
t = 0.0;
- s = CLAMP(-c / a, 0.0, 1.0); // t = 0 => s = (b*t - c) / a = -c / a
+ s = CLAMP(-c / a, 0.0f, 1.0f); // t = 0 => s = (b*t - c) / a = -c / a
} else {
// The general nondegenerate case starts here.
real_t b = d1.dot(d2);
real_t denom = a * e - b * b; // Always nonnegative.
// If segments not parallel, compute closest point on L1 to L2 and
// clamp to segment S1. Else pick arbitrary s (here 0).
- if (denom != 0.0) {
- s = CLAMP((b * f - c * e) / denom, 0.0, 1.0);
+ if (denom != 0.0f) {
+ s = CLAMP((b * f - c * e) / denom, 0.0f, 1.0f);
} else {
s = 0.0;
}
@@ -84,12 +86,12 @@ public:
//If t in [0,1] done. Else clamp t, recompute s for the new value
// of t using s = Dot((P2 + D2*t) - P1,D1) / Dot(D1,D1)= (t*b - c) / a
// and clamp s to [0, 1].
- if (t < 0.0) {
+ if (t < 0.0f) {
t = 0.0;
- s = CLAMP(-c / a, 0.0, 1.0);
- } else if (t > 1.0) {
+ s = CLAMP(-c / a, 0.0f, 1.0f);
+ } else if (t > 1.0f) {
t = 1.0;
- s = CLAMP((b - c) / a, 0.0, 1.0);
+ s = CLAMP((b - c) / a, 0.0f, 1.0f);
}
}
}
@@ -102,15 +104,15 @@ public:
Vector2 p = p_point - p_segment[0];
Vector2 n = p_segment[1] - p_segment[0];
real_t l2 = n.length_squared();
- if (l2 < 1e-20) {
+ if (l2 < 1e-20f) {
return p_segment[0]; // Both points are the same, just give any.
}
real_t d = n.dot(p) / l2;
- if (d <= 0.0) {
+ if (d <= 0.0f) {
return p_segment[0]; // Before first point.
- } else if (d >= 1.0) {
+ } else if (d >= 1.0f) {
return p_segment[1]; // After first point.
} else {
return p_segment[0] + n * d; // Inside.
@@ -135,7 +137,7 @@ public:
Vector2 p = p_point - p_segment[0];
Vector2 n = p_segment[1] - p_segment[0];
real_t l2 = n.length_squared();
- if (l2 < 1e-20) {
+ if (l2 < 1e-20f) {
return p_segment[0]; // Both points are the same, just give any.
}
@@ -183,8 +185,7 @@ public:
D = Vector2(D.x * Bn.x + D.y * Bn.y, D.y * Bn.x - D.x * Bn.y);
// Fail if C x B and D x B have the same sign (segments don't intersect).
- // (equivalent to condition (C.y < 0 && D.y < CMP_EPSILON) || (C.y > 0 && D.y > CMP_EPSILON))
- if (C.y * D.y > CMP_EPSILON) {
+ if ((C.y < (real_t)-CMP_EPSILON && D.y < (real_t)-CMP_EPSILON) || (C.y > (real_t)CMP_EPSILON && D.y > (real_t)CMP_EPSILON)) {
return false;
}
@@ -197,7 +198,7 @@ public:
real_t ABpos = D.x + (C.x - D.x) * D.y / (D.y - C.y);
// Fail if segment C-D crosses line A-B outside of segment A-B.
- if (ABpos < 0 || ABpos > 1.0) {
+ if ((ABpos < 0) || (ABpos > 1)) {
return false;
}
diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp
index 6628b760e0..f76de079e4 100644
--- a/core/math/geometry_3d.cpp
+++ b/core/math/geometry_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -124,8 +124,8 @@ static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
Vector3 vj2 = p_faces[j].face.vertex[l];
Vector3 vj1 = p_faces[j].face.vertex[(l + 1) % 3];
- if (vi1.distance_to(vj1) < 0.00001 &&
- vi2.distance_to(vj2) < 0.00001) {
+ if (vi1.distance_to(vj1) < 0.00001f &&
+ vi2.distance_to(vj2) < 0.00001f) {
if (p_faces[i].links[k].face != -1) {
ERR_PRINT("already linked\n");
error = true;
@@ -281,16 +281,16 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int
int div_y = len_y > 1 ? 2 : 1;
int div_z = len_z > 1 ? 2 : 1;
-#define _SPLIT(m_i, m_div, m_v, m_len_v, m_new_v, m_new_len_v) \
- if (m_div == 1) { \
- m_new_v = m_v; \
- m_new_len_v = 1; \
- } else if (m_i == 0) { \
- m_new_v = m_v; \
- m_new_len_v = m_len_v / 2; \
- } else { \
- m_new_v = m_v + m_len_v / 2; \
- m_new_len_v = m_len_v - m_len_v / 2; \
+#define SPLIT_DIV(m_i, m_div, m_v, m_len_v, m_new_v, m_new_len_v) \
+ if (m_div == 1) { \
+ m_new_v = m_v; \
+ m_new_len_v = 1; \
+ } else if (m_i == 0) { \
+ m_new_v = m_v; \
+ m_new_len_v = m_len_v / 2; \
+ } else { \
+ m_new_v = m_v + m_len_v / 2; \
+ m_new_len_v = m_len_v - m_len_v / 2; \
}
int new_x;
@@ -301,18 +301,20 @@ static inline void _plot_face(uint8_t ***p_cell_status, int x, int y, int z, int
int new_len_z;
for (int i = 0; i < div_x; i++) {
- _SPLIT(i, div_x, x, len_x, new_x, new_len_x);
+ SPLIT_DIV(i, div_x, x, len_x, new_x, new_len_x);
for (int j = 0; j < div_y; j++) {
- _SPLIT(j, div_y, y, len_y, new_y, new_len_y);
+ SPLIT_DIV(j, div_y, y, len_y, new_y, new_len_y);
for (int k = 0; k < div_z; k++) {
- _SPLIT(k, div_z, z, len_z, new_z, new_len_z);
+ SPLIT_DIV(k, div_z, z, len_z, new_z, new_len_z);
_plot_face(p_cell_status, new_x, new_y, new_z, new_len_x, new_len_y, new_len_z, voxelsize, p_face);
}
}
}
+
+#undef SPLIT_DIV
}
static inline void _mark_outside(uint8_t ***p_cell_status, int x, int y, int z, int len_x, int len_y, int len_z) {
@@ -491,11 +493,10 @@ static inline void _build_faces(uint8_t ***p_cell_status, int x, int y, int z, i
}
Vector<Face3> Geometry3D::wrap_geometry(Vector<Face3> p_array, real_t *p_error) {
-#define _MIN_SIZE 1.0
-#define _MAX_LENGTH 20
-
int face_count = p_array.size();
const Face3 *faces = p_array.ptr();
+ constexpr double min_size = 1.0;
+ constexpr int max_length = 20;
AABB global_aabb;
@@ -507,27 +508,27 @@ Vector<Face3> Geometry3D::wrap_geometry(Vector<Face3> p_array, real_t *p_error)
}
}
- global_aabb.grow_by(0.01); // Avoid numerical error.
+ global_aabb.grow_by(0.01f); // Avoid numerical error.
// Determine amount of cells in grid axis.
int div_x, div_y, div_z;
- if (global_aabb.size.x / _MIN_SIZE < _MAX_LENGTH) {
- div_x = (int)(global_aabb.size.x / _MIN_SIZE) + 1;
+ if (global_aabb.size.x / min_size < max_length) {
+ div_x = (int)(global_aabb.size.x / min_size) + 1;
} else {
- div_x = _MAX_LENGTH;
+ div_x = max_length;
}
- if (global_aabb.size.y / _MIN_SIZE < _MAX_LENGTH) {
- div_y = (int)(global_aabb.size.y / _MIN_SIZE) + 1;
+ if (global_aabb.size.y / min_size < max_length) {
+ div_y = (int)(global_aabb.size.y / min_size) + 1;
} else {
- div_y = _MAX_LENGTH;
+ div_y = max_length;
}
- if (global_aabb.size.z / _MIN_SIZE < _MAX_LENGTH) {
- div_z = (int)(global_aabb.size.z / _MIN_SIZE) + 1;
+ if (global_aabb.size.z / min_size < max_length) {
+ div_z = (int)(global_aabb.size.z / min_size) + 1;
} else {
- div_z = _MAX_LENGTH;
+ div_z = max_length;
}
Vector3 voxelsize = global_aabb.size;
@@ -637,21 +638,22 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
Vector3 ref = Vector3(0.0, 1.0, 0.0);
- if (ABS(p.normal.dot(ref)) > 0.95) {
+ if (ABS(p.normal.dot(ref)) > 0.95f) {
ref = Vector3(0.0, 0.0, 1.0); // Change axis.
}
Vector3 right = p.normal.cross(ref).normalized();
Vector3 up = p.normal.cross(right).normalized();
- Vector<Vector3> vertices;
-
Vector3 center = p.center();
+
// make a quad clockwise
- vertices.push_back(center - up * subplane_size + right * subplane_size);
- vertices.push_back(center - up * subplane_size - right * subplane_size);
- vertices.push_back(center + up * subplane_size - right * subplane_size);
- vertices.push_back(center + up * subplane_size + right * subplane_size);
+ Vector<Vector3> vertices = {
+ center - up * subplane_size + right * subplane_size,
+ center - up * subplane_size - right * subplane_size,
+ center + up * subplane_size - right * subplane_size,
+ center + up * subplane_size + right * subplane_size
+ };
for (int j = 0; j < p_planes.size(); j++) {
if (j == i) {
@@ -661,7 +663,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
Vector<Vector3> new_vertices;
Plane clip = p_planes[j];
- if (clip.normal.dot(p.normal) > 0.95) {
+ if (clip.normal.dot(p.normal) > 0.95f) {
continue;
}
@@ -714,7 +716,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
for (int j = 0; j < vertices.size(); j++) {
int idx = -1;
for (int k = 0; k < mesh.vertices.size(); k++) {
- if (mesh.vertices[k].distance_to(vertices[j]) < 0.001) {
+ if (mesh.vertices[k].distance_to(vertices[j]) < 0.001f) {
idx = k;
break;
}
@@ -762,14 +764,14 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
}
Vector<Plane> Geometry3D::build_box_planes(const Vector3 &p_extents) {
- Vector<Plane> planes;
-
- planes.push_back(Plane(Vector3(1, 0, 0), p_extents.x));
- planes.push_back(Plane(Vector3(-1, 0, 0), p_extents.x));
- planes.push_back(Plane(Vector3(0, 1, 0), p_extents.y));
- planes.push_back(Plane(Vector3(0, -1, 0), p_extents.y));
- planes.push_back(Plane(Vector3(0, 0, 1), p_extents.z));
- planes.push_back(Plane(Vector3(0, 0, -1), p_extents.z));
+ Vector<Plane> planes = {
+ Plane(Vector3(1, 0, 0), p_extents.x),
+ Plane(Vector3(-1, 0, 0), p_extents.x),
+ Plane(Vector3(0, 1, 0), p_extents.y),
+ Plane(Vector3(0, -1, 0), p_extents.y),
+ Plane(Vector3(0, 0, 1), p_extents.z),
+ Plane(Vector3(0, 0, -1), p_extents.z)
+ };
return planes;
}
@@ -791,8 +793,8 @@ Vector<Plane> Geometry3D::build_cylinder_planes(real_t p_radius, real_t p_height
Vector3 axis;
axis[p_axis] = 1.0;
- planes.push_back(Plane(axis, p_height * 0.5));
- planes.push_back(Plane(-axis, p_height * 0.5));
+ planes.push_back(Plane(axis, p_height * 0.5f));
+ planes.push_back(Plane(-axis, p_height * 0.5f));
return planes;
}
@@ -819,11 +821,9 @@ Vector<Plane> Geometry3D::build_sphere_planes(real_t p_radius, int p_lats, int p
planes.push_back(Plane(normal, p_radius));
for (int j = 1; j <= p_lats; j++) {
- // FIXME: This is stupid.
- Vector3 angle = normal.lerp(axis, j / (real_t)p_lats).normalized();
- Vector3 pos = angle * p_radius;
- planes.push_back(Plane(pos, angle));
- planes.push_back(Plane(pos * axis_neg, angle * axis_neg));
+ Vector3 plane_normal = normal.lerp(axis, j / (real_t)p_lats).normalized();
+ planes.push_back(Plane(plane_normal, p_radius));
+ planes.push_back(Plane(plane_normal * axis_neg, p_radius));
}
}
@@ -852,10 +852,10 @@ Vector<Plane> Geometry3D::build_capsule_planes(real_t p_radius, real_t p_height,
planes.push_back(Plane(normal, p_radius));
for (int j = 1; j <= p_lats; j++) {
- Vector3 angle = normal.lerp(axis, j / (real_t)p_lats).normalized();
- Vector3 pos = axis * p_height * 0.5 + angle * p_radius;
- planes.push_back(Plane(pos, angle));
- planes.push_back(Plane(pos * axis_neg, angle * axis_neg));
+ Vector3 plane_normal = normal.lerp(axis, j / (real_t)p_lats).normalized();
+ Vector3 position = axis * p_height * 0.5f + plane_normal * p_radius;
+ planes.push_back(Plane(plane_normal, position));
+ planes.push_back(Plane(plane_normal * axis_neg, position * axis_neg));
}
}
@@ -879,7 +879,7 @@ Vector<Vector3> Geometry3D::compute_convex_mesh_points(const Plane *p_planes, in
for (int n = 0; n < p_plane_count; n++) {
if (n != i && n != j && n != k) {
real_t dp = p_planes[n].normal.dot(convex_shape_point);
- if (dp - p_planes[n].d > CMP_EPSILON) {
+ if (dp - p_planes[n].d > (real_t)CMP_EPSILON) {
excluded = true;
break;
}
@@ -904,8 +904,8 @@ Vector<Vector3> Geometry3D::compute_convex_mesh_points(const Plane *p_planes, in
/* dt of 1d function using squared distance */
static void edt(float *f, int stride, int n) {
float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1));
- int *v = (int *)&(d[n]);
- float *z = (float *)&v[n];
+ int *v = reinterpret_cast<int *>(&(d[n]));
+ float *z = reinterpret_cast<float *>(&v[n]);
int k = 0;
v[0] = 0;
diff --git a/core/math/geometry_3d.h b/core/math/geometry_3d.h
index 766689e222..59c56906f4 100644
--- a/core/math/geometry_3d.h
+++ b/core/math/geometry_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,8 +36,6 @@
#include "core/templates/vector.h"
class Geometry3D {
- Geometry3D();
-
public:
static void get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2, Vector3 &c1, Vector3 &c2) {
// Do the function 'd' as defined by pb. I think it's a dot product of some sort.
@@ -78,16 +76,16 @@ public:
real_t tc, tN, tD = D; // tc = tN / tD, default tD = D >= 0
// Compute the line parameters of the two closest points.
- if (D < CMP_EPSILON) { // The lines are almost parallel.
- sN = 0.0; // Force using point P0 on segment S1
- sD = 1.0; // to prevent possible division by 0.0 later.
+ if (D < (real_t)CMP_EPSILON) { // The lines are almost parallel.
+ sN = 0.0f; // Force using point P0 on segment S1
+ sD = 1.0f; // to prevent possible division by 0.0 later.
tN = e;
tD = c;
} else { // Get the closest points on the infinite lines
sN = (b * e - c * d);
tN = (a * e - b * d);
- if (sN < 0.0) { // sc < 0 => the s=0 edge is visible.
- sN = 0.0;
+ if (sN < 0.0f) { // sc < 0 => the s=0 edge is visible.
+ sN = 0.0f;
tN = e;
tD = c;
} else if (sN > sD) { // sc > 1 => the s=1 edge is visible.
@@ -97,11 +95,11 @@ public:
}
}
- if (tN < 0.0) { // tc < 0 => the t=0 edge is visible.
- tN = 0.0;
+ if (tN < 0.0f) { // tc < 0 => the t=0 edge is visible.
+ tN = 0.0f;
// Recompute sc for this edge.
- if (-d < 0.0) {
- sN = 0.0;
+ if (-d < 0.0f) {
+ sN = 0.0f;
} else if (-d > a) {
sN = sD;
} else {
@@ -111,7 +109,7 @@ public:
} else if (tN > tD) { // tc > 1 => the t=1 edge is visible.
tN = tD;
// Recompute sc for this edge.
- if ((-d + b) < 0.0) {
+ if ((-d + b) < 0.0f) {
sN = 0;
} else if ((-d + b) > a) {
sN = sD;
@@ -121,8 +119,8 @@ public:
}
}
// Finally do the division to get sc and tc.
- sc = (Math::is_zero_approx(sN) ? 0.0 : sN / sD);
- tc = (Math::is_zero_approx(tN) ? 0.0 : tN / tD);
+ sc = (Math::is_zero_approx(sN) ? 0.0f : sN / sD);
+ tc = (Math::is_zero_approx(tN) ? 0.0f : tN / tD);
// Get the difference of the two closest points.
Vector3 dP = w + (sc * u) - (tc * v); // = S1(sc) - S2(tc)
@@ -139,12 +137,12 @@ public:
return false;
}
- real_t f = 1.0 / a;
+ real_t f = 1.0f / a;
Vector3 s = p_from - p_v0;
real_t u = f * s.dot(h);
- if (u < 0.0 || u > 1.0) {
+ if ((u < 0.0f) || (u > 1.0f)) {
return false;
}
@@ -152,7 +150,7 @@ public:
real_t v = f * p_dir.dot(q);
- if (v < 0.0 || u + v > 1.0) {
+ if ((v < 0.0f) || (u + v > 1.0f)) {
return false;
}
@@ -160,7 +158,7 @@ public:
// the intersection point is on the line.
real_t t = f * e2.dot(q);
- if (t > 0.00001) { // ray intersection
+ if (t > 0.00001f) { // ray intersection
if (r_res) {
*r_res = p_from + p_dir * t;
}
@@ -180,12 +178,12 @@ public:
return false;
}
- real_t f = 1.0 / a;
+ real_t f = 1.0f / a;
Vector3 s = p_from - p_v0;
real_t u = f * s.dot(h);
- if (u < 0.0 || u > 1.0) {
+ if ((u < 0.0f) || (u > 1.0f)) {
return false;
}
@@ -193,7 +191,7 @@ public:
real_t v = f * rel.dot(q);
- if (v < 0.0 || u + v > 1.0) {
+ if ((v < 0.0f) || (u + v > 1.0f)) {
return false;
}
@@ -201,7 +199,7 @@ public:
// the intersection point is on the line.
real_t t = f * e2.dot(q);
- if (t > CMP_EPSILON && t <= 1.0) { // Ray intersection.
+ if (t > (real_t)CMP_EPSILON && t <= 1.0f) { // Ray intersection.
if (r_res) {
*r_res = p_from + rel * t;
}
@@ -215,7 +213,7 @@ public:
Vector3 sphere_pos = p_sphere_pos - p_from;
Vector3 rel = (p_to - p_from);
real_t rel_l = rel.length();
- if (rel_l < CMP_EPSILON) {
+ if (rel_l < (real_t)CMP_EPSILON) {
return false; // Both points are the same.
}
Vector3 normal = rel / rel_l;
@@ -231,7 +229,7 @@ public:
real_t inters_d2 = p_sphere_radius * p_sphere_radius - ray_distance * ray_distance;
real_t inters_d = sphere_d;
- if (inters_d2 >= CMP_EPSILON) {
+ if (inters_d2 >= (real_t)CMP_EPSILON) {
inters_d -= Math::sqrt(inters_d2);
}
@@ -255,14 +253,14 @@ public:
static inline bool segment_intersects_cylinder(const Vector3 &p_from, const Vector3 &p_to, real_t p_height, real_t p_radius, Vector3 *r_res = nullptr, Vector3 *r_norm = nullptr, int p_cylinder_axis = 2) {
Vector3 rel = (p_to - p_from);
real_t rel_l = rel.length();
- if (rel_l < CMP_EPSILON) {
+ if (rel_l < (real_t)CMP_EPSILON) {
return false; // Both points are the same.
}
ERR_FAIL_COND_V(p_cylinder_axis < 0, false);
ERR_FAIL_COND_V(p_cylinder_axis > 2, false);
Vector3 cylinder_axis;
- cylinder_axis[p_cylinder_axis] = 1.0;
+ cylinder_axis[p_cylinder_axis] = 1.0f;
// First check if they are parallel.
Vector3 normal = (rel / rel_l);
@@ -271,9 +269,9 @@ public:
Vector3 axis_dir;
- if (crs_l < CMP_EPSILON) {
+ if (crs_l < (real_t)CMP_EPSILON) {
Vector3 side_axis;
- side_axis[(p_cylinder_axis + 1) % 3] = 1.0; // Any side axis OK.
+ side_axis[(p_cylinder_axis + 1) % 3] = 1.0f; // Any side axis OK.
axis_dir = side_axis;
} else {
axis_dir = crs / crs_l;
@@ -287,10 +285,10 @@ public:
// Convert to 2D.
real_t w2 = p_radius * p_radius - dist * dist;
- if (w2 < CMP_EPSILON) {
+ if (w2 < (real_t)CMP_EPSILON) {
return false; // Avoid numerical error.
}
- Size2 size(Math::sqrt(w2), p_height * 0.5);
+ Size2 size(Math::sqrt(w2), p_height * 0.5f);
Vector3 side_dir = axis_dir.cross(cylinder_axis).normalized();
@@ -368,7 +366,7 @@ public:
Vector3 rel = p_to - p_from;
real_t rel_l = rel.length();
- if (rel_l < CMP_EPSILON) {
+ if (rel_l < (real_t)CMP_EPSILON) {
return false;
}
@@ -381,7 +379,7 @@ public:
real_t den = p.normal.dot(dir);
- if (Math::abs(den) <= CMP_EPSILON) {
+ if (Math::abs(den) <= (real_t)CMP_EPSILON) {
continue; // Ignore parallel plane.
}
@@ -419,15 +417,15 @@ public:
Vector3 p = p_point - p_segment[0];
Vector3 n = p_segment[1] - p_segment[0];
real_t l2 = n.length_squared();
- if (l2 < 1e-20) {
+ if (l2 < 1e-20f) {
return p_segment[0]; // Both points are the same, just give any.
}
real_t d = n.dot(p) / l2;
- if (d <= 0.0) {
+ if (d <= 0.0f) {
return p_segment[0]; // Before first point.
- } else if (d >= 1.0) {
+ } else if (d >= 1.0f) {
return p_segment[1]; // After first point.
} else {
return p_segment[0] + n * d; // Inside.
@@ -438,7 +436,7 @@ public:
Vector3 p = p_point - p_segment[0];
Vector3 n = p_segment[1] - p_segment[0];
real_t l2 = n.length_squared();
- if (l2 < 1e-20) {
+ if (l2 < 1e-20f) {
return p_segment[0]; // Both points are the same, just give any.
}
@@ -566,11 +564,11 @@ public:
for (int a = 0; a < polygon.size(); a++) {
real_t dist = p_plane.distance_to(polygon[a]);
- if (dist < -CMP_POINT_IN_PLANE_EPSILON) {
+ if (dist < (real_t)-CMP_POINT_IN_PLANE_EPSILON) {
location_cache[a] = LOC_INSIDE;
inside_count++;
} else {
- if (dist > CMP_POINT_IN_PLANE_EPSILON) {
+ if (dist > (real_t)CMP_POINT_IN_PLANE_EPSILON) {
location_cache[a] = LOC_OUTSIDE;
outside_count++;
} else {
@@ -909,9 +907,9 @@ public:
_FORCE_INLINE_ static Vector3 octahedron_map_decode(const Vector2 &p_uv) {
// https://twitter.com/Stubbesaurus/status/937994790553227264
- Vector2 f = p_uv * 2.0 - Vector2(1.0, 1.0);
+ Vector2 f = p_uv * 2.0f - Vector2(1.0f, 1.0f);
Vector3 n = Vector3(f.x, f.y, 1.0f - Math::abs(f.x) - Math::abs(f.y));
- float t = CLAMP(-n.z, 0.0, 1.0);
+ float t = CLAMP(-n.z, 0.0f, 1.0f);
n.x += n.x >= 0 ? -t : t;
n.y += n.y >= 0 ? -t : t;
return n.normalized();
diff --git a/core/math/math_defs.h b/core/math/math_defs.h
index c3a8f910c0..b8b82f2ff4 100644
--- a/core/math/math_defs.h
+++ b/core/math/math_defs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,37 +68,38 @@ enum Orientation {
VERTICAL
};
-enum HAlign {
- HALIGN_LEFT,
- HALIGN_CENTER,
- HALIGN_RIGHT,
- HALIGN_FILL,
+enum HorizontalAlignment {
+ HORIZONTAL_ALIGNMENT_LEFT,
+ HORIZONTAL_ALIGNMENT_CENTER,
+ HORIZONTAL_ALIGNMENT_RIGHT,
+ HORIZONTAL_ALIGNMENT_FILL,
};
-enum VAlign {
- VALIGN_TOP,
- VALIGN_CENTER,
- VALIGN_BOTTOM
+enum VerticalAlignment {
+ VERTICAL_ALIGNMENT_TOP,
+ VERTICAL_ALIGNMENT_CENTER,
+ VERTICAL_ALIGNMENT_BOTTOM,
+ VERTICAL_ALIGNMENT_FILL,
};
-enum InlineAlign {
+enum InlineAlignment {
// Image alignment points.
- INLINE_ALIGN_TOP_TO = 0b0000,
- INLINE_ALIGN_CENTER_TO = 0b0001,
- INLINE_ALIGN_BOTTOM_TO = 0b0010,
- INLINE_ALIGN_IMAGE_MASK = 0b0011,
+ INLINE_ALIGNMENT_TOP_TO = 0b0000,
+ INLINE_ALIGNMENT_CENTER_TO = 0b0001,
+ INLINE_ALIGNMENT_BOTTOM_TO = 0b0010,
+ INLINE_ALIGNMENT_IMAGE_MASK = 0b0011,
// Text alignment points.
- INLINE_ALIGN_TO_TOP = 0b0000,
- INLINE_ALIGN_TO_CENTER = 0b0100,
- INLINE_ALIGN_TO_BASELINE = 0b1000,
- INLINE_ALIGN_TO_BOTTOM = 0b1100,
- INLINE_ALIGN_TEXT_MASK = 0b1100,
+ INLINE_ALIGNMENT_TO_TOP = 0b0000,
+ INLINE_ALIGNMENT_TO_CENTER = 0b0100,
+ INLINE_ALIGNMENT_TO_BASELINE = 0b1000,
+ INLINE_ALIGNMENT_TO_BOTTOM = 0b1100,
+ INLINE_ALIGNMENT_TEXT_MASK = 0b1100,
// Presets.
- INLINE_ALIGN_TOP = INLINE_ALIGN_TOP_TO | INLINE_ALIGN_TO_TOP,
- INLINE_ALIGN_CENTER = INLINE_ALIGN_CENTER_TO | INLINE_ALIGN_TO_CENTER,
- INLINE_ALIGN_BOTTOM = INLINE_ALIGN_BOTTOM_TO | INLINE_ALIGN_TO_BOTTOM
+ INLINE_ALIGNMENT_TOP = INLINE_ALIGNMENT_TOP_TO | INLINE_ALIGNMENT_TO_TOP,
+ INLINE_ALIGNMENT_CENTER = INLINE_ALIGNMENT_CENTER_TO | INLINE_ALIGNMENT_TO_CENTER,
+ INLINE_ALIGNMENT_BOTTOM = INLINE_ALIGNMENT_BOTTOM_TO | INLINE_ALIGNMENT_TO_BOTTOM
};
enum Side {
@@ -116,10 +117,10 @@ enum Corner {
};
/**
- * The "Real" type is an abstract type used for real numbers, such as 1.5,
- * in contrast to integer numbers. Precision can be controlled with the
- * presence or absence of the REAL_T_IS_DOUBLE define.
- */
+ * The "Real" type is an abstract type used for real numbers, such as 1.5,
+ * in contrast to integer numbers. Precision can be controlled with the
+ * presence or absence of the REAL_T_IS_DOUBLE define.
+ */
#ifdef REAL_T_IS_DOUBLE
typedef double real_t;
#else
diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp
index 570c57e254..1717ecd74b 100644
--- a/core/math/math_fieldwise.cpp
+++ b/core/math/math_fieldwise.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_fieldwise.h b/core/math/math_fieldwise.h
index fe44d09900..f8a5b7cbb2 100644
--- a/core/math/math_fieldwise.h
+++ b/core/math/math_fieldwise.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index bbed257f60..614828d7cb 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,6 +53,10 @@ uint32_t Math::rand() {
return default_rand.rand();
}
+double Math::randfn(double mean, double deviation) {
+ return default_rand.randfn(mean, deviation);
+}
+
int Math::step_decimals(double p_step) {
static const int maxn = 10;
static const double sd[maxn] = {
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 4e4f566517..068bc0397e 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -64,7 +64,7 @@ public:
static _ALWAYS_INLINE_ float sinc(float p_x) { return p_x == 0 ? 1 : ::sin(p_x) / p_x; }
static _ALWAYS_INLINE_ double sinc(double p_x) { return p_x == 0 ? 1 : ::sin(p_x) / p_x; }
- static _ALWAYS_INLINE_ float sincn(float p_x) { return sinc(Math_PI * p_x); }
+ static _ALWAYS_INLINE_ float sincn(float p_x) { return sinc((float)Math_PI * p_x); }
static _ALWAYS_INLINE_ double sincn(double p_x) { return sinc(Math_PI * p_x); }
static _ALWAYS_INLINE_ double cosh(double p_x) { return ::cosh(p_x); }
@@ -103,6 +103,9 @@ public:
static _ALWAYS_INLINE_ double log(double p_x) { return ::log(p_x); }
static _ALWAYS_INLINE_ float log(float p_x) { return ::logf(p_x); }
+ static _ALWAYS_INLINE_ double log1p(double p_x) { return ::log1p(p_x); }
+ static _ALWAYS_INLINE_ float log1p(float p_x) { return ::log1pf(p_x); }
+
static _ALWAYS_INLINE_ double log2(double p_x) { return ::log2(p_x); }
static _ALWAYS_INLINE_ float log2(float p_x) { return ::log2f(p_x); }
@@ -159,7 +162,7 @@ public:
} ieee754;
ieee754.f = p_val;
return ((unsigned)(ieee754.u >> 32) & 0x7fffffff) == 0x7ff00000 &&
- ((unsigned)ieee754.u == 0);
+ ((unsigned)ieee754.u == 0);
#else
return isinf(p_val);
#endif
@@ -187,7 +190,7 @@ public:
static _ALWAYS_INLINE_ double fposmod(double p_x, double p_y) {
double value = Math::fmod(p_x, p_y);
- if ((value < 0 && p_y > 0) || (value > 0 && p_y < 0)) {
+ if (((value < 0) && (p_y > 0)) || ((value > 0) && (p_y < 0))) {
value += p_y;
}
value += 0.0;
@@ -195,10 +198,10 @@ public:
}
static _ALWAYS_INLINE_ float fposmod(float p_x, float p_y) {
float value = Math::fmod(p_x, p_y);
- if ((value < 0 && p_y > 0) || (value > 0 && p_y < 0)) {
+ if (((value < 0) && (p_y > 0)) || ((value > 0) && (p_y < 0))) {
value += p_y;
}
- value += 0.0;
+ value += 0.0f;
return value;
}
static _ALWAYS_INLINE_ float fposmodp(float p_x, float p_y) {
@@ -206,7 +209,7 @@ public:
if (value < 0) {
value += p_y;
}
- value += 0.0;
+ value += 0.0f;
return value;
}
static _ALWAYS_INLINE_ double fposmodp(double p_x, double p_y) {
@@ -220,21 +223,36 @@ public:
static _ALWAYS_INLINE_ int64_t posmod(int64_t p_x, int64_t p_y) {
int64_t value = p_x % p_y;
- if ((value < 0 && p_y > 0) || (value > 0 && p_y < 0)) {
+ if (((value < 0) && (p_y > 0)) || ((value > 0) && (p_y < 0))) {
value += p_y;
}
return value;
}
static _ALWAYS_INLINE_ double deg2rad(double p_y) { return p_y * (Math_PI / 180.0); }
- static _ALWAYS_INLINE_ float deg2rad(float p_y) { return p_y * (Math_PI / 180.0); }
+ static _ALWAYS_INLINE_ float deg2rad(float p_y) { return p_y * (float)(Math_PI / 180.0); }
static _ALWAYS_INLINE_ double rad2deg(double p_y) { return p_y * (180.0 / Math_PI); }
- static _ALWAYS_INLINE_ float rad2deg(float p_y) { return p_y * (180.0 / Math_PI); }
+ static _ALWAYS_INLINE_ float rad2deg(float p_y) { return p_y * (float)(180.0 / Math_PI); }
static _ALWAYS_INLINE_ double lerp(double p_from, double p_to, double p_weight) { return p_from + (p_to - p_from) * p_weight; }
static _ALWAYS_INLINE_ float lerp(float p_from, float p_to, float p_weight) { return p_from + (p_to - p_from) * p_weight; }
+ static _ALWAYS_INLINE_ double cubic_interpolate(double p_from, double p_to, double p_pre, double p_post, double p_weight) {
+ return 0.5 *
+ ((p_from * 2.0) +
+ (-p_pre + p_to) * p_weight +
+ (2.0 * p_pre - 5.0 * p_from + 4.0 * p_to - p_post) * (p_weight * p_weight) +
+ (-p_pre + 3.0 * p_from - 3.0 * p_to + p_post) * (p_weight * p_weight * p_weight));
+ }
+ static _ALWAYS_INLINE_ float cubic_interpolate(float p_from, float p_to, float p_pre, float p_post, float p_weight) {
+ return 0.5f *
+ ((p_from * 2.0f) +
+ (-p_pre + p_to) * p_weight +
+ (2.0f * p_pre - 5.0f * p_from + 4.0f * p_to - p_post) * (p_weight * p_weight) +
+ (-p_pre + 3.0f * p_from - 3.0f * p_to + p_post) * (p_weight * p_weight * p_weight));
+ }
+
static _ALWAYS_INLINE_ double lerp_angle(double p_from, double p_to, double p_weight) {
double difference = fmod(p_to - p_from, Math_TAU);
double distance = fmod(2.0 * difference, Math_TAU) - difference;
@@ -266,14 +284,14 @@ public:
float s = CLAMP((p_s - p_from) / (p_to - p_from), 0.0f, 1.0f);
return s * s * (3.0f - 2.0f * s);
}
- static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SGN(p_to - p_from) * p_delta; }
- static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SGN(p_to - p_from) * p_delta; }
+ static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SIGN(p_to - p_from) * p_delta; }
+ static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SIGN(p_to - p_from) * p_delta; }
static _ALWAYS_INLINE_ double linear2db(double p_linear) { return Math::log(p_linear) * 8.6858896380650365530225783783321; }
- static _ALWAYS_INLINE_ float linear2db(float p_linear) { return Math::log(p_linear) * 8.6858896380650365530225783783321; }
+ static _ALWAYS_INLINE_ float linear2db(float p_linear) { return Math::log(p_linear) * (float)8.6858896380650365530225783783321; }
static _ALWAYS_INLINE_ double db2linear(double p_db) { return Math::exp(p_db * 0.11512925464970228420089957273422); }
- static _ALWAYS_INLINE_ float db2linear(float p_db) { return Math::exp(p_db * 0.11512925464970228420089957273422); }
+ static _ALWAYS_INLINE_ float db2linear(float p_db) { return Math::exp(p_db * (float)0.11512925464970228420089957273422); }
static _ALWAYS_INLINE_ double round(double p_val) { return ::round(p_val); }
static _ALWAYS_INLINE_ float round(float p_val) { return ::roundf(p_val); }
@@ -291,10 +309,23 @@ public:
return is_zero_approx(range) ? min : value - (range * Math::floor((value - min) / range));
}
+ static _ALWAYS_INLINE_ float fract(float value) {
+ return value - floor(value);
+ }
+ static _ALWAYS_INLINE_ double fract(double value) {
+ return value - floor(value);
+ }
+ static _ALWAYS_INLINE_ float pingpong(float value, float length) {
+ return (length != 0.0f) ? abs(fract((value - length) / (length * 2.0f)) * length * 2.0f - length) : 0.0f;
+ }
+ static _ALWAYS_INLINE_ double pingpong(double value, double length) {
+ return (length != 0.0) ? abs(fract((value - length) / (length * 2.0)) * length * 2.0 - length) : 0.0;
+ }
+
// double only, as these functions are mainly used by the editor and not performance-critical,
static double ease(double p_x, double p_c);
static int step_decimals(double p_step);
- static int range_step_decimals(double p_step);
+ static int range_step_decimals(double p_step); // For editor use only.
static double snapped(double p_value, double p_step);
static uint32_t larger_prime(uint32_t p_val);
@@ -305,6 +336,7 @@ public:
static uint32_t rand();
static _ALWAYS_INLINE_ double randd() { return (double)rand() / (double)Math::RANDOM_32BIT_MAX; }
static _ALWAYS_INLINE_ float randf() { return (float)rand() / (float)Math::RANDOM_32BIT_MAX; }
+ static double randfn(double mean, double deviation);
static double random(double from, double to);
static float random(float from, float to);
@@ -316,9 +348,9 @@ public:
return true;
}
// Then check for approximate equality.
- float tolerance = CMP_EPSILON * abs(a);
- if (tolerance < CMP_EPSILON) {
- tolerance = CMP_EPSILON;
+ float tolerance = (float)CMP_EPSILON * abs(a);
+ if (tolerance < (float)CMP_EPSILON) {
+ tolerance = (float)CMP_EPSILON;
}
return abs(a - b) < tolerance;
}
@@ -333,7 +365,7 @@ public:
}
static _ALWAYS_INLINE_ bool is_zero_approx(float s) {
- return abs(s) < CMP_EPSILON;
+ return abs(s) < (float)CMP_EPSILON;
}
static _ALWAYS_INLINE_ bool is_equal_approx(double a, double b) {
@@ -444,16 +476,16 @@ public:
uint32_t x = ci.ui;
uint32_t sign = (unsigned short)(x >> 31);
uint32_t mantissa;
- uint32_t exp;
+ uint32_t exponent;
uint16_t hf;
// get mantissa
mantissa = x & ((1 << 23) - 1);
// get exponent bits
- exp = x & (0xFF << 23);
- if (exp >= 0x47800000) {
+ exponent = x & (0xFF << 23);
+ if (exponent >= 0x47800000) {
// check if the original single precision float number is a NaN
- if (mantissa && (exp == (0xFF << 23))) {
+ if (mantissa && (exponent == (0xFF << 23))) {
// we have a single precision NaN
mantissa = (1 << 23) - 1;
} else {
@@ -461,21 +493,22 @@ public:
mantissa = 0;
}
hf = (((uint16_t)sign) << 15) | (uint16_t)((0x1F << 10)) |
- (uint16_t)(mantissa >> 13);
+ (uint16_t)(mantissa >> 13);
}
// check if exponent is <= -15
- else if (exp <= 0x38000000) {
- /*// store a denorm half-float value or zero
- exp = (0x38000000 - exp) >> 23;
- mantissa >>= (14 + exp);
-
- hf = (((uint16_t)sign) << 15) | (uint16_t)(mantissa);
- */
+ else if (exponent <= 0x38000000) {
+ /*
+ // store a denorm half-float value or zero
+ exponent = (0x38000000 - exponent) >> 23;
+ mantissa >>= (14 + exponent);
+
+ hf = (((uint16_t)sign) << 15) | (uint16_t)(mantissa);
+ */
hf = 0; //denormals do not work for 3D, convert to zero
} else {
hf = (((uint16_t)sign) << 15) |
- (uint16_t)((exp - 0x38000000) >> 13) |
- (uint16_t)(mantissa >> 13);
+ (uint16_t)((exponent - 0x38000000) >> 13) |
+ (uint16_t)(mantissa >> 13);
}
return hf;
diff --git a/core/math/octree.h b/core/math/octree.h
index 493a63aa2e..65ab9e2292 100644
--- a/core/math/octree.h
+++ b/core/math/octree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -103,7 +103,7 @@ private:
Octant *parent = nullptr;
Octant *children[8] = { nullptr };
- int children_count = 0; // cache for amount of childrens (fast check for removal)
+ int children_count = 0; // cache for amount of children (fast check for removal)
int parent_index = -1; // cache for parent index (fast check for removal)
List<Element *, AL> pairable_elements;
@@ -134,7 +134,7 @@ private:
List<PairData *, AL> pair_list;
struct OctantOwner {
- Octant *octant;
+ Octant *octant = nullptr;
typename List<Element *, AL>::Element *E;
}; // an element can be in max 8 octants
@@ -147,7 +147,7 @@ private:
int refcount;
bool intersect;
Element *A, *B;
- void *ud;
+ void *ud = nullptr;
typename List<PairData *, AL>::Element *eA, *eB;
};
@@ -156,18 +156,18 @@ private:
ElementMap element_map;
PairMap pair_map;
- PairCallback pair_callback;
- UnpairCallback unpair_callback;
- void *pair_callback_userdata;
- void *unpair_callback_userdata;
+ PairCallback pair_callback = nullptr;
+ UnpairCallback unpair_callback = nullptr;
+ void *pair_callback_userdata = nullptr;
+ void *unpair_callback_userdata = nullptr;
- OctreeElementID last_element_id;
- uint64_t pass;
+ OctreeElementID last_element_id = 1;
+ uint64_t pass = 1;
- real_t unit_size;
- Octant *root;
- int octant_count;
- int pair_count;
+ real_t unit_size = 1.0;
+ Octant *root = nullptr;
+ int octant_count = 0;
+ int pair_count = 0;
_FORCE_INLINE_ void _pair_check(PairData *p_pair) {
bool intersect = p_pair->A->aabb.intersects_inclusive(p_pair->B->aabb);
@@ -211,11 +211,6 @@ private:
E = pair_map.insert(key, pdata);
E->get().eA = p_A->pair_list.push_back(&E->get());
E->get().eB = p_B->pair_list.push_back(&E->get());
-
- /*
- if (pair_callback)
- pair_callback(pair_callback_userdata,p_A->userdata,p_B->userdata);
- */
} else {
E->get().refcount++;
}
@@ -299,7 +294,7 @@ private:
const Vector3 *points;
int point_count;
T **result_array;
- int *result_idx;
+ int *result_idx = nullptr;
int result_max;
uint32_t mask;
};
@@ -854,11 +849,6 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const AABB &p_aabb) {
Octant *o = F->get().octant;
typename List<typename Element::OctantOwner, AL>::Element *N = F->next();
- /*
- if (!use_pairs)
- o->elements.erase( F->get().E );
- */
-
if (use_pairs && e.pairable) {
o->pairable_elements.erase(F->get().E);
} else {
@@ -1275,18 +1265,7 @@ void Octree<T, use_pairs, AL>::set_unpair_callback(UnpairCallback p_callback, vo
template <class T, bool use_pairs, class AL>
Octree<T, use_pairs, AL>::Octree(real_t p_unit_size) {
- last_element_id = 1;
- pass = 1;
unit_size = p_unit_size;
- root = nullptr;
-
- octant_count = 0;
- pair_count = 0;
-
- pair_callback = nullptr;
- unpair_callback = nullptr;
- pair_callback_userdata = nullptr;
- unpair_callback_userdata = nullptr;
}
#endif // OCTREE_H
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index 3c78b55b90..6881ad4014 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,7 +58,7 @@ Vector3 Plane::get_any_perpendicular_normal() const {
static const Vector3 p2 = Vector3(0, 1, 0);
Vector3 p;
- if (ABS(normal.dot(p1)) > 0.99) { // if too similar to p1
+ if (ABS(normal.dot(p1)) > 0.99f) { // if too similar to p1
p = p2; // use p2
} else {
p = p1; // use p1
@@ -88,7 +88,7 @@ bool Plane::intersect_3(const Plane &p_plane1, const Plane &p_plane2, Vector3 *r
*r_result = ((vec3_cross(normal1, normal2) * p_plane0.d) +
(vec3_cross(normal2, normal0) * p_plane1.d) +
(vec3_cross(normal0, normal1) * p_plane2.d)) /
- denom;
+ denom;
}
return true;
@@ -106,7 +106,7 @@ bool Plane::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3
real_t dist = (normal.dot(p_from) - d) / den;
//printf("dist is %i\n",dist);
- if (dist > CMP_EPSILON) { //this is a ray, before the emitting pos (p_from) doesn't exist
+ if (dist > (real_t)CMP_EPSILON) { //this is a ray, before the emitting pos (p_from) doesn't exist
return false;
}
@@ -129,7 +129,7 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
real_t dist = (normal.dot(p_begin) - d) / den;
//printf("dist is %i\n",dist);
- if (dist < -CMP_EPSILON || dist > (1.0 + CMP_EPSILON)) {
+ if (dist < (real_t)-CMP_EPSILON || dist > (1.0f + (real_t)CMP_EPSILON)) {
return false;
}
diff --git a/core/math/plane.h b/core/math/plane.h
index 2267b28c53..66c1741662 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,13 +35,12 @@
class Variant;
-class Plane {
-public:
+struct _NO_DISCARD_ Plane {
Vector3 normal;
real_t d = 0;
void set_normal(const Vector3 &p_normal);
- _FORCE_INLINE_ Vector3 get_normal() const { return normal; }; ///Point is coplanar, CMP_EPSILON for precision
+ _FORCE_INLINE_ Vector3 get_normal() const { return normal; };
void normalize();
Plane normalized() const;
@@ -85,8 +84,8 @@ public:
normal(p_a, p_b, p_c),
d(p_d) {}
- _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d);
- _FORCE_INLINE_ Plane(const Vector3 &p_point, const Vector3 &p_normal);
+ _FORCE_INLINE_ Plane(const Vector3 &p_normal, real_t p_d = 0.0);
+ _FORCE_INLINE_ Plane(const Vector3 &p_normal, const Vector3 &p_point);
_FORCE_INLINE_ Plane(const Vector3 &p_point1, const Vector3 &p_point2, const Vector3 &p_point3, ClockDirection p_dir = CLOCKWISE);
};
@@ -109,7 +108,7 @@ Plane::Plane(const Vector3 &p_normal, real_t p_d) :
d(p_d) {
}
-Plane::Plane(const Vector3 &p_point, const Vector3 &p_normal) :
+Plane::Plane(const Vector3 &p_normal, const Vector3 &p_point) :
normal(p_normal),
d(p_normal.dot(p_point)) {
}
diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp
index 3f1d2c58e5..11bfcc1a6f 100644
--- a/core/math/quaternion.cpp
+++ b/core/math/quaternion.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,7 +44,7 @@ real_t Quaternion::angle_to(const Quaternion &p_to) const {
// This implementation uses XYZ convention (Z is the first rotation).
Vector3 Quaternion::get_euler_xyz() const {
Basis m(*this);
- return m.get_euler_xyz();
+ return m.get_euler(Basis::EULER_ORDER_XYZ);
}
// get_euler_yxz returns a vector containing the Euler angles in the format
@@ -56,7 +56,7 @@ Vector3 Quaternion::get_euler_yxz() const {
ERR_FAIL_COND_V_MSG(!is_normalized(), Vector3(0, 0, 0), "The quaternion must be normalized.");
#endif
Basis m(*this);
- return m.get_euler_yxz();
+ return m.get_euler(Basis::EULER_ORDER_YXZ);
}
void Quaternion::operator*=(const Quaternion &p_q) {
@@ -102,6 +102,22 @@ Quaternion Quaternion::inverse() const {
return Quaternion(-x, -y, -z, w);
}
+Quaternion Quaternion::log() const {
+ Quaternion src = *this;
+ Vector3 src_v = src.get_axis() * src.get_angle();
+ return Quaternion(src_v.x, src_v.y, src_v.z, 0);
+}
+
+Quaternion Quaternion::exp() const {
+ Quaternion src = *this;
+ Vector3 src_v = Vector3(src.x, src.y, src.z);
+ float theta = src_v.length();
+ if (theta < CMP_EPSILON) {
+ return Quaternion(0, 0, 0, 1);
+ }
+ return Quaternion(src_v.normalized(), theta);
+}
+
Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
@@ -114,7 +130,7 @@ Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) con
cosom = dot(p_to);
// adjust signs (if necessary)
- if (cosom < 0.0) {
+ if (cosom < 0.0f) {
cosom = -cosom;
to1.x = -p_to.x;
to1.y = -p_to.y;
@@ -129,7 +145,7 @@ Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) con
// calculate coefficients
- if ((1.0 - cosom) > CMP_EPSILON) {
+ if ((1.0f - cosom) > (real_t)CMP_EPSILON) {
// standard case (slerp)
omega = Math::acos(cosom);
sinom = Math::sin(omega);
@@ -138,7 +154,7 @@ Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) con
} else {
// "from" and "to" quaternions are very close
// ... so we can do a linear interpolation
- scale0 = 1.0 - p_weight;
+ scale0 = 1.0f - p_weight;
scale1 = p_weight;
}
// calculate final values
@@ -158,14 +174,14 @@ Quaternion Quaternion::slerpni(const Quaternion &p_to, const real_t &p_weight) c
real_t dot = from.dot(p_to);
- if (Math::absf(dot) > 0.9999) {
+ if (Math::absf(dot) > 0.9999f) {
return from;
}
real_t theta = Math::acos(dot),
- sinT = 1.0 / Math::sin(theta),
+ sinT = 1.0f / Math::sin(theta),
newFactor = Math::sin(p_weight * theta) * sinT,
- invFactor = Math::sin((1.0 - p_weight) * theta) * sinT;
+ invFactor = Math::sin((1.0f - p_weight) * theta) * sinT;
return Quaternion(invFactor * from.x + newFactor * p_to.x,
invFactor * from.y + newFactor * p_to.y,
@@ -179,7 +195,7 @@ Quaternion Quaternion::cubic_slerp(const Quaternion &p_b, const Quaternion &p_pr
ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
#endif
//the only way to do slerp :|
- real_t t2 = (1.0 - p_weight) * p_weight * 2;
+ real_t t2 = (1.0f - p_weight) * p_weight * 2;
Quaternion sp = this->slerp(p_b, p_weight);
Quaternion sq = p_pre_a.slerpni(p_post_b, p_weight);
return sp.slerpni(sq, t2);
@@ -189,6 +205,18 @@ Quaternion::operator String() const {
return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ", " + String::num_real(w, false) + ")";
}
+Vector3 Quaternion::get_axis() const {
+ if (Math::abs(w) > 1 - CMP_EPSILON) {
+ return Vector3(x, y, z);
+ }
+ real_t r = ((real_t)1) / Math::sqrt(1 - w * w);
+ return Vector3(x * r, y * r, z * r);
+}
+
+float Quaternion::get_angle() const {
+ return 2 * Math::acos(w);
+}
+
Quaternion::Quaternion(const Vector3 &p_axis, real_t p_angle) {
#ifdef MATH_CHECKS
ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized.");
@@ -200,8 +228,8 @@ Quaternion::Quaternion(const Vector3 &p_axis, real_t p_angle) {
z = 0;
w = 0;
} else {
- real_t sin_angle = Math::sin(p_angle * 0.5);
- real_t cos_angle = Math::cos(p_angle * 0.5);
+ real_t sin_angle = Math::sin(p_angle * 0.5f);
+ real_t cos_angle = Math::cos(p_angle * 0.5f);
real_t s = sin_angle / d;
x = p_axis.x * s;
y = p_axis.y * s;
@@ -215,9 +243,9 @@ Quaternion::Quaternion(const Vector3 &p_axis, real_t p_angle) {
// and similar for other axes.
// This implementation uses YXZ convention (Z is the first rotation).
Quaternion::Quaternion(const Vector3 &p_euler) {
- real_t half_a1 = p_euler.y * 0.5;
- real_t half_a2 = p_euler.x * 0.5;
- real_t half_a3 = p_euler.z * 0.5;
+ real_t half_a1 = p_euler.y * 0.5f;
+ real_t half_a2 = p_euler.x * 0.5f;
+ real_t half_a3 = p_euler.z * 0.5f;
// R = Y(a1).X(a2).Z(a3) convention for Euler angles.
// Conversion to quaternion as listed in https://ntrs.nasa.gov/archive/nasa/casi.ntrs.nasa.gov/19770024290.pdf (page A-6)
diff --git a/core/math/quaternion.h b/core/math/quaternion.h
index 35324323b3..9801746659 100644
--- a/core/math/quaternion.h
+++ b/core/math/quaternion.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,8 +36,7 @@
#include "core/math/vector3.h"
#include "core/string/ustring.h"
-class Quaternion {
-public:
+struct _NO_DISCARD_ Quaternion {
union {
struct {
real_t x;
@@ -61,6 +60,8 @@ public:
Quaternion normalized() const;
bool is_normalized() const;
Quaternion inverse() const;
+ Quaternion log() const;
+ Quaternion exp() const;
_FORCE_INLINE_ real_t dot(const Quaternion &p_q) const;
real_t angle_to(const Quaternion &p_to) const;
@@ -72,6 +73,9 @@ public:
Quaternion slerpni(const Quaternion &p_to, const real_t &p_weight) const;
Quaternion cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const;
+ Vector3 get_axis() const;
+ float get_angle() const;
+
_FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
r_angle = 2 * Math::acos(w);
real_t r = ((real_t)1) / Math::sqrt(1 - w * w);
@@ -83,13 +87,6 @@ public:
void operator*=(const Quaternion &p_q);
Quaternion operator*(const Quaternion &p_q) const;
- Quaternion operator*(const Vector3 &v) const {
- return Quaternion(w * v.x + y * v.z - z * v.y,
- w * v.y + z * v.x - x * v.z,
- w * v.z + x * v.y - y * v.x,
- -x * v.x - y * v.y - z * v.z);
- }
-
_FORCE_INLINE_ Vector3 xform(const Vector3 &v) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!is_normalized(), v, "The quaternion must be normalized.");
@@ -138,12 +135,11 @@ public:
w(p_q.w) {
}
- Quaternion &operator=(const Quaternion &p_q) {
+ void operator=(const Quaternion &p_q) {
x = p_q.x;
y = p_q.y;
z = p_q.z;
w = p_q.w;
- return *this;
}
Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc
@@ -151,19 +147,19 @@ public:
Vector3 c = v0.cross(v1);
real_t d = v0.dot(v1);
- if (d < -1.0 + CMP_EPSILON) {
+ if (d < -1.0f + (real_t)CMP_EPSILON) {
x = 0;
y = 1;
z = 0;
w = 0;
} else {
- real_t s = Math::sqrt((1.0 + d) * 2.0);
- real_t rs = 1.0 / s;
+ real_t s = Math::sqrt((1.0f + d) * 2.0f);
+ real_t rs = 1.0f / s;
x = c.x * rs;
y = c.y * rs;
z = c.z * rs;
- w = s * 0.5;
+ w = s * 0.5f;
}
}
};
@@ -198,7 +194,7 @@ void Quaternion::operator*=(const real_t &s) {
}
void Quaternion::operator/=(const real_t &s) {
- *this *= 1.0 / s;
+ *this *= 1.0f / s;
}
Quaternion Quaternion::operator+(const Quaternion &q2) const {
@@ -221,7 +217,7 @@ Quaternion Quaternion::operator*(const real_t &s) const {
}
Quaternion Quaternion::operator/(const real_t &s) const {
- return *this * (1.0 / s);
+ return *this * (1.0f / s);
}
bool Quaternion::operator==(const Quaternion &p_quaternion) const {
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index 0960fe19a6..8e87d44b7f 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -265,8 +265,8 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
//create new faces from horizon edges
List<List<Face>::Element *> new_faces; //new faces
- for (Map<Edge, FaceConnect>::Element *E = lit_edges.front(); E; E = E->next()) {
- FaceConnect &fc = E->get();
+ for (KeyValue<Edge, FaceConnect> &E : lit_edges) {
+ FaceConnect &fc = E.value;
if (fc.left && fc.right) {
continue; //edge is uninteresting, not on horizon
}
@@ -275,8 +275,8 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
Face face;
face.vertices[0] = f.points_over[next];
- face.vertices[1] = E->key().vertices[0];
- face.vertices[2] = E->key().vertices[1];
+ face.vertices[1] = E.key.vertices[0];
+ face.vertices[2] = E.key.vertices[1];
Plane p(p_points[face.vertices[0]], p_points[face.vertices[1]], p_points[face.vertices[2]]);
@@ -418,13 +418,13 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
}
// remove all edge connections to this face
- for (Map<Edge, RetFaceConnect>::Element *G = ret_edges.front(); G; G = G->next()) {
- if (G->get().left == O) {
- G->get().left = nullptr;
+ for (KeyValue<Edge, RetFaceConnect> &G : ret_edges) {
+ if (G.value.left == O) {
+ G.value.left = nullptr;
}
- if (G->get().right == O) {
- G->get().right = nullptr;
+ if (G.value.right == O) {
+ G.value.right = nullptr;
}
}
@@ -444,10 +444,10 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
}
r_mesh.edges.resize(ret_edges.size());
idx = 0;
- for (Map<Edge, RetFaceConnect>::Element *E = ret_edges.front(); E; E = E->next()) {
+ for (const KeyValue<Edge, RetFaceConnect> &E : ret_edges) {
Geometry3D::MeshData::Edge e;
- e.a = E->key().vertices[0];
- e.b = E->key().vertices[1];
+ e.a = E.key.vertices[0];
+ e.b = E.key.vertices[1];
r_mesh.edges.write[idx++] = e;
}
diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h
index 48ea139cc9..b8d813c979 100644
--- a/core/math/quick_hull.h
+++ b/core/math/quick_hull.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_number_generator.cpp b/core/math/random_number_generator.cpp
index b40d010219..31eeed4399 100644
--- a/core/math/random_number_generator.cpp
+++ b/core/math/random_number_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h
index 06cd3999f3..9352bae0a6 100644
--- a/core/math/random_number_generator.h
+++ b/core/math/random_number_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp
index 681c2a9717..c69986e6df 100644
--- a/core/math/random_pcg.cpp
+++ b/core/math/random_pcg.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h
index 5a03b758ce..65fcf67664 100644
--- a/core/math/random_pcg.h
+++ b/core/math/random_pcg.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -129,7 +129,7 @@ public:
return p_mean + p_deviation * (cos(Math_TAU * randd()) * sqrt(-2.0 * log(randd()))); // Box-Muller transform
}
_FORCE_INLINE_ float randfn(float p_mean, float p_deviation) {
- return p_mean + p_deviation * (cos(Math_TAU * randf()) * sqrt(-2.0 * log(randf()))); // Box-Muller transform
+ return p_mean + p_deviation * (cos((float)Math_TAU * randf()) * sqrt(-2.0 * log(randf()))); // Box-Muller transform
}
double random(double p_from, double p_to);
diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp
index f64bf560c8..d6e20bdc3c 100644
--- a/core/math/rect2.cpp
+++ b/core/math/rect2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,13 +28,22 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "core/math/transform_2d.h" // Includes rect2.h but Rect2 needs Transform2D
+#include "rect2.h"
+
+#include "core/math/rect2i.h"
+#include "core/math/transform_2d.h"
+#include "core/string/ustring.h"
bool Rect2::is_equal_approx(const Rect2 &p_rect) const {
return position.is_equal_approx(p_rect.position) && size.is_equal_approx(p_rect.size);
}
bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
real_t min = 0, max = 1;
int axis = 0;
real_t sign = 0;
@@ -95,6 +104,11 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
}
bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
//SAT intersection between local and transformed rect2
Vector2 xf_points[4] = {
@@ -268,6 +282,6 @@ Rect2::operator String() const {
return "[P: " + position.operator String() + ", S: " + size + "]";
}
-Rect2i::operator String() const {
- return "[P: " + position.operator String() + ", S: " + size + "]";
+Rect2::operator Rect2i() const {
+ return Rect2i(position, size);
}
diff --git a/core/math/rect2.h b/core/math/rect2.h
index ab0b489b4a..679af933c2 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,11 +31,14 @@
#ifndef RECT2_H
#define RECT2_H
-#include "core/math/vector2.h" // also includes math_funcs and ustring
+#include "core/error/error_macros.h"
+#include "core/math/vector2.h"
+class String;
+struct Rect2i;
struct Transform2D;
-struct Rect2 {
+struct _NO_DISCARD_ Rect2 {
Point2 position;
Size2 size;
@@ -46,7 +49,14 @@ struct Rect2 {
real_t get_area() const { return size.width * size.height; }
+ _FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5f); }
+
inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
if (p_include_borders) {
if (position.x > (p_rect.position.x + p_rect.size.width)) {
return false;
@@ -79,6 +89,11 @@ struct Rect2 {
}
inline real_t distance_to(const Vector2 &p_point) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
real_t dist = 0.0;
bool inside = true;
@@ -115,9 +130,14 @@ struct Rect2 {
bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const;
inline bool encloses(const Rect2 &p_rect) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
- ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
- ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
+ ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
+ ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
}
_FORCE_INLINE_ bool has_no_area() const {
@@ -145,7 +165,11 @@ struct Rect2 {
}
inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
-
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
Rect2 new_rect;
new_rect.position.x = MIN(p_rect.position.x, position.x);
@@ -158,7 +182,13 @@ struct Rect2 {
return new_rect;
}
+
inline bool has_point(const Point2 &p_point) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
if (p_point.x < position.x) {
return false;
}
@@ -175,6 +205,7 @@ struct Rect2 {
return true;
}
+
bool is_equal_approx(const Rect2 &p_rect) const;
bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
@@ -223,7 +254,11 @@ struct Rect2 {
}
inline void expand_to(const Vector2 &p_vector) { //in place function for speed
-
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
Vector2 begin = position;
Vector2 end = position + size;
@@ -250,16 +285,16 @@ struct Rect2 {
}
Vector2 get_support(const Vector2 &p_normal) const {
- Vector2 half_extents = size * 0.5;
+ Vector2 half_extents = size * 0.5f;
Vector2 ofs = position + half_extents;
return Vector2(
(p_normal.x > 0) ? -half_extents.x : half_extents.x,
(p_normal.y > 0) ? -half_extents.y : half_extents.y) +
- ofs;
+ ofs;
}
_FORCE_INLINE_ bool intersects_filled_polygon(const Vector2 *p_points, int p_point_count) const {
- Vector2 center = position + size * 0.5;
+ Vector2 center = get_center();
int side_plus = 0;
int side_minus = 0;
Vector2 end = position + size;
@@ -272,14 +307,14 @@ struct Rect2 {
Vector2 r = (b - a);
float l = r.length();
- if (l == 0.0) {
+ if (l == 0.0f) {
continue;
}
//check inside
Vector2 tg = r.orthogonal();
float s = tg.dot(center) - tg.dot(a);
- if (s < 0.0) {
+ if (s < 0.0f) {
side_plus++;
} else {
side_minus++;
@@ -287,7 +322,7 @@ struct Rect2 {
//check ray box
r /= l;
- Vector2 ir(1.0 / r.x, 1.0 / r.y);
+ Vector2 ir(1.0f / r.x, 1.0f / r.y);
// lb is the corner of AABB with minimal coordinates - left bottom, rt is maximal corner
// r.org is origin of ray
@@ -321,6 +356,7 @@ struct Rect2 {
}
operator String() const;
+ operator Rect2i() const;
Rect2() {}
Rect2(real_t p_x, real_t p_y, real_t p_width, real_t p_height) :
@@ -333,188 +369,4 @@ struct Rect2 {
}
};
-struct Rect2i {
- Point2i position;
- Size2i size;
-
- const Point2i &get_position() const { return position; }
- void set_position(const Point2i &p_position) { position = p_position; }
- const Size2i &get_size() const { return size; }
- void set_size(const Size2i &p_size) { size = p_size; }
-
- int get_area() const { return size.width * size.height; }
-
- inline bool intersects(const Rect2i &p_rect) const {
- if (position.x > (p_rect.position.x + p_rect.size.width)) {
- return false;
- }
- if ((position.x + size.width) < p_rect.position.x) {
- return false;
- }
- if (position.y > (p_rect.position.y + p_rect.size.height)) {
- return false;
- }
- if ((position.y + size.height) < p_rect.position.y) {
- return false;
- }
-
- return true;
- }
-
- inline bool encloses(const Rect2i &p_rect) const {
- return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
- ((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
- ((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
- }
-
- _FORCE_INLINE_ bool has_no_area() const {
- return (size.x <= 0 || size.y <= 0);
- }
-
- // Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection
- inline Rect2i intersection(const Rect2i &p_rect) const {
- Rect2i new_rect = p_rect;
-
- if (!intersects(new_rect)) {
- return Rect2i();
- }
-
- new_rect.position.x = MAX(p_rect.position.x, position.x);
- new_rect.position.y = MAX(p_rect.position.y, position.y);
-
- Point2i p_rect_end = p_rect.position + p_rect.size;
- Point2i end = position + size;
-
- new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x);
- new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y);
-
- return new_rect;
- }
-
- inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
-
- Rect2i new_rect;
-
- new_rect.position.x = MIN(p_rect.position.x, position.x);
- new_rect.position.y = MIN(p_rect.position.y, position.y);
-
- new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
- new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
-
- new_rect.size = new_rect.size - new_rect.position; //make relative again
-
- return new_rect;
- }
- bool has_point(const Point2i &p_point) const {
- if (p_point.x < position.x) {
- return false;
- }
- if (p_point.y < position.y) {
- return false;
- }
-
- if (p_point.x >= (position.x + size.x)) {
- return false;
- }
- if (p_point.y >= (position.y + size.y)) {
- return false;
- }
-
- return true;
- }
-
- bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; }
- bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
-
- Rect2i grow(int p_amount) const {
- Rect2i g = *this;
- g.position.x -= p_amount;
- g.position.y -= p_amount;
- g.size.width += p_amount * 2;
- g.size.height += p_amount * 2;
- return g;
- }
-
- inline Rect2i grow_side(Side p_side, int p_amount) const {
- Rect2i g = *this;
- g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0,
- (SIDE_TOP == p_side) ? p_amount : 0,
- (SIDE_RIGHT == p_side) ? p_amount : 0,
- (SIDE_BOTTOM == p_side) ? p_amount : 0);
- return g;
- }
-
- inline Rect2i grow_side_bind(uint32_t p_side, int p_amount) const {
- return grow_side(Side(p_side), p_amount);
- }
-
- inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const {
- Rect2i g = *this;
- g.position.x -= p_left;
- g.position.y -= p_top;
- g.size.width += p_left + p_right;
- g.size.height += p_top + p_bottom;
-
- return g;
- }
-
- _FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const {
- Rect2i r = *this;
- r.expand_to(p_vector);
- return r;
- }
-
- inline void expand_to(const Point2i &p_vector) {
- Point2i begin = position;
- Point2i end = position + size;
-
- if (p_vector.x < begin.x) {
- begin.x = p_vector.x;
- }
- if (p_vector.y < begin.y) {
- begin.y = p_vector.y;
- }
-
- if (p_vector.x > end.x) {
- end.x = p_vector.x;
- }
- if (p_vector.y > end.y) {
- end.y = p_vector.y;
- }
-
- position = begin;
- size = end - begin;
- }
-
- _FORCE_INLINE_ Rect2i abs() const {
- return Rect2i(Point2i(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
- }
-
- _FORCE_INLINE_ void set_end(const Vector2i &p_end) {
- size = p_end - position;
- }
-
- _FORCE_INLINE_ Vector2i get_end() const {
- return position + size;
- }
-
- operator String() const;
-
- operator Rect2() const { return Rect2(position, size); }
-
- Rect2i() {}
- Rect2i(const Rect2 &p_r2) :
- position(p_r2.position),
- size(p_r2.size) {
- }
- Rect2i(int p_x, int p_y, int p_width, int p_height) :
- position(Point2i(p_x, p_y)),
- size(Size2i(p_width, p_height)) {
- }
- Rect2i(const Point2i &p_pos, const Size2i &p_size) :
- position(p_pos),
- size(p_size) {
- }
-};
-
#endif // RECT2_H
diff --git a/core/math/rect2i.cpp b/core/math/rect2i.cpp
new file mode 100644
index 0000000000..0782c450d0
--- /dev/null
+++ b/core/math/rect2i.cpp
@@ -0,0 +1,42 @@
+/*************************************************************************/
+/* rect2i.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "rect2i.h"
+
+#include "core/math/rect2.h"
+#include "core/string/ustring.h"
+
+Rect2i::operator String() const {
+ return "[P: " + position.operator String() + ", S: " + size + "]";
+}
+
+Rect2i::operator Rect2() const {
+ return Rect2(position, size);
+}
diff --git a/core/math/rect2i.h b/core/math/rect2i.h
new file mode 100644
index 0000000000..db1459a3e6
--- /dev/null
+++ b/core/math/rect2i.h
@@ -0,0 +1,245 @@
+/*************************************************************************/
+/* rect2i.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef RECT2I_H
+#define RECT2I_H
+
+#include "core/error/error_macros.h"
+#include "core/math/vector2i.h"
+
+class String;
+struct Rect2;
+
+struct _NO_DISCARD_ Rect2i {
+ Point2i position;
+ Size2i size;
+
+ const Point2i &get_position() const { return position; }
+ void set_position(const Point2i &p_position) { position = p_position; }
+ const Size2i &get_size() const { return size; }
+ void set_size(const Size2i &p_size) { size = p_size; }
+
+ int get_area() const { return size.width * size.height; }
+
+ _FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); }
+
+ inline bool intersects(const Rect2i &p_rect) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
+ }
+#endif
+ if (position.x >= (p_rect.position.x + p_rect.size.width)) {
+ return false;
+ }
+ if ((position.x + size.width) <= p_rect.position.x) {
+ return false;
+ }
+ if (position.y >= (p_rect.position.y + p_rect.size.height)) {
+ return false;
+ }
+ if ((position.y + size.height) <= p_rect.position.y) {
+ return false;
+ }
+
+ return true;
+ }
+
+ inline bool encloses(const Rect2i &p_rect) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
+ }
+#endif
+ return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
+ ((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
+ ((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
+ }
+
+ _FORCE_INLINE_ bool has_no_area() const {
+ return (size.x <= 0 || size.y <= 0);
+ }
+
+ // Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection
+ inline Rect2i intersection(const Rect2i &p_rect) const {
+ Rect2i new_rect = p_rect;
+
+ if (!intersects(new_rect)) {
+ return Rect2i();
+ }
+
+ new_rect.position.x = MAX(p_rect.position.x, position.x);
+ new_rect.position.y = MAX(p_rect.position.y, position.y);
+
+ Point2i p_rect_end = p_rect.position + p_rect.size;
+ Point2i end = position + size;
+
+ new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
+ new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
+
+ return new_rect;
+ }
+
+ inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
+ }
+#endif
+ Rect2i new_rect;
+
+ new_rect.position.x = MIN(p_rect.position.x, position.x);
+ new_rect.position.y = MIN(p_rect.position.y, position.y);
+
+ new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
+ new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
+
+ new_rect.size = new_rect.size - new_rect.position; //make relative again
+
+ return new_rect;
+ }
+ bool has_point(const Point2i &p_point) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
+ }
+#endif
+ if (p_point.x < position.x) {
+ return false;
+ }
+ if (p_point.y < position.y) {
+ return false;
+ }
+
+ if (p_point.x >= (position.x + size.x)) {
+ return false;
+ }
+ if (p_point.y >= (position.y + size.y)) {
+ return false;
+ }
+
+ return true;
+ }
+
+ bool operator==(const Rect2i &p_rect) const { return position == p_rect.position && size == p_rect.size; }
+ bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
+
+ Rect2i grow(int p_amount) const {
+ Rect2i g = *this;
+ g.position.x -= p_amount;
+ g.position.y -= p_amount;
+ g.size.width += p_amount * 2;
+ g.size.height += p_amount * 2;
+ return g;
+ }
+
+ inline Rect2i grow_side(Side p_side, int p_amount) const {
+ Rect2i g = *this;
+ g = g.grow_individual((SIDE_LEFT == p_side) ? p_amount : 0,
+ (SIDE_TOP == p_side) ? p_amount : 0,
+ (SIDE_RIGHT == p_side) ? p_amount : 0,
+ (SIDE_BOTTOM == p_side) ? p_amount : 0);
+ return g;
+ }
+
+ inline Rect2i grow_side_bind(uint32_t p_side, int p_amount) const {
+ return grow_side(Side(p_side), p_amount);
+ }
+
+ inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const {
+ Rect2i g = *this;
+ g.position.x -= p_left;
+ g.position.y -= p_top;
+ g.size.width += p_left + p_right;
+ g.size.height += p_top + p_bottom;
+
+ return g;
+ }
+
+ _FORCE_INLINE_ Rect2i expand(const Vector2i &p_vector) const {
+ Rect2i r = *this;
+ r.expand_to(p_vector);
+ return r;
+ }
+
+ inline void expand_to(const Point2i &p_vector) {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
+ }
+#endif
+ Point2i begin = position;
+ Point2i end = position + size;
+
+ if (p_vector.x < begin.x) {
+ begin.x = p_vector.x;
+ }
+ if (p_vector.y < begin.y) {
+ begin.y = p_vector.y;
+ }
+
+ if (p_vector.x > end.x) {
+ end.x = p_vector.x;
+ }
+ if (p_vector.y > end.y) {
+ end.y = p_vector.y;
+ }
+
+ position = begin;
+ size = end - begin;
+ }
+
+ _FORCE_INLINE_ Rect2i abs() const {
+ return Rect2i(Point2i(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
+ }
+
+ _FORCE_INLINE_ void set_end(const Vector2i &p_end) {
+ size = p_end - position;
+ }
+
+ _FORCE_INLINE_ Vector2i get_end() const {
+ return position + size;
+ }
+
+ operator String() const;
+ operator Rect2() const;
+
+ Rect2i() {}
+ Rect2i(int p_x, int p_y, int p_width, int p_height) :
+ position(Point2i(p_x, p_y)),
+ size(Size2i(p_width, p_height)) {
+ }
+ Rect2i(const Point2i &p_pos, const Size2i &p_size) :
+ position(p_pos),
+ size(p_size) {
+ }
+};
+
+#endif // RECT2I_H
diff --git a/core/math/static_raycaster.cpp b/core/math/static_raycaster.cpp
new file mode 100644
index 0000000000..2510138d90
--- /dev/null
+++ b/core/math/static_raycaster.cpp
@@ -0,0 +1,40 @@
+/*************************************************************************/
+/* static_raycaster.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "static_raycaster.h"
+
+StaticRaycaster *(*StaticRaycaster::create_function)() = nullptr;
+
+Ref<StaticRaycaster> StaticRaycaster::create() {
+ if (create_function) {
+ return Ref<StaticRaycaster>(create_function());
+ }
+ return Ref<StaticRaycaster>();
+}
diff --git a/core/math/static_raycaster.h b/core/math/static_raycaster.h
new file mode 100644
index 0000000000..33254399c7
--- /dev/null
+++ b/core/math/static_raycaster.h
@@ -0,0 +1,111 @@
+/*************************************************************************/
+/* static_raycaster.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef STATIC_RAYCASTER_H
+#define STATIC_RAYCASTER_H
+
+#include "core/object/ref_counted.h"
+
+#if !defined(__aligned)
+
+#if defined(_WIN32) && defined(_MSC_VER)
+#define __aligned(...) __declspec(align(__VA_ARGS__))
+#else
+#define __aligned(...) __attribute__((aligned(__VA_ARGS__)))
+#endif
+
+#endif
+
+class StaticRaycaster : public RefCounted {
+ GDCLASS(StaticRaycaster, RefCounted)
+protected:
+ static StaticRaycaster *(*create_function)();
+
+public:
+ // compatible with embree3 rays
+ struct __aligned(16) Ray {
+ const static unsigned int INVALID_GEOMETRY_ID = ((unsigned int)-1); // from rtcore_common.h
+
+ /*! Default construction does nothing. */
+ _FORCE_INLINE_ Ray() :
+ geomID(INVALID_GEOMETRY_ID) {}
+
+ /*! Constructs a ray from origin, direction, and ray segment. Near
+ * has to be smaller than far. */
+ _FORCE_INLINE_ Ray(const Vector3 &org,
+ const Vector3 &dir,
+ float tnear = 0.0f,
+ float tfar = INFINITY) :
+ org(org),
+ tnear(tnear),
+ dir(dir),
+ time(0.0f),
+ tfar(tfar),
+ mask(-1),
+ u(0.0),
+ v(0.0),
+ primID(INVALID_GEOMETRY_ID),
+ geomID(INVALID_GEOMETRY_ID),
+ instID(INVALID_GEOMETRY_ID) {}
+
+ /*! Tests if we hit something. */
+ _FORCE_INLINE_ explicit operator bool() const { return geomID != INVALID_GEOMETRY_ID; }
+
+ public:
+ Vector3 org; //!< Ray origin + tnear
+ float tnear; //!< Start of ray segment
+ Vector3 dir; //!< Ray direction + tfar
+ float time; //!< Time of this ray for motion blur.
+ float tfar; //!< End of ray segment
+ unsigned int mask; //!< used to mask out objects during traversal
+ unsigned int id; //!< ray ID
+ unsigned int flags; //!< ray flags
+
+ Vector3 normal; //!< Not normalized geometry normal
+ float u; //!< Barycentric u coordinate of hit
+ float v; //!< Barycentric v coordinate of hit
+ unsigned int primID; //!< primitive ID
+ unsigned int geomID; //!< geometry ID
+ unsigned int instID; //!< instance ID
+ };
+
+ virtual bool intersect(Ray &p_ray) = 0;
+ virtual void intersect(Vector<Ray> &r_rays) = 0;
+
+ virtual void add_mesh(const PackedVector3Array &p_vertices, const PackedInt32Array &p_indices, unsigned int p_id) = 0;
+ virtual void commit() = 0;
+
+ virtual void set_mesh_filter(const Set<int> &p_mesh_ids) = 0;
+ virtual void clear_mesh_filter() = 0;
+
+ static Ref<StaticRaycaster> create();
+};
+
+#endif // STATIC_RAYCASTER_H
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index 16934d67df..71953e4130 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,8 @@
#include "transform_2d.h"
+#include "core/string/ustring.h"
+
void Transform2D::invert() {
// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
// Transform2D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
@@ -48,7 +50,7 @@ void Transform2D::affine_invert() {
#ifdef MATH_CHECKS
ERR_FAIL_COND(det == 0);
#endif
- real_t idet = 1.0 / det;
+ real_t idet = 1.0f / det;
SWAP(elements[0][0], elements[1][1]);
elements[0] *= Vector2(idet, -idet);
@@ -63,25 +65,25 @@ Transform2D Transform2D::affine_inverse() const {
return inv;
}
-void Transform2D::rotate(real_t p_phi) {
+void Transform2D::rotate(const real_t p_phi) {
*this = Transform2D(p_phi, Vector2()) * (*this);
}
real_t Transform2D::get_skew() const {
real_t det = basis_determinant();
- return Math::acos(elements[0].normalized().dot(SGN(det) * elements[1].normalized())) - Math_PI * 0.5;
+ return Math::acos(elements[0].normalized().dot(SIGN(det) * elements[1].normalized())) - (real_t)Math_PI * 0.5f;
}
-void Transform2D::set_skew(float p_angle) {
+void Transform2D::set_skew(const real_t p_angle) {
real_t det = basis_determinant();
- elements[1] = SGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
+ elements[1] = SIGN(det) * elements[0].rotated(((real_t)Math_PI * 0.5f + p_angle)).normalized() * elements[1].length();
}
real_t Transform2D::get_rotation() const {
return Math::atan2(elements[0].y, elements[0].x);
}
-void Transform2D::set_rotation(real_t p_rot) {
+void Transform2D::set_rotation(const real_t p_rot) {
Size2 scale = get_scale();
real_t cr = Math::cos(p_rot);
real_t sr = Math::sin(p_rot);
@@ -92,7 +94,7 @@ void Transform2D::set_rotation(real_t p_rot) {
set_scale(scale);
}
-Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
+Transform2D::Transform2D(const real_t p_rot, const Vector2 &p_pos) {
real_t cr = Math::cos(p_rot);
real_t sr = Math::sin(p_rot);
elements[0][0] = cr;
@@ -102,8 +104,16 @@ Transform2D::Transform2D(real_t p_rot, const Vector2 &p_pos) {
elements[2] = p_pos;
}
+Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos) {
+ elements[0][0] = Math::cos(p_rot) * p_scale.x;
+ elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
+ elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
+ elements[0][1] = Math::sin(p_rot) * p_scale.x;
+ elements[2] = p_pos;
+}
+
Size2 Transform2D::get_scale() const {
- real_t det_sign = SGN(basis_determinant());
+ real_t det_sign = SIGN(basis_determinant());
return Size2(elements[0].length(), det_sign * elements[1].length());
}
@@ -126,7 +136,7 @@ void Transform2D::scale_basis(const Size2 &p_scale) {
elements[1][1] *= p_scale.y;
}
-void Transform2D::translate(real_t p_tx, real_t p_ty) {
+void Transform2D::translate(const real_t p_tx, const real_t p_ty) {
translate(Vector2(p_tx, p_ty));
}
@@ -231,7 +241,7 @@ Transform2D Transform2D::translated(const Vector2 &p_offset) const {
return copy;
}
-Transform2D Transform2D::rotated(real_t p_phi) const {
+Transform2D Transform2D::rotated(const real_t p_phi) const {
Transform2D copy = *this;
copy.rotate(p_phi);
return copy;
@@ -241,7 +251,7 @@ real_t Transform2D::basis_determinant() const {
return elements[0].x * elements[1].y - elements[0].y * elements[1].x;
}
-Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t p_c) const {
+Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const real_t p_c) const {
//extract parameters
Vector2 p1 = get_origin();
Vector2 p2 = p_transform.get_origin();
@@ -258,11 +268,11 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
real_t dot = v1.dot(v2);
- dot = CLAMP(dot, -1.0, 1.0);
+ dot = CLAMP(dot, -1.0f, 1.0f);
Vector2 v;
- if (dot > 0.9995) {
+ if (dot > 0.9995f) {
v = v1.lerp(v2, p_c).normalized(); //linearly interpolate to avoid numerical precision issues
} else {
real_t angle = p_c * Math::acos(dot);
@@ -271,7 +281,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, real_t
}
//construct matrix
- Transform2D res(Math::atan2(v.y, v.x), p1.lerp(p2, p_c));
+ Transform2D res(v.angle(), p1.lerp(p2, p_c));
res.scale_basis(s1.lerp(s2, p_c));
return res;
}
@@ -290,6 +300,6 @@ Transform2D Transform2D::operator*(const real_t p_val) const {
Transform2D::operator String() const {
return "[X: " + elements[0].operator String() +
- ", Y: " + elements[1].operator String() +
- ", O: " + elements[2].operator String() + "]";
+ ", Y: " + elements[1].operator String() +
+ ", O: " + elements[2].operator String() + "]";
}
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index 34cfd0c1a9..f4546c13c8 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,9 +31,14 @@
#ifndef TRANSFORM_2D_H
#define TRANSFORM_2D_H
-#include "core/math/rect2.h" // also includes vector2, math_funcs, and ustring
+#include "core/math/math_funcs.h"
+#include "core/math/rect2.h"
+#include "core/math/vector2.h"
+#include "core/templates/vector.h"
-struct Transform2D {
+class String;
+
+struct _NO_DISCARD_ Transform2D {
// Warning #1: basis of Transform2D is stored differently from Basis. In terms of elements array, the basis matrix looks like "on paper":
// M = (elements[0][0] elements[1][0])
// (elements[0][1] elements[1][1])
@@ -68,17 +73,17 @@ struct Transform2D {
void affine_invert();
Transform2D affine_inverse() const;
- void set_rotation(real_t p_rot);
+ void set_rotation(const real_t p_rot);
real_t get_rotation() const;
real_t get_skew() const;
- void set_skew(float p_angle);
- _FORCE_INLINE_ void set_rotation_and_scale(real_t p_rot, const Size2 &p_scale);
- _FORCE_INLINE_ void set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew);
- void rotate(real_t p_phi);
+ void set_skew(const real_t p_angle);
+ _FORCE_INLINE_ void set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale);
+ _FORCE_INLINE_ void set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew);
+ void rotate(const real_t p_phi);
void scale(const Size2 &p_scale);
void scale_basis(const Size2 &p_scale);
- void translate(real_t p_tx, real_t p_ty);
+ void translate(const real_t p_tx, const real_t p_ty);
void translate(const Vector2 &p_translation);
real_t basis_determinant() const;
@@ -92,7 +97,7 @@ struct Transform2D {
Transform2D scaled(const Size2 &p_scale) const;
Transform2D basis_scaled(const Size2 &p_scale) const;
Transform2D translated(const Vector2 &p_offset) const;
- Transform2D rotated(real_t p_phi) const;
+ Transform2D rotated(const real_t p_phi) const;
Transform2D untranslated() const;
@@ -110,7 +115,7 @@ struct Transform2D {
void operator*=(const real_t p_val);
Transform2D operator*(const real_t p_val) const;
- Transform2D interpolate_with(const Transform2D &p_transform, real_t p_c) const;
+ Transform2D interpolate_with(const Transform2D &p_transform, const real_t p_c) const;
_FORCE_INLINE_ Vector2 basis_xform(const Vector2 &p_vec) const;
_FORCE_INLINE_ Vector2 basis_xform_inv(const Vector2 &p_vec) const;
@@ -123,7 +128,7 @@ struct Transform2D {
operator String() const;
- Transform2D(real_t xx, real_t xy, real_t yx, real_t yy, real_t ox, real_t oy) {
+ Transform2D(const real_t xx, const real_t xy, const real_t yx, const real_t yy, const real_t ox, const real_t oy) {
elements[0][0] = xx;
elements[0][1] = xy;
elements[1][0] = yx;
@@ -138,7 +143,10 @@ struct Transform2D {
elements[2] = p_origin;
}
- Transform2D(real_t p_rot, const Vector2 &p_pos);
+ Transform2D(const real_t p_rot, const Vector2 &p_pos);
+
+ Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t p_skew, const Vector2 &p_pos);
+
Transform2D() {
elements[0][0] = 1.0;
elements[1][1] = 1.0;
@@ -161,7 +169,7 @@ Vector2 Transform2D::xform(const Vector2 &p_vec) const {
return Vector2(
tdotx(p_vec),
tdoty(p_vec)) +
- elements[2];
+ elements[2];
}
Vector2 Transform2D::xform_inv(const Vector2 &p_vec) const {
@@ -185,14 +193,14 @@ Rect2 Transform2D::xform(const Rect2 &p_rect) const {
return new_rect;
}
-void Transform2D::set_rotation_and_scale(real_t p_rot, const Size2 &p_scale) {
+void Transform2D::set_rotation_and_scale(const real_t p_rot, const Size2 &p_scale) {
elements[0][0] = Math::cos(p_rot) * p_scale.x;
elements[1][1] = Math::cos(p_rot) * p_scale.y;
elements[1][0] = -Math::sin(p_rot) * p_scale.y;
elements[0][1] = Math::sin(p_rot) * p_scale.x;
}
-void Transform2D::set_rotation_scale_and_skew(real_t p_rot, const Size2 &p_scale, float p_skew) {
+void Transform2D::set_rotation_scale_and_skew(const real_t p_rot, const Size2 &p_scale, const real_t p_skew) {
elements[0][0] = Math::cos(p_rot) * p_scale.x;
elements[1][1] = Math::cos(p_rot + p_skew) * p_scale.y;
elements[1][0] = -Math::sin(p_rot + p_skew) * p_scale.y;
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index 4f4943c8ef..e5374315e2 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,9 +80,11 @@ void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, con
origin = p_eye;
}
-Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
+Transform3D Transform3D::sphere_interpolate_with(const Transform3D &p_transform, real_t p_c) const {
/* not sure if very "efficient" but good enough? */
+ Transform3D interp;
+
Vector3 src_scale = basis.get_scale();
Quaternion src_rot = basis.get_rotation_quaternion();
Vector3 src_loc = origin;
@@ -91,13 +93,21 @@ Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t
Quaternion dst_rot = p_transform.basis.get_rotation_quaternion();
Vector3 dst_loc = p_transform.origin;
- Transform3D interp;
interp.basis.set_quaternion_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c));
interp.origin = src_loc.lerp(dst_loc, p_c);
return interp;
}
+Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
+ Transform3D interp;
+
+ interp.basis = basis.lerp(p_transform.basis, p_c);
+ interp.origin = origin.lerp(p_transform.origin, p_c);
+
+ return interp;
+}
+
void Transform3D::scale(const Vector3 &p_scale) {
basis.scale(p_scale);
origin *= p_scale;
@@ -139,6 +149,16 @@ Transform3D Transform3D::orthonormalized() const {
return _copy;
}
+void Transform3D::orthogonalize() {
+ basis.orthogonalize();
+}
+
+Transform3D Transform3D::orthogonalized() const {
+ Transform3D _copy = *this;
+ _copy.orthogonalize();
+ return _copy;
+}
+
bool Transform3D::is_equal_approx(const Transform3D &p_transform) const {
return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin);
}
@@ -175,9 +195,9 @@ Transform3D Transform3D::operator*(const real_t p_val) const {
Transform3D::operator String() const {
return "[X: " + basis.get_axis(0).operator String() +
- ", Y: " + basis.get_axis(1).operator String() +
- ", Z: " + basis.get_axis(2).operator String() +
- ", O: " + origin.operator String() + "]";
+ ", Y: " + basis.get_axis(1).operator String() +
+ ", Z: " + basis.get_axis(2).operator String() +
+ ", O: " + origin.operator String() + "]";
}
Transform3D::Transform3D(const Basis &p_basis, const Vector3 &p_origin) :
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index 345e0fade0..3b4762e221 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,15 +28,14 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef TRANSFORM_H
-#define TRANSFORM_H
+#ifndef TRANSFORM_3D_H
+#define TRANSFORM_3D_H
#include "core/math/aabb.h"
#include "core/math/basis.h"
#include "core/math/plane.h"
-class Transform3D {
-public:
+struct _NO_DISCARD_ Transform3D {
Basis basis;
Vector3 origin;
@@ -69,6 +68,8 @@ public:
void orthonormalize();
Transform3D orthonormalized() const;
+ void orthogonalize();
+ Transform3D orthogonalized() const;
bool is_equal_approx(const Transform3D &p_transform) const;
bool operator==(const Transform3D &p_transform) const;
@@ -99,6 +100,7 @@ public:
void operator*=(const real_t p_val);
Transform3D operator*(const real_t p_val) const;
+ Transform3D sphere_interpolate_with(const Transform3D &p_transform, real_t p_c) const;
Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
_FORCE_INLINE_ Transform3D inverse_xform(const Transform3D &t) const {
@@ -262,4 +264,4 @@ _FORCE_INLINE_ Plane Transform3D::xform_inv_fast(const Plane &p_plane, const Tra
return Plane(normal, d);
}
-#endif // TRANSFORM_H
+#endif // TRANSFORM_3D_H
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index bf06c848c5..e146c4a4e3 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -76,7 +76,7 @@ int TriangleMesh::_create_bvh(BVH *p_bvh, BVH **p_bb, int p_from, int p_size, in
int index = r_max_alloc++;
BVH *_new = &p_bvh[index];
_new->aabb = aabb;
- _new->center = aabb.position + aabb.size * 0.5;
+ _new->center = aabb.get_center();
_new->face_index = -1;
_new->left = left;
_new->right = right;
@@ -152,13 +152,13 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces) {
bw[i].left = -1;
bw[i].right = -1;
bw[i].face_index = i;
- bw[i].center = bw[i].aabb.position + bw[i].aabb.size * 0.5;
+ bw[i].center = bw[i].aabb.get_center();
}
vertices.resize(db.size());
Vector3 *vw = vertices.ptrw();
- for (Map<Vector3, int>::Element *E = db.front(); E; E = E->next()) {
- vw[E->get()] = E->key();
+ for (const KeyValue<Vector3, int> &E : db) {
+ vw[E.value] = E.key;
}
}
@@ -231,14 +231,14 @@ Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const {
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
+ stack[level] = b.left | TEST_AABB_BIT;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
+ stack[level] = b.right | TEST_AABB_BIT;
continue;
}
case VISIT_DONE_BIT: {
@@ -331,14 +331,14 @@ bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_en
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
+ stack[level] = b.left | TEST_AABB_BIT;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
+ stack[level] = b.right | TEST_AABB_BIT;
continue;
}
case VISIT_DONE_BIT: {
@@ -431,14 +431,14 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
+ stack[level] = b.left | TEST_AABB_BIT;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
+ stack[level] = b.right | TEST_AABB_BIT;
continue;
}
case VISIT_DONE_BIT: {
@@ -551,14 +551,14 @@ bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_cou
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
+ stack[level] = b.left | TEST_AABB_BIT;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
+ stack[level] = b.right | TEST_AABB_BIT;
continue;
}
case VISIT_DONE_BIT: {
@@ -644,14 +644,14 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count,
}
case VISIT_LEFT_BIT: {
stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.left | TEST_AABB_BIT;
level++;
+ stack[level] = b.left | TEST_AABB_BIT;
continue;
}
case VISIT_RIGHT_BIT: {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- stack[level + 1] = b.right | TEST_AABB_BIT;
level++;
+ stack[level] = b.right | TEST_AABB_BIT;
continue;
}
case VISIT_DONE_BIT: {
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index 2d3b4db4bb..1b99945698 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index fa1588dbc5..0a9872ae08 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,21 +39,16 @@ real_t Triangulate::get_area(const Vector<Vector2> &contour) {
for (int p = n - 1, q = 0; q < n; p = q++) {
A += c[p].cross(c[q]);
}
- return A * 0.5;
+ return A * 0.5f;
}
-/*
- is_inside_triangle decides if a point P is Inside of the triangle
- defined by A, B, C.
- */
-
+/* `is_inside_triangle` decides if a point P is inside the triangle
+ * defined by A, B, C. */
bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
real_t Bx, real_t By,
real_t Cx, real_t Cy,
real_t Px, real_t Py,
- bool include_edges)
-
-{
+ bool include_edges) {
real_t ax, ay, bx, by, cx, cy, apx, apy, bpx, bpy, cpx, cpy;
real_t cCROSSap, bCROSScp, aCROSSbp;
@@ -75,9 +70,9 @@ bool Triangulate::is_inside_triangle(real_t Ax, real_t Ay,
bCROSScp = bx * cpy - by * cpx;
if (include_edges) {
- return ((aCROSSbp > 0.0) && (bCROSScp > 0.0) && (cCROSSap > 0.0));
+ return ((aCROSSbp > 0.0f) && (bCROSScp > 0.0f) && (cCROSSap > 0.0f));
} else {
- return ((aCROSSbp >= 0.0) && (bCROSScp >= 0.0) && (cCROSSap >= 0.0));
+ return ((aCROSSbp >= 0.0f) && (bCROSScp >= 0.0f) && (cCROSSap >= 0.0f));
}
}
@@ -133,7 +128,7 @@ bool Triangulate::triangulate(const Vector<Vector2> &contour, Vector<int> &resul
/* we want a counter-clockwise polygon in V */
- if (0.0 < get_area(contour)) {
+ if (0.0f < get_area(contour)) {
for (int v = 0; v < n; v++) {
V.write[v] = v;
}
diff --git a/core/math/triangulate.h b/core/math/triangulate.h
index 249ca6238f..0bfcfcb978 100644
--- a/core/math/triangulate.h
+++ b/core/math/triangulate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#define TRIANGULATE_H
#include "core/math/vector2.h"
+#include "core/templates/vector.h"
/*
https://www.flipcode.com/archives/Efficient_Polygon_Triangulation.shtml
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index b53dc05a00..a27227905c 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,9 @@
#include "vector2.h"
+#include "core/math/vector2i.h"
+#include "core/string/ustring.h"
+
real_t Vector2::angle() const {
return Math::atan2(y, x);
}
@@ -79,7 +82,7 @@ real_t Vector2::angle_to(const Vector2 &p_vector2) const {
}
real_t Vector2::angle_to_point(const Vector2 &p_vector2) const {
- return Math::atan2(y - p_vector2.y, x - p_vector2.x);
+ return (p_vector2 - *this).angle();
}
real_t Vector2::dot(const Vector2 &p_other) const {
@@ -91,7 +94,7 @@ real_t Vector2::cross(const Vector2 &p_other) const {
}
Vector2 Vector2::sign() const {
- return Vector2(SGN(x), SGN(y));
+ return Vector2(SIGN(x), SIGN(y));
}
Vector2 Vector2::floor() const {
@@ -150,28 +153,17 @@ Vector2 Vector2::limit_length(const real_t p_len) const {
}
Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const {
- Vector2 p0 = p_pre_a;
- Vector2 p1 = *this;
- Vector2 p2 = p_b;
- Vector2 p3 = p_post_b;
-
- real_t t = p_weight;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- Vector2 out;
- out = 0.5 * ((p1 * 2.0) +
- (-p0 + p2) * t +
- (2.0 * p0 - 5.0 * p1 + 4 * p2 - p3) * t2 +
- (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
- return out;
+ Vector2 res = *this;
+ res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight);
+ res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight);
+ return res;
}
Vector2 Vector2::move_toward(const Vector2 &p_to, const real_t p_delta) const {
Vector2 v = *this;
Vector2 vd = p_to - v;
real_t len = vd.length();
- return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
+ return len <= p_delta || len < (real_t)CMP_EPSILON ? p_to : v + vd / len * p_delta;
}
// slide returns the component of the vector along the given plane, specified by its normal vector.
@@ -190,7 +182,7 @@ Vector2 Vector2::reflect(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector2(), "The normal Vector2 must be normalized.");
#endif
- return 2.0 * p_normal * this->dot(p_normal) - *this;
+ return 2.0f * p_normal * this->dot(p_normal) - *this;
}
bool Vector2::is_equal_approx(const Vector2 &p_v) const {
@@ -201,83 +193,6 @@ Vector2::operator String() const {
return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ")";
}
-/* Vector2i */
-
-Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
- return Vector2i(
- CLAMP(x, p_min.x, p_max.x),
- CLAMP(y, p_min.y, p_max.y));
-}
-
-Vector2i Vector2i::operator+(const Vector2i &p_v) const {
- return Vector2i(x + p_v.x, y + p_v.y);
-}
-
-void Vector2i::operator+=(const Vector2i &p_v) {
- x += p_v.x;
- y += p_v.y;
-}
-
-Vector2i Vector2i::operator-(const Vector2i &p_v) const {
- return Vector2i(x - p_v.x, y - p_v.y);
-}
-
-void Vector2i::operator-=(const Vector2i &p_v) {
- x -= p_v.x;
- y -= p_v.y;
-}
-
-Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
- return Vector2i(x * p_v1.x, y * p_v1.y);
-}
-
-Vector2i Vector2i::operator*(const int32_t &rvalue) const {
- return Vector2i(x * rvalue, y * rvalue);
-}
-
-void Vector2i::operator*=(const int32_t &rvalue) {
- x *= rvalue;
- y *= rvalue;
-}
-
-Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
- return Vector2i(x / p_v1.x, y / p_v1.y);
-}
-
-Vector2i Vector2i::operator/(const int32_t &rvalue) const {
- return Vector2i(x / rvalue, y / rvalue);
-}
-
-void Vector2i::operator/=(const int32_t &rvalue) {
- x /= rvalue;
- y /= rvalue;
-}
-
-Vector2i Vector2i::operator%(const Vector2i &p_v1) const {
- return Vector2i(x % p_v1.x, y % p_v1.y);
-}
-
-Vector2i Vector2i::operator%(const int32_t &rvalue) const {
- return Vector2i(x % rvalue, y % rvalue);
-}
-
-void Vector2i::operator%=(const int32_t &rvalue) {
- x %= rvalue;
- y %= rvalue;
-}
-
-Vector2i Vector2i::operator-() const {
- return Vector2i(-x, -y);
-}
-
-bool Vector2i::operator==(const Vector2i &p_vec2) const {
- return x == p_vec2.x && y == p_vec2.y;
-}
-
-bool Vector2i::operator!=(const Vector2i &p_vec2) const {
- return x != p_vec2.x || y != p_vec2.y;
-}
-
-Vector2i::operator String() const {
- return "(" + itos(x) + ", " + itos(y) + ")";
+Vector2::operator Vector2i() const {
+ return Vector2i(x, y);
}
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 332c0475fa..bd67299f33 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,12 +31,13 @@
#ifndef VECTOR2_H
#define VECTOR2_H
+#include "core/error/error_macros.h"
#include "core/math/math_funcs.h"
-#include "core/string/ustring.h"
+class String;
struct Vector2i;
-struct Vector2 {
+struct _NO_DISCARD_ Vector2 {
static const int AXIS_COUNT = 2;
enum Axis {
@@ -60,22 +61,24 @@ struct Vector2 {
};
_FORCE_INLINE_ real_t &operator[](int p_idx) {
- return p_idx ? y : x;
+ DEV_ASSERT((unsigned int)p_idx < 2);
+ return coord[p_idx];
}
_FORCE_INLINE_ const real_t &operator[](int p_idx) const {
- return p_idx ? y : x;
+ DEV_ASSERT((unsigned int)p_idx < 2);
+ return coord[p_idx];
}
_FORCE_INLINE_ void set_all(const real_t p_value) {
x = y = p_value;
}
- _FORCE_INLINE_ int min_axis() const {
- return x < y ? 0 : 1;
+ _FORCE_INLINE_ Vector2::Axis min_axis_index() const {
+ return x < y ? Vector2::AXIS_X : Vector2::AXIS_Y;
}
- _FORCE_INLINE_ int max_axis() const {
- return x < y ? 1 : 0;
+ _FORCE_INLINE_ Vector2::Axis max_axis_index() const {
+ return x < y ? Vector2::AXIS_Y : Vector2::AXIS_X;
}
void normalize();
@@ -167,6 +170,7 @@ struct Vector2 {
real_t aspect() const { return width / height; }
operator String() const;
+ operator Vector2i() const;
_FORCE_INLINE_ Vector2() {}
_FORCE_INLINE_ Vector2(const real_t p_x, const real_t p_y) {
@@ -179,22 +183,6 @@ _FORCE_INLINE_ Vector2 Vector2::plane_project(const real_t p_d, const Vector2 &p
return p_vec - *this * (dot(p_vec) - p_d);
}
-_FORCE_INLINE_ Vector2 operator*(const float p_scalar, const Vector2 &p_vec) {
- return p_vec * p_scalar;
-}
-
-_FORCE_INLINE_ Vector2 operator*(const double p_scalar, const Vector2 &p_vec) {
- return p_vec * p_scalar;
-}
-
-_FORCE_INLINE_ Vector2 operator*(const int32_t p_scalar, const Vector2 &p_vec) {
- return p_vec * p_scalar;
-}
-
-_FORCE_INLINE_ Vector2 operator*(const int64_t p_scalar, const Vector2 &p_vec) {
- return p_vec * p_scalar;
-}
-
_FORCE_INLINE_ Vector2 Vector2::operator+(const Vector2 &p_v) const {
return Vector2(x + p_v.x, y + p_v.y);
}
@@ -261,11 +249,16 @@ Vector2 Vector2::lerp(const Vector2 &p_to, const real_t p_weight) const {
}
Vector2 Vector2::slerp(const Vector2 &p_to, const real_t p_weight) const {
-#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Vector2(), "The start Vector2 must be normalized.");
-#endif
- real_t theta = angle_to(p_to);
- return rotated(theta * p_weight);
+ real_t start_length_sq = length_squared();
+ real_t end_length_sq = p_to.length_squared();
+ if (unlikely(start_length_sq == 0.0f || end_length_sq == 0.0f)) {
+ // Zero length vectors have no angle, so the best we can do is either lerp or throw an error.
+ return lerp(p_to, p_weight);
+ }
+ real_t start_length = Math::sqrt(start_length_sq);
+ real_t result_length = Math::lerp(start_length, Math::sqrt(end_length_sq), p_weight);
+ real_t angle = angle_to(p_to);
+ return rotated(angle * p_weight) * (result_length / start_length);
}
Vector2 Vector2::direction_to(const Vector2 &p_to) const {
@@ -274,113 +267,26 @@ Vector2 Vector2::direction_to(const Vector2 &p_to) const {
return ret;
}
-typedef Vector2 Size2;
-typedef Vector2 Point2;
-
-/* INTEGER STUFF */
-
-struct Vector2i {
- enum Axis {
- AXIS_X,
- AXIS_Y,
- };
-
- union {
- int32_t x = 0;
- int32_t width;
- };
- union {
- int32_t y = 0;
- int32_t height;
- };
-
- _FORCE_INLINE_ int32_t &operator[](int p_idx) {
- return p_idx ? y : x;
- }
- _FORCE_INLINE_ const int32_t &operator[](int p_idx) const {
- return p_idx ? y : x;
- }
-
- _FORCE_INLINE_ int min_axis() const {
- return x < y ? 0 : 1;
- }
-
- _FORCE_INLINE_ int max_axis() const {
- return x < y ? 1 : 0;
- }
-
- Vector2i min(const Vector2i &p_vector2i) const {
- return Vector2(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y));
- }
-
- Vector2i max(const Vector2i &p_vector2i) const {
- return Vector2(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y));
- }
-
- Vector2i operator+(const Vector2i &p_v) const;
- void operator+=(const Vector2i &p_v);
- Vector2i operator-(const Vector2i &p_v) const;
- void operator-=(const Vector2i &p_v);
- Vector2i operator*(const Vector2i &p_v1) const;
-
- Vector2i operator*(const int32_t &rvalue) const;
- void operator*=(const int32_t &rvalue);
-
- Vector2i operator/(const Vector2i &p_v1) const;
- Vector2i operator/(const int32_t &rvalue) const;
- void operator/=(const int32_t &rvalue);
-
- Vector2i operator%(const Vector2i &p_v1) const;
- Vector2i operator%(const int32_t &rvalue) const;
- void operator%=(const int32_t &rvalue);
-
- Vector2i operator-() const;
- bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
- bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
-
- bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); }
- bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
-
- bool operator==(const Vector2i &p_vec2) const;
- bool operator!=(const Vector2i &p_vec2) const;
-
- real_t aspect() const { return width / (real_t)height; }
- Vector2i sign() const { return Vector2i(SGN(x), SGN(y)); }
- Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
- Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
-
- operator String() const;
+// Multiplication operators required to workaround issues with LLVM using implicit conversion
+// to Vector2i instead for integers where it should not.
- operator Vector2() const { return Vector2(x, y); }
-
- inline Vector2i() {}
- inline Vector2i(const Vector2 &p_vec2) {
- x = (int32_t)p_vec2.x;
- y = (int32_t)p_vec2.y;
- }
- inline Vector2i(const int32_t p_x, const int32_t p_y) {
- x = p_x;
- y = p_y;
- }
-};
-
-_FORCE_INLINE_ Vector2i operator*(const int32_t &p_scalar, const Vector2i &p_vector) {
- return p_vector * p_scalar;
+_FORCE_INLINE_ Vector2 operator*(const float p_scalar, const Vector2 &p_vec) {
+ return p_vec * p_scalar;
}
-_FORCE_INLINE_ Vector2i operator*(const int64_t &p_scalar, const Vector2i &p_vector) {
- return p_vector * p_scalar;
+_FORCE_INLINE_ Vector2 operator*(const double p_scalar, const Vector2 &p_vec) {
+ return p_vec * p_scalar;
}
-_FORCE_INLINE_ Vector2i operator*(const float &p_scalar, const Vector2i &p_vector) {
- return p_vector * p_scalar;
+_FORCE_INLINE_ Vector2 operator*(const int32_t p_scalar, const Vector2 &p_vec) {
+ return p_vec * p_scalar;
}
-_FORCE_INLINE_ Vector2i operator*(const double &p_scalar, const Vector2i &p_vector) {
- return p_vector * p_scalar;
+_FORCE_INLINE_ Vector2 operator*(const int64_t p_scalar, const Vector2 &p_vec) {
+ return p_vec * p_scalar;
}
-typedef Vector2i Size2i;
-typedef Vector2i Point2i;
+typedef Vector2 Size2;
+typedef Vector2 Point2;
#endif // VECTOR2_H
diff --git a/core/math/vector2i.cpp b/core/math/vector2i.cpp
new file mode 100644
index 0000000000..dfed42e4d6
--- /dev/null
+++ b/core/math/vector2i.cpp
@@ -0,0 +1,125 @@
+/*************************************************************************/
+/* vector2i.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "vector2i.h"
+
+#include "core/math/vector2.h"
+#include "core/string/ustring.h"
+
+Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
+ return Vector2i(
+ CLAMP(x, p_min.x, p_max.x),
+ CLAMP(y, p_min.y, p_max.y));
+}
+
+int64_t Vector2i::length_squared() const {
+ return x * (int64_t)x + y * (int64_t)y;
+}
+
+double Vector2i::length() const {
+ return Math::sqrt((double)length_squared());
+}
+
+Vector2i Vector2i::operator+(const Vector2i &p_v) const {
+ return Vector2i(x + p_v.x, y + p_v.y);
+}
+
+void Vector2i::operator+=(const Vector2i &p_v) {
+ x += p_v.x;
+ y += p_v.y;
+}
+
+Vector2i Vector2i::operator-(const Vector2i &p_v) const {
+ return Vector2i(x - p_v.x, y - p_v.y);
+}
+
+void Vector2i::operator-=(const Vector2i &p_v) {
+ x -= p_v.x;
+ y -= p_v.y;
+}
+
+Vector2i Vector2i::operator*(const Vector2i &p_v1) const {
+ return Vector2i(x * p_v1.x, y * p_v1.y);
+}
+
+Vector2i Vector2i::operator*(const int32_t &rvalue) const {
+ return Vector2i(x * rvalue, y * rvalue);
+}
+
+void Vector2i::operator*=(const int32_t &rvalue) {
+ x *= rvalue;
+ y *= rvalue;
+}
+
+Vector2i Vector2i::operator/(const Vector2i &p_v1) const {
+ return Vector2i(x / p_v1.x, y / p_v1.y);
+}
+
+Vector2i Vector2i::operator/(const int32_t &rvalue) const {
+ return Vector2i(x / rvalue, y / rvalue);
+}
+
+void Vector2i::operator/=(const int32_t &rvalue) {
+ x /= rvalue;
+ y /= rvalue;
+}
+
+Vector2i Vector2i::operator%(const Vector2i &p_v1) const {
+ return Vector2i(x % p_v1.x, y % p_v1.y);
+}
+
+Vector2i Vector2i::operator%(const int32_t &rvalue) const {
+ return Vector2i(x % rvalue, y % rvalue);
+}
+
+void Vector2i::operator%=(const int32_t &rvalue) {
+ x %= rvalue;
+ y %= rvalue;
+}
+
+Vector2i Vector2i::operator-() const {
+ return Vector2i(-x, -y);
+}
+
+bool Vector2i::operator==(const Vector2i &p_vec2) const {
+ return x == p_vec2.x && y == p_vec2.y;
+}
+
+bool Vector2i::operator!=(const Vector2i &p_vec2) const {
+ return x != p_vec2.x || y != p_vec2.y;
+}
+
+Vector2i::operator String() const {
+ return "(" + itos(x) + ", " + itos(y) + ")";
+}
+
+Vector2i::operator Vector2() const {
+ return Vector2((int32_t)x, (int32_t)y);
+}
diff --git a/core/math/vector2i.h b/core/math/vector2i.h
new file mode 100644
index 0000000000..13b70031bd
--- /dev/null
+++ b/core/math/vector2i.h
@@ -0,0 +1,152 @@
+/*************************************************************************/
+/* vector2i.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef VECTOR2I_H
+#define VECTOR2I_H
+
+#include "core/error/error_macros.h"
+#include "core/math/math_funcs.h"
+
+class String;
+struct Vector2;
+
+struct _NO_DISCARD_ Vector2i {
+ enum Axis {
+ AXIS_X,
+ AXIS_Y,
+ };
+
+ union {
+ struct {
+ union {
+ int32_t x;
+ int32_t width;
+ };
+ union {
+ int32_t y;
+ int32_t height;
+ };
+ };
+
+ int32_t coord[2] = { 0 };
+ };
+
+ _FORCE_INLINE_ int32_t &operator[](int p_idx) {
+ DEV_ASSERT((unsigned int)p_idx < 2);
+ return coord[p_idx];
+ }
+ _FORCE_INLINE_ const int32_t &operator[](int p_idx) const {
+ DEV_ASSERT((unsigned int)p_idx < 2);
+ return coord[p_idx];
+ }
+
+ _FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
+ return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y;
+ }
+
+ _FORCE_INLINE_ Vector2i::Axis max_axis_index() const {
+ return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X;
+ }
+
+ Vector2i min(const Vector2i &p_vector2i) const {
+ return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y));
+ }
+
+ Vector2i max(const Vector2i &p_vector2i) const {
+ return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y));
+ }
+
+ Vector2i operator+(const Vector2i &p_v) const;
+ void operator+=(const Vector2i &p_v);
+ Vector2i operator-(const Vector2i &p_v) const;
+ void operator-=(const Vector2i &p_v);
+ Vector2i operator*(const Vector2i &p_v1) const;
+
+ Vector2i operator*(const int32_t &rvalue) const;
+ void operator*=(const int32_t &rvalue);
+
+ Vector2i operator/(const Vector2i &p_v1) const;
+ Vector2i operator/(const int32_t &rvalue) const;
+ void operator/=(const int32_t &rvalue);
+
+ Vector2i operator%(const Vector2i &p_v1) const;
+ Vector2i operator%(const int32_t &rvalue) const;
+ void operator%=(const int32_t &rvalue);
+
+ Vector2i operator-() const;
+ bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); }
+ bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); }
+
+ bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); }
+ bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); }
+
+ bool operator==(const Vector2i &p_vec2) const;
+ bool operator!=(const Vector2i &p_vec2) const;
+
+ int64_t length_squared() const;
+ double length() const;
+
+ real_t aspect() const { return width / (real_t)height; }
+ Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
+ Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
+ Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
+
+ operator String() const;
+ operator Vector2() const;
+
+ inline Vector2i() {}
+ inline Vector2i(const int32_t p_x, const int32_t p_y) {
+ x = p_x;
+ y = p_y;
+ }
+};
+
+// Multiplication operators required to workaround issues with LLVM using implicit conversion.
+
+_FORCE_INLINE_ Vector2i operator*(const int32_t p_scalar, const Vector2i &p_vector) {
+ return p_vector * p_scalar;
+}
+
+_FORCE_INLINE_ Vector2i operator*(const int64_t p_scalar, const Vector2i &p_vector) {
+ return p_vector * p_scalar;
+}
+
+_FORCE_INLINE_ Vector2i operator*(const float p_scalar, const Vector2i &p_vector) {
+ return p_vector * p_scalar;
+}
+
+_FORCE_INLINE_ Vector2i operator*(const double p_scalar, const Vector2i &p_vector) {
+ return p_vector * p_scalar;
+}
+
+typedef Vector2i Size2i;
+typedef Vector2i Point2i;
+
+#endif // VECTOR2I_H
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index fa212c178a..87b2ac7104 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,9 @@
#include "vector3.h"
#include "core/math/basis.h"
+#include "core/math/vector2.h"
+#include "core/math/vector3i.h"
+#include "core/string/ustring.h"
void Vector3::rotate(const Vector3 &p_axis, const real_t p_phi) {
*this = Basis(p_axis, p_phi).xform(*this);
@@ -83,34 +86,49 @@ Vector3 Vector3::limit_length(const real_t p_len) const {
}
Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const {
- Vector3 p0 = p_pre_a;
- Vector3 p1 = *this;
- Vector3 p2 = p_b;
- Vector3 p3 = p_post_b;
-
- real_t t = p_weight;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- Vector3 out;
- out = 0.5 * ((p1 * 2.0) +
- (-p0 + p2) * t +
- (2.0 * p0 - 5.0 * p1 + 4.0 * p2 - p3) * t2 +
- (-p0 + 3.0 * p1 - 3.0 * p2 + p3) * t3);
- return out;
+ Vector3 res = *this;
+ res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight);
+ res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight);
+ res.z = Math::cubic_interpolate(res.z, p_b.z, p_pre_a.z, p_post_b.z, p_weight);
+ return res;
}
Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const {
Vector3 v = *this;
Vector3 vd = p_to - v;
real_t len = vd.length();
- return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
+ return len <= p_delta || len < (real_t)CMP_EPSILON ? p_to : v + vd / len * p_delta;
}
-Basis Vector3::outer(const Vector3 &p_b) const {
- Vector3 row0(x * p_b.x, x * p_b.y, x * p_b.z);
- Vector3 row1(y * p_b.x, y * p_b.y, y * p_b.z);
- Vector3 row2(z * p_b.x, z * p_b.y, z * p_b.z);
+Vector2 Vector3::octahedron_encode() const {
+ Vector3 n = *this;
+ n /= Math::abs(n.x) + Math::abs(n.y) + Math::abs(n.z);
+ Vector2 o;
+ if (n.z >= 0.0f) {
+ o.x = n.x;
+ o.y = n.y;
+ } else {
+ o.x = (1.0f - Math::abs(n.y)) * (n.x >= 0.0f ? 1.0f : -1.0f);
+ o.y = (1.0f - Math::abs(n.x)) * (n.y >= 0.0f ? 1.0f : -1.0f);
+ }
+ o.x = o.x * 0.5f + 0.5f;
+ o.y = o.y * 0.5f + 0.5f;
+ return o;
+}
+
+Vector3 Vector3::octahedron_decode(const Vector2 &p_oct) {
+ Vector2 f(p_oct.x * 2.0f - 1.0f, p_oct.y * 2.0f - 1.0f);
+ Vector3 n(f.x, f.y, 1.0f - Math::abs(f.x) - Math::abs(f.y));
+ float t = CLAMP(-n.z, 0.0f, 1.0f);
+ n.x += n.x >= 0 ? -t : t;
+ n.y += n.y >= 0 ? -t : t;
+ return n.normalized();
+}
+
+Basis Vector3::outer(const Vector3 &p_with) const {
+ Vector3 row0(x * p_with.x, x * p_with.y, x * p_with.z);
+ Vector3 row1(y * p_with.x, y * p_with.y, y * p_with.z);
+ Vector3 row2(z * p_with.x, z * p_with.y, z * p_with.z);
return Basis(row0, row1, row2);
}
@@ -122,3 +140,7 @@ bool Vector3::is_equal_approx(const Vector3 &p_v) const {
Vector3::operator String() const {
return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ")";
}
+
+Vector3::operator Vector3i() const {
+ return Vector3i(x, y, z);
+}
diff --git a/core/math/vector3.h b/core/math/vector3.h
index e65ac31c02..b22ebeaf0a 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,13 +31,15 @@
#ifndef VECTOR3_H
#define VECTOR3_H
+#include "core/error/error_macros.h"
#include "core/math/math_funcs.h"
-#include "core/math/vector3i.h"
-#include "core/string/ustring.h"
-class Basis;
+class String;
+struct Basis;
+struct Vector2;
+struct Vector3i;
-struct Vector3 {
+struct _NO_DISCARD_ Vector3 {
static const int AXIS_COUNT = 3;
enum Axis {
@@ -57,10 +59,12 @@ struct Vector3 {
};
_FORCE_INLINE_ const real_t &operator[](const int p_axis) const {
+ DEV_ASSERT((unsigned int)p_axis < 3);
return coord[p_axis];
}
_FORCE_INLINE_ real_t &operator[](const int p_axis) {
+ DEV_ASSERT((unsigned int)p_axis < 3);
return coord[p_axis];
}
@@ -71,12 +75,12 @@ struct Vector3 {
x = y = z = p_value;
}
- _FORCE_INLINE_ int min_axis() const {
- return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
+ _FORCE_INLINE_ Vector3::Axis min_axis_index() const {
+ return x < y ? (x < z ? Vector3::AXIS_X : Vector3::AXIS_Z) : (y < z ? Vector3::AXIS_Y : Vector3::AXIS_Z);
}
- _FORCE_INLINE_ int max_axis() const {
- return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
+ _FORCE_INLINE_ Vector3::Axis max_axis_index() const {
+ return x < y ? (y < z ? Vector3::AXIS_Z : Vector3::AXIS_Y) : (x < z ? Vector3::AXIS_Z : Vector3::AXIS_X);
}
_FORCE_INLINE_ real_t length() const;
@@ -103,9 +107,12 @@ struct Vector3 {
Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const;
Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const;
- _FORCE_INLINE_ Vector3 cross(const Vector3 &p_b) const;
- _FORCE_INLINE_ real_t dot(const Vector3 &p_b) const;
- Basis outer(const Vector3 &p_b) const;
+ Vector2 octahedron_encode() const;
+ static Vector3 octahedron_decode(const Vector2 &p_oct);
+
+ _FORCE_INLINE_ Vector3 cross(const Vector3 &p_with) const;
+ _FORCE_INLINE_ real_t dot(const Vector3 &p_with) const;
+ Basis outer(const Vector3 &p_with) const;
_FORCE_INLINE_ Vector3 abs() const;
_FORCE_INLINE_ Vector3 floor() const;
@@ -157,16 +164,9 @@ struct Vector3 {
_FORCE_INLINE_ bool operator>=(const Vector3 &p_v) const;
operator String() const;
- _FORCE_INLINE_ operator Vector3i() const {
- return Vector3i(x, y, z);
- }
+ operator Vector3i() const;
_FORCE_INLINE_ Vector3() {}
- _FORCE_INLINE_ Vector3(const Vector3i &p_ivec) {
- x = p_ivec.x;
- y = p_ivec.y;
- z = p_ivec.z;
- }
_FORCE_INLINE_ Vector3(const real_t p_x, const real_t p_y, const real_t p_z) {
x = p_x;
y = p_y;
@@ -174,17 +174,17 @@ struct Vector3 {
}
};
-Vector3 Vector3::cross(const Vector3 &p_b) const {
+Vector3 Vector3::cross(const Vector3 &p_with) const {
Vector3 ret(
- (y * p_b.z) - (z * p_b.y),
- (z * p_b.x) - (x * p_b.z),
- (x * p_b.y) - (y * p_b.x));
+ (y * p_with.z) - (z * p_with.y),
+ (z * p_with.x) - (x * p_with.z),
+ (x * p_with.y) - (y * p_with.x));
return ret;
}
-real_t Vector3::dot(const Vector3 &p_b) const {
- return x * p_b.x + y * p_b.y + z * p_b.z;
+real_t Vector3::dot(const Vector3 &p_with) const {
+ return x * p_with.x + y * p_with.y + z * p_with.z;
}
Vector3 Vector3::abs() const {
@@ -192,7 +192,7 @@ Vector3 Vector3::abs() const {
}
Vector3 Vector3::sign() const {
- return Vector3(SGN(x), SGN(y), SGN(z));
+ return Vector3(SIGN(x), SIGN(y), SIGN(z));
}
Vector3 Vector3::floor() const {
@@ -215,8 +215,16 @@ Vector3 Vector3::lerp(const Vector3 &p_to, const real_t p_weight) const {
}
Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const {
- real_t theta = angle_to(p_to);
- return rotated(cross(p_to).normalized(), theta * p_weight);
+ real_t start_length_sq = length_squared();
+ real_t end_length_sq = p_to.length_squared();
+ if (unlikely(start_length_sq == 0.0f || end_length_sq == 0.0f)) {
+ // Zero length vectors have no angle, so the best we can do is either lerp or throw an error.
+ return lerp(p_to, p_weight);
+ }
+ real_t start_length = Math::sqrt(start_length_sq);
+ real_t result_length = Math::lerp(start_length, Math::sqrt(end_length_sq), p_weight);
+ real_t angle = angle_to(p_to);
+ return rotated(cross(p_to).normalized(), angle * p_weight) * (result_length / start_length);
}
real_t Vector3::distance_to(const Vector3 &p_to) const {
@@ -309,6 +317,9 @@ Vector3 &Vector3::operator*=(const real_t p_scalar) {
return *this;
}
+// Multiplication operators required to workaround issues with LLVM using implicit conversion
+// to Vector3i instead for integers where it should not.
+
_FORCE_INLINE_ Vector3 operator*(const float p_scalar, const Vector3 &p_vec) {
return p_vec * p_scalar;
}
@@ -440,7 +451,7 @@ bool Vector3::is_normalized() const {
}
Vector3 Vector3::inverse() const {
- return Vector3(1.0 / x, 1.0 / y, 1.0 / z);
+ return Vector3(1.0f / x, 1.0f / y, 1.0f / z);
}
void Vector3::zero() {
@@ -463,7 +474,7 @@ Vector3 Vector3::reflect(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!p_normal.is_normalized(), Vector3(), "The normal Vector3 must be normalized.");
#endif
- return 2.0 * p_normal * this->dot(p_normal) - *this;
+ return 2.0f * p_normal * this->dot(p_normal) - *this;
}
#endif // VECTOR3_H
diff --git a/core/math/vector3i.cpp b/core/math/vector3i.cpp
index d3a57af77c..b8e74ea6d2 100644
--- a/core/math/vector3i.cpp
+++ b/core/math/vector3i.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -30,6 +30,9 @@
#include "vector3i.h"
+#include "core/math/vector3.h"
+#include "core/string/ustring.h"
+
void Vector3i::set_axis(const int p_axis, const int32_t p_value) {
ERR_FAIL_INDEX(p_axis, 3);
coord[p_axis] = p_value;
@@ -40,12 +43,12 @@ int32_t Vector3i::get_axis(const int p_axis) const {
return operator[](p_axis);
}
-int Vector3i::min_axis() const {
- return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
+Vector3i::Axis Vector3i::min_axis_index() const {
+ return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z);
}
-int Vector3i::max_axis() const {
- return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
+Vector3i::Axis Vector3i::max_axis_index() const {
+ return x < y ? (y < z ? Vector3i::AXIS_Z : Vector3i::AXIS_Y) : (x < z ? Vector3i::AXIS_Z : Vector3i::AXIS_X);
}
Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
@@ -58,3 +61,7 @@ Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
Vector3i::operator String() const {
return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")";
}
+
+Vector3i::operator Vector3() const {
+ return Vector3(x, y, z);
+}
diff --git a/core/math/vector3i.h b/core/math/vector3i.h
index 9308d09045..b49c1142ed 100644
--- a/core/math/vector3i.h
+++ b/core/math/vector3i.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,10 +31,13 @@
#ifndef VECTOR3I_H
#define VECTOR3I_H
-#include "core/string/ustring.h"
-#include "core/typedefs.h"
+#include "core/error/error_macros.h"
+#include "core/math/math_funcs.h"
-struct Vector3i {
+class String;
+struct Vector3;
+
+struct _NO_DISCARD_ Vector3i {
enum Axis {
AXIS_X,
AXIS_Y,
@@ -52,18 +55,23 @@ struct Vector3i {
};
_FORCE_INLINE_ const int32_t &operator[](const int p_axis) const {
+ DEV_ASSERT((unsigned int)p_axis < 3);
return coord[p_axis];
}
_FORCE_INLINE_ int32_t &operator[](const int p_axis) {
+ DEV_ASSERT((unsigned int)p_axis < 3);
return coord[p_axis];
}
void set_axis(const int p_axis, const int32_t p_value);
int32_t get_axis(const int p_axis) const;
- int min_axis() const;
- int max_axis() const;
+ Vector3i::Axis min_axis_index() const;
+ Vector3i::Axis max_axis_index() const;
+
+ _FORCE_INLINE_ int64_t length_squared() const;
+ _FORCE_INLINE_ double length() const;
_FORCE_INLINE_ void zero();
@@ -101,6 +109,7 @@ struct Vector3i {
_FORCE_INLINE_ bool operator>=(const Vector3i &p_v) const;
operator String() const;
+ operator Vector3() const;
_FORCE_INLINE_ Vector3i() {}
_FORCE_INLINE_ Vector3i(const int32_t p_x, const int32_t p_y, const int32_t p_z) {
@@ -110,12 +119,20 @@ struct Vector3i {
}
};
+int64_t Vector3i::length_squared() const {
+ return x * (int64_t)x + y * (int64_t)y + z * (int64_t)z;
+}
+
+double Vector3i::length() const {
+ return Math::sqrt((double)length_squared());
+}
+
Vector3i Vector3i::abs() const {
return Vector3i(ABS(x), ABS(y), ABS(z));
}
Vector3i Vector3i::sign() const {
- return Vector3i(SGN(x), SGN(y), SGN(z));
+ return Vector3i(SIGN(x), SIGN(y), SIGN(z));
}
/* Operators */
@@ -182,6 +199,12 @@ Vector3i &Vector3i::operator*=(const int32_t p_scalar) {
return *this;
}
+Vector3i Vector3i::operator*(const int32_t p_scalar) const {
+ return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar);
+}
+
+// Multiplication operators required to workaround issues with LLVM using implicit conversion.
+
_FORCE_INLINE_ Vector3i operator*(const int32_t p_scalar, const Vector3i &p_vector) {
return p_vector * p_scalar;
}
@@ -198,10 +221,6 @@ _FORCE_INLINE_ Vector3i operator*(const double p_scalar, const Vector3i &p_vecto
return p_vector * p_scalar;
}
-Vector3i Vector3i::operator*(const int32_t p_scalar) const {
- return Vector3i(x * p_scalar, y * p_scalar, z * p_scalar);
-}
-
Vector3i &Vector3i::operator/=(const int32_t p_scalar) {
x /= p_scalar;
y /= p_scalar;
diff --git a/core/multiplayer/multiplayer.h b/core/multiplayer/multiplayer.h
index 00c81d3c9a..5eb968171a 100644
--- a/core/multiplayer/multiplayer.h
+++ b/core/multiplayer/multiplayer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -39,20 +39,20 @@ namespace Multiplayer {
enum TransferMode {
TRANSFER_MODE_UNRELIABLE,
- TRANSFER_MODE_ORDERED,
+ TRANSFER_MODE_UNRELIABLE_ORDERED,
TRANSFER_MODE_RELIABLE
};
enum RPCMode {
RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
- RPC_MODE_ANY, // Any peer can call this RPC
+ RPC_MODE_ANY_PEER, // Any peer can call this RPC
RPC_MODE_AUTHORITY, // / Only the node's multiplayer authority (server by default) can call this RPC
};
struct RPCConfig {
StringName name;
RPCMode rpc_mode = RPC_MODE_DISABLED;
- bool sync = false;
+ bool call_local = false;
TransferMode transfer_mode = TRANSFER_MODE_RELIABLE;
int channel = 0;
diff --git a/core/multiplayer/multiplayer_api.cpp b/core/multiplayer/multiplayer_api.cpp
index 9543f77c1e..3533acd103 100644
--- a/core/multiplayer/multiplayer_api.cpp
+++ b/core/multiplayer/multiplayer_api.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,9 +32,6 @@
#include "core/debugger/engine_debugger.h"
#include "core/io/marshalls.h"
-#include "core/multiplayer/multiplayer_replicator.h"
-#include "core/multiplayer/rpc_manager.h"
-#include "scene/main/node.h"
#include <stdint.h>
@@ -42,11 +39,14 @@
#include "core/os/os.h"
#endif
+MultiplayerReplicationInterface *(*MultiplayerAPI::create_default_replication_interface)(MultiplayerAPI *p_multiplayer) = nullptr;
+MultiplayerRPCInterface *(*MultiplayerAPI::create_default_rpc_interface)(MultiplayerAPI *p_multiplayer) = nullptr;
+MultiplayerCacheInterface *(*MultiplayerAPI::create_default_cache_interface)(MultiplayerAPI *p_multiplayer) = nullptr;
+
#ifdef DEBUG_ENABLED
void MultiplayerAPI::profile_bandwidth(const String &p_inout, int p_size) {
if (EngineDebugger::is_profiling("multiplayer")) {
Array values;
- values.push_back("bandwidth");
values.push_back(p_inout);
values.push_back(OS::get_singleton()->get_ticks_msec());
values.push_back(p_size);
@@ -74,7 +74,7 @@ void MultiplayerAPI::poll() {
Error err = multiplayer_peer->get_packet(&packet, len);
if (err != OK) {
ERR_PRINT("Error getting packet!");
- break; // Something is wrong!
+ return; // Something is wrong!
}
remote_sender_id = sender;
@@ -82,29 +82,25 @@ void MultiplayerAPI::poll() {
remote_sender_id = 0;
if (!multiplayer_peer.is_valid()) {
- break; // It's also possible that a packet or RPC caused a disconnection, so also check here.
+ return; // It's also possible that a packet or RPC caused a disconnection, so also check here.
}
}
- if (multiplayer_peer.is_valid() && multiplayer_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) {
- replicator->poll();
- }
+ replicator->on_network_process();
}
void MultiplayerAPI::clear() {
- replicator->clear();
connected_peers.clear();
- path_get_cache.clear();
- path_send_cache.clear();
packet_cache.clear();
- last_send_cache_id = 1;
+ cache->clear();
}
-void MultiplayerAPI::set_root_node(Node *p_node) {
- root_node = p_node;
+void MultiplayerAPI::set_root_path(const NodePath &p_path) {
+ ERR_FAIL_COND_MSG(!p_path.is_absolute() && !p_path.is_empty(), "MultiplayerAPI root path must be absolute.");
+ root_path = p_path;
}
-Node *MultiplayerAPI::get_root_node() {
- return root_node;
+NodePath MultiplayerAPI::get_root_path() const {
+ return root_path;
}
void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) {
@@ -133,6 +129,7 @@ void MultiplayerAPI::set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer) {
multiplayer_peer->connect("connection_failed", callable_mp(this, &MultiplayerAPI::_connection_failed));
multiplayer_peer->connect("server_disconnected", callable_mp(this, &MultiplayerAPI::_server_disconnected));
}
+ replicator->on_reset();
}
Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const {
@@ -140,7 +137,7 @@ Ref<MultiplayerPeer> MultiplayerAPI::get_multiplayer_peer() const {
}
void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(root_node == nullptr, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it.");
+ ERR_FAIL_COND_MSG(root_path.is_empty(), "Multiplayer root was not initialized. If you are using custom multiplayer, remember to set the root path via MultiplayerAPI.set_root_path before using it.");
ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small.");
#ifdef DEBUG_ENABLED
@@ -152,166 +149,32 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
switch (packet_type) {
case NETWORK_COMMAND_SIMPLIFY_PATH: {
- _process_simplify_path(p_from, p_packet, p_packet_len);
+ cache->process_simplify_path(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_CONFIRM_PATH: {
- _process_confirm_path(p_from, p_packet, p_packet_len);
+ cache->process_confirm_path(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_REMOTE_CALL: {
- rpc_manager->process_rpc(p_from, p_packet, p_packet_len);
+ rpc->process_rpc(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_RAW: {
_process_raw(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_SPAWN: {
- replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, true);
+ replicator->on_spawn_receive(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_DESPAWN: {
- replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, false);
+ replicator->on_despawn_receive(p_from, p_packet, p_packet_len);
} break;
case NETWORK_COMMAND_SYNC: {
- replicator->process_sync(p_from, p_packet, p_packet_len);
+ replicator->on_sync_receive(p_from, p_packet, p_packet_len);
} break;
}
}
-void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(p_packet_len < 38, "Invalid packet received. Size too small.");
- int ofs = 1;
-
- String methods_md5;
- methods_md5.parse_utf8((const char *)(p_packet + ofs), 32);
- ofs += 33;
-
- int id = decode_uint32(&p_packet[ofs]);
- ofs += 4;
-
- String paths;
- paths.parse_utf8((const char *)(p_packet + ofs), p_packet_len - ofs);
-
- NodePath path = paths;
-
- if (!path_get_cache.has(p_from)) {
- path_get_cache[p_from] = PathGetCache();
- }
-
- Node *node = root_node->get_node(path);
- ERR_FAIL_COND(node == nullptr);
- const bool valid_rpc_checksum = rpc_manager->get_rpc_md5(node) == methods_md5;
- if (valid_rpc_checksum == false) {
- ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
- }
-
- PathGetCache::NodeInfo ni;
- ni.path = path;
-
- path_get_cache[p_from].nodes[id] = ni;
-
- // Encode path to send ack.
- CharString pname = String(path).utf8();
- int len = encode_cstring(pname.get_data(), nullptr);
-
- Vector<uint8_t> packet;
-
- packet.resize(1 + 1 + len);
- packet.write[0] = NETWORK_COMMAND_CONFIRM_PATH;
- packet.write[1] = valid_rpc_checksum;
- encode_cstring(pname.get_data(), &packet.write[2]);
-
- multiplayer_peer->set_transfer_channel(0);
- multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- multiplayer_peer->set_target_peer(p_from);
- multiplayer_peer->put_packet(packet.ptr(), packet.size());
-}
-
-void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(p_packet_len < 3, "Invalid packet received. Size too small.");
-
- const bool valid_rpc_checksum = p_packet[1];
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[2], p_packet_len - 2);
-
- NodePath path = paths;
-
- if (valid_rpc_checksum == false) {
- ERR_PRINT("The rpc node checksum failed. Make sure to have the same methods on both nodes. Node path: " + path);
- }
-
- PathSentCache *psc = path_send_cache.getptr(path);
- ERR_FAIL_COND_MSG(!psc, "Invalid packet received. Tries to confirm a path which was not found in cache.");
-
- Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
- ERR_FAIL_COND_MSG(!E, "Invalid packet received. Source peer was not found in cache for the given path.");
- E->get() = true;
-}
-
-bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target) {
- bool has_all_peers = true;
- List<int> peers_to_add; // If one is missing, take note to add it.
-
- for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
- if (p_target < 0 && E->get() == -p_target) {
- continue; // Continue, excluded.
- }
-
- if (p_target > 0 && E->get() != p_target) {
- continue; // Continue, not for this peer.
- }
-
- Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
-
- if (!F || !F->get()) {
- // Path was not cached, or was cached but is unconfirmed.
- if (!F) {
- // Not cached at all, take note.
- peers_to_add.push_back(E->get());
- }
-
- has_all_peers = false;
- }
- }
-
- if (peers_to_add.size() > 0) {
- // Those that need to be added, send a message for this.
-
- // Encode function name.
- const CharString path = String(p_path).utf8();
- const int path_len = encode_cstring(path.get_data(), nullptr);
-
- // Extract MD5 from rpc methods list.
- const String methods_md5 = rpc_manager->get_rpc_md5(p_node);
- const int methods_md5_len = 33; // 32 + 1 for the `0` that is added by the encoder.
-
- Vector<uint8_t> packet;
- packet.resize(1 + 4 + path_len + methods_md5_len);
- int ofs = 0;
-
- packet.write[ofs] = NETWORK_COMMAND_SIMPLIFY_PATH;
- ofs += 1;
-
- ofs += encode_cstring(methods_md5.utf8().get_data(), &packet.write[ofs]);
-
- ofs += encode_uint32(psc->id, &packet.write[ofs]);
-
- ofs += encode_cstring(path.get_data(), &packet.write[ofs]);
-
- for (int &E : peers_to_add) {
- multiplayer_peer->set_target_peer(E); // To all of you.
- multiplayer_peer->set_transfer_channel(0);
- multiplayer_peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- multiplayer_peer->put_packet(packet.ptr(), packet.size());
-
- psc->confirmed_peers.insert(E, false); // Insert into confirmed, but as false since it was not confirmed.
- }
- }
-
- return has_all_peers;
-}
-
// The variant is compressed and encoded; The first byte contains all the meta
// information and the format is:
// - The first LSB 5 bits are used for the variant type.
@@ -324,7 +187,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC
#define ENCODE_16 1 << 5
#define ENCODE_32 2 << 5
#define ENCODE_64 3 << 5
-Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len) {
+Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_allow_object_decoding) {
// Unreachable because `VARIANT_MAX` == 27 and `ENCODE_VARIANT_MASK` == 31
CRASH_COND(p_variant.get_type() > VARIANT_META_TYPE_MASK);
@@ -385,7 +248,7 @@ Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint
} break;
default:
// Any other case is not yet compressed.
- Error err = encode_variant(p_variant, r_buffer, r_len, allow_object_decoding);
+ Error err = encode_variant(p_variant, r_buffer, r_len, p_allow_object_decoding);
if (err != OK) {
return err;
}
@@ -399,7 +262,7 @@ Error MultiplayerAPI::encode_and_compress_variant(const Variant &p_variant, uint
return OK;
}
-Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len) {
+Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding) {
const uint8_t *buf = p_buffer;
int len = p_len;
@@ -458,7 +321,7 @@ Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const ui
}
} break;
default:
- Error err = decode_variant(r_variant, p_buffer, p_len, r_len, allow_object_decoding);
+ Error err = decode_variant(r_variant, p_buffer, p_len, r_len, p_allow_object_decoding);
if (err != OK) {
return err;
}
@@ -467,27 +330,86 @@ Error MultiplayerAPI::decode_and_decompress_variant(Variant &r_variant, const ui
return OK;
}
+Error MultiplayerAPI::encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw, bool p_allow_object_decoding) {
+ r_len = 0;
+ int size = 0;
+
+ if (p_count == 0) {
+ if (r_raw) {
+ *r_raw = true;
+ }
+ return OK;
+ }
+
+ // Try raw encoding optimization.
+ if (r_raw && p_count == 1) {
+ *r_raw = false;
+ const Variant &v = *(p_variants[0]);
+ if (v.get_type() == Variant::PACKED_BYTE_ARRAY) {
+ *r_raw = true;
+ const PackedByteArray pba = v;
+ if (p_buffer) {
+ memcpy(p_buffer, pba.ptr(), pba.size());
+ }
+ r_len += pba.size();
+ } else {
+ encode_and_compress_variant(v, p_buffer, size, p_allow_object_decoding);
+ r_len += size;
+ }
+ return OK;
+ }
+
+ // Regular encoding.
+ for (int i = 0; i < p_count; i++) {
+ const Variant &v = *(p_variants[i]);
+ encode_and_compress_variant(v, p_buffer ? p_buffer + r_len : nullptr, size, p_allow_object_decoding);
+ r_len += size;
+ }
+ return OK;
+}
+
+Error MultiplayerAPI::decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw, bool p_allow_object_decoding) {
+ r_len = 0;
+ int argc = r_variants.size();
+ if (argc == 0 && p_raw) {
+ return OK;
+ }
+ ERR_FAIL_COND_V(p_raw && argc != 1, ERR_INVALID_DATA);
+ if (p_raw) {
+ r_len = p_len;
+ PackedByteArray pba;
+ pba.resize(p_len);
+ memcpy(pba.ptrw(), p_buffer, p_len);
+ r_variants.write[0] = pba;
+ return OK;
+ }
+
+ Vector<Variant> args;
+ Vector<const Variant *> argp;
+ args.resize(argc);
+
+ for (int i = 0; i < argc; i++) {
+ ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small.");
+
+ int vlen;
+ Error err = MultiplayerAPI::decode_and_decompress_variant(r_variants.write[i], &p_buffer[r_len], p_len - r_len, &vlen, p_allow_object_decoding);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid packet received. Unable to decode state variable.");
+ r_len += vlen;
+ }
+ return OK;
+}
+
void MultiplayerAPI::_add_peer(int p_id) {
connected_peers.insert(p_id);
- path_get_cache.insert(p_id, PathGetCache());
- if (is_server()) {
- replicator->spawn_all(p_id);
- }
+ cache->on_peer_change(p_id, true);
+ replicator->on_peer_change(p_id, true);
emit_signal(SNAME("peer_connected"), p_id);
}
void MultiplayerAPI::_del_peer(int p_id) {
+ replicator->on_peer_change(p_id, false);
+ cache->on_peer_change(p_id, false);
connected_peers.erase(p_id);
- // Cleanup get cache.
- path_get_cache.erase(p_id);
- // Cleanup sent cache.
- // Some refactoring is needed to make this faster and do paths GC.
- List<NodePath> keys;
- path_send_cache.get_key_list(&keys);
- for (const NodePath &E : keys) {
- PathSentCache *psc = path_send_cache.getptr(E);
- psc->confirmed_peers.erase(p_id);
- }
emit_signal(SNAME("peer_disconnected"), p_id);
}
@@ -500,6 +422,7 @@ void MultiplayerAPI::_connection_failed() {
}
void MultiplayerAPI::_server_disconnected() {
+ replicator->on_reset();
emit_signal(SNAME("server_disconnected"));
}
@@ -537,41 +460,15 @@ void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_pac
}
bool MultiplayerAPI::is_cache_confirmed(NodePath p_path, int p_peer) {
- const PathSentCache *psc = path_send_cache.getptr(p_path);
- ERR_FAIL_COND_V(!psc, false);
- const Map<int, bool>::Element *F = psc->confirmed_peers.find(p_peer);
- ERR_FAIL_COND_V(!F, false); // Should never happen.
- return F->get();
-}
-
-bool MultiplayerAPI::send_confirm_path(Node *p_node, NodePath p_path, int p_peer_id, int &r_id) {
- // See if the path is cached.
- PathSentCache *psc = path_send_cache.getptr(p_path);
- if (!psc) {
- // Path is not cached, create.
- path_send_cache[p_path] = PathSentCache();
- psc = path_send_cache.getptr(p_path);
- psc->id = last_send_cache_id++;
- }
- r_id = psc->id;
-
- // See if all peers have cached path (if so, call can be fast).
- return _send_confirm_path(p_node, p_path, psc, p_peer_id);
+ return cache->is_cache_confirmed(p_path, p_peer);
}
-Node *MultiplayerAPI::get_cached_node(int p_from, uint32_t p_node_id) {
- Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
- ERR_FAIL_COND_V_MSG(!E, nullptr, vformat("No cache found for peer %d.", p_from));
-
- Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(p_node_id);
- ERR_FAIL_COND_V_MSG(!F, nullptr, vformat("ID %d not found in cache of peer %d.", p_node_id, p_from));
+bool MultiplayerAPI::send_object_cache(Object *p_obj, NodePath p_path, int p_peer_id, int &r_id) {
+ return cache->send_object_cache(p_obj, p_path, p_peer_id, r_id);
+}
- PathGetCache::NodeInfo *ni = &F->get();
- Node *node = root_node->get_node(ni->path);
- if (!node) {
- ERR_PRINT("Failed to get cached path: " + String(ni->path) + ".");
- }
- return node;
+Object *MultiplayerAPI::get_cached_object(int p_from, uint32_t p_cache_id) {
+ return cache->get_cached_object(p_from, p_cache_id);
}
int MultiplayerAPI::get_unique_id() const {
@@ -612,17 +509,33 @@ bool MultiplayerAPI::is_object_decoding_allowed() const {
return allow_object_decoding;
}
-void MultiplayerAPI::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) {
- replicator->scene_enter_exit_notify(p_scene, p_node, p_enter);
+String MultiplayerAPI::get_rpc_md5(const Object *p_obj) const {
+ return rpc->get_rpc_md5(p_obj);
}
-void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
- rpc_manager->rpcp(p_node, p_peer_id, p_method, p_arg, p_argcount);
+void MultiplayerAPI::rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
+ rpc->rpcp(p_obj, p_peer_id, p_method, p_arg, p_argcount);
+}
+
+Error MultiplayerAPI::spawn(Object *p_object, Variant p_config) {
+ return replicator->on_spawn(p_object, p_config);
+}
+
+Error MultiplayerAPI::despawn(Object *p_object, Variant p_config) {
+ return replicator->on_despawn(p_object, p_config);
+}
+
+Error MultiplayerAPI::replication_start(Object *p_object, Variant p_config) {
+ return replicator->on_replication_start(p_object, p_config);
+}
+
+Error MultiplayerAPI::replication_stop(Object *p_object, Variant p_config) {
+ return replicator->on_replication_stop(p_object, p_config);
}
void MultiplayerAPI::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
- ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node);
+ ClassDB::bind_method(D_METHOD("set_root_path", "path"), &MultiplayerAPI::set_root_path);
+ ClassDB::bind_method(D_METHOD("get_root_path"), &MultiplayerAPI::get_root_path);
ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode", "channel"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
ClassDB::bind_method(D_METHOD("has_multiplayer_peer"), &MultiplayerAPI::has_multiplayer_peer);
ClassDB::bind_method(D_METHOD("get_multiplayer_peer"), &MultiplayerAPI::get_multiplayer_peer);
@@ -638,14 +551,12 @@ void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerAPI::is_refusing_new_connections);
ClassDB::bind_method(D_METHOD("set_allow_object_decoding", "enable"), &MultiplayerAPI::set_allow_object_decoding);
ClassDB::bind_method(D_METHOD("is_object_decoding_allowed"), &MultiplayerAPI::is_object_decoding_allowed);
- ClassDB::bind_method(D_METHOD("get_replicator"), &MultiplayerAPI::get_replicator);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "multiplayer_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_multiplayer_peer", "get_multiplayer_peer");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node");
+ ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root_path"), "set_root_path", "get_root_path");
ADD_PROPERTY_DEFAULT("refuse_new_connections", false);
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "replicator", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerReplicator", PROPERTY_USAGE_NONE), "", "get_replicator");
ADD_SIGNAL(MethodInfo("peer_connected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("peer_disconnected", PropertyInfo(Variant::INT, "id")));
@@ -656,13 +567,23 @@ void MultiplayerAPI::_bind_methods() {
}
MultiplayerAPI::MultiplayerAPI() {
- replicator = memnew(MultiplayerReplicator(this));
- rpc_manager = memnew(RPCManager(this));
- clear();
+ if (create_default_replication_interface) {
+ replicator = Ref<MultiplayerReplicationInterface>(create_default_replication_interface(this));
+ } else {
+ replicator.instantiate();
+ }
+ if (create_default_rpc_interface) {
+ rpc = Ref<MultiplayerRPCInterface>(create_default_rpc_interface(this));
+ } else {
+ rpc.instantiate();
+ }
+ if (create_default_cache_interface) {
+ cache = Ref<MultiplayerCacheInterface>(create_default_cache_interface(this));
+ } else {
+ cache.instantiate();
+ }
}
MultiplayerAPI::~MultiplayerAPI() {
clear();
- memdelete(replicator);
- memdelete(rpc_manager);
}
diff --git a/core/multiplayer/multiplayer_api.h b/core/multiplayer/multiplayer_api.h
index 1fb0318403..9fe67615e3 100644
--- a/core/multiplayer/multiplayer_api.h
+++ b/core/multiplayer/multiplayer_api.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,8 +35,54 @@
#include "core/multiplayer/multiplayer_peer.h"
#include "core/object/ref_counted.h"
-class MultiplayerReplicator;
-class RPCManager;
+class MultiplayerAPI;
+
+class MultiplayerReplicationInterface : public RefCounted {
+ GDCLASS(MultiplayerReplicationInterface, RefCounted);
+
+public:
+ virtual void on_peer_change(int p_id, bool p_connected) {}
+ virtual void on_reset() {}
+ virtual Error on_spawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; }
+ virtual Error on_despawn_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; }
+ virtual Error on_sync_receive(int p_from, const uint8_t *p_buffer, int p_buffer_len) { return ERR_UNAVAILABLE; }
+ virtual Error on_spawn(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
+ virtual Error on_despawn(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
+ virtual Error on_replication_start(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
+ virtual Error on_replication_stop(Object *p_obj, Variant p_config) { return ERR_UNAVAILABLE; }
+ virtual void on_network_process() {}
+
+ MultiplayerReplicationInterface() {}
+};
+
+class MultiplayerRPCInterface : public RefCounted {
+ GDCLASS(MultiplayerRPCInterface, RefCounted);
+
+public:
+ // Called by Node.rpc
+ virtual void rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {}
+ virtual void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {}
+ virtual String get_rpc_md5(const Object *p_obj) const { return String(); }
+
+ MultiplayerRPCInterface() {}
+};
+
+class MultiplayerCacheInterface : public RefCounted {
+ GDCLASS(MultiplayerCacheInterface, RefCounted);
+
+public:
+ virtual void clear() {}
+ virtual void on_peer_change(int p_id, bool p_connected) {}
+ virtual void process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {}
+ virtual void process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {}
+
+ // Returns true if all peers have cached path.
+ virtual bool send_object_cache(Object *p_obj, NodePath p_path, int p_target, int &p_id) { return false; }
+ virtual Object *get_cached_object(int p_from, uint32_t p_cache_id) { return nullptr; }
+ virtual bool is_cache_confirmed(NodePath p_path, int p_peer) { return false; }
+
+ MultiplayerCacheInterface() {}
+};
class MultiplayerAPI : public RefCounted {
GDCLASS(MultiplayerAPI, RefCounted);
@@ -66,67 +112,56 @@ public:
};
private:
- //path sent caches
- struct PathSentCache {
- Map<int, bool> confirmed_peers;
- int id;
- };
-
- //path get caches
- struct PathGetCache {
- struct NodeInfo {
- NodePath path;
- ObjectID instance;
- };
-
- Map<int, NodeInfo> nodes;
- };
-
Ref<MultiplayerPeer> multiplayer_peer;
Set<int> connected_peers;
int remote_sender_id = 0;
int remote_sender_override = 0;
- HashMap<NodePath, PathSentCache> path_send_cache;
- Map<int, PathGetCache> path_get_cache;
- int last_send_cache_id;
Vector<uint8_t> packet_cache;
- Node *root_node = nullptr;
+ NodePath root_path;
bool allow_object_decoding = false;
- MultiplayerReplicator *replicator = nullptr;
- RPCManager *rpc_manager = nullptr;
+ Ref<MultiplayerCacheInterface> cache;
+ Ref<MultiplayerReplicationInterface> replicator;
+ Ref<MultiplayerRPCInterface> rpc;
protected:
static void _bind_methods();
- bool _send_confirm_path(Node *p_node, NodePath p_path, PathSentCache *psc, int p_target);
void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len);
- void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
public:
+ static MultiplayerReplicationInterface *(*create_default_replication_interface)(MultiplayerAPI *p_multiplayer);
+ static MultiplayerRPCInterface *(*create_default_rpc_interface)(MultiplayerAPI *p_multiplayer);
+ static MultiplayerCacheInterface *(*create_default_cache_interface)(MultiplayerAPI *p_multiplayer);
+
+ static Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len, bool p_allow_object_decoding);
+ static Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len, bool p_allow_object_decoding);
+ static Error encode_and_compress_variants(const Variant **p_variants, int p_count, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr, bool p_allow_object_decoding = false);
+ static Error decode_and_decompress_variants(Vector<Variant> &r_variants, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false, bool p_allow_object_decoding = false);
+
void poll();
void clear();
- void set_root_node(Node *p_node);
- Node *get_root_node();
+ void set_root_path(const NodePath &p_path);
+ NodePath get_root_path() const;
void set_multiplayer_peer(const Ref<MultiplayerPeer> &p_peer);
Ref<MultiplayerPeer> get_multiplayer_peer() const;
Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, Multiplayer::TransferMode p_mode = Multiplayer::TRANSFER_MODE_RELIABLE, int p_channel = 0);
- Error encode_and_compress_variant(const Variant &p_variant, uint8_t *p_buffer, int &r_len);
- Error decode_and_decompress_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len);
-
- // Called by Node.rpc
- void rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
- // Called by Node._notification
- void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter);
- // Called by replicator
- bool send_confirm_path(Node *p_node, NodePath p_path, int p_target, int &p_id);
- Node *get_cached_node(int p_from, uint32_t p_node_id);
+ // RPC API
+ void rpcp(Object *p_obj, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
+ String get_rpc_md5(const Object *p_obj) const;
+ // Replication API
+ Error spawn(Object *p_object, Variant p_config);
+ Error despawn(Object *p_object, Variant p_config);
+ Error replication_start(Object *p_object, Variant p_config);
+ Error replication_stop(Object *p_object, Variant p_config);
+ // Cache API
+ bool send_object_cache(Object *p_obj, NodePath p_path, int p_target, int &p_id);
+ Object *get_cached_object(int p_from, uint32_t p_cache_id);
bool is_cache_confirmed(NodePath p_path, int p_peer);
void _add_peer(int p_id);
@@ -148,9 +183,6 @@ public:
void set_allow_object_decoding(bool p_enable);
bool is_object_decoding_allowed() const;
- MultiplayerReplicator *get_replicator() const { return replicator; }
- RPCManager *get_rpc_manager() const { return rpc_manager; }
-
#ifdef DEBUG_ENABLED
void profile_bandwidth(const String &p_inout, int p_size);
#endif
diff --git a/core/multiplayer/multiplayer_peer.cpp b/core/multiplayer/multiplayer_peer.cpp
index 40847102d8..ae3b139bcc 100644
--- a/core/multiplayer/multiplayer_peer.cpp
+++ b/core/multiplayer/multiplayer_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,6 +53,30 @@ uint32_t MultiplayerPeer::generate_unique_id() const {
return hash;
}
+void MultiplayerPeer::set_transfer_channel(int p_channel) {
+ transfer_channel = p_channel;
+}
+
+int MultiplayerPeer::get_transfer_channel() const {
+ return transfer_channel;
+}
+
+void MultiplayerPeer::set_transfer_mode(Multiplayer::TransferMode p_mode) {
+ transfer_mode = p_mode;
+}
+
+Multiplayer::TransferMode MultiplayerPeer::get_transfer_mode() const {
+ return transfer_mode;
+}
+
+void MultiplayerPeer::set_refuse_new_connections(bool p_enable) {
+ refuse_connections = p_enable;
+}
+
+bool MultiplayerPeer::is_refusing_new_connections() const {
+ return refuse_connections;
+}
+
void MultiplayerPeer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_transfer_channel", "channel"), &MultiplayerPeer::set_transfer_channel);
ClassDB::bind_method(D_METHOD("get_transfer_channel"), &MultiplayerPeer::get_transfer_channel);
@@ -88,3 +112,160 @@ void MultiplayerPeer::_bind_methods() {
ADD_SIGNAL(MethodInfo("connection_succeeded"));
ADD_SIGNAL(MethodInfo("connection_failed"));
}
+
+/*************/
+
+int MultiplayerPeerExtension::get_available_packet_count() const {
+ int count;
+ if (GDVIRTUAL_CALL(_get_available_packet_count, count)) {
+ return count;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_available_packet_count is unimplemented!");
+ return -1;
+}
+
+Error MultiplayerPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+ int err;
+ if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) {
+ return (Error)err;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_native is unimplemented!");
+ return FAILED;
+}
+
+Error MultiplayerPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+ int err;
+ if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) {
+ return (Error)err;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_put_packet_native is unimplemented!");
+ return FAILED;
+}
+
+int MultiplayerPeerExtension::get_max_packet_size() const {
+ int size;
+ if (GDVIRTUAL_CALL(_get_max_packet_size, size)) {
+ return size;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_max_packet_size is unimplemented!");
+ return 0;
+}
+
+void MultiplayerPeerExtension::set_transfer_channel(int p_channel) {
+ if (GDVIRTUAL_CALL(_set_transfer_channel, p_channel)) {
+ return;
+ }
+ MultiplayerPeer::set_transfer_channel(p_channel);
+}
+
+int MultiplayerPeerExtension::get_transfer_channel() const {
+ int channel;
+ if (GDVIRTUAL_CALL(_get_transfer_channel, channel)) {
+ return channel;
+ }
+ return MultiplayerPeer::get_transfer_channel();
+}
+
+void MultiplayerPeerExtension::set_transfer_mode(Multiplayer::TransferMode p_mode) {
+ if (GDVIRTUAL_CALL(_set_transfer_mode, p_mode)) {
+ return;
+ }
+ MultiplayerPeer::set_transfer_mode(p_mode);
+}
+
+Multiplayer::TransferMode MultiplayerPeerExtension::get_transfer_mode() const {
+ int mode;
+ if (GDVIRTUAL_CALL(_get_transfer_mode, mode)) {
+ return (Multiplayer::TransferMode)mode;
+ }
+ return MultiplayerPeer::get_transfer_mode();
+}
+
+void MultiplayerPeerExtension::set_target_peer(int p_peer_id) {
+ if (GDVIRTUAL_CALL(_set_target_peer, p_peer_id)) {
+ return;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_set_target_peer is unimplemented!");
+}
+
+int MultiplayerPeerExtension::get_packet_peer() const {
+ int peer;
+ if (GDVIRTUAL_CALL(_get_packet_peer, peer)) {
+ return peer;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_packet_peer is unimplemented!");
+ return 0;
+}
+
+bool MultiplayerPeerExtension::is_server() const {
+ bool server;
+ if (GDVIRTUAL_CALL(_is_server, server)) {
+ return server;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_is_server is unimplemented!");
+ return false;
+}
+
+void MultiplayerPeerExtension::poll() {
+ int err;
+ if (GDVIRTUAL_CALL(_poll, err)) {
+ return;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_poll is unimplemented!");
+}
+
+int MultiplayerPeerExtension::get_unique_id() const {
+ int id;
+ if (GDVIRTUAL_CALL(_get_unique_id, id)) {
+ return id;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_unique_id is unimplemented!");
+ return 0;
+}
+
+void MultiplayerPeerExtension::set_refuse_new_connections(bool p_enable) {
+ if (GDVIRTUAL_CALL(_set_refuse_new_connections, p_enable)) {
+ return;
+ }
+ MultiplayerPeer::set_refuse_new_connections(p_enable);
+}
+
+bool MultiplayerPeerExtension::is_refusing_new_connections() const {
+ bool refusing;
+ if (GDVIRTUAL_CALL(_is_refusing_new_connections, refusing)) {
+ return refusing;
+ }
+ return MultiplayerPeer::is_refusing_new_connections();
+}
+
+MultiplayerPeer::ConnectionStatus MultiplayerPeerExtension::get_connection_status() const {
+ int status;
+ if (GDVIRTUAL_CALL(_get_connection_status, status)) {
+ return (ConnectionStatus)status;
+ }
+ WARN_PRINT_ONCE("MultiplayerPeerExtension::_get_connection_status is unimplemented!");
+ return CONNECTION_DISCONNECTED;
+}
+
+void MultiplayerPeerExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size");
+ GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size");
+ GDVIRTUAL_BIND(_get_available_packet_count);
+ GDVIRTUAL_BIND(_get_max_packet_size);
+
+ GDVIRTUAL_BIND(_set_transfer_channel, "p_channel");
+ GDVIRTUAL_BIND(_get_transfer_channel);
+
+ GDVIRTUAL_BIND(_set_transfer_mode, "p_mode");
+ GDVIRTUAL_BIND(_get_transfer_mode);
+
+ GDVIRTUAL_BIND(_set_target_peer, "p_peer");
+
+ GDVIRTUAL_BIND(_get_packet_peer);
+ GDVIRTUAL_BIND(_is_server);
+ GDVIRTUAL_BIND(_poll);
+ GDVIRTUAL_BIND(_get_unique_id);
+ GDVIRTUAL_BIND(_set_refuse_new_connections, "p_enable");
+ GDVIRTUAL_BIND(_is_refusing_new_connections);
+ GDVIRTUAL_BIND(_get_connection_status);
+}
diff --git a/core/multiplayer/multiplayer_peer.h b/core/multiplayer/multiplayer_peer.h
index ba00c3b41b..dee2be7b4b 100644
--- a/core/multiplayer/multiplayer_peer.h
+++ b/core/multiplayer/multiplayer_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,12 +34,21 @@
#include "core/io/packet_peer.h"
#include "core/multiplayer/multiplayer.h"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
+#include "core/variant/native_ptr.h"
+
class MultiplayerPeer : public PacketPeer {
GDCLASS(MultiplayerPeer, PacketPeer);
protected:
static void _bind_methods();
+private:
+ int transfer_channel = 0;
+ Multiplayer::TransferMode transfer_mode = Multiplayer::TRANSFER_MODE_RELIABLE;
+ bool refuse_connections = false;
+
public:
enum {
TARGET_PEER_BROADCAST = 0,
@@ -52,10 +61,13 @@ public:
CONNECTION_CONNECTED,
};
- virtual void set_transfer_channel(int p_channel) = 0;
- virtual int get_transfer_channel() const = 0;
- virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) = 0;
- virtual Multiplayer::TransferMode get_transfer_mode() const = 0;
+ virtual void set_transfer_channel(int p_channel);
+ virtual int get_transfer_channel() const;
+ virtual void set_transfer_mode(Multiplayer::TransferMode p_mode);
+ virtual Multiplayer::TransferMode get_transfer_mode() const;
+ virtual void set_refuse_new_connections(bool p_enable);
+ virtual bool is_refusing_new_connections() const;
+
virtual void set_target_peer(int p_peer_id) = 0;
virtual int get_packet_peer() const = 0;
@@ -66,15 +78,67 @@ public:
virtual int get_unique_id() const = 0;
- virtual void set_refuse_new_connections(bool p_enable) = 0;
- virtual bool is_refusing_new_connections() const = 0;
-
virtual ConnectionStatus get_connection_status() const = 0;
+
uint32_t generate_unique_id() const;
MultiplayerPeer() {}
};
-VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus)
+VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus);
+
+class MultiplayerPeerExtension : public MultiplayerPeer {
+ GDCLASS(MultiplayerPeerExtension, MultiplayerPeer);
+
+protected:
+ static void _bind_methods();
+
+public:
+ /* PacketPeer */
+ virtual int get_available_packet_count() const override;
+ virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
+ virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
+ virtual int get_max_packet_size() const override;
+
+ /* MultiplayerPeer */
+ virtual void set_transfer_channel(int p_channel) override;
+ virtual int get_transfer_channel() const override;
+ virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override;
+ virtual Multiplayer::TransferMode get_transfer_mode() const override;
+ virtual void set_target_peer(int p_peer_id) override;
+
+ virtual int get_packet_peer() const override;
+
+ virtual bool is_server() const override;
+
+ virtual void poll() override;
+
+ virtual int get_unique_id() const override;
+
+ virtual void set_refuse_new_connections(bool p_enable) override;
+ virtual bool is_refusing_new_connections() const override;
+
+ virtual ConnectionStatus get_connection_status() const override;
+
+ /* PacketPeer GDExtension */
+ GDVIRTUAL0RC(int, _get_available_packet_count);
+ GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
+ GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int);
+ GDVIRTUAL0RC(int, _get_max_packet_size);
+
+ /* MultiplayerPeer GDExtension */
+ GDVIRTUAL1(_set_transfer_channel, int);
+ GDVIRTUAL0RC(int, _get_transfer_channel);
+ GDVIRTUAL1(_set_transfer_mode, int);
+ GDVIRTUAL0RC(int, _get_transfer_mode);
+ GDVIRTUAL1(_set_target_peer, int);
+ GDVIRTUAL0RC(int, _get_packet_peer);
+ GDVIRTUAL0RC(bool, _is_server);
+ GDVIRTUAL0R(int, _poll);
+ GDVIRTUAL0RC(int, _get_unique_id);
+ GDVIRTUAL1(_set_refuse_new_connections, bool);
+ GDVIRTUAL0RC(bool, _is_refusing_new_connections);
+ GDVIRTUAL0RC(int, _get_connection_status);
+};
#endif // NETWORKED_MULTIPLAYER_PEER_H
diff --git a/core/multiplayer/multiplayer_replicator.cpp b/core/multiplayer/multiplayer_replicator.cpp
deleted file mode 100644
index a4ea74327c..0000000000
--- a/core/multiplayer/multiplayer_replicator.cpp
+++ /dev/null
@@ -1,791 +0,0 @@
-/*************************************************************************/
-/* multiplayer_replicator.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "core/multiplayer/multiplayer_replicator.h"
-
-#include "core/io/marshalls.h"
-#include "scene/main/node.h"
-#include "scene/resources/packed_scene.h"
-
-#define MAKE_ROOM(m_amount) \
- if (packet_cache.size() < m_amount) \
- packet_cache.resize(m_amount);
-
-Error MultiplayerReplicator::_sync_all_default(const ResourceUID::ID &p_scene_id, int p_peer) {
- ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER);
- SceneConfig &cfg = replications[p_scene_id];
- int full_size = 0;
- bool same_size = true;
- int last_size = 0;
- bool all_raw = true;
- struct EncodeInfo {
- int size = 0;
- bool raw = false;
- List<Variant> state;
- };
- Map<ObjectID, struct EncodeInfo> state;
- if (tracked_objects.has(p_scene_id)) {
- for (const ObjectID &obj_id : tracked_objects[p_scene_id]) {
- Object *obj = ObjectDB::get_instance(obj_id);
- if (obj) {
- struct EncodeInfo info;
- Error err = _get_state(cfg.sync_properties, obj, info.state);
- ERR_CONTINUE(err);
- err = _encode_state(info.state, nullptr, info.size, &info.raw);
- ERR_CONTINUE(err);
- state[obj_id] = info;
- full_size += info.size;
- if (last_size && info.size != last_size) {
- same_size = false;
- }
- all_raw = all_raw && info.raw;
- last_size = info.size;
- }
- }
- }
- // Default implementation do not send empty updates.
- if (!full_size) {
- return OK;
- }
-#ifdef DEBUG_ENABLED
- if (full_size > 4096 && cfg.sync_interval) {
- WARN_PRINT_ONCE(vformat("The timed state update for scene %d is big (%d bytes) consider optimizing it", p_scene_id));
- }
-#endif
- if (same_size) {
- // This is fast and small. Should we allow more than 256 objects per type?
- // This costs us 1 byte.
- MAKE_ROOM(SYNC_CMD_OFFSET + 1 + 2 + 2 + full_size);
- } else {
- MAKE_ROOM(SYNC_CMD_OFFSET + 1 + 2 + state.size() * 2 + full_size);
- }
- int ofs = 0;
- uint8_t *ptr = packet_cache.ptrw();
- ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC | (same_size ? BYTE_OR_ZERO_FLAG : 0);
- ofs = 1;
- ofs += encode_uint64(p_scene_id, &ptr[ofs]);
- ptr[ofs] = cfg.sync_recv++;
- ofs += 1;
- ofs += encode_uint16(state.size(), &ptr[ofs]);
- if (same_size) {
- ofs += encode_uint16(last_size + (all_raw ? 1 << 15 : 0), &ptr[ofs]);
- }
- for (const ObjectID &obj_id : tracked_objects[p_scene_id]) {
- if (!state.has(obj_id)) {
- continue;
- }
- struct EncodeInfo &info = state[obj_id];
- Object *obj = ObjectDB::get_instance(obj_id);
- ERR_CONTINUE(!obj);
- int size = 0;
- if (!same_size) {
- // We need to encode the size of every object.
- ofs += encode_uint16(info.size + (info.raw ? 1 << 15 : 0), &ptr[ofs]);
- }
- Error err = _encode_state(info.state, &ptr[ofs], size, &info.raw);
- ERR_CONTINUE(err);
- ofs += size;
- }
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- peer->set_target_peer(p_peer);
- peer->set_transfer_channel(0);
- peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_UNRELIABLE);
- return peer->put_packet(ptr, ofs);
-}
-
-void MultiplayerReplicator::_process_default_sync(const ResourceUID::ID &p_id, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(p_packet_len < SYNC_CMD_OFFSET + 5, "Invalid spawn packet received");
- ERR_FAIL_COND_MSG(!replications.has(p_id), "Invalid spawn ID received " + itos(p_id));
- SceneConfig &cfg = replications[p_id];
- ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_server(), "The defualt implementation only allows sync packets from the server");
- const bool same_size = p_packet[0] & BYTE_OR_ZERO_FLAG;
- int ofs = SYNC_CMD_OFFSET;
- int time = p_packet[ofs];
- // Skip old update.
- if (time < cfg.sync_recv && cfg.sync_recv - time < 127) {
- return;
- }
- cfg.sync_recv = time;
- ofs += 1;
- int count = decode_uint16(&p_packet[ofs]);
- ofs += 2;
-#ifdef DEBUG_ENABLED
- ERR_FAIL_COND(!tracked_objects.has(p_id) || tracked_objects[p_id].size() != count);
-#else
- if (!tracked_objects.has(p_id) || tracked_objects[p_id].size() != count) {
- return;
- }
-#endif
- int data_size = 0;
- bool raw = false;
- if (same_size) {
- // This is fast and optimized.
- data_size = decode_uint16(&p_packet[ofs]);
- raw = (data_size & (1 << 15)) != 0;
- data_size = data_size & ~(1 << 15);
- ofs += 2;
- ERR_FAIL_COND(p_packet_len - ofs < data_size * count);
- }
- for (const ObjectID &obj_id : tracked_objects[p_id]) {
- Object *obj = ObjectDB::get_instance(obj_id);
- ERR_CONTINUE(!obj);
- if (!same_size) {
- // This is slow and wasteful.
- data_size = decode_uint16(&p_packet[ofs]);
- raw = (data_size & (1 << 15)) != 0;
- data_size = data_size & ~(1 << 15);
- ofs += 2;
- ERR_FAIL_COND(p_packet_len - ofs < data_size);
- }
- int size = 0;
- Error err = _decode_state(cfg.sync_properties, obj, &p_packet[ofs], data_size, size, raw);
- ofs += data_size;
- ERR_CONTINUE(err);
- ERR_CONTINUE(size != data_size);
- }
-}
-
-Error MultiplayerReplicator::_send_default_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, Object *p_obj, const NodePath &p_path, bool p_spawn) {
- ERR_FAIL_COND_V(p_spawn && !p_obj, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER);
- Error err;
- // Prepare state
- List<Variant> state_variants;
- int state_len = 0;
- const SceneConfig &cfg = replications[p_scene_id];
- if (p_spawn) {
- if ((err = _get_state(cfg.properties, p_obj, state_variants)) != OK) {
- return err;
- }
- }
-
- bool is_raw = false;
- if (state_variants.size() == 1 && state_variants[0].get_type() == Variant::PACKED_BYTE_ARRAY) {
- is_raw = true;
- const PackedByteArray pba = state_variants[0];
- state_len = pba.size();
- } else if (state_variants.size()) {
- err = _encode_state(state_variants, nullptr, state_len);
- ERR_FAIL_COND_V(err, err);
- } else {
- is_raw = true;
- }
-
- int ofs = 0;
-
- // Prepare simplified path
- const Node *root_node = multiplayer->get_root_node();
- ERR_FAIL_COND_V(!root_node, ERR_UNCONFIGURED);
- NodePath rel_path = (root_node->get_path()).rel_path_to(p_path);
- const Vector<StringName> names = rel_path.get_names();
- ERR_FAIL_COND_V(names.size() < 2, ERR_INVALID_PARAMETER);
-
- NodePath parent = NodePath(names.subarray(0, names.size() - 2), false);
- ERR_FAIL_COND_V_MSG(!root_node->has_node(parent), ERR_INVALID_PARAMETER, "Path not found: " + parent);
-
- int path_id = 0;
- multiplayer->send_confirm_path(root_node->get_node(parent), parent, p_peer_id, path_id);
-
- // Encode name and parent ID.
- CharString cname = String(names[names.size() - 1]).utf8();
- int nlen = encode_cstring(cname.get_data(), nullptr);
- MAKE_ROOM(SPAWN_CMD_OFFSET + 4 + 4 + nlen + state_len);
- uint8_t *ptr = packet_cache.ptrw();
- ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) | (is_raw ? BYTE_OR_ZERO_FLAG : 0);
- ofs = 1;
- ofs += encode_uint64(p_scene_id, &ptr[ofs]);
- ofs += encode_uint32(path_id, &ptr[ofs]);
- ofs += encode_uint32(nlen, &ptr[ofs]);
- ofs += encode_cstring(cname.get_data(), &ptr[ofs]);
-
- // Encode state.
- if (!is_raw) {
- _encode_state(state_variants, &ptr[ofs], state_len);
- } else if (state_len) {
- PackedByteArray pba = state_variants[0];
- memcpy(&ptr[ofs], pba.ptr(), state_len);
- }
-
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- peer->set_target_peer(p_peer_id);
- peer->set_transfer_channel(0);
- peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- return peer->put_packet(ptr, ofs + state_len);
-}
-
-void MultiplayerReplicator::_process_default_spawn_despawn(int p_from, const ResourceUID::ID &p_scene_id, const uint8_t *p_packet, int p_packet_len, bool p_spawn) {
- ERR_FAIL_COND_MSG(p_packet_len < SPAWN_CMD_OFFSET + 9, "Invalid spawn packet received");
- int ofs = SPAWN_CMD_OFFSET;
- uint32_t node_target = decode_uint32(&p_packet[ofs]);
- Node *parent = multiplayer->get_cached_node(p_from, node_target);
- ofs += 4;
- ERR_FAIL_COND_MSG(parent == nullptr, "Invalid packet received. Requested node was not found.");
-
- uint32_t name_len = decode_uint32(&p_packet[ofs]);
- ofs += 4;
- ERR_FAIL_COND_MSG(name_len > uint32_t(p_packet_len - ofs), vformat("Invalid spawn packet size: %d, wants: %d", p_packet_len, ofs + name_len));
- ERR_FAIL_COND_MSG(name_len < 1, "Zero spawn name size.");
-
- const String name = String::utf8((const char *)&p_packet[ofs], name_len);
- // We need to make sure no trickery happens here (e.g. despawning a subpath), but we want to allow autogenerated ("@") node names.
- ERR_FAIL_COND_MSG(name.validate_node_name() != name.replace("@", ""), vformat("Invalid node name received: '%s'", name));
- ofs += name_len;
-
- const SceneConfig &cfg = replications[p_scene_id];
- if (cfg.mode == REPLICATION_MODE_SERVER && p_from == 1) {
- String scene_path = ResourceUID::get_singleton()->get_id_path(p_scene_id);
- if (p_spawn) {
- const bool is_raw = ((p_packet[0] & BYTE_OR_ZERO_FLAG) >> BYTE_OR_ZERO_SHIFT) == 1;
-
- ERR_FAIL_COND_MSG(parent->has_node(name), vformat("Unable to spawn node. Node already exists: %s/%s", parent->get_path(), name));
- RES res = ResourceLoader::load(scene_path);
- ERR_FAIL_COND_MSG(!res.is_valid(), "Unable to load scene to spawn at path: " + scene_path);
- PackedScene *scene = Object::cast_to<PackedScene>(res.ptr());
- ERR_FAIL_COND(!scene);
- Node *node = scene->instantiate();
- ERR_FAIL_COND(!node);
- replicated_nodes[node->get_instance_id()] = p_scene_id;
- _track(p_scene_id, node);
- int size;
- _decode_state(cfg.properties, node, &p_packet[ofs], p_packet_len - ofs, size, is_raw);
- parent->_add_child_nocheck(node, name);
- emit_signal(SNAME("spawned"), p_scene_id, node);
- } else {
- ERR_FAIL_COND_MSG(!parent->has_node(name), vformat("Path not found: %s/%s", parent->get_path(), name));
- Node *node = parent->get_node(name);
- ERR_FAIL_COND_MSG(!replicated_nodes.has(node->get_instance_id()), vformat("Trying to despawn a Node that was not replicated: %s/%s", parent->get_path(), name));
- emit_signal(SNAME("despawned"), p_scene_id, node);
- _untrack(p_scene_id, node);
- replicated_nodes.erase(node->get_instance_id());
- node->queue_delete();
- }
- } else {
- PackedByteArray data;
- if (p_packet_len > ofs) {
- data.resize(p_packet_len - ofs);
- memcpy(data.ptrw(), &p_packet[ofs], data.size());
- }
- if (p_spawn) {
- emit_signal(SNAME("spawn_requested"), p_from, p_scene_id, parent, name, data);
- } else {
- emit_signal(SNAME("despawn_requested"), p_from, p_scene_id, parent, name, data);
- }
- }
-}
-
-void MultiplayerReplicator::process_spawn_despawn(int p_from, const uint8_t *p_packet, int p_packet_len, bool p_spawn) {
- ERR_FAIL_COND_MSG(p_packet_len < SPAWN_CMD_OFFSET, "Invalid spawn packet received");
- ResourceUID::ID id = decode_uint64(&p_packet[1]);
- ERR_FAIL_COND_MSG(!replications.has(id), "Invalid spawn ID received " + itos(id));
-
- const SceneConfig &cfg = replications[id];
- if (cfg.on_spawn_despawn_receive.is_valid()) {
- int ofs = SPAWN_CMD_OFFSET;
- bool is_raw = ((p_packet[0] & BYTE_OR_ZERO_FLAG) >> BYTE_OR_ZERO_SHIFT) == 1;
- Variant data;
- int left = p_packet_len - ofs;
- if (is_raw && left) {
- PackedByteArray pba;
- pba.resize(left);
- memcpy(pba.ptrw(), &p_packet[ofs], pba.size());
- data = pba;
- } else if (left) {
- ERR_FAIL_COND(decode_variant(data, &p_packet[ofs], left) != OK);
- }
-
- Variant args[4];
- args[0] = p_from;
- args[1] = id;
- args[2] = data;
- args[3] = p_spawn;
- const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] };
- Callable::CallError ce;
- Variant ret;
- cfg.on_spawn_despawn_receive.call(argp, 4, ret, ce);
- ERR_FAIL_COND_MSG(ce.error != Callable::CallError::CALL_OK, "Custom receive function failed");
- } else {
- _process_default_spawn_despawn(p_from, id, p_packet, p_packet_len, p_spawn);
- }
-}
-
-void MultiplayerReplicator::process_sync(int p_from, const uint8_t *p_packet, int p_packet_len) {
- ERR_FAIL_COND_MSG(p_packet_len < SPAWN_CMD_OFFSET, "Invalid spawn packet received");
- ResourceUID::ID id = decode_uint64(&p_packet[1]);
- ERR_FAIL_COND_MSG(!replications.has(id), "Invalid spawn ID received " + itos(id));
- const SceneConfig &cfg = replications[id];
- if (cfg.on_sync_receive.is_valid()) {
- Array objs;
- if (tracked_objects.has(id)) {
- objs.resize(tracked_objects[id].size());
- int idx = 0;
- for (const ObjectID &obj_id : tracked_objects[id]) {
- objs[idx++] = ObjectDB::get_instance(obj_id);
- }
- }
- PackedByteArray pba;
- pba.resize(p_packet_len - SYNC_CMD_OFFSET);
- if (pba.size()) {
- memcpy(pba.ptrw(), p_packet + SYNC_CMD_OFFSET, p_packet_len - SYNC_CMD_OFFSET);
- }
- Variant args[4] = { p_from, id, objs, pba };
- Variant *argp[4] = { args, &args[1], &args[2], &args[3] };
- Callable::CallError ce;
- Variant ret;
- cfg.on_sync_receive.call((const Variant **)argp, 4, ret, ce);
- ERR_FAIL_COND_MSG(ce.error != Callable::CallError::CALL_OK, "Custom sync function failed");
- } else {
- ERR_FAIL_COND_MSG(p_from != 1, "Default sync implementation only allow syncing from server to client");
- _process_default_sync(id, p_packet, p_packet_len);
- }
-}
-
-Error MultiplayerReplicator::_get_state(const List<StringName> &p_properties, const Object *p_obj, List<Variant> &r_variant) {
- ERR_FAIL_COND_V_MSG(!p_obj, ERR_INVALID_PARAMETER, "Cannot encode null object");
- for (const StringName &prop : p_properties) {
- bool valid = false;
- const Variant v = p_obj->get(prop, &valid);
- ERR_FAIL_COND_V_MSG(!valid, ERR_INVALID_DATA, vformat("Property '%s' not found.", prop));
- r_variant.push_back(v);
- }
- return OK;
-}
-
-Error MultiplayerReplicator::_encode_state(const List<Variant> &p_variants, uint8_t *p_buffer, int &r_len, bool *r_raw) {
- r_len = 0;
- int size = 0;
-
- // Try raw encoding optimization.
- if (r_raw && p_variants.size() == 1) {
- *r_raw = false;
- const Variant v = p_variants[0];
- if (v.get_type() == Variant::PACKED_BYTE_ARRAY) {
- *r_raw = true;
- const PackedByteArray pba = v;
- if (p_buffer) {
- memcpy(p_buffer, pba.ptr(), pba.size());
- }
- r_len += pba.size();
- } else {
- multiplayer->encode_and_compress_variant(v, p_buffer, size);
- r_len += size;
- }
- return OK;
- }
-
- // Regular encoding.
- for (const Variant &v : p_variants) {
- multiplayer->encode_and_compress_variant(v, p_buffer ? p_buffer + r_len : nullptr, size);
- r_len += size;
- }
- return OK;
-}
-
-Error MultiplayerReplicator::_decode_state(const List<StringName> &p_properties, Object *p_obj, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw) {
- r_len = 0;
- int argc = p_properties.size();
- if (argc == 0 && p_raw) {
- ERR_FAIL_COND_V_MSG(p_len != 0, ERR_INVALID_DATA, "Buffer has trailing bytes.");
- return OK;
- }
- ERR_FAIL_COND_V(p_raw && argc != 1, ERR_INVALID_DATA);
- if (p_raw) {
- r_len = p_len;
- PackedByteArray pba;
- pba.resize(p_len);
- memcpy(pba.ptrw(), p_buffer, p_len);
- p_obj->set(p_properties[0], pba);
- return OK;
- }
-
- Vector<Variant> args;
- Vector<const Variant *> argp;
- args.resize(argc);
-
- for (int i = 0; i < argc; i++) {
- ERR_FAIL_COND_V_MSG(r_len >= p_len, ERR_INVALID_DATA, "Invalid packet received. Size too small.");
-
- int vlen;
- Error err = multiplayer->decode_and_decompress_variant(args.write[i], &p_buffer[r_len], p_len - r_len, &vlen);
- ERR_FAIL_COND_V_MSG(err != OK, err, "Invalid packet received. Unable to decode state variable.");
- r_len += vlen;
- }
- ERR_FAIL_COND_V_MSG(p_len - r_len != 0, ERR_INVALID_DATA, "Buffer has trailing bytes.");
-
- int i = 0;
- for (const StringName &prop : p_properties) {
- p_obj->set(prop, args[i]);
- i += 1;
- }
- return OK;
-}
-
-Error MultiplayerReplicator::spawn_config(const ResourceUID::ID &p_id, ReplicationMode p_mode, const TypedArray<StringName> &p_props, const Callable &p_on_send, const Callable &p_on_recv) {
- ERR_FAIL_COND_V(p_mode < REPLICATION_MODE_NONE || p_mode > REPLICATION_MODE_CUSTOM, ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V(!ResourceUID::get_singleton()->has_id(p_id), ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_on_send.is_valid() != p_on_recv.is_valid(), ERR_INVALID_PARAMETER, "Send and receive custom callables must be both valid or both empty");
-#ifdef TOOLS_ENABLED
- if (!p_on_send.is_valid()) {
- // We allow non scene spawning with custom callables.
- String path = ResourceUID::get_singleton()->get_id_path(p_id);
- RES res = ResourceLoader::load(path);
- ERR_FAIL_COND_V(!res->is_class("PackedScene"), ERR_INVALID_PARAMETER);
- }
-#endif
- if (p_mode == REPLICATION_MODE_NONE) {
- if (replications.has(p_id)) {
- replications.erase(p_id);
- }
- } else {
- SceneConfig cfg;
- cfg.mode = p_mode;
- for (int i = 0; i < p_props.size(); i++) {
- cfg.properties.push_back(p_props[i]);
- }
- cfg.on_spawn_despawn_send = p_on_send;
- cfg.on_spawn_despawn_receive = p_on_recv;
- replications[p_id] = cfg;
- }
- return OK;
-}
-
-Error MultiplayerReplicator::sync_config(const ResourceUID::ID &p_id, uint64_t p_interval, const TypedArray<StringName> &p_props, const Callable &p_on_send, const Callable &p_on_recv) {
- ERR_FAIL_COND_V(!ResourceUID::get_singleton()->has_id(p_id), ERR_INVALID_PARAMETER);
- ERR_FAIL_COND_V_MSG(p_on_send.is_valid() != p_on_recv.is_valid(), ERR_INVALID_PARAMETER, "Send and receive custom callables must be both valid or both empty");
- ERR_FAIL_COND_V(!replications.has(p_id), ERR_UNCONFIGURED);
- SceneConfig &cfg = replications[p_id];
- ERR_FAIL_COND_V_MSG(p_interval && cfg.mode != REPLICATION_MODE_SERVER && !p_on_send.is_valid(), ERR_INVALID_PARAMETER, "Timed updates in custom mode are only allowed if custom callbacks are also specified");
- for (int i = 0; i < p_props.size(); i++) {
- cfg.sync_properties.push_back(p_props[i]);
- }
- cfg.on_sync_send = p_on_send;
- cfg.on_sync_receive = p_on_recv;
- cfg.sync_interval = p_interval * 1000;
- return OK;
-}
-
-Error MultiplayerReplicator::_send_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, bool p_spawn) {
- int data_size = 0;
- int is_raw = false;
- if (p_data.get_type() == Variant::PACKED_BYTE_ARRAY) {
- const PackedByteArray pba = p_data;
- is_raw = true;
- data_size = p_data.operator PackedByteArray().size();
- } else if (p_data.get_type() == Variant::NIL) {
- is_raw = true;
- } else {
- Error err = encode_variant(p_data, nullptr, data_size);
- ERR_FAIL_COND_V(err, err);
- }
- MAKE_ROOM(SPAWN_CMD_OFFSET + data_size);
- uint8_t *ptr = packet_cache.ptrw();
- ptr[0] = (p_spawn ? MultiplayerAPI::NETWORK_COMMAND_SPAWN : MultiplayerAPI::NETWORK_COMMAND_DESPAWN) + ((is_raw ? 1 : 0) << BYTE_OR_ZERO_SHIFT);
- encode_uint64(p_scene_id, &ptr[1]);
- if (p_data.get_type() == Variant::PACKED_BYTE_ARRAY) {
- const PackedByteArray pba = p_data;
- memcpy(&ptr[SPAWN_CMD_OFFSET], pba.ptr(), pba.size());
- } else if (data_size) {
- encode_variant(p_data, &ptr[SPAWN_CMD_OFFSET], data_size);
- }
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- peer->set_target_peer(p_peer_id);
- peer->set_transfer_channel(0);
- peer->set_transfer_mode(Multiplayer::TRANSFER_MODE_RELIABLE);
- return peer->put_packet(ptr, SPAWN_CMD_OFFSET + data_size);
-}
-
-Error MultiplayerReplicator::send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) {
- ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
- ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id));
- const SceneConfig &cfg = replications[p_scene_id];
- if (cfg.on_spawn_despawn_send.is_valid()) {
- return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, true);
- } else {
- ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server(), ERR_UNAVAILABLE, "Manual despawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests.");
- NodePath path = p_path;
- Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr;
- if (path.is_empty() && obj) {
- Node *node = Object::cast_to<Node>(obj);
- if (node && node->is_inside_tree()) {
- path = node->get_path();
- }
- }
- ERR_FAIL_COND_V_MSG(path.is_empty(), ERR_INVALID_PARAMETER, "Despawn default implementation requires a despawn path, or the data to be a node inside the SceneTree");
- return _send_default_spawn_despawn(p_peer_id, p_scene_id, obj, path, false);
- }
-}
-
-Error MultiplayerReplicator::send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) {
- ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
- ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id));
- const SceneConfig &cfg = replications[p_scene_id];
- if (cfg.on_spawn_despawn_send.is_valid()) {
- return _send_spawn_despawn(p_peer_id, p_scene_id, p_data, false);
- } else {
- ERR_FAIL_COND_V_MSG(cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server(), ERR_UNAVAILABLE, "Manual spawn is restricted in default server mode implementation. Use custom mode if you desire control over server spawn requests.");
- NodePath path = p_path;
- Object *obj = p_data.get_type() == Variant::OBJECT ? p_data.get_validated_object() : nullptr;
- ERR_FAIL_COND_V_MSG(!obj, ERR_INVALID_PARAMETER, "Spawn default implementation requires the data to be an object.");
- if (path.is_empty()) {
- Node *node = Object::cast_to<Node>(obj);
- if (node && node->is_inside_tree()) {
- path = node->get_path();
- }
- }
- ERR_FAIL_COND_V_MSG(path.is_empty(), ERR_INVALID_PARAMETER, "Spawn default implementation requires a spawn path, or the data to be a node inside the SceneTree");
- return _send_default_spawn_despawn(p_peer_id, p_scene_id, obj, path, true);
- }
-}
-
-Error MultiplayerReplicator::_spawn_despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer, bool p_spawn) {
- ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id));
-
- const SceneConfig &cfg = replications[p_scene_id];
- if (cfg.on_spawn_despawn_send.is_valid()) {
- Variant args[4];
- args[0] = p_peer;
- args[1] = p_scene_id;
- args[2] = p_obj;
- args[3] = true;
- const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] };
- Callable::CallError ce;
- Variant ret;
- cfg.on_spawn_despawn_send.call(argp, 4, ret, ce);
- ERR_FAIL_COND_V_MSG(ce.error != Callable::CallError::CALL_OK, FAILED, "Custom send function failed");
- return OK;
- } else {
- Node *node = Object::cast_to<Node>(p_obj);
- ERR_FAIL_COND_V_MSG(!p_obj, ERR_INVALID_PARAMETER, "Only nodes can be replicated by the default implementation");
- return _send_default_spawn_despawn(p_peer, p_scene_id, node, node->get_path(), p_spawn);
- }
-}
-
-Error MultiplayerReplicator::spawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer) {
- return _spawn_despawn(p_scene_id, p_obj, p_peer, true);
-}
-
-Error MultiplayerReplicator::despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer) {
- return _spawn_despawn(p_scene_id, p_obj, p_peer, false);
-}
-
-PackedByteArray MultiplayerReplicator::encode_state(const ResourceUID::ID &p_scene_id, const Object *p_obj, bool p_initial) {
- PackedByteArray state;
- ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), state, vformat("Spawnable not found: %d", p_scene_id));
- const SceneConfig &cfg = replications[p_scene_id];
- int len = 0;
- List<Variant> state_vars;
- const List<StringName> props = p_initial ? cfg.properties : cfg.sync_properties;
- Error err = _get_state(props, p_obj, state_vars);
- ERR_FAIL_COND_V_MSG(err != OK, state, "Unable to retrieve object state.");
- err = _encode_state(state_vars, nullptr, len);
- ERR_FAIL_COND_V_MSG(err != OK, state, "Unable to encode object state.");
- state.resize(len);
- _encode_state(state_vars, state.ptrw(), len);
- return state;
-}
-
-Error MultiplayerReplicator::decode_state(const ResourceUID::ID &p_scene_id, Object *p_obj, const PackedByteArray p_data, bool p_initial) {
- ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id));
- const SceneConfig &cfg = replications[p_scene_id];
- const List<StringName> props = p_initial ? cfg.properties : cfg.sync_properties;
- int size;
- return _decode_state(props, p_obj, p_data.ptr(), p_data.size(), size);
-}
-
-void MultiplayerReplicator::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) {
- if (!multiplayer->has_multiplayer_peer()) {
- return;
- }
- Node *root_node = multiplayer->get_root_node();
- ERR_FAIL_COND(!p_node || !p_node->get_parent() || !root_node);
- NodePath path = (root_node->get_path()).rel_path_to(p_node->get_parent()->get_path());
- if (path.is_empty()) {
- return;
- }
- ResourceUID::ID id = ResourceLoader::get_resource_uid(p_scene);
- if (!replications.has(id)) {
- return;
- }
- const SceneConfig &cfg = replications[id];
- if (p_enter) {
- if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server()) {
- replicated_nodes[p_node->get_instance_id()] = id;
- _track(id, p_node);
- spawn(id, p_node, 0);
- }
- emit_signal(SNAME("replicated_instance_added"), id, p_node);
- } else {
- if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_server() && replicated_nodes.has(p_node->get_instance_id())) {
- replicated_nodes.erase(p_node->get_instance_id());
- _untrack(id, p_node);
- despawn(id, p_node, 0);
- }
- emit_signal(SNAME("replicated_instance_removed"), id, p_node);
- }
-}
-
-void MultiplayerReplicator::spawn_all(int p_peer) {
- for (const KeyValue<ObjectID, ResourceUID::ID> &E : replicated_nodes) {
- // Only server mode adds to replicated_nodes, no need to check it.
- Object *obj = ObjectDB::get_instance(E.key);
- ERR_CONTINUE(!obj);
- Node *node = Object::cast_to<Node>(obj);
- ERR_CONTINUE(!node);
- spawn(E.value, node, p_peer);
- }
-}
-
-void MultiplayerReplicator::poll() {
- for (KeyValue<ResourceUID::ID, SceneConfig> &E : replications) {
- if (!E.value.sync_interval) {
- continue;
- }
- if (E.value.mode == REPLICATION_MODE_SERVER && !multiplayer->is_server()) {
- continue;
- }
- uint64_t time = OS::get_singleton()->get_ticks_usec();
- if (E.value.sync_last + E.value.sync_interval <= time) {
- sync_all(E.key, 0);
- E.value.sync_last = time;
- }
- // Handle wrapping.
- if (E.value.sync_last > time) {
- E.value.sync_last = time;
- }
- }
-}
-
-void MultiplayerReplicator::track(const ResourceUID::ID &p_scene_id, Object *p_obj) {
- ERR_FAIL_COND(!replications.has(p_scene_id));
- const SceneConfig &cfg = replications[p_scene_id];
- ERR_FAIL_COND_MSG(cfg.mode == REPLICATION_MODE_SERVER, "Manual object tracking is not allowed in server mode.");
- _track(p_scene_id, p_obj);
-}
-
-void MultiplayerReplicator::_track(const ResourceUID::ID &p_scene_id, Object *p_obj) {
- ERR_FAIL_COND(!p_obj);
- ERR_FAIL_COND(!replications.has(p_scene_id));
- if (!tracked_objects.has(p_scene_id)) {
- tracked_objects[p_scene_id] = List<ObjectID>();
- }
- tracked_objects[p_scene_id].push_back(p_obj->get_instance_id());
-}
-
-void MultiplayerReplicator::untrack(const ResourceUID::ID &p_scene_id, Object *p_obj) {
- ERR_FAIL_COND(!replications.has(p_scene_id));
- const SceneConfig &cfg = replications[p_scene_id];
- ERR_FAIL_COND_MSG(cfg.mode == REPLICATION_MODE_SERVER, "Manual object tracking is not allowed in server mode.");
- _untrack(p_scene_id, p_obj);
-}
-
-void MultiplayerReplicator::_untrack(const ResourceUID::ID &p_scene_id, Object *p_obj) {
- ERR_FAIL_COND(!p_obj);
- ERR_FAIL_COND(!replications.has(p_scene_id));
- if (tracked_objects.has(p_scene_id)) {
- tracked_objects[p_scene_id].erase(p_obj->get_instance_id());
- }
-}
-
-Error MultiplayerReplicator::sync_all(const ResourceUID::ID &p_scene_id, int p_peer) {
- ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER);
- if (!tracked_objects.has(p_scene_id)) {
- return OK;
- }
- const SceneConfig &cfg = replications[p_scene_id];
- if (cfg.on_sync_send.is_valid()) {
- Array objs;
- if (tracked_objects.has(p_scene_id)) {
- objs.resize(tracked_objects[p_scene_id].size());
- int idx = 0;
- for (const ObjectID &obj_id : tracked_objects[p_scene_id]) {
- objs[idx++] = ObjectDB::get_instance(obj_id);
- }
- }
- Variant args[3] = { p_scene_id, objs, p_peer };
- Variant *argp[3] = { args, &args[1], &args[2] };
- Callable::CallError ce;
- Variant ret;
- cfg.on_sync_send.call((const Variant **)argp, 3, ret, ce);
- ERR_FAIL_COND_V_MSG(ce.error != Callable::CallError::CALL_OK, FAILED, "Custom sync function failed");
- return OK;
- } else if (cfg.sync_properties.size()) {
- return _sync_all_default(p_scene_id, p_peer);
- }
- return OK;
-}
-
-Error MultiplayerReplicator::send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, Multiplayer::TransferMode p_transfer_mode, int p_channel) {
- ERR_FAIL_COND_V(!multiplayer->has_multiplayer_peer(), ERR_UNCONFIGURED);
- ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER);
- const SceneConfig &cfg = replications[p_scene_id];
- ERR_FAIL_COND_V_MSG(!cfg.on_sync_send.is_valid(), ERR_UNCONFIGURED, "Sending raw sync messages is only available with custom functions");
- MAKE_ROOM(SYNC_CMD_OFFSET + p_data.size());
- uint8_t *ptr = packet_cache.ptrw();
- ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC;
- encode_uint64(p_scene_id, &ptr[1]);
- if (p_data.size()) {
- memcpy(&ptr[SYNC_CMD_OFFSET], p_data.ptr(), p_data.size());
- }
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- peer->set_target_peer(p_peer_id);
- peer->set_transfer_channel(p_channel);
- peer->set_transfer_mode(p_transfer_mode);
- return peer->put_packet(ptr, SYNC_CMD_OFFSET + p_data.size());
-}
-
-void MultiplayerReplicator::clear() {
- tracked_objects.clear();
- replicated_nodes.clear();
-}
-
-void MultiplayerReplicator::_bind_methods() {
- ClassDB::bind_method(D_METHOD("spawn_config", "scene_id", "spawn_mode", "properties", "custom_send", "custom_receive"), &MultiplayerReplicator::spawn_config, DEFVAL(TypedArray<StringName>()), DEFVAL(Callable()), DEFVAL(Callable()));
- ClassDB::bind_method(D_METHOD("sync_config", "scene_id", "interval", "properties", "custom_send", "custom_receive"), &MultiplayerReplicator::sync_config, DEFVAL(TypedArray<StringName>()), DEFVAL(Callable()), DEFVAL(Callable()));
- ClassDB::bind_method(D_METHOD("despawn", "scene_id", "object", "peer_id"), &MultiplayerReplicator::despawn, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("spawn", "scene_id", "object", "peer_id"), &MultiplayerReplicator::spawn, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("send_despawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_despawn, DEFVAL(Variant()), DEFVAL(NodePath()));
- ClassDB::bind_method(D_METHOD("send_spawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_spawn, DEFVAL(Variant()), DEFVAL(NodePath()));
- ClassDB::bind_method(D_METHOD("send_sync", "peer_id", "scene_id", "data", "transfer_mode", "channel"), &MultiplayerReplicator::send_sync, DEFVAL(Multiplayer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("sync_all", "scene_id", "peer_id"), &MultiplayerReplicator::sync_all, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("track", "scene_id", "object"), &MultiplayerReplicator::track);
- ClassDB::bind_method(D_METHOD("untrack", "scene_id", "object"), &MultiplayerReplicator::untrack);
- ClassDB::bind_method(D_METHOD("encode_state", "scene_id", "object", "initial"), &MultiplayerReplicator::encode_state, DEFVAL(true));
- ClassDB::bind_method(D_METHOD("decode_state", "scene_id", "object", "data", "initial"), &MultiplayerReplicator::decode_state, DEFVAL(true));
-
- ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("despawn_requested", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "parent", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data")));
- ADD_SIGNAL(MethodInfo("spawn_requested", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "parent", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::STRING, "name"), PropertyInfo(Variant::PACKED_BYTE_ARRAY, "data")));
- ADD_SIGNAL(MethodInfo("replicated_instance_added", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
- ADD_SIGNAL(MethodInfo("replicated_instance_removed", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
-
- BIND_ENUM_CONSTANT(REPLICATION_MODE_NONE);
- BIND_ENUM_CONSTANT(REPLICATION_MODE_SERVER);
- BIND_ENUM_CONSTANT(REPLICATION_MODE_CUSTOM);
-}
diff --git a/core/multiplayer/multiplayer_replicator.h b/core/multiplayer/multiplayer_replicator.h
deleted file mode 100644
index 7fa774fdf4..0000000000
--- a/core/multiplayer/multiplayer_replicator.h
+++ /dev/null
@@ -1,138 +0,0 @@
-/*************************************************************************/
-/* multiplayer_replicator.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef MULTIPLAYER_REPLICATOR_H
-#define MULTIPLAYER_REPLICATOR_H
-
-#include "core/multiplayer/multiplayer_api.h"
-
-#include "core/io/resource_uid.h"
-#include "core/templates/hash_map.h"
-#include "core/variant/typed_array.h"
-
-class MultiplayerReplicator : public Object {
- GDCLASS(MultiplayerReplicator, Object);
-
-public:
- enum {
- SPAWN_CMD_OFFSET = 9,
- SYNC_CMD_OFFSET = 9,
- };
-
- enum ReplicationMode {
- REPLICATION_MODE_NONE,
- REPLICATION_MODE_SERVER,
- REPLICATION_MODE_CUSTOM,
- };
-
- struct SceneConfig {
- ReplicationMode mode;
- uint64_t sync_interval = 0;
- uint64_t sync_last = 0;
- uint8_t sync_recv = 0;
- List<StringName> properties;
- List<StringName> sync_properties;
- Callable on_spawn_despawn_send;
- Callable on_spawn_despawn_receive;
- Callable on_sync_send;
- Callable on_sync_receive;
- };
-
-protected:
- static void _bind_methods();
-
-private:
- enum {
- BYTE_OR_ZERO_SHIFT = MultiplayerAPI::CMD_FLAG_0_SHIFT,
- };
-
- enum {
- BYTE_OR_ZERO_FLAG = 1 << BYTE_OR_ZERO_SHIFT,
- };
-
- MultiplayerAPI *multiplayer = nullptr;
- Vector<uint8_t> packet_cache;
- Map<ResourceUID::ID, SceneConfig> replications;
- Map<ObjectID, ResourceUID::ID> replicated_nodes;
- HashMap<ResourceUID::ID, List<ObjectID>> tracked_objects;
-
- // Encoding
- Error _get_state(const List<StringName> &p_properties, const Object *p_obj, List<Variant> &r_variant);
- Error _encode_state(const List<Variant> &p_variants, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr);
- Error _decode_state(const List<StringName> &p_cfg, Object *p_obj, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false);
-
- // Spawn
- Error _spawn_despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer, bool p_spawn);
- Error _send_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, bool p_spawn);
- void _process_default_spawn_despawn(int p_from, const ResourceUID::ID &p_scene_id, const uint8_t *p_packet, int p_packet_len, bool p_spawn);
- Error _send_default_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, Object *p_obj, const NodePath &p_path, bool p_spawn);
-
- // Sync
- void _process_default_sync(const ResourceUID::ID &p_id, const uint8_t *p_packet, int p_packet_len);
- Error _sync_all_default(const ResourceUID::ID &p_scene_id, int p_peer);
- void _track(const ResourceUID::ID &p_scene_id, Object *p_object);
- void _untrack(const ResourceUID::ID &p_scene_id, Object *p_object);
-
-public:
- void clear();
-
- // Encoding
- PackedByteArray encode_state(const ResourceUID::ID &p_scene_id, const Object *p_node, bool p_initial);
- Error decode_state(const ResourceUID::ID &p_scene_id, Object *p_node, PackedByteArray p_data, bool p_initial);
-
- // Spawn
- Error spawn_config(const ResourceUID::ID &p_id, ReplicationMode p_mode, const TypedArray<StringName> &p_props = TypedArray<StringName>(), const Callable &p_on_send = Callable(), const Callable &p_on_recv = Callable());
- Error spawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer = 0);
- Error despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer = 0);
- Error send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data = Variant(), const NodePath &p_path = NodePath());
- Error send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data = Variant(), const NodePath &p_path = NodePath());
-
- // Sync
- Error sync_config(const ResourceUID::ID &p_id, uint64_t p_interval, const TypedArray<StringName> &p_props = TypedArray<StringName>(), const Callable &p_on_send = Callable(), const Callable &p_on_recv = Callable());
- Error sync_all(const ResourceUID::ID &p_scene_id, int p_peer);
- Error send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, Multiplayer::TransferMode p_mode, int p_channel);
- void track(const ResourceUID::ID &p_scene_id, Object *p_object);
- void untrack(const ResourceUID::ID &p_scene_id, Object *p_object);
-
- // Used by MultiplayerAPI
- void spawn_all(int p_peer);
- void process_spawn_despawn(int p_from, const uint8_t *p_packet, int p_packet_len, bool p_spawn);
- void process_sync(int p_from, const uint8_t *p_packet, int p_packet_len);
- void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter);
- void poll();
-
- MultiplayerReplicator(MultiplayerAPI *p_multiplayer) {
- multiplayer = p_multiplayer;
- }
-};
-
-VARIANT_ENUM_CAST(MultiplayerReplicator::ReplicationMode);
-
-#endif // MULTIPLAYER_REPLICATOR_H
diff --git a/core/multiplayer/rpc_manager.cpp b/core/multiplayer/rpc_manager.cpp
deleted file mode 100644
index 915571375e..0000000000
--- a/core/multiplayer/rpc_manager.cpp
+++ /dev/null
@@ -1,525 +0,0 @@
-/*************************************************************************/
-/* rpc_manager.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "core/multiplayer/rpc_manager.h"
-
-#include "core/debugger/engine_debugger.h"
-#include "core/io/marshalls.h"
-#include "core/multiplayer/multiplayer_api.h"
-#include "scene/main/node.h"
-
-#ifdef DEBUG_ENABLED
-_FORCE_INLINE_ void RPCManager::_profile_node_data(const String &p_what, ObjectID p_id) {
- if (EngineDebugger::is_profiling("multiplayer")) {
- Array values;
- values.push_back("node");
- values.push_back(p_id);
- values.push_back(p_what);
- EngineDebugger::profiler_add_frame_data("multiplayer", values);
- }
-}
-#else
-_FORCE_INLINE_ void RPCManager::_profile_node_data(const String &p_what, ObjectID p_id) {}
-#endif
-
-// Returns the packet size stripping the node path added when the node is not yet cached.
-int get_packet_len(uint32_t p_node_target, int p_packet_len) {
- if (p_node_target & 0x80000000) {
- int ofs = p_node_target & 0x7FFFFFFF;
- return p_packet_len - (p_packet_len - ofs);
- } else {
- return p_packet_len;
- }
-}
-
-const Multiplayer::RPCConfig _get_rpc_config(const Node *p_node, const StringName &p_method, uint16_t &r_id) {
- const Vector<Multiplayer::RPCConfig> node_config = p_node->get_node_rpc_methods();
- for (int i = 0; i < node_config.size(); i++) {
- if (node_config[i].name == p_method) {
- r_id = ((uint16_t)i) | (1 << 15);
- return node_config[i];
- }
- }
- if (p_node->get_script_instance()) {
- const Vector<Multiplayer::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
- for (int i = 0; i < script_config.size(); i++) {
- if (script_config[i].name == p_method) {
- r_id = (uint16_t)i;
- return script_config[i];
- }
- }
- }
- return Multiplayer::RPCConfig();
-}
-
-const Multiplayer::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_id) {
- Vector<Multiplayer::RPCConfig> config;
- uint16_t id = p_id;
- if (id & (1 << 15)) {
- id = id & ~(1 << 15);
- config = p_node->get_node_rpc_methods();
- } else if (p_node->get_script_instance()) {
- config = p_node->get_script_instance()->get_rpc_methods();
- }
- if (id < config.size()) {
- return config[id];
- }
- return Multiplayer::RPCConfig();
-}
-
-_FORCE_INLINE_ bool _can_call_mode(Node *p_node, Multiplayer::RPCMode mode, int p_remote_id) {
- switch (mode) {
- case Multiplayer::RPC_MODE_DISABLED: {
- return false;
- } break;
- case Multiplayer::RPC_MODE_ANY: {
- return true;
- } break;
- case Multiplayer::RPC_MODE_AUTHORITY: {
- return !p_node->is_multiplayer_authority() && p_remote_id == p_node->get_multiplayer_authority();
- } break;
- }
-
- return false;
-}
-
-String RPCManager::get_rpc_md5(const Node *p_node) {
- String rpc_list;
- const Vector<Multiplayer::RPCConfig> node_config = p_node->get_node_rpc_methods();
- for (int i = 0; i < node_config.size(); i++) {
- rpc_list += String(node_config[i].name);
- }
- if (p_node->get_script_instance()) {
- const Vector<Multiplayer::RPCConfig> script_config = p_node->get_script_instance()->get_rpc_methods();
- for (int i = 0; i < script_config.size(); i++) {
- rpc_list += String(script_config[i].name);
- }
- }
- return rpc_list.md5_text();
-}
-
-Node *RPCManager::_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len) {
- Node *node = nullptr;
-
- if (p_node_target & 0x80000000) {
- // Use full path (not cached yet).
- int ofs = p_node_target & 0x7FFFFFFF;
-
- ERR_FAIL_COND_V_MSG(ofs >= p_packet_len, nullptr, "Invalid packet received. Size smaller than declared.");
-
- String paths;
- paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
-
- NodePath np = paths;
-
- node = multiplayer->get_root_node()->get_node(np);
-
- if (!node) {
- ERR_PRINT("Failed to get path from RPC: " + String(np) + ".");
- }
- return node;
- } else {
- // Use cached path.
- return multiplayer->get_cached_node(p_from, p_node_target);
- }
-}
-
-void RPCManager::process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len) {
- // Extract packet meta
- int packet_min_size = 1;
- int name_id_offset = 1;
- ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
- // Compute the meta size, which depends on the compression level.
- int node_id_compression = (p_packet[0] & NODE_ID_COMPRESSION_FLAG) >> NODE_ID_COMPRESSION_SHIFT;
- int name_id_compression = (p_packet[0] & NAME_ID_COMPRESSION_FLAG) >> NAME_ID_COMPRESSION_SHIFT;
-
- switch (node_id_compression) {
- case NETWORK_NODE_ID_COMPRESSION_8:
- packet_min_size += 1;
- name_id_offset += 1;
- break;
- case NETWORK_NODE_ID_COMPRESSION_16:
- packet_min_size += 2;
- name_id_offset += 2;
- break;
- case NETWORK_NODE_ID_COMPRESSION_32:
- packet_min_size += 4;
- name_id_offset += 4;
- break;
- default:
- ERR_FAIL_MSG("Was not possible to extract the node id compression mode.");
- }
- switch (name_id_compression) {
- case NETWORK_NAME_ID_COMPRESSION_8:
- packet_min_size += 1;
- break;
- case NETWORK_NAME_ID_COMPRESSION_16:
- packet_min_size += 2;
- break;
- default:
- ERR_FAIL_MSG("Was not possible to extract the name id compression mode.");
- }
- ERR_FAIL_COND_MSG(p_packet_len < packet_min_size, "Invalid packet received. Size too small.");
-
- uint32_t node_target = 0;
- switch (node_id_compression) {
- case NETWORK_NODE_ID_COMPRESSION_8:
- node_target = p_packet[1];
- break;
- case NETWORK_NODE_ID_COMPRESSION_16:
- node_target = decode_uint16(p_packet + 1);
- break;
- case NETWORK_NODE_ID_COMPRESSION_32:
- node_target = decode_uint32(p_packet + 1);
- break;
- default:
- // Unreachable, checked before.
- CRASH_NOW();
- }
-
- Node *node = _process_get_node(p_from, p_packet, node_target, p_packet_len);
- ERR_FAIL_COND_MSG(node == nullptr, "Invalid packet received. Requested node was not found.");
-
- uint16_t name_id = 0;
- switch (name_id_compression) {
- case NETWORK_NAME_ID_COMPRESSION_8:
- name_id = p_packet[name_id_offset];
- break;
- case NETWORK_NAME_ID_COMPRESSION_16:
- name_id = decode_uint16(p_packet + name_id_offset);
- break;
- default:
- // Unreachable, checked before.
- CRASH_NOW();
- }
-
- const int packet_len = get_packet_len(node_target, p_packet_len);
- _process_rpc(node, name_id, p_from, p_packet, packet_len, packet_min_size);
-}
-
-void RPCManager::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
- ERR_FAIL_COND_MSG(p_offset > p_packet_len, "Invalid packet received. Size too small.");
-
- // Check that remote can call the RPC on this node.
- const Multiplayer::RPCConfig config = _get_rpc_config_by_id(p_node, p_rpc_method_id);
- ERR_FAIL_COND(config.name == StringName());
-
- bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
- ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_multiplayer_authority()) + ".");
-
- int argc = 0;
- bool byte_only = false;
-
- const bool byte_only_or_no_args = p_packet[0] & BYTE_ONLY_OR_NO_ARGS_FLAG;
- if (byte_only_or_no_args) {
- if (p_offset < p_packet_len) {
- // This packet contains only bytes.
- argc = 1;
- byte_only = true;
- } else {
- // This rpc calls a method without parameters.
- }
- } else {
- // Normal variant, takes the argument count from the packet.
- ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
- argc = p_packet[p_offset];
- p_offset += 1;
- }
-
- Vector<Variant> args;
- Vector<const Variant *> argp;
- args.resize(argc);
- argp.resize(argc);
-
-#ifdef DEBUG_ENABLED
- _profile_node_data("in_rpc", p_node->get_instance_id());
-#endif
-
- if (byte_only) {
- Vector<uint8_t> pure_data;
- const int len = p_packet_len - p_offset;
- pure_data.resize(len);
- memcpy(pure_data.ptrw(), &p_packet[p_offset], len);
- args.write[0] = pure_data;
- argp.write[0] = &args[0];
- p_offset += len;
- } else {
- for (int i = 0; i < argc; i++) {
- ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
-
- int vlen;
- Error err = multiplayer->decode_and_decompress_variant(args.write[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen);
- ERR_FAIL_COND_MSG(err != OK, "Invalid packet received. Unable to decode RPC argument.");
-
- argp.write[i] = &args[i];
- p_offset += vlen;
- }
- }
-
- Callable::CallError ce;
-
- p_node->call(config.name, (const Variant **)argp.ptr(), argc, ce);
- if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(p_node, config.name, (const Variant **)argp.ptr(), argc, ce);
- error = "RPC - " + error;
- ERR_PRINT(error);
- }
-}
-
-void RPCManager::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- ERR_FAIL_COND_MSG(peer.is_null(), "Attempt to call RPC without active multiplayer peer.");
-
- ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to call RPC while multiplayer peer is not connected yet.");
-
- ERR_FAIL_COND_MSG(peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to call RPC while multiplayer peer is disconnected.");
-
- ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments (>255).");
-
- if (p_to != 0 && !multiplayer->get_connected_peers().has(ABS(p_to))) {
- ERR_FAIL_COND_MSG(p_to == peer->get_unique_id(), "Attempt to call RPC on yourself! Peer unique ID: " + itos(peer->get_unique_id()) + ".");
-
- ERR_FAIL_MSG("Attempt to call RPC with unknown peer ID: " + itos(p_to) + ".");
- }
-
- NodePath from_path = (multiplayer->get_root_node()->get_path()).rel_path_to(p_from->get_path());
- ERR_FAIL_COND_MSG(from_path.is_empty(), "Unable to send RPC. Relative path is empty. THIS IS LIKELY A BUG IN THE ENGINE!");
-
- // See if all peers have cached path (if so, call can be fast).
- int psc_id;
- const bool has_all_peers = multiplayer->send_confirm_path(p_from, from_path, p_to, psc_id);
-
- // Create base packet, lots of hardcode because it must be tight.
-
- int ofs = 0;
-
-#define MAKE_ROOM(m_amount) \
- if (packet_cache.size() < m_amount) \
- packet_cache.resize(m_amount);
-
- // Encode meta.
- uint8_t command_type = MultiplayerAPI::NETWORK_COMMAND_REMOTE_CALL;
- uint8_t node_id_compression = UINT8_MAX;
- uint8_t name_id_compression = UINT8_MAX;
- bool byte_only_or_no_args = false;
-
- MAKE_ROOM(1);
- // The meta is composed along the way, so just set 0 for now.
- packet_cache.write[0] = 0;
- ofs += 1;
-
- // Encode Node ID.
- if (has_all_peers) {
- // Compress the node ID only if all the target peers already know it.
- if (psc_id >= 0 && psc_id <= 255) {
- // We can encode the id in 1 byte
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(psc_id);
- ofs += 1;
- } else if (psc_id >= 0 && psc_id <= 65535) {
- // We can encode the id in 2 bytes
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(static_cast<uint16_t>(psc_id), &(packet_cache.write[ofs]));
- ofs += 2;
- } else {
- // Too big, let's use 4 bytes.
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
- MAKE_ROOM(ofs + 4);
- encode_uint32(psc_id, &(packet_cache.write[ofs]));
- ofs += 4;
- }
- } else {
- // The targets don't know the node yet, so we need to use 32 bits int.
- node_id_compression = NETWORK_NODE_ID_COMPRESSION_32;
- MAKE_ROOM(ofs + 4);
- encode_uint32(psc_id, &(packet_cache.write[ofs]));
- ofs += 4;
- }
-
- // Encode method ID
- if (p_rpc_id <= UINT8_MAX) {
- // The ID fits in 1 byte
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_8;
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = static_cast<uint8_t>(p_rpc_id);
- ofs += 1;
- } else {
- // The ID is larger, let's use 2 bytes
- name_id_compression = NETWORK_NAME_ID_COMPRESSION_16;
- MAKE_ROOM(ofs + 2);
- encode_uint16(p_rpc_id, &(packet_cache.write[ofs]));
- ofs += 2;
- }
-
- if (p_argcount == 0) {
- byte_only_or_no_args = true;
- } else if (p_argcount == 1 && p_arg[0]->get_type() == Variant::PACKED_BYTE_ARRAY) {
- byte_only_or_no_args = true;
- // Special optimization when only the byte vector is sent.
- const Vector<uint8_t> data = *p_arg[0];
- MAKE_ROOM(ofs + data.size());
- memcpy(&(packet_cache.write[ofs]), data.ptr(), sizeof(uint8_t) * data.size());
- ofs += data.size();
- } else {
- // Arguments
- MAKE_ROOM(ofs + 1);
- packet_cache.write[ofs] = p_argcount;
- ofs += 1;
- for (int i = 0; i < p_argcount; i++) {
- int len(0);
- Error err = multiplayer->encode_and_compress_variant(*p_arg[i], nullptr, len);
- ERR_FAIL_COND_MSG(err != OK, "Unable to encode RPC argument. THIS IS LIKELY A BUG IN THE ENGINE!");
- MAKE_ROOM(ofs + len);
- multiplayer->encode_and_compress_variant(*p_arg[i], &(packet_cache.write[ofs]), len);
- ofs += len;
- }
- }
-
- ERR_FAIL_COND(command_type > 7);
- ERR_FAIL_COND(node_id_compression > 3);
- ERR_FAIL_COND(name_id_compression > 1);
-
- // We can now set the meta
- packet_cache.write[0] = command_type + (node_id_compression << NODE_ID_COMPRESSION_SHIFT) + (name_id_compression << NAME_ID_COMPRESSION_SHIFT) + (byte_only_or_no_args ? BYTE_ONLY_OR_NO_ARGS_FLAG : 0);
-
-#ifdef DEBUG_ENABLED
- multiplayer->profile_bandwidth("out", ofs);
-#endif
-
- // Take chance and set transfer mode, since all send methods will use it.
- peer->set_transfer_channel(p_config.channel);
- peer->set_transfer_mode(p_config.transfer_mode);
-
- if (has_all_peers) {
- // They all have verified paths, so send fast.
- peer->set_target_peer(p_to); // To all of you.
- peer->put_packet(packet_cache.ptr(), ofs); // A message with love.
- } else {
- // Unreachable because the node ID is never compressed if the peers doesn't know it.
- CRASH_COND(node_id_compression != NETWORK_NODE_ID_COMPRESSION_32);
-
- // Not all verified path, so send one by one.
-
- // Append path at the end, since we will need it for some packets.
- CharString pname = String(from_path).utf8();
- int path_len = encode_cstring(pname.get_data(), nullptr);
- MAKE_ROOM(ofs + path_len);
- encode_cstring(pname.get_data(), &(packet_cache.write[ofs]));
-
- for (const int &P : multiplayer->get_connected_peers()) {
- if (p_to < 0 && P == -p_to) {
- continue; // Continue, excluded.
- }
-
- if (p_to > 0 && P != p_to) {
- continue; // Continue, not for this peer.
- }
-
- bool confirmed = multiplayer->is_cache_confirmed(from_path, P);
-
- peer->set_target_peer(P); // To this one specifically.
-
- if (confirmed) {
- // This one confirmed path, so use id.
- encode_uint32(psc_id, &(packet_cache.write[1]));
- peer->put_packet(packet_cache.ptr(), ofs);
- } else {
- // This one did not confirm path yet, so use entire path (sorry!).
- encode_uint32(0x80000000 | ofs, &(packet_cache.write[1])); // Offset to path and flag.
- peer->put_packet(packet_cache.ptr(), ofs + path_len);
- }
- }
- }
-}
-
-void RPCManager::rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount) {
- Ref<MultiplayerPeer> peer = multiplayer->get_multiplayer_peer();
- ERR_FAIL_COND_MSG(!peer.is_valid(), "Trying to call an RPC while no multiplayer peer is active.");
- ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree.");
- ERR_FAIL_COND_MSG(peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a multiplayer peer which is not connected.");
-
- int node_id = peer->get_unique_id();
- bool call_local_native = false;
- bool call_local_script = false;
- uint16_t rpc_id = UINT16_MAX;
- const Multiplayer::RPCConfig config = _get_rpc_config(p_node, p_method, rpc_id);
- ERR_FAIL_COND_MSG(config.name == StringName(),
- vformat("Unable to get the RPC configuration for the function \"%s\" at path: \"%s\". This happens when the method is not marked for RPCs.", p_method, p_node->get_path()));
- if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
- if (rpc_id & (1 << 15)) {
- call_local_native = config.sync;
- } else {
- call_local_script = config.sync;
- }
- }
-
- if (p_peer_id != node_id) {
-#ifdef DEBUG_ENABLED
- _profile_node_data("out_rpc", p_node->get_instance_id());
-#endif
-
- _send_rpc(p_node, p_peer_id, rpc_id, config, p_method, p_arg, p_argcount);
- }
-
- if (call_local_native) {
- Callable::CallError ce;
-
- multiplayer->set_remote_sender_override(peer->get_unique_id());
- p_node->call(p_method, p_arg, p_argcount, ce);
- multiplayer->set_remote_sender_override(0);
-
- if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in local call: - " + error + ".";
- ERR_PRINT(error);
- return;
- }
- }
-
- if (call_local_script) {
- Callable::CallError ce;
- ce.error = Callable::CallError::CALL_OK;
-
- multiplayer->set_remote_sender_override(peer->get_unique_id());
- p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce);
- multiplayer->set_remote_sender_override(0);
-
- if (ce.error != Callable::CallError::CALL_OK) {
- String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
- error = "rpc() aborted in script local call: - " + error + ".";
- ERR_PRINT(error);
- return;
- }
- }
-
- ERR_FAIL_COND_MSG(p_peer_id == node_id && !config.sync, "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
-}
diff --git a/core/multiplayer/rpc_manager.h b/core/multiplayer/rpc_manager.h
deleted file mode 100644
index 7b99dee226..0000000000
--- a/core/multiplayer/rpc_manager.h
+++ /dev/null
@@ -1,89 +0,0 @@
-/*************************************************************************/
-/* rpc_manager.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef MULTIPLAYER_RPC_H
-#define MULTIPLAYER_RPC_H
-
-#include "core/multiplayer/multiplayer.h"
-#include "core/multiplayer/multiplayer_api.h"
-#include "core/object/ref_counted.h"
-
-class RPCManager : public RefCounted {
- GDCLASS(RPCManager, RefCounted);
-
-private:
- enum NetworkNodeIdCompression {
- NETWORK_NODE_ID_COMPRESSION_8 = 0,
- NETWORK_NODE_ID_COMPRESSION_16,
- NETWORK_NODE_ID_COMPRESSION_32,
- };
-
- enum NetworkNameIdCompression {
- NETWORK_NAME_ID_COMPRESSION_8 = 0,
- NETWORK_NAME_ID_COMPRESSION_16,
- };
-
- // The RPC meta is composed by a single byte that contains (starting from the least significant bit):
- // - `NetworkCommands` in the first four bits.
- // - `NetworkNodeIdCompression` in the next 2 bits.
- // - `NetworkNameIdCompression` in the next 1 bit.
- // - `byte_only_or_no_args` in the next 1 bit.
- enum {
- NODE_ID_COMPRESSION_SHIFT = MultiplayerAPI::CMD_FLAG_0_SHIFT, // 2 bits for this.
- NAME_ID_COMPRESSION_SHIFT = MultiplayerAPI::CMD_FLAG_2_SHIFT,
- BYTE_ONLY_OR_NO_ARGS_SHIFT = MultiplayerAPI::CMD_FLAG_3_SHIFT,
- };
-
- enum {
- NODE_ID_COMPRESSION_FLAG = (1 << NODE_ID_COMPRESSION_SHIFT) | (1 << (NODE_ID_COMPRESSION_SHIFT + 1)), // 2 bits for this.
- NAME_ID_COMPRESSION_FLAG = (1 << NAME_ID_COMPRESSION_SHIFT),
- BYTE_ONLY_OR_NO_ARGS_FLAG = (1 << BYTE_ONLY_OR_NO_ARGS_SHIFT),
- };
-
- MultiplayerAPI *multiplayer = nullptr;
- Vector<uint8_t> packet_cache;
-
-protected:
- _FORCE_INLINE_ void _profile_node_data(const String &p_what, ObjectID p_id);
- void _process_rpc(Node *p_node, const uint16_t p_rpc_method_id, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
-
- void _send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const Multiplayer::RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount);
- Node *_process_get_node(int p_from, const uint8_t *p_packet, uint32_t p_node_target, int p_packet_len);
-
-public:
- // Called by Node.rpc
- void rpcp(Node *p_node, int p_peer_id, const StringName &p_method, const Variant **p_arg, int p_argcount);
- void process_rpc(int p_from, const uint8_t *p_packet, int p_packet_len);
-
- String get_rpc_md5(const Node *p_node);
- RPCManager(MultiplayerAPI *p_multiplayer) { multiplayer = p_multiplayer; }
-};
-
-#endif // MULTIPLAYER_RPC_H
diff --git a/core/object/callable_method_pointer.cpp b/core/object/callable_method_pointer.cpp
index 2bfaef744d..1bf926cafc 100644
--- a/core/object/callable_method_pointer.cpp
+++ b/core/object/callable_method_pointer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object/callable_method_pointer.h b/core/object/callable_method_pointer.h
index 8ba01be4e4..577d4b9fbd 100644
--- a/core/object/callable_method_pointer.h
+++ b/core/object/callable_method_pointer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,7 @@
#include "core/variant/callable.h"
class CallableCustomMethodPointerBase : public CallableCustom {
- uint32_t *comp_ptr;
+ uint32_t *comp_ptr = nullptr;
uint32_t comp_size;
uint32_t h;
#ifdef DEBUG_METHODS_ENABLED
@@ -51,6 +51,14 @@ protected:
void _setup(uint32_t *p_base_ptr, uint32_t p_ptr_size);
public:
+ virtual StringName get_method() const {
+#ifdef DEBUG_METHODS_ENABLED
+ return StringName(text);
+#else
+ return StringName();
+#endif
+ }
+
#ifdef DEBUG_METHODS_ENABLED
void set_text(const char *p_text) {
text = p_text;
diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp
index 8e92340c1e..61ce965bc3 100644
--- a/core/object/class_db.cpp
+++ b/core/object/class_db.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -501,22 +501,6 @@ void ClassDB::add_compatibility_class(const StringName &p_class, const StringNam
compat_classes[p_class] = p_fallback;
}
-thread_local bool initializing_with_extension = false;
-thread_local ObjectNativeExtension *initializing_extension = nullptr;
-thread_local GDExtensionClassInstancePtr initializing_extension_instance = nullptr;
-
-void ClassDB::instance_get_native_extension_data(ObjectNativeExtension **r_extension, GDExtensionClassInstancePtr *r_extension_instance, Object *p_base) {
- if (initializing_with_extension) {
- *r_extension = initializing_extension;
- *r_extension_instance = initializing_extension_instance;
- initializing_with_extension = false;
- initializing_extension->set_object_instance(*r_extension_instance, p_base);
- } else {
- *r_extension = nullptr;
- *r_extension_instance = nullptr;
- }
-}
-
Object *ClassDB::instantiate(const StringName &p_class) {
ClassInfo *ti;
{
@@ -529,7 +513,7 @@ Object *ClassDB::instantiate(const StringName &p_class) {
}
ERR_FAIL_COND_V_MSG(!ti, nullptr, "Cannot get class '" + String(p_class) + "'.");
ERR_FAIL_COND_V_MSG(ti->disabled, nullptr, "Class '" + String(p_class) + "' is disabled.");
- ERR_FAIL_COND_V(!ti->creation_func, nullptr);
+ ERR_FAIL_COND_V_MSG(!ti->creation_func, nullptr, "Class '" + String(p_class) + "' or its base class cannot be instantiated.");
}
#ifdef TOOLS_ENABLED
if (ti->api == API_EDITOR && !Engine::get_singleton()->is_editor_hint()) {
@@ -537,12 +521,31 @@ Object *ClassDB::instantiate(const StringName &p_class) {
return nullptr;
}
#endif
- if (ti->native_extension) {
- initializing_with_extension = true;
- initializing_extension = ti->native_extension;
- initializing_extension_instance = ti->native_extension->create_instance(ti->native_extension->class_userdata);
+ if (ti->native_extension && ti->native_extension->create_instance) {
+ return (Object *)ti->native_extension->create_instance(ti->native_extension->class_userdata);
+ } else {
+ return ti->creation_func();
+ }
+}
+
+void ClassDB::set_object_extension_instance(Object *p_object, const StringName &p_class, GDExtensionClassInstancePtr p_instance) {
+ ERR_FAIL_COND(!p_object);
+ ClassInfo *ti;
+ {
+ OBJTYPE_RLOCK;
+ ti = classes.getptr(p_class);
+ if (!ti || ti->disabled || !ti->creation_func || (ti->native_extension && !ti->native_extension->create_instance)) {
+ if (compat_classes.has(p_class)) {
+ ti = classes.getptr(compat_classes[p_class]);
+ }
+ }
+ ERR_FAIL_COND_MSG(!ti, "Cannot get class '" + String(p_class) + "'.");
+ ERR_FAIL_COND_MSG(ti->disabled, "Class '" + String(p_class) + "' is disabled.");
+ ERR_FAIL_COND_MSG(!ti->native_extension, "Class '" + String(p_class) + "' has no native extension.");
}
- return ti->creation_func();
+
+ p_object->_extension = ti->native_extension;
+ p_object->_extension_instance = p_instance;
}
bool ClassDB::can_instantiate(const StringName &p_class) {
@@ -558,6 +561,19 @@ bool ClassDB::can_instantiate(const StringName &p_class) {
return (!ti->disabled && ti->creation_func != nullptr && !(ti->native_extension && !ti->native_extension->create_instance));
}
+bool ClassDB::is_virtual(const StringName &p_class) {
+ OBJTYPE_RLOCK;
+
+ ClassInfo *ti = classes.getptr(p_class);
+ ERR_FAIL_COND_V_MSG(!ti, false, "Cannot get class '" + String(p_class) + "'.");
+#ifdef TOOLS_ENABLED
+ if (ti->api == API_EDITOR && !Engine::get_singleton()->is_editor_hint()) {
+ return false;
+ }
+#endif
+ return (!ti->disabled && ti->creation_func != nullptr && !(ti->native_extension && !ti->native_extension->create_instance) && ti->is_virtual);
+}
+
void ClassDB::_add_class2(const StringName &p_class, const StringName &p_inherits) {
OBJTYPE_WLOCK;
@@ -580,7 +596,6 @@ void ClassDB::_add_class2(const StringName &p_class, const StringName &p_inherit
}
}
-#ifdef DEBUG_METHODS_ENABLED
static MethodInfo info_from_bind(MethodBind *p_method) {
MethodInfo minfo;
minfo.name = p_method->get_name();
@@ -601,7 +616,6 @@ static MethodInfo info_from_bind(MethodBind *p_method) {
return minfo;
}
-#endif
void ClassDB::get_method_list(const StringName &p_class, List<MethodInfo> *p_methods, bool p_no_inheritance, bool p_exclude_from_properties) {
OBJTYPE_RLOCK;
@@ -641,9 +655,8 @@ void ClassDB::get_method_list(const StringName &p_class, List<MethodInfo> *p_met
while ((K = type->method_map.next(K))) {
MethodBind *m = type->method_map[*K];
- MethodInfo mi;
- mi.name = m->get_name();
- p_methods->push_back(mi);
+ MethodInfo minfo = info_from_bind(m);
+ p_methods->push_back(minfo);
}
#endif
@@ -689,9 +702,8 @@ bool ClassDB::get_method_info(const StringName &p_class, const StringName &p_met
if (type->method_map.has(p_method)) {
if (r_info) {
MethodBind *m = type->method_map[p_method];
- MethodInfo mi;
- mi.name = m->get_name();
- *r_info = mi;
+ MethodInfo minfo = info_from_bind(m);
+ *r_info = minfo;
}
return true;
}
@@ -736,8 +748,8 @@ void ClassDB::bind_integer_constant(const StringName &p_class, const StringName
type->constant_map[p_name] = p_constant;
String enum_name = p_enum;
- if (enum_name != String()) {
- if (enum_name.find(".") != -1) {
+ if (!enum_name.is_empty()) {
+ if (enum_name.contains(".")) {
enum_name = enum_name.get_slicec('.', 1);
}
@@ -1012,20 +1024,30 @@ bool ClassDB::get_signal(const StringName &p_class, const StringName &p_signal,
return false;
}
-void ClassDB::add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix) {
+void ClassDB::add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix, int p_indent_depth) {
OBJTYPE_WLOCK;
ClassInfo *type = classes.getptr(p_class);
ERR_FAIL_COND(!type);
- type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, p_prefix, PROPERTY_USAGE_GROUP));
+ String prefix = p_prefix;
+ if (p_indent_depth > 0) {
+ prefix = vformat("%s,%d", p_prefix, p_indent_depth);
+ }
+
+ type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, prefix, PROPERTY_USAGE_GROUP));
}
-void ClassDB::add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix) {
+void ClassDB::add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix, int p_indent_depth) {
OBJTYPE_WLOCK;
ClassInfo *type = classes.getptr(p_class);
ERR_FAIL_COND(!type);
- type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, p_prefix, PROPERTY_USAGE_SUBGROUP));
+ String prefix = p_prefix;
+ if (p_indent_depth > 0) {
+ prefix = vformat("%s,%d", p_prefix, p_indent_depth);
+ }
+
+ type->property_list.push_back(PropertyInfo(Variant::NIL, p_name, PROPERTY_HINT_NONE, prefix, PROPERTY_USAGE_SUBGROUP));
}
void ClassDB::add_property_array_count(const StringName &p_class, const String &p_label, const StringName &p_count_property, const StringName &p_count_setter, const StringName &p_count_getter, const String &p_array_element_prefix, uint32_t p_count_usage) {
@@ -1192,7 +1214,7 @@ bool ClassDB::set_property(Object *p_object, const StringName &p_property, const
if (psg->_setptr) {
psg->_setptr->call(p_object, arg, 2, ce);
} else {
- p_object->call(psg->setter, arg, 2, ce);
+ p_object->callp(psg->setter, arg, 2, ce);
}
} else {
@@ -1200,7 +1222,7 @@ bool ClassDB::set_property(Object *p_object, const StringName &p_property, const
if (psg->_setptr) {
psg->_setptr->call(p_object, arg, 1, ce);
} else {
- p_object->call(psg->setter, arg, 1, ce);
+ p_object->callp(psg->setter, arg, 1, ce);
}
}
@@ -1233,14 +1255,14 @@ bool ClassDB::get_property(Object *p_object, const StringName &p_property, Varia
Variant index = psg->index;
const Variant *arg[1] = { &index };
Callable::CallError ce;
- r_value = p_object->call(psg->getter, arg, 1, ce);
+ r_value = p_object->callp(psg->getter, arg, 1, ce);
} else {
Callable::CallError ce;
if (psg->_getptr) {
r_value = psg->_getptr->call(p_object, nullptr, 0, ce);
} else {
- r_value = p_object->call(psg->getter, nullptr, 0, ce);
+ r_value = p_object->callp(psg->getter, nullptr, 0, ce);
}
}
return true;
@@ -1472,9 +1494,10 @@ void ClassDB::add_virtual_method(const StringName &p_class, const MethodInfo &p_
if (p_object_core) {
mi.flags |= METHOD_FLAG_OBJECT_CORE;
}
- if (p_arg_names.size()) {
+
+ if (!p_object_core) {
if (p_arg_names.size() != mi.arguments.size()) {
- WARN_PRINT("Mismatch argument name count for virtual function: " + String(p_class) + "::" + p_method.name);
+ WARN_PRINT("Mismatch argument name count for virtual method: " + String(p_class) + "::" + p_method.name);
} else {
for (int i = 0; i < p_arg_names.size(); i++) {
mi.arguments[i].name = p_arg_names[i];
@@ -1482,6 +1505,10 @@ void ClassDB::add_virtual_method(const StringName &p_class, const MethodInfo &p_
}
}
+ if (classes[p_class].virtual_methods_map.has(p_method.name)) {
+ // overloading not supported
+ ERR_FAIL_MSG("Virtual method already bound '" + String(p_class) + "::" + p_method.name + "'.");
+ }
classes[p_class].virtual_methods.push_back(mi);
classes[p_class].virtual_methods_map[p_method.name] = mi;
@@ -1538,15 +1565,6 @@ bool ClassDB::is_class_exposed(const StringName &p_class) {
return ti->exposed;
}
-StringName ClassDB::get_category(const StringName &p_node) {
- ERR_FAIL_COND_V(!classes.has(p_node), StringName());
-#ifdef DEBUG_ENABLED
- return classes[p_node].category;
-#else
- return StringName();
-#endif
-}
-
void ClassDB::add_resource_base_extension(const StringName &p_extension, const StringName &p_class) {
if (resource_base_extensions.has(p_extension)) {
return;
@@ -1593,7 +1611,7 @@ Variant ClassDB::class_get_default_property_value(const StringName &p_class, con
if (Engine::get_singleton()->has_singleton(p_class)) {
c = Engine::get_singleton()->get_singleton_object(p_class);
cleanup_c = false;
- } else if (ClassDB::can_instantiate(p_class)) {
+ } else if (ClassDB::can_instantiate(p_class) && !ClassDB::is_virtual(p_class)) {
c = ClassDB::instantiate(p_class);
cleanup_c = true;
}
@@ -1642,7 +1660,8 @@ Variant ClassDB::class_get_default_property_value(const StringName &p_class, con
// Some properties may have an instantiated Object as default value,
// (like Path2D's `curve` used to have), but that's not a good practice.
// Instead, those properties should use PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT
- // to be auto-instantiated when created in the editor.
+ // to be auto-instantiated when created in the editor with the following method:
+ // EditorNode::get_editor_data().instantiate_object_properties(obj);
if (var.get_type() == Variant::OBJECT) {
Object *obj = var.get_validated_object();
if (obj) {
@@ -1680,6 +1699,30 @@ void ClassDB::unregister_extension_class(const StringName &p_class) {
classes.erase(p_class);
}
+Map<StringName, ClassDB::NativeStruct> ClassDB::native_structs;
+void ClassDB::register_native_struct(const StringName &p_name, const String &p_code, uint64_t p_current_size) {
+ NativeStruct ns;
+ ns.ccode = p_code;
+ ns.struct_size = p_current_size;
+ native_structs[p_name] = ns;
+}
+
+void ClassDB::get_native_struct_list(List<StringName> *r_names) {
+ for (const KeyValue<StringName, NativeStruct> &E : native_structs) {
+ r_names->push_back(E.key);
+ }
+}
+
+String ClassDB::get_native_struct_code(const StringName &p_name) {
+ ERR_FAIL_COND_V(!native_structs.has(p_name), String());
+ return native_structs[p_name].ccode;
+}
+
+uint64_t ClassDB::get_native_struct_size(const StringName &p_name) {
+ ERR_FAIL_COND_V(!native_structs.has(p_name), 0);
+ return native_structs[p_name].struct_size;
+}
+
RWLock ClassDB::lock;
void ClassDB::cleanup_defaults() {
@@ -1703,6 +1746,7 @@ void ClassDB::cleanup() {
classes.clear();
resource_base_extensions.clear();
compat_classes.clear();
+ native_structs.clear();
}
//
diff --git a/core/object/class_db.h b/core/object/class_db.h
index e89c7fffd7..333a3307e2 100644
--- a/core/object/class_db.h
+++ b/core/object/class_db.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -74,24 +74,12 @@ MethodDefinition D_METHOD(const char *p_name, const char *p_arg1, const char *p_
#else
-//#define NO_VARIADIC_MACROS
-
-#ifdef NO_VARIADIC_MACROS
-
-static _FORCE_INLINE_ const char *D_METHOD(const char *m_name, ...) {
- return m_name;
-}
-
-#else
-
// When DEBUG_METHODS_ENABLED is set this will let the engine know
// the argument names for easier debugging.
#define D_METHOD(m_c, ...) m_c
#endif
-#endif
-
class ClassDB {
public:
enum APIType {
@@ -107,8 +95,8 @@ public:
int index;
StringName setter;
StringName getter;
- MethodBind *_setptr;
- MethodBind *_getptr;
+ MethodBind *_setptr = nullptr;
+ MethodBind *_getptr = nullptr;
Variant::Type type;
};
@@ -131,7 +119,6 @@ public:
Set<StringName> methods_in_properties;
List<MethodInfo> virtual_methods;
Map<StringName, MethodInfo> virtual_methods_map;
- StringName category;
Map<StringName, Vector<Error>> method_error_values;
#endif
HashMap<StringName, PropertySetGet> property_setget;
@@ -140,6 +127,7 @@ public:
StringName name;
bool disabled = false;
bool exposed = false;
+ bool is_virtual = false;
Object *(*creation_func)() = nullptr;
ClassInfo() {}
@@ -169,6 +157,13 @@ public:
static HashMap<StringName, HashMap<StringName, Variant>> default_values;
static Set<StringName> default_values_cached;
+ // Native structs, used by binder
+ struct NativeStruct {
+ String ccode; // C code to create the native struct, fields separated by ; Arrays accepted (even containing other structs), also function pointers. All types must be Godot types.
+ uint64_t struct_size; // local size of struct, for comparison
+ };
+ static Map<StringName, NativeStruct> native_structs;
+
private:
// Non-locking variants of get_parent_class and is_parent_class.
static StringName _get_parent_class(const StringName &p_class);
@@ -182,25 +177,28 @@ public:
}
template <class T>
- static void register_class() {
+ static void register_class(bool p_virtual = false) {
GLOBAL_LOCK_FUNCTION;
T::initialize_class();
ClassInfo *t = classes.getptr(T::get_class_static());
ERR_FAIL_COND(!t);
t->creation_func = &creator<T>;
t->exposed = true;
+ t->is_virtual = p_virtual;
t->class_ptr = T::get_class_ptr_static();
+ t->api = current_api;
T::register_custom_data_to_otdb();
}
template <class T>
- static void register_virtual_class() {
+ static void register_abstract_class() {
GLOBAL_LOCK_FUNCTION;
T::initialize_class();
ClassInfo *t = classes.getptr(T::get_class_static());
ERR_FAIL_COND(!t);
t->exposed = true;
t->class_ptr = T::get_class_ptr_static();
+ t->api = current_api;
//nothing
}
@@ -221,6 +219,7 @@ public:
t->creation_func = &_create_ptr_func<T>;
t->exposed = true;
t->class_ptr = T::get_class_ptr_static();
+ t->api = current_api;
T::register_custom_data_to_otdb();
}
@@ -233,82 +232,35 @@ public:
static bool class_exists(const StringName &p_class);
static bool is_parent_class(const StringName &p_class, const StringName &p_inherits);
static bool can_instantiate(const StringName &p_class);
+ static bool is_virtual(const StringName &p_class);
static Object *instantiate(const StringName &p_class);
- static void instance_get_native_extension_data(ObjectNativeExtension **r_extension, GDExtensionClassInstancePtr *r_extension_instance, Object *p_base);
+ static void set_object_extension_instance(Object *p_object, const StringName &p_class, GDExtensionClassInstancePtr p_instance);
static APIType get_api_type(const StringName &p_class);
static uint64_t get_api_hash(APIType p_api);
- template <class N, class M>
- static MethodBind *bind_method(N p_method_name, M p_method) {
- MethodBind *bind = create_method_bind(p_method);
-
- return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, nullptr, 0); //use static function, much smaller binary usage
- }
-
- template <class N, class M>
- static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1) {
- MethodBind *bind = create_method_bind(p_method);
- const Variant *ptr[1] = { &p_def1 };
-
- return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 1);
- }
-
- template <class N, class M>
- static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2) {
- MethodBind *bind = create_method_bind(p_method);
- const Variant *ptr[2] = { &p_def1, &p_def2 };
-
- return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 2);
- }
-
- template <class N, class M>
- static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3) {
- MethodBind *bind = create_method_bind(p_method);
- const Variant *ptr[3] = { &p_def1, &p_def2, &p_def3 };
-
- return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 3);
- }
-
- template <class N, class M>
- static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3, const Variant &p_def4) {
- MethodBind *bind = create_method_bind(p_method);
- const Variant *ptr[4] = { &p_def1, &p_def2, &p_def3, &p_def4 };
-
- return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 4);
- }
-
- template <class N, class M>
- static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3, const Variant &p_def4, const Variant &p_def5) {
- MethodBind *bind = create_method_bind(p_method);
- const Variant *ptr[5] = { &p_def1, &p_def2, &p_def3, &p_def4, &p_def5 };
-
- return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 5);
- }
-
- template <class N, class M>
- static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3, const Variant &p_def4, const Variant &p_def5, const Variant &p_def6) {
- MethodBind *bind = create_method_bind(p_method);
- const Variant *ptr[6] = { &p_def1, &p_def2, &p_def3, &p_def4, &p_def5, &p_def6 };
-
- return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 6);
- }
-
- template <class N, class M>
- static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3, const Variant &p_def4, const Variant &p_def5, const Variant &p_def6, const Variant &p_def7) {
+ template <class N, class M, typename... VarArgs>
+ static MethodBind *bind_method(N p_method_name, M p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
MethodBind *bind = create_method_bind(p_method);
- const Variant *ptr[7] = { &p_def1, &p_def2, &p_def3, &p_def4, &p_def5, &p_def6, &p_def7 };
-
- return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 7);
+ return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
}
- template <class N, class M>
- static MethodBind *bind_method(N p_method_name, M p_method, const Variant &p_def1, const Variant &p_def2, const Variant &p_def3, const Variant &p_def4, const Variant &p_def5, const Variant &p_def6, const Variant &p_def7, const Variant &p_def8) {
- MethodBind *bind = create_method_bind(p_method);
- const Variant *ptr[8] = { &p_def1, &p_def2, &p_def3, &p_def4, &p_def5, &p_def6, &p_def7, &p_def8 };
-
- return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 8);
+ template <class N, class M, typename... VarArgs>
+ static MethodBind *bind_static_method(const StringName &p_class, N p_method_name, M p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ MethodBind *bind = create_static_method_bind(p_method);
+ bind->set_instance_class(p_class);
+ return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
}
template <class M>
@@ -351,9 +303,9 @@ public:
static bool get_signal(const StringName &p_class, const StringName &p_signal, MethodInfo *r_signal);
static void get_signal_list(const StringName &p_class, List<MethodInfo> *p_signals, bool p_no_inheritance = false);
- static void add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix = "");
- static void add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix = "");
- static void add_property_array_count(const StringName &p_class, const String &p_label, const StringName &p_count_property, const StringName &p_count_setter, const StringName &p_count_getter, const String &p_array_element_prefix, uint32_t p_count_usage = PROPERTY_USAGE_EDITOR);
+ static void add_property_group(const StringName &p_class, const String &p_name, const String &p_prefix = "", int p_indent_depth = 0);
+ static void add_property_subgroup(const StringName &p_class, const String &p_name, const String &p_prefix = "", int p_indent_depth = 0);
+ static void add_property_array_count(const StringName &p_class, const String &p_label, const StringName &p_count_property, const StringName &p_count_setter, const StringName &p_count_getter, const String &p_array_element_prefix, uint32_t p_count_usage = PROPERTY_USAGE_DEFAULT);
static void add_property_array(const StringName &p_class, const StringName &p_path, const String &p_array_element_prefix);
static void add_property(const StringName &p_class, const PropertyInfo &p_pinfo, const StringName &p_setter, const StringName &p_getter, int p_index = -1);
static void set_property_default_value(const StringName &p_class, const StringName &p_name, const Variant &p_default);
@@ -392,8 +344,6 @@ public:
static Vector<Error> get_method_error_return_values(const StringName &p_class, const StringName &p_method);
static Variant class_get_default_property_value(const StringName &p_class, const StringName &p_property, bool *r_valid = nullptr);
- static StringName get_category(const StringName &p_node);
-
static void set_class_enabled(const StringName &p_class, bool p_enable);
static bool is_class_enabled(const StringName &p_class);
@@ -410,6 +360,11 @@ public:
static APIType get_current_api();
static void cleanup_defaults();
static void cleanup();
+
+ static void register_native_struct(const StringName &p_name, const String &p_code, uint64_t p_current_size);
+ static void get_native_struct_list(List<StringName> *r_names);
+ static String get_native_struct_code(const StringName &p_name);
+ static uint64_t get_native_struct_size(const StringName &p_name); // Used for asserting
};
#ifdef DEBUG_METHODS_ENABLED
@@ -459,11 +414,17 @@ _FORCE_INLINE_ Vector<Error> errarray(P... p_args) {
if (!GD_IS_DEFINED(ClassDB_Disable_##m_class)) { \
::ClassDB::register_class<m_class>(); \
}
-#define GDREGISTER_VIRTUAL_CLASS(m_class) \
- if (!GD_IS_DEFINED(ClassDB_Disable_##m_class)) { \
- ::ClassDB::register_virtual_class<m_class>(); \
+#define GDREGISTER_VIRTUAL_CLASS(m_class) \
+ if (!GD_IS_DEFINED(ClassDB_Disable_##m_class)) { \
+ ::ClassDB::register_class<m_class>(true); \
+ }
+#define GDREGISTER_ABSTRACT_CLASS(m_class) \
+ if (!GD_IS_DEFINED(ClassDB_Disable_##m_class)) { \
+ ::ClassDB::register_abstract_class<m_class>(); \
}
+#define GDREGISTER_NATIVE_STRUCT(m_class, m_code) ClassDB::register_native_struct(#m_class, m_code, sizeof(m_class))
+
#include "core/disabled_classes.gen.h"
#endif // CLASS_DB_H
diff --git a/core/object/make_virtuals.py b/core/object/make_virtuals.py
index 86c2891e5d..c18d70d9f6 100644
--- a/core/object/make_virtuals.py
+++ b/core/object/make_virtuals.py
@@ -1,18 +1,24 @@
proto = """
#define GDVIRTUAL$VER($RET m_name $ARG) \\
StringName _gdvirtual_##m_name##_sn = #m_name;\\
-GDNativeExtensionClassCallVirtual _gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, #m_name) : (GDNativeExtensionClassCallVirtual) nullptr;\\
+mutable bool _gdvirtual_##m_name##_initialized = false;\\
+mutable GDNativeExtensionClassCallVirtual _gdvirtual_##m_name = nullptr;\\
+template<bool required>\\
_FORCE_INLINE_ bool _gdvirtual_##m_name##_call($CALLARGS) $CONST { \\
ScriptInstance *script_instance = ((Object*)(this))->get_script_instance();\\
if (script_instance) {\\
Callable::CallError ce; \\
$CALLSIARGS\\
- $CALLSIBEGINscript_instance->call(_gdvirtual_##m_name##_sn, $CALLSIARGPASS, ce);\\
+ $CALLSIBEGINscript_instance->callp(_gdvirtual_##m_name##_sn, $CALLSIARGPASS, ce);\\
if (ce.error == Callable::CallError::CALL_OK) {\\
$CALLSIRET\\
return true;\\
} \\
}\\
+ if (unlikely(_get_extension() && !_gdvirtual_##m_name##_initialized)) {\\
+ _gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, #m_name) : (GDNativeExtensionClassCallVirtual) nullptr;\\
+ _gdvirtual_##m_name##_initialized = true;\\
+ }\\
if (_gdvirtual_##m_name) {\\
$CALLPTRARGS\\
$CALLPTRRETDEF\\
@@ -20,6 +26,11 @@ _FORCE_INLINE_ bool _gdvirtual_##m_name##_call($CALLARGS) $CONST { \\
$CALLPTRRET\\
return true;\\
}\\
+ \\
+ if (required) {\\
+ ERR_PRINT_ONCE("Required virtual method " + get_class() + "::" + #m_name + " must be overridden before calling.");\\
+ $RVOID\\
+ }\\
\\
return false;\\
}\\
@@ -28,6 +39,10 @@ _FORCE_INLINE_ bool _gdvirtual_##m_name##_overridden() const { \\
if (script_instance) {\\
return script_instance->has_method(_gdvirtual_##m_name##_sn);\\
}\\
+ if (unlikely(_get_extension() && !_gdvirtual_##m_name##_initialized)) {\\
+ _gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, #m_name) : (GDNativeExtensionClassCallVirtual) nullptr;\\
+ _gdvirtual_##m_name##_initialized = true;\\
+ }\\
if (_gdvirtual_##m_name) {\\
return true;\\
}\\
@@ -52,10 +67,12 @@ def generate_version(argcount, const=False, returns=False):
if returns:
sproto += "R"
s = s.replace("$RET", "m_ret, ")
+ s = s.replace("$RVOID", "(void)r_ret;") # If required, may lead to uninitialized errors
s = s.replace("$CALLPTRRETDEF", "PtrToArg<m_ret>::EncodeT ret;")
method_info += "\tmethod_info.return_val = GetTypeInfo<m_ret>::get_class_info();\\\n"
else:
s = s.replace("$RET", "")
+ s = s.replace("$RVOID", "")
s = s.replace("$CALLPTRRETDEF", "")
if const:
@@ -114,9 +131,9 @@ def generate_version(argcount, const=False, returns=False):
callargtext += ","
callargtext += " m_ret& r_ret"
s = s.replace("$CALLSIBEGIN", "Variant ret = ")
- s = s.replace("$CALLSIRET", "r_ret = ret;")
+ s = s.replace("$CALLSIRET", "r_ret = VariantCaster<m_ret>::cast(ret);")
s = s.replace("$CALLPTRRETPASS", "&ret")
- s = s.replace("$CALLPTRRET", "r_ret = ret;")
+ s = s.replace("$CALLPTRRET", "r_ret = (m_ret)ret;")
else:
s = s.replace("$CALLSIBEGIN", "")
s = s.replace("$CALLSIRET", "")
diff --git a/core/object/message_queue.cpp b/core/object/message_queue.cpp
index 4751c69f1e..79c36ac81f 100644
--- a/core/object/message_queue.cpp
+++ b/core/object/message_queue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#include "core/config/project_settings.h"
#include "core/core_string_names.h"
+#include "core/object/class_db.h"
#include "core/object/script_language.h"
MessageQueue *MessageQueue::singleton = nullptr;
@@ -40,23 +41,8 @@ MessageQueue *MessageQueue::get_singleton() {
return singleton;
}
-Error MessageQueue::push_call(ObjectID p_id, const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error) {
- return push_callable(Callable(p_id, p_method), p_args, p_argcount, p_show_error);
-}
-
-Error MessageQueue::push_call(ObjectID p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
-
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- return push_call(p_id, p_method, argptr, argc, false);
+Error MessageQueue::push_callp(ObjectID p_id, const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error) {
+ return push_callablep(Callable(p_id, p_method), p_args, p_argcount, p_show_error);
}
Error MessageQueue::push_set(ObjectID p_id, const StringName &p_prop, const Variant &p_value) {
@@ -113,8 +99,8 @@ Error MessageQueue::push_notification(ObjectID p_id, int p_notification) {
return OK;
}
-Error MessageQueue::push_call(Object *p_object, const StringName &p_method, VARIANT_ARG_DECLARE) {
- return push_call(p_object->get_instance_id(), p_method, VARIANT_ARG_PASS);
+Error MessageQueue::push_callp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error) {
+ return push_callp(p_object->get_instance_id(), p_method, p_args, p_argcount, p_show_error);
}
Error MessageQueue::push_notification(Object *p_object, int p_notification) {
@@ -125,7 +111,7 @@ Error MessageQueue::push_set(Object *p_object, const StringName &p_prop, const V
return push_set(p_object->get_instance_id(), p_prop, p_value);
}
-Error MessageQueue::push_callable(const Callable &p_callable, const Variant **p_args, int p_argcount, bool p_show_error) {
+Error MessageQueue::push_callablep(const Callable &p_callable, const Variant **p_args, int p_argcount, bool p_show_error) {
_THREAD_SAFE_METHOD_
int room_needed = sizeof(Message) + sizeof(Variant) * p_argcount;
@@ -155,21 +141,6 @@ Error MessageQueue::push_callable(const Callable &p_callable, const Variant **p_
return OK;
}
-Error MessageQueue::push_callable(const Callable &p_callable, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
-
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- return push_callable(p_callable, argptr, argc);
-}
-
void MessageQueue::statistics() {
Map<StringName, int> set_count;
Map<int, int> notify_count;
@@ -227,16 +198,16 @@ void MessageQueue::statistics() {
print_line("TOTAL BYTES: " + itos(buffer_end));
print_line("NULL count: " + itos(null_count));
- for (Map<StringName, int>::Element *E = set_count.front(); E; E = E->next()) {
- print_line("SET " + E->key() + ": " + itos(E->get()));
+ for (const KeyValue<StringName, int> &E : set_count) {
+ print_line("SET " + E.key + ": " + itos(E.value));
}
- for (Map<Callable, int>::Element *E = call_count.front(); E; E = E->next()) {
- print_line("CALL " + E->key() + ": " + itos(E->get()));
+ for (const KeyValue<Callable, int> &E : call_count) {
+ print_line("CALL " + E.key + ": " + itos(E.value));
}
- for (Map<int, int>::Element *E = notify_count.front(); E; E = E->next()) {
- print_line("NOTIFY " + itos(E->key()) + ": " + itos(E->get()));
+ for (const KeyValue<int, int> &E : notify_count) {
+ print_line("NOTIFY " + itos(E.key) + ": " + itos(E.value));
}
}
diff --git a/core/object/message_queue.h b/core/object/message_queue.h
index 1b8def62d3..2219cdb8f6 100644
--- a/core/object/message_queue.h
+++ b/core/object/message_queue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,11 @@
#ifndef MESSAGE_QUEUE_H
#define MESSAGE_QUEUE_H
-#include "core/object/class_db.h"
+#include "core/object/object_id.h"
#include "core/os/thread_safe.h"
+#include "core/variant/variant.h"
+
+class Object;
class MessageQueue {
_THREAD_SAFE_CLASS_
@@ -59,10 +62,10 @@ class MessageQueue {
};
};
- uint8_t *buffer;
+ uint8_t *buffer = nullptr;
uint32_t buffer_end = 0;
uint32_t buffer_max_used = 0;
- uint32_t buffer_size;
+ uint32_t buffer_size = 0;
void _call_function(const Callable &p_callable, const Variant *p_args, int p_argcount, bool p_show_error);
@@ -73,14 +76,42 @@ class MessageQueue {
public:
static MessageQueue *get_singleton();
- Error push_call(ObjectID p_id, const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error = false);
- Error push_call(ObjectID p_id, const StringName &p_method, VARIANT_ARG_LIST);
+ Error push_callp(ObjectID p_id, const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error = false);
+ template <typename... VarArgs>
+ Error push_call(ObjectID p_id, const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ return push_callp(p_id, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
Error push_notification(ObjectID p_id, int p_notification);
Error push_set(ObjectID p_id, const StringName &p_prop, const Variant &p_value);
- Error push_callable(const Callable &p_callable, const Variant **p_args, int p_argcount, bool p_show_error = false);
- Error push_callable(const Callable &p_callable, VARIANT_ARG_LIST);
+ Error push_callablep(const Callable &p_callable, const Variant **p_args, int p_argcount, bool p_show_error = false);
+
+ template <typename... VarArgs>
+ Error push_callable(const Callable &p_callable, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ return push_callablep(p_callable, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
+ Error push_callp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount, bool p_show_error = false);
+ template <typename... VarArgs>
+ Error push_call(Object *p_object, const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ return push_callp(p_object, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
- Error push_call(Object *p_object, const StringName &p_method, VARIANT_ARG_LIST);
Error push_notification(Object *p_object, int p_notification);
Error push_set(Object *p_object, const StringName &p_prop, const Variant &p_value);
diff --git a/core/object/method_bind.cpp b/core/object/method_bind.cpp
index c53104fe3f..a208c1a2b2 100644
--- a/core/object/method_bind.cpp
+++ b/core/object/method_bind.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -63,12 +63,13 @@ uint32_t MethodBind::get_hash() const {
return hash;
}
-#ifdef DEBUG_METHODS_ENABLED
PropertyInfo MethodBind::get_argument_info(int p_argument) const {
ERR_FAIL_INDEX_V(p_argument, get_argument_count(), PropertyInfo());
PropertyInfo info = _gen_argument_type_info(p_argument);
+#ifdef DEBUG_METHODS_ENABLED
info.name = p_argument < arg_names.size() ? String(arg_names[p_argument]) : String("arg" + itos(p_argument));
+#endif
return info;
}
@@ -76,11 +77,14 @@ PropertyInfo MethodBind::get_return_info() const {
return _gen_argument_type_info(-1);
}
-#endif
void MethodBind::_set_const(bool p_const) {
_const = p_const;
}
+void MethodBind::_set_static(bool p_static) {
+ _static = p_static;
+}
+
void MethodBind::_set_returns(bool p_returns) {
_returns = p_returns;
}
@@ -109,7 +113,6 @@ void MethodBind::set_default_arguments(const Vector<Variant> &p_defargs) {
default_argument_count = default_arguments.size();
}
-#ifdef DEBUG_METHODS_ENABLED
void MethodBind::_generate_argument_types(int p_count) {
set_argument_count(p_count);
@@ -123,17 +126,13 @@ void MethodBind::_generate_argument_types(int p_count) {
argument_types = argt;
}
-#endif
-
MethodBind::MethodBind() {
static int last_id = 0;
method_id = last_id++;
}
MethodBind::~MethodBind() {
-#ifdef DEBUG_METHODS_ENABLED
if (argument_types) {
memdelete_arr(argument_types);
}
-#endif
}
diff --git a/core/object/method_bind.h b/core/object/method_bind.h
index b0b379873e..2870195911 100644
--- a/core/object/method_bind.h
+++ b/core/object/method_bind.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,22 +60,22 @@ class MethodBind {
int default_argument_count = 0;
int argument_count = 0;
+ bool _static = false;
bool _const = false;
bool _returns = false;
protected:
-#ifdef DEBUG_METHODS_ENABLED
Variant::Type *argument_types = nullptr;
+#ifdef DEBUG_METHODS_ENABLED
Vector<StringName> arg_names;
#endif
void _set_const(bool p_const);
+ void _set_static(bool p_static);
void _set_returns(bool p_returns);
-#ifdef DEBUG_METHODS_ENABLED
virtual Variant::Type _gen_argument_type(int p_arg) const = 0;
virtual PropertyInfo _gen_argument_type_info(int p_arg) const = 0;
void _generate_argument_types(int p_count);
-#endif
void set_argument_count(int p_count) { argument_count = p_count; }
public:
@@ -102,7 +102,6 @@ public:
}
}
-#ifdef DEBUG_METHODS_ENABLED
_FORCE_INLINE_ Variant::Type get_argument_type(int p_argument) const {
ERR_FAIL_COND_V(p_argument < -1 || p_argument > argument_count, Variant::NIL);
return argument_types[p_argument + 1];
@@ -111,6 +110,7 @@ public:
PropertyInfo get_argument_info(int p_argument) const;
PropertyInfo get_return_info() const;
+#ifdef DEBUG_METHODS_ENABLED
void set_argument_names(const Vector<StringName> &p_names); // Set by ClassDB, can't be inferred otherwise.
Vector<StringName> get_argument_names() const;
@@ -118,7 +118,7 @@ public:
#endif
void set_hint_flags(uint32_t p_hint) { hint_flags = p_hint; }
- uint32_t get_hint_flags() const { return hint_flags | (is_const() ? METHOD_FLAG_CONST : 0) | (is_vararg() ? METHOD_FLAG_VARARG : 0); }
+ uint32_t get_hint_flags() const { return hint_flags | (is_const() ? METHOD_FLAG_CONST : 0) | (is_vararg() ? METHOD_FLAG_VARARG : 0) | (is_static() ? METHOD_FLAG_STATIC : 0); }
_FORCE_INLINE_ StringName get_instance_class() const { return instance_class; }
_FORCE_INLINE_ void set_instance_class(const StringName &p_class) { instance_class = p_class; }
@@ -131,6 +131,7 @@ public:
void set_name(const StringName &p_name);
_FORCE_INLINE_ int get_method_id() const { return method_id; }
_FORCE_INLINE_ bool is_const() const { return _const; }
+ _FORCE_INLINE_ bool is_static() const { return _static; }
_FORCE_INLINE_ bool has_return() const { return _returns; }
virtual bool is_vararg() const { return false; }
@@ -142,89 +143,138 @@ public:
virtual ~MethodBind();
};
-template <class T>
-class MethodBindVarArg : public MethodBind {
-public:
- typedef Variant (T::*NativeCall)(const Variant **, int, Callable::CallError &);
-
+// MethodBindVarArg base CRTP
+template <class Derived, class T, class R, bool should_returns>
+class MethodBindVarArgBase : public MethodBind {
protected:
- NativeCall call_method = nullptr;
-#ifdef DEBUG_METHODS_ENABLED
- MethodInfo arguments;
-#endif
+ R(T::*method)
+ (const Variant **, int, Callable::CallError &);
+ MethodInfo method_info;
public:
-#ifdef DEBUG_METHODS_ENABLED
- virtual PropertyInfo _gen_argument_type_info(int p_arg) const {
+ virtual PropertyInfo _gen_argument_type_info(int p_arg) const override {
if (p_arg < 0) {
- return arguments.return_val;
- } else if (p_arg < arguments.arguments.size()) {
- return arguments.arguments[p_arg];
+ return _gen_return_type_info();
+ } else if (p_arg < method_info.arguments.size()) {
+ return method_info.arguments[p_arg];
} else {
return PropertyInfo(Variant::NIL, "arg_" + itos(p_arg), PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT);
}
}
- virtual Variant::Type _gen_argument_type(int p_arg) const {
+ virtual Variant::Type _gen_argument_type(int p_arg) const override {
return _gen_argument_type_info(p_arg).type;
}
- virtual GodotTypeInfo::Metadata get_argument_meta(int) const {
+#ifdef DEBUG_METHODS_ENABLED
+ virtual GodotTypeInfo::Metadata get_argument_meta(int) const override {
return GodotTypeInfo::METADATA_NONE;
}
-#else
- virtual Variant::Type _gen_argument_type(int p_arg) const {
- return Variant::NIL;
- }
#endif
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
- T *instance = static_cast<T *>(p_object);
- return (instance->*call_method)(p_args, p_arg_count, r_error);
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
+ ERR_FAIL(); // Can't call.
}
- void set_method_info(const MethodInfo &p_info, bool p_return_nil_is_variant) {
- set_argument_count(p_info.arguments.size());
+ virtual bool is_const() const { return false; }
+
+ virtual bool is_vararg() const override { return true; }
+
+ MethodBindVarArgBase(
+ R (T::*p_method)(const Variant **, int, Callable::CallError &),
+ const MethodInfo &p_method_info,
+ bool p_return_nil_is_variant) :
+ method(p_method), method_info(p_method_info) {
+ set_argument_count(method_info.arguments.size());
+ Variant::Type *at = memnew_arr(Variant::Type, method_info.arguments.size() + 1);
+ at[0] = _gen_return_type_info().type;
+ if (method_info.arguments.size()) {
#ifdef DEBUG_METHODS_ENABLED
- Variant::Type *at = memnew_arr(Variant::Type, p_info.arguments.size() + 1);
- at[0] = p_info.return_val.type;
- if (p_info.arguments.size()) {
Vector<StringName> names;
- names.resize(p_info.arguments.size());
- for (int i = 0; i < p_info.arguments.size(); i++) {
- at[i + 1] = p_info.arguments[i].type;
- names.write[i] = p_info.arguments[i].name;
+ names.resize(method_info.arguments.size());
+#endif
+ for (int i = 0; i < method_info.arguments.size(); i++) {
+ at[i + 1] = method_info.arguments[i].type;
+#ifdef DEBUG_METHODS_ENABLED
+ names.write[i] = method_info.arguments[i].name;
+#endif
}
+#ifdef DEBUG_METHODS_ENABLED
set_argument_names(names);
+#endif
}
argument_types = at;
- arguments = p_info;
if (p_return_nil_is_variant) {
- arguments.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
+ method_info.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
}
-#endif
+
+ _set_returns(should_returns);
}
- virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) {
- ERR_FAIL(); // Can't call.
+private:
+ PropertyInfo _gen_return_type_info() const {
+ return Derived::_gen_return_type_info_impl();
}
+};
- void set_method(NativeCall p_method) { call_method = p_method; }
- virtual bool is_const() const { return false; }
+// variadic, no return
+template <class T>
+class MethodBindVarArgT : public MethodBindVarArgBase<MethodBindVarArgT<T>, T, void, false> {
+ friend class MethodBindVarArgBase<MethodBindVarArgT<T>, T, void, false>;
+
+public:
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
+ (static_cast<T *>(p_object)->*MethodBindVarArgBase<MethodBindVarArgT<T>, T, void, false>::method)(p_args, p_arg_count, r_error);
+ return {};
+ }
- virtual bool is_vararg() const { return true; }
+ MethodBindVarArgT(
+ void (T::*p_method)(const Variant **, int, Callable::CallError &),
+ const MethodInfo &p_method_info,
+ bool p_return_nil_is_variant) :
+ MethodBindVarArgBase<MethodBindVarArgT<T>, T, void, false>(p_method, p_method_info, p_return_nil_is_variant) {
+ }
- MethodBindVarArg() {
- _set_returns(true);
+private:
+ static PropertyInfo _gen_return_type_info_impl() {
+ return {};
}
};
template <class T>
-MethodBind *create_vararg_method_bind(Variant (T::*p_method)(const Variant **, int, Callable::CallError &), const MethodInfo &p_info, bool p_return_nil_is_variant) {
- MethodBindVarArg<T> *a = memnew((MethodBindVarArg<T>));
- a->set_method(p_method);
- a->set_method_info(p_info, p_return_nil_is_variant);
+MethodBind *create_vararg_method_bind(void (T::*p_method)(const Variant **, int, Callable::CallError &), const MethodInfo &p_info, bool p_return_nil_is_variant) {
+ MethodBind *a = memnew((MethodBindVarArgT<T>)(p_method, p_info, p_return_nil_is_variant));
+ a->set_instance_class(T::get_class_static());
+ return a;
+}
+
+// variadic, return
+template <class T, class R>
+class MethodBindVarArgTR : public MethodBindVarArgBase<MethodBindVarArgTR<T, R>, T, R, true> {
+ friend class MethodBindVarArgBase<MethodBindVarArgTR<T, R>, T, R, true>;
+
+public:
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
+ return (static_cast<T *>(p_object)->*MethodBindVarArgBase<MethodBindVarArgTR<T, R>, T, R, true>::method)(p_args, p_arg_count, r_error);
+ }
+
+ MethodBindVarArgTR(
+ R (T::*p_method)(const Variant **, int, Callable::CallError &),
+ const MethodInfo &p_info,
+ bool p_return_nil_is_variant) :
+ MethodBindVarArgBase<MethodBindVarArgTR<T, R>, T, R, true>(p_method, p_info, p_return_nil_is_variant) {
+ }
+
+private:
+ static PropertyInfo _gen_return_type_info_impl() {
+ return GetTypeInfo<R>::get_class_info();
+ }
+};
+
+template <class T, class R>
+MethodBind *create_vararg_method_bind(R (T::*p_method)(const Variant **, int, Callable::CallError &), const MethodInfo &p_info, bool p_return_nil_is_variant) {
+ MethodBind *a = memnew((MethodBindVarArgTR<T, R>)(p_method, p_info, p_return_nil_is_variant));
a->set_instance_class(T::get_class_static());
return a;
}
@@ -248,13 +298,12 @@ class MethodBindT : public MethodBind {
void (MB_T::*method)(P...);
protected:
-#ifdef DEBUG_METHODS_ENABLED
// GCC raises warnings in the case P = {} as the comparison is always false...
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wlogical-op"
#endif
- virtual Variant::Type _gen_argument_type(int p_arg) const {
+ virtual Variant::Type _gen_argument_type(int p_arg) const override {
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
return call_get_argument_type<P...>(p_arg);
} else {
@@ -265,42 +314,39 @@ protected:
#pragma GCC diagnostic pop
#endif
- virtual PropertyInfo _gen_argument_type_info(int p_arg) const {
+ virtual PropertyInfo _gen_argument_type_info(int p_arg) const override {
PropertyInfo pi;
call_get_argument_type_info<P...>(p_arg, pi);
return pi;
}
-#endif
public:
#ifdef DEBUG_METHODS_ENABLED
- virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const {
+ virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const override {
return call_get_argument_metadata<P...>(p_arg);
}
#endif
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
#ifdef TYPED_METHOD_BIND
call_with_variant_args_dv(static_cast<T *>(p_object), method, p_args, p_arg_count, r_error, get_default_arguments());
#else
- call_with_variant_args_dv((MB_T *)(p_object), method, p_args, p_arg_count, r_error, get_default_arguments());
+ call_with_variant_args_dv(reinterpret_cast<MB_T *>(p_object), method, p_args, p_arg_count, r_error, get_default_arguments());
#endif
return Variant();
}
- virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) {
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
#ifdef TYPED_METHOD_BIND
call_with_ptr_args<T, P...>(static_cast<T *>(p_object), method, p_args);
#else
- call_with_ptr_args<MB_T, P...>((MB_T *)(p_object), method, p_args);
+ call_with_ptr_args<MB_T, P...>(reinterpret_cast<MB_T *>(p_object), method, p_args);
#endif
}
MethodBindT(void (MB_T::*p_method)(P...)) {
method = p_method;
-#ifdef DEBUG_METHODS_ENABLED
_generate_argument_types(sizeof...(P));
-#endif
set_argument_count(sizeof...(P));
}
};
@@ -316,7 +362,7 @@ MethodBind *create_method_bind(void (T::*p_method)(P...)) {
return a;
}
-// no return, not const
+// no return, const
#ifdef TYPED_METHOD_BIND
template <class T, class... P>
@@ -327,13 +373,12 @@ class MethodBindTC : public MethodBind {
void (MB_T::*method)(P...) const;
protected:
-#ifdef DEBUG_METHODS_ENABLED
// GCC raises warnings in the case P = {} as the comparison is always false...
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wlogical-op"
#endif
- virtual Variant::Type _gen_argument_type(int p_arg) const {
+ virtual Variant::Type _gen_argument_type(int p_arg) const override {
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
return call_get_argument_type<P...>(p_arg);
} else {
@@ -344,43 +389,40 @@ protected:
#pragma GCC diagnostic pop
#endif
- virtual PropertyInfo _gen_argument_type_info(int p_arg) const {
+ virtual PropertyInfo _gen_argument_type_info(int p_arg) const override {
PropertyInfo pi;
call_get_argument_type_info<P...>(p_arg, pi);
return pi;
}
-#endif
public:
#ifdef DEBUG_METHODS_ENABLED
- virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const {
+ virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const override {
return call_get_argument_metadata<P...>(p_arg);
}
#endif
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
#ifdef TYPED_METHOD_BIND
call_with_variant_argsc_dv(static_cast<T *>(p_object), method, p_args, p_arg_count, r_error, get_default_arguments());
#else
- call_with_variant_argsc_dv((MB_T *)(p_object), method, p_args, p_arg_count, r_error, get_default_arguments());
+ call_with_variant_argsc_dv(reinterpret_cast<MB_T *>(p_object), method, p_args, p_arg_count, r_error, get_default_arguments());
#endif
return Variant();
}
- virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) {
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
#ifdef TYPED_METHOD_BIND
call_with_ptr_argsc<T, P...>(static_cast<T *>(p_object), method, p_args);
#else
- call_with_ptr_argsc<MB_T, P...>((MB_T *)(p_object), method, p_args);
+ call_with_ptr_argsc<MB_T, P...>(reinterpret_cast<MB_T *>(p_object), method, p_args);
#endif
}
MethodBindTC(void (MB_T::*p_method)(P...) const) {
method = p_method;
_set_const(true);
-#ifdef DEBUG_METHODS_ENABLED
_generate_argument_types(sizeof...(P));
-#endif
set_argument_count(sizeof...(P));
}
};
@@ -408,13 +450,12 @@ class MethodBindTR : public MethodBind {
(P...);
protected:
-#ifdef DEBUG_METHODS_ENABLED
// GCC raises warnings in the case P = {} as the comparison is always false...
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wlogical-op"
#endif
- virtual Variant::Type _gen_argument_type(int p_arg) const {
+ virtual Variant::Type _gen_argument_type(int p_arg) const override {
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
return call_get_argument_type<P...>(p_arg);
} else {
@@ -422,7 +463,7 @@ protected:
}
}
- virtual PropertyInfo _gen_argument_type_info(int p_arg) const {
+ virtual PropertyInfo _gen_argument_type_info(int p_arg) const override {
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
PropertyInfo pi;
call_get_argument_type_info<P...>(p_arg, pi);
@@ -434,11 +475,10 @@ protected:
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
-#endif
public:
#ifdef DEBUG_METHODS_ENABLED
- virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const {
+ virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const override {
if (p_arg >= 0) {
return call_get_argument_metadata<P...>(p_arg);
} else {
@@ -447,30 +487,28 @@ public:
}
#endif
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
Variant ret;
#ifdef TYPED_METHOD_BIND
call_with_variant_args_ret_dv(static_cast<T *>(p_object), method, p_args, p_arg_count, ret, r_error, get_default_arguments());
#else
- call_with_variant_args_ret_dv((MB_T *)p_object, method, p_args, p_arg_count, ret, r_error, get_default_arguments());
+ call_with_variant_args_ret_dv(reinterpret_cast<MB_T *>(p_object), method, p_args, p_arg_count, ret, r_error, get_default_arguments());
#endif
return ret;
}
- virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) {
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
#ifdef TYPED_METHOD_BIND
call_with_ptr_args_ret<T, R, P...>(static_cast<T *>(p_object), method, p_args, r_ret);
#else
- call_with_ptr_args_ret<MB_T, R, P...>((MB_T *)(p_object), method, p_args, r_ret);
+ call_with_ptr_args_ret<MB_T, R, P...>(reinterpret_cast<MB_T *>(p_object), method, p_args, r_ret);
#endif
}
MethodBindTR(R (MB_T::*p_method)(P...)) {
method = p_method;
_set_returns(true);
-#ifdef DEBUG_METHODS_ENABLED
_generate_argument_types(sizeof...(P));
-#endif
set_argument_count(sizeof...(P));
}
};
@@ -499,13 +537,12 @@ class MethodBindTRC : public MethodBind {
(P...) const;
protected:
-#ifdef DEBUG_METHODS_ENABLED
// GCC raises warnings in the case P = {} as the comparison is always false...
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wlogical-op"
#endif
- virtual Variant::Type _gen_argument_type(int p_arg) const {
+ virtual Variant::Type _gen_argument_type(int p_arg) const override {
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
return call_get_argument_type<P...>(p_arg);
} else {
@@ -513,7 +550,7 @@ protected:
}
}
- virtual PropertyInfo _gen_argument_type_info(int p_arg) const {
+ virtual PropertyInfo _gen_argument_type_info(int p_arg) const override {
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
PropertyInfo pi;
call_get_argument_type_info<P...>(p_arg, pi);
@@ -525,11 +562,10 @@ protected:
#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
-#endif
public:
#ifdef DEBUG_METHODS_ENABLED
- virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const {
+ virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const override {
if (p_arg >= 0) {
return call_get_argument_metadata<P...>(p_arg);
} else {
@@ -538,21 +574,21 @@ public:
}
#endif
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
Variant ret;
#ifdef TYPED_METHOD_BIND
call_with_variant_args_retc_dv(static_cast<T *>(p_object), method, p_args, p_arg_count, ret, r_error, get_default_arguments());
#else
- call_with_variant_args_retc_dv((MB_T *)(p_object), method, p_args, p_arg_count, ret, r_error, get_default_arguments());
+ call_with_variant_args_retc_dv(reinterpret_cast<MB_T *>(p_object), method, p_args, p_arg_count, ret, r_error, get_default_arguments());
#endif
return ret;
}
- virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) {
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
#ifdef TYPED_METHOD_BIND
call_with_ptr_args_retc<T, R, P...>(static_cast<T *>(p_object), method, p_args, r_ret);
#else
- call_with_ptr_args_retc<MB_T, R, P...>((MB_T *)(p_object), method, p_args, r_ret);
+ call_with_ptr_args_retc<MB_T, R, P...>(reinterpret_cast<MB_T *>(p_object), method, p_args, r_ret);
#endif
}
@@ -560,9 +596,7 @@ public:
method = p_method;
_set_returns(true);
_set_const(true);
-#ifdef DEBUG_METHODS_ENABLED
_generate_argument_types(sizeof...(P));
-#endif
set_argument_count(sizeof...(P));
}
};
@@ -578,4 +612,139 @@ MethodBind *create_method_bind(R (T::*p_method)(P...) const) {
return a;
}
+/* STATIC BINDS */
+
+// no return
+
+template <class... P>
+class MethodBindTS : public MethodBind {
+ void (*function)(P...);
+
+protected:
+// GCC raises warnings in the case P = {} as the comparison is always false...
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wlogical-op"
+#endif
+ virtual Variant::Type _gen_argument_type(int p_arg) const override {
+ if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
+ return call_get_argument_type<P...>(p_arg);
+ } else {
+ return Variant::NIL;
+ }
+ }
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
+ virtual PropertyInfo _gen_argument_type_info(int p_arg) const override {
+ PropertyInfo pi;
+ call_get_argument_type_info<P...>(p_arg, pi);
+ return pi;
+ }
+
+public:
+#ifdef DEBUG_METHODS_ENABLED
+ virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const override {
+ return call_get_argument_metadata<P...>(p_arg);
+ }
+
+#endif
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
+ (void)p_object; // unused
+ call_with_variant_args_static_dv(function, p_args, p_arg_count, r_error, get_default_arguments());
+ return Variant();
+ }
+
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
+ (void)p_object;
+ (void)r_ret;
+ call_with_ptr_args_static_method(function, p_args);
+ }
+
+ MethodBindTS(void (*p_function)(P...)) {
+ function = p_function;
+ _generate_argument_types(sizeof...(P));
+ set_argument_count(sizeof...(P));
+ _set_static(true);
+ }
+};
+
+template <class... P>
+MethodBind *create_static_method_bind(void (*p_method)(P...)) {
+ MethodBind *a = memnew((MethodBindTS<P...>)(p_method));
+ return a;
+}
+
+// return
+
+template <class R, class... P>
+class MethodBindTRS : public MethodBind {
+ R(*function)
+ (P...);
+
+protected:
+// GCC raises warnings in the case P = {} as the comparison is always false...
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wlogical-op"
+#endif
+ virtual Variant::Type _gen_argument_type(int p_arg) const override {
+ if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
+ return call_get_argument_type<P...>(p_arg);
+ } else {
+ return GetTypeInfo<R>::VARIANT_TYPE;
+ }
+ }
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
+ virtual PropertyInfo _gen_argument_type_info(int p_arg) const override {
+ if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
+ PropertyInfo pi;
+ call_get_argument_type_info<P...>(p_arg, pi);
+ return pi;
+ } else {
+ return GetTypeInfo<R>::get_class_info();
+ }
+ }
+
+public:
+#ifdef DEBUG_METHODS_ENABLED
+ virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const override {
+ if (p_arg >= 0) {
+ return call_get_argument_metadata<P...>(p_arg);
+ } else {
+ return GetTypeInfo<R>::METADATA;
+ }
+ }
+
+#endif
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
+ Variant ret;
+ call_with_variant_args_static_ret_dv(function, p_args, p_arg_count, ret, r_error, get_default_arguments());
+ return ret;
+ }
+
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
+ (void)p_object;
+ call_with_ptr_args_static_method_ret(function, p_args, r_ret);
+ }
+
+ MethodBindTRS(R (*p_function)(P...)) {
+ function = p_function;
+ _generate_argument_types(sizeof...(P));
+ set_argument_count(sizeof...(P));
+ _set_static(true);
+ _set_returns(true);
+ }
+};
+
+template <class R, class... P>
+MethodBind *create_static_method_bind(R (*p_method)(P...)) {
+ MethodBind *a = memnew((MethodBindTRS<R, P...>)(p_method));
+ return a;
+}
+
#endif // METHOD_BIND_H
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 3335942fb3..897b5d18de 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -402,13 +402,9 @@ void Object::set(const StringName &p_name, const Variant &p_value, bool *r_valid
#endif
}
- //try built-in setgetter
+ // Try built-in setter.
{
if (ClassDB::set_property(this, p_name, p_value, r_valid)) {
- /*
- if (r_valid)
- *r_valid=true;
- */
return;
}
}
@@ -420,16 +416,25 @@ void Object::set(const StringName &p_name, const Variant &p_value, bool *r_valid
}
return;
- } else if (p_name == CoreStringNames::get_singleton()->_meta) {
- //set_meta(p_name,p_value);
- metadata = p_value.duplicate();
- if (r_valid) {
- *r_valid = true;
+ } else {
+ OrderedHashMap<StringName, Variant>::Element *E = metadata_properties.getptr(p_name);
+ if (E) {
+ E->get() = p_value;
+ if (r_valid) {
+ *r_valid = true;
+ }
+ return;
+ } else if (p_name.operator String().begins_with("metadata/")) {
+ // Must exist, otherwise duplicate() will not work.
+ set_meta(p_name.operator String().replace_first("metadata/", ""), p_value);
+ if (r_valid) {
+ *r_valid = true;
+ }
+ return;
}
- return;
}
- //something inside the object... :|
+ // Something inside the object... :|
bool success = _setv(p_name, p_value);
if (success) {
if (r_valid) {
@@ -485,7 +490,7 @@ Variant Object::get(const StringName &p_name, bool *r_valid) const {
#endif
}
- //try built-in setgetter
+ // Try built-in getter.
{
if (ClassDB::get_property(const_cast<Object *>(this), p_name, ret)) {
if (r_valid) {
@@ -501,16 +506,19 @@ Variant Object::get(const StringName &p_name, bool *r_valid) const {
*r_valid = true;
}
return ret;
+ }
+
+ const OrderedHashMap<StringName, Variant>::Element *E = metadata_properties.getptr(p_name);
- } else if (p_name == CoreStringNames::get_singleton()->_meta) {
- ret = metadata;
+ if (E) {
+ ret = E->get();
if (r_valid) {
*r_valid = true;
}
return ret;
} else {
- //something inside the object... :|
+ // Something inside the object... :|
bool success = _getv(p_name, ret);
if (success) {
if (r_valid) {
@@ -628,7 +636,14 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
script_instance->get_property_list(p_list);
}
- _get_property_listv(p_list, p_reversed);
+ if (_extension) {
+ const ObjectNativeExtension *current_extension = _extension;
+ while (current_extension) {
+ p_list->push_back(PropertyInfo(Variant::NIL, current_extension->class_name, PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
+ ClassDB::get_property_list(current_extension->class_name, p_list, true, this);
+ current_extension = current_extension->parent;
+ }
+ }
if (_extension && _extension->get_property_list) {
uint32_t pcount;
@@ -641,16 +656,25 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
}
}
+ _get_property_listv(p_list, p_reversed);
+
if (!is_class("Script")) { // can still be set, but this is for user-friendliness
p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT));
}
- if (!metadata.is_empty()) {
- p_list->push_back(PropertyInfo(Variant::DICTIONARY, "__meta__", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL));
- }
+
if (script_instance && !p_reversed) {
p_list->push_back(PropertyInfo(Variant::NIL, "Script Variables", PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
script_instance->get_property_list(p_list);
}
+
+ for (OrderedHashMap<StringName, Variant>::ConstElement K = metadata.front(); K; K = K.next()) {
+ PropertyInfo pi = PropertyInfo(K.value().get_type(), "metadata/" + K.key().operator String());
+ if (K.value().get_type() == Variant::OBJECT) {
+ pi.hint = PROPERTY_HINT_RESOURCE_TYPE;
+ pi.hint_string = "Resource";
+ }
+ p_list->push_back(pi);
+ }
}
void Object::_validate_property(PropertyInfo &property) const {
@@ -679,7 +703,7 @@ Variant Object::_call_bind(const Variant **p_args, int p_argcount, Callable::Cal
StringName method = *p_args[0];
- return call(method, &p_args[1], p_argcount - 1, r_error);
+ return callp(method, &p_args[1], p_argcount - 1, r_error);
}
Variant Object::_call_deferred_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
@@ -700,7 +724,7 @@ Variant Object::_call_deferred_bind(const Variant **p_args, int p_argcount, Call
StringName method = *p_args[0];
- MessageQueue::get_singleton()->push_call(get_instance_id(), method, &p_args[1], p_argcount - 1, true);
+ MessageQueue::get_singleton()->push_callp(get_instance_id(), method, &p_args[1], p_argcount - 1, true);
return Variant();
}
@@ -750,31 +774,14 @@ Variant Object::callv(const StringName &p_method, const Array &p_args) {
}
Callable::CallError ce;
- Variant ret = call(p_method, argptrs, p_args.size(), ce);
+ Variant ret = callp(p_method, argptrs, p_args.size(), ce);
if (ce.error != Callable::CallError::CALL_OK) {
ERR_FAIL_V_MSG(Variant(), "Error calling method from 'callv': " + Variant::get_call_error_text(this, p_method, argptrs, p_args.size(), ce) + ".");
}
return ret;
}
-Variant Object::call(const StringName &p_name, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- Callable::CallError error;
-
- Variant ret = call(p_name, argptr, argc, error);
- return ret;
-}
-
-Variant Object::call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+Variant Object::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
r_error.error = Callable::CallError::CALL_OK;
if (p_method == CoreStringNames::get_singleton()->_free) {
@@ -808,7 +815,7 @@ Variant Object::call(const StringName &p_method, const Variant **p_args, int p_a
OBJ_DEBUG_LOCK
if (script_instance) {
- ret = script_instance->call(p_method, p_args, p_argcount, r_error);
+ ret = script_instance->callp(p_method, p_args, p_argcount, r_error);
//force jumptable
switch (r_error.error) {
case Callable::CallError::CALL_OK:
@@ -858,7 +865,9 @@ String Object::to_string() {
}
}
if (_extension && _extension->to_string) {
- return _extension->to_string(_extension_instance);
+ String ret;
+ _extension->to_string(_extension_instance, &ret);
+ return ret;
}
return "[" + get_class() + ":" + itos(get_instance_id()) + "]";
}
@@ -928,20 +937,38 @@ bool Object::has_meta(const StringName &p_name) const {
void Object::set_meta(const StringName &p_name, const Variant &p_value) {
if (p_value.get_type() == Variant::NIL) {
- metadata.erase(p_name);
+ if (metadata.has(p_name)) {
+ metadata.erase(p_name);
+ metadata_properties.erase("metadata/" + p_name.operator String());
+ notify_property_list_changed();
+ }
return;
}
- metadata[p_name] = p_value;
+ OrderedHashMap<StringName, Variant>::Element E = metadata.find(p_name);
+ if (E) {
+ E.value() = p_value;
+ } else {
+ ERR_FAIL_COND(!p_name.operator String().is_valid_identifier());
+ E = metadata.insert(p_name, p_value);
+ metadata_properties["metadata/" + p_name.operator String()] = E;
+ notify_property_list_changed();
+ }
}
-Variant Object::get_meta(const StringName &p_name) const {
- ERR_FAIL_COND_V_MSG(!metadata.has(p_name), Variant(), "The object does not have any 'meta' values with the key '" + p_name + "'.");
+Variant Object::get_meta(const StringName &p_name, const Variant &p_default) const {
+ if (!metadata.has(p_name)) {
+ if (p_default != Variant()) {
+ return p_default;
+ } else {
+ ERR_FAIL_V_MSG(Variant(), "The object does not have any 'meta' values with the key '" + p_name + "'.");
+ }
+ }
return metadata[p_name];
}
void Object::remove_meta(const StringName &p_name) {
- metadata.erase(p_name);
+ set_meta(p_name, Variant());
}
Array Object::_get_property_list_bind() const {
@@ -967,25 +994,21 @@ Array Object::_get_method_list_bind() const {
Vector<StringName> Object::_get_meta_list_bind() const {
Vector<StringName> _metaret;
- List<Variant> keys;
- metadata.get_key_list(&keys);
- for (const Variant &E : keys) {
- _metaret.push_back(E);
+ for (OrderedHashMap<StringName, Variant>::ConstElement K = metadata.front(); K; K = K.next()) {
+ _metaret.push_back(K.key());
}
return _metaret;
}
void Object::get_meta_list(List<StringName> *p_list) const {
- List<Variant> keys;
- metadata.get_key_list(&keys);
- for (const Variant &E : keys) {
- p_list->push_back(E);
+ for (OrderedHashMap<StringName, Variant>::ConstElement K = metadata.front(); K; K = K.next()) {
+ p_list->push_back(K.key());
}
}
void Object::add_user_signal(const MethodInfo &p_signal) {
- ERR_FAIL_COND_MSG(p_signal.name == "", "Signal name cannot be empty.");
+ ERR_FAIL_COND_MSG(p_signal.name.is_empty(), "Signal name cannot be empty.");
ERR_FAIL_COND_MSG(ClassDB::has_signal(get_class_name(), p_signal.name), "User signal's name conflicts with a built-in signal of '" + get_class_name() + "'.");
ERR_FAIL_COND_MSG(signal_map.has(p_signal.name), "Trying to add already existing signal '" + p_signal.name + "'.");
SignalData s;
@@ -1005,15 +1028,15 @@ struct _ObjectSignalDisconnectData {
Callable callable;
};
-Variant Object::_emit_signal(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+Error Object::_emit_signal(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- ERR_FAIL_COND_V(p_argcount < 1, Variant());
+ ERR_FAIL_COND_V(p_argcount < 1, Error::ERR_INVALID_PARAMETER);
if (p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::STRING_NAME;
- ERR_FAIL_COND_V(p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING, Variant());
+ ERR_FAIL_COND_V(p_args[0]->get_type() != Variant::STRING_NAME && p_args[0]->get_type() != Variant::STRING, Error::ERR_INVALID_PARAMETER);
}
r_error.error = Callable::CallError::CALL_OK;
@@ -1027,12 +1050,10 @@ Variant Object::_emit_signal(const Variant **p_args, int p_argcount, Callable::C
args = &p_args[1];
}
- emit_signal(signal, args, argc);
-
- return Variant();
+ return emit_signalp(signal, args, argc);
}
-Error Object::emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount) {
+Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int p_argcount) {
if (_block_signals) {
return ERR_CANT_ACQUIRE_RESOURCE; //no emit, signals blocked
}
@@ -1091,7 +1112,7 @@ Error Object::emit_signal(const StringName &p_name, const Variant **p_args, int
}
if (c.flags & CONNECT_DEFERRED) {
- MessageQueue::get_singleton()->push_callable(c.callable, args, argc, true);
+ MessageQueue::get_singleton()->push_callablep(c.callable, args, argc, true);
} else {
Callable::CallError ce;
_emitting = true;
@@ -1139,21 +1160,6 @@ Error Object::emit_signal(const StringName &p_name, const Variant **p_args, int
return err;
}
-Error Object::emit_signal(const StringName &p_name, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
-
- int argc = 0;
-
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- return emit_signal(p_name, argptr, argc);
-}
-
void Object::_add_user_signal(const String &p_name, const Array &p_args) {
// this version of add_user_signal is meant to be used from scripts or external apis
// without access to ADD_SIGNAL in bind_methods
@@ -1248,7 +1254,7 @@ void Object::get_signal_list(List<MethodInfo> *p_signals) const {
const StringName *S = nullptr;
while ((S = signal_map.next(S))) {
- if (signal_map[*S].user.name != "") {
+ if (!signal_map[*S].user.name.is_empty()) {
//user signal
p_signals->push_back(signal_map[*S].user);
}
@@ -1398,18 +1404,18 @@ void Object::_disconnect(const StringName &p_signal, const Callable &p_callable,
SignalData *s = signal_map.getptr(p_signal);
if (!s) {
bool signal_is_valid = ClassDB::has_signal(get_class_name(), p_signal) ||
- (!script.is_null() && Ref<Script>(script)->has_script_signal(p_signal));
+ (!script.is_null() && Ref<Script>(script)->has_script_signal(p_signal));
ERR_FAIL_COND_MSG(signal_is_valid, "Attempt to disconnect a nonexistent connection from '" + to_string() + "'. Signal: '" + p_signal + "', callable: '" + p_callable + "'.");
}
ERR_FAIL_COND_MSG(!s, vformat("Disconnecting nonexistent signal '%s' in %s.", p_signal, to_string()));
ERR_FAIL_COND_MSG(!s->slot_map.has(*p_callable.get_base_comparator()), "Disconnecting nonexistent signal '" + p_signal + "', callable: " + p_callable + ".");
- SignalData::Slot *slot = &s->slot_map[p_callable];
+ SignalData::Slot *slot = &s->slot_map[*p_callable.get_base_comparator()];
if (!p_force) {
slot->reference_count--; // by default is zero, if it was not referenced it will go below it
- if (slot->reference_count >= 0) {
+ if (slot->reference_count > 0) {
return;
}
}
@@ -1475,7 +1481,7 @@ void Object::_clear_internal_resource_paths(const Variant &p_var) {
return;
}
- if (!r->get_path().begins_with("res://") || r->get_path().find("::") == -1) {
+ if (!r->is_built_in()) {
return; //not an internal resource
}
@@ -1557,7 +1563,7 @@ void Object::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_meta", "name", "value"), &Object::set_meta);
ClassDB::bind_method(D_METHOD("remove_meta", "name"), &Object::remove_meta);
- ClassDB::bind_method(D_METHOD("get_meta", "name"), &Object::get_meta);
+ ClassDB::bind_method(D_METHOD("get_meta", "name", "default"), &Object::get_meta, DEFVAL(Variant()));
ClassDB::bind_method(D_METHOD("has_meta", "name"), &Object::has_meta);
ClassDB::bind_method(D_METHOD("get_meta_list"), &Object::_get_meta_list_bind);
@@ -1648,10 +1654,6 @@ void Object::_bind_methods() {
BIND_ENUM_CONSTANT(CONNECT_REFERENCE_COUNTED);
}
-void Object::call_deferred(const StringName &p_method, VARIANT_ARG_DECLARE) {
- MessageQueue::get_singleton()->push_call(this, p_method, VARIANT_ARG_PASS);
-}
-
void Object::set_deferred(const StringName &p_property, const Variant &p_value) {
MessageQueue::get_singleton()->push_set(this, p_property, p_value);
}
@@ -1675,7 +1677,7 @@ void Object::get_translatable_strings(List<String> *p_strings) const {
String text = get(E.name);
- if (text == "") {
+ if (text.is_empty()) {
continue;
}
@@ -1833,8 +1835,6 @@ void Object::_construct_object(bool p_reference) {
type_is_reference = p_reference;
_instance_id = ObjectDB::add_instance(this);
- ClassDB::instance_get_native_extension_data(&_extension, &_extension_instance, this);
-
#ifdef DEBUG_ENABLED
_lock_index.init(1);
#endif
@@ -1848,6 +1848,13 @@ Object::Object() {
_construct_object(false);
}
+void Object::detach_from_objectdb() {
+ if (_instance_id != ObjectID()) {
+ ObjectDB::remove_instance(this);
+ _instance_id = ObjectID();
+ }
+}
+
Object::~Object() {
if (script_instance) {
memdelete(script_instance);
@@ -1887,8 +1894,10 @@ Object::~Object() {
c.signal.get_object()->_disconnect(c.signal.get_name(), c.callable, true);
}
- ObjectDB::remove_instance(this);
- _instance_id = ObjectID();
+ if (_instance_id != ObjectID()) {
+ ObjectDB::remove_instance(this);
+ _instance_id = ObjectID();
+ }
_predelete_ok = 2;
if (_instance_bindings != nullptr) {
diff --git a/core/object/object.h b/core/object/object.h
index a44d921bff..c3e3c68b59 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,30 +32,20 @@
#define OBJECT_H
#include "core/extension/gdnative_interface.h"
+#include "core/object/message_queue.h"
#include "core/object/object_id.h"
#include "core/os/rw_lock.h"
#include "core/os/spin_lock.h"
#include "core/templates/hash_map.h"
#include "core/templates/list.h"
#include "core/templates/map.h"
+#include "core/templates/ordered_hash_map.h"
#include "core/templates/safe_refcount.h"
#include "core/templates/set.h"
#include "core/templates/vmap.h"
#include "core/variant/callable_bind.h"
#include "core/variant/variant.h"
-#define VARIANT_ARG_LIST const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant(), const Variant &p_arg6 = Variant(), const Variant &p_arg7 = Variant(), const Variant &p_arg8 = Variant()
-#define VARIANT_ARG_PASS p_arg1, p_arg2, p_arg3, p_arg4, p_arg5, p_arg6, p_arg7, p_arg8
-#define VARIANT_ARG_DECLARE const Variant &p_arg1, const Variant &p_arg2, const Variant &p_arg3, const Variant &p_arg4, const Variant &p_arg5, const Variant &p_arg6, const Variant &p_arg7, const Variant &p_arg8
-#define VARIANT_ARG_MAX 8
-#define VARIANT_ARGPTRS const Variant *argptr[8] = { &p_arg1, &p_arg2, &p_arg3, &p_arg4, &p_arg5, &p_arg6, &p_arg7, &p_arg8 };
-#define VARIANT_ARGPTRS_PASS *argptr[0], *argptr[1], *argptr[2], *argptr[3], *argptr[4], *argptr[5], *argptr[6]], *argptr[7]
-#define VARIANT_ARGS_FROM_ARRAY(m_arr) m_arr[0], m_arr[1], m_arr[2], m_arr[3], m_arr[4], m_arr[5], m_arr[6], m_arr[7]
-
-/**
-@author Juan Linietsky <reduzio@gmail.com>
-*/
-
enum PropertyHint {
PROPERTY_HINT_NONE, ///< no hint provided.
PROPERTY_HINT_RANGE, ///< hint_text = "min,max[,step][,or_greater][,or_lesser][,noslider][,radians][,degrees][,exp][,suffix:<keyword>] range.
@@ -98,6 +88,8 @@ enum PropertyHint {
PROPERTY_HINT_INT_IS_OBJECTID,
PROPERTY_HINT_ARRAY_TYPE,
PROPERTY_HINT_INT_IS_POINTER,
+ PROPERTY_HINT_LOCALE_ID,
+ PROPERTY_HINT_LOCALIZABLE_STRING,
PROPERTY_HINT_MAX,
// When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
};
@@ -137,7 +129,7 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK,
PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_NETWORK | PROPERTY_USAGE_INTERNATIONALIZED,
- PROPERTY_USAGE_NOEDITOR = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK,
+ PROPERTY_USAGE_NO_EDITOR = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_NETWORK,
};
#define ADD_SIGNAL(m_signal) ::ClassDB::add_signal(get_class_static(), m_signal)
@@ -145,7 +137,9 @@ enum PropertyUsageFlags {
#define ADD_PROPERTYI(m_property, m_setter, m_getter, m_index) ::ClassDB::add_property(get_class_static(), m_property, _scs_create(m_setter), _scs_create(m_getter), m_index)
#define ADD_PROPERTY_DEFAULT(m_property, m_default) ::ClassDB::set_property_default_value(get_class_static(), m_property, m_default)
#define ADD_GROUP(m_name, m_prefix) ::ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
+#define ADD_GROUP_INDENT(m_name, m_prefix, m_depth) ::ClassDB::add_property_group(get_class_static(), m_name, m_prefix, m_depth)
#define ADD_SUBGROUP(m_name, m_prefix) ::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
+#define ADD_SUBGROUP_INDENT(m_name, m_prefix, m_depth) ::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix, m_depth)
#define ADD_LINKED_PROPERTY(m_property, m_linked_property) ::ClassDB::add_linked_property(get_class_static(), m_property, m_linked_property)
#define ADD_ARRAY_COUNT(m_label, m_count_property, m_count_property_setter, m_count_property_getter, m_prefix) ClassDB::add_property_array_count(get_class_static(), m_label, m_count_property, _scs_create(m_count_property_setter), _scs_create(m_count_property_getter), m_prefix)
@@ -246,13 +240,7 @@ struct MethodInfo {
MethodInfo(const PropertyInfo &p_ret, const String &p_name, const PropertyInfo &p_param1, const PropertyInfo &p_param2, const PropertyInfo &p_param3, const PropertyInfo &p_param4, const PropertyInfo &p_param5);
};
-// old cast_to
-//if ( is_type(T::get_class_static()) )
-//return static_cast<T*>(this);
-////else
-//return nullptr;
-
-// API used to extend in GDNative and other C compatible compiled languages
+// API used to extend in GDNative and other C compatible compiled languages.
class MethodBind;
struct ObjectNativeExtension {
@@ -269,6 +257,7 @@ struct ObjectNativeExtension {
GDNativeExtensionClassToString to_string;
GDNativeExtensionClassReference reference;
GDNativeExtensionClassReference unreference;
+ GDNativeExtensionClassGetRID get_rid;
_FORCE_INLINE_ bool is_class(const String &p_class) const {
const ObjectNativeExtension *e = this;
@@ -284,12 +273,15 @@ struct ObjectNativeExtension {
GDNativeExtensionClassCreateInstance create_instance;
GDNativeExtensionClassFreeInstance free_instance;
- GDNativeExtensionClassObjectInstance set_object_instance;
GDNativeExtensionClassGetVirtual get_virtual;
};
-#define GDVIRTUAL_CALL(m_name, ...) _gdvirtual_##m_name##_call(__VA_ARGS__)
-#define GDVIRTUAL_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call(__VA_ARGS__)
+#define GDVIRTUAL_CALL(m_name, ...) _gdvirtual_##m_name##_call<false>(__VA_ARGS__)
+#define GDVIRTUAL_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call<false>(__VA_ARGS__)
+
+#define GDVIRTUAL_REQUIRED_CALL(m_name, ...) _gdvirtual_##m_name##_call<true>(__VA_ARGS__)
+#define GDVIRTUAL_REQUIRED_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call<true>(__VA_ARGS__)
+
#ifdef DEBUG_METHODS_ENABLED
#define GDVIRTUAL_BIND(m_name, ...) ::ClassDB::add_virtual_method(get_class_static(), _gdvirtual_##m_name##_get_method_info(), true, sarray(__VA_ARGS__));
#else
@@ -299,8 +291,10 @@ struct ObjectNativeExtension {
#define GDVIRTUAL_IS_OVERRIDDEN_PTR(m_obj, m_name) m_obj->_gdvirtual_##m_name##_overridden()
/*
- the following is an incomprehensible blob of hacks and workarounds to compensate for many of the fallencies in C++. As a plus, this macro pretty much alone defines the object model.
-*/
+ * The following is an incomprehensible blob of hacks and workarounds to
+ * compensate for many of the fallacies in C++. As a plus, this macro pretty
+ * much alone defines the object model.
+ */
#define REVERSE_GET_PROPERTY_LIST \
public: \
@@ -350,19 +344,6 @@ public:
m_inherits::get_inheritance_list_static(p_inheritance_list); \
p_inheritance_list->push_back(String(#m_class)); \
} \
- static String get_category_static() { \
- String category = m_inherits::get_category_static(); \
- if (_get_category != m_inherits::_get_category) { \
- if (category != "") { \
- category += "/"; \
- } \
- category += _get_category(); \
- } \
- return category; \
- } \
- static String inherits_static() { \
- return String(#m_inherits); \
- } \
virtual bool is_class(const String &p_class) const override { \
if (_get_extension() && _get_extension()->is_class(p_class)) { \
return true; \
@@ -403,7 +384,7 @@ protected:
initialize_class(); \
} \
_FORCE_INLINE_ bool (Object::*_get_get() const)(const StringName &p_name, Variant &) const { \
- return (bool (Object::*)(const StringName &, Variant &) const) & m_class::_get; \
+ return (bool(Object::*)(const StringName &, Variant &) const) & m_class::_get; \
} \
virtual bool _getv(const StringName &p_name, Variant &r_ret) const override { \
if (m_class::_get_get() != m_inherits::_get_get()) { \
@@ -414,7 +395,7 @@ protected:
return m_inherits::_getv(p_name, r_ret); \
} \
_FORCE_INLINE_ bool (Object::*_get_set() const)(const StringName &p_name, const Variant &p_property) { \
- return (bool (Object::*)(const StringName &, const Variant &)) & m_class::_set; \
+ return (bool(Object::*)(const StringName &, const Variant &)) & m_class::_set; \
} \
virtual bool _setv(const StringName &p_name, const Variant &p_property) override { \
if (m_inherits::_setv(p_name, p_property)) { \
@@ -426,7 +407,7 @@ protected:
return false; \
} \
_FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> * p_list) const { \
- return (void (Object::*)(List<PropertyInfo> *) const) & m_class::_get_property_list; \
+ return (void(Object::*)(List<PropertyInfo> *) const) & m_class::_get_property_list; \
} \
virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const override { \
if (!p_reversed) { \
@@ -447,7 +428,7 @@ protected:
} \
} \
_FORCE_INLINE_ void (Object::*_get_notification() const)(int) { \
- return (void (Object::*)(int)) & m_class::_notification; \
+ return (void(Object::*)(int)) & m_class::_notification; \
} \
virtual void _notificationv(int p_notification, bool p_reversed) override { \
if (!p_reversed) { \
@@ -463,12 +444,6 @@ protected:
\
private:
-#define OBJ_CATEGORY(m_category) \
-protected: \
- _FORCE_INLINE_ static String _get_category() { return m_category; } \
- \
-private:
-
#define OBJ_SAVE_TYPE(m_class) \
public: \
virtual String get_save_class() const override { return #m_class; } \
@@ -539,14 +514,15 @@ private:
Set<String> editor_section_folding;
#endif
ScriptInstance *script_instance = nullptr;
- Variant script; //reference does not yet exist, store it in a
- Dictionary metadata;
+ Variant script; // Reference does not exist yet, store it in a Variant.
+ OrderedHashMap<StringName, Variant> metadata;
+ HashMap<StringName, OrderedHashMap<StringName, Variant>::Element> metadata_properties;
mutable StringName _class_name;
mutable const StringName *_class_ptr = nullptr;
void _add_user_signal(const String &p_name, const Array &p_args = Array());
bool _has_user_signal(const StringName &p_name) const;
- Variant _emit_signal(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ Error _emit_signal(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Array _get_signal_list() const;
Array _get_signal_connection_list(const String &p_signal) const;
Array _get_incoming_connections() const;
@@ -562,8 +538,8 @@ private:
std::mutex _instance_binding_mutex;
struct InstanceBinding {
- void *binding;
- void *token;
+ void *binding = nullptr;
+ void *token = nullptr;
GDNativeInstanceBindingFreeCallback free_callback = nullptr;
GDNativeInstanceBindingReferenceCallback reference_callback = nullptr;
};
@@ -588,6 +564,7 @@ protected:
}
return can_die;
}
+
friend class NativeExtensionMethodBind;
_ALWAYS_INLINE_ const ObjectNativeExtension *_get_extension() const { return _extension; }
_ALWAYS_INLINE_ GDExtensionClassInstancePtr _get_extension_instance() const { return _extension_instance; }
@@ -597,7 +574,6 @@ protected:
virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const {};
virtual void _notificationv(int p_notification, bool p_reversed) {}
- static String _get_category() { return ""; }
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_property) { return false; };
bool _get(const StringName &p_name, Variant &r_property) const { return false; };
@@ -622,9 +598,6 @@ protected:
static void get_valid_parents_static(List<String> *p_parents);
static void _get_valid_parents_static(List<String> *p_parents);
- //Variant _call_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant());
- //void _call_deferred_bind(const StringName& p_name, const Variant& p_arg1 = Variant(), const Variant& p_arg2 = Variant(), const Variant& p_arg3 = Variant(), const Variant& p_arg4 = Variant());
-
Variant _call_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
Variant _call_deferred_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
@@ -646,7 +619,7 @@ protected:
void _disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force = false);
-public: //should be protected, but bug in clang++
+public: // Should be protected, but bug in clang++.
static void initialize_class();
_FORCE_INLINE_ static void register_custom_data_to_otdb() {}
@@ -660,6 +633,7 @@ public:
bool _is_gpl_reversed() const { return false; }
+ void detach_from_objectdb();
_FORCE_INLINE_ ObjectID get_instance_id() const { return _instance_id; }
template <class T>
@@ -704,11 +678,11 @@ public:
static String get_class_static() { return "Object"; }
static String get_parent_class_static() { return String(); }
- static String get_category_static() { return String(); }
virtual String get_class() const {
- if (_extension)
+ if (_extension) {
return _extension->class_name.operator String();
+ }
return "Object";
}
virtual String get_save_class() const { return get_class(); } //class stored when saving
@@ -733,8 +707,6 @@ public:
}
/* IAPI */
- //void set(const String& p_name, const Variant& p_value);
- //Variant get(const String& p_name) const;
void set(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr);
Variant get(const StringName &p_name, bool *r_valid = nullptr) const;
@@ -746,13 +718,23 @@ public:
bool has_method(const StringName &p_method) const;
void get_method_list(List<MethodInfo> *p_list) const;
Variant callv(const StringName &p_method, const Array &p_args);
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Variant call(const StringName &p_name, VARIANT_ARG_LIST); // C++ helper
+ virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+
+ template <typename... VarArgs>
+ Variant call(const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ Callable::CallError cerr;
+ return callp(p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args), cerr);
+ }
void notification(int p_notification, bool p_reversed = false);
virtual String to_string();
- //used mainly by script, get and set all INCLUDING string
+ // Used mainly by script, get and set all INCLUDING string.
virtual Variant getvar(const Variant &p_key, bool *r_valid = nullptr) const;
virtual void setvar(const Variant &p_key, const Variant &p_value, bool *r_valid = nullptr);
@@ -761,28 +743,38 @@ public:
void set_script(const Variant &p_script);
Variant get_script() const;
- /* SCRIPT */
-
bool has_meta(const StringName &p_name) const;
void set_meta(const StringName &p_name, const Variant &p_value);
void remove_meta(const StringName &p_name);
- Variant get_meta(const StringName &p_name) const;
+ Variant get_meta(const StringName &p_name, const Variant &p_default = Variant()) const;
void get_meta_list(List<StringName> *p_list) const;
#ifdef TOOLS_ENABLED
void set_edited(bool p_edited);
bool is_edited() const;
- uint32_t get_edited_version() const; //this function is used to check when something changed beyond a point, it's used mainly for generating previews
+ // This function is used to check when something changed beyond a point, it's used mainly for generating previews.
+ uint32_t get_edited_version() const;
#endif
void set_script_instance(ScriptInstance *p_instance);
_FORCE_INLINE_ ScriptInstance *get_script_instance() const { return script_instance; }
- void set_script_and_instance(const Variant &p_script, ScriptInstance *p_instance); //some script languages can't control instance creation, so this function eases the process
+ // Some script languages can't control instance creation, so this function eases the process.
+ void set_script_and_instance(const Variant &p_script, ScriptInstance *p_instance);
void add_user_signal(const MethodInfo &p_signal);
- Error emit_signal(const StringName &p_name, VARIANT_ARG_LIST);
- Error emit_signal(const StringName &p_name, const Variant **p_args, int p_argcount);
+
+ template <typename... VarArgs>
+ Error emit_signal(const StringName &p_name, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ return emit_signalp(p_name, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
+ Error emit_signalp(const StringName &p_name, const Variant **p_args, int p_argcount);
bool has_signal(const StringName &p_name) const;
void get_signal_list(List<MethodInfo> *p_signals) const;
void get_signal_connection_list(const StringName &p_signal, List<Connection> *p_connections) const;
@@ -794,7 +786,11 @@ public:
void disconnect(const StringName &p_signal, const Callable &p_callable);
bool is_connected(const StringName &p_signal, const Callable &p_callable) const;
- void call_deferred(const StringName &p_method, VARIANT_ARG_LIST);
+ template <typename... VarArgs>
+ void call_deferred(const StringName &p_name, VarArgs... p_args) {
+ MessageQueue::get_singleton()->push_call(this, p_name, p_args...);
+ }
+
void set_deferred(const StringName &p_property, const Variant &p_value);
void set_block_signals(bool p_block);
@@ -807,10 +803,11 @@ public:
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
- String tr(const StringName &p_message, const StringName &p_context = "") const; // translate message (internationalization)
+ // Translate message (internationalization).
+ String tr(const StringName &p_message, const StringName &p_context = "") const;
String tr_n(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
- bool _is_queued_for_deletion = false; // set to true by SceneTree::queue_delete()
+ bool _is_queued_for_deletion = false; // Set to true by SceneTree::queue_delete().
bool is_queued_for_deletion() const;
_FORCE_INLINE_ void set_message_translation(bool p_enable) { _can_translate = p_enable; }
@@ -842,18 +839,18 @@ bool predelete_handler(Object *p_object);
void postinitialize_handler(Object *p_object);
class ObjectDB {
-//this needs to add up to 63, 1 bit is for reference
+// This needs to add up to 63, 1 bit is for reference.
#define OBJECTDB_VALIDATOR_BITS 39
#define OBJECTDB_VALIDATOR_MASK ((uint64_t(1) << OBJECTDB_VALIDATOR_BITS) - 1)
#define OBJECTDB_SLOT_MAX_COUNT_BITS 24
#define OBJECTDB_SLOT_MAX_COUNT_MASK ((uint64_t(1) << OBJECTDB_SLOT_MAX_COUNT_BITS) - 1)
#define OBJECTDB_REFERENCE_BIT (uint64_t(1) << (OBJECTDB_SLOT_MAX_COUNT_BITS + OBJECTDB_VALIDATOR_BITS))
- struct ObjectSlot { //128 bits per slot
+ struct ObjectSlot { // 128 bits per slot.
uint64_t validator : OBJECTDB_VALIDATOR_BITS;
uint64_t next_free : OBJECTDB_SLOT_MAX_COUNT_BITS;
uint64_t is_ref_counted : 1;
- Object *object;
+ Object *object = nullptr;
};
static SpinLock spin_lock;
@@ -879,7 +876,7 @@ public:
uint64_t id = p_instance_id;
uint32_t slot = id & OBJECTDB_SLOT_MAX_COUNT_MASK;
- ERR_FAIL_COND_V(slot >= slot_max, nullptr); //this should never happen unless RID is corrupted
+ ERR_FAIL_COND_V(slot >= slot_max, nullptr); // This should never happen unless RID is corrupted.
spin_lock.lock();
diff --git a/core/object/object_id.h b/core/object/object_id.h
index 0666ec0855..a36997630f 100644
--- a/core/object/object_id.h
+++ b/core/object/object_id.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object/ref_counted.cpp b/core/object/ref_counted.cpp
index 2833f774dc..c9a7b2a608 100644
--- a/core/object/ref_counted.cpp
+++ b/core/object/ref_counted.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object/ref_counted.h b/core/object/ref_counted.h
index f2dd2aa324..dcacf19890 100644
--- a/core/object/ref_counted.h
+++ b/core/object/ref_counted.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -261,7 +261,7 @@ struct PtrToArg<Ref<T>> {
typedef Ref<T> EncodeT;
_FORCE_INLINE_ static void encode(Ref<T> p_val, const void *p_ptr) {
- *(Ref<RefCounted> *)p_ptr = p_val;
+ *(const_cast<Ref<RefCounted> *>(reinterpret_cast<const Ref<RefCounted> *>(p_ptr))) = p_val;
}
};
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp
index 0fb8c7350c..a5d25bf533 100644
--- a/core/object/script_language.cpp
+++ b/core/object/script_language.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,10 +46,12 @@ bool ScriptServer::languages_finished = false;
ScriptEditRequestFunction ScriptServer::edit_request_func = nullptr;
void Script::_notification(int p_what) {
- if (p_what == NOTIFICATION_POSTINITIALIZE) {
- if (EngineDebugger::is_active()) {
- EngineDebugger::get_script_debugger()->set_break_language(get_language());
- }
+ switch (p_what) {
+ case NOTIFICATION_POSTINITIALIZE: {
+ if (EngineDebugger::is_active()) {
+ EngineDebugger::get_script_debugger()->set_break_language(get_language());
+ }
+ } break;
}
}
@@ -93,8 +95,8 @@ Dictionary Script::_get_script_constant_map() {
Dictionary ret;
Map<StringName, Variant> map;
get_constants(&map);
- for (Map<StringName, Variant>::Element *E = map.front(); E; E = E->next()) {
- ret[E->key()] = E->value();
+ for (const KeyValue<StringName, Variant> &E : map) {
+ ret[E.key] = E.value;
}
return ret;
}
@@ -142,7 +144,7 @@ void ScriptServer::register_language(ScriptLanguage *p_language) {
_languages[_language_count++] = p_language;
}
-void ScriptServer::unregister_language(ScriptLanguage *p_language) {
+void ScriptServer::unregister_language(const ScriptLanguage *p_language) {
for (int i = 0; i < _language_count; i++) {
if (_languages[i] == p_language) {
_language_count--;
@@ -308,20 +310,6 @@ void ScriptInstance::get_property_state(List<Pair<StringName, Variant>> &state)
}
}
-Variant ScriptInstance::call(const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
- int argc = 0;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- Callable::CallError error;
- return call(p_method, argptr, argc, error);
-}
-
void ScriptInstance::property_set_fallback(const StringName &, const Variant &, bool *r_valid) {
if (r_valid) {
*r_valid = false;
@@ -511,7 +499,7 @@ void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, c
Variant defval;
if (script->get_property_default_value(E->key(), defval)) {
//remove because it's the same as the default value
- if (defval == E) {
+ if (defval == E->get()) {
to_remove.push_back(E->key());
}
}
@@ -549,7 +537,7 @@ void PlaceHolderScriptInstance::property_set_fallback(const StringName &p_name,
}
}
if (!found) {
- properties.push_back(PropertyInfo(p_value.get_type(), p_name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_SCRIPT_VARIABLE));
+ properties.push_back(PropertyInfo(p_value.get_type(), p_name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_SCRIPT_VARIABLE));
}
}
diff --git a/core/object/script_language.h b/core/object/script_language.h
index 8d76cbf479..69002c81f4 100644
--- a/core/object/script_language.h
+++ b/core/object/script_language.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,7 +68,7 @@ public:
_FORCE_INLINE_ static int get_language_count() { return _language_count; }
static ScriptLanguage *get_language(int p_idx);
static void register_language(ScriptLanguage *p_language);
- static void unregister_language(ScriptLanguage *p_language);
+ static void unregister_language(const ScriptLanguage *p_language);
static void set_reload_scripts_on_save(bool p_enable);
static bool is_reload_scripts_on_save_enabled();
@@ -132,7 +132,7 @@ public:
virtual Error reload(bool p_keep_state = false) = 0;
#ifdef TOOLS_ENABLED
- virtual const Vector<DocData::ClassDoc> &get_documentation() const = 0;
+ virtual Vector<DocData::ClassDoc> get_documentation() const = 0;
#endif // TOOLS_ENABLED
virtual bool has_method(const StringName &p_method) const = 0;
@@ -176,8 +176,20 @@ public:
virtual void get_method_list(List<MethodInfo> *p_list) const = 0;
virtual bool has_method(const StringName &p_method) const = 0;
- virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST);
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = 0;
+
+ virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = 0;
+
+ template <typename... VarArgs>
+ Variant call(const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ Callable::CallError cerr;
+ return callp(p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args), cerr);
+ }
+
virtual void notification(int p_notification) = 0;
virtual String to_string(bool *r_valid) {
if (r_valid) {
@@ -200,43 +212,12 @@ public:
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid);
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid);
- virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const = 0;
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const { return get_script()->get_rpc_methods(); }
virtual ScriptLanguage *get_language() = 0;
virtual ~ScriptInstance();
};
-struct ScriptCodeCompletionOption {
- /* Keep enum in Sync with: */
- /* /scene/gui/code_edit.h - CodeEdit::CodeCompletionKind */
- enum Kind {
- KIND_CLASS,
- KIND_FUNCTION,
- KIND_SIGNAL,
- KIND_VARIABLE,
- KIND_MEMBER,
- KIND_ENUM,
- KIND_CONSTANT,
- KIND_NODE_PATH,
- KIND_FILE_PATH,
- KIND_PLAIN_TEXT,
- };
- Kind kind = KIND_PLAIN_TEXT;
- String display;
- String insert_text;
- Color font_color;
- RES icon;
- Variant default_value;
-
- ScriptCodeCompletionOption() {}
-
- ScriptCodeCompletionOption(const String &p_text, Kind p_kind) {
- display = p_text;
- insert_text = p_text;
- kind = p_kind;
- }
-};
-
class ScriptCodeCompletionCache {
static ScriptCodeCompletionCache *singleton;
@@ -248,7 +229,8 @@ public:
virtual ~ScriptCodeCompletionCache() {}
};
-class ScriptLanguage {
+class ScriptLanguage : public Object {
+ GDCLASS(ScriptLanguage, Object)
public:
virtual String get_name() const = 0;
@@ -274,13 +256,32 @@ public:
String message;
};
+ enum TemplateLocation {
+ TEMPLATE_BUILT_IN,
+ TEMPLATE_EDITOR,
+ TEMPLATE_PROJECT
+ };
+
+ struct ScriptTemplate {
+ String inherit = "Object";
+ String name;
+ String description;
+ String content;
+ int id = 0;
+ TemplateLocation origin = TemplateLocation::TEMPLATE_BUILT_IN;
+
+ String get_hash() const {
+ return itos(origin) + inherit + name;
+ }
+ };
+
void get_core_type_words(List<String> *p_core_type_words) const;
virtual void get_reserved_words(List<String> *p_words) const = 0;
virtual bool is_control_flow_keyword(String p_string) const = 0;
virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
- virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0;
- virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {}
+ virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { return Ref<Script>(); }
+ virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) { return Vector<ScriptTemplate>(); }
virtual bool is_using_templates() { return false; }
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const = 0;
virtual String validate_path(const String &p_path) const { return ""; }
@@ -294,19 +295,64 @@ public:
virtual Error open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) { return ERR_UNAVAILABLE; }
virtual bool overrides_external_editor() { return false; }
- virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) { return ERR_UNAVAILABLE; }
+ /* Keep enum in Sync with: */
+ /* /scene/gui/code_edit.h - CodeEdit::CodeCompletionKind */
+ enum CodeCompletionKind {
+ CODE_COMPLETION_KIND_CLASS,
+ CODE_COMPLETION_KIND_FUNCTION,
+ CODE_COMPLETION_KIND_SIGNAL,
+ CODE_COMPLETION_KIND_VARIABLE,
+ CODE_COMPLETION_KIND_MEMBER,
+ CODE_COMPLETION_KIND_ENUM,
+ CODE_COMPLETION_KIND_CONSTANT,
+ CODE_COMPLETION_KIND_NODE_PATH,
+ CODE_COMPLETION_KIND_FILE_PATH,
+ CODE_COMPLETION_KIND_PLAIN_TEXT,
+ CODE_COMPLETION_KIND_MAX
+ };
+
+ enum CodeCompletionLocation {
+ LOCATION_LOCAL = 0,
+ LOCATION_PARENT_MASK = 1 << 8,
+ LOCATION_OTHER_USER_CODE = 1 << 9,
+ LOCATION_OTHER = 1 << 10,
+ };
+
+ struct CodeCompletionOption {
+ CodeCompletionKind kind = CODE_COMPLETION_KIND_PLAIN_TEXT;
+ String display;
+ String insert_text;
+ Color font_color;
+ RES icon;
+ Variant default_value;
+ Vector<Pair<int, int>> matches;
+ int location = LOCATION_OTHER;
+
+ CodeCompletionOption() {}
+
+ CodeCompletionOption(const String &p_text, CodeCompletionKind p_kind, int p_location = LOCATION_OTHER) {
+ display = p_text;
+ insert_text = p_text;
+ kind = p_kind;
+ location = p_location;
+ }
+ };
+
+ virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<CodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) { return ERR_UNAVAILABLE; }
+
+ enum LookupResultType {
+ LOOKUP_RESULT_SCRIPT_LOCATION,
+ LOOKUP_RESULT_CLASS,
+ LOOKUP_RESULT_CLASS_CONSTANT,
+ LOOKUP_RESULT_CLASS_PROPERTY,
+ LOOKUP_RESULT_CLASS_METHOD,
+ LOOKUP_RESULT_CLASS_ENUM,
+ LOOKUP_RESULT_CLASS_TBD_GLOBALSCOPE,
+ LOOKUP_RESULT_MAX
+ };
struct LookupResult {
- enum Type {
- RESULT_SCRIPT_LOCATION,
- RESULT_CLASS,
- RESULT_CLASS_CONSTANT,
- RESULT_CLASS_PROPERTY,
- RESULT_CLASS_METHOD,
- RESULT_CLASS_ENUM,
- RESULT_CLASS_TBD_GLOBALSCOPE
- };
- Type type;
+ LookupResultType type;
Ref<Script> script;
String class_name;
String class_member;
@@ -384,42 +430,42 @@ public:
extern uint8_t script_encryption_key[32];
class PlaceHolderScriptInstance : public ScriptInstance {
- Object *owner;
+ Object *owner = nullptr;
List<PropertyInfo> properties;
Map<StringName, Variant> values;
Map<StringName, Variant> constants;
- ScriptLanguage *language;
+ ScriptLanguage *language = nullptr;
Ref<Script> script;
public:
- virtual bool set(const StringName &p_name, const Variant &p_value);
- virtual bool get(const StringName &p_name, Variant &r_ret) const;
- virtual void get_property_list(List<PropertyInfo> *p_properties) const;
- virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const;
-
- virtual void get_method_list(List<MethodInfo> *p_list) const;
- virtual bool has_method(const StringName &p_method) const;
- virtual Variant call(const StringName &p_method, VARIANT_ARG_LIST) { return Variant(); }
- virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+ virtual bool set(const StringName &p_name, const Variant &p_value) override;
+ virtual bool get(const StringName &p_name, Variant &r_ret) const override;
+ virtual void get_property_list(List<PropertyInfo> *p_properties) const override;
+ virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const override;
+
+ virtual void get_method_list(List<MethodInfo> *p_list) const override;
+ virtual bool has_method(const StringName &p_method) const override;
+
+ virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
return Variant();
}
- virtual void notification(int p_notification) {}
+ virtual void notification(int p_notification) override {}
- virtual Ref<Script> get_script() const { return script; }
+ virtual Ref<Script> get_script() const override { return script; }
- virtual ScriptLanguage *get_language() { return language; }
+ virtual ScriptLanguage *get_language() override { return language; }
- Object *get_owner() { return owner; }
+ Object *get_owner() override { return owner; }
void update(const List<PropertyInfo> &p_properties, const Map<StringName, Variant> &p_values); //likely changed in editor
- virtual bool is_placeholder() const { return true; }
+ virtual bool is_placeholder() const override { return true; }
- virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr);
- virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr);
+ virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid = nullptr) override;
+ virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid = nullptr) override;
- virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const { return Vector<Multiplayer::RPCConfig>(); }
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override { return Vector<Multiplayer::RPCConfig>(); }
PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner);
~PlaceHolderScriptInstance();
diff --git a/core/object/script_language_extension.cpp b/core/object/script_language_extension.cpp
new file mode 100644
index 0000000000..21d7685674
--- /dev/null
+++ b/core/object/script_language_extension.cpp
@@ -0,0 +1,180 @@
+/*************************************************************************/
+/* script_language_extension.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#include "script_language_extension.h"
+
+void ScriptExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_editor_can_reload_from_file);
+ GDVIRTUAL_BIND(_placeholder_erased, "placeholder");
+
+ GDVIRTUAL_BIND(_can_instantiate);
+ GDVIRTUAL_BIND(_get_base_script);
+ GDVIRTUAL_BIND(_inherits_script, "script");
+
+ GDVIRTUAL_BIND(_get_instance_base_type);
+ GDVIRTUAL_BIND(_instance_create, "for_object");
+ GDVIRTUAL_BIND(_placeholder_instance_create, "for_object");
+
+ GDVIRTUAL_BIND(_instance_has, "object");
+
+ GDVIRTUAL_BIND(_has_source_code);
+ GDVIRTUAL_BIND(_get_source_code);
+
+ GDVIRTUAL_BIND(_set_source_code, "code");
+ GDVIRTUAL_BIND(_reload, "keep_state");
+
+ GDVIRTUAL_BIND(_get_documentation);
+
+ GDVIRTUAL_BIND(_has_method, "method");
+ GDVIRTUAL_BIND(_get_method_info, "method");
+
+ GDVIRTUAL_BIND(_is_tool);
+ GDVIRTUAL_BIND(_is_valid);
+ GDVIRTUAL_BIND(_get_language);
+
+ GDVIRTUAL_BIND(_has_script_signal, "signal");
+ GDVIRTUAL_BIND(_get_script_signal_list);
+
+ GDVIRTUAL_BIND(_get_property_default_value, "property");
+
+ GDVIRTUAL_BIND(_update_exports);
+ GDVIRTUAL_BIND(_get_script_method_list);
+ GDVIRTUAL_BIND(_get_script_property_list);
+
+ GDVIRTUAL_BIND(_get_member_line, "member");
+
+ GDVIRTUAL_BIND(_get_constants);
+ GDVIRTUAL_BIND(_get_members);
+ GDVIRTUAL_BIND(_is_placeholder_fallback_enabled);
+
+ GDVIRTUAL_BIND(_get_rpc_methods);
+}
+
+void ScriptLanguageExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_get_name);
+ GDVIRTUAL_BIND(_init);
+ GDVIRTUAL_BIND(_get_type);
+ GDVIRTUAL_BIND(_get_extension);
+ GDVIRTUAL_BIND(_execute_file, "path");
+ GDVIRTUAL_BIND(_finish);
+
+ GDVIRTUAL_BIND(_get_reserved_words);
+ GDVIRTUAL_BIND(_is_control_flow_keyword, "keyword");
+ GDVIRTUAL_BIND(_get_comment_delimiters);
+ GDVIRTUAL_BIND(_get_string_delimiters);
+ GDVIRTUAL_BIND(_make_template, "template", "class_name", "base_class_name");
+ GDVIRTUAL_BIND(_get_built_in_templates, "object");
+ GDVIRTUAL_BIND(_is_using_templates);
+ GDVIRTUAL_BIND(_validate, "script", "path", "validate_functions", "validate_errors", "validate_warnings", "validate_safe_lines");
+
+ GDVIRTUAL_BIND(_validate_path, "path");
+ GDVIRTUAL_BIND(_create_script);
+ GDVIRTUAL_BIND(_has_named_classes);
+ GDVIRTUAL_BIND(_supports_builtin_mode);
+ GDVIRTUAL_BIND(_supports_documentation);
+ GDVIRTUAL_BIND(_can_inherit_from_file);
+ GDVIRTUAL_BIND(_find_function, "class_name", "function_name");
+ GDVIRTUAL_BIND(_make_function, "class_name", "function_name", "function_args");
+ GDVIRTUAL_BIND(_open_in_external_editor, "script", "line", "column");
+ GDVIRTUAL_BIND(_overrides_external_editor);
+
+ GDVIRTUAL_BIND(_complete_code, "code", "path", "owner");
+ GDVIRTUAL_BIND(_lookup_code, "code", "symbol", "path", "owner");
+ GDVIRTUAL_BIND(_auto_indent_code, "code", "from_line", "to_line");
+
+ GDVIRTUAL_BIND(_add_global_constant, "name", "value");
+ GDVIRTUAL_BIND(_add_named_global_constant, "name", "value");
+ GDVIRTUAL_BIND(_remove_named_global_constant, "name");
+
+ GDVIRTUAL_BIND(_thread_enter);
+ GDVIRTUAL_BIND(_thread_exit);
+ GDVIRTUAL_BIND(_debug_get_error);
+ GDVIRTUAL_BIND(_debug_get_stack_level_count);
+
+ GDVIRTUAL_BIND(_debug_get_stack_level_line, "level");
+ GDVIRTUAL_BIND(_debug_get_stack_level_function, "level");
+ GDVIRTUAL_BIND(_debug_get_stack_level_locals, "level", "max_subitems", "max_depth");
+ GDVIRTUAL_BIND(_debug_get_stack_level_members, "level", "max_subitems", "max_depth");
+ GDVIRTUAL_BIND(_debug_get_stack_level_instance, "level");
+ GDVIRTUAL_BIND(_debug_get_globals, "max_subitems", "max_depth");
+ GDVIRTUAL_BIND(_debug_parse_stack_level_expression, "level", "expression", "max_subitems", "max_depth");
+
+ GDVIRTUAL_BIND(_debug_get_current_stack_info);
+
+ GDVIRTUAL_BIND(_reload_all_scripts);
+ GDVIRTUAL_BIND(_reload_tool_script, "script", "soft_reload");
+
+ GDVIRTUAL_BIND(_get_recognized_extensions);
+ GDVIRTUAL_BIND(_get_public_functions);
+ GDVIRTUAL_BIND(_get_public_constants);
+
+ GDVIRTUAL_BIND(_profiling_start);
+ GDVIRTUAL_BIND(_profiling_stop);
+
+ GDVIRTUAL_BIND(_profiling_get_accumulated_data, "info_array", "info_max");
+ GDVIRTUAL_BIND(_profiling_get_frame_data, "info_array", "info_max");
+
+ GDVIRTUAL_BIND(_alloc_instance_binding_data, "object");
+ GDVIRTUAL_BIND(_free_instance_binding_data, "data");
+
+ GDVIRTUAL_BIND(_refcount_incremented_instance_binding, "object");
+ GDVIRTUAL_BIND(_refcount_decremented_instance_binding, "object");
+
+ GDVIRTUAL_BIND(_frame);
+
+ GDVIRTUAL_BIND(_handles_global_class_type, "type");
+ GDVIRTUAL_BIND(_get_global_class_name, "path");
+
+ BIND_ENUM_CONSTANT(LOOKUP_RESULT_SCRIPT_LOCATION);
+ BIND_ENUM_CONSTANT(LOOKUP_RESULT_CLASS);
+ BIND_ENUM_CONSTANT(LOOKUP_RESULT_CLASS_CONSTANT);
+ BIND_ENUM_CONSTANT(LOOKUP_RESULT_CLASS_PROPERTY);
+ BIND_ENUM_CONSTANT(LOOKUP_RESULT_CLASS_METHOD);
+ BIND_ENUM_CONSTANT(LOOKUP_RESULT_CLASS_ENUM);
+ BIND_ENUM_CONSTANT(LOOKUP_RESULT_CLASS_TBD_GLOBALSCOPE);
+ BIND_ENUM_CONSTANT(LOOKUP_RESULT_MAX);
+
+ BIND_ENUM_CONSTANT(LOCATION_LOCAL);
+ BIND_ENUM_CONSTANT(LOCATION_PARENT_MASK);
+ BIND_ENUM_CONSTANT(LOCATION_OTHER_USER_CODE);
+ BIND_ENUM_CONSTANT(LOCATION_OTHER);
+
+ BIND_ENUM_CONSTANT(CODE_COMPLETION_KIND_CLASS);
+ BIND_ENUM_CONSTANT(CODE_COMPLETION_KIND_FUNCTION);
+ BIND_ENUM_CONSTANT(CODE_COMPLETION_KIND_SIGNAL);
+ BIND_ENUM_CONSTANT(CODE_COMPLETION_KIND_VARIABLE);
+ BIND_ENUM_CONSTANT(CODE_COMPLETION_KIND_MEMBER);
+ BIND_ENUM_CONSTANT(CODE_COMPLETION_KIND_ENUM);
+ BIND_ENUM_CONSTANT(CODE_COMPLETION_KIND_CONSTANT);
+ BIND_ENUM_CONSTANT(CODE_COMPLETION_KIND_NODE_PATH);
+ BIND_ENUM_CONSTANT(CODE_COMPLETION_KIND_FILE_PATH);
+ BIND_ENUM_CONSTANT(CODE_COMPLETION_KIND_PLAIN_TEXT);
+ BIND_ENUM_CONSTANT(CODE_COMPLETION_KIND_MAX);
+}
diff --git a/core/object/script_language_extension.h b/core/object/script_language_extension.h
new file mode 100644
index 0000000000..40f18ab30d
--- /dev/null
+++ b/core/object/script_language_extension.h
@@ -0,0 +1,835 @@
+/*************************************************************************/
+/* script_language_extension.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SCRIPT_LANGUAGE_EXTENSION_H
+#define SCRIPT_LANGUAGE_EXTENSION_H
+
+#include "core/extension/ext_wrappers.gen.inc"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
+#include "core/variant/native_ptr.h"
+#include "core/variant/typed_array.h"
+
+class ScriptExtension : public Script {
+ GDCLASS(ScriptExtension, Script)
+
+protected:
+ EXBIND0R(bool, editor_can_reload_from_file)
+
+ GDVIRTUAL1(_placeholder_erased, GDNativePtr<void>)
+ virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override {
+ GDVIRTUAL_CALL(_placeholder_erased, p_placeholder);
+ }
+
+ static void _bind_methods();
+
+public:
+ EXBIND0RC(bool, can_instantiate)
+ EXBIND0RC(Ref<Script>, get_base_script)
+ EXBIND1RC(bool, inherits_script, const Ref<Script> &)
+ EXBIND0RC(StringName, get_instance_base_type)
+
+ GDVIRTUAL1RC(GDNativePtr<void>, _instance_create, Object *)
+ virtual ScriptInstance *instance_create(Object *p_this) override {
+ GDNativePtr<void> ret = nullptr;
+ GDVIRTUAL_REQUIRED_CALL(_instance_create, p_this, ret);
+ return reinterpret_cast<ScriptInstance *>(ret.operator void *());
+ }
+ GDVIRTUAL1RC(GDNativePtr<void>, _placeholder_instance_create, Object *)
+ PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override {
+ GDNativePtr<void> ret = nullptr;
+ GDVIRTUAL_REQUIRED_CALL(_placeholder_instance_create, p_this, ret);
+ return reinterpret_cast<PlaceHolderScriptInstance *>(ret.operator void *());
+ }
+
+ EXBIND1RC(bool, instance_has, const Object *)
+ EXBIND0RC(bool, has_source_code)
+ EXBIND0RC(String, get_source_code)
+ EXBIND1(set_source_code, const String &)
+ EXBIND1R(Error, reload, bool)
+
+ GDVIRTUAL0RC(TypedArray<Dictionary>, _get_documentation)
+#ifdef TOOLS_ENABLED
+ virtual Vector<DocData::ClassDoc> get_documentation() const override {
+ TypedArray<Dictionary> doc;
+ GDVIRTUAL_REQUIRED_CALL(_get_documentation, doc);
+
+ Vector<DocData::ClassDoc> class_doc;
+#ifndef _MSC_VER
+#warning missing conversion from documentation to ClassDoc
+#endif
+ return class_doc;
+ }
+#endif // TOOLS_ENABLED
+
+ EXBIND1RC(bool, has_method, const StringName &)
+
+ GDVIRTUAL1RC(Dictionary, _get_method_info, const StringName &)
+ virtual MethodInfo get_method_info(const StringName &p_method) const override {
+ Dictionary mi;
+ GDVIRTUAL_REQUIRED_CALL(_get_method_info, p_method, mi);
+ return MethodInfo::from_dict(mi);
+ }
+
+ EXBIND0RC(bool, is_tool)
+ EXBIND0RC(bool, is_valid)
+
+ EXBIND0RC(ScriptLanguage *, get_language)
+ EXBIND1RC(bool, has_script_signal, const StringName &)
+
+ GDVIRTUAL0RC(TypedArray<Dictionary>, _get_script_signal_list)
+
+ virtual void get_script_signal_list(List<MethodInfo> *r_signals) const override {
+ TypedArray<Dictionary> sl;
+ GDVIRTUAL_REQUIRED_CALL(_get_script_signal_list, sl);
+ for (int i = 0; i < sl.size(); i++) {
+ r_signals->push_back(MethodInfo::from_dict(sl[i]));
+ }
+ }
+
+ GDVIRTUAL1RC(bool, _has_property_default_value, const StringName &)
+ GDVIRTUAL1RC(Variant, _get_property_default_value, const StringName &)
+
+ virtual bool get_property_default_value(const StringName &p_property, Variant &r_value) const override {
+ bool has_dv = false;
+ if (!GDVIRTUAL_REQUIRED_CALL(_has_property_default_value, p_property, has_dv) || !has_dv) {
+ return false;
+ }
+ Variant ret;
+ GDVIRTUAL_REQUIRED_CALL(_get_property_default_value, p_property, ret);
+ return ret;
+ }
+
+ EXBIND0(update_exports)
+
+ GDVIRTUAL0RC(TypedArray<Dictionary>, _get_script_method_list)
+
+ virtual void get_script_method_list(List<MethodInfo> *r_methods) const override {
+ TypedArray<Dictionary> sl;
+ GDVIRTUAL_REQUIRED_CALL(_get_script_method_list, sl);
+ for (int i = 0; i < sl.size(); i++) {
+ r_methods->push_back(MethodInfo::from_dict(sl[i]));
+ }
+ }
+
+ GDVIRTUAL0RC(TypedArray<Dictionary>, _get_script_property_list)
+
+ virtual void get_script_property_list(List<PropertyInfo> *r_propertys) const override {
+ TypedArray<Dictionary> sl;
+ GDVIRTUAL_REQUIRED_CALL(_get_script_property_list, sl);
+ for (int i = 0; i < sl.size(); i++) {
+ r_propertys->push_back(PropertyInfo::from_dict(sl[i]));
+ }
+ }
+
+ EXBIND1RC(int, get_member_line, const StringName &)
+
+ GDVIRTUAL0RC(Dictionary, _get_constants)
+
+ virtual void get_constants(Map<StringName, Variant> *p_constants) override {
+ Dictionary constants;
+ GDVIRTUAL_REQUIRED_CALL(_get_constants, constants);
+ List<Variant> keys;
+ constants.get_key_list(&keys);
+ for (const Variant &K : keys) {
+ p_constants->insert(K, constants[K]);
+ }
+ }
+ GDVIRTUAL0RC(TypedArray<StringName>, _get_members)
+ virtual void get_members(Set<StringName> *p_members) override {
+ TypedArray<StringName> members;
+ GDVIRTUAL_REQUIRED_CALL(_get_members, members);
+ for (int i = 0; i < members.size(); i++) {
+ p_members->insert(members[i]);
+ }
+ }
+
+ EXBIND0RC(bool, is_placeholder_fallback_enabled)
+
+ GDVIRTUAL0RC(TypedArray<Dictionary>, _get_rpc_methods)
+
+ virtual const Vector<Multiplayer::RPCConfig> get_rpc_methods() const override {
+ TypedArray<Dictionary> ret;
+ GDVIRTUAL_REQUIRED_CALL(_get_rpc_methods, ret);
+ Vector<Multiplayer::RPCConfig> rpcret;
+ for (int i = 0; i < ret.size(); i++) {
+ Dictionary d = ret[i];
+ Multiplayer::RPCConfig rpc;
+ ERR_CONTINUE(!d.has("name"));
+ rpc.name = d["name"];
+ ERR_CONTINUE(!d.has("rpc_mode"));
+ rpc.rpc_mode = Multiplayer::RPCMode(int(d["rpc_mode"]));
+ ERR_CONTINUE(!d.has("call_local"));
+ rpc.call_local = d["call_local"];
+ ERR_CONTINUE(!d.has("transfer_mode"));
+ rpc.transfer_mode = Multiplayer::TransferMode(int(d["transfer_mode"]));
+ ERR_CONTINUE(!d.has("channel"));
+ rpc.channel = d["channel"];
+ rpcret.push_back(rpc);
+ }
+ return rpcret;
+ }
+
+ ScriptExtension() {}
+};
+
+typedef ScriptLanguage::ProfilingInfo ScriptLanguageExtensionProfilingInfo;
+
+GDVIRTUAL_NATIVE_PTR(ScriptLanguageExtensionProfilingInfo)
+
+class ScriptLanguageExtension : public ScriptLanguage {
+ GDCLASS(ScriptLanguageExtension, ScriptLanguage)
+protected:
+ static void _bind_methods();
+
+public:
+ EXBIND0RC(String, get_name)
+
+ EXBIND0(init)
+ EXBIND0RC(String, get_type)
+ EXBIND0RC(String, get_extension)
+ EXBIND1R(Error, execute_file, const String &)
+ EXBIND0(finish)
+
+ /* EDITOR FUNCTIONS */
+
+ GDVIRTUAL0RC(Vector<String>, _get_reserved_words)
+
+ virtual void get_reserved_words(List<String> *p_words) const override {
+ Vector<String> ret;
+ GDVIRTUAL_REQUIRED_CALL(_get_reserved_words, ret);
+ for (int i = 0; i < ret.size(); i++) {
+ p_words->push_back(ret[i]);
+ }
+ }
+ EXBIND1RC(bool, is_control_flow_keyword, String)
+
+ GDVIRTUAL0RC(Vector<String>, _get_comment_delimiters)
+
+ virtual void get_comment_delimiters(List<String> *p_words) const override {
+ Vector<String> ret;
+ GDVIRTUAL_REQUIRED_CALL(_get_comment_delimiters, ret);
+ for (int i = 0; i < ret.size(); i++) {
+ p_words->push_back(ret[i]);
+ }
+ }
+
+ GDVIRTUAL0RC(Vector<String>, _get_string_delimiters)
+
+ virtual void get_string_delimiters(List<String> *p_words) const override {
+ Vector<String> ret;
+ GDVIRTUAL_REQUIRED_CALL(_get_string_delimiters, ret);
+ for (int i = 0; i < ret.size(); i++) {
+ p_words->push_back(ret[i]);
+ }
+ }
+
+ EXBIND3RC(Ref<Script>, make_template, const String &, const String &, const String &)
+
+ GDVIRTUAL1RC(TypedArray<Dictionary>, _get_built_in_templates, StringName)
+
+ virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) override {
+ TypedArray<Dictionary> ret;
+ GDVIRTUAL_REQUIRED_CALL(_get_built_in_templates, p_object, ret);
+ Vector<ScriptTemplate> stret;
+ for (int i = 0; i < ret.size(); i++) {
+ Dictionary d = ret[i];
+ ScriptTemplate st;
+ ERR_CONTINUE(!d.has("inherit"));
+ st.inherit = d["inherit"];
+ ERR_CONTINUE(!d.has("name"));
+ st.name = d["name"];
+ ERR_CONTINUE(!d.has("description"));
+ st.description = d["description"];
+ ERR_CONTINUE(!d.has("content"));
+ st.content = d["content"];
+ ERR_CONTINUE(!d.has("id"));
+ st.id = d["id"];
+ ERR_CONTINUE(!d.has("origin"));
+ st.origin = TemplateLocation(int(d["origin"]));
+ stret.push_back(st);
+ }
+ return stret;
+ }
+
+ EXBIND0R(bool, is_using_templates)
+
+ GDVIRTUAL6RC(Dictionary, _validate, const String &, const String &, bool, bool, bool, bool)
+ virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const override {
+ Dictionary ret;
+ GDVIRTUAL_REQUIRED_CALL(_validate, p_script, p_path, r_functions != nullptr, r_errors != nullptr, r_warnings != nullptr, r_safe_lines != nullptr, ret);
+ if (!ret.has("valid")) {
+ return false;
+ }
+ if (r_functions != nullptr && ret.has("functions")) {
+ Vector<String> functions = ret["functions"];
+ for (int i = 0; i < functions.size(); i++) {
+ r_functions->push_back(functions[i]);
+ }
+ }
+ if (r_errors != nullptr && ret.has("errors")) {
+ Array errors = ret["errors"];
+ for (int i = 0; i < errors.size(); i++) {
+ Dictionary err = errors[i];
+ ERR_CONTINUE(!err.has("line"));
+ ERR_CONTINUE(!err.has("column"));
+ ERR_CONTINUE(!err.has("message"));
+
+ ScriptError serr;
+ serr.line = err["line"];
+ serr.column = err["column"];
+ serr.message = err["message"];
+
+ r_errors->push_back(serr);
+ }
+ }
+ if (r_warnings != nullptr && ret.has("warnings")) {
+ ERR_FAIL_COND_V(!ret.has("warnings"), false);
+ Array warnings = ret["warnings"];
+ for (int i = 0; i < warnings.size(); i++) {
+ Dictionary warn = warnings[i];
+ ERR_CONTINUE(!warn.has("start_line"));
+ ERR_CONTINUE(!warn.has("end_line"));
+ ERR_CONTINUE(!warn.has("leftmost_column"));
+ ERR_CONTINUE(!warn.has("rightmost_column"));
+ ERR_CONTINUE(!warn.has("code"));
+ ERR_CONTINUE(!warn.has("string_code"));
+ ERR_CONTINUE(!warn.has("message"));
+
+ Warning swarn;
+ swarn.start_line = warn["start_line"];
+ swarn.end_line = warn["end_line"];
+ swarn.leftmost_column = warn["leftmost_column"];
+ swarn.rightmost_column = warn["rightmost_column"];
+ swarn.code = warn["code"];
+ swarn.string_code = warn["string_code"];
+ swarn.message = warn["message"];
+
+ r_warnings->push_back(swarn);
+ }
+ }
+ if (r_safe_lines != nullptr && ret.has("safe_lines")) {
+ PackedInt32Array safe_lines = ret["safe_lines"];
+ for (int i = 0; i < safe_lines.size(); i++) {
+ r_safe_lines->insert(safe_lines[i]);
+ }
+ }
+ return ret["valid"];
+ }
+
+ EXBIND1RC(String, validate_path, const String &)
+ GDVIRTUAL0RC(Object *, _create_script)
+ Script *create_script() const override {
+ Object *ret = nullptr;
+ GDVIRTUAL_REQUIRED_CALL(_create_script, ret);
+ return Object::cast_to<Script>(ret);
+ }
+ EXBIND0RC(bool, has_named_classes)
+ EXBIND0RC(bool, supports_builtin_mode)
+ EXBIND0RC(bool, supports_documentation)
+ EXBIND0RC(bool, can_inherit_from_file)
+
+ EXBIND2RC(int, find_function, const String &, const String &)
+ EXBIND3RC(String, make_function, const String &, const String &, const PackedStringArray &)
+ EXBIND3R(Error, open_in_external_editor, const Ref<Script> &, int, int)
+ EXBIND0R(bool, overrides_external_editor)
+
+ GDVIRTUAL3RC(Dictionary, _complete_code, const String &, const String &, Object *)
+
+ virtual Error complete_code(const String &p_code, const String &p_path, Object *p_owner, List<CodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) override {
+ Dictionary ret;
+ GDVIRTUAL_REQUIRED_CALL(_complete_code, p_code, p_path, p_owner, ret);
+ if (!ret.has("result")) {
+ return ERR_UNAVAILABLE;
+ }
+
+ if (r_options != nullptr && ret.has("options")) {
+ Array options = ret["options"];
+ for (int i = 0; i < options.size(); i++) {
+ Dictionary op = options[i];
+ CodeCompletionOption option;
+ ERR_CONTINUE(!op.has("kind"));
+ option.kind = CodeCompletionKind(int(op["kind"]));
+ ERR_CONTINUE(!op.has("display"));
+ option.display = op["display"];
+ ERR_CONTINUE(!op.has("insert_text"));
+ option.insert_text = op["insert_text"];
+ ERR_CONTINUE(!op.has("font_color"));
+ option.font_color = op["font_color"];
+ ERR_CONTINUE(!op.has("icon"));
+ option.icon = op["icon"];
+ ERR_CONTINUE(!op.has("default_value"));
+ option.default_value = op["default_value"];
+ ERR_CONTINUE(!op.has("location"));
+ option.location = op["location"];
+ if (op.has("matches")) {
+ PackedInt32Array matches = op["matches"];
+ ERR_CONTINUE(matches.size() & 1);
+ for (int j = 0; j < matches.size(); j += 2) {
+ option.matches.push_back(Pair<int, int>(matches[j], matches[j + 1]));
+ }
+ }
+ r_options->push_back(option);
+ }
+ }
+
+ ERR_FAIL_COND_V(!ret.has("force"), ERR_UNAVAILABLE);
+ r_force = ret["force"];
+ ERR_FAIL_COND_V(!ret.has("call_hint"), ERR_UNAVAILABLE);
+ r_call_hint = ret["call_hint"];
+ ERR_FAIL_COND_V(!ret.has("result"), ERR_UNAVAILABLE);
+ Error result = Error(int(ret["result"]));
+
+ return result;
+ }
+
+ GDVIRTUAL4RC(Dictionary, _lookup_code, const String &, const String &, const String &, Object *)
+
+ virtual Error lookup_code(const String &p_code, const String &p_symbol, const String &p_path, Object *p_owner, LookupResult &r_result) override {
+ Dictionary ret;
+ GDVIRTUAL_REQUIRED_CALL(_lookup_code, p_code, p_symbol, p_path, p_owner, ret);
+ if (!ret.has("result")) {
+ return ERR_UNAVAILABLE;
+ }
+
+ ERR_FAIL_COND_V(!ret.has("type"), ERR_UNAVAILABLE);
+ r_result.type = LookupResultType(int(ret["type"]));
+ ERR_FAIL_COND_V(!ret.has("script"), ERR_UNAVAILABLE);
+ r_result.script = ret["script"];
+ ERR_FAIL_COND_V(!ret.has("class_name"), ERR_UNAVAILABLE);
+ r_result.class_name = ret["class_name"];
+ ERR_FAIL_COND_V(!ret.has("class_path"), ERR_UNAVAILABLE);
+ r_result.class_path = ret["class_path"];
+ ERR_FAIL_COND_V(!ret.has("location"), ERR_UNAVAILABLE);
+ r_result.location = ret["location"];
+
+ Error result = Error(int(ret["result"]));
+
+ return result;
+ }
+
+ GDVIRTUAL3RC(String, _auto_indent_code, const String &, int, int)
+ virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const override {
+ String ret;
+ GDVIRTUAL_REQUIRED_CALL(_auto_indent_code, p_code, p_from_line, p_to_line, ret);
+ p_code = ret;
+ }
+ EXBIND2(add_global_constant, const StringName &, const Variant &)
+ EXBIND2(add_named_global_constant, const StringName &, const Variant &)
+ EXBIND1(remove_named_global_constant, const StringName &)
+
+ /* MULTITHREAD FUNCTIONS */
+
+ //some VMs need to be notified of thread creation/exiting to allocate a stack
+ EXBIND0(thread_enter)
+ EXBIND0(thread_exit)
+
+ EXBIND0RC(String, debug_get_error)
+ EXBIND0RC(int, debug_get_stack_level_count)
+ EXBIND1RC(int, debug_get_stack_level_line, int)
+ EXBIND1RC(String, debug_get_stack_level_function, int)
+ EXBIND1RC(String, debug_get_stack_level_source, int)
+
+ GDVIRTUAL3R(Dictionary, _debug_get_stack_level_locals, int, int, int)
+ virtual void debug_get_stack_level_locals(int p_level, List<String> *p_locals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override {
+ Dictionary ret;
+ GDVIRTUAL_REQUIRED_CALL(_debug_get_stack_level_locals, p_level, p_max_subitems, p_max_depth, ret);
+ if (ret.size() == 0) {
+ return;
+ }
+ if (p_locals != nullptr && ret.has("locals")) {
+ PackedStringArray strings = ret["locals"];
+ for (int i = 0; i < strings.size(); i++) {
+ p_locals->push_back(strings[i]);
+ }
+ }
+ if (p_values != nullptr && ret.has("values")) {
+ Array values = ret["values"];
+ for (int i = 0; i < values.size(); i++) {
+ p_values->push_back(values[i]);
+ }
+ }
+ }
+ GDVIRTUAL3R(Dictionary, _debug_get_stack_level_members, int, int, int)
+ virtual void debug_get_stack_level_members(int p_level, List<String> *p_members, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override {
+ Dictionary ret;
+ GDVIRTUAL_REQUIRED_CALL(_debug_get_stack_level_members, p_level, p_max_subitems, p_max_depth, ret);
+ if (ret.size() == 0) {
+ return;
+ }
+ if (p_members != nullptr && ret.has("members")) {
+ PackedStringArray strings = ret["members"];
+ for (int i = 0; i < strings.size(); i++) {
+ p_members->push_back(strings[i]);
+ }
+ }
+ if (p_values != nullptr && ret.has("values")) {
+ Array values = ret["values"];
+ for (int i = 0; i < values.size(); i++) {
+ p_values->push_back(values[i]);
+ }
+ }
+ }
+ GDVIRTUAL1R(GDNativePtr<void>, _debug_get_stack_level_instance, int)
+
+ virtual ScriptInstance *debug_get_stack_level_instance(int p_level) override {
+ GDNativePtr<void> ret = nullptr;
+ GDVIRTUAL_REQUIRED_CALL(_debug_get_stack_level_instance, p_level, ret);
+ return reinterpret_cast<ScriptInstance *>(ret.operator void *());
+ }
+ GDVIRTUAL2R(Dictionary, _debug_get_globals, int, int)
+ virtual void debug_get_globals(List<String> *p_globals, List<Variant> *p_values, int p_max_subitems = -1, int p_max_depth = -1) override {
+ Dictionary ret;
+ GDVIRTUAL_REQUIRED_CALL(_debug_get_globals, p_max_subitems, p_max_depth, ret);
+ if (ret.size() == 0) {
+ return;
+ }
+ if (p_globals != nullptr && ret.has("globals")) {
+ PackedStringArray strings = ret["globals"];
+ for (int i = 0; i < strings.size(); i++) {
+ p_globals->push_back(strings[i]);
+ }
+ }
+ if (p_values != nullptr && ret.has("values")) {
+ Array values = ret["values"];
+ for (int i = 0; i < values.size(); i++) {
+ p_values->push_back(values[i]);
+ }
+ }
+ }
+
+ EXBIND4R(String, debug_parse_stack_level_expression, int, const String &, int, int)
+
+ GDVIRTUAL0R(TypedArray<Dictionary>, _debug_get_current_stack_info)
+ virtual Vector<StackInfo> debug_get_current_stack_info() override {
+ TypedArray<Dictionary> ret;
+ GDVIRTUAL_REQUIRED_CALL(_debug_get_current_stack_info, ret);
+ Vector<StackInfo> sret;
+ for (int i = 0; i < ret.size(); i++) {
+ StackInfo si;
+ Dictionary d = ret[i];
+ ERR_CONTINUE(!d.has("file"));
+ ERR_CONTINUE(!d.has("func"));
+ ERR_CONTINUE(!d.has("line"));
+ si.file = d["file"];
+ si.func = d["func"];
+ si.line = d["line"];
+ sret.push_back(si);
+ }
+ return sret;
+ }
+
+ EXBIND0(reload_all_scripts)
+ EXBIND2(reload_tool_script, const Ref<Script> &, bool)
+ /* LOADER FUNCTIONS */
+
+ GDVIRTUAL0RC(PackedStringArray, _get_recognized_extensions)
+
+ virtual void get_recognized_extensions(List<String> *p_extensions) const override {
+ PackedStringArray ret;
+ GDVIRTUAL_REQUIRED_CALL(_get_recognized_extensions, ret);
+ for (int i = 0; i < ret.size(); i++) {
+ p_extensions->push_back(ret[i]);
+ }
+ }
+
+ GDVIRTUAL0RC(TypedArray<Dictionary>, _get_public_functions)
+ virtual void get_public_functions(List<MethodInfo> *p_functions) const override {
+ TypedArray<Dictionary> ret;
+ GDVIRTUAL_REQUIRED_CALL(_get_public_functions, ret);
+ for (int i = 0; i < ret.size(); i++) {
+ MethodInfo mi = MethodInfo::from_dict(ret[i]);
+ p_functions->push_back(mi);
+ }
+ }
+ GDVIRTUAL0RC(Dictionary, _get_public_constants)
+ virtual void get_public_constants(List<Pair<String, Variant>> *p_constants) const override {
+ Dictionary ret;
+ GDVIRTUAL_REQUIRED_CALL(_get_public_constants, ret);
+ for (int i = 0; i < ret.size(); i++) {
+ Dictionary d = ret[i];
+ ERR_CONTINUE(!d.has("name"));
+ ERR_CONTINUE(!d.has("value"));
+ p_constants->push_back(Pair<String, Variant>(d["name"], d["value"]));
+ }
+ }
+
+ EXBIND0(profiling_start)
+ EXBIND0(profiling_stop)
+
+ GDVIRTUAL2R(int, _profiling_get_accumulated_data, GDNativePtr<ScriptLanguageExtensionProfilingInfo>, int)
+
+ virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override {
+ int ret = 0;
+ GDVIRTUAL_REQUIRED_CALL(_profiling_get_accumulated_data, p_info_arr, p_info_max, ret);
+ return ret;
+ }
+
+ GDVIRTUAL2R(int, _profiling_get_frame_data, GDNativePtr<ScriptLanguageExtensionProfilingInfo>, int)
+
+ virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override {
+ int ret = 0;
+ GDVIRTUAL_REQUIRED_CALL(_profiling_get_accumulated_data, p_info_arr, p_info_max, ret);
+ return ret;
+ }
+
+ GDVIRTUAL1R(GDNativePtr<void>, _alloc_instance_binding_data, Object *)
+
+ virtual void *alloc_instance_binding_data(Object *p_object) override {
+ GDNativePtr<void> ret = nullptr;
+ GDVIRTUAL_REQUIRED_CALL(_alloc_instance_binding_data, p_object, ret);
+ return ret.operator void *();
+ }
+
+ GDVIRTUAL1(_free_instance_binding_data, GDNativePtr<void>)
+
+ virtual void free_instance_binding_data(void *p_data) override {
+ GDVIRTUAL_REQUIRED_CALL(_free_instance_binding_data, p_data);
+ }
+
+ EXBIND1(refcount_incremented_instance_binding, Object *)
+ EXBIND1R(bool, refcount_decremented_instance_binding, Object *)
+
+ EXBIND0(frame)
+
+ EXBIND1RC(bool, handles_global_class_type, const String &)
+
+ GDVIRTUAL1RC(Dictionary, _get_global_class_name, const String &)
+
+ virtual String get_global_class_name(const String &p_path, String *r_base_type = nullptr, String *r_icon_path = nullptr) const override {
+ Dictionary ret;
+ GDVIRTUAL_REQUIRED_CALL(_get_global_class_name, p_path, ret);
+ if (!ret.has("name")) {
+ return String();
+ }
+ if (r_base_type != nullptr && ret.has("base_type")) {
+ *r_base_type = ret["base_type"];
+ }
+ if (r_icon_path != nullptr && ret.has("icon_path")) {
+ *r_icon_path = ret["icon_path"];
+ }
+ return ret["name"];
+ }
+};
+
+VARIANT_ENUM_CAST(ScriptLanguageExtension::LookupResultType)
+VARIANT_ENUM_CAST(ScriptLanguageExtension::CodeCompletionKind)
+VARIANT_ENUM_CAST(ScriptLanguageExtension::CodeCompletionLocation)
+
+class ScriptInstanceExtension : public ScriptInstance {
+public:
+ const GDNativeExtensionScriptInstanceInfo *native_info;
+ GDNativeExtensionScriptInstanceDataPtr instance = nullptr;
+
+// There should not be warnings on explicit casts.
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wignored-qualifiers"
+#endif
+
+ virtual bool set(const StringName &p_name, const Variant &p_value) override {
+ if (native_info->set_func) {
+ return native_info->set_func(instance, (const GDNativeStringNamePtr)&p_name, (const GDNativeVariantPtr)&p_value);
+ }
+ return false;
+ }
+ virtual bool get(const StringName &p_name, Variant &r_ret) const override {
+ if (native_info->get_func) {
+ return native_info->get_func(instance, (const GDNativeStringNamePtr)&p_name, (GDNativeVariantPtr)&r_ret);
+ }
+ return false;
+ }
+ virtual void get_property_list(List<PropertyInfo> *p_list) const override {
+ if (native_info->get_property_list_func) {
+ uint32_t pcount;
+ const GDNativePropertyInfo *pinfo = native_info->get_property_list_func(instance, &pcount);
+ for (uint32_t i = 0; i < pcount; i++) {
+ p_list->push_back(PropertyInfo(Variant::Type(pinfo[i].type), pinfo[i].class_name, PropertyHint(pinfo[i].hint), pinfo[i].hint_string, pinfo[i].usage, pinfo[i].class_name));
+ }
+ if (native_info->free_property_list_func) {
+ native_info->free_property_list_func(instance, pinfo);
+ }
+ }
+ }
+ virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const override {
+ if (native_info->get_property_type_func) {
+ GDNativeBool is_valid = 0;
+ GDNativeVariantType type = native_info->get_property_type_func(instance, (const GDNativeStringNamePtr)&p_name, &is_valid);
+ if (r_is_valid) {
+ *r_is_valid = is_valid != 0;
+ }
+
+ return Variant::Type(type);
+ }
+ return Variant::NIL;
+ }
+
+ virtual Object *get_owner() override {
+ if (native_info->get_owner_func) {
+ return (Object *)native_info->get_owner_func(instance);
+ }
+ return nullptr;
+ }
+ static void _add_property_with_state(const GDNativeStringNamePtr p_name, const GDNativeVariantPtr p_value, void *p_userdata) {
+ List<Pair<StringName, Variant>> *state = (List<Pair<StringName, Variant>> *)p_userdata;
+ state->push_back(Pair<StringName, Variant>(*(const StringName *)p_name, *(const Variant *)p_value));
+ }
+ virtual void get_property_state(List<Pair<StringName, Variant>> &state) override {
+ if (native_info->get_property_state_func) {
+ native_info->get_property_state_func(instance, _add_property_with_state, &state);
+ }
+ }
+
+ virtual void get_method_list(List<MethodInfo> *p_list) const override {
+ if (native_info->get_method_list_func) {
+ uint32_t mcount;
+ const GDNativeMethodInfo *minfo = native_info->get_method_list_func(instance, &mcount);
+ for (uint32_t i = 0; i < mcount; i++) {
+ MethodInfo m;
+ m.name = minfo[i].name;
+ m.flags = minfo[i].flags;
+ m.id = minfo[i].id;
+ m.return_val = PropertyInfo(Variant::Type(minfo[i].return_value.type), minfo[i].return_value.class_name, PropertyHint(minfo[i].return_value.hint), minfo[i].return_value.hint_string, minfo[i].return_value.usage, minfo[i].return_value.class_name);
+ for (uint32_t j = 0; j < minfo[i].argument_count; j++) {
+ m.arguments.push_back(PropertyInfo(Variant::Type(minfo[i].arguments[j].type), minfo[i].arguments[j].class_name, PropertyHint(minfo[i].arguments[j].hint), minfo[i].arguments[j].hint_string, minfo[i].arguments[j].usage, minfo[i].arguments[j].class_name));
+ }
+ const Variant *def_values = (const Variant *)minfo[i].default_arguments;
+ for (uint32_t j = 0; j < minfo[i].default_argument_count; j++) {
+ m.default_arguments.push_back(def_values[j]);
+ }
+ p_list->push_back(m);
+ }
+ if (native_info->free_method_list_func) {
+ native_info->free_method_list_func(instance, minfo);
+ }
+ }
+ }
+ virtual bool has_method(const StringName &p_method) const override {
+ if (native_info->has_method_func) {
+ return native_info->has_method_func(instance, (GDNativeStringNamePtr)&p_method);
+ }
+ return false;
+ }
+
+ virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override {
+ Variant ret;
+ if (native_info->call_func) {
+ GDNativeCallError ce;
+ native_info->call_func(instance, (const GDNativeStringNamePtr)&p_method, (const GDNativeVariantPtr *)p_args, p_argcount, (GDNativeVariantPtr)&ret, &ce);
+ r_error.error = Callable::CallError::Error(ce.error);
+ r_error.argument = ce.argument;
+ r_error.expected = ce.expected;
+ }
+ return ret;
+ }
+
+ virtual void notification(int p_notification) override {
+ if (native_info->notification_func) {
+ native_info->notification_func(instance, p_notification);
+ }
+ }
+ virtual String to_string(bool *r_valid) override {
+ if (native_info->to_string_func) {
+ GDNativeBool valid;
+ String ret = native_info->to_string_func(instance, &valid);
+ if (r_valid) {
+ *r_valid = valid != 0;
+ }
+ return ret;
+ }
+ return String();
+ }
+
+ virtual void refcount_incremented() override {
+ if (native_info->refcount_incremented_func) {
+ native_info->refcount_incremented_func(instance);
+ }
+ }
+ virtual bool refcount_decremented() override {
+ if (native_info->refcount_decremented_func) {
+ return native_info->refcount_decremented_func(instance);
+ }
+ return false;
+ }
+
+ virtual Ref<Script> get_script() const override {
+ if (native_info->get_script_func) {
+ GDNativeObjectPtr script = native_info->get_script_func(instance);
+ return Ref<Script>(reinterpret_cast<Script *>(script));
+ }
+ return Ref<Script>();
+ }
+
+ virtual bool is_placeholder() const override {
+ if (native_info->is_placeholder_func) {
+ return native_info->is_placeholder_func(instance);
+ }
+ return false;
+ }
+
+ virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) override {
+ if (native_info->set_fallback_func) {
+ bool ret = native_info->set_fallback_func(instance, (const GDNativeStringNamePtr)&p_name, (const GDNativeVariantPtr)&p_value);
+ if (r_valid) {
+ *r_valid = ret;
+ }
+ }
+ }
+ virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid) override {
+ Variant ret;
+ if (native_info->get_fallback_func) {
+ bool valid = native_info->get_fallback_func(instance, (const GDNativeStringNamePtr)&p_name, (GDNativeVariantPtr)&ret);
+ if (r_valid) {
+ *r_valid = valid;
+ }
+ }
+ return ret;
+ }
+
+ virtual ScriptLanguage *get_language() override {
+ if (native_info->get_language_func) {
+ GDNativeExtensionScriptLanguagePtr lang = native_info->get_language_func(instance);
+ return reinterpret_cast<ScriptLanguage *>(lang);
+ }
+ return nullptr;
+ ;
+ }
+ virtual ~ScriptInstanceExtension() {
+ if (native_info->free_func) {
+ native_info->free_func(instance);
+ }
+ }
+
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+};
+
+#endif // SCRIPT_LANGUAGE_EXTENSION_H
diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp
index b7d2bac96d..d3c48853f1 100644
--- a/core/object/undo_redo.cpp
+++ b/core/object/undo_redo.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,21 @@
#include "core/io/resource.h"
#include "core/os/os.h"
+#include "core/templates/local_vector.h"
+
+void UndoRedo::Operation::delete_reference() {
+ if (type != Operation::TYPE_REFERENCE) {
+ return;
+ }
+ if (ref.is_valid()) {
+ ref.unref();
+ } else {
+ Object *obj = ObjectDB::get_instance(object);
+ if (obj) {
+ memdelete(obj);
+ }
+ }
+}
void UndoRedo::_discard_redo() {
if (current_action == actions.size() - 1) {
@@ -40,16 +55,7 @@ void UndoRedo::_discard_redo() {
for (int i = current_action + 1; i < actions.size(); i++) {
for (Operation &E : actions.write[i].do_ops) {
- if (E.type == Operation::TYPE_REFERENCE) {
- if (E.ref.is_valid()) {
- E.ref.unref();
- } else {
- Object *obj = ObjectDB::get_instance(E.object);
- if (obj) {
- memdelete(obj);
- }
- }
- }
+ E.delete_reference();
}
//ERASE do data
}
@@ -75,7 +81,7 @@ bool UndoRedo::_redo(bool p_execute) {
}
void UndoRedo::create_action(const String &p_name, MergeMode p_mode) {
- uint32_t ticks = OS::get_singleton()->get_ticks_msec();
+ uint64_t ticks = OS::get_singleton()->get_ticks_msec();
if (action_level == 0) {
_discard_redo();
@@ -85,20 +91,19 @@ void UndoRedo::create_action(const String &p_name, MergeMode p_mode) {
current_action = actions.size() - 2;
if (p_mode == MERGE_ENDS) {
- // Clear all do ops from last action, and delete all object references
- List<Operation>::Element *E = actions.write[current_action + 1].do_ops.front();
-
- while (E) {
- if (E->get().type == Operation::TYPE_REFERENCE) {
- Object *obj = ObjectDB::get_instance(E->get().object);
-
- if (obj) {
- memdelete(obj);
- }
+ // Clear all do ops from last action if they are not forced kept
+ LocalVector<List<Operation>::Element *> to_remove;
+ for (List<Operation>::Element *E = actions.write[current_action + 1].do_ops.front(); E; E = E->next()) {
+ if (!E->get().force_keep_in_merge_ends) {
+ to_remove.push_back(E);
}
+ }
- E = E->next();
- actions.write[current_action + 1].do_ops.pop_front();
+ for (unsigned int i = 0; i < to_remove.size(); i++) {
+ List<Operation>::Element *E = to_remove[i];
+ // Delete all object references
+ E->get().delete_reference();
+ E->erase();
}
}
@@ -117,10 +122,11 @@ void UndoRedo::create_action(const String &p_name, MergeMode p_mode) {
}
action_level++;
+
+ force_keep_in_merge_ends = false;
}
-void UndoRedo::add_do_method(Object *p_object, const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS
+void UndoRedo::add_do_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount) {
ERR_FAIL_COND(p_object == nullptr);
ERR_FAIL_COND(action_level <= 0);
ERR_FAIL_COND((current_action + 1) >= actions.size());
@@ -133,20 +139,19 @@ void UndoRedo::add_do_method(Object *p_object, const StringName &p_method, VARIA
do_op.type = Operation::TYPE_METHOD;
do_op.name = p_method;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- do_op.args[i] = *argptr[i];
+ for (int i = 0; i < p_argcount; i++) {
+ do_op.args.push_back(*p_args[i]);
}
actions.write[current_action + 1].do_ops.push_back(do_op);
}
-void UndoRedo::add_undo_method(Object *p_object, const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS
+void UndoRedo::add_undo_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount) {
ERR_FAIL_COND(p_object == nullptr);
ERR_FAIL_COND(action_level <= 0);
ERR_FAIL_COND((current_action + 1) >= actions.size());
// No undo if the merge mode is MERGE_ENDS
- if (merge_mode == MERGE_ENDS) {
+ if (!force_keep_in_merge_ends && merge_mode == MERGE_ENDS) {
return;
}
@@ -157,10 +162,11 @@ void UndoRedo::add_undo_method(Object *p_object, const StringName &p_method, VAR
}
undo_op.type = Operation::TYPE_METHOD;
+ undo_op.force_keep_in_merge_ends = force_keep_in_merge_ends;
undo_op.name = p_method;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- undo_op.args[i] = *argptr[i];
+ for (int i = 0; i < p_argcount; i++) {
+ undo_op.args.push_back(*p_args[i]);
}
actions.write[current_action + 1].undo_ops.push_back(undo_op);
}
@@ -177,7 +183,7 @@ void UndoRedo::add_do_property(Object *p_object, const StringName &p_property, c
do_op.type = Operation::TYPE_PROPERTY;
do_op.name = p_property;
- do_op.args[0] = p_value;
+ do_op.args.push_back(p_value);
actions.write[current_action + 1].do_ops.push_back(do_op);
}
@@ -187,7 +193,7 @@ void UndoRedo::add_undo_property(Object *p_object, const StringName &p_property,
ERR_FAIL_COND((current_action + 1) >= actions.size());
// No undo if the merge mode is MERGE_ENDS
- if (merge_mode == MERGE_ENDS) {
+ if (!force_keep_in_merge_ends && merge_mode == MERGE_ENDS) {
return;
}
@@ -198,8 +204,9 @@ void UndoRedo::add_undo_property(Object *p_object, const StringName &p_property,
}
undo_op.type = Operation::TYPE_PROPERTY;
+ undo_op.force_keep_in_merge_ends = force_keep_in_merge_ends;
undo_op.name = p_property;
- undo_op.args[0] = p_value;
+ undo_op.args.push_back(p_value);
actions.write[current_action + 1].undo_ops.push_back(undo_op);
}
@@ -223,7 +230,7 @@ void UndoRedo::add_undo_reference(Object *p_object) {
ERR_FAIL_COND((current_action + 1) >= actions.size());
// No undo if the merge mode is MERGE_ENDS
- if (merge_mode == MERGE_ENDS) {
+ if (!force_keep_in_merge_ends && merge_mode == MERGE_ENDS) {
return;
}
@@ -234,9 +241,24 @@ void UndoRedo::add_undo_reference(Object *p_object) {
}
undo_op.type = Operation::TYPE_REFERENCE;
+ undo_op.force_keep_in_merge_ends = force_keep_in_merge_ends;
actions.write[current_action + 1].undo_ops.push_back(undo_op);
}
+void UndoRedo::start_force_keep_in_merge_ends() {
+ ERR_FAIL_COND(action_level <= 0);
+ ERR_FAIL_COND((current_action + 1) >= actions.size());
+
+ force_keep_in_merge_ends = true;
+}
+
+void UndoRedo::end_force_keep_in_merge_ends() {
+ ERR_FAIL_COND(action_level <= 0);
+ ERR_FAIL_COND((current_action + 1) >= actions.size());
+
+ force_keep_in_merge_ends = false;
+}
+
void UndoRedo::_pop_history_tail() {
_discard_redo();
@@ -245,19 +267,10 @@ void UndoRedo::_pop_history_tail() {
}
for (Operation &E : actions.write[0].undo_ops) {
- if (E.type == Operation::TYPE_REFERENCE) {
- if (E.ref.is_valid()) {
- E.ref.unref();
- } else {
- Object *obj = ObjectDB::get_instance(E.object);
- if (obj) {
- memdelete(obj);
- }
- }
- }
+ E.delete_reference();
}
- actions.remove(0);
+ actions.remove_at(0);
if (current_action >= 0) {
current_action--;
}
@@ -299,23 +312,18 @@ void UndoRedo::_process_operation_list(List<Operation>::Element *E) {
switch (op.type) {
case Operation::TYPE_METHOD: {
+ int argc = op.args.size();
Vector<const Variant *> argptrs;
- argptrs.resize(VARIANT_ARG_MAX);
- int argc = 0;
+ argptrs.resize(argc);
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (op.args[i].get_type() == Variant::NIL) {
- break;
- }
+ for (int i = 0; i < argc; i++) {
argptrs.write[i] = &op.args[i];
- argc++;
}
- argptrs.resize(argc);
Callable::CallError ce;
- obj->call(op.name, (const Variant **)argptrs.ptr(), argc, ce);
+ obj->callp(op.name, (const Variant **)argptrs.ptr(), argc, ce);
if (ce.error != Callable::CallError::CALL_OK) {
- ERR_PRINT("Error calling method from signal '" + String(op.name) + "': " + Variant::get_call_error_text(obj, op.name, (const Variant **)argptrs.ptr(), argc, ce));
+ ERR_PRINT("Error calling UndoRedo method operation '" + String(op.name) + "': " + Variant::get_call_error_text(obj, op.name, (const Variant **)argptrs.ptr(), argc, ce));
}
#ifdef TOOLS_ENABLED
Resource *res = Object::cast_to<Resource>(obj);
@@ -326,7 +334,7 @@ void UndoRedo::_process_operation_list(List<Operation>::Element *E) {
#endif
if (method_callback) {
- method_callback(method_callbck_ud, obj, op.name, VARIANT_ARGS_FROM_ARRAY(op.args));
+ method_callback(method_callback_ud, obj, op.name, (const Variant **)argptrs.ptr(), argc);
}
} break;
case Operation::TYPE_PROPERTY: {
@@ -424,7 +432,7 @@ void UndoRedo::set_commit_notify_callback(CommitNotifyCallback p_callback, void
void UndoRedo::set_method_notify_callback(MethodNotifyCallback p_method_callback, void *p_ud) {
method_callback = p_method_callback;
- method_callbck_ud = p_ud;
+ method_callback_ud = p_ud;
}
void UndoRedo::set_property_notify_callback(PropertyNotifyCallback p_property_callback, void *p_ud) {
@@ -436,25 +444,25 @@ UndoRedo::~UndoRedo() {
clear_history();
}
-Variant UndoRedo::_add_do_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+void UndoRedo::_add_do_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 2) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 0;
- return Variant();
+ return;
}
if (p_args[0]->get_type() != Variant::OBJECT) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::OBJECT;
- return Variant();
+ return;
}
if (p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING_NAME;
- return Variant();
+ return;
}
r_error.error = Callable::CallError::CALL_OK;
@@ -462,36 +470,28 @@ Variant UndoRedo::_add_do_method(const Variant **p_args, int p_argcount, Callabl
Object *object = *p_args[0];
StringName method = *p_args[1];
- Variant v[VARIANT_ARG_MAX];
-
- for (int i = 0; i < MIN(VARIANT_ARG_MAX, p_argcount - 2); ++i) {
- v[i] = *p_args[i + 2];
- }
-
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- add_do_method(object, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
- return Variant();
+ add_do_methodp(object, method, p_args + 2, p_argcount - 2);
}
-Variant UndoRedo::_add_undo_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
+void UndoRedo::_add_undo_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 2) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 0;
- return Variant();
+ return;
}
if (p_args[0]->get_type() != Variant::OBJECT) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 0;
r_error.expected = Variant::OBJECT;
- return Variant();
+ return;
}
if (p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = 1;
r_error.expected = Variant::STRING_NAME;
- return Variant();
+ return;
}
r_error.error = Callable::CallError::CALL_OK;
@@ -499,15 +499,7 @@ Variant UndoRedo::_add_undo_method(const Variant **p_args, int p_argcount, Calla
Object *object = *p_args[0];
StringName method = *p_args[1];
- Variant v[VARIANT_ARG_MAX];
-
- for (int i = 0; i < MIN(VARIANT_ARG_MAX, p_argcount - 2); ++i) {
- v[i] = *p_args[i + 2];
- }
-
- static_assert(VARIANT_ARG_MAX == 8, "This code needs to be updated if VARIANT_ARG_MAX != 8");
- add_undo_method(object, method, v[0], v[1], v[2], v[3], v[4], v[5], v[6], v[7]);
- return Variant();
+ add_undo_methodp(object, method, p_args + 2, p_argcount - 2);
}
void UndoRedo::_bind_methods() {
@@ -538,6 +530,9 @@ void UndoRedo::_bind_methods() {
ClassDB::bind_method(D_METHOD("add_do_reference", "object"), &UndoRedo::add_do_reference);
ClassDB::bind_method(D_METHOD("add_undo_reference", "object"), &UndoRedo::add_undo_reference);
+ ClassDB::bind_method(D_METHOD("start_force_keep_in_merge_ends"), &UndoRedo::start_force_keep_in_merge_ends);
+ ClassDB::bind_method(D_METHOD("end_force_keep_in_merge_ends"), &UndoRedo::end_force_keep_in_merge_ends);
+
ClassDB::bind_method(D_METHOD("get_history_count"), &UndoRedo::get_history_count);
ClassDB::bind_method(D_METHOD("get_current_action"), &UndoRedo::get_current_action);
ClassDB::bind_method(D_METHOD("get_action_name", "id"), &UndoRedo::get_action_name);
diff --git a/core/object/undo_redo.h b/core/object/undo_redo.h
index d1ce252d86..63cf3e5cbe 100644
--- a/core/object/undo_redo.h
+++ b/core/object/undo_redo.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,10 +46,10 @@ public:
};
typedef void (*CommitNotifyCallback)(void *p_ud, const String &p_name);
- Variant _add_do_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Variant _add_undo_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ void _add_do_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
+ void _add_undo_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- typedef void (*MethodNotifyCallback)(void *p_ud, Object *p_base, const StringName &p_name, VARIANT_ARG_DECLARE);
+ typedef void (*MethodNotifyCallback)(void *p_ud, Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount);
typedef void (*PropertyNotifyCallback)(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
private:
@@ -61,10 +61,13 @@ private:
};
Type type;
+ bool force_keep_in_merge_ends;
Ref<RefCounted> ref;
ObjectID object;
StringName name;
- Variant args[VARIANT_ARG_MAX];
+ Vector<Variant> args;
+
+ void delete_reference();
};
struct Action {
@@ -76,6 +79,7 @@ private:
Vector<Action> actions;
int current_action = -1;
+ bool force_keep_in_merge_ends = false;
int action_level = 0;
MergeMode merge_mode = MERGE_DISABLE;
bool merging = false;
@@ -88,7 +92,7 @@ private:
CommitNotifyCallback callback = nullptr;
void *callback_ud = nullptr;
- void *method_callbck_ud = nullptr;
+ void *method_callback_ud = nullptr;
void *prop_callback_ud = nullptr;
MethodNotifyCallback method_callback = nullptr;
@@ -102,13 +106,38 @@ protected:
public:
void create_action(const String &p_name = "", MergeMode p_mode = MERGE_DISABLE);
- void add_do_method(Object *p_object, const StringName &p_method, VARIANT_ARG_LIST);
- void add_undo_method(Object *p_object, const StringName &p_method, VARIANT_ARG_LIST);
+ void add_do_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount);
+ void add_undo_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount);
+
+ template <typename... VarArgs>
+ void add_do_method(Object *p_object, const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+
+ add_do_methodp(p_object, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+ template <typename... VarArgs>
+ void add_undo_method(Object *p_object, const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+
+ add_undo_methodp(p_object, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
+
void add_do_property(Object *p_object, const StringName &p_property, const Variant &p_value);
void add_undo_property(Object *p_object, const StringName &p_property, const Variant &p_value);
void add_do_reference(Object *p_object);
void add_undo_reference(Object *p_object);
+ void start_force_keep_in_merge_ends();
+ void end_force_keep_in_merge_ends();
+
bool is_committing_action() const;
void commit_action(bool p_execute = true);
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp
index 4c5f0b5220..24907d34c8 100644
--- a/core/os/keyboard.cpp
+++ b/core/os/keyboard.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,400 +33,399 @@
#include "core/os/os.h"
struct _KeyCodeText {
- int code;
+ Key code;
const char *text;
};
static const _KeyCodeText _keycodes[] = {
/* clang-format off */
- {KEY_ESCAPE ,"Escape"},
- {KEY_TAB ,"Tab"},
- {KEY_BACKTAB ,"BackTab"},
- {KEY_BACKSPACE ,"BackSpace"},
- {KEY_ENTER ,"Enter"},
- {KEY_KP_ENTER ,"Kp Enter"},
- {KEY_INSERT ,"Insert"},
- {KEY_DELETE ,"Delete"},
- {KEY_PAUSE ,"Pause"},
- {KEY_PRINT ,"Print"},
- {KEY_SYSREQ ,"SysReq"},
- {KEY_CLEAR ,"Clear"},
- {KEY_HOME ,"Home"},
- {KEY_END ,"End"},
- {KEY_LEFT ,"Left"},
- {KEY_UP ,"Up"},
- {KEY_RIGHT ,"Right"},
- {KEY_DOWN ,"Down"},
- {KEY_PAGEUP ,"PageUp"},
- {KEY_PAGEDOWN ,"PageDown"},
- {KEY_SHIFT ,"Shift"},
- {KEY_CTRL ,"Ctrl"},
+ {Key::ESCAPE ,"Escape"},
+ {Key::TAB ,"Tab"},
+ {Key::BACKTAB ,"Backtab"},
+ {Key::BACKSPACE ,"Backspace"},
+ {Key::ENTER ,"Enter"},
+ {Key::KP_ENTER ,"Kp Enter"},
+ {Key::INSERT ,"Insert"},
+ {Key::KEY_DELETE ,"Delete"},
+ {Key::PAUSE ,"Pause"},
+ {Key::PRINT ,"Print"},
+ {Key::SYSREQ ,"SysReq"},
+ {Key::CLEAR ,"Clear"},
+ {Key::HOME ,"Home"},
+ {Key::END ,"End"},
+ {Key::LEFT ,"Left"},
+ {Key::UP ,"Up"},
+ {Key::RIGHT ,"Right"},
+ {Key::DOWN ,"Down"},
+ {Key::PAGEUP ,"PageUp"},
+ {Key::PAGEDOWN ,"PageDown"},
+ {Key::SHIFT ,"Shift"},
+ {Key::CTRL ,"Ctrl"},
#ifdef OSX_ENABLED
- {KEY_META ,"Command"},
+ {Key::META ,"Command"},
#else
- {KEY_META ,"Meta"},
+ {Key::META ,"Meta"},
#endif
- {KEY_ALT ,"Alt"},
- {KEY_CAPSLOCK ,"CapsLock"},
- {KEY_NUMLOCK ,"NumLock"},
- {KEY_SCROLLLOCK ,"ScrollLock"},
- {KEY_F1 ,"F1"},
- {KEY_F2 ,"F2"},
- {KEY_F3 ,"F3"},
- {KEY_F4 ,"F4"},
- {KEY_F5 ,"F5"},
- {KEY_F6 ,"F6"},
- {KEY_F7 ,"F7"},
- {KEY_F8 ,"F8"},
- {KEY_F9 ,"F9"},
- {KEY_F10 ,"F10"},
- {KEY_F11 ,"F11"},
- {KEY_F12 ,"F12"},
- {KEY_F13 ,"F13"},
- {KEY_F14 ,"F14"},
- {KEY_F15 ,"F15"},
- {KEY_F16 ,"F16"},
- {KEY_KP_MULTIPLY ,"Kp Multiply"},
- {KEY_KP_DIVIDE ,"Kp Divide"},
- {KEY_KP_SUBTRACT ,"Kp Subtract"},
- {KEY_KP_PERIOD ,"Kp Period"},
- {KEY_KP_ADD ,"Kp Add"},
- {KEY_KP_0 ,"Kp 0"},
- {KEY_KP_1 ,"Kp 1"},
- {KEY_KP_2 ,"Kp 2"},
- {KEY_KP_3 ,"Kp 3"},
- {KEY_KP_4 ,"Kp 4"},
- {KEY_KP_5 ,"Kp 5"},
- {KEY_KP_6 ,"Kp 6"},
- {KEY_KP_7 ,"Kp 7"},
- {KEY_KP_8 ,"Kp 8"},
- {KEY_KP_9 ,"Kp 9"},
- {KEY_SUPER_L ,"Super L"},
- {KEY_SUPER_R ,"Super R"},
- {KEY_MENU ,"Menu"},
- {KEY_HYPER_L ,"Hyper L"},
- {KEY_HYPER_R ,"Hyper R"},
- {KEY_HELP ,"Help"},
- {KEY_DIRECTION_L ,"Direction L"},
- {KEY_DIRECTION_R ,"Direction R"},
- {KEY_BACK ,"Back"},
- {KEY_FORWARD ,"Forward"},
- {KEY_STOP ,"Stop"},
- {KEY_REFRESH ,"Refresh"},
- {KEY_VOLUMEDOWN ,"VolumeDown"},
- {KEY_VOLUMEMUTE ,"VolumeMute"},
- {KEY_VOLUMEUP ,"VolumeUp"},
- {KEY_BASSBOOST ,"BassBoost"},
- {KEY_BASSUP ,"BassUp"},
- {KEY_BASSDOWN ,"BassDown"},
- {KEY_TREBLEUP ,"TrebleUp"},
- {KEY_TREBLEDOWN ,"TrebleDown"},
- {KEY_MEDIAPLAY ,"MediaPlay"},
- {KEY_MEDIASTOP ,"MediaStop"},
- {KEY_MEDIAPREVIOUS ,"MediaPrevious"},
- {KEY_MEDIANEXT ,"MediaNext"},
- {KEY_MEDIARECORD ,"MediaRecord"},
- {KEY_HOMEPAGE ,"HomePage"},
- {KEY_FAVORITES ,"Favorites"},
- {KEY_SEARCH ,"Search"},
- {KEY_STANDBY ,"StandBy"},
- {KEY_LAUNCHMAIL ,"LaunchMail"},
- {KEY_LAUNCHMEDIA ,"LaunchMedia"},
- {KEY_LAUNCH0 ,"Launch0"},
- {KEY_LAUNCH1 ,"Launch1"},
- {KEY_LAUNCH2 ,"Launch2"},
- {KEY_LAUNCH3 ,"Launch3"},
- {KEY_LAUNCH4 ,"Launch4"},
- {KEY_LAUNCH5 ,"Launch5"},
- {KEY_LAUNCH6 ,"Launch6"},
- {KEY_LAUNCH7 ,"Launch7"},
- {KEY_LAUNCH8 ,"Launch8"},
- {KEY_LAUNCH9 ,"Launch9"},
- {KEY_LAUNCHA ,"LaunchA"},
- {KEY_LAUNCHB ,"LaunchB"},
- {KEY_LAUNCHC ,"LaunchC"},
- {KEY_LAUNCHD ,"LaunchD"},
- {KEY_LAUNCHE ,"LaunchE"},
- {KEY_LAUNCHF ,"LaunchF"},
-
- {KEY_UNKNOWN ,"Unknown"},
-
- {KEY_SPACE ,"Space"},
- {KEY_EXCLAM ,"Exclam"},
- {KEY_QUOTEDBL ,"QuoteDbl"},
- {KEY_NUMBERSIGN ,"NumberSign"},
- {KEY_DOLLAR ,"Dollar"},
- {KEY_PERCENT ,"Percent"},
- {KEY_AMPERSAND ,"Ampersand"},
- {KEY_APOSTROPHE ,"Apostrophe"},
- {KEY_PARENLEFT ,"ParenLeft"},
- {KEY_PARENRIGHT ,"ParenRight"},
- {KEY_ASTERISK ,"Asterisk"},
- {KEY_PLUS ,"Plus"},
- {KEY_COMMA ,"Comma"},
- {KEY_MINUS ,"Minus"},
- {KEY_PERIOD ,"Period"},
- {KEY_SLASH ,"Slash"},
- {KEY_0 ,"0"},
- {KEY_1 ,"1"},
- {KEY_2 ,"2"},
- {KEY_3 ,"3"},
- {KEY_4 ,"4"},
- {KEY_5 ,"5"},
- {KEY_6 ,"6"},
- {KEY_7 ,"7"},
- {KEY_8 ,"8"},
- {KEY_9 ,"9"},
- {KEY_COLON ,"Colon"},
- {KEY_SEMICOLON ,"Semicolon"},
- {KEY_LESS ,"Less"},
- {KEY_EQUAL ,"Equal"},
- {KEY_GREATER ,"Greater"},
- {KEY_QUESTION ,"Question"},
- {KEY_AT ,"At"},
- {KEY_A ,"A"},
- {KEY_B ,"B"},
- {KEY_C ,"C"},
- {KEY_D ,"D"},
- {KEY_E ,"E"},
- {KEY_F ,"F"},
- {KEY_G ,"G"},
- {KEY_H ,"H"},
- {KEY_I ,"I"},
- {KEY_J ,"J"},
- {KEY_K ,"K"},
- {KEY_L ,"L"},
- {KEY_M ,"M"},
- {KEY_N ,"N"},
- {KEY_O ,"O"},
- {KEY_P ,"P"},
- {KEY_Q ,"Q"},
- {KEY_R ,"R"},
- {KEY_S ,"S"},
- {KEY_T ,"T"},
- {KEY_U ,"U"},
- {KEY_V ,"V"},
- {KEY_W ,"W"},
- {KEY_X ,"X"},
- {KEY_Y ,"Y"},
- {KEY_Z ,"Z"},
- {KEY_BRACKETLEFT ,"BracketLeft"},
- {KEY_BACKSLASH ,"BackSlash"},
- {KEY_BRACKETRIGHT ,"BracketRight"},
- {KEY_ASCIICIRCUM ,"AsciiCircum"},
- {KEY_UNDERSCORE ,"UnderScore"},
- {KEY_QUOTELEFT ,"QuoteLeft"},
- {KEY_BRACELEFT ,"BraceLeft"},
- {KEY_BAR ,"Bar"},
- {KEY_BRACERIGHT ,"BraceRight"},
- {KEY_ASCIITILDE ,"AsciiTilde"},
- {KEY_NOBREAKSPACE ,"NoBreakSpace"},
- {KEY_EXCLAMDOWN ,"ExclamDown"},
- {KEY_CENT ,"Cent"},
- {KEY_STERLING ,"Sterling"},
- {KEY_CURRENCY ,"Currency"},
- {KEY_YEN ,"Yen"},
- {KEY_BROKENBAR ,"BrokenBar"},
- {KEY_SECTION ,"Section"},
- {KEY_DIAERESIS ,"Diaeresis"},
- {KEY_COPYRIGHT ,"Copyright"},
- {KEY_ORDFEMININE ,"Ordfeminine"},
- {KEY_GUILLEMOTLEFT ,"GuillemotLeft"},
- {KEY_NOTSIGN ,"NotSign"},
- {KEY_HYPHEN ,"Hyphen"},
- {KEY_REGISTERED ,"Registered"},
- {KEY_MACRON ,"Macron"},
- {KEY_DEGREE ,"Degree"},
- {KEY_PLUSMINUS ,"PlusMinus"},
- {KEY_TWOSUPERIOR ,"TwoSuperior"},
- {KEY_THREESUPERIOR ,"ThreeSuperior"},
- {KEY_ACUTE ,"Acute"},
- {KEY_MU ,"Mu"},
- {KEY_PARAGRAPH ,"Paragraph"},
- {KEY_PERIODCENTERED ,"PeriodCentered"},
- {KEY_CEDILLA ,"Cedilla"},
- {KEY_ONESUPERIOR ,"OneSuperior"},
- {KEY_MASCULINE ,"Masculine"},
- {KEY_GUILLEMOTRIGHT ,"GuillemotRight"},
- {KEY_ONEQUARTER ,"OneQuarter"},
- {KEY_ONEHALF ,"OneHalf"},
- {KEY_THREEQUARTERS ,"ThreeQuarters"},
- {KEY_QUESTIONDOWN ,"QuestionDown"},
- {KEY_AGRAVE ,"Agrave"},
- {KEY_AACUTE ,"Aacute"},
- {KEY_ACIRCUMFLEX ,"AcircumFlex"},
- {KEY_ATILDE ,"Atilde"},
- {KEY_ADIAERESIS ,"Adiaeresis"},
- {KEY_ARING ,"Aring"},
- {KEY_AE ,"Ae"},
- {KEY_CCEDILLA ,"Ccedilla"},
- {KEY_EGRAVE ,"Egrave"},
- {KEY_EACUTE ,"Eacute"},
- {KEY_ECIRCUMFLEX ,"Ecircumflex"},
- {KEY_EDIAERESIS ,"Ediaeresis"},
- {KEY_IGRAVE ,"Igrave"},
- {KEY_IACUTE ,"Iacute"},
- {KEY_ICIRCUMFLEX ,"Icircumflex"},
- {KEY_IDIAERESIS ,"Idiaeresis"},
- {KEY_ETH ,"Eth"},
- {KEY_NTILDE ,"Ntilde"},
- {KEY_OGRAVE ,"Ograve"},
- {KEY_OACUTE ,"Oacute"},
- {KEY_OCIRCUMFLEX ,"Ocircumflex"},
- {KEY_OTILDE ,"Otilde"},
- {KEY_ODIAERESIS ,"Odiaeresis"},
- {KEY_MULTIPLY ,"Multiply"},
- {KEY_OOBLIQUE ,"Ooblique"},
- {KEY_UGRAVE ,"Ugrave"},
- {KEY_UACUTE ,"Uacute"},
- {KEY_UCIRCUMFLEX ,"Ucircumflex"},
- {KEY_UDIAERESIS ,"Udiaeresis"},
- {KEY_YACUTE ,"Yacute"},
- {KEY_THORN ,"Thorn"},
- {KEY_SSHARP ,"Ssharp"},
-
- {KEY_DIVISION ,"Division"},
- {KEY_YDIAERESIS ,"Ydiaeresis"},
- {0 ,nullptr}
+ {Key::ALT ,"Alt"},
+ {Key::CAPSLOCK ,"CapsLock"},
+ {Key::NUMLOCK ,"NumLock"},
+ {Key::SCROLLLOCK ,"ScrollLock"},
+ {Key::F1 ,"F1"},
+ {Key::F2 ,"F2"},
+ {Key::F3 ,"F3"},
+ {Key::F4 ,"F4"},
+ {Key::F5 ,"F5"},
+ {Key::F6 ,"F6"},
+ {Key::F7 ,"F7"},
+ {Key::F8 ,"F8"},
+ {Key::F9 ,"F9"},
+ {Key::F10 ,"F10"},
+ {Key::F11 ,"F11"},
+ {Key::F12 ,"F12"},
+ {Key::F13 ,"F13"},
+ {Key::F14 ,"F14"},
+ {Key::F15 ,"F15"},
+ {Key::F16 ,"F16"},
+ {Key::KP_MULTIPLY ,"Kp Multiply"},
+ {Key::KP_DIVIDE ,"Kp Divide"},
+ {Key::KP_SUBTRACT ,"Kp Subtract"},
+ {Key::KP_PERIOD ,"Kp Period"},
+ {Key::KP_ADD ,"Kp Add"},
+ {Key::KP_0 ,"Kp 0"},
+ {Key::KP_1 ,"Kp 1"},
+ {Key::KP_2 ,"Kp 2"},
+ {Key::KP_3 ,"Kp 3"},
+ {Key::KP_4 ,"Kp 4"},
+ {Key::KP_5 ,"Kp 5"},
+ {Key::KP_6 ,"Kp 6"},
+ {Key::KP_7 ,"Kp 7"},
+ {Key::KP_8 ,"Kp 8"},
+ {Key::KP_9 ,"Kp 9"},
+ {Key::SUPER_L ,"Super L"},
+ {Key::SUPER_R ,"Super R"},
+ {Key::MENU ,"Menu"},
+ {Key::HYPER_L ,"Hyper L"},
+ {Key::HYPER_R ,"Hyper R"},
+ {Key::HELP ,"Help"},
+ {Key::DIRECTION_L ,"Direction L"},
+ {Key::DIRECTION_R ,"Direction R"},
+ {Key::BACK ,"Back"},
+ {Key::FORWARD ,"Forward"},
+ {Key::STOP ,"Stop"},
+ {Key::REFRESH ,"Refresh"},
+ {Key::VOLUMEDOWN ,"VolumeDown"},
+ {Key::VOLUMEMUTE ,"VolumeMute"},
+ {Key::VOLUMEUP ,"VolumeUp"},
+ {Key::BASSBOOST ,"BassBoost"},
+ {Key::BASSUP ,"BassUp"},
+ {Key::BASSDOWN ,"BassDown"},
+ {Key::TREBLEUP ,"TrebleUp"},
+ {Key::TREBLEDOWN ,"TrebleDown"},
+ {Key::MEDIAPLAY ,"MediaPlay"},
+ {Key::MEDIASTOP ,"MediaStop"},
+ {Key::MEDIAPREVIOUS ,"MediaPrevious"},
+ {Key::MEDIANEXT ,"MediaNext"},
+ {Key::MEDIARECORD ,"MediaRecord"},
+ {Key::HOMEPAGE ,"HomePage"},
+ {Key::FAVORITES ,"Favorites"},
+ {Key::SEARCH ,"Search"},
+ {Key::STANDBY ,"StandBy"},
+ {Key::LAUNCHMAIL ,"LaunchMail"},
+ {Key::LAUNCHMEDIA ,"LaunchMedia"},
+ {Key::LAUNCH0 ,"Launch0"},
+ {Key::LAUNCH1 ,"Launch1"},
+ {Key::LAUNCH2 ,"Launch2"},
+ {Key::LAUNCH3 ,"Launch3"},
+ {Key::LAUNCH4 ,"Launch4"},
+ {Key::LAUNCH5 ,"Launch5"},
+ {Key::LAUNCH6 ,"Launch6"},
+ {Key::LAUNCH7 ,"Launch7"},
+ {Key::LAUNCH8 ,"Launch8"},
+ {Key::LAUNCH9 ,"Launch9"},
+ {Key::LAUNCHA ,"LaunchA"},
+ {Key::LAUNCHB ,"LaunchB"},
+ {Key::LAUNCHC ,"LaunchC"},
+ {Key::LAUNCHD ,"LaunchD"},
+ {Key::LAUNCHE ,"LaunchE"},
+ {Key::LAUNCHF ,"LaunchF"},
+ {Key::UNKNOWN ,"Unknown"},
+ {Key::SPACE ,"Space"},
+ {Key::EXCLAM ,"Exclam"},
+ {Key::QUOTEDBL ,"QuoteDbl"},
+ {Key::NUMBERSIGN ,"NumberSign"},
+ {Key::DOLLAR ,"Dollar"},
+ {Key::PERCENT ,"Percent"},
+ {Key::AMPERSAND ,"Ampersand"},
+ {Key::APOSTROPHE ,"Apostrophe"},
+ {Key::PARENLEFT ,"ParenLeft"},
+ {Key::PARENRIGHT ,"ParenRight"},
+ {Key::ASTERISK ,"Asterisk"},
+ {Key::PLUS ,"Plus"},
+ {Key::COMMA ,"Comma"},
+ {Key::MINUS ,"Minus"},
+ {Key::PERIOD ,"Period"},
+ {Key::SLASH ,"Slash"},
+ {Key::KEY_0 ,"0"},
+ {Key::KEY_1 ,"1"},
+ {Key::KEY_2 ,"2"},
+ {Key::KEY_3 ,"3"},
+ {Key::KEY_4 ,"4"},
+ {Key::KEY_5 ,"5"},
+ {Key::KEY_6 ,"6"},
+ {Key::KEY_7 ,"7"},
+ {Key::KEY_8 ,"8"},
+ {Key::KEY_9 ,"9"},
+ {Key::COLON ,"Colon"},
+ {Key::SEMICOLON ,"Semicolon"},
+ {Key::LESS ,"Less"},
+ {Key::EQUAL ,"Equal"},
+ {Key::GREATER ,"Greater"},
+ {Key::QUESTION ,"Question"},
+ {Key::AT ,"At"},
+ {Key::A ,"A"},
+ {Key::B ,"B"},
+ {Key::C ,"C"},
+ {Key::D ,"D"},
+ {Key::E ,"E"},
+ {Key::F ,"F"},
+ {Key::G ,"G"},
+ {Key::H ,"H"},
+ {Key::I ,"I"},
+ {Key::J ,"J"},
+ {Key::K ,"K"},
+ {Key::L ,"L"},
+ {Key::M ,"M"},
+ {Key::N ,"N"},
+ {Key::O ,"O"},
+ {Key::P ,"P"},
+ {Key::Q ,"Q"},
+ {Key::R ,"R"},
+ {Key::S ,"S"},
+ {Key::T ,"T"},
+ {Key::U ,"U"},
+ {Key::V ,"V"},
+ {Key::W ,"W"},
+ {Key::X ,"X"},
+ {Key::Y ,"Y"},
+ {Key::Z ,"Z"},
+ {Key::BRACKETLEFT ,"BracketLeft"},
+ {Key::BACKSLASH ,"BackSlash"},
+ {Key::BRACKETRIGHT ,"BracketRight"},
+ {Key::ASCIICIRCUM ,"AsciiCircum"},
+ {Key::UNDERSCORE ,"UnderScore"},
+ {Key::QUOTELEFT ,"QuoteLeft"},
+ {Key::BRACELEFT ,"BraceLeft"},
+ {Key::BAR ,"Bar"},
+ {Key::BRACERIGHT ,"BraceRight"},
+ {Key::ASCIITILDE ,"AsciiTilde"},
+ {Key::NOBREAKSPACE ,"NoBreakSpace"},
+ {Key::EXCLAMDOWN ,"ExclamDown"},
+ {Key::CENT ,"Cent"},
+ {Key::STERLING ,"Sterling"},
+ {Key::CURRENCY ,"Currency"},
+ {Key::YEN ,"Yen"},
+ {Key::BROKENBAR ,"BrokenBar"},
+ {Key::SECTION ,"Section"},
+ {Key::DIAERESIS ,"Diaeresis"},
+ {Key::COPYRIGHT ,"Copyright"},
+ {Key::ORDFEMININE ,"Ordfeminine"},
+ {Key::GUILLEMOTLEFT ,"GuillemotLeft"},
+ {Key::NOTSIGN ,"NotSign"},
+ {Key::HYPHEN ,"Hyphen"},
+ {Key::KEY_REGISTERED ,"Registered"},
+ {Key::MACRON ,"Macron"},
+ {Key::DEGREE ,"Degree"},
+ {Key::PLUSMINUS ,"PlusMinus"},
+ {Key::TWOSUPERIOR ,"TwoSuperior"},
+ {Key::THREESUPERIOR ,"ThreeSuperior"},
+ {Key::ACUTE ,"Acute"},
+ {Key::MU ,"Mu"},
+ {Key::PARAGRAPH ,"Paragraph"},
+ {Key::PERIODCENTERED ,"PeriodCentered"},
+ {Key::CEDILLA ,"Cedilla"},
+ {Key::ONESUPERIOR ,"OneSuperior"},
+ {Key::MASCULINE ,"Masculine"},
+ {Key::GUILLEMOTRIGHT ,"GuillemotRight"},
+ {Key::ONEQUARTER ,"OneQuarter"},
+ {Key::ONEHALF ,"OneHalf"},
+ {Key::THREEQUARTERS ,"ThreeQuarters"},
+ {Key::QUESTIONDOWN ,"QuestionDown"},
+ {Key::AGRAVE ,"Agrave"},
+ {Key::AACUTE ,"Aacute"},
+ {Key::ACIRCUMFLEX ,"AcircumFlex"},
+ {Key::ATILDE ,"Atilde"},
+ {Key::ADIAERESIS ,"Adiaeresis"},
+ {Key::ARING ,"Aring"},
+ {Key::AE ,"Ae"},
+ {Key::CCEDILLA ,"Ccedilla"},
+ {Key::EGRAVE ,"Egrave"},
+ {Key::EACUTE ,"Eacute"},
+ {Key::ECIRCUMFLEX ,"Ecircumflex"},
+ {Key::EDIAERESIS ,"Ediaeresis"},
+ {Key::IGRAVE ,"Igrave"},
+ {Key::IACUTE ,"Iacute"},
+ {Key::ICIRCUMFLEX ,"Icircumflex"},
+ {Key::IDIAERESIS ,"Idiaeresis"},
+ {Key::ETH ,"Eth"},
+ {Key::NTILDE ,"Ntilde"},
+ {Key::OGRAVE ,"Ograve"},
+ {Key::OACUTE ,"Oacute"},
+ {Key::OCIRCUMFLEX ,"Ocircumflex"},
+ {Key::OTILDE ,"Otilde"},
+ {Key::ODIAERESIS ,"Odiaeresis"},
+ {Key::MULTIPLY ,"Multiply"},
+ {Key::OOBLIQUE ,"Ooblique"},
+ {Key::UGRAVE ,"Ugrave"},
+ {Key::UACUTE ,"Uacute"},
+ {Key::UCIRCUMFLEX ,"Ucircumflex"},
+ {Key::UDIAERESIS ,"Udiaeresis"},
+ {Key::YACUTE ,"Yacute"},
+ {Key::THORN ,"Thorn"},
+ {Key::SSHARP ,"Ssharp"},
+ {Key::DIVISION ,"Division"},
+ {Key::YDIAERESIS ,"Ydiaeresis"},
+ {Key::NONE ,nullptr}
/* clang-format on */
};
-bool keycode_has_unicode(uint32_t p_keycode) {
+bool keycode_has_unicode(Key p_keycode) {
switch (p_keycode) {
- case KEY_ESCAPE:
- case KEY_TAB:
- case KEY_BACKTAB:
- case KEY_BACKSPACE:
- case KEY_ENTER:
- case KEY_KP_ENTER:
- case KEY_INSERT:
- case KEY_DELETE:
- case KEY_PAUSE:
- case KEY_PRINT:
- case KEY_SYSREQ:
- case KEY_CLEAR:
- case KEY_HOME:
- case KEY_END:
- case KEY_LEFT:
- case KEY_UP:
- case KEY_RIGHT:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN:
- case KEY_SHIFT:
- case KEY_CTRL:
- case KEY_META:
- case KEY_ALT:
- case KEY_CAPSLOCK:
- case KEY_NUMLOCK:
- case KEY_SCROLLLOCK:
- case KEY_F1:
- case KEY_F2:
- case KEY_F3:
- case KEY_F4:
- case KEY_F5:
- case KEY_F6:
- case KEY_F7:
- case KEY_F8:
- case KEY_F9:
- case KEY_F10:
- case KEY_F11:
- case KEY_F12:
- case KEY_F13:
- case KEY_F14:
- case KEY_F15:
- case KEY_F16:
- case KEY_SUPER_L:
- case KEY_SUPER_R:
- case KEY_MENU:
- case KEY_HYPER_L:
- case KEY_HYPER_R:
- case KEY_HELP:
- case KEY_DIRECTION_L:
- case KEY_DIRECTION_R:
- case KEY_BACK:
- case KEY_FORWARD:
- case KEY_STOP:
- case KEY_REFRESH:
- case KEY_VOLUMEDOWN:
- case KEY_VOLUMEMUTE:
- case KEY_VOLUMEUP:
- case KEY_BASSBOOST:
- case KEY_BASSUP:
- case KEY_BASSDOWN:
- case KEY_TREBLEUP:
- case KEY_TREBLEDOWN:
- case KEY_MEDIAPLAY:
- case KEY_MEDIASTOP:
- case KEY_MEDIAPREVIOUS:
- case KEY_MEDIANEXT:
- case KEY_MEDIARECORD:
- case KEY_HOMEPAGE:
- case KEY_FAVORITES:
- case KEY_SEARCH:
- case KEY_STANDBY:
- case KEY_OPENURL:
- case KEY_LAUNCHMAIL:
- case KEY_LAUNCHMEDIA:
- case KEY_LAUNCH0:
- case KEY_LAUNCH1:
- case KEY_LAUNCH2:
- case KEY_LAUNCH3:
- case KEY_LAUNCH4:
- case KEY_LAUNCH5:
- case KEY_LAUNCH6:
- case KEY_LAUNCH7:
- case KEY_LAUNCH8:
- case KEY_LAUNCH9:
- case KEY_LAUNCHA:
- case KEY_LAUNCHB:
- case KEY_LAUNCHC:
- case KEY_LAUNCHD:
- case KEY_LAUNCHE:
- case KEY_LAUNCHF:
+ case Key::ESCAPE:
+ case Key::TAB:
+ case Key::BACKTAB:
+ case Key::BACKSPACE:
+ case Key::ENTER:
+ case Key::KP_ENTER:
+ case Key::INSERT:
+ case Key::KEY_DELETE:
+ case Key::PAUSE:
+ case Key::PRINT:
+ case Key::SYSREQ:
+ case Key::CLEAR:
+ case Key::HOME:
+ case Key::END:
+ case Key::LEFT:
+ case Key::UP:
+ case Key::RIGHT:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN:
+ case Key::SHIFT:
+ case Key::CTRL:
+ case Key::META:
+ case Key::ALT:
+ case Key::CAPSLOCK:
+ case Key::NUMLOCK:
+ case Key::SCROLLLOCK:
+ case Key::F1:
+ case Key::F2:
+ case Key::F3:
+ case Key::F4:
+ case Key::F5:
+ case Key::F6:
+ case Key::F7:
+ case Key::F8:
+ case Key::F9:
+ case Key::F10:
+ case Key::F11:
+ case Key::F12:
+ case Key::F13:
+ case Key::F14:
+ case Key::F15:
+ case Key::F16:
+ case Key::SUPER_L:
+ case Key::SUPER_R:
+ case Key::MENU:
+ case Key::HYPER_L:
+ case Key::HYPER_R:
+ case Key::HELP:
+ case Key::DIRECTION_L:
+ case Key::DIRECTION_R:
+ case Key::BACK:
+ case Key::FORWARD:
+ case Key::STOP:
+ case Key::REFRESH:
+ case Key::VOLUMEDOWN:
+ case Key::VOLUMEMUTE:
+ case Key::VOLUMEUP:
+ case Key::BASSBOOST:
+ case Key::BASSUP:
+ case Key::BASSDOWN:
+ case Key::TREBLEUP:
+ case Key::TREBLEDOWN:
+ case Key::MEDIAPLAY:
+ case Key::MEDIASTOP:
+ case Key::MEDIAPREVIOUS:
+ case Key::MEDIANEXT:
+ case Key::MEDIARECORD:
+ case Key::HOMEPAGE:
+ case Key::FAVORITES:
+ case Key::SEARCH:
+ case Key::STANDBY:
+ case Key::OPENURL:
+ case Key::LAUNCHMAIL:
+ case Key::LAUNCHMEDIA:
+ case Key::LAUNCH0:
+ case Key::LAUNCH1:
+ case Key::LAUNCH2:
+ case Key::LAUNCH3:
+ case Key::LAUNCH4:
+ case Key::LAUNCH5:
+ case Key::LAUNCH6:
+ case Key::LAUNCH7:
+ case Key::LAUNCH8:
+ case Key::LAUNCH9:
+ case Key::LAUNCHA:
+ case Key::LAUNCHB:
+ case Key::LAUNCHC:
+ case Key::LAUNCHD:
+ case Key::LAUNCHE:
+ case Key::LAUNCHF:
return false;
+ default: {
+ }
}
return true;
}
-String keycode_get_string(uint32_t p_code) {
+String keycode_get_string(Key p_code) {
String codestr;
- if (p_code & KEY_MASK_SHIFT) {
- codestr += find_keycode_name(KEY_SHIFT);
+ if ((p_code & KeyModifierMask::SHIFT) != Key::NONE) {
+ codestr += find_keycode_name(Key::SHIFT);
codestr += "+";
}
- if (p_code & KEY_MASK_ALT) {
- codestr += find_keycode_name(KEY_ALT);
+ if ((p_code & KeyModifierMask::ALT) != Key::NONE) {
+ codestr += find_keycode_name(Key::ALT);
codestr += "+";
}
- if (p_code & KEY_MASK_CTRL) {
- codestr += find_keycode_name(KEY_CTRL);
+ if ((p_code & KeyModifierMask::CTRL) != Key::NONE) {
+ codestr += find_keycode_name(Key::CTRL);
codestr += "+";
}
- if (p_code & KEY_MASK_META) {
- codestr += find_keycode_name(KEY_META);
+ if ((p_code & KeyModifierMask::META) != Key::NONE) {
+ codestr += find_keycode_name(Key::META);
codestr += "+";
}
- p_code &= KEY_CODE_MASK;
+ p_code &= KeyModifierMask::CODE_MASK;
const _KeyCodeText *kct = &_keycodes[0];
while (kct->text) {
- if (kct->code == (int)p_code) {
+ if (kct->code == p_code) {
codestr += kct->text;
return codestr;
}
kct++;
}
- codestr += String::chr(p_code);
+ codestr += String::chr((char32_t)p_code);
return codestr;
}
-int find_keycode(const String &p_code) {
+Key find_keycode(const String &p_code) {
const _KeyCodeText *kct = &_keycodes[0];
while (kct->text) {
@@ -436,10 +435,10 @@ int find_keycode(const String &p_code) {
kct++;
}
- return 0;
+ return Key::NONE;
}
-const char *find_keycode_name(int p_keycode) {
+const char *find_keycode_name(Key p_keycode) {
const _KeyCodeText *kct = &_keycodes[0];
while (kct->text) {
@@ -464,7 +463,7 @@ int keycode_get_count() {
}
int keycode_get_value_by_index(int p_index) {
- return _keycodes[p_index].code;
+ return (int)_keycodes[p_index].code;
}
const char *keycode_get_name_by_index(int p_index) {
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 52174432d9..3176a8a210 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,148 +33,142 @@
#include "core/string/ustring.h"
-/*
- Special Key:
-
- The strategy here is similar to the one used by toolkits,
- which consists in leaving the 24 bits unicode range for printable
- characters, and use the upper 8 bits for special keys and
- modifiers. This way everything (char/keycode) can fit nicely in one 32 bits unsigned integer.
-*/
-enum {
- SPKEY = (1 << 24)
-};
-
-enum Key {
- KEY_NONE = 0,
+enum class Key {
+ NONE = 0,
+ // Special key: The strategy here is similar to the one used by toolkits,
+ // which consists in leaving the 24 bits unicode range for printable
+ // characters, and use the upper 8 bits for special keys and modifiers.
+ // This way everything (char/keycode) can fit nicely in one 32-bit
+ // integer (the enum's underlying type is `int` by default).
+ SPECIAL = (1 << 24),
/* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */
- KEY_ESCAPE = SPKEY | 0x01,
- KEY_TAB = SPKEY | 0x02,
- KEY_BACKTAB = SPKEY | 0x03,
- KEY_BACKSPACE = SPKEY | 0x04,
- KEY_ENTER = SPKEY | 0x05,
- KEY_KP_ENTER = SPKEY | 0x06,
- KEY_INSERT = SPKEY | 0x07,
- KEY_DELETE = SPKEY | 0x08,
- KEY_PAUSE = SPKEY | 0x09,
- KEY_PRINT = SPKEY | 0x0A,
- KEY_SYSREQ = SPKEY | 0x0B,
- KEY_CLEAR = SPKEY | 0x0C,
- KEY_HOME = SPKEY | 0x0D,
- KEY_END = SPKEY | 0x0E,
- KEY_LEFT = SPKEY | 0x0F,
- KEY_UP = SPKEY | 0x10,
- KEY_RIGHT = SPKEY | 0x11,
- KEY_DOWN = SPKEY | 0x12,
- KEY_PAGEUP = SPKEY | 0x13,
- KEY_PAGEDOWN = SPKEY | 0x14,
- KEY_SHIFT = SPKEY | 0x15,
- KEY_CTRL = SPKEY | 0x16,
- KEY_META = SPKEY | 0x17,
- KEY_ALT = SPKEY | 0x18,
- KEY_CAPSLOCK = SPKEY | 0x19,
- KEY_NUMLOCK = SPKEY | 0x1A,
- KEY_SCROLLLOCK = SPKEY | 0x1B,
- KEY_F1 = SPKEY | 0x1C,
- KEY_F2 = SPKEY | 0x1D,
- KEY_F3 = SPKEY | 0x1E,
- KEY_F4 = SPKEY | 0x1F,
- KEY_F5 = SPKEY | 0x20,
- KEY_F6 = SPKEY | 0x21,
- KEY_F7 = SPKEY | 0x22,
- KEY_F8 = SPKEY | 0x23,
- KEY_F9 = SPKEY | 0x24,
- KEY_F10 = SPKEY | 0x25,
- KEY_F11 = SPKEY | 0x26,
- KEY_F12 = SPKEY | 0x27,
- KEY_F13 = SPKEY | 0x28,
- KEY_F14 = SPKEY | 0x29,
- KEY_F15 = SPKEY | 0x2A,
- KEY_F16 = SPKEY | 0x2B,
- KEY_KP_MULTIPLY = SPKEY | 0x81,
- KEY_KP_DIVIDE = SPKEY | 0x82,
- KEY_KP_SUBTRACT = SPKEY | 0x83,
- KEY_KP_PERIOD = SPKEY | 0x84,
- KEY_KP_ADD = SPKEY | 0x85,
- KEY_KP_0 = SPKEY | 0x86,
- KEY_KP_1 = SPKEY | 0x87,
- KEY_KP_2 = SPKEY | 0x88,
- KEY_KP_3 = SPKEY | 0x89,
- KEY_KP_4 = SPKEY | 0x8A,
- KEY_KP_5 = SPKEY | 0x8B,
- KEY_KP_6 = SPKEY | 0x8C,
- KEY_KP_7 = SPKEY | 0x8D,
- KEY_KP_8 = SPKEY | 0x8E,
- KEY_KP_9 = SPKEY | 0x8F,
- KEY_SUPER_L = SPKEY | 0x2C,
- KEY_SUPER_R = SPKEY | 0x2D,
- KEY_MENU = SPKEY | 0x2E,
- KEY_HYPER_L = SPKEY | 0x2F,
- KEY_HYPER_R = SPKEY | 0x30,
- KEY_HELP = SPKEY | 0x31,
- KEY_DIRECTION_L = SPKEY | 0x32,
- KEY_DIRECTION_R = SPKEY | 0x33,
- KEY_BACK = SPKEY | 0x40,
- KEY_FORWARD = SPKEY | 0x41,
- KEY_STOP = SPKEY | 0x42,
- KEY_REFRESH = SPKEY | 0x43,
- KEY_VOLUMEDOWN = SPKEY | 0x44,
- KEY_VOLUMEMUTE = SPKEY | 0x45,
- KEY_VOLUMEUP = SPKEY | 0x46,
- KEY_BASSBOOST = SPKEY | 0x47,
- KEY_BASSUP = SPKEY | 0x48,
- KEY_BASSDOWN = SPKEY | 0x49,
- KEY_TREBLEUP = SPKEY | 0x4A,
- KEY_TREBLEDOWN = SPKEY | 0x4B,
- KEY_MEDIAPLAY = SPKEY | 0x4C,
- KEY_MEDIASTOP = SPKEY | 0x4D,
- KEY_MEDIAPREVIOUS = SPKEY | 0x4E,
- KEY_MEDIANEXT = SPKEY | 0x4F,
- KEY_MEDIARECORD = SPKEY | 0x50,
- KEY_HOMEPAGE = SPKEY | 0x51,
- KEY_FAVORITES = SPKEY | 0x52,
- KEY_SEARCH = SPKEY | 0x53,
- KEY_STANDBY = SPKEY | 0x54,
- KEY_OPENURL = SPKEY | 0x55,
- KEY_LAUNCHMAIL = SPKEY | 0x56,
- KEY_LAUNCHMEDIA = SPKEY | 0x57,
- KEY_LAUNCH0 = SPKEY | 0x58,
- KEY_LAUNCH1 = SPKEY | 0x59,
- KEY_LAUNCH2 = SPKEY | 0x5A,
- KEY_LAUNCH3 = SPKEY | 0x5B,
- KEY_LAUNCH4 = SPKEY | 0x5C,
- KEY_LAUNCH5 = SPKEY | 0x5D,
- KEY_LAUNCH6 = SPKEY | 0x5E,
- KEY_LAUNCH7 = SPKEY | 0x5F,
- KEY_LAUNCH8 = SPKEY | 0x60,
- KEY_LAUNCH9 = SPKEY | 0x61,
- KEY_LAUNCHA = SPKEY | 0x62,
- KEY_LAUNCHB = SPKEY | 0x63,
- KEY_LAUNCHC = SPKEY | 0x64,
- KEY_LAUNCHD = SPKEY | 0x65,
- KEY_LAUNCHE = SPKEY | 0x66,
- KEY_LAUNCHF = SPKEY | 0x67,
+ ESCAPE = SPECIAL | 0x01,
+ TAB = SPECIAL | 0x02,
+ BACKTAB = SPECIAL | 0x03,
+ BACKSPACE = SPECIAL | 0x04,
+ ENTER = SPECIAL | 0x05,
+ KP_ENTER = SPECIAL | 0x06,
+ INSERT = SPECIAL | 0x07,
+ KEY_DELETE = SPECIAL | 0x08, // "DELETE" is a reserved word on Windows.
+ PAUSE = SPECIAL | 0x09,
+ PRINT = SPECIAL | 0x0A,
+ SYSREQ = SPECIAL | 0x0B,
+ CLEAR = SPECIAL | 0x0C,
+ HOME = SPECIAL | 0x0D,
+ END = SPECIAL | 0x0E,
+ LEFT = SPECIAL | 0x0F,
+ UP = SPECIAL | 0x10,
+ RIGHT = SPECIAL | 0x11,
+ DOWN = SPECIAL | 0x12,
+ PAGEUP = SPECIAL | 0x13,
+ PAGEDOWN = SPECIAL | 0x14,
+ SHIFT = SPECIAL | 0x15,
+ CTRL = SPECIAL | 0x16,
+ META = SPECIAL | 0x17,
+ ALT = SPECIAL | 0x18,
+ CAPSLOCK = SPECIAL | 0x19,
+ NUMLOCK = SPECIAL | 0x1A,
+ SCROLLLOCK = SPECIAL | 0x1B,
+ F1 = SPECIAL | 0x1C,
+ F2 = SPECIAL | 0x1D,
+ F3 = SPECIAL | 0x1E,
+ F4 = SPECIAL | 0x1F,
+ F5 = SPECIAL | 0x20,
+ F6 = SPECIAL | 0x21,
+ F7 = SPECIAL | 0x22,
+ F8 = SPECIAL | 0x23,
+ F9 = SPECIAL | 0x24,
+ F10 = SPECIAL | 0x25,
+ F11 = SPECIAL | 0x26,
+ F12 = SPECIAL | 0x27,
+ F13 = SPECIAL | 0x28,
+ F14 = SPECIAL | 0x29,
+ F15 = SPECIAL | 0x2A,
+ F16 = SPECIAL | 0x2B,
+ KP_MULTIPLY = SPECIAL | 0x81,
+ KP_DIVIDE = SPECIAL | 0x82,
+ KP_SUBTRACT = SPECIAL | 0x83,
+ KP_PERIOD = SPECIAL | 0x84,
+ KP_ADD = SPECIAL | 0x85,
+ KP_0 = SPECIAL | 0x86,
+ KP_1 = SPECIAL | 0x87,
+ KP_2 = SPECIAL | 0x88,
+ KP_3 = SPECIAL | 0x89,
+ KP_4 = SPECIAL | 0x8A,
+ KP_5 = SPECIAL | 0x8B,
+ KP_6 = SPECIAL | 0x8C,
+ KP_7 = SPECIAL | 0x8D,
+ KP_8 = SPECIAL | 0x8E,
+ KP_9 = SPECIAL | 0x8F,
+ SUPER_L = SPECIAL | 0x2C,
+ SUPER_R = SPECIAL | 0x2D,
+ MENU = SPECIAL | 0x2E,
+ HYPER_L = SPECIAL | 0x2F,
+ HYPER_R = SPECIAL | 0x30,
+ HELP = SPECIAL | 0x31,
+ DIRECTION_L = SPECIAL | 0x32,
+ DIRECTION_R = SPECIAL | 0x33,
+ BACK = SPECIAL | 0x40,
+ FORWARD = SPECIAL | 0x41,
+ STOP = SPECIAL | 0x42,
+ REFRESH = SPECIAL | 0x43,
+ VOLUMEDOWN = SPECIAL | 0x44,
+ VOLUMEMUTE = SPECIAL | 0x45,
+ VOLUMEUP = SPECIAL | 0x46,
+ BASSBOOST = SPECIAL | 0x47,
+ BASSUP = SPECIAL | 0x48,
+ BASSDOWN = SPECIAL | 0x49,
+ TREBLEUP = SPECIAL | 0x4A,
+ TREBLEDOWN = SPECIAL | 0x4B,
+ MEDIAPLAY = SPECIAL | 0x4C,
+ MEDIASTOP = SPECIAL | 0x4D,
+ MEDIAPREVIOUS = SPECIAL | 0x4E,
+ MEDIANEXT = SPECIAL | 0x4F,
+ MEDIARECORD = SPECIAL | 0x50,
+ HOMEPAGE = SPECIAL | 0x51,
+ FAVORITES = SPECIAL | 0x52,
+ SEARCH = SPECIAL | 0x53,
+ STANDBY = SPECIAL | 0x54,
+ OPENURL = SPECIAL | 0x55,
+ LAUNCHMAIL = SPECIAL | 0x56,
+ LAUNCHMEDIA = SPECIAL | 0x57,
+ LAUNCH0 = SPECIAL | 0x58,
+ LAUNCH1 = SPECIAL | 0x59,
+ LAUNCH2 = SPECIAL | 0x5A,
+ LAUNCH3 = SPECIAL | 0x5B,
+ LAUNCH4 = SPECIAL | 0x5C,
+ LAUNCH5 = SPECIAL | 0x5D,
+ LAUNCH6 = SPECIAL | 0x5E,
+ LAUNCH7 = SPECIAL | 0x5F,
+ LAUNCH8 = SPECIAL | 0x60,
+ LAUNCH9 = SPECIAL | 0x61,
+ LAUNCHA = SPECIAL | 0x62,
+ LAUNCHB = SPECIAL | 0x63,
+ LAUNCHC = SPECIAL | 0x64,
+ LAUNCHD = SPECIAL | 0x65,
+ LAUNCHE = SPECIAL | 0x66,
+ LAUNCHF = SPECIAL | 0x67,
- KEY_UNKNOWN = SPKEY | 0xFFFFFF,
+ UNKNOWN = SPECIAL | 0xFFFFFF,
/* PRINTABLE LATIN 1 CODES */
- KEY_SPACE = 0x0020,
- KEY_EXCLAM = 0x0021,
- KEY_QUOTEDBL = 0x0022,
- KEY_NUMBERSIGN = 0x0023,
- KEY_DOLLAR = 0x0024,
- KEY_PERCENT = 0x0025,
- KEY_AMPERSAND = 0x0026,
- KEY_APOSTROPHE = 0x0027,
- KEY_PARENLEFT = 0x0028,
- KEY_PARENRIGHT = 0x0029,
- KEY_ASTERISK = 0x002A,
- KEY_PLUS = 0x002B,
- KEY_COMMA = 0x002C,
- KEY_MINUS = 0x002D,
- KEY_PERIOD = 0x002E,
- KEY_SLASH = 0x002F,
+ SPACE = 0x0020,
+ EXCLAM = 0x0021,
+ QUOTEDBL = 0x0022,
+ NUMBERSIGN = 0x0023,
+ DOLLAR = 0x0024,
+ PERCENT = 0x0025,
+ AMPERSAND = 0x0026,
+ APOSTROPHE = 0x0027,
+ PARENLEFT = 0x0028,
+ PARENRIGHT = 0x0029,
+ ASTERISK = 0x002A,
+ PLUS = 0x002B,
+ COMMA = 0x002C,
+ MINUS = 0x002D,
+ PERIOD = 0x002E,
+ SLASH = 0x002F,
KEY_0 = 0x0030,
KEY_1 = 0x0031,
KEY_2 = 0x0032,
@@ -185,134 +179,133 @@ enum Key {
KEY_7 = 0x0037,
KEY_8 = 0x0038,
KEY_9 = 0x0039,
- KEY_COLON = 0x003A,
- KEY_SEMICOLON = 0x003B,
- KEY_LESS = 0x003C,
- KEY_EQUAL = 0x003D,
- KEY_GREATER = 0x003E,
- KEY_QUESTION = 0x003F,
- KEY_AT = 0x0040,
- KEY_A = 0x0041,
- KEY_B = 0x0042,
- KEY_C = 0x0043,
- KEY_D = 0x0044,
- KEY_E = 0x0045,
- KEY_F = 0x0046,
- KEY_G = 0x0047,
- KEY_H = 0x0048,
- KEY_I = 0x0049,
- KEY_J = 0x004A,
- KEY_K = 0x004B,
- KEY_L = 0x004C,
- KEY_M = 0x004D,
- KEY_N = 0x004E,
- KEY_O = 0x004F,
- KEY_P = 0x0050,
- KEY_Q = 0x0051,
- KEY_R = 0x0052,
- KEY_S = 0x0053,
- KEY_T = 0x0054,
- KEY_U = 0x0055,
- KEY_V = 0x0056,
- KEY_W = 0x0057,
- KEY_X = 0x0058,
- KEY_Y = 0x0059,
- KEY_Z = 0x005A,
- KEY_BRACKETLEFT = 0x005B,
- KEY_BACKSLASH = 0x005C,
- KEY_BRACKETRIGHT = 0x005D,
- KEY_ASCIICIRCUM = 0x005E,
- KEY_UNDERSCORE = 0x005F,
- KEY_QUOTELEFT = 0x0060,
- KEY_BRACELEFT = 0x007B,
- KEY_BAR = 0x007C,
- KEY_BRACERIGHT = 0x007D,
- KEY_ASCIITILDE = 0x007E,
- KEY_NOBREAKSPACE = 0x00A0,
- KEY_EXCLAMDOWN = 0x00A1,
- KEY_CENT = 0x00A2,
- KEY_STERLING = 0x00A3,
- KEY_CURRENCY = 0x00A4,
- KEY_YEN = 0x00A5,
- KEY_BROKENBAR = 0x00A6,
- KEY_SECTION = 0x00A7,
- KEY_DIAERESIS = 0x00A8,
- KEY_COPYRIGHT = 0x00A9,
- KEY_ORDFEMININE = 0x00AA,
- KEY_GUILLEMOTLEFT = 0x00AB,
- KEY_NOTSIGN = 0x00AC,
- KEY_HYPHEN = 0x00AD,
- KEY_REGISTERED = 0x00AE,
- KEY_MACRON = 0x00AF,
- KEY_DEGREE = 0x00B0,
- KEY_PLUSMINUS = 0x00B1,
- KEY_TWOSUPERIOR = 0x00B2,
- KEY_THREESUPERIOR = 0x00B3,
- KEY_ACUTE = 0x00B4,
- KEY_MU = 0x00B5,
- KEY_PARAGRAPH = 0x00B6,
- KEY_PERIODCENTERED = 0x00B7,
- KEY_CEDILLA = 0x00B8,
- KEY_ONESUPERIOR = 0x00B9,
- KEY_MASCULINE = 0x00BA,
- KEY_GUILLEMOTRIGHT = 0x00BB,
- KEY_ONEQUARTER = 0x00BC,
- KEY_ONEHALF = 0x00BD,
- KEY_THREEQUARTERS = 0x00BE,
- KEY_QUESTIONDOWN = 0x00BF,
- KEY_AGRAVE = 0x00C0,
- KEY_AACUTE = 0x00C1,
- KEY_ACIRCUMFLEX = 0x00C2,
- KEY_ATILDE = 0x00C3,
- KEY_ADIAERESIS = 0x00C4,
- KEY_ARING = 0x00C5,
- KEY_AE = 0x00C6,
- KEY_CCEDILLA = 0x00C7,
- KEY_EGRAVE = 0x00C8,
- KEY_EACUTE = 0x00C9,
- KEY_ECIRCUMFLEX = 0x00CA,
- KEY_EDIAERESIS = 0x00CB,
- KEY_IGRAVE = 0x00CC,
- KEY_IACUTE = 0x00CD,
- KEY_ICIRCUMFLEX = 0x00CE,
- KEY_IDIAERESIS = 0x00CF,
- KEY_ETH = 0x00D0,
- KEY_NTILDE = 0x00D1,
- KEY_OGRAVE = 0x00D2,
- KEY_OACUTE = 0x00D3,
- KEY_OCIRCUMFLEX = 0x00D4,
- KEY_OTILDE = 0x00D5,
- KEY_ODIAERESIS = 0x00D6,
- KEY_MULTIPLY = 0x00D7,
- KEY_OOBLIQUE = 0x00D8,
- KEY_UGRAVE = 0x00D9,
- KEY_UACUTE = 0x00DA,
- KEY_UCIRCUMFLEX = 0x00DB,
- KEY_UDIAERESIS = 0x00DC,
- KEY_YACUTE = 0x00DD,
- KEY_THORN = 0x00DE,
- KEY_SSHARP = 0x00DF,
+ COLON = 0x003A,
+ SEMICOLON = 0x003B,
+ LESS = 0x003C,
+ EQUAL = 0x003D,
+ GREATER = 0x003E,
+ QUESTION = 0x003F,
+ AT = 0x0040,
+ A = 0x0041,
+ B = 0x0042,
+ C = 0x0043,
+ D = 0x0044,
+ E = 0x0045,
+ F = 0x0046,
+ G = 0x0047,
+ H = 0x0048,
+ I = 0x0049,
+ J = 0x004A,
+ K = 0x004B,
+ L = 0x004C,
+ M = 0x004D,
+ N = 0x004E,
+ O = 0x004F,
+ P = 0x0050,
+ Q = 0x0051,
+ R = 0x0052,
+ S = 0x0053,
+ T = 0x0054,
+ U = 0x0055,
+ V = 0x0056,
+ W = 0x0057,
+ X = 0x0058,
+ Y = 0x0059,
+ Z = 0x005A,
+ BRACKETLEFT = 0x005B,
+ BACKSLASH = 0x005C,
+ BRACKETRIGHT = 0x005D,
+ ASCIICIRCUM = 0x005E,
+ UNDERSCORE = 0x005F,
+ QUOTELEFT = 0x0060,
+ BRACELEFT = 0x007B,
+ BAR = 0x007C,
+ BRACERIGHT = 0x007D,
+ ASCIITILDE = 0x007E,
+ NOBREAKSPACE = 0x00A0,
+ EXCLAMDOWN = 0x00A1,
+ CENT = 0x00A2,
+ STERLING = 0x00A3,
+ CURRENCY = 0x00A4,
+ YEN = 0x00A5,
+ BROKENBAR = 0x00A6,
+ SECTION = 0x00A7,
+ DIAERESIS = 0x00A8,
+ COPYRIGHT = 0x00A9,
+ ORDFEMININE = 0x00AA,
+ GUILLEMOTLEFT = 0x00AB,
+ NOTSIGN = 0x00AC,
+ HYPHEN = 0x00AD,
+ KEY_REGISTERED = 0x00AE, // "REGISTERED" is a reserved word on Windows.
+ MACRON = 0x00AF,
+ DEGREE = 0x00B0,
+ PLUSMINUS = 0x00B1,
+ TWOSUPERIOR = 0x00B2,
+ THREESUPERIOR = 0x00B3,
+ ACUTE = 0x00B4,
+ MU = 0x00B5,
+ PARAGRAPH = 0x00B6,
+ PERIODCENTERED = 0x00B7,
+ CEDILLA = 0x00B8,
+ ONESUPERIOR = 0x00B9,
+ MASCULINE = 0x00BA,
+ GUILLEMOTRIGHT = 0x00BB,
+ ONEQUARTER = 0x00BC,
+ ONEHALF = 0x00BD,
+ THREEQUARTERS = 0x00BE,
+ QUESTIONDOWN = 0x00BF,
+ AGRAVE = 0x00C0,
+ AACUTE = 0x00C1,
+ ACIRCUMFLEX = 0x00C2,
+ ATILDE = 0x00C3,
+ ADIAERESIS = 0x00C4,
+ ARING = 0x00C5,
+ AE = 0x00C6,
+ CCEDILLA = 0x00C7,
+ EGRAVE = 0x00C8,
+ EACUTE = 0x00C9,
+ ECIRCUMFLEX = 0x00CA,
+ EDIAERESIS = 0x00CB,
+ IGRAVE = 0x00CC,
+ IACUTE = 0x00CD,
+ ICIRCUMFLEX = 0x00CE,
+ IDIAERESIS = 0x00CF,
+ ETH = 0x00D0,
+ NTILDE = 0x00D1,
+ OGRAVE = 0x00D2,
+ OACUTE = 0x00D3,
+ OCIRCUMFLEX = 0x00D4,
+ OTILDE = 0x00D5,
+ ODIAERESIS = 0x00D6,
+ MULTIPLY = 0x00D7,
+ OOBLIQUE = 0x00D8,
+ UGRAVE = 0x00D9,
+ UACUTE = 0x00DA,
+ UCIRCUMFLEX = 0x00DB,
+ UDIAERESIS = 0x00DC,
+ YACUTE = 0x00DD,
+ THORN = 0x00DE,
+ SSHARP = 0x00DF,
- KEY_DIVISION = 0x00F7,
- KEY_YDIAERESIS = 0x00FF,
+ DIVISION = 0x00F7,
+ YDIAERESIS = 0x00FF,
+ END_LATIN1 = 0x0100,
};
-enum KeyModifierMask {
- KEY_CODE_MASK = ((1 << 25) - 1), ///< Apply this mask to any keycode to remove modifiers.
- KEY_MODIFIER_MASK = (0xFF << 24), ///< Apply this mask to isolate modifiers.
- KEY_MASK_SHIFT = (1 << 25),
- KEY_MASK_ALT = (1 << 26),
- KEY_MASK_META = (1 << 27),
- KEY_MASK_CTRL = (1 << 28),
+enum class KeyModifierMask {
+ CODE_MASK = ((1 << 25) - 1), ///< Apply this mask to any keycode to remove modifiers.
+ MODIFIER_MASK = (0x7F << 24), ///< Apply this mask to isolate modifiers.
+ SHIFT = (1 << 25),
+ ALT = (1 << 26),
+ META = (1 << 27),
+ CTRL = (1 << 28),
#ifdef APPLE_STYLE_KEYS
- KEY_MASK_CMD = KEY_MASK_META,
+ CMD = META,
#else
- KEY_MASK_CMD = KEY_MASK_CTRL,
+ CMD = CTRL,
#endif
-
- KEY_MASK_KPAD = (1 << 29),
- KEY_MASK_GROUP_SWITCH = (1 << 30)
- // bit 31 can't be used because variant uses regular 32 bits int as datatype
+ KPAD = (1 << 29),
+ GROUP_SWITCH = (1 << 30)
};
// To avoid having unnecessary operators, only define the ones that are needed.
@@ -325,10 +318,26 @@ inline Key &operator-=(Key &a, int b) {
return (Key &)((int &)a -= b);
}
+inline Key operator+(Key a, int b) {
+ return (Key)((int)a + (int)b);
+}
+
inline Key operator+(Key a, Key b) {
+ return (Key)((int)a + (int)b);
+}
+
+inline Key operator-(Key a, Key b) {
return (Key)((int)a - (int)b);
}
+inline Key operator&(Key a, Key b) {
+ return (Key)((int)a & (int)b);
+}
+
+inline Key operator|(Key a, Key b) {
+ return (Key)((int)a | (int)b);
+}
+
inline Key &operator|=(Key &a, Key b) {
return (Key &)((int &)a |= (int)b);
}
@@ -337,6 +346,10 @@ inline Key &operator|=(Key &a, KeyModifierMask b) {
return (Key &)((int &)a |= (int)b);
}
+inline Key &operator&=(Key &a, KeyModifierMask b) {
+ return (Key &)((int &)a &= (int)b);
+}
+
inline Key operator|(Key a, KeyModifierMask b) {
return (Key)((int)a | (int)b);
}
@@ -361,10 +374,10 @@ inline KeyModifierMask operator|(KeyModifierMask a, KeyModifierMask b) {
return (KeyModifierMask)((int)a | (int)b);
}
-String keycode_get_string(uint32_t p_code);
-bool keycode_has_unicode(uint32_t p_keycode);
-int find_keycode(const String &p_code);
-const char *find_keycode_name(int p_keycode);
+String keycode_get_string(Key p_code);
+bool keycode_has_unicode(Key p_keycode);
+Key find_keycode(const String &p_code);
+const char *find_keycode_name(Key p_keycode);
int keycode_get_count();
int keycode_get_value_by_index(int p_index);
const char *keycode_get_name_by_index(int p_index);
diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp
index 0ba69a8d47..a96e1989f9 100644
--- a/core/os/main_loop.cpp
+++ b/core/os/main_loop.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index 4da01d767e..2bb1ea2ef4 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,6 @@
class MainLoop : public Object {
GDCLASS(MainLoop, Object);
- OBJ_CATEGORY("Main Loop");
Ref<Script> initialize_script;
diff --git a/core/os/memory.cpp b/core/os/memory.cpp
index a756c1d5dd..6ff0f9ae00 100644
--- a/core/os/memory.cpp
+++ b/core/os/memory.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/memory.h b/core/os/memory.h
index f67384a17e..baa96ef3e9 100644
--- a/core/os/memory.h
+++ b/core/os/memory.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -42,7 +42,6 @@
#endif
class Memory {
- Memory();
#ifdef DEBUG_ENABLED
static SafeNumeric<uint64_t> mem_usage;
static SafeNumeric<uint64_t> max_usage;
@@ -187,9 +186,9 @@ void memdelete_arr(T *p_class) {
struct _GlobalNil {
int color = 1;
- _GlobalNil *right;
- _GlobalNil *left;
- _GlobalNil *parent;
+ _GlobalNil *right = nullptr;
+ _GlobalNil *left = nullptr;
+ _GlobalNil *parent = nullptr;
_GlobalNil();
};
diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp
index ee87346dfc..410b62068a 100644
--- a/core/os/midi_driver.cpp
+++ b/core/os/midi_driver.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#include "midi_driver.h"
#include "core/input/input.h"
-#include "core/os/os.h"
uint8_t MIDIDriver::last_received_message = 0x00;
MIDIDriver *MIDIDriver::singleton = nullptr;
@@ -68,46 +67,46 @@ void MIDIDriver::receive_input_packet(uint64_t timestamp, uint8_t *data, uint32_
}
switch (event->get_message()) {
- case MIDI_MESSAGE_AFTERTOUCH:
+ case MIDIMessage::AFTERTOUCH:
if (length >= 2 + param_position) {
event->set_pitch(data[param_position]);
event->set_pressure(data[param_position + 1]);
}
break;
- case MIDI_MESSAGE_CONTROL_CHANGE:
+ case MIDIMessage::CONTROL_CHANGE:
if (length >= 2 + param_position) {
event->set_controller_number(data[param_position]);
event->set_controller_value(data[param_position + 1]);
}
break;
- case MIDI_MESSAGE_NOTE_ON:
- case MIDI_MESSAGE_NOTE_OFF:
+ case MIDIMessage::NOTE_ON:
+ case MIDIMessage::NOTE_OFF:
if (length >= 2 + param_position) {
event->set_pitch(data[param_position]);
event->set_velocity(data[param_position + 1]);
- if (event->get_message() == MIDI_MESSAGE_NOTE_ON && event->get_velocity() == 0) {
+ if (event->get_message() == MIDIMessage::NOTE_ON && event->get_velocity() == 0) {
// https://www.midi.org/forum/228-writing-midi-software-send-note-off,-or-zero-velocity-note-on
- event->set_message(MIDI_MESSAGE_NOTE_OFF);
+ event->set_message(MIDIMessage::NOTE_OFF);
}
}
break;
- case MIDI_MESSAGE_PITCH_BEND:
+ case MIDIMessage::PITCH_BEND:
if (length >= 2 + param_position) {
event->set_pitch((data[param_position + 1] << 7) | data[param_position]);
}
break;
- case MIDI_MESSAGE_PROGRAM_CHANGE:
+ case MIDIMessage::PROGRAM_CHANGE:
if (length >= 1 + param_position) {
event->set_instrument(data[param_position]);
}
break;
- case MIDI_MESSAGE_CHANNEL_PRESSURE:
+ case MIDIMessage::CHANNEL_PRESSURE:
if (length >= 1 + param_position) {
event->set_pressure(data[param_position]);
}
diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h
index ccf624e07e..c23614af00 100644
--- a/core/os/midi_driver.h
+++ b/core/os/midi_driver.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp
index b7d7752d35..1d4400bfc1 100644
--- a/core/os/mutex.cpp
+++ b/core/os/mutex.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.h b/core/os/mutex.h
index d77ec362a1..a51248807b 100644
--- a/core/os/mutex.h
+++ b/core/os/mutex.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 7505f3ff34..4f7095b0fc 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,7 +36,6 @@
#include "core/io/file_access.h"
#include "core/os/midi_driver.h"
#include "core/version_generated.gen.h"
-#include "servers/audio_server.h"
#include <stdarg.h>
@@ -76,12 +75,14 @@ void OS::add_logger(Logger *p_logger) {
}
}
-void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) {
+void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify, Logger::ErrorType p_type) {
if (!_stderr_enabled) {
return;
}
- _logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
+ if (_logger) {
+ _logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_editor_notify, p_type);
+ }
}
void OS::print(const char *p_format, ...) {
@@ -92,7 +93,9 @@ void OS::print(const char *p_format, ...) {
va_list argp;
va_start(argp, p_format);
- _logger->logv(p_format, argp, false);
+ if (_logger) {
+ _logger->logv(p_format, argp, false);
+ }
va_end(argp);
}
@@ -105,7 +108,9 @@ void OS::printerr(const char *p_format, ...) {
va_list argp;
va_start(argp, p_format);
- _logger->logv(p_format, argp, true);
+ if (_logger) {
+ _logger->logv(p_format, argp, true);
+ }
va_end(argp);
}
@@ -174,7 +179,7 @@ void OS::dump_memory_to_file(const char *p_file) {
//Memory::dump_static_mem_to_file(p_file);
}
-static FileAccess *_OSPRF = nullptr;
+static Ref<FileAccess> _OSPRF;
static void _OS_printres(Object *p_obj) {
Resource *res = Object::cast_to<Resource>(p_obj);
@@ -183,7 +188,7 @@ static void _OS_printres(Object *p_obj) {
}
String str = vformat("%s - %s - %s", res->to_string(), res->get_name(), res->get_path());
- if (_OSPRF) {
+ if (_OSPRF.is_valid()) {
_OSPRF->store_line(str);
} else {
print_line(str);
@@ -191,24 +196,19 @@ static void _OS_printres(Object *p_obj) {
}
void OS::print_all_resources(String p_to_file) {
- ERR_FAIL_COND(p_to_file != "" && _OSPRF);
- if (p_to_file != "") {
+ ERR_FAIL_COND(!p_to_file.is_empty() && _OSPRF.is_valid());
+ if (!p_to_file.is_empty()) {
Error err;
_OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
if (err != OK) {
- _OSPRF = nullptr;
+ _OSPRF.unref();
ERR_FAIL_MSG("Can't print all resources to file: " + String(p_to_file) + ".");
}
}
ObjectDB::debug_objects(_OS_printres);
- if (p_to_file != "") {
- if (_OSPRF) {
- memdelete(_OSPRF);
- }
- _OSPRF = nullptr;
- }
+ _OSPRF.unref();
}
void OS::print_resources_in_use(bool p_short) {
@@ -237,6 +237,11 @@ String OS::get_locale_language() const {
return get_locale().left(3).replace("_", "");
}
+// Embedded PCK offset.
+uint64_t OS::get_embedded_pck_offset() const {
+ return 0;
+}
+
// Helper function to ensure that a dir name/path will be valid on the OS
String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const {
Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
@@ -282,6 +287,11 @@ String OS::get_bundle_resource_dir() const {
return ".";
}
+// Path to macOS .app bundle embedded icon
+String OS::get_bundle_icon_path() const {
+ return String();
+}
+
// OS specific path for user://
String OS::get_user_data_dir() const {
return ".";
@@ -324,17 +334,13 @@ void OS::yield() {
void OS::ensure_user_data_dir() {
String dd = get_user_data_dir();
- DirAccess *da = DirAccess::open(dd);
- if (da) {
- memdelete(da);
+ if (DirAccess::exists(dd)) {
return;
}
- da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
Error err = da->make_dir_recursive(dd);
ERR_FAIL_COND_MSG(err != OK, "Error attempting to create data dir: " + dd + ".");
-
- memdelete(da);
}
String OS::get_model_name() const {
@@ -342,7 +348,7 @@ String OS::get_model_name() const {
}
void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) {
- _execpath = p_execpath;
+ _execpath = String::utf8(p_execpath);
_cmdline = p_args;
}
@@ -354,6 +360,10 @@ int OS::get_processor_count() const {
return 1;
}
+String OS::get_processor_name() const {
+ return "";
+}
+
bool OS::can_use_threads() const {
#ifdef NO_THREADS
return false;
@@ -383,16 +393,18 @@ bool OS::has_feature(const String &p_feature) {
return true;
}
#else
- if (p_feature == "release")
+ if (p_feature == "release") {
return true;
+ }
#endif
#ifdef TOOLS_ENABLED
if (p_feature == "editor") {
return true;
}
#else
- if (p_feature == "standalone")
+ if (p_feature == "standalone") {
return true;
+ }
#endif
if (sizeof(void *) == 8 && p_feature == "64") {
@@ -427,6 +439,24 @@ bool OS::has_feature(const String &p_feature) {
if (p_feature == "arm") {
return true;
}
+#elif defined(__riscv)
+#if __riscv_xlen == 8
+ if (p_feature == "rv64") {
+ return true;
+ }
+#endif
+ if (p_feature == "riscv") {
+ return true;
+ }
+#elif defined(__powerpc__)
+#if defined(__powerpc64__)
+ if (p_feature == "ppc64") {
+ return true;
+ }
+#endif
+ if (p_feature == "ppc") {
+ return true;
+ }
#endif
if (_check_internal_feature_support(p_feature)) {
@@ -526,6 +556,8 @@ OS::OS() {
}
OS::~OS() {
- memdelete(_logger);
+ if (_logger) {
+ memdelete(_logger);
+ }
singleton = nullptr;
}
diff --git a/core/os/os.h b/core/os/os.h
index c027428477..9ec0dd7728 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,7 +34,6 @@
#include "core/config/engine.h"
#include "core/io/image.h"
#include "core/io/logger.h"
-#include "core/os/main_loop.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
#include "core/templates/vector.h"
@@ -61,13 +60,16 @@ class OS {
bool _stdout_enabled = true;
bool _stderr_enabled = true;
- char *last_error;
-
CompositeLogger *_logger = nullptr;
bool restart_on_exit = false;
List<String> restart_commandline;
+ // for the user interface we keep a record of the current display driver
+ // so we can retrieve the rendering drivers available
+ int _display_driver_id = -1;
+ String _current_rendering_driver_name = "";
+
protected:
void _set_logger(CompositeLogger *p_logger);
@@ -81,6 +83,11 @@ public:
RENDER_SEPARATE_THREAD
};
+ enum RenderMainThreadMode {
+ RENDER_MAIN_THREAD_ONLY,
+ RENDER_ANY_THREAD,
+ };
+
protected:
friend class Main;
// Needed by tests to setup command-line args.
@@ -88,6 +95,7 @@ protected:
HasServerFeatureCallback has_server_feature_callback = nullptr;
RenderThreadMode _render_thread_mode = RENDER_THREAD_SAFE;
+ RenderMainThreadMode _render_main_thread_mode = RENDER_ANY_THREAD;
// Functions used by Main to initialize/deinitialize the OS.
void add_logger(Logger *p_logger);
@@ -95,6 +103,9 @@ protected:
virtual void initialize() = 0;
virtual void initialize_joypads() = 0;
+ void set_current_rendering_driver_name(String p_driver_name) { _current_rendering_driver_name = p_driver_name; }
+ void set_display_driver_id(int p_display_driver_id) { _display_driver_id = p_display_driver_id; }
+
virtual void set_main_loop(MainLoop *p_main_loop) = 0;
virtual void delete_main_loop() = 0;
@@ -110,12 +121,17 @@ public:
static OS *get_singleton();
- void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type = Logger::ERR_ERROR);
+ String get_current_rendering_driver_name() const { return _current_rendering_driver_name; }
+ int get_display_driver_id() const { return _display_driver_id; }
+
+ void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, Logger::ErrorType p_type = Logger::ERR_ERROR);
void print(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
void printerr(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
virtual String get_stdin_string(bool p_block = true) = 0;
+ virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) = 0; // Should return cryptographically-safe random bytes.
+
virtual PackedStringArray get_connected_midi_inputs();
virtual void open_midi_inputs();
virtual void close_midi_inputs();
@@ -132,8 +148,9 @@ public:
virtual int get_low_processor_usage_mode_sleep_usec() const;
virtual String get_executable_path() const;
- virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr) = 0;
- virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr) = 0;
+ virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) = 0;
+ virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) = 0;
+ virtual Error create_instance(const List<String> &p_arguments, ProcessID *r_child_id = nullptr) { return create_process(get_executable_path(), p_arguments, r_child_id); };
virtual Error kill(const ProcessID &p_pid) = 0;
virtual int get_process_id() const;
virtual void vibrate_handheld(int p_duration_ms = 500);
@@ -204,8 +221,8 @@ public:
String name;
};
- virtual Date get_date(bool local = false) const = 0;
- virtual Time get_time(bool local = false) const = 0;
+ virtual Date get_date(bool p_utc = false) const = 0;
+ virtual Time get_time(bool p_utc = false) const = 0;
virtual TimeZoneInfo get_time_zone_info() const = 0;
virtual double get_unix_time() const;
@@ -225,7 +242,7 @@ public:
void set_stdout_enabled(bool p_enabled);
void set_stderr_enabled(bool p_enabled);
- bool is_single_window() const;
+ virtual bool is_single_window() const;
virtual void disable_crash_handler() {}
virtual bool is_disable_crash_handler() const { return false; }
@@ -241,10 +258,14 @@ public:
virtual uint64_t get_free_static_memory() const;
RenderThreadMode get_render_thread_mode() const { return _render_thread_mode; }
+ RenderMainThreadMode get_render_main_thread_mode() const { return _render_main_thread_mode; }
+ void set_render_main_thread_mode(RenderMainThreadMode p_thread_mode) { _render_main_thread_mode = p_thread_mode; }
virtual String get_locale() const;
String get_locale_language() const;
+ virtual uint64_t get_embedded_pck_offset() const;
+
String get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator = false) const;
virtual String get_godot_dir_name() const;
@@ -252,6 +273,7 @@ public:
virtual String get_config_path() const;
virtual String get_cache_path() const;
virtual String get_bundle_resource_dir() const;
+ virtual String get_bundle_icon_path() const;
virtual String get_user_data_dir() const;
virtual String get_resource_dir() const;
@@ -274,9 +296,14 @@ public:
virtual void debug_break();
virtual int get_exit_code() const;
+ // `set_exit_code` should only be used from `SceneTree` (or from a similar
+ // level, e.g. from the `Main::start` if leaving without creating a `SceneTree`).
+ // For other components, `SceneTree.quit()` should be used instead.
virtual void set_exit_code(int p_code);
virtual int get_processor_count() const;
+ virtual String get_processor_name() const;
+ virtual int get_default_thread_pool_size() const { return get_processor_count(); }
virtual String get_unique_id() const;
diff --git a/core/os/pool_allocator.cpp b/core/os/pool_allocator.cpp
index 74e9c24e04..f622e2c7c5 100644
--- a/core/os/pool_allocator.cpp
+++ b/core/os/pool_allocator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -149,7 +149,7 @@ void PoolAllocator::compact_up(int p_from) {
}
}
-bool PoolAllocator::find_entry_index(EntryIndicesPos *p_map_pos, Entry *p_entry) {
+bool PoolAllocator::find_entry_index(EntryIndicesPos *p_map_pos, const Entry *p_entry) {
EntryArrayPos entry_pos = entry_max;
for (int i = 0; i < entry_count; i++) {
@@ -424,7 +424,7 @@ bool PoolAllocator::is_locked(ID p_mem) const {
}
mt_lock();
- const Entry *e = ((PoolAllocator *)(this))->get_entry(p_mem);
+ const Entry *e = const_cast<PoolAllocator *>(this)->get_entry(p_mem);
if (!e) {
mt_unlock();
ERR_PRINT("!e");
diff --git a/core/os/pool_allocator.h b/core/os/pool_allocator.h
index 49f433ba97..27a936ed78 100644
--- a/core/os/pool_allocator.h
+++ b/core/os/pool_allocator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,13 +34,12 @@
#include "core/typedefs.h"
/**
- @author Juan Linietsky <reduzio@gmail.com>
* Generic Pool Allocator.
* This is a generic memory pool allocator, with locking, compacting and alignment. (@TODO alignment)
* It used as a standard way to manage allocation in a specific region of memory, such as texture memory,
* audio sample memory, or just any kind of memory overall.
* (@TODO) abstraction should be greater, because in many platforms, you need to manage a nonreachable memory.
-*/
+ */
enum {
POOL_ALLOCATOR_INVALID_ID = -1 ///< default invalid value. use INVALID_ID( id ) to test
@@ -76,13 +75,13 @@ private:
typedef int EntryArrayPos;
typedef int EntryIndicesPos;
- Entry *entry_array;
- int *entry_indices;
+ Entry *entry_array = nullptr;
+ int *entry_indices = nullptr;
int entry_max;
int entry_count;
- uint8_t *pool;
- void *mem_ptr;
+ uint8_t *pool = nullptr;
+ void *mem_ptr = nullptr;
int pool_size;
int free_mem;
@@ -109,7 +108,7 @@ private:
void compact_up(int p_from = 0);
bool get_free_entry(EntryArrayPos *p_pos);
bool find_hole(EntryArrayPos *p_pos, int p_for_size);
- bool find_entry_index(EntryIndicesPos *p_map_pos, Entry *p_entry);
+ bool find_entry_index(EntryIndicesPos *p_map_pos, const Entry *p_entry);
Entry *get_entry(ID p_mem);
const Entry *get_entry(ID p_mem) const;
diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h
index 560ec57a5f..a046f474ea 100644
--- a/core/os/rw_lock.h
+++ b/core/os/rw_lock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/semaphore.h b/core/os/semaphore.h
index 01ae7a3c65..72df52dd34 100644
--- a/core/os/semaphore.h
+++ b/core/os/semaphore.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/spin_lock.h b/core/os/spin_lock.h
index 929e8b9a58..6e8d7f46d5 100644
--- a/core/os/spin_lock.h
+++ b/core/os/spin_lock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,7 +41,7 @@ class SpinLock {
public:
_ALWAYS_INLINE_ void lock() {
while (locked.test_and_set(std::memory_order_acquire)) {
- ;
+ // Continue.
}
}
_ALWAYS_INLINE_ void unlock() {
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index 92e43963d2..c8072b7280 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,9 +28,8 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// Define PLATFORM_CUSTOM_THREAD_H in platform_config.h
-// Overriding the platform implementation is required in some proprietary platforms
-#ifndef PLATFORM_CUSTOM_THREAD_H
+#include "platform_config.h"
+#ifndef PLATFORM_THREAD_OVERRIDE // See details in thread.h
#include "thread.h"
@@ -130,4 +129,4 @@ Thread::~Thread() {
}
#endif
-#endif // PLATFORM_CUSTOM_THREAD_H
+#endif // PLATFORM_THREAD_OVERRIDE
diff --git a/core/os/thread.h b/core/os/thread.h
index 3a0938c7f7..3382dd81f9 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,10 +28,12 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-// Define PLATFORM_CUSTOM_THREAD_H in platform_config.h
+#include "platform_config.h"
+// Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h`
+// to use a custom Thread implementation defined in `platform/[your_platform]/platform_thread.h`
// Overriding the platform implementation is required in some proprietary platforms
-#ifdef PLATFORM_CUSTOM_THREAD_H
-#include PLATFORM_CUSTOM_THREAD_H
+#ifdef PLATFORM_THREAD_OVERRIDE
+#include "platform_thread.h"
#else
#ifndef THREAD_H
#define THREAD_H
@@ -121,4 +123,4 @@ public:
};
#endif // THREAD_H
-#endif // PLATFORM_CUSTOM_THREAD_H
+#endif // PLATFORM_THREAD_OVERRIDE
diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h
index 81de079bf3..fa443048e4 100644
--- a/core/os/thread_safe.h
+++ b/core/os/thread_safe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h
index fec6473589..935fc7a360 100644
--- a/core/os/threaded_array_processor.h
+++ b/core/os/threaded_array_processor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#ifndef THREADED_ARRAY_PROCESSOR_H
#define THREADED_ARRAY_PROCESSOR_H
-#include "core/os/mutex.h"
#include "core/os/os.h"
#include "core/os/thread.h"
#include "core/os/thread_safe.h"
diff --git a/core/os/time.cpp b/core/os/time.cpp
index a185029969..f10a2ec186 100644
--- a/core/os/time.cpp
+++ b/core/os/time.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -95,16 +95,21 @@ VARIANT_ENUM_CAST(Time::Weekday);
day = day_number_copy + 1; \
}
-#define VALIDATE_YMDHMS \
- ERR_FAIL_COND_V_MSG(month == 0, 0, "Invalid month value of: " + itos(month) + ", months are 1-indexed and cannot be 0. See the Time.Month enum for valid values."); \
- ERR_FAIL_COND_V_MSG(month > 12, 0, "Invalid month value of: " + itos(month) + ". See the Time.Month enum for valid values."); \
- ERR_FAIL_COND_V_MSG(hour > 23, 0, "Invalid hour value of: " + itos(hour) + "."); \
- ERR_FAIL_COND_V_MSG(minute > 59, 0, "Invalid minute value of: " + itos(minute) + "."); \
- ERR_FAIL_COND_V_MSG(second > 59, 0, "Invalid second value of: " + itos(second) + " (leap seconds are not supported)."); \
- /* Do this check after month is tested as valid. */ \
- ERR_FAIL_COND_V_MSG(day == 0, 0, "Invalid day value of: " + itos(month) + ", days are 1-indexed and cannot be 0."); \
- uint8_t days_in_this_month = MONTH_DAYS_TABLE[IS_LEAP_YEAR(year)][month - 1]; \
- ERR_FAIL_COND_V_MSG(day > days_in_this_month, 0, "Invalid day value of: " + itos(day) + " which is larger than the maximum for this month, " + itos(days_in_this_month) + ".");
+#define VALIDATE_YMDHMS(ret) \
+ ERR_FAIL_COND_V_MSG(month == 0, ret, "Invalid month value of: " + itos(month) + ", months are 1-indexed and cannot be 0. See the Time.Month enum for valid values."); \
+ ERR_FAIL_COND_V_MSG(month < 0, ret, "Invalid month value of: " + itos(month) + "."); \
+ ERR_FAIL_COND_V_MSG(month > 12, ret, "Invalid month value of: " + itos(month) + ". See the Time.Month enum for valid values."); \
+ ERR_FAIL_COND_V_MSG(hour > 23, ret, "Invalid hour value of: " + itos(hour) + "."); \
+ ERR_FAIL_COND_V_MSG(hour < 0, ret, "Invalid hour value of: " + itos(hour) + "."); \
+ ERR_FAIL_COND_V_MSG(minute > 59, ret, "Invalid minute value of: " + itos(minute) + "."); \
+ ERR_FAIL_COND_V_MSG(minute < 0, ret, "Invalid minute value of: " + itos(minute) + "."); \
+ ERR_FAIL_COND_V_MSG(second > 59, ret, "Invalid second value of: " + itos(second) + " (leap seconds are not supported)."); \
+ ERR_FAIL_COND_V_MSG(second < 0, ret, "Invalid second value of: " + itos(second) + "."); \
+ ERR_FAIL_COND_V_MSG(day == 0, ret, "Invalid day value of: " + itos(day) + ", days are 1-indexed and cannot be 0."); \
+ ERR_FAIL_COND_V_MSG(day < 0, ret, "Invalid day value of: " + itos(day) + "."); \
+ /* Do this check after month is tested as valid. */ \
+ uint8_t days_in_this_month = MONTH_DAYS_TABLE[IS_LEAP_YEAR(year)][month - 1]; \
+ ERR_FAIL_COND_V_MSG(day > days_in_this_month, ret, "Invalid day value of: " + itos(day) + " which is larger than the maximum for this month, " + itos(days_in_this_month) + ".");
#define YMD_TO_DAY_NUMBER \
/* The day number since Unix epoch (0-index). Days before 1970 are negative. */ \
@@ -124,61 +129,65 @@ VARIANT_ENUM_CAST(Time::Weekday);
} \
}
-#define PARSE_ISO8601_STRING \
- int64_t year = UNIX_EPOCH_YEAR_AD; \
- Month month = MONTH_JANUARY; \
- uint8_t day = 1; \
- uint8_t hour = 0; \
- uint8_t minute = 0; \
- uint8_t second = 0; \
- { \
- bool has_date = false, has_time = false; \
- String date, time; \
- if (p_datetime.find_char('T') > 0) { \
- has_date = has_time = true; \
- PackedStringArray array = p_datetime.split("T"); \
- date = array[0]; \
- time = array[1]; \
- } else if (p_datetime.find_char(' ') > 0) { \
- has_date = has_time = true; \
- PackedStringArray array = p_datetime.split(" "); \
- date = array[0]; \
- time = array[1]; \
- } else if (p_datetime.find_char('-', 1) > 0) { \
- has_date = true; \
- date = p_datetime; \
- } else if (p_datetime.find_char(':') > 0) { \
- has_time = true; \
- time = p_datetime; \
- } \
- /* Set the variables from the contents of the string. */ \
- if (has_date) { \
- PackedInt32Array array = date.split_ints("-", false); \
- year = array[0]; \
- month = (Month)array[1]; \
- day = array[2]; \
- /* Handle negative years. */ \
- if (p_datetime.find_char('-') == 0) { \
- year *= -1; \
- } \
- } \
- if (has_time) { \
- PackedInt32Array array = time.split_ints(":", false); \
- hour = array[0]; \
- minute = array[1]; \
- second = array[2]; \
- } \
+#define PARSE_ISO8601_STRING(ret) \
+ int64_t year = UNIX_EPOCH_YEAR_AD; \
+ Month month = MONTH_JANUARY; \
+ int day = 1; \
+ int hour = 0; \
+ int minute = 0; \
+ int second = 0; \
+ { \
+ bool has_date = false, has_time = false; \
+ String date, time; \
+ if (p_datetime.find_char('T') > 0) { \
+ has_date = has_time = true; \
+ PackedStringArray array = p_datetime.split("T"); \
+ ERR_FAIL_COND_V_MSG(array.size() < 2, ret, "Invalid ISO 8601 date/time string."); \
+ date = array[0]; \
+ time = array[1]; \
+ } else if (p_datetime.find_char(' ') > 0) { \
+ has_date = has_time = true; \
+ PackedStringArray array = p_datetime.split(" "); \
+ ERR_FAIL_COND_V_MSG(array.size() < 2, ret, "Invalid ISO 8601 date/time string."); \
+ date = array[0]; \
+ time = array[1]; \
+ } else if (p_datetime.find_char('-', 1) > 0) { \
+ has_date = true; \
+ date = p_datetime; \
+ } else if (p_datetime.find_char(':') > 0) { \
+ has_time = true; \
+ time = p_datetime; \
+ } \
+ /* Set the variables from the contents of the string. */ \
+ if (has_date) { \
+ PackedInt32Array array = date.split_ints("-", false); \
+ ERR_FAIL_COND_V_MSG(array.size() < 3, ret, "Invalid ISO 8601 date string."); \
+ year = array[0]; \
+ month = (Month)array[1]; \
+ day = array[2]; \
+ /* Handle negative years. */ \
+ if (p_datetime.find_char('-') == 0) { \
+ year *= -1; \
+ } \
+ } \
+ if (has_time) { \
+ PackedInt32Array array = time.split_ints(":", false); \
+ ERR_FAIL_COND_V_MSG(array.size() < 3, ret, "Invalid ISO 8601 time string."); \
+ hour = array[0]; \
+ minute = array[1]; \
+ second = array[2]; \
+ } \
}
#define EXTRACT_FROM_DICTIONARY \
/* Get all time values from the dictionary. If it doesn't exist, set the */ \
/* values to the default values for Unix epoch (1970-01-01 00:00:00). */ \
int64_t year = p_datetime.has(YEAR_KEY) ? int64_t(p_datetime[YEAR_KEY]) : UNIX_EPOCH_YEAR_AD; \
- Month month = Month((p_datetime.has(MONTH_KEY)) ? uint8_t(p_datetime[MONTH_KEY]) : 1); \
- uint8_t day = p_datetime.has(DAY_KEY) ? uint8_t(p_datetime[DAY_KEY]) : 1; \
- uint8_t hour = p_datetime.has(HOUR_KEY) ? uint8_t(p_datetime[HOUR_KEY]) : 0; \
- uint8_t minute = p_datetime.has(MINUTE_KEY) ? uint8_t(p_datetime[MINUTE_KEY]) : 0; \
- uint8_t second = p_datetime.has(SECOND_KEY) ? uint8_t(p_datetime[SECOND_KEY]) : 0;
+ Month month = Month((p_datetime.has(MONTH_KEY)) ? int(p_datetime[MONTH_KEY]) : 1); \
+ int day = p_datetime.has(DAY_KEY) ? int(p_datetime[DAY_KEY]) : 1; \
+ int hour = p_datetime.has(HOUR_KEY) ? int(p_datetime[HOUR_KEY]) : 0; \
+ int minute = p_datetime.has(MINUTE_KEY) ? int(p_datetime[MINUTE_KEY]) : 0; \
+ int second = p_datetime.has(SECOND_KEY) ? int(p_datetime[SECOND_KEY]) : 0;
Time *Time::singleton = nullptr;
@@ -253,7 +262,7 @@ String Time::get_time_string_from_unix_time(int64_t p_unix_time_val) const {
}
Dictionary Time::get_datetime_dict_from_string(String p_datetime, bool p_weekday) const {
- PARSE_ISO8601_STRING
+ PARSE_ISO8601_STRING(Dictionary())
Dictionary dict;
dict[YEAR_KEY] = year;
dict[MONTH_KEY] = (uint8_t)month;
@@ -270,9 +279,10 @@ Dictionary Time::get_datetime_dict_from_string(String p_datetime, bool p_weekday
return dict;
}
-String Time::get_datetime_string_from_dict(Dictionary p_datetime, bool p_use_space) const {
+String Time::get_datetime_string_from_dict(const Dictionary p_datetime, bool p_use_space) const {
ERR_FAIL_COND_V_MSG(p_datetime.is_empty(), "", "Invalid datetime Dictionary: Dictionary is empty.");
EXTRACT_FROM_DICTIONARY
+ VALIDATE_YMDHMS("")
// vformat only supports up to 6 arguments, so we need to split this up into 2 parts.
String timestamp = vformat("%04d-%02d-%02d", year, (uint8_t)month, day);
if (p_use_space) {
@@ -283,21 +293,36 @@ String Time::get_datetime_string_from_dict(Dictionary p_datetime, bool p_use_spa
return timestamp;
}
-int64_t Time::get_unix_time_from_datetime_dict(Dictionary p_datetime) const {
+int64_t Time::get_unix_time_from_datetime_dict(const Dictionary p_datetime) const {
ERR_FAIL_COND_V_MSG(p_datetime.is_empty(), 0, "Invalid datetime Dictionary: Dictionary is empty");
EXTRACT_FROM_DICTIONARY
- VALIDATE_YMDHMS
+ VALIDATE_YMDHMS(0)
YMD_TO_DAY_NUMBER
return day_number * SECONDS_PER_DAY + hour * 3600 + minute * 60 + second;
}
int64_t Time::get_unix_time_from_datetime_string(String p_datetime) const {
- PARSE_ISO8601_STRING
- VALIDATE_YMDHMS
+ PARSE_ISO8601_STRING(-1)
+ VALIDATE_YMDHMS(0)
YMD_TO_DAY_NUMBER
return day_number * SECONDS_PER_DAY + hour * 3600 + minute * 60 + second;
}
+String Time::get_offset_string_from_offset_minutes(int64_t p_offset_minutes) const {
+ String sign;
+ if (p_offset_minutes < 0) {
+ sign = "-";
+ p_offset_minutes = -p_offset_minutes;
+ } else {
+ sign = "+";
+ }
+ // These two lines can be optimized to one instruction on x86 and others.
+ // Note that % is acceptable here only because we ensure it's positive.
+ int64_t offset_hours = p_offset_minutes / 60;
+ int64_t offset_minutes = p_offset_minutes % 60;
+ return vformat("%s%02d:%02d", sign, offset_hours, offset_minutes);
+}
+
Dictionary Time::get_datetime_dict_from_system(bool p_utc) const {
OS::Date date = OS::get_singleton()->get_date(p_utc);
OS::Time time = OS::get_singleton()->get_time(p_utc);
@@ -389,6 +414,7 @@ void Time::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_datetime_string_from_dict", "datetime", "use_space"), &Time::get_datetime_string_from_dict);
ClassDB::bind_method(D_METHOD("get_unix_time_from_datetime_dict", "datetime"), &Time::get_unix_time_from_datetime_dict);
ClassDB::bind_method(D_METHOD("get_unix_time_from_datetime_string", "datetime"), &Time::get_unix_time_from_datetime_string);
+ ClassDB::bind_method(D_METHOD("get_offset_string_from_offset_minutes", "offset_minutes"), &Time::get_offset_string_from_offset_minutes);
ClassDB::bind_method(D_METHOD("get_datetime_dict_from_system", "utc"), &Time::get_datetime_dict_from_system, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_date_dict_from_system", "utc"), &Time::get_date_dict_from_system, DEFVAL(false));
diff --git a/core/os/time.h b/core/os/time.h
index 4325f93d56..c4d10006fc 100644
--- a/core/os/time.h
+++ b/core/os/time.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,7 +51,7 @@ class Time : public Object {
public:
static Time *get_singleton();
- enum Month : uint8_t {
+ enum Month {
/// Start at 1 to follow Windows SYSTEMTIME structure
/// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
MONTH_JANUARY = 1,
@@ -86,9 +86,10 @@ public:
String get_date_string_from_unix_time(int64_t p_unix_time_val) const;
String get_time_string_from_unix_time(int64_t p_unix_time_val) const;
Dictionary get_datetime_dict_from_string(String p_datetime, bool p_weekday = true) const;
- String get_datetime_string_from_dict(Dictionary p_datetime, bool p_use_space = false) const;
- int64_t get_unix_time_from_datetime_dict(Dictionary p_datetime) const;
+ String get_datetime_string_from_dict(const Dictionary p_datetime, bool p_use_space = false) const;
+ int64_t get_unix_time_from_datetime_dict(const Dictionary p_datetime) const;
int64_t get_unix_time_from_datetime_string(String p_datetime) const;
+ String get_offset_string_from_offset_minutes(int64_t p_offset_minutes) const;
// Methods that get information from OS.
Dictionary get_datetime_dict_from_system(bool p_utc = false) const;
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 3a037f9dd1..415b56cd83 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,6 +37,7 @@
#include "core/crypto/aes_context.h"
#include "core/crypto/crypto.h"
#include "core/crypto/hashing_context.h"
+#include "core/debugger/engine_profiler.h"
#include "core/extension/native_extension.h"
#include "core/extension/native_extension_manager.h"
#include "core/input/input.h"
@@ -69,8 +70,8 @@
#include "core/math/triangle_mesh.h"
#include "core/multiplayer/multiplayer_api.h"
#include "core/multiplayer/multiplayer_peer.h"
-#include "core/multiplayer/multiplayer_replicator.h"
#include "core/object/class_db.h"
+#include "core/object/script_language_extension.h"
#include "core/object/undo_redo.h"
#include "core/os/main_loop.h"
#include "core/os/time.h"
@@ -108,6 +109,8 @@ extern void unregister_global_constants();
static ResourceUID *resource_uid = nullptr;
+static bool _is_core_extensions_registered = false;
+
void register_core_types() {
//consistency check
static_assert(sizeof(Callable) <= 16);
@@ -139,7 +142,11 @@ void register_core_types() {
GDREGISTER_CLASS(Object);
- GDREGISTER_VIRTUAL_CLASS(Script);
+ GDREGISTER_ABSTRACT_CLASS(Script);
+ GDREGISTER_ABSTRACT_CLASS(ScriptLanguage);
+
+ GDREGISTER_VIRTUAL_CLASS(ScriptExtension);
+ GDREGISTER_VIRTUAL_CLASS(ScriptLanguageExtension);
GDREGISTER_CLASS(RefCounted);
GDREGISTER_CLASS(WeakRef);
@@ -147,12 +154,12 @@ void register_core_types() {
GDREGISTER_CLASS(Image);
GDREGISTER_CLASS(Shortcut);
- GDREGISTER_VIRTUAL_CLASS(InputEvent);
- GDREGISTER_VIRTUAL_CLASS(InputEventWithModifiers);
- GDREGISTER_VIRTUAL_CLASS(InputEventFromWindow);
+ GDREGISTER_ABSTRACT_CLASS(InputEvent);
+ GDREGISTER_ABSTRACT_CLASS(InputEventWithModifiers);
+ GDREGISTER_ABSTRACT_CLASS(InputEventFromWindow);
GDREGISTER_CLASS(InputEventKey);
GDREGISTER_CLASS(InputEventShortcut);
- GDREGISTER_VIRTUAL_CLASS(InputEventMouse);
+ GDREGISTER_ABSTRACT_CLASS(InputEventMouse);
GDREGISTER_CLASS(InputEventMouseButton);
GDREGISTER_CLASS(InputEventMouseMotion);
GDREGISTER_CLASS(InputEventJoypadButton);
@@ -160,20 +167,22 @@ void register_core_types() {
GDREGISTER_CLASS(InputEventScreenDrag);
GDREGISTER_CLASS(InputEventScreenTouch);
GDREGISTER_CLASS(InputEventAction);
- GDREGISTER_VIRTUAL_CLASS(InputEventGesture);
+ GDREGISTER_ABSTRACT_CLASS(InputEventGesture);
GDREGISTER_CLASS(InputEventMagnifyGesture);
GDREGISTER_CLASS(InputEventPanGesture);
GDREGISTER_CLASS(InputEventMIDI);
// Network
- GDREGISTER_VIRTUAL_CLASS(IP);
+ GDREGISTER_ABSTRACT_CLASS(IP);
- GDREGISTER_VIRTUAL_CLASS(StreamPeer);
+ GDREGISTER_ABSTRACT_CLASS(StreamPeer);
+ GDREGISTER_CLASS(StreamPeerExtension);
GDREGISTER_CLASS(StreamPeerBuffer);
GDREGISTER_CLASS(StreamPeerTCP);
GDREGISTER_CLASS(TCPServer);
- GDREGISTER_VIRTUAL_CLASS(PacketPeer);
+ GDREGISTER_ABSTRACT_CLASS(PacketPeer);
+ GDREGISTER_CLASS(PacketPeerExtension);
GDREGISTER_CLASS(PacketPeerStream);
GDREGISTER_CLASS(PacketPeerUDP);
GDREGISTER_CLASS(UDPServer);
@@ -196,8 +205,8 @@ void register_core_types() {
resource_format_loader_crypto.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_loader_crypto);
- GDREGISTER_VIRTUAL_CLASS(MultiplayerPeer);
- GDREGISTER_VIRTUAL_CLASS(MultiplayerReplicator);
+ GDREGISTER_ABSTRACT_CLASS(MultiplayerPeer);
+ GDREGISTER_CLASS(MultiplayerPeerExtension);
GDREGISTER_CLASS(MultiplayerAPI);
GDREGISTER_CLASS(MainLoop);
GDREGISTER_CLASS(Translation);
@@ -222,19 +231,21 @@ void register_core_types() {
GDREGISTER_CLASS(PCKPacker);
GDREGISTER_CLASS(PackedDataContainer);
- GDREGISTER_VIRTUAL_CLASS(PackedDataContainerRef);
- GDREGISTER_CLASS(AStar);
+ GDREGISTER_ABSTRACT_CLASS(PackedDataContainerRef);
+ GDREGISTER_CLASS(AStar3D);
GDREGISTER_CLASS(AStar2D);
GDREGISTER_CLASS(EncodedObjectAsID);
GDREGISTER_CLASS(RandomNumberGenerator);
- GDREGISTER_VIRTUAL_CLASS(ResourceImporter);
+ GDREGISTER_ABSTRACT_CLASS(ResourceImporter);
GDREGISTER_CLASS(NativeExtension);
- GDREGISTER_VIRTUAL_CLASS(NativeExtensionManager);
+ GDREGISTER_ABSTRACT_CLASS(NativeExtensionManager);
- GDREGISTER_VIRTUAL_CLASS(ResourceUID);
+ GDREGISTER_ABSTRACT_CLASS(ResourceUID);
+
+ GDREGISTER_CLASS(EngineProfiler);
resource_uid = memnew(ResourceUID);
@@ -255,6 +266,9 @@ void register_core_types() {
_classdb = memnew(core_bind::special::ClassDB);
_marshalls = memnew(core_bind::Marshalls);
_engine_debugger = memnew(core_bind::EngineDebugger);
+
+ GDREGISTER_NATIVE_STRUCT(AudioFrame, "float left;float right");
+ GDREGISTER_NATIVE_STRUCT(ScriptLanguageExtensionProfilingInfo, "StringName signature;uint64_t call_count;uint64_t total_time;uint64_t self_time");
}
void register_core_settings() {
@@ -270,7 +284,7 @@ void register_core_settings() {
void register_core_singletons() {
GDREGISTER_CLASS(ProjectSettings);
- GDREGISTER_VIRTUAL_CLASS(IP);
+ GDREGISTER_ABSTRACT_CLASS(IP);
GDREGISTER_CLASS(core_bind::Geometry2D);
GDREGISTER_CLASS(core_bind::Geometry3D);
GDREGISTER_CLASS(core_bind::ResourceLoader);
@@ -280,7 +294,7 @@ void register_core_singletons() {
GDREGISTER_CLASS(core_bind::special::ClassDB);
GDREGISTER_CLASS(core_bind::Marshalls);
GDREGISTER_CLASS(TranslationServer);
- GDREGISTER_VIRTUAL_CLASS(Input);
+ GDREGISTER_ABSTRACT_CLASS(Input);
GDREGISTER_CLASS(InputMap);
GDREGISTER_CLASS(Expression);
GDREGISTER_CLASS(core_bind::EngineDebugger);
@@ -310,11 +324,16 @@ void register_core_extensions() {
NativeExtension::initialize_native_extensions();
native_extension_manager->load_extensions();
native_extension_manager->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_CORE);
+ _is_core_extensions_registered = true;
}
-void unregister_core_types() {
- native_extension_manager->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_CORE);
+void unregister_core_extensions() {
+ if (_is_core_extensions_registered) {
+ native_extension_manager->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_CORE);
+ }
+}
+void unregister_core_types() {
memdelete(native_extension_manager);
memdelete(resource_uid);
diff --git a/core/register_core_types.h b/core/register_core_types.h
index 830f05607d..dfb2d8ac80 100644
--- a/core/register_core_types.h
+++ b/core/register_core_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,5 +36,6 @@ void register_core_settings();
void register_core_extensions();
void register_core_singletons();
void unregister_core_types();
+void unregister_core_extensions();
#endif // REGISTER_CORE_TYPES_H
diff --git a/core/string/char_utils.h b/core/string/char_utils.h
new file mode 100644
index 0000000000..0afd058f01
--- /dev/null
+++ b/core/string/char_utils.h
@@ -0,0 +1,92 @@
+/*************************************************************************/
+/* char_utils.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CHAR_UTILS_H
+#define CHAR_UTILS_H
+
+#include "core/typedefs.h"
+
+static _FORCE_INLINE_ bool is_ascii_upper_case(char32_t c) {
+ return (c >= 'A' && c <= 'Z');
+}
+
+static _FORCE_INLINE_ bool is_ascii_lower_case(char32_t c) {
+ return (c >= 'a' && c <= 'z');
+}
+
+static _FORCE_INLINE_ bool is_digit(char32_t c) {
+ return (c >= '0' && c <= '9');
+}
+
+static _FORCE_INLINE_ bool is_hex_digit(char32_t c) {
+ return (is_digit(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
+}
+
+static _FORCE_INLINE_ bool is_binary_digit(char32_t c) {
+ return (c == '0' || c == '1');
+}
+
+static _FORCE_INLINE_ bool is_ascii_char(char32_t c) {
+ return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z');
+}
+
+static _FORCE_INLINE_ bool is_ascii_alphanumeric_char(char32_t c) {
+ return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9');
+}
+
+static _FORCE_INLINE_ bool is_ascii_identifier_char(char32_t c) {
+ return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';
+}
+
+static _FORCE_INLINE_ bool is_symbol(char32_t c) {
+ return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' ');
+}
+
+static _FORCE_INLINE_ bool is_control(char32_t p_char) {
+ return (p_char <= 0x001f) || (p_char >= 0x007f && p_char <= 0x009f);
+}
+
+static _FORCE_INLINE_ bool is_whitespace(char32_t p_char) {
+ return (p_char == ' ') || (p_char == 0x00a0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200a) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085);
+}
+
+static _FORCE_INLINE_ bool is_linebreak(char32_t p_char) {
+ return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029);
+}
+
+static _FORCE_INLINE_ bool is_punct(char32_t p_char) {
+ return (p_char >= ' ' && p_char <= '/') || (p_char >= ':' && p_char <= '@') || (p_char >= '[' && p_char <= '^') || (p_char == '`') || (p_char >= '{' && p_char <= '~') || (p_char >= 0x2000 && p_char <= 0x206f) || (p_char >= 0x3000 && p_char <= 0x303f);
+}
+
+static _FORCE_INLINE_ bool is_underscore(char32_t p_char) {
+ return (p_char == '_');
+}
+
+#endif // CHAR_UTILS_H
diff --git a/core/string/locales.h b/core/string/locales.h
new file mode 100644
index 0000000000..32d6608ec2
--- /dev/null
+++ b/core/string/locales.h
@@ -0,0 +1,1197 @@
+/*************************************************************************/
+/* locales.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LOCALES_H
+#define LOCALES_H
+
+// Windows has some weird locale identifiers which do not honor the ISO 639-1
+// standardized nomenclature. Whenever those don't conflict with existing ISO
+// identifiers, we override them.
+//
+// Reference:
+// - https://msdn.microsoft.com/en-us/library/windows/desktop/ms693062(v=vs.85).aspx
+
+static const char *locale_renames[][2] = {
+ { "in", "id" }, // Indonesian
+ { "iw", "he" }, // Hebrew
+ { "no", "nb" }, // Norwegian Bokmål
+ { "C", "en" }, // Locale is not set, fallback to English.
+ { nullptr, nullptr }
+};
+
+// Additional script information to preferred scripts.
+// Language code, script code, default country, supported countries.
+// Reference:
+// - https://lh.2xlibre.net/locales/
+// - https://www.localeplanet.com/icu/index.html
+// - https://docs.microsoft.com/en-us/openspecs/windows_protocols/ms-lcid/70feba9f-294e-491e-b6eb-56532684c37f
+
+static const char *locale_scripts[][4] = {
+ { "az", "Latn", "", "AZ" },
+ { "az", "Arab", "", "IR" },
+ { "bs", "Latn", "", "BA" },
+ { "ff", "Latn", "", "BF,CM,GH,GM,GN,GW,LR,MR,NE,NG,SL,SN" },
+ { "pa", "Arab", "PK", "PK" },
+ { "pa", "Guru", "IN", "IN" },
+ { "sd", "Arab", "PK", "PK" },
+ { "sd", "Deva", "IN", "IN" },
+ { "shi", "Tfng", "", "MA" },
+ { "sr", "Cyrl", "", "BA,RS,XK" },
+ { "sr", "Latn", "", "ME" },
+ { "uz", "Latn", "", "UZ" },
+ { "uz", "Arab", "AF", "AF" },
+ { "vai", "Vaii", "", "LR" },
+ { "yue", "Hans", "CN", "CN" },
+ { "yue", "Hant", "HK", "HK" },
+ { "zh", "Hans", "CN", "CN,SG" },
+ { "zh", "Hant", "TW", "HK,MO,TW" },
+ { nullptr, nullptr, nullptr, nullptr }
+};
+
+// Additional mapping for outdated, temporary or exceptionally reserved country codes.
+// Reference:
+// - https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2
+// - https://www.iso.org/obp/ui/#search/code/
+
+static const char *country_renames[][2] = {
+ { "BU", "MM" }, // Burma, name changed to Myanmar.
+ { "KV", "XK" }, // Kosovo (temporary FIPS code to European Commission code), no official ISO code assigned.
+ { "TP", "TL" }, // East Timor, name changed to Timor-Leste.
+ { "UK", "GB" }, // United Kingdom, exceptionally reserved code.
+ { nullptr, nullptr }
+};
+
+// Country code, country name.
+// Reference:
+// - https://en.wikipedia.org/wiki/ISO_3166-1_alpha-2
+// - https://www.iso.org/obp/ui/#search/code/
+
+static const char *country_names[][2] = {
+ { "AC", "Ascension Island" }, // Exceptionally reserved.
+ { "AD", "Andorra" },
+ { "AE", "United Arab Emirates" },
+ { "AF", "Afghanistan" },
+ { "AG", "Antigua and Barbuda" },
+ { "AI", "Anguilla" },
+ { "AL", "Albania" },
+ { "AM", "Armenia" },
+ { "AN", "Netherlands Antilles" }, // Transitionally reserved, divided into BQ, CW and SX.
+ { "AO", "Angola" },
+ { "AQ", "Antarctica" },
+ { "AR", "Argentina" },
+ { "AS", "American Samoa" },
+ { "AT", "Austria" },
+ { "AU", "Australia" },
+ { "AW", "Aruba" },
+ { "AX", "Åland Islands" },
+ { "AZ", "Azerbaijan" },
+ { "BA", "Bosnia and Herzegovina" },
+ { "BB", "Barbados" },
+ { "BD", "Bangladesh" },
+ { "BE", "Belgium" },
+ { "BF", "Burkina Faso" },
+ { "BG", "Bulgaria" },
+ { "BH", "Bahrain" },
+ { "BI", "Burundi" },
+ { "BJ", "Benin" },
+ { "BL", "St. Barthélemy" },
+ { "BM", "Bermuda" },
+ { "BN", "Brunei" },
+ { "BO", "Bolivia" },
+ { "BQ", "Caribbean Netherlands" },
+ { "BR", "Brazil" },
+ { "BS", "Bahamas" },
+ { "BT", "Bhutan" },
+ { "BV", "Bouvet Island" },
+ { "BW", "Botswana" },
+ { "BY", "Belarus" },
+ { "BZ", "Belize" },
+ { "CA", "Canada" },
+ { "CC", "Cocos (Keeling) Islands" },
+ { "CD", "Congo - Kinshasa" },
+ { "CF", "Central African Republic" },
+ { "CG", "Congo - Brazzaville" },
+ { "CH", "Switzerland" },
+ { "CI", "Côte d'Ivoire" },
+ { "CK", "Cook Islands" },
+ { "CL", "Chile" },
+ { "CM", "Cameroon" },
+ { "CN", "China" },
+ { "CO", "Colombia" },
+ { "CP", "Clipperton Island" }, // Exceptionally reserved.
+ { "CR", "Costa Rica" },
+ { "CQ", "Island of Sark" }, // Exceptionally reserved.
+ { "CU", "Cuba" },
+ { "CV", "Cabo Verde" },
+ { "CW", "Curaçao" },
+ { "CX", "Christmas Island" },
+ { "CY", "Cyprus" },
+ { "CZ", "Czechia" },
+ { "DE", "Germany" },
+ { "DG", "Diego Garcia" }, // Exceptionally reserved.
+ { "DJ", "Djibouti" },
+ { "DK", "Denmark" },
+ { "DM", "Dominica" },
+ { "DO", "Dominican Republic" },
+ { "DZ", "Algeria" },
+ { "EA", "Ceuta and Melilla" }, // Exceptionally reserved.
+ { "EC", "Ecuador" },
+ { "EE", "Estonia" },
+ { "EG", "Egypt" },
+ { "EH", "Western Sahara" },
+ { "ER", "Eritrea" },
+ { "ES", "Spain" },
+ { "ET", "Ethiopia" },
+ { "EU", "European Union" }, // Exceptionally reserved.
+ { "EZ", "Eurozone" }, // Exceptionally reserved.
+ { "FI", "Finland" },
+ { "FJ", "Fiji" },
+ { "FK", "Falkland Islands" },
+ { "FM", "Micronesia" },
+ { "FO", "Faroe Islands" },
+ { "FR", "France" },
+ { "FX", "France, Metropolitan" }, // Exceptionally reserved.
+ { "GA", "Gabon" },
+ { "GB", "United Kingdom" },
+ { "GD", "Grenada" },
+ { "GE", "Georgia" },
+ { "GF", "French Guiana" },
+ { "GG", "Guernsey" },
+ { "GH", "Ghana" },
+ { "GI", "Gibraltar" },
+ { "GL", "Greenland" },
+ { "GM", "Gambia" },
+ { "GN", "Guinea" },
+ { "GP", "Guadeloupe" },
+ { "GQ", "Equatorial Guinea" },
+ { "GR", "Greece" },
+ { "GS", "South Georgia and South Sandwich Islands" },
+ { "GT", "Guatemala" },
+ { "GU", "Guam" },
+ { "GW", "Guinea-Bissau" },
+ { "GY", "Guyana" },
+ { "HK", "Hong Kong" },
+ { "HM", "Heard Island and McDonald Islands" },
+ { "HN", "Honduras" },
+ { "HR", "Croatia" },
+ { "HT", "Haiti" },
+ { "HU", "Hungary" },
+ { "IC", "Canary Islands" }, // Exceptionally reserved.
+ { "ID", "Indonesia" },
+ { "IE", "Ireland" },
+ { "IL", "Israel" },
+ { "IM", "Isle of Man" },
+ { "IN", "India" },
+ { "IO", "British Indian Ocean Territory" },
+ { "IQ", "Iraq" },
+ { "IR", "Iran" },
+ { "IS", "Iceland" },
+ { "IT", "Italy" },
+ { "JE", "Jersey" },
+ { "JM", "Jamaica" },
+ { "JO", "Jordan" },
+ { "JP", "Japan" },
+ { "KE", "Kenya" },
+ { "KG", "Kyrgyzstan" },
+ { "KH", "Cambodia" },
+ { "KI", "Kiribati" },
+ { "KM", "Comoros" },
+ { "KN", "St. Kitts and Nevis" },
+ { "KP", "North Korea" },
+ { "KR", "South Korea" },
+ { "KW", "Kuwait" },
+ { "KY", "Cayman Islands" },
+ { "KZ", "Kazakhstan" },
+ { "LA", "Laos" },
+ { "LB", "Lebanon" },
+ { "LC", "St. Lucia" },
+ { "LI", "Liechtenstein" },
+ { "LK", "Sri Lanka" },
+ { "LR", "Liberia" },
+ { "LS", "Lesotho" },
+ { "LT", "Lithuania" },
+ { "LU", "Luxembourg" },
+ { "LV", "Latvia" },
+ { "LY", "Libya" },
+ { "MA", "Morocco" },
+ { "MC", "Monaco" },
+ { "MD", "Moldova" },
+ { "ME", "Montenegro" },
+ { "MF", "St. Martin" },
+ { "MG", "Madagascar" },
+ { "MH", "Marshall Islands" },
+ { "MK", "North Macedonia" },
+ { "ML", "Mali" },
+ { "MM", "Myanmar" },
+ { "MN", "Mongolia" },
+ { "MO", "Macao" },
+ { "MP", "Northern Mariana Islands" },
+ { "MQ", "Martinique" },
+ { "MR", "Mauritania" },
+ { "MS", "Montserrat" },
+ { "MT", "Malta" },
+ { "MU", "Mauritius" },
+ { "MV", "Maldives" },
+ { "MW", "Malawi" },
+ { "MX", "Mexico" },
+ { "MY", "Malaysia" },
+ { "MZ", "Mozambique" },
+ { "NA", "Namibia" },
+ { "NC", "New Caledonia" },
+ { "NE", "Niger" },
+ { "NF", "Norfolk Island" },
+ { "NG", "Nigeria" },
+ { "NI", "Nicaragua" },
+ { "NL", "Netherlands" },
+ { "NO", "Norway" },
+ { "NP", "Nepal" },
+ { "NR", "Nauru" },
+ { "NU", "Niue" },
+ { "NZ", "New Zealand" },
+ { "OM", "Oman" },
+ { "PA", "Panama" },
+ { "PE", "Peru" },
+ { "PF", "French Polynesia" },
+ { "PG", "Papua New Guinea" },
+ { "PH", "Philippines" },
+ { "PK", "Pakistan" },
+ { "PL", "Poland" },
+ { "PM", "St. Pierre and Miquelon" },
+ { "PN", "Pitcairn Islands" },
+ { "PR", "Puerto Rico" },
+ { "PS", "Palestine" },
+ { "PT", "Portugal" },
+ { "PW", "Palau" },
+ { "PY", "Paraguay" },
+ { "QA", "Qatar" },
+ { "RE", "Réunion" },
+ { "RO", "Romania" },
+ { "RS", "Serbia" },
+ { "RU", "Russia" },
+ { "RW", "Rwanda" },
+ { "SA", "Saudi Arabia" },
+ { "SB", "Solomon Islands" },
+ { "SC", "Seychelles" },
+ { "SD", "Sudan" },
+ { "SE", "Sweden" },
+ { "SG", "Singapore" },
+ { "SH", "St. Helena, Ascension and Tristan da Cunha" },
+ { "SI", "Slovenia" },
+ { "SJ", "Svalbard and Jan Mayen" },
+ { "SK", "Slovakia" },
+ { "SL", "Sierra Leone" },
+ { "SM", "San Marino" },
+ { "SN", "Senegal" },
+ { "SO", "Somalia" },
+ { "SR", "Suriname" },
+ { "SS", "South Sudan" },
+ { "ST", "Sao Tome and Principe" },
+ { "SV", "El Salvador" },
+ { "SX", "Sint Maarten" },
+ { "SY", "Syria" },
+ { "SZ", "Eswatini" },
+ { "TA", "Tristan da Cunha" }, // Exceptionally reserved.
+ { "TC", "Turks and Caicos Islands" },
+ { "TD", "Chad" },
+ { "TF", "French Southern Territories" },
+ { "TG", "Togo" },
+ { "TH", "Thailand" },
+ { "TJ", "Tajikistan" },
+ { "TK", "Tokelau" },
+ { "TL", "Timor-Leste" },
+ { "TM", "Turkmenistan" },
+ { "TN", "Tunisia" },
+ { "TO", "Tonga" },
+ { "TR", "Turkey" },
+ { "TT", "Trinidad and Tobago" },
+ { "TV", "Tuvalu" },
+ { "TW", "Taiwan" },
+ { "TZ", "Tanzania" },
+ { "UA", "Ukraine" },
+ { "UG", "Uganda" },
+ { "UM", "U.S. Outlying Islands" },
+ { "US", "United States of America" },
+ { "UY", "Uruguay" },
+ { "UZ", "Uzbekistan" },
+ { "VA", "Holy See" },
+ { "VC", "St. Vincent and the Grenadines" },
+ { "VE", "Venezuela" },
+ { "VG", "British Virgin Islands" },
+ { "VI", "U.S. Virgin Islands" },
+ { "VN", "Viet Nam" },
+ { "VU", "Vanuatu" },
+ { "WF", "Wallis and Futuna" },
+ { "WS", "Samoa" },
+ { "XK", "Kosovo" }, // Temporary code, no official ISO code assigned.
+ { "YE", "Yemen" },
+ { "YT", "Mayotte" },
+ { "ZA", "South Africa" },
+ { "ZM", "Zambia" },
+ { "ZW", "Zimbabwe" },
+ { nullptr, nullptr }
+};
+
+// Languages code, language name.
+// Reference:
+// - https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes
+// - https://www.localeplanet.com/icu/index.html
+// - https://lh.2xlibre.net/locales/
+
+static const char *language_list[][2] = {
+ { "aa", "Afar" },
+ { "ab", "Abkhazian" },
+ { "ace", "Achinese" },
+ { "ach", "Acoli" },
+ { "ada", "Adangme" },
+ { "ady", "Adyghe" },
+ { "ae", "Avestan" },
+ { "aeb", "Tunisian Arabic" },
+ { "af", "Afrikaans" },
+ { "afh", "Afrihili" },
+ { "agq", "Aghem" },
+ { "ain", "Ainu" },
+ { "agr", "Aguaruna" },
+ { "ak", "Akan" },
+ { "akk", "Akkadian" },
+ { "akz", "Alabama" },
+ { "ale", "Aleut" },
+ { "aln", "Gheg Albanian" },
+ { "alt", "Southern Altai" },
+ { "am", "Amharic" },
+ { "an", "Aragonese" },
+ { "ang", "Old English" },
+ { "anp", "Angika" },
+ { "ar", "Arabic" },
+ { "arc", "Aramaic" },
+ { "arn", "Mapudungun" },
+ { "aro", "Araona" },
+ { "arp", "Arapaho" },
+ { "arq", "Algerian Arabic" },
+ { "ars", "Najdi Arabic" },
+ { "arw", "Arawak" },
+ { "ary", "Moroccan Arabic" },
+ { "arz", "Egyptian Arabic" },
+ { "as", "Assamese" },
+ { "asa", "Asu" },
+ { "ase", "American Sign Language" },
+ { "ast", "Asturian" },
+ { "av", "Avaric" },
+ { "avk", "Kotava" },
+ { "awa", "Awadhi" },
+ { "ayc", "Southern Aymara" },
+ { "ay", "Aymara" },
+ { "az", "Azerbaijani" },
+ { "ba", "Bashkir" },
+ { "bal", "Baluchi" },
+ { "ban", "Balinese" },
+ { "bar", "Bavarian" },
+ { "bas", "Bassa" },
+ { "bax", "Bamun" },
+ { "bbc", "Batak Toba" },
+ { "bbj", "Ghomala" },
+ { "be", "Belarusian" },
+ { "bej", "Beja" },
+ { "bem", "Bemba" },
+ { "ber", "Berber" },
+ { "bew", "Betawi" },
+ { "bez", "Bena" },
+ { "bfd", "Bafut" },
+ { "bfq", "Badaga" },
+ { "bg", "Bulgarian" },
+ { "bhb", "Bhili" },
+ { "bgn", "Western Balochi" },
+ { "bho", "Bhojpuri" },
+ { "bi", "Bislama" },
+ { "bik", "Bikol" },
+ { "bin", "Bini" },
+ { "bjn", "Banjar" },
+ { "bkm", "Kom" },
+ { "bla", "Siksika" },
+ { "bm", "Bambara" },
+ { "bn", "Bengali" },
+ { "bo", "Tibetan" },
+ { "bpy", "Bishnupriya" },
+ { "bqi", "Bakhtiari" },
+ { "br", "Breton" },
+ { "brh", "Brahui" },
+ { "brx", "Bodo" },
+ { "bs", "Bosnian" },
+ { "bss", "Akoose" },
+ { "bua", "Buriat" },
+ { "bug", "Buginese" },
+ { "bum", "Bulu" },
+ { "byn", "Bilin" },
+ { "byv", "Medumba" },
+ { "ca", "Catalan" },
+ { "cad", "Caddo" },
+ { "car", "Carib" },
+ { "cay", "Cayuga" },
+ { "cch", "Atsam" },
+ { "ccp", "Chakma" },
+ { "ce", "Chechen" },
+ { "ceb", "Cebuano" },
+ { "cgg", "Chiga" },
+ { "ch", "Chamorro" },
+ { "chb", "Chibcha" },
+ { "chg", "Chagatai" },
+ { "chk", "Chuukese" },
+ { "chm", "Mari" },
+ { "chn", "Chinook Jargon" },
+ { "cho", "Choctaw" },
+ { "chp", "Chipewyan" },
+ { "chr", "Cherokee" },
+ { "chy", "Cheyenne" },
+ { "cic", "Chickasaw" },
+ { "ckb", "Central Kurdish" },
+ { "csb", "Kashubian" },
+ { "cmn", "Mandarin Chinese" },
+ { "co", "Corsican" },
+ { "cop", "Coptic" },
+ { "cps", "Capiznon" },
+ { "cr", "Cree" },
+ { "crh", "Crimean Tatar" },
+ { "crs", "Seselwa Creole French" },
+ { "cs", "Czech" },
+ { "csb", "Kashubian" },
+ { "cu", "Church Slavic" },
+ { "cv", "Chuvash" },
+ { "cy", "Welsh" },
+ { "da", "Danish" },
+ { "dak", "Dakota" },
+ { "dar", "Dargwa" },
+ { "dav", "Taita" },
+ { "de", "German" },
+ { "del", "Delaware" },
+ { "den", "Slave" },
+ { "dgr", "Dogrib" },
+ { "din", "Dinka" },
+ { "dje", "Zarma" },
+ { "doi", "Dogri" },
+ { "dsb", "Lower Sorbian" },
+ { "dtp", "Central Dusun" },
+ { "dua", "Duala" },
+ { "dum", "Middle Dutch" },
+ { "dv", "Dhivehi" },
+ { "dyo", "Jola-Fonyi" },
+ { "dyu", "Dyula" },
+ { "dz", "Dzongkha" },
+ { "dzg", "Dazaga" },
+ { "ebu", "Embu" },
+ { "ee", "Ewe" },
+ { "efi", "Efik" },
+ { "egl", "Emilian" },
+ { "egy", "Ancient Egyptian" },
+ { "eka", "Ekajuk" },
+ { "el", "Greek" },
+ { "elx", "Elamite" },
+ { "en", "English" },
+ { "enm", "Middle English" },
+ { "eo", "Esperanto" },
+ { "es", "Spanish" },
+ { "esu", "Central Yupik" },
+ { "et", "Estonian" },
+ { "eu", "Basque" },
+ { "ewo", "Ewondo" },
+ { "ext", "Extremaduran" },
+ { "fa", "Persian" },
+ { "fan", "Fang" },
+ { "fat", "Fanti" },
+ { "ff", "Fulah" },
+ { "fi", "Finnish" },
+ { "fil", "Filipino" },
+ { "fit", "Tornedalen Finnish" },
+ { "fj", "Fijian" },
+ { "fo", "Faroese" },
+ { "fon", "Fon" },
+ { "fr", "French" },
+ { "frc", "Cajun French" },
+ { "frm", "Middle French" },
+ { "fro", "Old French" },
+ { "frp", "Arpitan" },
+ { "frr", "Northern Frisian" },
+ { "frs", "Eastern Frisian" },
+ { "fur", "Friulian" },
+ { "fy", "Western Frisian" },
+ { "ga", "Irish" },
+ { "gaa", "Ga" },
+ { "gag", "Gagauz" },
+ { "gan", "Gan Chinese" },
+ { "gay", "Gayo" },
+ { "gba", "Gbaya" },
+ { "gbz", "Zoroastrian Dari" },
+ { "gd", "Scottish Gaelic" },
+ { "gez", "Geez" },
+ { "gil", "Gilbertese" },
+ { "gl", "Galician" },
+ { "glk", "Gilaki" },
+ { "gmh", "Middle High German" },
+ { "gn", "Guarani" },
+ { "goh", "Old High German" },
+ { "gom", "Goan Konkani" },
+ { "gon", "Gondi" },
+ { "gor", "Gorontalo" },
+ { "got", "Gothic" },
+ { "grb", "Grebo" },
+ { "grc", "Ancient Greek" },
+ { "gsw", "Swiss German" },
+ { "gu", "Gujarati" },
+ { "guc", "Wayuu" },
+ { "gur", "Frafra" },
+ { "guz", "Gusii" },
+ { "gv", "Manx" },
+ { "gwi", "Gwichʼin" },
+ { "ha", "Hausa" },
+ { "hai", "Haida" },
+ { "hak", "Hakka Chinese" },
+ { "haw", "Hawaiian" },
+ { "he", "Hebrew" },
+ { "hi", "Hindi" },
+ { "hif", "Fiji Hindi" },
+ { "hil", "Hiligaynon" },
+ { "hit", "Hittite" },
+ { "hmn", "Hmong" },
+ { "ho", "Hiri Motu" },
+ { "hne", "Chhattisgarhi" },
+ { "hr", "Croatian" },
+ { "hsb", "Upper Sorbian" },
+ { "hsn", "Xiang Chinese" },
+ { "ht", "Haitian" },
+ { "hu", "Hungarian" },
+ { "hup", "Hupa" },
+ { "hus", "Huastec" },
+ { "hy", "Armenian" },
+ { "hz", "Herero" },
+ { "ia", "Interlingua" },
+ { "iba", "Iban" },
+ { "ibb", "Ibibio" },
+ { "id", "Indonesian" },
+ { "ie", "Interlingue" },
+ { "ig", "Igbo" },
+ { "ii", "Sichuan Yi" },
+ { "ik", "Inupiaq" },
+ { "ilo", "Iloko" },
+ { "inh", "Ingush" },
+ { "io", "Ido" },
+ { "is", "Icelandic" },
+ { "it", "Italian" },
+ { "iu", "Inuktitut" },
+ { "izh", "Ingrian" },
+ { "ja", "Japanese" },
+ { "jam", "Jamaican Creole English" },
+ { "jbo", "Lojban" },
+ { "jgo", "Ngomba" },
+ { "jmc", "Machame" },
+ { "jpr", "Judeo-Persian" },
+ { "jrb", "Judeo-Arabic" },
+ { "jut", "Jutish" },
+ { "jv", "Javanese" },
+ { "ka", "Georgian" },
+ { "kaa", "Kara-Kalpak" },
+ { "kab", "Kabyle" },
+ { "kac", "Kachin" },
+ { "kaj", "Jju" },
+ { "kam", "Kamba" },
+ { "kaw", "Kawi" },
+ { "kbd", "Kabardian" },
+ { "kbl", "Kanembu" },
+ { "kcg", "Tyap" },
+ { "kde", "Makonde" },
+ { "kea", "Kabuverdianu" },
+ { "ken", "Kenyang" },
+ { "kfo", "Koro" },
+ { "kg", "Kongo" },
+ { "kgp", "Kaingang" },
+ { "kha", "Khasi" },
+ { "kho", "Khotanese" },
+ { "khq", "Koyra Chiini" },
+ { "khw", "Khowar" },
+ { "ki", "Kikuyu" },
+ { "kiu", "Kirmanjki" },
+ { "kj", "Kuanyama" },
+ { "kk", "Kazakh" },
+ { "kkj", "Kako" },
+ { "kl", "Kalaallisut" },
+ { "kln", "Kalenjin" },
+ { "km", "Central Khmer" },
+ { "kmb", "Kimbundu" },
+ { "kn", "Kannada" },
+ { "ko", "Korean" },
+ { "koi", "Komi-Permyak" },
+ { "kok", "Konkani" },
+ { "kos", "Kosraean" },
+ { "kpe", "Kpelle" },
+ { "kr", "Kanuri" },
+ { "krc", "Karachay-Balkar" },
+ { "kri", "Krio" },
+ { "krj", "Kinaray-a" },
+ { "krl", "Karelian" },
+ { "kru", "Kurukh" },
+ { "ks", "Kashmiri" },
+ { "ksb", "Shambala" },
+ { "ksf", "Bafia" },
+ { "ksh", "Colognian" },
+ { "ku", "Kurdish" },
+ { "kum", "Kumyk" },
+ { "kut", "Kutenai" },
+ { "kv", "Komi" },
+ { "kw", "Cornish" },
+ { "ky", "Kirghiz" },
+ { "lag", "Langi" },
+ { "la", "Latin" },
+ { "lad", "Ladino" },
+ { "lag", "Langi" },
+ { "lah", "Lahnda" },
+ { "lam", "Lamba" },
+ { "lb", "Luxembourgish" },
+ { "lez", "Lezghian" },
+ { "lfn", "Lingua Franca Nova" },
+ { "lg", "Ganda" },
+ { "li", "Limburgan" },
+ { "lij", "Ligurian" },
+ { "liv", "Livonian" },
+ { "lkt", "Lakota" },
+ { "lmo", "Lombard" },
+ { "ln", "Lingala" },
+ { "lo", "Lao" },
+ { "lol", "Mongo" },
+ { "lou", "Louisiana Creole" },
+ { "loz", "Lozi" },
+ { "lrc", "Northern Luri" },
+ { "lt", "Lithuanian" },
+ { "ltg", "Latgalian" },
+ { "lu", "Luba-Katanga" },
+ { "lua", "Luba-Lulua" },
+ { "lui", "Luiseno" },
+ { "lun", "Lunda" },
+ { "luo", "Luo" },
+ { "lus", "Mizo" },
+ { "luy", "Luyia" },
+ { "lv", "Latvian" },
+ { "lzh", "Literary Chinese" },
+ { "lzz", "Laz" },
+ { "mad", "Madurese" },
+ { "maf", "Mafa" },
+ { "mag", "Magahi" },
+ { "mai", "Maithili" },
+ { "mak", "Makasar" },
+ { "man", "Mandingo" },
+ { "mas", "Masai" },
+ { "mde", "Maba" },
+ { "mdf", "Moksha" },
+ { "mdr", "Mandar" },
+ { "men", "Mende" },
+ { "mer", "Meru" },
+ { "mfe", "Morisyen" },
+ { "mg", "Malagasy" },
+ { "mga", "Middle Irish" },
+ { "mgh", "Makhuwa-Meetto" },
+ { "mgo", "Metaʼ" },
+ { "mh", "Marshallese" },
+ { "mhr", "Eastern Mari" },
+ { "mi", "Māori" },
+ { "mic", "Mi'kmaq" },
+ { "min", "Minangkabau" },
+ { "miq", "Mískito" },
+ { "mjw", "Karbi" },
+ { "mk", "Macedonian" },
+ { "ml", "Malayalam" },
+ { "mn", "Mongolian" },
+ { "mnc", "Manchu" },
+ { "mni", "Manipuri" },
+ { "mnw", "Mon" },
+ { "mos", "Mossi" },
+ { "moh", "Mohawk" },
+ { "mr", "Marathi" },
+ { "mrj", "Western Mari" },
+ { "ms", "Malay" },
+ { "mt", "Maltese" },
+ { "mua", "Mundang" },
+ { "mus", "Muscogee" },
+ { "mwl", "Mirandese" },
+ { "mwr", "Marwari" },
+ { "mwv", "Mentawai" },
+ { "my", "Burmese" },
+ { "mye", "Myene" },
+ { "myv", "Erzya" },
+ { "mzn", "Mazanderani" },
+ { "na", "Nauru" },
+ { "nah", "Nahuatl" },
+ { "nan", "Min Nan Chinese" },
+ { "nap", "Neapolitan" },
+ { "naq", "Nama" },
+ { "nan", "Min Nan Chinese" },
+ { "nb", "Norwegian Bokmål" },
+ { "nd", "North Ndebele" },
+ { "nds", "Low German" },
+ { "ne", "Nepali" },
+ { "new", "Newari" },
+ { "nhn", "Central Nahuatl" },
+ { "ng", "Ndonga" },
+ { "nia", "Nias" },
+ { "niu", "Niuean" },
+ { "njo", "Ao Naga" },
+ { "nl", "Dutch" },
+ { "nmg", "Kwasio" },
+ { "nn", "Norwegian Nynorsk" },
+ { "nnh", "Ngiemboon" },
+ { "nog", "Nogai" },
+ { "non", "Old Norse" },
+ { "nov", "Novial" },
+ { "nqo", "N'ko" },
+ { "nr", "South Ndebele" },
+ { "nso", "Pedi" },
+ { "nus", "Nuer" },
+ { "nv", "Navajo" },
+ { "nwc", "Classical Newari" },
+ { "ny", "Nyanja" },
+ { "nym", "Nyamwezi" },
+ { "nyn", "Nyankole" },
+ { "nyo", "Nyoro" },
+ { "nzi", "Nzima" },
+ { "oc", "Occitan" },
+ { "oj", "Ojibwa" },
+ { "om", "Oromo" },
+ { "or", "Odia" },
+ { "os", "Ossetic" },
+ { "osa", "Osage" },
+ { "ota", "Ottoman Turkish" },
+ { "pa", "Panjabi" },
+ { "pag", "Pangasinan" },
+ { "pal", "Pahlavi" },
+ { "pam", "Pampanga" },
+ { "pap", "Papiamento" },
+ { "pau", "Palauan" },
+ { "pcd", "Picard" },
+ { "pcm", "Nigerian Pidgin" },
+ { "pdc", "Pennsylvania German" },
+ { "pdt", "Plautdietsch" },
+ { "peo", "Old Persian" },
+ { "pfl", "Palatine German" },
+ { "phn", "Phoenician" },
+ { "pi", "Pali" },
+ { "pl", "Polish" },
+ { "pms", "Piedmontese" },
+ { "pnt", "Pontic" },
+ { "pon", "Pohnpeian" },
+ { "pr", "Pirate" },
+ { "prg", "Prussian" },
+ { "pro", "Old Provençal" },
+ { "prs", "Dari" },
+ { "ps", "Pushto" },
+ { "pt", "Portuguese" },
+ { "qu", "Quechua" },
+ { "quc", "K'iche" },
+ { "qug", "Chimborazo Highland Quichua" },
+ { "quy", "Ayacucho Quechua" },
+ { "quz", "Cusco Quechua" },
+ { "raj", "Rajasthani" },
+ { "rap", "Rapanui" },
+ { "rar", "Rarotongan" },
+ { "rgn", "Romagnol" },
+ { "rif", "Riffian" },
+ { "rm", "Romansh" },
+ { "rn", "Rundi" },
+ { "ro", "Romanian" },
+ { "rof", "Rombo" },
+ { "rom", "Romany" },
+ { "rtm", "Rotuman" },
+ { "ru", "Russian" },
+ { "rue", "Rusyn" },
+ { "rug", "Roviana" },
+ { "rup", "Aromanian" },
+ { "rw", "Kinyarwanda" },
+ { "rwk", "Rwa" },
+ { "sa", "Sanskrit" },
+ { "sad", "Sandawe" },
+ { "sah", "Sakha" },
+ { "sam", "Samaritan Aramaic" },
+ { "saq", "Samburu" },
+ { "sas", "Sasak" },
+ { "sat", "Santali" },
+ { "saz", "Saurashtra" },
+ { "sba", "Ngambay" },
+ { "sbp", "Sangu" },
+ { "sc", "Sardinian" },
+ { "scn", "Sicilian" },
+ { "sco", "Scots" },
+ { "sd", "Sindhi" },
+ { "sdc", "Sassarese Sardinian" },
+ { "sdh", "Southern Kurdish" },
+ { "se", "Northern Sami" },
+ { "see", "Seneca" },
+ { "seh", "Sena" },
+ { "sei", "Seri" },
+ { "sel", "Selkup" },
+ { "ses", "Koyraboro Senni" },
+ { "sg", "Sango" },
+ { "sga", "Old Irish" },
+ { "sgs", "Samogitian" },
+ { "sh", "Serbo-Croatian" },
+ { "shi", "Tachelhit" },
+ { "shn", "Shan" },
+ { "shs", "Shuswap" },
+ { "shu", "Chadian Arabic" },
+ { "si", "Sinhala" },
+ { "sid", "Sidamo" },
+ { "sk", "Slovak" },
+ { "sl", "Slovenian" },
+ { "sli", "Lower Silesian" },
+ { "sly", "Selayar" },
+ { "sm", "Samoan" },
+ { "sma", "Southern Sami" },
+ { "smj", "Lule Sami" },
+ { "smn", "Inari Sami" },
+ { "sms", "Skolt Sami" },
+ { "sn", "Shona" },
+ { "snk", "Soninke" },
+ { "so", "Somali" },
+ { "sog", "Sogdien" },
+ { "son", "Songhai" },
+ { "sq", "Albanian" },
+ { "sr", "Serbian" },
+ { "srn", "Sranan Tongo" },
+ { "srr", "Serer" },
+ { "ss", "Swati" },
+ { "ssy", "Saho" },
+ { "st", "Southern Sotho" },
+ { "stq", "Saterland Frisian" },
+ { "su", "Sundanese" },
+ { "suk", "Sukuma" },
+ { "sus", "Susu" },
+ { "sux", "Sumerian" },
+ { "sv", "Swedish" },
+ { "sw", "Swahili" },
+ { "swb", "Comorian" },
+ { "swc", "Congo Swahili" },
+ { "syc", "Classical Syriac" },
+ { "syr", "Syriac" },
+ { "szl", "Silesian" },
+ { "ta", "Tamil" },
+ { "tcy", "Tulu" },
+ { "te", "Telugu" },
+ { "tem", "Timne" },
+ { "teo", "Teso" },
+ { "ter", "Tereno" },
+ { "tet", "Tetum" },
+ { "tg", "Tajik" },
+ { "th", "Thai" },
+ { "the", "Chitwania Tharu" },
+ { "ti", "Tigrinya" },
+ { "tig", "Tigre" },
+ { "tiv", "Tiv" },
+ { "tk", "Turkmen" },
+ { "tkl", "Tokelau" },
+ { "tkr", "Tsakhur" },
+ { "tl", "Tagalog" },
+ { "tlh", "Klingon" },
+ { "tli", "Tlingit" },
+ { "tly", "Talysh" },
+ { "tmh", "Tamashek" },
+ { "tn", "Tswana" },
+ { "to", "Tongan" },
+ { "tog", "Nyasa Tonga" },
+ { "tpi", "Tok Pisin" },
+ { "tr", "Turkish" },
+ { "tru", "Turoyo" },
+ { "trv", "Taroko" },
+ { "ts", "Tsonga" },
+ { "tsd", "Tsakonian" },
+ { "tsi", "Tsimshian" },
+ { "tt", "Tatar" },
+ { "ttt", "Muslim Tat" },
+ { "tum", "Tumbuka" },
+ { "tvl", "Tuvalu" },
+ { "tw", "Twi" },
+ { "twq", "Tasawaq" },
+ { "ty", "Tahitian" },
+ { "tyv", "Tuvinian" },
+ { "tzm", "Central Atlas Tamazight" },
+ { "udm", "Udmurt" },
+ { "ug", "Uyghur" },
+ { "uga", "Ugaritic" },
+ { "uk", "Ukrainian" },
+ { "umb", "Umbundu" },
+ { "unm", "Unami" },
+ { "ur", "Urdu" },
+ { "uz", "Uzbek" },
+ { "vai", "Vai" },
+ { "ve", "Venda" },
+ { "vec", "Venetian" },
+ { "vep", "Veps" },
+ { "vi", "Vietnamese" },
+ { "vls", "West Flemish" },
+ { "vmf", "Main-Franconian" },
+ { "vo", "Volapük" },
+ { "vot", "Votic" },
+ { "vro", "Võro" },
+ { "vun", "Vunjo" },
+ { "wa", "Walloon" },
+ { "wae", "Walser" },
+ { "wal", "Wolaytta" },
+ { "war", "Waray" },
+ { "was", "Washo" },
+ { "wbp", "Warlpiri" },
+ { "wo", "Wolof" },
+ { "wuu", "Wu Chinese" },
+ { "xal", "Kalmyk" },
+ { "xh", "Xhosa" },
+ { "xmf", "Mingrelian" },
+ { "xog", "Soga" },
+ { "yao", "Yao" },
+ { "yap", "Yapese" },
+ { "yav", "Yangben" },
+ { "ybb", "Yemba" },
+ { "yi", "Yiddish" },
+ { "yo", "Yoruba" },
+ { "yrl", "Nheengatu" },
+ { "yue", "Yue Chinese" },
+ { "yuw", "Papua New Guinea" },
+ { "za", "Zhuang" },
+ { "zap", "Zapotec" },
+ { "zbl", "Blissymbols" },
+ { "zea", "Zeelandic" },
+ { "zen", "Zenaga" },
+ { "zgh", "Standard Moroccan Tamazight" },
+ { "zh", "Chinese" },
+ { "zu", "Zulu" },
+ { "zun", "Zuni" },
+ { "zza", "Zaza" },
+ { nullptr, nullptr }
+};
+
+// Additional regional variants.
+// Variant name, supported languages.
+
+static const char *locale_variants[][2] = {
+ { "valencia", "ca" },
+ { "iqtelif", "tt" },
+ { "saaho", "aa" },
+ { "tradnl", "es" },
+ { nullptr, nullptr },
+};
+
+// Script names and codes (excludes typographic variants, special codes, reserved codes and aliases for combined scripts).
+// Reference:
+// - https://en.wikipedia.org/wiki/ISO_15924
+
+static const char *script_list[][2] = {
+ { "Adlam", "Adlm" },
+ { "Afaka", "Afak" },
+ { "Caucasian Albanian", "Aghb" },
+ { "Ahom", "Ahom" },
+ { "Arabic", "Arab" },
+ { "Imperial Aramaic", "Armi" },
+ { "Armenian", "Armn" },
+ { "Avestan", "Avst" },
+ { "Balinese", "Bali" },
+ { "Bamum", "Bamu" },
+ { "Bassa Vah", "Bass" },
+ { "Batak", "Batk" },
+ { "Bengali", "Beng" },
+ { "Bhaiksuki", "Bhks" },
+ { "Blissymbols", "Blis" },
+ { "Bopomofo", "Bopo" },
+ { "Brahmi", "Brah" },
+ { "Braille", "Brai" },
+ { "Buginese", "Bugi" },
+ { "Buhid", "Buhd" },
+ { "Chakma", "Cakm" },
+ { "Unified Canadian Aboriginal", "Cans" },
+ { "Carian", "Cari" },
+ { "Cham", "Cham" },
+ { "Cherokee", "Cher" },
+ { "Chorasmian", "Chrs" },
+ { "Cirth", "Cirt" },
+ { "Coptic", "Copt" },
+ { "Cypro-Minoan", "Cpmn" },
+ { "Cypriot", "Cprt" },
+ { "Cyrillic", "Cyrl" },
+ { "Devanagari", "Deva" },
+ { "Dives Akuru", "Diak" },
+ { "Dogra", "Dogr" },
+ { "Deseret", "Dsrt" },
+ { "Duployan", "Dupl" },
+ { "Egyptian demotic", "Egyd" },
+ { "Egyptian hieratic", "Egyh" },
+ { "Egyptian hieroglyphs", "Egyp" },
+ { "Elbasan", "Elba" },
+ { "Elymaic", "Elym" },
+ { "Ethiopic", "Ethi" },
+ { "Khutsuri", "Geok" },
+ { "Georgian", "Geor" },
+ { "Glagolitic", "Glag" },
+ { "Gunjala Gondi", "Gong" },
+ { "Masaram Gondi", "Gonm" },
+ { "Gothic", "Goth" },
+ { "Grantha", "Gran" },
+ { "Greek", "Grek" },
+ { "Gujarati", "Gujr" },
+ { "Gurmukhi", "Guru" },
+ { "Hangul", "Hang" },
+ { "Han", "Hani" },
+ { "Hanunoo", "Hano" },
+ { "Simplified", "Hans" },
+ { "Traditional", "Hant" },
+ { "Hatran", "Hatr" },
+ { "Hebrew", "Hebr" },
+ { "Hiragana", "Hira" },
+ { "Anatolian Hieroglyphs", "Hluw" },
+ { "Pahawh Hmong", "Hmng" },
+ { "Nyiakeng Puachue Hmong", "Hmnp" },
+ { "Old Hungarian", "Hung" },
+ { "Indus", "Inds" },
+ { "Old Italic", "Ital" },
+ { "Javanese", "Java" },
+ { "Jurchen", "Jurc" },
+ { "Kayah Li", "Kali" },
+ { "Katakana", "Kana" },
+ { "Kharoshthi", "Khar" },
+ { "Khmer", "Khmr" },
+ { "Khojki", "Khoj" },
+ { "Khitan large script", "Kitl" },
+ { "Khitan small script", "Kits" },
+ { "Kannada", "Knda" },
+ { "Kpelle", "Kpel" },
+ { "Kaithi", "Kthi" },
+ { "Tai Tham", "Lana" },
+ { "Lao", "Laoo" },
+ { "Latin", "Latn" },
+ { "Leke", "Leke" },
+ { "Lepcha", "Lepc" },
+ { "Limbu", "Limb" },
+ { "Linear A", "Lina" },
+ { "Linear B", "Linb" },
+ { "Lisu", "Lisu" },
+ { "Loma", "Loma" },
+ { "Lycian", "Lyci" },
+ { "Lydian", "Lydi" },
+ { "Mahajani", "Mahj" },
+ { "Makasar", "Maka" },
+ { "Mandaic", "Mand" },
+ { "Manichaean", "Mani" },
+ { "Marchen", "Marc" },
+ { "Mayan Hieroglyphs", "Maya" },
+ { "Medefaidrin", "Medf" },
+ { "Mende Kikakui", "Mend" },
+ { "Meroitic Cursive", "Merc" },
+ { "Meroitic Hieroglyphs", "Mero" },
+ { "Malayalam", "Mlym" },
+ { "Modi", "Modi" },
+ { "Mongolian", "Mong" },
+ { "Moon", "Moon" },
+ { "Mro", "Mroo" },
+ { "Meitei Mayek", "Mtei" },
+ { "Multani", "Mult" },
+ { "Myanmar (Burmese)", "Mymr" },
+ { "Nandinagari", "Nand" },
+ { "Old North Arabian", "Narb" },
+ { "Nabataean", "Nbat" },
+ { "Newa", "Newa" },
+ { "Naxi Dongba", "Nkdb" },
+ { "Nakhi Geba", "Nkgb" },
+ { "N'ko", "Nkoo" },
+ { "Nüshu", "Nshu" },
+ { "Ogham", "Ogam" },
+ { "Ol Chiki", "Olck" },
+ { "Old Turkic", "Orkh" },
+ { "Oriya", "Orya" },
+ { "Osage", "Osge" },
+ { "Osmanya", "Osma" },
+ { "Old Uyghur", "Ougr" },
+ { "Palmyrene", "Palm" },
+ { "Pau Cin Hau", "Pauc" },
+ { "Proto-Cuneiform", "Pcun" },
+ { "Proto-Elamite", "Pelm" },
+ { "Old Permic", "Perm" },
+ { "Phags-pa", "Phag" },
+ { "Inscriptional Pahlavi", "Phli" },
+ { "Psalter Pahlavi", "Phlp" },
+ { "Book Pahlavi", "Phlv" },
+ { "Phoenician", "Phnx" },
+ { "Klingon", "Piqd" },
+ { "Miao", "Plrd" },
+ { "Inscriptional Parthian", "Prti" },
+ { "Proto-Sinaitic", "Psin" },
+ { "Ranjana", "Ranj" },
+ { "Rejang", "Rjng" },
+ { "Hanifi Rohingya", "Rohg" },
+ { "Rongorongo", "Roro" },
+ { "Runic", "Runr" },
+ { "Samaritan", "Samr" },
+ { "Sarati", "Sara" },
+ { "Old South Arabian", "Sarb" },
+ { "Saurashtra", "Saur" },
+ { "SignWriting", "Sgnw" },
+ { "Shavian", "Shaw" },
+ { "Sharada", "Shrd" },
+ { "Shuishu", "Shui" },
+ { "Siddham", "Sidd" },
+ { "Khudawadi", "Sind" },
+ { "Sinhala", "Sinh" },
+ { "Sogdian", "Sogd" },
+ { "Old Sogdian", "Sogo" },
+ { "Sora Sompeng", "Sora" },
+ { "Soyombo", "Soyo" },
+ { "Sundanese", "Sund" },
+ { "Syloti Nagri", "Sylo" },
+ { "Syriac", "Syrc" },
+ { "Tagbanwa", "Tagb" },
+ { "Takri", "Takr" },
+ { "Tai Le", "Tale" },
+ { "New Tai Lue", "Talu" },
+ { "Tamil", "Taml" },
+ { "Tangut", "Tang" },
+ { "Tai Viet", "Tavt" },
+ { "Telugu", "Telu" },
+ { "Tengwar", "Teng" },
+ { "Tifinagh", "Tfng" },
+ { "Tagalog", "Tglg" },
+ { "Thaana", "Thaa" },
+ { "Thai", "Thai" },
+ { "Tibetan", "Tibt" },
+ { "Tirhuta", "Tirh" },
+ { "Tangsa", "Tnsa" },
+ { "Toto", "Toto" },
+ { "Ugaritic", "Ugar" },
+ { "Vai", "Vaii" },
+ { "Visible Speech", "Visp" },
+ { "Vithkuqi", "Vith" },
+ { "Warang Citi", "Wara" },
+ { "Wancho", "Wcho" },
+ { "Woleai", "Wole" },
+ { "Old Persian", "Xpeo" },
+ { "Cuneiform", "Xsux" },
+ { "Yezidi", "Yezi" },
+ { "Yi", "Yiii" },
+ { "Zanabazar Square", "Zanb" },
+ { nullptr, nullptr }
+};
+
+#endif // LOCALES_H
diff --git a/core/string/node_path.cpp b/core/string/node_path.cpp
index 5fae13779e..238897c2b1 100644
--- a/core/string/node_path.cpp
+++ b/core/string/node_path.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -293,12 +293,12 @@ void NodePath::simplify() {
break;
}
if (data->path[i].operator String() == ".") {
- data->path.remove(i);
+ data->path.remove_at(i);
i--;
} else if (i > 0 && data->path[i].operator String() == ".." && data->path[i - 1].operator String() != "." && data->path[i - 1].operator String() != "..") {
//remove both
- data->path.remove(i - 1);
- data->path.remove(i - 1);
+ data->path.remove_at(i - 1);
+ data->path.remove_at(i - 1);
i -= 2;
if (data->path.size() == 0) {
data->path.push_back(".");
@@ -368,7 +368,7 @@ NodePath::NodePath(const String &p_path) {
for (int i = from; i <= path.length(); i++) {
if (path[i] == ':' || path[i] == 0) {
String str = path.substr(from, i - from);
- if (str == "") {
+ if (str.is_empty()) {
if (path[i] == 0) {
continue; // Allow end-of-path :
}
diff --git a/core/string/node_path.h b/core/string/node_path.h
index a277ab26fa..53976bd524 100644
--- a/core/string/node_path.h
+++ b/core/string/node_path.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/optimized_translation.cpp b/core/string/optimized_translation.cpp
index 5863bd1c46..07b58f2418 100644
--- a/core/string/optimized_translation.cpp
+++ b/core/string/optimized_translation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -64,7 +64,6 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
int idx = 0;
int total_compression_size = 0;
- int total_string_size = 0;
for (const StringName &E : keys) {
//hash string
@@ -102,7 +101,6 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
compressed.write[idx] = ps;
total_compression_size += ps.compressed.size();
- total_string_size += src_s.size();
idx++;
}
@@ -147,26 +145,23 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
uint32_t *btw = (uint32_t *)&btwb[0];
int btindex = 0;
- int collisions = 0;
for (int i = 0; i < size; i++) {
const Map<uint32_t, int> &t = table[i];
if (t.size() == 0) {
htw[i] = 0xFFFFFFFF; //nothing
continue;
- } else if (t.size() > 1) {
- collisions += t.size() - 1;
}
htw[i] = btindex;
btw[btindex++] = t.size();
btw[btindex++] = hfunc_table[i];
- for (Map<uint32_t, int>::Element *E = t.front(); E; E = E->next()) {
- btw[btindex++] = E->key();
- btw[btindex++] = compressed[E->get()].offset;
- btw[btindex++] = compressed[E->get()].compressed.size();
- btw[btindex++] = compressed[E->get()].orig_len;
+ for (const KeyValue<uint32_t, int> &E : t) {
+ btw[btindex++] = E.key;
+ btw[btindex++] = compressed[E.value].offset;
+ btw[btindex++] = compressed[E.value].compressed.size();
+ btw[btindex++] = compressed[E.value].orig_len;
}
}
diff --git a/core/string/optimized_translation.h b/core/string/optimized_translation.h
index bccf932383..f3dbfe8f5c 100644
--- a/core/string/optimized_translation.h
+++ b/core/string/optimized_translation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,7 @@ class OptimizedTranslation : public Translation {
//this translation uses a sort of modified perfect hash algorithm
//it requires hashing strings twice and then does a binary search,
- //so it's slower, but at the same time it has an extreemly high chance
+ //so it's slower, but at the same time it has an extremely high chance
//of catching untranslated strings
//load/store friendly types
diff --git a/core/string/print_string.cpp b/core/string/print_string.cpp
index 345371d733..919c9e08e3 100644
--- a/core/string/print_string.cpp
+++ b/core/string/print_string.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,7 +45,7 @@ void add_print_handler(PrintHandlerList *p_handler) {
_global_unlock();
}
-void remove_print_handler(PrintHandlerList *p_handler) {
+void remove_print_handler(const PrintHandlerList *p_handler) {
_global_lock();
PrintHandlerList *prev = nullptr;
@@ -69,7 +69,7 @@ void remove_print_handler(PrintHandlerList *p_handler) {
ERR_FAIL_COND(l == nullptr);
}
-void print_line(String p_string) {
+void __print_line(String p_string) {
if (!_print_line_enabled) {
return;
}
@@ -108,3 +108,7 @@ void print_verbose(String p_string) {
print_line(p_string);
}
}
+
+String stringify_variants(Variant p_var) {
+ return p_var.operator String();
+}
diff --git a/core/string/print_string.h b/core/string/print_string.h
index 1a9ff1efd6..f7d0f25030 100644
--- a/core/string/print_string.h
+++ b/core/string/print_string.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,7 @@
#ifndef PRINT_STRING_H
#define PRINT_STRING_H
-#include "core/string/ustring.h"
+#include "core/variant/variant.h"
extern void (*_print_func)(String);
@@ -46,13 +46,29 @@ struct PrintHandlerList {
PrintHandlerList() {}
};
+String stringify_variants(Variant p_var);
+
+template <typename... Args>
+String stringify_variants(Variant p_var, Args... p_args) {
+ return p_var.operator String() + " " + stringify_variants(p_args...);
+}
+
void add_print_handler(PrintHandlerList *p_handler);
-void remove_print_handler(PrintHandlerList *p_handler);
+void remove_print_handler(const PrintHandlerList *p_handler);
extern bool _print_line_enabled;
extern bool _print_error_enabled;
-extern void print_line(String p_string);
+extern void __print_line(String p_string);
extern void print_error(String p_string);
extern void print_verbose(String p_string);
+inline void print_line(Variant v) {
+ __print_line(stringify_variants(v));
+}
+
+template <typename... Args>
+void print_line(Variant p_var, Args... p_args) {
+ __print_line(stringify_variants(p_var, p_args...));
+}
+
#endif // PRINT_STRING_H
diff --git a/core/string/string_buffer.h b/core/string/string_buffer.h
index 33897c3674..424952f786 100644
--- a/core/string/string_buffer.h
+++ b/core/string/string_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/string_builder.cpp b/core/string/string_builder.cpp
index 834c87c845..7359ff59e1 100644
--- a/core/string/string_builder.cpp
+++ b/core/string/string_builder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#include <string.h>
StringBuilder &StringBuilder::append(const String &p_string) {
- if (p_string == String()) {
+ if (p_string.is_empty()) {
return *this;
}
diff --git a/core/string/string_builder.h b/core/string/string_builder.h
index 30ce2a06f7..897efa95ef 100644
--- a/core/string/string_builder.h
+++ b/core/string/string_builder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/string_name.cpp b/core/string/string_name.cpp
index 9024f60dae..9c4fc4e1b7 100644
--- a/core/string/string_name.cpp
+++ b/core/string/string_name.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -73,23 +73,38 @@ void StringName::cleanup() {
d = d->next;
}
}
- print_line("\nStringName Reference Ranking:\n");
+
+ print_line("\nStringName reference ranking (from most to least referenced):\n");
+
data.sort_custom<DebugSortReferences>();
- for (int i = 0; i < MIN(100, data.size()); i++) {
+ int unreferenced_stringnames = 0;
+ int rarely_referenced_stringnames = 0;
+ for (int i = 0; i < data.size(); i++) {
print_line(itos(i + 1) + ": " + data[i]->get_name() + " - " + itos(data[i]->debug_references));
+ if (data[i]->debug_references == 0) {
+ unreferenced_stringnames += 1;
+ } else if (data[i]->debug_references < 5) {
+ rarely_referenced_stringnames += 1;
+ }
}
+
+ print_line(vformat("\nOut of %d StringNames, %d StringNames were never referenced during this run (0 times) (%.2f%%).", data.size(), unreferenced_stringnames, unreferenced_stringnames / float(data.size()) * 100));
+ print_line(vformat("Out of %d StringNames, %d StringNames were rarely referenced during this run (1-4 times) (%.2f%%).", data.size(), rarely_referenced_stringnames, rarely_referenced_stringnames / float(data.size()) * 100));
}
#endif
int lost_strings = 0;
for (int i = 0; i < STRING_TABLE_LEN; i++) {
while (_table[i]) {
_Data *d = _table[i];
- lost_strings++;
- if (d->static_count.get() != d->refcount.get() && OS::get_singleton()->is_stdout_verbose()) {
- if (d->cname) {
- print_line("Orphan StringName: " + String(d->cname));
- } else {
- print_line("Orphan StringName: " + String(d->name));
+ if (d->static_count.get() != d->refcount.get()) {
+ lost_strings++;
+
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ if (d->cname) {
+ print_line("Orphan StringName: " + String(d->cname));
+ } else {
+ print_line("Orphan StringName: " + String(d->name));
+ }
}
}
@@ -232,6 +247,7 @@ StringName::StringName(const char *p_name, bool p_static) {
_data->cname = nullptr;
_data->next = _table[idx];
_data->prev = nullptr;
+
#ifdef DEBUG_ENABLED
if (unlikely(debug_stringname)) {
// Keep in memory, force static.
@@ -310,7 +326,7 @@ StringName::StringName(const String &p_name, bool p_static) {
ERR_FAIL_COND(!configured);
- if (p_name == String()) {
+ if (p_name.is_empty()) {
return;
}
@@ -434,7 +450,7 @@ StringName StringName::search(const char32_t *p_name) {
}
StringName StringName::search(const String &p_name) {
- ERR_FAIL_COND_V(p_name == "", StringName());
+ ERR_FAIL_COND_V(p_name.is_empty(), StringName());
MutexLock lock(mutex);
diff --git a/core/string/string_name.h b/core/string/string_name.h
index ce7988744b..ff4c41af94 100644
--- a/core/string/string_name.h
+++ b/core/string/string_name.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,6 +35,8 @@
#include "core/string/ustring.h"
#include "core/templates/safe_refcount.h"
+#define UNIQUE_NODE_PREFIX "%"
+
class Main;
struct StaticCString {
@@ -70,7 +72,7 @@ class StringName {
_Data *_data = nullptr;
union _HashUnion {
- _Data *ptr;
+ _Data *ptr = nullptr;
uint32_t hash;
};
@@ -100,6 +102,17 @@ public:
bool operator==(const String &p_name) const;
bool operator==(const char *p_name) const;
bool operator!=(const String &p_name) const;
+
+ _FORCE_INLINE_ bool is_node_unique_name() const {
+ if (!_data) {
+ return false;
+ }
+ if (_data->cname != nullptr) {
+ return (char32_t)_data->cname[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
+ } else {
+ return (char32_t)_data->name[0] == (char32_t)UNIQUE_NODE_PREFIX[0];
+ }
+ }
_FORCE_INLINE_ bool operator<(const StringName &p_name) const {
return _data < p_name._data;
}
@@ -181,6 +194,18 @@ bool operator!=(const char *p_name, const StringName &p_string_name);
StringName _scs_create(const char *p_chr, bool p_static = false);
+/*
+ * The SNAME macro is used to speed up StringName creation, as it allows caching it after the first usage in a very efficient way.
+ * It should NOT be used everywhere, but instead in places where high performance is required and the creation of a StringName
+ * can be costly. Places where it should be used are:
+ * - Control::get_theme_*(<name> and Window::get_theme_*(<name> functions.
+ * - emit_signal(<name>,..) function
+ * - call_deferred(<name>,..) function
+ * - Comparisons to a StringName in overridden _set and _get methods.
+ *
+ * Use in places that can be called hundreds of times per frame (or more) is recommended, but this situation is very rare. If in doubt, do not use.
+ */
+
#define SNAME(m_arg) ([]() -> const StringName & { static StringName sname = _scs_create(m_arg, true); return sname; })()
#endif // STRING_NAME_H
diff --git a/core/string/translation.cpp b/core/string/translation.cpp
index cb7d924556..d6d361b5f1 100644
--- a/core/string/translation.cpp
+++ b/core/string/translation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,795 +33,16 @@
#include "core/config/project_settings.h"
#include "core/io/resource_loader.h"
#include "core/os/os.h"
+#include "core/string/locales.h"
#ifdef TOOLS_ENABLED
-#include "editor/editor_settings.h"
#include "main/main.h"
#endif
-// ISO 639-1 language codes (and a couple of three-letter ISO 639-2 codes),
-// with the addition of glibc locales with their regional identifiers.
-// This list must match the language names (in English) of locale_names.
-//
-// References:
-// - https://en.wikipedia.org/wiki/List_of_ISO_639-1_codes
-// - https://lh.2xlibre.net/locales/
-// - https://iso639-3.sil.org/
-
-static const char *locale_list[] = {
- "aa", // Afar
- "aa_DJ", // Afar (Djibouti)
- "aa_ER", // Afar (Eritrea)
- "aa_ET", // Afar (Ethiopia)
- "af", // Afrikaans
- "af_ZA", // Afrikaans (South Africa)
- "agr_PE", // Aguaruna (Peru)
- "ak_GH", // Akan (Ghana)
- "am_ET", // Amharic (Ethiopia)
- "an_ES", // Aragonese (Spain)
- "anp_IN", // Angika (India)
- "ar", // Arabic
- "ar_AE", // Arabic (United Arab Emirates)
- "ar_BH", // Arabic (Bahrain)
- "ar_DZ", // Arabic (Algeria)
- "ar_EG", // Arabic (Egypt)
- "ar_IN", // Arabic (India)
- "ar_IQ", // Arabic (Iraq)
- "ar_JO", // Arabic (Jordan)
- "ar_KW", // Arabic (Kuwait)
- "ar_LB", // Arabic (Lebanon)
- "ar_LY", // Arabic (Libya)
- "ar_MA", // Arabic (Morocco)
- "ar_OM", // Arabic (Oman)
- "ar_QA", // Arabic (Qatar)
- "ar_SA", // Arabic (Saudi Arabia)
- "ar_SD", // Arabic (Sudan)
- "ar_SS", // Arabic (South Soudan)
- "ar_SY", // Arabic (Syria)
- "ar_TN", // Arabic (Tunisia)
- "ar_YE", // Arabic (Yemen)
- "as_IN", // Assamese (India)
- "ast_ES", // Asturian (Spain)
- "ayc_PE", // Southern Aymara (Peru)
- "ay_PE", // Aymara (Peru)
- "az", // Azerbaijani
- "az_AZ", // Azerbaijani (Azerbaijan)
- "be", // Belarusian
- "be_BY", // Belarusian (Belarus)
- "bem_ZM", // Bemba (Zambia)
- "ber_DZ", // Berber languages (Algeria)
- "ber_MA", // Berber languages (Morocco)
- "bg", // Bulgarian
- "bg_BG", // Bulgarian (Bulgaria)
- "bhb_IN", // Bhili (India)
- "bho_IN", // Bhojpuri (India)
- "bi_TV", // Bislama (Tuvalu)
- "bn", // Bengali
- "bn_BD", // Bengali (Bangladesh)
- "bn_IN", // Bengali (India)
- "bo", // Tibetan
- "bo_CN", // Tibetan (China)
- "bo_IN", // Tibetan (India)
- "br", // Breton
- "br_FR", // Breton (France)
- "brx_IN", // Bodo (India)
- "bs_BA", // Bosnian (Bosnia and Herzegovina)
- "byn_ER", // Bilin (Eritrea)
- "ca", // Catalan
- "ca_AD", // Catalan (Andorra)
- "ca_ES", // Catalan (Spain)
- "ca_FR", // Catalan (France)
- "ca_IT", // Catalan (Italy)
- "ce_RU", // Chechen (Russia)
- "chr_US", // Cherokee (United States)
- "cmn_TW", // Mandarin Chinese (Taiwan)
- "crh_UA", // Crimean Tatar (Ukraine)
- "csb_PL", // Kashubian (Poland)
- "cs", // Czech
- "cs_CZ", // Czech (Czech Republic)
- "cv_RU", // Chuvash (Russia)
- "cy_GB", // Welsh (United Kingdom)
- "da", // Danish
- "da_DK", // Danish (Denmark)
- "de", // German
- "de_AT", // German (Austria)
- "de_BE", // German (Belgium)
- "de_CH", // German (Switzerland)
- "de_DE", // German (Germany)
- "de_IT", // German (Italy)
- "de_LU", // German (Luxembourg)
- "doi_IN", // Dogri (India)
- "dv_MV", // Dhivehi (Maldives)
- "dz_BT", // Dzongkha (Bhutan)
- "el", // Greek
- "el_CY", // Greek (Cyprus)
- "el_GR", // Greek (Greece)
- "en", // English
- "en_AG", // English (Antigua and Barbuda)
- "en_AU", // English (Australia)
- "en_BW", // English (Botswana)
- "en_CA", // English (Canada)
- "en_DK", // English (Denmark)
- "en_GB", // English (United Kingdom)
- "en_HK", // English (Hong Kong)
- "en_IE", // English (Ireland)
- "en_IL", // English (Israel)
- "en_IN", // English (India)
- "en_NG", // English (Nigeria)
- "en_NZ", // English (New Zealand)
- "en_PH", // English (Philippines)
- "en_SG", // English (Singapore)
- "en_US", // English (United States)
- "en_ZA", // English (South Africa)
- "en_ZM", // English (Zambia)
- "en_ZW", // English (Zimbabwe)
- "eo", // Esperanto
- "es", // Spanish
- "es_AR", // Spanish (Argentina)
- "es_BO", // Spanish (Bolivia)
- "es_CL", // Spanish (Chile)
- "es_CO", // Spanish (Colombia)
- "es_CR", // Spanish (Costa Rica)
- "es_CU", // Spanish (Cuba)
- "es_DO", // Spanish (Dominican Republic)
- "es_EC", // Spanish (Ecuador)
- "es_ES", // Spanish (Spain)
- "es_GT", // Spanish (Guatemala)
- "es_HN", // Spanish (Honduras)
- "es_MX", // Spanish (Mexico)
- "es_NI", // Spanish (Nicaragua)
- "es_PA", // Spanish (Panama)
- "es_PE", // Spanish (Peru)
- "es_PR", // Spanish (Puerto Rico)
- "es_PY", // Spanish (Paraguay)
- "es_SV", // Spanish (El Salvador)
- "es_US", // Spanish (United States)
- "es_UY", // Spanish (Uruguay)
- "es_VE", // Spanish (Venezuela)
- "et", // Estonian
- "et_EE", // Estonian (Estonia)
- "eu", // Basque
- "eu_ES", // Basque (Spain)
- "fa", // Persian
- "fa_IR", // Persian (Iran)
- "ff_SN", // Fulah (Senegal)
- "fi", // Finnish
- "fi_FI", // Finnish (Finland)
- "fil", // Filipino
- "fil_PH", // Filipino (Philippines)
- "fo_FO", // Faroese (Faroe Islands)
- "fr", // French
- "fr_BE", // French (Belgium)
- "fr_CA", // French (Canada)
- "fr_CH", // French (Switzerland)
- "fr_FR", // French (France)
- "fr_LU", // French (Luxembourg)
- "fur_IT", // Friulian (Italy)
- "fy_DE", // Western Frisian (Germany)
- "fy_NL", // Western Frisian (Netherlands)
- "ga", // Irish
- "ga_IE", // Irish (Ireland)
- "gd_GB", // Scottish Gaelic (United Kingdom)
- "gez_ER", // Geez (Eritrea)
- "gez_ET", // Geez (Ethiopia)
- "gl", // Galician
- "gl_ES", // Galician (Spain)
- "gu_IN", // Gujarati (India)
- "gv_GB", // Manx (United Kingdom)
- "hak_TW", // Hakka Chinese (Taiwan)
- "ha_NG", // Hausa (Nigeria)
- "he", // Hebrew
- "he_IL", // Hebrew (Israel)
- "hi", // Hindi
- "hi_IN", // Hindi (India)
- "hne_IN", // Chhattisgarhi (India)
- "hr", // Croatian
- "hr_HR", // Croatian (Croatia)
- "hsb_DE", // Upper Sorbian (Germany)
- "ht_HT", // Haitian (Haiti)
- "hu", // Hungarian
- "hu_HU", // Hungarian (Hungary)
- "hus_MX", // Huastec (Mexico)
- "hy_AM", // Armenian (Armenia)
- "ia_FR", // Interlingua (France)
- "id", // Indonesian
- "id_ID", // Indonesian (Indonesia)
- "ig_NG", // Igbo (Nigeria)
- "ik_CA", // Inupiaq (Canada)
- "is", // Icelandic
- "is_IS", // Icelandic (Iceland)
- "it", // Italian
- "it_CH", // Italian (Switzerland)
- "it_IT", // Italian (Italy)
- "iu_CA", // Inuktitut (Canada)
- "ja", // Japanese
- "ja_JP", // Japanese (Japan)
- "kab_DZ", // Kabyle (Algeria)
- "ka", // Georgian
- "ka_GE", // Georgian (Georgia)
- "kk_KZ", // Kazakh (Kazakhstan)
- "kl_GL", // Kalaallisut (Greenland)
- "km", // Central Khmer
- "km_KH", // Central Khmer (Cambodia)
- "kn_IN", // Kannada (India)
- "kok_IN", // Konkani (India)
- "ko", // Korean
- "ko_KR", // Korean (South Korea)
- "ks_IN", // Kashmiri (India)
- "ku", // Kurdish
- "ku_TR", // Kurdish (Turkey)
- "kw_GB", // Cornish (United Kingdom)
- "ky_KG", // Kirghiz (Kyrgyzstan)
- "lb_LU", // Luxembourgish (Luxembourg)
- "lg_UG", // Ganda (Uganda)
- "li_BE", // Limburgan (Belgium)
- "li_NL", // Limburgan (Netherlands)
- "lij_IT", // Ligurian (Italy)
- "ln_CD", // Lingala (Congo)
- "lo_LA", // Lao (Laos)
- "lt", // Lithuanian
- "lt_LT", // Lithuanian (Lithuania)
- "lv", // Latvian
- "lv_LV", // Latvian (Latvia)
- "lzh_TW", // Literary Chinese (Taiwan)
- "mag_IN", // Magahi (India)
- "mai_IN", // Maithili (India)
- "mg_MG", // Malagasy (Madagascar)
- "mh_MH", // Marshallese (Marshall Islands)
- "mhr_RU", // Eastern Mari (Russia)
- "mi", // Māori
- "mi_NZ", // Māori (New Zealand)
- "miq_NI", // Mískito (Nicaragua)
- "mk", // Macedonian
- "mk_MK", // Macedonian (Macedonia)
- "ml", // Malayalam
- "ml_IN", // Malayalam (India)
- "mni_IN", // Manipuri (India)
- "mn_MN", // Mongolian (Mongolia)
- "mr", // Marathi
- "mr_IN", // Marathi (India)
- "ms", // Malay
- "ms_MY", // Malay (Malaysia)
- "mt", // Maltese
- "mt_MT", // Maltese (Malta)
- "my_MM", // Burmese (Myanmar)
- "myv_RU", // Erzya (Russia)
- "nah_MX", // Nahuatl languages (Mexico)
- "nan_TW", // Min Nan Chinese (Taiwan)
- "nb", // Norwegian Bokmål
- "nb_NO", // Norwegian Bokmål (Norway)
- "nds_DE", // Low German (Germany)
- "nds_NL", // Low German (Netherlands)
- "ne_NP", // Nepali (Nepal)
- "nhn_MX", // Central Nahuatl (Mexico)
- "niu_NU", // Niuean (Niue)
- "niu_NZ", // Niuean (New Zealand)
- "nl", // Dutch
- "nl_AW", // Dutch (Aruba)
- "nl_BE", // Dutch (Belgium)
- "nl_NL", // Dutch (Netherlands)
- "nn", // Norwegian Nynorsk
- "nn_NO", // Norwegian Nynorsk (Norway)
- "nr_ZA", // South Ndebele (South Africa)
- "nso_ZA", // Pedi (South Africa)
- "oc_FR", // Occitan (France)
- "om", // Oromo
- "om_ET", // Oromo (Ethiopia)
- "om_KE", // Oromo (Kenya)
- "or", // Oriya
- "or_IN", // Oriya (India)
- "os_RU", // Ossetian (Russia)
- "pa_IN", // Panjabi (India)
- "pap", // Papiamento
- "pap_AN", // Papiamento (Netherlands Antilles)
- "pap_AW", // Papiamento (Aruba)
- "pap_CW", // Papiamento (Curaçao)
- "pa_PK", // Panjabi (Pakistan)
- "pl", // Polish
- "pl_PL", // Polish (Poland)
- "pr", // Pirate
- "ps_AF", // Pushto (Afghanistan)
- "pt", // Portuguese
- "pt_BR", // Portuguese (Brazil)
- "pt_PT", // Portuguese (Portugal)
- "quy_PE", // Ayacucho Quechua (Peru)
- "quz_PE", // Cusco Quechua (Peru)
- "raj_IN", // Rajasthani (India)
- "ro", // Romanian
- "ro_RO", // Romanian (Romania)
- "ru", // Russian
- "ru_RU", // Russian (Russia)
- "ru_UA", // Russian (Ukraine)
- "rw_RW", // Kinyarwanda (Rwanda)
- "sa_IN", // Sanskrit (India)
- "sat_IN", // Santali (India)
- "sc_IT", // Sardinian (Italy)
- "sco", // Scots
- "sd_IN", // Sindhi (India)
- "se_NO", // Northern Sami (Norway)
- "sgs_LT", // Samogitian (Lithuania)
- "shs_CA", // Shuswap (Canada)
- "sid_ET", // Sidamo (Ethiopia)
- "si", // Sinhala
- "si_LK", // Sinhala (Sri Lanka)
- "sk", // Slovak
- "sk_SK", // Slovak (Slovakia)
- "sl", // Slovenian
- "sl_SI", // Slovenian (Slovenia)
- "so", // Somali
- "so_DJ", // Somali (Djibouti)
- "so_ET", // Somali (Ethiopia)
- "so_KE", // Somali (Kenya)
- "so_SO", // Somali (Somalia)
- "son_ML", // Songhai languages (Mali)
- "sq", // Albanian
- "sq_AL", // Albanian (Albania)
- "sq_KV", // Albanian (Kosovo)
- "sq_MK", // Albanian (Macedonia)
- "sr", // Serbian
- "sr_Cyrl", // Serbian (Cyrillic)
- "sr_Latn", // Serbian (Latin)
- "sr_ME", // Serbian (Montenegro)
- "sr_RS", // Serbian (Serbia)
- "ss_ZA", // Swati (South Africa)
- "st_ZA", // Southern Sotho (South Africa)
- "sv", // Swedish
- "sv_FI", // Swedish (Finland)
- "sv_SE", // Swedish (Sweden)
- "sw_KE", // Swahili (Kenya)
- "sw_TZ", // Swahili (Tanzania)
- "szl_PL", // Silesian (Poland)
- "ta", // Tamil
- "ta_IN", // Tamil (India)
- "ta_LK", // Tamil (Sri Lanka)
- "tcy_IN", // Tulu (India)
- "te", // Telugu
- "te_IN", // Telugu (India)
- "tg_TJ", // Tajik (Tajikistan)
- "the_NP", // Chitwania Tharu (Nepal)
- "th", // Thai
- "th_TH", // Thai (Thailand)
- "ti", // Tigrinya
- "ti_ER", // Tigrinya (Eritrea)
- "ti_ET", // Tigrinya (Ethiopia)
- "tig_ER", // Tigre (Eritrea)
- "tk_TM", // Turkmen (Turkmenistan)
- "tl_PH", // Tagalog (Philippines)
- "tn_ZA", // Tswana (South Africa)
- "tr", // Turkish
- "tr_CY", // Turkish (Cyprus)
- "tr_TR", // Turkish (Turkey)
- "ts_ZA", // Tsonga (South Africa)
- "tt", // Tatar
- "tt_RU", // Tatar (Russia)
- "tzm", // Central Atlas Tamazight
- "tzm_MA", // Central Atlas Tamazight (Marrocos)
- "ug_CN", // Uighur (China)
- "uk", // Ukrainian
- "uk_UA", // Ukrainian (Ukraine)
- "unm_US", // Unami (United States)
- "ur", // Urdu
- "ur_IN", // Urdu (India)
- "ur_PK", // Urdu (Pakistan)
- "uz", // Uzbek
- "uz_UZ", // Uzbek (Uzbekistan)
- "ve_ZA", // Venda (South Africa)
- "vi", // Vietnamese
- "vi_VN", // Vietnamese (Vietnam)
- "wa_BE", // Walloon (Belgium)
- "wae_CH", // Walser (Switzerland)
- "wal_ET", // Wolaytta (Ethiopia)
- "wo_SN", // Wolof (Senegal)
- "xh_ZA", // Xhosa (South Africa)
- "yi_US", // Yiddish (United States)
- "yo_NG", // Yoruba (Nigeria)
- "yue_HK", // Yue Chinese (Hong Kong)
- "zh", // Chinese
- "zh_CN", // Chinese (China)
- "zh_HK", // Chinese (Hong Kong)
- "zh_SG", // Chinese (Singapore)
- "zh_TW", // Chinese (Taiwan)
- "zu_ZA", // Zulu (South Africa)
- nullptr
-};
-
-static const char *locale_names[] = {
- "Afar",
- "Afar (Djibouti)",
- "Afar (Eritrea)",
- "Afar (Ethiopia)",
- "Afrikaans",
- "Afrikaans (South Africa)",
- "Aguaruna (Peru)",
- "Akan (Ghana)",
- "Amharic (Ethiopia)",
- "Aragonese (Spain)",
- "Angika (India)",
- "Arabic",
- "Arabic (United Arab Emirates)",
- "Arabic (Bahrain)",
- "Arabic (Algeria)",
- "Arabic (Egypt)",
- "Arabic (India)",
- "Arabic (Iraq)",
- "Arabic (Jordan)",
- "Arabic (Kuwait)",
- "Arabic (Lebanon)",
- "Arabic (Libya)",
- "Arabic (Morocco)",
- "Arabic (Oman)",
- "Arabic (Qatar)",
- "Arabic (Saudi Arabia)",
- "Arabic (Sudan)",
- "Arabic (South Soudan)",
- "Arabic (Syria)",
- "Arabic (Tunisia)",
- "Arabic (Yemen)",
- "Assamese (India)",
- "Asturian (Spain)",
- "Southern Aymara (Peru)",
- "Aymara (Peru)",
- "Azerbaijani",
- "Azerbaijani (Azerbaijan)",
- "Belarusian",
- "Belarusian (Belarus)",
- "Bemba (Zambia)",
- "Berber languages (Algeria)",
- "Berber languages (Morocco)",
- "Bulgarian",
- "Bulgarian (Bulgaria)",
- "Bhili (India)",
- "Bhojpuri (India)",
- "Bislama (Tuvalu)",
- "Bengali",
- "Bengali (Bangladesh)",
- "Bengali (India)",
- "Tibetan",
- "Tibetan (China)",
- "Tibetan (India)",
- "Breton",
- "Breton (France)",
- "Bodo (India)",
- "Bosnian (Bosnia and Herzegovina)",
- "Bilin (Eritrea)",
- "Catalan",
- "Catalan (Andorra)",
- "Catalan (Spain)",
- "Catalan (France)",
- "Catalan (Italy)",
- "Chechen (Russia)",
- "Cherokee (United States)",
- "Mandarin Chinese (Taiwan)",
- "Crimean Tatar (Ukraine)",
- "Kashubian (Poland)",
- "Czech",
- "Czech (Czech Republic)",
- "Chuvash (Russia)",
- "Welsh (United Kingdom)",
- "Danish",
- "Danish (Denmark)",
- "German",
- "German (Austria)",
- "German (Belgium)",
- "German (Switzerland)",
- "German (Germany)",
- "German (Italy)",
- "German (Luxembourg)",
- "Dogri (India)",
- "Dhivehi (Maldives)",
- "Dzongkha (Bhutan)",
- "Greek",
- "Greek (Cyprus)",
- "Greek (Greece)",
- "English",
- "English (Antigua and Barbuda)",
- "English (Australia)",
- "English (Botswana)",
- "English (Canada)",
- "English (Denmark)",
- "English (United Kingdom)",
- "English (Hong Kong)",
- "English (Ireland)",
- "English (Israel)",
- "English (India)",
- "English (Nigeria)",
- "English (New Zealand)",
- "English (Philippines)",
- "English (Singapore)",
- "English (United States)",
- "English (South Africa)",
- "English (Zambia)",
- "English (Zimbabwe)",
- "Esperanto",
- "Spanish",
- "Spanish (Argentina)",
- "Spanish (Bolivia)",
- "Spanish (Chile)",
- "Spanish (Colombia)",
- "Spanish (Costa Rica)",
- "Spanish (Cuba)",
- "Spanish (Dominican Republic)",
- "Spanish (Ecuador)",
- "Spanish (Spain)",
- "Spanish (Guatemala)",
- "Spanish (Honduras)",
- "Spanish (Mexico)",
- "Spanish (Nicaragua)",
- "Spanish (Panama)",
- "Spanish (Peru)",
- "Spanish (Puerto Rico)",
- "Spanish (Paraguay)",
- "Spanish (El Salvador)",
- "Spanish (United States)",
- "Spanish (Uruguay)",
- "Spanish (Venezuela)",
- "Estonian",
- "Estonian (Estonia)",
- "Basque",
- "Basque (Spain)",
- "Persian",
- "Persian (Iran)",
- "Fulah (Senegal)",
- "Finnish",
- "Finnish (Finland)",
- "Filipino",
- "Filipino (Philippines)",
- "Faroese (Faroe Islands)",
- "French",
- "French (Belgium)",
- "French (Canada)",
- "French (Switzerland)",
- "French (France)",
- "French (Luxembourg)",
- "Friulian (Italy)",
- "Western Frisian (Germany)",
- "Western Frisian (Netherlands)",
- "Irish",
- "Irish (Ireland)",
- "Scottish Gaelic (United Kingdom)",
- "Geez (Eritrea)",
- "Geez (Ethiopia)",
- "Galician",
- "Galician (Spain)",
- "Gujarati (India)",
- "Manx (United Kingdom)",
- "Hakka Chinese (Taiwan)",
- "Hausa (Nigeria)",
- "Hebrew",
- "Hebrew (Israel)",
- "Hindi",
- "Hindi (India)",
- "Chhattisgarhi (India)",
- "Croatian",
- "Croatian (Croatia)",
- "Upper Sorbian (Germany)",
- "Haitian (Haiti)",
- "Hungarian",
- "Hungarian (Hungary)",
- "Huastec (Mexico)",
- "Armenian (Armenia)",
- "Interlingua (France)",
- "Indonesian",
- "Indonesian (Indonesia)",
- "Igbo (Nigeria)",
- "Inupiaq (Canada)",
- "Icelandic",
- "Icelandic (Iceland)",
- "Italian",
- "Italian (Switzerland)",
- "Italian (Italy)",
- "Inuktitut (Canada)",
- "Japanese",
- "Japanese (Japan)",
- "Kabyle (Algeria)",
- "Georgian",
- "Georgian (Georgia)",
- "Kazakh (Kazakhstan)",
- "Kalaallisut (Greenland)",
- "Central Khmer",
- "Central Khmer (Cambodia)",
- "Kannada (India)",
- "Konkani (India)",
- "Korean",
- "Korean (South Korea)",
- "Kashmiri (India)",
- "Kurdish",
- "Kurdish (Turkey)",
- "Cornish (United Kingdom)",
- "Kirghiz (Kyrgyzstan)",
- "Luxembourgish (Luxembourg)",
- "Ganda (Uganda)",
- "Limburgan (Belgium)",
- "Limburgan (Netherlands)",
- "Ligurian (Italy)",
- "Lingala (Congo)",
- "Lao (Laos)",
- "Lithuanian",
- "Lithuanian (Lithuania)",
- "Latvian",
- "Latvian (Latvia)",
- "Literary Chinese (Taiwan)",
- "Magahi (India)",
- "Maithili (India)",
- "Malagasy (Madagascar)",
- "Marshallese (Marshall Islands)",
- "Eastern Mari (Russia)",
- "Māori",
- "Māori (New Zealand)",
- "Mískito (Nicaragua)",
- "Macedonian",
- "Macedonian (Macedonia)",
- "Malayalam",
- "Malayalam (India)",
- "Manipuri (India)",
- "Mongolian (Mongolia)",
- "Marathi",
- "Marathi (India)",
- "Malay",
- "Malay (Malaysia)",
- "Maltese",
- "Maltese (Malta)",
- "Burmese (Myanmar)",
- "Erzya (Russia)",
- "Nahuatl languages (Mexico)",
- "Min Nan Chinese (Taiwan)",
- "Norwegian Bokmål",
- "Norwegian Bokmål (Norway)",
- "Low German (Germany)",
- "Low German (Netherlands)",
- "Nepali (Nepal)",
- "Central Nahuatl (Mexico)",
- "Niuean (Niue)",
- "Niuean (New Zealand)",
- "Dutch",
- "Dutch (Aruba)",
- "Dutch (Belgium)",
- "Dutch (Netherlands)",
- "Norwegian Nynorsk",
- "Norwegian Nynorsk (Norway)",
- "South Ndebele (South Africa)",
- "Pedi (South Africa)",
- "Occitan (France)",
- "Oromo",
- "Oromo (Ethiopia)",
- "Oromo (Kenya)",
- "Oriya",
- "Oriya (India)",
- "Ossetian (Russia)",
- "Panjabi (India)",
- "Papiamento",
- "Papiamento (Netherlands Antilles)",
- "Papiamento (Aruba)",
- "Papiamento (Curaçao)",
- "Panjabi (Pakistan)",
- "Polish",
- "Polish (Poland)",
- "Pirate",
- "Pushto (Afghanistan)",
- "Portuguese",
- "Portuguese (Brazil)",
- "Portuguese (Portugal)",
- "Ayacucho Quechua (Peru)",
- "Cusco Quechua (Peru)",
- "Rajasthani (India)",
- "Romanian",
- "Romanian (Romania)",
- "Russian",
- "Russian (Russia)",
- "Russian (Ukraine)",
- "Kinyarwanda (Rwanda)",
- "Sanskrit (India)",
- "Santali (India)",
- "Sardinian (Italy)",
- "Scots (Scotland)",
- "Sindhi (India)",
- "Northern Sami (Norway)",
- "Samogitian (Lithuania)",
- "Shuswap (Canada)",
- "Sidamo (Ethiopia)",
- "Sinhala",
- "Sinhala (Sri Lanka)",
- "Slovak",
- "Slovak (Slovakia)",
- "Slovenian",
- "Slovenian (Slovenia)",
- "Somali",
- "Somali (Djibouti)",
- "Somali (Ethiopia)",
- "Somali (Kenya)",
- "Somali (Somalia)",
- "Songhai languages (Mali)",
- "Albanian",
- "Albanian (Albania)",
- "Albanian (Kosovo)",
- "Albanian (Macedonia)",
- "Serbian",
- "Serbian (Cyrillic)",
- "Serbian (Latin)",
- "Serbian (Montenegro)",
- "Serbian (Serbia)",
- "Swati (South Africa)",
- "Southern Sotho (South Africa)",
- "Swedish",
- "Swedish (Finland)",
- "Swedish (Sweden)",
- "Swahili (Kenya)",
- "Swahili (Tanzania)",
- "Silesian (Poland)",
- "Tamil",
- "Tamil (India)",
- "Tamil (Sri Lanka)",
- "Tulu (India)",
- "Telugu",
- "Telugu (India)",
- "Tajik (Tajikistan)",
- "Chitwania Tharu (Nepal)",
- "Thai",
- "Thai (Thailand)",
- "Tigrinya",
- "Tigrinya (Eritrea)",
- "Tigrinya (Ethiopia)",
- "Tigre (Eritrea)",
- "Turkmen (Turkmenistan)",
- "Tagalog (Philippines)",
- "Tswana (South Africa)",
- "Turkish",
- "Turkish (Cyprus)",
- "Turkish (Turkey)",
- "Tsonga (South Africa)",
- "Tatar",
- "Tatar (Russia)",
- "Central Atlas Tamazight",
- "Central Atlas Tamazight (Marrocos)",
- "Uighur (China)",
- "Ukrainian",
- "Ukrainian (Ukraine)",
- "Unami (United States)",
- "Urdu",
- "Urdu (India)",
- "Urdu (Pakistan)",
- "Uzbek",
- "Uzbek (Uzbekistan)",
- "Venda (South Africa)",
- "Vietnamese",
- "Vietnamese (Vietnam)",
- "Walloon (Belgium)",
- "Walser (Switzerland)",
- "Wolaytta (Ethiopia)",
- "Wolof (Senegal)",
- "Xhosa (South Africa)",
- "Yiddish (United States)",
- "Yoruba (Nigeria)",
- "Yue Chinese (Hong Kong)",
- "Chinese",
- "Chinese (China)",
- "Chinese (Hong Kong)",
- "Chinese (Singapore)",
- "Chinese (Taiwan)",
- "Zulu (South Africa)",
- nullptr
-};
-
-// Windows has some weird locale identifiers which do not honor the ISO 639-1
-// standardized nomenclature. Whenever those don't conflict with existing ISO
-// identifiers, we override them.
-//
-// Reference:
-// - https://msdn.microsoft.com/en-us/library/windows/desktop/ms693062(v=vs.85).aspx
-
-static const char *locale_renames[][2] = {
- { "in", "id" }, // Indonesian
- { "iw", "he" }, // Hebrew
- { "no", "nb" }, // Norwegian Bokmål
- { nullptr, nullptr }
-};
-
-///////////////////////////////////////////////
-
Dictionary Translation::_get_messages() const {
Dictionary d;
- for (const Map<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) {
- d[E->key()] = E->value();
+ for (const KeyValue<StringName, StringName> &E : translation_map) {
+ d[E.key] = E.value;
}
return d;
}
@@ -830,8 +51,8 @@ Vector<String> Translation::_get_message_list() const {
Vector<String> msgs;
msgs.resize(translation_map.size());
int idx = 0;
- for (const Map<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) {
- msgs.set(idx, E->key());
+ for (const KeyValue<StringName, StringName> &E : translation_map) {
+ msgs.set(idx, E.key);
idx += 1;
}
@@ -847,17 +68,7 @@ void Translation::_set_messages(const Dictionary &p_messages) {
}
void Translation::set_locale(const String &p_locale) {
- String univ_locale = TranslationServer::standardize_locale(p_locale);
-
- if (!TranslationServer::is_locale_valid(univ_locale)) {
- String trimmed_locale = TranslationServer::get_language_code(univ_locale);
-
- ERR_FAIL_COND_MSG(!TranslationServer::is_locale_valid(trimmed_locale), "Invalid locale: " + trimmed_locale + ".");
-
- locale = trimmed_locale;
- } else {
- locale = univ_locale;
- }
+ locale = TranslationServer::get_singleton()->standardize_locale(p_locale);
if (OS::get_singleton()->get_main_loop() && TranslationServer::get_singleton()->get_loaded_locales().has(this)) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
@@ -875,6 +86,11 @@ void Translation::add_plural_message(const StringName &p_src_text, const Vector<
}
StringName Translation::get_message(const StringName &p_src_text, const StringName &p_context) const {
+ StringName ret;
+ if (GDVIRTUAL_CALL(_get_message, p_src_text, p_context, ret)) {
+ return ret;
+ }
+
if (p_context != StringName()) {
WARN_PRINT("Translation class doesn't handle context. Using context in get_message() on a Translation instance is probably a mistake. \nUse a derived Translation class that handles context, such as TranslationPO class");
}
@@ -888,6 +104,11 @@ StringName Translation::get_message(const StringName &p_src_text, const StringNa
}
StringName Translation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const {
+ StringName ret;
+ if (GDVIRTUAL_CALL(_get_plural_message, p_src_text, p_plural_text, p_n, p_context, ret)) {
+ return ret;
+ }
+
WARN_PRINT("Translation class doesn't handle plural messages. Calling get_plural_message() on a Translation instance is probably a mistake. \nUse a derived Translation class that handles plurals, such as TranslationPO class");
return get_message(p_src_text);
}
@@ -901,8 +122,8 @@ void Translation::erase_message(const StringName &p_src_text, const StringName &
}
void Translation::get_message_list(List<StringName> *r_messages) const {
- for (const Map<StringName, StringName>::Element *E = translation_map.front(); E; E = E->next()) {
- r_messages->push_back(E->key());
+ for (const KeyValue<StringName, StringName> &E : translation_map) {
+ r_messages->push_back(E.key);
}
}
@@ -923,7 +144,10 @@ void Translation::_bind_methods() {
ClassDB::bind_method(D_METHOD("_set_messages"), &Translation::_set_messages);
ClassDB::bind_method(D_METHOD("_get_messages"), &Translation::_get_messages);
- ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "messages", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_messages", "_get_messages");
+ GDVIRTUAL_BIND(_get_plural_message, "src_message", "src_plural_message", "n", "context");
+ GDVIRTUAL_BIND(_get_message, "src_message", "context");
+
+ ADD_PROPERTY(PropertyInfo(Variant::DICTIONARY, "messages", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_messages", "_get_messages");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "locale"), "set_locale", "get_locale");
}
@@ -989,121 +213,306 @@ static _character_accent_pair _character_to_accented[] = {
{ 'z', U"ź" },
};
-bool TranslationServer::is_locale_valid(const String &p_locale) {
- const char **ptr = locale_list;
+Vector<TranslationServer::LocaleScriptInfo> TranslationServer::locale_script_info;
- while (*ptr) {
- if (*ptr == p_locale) {
- return true;
+Map<String, String> TranslationServer::language_map;
+Map<String, String> TranslationServer::script_map;
+Map<String, String> TranslationServer::locale_rename_map;
+Map<String, String> TranslationServer::country_name_map;
+Map<String, String> TranslationServer::variant_map;
+Map<String, String> TranslationServer::country_rename_map;
+
+void TranslationServer::init_locale_info() {
+ // Init locale info.
+ language_map.clear();
+ int idx = 0;
+ while (language_list[idx][0] != nullptr) {
+ language_map[language_list[idx][0]] = String::utf8(language_list[idx][1]);
+ idx++;
+ }
+
+ // Init locale-script map.
+ locale_script_info.clear();
+ idx = 0;
+ while (locale_scripts[idx][0] != nullptr) {
+ LocaleScriptInfo info;
+ info.name = locale_scripts[idx][0];
+ info.script = locale_scripts[idx][1];
+ info.default_country = locale_scripts[idx][2];
+ Vector<String> supported_countries = String(locale_scripts[idx][3]).split(",", false);
+ for (int i = 0; i < supported_countries.size(); i++) {
+ info.supported_countries.insert(supported_countries[i]);
}
- ptr++;
+ locale_script_info.push_back(info);
+ idx++;
}
- return false;
-}
+ // Init supported script list.
+ script_map.clear();
+ idx = 0;
+ while (script_list[idx][0] != nullptr) {
+ script_map[script_list[idx][1]] = String::utf8(script_list[idx][0]);
+ idx++;
+ }
-String TranslationServer::standardize_locale(const String &p_locale) {
- // Replaces '-' with '_' for macOS Sierra-style locales
- String univ_locale = p_locale.replace("-", "_");
+ // Init regional variant map.
+ variant_map.clear();
+ idx = 0;
+ while (locale_variants[idx][0] != nullptr) {
+ variant_map[locale_variants[idx][0]] = locale_variants[idx][1];
+ idx++;
+ }
- // Handles known non-ISO locale names used e.g. on Windows
- int idx = 0;
+ // Init locale renames.
+ locale_rename_map.clear();
+ idx = 0;
while (locale_renames[idx][0] != nullptr) {
- if (locale_renames[idx][0] == univ_locale) {
- univ_locale = locale_renames[idx][1];
- break;
+ if (!String(locale_renames[idx][1]).is_empty()) {
+ locale_rename_map[locale_renames[idx][0]] = locale_renames[idx][1];
}
idx++;
}
- return univ_locale;
+ // Init country names.
+ country_name_map.clear();
+ idx = 0;
+ while (country_names[idx][0] != nullptr) {
+ country_name_map[String(country_names[idx][0])] = String::utf8(country_names[idx][1]);
+ idx++;
+ }
+
+ // Init country renames.
+ country_rename_map.clear();
+ idx = 0;
+ while (country_renames[idx][0] != nullptr) {
+ if (!String(country_renames[idx][1]).is_empty()) {
+ country_rename_map[country_renames[idx][0]] = country_renames[idx][1];
+ }
+ idx++;
+ }
}
-String TranslationServer::get_language_code(const String &p_locale) {
- ERR_FAIL_COND_V_MSG(p_locale.length() < 2, p_locale, "Invalid locale '" + p_locale + "'.");
- // Most language codes are two letters, but some are three,
- // so we have to look for a regional code separator ('_' or '-')
- // to extract the left part.
- // For example we get 'nah_MX' as input and should return 'nah'.
- int split = p_locale.find("_");
- if (split == -1) {
- split = p_locale.find("-");
+String TranslationServer::standardize_locale(const String &p_locale) const {
+ // Replaces '-' with '_' for macOS style locales.
+ String univ_locale = p_locale.replace("-", "_");
+
+ // Extract locale elements.
+ String lang, script, country, variant;
+ Vector<String> locale_elements = univ_locale.get_slice("@", 0).split("_");
+ lang = locale_elements[0];
+ if (locale_elements.size() >= 2) {
+ if (locale_elements[1].length() == 4 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_lower_case(locale_elements[1][1]) && is_ascii_lower_case(locale_elements[1][2]) && is_ascii_lower_case(locale_elements[1][3])) {
+ script = locale_elements[1];
+ }
+ if (locale_elements[1].length() == 2 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_upper_case(locale_elements[1][1])) {
+ country = locale_elements[1];
+ }
+ }
+ if (locale_elements.size() >= 3) {
+ if (locale_elements[2].length() == 2 && is_ascii_upper_case(locale_elements[2][0]) && is_ascii_upper_case(locale_elements[2][1])) {
+ country = locale_elements[2];
+ } else if (variant_map.has(locale_elements[2].to_lower()) && variant_map[locale_elements[2].to_lower()] == lang) {
+ variant = locale_elements[2].to_lower();
+ }
}
- if (split == -1) { // No separator, so the locale is already only a language code.
- return p_locale;
+ if (locale_elements.size() >= 4) {
+ if (variant_map.has(locale_elements[3].to_lower()) && variant_map[locale_elements[3].to_lower()] == lang) {
+ variant = locale_elements[3].to_lower();
+ }
}
- return p_locale.left(split);
-}
-void TranslationServer::set_locale(const String &p_locale) {
- String univ_locale = standardize_locale(p_locale);
+ // Try extract script and variant from the extra part.
+ Vector<String> script_extra = univ_locale.get_slice("@", 1).split(";");
+ for (int i = 0; i < script_extra.size(); i++) {
+ if (script_extra[i].to_lower() == "cyrillic") {
+ script = "Cyrl";
+ break;
+ } else if (script_extra[i].to_lower() == "latin") {
+ script = "Latn";
+ break;
+ } else if (script_extra[i].to_lower() == "devanagari") {
+ script = "Deva";
+ break;
+ } else if (variant_map.has(script_extra[i].to_lower()) && variant_map[script_extra[i].to_lower()] == lang) {
+ variant = script_extra[i].to_lower();
+ }
+ }
+
+ // Handles known non-ISO language names used e.g. on Windows.
+ if (locale_rename_map.has(lang)) {
+ lang = locale_rename_map[lang];
+ }
- if (!is_locale_valid(univ_locale)) {
- String trimmed_locale = get_language_code(univ_locale);
- print_verbose(vformat("Unsupported locale '%s', falling back to '%s'.", p_locale, trimmed_locale));
+ // Handle country renames.
+ if (country_rename_map.has(country)) {
+ country = country_rename_map[country];
+ }
- if (!is_locale_valid(trimmed_locale)) {
- ERR_PRINT(vformat("Unsupported locale '%s', falling back to 'en'.", trimmed_locale));
- locale = "en";
- } else {
- locale = trimmed_locale;
+ // Remove unsupported script codes.
+ if (!script_map.has(script)) {
+ script = "";
+ }
+
+ // Add script code base on language and country codes for some ambiguous cases.
+ if (script.is_empty()) {
+ for (int i = 0; i < locale_script_info.size(); i++) {
+ const LocaleScriptInfo &info = locale_script_info[i];
+ if (info.name == lang) {
+ if (country.is_empty() || info.supported_countries.has(country)) {
+ script = info.script;
+ break;
+ }
+ }
+ }
+ }
+ if (!script.is_empty() && country.is_empty()) {
+ // Add conntry code based on script for some ambiguous cases.
+ for (int i = 0; i < locale_script_info.size(); i++) {
+ const LocaleScriptInfo &info = locale_script_info[i];
+ if (info.name == lang && info.script == script) {
+ country = info.default_country;
+ break;
+ }
}
+ }
+
+ // Combine results.
+ String locale = lang;
+ if (!script.is_empty()) {
+ locale = locale + "_" + script;
+ }
+ if (!country.is_empty()) {
+ locale = locale + "_" + country;
+ }
+ if (!variant.is_empty()) {
+ locale = locale + "_" + variant;
+ }
+ return locale;
+}
+
+int TranslationServer::compare_locales(const String &p_locale_a, const String &p_locale_b) const {
+ String locale_a = standardize_locale(p_locale_a);
+ String locale_b = standardize_locale(p_locale_b);
+
+ if (locale_a == locale_b) {
+ // Exact match.
+ return 10;
+ }
+
+ Vector<String> locale_a_elements = locale_a.split("_");
+ Vector<String> locale_b_elements = locale_b.split("_");
+ if (locale_a_elements[0] == locale_b_elements[0]) {
+ // Matching language, both locales have extra parts.
+ // Return number of matching elements.
+ int matching_elements = 1;
+ for (int i = 1; i < locale_a_elements.size(); i++) {
+ for (int j = 1; j < locale_b_elements.size(); j++) {
+ if (locale_a_elements[i] == locale_b_elements[j]) {
+ matching_elements++;
+ }
+ }
+ }
+ return matching_elements;
} else {
- locale = univ_locale;
+ // No match.
+ return 0;
}
+}
- if (OS::get_singleton()->get_main_loop()) {
- OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
+String TranslationServer::get_locale_name(const String &p_locale) const {
+ String locale = standardize_locale(p_locale);
+
+ String lang, script, country;
+ Vector<String> locale_elements = locale.split("_");
+ lang = locale_elements[0];
+ if (locale_elements.size() >= 2) {
+ if (locale_elements[1].length() == 4 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_lower_case(locale_elements[1][1]) && is_ascii_lower_case(locale_elements[1][2]) && is_ascii_lower_case(locale_elements[1][3])) {
+ script = locale_elements[1];
+ }
+ if (locale_elements[1].length() == 2 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_upper_case(locale_elements[1][1])) {
+ country = locale_elements[1];
+ }
+ }
+ if (locale_elements.size() >= 3) {
+ if (locale_elements[2].length() == 2 && is_ascii_upper_case(locale_elements[2][0]) && is_ascii_upper_case(locale_elements[2][1])) {
+ country = locale_elements[2];
+ }
}
- ResourceLoader::reload_translation_remaps();
+ String name = language_map[lang];
+ if (!script.is_empty()) {
+ name = name + " (" + script_map[script] + ")";
+ }
+ if (!country.is_empty()) {
+ name = name + ", " + country_name_map[country];
+ }
+ return name;
}
-String TranslationServer::get_locale() const {
- return locale;
+Vector<String> TranslationServer::get_all_languages() const {
+ Vector<String> languages;
+
+ for (const Map<String, String>::Element *E = language_map.front(); E; E = E->next()) {
+ languages.push_back(E->key());
+ }
+
+ return languages;
}
-String TranslationServer::get_locale_name(const String &p_locale) const {
- if (!locale_name_map.has(p_locale)) {
- return String();
+String TranslationServer::get_language_name(const String &p_language) const {
+ return language_map[p_language];
+}
+
+Vector<String> TranslationServer::get_all_scripts() const {
+ Vector<String> scripts;
+
+ for (const Map<String, String>::Element *E = script_map.front(); E; E = E->next()) {
+ scripts.push_back(E->key());
}
- return locale_name_map[p_locale];
+
+ return scripts;
}
-Array TranslationServer::get_loaded_locales() const {
- Array locales;
- for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
- const Ref<Translation> &t = E->get();
- ERR_FAIL_COND_V(t.is_null(), Array());
- String l = t->get_locale();
+String TranslationServer::get_script_name(const String &p_script) const {
+ return script_map[p_script];
+}
- locales.push_back(l);
+Vector<String> TranslationServer::get_all_countries() const {
+ Vector<String> countries;
+
+ for (const Map<String, String>::Element *E = country_name_map.front(); E; E = E->next()) {
+ countries.push_back(E->key());
}
- return locales;
+ return countries;
}
-Vector<String> TranslationServer::get_all_locales() {
- Vector<String> locales;
+String TranslationServer::get_country_name(const String &p_country) const {
+ return country_name_map[p_country];
+}
- const char **ptr = locale_list;
+void TranslationServer::set_locale(const String &p_locale) {
+ locale = standardize_locale(p_locale);
- while (*ptr) {
- locales.push_back(*ptr);
- ptr++;
+ if (OS::get_singleton()->get_main_loop()) {
+ OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
}
- return locales;
+ ResourceLoader::reload_translation_remaps();
}
-Vector<String> TranslationServer::get_all_locale_names() {
- Vector<String> locales;
+String TranslationServer::get_locale() const {
+ return locale;
+}
- const char **ptr = locale_names;
+Array TranslationServer::get_loaded_locales() const {
+ Array locales;
+ for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
+ const Ref<Translation> &t = E->get();
+ ERR_FAIL_COND_V(t.is_null(), Array());
+ String l = t->get_locale();
- while (*ptr) {
- locales.push_back(String::utf8(*ptr));
- ptr++;
+ locales.push_back(l);
}
return locales;
@@ -1119,23 +528,20 @@ void TranslationServer::remove_translation(const Ref<Translation> &p_translation
Ref<Translation> TranslationServer::get_translation_object(const String &p_locale) {
Ref<Translation> res;
- String lang = get_language_code(p_locale);
- bool near_match_found = false;
+ int best_score = 0;
for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
ERR_FAIL_COND_V(t.is_null(), nullptr);
String l = t->get_locale();
- // Exact match.
- if (l == p_locale) {
- return t;
- }
-
- // If near match found, keep that match, but keep looking to try to look for perfect match.
- if (get_language_code(l) == lang && !near_match_found) {
+ int score = compare_locales(p_locale, l);
+ if (score > 0 && score >= best_score) {
res = t;
- near_match_found = true;
+ best_score = score;
+ if (score == 10) {
+ break; // Exact match, skip the rest.
+ }
}
}
return res;
@@ -1152,8 +558,6 @@ StringName TranslationServer::translate(const StringName &p_message, const Strin
return p_message;
}
- ERR_FAIL_COND_V_MSG(locale.length() < 2, p_message, "Could not translate message as configured locale '" + locale + "' is invalid.");
-
StringName res = _get_message_from_translations(p_message, p_context, locale, false);
if (!res && fallback.length() >= 2) {
@@ -1175,8 +579,6 @@ StringName TranslationServer::translate_plural(const StringName &p_message, cons
return p_message_plural;
}
- ERR_FAIL_COND_V_MSG(locale.length() < 2, p_message, "Could not translate message as configured locale '" + locale + "' is invalid.");
-
StringName res = _get_message_from_translations(p_message, p_context, locale, true, p_message_plural, p_n);
if (!res && fallback.length() >= 2) {
@@ -1194,51 +596,30 @@ StringName TranslationServer::translate_plural(const StringName &p_message, cons
}
StringName TranslationServer::_get_message_from_translations(const StringName &p_message, const StringName &p_context, const String &p_locale, bool plural, const String &p_message_plural, int p_n) const {
- // Locale can be of the form 'll_CC', i.e. language code and regional code,
- // e.g. 'en_US', 'en_GB', etc. It might also be simply 'll', e.g. 'en'.
- // To find the relevant translation, we look for those with locale starting
- // with the language code, and then if any is an exact match for the long
- // form. If not found, we fall back to a near match (another locale with
- // same language code).
-
- // Note: ResourceLoader::_path_remap reproduces this locale near matching
- // logic, so be sure to propagate changes there when changing things here.
-
StringName res;
- String lang = get_language_code(p_locale);
- bool near_match = false;
+ int best_score = 0;
for (const Set<Ref<Translation>>::Element *E = translations.front(); E; E = E->next()) {
const Ref<Translation> &t = E->get();
ERR_FAIL_COND_V(t.is_null(), p_message);
String l = t->get_locale();
- bool exact_match = (l == p_locale);
- if (!exact_match) {
- if (near_match) {
- continue; // Only near-match once, but keep looking for exact matches.
+ int score = compare_locales(p_locale, l);
+ if (score > 0 && score >= best_score) {
+ StringName r;
+ if (!plural) {
+ r = t->get_message(p_message, p_context);
+ } else {
+ r = t->get_plural_message(p_message, p_message_plural, p_n, p_context);
}
- if (get_language_code(l) != lang) {
- continue; // Language code does not match.
+ if (!r) {
+ continue;
+ }
+ res = r;
+ best_score = score;
+ if (score == 10) {
+ break; // Exact match, skip the rest.
}
- }
-
- StringName r;
- if (!plural) {
- r = t->get_message(p_message, p_context);
- } else {
- r = t->get_plural_message(p_message, p_message_plural, p_n, p_context);
- }
-
- if (!r) {
- continue;
- }
- res = r;
-
- if (exact_match) {
- break;
- } else {
- near_match = true;
}
}
@@ -1272,7 +653,7 @@ bool TranslationServer::_load_translations(const String &p_from) {
void TranslationServer::setup() {
String test = GLOBAL_DEF("internationalization/locale/test", "");
test = test.strip_edges();
- if (test != "") {
+ if (!test.is_empty()) {
set_locale(test);
} else {
set_locale(OS::get_singleton()->get_locale());
@@ -1290,18 +671,7 @@ void TranslationServer::setup() {
pseudolocalization_skip_placeholders_enabled = GLOBAL_DEF("internationalization/pseudolocalization/skip_placeholders", true);
#ifdef TOOLS_ENABLED
- {
- String options = "";
- int idx = 0;
- while (locale_list[idx]) {
- if (idx > 0) {
- options += ",";
- }
- options += locale_list[idx];
- idx++;
- }
- ProjectSettings::get_singleton()->set_custom_property_info("internationalization/locale/fallback", PropertyInfo(Variant::STRING, "internationalization/locale/fallback", PROPERTY_HINT_ENUM, options));
- }
+ ProjectSettings::get_singleton()->set_custom_property_info("internationalization/locale/fallback", PropertyInfo(Variant::STRING, "internationalization/locale/fallback", PROPERTY_HINT_LOCALE_ID, ""));
#endif
}
@@ -1315,8 +685,12 @@ Ref<Translation> TranslationServer::get_tool_translation() const {
String TranslationServer::get_tool_locale() {
#ifdef TOOLS_ENABLED
- if (TranslationServer::get_singleton()->get_tool_translation().is_valid() && (Engine::get_singleton()->is_editor_hint() || Main::is_project_manager())) {
- return tool_translation->get_locale();
+ if (Engine::get_singleton()->is_editor_hint() || Engine::get_singleton()->is_project_manager_hint()) {
+ if (TranslationServer::get_singleton()->get_tool_translation().is_valid()) {
+ return tool_translation->get_locale();
+ } else {
+ return "en";
+ }
} else {
#else
{
@@ -1517,7 +891,7 @@ String TranslationServer::wrap_with_fakebidi_characters(String &p_message) const
return res;
}
-String TranslationServer::add_padding(String &p_message, int p_length) const {
+String TranslationServer::add_padding(const String &p_message, int p_length) const {
String res;
String prefix = pseudolocalization_prefix;
String suffix;
@@ -1533,7 +907,7 @@ String TranslationServer::add_padding(String &p_message, int p_length) const {
}
const char32_t *TranslationServer::get_accented_version(char32_t p_character) const {
- if (!((p_character >= 'a' && p_character <= 'z') || (p_character >= 'A' && p_character <= 'Z'))) {
+ if (!is_ascii_char(p_character)) {
return nullptr;
}
@@ -1547,14 +921,27 @@ const char32_t *TranslationServer::get_accented_version(char32_t p_character) co
}
bool TranslationServer::is_placeholder(String &p_message, int p_index) const {
- return p_message[p_index] == '%' && p_index < p_message.size() - 1 &&
- (p_message[p_index + 1] == 's' || p_message[p_index + 1] == 'c' || p_message[p_index + 1] == 'd' ||
- p_message[p_index + 1] == 'o' || p_message[p_index + 1] == 'x' || p_message[p_index + 1] == 'X' || p_message[p_index + 1] == 'f');
+ return p_index < p_message.size() - 1 && p_message[p_index] == '%' &&
+ (p_message[p_index + 1] == 's' || p_message[p_index + 1] == 'c' || p_message[p_index + 1] == 'd' ||
+ p_message[p_index + 1] == 'o' || p_message[p_index + 1] == 'x' || p_message[p_index + 1] == 'X' || p_message[p_index + 1] == 'f');
}
void TranslationServer::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_locale", "locale"), &TranslationServer::set_locale);
ClassDB::bind_method(D_METHOD("get_locale"), &TranslationServer::get_locale);
+ ClassDB::bind_method(D_METHOD("get_tool_locale"), &TranslationServer::get_tool_locale);
+
+ ClassDB::bind_method(D_METHOD("compare_locales", "locale_a", "locale_b"), &TranslationServer::compare_locales);
+ ClassDB::bind_method(D_METHOD("standardize_locale", "locale"), &TranslationServer::standardize_locale);
+
+ ClassDB::bind_method(D_METHOD("get_all_languages"), &TranslationServer::get_all_languages);
+ ClassDB::bind_method(D_METHOD("get_language_name", "language"), &TranslationServer::get_language_name);
+
+ ClassDB::bind_method(D_METHOD("get_all_scripts"), &TranslationServer::get_all_scripts);
+ ClassDB::bind_method(D_METHOD("get_script_name", "script"), &TranslationServer::get_script_name);
+
+ ClassDB::bind_method(D_METHOD("get_all_countries"), &TranslationServer::get_all_countries);
+ ClassDB::bind_method(D_METHOD("get_country_name", "country"), &TranslationServer::get_country_name);
ClassDB::bind_method(D_METHOD("get_locale_name", "locale"), &TranslationServer::get_locale_name);
@@ -1588,8 +975,5 @@ void TranslationServer::load_translations() {
TranslationServer::TranslationServer() {
singleton = this;
-
- for (int i = 0; locale_list[i]; ++i) {
- locale_name_map.insert(locale_list[i], String::utf8(locale_names[i]));
- }
+ init_locale_info();
}
diff --git a/core/string/translation.h b/core/string/translation.h
index 4f179ac0fe..ded6ed5925 100644
--- a/core/string/translation.h
+++ b/core/string/translation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,8 @@
#define TRANSLATION_H
#include "core/io/resource.h"
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/script_language.h"
class Translation : public Resource {
GDCLASS(Translation, Resource);
@@ -48,6 +50,9 @@ class Translation : public Resource {
protected:
static void _bind_methods();
+ GDVIRTUAL2RC(StringName, _get_message, StringName, StringName);
+ GDVIRTUAL4RC(StringName, _get_plural_message, StringName, StringName, int, StringName);
+
public:
void set_locale(const String &p_locale);
_FORCE_INLINE_ String get_locale() const { return locale; }
@@ -73,8 +78,6 @@ class TranslationServer : public Object {
Ref<Translation> tool_translation;
Ref<Translation> doc_translation;
- Map<String, String> locale_name_map;
-
bool enabled = true;
bool pseudolocalization_enabled = false;
@@ -93,7 +96,7 @@ class TranslationServer : public Object {
String double_vowels(String &p_message) const;
String replace_with_accented_string(String &p_message) const;
String wrap_with_fakebidi_characters(String &p_message) const;
- String add_padding(String &p_message, int p_length) const;
+ String add_padding(const String &p_message, int p_length) const;
const char32_t *get_accented_version(char32_t p_character) const;
bool is_placeholder(String &p_message, int p_index) const;
@@ -104,6 +107,23 @@ class TranslationServer : public Object {
static void _bind_methods();
+ struct LocaleScriptInfo {
+ String name;
+ String script;
+ String default_country;
+ Set<String> supported_countries;
+ };
+ static Vector<LocaleScriptInfo> locale_script_info;
+
+ static Map<String, String> language_map;
+ static Map<String, String> script_map;
+ static Map<String, String> locale_rename_map;
+ static Map<String, String> country_name_map;
+ static Map<String, String> country_rename_map;
+ static Map<String, String> variant_map;
+
+ void init_locale_info();
+
public:
_FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
@@ -114,6 +134,15 @@ public:
String get_locale() const;
Ref<Translation> get_translation_object(const String &p_locale);
+ Vector<String> get_all_languages() const;
+ String get_language_name(const String &p_language) const;
+
+ Vector<String> get_all_scripts() const;
+ String get_script_name(const String &p_script) const;
+
+ Vector<String> get_all_countries() const;
+ String get_country_name(const String &p_country) const;
+
String get_locale_name(const String &p_locale) const;
Array get_loaded_locales() const;
@@ -131,11 +160,9 @@ public:
void set_editor_pseudolocalization(bool p_enabled);
void reload_pseudolocalization();
- static Vector<String> get_all_locales();
- static Vector<String> get_all_locale_names();
- static bool is_locale_valid(const String &p_locale);
- static String standardize_locale(const String &p_locale);
- static String get_language_code(const String &p_locale);
+ String standardize_locale(const String &p_locale) const;
+
+ int compare_locales(const String &p_locale_a, const String &p_locale_b) const;
String get_tool_locale();
void set_tool_translation(const Ref<Translation> &p_translation);
diff --git a/core/string/translation_po.cpp b/core/string/translation_po.cpp
index 1da00aa54b..3f94e064ec 100644
--- a/core/string/translation_po.cpp
+++ b/core/string/translation_po.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
#ifdef DEBUG_TRANSLATION_PO
void TranslationPO::print_translation_map() {
Error err;
- FileAccess *file = FileAccess::open("translation_map_print_test.txt", FileAccess::WRITE, &err);
+ Ref<FileAccess> file = FileAccess::open("translation_map_print_test.txt", FileAccess::WRITE, &err);
if (err != OK) {
ERR_PRINT("Failed to open translation_map_print_test.txt");
return;
@@ -62,7 +62,6 @@ void TranslationPO::print_translation_map() {
file->store_line("");
}
}
- file->close();
}
#endif
diff --git a/core/string/translation_po.h b/core/string/translation_po.h
index 0e1d03d6ca..7d63af2246 100644
--- a/core/string/translation_po.h
+++ b/core/string/translation_po.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/ucaps.h b/core/string/ucaps.h
index b785ac7879..357d36e703 100644
--- a/core/string/ucaps.h
+++ b/core/string/ucaps.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index daeb7fbd17..a2b1e4c428 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,9 +35,11 @@
#include "core/math/math_funcs.h"
#include "core/os/memory.h"
#include "core/string/print_string.h"
+#include "core/string/string_name.h"
#include "core/string/translation.h"
#include "core/string/ucaps.h"
#include "core/variant/variant.h"
+#include "core/version_generated.gen.h"
#include <stdio.h>
#include <stdlib.h>
@@ -53,34 +55,14 @@
static const int MAX_DECIMALS = 32;
-static _FORCE_INLINE_ bool is_digit(char32_t c) {
- return (c >= '0' && c <= '9');
-}
-
-static _FORCE_INLINE_ bool is_hex_digit(char32_t c) {
- return (is_digit(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));
-}
-
-static _FORCE_INLINE_ bool is_upper_case(char32_t c) {
- return (c >= 'A' && c <= 'Z');
-}
-
-static _FORCE_INLINE_ bool is_lower_case(char32_t c) {
- return (c >= 'a' && c <= 'z');
-}
-
static _FORCE_INLINE_ char32_t lower_case(char32_t c) {
- return (is_upper_case(c) ? (c + ('a' - 'A')) : c);
+ return (is_ascii_upper_case(c) ? (c + ('a' - 'A')) : c);
}
const char CharString::_null = 0;
const char16_t Char16String::_null = 0;
const char32_t String::_null = 0;
-bool is_symbol(char32_t c) {
- return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' ');
-}
-
bool select_word(const String &p_s, int p_col, int &r_beg, int &r_end) {
const String &s = p_s;
int beg = CLAMP(p_col, 0, s.length());
@@ -122,16 +104,18 @@ bool Char16String::operator<(const Char16String &p_right) const {
}
Char16String &Char16String::operator+=(char16_t p_char) {
- resize(size() ? size() + 1 : 2);
- set(length(), 0);
- set(length() - 1, p_char);
+ const int lhs_len = length();
+ resize(lhs_len + 2);
+
+ char16_t *dst = ptrw();
+ dst[lhs_len] = p_char;
+ dst[lhs_len + 1] = 0;
return *this;
}
-Char16String &Char16String::operator=(const char16_t *p_cstr) {
+void Char16String::operator=(const char16_t *p_cstr) {
copy_from(p_cstr);
- return *this;
}
const char16_t *Char16String::get_data() const {
@@ -178,16 +162,18 @@ bool CharString::operator<(const CharString &p_right) const {
}
CharString &CharString::operator+=(char p_char) {
- resize(size() ? size() + 1 : 2);
- set(length(), 0);
- set(length() - 1, p_char);
+ const int lhs_len = length();
+ resize(lhs_len + 2);
+
+ char *dst = ptrw();
+ dst[lhs_len] = p_char;
+ dst[lhs_len + 1] = 0;
return *this;
}
-CharString &CharString::operator=(const char *p_cstr) {
+void CharString::operator=(const char *p_cstr) {
copy_from(p_cstr);
- return *this;
}
const char *CharString::get_data() const {
@@ -325,11 +311,7 @@ void String::copy_from(const char *p_cstr) {
return;
}
- int len = 0;
- const char *ptr = p_cstr;
- while (*(ptr++) != 0) {
- len++;
- }
+ const size_t len = strlen(p_cstr);
if (len == 0) {
resize(0);
@@ -340,7 +322,7 @@ void String::copy_from(const char *p_cstr) {
char32_t *dst = this->ptrw();
- for (int i = 0; i < len + 1; i++) {
+ for (size_t i = 0; i <= len; i++) {
dst[i] = p_cstr[i];
}
}
@@ -395,13 +377,14 @@ void String::copy_from(const wchar_t *p_cstr, const int p_clip_to) {
void String::copy_from(const char32_t &p_char) {
resize(2);
+ char32_t *dst = ptrw();
if ((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff)) {
print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(p_char, 16) + ".");
- set(0, 0xfffd);
+ dst[0] = 0xfffd;
} else {
- set(0, p_char);
+ dst[0] = p_char;
}
- set(1, 0);
+ dst[1] = 0;
}
void String::copy_from(const char32_t *p_cstr) {
@@ -450,9 +433,8 @@ void String::copy_from(const char32_t *p_cstr, const int p_clip_to) {
// p_length <= p_char strlen
void String::copy_from_unchecked(const char32_t *p_char, const int p_length) {
resize(p_length + 1);
- set(p_length, 0);
-
char32_t *dst = ptrw();
+ dst[p_length] = 0;
for (int i = 0; i < p_length; i++) {
if ((p_char[i] >= 0xd800 && p_char[i] <= 0xdfff) || (p_char[i] > 0x10ffff)) {
@@ -482,6 +464,12 @@ String String::operator+(const String &p_str) const {
return res;
}
+String String::operator+(char32_t p_char) const {
+ String res = *this;
+ res += p_char;
+ return res;
+}
+
String operator+(const char *p_chr, const String &p_str) {
String tmp = p_chr;
tmp += p_str;
@@ -505,27 +493,23 @@ String operator+(char32_t p_chr, const String &p_str) {
}
String &String::operator+=(const String &p_str) {
- if (is_empty()) {
+ const int lhs_len = length();
+ if (lhs_len == 0) {
*this = p_str;
return *this;
}
- if (p_str.is_empty()) {
+ const int rhs_len = p_str.length();
+ if (rhs_len == 0) {
return *this;
}
- int from = length();
-
- resize(length() + p_str.size());
+ resize(lhs_len + rhs_len + 1);
const char32_t *src = p_str.get_data();
- char32_t *dst = ptrw();
-
- set(length(), 0);
+ char32_t *dst = ptrw() + lhs_len;
- for (int i = 0; i < p_str.length(); i++) {
- dst[from + i] = src[i];
- }
+ memcpy(dst, src, (rhs_len + 1) * sizeof(char32_t));
return *this;
}
@@ -535,22 +519,15 @@ String &String::operator+=(const char *p_str) {
return *this;
}
- int src_len = 0;
- const char *ptr = p_str;
- while (*(ptr++) != 0) {
- src_len++;
- }
-
- int from = length();
-
- resize(from + src_len + 1);
+ const int lhs_len = length();
+ const size_t rhs_len = strlen(p_str);
- char32_t *dst = ptrw();
+ resize(lhs_len + rhs_len + 1);
- set(length(), 0);
+ char32_t *dst = ptrw() + lhs_len;
- for (int i = 0; i < src_len; i++) {
- dst[from + i] = p_str[i];
+ for (size_t i = 0; i <= rhs_len; i++) {
+ dst[i] = p_str[i];
}
return *this;
@@ -573,14 +550,16 @@ String &String::operator+=(const char32_t *p_str) {
}
String &String::operator+=(char32_t p_char) {
- resize(size() ? size() + 1 : 2);
- set(length(), 0);
+ const int lhs_len = length();
+ resize(lhs_len + 2);
+ char32_t *dst = ptrw();
if ((p_char >= 0xd800 && p_char <= 0xdfff) || (p_char > 0x10ffff)) {
print_error("Unicode parsing error: Invalid unicode codepoint " + num_int64(p_char, 16) + ".");
- set(length() - 1, 0xfffd);
+ dst[lhs_len] = 0xfffd;
} else {
- set(length() - 1, p_char);
+ dst[lhs_len] = p_char;
}
+ dst[lhs_len + 1] = 0;
return *this;
}
@@ -952,10 +931,6 @@ const char32_t *String::get_data() const {
return size() ? &operator[](0) : &zero;
}
-void String::erase(int p_pos, int p_chars) {
- *this = left(MAX(p_pos, 0)) + substr(p_pos + p_chars, length() - ((p_pos + p_chars)));
-}
-
String String::capitalize() const {
String aux = this->camelcase_to_underscore(true).replace("_", " ").strip_edges();
String cap;
@@ -979,21 +954,21 @@ String String::camelcase_to_underscore(bool lowercase) const {
int start_index = 0;
for (int i = 1; i < this->size(); i++) {
- bool is_upper = is_upper_case(cstr[i]);
+ bool is_upper = is_ascii_upper_case(cstr[i]);
bool is_number = is_digit(cstr[i]);
bool are_next_2_lower = false;
bool is_next_lower = false;
bool is_next_number = false;
- bool was_precedent_upper = is_upper_case(cstr[i - 1]);
+ bool was_precedent_upper = is_ascii_upper_case(cstr[i - 1]);
bool was_precedent_number = is_digit(cstr[i - 1]);
if (i + 2 < this->size()) {
- are_next_2_lower = is_lower_case(cstr[i + 1]) && is_lower_case(cstr[i + 2]);
+ are_next_2_lower = is_ascii_lower_case(cstr[i + 1]) && is_ascii_lower_case(cstr[i + 2]);
}
if (i + 1 < this->size()) {
- is_next_lower = is_lower_case(cstr[i + 1]);
+ is_next_lower = is_ascii_lower_case(cstr[i + 1]);
is_next_number = is_digit(cstr[i + 1]);
}
@@ -1532,115 +1507,24 @@ String String::num_uint64(uint64_t p_num, int base, bool capitalize_hex) {
}
String String::num_real(double p_num, bool p_trailing) {
- if (Math::is_nan(p_num)) {
- return "nan";
- }
-
- if (Math::is_inf(p_num)) {
- if (signbit(p_num)) {
- return "-inf";
+ if (p_num == (double)(int64_t)p_num) {
+ if (p_trailing) {
+ return num_int64((int64_t)p_num) + ".0";
} else {
- return "inf";
+ return num_int64((int64_t)p_num);
}
}
-
- String s;
- String sd;
-
- // Integer part.
-
- bool neg = p_num < 0;
- p_num = ABS(p_num);
- int64_t intn = (int64_t)p_num;
-
- // Decimal part.
-
- if (intn != p_num) {
- double dec = p_num - (double)intn;
-
- int digit = 0;
-
#ifdef REAL_T_IS_DOUBLE
- int decimals = 14;
- double tolerance = 1e-14;
+ int decimals = 14;
#else
- int decimals = 6;
- double tolerance = 1e-6;
+ int decimals = 6;
#endif
- // We want to align the digits to the above sane default, so we only
- // need to subtract log10 for numbers with a positive power of ten.
- if (p_num > 10) {
- decimals -= (int)floor(log10(p_num));
- }
-
- if (decimals > MAX_DECIMALS) {
- decimals = MAX_DECIMALS;
- }
-
- // In case the value ends up ending in "99999", we want to add a
- // tiny bit to the value we're checking when deciding when to stop,
- // so we multiply by slightly above 1 (1 + 1e-7 or 1e-15).
- double check_multiplier = 1 + tolerance / 10;
-
- int64_t dec_int = 0;
- int64_t dec_max = 0;
-
- while (true) {
- dec *= 10.0;
- dec_int = dec_int * 10 + (int64_t)dec % 10;
- dec_max = dec_max * 10 + 9;
- digit++;
-
- if ((dec - (double)(int64_t)(dec * check_multiplier)) < tolerance) {
- break;
- }
-
- if (digit == decimals) {
- break;
- }
- }
-
- dec *= 10;
- int last = (int64_t)dec % 10;
-
- if (last > 5) {
- if (dec_int == dec_max) {
- dec_int = 0;
- intn++;
- } else {
- dec_int++;
- }
- }
-
- String decimal;
- for (int i = 0; i < digit; i++) {
- char num[2] = { 0, 0 };
- num[0] = '0' + dec_int % 10;
- decimal = num + decimal;
- dec_int /= 10;
- }
- sd = '.' + decimal;
- } else if (p_trailing) {
- sd = ".0";
- } else {
- sd = "";
- }
-
- if (intn == 0) {
- s = "0";
- } else {
- while (intn) {
- char32_t num = '0' + (intn % 10);
- intn /= 10;
- s = num + s;
- }
- }
-
- s = s + sd;
- if (neg) {
- s = "-" + s;
+ // We want to align the digits to the above sane default, so we only
+ // need to subtract log10 for numbers with a positive power of ten.
+ if (p_num > 10) {
+ decimals -= (int)floor(log10(p_num));
}
- return s;
+ return num(p_num, decimals);
}
String String::num_scientific(double p_num) {
@@ -1728,7 +1612,7 @@ String String::utf8(const char *p_utf8, int p_len) {
}
bool String::parse_utf8(const char *p_utf8, int p_len) {
-#define _UNICERROR(m_err) print_error("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-8?");
+#define UNICERROR(m_err) print_error("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-8?");
if (!p_utf8) {
return true;
@@ -1769,12 +1653,12 @@ bool String::parse_utf8(const char *p_utf8, int p_len) {
} else if ((c & 0xf8) == 0xf0) {
skip = 3;
} else {
- _UNICERROR("invalid skip at " + num_int64(cstr_size));
+ UNICERROR("invalid skip at " + num_int64(cstr_size));
return true; //invalid utf8
}
if (skip == 1 && (c & 0x1e) == 0) {
- _UNICERROR("overlong rejected at " + num_int64(cstr_size));
+ UNICERROR("overlong rejected at " + num_int64(cstr_size));
return true; //reject overlong
}
@@ -1789,7 +1673,7 @@ bool String::parse_utf8(const char *p_utf8, int p_len) {
}
if (skip) {
- _UNICERROR("no space left");
+ UNICERROR("no space left");
return true; //not enough space
}
}
@@ -1816,17 +1700,17 @@ bool String::parse_utf8(const char *p_utf8, int p_len) {
} else if ((*p_utf8 & 0xf8) == 0xf0) {
len = 4;
} else {
- _UNICERROR("invalid len");
+ UNICERROR("invalid len");
return true; //invalid UTF8
}
if (len > cstr_size) {
- _UNICERROR("no space left");
+ UNICERROR("no space left");
return true; //not enough space
}
if (len == 2 && (*p_utf8 & 0x1E) == 0) {
- _UNICERROR("no space left");
+ UNICERROR("no space left");
return true; //reject overlong
}
@@ -1841,18 +1725,18 @@ bool String::parse_utf8(const char *p_utf8, int p_len) {
for (int i = 1; i < len; i++) {
if ((p_utf8[i] & 0xc0) != 0x80) {
- _UNICERROR("invalid utf8");
+ UNICERROR("invalid utf8");
return true; //invalid utf8
}
if (unichar == 0 && i == 2 && ((p_utf8[i] & 0x7f) >> (7 - len)) == 0) {
- _UNICERROR("invalid utf8 overlong");
+ UNICERROR("invalid utf8 overlong");
return true; //no overlong
}
unichar = (unichar << 6) | (p_utf8[i] & 0x3f);
}
}
if (unichar >= 0xd800 && unichar <= 0xdfff) {
- _UNICERROR("invalid code point");
+ UNICERROR("invalid code point");
return CharString();
}
@@ -1862,7 +1746,7 @@ bool String::parse_utf8(const char *p_utf8, int p_len) {
}
return false;
-#undef _UNICERROR
+#undef UNICERROR
}
CharString String::utf8() const {
@@ -1936,7 +1820,7 @@ String String::utf16(const char16_t *p_utf16, int p_len) {
}
bool String::parse_utf16(const char16_t *p_utf16, int p_len) {
-#define _UNICERROR(m_err) print_error("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-16?");
+#define UNICERROR(m_err) print_error("Unicode parsing error: " + String(m_err) + ". Is the string valid UTF-16?");
if (!p_utf16) {
return true;
@@ -1976,7 +1860,7 @@ bool String::parse_utf16(const char16_t *p_utf16, int p_len) {
if ((c & 0xfffffc00) == 0xd800) {
skip = 1; // lead surrogate
} else if ((c & 0xfffffc00) == 0xdc00) {
- _UNICERROR("invalid utf16 surrogate at " + num_int64(cstr_size));
+ UNICERROR("invalid utf16 surrogate at " + num_int64(cstr_size));
return true; // invalid UTF16
} else {
skip = 0;
@@ -1986,7 +1870,7 @@ bool String::parse_utf16(const char16_t *p_utf16, int p_len) {
if ((c & 0xfffffc00) == 0xdc00) { // trail surrogate
--skip;
} else {
- _UNICERROR("invalid utf16 surrogate at " + num_int64(cstr_size));
+ UNICERROR("invalid utf16 surrogate at " + num_int64(cstr_size));
return true; // invalid UTF16
}
}
@@ -1996,7 +1880,7 @@ bool String::parse_utf16(const char16_t *p_utf16, int p_len) {
}
if (skip) {
- _UNICERROR("no space left");
+ UNICERROR("no space left");
return true; // not enough space
}
}
@@ -2021,7 +1905,7 @@ bool String::parse_utf16(const char16_t *p_utf16, int p_len) {
}
if (len > cstr_size) {
- _UNICERROR("no space left");
+ UNICERROR("no space left");
return true; //not enough space
}
@@ -2039,7 +1923,7 @@ bool String::parse_utf16(const char16_t *p_utf16, int p_len) {
}
return false;
-#undef _UNICERROR
+#undef UNICERROR
}
Char16String String::utf16() const {
@@ -2137,7 +2021,7 @@ int64_t String::hex_to_int() const {
s++;
}
- if (len > 2 && s[0] == '0' && s[1] == 'x') {
+ if (len > 2 && s[0] == '0' && lower_case(s[1]) == 'x') {
s += 2;
}
@@ -2151,7 +2035,7 @@ int64_t String::hex_to_int() const {
} else if (c >= 'a' && c <= 'f') {
n = (c - 'a') + 10;
} else {
- return 0;
+ ERR_FAIL_COND_V_MSG(true, 0, "Invalid hexadecimal notation character \"" + chr(*s) + "\" in string \"" + *this + "\".");
}
// Check for overflow/underflow, with special case to ensure INT64_MIN does not result in error
bool overflow = ((hex > INT64_MAX / 16) && (sign == 1 || (sign == -1 && hex != (INT64_MAX >> 4) + 1))) || (sign == -1 && hex == (INT64_MAX >> 4) + 1 && c > '0');
@@ -2178,7 +2062,7 @@ int64_t String::bin_to_int() const {
s++;
}
- if (len > 2 && s[0] == '0' && s[1] == 'b') {
+ if (len > 2 && s[0] == '0' && lower_case(s[1]) == 'b') {
s += 2;
}
@@ -2308,7 +2192,7 @@ bool String::is_numeric() const {
return false;
}
dot = true;
- } else if (c < '0' || c > '9') {
+ } else if (!is_digit(c)) {
return false;
}
}
@@ -2317,28 +2201,33 @@ bool String::is_numeric() const {
}
template <class C>
-static double built_in_strtod(const C *string, /* A decimal ASCII floating-point number,
- * optionally preceded by white space. Must
- * have form "-I.FE-X", where I is the integer
- * part of the mantissa, F is the fractional
- * part of the mantissa, and X is the
- * exponent. Either of the signs may be "+",
- * "-", or omitted. Either I or F may be
- * omitted, or both. The decimal point isn't
- * necessary unless F is present. The "E" may
- * actually be an "e". E and X may both be
- * omitted (but not just one). */
- C **endPtr = nullptr) /* If non-nullptr, store terminating Cacter's
- * address here. */
-{
- static const int maxExponent = 511; /* Largest possible base 10 exponent. Any
- * exponent larger than this will already
- * produce underflow or overflow, so there's
- * no need to worry about additional digits.
- */
- static const double powersOf10[] = { /* Table giving binary powers of 10. Entry */
- 10., /* is 10^2^i. Used to convert decimal */
- 100., /* exponents into floating-point numbers. */
+static double built_in_strtod(
+ /* A decimal ASCII floating-point number,
+ * optionally preceded by white space. Must
+ * have form "-I.FE-X", where I is the integer
+ * part of the mantissa, F is the fractional
+ * part of the mantissa, and X is the
+ * exponent. Either of the signs may be "+",
+ * "-", or omitted. Either I or F may be
+ * omitted, or both. The decimal point isn't
+ * necessary unless F is present. The "E" may
+ * actually be an "e". E and X may both be
+ * omitted (but not just one). */
+ const C *string,
+ /* If non-nullptr, store terminating Cacter's
+ * address here. */
+ C **endPtr = nullptr) {
+ /* Largest possible base 10 exponent. Any
+ * exponent larger than this will already
+ * produce underflow or overflow, so there's
+ * no need to worry about additional digits. */
+ static const int maxExponent = 511;
+ /* Table giving binary powers of 10. Entry
+ * is 10^2^i. Used to convert decimal
+ * exponents into floating-point numbers. */
+ static const double powersOf10[] = {
+ 10.,
+ 100.,
1.0e4,
1.0e8,
1.0e16,
@@ -2353,25 +2242,28 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
const double *d;
const C *p;
int c;
- int exp = 0; /* Exponent read from "EX" field. */
- int fracExp = 0; /* Exponent that derives from the fractional
- * part. Under normal circumstances, it is
- * the negative of the number of digits in F.
- * However, if I is very long, the last digits
- * of I get dropped (otherwise a long I with a
- * large negative exponent could cause an
- * unnecessary overflow on I alone). In this
- * case, fracExp is incremented one for each
- * dropped digit. */
- int mantSize; /* Number of digits in mantissa. */
- int decPt; /* Number of mantissa digits BEFORE decimal
- * point. */
- const C *pExp; /* Temporarily holds location of exponent in
- * string. */
+ /* Exponent read from "EX" field. */
+ int exp = 0;
+ /* Exponent that derives from the fractional
+ * part. Under normal circumstances, it is
+ * the negative of the number of digits in F.
+ * However, if I is very long, the last digits
+ * of I get dropped (otherwise a long I with a
+ * large negative exponent could cause an
+ * unnecessary overflow on I alone). In this
+ * case, fracExp is incremented one for each
+ * dropped digit. */
+ int fracExp = 0;
+ /* Number of digits in mantissa. */
+ int mantSize;
+ /* Number of mantissa digits BEFORE decimal point. */
+ int decPt;
+ /* Temporarily holds location of exponent in string. */
+ const C *pExp;
/*
- * Strip off leading blanks and check for a sign.
- */
+ * Strip off leading blanks and check for a sign.
+ */
p = string;
while (*p == ' ' || *p == '\t' || *p == '\n') {
@@ -2388,9 +2280,9 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
}
/*
- * Count the number of digits in the mantissa (including the decimal
- * point), and also locate the decimal point.
- */
+ * Count the number of digits in the mantissa (including the decimal
+ * point), and also locate the decimal point.
+ */
decPt = -1;
for (mantSize = 0;; mantSize += 1) {
@@ -2405,11 +2297,11 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
}
/*
- * Now suck up the digits in the mantissa. Use two integers to collect 9
- * digits each (this is faster than using floating-point). If the mantissa
- * has more than 18 digits, ignore the extras, since they can't affect the
- * value anyway.
- */
+ * Now suck up the digits in the mantissa. Use two integers to collect 9
+ * digits each (this is faster than using floating-point). If the mantissa
+ * has more than 18 digits, ignore the extras, since they can't affect the
+ * value anyway.
+ */
pExp = p;
p -= mantSize;
@@ -2455,8 +2347,8 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
}
/*
- * Skim off the exponent.
- */
+ * Skim off the exponent.
+ */
p = pExp;
if ((*p == 'E') || (*p == 'e')) {
@@ -2486,10 +2378,10 @@ static double built_in_strtod(const C *string, /* A decimal ASCII floating-point
}
/*
- * Generate a floating-point number that represents the exponent. Do this
- * by processing the exponent one bit at a time to combine many powers of
- * 2 of 10. Then combine the exponent with the fraction.
- */
+ * Generate a floating-point number that represents the exponent. Do this
+ * by processing the exponent one bit at a time to combine many powers of
+ * 2 of 10. Then combine the exponent with the fraction.
+ */
if (exp < 0) {
expSign = true;
@@ -3168,7 +3060,7 @@ bool String::is_subsequence_of(const String &p_string) const {
return _base_is_subsequence_of(p_string, false);
}
-bool String::is_subsequence_ofi(const String &p_string) const {
+bool String::is_subsequence_ofn(const String &p_string) const {
return _base_is_subsequence_of(p_string, true);
}
@@ -3504,6 +3396,27 @@ char32_t String::unicode_at(int p_idx) const {
return operator[](p_idx);
}
+String String::indent(const String &p_prefix) const {
+ String new_string;
+ int line_start = 0;
+
+ for (int i = 0; i < length(); i++) {
+ const char32_t c = operator[](i);
+ if (c == '\n') {
+ if (i == line_start) {
+ new_string += c; // Leave empty lines empty.
+ } else {
+ new_string += p_prefix + substr(line_start, i - line_start + 1);
+ }
+ line_start = i + 1;
+ }
+ }
+ if (line_start != length()) {
+ new_string += p_prefix + substr(line_start);
+ }
+ return new_string;
+}
+
String String::dedent() const {
String new_string;
String indent;
@@ -3625,6 +3538,10 @@ String String::rstrip(const String &p_chars) const {
return substr(0, end + 1);
}
+bool String::is_network_share_path() const {
+ return begins_with("//") || begins_with("\\\\");
+}
+
String String::simplify_path() const {
String s = *this;
String drive;
@@ -3637,6 +3554,9 @@ String String::simplify_path() const {
} else if (s.begins_with("user://")) {
drive = "user://";
s = s.substr(7, s.length());
+ } else if (is_network_share_path()) {
+ drive = s.substr(0, 2);
+ s = s.substr(2, s.length() - 2);
} else if (s.begins_with("/") || s.begins_with("\\")) {
drive = s.substr(0, 1);
s = s.substr(1, s.length() - 1);
@@ -3665,15 +3585,15 @@ String String::simplify_path() const {
for (int i = 0; i < dirs.size(); i++) {
String d = dirs[i];
if (d == ".") {
- dirs.remove(i);
+ dirs.remove_at(i);
i--;
} else if (d == "..") {
if (i == 0) {
- dirs.remove(i);
+ dirs.remove_at(i);
i--;
} else {
- dirs.remove(i);
- dirs.remove(i - 1);
+ dirs.remove_at(i);
+ dirs.remove_at(i - 1);
i -= 2;
}
}
@@ -3751,7 +3671,7 @@ bool String::is_valid_identifier() const {
}
}
- bool valid_char = is_digit(str[i]) || is_lower_case(str[i]) || is_upper_case(str[i]) || str[i] == '_';
+ bool valid_char = is_ascii_identifier_char(str[i]);
if (!valid_char) {
return false;
@@ -3776,7 +3696,7 @@ String String::uri_encode() const {
String res;
for (int i = 0; i < temp.length(); ++i) {
char ord = temp[i];
- if (ord == '.' || ord == '-' || ord == '_' || ord == '~' || is_lower_case(ord) || is_upper_case(ord) || is_digit(ord)) {
+ if (ord == '.' || ord == '-' || ord == '~' || is_ascii_identifier_char(ord)) {
res += ord;
} else {
char h_Val[3];
@@ -3798,9 +3718,9 @@ String String::uri_decode() const {
for (int i = 0; i < src.length(); ++i) {
if (src[i] == '%' && i + 2 < src.length()) {
char ord1 = src[i + 1];
- if (is_digit(ord1) || is_upper_case(ord1)) {
+ if (is_digit(ord1) || is_ascii_upper_case(ord1)) {
char ord2 = src[i + 2];
- if (is_digit(ord2) || is_upper_case(ord2)) {
+ if (is_digit(ord2) || is_ascii_upper_case(ord2)) {
char bytes[3] = { (char)ord1, (char)ord2, 0 };
res += (char)strtol(bytes, nullptr, 16);
i += 2;
@@ -3927,7 +3847,7 @@ static _FORCE_INLINE_ int _xml_unescape(const char32_t *p_src, int p_src_len, ch
for (int i = 2; i < p_src_len; i++) {
eat = i + 1;
char32_t ct = p_src[i];
- if (ct == ';' || ct < '0' || ct > '9') {
+ if (ct == ';' || !is_digit(ct)) {
break;
}
}
@@ -4057,7 +3977,7 @@ String String::pad_zeros(int p_digits) const {
int begin = 0;
- while (begin < end && (s[begin] < '0' || s[begin] > '9')) {
+ while (begin < end && !is_digit(s[begin])) {
begin++;
}
@@ -4102,7 +4022,7 @@ bool String::is_valid_int() const {
}
for (int i = from; i < len; i++) {
- if (operator[](i) < '0' || operator[](i) > '9') {
+ if (!is_digit(operator[](i))) {
return false; // no start with number plz
}
}
@@ -4204,15 +4124,11 @@ String String::path_to(const String &p_path) const {
dst += "/";
}
- String base;
-
if (src.begins_with("res://") && dst.begins_with("res://")) {
- base = "res:/";
src = src.replace("res://", "/");
dst = dst.replace("res://", "/");
} else if (src.begins_with("user://") && dst.begins_with("user://")) {
- base = "user:/";
src = src.replace("user://", "/");
dst = dst.replace("user://", "/");
@@ -4227,7 +4143,6 @@ String String::path_to(const String &p_path) const {
return p_path; //impossible to do this
}
- base = src_begin;
src = src.substr(src_begin.length(), src.length());
dst = dst.substr(dst_begin.length(), dst.length());
}
@@ -4280,7 +4195,7 @@ bool String::is_valid_filename() const {
return false;
}
- if (stripped == String()) {
+ if (stripped.is_empty()) {
return false;
}
@@ -4338,13 +4253,13 @@ bool String::is_relative_path() const {
String String::get_base_dir() const {
int end = 0;
- // url scheme style base
+ // URL scheme style base.
int basepos = find("://");
if (basepos != -1) {
end = basepos + 3;
}
- // windows top level directory base
+ // Windows top level directory base.
if (end == 0) {
basepos = find(":/");
if (basepos == -1) {
@@ -4355,7 +4270,24 @@ String String::get_base_dir() const {
}
}
- // unix root directory base
+ // Windows UNC network share path.
+ if (end == 0) {
+ if (is_network_share_path()) {
+ basepos = find("/", 2);
+ if (basepos == -1) {
+ basepos = find("\\", 2);
+ }
+ int servpos = find("/", basepos + 1);
+ if (servpos == -1) {
+ servpos = find("\\", basepos + 1);
+ }
+ if (servpos != -1) {
+ end = servpos + 1;
+ }
+ }
+ }
+
+ // Unix root directory base.
if (end == 0) {
if (begins_with("/")) {
end = 1;
@@ -4412,7 +4344,7 @@ String String::property_name_encode() const {
// as well as '"', '=' or ' ' (32)
const char32_t *cstr = get_data();
for (int i = 0; cstr[i]; i++) {
- if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) {
+ if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] == ';' || cstr[i] == '[' || cstr[i] == ']' || cstr[i] < 33 || cstr[i] > 126) {
return "\"" + c_escape_multiline() + "\"";
}
}
@@ -4421,7 +4353,7 @@ String String::property_name_encode() const {
}
// Changes made to the set of invalid characters must also be reflected in the String documentation.
-const String String::invalid_node_name_characters = ". : @ / \"";
+const String String::invalid_node_name_characters = ". : @ / \" " UNIQUE_NODE_PREFIX;
String String::validate_node_name() const {
Vector<String> chars = String::invalid_node_name_characters.split(" ");
@@ -4864,15 +4796,20 @@ String TTRN(const String &p_text, const String &p_text_plural, int p_n, const St
return p_text_plural;
}
+/* DTR and DTRN are used for the documentation, handling descriptions extracted
+ * from the XML.
+ * They also replace `$DOCS_URL` with the actual URL to the documentation's branch,
+ * to allow dehardcoding it in the XML and doing proper substitutions everywhere.
+ */
String DTR(const String &p_text, const String &p_context) {
// Comes straight from the XML, so remove indentation and any trailing whitespace.
const String text = p_text.dedent().strip_edges();
if (TranslationServer::get_singleton()) {
- return TranslationServer::get_singleton()->doc_translate(text, p_context);
+ return String(TranslationServer::get_singleton()->doc_translate(text, p_context)).replace("$DOCS_URL", VERSION_DOCS_URL);
}
- return text;
+ return text.replace("$DOCS_URL", VERSION_DOCS_URL);
}
String DTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context) {
@@ -4880,21 +4817,21 @@ String DTRN(const String &p_text, const String &p_text_plural, int p_n, const St
const String text_plural = p_text_plural.dedent().strip_edges();
if (TranslationServer::get_singleton()) {
- return TranslationServer::get_singleton()->doc_translate_plural(text, text_plural, p_n, p_context);
+ return String(TranslationServer::get_singleton()->doc_translate_plural(text, text_plural, p_n, p_context)).replace("$DOCS_URL", VERSION_DOCS_URL);
}
// Return message based on English plural rule if translation is not possible.
if (p_n == 1) {
- return text;
+ return text.replace("$DOCS_URL", VERSION_DOCS_URL);
}
- return text_plural;
+ return text_plural.replace("$DOCS_URL", VERSION_DOCS_URL);
}
#endif
String RTR(const String &p_text, const String &p_context) {
if (TranslationServer::get_singleton()) {
String rtr = TranslationServer::get_singleton()->tool_translate(p_text, p_context);
- if (rtr == String() || rtr == p_text) {
+ if (rtr.is_empty() || rtr == p_text) {
return TranslationServer::get_singleton()->translate(p_text, p_context);
} else {
return rtr;
@@ -4907,7 +4844,7 @@ String RTR(const String &p_text, const String &p_context) {
String RTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context) {
if (TranslationServer::get_singleton()) {
String rtr = TranslationServer::get_singleton()->tool_translate_plural(p_text, p_text_plural, p_n, p_context);
- if (rtr == String() || rtr == p_text || rtr == p_text_plural) {
+ if (rtr.is_empty() || rtr == p_text || rtr == p_text_plural) {
return TranslationServer::get_singleton()->translate_plural(p_text, p_text_plural, p_n, p_context);
} else {
return rtr;
diff --git a/core/string/ustring.h b/core/string/ustring.h
index 24da6b82af..48f2e45105 100644
--- a/core/string/ustring.h
+++ b/core/string/ustring.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -32,6 +32,7 @@
#define USTRING_GODOT_H
// Note: Renamed to avoid conflict with ICU header with the same name.
+#include "core/string/char_utils.h"
#include "core/templates/cowdata.h"
#include "core/templates/vector.h"
#include "core/typedefs.h"
@@ -51,11 +52,15 @@ class CharProxy {
CowData<T> &_cowdata;
static const T _null = 0;
- _FORCE_INLINE_ CharProxy(const int &p_index, CowData<T> &cowdata) :
+ _FORCE_INLINE_ CharProxy(const int &p_index, CowData<T> &p_cowdata) :
_index(p_index),
- _cowdata(cowdata) {}
+ _cowdata(p_cowdata) {}
public:
+ _FORCE_INLINE_ CharProxy(const CharProxy<T> &p_other) :
+ _index(p_other._index),
+ _cowdata(p_other._cowdata) {}
+
_FORCE_INLINE_ operator T() const {
if (unlikely(_index == _cowdata.size())) {
return _null;
@@ -68,12 +73,12 @@ public:
return _cowdata.ptr() + _index;
}
- _FORCE_INLINE_ void operator=(const T &other) const {
- _cowdata.set(_index, other);
+ _FORCE_INLINE_ void operator=(const T &p_other) const {
+ _cowdata.set(_index, p_other);
}
- _FORCE_INLINE_ void operator=(const CharProxy<T> &other) const {
- _cowdata.set(_index, other.operator T());
+ _FORCE_INLINE_ void operator=(const CharProxy<T> &p_other) const {
+ _cowdata.set(_index, p_other.operator T());
}
};
@@ -104,13 +109,10 @@ public:
_FORCE_INLINE_ Char16String() {}
_FORCE_INLINE_ Char16String(const Char16String &p_str) { _cowdata._ref(p_str._cowdata); }
- _FORCE_INLINE_ Char16String &operator=(const Char16String &p_str) {
- _cowdata._ref(p_str._cowdata);
- return *this;
- }
+ _FORCE_INLINE_ void operator=(const Char16String &p_str) { _cowdata._ref(p_str._cowdata); }
_FORCE_INLINE_ Char16String(const char16_t *p_cstr) { copy_from(p_cstr); }
- Char16String &operator=(const char16_t *p_cstr);
+ void operator=(const char16_t *p_cstr);
bool operator<(const Char16String &p_right) const;
Char16String &operator+=(char16_t p_char);
int length() const { return size() ? size() - 1 : 0; }
@@ -148,13 +150,10 @@ public:
_FORCE_INLINE_ CharString() {}
_FORCE_INLINE_ CharString(const CharString &p_str) { _cowdata._ref(p_str._cowdata); }
- _FORCE_INLINE_ CharString &operator=(const CharString &p_str) {
- _cowdata._ref(p_str._cowdata);
- return *this;
- }
+ _FORCE_INLINE_ void operator=(const CharString &p_str) { _cowdata._ref(p_str._cowdata); }
_FORCE_INLINE_ CharString(const char *p_cstr) { copy_from(p_cstr); }
- CharString &operator=(const char *p_cstr);
+ void operator=(const char *p_cstr);
bool operator<(const CharString &p_right) const;
CharString &operator+=(char p_char);
int length() const { return size() ? size() - 1 : 0; }
@@ -205,7 +204,7 @@ public:
_FORCE_INLINE_ char32_t *ptrw() { return _cowdata.ptrw(); }
_FORCE_INLINE_ const char32_t *ptr() const { return _cowdata.ptr(); }
- void remove(int p_index) { _cowdata.remove(p_index); }
+ void remove_at(int p_index) { _cowdata.remove_at(p_index); }
_FORCE_INLINE_ void clear() { resize(0); }
@@ -226,6 +225,7 @@ public:
bool operator==(const String &p_str) const;
bool operator!=(const String &p_str) const;
String operator+(const String &p_str) const;
+ String operator+(char32_t p_char) const;
String &operator+=(const String &);
String &operator+=(char32_t p_char);
@@ -287,7 +287,7 @@ public:
bool ends_with(const String &p_string) const;
bool is_enclosed_in(const String &p_string) const;
bool is_subsequence_of(const String &p_string) const;
- bool is_subsequence_ofi(const String &p_string) const;
+ bool is_subsequence_ofn(const String &p_string) const;
bool is_quoted() const;
Vector<String> bigrams() const;
float similarity(const String &p_string) const;
@@ -358,6 +358,7 @@ public:
String left(int p_pos) const;
String right(int p_pos) const;
+ String indent(const String &p_prefix) const;
String dedent() const;
String strip_edges(bool left = true, bool right = true) const;
String strip_escapes() const;
@@ -395,6 +396,8 @@ public:
Vector<uint8_t> sha256_buffer() const;
_FORCE_INLINE_ bool is_empty() const { return length() == 0; }
+ _FORCE_INLINE_ bool contains(const char *p_str) const { return find(p_str) != -1; }
+ _FORCE_INLINE_ bool contains(const String &p_str) const { return find(p_str) != -1; }
// path functions
bool is_absolute_path() const;
@@ -406,6 +409,7 @@ public:
String get_file() const;
static String humanize_size(uint64_t p_size);
String simplify_path() const;
+ bool is_network_share_path() const;
String xml_escape(bool p_escape_quotes = false) const;
String xml_unescape() const;
@@ -438,11 +442,7 @@ public:
_FORCE_INLINE_ String() {}
_FORCE_INLINE_ String(const String &p_str) { _cowdata._ref(p_str._cowdata); }
-
- String &operator=(const String &p_str) {
- _cowdata._ref(p_str._cowdata);
- return *this;
- }
+ _FORCE_INLINE_ void operator=(const String &p_str) { _cowdata._ref(p_str._cowdata); }
Vector<uint8_t> to_ascii_buffer() const;
Vector<uint8_t> to_utf8_buffer() const;
@@ -523,10 +523,6 @@ String DTRN(const String &p_text, const String &p_text_plural, int p_n, const St
#define TTRGET(m_value) TTR(m_value)
#else
-#define TTR(m_value) String()
-#define TTRN(m_value) String()
-#define DTR(m_value) String()
-#define DTRN(m_value) String()
#define TTRC(m_value) (m_value)
#define TTRGET(m_value) (m_value)
#endif
@@ -535,7 +531,6 @@ String DTRN(const String &p_text, const String &p_text_plural, int p_n, const St
String RTR(const String &p_text, const String &p_context = "");
String RTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context = "");
-bool is_symbol(char32_t c);
bool select_word(const String &p_s, int p_col, int &r_beg, int &r_end);
_FORCE_INLINE_ void sarray_add_str(Vector<String> &arr) {
diff --git a/core/templates/bin_sorted_array.h b/core/templates/bin_sorted_array.h
index be9d0b5475..59ac4cdaa1 100644
--- a/core/templates/bin_sorted_array.h
+++ b/core/templates/bin_sorted_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -112,7 +112,7 @@ public:
return current_idx;
}
- void remove(uint64_t p_idx) {
+ void remove_at(uint64_t p_idx) {
ERR_FAIL_COND(p_idx >= array.size());
uint64_t new_idx = move(p_idx, 0);
uint64_t swap_idx = array.size() - 1;
diff --git a/core/templates/command_queue_mt.cpp b/core/templates/command_queue_mt.cpp
index 04a8095f0b..a40ff88a19 100644
--- a/core/templates/command_queue_mt.cpp
+++ b/core/templates/command_queue_mt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/command_queue_mt.h b/core/templates/command_queue_mt.h
index 519a896ffc..7d3e31b5bc 100644
--- a/core/templates/command_queue_mt.h
+++ b/core/templates/command_queue_mt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -215,7 +215,7 @@
T *instance; \
M method; \
SEMIC_SEP_LIST(PARAM_DECL, N); \
- virtual void call() { \
+ virtual void call() override { \
(instance->*method)(COMMA_SEP_LIST(ARG, N)); \
} \
};
@@ -227,7 +227,7 @@
T *instance; \
M method; \
SEMIC_SEP_LIST(PARAM_DECL, N); \
- virtual void call() { \
+ virtual void call() override { \
*ret = (instance->*method)(COMMA_SEP_LIST(ARG, N)); \
} \
};
@@ -238,7 +238,7 @@
T *instance; \
M method; \
SEMIC_SEP_LIST(PARAM_DECL, N); \
- virtual void call() { \
+ virtual void call() override { \
(instance->*method)(COMMA_SEP_LIST(ARG, N)); \
} \
};
@@ -311,9 +311,9 @@ class CommandQueueMT {
};
struct SyncCommand : public CommandBase {
- SyncSemaphore *sync_sem;
+ SyncSemaphore *sync_sem = nullptr;
- virtual void post() {
+ virtual void post() override {
sync_sem->sem.post();
}
};
diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h
index 9b8c0eb528..f1ac32928f 100644
--- a/core/templates/cowdata.h
+++ b/core/templates/cowdata.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -86,13 +86,6 @@ private:
return reinterpret_cast<uint32_t *>(_ptr) - 1;
}
- _FORCE_INLINE_ T *_get_data() const {
- if (!_ptr) {
- return nullptr;
- }
- return reinterpret_cast<T *>(_ptr);
- }
-
_FORCE_INLINE_ size_t _get_alloc_size(size_t p_elements) const {
return next_power_of_2(p_elements * sizeof(T));
}
@@ -128,11 +121,11 @@ public:
_FORCE_INLINE_ T *ptrw() {
_copy_on_write();
- return (T *)_get_data();
+ return _ptr;
}
_FORCE_INLINE_ const T *ptr() const {
- return _get_data();
+ return _ptr;
}
_FORCE_INLINE_ int size() const {
@@ -150,24 +143,24 @@ public:
_FORCE_INLINE_ void set(int p_index, const T &p_elem) {
ERR_FAIL_INDEX(p_index, size());
_copy_on_write();
- _get_data()[p_index] = p_elem;
+ _ptr[p_index] = p_elem;
}
_FORCE_INLINE_ T &get_m(int p_index) {
CRASH_BAD_INDEX(p_index, size());
_copy_on_write();
- return _get_data()[p_index];
+ return _ptr[p_index];
}
_FORCE_INLINE_ const T &get(int p_index) const {
CRASH_BAD_INDEX(p_index, size());
- return _get_data()[p_index];
+ return _ptr[p_index];
}
Error resize(int p_size);
- _FORCE_INLINE_ void remove(int p_index) {
+ _FORCE_INLINE_ void remove_at(int p_index) {
ERR_FAIL_INDEX(p_index, size());
T *p = ptrw();
int len = size();
@@ -249,7 +242,7 @@ uint32_t CowData<T>::_copy_on_write() {
} else {
for (uint32_t i = 0; i < current_size; i++) {
- memnew_placement(&_data[i], T(_get_data()[i]));
+ memnew_placement(&_data[i], T(_ptr[i]));
}
}
@@ -308,10 +301,8 @@ Error CowData<T>::resize(int p_size) {
// construct the newly created elements
if (!__has_trivial_constructor(T)) {
- T *elems = _get_data();
-
for (int i = *_get_size(); i < p_size; i++) {
- memnew_placement(&elems[i], T);
+ memnew_placement(&_ptr[i], T);
}
}
@@ -321,7 +312,7 @@ Error CowData<T>::resize(int p_size) {
if (!__has_trivial_destructor(T)) {
// deinitialize no longer needed elements
for (uint32_t i = p_size; i < *_get_size(); i++) {
- T *t = &_get_data()[i];
+ T *t = &_ptr[i];
t->~T();
}
}
diff --git a/core/templates/hash_map.h b/core/templates/hash_map.h
index 1257b54449..fa5677cc70 100644
--- a/core/templates/hash_map.h
+++ b/core/templates/hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,6 @@
/**
* @class HashMap
- * @author Juan Linietsky <reduzio@gmail.com>
*
* Implementation of a standard Hashing HashMap, for quick lookups of Data associated with a Key.
* The implementation provides hashers for the default types, if you need a special kind of hasher, provide
@@ -48,12 +47,13 @@
* @param TKey Key, search is based on it, needs to be hasheable. It is unique in this container.
* @param TData Data, data associated with the key
* @param Hasher Hasher object, needs to provide a valid static hash function for TKey
- * @param Comparator comparator object, needs to be able to safely compare two TKey values. It needs to ensure that x == x for any items inserted in the map. Bear in mind that nan != nan when implementing an equality check.
+ * @param Comparator comparator object, needs to be able to safely compare two TKey values.
+ * It needs to ensure that x == x for any items inserted in the map. Bear in mind that nan != nan when implementing an equality check.
* @param MIN_HASH_TABLE_POWER Miminum size of the hash table, as a power of two. You rarely need to change this parameter.
* @param RELATIONSHIP Relationship at which the hash table is resized. if amount of elements is RELATIONSHIP
* times bigger than the hash table, table is resized to solve this condition. if RELATIONSHIP is zero, table is always MIN_HASH_TABLE_POWER.
*
-*/
+ */
template <class TKey, class TData, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<TKey>, uint8_t MIN_HASH_TABLE_POWER = 3, uint8_t RELATIONSHIP = 8>
class HashMap {
@@ -62,7 +62,9 @@ public:
TKey key;
TData data;
- Pair() {}
+ Pair(const TKey &p_key) :
+ key(p_key),
+ data() {}
Pair(const TKey &p_key, const TData &p_data) :
key(p_key),
data(p_data) {
@@ -90,6 +92,12 @@ public:
const TData &value() const {
return pair.value();
}
+
+ Element(const TKey &p_key) :
+ pair(p_key) {}
+ Element(const Element &p_other) :
+ hash(p_other.hash),
+ pair(p_other.pair.key, p_other.pair.data) {}
};
private:
@@ -192,14 +200,12 @@ private:
Element *create_element(const TKey &p_key) {
/* if element doesn't exist, create it */
- Element *e = memnew(Element);
+ Element *e = memnew(Element(p_key));
ERR_FAIL_COND_V_MSG(!e, nullptr, "Out of memory.");
uint32_t hash = Hasher::hash(p_key);
uint32_t index = hash & ((1 << hash_table_power) - 1);
e->next = hash_table[index];
e->hash = hash;
- e->pair.key = p_key;
- e->pair.data = TData();
hash_table[index] = e;
elements++;
@@ -228,9 +234,7 @@ private:
const Element *e = p_t.hash_table[i];
while (e) {
- Element *le = memnew(Element); /* local element */
-
- *le = *e; /* copy data */
+ Element *le = memnew(Element(*e)); /* local element */
/* add to list and reassign pointers */
le->next = hash_table[i];
@@ -454,8 +458,8 @@ public:
*
* print( *k );
* }
- *
- */
+ *
+ */
const TKey *next(const TKey *p_key) const {
if (unlikely(!hash_table)) {
return nullptr;
diff --git a/core/templates/hashfuncs.h b/core/templates/hashfuncs.h
index 2e932f9f26..2a129f97d5 100644
--- a/core/templates/hashfuncs.h
+++ b/core/templates/hashfuncs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -74,6 +74,13 @@ static inline uint32_t hash_djb2_one_32(uint32_t p_in, uint32_t p_prev = 5381) {
return ((p_prev << 5) + p_prev) + p_in;
}
+/**
+ * Thomas Wang's 64-bit to 32-bit Hash function:
+ * https://web.archive.org/web/20071223173210/https:/www.concentric.net/~Ttwang/tech/inthash.htm
+ *
+ * @param p_int - 64-bit unsigned integer key to be hashed
+ * @return unsigned 32-bit value representing hashcode
+ */
static inline uint32_t hash_one_uint64(const uint64_t p_int) {
uint64_t v = p_int;
v = (~v) + (v << 18); // v = (v << 18) - v - 1;
@@ -82,7 +89,7 @@ static inline uint32_t hash_one_uint64(const uint64_t p_int) {
v = v ^ (v >> 11);
v = v + (v << 6);
v = v ^ (v >> 22);
- return (int)v;
+ return uint32_t(v);
}
static inline uint32_t hash_djb2_one_float(double p_in, uint32_t p_prev = 5381) {
diff --git a/core/templates/list.h b/core/templates/list.h
index c2e17a2f6f..fe14d85d8f 100644
--- a/core/templates/list.h
+++ b/core/templates/list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -249,29 +249,29 @@ private:
public:
/**
- * return a const iterator to the beginning of the list.
- */
+ * return a const iterator to the beginning of the list.
+ */
_FORCE_INLINE_ const Element *front() const {
return _data ? _data->first : nullptr;
}
/**
- * return an iterator to the beginning of the list.
- */
+ * return an iterator to the beginning of the list.
+ */
_FORCE_INLINE_ Element *front() {
return _data ? _data->first : nullptr;
}
/**
- * return a const iterator to the last member of the list.
- */
+ * return a const iterator to the last member of the list.
+ */
_FORCE_INLINE_ const Element *back() const {
return _data ? _data->last : nullptr;
}
/**
- * return an iterator to the last member of the list.
- */
+ * return an iterator to the last member of the list.
+ */
_FORCE_INLINE_ Element *back() {
return _data ? _data->last : nullptr;
}
diff --git a/core/templates/local_vector.h b/core/templates/local_vector.h
index 5704b8f230..f4e0748c27 100644
--- a/core/templates/local_vector.h
+++ b/core/templates/local_vector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,8 @@
#include "core/templates/sort_array.h"
#include "core/templates/vector.h"
+#include <initializer_list>
+
template <class T, class U = uint32_t, bool force_trivial = false>
class LocalVector {
private:
@@ -70,7 +72,7 @@ public:
}
}
- void remove(U p_index) {
+ void remove_at(U p_index) {
ERR_FAIL_UNSIGNED_INDEX(p_index, count);
count--;
for (U i = p_index; i < count; i++) {
@@ -83,7 +85,7 @@ public:
/// Removes the item copying the last value into the position of the one to
/// remove. It's generally faster than `remove`.
- void remove_unordered(U p_index) {
+ void remove_at_unordered(U p_index) {
ERR_FAIL_INDEX(p_index, count);
count--;
if (count > p_index) {
@@ -97,7 +99,7 @@ public:
void erase(const T &p_val) {
int64_t idx = find(p_val);
if (idx >= 0) {
- remove(idx);
+ remove_at(idx);
}
}
@@ -228,25 +230,29 @@ public:
}
_FORCE_INLINE_ LocalVector() {}
+ _FORCE_INLINE_ LocalVector(std::initializer_list<T> p_init) {
+ reserve(p_init.size());
+ for (const T &element : p_init) {
+ push_back(element);
+ }
+ }
_FORCE_INLINE_ LocalVector(const LocalVector &p_from) {
resize(p_from.size());
for (U i = 0; i < p_from.count; i++) {
data[i] = p_from.data[i];
}
}
- inline LocalVector &operator=(const LocalVector &p_from) {
+ inline void operator=(const LocalVector &p_from) {
resize(p_from.size());
for (U i = 0; i < p_from.count; i++) {
data[i] = p_from.data[i];
}
- return *this;
}
- inline LocalVector &operator=(const Vector<T> &p_from) {
+ inline void operator=(const Vector<T> &p_from) {
resize(p_from.size());
for (U i = 0; i < count; i++) {
data[i] = p_from[i];
}
- return *this;
}
_FORCE_INLINE_ ~LocalVector() {
diff --git a/core/templates/lru.h b/core/templates/lru.h
index e55e40da48..48ba318b12 100644
--- a/core/templates/lru.h
+++ b/core/templates/lru.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/map.h b/core/templates/map.h
index badb407e5d..c54da1dc03 100644
--- a/core/templates/map.h
+++ b/core/templates/map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -178,7 +178,7 @@ public:
private:
struct _Data {
Element *_root = nullptr;
- Element *_nil;
+ Element *_nil = nullptr;
int size_cache = 0;
_FORCE_INLINE_ _Data() {
@@ -344,7 +344,7 @@ private:
void _insert_rb_fix(Element *p_new_node) {
Element *node = p_new_node;
Element *nparent = node->parent;
- Element *ngrand_parent;
+ Element *ngrand_parent = nullptr;
while (nparent->color == RED) {
ngrand_parent = nparent->parent;
@@ -500,7 +500,7 @@ private:
Element *rp = ((p_node->left == _data._nil) || (p_node->right == _data._nil)) ? p_node : p_node->_next;
Element *node = (rp->left == _data._nil) ? rp->right : rp->left;
- Element *sibling;
+ Element *sibling = nullptr;
if (rp == rp->parent->left) {
rp->parent->left = node;
sibling = rp->parent->right;
diff --git a/core/templates/oa_hash_map.h b/core/templates/oa_hash_map.h
index 025cc30db4..25c21d1802 100644
--- a/core/templates/oa_hash_map.h
+++ b/core/templates/oa_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -145,7 +145,7 @@ private:
uint32_t old_capacity = capacity;
// Capacity can't be 0.
- capacity = MAX(1, p_new_capacity);
+ capacity = MAX(1u, p_new_capacity);
TKey *old_keys = keys;
TValue *old_values = values;
@@ -246,13 +246,17 @@ public:
return false;
}
- /**
- * returns true if the value was found, false otherwise.
- *
- * if r_data is not nullptr then the value will be written to the object
- * it points to.
- */
- TValue *lookup_ptr(const TKey &p_key) const {
+ const TValue *lookup_ptr(const TKey &p_key) const {
+ uint32_t pos = 0;
+ bool exists = _lookup_pos(p_key, pos);
+
+ if (exists) {
+ return &values[pos];
+ }
+ return nullptr;
+ }
+
+ TValue *lookup_ptr(const TKey &p_key) {
uint32_t pos = 0;
bool exists = _lookup_pos(p_key, pos);
@@ -306,7 +310,7 @@ public:
bool valid;
const TKey *key;
- TValue *value;
+ TValue *value = nullptr;
private:
uint32_t pos;
@@ -353,7 +357,7 @@ public:
(*this) = p_other;
}
- OAHashMap &operator=(const OAHashMap &p_other) {
+ void operator=(const OAHashMap &p_other) {
if (capacity != 0) {
clear();
}
@@ -363,12 +367,11 @@ public:
for (Iterator it = p_other.iter(); it.valid; it = p_other.next_iter(it)) {
set(*it.key, *it.value);
}
- return *this;
}
OAHashMap(uint32_t p_initial_capacity = 64) {
// Capacity can't be 0.
- capacity = MAX(1, p_initial_capacity);
+ capacity = MAX(1u, p_initial_capacity);
keys = static_cast<TKey *>(Memory::alloc_static(sizeof(TKey) * capacity));
values = static_cast<TValue *>(Memory::alloc_static(sizeof(TValue) * capacity));
diff --git a/core/templates/ordered_hash_map.h b/core/templates/ordered_hash_map.h
index 7a17eeb644..3d1f3a08ec 100644
--- a/core/templates/ordered_hash_map.h
+++ b/core/templates/ordered_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -85,11 +85,10 @@ public:
next_element(other.next_element) {
}
- Element &operator=(const Element &other) {
+ void operator=(const Element &other) {
list_element = other.list_element;
next_element = other.next_element;
prev_element = other.prev_element;
- return *this;
}
_FORCE_INLINE_ bool operator==(const Element &p_other) const {
@@ -145,9 +144,8 @@ public:
list_element(other.list_element) {
}
- ConstElement &operator=(const ConstElement &other) {
+ void operator=(const ConstElement &other) {
list_element = other.list_element;
- return *this;
}
ConstElement next() const {
@@ -207,8 +205,12 @@ public:
(*list_element)->get().second = p_value;
return Element(*list_element);
}
- typename InternalList::Element *new_element = list.push_back(Pair<const K *, V>(nullptr, p_value));
+ // Incorrectly set the first value of the pair with a value that will
+ // be invalid as soon as we leave this function...
+ typename InternalList::Element *new_element = list.push_back(Pair<const K *, V>(&p_key, p_value));
+ // ...this is needed here in case the hashmap recursively reference itself...
typename InternalMap::Element *e = map.set(p_key, new_element);
+ // ...now we can set the right value !
new_element->get().first = &e->key();
return Element(new_element);
diff --git a/core/templates/paged_allocator.h b/core/templates/paged_allocator.h
index dfc885c6eb..b9067e2edd 100644
--- a/core/templates/paged_allocator.h
+++ b/core/templates/paged_allocator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -86,10 +86,10 @@ public:
}
p_mem->~T();
available_pool[allocs_available >> page_shift][allocs_available & page_mask] = p_mem;
+ allocs_available++;
if (thread_safe) {
spin_lock.unlock();
}
- allocs_available++;
}
void reset(bool p_allow_unfreed = false) {
diff --git a/core/templates/paged_array.h b/core/templates/paged_array.h
index 599d3dde4f..33d2757bec 100644
--- a/core/templates/paged_array.h
+++ b/core/templates/paged_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/pair.h b/core/templates/pair.h
index e30ee8bc56..eb86e21b03 100644
--- a/core/templates/pair.h
+++ b/core/templates/pair.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/pass_func.h b/core/templates/pass_func.h
index d2f465e91c..8bd34ddfd6 100644
--- a/core/templates/pass_func.h
+++ b/core/templates/pass_func.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/pooled_list.h b/core/templates/pooled_list.h
index b4a6d2d1dd..f13156b292 100644
--- a/core/templates/pooled_list.h
+++ b/core/templates/pooled_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,35 +43,59 @@
// that does call constructors / destructors on request / free, this should probably be
// a separate template.
+// The zero_on_first_request feature is optional and is useful for e.g. pools of handles,
+// which may use a ref count which we want to be initialized to zero the first time a handle is created,
+// but left alone on subsequent allocations (as will typically be incremented).
+
+// Note that there is no function to compact the pool - this would
+// invalidate any existing pool IDs held externally.
+// Compaction can be done but would rely on a more complex method
+// of preferentially giving out lower IDs in the freelist first.
+
#include "core/templates/local_vector.h"
-template <class T, bool force_trivial = false>
+template <class T, class U = uint32_t, bool force_trivial = false, bool zero_on_first_request = false>
class PooledList {
- LocalVector<T, uint32_t, force_trivial> list;
- LocalVector<uint32_t, uint32_t, true> freelist;
+ LocalVector<T, U, force_trivial> list;
+ LocalVector<U, U, true> freelist;
// not all list members are necessarily used
- int _used_size;
+ U _used_size;
public:
PooledList() {
_used_size = 0;
}
- int estimate_memory_use() const {
- return (list.size() * sizeof(T)) + (freelist.size() * sizeof(uint32_t));
+ // Use with care, in most cases you should make sure to
+ // free all elements first (i.e. _used_size would be zero),
+ // although it could also be used without this as an optimization
+ // in some cases.
+ void clear() {
+ list.clear();
+ freelist.clear();
+ _used_size = 0;
+ }
+
+ uint64_t estimate_memory_use() const {
+ return ((uint64_t)list.size() * sizeof(T)) + ((uint64_t)freelist.size() * sizeof(U));
}
- const T &operator[](uint32_t p_index) const {
+ const T &operator[](U p_index) const {
return list[p_index];
}
- T &operator[](uint32_t p_index) {
+ T &operator[](U p_index) {
return list[p_index];
}
- int size() const { return _used_size; }
+ // To be explicit in a pool there is a distinction
+ // between the number of elements that are currently
+ // in use, and the number of elements that have been reserved.
+ // Using size() would be vague.
+ U used_size() const { return _used_size; }
+ U reserved_size() const { return list.size(); }
- T *request(uint32_t &r_id) {
+ T *request(U &r_id) {
_used_size++;
if (freelist.size()) {
@@ -79,17 +103,106 @@ public:
int new_size = freelist.size() - 1;
r_id = freelist[new_size];
freelist.resize(new_size);
+
return &list[r_id];
}
r_id = list.size();
list.resize(r_id + 1);
+
+ static_assert((!zero_on_first_request) || (__is_pod(T)), "zero_on_first_request requires trivial type");
+ if (zero_on_first_request && __is_pod(T)) {
+ list[r_id] = {};
+ }
+
return &list[r_id];
}
- void free(const uint32_t &p_id) {
+ void free(const U &p_id) {
// should not be on free list already
- CRASH_COND(p_id >= list.size());
+ ERR_FAIL_UNSIGNED_INDEX(p_id, list.size());
freelist.push_back(p_id);
+ ERR_FAIL_COND_MSG(!_used_size, "_used_size has become out of sync, have you double freed an item?");
_used_size--;
}
};
+
+// a pooled list which automatically keeps a list of the active members
+template <class T, class U = uint32_t, bool force_trivial = false, bool zero_on_first_request = false>
+class TrackedPooledList {
+public:
+ U pool_used_size() const { return _pool.used_size(); }
+ U pool_reserved_size() const { return _pool.reserved_size(); }
+ U active_size() const { return _active_list.size(); }
+
+ // use with care, see the earlier notes in the PooledList clear()
+ void clear() {
+ _pool.clear();
+ _active_list.clear();
+ _active_map.clear();
+ }
+
+ U get_active_id(U p_index) const {
+ return _active_list[p_index];
+ }
+
+ const T &get_active(U p_index) const {
+ return _pool[get_active_id(p_index)];
+ }
+
+ T &get_active(U p_index) {
+ return _pool[get_active_id(p_index)];
+ }
+
+ const T &operator[](U p_index) const {
+ return _pool[p_index];
+ }
+ T &operator[](U p_index) {
+ return _pool[p_index];
+ }
+
+ T *request(U &r_id) {
+ T *item = _pool.request(r_id);
+
+ // add to the active list
+ U active_list_id = _active_list.size();
+ _active_list.push_back(r_id);
+
+ // expand the active map (this should be in sync with the pool list
+ if (_pool.used_size() > _active_map.size()) {
+ _active_map.resize(_pool.used_size());
+ }
+
+ // store in the active map
+ _active_map[r_id] = active_list_id;
+
+ return item;
+ }
+
+ void free(const U &p_id) {
+ _pool.free(p_id);
+
+ // remove from the active list.
+ U list_id = _active_map[p_id];
+
+ // zero the _active map to detect bugs (only in debug?)
+ _active_map[p_id] = -1;
+
+ _active_list.remove_unordered(list_id);
+
+ // keep the replacement in sync with the correct list Id
+ if (list_id < _active_list.size()) {
+ // which pool id has been replaced in the active list
+ U replacement_id = _active_list[list_id];
+
+ // keep that replacements map up to date with the new position
+ _active_map[replacement_id] = list_id;
+ }
+ }
+
+ const LocalVector<U, U> &get_active_list() const { return _active_list; }
+
+private:
+ PooledList<T, U, force_trivial, zero_on_first_request> _pool;
+ LocalVector<U, U> _active_map;
+ LocalVector<U, U> _active_list;
+};
diff --git a/core/templates/rid.h b/core/templates/rid.h
index 4c7119b4ea..679c43f906 100644
--- a/core/templates/rid.h
+++ b/core/templates/rid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/rid_owner.cpp b/core/templates/rid_owner.cpp
index 56f39ab779..7fc819e232 100644
--- a/core/templates/rid_owner.cpp
+++ b/core/templates/rid_owner.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/rid_owner.h b/core/templates/rid_owner.h
index e947d2211c..95632cdec2 100644
--- a/core/templates/rid_owner.h
+++ b/core/templates/rid_owner.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -151,7 +151,7 @@ public:
return _allocate_rid();
}
- _FORCE_INLINE_ T *getornull(const RID &p_rid, bool p_initialize = false) {
+ _FORCE_INLINE_ T *get_or_null(const RID &p_rid, bool p_initialize = false) {
if (p_rid == RID()) {
return nullptr;
}
@@ -210,12 +210,12 @@ public:
return ptr;
}
void initialize_rid(RID p_rid) {
- T *mem = getornull(p_rid, true);
+ T *mem = get_or_null(p_rid, true);
ERR_FAIL_COND(!mem);
memnew_placement(mem, T);
}
void initialize_rid(RID p_rid, const T &p_value) {
- T *mem = getornull(p_rid, true);
+ T *mem = get_or_null(p_rid, true);
ERR_FAIL_COND(!mem);
memnew_placement(mem, T(p_value));
}
@@ -292,43 +292,32 @@ public:
_FORCE_INLINE_ uint32_t get_rid_count() const {
return alloc_count;
}
-
- _FORCE_INLINE_ T *get_ptr_by_index(uint32_t p_index) {
- ERR_FAIL_UNSIGNED_INDEX_V(p_index, alloc_count, nullptr);
+ void get_owned_list(List<RID> *p_owned) {
if (THREAD_SAFE) {
spin_lock.lock();
}
- uint64_t idx = free_list_chunks[p_index / elements_in_chunk][p_index % elements_in_chunk];
- T *ptr = &chunks[idx / elements_in_chunk][idx % elements_in_chunk];
- if (THREAD_SAFE) {
- spin_lock.unlock();
- }
- return ptr;
- }
-
- _FORCE_INLINE_ RID get_rid_by_index(uint32_t p_index) {
- ERR_FAIL_INDEX_V(p_index, alloc_count, RID());
- if (THREAD_SAFE) {
- spin_lock.lock();
+ for (size_t i = 0; i < max_alloc; i++) {
+ uint64_t validator = validator_chunks[i / elements_in_chunk][i % elements_in_chunk];
+ if (validator != 0xFFFFFFFF) {
+ p_owned->push_back(_make_from_id((validator << 32) | i));
+ }
}
- uint64_t idx = free_list_chunks[p_index / elements_in_chunk][p_index % elements_in_chunk];
- uint64_t validator = validator_chunks[idx / elements_in_chunk][idx % elements_in_chunk];
-
- RID rid = _make_from_id((validator << 32) | idx);
if (THREAD_SAFE) {
spin_lock.unlock();
}
- return rid;
}
- void get_owned_list(List<RID> *p_owned) {
+ //used for fast iteration in the elements or RIDs
+ void fill_owned_buffer(RID *p_rid_buffer) {
if (THREAD_SAFE) {
spin_lock.lock();
}
+ uint32_t idx = 0;
for (size_t i = 0; i < max_alloc; i++) {
uint64_t validator = validator_chunks[i / elements_in_chunk][i % elements_in_chunk];
if (validator != 0xFFFFFFFF) {
- p_owned->push_back(_make_from_id((validator << 32) | i));
+ p_rid_buffer[idx] = _make_from_id((validator << 32) | i);
+ idx++;
}
}
if (THREAD_SAFE) {
@@ -399,8 +388,8 @@ public:
alloc.initialize_rid(p_rid, p_ptr);
}
- _FORCE_INLINE_ T *getornull(const RID &p_rid) {
- T **ptr = alloc.getornull(p_rid);
+ _FORCE_INLINE_ T *get_or_null(const RID &p_rid) {
+ T **ptr = alloc.get_or_null(p_rid);
if (unlikely(!ptr)) {
return nullptr;
}
@@ -408,7 +397,7 @@ public:
}
_FORCE_INLINE_ void replace(const RID &p_rid, T *p_new_ptr) {
- T **ptr = alloc.getornull(p_rid);
+ T **ptr = alloc.get_or_null(p_rid);
ERR_FAIL_COND(!ptr);
*ptr = p_new_ptr;
}
@@ -425,18 +414,14 @@ public:
return alloc.get_rid_count();
}
- _FORCE_INLINE_ RID get_rid_by_index(uint32_t p_index) {
- return alloc.get_rid_by_index(p_index);
- }
-
- _FORCE_INLINE_ T *get_ptr_by_index(uint32_t p_index) {
- return *alloc.get_ptr_by_index(p_index);
- }
-
_FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) {
return alloc.get_owned_list(p_owned);
}
+ void fill_owned_buffer(RID *p_rid_buffer) {
+ alloc.fill_owned_buffer(p_rid_buffer);
+ }
+
void set_description(const char *p_descrption) {
alloc.set_description(p_descrption);
}
@@ -469,8 +454,8 @@ public:
alloc.initialize_rid(p_rid, p_ptr);
}
- _FORCE_INLINE_ T *getornull(const RID &p_rid) {
- return alloc.getornull(p_rid);
+ _FORCE_INLINE_ T *get_or_null(const RID &p_rid) {
+ return alloc.get_or_null(p_rid);
}
_FORCE_INLINE_ bool owns(const RID &p_rid) {
@@ -485,17 +470,12 @@ public:
return alloc.get_rid_count();
}
- _FORCE_INLINE_ RID get_rid_by_index(uint32_t p_index) {
- return alloc.get_rid_by_index(p_index);
- }
-
- _FORCE_INLINE_ T *get_ptr_by_index(uint32_t p_index) {
- return alloc.get_ptr_by_index(p_index);
- }
-
_FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) {
return alloc.get_owned_list(p_owned);
}
+ void fill_owned_buffer(RID *p_rid_buffer) {
+ alloc.fill_owned_buffer(p_rid_buffer);
+ }
void set_description(const char *p_descrption) {
alloc.set_description(p_descrption);
diff --git a/core/templates/ring_buffer.h b/core/templates/ring_buffer.h
index e7b77440f1..742f9462fb 100644
--- a/core/templates/ring_buffer.h
+++ b/core/templates/ring_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/safe_list.h b/core/templates/safe_list.h
index d8f010663b..e850f3bd5e 100644
--- a/core/templates/safe_list.h
+++ b/core/templates/safe_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,8 +75,8 @@ public:
class Iterator {
friend class SafeList;
- SafeListNode *cursor;
- SafeList *list;
+ SafeListNode *cursor = nullptr;
+ SafeList *list = nullptr;
Iterator(SafeListNode *p_cursor, SafeList *p_list) :
cursor(p_cursor), list(p_list) {
@@ -203,7 +203,7 @@ public:
}
// Calling this will cause zero to many deallocations.
- void maybe_cleanup() {
+ bool maybe_cleanup() {
SafeListNode *cursor = nullptr;
SafeListNode *new_graveyard_head = nullptr;
do {
@@ -212,7 +212,7 @@ public:
if (active_iterator_count.load() != 0) {
// It's not safe to clean up with an active iterator, because that iterator
// could be pointing to an element that we want to delete.
- return;
+ return false;
}
// Any iterator created after this point will never point to a deleted node.
// Swap it out with the current graveyard head.
@@ -225,6 +225,17 @@ public:
tmp->deletion_fn(tmp->val);
memdelete_allocator<SafeListNode, A>(tmp);
}
+ return true;
+ }
+
+ ~SafeList() {
+#ifdef DEBUG_ENABLED
+ if (!maybe_cleanup()) {
+ ERR_PRINT("There are still iterators around when destructing a SafeList. Memory will be leaked. This is a bug.");
+ }
+#else
+ maybe_cleanup();
+#endif
}
};
@@ -253,8 +264,8 @@ public:
class Iterator {
friend class SafeList;
- SafeListNode *cursor;
- SafeList *list;
+ SafeListNode *cursor = nullptr;
+ SafeList *list = nullptr;
public:
Iterator(SafeListNode *p_cursor, SafeList *p_list) :
@@ -353,11 +364,11 @@ public:
}
// Calling this will cause zero to many deallocations.
- void maybe_cleanup() {
+ bool maybe_cleanup() {
SafeListNode *cursor = graveyard_head;
if (active_iterator_count != 0) {
// It's not safe to clean up with an active iterator, because that iterator could be pointing to an element that we want to delete.
- return;
+ return false;
}
graveyard_head = nullptr;
// Our graveyard list is now unreachable by any active iterators, detached from the main graveyard head and ready for deletion.
@@ -367,6 +378,17 @@ public:
tmp->deletion_fn(tmp->val);
memdelete_allocator<SafeListNode, A>(tmp);
}
+ return true;
+ }
+
+ ~SafeList() {
+#ifdef DEBUG_ENABLED
+ if (!maybe_cleanup()) {
+ ERR_PRINT("There are still iterators around when destructing a SafeList. Memory will be leaked. This is a bug.");
+ }
+#else
+ maybe_cleanup();
+#endif
}
};
diff --git a/core/templates/safe_refcount.h b/core/templates/safe_refcount.h
index e9e5695f80..76f76be96a 100644
--- a/core/templates/safe_refcount.h
+++ b/core/templates/safe_refcount.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/search_array.h b/core/templates/search_array.h
new file mode 100644
index 0000000000..e717a352d1
--- /dev/null
+++ b/core/templates/search_array.h
@@ -0,0 +1,67 @@
+/*************************************************************************/
+/* search_array.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef SEARCH_ARRAY_H
+#define SEARCH_ARRAY_H
+
+#include <core/templates/sort_array.h>
+
+template <class T, class Comparator = _DefaultComparator<T>>
+class SearchArray {
+public:
+ Comparator compare;
+
+ inline int bisect(const T *p_array, int p_len, const T &p_value, bool p_before) const {
+ int lo = 0;
+ int hi = p_len;
+ if (p_before) {
+ while (lo < hi) {
+ const int mid = (lo + hi) / 2;
+ if (compare(p_array[mid], p_value)) {
+ lo = mid + 1;
+ } else {
+ hi = mid;
+ }
+ }
+ } else {
+ while (lo < hi) {
+ const int mid = (lo + hi) / 2;
+ if (compare(p_value, p_array[mid])) {
+ hi = mid;
+ } else {
+ lo = mid + 1;
+ }
+ }
+ }
+ return lo;
+ }
+};
+
+#endif // SEARCH_ARRAY_H
diff --git a/core/templates/self_list.h b/core/templates/self_list.h
index e8d36ea358..719b5f2e63 100644
--- a/core/templates/self_list.h
+++ b/core/templates/self_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -108,7 +108,7 @@ public:
private:
List *_root = nullptr;
- T *_self;
+ T *_self = nullptr;
SelfList<T> *_next = nullptr;
SelfList<T> *_prev = nullptr;
diff --git a/core/templates/set.h b/core/templates/set.h
index 0a80ceefb5..a8a0a77712 100644
--- a/core/templates/set.h
+++ b/core/templates/set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -328,7 +328,7 @@ private:
void _insert_rb_fix(Element *p_new_node) {
Element *node = p_new_node;
Element *nparent = node->parent;
- Element *ngrand_parent;
+ Element *ngrand_parent = nullptr;
while (nparent->color == RED) {
ngrand_parent = nparent->parent;
@@ -482,7 +482,7 @@ private:
Element *rp = ((p_node->left == _data._nil) || (p_node->right == _data._nil)) ? p_node : p_node->_next;
Element *node = (rp->left == _data._nil) ? rp->right : rp->left;
- Element *sibling;
+ Element *sibling = nullptr;
if (rp == rp->parent->left) {
rp->parent->left = node;
sibling = rp->parent->right;
@@ -582,6 +582,9 @@ public:
}
Element *lower_bound(const T &p_value) const {
+ if (!_data._root) {
+ return nullptr;
+ }
return _lower_bound(p_value);
}
diff --git a/core/templates/simple_type.h b/core/templates/simple_type.h
index 80bfa83fde..9352b500a2 100644
--- a/core/templates/simple_type.h
+++ b/core/templates/simple_type.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/sort_array.h b/core/templates/sort_array.h
index 1656d2991d..6cf9368056 100644
--- a/core/templates/sort_array.h
+++ b/core/templates/sort_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/thread_work_pool.cpp b/core/templates/thread_work_pool.cpp
index 17969a2c90..a75fd06b9b 100644
--- a/core/templates/thread_work_pool.cpp
+++ b/core/templates/thread_work_pool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,7 +47,7 @@ void ThreadWorkPool::_thread_function(void *p_user) {
void ThreadWorkPool::init(int p_thread_count) {
ERR_FAIL_COND(threads != nullptr);
if (p_thread_count < 0) {
- p_thread_count = OS::get_singleton()->get_processor_count();
+ p_thread_count = OS::get_singleton()->get_default_thread_pool_size();
}
thread_count = p_thread_count;
diff --git a/core/templates/thread_work_pool.h b/core/templates/thread_work_pool.h
index b242648bc8..b0cebf04f1 100644
--- a/core/templates/thread_work_pool.h
+++ b/core/templates/thread_work_pool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,7 +52,7 @@ class ThreadWorkPool {
C *instance;
M method;
U userdata;
- virtual void work() {
+ virtual void work() override {
while (true) {
uint32_t work_index = index->fetch_add(1, std::memory_order_relaxed);
if (work_index >= max_elements) {
@@ -68,11 +68,12 @@ class ThreadWorkPool {
Semaphore start;
Semaphore completed;
std::atomic<bool> exit;
- BaseWork *work;
+ BaseWork *work = nullptr;
};
ThreadData *threads = nullptr;
uint32_t thread_count = 0;
+ uint32_t threads_working = 0;
BaseWork *current_work = nullptr;
static void _thread_function(void *p_user);
@@ -94,7 +95,9 @@ public:
current_work = w;
- for (uint32_t i = 0; i < thread_count; i++) {
+ threads_working = MIN(p_elements, thread_count);
+
+ for (uint32_t i = 0; i < threads_working; i++) {
threads[i].work = w;
threads[i].start.post();
}
@@ -117,19 +120,32 @@ public:
void end_work() {
ERR_FAIL_COND(current_work == nullptr);
- for (uint32_t i = 0; i < thread_count; i++) {
+ for (uint32_t i = 0; i < threads_working; i++) {
threads[i].completed.wait();
threads[i].work = nullptr;
}
+ threads_working = 0;
memdelete(current_work);
current_work = nullptr;
}
template <class C, class M, class U>
void do_work(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
- begin_work(p_elements, p_instance, p_method, p_userdata);
- end_work();
+ switch (p_elements) {
+ case 0:
+ // Nothing to do, so do nothing.
+ break;
+ case 1:
+ // No value in pushing the work to another thread if it's a single job
+ // and we're going to wait for it to finish. Just run it right here.
+ (p_instance->*p_method)(0, p_userdata);
+ break;
+ default:
+ // Multiple jobs to do; commence threaded business.
+ begin_work(p_elements, p_instance, p_method, p_userdata);
+ end_work();
+ }
}
_FORCE_INLINE_ int get_thread_count() const { return thread_count; }
diff --git a/core/templates/vector.h b/core/templates/vector.h
index 2600604eb7..d87e76139b 100644
--- a/core/templates/vector.h
+++ b/core/templates/vector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,15 +33,18 @@
/**
* @class Vector
- * @author Juan Linietsky
* Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use Vector for large arrays.
-*/
+ */
#include "core/error/error_macros.h"
#include "core/os/memory.h"
#include "core/templates/cowdata.h"
+#include "core/templates/search_array.h"
#include "core/templates/sort_array.h"
+#include <climits>
+#include <initializer_list>
+
template <class T>
class VectorWriteProxy {
public:
@@ -67,11 +70,11 @@ public:
_FORCE_INLINE_ bool append(const T &p_elem) { return push_back(p_elem); } //alias
void fill(T p_elem);
- void remove(int p_index) { _cowdata.remove(p_index); }
+ void remove_at(int p_index) { _cowdata.remove_at(p_index); }
void erase(const T &p_val) {
int idx = find(p_val);
if (idx >= 0) {
- remove(idx);
+ remove_at(idx);
}
}
void reverse();
@@ -92,24 +95,32 @@ public:
void append_array(Vector<T> p_other);
- bool has(const T &p_val) const {
- return find(p_val, 0) != -1;
+ _FORCE_INLINE_ bool has(const T &p_val) const { return find(p_val) != -1; }
+
+ void sort() {
+ sort_custom<_DefaultComparator<T>>();
}
- template <class C>
- void sort_custom() {
+ template <class Comparator, bool Validate = SORT_ARRAY_VALIDATE_ENABLED, class... Args>
+ void sort_custom(Args &&...args) {
int len = _cowdata.size();
if (len == 0) {
return;
}
T *data = ptrw();
- SortArray<T, C> sorter;
+ SortArray<T, Comparator, Validate> sorter{ args... };
sorter.sort(data, len);
}
- void sort() {
- sort_custom<_DefaultComparator<T>>();
+ int bsearch(const T &p_value, bool p_before) {
+ return bsearch_custom<_DefaultComparator<T>>(p_value, p_before);
+ }
+
+ template <class Comparator, class Value, class... Args>
+ int bsearch_custom(const Value &p_value, bool p_before, Args &&...args) {
+ SearchArray<T, Comparator> search{ args... };
+ return search.bisect(ptrw(), size(), p_value, p_before);
}
Vector<T> duplicate() {
@@ -126,9 +137,8 @@ public:
insert(i, p_val);
}
- inline Vector &operator=(const Vector &p_from) {
+ inline void operator=(const Vector &p_from) {
_cowdata._ref(p_from._cowdata);
- return *this;
}
Vector<uint8_t> to_byte_array() const {
@@ -138,27 +148,32 @@ public:
return ret;
}
- Vector<T> subarray(int p_from, int p_to) const {
- if (p_from < 0) {
- p_from = size() + p_from;
+ Vector<T> slice(int p_begin, int p_end = INT_MAX) const {
+ Vector<T> result;
+
+ const int s = size();
+
+ int begin = CLAMP(p_begin, -s, s);
+ if (begin < 0) {
+ begin += s;
}
- if (p_to < 0) {
- p_to = size() + p_to;
+ int end = CLAMP(p_end, -s, s);
+ if (end < 0) {
+ end += s;
}
- ERR_FAIL_INDEX_V(p_from, size(), Vector<T>());
- ERR_FAIL_INDEX_V(p_to, size(), Vector<T>());
+ ERR_FAIL_COND_V(begin > end, result);
+
+ int result_size = end - begin;
+ result.resize(result_size);
- Vector<T> slice;
- int span = 1 + p_to - p_from;
- slice.resize(span);
- const T *r = ptr();
- T *w = slice.ptrw();
- for (int i = 0; i < span; ++i) {
- w[i] = r[p_from + i];
+ const T *const r = ptr();
+ T *const w = result.ptrw();
+ for (int i = 0; i < result_size; ++i) {
+ w[i] = r[begin + i];
}
- return slice;
+ return result;
}
bool operator==(const Vector<T> &p_arr) const {
@@ -252,6 +267,15 @@ public:
}
_FORCE_INLINE_ Vector() {}
+ _FORCE_INLINE_ Vector(std::initializer_list<T> p_init) {
+ Error err = _cowdata.resize(p_init.size());
+ ERR_FAIL_COND(err);
+
+ int i = 0;
+ for (const T &element : p_init) {
+ _cowdata.set(i++, element);
+ }
+ }
_FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
_FORCE_INLINE_ ~Vector() {}
diff --git a/core/templates/vmap.h b/core/templates/vmap.h
index 520e0b3720..37622258db 100644
--- a/core/templates/vmap.h
+++ b/core/templates/vmap.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -134,7 +134,7 @@ public:
if (pos < 0) {
return;
}
- _cowdata.remove(pos);
+ _cowdata.remove_at(pos);
}
int find(const T &p_val) const {
@@ -142,6 +142,9 @@ public:
}
int find_nearest(const T &p_val) const {
+ if (_cowdata.is_empty()) {
+ return -1;
+ }
bool exact;
return _find(p_val, exact);
}
@@ -193,9 +196,8 @@ public:
_FORCE_INLINE_ VMap() {}
_FORCE_INLINE_ VMap(const VMap &p_from) { _cowdata._ref(p_from._cowdata); }
- inline VMap &operator=(const VMap &p_from) {
+ inline void operator=(const VMap &p_from) {
_cowdata._ref(p_from._cowdata);
- return *this;
}
};
diff --git a/core/templates/vset.h b/core/templates/vset.h
index 6665651d42..09bddbbe69 100644
--- a/core/templates/vset.h
+++ b/core/templates/vset.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -119,7 +119,7 @@ public:
if (pos < 0) {
return;
}
- _data.remove(pos);
+ _data.remove_at(pos);
}
int find(const T &p_val) const {
diff --git a/core/typedefs.h b/core/typedefs.h
index dde254af23..510b39177c 100644
--- a/core/typedefs.h
+++ b/core/typedefs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -62,15 +62,26 @@
#endif
#endif
-// Should always inline, except in debug builds because it makes debugging harder.
+// Should always inline, except in dev builds because it makes debugging harder.
#ifndef _FORCE_INLINE_
-#ifdef DISABLE_FORCED_INLINE
+#ifdef DEV_ENABLED
#define _FORCE_INLINE_ inline
#else
#define _FORCE_INLINE_ _ALWAYS_INLINE_
#endif
#endif
+// No discard allows the compiler to flag warnings if we don't use the return value of functions / classes
+#ifndef _NO_DISCARD_
+#define _NO_DISCARD_ [[nodiscard]]
+#endif
+
+// In some cases _NO_DISCARD_ will get false positives,
+// we can prevent the warning in specific cases by preceding the call with a cast.
+#ifndef _ALLOW_DISCARD_
+#define _ALLOW_DISCARD_ (void)
+#endif
+
// Windows badly defines a lot of stuff we'll never use. Undefine it.
#ifdef _WIN32
#undef min // override standard definition
@@ -78,34 +89,43 @@
#undef ERROR // override (really stupid) wingdi.h standard definition
#undef DELETE // override (another really stupid) winnt.h standard definition
#undef MessageBox // override winuser.h standard definition
-#undef MIN // override standard definition
-#undef MAX // override standard definition
-#undef CLAMP // override standard definition
#undef Error
#undef OK
#undef CONNECT_DEFERRED // override from Windows SDK, clashes with Object enum
#endif
+// Make room for our constexpr's below by overriding potential system-specific macros.
+#undef ABS
+#undef SIGN
+#undef MIN
+#undef MAX
+#undef CLAMP
+
// Generic ABS function, for math uses please use Math::abs.
-#ifndef ABS
-#define ABS(m_v) (((m_v) < 0) ? (-(m_v)) : (m_v))
-#endif
+template <typename T>
+constexpr T ABS(T m_v) {
+ return m_v < 0 ? -m_v : m_v;
+}
-#ifndef SGN
-#define SGN(m_v) (((m_v) == 0) ? (0.0) : (((m_v) < 0) ? (-1.0) : (+1.0)))
-#endif
+template <typename T>
+constexpr const T SIGN(const T m_v) {
+ return m_v == 0 ? 0.0f : (m_v < 0 ? -1.0f : +1.0f);
+}
-#ifndef MIN
-#define MIN(m_a, m_b) (((m_a) < (m_b)) ? (m_a) : (m_b))
-#endif
+template <typename T, typename T2>
+constexpr auto MIN(const T m_a, const T2 m_b) {
+ return m_a < m_b ? m_a : m_b;
+}
-#ifndef MAX
-#define MAX(m_a, m_b) (((m_a) > (m_b)) ? (m_a) : (m_b))
-#endif
+template <typename T, typename T2>
+constexpr auto MAX(const T m_a, const T2 m_b) {
+ return m_a > m_b ? m_a : m_b;
+}
-#ifndef CLAMP
-#define CLAMP(m_a, m_min, m_max) (((m_a) < (m_min)) ? (m_min) : (((m_a) > (m_max)) ? m_max : m_a))
-#endif
+template <typename T, typename T2, typename T3>
+constexpr auto CLAMP(const T m_a, const T2 m_min, const T3 m_max) {
+ return m_a < m_min ? m_min : (m_a > m_max ? m_max : m_a);
+}
// Generic swap template.
#ifndef SWAP
@@ -277,6 +297,9 @@ struct BuildIndexSequence : BuildIndexSequence<N - 1, N - 1, Is...> {};
template <size_t... Is>
struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
+// Limit the depth of recursive algorithms when dealing with Array/Dictionary
+#define MAX_RECURSION 100
+
#ifdef DEBUG_ENABLED
#define DEBUG_METHODS_ENABLED
#endif
diff --git a/core/variant/array.cpp b/core/variant/array.cpp
index 8373cbd4e8..afc4acadf9 100644
--- a/core/variant/array.cpp
+++ b/core/variant/array.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -34,6 +34,7 @@
#include "core/object/class_db.h"
#include "core/object/script_language.h"
#include "core/templates/hashfuncs.h"
+#include "core/templates/search_array.h"
#include "core/templates/vector.h"
#include "core/variant/callable.h"
#include "core/variant/variant.h"
@@ -96,11 +97,38 @@ void Array::clear() {
}
bool Array::operator==(const Array &p_array) const {
- return _p == p_array._p;
+ return recursive_equal(p_array, 0);
}
bool Array::operator!=(const Array &p_array) const {
- return !operator==(p_array);
+ return !recursive_equal(p_array, 0);
+}
+
+bool Array::recursive_equal(const Array &p_array, int recursion_count) const {
+ // Cheap checks
+ if (_p == p_array._p) {
+ return true;
+ }
+ const Vector<Variant> &a1 = _p->array;
+ const Vector<Variant> &a2 = p_array._p->array;
+ const int size = a1.size();
+ if (size != a2.size()) {
+ return false;
+ }
+
+ // Heavy O(n) check
+ if (recursion_count > MAX_RECURSION) {
+ ERR_PRINT("Max recursion reached");
+ return true;
+ }
+ recursion_count++;
+ for (int i = 0; i < size; i++) {
+ if (!a1[i].hash_compare(a2[i], recursion_count)) {
+ return false;
+ }
+ }
+
+ return true;
}
bool Array::operator<(const Array &p_array) const {
@@ -131,10 +159,20 @@ bool Array::operator>=(const Array &p_array) const {
}
uint32_t Array::hash() const {
- uint32_t h = hash_djb2_one_32(0);
+ return recursive_hash(0);
+}
+
+uint32_t Array::recursive_hash(int recursion_count) const {
+ if (recursion_count > MAX_RECURSION) {
+ ERR_PRINT("Max recursion reached");
+ return 0;
+ }
+ uint32_t h = hash_djb2_one_32(Variant::ARRAY);
+
+ recursion_count++;
for (int i = 0; i < _p->array.size(); i++) {
- h = hash_djb2_one_32(_p->array[i].hash(), h);
+ h = hash_djb2_one_32(_p->array[i].recursive_hash(recursion_count), h);
}
return h;
}
@@ -284,8 +322,8 @@ bool Array::has(const Variant &p_value) const {
return _p->array.find(p_value, 0) != -1;
}
-void Array::remove(int p_pos) {
- _p->array.remove(p_pos);
+void Array::remove_at(int p_pos) {
+ _p->array.remove_at(p_pos);
}
void Array::set(int p_idx, const Variant &p_value) {
@@ -299,66 +337,62 @@ const Variant &Array::get(int p_idx) const {
}
Array Array::duplicate(bool p_deep) const {
+ return recursive_duplicate(p_deep, 0);
+}
+
+Array Array::recursive_duplicate(bool p_deep, int recursion_count) const {
Array new_arr;
+
+ if (recursion_count > MAX_RECURSION) {
+ ERR_PRINT("Max recursion reached");
+ return new_arr;
+ }
+
int element_count = size();
new_arr.resize(element_count);
new_arr._p->typed = _p->typed;
- for (int i = 0; i < element_count; i++) {
- new_arr[i] = p_deep ? get(i).duplicate(p_deep) : get(i);
+ if (p_deep) {
+ recursion_count++;
+ for (int i = 0; i < element_count; i++) {
+ new_arr[i] = get(i).recursive_duplicate(true, recursion_count);
+ }
+ } else {
+ for (int i = 0; i < element_count; i++) {
+ new_arr[i] = get(i);
+ }
}
return new_arr;
}
-int Array::_clamp_slice_index(int p_index) const {
- int arr_size = size();
- int fixed_index = CLAMP(p_index, -arr_size, arr_size - 1);
- if (fixed_index < 0) {
- fixed_index = arr_size + fixed_index;
- }
- return fixed_index;
-}
-
-Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const { // like python, but inclusive on upper bound
+Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const {
+ Array result;
- Array new_arr;
+ ERR_FAIL_COND_V_MSG(p_step == 0, result, "Slice step cannot be zero.");
- ERR_FAIL_COND_V_MSG(p_step == 0, new_arr, "Array slice step size cannot be zero.");
+ const int s = size();
- if (is_empty()) { // Don't try to slice empty arrays.
- return new_arr;
+ int begin = CLAMP(p_begin, -s, s);
+ if (begin < 0) {
+ begin += s;
}
- if (p_step > 0) {
- if (p_begin >= size() || p_end < -size()) {
- return new_arr;
- }
- } else { // p_step < 0
- if (p_begin < -size() || p_end >= size()) {
- return new_arr;
- }
+ int end = CLAMP(p_end, -s, s);
+ if (end < 0) {
+ end += s;
}
- int begin = _clamp_slice_index(p_begin);
- int end = _clamp_slice_index(p_end);
+ ERR_FAIL_COND_V_MSG(p_step > 0 && begin > end, result, "Slice is positive, but bounds is decreasing.");
+ ERR_FAIL_COND_V_MSG(p_step < 0 && begin < end, result, "Slice is negative, but bounds is increasing.");
- int new_arr_size = MAX(((end - begin + p_step) / p_step), 0);
- new_arr.resize(new_arr_size);
+ int result_size = (end - begin) / p_step;
+ result.resize(result_size);
- if (p_step > 0) {
- int dest_idx = 0;
- for (int idx = begin; idx <= end; idx += p_step) {
- ERR_FAIL_COND_V_MSG(dest_idx < 0 || dest_idx >= new_arr_size, Array(), "Bug in Array slice()");
- new_arr[dest_idx++] = p_deep ? get(idx).duplicate(p_deep) : get(idx);
- }
- } else { // p_step < 0
- int dest_idx = 0;
- for (int idx = begin; idx >= end; idx += p_step) {
- ERR_FAIL_COND_V_MSG(dest_idx < 0 || dest_idx >= new_arr_size, Array(), "Bug in Array slice()");
- new_arr[dest_idx++] = p_deep ? get(idx).duplicate(p_deep) : get(idx);
- }
+ for (int src_idx = begin, dest_idx = 0; dest_idx < result_size; ++dest_idx) {
+ result[dest_idx] = p_deep ? get(src_idx).duplicate(true) : get(src_idx);
+ src_idx += p_step;
}
- return new_arr;
+ return result;
}
Array Array::filter(const Callable &p_callable) const {
@@ -450,24 +484,8 @@ void Array::sort() {
_p->array.sort_custom<_ArrayVariantSort>();
}
-struct _ArrayVariantSortCustom {
- Callable func;
-
- _FORCE_INLINE_ bool operator()(const Variant &p_l, const Variant &p_r) const {
- const Variant *args[2] = { &p_l, &p_r };
- Callable::CallError err;
- Variant res;
- func.call(args, 2, res, err);
- ERR_FAIL_COND_V_MSG(err.error != Callable::CallError::CALL_OK, false,
- "Error calling sorting method: " + Variant::get_callable_error_text(func, args, 1, err));
- return res;
- }
-};
-
-void Array::sort_custom(Callable p_callable) {
- SortArray<Variant, _ArrayVariantSortCustom, true> avs;
- avs.compare.func = p_callable;
- avs.sort(_p->array.ptrw(), _p->array.size());
+void Array::sort_custom(const Callable &p_callable) {
+ _p->array.sort_custom<CallableComparator, true>(p_callable);
}
void Array::shuffle() {
@@ -484,44 +502,16 @@ void Array::shuffle() {
}
}
-template <typename Less>
-_FORCE_INLINE_ int bisect(const Vector<Variant> &p_array, const Variant &p_value, bool p_before, const Less &p_less) {
- int lo = 0;
- int hi = p_array.size();
- if (p_before) {
- while (lo < hi) {
- const int mid = (lo + hi) / 2;
- if (p_less(p_array.get(mid), p_value)) {
- lo = mid + 1;
- } else {
- hi = mid;
- }
- }
- } else {
- while (lo < hi) {
- const int mid = (lo + hi) / 2;
- if (p_less(p_value, p_array.get(mid))) {
- hi = mid;
- } else {
- lo = mid + 1;
- }
- }
- }
- return lo;
-}
-
int Array::bsearch(const Variant &p_value, bool p_before) {
ERR_FAIL_COND_V(!_p->typed.validate(p_value, "binary search"), -1);
- return bisect(_p->array, p_value, p_before, _ArrayVariantSort());
+ SearchArray<Variant, _ArrayVariantSort> avs;
+ return avs.bisect(_p->array.ptrw(), _p->array.size(), p_value, p_before);
}
-int Array::bsearch_custom(const Variant &p_value, Callable p_callable, bool p_before) {
+int Array::bsearch_custom(const Variant &p_value, const Callable &p_callable, bool p_before) {
ERR_FAIL_COND_V(!_p->typed.validate(p_value, "custom binary search"), -1);
- _ArrayVariantSortCustom less;
- less.func = p_callable;
-
- return bisect(_p->array, p_value, p_before, less);
+ return _p->array.bsearch_custom<CallableComparator>(p_value, p_before, p_callable);
}
void Array::reverse() {
@@ -546,7 +536,7 @@ Variant Array::pop_back() {
Variant Array::pop_front() {
if (!_p->array.is_empty()) {
const Variant ret = _p->array.get(0);
- _p->array.remove(0);
+ _p->array.remove_at(0);
return ret;
}
return Variant();
@@ -573,7 +563,7 @@ Variant Array::pop_at(int p_pos) {
_p->array.size()));
const Variant ret = _p->array.get(p_pos);
- _p->array.remove(p_pos);
+ _p->array.remove_at(p_pos);
return ret;
}
@@ -622,7 +612,7 @@ Variant Array::max() const {
}
const void *Array::id() const {
- return _p->array.ptr();
+ return _p;
}
Array::Array(const Array &p_from, uint32_t p_type, const StringName &p_class_name, const Variant &p_script) {
diff --git a/core/variant/array.h b/core/variant/array.h
index 4a1b25c4a9..ab5f7cd50f 100644
--- a/core/variant/array.h
+++ b/core/variant/array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,6 +33,8 @@
#include "core/typedefs.h"
+#include <climits>
+
class Variant;
class ArrayPrivate;
class Object;
@@ -44,8 +46,6 @@ class Array {
void _ref(const Array &p_from) const;
void _unref() const;
- inline int _clamp_slice_index(int p_index) const;
-
protected:
Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
bool _assign(const Array &p_array);
@@ -63,8 +63,10 @@ public:
bool operator==(const Array &p_array) const;
bool operator!=(const Array &p_array) const;
+ bool recursive_equal(const Array &p_array, int recursion_count) const;
uint32_t hash() const;
+ uint32_t recursive_hash(int recursion_count) const;
void operator=(const Array &p_array);
void push_back(const Variant &p_value);
@@ -73,17 +75,17 @@ public:
Error resize(int p_new_size);
Error insert(int p_pos, const Variant &p_value);
- void remove(int p_pos);
+ void remove_at(int p_pos);
void fill(const Variant &p_value);
Variant front() const;
Variant back() const;
void sort();
- void sort_custom(Callable p_callable);
+ void sort_custom(const Callable &p_callable);
void shuffle();
int bsearch(const Variant &p_value, bool p_before = true);
- int bsearch_custom(const Variant &p_value, Callable p_callable, bool p_before = true);
+ int bsearch_custom(const Variant &p_value, const Callable &p_callable, bool p_before = true);
void reverse();
int find(const Variant &p_value, int p_from = 0) const;
@@ -100,8 +102,9 @@ public:
Variant pop_at(int p_pos);
Array duplicate(bool p_deep = false) const;
+ Array recursive_duplicate(bool p_deep, int recursion_count) const;
- Array slice(int p_begin, int p_end, int p_step = 1, bool p_deep = false) const;
+ Array slice(int p_begin, int p_end = INT_MAX, int p_step = 1, bool p_deep = false) const;
Array filter(const Callable &p_callable) const;
Array map(const Callable &p_callable) const;
Variant reduce(const Callable &p_callable, const Variant &p_accum) const;
diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h
index 3b2c837096..22a13b0fab 100644
--- a/core/variant/binder_common.h
+++ b/core/variant/binder_common.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,24 +44,42 @@
#include <stdio.h>
+// Variant cannot define an implicit cast operator for every Object subclass, so the
+// casting is done here, to allow binding methods with parameters more specific than Object *
+
template <class T>
struct VariantCaster {
static _FORCE_INLINE_ T cast(const Variant &p_variant) {
- return p_variant;
+ using TStripped = std::remove_pointer_t<T>;
+ if constexpr (std::is_base_of<Object, TStripped>::value) {
+ return Object::cast_to<TStripped>(p_variant);
+ } else {
+ return p_variant;
+ }
}
};
template <class T>
struct VariantCaster<T &> {
static _FORCE_INLINE_ T cast(const Variant &p_variant) {
- return p_variant;
+ using TStripped = std::remove_pointer_t<T>;
+ if constexpr (std::is_base_of<Object, TStripped>::value) {
+ return Object::cast_to<TStripped>(p_variant);
+ } else {
+ return p_variant;
+ }
}
};
template <class T>
struct VariantCaster<const T &> {
static _FORCE_INLINE_ T cast(const Variant &p_variant) {
- return p_variant;
+ using TStripped = std::remove_pointer_t<T>;
+ if constexpr (std::is_base_of<Object, TStripped>::value) {
+ return Object::cast_to<TStripped>(p_variant);
+ } else {
+ return p_variant;
+ }
}
};
@@ -80,14 +98,22 @@ struct VariantCaster<const T &> {
} \
typedef int64_t EncodeT; \
_FORCE_INLINE_ static void encode(m_enum p_val, const void *p_ptr) { \
- *(int64_t *)p_ptr = p_val; \
+ *(int64_t *)p_ptr = (int64_t)p_val; \
} \
+ }; \
+ template <> \
+ struct ZeroInitializer<m_enum> { \
+ static void initialize(m_enum &value) { value = (m_enum)0; } \
};
// Object enum casts must go here
VARIANT_ENUM_CAST(Object::ConnectFlags);
+VARIANT_ENUM_CAST(Vector2::Axis);
+VARIANT_ENUM_CAST(Vector2i::Axis);
VARIANT_ENUM_CAST(Vector3::Axis);
+VARIANT_ENUM_CAST(Vector3i::Axis);
+VARIANT_ENUM_CAST(Basis::EulerOrder);
VARIANT_ENUM_CAST(Error);
VARIANT_ENUM_CAST(Side);
@@ -102,9 +128,9 @@ VARIANT_ENUM_CAST(KeyModifierMask);
VARIANT_ENUM_CAST(MIDIMessage);
VARIANT_ENUM_CAST(MouseButton);
VARIANT_ENUM_CAST(Orientation);
-VARIANT_ENUM_CAST(HAlign);
-VARIANT_ENUM_CAST(VAlign);
-VARIANT_ENUM_CAST(InlineAlign);
+VARIANT_ENUM_CAST(HorizontalAlignment);
+VARIANT_ENUM_CAST(VerticalAlignment);
+VARIANT_ENUM_CAST(InlineAlignment);
VARIANT_ENUM_CAST(PropertyHint);
VARIANT_ENUM_CAST(PropertyUsageFlags);
VARIANT_ENUM_CAST(Variant::Type);
@@ -131,7 +157,13 @@ struct PtrToArg<char32_t> {
template <typename T>
struct VariantObjectClassChecker {
static _FORCE_INLINE_ bool check(const Variant &p_variant) {
- return true;
+ using TStripped = std::remove_pointer_t<T>;
+ if constexpr (std::is_base_of<Object, TStripped>::value) {
+ Object *obj = p_variant;
+ return Object::cast_to<TStripped>(p_variant) || !obj;
+ } else {
+ return true;
+ }
}
};
@@ -147,24 +179,6 @@ struct VariantObjectClassChecker<const Ref<T> &> {
}
};
-template <>
-struct VariantObjectClassChecker<Node *> {
- static _FORCE_INLINE_ bool check(const Variant &p_variant) {
- Object *obj = p_variant;
- Node *node = p_variant;
- return node || !obj;
- }
-};
-
-template <>
-struct VariantObjectClassChecker<Control *> {
- static _FORCE_INLINE_ bool check(const Variant &p_variant) {
- Object *obj = p_variant;
- Control *control = p_variant;
- return control || !obj;
- }
-};
-
#ifdef DEBUG_METHODS_ENABLED
template <class T>
@@ -172,7 +186,7 @@ struct VariantCasterAndValidate {
static _FORCE_INLINE_ T cast(const Variant **p_args, uint32_t p_arg_idx, Callable::CallError &r_error) {
Variant::Type argtype = GetTypeInfo<T>::VARIANT_TYPE;
if (!Variant::can_convert_strict(p_args[p_arg_idx]->get_type(), argtype) ||
- !VariantObjectClassChecker<T>::check(p_args[p_arg_idx])) {
+ !VariantObjectClassChecker<T>::check(*p_args[p_arg_idx])) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = p_arg_idx;
r_error.expected = argtype;
@@ -187,7 +201,7 @@ struct VariantCasterAndValidate<T &> {
static _FORCE_INLINE_ T cast(const Variant **p_args, uint32_t p_arg_idx, Callable::CallError &r_error) {
Variant::Type argtype = GetTypeInfo<T>::VARIANT_TYPE;
if (!Variant::can_convert_strict(p_args[p_arg_idx]->get_type(), argtype) ||
- !VariantObjectClassChecker<T>::check(p_args[p_arg_idx])) {
+ !VariantObjectClassChecker<T>::check(*p_args[p_arg_idx])) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = p_arg_idx;
r_error.expected = argtype;
@@ -202,7 +216,7 @@ struct VariantCasterAndValidate<const T &> {
static _FORCE_INLINE_ T cast(const Variant **p_args, uint32_t p_arg_idx, Callable::CallError &r_error) {
Variant::Type argtype = GetTypeInfo<T>::VARIANT_TYPE;
if (!Variant::can_convert_strict(p_args[p_arg_idx]->get_type(), argtype) ||
- !VariantObjectClassChecker<T>::check(p_args[p_arg_idx])) {
+ !VariantObjectClassChecker<T>::check(*p_args[p_arg_idx])) {
r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
r_error.argument = p_arg_idx;
r_error.expected = argtype;
@@ -563,13 +577,11 @@ void call_with_validated_variant_args_static_method_ret(R (*p_method)(P...), con
// GCC raises "parameter 'p_args' set but not used" when P = {},
// it's not clever enough to treat other P values as making this branch valid.
-#if defined(DEBUG_METHODS_ENABLED) && defined(__GNUC__) && !defined(__clang__)
+#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-but-set-parameter"
#endif
-#ifdef DEBUG_METHODS_ENABLED
-
template <class Q>
void call_get_argument_type_helper(int p_arg, int &index, Variant::Type &type) {
if (p_arg == index) {
@@ -608,6 +620,7 @@ void call_get_argument_type_info(int p_arg, PropertyInfo &info) {
(void)index; // Suppress GCC warning.
}
+#ifdef DEBUG_METHODS_ENABLED
template <class Q>
void call_get_argument_metadata_helper(int p_arg, int &index, GodotTypeInfo::Metadata &md) {
if (p_arg == index) {
@@ -629,13 +642,6 @@ GodotTypeInfo::Metadata call_get_argument_metadata(int p_arg) {
return md;
}
-#else
-
-template <class... P>
-Variant::Type call_get_argument_type(int p_arg) {
- return Variant::NIL;
-}
-
#endif // DEBUG_METHODS_ENABLED
//////////////////////
@@ -915,7 +921,7 @@ void call_with_variant_args_static_dv(void (*p_method)(P...), const Variant **p_
call_with_variant_args_static(p_method, args, r_error, BuildIndexSequence<sizeof...(P)>{});
}
-#if defined(DEBUG_METHODS_ENABLED) && defined(__GNUC__) && !defined(__clang__)
+#if defined(__GNUC__) && !defined(__clang__)
#pragma GCC diagnostic pop
#endif
diff --git a/core/variant/callable.cpp b/core/variant/callable.cpp
index f487e718f4..516b8f2d51 100644
--- a/core/variant/callable.cpp
+++ b/core/variant/callable.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,7 +37,7 @@
#include "core/object/script_language.h"
void Callable::call_deferred(const Variant **p_arguments, int p_argcount) const {
- MessageQueue::get_singleton()->push_callable(*this, p_arguments, p_argcount);
+ MessageQueue::get_singleton()->push_callablep(*this, p_arguments, p_argcount);
}
void Callable::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, CallError &r_call_error) const {
@@ -59,7 +59,7 @@ void Callable::call(const Variant **p_arguments, int p_argcount, Variant &r_retu
return;
}
#endif
- r_return_value = obj->call(method, p_arguments, p_argcount, r_call_error);
+ r_return_value = obj->callp(method, p_arguments, p_argcount, r_call_error);
}
}
@@ -114,8 +114,9 @@ ObjectID Callable::get_object_id() const {
}
StringName Callable::get_method() const {
- ERR_FAIL_COND_V_MSG(is_custom(), StringName(),
- vformat("Can't get method on CallableCustom \"%s\".", operator String()));
+ if (is_custom()) {
+ return get_custom()->get_method();
+ }
return method;
}
@@ -310,6 +311,10 @@ Callable::~Callable() {
}
}
+StringName CallableCustom::get_method() const {
+ ERR_FAIL_V_MSG(StringName(), vformat("Can't get method on CallableCustom \"%s\".", get_as_text()));
+}
+
void CallableCustom::rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const {
r_call_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
r_call_error.argument = 0;
@@ -374,14 +379,14 @@ Error Signal::emit(const Variant **p_arguments, int p_argcount) const {
return ERR_INVALID_DATA;
}
- return obj->emit_signal(name, p_arguments, p_argcount);
+ return obj->emit_signalp(name, p_arguments, p_argcount);
}
-Error Signal::connect(const Callable &p_callable, const Vector<Variant> &p_binds, uint32_t p_flags) {
+Error Signal::connect(const Callable &p_callable, uint32_t p_flags) {
Object *object = get_object();
ERR_FAIL_COND_V(!object, ERR_UNCONFIGURED);
- return object->connect(name, p_callable, p_binds, p_flags);
+ return object->connect(name, p_callable, varray(), p_flags);
}
void Signal::disconnect(const Callable &p_callable) {
@@ -424,3 +429,13 @@ Signal::Signal(ObjectID p_object, const StringName &p_name) {
object = p_object;
name = p_name;
}
+
+bool CallableComparator::operator()(const Variant &p_l, const Variant &p_r) const {
+ const Variant *args[2] = { &p_l, &p_r };
+ Callable::CallError err;
+ Variant res;
+ func.call(args, 2, res, err);
+ ERR_FAIL_COND_V_MSG(err.error != Callable::CallError::CALL_OK, false,
+ "Error calling compare method: " + Variant::get_callable_error_text(func, args, 1, err));
+ return res;
+}
diff --git a/core/variant/callable.h b/core/variant/callable.h
index 52094af3aa..6a760958d6 100644
--- a/core/variant/callable.h
+++ b/core/variant/callable.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -125,6 +125,7 @@ public:
virtual String get_as_text() const = 0;
virtual CompareEqualFunc get_compare_equal_func() const = 0;
virtual CompareLessFunc get_compare_less_func() const = 0;
+ virtual StringName get_method() const;
virtual ObjectID get_object() const = 0; //must always be able to provide an object
virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const = 0;
virtual void rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const;
@@ -159,7 +160,7 @@ public:
operator String() const;
Error emit(const Variant **p_arguments, int p_argcount) const;
- Error connect(const Callable &p_callable, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0);
+ Error connect(const Callable &p_callable, uint32_t p_flags = 0);
void disconnect(const Callable &p_callable);
bool is_connected(const Callable &p_callable) const;
@@ -169,4 +170,10 @@ public:
Signal() {}
};
+struct CallableComparator {
+ const Callable &func;
+
+ bool operator()(const Variant &p_l, const Variant &p_r) const;
+};
+
#endif // CALLABLE_H
diff --git a/core/variant/callable_bind.cpp b/core/variant/callable_bind.cpp
index 56eda6e703..1a400b4360 100644
--- a/core/variant/callable_bind.cpp
+++ b/core/variant/callable_bind.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,8 +40,8 @@ String CallableCustomBind::get_as_text() const {
}
bool CallableCustomBind::_equal_func(const CallableCustom *p_a, const CallableCustom *p_b) {
- const CallableCustomBind *a = (const CallableCustomBind *)p_a;
- const CallableCustomBind *b = (const CallableCustomBind *)p_b;
+ const CallableCustomBind *a = static_cast<const CallableCustomBind *>(p_a);
+ const CallableCustomBind *b = static_cast<const CallableCustomBind *>(p_b);
if (!(a->callable != b->callable)) {
return false;
@@ -55,8 +55,8 @@ bool CallableCustomBind::_equal_func(const CallableCustom *p_a, const CallableCu
}
bool CallableCustomBind::_less_func(const CallableCustom *p_a, const CallableCustom *p_b) {
- const CallableCustomBind *a = (const CallableCustomBind *)p_a;
- const CallableCustomBind *b = (const CallableCustomBind *)p_b;
+ const CallableCustomBind *a = static_cast<const CallableCustomBind *>(p_a);
+ const CallableCustomBind *b = static_cast<const CallableCustomBind *>(p_b);
if (a->callable < b->callable) {
return true;
@@ -70,12 +70,19 @@ bool CallableCustomBind::_less_func(const CallableCustom *p_a, const CallableCus
CallableCustom::CompareEqualFunc CallableCustomBind::get_compare_equal_func() const {
return _equal_func;
}
+
CallableCustom::CompareLessFunc CallableCustomBind::get_compare_less_func() const {
return _less_func;
}
+
+StringName CallableCustomBind::get_method() const {
+ return callable.get_method();
+}
+
ObjectID CallableCustomBind::get_object() const {
return callable.get_object_id();
}
+
const Callable *CallableCustomBind::get_base_comparator() const {
return &callable;
}
@@ -110,8 +117,8 @@ String CallableCustomUnbind::get_as_text() const {
}
bool CallableCustomUnbind::_equal_func(const CallableCustom *p_a, const CallableCustom *p_b) {
- const CallableCustomUnbind *a = (const CallableCustomUnbind *)p_a;
- const CallableCustomUnbind *b = (const CallableCustomUnbind *)p_b;
+ const CallableCustomUnbind *a = static_cast<const CallableCustomUnbind *>(p_a);
+ const CallableCustomUnbind *b = static_cast<const CallableCustomUnbind *>(p_b);
if (!(a->callable != b->callable)) {
return false;
@@ -125,8 +132,8 @@ bool CallableCustomUnbind::_equal_func(const CallableCustom *p_a, const Callable
}
bool CallableCustomUnbind::_less_func(const CallableCustom *p_a, const CallableCustom *p_b) {
- const CallableCustomUnbind *a = (const CallableCustomUnbind *)p_a;
- const CallableCustomUnbind *b = (const CallableCustomUnbind *)p_b;
+ const CallableCustomUnbind *a = static_cast<const CallableCustomUnbind *>(p_a);
+ const CallableCustomUnbind *b = static_cast<const CallableCustomUnbind *>(p_b);
if (a->callable < b->callable) {
return true;
@@ -140,12 +147,19 @@ bool CallableCustomUnbind::_less_func(const CallableCustom *p_a, const CallableC
CallableCustom::CompareEqualFunc CallableCustomUnbind::get_compare_equal_func() const {
return _equal_func;
}
+
CallableCustom::CompareLessFunc CallableCustomUnbind::get_compare_less_func() const {
return _less_func;
}
+
+StringName CallableCustomUnbind::get_method() const {
+ return callable.get_method();
+}
+
ObjectID CallableCustomUnbind::get_object() const {
return callable.get_object_id();
}
+
const Callable *CallableCustomUnbind::get_base_comparator() const {
return &callable;
}
diff --git a/core/variant/callable_bind.h b/core/variant/callable_bind.h
index feb40d1de9..a5c830e109 100644
--- a/core/variant/callable_bind.h
+++ b/core/variant/callable_bind.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,13 +43,17 @@ class CallableCustomBind : public CallableCustom {
public:
//for every type that inherits, these must always be the same for this type
- virtual uint32_t hash() const;
- virtual String get_as_text() const;
- virtual CompareEqualFunc get_compare_equal_func() const;
- virtual CompareLessFunc get_compare_less_func() const;
- virtual ObjectID get_object() const; //must always be able to provide an object
- virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const;
- virtual const Callable *get_base_comparator() const;
+ virtual uint32_t hash() const override;
+ virtual String get_as_text() const override;
+ virtual CompareEqualFunc get_compare_equal_func() const override;
+ virtual CompareLessFunc get_compare_less_func() const override;
+ virtual StringName get_method() const override;
+ virtual ObjectID get_object() const override; //must always be able to provide an object
+ virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
+ virtual const Callable *get_base_comparator() const override;
+
+ Callable get_callable() { return callable; }
+ Vector<Variant> get_binds() { return binds; }
CallableCustomBind(const Callable &p_callable, const Vector<Variant> &p_binds);
virtual ~CallableCustomBind();
@@ -64,13 +68,17 @@ class CallableCustomUnbind : public CallableCustom {
public:
//for every type that inherits, these must always be the same for this type
- virtual uint32_t hash() const;
- virtual String get_as_text() const;
- virtual CompareEqualFunc get_compare_equal_func() const;
- virtual CompareLessFunc get_compare_less_func() const;
- virtual ObjectID get_object() const; //must always be able to provide an object
- virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const;
- virtual const Callable *get_base_comparator() const;
+ virtual uint32_t hash() const override;
+ virtual String get_as_text() const override;
+ virtual CompareEqualFunc get_compare_equal_func() const override;
+ virtual CompareLessFunc get_compare_less_func() const override;
+ virtual StringName get_method() const override;
+ virtual ObjectID get_object() const override; //must always be able to provide an object
+ virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
+ virtual const Callable *get_base_comparator() const override;
+
+ Callable get_callable() { return callable; }
+ int get_unbinds() { return argcount; }
CallableCustomUnbind(const Callable &p_callable, int p_argcount);
virtual ~CallableCustomUnbind();
diff --git a/core/variant/container_type_validate.h b/core/variant/container_type_validate.h
index f13a37cddd..6171c8c88f 100644
--- a/core/variant/container_type_validate.h
+++ b/core/variant/container_type_validate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/dictionary.cpp b/core/variant/dictionary.cpp
index 07b3a9a675..0f2f8fc8ed 100644
--- a/core/variant/dictionary.cpp
+++ b/core/variant/dictionary.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -188,11 +188,35 @@ bool Dictionary::erase(const Variant &p_key) {
}
bool Dictionary::operator==(const Dictionary &p_dictionary) const {
- return _p == p_dictionary._p;
+ return recursive_equal(p_dictionary, 0);
}
bool Dictionary::operator!=(const Dictionary &p_dictionary) const {
- return _p != p_dictionary._p;
+ return !recursive_equal(p_dictionary, 0);
+}
+
+bool Dictionary::recursive_equal(const Dictionary &p_dictionary, int recursion_count) const {
+ // Cheap checks
+ if (_p == p_dictionary._p) {
+ return true;
+ }
+ if (_p->variant_map.size() != p_dictionary._p->variant_map.size()) {
+ return false;
+ }
+
+ // Heavy O(n) check
+ if (recursion_count > MAX_RECURSION) {
+ ERR_PRINT("Max recursion reached");
+ return true;
+ }
+ recursion_count++;
+ for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::ConstElement this_E = ((const OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->front(); this_E; this_E = this_E.next()) {
+ OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::ConstElement other_E = ((const OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator> *)&p_dictionary._p->variant_map)->find(this_E.key());
+ if (!other_E || !this_E.value().hash_compare(other_E.value(), recursion_count)) {
+ return false;
+ }
+ }
+ return true;
}
void Dictionary::_ref(const Dictionary &p_from) const {
@@ -225,11 +249,21 @@ void Dictionary::_unref() const {
}
uint32_t Dictionary::hash() const {
+ return recursive_hash(0);
+}
+
+uint32_t Dictionary::recursive_hash(int recursion_count) const {
+ if (recursion_count > MAX_RECURSION) {
+ ERR_PRINT("Max recursion reached");
+ return 0;
+ }
+
uint32_t h = hash_djb2_one_32(Variant::DICTIONARY);
+ recursion_count++;
for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
- h = hash_djb2_one_32(E.key().hash(), h);
- h = hash_djb2_one_32(E.value().hash(), h);
+ h = hash_djb2_one_32(E.key().recursive_hash(recursion_count), h);
+ h = hash_djb2_one_32(E.value().recursive_hash(recursion_count), h);
}
return h;
@@ -286,10 +320,26 @@ const Variant *Dictionary::next(const Variant *p_key) const {
}
Dictionary Dictionary::duplicate(bool p_deep) const {
+ return recursive_duplicate(p_deep, 0);
+}
+
+Dictionary Dictionary::recursive_duplicate(bool p_deep, int recursion_count) const {
Dictionary n;
- for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
- n[E.key()] = p_deep ? E.value().duplicate(true) : E.value();
+ if (recursion_count > MAX_RECURSION) {
+ ERR_PRINT("Max recursion reached");
+ return n;
+ }
+
+ if (p_deep) {
+ recursion_count++;
+ for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
+ n[E.key().recursive_duplicate(true, recursion_count)] = E.value().recursive_duplicate(true, recursion_count);
+ }
+ } else {
+ for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
+ n[E.key()] = E.value();
+ }
}
return n;
@@ -300,7 +350,7 @@ void Dictionary::operator=(const Dictionary &p_dictionary) {
}
const void *Dictionary::id() const {
- return _p->variant_map.id();
+ return _p;
}
Dictionary::Dictionary(const Dictionary &p_from) {
diff --git a/core/variant/dictionary.h b/core/variant/dictionary.h
index 4067ff9fd9..16cf0c2bf8 100644
--- a/core/variant/dictionary.h
+++ b/core/variant/dictionary.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,8 +70,10 @@ public:
bool operator==(const Dictionary &p_dictionary) const;
bool operator!=(const Dictionary &p_dictionary) const;
+ bool recursive_equal(const Dictionary &p_dictionary, int recursion_count) const;
uint32_t hash() const;
+ uint32_t recursive_hash(int recursion_count) const;
void operator=(const Dictionary &p_dictionary);
const Variant *next(const Variant *p_key = nullptr) const;
@@ -80,6 +82,7 @@ public:
Array values() const;
Dictionary duplicate(bool p_deep = false) const;
+ Dictionary recursive_duplicate(bool p_deep, int recursion_count) const;
const void *id() const;
diff --git a/core/variant/method_ptrcall.h b/core/variant/method_ptrcall.h
index 98304621f2..d0acf60c22 100644
--- a/core/variant/method_ptrcall.h
+++ b/core/variant/method_ptrcall.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,7 +31,6 @@
#ifndef METHOD_PTRCALL_H
#define METHOD_PTRCALL_H
-#include "core/math/transform_2d.h"
#include "core/object/object_id.h"
#include "core/typedefs.h"
#include "core/variant/variant.h"
diff --git a/core/variant/native_ptr.h b/core/variant/native_ptr.h
index b4ec0df7d6..ed68e0f6c9 100644
--- a/core/variant/native_ptr.h
+++ b/core/variant/native_ptr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,22 +53,36 @@ struct GDNativePtr {
operator Variant() const { return uint64_t(data); }
};
-#define GDVIRTUAL_NATIVE_PTR(m_type) \
- template <> \
- struct GDNativeConstPtr<m_type> { \
- const m_type *data = nullptr; \
- GDNativeConstPtr(const m_type *p_assign) { data = p_assign; } \
- static const char *get_name() { return "const " #m_type; } \
- operator const m_type *() const { return data; } \
- operator Variant() const { return uint64_t(data); } \
- }; \
- template <> \
- struct GDNativePtr<m_type> { \
- m_type *data = nullptr; \
- GDNativePtr(m_type *p_assign) { data = p_assign; } \
- static const char *get_name() { return #m_type; } \
- operator m_type *() const { return data; } \
- operator Variant() const { return uint64_t(data); } \
+#define GDVIRTUAL_NATIVE_PTR(m_type) \
+ template <> \
+ struct GDNativeConstPtr<const m_type> { \
+ const m_type *data = nullptr; \
+ GDNativeConstPtr() {} \
+ GDNativeConstPtr(const m_type *p_assign) { data = p_assign; } \
+ static const char *get_name() { return "const " #m_type; } \
+ operator const m_type *() const { return data; } \
+ operator Variant() const { return uint64_t(data); } \
+ }; \
+ template <> \
+ struct VariantCaster<GDNativeConstPtr<const m_type>> { \
+ static _FORCE_INLINE_ GDNativeConstPtr<const m_type> cast(const Variant &p_variant) { \
+ return GDNativeConstPtr<const m_type>((const m_type *)p_variant.operator uint64_t()); \
+ } \
+ }; \
+ template <> \
+ struct GDNativePtr<m_type> { \
+ m_type *data = nullptr; \
+ GDNativePtr() {} \
+ GDNativePtr(m_type *p_assign) { data = p_assign; } \
+ static const char *get_name() { return #m_type; } \
+ operator m_type *() const { return data; } \
+ operator Variant() const { return uint64_t(data); } \
+ }; \
+ template <> \
+ struct VariantCaster<GDNativePtr<m_type>> { \
+ static _FORCE_INLINE_ GDNativePtr<m_type> cast(const Variant &p_variant) { \
+ return GDNativePtr<m_type>((m_type *)p_variant.operator uint64_t()); \
+ } \
};
template <class T>
@@ -110,6 +124,7 @@ struct PtrToArg<GDNativePtr<T>> {
}
};
+GDVIRTUAL_NATIVE_PTR(void)
GDVIRTUAL_NATIVE_PTR(AudioFrame)
GDVIRTUAL_NATIVE_PTR(bool)
GDVIRTUAL_NATIVE_PTR(char)
@@ -117,6 +132,7 @@ GDVIRTUAL_NATIVE_PTR(char16_t)
GDVIRTUAL_NATIVE_PTR(char32_t)
GDVIRTUAL_NATIVE_PTR(wchar_t)
GDVIRTUAL_NATIVE_PTR(uint8_t)
+GDVIRTUAL_NATIVE_PTR(uint8_t *)
GDVIRTUAL_NATIVE_PTR(int8_t)
GDVIRTUAL_NATIVE_PTR(uint16_t)
GDVIRTUAL_NATIVE_PTR(int16_t)
diff --git a/core/variant/type_info.h b/core/variant/type_info.h
index b70d29bbac..bacd0d19ce 100644
--- a/core/variant/type_info.h
+++ b/core/variant/type_info.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -60,7 +60,7 @@ struct TypeInherits {
static char (&test(...))[2];
static bool const value = sizeof(test(get_d())) == sizeof(char) &&
- !TypesAreSame<B volatile const, void volatile const>::value;
+ !TypesAreSame<B volatile const, void volatile const>::value;
};
namespace GodotTypeInfo {
@@ -245,8 +245,9 @@ namespace godot {
namespace details {
inline String enum_qualified_name_to_class_info_name(const String &p_qualified_name) {
Vector<String> parts = p_qualified_name.split("::", false);
- if (parts.size() <= 2)
+ if (parts.size() <= 2) {
return String(".").join(parts);
+ }
// Contains namespace. We only want the class and enum names.
return parts[parts.size() - 2] + "." + parts[parts.size() - 1];
}
@@ -280,4 +281,38 @@ inline StringName __constant_get_enum_name(T param, const String &p_constant) {
#define CLASS_INFO(m_type) (GetTypeInfo<m_type *>::get_class_info())
+template <typename T>
+struct ZeroInitializer {
+ static void initialize(T &value) {} //no initialization by default
+};
+
+template <>
+struct ZeroInitializer<bool> {
+ static void initialize(bool &value) { value = false; }
+};
+
+template <typename T>
+struct ZeroInitializer<T *> {
+ static void initialize(T *&value) { value = nullptr; }
+};
+
+#define ZERO_INITIALIZER_NUMBER(m_type) \
+ template <> \
+ struct ZeroInitializer<m_type> { \
+ static void initialize(m_type &value) { value = 0; } \
+ };
+
+ZERO_INITIALIZER_NUMBER(uint8_t)
+ZERO_INITIALIZER_NUMBER(int8_t)
+ZERO_INITIALIZER_NUMBER(uint16_t)
+ZERO_INITIALIZER_NUMBER(int16_t)
+ZERO_INITIALIZER_NUMBER(uint32_t)
+ZERO_INITIALIZER_NUMBER(int32_t)
+ZERO_INITIALIZER_NUMBER(uint64_t)
+ZERO_INITIALIZER_NUMBER(int64_t)
+ZERO_INITIALIZER_NUMBER(char16_t)
+ZERO_INITIALIZER_NUMBER(char32_t)
+ZERO_INITIALIZER_NUMBER(float)
+ZERO_INITIALIZER_NUMBER(double)
+
#endif // TYPE_INFO_H
diff --git a/core/variant/typed_array.h b/core/variant/typed_array.h
index 2e96f4e445..aadd6fee89 100644
--- a/core/variant/typed_array.h
+++ b/core/variant/typed_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,8 +31,10 @@
#ifndef TYPED_ARRAY_H
#define TYPED_ARRAY_H
+#include "core/object/object.h"
#include "core/variant/array.h"
#include "core/variant/method_ptrcall.h"
+#include "core/variant/type_info.h"
#include "core/variant/variant.h"
template <class T>
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index 0dbeb6e4cb..da5d73d519 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,8 +38,6 @@
#include "core/math/math_funcs.h"
#include "core/string/print_string.h"
#include "core/variant/variant_parser.h"
-#include "scene/gui/control.h"
-#include "scene/main/node.h"
String Variant::get_type_name(Variant::Type p_type) {
switch (p_type) {
@@ -186,7 +184,7 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) {
if (p_type_from == p_type_to) {
return true;
}
- if (p_type_to == NIL && p_type_from != NIL) { //nil can convert to anything
+ if (p_type_to == NIL) { //nil can convert to anything
return true;
}
@@ -313,7 +311,6 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) {
case BASIS: {
static const Type valid[] = {
QUATERNION,
- VECTOR3,
NIL
};
@@ -493,7 +490,7 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
if (p_type_from == p_type_to) {
return true;
}
- if (p_type_to == NIL && p_type_from != NIL) { //nil can convert to anything
+ if (p_type_to == NIL) { //nil can convert to anything
return true;
}
@@ -620,7 +617,6 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
case BASIS: {
static const Type valid[] = {
QUATERNION,
- VECTOR3,
NIL
};
@@ -786,16 +782,11 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
}
bool Variant::operator==(const Variant &p_variant) const {
- if (type != p_variant.type) { //evaluation of operator== needs to be more strict
- return false;
- }
- bool v;
- Variant r;
- evaluate(OP_EQUAL, *this, p_variant, r, v);
- return r;
+ return hash_compare(p_variant);
}
bool Variant::operator!=(const Variant &p_variant) const {
+ // Don't use `!hash_compare(p_variant)` given it makes use of OP_EQUAL
if (type != p_variant.type) { //evaluation of operator== needs to be more strict
return true;
}
@@ -1032,6 +1023,13 @@ bool Variant::is_null() const {
}
}
+bool Variant::initialize_ref(Object *p_object) {
+ RefCounted *ref_counted = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_object));
+ if (!ref_counted->init_ref()) {
+ return false;
+ }
+ return true;
+}
void Variant::reference(const Variant &p_variant) {
switch (type) {
case NIL:
@@ -1619,12 +1617,23 @@ struct _VariantStrPair {
};
Variant::operator String() const {
- List<const void *> stack;
+ return stringify(0);
+}
- return stringify(stack);
+template <class T>
+String stringify_vector(const T &vec, int recursion_count) {
+ String str("[");
+ for (int i = 0; i < vec.size(); i++) {
+ if (i > 0) {
+ str += ", ";
+ }
+ str = str + Variant(vec[i]).stringify(recursion_count);
+ }
+ str += "]";
+ return str;
}
-String Variant::stringify(List<const void *> &stack) const {
+String Variant::stringify(int recursion_count) const {
switch (type) {
case NIL:
return "null";
@@ -1668,29 +1677,26 @@ String Variant::stringify(List<const void *> &stack) const {
return operator Color();
case DICTIONARY: {
const Dictionary &d = *reinterpret_cast<const Dictionary *>(_data._mem);
- if (stack.find(d.id())) {
+ if (recursion_count > MAX_RECURSION) {
+ ERR_PRINT("Max recursion reached");
return "{...}";
}
- stack.push_back(d.id());
-
- //const String *K=nullptr;
String str("{");
List<Variant> keys;
d.get_key_list(&keys);
Vector<_VariantStrPair> pairs;
- for (const Variant &E : keys) {
+ recursion_count++;
+ for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
_VariantStrPair sp;
- sp.key = E.stringify(stack);
- sp.value = d[E].stringify(stack);
+ sp.key = E->get().stringify(recursion_count);
+ sp.value = d[E->get()].stringify(recursion_count);
pairs.push_back(sp);
}
- pairs.sort();
-
for (int i = 0; i < pairs.size(); i++) {
if (i > 0) {
str += ", ";
@@ -1699,111 +1705,43 @@ String Variant::stringify(List<const void *> &stack) const {
}
str += "}";
- stack.erase(d.id());
return str;
} break;
case PACKED_VECTOR2_ARRAY: {
- Vector<Vector2> vec = operator Vector<Vector2>();
- String str("[");
- for (int i = 0; i < vec.size(); i++) {
- if (i > 0) {
- str += ", ";
- }
- str = str + Variant(vec[i]);
- }
- str += "]";
- return str;
+ return stringify_vector(operator Vector<Vector2>(), recursion_count);
} break;
case PACKED_VECTOR3_ARRAY: {
- Vector<Vector3> vec = operator Vector<Vector3>();
- String str("[");
- for (int i = 0; i < vec.size(); i++) {
- if (i > 0) {
- str += ", ";
- }
- str = str + Variant(vec[i]);
- }
- str += "]";
- return str;
+ return stringify_vector(operator Vector<Vector3>(), recursion_count);
+ } break;
+ case PACKED_COLOR_ARRAY: {
+ return stringify_vector(operator Vector<Color>(), recursion_count);
} break;
case PACKED_STRING_ARRAY: {
- Vector<String> vec = operator Vector<String>();
- String str("[");
- for (int i = 0; i < vec.size(); i++) {
- if (i > 0) {
- str += ", ";
- }
- str = str + vec[i];
- }
- str += "]";
- return str;
+ return stringify_vector(operator Vector<String>(), recursion_count);
+ } break;
+ case PACKED_BYTE_ARRAY: {
+ return stringify_vector(operator Vector<uint8_t>(), recursion_count);
} break;
case PACKED_INT32_ARRAY: {
- Vector<int32_t> vec = operator Vector<int32_t>();
- String str("[");
- for (int i = 0; i < vec.size(); i++) {
- if (i > 0) {
- str += ", ";
- }
- str = str + itos(vec[i]);
- }
- str += "]";
- return str;
+ return stringify_vector(operator Vector<int32_t>(), recursion_count);
} break;
case PACKED_INT64_ARRAY: {
- Vector<int64_t> vec = operator Vector<int64_t>();
- String str("[");
- for (int i = 0; i < vec.size(); i++) {
- if (i > 0) {
- str += ", ";
- }
- str = str + itos(vec[i]);
- }
- str += "]";
- return str;
+ return stringify_vector(operator Vector<int64_t>(), recursion_count);
} break;
case PACKED_FLOAT32_ARRAY: {
- Vector<float> vec = operator Vector<float>();
- String str("[");
- for (int i = 0; i < vec.size(); i++) {
- if (i > 0) {
- str += ", ";
- }
- str = str + rtos(vec[i]);
- }
- str += "]";
- return str;
+ return stringify_vector(operator Vector<float>(), recursion_count);
} break;
case PACKED_FLOAT64_ARRAY: {
- Vector<double> vec = operator Vector<double>();
- String str("[");
- for (int i = 0; i < vec.size(); i++) {
- if (i > 0) {
- str += ", ";
- }
- str = str + rtos(vec[i]);
- }
- str += "]";
- return str;
+ return stringify_vector(operator Vector<double>(), recursion_count);
} break;
case ARRAY: {
Array arr = operator Array();
- if (stack.find(arr.id())) {
+ if (recursion_count > MAX_RECURSION) {
+ ERR_PRINT("Max recursion reached");
return "[...]";
}
- stack.push_back(arr.id());
-
- String str("[");
- for (int i = 0; i < arr.size(); i++) {
- if (i) {
- str += ", ";
- }
-
- str += arr[i].stringify(stack);
- }
- str += "]";
- stack.erase(arr.id());
+ String str = stringify_vector(arr, recursion_count);
return str;
} break;
@@ -1941,8 +1879,6 @@ Variant::operator Basis() const {
return *_data._basis;
} else if (type == QUATERNION) {
return *reinterpret_cast<const Quaternion *>(_data._mem);
- } else if (type == VECTOR3) {
- return Basis(*reinterpret_cast<const Vector3 *>(_data._mem));
} else if (type == TRANSFORM3D) { // unexposed in Variant::can_convert?
return _data._transform3d->basis;
} else {
@@ -2036,7 +1972,7 @@ Variant::operator ::RID() const {
}
#endif
Callable::CallError ce;
- Variant ret = _get_obj().obj->call(CoreStringNames::get_singleton()->get_rid, nullptr, 0, ce);
+ Variant ret = _get_obj().obj->callp(CoreStringNames::get_singleton()->get_rid, nullptr, 0, ce);
if (ce.error == Callable::CallError::CALL_OK && ret.get_type() == Variant::RID) {
return ret;
}
@@ -2073,22 +2009,6 @@ Object *Variant::get_validated_object() const {
}
}
-Variant::operator Node *() const {
- if (type == OBJECT) {
- return Object::cast_to<Node>(_get_obj().obj);
- } else {
- return nullptr;
- }
-}
-
-Variant::operator Control *() const {
- if (type == OBJECT) {
- return Object::cast_to<Control>(_get_obj().obj);
- } else {
- return nullptr;
- }
-}
-
Variant::operator Dictionary() const {
if (type == DICTIONARY) {
return *reinterpret_cast<const Dictionary *>(_data._mem);
@@ -2824,6 +2744,10 @@ Variant::Variant(const Variant &p_variant) {
}
uint32_t Variant::hash() const {
+ return recursive_hash(0);
+}
+
+uint32_t Variant::recursive_hash(int recursion_count) const {
switch (type) {
case NIL: {
return 0;
@@ -2951,7 +2875,7 @@ uint32_t Variant::hash() const {
return reinterpret_cast<const NodePath *>(_data._mem)->hash();
} break;
case DICTIONARY: {
- return reinterpret_cast<const Dictionary *>(_data._mem)->hash();
+ return reinterpret_cast<const Dictionary *>(_data._mem)->recursive_hash(recursion_count);
} break;
case CALLABLE: {
@@ -2965,7 +2889,7 @@ uint32_t Variant::hash() const {
} break;
case ARRAY: {
const Array &arr = *reinterpret_cast<const Array *>(_data._mem);
- return arr.hash();
+ return arr.recursive_hash(recursion_count);
} break;
case PACKED_BYTE_ARRAY: {
@@ -3139,16 +3063,24 @@ uint32_t Variant::hash() const {
\
return true
-bool Variant::hash_compare(const Variant &p_variant) const {
+bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const {
if (type != p_variant.type) {
return false;
}
switch (type) {
+ case INT: {
+ return _data._int == p_variant._data._int;
+ } break;
+
case FLOAT: {
return hash_compare_scalar(_data._float, p_variant._data._float);
} break;
+ case STRING: {
+ return *reinterpret_cast<const String *>(_data._mem) == *reinterpret_cast<const String *>(p_variant._data._mem);
+ } break;
+
case VECTOR2: {
const Vector2 *l = reinterpret_cast<const Vector2 *>(_data._mem);
const Vector2 *r = reinterpret_cast<const Vector2 *>(p_variant._data._mem);
@@ -3166,7 +3098,7 @@ bool Variant::hash_compare(const Variant &p_variant) const {
const Rect2 *r = reinterpret_cast<const Rect2 *>(p_variant._data._mem);
return (hash_compare_vector2(l->position, r->position)) &&
- (hash_compare_vector2(l->size, r->size));
+ (hash_compare_vector2(l->size, r->size));
} break;
case RECT2I: {
const Rect2i *l = reinterpret_cast<const Rect2i *>(_data._mem);
@@ -3206,7 +3138,7 @@ bool Variant::hash_compare(const Variant &p_variant) const {
const Plane *r = reinterpret_cast<const Plane *>(p_variant._data._mem);
return (hash_compare_vector3(l->normal, r->normal)) &&
- (hash_compare_scalar(l->d, r->d));
+ (hash_compare_scalar(l->d, r->d));
} break;
case AABB: {
@@ -3262,14 +3194,19 @@ bool Variant::hash_compare(const Variant &p_variant) const {
const Array &l = *(reinterpret_cast<const Array *>(_data._mem));
const Array &r = *(reinterpret_cast<const Array *>(p_variant._data._mem));
- if (l.size() != r.size()) {
+ if (!l.recursive_equal(r, recursion_count + 1)) {
return false;
}
- for (int i = 0; i < l.size(); ++i) {
- if (!l[i].hash_compare(r[i])) {
- return false;
- }
+ return true;
+ } break;
+
+ case DICTIONARY: {
+ const Dictionary &l = *(reinterpret_cast<const Dictionary *>(_data._mem));
+ const Dictionary &r = *(reinterpret_cast<const Dictionary *>(p_variant._data._mem));
+
+ if (!l.recursive_equal(r, recursion_count + 1)) {
+ return false;
}
return true;
@@ -3306,7 +3243,7 @@ bool Variant::hash_compare(const Variant &p_variant) const {
return false;
}
-bool Variant::is_ref() const {
+bool Variant::is_ref_counted() const {
return type == OBJECT && _get_obj().id.is_ref_counted();
}
@@ -3372,21 +3309,7 @@ bool Variant::is_shared() const {
return false;
}
-Variant Variant::call(const StringName &p_method, VARIANT_ARG_DECLARE) {
- VARIANT_ARGPTRS;
- int argc = 0;
- for (int i = 0; i < VARIANT_ARG_MAX; i++) {
- if (argptr[i]->get_type() == Variant::NIL) {
- break;
- }
- argc++;
- }
-
- Callable::CallError error;
-
- Variant ret;
- call(p_method, argptr, argc, ret, error);
-
+void Variant::_variant_call_error(const String &p_method, Callable::CallError &error) {
switch (error.error) {
case Callable::CallError::CALL_ERROR_INVALID_ARGUMENT: {
String err = "Invalid type for argument #" + itos(error.argument) + ", expected '" + Variant::get_type_name(Variant::Type(error.expected)) + "'.";
@@ -3404,8 +3327,6 @@ Variant Variant::call(const StringName &p_method, VARIANT_ARG_DECLARE) {
default: {
}
}
-
- return ret;
}
void Variant::construct_from_string(const String &p_string, Variant &r_value, ObjectConstruct p_obj_construct, void *p_construct_ud) {
@@ -3466,7 +3387,7 @@ String Variant::get_call_error_text(Object *p_base, const StringName &p_method,
}
String class_name = p_base->get_class();
- Ref<Script> script = p_base->get_script();
+ Ref<Resource> script = p_base->get_script();
if (script.is_valid() && script->get_path().is_resource_file()) {
class_name += "(" + script->get_path().get_file() + ")";
}
diff --git a/core/variant/variant.h b/core/variant/variant.h
index 9ec131a1b8..475bf7158d 100644
--- a/core/variant/variant.h
+++ b/core/variant/variant.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#ifndef VARIANT_H
#define VARIANT_H
+#include "core/input/input_enums.h"
#include "core/io/ip_address.h"
#include "core/math/aabb.h"
#include "core/math/basis.h"
@@ -38,11 +39,16 @@
#include "core/math/face3.h"
#include "core/math/plane.h"
#include "core/math/quaternion.h"
+#include "core/math/rect2.h"
+#include "core/math/rect2i.h"
#include "core/math/transform_2d.h"
#include "core/math/transform_3d.h"
+#include "core/math/vector2.h"
+#include "core/math/vector2i.h"
#include "core/math/vector3.h"
#include "core/math/vector3i.h"
#include "core/object/object_id.h"
+#include "core/os/keyboard.h"
#include "core/string/node_path.h"
#include "core/string/ustring.h"
#include "core/templates/rid.h"
@@ -51,8 +57,6 @@
#include "core/variant/dictionary.h"
class Object;
-class Node; // helper
-class Control; // helper
struct PropertyInfo;
struct MethodInfo;
@@ -212,6 +216,7 @@ private:
} _data alignas(8);
void reference(const Variant &p_variant);
+ static bool initialize_ref(Object *p_object);
void _clear_internal();
@@ -277,6 +282,14 @@ private:
static void _register_variant_utility_functions();
static void _unregister_variant_utility_functions();
+ void _variant_call_error(const String &p_method, Callable::CallError &error);
+
+ // Avoid accidental conversion. If you reached this point, it's because you most likely forgot to dereference
+ // a Variant pointer (so add * like this: *variant_pointer).
+
+ Variant(const Variant *) {}
+ Variant(const Variant **) {}
+
public:
_FORCE_INLINE_ Type get_type() const {
return type;
@@ -285,7 +298,7 @@ public:
static bool can_convert(Type p_type_from, Type p_type_to);
static bool can_convert_strict(Type p_type_from, Type p_type_to);
- bool is_ref() const;
+ bool is_ref_counted() const;
_FORCE_INLINE_ bool is_num() const {
return type == INT || type == FLOAT;
}
@@ -337,8 +350,6 @@ public:
operator ::RID() const;
operator Object *() const;
- operator Node *() const;
- operator Control *() const;
operator Callable() const;
operator Signal() const;
@@ -430,6 +441,21 @@ public:
Variant(const IPAddress &p_address);
+#define VARIANT_ENUM_CLASS_CONSTRUCTOR(m_enum) \
+ Variant(const m_enum &p_value) { \
+ type = INT; \
+ _data._int = (int64_t)p_value; \
+ }
+
+ // Only enum classes that need to be bound need this to be defined.
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(JoyAxis)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(JoyButton)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(Key)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(MIDIMessage)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(MouseButton)
+
+#undef VARIANT_ENUM_CLASS_CONSTRUCTOR
+
// If this changes the table in variant_op must be updated
enum Operator {
//comparison
@@ -481,9 +507,11 @@ public:
static PTROperatorEvaluator get_ptr_operator_evaluator(Operator p_operator, Type p_type_a, Type p_type_b);
void zero();
- Variant duplicate(bool deep = false) const;
+ Variant duplicate(bool p_deep = false) const;
+ Variant recursive_duplicate(bool p_deep, int recursion_count) const;
static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);
static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);
+ static void sub(const Variant &a, const Variant &b, Variant &r_dst);
/* Built-In Methods */
@@ -508,8 +536,23 @@ public:
static int get_builtin_method_count(Variant::Type p_type);
static uint32_t get_builtin_method_hash(Variant::Type p_type, const StringName &p_method);
- void call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error);
- Variant call(const StringName &p_method, const Variant &p_arg1 = Variant(), const Variant &p_arg2 = Variant(), const Variant &p_arg3 = Variant(), const Variant &p_arg4 = Variant(), const Variant &p_arg5 = Variant(), const Variant &p_arg6 = Variant(), const Variant &p_arg7 = Variant(), const Variant &p_arg8 = Variant());
+ void callp(const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error);
+
+ template <typename... VarArgs>
+ Variant call(const StringName &p_method, VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ Callable::CallError cerr;
+ Variant ret;
+ callp(p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args), ret, cerr);
+ if (cerr.error != Callable::CallError::CALL_OK) {
+ _variant_call_error(p_method, cerr);
+ }
+ return ret;
+ }
static void call_static(Variant::Type p_type, const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error);
@@ -641,6 +684,7 @@ public:
static UtilityFunctionType get_utility_function_type(const StringName &p_name);
+ static MethodInfo get_utility_function_info(const StringName &p_name);
static int get_utility_function_argument_count(const StringName &p_name);
static Variant::Type get_utility_function_argument_type(const StringName &p_name, int p_arg);
static String get_utility_function_argument_name(const StringName &p_name, int p_arg);
@@ -658,10 +702,11 @@ public:
bool operator!=(const Variant &p_variant) const;
bool operator<(const Variant &p_variant) const;
uint32_t hash() const;
+ uint32_t recursive_hash(int recursion_count) const;
- bool hash_compare(const Variant &p_variant) const;
+ bool hash_compare(const Variant &p_variant, int recursion_count = 0) const;
bool booleanize() const;
- String stringify(List<const void *> &stack) const;
+ String stringify(int recursion_count = 0) const;
String to_json_string() const;
void static_assign(const Variant &p_variant);
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index 49a0b455df..9dae0720d9 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -752,8 +752,9 @@ struct _VariantCall {
static PackedInt32Array func_PackedByteArray_decode_s32_array(PackedByteArray *p_instance) {
uint64_t size = p_instance->size();
- const uint8_t *r = p_instance->ptr();
PackedInt32Array dest;
+ ERR_FAIL_COND_V_MSG(size < sizeof(int32_t), dest, "Size didn't match array of size int32_t, maybe you are trying to convert to the wrong type?");
+ const uint8_t *r = p_instance->ptr();
dest.resize(size / sizeof(int32_t));
memcpy(dest.ptrw(), r, size);
return dest;
@@ -761,8 +762,9 @@ struct _VariantCall {
static PackedInt64Array func_PackedByteArray_decode_s64_array(PackedByteArray *p_instance) {
uint64_t size = p_instance->size();
- const uint8_t *r = p_instance->ptr();
PackedInt64Array dest;
+ ERR_FAIL_COND_V_MSG(size < sizeof(int64_t), dest, "Size didn't match array of size int64_t, maybe you are trying to convert to the wrong type?");
+ const uint8_t *r = p_instance->ptr();
dest.resize(size / sizeof(int64_t));
memcpy(dest.ptrw(), r, size);
return dest;
@@ -770,8 +772,9 @@ struct _VariantCall {
static PackedFloat32Array func_PackedByteArray_decode_float_array(PackedByteArray *p_instance) {
uint64_t size = p_instance->size();
- const uint8_t *r = p_instance->ptr();
PackedFloat32Array dest;
+ ERR_FAIL_COND_V_MSG(size < sizeof(float), dest, "Size didn't match array of size float, maybe you are trying to convert to the wrong type?");
+ const uint8_t *r = p_instance->ptr();
dest.resize(size / sizeof(float));
memcpy(dest.ptrw(), r, size);
return dest;
@@ -779,8 +782,9 @@ struct _VariantCall {
static PackedFloat64Array func_PackedByteArray_decode_double_array(PackedByteArray *p_instance) {
uint64_t size = p_instance->size();
- const uint8_t *r = p_instance->ptr();
PackedFloat64Array dest;
+ ERR_FAIL_COND_V_MSG(size < sizeof(double), dest, "Size didn't match array of size double, maybe you are trying to convert to the wrong type?");
+ const uint8_t *r = p_instance->ptr();
dest.resize(size / sizeof(double));
memcpy(dest.ptrw(), r, size);
return dest;
@@ -999,7 +1003,7 @@ static void register_builtin_method(const Vector<String> &p_argnames, const Vect
builtin_method_names[T::get_base_type()].push_back(name);
}
-void Variant::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
+void Variant::callp(const StringName &p_method, const Variant **p_args, int p_argcount, Variant &r_ret, Callable::CallError &r_error) {
if (type == Variant::OBJECT) {
//call object
Object *obj = _get_obj().obj;
@@ -1014,7 +1018,7 @@ void Variant::call(const StringName &p_method, const Variant **p_args, int p_arg
}
#endif
- r_ret = _get_obj().obj->call(p_method, p_args, p_argcount, r_error);
+ r_ret = _get_obj().obj->callp(p_method, p_args, p_argcount, r_error);
//else if (type==Variant::METHOD) {
} else {
@@ -1235,23 +1239,23 @@ void Variant::get_method_list(List<MethodInfo> *p_list) const {
void Variant::get_constants_for_type(Variant::Type p_type, List<StringName> *p_constants) {
ERR_FAIL_INDEX(p_type, Variant::VARIANT_MAX);
- _VariantCall::ConstantData &cd = _VariantCall::constant_data[p_type];
+ const _VariantCall::ConstantData &cd = _VariantCall::constant_data[p_type];
#ifdef DEBUG_ENABLED
- for (List<StringName>::Element *E = cd.value_ordered.front(); E; E = E->next()) {
+ for (const List<StringName>::Element *E = cd.value_ordered.front(); E; E = E->next()) {
p_constants->push_back(E->get());
#else
- for (Map<StringName, int>::Element *E = cd.value.front(); E; E = E->next()) {
- p_constants->push_back(E->key());
+ for (const KeyValue<StringName, int> &E : cd.value) {
+ p_constants->push_back(E.key);
#endif
}
#ifdef DEBUG_ENABLED
- for (List<StringName>::Element *E = cd.variant_value_ordered.front(); E; E = E->next()) {
+ for (const List<StringName>::Element *E = cd.variant_value_ordered.front(); E; E = E->next()) {
p_constants->push_back(E->get());
#else
- for (Map<StringName, Variant>::Element *E = cd.variant_value.front(); E; E = E->next()) {
- p_constants->push_back(E->key());
+ for (const KeyValue<StringName, Variant> &E : cd.variant_value) {
+ p_constants->push_back(E.key);
#endif
}
}
@@ -1366,6 +1370,9 @@ static void _register_variant_builtin_methods() {
bind_method(String, naturalnocasecmp_to, sarray("to"), varray());
bind_method(String, length, sarray(), varray());
bind_method(String, substr, sarray("from", "len"), varray(-1));
+ bind_method(String, get_slice, sarray("delimiter", "slice"), varray());
+ bind_method(String, get_slicec, sarray("delimiter", "slice"), varray());
+ bind_method(String, get_slice_count, sarray("delimiter"), varray());
bind_methodv(String, find, static_cast<int (String::*)(const String &, int) const>(&String::find), sarray("what", "from"), varray(0));
bind_method(String, count, sarray("what", "from", "to"), varray(0, 0));
bind_method(String, countn, sarray("what", "from", "to"), varray(0, 0));
@@ -1377,7 +1384,7 @@ static void _register_variant_builtin_methods() {
bind_methodv(String, begins_with, static_cast<bool (String::*)(const String &) const>(&String::begins_with), sarray("text"), varray());
bind_method(String, ends_with, sarray("text"), varray());
bind_method(String, is_subsequence_of, sarray("text"), varray());
- bind_method(String, is_subsequence_ofi, sarray("text"), varray());
+ bind_method(String, is_subsequence_ofn, sarray("text"), varray());
bind_method(String, bigrams, sarray(), varray());
bind_method(String, similarity, sarray("text"), varray());
@@ -1406,9 +1413,8 @@ static void _register_variant_builtin_methods() {
bind_method(String, get_basename, sarray(), varray());
bind_method(String, plus_file, sarray("file"), varray());
bind_method(String, unicode_at, sarray("at"), varray());
+ bind_method(String, indent, sarray("prefix"), varray());
bind_method(String, dedent, sarray(), varray());
- // FIXME: String needs to be immutable when binding
- //bind_method(String, erase, sarray("position", "chars"), varray());
bind_method(String, hash, sarray(), varray());
bind_method(String, md5_text, sarray(), varray());
bind_method(String, sha1_text, sarray(), varray());
@@ -1417,8 +1423,7 @@ static void _register_variant_builtin_methods() {
bind_method(String, sha1_buffer, sarray(), varray());
bind_method(String, sha256_buffer, sarray(), varray());
bind_method(String, is_empty, sarray(), varray());
- // FIXME: Static function, not sure how to bind
- //bind_method(String, humanize_size, sarray("size"), varray());
+ bind_methodv(String, contains, static_cast<bool (String::*)(const String &) const>(&String::contains), sarray("what"), varray());
bind_method(String, is_absolute_path, sarray(), varray());
bind_method(String, is_relative_path, sarray(), varray());
@@ -1462,6 +1467,8 @@ static void _register_variant_builtin_methods() {
bind_static_method(String, num_scientific, sarray("number"), varray());
bind_static_method(String, num, sarray("number", "decimals"), varray(-1));
+ bind_static_method(String, num_int64, sarray("number", "base", "capitalize_hex"), varray(10, false));
+ bind_static_method(String, num_uint64, sarray("number", "base", "capitalize_hex"), varray(10, false));
bind_static_method(String, chr, sarray("char"), varray());
bind_static_method(String, humanize_size, sarray("size"), varray());
@@ -1470,7 +1477,7 @@ static void _register_variant_builtin_methods() {
bind_method(Vector2, angle, sarray(), varray());
bind_method(Vector2, angle_to, sarray("to"), varray());
bind_method(Vector2, angle_to_point, sarray("to"), varray());
- bind_method(Vector2, direction_to, sarray("b"), varray());
+ bind_method(Vector2, direction_to, sarray("to"), varray());
bind_method(Vector2, distance_to, sarray("to"), varray());
bind_method(Vector2, distance_squared_to, sarray("to"), varray());
bind_method(Vector2, length, sarray(), varray());
@@ -1485,6 +1492,8 @@ static void _register_variant_builtin_methods() {
bind_method(Vector2, lerp, sarray("to", "weight"), varray());
bind_method(Vector2, slerp, sarray("to", "weight"), varray());
bind_method(Vector2, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray());
+ bind_method(Vector2, max_axis_index, sarray(), varray());
+ bind_method(Vector2, min_axis_index, sarray(), varray());
bind_method(Vector2, move_toward, sarray("to", "delta"), varray());
bind_method(Vector2, rotated, sarray("phi"), varray());
bind_method(Vector2, orthogonal, sarray(), varray());
@@ -1507,12 +1516,17 @@ static void _register_variant_builtin_methods() {
/* Vector2i */
bind_method(Vector2i, aspect, sarray(), varray());
+ bind_method(Vector2i, max_axis_index, sarray(), varray());
+ bind_method(Vector2i, min_axis_index, sarray(), varray());
+ bind_method(Vector2i, length, sarray(), varray());
+ bind_method(Vector2i, length_squared, sarray(), varray());
bind_method(Vector2i, sign, sarray(), varray());
bind_method(Vector2i, abs, sarray(), varray());
bind_method(Vector2i, clamp, sarray("min", "max"), varray());
/* Rect2 */
+ bind_method(Rect2, get_center, sarray(), varray());
bind_method(Rect2, get_area, sarray(), varray());
bind_method(Rect2, has_no_area, sarray(), varray());
bind_method(Rect2, has_point, sarray("point"), varray());
@@ -1529,6 +1543,7 @@ static void _register_variant_builtin_methods() {
/* Rect2i */
+ bind_method(Rect2i, get_center, sarray(), varray());
bind_method(Rect2i, get_area, sarray(), varray());
bind_method(Rect2i, has_no_area, sarray(), varray());
bind_method(Rect2i, has_point, sarray("point"), varray());
@@ -1544,13 +1559,13 @@ static void _register_variant_builtin_methods() {
/* Vector3 */
- bind_method(Vector3, min_axis, sarray(), varray());
- bind_method(Vector3, max_axis, sarray(), varray());
+ bind_method(Vector3, min_axis_index, sarray(), varray());
+ bind_method(Vector3, max_axis_index, sarray(), varray());
bind_method(Vector3, angle_to, sarray("to"), varray());
bind_method(Vector3, signed_angle_to, sarray("to", "axis"), varray());
- bind_method(Vector3, direction_to, sarray("b"), varray());
- bind_method(Vector3, distance_to, sarray("b"), varray());
- bind_method(Vector3, distance_squared_to, sarray("b"), varray());
+ bind_method(Vector3, direction_to, sarray("to"), varray());
+ bind_method(Vector3, distance_to, sarray("to"), varray());
+ bind_method(Vector3, distance_squared_to, sarray("to"), varray());
bind_method(Vector3, length, sarray(), varray());
bind_method(Vector3, length_squared, sarray(), varray());
bind_method(Vector3, limit_length, sarray("length"), varray(1.0));
@@ -1579,11 +1594,15 @@ static void _register_variant_builtin_methods() {
bind_method(Vector3, bounce, sarray("n"), varray());
bind_method(Vector3, reflect, sarray("n"), varray());
bind_method(Vector3, sign, sarray(), varray());
+ bind_method(Vector3, octahedron_encode, sarray(), varray());
+ bind_static_method(Vector3, octahedron_decode, sarray("uv"), varray());
/* Vector3i */
- bind_method(Vector3i, min_axis, sarray(), varray());
- bind_method(Vector3i, max_axis, sarray(), varray());
+ bind_method(Vector3i, min_axis_index, sarray(), varray());
+ bind_method(Vector3i, max_axis_index, sarray(), varray());
+ bind_method(Vector3i, length, sarray(), varray());
+ bind_method(Vector3i, length_squared, sarray(), varray());
bind_method(Vector3i, sign, sarray(), varray());
bind_method(Vector3i, abs, sarray(), varray());
bind_method(Vector3i, clamp, sarray("min", "max"), varray());
@@ -1609,12 +1628,16 @@ static void _register_variant_builtin_methods() {
bind_method(Quaternion, is_normalized, sarray(), varray());
bind_method(Quaternion, is_equal_approx, sarray("to"), varray());
bind_method(Quaternion, inverse, sarray(), varray());
+ bind_method(Quaternion, log, sarray(), varray());
+ bind_method(Quaternion, exp, sarray(), varray());
bind_method(Quaternion, angle_to, sarray("to"), varray());
bind_method(Quaternion, dot, sarray("with"), varray());
bind_method(Quaternion, slerp, sarray("to", "weight"), varray());
bind_method(Quaternion, slerpni, sarray("to", "weight"), varray());
bind_method(Quaternion, cubic_slerp, sarray("b", "pre_a", "post_b", "weight"), varray());
bind_method(Quaternion, get_euler, sarray(), varray());
+ bind_method(Quaternion, get_axis, sarray(), varray());
+ bind_method(Quaternion, get_angle, sarray(), varray());
/* Color */
@@ -1624,17 +1647,18 @@ static void _register_variant_builtin_methods() {
bind_method(Color, to_argb64, sarray(), varray());
bind_method(Color, to_abgr64, sarray(), varray());
bind_method(Color, to_rgba64, sarray(), varray());
+ bind_method(Color, to_html, sarray("with_alpha"), varray(true));
bind_method(Color, clamp, sarray("min", "max"), varray(Color(0, 0, 0, 0), Color(1, 1, 1, 1)));
bind_method(Color, inverted, sarray(), varray());
bind_method(Color, lerp, sarray("to", "weight"), varray());
bind_method(Color, lightened, sarray("amount"), varray());
bind_method(Color, darkened, sarray("amount"), varray());
- bind_method(Color, to_html, sarray("with_alpha"), varray(true));
bind_method(Color, blend, sarray("over"), varray());
+ bind_method(Color, get_luminance, sarray(), varray());
+ bind_method(Color, srgb_to_linear, sarray(), varray());
+ bind_method(Color, linear_to_srgb, sarray(), varray());
- // FIXME: Color is immutable, need to probably find a way to do this via constructor
- //ADDFUNC4R(COLOR, COLOR, Color, from_hsv, FLOAT, "h", FLOAT, "s", FLOAT, "v", FLOAT, "a", varray(1.0));
bind_method(Color, is_equal_approx, sarray("to"), varray());
bind_static_method(Color, hex, sarray("hex"), varray());
@@ -1646,10 +1670,12 @@ static void _register_variant_builtin_methods() {
bind_static_method(Color, get_named_color_name, sarray("idx"), varray());
bind_static_method(Color, get_named_color, sarray("idx"), varray());
bind_static_method(Color, from_string, sarray("str", "default"), varray());
+ bind_static_method(Color, from_hsv, sarray("h", "s", "v", "alpha"), varray(1.0));
bind_static_method(Color, from_rgbe9995, sarray("rgbe"), varray());
/* RID */
+ bind_method(RID, is_valid, sarray(), varray());
bind_method(RID, get_id, sarray(), varray());
/* NodePath */
@@ -1688,7 +1714,7 @@ static void _register_variant_builtin_methods() {
bind_method(Signal, get_object_id, sarray(), varray());
bind_method(Signal, get_name, sarray(), varray());
- bind_method(Signal, connect, sarray("callable", "binds", "flags"), varray(Array(), 0));
+ bind_method(Signal, connect, sarray("callable", "flags"), varray(0));
bind_method(Signal, disconnect, sarray("callable"), varray());
bind_method(Signal, is_connected, sarray("callable"), varray());
bind_method(Signal, get_connections, sarray(), varray());
@@ -1702,6 +1728,7 @@ static void _register_variant_builtin_methods() {
bind_method(Transform2D, get_rotation, sarray(), varray());
bind_method(Transform2D, get_origin, sarray(), varray());
bind_method(Transform2D, get_scale, sarray(), varray());
+ bind_method(Transform2D, get_skew, sarray(), varray());
bind_method(Transform2D, orthonormalized, sarray(), varray());
bind_method(Transform2D, rotated, sarray("phi"), varray());
bind_method(Transform2D, scaled, sarray("scale"), varray());
@@ -1711,6 +1738,8 @@ static void _register_variant_builtin_methods() {
bind_method(Transform2D, interpolate_with, sarray("xform", "weight"), varray());
bind_method(Transform2D, is_equal_approx, sarray("xform"), varray());
bind_method(Transform2D, set_rotation, sarray("rotation"), varray());
+ bind_method(Transform2D, set_scale, sarray("scale"), varray());
+ bind_method(Transform2D, set_skew, sarray("skew"), varray());
bind_method(Transform2D, looking_at, sarray("target"), varray(Vector2()));
/* Basis */
@@ -1722,7 +1751,7 @@ static void _register_variant_builtin_methods() {
bind_methodv(Basis, rotated, static_cast<Basis (Basis::*)(const Vector3 &, real_t) const>(&Basis::rotated), sarray("axis", "phi"), varray());
bind_method(Basis, scaled, sarray("scale"), varray());
bind_method(Basis, get_scale, sarray(), varray());
- bind_method(Basis, get_euler, sarray(), varray());
+ bind_method(Basis, get_euler, sarray("order"), varray(Basis::EULER_ORDER_YXZ));
bind_method(Basis, tdotx, sarray("with"), varray());
bind_method(Basis, tdoty, sarray("with"), varray());
bind_method(Basis, tdotz, sarray("with"), varray());
@@ -1732,12 +1761,14 @@ static void _register_variant_builtin_methods() {
bind_method(Basis, get_rotation_quaternion, sarray(), varray());
bind_static_method(Basis, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0)));
bind_static_method(Basis, from_scale, sarray("scale"), varray());
+ bind_static_method(Basis, from_euler, sarray("euler", "order"), varray(Basis::EULER_ORDER_YXZ));
/* AABB */
bind_method(AABB, abs, sarray(), varray());
- bind_method(AABB, get_area, sarray(), varray());
- bind_method(AABB, has_no_area, sarray(), varray());
+ bind_method(AABB, get_center, sarray(), varray());
+ bind_method(AABB, get_volume, sarray(), varray());
+ bind_method(AABB, has_no_volume, sarray(), varray());
bind_method(AABB, has_no_surface, sarray(), varray());
bind_method(AABB, has_point, sarray("point"), varray());
bind_method(AABB, is_equal_approx, sarray("aabb"), varray());
@@ -1768,6 +1799,7 @@ static void _register_variant_builtin_methods() {
bind_method(Transform3D, scaled, sarray("scale"), varray());
bind_method(Transform3D, translated, sarray("offset"), varray());
bind_method(Transform3D, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0)));
+ bind_method(Transform3D, sphere_interpolate_with, sarray("xform", "weight"), varray());
bind_method(Transform3D, interpolate_with, sarray("xform", "weight"), varray());
bind_method(Transform3D, is_equal_approx, sarray("xform"), varray());
@@ -1797,7 +1829,7 @@ static void _register_variant_builtin_methods() {
bind_method(Array, append_array, sarray("array"), varray());
bind_method(Array, resize, sarray("size"), varray());
bind_method(Array, insert, sarray("position", "value"), varray());
- bind_method(Array, remove, sarray("position"), varray());
+ bind_method(Array, remove_at, sarray("position"), varray());
bind_method(Array, fill, sarray("value"), varray());
bind_method(Array, erase, sarray("value"), varray());
bind_method(Array, front, sarray(), varray());
@@ -1817,7 +1849,7 @@ static void _register_variant_builtin_methods() {
bind_method(Array, bsearch_custom, sarray("value", "func", "before"), varray(true));
bind_method(Array, reverse, sarray(), varray());
bind_method(Array, duplicate, sarray("deep"), varray(false));
- bind_method(Array, slice, sarray("begin", "end", "step", "deep"), varray(1, false));
+ bind_method(Array, slice, sarray("begin", "end", "step", "deep"), varray(INT_MAX, 1, false));
bind_method(Array, filter, sarray("method"), varray());
bind_method(Array, map, sarray("method"), varray());
bind_method(Array, reduce, sarray("method", "accum"), varray(Variant()));
@@ -1831,14 +1863,15 @@ static void _register_variant_builtin_methods() {
bind_method(PackedByteArray, push_back, sarray("value"), varray());
bind_method(PackedByteArray, append, sarray("value"), varray());
bind_method(PackedByteArray, append_array, sarray("array"), varray());
- bind_method(PackedByteArray, remove, sarray("index"), varray());
+ bind_method(PackedByteArray, remove_at, sarray("index"), varray());
bind_method(PackedByteArray, insert, sarray("at_index", "value"), varray());
bind_method(PackedByteArray, fill, sarray("value"), varray());
bind_method(PackedByteArray, resize, sarray("new_size"), varray());
bind_method(PackedByteArray, has, sarray("value"), varray());
bind_method(PackedByteArray, reverse, sarray(), varray());
- bind_method(PackedByteArray, subarray, sarray("from", "to"), varray());
+ bind_method(PackedByteArray, slice, sarray("begin", "end"), varray(INT_MAX));
bind_method(PackedByteArray, sort, sarray(), varray());
+ bind_method(PackedByteArray, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedByteArray, duplicate, sarray(), varray());
bind_function(PackedByteArray, get_string_from_ascii, _VariantCall::func_PackedByteArray_get_string_from_ascii, sarray(), varray());
@@ -1891,15 +1924,16 @@ static void _register_variant_builtin_methods() {
bind_method(PackedInt32Array, push_back, sarray("value"), varray());
bind_method(PackedInt32Array, append, sarray("value"), varray());
bind_method(PackedInt32Array, append_array, sarray("array"), varray());
- bind_method(PackedInt32Array, remove, sarray("index"), varray());
+ bind_method(PackedInt32Array, remove_at, sarray("index"), varray());
bind_method(PackedInt32Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedInt32Array, fill, sarray("value"), varray());
bind_method(PackedInt32Array, resize, sarray("new_size"), varray());
bind_method(PackedInt32Array, has, sarray("value"), varray());
bind_method(PackedInt32Array, reverse, sarray(), varray());
- bind_method(PackedInt32Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedInt32Array, slice, sarray("begin", "end"), varray(INT_MAX));
bind_method(PackedInt32Array, to_byte_array, sarray(), varray());
bind_method(PackedInt32Array, sort, sarray(), varray());
+ bind_method(PackedInt32Array, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedInt32Array, duplicate, sarray(), varray());
/* Int64 Array */
@@ -1910,15 +1944,16 @@ static void _register_variant_builtin_methods() {
bind_method(PackedInt64Array, push_back, sarray("value"), varray());
bind_method(PackedInt64Array, append, sarray("value"), varray());
bind_method(PackedInt64Array, append_array, sarray("array"), varray());
- bind_method(PackedInt64Array, remove, sarray("index"), varray());
+ bind_method(PackedInt64Array, remove_at, sarray("index"), varray());
bind_method(PackedInt64Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedInt64Array, fill, sarray("value"), varray());
bind_method(PackedInt64Array, resize, sarray("new_size"), varray());
bind_method(PackedInt64Array, has, sarray("value"), varray());
bind_method(PackedInt64Array, reverse, sarray(), varray());
- bind_method(PackedInt64Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedInt64Array, slice, sarray("begin", "end"), varray(INT_MAX));
bind_method(PackedInt64Array, to_byte_array, sarray(), varray());
bind_method(PackedInt64Array, sort, sarray(), varray());
+ bind_method(PackedInt64Array, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedInt64Array, duplicate, sarray(), varray());
/* Float32 Array */
@@ -1929,15 +1964,16 @@ static void _register_variant_builtin_methods() {
bind_method(PackedFloat32Array, push_back, sarray("value"), varray());
bind_method(PackedFloat32Array, append, sarray("value"), varray());
bind_method(PackedFloat32Array, append_array, sarray("array"), varray());
- bind_method(PackedFloat32Array, remove, sarray("index"), varray());
+ bind_method(PackedFloat32Array, remove_at, sarray("index"), varray());
bind_method(PackedFloat32Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedFloat32Array, fill, sarray("value"), varray());
bind_method(PackedFloat32Array, resize, sarray("new_size"), varray());
bind_method(PackedFloat32Array, has, sarray("value"), varray());
bind_method(PackedFloat32Array, reverse, sarray(), varray());
- bind_method(PackedFloat32Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedFloat32Array, slice, sarray("begin", "end"), varray(INT_MAX));
bind_method(PackedFloat32Array, to_byte_array, sarray(), varray());
bind_method(PackedFloat32Array, sort, sarray(), varray());
+ bind_method(PackedFloat32Array, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedFloat32Array, duplicate, sarray(), varray());
/* Float64 Array */
@@ -1948,15 +1984,16 @@ static void _register_variant_builtin_methods() {
bind_method(PackedFloat64Array, push_back, sarray("value"), varray());
bind_method(PackedFloat64Array, append, sarray("value"), varray());
bind_method(PackedFloat64Array, append_array, sarray("array"), varray());
- bind_method(PackedFloat64Array, remove, sarray("index"), varray());
+ bind_method(PackedFloat64Array, remove_at, sarray("index"), varray());
bind_method(PackedFloat64Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedFloat64Array, fill, sarray("value"), varray());
bind_method(PackedFloat64Array, resize, sarray("new_size"), varray());
bind_method(PackedFloat64Array, has, sarray("value"), varray());
bind_method(PackedFloat64Array, reverse, sarray(), varray());
- bind_method(PackedFloat64Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedFloat64Array, slice, sarray("begin", "end"), varray(INT_MAX));
bind_method(PackedFloat64Array, to_byte_array, sarray(), varray());
bind_method(PackedFloat64Array, sort, sarray(), varray());
+ bind_method(PackedFloat64Array, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedFloat64Array, duplicate, sarray(), varray());
/* String Array */
@@ -1967,15 +2004,16 @@ static void _register_variant_builtin_methods() {
bind_method(PackedStringArray, push_back, sarray("value"), varray());
bind_method(PackedStringArray, append, sarray("value"), varray());
bind_method(PackedStringArray, append_array, sarray("array"), varray());
- bind_method(PackedStringArray, remove, sarray("index"), varray());
+ bind_method(PackedStringArray, remove_at, sarray("index"), varray());
bind_method(PackedStringArray, insert, sarray("at_index", "value"), varray());
bind_method(PackedStringArray, fill, sarray("value"), varray());
bind_method(PackedStringArray, resize, sarray("new_size"), varray());
bind_method(PackedStringArray, has, sarray("value"), varray());
bind_method(PackedStringArray, reverse, sarray(), varray());
- bind_method(PackedStringArray, subarray, sarray("from", "to"), varray());
+ bind_method(PackedStringArray, slice, sarray("begin", "end"), varray(INT_MAX));
bind_method(PackedStringArray, to_byte_array, sarray(), varray());
bind_method(PackedStringArray, sort, sarray(), varray());
+ bind_method(PackedStringArray, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedStringArray, duplicate, sarray(), varray());
/* Vector2 Array */
@@ -1986,15 +2024,16 @@ static void _register_variant_builtin_methods() {
bind_method(PackedVector2Array, push_back, sarray("value"), varray());
bind_method(PackedVector2Array, append, sarray("value"), varray());
bind_method(PackedVector2Array, append_array, sarray("array"), varray());
- bind_method(PackedVector2Array, remove, sarray("index"), varray());
+ bind_method(PackedVector2Array, remove_at, sarray("index"), varray());
bind_method(PackedVector2Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedVector2Array, fill, sarray("value"), varray());
bind_method(PackedVector2Array, resize, sarray("new_size"), varray());
bind_method(PackedVector2Array, has, sarray("value"), varray());
bind_method(PackedVector2Array, reverse, sarray(), varray());
- bind_method(PackedVector2Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedVector2Array, slice, sarray("begin", "end"), varray(INT_MAX));
bind_method(PackedVector2Array, to_byte_array, sarray(), varray());
bind_method(PackedVector2Array, sort, sarray(), varray());
+ bind_method(PackedVector2Array, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedVector2Array, duplicate, sarray(), varray());
/* Vector3 Array */
@@ -2005,15 +2044,16 @@ static void _register_variant_builtin_methods() {
bind_method(PackedVector3Array, push_back, sarray("value"), varray());
bind_method(PackedVector3Array, append, sarray("value"), varray());
bind_method(PackedVector3Array, append_array, sarray("array"), varray());
- bind_method(PackedVector3Array, remove, sarray("index"), varray());
+ bind_method(PackedVector3Array, remove_at, sarray("index"), varray());
bind_method(PackedVector3Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedVector3Array, fill, sarray("value"), varray());
bind_method(PackedVector3Array, resize, sarray("new_size"), varray());
bind_method(PackedVector3Array, has, sarray("value"), varray());
bind_method(PackedVector3Array, reverse, sarray(), varray());
- bind_method(PackedVector3Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedVector3Array, slice, sarray("begin", "end"), varray(INT_MAX));
bind_method(PackedVector3Array, to_byte_array, sarray(), varray());
bind_method(PackedVector3Array, sort, sarray(), varray());
+ bind_method(PackedVector3Array, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedVector3Array, duplicate, sarray(), varray());
/* Color Array */
@@ -2024,15 +2064,16 @@ static void _register_variant_builtin_methods() {
bind_method(PackedColorArray, push_back, sarray("value"), varray());
bind_method(PackedColorArray, append, sarray("value"), varray());
bind_method(PackedColorArray, append_array, sarray("array"), varray());
- bind_method(PackedColorArray, remove, sarray("index"), varray());
+ bind_method(PackedColorArray, remove_at, sarray("index"), varray());
bind_method(PackedColorArray, insert, sarray("at_index", "value"), varray());
bind_method(PackedColorArray, fill, sarray("value"), varray());
bind_method(PackedColorArray, resize, sarray("new_size"), varray());
bind_method(PackedColorArray, has, sarray("value"), varray());
bind_method(PackedColorArray, reverse, sarray(), varray());
- bind_method(PackedColorArray, subarray, sarray("from", "to"), varray());
+ bind_method(PackedColorArray, slice, sarray("begin", "end"), varray(INT_MAX));
bind_method(PackedColorArray, to_byte_array, sarray(), varray());
bind_method(PackedColorArray, sort, sarray(), varray());
+ bind_method(PackedColorArray, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedColorArray, duplicate, sarray(), varray());
/* Register constants */
@@ -2090,6 +2131,13 @@ static void _register_variant_builtin_methods() {
_VariantCall::add_variant_constant(Variant::VECTOR2I, "UP", Vector2i(0, -1));
_VariantCall::add_variant_constant(Variant::VECTOR2I, "DOWN", Vector2i(0, 1));
+ _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_XYZ", Basis::EULER_ORDER_XYZ);
+ _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_XZY", Basis::EULER_ORDER_XZY);
+ _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_YXZ", Basis::EULER_ORDER_YXZ);
+ _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_YZX", Basis::EULER_ORDER_YZX);
+ _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_ZXY", Basis::EULER_ORDER_ZXY);
+ _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_ZYX", Basis::EULER_ORDER_ZYX);
+
_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "IDENTITY", Transform2D());
_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_X", Transform2D(-1, 0, 0, 1, 0, 0));
_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_Y", Transform2D(1, 0, 0, -1, 0, 0));
diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp
index a1a2bec369..351f4ae253 100644
--- a/core/variant/variant_construct.cpp
+++ b/core/variant/variant_construct.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -114,22 +114,24 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructNoArgs<Transform2D>>(sarray());
add_constructor<VariantConstructor<Transform2D, Transform2D>>(sarray("from"));
add_constructor<VariantConstructor<Transform2D, float, Vector2>>(sarray("rotation", "position"));
+ add_constructor<VariantConstructor<Transform2D, float, Size2, float, Vector2>>(sarray("rotation", "scale", "skew", "position"));
add_constructor<VariantConstructor<Transform2D, Vector2, Vector2, Vector2>>(sarray("x_axis", "y_axis", "origin"));
add_constructor<VariantConstructNoArgs<Plane>>(sarray());
add_constructor<VariantConstructor<Plane, Plane>>(sarray("from"));
+ add_constructor<VariantConstructor<Plane, Vector3>>(sarray("normal"));
add_constructor<VariantConstructor<Plane, Vector3, double>>(sarray("normal", "d"));
- add_constructor<VariantConstructor<Plane, Vector3, Vector3>>(sarray("point", "normal"));
+ add_constructor<VariantConstructor<Plane, Vector3, Vector3>>(sarray("normal", "point"));
add_constructor<VariantConstructor<Plane, Vector3, Vector3, Vector3>>(sarray("point1", "point2", "point3"));
add_constructor<VariantConstructor<Plane, double, double, double, double>>(sarray("a", "b", "c", "d"));
add_constructor<VariantConstructNoArgs<Quaternion>>(sarray());
add_constructor<VariantConstructor<Quaternion, Quaternion>>(sarray("from"));
add_constructor<VariantConstructor<Quaternion, Basis>>(sarray("from"));
- add_constructor<VariantConstructor<Quaternion, Vector3>>(sarray("euler"));
add_constructor<VariantConstructor<Quaternion, Vector3, double>>(sarray("axis", "angle"));
add_constructor<VariantConstructor<Quaternion, Vector3, Vector3>>(sarray("arc_from", "arc_to"));
add_constructor<VariantConstructor<Quaternion, double, double, double, double>>(sarray("x", "y", "z", "w"));
+ add_constructor<VariantConstructor<Quaternion, Vector3>>(sarray("euler_yxz"));
add_constructor<VariantConstructNoArgs<::AABB>>(sarray());
add_constructor<VariantConstructor<::AABB, ::AABB>>(sarray("from"));
@@ -138,7 +140,6 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructNoArgs<Basis>>(sarray());
add_constructor<VariantConstructor<Basis, Basis>>(sarray("from"));
add_constructor<VariantConstructor<Basis, Quaternion>>(sarray("from"));
- add_constructor<VariantConstructor<Basis, Vector3>>(sarray("euler"));
add_constructor<VariantConstructor<Basis, Vector3, double>>(sarray("axis", "phi"));
add_constructor<VariantConstructor<Basis, Vector3, Vector3, Vector3>>(sarray("x_axis", "y_axis", "z_axis"));
diff --git a/core/variant/variant_construct.h b/core/variant/variant_construct.h
index b03f4a8d3b..ce2e9af04f 100644
--- a/core/variant/variant_construct.h
+++ b/core/variant/variant_construct.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -543,14 +543,12 @@ public:
class VariantConstructNoArgsObject {
public:
static void construct(Variant &r_ret, const Variant **p_args, Callable::CallError &r_error) {
- VariantInternal::clear(&r_ret);
- VariantInternal::object_assign_null(&r_ret);
+ r_ret = (Object *)nullptr; // Must construct a TYPE_OBJECT containing nullptr.
r_error.error = Callable::CallError::CALL_OK;
}
static inline void validated_construct(Variant *r_ret, const Variant **p_args) {
- VariantInternal::clear(r_ret);
- VariantInternal::object_assign_null(r_ret);
+ *r_ret = (Object *)nullptr; // Must construct a TYPE_OBJECT containing nullptr.
}
static void ptr_construct(void *base, const void **p_args) {
PtrConstruct<Object *>::construct(nullptr, base);
diff --git a/core/variant/variant_destruct.cpp b/core/variant/variant_destruct.cpp
index 366b71df3a..ab8303f3ae 100644
--- a/core/variant/variant_destruct.cpp
+++ b/core/variant/variant_destruct.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/variant_destruct.h b/core/variant/variant_destruct.h
index 7356e42201..5e3478635d 100644
--- a/core/variant/variant_destruct.h
+++ b/core/variant/variant_destruct.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h
index 40c8a1bfde..3696ffae60 100644
--- a/core/variant/variant_internal.h
+++ b/core/variant/variant_internal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -111,6 +111,10 @@ public:
}
}
+ _FORCE_INLINE_ static bool initialize_ref(Object *object) {
+ return Variant::initialize_ref(object);
+ }
+
// Atomic types.
_FORCE_INLINE_ static bool *get_bool(Variant *v) { return &v->_data._bool; }
_FORCE_INLINE_ static const bool *get_bool(const Variant *v) { return &v->_data._bool; }
@@ -753,8 +757,20 @@ VARIANT_ACCESSOR_NUMBER(uint32_t)
VARIANT_ACCESSOR_NUMBER(int64_t)
VARIANT_ACCESSOR_NUMBER(uint64_t)
VARIANT_ACCESSOR_NUMBER(char32_t)
+
+// Bind enums to allow using them as return types.
VARIANT_ACCESSOR_NUMBER(Error)
VARIANT_ACCESSOR_NUMBER(Side)
+VARIANT_ACCESSOR_NUMBER(Vector2::Axis)
+VARIANT_ACCESSOR_NUMBER(Vector2i::Axis)
+VARIANT_ACCESSOR_NUMBER(Vector3::Axis)
+VARIANT_ACCESSOR_NUMBER(Vector3i::Axis)
+
+template <>
+struct VariantInternalAccessor<Basis::EulerOrder> {
+ static _FORCE_INLINE_ Basis::EulerOrder get(const Variant *v) { return Basis::EulerOrder(*VariantInternal::get_int(v)); }
+ static _FORCE_INLINE_ void set(Variant *v, Basis::EulerOrder p_value) { *VariantInternal::get_int(v) = p_value; }
+};
template <>
struct VariantInternalAccessor<ObjectID> {
@@ -1014,6 +1030,10 @@ INITIALIZER_INT(int64_t)
INITIALIZER_INT(char32_t)
INITIALIZER_INT(Error)
INITIALIZER_INT(ObjectID)
+INITIALIZER_INT(Vector2::Axis)
+INITIALIZER_INT(Vector2i::Axis)
+INITIALIZER_INT(Vector3::Axis)
+INITIALIZER_INT(Vector3i::Axis)
template <>
struct VariantInitializer<double> {
@@ -1301,12 +1321,12 @@ struct VariantZeroAssigner<Signal> {
template <>
struct VariantZeroAssigner<Dictionary> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_dictionary(v) = Dictionary(); }
};
template <>
struct VariantZeroAssigner<Array> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_array(v) = Array(); }
};
template <>
@@ -1414,10 +1434,15 @@ struct VariantTypeConstructor<Object *> {
_FORCE_INLINE_ static void variant_from_type(void *p_variant, void *p_value) {
Variant *variant = reinterpret_cast<Variant *>(p_variant);
VariantInitializer<Object *>::init(variant);
- Object *value = *(reinterpret_cast<Object **>(p_value));
- if (value) {
- VariantInternalAccessor<Object *>::set(variant, value);
- VariantInternalAccessor<ObjectID>::set(variant, value->get_instance_id());
+ Object *object = *(reinterpret_cast<Object **>(p_value));
+ if (object) {
+ if (object->is_ref_counted()) {
+ if (!VariantInternal::initialize_ref(object)) {
+ return;
+ }
+ }
+ VariantInternalAccessor<Object *>::set(variant, object);
+ VariantInternalAccessor<ObjectID>::set(variant, object->get_instance_id());
}
}
diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp
index b94588f480..35e0319aa3 100644
--- a/core/variant/variant_op.cpp
+++ b/core/variant/variant_op.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -45,6 +45,126 @@ void register_op(Variant::Operator p_op, Variant::Type p_type_a, Variant::Type p
ptr_operator_evaluator_table[p_op][p_type_a][p_type_b] = T::ptr_evaluate;
}
+// Special cases that can't be done otherwise because of the forced casting to float.
+
+template <>
+class OperatorEvaluatorMul<Vector2, Vector2i, double> {
+public:
+ static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
+ const Vector2i &a = *VariantGetInternalPtr<Vector2i>::get_ptr(&p_left);
+ const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
+ *r_ret = Vector2(a.x, a.y) * b;
+ r_valid = true;
+ }
+ static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
+ *VariantGetInternalPtr<Vector2>::get_ptr(r_ret) = Vector2(VariantGetInternalPtr<Vector2i>::get_ptr(left)->x, VariantGetInternalPtr<Vector2i>::get_ptr(left)->y) * *VariantGetInternalPtr<double>::get_ptr(right);
+ }
+ static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
+ PtrToArg<Vector2>::encode(Vector2(PtrToArg<Vector2i>::convert(left).x, PtrToArg<Vector2i>::convert(left).y) * PtrToArg<double>::convert(right), r_ret);
+ }
+ static Variant::Type get_return_type() { return GetTypeInfo<Vector2>::VARIANT_TYPE; }
+};
+
+template <>
+class OperatorEvaluatorMul<Vector2, double, Vector2i> {
+public:
+ static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
+ const Vector2i &a = *VariantGetInternalPtr<Vector2i>::get_ptr(&p_right);
+ const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_left);
+ *r_ret = Vector2(a.x, a.y) * b;
+ r_valid = true;
+ }
+ static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
+ *VariantGetInternalPtr<Vector2>::get_ptr(r_ret) = Vector2(VariantGetInternalPtr<Vector2i>::get_ptr(right)->x, VariantGetInternalPtr<Vector2i>::get_ptr(right)->y) * *VariantGetInternalPtr<double>::get_ptr(left);
+ }
+ static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
+ PtrToArg<Vector2>::encode(Vector2(PtrToArg<Vector2i>::convert(right).x, PtrToArg<Vector2i>::convert(right).y) * PtrToArg<double>::convert(left), r_ret);
+ }
+ static Variant::Type get_return_type() { return GetTypeInfo<Vector2>::VARIANT_TYPE; }
+};
+
+template <>
+class OperatorEvaluatorDivNZ<Vector2, Vector2i, double> {
+public:
+ static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
+ const Vector2i &a = *VariantGetInternalPtr<Vector2i>::get_ptr(&p_left);
+ const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
+ if (unlikely(b == 0)) {
+ r_valid = false;
+ *r_ret = "Division by zero error";
+ return;
+ }
+ *r_ret = Vector2(a.x, a.y) / b;
+ r_valid = true;
+ }
+ static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
+ *VariantGetInternalPtr<Vector2>::get_ptr(r_ret) = Vector2(VariantGetInternalPtr<Vector2i>::get_ptr(left)->x, VariantGetInternalPtr<Vector2i>::get_ptr(left)->y) / *VariantGetInternalPtr<double>::get_ptr(right);
+ }
+ static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
+ PtrToArg<Vector2>::encode(Vector2(PtrToArg<Vector2i>::convert(left).x, PtrToArg<Vector2i>::convert(left).y) / PtrToArg<double>::convert(right), r_ret);
+ }
+ static Variant::Type get_return_type() { return GetTypeInfo<Vector2>::VARIANT_TYPE; }
+};
+
+template <>
+class OperatorEvaluatorMul<Vector3, Vector3i, double> {
+public:
+ static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
+ const Vector3i &a = *VariantGetInternalPtr<Vector3i>::get_ptr(&p_left);
+ const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
+ *r_ret = Vector3(a.x, a.y, a.z) * b;
+ r_valid = true;
+ }
+ static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
+ *VariantGetInternalPtr<Vector3>::get_ptr(r_ret) = Vector3(VariantGetInternalPtr<Vector3i>::get_ptr(left)->x, VariantGetInternalPtr<Vector3i>::get_ptr(left)->y, VariantGetInternalPtr<Vector3i>::get_ptr(left)->z) * *VariantGetInternalPtr<double>::get_ptr(right);
+ }
+ static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
+ PtrToArg<Vector3>::encode(Vector3(PtrToArg<Vector3i>::convert(left).x, PtrToArg<Vector3i>::convert(left).y, PtrToArg<Vector3i>::convert(left).z) * PtrToArg<double>::convert(right), r_ret);
+ }
+ static Variant::Type get_return_type() { return GetTypeInfo<Vector3>::VARIANT_TYPE; }
+};
+
+template <>
+class OperatorEvaluatorMul<Vector3, double, Vector3i> {
+public:
+ static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
+ const Vector3i &a = *VariantGetInternalPtr<Vector3i>::get_ptr(&p_right);
+ const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_left);
+ *r_ret = Vector3(a.x, a.y, a.z) * b;
+ r_valid = true;
+ }
+ static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
+ *VariantGetInternalPtr<Vector3>::get_ptr(r_ret) = Vector3(VariantGetInternalPtr<Vector3i>::get_ptr(right)->x, VariantGetInternalPtr<Vector3i>::get_ptr(right)->y, VariantGetInternalPtr<Vector3i>::get_ptr(right)->z) * *VariantGetInternalPtr<double>::get_ptr(left);
+ }
+ static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
+ PtrToArg<Vector3>::encode(Vector3(PtrToArg<Vector3i>::convert(right).x, PtrToArg<Vector3i>::convert(right).y, PtrToArg<Vector3i>::convert(right).z) * PtrToArg<double>::convert(left), r_ret);
+ }
+ static Variant::Type get_return_type() { return GetTypeInfo<Vector3>::VARIANT_TYPE; }
+};
+
+template <>
+class OperatorEvaluatorDivNZ<Vector3, Vector3i, double> {
+public:
+ static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
+ const Vector3i &a = *VariantGetInternalPtr<Vector3i>::get_ptr(&p_left);
+ const double &b = *VariantGetInternalPtr<double>::get_ptr(&p_right);
+ if (unlikely(b == 0)) {
+ r_valid = false;
+ *r_ret = "Division by zero error";
+ return;
+ }
+ *r_ret = Vector3(a.x, a.y, a.z) / b;
+ r_valid = true;
+ }
+ static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
+ *VariantGetInternalPtr<Vector3>::get_ptr(r_ret) = Vector3(VariantGetInternalPtr<Vector3i>::get_ptr(left)->x, VariantGetInternalPtr<Vector3i>::get_ptr(left)->y, VariantGetInternalPtr<Vector3i>::get_ptr(left)->z) / *VariantGetInternalPtr<double>::get_ptr(right);
+ }
+ static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
+ PtrToArg<Vector3>::encode(Vector3(PtrToArg<Vector3i>::convert(left).x, PtrToArg<Vector3i>::convert(left).y, PtrToArg<Vector3i>::convert(left).z) / PtrToArg<double>::convert(right), r_ret);
+ }
+ static Variant::Type get_return_type() { return GetTypeInfo<Vector3>::VARIANT_TYPE; }
+};
+
void Variant::_register_variant_operators() {
memset(operator_return_type_table, 0, sizeof(operator_return_type_table));
memset(operator_evaluator_table, 0, sizeof(operator_evaluator_table));
@@ -56,6 +176,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorAdd<double, double, int64_t>>(Variant::OP_ADD, Variant::FLOAT, Variant::INT);
register_op<OperatorEvaluatorAdd<double, double, double>>(Variant::OP_ADD, Variant::FLOAT, Variant::FLOAT);
register_op<OperatorEvaluatorAdd<String, String, String>>(Variant::OP_ADD, Variant::STRING, Variant::STRING);
+ register_op<OperatorEvaluatorAdd<String, char32_t, String>>(Variant::OP_ADD, Variant::INT, Variant::STRING);
+ register_op<OperatorEvaluatorAdd<String, String, char32_t>>(Variant::OP_ADD, Variant::STRING, Variant::INT);
register_op<OperatorEvaluatorAdd<Vector2, Vector2, Vector2>>(Variant::OP_ADD, Variant::VECTOR2, Variant::VECTOR2);
register_op<OperatorEvaluatorAdd<Vector2i, Vector2i, Vector2i>>(Variant::OP_ADD, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorAdd<Vector3, Vector3, Vector3>>(Variant::OP_ADD, Variant::VECTOR3, Variant::VECTOR3);
@@ -94,9 +216,9 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorMul<double, double, double>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::FLOAT);
register_op<OperatorEvaluatorMul<double, double, int64_t>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::INT);
register_op<OperatorEvaluatorMul<Vector2, double, Vector2>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR2);
- register_op<OperatorEvaluatorMul<Vector2i, double, Vector2i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR2I);
+ register_op<OperatorEvaluatorMul<Vector2, double, Vector2i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR2I);
register_op<OperatorEvaluatorMul<Vector3, double, Vector3>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR3);
- register_op<OperatorEvaluatorMul<Vector3i, double, Vector3i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR3I);
+ register_op<OperatorEvaluatorMul<Vector3, double, Vector3i>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::VECTOR3I);
register_op<OperatorEvaluatorMul<Vector2, Vector2, Vector2>>(Variant::OP_MULTIPLY, Variant::VECTOR2, Variant::VECTOR2);
register_op<OperatorEvaluatorMul<Vector2, Vector2, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR2, Variant::INT);
@@ -104,7 +226,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorMul<Vector2i, Vector2i, Vector2i>>(Variant::OP_MULTIPLY, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorMul<Vector2i, Vector2i, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR2I, Variant::INT);
- register_op<OperatorEvaluatorMul<Vector2i, Vector2i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR2I, Variant::FLOAT);
+ register_op<OperatorEvaluatorMul<Vector2, Vector2i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR2I, Variant::FLOAT);
register_op<OperatorEvaluatorMul<Vector3, Vector3, Vector3>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::VECTOR3);
register_op<OperatorEvaluatorMul<Vector3, Vector3, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::INT);
@@ -112,7 +234,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorMul<Vector3i, Vector3i, Vector3i>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::VECTOR3I);
register_op<OperatorEvaluatorMul<Vector3i, Vector3i, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::INT);
- register_op<OperatorEvaluatorMul<Vector3i, Vector3i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::FLOAT);
+ register_op<OperatorEvaluatorMul<Vector3, Vector3i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::FLOAT);
register_op<OperatorEvaluatorMul<Quaternion, Quaternion, Quaternion>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::QUATERNION);
register_op<OperatorEvaluatorMul<Quaternion, Quaternion, int64_t>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::INT);
@@ -172,7 +294,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorDiv<Vector2, Vector2, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::INT);
register_op<OperatorEvaluatorDivNZ<Vector2i, Vector2i, Vector2i>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::VECTOR2I);
- register_op<OperatorEvaluatorDivNZ<Vector2i, Vector2i, double>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::FLOAT);
+ register_op<OperatorEvaluatorDivNZ<Vector2, Vector2i, double>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::FLOAT);
register_op<OperatorEvaluatorDivNZ<Vector2i, Vector2i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::INT);
register_op<OperatorEvaluatorDiv<Vector2, Vector2, Vector2>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::VECTOR2);
@@ -184,7 +306,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorDiv<Vector3, Vector3, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR3, Variant::INT);
register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, Vector3i>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::VECTOR3I);
- register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, double>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::FLOAT);
+ register_op<OperatorEvaluatorDivNZ<Vector3, Vector3i, double>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::FLOAT);
register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::INT);
register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, double>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::FLOAT);
@@ -502,6 +624,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorLess<double, int64_t>>(Variant::OP_LESS, Variant::FLOAT, Variant::INT);
register_op<OperatorEvaluatorLess<double, double>>(Variant::OP_LESS, Variant::FLOAT, Variant::FLOAT);
register_op<OperatorEvaluatorLess<String, String>>(Variant::OP_LESS, Variant::STRING, Variant::STRING);
+ register_op<OperatorEvaluatorLess<StringName, StringName>>(Variant::OP_LESS, Variant::STRING_NAME, Variant::STRING_NAME);
register_op<OperatorEvaluatorLess<Vector2, Vector2>>(Variant::OP_LESS, Variant::VECTOR2, Variant::VECTOR2);
register_op<OperatorEvaluatorLess<Vector2i, Vector2i>>(Variant::OP_LESS, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorLess<Vector3, Vector3>>(Variant::OP_LESS, Variant::VECTOR3, Variant::VECTOR3);
@@ -514,6 +637,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorLessEqual<double, int64_t>>(Variant::OP_LESS_EQUAL, Variant::FLOAT, Variant::INT);
register_op<OperatorEvaluatorLessEqual<double, double>>(Variant::OP_LESS_EQUAL, Variant::FLOAT, Variant::FLOAT);
register_op<OperatorEvaluatorLessEqual<String, String>>(Variant::OP_LESS_EQUAL, Variant::STRING, Variant::STRING);
+ register_op<OperatorEvaluatorLessEqual<StringName, StringName>>(Variant::OP_LESS_EQUAL, Variant::STRING_NAME, Variant::STRING_NAME);
register_op<OperatorEvaluatorLessEqual<Vector2, Vector2>>(Variant::OP_LESS_EQUAL, Variant::VECTOR2, Variant::VECTOR2);
register_op<OperatorEvaluatorLessEqual<Vector2i, Vector2i>>(Variant::OP_LESS_EQUAL, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorLessEqual<Vector3, Vector3>>(Variant::OP_LESS_EQUAL, Variant::VECTOR3, Variant::VECTOR3);
@@ -527,6 +651,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorGreater<double, int64_t>>(Variant::OP_GREATER, Variant::FLOAT, Variant::INT);
register_op<OperatorEvaluatorGreater<double, double>>(Variant::OP_GREATER, Variant::FLOAT, Variant::FLOAT);
register_op<OperatorEvaluatorGreater<String, String>>(Variant::OP_GREATER, Variant::STRING, Variant::STRING);
+ register_op<OperatorEvaluatorGreater<StringName, StringName>>(Variant::OP_GREATER, Variant::STRING_NAME, Variant::STRING_NAME);
register_op<OperatorEvaluatorGreater<Vector2, Vector2>>(Variant::OP_GREATER, Variant::VECTOR2, Variant::VECTOR2);
register_op<OperatorEvaluatorGreater<Vector2i, Vector2i>>(Variant::OP_GREATER, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorGreater<Vector3, Vector3>>(Variant::OP_GREATER, Variant::VECTOR3, Variant::VECTOR3);
@@ -539,6 +664,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorGreaterEqual<double, int64_t>>(Variant::OP_GREATER_EQUAL, Variant::FLOAT, Variant::INT);
register_op<OperatorEvaluatorGreaterEqual<double, double>>(Variant::OP_GREATER_EQUAL, Variant::FLOAT, Variant::FLOAT);
register_op<OperatorEvaluatorGreaterEqual<String, String>>(Variant::OP_GREATER_EQUAL, Variant::STRING, Variant::STRING);
+ register_op<OperatorEvaluatorGreaterEqual<StringName, StringName>>(Variant::OP_GREATER_EQUAL, Variant::STRING_NAME, Variant::STRING_NAME);
register_op<OperatorEvaluatorGreaterEqual<Vector2, Vector2>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR2, Variant::VECTOR2);
register_op<OperatorEvaluatorGreaterEqual<Vector2i, Vector2i>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorGreaterEqual<Vector3, Vector3>>(Variant::OP_GREATER_EQUAL, Variant::VECTOR3, Variant::VECTOR3);
@@ -641,7 +767,10 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorNotFloat>(Variant::OP_NOT, Variant::FLOAT, Variant::NIL);
register_op<OperatorEvaluatorNotObject>(Variant::OP_NOT, Variant::OBJECT, Variant::NIL);
- register_op<OperatorEvaluatorInStringFind>(Variant::OP_IN, Variant::STRING, Variant::STRING);
+ register_op<OperatorEvaluatorInStringFind<String>>(Variant::OP_IN, Variant::STRING, Variant::STRING);
+ register_op<OperatorEvaluatorInStringFind<StringName>>(Variant::OP_IN, Variant::STRING_NAME, Variant::STRING);
+ register_op<OperatorEvaluatorInStringNameFind<String>>(Variant::OP_IN, Variant::STRING, Variant::STRING_NAME);
+ register_op<OperatorEvaluatorInStringNameFind<StringName>>(Variant::OP_IN, Variant::STRING_NAME, Variant::STRING_NAME);
register_op<OperatorEvaluatorInDictionaryHasNil>(Variant::OP_IN, Variant::NIL, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<bool>>(Variant::OP_IN, Variant::BOOL, Variant::DICTIONARY);
diff --git a/core/variant/variant_op.h b/core/variant/variant_op.h
index 3c9f849a4f..f72a92d31a 100644
--- a/core/variant/variant_op.h
+++ b/core/variant/variant_op.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -775,6 +775,7 @@ public:
r_valid = true;
}
static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
+ *r_ret = Array();
_add_arrays(*VariantGetInternalPtr<Array>::get_ptr(r_ret), *VariantGetInternalPtr<Array>::get_ptr(left), *VariantGetInternalPtr<Array>::get_ptr(right));
}
static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
@@ -1213,22 +1214,44 @@ public:
////
+template <class Left>
class OperatorEvaluatorInStringFind {
public:
static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
- const String &str_a = *VariantGetInternalPtr<String>::get_ptr(&p_left);
+ const Left &str_a = *VariantGetInternalPtr<Left>::get_ptr(&p_left);
const String &str_b = *VariantGetInternalPtr<String>::get_ptr(&p_right);
*r_ret = str_b.find(str_a) != -1;
r_valid = true;
}
static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
- const String &str_a = *VariantGetInternalPtr<String>::get_ptr(left);
+ const Left &str_a = *VariantGetInternalPtr<Left>::get_ptr(left);
const String &str_b = *VariantGetInternalPtr<String>::get_ptr(right);
*VariantGetInternalPtr<bool>::get_ptr(r_ret) = str_b.find(str_a) != -1;
}
static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
- PtrToArg<bool>::encode(PtrToArg<String>::convert(right).find(PtrToArg<String>::convert(left)) != -1, r_ret);
+ PtrToArg<bool>::encode(PtrToArg<String>::convert(right).find(PtrToArg<Left>::convert(left)) != -1, r_ret);
+ }
+ static Variant::Type get_return_type() { return Variant::BOOL; }
+};
+
+template <class Left>
+class OperatorEvaluatorInStringNameFind {
+public:
+ static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
+ const Left &str_a = *VariantGetInternalPtr<Left>::get_ptr(&p_left);
+ const String str_b = VariantGetInternalPtr<StringName>::get_ptr(&p_right)->operator String();
+
+ *r_ret = str_b.find(str_a) != -1;
+ r_valid = true;
+ }
+ static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
+ const Left &str_a = *VariantGetInternalPtr<Left>::get_ptr(left);
+ const String str_b = VariantGetInternalPtr<StringName>::get_ptr(right)->operator String();
+ *VariantGetInternalPtr<bool>::get_ptr(r_ret) = str_b.find(str_a) != -1;
+ }
+ static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
+ PtrToArg<bool>::encode(PtrToArg<StringName>::convert(right).operator String().find(PtrToArg<Left>::convert(left)) != -1, r_ret);
}
static Variant::Type get_return_type() { return Variant::BOOL; }
};
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index a214a238a6..5fc6df8f39 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -90,6 +90,17 @@ const char *VariantParser::tk_name[TK_MAX] = {
"ERROR"
};
+static double stor_fix(const String &p_str) {
+ if (p_str == "inf") {
+ return INFINITY;
+ } else if (p_str == "inf_neg") {
+ return -INFINITY;
+ } else if (p_str == "nan") {
+ return NAN;
+ }
+ return -1;
+}
+
Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, String &r_err_str) {
bool string_name = false;
@@ -177,7 +188,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
if (p_stream->is_eof()) {
r_token.type = TK_EOF;
return OK;
- } else if ((ch >= '0' && ch <= '9') || (ch >= 'a' && ch <= 'f') || (ch >= 'A' && ch <= 'F')) {
+ } else if (is_hex_digit(ch)) {
color_str += ch;
} else {
@@ -206,6 +217,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
}
case '"': {
String str;
+ char32_t prev = 0;
while (true) {
char32_t ch = p_stream->get_char();
@@ -241,22 +253,25 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
case 'r':
res = 13;
break;
+ case 'U':
case 'u': {
- //hex number
- for (int j = 0; j < 4; j++) {
+ // Hexadecimal sequence.
+ int hex_len = (next == 'U') ? 6 : 4;
+ for (int j = 0; j < hex_len; j++) {
char32_t c = p_stream->get_char();
+
if (c == 0) {
r_err_str = "Unterminated String";
r_token.type = TK_ERROR;
return ERR_PARSE_ERROR;
}
- if (!((c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'))) {
+ if (!is_hex_digit(c)) {
r_err_str = "Malformed hex constant in string";
r_token.type = TK_ERROR;
return ERR_PARSE_ERROR;
}
char32_t v;
- if (c >= '0' && c <= '9') {
+ if (is_digit(c)) {
v = c - '0';
} else if (c >= 'a' && c <= 'f') {
v = c - 'a';
@@ -279,15 +294,49 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
} break;
}
+ // Parse UTF-16 pair.
+ if ((res & 0xfffffc00) == 0xd800) {
+ if (prev == 0) {
+ prev = res;
+ continue;
+ } else {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate";
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
+ } else if ((res & 0xfffffc00) == 0xdc00) {
+ if (prev == 0) {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired trail surrogate";
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ } else {
+ res = (prev << 10UL) + res - ((0xd800 << 10UL) + 0xdc00 - 0x10000);
+ prev = 0;
+ }
+ }
+ if (prev != 0) {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate";
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
str += res;
-
} else {
+ if (prev != 0) {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate";
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
if (ch == '\n') {
line++;
}
str += ch;
}
}
+ if (prev != 0) {
+ r_err_str = "Invalid UTF-16 sequence in string, unpaired lead surrogate";
+ r_token.type = TK_ERROR;
+ return ERR_PARSE_ERROR;
+ }
if (p_stream->is_utf8()) {
str.parse_utf8(str.ascii(true).get_data());
@@ -295,7 +344,6 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
if (string_name) {
r_token.type = TK_STRING_NAME;
r_token.value = StringName(str);
- string_name = false; //reset
} else {
r_token.type = TK_STRING;
r_token.value = str;
@@ -332,7 +380,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
while (true) {
switch (reading) {
case READING_INT: {
- if (c >= '0' && c <= '9') {
+ if (is_digit(c)) {
//pass
} else if (c == '.') {
reading = READING_DEC;
@@ -346,7 +394,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
} break;
case READING_DEC: {
- if (c >= '0' && c <= '9') {
+ if (is_digit(c)) {
} else if (c == 'e') {
reading = READING_EXP;
} else {
@@ -355,7 +403,7 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
} break;
case READING_EXP: {
- if (c >= '0' && c <= '9') {
+ if (is_digit(c)) {
exp_beg = true;
} else if ((c == '-' || c == '+') && !exp_sign && !exp_beg) {
@@ -384,11 +432,11 @@ Error VariantParser::get_token(Stream *p_stream, Token &r_token, int &line, Stri
r_token.value = num.as_int();
}
return OK;
- } else if ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_') {
+ } else if (is_ascii_char(cchar) || is_underscore(cchar)) {
StringBuffer<> id;
bool first = true;
- while ((cchar >= 'A' && cchar <= 'Z') || (cchar >= 'a' && cchar <= 'z') || cchar == '_' || (!first && cchar >= '0' && cchar <= '9')) {
+ while (is_ascii_char(cchar) || is_underscore(cchar) || (!first && is_digit(cchar))) {
id += cchar;
cchar = p_stream->get_char();
first = false;
@@ -469,8 +517,19 @@ Error VariantParser::_parse_construct(Stream *p_stream, Vector<T> &r_construct,
if (first && token.type == TK_PARENTHESIS_CLOSE) {
break;
} else if (token.type != TK_NUMBER) {
- r_err_str = "Expected float in constructor";
- return ERR_PARSE_ERROR;
+ bool valid = false;
+ if (token.type == TK_IDENTIFIER) {
+ double real = stor_fix(token.value);
+ if (real != -1) {
+ token.type = TK_NUMBER;
+ token.value = real;
+ valid = true;
+ }
+ }
+ if (!valid) {
+ r_err_str = "Expected float in constructor";
+ return ERR_PARSE_ERROR;
+ }
}
r_construct.push_back(token.value);
@@ -507,6 +566,8 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
value = Variant();
} else if (id == "inf") {
value = INFINITY;
+ } else if (id == "inf_neg") {
+ value = -INFINITY;
} else if (id == "nan") {
value = NAN;
} else if (id == "Vector2") {
@@ -1401,17 +1462,25 @@ Error VariantParser::parse(Stream *p_stream, Variant &r_ret, String &r_err_str,
//////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////
-////////////////////////////////////////////////////////////////////////////////
+//////////////////////////////////////////////////////////////////////////////////
-static String rtosfix(double p_value) {
+static String rtos_fix(double p_value) {
if (p_value == 0.0) {
return "0"; //avoid negative zero (-0) being written, which may annoy git, svn, etc. for changes when they don't exist.
+ } else if (isnan(p_value)) {
+ return "nan";
+ } else if (isinf(p_value)) {
+ if (p_value > 0) {
+ return "inf";
+ } else {
+ return "inf_neg";
+ }
} else {
return rtoss(p_value);
}
}
-Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_string_func, void *p_store_string_ud, EncodeResourceFunc p_encode_res_func, void *p_encode_res_ud) {
+Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_string_func, void *p_store_string_ud, EncodeResourceFunc p_encode_res_func, void *p_encode_res_ud, int recursion_count) {
switch (p_variant.get_type()) {
case Variant::NIL: {
p_store_string_func(p_store_string_ud, "null");
@@ -1423,9 +1492,9 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
p_store_string_func(p_store_string_ud, itos(p_variant.operator int64_t()));
} break;
case Variant::FLOAT: {
- String s = rtosfix(p_variant.operator double());
- if (s != "inf" && s != "nan") {
- if (s.find(".") == -1 && s.find("e") == -1) {
+ String s = rtos_fix(p_variant.operator double());
+ if (s != "inf" && s != "inf_neg" && s != "nan") {
+ if (!s.contains(".") && !s.contains("e")) {
s += ".0";
}
}
@@ -1439,7 +1508,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
} break;
case Variant::VECTOR2: {
Vector2 v = p_variant;
- p_store_string_func(p_store_string_ud, "Vector2(" + rtosfix(v.x) + ", " + rtosfix(v.y) + ")");
+ p_store_string_func(p_store_string_ud, "Vector2(" + rtos_fix(v.x) + ", " + rtos_fix(v.y) + ")");
} break;
case Variant::VECTOR2I: {
Vector2i v = p_variant;
@@ -1447,7 +1516,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
} break;
case Variant::RECT2: {
Rect2 aabb = p_variant;
- p_store_string_func(p_store_string_ud, "Rect2(" + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + ")");
+ p_store_string_func(p_store_string_ud, "Rect2(" + rtos_fix(aabb.position.x) + ", " + rtos_fix(aabb.position.y) + ", " + rtos_fix(aabb.size.x) + ", " + rtos_fix(aabb.size.y) + ")");
} break;
case Variant::RECT2I: {
@@ -1457,7 +1526,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
} break;
case Variant::VECTOR3: {
Vector3 v = p_variant;
- p_store_string_func(p_store_string_ud, "Vector3(" + rtosfix(v.x) + ", " + rtosfix(v.y) + ", " + rtosfix(v.z) + ")");
+ p_store_string_func(p_store_string_ud, "Vector3(" + rtos_fix(v.x) + ", " + rtos_fix(v.y) + ", " + rtos_fix(v.z) + ")");
} break;
case Variant::VECTOR3I: {
Vector3i v = p_variant;
@@ -1465,17 +1534,17 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
} break;
case Variant::PLANE: {
Plane p = p_variant;
- p_store_string_func(p_store_string_ud, "Plane(" + rtosfix(p.normal.x) + ", " + rtosfix(p.normal.y) + ", " + rtosfix(p.normal.z) + ", " + rtosfix(p.d) + ")");
+ p_store_string_func(p_store_string_ud, "Plane(" + rtos_fix(p.normal.x) + ", " + rtos_fix(p.normal.y) + ", " + rtos_fix(p.normal.z) + ", " + rtos_fix(p.d) + ")");
} break;
case Variant::AABB: {
AABB aabb = p_variant;
- p_store_string_func(p_store_string_ud, "AABB(" + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.position.z) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + ", " + rtosfix(aabb.size.z) + ")");
+ p_store_string_func(p_store_string_ud, "AABB(" + rtos_fix(aabb.position.x) + ", " + rtos_fix(aabb.position.y) + ", " + rtos_fix(aabb.position.z) + ", " + rtos_fix(aabb.size.x) + ", " + rtos_fix(aabb.size.y) + ", " + rtos_fix(aabb.size.z) + ")");
} break;
case Variant::QUATERNION: {
Quaternion quaternion = p_variant;
- p_store_string_func(p_store_string_ud, "Quaternion(" + rtosfix(quaternion.x) + ", " + rtosfix(quaternion.y) + ", " + rtosfix(quaternion.z) + ", " + rtosfix(quaternion.w) + ")");
+ p_store_string_func(p_store_string_ud, "Quaternion(" + rtos_fix(quaternion.x) + ", " + rtos_fix(quaternion.y) + ", " + rtos_fix(quaternion.z) + ", " + rtos_fix(quaternion.w) + ")");
} break;
case Variant::TRANSFORM2D: {
@@ -1486,7 +1555,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
if (i != 0 || j != 0) {
s += ", ";
}
- s += rtosfix(m3.elements[i][j]);
+ s += rtos_fix(m3.elements[i][j]);
}
}
@@ -1501,7 +1570,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
if (i != 0 || j != 0) {
s += ", ";
}
- s += rtosfix(m3.elements[i][j]);
+ s += rtos_fix(m3.elements[i][j]);
}
}
@@ -1517,11 +1586,11 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
if (i != 0 || j != 0) {
s += ", ";
}
- s += rtosfix(m3.elements[i][j]);
+ s += rtos_fix(m3.elements[i][j]);
}
}
- s = s + ", " + rtosfix(t.origin.x) + ", " + rtosfix(t.origin.y) + ", " + rtosfix(t.origin.z);
+ s = s + ", " + rtos_fix(t.origin.x) + ", " + rtos_fix(t.origin.y) + ", " + rtos_fix(t.origin.z);
p_store_string_func(p_store_string_ud, s + ")");
} break;
@@ -1529,7 +1598,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
// misc types
case Variant::COLOR: {
Color c = p_variant;
- p_store_string_func(p_store_string_ud, "Color(" + rtosfix(c.r) + ", " + rtosfix(c.g) + ", " + rtosfix(c.b) + ", " + rtosfix(c.a) + ")");
+ p_store_string_func(p_store_string_ud, "Color(" + rtos_fix(c.r) + ", " + rtos_fix(c.g) + ", " + rtos_fix(c.b) + ", " + rtos_fix(c.a) + ")");
} break;
case Variant::STRING_NAME: {
@@ -1566,14 +1635,14 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
}
//try path because it's a file
- if (res_text == String() && res->get_path().is_resource_file()) {
+ if (res_text.is_empty() && res->get_path().is_resource_file()) {
//external resource
String path = res->get_path();
res_text = "Resource(\"" + path + "\")";
}
//could come up with some sort of text
- if (res_text != String()) {
+ if (!res_text.is_empty()) {
p_store_string_func(p_store_string_ud, res_text);
break;
}
@@ -1607,41 +1676,57 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
case Variant::DICTIONARY: {
Dictionary dict = p_variant;
+ if (recursion_count > MAX_RECURSION) {
+ ERR_PRINT("Max recursion reached");
+ p_store_string_func(p_store_string_ud, "{}");
+ } else {
+ recursion_count++;
- List<Variant> keys;
- dict.get_key_list(&keys);
- keys.sort();
+ List<Variant> keys;
+ dict.get_key_list(&keys);
+ keys.sort();
- p_store_string_func(p_store_string_ud, "{\n");
- for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
- /*
- if (!_check_type(dict[E]))
- continue;
- */
- write(E->get(), p_store_string_func, p_store_string_ud, p_encode_res_func, p_encode_res_ud);
- p_store_string_func(p_store_string_ud, ": ");
- write(dict[E->get()], p_store_string_func, p_store_string_ud, p_encode_res_func, p_encode_res_ud);
- if (E->next()) {
- p_store_string_func(p_store_string_ud, ",\n");
- } else {
- p_store_string_func(p_store_string_ud, "\n");
+ if (keys.is_empty()) { // Avoid unnecessary line break.
+ p_store_string_func(p_store_string_ud, "{}");
+ break;
}
- }
- p_store_string_func(p_store_string_ud, "}");
+ p_store_string_func(p_store_string_ud, "{\n");
+ for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
+ write(E->get(), p_store_string_func, p_store_string_ud, p_encode_res_func, p_encode_res_ud, recursion_count);
+ p_store_string_func(p_store_string_ud, ": ");
+ write(dict[E->get()], p_store_string_func, p_store_string_ud, p_encode_res_func, p_encode_res_ud, recursion_count);
+ if (E->next()) {
+ p_store_string_func(p_store_string_ud, ",\n");
+ } else {
+ p_store_string_func(p_store_string_ud, "\n");
+ }
+ }
+
+ p_store_string_func(p_store_string_ud, "}");
+ }
} break;
+
case Variant::ARRAY: {
- p_store_string_func(p_store_string_ud, "[");
- Array array = p_variant;
- int len = array.size();
- for (int i = 0; i < len; i++) {
- if (i > 0) {
- p_store_string_func(p_store_string_ud, ", ");
+ if (recursion_count > MAX_RECURSION) {
+ ERR_PRINT("Max recursion reached");
+ p_store_string_func(p_store_string_ud, "[]");
+ } else {
+ recursion_count++;
+
+ p_store_string_func(p_store_string_ud, "[");
+ Array array = p_variant;
+ int len = array.size();
+ for (int i = 0; i < len; i++) {
+ if (i > 0) {
+ p_store_string_func(p_store_string_ud, ", ");
+ }
+ write(array[i], p_store_string_func, p_store_string_ud, p_encode_res_func, p_encode_res_ud, recursion_count);
}
- write(array[i], p_store_string_func, p_store_string_ud, p_encode_res_func, p_encode_res_ud);
+
+ p_store_string_func(p_store_string_ud, "]");
}
- p_store_string_func(p_store_string_ud, "]");
} break;
@@ -1707,7 +1792,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
if (i > 0) {
p_store_string_func(p_store_string_ud, ", ");
}
- p_store_string_func(p_store_string_ud, rtosfix(ptr[i]));
+ p_store_string_func(p_store_string_ud, rtos_fix(ptr[i]));
}
p_store_string_func(p_store_string_ud, ")");
@@ -1723,7 +1808,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
if (i > 0) {
p_store_string_func(p_store_string_ud, ", ");
}
- p_store_string_func(p_store_string_ud, rtosfix(ptr[i]));
+ p_store_string_func(p_store_string_ud, rtos_fix(ptr[i]));
}
p_store_string_func(p_store_string_ud, ")");
@@ -1759,7 +1844,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
if (i > 0) {
p_store_string_func(p_store_string_ud, ", ");
}
- p_store_string_func(p_store_string_ud, rtosfix(ptr[i].x) + ", " + rtosfix(ptr[i].y));
+ p_store_string_func(p_store_string_ud, rtos_fix(ptr[i].x) + ", " + rtos_fix(ptr[i].y));
}
p_store_string_func(p_store_string_ud, ")");
@@ -1775,7 +1860,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
if (i > 0) {
p_store_string_func(p_store_string_ud, ", ");
}
- p_store_string_func(p_store_string_ud, rtosfix(ptr[i].x) + ", " + rtosfix(ptr[i].y) + ", " + rtosfix(ptr[i].z));
+ p_store_string_func(p_store_string_ud, rtos_fix(ptr[i].x) + ", " + rtos_fix(ptr[i].y) + ", " + rtos_fix(ptr[i].z));
}
p_store_string_func(p_store_string_ud, ")");
@@ -1792,7 +1877,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
p_store_string_func(p_store_string_ud, ", ");
}
- p_store_string_func(p_store_string_ud, rtosfix(ptr[i].r) + ", " + rtosfix(ptr[i].g) + ", " + rtosfix(ptr[i].b) + ", " + rtosfix(ptr[i].a));
+ p_store_string_func(p_store_string_ud, rtos_fix(ptr[i].r) + ", " + rtos_fix(ptr[i].g) + ", " + rtos_fix(ptr[i].b) + ", " + rtos_fix(ptr[i].a));
}
p_store_string_func(p_store_string_ud, ")");
diff --git a/core/variant/variant_parser.h b/core/variant/variant_parser.h
index 1ba26db6ed..07d89d30cb 100644
--- a/core/variant/variant_parser.h
+++ b/core/variant/variant_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,11 +49,11 @@ public:
};
struct StreamFile : public Stream {
- FileAccess *f = nullptr;
+ Ref<FileAccess> f;
- virtual char32_t get_char();
- virtual bool is_utf8() const;
- virtual bool is_eof() const;
+ virtual char32_t get_char() override;
+ virtual bool is_utf8() const override;
+ virtual bool is_eof() const override;
StreamFile() {}
};
@@ -62,9 +62,9 @@ public:
String s;
int pos = 0;
- virtual char32_t get_char();
- virtual bool is_utf8() const;
- virtual bool is_eof() const;
+ virtual char32_t get_char() override;
+ virtual bool is_utf8() const override;
+ virtual bool is_eof() const override;
StreamString() {}
};
@@ -140,7 +140,7 @@ public:
typedef Error (*StoreStringFunc)(void *ud, const String &p_string);
typedef String (*EncodeResourceFunc)(void *ud, const RES &p_resource);
- static Error write(const Variant &p_variant, StoreStringFunc p_store_string_func, void *p_store_string_ud, EncodeResourceFunc p_encode_res_func, void *p_encode_res_ud);
+ static Error write(const Variant &p_variant, StoreStringFunc p_store_string_func, void *p_store_string_ud, EncodeResourceFunc p_encode_res_func, void *p_encode_res_ud, int recursion_count = 0);
static Error write_to_string(const Variant &p_variant, String &r_string, EncodeResourceFunc p_encode_res_func = nullptr, void *p_encode_res_ud = nullptr);
};
diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp
index 3bba68d75e..705aa27be6 100644
--- a/core/variant/variant_setget.cpp
+++ b/core/variant/variant_setget.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -239,7 +239,8 @@ void Variant::set_named(const StringName &p_member, const Variant &p_value, bool
*v = p_value;
r_valid = true;
} else {
- r_valid = false;
+ VariantGetInternalPtr<Dictionary>::get_ptr(this)->operator[](p_member) = p_value;
+ r_valid = true;
}
} else {
@@ -703,7 +704,7 @@ struct VariantIndexedSetGet_String {
String *b = VariantGetInternalPtr<String>::get_ptr(base);
const String *v = VariantInternal::get_string(value);
if (v->length() == 0) {
- b->remove(index);
+ b->remove_at(index);
} else {
b->set(index, v->get(0));
}
@@ -722,7 +723,7 @@ struct VariantIndexedSetGet_String {
String *b = VariantGetInternalPtr<String>::get_ptr(base);
const String *v = VariantInternal::get_string(value);
if (v->length() == 0) {
- b->remove(index);
+ b->remove_at(index);
} else {
b->set(index, v->get(0));
}
@@ -737,7 +738,7 @@ struct VariantIndexedSetGet_String {
OOB_TEST(index, v.length());
const String &m = *reinterpret_cast<const String *>(member);
if (unlikely(m.length() == 0)) {
- v.remove(index);
+ v.remove_at(index);
} else {
v.set(index, m.unicode_at(0));
}
@@ -1276,7 +1277,7 @@ bool Variant::iter_init(Variant &r_iter, bool &valid) const {
ref.push_back(r_iter);
Variant vref = ref;
const Variant *refp[] = { &vref };
- Variant ret = _get_obj().obj->call(CoreStringNames::get_singleton()->_iter_init, refp, 1, ce);
+ Variant ret = _get_obj().obj->callp(CoreStringNames::get_singleton()->_iter_init, refp, 1, ce);
if (ref.size() != 1 || ce.error != Callable::CallError::CALL_OK) {
valid = false;
@@ -1503,7 +1504,7 @@ bool Variant::iter_next(Variant &r_iter, bool &valid) const {
ref.push_back(r_iter);
Variant vref = ref;
const Variant *refp[] = { &vref };
- Variant ret = _get_obj().obj->call(CoreStringNames::get_singleton()->_iter_next, refp, 1, ce);
+ Variant ret = _get_obj().obj->callp(CoreStringNames::get_singleton()->_iter_next, refp, 1, ce);
if (ref.size() != 1 || ce.error != Callable::CallError::CALL_OK) {
valid = false;
@@ -1685,7 +1686,7 @@ Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
Callable::CallError ce;
ce.error = Callable::CallError::CALL_OK;
const Variant *refp[] = { &r_iter };
- Variant ret = _get_obj().obj->call(CoreStringNames::get_singleton()->_iter_get, refp, 1, ce);
+ Variant ret = _get_obj().obj->callp(CoreStringNames::get_singleton()->_iter_get, refp, 1, ce);
if (ce.error != Callable::CallError::CALL_OK) {
r_valid = false;
@@ -1823,11 +1824,15 @@ Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
return Variant();
}
-Variant Variant::duplicate(bool deep) const {
+Variant Variant::duplicate(bool p_deep) const {
+ return recursive_duplicate(p_deep, 0);
+}
+
+Variant Variant::recursive_duplicate(bool p_deep, int recursion_count) const {
switch (type) {
case OBJECT: {
/* breaks stuff :(
- if (deep && !_get_obj().ref.is_null()) {
+ if (p_deep && !_get_obj().ref.is_null()) {
Ref<Resource> resource = _get_obj().ref;
if (resource.is_valid()) {
return resource->duplicate(true);
@@ -1837,9 +1842,9 @@ Variant Variant::duplicate(bool deep) const {
return *this;
} break;
case DICTIONARY:
- return operator Dictionary().duplicate(deep);
+ return operator Dictionary().recursive_duplicate(p_deep, recursion_count);
case ARRAY:
- return operator Array().duplicate(deep);
+ return operator Array().recursive_duplicate(p_deep, recursion_count);
case PACKED_BYTE_ARRAY:
return operator Vector<uint8_t>().duplicate();
case PACKED_INT32_ARRAY:
@@ -1863,6 +1868,110 @@ Variant Variant::duplicate(bool deep) const {
}
}
+void Variant::sub(const Variant &a, const Variant &b, Variant &r_dst) {
+ if (a.type != b.type) {
+ return;
+ }
+
+ switch (a.type) {
+ case NIL: {
+ r_dst = Variant();
+ }
+ return;
+ case INT: {
+ int64_t va = a._data._int;
+ int64_t vb = b._data._int;
+ r_dst = int(va - vb);
+ }
+ return;
+ case FLOAT: {
+ double ra = a._data._float;
+ double rb = b._data._float;
+ r_dst = ra - rb;
+ }
+ return;
+ case VECTOR2: {
+ r_dst = *reinterpret_cast<const Vector2 *>(a._data._mem) - *reinterpret_cast<const Vector2 *>(b._data._mem);
+ }
+ return;
+ case VECTOR2I: {
+ int32_t vax = reinterpret_cast<const Vector2i *>(a._data._mem)->x;
+ int32_t vbx = reinterpret_cast<const Vector2i *>(b._data._mem)->x;
+ int32_t vay = reinterpret_cast<const Vector2i *>(a._data._mem)->y;
+ int32_t vby = reinterpret_cast<const Vector2i *>(b._data._mem)->y;
+ r_dst = Vector2i(int32_t(vax - vbx), int32_t(vay - vby));
+ }
+ return;
+ case RECT2: {
+ const Rect2 *ra = reinterpret_cast<const Rect2 *>(a._data._mem);
+ const Rect2 *rb = reinterpret_cast<const Rect2 *>(b._data._mem);
+ r_dst = Rect2(ra->position - rb->position, ra->size - rb->size);
+ }
+ return;
+ case RECT2I: {
+ const Rect2i *ra = reinterpret_cast<const Rect2i *>(a._data._mem);
+ const Rect2i *rb = reinterpret_cast<const Rect2i *>(b._data._mem);
+
+ int32_t vax = ra->position.x;
+ int32_t vay = ra->position.y;
+ int32_t vbx = ra->size.x;
+ int32_t vby = ra->size.y;
+ int32_t vcx = rb->position.x;
+ int32_t vcy = rb->position.y;
+ int32_t vdx = rb->size.x;
+ int32_t vdy = rb->size.y;
+
+ r_dst = Rect2i(int32_t(vax - vbx), int32_t(vay - vby), int32_t(vcx - vdx), int32_t(vcy - vdy));
+ }
+ return;
+ case VECTOR3: {
+ r_dst = *reinterpret_cast<const Vector3 *>(a._data._mem) - *reinterpret_cast<const Vector3 *>(b._data._mem);
+ }
+ return;
+ case VECTOR3I: {
+ int32_t vax = reinterpret_cast<const Vector3i *>(a._data._mem)->x;
+ int32_t vbx = reinterpret_cast<const Vector3i *>(b._data._mem)->x;
+ int32_t vay = reinterpret_cast<const Vector3i *>(a._data._mem)->y;
+ int32_t vby = reinterpret_cast<const Vector3i *>(b._data._mem)->y;
+ int32_t vaz = reinterpret_cast<const Vector3i *>(a._data._mem)->z;
+ int32_t vbz = reinterpret_cast<const Vector3i *>(b._data._mem)->z;
+ r_dst = Vector3i(int32_t(vax - vbx), int32_t(vay - vby), int32_t(vaz - vbz));
+ }
+ return;
+ case AABB: {
+ const ::AABB *ra = reinterpret_cast<const ::AABB *>(a._data._mem);
+ const ::AABB *rb = reinterpret_cast<const ::AABB *>(b._data._mem);
+ r_dst = ::AABB(ra->position - rb->position, ra->size - rb->size);
+ }
+ return;
+ case QUATERNION: {
+ Quaternion empty_rot;
+ const Quaternion *qa = reinterpret_cast<const Quaternion *>(a._data._mem);
+ const Quaternion *qb = reinterpret_cast<const Quaternion *>(b._data._mem);
+ r_dst = (*qb).inverse() * *qa;
+ }
+ return;
+ case COLOR: {
+ const Color *ca = reinterpret_cast<const Color *>(a._data._mem);
+ const Color *cb = reinterpret_cast<const Color *>(b._data._mem);
+ float new_r = ca->r - cb->r;
+ float new_g = ca->g - cb->g;
+ float new_b = ca->b - cb->b;
+ float new_a = ca->a - cb->a;
+ new_r = new_r > 1.0 ? 1.0 : new_r;
+ new_g = new_g > 1.0 ? 1.0 : new_g;
+ new_b = new_b > 1.0 ? 1.0 : new_b;
+ new_a = new_a > 1.0 ? 1.0 : new_a;
+ r_dst = Color(new_r, new_g, new_b, new_a);
+ }
+ return;
+ default: {
+ r_dst = a;
+ }
+ return;
+ }
+}
+
void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst) {
if (a.type != b.type) {
if (a.is_num() && b.is_num()) {
@@ -2115,7 +2224,7 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
}
return;
case BASIS: {
- r_dst = Transform3D(*a._data._basis).interpolate_with(Transform3D(*b._data._basis), c).basis;
+ r_dst = a._data._basis->lerp(*b._data._basis, c);
}
return;
case TRANSFORM3D: {
diff --git a/core/variant/variant_setget.h b/core/variant/variant_setget.h
index dbf24ab3e3..28277fa5d0 100644
--- a/core/variant/variant_setget.h
+++ b/core/variant/variant_setget.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp
index 232054d0ca..6ed85815be 100644
--- a/core/variant/variant_utility.cpp
+++ b/core/variant/variant_utility.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -151,10 +151,10 @@ struct VariantUtilityFunctions {
r_error.error = Callable::CallError::CALL_OK;
switch (x.get_type()) {
case Variant::INT: {
- return SGN(VariantInternalAccessor<int64_t>::get(&x));
+ return SIGN(VariantInternalAccessor<int64_t>::get(&x));
} break;
case Variant::FLOAT: {
- return SGN(VariantInternalAccessor<double>::get(&x));
+ return SIGN(VariantInternalAccessor<double>::get(&x));
} break;
case Variant::VECTOR2: {
return VariantInternalAccessor<Vector2>::get(&x).sign();
@@ -176,11 +176,11 @@ struct VariantUtilityFunctions {
}
static inline double signf(double x) {
- return SGN(x);
+ return SIGN(x);
}
static inline int64_t signi(int64_t x) {
- return SGN(x);
+ return SIGN(x);
}
static inline double pow(double x, double y) {
@@ -219,10 +219,6 @@ struct VariantUtilityFunctions {
return Math::step_decimals(step);
}
- static inline int range_step_decimals(float step) {
- return Math::range_step_decimals(step);
- }
-
static inline double snapped(double value, double step) {
return Math::snapped(value, step);
}
@@ -231,6 +227,10 @@ struct VariantUtilityFunctions {
return Math::lerp(from, to, weight);
}
+ static inline double cubic_interpolate(double from, double to, double pre, double post, double weight) {
+ return Math::cubic_interpolate(from, to, pre, post, weight);
+ }
+
static inline double lerp_angle(double from, double to, double weight) {
return Math::lerp_angle(from, to, weight);
}
@@ -275,6 +275,10 @@ struct VariantUtilityFunctions {
return Math::wrapf(value, min, max);
}
+ static inline double pingpong(double value, double length) {
+ return Math::pingpong(value, length);
+ }
+
static inline Variant max(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 2) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
@@ -399,6 +403,10 @@ struct VariantUtilityFunctions {
return Math::randf();
}
+ static inline double randfn(double mean, double deviation) {
+ return Math::randfn(mean, deviation);
+ }
+
static inline int64_t randi_range(int64_t from, int64_t to) {
return Math::random((int32_t)from, (int32_t)to);
}
@@ -425,7 +433,7 @@ struct VariantUtilityFunctions {
static inline Variant weakref(const Variant &obj, Callable::CallError &r_error) {
if (obj.get_type() == Variant::OBJECT) {
r_error.error = Callable::CallError::CALL_OK;
- if (obj.is_ref()) {
+ if (obj.is_ref_counted()) {
Ref<WeakRef> wref = memnew(WeakRef);
REF r = obj;
if (r.is_valid()) {
@@ -462,20 +470,20 @@ struct VariantUtilityFunctions {
r_error.argument = 1;
return String();
}
- String str;
+ String s;
for (int i = 0; i < p_arg_count; i++) {
String os = p_args[i]->operator String();
if (i == 0) {
- str = os;
+ s = os;
} else {
- str += os;
+ s += os;
}
}
r_error.error = Callable::CallError::CALL_OK;
- return str;
+ return s;
}
static inline String error_string(Error error) {
@@ -487,96 +495,98 @@ struct VariantUtilityFunctions {
}
static inline void print(const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
- if (p_arg_count < 1) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 1;
- }
- String str;
+ String s;
for (int i = 0; i < p_arg_count; i++) {
String os = p_args[i]->operator String();
if (i == 0) {
- str = os;
+ s = os;
} else {
- str += os;
+ s += os;
}
}
- print_line(str);
+ print_line(s);
r_error.error = Callable::CallError::CALL_OK;
}
- static inline void printerr(const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
- if (p_arg_count < 1) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 1;
+ static inline void print_verbose(const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
+ if (OS::get_singleton()->is_stdout_verbose()) {
+ String s;
+ for (int i = 0; i < p_arg_count; i++) {
+ String os = p_args[i]->operator String();
+
+ if (i == 0) {
+ s = os;
+ } else {
+ s += os;
+ }
+ }
+
+ // No need to use `print_verbose()` as this call already only happens
+ // when verbose mode is enabled. This avoids performing string argument concatenation
+ // when not needed.
+ print_line(s);
}
- String str;
+
+ r_error.error = Callable::CallError::CALL_OK;
+ }
+
+ static inline void printerr(const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
+ String s;
for (int i = 0; i < p_arg_count; i++) {
String os = p_args[i]->operator String();
if (i == 0) {
- str = os;
+ s = os;
} else {
- str += os;
+ s += os;
}
}
- print_error(str);
+ print_error(s);
r_error.error = Callable::CallError::CALL_OK;
}
static inline void printt(const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
- if (p_arg_count < 1) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 1;
- }
- String str;
+ String s;
for (int i = 0; i < p_arg_count; i++) {
if (i) {
- str += "\t";
+ s += "\t";
}
- str += p_args[i]->operator String();
+ s += p_args[i]->operator String();
}
- print_line(str);
+ print_line(s);
r_error.error = Callable::CallError::CALL_OK;
}
static inline void prints(const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
- if (p_arg_count < 1) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 1;
- }
- String str;
+ String s;
for (int i = 0; i < p_arg_count; i++) {
if (i) {
- str += " ";
+ s += " ";
}
- str += p_args[i]->operator String();
+ s += p_args[i]->operator String();
}
- print_line(str);
+ print_line(s);
r_error.error = Callable::CallError::CALL_OK;
}
static inline void printraw(const Variant **p_args, int p_arg_count, Callable::CallError &r_error) {
- if (p_arg_count < 1) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 1;
- }
- String str;
+ String s;
for (int i = 0; i < p_arg_count; i++) {
String os = p_args[i]->operator String();
if (i == 0) {
- str = os;
+ s = os;
} else {
- str += os;
+ s += os;
}
}
- OS::get_singleton()->print("%s", str.utf8().get_data());
+ OS::get_singleton()->print("%s", s.utf8().get_data());
r_error.error = Callable::CallError::CALL_OK;
}
@@ -585,18 +595,18 @@ struct VariantUtilityFunctions {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
}
- String str;
+ String s;
for (int i = 0; i < p_arg_count; i++) {
String os = p_args[i]->operator String();
if (i == 0) {
- str = os;
+ s = os;
} else {
- str += os;
+ s += os;
}
}
- ERR_PRINT(str);
+ ERR_PRINT(s);
r_error.error = Callable::CallError::CALL_OK;
}
@@ -605,18 +615,18 @@ struct VariantUtilityFunctions {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
r_error.argument = 1;
}
- String str;
+ String s;
for (int i = 0; i < p_arg_count; i++) {
String os = p_args[i]->operator String();
if (i == 0) {
- str = os;
+ s = os;
} else {
- str += os;
+ s += os;
}
}
- WARN_PRINT(str);
+ WARN_PRINT(s);
r_error.error = Callable::CallError::CALL_OK;
}
@@ -1190,10 +1200,10 @@ void Variant::_register_variant_utility_functions() {
FUNCBINDR(ease, sarray("x", "curve"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(step_decimals, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
- FUNCBINDR(range_step_decimals, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(snapped, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(cubic_interpolate, sarray("from", "to", "pre", "post", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(lerp_angle, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(inverse_lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(range_lerp, sarray("value", "istart", "istop", "ostart", "ostop"), Variant::UTILITY_FUNC_TYPE_MATH);
@@ -1224,6 +1234,7 @@ void Variant::_register_variant_utility_functions() {
FUNCBINDR(clampf, sarray("value", "min", "max"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(nearest_po2, sarray("value"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(pingpong, sarray("value", "length"), Variant::UTILITY_FUNC_TYPE_MATH);
// Random
@@ -1232,6 +1243,7 @@ void Variant::_register_variant_utility_functions() {
FUNCBINDR(randf, sarray(), Variant::UTILITY_FUNC_TYPE_RANDOM);
FUNCBINDR(randi_range, sarray("from", "to"), Variant::UTILITY_FUNC_TYPE_RANDOM);
FUNCBINDR(randf_range, sarray("from", "to"), Variant::UTILITY_FUNC_TYPE_RANDOM);
+ FUNCBINDR(randfn, sarray("mean", "deviation"), Variant::UTILITY_FUNC_TYPE_RANDOM);
FUNCBIND(seed, sarray("base"), Variant::UTILITY_FUNC_TYPE_RANDOM);
FUNCBINDR(rand_from_seed, sarray("seed"), Variant::UTILITY_FUNC_TYPE_RANDOM);
@@ -1246,6 +1258,7 @@ void Variant::_register_variant_utility_functions() {
FUNCBINDVARARGV(printt, sarray(), Variant::UTILITY_FUNC_TYPE_GENERAL);
FUNCBINDVARARGV(prints, sarray(), Variant::UTILITY_FUNC_TYPE_GENERAL);
FUNCBINDVARARGV(printraw, sarray(), Variant::UTILITY_FUNC_TYPE_GENERAL);
+ FUNCBINDVARARGV(print_verbose, sarray(), Variant::UTILITY_FUNC_TYPE_GENERAL);
FUNCBINDVARARGV(push_error, sarray(), Variant::UTILITY_FUNC_TYPE_GENERAL);
FUNCBINDVARARGV(push_warning, sarray(), Variant::UTILITY_FUNC_TYPE_GENERAL);
@@ -1330,6 +1343,28 @@ Variant::UtilityFunctionType Variant::get_utility_function_type(const StringName
return bfi->type;
}
+MethodInfo Variant::get_utility_function_info(const StringName &p_name) {
+ MethodInfo info;
+ const VariantUtilityFunctionInfo *bfi = utility_function_table.lookup_ptr(p_name);
+ if (bfi) {
+ info.name = p_name;
+ if (bfi->returns_value && bfi->return_type == Variant::NIL) {
+ info.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
+ }
+ info.return_val.type = bfi->return_type;
+ if (bfi->is_vararg) {
+ info.flags |= METHOD_FLAG_VARARG;
+ }
+ for (int i = 0; i < bfi->argnames.size(); ++i) {
+ PropertyInfo arg;
+ arg.type = bfi->get_arg_type(i);
+ arg.name = bfi->argnames[i];
+ info.arguments.push_back(arg);
+ }
+ }
+ return info;
+}
+
int Variant::get_utility_function_argument_count(const StringName &p_name) {
const VariantUtilityFunctionInfo *bfi = utility_function_table.lookup_ptr(p_name);
if (!bfi) {
diff --git a/core/version.h b/core/version.h
index 2a4fa9cfd4..e22922fa66 100644
--- a/core/version.h
+++ b/core/version.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,4 +68,7 @@
// Example: "Godot v3.1.4.stable.official.mono"
#define VERSION_FULL_NAME "" VERSION_NAME " v" VERSION_FULL_BUILD
+// Git commit hash, generated at build time in `core/version_hash.gen.cpp`.
+extern const char *const VERSION_HASH;
+
#endif // VERSION_H