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-rw-r--r--core/array.cpp8
-rw-r--r--core/array.h2
-rw-r--r--core/bind/core_bind.cpp9
-rw-r--r--core/bind/core_bind.h1
-rw-r--r--core/class_db.cpp4
-rw-r--r--core/class_db.h4
-rw-r--r--core/dictionary.cpp4
-rw-r--r--core/dictionary.h2
-rw-r--r--core/image.cpp108
-rw-r--r--core/image.h1
-rw-r--r--core/input_map.cpp73
-rw-r--r--core/input_map.h12
-rw-r--r--core/io/http_client.cpp22
-rw-r--r--core/io/multiplayer_api.cpp722
-rw-r--r--core/io/multiplayer_api.h87
-rw-r--r--core/io/resource_format_binary.cpp8
-rw-r--r--core/io/stream_peer_ssl.cpp31
-rw-r--r--core/io/stream_peer_ssl.h1
-rw-r--r--core/math/geometry.h13
-rw-r--r--core/math/math_funcs.h4
-rw-r--r--core/math/quat.cpp2
-rw-r--r--core/os/input.cpp6
-rw-r--r--core/os/input.h3
-rw-r--r--core/os/input_event.cpp83
-rw-r--r--core/os/input_event.h22
-rw-r--r--core/os/keyboard.cpp121
-rw-r--r--core/os/keyboard.h1
-rw-r--r--core/os/os.h12
-rw-r--r--core/project_settings.cpp21
-rw-r--r--core/project_settings.h2
-rw-r--r--core/register_core_types.cpp2
-rw-r--r--core/resource.cpp2
-rw-r--r--core/script_language.h4
-rw-r--r--core/ustring.cpp8
-rw-r--r--core/variant.h1
-rw-r--r--core/variant_call.cpp8
-rw-r--r--core/variant_op.cpp16
37 files changed, 1163 insertions, 267 deletions
diff --git a/core/array.cpp b/core/array.cpp
index 0ddac1662c..9e3250fd47 100644
--- a/core/array.cpp
+++ b/core/array.cpp
@@ -35,8 +35,8 @@
#include "variant.h"
#include "vector.h"
-struct ArrayPrivate {
-
+class ArrayPrivate {
+public:
SafeRefCount refcount;
Vector<Variant> array;
};
@@ -211,13 +211,13 @@ const Variant &Array::get(int p_idx) const {
return operator[](p_idx);
}
-Array Array::duplicate() const {
+Array Array::duplicate(bool p_deep) const {
Array new_arr;
int element_count = size();
new_arr.resize(element_count);
for (int i = 0; i < element_count; i++) {
- new_arr[i] = get(i);
+ new_arr[i] = p_deep ? get(i).duplicate(p_deep) : get(i);
}
return new_arr;
diff --git a/core/array.h b/core/array.h
index 684a8e265d..e549a886e6 100644
--- a/core/array.h
+++ b/core/array.h
@@ -88,7 +88,7 @@ public:
Variant pop_back();
Variant pop_front();
- Array duplicate() const;
+ Array duplicate(bool p_deep = false) const;
Array(const Array &p_from);
Array();
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 02484fc0b7..34d48b2b09 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -288,6 +288,10 @@ void _OS::set_window_size(const Size2 &p_size) {
OS::get_singleton()->set_window_size(p_size);
}
+Rect2 _OS::get_window_safe_area() const {
+ return OS::get_singleton()->get_window_safe_area();
+}
+
void _OS::set_window_fullscreen(bool p_enabled) {
OS::get_singleton()->set_window_fullscreen(p_enabled);
}
@@ -1032,9 +1036,9 @@ void _OS::_bind_methods() {
//ClassDB::bind_method(D_METHOD("get_fullscreen_mode_list","screen"),&_OS::get_fullscreen_mode_list,DEFVAL(0));
ClassDB::bind_method(D_METHOD("get_video_driver_count"), &_OS::get_video_driver_count);
- ClassDB::bind_method(D_METHOD("get_video_driver_name"), &_OS::get_video_driver_name);
+ ClassDB::bind_method(D_METHOD("get_video_driver_name", "driver"), &_OS::get_video_driver_name);
ClassDB::bind_method(D_METHOD("get_audio_driver_count"), &_OS::get_audio_driver_count);
- ClassDB::bind_method(D_METHOD("get_audio_driver_name"), &_OS::get_audio_driver_name);
+ ClassDB::bind_method(D_METHOD("get_audio_driver_name", "driver"), &_OS::get_audio_driver_name);
ClassDB::bind_method(D_METHOD("get_screen_count"), &_OS::get_screen_count);
ClassDB::bind_method(D_METHOD("get_current_screen"), &_OS::get_current_screen);
@@ -1046,6 +1050,7 @@ void _OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_window_position", "position"), &_OS::set_window_position);
ClassDB::bind_method(D_METHOD("get_window_size"), &_OS::get_window_size);
ClassDB::bind_method(D_METHOD("set_window_size", "size"), &_OS::set_window_size);
+ ClassDB::bind_method(D_METHOD("get_window_safe_area"), &_OS::get_window_safe_area);
ClassDB::bind_method(D_METHOD("set_window_fullscreen", "enabled"), &_OS::set_window_fullscreen);
ClassDB::bind_method(D_METHOD("is_window_fullscreen"), &_OS::is_window_fullscreen);
ClassDB::bind_method(D_METHOD("set_window_resizable", "enabled"), &_OS::set_window_resizable);
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index c40abd51f6..1790c68757 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -162,6 +162,7 @@ public:
virtual void set_window_position(const Point2 &p_position);
virtual Size2 get_window_size() const;
virtual Size2 get_real_window_size() const;
+ virtual Rect2 get_window_safe_area() const;
virtual void set_window_size(const Size2 &p_size);
virtual void set_window_fullscreen(bool p_enabled);
virtual bool is_window_fullscreen() const;
diff --git a/core/class_db.cpp b/core/class_db.cpp
index 291dc87e1c..92aa131e2d 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -651,7 +651,6 @@ void ClassDB::bind_integer_constant(const StringName &p_class, const StringName
}
type->constant_map[p_name] = p_constant;
-#ifdef DEBUG_METHODS_ENABLED
String enum_name = p_enum;
if (enum_name != String()) {
@@ -670,6 +669,7 @@ void ClassDB::bind_integer_constant(const StringName &p_class, const StringName
}
}
+#ifdef DEBUG_METHODS_ENABLED
type->constant_order.push_back(p_name);
#endif
}
@@ -725,7 +725,6 @@ int ClassDB::get_integer_constant(const StringName &p_class, const StringName &p
return 0;
}
-#ifdef DEBUG_METHODS_ENABLED
StringName ClassDB::get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance) {
OBJTYPE_RLOCK;
@@ -794,7 +793,6 @@ void ClassDB::get_enum_constants(const StringName &p_class, const StringName &p_
type = type->inherits_ptr;
}
}
-#endif
void ClassDB::add_signal(StringName p_class, const MethodInfo &p_signal) {
diff --git a/core/class_db.h b/core/class_db.h
index d74317239b..2c77ffe65f 100644
--- a/core/class_db.h
+++ b/core/class_db.h
@@ -116,10 +116,10 @@ public:
ClassInfo *inherits_ptr;
HashMap<StringName, MethodBind *, StringNameHasher> method_map;
HashMap<StringName, int, StringNameHasher> constant_map;
+ HashMap<StringName, List<StringName> > enum_map;
HashMap<StringName, MethodInfo, StringNameHasher> signal_map;
List<PropertyInfo> property_list;
#ifdef DEBUG_METHODS_ENABLED
- HashMap<StringName, List<StringName> > enum_map;
List<StringName> constant_order;
List<StringName> method_order;
Set<StringName> methods_in_properties;
@@ -344,11 +344,9 @@ public:
static void get_integer_constant_list(const StringName &p_class, List<String> *p_constants, bool p_no_inheritance = false);
static int get_integer_constant(const StringName &p_class, const StringName &p_name, bool *p_success = NULL);
-#ifdef DEBUG_METHODS_ENABLED
static StringName get_integer_constant_enum(const StringName &p_class, const StringName &p_name, bool p_no_inheritance = false);
static void get_enum_list(const StringName &p_class, List<StringName> *p_enums, bool p_no_inheritance = false);
static void get_enum_constants(const StringName &p_class, const StringName &p_enum, List<StringName> *p_constants, bool p_no_inheritance = false);
-#endif
static StringName get_category(const StringName &p_node);
diff --git a/core/dictionary.cpp b/core/dictionary.cpp
index e3f4aa5f28..ba0de95861 100644
--- a/core/dictionary.cpp
+++ b/core/dictionary.cpp
@@ -211,7 +211,7 @@ const Variant *Dictionary::next(const Variant *p_key) const {
return NULL;
}
-Dictionary Dictionary::duplicate() const {
+Dictionary Dictionary::duplicate(bool p_deep) const {
Dictionary n;
@@ -219,7 +219,7 @@ Dictionary Dictionary::duplicate() const {
get_key_list(&keys);
for (List<Variant>::Element *E = keys.front(); E; E = E->next()) {
- n[E->get()] = operator[](E->get());
+ n[E->get()] = p_deep ? operator[](E->get()).duplicate(p_deep) : operator[](E->get());
}
return n;
diff --git a/core/dictionary.h b/core/dictionary.h
index f001f2d5e1..9eef265d5b 100644
--- a/core/dictionary.h
+++ b/core/dictionary.h
@@ -75,7 +75,7 @@ public:
Array keys() const;
Array values() const;
- Dictionary duplicate() const;
+ Dictionary duplicate(bool p_deep = false) const;
Dictionary(const Dictionary &p_from);
Dictionary();
diff --git a/core/image.cpp b/core/image.cpp
index 07e705265d..2ac8ffea56 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -1077,61 +1077,29 @@ Error Image::generate_mipmaps() {
PoolVector<uint8_t>::Write wp = data.write();
- if (next_power_of_2(width) == uint32_t(width) && next_power_of_2(height) == uint32_t(height)) {
- //use fast code for powers of 2
- int prev_ofs = 0;
- int prev_h = height;
- int prev_w = width;
+ int prev_ofs = 0;
+ int prev_h = height;
+ int prev_w = width;
- for (int i = 1; i < mmcount; i++) {
+ for (int i = 1; i < mmcount; i++) {
- int ofs, w, h;
- _get_mipmap_offset_and_size(i, ofs, w, h);
+ int ofs, w, h;
+ _get_mipmap_offset_and_size(i, ofs, w, h);
- switch (format) {
+ switch (format) {
- case FORMAT_L8:
- case FORMAT_R8: _generate_po2_mipmap<1>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break;
- case FORMAT_LA8:
- case FORMAT_RG8: _generate_po2_mipmap<2>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break;
- case FORMAT_RGB8: _generate_po2_mipmap<3>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break;
- case FORMAT_RGBA8: _generate_po2_mipmap<4>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break;
- default: {}
- }
-
- prev_ofs = ofs;
- prev_w = w;
- prev_h = h;
+ case FORMAT_L8:
+ case FORMAT_R8: _generate_po2_mipmap<1>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break;
+ case FORMAT_LA8:
+ case FORMAT_RG8: _generate_po2_mipmap<2>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break;
+ case FORMAT_RGB8: _generate_po2_mipmap<3>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break;
+ case FORMAT_RGBA8: _generate_po2_mipmap<4>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h); break;
+ default: {}
}
- } else {
- //use slow code..
-
- //use bilinear filtered code for non powers of 2
- int prev_ofs = 0;
- int prev_h = height;
- int prev_w = width;
-
- for (int i = 1; i < mmcount; i++) {
-
- int ofs, w, h;
- _get_mipmap_offset_and_size(i, ofs, w, h);
-
- switch (format) {
-
- case FORMAT_L8:
- case FORMAT_R8: _scale_bilinear<1>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h, w, h); break;
- case FORMAT_LA8:
- case FORMAT_RG8: _scale_bilinear<2>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h, w, h); break;
- case FORMAT_RGB8: _scale_bilinear<3>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h, w, h); break;
- case FORMAT_RGBA8: _scale_bilinear<4>(&wp[prev_ofs], &wp[ofs], prev_w, prev_h, w, h); break;
- default: {}
- }
-
- prev_ofs = ofs;
- prev_w = w;
- prev_h = h;
- }
+ prev_ofs = ofs;
+ prev_w = w;
+ prev_h = h;
}
mipmaps = true;
@@ -2271,6 +2239,7 @@ void Image::_bind_methods() {
ClassDB::bind_method(D_METHOD("premultiply_alpha"), &Image::premultiply_alpha);
ClassDB::bind_method(D_METHOD("srgb_to_linear"), &Image::srgb_to_linear);
ClassDB::bind_method(D_METHOD("normalmap_to_xy"), &Image::normalmap_to_xy);
+ ClassDB::bind_method(D_METHOD("bumpmap_to_normalmap", "bump_scale"), &Image::bumpmap_to_normalmap, DEFVAL(1.0));
ClassDB::bind_method(D_METHOD("blit_rect", "src", "src_rect", "dst"), &Image::blit_rect);
ClassDB::bind_method(D_METHOD("blit_rect_mask", "src", "mask", "src_rect", "dst"), &Image::blit_rect_mask);
@@ -2379,6 +2348,47 @@ void Image::normalmap_to_xy() {
convert(Image::FORMAT_LA8);
}
+void Image::bumpmap_to_normalmap(float bump_scale) {
+ ERR_FAIL_COND(!_can_modify(format));
+ convert(Image::FORMAT_RF);
+
+ PoolVector<uint8_t> result_image; //rgba output
+ result_image.resize(width * height * 4);
+
+ {
+ PoolVector<uint8_t>::Read rp = data.read();
+ PoolVector<uint8_t>::Write wp = result_image.write();
+
+ unsigned char *write_ptr = wp.ptr();
+ float *read_ptr = (float *)rp.ptr();
+
+ for (int ty = 0; ty < height; ty++) {
+ int py = ty + 1;
+ if (py >= height) py -= height;
+
+ for (int tx = 0; tx < width; tx++) {
+ int px = tx + 1;
+ if (px >= width) px -= width;
+ float here = read_ptr[ty * width + tx];
+ float to_right = read_ptr[ty * width + px];
+ float above = read_ptr[py * width + tx];
+ Vector3 up = Vector3(0, 1, (here - above) * bump_scale);
+ Vector3 across = Vector3(1, 0, (to_right - here) * bump_scale);
+
+ Vector3 normal = across.cross(up);
+ normal.normalize();
+
+ write_ptr[((ty * width + tx) << 2) + 0] = (127.5 + normal.x * 127.5);
+ write_ptr[((ty * width + tx) << 2) + 1] = (127.5 + normal.y * 127.5);
+ write_ptr[((ty * width + tx) << 2) + 2] = (127.5 + normal.z * 127.5);
+ write_ptr[((ty * width + tx) << 2) + 3] = 255;
+ }
+ }
+ }
+ format = FORMAT_RGBA8;
+ data = result_image;
+}
+
void Image::srgb_to_linear() {
if (data.size() == 0)
diff --git a/core/image.h b/core/image.h
index e962787ae9..17477d88ea 100644
--- a/core/image.h
+++ b/core/image.h
@@ -284,6 +284,7 @@ public:
void premultiply_alpha();
void srgb_to_linear();
void normalmap_to_xy();
+ void bumpmap_to_normalmap(float bump_scale = 1.0);
void blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest);
void blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest);
diff --git a/core/input_map.cpp b/core/input_map.cpp
index bd03d61196..973edcb5b5 100644
--- a/core/input_map.cpp
+++ b/core/input_map.cpp
@@ -35,13 +35,16 @@
InputMap *InputMap::singleton = NULL;
+int InputMap::ALL_DEVICES = -1;
+
void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_action", "action"), &InputMap::has_action);
ClassDB::bind_method(D_METHOD("get_actions"), &InputMap::_get_actions);
- ClassDB::bind_method(D_METHOD("add_action", "action"), &InputMap::add_action);
+ ClassDB::bind_method(D_METHOD("add_action", "action", "deadzone"), &InputMap::add_action, DEFVAL(0.5f));
ClassDB::bind_method(D_METHOD("erase_action", "action"), &InputMap::erase_action);
+ ClassDB::bind_method(D_METHOD("action_set_deadzone", "deadzone"), &InputMap::action_set_deadzone);
ClassDB::bind_method(D_METHOD("action_add_event", "action", "event"), &InputMap::action_add_event);
ClassDB::bind_method(D_METHOD("action_has_event", "action", "event"), &InputMap::action_has_event);
ClassDB::bind_method(D_METHOD("action_erase_event", "action", "event"), &InputMap::action_erase_event);
@@ -50,12 +53,13 @@ void InputMap::_bind_methods() {
ClassDB::bind_method(D_METHOD("load_from_globals"), &InputMap::load_from_globals);
}
-void InputMap::add_action(const StringName &p_action) {
+void InputMap::add_action(const StringName &p_action, float p_deadzone) {
ERR_FAIL_COND(input_map.has(p_action));
input_map[p_action] = Action();
static int last_id = 1;
input_map[p_action].id = last_id;
+ input_map[p_action].deadzone = p_deadzone;
last_id++;
}
@@ -94,19 +98,21 @@ List<StringName> InputMap::get_actions() const {
return actions;
}
-List<Ref<InputEvent> >::Element *InputMap::_find_event(List<Ref<InputEvent> > &p_list, const Ref<InputEvent> &p_event, bool p_action_test) const {
+List<Ref<InputEvent> >::Element *InputMap::_find_event(Action p_action, const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength) const {
- for (List<Ref<InputEvent> >::Element *E = p_list.front(); E; E = E->next()) {
+ for (List<Ref<InputEvent> >::Element *E = p_action.inputs.front(); E; E = E->next()) {
const Ref<InputEvent> e = E->get();
//if (e.type != Ref<InputEvent>::KEY && e.device != p_event.device) -- unsure about the KEY comparison, why is this here?
// continue;
- if (e->get_device() != p_event->get_device())
- continue;
- if (e->action_match(p_event))
- return E;
+ int device = e->get_device();
+ if (device == ALL_DEVICES || device == p_event->get_device()) {
+ if (e->action_match(p_event, p_pressed, p_strength, p_action.deadzone)) {
+ return E;
+ }
+ }
}
return NULL;
@@ -117,11 +123,18 @@ bool InputMap::has_action(const StringName &p_action) const {
return input_map.has(p_action);
}
+void InputMap::action_set_deadzone(const StringName &p_action, float p_deadzone) {
+
+ ERR_FAIL_COND(!input_map.has(p_action));
+
+ input_map[p_action].deadzone = p_deadzone;
+}
+
void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(p_event.is_null());
ERR_FAIL_COND(!input_map.has(p_action));
- if (_find_event(input_map[p_action].inputs, p_event))
+ if (_find_event(input_map[p_action], p_event))
return; //already gots
input_map[p_action].inputs.push_back(p_event);
@@ -130,14 +143,14 @@ void InputMap::action_add_event(const StringName &p_action, const Ref<InputEvent
bool InputMap::action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND_V(!input_map.has(p_action), false);
- return (_find_event(input_map[p_action].inputs, p_event) != NULL);
+ return (_find_event(input_map[p_action], p_event) != NULL);
}
void InputMap::action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!input_map.has(p_action));
- List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action].inputs, p_event);
+ List<Ref<InputEvent> >::Element *E = _find_event(input_map[p_action], p_event);
if (E)
input_map[p_action].inputs.erase(E);
}
@@ -166,19 +179,33 @@ const List<Ref<InputEvent> > *InputMap::get_action_list(const StringName &p_acti
}
bool InputMap::event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const {
+ return event_get_action_status(p_event, p_action);
+}
+bool InputMap::event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed, float *p_strength) const {
Map<StringName, Action>::Element *E = input_map.find(p_action);
if (!E) {
ERR_EXPLAIN("Request for nonexistent InputMap action: " + String(p_action));
ERR_FAIL_COND_V(!E, false);
}
- Ref<InputEventAction> iea = p_event;
- if (iea.is_valid()) {
- return iea->get_action() == p_action;
+ Ref<InputEventAction> input_event_action = p_event;
+ if (input_event_action.is_valid()) {
+ return input_event_action->get_action() == p_action;
}
- return _find_event(E->get().inputs, p_event, true) != NULL;
+ bool pressed;
+ float strength;
+ List<Ref<InputEvent> >::Element *event = _find_event(E->get(), p_event, &pressed, &strength);
+ if (event != NULL) {
+ if (p_pressed != NULL)
+ *p_pressed = pressed;
+ if (p_strength != NULL)
+ *p_strength = strength;
+ return true;
+ } else {
+ return false;
+ }
}
const Map<StringName, InputMap::Action> &InputMap::get_action_map() const {
@@ -200,16 +227,16 @@ void InputMap::load_from_globals() {
String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
- add_action(name);
-
- Array va = ProjectSettings::get_singleton()->get(pi.name);
-
- for (int i = 0; i < va.size(); i++) {
+ Dictionary action = ProjectSettings::get_singleton()->get(pi.name);
+ float deadzone = action.has("deadzone") ? (float)action["deadzone"] : 0.5f;
+ Array events = action["events"];
- Ref<InputEvent> ie = va[i];
- if (ie.is_null())
+ add_action(name, deadzone);
+ for (int i = 0; i < events.size(); i++) {
+ Ref<InputEvent> event = events[i];
+ if (event.is_null())
continue;
- action_add_event(name, ie);
+ action_add_event(name, event);
}
}
}
diff --git a/core/input_map.h b/core/input_map.h
index 84d90f6f2a..a00be8c859 100644
--- a/core/input_map.h
+++ b/core/input_map.h
@@ -39,8 +39,14 @@ class InputMap : public Object {
GDCLASS(InputMap, Object);
public:
+ /**
+ * A special value used to signify that a given Action can be triggered by any device
+ */
+ static int ALL_DEVICES;
+
struct Action {
int id;
+ float deadzone;
List<Ref<InputEvent> > inputs;
};
@@ -49,7 +55,7 @@ private:
mutable Map<StringName, Action> input_map;
- List<Ref<InputEvent> >::Element *_find_event(List<Ref<InputEvent> > &p_list, const Ref<InputEvent> &p_event, bool p_action_test = false) const;
+ List<Ref<InputEvent> >::Element *_find_event(Action p_action, const Ref<InputEvent> &p_event, bool *p_pressed = NULL, float *p_strength = NULL) const;
Array _get_action_list(const StringName &p_action);
Array _get_actions();
@@ -62,15 +68,17 @@ public:
bool has_action(const StringName &p_action) const;
List<StringName> get_actions() const;
- void add_action(const StringName &p_action);
+ void add_action(const StringName &p_action, float p_deadzone = 0.5);
void erase_action(const StringName &p_action);
+ void action_set_deadzone(const StringName &p_action, float p_deadzone);
void action_add_event(const StringName &p_action, const Ref<InputEvent> &p_event);
bool action_has_event(const StringName &p_action, const Ref<InputEvent> &p_event);
void action_erase_event(const StringName &p_action, const Ref<InputEvent> &p_event);
const List<Ref<InputEvent> > *get_action_list(const StringName &p_action);
bool event_is_action(const Ref<InputEvent> &p_event, const StringName &p_action) const;
+ bool event_get_action_status(const Ref<InputEvent> &p_event, const StringName &p_action, bool *p_pressed = NULL, float *p_strength = NULL) const;
const Map<StringName, Action> &get_action_map() const;
void load_from_globals();
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 4d72f744e1..9e301ccac5 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -618,7 +618,27 @@ String HTTPClient::query_string_from_dict(const Dictionary &p_dict) {
String query = "";
Array keys = p_dict.keys();
for (int i = 0; i < keys.size(); ++i) {
- query += "&" + String(keys[i]).http_escape() + "=" + String(p_dict[keys[i]]).http_escape();
+ String encoded_key = String(keys[i]).http_escape();
+ Variant value = p_dict[keys[i]];
+ switch (value.get_type()) {
+ case Variant::ARRAY: {
+ // Repeat the key with every values
+ Array values = value;
+ for (int j = 0; j < values.size(); ++j) {
+ query += "&" + encoded_key + "=" + String(values[j]).http_escape();
+ }
+ break;
+ }
+ case Variant::NIL: {
+ // Add the key with no value
+ query += "&" + encoded_key;
+ break;
+ }
+ default: {
+ // Add the key-value pair
+ query += "&" + encoded_key + "=" + String(value).http_escape();
+ }
+ }
}
query.erase(0, 1);
return query;
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
new file mode 100644
index 0000000000..cbe7f87d92
--- /dev/null
+++ b/core/io/multiplayer_api.cpp
@@ -0,0 +1,722 @@
+#include "core/io/multiplayer_api.h"
+#include "core/io/marshalls.h"
+#include "scene/main/node.h"
+
+void MultiplayerAPI::poll() {
+
+ if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED)
+ return;
+
+ network_peer->poll();
+
+ if (!network_peer.is_valid()) //it's possible that polling might have resulted in a disconnection, so check here
+ return;
+
+ while (network_peer->get_available_packet_count()) {
+
+ int sender = network_peer->get_packet_peer();
+ const uint8_t *packet;
+ int len;
+
+ Error err = network_peer->get_packet(&packet, len);
+ if (err != OK) {
+ ERR_PRINT("Error getting packet!");
+ }
+
+ rpc_sender_id = sender;
+ _process_packet(sender, packet, len);
+ rpc_sender_id = 0;
+
+ if (!network_peer.is_valid()) {
+ break; //it's also possible that a packet or RPC caused a disconnection, so also check here
+ }
+ }
+}
+
+void MultiplayerAPI::clear() {
+ connected_peers.clear();
+ path_get_cache.clear();
+ path_send_cache.clear();
+ last_send_cache_id = 1;
+}
+
+void MultiplayerAPI::set_root_node(Node *p_node) {
+ root_node = p_node;
+}
+
+void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) {
+
+ if (network_peer.is_valid()) {
+ network_peer->disconnect("peer_connected", this, "add_peer");
+ network_peer->disconnect("peer_disconnected", this, "del_peer");
+ network_peer->disconnect("connection_succeeded", this, "connected_to_server");
+ network_peer->disconnect("connection_failed", this, "connection_failed");
+ network_peer->disconnect("server_disconnected", this, "server_disconnected");
+ clear();
+ }
+
+ network_peer = p_peer;
+
+ ERR_EXPLAIN("Supplied NetworkedNetworkPeer must be connecting or connected.");
+ ERR_FAIL_COND(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED);
+
+ if (network_peer.is_valid()) {
+ network_peer->connect("peer_connected", this, "add_peer");
+ network_peer->connect("peer_disconnected", this, "del_peer");
+ network_peer->connect("connection_succeeded", this, "connected_to_server");
+ network_peer->connect("connection_failed", this, "connection_failed");
+ network_peer->connect("server_disconnected", this, "server_disconnected");
+ }
+}
+
+Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const {
+ return network_peer;
+}
+
+void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
+
+ ERR_FAIL_COND(root_node == NULL);
+ ERR_FAIL_COND(p_packet_len < 5);
+
+ uint8_t packet_type = p_packet[0];
+
+ switch (packet_type) {
+
+ case NETWORK_COMMAND_SIMPLIFY_PATH: {
+
+ _process_simplify_path(p_from, p_packet, p_packet_len);
+ } break;
+
+ case NETWORK_COMMAND_CONFIRM_PATH: {
+
+ _process_confirm_path(p_from, p_packet, p_packet_len);
+ } break;
+
+ case NETWORK_COMMAND_REMOTE_CALL:
+ case NETWORK_COMMAND_REMOTE_SET: {
+
+ ERR_FAIL_COND(p_packet_len < 6);
+
+ Node *node = _process_get_node(p_from, p_packet, p_packet_len);
+
+ ERR_FAIL_COND(node == NULL);
+
+ //detect cstring end
+ int len_end = 5;
+ for (; len_end < p_packet_len; len_end++) {
+ if (p_packet[len_end] == 0) {
+ break;
+ }
+ }
+
+ ERR_FAIL_COND(len_end >= p_packet_len);
+
+ StringName name = String::utf8((const char *)&p_packet[5]);
+
+ if (packet_type == NETWORK_COMMAND_REMOTE_CALL) {
+
+ _process_rpc(node, name, p_from, p_packet, p_packet_len, len_end + 1);
+
+ } else {
+
+ _process_rset(node, name, p_from, p_packet, p_packet_len, len_end + 1);
+ }
+
+ } break;
+ }
+}
+
+Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len) {
+
+ uint32_t target = decode_uint32(&p_packet[1]);
+ Node *node = NULL;
+
+ if (target & 0x80000000) {
+ //use full path (not cached yet)
+
+ int ofs = target & 0x7FFFFFFF;
+ ERR_FAIL_COND_V(ofs >= p_packet_len, NULL);
+
+ String paths;
+ paths.parse_utf8((const char *)&p_packet[ofs], p_packet_len - ofs);
+
+ NodePath np = paths;
+
+ node = root_node->get_node(np);
+
+ if (!node)
+ ERR_PRINTS("Failed to get path from RPC: " + String(np));
+ } else {
+ //use cached path
+ int id = target;
+
+ Map<int, PathGetCache>::Element *E = path_get_cache.find(p_from);
+ ERR_FAIL_COND_V(!E, NULL);
+
+ Map<int, PathGetCache::NodeInfo>::Element *F = E->get().nodes.find(id);
+ ERR_FAIL_COND_V(!F, NULL);
+
+ PathGetCache::NodeInfo *ni = &F->get();
+ //do proper caching later
+
+ node = root_node->get_node(ni->path);
+ if (!node)
+ ERR_PRINTS("Failed to get cached path from RPC: " + String(ni->path));
+ }
+ return node;
+}
+
+void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
+ if (!p_node->can_call_rpc(p_name, p_from))
+ return;
+
+ ERR_FAIL_COND(p_offset >= p_packet_len);
+
+ int argc = p_packet[p_offset];
+ Vector<Variant> args;
+ Vector<const Variant *> argp;
+ args.resize(argc);
+ argp.resize(argc);
+
+ p_offset++;
+
+ for (int i = 0; i < argc; i++) {
+
+ ERR_FAIL_COND(p_offset >= p_packet_len);
+ int vlen;
+ Error err = decode_variant(args[i], &p_packet[p_offset], p_packet_len - p_offset, &vlen);
+ ERR_FAIL_COND(err != OK);
+ //args[i]=p_packet[3+i];
+ argp[i] = &args[i];
+ p_offset += vlen;
+ }
+
+ Variant::CallError ce;
+
+ p_node->call(p_name, (const Variant **)argp.ptr(), argc, ce);
+ if (ce.error != Variant::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(p_node, p_name, (const Variant **)argp.ptr(), argc, ce);
+ error = "RPC - " + error;
+ ERR_PRINTS(error);
+ }
+}
+
+void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) {
+
+ if (!p_node->can_call_rset(p_name, p_from))
+ return;
+
+ ERR_FAIL_COND(p_offset >= p_packet_len);
+
+ Variant value;
+ decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset);
+
+ bool valid;
+
+ p_node->set(p_name, value, &valid);
+ if (!valid) {
+ String error = "Error setting remote property '" + String(p_name) + "', not found in object of type " + p_node->get_class();
+ ERR_PRINTS(error);
+ }
+}
+
+void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
+
+ ERR_FAIL_COND(p_packet_len < 5);
+ int id = decode_uint32(&p_packet[1]);
+
+ String paths;
+ paths.parse_utf8((const char *)&p_packet[5], p_packet_len - 5);
+
+ NodePath path = paths;
+
+ if (!path_get_cache.has(p_from)) {
+ path_get_cache[p_from] = PathGetCache();
+ }
+
+ PathGetCache::NodeInfo ni;
+ ni.path = path;
+ ni.instance = 0;
+
+ path_get_cache[p_from].nodes[id] = ni;
+
+ //send ack
+
+ //encode path
+ CharString pname = String(path).utf8();
+ int len = encode_cstring(pname.get_data(), NULL);
+
+ Vector<uint8_t> packet;
+
+ packet.resize(1 + len);
+ packet[0] = NETWORK_COMMAND_CONFIRM_PATH;
+ encode_cstring(pname.get_data(), &packet[1]);
+
+ network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->set_target_peer(p_from);
+ network_peer->put_packet(packet.ptr(), packet.size());
+}
+
+void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
+
+ String paths;
+ paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1);
+
+ NodePath path = paths;
+
+ PathSentCache *psc = path_send_cache.getptr(path);
+ ERR_FAIL_COND(!psc);
+
+ Map<int, bool>::Element *E = psc->confirmed_peers.find(p_from);
+ ERR_FAIL_COND(!E);
+ E->get() = true;
+}
+
+bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int p_target) {
+ bool has_all_peers = true;
+ List<int> peers_to_add; //if one is missing, take note to add it
+
+ for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
+
+ if (p_target < 0 && E->get() == -p_target)
+ continue; //continue, excluded
+
+ if (p_target > 0 && E->get() != p_target)
+ continue; //continue, not for this peer
+
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
+
+ if (!F || F->get() == false) {
+ //path was not cached, or was cached but is unconfirmed
+ if (!F) {
+ //not cached at all, take note
+ peers_to_add.push_back(E->get());
+ }
+
+ has_all_peers = false;
+ }
+ }
+
+ //those that need to be added, send a message for this
+
+ for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
+
+ //encode function name
+ CharString pname = String(p_path).utf8();
+ int len = encode_cstring(pname.get_data(), NULL);
+
+ Vector<uint8_t> packet;
+
+ packet.resize(1 + 4 + len);
+ packet[0] = NETWORK_COMMAND_SIMPLIFY_PATH;
+ encode_uint32(psc->id, &packet[1]);
+ encode_cstring(pname.get_data(), &packet[5]);
+
+ network_peer->set_target_peer(E->get()); //to all of you
+ network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->put_packet(packet.ptr(), packet.size());
+
+ psc->confirmed_peers.insert(E->get(), false); //insert into confirmed, but as false since it was not confirmed
+ }
+
+ return has_all_peers;
+}
+
+void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount) {
+
+ if (network_peer.is_null()) {
+ ERR_EXPLAIN("Attempt to remote call/set when networking is not active in SceneTree.");
+ ERR_FAIL();
+ }
+
+ if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING) {
+ ERR_EXPLAIN("Attempt to remote call/set when networking is not connected yet in SceneTree.");
+ ERR_FAIL();
+ }
+
+ if (network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
+ ERR_EXPLAIN("Attempt to remote call/set when networking is disconnected.");
+ ERR_FAIL();
+ }
+
+ if (p_argcount > 255) {
+ ERR_EXPLAIN("Too many arguments >255.");
+ ERR_FAIL();
+ }
+
+ if (p_to != 0 && !connected_peers.has(ABS(p_to))) {
+ if (p_to == network_peer->get_unique_id()) {
+ ERR_EXPLAIN("Attempt to remote call/set yourself! unique ID: " + itos(network_peer->get_unique_id()));
+ } else {
+ ERR_EXPLAIN("Attempt to remote call unexisting ID: " + itos(p_to));
+ }
+
+ ERR_FAIL();
+ }
+
+ NodePath from_path = (root_node->get_path()).rel_path_to(p_from->get_path());
+ ERR_FAIL_COND(from_path.is_empty());
+
+ //see if the path is cached
+ PathSentCache *psc = path_send_cache.getptr(from_path);
+ if (!psc) {
+ //path is not cached, create
+ path_send_cache[from_path] = PathSentCache();
+ psc = path_send_cache.getptr(from_path);
+ psc->id = last_send_cache_id++;
+ }
+
+ //create base packet, lots of hardcode because it must be tight
+
+ int ofs = 0;
+
+#define MAKE_ROOM(m_amount) \
+ if (packet_cache.size() < m_amount) packet_cache.resize(m_amount);
+
+ //encode type
+ MAKE_ROOM(1);
+ packet_cache[0] = p_set ? NETWORK_COMMAND_REMOTE_SET : NETWORK_COMMAND_REMOTE_CALL;
+ ofs += 1;
+
+ //encode ID
+ MAKE_ROOM(ofs + 4);
+ encode_uint32(psc->id, &(packet_cache[ofs]));
+ ofs += 4;
+
+ //encode function name
+ CharString name = String(p_name).utf8();
+ int len = encode_cstring(name.get_data(), NULL);
+ MAKE_ROOM(ofs + len);
+ encode_cstring(name.get_data(), &(packet_cache[ofs]));
+ ofs += len;
+
+ if (p_set) {
+ //set argument
+ Error err = encode_variant(*p_arg[0], NULL, len);
+ ERR_FAIL_COND(err != OK);
+ MAKE_ROOM(ofs + len);
+ encode_variant(*p_arg[0], &(packet_cache[ofs]), len);
+ ofs += len;
+
+ } else {
+ //call arguments
+ MAKE_ROOM(ofs + 1);
+ packet_cache[ofs] = p_argcount;
+ ofs += 1;
+ for (int i = 0; i < p_argcount; i++) {
+ Error err = encode_variant(*p_arg[i], NULL, len);
+ ERR_FAIL_COND(err != OK);
+ MAKE_ROOM(ofs + len);
+ encode_variant(*p_arg[i], &(packet_cache[ofs]), len);
+ ofs += len;
+ }
+ }
+
+ //see if all peers have cached path (is so, call can be fast)
+ bool has_all_peers = _send_confirm_path(from_path, psc, p_to);
+
+ //take chance and set transfer mode, since all send methods will use it
+ network_peer->set_transfer_mode(p_unreliable ? NetworkedMultiplayerPeer::TRANSFER_MODE_UNRELIABLE : NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+
+ if (has_all_peers) {
+
+ //they all have verified paths, so send fast
+ network_peer->set_target_peer(p_to); //to all of you
+ network_peer->put_packet(packet_cache.ptr(), ofs); //a message with love
+ } else {
+ //not all verified path, so send one by one
+
+ //apend path at the end, since we will need it for some packets
+ CharString pname = String(from_path).utf8();
+ int path_len = encode_cstring(pname.get_data(), NULL);
+ MAKE_ROOM(ofs + path_len);
+ encode_cstring(pname.get_data(), &(packet_cache[ofs]));
+
+ for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
+
+ if (p_to < 0 && E->get() == -p_to)
+ continue; //continue, excluded
+
+ if (p_to > 0 && E->get() != p_to)
+ continue; //continue, not for this peer
+
+ Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
+ ERR_CONTINUE(!F); //should never happen
+
+ network_peer->set_target_peer(E->get()); //to this one specifically
+
+ if (F->get() == true) {
+ //this one confirmed path, so use id
+ encode_uint32(psc->id, &(packet_cache[1]));
+ network_peer->put_packet(packet_cache.ptr(), ofs);
+ } else {
+ //this one did not confirm path yet, so use entire path (sorry!)
+ encode_uint32(0x80000000 | ofs, &(packet_cache[1])); //offset to path and flag
+ network_peer->put_packet(packet_cache.ptr(), ofs + path_len);
+ }
+ }
+ }
+}
+
+void MultiplayerAPI::add_peer(int p_id) {
+ connected_peers.insert(p_id);
+ path_get_cache.insert(p_id, PathGetCache());
+ emit_signal("network_peer_connected", p_id);
+}
+
+void MultiplayerAPI::del_peer(int p_id) {
+ connected_peers.erase(p_id);
+ path_get_cache.erase(p_id); //I no longer need your cache, sorry
+ emit_signal("network_peer_disconnected", p_id);
+}
+
+void MultiplayerAPI::connected_to_server() {
+
+ emit_signal("connected_to_server");
+}
+
+void MultiplayerAPI::connection_failed() {
+
+ emit_signal("connection_failed");
+}
+
+void MultiplayerAPI::server_disconnected() {
+
+ emit_signal("server_disconnected");
+}
+
+bool _should_call_native(Node::RPCMode mode, bool is_master, bool &r_skip_rpc) {
+
+ switch (mode) {
+
+ case Node::RPC_MODE_DISABLED: {
+ //do nothing
+ } break;
+ case Node::RPC_MODE_REMOTE: {
+ //do nothing also, no need to call local
+ } break;
+ case Node::RPC_MODE_SYNC: {
+ //call it, sync always results in call
+ return true;
+ } break;
+ case Node::RPC_MODE_MASTER: {
+ if (is_master)
+ r_skip_rpc = true; //no other master so..
+ return is_master;
+ } break;
+ case Node::RPC_MODE_SLAVE: {
+ return !is_master;
+ } break;
+ }
+ return false;
+}
+
+bool _should_call_script(ScriptInstance::RPCMode mode, bool is_master, bool &r_skip_rpc) {
+ switch (mode) {
+
+ case ScriptInstance::RPC_MODE_DISABLED: {
+ //do nothing
+ } break;
+ case ScriptInstance::RPC_MODE_REMOTE: {
+ //do nothing also, no need to call local
+ } break;
+ case ScriptInstance::RPC_MODE_SYNC: {
+ //call it, sync always results in call
+ return true;
+ } break;
+ case ScriptInstance::RPC_MODE_MASTER: {
+ if (is_master)
+ r_skip_rpc = true; //no other master so..
+ return is_master;
+ } break;
+ case ScriptInstance::RPC_MODE_SLAVE: {
+ return !is_master;
+ } break;
+ }
+ return false;
+}
+
+void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
+
+ ERR_FAIL_COND(!p_node->is_inside_tree());
+ ERR_FAIL_COND(!network_peer.is_valid());
+
+ int node_id = network_peer->get_unique_id();
+ bool skip_rpc = false;
+ bool call_local_native = false;
+ bool call_local_script = false;
+ bool is_master = p_node->is_network_master();
+
+ if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
+ //check that send mode can use local call
+
+ const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method);
+ if (E) {
+ call_local_native = _should_call_native(E->get(), is_master, skip_rpc);
+ }
+
+ if (call_local_native) {
+ // done below
+ } else if (p_node->get_script_instance()) {
+ //attempt with script
+ ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method);
+ call_local_script = _should_call_script(rpc_mode, is_master, skip_rpc);
+ }
+ }
+
+ if (!skip_rpc) {
+ _send_rpc(p_node, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount);
+ }
+
+ if (call_local_native) {
+ Variant::CallError ce;
+ p_node->call(p_method, p_arg, p_argcount, ce);
+ if (ce.error != Variant::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
+ error = "rpc() aborted in local call: - " + error;
+ ERR_PRINTS(error);
+ return;
+ }
+ }
+
+ if (call_local_script) {
+ Variant::CallError ce;
+ ce.error = Variant::CallError::CALL_OK;
+ p_node->get_script_instance()->call(p_method, p_arg, p_argcount, ce);
+ if (ce.error != Variant::CallError::CALL_OK) {
+ String error = Variant::get_call_error_text(p_node, p_method, p_arg, p_argcount, ce);
+ error = "rpc() aborted in script local call: - " + error;
+ ERR_PRINTS(error);
+ return;
+ }
+ }
+}
+
+void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) {
+
+ ERR_FAIL_COND(!p_node->is_inside_tree());
+ ERR_FAIL_COND(!network_peer.is_valid());
+
+ int node_id = network_peer->get_unique_id();
+ bool is_master = p_node->is_network_master();
+ bool skip_rset = false;
+
+ if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) {
+ //check that send mode can use local call
+
+ bool set_local = false;
+
+ const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rset_mode(p_property);
+ if (E) {
+
+ set_local = _should_call_native(E->get(), is_master, skip_rset);
+ }
+
+ if (set_local) {
+ bool valid;
+ p_node->set(p_property, p_value, &valid);
+
+ if (!valid) {
+ String error = "rset() aborted in local set, property not found: - " + String(p_property);
+ ERR_PRINTS(error);
+ return;
+ }
+ } else if (p_node->get_script_instance()) {
+ //attempt with script
+ ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property);
+
+ set_local = _should_call_script(rpc_mode, is_master, skip_rset);
+
+ if (set_local) {
+
+ bool valid = p_node->get_script_instance()->set(p_property, p_value);
+
+ if (!valid) {
+ String error = "rset() aborted in local script set, property not found: - " + String(p_property);
+ ERR_PRINTS(error);
+ return;
+ }
+ }
+ }
+ }
+
+ if (skip_rset)
+ return;
+
+ const Variant *vptr = &p_value;
+
+ _send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
+}
+
+int MultiplayerAPI::get_network_unique_id() const {
+
+ ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
+ return network_peer->get_unique_id();
+}
+
+bool MultiplayerAPI::is_network_server() const {
+
+ ERR_FAIL_COND_V(!network_peer.is_valid(), false);
+ return network_peer->is_server();
+}
+
+void MultiplayerAPI::set_refuse_new_network_connections(bool p_refuse) {
+
+ ERR_FAIL_COND(!network_peer.is_valid());
+ network_peer->set_refuse_new_connections(p_refuse);
+}
+
+bool MultiplayerAPI::is_refusing_new_network_connections() const {
+
+ ERR_FAIL_COND_V(!network_peer.is_valid(), false);
+ return network_peer->is_refusing_new_connections();
+}
+
+Vector<int> MultiplayerAPI::get_network_connected_peers() const {
+
+ ERR_FAIL_COND_V(!network_peer.is_valid(), Vector<int>());
+
+ Vector<int> ret;
+ for (Set<int>::Element *E = connected_peers.front(); E; E = E->next()) {
+ ret.push_back(E->get());
+ }
+
+ return ret;
+}
+
+void MultiplayerAPI::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
+ ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer);
+ ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer);
+ ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id);
+ ClassDB::bind_method(D_METHOD("is_network_server"), &MultiplayerAPI::is_network_server);
+ ClassDB::bind_method(D_METHOD("get_rpc_sender_id"), &MultiplayerAPI::get_rpc_sender_id);
+ ClassDB::bind_method(D_METHOD("add_peer", "id"), &MultiplayerAPI::add_peer);
+ ClassDB::bind_method(D_METHOD("del_peer", "id"), &MultiplayerAPI::del_peer);
+ ClassDB::bind_method(D_METHOD("set_network_peer", "peer"), &MultiplayerAPI::set_network_peer);
+ ClassDB::bind_method(D_METHOD("poll"), &MultiplayerAPI::poll);
+ ClassDB::bind_method(D_METHOD("clear"), &MultiplayerAPI::clear);
+
+ ClassDB::bind_method(D_METHOD("connected_to_server"), &MultiplayerAPI::connected_to_server);
+ ClassDB::bind_method(D_METHOD("connection_failed"), &MultiplayerAPI::connection_failed);
+ ClassDB::bind_method(D_METHOD("server_disconnected"), &MultiplayerAPI::server_disconnected);
+ ClassDB::bind_method(D_METHOD("get_network_connected_peers"), &MultiplayerAPI::get_network_connected_peers);
+ ClassDB::bind_method(D_METHOD("set_refuse_new_network_connections", "refuse"), &MultiplayerAPI::set_refuse_new_network_connections);
+ ClassDB::bind_method(D_METHOD("is_refusing_new_network_connections"), &MultiplayerAPI::is_refusing_new_network_connections);
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", 0), "set_network_peer", "get_network_peer");
+
+ ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("connected_to_server"));
+ ADD_SIGNAL(MethodInfo("connection_failed"));
+ ADD_SIGNAL(MethodInfo("server_disconnected"));
+}
+
+MultiplayerAPI::MultiplayerAPI() {
+ clear();
+}
+
+MultiplayerAPI::~MultiplayerAPI() {
+ clear();
+}
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
new file mode 100644
index 0000000000..e7c6ffbea6
--- /dev/null
+++ b/core/io/multiplayer_api.h
@@ -0,0 +1,87 @@
+#ifndef MULTIPLAYER_PROTOCOL_H
+#define MULTIPLAYER_PROTOCOL_H
+
+#include "core/io/networked_multiplayer_peer.h"
+#include "core/reference.h"
+
+class MultiplayerAPI : public Reference {
+
+ GDCLASS(MultiplayerAPI, Reference);
+
+private:
+ //path sent caches
+ struct PathSentCache {
+ Map<int, bool> confirmed_peers;
+ int id;
+ };
+
+ //path get caches
+ struct PathGetCache {
+ struct NodeInfo {
+ NodePath path;
+ ObjectID instance;
+ };
+
+ Map<int, NodeInfo> nodes;
+ };
+
+ Ref<NetworkedMultiplayerPeer> network_peer;
+ int rpc_sender_id;
+ Set<int> connected_peers;
+ HashMap<NodePath, PathSentCache> path_send_cache;
+ Map<int, PathGetCache> path_get_cache;
+ int last_send_cache_id;
+ Vector<uint8_t> packet_cache;
+ Node *root_node;
+
+protected:
+ static void _bind_methods();
+
+ void _process_packet(int p_from, const uint8_t *p_packet, int p_packet_len);
+ void _process_simplify_path(int p_from, const uint8_t *p_packet, int p_packet_len);
+ void _process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len);
+ Node *_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len);
+ void _process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
+ void _process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
+
+ void _send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount);
+ bool _send_confirm_path(NodePath p_path, PathSentCache *psc, int p_from);
+
+public:
+ enum NetworkCommands {
+ NETWORK_COMMAND_REMOTE_CALL,
+ NETWORK_COMMAND_REMOTE_SET,
+ NETWORK_COMMAND_SIMPLIFY_PATH,
+ NETWORK_COMMAND_CONFIRM_PATH,
+ };
+
+ void poll();
+ void clear();
+ void set_root_node(Node *p_node);
+ void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer);
+ Ref<NetworkedMultiplayerPeer> get_network_peer() const;
+
+ // Called by Node.rpc
+ void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
+ // Called by Node.rset
+ void rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value);
+
+ void add_peer(int p_id);
+ void del_peer(int p_id);
+ void connected_to_server();
+ void connection_failed();
+ void server_disconnected();
+
+ bool has_network_peer() const { return network_peer.is_valid(); }
+ Vector<int> get_network_connected_peers() const;
+ int get_rpc_sender_id() const { return rpc_sender_id; }
+ int get_network_unique_id() const;
+ bool is_network_server() const;
+ void set_refuse_new_network_connections(bool p_refuse);
+ bool is_refusing_new_network_connections() const;
+
+ MultiplayerAPI();
+ ~MultiplayerAPI();
+};
+
+#endif // MULTIPLAYER_PROTOCOL_H
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 5dfe067902..0c626c197b 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -1162,9 +1162,11 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
ERR_FAIL_V(ERR_FILE_UNRECOGNIZED);
}
- fw->store_32(VERSION_MAJOR); //current version
- fw->store_32(VERSION_MINOR);
- fw->store_32(FORMAT_VERSION);
+ // Since we're not actually converting the file contents, leave the version
+ // numbers in the file untouched.
+ fw->store_32(ver_major);
+ fw->store_32(ver_minor);
+ fw->store_32(ver_format);
save_ustring(fw, get_ustring(f)); //type
diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp
index 07a01ff99f..012ba78c6d 100644
--- a/core/io/stream_peer_ssl.cpp
+++ b/core/io/stream_peer_ssl.cpp
@@ -29,6 +29,8 @@
/*************************************************************************/
#include "stream_peer_ssl.h"
+#include "os/file_access.h"
+#include "project_settings.h"
StreamPeerSSL *(*StreamPeerSSL::_create)() = NULL;
@@ -50,6 +52,35 @@ bool StreamPeerSSL::is_available() {
return available;
}
+PoolByteArray StreamPeerSSL::get_project_cert_array() {
+
+ PoolByteArray out;
+ String certs_path = GLOBAL_DEF("network/ssl/certificates", "");
+ ProjectSettings::get_singleton()->set_custom_property_info("network/ssl/certificates", PropertyInfo(Variant::STRING, "network/ssl/certificates", PROPERTY_HINT_FILE, "*.crt"));
+
+ if (certs_path != "") {
+
+ FileAccess *f = FileAccess::open(certs_path, FileAccess::READ);
+ if (f) {
+ int flen = f->get_len();
+ out.resize(flen + 1);
+ {
+ PoolByteArray::Write w = out.write();
+ f->get_buffer(w.ptr(), flen);
+ w[flen] = 0; //end f string
+ }
+
+ memdelete(f);
+
+#ifdef DEBUG_ENABLED
+ print_line("Loaded certs from '" + certs_path);
+#endif
+ }
+ }
+
+ return out;
+}
+
void StreamPeerSSL::_bind_methods() {
ClassDB::bind_method(D_METHOD("poll"), &StreamPeerSSL::poll);
diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_ssl.h
index f903438c28..77301a7c87 100644
--- a/core/io/stream_peer_ssl.h
+++ b/core/io/stream_peer_ssl.h
@@ -66,6 +66,7 @@ public:
static StreamPeerSSL *create();
+ static PoolByteArray get_project_cert_array();
static void load_certs_from_memory(const PoolByteArray &p_memory);
static bool is_available();
diff --git a/core/math/geometry.h b/core/math/geometry.h
index ca4363e129..73a53c53b6 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -502,16 +502,15 @@ public:
}
static bool is_point_in_triangle(const Vector2 &s, const Vector2 &a, const Vector2 &b, const Vector2 &c) {
- int as_x = s.x - a.x;
- int as_y = s.y - a.y;
+ Vector2 an = a - s;
+ Vector2 bn = b - s;
+ Vector2 cn = c - s;
- bool s_ab = (b.x - a.x) * as_y - (b.y - a.y) * as_x > 0;
+ bool orientation = an.cross(bn) > 0;
- if (((c.x - a.x) * as_y - (c.y - a.y) * as_x > 0) == s_ab) return false;
+ if ((bn.cross(cn) > 0) != orientation) return false;
- if (((c.x - b.x) * (s.y - b.y) - (c.y - b.y) * (s.x - b.x) > 0) != s_ab) return false;
-
- return true;
+ return (cn.cross(an) > 0) == orientation;
}
static bool is_point_in_polygon(const Vector2 &p_point, const Vector<Vector2> &p_polygon);
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 26e87f009b..20001bb9a6 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -215,11 +215,11 @@ public:
}
static _ALWAYS_INLINE_ double wrapf(double value, double min, double max) {
double rng = max - min;
- return min + (value - min) - (rng * Math::floor((value - min) / rng));
+ return value - (rng * Math::floor((value - min) / rng));
}
static _ALWAYS_INLINE_ float wrapf(float value, float min, float max) {
float rng = max - min;
- return min + (value - min) - (rng * Math::floor((value - min) / rng));
+ return value - (rng * Math::floor((value - min) / rng));
}
// double only, as these functions are mainly used by the editor and not performance-critical,
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index 9aa8b537d2..4f61401ac7 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -89,7 +89,7 @@ void Quat::set_euler_yxz(const Vector3 &p_euler) {
set(sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3,
sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3,
- -sin_a1 * sin_a2 * cos_a3 + cos_a1 * sin_a2 * sin_a3,
+ -sin_a1 * sin_a2 * cos_a3 + cos_a1 * cos_a2 * sin_a3,
sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3);
}
diff --git a/core/os/input.cpp b/core/os/input.cpp
index 3089ab2ce3..a5b0f91e63 100644
--- a/core/os/input.cpp
+++ b/core/os/input.cpp
@@ -57,6 +57,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &Input::is_action_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_pressed", "action"), &Input::is_action_just_pressed);
ClassDB::bind_method(D_METHOD("is_action_just_released", "action"), &Input::is_action_just_released);
+ ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &Input::get_action_strength);
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed);
@@ -85,6 +86,7 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("warp_mouse_position", "to"), &Input::warp_mouse_position);
ClassDB::bind_method(D_METHOD("action_press", "action"), &Input::action_press);
ClassDB::bind_method(D_METHOD("action_release", "action"), &Input::action_release);
+ ClassDB::bind_method(D_METHOD("set_default_cursor_shape", "shape"), &Input::set_default_cursor_shape, DEFVAL(CURSOR_ARROW));
ClassDB::bind_method(D_METHOD("set_custom_mouse_cursor", "image", "shape", "hotspot"), &Input::set_custom_mouse_cursor, DEFVAL(CURSOR_ARROW), DEFVAL(Vector2()));
ClassDB::bind_method(D_METHOD("parse_input_event", "event"), &Input::parse_input_event);
@@ -111,14 +113,14 @@ void Input::_bind_methods() {
BIND_ENUM_CONSTANT(CURSOR_HSPLIT);
BIND_ENUM_CONSTANT(CURSOR_HELP);
- ADD_SIGNAL(MethodInfo("joy_connection_changed", PropertyInfo(Variant::INT, "index"), PropertyInfo(Variant::BOOL, "connected")));
+ ADD_SIGNAL(MethodInfo("joy_connection_changed", PropertyInfo(Variant::INT, "device"), PropertyInfo(Variant::BOOL, "connected")));
}
void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
#ifdef TOOLS_ENABLED
String pf = p_function;
- if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released")) {
+ if (p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || pf == "get_action_strength")) {
List<PropertyInfo> pinfo;
ProjectSettings::get_singleton()->get_property_list(&pinfo);
diff --git a/core/os/input.h b/core/os/input.h
index 9c7595ff7f..027147b987 100644
--- a/core/os/input.h
+++ b/core/os/input.h
@@ -85,6 +85,7 @@ public:
virtual bool is_action_pressed(const StringName &p_action) const = 0;
virtual bool is_action_just_pressed(const StringName &p_action) const = 0;
virtual bool is_action_just_released(const StringName &p_action) const = 0;
+ virtual float get_action_strength(const StringName &p_action) const = 0;
virtual float get_joy_axis(int p_device, int p_axis) const = 0;
virtual String get_joy_name(int p_idx) = 0;
@@ -119,6 +120,8 @@ public:
virtual bool is_emulating_touchscreen() const = 0;
+ virtual CursorShape get_default_cursor_shape() = 0;
+ virtual void set_default_cursor_shape(CursorShape p_shape) = 0;
virtual void set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) = 0;
virtual void set_mouse_in_window(bool p_in_window) = 0;
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index b9607632f7..bdb61cbfd9 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -41,11 +41,6 @@ int InputEvent::get_device() const {
return device;
}
-bool InputEvent::is_pressed() const {
-
- return false;
-}
-
bool InputEvent::is_action(const StringName &p_action) const {
return InputMap::get_singleton()->event_is_action(Ref<InputEvent>((InputEvent *)this), p_action);
@@ -53,11 +48,29 @@ bool InputEvent::is_action(const StringName &p_action) const {
bool InputEvent::is_action_pressed(const StringName &p_action) const {
- return (is_pressed() && !is_echo() && is_action(p_action));
+ bool pressed;
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
+ return valid && pressed && !is_echo();
}
+
bool InputEvent::is_action_released(const StringName &p_action) const {
- return (!is_pressed() && is_action(p_action));
+ bool pressed;
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed);
+ return valid && !pressed;
+}
+
+float InputEvent::get_action_strength(const StringName &p_action) const {
+
+ bool pressed;
+ float strength;
+ bool valid = InputMap::get_singleton()->event_get_action_status(Ref<InputEvent>((InputEvent *)this), p_action, &pressed, &strength);
+ return valid ? strength : 0.0f;
+}
+
+bool InputEvent::is_pressed() const {
+
+ return false;
}
bool InputEvent::is_echo() const {
@@ -75,7 +88,7 @@ String InputEvent::as_text() const {
return String();
}
-bool InputEvent::action_match(const Ref<InputEvent> &p_event) const {
+bool InputEvent::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
return false;
}
@@ -95,15 +108,16 @@ void InputEvent::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_device", "device"), &InputEvent::set_device);
ClassDB::bind_method(D_METHOD("get_device"), &InputEvent::get_device);
- ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
ClassDB::bind_method(D_METHOD("is_action", "action"), &InputEvent::is_action);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action"), &InputEvent::is_action_pressed);
ClassDB::bind_method(D_METHOD("is_action_released", "action"), &InputEvent::is_action_released);
+ ClassDB::bind_method(D_METHOD("get_action_strength", "action"), &InputEvent::get_action_strength);
+
+ ClassDB::bind_method(D_METHOD("is_pressed"), &InputEvent::is_pressed);
ClassDB::bind_method(D_METHOD("is_echo"), &InputEvent::is_echo);
ClassDB::bind_method(D_METHOD("as_text"), &InputEvent::as_text);
- ClassDB::bind_method(D_METHOD("action_match", "event"), &InputEvent::action_match);
ClassDB::bind_method(D_METHOD("shortcut_match", "event"), &InputEvent::shortcut_match);
ClassDB::bind_method(D_METHOD("is_action_type"), &InputEvent::is_action_type);
@@ -281,7 +295,7 @@ String InputEventKey::as_text() const {
return kc;
}
-bool InputEventKey::action_match(const Ref<InputEvent> &p_event) const {
+bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventKey> key = p_event;
if (key.is_null())
@@ -290,7 +304,14 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event) const {
uint32_t code = get_scancode_with_modifiers();
uint32_t event_code = key->get_scancode_with_modifiers();
- return get_scancode() == key->get_scancode() && (!key->is_pressed() || (code & event_code) == code);
+ bool match = get_scancode() == key->get_scancode() && (!key->is_pressed() || (code & event_code) == code);
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = key->is_pressed();
+ if (p_strength != NULL)
+ *p_strength = (*p_pressed) ? 1.0f : 0.0f;
+ }
+ return match;
}
bool InputEventKey::shortcut_match(const Ref<InputEvent> &p_event) const {
@@ -446,13 +467,21 @@ Ref<InputEvent> InputEventMouseButton::xformed_by(const Transform2D &p_xform, co
return mb;
}
-bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event) const {
+bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_null())
return false;
- return mb->button_index == button_index;
+ bool match = mb->button_index == button_index;
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = mb->is_pressed();
+ if (p_strength != NULL)
+ *p_strength = (*p_pressed) ? 1.0f : 0.0f;
+ }
+
+ return match;
}
String InputEventMouseButton::as_text() const {
@@ -610,6 +639,7 @@ void InputEventJoypadMotion::set_axis_value(float p_value) {
axis_value = p_value;
}
+
float InputEventJoypadMotion::get_axis_value() const {
return axis_value;
@@ -617,16 +647,23 @@ float InputEventJoypadMotion::get_axis_value() const {
bool InputEventJoypadMotion::is_pressed() const {
- return Math::abs(axis_value) > 0.5f;
+ return Math::abs(axis_value) >= 0.5f;
}
-bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event) const {
+bool InputEventJoypadMotion::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventJoypadMotion> jm = p_event;
if (jm.is_null())
return false;
- return (axis == jm->axis && ((axis_value < 0) == (jm->axis_value < 0) || jm->axis_value == 0));
+ bool match = (axis == jm->axis && ((axis_value < 0) == (jm->axis_value < 0) || jm->axis_value == 0));
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = Math::abs(jm->get_axis_value() >= p_deadzone);
+ if (p_strength != NULL)
+ *p_strength = (*p_pressed) ? Math::inverse_lerp(p_deadzone, 1.0f, Math::abs(jm->get_axis_value())) : 0.0f;
+ }
+ return match;
}
String InputEventJoypadMotion::as_text() const {
@@ -681,13 +718,21 @@ float InputEventJoypadButton::get_pressure() const {
return pressure;
}
-bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event) const {
+bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const {
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_null())
return false;
- return button_index == jb->button_index;
+ bool match = button_index == jb->button_index;
+ if (match) {
+ if (p_pressed != NULL)
+ *p_pressed = jb->is_pressed();
+ if (p_strength != NULL)
+ *p_strength = (*p_pressed) ? 1.0f : 0.0f;
+ }
+
+ return match;
}
String InputEventJoypadButton::as_text() const {
diff --git a/core/os/input_event.h b/core/os/input_event.h
index 0a33ab18a7..037649ed60 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -154,16 +154,21 @@ public:
void set_device(int p_device);
int get_device() const;
+ bool is_action(const StringName &p_action) const;
+ bool is_action_pressed(const StringName &p_action) const;
+ bool is_action_released(const StringName &p_action) const;
+ float get_action_strength(const StringName &p_action) const;
+
+ // To be removed someday, since they do not make sense for all events
virtual bool is_pressed() const;
- virtual bool is_action(const StringName &p_action) const;
- virtual bool is_action_pressed(const StringName &p_action) const;
- virtual bool is_action_released(const StringName &p_action) const;
virtual bool is_echo() const;
+ // ...-.
+
virtual String as_text() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual bool action_match(const Ref<InputEvent> &p_event) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const;
@@ -244,7 +249,7 @@ public:
uint32_t get_scancode_with_modifiers() const;
- virtual bool action_match(const Ref<InputEvent> &p_event) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool shortcut_match(const Ref<InputEvent> &p_event) const;
virtual bool is_action_type() const { return true; }
@@ -305,7 +310,7 @@ public:
bool is_doubleclick() const;
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const;
- virtual bool action_match(const Ref<InputEvent> &p_event) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool is_action_type() const { return true; }
virtual String as_text() const;
@@ -352,7 +357,8 @@ public:
float get_axis_value() const;
virtual bool is_pressed() const;
- virtual bool action_match(const Ref<InputEvent> &p_event) const;
+
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool is_action_type() const { return true; }
virtual String as_text() const;
@@ -379,7 +385,7 @@ public:
void set_pressure(float p_pressure);
float get_pressure() const;
- virtual bool action_match(const Ref<InputEvent> &p_event) const;
+ virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float p_deadzone) const;
virtual bool is_action_type() const { return true; }
virtual String as_text() const;
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp
index fa53cc85c8..9dfc91e308 100644
--- a/core/os/keyboard.cpp
+++ b/core/os/keyboard.cpp
@@ -461,99 +461,6 @@ const char *find_keycode_name(int p_keycode) {
return "";
}
-struct _KeyCodeReplace {
- int from;
- int to;
-};
-
-static const _KeyCodeReplace _keycode_replace_qwertz[] = {
- { KEY_Y, KEY_Z },
- { KEY_Z, KEY_Y },
- { 0, 0 }
-};
-
-static const _KeyCodeReplace _keycode_replace_azerty[] = {
- { KEY_W, KEY_Z },
- { KEY_Z, KEY_W },
- { KEY_A, KEY_Q },
- { KEY_Q, KEY_A },
- { KEY_SEMICOLON, KEY_M },
- { KEY_M, KEY_SEMICOLON },
- { 0, 0 }
-};
-
-static const _KeyCodeReplace _keycode_replace_qzerty[] = {
- { KEY_W, KEY_Z },
- { KEY_Z, KEY_W },
- { KEY_SEMICOLON, KEY_M },
- { KEY_M, KEY_SEMICOLON },
- { 0, 0 }
-};
-
-static const _KeyCodeReplace _keycode_replace_dvorak[] = {
- { KEY_UNDERSCORE, KEY_BRACELEFT },
- { KEY_EQUAL, KEY_BRACERIGHT },
- { KEY_Q, KEY_APOSTROPHE },
- { KEY_W, KEY_COMMA },
- { KEY_E, KEY_PERIOD },
- { KEY_R, KEY_P },
- { KEY_T, KEY_Y },
- { KEY_Y, KEY_F },
- { KEY_U, KEY_G },
- { KEY_I, KEY_C },
- { KEY_O, KEY_R },
- { KEY_P, KEY_L },
- { KEY_BRACELEFT, KEY_SLASH },
- { KEY_BRACERIGHT, KEY_EQUAL },
- { KEY_A, KEY_A },
- { KEY_S, KEY_O },
- { KEY_D, KEY_E },
- { KEY_F, KEY_U },
- { KEY_G, KEY_I },
- { KEY_H, KEY_D },
- { KEY_J, KEY_H },
- { KEY_K, KEY_T },
- { KEY_L, KEY_N },
- { KEY_SEMICOLON, KEY_S },
- { KEY_APOSTROPHE, KEY_UNDERSCORE },
- { KEY_Z, KEY_SEMICOLON },
- { KEY_X, KEY_Q },
- { KEY_C, KEY_J },
- { KEY_V, KEY_K },
- { KEY_B, KEY_X },
- { KEY_N, KEY_B },
- { KEY_M, KEY_M },
- { KEY_COMMA, KEY_W },
- { KEY_PERIOD, KEY_V },
- { KEY_SLASH, KEY_Z },
- { 0, 0 }
-};
-
-static const _KeyCodeReplace _keycode_replace_neo[] = {
- { 0, 0 }
-};
-
-static const _KeyCodeReplace _keycode_replace_colemak[] = {
- { KEY_E, KEY_F },
- { KEY_R, KEY_P },
- { KEY_T, KEY_G },
- { KEY_Y, KEY_J },
- { KEY_U, KEY_L },
- { KEY_I, KEY_U },
- { KEY_O, KEY_Y },
- { KEY_P, KEY_SEMICOLON },
- { KEY_S, KEY_R },
- { KEY_D, KEY_S },
- { KEY_F, KEY_T },
- { KEY_G, KEY_D },
- { KEY_J, KEY_N },
- { KEY_K, KEY_E },
- { KEY_L, KEY_I },
- { KEY_SEMICOLON, KEY_O },
- { KEY_N, KEY_K },
- { 0, 0 }
-};
-
int keycode_get_count() {
const _KeyCodeText *kct = &_keycodes[0];
@@ -574,31 +481,3 @@ int keycode_get_value_by_index(int p_index) {
const char *keycode_get_name_by_index(int p_index) {
return _keycodes[p_index].text;
}
-
-int latin_keyboard_keycode_convert(int p_keycode) {
-
- const _KeyCodeReplace *kcr = NULL;
- switch (OS::get_singleton()->get_latin_keyboard_variant()) {
-
- case OS::LATIN_KEYBOARD_QWERTY: return p_keycode; break;
- case OS::LATIN_KEYBOARD_QWERTZ: kcr = _keycode_replace_qwertz; break;
- case OS::LATIN_KEYBOARD_AZERTY: kcr = _keycode_replace_azerty; break;
- case OS::LATIN_KEYBOARD_QZERTY: kcr = _keycode_replace_qzerty; break;
- case OS::LATIN_KEYBOARD_DVORAK: kcr = _keycode_replace_dvorak; break;
- case OS::LATIN_KEYBOARD_NEO: kcr = _keycode_replace_neo; break;
- case OS::LATIN_KEYBOARD_COLEMAK: kcr = _keycode_replace_colemak; break;
- default: return p_keycode;
- }
-
- if (!kcr) {
- return p_keycode;
- }
-
- while (kcr->from) {
- if (kcr->from == p_keycode)
- return kcr->to;
- kcr++;
- }
-
- return p_keycode;
-}
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 4c253fa4ce..a0e6f8b2ef 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -331,6 +331,5 @@ const char *find_keycode_name(int p_keycode);
int keycode_get_count();
int keycode_get_value_by_index(int p_index);
const char *keycode_get_name_by_index(int p_index);
-int latin_keyboard_keycode_convert(int p_keycode);
#endif
diff --git a/core/os/os.h b/core/os/os.h
index 5a2c998782..943c0498f1 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -205,6 +205,18 @@ public:
virtual void request_attention() {}
virtual void center_window();
+ // Returns window area free of hardware controls and other obstacles.
+ // The application should use this to determine where to place UI elements.
+ //
+ // Keep in mind the area returned is in window coordinates rather than
+ // viewport coordinates - you should perform the conversion on your own.
+ //
+ // The maximum size of the area is Rect2(0, 0, window_size.width, window_size.height).
+ virtual Rect2 get_window_safe_area() const {
+ Size2 window_size = get_window_size();
+ return Rect2(0, 0, window_size.width, window_size.height);
+ }
+
virtual void set_borderless_window(bool p_borderless) {}
virtual bool get_borderless_window() { return 0; }
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 20d91e7940..d3a62263ac 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -42,7 +42,7 @@
#include "variant_parser.h"
#include <zlib.h>
-#define FORMAT_VERSION 3
+#define FORMAT_VERSION 4
ProjectSettings *ProjectSettings::singleton = NULL;
@@ -262,6 +262,23 @@ bool ProjectSettings::_load_resource_pack(const String &p_pack) {
return true;
}
+void ProjectSettings::_convert_to_last_version() {
+ if (!has_setting("config_version") || (int)get_setting("config_version") <= 3) {
+
+ // Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
+ for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) {
+ Variant value = E->get().variant;
+ if (String(E->key()).begins_with("input/") && value.get_type() == Variant::ARRAY) {
+ Array array = value;
+ Dictionary action;
+ action["deadzone"] = Variant(0.5f);
+ action["events"] = array;
+ E->get().variant = action;
+ }
+ }
+ }
+}
+
Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
//If looking for files in network, just use network!
@@ -390,6 +407,8 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
+ _convert_to_last_version();
+
return OK;
}
diff --git a/core/project_settings.h b/core/project_settings.h
index 9b51bc3ac3..b01e7855aa 100644
--- a/core/project_settings.h
+++ b/core/project_settings.h
@@ -102,6 +102,8 @@ protected:
Error _save_custom_bnd(const String &p_file);
+ void _convert_to_last_version();
+
bool _load_resource_pack(const String &p_pack);
void _add_property_info_bind(const Dictionary &p_info);
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 006459c5f6..2a611ccf6a 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -42,6 +42,7 @@
#include "io/config_file.h"
#include "io/http_client.h"
#include "io/marshalls.h"
+#include "io/multiplayer_api.h"
#include "io/networked_multiplayer_peer.h"
#include "io/packet_peer.h"
#include "io/packet_peer_udp.h"
@@ -145,6 +146,7 @@ void register_core_types() {
ClassDB::register_virtual_class<PacketPeer>();
ClassDB::register_class<PacketPeerStream>();
ClassDB::register_virtual_class<NetworkedMultiplayerPeer>();
+ ClassDB::register_class<MultiplayerAPI>();
ClassDB::register_class<MainLoop>();
//ClassDB::register_type<OptimizedSaver>();
ClassDB::register_class<Translation>();
diff --git a/core/resource.cpp b/core/resource.cpp
index 2eeed50d9d..179333aa14 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -226,7 +226,7 @@ Ref<Resource> Resource::duplicate(bool p_subresources) const {
if (!(E->get().usage & PROPERTY_USAGE_STORAGE))
continue;
- Variant p = get(E->get().name);
+ Variant p = get(E->get().name).duplicate(true);
if (p.get_type() == Variant::OBJECT && p_subresources) {
RES sr = p;
diff --git a/core/script_language.h b/core/script_language.h
index 6d32fc054c..0c1f99cea6 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -221,7 +221,9 @@ public:
RESULT_CLASS,
RESULT_CLASS_CONSTANT,
RESULT_CLASS_PROPERTY,
- RESULT_CLASS_METHOD
+ RESULT_CLASS_METHOD,
+ RESULT_CLASS_ENUM,
+ RESULT_CLASS_TBD_GLOBALSCOPE
};
Type type;
Ref<Script> script;
diff --git a/core/ustring.cpp b/core/ustring.cpp
index a7a7810837..954f590218 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -3168,8 +3168,8 @@ String String::word_wrap(int p_chars_per_line) const {
String String::http_escape() const {
const CharString temp = utf8();
String res;
- for (int i = 0; i < length(); ++i) {
- CharType ord = temp[i];
+ for (int i = 0; i < temp.length(); ++i) {
+ char ord = temp[i];
if (ord == '.' || ord == '-' || ord == '_' || ord == '~' ||
(ord >= 'a' && ord <= 'z') ||
(ord >= 'A' && ord <= 'Z') ||
@@ -3178,9 +3178,9 @@ String String::http_escape() const {
} else {
char h_Val[3];
#if defined(__GNUC__) || defined(_MSC_VER)
- snprintf(h_Val, 3, "%.2X", ord);
+ snprintf(h_Val, 3, "%hhX", ord);
#else
- sprintf(h_Val, "%.2X", ord);
+ sprintf(h_Val, "%hhX", ord);
#endif
res += "%";
res += h_Val;
diff --git a/core/variant.h b/core/variant.h
index 0a4afada5b..2cdb5c9ab6 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -338,6 +338,7 @@ public:
}
void zero();
+ Variant duplicate(bool deep = false) const;
static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);
static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index cda7dccf0c..c6e093010d 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -465,7 +465,7 @@ struct _VariantCall {
VCALL_LOCALMEM0R(Dictionary, hash);
VCALL_LOCALMEM0R(Dictionary, keys);
VCALL_LOCALMEM0R(Dictionary, values);
- VCALL_LOCALMEM0R(Dictionary, duplicate);
+ VCALL_LOCALMEM1R(Dictionary, duplicate);
VCALL_LOCALMEM2(Array, set);
VCALL_LOCALMEM1R(Array, get);
@@ -494,7 +494,7 @@ struct _VariantCall {
VCALL_LOCALMEM0(Array, shuffle);
VCALL_LOCALMEM2R(Array, bsearch);
VCALL_LOCALMEM4R(Array, bsearch_custom);
- VCALL_LOCALMEM0R(Array, duplicate);
+ VCALL_LOCALMEM1R(Array, duplicate);
VCALL_LOCALMEM0(Array, invert);
static void _call_PoolByteArray_get_string_from_ascii(Variant &r_ret, Variant &p_self, const Variant **p_args) {
@@ -1613,7 +1613,7 @@ void register_variant_methods() {
ADDFUNC0R(DICTIONARY, INT, Dictionary, hash, varray());
ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, keys, varray());
ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, values, varray());
- ADDFUNC0R(DICTIONARY, DICTIONARY, Dictionary, duplicate, varray());
+ ADDFUNC1R(DICTIONARY, DICTIONARY, Dictionary, duplicate, BOOL, "deep", varray(false));
ADDFUNC0R(ARRAY, INT, Array, size, varray());
ADDFUNC0R(ARRAY, BOOL, Array, empty, varray());
@@ -1641,7 +1641,7 @@ void register_variant_methods() {
ADDFUNC2R(ARRAY, INT, Array, bsearch, NIL, "value", BOOL, "before", varray(true));
ADDFUNC4R(ARRAY, INT, Array, bsearch_custom, NIL, "value", OBJECT, "obj", STRING, "func", BOOL, "before", varray(true));
ADDFUNC0NC(ARRAY, NIL, Array, invert, varray());
- ADDFUNC0RNC(ARRAY, ARRAY, Array, duplicate, varray());
+ ADDFUNC1R(ARRAY, ARRAY, Array, duplicate, BOOL, "deep", varray(false));
ADDFUNC0R(POOL_BYTE_ARRAY, INT, PoolByteArray, size, varray());
ADDFUNC2(POOL_BYTE_ARRAY, NIL, PoolByteArray, set, INT, "idx", INT, "byte", varray());
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 842f5f0af6..4e37593915 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -3415,6 +3415,19 @@ Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
return Variant();
}
+Variant Variant::duplicate(bool deep) const {
+ switch (type) {
+ // case OBJECT:
+ // return operator Object *()->duplicate();
+ case DICTIONARY:
+ return operator Dictionary().duplicate(deep);
+ case ARRAY:
+ return operator Array().duplicate(deep);
+ default:
+ return *this;
+ }
+}
+
void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst) {
if (a.type != b.type) {
if (a.is_num() && b.is_num()) {
@@ -3715,8 +3728,9 @@ static const char *_op_names[Variant::OP_MAX] = {
"*",
"/",
"- (negation)",
+ "+ (positive)",
"%",
- "..",
+ "+ (concatenation)",
"<<",
">>",
"&",