diff options
Diffstat (limited to 'core')
-rw-r--r-- | core/io/multiplayer_api.cpp | 146 | ||||
-rw-r--r-- | core/io/multiplayer_api.h | 34 | ||||
-rw-r--r-- | core/script_debugger_remote.cpp | 57 | ||||
-rw-r--r-- | core/script_debugger_remote.h | 9 | ||||
-rw-r--r-- | core/script_language.h | 1 |
5 files changed, 247 insertions, 0 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index d20133642b..ed6905c9a6 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -33,6 +33,10 @@ #include "core/io/marshalls.h" #include "scene/main/node.h" +#ifdef DEBUG_ENABLED +#include "core/os/os.h" +#endif + _FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) { switch (mode) { @@ -166,6 +170,14 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_ ERR_FAIL_COND_MSG(root_node == NULL, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it."); ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small."); +#ifdef DEBUG_ENABLED + if (profiling) { + bandwidth_incoming_data.write[bandwidth_incoming_pointer].timestamp = OS::get_singleton()->get_ticks_msec(); + bandwidth_incoming_data.write[bandwidth_incoming_pointer].packet_size = p_packet_len; + bandwidth_incoming_pointer = (bandwidth_incoming_pointer + 1) % bandwidth_incoming_data.size(); + } +#endif + uint8_t packet_type = p_packet[0]; switch (packet_type) { @@ -284,6 +296,14 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ p_offset++; +#ifdef DEBUG_ENABLED + if (profiling) { + ObjectID id = p_node->get_instance_id(); + _init_node_profile(id); + profiler_frame_data[id].incoming_rpc += 1; + } +#endif + for (int i = 0; i < argc; i++) { ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small."); @@ -322,6 +342,14 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p bool can_call = _can_call_mode(p_node, rset_mode, p_from); ERR_FAIL_COND_MSG(!can_call, "RSET '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + "."); +#ifdef DEBUG_ENABLED + if (profiling) { + ObjectID id = p_node->get_instance_id(); + _init_node_profile(id); + profiler_frame_data[id].incoming_rset += 1; + } +#endif + Variant value; Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, allow_object_decoding || network_peer->is_object_decoding_allowed()); @@ -512,6 +540,14 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p } } +#ifdef DEBUG_ENABLED + if (profiling) { + bandwidth_outgoing_data.write[bandwidth_outgoing_pointer].timestamp = OS::get_singleton()->get_ticks_msec(); + bandwidth_outgoing_data.write[bandwidth_outgoing_pointer].packet_size = ofs; + bandwidth_outgoing_pointer = (bandwidth_outgoing_pointer + 1) % bandwidth_outgoing_data.size(); + } +#endif + // See if all peers have cached path (is so, call can be fast). bool has_all_peers = _send_confirm_path(from_path, psc, p_to); @@ -615,6 +651,15 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const } if (!skip_rpc) { + +#ifdef DEBUG_ENABLED + if (profiling) { + ObjectID id = p_node->get_instance_id(); + _init_node_profile(id); + profiler_frame_data[id].outgoing_rpc += 1; + } +#endif + _send_rpc(p_node, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount); } @@ -709,6 +754,14 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const return; } +#ifdef DEBUG_ENABLED + if (profiling) { + ObjectID id = p_node->get_instance_id(); + _init_node_profile(id); + profiler_frame_data[id].outgoing_rset += 1; + } +#endif + const Variant *vptr = &p_value; _send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1); @@ -792,6 +845,96 @@ bool MultiplayerAPI::is_object_decoding_allowed() const { return allow_object_decoding; } +void MultiplayerAPI::profiling_start() { +#ifdef DEBUG_ENABLED + profiling = true; + profiler_frame_data.clear(); + + bandwidth_incoming_pointer = 0; + bandwidth_incoming_data.resize(16384); // ~128kB + for (int i = 0; i < bandwidth_incoming_data.size(); ++i) { + bandwidth_incoming_data.write[i].packet_size = -1; + } + + bandwidth_outgoing_pointer = 0; + bandwidth_outgoing_data.resize(16384); // ~128kB + for (int i = 0; i < bandwidth_outgoing_data.size(); ++i) { + bandwidth_outgoing_data.write[i].packet_size = -1; + } +#endif +} + +void MultiplayerAPI::profiling_end() { +#ifdef DEBUG_ENABLED + profiling = false; + bandwidth_incoming_data.clear(); + bandwidth_outgoing_data.clear(); +#endif +} + +int MultiplayerAPI::get_profiling_frame(ProfilingInfo *r_info) { + int i = 0; +#ifdef DEBUG_ENABLED + for (Map<ObjectID, ProfilingInfo>::Element *E = profiler_frame_data.front(); E; E = E->next()) { + r_info[i] = E->get(); + ++i; + } + profiler_frame_data.clear(); +#endif + return i; +} + +int MultiplayerAPI::get_incoming_bandwidth_usage() { +#ifdef DEBUG_ENABLED + return _get_bandwidth_usage(bandwidth_incoming_data, bandwidth_incoming_pointer); +#else + return 0; +#endif +} + +int MultiplayerAPI::get_outgoing_bandwidth_usage() { +#ifdef DEBUG_ENABLED + return _get_bandwidth_usage(bandwidth_outgoing_data, bandwidth_outgoing_pointer); +#else + return 0; +#endif +} + +#ifdef DEBUG_ENABLED +int MultiplayerAPI::_get_bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) { + int total_bandwidth = 0; + + uint32_t timestamp = OS::get_singleton()->get_ticks_msec(); + uint32_t final_timestamp = timestamp - 1000; + + int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size(); + + while (i != p_pointer && p_buffer[i].packet_size > 0) { + if (p_buffer[i].timestamp < final_timestamp) { + return total_bandwidth; + } + total_bandwidth += p_buffer[i].packet_size; + i = (i + p_buffer.size() - 1) % p_buffer.size(); + } + + ERR_EXPLAIN("Reached the end of the bandwidth profiler buffer, values might be inaccurate."); + ERR_FAIL_COND_V(i == p_pointer, total_bandwidth); + return total_bandwidth; +} + +void MultiplayerAPI::_init_node_profile(ObjectID p_node) { + if (profiler_frame_data.has(p_node)) + return; + profiler_frame_data.insert(p_node, ProfilingInfo()); + profiler_frame_data[p_node].node = p_node; + profiler_frame_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path(); + profiler_frame_data[p_node].incoming_rpc = 0; + profiler_frame_data[p_node].incoming_rset = 0; + profiler_frame_data[p_node].outgoing_rpc = 0; + profiler_frame_data[p_node].outgoing_rset = 0; +} +#endif + void MultiplayerAPI::_bind_methods() { ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node); ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE)); @@ -842,6 +985,9 @@ MultiplayerAPI::MultiplayerAPI() : allow_object_decoding(false) { rpc_sender_id = 0; root_node = NULL; +#ifdef DEBUG_ENABLED + profiling = false; +#endif clear(); } diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index 5258dde5d7..b824456e0f 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -38,6 +38,16 @@ class MultiplayerAPI : public Reference { GDCLASS(MultiplayerAPI, Reference); +public: + struct ProfilingInfo { + ObjectID node; + String node_path; + int incoming_rpc; + int incoming_rset; + int outgoing_rpc; + int outgoing_rset; + }; + private: //path sent caches struct PathSentCache { @@ -55,6 +65,23 @@ private: Map<int, NodeInfo> nodes; }; +#ifdef DEBUG_ENABLED + struct BandwidthFrame { + uint32_t timestamp; + int packet_size; + }; + + int bandwidth_incoming_pointer; + Vector<BandwidthFrame> bandwidth_incoming_data; + int bandwidth_outgoing_pointer; + Vector<BandwidthFrame> bandwidth_outgoing_data; + Map<ObjectID, ProfilingInfo> profiler_frame_data; + bool profiling; + + void _init_node_profile(ObjectID p_node); + int _get_bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer); +#endif + Ref<NetworkedMultiplayerPeer> network_peer; int rpc_sender_id; Set<int> connected_peers; @@ -130,6 +157,13 @@ public: void set_allow_object_decoding(bool p_enable); bool is_object_decoding_allowed() const; + void profiling_start(); + void profiling_end(); + + int get_profiling_frame(ProfilingInfo *r_info); + int get_incoming_bandwidth_usage(); + int get_outgoing_bandwidth_usage(); + MultiplayerAPI(); ~MultiplayerAPI(); }; diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp index 2a061f0947..5afd85fff3 100644 --- a/core/script_debugger_remote.cpp +++ b/core/script_debugger_remote.cpp @@ -764,6 +764,14 @@ void ScriptDebuggerRemote::_poll_events() { profiling = false; _send_profiling_data(false); print_line("PROFILING END!"); + } else if (command == "start_network_profiling") { + + multiplayer->profiling_start(); + profiling_network = true; + } else if (command == "stop_network_profiling") { + + multiplayer->profiling_end(); + profiling_network = false; } else if (command == "reload_scripts") { reload_all_scripts = true; } else if (command == "breakpoint") { @@ -911,6 +919,18 @@ void ScriptDebuggerRemote::idle_poll() { } } + if (profiling_network) { + uint64_t pt = OS::get_singleton()->get_ticks_msec(); + if (pt - last_net_bandwidth_time > 200) { + last_net_bandwidth_time = pt; + _send_network_bandwidth_usage(); + } + if (pt - last_net_prof_time > 100) { + last_net_prof_time = pt; + _send_network_profiling_data(); + } + } + if (reload_all_scripts) { for (int i = 0; i < ScriptServer::get_language_count(); i++) { @@ -922,6 +942,35 @@ void ScriptDebuggerRemote::idle_poll() { _poll_events(); } +void ScriptDebuggerRemote::_send_network_profiling_data() { + ERR_FAIL_COND(multiplayer.is_null()); + + int n_nodes = multiplayer->get_profiling_frame(&network_profile_info.write[0]); + + packet_peer_stream->put_var("network_profile"); + packet_peer_stream->put_var(n_nodes * 6); + for (int i = 0; i < n_nodes; ++i) { + packet_peer_stream->put_var(network_profile_info[i].node); + packet_peer_stream->put_var(network_profile_info[i].node_path); + packet_peer_stream->put_var(network_profile_info[i].incoming_rpc); + packet_peer_stream->put_var(network_profile_info[i].incoming_rset); + packet_peer_stream->put_var(network_profile_info[i].outgoing_rpc); + packet_peer_stream->put_var(network_profile_info[i].outgoing_rset); + } +} + +void ScriptDebuggerRemote::_send_network_bandwidth_usage() { + ERR_FAIL_COND(multiplayer.is_null()); + + int incoming_bandwidth = multiplayer->get_incoming_bandwidth_usage(); + int outgoing_bandwidth = multiplayer->get_outgoing_bandwidth_usage(); + + packet_peer_stream->put_var("network_bandwidth"); + packet_peer_stream->put_var(2); + packet_peer_stream->put_var(incoming_bandwidth); + packet_peer_stream->put_var(outgoing_bandwidth); +} + void ScriptDebuggerRemote::send_message(const String &p_message, const Array &p_args) { mutex->lock(); @@ -1061,6 +1110,10 @@ void ScriptDebuggerRemote::set_live_edit_funcs(LiveEditFuncs *p_funcs) { live_edit_funcs = p_funcs; } +void ScriptDebuggerRemote::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) { + multiplayer = p_multiplayer; +} + bool ScriptDebuggerRemote::is_profiling() const { return profiling; @@ -1106,12 +1159,15 @@ ScriptDebuggerRemote::ResourceUsageFunc ScriptDebuggerRemote::resource_usage_fun ScriptDebuggerRemote::ScriptDebuggerRemote() : profiling(false), + profiling_network(false), max_frame_functions(16), skip_profile_frame(false), reload_all_scripts(false), tcp_client(Ref<StreamPeerTCP>(memnew(StreamPeerTCP))), packet_peer_stream(Ref<PacketPeerStream>(memnew(PacketPeerStream))), last_perf_time(0), + last_net_prof_time(0), + last_net_bandwidth_time(0), performance(Engine::get_singleton()->get_singleton_object("Performance")), requested_quit(false), mutex(Mutex::create()), @@ -1143,6 +1199,7 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() : add_error_handler(&eh); profile_info.resize(GLOBAL_GET("debug/settings/profiler/max_functions")); + network_profile_info.resize(GLOBAL_GET("debug/settings/profiler/max_functions")); profile_info_ptrs.resize(profile_info.size()); } diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h index a5bfd7a32d..82f398f55b 100644 --- a/core/script_debugger_remote.h +++ b/core/script_debugger_remote.h @@ -54,11 +54,13 @@ class ScriptDebuggerRemote : public ScriptDebugger { Vector<ScriptLanguage::ProfilingInfo> profile_info; Vector<ScriptLanguage::ProfilingInfo *> profile_info_ptrs; + Vector<MultiplayerAPI::ProfilingInfo> network_profile_info; Map<StringName, int> profiler_function_signature_map; float frame_time, idle_time, physics_time, physics_frame_time; bool profiling; + bool profiling_network; int max_frame_functions; bool skip_profile_frame; bool reload_all_scripts; @@ -67,6 +69,8 @@ class ScriptDebuggerRemote : public ScriptDebugger { Ref<PacketPeerStream> packet_peer_stream; uint64_t last_perf_time; + uint64_t last_net_prof_time; + uint64_t last_net_bandwidth_time; Object *performance; bool requested_quit; Mutex *mutex; @@ -123,10 +127,14 @@ class ScriptDebuggerRemote : public ScriptDebugger { void _send_video_memory(); LiveEditFuncs *live_edit_funcs; + Ref<MultiplayerAPI> multiplayer; + ErrorHandlerList eh; static void _err_handler(void *, const char *, const char *, int p_line, const char *, const char *, ErrorHandlerType p_type); void _send_profiling_data(bool p_for_frame); + void _send_network_profiling_data(); + void _send_network_bandwidth_usage(); struct FrameData { @@ -168,6 +176,7 @@ public: virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata); virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs); + virtual void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer); virtual bool is_profiling() const; virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data); diff --git a/core/script_language.h b/core/script_language.h index dfb2e0ad31..4a9c93dadb 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -476,6 +476,7 @@ public: virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata) {} virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs) {} + virtual void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {} virtual bool is_profiling() const = 0; virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data) = 0; |