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-rw-r--r--core/io/multiplayer_api.cpp146
-rw-r--r--core/io/multiplayer_api.h34
-rw-r--r--core/script_debugger_remote.cpp57
-rw-r--r--core/script_debugger_remote.h9
-rw-r--r--core/script_language.h1
5 files changed, 247 insertions, 0 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index d20133642b..ed6905c9a6 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -33,6 +33,10 @@
#include "core/io/marshalls.h"
#include "scene/main/node.h"
+#ifdef DEBUG_ENABLED
+#include "core/os/os.h"
+#endif
+
_FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) {
switch (mode) {
@@ -166,6 +170,14 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
ERR_FAIL_COND_MSG(root_node == NULL, "Multiplayer root node was not initialized. If you are using custom multiplayer, remember to set the root node via MultiplayerAPI.set_root_node before using it.");
ERR_FAIL_COND_MSG(p_packet_len < 1, "Invalid packet received. Size too small.");
+#ifdef DEBUG_ENABLED
+ if (profiling) {
+ bandwidth_incoming_data.write[bandwidth_incoming_pointer].timestamp = OS::get_singleton()->get_ticks_msec();
+ bandwidth_incoming_data.write[bandwidth_incoming_pointer].packet_size = p_packet_len;
+ bandwidth_incoming_pointer = (bandwidth_incoming_pointer + 1) % bandwidth_incoming_data.size();
+ }
+#endif
+
uint8_t packet_type = p_packet[0];
switch (packet_type) {
@@ -284,6 +296,14 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_
p_offset++;
+#ifdef DEBUG_ENABLED
+ if (profiling) {
+ ObjectID id = p_node->get_instance_id();
+ _init_node_profile(id);
+ profiler_frame_data[id].incoming_rpc += 1;
+ }
+#endif
+
for (int i = 0; i < argc; i++) {
ERR_FAIL_COND_MSG(p_offset >= p_packet_len, "Invalid packet received. Size too small.");
@@ -322,6 +342,14 @@ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p
bool can_call = _can_call_mode(p_node, rset_mode, p_from);
ERR_FAIL_COND_MSG(!can_call, "RSET '" + String(p_name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)rset_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
+#ifdef DEBUG_ENABLED
+ if (profiling) {
+ ObjectID id = p_node->get_instance_id();
+ _init_node_profile(id);
+ profiler_frame_data[id].incoming_rset += 1;
+ }
+#endif
+
Variant value;
Error err = decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset, NULL, allow_object_decoding || network_peer->is_object_decoding_allowed());
@@ -512,6 +540,14 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
}
}
+#ifdef DEBUG_ENABLED
+ if (profiling) {
+ bandwidth_outgoing_data.write[bandwidth_outgoing_pointer].timestamp = OS::get_singleton()->get_ticks_msec();
+ bandwidth_outgoing_data.write[bandwidth_outgoing_pointer].packet_size = ofs;
+ bandwidth_outgoing_pointer = (bandwidth_outgoing_pointer + 1) % bandwidth_outgoing_data.size();
+ }
+#endif
+
// See if all peers have cached path (is so, call can be fast).
bool has_all_peers = _send_confirm_path(from_path, psc, p_to);
@@ -615,6 +651,15 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
}
if (!skip_rpc) {
+
+#ifdef DEBUG_ENABLED
+ if (profiling) {
+ ObjectID id = p_node->get_instance_id();
+ _init_node_profile(id);
+ profiler_frame_data[id].outgoing_rpc += 1;
+ }
+#endif
+
_send_rpc(p_node, p_peer_id, p_unreliable, false, p_method, p_arg, p_argcount);
}
@@ -709,6 +754,14 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
return;
}
+#ifdef DEBUG_ENABLED
+ if (profiling) {
+ ObjectID id = p_node->get_instance_id();
+ _init_node_profile(id);
+ profiler_frame_data[id].outgoing_rset += 1;
+ }
+#endif
+
const Variant *vptr = &p_value;
_send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
@@ -792,6 +845,96 @@ bool MultiplayerAPI::is_object_decoding_allowed() const {
return allow_object_decoding;
}
+void MultiplayerAPI::profiling_start() {
+#ifdef DEBUG_ENABLED
+ profiling = true;
+ profiler_frame_data.clear();
+
+ bandwidth_incoming_pointer = 0;
+ bandwidth_incoming_data.resize(16384); // ~128kB
+ for (int i = 0; i < bandwidth_incoming_data.size(); ++i) {
+ bandwidth_incoming_data.write[i].packet_size = -1;
+ }
+
+ bandwidth_outgoing_pointer = 0;
+ bandwidth_outgoing_data.resize(16384); // ~128kB
+ for (int i = 0; i < bandwidth_outgoing_data.size(); ++i) {
+ bandwidth_outgoing_data.write[i].packet_size = -1;
+ }
+#endif
+}
+
+void MultiplayerAPI::profiling_end() {
+#ifdef DEBUG_ENABLED
+ profiling = false;
+ bandwidth_incoming_data.clear();
+ bandwidth_outgoing_data.clear();
+#endif
+}
+
+int MultiplayerAPI::get_profiling_frame(ProfilingInfo *r_info) {
+ int i = 0;
+#ifdef DEBUG_ENABLED
+ for (Map<ObjectID, ProfilingInfo>::Element *E = profiler_frame_data.front(); E; E = E->next()) {
+ r_info[i] = E->get();
+ ++i;
+ }
+ profiler_frame_data.clear();
+#endif
+ return i;
+}
+
+int MultiplayerAPI::get_incoming_bandwidth_usage() {
+#ifdef DEBUG_ENABLED
+ return _get_bandwidth_usage(bandwidth_incoming_data, bandwidth_incoming_pointer);
+#else
+ return 0;
+#endif
+}
+
+int MultiplayerAPI::get_outgoing_bandwidth_usage() {
+#ifdef DEBUG_ENABLED
+ return _get_bandwidth_usage(bandwidth_outgoing_data, bandwidth_outgoing_pointer);
+#else
+ return 0;
+#endif
+}
+
+#ifdef DEBUG_ENABLED
+int MultiplayerAPI::_get_bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) {
+ int total_bandwidth = 0;
+
+ uint32_t timestamp = OS::get_singleton()->get_ticks_msec();
+ uint32_t final_timestamp = timestamp - 1000;
+
+ int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size();
+
+ while (i != p_pointer && p_buffer[i].packet_size > 0) {
+ if (p_buffer[i].timestamp < final_timestamp) {
+ return total_bandwidth;
+ }
+ total_bandwidth += p_buffer[i].packet_size;
+ i = (i + p_buffer.size() - 1) % p_buffer.size();
+ }
+
+ ERR_EXPLAIN("Reached the end of the bandwidth profiler buffer, values might be inaccurate.");
+ ERR_FAIL_COND_V(i == p_pointer, total_bandwidth);
+ return total_bandwidth;
+}
+
+void MultiplayerAPI::_init_node_profile(ObjectID p_node) {
+ if (profiler_frame_data.has(p_node))
+ return;
+ profiler_frame_data.insert(p_node, ProfilingInfo());
+ profiler_frame_data[p_node].node = p_node;
+ profiler_frame_data[p_node].node_path = Object::cast_to<Node>(ObjectDB::get_instance(p_node))->get_path();
+ profiler_frame_data[p_node].incoming_rpc = 0;
+ profiler_frame_data[p_node].incoming_rset = 0;
+ profiler_frame_data[p_node].outgoing_rpc = 0;
+ profiler_frame_data[p_node].outgoing_rset = 0;
+}
+#endif
+
void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE));
@@ -842,6 +985,9 @@ MultiplayerAPI::MultiplayerAPI() :
allow_object_decoding(false) {
rpc_sender_id = 0;
root_node = NULL;
+#ifdef DEBUG_ENABLED
+ profiling = false;
+#endif
clear();
}
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index 5258dde5d7..b824456e0f 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -38,6 +38,16 @@ class MultiplayerAPI : public Reference {
GDCLASS(MultiplayerAPI, Reference);
+public:
+ struct ProfilingInfo {
+ ObjectID node;
+ String node_path;
+ int incoming_rpc;
+ int incoming_rset;
+ int outgoing_rpc;
+ int outgoing_rset;
+ };
+
private:
//path sent caches
struct PathSentCache {
@@ -55,6 +65,23 @@ private:
Map<int, NodeInfo> nodes;
};
+#ifdef DEBUG_ENABLED
+ struct BandwidthFrame {
+ uint32_t timestamp;
+ int packet_size;
+ };
+
+ int bandwidth_incoming_pointer;
+ Vector<BandwidthFrame> bandwidth_incoming_data;
+ int bandwidth_outgoing_pointer;
+ Vector<BandwidthFrame> bandwidth_outgoing_data;
+ Map<ObjectID, ProfilingInfo> profiler_frame_data;
+ bool profiling;
+
+ void _init_node_profile(ObjectID p_node);
+ int _get_bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer);
+#endif
+
Ref<NetworkedMultiplayerPeer> network_peer;
int rpc_sender_id;
Set<int> connected_peers;
@@ -130,6 +157,13 @@ public:
void set_allow_object_decoding(bool p_enable);
bool is_object_decoding_allowed() const;
+ void profiling_start();
+ void profiling_end();
+
+ int get_profiling_frame(ProfilingInfo *r_info);
+ int get_incoming_bandwidth_usage();
+ int get_outgoing_bandwidth_usage();
+
MultiplayerAPI();
~MultiplayerAPI();
};
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index 2a061f0947..5afd85fff3 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -764,6 +764,14 @@ void ScriptDebuggerRemote::_poll_events() {
profiling = false;
_send_profiling_data(false);
print_line("PROFILING END!");
+ } else if (command == "start_network_profiling") {
+
+ multiplayer->profiling_start();
+ profiling_network = true;
+ } else if (command == "stop_network_profiling") {
+
+ multiplayer->profiling_end();
+ profiling_network = false;
} else if (command == "reload_scripts") {
reload_all_scripts = true;
} else if (command == "breakpoint") {
@@ -911,6 +919,18 @@ void ScriptDebuggerRemote::idle_poll() {
}
}
+ if (profiling_network) {
+ uint64_t pt = OS::get_singleton()->get_ticks_msec();
+ if (pt - last_net_bandwidth_time > 200) {
+ last_net_bandwidth_time = pt;
+ _send_network_bandwidth_usage();
+ }
+ if (pt - last_net_prof_time > 100) {
+ last_net_prof_time = pt;
+ _send_network_profiling_data();
+ }
+ }
+
if (reload_all_scripts) {
for (int i = 0; i < ScriptServer::get_language_count(); i++) {
@@ -922,6 +942,35 @@ void ScriptDebuggerRemote::idle_poll() {
_poll_events();
}
+void ScriptDebuggerRemote::_send_network_profiling_data() {
+ ERR_FAIL_COND(multiplayer.is_null());
+
+ int n_nodes = multiplayer->get_profiling_frame(&network_profile_info.write[0]);
+
+ packet_peer_stream->put_var("network_profile");
+ packet_peer_stream->put_var(n_nodes * 6);
+ for (int i = 0; i < n_nodes; ++i) {
+ packet_peer_stream->put_var(network_profile_info[i].node);
+ packet_peer_stream->put_var(network_profile_info[i].node_path);
+ packet_peer_stream->put_var(network_profile_info[i].incoming_rpc);
+ packet_peer_stream->put_var(network_profile_info[i].incoming_rset);
+ packet_peer_stream->put_var(network_profile_info[i].outgoing_rpc);
+ packet_peer_stream->put_var(network_profile_info[i].outgoing_rset);
+ }
+}
+
+void ScriptDebuggerRemote::_send_network_bandwidth_usage() {
+ ERR_FAIL_COND(multiplayer.is_null());
+
+ int incoming_bandwidth = multiplayer->get_incoming_bandwidth_usage();
+ int outgoing_bandwidth = multiplayer->get_outgoing_bandwidth_usage();
+
+ packet_peer_stream->put_var("network_bandwidth");
+ packet_peer_stream->put_var(2);
+ packet_peer_stream->put_var(incoming_bandwidth);
+ packet_peer_stream->put_var(outgoing_bandwidth);
+}
+
void ScriptDebuggerRemote::send_message(const String &p_message, const Array &p_args) {
mutex->lock();
@@ -1061,6 +1110,10 @@ void ScriptDebuggerRemote::set_live_edit_funcs(LiveEditFuncs *p_funcs) {
live_edit_funcs = p_funcs;
}
+void ScriptDebuggerRemote::set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {
+ multiplayer = p_multiplayer;
+}
+
bool ScriptDebuggerRemote::is_profiling() const {
return profiling;
@@ -1106,12 +1159,15 @@ ScriptDebuggerRemote::ResourceUsageFunc ScriptDebuggerRemote::resource_usage_fun
ScriptDebuggerRemote::ScriptDebuggerRemote() :
profiling(false),
+ profiling_network(false),
max_frame_functions(16),
skip_profile_frame(false),
reload_all_scripts(false),
tcp_client(Ref<StreamPeerTCP>(memnew(StreamPeerTCP))),
packet_peer_stream(Ref<PacketPeerStream>(memnew(PacketPeerStream))),
last_perf_time(0),
+ last_net_prof_time(0),
+ last_net_bandwidth_time(0),
performance(Engine::get_singleton()->get_singleton_object("Performance")),
requested_quit(false),
mutex(Mutex::create()),
@@ -1143,6 +1199,7 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() :
add_error_handler(&eh);
profile_info.resize(GLOBAL_GET("debug/settings/profiler/max_functions"));
+ network_profile_info.resize(GLOBAL_GET("debug/settings/profiler/max_functions"));
profile_info_ptrs.resize(profile_info.size());
}
diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h
index a5bfd7a32d..82f398f55b 100644
--- a/core/script_debugger_remote.h
+++ b/core/script_debugger_remote.h
@@ -54,11 +54,13 @@ class ScriptDebuggerRemote : public ScriptDebugger {
Vector<ScriptLanguage::ProfilingInfo> profile_info;
Vector<ScriptLanguage::ProfilingInfo *> profile_info_ptrs;
+ Vector<MultiplayerAPI::ProfilingInfo> network_profile_info;
Map<StringName, int> profiler_function_signature_map;
float frame_time, idle_time, physics_time, physics_frame_time;
bool profiling;
+ bool profiling_network;
int max_frame_functions;
bool skip_profile_frame;
bool reload_all_scripts;
@@ -67,6 +69,8 @@ class ScriptDebuggerRemote : public ScriptDebugger {
Ref<PacketPeerStream> packet_peer_stream;
uint64_t last_perf_time;
+ uint64_t last_net_prof_time;
+ uint64_t last_net_bandwidth_time;
Object *performance;
bool requested_quit;
Mutex *mutex;
@@ -123,10 +127,14 @@ class ScriptDebuggerRemote : public ScriptDebugger {
void _send_video_memory();
LiveEditFuncs *live_edit_funcs;
+ Ref<MultiplayerAPI> multiplayer;
+
ErrorHandlerList eh;
static void _err_handler(void *, const char *, const char *, int p_line, const char *, const char *, ErrorHandlerType p_type);
void _send_profiling_data(bool p_for_frame);
+ void _send_network_profiling_data();
+ void _send_network_bandwidth_usage();
struct FrameData {
@@ -168,6 +176,7 @@ public:
virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata);
virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs);
+ virtual void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer);
virtual bool is_profiling() const;
virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data);
diff --git a/core/script_language.h b/core/script_language.h
index dfb2e0ad31..4a9c93dadb 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -476,6 +476,7 @@ public:
virtual void set_request_scene_tree_message_func(RequestSceneTreeMessageFunc p_func, void *p_udata) {}
virtual void set_live_edit_funcs(LiveEditFuncs *p_funcs) {}
+ virtual void set_multiplayer(Ref<MultiplayerAPI> p_multiplayer) {}
virtual bool is_profiling() const = 0;
virtual void add_profiling_frame_data(const StringName &p_name, const Array &p_data) = 0;