diff options
Diffstat (limited to 'core')
-rw-r--r-- | core/io/multiplayer_api.cpp | 30 | ||||
-rw-r--r-- | core/io/multiplayer_api.h | 30 | ||||
-rw-r--r-- | core/math/math_2d.h | 9 | ||||
-rw-r--r-- | core/math/matrix3.cpp | 13 | ||||
-rw-r--r-- | core/math/matrix3.h | 2 | ||||
-rw-r--r-- | core/math/quat.cpp | 16 | ||||
-rw-r--r-- | core/math/quat.h | 24 | ||||
-rw-r--r-- | core/math/vector3.h | 10 | ||||
-rw-r--r-- | core/object.h | 2 | ||||
-rw-r--r-- | core/pool_allocator.cpp | 2 | ||||
-rw-r--r-- | core/script_language.h | 2 | ||||
-rw-r--r-- | core/variant_call.cpp | 18 |
12 files changed, 146 insertions, 12 deletions
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 456d29520f..b0f2ca754d 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* multiplayer_api.cpp */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #include "core/io/multiplayer_api.h" #include "core/io/marshalls.h" #include "scene/main/node.h" diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index 25f445004d..64f59d32d8 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -1,3 +1,33 @@ +/*************************************************************************/ +/* multiplayer_api.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + #ifndef MULTIPLAYER_PROTOCOL_H #define MULTIPLAYER_PROTOCOL_H diff --git a/core/math/math_2d.h b/core/math/math_2d.h index 611d47e3ff..25c39e5d7a 100644 --- a/core/math/math_2d.h +++ b/core/math/math_2d.h @@ -112,6 +112,7 @@ struct Vector2 { _FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t); _FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const; + _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_b, real_t p_t) const; Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const; Vector2 slide(const Vector2 &p_normal) const; @@ -263,6 +264,14 @@ Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const { return res; } +Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const { +#ifdef MATH_CHECKS + ERR_FAIL_COND_V(is_normalized() == false, Vector2()); +#endif + real_t theta = angle_to(p_b); + return rotated(theta * p_t); +} + Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) { Vector2 res = p_a; diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp index b0b05d1ec8..8ee8ccb457 100644 --- a/core/math/matrix3.cpp +++ b/core/math/matrix3.cpp @@ -826,3 +826,16 @@ void Basis::set_diagonal(const Vector3 p_diag) { elements[2][1] = 0; elements[2][2] = p_diag.z; } + +Basis Basis::slerp(const Basis &target, const real_t &t) const { + // TODO: implement this directly without using quaternions to make it more efficient +#ifdef MATH_CHECKS + ERR_FAIL_COND_V(is_rotation() == false, Basis()); + ERR_FAIL_COND_V(target.is_rotation() == false, Basis()); +#endif + + Quat from(*this); + Quat to(target); + + return Basis(from.slerp(to, t)); +} diff --git a/core/math/matrix3.h b/core/math/matrix3.h index fd383fc673..63d4f5d79d 100644 --- a/core/math/matrix3.h +++ b/core/math/matrix3.h @@ -155,6 +155,8 @@ public: bool is_diagonal() const; bool is_rotation() const; + Basis slerp(const Basis &target, const real_t &t) const; + operator String() const; /* create / set */ diff --git a/core/math/quat.cpp b/core/math/quat.cpp index 4f61401ac7..b938fc3cfd 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -98,6 +98,9 @@ void Quat::set_euler_yxz(const Vector3 &p_euler) { // and similar for other axes. // This implementation uses YXZ convention (Z is the first rotation). Vector3 Quat::get_euler_yxz() const { +#ifdef MATH_CHECKS + ERR_FAIL_COND_V(is_normalized() == false, Vector3(0, 0, 0)); +#endif Basis m(*this); return m.get_euler_yxz(); } @@ -135,11 +138,17 @@ bool Quat::is_normalized() const { } Quat Quat::inverse() const { +#ifdef MATH_CHECKS + ERR_FAIL_COND_V(is_normalized() == false, Quat(0, 0, 0, 0)); +#endif return Quat(-x, -y, -z, w); } Quat Quat::slerp(const Quat &q, const real_t &t) const { - +#ifdef MATH_CHECKS + ERR_FAIL_COND_V(is_normalized() == false, Quat(0, 0, 0, 0)); + ERR_FAIL_COND_V(q.is_normalized() == false, Quat(0, 0, 0, 0)); +#endif Quat to1; real_t omega, cosom, sinom, scale0, scale1; @@ -215,7 +224,10 @@ Quat::operator String() const { return String::num(x) + ", " + String::num(y) + ", " + String::num(z) + ", " + String::num(w); } -Quat::Quat(const Vector3 &axis, const real_t &angle) { +void Quat::set_axis_angle(const Vector3 &axis, const real_t &angle) { +#ifdef MATH_CHECKS + ERR_FAIL_COND(axis.is_normalized() == false); +#endif real_t d = axis.length(); if (d == 0) set(0, 0, 0, 0); diff --git a/core/math/quat.h b/core/math/quat.h index ebc924504b..3e1344a913 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -64,11 +64,13 @@ public: Quat slerpni(const Quat &q, const real_t &t) const; Quat cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const; + void set_axis_angle(const Vector3 &axis, const real_t &angle); _FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const { r_angle = 2 * Math::acos(w); - r_axis.x = x / Math::sqrt(1 - w * w); - r_axis.y = y / Math::sqrt(1 - w * w); - r_axis.z = z / Math::sqrt(1 - w * w); + real_t r = ((real_t)1) / Math::sqrt(1 - w * w); + r_axis.x = x * r; + r_axis.y = y * r; + r_axis.z = z * r; } void operator*=(const Quat &q); @@ -83,9 +85,9 @@ public: _FORCE_INLINE_ Vector3 xform(const Vector3 &v) const { - Quat q = *this * v; - q *= this->inverse(); - return Vector3(q.x, q.y, q.z); + Vector3 u(x, y, z); + Vector3 uv = u.cross(v); + return v + ((uv * w) + u.cross(uv)) * ((real_t)2); } _FORCE_INLINE_ void operator+=(const Quat &q); @@ -115,7 +117,15 @@ public: z = p_z; w = p_w; } - Quat(const Vector3 &axis, const real_t &angle); + Quat(const Vector3 &axis, const real_t &angle) { set_axis_angle(axis, angle); } + + Quat(const Vector3 &euler) { set_euler(euler); } + Quat(const Quat &q) { + x = q.x; + y = q.y; + z = q.z; + w = q.w; + } Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc { diff --git a/core/math/vector3.h b/core/math/vector3.h index 3bbfd7627c..433adf09ee 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -91,6 +91,7 @@ struct Vector3 { /* Static Methods between 2 vector3s */ _FORCE_INLINE_ Vector3 linear_interpolate(const Vector3 &p_b, real_t p_t) const; + _FORCE_INLINE_ Vector3 slerp(const Vector3 &p_b, real_t p_t) const; Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const; Vector3 cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const; @@ -218,6 +219,15 @@ Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const { z + (p_t * (p_b.z - z))); } +Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const { +#ifdef MATH_CHECKS + ERR_FAIL_COND_V(is_normalized() == false, Vector3()); +#endif + + real_t theta = angle_to(p_b); + return rotated(cross(p_b), theta * p_t); +} + real_t Vector3::distance_to(const Vector3 &p_b) const { return (p_b - *this).length(); diff --git a/core/object.h b/core/object.h index c405e22557..7963a43fd6 100644 --- a/core/object.h +++ b/core/object.h @@ -55,7 +55,7 @@ enum PropertyHint { PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional" PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc" - PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) + PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "full" to also include in/out. (ie: "attenuation,inout") PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer) PROPERTY_HINT_SPRITE_FRAME, PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer) diff --git a/core/pool_allocator.cpp b/core/pool_allocator.cpp index 017586b92a..8952314212 100644 --- a/core/pool_allocator.cpp +++ b/core/pool_allocator.cpp @@ -359,7 +359,7 @@ Error PoolAllocator::resize(ID p_mem, int p_new_size) { //p_new_size = align(p_new_size) int _free = free_mem; // - static_area_size; - if ((_free + aligned(e->len)) - alloc_size < 0) { + if (uint32_t(_free + aligned(e->len)) < alloc_size) { mt_unlock(); ERR_FAIL_V(ERR_OUT_OF_MEMORY); }; diff --git a/core/script_language.h b/core/script_language.h index 55a20c7478..b4c55cac9e 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -236,6 +236,8 @@ public: virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const = 0; virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) = 0; + virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) {} + virtual void remove_named_global_constant(const StringName &p_name) {} /* MULTITHREAD FUNCTIONS */ diff --git a/core/variant_call.cpp b/core/variant_call.cpp index bd1cde5a82..4e883d496f 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -340,6 +340,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(Vector2, angle_to); VCALL_LOCALMEM1R(Vector2, angle_to_point); VCALL_LOCALMEM2R(Vector2, linear_interpolate); + VCALL_LOCALMEM2R(Vector2, slerp); VCALL_LOCALMEM4R(Vector2, cubic_interpolate); VCALL_LOCALMEM1R(Vector2, rotated); VCALL_LOCALMEM0R(Vector2, tangent); @@ -380,6 +381,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(Vector3, snapped); VCALL_LOCALMEM2R(Vector3, rotated); VCALL_LOCALMEM2R(Vector3, linear_interpolate); + VCALL_LOCALMEM2R(Vector3, slerp); VCALL_LOCALMEM4R(Vector3, cubic_interpolate); VCALL_LOCALMEM1R(Vector3, dot); VCALL_LOCALMEM1R(Vector3, cross); @@ -439,6 +441,9 @@ struct _VariantCall { VCALL_LOCALMEM2R(Quat, slerp); VCALL_LOCALMEM2R(Quat, slerpni); VCALL_LOCALMEM4R(Quat, cubic_slerp); + VCALL_LOCALMEM0R(Quat, get_euler); + VCALL_LOCALMEM1(Quat, set_euler); + VCALL_LOCALMEM2(Quat, set_axis_angle); VCALL_LOCALMEM0R(Color, to_rgba32); VCALL_LOCALMEM0R(Color, to_argb32); @@ -876,6 +881,11 @@ struct _VariantCall { r_ret = Quat(((Vector3)(*p_args[0])), ((float)(*p_args[1]))); } + static void Quat_init3(Variant &r_ret, const Variant **p_args) { + + r_ret = Quat(((Vector3)(*p_args[0]))); + } + static void Color_init1(Variant &r_ret, const Variant **p_args) { r_ret = Color(*p_args[0], *p_args[1], *p_args[2], *p_args[3]); @@ -1150,7 +1160,7 @@ Variant Variant::construct(const Variant::Type p_type, const Variant **p_args, i case RECT2: return (Rect2(*p_args[0])); case VECTOR3: return (Vector3(*p_args[0])); case PLANE: return (Plane(*p_args[0])); - case QUAT: return (Quat(*p_args[0])); + case QUAT: return (p_args[0]->operator Quat()); case AABB: return (::AABB(*p_args[0])); // 10 case BASIS: return (Basis(p_args[0]->operator Basis())); @@ -1518,6 +1528,7 @@ void register_variant_methods() { ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to, VECTOR2, "to", varray()); ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to_point, VECTOR2, "to", varray()); ADDFUNC2R(VECTOR2, VECTOR2, Vector2, linear_interpolate, VECTOR2, "b", REAL, "t", varray()); + ADDFUNC2R(VECTOR2, VECTOR2, Vector2, slerp, VECTOR2, "b", REAL, "t", varray()); ADDFUNC4R(VECTOR2, VECTOR2, Vector2, cubic_interpolate, VECTOR2, "b", VECTOR2, "pre_a", VECTOR2, "post_b", REAL, "t", varray()); ADDFUNC1R(VECTOR2, VECTOR2, Vector2, rotated, REAL, "phi", varray()); ADDFUNC0R(VECTOR2, VECTOR2, Vector2, tangent, varray()); @@ -1557,6 +1568,7 @@ void register_variant_methods() { ADDFUNC1R(VECTOR3, VECTOR3, Vector3, snapped, VECTOR3, "by", varray()); ADDFUNC2R(VECTOR3, VECTOR3, Vector3, rotated, VECTOR3, "axis", REAL, "phi", varray()); ADDFUNC2R(VECTOR3, VECTOR3, Vector3, linear_interpolate, VECTOR3, "b", REAL, "t", varray()); + ADDFUNC2R(VECTOR3, VECTOR3, Vector3, slerp, VECTOR3, "b", REAL, "t", varray()); ADDFUNC4R(VECTOR3, VECTOR3, Vector3, cubic_interpolate, VECTOR3, "b", VECTOR3, "pre_a", VECTOR3, "post_b", REAL, "t", varray()); ADDFUNC1R(VECTOR3, REAL, Vector3, dot, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, VECTOR3, Vector3, cross, VECTOR3, "b", varray()); @@ -1594,6 +1606,9 @@ void register_variant_methods() { ADDFUNC2R(QUAT, QUAT, Quat, slerp, QUAT, "b", REAL, "t", varray()); ADDFUNC2R(QUAT, QUAT, Quat, slerpni, QUAT, "b", REAL, "t", varray()); ADDFUNC4R(QUAT, QUAT, Quat, cubic_slerp, QUAT, "b", QUAT, "pre_a", QUAT, "post_b", REAL, "t", varray()); + ADDFUNC0R(QUAT, VECTOR3, Quat, get_euler, varray()); + ADDFUNC1(QUAT, NIL, Quat, set_euler, VECTOR3, "euler", varray()); + ADDFUNC2(QUAT, NIL, Quat, set_axis_angle, VECTOR3, "axis", REAL, "angle", varray()); ADDFUNC0R(COLOR, INT, Color, to_rgba32, varray()); ADDFUNC0R(COLOR, INT, Color, to_argb32, varray()); @@ -1816,6 +1831,7 @@ void register_variant_methods() { _VariantCall::add_constructor(_VariantCall::Quat_init1, Variant::QUAT, "x", Variant::REAL, "y", Variant::REAL, "z", Variant::REAL, "w", Variant::REAL); _VariantCall::add_constructor(_VariantCall::Quat_init2, Variant::QUAT, "axis", Variant::VECTOR3, "angle", Variant::REAL); + _VariantCall::add_constructor(_VariantCall::Quat_init3, Variant::QUAT, "euler", Variant::VECTOR3); _VariantCall::add_constructor(_VariantCall::Color_init1, Variant::COLOR, "r", Variant::REAL, "g", Variant::REAL, "b", Variant::REAL, "a", Variant::REAL); _VariantCall::add_constructor(_VariantCall::Color_init2, Variant::COLOR, "r", Variant::REAL, "g", Variant::REAL, "b", Variant::REAL); |