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-rw-r--r--core/SCsub4
-rw-r--r--core/allocators.h2
-rw-r--r--core/array.cpp2
-rw-r--r--core/array.h2
-rw-r--r--core/bind/core_bind.cpp2
-rw-r--r--core/bind/core_bind.h2
-rw-r--r--core/class_db.cpp9
-rw-r--r--core/class_db.h142
-rw-r--r--core/color.cpp2
-rw-r--r--core/color.h2
-rw-r--r--core/command_queue_mt.cpp2
-rw-r--r--core/command_queue_mt.h2
-rw-r--r--core/compressed_translation.cpp2
-rw-r--r--core/compressed_translation.h2
-rw-r--r--core/core_string_names.cpp2
-rw-r--r--core/core_string_names.h2
-rw-r--r--core/dictionary.cpp14
-rw-r--r--core/dictionary.h2
-rw-r--r--core/dvector.cpp2
-rw-r--r--core/dvector.h2
-rw-r--r--core/engine.cpp2
-rw-r--r--core/engine.h2
-rw-r--r--core/error_list.h2
-rw-r--r--core/error_macros.cpp2
-rw-r--r--core/error_macros.h2
-rw-r--r--core/event_queue.cpp2
-rw-r--r--core/event_queue.h2
-rw-r--r--core/func_ref.cpp2
-rw-r--r--core/func_ref.h2
-rw-r--r--core/global_constants.cpp2
-rw-r--r--core/global_constants.h2
-rw-r--r--core/hash_map.h2
-rw-r--r--core/hashfuncs.h2
-rw-r--r--core/helper/math_fieldwise.cpp2
-rw-r--r--core/helper/math_fieldwise.h2
-rw-r--r--core/helper/value_evaluator.h2
-rw-r--r--core/image.cpp2
-rw-r--r--core/image.h2
-rw-r--r--core/input_map.cpp2
-rw-r--r--core/input_map.h2
-rw-r--r--core/int_types.h2
-rw-r--r--core/io/compression.cpp2
-rw-r--r--core/io/compression.h2
-rw-r--r--core/io/config_file.cpp2
-rw-r--r--core/io/config_file.h2
-rw-r--r--core/io/file_access_buffered.cpp2
-rw-r--r--core/io/file_access_buffered.h2
-rw-r--r--core/io/file_access_buffered_fa.h2
-rw-r--r--core/io/file_access_compressed.cpp2
-rw-r--r--core/io/file_access_compressed.h2
-rw-r--r--core/io/file_access_encrypted.cpp2
-rw-r--r--core/io/file_access_encrypted.h2
-rw-r--r--core/io/file_access_memory.cpp2
-rw-r--r--core/io/file_access_memory.h2
-rw-r--r--core/io/file_access_network.cpp2
-rw-r--r--core/io/file_access_network.h2
-rw-r--r--core/io/file_access_pack.cpp2
-rw-r--r--core/io/file_access_pack.h2
-rw-r--r--core/io/file_access_zip.cpp2
-rw-r--r--core/io/file_access_zip.h2
-rw-r--r--core/io/http_client.cpp2
-rw-r--r--core/io/http_client.h2
-rw-r--r--core/io/image_loader.cpp2
-rw-r--r--core/io/image_loader.h2
-rw-r--r--core/io/ip.cpp2
-rw-r--r--core/io/ip.h2
-rw-r--r--core/io/ip_address.cpp2
-rw-r--r--core/io/ip_address.h2
-rw-r--r--core/io/json.cpp2
-rw-r--r--core/io/json.h2
-rw-r--r--core/io/marshalls.cpp2
-rw-r--r--core/io/marshalls.h2
-rw-r--r--core/io/networked_multiplayer_peer.cpp2
-rw-r--r--core/io/networked_multiplayer_peer.h2
-rw-r--r--core/io/packet_peer.cpp2
-rw-r--r--core/io/packet_peer.h2
-rw-r--r--core/io/packet_peer_udp.cpp2
-rw-r--r--core/io/packet_peer_udp.h2
-rw-r--r--core/io/pck_packer.cpp2
-rw-r--r--core/io/pck_packer.h2
-rw-r--r--core/io/resource_format_binary.cpp50
-rw-r--r--core/io/resource_format_binary.h2
-rw-r--r--core/io/resource_import.cpp2
-rw-r--r--core/io/resource_import.h2
-rw-r--r--core/io/resource_loader.cpp2
-rw-r--r--core/io/resource_loader.h2
-rw-r--r--core/io/resource_saver.cpp2
-rw-r--r--core/io/resource_saver.h2
-rw-r--r--core/io/stream_peer.cpp2
-rw-r--r--core/io/stream_peer.h2
-rw-r--r--core/io/stream_peer_ssl.cpp2
-rw-r--r--core/io/stream_peer_ssl.h2
-rw-r--r--core/io/stream_peer_tcp.cpp2
-rw-r--r--core/io/stream_peer_tcp.h2
-rw-r--r--core/io/tcp_server.cpp2
-rw-r--r--core/io/tcp_server.h2
-rw-r--r--core/io/translation_loader_po.cpp2
-rw-r--r--core/io/translation_loader_po.h2
-rw-r--r--core/io/xml_parser.cpp2
-rw-r--r--core/io/xml_parser.h2
-rw-r--r--core/io/zip_io.h2
-rw-r--r--core/list.h2
-rw-r--r--core/map.h2
-rw-r--r--core/math/a_star.cpp2
-rw-r--r--core/math/a_star.h2
-rw-r--r--core/math/audio_frame.cpp2
-rw-r--r--core/math/audio_frame.h2
-rw-r--r--core/math/bsp_tree.cpp2
-rw-r--r--core/math/bsp_tree.h2
-rw-r--r--core/math/camera_matrix.cpp16
-rw-r--r--core/math/camera_matrix.h2
-rw-r--r--core/math/face3.cpp2
-rw-r--r--core/math/face3.h2
-rw-r--r--core/math/geometry.cpp2
-rw-r--r--core/math/geometry.h31
-rw-r--r--core/math/math_2d.cpp29
-rw-r--r--core/math/math_2d.h3
-rw-r--r--core/math/math_defs.h2
-rw-r--r--core/math/math_funcs.cpp7
-rw-r--r--core/math/math_funcs.h2
-rw-r--r--core/math/matrix3.cpp2
-rw-r--r--core/math/matrix3.h2
-rw-r--r--core/math/octree.h25
-rw-r--r--core/math/plane.cpp2
-rw-r--r--core/math/plane.h2
-rw-r--r--core/math/quat.cpp92
-rw-r--r--core/math/quat.h2
-rw-r--r--core/math/quick_hull.cpp2
-rw-r--r--core/math/quick_hull.h2
-rw-r--r--core/math/rect3.cpp2
-rw-r--r--core/math/rect3.h40
-rw-r--r--core/math/transform.cpp2
-rw-r--r--core/math/transform.h32
-rw-r--r--core/math/triangle_mesh.cpp2
-rw-r--r--core/math/triangle_mesh.h2
-rw-r--r--core/math/triangulate.cpp2
-rw-r--r--core/math/triangulate.h2
-rw-r--r--core/math/vector3.cpp47
-rw-r--r--core/math/vector3.h2
-rw-r--r--core/message_queue.cpp43
-rw-r--r--core/message_queue.h4
-rw-r--r--core/method_bind.cpp2
-rw-r--r--core/method_bind.h24
-rw-r--r--core/method_ptrcall.h2
-rw-r--r--core/node_path.cpp2
-rw-r--r--core/node_path.h2
-rw-r--r--core/object.cpp201
-rw-r--r--core/object.h9
-rw-r--r--core/os/copymem.h2
-rw-r--r--core/os/dir_access.cpp2
-rw-r--r--core/os/dir_access.h2
-rw-r--r--core/os/file_access.cpp2
-rw-r--r--core/os/file_access.h2
-rw-r--r--core/os/input.cpp2
-rw-r--r--core/os/input.h2
-rw-r--r--core/os/input_event.cpp25
-rw-r--r--core/os/input_event.h2
-rw-r--r--core/os/keyboard.cpp2
-rw-r--r--core/os/keyboard.h2
-rw-r--r--core/os/main_loop.cpp2
-rw-r--r--core/os/main_loop.h2
-rw-r--r--core/os/memory.cpp2
-rw-r--r--core/os/memory.h2
-rw-r--r--core/os/mutex.cpp2
-rw-r--r--core/os/mutex.h2
-rw-r--r--core/os/os.cpp2
-rw-r--r--core/os/os.h2
-rw-r--r--core/os/power.h2
-rw-r--r--core/os/rw_lock.cpp2
-rw-r--r--core/os/rw_lock.h2
-rw-r--r--core/os/semaphore.cpp2
-rw-r--r--core/os/semaphore.h2
-rw-r--r--core/os/shell.cpp2
-rw-r--r--core/os/shell.h2
-rw-r--r--core/os/thread.cpp2
-rw-r--r--core/os/thread.h2
-rw-r--r--core/os/thread_dummy.cpp2
-rw-r--r--core/os/thread_dummy.h2
-rw-r--r--core/os/thread_safe.cpp2
-rw-r--r--core/os/thread_safe.h2
-rw-r--r--core/packed_data_container.cpp2
-rw-r--r--core/packed_data_container.h2
-rw-r--r--core/pair.h2
-rw-r--r--core/path_remap.cpp2
-rw-r--r--core/path_remap.h2
-rw-r--r--core/pool_allocator.cpp2
-rw-r--r--core/pool_allocator.h2
-rw-r--r--core/print_string.cpp2
-rw-r--r--core/print_string.h2
-rw-r--r--core/project_settings.cpp42
-rw-r--r--core/project_settings.h2
-rw-r--r--core/ref_ptr.cpp2
-rw-r--r--core/ref_ptr.h2
-rw-r--r--core/reference.cpp43
-rw-r--r--core/reference.h27
-rw-r--r--core/register_core_types.cpp2
-rw-r--r--core/register_core_types.h2
-rw-r--r--core/resource.cpp2
-rw-r--r--core/resource.h2
-rw-r--r--core/rid.cpp2
-rw-r--r--core/rid.h2
-rw-r--r--core/ring_buffer.h2
-rw-r--r--core/safe_refcount.cpp2
-rw-r--r--core/safe_refcount.h2
-rw-r--r--core/script_debugger_local.cpp2
-rw-r--r--core/script_debugger_local.h2
-rw-r--r--core/script_debugger_remote.cpp2
-rw-r--r--core/script_debugger_remote.h2
-rw-r--r--core/script_language.cpp2
-rw-r--r--core/script_language.h2
-rw-r--r--core/self_list.h2
-rw-r--r--core/set.h2
-rw-r--r--core/simple_type.h2
-rw-r--r--core/sort.h2
-rw-r--r--core/string_db.cpp2
-rw-r--r--core/string_db.h2
-rw-r--r--core/translation.cpp2
-rw-r--r--core/translation.h2
-rw-r--r--core/typedefs.h2
-rw-r--r--core/ucaps.h2
-rw-r--r--core/undo_redo.cpp2
-rw-r--r--core/undo_redo.h2
-rw-r--r--core/ustring.cpp335
-rw-r--r--core/ustring.h2
-rw-r--r--core/variant.cpp2
-rw-r--r--core/variant.h2
-rw-r--r--core/variant_call.cpp2
-rw-r--r--core/variant_construct_string.cpp2
-rw-r--r--core/variant_op.cpp2
-rw-r--r--core/variant_parser.cpp2
-rw-r--r--core/variant_parser.h2
-rw-r--r--core/vector.h2
-rw-r--r--core/version.h2
-rw-r--r--core/vmap.h2
-rw-r--r--core/vset.h2
235 files changed, 254 insertions, 1460 deletions
diff --git a/core/SCsub b/core/SCsub
index 4c541d7269..c1e57f6840 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -18,7 +18,7 @@ gd_cpp = '#include "project_settings.h"\n'
gd_cpp += gd_inc
gd_cpp += "void ProjectSettings::register_global_defaults() {\n" + gd_call + "\n}\n"
-f = open("global_defaults.gen.cpp", "wb")
+f = open("global_defaults.gen.cpp", "w")
f.write(gd_cpp)
f.close()
@@ -47,7 +47,7 @@ if ("SCRIPT_AES256_ENCRYPTION_KEY" in os.environ):
txt = "0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0"
print("Invalid AES256 encryption key, not 64 bits hex: " + e)
-f = open("script_encryption_key.gen.cpp", "wb")
+f = open("script_encryption_key.gen.cpp", "w")
f.write("#include \"project_settings.h\"\nuint8_t script_encryption_key[32]={" + txt + "};\n")
f.close()
diff --git a/core/allocators.h b/core/allocators.h
index 3735a7746e..0b891b76a9 100644
--- a/core/allocators.h
+++ b/core/allocators.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/array.cpp b/core/array.cpp
index 21dab2ba90..c35bf5bf0c 100644
--- a/core/array.cpp
+++ b/core/array.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/array.h b/core/array.h
index 589d52886f..777116ab56 100644
--- a/core/array.h
+++ b/core/array.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 7f4a83ed49..abe8b9b715 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h
index fc280bd7ef..1a3782c471 100644
--- a/core/bind/core_bind.h
+++ b/core/bind/core_bind.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/class_db.cpp b/core/class_db.cpp
index cd55219b53..0d6c72afa8 100644
--- a/core/class_db.cpp
+++ b/core/class_db.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -600,9 +600,9 @@ void ClassDB::bind_integer_constant(const StringName &p_class, const StringName
#ifdef DEBUG_METHODS_ENABLED
String enum_name = p_enum;
- if (enum_name!=String()) {
- if (enum_name.find(".")!=-1) {
- enum_name=enum_name.get_slicec('.',1);
+ if (enum_name != String()) {
+ if (enum_name.find(".") != -1) {
+ enum_name = enum_name.get_slicec('.', 1);
}
List<StringName> *constants_list = type->enum_map.getptr(enum_name);
@@ -614,7 +614,6 @@ void ClassDB::bind_integer_constant(const StringName &p_class, const StringName
new_list.push_back(p_name);
type->enum_map[enum_name] = new_list;
}
-
}
type->constant_order.push_back(p_name);
diff --git a/core/class_db.h b/core/class_db.h
index 0943cd36cc..25a5000572 100644
--- a/core/class_db.h
+++ b/core/class_db.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -181,27 +181,6 @@ public:
static void _add_class() {
_add_class2(T::get_class_static(), T::get_parent_class_static());
-#if 0
- GLOBAL_LOCK_FUNCTION;
-
- StringName name = T::get_class_static();
-
- ERR_FAIL_COND(types.has(name));
-
- types[name]=TypeInfo();
- TypeInfo &ti=types[name];
- ti.name=name;
- ti.inherits=T::get_parent_class_static();
-
- if (ti.inherits) {
-
- ERR_FAIL_COND( !types.has(ti.inherits) ); //it MUST be registered.
- ti.inherits_ptr = &types[ti.inherits];
-
- } else {
- ti.inherits_ptr=NULL;
- }
-#endif
}
template <class T>
@@ -252,102 +231,6 @@ public:
static uint64_t get_api_hash(APIType p_api);
-#if 0
- template<class N, class M>
- static MethodBind* bind_method(N p_method_name, M p_method,
- //default arguments
- ParamDef d1=ParamDef(),
- ParamDef d2=ParamDef(),
- ParamDef d3=ParamDef(),
- ParamDef d4=ParamDef(),
- ParamDef d5=ParamDef()
- ) {
-
- return bind_methodf(METHOD_FLAGS_DEFAULT,p_method_name, p_method, d1,d2,d3,d4,d5);
- }
-
-
-
- template<class N, class M>
- static MethodBind* bind_methodf(uint32_t p_flags, N p_method_name, M p_method,
-
-
- //default arguments
- const ParamDef &d1=ParamDef(),
- const ParamDef &d2=ParamDef(),
- const ParamDef &d3=ParamDef(),
- const ParamDef &d4=ParamDef(),
- const ParamDef &d5=ParamDef()
- ) {
-
- GLOBAL_LOCK_FUNCTION;
-
- MethodDefinition method_name=p_method_name;
-
- MethodBind *bind = create_method_bind(p_method);
- bind->set_name(method_name.name);
- ERR_FAIL_COND_V(!bind,NULL);
-
- String instance_type=bind->get_instance_type();
-
- TypeInfo *type=types.getptr(instance_type);
- if (!type) {
- memdelete(bind);
- ERR_FAIL_COND_V(!type,NULL);
- }
-
- if (type->method_map.has(method_name.name)) {
- memdelete(bind);
- // overloading not supported
- ERR_EXPLAIN("Method already bound: "+instance_type+"::"+method_name.name);
- ERR_FAIL_V(NULL);
- }
- bind->set_argument_names(method_name.args);
- type->method_map[method_name.name]=bind;
-
- Vector<Variant> defvals;
-
-#define PARSE_DEFVAL(m_defval) \
- if (d##m_defval.used) \
- defvals.insert(0, d##m_defval.val); \
- else \
- goto set_defvals;
-
-
- PARSE_DEFVAL(1);
- PARSE_DEFVAL(2);
- PARSE_DEFVAL(3);
- PARSE_DEFVAL(4);
- PARSE_DEFVAL(5);
- set_defvals:
-
- bind->set_default_arguments(defvals);
- bind->set_hint_flags(p_flags);
-
- return bind;
-#undef PARSE_DEFVAL
- }
-#else
-
-#if 0
- template<class N, class M>
- static MethodBind* bind_method(N p_method_name, M p_method,
- //default arguments
- const ParamDef &d1=ParamDef(),
- const ParamDef &d2=ParamDef(),
- const ParamDef &d3=ParamDef(),
- const ParamDef &d4=ParamDef(),
- const ParamDef &d5=ParamDef()
- ) {
-
- MethodDefinition method_name=p_method_name;
-
- MethodBind *bind = create_method_bind(p_method);
-
- return bind_methodfi(METHOD_FLAGS_DEFAULT,bind,method_name,d1,d2,d3,d4,d5); //use static function, much smaller binary usage
- }
-#endif
-
template <class N, class M>
static MethodBind *bind_method(N p_method_name, M p_method) {
@@ -410,26 +293,6 @@ public:
return bind_methodfi(METHOD_FLAGS_DEFAULT, bind, p_method_name, ptr, 6);
}
-#if 0
- template<class N, class M>
- static MethodBind* bind_methodf(uint32_t p_flags, N p_method_name, M p_method,
-
- const ParamDef& d1=ParamDef(),
- const ParamDef& d2=ParamDef(),
- const ParamDef& d3=ParamDef(),
- const ParamDef& d4=ParamDef(),
- const ParamDef& d5=ParamDef()
- ) {
-
- MethodDefinition method_name=p_method_name;
-
- MethodBind *bind = create_method_bind(p_method);
-
- return bind_methodfi(p_flags,bind,method_name,d1,d2,d3,d4,d5); //use static function, much smaller binary usage
- }
-#endif
-
-#endif
template <class M>
static MethodBind *bind_vararg_method(uint32_t p_flags, StringName p_name, M p_method, const MethodInfo &p_info = MethodInfo(), const Vector<Variant> &p_default_args = Vector<Variant>()) {
@@ -457,7 +320,8 @@ public:
}
type->method_map[p_name] = bind;
#ifdef DEBUG_METHODS_ENABLED
-// bind->set_return_type("Variant");
+ // FIXME: <reduz> set_return_type is no longer in MethodBind, so I guess it should be moved to vararg method bind
+ //bind->set_return_type("Variant");
type->method_order.push_back(p_name);
#endif
diff --git a/core/color.cpp b/core/color.cpp
index 22a5504431..356e8c168c 100644
--- a/core/color.cpp
+++ b/core/color.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/color.h b/core/color.h
index 9074a0e6d6..6df114f2f2 100644
--- a/core/color.h
+++ b/core/color.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/command_queue_mt.cpp b/core/command_queue_mt.cpp
index c9edd1d47b..8e2aa24c22 100644
--- a/core/command_queue_mt.cpp
+++ b/core/command_queue_mt.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/command_queue_mt.h b/core/command_queue_mt.h
index c3e44f731f..f99e16da15 100644
--- a/core/command_queue_mt.h
+++ b/core/command_queue_mt.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/compressed_translation.cpp b/core/compressed_translation.cpp
index 172249c5d7..74565d2e32 100644
--- a/core/compressed_translation.cpp
+++ b/core/compressed_translation.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/compressed_translation.h b/core/compressed_translation.h
index c010491b3a..acccf95743 100644
--- a/core/compressed_translation.h
+++ b/core/compressed_translation.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp
index 2f5a684373..ef9346253f 100644
--- a/core/core_string_names.cpp
+++ b/core/core_string_names.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/core_string_names.h b/core/core_string_names.h
index 40f76aa9c0..2eb2b703ae 100644
--- a/core/core_string_names.h
+++ b/core/core_string_names.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/dictionary.cpp b/core/dictionary.cpp
index 1fe45aff94..bb2e892951 100644
--- a/core/dictionary.cpp
+++ b/core/dictionary.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -200,17 +200,6 @@ uint32_t Dictionary::hash() const {
Array Dictionary::keys() const {
-#if 0
- Array karr;
- karr.resize(size());
- const Variant *K = NULL;
- int idx = 0;
- while ((K = next(K))) {
- karr[idx++] = (*K);
- }
- return karr;
-#else
-
Array varr;
varr.resize(size());
if (_p->variant_map.empty())
@@ -228,7 +217,6 @@ Array Dictionary::keys() const {
}
return varr;
-#endif
}
Array Dictionary::values() const {
diff --git a/core/dictionary.h b/core/dictionary.h
index 27caba916f..c8177d5648 100644
--- a/core/dictionary.h
+++ b/core/dictionary.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/dvector.cpp b/core/dvector.cpp
index 4bbe1aafd9..185cecd531 100644
--- a/core/dvector.cpp
+++ b/core/dvector.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/dvector.h b/core/dvector.h
index 66af42f7e2..1b81ceec5e 100644
--- a/core/dvector.h
+++ b/core/dvector.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/engine.cpp b/core/engine.cpp
index c8218e47ac..d73693dc12 100644
--- a/core/engine.cpp
+++ b/core/engine.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/engine.h b/core/engine.h
index c46ae1cb64..6f46ec8923 100644
--- a/core/engine.h
+++ b/core/engine.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/error_list.h b/core/error_list.h
index 14ef7bbc18..bc65ad0ee4 100644
--- a/core/error_list.h
+++ b/core/error_list.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/error_macros.cpp b/core/error_macros.cpp
index afbff6c52d..5919d38375 100644
--- a/core/error_macros.cpp
+++ b/core/error_macros.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/error_macros.h b/core/error_macros.h
index 6c803951a1..005b0e32a3 100644
--- a/core/error_macros.h
+++ b/core/error_macros.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/event_queue.cpp b/core/event_queue.cpp
index c5257d5f6b..12f9942a07 100644
--- a/core/event_queue.cpp
+++ b/core/event_queue.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/event_queue.h b/core/event_queue.h
index a6c436909d..af1a760945 100644
--- a/core/event_queue.h
+++ b/core/event_queue.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/func_ref.cpp b/core/func_ref.cpp
index 5622a03665..d9a8f6bcdb 100644
--- a/core/func_ref.cpp
+++ b/core/func_ref.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/func_ref.h b/core/func_ref.h
index e60d5bd771..b9b1988ede 100644
--- a/core/func_ref.h
+++ b/core/func_ref.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/global_constants.cpp b/core/global_constants.cpp
index cd9a302ba6..224ee0e0aa 100644
--- a/core/global_constants.cpp
+++ b/core/global_constants.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/global_constants.h b/core/global_constants.h
index ad639d0afa..350018e336 100644
--- a/core/global_constants.h
+++ b/core/global_constants.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/hash_map.h b/core/hash_map.h
index 2d7249e2fc..b22c6378b0 100644
--- a/core/hash_map.h
+++ b/core/hash_map.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/hashfuncs.h b/core/hashfuncs.h
index 8392984565..56d40f1dd7 100644
--- a/core/hashfuncs.h
+++ b/core/hashfuncs.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/helper/math_fieldwise.cpp b/core/helper/math_fieldwise.cpp
index 5545c2d642..2ce2a70866 100644
--- a/core/helper/math_fieldwise.cpp
+++ b/core/helper/math_fieldwise.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/helper/math_fieldwise.h b/core/helper/math_fieldwise.h
index 58489fd3bb..4671703f41 100644
--- a/core/helper/math_fieldwise.h
+++ b/core/helper/math_fieldwise.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/helper/value_evaluator.h b/core/helper/value_evaluator.h
index e32697ca95..bb234de989 100644
--- a/core/helper/value_evaluator.h
+++ b/core/helper/value_evaluator.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/image.cpp b/core/image.cpp
index 0f09fbc0c1..bb1ce2cee3 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/image.h b/core/image.h
index 2d61032896..27df65a898 100644
--- a/core/image.h
+++ b/core/image.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/input_map.cpp b/core/input_map.cpp
index 8435882325..82a2eaddae 100644
--- a/core/input_map.cpp
+++ b/core/input_map.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/input_map.h b/core/input_map.h
index ba93e61f5f..18e6b04d4e 100644
--- a/core/input_map.h
+++ b/core/input_map.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/int_types.h b/core/int_types.h
index 973e0c749d..e9bcc88ee8 100644
--- a/core/int_types.h
+++ b/core/int_types.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index 139383710c..44fa65e11d 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/compression.h b/core/io/compression.h
index 5eb7806d7b..22d8109d4f 100644
--- a/core/io/compression.h
+++ b/core/io/compression.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp
index edd090adf2..daa6b01d6e 100644
--- a/core/io/config_file.cpp
+++ b/core/io/config_file.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/config_file.h b/core/io/config_file.h
index 75a3a519a6..8ed8a069e4 100644
--- a/core/io/config_file.h
+++ b/core/io/config_file.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/file_access_buffered.cpp b/core/io/file_access_buffered.cpp
index 126ec7575e..859f2e3f8c 100644
--- a/core/io/file_access_buffered.cpp
+++ b/core/io/file_access_buffered.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/file_access_buffered.h b/core/io/file_access_buffered.h
index 0ad2d0e929..d3137058fb 100644
--- a/core/io/file_access_buffered.h
+++ b/core/io/file_access_buffered.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/file_access_buffered_fa.h b/core/io/file_access_buffered_fa.h
index 362589adf1..9e41834561 100644
--- a/core/io/file_access_buffered_fa.h
+++ b/core/io/file_access_buffered_fa.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp
index 959a5dc86f..70430ca5d3 100644
--- a/core/io/file_access_compressed.cpp
+++ b/core/io/file_access_compressed.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h
index 340c298a0f..2fe1428752 100644
--- a/core/io/file_access_compressed.h
+++ b/core/io/file_access_compressed.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp
index f2b33a01bb..cf82d04ac5 100644
--- a/core/io/file_access_encrypted.cpp
+++ b/core/io/file_access_encrypted.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h
index 2bd3c52661..3df2806a7a 100644
--- a/core/io/file_access_encrypted.h
+++ b/core/io/file_access_encrypted.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index 8e719568e5..5b186b7798 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h
index ea858c547e..7feb16461b 100644
--- a/core/io/file_access_memory.h
+++ b/core/io/file_access_memory.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp
index aa67479d7e..be31076557 100644
--- a/core/io/file_access_network.cpp
+++ b/core/io/file_access_network.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h
index 1e85756122..d6010cdbac 100644
--- a/core/io/file_access_network.h
+++ b/core/io/file_access_network.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index c3bcfc840b..e36ff28220 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index 25473131d6..758e9afa8e 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp
index d748d5c773..8c99ef2983 100644
--- a/core/io/file_access_zip.cpp
+++ b/core/io/file_access_zip.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h
index c9cc2dac79..2a8ec3fca5 100644
--- a/core/io/file_access_zip.h
+++ b/core/io/file_access_zip.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 1c35c6edeb..dd56db9bf9 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/http_client.h b/core/io/http_client.h
index cc5f1ed935..023370ae81 100644
--- a/core/io/http_client.h
+++ b/core/io/http_client.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp
index 7b5b4a13ea..637b95ccf8 100644
--- a/core/io/image_loader.cpp
+++ b/core/io/image_loader.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/image_loader.h b/core/io/image_loader.h
index f79d9789bf..17a89603fa 100644
--- a/core/io/image_loader.h
+++ b/core/io/image_loader.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/ip.cpp b/core/io/ip.cpp
index 0e2b5ed519..60a44b2128 100644
--- a/core/io/ip.cpp
+++ b/core/io/ip.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/ip.h b/core/io/ip.h
index 66a4a48da2..04c6811792 100644
--- a/core/io/ip.h
+++ b/core/io/ip.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp
index ea3041945c..da74f6c116 100644
--- a/core/io/ip_address.cpp
+++ b/core/io/ip_address.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/ip_address.h b/core/io/ip_address.h
index da16622a9b..205efd9a0e 100644
--- a/core/io/ip_address.h
+++ b/core/io/ip_address.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/json.cpp b/core/io/json.cpp
index d537061c5b..2e9170bc34 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/json.h b/core/io/json.h
index 75df15a077..893a88e264 100644
--- a/core/io/json.h
+++ b/core/io/json.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 93002e5446..af7db904e9 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/marshalls.h b/core/io/marshalls.h
index 234ae3b183..5541e52a89 100644
--- a/core/io/marshalls.h
+++ b/core/io/marshalls.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/networked_multiplayer_peer.cpp
index 402526a52c..dea6fab350 100644
--- a/core/io/networked_multiplayer_peer.cpp
+++ b/core/io/networked_multiplayer_peer.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/networked_multiplayer_peer.h b/core/io/networked_multiplayer_peer.h
index bd951912f9..efaea46b84 100644
--- a/core/io/networked_multiplayer_peer.h
+++ b/core/io/networked_multiplayer_peer.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp
index ca00b8b480..16c73c26e7 100644
--- a/core/io/packet_peer.cpp
+++ b/core/io/packet_peer.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h
index 597119f7f4..b08d44ad8a 100644
--- a/core/io/packet_peer.h
+++ b/core/io/packet_peer.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp
index d1729819a8..2773d2a5a3 100644
--- a/core/io/packet_peer_udp.cpp
+++ b/core/io/packet_peer_udp.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h
index 007b810b67..5a2b54774f 100644
--- a/core/io/packet_peer_udp.h
+++ b/core/io/packet_peer_udp.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp
index 28382ab419..f1f5b6f538 100644
--- a/core/io/pck_packer.cpp
+++ b/core/io/pck_packer.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h
index ddfa093a6b..c0a6acd859 100644
--- a/core/io/pck_packer.h
+++ b/core/io/pck_packer.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 0977b03e2f..965d11e414 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -1717,54 +1717,6 @@ void ResourceFormatSaverBinaryInstance::_find_resources(const Variant &p_variant
default: {}
}
}
-#if 0
-Error ResourceFormatSaverBinary::_save_obj(const Object *p_object,SavedObject *so) {
-
- //use classic way
- List<PropertyInfo> property_list;
- p_object->get_property_list( &property_list );
-
- for(List<PropertyInfo>::Element *E=property_list.front();E;E=E->next()) {
-
- if (skip_editor && E->get().name.begins_with("__editor"))
- continue;
- if (E->get().usage&PROPERTY_USAGE_STORAGE || (bundle_resources && E->get().usage&PROPERTY_USAGE_BUNDLE)) {
-
- SavedObject::SavedProperty sp;
- sp.name_idx=get_string_index(E->get().name);
- sp.value = p_object->get(E->get().name);
- _find_resources(sp.value);
- so->properties.push_back(sp);
- }
- }
-
- return OK;
-
-}
-
-
-
-Error ResourceFormatSaverBinary::save(const Object *p_object,const Variant &p_meta) {
-
- ERR_FAIL_COND_V(!f,ERR_UNCONFIGURED);
- ERR_EXPLAIN("write_object should supply either an object, a meta, or both");
- ERR_FAIL_COND_V(!p_object && p_meta.get_type()==Variant::NIL, ERR_INVALID_PARAMETER);
-
- SavedObject *so = memnew( SavedObject );
-
- if (p_object)
- so->type=p_object->get_type();
-
- _find_resources(p_meta);
- so->meta=p_meta;
- Error err = _save_obj(p_object,so);
- ERR_FAIL_COND_V( err, ERR_INVALID_DATA );
-
- saved_objects.push_back(so);
-
- return OK;
-}
-#endif
void ResourceFormatSaverBinaryInstance::save_unicode_string(const String &p_string) {
diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h
index 1c66344e3e..1bd0d333c6 100644
--- a/core/io/resource_format_binary.h
+++ b/core/io/resource_format_binary.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/resource_import.cpp b/core/io/resource_import.cpp
index 7033dbe5fb..5a4f29fe67 100644
--- a/core/io/resource_import.cpp
+++ b/core/io/resource_import.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/resource_import.h b/core/io/resource_import.h
index 67fd870178..bf0bf3987a 100644
--- a/core/io/resource_import.h
+++ b/core/io/resource_import.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 5347cd6ee1..f0e804e2fa 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index e6687800d7..9e059c2977 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp
index 314259b2e9..e6187c9e3c 100644
--- a/core/io/resource_saver.cpp
+++ b/core/io/resource_saver.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h
index f7fbcc1fb8..3fdd00133a 100644
--- a/core/io/resource_saver.h
+++ b/core/io/resource_saver.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp
index 7042700d92..1006158003 100644
--- a/core/io/stream_peer.cpp
+++ b/core/io/stream_peer.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h
index d0748a8c9e..1ee997c123 100644
--- a/core/io/stream_peer.h
+++ b/core/io/stream_peer.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp
index 24f6473330..d1fe214343 100644
--- a/core/io/stream_peer_ssl.cpp
+++ b/core/io/stream_peer_ssl.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_ssl.h
index a81ae24e4a..bcbbeb0d48 100644
--- a/core/io/stream_peer_ssl.h
+++ b/core/io/stream_peer_ssl.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp
index ae5603aa31..0e047a8f32 100644
--- a/core/io/stream_peer_tcp.cpp
+++ b/core/io/stream_peer_tcp.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h
index 53c21a93fd..45c93c2d36 100644
--- a/core/io/stream_peer_tcp.h
+++ b/core/io/stream_peer_tcp.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp
index 29a80ecc19..a4364fa17c 100644
--- a/core/io/tcp_server.cpp
+++ b/core/io/tcp_server.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h
index b4ff3246ad..a7276401e4 100644
--- a/core/io/tcp_server.h
+++ b/core/io/tcp_server.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp
index 1a670b0ab0..353eabea45 100644
--- a/core/io/translation_loader_po.cpp
+++ b/core/io/translation_loader_po.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h
index a731e4e0d6..a14238f1df 100644
--- a/core/io/translation_loader_po.h
+++ b/core/io/translation_loader_po.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp
index d8b69b0951..62110bfe24 100644
--- a/core/io/xml_parser.cpp
+++ b/core/io/xml_parser.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h
index 297211ecc6..28c57b567f 100644
--- a/core/io/xml_parser.h
+++ b/core/io/xml_parser.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/io/zip_io.h b/core/io/zip_io.h
index 88e680c0e0..8cf971ee08 100644
--- a/core/io/zip_io.h
+++ b/core/io/zip_io.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/list.h b/core/list.h
index df69b1dc40..0cad6038ff 100644
--- a/core/list.h
+++ b/core/list.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/map.h b/core/map.h
index ef0f75fc9b..75a38a3440 100644
--- a/core/map.h
+++ b/core/map.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 04e4383f03..21516ac768 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/a_star.h b/core/math/a_star.h
index ebf1407c17..d2d2166719 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/audio_frame.cpp b/core/math/audio_frame.cpp
index 30a50c8add..555d3536df 100644
--- a/core/math/audio_frame.cpp
+++ b/core/math/audio_frame.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h
index d54f622197..cfc7331767 100644
--- a/core/math/audio_frame.h
+++ b/core/math/audio_frame.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/bsp_tree.cpp b/core/math/bsp_tree.cpp
index e22bc2b05e..be950568cf 100644
--- a/core/math/bsp_tree.cpp
+++ b/core/math/bsp_tree.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/bsp_tree.h b/core/math/bsp_tree.h
index 8296e57943..2e762ba4de 100644
--- a/core/math/bsp_tree.h
+++ b/core/math/bsp_tree.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index a1666ccd8b..0512cdd798 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -180,19 +180,7 @@ void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear
}
void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_near, real_t p_far) {
-#if 0
- ///@TODO, give a check to this. I'm not sure if it's working.
- set_identity();
- matrix[0][0]=(2*p_near) / (p_right-p_left);
- matrix[0][2]=(p_right+p_left) / (p_right-p_left);
- matrix[1][1]=(2*p_near) / (p_top-p_bottom);
- matrix[1][2]=(p_top+p_bottom) / (p_top-p_bottom);
- matrix[2][2]=-(p_far+p_near) / ( p_far-p_near);
- matrix[2][3]=-(2*p_far*p_near) / (p_far-p_near);
- matrix[3][2]=-1;
- matrix[3][3]=0;
-#else
real_t *te = &matrix[0][0];
real_t x = 2 * p_near / (p_right - p_left);
real_t y = 2 * p_near / (p_top - p_bottom);
@@ -218,8 +206,6 @@ void CameraMatrix::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, r
te[13] = 0;
te[14] = d;
te[15] = 0;
-
-#endif
}
real_t CameraMatrix::get_z_far() const {
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index 4be8ffab8c..175d0cdb1b 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index 0e292500bf..748faad28f 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/face3.h b/core/math/face3.h
index 3d02ae4014..8e4a25fb7a 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index 9a5811244a..7c8fb6f17d 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/geometry.h b/core/math/geometry.h
index 909d8164c3..cd069bd7a3 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -105,7 +105,7 @@ public:
}
static void get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2, Vector3 &c1, Vector3 &c2) {
-#if 1
+
//do the function 'd' as defined by pb. I think is is dot product of some sort
#define d_of(m, n, o, p) ((m.x - n.x) * (o.x - p.x) + (m.y - n.y) * (o.y - p.y) + (m.z - n.z) * (o.z - p.z))
@@ -120,33 +120,6 @@ public:
if (mub > 1) mub = 1;
c1 = p1.linear_interpolate(p2, mua);
c2 = q1.linear_interpolate(q2, mub);
-#else
- //this is broken do not use
- Vector3 u = p2 - p1;
- Vector3 v = q2 - q1;
- Vector3 w = p1 - q1;
- float a = u.dot(u);
- float b = u.dot(v);
- float c = v.dot(v); // always >= 0
- float d = u.dot(w);
- float e = v.dot(w);
- float D = a * c - b * b; // always >= 0
- float sc, tc;
-
- // compute the line parameters of the two closest points
- if (D < CMP_EPSILON) { // the lines are almost parallel
- sc = 0.0;
- tc = (b > c ? d / b : e / c); // use the largest denominator
- } else {
- sc = (b * e - c * d) / D;
- tc = (a * e - b * d) / D;
- }
-
- c1 = w + sc * u;
- c2 = w + tc * v;
-// get the difference of the two closest points
-//Vector dP = w + (sc * u) - (tc * v); // = L1(sc) - L2(tc)
-#endif
}
static real_t get_closest_distance_between_segments(const Vector3 &p_from_a, const Vector3 &p_to_a, const Vector3 &p_from_b, const Vector3 &p_to_b) {
diff --git a/core/math/math_2d.cpp b/core/math/math_2d.cpp
index 956cfe5258..c77fe96ff2 100644
--- a/core/math/math_2d.cpp
+++ b/core/math/math_2d.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -205,33 +205,6 @@ Vector2 Vector2::clamped(real_t p_len) const {
return v;
}
-Vector2 Vector2::cubic_interpolate_soft(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const {
-#if 0
- k[0] = ((*this) (vi[0] + 1, vi[1], vi[2])) - ((*this) (vi[0],
- vi[1],vi[2])); //fk = a0
- k[1] = (((*this) (vi[0] + 1, vi[1], vi[2])) - ((*this) ((int) (v(0) -
- 1), vi[1],vi[2])))*0.5; //dk = a1
- k[2] = (((*this) ((int) (v(0) + 2), vi[1], vi[2])) - ((*this) (vi[0],
- vi[1],vi[2])))*0.5; //dk+1
- k[3] = k[0]*3 - k[1]*2 - k[2];//a2
- k[4] = k[1] + k[2] - k[0]*2;//a3
-
- //ip = a3(t-tk)³ + a2(t-tk)² + a1(t-tk) + a0
- //
- //a3 = dk + dk+1 - Dk
- //a2 = 3Dk - 2dk - dk+1
- //a1 = dk
- //a0 = fk
- //
- //dk = (fk+1 - fk-1)*0.5
- //Dk = (fk+1 - fk)
-
- real_t dk =
-#endif
-
- return Vector2();
-}
-
Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const {
Vector2 p0 = p_pre_a;
diff --git a/core/math/math_2d.h b/core/math/math_2d.h
index 6fea6c8adb..d215df8a43 100644
--- a/core/math/math_2d.h
+++ b/core/math/math_2d.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -113,7 +113,6 @@ struct Vector2 {
_FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t);
_FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const;
Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
- Vector2 cubic_interpolate_soft(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
Vector2 slide(const Vector2 &p_normal) const;
Vector2 bounce(const Vector2 &p_normal) const;
diff --git a/core/math/math_defs.h b/core/math/math_defs.h
index 3d9eb63e11..904cbc1abc 100644
--- a/core/math/math_defs.h
+++ b/core/math/math_defs.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index 9f5a9c193a..6fb688f16b 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,16 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "math_funcs.h"
+
#include "core/os/os.h"
pcg32_random_t Math::default_pcg = { 12047754176567800795ULL, PCG_DEFAULT_INC_64 };
#define PHI 0x9e3779b9
-#if 0
-static uint32_t Q[4096];
-#endif
-
// TODO: we should eventually expose pcg.inc too
uint32_t Math::rand_from_seed(uint64_t *seed) {
pcg32_random_t pcg = { *seed, PCG_DEFAULT_INC_64 };
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 2ce9a88622..9651e37f3e 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index ec82bd30d4..c7e2a8f307 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/matrix3.h b/core/math/matrix3.h
index 74e6564578..be85c244bd 100644
--- a/core/math/matrix3.h
+++ b/core/math/matrix3.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/octree.h b/core/math/octree.h
index 2e37056030..95a67943fd 100644
--- a/core/math/octree.h
+++ b/core/math/octree.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -851,28 +851,6 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const Rect3 &p_aabb) {
ERR_FAIL_COND(!E);
Element &e = E->get();
-#if 0
-
- pass++;
- if (!e.aabb.has_no_surface()) {
- _remove_element(&e);
- }
-
- e.aabb=p_aabb;
-
- if (!e.aabb.has_no_surface()) {
- _ensure_valid_root(p_aabb);
-
- _insert_element(&e,root);
- if (use_pairs)
- _element_check_pairs(&e);
-
- }
-
- _optimize();
-
-#else
-
bool old_has_surf = !e.aabb.has_no_surface();
bool new_has_surf = !p_aabb.has_no_surface();
@@ -979,7 +957,6 @@ void Octree<T, use_pairs, AL>::move(OctreeElementID p_id, const Rect3 &p_aabb) {
}
_optimize();
-#endif
}
template <class T, bool use_pairs, class AL>
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index 17928d07c3..08395ed07b 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/plane.h b/core/math/plane.h
index 73d584e553..559a735817 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index 5984cdf657..cebc5b9522 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -139,48 +139,6 @@ Quat Quat::inverse() const {
Quat Quat::slerp(const Quat &q, const real_t &t) const {
-#if 0
-
-
- Quat dst=q;
- Quat src=*this;
-
- src.normalize();
- dst.normalize();
-
- real_t cosine = dst.dot(src);
-
- if (cosine < 0 && true) {
- cosine = -cosine;
- dst = -dst;
- } else {
- dst = dst;
- }
-
- if (Math::abs(cosine) < 1 - CMP_EPSILON) {
- // Standard case (slerp)
- real_t sine = Math::sqrt(1 - cosine*cosine);
- real_t angle = Math::atan2(sine, cosine);
- real_t inv_sine = 1.0 / sine;
- real_t coeff_0 = Math::sin((1.0 - t) * angle) * inv_sine;
- real_t coeff_1 = Math::sin(t * angle) * inv_sine;
- Quat ret= src * coeff_0 + dst * coeff_1;
-
- return ret;
- } else {
- // There are two situations:
- // 1. "rkP" and "q" are very close (cosine ~= +1), so we can do a linear
- // interpolation safely.
- // 2. "rkP" and "q" are almost invedste of each other (cosine ~= -1), there
- // are an infinite number of possibilities interpolation. but we haven't
- // have method to fix this case, so just use linear interpolation here.
- Quat ret = src * (1.0 - t) + dst *t;
- // taking the complement requires renormalisation
- ret.normalize();
- return ret;
- }
-#else
-
Quat to1;
real_t omega, cosom, sinom, scale0, scale1;
@@ -221,7 +179,6 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const {
scale0 * y + scale1 * to1.y,
scale0 * z + scale1 * to1.z,
scale0 * w + scale1 * to1.w);
-#endif
}
Quat Quat::slerpni(const Quat &q, const real_t &t) const {
@@ -241,53 +198,6 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const {
invFactor * from.y + newFactor * q.y,
invFactor * from.z + newFactor * q.z,
invFactor * from.w + newFactor * q.w);
-
-#if 0
- real_t to1[4];
- real_t omega, cosom, sinom, scale0, scale1;
-
-
- // calc cosine
- cosom = x * q.x + y * q.y + z * q.z
- + w * q.w;
-
-
- // adjust signs (if necessary)
- if ( cosom <0.0 && false) {
- cosom = -cosom;to1[0] = - q.x;
- to1[1] = - q.y;
- to1[2] = - q.z;
- to1[3] = - q.w;
- } else {
- to1[0] = q.x;
- to1[1] = q.y;
- to1[2] = q.z;
- to1[3] = q.w;
- }
-
-
- // calculate coefficients
-
- if ( (1.0 - cosom) > CMP_EPSILON ) {
- // standard case (slerp)
- omega = Math::acos(cosom);
- sinom = Math::sin(omega);
- scale0 = Math::sin((1.0 - t) * omega) / sinom;
- scale1 = Math::sin(t * omega) / sinom;
- } else {
- // "from" and "to" quaternions are very close
- // ... so we can do a linear interpolation
- scale0 = 1.0 - t;
- scale1 = t;
- }
- // calculate final values
- return Quat(
- scale0 * x + scale1 * to1[0],
- scale0 * y + scale1 * to1[1],
- scale0 * z + scale1 * to1[2],
- scale0 * w + scale1 * to1[3]
- );
-#endif
}
Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const {
diff --git a/core/math/quat.h b/core/math/quat.h
index 0e378eb4e4..9668f8c7a3 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index 54b97ac38c..e9a383df40 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h
index 49600649e3..47ed22615b 100644
--- a/core/math/quick_hull.h
+++ b/core/math/quick_hull.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/rect3.cpp b/core/math/rect3.cpp
index 973607f565..6f01000f61 100644
--- a/core/math/rect3.cpp
+++ b/core/math/rect3.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/rect3.h b/core/math/rect3.h
index 4890a19d99..c3a2f5fbfb 100644
--- a/core/math/rect3.h
+++ b/core/math/rect3.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -189,8 +189,6 @@ Vector3 Rect3::get_endpoint(int p_point) const {
bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) const {
-#if 1
-
Vector3 half_extents = size * 0.5;
Vector3 ofs = position + half_extents;
@@ -206,42 +204,6 @@ bool Rect3::intersects_convex_shape(const Plane *p_planes, int p_plane_count) co
}
return true;
-#else
- //cache all points to check against!
- // #warning should be easy to optimize, just use the same as when taking the support and use only that point
- Vector3 points[8] = {
- Vector3(position.x, position.y, position.z),
- Vector3(position.x, position.y, position.z + size.z),
- Vector3(position.x, position.y + size.y, position.z),
- Vector3(position.x, position.y + size.y, position.z + size.z),
- Vector3(position.x + size.x, position.y, position.z),
- Vector3(position.x + size.x, position.y, position.z + size.z),
- Vector3(position.x + size.x, position.y + size.y, position.z),
- Vector3(position.x + size.x, position.y + size.y, position.z + size.z),
- };
-
- for (int i = 0; i < p_plane_count; i++) { //for each plane
-
- const Plane &plane = p_planes[i];
- bool all_points_over = true;
- //test if it has all points over!
-
- for (int j = 0; j < 8; j++) {
-
- if (!plane.is_point_over(points[j])) {
-
- all_points_over = false;
- break;
- }
- }
-
- if (all_points_over) {
-
- return false;
- }
- }
- return true;
-#endif
}
bool Rect3::has_point(const Vector3 &p_point) const {
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index 3a86fbfc6c..60df69a509 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/transform.h b/core/math/transform.h
index 48467f2ed7..566bf482a9 100644
--- a/core/math/transform.h
+++ b/core/math/transform.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -154,8 +154,7 @@ _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const {
}
_FORCE_INLINE_ Rect3 Transform::xform(const Rect3 &p_aabb) const {
-/* define vertices */
-#if 1
+ /* define vertices */
Vector3 x = basis.get_axis(0) * p_aabb.size.x;
Vector3 y = basis.get_axis(1) * p_aabb.size.y;
Vector3 z = basis.get_axis(2) * p_aabb.size.z;
@@ -171,31 +170,8 @@ _FORCE_INLINE_ Rect3 Transform::xform(const Rect3 &p_aabb) const {
new_aabb.expand_to(pos + y + z);
new_aabb.expand_to(pos + x + y + z);
return new_aabb;
-#else
-
- Vector3 vertices[8] = {
- Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z),
- Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z),
- Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z),
- Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y, p_aabb.position.z),
- Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z),
- Vector3(p_aabb.position.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z),
- Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z + p_aabb.size.z),
- Vector3(p_aabb.position.x, p_aabb.position.y, p_aabb.position.z)
- };
-
- AABB ret;
-
- ret.pos = xform(vertices[0]);
-
- for (int i = 1; i < 8; i++) {
-
- ret.expand_to(xform(vertices[i]));
- }
-
- return ret;
-#endif
}
+
_FORCE_INLINE_ Rect3 Transform::xform_inv(const Rect3 &p_aabb) const {
/* define vertices */
@@ -222,4 +198,4 @@ _FORCE_INLINE_ Rect3 Transform::xform_inv(const Rect3 &p_aabb) const {
return ret;
}
-#endif
+#endif // TRANSFORM_H
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 1df3c8c298..614104f698 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index 166f10c577..2bf67fffcb 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index 4a5d0a078e..b20f2e06d5 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/triangulate.h b/core/math/triangulate.h
index 3f0ad00033..21e148249e 100644
--- a/core/math/triangulate.h
+++ b/core/math/triangulate.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index efffacb36e..144234f4d1 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -125,51 +125,6 @@ Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, c
return out;
}
-#if 0
-Vector3 Vector3::cubic_interpolate(const Vector3& p_b,const Vector3& p_pre_a, const Vector3& p_post_b,real_t p_t) const {
-
- Vector3 p0=p_pre_a;
- Vector3 p1=*this;
- Vector3 p2=p_b;
- Vector3 p3=p_post_b;
-
- if (true) {
-
- real_t ab = p0.distance_to(p1);
- real_t bc = p1.distance_to(p2);
- real_t cd = p2.distance_to(p3);
-
- //if (ab>bc) {
- if (ab>0)
- p0 = p1+(p0-p1)*(bc/ab);
- //}
-
- //if (cd>bc) {
- if (cd>0)
- p3 = p2+(p3-p2)*(bc/cd);
- //}
- }
-
- real_t t = p_t;
- real_t t2 = t * t;
- real_t t3 = t2 * t;
-
- Vector3 out;
- out.x = 0.5 * ( ( 2.0 * p1.x ) +
- ( -p0.x + p2.x ) * t +
- ( 2.0 * p0.x - 5.0 * p1.x + 4 * p2.x - p3.x ) * t2 +
- ( -p0.x + 3.0 * p1.x - 3.0 * p2.x + p3.x ) * t3 );
- out.y = 0.5 * ( ( 2.0 * p1.y ) +
- ( -p0.y + p2.y ) * t +
- ( 2.0 * p0.y - 5.0 * p1.y + 4 * p2.y - p3.y ) * t2 +
- ( -p0.y + 3.0 * p1.y - 3.0 * p2.y + p3.y ) * t3 );
- out.z = 0.5 * ( ( 2.0 * p1.z ) +
- ( -p0.z + p2.z ) * t +
- ( 2.0 * p0.z - 5.0 * p1.z + 4 * p2.z - p3.z ) * t2 +
- ( -p0.z + 3.0 * p1.z - 3.0 * p2.z + p3.z ) * t3 );
- return out;
-}
-#endif
Vector3::operator String() const {
return (rtos(x) + ", " + rtos(y) + ", " + rtos(z));
diff --git a/core/math/vector3.h b/core/math/vector3.h
index c58a86fbdb..74c822fcd7 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/message_queue.cpp b/core/message_queue.cpp
index 564069d8bb..040fb69805 100644
--- a/core/message_queue.cpp
+++ b/core/message_queue.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -240,47 +240,6 @@ void MessageQueue::statistics() {
}
}
-bool MessageQueue::print() {
-#if 0
- uint32_t read_pos=0;
- while (read_pos < buffer_end ) {
- Message *message = (Message*)&buffer[ read_pos ];
-
- Object *target = ObjectDB::get_instance(message->instance_ID);
- String cname;
- String cfunc;
-
- if (target==NULL) {
- //object was deleted
- //WARN_PRINT("Object was deleted while awaiting a callback")
- //should it print a warning?
- } else if (message->notification>=0) {
-
- // messages don't expect a return value
- cfunc="notification # "+itos(message->notification);
- cname=target->get_type();
-
- } else if (!message->target.empty()) {
-
- cfunc="property: "+message->target;
- cname=target->get_type();
-
-
- } else if (message->target) {
-
- cfunc=String(message->target)+"()";
- cname=target->get_type();
- }
-
-
- read_pos+=sizeof(Message);
- if (message->type!=TYPE_NOTIFICATION)
- read_pos+=sizeof(Variant)*message->args;
- }
-#endif
- return false;
-}
-
int MessageQueue::get_max_buffer_usage() const {
return buffer_max_used;
diff --git a/core/message_queue.h b/core/message_queue.h
index 843ab17d94..193d2b6907 100644
--- a/core/message_queue.h
+++ b/core/message_queue.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -33,6 +33,7 @@
#include "object.h"
#include "os/mutex.h"
#include "os/thread_safe.h"
+
class MessageQueue {
_THREAD_SAFE_CLASS_
@@ -85,7 +86,6 @@ public:
Error push_notification(Object *p_object, int p_notification);
Error push_set(Object *p_object, const StringName &p_prop, const Variant &p_value);
- bool print();
void statistics();
void flush();
diff --git a/core/method_bind.cpp b/core/method_bind.cpp
index 660350b899..8cace0bbaa 100644
--- a/core/method_bind.cpp
+++ b/core/method_bind.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/method_bind.h b/core/method_bind.h
index 1f4c3ff66b..f6cae6f34d 100644
--- a/core/method_bind.h
+++ b/core/method_bind.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -252,28 +252,6 @@ public:
_FORCE_INLINE_ int get_argument_count() const { return argument_count; };
-#if 0
- _FORCE_INLINE_ Variant call_safe(const Variant** p_args,int p_arg_count, Variant::CallError& r_error) {
-
- r_error.error=Variant::CallError::CALL_OK;
- check_call( p_args, &errorarg );
- if (!err)
- return call(p_object, VARIANT_ARG_PASS );
-
- VARIANT_ARGPTRS
- String errstr;
- String methodname = get_instance_type()+"::"+name;
- if (err==CALL_ERROR_ARGUMENT_TYPE) {
- errstr="Invalid Argument to call: '"+methodname+"'. Cannot convert argument "+itos(errorarg+1)+" from "+Variant::get_type_name(get_argument_type(errorarg))+" to "+Variant::get_type_name(argptr[errorarg]->get_type())+".";
- }
- if (err==CALL_ERROR_EXTRA_ARGUMENT) {
- errstr="Invalid call. Member function '"+methodname+"' takes "+itos(get_argument_count())+" argument, but argument "+itos(errorarg+1)+" was received.";
- }
-
- ERR_PRINT(errstr.ascii().get_data());
- return Variant();
- }
-#endif
virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Variant::CallError &r_error) = 0;
#ifdef PTRCALL_ENABLED
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h
index d8755fd98b..2875eb912f 100644
--- a/core/method_ptrcall.h
+++ b/core/method_ptrcall.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/node_path.cpp b/core/node_path.cpp
index ad2eae859d..15f950f605 100644
--- a/core/node_path.cpp
+++ b/core/node_path.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/node_path.h b/core/node_path.h
index 31446ab9b4..eb5b9eb6cf 100644
--- a/core/node_path.h
+++ b/core/node_path.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/object.cpp b/core/object.cpp
index 5e6c809f7a..b220dc0563 100644
--- a/core/object.cpp
+++ b/core/object.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -342,35 +342,6 @@ void Object::get_valid_parents_static(List<String> *p_parents) {
}
void Object::_get_valid_parents_static(List<String> *p_parents) {
}
-#if 0
-//old style set, deprecated
-
-void Object::set(const String& p_name, const Variant& p_value) {
-
- _setv(p_name,p_value);
-
- /*
- if (!_use_builtin_script())
- return;
- */
-
- bool success;
- ClassDB::set_property(this,p_name,p_value,success);
- if (success) {
- return;
- }
-
- if (p_name=="__meta__") {
- metadata=p_value;
- } else if (p_name=="script") {
- set_script(p_value);
- } else if (script_instance) {
- script_instance->set(p_name,p_value);
- }
-
-
-}
-#endif
void Object::set(const StringName &p_name, const Variant &p_value, bool *r_valid) {
@@ -489,34 +460,6 @@ Variant Object::get(const StringName &p_name, bool *r_valid) const {
}
}
-#if 0
-//old style get, deprecated
-Variant Object::get(const String& p_name) const {
-
- Variant ret=_getv(p_name);
- if (ret.get_type()!=Variant::NIL)
- return ret;
-
- bool success;
- ClassDB::get_property(const_cast<Object*>(this),p_name,ret,success);
- if (success) {
- return ret;
- }
-
- if (p_name=="__meta__")
- return metadata;
- else if (p_name=="script")
- return script;
-
- if (script_instance) {
- return script_instance->get(p_name);
- }
-
- return Variant();
-
-}
-#endif
-
void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) const {
if (script_instance && p_reversed) {
@@ -596,22 +539,6 @@ Variant Object::_call_deferred_bind(const Variant **p_args, int p_argcount, Vari
return Variant();
}
-#if 0
-Variant Object::_call_bind(const StringName& p_name, const Variant& p_arg1, const Variant& p_arg2, const Variant& p_arg3, const Variant& p_arg4) {
-
- ERR_FAIL_COND_V(p_argcount<1,Variant());
-
- return call(p_name, p_arg1, p_arg2, p_arg3, p_arg4);
-};
-
-
-
-
-void Object::_call_deferred_bind(const StringName& p_name, const Variant& p_arg1, const Variant& p_arg2, const Variant& p_arg3, const Variant& p_arg4) {
-
- call_deferred(p_name, p_arg1, p_arg2, p_arg3, p_arg4);
-};
-#endif
#ifdef DEBUG_ENABLED
static bool _test_call_error(const StringName &p_func, const Variant::CallError &error) {
@@ -764,54 +691,6 @@ Variant Object::callv(const StringName &p_method, const Array &p_args) {
}
Variant Object::call(const StringName &p_name, VARIANT_ARG_DECLARE) {
-#if 0
- if (p_name==CoreStringNames::get_singleton()->_free) {
-#ifdef DEBUG_ENABLED
- if (cast_to<Reference>()) {
- ERR_EXPLAIN("Can't 'free' a reference.");
- ERR_FAIL_V(Variant());
- }
-#endif
- //must be here, must be before everything,
- memdelete(this);
- return Variant();
- }
-
- VARIANT_ARGPTRS;
-
- int argc=0;
- for(int i=0;i<VARIANT_ARG_MAX;i++) {
- if (argptr[i]->get_type()==Variant::NIL)
- break;
- argc++;
- }
-
- Variant::CallError error;
-
- Variant ret;
-
- if (script_instance) {
- ret = script_instance->call(p_name,argptr,argc,error);
- if (_test_call_error(p_name,error))
- return ret;
- }
-
- MethodBind *method=ClassDB::get_method(get_type_name(),p_name);
-
- if (method) {
-
-
- Variant ret = method->call(this,argptr,argc,error);
- if (_test_call_error(p_name,error))
- return ret;
-
- return ret;
- } else {
-
- }
-
- return Variant();
-#else
VARIANT_ARGPTRS;
@@ -826,52 +705,9 @@ Variant Object::call(const StringName &p_name, VARIANT_ARG_DECLARE) {
Variant ret = call(p_name, argptr, argc, error);
return ret;
-
-#endif
}
void Object::call_multilevel(const StringName &p_name, VARIANT_ARG_DECLARE) {
-#if 0
- if (p_name==CoreStringNames::get_singleton()->_free) {
-#ifdef DEBUG_ENABLED
- if (cast_to<Reference>()) {
- ERR_EXPLAIN("Can't 'free' a reference.");
- ERR_FAIL();
- return;
- }
-#endif
- //must be here, must be before everything,
- memdelete(this);
- return;
- }
-
- VARIANT_ARGPTRS;
-
- int argc=0;
- for(int i=0;i<VARIANT_ARG_MAX;i++) {
- if (argptr[i]->get_type()==Variant::NIL)
- break;
- argc++;
- }
-
- Variant::CallError error;
-
- if (script_instance) {
- script_instance->call(p_name,argptr,argc,error);
- _test_call_error(p_name,error);
-
- }
-
- MethodBind *method=ClassDB::get_method(get_type_name(),p_name);
-
- if (method) {
-
- method->call(this,argptr,argc,error);
- _test_call_error(p_name,error);
-
- }
-
-#else
VARIANT_ARGPTRS;
@@ -884,8 +720,6 @@ void Object::call_multilevel(const StringName &p_name, VARIANT_ARG_DECLARE) {
//Variant::CallError error;
call_multilevel(p_name, argptr, argc);
-
-#endif
}
Variant Object::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
@@ -1130,22 +964,6 @@ struct _ObjectSignalDisconnectData {
StringName method;
};
-#if 0
-void Object::_emit_signal(const StringName& p_name,const Array& p_pargs){
-
- Variant args[VARIANT_ARG_MAX];
-
- int count = p_pargs.size();
-
- for(int i=0;i<count;i++) {
- args[i]=p_pargs[i];
- }
-
- emit_signal(p_name,VARIANT_ARGS_FROM_ARRAY(args));
-}
-
-#endif
-
Variant Object::_emit_signal(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
r_error.error = Variant::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
@@ -1314,21 +1132,7 @@ void Object::_add_user_signal(const String &p_name, const Array &p_args) {
add_user_signal(mi);
}
-#if 0
-void Object::_emit_signal(const StringName& p_name,const Array& p_pargs){
-
- Variant args[VARIANT_ARG_MAX];
- int count = p_pargs.size();
-
- for(int i=0;i<count;i++) {
- args[i]=p_pargs[i];
- }
-
- emit_signal(p_name,VARIANT_ARGS_FROM_ARRAY(args));
-}
-
-#endif
Array Object::_get_signal_list() const {
List<MethodInfo> signal_list;
@@ -1342,6 +1146,7 @@ Array Object::_get_signal_list() const {
return ret;
}
+
Array Object::_get_signal_connection_list(const String &p_signal) const {
List<Connection> conns;
@@ -1472,7 +1277,7 @@ Error Object::connect(const StringName &p_signal, Object *p_to_object, const Str
Signal::Target target(p_to_object->get_instance_id(), p_to_method);
if (s->slot_map.has(target)) {
- ERR_EXPLAIN("Signal '" + p_signal + "'' already connected to given method '" + p_to_method + "' in that object.");
+ ERR_EXPLAIN("Signal '" + p_signal + "' is already connected to given method '" + p_to_method + "' in that object.");
ERR_FAIL_COND_V(s->slot_map.has(target), ERR_INVALID_PARAMETER);
}
diff --git a/core/object.h b/core/object.h
index 88229d27b6..8b13477480 100644
--- a/core/object.h
+++ b/core/object.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -185,6 +185,7 @@ struct MethodInfo {
uint32_t flags;
int id;
+ inline bool operator==(const MethodInfo &p_method) const { return id == p_method.id; }
inline bool operator<(const MethodInfo &p_method) const { return id == p_method.id ? (name < p_method.name) : (id < p_method.id); }
operator Dictionary() const;
@@ -571,8 +572,8 @@ public:
#else
if (!p_object)
return NULL;
- if (p_pobject->is_class_ptr(T::get_class_ptr_static()))
- return static_cast<T *>(p_pobject);
+ if (p_object->is_class_ptr(T::get_class_ptr_static()))
+ return static_cast<T *>(p_object);
else
return NULL;
#endif
@@ -591,7 +592,7 @@ public:
#else
if (!p_object)
return NULL;
- if (p_pobject->is_class_ptr(T::get_class_ptr_static()))
+ if (p_object->is_class_ptr(T::get_class_ptr_static()))
return static_cast<const T *>(p_object);
else
return NULL;
diff --git a/core/os/copymem.h b/core/os/copymem.h
index 3ad2403f9c..789dce76e7 100644
--- a/core/os/copymem.h
+++ b/core/os/copymem.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/dir_access.cpp b/core/os/dir_access.cpp
index 391ae78c85..f24d6d16ca 100644
--- a/core/os/dir_access.cpp
+++ b/core/os/dir_access.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/dir_access.h b/core/os/dir_access.h
index 4bee229555..6ad8b4c49b 100644
--- a/core/os/dir_access.h
+++ b/core/os/dir_access.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/file_access.cpp b/core/os/file_access.cpp
index 9d1fefc925..b969b58bfb 100644
--- a/core/os/file_access.cpp
+++ b/core/os/file_access.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/file_access.h b/core/os/file_access.h
index beed7551fb..8393f0530b 100644
--- a/core/os/file_access.h
+++ b/core/os/file_access.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/input.cpp b/core/os/input.cpp
index 81ca31da25..65752662d7 100644
--- a/core/os/input.cpp
+++ b/core/os/input.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/input.h b/core/os/input.h
index 6759c624e3..f98b97e647 100644
--- a/core/os/input.h
+++ b/core/os/input.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/input_event.cpp b/core/os/input_event.cpp
index c5f787b6c7..88037859aa 100644
--- a/core/os/input_event.cpp
+++ b/core/os/input_event.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -28,11 +28,9 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "input_event.h"
+
#include "input_map.h"
#include "os/keyboard.h"
-/**
- *
- */
void InputEvent::set_id(uint32_t p_id) {
id = p_id;
@@ -99,25 +97,6 @@ bool InputEvent::is_action_type() const {
return false;
}
-#if 0
-if (String(p_method) == "is_action" && p_argidx == 0) {
-
- List<PropertyInfo> pinfo;
- ProjectSettings::get_singleton()->get_property_list(&pinfo);
-
- for (List<PropertyInfo>::Element *E = pinfo.front(); E; E = E->next()) {
- const PropertyInfo &pi = E->get();
-
- if (!pi.name.begins_with("input/"))
- continue;
-
- String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
- result.insert("\"" + name + "\"");
- }
-
-} else
-#endif
-
void InputEvent::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_id", "id"), &InputEvent::set_id);
diff --git a/core/os/input_event.h b/core/os/input_event.h
index 06d157b2b2..5dc0f91d5f 100644
--- a/core/os/input_event.h
+++ b/core/os/input_event.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp
index 9b3e376ea6..30e7d5e791 100644
--- a/core/os/keyboard.cpp
+++ b/core/os/keyboard.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 1ef26de183..509ff23a93 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp
index 6d07e2a39c..b146d370f1 100644
--- a/core/os/main_loop.cpp
+++ b/core/os/main_loop.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index a0125ec13c..fd76d8454f 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/memory.cpp b/core/os/memory.cpp
index acc960acd9..74d5cbbea1 100644
--- a/core/os/memory.cpp
+++ b/core/os/memory.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/memory.h b/core/os/memory.h
index e1d7138ad5..f8b3da579b 100644
--- a/core/os/memory.h
+++ b/core/os/memory.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp
index 134d313bdf..d3edc2c423 100644
--- a/core/os/mutex.cpp
+++ b/core/os/mutex.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/mutex.h b/core/os/mutex.h
index 80a30b0b26..9e353df33d 100644
--- a/core/os/mutex.h
+++ b/core/os/mutex.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/os.cpp b/core/os/os.cpp
index c49ab6f706..1292b7eeed 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/os.h b/core/os/os.h
index 0fcf465655..258708eea2 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/power.h b/core/os/power.h
index dbf4c75c59..59a091012e 100644
--- a/core/os/power.h
+++ b/core/os/power.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/rw_lock.cpp b/core/os/rw_lock.cpp
index 0427374de4..d0ad249afa 100644
--- a/core/os/rw_lock.cpp
+++ b/core/os/rw_lock.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h
index 253bd260ee..c13eb8147c 100644
--- a/core/os/rw_lock.h
+++ b/core/os/rw_lock.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/semaphore.cpp b/core/os/semaphore.cpp
index ce75186001..ea0a02ae22 100644
--- a/core/os/semaphore.cpp
+++ b/core/os/semaphore.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/semaphore.h b/core/os/semaphore.h
index f2be966979..c169e0212e 100644
--- a/core/os/semaphore.h
+++ b/core/os/semaphore.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/shell.cpp b/core/os/shell.cpp
index 9bf2d4466d..07e4924c38 100644
--- a/core/os/shell.cpp
+++ b/core/os/shell.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/shell.h b/core/os/shell.h
index 33044ee10e..7cb95dd5c8 100644
--- a/core/os/shell.h
+++ b/core/os/shell.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index bd565334c3..af8ae847dc 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/thread.h b/core/os/thread.h
index 1103f67ff2..697494708e 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/thread_dummy.cpp b/core/os/thread_dummy.cpp
index 88c111297d..39b5bdd9b8 100644
--- a/core/os/thread_dummy.cpp
+++ b/core/os/thread_dummy.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/thread_dummy.h b/core/os/thread_dummy.h
index 64941a71f8..56e7061eee 100644
--- a/core/os/thread_dummy.h
+++ b/core/os/thread_dummy.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/thread_safe.cpp b/core/os/thread_safe.cpp
index 486e072985..a49d412254 100644
--- a/core/os/thread_safe.cpp
+++ b/core/os/thread_safe.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h
index 0cecf33cc2..f9a1d0f62b 100644
--- a/core/os/thread_safe.h
+++ b/core/os/thread_safe.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/packed_data_container.cpp b/core/packed_data_container.cpp
index eb4aeb758a..4040680c6d 100644
--- a/core/packed_data_container.cpp
+++ b/core/packed_data_container.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/packed_data_container.h b/core/packed_data_container.h
index bab994fc94..e6a674d7ce 100644
--- a/core/packed_data_container.h
+++ b/core/packed_data_container.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/pair.h b/core/pair.h
index d517339ddf..f780c79c81 100644
--- a/core/pair.h
+++ b/core/pair.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/path_remap.cpp b/core/path_remap.cpp
index c5961213e8..d8fa2748bc 100644
--- a/core/path_remap.cpp
+++ b/core/path_remap.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/path_remap.h b/core/path_remap.h
index 95249c6334..04da4c1510 100644
--- a/core/path_remap.h
+++ b/core/path_remap.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/pool_allocator.cpp b/core/pool_allocator.cpp
index d563925f3b..c122d21545 100644
--- a/core/pool_allocator.cpp
+++ b/core/pool_allocator.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/pool_allocator.h b/core/pool_allocator.h
index f62e410e66..12de4d58e8 100644
--- a/core/pool_allocator.h
+++ b/core/pool_allocator.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/print_string.cpp b/core/print_string.cpp
index 4a4c8093ca..92a04cbf0b 100644
--- a/core/print_string.cpp
+++ b/core/print_string.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/print_string.h b/core/print_string.h
index c4cd610856..9f8420c31a 100644
--- a/core/print_string.h
+++ b/core/print_string.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 4a1b35ea4a..ce1d7918db 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -733,46 +733,6 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
}
return OK;
-
-#if 0
- Error err = file->open(dst_file,FileAccess::WRITE);
- if (err) {
- memdelete(file);
- ERR_EXPLAIN("Couldn't save project.godot");
- ERR_FAIL_COND_V(err,err)
- }
-
-
- for(Map<String,List<String> >::Element *E=props.front();E;E=E->next()) {
-
- if (E!=props.front())
- file->store_string("\n");
-
- if (E->key()!="")
- file->store_string("["+E->key()+"]\n\n");
- for(List<String>::Element *F=E->get().front();F;F=F->next()) {
-
- String key = F->get();
- if (E->key()!="")
- key=E->key()+"/"+key;
- Variant value;
-
- if (p_custom.has(key))
- value=p_custom[key];
- else
- value = get(key);
-
- file->store_string(F->get()+"="+_encode_variant(value)+"\n");
-
- }
- }
-
- file->close();
- memdelete(file);
-
-
- return OK;
-#endif
}
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default) {
diff --git a/core/project_settings.h b/core/project_settings.h
index cee3b3b5f3..5c8907c74e 100644
--- a/core/project_settings.h
+++ b/core/project_settings.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/ref_ptr.cpp b/core/ref_ptr.cpp
index 7bd8523292..4a27b523fb 100644
--- a/core/ref_ptr.cpp
+++ b/core/ref_ptr.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/ref_ptr.h b/core/ref_ptr.h
index b76bbab7fa..bb98f0507a 100644
--- a/core/ref_ptr.h
+++ b/core/ref_ptr.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/reference.cpp b/core/reference.cpp
index 1380dbd56e..bb70628cbe 100644
--- a/core/reference.cpp
+++ b/core/reference.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -124,44 +124,3 @@ void WeakRef::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_ref"), &WeakRef::get_ref);
}
-#if 0
-
-Reference * RefBase::get_reference_from_ref(const RefBase &p_base) {
-
- return p_base.get_reference();
-}
-void RefBase::ref_inc(Reference *p_reference) {
-
- p_reference->refcount.ref();
-}
-bool RefBase::ref_dec(Reference *p_reference) {
-
- bool ref = p_reference->refcount.unref();
- return ref;
-}
-
-Reference *RefBase::first_ref(Reference *p_reference) {
-
- if (p_reference->refcount.ref()) {
-
- // this may fail in the scenario of two threads assigning the pointer for the FIRST TIME
- // at the same time, which is never likely to happen (would be crazy to do)
- // so don't do it.
-
- if (p_reference->refcount_init.get()>0) {
- p_reference->refcount_init.unref();
- p_reference->refcount.unref(); // first referencing is already 1, so compensate for the ref above
- }
-
- return p_reference;
- } else {
-
- return 0;
- }
-
-}
-char * RefBase::get_refptr_data(const RefPtr &p_refptr) const {
-
- return p_refptr.data;
-}
-#endif
diff --git a/core/reference.h b/core/reference.h
index a8034a73c6..5fe8296314 100644
--- a/core/reference.h
+++ b/core/reference.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -59,21 +59,6 @@ public:
~Reference();
};
-#if 0
-class RefBase {
-protected:
- void ref_inc(Reference *p_reference);
- bool ref_dec(Reference *p_reference);
- Reference *first_ref(Reference *p_reference);
- Reference * get_reference_from_ref(const RefBase &p_base);
- virtual Reference * get_reference() const=0;
- char * get_refptr_data(const RefPtr &p_refptr) const;
-public:
-
- virtual ~RefBase() {}
-};
-#endif
-
template <class T>
class Ref {
@@ -151,20 +136,10 @@ public:
return refptr;
};
-#if 0
- // go to RefPtr
- operator RefPtr() const {
-
- return get_ref_ptr();
- }
-#endif
-
-#if 1
operator Variant() const {
return Variant(get_ref_ptr());
}
-#endif
void operator=(const Ref &p_from) {
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index e5441093ac..27c31127a4 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/register_core_types.h b/core/register_core_types.h
index 794c45dff0..cf84d70930 100644
--- a/core/register_core_types.h
+++ b/core/register_core_types.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/resource.cpp b/core/resource.cpp
index a0b0fd24e1..37d42226b4 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/resource.h b/core/resource.h
index bbf233d53e..7dc3b67291 100644
--- a/core/resource.h
+++ b/core/resource.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/rid.cpp b/core/rid.cpp
index ca1d2be421..cb16715936 100644
--- a/core/rid.cpp
+++ b/core/rid.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/rid.h b/core/rid.h
index a93d7d912e..276375167e 100644
--- a/core/rid.h
+++ b/core/rid.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/ring_buffer.h b/core/ring_buffer.h
index 8b32bb5e10..6c882f1ef9 100644
--- a/core/ring_buffer.h
+++ b/core/ring_buffer.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/safe_refcount.cpp b/core/safe_refcount.cpp
index 971e9ad1d5..c330a983a7 100644
--- a/core/safe_refcount.cpp
+++ b/core/safe_refcount.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/safe_refcount.h b/core/safe_refcount.h
index ed0620c777..802d84cccc 100644
--- a/core/safe_refcount.h
+++ b/core/safe_refcount.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/script_debugger_local.cpp b/core/script_debugger_local.cpp
index d2ccf495ae..c2632da38b 100644
--- a/core/script_debugger_local.cpp
+++ b/core/script_debugger_local.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/script_debugger_local.h b/core/script_debugger_local.h
index d32edb503b..097c7c41f3 100644
--- a/core/script_debugger_local.h
+++ b/core/script_debugger_local.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index 9e4f4380c9..8875732b8e 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/script_debugger_remote.h b/core/script_debugger_remote.h
index cf75c0eb4a..b1ef88b812 100644
--- a/core/script_debugger_remote.h
+++ b/core/script_debugger_remote.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/script_language.cpp b/core/script_language.cpp
index 4664049145..9a891f9e52 100644
--- a/core/script_language.cpp
+++ b/core/script_language.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/script_language.h b/core/script_language.h
index 5baf2e6f80..342d8c8072 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/self_list.h b/core/self_list.h
index e229d5bf8e..053ab40162 100644
--- a/core/self_list.h
+++ b/core/self_list.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/set.h b/core/set.h
index 6e6f07508c..317e180869 100644
--- a/core/set.h
+++ b/core/set.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/simple_type.h b/core/simple_type.h
index b4a6dd1fa8..96e79966e0 100644
--- a/core/simple_type.h
+++ b/core/simple_type.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/sort.h b/core/sort.h
index 06c427f61e..a5e23f53df 100644
--- a/core/sort.h
+++ b/core/sort.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/string_db.cpp b/core/string_db.cpp
index c61fbba9b5..ef38491a6b 100644
--- a/core/string_db.cpp
+++ b/core/string_db.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/string_db.h b/core/string_db.h
index 18af9fb3a7..2bef29fab8 100644
--- a/core/string_db.h
+++ b/core/string_db.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/translation.cpp b/core/translation.cpp
index c38d5d8b4d..f1f9c72b85 100644
--- a/core/translation.cpp
+++ b/core/translation.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/translation.h b/core/translation.h
index 8630b8a478..cf59583ad6 100644
--- a/core/translation.h
+++ b/core/translation.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/typedefs.h b/core/typedefs.h
index 34a1a93a3b..565e28020b 100644
--- a/core/typedefs.h
+++ b/core/typedefs.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/ucaps.h b/core/ucaps.h
index cd4a581a49..f6c42f37d6 100644
--- a/core/ucaps.h
+++ b/core/ucaps.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/undo_redo.cpp b/core/undo_redo.cpp
index 00a468816a..4760047959 100644
--- a/core/undo_redo.cpp
+++ b/core/undo_redo.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/undo_redo.h b/core/undo_redo.h
index 5b79f957da..84133c4eea 100644
--- a/core/undo_redo.h
+++ b/core/undo_redo.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/ustring.cpp b/core/ustring.cpp
index 0521966943..ee07c7b11b 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
@@ -1252,66 +1252,7 @@ String String::utf8(const char *p_utf8, int p_len) {
return ret;
};
-#if 0
-_FORCE_INLINE static int parse_utf8_char(const char *p_utf8,unsigned int *p_ucs4,int p_left) { //return len
-
-
- int len=0;
-
-/* Determine the number of characters in sequence */
- if ((*p_utf8 & 0x80)==0)
- len=1;
- else if ((*p_utf8 & 0xE0)==0xC0)
- len=2;
- else if ((*p_utf8 & 0xF0)==0xE0)
- len=3;
- else if ((*p_utf8 & 0xF8)==0xF0)
- len=4;
- else if ((*p_utf8 & 0xFC)==0xF8)
- len=5;
- else if ((*p_utf8 & 0xFE)==0xFC)
- len=6;
- else
- return -1; //invalid UTF8
-
- if (len>p_left)
- return -1; //not enough space
-
- if (len==2 && (*p_utf8&0x1E)==0) {
- //printf("overlong rejected\n");
- return -1; //reject overlong
- }
-
- /* Convert the first character */
-
- unsigned int unichar=0;
-
- if (len == 1)
- unichar=*p_utf8;
- else {
-
- unichar=(0xFF >> (len +1)) & *p_utf8;
- for (int i=1;i<len;i++) {
-
- if ((p_utf8[i] & 0xC0) != 0x80) {
- //printf("invalid utf8\n");
- return -1; //invalid utf8
- }
- if (unichar==0 && i==2 && ((p_utf8[i] & 0x7F) >> (7 - len)) == 0) {
- //printf("no overlong\n");
- return -1; //no overlong
- }
- unichar = (unichar << 6) | (p_utf8[i] & 0x3F);
- }
- }
-
- *p_ucs4=unichar;
-
- return len;
-
-}
-#endif
bool String::parse_utf8(const char *p_utf8, int p_len) {
#define _UNICERROR(m_err) print_line("unicode error: " + String(m_err));
@@ -1998,94 +1939,6 @@ double String::to_double(const char *p_str) {
#else
return built_in_strtod<char>(p_str);
#endif
-#if 0
-#if 0
-
-
- return atof(p_str);
-#else
- if (!p_str[0])
- return 0;
-///@todo make more exact so saving and loading does not lose precision
-
- double integer=0;
- double decimal=0;
- double decimal_mult=0.1;
- double sign=1.0;
- double exp=0;
- double exp_sign=1.0;
- int reading=READING_SIGN;
-
- const char *str=p_str;
-
- while(*str && reading!=READING_DONE) {
-
- CharType c=*(str++);
- switch(reading) {
- case READING_SIGN: {
- if (c>='0' && c<='9')
- reading=READING_INT;
- // let it fallthrough
- else if (c=='-') {
- sign=-1.0;
- reading=READING_INT;
- break;
- } else if (c=='.') {
- reading=READING_DEC;
- break;
- } else {
- break;
- }
- }
- case READING_INT: {
-
- if (c>='0' && c<='9') {
-
- integer*=10;
- integer+=c-'0';
- } else if (c=='.') {
- reading=READING_DEC;
- } else if (c=='e') {
- reading=READING_EXP;
- } else {
- reading=READING_DONE;
- }
-
- } break;
- case READING_DEC: {
-
- if (c>='0' && c<='9') {
-
- decimal+=(c-'0')*decimal_mult;
- decimal_mult*=0.1;
- } else if (c=='e') {
- reading=READING_EXP;
- } else {
- reading=READING_DONE;
- }
-
- } break;
- case READING_EXP: {
-
- if (c>='0' && c<='9') {
-
- exp*=10.0;
- exp+=(c-'0');
- } else if (c=='-' && exp==0) {
- exp_sign=-1.0;
- } else if (exp_sign>=0 && c=='+') {
- //redundant...
- exp_sign=1.0;
- } else {
- reading=READING_DONE;
- }
- } break;
- }
- }
-
- return sign*(integer+decimal)*Math::pow(10,exp_sign*exp);
-#endif
-#endif
}
float String::to_float() const {
@@ -2096,100 +1949,6 @@ float String::to_float() const {
double String::to_double(const CharType *p_str, const CharType **r_end) {
return built_in_strtod<CharType>(p_str, (CharType **)r_end);
-#if 0
-#if 0
- //ndef NO_USE_STDLIB
- return wcstod(p_str,p_len<0?NULL:p_str+p_len);
-#else
- if (p_len==0 || !p_str[0])
- return 0;
-///@todo make more exact so saving and loading does not lose precision
-
- double integer=0;
- double decimal=0;
- double decimal_mult=0.1;
- double sign=1.0;
- double exp=0;
- double exp_sign=1.0;
- int reading=READING_SIGN;
-
- const CharType *str=p_str;
- const CharType *limit=&p_str[p_len];
-
- while(reading!=READING_DONE && str!=limit) {
-
- CharType c=*(str++);
- switch(reading) {
- case READING_SIGN: {
- if (c>='0' && c<='9')
- reading=READING_INT;
- // let it fallthrough
- else if (c=='-') {
- sign=-1.0;
- reading=READING_INT;
- break;
- } else if (c=='.') {
- reading=READING_DEC;
- break;
- } else if (c==0) {
- reading=READING_DONE;
- break;
- } else {
- break;
- }
- }
- case READING_INT: {
-
- if (c>='0' && c<='9') {
-
- integer*=10;
- integer+=c-'0';
- } else if (c=='.') {
- reading=READING_DEC;
- } else if (c=='e' || c=='E') {
- reading=READING_EXP;
- } else {
- reading=READING_DONE;
- }
-
- } break;
- case READING_DEC: {
-
- if (c>='0' && c<='9') {
-
- decimal+=(c-'0')*decimal_mult;
- decimal_mult*=0.1;
- } else if (c=='e' || c=='E') {
- reading=READING_EXP;
- } else {
- reading=READING_DONE;
- }
-
- } break;
- case READING_EXP: {
-
- if (c>='0' && c<='9') {
-
- exp*=10.0;
- exp+=(c-'0');
- } else if (c=='-' && exp==0) {
- exp_sign=-1.0;
- } else if (exp_sign>=0 && c=='+') {
- //redundant...
- exp_sign=1.0;
- } else {
- reading=READING_DONE;
- }
- } break;
- }
- }
-
- if (r_end)
- *r_end=str-1;
-
- return sign*(integer+decimal)*Math::pow(10,exp_sign*exp);
-#endif
-#endif
}
int64_t String::to_int(const CharType *p_str, int p_len) {
@@ -2252,98 +2011,6 @@ double String::to_double() const {
#else
return built_in_strtod<CharType>(c_str());
#endif
-#if 0
-#ifndef NO_USE_STDLIB
-
- return atof(utf8().get_data());
-#else
-
- double integer=0;
- double decimal=0;
- double decimal_mult=0.1;
- double sign=1.0;
- double exp=0;
- double exp_sign=1.0;
- int reading=READING_SIGN;
-
- const CharType *str=&operator[](0);
-
- while(*str && reading!=READING_DONE) {
-
- CharType c=*(str++);
- switch(reading) {
- case READING_SIGN: {
- if (c>='0' && c<='9')
- reading=READING_INT;
- // let it fallthrough
- else if (c=='-') {
- sign=-1.0;
- reading=READING_INT;
- break;
- } else if (c=='.') {
- reading=READING_DEC;
- break;
- } else {
- break;
- }
- }
- case READING_INT: {
-
- if (c>='0' && c<='9') {
-
- integer*=10;
- integer+=c-'0';
- } else if (c=='.') {
- reading=READING_DEC;
- } else if (c=='e') {
- reading=READING_EXP;
- } else {
- reading=READING_DONE;
- }
-
- } break;
- case READING_DEC: {
-
- if (c>='0' && c<='9') {
-
- decimal+=(c-'0')*decimal_mult;
- decimal_mult*=0.1;
- } else if (c=='e') {
- reading=READING_EXP;
- } else {
- reading=READING_DONE;
- }
-
- } break;
- case READING_EXP: {
-
- if (c>='0' && c<='9') {
-
- exp*=10.0;
- exp+=(c-'0');
- } else if (c=='-' && exp==0) {
- exp_sign=-1.0;
- } else if (exp_sign>=0 && c=='+') {
- //redundant...
- exp_sign=1.0;
- } else {
- reading=READING_DONE;
- }
- } break;
- }
- }
-
- return sign*(integer+decimal)*Math::pow(10,exp_sign*exp);
-#endif
-#if 0
-
-
- double ret=sign*(integer+decimal)*Math::pow(10,exp_sign*exp);
-
- print_line(*this +" == "+rtos(ret));
- return ret;
-#endif
-#endif
}
bool operator==(const char *p_chr, const String &p_str) {
diff --git a/core/ustring.h b/core/ustring.h
index 1c61e12e85..ab4e325f2c 100644
--- a/core/ustring.h
+++ b/core/ustring.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/variant.cpp b/core/variant.cpp
index e6a69edd08..74f6b6a711 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/variant.h b/core/variant.h
index 40de1a9bce..c44608ebfa 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index 59d31d2586..77372d1e60 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/variant_construct_string.cpp b/core/variant_construct_string.cpp
index fa8a393d08..ccbb70d689 100644
--- a/core/variant_construct_string.cpp
+++ b/core/variant_construct_string.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 5fda6b1473..b6e114b853 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/variant_parser.cpp b/core/variant_parser.cpp
index a1b168621c..65c7b7cfec 100644
--- a/core/variant_parser.cpp
+++ b/core/variant_parser.cpp
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/variant_parser.h b/core/variant_parser.h
index acbe0e967f..524891cdfd 100644
--- a/core/variant_parser.h
+++ b/core/variant_parser.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/vector.h b/core/vector.h
index 966832ac50..03eaf65099 100644
--- a/core/vector.h
+++ b/core/vector.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/version.h b/core/version.h
index 43f6f1bbf9..436f30ef01 100644
--- a/core/version.h
+++ b/core/version.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/vmap.h b/core/vmap.h
index 66f935f58d..f0977341ec 100644
--- a/core/vmap.h
+++ b/core/vmap.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
diff --git a/core/vset.h b/core/vset.h
index 73062e064c..7b12ae0b25 100644
--- a/core/vset.h
+++ b/core/vset.h
@@ -3,7 +3,7 @@
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
-/* http://www.godotengine.org */
+/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */