diff options
Diffstat (limited to 'core')
-rw-r--r-- | core/bind/core_bind.cpp | 11 | ||||
-rw-r--r-- | core/bind/core_bind.h | 3 | ||||
-rw-r--r-- | core/os/os.cpp | 9 | ||||
-rw-r--r-- | core/os/os.h | 4 |
4 files changed, 26 insertions, 1 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index f951237971..94d9e22a1e 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -708,6 +708,15 @@ _OS::ScreenOrientation _OS::get_screen_orientation() const { return ScreenOrientation(OS::get_singleton()->get_screen_orientation()); } +void _OS::set_keep_screen_on(bool p_enabled) { + + OS::get_singleton()->set_keep_screen_on(p_enabled); +} + +bool _OS::is_keep_screen_on() const { + + return OS::get_singleton()->is_keep_screen_on(); +} String _OS::get_system_dir(SystemDir p_dir) const { @@ -775,6 +784,8 @@ void _OS::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_screen_orientation","orientation"),&_OS::set_screen_orientation); ObjectTypeDB::bind_method(_MD("get_screen_orientation"),&_OS::get_screen_orientation); + ObjectTypeDB::bind_method(_MD("set_keep_screen_on","enabled"),&_OS::set_keep_screen_on); + ObjectTypeDB::bind_method(_MD("is_keep_screen_on"),&_OS::is_keep_screen_on); ObjectTypeDB::bind_method(_MD("set_iterations_per_second","iterations_per_second"),&_OS::set_iterations_per_second); ObjectTypeDB::bind_method(_MD("get_iterations_per_second"),&_OS::get_iterations_per_second); diff --git a/core/bind/core_bind.h b/core/bind/core_bind.h index 62572d7761..e03657f3a0 100644 --- a/core/bind/core_bind.h +++ b/core/bind/core_bind.h @@ -262,6 +262,9 @@ public: void set_screen_orientation(ScreenOrientation p_orientation); ScreenOrientation get_screen_orientation() const; + void set_keep_screen_on(bool p_enabled); + bool is_keep_screen_on() const; + void set_time_scale(float p_scale); float get_time_scale(); diff --git a/core/os/os.cpp b/core/os/os.cpp index be447d511e..e93038f854 100644 --- a/core/os/os.cpp +++ b/core/os/os.cpp @@ -112,6 +112,14 @@ float OS::get_target_fps() const { return _target_fps; } +void OS::set_keep_screen_on(bool p_enabled) { + _keep_screen_on=p_enabled; +} + +bool OS::is_keep_screen_on() const { + return _keep_screen_on; +} + void OS::set_low_processor_usage_mode(bool p_enabled) { low_processor_usage_mode=p_enabled; @@ -520,6 +528,7 @@ OS::OS() { frames_drawn=0; singleton=this; ips=60; + _keep_screen_on=true; // set default value to true, because this had been true before godot 2.0. low_processor_usage_mode=false; _verbose_stdout=false; _frame_delay=0; diff --git a/core/os/os.h b/core/os/os.h index 83ea2c2101..bc3fad302a 100644 --- a/core/os/os.h +++ b/core/os/os.h @@ -46,6 +46,7 @@ class OS { String _custom_level; List<String> _cmdline; int ips; + bool _keep_screen_on; bool low_processor_usage_mode; bool _verbose_stdout; String _local_clipboard; @@ -180,7 +181,8 @@ public: virtual float get_frames_per_second() const { return _fps; }; - + virtual void set_keep_screen_on(bool p_enabled); + virtual bool is_keep_screen_on() const; virtual void set_low_processor_usage_mode(bool p_enabled); virtual bool is_in_low_processor_usage_mode() const; |