diff options
Diffstat (limited to 'core')
30 files changed, 476 insertions, 475 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp index 53d13f7429..9baec79d43 100644 --- a/core/config/project_settings.cpp +++ b/core/config/project_settings.cpp @@ -1102,7 +1102,7 @@ ProjectSettings::ProjectSettings() { if (Engine::get_singleton()->has_singleton("GodotSharp")) { extensions.push_back("cs"); } - extensions.push_back("shader"); + extensions.push_back("gdshader"); GLOBAL_DEF("editor/run/main_run_args", ""); diff --git a/core/core_constants.cpp b/core/core_constants.cpp index a0a41015dc..7fc09fc3a6 100644 --- a/core/core_constants.cpp +++ b/core/core_constants.cpp @@ -580,10 +580,10 @@ void register_global_constants() { BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR3I", Variant::VECTOR3I); BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM2D", Variant::TRANSFORM2D); BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PLANE", Variant::PLANE); - BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_QUAT", Variant::QUAT); + BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_QUATERNION", Variant::QUATERNION); BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_AABB", Variant::AABB); BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BASIS", Variant::BASIS); - BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM", Variant::TRANSFORM); + BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM3D", Variant::TRANSFORM3D); BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_COLOR", Variant::COLOR); BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING_NAME", Variant::STRING_NAME); BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NODE_PATH", Variant::NODE_PATH); diff --git a/core/input/input.cpp b/core/input/input.cpp index 6eafec087d..6e98b596d7 100644 --- a/core/input/input.cpp +++ b/core/input/input.cpp @@ -85,7 +85,7 @@ Input *Input::get_singleton() { } void Input::set_mouse_mode(MouseMode p_mode) { - ERR_FAIL_INDEX((int)p_mode, 4); + ERR_FAIL_INDEX((int)p_mode, 5); set_mouse_mode_func(p_mode); } @@ -138,6 +138,7 @@ void Input::_bind_methods() { BIND_ENUM_CONSTANT(MOUSE_MODE_HIDDEN); BIND_ENUM_CONSTANT(MOUSE_MODE_CAPTURED); BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED); + BIND_ENUM_CONSTANT(MOUSE_MODE_CONFINED_HIDDEN); BIND_ENUM_CONSTANT(CURSOR_ARROW); BIND_ENUM_CONSTANT(CURSOR_IBEAM); diff --git a/core/input/input.h b/core/input/input.h index 99b45db325..ecb4981b13 100644 --- a/core/input/input.h +++ b/core/input/input.h @@ -46,7 +46,8 @@ public: MOUSE_MODE_VISIBLE, MOUSE_MODE_HIDDEN, MOUSE_MODE_CAPTURED, - MOUSE_MODE_CONFINED + MOUSE_MODE_CONFINED, + MOUSE_MODE_CONFINED_HIDDEN, }; #undef CursorShape diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp index 0282609270..b1988d6f2a 100644 --- a/core/io/marshalls.cpp +++ b/core/io/marshalls.cpp @@ -279,9 +279,9 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int } } break; - case Variant::QUAT: { + case Variant::QUATERNION: { ERR_FAIL_COND_V(len < 4 * 4, ERR_INVALID_DATA); - Quat val; + Quaternion val; val.x = decode_float(&buf[0]); val.y = decode_float(&buf[4]); val.z = decode_float(&buf[8]); @@ -325,9 +325,9 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int } } break; - case Variant::TRANSFORM: { + case Variant::TRANSFORM3D: { ERR_FAIL_COND_V(len < 4 * 12, ERR_INVALID_DATA); - Transform val; + Transform3D val; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { val.basis.elements[i][j] = decode_float(&buf[(i * 3 + j) * 4]); @@ -1099,9 +1099,9 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo r_len += 4 * 4; } break; - case Variant::QUAT: { + case Variant::QUATERNION: { if (buf) { - Quat q = p_variant; + Quaternion q = p_variant; encode_float(q.x, &buf[0]); encode_float(q.y, &buf[4]); encode_float(q.z, &buf[8]); @@ -1138,9 +1138,9 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo r_len += 9 * 4; } break; - case Variant::TRANSFORM: { + case Variant::TRANSFORM3D: { if (buf) { - Transform val = p_variant; + Transform3D val = p_variant; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { memcpy(&buf[(i * 3 + j) * 4], &val.basis.elements[i][j], sizeof(float)); diff --git a/core/io/packed_data_container.cpp b/core/io/packed_data_container.cpp index 52169987fd..cf6a0b6027 100644 --- a/core/io/packed_data_container.cpp +++ b/core/io/packed_data_container.cpp @@ -227,10 +227,10 @@ uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpd case Variant::VECTOR3: case Variant::TRANSFORM2D: case Variant::PLANE: - case Variant::QUAT: + case Variant::QUATERNION: case Variant::AABB: case Variant::BASIS: - case Variant::TRANSFORM: + case Variant::TRANSFORM3D: case Variant::PACKED_BYTE_ARRAY: case Variant::PACKED_INT32_ARRAY: case Variant::PACKED_INT64_ARRAY: diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp index d6601513bc..385f15c0cf 100644 --- a/core/io/resource_format_binary.cpp +++ b/core/io/resource_format_binary.cpp @@ -51,7 +51,7 @@ enum { VARIANT_RECT2 = 11, VARIANT_VECTOR3 = 12, VARIANT_PLANE = 13, - VARIANT_QUAT = 14, + VARIANT_QUATERNION = 14, VARIANT_AABB = 15, VARIANT_MATRIX3 = 16, VARIANT_TRANSFORM = 17, @@ -199,8 +199,8 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) { v.d = f->get_real(); r_v = v; } break; - case VARIANT_QUAT: { - Quat v; + case VARIANT_QUATERNION: { + Quaternion v; v.x = f->get_real(); v.y = f->get_real(); v.z = f->get_real(); @@ -245,7 +245,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) { } break; case VARIANT_TRANSFORM: { - Transform v; + Transform3D v; v.basis.elements[0].x = f->get_real(); v.basis.elements[0].y = f->get_real(); v.basis.elements[0].z = f->get_real(); @@ -1371,9 +1371,9 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia f->store_real(val.d); } break; - case Variant::QUAT: { - f->store_32(VARIANT_QUAT); - Quat val = p_property; + case Variant::QUATERNION: { + f->store_32(VARIANT_QUATERNION); + Quaternion val = p_property; f->store_real(val.x); f->store_real(val.y); f->store_real(val.z); @@ -1416,9 +1416,9 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia f->store_real(val.elements[2].z); } break; - case Variant::TRANSFORM: { + case Variant::TRANSFORM3D: { f->store_32(VARIANT_TRANSFORM); - Transform val = p_property; + Transform3D val = p_property; f->store_real(val.basis.elements[0].x); f->store_real(val.basis.elements[0].y); f->store_real(val.basis.elements[0].z); diff --git a/core/math/basis.cpp b/core/math/basis.cpp index 037378b9d7..7489da34d9 100644 --- a/core/math/basis.cpp +++ b/core/math/basis.cpp @@ -345,12 +345,12 @@ void Basis::rotate(const Vector3 &p_euler) { *this = rotated(p_euler); } -Basis Basis::rotated(const Quat &p_quat) const { - return Basis(p_quat) * (*this); +Basis Basis::rotated(const Quaternion &p_quaternion) const { + return Basis(p_quaternion) * (*this); } -void Basis::rotate(const Quat &p_quat) { - *this = rotated(p_quat); +void Basis::rotate(const Quaternion &p_quaternion) { + *this = rotated(p_quaternion); } Vector3 Basis::get_rotation_euler() const { @@ -367,7 +367,7 @@ Vector3 Basis::get_rotation_euler() const { return m.get_euler(); } -Quat Basis::get_rotation_quat() const { +Quaternion Basis::get_rotation_quaternion() const { // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S, // and returns the Euler angles corresponding to the rotation part, complementing get_scale(). // See the comment in get_scale() for further information. @@ -378,7 +378,7 @@ Quat Basis::get_rotation_quat() const { m.scale(Vector3(-1, -1, -1)); } - return m.get_quat(); + return m.get_quaternion(); } void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const { @@ -770,9 +770,9 @@ Basis::operator String() const { return mtx; } -Quat Basis::get_quat() const { +Quaternion Basis::get_quaternion() const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V_MSG(!is_rotation(), Quat(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quat() or call orthonormalized() instead."); + ERR_FAIL_COND_V_MSG(!is_rotation(), Quaternion(), "Basis must be normalized in order to be casted to a Quaternion. Use get_rotation_quaternion() or call orthonormalized() instead."); #endif /* Allow getting a quaternion from an unnormalized transform */ Basis m = *this; @@ -803,7 +803,7 @@ Quat Basis::get_quat() const { temp[k] = (m.elements[k][i] + m.elements[i][k]) * s; } - return Quat(temp[0], temp[1], temp[2], temp[3]); + return Quaternion(temp[0], temp[1], temp[2], temp[3]); } static const Basis _ortho_bases[24] = { @@ -945,13 +945,13 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const { r_angle = angle; } -void Basis::set_quat(const Quat &p_quat) { - real_t d = p_quat.length_squared(); +void Basis::set_quaternion(const Quaternion &p_quaternion) { + real_t d = p_quaternion.length_squared(); real_t s = 2.0 / d; - real_t xs = p_quat.x * s, ys = p_quat.y * s, zs = p_quat.z * s; - real_t wx = p_quat.w * xs, wy = p_quat.w * ys, wz = p_quat.w * zs; - real_t xx = p_quat.x * xs, xy = p_quat.x * ys, xz = p_quat.x * zs; - real_t yy = p_quat.y * ys, yz = p_quat.y * zs, zz = p_quat.z * zs; + real_t xs = p_quaternion.x * s, ys = p_quaternion.y * s, zs = p_quaternion.z * s; + real_t wx = p_quaternion.w * xs, wy = p_quaternion.w * ys, wz = p_quaternion.w * zs; + real_t xx = p_quaternion.x * xs, xy = p_quaternion.x * ys, xz = p_quaternion.x * zs; + real_t yy = p_quaternion.y * ys, yz = p_quaternion.y * zs, zz = p_quaternion.z * zs; set(1.0 - (yy + zz), xy - wz, xz + wy, xy + wz, 1.0 - (xx + zz), yz - wx, xz - wy, yz + wx, 1.0 - (xx + yy)); @@ -997,9 +997,9 @@ void Basis::set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale) { rotate(p_euler); } -void Basis::set_quat_scale(const Quat &p_quat, const Vector3 &p_scale) { +void Basis::set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale) { set_diagonal(p_scale); - rotate(p_quat); + rotate(p_quaternion); } void Basis::set_diagonal(const Vector3 &p_diag) { @@ -1018,8 +1018,8 @@ void Basis::set_diagonal(const Vector3 &p_diag) { Basis Basis::slerp(const Basis &p_to, const real_t &p_weight) const { //consider scale - Quat from(*this); - Quat to(p_to); + Quaternion from(*this); + Quaternion to(p_to); Basis b(from.slerp(to, p_weight)); b.elements[0] *= Math::lerp(elements[0].length(), p_to.elements[0].length(), p_weight); diff --git a/core/math/basis.h b/core/math/basis.h index 56f6227313..3736047dd3 100644 --- a/core/math/basis.h +++ b/core/math/basis.h @@ -31,7 +31,7 @@ #ifndef BASIS_H #define BASIS_H -#include "core/math/quat.h" +#include "core/math/quaternion.h" #include "core/math/vector3.h" class Basis { @@ -79,13 +79,13 @@ public: void rotate(const Vector3 &p_euler); Basis rotated(const Vector3 &p_euler) const; - void rotate(const Quat &p_quat); - Basis rotated(const Quat &p_quat) const; + void rotate(const Quaternion &p_quaternion); + Basis rotated(const Quaternion &p_quaternion) const; Vector3 get_rotation_euler() const; void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const; void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const; - Quat get_rotation_quat() const; + Quaternion get_rotation_quaternion() const; Vector3 get_rotation() const { return get_rotation_euler(); }; Vector3 rotref_posscale_decomposition(Basis &rotref) const; @@ -108,8 +108,8 @@ public: Vector3 get_euler_zyx() const; void set_euler_zyx(const Vector3 &p_euler); - Quat get_quat() const; - void set_quat(const Quat &p_quat); + Quaternion get_quaternion() const; + void set_quaternion(const Quaternion &p_quaternion); Vector3 get_euler() const { return get_euler_yxz(); } void set_euler(const Vector3 &p_euler) { set_euler_yxz(p_euler); } @@ -132,7 +132,7 @@ public: void set_axis_angle_scale(const Vector3 &p_axis, real_t p_phi, const Vector3 &p_scale); void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale); - void set_quat_scale(const Quat &p_quat, const Vector3 &p_scale); + void set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale); // transposed dot products _FORCE_INLINE_ real_t tdotx(const Vector3 &v) const { @@ -240,10 +240,10 @@ public: #endif Basis diagonalize(); - operator Quat() const { return get_quat(); } + operator Quaternion() const { return get_quaternion(); } - Basis(const Quat &p_quat) { set_quat(p_quat); }; - Basis(const Quat &p_quat, const Vector3 &p_scale) { set_quat_scale(p_quat, p_scale); } + Basis(const Quaternion &p_quaternion) { set_quaternion(p_quaternion); }; + Basis(const Quaternion &p_quaternion, const Vector3 &p_scale) { set_quaternion_scale(p_quaternion, p_scale); } Basis(const Vector3 &p_euler) { set_euler(p_euler); } Basis(const Vector3 &p_euler, const Vector3 &p_scale) { set_euler_scale(p_euler, p_scale); } diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp index 1066cf5e30..66c18f7b3c 100644 --- a/core/math/camera_matrix.cpp +++ b/core/math/camera_matrix.cpp @@ -315,8 +315,8 @@ Vector2 CameraMatrix::get_far_plane_half_extents() const { return Vector2(res.x, res.y); } -bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8points) const { - Vector<Plane> planes = get_projection_planes(Transform()); +bool CameraMatrix::get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const { + Vector<Plane> planes = get_projection_planes(Transform3D()); const Planes intersections[8][3] = { { PLANE_FAR, PLANE_LEFT, PLANE_TOP }, { PLANE_FAR, PLANE_LEFT, PLANE_BOTTOM }, @@ -338,7 +338,7 @@ bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8point return true; } -Vector<Plane> CameraMatrix::get_projection_planes(const Transform &p_transform) const { +Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform) const { /** Fast Plane Extraction from combined modelview/projection matrices. * References: * https://web.archive.org/web/20011221205252/http://www.markmorley.com/opengl/frustumculling.html @@ -707,8 +707,8 @@ void CameraMatrix::scale_translate_to_fit(const AABB &p_aabb) { matrix[3][3] = 1; } -CameraMatrix::operator Transform() const { - Transform tr; +CameraMatrix::operator Transform3D() const { + Transform3D tr; const real_t *m = &matrix[0][0]; tr.basis.elements[0][0] = m[0]; @@ -730,8 +730,8 @@ CameraMatrix::operator Transform() const { return tr; } -CameraMatrix::CameraMatrix(const Transform &p_transform) { - const Transform &tr = p_transform; +CameraMatrix::CameraMatrix(const Transform3D &p_transform) { + const Transform3D &tr = p_transform; real_t *m = &matrix[0][0]; m[0] = tr.basis.elements[0][0]; diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h index 3f327d3bc4..786d46055a 100644 --- a/core/math/camera_matrix.h +++ b/core/math/camera_matrix.h @@ -32,7 +32,7 @@ #define CAMERA_MATRIX_H #include "core/math/rect2.h" -#include "core/math/transform.h" +#include "core/math/transform_3d.h" struct CameraMatrix { enum Planes { @@ -71,9 +71,9 @@ struct CameraMatrix { real_t get_fov() const; bool is_orthogonal() const; - Vector<Plane> get_projection_planes(const Transform &p_transform) const; + Vector<Plane> get_projection_planes(const Transform3D &p_transform) const; - bool get_endpoints(const Transform &p_transform, Vector3 *p_8points) const; + bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const; Vector2 get_viewport_half_extents() const; Vector2 get_far_plane_half_extents() const; @@ -90,7 +90,7 @@ struct CameraMatrix { void scale_translate_to_fit(const AABB &p_aabb); void make_scale(const Vector3 &p_scale); int get_pixels_per_meter(int p_for_pixel_width) const; - operator Transform() const; + operator Transform3D() const; void flip_y(); @@ -112,7 +112,7 @@ struct CameraMatrix { float get_lod_multiplier() const; CameraMatrix(); - CameraMatrix(const Transform &p_transform); + CameraMatrix(const Transform3D &p_transform); ~CameraMatrix(); }; diff --git a/core/math/face3.cpp b/core/math/face3.cpp index 20c316c322..9af3f868d2 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -230,7 +230,7 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const { real_t minA, maxA, minB, maxB; p_aabb.project_range_in_plane(Plane(axis, 0), minA, maxA); - project_range(axis, Transform(), minB, maxB); + project_range(axis, Transform3D(), minB, maxB); if (maxA < minB || maxB < minA) { return false; @@ -244,7 +244,7 @@ Face3::operator String() const { return String() + vertex[0] + ", " + vertex[1] + ", " + vertex[2]; } -void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const { +void Face3::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const { for (int i = 0; i < 3; i++) { Vector3 v = p_transform.xform(vertex[i]); real_t d = p_normal.dot(v); @@ -259,7 +259,7 @@ void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform, } } -void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const { +void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const { #define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.98 #define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.05 diff --git a/core/math/face3.h b/core/math/face3.h index 2e86b0a904..5091b338ef 100644 --- a/core/math/face3.h +++ b/core/math/face3.h @@ -33,7 +33,7 @@ #include "core/math/aabb.h" #include "core/math/plane.h" -#include "core/math/transform.h" +#include "core/math/transform_3d.h" #include "core/math/vector3.h" class Face3 { @@ -74,8 +74,8 @@ public: ClockDirection get_clock_dir() const; ///< todo, test if this is returning the proper clockwisity - void get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const; - void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const; + void get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const; + void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const; AABB get_aabb() const { AABB aabb(vertex[0], Vector3()); diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp index 0985a727f2..570c57e254 100644 --- a/core/math/math_fieldwise.cpp +++ b/core/math/math_fieldwise.cpp @@ -88,8 +88,8 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const return target; } - case Variant::QUAT: { - SETUP_TYPE(Quat) + case Variant::QUATERNION: { + SETUP_TYPE(Quaternion) /**/ TRY_TRANSFER_FIELD("x", x) else TRY_TRANSFER_FIELD("y", y) @@ -141,8 +141,8 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const return target; } - case Variant::TRANSFORM: { - SETUP_TYPE(Transform) + case Variant::TRANSFORM3D: { + SETUP_TYPE(Transform3D) /**/ TRY_TRANSFER_FIELD("xx", basis.elements[0][0]) else TRY_TRANSFER_FIELD("xy", basis.elements[0][1]) diff --git a/core/math/quat.cpp b/core/math/quaternion.cpp index 3982a0b993..8de3d0cc2a 100644 --- a/core/math/quat.cpp +++ b/core/math/quaternion.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* quat.cpp */ +/* quaternion.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,7 +28,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "quat.h" +#include "quaternion.h" #include "core/math/basis.h" #include "core/string/print_string.h" @@ -37,7 +37,7 @@ // (ax,ay,az), where ax is the angle of rotation around x axis, // and similar for other axes. // This implementation uses XYZ convention (Z is the first rotation). -Vector3 Quat::get_euler_xyz() const { +Vector3 Quaternion::get_euler_xyz() const { Basis m(*this); return m.get_euler_xyz(); } @@ -46,7 +46,7 @@ Vector3 Quat::get_euler_xyz() const { // (ax,ay,az), where ax is the angle of rotation around x axis, // and similar for other axes. // This implementation uses YXZ convention (Z is the first rotation). -Vector3 Quat::get_euler_yxz() const { +Vector3 Quaternion::get_euler_yxz() const { #ifdef MATH_CHECKS ERR_FAIL_COND_V_MSG(!is_normalized(), Vector3(0, 0, 0), "The quaternion must be normalized."); #endif @@ -54,7 +54,7 @@ Vector3 Quat::get_euler_yxz() const { return m.get_euler_yxz(); } -void Quat::operator*=(const Quat &p_q) { +void Quaternion::operator*=(const Quaternion &p_q) { real_t xx = w * p_q.x + x * p_q.w + y * p_q.z - z * p_q.y; real_t yy = w * p_q.y + y * p_q.w + z * p_q.x - x * p_q.z; real_t zz = w * p_q.z + z * p_q.w + x * p_q.y - y * p_q.x; @@ -64,45 +64,45 @@ void Quat::operator*=(const Quat &p_q) { z = zz; } -Quat Quat::operator*(const Quat &p_q) const { - Quat r = *this; +Quaternion Quaternion::operator*(const Quaternion &p_q) const { + Quaternion r = *this; r *= p_q; return r; } -bool Quat::is_equal_approx(const Quat &p_quat) const { - return Math::is_equal_approx(x, p_quat.x) && Math::is_equal_approx(y, p_quat.y) && Math::is_equal_approx(z, p_quat.z) && Math::is_equal_approx(w, p_quat.w); +bool Quaternion::is_equal_approx(const Quaternion &p_quaternion) const { + return Math::is_equal_approx(x, p_quaternion.x) && Math::is_equal_approx(y, p_quaternion.y) && Math::is_equal_approx(z, p_quaternion.z) && Math::is_equal_approx(w, p_quaternion.w); } -real_t Quat::length() const { +real_t Quaternion::length() const { return Math::sqrt(length_squared()); } -void Quat::normalize() { +void Quaternion::normalize() { *this /= length(); } -Quat Quat::normalized() const { +Quaternion Quaternion::normalized() const { return *this / length(); } -bool Quat::is_normalized() const { +bool Quaternion::is_normalized() const { return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); //use less epsilon } -Quat Quat::inverse() const { +Quaternion Quaternion::inverse() const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The quaternion must be normalized."); #endif - return Quat(-x, -y, -z, w); + return Quaternion(-x, -y, -z, w); } -Quat Quat::slerp(const Quat &p_to, const real_t &p_weight) const { +Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized."); - ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quat(), "The end quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion must be normalized."); #endif - Quat to1; + Quaternion to1; real_t omega, cosom, sinom, scale0, scale1; // calc cosine @@ -137,19 +137,19 @@ Quat Quat::slerp(const Quat &p_to, const real_t &p_weight) const { scale1 = p_weight; } // calculate final values - return Quat( + return Quaternion( scale0 * x + scale1 * to1.x, scale0 * y + scale1 * to1.y, scale0 * z + scale1 * to1.z, scale0 * w + scale1 * to1.w); } -Quat Quat::slerpni(const Quat &p_to, const real_t &p_weight) const { +Quaternion Quaternion::slerpni(const Quaternion &p_to, const real_t &p_weight) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized."); - ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quat(), "The end quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!p_to.is_normalized(), Quaternion(), "The end quaternion must be normalized."); #endif - const Quat &from = *this; + const Quaternion &from = *this; real_t dot = from.dot(p_to); @@ -162,29 +162,29 @@ Quat Quat::slerpni(const Quat &p_to, const real_t &p_weight) const { newFactor = Math::sin(p_weight * theta) * sinT, invFactor = Math::sin((1.0 - p_weight) * theta) * sinT; - return Quat(invFactor * from.x + newFactor * p_to.x, + return Quaternion(invFactor * from.x + newFactor * p_to.x, invFactor * from.y + newFactor * p_to.y, invFactor * from.z + newFactor * p_to.z, invFactor * from.w + newFactor * p_to.w); } -Quat Quat::cubic_slerp(const Quat &p_b, const Quat &p_pre_a, const Quat &p_post_b, const real_t &p_weight) const { +Quaternion Quaternion::cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V_MSG(!is_normalized(), Quat(), "The start quaternion must be normalized."); - ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quat(), "The end quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized."); + ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized."); #endif //the only way to do slerp :| real_t t2 = (1.0 - p_weight) * p_weight * 2; - Quat sp = this->slerp(p_b, p_weight); - Quat sq = p_pre_a.slerpni(p_post_b, p_weight); + Quaternion sp = this->slerp(p_b, p_weight); + Quaternion sq = p_pre_a.slerpni(p_post_b, p_weight); return sp.slerpni(sq, t2); } -Quat::operator String() const { +Quaternion::operator String() const { return String::num(x) + ", " + String::num(y) + ", " + String::num(z) + ", " + String::num(w); } -Quat::Quat(const Vector3 &p_axis, real_t p_angle) { +Quaternion::Quaternion(const Vector3 &p_axis, real_t p_angle) { #ifdef MATH_CHECKS ERR_FAIL_COND_MSG(!p_axis.is_normalized(), "The axis Vector3 must be normalized."); #endif @@ -209,7 +209,7 @@ Quat::Quat(const Vector3 &p_axis, real_t p_angle) { // (ax, ay, az), where ax is the angle of rotation around x axis, // and similar for other axes. // This implementation uses YXZ convention (Z is the first rotation). -Quat::Quat(const Vector3 &p_euler) { +Quaternion::Quaternion(const Vector3 &p_euler) { real_t half_a1 = p_euler.y * 0.5; real_t half_a2 = p_euler.x * 0.5; real_t half_a3 = p_euler.z * 0.5; diff --git a/core/math/quat.h b/core/math/quaternion.h index d9b130c050..796214b79e 100644 --- a/core/math/quat.h +++ b/core/math/quaternion.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* quat.h */ +/* quaternion.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -36,7 +36,7 @@ #include "core/math/vector3.h" #include "core/string/ustring.h" -class Quat { +class Quaternion { public: union { struct { @@ -55,21 +55,21 @@ public: return components[idx]; } _FORCE_INLINE_ real_t length_squared() const; - bool is_equal_approx(const Quat &p_quat) const; + bool is_equal_approx(const Quaternion &p_quaternion) const; real_t length() const; void normalize(); - Quat normalized() const; + Quaternion normalized() const; bool is_normalized() const; - Quat inverse() const; - _FORCE_INLINE_ real_t dot(const Quat &p_q) const; + Quaternion inverse() const; + _FORCE_INLINE_ real_t dot(const Quaternion &p_q) const; Vector3 get_euler_xyz() const; Vector3 get_euler_yxz() const; Vector3 get_euler() const { return get_euler_yxz(); }; - Quat slerp(const Quat &p_to, const real_t &p_weight) const; - Quat slerpni(const Quat &p_to, const real_t &p_weight) const; - Quat cubic_slerp(const Quat &p_b, const Quat &p_pre_a, const Quat &p_post_b, const real_t &p_weight) const; + Quaternion slerp(const Quaternion &p_to, const real_t &p_weight) const; + Quaternion slerpni(const Quaternion &p_to, const real_t &p_weight) const; + Quaternion cubic_slerp(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const; _FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const { r_angle = 2 * Math::acos(w); @@ -79,11 +79,11 @@ public: r_axis.z = z * r; } - void operator*=(const Quat &p_q); - Quat operator*(const Quat &p_q) const; + void operator*=(const Quaternion &p_q); + Quaternion operator*(const Quaternion &p_q) const; - Quat operator*(const Vector3 &v) const { - return Quat(w * v.x + y * v.z - z * v.y, + Quaternion operator*(const Vector3 &v) const { + return Quaternion(w * v.x + y * v.z - z * v.y, w * v.y + z * v.x - x * v.z, w * v.z + x * v.y - y * v.x, -x * v.x - y * v.y - z * v.z); @@ -102,42 +102,42 @@ public: return inverse().xform(v); } - _FORCE_INLINE_ void operator+=(const Quat &p_q); - _FORCE_INLINE_ void operator-=(const Quat &p_q); + _FORCE_INLINE_ void operator+=(const Quaternion &p_q); + _FORCE_INLINE_ void operator-=(const Quaternion &p_q); _FORCE_INLINE_ void operator*=(const real_t &s); _FORCE_INLINE_ void operator/=(const real_t &s); - _FORCE_INLINE_ Quat operator+(const Quat &q2) const; - _FORCE_INLINE_ Quat operator-(const Quat &q2) const; - _FORCE_INLINE_ Quat operator-() const; - _FORCE_INLINE_ Quat operator*(const real_t &s) const; - _FORCE_INLINE_ Quat operator/(const real_t &s) const; + _FORCE_INLINE_ Quaternion operator+(const Quaternion &q2) const; + _FORCE_INLINE_ Quaternion operator-(const Quaternion &q2) const; + _FORCE_INLINE_ Quaternion operator-() const; + _FORCE_INLINE_ Quaternion operator*(const real_t &s) const; + _FORCE_INLINE_ Quaternion operator/(const real_t &s) const; - _FORCE_INLINE_ bool operator==(const Quat &p_quat) const; - _FORCE_INLINE_ bool operator!=(const Quat &p_quat) const; + _FORCE_INLINE_ bool operator==(const Quaternion &p_quaternion) const; + _FORCE_INLINE_ bool operator!=(const Quaternion &p_quaternion) const; operator String() const; - _FORCE_INLINE_ Quat() {} + _FORCE_INLINE_ Quaternion() {} - _FORCE_INLINE_ Quat(real_t p_x, real_t p_y, real_t p_z, real_t p_w) : + _FORCE_INLINE_ Quaternion(real_t p_x, real_t p_y, real_t p_z, real_t p_w) : x(p_x), y(p_y), z(p_z), w(p_w) { } - Quat(const Vector3 &p_axis, real_t p_angle); + Quaternion(const Vector3 &p_axis, real_t p_angle); - Quat(const Vector3 &p_euler); + Quaternion(const Vector3 &p_euler); - Quat(const Quat &p_q) : + Quaternion(const Quaternion &p_q) : x(p_q.x), y(p_q.y), z(p_q.z), w(p_q.w) { } - Quat &operator=(const Quat &p_q) { + Quaternion &operator=(const Quaternion &p_q) { x = p_q.x; y = p_q.y; z = p_q.z; @@ -145,7 +145,7 @@ public: return *this; } - Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc + Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc { Vector3 c = v0.cross(v1); real_t d = v0.dot(v1); @@ -167,72 +167,72 @@ public: } }; -real_t Quat::dot(const Quat &p_q) const { +real_t Quaternion::dot(const Quaternion &p_q) const { return x * p_q.x + y * p_q.y + z * p_q.z + w * p_q.w; } -real_t Quat::length_squared() const { +real_t Quaternion::length_squared() const { return dot(*this); } -void Quat::operator+=(const Quat &p_q) { +void Quaternion::operator+=(const Quaternion &p_q) { x += p_q.x; y += p_q.y; z += p_q.z; w += p_q.w; } -void Quat::operator-=(const Quat &p_q) { +void Quaternion::operator-=(const Quaternion &p_q) { x -= p_q.x; y -= p_q.y; z -= p_q.z; w -= p_q.w; } -void Quat::operator*=(const real_t &s) { +void Quaternion::operator*=(const real_t &s) { x *= s; y *= s; z *= s; w *= s; } -void Quat::operator/=(const real_t &s) { +void Quaternion::operator/=(const real_t &s) { *this *= 1.0 / s; } -Quat Quat::operator+(const Quat &q2) const { - const Quat &q1 = *this; - return Quat(q1.x + q2.x, q1.y + q2.y, q1.z + q2.z, q1.w + q2.w); +Quaternion Quaternion::operator+(const Quaternion &q2) const { + const Quaternion &q1 = *this; + return Quaternion(q1.x + q2.x, q1.y + q2.y, q1.z + q2.z, q1.w + q2.w); } -Quat Quat::operator-(const Quat &q2) const { - const Quat &q1 = *this; - return Quat(q1.x - q2.x, q1.y - q2.y, q1.z - q2.z, q1.w - q2.w); +Quaternion Quaternion::operator-(const Quaternion &q2) const { + const Quaternion &q1 = *this; + return Quaternion(q1.x - q2.x, q1.y - q2.y, q1.z - q2.z, q1.w - q2.w); } -Quat Quat::operator-() const { - const Quat &q2 = *this; - return Quat(-q2.x, -q2.y, -q2.z, -q2.w); +Quaternion Quaternion::operator-() const { + const Quaternion &q2 = *this; + return Quaternion(-q2.x, -q2.y, -q2.z, -q2.w); } -Quat Quat::operator*(const real_t &s) const { - return Quat(x * s, y * s, z * s, w * s); +Quaternion Quaternion::operator*(const real_t &s) const { + return Quaternion(x * s, y * s, z * s, w * s); } -Quat Quat::operator/(const real_t &s) const { +Quaternion Quaternion::operator/(const real_t &s) const { return *this * (1.0 / s); } -bool Quat::operator==(const Quat &p_quat) const { - return x == p_quat.x && y == p_quat.y && z == p_quat.z && w == p_quat.w; +bool Quaternion::operator==(const Quaternion &p_quaternion) const { + return x == p_quaternion.x && y == p_quaternion.y && z == p_quaternion.z && w == p_quaternion.w; } -bool Quat::operator!=(const Quat &p_quat) const { - return x != p_quat.x || y != p_quat.y || z != p_quat.z || w != p_quat.w; +bool Quaternion::operator!=(const Quaternion &p_quaternion) const { + return x != p_quaternion.x || y != p_quaternion.y || z != p_quaternion.z || w != p_quaternion.w; } -_FORCE_INLINE_ Quat operator*(const real_t &p_real, const Quat &p_quat) { - return p_quat * p_real; +_FORCE_INLINE_ Quaternion operator*(const real_t &p_real, const Quaternion &p_quaternion) { + return p_quaternion * p_real; } #endif // QUAT_H diff --git a/core/math/transform.cpp b/core/math/transform_3d.cpp index d4d7ff6d28..210f0b81bb 100644 --- a/core/math/transform.cpp +++ b/core/math/transform_3d.cpp @@ -1,5 +1,5 @@ /*************************************************************************/ -/* transform.cpp */ +/* transform_3d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -28,54 +28,54 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ -#include "transform.h" +#include "transform_3d.h" #include "core/math/math_funcs.h" #include "core/string/print_string.h" -void Transform::affine_invert() { +void Transform3D::affine_invert() { basis.invert(); origin = basis.xform(-origin); } -Transform Transform::affine_inverse() const { - Transform ret = *this; +Transform3D Transform3D::affine_inverse() const { + Transform3D ret = *this; ret.affine_invert(); return ret; } -void Transform::invert() { +void Transform3D::invert() { basis.transpose(); origin = basis.xform(-origin); } -Transform Transform::inverse() const { +Transform3D Transform3D::inverse() const { // FIXME: this function assumes the basis is a rotation matrix, with no scaling. - // Transform::affine_inverse can handle matrices with scaling, so GDScript should eventually use that. - Transform ret = *this; + // Transform3D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that. + Transform3D ret = *this; ret.invert(); return ret; } -void Transform::rotate(const Vector3 &p_axis, real_t p_phi) { +void Transform3D::rotate(const Vector3 &p_axis, real_t p_phi) { *this = rotated(p_axis, p_phi); } -Transform Transform::rotated(const Vector3 &p_axis, real_t p_phi) const { - return Transform(Basis(p_axis, p_phi), Vector3()) * (*this); +Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_phi) const { + return Transform3D(Basis(p_axis, p_phi), Vector3()) * (*this); } -void Transform::rotate_basis(const Vector3 &p_axis, real_t p_phi) { +void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_phi) { basis.rotate(p_axis, p_phi); } -Transform Transform::looking_at(const Vector3 &p_target, const Vector3 &p_up) const { - Transform t = *this; +Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up) const { + Transform3D t = *this; t.set_look_at(origin, p_target, p_up); return t; } -void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) { +void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) { #ifdef MATH_CHECKS ERR_FAIL_COND(p_eye == p_target); ERR_FAIL_COND(p_up.length() == 0); @@ -108,105 +108,105 @@ void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const origin = p_eye; } -Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c) const { +Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const { /* not sure if very "efficient" but good enough? */ Vector3 src_scale = basis.get_scale(); - Quat src_rot = basis.get_rotation_quat(); + Quaternion src_rot = basis.get_rotation_quaternion(); Vector3 src_loc = origin; Vector3 dst_scale = p_transform.basis.get_scale(); - Quat dst_rot = p_transform.basis.get_rotation_quat(); + Quaternion dst_rot = p_transform.basis.get_rotation_quaternion(); Vector3 dst_loc = p_transform.origin; - Transform interp; - interp.basis.set_quat_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c)); + Transform3D interp; + interp.basis.set_quaternion_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c)); interp.origin = src_loc.lerp(dst_loc, p_c); return interp; } -void Transform::scale(const Vector3 &p_scale) { +void Transform3D::scale(const Vector3 &p_scale) { basis.scale(p_scale); origin *= p_scale; } -Transform Transform::scaled(const Vector3 &p_scale) const { - Transform t = *this; +Transform3D Transform3D::scaled(const Vector3 &p_scale) const { + Transform3D t = *this; t.scale(p_scale); return t; } -void Transform::scale_basis(const Vector3 &p_scale) { +void Transform3D::scale_basis(const Vector3 &p_scale) { basis.scale(p_scale); } -void Transform::translate(real_t p_tx, real_t p_ty, real_t p_tz) { +void Transform3D::translate(real_t p_tx, real_t p_ty, real_t p_tz) { translate(Vector3(p_tx, p_ty, p_tz)); } -void Transform::translate(const Vector3 &p_translation) { +void Transform3D::translate(const Vector3 &p_translation) { for (int i = 0; i < 3; i++) { origin[i] += basis[i].dot(p_translation); } } -Transform Transform::translated(const Vector3 &p_translation) const { - Transform t = *this; +Transform3D Transform3D::translated(const Vector3 &p_translation) const { + Transform3D t = *this; t.translate(p_translation); return t; } -void Transform::orthonormalize() { +void Transform3D::orthonormalize() { basis.orthonormalize(); } -Transform Transform::orthonormalized() const { - Transform _copy = *this; +Transform3D Transform3D::orthonormalized() const { + Transform3D _copy = *this; _copy.orthonormalize(); return _copy; } -bool Transform::is_equal_approx(const Transform &p_transform) const { +bool Transform3D::is_equal_approx(const Transform3D &p_transform) const { return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin); } -bool Transform::operator==(const Transform &p_transform) const { +bool Transform3D::operator==(const Transform3D &p_transform) const { return (basis == p_transform.basis && origin == p_transform.origin); } -bool Transform::operator!=(const Transform &p_transform) const { +bool Transform3D::operator!=(const Transform3D &p_transform) const { return (basis != p_transform.basis || origin != p_transform.origin); } -void Transform::operator*=(const Transform &p_transform) { +void Transform3D::operator*=(const Transform3D &p_transform) { origin = xform(p_transform.origin); basis *= p_transform.basis; } -Transform Transform::operator*(const Transform &p_transform) const { - Transform t = *this; +Transform3D Transform3D::operator*(const Transform3D &p_transform) const { + Transform3D t = *this; t *= p_transform; return t; } -Transform::operator String() const { +Transform3D::operator String() const { return basis.operator String() + " - " + origin.operator String(); } -Transform::Transform(const Basis &p_basis, const Vector3 &p_origin) : +Transform3D::Transform3D(const Basis &p_basis, const Vector3 &p_origin) : basis(p_basis), origin(p_origin) { } -Transform::Transform(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin) : +Transform3D::Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin) : origin(p_origin) { basis.set_axis(0, p_x); basis.set_axis(1, p_y); basis.set_axis(2, p_z); } -Transform::Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz) { +Transform3D::Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz) { basis = Basis(xx, xy, xz, yx, yy, yz, zx, zy, zz); origin = Vector3(ox, oy, oz); } diff --git a/core/math/transform.h b/core/math/transform_3d.h index 1c05dbe554..078a2ca11a 100644 --- a/core/math/transform.h +++ b/core/math/transform_3d.h @@ -1,5 +1,5 @@ /*************************************************************************/ -/* transform.h */ +/* transform_3d.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ @@ -35,31 +35,31 @@ #include "core/math/basis.h" #include "core/math/plane.h" -class Transform { +class Transform3D { public: Basis basis; Vector3 origin; void invert(); - Transform inverse() const; + Transform3D inverse() const; void affine_invert(); - Transform affine_inverse() const; + Transform3D affine_inverse() const; - Transform rotated(const Vector3 &p_axis, real_t p_phi) const; + Transform3D rotated(const Vector3 &p_axis, real_t p_phi) const; void rotate(const Vector3 &p_axis, real_t p_phi); void rotate_basis(const Vector3 &p_axis, real_t p_phi); void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)); - Transform looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const; + Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const; void scale(const Vector3 &p_scale); - Transform scaled(const Vector3 &p_scale) const; + Transform3D scaled(const Vector3 &p_scale) const; void scale_basis(const Vector3 &p_scale); void translate(real_t p_tx, real_t p_ty, real_t p_tz); void translate(const Vector3 &p_translation); - Transform translated(const Vector3 &p_translation) const; + Transform3D translated(const Vector3 &p_translation) const; const Basis &get_basis() const { return basis; } void set_basis(const Basis &p_basis) { basis = p_basis; } @@ -68,11 +68,11 @@ public: void set_origin(const Vector3 &p_origin) { origin = p_origin; } void orthonormalize(); - Transform orthonormalized() const; - bool is_equal_approx(const Transform &p_transform) const; + Transform3D orthonormalized() const; + bool is_equal_approx(const Transform3D &p_transform) const; - bool operator==(const Transform &p_transform) const; - bool operator!=(const Transform &p_transform) const; + bool operator==(const Transform3D &p_transform) const; + bool operator!=(const Transform3D &p_transform) const; _FORCE_INLINE_ Vector3 xform(const Vector3 &p_vector) const; _FORCE_INLINE_ Vector3 xform_inv(const Vector3 &p_vector) const; @@ -86,14 +86,14 @@ public: _FORCE_INLINE_ Vector<Vector3> xform(const Vector<Vector3> &p_array) const; _FORCE_INLINE_ Vector<Vector3> xform_inv(const Vector<Vector3> &p_array) const; - void operator*=(const Transform &p_transform); - Transform operator*(const Transform &p_transform) const; + void operator*=(const Transform3D &p_transform); + Transform3D operator*(const Transform3D &p_transform) const; - Transform interpolate_with(const Transform &p_transform, real_t p_c) const; + Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const; - _FORCE_INLINE_ Transform inverse_xform(const Transform &t) const { + _FORCE_INLINE_ Transform3D inverse_xform(const Transform3D &t) const { Vector3 v = t.origin - origin; - return Transform(basis.transpose_xform(t.basis), + return Transform3D(basis.transpose_xform(t.basis), basis.xform(v)); } @@ -106,20 +106,20 @@ public: operator String() const; - Transform() {} - Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3()); - Transform(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin); - Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz); + Transform3D() {} + Transform3D(const Basis &p_basis, const Vector3 &p_origin = Vector3()); + Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin); + Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz); }; -_FORCE_INLINE_ Vector3 Transform::xform(const Vector3 &p_vector) const { +_FORCE_INLINE_ Vector3 Transform3D::xform(const Vector3 &p_vector) const { return Vector3( basis[0].dot(p_vector) + origin.x, basis[1].dot(p_vector) + origin.y, basis[2].dot(p_vector) + origin.z); } -_FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const { +_FORCE_INLINE_ Vector3 Transform3D::xform_inv(const Vector3 &p_vector) const { Vector3 v = p_vector - origin; return Vector3( @@ -128,7 +128,7 @@ _FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const { (basis.elements[0][2] * v.x) + (basis.elements[1][2] * v.y) + (basis.elements[2][2] * v.z)); } -_FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const { +_FORCE_INLINE_ Plane Transform3D::xform(const Plane &p_plane) const { Vector3 point = p_plane.normal * p_plane.d; Vector3 point_dir = point + p_plane.normal; point = xform(point); @@ -141,7 +141,7 @@ _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const { return Plane(normal, d); } -_FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const { +_FORCE_INLINE_ Plane Transform3D::xform_inv(const Plane &p_plane) const { Vector3 point = p_plane.normal * p_plane.d; Vector3 point_dir = point + p_plane.normal; point = xform_inv(point); @@ -154,7 +154,7 @@ _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const { return Plane(normal, d); } -_FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const { +_FORCE_INLINE_ AABB Transform3D::xform(const AABB &p_aabb) const { /* http://dev.theomader.com/transform-bounding-boxes/ */ Vector3 min = p_aabb.position; Vector3 max = p_aabb.position + p_aabb.size; @@ -179,7 +179,7 @@ _FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const { return r_aabb; } -_FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const { +_FORCE_INLINE_ AABB Transform3D::xform_inv(const AABB &p_aabb) const { /* define vertices */ Vector3 vertices[8] = { Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z), @@ -203,7 +203,7 @@ _FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const { return ret; } -Vector<Vector3> Transform::xform(const Vector<Vector3> &p_array) const { +Vector<Vector3> Transform3D::xform(const Vector<Vector3> &p_array) const { Vector<Vector3> array; array.resize(p_array.size()); @@ -216,7 +216,7 @@ Vector<Vector3> Transform::xform(const Vector<Vector3> &p_array) const { return array; } -Vector<Vector3> Transform::xform_inv(const Vector<Vector3> &p_array) const { +Vector<Vector3> Transform3D::xform_inv(const Vector<Vector3> &p_array) const { Vector<Vector3> array; array.resize(p_array.size()); diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp index 23c0c686a2..903d5951a8 100644 --- a/core/math/triangle_mesh.cpp +++ b/core/math/triangle_mesh.cpp @@ -600,7 +600,7 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *vertexptr = vertices.ptr(); const BVH *bvhptr = bvh.ptr(); - Transform scale(Basis().scaled(p_scale)); + Transform3D scale(Basis().scaled(p_scale)); int pos = bvh.size() - 1; diff --git a/core/variant/method_ptrcall.h b/core/variant/method_ptrcall.h index e91029f330..d4ec5e570c 100644 --- a/core/variant/method_ptrcall.h +++ b/core/variant/method_ptrcall.h @@ -122,10 +122,10 @@ MAKE_PTRARG_BY_REFERENCE(Vector3); MAKE_PTRARG_BY_REFERENCE(Vector3i); MAKE_PTRARG(Transform2D); MAKE_PTRARG_BY_REFERENCE(Plane); -MAKE_PTRARG(Quat); +MAKE_PTRARG(Quaternion); MAKE_PTRARG_BY_REFERENCE(AABB); MAKE_PTRARG_BY_REFERENCE(Basis); -MAKE_PTRARG_BY_REFERENCE(Transform); +MAKE_PTRARG_BY_REFERENCE(Transform3D); MAKE_PTRARG_BY_REFERENCE(Color); MAKE_PTRARG(StringName); MAKE_PTRARG(NodePath); diff --git a/core/variant/type_info.h b/core/variant/type_info.h index d5b6d85dfb..76cb065d10 100644 --- a/core/variant/type_info.h +++ b/core/variant/type_info.h @@ -146,10 +146,10 @@ MAKE_TYPE_INFO(Rect2i, Variant::RECT2I) MAKE_TYPE_INFO(Vector3i, Variant::VECTOR3I) MAKE_TYPE_INFO(Transform2D, Variant::TRANSFORM2D) MAKE_TYPE_INFO(Plane, Variant::PLANE) -MAKE_TYPE_INFO(Quat, Variant::QUAT) +MAKE_TYPE_INFO(Quaternion, Variant::QUATERNION) MAKE_TYPE_INFO(AABB, Variant::AABB) MAKE_TYPE_INFO(Basis, Variant::BASIS) -MAKE_TYPE_INFO(Transform, Variant::TRANSFORM) +MAKE_TYPE_INFO(Transform3D, Variant::TRANSFORM3D) MAKE_TYPE_INFO(Color, Variant::COLOR) MAKE_TYPE_INFO(StringName, Variant::STRING_NAME) MAKE_TYPE_INFO(NodePath, Variant::NODE_PATH) diff --git a/core/variant/typed_array.h b/core/variant/typed_array.h index e0309aa3fe..900dcf7689 100644 --- a/core/variant/typed_array.h +++ b/core/variant/typed_array.h @@ -98,10 +98,10 @@ MAKE_TYPED_ARRAY(Vector3, Variant::VECTOR3) MAKE_TYPED_ARRAY(Vector3i, Variant::VECTOR3I) MAKE_TYPED_ARRAY(Transform2D, Variant::TRANSFORM2D) MAKE_TYPED_ARRAY(Plane, Variant::PLANE) -MAKE_TYPED_ARRAY(Quat, Variant::QUAT) +MAKE_TYPED_ARRAY(Quaternion, Variant::QUATERNION) MAKE_TYPED_ARRAY(AABB, Variant::AABB) MAKE_TYPED_ARRAY(Basis, Variant::BASIS) -MAKE_TYPED_ARRAY(Transform, Variant::TRANSFORM) +MAKE_TYPED_ARRAY(Transform3D, Variant::TRANSFORM3D) MAKE_TYPED_ARRAY(Color, Variant::COLOR) MAKE_TYPED_ARRAY(StringName, Variant::STRING_NAME) MAKE_TYPED_ARRAY(NodePath, Variant::NODE_PATH) @@ -196,10 +196,10 @@ MAKE_TYPED_ARRAY_INFO(Vector3, Variant::VECTOR3) MAKE_TYPED_ARRAY_INFO(Vector3i, Variant::VECTOR3I) MAKE_TYPED_ARRAY_INFO(Transform2D, Variant::TRANSFORM2D) MAKE_TYPED_ARRAY_INFO(Plane, Variant::PLANE) -MAKE_TYPED_ARRAY_INFO(Quat, Variant::QUAT) +MAKE_TYPED_ARRAY_INFO(Quaternion, Variant::QUATERNION) MAKE_TYPED_ARRAY_INFO(AABB, Variant::AABB) MAKE_TYPED_ARRAY_INFO(Basis, Variant::BASIS) -MAKE_TYPED_ARRAY_INFO(Transform, Variant::TRANSFORM) +MAKE_TYPED_ARRAY_INFO(Transform3D, Variant::TRANSFORM3D) MAKE_TYPED_ARRAY_INFO(Color, Variant::COLOR) MAKE_TYPED_ARRAY_INFO(StringName, Variant::STRING_NAME) MAKE_TYPED_ARRAY_INFO(NodePath, Variant::NODE_PATH) diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp index 333dd8e8d1..2bde08742c 100644 --- a/core/variant/variant.cpp +++ b/core/variant/variant.cpp @@ -91,16 +91,16 @@ String Variant::get_type_name(Variant::Type p_type) { case AABB: { return "AABB"; } break; - case QUAT: { - return "Quat"; + case QUATERNION: { + return "Quaternion"; } break; case BASIS: { return "Basis"; } break; - case TRANSFORM: { - return "Transform"; + case TRANSFORM3D: { + return "Transform3D"; } break; @@ -275,7 +275,7 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) { } break; case TRANSFORM2D: { static const Type valid[] = { - TRANSFORM, + TRANSFORM3D, NIL }; @@ -300,7 +300,7 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) { } break; - case QUAT: { + case QUATERNION: { static const Type valid[] = { BASIS, NIL @@ -311,7 +311,7 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) { } break; case BASIS: { static const Type valid[] = { - QUAT, + QUATERNION, VECTOR3, NIL }; @@ -319,10 +319,10 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) { valid_types = valid; } break; - case TRANSFORM: { + case TRANSFORM3D: { static const Type valid[] = { TRANSFORM2D, - QUAT, + QUATERNION, BASIS, NIL }; @@ -582,7 +582,7 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type } break; case TRANSFORM2D: { static const Type valid[] = { - TRANSFORM, + TRANSFORM3D, NIL }; @@ -607,7 +607,7 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type } break; - case QUAT: { + case QUATERNION: { static const Type valid[] = { BASIS, NIL @@ -618,7 +618,7 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type } break; case BASIS: { static const Type valid[] = { - QUAT, + QUATERNION, VECTOR3, NIL }; @@ -626,10 +626,10 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type valid_types = valid; } break; - case TRANSFORM: { + case TRANSFORM3D: { static const Type valid[] = { TRANSFORM2D, - QUAT, + QUATERNION, BASIS, NIL }; @@ -873,16 +873,16 @@ bool Variant::is_zero() const { case AABB: { return *_data._aabb == ::AABB(); } break; - case QUAT: { - return *reinterpret_cast<const Quat *>(_data._mem) == Quat(); + case QUATERNION: { + return *reinterpret_cast<const Quaternion *>(_data._mem) == Quaternion(); } break; case BASIS: { return *_data._basis == Basis(); } break; - case TRANSFORM: { - return *_data._transform == Transform(); + case TRANSFORM3D: { + return *_data._transform3d == Transform3D(); } break; @@ -1092,16 +1092,16 @@ void Variant::reference(const Variant &p_variant) { case AABB: { _data._aabb = memnew(::AABB(*p_variant._data._aabb)); } break; - case QUAT: { - memnew_placement(_data._mem, Quat(*reinterpret_cast<const Quat *>(p_variant._data._mem))); + case QUATERNION: { + memnew_placement(_data._mem, Quaternion(*reinterpret_cast<const Quaternion *>(p_variant._data._mem))); } break; case BASIS: { _data._basis = memnew(Basis(*p_variant._data._basis)); } break; - case TRANSFORM: { - _data._transform = memnew(Transform(*p_variant._data._transform)); + case TRANSFORM3D: { + _data._transform3d = memnew(Transform3D(*p_variant._data._transform3d)); } break; // misc types @@ -1254,8 +1254,8 @@ void Variant::zero() { case PLANE: *reinterpret_cast<Plane *>(this->_data._mem) = Plane(); break; - case QUAT: - *reinterpret_cast<Quat *>(this->_data._mem) = Quat(); + case QUATERNION: + *reinterpret_cast<Quaternion *>(this->_data._mem) = Quaternion(); break; case COLOR: *reinterpret_cast<Color *>(this->_data._mem) = Color(); @@ -1275,7 +1275,7 @@ void Variant::_clear_internal() { // no point, they don't allocate memory VECTOR3, PLANE, - QUAT, + QUATERNION, COLOR, VECTOR2, RECT2 @@ -1289,8 +1289,8 @@ void Variant::_clear_internal() { case BASIS: { memdelete(_data._basis); } break; - case TRANSFORM: { - memdelete(_data._transform); + case TRANSFORM3D: { + memdelete(_data._transform3d); } break; // misc types @@ -1653,11 +1653,10 @@ String Variant::stringify(List<const void *> &stack) const { return "(" + operator Vector3i() + ")"; case PLANE: return operator Plane(); - //case QUAT: case AABB: return operator ::AABB(); - case QUAT: - return "(" + operator Quat() + ")"; + case QUATERNION: + return "(" + operator Quaternion() + ")"; case BASIS: { Basis mat3 = operator Basis(); @@ -1682,8 +1681,8 @@ String Variant::stringify(List<const void *> &stack) const { return mtx + ")"; } break; - case TRANSFORM: - return operator Transform(); + case TRANSFORM3D: + return operator Transform3D(); case STRING_NAME: return operator StringName(); case NODE_PATH: @@ -1956,39 +1955,39 @@ Variant::operator ::AABB() const { Variant::operator Basis() const { if (type == BASIS) { return *_data._basis; - } else if (type == QUAT) { - return *reinterpret_cast<const Quat *>(_data._mem); + } else if (type == QUATERNION) { + return *reinterpret_cast<const Quaternion *>(_data._mem); } else if (type == VECTOR3) { return Basis(*reinterpret_cast<const Vector3 *>(_data._mem)); - } else if (type == TRANSFORM) { // unexposed in Variant::can_convert? - return _data._transform->basis; + } else if (type == TRANSFORM3D) { // unexposed in Variant::can_convert? + return _data._transform3d->basis; } else { return Basis(); } } -Variant::operator Quat() const { - if (type == QUAT) { - return *reinterpret_cast<const Quat *>(_data._mem); +Variant::operator Quaternion() const { + if (type == QUATERNION) { + return *reinterpret_cast<const Quaternion *>(_data._mem); } else if (type == BASIS) { return *_data._basis; - } else if (type == TRANSFORM) { - return _data._transform->basis; + } else if (type == TRANSFORM3D) { + return _data._transform3d->basis; } else { - return Quat(); + return Quaternion(); } } -Variant::operator Transform() const { - if (type == TRANSFORM) { - return *_data._transform; +Variant::operator Transform3D() const { + if (type == TRANSFORM3D) { + return *_data._transform3d; } else if (type == BASIS) { - return Transform(*_data._basis, Vector3()); - } else if (type == QUAT) { - return Transform(Basis(*reinterpret_cast<const Quat *>(_data._mem)), Vector3()); + return Transform3D(*_data._basis, Vector3()); + } else if (type == QUATERNION) { + return Transform3D(Basis(*reinterpret_cast<const Quaternion *>(_data._mem)), Vector3()); } else if (type == TRANSFORM2D) { const Transform2D &t = *_data._transform2d; - Transform m; + Transform3D m; m.basis.elements[0][0] = t.elements[0][0]; m.basis.elements[1][0] = t.elements[0][1]; m.basis.elements[0][1] = t.elements[1][0]; @@ -1997,15 +1996,15 @@ Variant::operator Transform() const { m.origin[1] = t.elements[2][1]; return m; } else { - return Transform(); + return Transform3D(); } } Variant::operator Transform2D() const { if (type == TRANSFORM2D) { return *_data._transform2d; - } else if (type == TRANSFORM) { - const Transform &t = *_data._transform; + } else if (type == TRANSFORM3D) { + const Transform3D &t = *_data._transform3d; Transform2D m; m.elements[0][0] = t.basis.elements[0][0]; m.elements[0][1] = t.basis.elements[1][0]; @@ -2495,14 +2494,14 @@ Variant::Variant(const Basis &p_matrix) { _data._basis = memnew(Basis(p_matrix)); } -Variant::Variant(const Quat &p_quat) { - type = QUAT; - memnew_placement(_data._mem, Quat(p_quat)); +Variant::Variant(const Quaternion &p_quaternion) { + type = QUATERNION; + memnew_placement(_data._mem, Quaternion(p_quaternion)); } -Variant::Variant(const Transform &p_transform) { - type = TRANSFORM; - _data._transform = memnew(Transform(p_transform)); +Variant::Variant(const Transform3D &p_transform) { + type = TRANSFORM3D; + _data._transform3d = memnew(Transform3D(p_transform)); } Variant::Variant(const Transform2D &p_transform) { @@ -2739,14 +2738,14 @@ void Variant::operator=(const Variant &p_variant) { case AABB: { *_data._aabb = *(p_variant._data._aabb); } break; - case QUAT: { - *reinterpret_cast<Quat *>(_data._mem) = *reinterpret_cast<const Quat *>(p_variant._data._mem); + case QUATERNION: { + *reinterpret_cast<Quaternion *>(_data._mem) = *reinterpret_cast<const Quaternion *>(p_variant._data._mem); } break; case BASIS: { *_data._basis = *(p_variant._data._basis); } break; - case TRANSFORM: { - *_data._transform = *(p_variant._data._transform); + case TRANSFORM3D: { + *_data._transform3d = *(p_variant._data._transform3d); } break; // misc types @@ -2916,11 +2915,11 @@ uint32_t Variant::hash() const { return hash; } break; - case QUAT: { - uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Quat *>(_data._mem)->x); - hash = hash_djb2_one_float(reinterpret_cast<const Quat *>(_data._mem)->y, hash); - hash = hash_djb2_one_float(reinterpret_cast<const Quat *>(_data._mem)->z, hash); - return hash_djb2_one_float(reinterpret_cast<const Quat *>(_data._mem)->w, hash); + case QUATERNION: { + uint32_t hash = hash_djb2_one_float(reinterpret_cast<const Quaternion *>(_data._mem)->x); + hash = hash_djb2_one_float(reinterpret_cast<const Quaternion *>(_data._mem)->y, hash); + hash = hash_djb2_one_float(reinterpret_cast<const Quaternion *>(_data._mem)->z, hash); + return hash_djb2_one_float(reinterpret_cast<const Quaternion *>(_data._mem)->w, hash); } break; case BASIS: { @@ -2934,13 +2933,13 @@ uint32_t Variant::hash() const { return hash; } break; - case TRANSFORM: { + case TRANSFORM3D: { uint32_t hash = 5831; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { - hash = hash_djb2_one_float(_data._transform->basis.elements[i][j], hash); + hash = hash_djb2_one_float(_data._transform3d->basis.elements[i][j], hash); } - hash = hash_djb2_one_float(_data._transform->origin[i], hash); + hash = hash_djb2_one_float(_data._transform3d->origin[i], hash); } return hash; @@ -3127,7 +3126,7 @@ uint32_t Variant::hash() const { (hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \ (hash_compare_scalar((p_lhs).z, (p_rhs).z)) -#define hash_compare_quat(p_lhs, p_rhs) \ +#define hash_compare_quaternion(p_lhs, p_rhs) \ (hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \ (hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \ (hash_compare_scalar((p_lhs).z, (p_rhs).z)) && \ @@ -3235,11 +3234,11 @@ bool Variant::hash_compare(const Variant &p_variant) const { } break; - case QUAT: { - const Quat *l = reinterpret_cast<const Quat *>(_data._mem); - const Quat *r = reinterpret_cast<const Quat *>(p_variant._data._mem); + case QUATERNION: { + const Quaternion *l = reinterpret_cast<const Quaternion *>(_data._mem); + const Quaternion *r = reinterpret_cast<const Quaternion *>(p_variant._data._mem); - return hash_compare_quat(*l, *r); + return hash_compare_quaternion(*l, *r); } break; case BASIS: { @@ -3255,9 +3254,9 @@ bool Variant::hash_compare(const Variant &p_variant) const { return true; } break; - case TRANSFORM: { - const Transform *l = _data._transform; - const Transform *r = p_variant._data._transform; + case TRANSFORM3D: { + const Transform3D *l = _data._transform3d; + const Transform3D *r = p_variant._data._transform3d; for (int i = 0; i < 3; i++) { if (!(hash_compare_vector3(l->basis.elements[i], r->basis.elements[i]))) { diff --git a/core/variant/variant.h b/core/variant/variant.h index 7f3c3477fc..75316da63f 100644 --- a/core/variant/variant.h +++ b/core/variant/variant.h @@ -37,9 +37,9 @@ #include "core/math/color.h" #include "core/math/face3.h" #include "core/math/plane.h" -#include "core/math/quat.h" -#include "core/math/transform.h" +#include "core/math/quaternion.h" #include "core/math/transform_2d.h" +#include "core/math/transform_3d.h" #include "core/math/vector3.h" #include "core/math/vector3i.h" #include "core/object/object_id.h" @@ -88,10 +88,10 @@ public: VECTOR3I, TRANSFORM2D, PLANE, - QUAT, + QUATERNION, AABB, BASIS, - TRANSFORM, + TRANSFORM3D, // misc types COLOR, @@ -200,7 +200,7 @@ private: Transform2D *_transform2d; ::AABB *_aabb; Basis *_basis; - Transform *_transform; + Transform3D *_transform3d; PackedArrayRefBase *packed_array; void *_ptr; //generic pointer uint8_t _mem[sizeof(ObjData) > (sizeof(real_t) * 4) ? sizeof(ObjData) : (sizeof(real_t) * 4)]; @@ -225,7 +225,7 @@ private: false, //VECTOR3I, true, //TRANSFORM2D, false, //PLANE, - false, //QUAT, + false, //QUATERNION, true, //AABB, true, //BASIS, true, //TRANSFORM, @@ -320,10 +320,10 @@ public: operator Vector3i() const; operator Plane() const; operator ::AABB() const; - operator Quat() const; + operator Quaternion() const; operator Basis() const; - operator Transform() const; operator Transform2D() const; + operator Transform3D() const; operator Color() const; operator NodePath() const; @@ -392,10 +392,10 @@ public: Variant(const Vector3i &p_vector3i); Variant(const Plane &p_plane); Variant(const ::AABB &p_aabb); - Variant(const Quat &p_quat); + Variant(const Quaternion &p_quat); Variant(const Basis &p_matrix); Variant(const Transform2D &p_transform); - Variant(const Transform &p_transform); + Variant(const Transform3D &p_transform); Variant(const Color &p_color); Variant(const NodePath &p_node_path); Variant(const ::RID &p_rid); diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp index d9cc97154d..72dd888dff 100644 --- a/core/variant/variant_call.cpp +++ b/core/variant/variant_call.cpp @@ -1544,19 +1544,19 @@ static void _register_variant_builtin_methods() { bind_methodv(Plane, intersects_ray, &Plane::intersects_ray_bind, sarray("from", "dir"), varray()); bind_methodv(Plane, intersects_segment, &Plane::intersects_segment_bind, sarray("from", "to"), varray()); - /* Quat */ - - bind_method(Quat, length, sarray(), varray()); - bind_method(Quat, length_squared, sarray(), varray()); - bind_method(Quat, normalized, sarray(), varray()); - bind_method(Quat, is_normalized, sarray(), varray()); - bind_method(Quat, is_equal_approx, sarray("to"), varray()); - bind_method(Quat, inverse, sarray(), varray()); - bind_method(Quat, dot, sarray("with"), varray()); - bind_method(Quat, slerp, sarray("to", "weight"), varray()); - bind_method(Quat, slerpni, sarray("to", "weight"), varray()); - bind_method(Quat, cubic_slerp, sarray("b", "pre_a", "post_b", "weight"), varray()); - bind_method(Quat, get_euler, sarray(), varray()); + /* Quaternion */ + + bind_method(Quaternion, length, sarray(), varray()); + bind_method(Quaternion, length_squared, sarray(), varray()); + bind_method(Quaternion, normalized, sarray(), varray()); + bind_method(Quaternion, is_normalized, sarray(), varray()); + bind_method(Quaternion, is_equal_approx, sarray("to"), varray()); + bind_method(Quaternion, inverse, sarray(), varray()); + bind_method(Quaternion, dot, sarray("with"), varray()); + bind_method(Quaternion, slerp, sarray("to", "weight"), varray()); + bind_method(Quaternion, slerpni, sarray("to", "weight"), varray()); + bind_method(Quaternion, cubic_slerp, sarray("b", "pre_a", "post_b", "weight"), varray()); + bind_method(Quaternion, get_euler, sarray(), varray()); /* Color */ @@ -1668,7 +1668,7 @@ static void _register_variant_builtin_methods() { bind_method(Basis, get_orthogonal_index, sarray(), varray()); bind_method(Basis, slerp, sarray("to", "weight"), varray()); bind_method(Basis, is_equal_approx, sarray("b"), varray()); - bind_method(Basis, get_rotation_quat, sarray(), varray()); + bind_method(Basis, get_rotation_quaternion, sarray(), varray()); /* AABB */ @@ -1696,17 +1696,17 @@ static void _register_variant_builtin_methods() { bind_methodv(AABB, intersects_segment, &AABB::intersects_segment_bind, sarray("from", "to"), varray()); bind_methodv(AABB, intersects_ray, &AABB::intersects_ray_bind, sarray("from", "dir"), varray()); - /* Transform */ + /* Transform3D */ - bind_method(Transform, inverse, sarray(), varray()); - bind_method(Transform, affine_inverse, sarray(), varray()); - bind_method(Transform, orthonormalized, sarray(), varray()); - bind_method(Transform, rotated, sarray("axis", "phi"), varray()); - bind_method(Transform, scaled, sarray("scale"), varray()); - bind_method(Transform, translated, sarray("offset"), varray()); - bind_method(Transform, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0))); - bind_method(Transform, interpolate_with, sarray("xform", "weight"), varray()); - bind_method(Transform, is_equal_approx, sarray("xform"), varray()); + bind_method(Transform3D, inverse, sarray(), varray()); + bind_method(Transform3D, affine_inverse, sarray(), varray()); + bind_method(Transform3D, orthonormalized, sarray(), varray()); + bind_method(Transform3D, rotated, sarray("axis", "phi"), varray()); + bind_method(Transform3D, scaled, sarray("scale"), varray()); + bind_method(Transform3D, translated, sarray("offset"), varray()); + bind_method(Transform3D, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0))); + bind_method(Transform3D, interpolate_with, sarray("xform", "weight"), varray()); + bind_method(Transform3D, is_equal_approx, sarray("xform"), varray()); /* Dictionary */ @@ -2025,14 +2025,14 @@ static void _register_variant_builtin_methods() { _VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_X", Transform2D(-1, 0, 0, 1, 0, 0)); _VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_Y", Transform2D(1, 0, 0, -1, 0, 0)); - Transform identity_transform = Transform(); - Transform flip_x_transform = Transform(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0); - Transform flip_y_transform = Transform(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0); - Transform flip_z_transform = Transform(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0); - _VariantCall::add_variant_constant(Variant::TRANSFORM, "IDENTITY", identity_transform); - _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_X", flip_x_transform); - _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Y", flip_y_transform); - _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Z", flip_z_transform); + Transform3D identity_transform = Transform3D(); + Transform3D flip_x_transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0); + Transform3D flip_y_transform = Transform3D(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0); + Transform3D flip_z_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0); + _VariantCall::add_variant_constant(Variant::TRANSFORM3D, "IDENTITY", identity_transform); + _VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_X", flip_x_transform); + _VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_Y", flip_y_transform); + _VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_Z", flip_z_transform); Basis identity_basis = Basis(); Basis flip_x_basis = Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1); @@ -2047,7 +2047,7 @@ static void _register_variant_builtin_methods() { _VariantCall::add_variant_constant(Variant::PLANE, "PLANE_XZ", Plane(Vector3(0, 1, 0), 0)); _VariantCall::add_variant_constant(Variant::PLANE, "PLANE_XY", Plane(Vector3(0, 0, 1), 0)); - _VariantCall::add_variant_constant(Variant::QUAT, "IDENTITY", Quat(0, 0, 0, 1)); + _VariantCall::add_variant_constant(Variant::QUATERNION, "IDENTITY", Quaternion(0, 0, 0, 1)); } void Variant::_register_variant_methods() { diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp index f0c9e52b46..f66f33ef93 100644 --- a/core/variant/variant_construct.cpp +++ b/core/variant/variant_construct.cpp @@ -62,10 +62,10 @@ MAKE_PTRCONSTRUCT(Vector3); MAKE_PTRCONSTRUCT(Vector3i); MAKE_PTRCONSTRUCT(Transform2D); MAKE_PTRCONSTRUCT(Plane); -MAKE_PTRCONSTRUCT(Quat); +MAKE_PTRCONSTRUCT(Quaternion); MAKE_PTRCONSTRUCT(AABB); MAKE_PTRCONSTRUCT(Basis); -MAKE_PTRCONSTRUCT(Transform); +MAKE_PTRCONSTRUCT(Transform3D); MAKE_PTRCONSTRUCT(Color); MAKE_PTRCONSTRUCT(StringName); MAKE_PTRCONSTRUCT(NodePath); @@ -659,13 +659,13 @@ void Variant::_register_variant_constructors() { add_constructor<VariantConstructor<Plane, Vector3, Vector3, Vector3>>(sarray("point1", "point2", "point3")); add_constructor<VariantConstructor<Plane, double, double, double, double>>(sarray("a", "b", "c", "d")); - add_constructor<VariantConstructNoArgs<Quat>>(sarray()); - add_constructor<VariantConstructor<Quat, Quat>>(sarray("from")); - add_constructor<VariantConstructor<Quat, Basis>>(sarray("from")); - add_constructor<VariantConstructor<Quat, Vector3>>(sarray("euler")); - add_constructor<VariantConstructor<Quat, Vector3, double>>(sarray("axis", "angle")); - add_constructor<VariantConstructor<Quat, Vector3, Vector3>>(sarray("arc_from", "arc_to")); - add_constructor<VariantConstructor<Quat, double, double, double, double>>(sarray("x", "y", "z", "w")); + add_constructor<VariantConstructNoArgs<Quaternion>>(sarray()); + add_constructor<VariantConstructor<Quaternion, Quaternion>>(sarray("from")); + add_constructor<VariantConstructor<Quaternion, Basis>>(sarray("from")); + add_constructor<VariantConstructor<Quaternion, Vector3>>(sarray("euler")); + add_constructor<VariantConstructor<Quaternion, Vector3, double>>(sarray("axis", "angle")); + add_constructor<VariantConstructor<Quaternion, Vector3, Vector3>>(sarray("arc_from", "arc_to")); + add_constructor<VariantConstructor<Quaternion, double, double, double, double>>(sarray("x", "y", "z", "w")); add_constructor<VariantConstructNoArgs<::AABB>>(sarray()); add_constructor<VariantConstructor<::AABB, ::AABB>>(sarray("from")); @@ -673,15 +673,15 @@ void Variant::_register_variant_constructors() { add_constructor<VariantConstructNoArgs<Basis>>(sarray()); add_constructor<VariantConstructor<Basis, Basis>>(sarray("from")); - add_constructor<VariantConstructor<Basis, Quat>>(sarray("from")); + add_constructor<VariantConstructor<Basis, Quaternion>>(sarray("from")); add_constructor<VariantConstructor<Basis, Vector3>>(sarray("euler")); add_constructor<VariantConstructor<Basis, Vector3, double>>(sarray("axis", "phi")); add_constructor<VariantConstructor<Basis, Vector3, Vector3, Vector3>>(sarray("x_axis", "y_axis", "z_axis")); - add_constructor<VariantConstructNoArgs<Transform>>(sarray()); - add_constructor<VariantConstructor<Transform, Transform>>(sarray("from")); - add_constructor<VariantConstructor<Transform, Basis, Vector3>>(sarray("basis", "origin")); - add_constructor<VariantConstructor<Transform, Vector3, Vector3, Vector3, Vector3>>(sarray("x_axis", "y_axis", "z_axis", "origin")); + add_constructor<VariantConstructNoArgs<Transform3D>>(sarray()); + add_constructor<VariantConstructor<Transform3D, Transform3D>>(sarray("from")); + add_constructor<VariantConstructor<Transform3D, Basis, Vector3>>(sarray("basis", "origin")); + add_constructor<VariantConstructor<Transform3D, Vector3, Vector3, Vector3, Vector3>>(sarray("x_axis", "y_axis", "z_axis", "origin")); add_constructor<VariantConstructNoArgs<Color>>(sarray()); add_constructor<VariantConstructor<Color, Color>>(sarray("from")); diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h index fb791f8c0c..9e5811a082 100644 --- a/core/variant/variant_internal.h +++ b/core/variant/variant_internal.h @@ -55,7 +55,7 @@ public: case Variant::BASIS: init_basis(v); break; - case Variant::TRANSFORM: + case Variant::TRANSFORM3D: init_transform(v); break; case Variant::STRING_NAME: @@ -138,14 +138,14 @@ public: _FORCE_INLINE_ static const Transform2D *get_transform2d(const Variant *v) { return v->_data._transform2d; } _FORCE_INLINE_ static Plane *get_plane(Variant *v) { return reinterpret_cast<Plane *>(v->_data._mem); } _FORCE_INLINE_ static const Plane *get_plane(const Variant *v) { return reinterpret_cast<const Plane *>(v->_data._mem); } - _FORCE_INLINE_ static Quat *get_quat(Variant *v) { return reinterpret_cast<Quat *>(v->_data._mem); } - _FORCE_INLINE_ static const Quat *get_quat(const Variant *v) { return reinterpret_cast<const Quat *>(v->_data._mem); } + _FORCE_INLINE_ static Quaternion *get_quaternion(Variant *v) { return reinterpret_cast<Quaternion *>(v->_data._mem); } + _FORCE_INLINE_ static const Quaternion *get_quaternion(const Variant *v) { return reinterpret_cast<const Quaternion *>(v->_data._mem); } _FORCE_INLINE_ static ::AABB *get_aabb(Variant *v) { return v->_data._aabb; } _FORCE_INLINE_ static const ::AABB *get_aabb(const Variant *v) { return v->_data._aabb; } _FORCE_INLINE_ static Basis *get_basis(Variant *v) { return v->_data._basis; } _FORCE_INLINE_ static const Basis *get_basis(const Variant *v) { return v->_data._basis; } - _FORCE_INLINE_ static Transform *get_transform(Variant *v) { return v->_data._transform; } - _FORCE_INLINE_ static const Transform *get_transform(const Variant *v) { return v->_data._transform; } + _FORCE_INLINE_ static Transform3D *get_transform(Variant *v) { return v->_data._transform3d; } + _FORCE_INLINE_ static const Transform3D *get_transform(const Variant *v) { return v->_data._transform3d; } // Misc types. _FORCE_INLINE_ static Color *get_color(Variant *v) { return reinterpret_cast<Color *>(v->_data._mem); } @@ -217,8 +217,8 @@ public: v->type = Variant::BASIS; } _FORCE_INLINE_ static void init_transform(Variant *v) { - v->_data._transform = memnew(Transform); - v->type = Variant::TRANSFORM; + v->_data._transform3d = memnew(Transform3D); + v->type = Variant::TRANSFORM3D; } _FORCE_INLINE_ static void init_string_name(Variant *v) { memnew_placement(v->_data._mem, StringName); @@ -320,12 +320,12 @@ public: return get_rect2(v); case Variant::RECT2I: return get_rect2i(v); - case Variant::TRANSFORM: + case Variant::TRANSFORM3D: return get_transform(v); case Variant::TRANSFORM2D: return get_transform2d(v); - case Variant::QUAT: - return get_quat(v); + case Variant::QUATERNION: + return get_quaternion(v); case Variant::PLANE: return get_plane(v); case Variant::BASIS: @@ -398,12 +398,12 @@ public: return get_rect2(v); case Variant::RECT2I: return get_rect2i(v); - case Variant::TRANSFORM: + case Variant::TRANSFORM3D: return get_transform(v); case Variant::TRANSFORM2D: return get_transform2d(v); - case Variant::QUAT: - return get_quat(v); + case Variant::QUATERNION: + return get_quaternion(v); case Variant::PLANE: return get_plane(v); case Variant::BASIS: @@ -590,9 +590,9 @@ struct VariantGetInternalPtr<Transform2D> { }; template <> -struct VariantGetInternalPtr<Transform> { - static Transform *get_ptr(Variant *v) { return VariantInternal::get_transform(v); } - static const Transform *get_ptr(const Variant *v) { return VariantInternal::get_transform(v); } +struct VariantGetInternalPtr<Transform3D> { + static Transform3D *get_ptr(Variant *v) { return VariantInternal::get_transform(v); } + static const Transform3D *get_ptr(const Variant *v) { return VariantInternal::get_transform(v); } }; template <> @@ -602,9 +602,9 @@ struct VariantGetInternalPtr<Plane> { }; template <> -struct VariantGetInternalPtr<Quat> { - static Quat *get_ptr(Variant *v) { return VariantInternal::get_quat(v); } - static const Quat *get_ptr(const Variant *v) { return VariantInternal::get_quat(v); } +struct VariantGetInternalPtr<Quaternion> { + static Quaternion *get_ptr(Variant *v) { return VariantInternal::get_quaternion(v); } + static const Quaternion *get_ptr(const Variant *v) { return VariantInternal::get_quaternion(v); } }; template <> @@ -819,9 +819,9 @@ struct VariantInternalAccessor<Transform2D> { }; template <> -struct VariantInternalAccessor<Transform> { - static _FORCE_INLINE_ const Transform &get(const Variant *v) { return *VariantInternal::get_transform(v); } - static _FORCE_INLINE_ void set(Variant *v, const Transform &p_value) { *VariantInternal::get_transform(v) = p_value; } +struct VariantInternalAccessor<Transform3D> { + static _FORCE_INLINE_ const Transform3D &get(const Variant *v) { return *VariantInternal::get_transform(v); } + static _FORCE_INLINE_ void set(Variant *v, const Transform3D &p_value) { *VariantInternal::get_transform(v) = p_value; } }; template <> @@ -831,9 +831,9 @@ struct VariantInternalAccessor<Plane> { }; template <> -struct VariantInternalAccessor<Quat> { - static _FORCE_INLINE_ const Quat &get(const Variant *v) { return *VariantInternal::get_quat(v); } - static _FORCE_INLINE_ void set(Variant *v, const Quat &p_value) { *VariantInternal::get_quat(v) = p_value; } +struct VariantInternalAccessor<Quaternion> { + static _FORCE_INLINE_ const Quaternion &get(const Variant *v) { return *VariantInternal::get_quaternion(v); } + static _FORCE_INLINE_ void set(Variant *v, const Quaternion &p_value) { *VariantInternal::get_quaternion(v) = p_value; } }; template <> @@ -1067,8 +1067,8 @@ struct VariantInitializer<Plane> { }; template <> -struct VariantInitializer<Quat> { - static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_generic<Quat>(v); } +struct VariantInitializer<Quaternion> { + static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_generic<Quaternion>(v); } }; template <> @@ -1082,7 +1082,7 @@ struct VariantInitializer<Basis> { }; template <> -struct VariantInitializer<Transform> { +struct VariantInitializer<Transform3D> { static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_transform(v); } }; @@ -1241,8 +1241,8 @@ struct VariantZeroAssigner<Plane> { }; template <> -struct VariantZeroAssigner<Quat> { - static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_quat(v) = Quat(); } +struct VariantZeroAssigner<Quaternion> { + static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_quaternion(v) = Quaternion(); } }; template <> @@ -1256,8 +1256,8 @@ struct VariantZeroAssigner<Basis> { }; template <> -struct VariantZeroAssigner<Transform> { - static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_transform(v) = Transform(); } +struct VariantZeroAssigner<Transform3D> { + static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_transform(v) = Transform3D(); } }; template <> diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp index 8cfa793c0e..10d0a83014 100644 --- a/core/variant/variant_op.cpp +++ b/core/variant/variant_op.cpp @@ -1395,7 +1395,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorAdd<Vector2i, Vector2i, Vector2i>>(Variant::OP_ADD, Variant::VECTOR2I, Variant::VECTOR2I); register_op<OperatorEvaluatorAdd<Vector3, Vector3, Vector3>>(Variant::OP_ADD, Variant::VECTOR3, Variant::VECTOR3); register_op<OperatorEvaluatorAdd<Vector3i, Vector3i, Vector3i>>(Variant::OP_ADD, Variant::VECTOR3I, Variant::VECTOR3I); - register_op<OperatorEvaluatorAdd<Quat, Quat, Quat>>(Variant::OP_ADD, Variant::QUAT, Variant::QUAT); + register_op<OperatorEvaluatorAdd<Quaternion, Quaternion, Quaternion>>(Variant::OP_ADD, Variant::QUATERNION, Variant::QUATERNION); register_op<OperatorEvaluatorAdd<Color, Color, Color>>(Variant::OP_ADD, Variant::COLOR, Variant::COLOR); register_op<OperatorEvaluatorAddArray>(Variant::OP_ADD, Variant::ARRAY, Variant::ARRAY); register_op<OperatorEvaluatorAppendArray<uint8_t>>(Variant::OP_ADD, Variant::PACKED_BYTE_ARRAY, Variant::PACKED_BYTE_ARRAY); @@ -1416,7 +1416,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorSub<Vector2i, Vector2i, Vector2i>>(Variant::OP_SUBTRACT, Variant::VECTOR2I, Variant::VECTOR2I); register_op<OperatorEvaluatorSub<Vector3, Vector3, Vector3>>(Variant::OP_SUBTRACT, Variant::VECTOR3, Variant::VECTOR3); register_op<OperatorEvaluatorSub<Vector3i, Vector3i, Vector3i>>(Variant::OP_SUBTRACT, Variant::VECTOR3I, Variant::VECTOR3I); - register_op<OperatorEvaluatorSub<Quat, Quat, Quat>>(Variant::OP_SUBTRACT, Variant::QUAT, Variant::QUAT); + register_op<OperatorEvaluatorSub<Quaternion, Quaternion, Quaternion>>(Variant::OP_SUBTRACT, Variant::QUATERNION, Variant::QUATERNION); register_op<OperatorEvaluatorSub<Color, Color, Color>>(Variant::OP_SUBTRACT, Variant::COLOR, Variant::COLOR); register_op<OperatorEvaluatorMul<int64_t, int64_t, int64_t>>(Variant::OP_MULTIPLY, Variant::INT, Variant::INT); @@ -1449,9 +1449,9 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorMul<Vector3i, Vector3i, int64_t>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::INT); register_op<OperatorEvaluatorMul<Vector3i, Vector3i, double>>(Variant::OP_MULTIPLY, Variant::VECTOR3I, Variant::FLOAT); - register_op<OperatorEvaluatorMul<Quat, Quat, Quat>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::QUAT); - register_op<OperatorEvaluatorMul<Quat, Quat, int64_t>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::INT); - register_op<OperatorEvaluatorMul<Quat, Quat, double>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::FLOAT); + register_op<OperatorEvaluatorMul<Quaternion, Quaternion, Quaternion>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::QUATERNION); + register_op<OperatorEvaluatorMul<Quaternion, Quaternion, int64_t>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::INT); + register_op<OperatorEvaluatorMul<Quaternion, Quaternion, double>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::FLOAT); register_op<OperatorEvaluatorMul<Color, Color, Color>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::COLOR); register_op<OperatorEvaluatorMul<Color, Color, int64_t>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::INT); @@ -1465,25 +1465,25 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorXForm<Vector<Vector2>, Transform2D, Vector<Vector2>>>(Variant::OP_MULTIPLY, Variant::TRANSFORM2D, Variant::PACKED_VECTOR2_ARRAY); register_op<OperatorEvaluatorXFormInv<Vector<Vector2>, Vector<Vector2>, Transform2D>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR2_ARRAY, Variant::TRANSFORM2D); - register_op<OperatorEvaluatorMul<Transform, Transform, Transform>>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::TRANSFORM); - register_op<OperatorEvaluatorXForm<Vector3, Transform, Vector3>>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::VECTOR3); - register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Transform>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::TRANSFORM); - register_op<OperatorEvaluatorXForm<::AABB, Transform, ::AABB>>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::AABB); - register_op<OperatorEvaluatorXFormInv<::AABB, ::AABB, Transform>>(Variant::OP_MULTIPLY, Variant::AABB, Variant::TRANSFORM); - register_op<OperatorEvaluatorXForm<Vector<Vector3>, Transform, Vector<Vector3>>>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::PACKED_VECTOR3_ARRAY); - register_op<OperatorEvaluatorXFormInv<Vector<Vector3>, Vector<Vector3>, Transform>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR3_ARRAY, Variant::TRANSFORM); + register_op<OperatorEvaluatorMul<Transform3D, Transform3D, Transform3D>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::TRANSFORM3D); + register_op<OperatorEvaluatorXForm<Vector3, Transform3D, Vector3>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::VECTOR3); + register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Transform3D>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::TRANSFORM3D); + register_op<OperatorEvaluatorXForm<::AABB, Transform3D, ::AABB>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::AABB); + register_op<OperatorEvaluatorXFormInv<::AABB, ::AABB, Transform3D>>(Variant::OP_MULTIPLY, Variant::AABB, Variant::TRANSFORM3D); + register_op<OperatorEvaluatorXForm<Vector<Vector3>, Transform3D, Vector<Vector3>>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::PACKED_VECTOR3_ARRAY); + register_op<OperatorEvaluatorXFormInv<Vector<Vector3>, Vector<Vector3>, Transform3D>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR3_ARRAY, Variant::TRANSFORM3D); register_op<OperatorEvaluatorMul<Basis, Basis, Basis>>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::BASIS); register_op<OperatorEvaluatorXForm<Vector3, Basis, Vector3>>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::VECTOR3); register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Basis>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::BASIS); - register_op<OperatorEvaluatorMul<Quat, Quat, Quat>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::QUAT); - register_op<OperatorEvaluatorMul<Quat, Quat, int64_t>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::INT); - register_op<OperatorEvaluatorMul<Quat, int64_t, Quat>>(Variant::OP_MULTIPLY, Variant::INT, Variant::QUAT); - register_op<OperatorEvaluatorMul<Quat, Quat, double>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::FLOAT); - register_op<OperatorEvaluatorMul<Quat, double, Quat>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::QUAT); - register_op<OperatorEvaluatorXForm<Vector3, Quat, Vector3>>(Variant::OP_MULTIPLY, Variant::QUAT, Variant::VECTOR3); - register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Quat>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::QUAT); + register_op<OperatorEvaluatorMul<Quaternion, Quaternion, Quaternion>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::QUATERNION); + register_op<OperatorEvaluatorMul<Quaternion, Quaternion, int64_t>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::INT); + register_op<OperatorEvaluatorMul<Quaternion, int64_t, Quaternion>>(Variant::OP_MULTIPLY, Variant::INT, Variant::QUATERNION); + register_op<OperatorEvaluatorMul<Quaternion, Quaternion, double>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::FLOAT); + register_op<OperatorEvaluatorMul<Quaternion, double, Quaternion>>(Variant::OP_MULTIPLY, Variant::FLOAT, Variant::QUATERNION); + register_op<OperatorEvaluatorXForm<Vector3, Quaternion, Vector3>>(Variant::OP_MULTIPLY, Variant::QUATERNION, Variant::VECTOR3); + register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Quaternion>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::QUATERNION); register_op<OperatorEvaluatorMul<Color, Color, Color>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::COLOR); register_op<OperatorEvaluatorMul<Color, Color, int64_t>>(Variant::OP_MULTIPLY, Variant::COLOR, Variant::INT); @@ -1516,8 +1516,8 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, double>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::FLOAT); register_op<OperatorEvaluatorDivNZ<Vector3i, Vector3i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR3I, Variant::INT); - register_op<OperatorEvaluatorDiv<Quat, Quat, double>>(Variant::OP_DIVIDE, Variant::QUAT, Variant::FLOAT); - register_op<OperatorEvaluatorDiv<Quat, Quat, int64_t>>(Variant::OP_DIVIDE, Variant::QUAT, Variant::INT); + register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, double>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::FLOAT); + register_op<OperatorEvaluatorDiv<Quaternion, Quaternion, int64_t>>(Variant::OP_DIVIDE, Variant::QUATERNION, Variant::INT); register_op<OperatorEvaluatorDiv<Color, Color, Color>>(Variant::OP_DIVIDE, Variant::COLOR, Variant::COLOR); register_op<OperatorEvaluatorDiv<Color, Color, double>>(Variant::OP_DIVIDE, Variant::COLOR, Variant::FLOAT); @@ -1544,10 +1544,10 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorStringModT<Vector3i>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR3I); register_op<OperatorEvaluatorStringModT<Transform2D>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM2D); register_op<OperatorEvaluatorStringModT<Plane>>(Variant::OP_MODULE, Variant::STRING, Variant::PLANE); - register_op<OperatorEvaluatorStringModT<Quat>>(Variant::OP_MODULE, Variant::STRING, Variant::QUAT); + register_op<OperatorEvaluatorStringModT<Quaternion>>(Variant::OP_MODULE, Variant::STRING, Variant::QUATERNION); register_op<OperatorEvaluatorStringModT<::AABB>>(Variant::OP_MODULE, Variant::STRING, Variant::AABB); register_op<OperatorEvaluatorStringModT<Basis>>(Variant::OP_MODULE, Variant::STRING, Variant::BASIS); - register_op<OperatorEvaluatorStringModT<Transform>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM); + register_op<OperatorEvaluatorStringModT<Transform3D>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM3D); register_op<OperatorEvaluatorStringModT<Color>>(Variant::OP_MODULE, Variant::STRING, Variant::COLOR); register_op<OperatorEvaluatorStringModT<StringName>>(Variant::OP_MODULE, Variant::STRING, Variant::STRING_NAME); @@ -1574,7 +1574,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorNeg<Vector2i, Vector2i>>(Variant::OP_NEGATE, Variant::VECTOR2I, Variant::NIL); register_op<OperatorEvaluatorNeg<Vector3, Vector3>>(Variant::OP_NEGATE, Variant::VECTOR3, Variant::NIL); register_op<OperatorEvaluatorNeg<Vector3i, Vector3i>>(Variant::OP_NEGATE, Variant::VECTOR3I, Variant::NIL); - register_op<OperatorEvaluatorNeg<Quat, Quat>>(Variant::OP_NEGATE, Variant::QUAT, Variant::NIL); + register_op<OperatorEvaluatorNeg<Quaternion, Quaternion>>(Variant::OP_NEGATE, Variant::QUATERNION, Variant::NIL); register_op<OperatorEvaluatorNeg<Plane, Plane>>(Variant::OP_NEGATE, Variant::PLANE, Variant::NIL); register_op<OperatorEvaluatorNeg<Color, Color>>(Variant::OP_NEGATE, Variant::COLOR, Variant::NIL); @@ -1584,7 +1584,7 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorPos<Vector2i, Vector2i>>(Variant::OP_POSITIVE, Variant::VECTOR2I, Variant::NIL); register_op<OperatorEvaluatorPos<Vector3, Vector3>>(Variant::OP_POSITIVE, Variant::VECTOR3, Variant::NIL); register_op<OperatorEvaluatorPos<Vector3i, Vector3i>>(Variant::OP_POSITIVE, Variant::VECTOR3I, Variant::NIL); - register_op<OperatorEvaluatorPos<Quat, Quat>>(Variant::OP_POSITIVE, Variant::QUAT, Variant::NIL); + register_op<OperatorEvaluatorPos<Quaternion, Quaternion>>(Variant::OP_POSITIVE, Variant::QUATERNION, Variant::NIL); register_op<OperatorEvaluatorPos<Plane, Plane>>(Variant::OP_POSITIVE, Variant::PLANE, Variant::NIL); register_op<OperatorEvaluatorPos<Color, Color>>(Variant::OP_POSITIVE, Variant::COLOR, Variant::NIL); @@ -1612,10 +1612,10 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorEqual<Vector3i, Vector3i>>(Variant::OP_EQUAL, Variant::VECTOR3I, Variant::VECTOR3I); register_op<OperatorEvaluatorEqual<Transform2D, Transform2D>>(Variant::OP_EQUAL, Variant::TRANSFORM2D, Variant::TRANSFORM2D); register_op<OperatorEvaluatorEqual<Plane, Plane>>(Variant::OP_EQUAL, Variant::PLANE, Variant::PLANE); - register_op<OperatorEvaluatorEqual<Quat, Quat>>(Variant::OP_EQUAL, Variant::QUAT, Variant::QUAT); + register_op<OperatorEvaluatorEqual<Quaternion, Quaternion>>(Variant::OP_EQUAL, Variant::QUATERNION, Variant::QUATERNION); register_op<OperatorEvaluatorEqual<::AABB, ::AABB>>(Variant::OP_EQUAL, Variant::AABB, Variant::AABB); register_op<OperatorEvaluatorEqual<Basis, Basis>>(Variant::OP_EQUAL, Variant::BASIS, Variant::BASIS); - register_op<OperatorEvaluatorEqual<Transform, Transform>>(Variant::OP_EQUAL, Variant::TRANSFORM, Variant::TRANSFORM); + register_op<OperatorEvaluatorEqual<Transform3D, Transform3D>>(Variant::OP_EQUAL, Variant::TRANSFORM3D, Variant::TRANSFORM3D); register_op<OperatorEvaluatorEqual<Color, Color>>(Variant::OP_EQUAL, Variant::COLOR, Variant::COLOR); register_op<OperatorEvaluatorEqual<StringName, String>>(Variant::OP_EQUAL, Variant::STRING_NAME, Variant::STRING); @@ -1658,10 +1658,10 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorNotEqual<Vector3i, Vector3i>>(Variant::OP_NOT_EQUAL, Variant::VECTOR3I, Variant::VECTOR3I); register_op<OperatorEvaluatorNotEqual<Transform2D, Transform2D>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM2D, Variant::TRANSFORM2D); register_op<OperatorEvaluatorNotEqual<Plane, Plane>>(Variant::OP_NOT_EQUAL, Variant::PLANE, Variant::PLANE); - register_op<OperatorEvaluatorNotEqual<Quat, Quat>>(Variant::OP_NOT_EQUAL, Variant::QUAT, Variant::QUAT); + register_op<OperatorEvaluatorNotEqual<Quaternion, Quaternion>>(Variant::OP_NOT_EQUAL, Variant::QUATERNION, Variant::QUATERNION); register_op<OperatorEvaluatorNotEqual<::AABB, ::AABB>>(Variant::OP_NOT_EQUAL, Variant::AABB, Variant::AABB); register_op<OperatorEvaluatorNotEqual<Basis, Basis>>(Variant::OP_NOT_EQUAL, Variant::BASIS, Variant::BASIS); - register_op<OperatorEvaluatorNotEqual<Transform, Transform>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM, Variant::TRANSFORM); + register_op<OperatorEvaluatorNotEqual<Transform3D, Transform3D>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM3D, Variant::TRANSFORM3D); register_op<OperatorEvaluatorNotEqual<Color, Color>>(Variant::OP_NOT_EQUAL, Variant::COLOR, Variant::COLOR); register_op<OperatorEvaluatorNotEqual<StringName, String>>(Variant::OP_NOT_EQUAL, Variant::STRING_NAME, Variant::STRING); @@ -1849,10 +1849,10 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorInDictionaryHas<Vector3i>>(Variant::OP_IN, Variant::VECTOR3I, Variant::DICTIONARY); register_op<OperatorEvaluatorInDictionaryHas<Transform2D>>(Variant::OP_IN, Variant::TRANSFORM2D, Variant::DICTIONARY); register_op<OperatorEvaluatorInDictionaryHas<Plane>>(Variant::OP_IN, Variant::PLANE, Variant::DICTIONARY); - register_op<OperatorEvaluatorInDictionaryHas<Quat>>(Variant::OP_IN, Variant::QUAT, Variant::DICTIONARY); + register_op<OperatorEvaluatorInDictionaryHas<Quaternion>>(Variant::OP_IN, Variant::QUATERNION, Variant::DICTIONARY); register_op<OperatorEvaluatorInDictionaryHas<::AABB>>(Variant::OP_IN, Variant::AABB, Variant::DICTIONARY); register_op<OperatorEvaluatorInDictionaryHas<Basis>>(Variant::OP_IN, Variant::BASIS, Variant::DICTIONARY); - register_op<OperatorEvaluatorInDictionaryHas<Transform>>(Variant::OP_IN, Variant::TRANSFORM, Variant::DICTIONARY); + register_op<OperatorEvaluatorInDictionaryHas<Transform3D>>(Variant::OP_IN, Variant::TRANSFORM3D, Variant::DICTIONARY); register_op<OperatorEvaluatorInDictionaryHas<Color>>(Variant::OP_IN, Variant::COLOR, Variant::DICTIONARY); register_op<OperatorEvaluatorInDictionaryHas<StringName>>(Variant::OP_IN, Variant::STRING_NAME, Variant::DICTIONARY); @@ -1886,10 +1886,10 @@ void Variant::_register_variant_operators() { register_op<OperatorEvaluatorInArrayFind<Vector3i, Array>>(Variant::OP_IN, Variant::VECTOR3I, Variant::ARRAY); register_op<OperatorEvaluatorInArrayFind<Transform2D, Array>>(Variant::OP_IN, Variant::TRANSFORM2D, Variant::ARRAY); register_op<OperatorEvaluatorInArrayFind<Plane, Array>>(Variant::OP_IN, Variant::PLANE, Variant::ARRAY); - register_op<OperatorEvaluatorInArrayFind<Quat, Array>>(Variant::OP_IN, Variant::QUAT, Variant::ARRAY); + register_op<OperatorEvaluatorInArrayFind<Quaternion, Array>>(Variant::OP_IN, Variant::QUATERNION, Variant::ARRAY); register_op<OperatorEvaluatorInArrayFind<::AABB, Array>>(Variant::OP_IN, Variant::AABB, Variant::ARRAY); register_op<OperatorEvaluatorInArrayFind<Basis, Array>>(Variant::OP_IN, Variant::BASIS, Variant::ARRAY); - register_op<OperatorEvaluatorInArrayFind<Transform, Array>>(Variant::OP_IN, Variant::TRANSFORM, Variant::ARRAY); + register_op<OperatorEvaluatorInArrayFind<Transform3D, Array>>(Variant::OP_IN, Variant::TRANSFORM3D, Variant::ARRAY); register_op<OperatorEvaluatorInArrayFind<Color, Array>>(Variant::OP_IN, Variant::COLOR, Variant::ARRAY); register_op<OperatorEvaluatorInArrayFind<StringName, Array>>(Variant::OP_IN, Variant::STRING_NAME, Variant::ARRAY); diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp index edaeddbf27..b58f60c149 100644 --- a/core/variant/variant_parser.cpp +++ b/core/variant/variant_parser.cpp @@ -614,7 +614,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = Plane(args[0], args[1], args[2], args[3]); - } else if (id == "Quat") { + } else if (id == "Quaternion" || id == "Quat") { // "Quat" kept for compatibility Vector<real_t> args; Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str); if (err) { @@ -626,7 +626,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, return ERR_PARSE_ERROR; } - value = Quat(args[0], args[1], args[2], args[3]); + value = Quaternion(args[0], args[1], args[2], args[3]); } else if (id == "AABB" || id == "Rect3") { Vector<real_t> args; Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str); @@ -653,7 +653,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, } value = Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]); - } else if (id == "Transform") { + } else if (id == "Transform3D" || id == "Transform") { // "Transform" kept for compatibility with Godot <4. Vector<real_t> args; Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str); if (err) { @@ -665,7 +665,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream, return ERR_PARSE_ERROR; } - value = Transform(Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]), Vector3(args[9], args[10], args[11])); + value = Transform3D(Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]), Vector3(args[9], args[10], args[11])); } else if (id == "Color") { Vector<float> args; Error err = _parse_construct<float>(p_stream, args, line, r_err_str); @@ -1454,9 +1454,9 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str p_store_string_func(p_store_string_ud, "AABB( " + rtosfix(aabb.position.x) + ", " + rtosfix(aabb.position.y) + ", " + rtosfix(aabb.position.z) + ", " + rtosfix(aabb.size.x) + ", " + rtosfix(aabb.size.y) + ", " + rtosfix(aabb.size.z) + " )"); } break; - case Variant::QUAT: { - Quat quat = p_variant; - p_store_string_func(p_store_string_ud, "Quat( " + rtosfix(quat.x) + ", " + rtosfix(quat.y) + ", " + rtosfix(quat.z) + ", " + rtosfix(quat.w) + " )"); + case Variant::QUATERNION: { + Quaternion quaternion = p_variant; + p_store_string_func(p_store_string_ud, "Quaternion( " + rtosfix(quaternion.x) + ", " + rtosfix(quaternion.y) + ", " + rtosfix(quaternion.z) + ", " + rtosfix(quaternion.w) + " )"); } break; case Variant::TRANSFORM2D: { @@ -1489,9 +1489,9 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str p_store_string_func(p_store_string_ud, s + " )"); } break; - case Variant::TRANSFORM: { - String s = "Transform( "; - Transform t = p_variant; + case Variant::TRANSFORM3D: { + String s = "Transform3D( "; + Transform3D t = p_variant; Basis &m3 = t.basis; for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp index 9ab8602782..4f4a80e807 100644 --- a/core/variant/variant_setget.cpp +++ b/core/variant/variant_setget.cpp @@ -279,17 +279,17 @@ SETGET_NUMBER_STRUCT_CUSTOM(Plane, double, z, normal.z) SETGET_STRUCT(Plane, Vector3, normal) SETGET_NUMBER_STRUCT(Plane, double, d) -SETGET_NUMBER_STRUCT(Quat, double, x) -SETGET_NUMBER_STRUCT(Quat, double, y) -SETGET_NUMBER_STRUCT(Quat, double, z) -SETGET_NUMBER_STRUCT(Quat, double, w) +SETGET_NUMBER_STRUCT(Quaternion, double, x) +SETGET_NUMBER_STRUCT(Quaternion, double, y) +SETGET_NUMBER_STRUCT(Quaternion, double, z) +SETGET_NUMBER_STRUCT(Quaternion, double, w) SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, x, set_axis, get_axis, 0) SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, y, set_axis, get_axis, 1) SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, z, set_axis, get_axis, 2) -SETGET_STRUCT(Transform, Basis, basis) -SETGET_STRUCT(Transform, Vector3, origin) +SETGET_STRUCT(Transform3D, Basis, basis) +SETGET_STRUCT(Transform3D, Vector3, origin) SETGET_NUMBER_STRUCT(Color, double, r) SETGET_NUMBER_STRUCT(Color, double, g) @@ -374,17 +374,17 @@ void register_named_setters_getters() { REGISTER_MEMBER(Plane, d); REGISTER_MEMBER(Plane, normal); - REGISTER_MEMBER(Quat, x); - REGISTER_MEMBER(Quat, y); - REGISTER_MEMBER(Quat, z); - REGISTER_MEMBER(Quat, w); + REGISTER_MEMBER(Quaternion, x); + REGISTER_MEMBER(Quaternion, y); + REGISTER_MEMBER(Quaternion, z); + REGISTER_MEMBER(Quaternion, w); REGISTER_MEMBER(Basis, x); REGISTER_MEMBER(Basis, y); REGISTER_MEMBER(Basis, z); - REGISTER_MEMBER(Transform, basis); - REGISTER_MEMBER(Transform, origin); + REGISTER_MEMBER(Transform3D, basis); + REGISTER_MEMBER(Transform3D, origin); REGISTER_MEMBER(Color, r); REGISTER_MEMBER(Color, g); @@ -975,7 +975,7 @@ INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector2, double, real_t, 2) INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector2i, int64_t, int32_t, 2) INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector3, double, real_t, 3) INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Vector3i, int64_t, int32_t, 3) -INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Quat, double, real_t, 4) +INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Quaternion, double, real_t, 4) INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Color, double, float, 4) INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(Transform2D, Vector2, .elements, 3) @@ -1037,7 +1037,7 @@ void register_indexed_setters_getters() { REGISTER_INDEXED_MEMBER(Vector2i); REGISTER_INDEXED_MEMBER(Vector3); REGISTER_INDEXED_MEMBER(Vector3i); - REGISTER_INDEXED_MEMBER(Quat); + REGISTER_INDEXED_MEMBER(Quaternion); REGISTER_INDEXED_MEMBER(Color); REGISTER_INDEXED_MEMBER(Transform2D); REGISTER_INDEXED_MEMBER(Basis); @@ -2135,10 +2135,10 @@ void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst) r_dst = ::AABB(ra->position + rb->position * c, ra->size + rb->size * c); } return; - case QUAT: { - Quat empty_rot; - const Quat *qa = reinterpret_cast<const Quat *>(a._data._mem); - const Quat *qb = reinterpret_cast<const Quat *>(b._data._mem); + case QUATERNION: { + Quaternion empty_rot; + const Quaternion *qa = reinterpret_cast<const Quaternion *>(a._data._mem); + const Quaternion *qb = reinterpret_cast<const Quaternion *>(b._data._mem); r_dst = *qa * empty_rot.slerp(*qb, c); } return; @@ -2295,8 +2295,8 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant & r_dst = a; } return; - case QUAT: { - r_dst = reinterpret_cast<const Quat *>(a._data._mem)->slerp(*reinterpret_cast<const Quat *>(b._data._mem), c); + case QUATERNION: { + r_dst = reinterpret_cast<const Quaternion *>(a._data._mem)->slerp(*reinterpret_cast<const Quaternion *>(b._data._mem), c); } return; case AABB: { @@ -2304,11 +2304,11 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant & } return; case BASIS: { - r_dst = Transform(*a._data._basis).interpolate_with(Transform(*b._data._basis), c).basis; + r_dst = Transform3D(*a._data._basis).interpolate_with(Transform3D(*b._data._basis), c).basis; } return; - case TRANSFORM: { - r_dst = a._data._transform->interpolate_with(*b._data._transform, c); + case TRANSFORM3D: { + r_dst = a._data._transform3d->interpolate_with(*b._data._transform3d, c); } return; case COLOR: { |