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-rw-r--r--core/os/os.cpp11
-rw-r--r--core/os/os.h13
2 files changed, 21 insertions, 3 deletions
diff --git a/core/os/os.cpp b/core/os/os.cpp
index d81e70e612..7010d44930 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -536,12 +536,21 @@ String OS::get_joy_guid(int p_device) const {
void OS::set_context(int p_context) {
}
+
+OS::SwitchVSyncCallbackInThread OS::switch_vsync_function = NULL;
+
void OS::set_use_vsync(bool p_enable) {
+ _use_vsync = p_enable;
+ if (switch_vsync_function) { //if a function was set, use function
+ switch_vsync_function(p_enable);
+ } else { //otherwise just call here
+ _set_use_vsync(p_enable);
+ }
}
bool OS::is_vsync_enabled() const {
- return true;
+ return _use_vsync;
}
OS::PowerState OS::get_power_state() {
diff --git a/core/os/os.h b/core/os/os.h
index d9f7b91daa..2faaa6ab8f 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -58,6 +58,7 @@ class OS {
int _exit_code;
int _orientation;
bool _allow_hidpi;
+ bool _use_vsync;
char *last_error;
@@ -435,8 +436,16 @@ public:
virtual void set_context(int p_context);
- virtual void set_use_vsync(bool p_enable);
- virtual bool is_vsync_enabled() const;
+ //amazing hack because OpenGL needs this to be set on a separate thread..
+ //also core can't access servers, so a callback must be used
+ typedef void (*SwitchVSyncCallbackInThread)(bool);
+
+ static SwitchVSyncCallbackInThread switch_vsync_function;
+ void set_use_vsync(bool p_enable);
+ bool is_vsync_enabled() const;
+
+ //real, actual overridable function to switch vsync, which needs to be called from graphics thread if needed
+ virtual void _set_use_vsync(bool p_enable) {}
virtual OS::PowerState get_power_state();
virtual int get_power_seconds_left();