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-rw-r--r--core/core_constants.cpp2
-rw-r--r--core/io/marshalls.cpp8
-rw-r--r--core/io/packed_data_container.cpp2
-rw-r--r--core/io/resource_format_binary.cpp6
-rw-r--r--core/math/camera_matrix.cpp14
-rw-r--r--core/math/camera_matrix.h10
-rw-r--r--core/math/face3.cpp6
-rw-r--r--core/math/face3.h6
-rw-r--r--core/math/math_fieldwise.cpp4
-rw-r--r--core/math/transform_3d.cpp (renamed from core/math/transform.cpp)78
-rw-r--r--core/math/transform_3d.h (renamed from core/math/transform.h)58
-rw-r--r--core/math/triangle_mesh.cpp2
-rw-r--r--core/variant/method_ptrcall.h2
-rw-r--r--core/variant/type_info.h2
-rw-r--r--core/variant/typed_array.h4
-rw-r--r--core/variant/variant.cpp76
-rw-r--r--core/variant/variant.h10
-rw-r--r--core/variant/variant_call.cpp38
-rw-r--r--core/variant/variant_construct.cpp10
-rw-r--r--core/variant/variant_internal.h32
-rw-r--r--core/variant/variant_op.cpp24
-rw-r--r--core/variant/variant_parser.cpp10
-rw-r--r--core/variant/variant_setget.cpp14
23 files changed, 209 insertions, 209 deletions
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index a0a41015dc..30c2ed80ac 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -583,7 +583,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_QUAT", Variant::QUAT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_AABB", Variant::AABB);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BASIS", Variant::BASIS);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM", Variant::TRANSFORM);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_TRANSFORM3D", Variant::TRANSFORM3D);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_COLOR", Variant::COLOR);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING_NAME", Variant::STRING_NAME);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NODE_PATH", Variant::NODE_PATH);
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 0282609270..de32ffbcdc 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -325,9 +325,9 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
}
} break;
- case Variant::TRANSFORM: {
+ case Variant::TRANSFORM3D: {
ERR_FAIL_COND_V(len < 4 * 12, ERR_INVALID_DATA);
- Transform val;
+ Transform3D val;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
val.basis.elements[i][j] = decode_float(&buf[(i * 3 + j) * 4]);
@@ -1138,9 +1138,9 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
r_len += 9 * 4;
} break;
- case Variant::TRANSFORM: {
+ case Variant::TRANSFORM3D: {
if (buf) {
- Transform val = p_variant;
+ Transform3D val = p_variant;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
memcpy(&buf[(i * 3 + j) * 4], &val.basis.elements[i][j], sizeof(float));
diff --git a/core/io/packed_data_container.cpp b/core/io/packed_data_container.cpp
index 52169987fd..7565e8e01a 100644
--- a/core/io/packed_data_container.cpp
+++ b/core/io/packed_data_container.cpp
@@ -230,7 +230,7 @@ uint32_t PackedDataContainer::_pack(const Variant &p_data, Vector<uint8_t> &tmpd
case Variant::QUAT:
case Variant::AABB:
case Variant::BASIS:
- case Variant::TRANSFORM:
+ case Variant::TRANSFORM3D:
case Variant::PACKED_BYTE_ARRAY:
case Variant::PACKED_INT32_ARRAY:
case Variant::PACKED_INT64_ARRAY:
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index d6601513bc..59474a5bc5 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -245,7 +245,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
} break;
case VARIANT_TRANSFORM: {
- Transform v;
+ Transform3D v;
v.basis.elements[0].x = f->get_real();
v.basis.elements[0].y = f->get_real();
v.basis.elements[0].z = f->get_real();
@@ -1416,9 +1416,9 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
f->store_real(val.elements[2].z);
} break;
- case Variant::TRANSFORM: {
+ case Variant::TRANSFORM3D: {
f->store_32(VARIANT_TRANSFORM);
- Transform val = p_property;
+ Transform3D val = p_property;
f->store_real(val.basis.elements[0].x);
f->store_real(val.basis.elements[0].y);
f->store_real(val.basis.elements[0].z);
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 1066cf5e30..66c18f7b3c 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -315,8 +315,8 @@ Vector2 CameraMatrix::get_far_plane_half_extents() const {
return Vector2(res.x, res.y);
}
-bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8points) const {
- Vector<Plane> planes = get_projection_planes(Transform());
+bool CameraMatrix::get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const {
+ Vector<Plane> planes = get_projection_planes(Transform3D());
const Planes intersections[8][3] = {
{ PLANE_FAR, PLANE_LEFT, PLANE_TOP },
{ PLANE_FAR, PLANE_LEFT, PLANE_BOTTOM },
@@ -338,7 +338,7 @@ bool CameraMatrix::get_endpoints(const Transform &p_transform, Vector3 *p_8point
return true;
}
-Vector<Plane> CameraMatrix::get_projection_planes(const Transform &p_transform) const {
+Vector<Plane> CameraMatrix::get_projection_planes(const Transform3D &p_transform) const {
/** Fast Plane Extraction from combined modelview/projection matrices.
* References:
* https://web.archive.org/web/20011221205252/http://www.markmorley.com/opengl/frustumculling.html
@@ -707,8 +707,8 @@ void CameraMatrix::scale_translate_to_fit(const AABB &p_aabb) {
matrix[3][3] = 1;
}
-CameraMatrix::operator Transform() const {
- Transform tr;
+CameraMatrix::operator Transform3D() const {
+ Transform3D tr;
const real_t *m = &matrix[0][0];
tr.basis.elements[0][0] = m[0];
@@ -730,8 +730,8 @@ CameraMatrix::operator Transform() const {
return tr;
}
-CameraMatrix::CameraMatrix(const Transform &p_transform) {
- const Transform &tr = p_transform;
+CameraMatrix::CameraMatrix(const Transform3D &p_transform) {
+ const Transform3D &tr = p_transform;
real_t *m = &matrix[0][0];
m[0] = tr.basis.elements[0][0];
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index 3f327d3bc4..786d46055a 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -32,7 +32,7 @@
#define CAMERA_MATRIX_H
#include "core/math/rect2.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
struct CameraMatrix {
enum Planes {
@@ -71,9 +71,9 @@ struct CameraMatrix {
real_t get_fov() const;
bool is_orthogonal() const;
- Vector<Plane> get_projection_planes(const Transform &p_transform) const;
+ Vector<Plane> get_projection_planes(const Transform3D &p_transform) const;
- bool get_endpoints(const Transform &p_transform, Vector3 *p_8points) const;
+ bool get_endpoints(const Transform3D &p_transform, Vector3 *p_8points) const;
Vector2 get_viewport_half_extents() const;
Vector2 get_far_plane_half_extents() const;
@@ -90,7 +90,7 @@ struct CameraMatrix {
void scale_translate_to_fit(const AABB &p_aabb);
void make_scale(const Vector3 &p_scale);
int get_pixels_per_meter(int p_for_pixel_width) const;
- operator Transform() const;
+ operator Transform3D() const;
void flip_y();
@@ -112,7 +112,7 @@ struct CameraMatrix {
float get_lod_multiplier() const;
CameraMatrix();
- CameraMatrix(const Transform &p_transform);
+ CameraMatrix(const Transform3D &p_transform);
~CameraMatrix();
};
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index 20c316c322..9af3f868d2 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -230,7 +230,7 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
real_t minA, maxA, minB, maxB;
p_aabb.project_range_in_plane(Plane(axis, 0), minA, maxA);
- project_range(axis, Transform(), minB, maxB);
+ project_range(axis, Transform3D(), minB, maxB);
if (maxA < minB || maxB < minA) {
return false;
@@ -244,7 +244,7 @@ Face3::operator String() const {
return String() + vertex[0] + ", " + vertex[1] + ", " + vertex[2];
}
-void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const {
+void Face3::project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const {
for (int i = 0; i < 3; i++) {
Vector3 v = p_transform.xform(vertex[i]);
real_t d = p_normal.dot(v);
@@ -259,7 +259,7 @@ void Face3::project_range(const Vector3 &p_normal, const Transform &p_transform,
}
}
-void Face3::get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const {
+void Face3::get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const {
#define _FACE_IS_VALID_SUPPORT_THRESHOLD 0.98
#define _EDGE_IS_VALID_SUPPORT_THRESHOLD 0.05
diff --git a/core/math/face3.h b/core/math/face3.h
index 2e86b0a904..5091b338ef 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -33,7 +33,7 @@
#include "core/math/aabb.h"
#include "core/math/plane.h"
-#include "core/math/transform.h"
+#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
class Face3 {
@@ -74,8 +74,8 @@ public:
ClockDirection get_clock_dir() const; ///< todo, test if this is returning the proper clockwisity
- void get_support(const Vector3 &p_normal, const Transform &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const;
- void project_range(const Vector3 &p_normal, const Transform &p_transform, real_t &r_min, real_t &r_max) const;
+ void get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const;
+ void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
AABB get_aabb() const {
AABB aabb(vertex[0], Vector3());
diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp
index 0985a727f2..f2baef1a59 100644
--- a/core/math/math_fieldwise.cpp
+++ b/core/math/math_fieldwise.cpp
@@ -141,8 +141,8 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
- case Variant::TRANSFORM: {
- SETUP_TYPE(Transform)
+ case Variant::TRANSFORM3D: {
+ SETUP_TYPE(Transform3D)
/**/ TRY_TRANSFER_FIELD("xx", basis.elements[0][0])
else TRY_TRANSFER_FIELD("xy", basis.elements[0][1])
diff --git a/core/math/transform.cpp b/core/math/transform_3d.cpp
index d4d7ff6d28..2611d6accf 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform_3d.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* transform.cpp */
+/* transform_3d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,54 +28,54 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "transform.h"
+#include "transform_3d.h"
#include "core/math/math_funcs.h"
#include "core/string/print_string.h"
-void Transform::affine_invert() {
+void Transform3D::affine_invert() {
basis.invert();
origin = basis.xform(-origin);
}
-Transform Transform::affine_inverse() const {
- Transform ret = *this;
+Transform3D Transform3D::affine_inverse() const {
+ Transform3D ret = *this;
ret.affine_invert();
return ret;
}
-void Transform::invert() {
+void Transform3D::invert() {
basis.transpose();
origin = basis.xform(-origin);
}
-Transform Transform::inverse() const {
+Transform3D Transform3D::inverse() const {
// FIXME: this function assumes the basis is a rotation matrix, with no scaling.
- // Transform::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
- Transform ret = *this;
+ // Transform3D::affine_inverse can handle matrices with scaling, so GDScript should eventually use that.
+ Transform3D ret = *this;
ret.invert();
return ret;
}
-void Transform::rotate(const Vector3 &p_axis, real_t p_phi) {
+void Transform3D::rotate(const Vector3 &p_axis, real_t p_phi) {
*this = rotated(p_axis, p_phi);
}
-Transform Transform::rotated(const Vector3 &p_axis, real_t p_phi) const {
- return Transform(Basis(p_axis, p_phi), Vector3()) * (*this);
+Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_phi) const {
+ return Transform3D(Basis(p_axis, p_phi), Vector3()) * (*this);
}
-void Transform::rotate_basis(const Vector3 &p_axis, real_t p_phi) {
+void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_phi) {
basis.rotate(p_axis, p_phi);
}
-Transform Transform::looking_at(const Vector3 &p_target, const Vector3 &p_up) const {
- Transform t = *this;
+Transform3D Transform3D::looking_at(const Vector3 &p_target, const Vector3 &p_up) const {
+ Transform3D t = *this;
t.set_look_at(origin, p_target, p_up);
return t;
}
-void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) {
+void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up) {
#ifdef MATH_CHECKS
ERR_FAIL_COND(p_eye == p_target);
ERR_FAIL_COND(p_up.length() == 0);
@@ -108,7 +108,7 @@ void Transform::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const
origin = p_eye;
}
-Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c) const {
+Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
/* not sure if very "efficient" but good enough? */
Vector3 src_scale = basis.get_scale();
@@ -119,94 +119,94 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c)
Quat dst_rot = p_transform.basis.get_rotation_quat();
Vector3 dst_loc = p_transform.origin;
- Transform interp;
+ Transform3D interp;
interp.basis.set_quat_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c));
interp.origin = src_loc.lerp(dst_loc, p_c);
return interp;
}
-void Transform::scale(const Vector3 &p_scale) {
+void Transform3D::scale(const Vector3 &p_scale) {
basis.scale(p_scale);
origin *= p_scale;
}
-Transform Transform::scaled(const Vector3 &p_scale) const {
- Transform t = *this;
+Transform3D Transform3D::scaled(const Vector3 &p_scale) const {
+ Transform3D t = *this;
t.scale(p_scale);
return t;
}
-void Transform::scale_basis(const Vector3 &p_scale) {
+void Transform3D::scale_basis(const Vector3 &p_scale) {
basis.scale(p_scale);
}
-void Transform::translate(real_t p_tx, real_t p_ty, real_t p_tz) {
+void Transform3D::translate(real_t p_tx, real_t p_ty, real_t p_tz) {
translate(Vector3(p_tx, p_ty, p_tz));
}
-void Transform::translate(const Vector3 &p_translation) {
+void Transform3D::translate(const Vector3 &p_translation) {
for (int i = 0; i < 3; i++) {
origin[i] += basis[i].dot(p_translation);
}
}
-Transform Transform::translated(const Vector3 &p_translation) const {
- Transform t = *this;
+Transform3D Transform3D::translated(const Vector3 &p_translation) const {
+ Transform3D t = *this;
t.translate(p_translation);
return t;
}
-void Transform::orthonormalize() {
+void Transform3D::orthonormalize() {
basis.orthonormalize();
}
-Transform Transform::orthonormalized() const {
- Transform _copy = *this;
+Transform3D Transform3D::orthonormalized() const {
+ Transform3D _copy = *this;
_copy.orthonormalize();
return _copy;
}
-bool Transform::is_equal_approx(const Transform &p_transform) const {
+bool Transform3D::is_equal_approx(const Transform3D &p_transform) const {
return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin);
}
-bool Transform::operator==(const Transform &p_transform) const {
+bool Transform3D::operator==(const Transform3D &p_transform) const {
return (basis == p_transform.basis && origin == p_transform.origin);
}
-bool Transform::operator!=(const Transform &p_transform) const {
+bool Transform3D::operator!=(const Transform3D &p_transform) const {
return (basis != p_transform.basis || origin != p_transform.origin);
}
-void Transform::operator*=(const Transform &p_transform) {
+void Transform3D::operator*=(const Transform3D &p_transform) {
origin = xform(p_transform.origin);
basis *= p_transform.basis;
}
-Transform Transform::operator*(const Transform &p_transform) const {
- Transform t = *this;
+Transform3D Transform3D::operator*(const Transform3D &p_transform) const {
+ Transform3D t = *this;
t *= p_transform;
return t;
}
-Transform::operator String() const {
+Transform3D::operator String() const {
return basis.operator String() + " - " + origin.operator String();
}
-Transform::Transform(const Basis &p_basis, const Vector3 &p_origin) :
+Transform3D::Transform3D(const Basis &p_basis, const Vector3 &p_origin) :
basis(p_basis),
origin(p_origin) {
}
-Transform::Transform(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin) :
+Transform3D::Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin) :
origin(p_origin) {
basis.set_axis(0, p_x);
basis.set_axis(1, p_y);
basis.set_axis(2, p_z);
}
-Transform::Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz) {
+Transform3D::Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz) {
basis = Basis(xx, xy, xz, yx, yy, yz, zx, zy, zz);
origin = Vector3(ox, oy, oz);
}
diff --git a/core/math/transform.h b/core/math/transform_3d.h
index 1c05dbe554..078a2ca11a 100644
--- a/core/math/transform.h
+++ b/core/math/transform_3d.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* transform.h */
+/* transform_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -35,31 +35,31 @@
#include "core/math/basis.h"
#include "core/math/plane.h"
-class Transform {
+class Transform3D {
public:
Basis basis;
Vector3 origin;
void invert();
- Transform inverse() const;
+ Transform3D inverse() const;
void affine_invert();
- Transform affine_inverse() const;
+ Transform3D affine_inverse() const;
- Transform rotated(const Vector3 &p_axis, real_t p_phi) const;
+ Transform3D rotated(const Vector3 &p_axis, real_t p_phi) const;
void rotate(const Vector3 &p_axis, real_t p_phi);
void rotate_basis(const Vector3 &p_axis, real_t p_phi);
void set_look_at(const Vector3 &p_eye, const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0));
- Transform looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const;
+ Transform3D looking_at(const Vector3 &p_target, const Vector3 &p_up = Vector3(0, 1, 0)) const;
void scale(const Vector3 &p_scale);
- Transform scaled(const Vector3 &p_scale) const;
+ Transform3D scaled(const Vector3 &p_scale) const;
void scale_basis(const Vector3 &p_scale);
void translate(real_t p_tx, real_t p_ty, real_t p_tz);
void translate(const Vector3 &p_translation);
- Transform translated(const Vector3 &p_translation) const;
+ Transform3D translated(const Vector3 &p_translation) const;
const Basis &get_basis() const { return basis; }
void set_basis(const Basis &p_basis) { basis = p_basis; }
@@ -68,11 +68,11 @@ public:
void set_origin(const Vector3 &p_origin) { origin = p_origin; }
void orthonormalize();
- Transform orthonormalized() const;
- bool is_equal_approx(const Transform &p_transform) const;
+ Transform3D orthonormalized() const;
+ bool is_equal_approx(const Transform3D &p_transform) const;
- bool operator==(const Transform &p_transform) const;
- bool operator!=(const Transform &p_transform) const;
+ bool operator==(const Transform3D &p_transform) const;
+ bool operator!=(const Transform3D &p_transform) const;
_FORCE_INLINE_ Vector3 xform(const Vector3 &p_vector) const;
_FORCE_INLINE_ Vector3 xform_inv(const Vector3 &p_vector) const;
@@ -86,14 +86,14 @@ public:
_FORCE_INLINE_ Vector<Vector3> xform(const Vector<Vector3> &p_array) const;
_FORCE_INLINE_ Vector<Vector3> xform_inv(const Vector<Vector3> &p_array) const;
- void operator*=(const Transform &p_transform);
- Transform operator*(const Transform &p_transform) const;
+ void operator*=(const Transform3D &p_transform);
+ Transform3D operator*(const Transform3D &p_transform) const;
- Transform interpolate_with(const Transform &p_transform, real_t p_c) const;
+ Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
- _FORCE_INLINE_ Transform inverse_xform(const Transform &t) const {
+ _FORCE_INLINE_ Transform3D inverse_xform(const Transform3D &t) const {
Vector3 v = t.origin - origin;
- return Transform(basis.transpose_xform(t.basis),
+ return Transform3D(basis.transpose_xform(t.basis),
basis.xform(v));
}
@@ -106,20 +106,20 @@ public:
operator String() const;
- Transform() {}
- Transform(const Basis &p_basis, const Vector3 &p_origin = Vector3());
- Transform(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin);
- Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz);
+ Transform3D() {}
+ Transform3D(const Basis &p_basis, const Vector3 &p_origin = Vector3());
+ Transform3D(const Vector3 &p_x, const Vector3 &p_y, const Vector3 &p_z, const Vector3 &p_origin);
+ Transform3D(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz, real_t ox, real_t oy, real_t oz);
};
-_FORCE_INLINE_ Vector3 Transform::xform(const Vector3 &p_vector) const {
+_FORCE_INLINE_ Vector3 Transform3D::xform(const Vector3 &p_vector) const {
return Vector3(
basis[0].dot(p_vector) + origin.x,
basis[1].dot(p_vector) + origin.y,
basis[2].dot(p_vector) + origin.z);
}
-_FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const {
+_FORCE_INLINE_ Vector3 Transform3D::xform_inv(const Vector3 &p_vector) const {
Vector3 v = p_vector - origin;
return Vector3(
@@ -128,7 +128,7 @@ _FORCE_INLINE_ Vector3 Transform::xform_inv(const Vector3 &p_vector) const {
(basis.elements[0][2] * v.x) + (basis.elements[1][2] * v.y) + (basis.elements[2][2] * v.z));
}
-_FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const {
+_FORCE_INLINE_ Plane Transform3D::xform(const Plane &p_plane) const {
Vector3 point = p_plane.normal * p_plane.d;
Vector3 point_dir = point + p_plane.normal;
point = xform(point);
@@ -141,7 +141,7 @@ _FORCE_INLINE_ Plane Transform::xform(const Plane &p_plane) const {
return Plane(normal, d);
}
-_FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const {
+_FORCE_INLINE_ Plane Transform3D::xform_inv(const Plane &p_plane) const {
Vector3 point = p_plane.normal * p_plane.d;
Vector3 point_dir = point + p_plane.normal;
point = xform_inv(point);
@@ -154,7 +154,7 @@ _FORCE_INLINE_ Plane Transform::xform_inv(const Plane &p_plane) const {
return Plane(normal, d);
}
-_FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const {
+_FORCE_INLINE_ AABB Transform3D::xform(const AABB &p_aabb) const {
/* http://dev.theomader.com/transform-bounding-boxes/ */
Vector3 min = p_aabb.position;
Vector3 max = p_aabb.position + p_aabb.size;
@@ -179,7 +179,7 @@ _FORCE_INLINE_ AABB Transform::xform(const AABB &p_aabb) const {
return r_aabb;
}
-_FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const {
+_FORCE_INLINE_ AABB Transform3D::xform_inv(const AABB &p_aabb) const {
/* define vertices */
Vector3 vertices[8] = {
Vector3(p_aabb.position.x + p_aabb.size.x, p_aabb.position.y + p_aabb.size.y, p_aabb.position.z + p_aabb.size.z),
@@ -203,7 +203,7 @@ _FORCE_INLINE_ AABB Transform::xform_inv(const AABB &p_aabb) const {
return ret;
}
-Vector<Vector3> Transform::xform(const Vector<Vector3> &p_array) const {
+Vector<Vector3> Transform3D::xform(const Vector<Vector3> &p_array) const {
Vector<Vector3> array;
array.resize(p_array.size());
@@ -216,7 +216,7 @@ Vector<Vector3> Transform::xform(const Vector<Vector3> &p_array) const {
return array;
}
-Vector<Vector3> Transform::xform_inv(const Vector<Vector3> &p_array) const {
+Vector<Vector3> Transform3D::xform_inv(const Vector<Vector3> &p_array) const {
Vector<Vector3> array;
array.resize(p_array.size());
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 23c0c686a2..903d5951a8 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -600,7 +600,7 @@ bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count,
const Vector3 *vertexptr = vertices.ptr();
const BVH *bvhptr = bvh.ptr();
- Transform scale(Basis().scaled(p_scale));
+ Transform3D scale(Basis().scaled(p_scale));
int pos = bvh.size() - 1;
diff --git a/core/variant/method_ptrcall.h b/core/variant/method_ptrcall.h
index e91029f330..f863962111 100644
--- a/core/variant/method_ptrcall.h
+++ b/core/variant/method_ptrcall.h
@@ -125,7 +125,7 @@ MAKE_PTRARG_BY_REFERENCE(Plane);
MAKE_PTRARG(Quat);
MAKE_PTRARG_BY_REFERENCE(AABB);
MAKE_PTRARG_BY_REFERENCE(Basis);
-MAKE_PTRARG_BY_REFERENCE(Transform);
+MAKE_PTRARG_BY_REFERENCE(Transform3D);
MAKE_PTRARG_BY_REFERENCE(Color);
MAKE_PTRARG(StringName);
MAKE_PTRARG(NodePath);
diff --git a/core/variant/type_info.h b/core/variant/type_info.h
index d5b6d85dfb..5712c90f4c 100644
--- a/core/variant/type_info.h
+++ b/core/variant/type_info.h
@@ -149,7 +149,7 @@ MAKE_TYPE_INFO(Plane, Variant::PLANE)
MAKE_TYPE_INFO(Quat, Variant::QUAT)
MAKE_TYPE_INFO(AABB, Variant::AABB)
MAKE_TYPE_INFO(Basis, Variant::BASIS)
-MAKE_TYPE_INFO(Transform, Variant::TRANSFORM)
+MAKE_TYPE_INFO(Transform3D, Variant::TRANSFORM3D)
MAKE_TYPE_INFO(Color, Variant::COLOR)
MAKE_TYPE_INFO(StringName, Variant::STRING_NAME)
MAKE_TYPE_INFO(NodePath, Variant::NODE_PATH)
diff --git a/core/variant/typed_array.h b/core/variant/typed_array.h
index e0309aa3fe..95c0578543 100644
--- a/core/variant/typed_array.h
+++ b/core/variant/typed_array.h
@@ -101,7 +101,7 @@ MAKE_TYPED_ARRAY(Plane, Variant::PLANE)
MAKE_TYPED_ARRAY(Quat, Variant::QUAT)
MAKE_TYPED_ARRAY(AABB, Variant::AABB)
MAKE_TYPED_ARRAY(Basis, Variant::BASIS)
-MAKE_TYPED_ARRAY(Transform, Variant::TRANSFORM)
+MAKE_TYPED_ARRAY(Transform3D, Variant::TRANSFORM3D)
MAKE_TYPED_ARRAY(Color, Variant::COLOR)
MAKE_TYPED_ARRAY(StringName, Variant::STRING_NAME)
MAKE_TYPED_ARRAY(NodePath, Variant::NODE_PATH)
@@ -199,7 +199,7 @@ MAKE_TYPED_ARRAY_INFO(Plane, Variant::PLANE)
MAKE_TYPED_ARRAY_INFO(Quat, Variant::QUAT)
MAKE_TYPED_ARRAY_INFO(AABB, Variant::AABB)
MAKE_TYPED_ARRAY_INFO(Basis, Variant::BASIS)
-MAKE_TYPED_ARRAY_INFO(Transform, Variant::TRANSFORM)
+MAKE_TYPED_ARRAY_INFO(Transform3D, Variant::TRANSFORM3D)
MAKE_TYPED_ARRAY_INFO(Color, Variant::COLOR)
MAKE_TYPED_ARRAY_INFO(StringName, Variant::STRING_NAME)
MAKE_TYPED_ARRAY_INFO(NodePath, Variant::NODE_PATH)
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index 333dd8e8d1..d77b7ef140 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -99,8 +99,8 @@ String Variant::get_type_name(Variant::Type p_type) {
return "Basis";
} break;
- case TRANSFORM: {
- return "Transform";
+ case TRANSFORM3D: {
+ return "Transform3D";
} break;
@@ -275,7 +275,7 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) {
} break;
case TRANSFORM2D: {
static const Type valid[] = {
- TRANSFORM,
+ TRANSFORM3D,
NIL
};
@@ -319,7 +319,7 @@ bool Variant::can_convert(Variant::Type p_type_from, Variant::Type p_type_to) {
valid_types = valid;
} break;
- case TRANSFORM: {
+ case TRANSFORM3D: {
static const Type valid[] = {
TRANSFORM2D,
QUAT,
@@ -582,7 +582,7 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
} break;
case TRANSFORM2D: {
static const Type valid[] = {
- TRANSFORM,
+ TRANSFORM3D,
NIL
};
@@ -626,7 +626,7 @@ bool Variant::can_convert_strict(Variant::Type p_type_from, Variant::Type p_type
valid_types = valid;
} break;
- case TRANSFORM: {
+ case TRANSFORM3D: {
static const Type valid[] = {
TRANSFORM2D,
QUAT,
@@ -881,8 +881,8 @@ bool Variant::is_zero() const {
return *_data._basis == Basis();
} break;
- case TRANSFORM: {
- return *_data._transform == Transform();
+ case TRANSFORM3D: {
+ return *_data._transform3d == Transform3D();
} break;
@@ -1100,8 +1100,8 @@ void Variant::reference(const Variant &p_variant) {
_data._basis = memnew(Basis(*p_variant._data._basis));
} break;
- case TRANSFORM: {
- _data._transform = memnew(Transform(*p_variant._data._transform));
+ case TRANSFORM3D: {
+ _data._transform3d = memnew(Transform3D(*p_variant._data._transform3d));
} break;
// misc types
@@ -1289,8 +1289,8 @@ void Variant::_clear_internal() {
case BASIS: {
memdelete(_data._basis);
} break;
- case TRANSFORM: {
- memdelete(_data._transform);
+ case TRANSFORM3D: {
+ memdelete(_data._transform3d);
} break;
// misc types
@@ -1682,8 +1682,8 @@ String Variant::stringify(List<const void *> &stack) const {
return mtx + ")";
} break;
- case TRANSFORM:
- return operator Transform();
+ case TRANSFORM3D:
+ return operator Transform3D();
case STRING_NAME:
return operator StringName();
case NODE_PATH:
@@ -1960,8 +1960,8 @@ Variant::operator Basis() const {
return *reinterpret_cast<const Quat *>(_data._mem);
} else if (type == VECTOR3) {
return Basis(*reinterpret_cast<const Vector3 *>(_data._mem));
- } else if (type == TRANSFORM) { // unexposed in Variant::can_convert?
- return _data._transform->basis;
+ } else if (type == TRANSFORM3D) { // unexposed in Variant::can_convert?
+ return _data._transform3d->basis;
} else {
return Basis();
}
@@ -1972,23 +1972,23 @@ Variant::operator Quat() const {
return *reinterpret_cast<const Quat *>(_data._mem);
} else if (type == BASIS) {
return *_data._basis;
- } else if (type == TRANSFORM) {
- return _data._transform->basis;
+ } else if (type == TRANSFORM3D) {
+ return _data._transform3d->basis;
} else {
return Quat();
}
}
-Variant::operator Transform() const {
- if (type == TRANSFORM) {
- return *_data._transform;
+Variant::operator Transform3D() const {
+ if (type == TRANSFORM3D) {
+ return *_data._transform3d;
} else if (type == BASIS) {
- return Transform(*_data._basis, Vector3());
+ return Transform3D(*_data._basis, Vector3());
} else if (type == QUAT) {
- return Transform(Basis(*reinterpret_cast<const Quat *>(_data._mem)), Vector3());
+ return Transform3D(Basis(*reinterpret_cast<const Quat *>(_data._mem)), Vector3());
} else if (type == TRANSFORM2D) {
const Transform2D &t = *_data._transform2d;
- Transform m;
+ Transform3D m;
m.basis.elements[0][0] = t.elements[0][0];
m.basis.elements[1][0] = t.elements[0][1];
m.basis.elements[0][1] = t.elements[1][0];
@@ -1997,15 +1997,15 @@ Variant::operator Transform() const {
m.origin[1] = t.elements[2][1];
return m;
} else {
- return Transform();
+ return Transform3D();
}
}
Variant::operator Transform2D() const {
if (type == TRANSFORM2D) {
return *_data._transform2d;
- } else if (type == TRANSFORM) {
- const Transform &t = *_data._transform;
+ } else if (type == TRANSFORM3D) {
+ const Transform3D &t = *_data._transform3d;
Transform2D m;
m.elements[0][0] = t.basis.elements[0][0];
m.elements[0][1] = t.basis.elements[1][0];
@@ -2500,9 +2500,9 @@ Variant::Variant(const Quat &p_quat) {
memnew_placement(_data._mem, Quat(p_quat));
}
-Variant::Variant(const Transform &p_transform) {
- type = TRANSFORM;
- _data._transform = memnew(Transform(p_transform));
+Variant::Variant(const Transform3D &p_transform) {
+ type = TRANSFORM3D;
+ _data._transform3d = memnew(Transform3D(p_transform));
}
Variant::Variant(const Transform2D &p_transform) {
@@ -2745,8 +2745,8 @@ void Variant::operator=(const Variant &p_variant) {
case BASIS: {
*_data._basis = *(p_variant._data._basis);
} break;
- case TRANSFORM: {
- *_data._transform = *(p_variant._data._transform);
+ case TRANSFORM3D: {
+ *_data._transform3d = *(p_variant._data._transform3d);
} break;
// misc types
@@ -2934,13 +2934,13 @@ uint32_t Variant::hash() const {
return hash;
} break;
- case TRANSFORM: {
+ case TRANSFORM3D: {
uint32_t hash = 5831;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
- hash = hash_djb2_one_float(_data._transform->basis.elements[i][j], hash);
+ hash = hash_djb2_one_float(_data._transform3d->basis.elements[i][j], hash);
}
- hash = hash_djb2_one_float(_data._transform->origin[i], hash);
+ hash = hash_djb2_one_float(_data._transform3d->origin[i], hash);
}
return hash;
@@ -3255,9 +3255,9 @@ bool Variant::hash_compare(const Variant &p_variant) const {
return true;
} break;
- case TRANSFORM: {
- const Transform *l = _data._transform;
- const Transform *r = p_variant._data._transform;
+ case TRANSFORM3D: {
+ const Transform3D *l = _data._transform3d;
+ const Transform3D *r = p_variant._data._transform3d;
for (int i = 0; i < 3; i++) {
if (!(hash_compare_vector3(l->basis.elements[i], r->basis.elements[i]))) {
diff --git a/core/variant/variant.h b/core/variant/variant.h
index 7f3c3477fc..4945e967eb 100644
--- a/core/variant/variant.h
+++ b/core/variant/variant.h
@@ -38,8 +38,8 @@
#include "core/math/face3.h"
#include "core/math/plane.h"
#include "core/math/quat.h"
-#include "core/math/transform.h"
#include "core/math/transform_2d.h"
+#include "core/math/transform_3d.h"
#include "core/math/vector3.h"
#include "core/math/vector3i.h"
#include "core/object/object_id.h"
@@ -91,7 +91,7 @@ public:
QUAT,
AABB,
BASIS,
- TRANSFORM,
+ TRANSFORM3D,
// misc types
COLOR,
@@ -200,7 +200,7 @@ private:
Transform2D *_transform2d;
::AABB *_aabb;
Basis *_basis;
- Transform *_transform;
+ Transform3D *_transform3d;
PackedArrayRefBase *packed_array;
void *_ptr; //generic pointer
uint8_t _mem[sizeof(ObjData) > (sizeof(real_t) * 4) ? sizeof(ObjData) : (sizeof(real_t) * 4)];
@@ -322,8 +322,8 @@ public:
operator ::AABB() const;
operator Quat() const;
operator Basis() const;
- operator Transform() const;
operator Transform2D() const;
+ operator Transform3D() const;
operator Color() const;
operator NodePath() const;
@@ -395,7 +395,7 @@ public:
Variant(const Quat &p_quat);
Variant(const Basis &p_matrix);
Variant(const Transform2D &p_transform);
- Variant(const Transform &p_transform);
+ Variant(const Transform3D &p_transform);
Variant(const Color &p_color);
Variant(const NodePath &p_node_path);
Variant(const ::RID &p_rid);
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index d9cc97154d..a93a166d33 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1696,17 +1696,17 @@ static void _register_variant_builtin_methods() {
bind_methodv(AABB, intersects_segment, &AABB::intersects_segment_bind, sarray("from", "to"), varray());
bind_methodv(AABB, intersects_ray, &AABB::intersects_ray_bind, sarray("from", "dir"), varray());
- /* Transform */
-
- bind_method(Transform, inverse, sarray(), varray());
- bind_method(Transform, affine_inverse, sarray(), varray());
- bind_method(Transform, orthonormalized, sarray(), varray());
- bind_method(Transform, rotated, sarray("axis", "phi"), varray());
- bind_method(Transform, scaled, sarray("scale"), varray());
- bind_method(Transform, translated, sarray("offset"), varray());
- bind_method(Transform, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0)));
- bind_method(Transform, interpolate_with, sarray("xform", "weight"), varray());
- bind_method(Transform, is_equal_approx, sarray("xform"), varray());
+ /* Transform3D */
+
+ bind_method(Transform3D, inverse, sarray(), varray());
+ bind_method(Transform3D, affine_inverse, sarray(), varray());
+ bind_method(Transform3D, orthonormalized, sarray(), varray());
+ bind_method(Transform3D, rotated, sarray("axis", "phi"), varray());
+ bind_method(Transform3D, scaled, sarray("scale"), varray());
+ bind_method(Transform3D, translated, sarray("offset"), varray());
+ bind_method(Transform3D, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0)));
+ bind_method(Transform3D, interpolate_with, sarray("xform", "weight"), varray());
+ bind_method(Transform3D, is_equal_approx, sarray("xform"), varray());
/* Dictionary */
@@ -2025,14 +2025,14 @@ static void _register_variant_builtin_methods() {
_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_X", Transform2D(-1, 0, 0, 1, 0, 0));
_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_Y", Transform2D(1, 0, 0, -1, 0, 0));
- Transform identity_transform = Transform();
- Transform flip_x_transform = Transform(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
- Transform flip_y_transform = Transform(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
- Transform flip_z_transform = Transform(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
- _VariantCall::add_variant_constant(Variant::TRANSFORM, "IDENTITY", identity_transform);
- _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_X", flip_x_transform);
- _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Y", flip_y_transform);
- _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Z", flip_z_transform);
+ Transform3D identity_transform = Transform3D();
+ Transform3D flip_x_transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
+ Transform3D flip_y_transform = Transform3D(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
+ Transform3D flip_z_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
+ _VariantCall::add_variant_constant(Variant::TRANSFORM3D, "IDENTITY", identity_transform);
+ _VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_X", flip_x_transform);
+ _VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_Y", flip_y_transform);
+ _VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_Z", flip_z_transform);
Basis identity_basis = Basis();
Basis flip_x_basis = Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1);
diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp
index f0c9e52b46..699496ce19 100644
--- a/core/variant/variant_construct.cpp
+++ b/core/variant/variant_construct.cpp
@@ -65,7 +65,7 @@ MAKE_PTRCONSTRUCT(Plane);
MAKE_PTRCONSTRUCT(Quat);
MAKE_PTRCONSTRUCT(AABB);
MAKE_PTRCONSTRUCT(Basis);
-MAKE_PTRCONSTRUCT(Transform);
+MAKE_PTRCONSTRUCT(Transform3D);
MAKE_PTRCONSTRUCT(Color);
MAKE_PTRCONSTRUCT(StringName);
MAKE_PTRCONSTRUCT(NodePath);
@@ -678,10 +678,10 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructor<Basis, Vector3, double>>(sarray("axis", "phi"));
add_constructor<VariantConstructor<Basis, Vector3, Vector3, Vector3>>(sarray("x_axis", "y_axis", "z_axis"));
- add_constructor<VariantConstructNoArgs<Transform>>(sarray());
- add_constructor<VariantConstructor<Transform, Transform>>(sarray("from"));
- add_constructor<VariantConstructor<Transform, Basis, Vector3>>(sarray("basis", "origin"));
- add_constructor<VariantConstructor<Transform, Vector3, Vector3, Vector3, Vector3>>(sarray("x_axis", "y_axis", "z_axis", "origin"));
+ add_constructor<VariantConstructNoArgs<Transform3D>>(sarray());
+ add_constructor<VariantConstructor<Transform3D, Transform3D>>(sarray("from"));
+ add_constructor<VariantConstructor<Transform3D, Basis, Vector3>>(sarray("basis", "origin"));
+ add_constructor<VariantConstructor<Transform3D, Vector3, Vector3, Vector3, Vector3>>(sarray("x_axis", "y_axis", "z_axis", "origin"));
add_constructor<VariantConstructNoArgs<Color>>(sarray());
add_constructor<VariantConstructor<Color, Color>>(sarray("from"));
diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h
index fb791f8c0c..1eaa211b37 100644
--- a/core/variant/variant_internal.h
+++ b/core/variant/variant_internal.h
@@ -55,7 +55,7 @@ public:
case Variant::BASIS:
init_basis(v);
break;
- case Variant::TRANSFORM:
+ case Variant::TRANSFORM3D:
init_transform(v);
break;
case Variant::STRING_NAME:
@@ -144,8 +144,8 @@ public:
_FORCE_INLINE_ static const ::AABB *get_aabb(const Variant *v) { return v->_data._aabb; }
_FORCE_INLINE_ static Basis *get_basis(Variant *v) { return v->_data._basis; }
_FORCE_INLINE_ static const Basis *get_basis(const Variant *v) { return v->_data._basis; }
- _FORCE_INLINE_ static Transform *get_transform(Variant *v) { return v->_data._transform; }
- _FORCE_INLINE_ static const Transform *get_transform(const Variant *v) { return v->_data._transform; }
+ _FORCE_INLINE_ static Transform3D *get_transform(Variant *v) { return v->_data._transform3d; }
+ _FORCE_INLINE_ static const Transform3D *get_transform(const Variant *v) { return v->_data._transform3d; }
// Misc types.
_FORCE_INLINE_ static Color *get_color(Variant *v) { return reinterpret_cast<Color *>(v->_data._mem); }
@@ -217,8 +217,8 @@ public:
v->type = Variant::BASIS;
}
_FORCE_INLINE_ static void init_transform(Variant *v) {
- v->_data._transform = memnew(Transform);
- v->type = Variant::TRANSFORM;
+ v->_data._transform3d = memnew(Transform3D);
+ v->type = Variant::TRANSFORM3D;
}
_FORCE_INLINE_ static void init_string_name(Variant *v) {
memnew_placement(v->_data._mem, StringName);
@@ -320,7 +320,7 @@ public:
return get_rect2(v);
case Variant::RECT2I:
return get_rect2i(v);
- case Variant::TRANSFORM:
+ case Variant::TRANSFORM3D:
return get_transform(v);
case Variant::TRANSFORM2D:
return get_transform2d(v);
@@ -398,7 +398,7 @@ public:
return get_rect2(v);
case Variant::RECT2I:
return get_rect2i(v);
- case Variant::TRANSFORM:
+ case Variant::TRANSFORM3D:
return get_transform(v);
case Variant::TRANSFORM2D:
return get_transform2d(v);
@@ -590,9 +590,9 @@ struct VariantGetInternalPtr<Transform2D> {
};
template <>
-struct VariantGetInternalPtr<Transform> {
- static Transform *get_ptr(Variant *v) { return VariantInternal::get_transform(v); }
- static const Transform *get_ptr(const Variant *v) { return VariantInternal::get_transform(v); }
+struct VariantGetInternalPtr<Transform3D> {
+ static Transform3D *get_ptr(Variant *v) { return VariantInternal::get_transform(v); }
+ static const Transform3D *get_ptr(const Variant *v) { return VariantInternal::get_transform(v); }
};
template <>
@@ -819,9 +819,9 @@ struct VariantInternalAccessor<Transform2D> {
};
template <>
-struct VariantInternalAccessor<Transform> {
- static _FORCE_INLINE_ const Transform &get(const Variant *v) { return *VariantInternal::get_transform(v); }
- static _FORCE_INLINE_ void set(Variant *v, const Transform &p_value) { *VariantInternal::get_transform(v) = p_value; }
+struct VariantInternalAccessor<Transform3D> {
+ static _FORCE_INLINE_ const Transform3D &get(const Variant *v) { return *VariantInternal::get_transform(v); }
+ static _FORCE_INLINE_ void set(Variant *v, const Transform3D &p_value) { *VariantInternal::get_transform(v) = p_value; }
};
template <>
@@ -1082,7 +1082,7 @@ struct VariantInitializer<Basis> {
};
template <>
-struct VariantInitializer<Transform> {
+struct VariantInitializer<Transform3D> {
static _FORCE_INLINE_ void init(Variant *v) { VariantInternal::init_transform(v); }
};
@@ -1256,8 +1256,8 @@ struct VariantZeroAssigner<Basis> {
};
template <>
-struct VariantZeroAssigner<Transform> {
- static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_transform(v) = Transform(); }
+struct VariantZeroAssigner<Transform3D> {
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_transform(v) = Transform3D(); }
};
template <>
diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp
index 8cfa793c0e..cce0177e20 100644
--- a/core/variant/variant_op.cpp
+++ b/core/variant/variant_op.cpp
@@ -1465,13 +1465,13 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorXForm<Vector<Vector2>, Transform2D, Vector<Vector2>>>(Variant::OP_MULTIPLY, Variant::TRANSFORM2D, Variant::PACKED_VECTOR2_ARRAY);
register_op<OperatorEvaluatorXFormInv<Vector<Vector2>, Vector<Vector2>, Transform2D>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR2_ARRAY, Variant::TRANSFORM2D);
- register_op<OperatorEvaluatorMul<Transform, Transform, Transform>>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::TRANSFORM);
- register_op<OperatorEvaluatorXForm<Vector3, Transform, Vector3>>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::VECTOR3);
- register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Transform>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::TRANSFORM);
- register_op<OperatorEvaluatorXForm<::AABB, Transform, ::AABB>>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::AABB);
- register_op<OperatorEvaluatorXFormInv<::AABB, ::AABB, Transform>>(Variant::OP_MULTIPLY, Variant::AABB, Variant::TRANSFORM);
- register_op<OperatorEvaluatorXForm<Vector<Vector3>, Transform, Vector<Vector3>>>(Variant::OP_MULTIPLY, Variant::TRANSFORM, Variant::PACKED_VECTOR3_ARRAY);
- register_op<OperatorEvaluatorXFormInv<Vector<Vector3>, Vector<Vector3>, Transform>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR3_ARRAY, Variant::TRANSFORM);
+ register_op<OperatorEvaluatorMul<Transform3D, Transform3D, Transform3D>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::TRANSFORM3D);
+ register_op<OperatorEvaluatorXForm<Vector3, Transform3D, Vector3>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::VECTOR3);
+ register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Transform3D>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::TRANSFORM3D);
+ register_op<OperatorEvaluatorXForm<::AABB, Transform3D, ::AABB>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::AABB);
+ register_op<OperatorEvaluatorXFormInv<::AABB, ::AABB, Transform3D>>(Variant::OP_MULTIPLY, Variant::AABB, Variant::TRANSFORM3D);
+ register_op<OperatorEvaluatorXForm<Vector<Vector3>, Transform3D, Vector<Vector3>>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::PACKED_VECTOR3_ARRAY);
+ register_op<OperatorEvaluatorXFormInv<Vector<Vector3>, Vector<Vector3>, Transform3D>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR3_ARRAY, Variant::TRANSFORM3D);
register_op<OperatorEvaluatorMul<Basis, Basis, Basis>>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::BASIS);
register_op<OperatorEvaluatorXForm<Vector3, Basis, Vector3>>(Variant::OP_MULTIPLY, Variant::BASIS, Variant::VECTOR3);
@@ -1547,7 +1547,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorStringModT<Quat>>(Variant::OP_MODULE, Variant::STRING, Variant::QUAT);
register_op<OperatorEvaluatorStringModT<::AABB>>(Variant::OP_MODULE, Variant::STRING, Variant::AABB);
register_op<OperatorEvaluatorStringModT<Basis>>(Variant::OP_MODULE, Variant::STRING, Variant::BASIS);
- register_op<OperatorEvaluatorStringModT<Transform>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM);
+ register_op<OperatorEvaluatorStringModT<Transform3D>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM3D);
register_op<OperatorEvaluatorStringModT<Color>>(Variant::OP_MODULE, Variant::STRING, Variant::COLOR);
register_op<OperatorEvaluatorStringModT<StringName>>(Variant::OP_MODULE, Variant::STRING, Variant::STRING_NAME);
@@ -1615,7 +1615,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorEqual<Quat, Quat>>(Variant::OP_EQUAL, Variant::QUAT, Variant::QUAT);
register_op<OperatorEvaluatorEqual<::AABB, ::AABB>>(Variant::OP_EQUAL, Variant::AABB, Variant::AABB);
register_op<OperatorEvaluatorEqual<Basis, Basis>>(Variant::OP_EQUAL, Variant::BASIS, Variant::BASIS);
- register_op<OperatorEvaluatorEqual<Transform, Transform>>(Variant::OP_EQUAL, Variant::TRANSFORM, Variant::TRANSFORM);
+ register_op<OperatorEvaluatorEqual<Transform3D, Transform3D>>(Variant::OP_EQUAL, Variant::TRANSFORM3D, Variant::TRANSFORM3D);
register_op<OperatorEvaluatorEqual<Color, Color>>(Variant::OP_EQUAL, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorEqual<StringName, String>>(Variant::OP_EQUAL, Variant::STRING_NAME, Variant::STRING);
@@ -1661,7 +1661,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorNotEqual<Quat, Quat>>(Variant::OP_NOT_EQUAL, Variant::QUAT, Variant::QUAT);
register_op<OperatorEvaluatorNotEqual<::AABB, ::AABB>>(Variant::OP_NOT_EQUAL, Variant::AABB, Variant::AABB);
register_op<OperatorEvaluatorNotEqual<Basis, Basis>>(Variant::OP_NOT_EQUAL, Variant::BASIS, Variant::BASIS);
- register_op<OperatorEvaluatorNotEqual<Transform, Transform>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM, Variant::TRANSFORM);
+ register_op<OperatorEvaluatorNotEqual<Transform3D, Transform3D>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM3D, Variant::TRANSFORM3D);
register_op<OperatorEvaluatorNotEqual<Color, Color>>(Variant::OP_NOT_EQUAL, Variant::COLOR, Variant::COLOR);
register_op<OperatorEvaluatorNotEqual<StringName, String>>(Variant::OP_NOT_EQUAL, Variant::STRING_NAME, Variant::STRING);
@@ -1852,7 +1852,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorInDictionaryHas<Quat>>(Variant::OP_IN, Variant::QUAT, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<::AABB>>(Variant::OP_IN, Variant::AABB, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Basis>>(Variant::OP_IN, Variant::BASIS, Variant::DICTIONARY);
- register_op<OperatorEvaluatorInDictionaryHas<Transform>>(Variant::OP_IN, Variant::TRANSFORM, Variant::DICTIONARY);
+ register_op<OperatorEvaluatorInDictionaryHas<Transform3D>>(Variant::OP_IN, Variant::TRANSFORM3D, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<Color>>(Variant::OP_IN, Variant::COLOR, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<StringName>>(Variant::OP_IN, Variant::STRING_NAME, Variant::DICTIONARY);
@@ -1889,7 +1889,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorInArrayFind<Quat, Array>>(Variant::OP_IN, Variant::QUAT, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<::AABB, Array>>(Variant::OP_IN, Variant::AABB, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Basis, Array>>(Variant::OP_IN, Variant::BASIS, Variant::ARRAY);
- register_op<OperatorEvaluatorInArrayFind<Transform, Array>>(Variant::OP_IN, Variant::TRANSFORM, Variant::ARRAY);
+ register_op<OperatorEvaluatorInArrayFind<Transform3D, Array>>(Variant::OP_IN, Variant::TRANSFORM3D, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<Color, Array>>(Variant::OP_IN, Variant::COLOR, Variant::ARRAY);
register_op<OperatorEvaluatorInArrayFind<StringName, Array>>(Variant::OP_IN, Variant::STRING_NAME, Variant::ARRAY);
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index edaeddbf27..8152b46226 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -653,7 +653,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
}
value = Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]);
- } else if (id == "Transform") {
+ } else if (id == "Transform3D") {
Vector<real_t> args;
Error err = _parse_construct<real_t>(p_stream, args, line, r_err_str);
if (err) {
@@ -665,7 +665,7 @@ Error VariantParser::parse_value(Token &token, Variant &value, Stream *p_stream,
return ERR_PARSE_ERROR;
}
- value = Transform(Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]), Vector3(args[9], args[10], args[11]));
+ value = Transform3D(Basis(args[0], args[1], args[2], args[3], args[4], args[5], args[6], args[7], args[8]), Vector3(args[9], args[10], args[11]));
} else if (id == "Color") {
Vector<float> args;
Error err = _parse_construct<float>(p_stream, args, line, r_err_str);
@@ -1489,9 +1489,9 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
p_store_string_func(p_store_string_ud, s + " )");
} break;
- case Variant::TRANSFORM: {
- String s = "Transform( ";
- Transform t = p_variant;
+ case Variant::TRANSFORM3D: {
+ String s = "Transform3D( ";
+ Transform3D t = p_variant;
Basis &m3 = t.basis;
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp
index 9ab8602782..c3f667d9a7 100644
--- a/core/variant/variant_setget.cpp
+++ b/core/variant/variant_setget.cpp
@@ -288,8 +288,8 @@ SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, x, set_axis, get_axis, 0)
SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, y, set_axis, get_axis, 1)
SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, z, set_axis, get_axis, 2)
-SETGET_STRUCT(Transform, Basis, basis)
-SETGET_STRUCT(Transform, Vector3, origin)
+SETGET_STRUCT(Transform3D, Basis, basis)
+SETGET_STRUCT(Transform3D, Vector3, origin)
SETGET_NUMBER_STRUCT(Color, double, r)
SETGET_NUMBER_STRUCT(Color, double, g)
@@ -383,8 +383,8 @@ void register_named_setters_getters() {
REGISTER_MEMBER(Basis, y);
REGISTER_MEMBER(Basis, z);
- REGISTER_MEMBER(Transform, basis);
- REGISTER_MEMBER(Transform, origin);
+ REGISTER_MEMBER(Transform3D, basis);
+ REGISTER_MEMBER(Transform3D, origin);
REGISTER_MEMBER(Color, r);
REGISTER_MEMBER(Color, g);
@@ -2304,11 +2304,11 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
}
return;
case BASIS: {
- r_dst = Transform(*a._data._basis).interpolate_with(Transform(*b._data._basis), c).basis;
+ r_dst = Transform3D(*a._data._basis).interpolate_with(Transform3D(*b._data._basis), c).basis;
}
return;
- case TRANSFORM: {
- r_dst = a._data._transform->interpolate_with(*b._data._transform, c);
+ case TRANSFORM3D: {
+ r_dst = a._data._transform3d->interpolate_with(*b._data._transform3d, c);
}
return;
case COLOR: {