diff options
Diffstat (limited to 'core')
-rw-r--r-- | core/math/vector2.h | 7 | ||||
-rw-r--r-- | core/math/vector3.h | 7 | ||||
-rw-r--r-- | core/variant_call.cpp | 4 |
3 files changed, 18 insertions, 0 deletions
diff --git a/core/math/vector2.h b/core/math/vector2.h index a20326f667..ae2d1ec660 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -65,6 +65,7 @@ struct Vector2 { real_t distance_squared_to(const Vector2 &p_vector2) const; real_t angle_to(const Vector2 &p_vector2) const; real_t angle_to_point(const Vector2 &p_vector2) const; + _FORCE_INLINE_ Vector2 direction_to(const Vector2 &p_b) const; real_t dot(const Vector2 &p_other) const; real_t cross(const Vector2 &p_other) const; @@ -236,6 +237,12 @@ Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const { return rotated(theta * p_t); } +Vector2 Vector2::direction_to(const Vector2 &p_b) const { + Vector2 ret(p_b.x - x, p_b.y - y); + ret.normalize(); + return ret; +} + Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) { Vector2 res = p_a; diff --git a/core/math/vector3.h b/core/math/vector3.h index b11838d16e..e9074c5bd4 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -112,6 +112,7 @@ struct Vector3 { _FORCE_INLINE_ Vector3 project(const Vector3 &p_b) const; _FORCE_INLINE_ real_t angle_to(const Vector3 &p_b) const; + _FORCE_INLINE_ Vector3 direction_to(const Vector3 &p_b) const; _FORCE_INLINE_ Vector3 slide(const Vector3 &p_normal) const; _FORCE_INLINE_ Vector3 bounce(const Vector3 &p_normal) const; @@ -244,6 +245,12 @@ real_t Vector3::angle_to(const Vector3 &p_b) const { return Math::atan2(cross(p_b).length(), dot(p_b)); } +Vector3 Vector3::direction_to(const Vector3 &p_b) const { + Vector3 ret(p_b.x - x, p_b.y - y, p_b.z - z); + ret.normalize(); + return ret; +} + /* Operators */ Vector3 &Vector3::operator+=(const Vector3 &p_v) { diff --git a/core/variant_call.cpp b/core/variant_call.cpp index 25a0f3957c..f4a0a280b4 100644 --- a/core/variant_call.cpp +++ b/core/variant_call.cpp @@ -341,6 +341,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(Vector2, project); VCALL_LOCALMEM1R(Vector2, angle_to); VCALL_LOCALMEM1R(Vector2, angle_to_point); + VCALL_LOCALMEM1R(Vector2, direction_to); VCALL_LOCALMEM2R(Vector2, linear_interpolate); VCALL_LOCALMEM2R(Vector2, slerp); VCALL_LOCALMEM4R(Vector2, cubic_interpolate); @@ -397,6 +398,7 @@ struct _VariantCall { VCALL_LOCALMEM1R(Vector3, distance_squared_to); VCALL_LOCALMEM1R(Vector3, project); VCALL_LOCALMEM1R(Vector3, angle_to); + VCALL_LOCALMEM1R(Vector3, direction_to); VCALL_LOCALMEM1R(Vector3, slide); VCALL_LOCALMEM1R(Vector3, bounce); VCALL_LOCALMEM1R(Vector3, reflect); @@ -1554,6 +1556,7 @@ void register_variant_methods() { ADDFUNC0R(VECTOR2, REAL, Vector2, angle, varray()); ADDFUNC0R(VECTOR2, REAL, Vector2, length_squared, varray()); ADDFUNC0R(VECTOR2, BOOL, Vector2, is_normalized, varray()); + ADDFUNC1R(VECTOR2, VECTOR2, Vector2, direction_to, VECTOR2, "b", varray()); ADDFUNC1R(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray()); ADDFUNC1R(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray()); ADDFUNC1R(VECTOR2, VECTOR2, Vector2, project, VECTOR2, "b", varray()); @@ -1602,6 +1605,7 @@ void register_variant_methods() { ADDFUNC2R(VECTOR3, VECTOR3, Vector3, linear_interpolate, VECTOR3, "b", REAL, "t", varray()); ADDFUNC2R(VECTOR3, VECTOR3, Vector3, slerp, VECTOR3, "b", REAL, "t", varray()); ADDFUNC4R(VECTOR3, VECTOR3, Vector3, cubic_interpolate, VECTOR3, "b", VECTOR3, "pre_a", VECTOR3, "post_b", REAL, "t", varray()); + ADDFUNC1R(VECTOR3, VECTOR3, Vector3, direction_to, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, REAL, Vector3, dot, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, VECTOR3, Vector3, cross, VECTOR3, "b", varray()); ADDFUNC1R(VECTOR3, BASIS, Vector3, outer, VECTOR3, "b", varray()); |