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-rw-r--r--core/config/project_settings.cpp3
-rw-r--r--core/io/compression.cpp5
-rw-r--r--core/io/http_client_tcp.cpp1
-rw-r--r--core/io/multiplayer_api.cpp30
-rw-r--r--core/io/multiplayer_api.h12
-rw-r--r--core/io/multiplayer_peer.cpp (renamed from core/io/networked_multiplayer_peer.cpp)24
-rw-r--r--core/io/multiplayer_peer.h (renamed from core/io/networked_multiplayer_peer.h)12
-rw-r--r--core/os/memory.h2
-rw-r--r--core/register_core_types.cpp4
-rw-r--r--core/string/ustring.cpp19
10 files changed, 49 insertions, 63 deletions
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 29f53482fa..ac4e0db5b7 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1114,7 +1114,8 @@ ProjectSettings::ProjectSettings() {
// Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum.
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::INT, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "Landscape,Portrait,Reverse Landscape,Reverse Portrait,Sensor Landscape,Sensor Portrait,Sensor");
- custom_prop_info["display/window/vsync/vsync_mode"] = PropertyInfo(Variant::STRING, "display/window/vsync/vsync_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Adaptive,Mailbox");
+ // Keep the enum values in sync with the `DisplayServer::VSyncMode` enum.
+ custom_prop_info["display/window/vsync/vsync_mode"] = PropertyInfo(Variant::INT, "display/window/vsync/vsync_mode", PROPERTY_HINT_ENUM, "Disabled,Enabled,Adaptive,Mailbox");
custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
GLOBAL_DEF("physics/2d/run_on_thread", false);
GLOBAL_DEF("physics/3d/run_on_thread", false);
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index 6de626db99..ca56509253 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -238,7 +238,10 @@ int Compression::decompress_dynamic(Vector<uint8_t> *p_dst_vect, int p_max_dst_s
case Z_DATA_ERROR:
case Z_MEM_ERROR:
case Z_STREAM_ERROR:
- WARN_PRINT(strm.msg);
+ case Z_BUF_ERROR:
+ if (strm.msg) {
+ WARN_PRINT(strm.msg);
+ }
(void)inflateEnd(&strm);
p_dst_vect->resize(0);
return ret;
diff --git a/core/io/http_client_tcp.cpp b/core/io/http_client_tcp.cpp
index f9b3165a07..f291086808 100644
--- a/core/io/http_client_tcp.cpp
+++ b/core/io/http_client_tcp.cpp
@@ -590,6 +590,7 @@ PackedByteArray HTTPClientTCP::read_response_body_chunk() {
}
}
if (err != OK) {
+ ret.resize(_offset);
break;
}
}
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 51ba8800e4..564397c88c 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -85,7 +85,7 @@ const MultiplayerAPI::RPCConfig _get_rpc_config_by_id(Node *p_node, uint16_t p_i
if (id & (1 << 15)) {
id = id & ~(1 << 15);
config = p_node->get_node_rpc_methods();
- } else {
+ } else if (p_node->get_script_instance()) {
config = p_node->get_script_instance()->get_rpc_methods();
}
if (id < config.size()) {
@@ -149,7 +149,7 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i
}
void MultiplayerAPI::poll() {
- if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) {
+ if (!network_peer.is_valid() || network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED) {
return;
}
@@ -196,13 +196,13 @@ Node *MultiplayerAPI::get_root_node() {
return root_node;
}
-void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer) {
+void MultiplayerAPI::set_network_peer(const Ref<MultiplayerPeer> &p_peer) {
if (p_peer == network_peer) {
return; // Nothing to do
}
- ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED,
- "Supplied NetworkedMultiplayerPeer must be connecting or connected.");
+ ERR_FAIL_COND_MSG(p_peer.is_valid() && p_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED,
+ "Supplied MultiplayerPeer must be connecting or connected.");
if (network_peer.is_valid()) {
network_peer->disconnect("peer_connected", callable_mp(this, &MultiplayerAPI::_add_peer));
@@ -224,7 +224,7 @@ void MultiplayerAPI::set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_pee
}
}
-Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const {
+Ref<MultiplayerPeer> MultiplayerAPI::get_network_peer() const {
return network_peer;
}
@@ -513,7 +513,7 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
packet.write[1] = valid_rpc_checksum;
encode_cstring(pname.get_data(), &packet.write[2]);
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
network_peer->set_target_peer(p_from);
network_peer->put_packet(packet.ptr(), packet.size());
}
@@ -592,7 +592,7 @@ bool MultiplayerAPI::_send_confirm_path(Node *p_node, NodePath p_path, PathSentC
for (List<int>::Element *E = peers_to_add.front(); E; E = E->next()) {
network_peer->set_target_peer(E->get()); // To all of you.
- network_peer->set_transfer_mode(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_RELIABLE);
network_peer->put_packet(packet.ptr(), packet.size());
psc->confirmed_peers.insert(E->get(), false); // Insert into confirmed, but as false since it was not confirmed.
@@ -760,9 +760,9 @@ Error MultiplayerAPI::_decode_and_decompress_variant(Variant &r_variant, const u
void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, uint16_t p_rpc_id, const RPCConfig &p_config, const StringName &p_name, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND_MSG(network_peer.is_null(), "Attempt to remote call/set when networking is not active in SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree.");
+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTING, "Attempt to remote call/set when networking is not connected yet in SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected.");
+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_DISCONNECTED, "Attempt to remote call/set when networking is disconnected.");
ERR_FAIL_COND_MSG(p_argcount > 255, "Too many arguments >255.");
@@ -974,7 +974,7 @@ void MultiplayerAPI::_server_disconnected() {
void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) {
ERR_FAIL_COND_MSG(!network_peer.is_valid(), "Trying to call an RPC while no network peer is active.");
ERR_FAIL_COND_MSG(!p_node->is_inside_tree(), "Trying to call an RPC on a node which is not inside SceneTree.");
- ERR_FAIL_COND_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected.");
+ ERR_FAIL_COND_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, "Trying to call an RPC via a network peer which is not connected.");
int node_id = network_peer->get_unique_id();
bool skip_rpc = node_id == p_peer_id;
@@ -1033,10 +1033,10 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const
ERR_FAIL_COND_MSG(skip_rpc && !(call_local_native || call_local_script), "RPC '" + p_method + "' on yourself is not allowed by selected mode.");
}
-Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, NetworkedMultiplayerPeer::TransferMode p_mode) {
+Error MultiplayerAPI::send_bytes(Vector<uint8_t> p_data, int p_to, MultiplayerPeer::TransferMode p_mode) {
ERR_FAIL_COND_V_MSG(p_data.size() < 1, ERR_INVALID_DATA, "Trying to send an empty raw packet.");
ERR_FAIL_COND_V_MSG(!network_peer.is_valid(), ERR_UNCONFIGURED, "Trying to send a raw packet while no network peer is active.");
- ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected.");
+ ERR_FAIL_COND_V_MSG(network_peer->get_connection_status() != MultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED, "Trying to send a raw packet via a network peer which is not connected.");
MAKE_ROOM(p_data.size() + 1);
const uint8_t *r = p_data.ptr();
@@ -1105,7 +1105,7 @@ bool MultiplayerAPI::is_object_decoding_allowed() const {
void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
ClassDB::bind_method(D_METHOD("get_root_node"), &MultiplayerAPI::get_root_node);
- ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE));
+ ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id", "mode"), &MultiplayerAPI::send_bytes, DEFVAL(MultiplayerPeer::TARGET_PEER_BROADCAST), DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE));
ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer);
ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer);
ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id);
@@ -1123,7 +1123,7 @@ void MultiplayerAPI::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "allow_object_decoding"), "set_allow_object_decoding", "is_object_decoding_allowed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_network_connections"), "set_refuse_new_network_connections", "is_refusing_new_network_connections");
- ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "NetworkedMultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer");
+ ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "network_peer", PROPERTY_HINT_RESOURCE_TYPE, "MultiplayerPeer", PROPERTY_USAGE_NONE), "set_network_peer", "get_network_peer");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "root_node", PROPERTY_HINT_RESOURCE_TYPE, "Node", PROPERTY_USAGE_NONE), "set_root_node", "get_root_node");
ADD_PROPERTY_DEFAULT("refuse_new_network_connections", false);
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index 43804a20ec..e9f96383c9 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -31,7 +31,7 @@
#ifndef MULTIPLAYER_API_H
#define MULTIPLAYER_API_H
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "core/object/ref_counted.h"
class MultiplayerAPI : public RefCounted {
@@ -51,7 +51,7 @@ public:
struct RPCConfig {
StringName name;
RPCMode rpc_mode = RPC_MODE_DISABLED;
- NetworkedMultiplayerPeer::TransferMode transfer_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE;
+ MultiplayerPeer::TransferMode transfer_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE;
int channel = 0;
bool operator==(RPCConfig const &p_other) const {
@@ -83,7 +83,7 @@ private:
Map<int, NodeInfo> nodes;
};
- Ref<NetworkedMultiplayerPeer> network_peer;
+ Ref<MultiplayerPeer> network_peer;
int rpc_sender_id = 0;
Set<int> connected_peers;
HashMap<NodePath, PathSentCache> path_send_cache;
@@ -132,9 +132,9 @@ public:
void clear();
void set_root_node(Node *p_node);
Node *get_root_node();
- void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer);
- Ref<NetworkedMultiplayerPeer> get_network_peer() const;
- Error send_bytes(Vector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST, NetworkedMultiplayerPeer::TransferMode p_mode = NetworkedMultiplayerPeer::TRANSFER_MODE_RELIABLE);
+ void set_network_peer(const Ref<MultiplayerPeer> &p_peer);
+ Ref<MultiplayerPeer> get_network_peer() const;
+ Error send_bytes(Vector<uint8_t> p_data, int p_to = MultiplayerPeer::TARGET_PEER_BROADCAST, MultiplayerPeer::TransferMode p_mode = MultiplayerPeer::TRANSFER_MODE_RELIABLE);
// Called by Node.rpc
void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
diff --git a/core/io/networked_multiplayer_peer.cpp b/core/io/multiplayer_peer.cpp
index b6af046e77..8126b4cea3 100644
--- a/core/io/networked_multiplayer_peer.cpp
+++ b/core/io/multiplayer_peer.cpp
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* networked_multiplayer_peer.cpp */
+/* multiplayer_peer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -28,22 +28,22 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#include "networked_multiplayer_peer.h"
+#include "multiplayer_peer.h"
-void NetworkedMultiplayerPeer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &NetworkedMultiplayerPeer::set_transfer_mode);
- ClassDB::bind_method(D_METHOD("get_transfer_mode"), &NetworkedMultiplayerPeer::get_transfer_mode);
- ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &NetworkedMultiplayerPeer::set_target_peer);
+void MultiplayerPeer::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_transfer_mode", "mode"), &MultiplayerPeer::set_transfer_mode);
+ ClassDB::bind_method(D_METHOD("get_transfer_mode"), &MultiplayerPeer::get_transfer_mode);
+ ClassDB::bind_method(D_METHOD("set_target_peer", "id"), &MultiplayerPeer::set_target_peer);
- ClassDB::bind_method(D_METHOD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer);
+ ClassDB::bind_method(D_METHOD("get_packet_peer"), &MultiplayerPeer::get_packet_peer);
- ClassDB::bind_method(D_METHOD("poll"), &NetworkedMultiplayerPeer::poll);
+ ClassDB::bind_method(D_METHOD("poll"), &MultiplayerPeer::poll);
- ClassDB::bind_method(D_METHOD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status);
- ClassDB::bind_method(D_METHOD("get_unique_id"), &NetworkedMultiplayerPeer::get_unique_id);
+ ClassDB::bind_method(D_METHOD("get_connection_status"), &MultiplayerPeer::get_connection_status);
+ ClassDB::bind_method(D_METHOD("get_unique_id"), &MultiplayerPeer::get_unique_id);
- ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &NetworkedMultiplayerPeer::set_refuse_new_connections);
- ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &NetworkedMultiplayerPeer::is_refusing_new_connections);
+ ClassDB::bind_method(D_METHOD("set_refuse_new_connections", "enable"), &MultiplayerPeer::set_refuse_new_connections);
+ ClassDB::bind_method(D_METHOD("is_refusing_new_connections"), &MultiplayerPeer::is_refusing_new_connections);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "refuse_new_connections"), "set_refuse_new_connections", "is_refusing_new_connections");
ADD_PROPERTY(PropertyInfo(Variant::INT, "transfer_mode", PROPERTY_HINT_ENUM, "Unreliable,Unreliable Ordered,Reliable"), "set_transfer_mode", "get_transfer_mode");
diff --git a/core/io/networked_multiplayer_peer.h b/core/io/multiplayer_peer.h
index 7c90f97d88..432f47280f 100644
--- a/core/io/networked_multiplayer_peer.h
+++ b/core/io/multiplayer_peer.h
@@ -1,5 +1,5 @@
/*************************************************************************/
-/* networked_multiplayer_peer.h */
+/* multiplayer_peer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
@@ -33,8 +33,8 @@
#include "core/io/packet_peer.h"
-class NetworkedMultiplayerPeer : public PacketPeer {
- GDCLASS(NetworkedMultiplayerPeer, PacketPeer);
+class MultiplayerPeer : public PacketPeer {
+ GDCLASS(MultiplayerPeer, PacketPeer);
protected:
static void _bind_methods();
@@ -73,10 +73,10 @@ public:
virtual ConnectionStatus get_connection_status() const = 0;
- NetworkedMultiplayerPeer() {}
+ MultiplayerPeer() {}
};
-VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::TransferMode)
-VARIANT_ENUM_CAST(NetworkedMultiplayerPeer::ConnectionStatus)
+VARIANT_ENUM_CAST(MultiplayerPeer::TransferMode)
+VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus)
#endif // NETWORKED_MULTIPLAYER_PEER_H
diff --git a/core/os/memory.h b/core/os/memory.h
index 10e678103d..9d09626b8c 100644
--- a/core/os/memory.h
+++ b/core/os/memory.h
@@ -80,7 +80,7 @@ void operator delete(void *p_mem, void *p_pointer, size_t check, const char *p_d
#define memalloc(m_size) Memory::alloc_static(m_size)
#define memrealloc(m_mem, m_size) Memory::realloc_static(m_mem, m_size)
-#define memfree(m_size) Memory::free_static(m_size)
+#define memfree(m_mem) Memory::free_static(m_mem)
_ALWAYS_INLINE_ void postinitialize_handler(void *) {}
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 1cbb0bb597..0739a0336d 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -48,7 +48,7 @@
#include "core/io/json.h"
#include "core/io/marshalls.h"
#include "core/io/multiplayer_api.h"
-#include "core/io/networked_multiplayer_peer.h"
+#include "core/io/multiplayer_peer.h"
#include "core/io/packed_data_container.h"
#include "core/io/packet_peer.h"
#include "core/io/packet_peer_dtls.h"
@@ -188,7 +188,7 @@ void register_core_types() {
resource_format_loader_crypto.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_loader_crypto);
- ClassDB::register_virtual_class<NetworkedMultiplayerPeer>();
+ ClassDB::register_virtual_class<MultiplayerPeer>();
ClassDB::register_class<MultiplayerAPI>();
ClassDB::register_class<MainLoop>();
ClassDB::register_class<Translation>();
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index 16ecd2b985..4cd2915ffa 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -3397,17 +3397,10 @@ String String::format(const Variant &values, String placeholder) const {
if (value_arr.size() == 2) {
Variant v_key = value_arr[0];
String key = v_key;
- if (key.left(1) == "\"" && key.right(1) == "\"") {
- key = key.substr(1, key.length() - 2);
- }
Variant v_val = value_arr[1];
String val = v_val;
- if (val.left(1) == "\"" && val.right(1) == "\"") {
- val = val.substr(1, val.length() - 2);
- }
-
new_string = new_string.replace(placeholder.replace("_", key), val);
} else {
ERR_PRINT(String("STRING.format Inner Array size != 2 ").ascii().get_data());
@@ -3416,10 +3409,6 @@ String String::format(const Variant &values, String placeholder) const {
Variant v_val = values_arr[i];
String val = v_val;
- if (val.left(1) == "\"" && val.right(1) == "\"") {
- val = val.substr(1, val.length() - 2);
- }
-
if (placeholder.find("_") > -1) {
new_string = new_string.replace(placeholder.replace("_", i_as_str), val);
} else {
@@ -3436,14 +3425,6 @@ String String::format(const Variant &values, String placeholder) const {
String key = E->get();
String val = d[E->get()];
- if (key.left(1) == "\"" && key.right(1) == "\"") {
- key = key.substr(1, key.length() - 2);
- }
-
- if (val.left(1) == "\"" && val.right(1) == "\"") {
- val = val.substr(1, val.length() - 2);
- }
-
new_string = new_string.replace(placeholder.replace("_", key), val);
}
} else {