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-rw-r--r--core/io/resource.cpp7
-rw-r--r--core/io/resource.h2
2 files changed, 9 insertions, 0 deletions
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index 8560e2abc7..d46e9edafa 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -110,6 +110,12 @@ String Resource::get_name() const {
return name;
}
+void Resource::update_configuration_warning() {
+ if (_update_configuration_warning) {
+ _update_configuration_warning();
+ }
+}
+
bool Resource::editor_can_reload_from_file() {
return true; //by default yes
}
@@ -320,6 +326,7 @@ void Resource::setup_local_to_scene() {
}
Node *(*Resource::_get_local_scene_func)() = nullptr;
+void (*Resource::_update_configuration_warning)() = nullptr;
void Resource::set_as_translation_remapped(bool p_remapped) {
if (remapped_list.in_list() == p_remapped) {
diff --git a/core/io/resource.h b/core/io/resource.h
index ae18ac0c8a..75a9f928f8 100644
--- a/core/io/resource.h
+++ b/core/io/resource.h
@@ -88,7 +88,9 @@ protected:
public:
static Node *(*_get_local_scene_func)(); //used by editor
+ static void (*_update_configuration_warning)(); //used by editor
+ void update_configuration_warning();
virtual bool editor_can_reload_from_file();
virtual void reset_state(); //for resources that use variable amount of properties, either via _validate_property or _get_property_list, this function needs to be implemented to correctly clear state
virtual Error copy_from(const Ref<Resource> &p_resource);