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-rw-r--r--core/math/bvh_abb.h8
-rw-r--r--core/math/vector2.h4
-rw-r--r--core/math/vector3.h4
-rw-r--r--core/math/vector4.h6
4 files changed, 6 insertions, 16 deletions
diff --git a/core/math/bvh_abb.h b/core/math/bvh_abb.h
index 8a44f1c4da..699f7de604 100644
--- a/core/math/bvh_abb.h
+++ b/core/math/bvh_abb.h
@@ -251,7 +251,9 @@ struct BVH_ABB {
void expand(real_t p_change) {
POINT change;
- change.set_all(p_change);
+ for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
+ change[axis] = p_change;
+ }
grow(change);
}
@@ -262,7 +264,9 @@ struct BVH_ABB {
}
void set_to_max_opposite_extents() {
- neg_max.set_all(FLT_MAX);
+ for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
+ neg_max[axis] = FLT_MAX;
+ }
min = neg_max;
}
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 9441f84087..75364f72f0 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -69,10 +69,6 @@ struct _NO_DISCARD_ Vector2 {
return coord[p_idx];
}
- _FORCE_INLINE_ void set_all(const real_t p_value) {
- x = y = p_value;
- }
-
_FORCE_INLINE_ Vector2::Axis min_axis_index() const {
return x < y ? Vector2::AXIS_X : Vector2::AXIS_Y;
}
diff --git a/core/math/vector3.h b/core/math/vector3.h
index cde7cb2993..62e810fb4d 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -68,10 +68,6 @@ struct _NO_DISCARD_ Vector3 {
return coord[p_axis];
}
- _FORCE_INLINE_ void set_all(const real_t p_value) {
- x = y = z = p_value;
- }
-
_FORCE_INLINE_ Vector3::Axis min_axis_index() const {
return x < y ? (x < z ? Vector3::AXIS_X : Vector3::AXIS_Z) : (y < z ? Vector3::AXIS_Y : Vector3::AXIS_Z);
}
diff --git a/core/math/vector4.h b/core/math/vector4.h
index 224b477bf3..b3ddff3f22 100644
--- a/core/math/vector4.h
+++ b/core/math/vector4.h
@@ -63,8 +63,6 @@ struct _NO_DISCARD_ Vector4 {
return components[p_axis];
}
- _FORCE_INLINE_ void set_all(const real_t p_value);
-
Vector4::Axis min_axis_index() const;
Vector4::Axis max_axis_index() const;
@@ -145,10 +143,6 @@ struct _NO_DISCARD_ Vector4 {
}
};
-void Vector4::set_all(const real_t p_value) {
- x = y = z = p_value;
-}
-
real_t Vector4::dot(const Vector4 &p_vec4) const {
return x * p_vec4.x + y * p_vec4.y + z * p_vec4.z + w * p_vec4.w;
}