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-rw-r--r--core/SCsub8
-rw-r--r--core/math/delaunay.cpp1
-rw-r--r--core/math/delaunay.h145
-rw-r--r--core/math/matrix3.cpp24
-rw-r--r--core/math/matrix3.h4
-rw-r--r--core/math/quat.cpp16
-rw-r--r--core/math/quat.h4
-rw-r--r--core/math/transform.cpp4
-rw-r--r--core/method_ptrcall.h45
-rw-r--r--core/object.h1
-rw-r--r--core/resource.cpp2
-rw-r--r--core/type_info.h1
-rw-r--r--core/variant.cpp24
-rw-r--r--core/variant.h2
14 files changed, 261 insertions, 20 deletions
diff --git a/core/SCsub b/core/SCsub
index c4f1cdbe97..c508ecc37e 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -93,19 +93,19 @@ env.add_source_files(env.core_sources, "*.cpp")
# Make binders
import make_binders
-env.Command(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', make_binders.run)
+env.CommandNoCache(['method_bind.gen.inc', 'method_bind_ext.gen.inc'], 'make_binders.py', make_binders.run)
# Authors
env.Depends('#core/authors.gen.h', "../AUTHORS.md")
-env.Command('#core/authors.gen.h', "../AUTHORS.md", methods.make_authors_header)
+env.CommandNoCache('#core/authors.gen.h', "../AUTHORS.md", methods.make_authors_header)
# Donors
env.Depends('#core/donors.gen.h', "../DONORS.md")
-env.Command('#core/donors.gen.h', "../DONORS.md", methods.make_donors_header)
+env.CommandNoCache('#core/donors.gen.h', "../DONORS.md", methods.make_donors_header)
# License
env.Depends('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"])
-env.Command('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"], methods.make_license_header)
+env.CommandNoCache('#core/license.gen.h', ["../COPYRIGHT.txt", "../LICENSE.txt"], methods.make_license_header)
# Chain load SCsubs
SConscript('os/SCsub')
diff --git a/core/math/delaunay.cpp b/core/math/delaunay.cpp
new file mode 100644
index 0000000000..8cae92b7c0
--- /dev/null
+++ b/core/math/delaunay.cpp
@@ -0,0 +1 @@
+#include "delaunay.h"
diff --git a/core/math/delaunay.h b/core/math/delaunay.h
new file mode 100644
index 0000000000..09aebc773f
--- /dev/null
+++ b/core/math/delaunay.h
@@ -0,0 +1,145 @@
+#ifndef DELAUNAY_H
+#define DELAUNAY_H
+
+#include "math_2d.h"
+
+class Delaunay2D {
+public:
+ struct Triangle {
+
+ int points[3];
+ bool bad;
+ Triangle() { bad = false; }
+ Triangle(int p_a, int p_b, int p_c) {
+ points[0] = p_a;
+ points[1] = p_b;
+ points[2] = p_c;
+ bad = false;
+ }
+ };
+
+ struct Edge {
+ int edge[2];
+ bool bad;
+ Edge() { bad = false; }
+ Edge(int p_a, int p_b) {
+ bad = false;
+ edge[0] = p_a;
+ edge[1] = p_b;
+ }
+ };
+
+ static bool circum_circle_contains(const Vector<Vector2> &p_vertices, const Triangle &p_triangle, int p_vertex) {
+
+ Vector2 p1 = p_vertices[p_triangle.points[0]];
+ Vector2 p2 = p_vertices[p_triangle.points[1]];
+ Vector2 p3 = p_vertices[p_triangle.points[2]];
+
+ real_t ab = p1.x * p1.x + p1.y * p1.y;
+ real_t cd = p2.x * p2.x + p2.y * p2.y;
+ real_t ef = p3.x * p3.x + p3.y * p3.y;
+
+ Vector2 circum(
+ (ab * (p3.y - p2.y) + cd * (p1.y - p3.y) + ef * (p2.y - p1.y)) / (p1.x * (p3.y - p2.y) + p2.x * (p1.y - p3.y) + p3.x * (p2.y - p1.y)),
+ (ab * (p3.x - p2.x) + cd * (p1.x - p3.x) + ef * (p2.x - p1.x)) / (p1.y * (p3.x - p2.x) + p2.y * (p1.x - p3.x) + p3.y * (p2.x - p1.x)));
+
+ circum *= 0.5;
+ float r = p1.distance_squared_to(circum);
+ float d = p_vertices[p_vertex].distance_squared_to(circum);
+ return d <= r;
+ }
+
+ static bool edge_compare(const Vector<Vector2> &p_vertices, const Edge &p_a, const Edge &p_b) {
+ if (p_vertices[p_a.edge[0]].distance_to(p_vertices[p_b.edge[0]]) < CMP_EPSILON && p_vertices[p_a.edge[1]].distance_to(p_vertices[p_b.edge[1]]) < CMP_EPSILON) {
+ return true;
+ }
+
+ if (p_vertices[p_a.edge[0]].distance_to(p_vertices[p_b.edge[1]]) < CMP_EPSILON && p_vertices[p_a.edge[1]].distance_to(p_vertices[p_b.edge[0]]) < CMP_EPSILON) {
+ return true;
+ }
+
+ return false;
+ }
+
+ static Vector<Triangle> triangulate(const Vector<Vector2> &p_points) {
+
+ Vector<Vector2> points = p_points;
+ Vector<Triangle> triangles;
+
+ Rect2 rect;
+ for (int i = 0; i < p_points.size(); i++) {
+ if (i == 0) {
+ rect.position = p_points[i];
+ } else {
+ rect.expand_to(p_points[i]);
+ }
+ }
+
+ float delta_max = MAX(rect.size.width, rect.size.height);
+ Vector2 center = rect.position + rect.size * 0.5;
+
+ points.push_back(Vector2(center.x - 20 * delta_max, center.y - delta_max));
+ points.push_back(Vector2(center.x, center.y + 20 * delta_max));
+ points.push_back(Vector2(center.x + 20 * delta_max, center.y - delta_max));
+
+ triangles.push_back(Triangle(p_points.size() + 0, p_points.size() + 1, p_points.size() + 2));
+
+ for (int i = 0; i < p_points.size(); i++) {
+ //std::cout << "Traitement du point " << *p << std::endl;
+ //std::cout << "_triangles contains " << _triangles.size() << " elements" << std::endl;
+
+ Vector<Edge> polygon;
+
+ for (int j = 0; j < triangles.size(); j++) {
+ if (circum_circle_contains(points, triangles[j], i)) {
+ triangles[j].bad = true;
+ polygon.push_back(Edge(triangles[j].points[0], triangles[j].points[1]));
+ polygon.push_back(Edge(triangles[j].points[1], triangles[j].points[2]));
+ polygon.push_back(Edge(triangles[j].points[2], triangles[j].points[0]));
+ }
+ }
+
+ for (int j = 0; j < triangles.size(); j++) {
+ if (triangles[j].bad) {
+ triangles.remove(j);
+ j--;
+ }
+ }
+
+ for (int j = 0; j < polygon.size(); j++) {
+ for (int k = j + 1; k < polygon.size(); k++) {
+ if (edge_compare(points, polygon[j], polygon[k])) {
+ polygon[j].bad = true;
+ polygon[k].bad = true;
+ }
+ }
+ }
+
+ for (int j = 0; j < polygon.size(); j++) {
+
+ if (polygon[j].bad) {
+ continue;
+ }
+ triangles.push_back(Triangle(polygon[j].edge[0], polygon[j].edge[1], i));
+ }
+ }
+
+ for (int i = 0; i < triangles.size(); i++) {
+ bool invalid = false;
+ for (int j = 0; j < 3; j++) {
+ if (triangles[i].points[j] >= p_points.size()) {
+ invalid = true;
+ break;
+ }
+ }
+ if (invalid) {
+ triangles.remove(i);
+ i--;
+ }
+ }
+
+ return triangles;
+ }
+};
+
+#endif // DELAUNAY_H
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index 202115e2ca..2371f49561 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -356,8 +356,7 @@ void Basis::rotate(const Quat &p_quat) {
*this = rotated(p_quat);
}
-// TODO: rename this to get_rotation_euler
-Vector3 Basis::get_rotation() const {
+Vector3 Basis::get_rotation_euler() const {
// Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
// and returns the Euler angles corresponding to the rotation part, complementing get_scale().
// See the comment in get_scale() for further information.
@@ -371,6 +370,20 @@ Vector3 Basis::get_rotation() const {
return m.get_euler();
}
+Quat Basis::get_rotation_quat() const {
+ // Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
+ // and returns the Euler angles corresponding to the rotation part, complementing get_scale().
+ // See the comment in get_scale() for further information.
+ Basis m = orthonormalized();
+ real_t det = m.determinant();
+ if (det < 0) {
+ // Ensure that the determinant is 1, such that result is a proper rotation matrix which can be represented by Euler angles.
+ m.scale(Vector3(-1, -1, -1));
+ }
+
+ return m.get_quat();
+}
+
void Basis::get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const {
// Assumes that the matrix can be decomposed into a proper rotation and scaling matrix as M = R.S,
// and returns the Euler angles corresponding to the rotation part, complementing get_scale().
@@ -591,10 +604,9 @@ Basis::operator String() const {
}
Quat Basis::get_quat() const {
- //commenting this check because precision issues cause it to fail when it shouldn't
- //#ifdef MATH_CHECKS
- //ERR_FAIL_COND_V(is_rotation() == false, Quat());
- //#endif
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_rotation() == false, Quat());
+#endif
real_t trace = elements[0][0] + elements[1][1] + elements[2][2];
real_t temp[4];
diff --git a/core/math/matrix3.h b/core/math/matrix3.h
index 63d4f5d79d..cd1b51baa6 100644
--- a/core/math/matrix3.h
+++ b/core/math/matrix3.h
@@ -84,9 +84,11 @@ public:
void rotate(const Quat &p_quat);
Basis rotated(const Quat &p_quat) const;
- Vector3 get_rotation() const;
+ Vector3 get_rotation_euler() const;
void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const;
+ Quat get_rotation_quat() const;
+ Vector3 get_rotation() const { return get_rotation_euler(); };
Vector3 rotref_posscale_decomposition(Basis &rotref) const;
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index b938fc3cfd..67c9048a41 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -139,15 +139,15 @@ bool Quat::is_normalized() const {
Quat Quat::inverse() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat(0, 0, 0, 0));
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
#endif
return Quat(-x, -y, -z, w);
}
Quat Quat::slerp(const Quat &q, const real_t &t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat(0, 0, 0, 0));
- ERR_FAIL_COND_V(q.is_normalized() == false, Quat(0, 0, 0, 0));
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
#endif
Quat to1;
real_t omega, cosom, sinom, scale0, scale1;
@@ -192,7 +192,10 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const {
}
Quat Quat::slerpni(const Quat &q, const real_t &t) const {
-
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+#endif
const Quat &from = *this;
real_t dot = from.dot(q);
@@ -211,7 +214,10 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const {
}
Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const {
-
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+#endif
//the only way to do slerp :|
real_t t2 = (1.0 - t) * t * 2;
Quat sp = this->slerp(q, t);
diff --git a/core/math/quat.h b/core/math/quat.h
index 3e1344a913..6dc8d66f60 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -84,7 +84,9 @@ public:
}
_FORCE_INLINE_ Vector3 xform(const Vector3 &v) const {
-
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, v);
+#endif
Vector3 u(x, y, z);
Vector3 uv = u.cross(v);
return v + ((uv * w) + u.cross(uv)) * ((real_t)2);
diff --git a/core/math/transform.cpp b/core/math/transform.cpp
index 7cd186ca60..d1e190f4b9 100644
--- a/core/math/transform.cpp
+++ b/core/math/transform.cpp
@@ -120,11 +120,11 @@ Transform Transform::interpolate_with(const Transform &p_transform, real_t p_c)
/* not sure if very "efficient" but good enough? */
Vector3 src_scale = basis.get_scale();
- Quat src_rot = basis.orthonormalized();
+ Quat src_rot = basis.get_rotation_quat();
Vector3 src_loc = origin;
Vector3 dst_scale = p_transform.basis.get_scale();
- Quat dst_rot = p_transform.basis;
+ Quat dst_rot = p_transform.basis.get_rotation_quat();
Vector3 dst_loc = p_transform.origin;
Transform dst; //this could be made faster by using a single function in Basis..
diff --git a/core/method_ptrcall.h b/core/method_ptrcall.h
index 2007c3def5..677e8e1fb2 100644
--- a/core/method_ptrcall.h
+++ b/core/method_ptrcall.h
@@ -214,6 +214,50 @@ struct PtrToArg<const T *> {
} \
}
+#define MAKE_VECARG_ALT(m_type, m_type_alt) \
+ template <> \
+ struct PtrToArg<Vector<m_type_alt> > { \
+ _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
+ const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
+ Vector<m_type_alt> ret; \
+ int len = dvs->size(); \
+ ret.resize(len); \
+ { \
+ PoolVector<m_type>::Read r = dvs->read(); \
+ for (int i = 0; i < len; i++) { \
+ ret[i] = r[i]; \
+ } \
+ } \
+ return ret; \
+ } \
+ _FORCE_INLINE_ static void encode(Vector<m_type_alt> p_vec, void *p_ptr) { \
+ PoolVector<m_type> *dv = reinterpret_cast<PoolVector<m_type> *>(p_ptr); \
+ int len = p_vec.size(); \
+ dv->resize(len); \
+ { \
+ PoolVector<m_type>::Write w = dv->write(); \
+ for (int i = 0; i < len; i++) { \
+ w[i] = p_vec[i]; \
+ } \
+ } \
+ } \
+ }; \
+ template <> \
+ struct PtrToArg<const Vector<m_type_alt> &> { \
+ _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
+ const PoolVector<m_type> *dvs = reinterpret_cast<const PoolVector<m_type> *>(p_ptr); \
+ Vector<m_type_alt> ret; \
+ int len = dvs->size(); \
+ ret.resize(len); \
+ { \
+ PoolVector<m_type>::Read r = dvs->read(); \
+ for (int i = 0; i < len; i++) { \
+ ret[i] = r[i]; \
+ } \
+ } \
+ return ret; \
+ } \
+ }
MAKE_VECARG(String);
MAKE_VECARG(uint8_t);
MAKE_VECARG(int);
@@ -221,6 +265,7 @@ MAKE_VECARG(float);
MAKE_VECARG(Vector2);
MAKE_VECARG(Vector3);
MAKE_VECARG(Color);
+MAKE_VECARG_ALT(String, StringName);
//for stuff that gets converted to Array vectors
#define MAKE_VECARR(m_type) \
diff --git a/core/object.h b/core/object.h
index 7963a43fd6..badb432885 100644
--- a/core/object.h
+++ b/core/object.h
@@ -85,6 +85,7 @@ enum PropertyHint {
PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send
+ PROPERTY_HINT_NODE_PATH_VALID_TYPES,
PROPERTY_HINT_MAX,
// When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
};
diff --git a/core/resource.cpp b/core/resource.cpp
index f100f4447b..4cca73be5d 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -287,7 +287,7 @@ uint32_t Resource::hash_edited_version() const {
for (List<PropertyInfo>::Element *E = plist.front(); E; E = E->next()) {
- if (E->get().type == Variant::OBJECT && E->get().hint == PROPERTY_HINT_RESOURCE_TYPE) {
+ if (E->get().usage & PROPERTY_USAGE_STORAGE && E->get().type == Variant::OBJECT && E->get().hint == PROPERTY_HINT_RESOURCE_TYPE) {
RES res = get(E->get().name);
if (res.is_valid()) {
hash = hash_djb2_one_32(res->hash_edited_version(), hash);
diff --git a/core/type_info.h b/core/type_info.h
index c1af4fac69..bf497f1e5f 100644
--- a/core/type_info.h
+++ b/core/type_info.h
@@ -194,6 +194,7 @@ MAKE_TEMPLATE_TYPE_INFO(Vector, Color, Variant::POOL_COLOR_ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, Variant, Variant::ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, RID, Variant::ARRAY)
MAKE_TEMPLATE_TYPE_INFO(Vector, Plane, Variant::ARRAY)
+MAKE_TEMPLATE_TYPE_INFO(Vector, StringName, Variant::POOL_STRING_ARRAY)
MAKE_TEMPLATE_TYPE_INFO(PoolVector, Plane, Variant::ARRAY)
MAKE_TEMPLATE_TYPE_INFO(PoolVector, Face3, Variant::POOL_VECTOR3_ARRAY)
diff --git a/core/variant.cpp b/core/variant.cpp
index a6df95e310..c48aa57652 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -2012,6 +2012,19 @@ Variant::operator Vector<String>() const {
}
return to;
}
+Variant::operator Vector<StringName>() const {
+
+ PoolVector<String> from = operator PoolVector<String>();
+ Vector<StringName> to;
+ int len = from.size();
+ to.resize(len);
+ for (int i = 0; i < len; i++) {
+
+ to[i] = from[i];
+ }
+ return to;
+}
+
Variant::operator Vector<Vector3>() const {
PoolVector<Vector3> from = operator PoolVector<Vector3>();
@@ -2444,6 +2457,17 @@ Variant::Variant(const Vector<String> &p_array) {
*this = v;
}
+Variant::Variant(const Vector<StringName> &p_array) {
+
+ type = NIL;
+ PoolVector<String> v;
+ int len = p_array.size();
+ v.resize(len);
+ for (int i = 0; i < len; i++)
+ v.set(i, p_array[i]);
+ *this = v;
+}
+
Variant::Variant(const Vector<Vector3> &p_array) {
type = NIL;
diff --git a/core/variant.h b/core/variant.h
index f227e4bfdb..4b245d25e6 100644
--- a/core/variant.h
+++ b/core/variant.h
@@ -216,6 +216,7 @@ public:
operator Vector<int>() const;
operator Vector<real_t>() const;
operator Vector<String>() const;
+ operator Vector<StringName>() const;
operator Vector<Vector3>() const;
operator Vector<Color>() const;
operator Vector<RID>() const;
@@ -280,6 +281,7 @@ public:
Variant(const Vector<int> &p_int_array);
Variant(const Vector<real_t> &p_real_array);
Variant(const Vector<String> &p_string_array);
+ Variant(const Vector<StringName> &p_string_array);
Variant(const Vector<Vector3> &p_vector3_array);
Variant(const Vector<Color> &p_color_array);
Variant(const Vector<Plane> &p_array); // helper