summaryrefslogtreecommitdiff
path: root/core
diff options
context:
space:
mode:
Diffstat (limited to 'core')
-rw-r--r--core/error_macros.h36
-rw-r--r--core/image.cpp4
-rw-r--r--core/image.h2
-rw-r--r--core/io/resource_format_binary.cpp24
-rw-r--r--core/io/resource_format_binary.h2
-rw-r--r--core/io/resource_importer.cpp2
-rw-r--r--core/local_vector.h246
-rw-r--r--core/math/basis.cpp111
-rw-r--r--core/math/basis.h1
-rw-r--r--core/math/camera_matrix.cpp16
-rw-r--r--core/math/camera_matrix.h1
-rw-r--r--core/math/delaunay.h2
-rw-r--r--core/math/delaunay_3d.h386
-rw-r--r--core/math/geometry.cpp194
-rw-r--r--core/math/geometry.h243
-rw-r--r--core/math/plane.cpp4
-rw-r--r--core/math/plane.h1
-rw-r--r--core/math/r128.cpp2
-rw-r--r--core/ustring.cpp16
-rw-r--r--core/ustring.h2
-rw-r--r--core/vector.h8
21 files changed, 1267 insertions, 36 deletions
diff --git a/core/error_macros.h b/core/error_macros.h
index 18c46c9e7d..83f92129a5 100644
--- a/core/error_macros.h
+++ b/core/error_macros.h
@@ -530,19 +530,19 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* Prints `m_msg`.
*/
#define ERR_PRINT(m_msg) \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, DEBUG_STR(m_msg))
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg)
/**
* Prints `m_msg` once during the application lifetime.
*/
-#define ERR_PRINT_ONCE(m_msg) \
- if (1) { \
- static bool first_print = true; \
- if (first_print) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, DEBUG_STR(m_msg)); \
- first_print = false; \
- } \
- } else \
+#define ERR_PRINT_ONCE(m_msg) \
+ if (1) { \
+ static bool first_print = true; \
+ if (first_print) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg); \
+ first_print = false; \
+ } \
+ } else \
((void)0)
// Print warning message macros.
@@ -553,21 +553,21 @@ void _err_print_index_error(const char *p_function, const char *p_file, int p_li
* If warning about deprecated usage, use `WARN_DEPRECATED` or `WARN_DEPRECATED_MSG` instead.
*/
#define WARN_PRINT(m_msg) \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, DEBUG_STR(m_msg), ERR_HANDLER_WARNING)
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, ERR_HANDLER_WARNING)
/**
* Prints `m_msg` once during the application lifetime.
*
* If warning about deprecated usage, use `WARN_DEPRECATED` or `WARN_DEPRECATED_MSG` instead.
*/
-#define WARN_PRINT_ONCE(m_msg) \
- if (1) { \
- static bool first_print = true; \
- if (first_print) { \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, DEBUG_STR(m_msg), ERR_HANDLER_WARNING); \
- first_print = false; \
- } \
- } else \
+#define WARN_PRINT_ONCE(m_msg) \
+ if (1) { \
+ static bool first_print = true; \
+ if (first_print) { \
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, ERR_HANDLER_WARNING); \
+ first_print = false; \
+ } \
+ } else \
((void)0)
// Print deprecated warning message macros.
diff --git a/core/image.cpp b/core/image.cpp
index 6f18516ae1..ff8acc54af 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -3668,6 +3668,10 @@ Ref<Resource> Image::duplicate(bool p_subresources) const {
return copy;
}
+void Image::set_as_black() {
+ zeromem(data.ptrw(), data.size());
+}
+
Image::Image() {
width = 0;
diff --git a/core/image.h b/core/image.h
index 5bd73fa677..07b4f49751 100644
--- a/core/image.h
+++ b/core/image.h
@@ -376,6 +376,8 @@ public:
void set_pixelv(const Point2 &p_dst, const Color &p_color);
void set_pixel(int p_x, int p_y, const Color &p_color);
+ void set_as_black();
+
void copy_internals_from(const Ref<Image> &p_image) {
ERR_FAIL_COND_MSG(p_image.is_null(), "It's not a reference to a valid Image object.");
format = p_image->format;
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index 8c7559479b..e0fea143bb 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -337,10 +337,14 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
} break;
case OBJECT_INTERNAL_RESOURCE: {
uint32_t index = f->get_32();
+ String path = res_path + "::" + itos(index);
+
if (use_nocache) {
- r_v = internal_resources[index].cache;
+ if (!internal_index_cache.has(path)) {
+ WARN_PRINT(String("Couldn't load resource (no cache): " + path).utf8().get_data());
+ }
+ r_v = internal_index_cache[path];
} else {
- String path = res_path + "::" + itos(index);
RES res = ResourceLoader::load(path);
if (res.is_null()) {
WARN_PRINT(String("Couldn't load resource: " + path).utf8().get_data());
@@ -720,13 +724,15 @@ Error ResourceLoaderBinary::load() {
if (!main) {
+ path = internal_resources[i].path;
+
+ if (path.begins_with("local://")) {
+ path = path.replace_first("local://", "");
+ subindex = path.to_int();
+ path = res_path + "::" + path;
+ }
+
if (!use_nocache) {
- path = internal_resources[i].path;
- if (path.begins_with("local://")) {
- path = path.replace_first("local://", "");
- subindex = path.to_int();
- path = res_path + "::" + path;
- }
if (ResourceCache::has(path)) {
//already loaded, don't do anything
@@ -769,7 +775,7 @@ Error ResourceLoaderBinary::load() {
r->set_subindex(subindex);
if (!main) {
- internal_resources.write[i].cache = res;
+ internal_index_cache[path] = res;
}
int pc = f->get_32();
diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h
index 0f8fc9445b..3c8d916c0a 100644
--- a/core/io/resource_format_binary.h
+++ b/core/io/resource_format_binary.h
@@ -68,10 +68,10 @@ class ResourceLoaderBinary {
struct IntResource {
String path;
uint64_t offset;
- RES cache;
};
Vector<IntResource> internal_resources;
+ Map<String, RES> internal_index_cache;
String get_unicode_string();
void _advance_padding(uint32_t p_len);
diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp
index 643df53f8c..9e22bdced7 100644
--- a/core/io/resource_importer.cpp
+++ b/core/io/resource_importer.cpp
@@ -91,7 +91,7 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy
r_path_and_type.path = value;
path_found = true; //first match must have priority
} else if (assign == "type") {
- r_path_and_type.type = value;
+ r_path_and_type.type = ClassDB::get_compatibility_remapped_class(value);
} else if (assign == "importer") {
r_path_and_type.importer = value;
} else if (assign == "group_file") {
diff --git a/core/local_vector.h b/core/local_vector.h
new file mode 100644
index 0000000000..0b0ef6dfdc
--- /dev/null
+++ b/core/local_vector.h
@@ -0,0 +1,246 @@
+/*************************************************************************/
+/* local_vector.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef LOCAL_VECTOR_H
+#define LOCAL_VECTOR_H
+
+#include "core/error_macros.h"
+#include "core/os/copymem.h"
+#include "core/os/memory.h"
+#include "core/sort_array.h"
+#include "core/vector.h"
+
+template <class T, class U = uint32_t, bool force_trivial = false>
+class LocalVector {
+private:
+ U count = 0;
+ U capacity = 0;
+ T *data = nullptr;
+
+public:
+ _FORCE_INLINE_ void push_back(T p_elem) {
+ if (unlikely(count == capacity)) {
+ if (capacity == 0) {
+ capacity = 1;
+ } else {
+ capacity <<= 1;
+ }
+ data = (T *)memrealloc(data, capacity * sizeof(T));
+ CRASH_COND_MSG(!data, "Out of memory");
+ }
+
+ if (!__has_trivial_constructor(T) && !force_trivial) {
+ memnew_placement(&data[count++], T(p_elem));
+ } else {
+ data[count++] = p_elem;
+ }
+ }
+
+ void remove(U p_index) {
+ ERR_FAIL_UNSIGNED_INDEX(p_index, count);
+ for (U i = p_index; i < count; i++) {
+ data[i] = data[i + 1];
+ }
+ count--;
+ if (!__has_trivial_destructor(T) && !force_trivial) {
+ data[count].~T();
+ }
+ }
+
+ void erase(const T &p_val) {
+ U idx = find(p_val);
+ if (idx >= 0)
+ remove(idx);
+ }
+
+ void invert() {
+
+ for (U i = 0; i < count / 2; i++) {
+ SWAP(data[i], data[count - i - 1]);
+ }
+ }
+
+ _FORCE_INLINE_ void clear() { resize(0); }
+ _FORCE_INLINE_ void reset() {
+ clear();
+ if (data) {
+ memfree(data);
+ data = nullptr;
+ capacity = 0;
+ }
+ }
+ _FORCE_INLINE_ bool empty() const { return count == 0; }
+ _FORCE_INLINE_ void reserve(U p_size) {
+ p_size = nearest_power_of_2_templated(p_size);
+ if (p_size > capacity) {
+ capacity = p_size;
+ data = (T *)memrealloc(data, capacity * sizeof(T));
+ CRASH_COND_MSG(!data, "Out of memory");
+ }
+ }
+
+ _FORCE_INLINE_ U size() const { return count; }
+ void resize(U p_size) {
+
+ if (p_size < count) {
+
+ if (!__has_trivial_destructor(T) && !force_trivial) {
+ for (U i = p_size; i < count; i++) {
+ data[i].~T();
+ }
+ }
+ count = p_size;
+ } else if (p_size > count) {
+
+ if (unlikely(p_size > capacity)) {
+ if (capacity == 0) {
+ capacity = 1;
+ }
+ while (capacity < p_size) {
+ capacity <<= 1;
+ }
+ data = (T *)memrealloc(data, capacity * sizeof(T));
+ CRASH_COND_MSG(!data, "Out of memory");
+ }
+ if (!__has_trivial_constructor(T) && !force_trivial) {
+ for (U i = count; i < p_size; i++) {
+ memnew_placement(&data[i], T);
+ }
+ }
+ count = p_size;
+ }
+ }
+ _FORCE_INLINE_ const T &operator[](U p_index) const {
+ CRASH_BAD_UNSIGNED_INDEX(p_index, count);
+ return data[p_index];
+ }
+ _FORCE_INLINE_ T &operator[](U p_index) {
+ CRASH_BAD_UNSIGNED_INDEX(p_index, count);
+ return data[p_index];
+ }
+
+ void insert(U p_pos, T p_val) {
+ ERR_FAIL_UNSIGNED_INDEX(p_pos, count + 1);
+ if (p_pos == count) {
+ push_back(p_val);
+ } else {
+ resize(count + 1);
+ for (U i = count; i > p_pos; i--) {
+ data[i] = data[i - 1];
+ }
+ data[p_pos] = p_val;
+ }
+ }
+
+ int64_t find(const T &p_val, U p_from = 0) const {
+
+ for (U i = 0; i < count; i++) {
+ if (data[i] == p_val) {
+ return int64_t(i);
+ }
+ }
+ return -1;
+ }
+
+ template <class C>
+ void sort_custom() {
+
+ U len = count;
+ if (len == 0)
+ return;
+
+ SortArray<T, C> sorter;
+ sorter.sort(data, len);
+ }
+
+ void sort() {
+
+ sort_custom<_DefaultComparator<T>>();
+ }
+
+ void ordered_insert(T p_val) {
+
+ U i;
+ for (i = 0; i < count; i++) {
+
+ if (p_val < data[i]) {
+ break;
+ };
+ };
+ insert(i, p_val);
+ }
+
+ operator Vector<T>() const {
+ Vector<T> ret;
+ ret.resize(size());
+ T *w = ret.ptrw();
+ copymem(w, data, sizeof(T) * count);
+ return ret;
+ }
+
+ Vector<uint8_t> to_byte_array() const { //useful to pass stuff to gpu or variant
+ Vector<uint8_t> ret;
+ ret.resize(count * sizeof(T));
+ uint8_t *w = ret.ptrw();
+ copymem(w, data, sizeof(T) * count);
+ return ret;
+ }
+
+ _FORCE_INLINE_ LocalVector() {}
+ _FORCE_INLINE_ LocalVector(const LocalVector &p_from) {
+ resize(p_from.size());
+ for (U i = 0; i < p_from.count; i++) {
+ data[i] = p_from.data[i];
+ }
+ }
+ inline LocalVector &operator=(const LocalVector &p_from) {
+ resize(p_from.size());
+ for (U i = 0; i < p_from.count; i++) {
+ data[i] = p_from.data[i];
+ }
+ return *this;
+ }
+ inline LocalVector &operator=(const Vector<T> &p_from) {
+ resize(p_from.size());
+ for (U i = 0; i < count; i++) {
+ data[i] = p_from[i];
+ }
+ return *this;
+ }
+
+ _FORCE_INLINE_ ~LocalVector() {
+
+ if (data) {
+ reset();
+ }
+ }
+};
+
+#endif // LOCAL_VECTOR_H
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 87abf2dbc1..6218b7e248 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -878,3 +878,114 @@ Basis Basis::slerp(const Basis &target, const real_t &t) const {
return b;
}
+
+void Basis::rotate_sh(real_t *p_values) {
+
+ // code by John Hable
+ // http://filmicworlds.com/blog/simple-and-fast-spherical-harmonic-rotation/
+ // this code is Public Domain
+
+ const static real_t s_c3 = 0.94617469575; // (3*sqrt(5))/(4*sqrt(pi))
+ const static real_t s_c4 = -0.31539156525; // (-sqrt(5))/(4*sqrt(pi))
+ const static real_t s_c5 = 0.54627421529; // (sqrt(15))/(4*sqrt(pi))
+
+ const static real_t s_c_scale = 1.0 / 0.91529123286551084;
+ const static real_t s_c_scale_inv = 0.91529123286551084;
+
+ const static real_t s_rc2 = 1.5853309190550713 * s_c_scale;
+ const static real_t s_c4_div_c3 = s_c4 / s_c3;
+ const static real_t s_c4_div_c3_x2 = (s_c4 / s_c3) * 2.0;
+
+ const static real_t s_scale_dst2 = s_c3 * s_c_scale_inv;
+ const static real_t s_scale_dst4 = s_c5 * s_c_scale_inv;
+
+ real_t src[9] = { p_values[0], p_values[1], p_values[2], p_values[3], p_values[4], p_values[5], p_values[6], p_values[7], p_values[8] };
+
+ real_t m00 = elements[0][0];
+ real_t m01 = elements[0][1];
+ real_t m02 = elements[0][2];
+ real_t m10 = elements[1][0];
+ real_t m11 = elements[1][1];
+ real_t m12 = elements[1][2];
+ real_t m20 = elements[2][0];
+ real_t m21 = elements[2][1];
+ real_t m22 = elements[2][2];
+
+ p_values[0] = src[0];
+ p_values[1] = m11 * src[1] - m12 * src[2] + m10 * src[3];
+ p_values[2] = -m21 * src[1] + m22 * src[2] - m20 * src[3];
+ p_values[3] = m01 * src[1] - m02 * src[2] + m00 * src[3];
+
+ real_t sh0 = src[7] + src[8] + src[8] - src[5];
+ real_t sh1 = src[4] + s_rc2 * src[6] + src[7] + src[8];
+ real_t sh2 = src[4];
+ real_t sh3 = -src[7];
+ real_t sh4 = -src[5];
+
+ // Rotations. R0 and R1 just use the raw matrix columns
+ real_t r2x = m00 + m01;
+ real_t r2y = m10 + m11;
+ real_t r2z = m20 + m21;
+
+ real_t r3x = m00 + m02;
+ real_t r3y = m10 + m12;
+ real_t r3z = m20 + m22;
+
+ real_t r4x = m01 + m02;
+ real_t r4y = m11 + m12;
+ real_t r4z = m21 + m22;
+
+ // dense matrix multiplication one column at a time
+
+ // column 0
+ real_t sh0_x = sh0 * m00;
+ real_t sh0_y = sh0 * m10;
+ real_t d0 = sh0_x * m10;
+ real_t d1 = sh0_y * m20;
+ real_t d2 = sh0 * (m20 * m20 + s_c4_div_c3);
+ real_t d3 = sh0_x * m20;
+ real_t d4 = sh0_x * m00 - sh0_y * m10;
+
+ // column 1
+ real_t sh1_x = sh1 * m02;
+ real_t sh1_y = sh1 * m12;
+ d0 += sh1_x * m12;
+ d1 += sh1_y * m22;
+ d2 += sh1 * (m22 * m22 + s_c4_div_c3);
+ d3 += sh1_x * m22;
+ d4 += sh1_x * m02 - sh1_y * m12;
+
+ // column 2
+ real_t sh2_x = sh2 * r2x;
+ real_t sh2_y = sh2 * r2y;
+ d0 += sh2_x * r2y;
+ d1 += sh2_y * r2z;
+ d2 += sh2 * (r2z * r2z + s_c4_div_c3_x2);
+ d3 += sh2_x * r2z;
+ d4 += sh2_x * r2x - sh2_y * r2y;
+
+ // column 3
+ real_t sh3_x = sh3 * r3x;
+ real_t sh3_y = sh3 * r3y;
+ d0 += sh3_x * r3y;
+ d1 += sh3_y * r3z;
+ d2 += sh3 * (r3z * r3z + s_c4_div_c3_x2);
+ d3 += sh3_x * r3z;
+ d4 += sh3_x * r3x - sh3_y * r3y;
+
+ // column 4
+ real_t sh4_x = sh4 * r4x;
+ real_t sh4_y = sh4 * r4y;
+ d0 += sh4_x * r4y;
+ d1 += sh4_y * r4z;
+ d2 += sh4 * (r4z * r4z + s_c4_div_c3_x2);
+ d3 += sh4_x * r4z;
+ d4 += sh4_x * r4x - sh4_y * r4y;
+
+ // extra multipliers
+ p_values[4] = d0;
+ p_values[5] = -d1;
+ p_values[6] = d2 * s_scale_dst2;
+ p_values[7] = -d3;
+ p_values[8] = d4 * s_scale_dst4;
+}
diff --git a/core/math/basis.h b/core/math/basis.h
index 0261cf67c6..2924a0ddbd 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -159,6 +159,7 @@ public:
bool is_rotation() const;
Basis slerp(const Basis &target, const real_t &t) const;
+ void rotate_sh(real_t *p_values);
operator String() const;
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 76321b0679..5d3ebc9f6d 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -33,6 +33,22 @@
#include "core/math/math_funcs.h"
#include "core/print_string.h"
+float CameraMatrix::determinant() const {
+
+ return matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0] - matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0] -
+ matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0] + matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0] +
+ matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0] - matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0] -
+ matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1] + matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1] +
+ matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1] - matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1] -
+ matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1] + matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1] +
+ matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2] - matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2] -
+ matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2] + matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2] +
+ matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2] - matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2] -
+ matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3] + matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3] +
+ matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3] - matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3] -
+ matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3] + matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3];
+}
+
void CameraMatrix::set_identity() {
for (int i = 0; i < 4; i++) {
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index c10193bc84..5420fa2984 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -47,6 +47,7 @@ struct CameraMatrix {
real_t matrix[4][4];
+ float determinant() const;
void set_identity();
void set_zero();
void set_light_bias();
diff --git a/core/math/delaunay.h b/core/math/delaunay.h
index 29f84210d2..6f19f3e58a 100644
--- a/core/math/delaunay.h
+++ b/core/math/delaunay.h
@@ -115,8 +115,6 @@ public:
triangles.push_back(Triangle(p_points.size() + 0, p_points.size() + 1, p_points.size() + 2));
for (int i = 0; i < p_points.size(); i++) {
- //std::cout << "Traitement du point " << *p << std::endl;
- //std::cout << "_triangles contains " << _triangles.size() << " elements" << std::endl;
Vector<Edge> polygon;
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
new file mode 100644
index 0000000000..6280ec8071
--- /dev/null
+++ b/core/math/delaunay_3d.h
@@ -0,0 +1,386 @@
+#ifndef DELAUNAY_3D_H
+#define DELAUNAY_3D_H
+
+#include "core/local_vector.h"
+#include "core/math/aabb.h"
+#include "core/math/camera_matrix.h"
+#include "core/math/vector3.h"
+#include "core/oa_hash_map.h"
+#include "core/os/file_access.h"
+#include "core/print_string.h"
+#include "core/variant.h"
+#include "core/vector.h"
+#include "thirdparty/r128/r128.h"
+
+class Delaunay3D {
+ struct Simplex;
+
+ enum {
+ ACCEL_GRID_SIZE = 16
+ };
+ struct GridPos {
+ Vector3i pos;
+ List<Simplex *>::Element *E = nullptr;
+ };
+
+ struct Simplex {
+
+ uint32_t points[4];
+ R128 circum_center_x;
+ R128 circum_center_y;
+ R128 circum_center_z;
+ R128 circum_r2;
+ LocalVector<GridPos> grid_positions;
+ List<Simplex *>::Element *SE = nullptr;
+
+ _FORCE_INLINE_ Simplex() {}
+ _FORCE_INLINE_ Simplex(uint32_t p_a, uint32_t p_b, uint32_t p_c, uint32_t p_d) {
+ points[0] = p_a;
+ points[1] = p_b;
+ points[2] = p_c;
+ points[3] = p_d;
+ }
+ };
+
+ struct Triangle {
+ uint32_t triangle[3];
+ bool bad;
+ _FORCE_INLINE_ bool operator==(const Triangle &p_triangle) const {
+ return triangle[0] == p_triangle.triangle[0] && triangle[1] == p_triangle.triangle[1] && triangle[2] == p_triangle.triangle[2];
+ }
+
+ _FORCE_INLINE_ Triangle() { bad = false; }
+ _FORCE_INLINE_ Triangle(uint32_t p_a, uint32_t p_b, uint32_t p_c) {
+ if (p_a > p_b)
+ SWAP(p_a, p_b);
+ if (p_b > p_c)
+ SWAP(p_b, p_c);
+ if (p_a > p_b)
+ SWAP(p_a, p_b);
+
+ bad = false;
+ triangle[0] = p_a;
+ triangle[1] = p_b;
+ triangle[2] = p_c;
+ }
+ };
+
+ struct TriangleHasher {
+ _FORCE_INLINE_ static uint32_t hash(const Triangle &p_triangle) {
+ uint32_t h = hash_djb2_one_32(p_triangle.triangle[0]);
+ h = hash_djb2_one_32(p_triangle.triangle[1], h);
+ return hash_djb2_one_32(p_triangle.triangle[2], h);
+ }
+ };
+
+ struct FPVal {
+ };
+
+ _FORCE_INLINE_ static void circum_sphere_compute(const Vector3 *p_points, Simplex *p_simplex) {
+
+ // the only part in the algorithm where there may be precision errors is this one, so ensure that
+ // we do it as maximum precision as possible
+
+ R128 v0_x = p_points[p_simplex->points[0]].x;
+ R128 v0_y = p_points[p_simplex->points[0]].y;
+ R128 v0_z = p_points[p_simplex->points[0]].z;
+ R128 v1_x = p_points[p_simplex->points[1]].x;
+ R128 v1_y = p_points[p_simplex->points[1]].y;
+ R128 v1_z = p_points[p_simplex->points[1]].z;
+ R128 v2_x = p_points[p_simplex->points[2]].x;
+ R128 v2_y = p_points[p_simplex->points[2]].y;
+ R128 v2_z = p_points[p_simplex->points[2]].z;
+ R128 v3_x = p_points[p_simplex->points[3]].x;
+ R128 v3_y = p_points[p_simplex->points[3]].y;
+ R128 v3_z = p_points[p_simplex->points[3]].z;
+
+ //Create the rows of our "unrolled" 3x3 matrix
+ R128 row1_x = v1_x - v0_x;
+ R128 row1_y = v1_y - v0_y;
+ R128 row1_z = v1_z - v0_z;
+
+ R128 row2_x = v2_x - v0_x;
+ R128 row2_y = v2_y - v0_y;
+ R128 row2_z = v2_z - v0_z;
+
+ R128 row3_x = v3_x - v0_x;
+ R128 row3_y = v3_y - v0_y;
+ R128 row3_z = v3_z - v0_z;
+
+ R128 sq_lenght1 = row1_x * row1_x + row1_y * row1_y + row1_z * row1_z;
+ R128 sq_lenght2 = row2_x * row2_x + row2_y * row2_y + row2_z * row2_z;
+ R128 sq_lenght3 = row3_x * row3_x + row3_y * row3_y + row3_z * row3_z;
+
+ //Compute the determinant of said matrix
+ R128 determinant = row1_x * (row2_y * row3_z - row3_y * row2_z) - row2_x * (row1_y * row3_z - row3_y * row1_z) + row3_x * (row1_y * row2_z - row2_y * row1_z);
+
+ // Compute the volume of the tetrahedron, and precompute a scalar quantity for re-use in the formula
+ R128 volume = determinant / R128(6.f);
+ R128 i12volume = R128(1.f) / (volume * R128(12.f));
+
+ R128 center_x = v0_x + i12volume * ((row2_y * row3_z - row3_y * row2_z) * sq_lenght1 - (row1_y * row3_z - row3_y * row1_z) * sq_lenght2 + (row1_y * row2_z - row2_y * row1_z) * sq_lenght3);
+ R128 center_y = v0_y + i12volume * (-(row2_x * row3_z - row3_x * row2_z) * sq_lenght1 + (row1_x * row3_z - row3_x * row1_z) * sq_lenght2 - (row1_x * row2_z - row2_x * row1_z) * sq_lenght3);
+ R128 center_z = v0_z + i12volume * ((row2_x * row3_y - row3_x * row2_y) * sq_lenght1 - (row1_x * row3_y - row3_x * row1_y) * sq_lenght2 + (row1_x * row2_y - row2_x * row1_y) * sq_lenght3);
+
+ //Once we know the center, the radius is clearly the distance to any vertex
+
+ R128 rel1_x = center_x - v0_x;
+ R128 rel1_y = center_y - v0_y;
+ R128 rel1_z = center_z - v0_z;
+
+ R128 radius1 = rel1_x * rel1_x + rel1_y * rel1_y + rel1_z * rel1_z;
+
+ p_simplex->circum_center_x = center_x;
+ p_simplex->circum_center_y = center_y;
+ p_simplex->circum_center_z = center_z;
+ p_simplex->circum_r2 = radius1;
+ }
+
+ _FORCE_INLINE_ static bool simplex_contains(const Vector3 *p_points, const Simplex &p_simplex, uint32_t p_vertex) {
+
+ R128 v_x = p_points[p_vertex].x;
+ R128 v_y = p_points[p_vertex].y;
+ R128 v_z = p_points[p_vertex].z;
+
+ R128 rel2_x = p_simplex.circum_center_x - v_x;
+ R128 rel2_y = p_simplex.circum_center_y - v_y;
+ R128 rel2_z = p_simplex.circum_center_z - v_z;
+
+ R128 radius2 = rel2_x * rel2_x + rel2_y * rel2_y + rel2_z * rel2_z;
+
+ return radius2 < (p_simplex.circum_r2 - R128(0.00001));
+ }
+
+ static bool simplex_is_coplanar(const Vector3 *p_points, const Simplex &p_simplex) {
+
+ Plane p(p_points[p_simplex.points[0]], p_points[p_simplex.points[1]], p_points[p_simplex.points[2]]);
+ if (ABS(p.distance_to(p_points[p_simplex.points[3]])) < CMP_EPSILON) {
+ return true;
+ }
+
+ CameraMatrix cm;
+
+ cm.matrix[0][0] = p_points[p_simplex.points[0]].x;
+ cm.matrix[0][1] = p_points[p_simplex.points[1]].x;
+ cm.matrix[0][2] = p_points[p_simplex.points[2]].x;
+ cm.matrix[0][3] = p_points[p_simplex.points[3]].x;
+
+ cm.matrix[1][0] = p_points[p_simplex.points[0]].y;
+ cm.matrix[1][1] = p_points[p_simplex.points[1]].y;
+ cm.matrix[1][2] = p_points[p_simplex.points[2]].y;
+ cm.matrix[1][3] = p_points[p_simplex.points[3]].y;
+
+ cm.matrix[2][0] = p_points[p_simplex.points[0]].z;
+ cm.matrix[2][1] = p_points[p_simplex.points[1]].z;
+ cm.matrix[2][2] = p_points[p_simplex.points[2]].z;
+ cm.matrix[2][3] = p_points[p_simplex.points[3]].z;
+
+ cm.matrix[3][0] = 1.0;
+ cm.matrix[3][1] = 1.0;
+ cm.matrix[3][2] = 1.0;
+ cm.matrix[3][3] = 1.0;
+
+ return ABS(cm.determinant()) <= CMP_EPSILON;
+ }
+
+public:
+ struct OutputSimplex {
+ uint32_t points[4];
+ };
+
+ static Vector<OutputSimplex> tetrahedralize(const Vector<Vector3> &p_points) {
+
+ uint32_t point_count = p_points.size();
+ Vector3 *points = (Vector3 *)memalloc(sizeof(Vector3) * (point_count + 4));
+
+ {
+ const Vector3 *src_points = p_points.ptr();
+ AABB rect;
+ for (uint32_t i = 0; i < point_count; i++) {
+ Vector3 point = src_points[i];
+ if (i == 0) {
+ rect.position = point;
+ } else {
+ rect.expand_to(point);
+ }
+ points[i] = point;
+ }
+
+ for (uint32_t i = 0; i < point_count; i++) {
+ points[i] = (points[i] - rect.position) / rect.size;
+ }
+
+ float delta_max = Math::sqrt(2.0) * 20.0;
+ Vector3 center = Vector3(0.5, 0.5, 0.5);
+
+ // any simplex that contains everything is good
+ points[point_count + 0] = center + Vector3(0, 1, 0) * delta_max;
+ points[point_count + 1] = center + Vector3(0, -1, 1) * delta_max;
+ points[point_count + 2] = center + Vector3(1, -1, -1) * delta_max;
+ points[point_count + 3] = center + Vector3(-1, -1, -1) * delta_max;
+ }
+
+ List<Simplex *> acceleration_grid[ACCEL_GRID_SIZE][ACCEL_GRID_SIZE][ACCEL_GRID_SIZE];
+
+ List<Simplex *> simplex_list;
+ {
+ //create root simplex
+ Simplex *root = memnew(Simplex(point_count + 0, point_count + 1, point_count + 2, point_count + 3));
+ root->SE = simplex_list.push_back(root);
+
+ for (uint32_t i = 0; i < ACCEL_GRID_SIZE; i++) {
+ for (uint32_t j = 0; j < ACCEL_GRID_SIZE; j++) {
+ for (uint32_t k = 0; k < ACCEL_GRID_SIZE; k++) {
+ GridPos gp;
+ gp.E = acceleration_grid[i][j][k].push_back(root);
+ gp.pos = Vector3i(i, j, k);
+ root->grid_positions.push_back(gp);
+ }
+ }
+ }
+
+ circum_sphere_compute(points, root);
+ }
+
+ OAHashMap<Triangle, uint32_t, TriangleHasher> triangles_inserted;
+ LocalVector<Triangle> triangles;
+
+ for (uint32_t i = 0; i < point_count; i++) {
+
+ bool unique = true;
+ for (uint32_t j = i + 1; j < point_count; j++) {
+ if (points[i].is_equal_approx(points[j])) {
+ unique = false;
+ break;
+ }
+ }
+ if (!unique) {
+ continue;
+ }
+
+ Vector3i grid_pos = Vector3i(points[i] * ACCEL_GRID_SIZE);
+ grid_pos.x = CLAMP(grid_pos.x, 0, ACCEL_GRID_SIZE - 1);
+ grid_pos.y = CLAMP(grid_pos.y, 0, ACCEL_GRID_SIZE - 1);
+ grid_pos.z = CLAMP(grid_pos.z, 0, ACCEL_GRID_SIZE - 1);
+
+ for (List<Simplex *>::Element *E = acceleration_grid[grid_pos.x][grid_pos.y][grid_pos.z].front(); E;) {
+ List<Simplex *>::Element *N = E->next(); //may be deleted
+
+ Simplex *simplex = E->get();
+
+ if (simplex_contains(points, *simplex, i)) {
+
+ static const uint32_t triangle_order[4][3] = {
+ { 0, 1, 2 },
+ { 0, 1, 3 },
+ { 0, 2, 3 },
+ { 1, 2, 3 },
+ };
+
+ for (uint32_t k = 0; k < 4; k++) {
+ Triangle t = Triangle(simplex->points[triangle_order[k][0]], simplex->points[triangle_order[k][1]], simplex->points[triangle_order[k][2]]);
+ uint32_t *p = triangles_inserted.lookup_ptr(t);
+ if (p) {
+ triangles[*p].bad = true;
+ } else {
+ triangles_inserted.insert(t, triangles.size());
+ triangles.push_back(t);
+ }
+ }
+
+ //remove simplex and continue
+ simplex_list.erase(simplex->SE);
+
+ for (uint32_t k = 0; k < simplex->grid_positions.size(); k++) {
+ Vector3i p = simplex->grid_positions[k].pos;
+ acceleration_grid[p.x][p.y][p.z].erase(simplex->grid_positions[k].E);
+ }
+ memdelete(simplex);
+ }
+ E = N;
+ }
+
+ uint32_t good_triangles = 0;
+ for (uint32_t j = 0; j < triangles.size(); j++) {
+
+ if (triangles[j].bad) {
+ continue;
+ }
+ Simplex *new_simplex = memnew(Simplex(triangles[j].triangle[0], triangles[j].triangle[1], triangles[j].triangle[2], i));
+ circum_sphere_compute(points, new_simplex);
+ new_simplex->SE = simplex_list.push_back(new_simplex);
+ {
+ Vector3 center;
+ center.x = double(new_simplex->circum_center_x);
+ center.y = double(new_simplex->circum_center_y);
+ center.z = double(new_simplex->circum_center_z);
+
+ float radius2 = Math::sqrt(double(new_simplex->circum_r2));
+ radius2 += 0.0001; //
+ Vector3 extents = Vector3(radius2, radius2, radius2);
+ Vector3i from = Vector3i((center - extents) * ACCEL_GRID_SIZE);
+ Vector3i to = Vector3i((center + extents) * ACCEL_GRID_SIZE);
+ from.x = CLAMP(from.x, 0, ACCEL_GRID_SIZE - 1);
+ from.y = CLAMP(from.y, 0, ACCEL_GRID_SIZE - 1);
+ from.z = CLAMP(from.z, 0, ACCEL_GRID_SIZE - 1);
+ to.x = CLAMP(to.x, 0, ACCEL_GRID_SIZE - 1);
+ to.y = CLAMP(to.y, 0, ACCEL_GRID_SIZE - 1);
+ to.z = CLAMP(to.z, 0, ACCEL_GRID_SIZE - 1);
+
+ for (int32_t x = from.x; x <= to.x; x++) {
+ for (int32_t y = from.y; y <= to.y; y++) {
+ for (int32_t z = from.z; z <= to.z; z++) {
+ GridPos gp;
+ gp.pos = Vector3(x, y, z);
+ gp.E = acceleration_grid[x][y][z].push_back(new_simplex);
+ new_simplex->grid_positions.push_back(gp);
+ }
+ }
+ }
+ }
+
+ good_triangles++;
+ }
+
+ //print_line("at point " + itos(i) + "/" + itos(point_count) + " simplices added " + itos(good_triangles) + "/" + itos(simplex_list.size()) + " - triangles: " + itos(triangles.size()));
+ triangles.clear();
+ triangles_inserted.clear();
+ }
+
+ //print_line("end with simplices: " + itos(simplex_list.size()));
+ Vector<OutputSimplex> ret_simplices;
+ ret_simplices.resize(simplex_list.size());
+ OutputSimplex *ret_simplicesw = ret_simplices.ptrw();
+ uint32_t simplices_written = 0;
+
+ for (List<Simplex *>::Element *E = simplex_list.front(); E; E = E->next()) {
+ Simplex *simplex = E->get();
+ bool invalid = false;
+ for (int j = 0; j < 4; j++) {
+ if (simplex->points[j] >= point_count) {
+ invalid = true;
+ break;
+ }
+ }
+ if (invalid || simplex_is_coplanar(points, *simplex)) {
+ memdelete(simplex);
+ continue;
+ }
+
+ ret_simplicesw[simplices_written].points[0] = simplex->points[0];
+ ret_simplicesw[simplices_written].points[1] = simplex->points[1];
+ ret_simplicesw[simplices_written].points[2] = simplex->points[2];
+ ret_simplicesw[simplices_written].points[3] = simplex->points[3];
+ simplices_written++;
+ memdelete(simplex);
+ }
+
+ ret_simplices.resize(simplices_written);
+
+ memfree(points);
+
+ return ret_simplices;
+ }
+};
+
+#endif // DELAUNAY_3D_H
diff --git a/core/math/geometry.cpp b/core/math/geometry.cpp
index e556eb3b9c..65b80856cc 100644
--- a/core/math/geometry.cpp
+++ b/core/math/geometry.cpp
@@ -33,6 +33,8 @@
#include "core/print_string.h"
#include "thirdparty/misc/clipper.hpp"
#include "thirdparty/misc/triangulator.h"
+#define STB_RECT_PACK_IMPLEMENTATION
+#include "thirdparty/stb_rect_pack/stb_rect_pack.h"
#define SCALE_FACTOR 100000.0 // Based on CMP_EPSILON.
@@ -1242,3 +1244,195 @@ Vector<Vector3> Geometry::compute_convex_mesh_points(const Plane *p_planes, int
return points;
}
+
+Vector<Point2i> Geometry::pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size) {
+
+ Vector<stbrp_node> nodes;
+ nodes.resize(p_atlas_size.width);
+
+ stbrp_context context;
+ stbrp_init_target(&context, p_atlas_size.width, p_atlas_size.height, nodes.ptrw(), p_atlas_size.width);
+
+ Vector<stbrp_rect> rects;
+ rects.resize(p_sizes.size());
+
+ for (int i = 0; i < p_sizes.size(); i++) {
+ rects.write[i].id = 0;
+ rects.write[i].w = p_sizes[i].width;
+ rects.write[i].h = p_sizes[i].height;
+ rects.write[i].x = 0;
+ rects.write[i].y = 0;
+ rects.write[i].was_packed = 0;
+ }
+
+ int res = stbrp_pack_rects(&context, rects.ptrw(), rects.size());
+ if (res == 0) { //pack failed
+ return Vector<Point2i>();
+ }
+
+ Vector<Point2i> ret;
+ ret.resize(p_sizes.size());
+
+ for (int i = 0; i < p_sizes.size(); i++) {
+ Point2i r(rects[i].x, rects[i].y);
+ ret.write[i] = r;
+ }
+
+ return ret;
+}
+
+Vector<Vector3i> Geometry::partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size) {
+
+ Vector<stbrp_node> nodes;
+ nodes.resize(p_atlas_size.width);
+ zeromem(nodes.ptrw(), sizeof(stbrp_node) * nodes.size());
+
+ stbrp_context context;
+ stbrp_init_target(&context, p_atlas_size.width, p_atlas_size.height, nodes.ptrw(), p_atlas_size.width);
+
+ Vector<stbrp_rect> rects;
+ rects.resize(p_sizes.size());
+
+ for (int i = 0; i < p_sizes.size(); i++) {
+ rects.write[i].id = i;
+ rects.write[i].w = p_sizes[i].width;
+ rects.write[i].h = p_sizes[i].height;
+ rects.write[i].x = 0;
+ rects.write[i].y = 0;
+ rects.write[i].was_packed = 0;
+ }
+
+ stbrp_pack_rects(&context, rects.ptrw(), rects.size());
+
+ Vector<Vector3i> ret;
+ ret.resize(p_sizes.size());
+
+ for (int i = 0; i < p_sizes.size(); i++) {
+ ret.write[rects[i].id] = Vector3i(rects[i].x, rects[i].y, rects[i].was_packed != 0 ? 1 : 0);
+ }
+
+ return ret;
+}
+
+#define square(m_s) ((m_s) * (m_s))
+#define INF 1e20
+
+/* dt of 1d function using squared distance */
+static void edt(float *f, int stride, int n) {
+
+ float *d = (float *)alloca(sizeof(float) * n + sizeof(int) * n + sizeof(float) * (n + 1));
+ int *v = (int *)&(d[n]);
+ float *z = (float *)&v[n];
+
+ int k = 0;
+ v[0] = 0;
+ z[0] = -INF;
+ z[1] = +INF;
+ for (int q = 1; q <= n - 1; q++) {
+ float s = ((f[q * stride] + square(q)) - (f[v[k] * stride] + square(v[k]))) / (2 * q - 2 * v[k]);
+ while (s <= z[k]) {
+ k--;
+ s = ((f[q * stride] + square(q)) - (f[v[k] * stride] + square(v[k]))) / (2 * q - 2 * v[k]);
+ }
+ k++;
+ v[k] = q;
+
+ z[k] = s;
+ z[k + 1] = +INF;
+ }
+
+ k = 0;
+ for (int q = 0; q <= n - 1; q++) {
+ while (z[k + 1] < q)
+ k++;
+ d[q] = square(q - v[k]) + f[v[k] * stride];
+ }
+
+ for (int i = 0; i < n; i++) {
+ f[i * stride] = d[i];
+ }
+}
+
+#undef square
+
+Vector<uint32_t> Geometry::generate_edf(const Vector<bool> &p_voxels, const Vector3i &p_size, bool p_negative) {
+
+ uint32_t float_count = p_size.x * p_size.y * p_size.z;
+
+ ERR_FAIL_COND_V((uint32_t)p_voxels.size() != float_count, Vector<uint32_t>());
+
+ float *work_memory = memnew_arr(float, float_count);
+ for (uint32_t i = 0; i < float_count; i++) {
+ work_memory[i] = INF;
+ }
+
+ uint32_t y_mult = p_size.x;
+ uint32_t z_mult = y_mult * p_size.y;
+
+ //plot solid cells
+ {
+ const bool *voxr = p_voxels.ptr();
+ for (uint32_t i = 0; i < float_count; i++) {
+
+ bool plot = voxr[i];
+ if (p_negative) {
+ plot = !plot;
+ }
+ if (plot) {
+ work_memory[i] = 0;
+ }
+ }
+ }
+
+ //process in each direction
+
+ //xy->z
+
+ for (int i = 0; i < p_size.x; i++) {
+ for (int j = 0; j < p_size.y; j++) {
+ edt(&work_memory[i + j * y_mult], z_mult, p_size.z);
+ }
+ }
+
+ //xz->y
+
+ for (int i = 0; i < p_size.x; i++) {
+ for (int j = 0; j < p_size.z; j++) {
+ edt(&work_memory[i + j * z_mult], y_mult, p_size.y);
+ }
+ }
+
+ //yz->x
+ for (int i = 0; i < p_size.y; i++) {
+ for (int j = 0; j < p_size.z; j++) {
+ edt(&work_memory[i * y_mult + j * z_mult], 1, p_size.x);
+ }
+ }
+
+ Vector<uint32_t> ret;
+ ret.resize(float_count);
+ {
+ uint32_t *w = ret.ptrw();
+ for (uint32_t i = 0; i < float_count; i++) {
+ w[i] = uint32_t(Math::sqrt(work_memory[i]));
+ }
+ }
+
+ return ret;
+}
+
+Vector<int8_t> Geometry::generate_sdf8(const Vector<uint32_t> &p_positive, const Vector<uint32_t> &p_negative) {
+ ERR_FAIL_COND_V(p_positive.size() != p_negative.size(), Vector<int8_t>());
+ Vector<int8_t> sdf8;
+ int s = p_positive.size();
+ sdf8.resize(s);
+
+ const uint32_t *rpos = p_positive.ptr();
+ const uint32_t *rneg = p_negative.ptr();
+ int8_t *wsdf = sdf8.ptrw();
+ for (int i = 0; i < s; i++) {
+ int32_t diff = int32_t(rpos[i]) - int32_t(rneg[i]);
+ wsdf[i] = CLAMP(diff, -128, 127);
+ }
+ return sdf8;
+}
diff --git a/core/math/geometry.h b/core/math/geometry.h
index 3bbd1911ee..5a8e21d02b 100644
--- a/core/math/geometry.h
+++ b/core/math/geometry.h
@@ -1024,6 +1024,249 @@ public:
static Vector<Vector3> compute_convex_mesh_points(const Plane *p_planes, int p_plane_count);
+#define FINDMINMAX(x0, x1, x2, min, max) \
+ min = max = x0; \
+ if (x1 < min) \
+ min = x1; \
+ if (x1 > max) \
+ max = x1; \
+ if (x2 < min) \
+ min = x2; \
+ if (x2 > max) \
+ max = x2;
+
+ _FORCE_INLINE_ static bool planeBoxOverlap(Vector3 normal, float d, Vector3 maxbox) {
+ int q;
+ Vector3 vmin, vmax;
+ for (q = 0; q <= 2; q++) {
+ if (normal[q] > 0.0f) {
+ vmin[q] = -maxbox[q];
+ vmax[q] = maxbox[q];
+ } else {
+ vmin[q] = maxbox[q];
+ vmax[q] = -maxbox[q];
+ }
+ }
+ if (normal.dot(vmin) + d > 0.0f)
+ return false;
+ if (normal.dot(vmax) + d >= 0.0f)
+ return true;
+
+ return false;
+ }
+
+/*======================== X-tests ========================*/
+#define AXISTEST_X01(a, b, fa, fb) \
+ p0 = a * v0.y - b * v0.z; \
+ p2 = a * v2.y - b * v2.z; \
+ if (p0 < p2) { \
+ min = p0; \
+ max = p2; \
+ } else { \
+ min = p2; \
+ max = p0; \
+ } \
+ rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \
+ if (min > rad || max < -rad) \
+ return false;
+
+#define AXISTEST_X2(a, b, fa, fb) \
+ p0 = a * v0.y - b * v0.z; \
+ p1 = a * v1.y - b * v1.z; \
+ if (p0 < p1) { \
+ min = p0; \
+ max = p1; \
+ } else { \
+ min = p1; \
+ max = p0; \
+ } \
+ rad = fa * boxhalfsize.y + fb * boxhalfsize.z; \
+ if (min > rad || max < -rad) \
+ return false;
+
+/*======================== Y-tests ========================*/
+#define AXISTEST_Y02(a, b, fa, fb) \
+ p0 = -a * v0.x + b * v0.z; \
+ p2 = -a * v2.x + b * v2.z; \
+ if (p0 < p2) { \
+ min = p0; \
+ max = p2; \
+ } else { \
+ min = p2; \
+ max = p0; \
+ } \
+ rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
+ if (min > rad || max < -rad) \
+ return false;
+
+#define AXISTEST_Y1(a, b, fa, fb) \
+ p0 = -a * v0.x + b * v0.z; \
+ p1 = -a * v1.x + b * v1.z; \
+ if (p0 < p1) { \
+ min = p0; \
+ max = p1; \
+ } else { \
+ min = p1; \
+ max = p0; \
+ } \
+ rad = fa * boxhalfsize.x + fb * boxhalfsize.z; \
+ if (min > rad || max < -rad) \
+ return false;
+
+ /*======================== Z-tests ========================*/
+
+#define AXISTEST_Z12(a, b, fa, fb) \
+ p1 = a * v1.x - b * v1.y; \
+ p2 = a * v2.x - b * v2.y; \
+ if (p2 < p1) { \
+ min = p2; \
+ max = p1; \
+ } else { \
+ min = p1; \
+ max = p2; \
+ } \
+ rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \
+ if (min > rad || max < -rad) \
+ return false;
+
+#define AXISTEST_Z0(a, b, fa, fb) \
+ p0 = a * v0.x - b * v0.y; \
+ p1 = a * v1.x - b * v1.y; \
+ if (p0 < p1) { \
+ min = p0; \
+ max = p1; \
+ } else { \
+ min = p1; \
+ max = p0; \
+ } \
+ rad = fa * boxhalfsize.x + fb * boxhalfsize.y; \
+ if (min > rad || max < -rad) \
+ return false;
+
+ _FORCE_INLINE_ static bool triangle_box_overlap(const Vector3 &boxcenter, const Vector3 boxhalfsize, const Vector3 *triverts) {
+
+ /* use separating axis theorem to test overlap between triangle and box */
+ /* need to test for overlap in these directions: */
+ /* 1) the {x,y,z}-directions (actually, since we use the AABB of the triangle */
+ /* we do not even need to test these) */
+ /* 2) normal of the triangle */
+ /* 3) crossproduct(edge from tri, {x,y,z}-directin) */
+ /* this gives 3x3=9 more tests */
+ Vector3 v0, v1, v2;
+ float min, max, d, p0, p1, p2, rad, fex, fey, fez;
+ Vector3 normal, e0, e1, e2;
+
+ /* This is the fastest branch on Sun */
+ /* move everything so that the boxcenter is in (0,0,0) */
+
+ v0 = triverts[0] - boxcenter;
+ v1 = triverts[1] - boxcenter;
+ v2 = triverts[2] - boxcenter;
+
+ /* compute triangle edges */
+ e0 = v1 - v0; /* tri edge 0 */
+ e1 = v2 - v1; /* tri edge 1 */
+ e2 = v0 - v2; /* tri edge 2 */
+
+ /* Bullet 3: */
+ /* test the 9 tests first (this was faster) */
+ fex = Math::abs(e0.x);
+ fey = Math::abs(e0.y);
+ fez = Math::abs(e0.z);
+ AXISTEST_X01(e0.z, e0.y, fez, fey);
+ AXISTEST_Y02(e0.z, e0.x, fez, fex);
+ AXISTEST_Z12(e0.y, e0.x, fey, fex);
+
+ fex = Math::abs(e1.x);
+ fey = Math::abs(e1.y);
+ fez = Math::abs(e1.z);
+ AXISTEST_X01(e1.z, e1.y, fez, fey);
+ AXISTEST_Y02(e1.z, e1.x, fez, fex);
+ AXISTEST_Z0(e1.y, e1.x, fey, fex);
+
+ fex = Math::abs(e2.x);
+ fey = Math::abs(e2.y);
+ fez = Math::abs(e2.z);
+ AXISTEST_X2(e2.z, e2.y, fez, fey);
+ AXISTEST_Y1(e2.z, e2.x, fez, fex);
+ AXISTEST_Z12(e2.y, e2.x, fey, fex);
+
+ /* Bullet 1: */
+ /* first test overlap in the {x,y,z}-directions */
+ /* find min, max of the triangle each direction, and test for overlap in */
+ /* that direction -- this is equivalent to testing a minimal AABB around */
+ /* the triangle against the AABB */
+
+ /* test in X-direction */
+ FINDMINMAX(v0.x, v1.x, v2.x, min, max);
+ if (min > boxhalfsize.x || max < -boxhalfsize.x)
+ return false;
+
+ /* test in Y-direction */
+ FINDMINMAX(v0.y, v1.y, v2.y, min, max);
+ if (min > boxhalfsize.y || max < -boxhalfsize.y)
+ return false;
+
+ /* test in Z-direction */
+ FINDMINMAX(v0.z, v1.z, v2.z, min, max);
+ if (min > boxhalfsize.z || max < -boxhalfsize.z)
+ return false;
+
+ /* Bullet 2: */
+ /* test if the box intersects the plane of the triangle */
+ /* compute plane equation of triangle: normal*x+d=0 */
+ normal = e0.cross(e1);
+ d = -normal.dot(v0); /* plane eq: normal.x+d=0 */
+ return planeBoxOverlap(normal, d, boxhalfsize); /* if true, box and triangle overlaps */
+ }
+
+ static Vector<Point2i> pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size);
+ static Vector<Vector3i> partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size);
+
+ static Vector<uint32_t> generate_edf(const Vector<bool> &p_voxels, const Vector3i &p_size, bool p_negative);
+ static Vector<int8_t> generate_sdf8(const Vector<uint32_t> &p_positive, const Vector<uint32_t> &p_negative);
+
+ static Vector3 triangle_get_barycentric_coords(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, const Vector3 &p_pos) {
+ Vector3 v0 = p_b - p_a;
+ Vector3 v1 = p_c - p_a;
+ Vector3 v2 = p_pos - p_a;
+
+ float d00 = v0.dot(v0);
+ float d01 = v0.dot(v1);
+ float d11 = v1.dot(v1);
+ float d20 = v2.dot(v0);
+ float d21 = v2.dot(v1);
+ float denom = (d00 * d11 - d01 * d01);
+ if (denom == 0) {
+ return Vector3(); //invalid triangle, return empty
+ }
+ float v = (d11 * d20 - d01 * d21) / denom;
+ float w = (d00 * d21 - d01 * d20) / denom;
+ float u = 1.0f - v - w;
+ return Vector3(u, v, w);
+ }
+
+ static Color tetrahedron_get_barycentric_coords(const Vector3 &p_a, const Vector3 &p_b, const Vector3 &p_c, const Vector3 &p_d, const Vector3 &p_pos) {
+ Vector3 vap = p_pos - p_a;
+ Vector3 vbp = p_pos - p_b;
+
+ Vector3 vab = p_b - p_a;
+ Vector3 vac = p_c - p_a;
+ Vector3 vad = p_d - p_a;
+
+ Vector3 vbc = p_c - p_b;
+ Vector3 vbd = p_d - p_b;
+ // ScTP computes the scalar triple product
+#define STP(m_a, m_b, m_c) ((m_a).dot((m_b).cross((m_c))))
+ float va6 = STP(vbp, vbd, vbc);
+ float vb6 = STP(vap, vac, vad);
+ float vc6 = STP(vap, vad, vab);
+ float vd6 = STP(vap, vab, vac);
+ float v6 = 1 / STP(vab, vac, vad);
+ return Color(va6 * v6, vb6 * v6, vc6 * v6, vd6 * v6);
+#undef STP
+ }
+
private:
static Vector<Vector<Point2>> _polypaths_do_operation(PolyBooleanOperation p_op, const Vector<Point2> &p_polypath_a, const Vector<Point2> &p_polypath_b, bool is_a_open = false);
static Vector<Vector<Point2>> _polypath_offset(const Vector<Point2> &p_polypath, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type);
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index a3818698bc..26ac0aac47 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -153,6 +153,10 @@ bool Plane::intersects_segment(const Vector3 &p_begin, const Vector3 &p_end, Vec
/* misc */
+bool Plane::is_equal_approx_any_side(const Plane &p_plane) const {
+ return (normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d)) || (normal.is_equal_approx(-p_plane.normal) && Math::is_equal_approx(d, -p_plane.d));
+}
+
bool Plane::is_equal_approx(const Plane &p_plane) const {
return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d);
diff --git a/core/math/plane.h b/core/math/plane.h
index 771c8fc705..d4f23ff2b6 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -69,6 +69,7 @@ public:
Plane operator-() const { return Plane(-normal, -d); }
bool is_equal_approx(const Plane &p_plane) const;
+ bool is_equal_approx_any_side(const Plane &p_plane) const;
_FORCE_INLINE_ bool operator==(const Plane &p_plane) const;
_FORCE_INLINE_ bool operator!=(const Plane &p_plane) const;
diff --git a/core/math/r128.cpp b/core/math/r128.cpp
new file mode 100644
index 0000000000..fb1e4733ee
--- /dev/null
+++ b/core/math/r128.cpp
@@ -0,0 +1,2 @@
+#define R128_IMPLEMENTATION
+#include "thirdparty/r128/r128.h"
diff --git a/core/ustring.cpp b/core/ustring.cpp
index beafb3018d..3e8a1ddbe3 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -548,8 +548,8 @@ signed char String::naturalnocasecmp_to(const String &p_str) const {
return -1;
/* Compare the numbers */
- this_int = to_int(this_str);
- that_int = to_int(that_str);
+ this_int = to_int(this_str, -1, true);
+ that_int = to_int(that_str, -1, true);
if (this_int < that_int)
return -1;
@@ -2138,7 +2138,7 @@ double String::to_double(const CharType *p_str, const CharType **r_end) {
return built_in_strtod<CharType>(p_str, (CharType **)r_end);
}
-int64_t String::to_int(const CharType *p_str, int p_len) {
+int64_t String::to_int(const CharType *p_str, int p_len, bool p_clamp) {
if (p_len == 0 || !p_str[0])
return 0;
@@ -2182,7 +2182,15 @@ int64_t String::to_int(const CharType *p_str, int p_len) {
while (*str && str != limit) {
number += *(str++);
}
- ERR_FAIL_V_MSG(sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + number + " as integer, provided value is " + (sign == 1 ? "too big." : "too small."));
+ if (p_clamp) {
+ if (sign == 1) {
+ return INT64_MAX;
+ } else {
+ return INT64_MIN;
+ }
+ } else {
+ ERR_FAIL_V_MSG(sign == 1 ? INT64_MAX : INT64_MIN, "Cannot represent " + number + " as integer, provided value is " + (sign == 1 ? "too big." : "too small."));
+ }
}
integer *= 10;
integer += c - '0';
diff --git a/core/ustring.h b/core/ustring.h
index ee7e3b1e16..15bc2b323c 100644
--- a/core/ustring.h
+++ b/core/ustring.h
@@ -254,7 +254,7 @@ public:
static int to_int(const char *p_str, int p_len = -1);
static double to_double(const char *p_str);
static double to_double(const CharType *p_str, const CharType **r_end = nullptr);
- static int64_t to_int(const CharType *p_str, int p_len = -1);
+ static int64_t to_int(const CharType *p_str, int p_len = -1, bool p_clamp = false);
String capitalize() const;
String camelcase_to_underscore(bool lowercase = true) const;
diff --git a/core/vector.h b/core/vector.h
index b2133f800b..74e0ab91c0 100644
--- a/core/vector.h
+++ b/core/vector.h
@@ -39,6 +39,7 @@
#include "core/cowdata.h"
#include "core/error_macros.h"
+#include "core/os/copymem.h"
#include "core/os/memory.h"
#include "core/sort_array.h"
@@ -125,6 +126,13 @@ public:
return *this;
}
+ Vector<uint8_t> to_byte_array() const {
+ Vector<uint8_t> ret;
+ ret.resize(size() * sizeof(T));
+ copymem(ret.ptrw(), ptr(), sizeof(T) * size());
+ return ret;
+ }
+
Vector<T> subarray(int p_from, int p_to) const {
if (p_from < 0) {