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-rw-r--r--core/SCsub2
-rw-r--r--core/config/engine.cpp159
-rw-r--r--core/config/engine.h85
-rw-r--r--core/config/project_settings.cpp362
-rw-r--r--core/config/project_settings.h89
-rw-r--r--core/core_bind.cpp1021
-rw-r--r--core/core_bind.h321
-rw-r--r--core/core_builders.py6
-rw-r--r--core/core_constants.cpp223
-rw-r--r--core/core_constants.h59
-rw-r--r--core/core_globals.cpp35
-rw-r--r--core/core_globals.h44
-rw-r--r--core/core_string_names.cpp58
-rw-r--r--core/core_string_names.h58
-rw-r--r--core/crypto/aes_context.cpp58
-rw-r--r--core/crypto/aes_context.h58
-rw-r--r--core/crypto/crypto.cpp58
-rw-r--r--core/crypto/crypto.h58
-rw-r--r--core/crypto/crypto_core.cpp58
-rw-r--r--core/crypto/crypto_core.h58
-rw-r--r--core/crypto/hashing_context.cpp58
-rw-r--r--core/crypto/hashing_context.h58
-rw-r--r--core/debugger/debugger_marshalls.cpp58
-rw-r--r--core/debugger/debugger_marshalls.h58
-rw-r--r--core/debugger/engine_debugger.cpp58
-rw-r--r--core/debugger/engine_debugger.h58
-rw-r--r--core/debugger/engine_profiler.cpp58
-rw-r--r--core/debugger/engine_profiler.h58
-rw-r--r--core/debugger/local_debugger.cpp58
-rw-r--r--core/debugger/local_debugger.h58
-rw-r--r--core/debugger/remote_debugger.cpp145
-rw-r--r--core/debugger/remote_debugger.h60
-rw-r--r--core/debugger/remote_debugger_peer.cpp66
-rw-r--r--core/debugger/remote_debugger_peer.h66
-rw-r--r--core/debugger/script_debugger.cpp62
-rw-r--r--core/debugger/script_debugger.h59
-rw-r--r--core/doc_data.cpp58
-rw-r--r--core/doc_data.h404
-rw-r--r--core/error/error_list.cpp58
-rw-r--r--core/error/error_list.h58
-rw-r--r--core/error/error_macros.cpp58
-rw-r--r--core/error/error_macros.h139
-rw-r--r--core/extension/SCsub7
-rw-r--r--core/extension/extension_api_dump.cpp359
-rw-r--r--core/extension/extension_api_dump.h62
-rw-r--r--core/extension/gdextension.cpp569
-rw-r--r--core/extension/gdextension.h104
-rw-r--r--core/extension/gdextension_interface.cpp1180
-rw-r--r--core/extension/gdextension_interface.h639
-rw-r--r--core/extension/gdextension_manager.cpp149
-rw-r--r--core/extension/gdextension_manager.h (renamed from core/extension/native_extension_manager.h)86
-rw-r--r--core/extension/gdnative_interface.cpp1098
-rw-r--r--core/extension/gdnative_interface.h585
-rw-r--r--core/extension/make_interface_dumper.py47
-rw-r--r--core/extension/make_wrappers.py83
-rw-r--r--core/extension/native_extension.cpp455
-rw-r--r--core/extension/native_extension.h100
-rw-r--r--core/extension/native_extension_manager.cpp149
-rw-r--r--core/input/default_controller_mappings.h58
-rw-r--r--core/input/gamecontrollerdb.txt268
-rw-r--r--core/input/godotcontrollerdb.txt51
-rw-r--r--core/input/input.cpp116
-rw-r--r--core/input/input.h84
-rw-r--r--core/input/input_builders.py6
-rw-r--r--core/input/input_enums.h117
-rw-r--r--core/input/input_event.cpp319
-rw-r--r--core/input/input_event.h109
-rw-r--r--core/input/input_map.cpp163
-rw-r--r--core/input/input_map.h65
-rw-r--r--core/input/shortcut.cpp60
-rw-r--r--core/input/shortcut.h58
-rw-r--r--core/io/compression.cpp58
-rw-r--r--core/io/compression.h58
-rw-r--r--core/io/config_file.cpp88
-rw-r--r--core/io/config_file.h60
-rw-r--r--core/io/dir_access.cpp236
-rw-r--r--core/io/dir_access.h95
-rw-r--r--core/io/dtls_server.cpp58
-rw-r--r--core/io/dtls_server.h58
-rw-r--r--core/io/file_access.cpp281
-rw-r--r--core/io/file_access.h116
-rw-r--r--core/io/file_access_compressed.cpp76
-rw-r--r--core/io/file_access_compressed.h93
-rw-r--r--core/io/file_access_encrypted.cpp68
-rw-r--r--core/io/file_access_encrypted.h96
-rw-r--r--core/io/file_access_memory.cpp60
-rw-r--r--core/io/file_access_memory.h92
-rw-r--r--core/io/file_access_network.cpp74
-rw-r--r--core/io/file_access_network.h90
-rw-r--r--core/io/file_access_pack.cpp62
-rw-r--r--core/io/file_access_pack.h132
-rw-r--r--core/io/file_access_zip.cpp62
-rw-r--r--core/io/file_access_zip.h90
-rw-r--r--core/io/http_client.cpp62
-rw-r--r--core/io/http_client.h62
-rw-r--r--core/io/http_client_tcp.cpp136
-rw-r--r--core/io/http_client_tcp.h64
-rw-r--r--core/io/image.cpp407
-rw-r--r--core/io/image.h98
-rw-r--r--core/io/image_loader.cpp112
-rw-r--r--core/io/image_loader.h107
-rw-r--r--core/io/ip.cpp75
-rw-r--r--core/io/ip.h67
-rw-r--r--core/io/ip_address.cpp58
-rw-r--r--core/io/ip_address.h58
-rw-r--r--core/io/json.cpp211
-rw-r--r--core/io/json.h96
-rw-r--r--core/io/logger.cpp63
-rw-r--r--core/io/logger.h58
-rw-r--r--core/io/marshalls.cpp87
-rw-r--r--core/io/marshalls.h60
-rw-r--r--core/io/missing_resource.cpp58
-rw-r--r--core/io/missing_resource.h58
-rw-r--r--core/io/net_socket.cpp58
-rw-r--r--core/io/net_socket.h58
-rw-r--r--core/io/packed_data_container.cpp60
-rw-r--r--core/io/packed_data_container.h58
-rw-r--r--core/io/packet_peer.cpp84
-rw-r--r--core/io/packet_peer.h71
-rw-r--r--core/io/packet_peer_dtls.cpp58
-rw-r--r--core/io/packet_peer_dtls.h58
-rw-r--r--core/io/packet_peer_udp.cpp58
-rw-r--r--core/io/packet_peer_udp.h58
-rw-r--r--core/io/pck_packer.cpp62
-rw-r--r--core/io/pck_packer.h58
-rw-r--r--core/io/resource.cpp124
-rw-r--r--core/io/resource.h61
-rw-r--r--core/io/resource_format_binary.cpp291
-rw-r--r--core/io/resource_format_binary.h61
-rw-r--r--core/io/resource_importer.cpp85
-rw-r--r--core/io/resource_importer.h66
-rw-r--r--core/io/resource_loader.cpp157
-rw-r--r--core/io/resource_loader.h62
-rw-r--r--core/io/resource_saver.cpp142
-rw-r--r--core/io/resource_saver.h65
-rw-r--r--core/io/resource_uid.cpp67
-rw-r--r--core/io/resource_uid.h58
-rw-r--r--core/io/stream_peer.cpp83
-rw-r--r--core/io/stream_peer.h73
-rw-r--r--core/io/stream_peer_gzip.cpp209
-rw-r--r--core/io/stream_peer_gzip.h76
-rw-r--r--core/io/stream_peer_tcp.cpp62
-rw-r--r--core/io/stream_peer_tcp.h60
-rw-r--r--core/io/stream_peer_tls.cpp (renamed from core/io/stream_peer_ssl.cpp)90
-rw-r--r--core/io/stream_peer_tls.h (renamed from core/io/stream_peer_ssl.h)76
-rw-r--r--core/io/tcp_server.cpp58
-rw-r--r--core/io/tcp_server.h58
-rw-r--r--core/io/translation_loader_po.cpp58
-rw-r--r--core/io/translation_loader_po.h58
-rw-r--r--core/io/udp_server.cpp58
-rw-r--r--core/io/udp_server.h58
-rw-r--r--core/io/xml_parser.cpp139
-rw-r--r--core/io/xml_parser.h70
-rw-r--r--core/io/zip_io.cpp70
-rw-r--r--core/io/zip_io.h58
-rw-r--r--core/math/a_star.cpp64
-rw-r--r--core/math/a_star.h62
-rw-r--r--core/math/a_star_grid_2d.cpp619
-rw-r--r--core/math/a_star_grid_2d.h187
-rw-r--r--core/math/aabb.cpp65
-rw-r--r--core/math/aabb.h70
-rw-r--r--core/math/audio_frame.h68
-rw-r--r--core/math/basis.cpp243
-rw-r--r--core/math/basis.h95
-rw-r--r--core/math/bvh.h58
-rw-r--r--core/math/bvh_abb.h66
-rw-r--r--core/math/bvh_split.inc4
-rw-r--r--core/math/bvh_structs.inc4
-rw-r--r--core/math/bvh_tree.h61
-rw-r--r--core/math/color.cpp138
-rw-r--r--core/math/color.h87
-rw-r--r--core/math/color_names.inc30
-rw-r--r--core/math/convex_hull.cpp111
-rw-r--r--core/math/convex_hull.h70
-rw-r--r--core/math/delaunay_2d.h58
-rw-r--r--core/math/delaunay_3d.h97
-rw-r--r--core/math/disjoint_set.h58
-rw-r--r--core/math/dynamic_bvh.cpp58
-rw-r--r--core/math/dynamic_bvh.h58
-rw-r--r--core/math/expression.cpp114
-rw-r--r--core/math/expression.h58
-rw-r--r--core/math/face3.cpp98
-rw-r--r--core/math/face3.h63
-rw-r--r--core/math/geometry_2d.cpp93
-rw-r--r--core/math/geometry_2d.h59
-rw-r--r--core/math/geometry_3d.cpp360
-rw-r--r--core/math/geometry_3d.h164
-rw-r--r--core/math/math_defs.h68
-rw-r--r--core/math/math_fieldwise.cpp105
-rw-r--r--core/math/math_fieldwise.h58
-rw-r--r--core/math/math_funcs.cpp58
-rw-r--r--core/math/math_funcs.h226
-rw-r--r--core/math/plane.cpp64
-rw-r--r--core/math/plane.h61
-rw-r--r--core/math/projection.cpp302
-rw-r--r--core/math/projection.h83
-rw-r--r--core/math/quaternion.cpp151
-rw-r--r--core/math/quaternion.h74
-rw-r--r--core/math/quick_hull.cpp77
-rw-r--r--core/math/quick_hull.h58
-rw-r--r--core/math/random_number_generator.cpp58
-rw-r--r--core/math/random_number_generator.h60
-rw-r--r--core/math/random_pcg.cpp58
-rw-r--r--core/math/random_pcg.h58
-rw-r--r--core/math/rect2.cpp62
-rw-r--r--core/math/rect2.h75
-rw-r--r--core/math/rect2i.cpp58
-rw-r--r--core/math/rect2i.h64
-rw-r--r--core/math/static_raycaster.cpp58
-rw-r--r--core/math/static_raycaster.h58
-rw-r--r--core/math/transform_2d.cpp92
-rw-r--r--core/math/transform_2d.h63
-rw-r--r--core/math/transform_3d.cpp107
-rw-r--r--core/math/transform_3d.h64
-rw-r--r--core/math/triangle_mesh.cpp268
-rw-r--r--core/math/triangle_mesh.h60
-rw-r--r--core/math/triangulate.cpp58
-rw-r--r--core/math/triangulate.h58
-rw-r--r--core/math/vector2.cpp66
-rw-r--r--core/math/vector2.h96
-rw-r--r--core/math/vector2i.cpp64
-rw-r--r--core/math/vector2i.h63
-rw-r--r--core/math/vector3.cpp102
-rw-r--r--core/math/vector3.h118
-rw-r--r--core/math/vector3i.cpp75
-rw-r--r--core/math/vector3i.h66
-rw-r--r--core/math/vector4.cpp196
-rw-r--r--core/math/vector4.h86
-rw-r--r--core/math/vector4i.cpp88
-rw-r--r--core/math/vector4i.h66
-rw-r--r--core/object/callable_method_pointer.cpp58
-rw-r--r--core/object/callable_method_pointer.h58
-rw-r--r--core/object/class_db.cpp129
-rw-r--r--core/object/class_db.h83
-rw-r--r--core/object/make_virtuals.py24
-rw-r--r--core/object/message_queue.cpp61
-rw-r--r--core/object/message_queue.h58
-rw-r--r--core/object/method_bind.cpp62
-rw-r--r--core/object/method_bind.h150
-rw-r--r--core/object/object.cpp234
-rw-r--r--core/object/object.h290
-rw-r--r--core/object/object_id.h58
-rw-r--r--core/object/ref_counted.cpp64
-rw-r--r--core/object/ref_counted.h63
-rw-r--r--core/object/script_language.cpp189
-rw-r--r--core/object/script_language.h79
-rw-r--r--core/object/script_language_extension.cpp59
-rw-r--r--core/object/script_language_extension.h165
-rw-r--r--core/object/undo_redo.cpp222
-rw-r--r--core/object/undo_redo.h93
-rw-r--r--core/object/worker_thread_pool.cpp64
-rw-r--r--core/object/worker_thread_pool.h58
-rw-r--r--core/os/keyboard.cpp77
-rw-r--r--core/os/keyboard.h124
-rw-r--r--core/os/main_loop.cpp76
-rw-r--r--core/os/main_loop.h58
-rw-r--r--core/os/memory.cpp58
-rw-r--r--core/os/memory.h67
-rw-r--r--core/os/midi_driver.cpp63
-rw-r--r--core/os/midi_driver.h58
-rw-r--r--core/os/mutex.cpp62
-rw-r--r--core/os/mutex.h85
-rw-r--r--core/os/os.cpp178
-rw-r--r--core/os/os.h133
-rw-r--r--core/os/pool_allocator.cpp66
-rw-r--r--core/os/pool_allocator.h58
-rw-r--r--core/os/rw_lock.h75
-rw-r--r--core/os/semaphore.h71
-rw-r--r--core/os/spin_lock.h58
-rw-r--r--core/os/thread.cpp102
-rw-r--r--core/os/thread.h98
-rw-r--r--core/os/thread_safe.h58
-rw-r--r--core/os/threaded_array_processor.h77
-rw-r--r--core/os/time.cpp117
-rw-r--r--core/os/time.h86
-rw-r--r--core/os/time_enums.h63
-rw-r--r--core/register_core_types.cpp138
-rw-r--r--core/register_core_types.h58
-rw-r--r--core/string/char_range.inc1456
-rw-r--r--core/string/char_utils.h78
-rw-r--r--core/string/locales.h60
-rw-r--r--core/string/node_path.cpp58
-rw-r--r--core/string/node_path.h58
-rw-r--r--core/string/optimized_translation.cpp109
-rw-r--r--core/string/optimized_translation.h59
-rw-r--r--core/string/print_string.cpp67
-rw-r--r--core/string/print_string.h60
-rw-r--r--core/string/string_buffer.h58
-rw-r--r--core/string/string_builder.cpp58
-rw-r--r--core/string/string_builder.h58
-rw-r--r--core/string/string_name.cpp62
-rw-r--r--core/string/string_name.h59
-rw-r--r--core/string/translation.cpp210
-rw-r--r--core/string/translation.h62
-rw-r--r--core/string/translation_po.cpp75
-rw-r--r--core/string/translation_po.h59
-rw-r--r--core/string/ucaps.h58
-rw-r--r--core/string/ustring.cpp453
-rw-r--r--core/string/ustring.h81
-rw-r--r--core/templates/bin_sorted_array.h58
-rw-r--r--core/templates/command_queue_mt.cpp58
-rw-r--r--core/templates/command_queue_mt.h58
-rw-r--r--core/templates/cowdata.h73
-rw-r--r--core/templates/hash_map.h58
-rw-r--r--core/templates/hash_set.h58
-rw-r--r--core/templates/hashfuncs.h64
-rw-r--r--core/templates/list.h58
-rw-r--r--core/templates/local_vector.h69
-rw-r--r--core/templates/lru.h58
-rw-r--r--core/templates/oa_hash_map.h58
-rw-r--r--core/templates/paged_allocator.h68
-rw-r--r--core/templates/paged_array.h72
-rw-r--r--core/templates/pair.h58
-rw-r--r--core/templates/pass_func.h58
-rw-r--r--core/templates/pooled_list.h67
-rw-r--r--core/templates/rb_map.h58
-rw-r--r--core/templates/rb_set.h58
-rw-r--r--core/templates/rid.h58
-rw-r--r--core/templates/rid_owner.cpp58
-rw-r--r--core/templates/rid_owner.h89
-rw-r--r--core/templates/ring_buffer.h58
-rw-r--r--core/templates/safe_list.h217
-rw-r--r--core/templates/safe_refcount.h215
-rw-r--r--core/templates/search_array.h58
-rw-r--r--core/templates/self_list.h58
-rw-r--r--core/templates/simple_type.h58
-rw-r--r--core/templates/sort_array.h58
-rw-r--r--core/templates/vector.h59
-rw-r--r--core/templates/vmap.h58
-rw-r--r--core/templates/vset.h58
-rw-r--r--core/typedefs.h58
-rw-r--r--core/variant/array.cpp177
-rw-r--r--core/variant/array.h62
-rw-r--r--core/variant/binder_common.h99
-rw-r--r--core/variant/callable.cpp150
-rw-r--r--core/variant/callable.h75
-rw-r--r--core/variant/callable_bind.cpp118
-rw-r--r--core/variant/callable_bind.h63
-rw-r--r--core/variant/container_type_validate.h92
-rw-r--r--core/variant/dictionary.cpp133
-rw-r--r--core/variant/dictionary.h59
-rw-r--r--core/variant/method_ptrcall.h58
-rw-r--r--core/variant/native_ptr.h150
-rw-r--r--core/variant/type_info.h76
-rw-r--r--core/variant/typed_array.h58
-rw-r--r--core/variant/variant.cpp672
-rw-r--r--core/variant/variant.h109
-rw-r--r--core/variant/variant_call.cpp512
-rw-r--r--core/variant/variant_construct.cpp63
-rw-r--r--core/variant/variant_construct.h192
-rw-r--r--core/variant/variant_destruct.cpp63
-rw-r--r--core/variant/variant_destruct.h63
-rw-r--r--core/variant/variant_internal.h136
-rw-r--r--core/variant/variant_op.cpp189
-rw-r--r--core/variant/variant_op.h147
-rw-r--r--core/variant/variant_parser.cpp167
-rw-r--r--core/variant/variant_parser.h100
-rw-r--r--core/variant/variant_setget.cpp647
-rw-r--r--core/variant/variant_setget.h66
-rw-r--r--core/variant/variant_utility.cpp383
-rw-r--r--core/version.h58
361 files changed, 22918 insertions, 18684 deletions
diff --git a/core/SCsub b/core/SCsub
index d4462fa546..43deff3ad5 100644
--- a/core/SCsub
+++ b/core/SCsub
@@ -85,7 +85,7 @@ if env["builtin_zlib"]:
env_thirdparty.Prepend(CPPPATH=[thirdparty_zlib_dir])
# Needs to be available in main env too
env.Prepend(CPPPATH=[thirdparty_zlib_dir])
- if env["target"] == "debug":
+ if env.dev_build:
env_thirdparty.Append(CPPDEFINES=["ZLIB_DEBUG"])
env_thirdparty.add_source_files(thirdparty_obj, thirdparty_zlib_sources)
diff --git a/core/config/engine.cpp b/core/config/engine.cpp
index 44ad4961d9..814ad3d076 100644
--- a/core/config/engine.cpp
+++ b/core/config/engine.cpp
@@ -1,39 +1,42 @@
-/*************************************************************************/
-/* engine.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* engine.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "engine.h"
#include "core/authors.gen.h"
#include "core/config/project_settings.h"
#include "core/donors.gen.h"
+#include "core/io/json.h"
#include "core/license.gen.h"
+#include "core/os/os.h"
+#include "core/variant/typed_array.h"
#include "core/version.h"
void Engine::set_physics_ticks_per_second(int p_ips) {
@@ -45,6 +48,15 @@ int Engine::get_physics_ticks_per_second() const {
return ips;
}
+void Engine::set_max_physics_steps_per_frame(int p_max_physics_steps) {
+ ERR_FAIL_COND_MSG(p_max_physics_steps <= 0, "Maximum number of physics steps per frame must be greater than 0.");
+ max_physics_steps_per_frame = p_max_physics_steps;
+}
+
+int Engine::get_max_physics_steps_per_frame() const {
+ return max_physics_steps_per_frame;
+}
+
void Engine::set_physics_jitter_fix(double p_threshold) {
if (p_threshold < 0) {
p_threshold = 0;
@@ -56,12 +68,12 @@ double Engine::get_physics_jitter_fix() const {
return physics_jitter_fix;
}
-void Engine::set_target_fps(int p_fps) {
- _target_fps = p_fps > 0 ? p_fps : 0;
+void Engine::set_max_fps(int p_fps) {
+ _max_fps = p_fps > 0 ? p_fps : 0;
}
-int Engine::get_target_fps() const {
- return _target_fps;
+int Engine::get_max_fps() const {
+ return _max_fps;
}
uint64_t Engine::get_frames_drawn() {
@@ -134,8 +146,8 @@ Dictionary Engine::get_author_info() const {
return dict;
}
-Array Engine::get_copyright_info() const {
- Array components;
+TypedArray<Dictionary> Engine::get_copyright_info() const {
+ TypedArray<Dictionary> components;
for (int component_index = 0; component_index < COPYRIGHT_INFO_COUNT; component_index++) {
const ComponentCopyright &cp_info = COPYRIGHT_INFO[component_index];
Dictionary component_dict;
@@ -181,6 +193,42 @@ String Engine::get_license_text() const {
return String(GODOT_LICENSE_TEXT);
}
+String Engine::get_architecture_name() const {
+#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__) || defined(_M_X64)
+ return "x86_64";
+
+#elif defined(__i386) || defined(__i386__) || defined(_M_IX86)
+ return "x86_32";
+
+#elif defined(__aarch64__) || defined(_M_ARM64) || defined(_M_ARM64EC)
+ return "arm64";
+
+#elif defined(__arm__) || defined(_M_ARM)
+ return "arm32";
+
+#elif defined(__riscv)
+#if __riscv_xlen == 8
+ return "rv64";
+#else
+ return "riscv";
+#endif
+
+#elif defined(__powerpc__)
+#if defined(__powerpc64__)
+ return "ppc64";
+#else
+ return "ppc";
+#endif
+
+#elif defined(__wasm__)
+#if defined(__wasm64__)
+ return "wasm64";
+#elif defined(__wasm32__)
+ return "wasm32";
+#endif
+#endif
+}
+
bool Engine::is_abort_on_gpu_errors_enabled() const {
return abort_on_gpu_errors;
}
@@ -194,11 +242,11 @@ bool Engine::is_validation_layers_enabled() const {
}
void Engine::set_print_error_messages(bool p_enabled) {
- _print_error_enabled = p_enabled;
+ CoreGlobals::print_error_enabled = p_enabled;
}
bool Engine::is_printing_error_messages() const {
- return _print_error_enabled;
+ return CoreGlobals::print_error_enabled;
}
void Engine::add_singleton(const Singleton &p_singleton) {
@@ -271,6 +319,43 @@ Engine::Engine() {
singleton = this;
}
+void Engine::startup_begin() {
+ startup_benchmark_total_from = OS::get_singleton()->get_ticks_usec();
+}
+
+void Engine::startup_benchmark_begin_measure(const String &p_what) {
+ startup_benchmark_section = p_what;
+ startup_benchmark_from = OS::get_singleton()->get_ticks_usec();
+}
+void Engine::startup_benchmark_end_measure() {
+ uint64_t total = OS::get_singleton()->get_ticks_usec() - startup_benchmark_from;
+ double total_f = double(total) / double(1000000);
+
+ startup_benchmark_json[startup_benchmark_section] = total_f;
+}
+
+void Engine::startup_dump(const String &p_to_file) {
+ uint64_t total = OS::get_singleton()->get_ticks_usec() - startup_benchmark_total_from;
+ double total_f = double(total) / double(1000000);
+ startup_benchmark_json["total_time"] = total_f;
+
+ if (!p_to_file.is_empty()) {
+ Ref<FileAccess> f = FileAccess::open(p_to_file, FileAccess::WRITE);
+ if (f.is_valid()) {
+ Ref<JSON> json;
+ json.instantiate();
+ f->store_string(json->stringify(startup_benchmark_json, "\t", false, true));
+ }
+ } else {
+ List<Variant> keys;
+ startup_benchmark_json.get_key_list(&keys);
+ print_line("STARTUP BENCHMARK:");
+ for (const Variant &K : keys) {
+ print_line("\t-", K, ": ", startup_benchmark_json[K], +" sec.");
+ }
+ }
+}
+
Engine::Singleton::Singleton(const StringName &p_name, Object *p_ptr, const StringName &p_class_name) :
name(p_name),
ptr(p_ptr),
diff --git a/core/config/engine.h b/core/config/engine.h
index 68562643e7..52408f4be1 100644
--- a/core/config/engine.h
+++ b/core/config/engine.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* engine.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* engine.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ENGINE_H
#define ENGINE_H
@@ -36,6 +36,9 @@
#include "core/templates/list.h"
#include "core/templates/vector.h"
+template <typename T>
+class TypedArray;
+
class Engine {
public:
struct Singleton {
@@ -57,9 +60,10 @@ private:
int ips = 60;
double physics_jitter_fix = 0.5;
double _fps = 1;
- int _target_fps = 0;
+ int _max_fps = 0;
double _time_scale = 1.0;
uint64_t _physics_frames = 0;
+ int max_physics_steps_per_frame = 8;
double _physics_interpolation_fraction = 0.0f;
bool abort_on_gpu_errors = false;
bool use_validation_layers = false;
@@ -79,17 +83,25 @@ private:
String write_movie_path;
String shader_cache_path;
+ Dictionary startup_benchmark_json;
+ String startup_benchmark_section;
+ uint64_t startup_benchmark_from = 0;
+ uint64_t startup_benchmark_total_from = 0;
+
public:
static Engine *get_singleton();
virtual void set_physics_ticks_per_second(int p_ips);
virtual int get_physics_ticks_per_second() const;
+ virtual void set_max_physics_steps_per_frame(int p_max_physics_steps);
+ virtual int get_max_physics_steps_per_frame() const;
+
void set_physics_jitter_fix(double p_threshold);
double get_physics_jitter_fix() const;
- virtual void set_target_fps(int p_fps);
- virtual int get_target_fps() const;
+ virtual void set_max_fps(int p_fps);
+ virtual int get_max_fps() const;
virtual double get_frames_per_second() const { return _fps; }
@@ -134,7 +146,7 @@ public:
Dictionary get_version_info() const;
Dictionary get_author_info() const;
- Array get_copyright_info() const;
+ TypedArray<Dictionary> get_copyright_info() const;
Dictionary get_donor_info() const;
Dictionary get_license_info() const;
String get_license_text() const;
@@ -142,6 +154,8 @@ public:
void set_write_movie_path(const String &p_path);
String get_write_movie_path() const;
+ String get_architecture_name() const;
+
void set_shader_cache_path(const String &p_path);
String get_shader_cache_path() const;
@@ -149,6 +163,11 @@ public:
bool is_validation_layers_enabled() const;
int32_t get_gpu_index() const;
+ void startup_begin();
+ void startup_benchmark_begin_measure(const String &p_what);
+ void startup_benchmark_end_measure();
+ void startup_dump(const String &p_to_file);
+
Engine();
virtual ~Engine() {}
};
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index 38db7f9190..ed89bc15d3 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -1,38 +1,39 @@
-/*************************************************************************/
-/* project_settings.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* project_settings.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "project_settings.h"
#include "core/core_bind.h" // For Compression enum.
#include "core/core_string_names.h"
#include "core/input/input_map.h"
+#include "core/io/config_file.h"
#include "core/io/dir_access.h"
#include "core/io/file_access.h"
#include "core/io/file_access_network.h"
@@ -41,7 +42,10 @@
#include "core/os/keyboard.h"
#include "core/variant/variant_parser.h"
#include "core/version.h"
+
+#ifdef TOOLS_ENABLED
#include "modules/modules_enabled.gen.h" // For mono.
+#endif // TOOLS_ENABLED
const String ProjectSettings::PROJECT_DATA_DIR_NAME_SUFFIX = "godot";
@@ -72,13 +76,14 @@ String ProjectSettings::get_safe_project_name() const {
}
String ProjectSettings::get_imported_files_path() const {
- return get_project_data_path().plus_file("imported");
+ return get_project_data_path().path_join("imported");
}
+#ifdef TOOLS_ENABLED
// Returns the features that a project must have when opened with this build of Godot.
// This is used by the project manager to provide the initial_settings for config/features.
const PackedStringArray ProjectSettings::get_required_features() {
- PackedStringArray features = PackedStringArray();
+ PackedStringArray features;
features.append(VERSION_BRANCH);
#ifdef REAL_T_IS_DOUBLE
features.append("Double Precision");
@@ -97,19 +102,28 @@ const PackedStringArray ProjectSettings::_get_supported_features() {
features.append(VERSION_BRANCH "." _MKSTR(VERSION_PATCH));
features.append(VERSION_FULL_CONFIG);
features.append(VERSION_FULL_BUILD);
- // For now, assume Vulkan is always supported.
- // This should be removed if it's possible to build the editor without Vulkan.
- features.append("Vulkan Clustered");
- features.append("Vulkan Mobile");
+
+#ifdef VULKAN_ENABLED
+ features.append("Forward Plus");
+ features.append("Mobile");
+#endif
+
+#ifdef GLES3_ENABLED
+ features.append("GL Compatibility");
+#endif
return features;
}
// Returns the features that this project needs but this build of Godot lacks.
const PackedStringArray ProjectSettings::get_unsupported_features(const PackedStringArray &p_project_features) {
- PackedStringArray unsupported_features = PackedStringArray();
+ PackedStringArray unsupported_features;
PackedStringArray supported_features = singleton->_get_supported_features();
for (int i = 0; i < p_project_features.size(); i++) {
if (!supported_features.has(p_project_features[i])) {
+ // Temporary compatibility code to ease upgrade to 4.0 beta 2+.
+ if (p_project_features[i].begins_with("Vulkan")) {
+ continue;
+ }
unsupported_features.append(p_project_features[i]);
}
}
@@ -137,10 +151,26 @@ const PackedStringArray ProjectSettings::_trim_to_supported_features(const Packe
features.sort();
return features;
}
+#endif // TOOLS_ENABLED
String ProjectSettings::localize_path(const String &p_path) const {
- if (resource_path.is_empty() || p_path.begins_with("res://") || p_path.begins_with("user://") ||
- (p_path.is_absolute_path() && !p_path.begins_with(resource_path))) {
+ if (resource_path.is_empty() || (p_path.is_absolute_path() && !p_path.begins_with(resource_path))) {
+ return p_path.simplify_path();
+ }
+
+ // Check if we have a special path (like res://) or a protocol identifier.
+ int p = p_path.find("://");
+ bool found = false;
+ if (p > 0) {
+ found = true;
+ for (int i = 0; i < p; i++) {
+ if (!is_ascii_alphanumeric_char(p_path[i])) {
+ found = false;
+ break;
+ }
+ }
+ }
+ if (found) {
return p_path.simplify_path();
}
@@ -157,12 +187,12 @@ String ProjectSettings::localize_path(const String &p_path) const {
// in an absolute path that just happens to contain this string but points to a
// different folder (e.g. "/my/project" as resource_path would be contained in
// "/my/project_data", even though the latter is not part of res://.
- // `plus_file("")` is an easy way to ensure we have a trailing '/'.
- const String res_path = resource_path.plus_file("");
+ // `path_join("")` is an easy way to ensure we have a trailing '/'.
+ const String res_path = resource_path.path_join("");
// DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/',
// so we must make sure we have it as well in order to compare with 'res_path'.
- cwd = cwd.plus_file("");
+ cwd = cwd.path_join("");
if (!cwd.begins_with(res_path)) {
return p_path;
@@ -262,31 +292,26 @@ bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
- if (!disable_feature_overrides) {
+ { // Feature overrides.
int dot = p_name.operator String().find(".");
if (dot != -1) {
Vector<String> s = p_name.operator String().split(".");
- bool override_valid = false;
for (int i = 1; i < s.size(); i++) {
String feature = s[i].strip_edges();
- if (OS::get_singleton()->has_feature(feature) || custom_features.has(feature)) {
- override_valid = true;
- break;
+ Pair<StringName, StringName> fo(feature, p_name);
+
+ if (!feature_overrides.has(s[0])) {
+ feature_overrides[s[0]] = LocalVector<Pair<StringName, StringName>>();
}
- }
- if (override_valid) {
- feature_overrides[s[0]] = p_name;
+ feature_overrides[s[0]].push_back(fo);
}
}
}
if (props.has(p_name)) {
- if (!props[p_name].overridden) {
- props[p_name].variant = p_value;
- }
-
+ props[p_name].variant = p_value;
} else {
props[p_name] = VariantContainer(p_value, last_order++);
}
@@ -311,16 +336,35 @@ bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const {
_THREAD_SAFE_METHOD_
+ if (!props.has(p_name)) {
+ WARN_PRINT("Property not found: " + String(p_name));
+ return false;
+ }
+ r_ret = props[p_name].variant;
+ return true;
+}
+
+Variant ProjectSettings::get_setting_with_override(const StringName &p_name) const {
+ _THREAD_SAFE_METHOD_
+
StringName name = p_name;
- if (!disable_feature_overrides && feature_overrides.has(name)) {
- name = feature_overrides[name];
+ if (feature_overrides.has(name)) {
+ const LocalVector<Pair<StringName, StringName>> &overrides = feature_overrides[name];
+ for (uint32_t i = 0; i < overrides.size(); i++) {
+ if (OS::get_singleton()->has_feature(overrides[i].first)) { // Custom features are checked in OS.has_feature() already. No need to check twice.
+ if (props.has(overrides[i].second)) {
+ name = overrides[i].second;
+ break;
+ }
+ }
+ }
}
+
if (!props.has(name)) {
WARN_PRINT("Property not found: " + String(name));
- return false;
+ return Variant();
}
- r_ret = props[name].variant;
- return true;
+ return props[name].variant;
}
struct _VCSort {
@@ -442,6 +486,15 @@ void ProjectSettings::_convert_to_last_version(int p_from_version) {
* If nothing was found, error out.
*/
Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {
+ if (!OS::get_singleton()->get_resource_dir().is_empty()) {
+ // OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
+ // If the OS would rather use a specific location, then it will not be empty.
+ resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
+ if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
+ resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
+ }
+ }
+
// If looking for files in a network client, use it directly
if (FileAccessNetworkClient::get_singleton()) {
@@ -463,7 +516,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
if (err == OK && !p_ignore_override) {
// Load override from location of the main pack
// Optional, we don't mind if it fails
- _load_settings_text(p_main_pack.get_base_dir().plus_file("override.cfg"));
+ _load_settings_text(p_main_pack.get_base_dir().path_join("override.cfg"));
}
return err;
}
@@ -491,14 +544,14 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
#ifdef MACOS_ENABLED
if (!found) {
// Attempt to load PCK from macOS .app bundle resources.
- found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_basename + ".pck")) || _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_filename + ".pck"));
+ found = _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_basename + ".pck")) || _load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().path_join(exec_filename + ".pck"));
}
#endif
if (!found) {
// Try to load data pack at the location of the executable.
// As mentioned above, we have two potential names to attempt.
- found = _load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) || _load_resource_pack(exec_dir.plus_file(exec_filename + ".pck"));
+ found = _load_resource_pack(exec_dir.path_join(exec_basename + ".pck")) || _load_resource_pack(exec_dir.path_join(exec_filename + ".pck"));
}
if (!found) {
@@ -514,7 +567,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
// Load overrides from the PCK and the executable location.
// Optional, we don't mind if either fails.
_load_settings_text("res://override.cfg");
- _load_settings_text(exec_path.get_base_dir().plus_file("override.cfg"));
+ _load_settings_text(exec_path.get_base_dir().path_join("override.cfg"));
}
return err;
}
@@ -524,13 +577,6 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
// (Only Android -when reading from pck- and iOS use this.)
if (!OS::get_singleton()->get_resource_dir().is_empty()) {
- // OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
- // If the OS would rather use a specific location, then it will not be empty.
- resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
- if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
- resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
- }
-
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK && !p_ignore_override) {
// Optional, we don't mind if it fails.
@@ -554,10 +600,10 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
// Set the resource path early so things can be resolved when loading.
resource_path = current_dir;
resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
- err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
+ err = _load_settings_text_or_binary(current_dir.path_join("project.godot"), current_dir.path_join("project.binary"));
if (err == OK && !p_ignore_override) {
// Optional, we don't mind if it fails.
- _load_settings_text(current_dir.plus_file("override.cfg"));
+ _load_settings_text(current_dir.path_join("override.cfg"));
found = true;
break;
}
@@ -588,7 +634,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {
Error err = _setup(p_path, p_main_pack, p_upwards, p_ignore_override);
if (err == OK) {
- String custom_settings = GLOBAL_DEF("application/config/project_settings_override", "");
+ String custom_settings = GLOBAL_GET("application/config/project_settings_override");
if (!custom_settings.is_empty()) {
_load_settings_text(custom_settings);
}
@@ -683,7 +729,7 @@ Error ProjectSettings::_load_settings_text(const String &p_path) {
// If we're loading a project.godot from source code, we can operate some
// ProjectSettings conversions if need be.
_convert_to_last_version(config_version);
- last_save_time = FileAccess::get_modified_time(get_resource_path().plus_file("project.godot"));
+ last_save_time = FileAccess::get_modified_time(get_resource_path().path_join("project.godot"));
return OK;
}
ERR_FAIL_COND_V_MSG(err != OK, err, "Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
@@ -762,14 +808,14 @@ void ProjectSettings::clear(const String &p_name) {
}
Error ProjectSettings::save() {
- Error error = save_custom(get_resource_path().plus_file("project.godot"));
+ Error error = save_custom(get_resource_path().path_join("project.godot"));
if (error == OK) {
- last_save_time = FileAccess::get_modified_time(get_resource_path().plus_file("project.godot"));
+ last_save_time = FileAccess::get_modified_time(get_resource_path().path_join("project.godot"));
}
return error;
}
-Error ProjectSettings::_save_settings_binary(const String &p_file, const RBMap<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {
+Error ProjectSettings::_save_settings_binary(const String &p_file, const RBMap<String, List<String>> &p_props, const CustomMap &p_custom, const String &p_custom_features) {
Error err;
Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.binary at " + p_file + ".");
@@ -779,7 +825,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const RBMap<S
int count = 0;
- for (const KeyValue<String, List<String>> &E : props) {
+ for (const KeyValue<String, List<String>> &E : p_props) {
count += E.value.size();
}
@@ -805,7 +851,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const RBMap<S
file->store_32(count); //store how many properties are saved
}
- for (const KeyValue<String, List<String>> &E : props) {
+ for (const KeyValue<String, List<String>> &E : p_props) {
for (const String &key : E.value) {
String k = key;
if (!E.key.is_empty()) {
@@ -837,7 +883,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const RBMap<S
return OK;
}
-Error ProjectSettings::_save_settings_text(const String &p_file, const RBMap<String, List<String>> &props, const CustomMap &p_custom, const String &p_custom_features) {
+Error ProjectSettings::_save_settings_text(const String &p_file, const RBMap<String, List<String>> &p_props, const CustomMap &p_custom, const String &p_custom_features) {
Error err;
Ref<FileAccess> file = FileAccess::open(p_file, FileAccess::WRITE, &err);
@@ -858,8 +904,8 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const RBMap<Str
}
file->store_string("\n");
- for (const KeyValue<String, List<String>> &E : props) {
- if (E.key != props.begin()->key) {
+ for (const KeyValue<String, List<String>> &E : p_props) {
+ if (E.key != p_props.begin()->key) {
file->store_string("\n");
}
@@ -895,13 +941,14 @@ Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other par
Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
ERR_FAIL_COND_V_MSG(p_path.is_empty(), ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
+#ifdef TOOLS_ENABLED
PackedStringArray project_features = get_setting("application/config/features");
// If there is no feature list currently present, force one to generate.
if (project_features.is_empty()) {
project_features = ProjectSettings::get_required_features();
}
// Check the rendering API.
- const String rendering_api = has_setting("rendering/quality/driver/driver_name") ? (String)get_setting("rendering/quality/driver/driver_name") : String();
+ const String rendering_api = has_setting("rendering/renderer/rendering_method") ? (String)get_setting("rendering/renderer/rendering_method") : String();
if (!rendering_api.is_empty()) {
// Add the rendering API as a project feature if it doesn't already exist.
if (!project_features.has(rendering_api)) {
@@ -909,7 +956,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
}
}
// Check for the existence of a csproj file.
- if (FileAccess::exists(get_resource_path().plus_file(get_safe_project_name() + ".csproj"))) {
+ if (FileAccess::exists(get_resource_path().path_join(get_safe_project_name() + ".csproj"))) {
// If there is a csproj file, add the C# feature if it doesn't already exist.
if (!project_features.has("C#")) {
project_features.append("C#");
@@ -922,6 +969,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
}
project_features = _trim_to_supported_features(project_features);
set_setting("application/config/features", project_features);
+#endif // TOOLS_ENABLED
RBSet<_VCSort> vclist;
@@ -962,7 +1010,7 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
vclist.insert(vc);
}
- RBMap<String, List<String>> props;
+ RBMap<String, List<String>> save_props;
for (const _VCSort &E : vclist) {
String category = E.name;
@@ -976,24 +1024,24 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
category = category.substr(0, div);
name = name.substr(div + 1, name.size());
}
- props[category].push_back(name);
+ save_props[category].push_back(name);
}
- String custom_features;
+ String save_features;
for (int i = 0; i < p_custom_features.size(); i++) {
if (i > 0) {
- custom_features += ",";
+ save_features += ",";
}
String f = p_custom_features[i].strip_edges().replace("\"", "");
- custom_features += f;
+ save_features += f;
}
if (p_path.ends_with(".godot") || p_path.ends_with("override.cfg")) {
- return _save_settings_text(p_path, props, p_custom, custom_features);
+ return _save_settings_text(p_path, save_props, p_custom, save_features);
} else if (p_path.ends_with(".binary")) {
- return _save_settings_binary(p_path, props, p_custom, custom_features);
+ return _save_settings_binary(p_path, save_props, p_custom, save_features);
} else {
ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown config file format: " + p_path + ".");
}
@@ -1004,7 +1052,7 @@ Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restar
if (!ProjectSettings::get_singleton()->has_setting(p_var)) {
ProjectSettings::get_singleton()->set(p_var, p_default);
}
- ret = ProjectSettings::get_singleton()->get(p_var);
+ ret = GLOBAL_GET(p_var);
ProjectSettings::get_singleton()->set_initial_value(p_var, p_default);
ProjectSettings::get_singleton()->set_builtin_order(p_var);
@@ -1015,21 +1063,10 @@ Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restar
return ret;
}
-Vector<String> ProjectSettings::get_optimizer_presets() const {
- List<PropertyInfo> pi;
- ProjectSettings::get_singleton()->get_property_list(&pi);
- Vector<String> names;
-
- for (const PropertyInfo &E : pi) {
- if (!E.name.begins_with("optimizer_presets/")) {
- continue;
- }
- names.push_back(E.name.get_slicec('/', 1));
- }
-
- names.sort();
-
- return names;
+Variant _GLOBAL_DEF(const PropertyInfo &p_info, const Variant &p_default, bool p_restart_if_changed, bool p_ignore_value_in_docs, bool p_basic, bool p_internal) {
+ Variant ret = _GLOBAL_DEF(p_info.name, p_default, p_restart_if_changed, p_ignore_value_in_docs, p_basic, p_internal);
+ ProjectSettings::get_singleton()->set_custom_property_info(p_info);
+ return ret;
}
void ProjectSettings::_add_property_info_bind(const Dictionary &p_info) {
@@ -1049,28 +1086,24 @@ void ProjectSettings::_add_property_info_bind(const Dictionary &p_info) {
pinfo.hint_string = p_info["hint_string"];
}
- set_custom_property_info(pinfo.name, pinfo);
+ set_custom_property_info(pinfo);
}
-void ProjectSettings::set_custom_property_info(const String &p_prop, const PropertyInfo &p_info) {
- ERR_FAIL_COND(!props.has(p_prop));
- custom_prop_info[p_prop] = p_info;
- custom_prop_info[p_prop].name = p_prop;
+void ProjectSettings::set_custom_property_info(const PropertyInfo &p_info) {
+ const String &prop_name = p_info.name;
+ ERR_FAIL_COND(!props.has(prop_name));
+ custom_prop_info[prop_name] = p_info;
}
const HashMap<StringName, PropertyInfo> &ProjectSettings::get_custom_property_info() const {
return custom_prop_info;
}
-void ProjectSettings::set_disable_feature_overrides(bool p_disable) {
- disable_feature_overrides = p_disable;
-}
-
bool ProjectSettings::is_using_datapack() const {
return using_datapack;
}
-bool ProjectSettings::property_can_revert(const String &p_name) {
+bool ProjectSettings::_property_can_revert(const StringName &p_name) const {
if (!props.has(p_name)) {
return false;
}
@@ -1078,20 +1111,48 @@ bool ProjectSettings::property_can_revert(const String &p_name) {
return props[p_name].initial != props[p_name].variant;
}
-Variant ProjectSettings::property_get_revert(const String &p_name) {
+bool ProjectSettings::_property_get_revert(const StringName &p_name, Variant &r_property) const {
if (!props.has(p_name)) {
- return Variant();
+ return false;
}
- return props[p_name].initial;
+ r_property = props[p_name].initial;
+ return true;
}
void ProjectSettings::set_setting(const String &p_setting, const Variant &p_value) {
set(p_setting, p_value);
}
-Variant ProjectSettings::get_setting(const String &p_setting) const {
- return get(p_setting);
+Variant ProjectSettings::get_setting(const String &p_setting, const Variant &p_default_value) const {
+ if (has_setting(p_setting)) {
+ return get(p_setting);
+ } else {
+ return p_default_value;
+ }
+}
+
+Array ProjectSettings::get_global_class_list() {
+ Array script_classes;
+
+ Ref<ConfigFile> cf;
+ cf.instantiate();
+ if (cf->load(get_project_data_path().path_join("global_script_class_cache.cfg")) == OK) {
+ script_classes = cf->get_value("", "list");
+ } else {
+#ifndef TOOLS_ENABLED
+ // Script classes can't be recreated in exported project, so print an error.
+ ERR_PRINT("Could not load global script cache.");
+#endif
+ }
+ return script_classes;
+}
+
+void ProjectSettings::store_global_class_list(const Array &p_classes) {
+ Ref<ConfigFile> cf;
+ cf.instantiate();
+ cf->set_value("", "list", p_classes);
+ cf->save(get_project_data_path().path_join("global_script_class_cache.cfg"));
}
bool ProjectSettings::has_custom_feature(const String &p_feature) const {
@@ -1124,18 +1185,18 @@ ProjectSettings::AutoloadInfo ProjectSettings::get_autoload(const StringName &p_
void ProjectSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("has_setting", "name"), &ProjectSettings::has_setting);
ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting);
- ClassDB::bind_method(D_METHOD("get_setting", "name"), &ProjectSettings::get_setting);
+ ClassDB::bind_method(D_METHOD("get_setting", "name", "default_value"), &ProjectSettings::get_setting, DEFVAL(Variant()));
+ ClassDB::bind_method(D_METHOD("get_setting_with_override", "name"), &ProjectSettings::get_setting_with_override);
ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order);
ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);
ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);
ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &ProjectSettings::_add_property_info_bind);
+ ClassDB::bind_method(D_METHOD("set_restart_if_changed", "name", "restart"), &ProjectSettings::set_restart_if_changed);
ClassDB::bind_method(D_METHOD("clear", "name"), &ProjectSettings::clear);
ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);
ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);
ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);
ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files", "offset"), &ProjectSettings::_load_resource_pack, DEFVAL(true), DEFVAL(0));
- ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert);
- ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert);
ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
}
@@ -1167,6 +1228,7 @@ ProjectSettings::ProjectSettings() {
// Initialization of engine variables should be done in the setup() method,
// so that the values can be overridden from project.godot or project.binary.
+ CRASH_COND_MSG(singleton != nullptr, "Instantiating a new ProjectSettings singleton is not supported.");
singleton = this;
GLOBAL_DEF_BASIC("application/config/name", "");
@@ -1183,29 +1245,50 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("application/config/custom_user_dir_name", "");
GLOBAL_DEF("application/config/project_settings_override", "");
- GLOBAL_DEF_BASIC("display/window/size/viewport_width", 1024);
+ // The default window size is tuned to:
+ // - Have a 16:9 aspect ratio,
+ // - Have both dimensions divisible by 8 to better play along with video recording,
+ // - Be displayable correctly in windowed mode on a 1366×768 display (tested on Windows 10 with default settings).
+ GLOBAL_DEF_BASIC("display/window/size/viewport_width", 1152);
custom_prop_info["display/window/size/viewport_width"] = PropertyInfo(Variant::INT, "display/window/size/viewport_width", PROPERTY_HINT_RANGE, "0,7680,1,or_greater"); // 8K resolution
- GLOBAL_DEF_BASIC("display/window/size/viewport_height", 600);
+ GLOBAL_DEF_BASIC("display/window/size/viewport_height", 648);
custom_prop_info["display/window/size/viewport_height"] = PropertyInfo(Variant::INT, "display/window/size/viewport_height", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"); // 8K resolution
+ GLOBAL_DEF_BASIC("display/window/size/mode", 0);
+ custom_prop_info["display/window/size/mode"] = PropertyInfo(Variant::INT, "display/window/size/mode", PROPERTY_HINT_ENUM, "Windowed,Minimized,Maximized,Fullscreen,Exclusive Fullscreen");
+
+ // Keep the enum values in sync with the `DisplayServer::SCREEN_` enum.
+ GLOBAL_DEF_BASIC("display/window/size/initial_screen", -2);
+ String screen_hints = "Primary Monitor:-2"; // Note: Main Window Monitor:-1 is not used for the main window, skip it.
+ for (int i = 0; i < 64; i++) {
+ screen_hints += ",Monitor " + itos(i + 1) + ":" + itos(i);
+ }
+ custom_prop_info["display/window/size/initial_screen"] = PropertyInfo(Variant::INT, "display/window/size/initial_screen", PROPERTY_HINT_ENUM, screen_hints);
+
GLOBAL_DEF_BASIC("display/window/size/resizable", true);
GLOBAL_DEF_BASIC("display/window/size/borderless", false);
- GLOBAL_DEF_BASIC("display/window/size/fullscreen", false);
GLOBAL_DEF("display/window/size/always_on_top", false);
+ GLOBAL_DEF("display/window/size/transparent", false);
+ GLOBAL_DEF("display/window/size/extend_to_title", false);
+ GLOBAL_DEF("display/window/size/no_focus", false);
+
GLOBAL_DEF("display/window/size/window_width_override", 0);
custom_prop_info["display/window/size/window_width_override"] = PropertyInfo(Variant::INT, "display/window/size/window_width_override", PROPERTY_HINT_RANGE, "0,7680,1,or_greater"); // 8K resolution
GLOBAL_DEF("display/window/size/window_height_override", 0);
custom_prop_info["display/window/size/window_height_override"] = PropertyInfo(Variant::INT, "display/window/size/window_height_override", PROPERTY_HINT_RANGE, "0,4320,1,or_greater"); // 8K resolution
+ GLOBAL_DEF("display/window/energy_saving/keep_screen_on", true);
+ GLOBAL_DEF("display/window/energy_saving/keep_screen_on.editor", false);
+
GLOBAL_DEF_BASIC("audio/buses/default_bus_layout", "res://default_bus_layout.tres");
custom_prop_info["audio/buses/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/buses/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
- GLOBAL_DEF_RST("audio/general/2d_panning_strength", 1.0f);
- custom_prop_info["audio/general/2d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/2d_panning_strength", PROPERTY_HINT_RANGE, "0,4,0.01");
- GLOBAL_DEF_RST("audio/general/3d_panning_strength", 1.0f);
- custom_prop_info["audio/general/3d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,4,0.01");
+ GLOBAL_DEF_RST("audio/general/2d_panning_strength", 0.5f);
+ custom_prop_info["audio/general/2d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/2d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01");
+ GLOBAL_DEF_RST("audio/general/3d_panning_strength", 0.5f);
+ custom_prop_info["audio/general/3d_panning_strength"] = PropertyInfo(Variant::FLOAT, "audio/general/3d_panning_strength", PROPERTY_HINT_RANGE, "0,2,0.01");
- PackedStringArray extensions = PackedStringArray();
+ PackedStringArray extensions;
extensions.push_back("gd");
if (Engine::get_singleton()->has_singleton("GodotSharp")) {
extensions.push_back("cs");
@@ -1246,6 +1329,21 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("compression/formats/gzip/compression_level", Compression::gzip_level);
custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
+ GLOBAL_DEF("debug/settings/crash_handler/message",
+ String("Please include this when reporting the bug to the project developer."));
+ GLOBAL_DEF("debug/settings/crash_handler/message.editor",
+ String("Please include this when reporting the bug on: https://github.com/godotengine/godot/issues"));
+ GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "rendering/occlusion_culling/bvh_build_quality", PROPERTY_HINT_ENUM, "Low,Medium,High"), 2);
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "memory/limits/multithreaded_server/rid_pool_prealloc", PROPERTY_HINT_RANGE, "0,500,1"), 60); // No negative and limit to 500 due to crashes.
+ GLOBAL_DEF_RST("internationalization/rendering/force_right_to_left_layout_direction", false);
+
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "gui/timers/incremental_search_max_interval_msec", PROPERTY_HINT_RANGE, "0,10000,1,or_greater"), 2000);
+
+ GLOBAL_DEF("rendering/rendering_device/staging_buffer/block_size_kb", 256);
+ GLOBAL_DEF("rendering/rendering_device/staging_buffer/max_size_mb", 128);
+ GLOBAL_DEF("rendering/rendering_device/staging_buffer/texture_upload_region_size_px", 64);
+ GLOBAL_DEF("rendering/rendering_device/vulkan/max_descriptors_per_pool", 64);
+
// These properties will not show up in the dialog nor in the documentation. If you want to exclude whole groups, see _get_property_list() method.
GLOBAL_DEF_INTERNAL("application/config/features", PackedStringArray());
GLOBAL_DEF_INTERNAL("internationalization/locale/translation_remaps", PackedStringArray());
diff --git a/core/config/project_settings.h b/core/config/project_settings.h
index c3992a4db2..d1704a7c31 100644
--- a/core/config/project_settings.h
+++ b/core/config/project_settings.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* project_settings.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* project_settings.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PROJECT_SETTINGS_H
#define PROJECT_SETTINGS_H
@@ -34,6 +34,7 @@
#include "core/object/class_db.h"
#include "core/os/thread_safe.h"
#include "core/templates/hash_map.h"
+#include "core/templates/local_vector.h"
#include "core/templates/rb_set.h"
class ProjectSettings : public Object {
@@ -45,11 +46,14 @@ public:
static const String PROJECT_DATA_DIR_NAME_SUFFIX;
enum {
- //properties that are not for built in values begin from this value, so builtin ones are displayed first
+ // Properties that are not for built in values begin from this value, so builtin ones are displayed first.
NO_BUILTIN_ORDER_BASE = 1 << 16
};
+
+#ifdef TOOLS_ENABLED
const static PackedStringArray get_required_features();
const static PackedStringArray get_unsupported_features(const PackedStringArray &p_project_features);
+#endif // TOOLS_ENABLED
struct AutoloadInfo {
StringName name;
@@ -66,7 +70,6 @@ protected:
Variant variant;
Variant initial;
bool hide_from_editor = false;
- bool overridden = false;
bool restart_if_changed = false;
#ifdef DEBUG_METHODS_ENABLED
bool ignore_value_in_docs = false;
@@ -88,12 +91,11 @@ protected:
RBMap<StringName, VariantContainer> props; // NOTE: Key order is used e.g. in the save_custom method.
String resource_path;
HashMap<StringName, PropertyInfo> custom_prop_info;
- bool disable_feature_overrides = false;
bool using_datapack = false;
List<String> input_presets;
HashSet<String> custom_features;
- HashMap<StringName, StringName> feature_overrides;
+ HashMap<StringName, LocalVector<Pair<StringName, StringName>>> feature_overrides;
HashMap<StringName, AutoloadInfo> autoloads;
@@ -102,6 +104,8 @@ protected:
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
+ bool _property_can_revert(const StringName &p_name) const;
+ bool _property_get_revert(const StringName &p_name, Variant &r_property) const;
static ProjectSettings *singleton;
@@ -114,8 +118,10 @@ protected:
Error _save_custom_bnd(const String &p_file);
+#ifdef TOOLS_ENABLED
const static PackedStringArray _get_supported_features();
const static PackedStringArray _trim_to_supported_features(const PackedStringArray &p_project_features);
+#endif // TOOLS_ENABLED
void _convert_to_last_version(int p_from_version);
@@ -134,7 +140,9 @@ public:
static const int CONFIG_VERSION = 5;
void set_setting(const String &p_setting, const Variant &p_value);
- Variant get_setting(const String &p_setting) const;
+ Variant get_setting(const String &p_setting, const Variant &p_default_value = Variant()) const;
+ Array get_global_class_list();
+ void store_global_class_list(const Array &p_classes);
bool has_setting(String p_var) const;
String localize_path(const String &p_path) const;
@@ -147,9 +155,6 @@ public:
void set_ignore_value_in_docs(const String &p_name, bool p_ignore);
bool get_ignore_value_in_docs(const String &p_name) const;
- bool property_can_revert(const String &p_name);
- Variant property_get_revert(const String &p_name);
-
String get_project_data_dir_name() const;
String get_project_data_path() const;
String get_resource_path() const;
@@ -169,15 +174,13 @@ public:
Error load_custom(const String &p_path);
Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true);
Error save();
- void set_custom_property_info(const String &p_prop, const PropertyInfo &p_info);
+ void set_custom_property_info(const PropertyInfo &p_info);
const HashMap<StringName, PropertyInfo> &get_custom_property_info() const;
uint64_t get_last_saved_time() { return last_save_time; }
- Vector<String> get_optimizer_presets() const;
-
List<String> get_input_presets() const { return input_presets; }
- void set_disable_feature_overrides(bool p_disable);
+ Variant get_setting_with_override(const StringName &p_name) const;
bool is_using_datapack() const;
@@ -195,11 +198,13 @@ public:
// Not a macro any longer.
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false);
+Variant _GLOBAL_DEF(const PropertyInfo &p_info, const Variant &p_default, bool p_restart_if_changed = false, bool p_ignore_value_in_docs = false, bool p_basic = false, bool p_internal = false);
+
#define GLOBAL_DEF(m_var, m_value) _GLOBAL_DEF(m_var, m_value)
#define GLOBAL_DEF_RST(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true)
#define GLOBAL_DEF_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, true)
#define GLOBAL_DEF_RST_NOVAL(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, true)
-#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get(m_var)
+#define GLOBAL_GET(m_var) ProjectSettings::get_singleton()->get_setting_with_override(m_var)
#define GLOBAL_DEF_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, false, false, true)
#define GLOBAL_DEF_RST_BASIC(m_var, m_value) _GLOBAL_DEF(m_var, m_value, true, false, true)
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index 3852f77bfc..96e1da9dde 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* core_bind.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* core_bind.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "core_bind.h"
@@ -39,6 +39,7 @@
#include "core/math/geometry_2d.h"
#include "core/math/geometry_3d.h"
#include "core/os/keyboard.h"
+#include "core/variant/typed_array.h"
namespace core_bind {
@@ -46,8 +47,8 @@ namespace core_bind {
ResourceLoader *ResourceLoader::singleton = nullptr;
-Error ResourceLoader::load_threaded_request(const String &p_path, const String &p_type_hint, bool p_use_sub_threads) {
- return ::ResourceLoader::load_threaded_request(p_path, p_type_hint, p_use_sub_threads);
+Error ResourceLoader::load_threaded_request(const String &p_path, const String &p_type_hint, bool p_use_sub_threads, CacheMode p_cache_mode) {
+ return ::ResourceLoader::load_threaded_request(p_path, p_type_hint, p_use_sub_threads, ResourceFormatLoader::CacheMode(p_cache_mode));
}
ResourceLoader::ThreadLoadStatus ResourceLoader::load_threaded_get_status(const String &p_path, Array r_progress) {
@@ -121,7 +122,7 @@ ResourceUID::ID ResourceLoader::get_resource_uid(const String &p_path) {
}
void ResourceLoader::_bind_methods() {
- ClassDB::bind_method(D_METHOD("load_threaded_request", "path", "type_hint", "use_sub_threads"), &ResourceLoader::load_threaded_request, DEFVAL(""), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("load_threaded_request", "path", "type_hint", "use_sub_threads", "cache_mode"), &ResourceLoader::load_threaded_request, DEFVAL(""), DEFVAL(false), DEFVAL(CACHE_MODE_REUSE));
ClassDB::bind_method(D_METHOD("load_threaded_get_status", "path", "progress"), &ResourceLoader::load_threaded_get_status, DEFVAL(Array()));
ClassDB::bind_method(D_METHOD("load_threaded_get", "path"), &ResourceLoader::load_threaded_get);
@@ -235,8 +236,12 @@ Vector<String> OS::get_system_fonts() const {
return ::OS::get_singleton()->get_system_fonts();
}
-String OS::get_system_font_path(const String &p_font_name, bool p_bold, bool p_italic) const {
- return ::OS::get_singleton()->get_system_font_path(p_font_name, p_bold, p_italic);
+String OS::get_system_font_path(const String &p_font_name, int p_weight, int p_stretch, bool p_italic) const {
+ return ::OS::get_singleton()->get_system_font_path(p_font_name, p_weight, p_stretch, p_italic);
+}
+
+Vector<String> OS::get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale, const String &p_script, int p_weight, int p_stretch, bool p_italic) const {
+ return ::OS::get_singleton()->get_system_font_path_for_text(p_font_name, p_text, p_locale, p_script, p_weight, p_stretch, p_italic);
}
String OS::get_executable_path() const {
@@ -252,6 +257,10 @@ Error OS::shell_open(String p_uri) {
return ::OS::get_singleton()->shell_open(p_uri);
}
+String OS::read_string_from_stdin() {
+ return ::OS::get_singleton()->get_stdin_string();
+}
+
int OS::execute(const String &p_path, const Vector<String> &p_arguments, Array r_output, bool p_read_stderr, bool p_open_console) {
List<String> args;
for (int i = 0; i < p_arguments.size(); i++) {
@@ -313,14 +322,30 @@ String OS::get_environment(const String &p_var) const {
return ::OS::get_singleton()->get_environment(p_var);
}
-bool OS::set_environment(const String &p_var, const String &p_value) const {
- return ::OS::get_singleton()->set_environment(p_var, p_value);
+void OS::set_environment(const String &p_var, const String &p_value) const {
+ ::OS::get_singleton()->set_environment(p_var, p_value);
+}
+
+void OS::unset_environment(const String &p_var) const {
+ ::OS::get_singleton()->unset_environment(p_var);
}
String OS::get_name() const {
return ::OS::get_singleton()->get_name();
}
+String OS::get_distribution_name() const {
+ return ::OS::get_singleton()->get_distribution_name();
+}
+
+String OS::get_version() const {
+ return ::OS::get_singleton()->get_version();
+}
+
+Vector<String> OS::get_video_adapter_driver_info() const {
+ return ::OS::get_singleton()->get_video_adapter_driver_info();
+}
+
Vector<String> OS::get_cmdline_args() {
List<String> cmdline = ::OS::get_singleton()->get_cmdline_args();
Vector<String> cmdlinev;
@@ -331,6 +356,39 @@ Vector<String> OS::get_cmdline_args() {
return cmdlinev;
}
+Vector<String> OS::get_cmdline_user_args() {
+ List<String> cmdline = ::OS::get_singleton()->get_cmdline_user_args();
+ Vector<String> cmdlinev;
+ for (const String &E : cmdline) {
+ cmdlinev.push_back(E);
+ }
+
+ return cmdlinev;
+}
+
+void OS::set_restart_on_exit(bool p_restart, const Vector<String> &p_restart_arguments) {
+ List<String> args_list;
+ for (const String &restart_argument : p_restart_arguments) {
+ args_list.push_back(restart_argument);
+ }
+
+ ::OS::get_singleton()->set_restart_on_exit(p_restart, args_list);
+}
+
+bool OS::is_restart_on_exit_set() const {
+ return ::OS::get_singleton()->is_restart_on_exit_set();
+}
+
+Vector<String> OS::get_restart_on_exit_arguments() const {
+ List<String> args = ::OS::get_singleton()->get_restart_on_exit_arguments();
+ Vector<String> args_vector;
+ for (List<String>::Element *E = args.front(); E; E = E->next()) {
+ args_vector.push_back(E->get());
+ }
+
+ return args_vector;
+}
+
String OS::get_locale() const {
return ::OS::get_singleton()->get_locale();
}
@@ -383,10 +441,6 @@ void OS::delay_msec(int p_msec) const {
::OS::get_singleton()->delay_usec(int64_t(p_msec) * 1000);
}
-bool OS::can_use_threads() const {
- return ::OS::get_singleton()->can_use_threads();
-}
-
bool OS::is_userfs_persistent() const {
return ::OS::get_singleton()->is_userfs_persistent();
}
@@ -403,118 +457,6 @@ bool OS::is_stdout_verbose() const {
return ::OS::get_singleton()->is_stdout_verbose();
}
-void OS::dump_memory_to_file(const String &p_file) {
- ::OS::get_singleton()->dump_memory_to_file(p_file.utf8().get_data());
-}
-
-struct OSCoreBindImg {
- String path;
- Size2 size;
- int fmt = 0;
- ObjectID id;
- int vram = 0;
- bool operator<(const OSCoreBindImg &p_img) const { return vram == p_img.vram ? id < p_img.id : vram > p_img.vram; }
-};
-
-void OS::print_all_textures_by_size() {
- List<OSCoreBindImg> imgs;
- uint64_t total = 0;
- {
- List<Ref<Resource>> rsrc;
- ResourceCache::get_cached_resources(&rsrc);
-
- for (Ref<Resource> &res : rsrc) {
- if (!res->is_class("Texture")) {
- continue;
- }
-
- Size2 size = res->call("get_size");
- int fmt = res->call("get_format");
-
- OSCoreBindImg img;
- img.size = size;
- img.fmt = fmt;
- img.path = res->get_path();
- img.vram = Image::get_image_data_size(img.size.width, img.size.height, Image::Format(img.fmt));
- img.id = res->get_instance_id();
- total += img.vram;
- imgs.push_back(img);
- }
- }
-
- imgs.sort();
-
- if (imgs.size() == 0) {
- print_line("No textures seem used in this project.");
- } else {
- print_line("Textures currently in use, sorted by VRAM usage:\n"
- "Path - VRAM usage (Dimensions)");
- }
-
- for (const OSCoreBindImg &img : imgs) {
- print_line(vformat("%s - %s %s",
- img.path,
- String::humanize_size(img.vram),
- img.size));
- }
-
- print_line(vformat("Total VRAM usage: %s.", String::humanize_size(total)));
-}
-
-void OS::print_resources_by_type(const Vector<String> &p_types) {
- ERR_FAIL_COND_MSG(p_types.size() == 0,
- "At least one type should be provided to print resources by type.");
-
- print_line(vformat("Resources currently in use for the following types: %s", p_types));
-
- RBMap<String, int> type_count;
- List<Ref<Resource>> resources;
- ResourceCache::get_cached_resources(&resources);
-
- for (const Ref<Resource> &r : resources) {
- bool found = false;
-
- for (int i = 0; i < p_types.size(); i++) {
- if (r->is_class(p_types[i])) {
- found = true;
- }
- }
- if (!found) {
- continue;
- }
-
- if (!type_count.has(r->get_class())) {
- type_count[r->get_class()] = 0;
- }
-
- type_count[r->get_class()]++;
-
- print_line(vformat("%s: %s", r->get_class(), r->get_path()));
-
- List<StringName> metas;
- r->get_meta_list(&metas);
- for (const StringName &meta : metas) {
- print_line(vformat(" %s: %s", meta, r->get_meta(meta)));
- }
- }
-
- for (const KeyValue<String, int> &E : type_count) {
- print_line(vformat("%s count: %d", E.key, E.value));
- }
-}
-
-void OS::print_all_resources(const String &p_to_file) {
- ::OS::get_singleton()->print_all_resources(p_to_file);
-}
-
-void OS::print_resources_in_use(bool p_short) {
- ::OS::get_singleton()->print_resources_in_use(p_short);
-}
-
-void OS::dump_resources_to_file(const String &p_file) {
- ::OS::get_singleton()->dump_resources_to_file(p_file.utf8().get_data());
-}
-
Error OS::move_to_trash(const String &p_path) const {
return ::OS::get_singleton()->move_to_trash(p_path);
}
@@ -598,8 +540,10 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_processor_name"), &OS::get_processor_name);
ClassDB::bind_method(D_METHOD("get_system_fonts"), &OS::get_system_fonts);
- ClassDB::bind_method(D_METHOD("get_system_font_path", "font_name", "bold", "italic"), &OS::get_system_font_path, DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_system_font_path", "font_name", "weight", "stretch", "italic"), &OS::get_system_font_path, DEFVAL(400), DEFVAL(100), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_system_font_path_for_text", "font_name", "text", "locale", "script", "weight", "stretch", "italic"), &OS::get_system_font_path_for_text, DEFVAL(String()), DEFVAL(String()), DEFVAL(400), DEFVAL(100), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_executable_path"), &OS::get_executable_path);
+ ClassDB::bind_method(D_METHOD("read_string_from_stdin"), &OS::read_string_from_stdin);
ClassDB::bind_method(D_METHOD("execute", "path", "arguments", "output", "read_stderr", "open_console"), &OS::execute, DEFVAL(Array()), DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_process", "path", "arguments", "open_console"), &OS::create_process, DEFVAL(false));
ClassDB::bind_method(D_METHOD("create_instance", "arguments"), &OS::create_instance);
@@ -608,12 +552,22 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_process_running", "pid"), &OS::is_process_running);
ClassDB::bind_method(D_METHOD("get_process_id"), &OS::get_process_id);
+ ClassDB::bind_method(D_METHOD("has_environment", "variable"), &OS::has_environment);
ClassDB::bind_method(D_METHOD("get_environment", "variable"), &OS::get_environment);
ClassDB::bind_method(D_METHOD("set_environment", "variable", "value"), &OS::set_environment);
- ClassDB::bind_method(D_METHOD("has_environment", "variable"), &OS::has_environment);
+ ClassDB::bind_method(D_METHOD("unset_environment", "variable"), &OS::unset_environment);
ClassDB::bind_method(D_METHOD("get_name"), &OS::get_name);
+ ClassDB::bind_method(D_METHOD("get_distribution_name"), &OS::get_distribution_name);
+ ClassDB::bind_method(D_METHOD("get_version"), &OS::get_version);
ClassDB::bind_method(D_METHOD("get_cmdline_args"), &OS::get_cmdline_args);
+ ClassDB::bind_method(D_METHOD("get_cmdline_user_args"), &OS::get_cmdline_user_args);
+
+ ClassDB::bind_method(D_METHOD("get_video_adapter_driver_info"), &OS::get_video_adapter_driver_info);
+
+ ClassDB::bind_method(D_METHOD("set_restart_on_exit", "restart", "arguments"), &OS::set_restart_on_exit, DEFVAL(Vector<String>()));
+ ClassDB::bind_method(D_METHOD("is_restart_on_exit_set"), &OS::is_restart_on_exit_set);
+ ClassDB::bind_method(D_METHOD("get_restart_on_exit_arguments"), &OS::get_restart_on_exit_arguments);
ClassDB::bind_method(D_METHOD("delay_usec", "usec"), &OS::delay_usec);
ClassDB::bind_method(D_METHOD("delay_msec", "msec"), &OS::delay_msec);
@@ -624,15 +578,8 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_userfs_persistent"), &OS::is_userfs_persistent);
ClassDB::bind_method(D_METHOD("is_stdout_verbose"), &OS::is_stdout_verbose);
- ClassDB::bind_method(D_METHOD("can_use_threads"), &OS::can_use_threads);
-
ClassDB::bind_method(D_METHOD("is_debug_build"), &OS::is_debug_build);
- ClassDB::bind_method(D_METHOD("dump_memory_to_file", "file"), &OS::dump_memory_to_file);
- ClassDB::bind_method(D_METHOD("dump_resources_to_file", "file"), &OS::dump_resources_to_file);
- ClassDB::bind_method(D_METHOD("print_resources_in_use", "short"), &OS::print_resources_in_use, DEFVAL(false));
- ClassDB::bind_method(D_METHOD("print_all_resources", "tofile"), &OS::print_all_resources, DEFVAL(""));
-
ClassDB::bind_method(D_METHOD("get_static_memory_usage"), &OS::get_static_memory_usage);
ClassDB::bind_method(D_METHOD("get_static_memory_peak_usage"), &OS::get_static_memory_peak_usage);
@@ -644,9 +591,6 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_cache_dir"), &OS::get_cache_dir);
ClassDB::bind_method(D_METHOD("get_unique_id"), &OS::get_unique_id);
- ClassDB::bind_method(D_METHOD("print_all_textures_by_size"), &OS::print_all_textures_by_size);
- ClassDB::bind_method(D_METHOD("print_resources_by_type", "types"), &OS::print_resources_by_type);
-
ClassDB::bind_method(D_METHOD("get_keycode_string", "code"), &OS::get_keycode_string);
ClassDB::bind_method(D_METHOD("is_keycode_unicode", "code"), &OS::is_keycode_unicode);
ClassDB::bind_method(D_METHOD("find_keycode_from_string", "string"), &OS::find_keycode_from_string);
@@ -671,29 +615,8 @@ void OS::_bind_methods() {
ADD_PROPERTY_DEFAULT("low_processor_usage_mode", false);
ADD_PROPERTY_DEFAULT("low_processor_usage_mode_sleep_usec", 6900);
- BIND_ENUM_CONSTANT(VIDEO_DRIVER_VULKAN);
- BIND_ENUM_CONSTANT(VIDEO_DRIVER_OPENGL_3);
-
- BIND_ENUM_CONSTANT(DAY_SUNDAY);
- BIND_ENUM_CONSTANT(DAY_MONDAY);
- BIND_ENUM_CONSTANT(DAY_TUESDAY);
- BIND_ENUM_CONSTANT(DAY_WEDNESDAY);
- BIND_ENUM_CONSTANT(DAY_THURSDAY);
- BIND_ENUM_CONSTANT(DAY_FRIDAY);
- BIND_ENUM_CONSTANT(DAY_SATURDAY);
-
- BIND_ENUM_CONSTANT(MONTH_JANUARY);
- BIND_ENUM_CONSTANT(MONTH_FEBRUARY);
- BIND_ENUM_CONSTANT(MONTH_MARCH);
- BIND_ENUM_CONSTANT(MONTH_APRIL);
- BIND_ENUM_CONSTANT(MONTH_MAY);
- BIND_ENUM_CONSTANT(MONTH_JUNE);
- BIND_ENUM_CONSTANT(MONTH_JULY);
- BIND_ENUM_CONSTANT(MONTH_AUGUST);
- BIND_ENUM_CONSTANT(MONTH_SEPTEMBER);
- BIND_ENUM_CONSTANT(MONTH_OCTOBER);
- BIND_ENUM_CONSTANT(MONTH_NOVEMBER);
- BIND_ENUM_CONSTANT(MONTH_DECEMBER);
+ BIND_ENUM_CONSTANT(RENDERING_DRIVER_VULKAN);
+ BIND_ENUM_CONSTANT(RENDERING_DRIVER_OPENGL3);
BIND_ENUM_CONSTANT(SYSTEM_DIR_DESKTOP);
BIND_ENUM_CONSTANT(SYSTEM_DIR_DCIM);
@@ -780,7 +703,18 @@ Vector<Point2> Geometry2D::convex_hull(const Vector<Point2> &p_points) {
return ::Geometry2D::convex_hull(p_points);
}
-Array Geometry2D::merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
+TypedArray<PackedVector2Array> Geometry2D::decompose_polygon_in_convex(const Vector<Vector2> &p_polygon) {
+ Vector<Vector<Point2>> decomp = ::Geometry2D::decompose_polygon_in_convex(p_polygon);
+
+ TypedArray<PackedVector2Array> ret;
+
+ for (int i = 0; i < decomp.size(); ++i) {
+ ret.push_back(decomp[i]);
+ }
+ return ret;
+}
+
+TypedArray<PackedVector2Array> Geometry2D::merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
Vector<Vector<Point2>> polys = ::Geometry2D::merge_polygons(p_polygon_a, p_polygon_b);
Array ret;
@@ -791,10 +725,10 @@ Array Geometry2D::merge_polygons(const Vector<Vector2> &p_polygon_a, const Vecto
return ret;
}
-Array Geometry2D::clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
+TypedArray<PackedVector2Array> Geometry2D::clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
Vector<Vector<Point2>> polys = ::Geometry2D::clip_polygons(p_polygon_a, p_polygon_b);
- Array ret;
+ TypedArray<PackedVector2Array> ret;
for (int i = 0; i < polys.size(); ++i) {
ret.push_back(polys[i]);
@@ -802,7 +736,7 @@ Array Geometry2D::clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector
return ret;
}
-Array Geometry2D::intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
+TypedArray<PackedVector2Array> Geometry2D::intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
Vector<Vector<Point2>> polys = ::Geometry2D::intersect_polygons(p_polygon_a, p_polygon_b);
Array ret;
@@ -813,7 +747,7 @@ Array Geometry2D::intersect_polygons(const Vector<Vector2> &p_polygon_a, const V
return ret;
}
-Array Geometry2D::exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
+TypedArray<PackedVector2Array> Geometry2D::exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b) {
Vector<Vector<Point2>> polys = ::Geometry2D::exclude_polygons(p_polygon_a, p_polygon_b);
Array ret;
@@ -824,7 +758,7 @@ Array Geometry2D::exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vec
return ret;
}
-Array Geometry2D::clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
+TypedArray<PackedVector2Array> Geometry2D::clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
Vector<Vector<Point2>> polys = ::Geometry2D::clip_polyline_with_polygon(p_polyline, p_polygon);
Array ret;
@@ -835,7 +769,7 @@ Array Geometry2D::clip_polyline_with_polygon(const Vector<Vector2> &p_polyline,
return ret;
}
-Array Geometry2D::intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
+TypedArray<PackedVector2Array> Geometry2D::intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon) {
Vector<Vector<Point2>> polys = ::Geometry2D::intersect_polyline_with_polygon(p_polyline, p_polygon);
Array ret;
@@ -846,7 +780,7 @@ Array Geometry2D::intersect_polyline_with_polygon(const Vector<Vector2> &p_polyl
return ret;
}
-Array Geometry2D::offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) {
+TypedArray<PackedVector2Array> Geometry2D::offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type) {
Vector<Vector<Point2>> polys = ::Geometry2D::offset_polygon(p_polygon, p_delta, ::Geometry2D::PolyJoinType(p_join_type));
Array ret;
@@ -857,7 +791,7 @@ Array Geometry2D::offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delt
return ret;
}
-Array Geometry2D::offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
+TypedArray<PackedVector2Array> Geometry2D::offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type, PolyEndType p_end_type) {
Vector<Vector<Point2>> polys = ::Geometry2D::offset_polyline(p_polygon, p_delta, ::Geometry2D::PolyJoinType(p_join_type), ::Geometry2D::PolyEndType(p_end_type));
Array ret;
@@ -881,20 +815,20 @@ Dictionary Geometry2D::make_atlas(const Vector<Size2> &p_rects) {
::Geometry2D::make_atlas(rects, result, size);
- Size2 r_size = size;
Vector<Point2> r_result;
for (int i = 0; i < result.size(); i++) {
r_result.push_back(result[i]);
}
ret["points"] = r_result;
- ret["size"] = r_size;
+ ret["size"] = size;
return ret;
}
void Geometry2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_point_in_circle", "point", "circle_position", "circle_radius"), &Geometry2D::is_point_in_circle);
+ ClassDB::bind_method(D_METHOD("segment_intersects_circle", "segment_from", "segment_to", "circle_position", "circle_radius"), &Geometry2D::segment_intersects_circle);
ClassDB::bind_method(D_METHOD("segment_intersects_segment", "from_a", "to_a", "from_b", "to_b"), &Geometry2D::segment_intersects_segment);
ClassDB::bind_method(D_METHOD("line_intersects_line", "from_a", "dir_a", "from_b", "dir_b"), &Geometry2D::line_intersects_line);
@@ -911,6 +845,7 @@ void Geometry2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("triangulate_polygon", "polygon"), &Geometry2D::triangulate_polygon);
ClassDB::bind_method(D_METHOD("triangulate_delaunay", "points"), &Geometry2D::triangulate_delaunay);
ClassDB::bind_method(D_METHOD("convex_hull", "points"), &Geometry2D::convex_hull);
+ ClassDB::bind_method(D_METHOD("decompose_polygon_in_convex", "polygon"), &Geometry2D::decompose_polygon_in_convex);
ClassDB::bind_method(D_METHOD("merge_polygons", "polygon_a", "polygon_b"), &Geometry2D::merge_polygons);
ClassDB::bind_method(D_METHOD("clip_polygons", "polygon_a", "polygon_b"), &Geometry2D::clip_polygons);
@@ -949,16 +884,19 @@ Geometry3D *Geometry3D::get_singleton() {
return singleton;
}
-Vector<Plane> Geometry3D::build_box_planes(const Vector3 &p_extents) {
- return ::Geometry3D::build_box_planes(p_extents);
+TypedArray<Plane> Geometry3D::build_box_planes(const Vector3 &p_extents) {
+ Variant ret = ::Geometry3D::build_box_planes(p_extents);
+ return ret;
}
-Vector<Plane> Geometry3D::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) {
- return ::Geometry3D::build_cylinder_planes(p_radius, p_height, p_sides, p_axis);
+TypedArray<Plane> Geometry3D::build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis) {
+ Variant ret = ::Geometry3D::build_cylinder_planes(p_radius, p_height, p_sides, p_axis);
+ return ret;
}
-Vector<Plane> Geometry3D::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
- return ::Geometry3D::build_capsule_planes(p_radius, p_height, p_sides, p_lats, p_axis);
+TypedArray<Plane> Geometry3D::build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis) {
+ Variant ret = ::Geometry3D::build_capsule_planes(p_radius, p_height, p_sides, p_lats, p_axis);
+ return ret;
}
Vector<Vector3> Geometry3D::get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2) {
@@ -1059,636 +997,6 @@ void Geometry3D::_bind_methods() {
ClassDB::bind_method(D_METHOD("clip_polygon", "points", "plane"), &Geometry3D::clip_polygon);
}
-////// File //////
-
-Error File::open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key) {
- Error err = open(p_path, p_mode_flags);
- if (err) {
- return err;
- }
-
- Ref<FileAccessEncrypted> fae;
- fae.instantiate();
- err = fae->open_and_parse(f, p_key, (p_mode_flags == WRITE) ? FileAccessEncrypted::MODE_WRITE_AES256 : FileAccessEncrypted::MODE_READ);
- if (err) {
- close();
- return err;
- }
- f = fae;
- return OK;
-}
-
-Error File::open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass) {
- Error err = open(p_path, p_mode_flags);
- if (err) {
- return err;
- }
-
- Ref<FileAccessEncrypted> fae;
- fae.instantiate();
- err = fae->open_and_parse_password(f, p_pass, (p_mode_flags == WRITE) ? FileAccessEncrypted::MODE_WRITE_AES256 : FileAccessEncrypted::MODE_READ);
- if (err) {
- close();
- return err;
- }
-
- f = fae;
- return OK;
-}
-
-Error File::open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode) {
- Ref<FileAccessCompressed> fac;
- fac.instantiate();
- fac->configure("GCPF", (Compression::Mode)p_compress_mode);
-
- Error err = fac->_open(p_path, p_mode_flags);
-
- if (err) {
- return err;
- }
-
- f = fac;
- return OK;
-}
-
-Error File::open(const String &p_path, ModeFlags p_mode_flags) {
- Error err;
- f = FileAccess::open(p_path, p_mode_flags, &err);
- if (f.is_valid()) {
- f->set_big_endian(big_endian);
- }
- return err;
-}
-
-void File::flush() {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before flushing.");
- f->flush();
-}
-
-void File::close() {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened.");
- f.unref();
-}
-
-bool File::is_open() const {
- return f != nullptr;
-}
-
-String File::get_path() const {
- ERR_FAIL_COND_V_MSG(f.is_null(), "", "File must be opened before use, or is lacking read-write permission.");
- return f->get_path();
-}
-
-String File::get_path_absolute() const {
- ERR_FAIL_COND_V_MSG(f.is_null(), "", "File must be opened before use, or is lacking read-write permission.");
- return f->get_path_absolute();
-}
-
-void File::seek(int64_t p_position) {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
- ERR_FAIL_COND_MSG(p_position < 0, "Seek position must be a positive integer.");
- f->seek(p_position);
-}
-
-void File::seek_end(int64_t p_position) {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
- f->seek_end(p_position);
-}
-
-uint64_t File::get_position() const {
- ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
- return f->get_position();
-}
-
-uint64_t File::get_length() const {
- ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
- return f->get_length();
-}
-
-bool File::eof_reached() const {
- ERR_FAIL_COND_V_MSG(f.is_null(), false, "File must be opened before use, or is lacking read-write permission.");
- return f->eof_reached();
-}
-
-uint8_t File::get_8() const {
- ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
- return f->get_8();
-}
-
-uint16_t File::get_16() const {
- ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
- return f->get_16();
-}
-
-uint32_t File::get_32() const {
- ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
- return f->get_32();
-}
-
-uint64_t File::get_64() const {
- ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
- return f->get_64();
-}
-
-float File::get_float() const {
- ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
- return f->get_float();
-}
-
-double File::get_double() const {
- ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
- return f->get_double();
-}
-
-real_t File::get_real() const {
- ERR_FAIL_COND_V_MSG(f.is_null(), 0, "File must be opened before use, or is lacking read-write permission.");
- return f->get_real();
-}
-
-Vector<uint8_t> File::get_buffer(int64_t p_length) const {
- Vector<uint8_t> data;
- ERR_FAIL_COND_V_MSG(f.is_null(), data, "File must be opened before use, or is lacking read-write permission.");
-
- ERR_FAIL_COND_V_MSG(p_length < 0, data, "Length of buffer cannot be smaller than 0.");
- if (p_length == 0) {
- return data;
- }
-
- Error err = data.resize(p_length);
- ERR_FAIL_COND_V_MSG(err != OK, data, "Can't resize data to " + itos(p_length) + " elements.");
-
- uint8_t *w = data.ptrw();
- int64_t len = f->get_buffer(&w[0], p_length);
-
- if (len < p_length) {
- data.resize(len);
- }
-
- return data;
-}
-
-String File::get_as_text() const {
- ERR_FAIL_COND_V_MSG(f.is_null(), String(), "File must be opened before use, or is lacking read-write permission.");
-
- uint64_t original_pos = f->get_position();
- const_cast<FileAccess *>(*f)->seek(0);
-
- String text = f->get_as_utf8_string();
-
- const_cast<FileAccess *>(*f)->seek(original_pos);
-
- return text;
-}
-
-String File::get_md5(const String &p_path) const {
- return FileAccess::get_md5(p_path);
-}
-
-String File::get_sha256(const String &p_path) const {
- return FileAccess::get_sha256(p_path);
-}
-
-String File::get_line() const {
- ERR_FAIL_COND_V_MSG(f.is_null(), String(), "File must be opened before use, or is lacking read-write permission.");
- return f->get_line();
-}
-
-Vector<String> File::get_csv_line(const String &p_delim) const {
- ERR_FAIL_COND_V_MSG(f.is_null(), Vector<String>(), "File must be opened before use, or is lacking read-write permission.");
- return f->get_csv_line(p_delim);
-}
-
-/**< use this for files WRITTEN in _big_ endian machines (i.e. amiga/mac)
- * It's not about the current CPU type but file formats.
- * These flags get reset to false (little endian) on each open
- */
-
-void File::set_big_endian(bool p_big_endian) {
- big_endian = p_big_endian;
- if (f.is_valid()) {
- f->set_big_endian(p_big_endian);
- }
-}
-
-bool File::is_big_endian() {
- return big_endian;
-}
-
-Error File::get_error() const {
- if (f.is_null()) {
- return ERR_UNCONFIGURED;
- }
- return f->get_error();
-}
-
-void File::store_8(uint8_t p_dest) {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
-
- f->store_8(p_dest);
-}
-
-void File::store_16(uint16_t p_dest) {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
-
- f->store_16(p_dest);
-}
-
-void File::store_32(uint32_t p_dest) {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
-
- f->store_32(p_dest);
-}
-
-void File::store_64(uint64_t p_dest) {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
-
- f->store_64(p_dest);
-}
-
-void File::store_float(float p_dest) {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
-
- f->store_float(p_dest);
-}
-
-void File::store_double(double p_dest) {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
-
- f->store_double(p_dest);
-}
-
-void File::store_real(real_t p_real) {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
-
- f->store_real(p_real);
-}
-
-void File::store_string(const String &p_string) {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
-
- f->store_string(p_string);
-}
-
-void File::store_pascal_string(const String &p_string) {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
-
- f->store_pascal_string(p_string);
-}
-
-String File::get_pascal_string() {
- ERR_FAIL_COND_V_MSG(f.is_null(), "", "File must be opened before use, or is lacking read-write permission.");
-
- return f->get_pascal_string();
-}
-
-void File::store_line(const String &p_string) {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
- f->store_line(p_string);
-}
-
-void File::store_csv_line(const Vector<String> &p_values, const String &p_delim) {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
- f->store_csv_line(p_values, p_delim);
-}
-
-void File::store_buffer(const Vector<uint8_t> &p_buffer) {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
-
- uint64_t len = p_buffer.size();
- if (len == 0) {
- return;
- }
-
- const uint8_t *r = p_buffer.ptr();
-
- f->store_buffer(&r[0], len);
-}
-
-bool File::file_exists(const String &p_name) {
- return FileAccess::exists(p_name);
-}
-
-void File::store_var(const Variant &p_var, bool p_full_objects) {
- ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use, or is lacking read-write permission.");
- int len;
- Error err = encode_variant(p_var, nullptr, len, p_full_objects);
- ERR_FAIL_COND_MSG(err != OK, "Error when trying to encode Variant.");
-
- Vector<uint8_t> buff;
- buff.resize(len);
-
- uint8_t *w = buff.ptrw();
- err = encode_variant(p_var, &w[0], len, p_full_objects);
- ERR_FAIL_COND_MSG(err != OK, "Error when trying to encode Variant.");
-
- store_32(len);
- store_buffer(buff);
-}
-
-Variant File::get_var(bool p_allow_objects) const {
- ERR_FAIL_COND_V_MSG(f.is_null(), Variant(), "File must be opened before use, or is lacking read-write permission.");
- uint32_t len = get_32();
- Vector<uint8_t> buff = get_buffer(len);
- ERR_FAIL_COND_V((uint32_t)buff.size() != len, Variant());
-
- const uint8_t *r = buff.ptr();
-
- Variant v;
- Error err = decode_variant(v, &r[0], len, nullptr, p_allow_objects);
- ERR_FAIL_COND_V_MSG(err != OK, Variant(), "Error when trying to encode Variant.");
-
- return v;
-}
-
-uint64_t File::get_modified_time(const String &p_file) const {
- return FileAccess::get_modified_time(p_file);
-}
-
-void File::_bind_methods() {
- ClassDB::bind_method(D_METHOD("open_encrypted", "path", "mode_flags", "key"), &File::open_encrypted);
- ClassDB::bind_method(D_METHOD("open_encrypted_with_pass", "path", "mode_flags", "pass"), &File::open_encrypted_pass);
- ClassDB::bind_method(D_METHOD("open_compressed", "path", "mode_flags", "compression_mode"), &File::open_compressed, DEFVAL(0));
-
- ClassDB::bind_method(D_METHOD("open", "path", "flags"), &File::open);
- ClassDB::bind_method(D_METHOD("flush"), &File::flush);
- ClassDB::bind_method(D_METHOD("close"), &File::close);
- ClassDB::bind_method(D_METHOD("get_path"), &File::get_path);
- ClassDB::bind_method(D_METHOD("get_path_absolute"), &File::get_path_absolute);
- ClassDB::bind_method(D_METHOD("is_open"), &File::is_open);
- ClassDB::bind_method(D_METHOD("seek", "position"), &File::seek);
- ClassDB::bind_method(D_METHOD("seek_end", "position"), &File::seek_end, DEFVAL(0));
- ClassDB::bind_method(D_METHOD("get_position"), &File::get_position);
- ClassDB::bind_method(D_METHOD("get_length"), &File::get_length);
- ClassDB::bind_method(D_METHOD("eof_reached"), &File::eof_reached);
- ClassDB::bind_method(D_METHOD("get_8"), &File::get_8);
- ClassDB::bind_method(D_METHOD("get_16"), &File::get_16);
- ClassDB::bind_method(D_METHOD("get_32"), &File::get_32);
- ClassDB::bind_method(D_METHOD("get_64"), &File::get_64);
- ClassDB::bind_method(D_METHOD("get_float"), &File::get_float);
- ClassDB::bind_method(D_METHOD("get_double"), &File::get_double);
- ClassDB::bind_method(D_METHOD("get_real"), &File::get_real);
- ClassDB::bind_method(D_METHOD("get_buffer", "length"), &File::get_buffer);
- ClassDB::bind_method(D_METHOD("get_line"), &File::get_line);
- ClassDB::bind_method(D_METHOD("get_csv_line", "delim"), &File::get_csv_line, DEFVAL(","));
- ClassDB::bind_method(D_METHOD("get_as_text"), &File::get_as_text);
- ClassDB::bind_method(D_METHOD("get_md5", "path"), &File::get_md5);
- ClassDB::bind_method(D_METHOD("get_sha256", "path"), &File::get_sha256);
- ClassDB::bind_method(D_METHOD("is_big_endian"), &File::is_big_endian);
- ClassDB::bind_method(D_METHOD("set_big_endian", "big_endian"), &File::set_big_endian);
- ClassDB::bind_method(D_METHOD("get_error"), &File::get_error);
- ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &File::get_var, DEFVAL(false));
-
- ClassDB::bind_method(D_METHOD("store_8", "value"), &File::store_8);
- ClassDB::bind_method(D_METHOD("store_16", "value"), &File::store_16);
- ClassDB::bind_method(D_METHOD("store_32", "value"), &File::store_32);
- ClassDB::bind_method(D_METHOD("store_64", "value"), &File::store_64);
- ClassDB::bind_method(D_METHOD("store_float", "value"), &File::store_float);
- ClassDB::bind_method(D_METHOD("store_double", "value"), &File::store_double);
- ClassDB::bind_method(D_METHOD("store_real", "value"), &File::store_real);
- ClassDB::bind_method(D_METHOD("store_buffer", "buffer"), &File::store_buffer);
- ClassDB::bind_method(D_METHOD("store_line", "line"), &File::store_line);
- ClassDB::bind_method(D_METHOD("store_csv_line", "values", "delim"), &File::store_csv_line, DEFVAL(","));
- ClassDB::bind_method(D_METHOD("store_string", "string"), &File::store_string);
- ClassDB::bind_method(D_METHOD("store_var", "value", "full_objects"), &File::store_var, DEFVAL(false));
-
- ClassDB::bind_method(D_METHOD("store_pascal_string", "string"), &File::store_pascal_string);
- ClassDB::bind_method(D_METHOD("get_pascal_string"), &File::get_pascal_string);
-
- ClassDB::bind_static_method("File", D_METHOD("file_exists", "path"), &File::file_exists);
- ClassDB::bind_method(D_METHOD("get_modified_time", "file"), &File::get_modified_time);
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "big_endian"), "set_big_endian", "is_big_endian");
-
- BIND_ENUM_CONSTANT(READ);
- BIND_ENUM_CONSTANT(WRITE);
- BIND_ENUM_CONSTANT(READ_WRITE);
- BIND_ENUM_CONSTANT(WRITE_READ);
-
- BIND_ENUM_CONSTANT(COMPRESSION_FASTLZ);
- BIND_ENUM_CONSTANT(COMPRESSION_DEFLATE);
- BIND_ENUM_CONSTANT(COMPRESSION_ZSTD);
- BIND_ENUM_CONSTANT(COMPRESSION_GZIP);
-}
-
-////// Directory //////
-
-Error Directory::open(const String &p_path) {
- Error err;
- Ref<DirAccess> alt = DirAccess::open(p_path, &err);
- if (alt.is_null()) {
- return err;
- }
- d = alt;
- dir_open = true;
-
- return OK;
-}
-
-bool Directory::is_open() const {
- return d.is_valid() && dir_open;
-}
-
-Error Directory::list_dir_begin() {
- ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use.");
- return d->list_dir_begin();
-}
-
-String Directory::get_next() {
- ERR_FAIL_COND_V_MSG(!is_open(), "", "Directory must be opened before use.");
-
- String next = d->get_next();
- while (!next.is_empty() && ((!include_navigational && (next == "." || next == "..")) || (!include_hidden && d->current_is_hidden()))) {
- next = d->get_next();
- }
- return next;
-}
-
-bool Directory::current_is_dir() const {
- ERR_FAIL_COND_V_MSG(!is_open(), false, "Directory must be opened before use.");
- return d->current_is_dir();
-}
-
-void Directory::list_dir_end() {
- ERR_FAIL_COND_MSG(!is_open(), "Directory must be opened before use.");
- d->list_dir_end();
-}
-
-PackedStringArray Directory::get_files() {
- return _get_contents(false);
-}
-
-PackedStringArray Directory::get_directories() {
- return _get_contents(true);
-}
-
-PackedStringArray Directory::_get_contents(bool p_directories) {
- PackedStringArray ret;
- ERR_FAIL_COND_V_MSG(!is_open(), ret, "Directory must be opened before use.");
-
- list_dir_begin();
- String s = get_next();
- while (!s.is_empty()) {
- if (current_is_dir() == p_directories) {
- ret.append(s);
- }
- s = get_next();
- }
-
- ret.sort();
- return ret;
-}
-
-void Directory::set_include_navigational(bool p_enable) {
- include_navigational = p_enable;
-}
-
-bool Directory::get_include_navigational() const {
- return include_navigational;
-}
-
-void Directory::set_include_hidden(bool p_enable) {
- include_hidden = p_enable;
-}
-
-bool Directory::get_include_hidden() const {
- return include_hidden;
-}
-
-int Directory::get_drive_count() {
- ERR_FAIL_COND_V_MSG(!is_open(), 0, "Directory must be opened before use.");
- return d->get_drive_count();
-}
-
-String Directory::get_drive(int p_drive) {
- ERR_FAIL_COND_V_MSG(!is_open(), "", "Directory must be opened before use.");
- return d->get_drive(p_drive);
-}
-
-int Directory::get_current_drive() {
- ERR_FAIL_COND_V_MSG(!is_open(), 0, "Directory must be opened before use.");
- return d->get_current_drive();
-}
-
-Error Directory::change_dir(String p_dir) {
- ERR_FAIL_COND_V_MSG(d.is_null(), ERR_UNCONFIGURED, "Directory is not configured properly.");
- Error err = d->change_dir(p_dir);
-
- if (err != OK) {
- return err;
- }
- dir_open = true;
-
- return OK;
-}
-
-String Directory::get_current_dir() {
- ERR_FAIL_COND_V_MSG(!is_open(), "", "Directory must be opened before use.");
- return d->get_current_dir();
-}
-
-Error Directory::make_dir(String p_dir) {
- ERR_FAIL_COND_V_MSG(d.is_null(), ERR_UNCONFIGURED, "Directory is not configured properly.");
- if (!p_dir.is_relative_path()) {
- Ref<DirAccess> da = DirAccess::create_for_path(p_dir);
- return da->make_dir(p_dir);
- }
- return d->make_dir(p_dir);
-}
-
-Error Directory::make_dir_recursive(String p_dir) {
- ERR_FAIL_COND_V_MSG(d.is_null(), ERR_UNCONFIGURED, "Directory is not configured properly.");
- if (!p_dir.is_relative_path()) {
- Ref<DirAccess> da = DirAccess::create_for_path(p_dir);
- return da->make_dir_recursive(p_dir);
- }
- return d->make_dir_recursive(p_dir);
-}
-
-bool Directory::file_exists(String p_file) {
- ERR_FAIL_COND_V_MSG(d.is_null(), false, "Directory is not configured properly.");
- if (!p_file.is_relative_path()) {
- return FileAccess::exists(p_file);
- }
- return d->file_exists(p_file);
-}
-
-bool Directory::dir_exists(String p_dir) {
- ERR_FAIL_COND_V_MSG(d.is_null(), false, "Directory is not configured properly.");
- if (!p_dir.is_relative_path()) {
- return DirAccess::exists(p_dir);
- }
- return d->dir_exists(p_dir);
-}
-
-uint64_t Directory::get_space_left() {
- ERR_FAIL_COND_V_MSG(d.is_null(), 0, "Directory must be opened before use.");
- return d->get_space_left() / 1024 * 1024; // Truncate to closest MiB.
-}
-
-Error Directory::copy(String p_from, String p_to) {
- ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use.");
- return d->copy(p_from, p_to);
-}
-
-Error Directory::rename(String p_from, String p_to) {
- ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use.");
- ERR_FAIL_COND_V_MSG(p_from.is_empty() || p_from == "." || p_from == "..", ERR_INVALID_PARAMETER, "Invalid path to rename.");
-
- if (!p_from.is_relative_path()) {
- Ref<DirAccess> da = DirAccess::create_for_path(p_from);
- ERR_FAIL_COND_V_MSG(!da->file_exists(p_from) && !da->dir_exists(p_from), ERR_DOES_NOT_EXIST, "File or directory does not exist.");
- return da->rename(p_from, p_to);
- }
-
- ERR_FAIL_COND_V_MSG(!d->file_exists(p_from) && !d->dir_exists(p_from), ERR_DOES_NOT_EXIST, "File or directory does not exist.");
- return d->rename(p_from, p_to);
-}
-
-Error Directory::remove(String p_name) {
- ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use.");
- if (!p_name.is_relative_path()) {
- Ref<DirAccess> da = DirAccess::create_for_path(p_name);
- return da->remove(p_name);
- }
-
- return d->remove(p_name);
-}
-
-void Directory::_bind_methods() {
- ClassDB::bind_method(D_METHOD("open", "path"), &Directory::open);
- ClassDB::bind_method(D_METHOD("list_dir_begin"), &Directory::list_dir_begin, DEFVAL(false), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("get_next"), &Directory::get_next);
- ClassDB::bind_method(D_METHOD("current_is_dir"), &Directory::current_is_dir);
- ClassDB::bind_method(D_METHOD("list_dir_end"), &Directory::list_dir_end);
- ClassDB::bind_method(D_METHOD("get_files"), &Directory::get_files);
- ClassDB::bind_method(D_METHOD("get_directories"), &Directory::get_directories);
- ClassDB::bind_method(D_METHOD("get_drive_count"), &Directory::get_drive_count);
- ClassDB::bind_method(D_METHOD("get_drive", "idx"), &Directory::get_drive);
- ClassDB::bind_method(D_METHOD("get_current_drive"), &Directory::get_current_drive);
- ClassDB::bind_method(D_METHOD("change_dir", "todir"), &Directory::change_dir);
- ClassDB::bind_method(D_METHOD("get_current_dir"), &Directory::get_current_dir);
- ClassDB::bind_method(D_METHOD("make_dir", "path"), &Directory::make_dir);
- ClassDB::bind_method(D_METHOD("make_dir_recursive", "path"), &Directory::make_dir_recursive);
- ClassDB::bind_method(D_METHOD("file_exists", "path"), &Directory::file_exists);
- ClassDB::bind_method(D_METHOD("dir_exists", "path"), &Directory::dir_exists);
- ClassDB::bind_method(D_METHOD("get_space_left"), &Directory::get_space_left);
- ClassDB::bind_method(D_METHOD("copy", "from", "to"), &Directory::copy);
- ClassDB::bind_method(D_METHOD("rename", "from", "to"), &Directory::rename);
- ClassDB::bind_method(D_METHOD("remove", "path"), &Directory::remove);
-
- ClassDB::bind_method(D_METHOD("set_include_navigational", "enable"), &Directory::set_include_navigational);
- ClassDB::bind_method(D_METHOD("get_include_navigational"), &Directory::get_include_navigational);
- ClassDB::bind_method(D_METHOD("set_include_hidden", "enable"), &Directory::set_include_hidden);
- ClassDB::bind_method(D_METHOD("get_include_hidden"), &Directory::get_include_hidden);
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "include_navigational"), "set_include_navigational", "get_include_navigational");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "include_hidden"), "set_include_hidden", "get_include_hidden");
-}
-
-Directory::Directory() {
- d = DirAccess::create(DirAccess::ACCESS_RESOURCES);
-}
-
////// Marshalls //////
Marshalls *Marshalls::singleton = nullptr;
@@ -1983,10 +1291,10 @@ Dictionary ClassDB::get_signal(StringName p_class, StringName p_signal) const {
}
}
-Array ClassDB::get_signal_list(StringName p_class, bool p_no_inheritance) const {
+TypedArray<Dictionary> ClassDB::get_signal_list(StringName p_class, bool p_no_inheritance) const {
List<MethodInfo> signals;
::ClassDB::get_signal_list(p_class, &signals, p_no_inheritance);
- Array ret;
+ TypedArray<Dictionary> ret;
for (const MethodInfo &E : signals) {
ret.push_back(E.operator Dictionary());
@@ -1995,10 +1303,10 @@ Array ClassDB::get_signal_list(StringName p_class, bool p_no_inheritance) const
return ret;
}
-Array ClassDB::get_property_list(StringName p_class, bool p_no_inheritance) const {
+TypedArray<Dictionary> ClassDB::get_property_list(StringName p_class, bool p_no_inheritance) const {
List<PropertyInfo> plist;
::ClassDB::get_property_list(p_class, &plist, p_no_inheritance);
- Array ret;
+ TypedArray<Dictionary> ret;
for (const PropertyInfo &E : plist) {
ret.push_back(E.operator Dictionary());
}
@@ -2027,10 +1335,10 @@ bool ClassDB::has_method(StringName p_class, StringName p_method, bool p_no_inhe
return ::ClassDB::has_method(p_class, p_method, p_no_inheritance);
}
-Array ClassDB::get_method_list(StringName p_class, bool p_no_inheritance) const {
+TypedArray<Dictionary> ClassDB::get_method_list(StringName p_class, bool p_no_inheritance) const {
List<MethodInfo> methods;
::ClassDB::get_method_list(p_class, &methods, p_no_inheritance);
- Array ret;
+ TypedArray<Dictionary> ret;
for (const MethodInfo &E : methods) {
#ifdef DEBUG_METHODS_ENABLED
@@ -2158,6 +1466,14 @@ int Engine::get_physics_ticks_per_second() const {
return ::Engine::get_singleton()->get_physics_ticks_per_second();
}
+void Engine::set_max_physics_steps_per_frame(int p_max_physics_steps) {
+ ::Engine::get_singleton()->set_max_physics_steps_per_frame(p_max_physics_steps);
+}
+
+int Engine::get_max_physics_steps_per_frame() const {
+ return ::Engine::get_singleton()->get_max_physics_steps_per_frame();
+}
+
void Engine::set_physics_jitter_fix(double p_threshold) {
::Engine::get_singleton()->set_physics_jitter_fix(p_threshold);
}
@@ -2170,12 +1486,12 @@ double Engine::get_physics_interpolation_fraction() const {
return ::Engine::get_singleton()->get_physics_interpolation_fraction();
}
-void Engine::set_target_fps(int p_fps) {
- ::Engine::get_singleton()->set_target_fps(p_fps);
+void Engine::set_max_fps(int p_fps) {
+ ::Engine::get_singleton()->set_max_fps(p_fps);
}
-int Engine::get_target_fps() const {
- return ::Engine::get_singleton()->get_target_fps();
+int Engine::get_max_fps() const {
+ return ::Engine::get_singleton()->get_max_fps();
}
double Engine::get_frames_per_second() const {
@@ -2215,7 +1531,7 @@ Dictionary Engine::get_author_info() const {
return ::Engine::get_singleton()->get_author_info();
}
-Array Engine::get_copyright_info() const {
+TypedArray<Dictionary> Engine::get_copyright_info() const {
return ::Engine::get_singleton()->get_copyright_info();
}
@@ -2231,6 +1547,10 @@ String Engine::get_license_text() const {
return ::Engine::get_singleton()->get_license_text();
}
+String Engine::get_architecture_name() const {
+ return ::Engine::get_singleton()->get_architecture_name();
+}
+
bool Engine::is_in_physics_frame() const {
return ::Engine::get_singleton()->is_in_physics_frame();
}
@@ -2305,11 +1625,13 @@ bool Engine::is_printing_error_messages() const {
void Engine::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_physics_ticks_per_second", "physics_ticks_per_second"), &Engine::set_physics_ticks_per_second);
ClassDB::bind_method(D_METHOD("get_physics_ticks_per_second"), &Engine::get_physics_ticks_per_second);
+ ClassDB::bind_method(D_METHOD("set_max_physics_steps_per_frame", "max_physics_steps"), &Engine::set_max_physics_steps_per_frame);
+ ClassDB::bind_method(D_METHOD("get_max_physics_steps_per_frame"), &Engine::get_max_physics_steps_per_frame);
ClassDB::bind_method(D_METHOD("set_physics_jitter_fix", "physics_jitter_fix"), &Engine::set_physics_jitter_fix);
ClassDB::bind_method(D_METHOD("get_physics_jitter_fix"), &Engine::get_physics_jitter_fix);
ClassDB::bind_method(D_METHOD("get_physics_interpolation_fraction"), &Engine::get_physics_interpolation_fraction);
- ClassDB::bind_method(D_METHOD("set_target_fps", "target_fps"), &Engine::set_target_fps);
- ClassDB::bind_method(D_METHOD("get_target_fps"), &Engine::get_target_fps);
+ ClassDB::bind_method(D_METHOD("set_max_fps", "max_fps"), &Engine::set_max_fps);
+ ClassDB::bind_method(D_METHOD("get_max_fps"), &Engine::get_max_fps);
ClassDB::bind_method(D_METHOD("set_time_scale", "time_scale"), &Engine::set_time_scale);
ClassDB::bind_method(D_METHOD("get_time_scale"), &Engine::get_time_scale);
@@ -2328,6 +1650,8 @@ void Engine::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_license_info"), &Engine::get_license_info);
ClassDB::bind_method(D_METHOD("get_license_text"), &Engine::get_license_text);
+ ClassDB::bind_method(D_METHOD("get_architecture_name"), &Engine::get_architecture_name);
+
ClassDB::bind_method(D_METHOD("is_in_physics_frame"), &Engine::is_in_physics_frame);
ClassDB::bind_method(D_METHOD("has_singleton", "name"), &Engine::has_singleton);
@@ -2350,7 +1674,8 @@ void Engine::_bind_methods() {
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "print_error_messages"), "set_print_error_messages", "is_printing_error_messages");
ADD_PROPERTY(PropertyInfo(Variant::INT, "physics_ticks_per_second"), "set_physics_ticks_per_second", "get_physics_ticks_per_second");
- ADD_PROPERTY(PropertyInfo(Variant::INT, "target_fps"), "set_target_fps", "get_target_fps");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_physics_steps_per_frame"), "set_max_physics_steps_per_frame", "get_max_physics_steps_per_frame");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "max_fps"), "set_max_fps", "get_max_fps");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "time_scale"), "set_time_scale", "get_time_scale");
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "physics_jitter_fix"), "set_physics_jitter_fix", "get_physics_jitter_fix");
}
diff --git a/core/core_bind.h b/core/core_bind.h
index 068d2a6dc3..c0c87fd009 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -1,40 +1,37 @@
-/*************************************************************************/
-/* core_bind.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* core_bind.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CORE_BIND_H
#define CORE_BIND_H
#include "core/debugger/engine_profiler.h"
-#include "core/io/compression.h"
-#include "core/io/dir_access.h"
-#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
#include "core/io/resource_saver.h"
@@ -45,6 +42,8 @@
#include "core/templates/safe_refcount.h"
class MainLoop;
+template <typename T>
+class TypedArray;
namespace core_bind {
@@ -71,7 +70,7 @@ public:
static ResourceLoader *get_singleton() { return singleton; }
- Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false);
+ Error load_threaded_request(const String &p_path, const String &p_type_hint = "", bool p_use_sub_threads = false, CacheMode p_cache_mode = CACHE_MODE_REUSE);
ThreadLoadStatus load_threaded_get_status(const String &p_path, Array r_progress = Array());
Ref<Resource> load_threaded_get(const String &p_path);
@@ -125,36 +124,9 @@ protected:
static OS *singleton;
public:
- enum VideoDriver {
- VIDEO_DRIVER_VULKAN,
- VIDEO_DRIVER_OPENGL_3,
- };
-
- enum Weekday {
- DAY_SUNDAY,
- DAY_MONDAY,
- DAY_TUESDAY,
- DAY_WEDNESDAY,
- DAY_THURSDAY,
- DAY_FRIDAY,
- DAY_SATURDAY
- };
-
- enum Month {
- // Start at 1 to follow Windows SYSTEMTIME structure
- // https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
- MONTH_JANUARY = 1,
- MONTH_FEBRUARY,
- MONTH_MARCH,
- MONTH_APRIL,
- MONTH_MAY,
- MONTH_JUNE,
- MONTH_JULY,
- MONTH_AUGUST,
- MONTH_SEPTEMBER,
- MONTH_OCTOBER,
- MONTH_NOVEMBER,
- MONTH_DECEMBER
+ enum RenderingDriver {
+ RENDERING_DRIVER_VULKAN,
+ RENDERING_DRIVER_OPENGL3,
};
virtual PackedStringArray get_connected_midi_inputs();
@@ -171,8 +143,10 @@ public:
void crash(const String &p_message);
Vector<String> get_system_fonts() const;
- String get_system_font_path(const String &p_font_name, bool p_bold = false, bool p_italic = false) const;
+ String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const;
+ Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const;
String get_executable_path() const;
+ String read_string_from_stdin();
int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false, bool p_open_console = false);
int create_process(const String &p_path, const Vector<String> &p_arguments, bool p_open_console = false);
int create_instance(const Vector<String> &p_arguments);
@@ -182,26 +156,28 @@ public:
bool is_process_running(int p_pid) const;
int get_process_id() const;
+ void set_restart_on_exit(bool p_restart, const Vector<String> &p_restart_arguments = Vector<String>());
+ bool is_restart_on_exit_set() const;
+ Vector<String> get_restart_on_exit_arguments() const;
+
bool has_environment(const String &p_var) const;
String get_environment(const String &p_var) const;
- bool set_environment(const String &p_var, const String &p_value) const;
+ void set_environment(const String &p_var, const String &p_value) const;
+ void unset_environment(const String &p_var) const;
String get_name() const;
+ String get_distribution_name() const;
+ String get_version() const;
Vector<String> get_cmdline_args();
+ Vector<String> get_cmdline_user_args();
+
+ Vector<String> get_video_adapter_driver_info() const;
String get_locale() const;
String get_locale_language() const;
String get_model_name() const;
- void dump_memory_to_file(const String &p_file);
- void dump_resources_to_file(const String &p_file);
-
- void print_resources_in_use(bool p_short = false);
- void print_all_resources(const String &p_to_file);
- void print_all_textures_by_size();
- void print_resources_by_type(const Vector<String> &p_types);
-
bool is_debug_build() const;
String get_unique_id() const;
@@ -220,8 +196,6 @@ public:
uint64_t get_ticks_msec() const;
uint64_t get_ticks_usec() const;
- bool can_use_threads() const;
-
bool is_userfs_persistent() const;
bool is_stdout_verbose() const;
@@ -288,6 +262,7 @@ public:
Vector<int> triangulate_polygon(const Vector<Vector2> &p_polygon);
Vector<int> triangulate_delaunay(const Vector<Vector2> &p_points);
Vector<Point2> convex_hull(const Vector<Point2> &p_points);
+ TypedArray<PackedVector2Array> decompose_polygon_in_convex(const Vector<Vector2> &p_polygon);
enum PolyBooleanOperation {
OPERATION_UNION,
@@ -296,14 +271,14 @@ public:
OPERATION_XOR
};
// 2D polygon boolean operations.
- Array merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add).
- Array clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract).
- Array intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply).
- Array exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor).
+ TypedArray<PackedVector2Array> merge_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Union (add).
+ TypedArray<PackedVector2Array> clip_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Difference (subtract).
+ TypedArray<PackedVector2Array> intersect_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // Common area (multiply).
+ TypedArray<PackedVector2Array> exclude_polygons(const Vector<Vector2> &p_polygon_a, const Vector<Vector2> &p_polygon_b); // All but common area (xor).
// 2D polyline vs polygon operations.
- Array clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut.
- Array intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop.
+ TypedArray<PackedVector2Array> clip_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Cut.
+ TypedArray<PackedVector2Array> intersect_polyline_with_polygon(const Vector<Vector2> &p_polyline, const Vector<Vector2> &p_polygon); // Chop.
// 2D offset polygons/polylines.
enum PolyJoinType {
@@ -318,8 +293,8 @@ public:
END_SQUARE,
END_ROUND
};
- Array offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
- Array offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
+ TypedArray<PackedVector2Array> offset_polygon(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE);
+ TypedArray<PackedVector2Array> offset_polyline(const Vector<Vector2> &p_polygon, real_t p_delta, PolyJoinType p_join_type = JOIN_SQUARE, PolyEndType p_end_type = END_SQUARE);
Dictionary make_atlas(const Vector<Size2> &p_rects);
@@ -336,9 +311,9 @@ protected:
public:
static Geometry3D *get_singleton();
- Vector<Plane> build_box_planes(const Vector3 &p_extents);
- Vector<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
- Vector<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
+ TypedArray<Plane> build_box_planes(const Vector3 &p_extents);
+ TypedArray<Plane> build_cylinder_planes(float p_radius, float p_height, int p_sides, Vector3::Axis p_axis = Vector3::AXIS_Z);
+ TypedArray<Plane> build_capsule_planes(float p_radius, float p_height, int p_sides, int p_lats, Vector3::Axis p_axis = Vector3::AXIS_Z);
Vector<Vector3> get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2);
Vector3 get_closest_point_to_segment(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
Vector3 get_closest_point_to_segment_uncapped(const Vector3 &p_point, const Vector3 &p_a, const Vector3 &p_b);
@@ -354,156 +329,6 @@ public:
Geometry3D() { singleton = this; }
};
-class File : public RefCounted {
- GDCLASS(File, RefCounted);
-
- Ref<FileAccess> f;
- bool big_endian = false;
-
-protected:
- static void _bind_methods();
-
-public:
- enum ModeFlags {
- READ = 1,
- WRITE = 2,
- READ_WRITE = 3,
- WRITE_READ = 7,
- };
-
- enum CompressionMode {
- COMPRESSION_FASTLZ = Compression::MODE_FASTLZ,
- COMPRESSION_DEFLATE = Compression::MODE_DEFLATE,
- COMPRESSION_ZSTD = Compression::MODE_ZSTD,
- COMPRESSION_GZIP = Compression::MODE_GZIP
- };
-
- Error open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key);
- Error open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass);
- Error open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode = COMPRESSION_FASTLZ);
-
- Error open(const String &p_path, ModeFlags p_mode_flags); // open a file.
- void flush(); // Flush a file (write its buffer to disk).
- void close(); // Close a file.
- bool is_open() const; // True when file is open.
-
- String get_path() const; // Returns the path for the current open file.
- String get_path_absolute() const; // Returns the absolute path for the current open file.
-
- void seek(int64_t p_position); // Seek to a given position.
- void seek_end(int64_t p_position = 0); // Seek from the end of file.
- uint64_t get_position() const; // Get position in the file.
- uint64_t get_length() const; // Get size of the file.
-
- bool eof_reached() const; // Reading passed EOF.
-
- uint8_t get_8() const; // Get a byte.
- uint16_t get_16() const; // Get 16 bits uint.
- uint32_t get_32() const; // Get 32 bits uint.
- uint64_t get_64() const; // Get 64 bits uint.
-
- float get_float() const;
- double get_double() const;
- real_t get_real() const;
-
- Variant get_var(bool p_allow_objects = false) const;
-
- Vector<uint8_t> get_buffer(int64_t p_length) const; // Get an array of bytes.
- String get_line() const;
- Vector<String> get_csv_line(const String &p_delim = ",") const;
- String get_as_text() const;
- String get_md5(const String &p_path) const;
- String get_sha256(const String &p_path) const;
-
- /*
- * Use this for files WRITTEN in _big_ endian machines (ie, amiga/mac).
- * It's not about the current CPU type but file formats.
- * This flag gets reset to `false` (little endian) on each open.
- */
- void set_big_endian(bool p_big_endian);
- bool is_big_endian();
-
- Error get_error() const; // Get last error.
-
- void store_8(uint8_t p_dest); // Store a byte.
- void store_16(uint16_t p_dest); // Store 16 bits uint.
- void store_32(uint32_t p_dest); // Store 32 bits uint.
- void store_64(uint64_t p_dest); // Store 64 bits uint.
-
- void store_float(float p_dest);
- void store_double(double p_dest);
- void store_real(real_t p_real);
-
- void store_string(const String &p_string);
- void store_line(const String &p_string);
- void store_csv_line(const Vector<String> &p_values, const String &p_delim = ",");
-
- virtual void store_pascal_string(const String &p_string);
- virtual String get_pascal_string();
-
- void store_buffer(const Vector<uint8_t> &p_buffer); // Store an array of bytes.
-
- void store_var(const Variant &p_var, bool p_full_objects = false);
-
- static bool file_exists(const String &p_name); // Return true if a file exists.
-
- uint64_t get_modified_time(const String &p_file) const;
-
- File() {}
-};
-
-class Directory : public RefCounted {
- GDCLASS(Directory, RefCounted);
- Ref<DirAccess> d;
-
- bool dir_open = false;
- bool include_navigational = false;
- bool include_hidden = false;
-
-protected:
- static void _bind_methods();
-
-public:
- Error open(const String &p_path);
-
- bool is_open() const;
-
- Error list_dir_begin();
- String get_next();
- bool current_is_dir() const;
- void list_dir_end();
-
- PackedStringArray get_files();
- PackedStringArray get_directories();
- PackedStringArray _get_contents(bool p_directories);
-
- void set_include_navigational(bool p_enable);
- bool get_include_navigational() const;
- void set_include_hidden(bool p_enable);
- bool get_include_hidden() const;
-
- int get_drive_count();
- String get_drive(int p_drive);
- int get_current_drive();
-
- Error change_dir(String p_dir); // Can be relative or absolute, return false on success.
- String get_current_dir(); // Return current dir location.
-
- Error make_dir(String p_dir);
- Error make_dir_recursive(String p_dir);
-
- bool file_exists(String p_file);
- bool dir_exists(String p_dir);
-
- uint64_t get_space_left();
-
- Error copy(String p_from, String p_to);
- Error rename(String p_from, String p_to);
- Error remove(String p_name);
-
- Directory();
-};
-
class Marshalls : public Object {
GDCLASS(Marshalls, Object);
@@ -597,15 +422,15 @@ public:
bool has_signal(StringName p_class, StringName p_signal) const;
Dictionary get_signal(StringName p_class, StringName p_signal) const;
- Array get_signal_list(StringName p_class, bool p_no_inheritance = false) const;
+ TypedArray<Dictionary> get_signal_list(StringName p_class, bool p_no_inheritance = false) const;
- Array get_property_list(StringName p_class, bool p_no_inheritance = false) const;
+ TypedArray<Dictionary> get_property_list(StringName p_class, bool p_no_inheritance = false) const;
Variant get_property(Object *p_object, const StringName &p_property) const;
Error set_property(Object *p_object, const StringName &p_property, const Variant &p_value) const;
bool has_method(StringName p_class, StringName p_method, bool p_no_inheritance = false) const;
- Array get_method_list(StringName p_class, bool p_no_inheritance = false) const;
+ TypedArray<Dictionary> get_method_list(StringName p_class, bool p_no_inheritance = false) const;
PackedStringArray get_integer_constant_list(const StringName &p_class, bool p_no_inheritance = false) const;
bool has_integer_constant(const StringName &p_class, const StringName &p_name) const;
@@ -636,12 +461,15 @@ public:
void set_physics_ticks_per_second(int p_ips);
int get_physics_ticks_per_second() const;
+ void set_max_physics_steps_per_frame(int p_max_physics_steps);
+ int get_max_physics_steps_per_frame() const;
+
void set_physics_jitter_fix(double p_threshold);
double get_physics_jitter_fix() const;
double get_physics_interpolation_fraction() const;
- void set_target_fps(int p_fps);
- int get_target_fps() const;
+ void set_max_fps(int p_fps);
+ int get_max_fps() const;
double get_frames_per_second() const;
uint64_t get_physics_frames() const;
@@ -656,11 +484,13 @@ public:
Dictionary get_version_info() const;
Dictionary get_author_info() const;
- Array get_copyright_info() const;
+ TypedArray<Dictionary> get_copyright_info() const;
Dictionary get_donor_info() const;
Dictionary get_license_info() const;
String get_license_text() const;
+ String get_architecture_name() const;
+
bool is_in_physics_frame() const;
bool has_singleton(const StringName &p_name) const;
@@ -726,18 +556,13 @@ VARIANT_ENUM_CAST(core_bind::ResourceLoader::CacheMode);
VARIANT_BITFIELD_CAST(core_bind::ResourceSaver::SaverFlags);
-VARIANT_ENUM_CAST(core_bind::OS::VideoDriver);
-VARIANT_ENUM_CAST(core_bind::OS::Weekday);
-VARIANT_ENUM_CAST(core_bind::OS::Month);
+VARIANT_ENUM_CAST(core_bind::OS::RenderingDriver);
VARIANT_ENUM_CAST(core_bind::OS::SystemDir);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyBooleanOperation);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyJoinType);
VARIANT_ENUM_CAST(core_bind::Geometry2D::PolyEndType);
-VARIANT_ENUM_CAST(core_bind::File::ModeFlags);
-VARIANT_ENUM_CAST(core_bind::File::CompressionMode);
-
VARIANT_ENUM_CAST(core_bind::Thread::Priority);
#endif // CORE_BIND_H
diff --git a/core/core_builders.py b/core/core_builders.py
index b07daa80ae..b0a3b85d58 100644
--- a/core/core_builders.py
+++ b/core/core_builders.py
@@ -2,6 +2,7 @@
All such functions are invoked in a subprocess on Windows to prevent build flakiness.
"""
+import zlib
from platform_methods import subprocess_main
@@ -33,7 +34,6 @@ def make_certs_header(target, source, env):
g = open(dst, "w", encoding="utf-8")
buf = f.read()
decomp_size = len(buf)
- import zlib
# Use maximum zlib compression level to further reduce file size
# (at the cost of initial build times).
@@ -208,7 +208,7 @@ def make_license_header(target, source, env):
from collections import OrderedDict
- projects = OrderedDict()
+ projects: dict = OrderedDict()
license_list = []
with open(src_copyright, "r", encoding="utf-8") as copyright_file:
@@ -230,7 +230,7 @@ def make_license_header(target, source, env):
part = {}
reader.next_line()
- data_list = []
+ data_list: list = []
for project in iter(projects.values()):
for part in project:
part["file_index"] = len(data_list)
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index dc0ab72a86..edb72f73cb 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* core_constants.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* core_constants.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "core_constants.h"
@@ -39,6 +39,7 @@ struct _CoreConstant {
#ifdef DEBUG_METHODS_ENABLED
StringName enum_name;
bool ignore_value_in_docs = false;
+ bool is_bitfield = false;
#endif
const char *name = nullptr;
int64_t value = 0;
@@ -46,9 +47,10 @@ struct _CoreConstant {
_CoreConstant() {}
#ifdef DEBUG_METHODS_ENABLED
- _CoreConstant(const StringName &p_enum_name, const char *p_name, int64_t p_value, bool p_ignore_value_in_docs = false) :
+ _CoreConstant(const StringName &p_enum_name, const char *p_name, int64_t p_value, bool p_ignore_value_in_docs = false, bool p_is_bitfield = false) :
enum_name(p_enum_name),
ignore_value_in_docs(p_ignore_value_in_docs),
+ is_bitfield(p_is_bitfield),
name(p_name),
value(p_value) {
}
@@ -70,13 +72,22 @@ static Vector<_CoreConstant> _global_constants;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant));
+#define BIND_CORE_BITFIELD_FLAG(m_constant) \
+ _global_constants.push_back(_CoreConstant(__constant_get_bitfield_name(m_constant, #m_constant), #m_constant, m_constant, false, true));
+
// This just binds enum classes as if they were regular enum constants.
#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int64_t)m_enum::m_member));
+#define BIND_CORE_BITFIELD_CLASS_FLAG(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_bitfield_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int64_t)m_enum::m_member, false, true));
+
#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_name), #m_name, (int64_t)m_enum::m_member));
+#define BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(m_enum, m_name, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_bitfield_name(m_enum::m_member, #m_name), #m_name, (int64_t)m_enum::m_member, false, true));
+
#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int64_t)m_enum::m_member, true));
@@ -100,13 +111,22 @@ static Vector<_CoreConstant> _global_constants;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(#m_constant, m_constant));
+#define BIND_CORE_BITFIELD_FLAG(m_constant) \
+ _global_constants.push_back(_CoreConstant(#m_constant, m_constant));
+
// This just binds enum classes as if they were regular enum constants.
#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
_global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int64_t)m_enum::m_member));
+#define BIND_CORE_BITFIELD_CLASS_FLAG(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int64_t)m_enum::m_member));
+
#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
_global_constants.push_back(_CoreConstant(#m_name, (int64_t)m_enum::m_member));
+#define BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(m_enum, m_name, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_name, (int64_t)m_enum::m_member));
+
#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
_global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int64_t)m_enum::m_member));
@@ -153,6 +173,7 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TOP_TO);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_CENTER_TO);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BASELINE_TO);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BOTTOM_TO);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_TOP);
@@ -167,6 +188,13 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_IMAGE_MASK);
BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TEXT_MASK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, XYZ);
+ BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, XZY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, YXZ);
+ BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, YZX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, ZXY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(EulerOrder, EULER_ORDER, ZYX);
+
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NONE);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPECIAL);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ESCAPE);
@@ -431,15 +459,15 @@ void register_global_constants() {
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIVISION);
BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YDIAERESIS);
- BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(KeyModifierMask, KEY_CODE_MASK, CODE_MASK);
- BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(KeyModifierMask, KEY_MODIFIER_MASK, MODIFIER_MASK);
- BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, SHIFT);
- BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, ALT);
- BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, META);
- BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, CTRL);
- BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(KeyModifierMask, KEY_MASK, CMD);
- BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, KPAD);
- BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, GROUP_SWITCH);
+ BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(KeyModifierMask, KEY_CODE_MASK, CODE_MASK);
+ BIND_CORE_BITFIELD_CLASS_FLAG_CUSTOM(KeyModifierMask, KEY_MODIFIER_MASK, MODIFIER_MASK);
+ BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, CMD_OR_CTRL);
+ BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, SHIFT);
+ BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, ALT);
+ BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, META);
+ BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, CTRL);
+ BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, KPAD);
+ BIND_CORE_BITFIELD_CLASS_FLAG(KeyModifierMask, KEY_MASK, GROUP_SWITCH);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, NONE);
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, LEFT);
@@ -451,11 +479,12 @@ void register_global_constants() {
BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_RIGHT);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON1, MB_XBUTTON1);
BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON2, MB_XBUTTON2);
- BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_LEFT);
- BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_RIGHT);
- BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_MIDDLE);
- BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_XBUTTON1);
- BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_XBUTTON2);
+
+ BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, LEFT);
+ BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, RIGHT);
+ BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, MIDDLE);
+ BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, MB_XBUTTON1);
+ BIND_CORE_BITFIELD_CLASS_FLAG(MouseButtonMask, MOUSE_BUTTON_MASK, MB_XBUTTON2);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, INVALID);
BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, A);
@@ -588,20 +617,10 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_EXPRESSION);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PLACEHOLDER_TEXT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_COLOR_NO_ALPHA);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_IMAGE_COMPRESS_LOSSY);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_OBJECT_ID);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_TYPE_STRING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_VARIANT_TYPE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_BASE_TYPE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_INSTANCE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_METHOD_OF_SCRIPT);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_BASE_TYPE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_INSTANCE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PROPERTY_OF_SCRIPT);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_OBJECT_TOO_BIG);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_PATH_VALID_TYPES);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_SAVE_FILE);
@@ -612,52 +631,52 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALE_ID);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_LOCALIZABLE_STRING);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_NODE_TYPE);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_HIDE_QUATERNION_EDIT);
+ BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_PASSWORD);
BIND_CORE_ENUM_CONSTANT(PROPERTY_HINT_MAX);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NONE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_STORAGE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR);
-
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_CHECKABLE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_CHECKED);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_INTERNATIONALIZED);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_GROUP);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_CATEGORY);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_SUBGROUP);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_CLASS_IS_BITFIELD);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NO_INSTANCE_STATE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_RESTART_IF_CHANGED);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_SCRIPT_VARIABLE);
-
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_STORE_IF_NULL);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_ANIMATE_AS_TRIGGER);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_CLASS_IS_ENUM);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NIL_IS_VARIANT);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_INTERNAL);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_HIGH_END_GFX);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_KEYING_INCREMENTS);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFERRED_SET_RESOURCE);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_EDITOR_BASIC_SETTING);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_ARRAY);
-
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFAULT);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_DEFAULT_INTL);
- BIND_CORE_ENUM_CONSTANT(PROPERTY_USAGE_NO_EDITOR);
-
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_NORMAL);
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_EDITOR);
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_CONST);
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_VIRTUAL);
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_VARARG);
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_STATIC);
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAG_OBJECT_CORE);
- BIND_CORE_ENUM_CONSTANT(METHOD_FLAGS_DEFAULT);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NONE);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_STORAGE);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_EDITOR);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_INTERNAL);
+
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CHECKABLE);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CHECKED);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_GROUP);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CATEGORY);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SUBGROUP);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CLASS_IS_BITFIELD);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NO_INSTANCE_STATE);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_RESTART_IF_CHANGED);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SCRIPT_VARIABLE);
+
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_STORE_IF_NULL);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_CLASS_IS_ENUM);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NIL_IS_VARIANT);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_ARRAY);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_HIGH_END_GFX);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_KEYING_INCREMENTS);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_DEFERRED_SET_RESOURCE);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_EDITOR_BASIC_SETTING);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_READ_ONLY);
+
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_DEFAULT);
+ BIND_CORE_BITFIELD_FLAG(PROPERTY_USAGE_NO_EDITOR);
+
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_NORMAL);
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_EDITOR);
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_CONST);
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_VIRTUAL);
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_VARARG);
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_STATIC);
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAG_OBJECT_CORE);
+ BIND_CORE_BITFIELD_FLAG(METHOD_FLAGS_DEFAULT);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_NIL", Variant::NIL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_BOOL", Variant::BOOL);
@@ -745,6 +764,10 @@ StringName CoreConstants::get_global_constant_enum(int p_idx) {
return _global_constants[p_idx].enum_name;
}
+bool CoreConstants::is_global_constant_bitfield(int p_idx) {
+ return _global_constants[p_idx].is_bitfield;
+}
+
bool CoreConstants::get_ignore_value_in_docs(int p_idx) {
return _global_constants[p_idx].ignore_value_in_docs;
}
@@ -753,6 +776,10 @@ StringName CoreConstants::get_global_constant_enum(int p_idx) {
return StringName();
}
+bool CoreConstants::is_global_constant_bitfield(int p_idx) {
+ return false;
+}
+
bool CoreConstants::get_ignore_value_in_docs(int p_idx) {
return false;
}
diff --git a/core/core_constants.h b/core/core_constants.h
index 5e05b7a931..5a5cd4394c 100644
--- a/core/core_constants.h
+++ b/core/core_constants.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* core_constants.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* core_constants.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CORE_CONSTANTS_H
#define CORE_CONSTANTS_H
@@ -37,6 +37,7 @@ class CoreConstants {
public:
static int get_global_constant_count();
static StringName get_global_constant_enum(int p_idx);
+ static bool is_global_constant_bitfield(int p_idx);
static bool get_ignore_value_in_docs(int p_idx);
static const char *get_global_constant_name(int p_idx);
static int64_t get_global_constant_value(int p_idx);
diff --git a/core/core_globals.cpp b/core/core_globals.cpp
new file mode 100644
index 0000000000..b164f5348a
--- /dev/null
+++ b/core/core_globals.cpp
@@ -0,0 +1,35 @@
+/**************************************************************************/
+/* core_globals.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "core_globals.h"
+
+bool CoreGlobals::leak_reporting_enabled = true;
+bool CoreGlobals::print_line_enabled = true;
+bool CoreGlobals::print_error_enabled = true;
diff --git a/core/core_globals.h b/core/core_globals.h
new file mode 100644
index 0000000000..ebb1f41a74
--- /dev/null
+++ b/core/core_globals.h
@@ -0,0 +1,44 @@
+/**************************************************************************/
+/* core_globals.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef CORE_GLOBALS_H
+#define CORE_GLOBALS_H
+
+// Home for state needed from global functions
+// that cannot be stored in Engine or OS due to e.g. circular includes
+
+class CoreGlobals {
+public:
+ static bool leak_reporting_enabled;
+ static bool print_line_enabled;
+ static bool print_error_enabled;
+};
+
+#endif // CORE_GLOBALS_H
diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp
index 5ac86798a6..21645e5efc 100644
--- a/core/core_string_names.cpp
+++ b/core/core_string_names.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* core_string_names.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* core_string_names.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "core_string_names.h"
diff --git a/core/core_string_names.h b/core/core_string_names.h
index 6d4edabc68..1c77cef567 100644
--- a/core/core_string_names.h
+++ b/core/core_string_names.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* core_string_names.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* core_string_names.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CORE_STRING_NAMES_H
#define CORE_STRING_NAMES_H
diff --git a/core/crypto/aes_context.cpp b/core/crypto/aes_context.cpp
index 8ff4f6a34c..8a8d3f875e 100644
--- a/core/crypto/aes_context.cpp
+++ b/core/crypto/aes_context.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* aes_context.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* aes_context.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "core/crypto/aes_context.h"
diff --git a/core/crypto/aes_context.h b/core/crypto/aes_context.h
index 2121adfcc6..c4d26d815a 100644
--- a/core/crypto/aes_context.h
+++ b/core/crypto/aes_context.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* aes_context.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* aes_context.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AES_CONTEXT_H
#define AES_CONTEXT_H
diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp
index a164eb7a57..cbb18a277f 100644
--- a/core/crypto/crypto.cpp
+++ b/core/crypto/crypto.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* crypto.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* crypto.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "crypto.h"
diff --git a/core/crypto/crypto.h b/core/crypto/crypto.h
index 10c9564ad9..981f67883c 100644
--- a/core/crypto/crypto.h
+++ b/core/crypto/crypto.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* crypto.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* crypto.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CRYPTO_H
#define CRYPTO_H
diff --git a/core/crypto/crypto_core.cpp b/core/crypto/crypto_core.cpp
index 3cf7b6c310..3ca2ec282f 100644
--- a/core/crypto/crypto_core.cpp
+++ b/core/crypto/crypto_core.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* crypto_core.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* crypto_core.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "crypto_core.h"
diff --git a/core/crypto/crypto_core.h b/core/crypto/crypto_core.h
index 008e9e92b5..4a9ffda842 100644
--- a/core/crypto/crypto_core.h
+++ b/core/crypto/crypto_core.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* crypto_core.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* crypto_core.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CRYPTO_CORE_H
#define CRYPTO_CORE_H
diff --git a/core/crypto/hashing_context.cpp b/core/crypto/hashing_context.cpp
index 2ff540f798..35f491cd0c 100644
--- a/core/crypto/hashing_context.cpp
+++ b/core/crypto/hashing_context.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* hashing_context.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* hashing_context.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "hashing_context.h"
diff --git a/core/crypto/hashing_context.h b/core/crypto/hashing_context.h
index 1a7cabf0f1..464261935a 100644
--- a/core/crypto/hashing_context.h
+++ b/core/crypto/hashing_context.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* hashing_context.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* hashing_context.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef HASHING_CONTEXT_H
#define HASHING_CONTEXT_H
diff --git a/core/debugger/debugger_marshalls.cpp b/core/debugger/debugger_marshalls.cpp
index 4c69290c2e..591b44869f 100644
--- a/core/debugger/debugger_marshalls.cpp
+++ b/core/debugger/debugger_marshalls.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* debugger_marshalls.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* debugger_marshalls.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "debugger_marshalls.h"
diff --git a/core/debugger/debugger_marshalls.h b/core/debugger/debugger_marshalls.h
index 751e8a6371..8ba93c3092 100644
--- a/core/debugger/debugger_marshalls.h
+++ b/core/debugger/debugger_marshalls.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* debugger_marshalls.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* debugger_marshalls.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DEBUGGER_MARSHALLS_H
#define DEBUGGER_MARSHALLS_H
diff --git a/core/debugger/engine_debugger.cpp b/core/debugger/engine_debugger.cpp
index d495a8ee20..6c9293a2cf 100644
--- a/core/debugger/engine_debugger.cpp
+++ b/core/debugger/engine_debugger.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* engine_debugger.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* engine_debugger.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "engine_debugger.h"
diff --git a/core/debugger/engine_debugger.h b/core/debugger/engine_debugger.h
index 236d5e5f63..1bae71e37a 100644
--- a/core/debugger/engine_debugger.h
+++ b/core/debugger/engine_debugger.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* engine_debugger.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* engine_debugger.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ENGINE_DEBUGGER_H
#define ENGINE_DEBUGGER_H
diff --git a/core/debugger/engine_profiler.cpp b/core/debugger/engine_profiler.cpp
index b99ee7dd5a..abe0a4df77 100644
--- a/core/debugger/engine_profiler.cpp
+++ b/core/debugger/engine_profiler.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* engine_profiler.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* engine_profiler.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "engine_profiler.h"
diff --git a/core/debugger/engine_profiler.h b/core/debugger/engine_profiler.h
index e50924a1ed..f74481c84b 100644
--- a/core/debugger/engine_profiler.h
+++ b/core/debugger/engine_profiler.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* engine_profiler.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* engine_profiler.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ENGINE_PROFILER_H
#define ENGINE_PROFILER_H
diff --git a/core/debugger/local_debugger.cpp b/core/debugger/local_debugger.cpp
index 58d239ccb9..623b1eb0ce 100644
--- a/core/debugger/local_debugger.cpp
+++ b/core/debugger/local_debugger.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* local_debugger.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* local_debugger.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "local_debugger.h"
diff --git a/core/debugger/local_debugger.h b/core/debugger/local_debugger.h
index c687214c65..13c975c4bd 100644
--- a/core/debugger/local_debugger.h
+++ b/core/debugger/local_debugger.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* local_debugger.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* local_debugger.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef LOCAL_DEBUGGER_H
#define LOCAL_DEBUGGER_H
diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp
index 23ee977df4..b7471d7c82 100644
--- a/core/debugger/remote_debugger.cpp
+++ b/core/debugger/remote_debugger.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* remote_debugger.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* remote_debugger.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "remote_debugger.h"
@@ -39,89 +39,6 @@
#include "core/object/script_language.h"
#include "core/os/os.h"
-class RemoteDebugger::MultiplayerProfiler : public EngineProfiler {
- struct BandwidthFrame {
- uint32_t timestamp;
- int packet_size;
- };
-
- int bandwidth_in_ptr = 0;
- Vector<BandwidthFrame> bandwidth_in;
- int bandwidth_out_ptr = 0;
- Vector<BandwidthFrame> bandwidth_out;
- uint64_t last_bandwidth_time = 0;
-
- int bandwidth_usage(const Vector<BandwidthFrame> &p_buffer, int p_pointer) {
- ERR_FAIL_COND_V(p_buffer.size() == 0, 0);
- int total_bandwidth = 0;
-
- uint64_t timestamp = OS::get_singleton()->get_ticks_msec();
- uint64_t final_timestamp = timestamp - 1000;
-
- int i = (p_pointer + p_buffer.size() - 1) % p_buffer.size();
-
- while (i != p_pointer && p_buffer[i].packet_size > 0) {
- if (p_buffer[i].timestamp < final_timestamp) {
- return total_bandwidth;
- }
- total_bandwidth += p_buffer[i].packet_size;
- i = (i + p_buffer.size() - 1) % p_buffer.size();
- }
-
- ERR_FAIL_COND_V_MSG(i == p_pointer, total_bandwidth, "Reached the end of the bandwidth profiler buffer, values might be inaccurate.");
- return total_bandwidth;
- }
-
-public:
- void toggle(bool p_enable, const Array &p_opts) {
- if (!p_enable) {
- bandwidth_in.clear();
- bandwidth_out.clear();
- } else {
- bandwidth_in_ptr = 0;
- bandwidth_in.resize(16384); // ~128kB
- for (int i = 0; i < bandwidth_in.size(); ++i) {
- bandwidth_in.write[i].packet_size = -1;
- }
- bandwidth_out_ptr = 0;
- bandwidth_out.resize(16384); // ~128kB
- for (int i = 0; i < bandwidth_out.size(); ++i) {
- bandwidth_out.write[i].packet_size = -1;
- }
- }
- }
-
- void add(const Array &p_data) {
- ERR_FAIL_COND(p_data.size() < 3);
- const String inout = p_data[0];
- int time = p_data[1];
- int size = p_data[2];
- if (inout == "in") {
- bandwidth_in.write[bandwidth_in_ptr].timestamp = time;
- bandwidth_in.write[bandwidth_in_ptr].packet_size = size;
- bandwidth_in_ptr = (bandwidth_in_ptr + 1) % bandwidth_in.size();
- } else if (inout == "out") {
- bandwidth_out.write[bandwidth_out_ptr].timestamp = time;
- bandwidth_out.write[bandwidth_out_ptr].packet_size = size;
- bandwidth_out_ptr = (bandwidth_out_ptr + 1) % bandwidth_out.size();
- }
- }
-
- void tick(double p_frame_time, double p_process_time, double p_physics_time, double p_physics_frame_time) {
- uint64_t pt = OS::get_singleton()->get_ticks_msec();
- if (pt - last_bandwidth_time > 200) {
- last_bandwidth_time = pt;
- int incoming_bandwidth = bandwidth_usage(bandwidth_in, bandwidth_in_ptr);
- int outgoing_bandwidth = bandwidth_usage(bandwidth_out, bandwidth_out_ptr);
-
- Array arr;
- arr.push_back(incoming_bandwidth);
- arr.push_back(outgoing_bandwidth);
- EngineDebugger::get_singleton()->send_message("multiplayer:bandwidth", arr);
- }
- }
-};
-
class RemoteDebugger::PerformanceProfiler : public EngineProfiler {
Object *performance = nullptr;
int last_perf_time = 0;
@@ -659,10 +576,6 @@ RemoteDebugger::RemoteDebugger(Ref<RemoteDebuggerPeer> p_peer) {
max_errors_per_second = GLOBAL_GET("network/limits/debugger/max_errors_per_second");
max_warnings_per_second = GLOBAL_GET("network/limits/debugger/max_warnings_per_second");
- // Multiplayer Profiler
- multiplayer_profiler.instantiate();
- multiplayer_profiler->bind("multiplayer");
-
// Performance Profiler
Object *perf = Engine::get_singleton()->get_singleton_object("Performance");
if (perf) {
diff --git a/core/debugger/remote_debugger.h b/core/debugger/remote_debugger.h
index fe4bbe86ea..24283b0ed6 100644
--- a/core/debugger/remote_debugger.h
+++ b/core/debugger/remote_debugger.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* remote_debugger.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* remote_debugger.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef REMOTE_DEBUGGER_H
#define REMOTE_DEBUGGER_H
@@ -50,10 +50,8 @@ public:
private:
typedef DebuggerMarshalls::OutputError ErrorMessage;
- class MultiplayerProfiler;
class PerformanceProfiler;
- Ref<MultiplayerProfiler> multiplayer_profiler;
Ref<PerformanceProfiler> performance_profiler;
Ref<RemoteDebuggerPeer> peer;
diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp
index e9362b4ea4..f82600a9a2 100644
--- a/core/debugger/remote_debugger_peer.cpp
+++ b/core/debugger/remote_debugger_peer.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* remote_debugger_peer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* remote_debugger_peer.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "remote_debugger_peer.h"
@@ -79,10 +79,8 @@ RemoteDebuggerPeerTCP::RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_tcp) {
tcp_client = p_tcp;
if (tcp_client.is_valid()) { // Attaching to an already connected stream.
connected = true;
-#ifndef NO_THREADS
running = true;
thread.start(_thread_func, this);
-#endif
} else {
tcp_client.instantiate();
}
@@ -183,10 +181,8 @@ Error RemoteDebuggerPeerTCP::connect_to_host(const String &p_host, uint16_t p_po
return FAILED;
}
connected = true;
-#ifndef NO_THREADS
running = true;
thread.start(_thread_func, this);
-#endif
return OK;
}
@@ -208,9 +204,7 @@ void RemoteDebuggerPeerTCP::_thread_func(void *p_ud) {
}
void RemoteDebuggerPeerTCP::poll() {
-#ifdef NO_THREADS
- _poll();
-#endif
+ // Nothing to do, polling is done in thread.
}
void RemoteDebuggerPeerTCP::_poll() {
diff --git a/core/debugger/remote_debugger_peer.h b/core/debugger/remote_debugger_peer.h
index 473fd8d712..37da0a927e 100644
--- a/core/debugger/remote_debugger_peer.h
+++ b/core/debugger/remote_debugger_peer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* remote_debugger_peer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* remote_debugger_peer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef REMOTE_DEBUGGER_PEER_H
#define REMOTE_DEBUGGER_PEER_H
@@ -43,12 +43,12 @@ protected:
public:
virtual bool is_peer_connected() = 0;
+ virtual int get_max_message_size() const = 0;
virtual bool has_message() = 0;
virtual Error put_message(const Array &p_arr) = 0;
virtual Array get_message() = 0;
virtual void close() = 0;
virtual void poll() = 0;
- virtual int get_max_message_size() const = 0;
virtual bool can_block() const { return true; } // If blocking io is allowed on main thread (debug).
RemoteDebuggerPeer();
@@ -81,12 +81,12 @@ public:
Error connect_to_host(const String &p_host, uint16_t p_port);
- void poll() override;
bool is_peer_connected() override;
+ int get_max_message_size() const override;
bool has_message() override;
- Array get_message() override;
Error put_message(const Array &p_arr) override;
- int get_max_message_size() const override;
+ Array get_message() override;
+ void poll() override;
void close() override;
RemoteDebuggerPeerTCP(Ref<StreamPeerTCP> p_stream = Ref<StreamPeerTCP>());
diff --git a/core/debugger/script_debugger.cpp b/core/debugger/script_debugger.cpp
index e30f3e7886..32725b76c1 100644
--- a/core/debugger/script_debugger.cpp
+++ b/core/debugger/script_debugger.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* script_debugger.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* script_debugger.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "script_debugger.h"
@@ -73,10 +73,6 @@ bool ScriptDebugger::is_breakpoint(int p_line, const StringName &p_source) const
return breakpoints[p_line].has(p_source);
}
-bool ScriptDebugger::is_breakpoint_line(int p_line) const {
- return breakpoints.has(p_line);
-}
-
String ScriptDebugger::breakpoint_find_source(const String &p_source) const {
return p_source;
}
diff --git a/core/debugger/script_debugger.h b/core/debugger/script_debugger.h
index 5124b357a5..edce089179 100644
--- a/core/debugger/script_debugger.h
+++ b/core/debugger/script_debugger.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* script_debugger.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* script_debugger.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SCRIPT_DEBUGGER_H
#define SCRIPT_DEBUGGER_H
@@ -64,7 +64,6 @@ public:
void insert_breakpoint(int p_line, const StringName &p_source);
void remove_breakpoint(int p_line, const StringName &p_source);
bool is_breakpoint(int p_line, const StringName &p_source) const;
- bool is_breakpoint_line(int p_line) const;
void clear_breakpoints();
const HashMap<int, HashSet<StringName>> &get_breakpoints() const { return breakpoints; }
diff --git a/core/doc_data.cpp b/core/doc_data.cpp
index df86cd1dc2..f90dbe1423 100644
--- a/core/doc_data.cpp
+++ b/core/doc_data.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* doc_data.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* doc_data.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "doc_data.h"
diff --git a/core/doc_data.h b/core/doc_data.h
index 1d8d2483e0..1cf4e4f206 100644
--- a/core/doc_data.h
+++ b/core/doc_data.h
@@ -1,38 +1,37 @@
-/*************************************************************************/
-/* doc_data.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* doc_data.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DOC_DATA_H
#define DOC_DATA_H
#include "core/io/xml_parser.h"
-#include "core/templates/rb_map.h"
#include "core/variant/variant.h"
struct ScriptMemberInfo {
@@ -58,6 +57,27 @@ public:
}
return name < p_arg.name;
}
+ static ArgumentDoc from_dict(const Dictionary &p_dict) {
+ ArgumentDoc doc;
+
+ if (p_dict.has("name")) {
+ doc.name = p_dict["name"];
+ }
+
+ if (p_dict.has("type")) {
+ doc.type = p_dict["type"];
+ }
+
+ if (p_dict.has("enumeration")) {
+ doc.enumeration = p_dict["enumeration"];
+ }
+
+ if (p_dict.has("default_value")) {
+ doc.default_value = p_dict["default_value"];
+ }
+
+ return doc;
+ }
};
struct MethodDoc {
@@ -66,6 +86,8 @@ public:
String return_enum;
String qualifiers;
String description;
+ bool is_deprecated = false;
+ bool is_experimental = false;
Vector<ArgumentDoc> arguments;
Vector<int> errors_returned;
bool operator<(const MethodDoc &p_method) const {
@@ -96,6 +118,55 @@ public:
}
return name < p_method.name;
}
+ static MethodDoc from_dict(const Dictionary &p_dict) {
+ MethodDoc doc;
+
+ if (p_dict.has("name")) {
+ doc.name = p_dict["name"];
+ }
+
+ if (p_dict.has("return_type")) {
+ doc.return_type = p_dict["return_type"];
+ }
+
+ if (p_dict.has("return_enum")) {
+ doc.return_enum = p_dict["return_enum"];
+ }
+
+ if (p_dict.has("qualifiers")) {
+ doc.qualifiers = p_dict["qualifiers"];
+ }
+
+ if (p_dict.has("description")) {
+ doc.description = p_dict["description"];
+ }
+
+ if (p_dict.has("is_deprecated")) {
+ doc.is_deprecated = p_dict["is_deprecated"];
+ }
+
+ if (p_dict.has("is_experimental")) {
+ doc.is_experimental = p_dict["is_experimental"];
+ }
+
+ Array arguments;
+ if (p_dict.has("arguments")) {
+ arguments = p_dict["arguments"];
+ }
+ for (int i = 0; i < arguments.size(); i++) {
+ doc.arguments.push_back(ArgumentDoc::from_dict(arguments[i]));
+ }
+
+ Array errors_returned;
+ if (p_dict.has("errors_returned")) {
+ errors_returned = p_dict["errors_returned"];
+ }
+ for (int i = 0; i < errors_returned.size(); i++) {
+ doc.errors_returned.push_back(errors_returned[i]);
+ }
+
+ return doc;
+ }
};
struct ConstantDoc {
@@ -105,9 +176,48 @@ public:
String enumeration;
bool is_bitfield = false;
String description;
+ bool is_deprecated = false;
+ bool is_experimental = false;
bool operator<(const ConstantDoc &p_const) const {
return name < p_const.name;
}
+ static ConstantDoc from_dict(const Dictionary &p_dict) {
+ ConstantDoc doc;
+
+ if (p_dict.has("name")) {
+ doc.name = p_dict["name"];
+ }
+
+ if (p_dict.has("value")) {
+ doc.value = p_dict["value"];
+ }
+
+ if (p_dict.has("is_value_valid")) {
+ doc.is_value_valid = p_dict["is_value_valid"];
+ }
+
+ if (p_dict.has("enumeration")) {
+ doc.enumeration = p_dict["enumeration"];
+ }
+
+ if (p_dict.has("is_bitfield")) {
+ doc.is_bitfield = p_dict["is_bitfield"];
+ }
+
+ if (p_dict.has("description")) {
+ doc.description = p_dict["description"];
+ }
+
+ if (p_dict.has("is_deprecated")) {
+ doc.is_deprecated = p_dict["is_deprecated"];
+ }
+
+ if (p_dict.has("is_experimental")) {
+ doc.is_experimental = p_dict["is_experimental"];
+ }
+
+ return doc;
+ }
};
struct EnumDoc {
@@ -115,6 +225,31 @@ public:
bool is_bitfield = false;
String description;
Vector<DocData::ConstantDoc> values;
+ static EnumDoc from_dict(const Dictionary &p_dict) {
+ EnumDoc doc;
+
+ if (p_dict.has("name")) {
+ doc.name = p_dict["name"];
+ }
+
+ if (p_dict.has("is_bitfield")) {
+ doc.is_bitfield = p_dict["is_bitfield"];
+ }
+
+ if (p_dict.has("description")) {
+ doc.description = p_dict["description"];
+ }
+
+ Array values;
+ if (p_dict.has("values")) {
+ values = p_dict["values"];
+ }
+ for (int i = 0; i < values.size(); i++) {
+ doc.values.push_back(ConstantDoc::from_dict(values[i]));
+ }
+
+ return doc;
+ }
};
struct PropertyDoc {
@@ -126,9 +261,60 @@ public:
String default_value;
bool overridden = false;
String overrides;
+ bool is_deprecated = false;
+ bool is_experimental = false;
bool operator<(const PropertyDoc &p_prop) const {
return name < p_prop.name;
}
+ static PropertyDoc from_dict(const Dictionary &p_dict) {
+ PropertyDoc doc;
+
+ if (p_dict.has("name")) {
+ doc.name = p_dict["name"];
+ }
+
+ if (p_dict.has("type")) {
+ doc.type = p_dict["type"];
+ }
+
+ if (p_dict.has("enumeration")) {
+ doc.enumeration = p_dict["enumeration"];
+ }
+
+ if (p_dict.has("description")) {
+ doc.description = p_dict["description"];
+ }
+
+ if (p_dict.has("setter")) {
+ doc.setter = p_dict["setter"];
+ }
+
+ if (p_dict.has("getter")) {
+ doc.getter = p_dict["getter"];
+ }
+
+ if (p_dict.has("default_value")) {
+ doc.default_value = p_dict["default_value"];
+ }
+
+ if (p_dict.has("overridden")) {
+ doc.overridden = p_dict["overridden"];
+ }
+
+ if (p_dict.has("overrides")) {
+ doc.overrides = p_dict["overrides"];
+ }
+
+ if (p_dict.has("is_deprecated")) {
+ doc.is_deprecated = p_dict["is_deprecated"];
+ }
+
+ if (p_dict.has("is_experimental")) {
+ doc.is_experimental = p_dict["is_experimental"];
+ }
+
+ return doc;
+ }
};
struct ThemeItemDoc {
@@ -144,17 +330,54 @@ public:
}
return data_type < p_theme_item.data_type;
}
+ static ThemeItemDoc from_dict(const Dictionary &p_dict) {
+ ThemeItemDoc doc;
+
+ if (p_dict.has("name")) {
+ doc.name = p_dict["name"];
+ }
+
+ if (p_dict.has("type")) {
+ doc.type = p_dict["type"];
+ }
+
+ if (p_dict.has("data_type")) {
+ doc.data_type = p_dict["data_type"];
+ }
+
+ if (p_dict.has("description")) {
+ doc.description = p_dict["description"];
+ }
+
+ if (p_dict.has("default_value")) {
+ doc.default_value = p_dict["default_value"];
+ }
+
+ return doc;
+ }
};
struct TutorialDoc {
String link;
String title;
+ static TutorialDoc from_dict(const Dictionary &p_dict) {
+ TutorialDoc doc;
+
+ if (p_dict.has("link")) {
+ doc.link = p_dict["link"];
+ }
+
+ if (p_dict.has("title")) {
+ doc.title = p_dict["title"];
+ }
+
+ return doc;
+ }
};
struct ClassDoc {
String name;
String inherits;
- String category; // FIXME: Wrongly used by VisualScriptPropertySelector, should be removed.
String brief_description;
String description;
Vector<TutorialDoc> tutorials;
@@ -167,11 +390,130 @@ public:
Vector<PropertyDoc> properties;
Vector<MethodDoc> annotations;
Vector<ThemeItemDoc> theme_properties;
+ bool is_deprecated = false;
+ bool is_experimental = false;
bool is_script_doc = false;
String script_path;
bool operator<(const ClassDoc &p_class) const {
return name < p_class.name;
}
+ static ClassDoc from_dict(const Dictionary &p_dict) {
+ ClassDoc doc;
+
+ if (p_dict.has("name")) {
+ doc.name = p_dict["name"];
+ }
+
+ if (p_dict.has("inherits")) {
+ doc.inherits = p_dict["inherits"];
+ }
+
+ if (p_dict.has("brief_description")) {
+ doc.brief_description = p_dict["brief_description"];
+ }
+
+ if (p_dict.has("description")) {
+ doc.description = p_dict["description"];
+ }
+
+ Array tutorials;
+ if (p_dict.has("tutorials")) {
+ tutorials = p_dict["tutorials"];
+ }
+ for (int i = 0; i < tutorials.size(); i++) {
+ doc.tutorials.push_back(TutorialDoc::from_dict(tutorials[i]));
+ }
+
+ Array constructors;
+ if (p_dict.has("constructors")) {
+ constructors = p_dict["constructors"];
+ }
+ for (int i = 0; i < constructors.size(); i++) {
+ doc.constructors.push_back(MethodDoc::from_dict(constructors[i]));
+ }
+
+ Array methods;
+ if (p_dict.has("methods")) {
+ methods = p_dict["methods"];
+ }
+ for (int i = 0; i < methods.size(); i++) {
+ doc.methods.push_back(MethodDoc::from_dict(methods[i]));
+ }
+
+ Array operators;
+ if (p_dict.has("operators")) {
+ operators = p_dict["operators"];
+ }
+ for (int i = 0; i < operators.size(); i++) {
+ doc.operators.push_back(MethodDoc::from_dict(operators[i]));
+ }
+
+ Array signals;
+ if (p_dict.has("signals")) {
+ signals = p_dict["signals"];
+ }
+ for (int i = 0; i < signals.size(); i++) {
+ doc.signals.push_back(MethodDoc::from_dict(signals[i]));
+ }
+
+ Array constants;
+ if (p_dict.has("constants")) {
+ constants = p_dict["constants"];
+ }
+ for (int i = 0; i < constants.size(); i++) {
+ doc.constants.push_back(ConstantDoc::from_dict(constants[i]));
+ }
+
+ Dictionary enums;
+ if (p_dict.has("enums")) {
+ enums = p_dict["enums"];
+ }
+ for (int i = 0; i < enums.size(); i++) {
+ doc.enums[enums.get_key_at_index(i)] = enums.get_value_at_index(i);
+ }
+
+ Array properties;
+ if (p_dict.has("properties")) {
+ properties = p_dict["properties"];
+ }
+ for (int i = 0; i < properties.size(); i++) {
+ doc.properties.push_back(PropertyDoc::from_dict(properties[i]));
+ }
+
+ Array annotations;
+ if (p_dict.has("annotations")) {
+ annotations = p_dict["annotations"];
+ }
+ for (int i = 0; i < annotations.size(); i++) {
+ doc.annotations.push_back(MethodDoc::from_dict(annotations[i]));
+ }
+
+ Array theme_properties;
+ if (p_dict.has("theme_properties")) {
+ theme_properties = p_dict["theme_properties"];
+ }
+ for (int i = 0; i < theme_properties.size(); i++) {
+ doc.theme_properties.push_back(ThemeItemDoc::from_dict(theme_properties[i]));
+ }
+
+ if (p_dict.has("is_deprecated")) {
+ doc.is_deprecated = p_dict["is_deprecated"];
+ }
+
+ if (p_dict.has("is_experimental")) {
+ doc.is_experimental = p_dict["is_experimental"];
+ }
+
+ if (p_dict.has("is_script_doc")) {
+ doc.is_script_doc = p_dict["is_script_doc"];
+ }
+
+ if (p_dict.has("script_path")) {
+ doc.script_path = p_dict["script_path"];
+ }
+
+ return doc;
+ }
};
static void return_doc_from_retinfo(DocData::MethodDoc &p_method, const PropertyInfo &p_retinfo);
diff --git a/core/error/error_list.cpp b/core/error/error_list.cpp
index b669e2c042..f14cc84bb4 100644
--- a/core/error/error_list.cpp
+++ b/core/error/error_list.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* error_list.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* error_list.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "error_list.h"
diff --git a/core/error/error_list.h b/core/error/error_list.h
index b057ef5941..abc637106a 100644
--- a/core/error/error_list.h
+++ b/core/error/error_list.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* error_list.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* error_list.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ERROR_LIST_H
#define ERROR_LIST_H
diff --git a/core/error/error_macros.cpp b/core/error/error_macros.cpp
index f71a642b23..ddfee3fc5d 100644
--- a/core/error/error_macros.cpp
+++ b/core/error/error_macros.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* error_macros.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* error_macros.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "error_macros.h"
diff --git a/core/error/error_macros.h b/core/error/error_macros.h
index 2cfb5421c6..63a2d22416 100644
--- a/core/error/error_macros.h
+++ b/core/error/error_macros.h
@@ -1,39 +1,39 @@
-/*************************************************************************/
-/* error_macros.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* error_macros.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ERROR_MACROS_H
#define ERROR_MACROS_H
#include "core/typedefs.h"
-#include "core/templates/safe_refcount.h"
+#include <atomic> // We'd normally use safe_refcount.h, but that would cause circular includes.
class String;
@@ -137,8 +137,7 @@ void _err_flush_stdout();
((void)0)
/**
- * Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
- * If not, prints `m_msg`, notifies in the editor, and the current function returns.
+ * Same as `ERR_FAIL_INDEX_MSG` but also notifies the editor.
*/
#define ERR_FAIL_INDEX_EDMSG(m_index, m_size, m_msg) \
if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
@@ -173,8 +172,7 @@ void _err_flush_stdout();
((void)0)
/**
- * Ensures an integer index `m_index` is less than `m_size` and greater than or equal to 0.
- * If not, prints `m_msg`, notifies in the editor, and the current function returns `m_retval`.
+ * Same as `ERR_FAIL_INDEX_V_MSG` but also notifies the editor.
*/
#define ERR_FAIL_INDEX_V_EDMSG(m_index, m_size, m_retval, m_msg) \
if (unlikely((m_index) < 0 || (m_index) >= (m_size))) { \
@@ -240,9 +238,9 @@ void _err_flush_stdout();
return; \
} else \
((void)0)
+
/**
- * Ensures an unsigned integer index `m_index` is less than `m_size`.
- * If not, prints `m_msg`, notifies in the editor, and the current function returns.
+ * Same as `ERR_FAIL_UNSIGNED_INDEX_MSG` but also notifies the editor.
*/
#define ERR_FAIL_UNSIGNED_INDEX_EDMSG(m_index, m_size, m_msg) \
if (unlikely((m_index) >= (m_size))) { \
@@ -277,8 +275,7 @@ void _err_flush_stdout();
((void)0)
/**
- * Ensures an unsigned integer index `m_index` is less than `m_size`.
- * If not, prints `m_msg`, notifies in the editor, and the current function returns `m_retval`.
+ * Same as `ERR_FAIL_UNSIGNED_INDEX_V_EDMSG` but also notifies the editor.
*/
#define ERR_FAIL_UNSIGNED_INDEX_V_EDMSG(m_index, m_size, m_retval, m_msg) \
if (unlikely((m_index) >= (m_size))) { \
@@ -346,8 +343,7 @@ void _err_flush_stdout();
((void)0)
/**
- * Ensures a pointer `m_param` is not null.
- * If it is null, prints `m_msg`, notifies in the editor, and the current function returns.
+ * Same as `ERR_FAIL_NULL_MSG` but also notifies the editor.
*/
#define ERR_FAIL_NULL_EDMSG(m_param, m_msg) \
if (unlikely(m_param == nullptr)) { \
@@ -382,8 +378,7 @@ void _err_flush_stdout();
((void)0)
/**
- * Ensures a pointer `m_param` is not null.
- * If it is null, prints `m_msg`, notifies in the editor, and the current function returns `m_retval`.
+ * Same as `ERR_FAIL_NULL_V_MSG` but also notifies the editor.
*/
#define ERR_FAIL_NULL_V_EDMSG(m_param, m_retval, m_msg) \
if (unlikely(m_param == nullptr)) { \
@@ -423,11 +418,7 @@ void _err_flush_stdout();
((void)0)
/**
- * Ensures `m_cond` is false.
- * If `m_cond` is true, prints `m_msg`, notifies in the editor, and the current function returns.
- *
- * If checking for null use ERR_FAIL_NULL_MSG instead.
- * If checking index bounds use ERR_FAIL_INDEX_MSG instead.
+ * Same as `ERR_FAIL_COND_MSG` but also notifies the editor.
*/
#define ERR_FAIL_COND_EDMSG(m_cond, m_msg) \
if (unlikely(m_cond)) { \
@@ -467,11 +458,7 @@ void _err_flush_stdout();
((void)0)
/**
- * Ensures `m_cond` is false.
- * If `m_cond` is true, prints `m_msg`, notifies in the editor, and the current function returns `m_retval`.
- *
- * If checking for null use ERR_FAIL_NULL_V_MSG instead.
- * If checking index bounds use ERR_FAIL_INDEX_V_MSG instead.
+ * Same as `ERR_FAIL_COND_V_MSG` but also notifies the editor.
*/
#define ERR_FAIL_COND_V_EDMSG(m_cond, m_retval, m_msg) \
if (unlikely(m_cond)) { \
@@ -506,8 +493,7 @@ void _err_flush_stdout();
((void)0)
/**
- * Ensures `m_cond` is false.
- * If `m_cond` is true, prints `m_msg`, notifies in the editor, and the current loop continues.
+ * Same as `ERR_CONTINUE_MSG` but also notifies the editor.
*/
#define ERR_CONTINUE_EDMSG(m_cond, m_msg) \
if (unlikely(m_cond)) { \
@@ -542,8 +528,7 @@ void _err_flush_stdout();
((void)0)
/**
- * Ensures `m_cond` is false.
- * If `m_cond` is true, prints `m_msg`, notifies in the editor, and the current loop breaks.
+ * Same as `ERR_BREAK_MSG` but also notifies the editor.
*/
#define ERR_BREAK_EDMSG(m_cond, m_msg) \
if (unlikely(m_cond)) { \
@@ -613,10 +598,7 @@ void _err_flush_stdout();
((void)0)
/**
- * Try using `ERR_FAIL_COND_MSG`.
- * Only use this macro if more complex error detection or recovery is required.
- *
- * Prints `m_msg`, notifies in the editor, and the current function returns.
+ * Same as `ERR_FAIL_MSG` but also notifies the editor.
*/
#define ERR_FAIL_EDMSG(m_msg) \
if (true) { \
@@ -653,10 +635,7 @@ void _err_flush_stdout();
((void)0)
/**
- * Try using `ERR_FAIL_COND_V_MSG`.
- * Only use this macro if more complex error detection or recovery is required.
- *
- * Prints `m_msg`, notifies in the editor, and the current function returns `m_retval`.
+ * Same as `ERR_FAIL_V_MSG` but also notifies the editor.
*/
#define ERR_FAIL_V_EDMSG(m_retval, m_msg) \
if (true) { \
@@ -666,7 +645,7 @@ void _err_flush_stdout();
((void)0)
/**
- * Try using `ERR_FAIL_COND_MSG`, `ERR_FAIL_COND_V_MSG`, `ERR_CONTINUE_MSG` or ERR_BREAK_MSG.
+ * Try using `ERR_FAIL_COND_MSG`, `ERR_FAIL_COND_V_MSG`, `ERR_CONTINUE_MSG` or `ERR_BREAK_MSG`.
* Only use this macro at the start of a function that has not been implemented yet, or
* if more complex error detection or recovery is required.
*
@@ -676,14 +655,10 @@ void _err_flush_stdout();
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg)
/**
- * Try using `ERR_FAIL_COND_MSG`, `ERR_FAIL_COND_V_MSG`, `ERR_CONTINUE_MSG` or ERR_BREAK_MSG.
- * Only use this macro at the start of a function that has not been implemented yet, or
- * if more complex error detection or recovery is required.
- *
- * Prints `m_msg` and notifies the editor.
+ * Same as `ERR_PRINT` but also notifies the editor.
*/
#define ERR_PRINT_ED(m_msg) \
- _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, )
+ _err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, true)
/**
* Prints `m_msg` once during the application lifetime.
@@ -699,7 +674,7 @@ void _err_flush_stdout();
((void)0)
/**
- * Prints `m_msg` and notifies the editor once during the application lifetime.
+ * Same as `ERR_PRINT_ONCE` but also notifies the editor.
*/
#define ERR_PRINT_ONCE_ED(m_msg) \
if (true) { \
@@ -722,9 +697,7 @@ void _err_flush_stdout();
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, false, ERR_HANDLER_WARNING)
/**
- * Prints `m_msg` and notifies the editor.
- *
- * If warning about deprecated usage, use `WARN_DEPRECATED` or `WARN_DEPRECATED_MSG` instead.
+ * Same as `WARN_PRINT` but also notifies the editor.
*/
#define WARN_PRINT_ED(m_msg) \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, m_msg, true, ERR_HANDLER_WARNING)
@@ -745,9 +718,7 @@ void _err_flush_stdout();
((void)0)
/**
- * Prints `m_msg` and notifies the editor once during the application lifetime.
- *
- * If warning about deprecated usage, use `WARN_DEPRECATED` or `WARN_DEPRECATED_MSG` instead.
+ * Same as `WARN_PRINT_ONCE` but also notifies the editor.
*/
#define WARN_PRINT_ONCE_ED(m_msg) \
if (true) { \
@@ -766,10 +737,10 @@ void _err_flush_stdout();
*/
#define WARN_DEPRECATED \
if (true) { \
- static SafeFlag warning_shown; \
- if (!warning_shown.is_set()) { \
+ static std::atomic<bool> warning_shown; \
+ if (!warning_shown.load()) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future.", false, ERR_HANDLER_WARNING); \
- warning_shown.set(); \
+ warning_shown.store(true); \
} \
} else \
((void)0)
@@ -779,10 +750,10 @@ void _err_flush_stdout();
*/
#define WARN_DEPRECATED_MSG(m_msg) \
if (true) { \
- static SafeFlag warning_shown; \
- if (!warning_shown.is_set()) { \
+ static std::atomic<bool> warning_shown; \
+ if (!warning_shown.load()) { \
_err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future.", m_msg, false, ERR_HANDLER_WARNING); \
- warning_shown.set(); \
+ warning_shown.store(true); \
} \
} else \
((void)0)
diff --git a/core/extension/SCsub b/core/extension/SCsub
index 23727c1b76..361ce43a2c 100644
--- a/core/extension/SCsub
+++ b/core/extension/SCsub
@@ -3,10 +3,15 @@
Import("env")
import make_wrappers
+import make_interface_dumper
from platform_methods import run_in_subprocess
env.CommandNoCache(["ext_wrappers.gen.inc"], "make_wrappers.py", run_in_subprocess(make_wrappers.run))
-
+env.CommandNoCache(
+ "gdextension_interface_dump.gen.h",
+ ["gdextension_interface.h", "make_interface_dumper.py"],
+ run_in_subprocess(make_interface_dumper.run),
+)
env_extension = env.Clone()
diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp
index 867b1fc637..7be14b741d 100644
--- a/core/extension/extension_api_dump.cpp
+++ b/core/extension/extension_api_dump.cpp
@@ -1,34 +1,35 @@
-/*************************************************************************/
-/* extension_api_dump.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* extension_api_dump.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "extension_api_dump.h"
+
#include "core/config/engine.h"
#include "core/core_constants.h"
#include "core/io/file_access.h"
@@ -38,7 +39,15 @@
#ifdef TOOLS_ENABLED
-static String get_type_name(const PropertyInfo &p_info) {
+static String get_builtin_or_variant_type_name(const Variant::Type p_type) {
+ if (p_type == Variant::NIL) {
+ return "Variant";
+ } else {
+ return Variant::get_type_name(p_type);
+ }
+}
+
+static String get_property_info_type_name(const PropertyInfo &p_info) {
if (p_info.type == Variant::INT && (p_info.hint == PROPERTY_HINT_INT_IS_POINTER)) {
if (p_info.hint_string.is_empty()) {
return "void*";
@@ -46,12 +55,18 @@ static String get_type_name(const PropertyInfo &p_info) {
return p_info.hint_string + "*";
}
}
+ if (p_info.type == Variant::ARRAY && (p_info.hint == PROPERTY_HINT_ARRAY_TYPE)) {
+ return String("typedarray::") + p_info.hint_string;
+ }
if (p_info.type == Variant::INT && (p_info.usage & (PROPERTY_USAGE_CLASS_IS_ENUM))) {
return String("enum::") + String(p_info.class_name);
}
if (p_info.type == Variant::INT && (p_info.usage & (PROPERTY_USAGE_CLASS_IS_BITFIELD))) {
return String("bitfield::") + String(p_info.class_name);
}
+ if (p_info.type == Variant::INT && (p_info.usage & PROPERTY_USAGE_ARRAY)) {
+ return "int";
+ }
if (p_info.class_name != StringName()) {
return p_info.class_name;
}
@@ -64,10 +79,10 @@ static String get_type_name(const PropertyInfo &p_info) {
if (p_info.type == Variant::NIL) {
return "void";
}
- return Variant::get_type_name(p_info.type);
+ return get_builtin_or_variant_type_name(p_info.type);
}
-Dictionary NativeExtensionAPIDump::generate_extension_api() {
+Dictionary GDExtensionAPIDump::generate_extension_api() {
Dictionary api_dump;
{
@@ -88,6 +103,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
}
const uint32_t vec3_elems = 3;
+ const uint32_t vec4_elems = 4;
const uint32_t ptrsize_32 = 4;
const uint32_t ptrsize_64 = 8;
static const char *build_config_name[4] = { "float_32", "float_64", "double_32", "double_64" };
@@ -138,7 +154,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
{ Variant::AABB, (vec3_elems * 2) * sizeof(float), (vec3_elems * 2) * sizeof(float), (vec3_elems * 2) * sizeof(double), (vec3_elems * 2) * sizeof(double) },
{ Variant::BASIS, (vec3_elems * 3) * sizeof(float), (vec3_elems * 3) * sizeof(float), (vec3_elems * 3) * sizeof(double), (vec3_elems * 3) * sizeof(double) },
{ Variant::TRANSFORM3D, (vec3_elems * 4) * sizeof(float), (vec3_elems * 4) * sizeof(float), (vec3_elems * 4) * sizeof(double), (vec3_elems * 4) * sizeof(double) },
- { Variant::PROJECTION, 4 * 4 * sizeof(float), 4 * 4 * sizeof(float), 4 * 4 * sizeof(double), 4 * 4 * sizeof(double) },
+ { Variant::PROJECTION, (vec4_elems * 4) * sizeof(float), (vec4_elems * 4) * sizeof(float), (vec4_elems * 4) * sizeof(double), (vec4_elems * 4) * sizeof(double) },
{ Variant::COLOR, 4 * sizeof(float), 4 * sizeof(float), 4 * sizeof(float), 4 * sizeof(float) },
{ Variant::STRING_NAME, ptrsize_32, ptrsize_64, ptrsize_32, ptrsize_64 },
{ Variant::NODE_PATH, ptrsize_32, ptrsize_64, ptrsize_32, ptrsize_64 },
@@ -161,8 +177,8 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
};
// Validate sizes at compile time for the current build configuration.
- static_assert(type_size_array[Variant::BOOL][sizeof(void *)] == sizeof(GDNativeBool), "Size of bool mismatch");
- static_assert(type_size_array[Variant::INT][sizeof(void *)] == sizeof(GDNativeInt), "Size of int mismatch");
+ static_assert(type_size_array[Variant::BOOL][sizeof(void *)] == sizeof(GDExtensionBool), "Size of bool mismatch");
+ static_assert(type_size_array[Variant::INT][sizeof(void *)] == sizeof(GDExtensionInt), "Size of int mismatch");
static_assert(type_size_array[Variant::FLOAT][sizeof(void *)] == sizeof(double), "Size of float mismatch");
static_assert(type_size_array[Variant::STRING][sizeof(void *)] == sizeof(String), "Size of String mismatch");
static_assert(type_size_array[Variant::VECTOR2][sizeof(void *)] == sizeof(Vector2), "Size of Vector2 mismatch");
@@ -211,7 +227,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
String name = t == Variant::VARIANT_MAX ? String("Variant") : Variant::get_type_name(t);
Dictionary d2;
d2["name"] = name;
- uint32_t size;
+ uint32_t size = 0;
switch (i) {
case 0:
size = type_size_array[j].size_32_bits_real_float;
@@ -236,59 +252,140 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
}
{
- // Member offsets sizes.
+ // Member offsets, meta types and sizes.
+
+#define REAL_MEMBER_OFFSET(type, member) \
+ { \
+ type, \
+ member, \
+ "float", \
+ sizeof(float), \
+ "float", \
+ sizeof(float), \
+ "double", \
+ sizeof(double), \
+ "double", \
+ sizeof(double), \
+ }
+
+#define INT32_MEMBER_OFFSET(type, member) \
+ { \
+ type, \
+ member, \
+ "int32", \
+ sizeof(int32_t), \
+ "int32", \
+ sizeof(int32_t), \
+ "int32", \
+ sizeof(int32_t), \
+ "int32", \
+ sizeof(int32_t), \
+ }
+
+#define INT32_BASED_BUILTIN_MEMBER_OFFSET(type, member, member_type, member_elems) \
+ { \
+ type, \
+ member, \
+ member_type, \
+ sizeof(int32_t) * member_elems, \
+ member_type, \
+ sizeof(int32_t) * member_elems, \
+ member_type, \
+ sizeof(int32_t) * member_elems, \
+ member_type, \
+ sizeof(int32_t) * member_elems, \
+ }
+
+#define REAL_BASED_BUILTIN_MEMBER_OFFSET(type, member, member_type, member_elems) \
+ { \
+ type, \
+ member, \
+ member_type, \
+ sizeof(float) * member_elems, \
+ member_type, \
+ sizeof(float) * member_elems, \
+ member_type, \
+ sizeof(double) * member_elems, \
+ member_type, \
+ sizeof(double) * member_elems, \
+ }
+
struct {
Variant::Type type;
const char *member;
- uint32_t offset_32_bits_real_float;
- uint32_t offset_64_bits_real_float;
- uint32_t offset_32_bits_real_double;
- uint32_t offset_64_bits_real_double;
+ const char *member_meta_32_bits_real_float;
+ const uint32_t member_size_32_bits_real_float;
+ const char *member_meta_64_bits_real_float;
+ const uint32_t member_size_64_bits_real_float;
+ const char *member_meta_32_bits_real_double;
+ const uint32_t member_size_32_bits_real_double;
+ const char *member_meta_64_bits_real_double;
+ const uint32_t member_size_64_bits_real_double;
} member_offset_array[] = {
- { Variant::VECTOR2, "x", 0, 0, 0, 0 },
- { Variant::VECTOR2, "y", sizeof(float), sizeof(float), sizeof(double), sizeof(double) },
- { Variant::VECTOR2I, "x", 0, 0, 0, 0 },
- { Variant::VECTOR2I, "y", sizeof(int32_t), sizeof(int32_t), sizeof(int32_t), sizeof(int32_t) },
- { Variant::RECT2, "position", 0, 0, 0, 0 },
- { Variant::RECT2, "size", 2 * sizeof(Vector2), 2 * sizeof(float), 2 * sizeof(double), 2 * sizeof(double) },
- { Variant::RECT2I, "position", 0, 0, 0, 0 },
- { Variant::RECT2I, "size", 2 * sizeof(int32_t), 2 * sizeof(int32_t), 2 * sizeof(int32_t), 2 * sizeof(int32_t) },
- { Variant::VECTOR3, "x", 0, 0, 0, 0 },
- { Variant::VECTOR3, "y", sizeof(float), sizeof(float), sizeof(double), sizeof(double) },
- { Variant::VECTOR3, "z", 2 * sizeof(float), 2 * sizeof(float), 2 * sizeof(double), 2 * sizeof(double) },
- { Variant::VECTOR3I, "x", 0, 0, 0, 0 },
- { Variant::VECTOR3I, "y", sizeof(int32_t), sizeof(int32_t), sizeof(int32_t), sizeof(int32_t) },
- { Variant::VECTOR3I, "z", 2 * sizeof(int32_t), 2 * sizeof(int32_t), 2 * sizeof(int32_t), 2 * sizeof(int32_t) },
- { Variant::TRANSFORM2D, "x", 0, 0, 0, 0 },
- { Variant::TRANSFORM2D, "y", 2 * sizeof(float), 2 * sizeof(float), 2 * sizeof(double), 2 * sizeof(double) },
- { Variant::TRANSFORM2D, "origin", 4 * sizeof(float), 4 * sizeof(float), 4 * sizeof(double), 4 * sizeof(double) },
- { Variant::VECTOR4, "x", 0, 0, 0, 0 },
- { Variant::VECTOR4, "y", sizeof(float), sizeof(float), sizeof(double), sizeof(double) },
- { Variant::VECTOR4, "z", 2 * sizeof(float), 2 * sizeof(float), 2 * sizeof(double), 2 * sizeof(double) },
- { Variant::VECTOR4, "w", 3 * sizeof(float), 3 * sizeof(float), 3 * sizeof(double), 3 * sizeof(double) },
- { Variant::VECTOR4I, "x", 0, 0, 0, 0 },
- { Variant::VECTOR4I, "y", sizeof(int32_t), sizeof(int32_t), sizeof(int32_t), sizeof(int32_t) },
- { Variant::VECTOR4I, "z", 2 * sizeof(int32_t), 2 * sizeof(int32_t), 2 * sizeof(int32_t), 2 * sizeof(int32_t) },
- { Variant::VECTOR4I, "w", 3 * sizeof(int32_t), 3 * sizeof(int32_t), 3 * sizeof(int32_t), 3 * sizeof(int32_t) },
- { Variant::PLANE, "normal", 0, 0, 0, 0 },
- { Variant::PLANE, "d", vec3_elems * sizeof(float), vec3_elems * sizeof(float), vec3_elems * sizeof(double), vec3_elems * sizeof(double) },
- { Variant::QUATERNION, "x", 0, 0, 0, 0 },
- { Variant::QUATERNION, "y", sizeof(float), sizeof(float), sizeof(double), sizeof(double) },
- { Variant::QUATERNION, "z", 2 * sizeof(float), 2 * sizeof(float), 2 * sizeof(double), 2 * sizeof(double) },
- { Variant::QUATERNION, "w", 3 * sizeof(float), 3 * sizeof(float), 3 * sizeof(double), 3 * sizeof(double) },
- { Variant::AABB, "position", 0, 0, 0, 0 },
- { Variant::AABB, "size", vec3_elems * sizeof(float), vec3_elems * sizeof(float), vec3_elems * sizeof(double), vec3_elems * sizeof(double) },
- // Remember that basis vectors are flipped!
- { Variant::BASIS, "x", 0, 0, 0, 0 },
- { Variant::BASIS, "y", vec3_elems * sizeof(float), vec3_elems * sizeof(float), vec3_elems * sizeof(double), vec3_elems * sizeof(double) },
- { Variant::BASIS, "z", vec3_elems * 2 * sizeof(float), vec3_elems * 2 * sizeof(float), vec3_elems * 2 * sizeof(double), vec3_elems * 2 * sizeof(double) },
- { Variant::TRANSFORM3D, "basis", 0, 0, 0, 0 },
- { Variant::TRANSFORM3D, "origin", (vec3_elems * 3) * sizeof(float), (vec3_elems * 3) * sizeof(float), (vec3_elems * 3) * sizeof(double), (vec3_elems * 3) * sizeof(double) },
- { Variant::COLOR, "r", 0, 0, 0, 0 },
- { Variant::COLOR, "g", sizeof(float), sizeof(float), sizeof(float), sizeof(float) },
- { Variant::COLOR, "b", 2 * sizeof(float), 2 * sizeof(float), 2 * sizeof(float), 2 * sizeof(float) },
- { Variant::COLOR, "a", 3 * sizeof(float), 3 * sizeof(float), 3 * sizeof(float), 3 * sizeof(float) },
- { Variant::NIL, nullptr, 0, 0, 0, 0 },
+ // Vector2
+ REAL_MEMBER_OFFSET(Variant::VECTOR2, "x"),
+ REAL_MEMBER_OFFSET(Variant::VECTOR2, "y"),
+ // Vector2i
+ INT32_MEMBER_OFFSET(Variant::VECTOR2I, "x"),
+ INT32_MEMBER_OFFSET(Variant::VECTOR2I, "y"),
+ // Rect2
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::RECT2, "position", "Vector2", 2),
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::RECT2, "size", "Vector2", 2),
+ // Rect2i
+ INT32_BASED_BUILTIN_MEMBER_OFFSET(Variant::RECT2I, "position", "Vector2i", 2),
+ INT32_BASED_BUILTIN_MEMBER_OFFSET(Variant::RECT2I, "size", "Vector2i", 2),
+ // Vector3
+ REAL_MEMBER_OFFSET(Variant::VECTOR3, "x"),
+ REAL_MEMBER_OFFSET(Variant::VECTOR3, "y"),
+ REAL_MEMBER_OFFSET(Variant::VECTOR3, "z"),
+ // Vector3i
+ INT32_MEMBER_OFFSET(Variant::VECTOR3I, "x"),
+ INT32_MEMBER_OFFSET(Variant::VECTOR3I, "y"),
+ INT32_MEMBER_OFFSET(Variant::VECTOR3I, "z"),
+ // Transform2D
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::TRANSFORM2D, "x", "Vector2", 2),
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::TRANSFORM2D, "y", "Vector2", 2),
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::TRANSFORM2D, "origin", "Vector2", 2),
+ // Vector4
+ REAL_MEMBER_OFFSET(Variant::VECTOR4, "x"),
+ REAL_MEMBER_OFFSET(Variant::VECTOR4, "y"),
+ REAL_MEMBER_OFFSET(Variant::VECTOR4, "z"),
+ REAL_MEMBER_OFFSET(Variant::VECTOR4, "w"),
+ // Vector4i
+ INT32_MEMBER_OFFSET(Variant::VECTOR4I, "x"),
+ INT32_MEMBER_OFFSET(Variant::VECTOR4I, "y"),
+ INT32_MEMBER_OFFSET(Variant::VECTOR4I, "z"),
+ INT32_MEMBER_OFFSET(Variant::VECTOR4I, "w"),
+ // Plane
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::PLANE, "normal", "Vector3", vec3_elems),
+ REAL_MEMBER_OFFSET(Variant::PLANE, "d"),
+ // Quaternion
+ REAL_MEMBER_OFFSET(Variant::QUATERNION, "x"),
+ REAL_MEMBER_OFFSET(Variant::QUATERNION, "y"),
+ REAL_MEMBER_OFFSET(Variant::QUATERNION, "z"),
+ REAL_MEMBER_OFFSET(Variant::QUATERNION, "w"),
+ // AABB
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::AABB, "position", "Vector3", vec3_elems),
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::AABB, "size", "Vector3", vec3_elems),
+ // Basis (remember that basis vectors are flipped!)
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::BASIS, "x", "Vector3", vec3_elems),
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::BASIS, "y", "Vector3", vec3_elems),
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::BASIS, "z", "Vector3", vec3_elems),
+ // Transform3D
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::TRANSFORM3D, "basis", "Basis", vec3_elems * 3),
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::TRANSFORM3D, "origin", "Vector3", vec3_elems),
+ // Projection
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::PROJECTION, "x", "Vector4", vec4_elems),
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::PROJECTION, "y", "Vector4", vec4_elems),
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::PROJECTION, "z", "Vector4", vec4_elems),
+ REAL_BASED_BUILTIN_MEMBER_OFFSET(Variant::PROJECTION, "w", "Vector4", vec4_elems),
+ // Color (always composed of 4bytes floats)
+ { Variant::COLOR, "r", "float", sizeof(float), "float", sizeof(float), "float", sizeof(float), "float", sizeof(float) },
+ { Variant::COLOR, "g", "float", sizeof(float), "float", sizeof(float), "float", sizeof(float), "float", sizeof(float) },
+ { Variant::COLOR, "b", "float", sizeof(float), "float", sizeof(float), "float", sizeof(float), "float", sizeof(float) },
+ { Variant::COLOR, "a", "float", sizeof(float), "float", sizeof(float), "float", sizeof(float), "float", sizeof(float) },
+ // End marker, must stay last
+ { Variant::NIL, nullptr, nullptr, 0, nullptr, 0, nullptr, 0, nullptr, 0 },
};
Array core_type_member_offsets;
@@ -299,15 +396,16 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
Array type_offsets;
uint32_t idx = 0;
- Variant::Type last_type = Variant::NIL;
+ Variant::Type previous_type = Variant::NIL;
Dictionary d2;
Array members;
+ uint32_t offset = 0;
while (true) {
Variant::Type t = member_offset_array[idx].type;
- if (t != last_type) {
- if (last_type != Variant::NIL) {
+ if (t != previous_type) {
+ if (previous_type != Variant::NIL) {
d2["members"] = members;
type_offsets.push_back(d2);
}
@@ -318,27 +416,35 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
String name = t == Variant::VARIANT_MAX ? String("Variant") : Variant::get_type_name(t);
d2 = Dictionary();
members = Array();
+ offset = 0;
d2["name"] = name;
- last_type = t;
+ previous_type = t;
}
Dictionary d3;
- uint32_t offset;
+ const char *member_meta = nullptr;
+ uint32_t member_size = 0;
switch (i) {
case 0:
- offset = member_offset_array[idx].offset_32_bits_real_float;
+ member_meta = member_offset_array[idx].member_meta_32_bits_real_float;
+ member_size = member_offset_array[idx].member_size_32_bits_real_float;
break;
case 1:
- offset = member_offset_array[idx].offset_64_bits_real_float;
+ member_meta = member_offset_array[idx].member_meta_64_bits_real_float;
+ member_size = member_offset_array[idx].member_size_64_bits_real_float;
break;
case 2:
- offset = member_offset_array[idx].offset_32_bits_real_double;
+ member_meta = member_offset_array[idx].member_meta_32_bits_real_double;
+ member_size = member_offset_array[idx].member_size_32_bits_real_double;
break;
case 3:
- offset = member_offset_array[idx].offset_64_bits_real_double;
+ member_meta = member_offset_array[idx].member_meta_64_bits_real_double;
+ member_size = member_offset_array[idx].member_size_64_bits_real_double;
break;
}
d3["member"] = member_offset_array[idx].member;
d3["offset"] = offset;
+ d3["meta"] = member_meta;
+ offset += member_size;
members.push_back(d3);
idx++;
}
@@ -352,17 +458,21 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
// Global enums and constants.
Array constants;
HashMap<String, List<Pair<String, int64_t>>> enum_list;
+ HashMap<String, bool> enum_is_bitfield;
for (int i = 0; i < CoreConstants::get_global_constant_count(); i++) {
int64_t value = CoreConstants::get_global_constant_value(i);
String enum_name = CoreConstants::get_global_constant_enum(i);
String name = CoreConstants::get_global_constant_name(i);
+ bool bitfield = CoreConstants::is_global_constant_bitfield(i);
if (!enum_name.is_empty()) {
enum_list[enum_name].push_back(Pair<String, int64_t>(name, value));
+ enum_is_bitfield[enum_name] = bitfield;
} else {
Dictionary d;
d["name"] = name;
d["value"] = value;
+ d["is_bitfield"] = bitfield;
constants.push_back(d);
}
}
@@ -373,6 +483,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
for (const KeyValue<String, List<Pair<String, int64_t>>> &E : enum_list) {
Dictionary d1;
d1["name"] = E.key;
+ d1["is_bitfield"] = enum_is_bitfield[E.key];
Array values;
for (const Pair<String, int64_t> &F : E.value) {
Dictionary d2;
@@ -419,8 +530,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
Dictionary arg;
String argname = vararg ? "arg" + itos(i + 1) : Variant::get_utility_function_argument_name(name, i);
arg["name"] = argname;
- Variant::Type argtype = Variant::get_utility_function_argument_type(name, i);
- arg["type"] = argtype == Variant::NIL ? String("Variant") : Variant::get_type_name(argtype);
+ arg["type"] = get_builtin_or_variant_type_name(Variant::get_utility_function_argument_type(name, i));
//no default value support in utility functions
arguments.push_back(arg);
}
@@ -450,11 +560,10 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
Dictionary d;
d["name"] = Variant::get_type_name(type);
if (Variant::has_indexing(type)) {
- Variant::Type index_type = Variant::get_indexed_element_type(type);
- d["indexing_return_type"] = index_type == Variant::NIL ? String("Variant") : Variant::get_type_name(index_type);
+ d["indexing_return_type"] = get_builtin_or_variant_type_name(Variant::get_indexed_element_type(type));
}
- d["is_keyed"] = Variant::ValidatedKeyedSetter(type);
+ d["is_keyed"] = Variant::is_keyed(type);
{
//members
@@ -465,7 +574,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
for (const StringName &member_name : member_names) {
Dictionary d2;
d2["name"] = String(member_name);
- d2["type"] = Variant::get_type_name(Variant::get_member_type(type, member_name));
+ d2["type"] = get_builtin_or_variant_type_name(Variant::get_member_type(type, member_name));
members.push_back(d2);
}
if (members.size()) {
@@ -482,7 +591,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
Dictionary d2;
d2["name"] = String(constant_name);
Variant constant = Variant::get_constant_value(type, constant_name);
- d2["type"] = Variant::get_type_name(constant.get_type());
+ d2["type"] = get_builtin_or_variant_type_name(constant.get_type());
d2["value"] = constant.get_construct_string();
constants.push_back(d2);
}
@@ -533,9 +642,9 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
Dictionary d2;
d2["name"] = Variant::get_operator_name(Variant::Operator(k));
if (k != Variant::OP_NEGATE && k != Variant::OP_POSITIVE && k != Variant::OP_NOT && k != Variant::OP_BIT_NEGATE) {
- d2["right_type"] = Variant::get_type_name(Variant::Type(j));
+ d2["right_type"] = get_builtin_or_variant_type_name(Variant::Type(j));
}
- d2["return_type"] = Variant::get_type_name(Variant::get_operator_return_type(Variant::Operator(k), type, Variant::Type(j)));
+ d2["return_type"] = get_builtin_or_variant_type_name(Variant::get_operator_return_type(Variant::Operator(k), type, Variant::Type(j)));
operators.push_back(d2);
}
}
@@ -569,8 +678,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
for (int j = 0; j < argcount; j++) {
Dictionary d3;
d3["name"] = Variant::get_builtin_method_argument_name(type, method_name, j);
- Variant::Type argtype = Variant::get_builtin_method_argument_type(type, method_name, j);
- d3["type"] = argtype == Variant::NIL ? String("Variant") : Variant::get_type_name(argtype);
+ d3["type"] = get_builtin_or_variant_type_name(Variant::get_builtin_method_argument_type(type, method_name, j));
if (j >= (argcount - default_args.size())) {
int dargidx = j - (argcount - default_args.size());
@@ -602,7 +710,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
for (int k = 0; k < argcount; k++) {
Dictionary d3;
d3["name"] = Variant::get_constructor_argument_name(type, j, k);
- d3["type"] = Variant::get_type_name(Variant::get_constructor_argument_type(type, j, k));
+ d3["type"] = get_builtin_or_variant_type_name(Variant::get_constructor_argument_type(type, j, k));
arguments.push_back(d3);
}
if (arguments.size()) {
@@ -730,7 +838,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
d3["name"] = pinfo.name;
}
- d3["type"] = get_type_name(pinfo);
+ d3["type"] = get_property_info_type_name(pinfo);
if (i == -1) {
d2["return_value"] = d3;
@@ -773,7 +881,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
if (i >= 0) {
d3["name"] = pinfo.name;
}
- d3["type"] = get_type_name(pinfo);
+ d3["type"] = get_property_info_type_name(pinfo);
if (method->get_argument_meta(i) > 0) {
static const char *argmeta[11] = { "none", "int8", "int16", "int32", "int64", "uint8", "uint16", "uint32", "uint64", "float", "double" };
@@ -820,7 +928,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
for (int i = 0; i < F.arguments.size(); i++) {
Dictionary d3;
d3["name"] = F.arguments[i].name;
- d3["type"] = get_type_name(F.arguments[i]);
+ d3["type"] = get_property_info_type_name(F.arguments[i]);
arguments.push_back(d3);
}
if (arguments.size()) {
@@ -840,19 +948,32 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
List<PropertyInfo> property_list;
ClassDB::get_property_list(class_name, &property_list, true);
for (const PropertyInfo &F : property_list) {
- if (F.usage & PROPERTY_USAGE_CATEGORY || F.usage & PROPERTY_USAGE_GROUP || F.usage & PROPERTY_USAGE_SUBGROUP) {
+ if (F.usage & PROPERTY_USAGE_CATEGORY || F.usage & PROPERTY_USAGE_GROUP || F.usage & PROPERTY_USAGE_SUBGROUP || (F.type == Variant::NIL && F.usage & PROPERTY_USAGE_ARRAY)) {
continue; //not real properties
}
if (F.name.begins_with("_")) {
continue; //hidden property
}
+ if (F.name.find("/") >= 0) {
+ // Ignore properties with '/' (slash) in the name. These are only meant for use in the inspector.
+ continue;
+ }
StringName property_name = F.name;
Dictionary d2;
- d2["type"] = get_type_name(F);
+ d2["type"] = get_property_info_type_name(F);
d2["name"] = String(property_name);
- d2["setter"] = ClassDB::get_property_setter(class_name, F.name);
- d2["getter"] = ClassDB::get_property_getter(class_name, F.name);
- d2["index"] = ClassDB::get_property_index(class_name, F.name);
+ StringName setter = ClassDB::get_property_setter(class_name, F.name);
+ if (!(setter == "")) {
+ d2["setter"] = setter;
+ }
+ StringName getter = ClassDB::get_property_getter(class_name, F.name);
+ if (!(getter == "")) {
+ d2["getter"] = getter;
+ }
+ int index = ClassDB::get_property_index(class_name, F.name);
+ if (index != -1) {
+ d2["index"] = index;
+ }
properties.push_back(d2);
}
@@ -913,14 +1034,14 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
return api_dump;
}
-void NativeExtensionAPIDump::generate_extension_json_file(const String &p_path) {
+void GDExtensionAPIDump::generate_extension_json_file(const String &p_path) {
Dictionary api = generate_extension_api();
Ref<JSON> json;
json.instantiate();
- String text = json->stringify(api, "\t", false);
+ String text = json->stringify(api, "\t", false) + "\n";
Ref<FileAccess> fa = FileAccess::open(p_path, FileAccess::WRITE);
- CharString cs = text.ascii();
- fa->store_buffer((const uint8_t *)cs.ptr(), cs.length());
+ fa->store_string(text);
}
-#endif
+
+#endif // TOOLS_ENABLED
diff --git a/core/extension/extension_api_dump.h b/core/extension/extension_api_dump.h
index 1bc455ea67..7e588c9446 100644
--- a/core/extension/extension_api_dump.h
+++ b/core/extension/extension_api_dump.h
@@ -1,41 +1,41 @@
-/*************************************************************************/
-/* extension_api_dump.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* extension_api_dump.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef EXTENSION_API_DUMP_H
#define EXTENSION_API_DUMP_H
-#include "core/extension/native_extension.h"
+#include "core/extension/gdextension.h"
#ifdef TOOLS_ENABLED
-class NativeExtensionAPIDump {
+class GDExtensionAPIDump {
public:
static Dictionary generate_extension_api();
static void generate_extension_json_file(const String &p_path);
diff --git a/core/extension/gdextension.cpp b/core/extension/gdextension.cpp
new file mode 100644
index 0000000000..829e1d8e5b
--- /dev/null
+++ b/core/extension/gdextension.cpp
@@ -0,0 +1,569 @@
+/**************************************************************************/
+/* gdextension.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "gdextension.h"
+#include "core/config/project_settings.h"
+#include "core/io/dir_access.h"
+#include "core/object/class_db.h"
+#include "core/object/method_bind.h"
+#include "core/os/os.h"
+
+String GDExtension::get_extension_list_config_file() {
+ return ProjectSettings::get_singleton()->get_project_data_path().path_join("extension_list.cfg");
+}
+
+String GDExtension::find_extension_library(const String &p_path, Ref<ConfigFile> p_config, std::function<bool(String)> p_has_feature, PackedStringArray *r_tags) {
+ // First, check the explicit libraries.
+ if (p_config->has_section("libraries")) {
+ List<String> libraries;
+ p_config->get_section_keys("libraries", &libraries);
+
+ // Iterate the libraries, finding the best matching tags.
+ String best_library_path;
+ Vector<String> best_library_tags;
+ for (const String &E : libraries) {
+ Vector<String> tags = E.split(".");
+ bool all_tags_met = true;
+ for (int i = 0; i < tags.size(); i++) {
+ String tag = tags[i].strip_edges();
+ if (!p_has_feature(tag)) {
+ all_tags_met = false;
+ break;
+ }
+ }
+
+ if (all_tags_met && tags.size() > best_library_tags.size()) {
+ best_library_path = p_config->get_value("libraries", E);
+ best_library_tags = tags;
+ }
+ }
+
+ if (!best_library_path.is_empty()) {
+ if (best_library_path.is_relative_path()) {
+ best_library_path = p_path.get_base_dir().path_join(best_library_path);
+ }
+ if (r_tags != nullptr) {
+ r_tags->append_array(best_library_tags);
+ }
+ return best_library_path;
+ }
+ }
+
+ // Second, try to autodetect
+ String autodetect_library_prefix;
+ if (p_config->has_section_key("configuration", "autodetect_library_prefix")) {
+ autodetect_library_prefix = p_config->get_value("configuration", "autodetect_library_prefix");
+ }
+ if (!autodetect_library_prefix.is_empty()) {
+ String autodetect_path = autodetect_library_prefix;
+ if (autodetect_path.is_relative_path()) {
+ autodetect_path = p_path.get_base_dir().path_join(autodetect_path);
+ }
+
+ // Find the folder and file parts of the prefix.
+ String folder;
+ String file_prefix;
+ if (DirAccess::dir_exists_absolute(autodetect_path)) {
+ folder = autodetect_path;
+ } else if (DirAccess::dir_exists_absolute(autodetect_path.get_base_dir())) {
+ folder = autodetect_path.get_base_dir();
+ file_prefix = autodetect_path.get_file();
+ } else {
+ ERR_FAIL_V_MSG(String(), vformat("Error in extension: %s. Could not find folder for automatic detection of libraries files. autodetect_library_prefix=\"%s\"", p_path, autodetect_library_prefix));
+ }
+
+ // Open the folder.
+ Ref<DirAccess> dir = DirAccess::open(folder);
+ ERR_FAIL_COND_V_MSG(!dir.is_valid(), String(), vformat("Error in extension: %s. Could not open folder for automatic detection of libraries files. autodetect_library_prefix=\"%s\"", p_path, autodetect_library_prefix));
+
+ // Iterate the files and check the prefixes, finding the best matching file.
+ String best_file;
+ Vector<String> best_file_tags;
+ dir->list_dir_begin();
+ String file_name = dir->_get_next();
+ while (file_name != "") {
+ if (!dir->current_is_dir() && file_name.begins_with(file_prefix)) {
+ // Check if the files matches all requested feature tags.
+ String tags_str = file_name.trim_prefix(file_prefix);
+ tags_str = tags_str.trim_suffix(tags_str.get_extension());
+
+ Vector<String> tags = tags_str.split(".", false);
+ bool all_tags_met = true;
+ for (int i = 0; i < tags.size(); i++) {
+ String tag = tags[i].strip_edges();
+ if (!p_has_feature(tag)) {
+ all_tags_met = false;
+ break;
+ }
+ }
+
+ // If all tags are found in the feature list, and we found more tags than before, use this file.
+ if (all_tags_met && tags.size() > best_file_tags.size()) {
+ best_file_tags = tags;
+ best_file = file_name;
+ }
+ }
+ file_name = dir->_get_next();
+ }
+
+ if (!best_file.is_empty()) {
+ String library_path = folder.path_join(best_file);
+ if (r_tags != nullptr) {
+ r_tags->append_array(best_file_tags);
+ }
+ return library_path;
+ }
+ }
+ return String();
+}
+
+class GDExtensionMethodBind : public MethodBind {
+ GDExtensionClassMethodCall call_func;
+ GDExtensionClassMethodPtrCall ptrcall_func;
+ void *method_userdata;
+ bool vararg;
+ PropertyInfo return_value_info;
+ GodotTypeInfo::Metadata return_value_metadata;
+ List<PropertyInfo> arguments_info;
+ List<GodotTypeInfo::Metadata> arguments_metadata;
+
+protected:
+ virtual Variant::Type _gen_argument_type(int p_arg) const override {
+ if (p_arg < 0) {
+ return return_value_info.type;
+ } else {
+ return arguments_info[p_arg].type;
+ }
+ }
+ virtual PropertyInfo _gen_argument_type_info(int p_arg) const override {
+ if (p_arg < 0) {
+ return return_value_info;
+ } else {
+ return arguments_info[p_arg];
+ }
+ }
+
+public:
+#ifdef DEBUG_METHODS_ENABLED
+ virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const override {
+ if (p_arg < 0) {
+ return return_value_metadata;
+ } else {
+ return arguments_metadata[p_arg];
+ }
+ }
+#endif
+
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) const override {
+ Variant ret;
+ GDExtensionClassInstancePtr extension_instance = is_static() ? nullptr : p_object->_get_extension_instance();
+ GDExtensionCallError ce{ GDEXTENSION_CALL_OK, 0, 0 };
+ call_func(method_userdata, extension_instance, reinterpret_cast<GDExtensionConstVariantPtr *>(p_args), p_arg_count, (GDExtensionVariantPtr)&ret, &ce);
+ r_error.error = Callable::CallError::Error(ce.error);
+ r_error.argument = ce.argument;
+ r_error.expected = ce.expected;
+ return ret;
+ }
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
+ ERR_FAIL_COND_MSG(vararg, "Vararg methods don't have ptrcall support. This is most likely an engine bug.");
+ GDExtensionClassInstancePtr extension_instance = p_object->_get_extension_instance();
+ ptrcall_func(method_userdata, extension_instance, reinterpret_cast<GDExtensionConstTypePtr *>(p_args), (GDExtensionTypePtr)r_ret);
+ }
+
+ virtual bool is_vararg() const override {
+ return false;
+ }
+
+ explicit GDExtensionMethodBind(const GDExtensionClassMethodInfo *p_method_info) {
+ method_userdata = p_method_info->method_userdata;
+ call_func = p_method_info->call_func;
+ ptrcall_func = p_method_info->ptrcall_func;
+ set_name(*reinterpret_cast<StringName *>(p_method_info->name));
+
+ if (p_method_info->has_return_value) {
+ return_value_info = PropertyInfo(*p_method_info->return_value_info);
+ return_value_metadata = GodotTypeInfo::Metadata(p_method_info->return_value_metadata);
+ }
+
+ for (uint32_t i = 0; i < p_method_info->argument_count; i++) {
+ arguments_info.push_back(PropertyInfo(p_method_info->arguments_info[i]));
+ arguments_metadata.push_back(GodotTypeInfo::Metadata(p_method_info->arguments_metadata[i]));
+ }
+
+ set_hint_flags(p_method_info->method_flags);
+
+ vararg = p_method_info->method_flags & GDEXTENSION_METHOD_FLAG_VARARG;
+ _set_returns(p_method_info->has_return_value);
+ _set_const(p_method_info->method_flags & GDEXTENSION_METHOD_FLAG_CONST);
+ _set_static(p_method_info->method_flags & GDEXTENSION_METHOD_FLAG_STATIC);
+#ifdef DEBUG_METHODS_ENABLED
+ _generate_argument_types(p_method_info->argument_count);
+#endif
+ set_argument_count(p_method_info->argument_count);
+
+ Vector<Variant> defargs;
+ defargs.resize(p_method_info->default_argument_count);
+ for (uint32_t i = 0; i < p_method_info->default_argument_count; i++) {
+ defargs.write[i] = *static_cast<Variant *>(p_method_info->default_arguments[i]);
+ }
+
+ set_default_arguments(defargs);
+ }
+};
+
+static GDExtensionInterface gdextension_interface;
+
+void GDExtension::_register_extension_class(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_parent_class_name, const GDExtensionClassCreationInfo *p_extension_funcs) {
+ GDExtension *self = reinterpret_cast<GDExtension *>(p_library);
+
+ StringName class_name = *reinterpret_cast<const StringName *>(p_class_name);
+ StringName parent_class_name = *reinterpret_cast<const StringName *>(p_parent_class_name);
+ ERR_FAIL_COND_MSG(!String(class_name).is_valid_identifier(), "Attempt to register extension class '" + class_name + "', which is not a valid class identifier.");
+ ERR_FAIL_COND_MSG(ClassDB::class_exists(class_name), "Attempt to register extension class '" + class_name + "', which appears to be already registered.");
+
+ Extension *parent_extension = nullptr;
+
+ if (self->extension_classes.has(parent_class_name)) {
+ parent_extension = &self->extension_classes[parent_class_name];
+ } else if (ClassDB::class_exists(parent_class_name)) {
+ if (ClassDB::get_api_type(parent_class_name) == ClassDB::API_EXTENSION || ClassDB::get_api_type(parent_class_name) == ClassDB::API_EDITOR_EXTENSION) {
+ ERR_PRINT("Unimplemented yet");
+ //inheriting from another extension
+ } else {
+ //inheriting from engine class
+ }
+ } else {
+ ERR_FAIL_MSG("Attempt to register an extension class '" + String(class_name) + "' using non-existing parent class '" + String(parent_class_name) + "'");
+ }
+
+ self->extension_classes[class_name] = Extension();
+
+ Extension *extension = &self->extension_classes[class_name];
+
+ if (parent_extension) {
+ extension->gdextension.parent = &parent_extension->gdextension;
+ parent_extension->gdextension.children.push_back(&extension->gdextension);
+ }
+
+ extension->gdextension.parent_class_name = parent_class_name;
+ extension->gdextension.class_name = class_name;
+ extension->gdextension.editor_class = self->level_initialized == INITIALIZATION_LEVEL_EDITOR;
+ extension->gdextension.is_virtual = p_extension_funcs->is_virtual;
+ extension->gdextension.is_abstract = p_extension_funcs->is_abstract;
+ extension->gdextension.set = p_extension_funcs->set_func;
+ extension->gdextension.get = p_extension_funcs->get_func;
+ extension->gdextension.get_property_list = p_extension_funcs->get_property_list_func;
+ extension->gdextension.free_property_list = p_extension_funcs->free_property_list_func;
+ extension->gdextension.property_can_revert = p_extension_funcs->property_can_revert_func;
+ extension->gdextension.property_get_revert = p_extension_funcs->property_get_revert_func;
+ extension->gdextension.notification = p_extension_funcs->notification_func;
+ extension->gdextension.to_string = p_extension_funcs->to_string_func;
+ extension->gdextension.reference = p_extension_funcs->reference_func;
+ extension->gdextension.unreference = p_extension_funcs->unreference_func;
+ extension->gdextension.class_userdata = p_extension_funcs->class_userdata;
+ extension->gdextension.create_instance = p_extension_funcs->create_instance_func;
+ extension->gdextension.free_instance = p_extension_funcs->free_instance_func;
+ extension->gdextension.get_virtual = p_extension_funcs->get_virtual_func;
+ extension->gdextension.get_rid = p_extension_funcs->get_rid_func;
+
+ ClassDB::register_extension_class(&extension->gdextension);
+}
+void GDExtension::_register_extension_class_method(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, const GDExtensionClassMethodInfo *p_method_info) {
+ GDExtension *self = reinterpret_cast<GDExtension *>(p_library);
+
+ StringName class_name = *reinterpret_cast<const StringName *>(p_class_name);
+ StringName method_name = *reinterpret_cast<const StringName *>(p_method_info->name);
+ ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension method '" + String(method_name) + "' for unexisting class '" + class_name + "'.");
+
+ //Extension *extension = &self->extension_classes[class_name];
+
+ GDExtensionMethodBind *method = memnew(GDExtensionMethodBind(p_method_info));
+ method->set_instance_class(class_name);
+
+ ClassDB::bind_method_custom(class_name, method);
+}
+void GDExtension::_register_extension_class_integer_constant(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_enum_name, GDExtensionConstStringNamePtr p_constant_name, GDExtensionInt p_constant_value, GDExtensionBool p_is_bitfield) {
+ GDExtension *self = reinterpret_cast<GDExtension *>(p_library);
+
+ StringName class_name = *reinterpret_cast<const StringName *>(p_class_name);
+ StringName enum_name = *reinterpret_cast<const StringName *>(p_enum_name);
+ StringName constant_name = *reinterpret_cast<const StringName *>(p_constant_name);
+ ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension constant '" + constant_name + "' for unexisting class '" + class_name + "'.");
+
+ ClassDB::bind_integer_constant(class_name, enum_name, constant_name, p_constant_value, p_is_bitfield);
+}
+
+void GDExtension::_register_extension_class_property(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, const GDExtensionPropertyInfo *p_info, GDExtensionConstStringNamePtr p_setter, GDExtensionConstStringNamePtr p_getter) {
+ GDExtension *self = reinterpret_cast<GDExtension *>(p_library);
+
+ StringName class_name = *reinterpret_cast<const StringName *>(p_class_name);
+ StringName setter = *reinterpret_cast<const StringName *>(p_setter);
+ StringName getter = *reinterpret_cast<const StringName *>(p_getter);
+ String property_name = *reinterpret_cast<const StringName *>(p_info->name);
+ ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class property '" + property_name + "' for unexisting class '" + class_name + "'.");
+
+ //Extension *extension = &self->extension_classes[class_name];
+ PropertyInfo pinfo(*p_info);
+
+ ClassDB::add_property(class_name, pinfo, setter, getter);
+}
+
+void GDExtension::_register_extension_class_property_group(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringPtr p_group_name, GDExtensionConstStringPtr p_prefix) {
+ GDExtension *self = reinterpret_cast<GDExtension *>(p_library);
+
+ StringName class_name = *reinterpret_cast<const StringName *>(p_class_name);
+ String group_name = *reinterpret_cast<const String *>(p_group_name);
+ String prefix = *reinterpret_cast<const String *>(p_prefix);
+ ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class property group '" + group_name + "' for unexisting class '" + class_name + "'.");
+
+ ClassDB::add_property_group(class_name, group_name, prefix);
+}
+
+void GDExtension::_register_extension_class_property_subgroup(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringPtr p_subgroup_name, GDExtensionConstStringPtr p_prefix) {
+ GDExtension *self = reinterpret_cast<GDExtension *>(p_library);
+
+ StringName class_name = *reinterpret_cast<const StringName *>(p_class_name);
+ String subgroup_name = *reinterpret_cast<const String *>(p_subgroup_name);
+ String prefix = *reinterpret_cast<const String *>(p_prefix);
+ ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class property subgroup '" + subgroup_name + "' for unexisting class '" + class_name + "'.");
+
+ ClassDB::add_property_subgroup(class_name, subgroup_name, prefix);
+}
+
+void GDExtension::_register_extension_class_signal(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_signal_name, const GDExtensionPropertyInfo *p_argument_info, GDExtensionInt p_argument_count) {
+ GDExtension *self = reinterpret_cast<GDExtension *>(p_library);
+
+ StringName class_name = *reinterpret_cast<const StringName *>(p_class_name);
+ StringName signal_name = *reinterpret_cast<const StringName *>(p_signal_name);
+ ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class signal '" + signal_name + "' for unexisting class '" + class_name + "'.");
+
+ MethodInfo s;
+ s.name = signal_name;
+ for (int i = 0; i < p_argument_count; i++) {
+ PropertyInfo arg(p_argument_info[i]);
+ s.arguments.push_back(arg);
+ }
+ ClassDB::add_signal(class_name, s);
+}
+
+void GDExtension::_unregister_extension_class(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name) {
+ GDExtension *self = reinterpret_cast<GDExtension *>(p_library);
+
+ StringName class_name = *reinterpret_cast<const StringName *>(p_class_name);
+ ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to unregister unexisting extension class '" + class_name + "'.");
+ Extension *ext = &self->extension_classes[class_name];
+ ERR_FAIL_COND_MSG(ext->gdextension.children.size(), "Attempt to unregister class '" + class_name + "' while other extension classes inherit from it.");
+
+ ClassDB::unregister_extension_class(class_name);
+ if (ext->gdextension.parent != nullptr) {
+ ext->gdextension.parent->children.erase(&ext->gdextension);
+ }
+ self->extension_classes.erase(class_name);
+}
+
+void GDExtension::_get_library_path(GDExtensionClassLibraryPtr p_library, GDExtensionStringPtr r_path) {
+ GDExtension *self = reinterpret_cast<GDExtension *>(p_library);
+
+ *(String *)r_path = self->library_path;
+}
+
+Error GDExtension::open_library(const String &p_path, const String &p_entry_symbol) {
+ Error err = OS::get_singleton()->open_dynamic_library(p_path, library, true, &library_path);
+ if (err != OK) {
+ ERR_PRINT("GDExtension dynamic library not found: " + p_path);
+ return err;
+ }
+
+ void *entry_funcptr = nullptr;
+
+ err = OS::get_singleton()->get_dynamic_library_symbol_handle(library, p_entry_symbol, entry_funcptr, false);
+
+ if (err != OK) {
+ ERR_PRINT("GDExtension entry point '" + p_entry_symbol + "' not found in library " + p_path);
+ OS::get_singleton()->close_dynamic_library(library);
+ return err;
+ }
+
+ GDExtensionInitializationFunction initialization_function = (GDExtensionInitializationFunction)entry_funcptr;
+
+ if (initialization_function(&gdextension_interface, this, &initialization)) {
+ level_initialized = -1;
+ return OK;
+ } else {
+ ERR_PRINT("GDExtension initialization function '" + p_entry_symbol + "' returned an error.");
+ return FAILED;
+ }
+}
+
+void GDExtension::close_library() {
+ ERR_FAIL_COND(library == nullptr);
+ OS::get_singleton()->close_dynamic_library(library);
+
+ library = nullptr;
+}
+
+bool GDExtension::is_library_open() const {
+ return library != nullptr;
+}
+
+GDExtension::InitializationLevel GDExtension::get_minimum_library_initialization_level() const {
+ ERR_FAIL_COND_V(library == nullptr, INITIALIZATION_LEVEL_CORE);
+ return InitializationLevel(initialization.minimum_initialization_level);
+}
+
+void GDExtension::initialize_library(InitializationLevel p_level) {
+ ERR_FAIL_COND(library == nullptr);
+ ERR_FAIL_COND_MSG(p_level <= int32_t(level_initialized), vformat("Level '%d' must be higher than the current level '%d'", p_level, level_initialized));
+
+ level_initialized = int32_t(p_level);
+
+ ERR_FAIL_COND(initialization.initialize == nullptr);
+
+ initialization.initialize(initialization.userdata, GDExtensionInitializationLevel(p_level));
+}
+void GDExtension::deinitialize_library(InitializationLevel p_level) {
+ ERR_FAIL_COND(library == nullptr);
+ ERR_FAIL_COND(p_level > int32_t(level_initialized));
+
+ level_initialized = int32_t(p_level) - 1;
+ initialization.deinitialize(initialization.userdata, GDExtensionInitializationLevel(p_level));
+}
+
+void GDExtension::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("open_library", "path", "entry_symbol"), &GDExtension::open_library);
+ ClassDB::bind_method(D_METHOD("close_library"), &GDExtension::close_library);
+ ClassDB::bind_method(D_METHOD("is_library_open"), &GDExtension::is_library_open);
+
+ ClassDB::bind_method(D_METHOD("get_minimum_library_initialization_level"), &GDExtension::get_minimum_library_initialization_level);
+ ClassDB::bind_method(D_METHOD("initialize_library", "level"), &GDExtension::initialize_library);
+
+ BIND_ENUM_CONSTANT(INITIALIZATION_LEVEL_CORE);
+ BIND_ENUM_CONSTANT(INITIALIZATION_LEVEL_SERVERS);
+ BIND_ENUM_CONSTANT(INITIALIZATION_LEVEL_SCENE);
+ BIND_ENUM_CONSTANT(INITIALIZATION_LEVEL_EDITOR);
+}
+
+GDExtension::GDExtension() {
+}
+
+GDExtension::~GDExtension() {
+ if (library != nullptr) {
+ close_library();
+ }
+}
+
+extern void gdextension_setup_interface(GDExtensionInterface *p_interface);
+
+void GDExtension::initialize_gdextensions() {
+ gdextension_setup_interface(&gdextension_interface);
+
+ gdextension_interface.classdb_register_extension_class = _register_extension_class;
+ gdextension_interface.classdb_register_extension_class_method = _register_extension_class_method;
+ gdextension_interface.classdb_register_extension_class_integer_constant = _register_extension_class_integer_constant;
+ gdextension_interface.classdb_register_extension_class_property = _register_extension_class_property;
+ gdextension_interface.classdb_register_extension_class_property_group = _register_extension_class_property_group;
+ gdextension_interface.classdb_register_extension_class_property_subgroup = _register_extension_class_property_subgroup;
+ gdextension_interface.classdb_register_extension_class_signal = _register_extension_class_signal;
+ gdextension_interface.classdb_unregister_extension_class = _unregister_extension_class;
+ gdextension_interface.get_library_path = _get_library_path;
+}
+
+Ref<Resource> GDExtensionResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+ Ref<ConfigFile> config;
+ config.instantiate();
+
+ Error err = config->load(p_path);
+
+ if (r_error) {
+ *r_error = err;
+ }
+
+ if (err != OK) {
+ ERR_PRINT("Error loading GDExtension configuration file: " + p_path);
+ return Ref<Resource>();
+ }
+
+ if (!config->has_section_key("configuration", "entry_symbol")) {
+ if (r_error) {
+ *r_error = ERR_INVALID_DATA;
+ }
+ ERR_PRINT("GDExtension configuration file must contain a \"configuration/entry_symbol\" key: " + p_path);
+ return Ref<Resource>();
+ }
+
+ String entry_symbol = config->get_value("configuration", "entry_symbol");
+
+ String library_path = GDExtension::find_extension_library(p_path, config, [](String p_feature) { return OS::get_singleton()->has_feature(p_feature); });
+
+ if (library_path.is_empty()) {
+ if (r_error) {
+ *r_error = ERR_FILE_NOT_FOUND;
+ }
+ const String os_arch = OS::get_singleton()->get_name().to_lower() + "." + Engine::get_singleton()->get_architecture_name();
+ ERR_PRINT(vformat("No GDExtension library found for current OS and architecture (%s) in configuration file: %s", os_arch, p_path));
+ return Ref<Resource>();
+ }
+
+ if (!library_path.is_resource_file() && !library_path.is_absolute_path()) {
+ library_path = p_path.get_base_dir().path_join(library_path);
+ }
+
+ Ref<GDExtension> lib;
+ lib.instantiate();
+ String abs_path = ProjectSettings::get_singleton()->globalize_path(library_path);
+ err = lib->open_library(abs_path, entry_symbol);
+
+ if (r_error) {
+ *r_error = err;
+ }
+
+ if (err != OK) {
+ // Errors already logged in open_library()
+ return Ref<Resource>();
+ }
+
+ return lib;
+}
+
+void GDExtensionResourceLoader::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("gdextension");
+}
+
+bool GDExtensionResourceLoader::handles_type(const String &p_type) const {
+ return p_type == "GDExtension";
+}
+
+String GDExtensionResourceLoader::get_resource_type(const String &p_path) const {
+ String el = p_path.get_extension().to_lower();
+ if (el == "gdextension") {
+ return "GDExtension";
+ }
+ return "";
+}
diff --git a/core/extension/gdextension.h b/core/extension/gdextension.h
new file mode 100644
index 0000000000..39523a142f
--- /dev/null
+++ b/core/extension/gdextension.h
@@ -0,0 +1,104 @@
+/**************************************************************************/
+/* gdextension.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef GDEXTENSION_H
+#define GDEXTENSION_H
+
+#include <functional>
+
+#include "core/extension/gdextension_interface.h"
+#include "core/io/config_file.h"
+#include "core/io/resource_loader.h"
+#include "core/object/ref_counted.h"
+
+class GDExtension : public Resource {
+ GDCLASS(GDExtension, Resource)
+
+ void *library = nullptr; // pointer if valid,
+ String library_path;
+
+ struct Extension {
+ ObjectGDExtension gdextension;
+ };
+
+ HashMap<StringName, Extension> extension_classes;
+
+ static void _register_extension_class(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_parent_class_name, const GDExtensionClassCreationInfo *p_extension_funcs);
+ static void _register_extension_class_method(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, const GDExtensionClassMethodInfo *p_method_info);
+ static void _register_extension_class_integer_constant(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_enum_name, GDExtensionConstStringNamePtr p_constant_name, GDExtensionInt p_constant_value, GDExtensionBool p_is_bitfield);
+ static void _register_extension_class_property(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, const GDExtensionPropertyInfo *p_info, GDExtensionConstStringNamePtr p_setter, GDExtensionConstStringNamePtr p_getter);
+ static void _register_extension_class_property_group(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_group_name, GDExtensionConstStringNamePtr p_prefix);
+ static void _register_extension_class_property_subgroup(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_subgroup_name, GDExtensionConstStringNamePtr p_prefix);
+ static void _register_extension_class_signal(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_signal_name, const GDExtensionPropertyInfo *p_argument_info, GDExtensionInt p_argument_count);
+ static void _unregister_extension_class(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name);
+ static void _get_library_path(GDExtensionClassLibraryPtr p_library, GDExtensionStringPtr r_path);
+
+ GDExtensionInitialization initialization;
+ int32_t level_initialized = -1;
+
+protected:
+ static void _bind_methods();
+
+public:
+ static String get_extension_list_config_file();
+ static String find_extension_library(const String &p_path, Ref<ConfigFile> p_config, std::function<bool(String)> p_has_feature, PackedStringArray *r_tags = nullptr);
+
+ Error open_library(const String &p_path, const String &p_entry_symbol);
+ void close_library();
+
+ enum InitializationLevel {
+ INITIALIZATION_LEVEL_CORE = GDEXTENSION_INITIALIZATION_CORE,
+ INITIALIZATION_LEVEL_SERVERS = GDEXTENSION_INITIALIZATION_SERVERS,
+ INITIALIZATION_LEVEL_SCENE = GDEXTENSION_INITIALIZATION_SCENE,
+ INITIALIZATION_LEVEL_EDITOR = GDEXTENSION_INITIALIZATION_EDITOR
+ };
+
+ bool is_library_open() const;
+
+ InitializationLevel get_minimum_library_initialization_level() const;
+ void initialize_library(InitializationLevel p_level);
+ void deinitialize_library(InitializationLevel p_level);
+
+ static void initialize_gdextensions();
+ GDExtension();
+ ~GDExtension();
+};
+
+VARIANT_ENUM_CAST(GDExtension::InitializationLevel)
+
+class GDExtensionResourceLoader : public ResourceFormatLoader {
+public:
+ virtual Ref<Resource> load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+#endif // GDEXTENSION_H
diff --git a/core/extension/gdextension_interface.cpp b/core/extension/gdextension_interface.cpp
new file mode 100644
index 0000000000..a9063c8b27
--- /dev/null
+++ b/core/extension/gdextension_interface.cpp
@@ -0,0 +1,1180 @@
+/**************************************************************************/
+/* gdextension_interface.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "gdextension_interface.h"
+
+#include "core/config/engine.h"
+#include "core/io/file_access.h"
+#include "core/io/xml_parser.h"
+#include "core/object/class_db.h"
+#include "core/object/script_language_extension.h"
+#include "core/object/worker_thread_pool.h"
+#include "core/os/memory.h"
+#include "core/variant/variant.h"
+#include "core/version.h"
+
+// Memory Functions
+static void *gdextension_alloc(size_t p_size) {
+ return memalloc(p_size);
+}
+
+static void *gdextension_realloc(void *p_mem, size_t p_size) {
+ return memrealloc(p_mem, p_size);
+}
+
+static void gdextension_free(void *p_mem) {
+ memfree(p_mem);
+}
+
+// Helper print functions.
+static void gdextension_print_error(const char *p_description, const char *p_function, const char *p_file, int32_t p_line) {
+ _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_ERROR);
+}
+static void gdextension_print_warning(const char *p_description, const char *p_function, const char *p_file, int32_t p_line) {
+ _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_WARNING);
+}
+static void gdextension_print_script_error(const char *p_description, const char *p_function, const char *p_file, int32_t p_line) {
+ _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_SCRIPT);
+}
+
+uint64_t gdextension_get_native_struct_size(GDExtensionConstStringNamePtr p_name) {
+ const StringName name = *reinterpret_cast<const StringName *>(p_name);
+ return ClassDB::get_native_struct_size(name);
+}
+
+// Variant functions
+
+static void gdextension_variant_new_copy(GDExtensionVariantPtr r_dest, GDExtensionConstVariantPtr p_src) {
+ memnew_placement(reinterpret_cast<Variant *>(r_dest), Variant(*reinterpret_cast<const Variant *>(p_src)));
+}
+static void gdextension_variant_new_nil(GDExtensionVariantPtr r_dest) {
+ memnew_placement(reinterpret_cast<Variant *>(r_dest), Variant);
+}
+static void gdextension_variant_destroy(GDExtensionVariantPtr p_self) {
+ reinterpret_cast<Variant *>(p_self)->~Variant();
+}
+
+// variant type
+
+static void gdextension_variant_call(GDExtensionVariantPtr p_self, GDExtensionConstStringNamePtr p_method, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argcount, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error) {
+ Variant *self = (Variant *)p_self;
+ const StringName method = *reinterpret_cast<const StringName *>(p_method);
+ const Variant **args = (const Variant **)p_args;
+ Variant ret;
+ Callable::CallError error;
+ self->callp(method, args, p_argcount, ret, error);
+ memnew_placement(r_return, Variant(ret));
+
+ if (r_error) {
+ r_error->error = (GDExtensionCallErrorType)(error.error);
+ r_error->argument = error.argument;
+ r_error->expected = error.expected;
+ }
+}
+
+static void gdextension_variant_call_static(GDExtensionVariantType p_type, GDExtensionConstStringNamePtr p_method, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argcount, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error) {
+ Variant::Type type = (Variant::Type)p_type;
+ const StringName method = *reinterpret_cast<const StringName *>(p_method);
+ const Variant **args = (const Variant **)p_args;
+ Variant ret;
+ Callable::CallError error;
+ Variant::call_static(type, method, args, p_argcount, ret, error);
+ memnew_placement(r_return, Variant(ret));
+
+ if (r_error) {
+ r_error->error = (GDExtensionCallErrorType)error.error;
+ r_error->argument = error.argument;
+ r_error->expected = error.expected;
+ }
+}
+
+static void gdextension_variant_evaluate(GDExtensionVariantOperator p_op, GDExtensionConstVariantPtr p_a, GDExtensionConstVariantPtr p_b, GDExtensionVariantPtr r_return, GDExtensionBool *r_valid) {
+ Variant::Operator op = (Variant::Operator)p_op;
+ const Variant *a = (const Variant *)p_a;
+ const Variant *b = (const Variant *)p_b;
+ Variant *ret = (Variant *)r_return;
+ bool valid;
+ Variant::evaluate(op, *a, *b, *ret, valid);
+ *r_valid = valid;
+}
+
+static void gdextension_variant_set(GDExtensionVariantPtr p_self, GDExtensionConstVariantPtr p_key, GDExtensionConstVariantPtr p_value, GDExtensionBool *r_valid) {
+ Variant *self = (Variant *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ const Variant *value = (const Variant *)p_value;
+
+ bool valid;
+ self->set(*key, *value, &valid);
+ *r_valid = valid;
+}
+
+static void gdextension_variant_set_named(GDExtensionVariantPtr p_self, GDExtensionConstStringNamePtr p_key, GDExtensionConstVariantPtr p_value, GDExtensionBool *r_valid) {
+ Variant *self = (Variant *)p_self;
+ const StringName *key = (const StringName *)p_key;
+ const Variant *value = (const Variant *)p_value;
+
+ bool valid;
+ self->set_named(*key, *value, valid);
+ *r_valid = valid;
+}
+
+static void gdextension_variant_set_keyed(GDExtensionVariantPtr p_self, GDExtensionConstVariantPtr p_key, GDExtensionConstVariantPtr p_value, GDExtensionBool *r_valid) {
+ Variant *self = (Variant *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ const Variant *value = (const Variant *)p_value;
+
+ bool valid;
+ self->set_keyed(*key, *value, valid);
+ *r_valid = valid;
+}
+
+static void gdextension_variant_set_indexed(GDExtensionVariantPtr p_self, GDExtensionInt p_index, GDExtensionConstVariantPtr p_value, GDExtensionBool *r_valid, GDExtensionBool *r_oob) {
+ Variant *self = (Variant *)p_self;
+ const Variant *value = (const Variant *)p_value;
+
+ bool valid;
+ bool oob;
+ self->set_indexed(p_index, *value, valid, oob);
+ *r_valid = valid;
+ *r_oob = oob;
+}
+
+static void gdextension_variant_get(GDExtensionConstVariantPtr p_self, GDExtensionConstVariantPtr p_key, GDExtensionVariantPtr r_ret, GDExtensionBool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *key = (const Variant *)p_key;
+
+ bool valid;
+ memnew_placement(r_ret, Variant(self->get(*key, &valid)));
+ *r_valid = valid;
+}
+
+static void gdextension_variant_get_named(GDExtensionConstVariantPtr p_self, GDExtensionConstStringNamePtr p_key, GDExtensionVariantPtr r_ret, GDExtensionBool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ const StringName *key = (const StringName *)p_key;
+
+ bool valid;
+ memnew_placement(r_ret, Variant(self->get_named(*key, valid)));
+ *r_valid = valid;
+}
+
+static void gdextension_variant_get_keyed(GDExtensionConstVariantPtr p_self, GDExtensionConstVariantPtr p_key, GDExtensionVariantPtr r_ret, GDExtensionBool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *key = (const Variant *)p_key;
+
+ bool valid;
+ memnew_placement(r_ret, Variant(self->get_keyed(*key, valid)));
+ *r_valid = valid;
+}
+
+static void gdextension_variant_get_indexed(GDExtensionConstVariantPtr p_self, GDExtensionInt p_index, GDExtensionVariantPtr r_ret, GDExtensionBool *r_valid, GDExtensionBool *r_oob) {
+ const Variant *self = (const Variant *)p_self;
+
+ bool valid;
+ bool oob;
+ memnew_placement(r_ret, Variant(self->get_indexed(p_index, valid, oob)));
+ *r_valid = valid;
+ *r_oob = oob;
+}
+
+/// Iteration.
+static GDExtensionBool gdextension_variant_iter_init(GDExtensionConstVariantPtr p_self, GDExtensionVariantPtr r_iter, GDExtensionBool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ Variant *iter = (Variant *)r_iter;
+
+ bool valid;
+ bool ret = self->iter_init(*iter, valid);
+ *r_valid = valid;
+ return ret;
+}
+
+static GDExtensionBool gdextension_variant_iter_next(GDExtensionConstVariantPtr p_self, GDExtensionVariantPtr r_iter, GDExtensionBool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ Variant *iter = (Variant *)r_iter;
+
+ bool valid;
+ bool ret = self->iter_next(*iter, valid);
+ *r_valid = valid;
+ return ret;
+}
+
+static void gdextension_variant_iter_get(GDExtensionConstVariantPtr p_self, GDExtensionVariantPtr r_iter, GDExtensionVariantPtr r_ret, GDExtensionBool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ Variant *iter = (Variant *)r_iter;
+
+ bool valid;
+ memnew_placement(r_ret, Variant(self->iter_next(*iter, valid)));
+ *r_valid = valid;
+}
+
+/// Variant functions.
+static GDExtensionInt gdextension_variant_hash(GDExtensionConstVariantPtr p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->hash();
+}
+
+static GDExtensionInt gdextension_variant_recursive_hash(GDExtensionConstVariantPtr p_self, GDExtensionInt p_recursion_count) {
+ const Variant *self = (const Variant *)p_self;
+ return self->recursive_hash(p_recursion_count);
+}
+
+static GDExtensionBool gdextension_variant_hash_compare(GDExtensionConstVariantPtr p_self, GDExtensionConstVariantPtr p_other) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *other = (const Variant *)p_other;
+ return self->hash_compare(*other);
+}
+
+static GDExtensionBool gdextension_variant_booleanize(GDExtensionConstVariantPtr p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return self->booleanize();
+}
+
+static void gdextension_variant_duplicate(GDExtensionConstVariantPtr p_self, GDExtensionVariantPtr r_ret, GDExtensionBool p_deep) {
+ const Variant *self = (const Variant *)p_self;
+ memnew_placement(r_ret, Variant(self->duplicate(p_deep)));
+}
+
+static void gdextension_variant_stringify(GDExtensionConstVariantPtr p_self, GDExtensionStringPtr r_ret) {
+ const Variant *self = (const Variant *)p_self;
+ memnew_placement(r_ret, String(*self));
+}
+
+static GDExtensionVariantType gdextension_variant_get_type(GDExtensionConstVariantPtr p_self) {
+ const Variant *self = (const Variant *)p_self;
+ return (GDExtensionVariantType)self->get_type();
+}
+
+static GDExtensionBool gdextension_variant_has_method(GDExtensionConstVariantPtr p_self, GDExtensionConstStringNamePtr p_method) {
+ const Variant *self = (const Variant *)p_self;
+ const StringName *method = (const StringName *)p_method;
+ return self->has_method(*method);
+}
+
+static GDExtensionBool gdextension_variant_has_member(GDExtensionVariantType p_type, GDExtensionConstStringNamePtr p_member) {
+ return Variant::has_member((Variant::Type)p_type, *((const StringName *)p_member));
+}
+
+static GDExtensionBool gdextension_variant_has_key(GDExtensionConstVariantPtr p_self, GDExtensionConstVariantPtr p_key, GDExtensionBool *r_valid) {
+ const Variant *self = (const Variant *)p_self;
+ const Variant *key = (const Variant *)p_key;
+ bool valid;
+ bool ret = self->has_key(*key, valid);
+ *r_valid = valid;
+ return ret;
+}
+
+static void gdextension_variant_get_type_name(GDExtensionVariantType p_type, GDExtensionStringPtr r_ret) {
+ String name = Variant::get_type_name((Variant::Type)p_type);
+ memnew_placement(r_ret, String(name));
+}
+
+static GDExtensionBool gdextension_variant_can_convert(GDExtensionVariantType p_from, GDExtensionVariantType p_to) {
+ return Variant::can_convert((Variant::Type)p_from, (Variant::Type)p_to);
+}
+
+static GDExtensionBool gdextension_variant_can_convert_strict(GDExtensionVariantType p_from, GDExtensionVariantType p_to) {
+ return Variant::can_convert_strict((Variant::Type)p_from, (Variant::Type)p_to);
+}
+
+// Variant interaction.
+static GDExtensionVariantFromTypeConstructorFunc gdextension_get_variant_from_type_constructor(GDExtensionVariantType p_type) {
+ switch (p_type) {
+ case GDEXTENSION_VARIANT_TYPE_BOOL:
+ return VariantTypeConstructor<bool>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_INT:
+ return VariantTypeConstructor<int64_t>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_FLOAT:
+ return VariantTypeConstructor<double>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_STRING:
+ return VariantTypeConstructor<String>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_VECTOR2:
+ return VariantTypeConstructor<Vector2>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_VECTOR2I:
+ return VariantTypeConstructor<Vector2i>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_RECT2:
+ return VariantTypeConstructor<Rect2>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_RECT2I:
+ return VariantTypeConstructor<Rect2i>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_VECTOR3:
+ return VariantTypeConstructor<Vector3>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_VECTOR3I:
+ return VariantTypeConstructor<Vector3i>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_TRANSFORM2D:
+ return VariantTypeConstructor<Transform2D>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_VECTOR4:
+ return VariantTypeConstructor<Vector4>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_VECTOR4I:
+ return VariantTypeConstructor<Vector4i>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_PLANE:
+ return VariantTypeConstructor<Plane>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_QUATERNION:
+ return VariantTypeConstructor<Quaternion>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_AABB:
+ return VariantTypeConstructor<AABB>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_BASIS:
+ return VariantTypeConstructor<Basis>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_TRANSFORM3D:
+ return VariantTypeConstructor<Transform3D>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_PROJECTION:
+ return VariantTypeConstructor<Projection>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_COLOR:
+ return VariantTypeConstructor<Color>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_STRING_NAME:
+ return VariantTypeConstructor<StringName>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_NODE_PATH:
+ return VariantTypeConstructor<NodePath>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_RID:
+ return VariantTypeConstructor<RID>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_OBJECT:
+ return VariantTypeConstructor<Object *>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_CALLABLE:
+ return VariantTypeConstructor<Callable>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_SIGNAL:
+ return VariantTypeConstructor<Signal>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_DICTIONARY:
+ return VariantTypeConstructor<Dictionary>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_ARRAY:
+ return VariantTypeConstructor<Array>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_BYTE_ARRAY:
+ return VariantTypeConstructor<PackedByteArray>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_INT32_ARRAY:
+ return VariantTypeConstructor<PackedInt32Array>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_INT64_ARRAY:
+ return VariantTypeConstructor<PackedInt64Array>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_FLOAT32_ARRAY:
+ return VariantTypeConstructor<PackedFloat32Array>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_FLOAT64_ARRAY:
+ return VariantTypeConstructor<PackedFloat64Array>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_STRING_ARRAY:
+ return VariantTypeConstructor<PackedStringArray>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_VECTOR2_ARRAY:
+ return VariantTypeConstructor<PackedVector2Array>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_VECTOR3_ARRAY:
+ return VariantTypeConstructor<PackedVector3Array>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_COLOR_ARRAY:
+ return VariantTypeConstructor<PackedColorArray>::variant_from_type;
+ case GDEXTENSION_VARIANT_TYPE_NIL:
+ case GDEXTENSION_VARIANT_TYPE_VARIANT_MAX:
+ ERR_FAIL_V_MSG(nullptr, "Getting Variant conversion function with invalid type");
+ }
+ ERR_FAIL_V_MSG(nullptr, "Getting Variant conversion function with invalid type");
+}
+
+static GDExtensionTypeFromVariantConstructorFunc gdextension_get_type_from_variant_constructor(GDExtensionVariantType p_type) {
+ switch (p_type) {
+ case GDEXTENSION_VARIANT_TYPE_BOOL:
+ return VariantTypeConstructor<bool>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_INT:
+ return VariantTypeConstructor<int64_t>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_FLOAT:
+ return VariantTypeConstructor<double>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_STRING:
+ return VariantTypeConstructor<String>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_VECTOR2:
+ return VariantTypeConstructor<Vector2>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_VECTOR2I:
+ return VariantTypeConstructor<Vector2i>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_RECT2:
+ return VariantTypeConstructor<Rect2>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_RECT2I:
+ return VariantTypeConstructor<Rect2i>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_VECTOR3:
+ return VariantTypeConstructor<Vector3>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_VECTOR3I:
+ return VariantTypeConstructor<Vector3i>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_TRANSFORM2D:
+ return VariantTypeConstructor<Transform2D>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_VECTOR4:
+ return VariantTypeConstructor<Vector4>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_VECTOR4I:
+ return VariantTypeConstructor<Vector4i>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_PLANE:
+ return VariantTypeConstructor<Plane>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_QUATERNION:
+ return VariantTypeConstructor<Quaternion>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_AABB:
+ return VariantTypeConstructor<AABB>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_BASIS:
+ return VariantTypeConstructor<Basis>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_TRANSFORM3D:
+ return VariantTypeConstructor<Transform3D>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_PROJECTION:
+ return VariantTypeConstructor<Projection>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_COLOR:
+ return VariantTypeConstructor<Color>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_STRING_NAME:
+ return VariantTypeConstructor<StringName>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_NODE_PATH:
+ return VariantTypeConstructor<NodePath>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_RID:
+ return VariantTypeConstructor<RID>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_OBJECT:
+ return VariantTypeConstructor<Object *>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_CALLABLE:
+ return VariantTypeConstructor<Callable>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_SIGNAL:
+ return VariantTypeConstructor<Signal>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_DICTIONARY:
+ return VariantTypeConstructor<Dictionary>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_ARRAY:
+ return VariantTypeConstructor<Array>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_BYTE_ARRAY:
+ return VariantTypeConstructor<PackedByteArray>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_INT32_ARRAY:
+ return VariantTypeConstructor<PackedInt32Array>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_INT64_ARRAY:
+ return VariantTypeConstructor<PackedInt64Array>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_FLOAT32_ARRAY:
+ return VariantTypeConstructor<PackedFloat32Array>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_FLOAT64_ARRAY:
+ return VariantTypeConstructor<PackedFloat64Array>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_STRING_ARRAY:
+ return VariantTypeConstructor<PackedStringArray>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_VECTOR2_ARRAY:
+ return VariantTypeConstructor<PackedVector2Array>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_VECTOR3_ARRAY:
+ return VariantTypeConstructor<PackedVector3Array>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_PACKED_COLOR_ARRAY:
+ return VariantTypeConstructor<PackedColorArray>::type_from_variant;
+ case GDEXTENSION_VARIANT_TYPE_NIL:
+ case GDEXTENSION_VARIANT_TYPE_VARIANT_MAX:
+ ERR_FAIL_V_MSG(nullptr, "Getting Variant conversion function with invalid type");
+ }
+ ERR_FAIL_V_MSG(nullptr, "Getting Variant conversion function with invalid type");
+}
+
+// ptrcalls
+static GDExtensionPtrOperatorEvaluator gdextension_variant_get_ptr_operator_evaluator(GDExtensionVariantOperator p_operator, GDExtensionVariantType p_type_a, GDExtensionVariantType p_type_b) {
+ return (GDExtensionPtrOperatorEvaluator)Variant::get_ptr_operator_evaluator(Variant::Operator(p_operator), Variant::Type(p_type_a), Variant::Type(p_type_b));
+}
+static GDExtensionPtrBuiltInMethod gdextension_variant_get_ptr_builtin_method(GDExtensionVariantType p_type, GDExtensionConstStringNamePtr p_method, GDExtensionInt p_hash) {
+ const StringName method = *reinterpret_cast<const StringName *>(p_method);
+ uint32_t hash = Variant::get_builtin_method_hash(Variant::Type(p_type), method);
+ if (hash != p_hash) {
+ ERR_PRINT_ONCE("Error getting method " + method + ", hash mismatch.");
+ return nullptr;
+ }
+
+ return (GDExtensionPtrBuiltInMethod)Variant::get_ptr_builtin_method(Variant::Type(p_type), method);
+}
+static GDExtensionPtrConstructor gdextension_variant_get_ptr_constructor(GDExtensionVariantType p_type, int32_t p_constructor) {
+ return (GDExtensionPtrConstructor)Variant::get_ptr_constructor(Variant::Type(p_type), p_constructor);
+}
+static GDExtensionPtrDestructor gdextension_variant_get_ptr_destructor(GDExtensionVariantType p_type) {
+ return (GDExtensionPtrDestructor)Variant::get_ptr_destructor(Variant::Type(p_type));
+}
+static void gdextension_variant_construct(GDExtensionVariantType p_type, GDExtensionVariantPtr p_base, const GDExtensionConstVariantPtr *p_args, int32_t p_argument_count, GDExtensionCallError *r_error) {
+ memnew_placement(p_base, Variant);
+
+ Callable::CallError error;
+ Variant::construct(Variant::Type(p_type), *(Variant *)p_base, (const Variant **)p_args, p_argument_count, error);
+
+ if (r_error) {
+ r_error->error = (GDExtensionCallErrorType)(error.error);
+ r_error->argument = error.argument;
+ r_error->expected = error.expected;
+ }
+}
+static GDExtensionPtrSetter gdextension_variant_get_ptr_setter(GDExtensionVariantType p_type, GDExtensionConstStringNamePtr p_member) {
+ const StringName member = *reinterpret_cast<const StringName *>(p_member);
+ return (GDExtensionPtrSetter)Variant::get_member_ptr_setter(Variant::Type(p_type), member);
+}
+static GDExtensionPtrGetter gdextension_variant_get_ptr_getter(GDExtensionVariantType p_type, GDExtensionConstStringNamePtr p_member) {
+ const StringName member = *reinterpret_cast<const StringName *>(p_member);
+ return (GDExtensionPtrGetter)Variant::get_member_ptr_getter(Variant::Type(p_type), member);
+}
+static GDExtensionPtrIndexedSetter gdextension_variant_get_ptr_indexed_setter(GDExtensionVariantType p_type) {
+ return (GDExtensionPtrIndexedSetter)Variant::get_member_ptr_indexed_setter(Variant::Type(p_type));
+}
+static GDExtensionPtrIndexedGetter gdextension_variant_get_ptr_indexed_getter(GDExtensionVariantType p_type) {
+ return (GDExtensionPtrIndexedGetter)Variant::get_member_ptr_indexed_getter(Variant::Type(p_type));
+}
+static GDExtensionPtrKeyedSetter gdextension_variant_get_ptr_keyed_setter(GDExtensionVariantType p_type) {
+ return (GDExtensionPtrKeyedSetter)Variant::get_member_ptr_keyed_setter(Variant::Type(p_type));
+}
+static GDExtensionPtrKeyedGetter gdextension_variant_get_ptr_keyed_getter(GDExtensionVariantType p_type) {
+ return (GDExtensionPtrKeyedGetter)Variant::get_member_ptr_keyed_getter(Variant::Type(p_type));
+}
+static GDExtensionPtrKeyedChecker gdextension_variant_get_ptr_keyed_checker(GDExtensionVariantType p_type) {
+ return (GDExtensionPtrKeyedChecker)Variant::get_member_ptr_keyed_checker(Variant::Type(p_type));
+}
+static void gdextension_variant_get_constant_value(GDExtensionVariantType p_type, GDExtensionConstStringNamePtr p_constant, GDExtensionVariantPtr r_ret) {
+ StringName constant = *reinterpret_cast<const StringName *>(p_constant);
+ memnew_placement(r_ret, Variant(Variant::get_constant_value(Variant::Type(p_type), constant)));
+}
+static GDExtensionPtrUtilityFunction gdextension_variant_get_ptr_utility_function(GDExtensionConstStringNamePtr p_function, GDExtensionInt p_hash) {
+ StringName function = *reinterpret_cast<const StringName *>(p_function);
+ uint32_t hash = Variant::get_utility_function_hash(function);
+ if (hash != p_hash) {
+ ERR_PRINT_ONCE("Error getting utility function " + function + ", hash mismatch.");
+ return nullptr;
+ }
+ return (GDExtensionPtrUtilityFunction)Variant::get_ptr_utility_function(function);
+}
+
+//string helpers
+
+static void gdextension_string_new_with_latin1_chars(GDExtensionStringPtr r_dest, const char *p_contents) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String);
+ *dest = String(p_contents);
+}
+
+static void gdextension_string_new_with_utf8_chars(GDExtensionStringPtr r_dest, const char *p_contents) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String);
+ dest->parse_utf8(p_contents);
+}
+
+static void gdextension_string_new_with_utf16_chars(GDExtensionStringPtr r_dest, const char16_t *p_contents) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String);
+ dest->parse_utf16(p_contents);
+}
+
+static void gdextension_string_new_with_utf32_chars(GDExtensionStringPtr r_dest, const char32_t *p_contents) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String);
+ *dest = String((const char32_t *)p_contents);
+}
+
+static void gdextension_string_new_with_wide_chars(GDExtensionStringPtr r_dest, const wchar_t *p_contents) {
+ String *dest = (String *)r_dest;
+ if constexpr (sizeof(wchar_t) == 2) {
+ // wchar_t is 16 bit, parse.
+ memnew_placement(dest, String);
+ dest->parse_utf16((const char16_t *)p_contents);
+ } else {
+ // wchar_t is 32 bit, copy.
+ memnew_placement(dest, String);
+ *dest = String((const char32_t *)p_contents);
+ }
+}
+
+static void gdextension_string_new_with_latin1_chars_and_len(GDExtensionStringPtr r_dest, const char *p_contents, GDExtensionInt p_size) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String);
+ *dest = String(p_contents, p_size);
+}
+
+static void gdextension_string_new_with_utf8_chars_and_len(GDExtensionStringPtr r_dest, const char *p_contents, GDExtensionInt p_size) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String);
+ dest->parse_utf8(p_contents, p_size);
+}
+
+static void gdextension_string_new_with_utf16_chars_and_len(GDExtensionStringPtr r_dest, const char16_t *p_contents, GDExtensionInt p_size) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String);
+ dest->parse_utf16(p_contents, p_size);
+}
+
+static void gdextension_string_new_with_utf32_chars_and_len(GDExtensionStringPtr r_dest, const char32_t *p_contents, GDExtensionInt p_size) {
+ String *dest = (String *)r_dest;
+ memnew_placement(dest, String);
+ *dest = String((const char32_t *)p_contents, p_size);
+}
+
+static void gdextension_string_new_with_wide_chars_and_len(GDExtensionStringPtr r_dest, const wchar_t *p_contents, GDExtensionInt p_size) {
+ String *dest = (String *)r_dest;
+ if constexpr (sizeof(wchar_t) == 2) {
+ // wchar_t is 16 bit, parse.
+ memnew_placement(dest, String);
+ dest->parse_utf16((const char16_t *)p_contents, p_size);
+ } else {
+ // wchar_t is 32 bit, copy.
+ memnew_placement(dest, String);
+ *dest = String((const char32_t *)p_contents, p_size);
+ }
+}
+
+static GDExtensionInt gdextension_string_to_latin1_chars(GDExtensionConstStringPtr p_self, char *r_text, GDExtensionInt p_max_write_length) {
+ String *self = (String *)p_self;
+ CharString cs = self->ascii(true);
+ GDExtensionInt len = cs.length();
+ if (r_text) {
+ const char *s_text = cs.ptr();
+ for (GDExtensionInt i = 0; i < MIN(len, p_max_write_length); i++) {
+ r_text[i] = s_text[i];
+ }
+ }
+ return len;
+}
+static GDExtensionInt gdextension_string_to_utf8_chars(GDExtensionConstStringPtr p_self, char *r_text, GDExtensionInt p_max_write_length) {
+ String *self = (String *)p_self;
+ CharString cs = self->utf8();
+ GDExtensionInt len = cs.length();
+ if (r_text) {
+ const char *s_text = cs.ptr();
+ for (GDExtensionInt i = 0; i < MIN(len, p_max_write_length); i++) {
+ r_text[i] = s_text[i];
+ }
+ }
+ return len;
+}
+static GDExtensionInt gdextension_string_to_utf16_chars(GDExtensionConstStringPtr p_self, char16_t *r_text, GDExtensionInt p_max_write_length) {
+ String *self = (String *)p_self;
+ Char16String cs = self->utf16();
+ GDExtensionInt len = cs.length();
+ if (r_text) {
+ const char16_t *s_text = cs.ptr();
+ for (GDExtensionInt i = 0; i < MIN(len, p_max_write_length); i++) {
+ r_text[i] = s_text[i];
+ }
+ }
+ return len;
+}
+static GDExtensionInt gdextension_string_to_utf32_chars(GDExtensionConstStringPtr p_self, char32_t *r_text, GDExtensionInt p_max_write_length) {
+ String *self = (String *)p_self;
+ GDExtensionInt len = self->length();
+ if (r_text) {
+ const char32_t *s_text = self->ptr();
+ for (GDExtensionInt i = 0; i < MIN(len, p_max_write_length); i++) {
+ r_text[i] = s_text[i];
+ }
+ }
+ return len;
+}
+static GDExtensionInt gdextension_string_to_wide_chars(GDExtensionConstStringPtr p_self, wchar_t *r_text, GDExtensionInt p_max_write_length) {
+ if constexpr (sizeof(wchar_t) == 4) {
+ return gdextension_string_to_utf32_chars(p_self, (char32_t *)r_text, p_max_write_length);
+ } else {
+ return gdextension_string_to_utf16_chars(p_self, (char16_t *)r_text, p_max_write_length);
+ }
+}
+
+static char32_t *gdextension_string_operator_index(GDExtensionStringPtr p_self, GDExtensionInt p_index) {
+ String *self = (String *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->length() + 1, nullptr);
+ return &self->ptrw()[p_index];
+}
+
+static const char32_t *gdextension_string_operator_index_const(GDExtensionConstStringPtr p_self, GDExtensionInt p_index) {
+ const String *self = (const String *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->length() + 1, nullptr);
+ return &self->ptr()[p_index];
+}
+
+static void gdextension_string_operator_plus_eq_string(GDExtensionStringPtr p_self, GDExtensionConstStringPtr p_b) {
+ String *self = (String *)p_self;
+ const String *b = (const String *)p_b;
+ *self += *b;
+}
+
+static void gdextension_string_operator_plus_eq_char(GDExtensionStringPtr p_self, char32_t p_b) {
+ String *self = (String *)p_self;
+ *self += p_b;
+}
+
+static void gdextension_string_operator_plus_eq_cstr(GDExtensionStringPtr p_self, const char *p_b) {
+ String *self = (String *)p_self;
+ *self += p_b;
+}
+
+static void gdextension_string_operator_plus_eq_wcstr(GDExtensionStringPtr p_self, const wchar_t *p_b) {
+ String *self = (String *)p_self;
+ *self += p_b;
+}
+
+static void gdextension_string_operator_plus_eq_c32str(GDExtensionStringPtr p_self, const char32_t *p_b) {
+ String *self = (String *)p_self;
+ *self += p_b;
+}
+
+static GDExtensionInt gdextension_xml_parser_open_buffer(GDExtensionObjectPtr p_instance, const uint8_t *p_buffer, size_t p_size) {
+ XMLParser *xml = (XMLParser *)p_instance;
+ return (GDExtensionInt)xml->_open_buffer(p_buffer, p_size);
+}
+
+static void gdextension_file_access_store_buffer(GDExtensionObjectPtr p_instance, const uint8_t *p_src, uint64_t p_length) {
+ FileAccess *fa = (FileAccess *)p_instance;
+ fa->store_buffer(p_src, p_length);
+}
+
+static uint64_t gdextension_file_access_get_buffer(GDExtensionConstObjectPtr p_instance, uint8_t *p_dst, uint64_t p_length) {
+ const FileAccess *fa = (FileAccess *)p_instance;
+ return fa->get_buffer(p_dst, p_length);
+}
+
+static int64_t gdextension_worker_thread_pool_add_native_group_task(GDExtensionObjectPtr p_instance, void (*p_func)(void *, uint32_t), void *p_userdata, int p_elements, int p_tasks, GDExtensionBool p_high_priority, GDExtensionConstStringPtr p_description) {
+ WorkerThreadPool *p = (WorkerThreadPool *)p_instance;
+ const String *description = (const String *)p_description;
+ return (int64_t)p->add_native_group_task(p_func, p_userdata, p_elements, p_tasks, static_cast<bool>(p_high_priority), *description);
+}
+
+static int64_t gdextension_worker_thread_pool_add_native_task(GDExtensionObjectPtr p_instance, void (*p_func)(void *), void *p_userdata, GDExtensionBool p_high_priority, GDExtensionConstStringPtr p_description) {
+ WorkerThreadPool *p = (WorkerThreadPool *)p_instance;
+ const String *description = (const String *)p_description;
+ return (int64_t)p->add_native_task(p_func, p_userdata, static_cast<bool>(p_high_priority), *description);
+}
+
+/* Packed array functions */
+
+static uint8_t *gdextension_packed_byte_array_operator_index(GDExtensionTypePtr p_self, GDExtensionInt p_index) {
+ PackedByteArray *self = (PackedByteArray *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return &self->ptrw()[p_index];
+}
+
+static const uint8_t *gdextension_packed_byte_array_operator_index_const(GDExtensionConstTypePtr p_self, GDExtensionInt p_index) {
+ const PackedByteArray *self = (const PackedByteArray *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return &self->ptr()[p_index];
+}
+
+static GDExtensionTypePtr gdextension_packed_color_array_operator_index(GDExtensionTypePtr p_self, GDExtensionInt p_index) {
+ PackedColorArray *self = (PackedColorArray *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return (GDExtensionTypePtr)&self->ptrw()[p_index];
+}
+
+static GDExtensionTypePtr gdextension_packed_color_array_operator_index_const(GDExtensionConstTypePtr p_self, GDExtensionInt p_index) {
+ const PackedColorArray *self = (const PackedColorArray *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return (GDExtensionTypePtr)&self->ptr()[p_index];
+}
+
+static float *gdextension_packed_float32_array_operator_index(GDExtensionTypePtr p_self, GDExtensionInt p_index) {
+ PackedFloat32Array *self = (PackedFloat32Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return &self->ptrw()[p_index];
+}
+
+static const float *gdextension_packed_float32_array_operator_index_const(GDExtensionConstTypePtr p_self, GDExtensionInt p_index) {
+ const PackedFloat32Array *self = (const PackedFloat32Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return &self->ptr()[p_index];
+}
+
+static double *gdextension_packed_float64_array_operator_index(GDExtensionTypePtr p_self, GDExtensionInt p_index) {
+ PackedFloat64Array *self = (PackedFloat64Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return &self->ptrw()[p_index];
+}
+
+static const double *gdextension_packed_float64_array_operator_index_const(GDExtensionConstTypePtr p_self, GDExtensionInt p_index) {
+ const PackedFloat64Array *self = (const PackedFloat64Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return &self->ptr()[p_index];
+}
+
+static int32_t *gdextension_packed_int32_array_operator_index(GDExtensionTypePtr p_self, GDExtensionInt p_index) {
+ PackedInt32Array *self = (PackedInt32Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return &self->ptrw()[p_index];
+}
+
+static const int32_t *gdextension_packed_int32_array_operator_index_const(GDExtensionConstTypePtr p_self, GDExtensionInt p_index) {
+ const PackedInt32Array *self = (const PackedInt32Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return &self->ptr()[p_index];
+}
+
+static int64_t *gdextension_packed_int64_array_operator_index(GDExtensionTypePtr p_self, GDExtensionInt p_index) {
+ PackedInt64Array *self = (PackedInt64Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return &self->ptrw()[p_index];
+}
+
+static const int64_t *gdextension_packed_int64_array_operator_index_const(GDExtensionConstTypePtr p_self, GDExtensionInt p_index) {
+ const PackedInt64Array *self = (const PackedInt64Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return &self->ptr()[p_index];
+}
+
+static GDExtensionStringPtr gdextension_packed_string_array_operator_index(GDExtensionTypePtr p_self, GDExtensionInt p_index) {
+ PackedStringArray *self = (PackedStringArray *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return (GDExtensionStringPtr)&self->ptrw()[p_index];
+}
+
+static GDExtensionStringPtr gdextension_packed_string_array_operator_index_const(GDExtensionConstTypePtr p_self, GDExtensionInt p_index) {
+ const PackedStringArray *self = (const PackedStringArray *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return (GDExtensionStringPtr)&self->ptr()[p_index];
+}
+
+static GDExtensionTypePtr gdextension_packed_vector2_array_operator_index(GDExtensionTypePtr p_self, GDExtensionInt p_index) {
+ PackedVector2Array *self = (PackedVector2Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return (GDExtensionTypePtr)&self->ptrw()[p_index];
+}
+
+static GDExtensionTypePtr gdextension_packed_vector2_array_operator_index_const(GDExtensionConstTypePtr p_self, GDExtensionInt p_index) {
+ const PackedVector2Array *self = (const PackedVector2Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return (GDExtensionTypePtr)&self->ptr()[p_index];
+}
+
+static GDExtensionTypePtr gdextension_packed_vector3_array_operator_index(GDExtensionTypePtr p_self, GDExtensionInt p_index) {
+ PackedVector3Array *self = (PackedVector3Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return (GDExtensionTypePtr)&self->ptrw()[p_index];
+}
+
+static GDExtensionTypePtr gdextension_packed_vector3_array_operator_index_const(GDExtensionConstTypePtr p_self, GDExtensionInt p_index) {
+ const PackedVector3Array *self = (const PackedVector3Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return (GDExtensionTypePtr)&self->ptr()[p_index];
+}
+
+static GDExtensionVariantPtr gdextension_array_operator_index(GDExtensionTypePtr p_self, GDExtensionInt p_index) {
+ Array *self = (Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return (GDExtensionVariantPtr)&self->operator[](p_index);
+}
+
+static GDExtensionVariantPtr gdextension_array_operator_index_const(GDExtensionConstTypePtr p_self, GDExtensionInt p_index) {
+ const Array *self = (const Array *)p_self;
+ ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
+ return (GDExtensionVariantPtr)&self->operator[](p_index);
+}
+
+/* Dictionary functions */
+
+static GDExtensionVariantPtr gdextension_dictionary_operator_index(GDExtensionTypePtr p_self, GDExtensionConstVariantPtr p_key) {
+ Dictionary *self = (Dictionary *)p_self;
+ return (GDExtensionVariantPtr)&self->operator[](*(const Variant *)p_key);
+}
+
+static GDExtensionVariantPtr gdextension_dictionary_operator_index_const(GDExtensionConstTypePtr p_self, GDExtensionConstVariantPtr p_key) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return (GDExtensionVariantPtr)&self->operator[](*(const Variant *)p_key);
+}
+
+/* OBJECT API */
+
+static void gdextension_object_method_bind_call(GDExtensionMethodBindPtr p_method_bind, GDExtensionObjectPtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_arg_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error) {
+ const MethodBind *mb = reinterpret_cast<const MethodBind *>(p_method_bind);
+ Object *o = (Object *)p_instance;
+ const Variant **args = (const Variant **)p_args;
+ Callable::CallError error;
+
+ Variant ret = mb->call(o, args, p_arg_count, error);
+ memnew_placement(r_return, Variant(ret));
+
+ if (r_error) {
+ r_error->error = (GDExtensionCallErrorType)(error.error);
+ r_error->argument = error.argument;
+ r_error->expected = error.expected;
+ }
+}
+
+static void gdextension_object_method_bind_ptrcall(GDExtensionMethodBindPtr p_method_bind, GDExtensionObjectPtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr p_ret) {
+ const MethodBind *mb = reinterpret_cast<const MethodBind *>(p_method_bind);
+ Object *o = (Object *)p_instance;
+ mb->ptrcall(o, (const void **)p_args, p_ret);
+}
+
+static void gdextension_object_destroy(GDExtensionObjectPtr p_o) {
+ memdelete((Object *)p_o);
+}
+
+static GDExtensionObjectPtr gdextension_global_get_singleton(GDExtensionConstStringNamePtr p_name) {
+ const StringName name = *reinterpret_cast<const StringName *>(p_name);
+ return (GDExtensionObjectPtr)Engine::get_singleton()->get_singleton_object(name);
+}
+
+static void *gdextension_object_get_instance_binding(GDExtensionObjectPtr p_object, void *p_token, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
+ Object *o = (Object *)p_object;
+ return o->get_instance_binding(p_token, p_callbacks);
+}
+
+static void gdextension_object_set_instance_binding(GDExtensionObjectPtr p_object, void *p_token, void *p_binding, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
+ Object *o = (Object *)p_object;
+ o->set_instance_binding(p_token, p_binding, p_callbacks);
+}
+
+static void gdextension_object_set_instance(GDExtensionObjectPtr p_object, GDExtensionConstStringNamePtr p_classname, GDExtensionClassInstancePtr p_instance) {
+ const StringName classname = *reinterpret_cast<const StringName *>(p_classname);
+ Object *o = (Object *)p_object;
+ ClassDB::set_object_extension_instance(o, classname, p_instance);
+}
+
+static GDExtensionObjectPtr gdextension_object_get_instance_from_id(GDObjectInstanceID p_instance_id) {
+ return (GDExtensionObjectPtr)ObjectDB::get_instance(ObjectID(p_instance_id));
+}
+
+static GDExtensionObjectPtr gdextension_object_cast_to(GDExtensionConstObjectPtr p_object, void *p_class_tag) {
+ if (!p_object) {
+ return nullptr;
+ }
+ Object *o = (Object *)p_object;
+
+ return o->is_class_ptr(p_class_tag) ? (GDExtensionObjectPtr)o : (GDExtensionObjectPtr) nullptr;
+}
+
+static GDObjectInstanceID gdextension_object_get_instance_id(GDExtensionConstObjectPtr p_object) {
+ const Object *o = (const Object *)p_object;
+ return (GDObjectInstanceID)o->get_instance_id();
+}
+
+static GDExtensionObjectPtr gdextension_ref_get_object(GDExtensionConstRefPtr p_ref) {
+ const Ref<RefCounted> *ref = (const Ref<RefCounted> *)p_ref;
+ if (ref == nullptr || ref->is_null()) {
+ return (GDExtensionObjectPtr) nullptr;
+ } else {
+ return (GDExtensionObjectPtr)ref->ptr();
+ }
+}
+
+static void gdextension_ref_set_object(GDExtensionRefPtr p_ref, GDExtensionObjectPtr p_object) {
+ Ref<RefCounted> *ref = (Ref<RefCounted> *)p_ref;
+ ERR_FAIL_NULL(ref);
+
+ Object *o = (RefCounted *)p_object;
+ ref->reference_ptr(o);
+}
+
+static GDExtensionScriptInstancePtr gdextension_script_instance_create(const GDExtensionScriptInstanceInfo *p_info, GDExtensionScriptInstanceDataPtr p_instance_data) {
+ ScriptInstanceExtension *script_instance_extension = memnew(ScriptInstanceExtension);
+ script_instance_extension->instance = p_instance_data;
+ script_instance_extension->native_info = p_info;
+ return reinterpret_cast<GDExtensionScriptInstancePtr>(script_instance_extension);
+}
+
+static GDExtensionMethodBindPtr gdextension_classdb_get_method_bind(GDExtensionConstStringNamePtr p_classname, GDExtensionConstStringNamePtr p_methodname, GDExtensionInt p_hash) {
+ const StringName classname = *reinterpret_cast<const StringName *>(p_classname);
+ const StringName methodname = *reinterpret_cast<const StringName *>(p_methodname);
+ MethodBind *mb = ClassDB::get_method(classname, methodname);
+ ERR_FAIL_COND_V(!mb, nullptr);
+ if (mb->get_hash() != p_hash) {
+ ERR_PRINT("Hash mismatch for method '" + classname + "." + methodname + "'.");
+ return nullptr;
+ }
+ return (GDExtensionMethodBindPtr)mb;
+}
+
+static GDExtensionObjectPtr gdextension_classdb_construct_object(GDExtensionConstStringNamePtr p_classname) {
+ const StringName classname = *reinterpret_cast<const StringName *>(p_classname);
+ return (GDExtensionObjectPtr)ClassDB::instantiate(classname);
+}
+
+static void *gdextension_classdb_get_class_tag(GDExtensionConstStringNamePtr p_classname) {
+ const StringName classname = *reinterpret_cast<const StringName *>(p_classname);
+ ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(classname);
+ return class_info ? class_info->class_ptr : nullptr;
+}
+
+void gdextension_setup_interface(GDExtensionInterface *p_interface) {
+ GDExtensionInterface &gde_interface = *p_interface;
+
+ gde_interface.version_major = VERSION_MAJOR;
+ gde_interface.version_minor = VERSION_MINOR;
+#if VERSION_PATCH
+ gde_interface.version_patch = VERSION_PATCH;
+#else
+ gde_interface.version_patch = 0;
+#endif
+ gde_interface.version_string = VERSION_FULL_NAME;
+
+ /* GODOT CORE */
+
+ gde_interface.mem_alloc = gdextension_alloc;
+ gde_interface.mem_realloc = gdextension_realloc;
+ gde_interface.mem_free = gdextension_free;
+
+ gde_interface.print_error = gdextension_print_error;
+ gde_interface.print_warning = gdextension_print_warning;
+ gde_interface.print_script_error = gdextension_print_script_error;
+
+ gde_interface.get_native_struct_size = gdextension_get_native_struct_size;
+
+ /* GODOT VARIANT */
+
+ // variant general
+ gde_interface.variant_new_copy = gdextension_variant_new_copy;
+ gde_interface.variant_new_nil = gdextension_variant_new_nil;
+ gde_interface.variant_destroy = gdextension_variant_destroy;
+
+ gde_interface.variant_call = gdextension_variant_call;
+ gde_interface.variant_call_static = gdextension_variant_call_static;
+ gde_interface.variant_evaluate = gdextension_variant_evaluate;
+ gde_interface.variant_set = gdextension_variant_set;
+ gde_interface.variant_set_named = gdextension_variant_set_named;
+ gde_interface.variant_set_keyed = gdextension_variant_set_keyed;
+ gde_interface.variant_set_indexed = gdextension_variant_set_indexed;
+ gde_interface.variant_get = gdextension_variant_get;
+ gde_interface.variant_get_named = gdextension_variant_get_named;
+ gde_interface.variant_get_keyed = gdextension_variant_get_keyed;
+ gde_interface.variant_get_indexed = gdextension_variant_get_indexed;
+ gde_interface.variant_iter_init = gdextension_variant_iter_init;
+ gde_interface.variant_iter_next = gdextension_variant_iter_next;
+ gde_interface.variant_iter_get = gdextension_variant_iter_get;
+ gde_interface.variant_hash = gdextension_variant_hash;
+ gde_interface.variant_recursive_hash = gdextension_variant_recursive_hash;
+ gde_interface.variant_hash_compare = gdextension_variant_hash_compare;
+ gde_interface.variant_booleanize = gdextension_variant_booleanize;
+ gde_interface.variant_duplicate = gdextension_variant_duplicate;
+ gde_interface.variant_stringify = gdextension_variant_stringify;
+
+ gde_interface.variant_get_type = gdextension_variant_get_type;
+ gde_interface.variant_has_method = gdextension_variant_has_method;
+ gde_interface.variant_has_member = gdextension_variant_has_member;
+ gde_interface.variant_has_key = gdextension_variant_has_key;
+ gde_interface.variant_get_type_name = gdextension_variant_get_type_name;
+ gde_interface.variant_can_convert = gdextension_variant_can_convert;
+ gde_interface.variant_can_convert_strict = gdextension_variant_can_convert_strict;
+
+ gde_interface.get_variant_from_type_constructor = gdextension_get_variant_from_type_constructor;
+ gde_interface.get_variant_to_type_constructor = gdextension_get_type_from_variant_constructor;
+
+ // ptrcalls.
+
+ gde_interface.variant_get_ptr_operator_evaluator = gdextension_variant_get_ptr_operator_evaluator;
+ gde_interface.variant_get_ptr_builtin_method = gdextension_variant_get_ptr_builtin_method;
+ gde_interface.variant_get_ptr_constructor = gdextension_variant_get_ptr_constructor;
+ gde_interface.variant_get_ptr_destructor = gdextension_variant_get_ptr_destructor;
+ gde_interface.variant_construct = gdextension_variant_construct;
+ gde_interface.variant_get_ptr_setter = gdextension_variant_get_ptr_setter;
+ gde_interface.variant_get_ptr_getter = gdextension_variant_get_ptr_getter;
+ gde_interface.variant_get_ptr_indexed_setter = gdextension_variant_get_ptr_indexed_setter;
+ gde_interface.variant_get_ptr_indexed_getter = gdextension_variant_get_ptr_indexed_getter;
+ gde_interface.variant_get_ptr_keyed_setter = gdextension_variant_get_ptr_keyed_setter;
+ gde_interface.variant_get_ptr_keyed_getter = gdextension_variant_get_ptr_keyed_getter;
+ gde_interface.variant_get_ptr_keyed_checker = gdextension_variant_get_ptr_keyed_checker;
+ gde_interface.variant_get_constant_value = gdextension_variant_get_constant_value;
+ gde_interface.variant_get_ptr_utility_function = gdextension_variant_get_ptr_utility_function;
+
+ // extra utilities
+
+ gde_interface.string_new_with_latin1_chars = gdextension_string_new_with_latin1_chars;
+ gde_interface.string_new_with_utf8_chars = gdextension_string_new_with_utf8_chars;
+ gde_interface.string_new_with_utf16_chars = gdextension_string_new_with_utf16_chars;
+ gde_interface.string_new_with_utf32_chars = gdextension_string_new_with_utf32_chars;
+ gde_interface.string_new_with_wide_chars = gdextension_string_new_with_wide_chars;
+ gde_interface.string_new_with_latin1_chars_and_len = gdextension_string_new_with_latin1_chars_and_len;
+ gde_interface.string_new_with_utf8_chars_and_len = gdextension_string_new_with_utf8_chars_and_len;
+ gde_interface.string_new_with_utf16_chars_and_len = gdextension_string_new_with_utf16_chars_and_len;
+ gde_interface.string_new_with_utf32_chars_and_len = gdextension_string_new_with_utf32_chars_and_len;
+ gde_interface.string_new_with_wide_chars_and_len = gdextension_string_new_with_wide_chars_and_len;
+ gde_interface.string_to_latin1_chars = gdextension_string_to_latin1_chars;
+ gde_interface.string_to_utf8_chars = gdextension_string_to_utf8_chars;
+ gde_interface.string_to_utf16_chars = gdextension_string_to_utf16_chars;
+ gde_interface.string_to_utf32_chars = gdextension_string_to_utf32_chars;
+ gde_interface.string_to_wide_chars = gdextension_string_to_wide_chars;
+ gde_interface.string_operator_index = gdextension_string_operator_index;
+ gde_interface.string_operator_index_const = gdextension_string_operator_index_const;
+ gde_interface.string_operator_plus_eq_string = gdextension_string_operator_plus_eq_string;
+ gde_interface.string_operator_plus_eq_char = gdextension_string_operator_plus_eq_char;
+ gde_interface.string_operator_plus_eq_cstr = gdextension_string_operator_plus_eq_cstr;
+ gde_interface.string_operator_plus_eq_wcstr = gdextension_string_operator_plus_eq_wcstr;
+ gde_interface.string_operator_plus_eq_c32str = gdextension_string_operator_plus_eq_c32str;
+
+ /* XMLParser extra utilities */
+
+ gde_interface.xml_parser_open_buffer = gdextension_xml_parser_open_buffer;
+
+ /* FileAccess extra utilities */
+
+ gde_interface.file_access_store_buffer = gdextension_file_access_store_buffer;
+ gde_interface.file_access_get_buffer = gdextension_file_access_get_buffer;
+
+ /* WorkerThreadPool extra utilities */
+
+ gde_interface.worker_thread_pool_add_native_group_task = gdextension_worker_thread_pool_add_native_group_task;
+ gde_interface.worker_thread_pool_add_native_task = gdextension_worker_thread_pool_add_native_task;
+
+ /* Packed array functions */
+
+ gde_interface.packed_byte_array_operator_index = gdextension_packed_byte_array_operator_index;
+ gde_interface.packed_byte_array_operator_index_const = gdextension_packed_byte_array_operator_index_const;
+
+ gde_interface.packed_color_array_operator_index = gdextension_packed_color_array_operator_index;
+ gde_interface.packed_color_array_operator_index_const = gdextension_packed_color_array_operator_index_const;
+
+ gde_interface.packed_float32_array_operator_index = gdextension_packed_float32_array_operator_index;
+ gde_interface.packed_float32_array_operator_index_const = gdextension_packed_float32_array_operator_index_const;
+ gde_interface.packed_float64_array_operator_index = gdextension_packed_float64_array_operator_index;
+ gde_interface.packed_float64_array_operator_index_const = gdextension_packed_float64_array_operator_index_const;
+
+ gde_interface.packed_int32_array_operator_index = gdextension_packed_int32_array_operator_index;
+ gde_interface.packed_int32_array_operator_index_const = gdextension_packed_int32_array_operator_index_const;
+ gde_interface.packed_int64_array_operator_index = gdextension_packed_int64_array_operator_index;
+ gde_interface.packed_int64_array_operator_index_const = gdextension_packed_int64_array_operator_index_const;
+
+ gde_interface.packed_string_array_operator_index = gdextension_packed_string_array_operator_index;
+ gde_interface.packed_string_array_operator_index_const = gdextension_packed_string_array_operator_index_const;
+
+ gde_interface.packed_vector2_array_operator_index = gdextension_packed_vector2_array_operator_index;
+ gde_interface.packed_vector2_array_operator_index_const = gdextension_packed_vector2_array_operator_index_const;
+ gde_interface.packed_vector3_array_operator_index = gdextension_packed_vector3_array_operator_index;
+ gde_interface.packed_vector3_array_operator_index_const = gdextension_packed_vector3_array_operator_index_const;
+
+ gde_interface.array_operator_index = gdextension_array_operator_index;
+ gde_interface.array_operator_index_const = gdextension_array_operator_index_const;
+
+ /* Dictionary functions */
+
+ gde_interface.dictionary_operator_index = gdextension_dictionary_operator_index;
+ gde_interface.dictionary_operator_index_const = gdextension_dictionary_operator_index_const;
+
+ /* OBJECT */
+
+ gde_interface.object_method_bind_call = gdextension_object_method_bind_call;
+ gde_interface.object_method_bind_ptrcall = gdextension_object_method_bind_ptrcall;
+ gde_interface.object_destroy = gdextension_object_destroy;
+ gde_interface.global_get_singleton = gdextension_global_get_singleton;
+ gde_interface.object_get_instance_binding = gdextension_object_get_instance_binding;
+ gde_interface.object_set_instance_binding = gdextension_object_set_instance_binding;
+ gde_interface.object_set_instance = gdextension_object_set_instance;
+
+ gde_interface.object_cast_to = gdextension_object_cast_to;
+ gde_interface.object_get_instance_from_id = gdextension_object_get_instance_from_id;
+ gde_interface.object_get_instance_id = gdextension_object_get_instance_id;
+
+ /* REFERENCE */
+
+ gde_interface.ref_get_object = gdextension_ref_get_object;
+ gde_interface.ref_set_object = gdextension_ref_set_object;
+
+ /* SCRIPT INSTANCE */
+
+ gde_interface.script_instance_create = gdextension_script_instance_create;
+
+ /* CLASSDB */
+
+ gde_interface.classdb_construct_object = gdextension_classdb_construct_object;
+ gde_interface.classdb_get_method_bind = gdextension_classdb_get_method_bind;
+ gde_interface.classdb_get_class_tag = gdextension_classdb_get_class_tag;
+
+ /* CLASSDB EXTENSION */
+
+ //these are filled by implementation, since it will want to keep track of registered classes
+ gde_interface.classdb_register_extension_class = nullptr;
+ gde_interface.classdb_register_extension_class_method = nullptr;
+ gde_interface.classdb_register_extension_class_integer_constant = nullptr;
+ gde_interface.classdb_register_extension_class_property = nullptr;
+ gde_interface.classdb_register_extension_class_property_group = nullptr;
+ gde_interface.classdb_register_extension_class_property_subgroup = nullptr;
+ gde_interface.classdb_register_extension_class_signal = nullptr;
+ gde_interface.classdb_unregister_extension_class = nullptr;
+
+ gde_interface.get_library_path = nullptr;
+}
diff --git a/core/extension/gdextension_interface.h b/core/extension/gdextension_interface.h
new file mode 100644
index 0000000000..6e5dee8265
--- /dev/null
+++ b/core/extension/gdextension_interface.h
@@ -0,0 +1,639 @@
+/**************************************************************************/
+/* gdextension_interface.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef GDEXTENSION_INTERFACE_H
+#define GDEXTENSION_INTERFACE_H
+
+/* This is a C class header, you can copy it and use it directly in your own binders.
+ * Together with the JSON file, you should be able to generate any binder.
+ */
+
+#include <stddef.h>
+#include <stdint.h>
+#include <stdio.h>
+
+#ifndef __cplusplus
+typedef uint32_t char32_t;
+typedef uint16_t char16_t;
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* VARIANT TYPES */
+
+typedef enum {
+ GDEXTENSION_VARIANT_TYPE_NIL,
+
+ /* atomic types */
+ GDEXTENSION_VARIANT_TYPE_BOOL,
+ GDEXTENSION_VARIANT_TYPE_INT,
+ GDEXTENSION_VARIANT_TYPE_FLOAT,
+ GDEXTENSION_VARIANT_TYPE_STRING,
+
+ /* math types */
+ GDEXTENSION_VARIANT_TYPE_VECTOR2,
+ GDEXTENSION_VARIANT_TYPE_VECTOR2I,
+ GDEXTENSION_VARIANT_TYPE_RECT2,
+ GDEXTENSION_VARIANT_TYPE_RECT2I,
+ GDEXTENSION_VARIANT_TYPE_VECTOR3,
+ GDEXTENSION_VARIANT_TYPE_VECTOR3I,
+ GDEXTENSION_VARIANT_TYPE_TRANSFORM2D,
+ GDEXTENSION_VARIANT_TYPE_VECTOR4,
+ GDEXTENSION_VARIANT_TYPE_VECTOR4I,
+ GDEXTENSION_VARIANT_TYPE_PLANE,
+ GDEXTENSION_VARIANT_TYPE_QUATERNION,
+ GDEXTENSION_VARIANT_TYPE_AABB,
+ GDEXTENSION_VARIANT_TYPE_BASIS,
+ GDEXTENSION_VARIANT_TYPE_TRANSFORM3D,
+ GDEXTENSION_VARIANT_TYPE_PROJECTION,
+
+ /* misc types */
+ GDEXTENSION_VARIANT_TYPE_COLOR,
+ GDEXTENSION_VARIANT_TYPE_STRING_NAME,
+ GDEXTENSION_VARIANT_TYPE_NODE_PATH,
+ GDEXTENSION_VARIANT_TYPE_RID,
+ GDEXTENSION_VARIANT_TYPE_OBJECT,
+ GDEXTENSION_VARIANT_TYPE_CALLABLE,
+ GDEXTENSION_VARIANT_TYPE_SIGNAL,
+ GDEXTENSION_VARIANT_TYPE_DICTIONARY,
+ GDEXTENSION_VARIANT_TYPE_ARRAY,
+
+ /* typed arrays */
+ GDEXTENSION_VARIANT_TYPE_PACKED_BYTE_ARRAY,
+ GDEXTENSION_VARIANT_TYPE_PACKED_INT32_ARRAY,
+ GDEXTENSION_VARIANT_TYPE_PACKED_INT64_ARRAY,
+ GDEXTENSION_VARIANT_TYPE_PACKED_FLOAT32_ARRAY,
+ GDEXTENSION_VARIANT_TYPE_PACKED_FLOAT64_ARRAY,
+ GDEXTENSION_VARIANT_TYPE_PACKED_STRING_ARRAY,
+ GDEXTENSION_VARIANT_TYPE_PACKED_VECTOR2_ARRAY,
+ GDEXTENSION_VARIANT_TYPE_PACKED_VECTOR3_ARRAY,
+ GDEXTENSION_VARIANT_TYPE_PACKED_COLOR_ARRAY,
+
+ GDEXTENSION_VARIANT_TYPE_VARIANT_MAX
+} GDExtensionVariantType;
+
+typedef enum {
+ /* comparison */
+ GDEXTENSION_VARIANT_OP_EQUAL,
+ GDEXTENSION_VARIANT_OP_NOT_EQUAL,
+ GDEXTENSION_VARIANT_OP_LESS,
+ GDEXTENSION_VARIANT_OP_LESS_EQUAL,
+ GDEXTENSION_VARIANT_OP_GREATER,
+ GDEXTENSION_VARIANT_OP_GREATER_EQUAL,
+
+ /* mathematic */
+ GDEXTENSION_VARIANT_OP_ADD,
+ GDEXTENSION_VARIANT_OP_SUBTRACT,
+ GDEXTENSION_VARIANT_OP_MULTIPLY,
+ GDEXTENSION_VARIANT_OP_DIVIDE,
+ GDEXTENSION_VARIANT_OP_NEGATE,
+ GDEXTENSION_VARIANT_OP_POSITIVE,
+ GDEXTENSION_VARIANT_OP_MODULE,
+ GDEXTENSION_VARIANT_OP_POWER,
+
+ /* bitwise */
+ GDEXTENSION_VARIANT_OP_SHIFT_LEFT,
+ GDEXTENSION_VARIANT_OP_SHIFT_RIGHT,
+ GDEXTENSION_VARIANT_OP_BIT_AND,
+ GDEXTENSION_VARIANT_OP_BIT_OR,
+ GDEXTENSION_VARIANT_OP_BIT_XOR,
+ GDEXTENSION_VARIANT_OP_BIT_NEGATE,
+
+ /* logic */
+ GDEXTENSION_VARIANT_OP_AND,
+ GDEXTENSION_VARIANT_OP_OR,
+ GDEXTENSION_VARIANT_OP_XOR,
+ GDEXTENSION_VARIANT_OP_NOT,
+
+ /* containment */
+ GDEXTENSION_VARIANT_OP_IN,
+ GDEXTENSION_VARIANT_OP_MAX
+
+} GDExtensionVariantOperator;
+
+typedef void *GDExtensionVariantPtr;
+typedef const void *GDExtensionConstVariantPtr;
+typedef void *GDExtensionStringNamePtr;
+typedef const void *GDExtensionConstStringNamePtr;
+typedef void *GDExtensionStringPtr;
+typedef const void *GDExtensionConstStringPtr;
+typedef void *GDExtensionObjectPtr;
+typedef const void *GDExtensionConstObjectPtr;
+typedef void *GDExtensionTypePtr;
+typedef const void *GDExtensionConstTypePtr;
+typedef const void *GDExtensionMethodBindPtr;
+typedef int64_t GDExtensionInt;
+typedef uint8_t GDExtensionBool;
+typedef uint64_t GDObjectInstanceID;
+typedef void *GDExtensionRefPtr;
+typedef const void *GDExtensionConstRefPtr;
+
+/* VARIANT DATA I/O */
+
+typedef enum {
+ GDEXTENSION_CALL_OK,
+ GDEXTENSION_CALL_ERROR_INVALID_METHOD,
+ GDEXTENSION_CALL_ERROR_INVALID_ARGUMENT, // Expected a different variant type.
+ GDEXTENSION_CALL_ERROR_TOO_MANY_ARGUMENTS, // Expected lower number of arguments.
+ GDEXTENSION_CALL_ERROR_TOO_FEW_ARGUMENTS, // Expected higher number of arguments.
+ GDEXTENSION_CALL_ERROR_INSTANCE_IS_NULL,
+ GDEXTENSION_CALL_ERROR_METHOD_NOT_CONST, // Used for const call.
+} GDExtensionCallErrorType;
+
+typedef struct {
+ GDExtensionCallErrorType error;
+ int32_t argument;
+ int32_t expected;
+} GDExtensionCallError;
+
+typedef void (*GDExtensionVariantFromTypeConstructorFunc)(GDExtensionVariantPtr, GDExtensionTypePtr);
+typedef void (*GDExtensionTypeFromVariantConstructorFunc)(GDExtensionTypePtr, GDExtensionVariantPtr);
+typedef void (*GDExtensionPtrOperatorEvaluator)(GDExtensionConstTypePtr p_left, GDExtensionConstTypePtr p_right, GDExtensionTypePtr r_result);
+typedef void (*GDExtensionPtrBuiltInMethod)(GDExtensionTypePtr p_base, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_return, int p_argument_count);
+typedef void (*GDExtensionPtrConstructor)(GDExtensionTypePtr p_base, const GDExtensionConstTypePtr *p_args);
+typedef void (*GDExtensionPtrDestructor)(GDExtensionTypePtr p_base);
+typedef void (*GDExtensionPtrSetter)(GDExtensionTypePtr p_base, GDExtensionConstTypePtr p_value);
+typedef void (*GDExtensionPtrGetter)(GDExtensionConstTypePtr p_base, GDExtensionTypePtr r_value);
+typedef void (*GDExtensionPtrIndexedSetter)(GDExtensionTypePtr p_base, GDExtensionInt p_index, GDExtensionConstTypePtr p_value);
+typedef void (*GDExtensionPtrIndexedGetter)(GDExtensionConstTypePtr p_base, GDExtensionInt p_index, GDExtensionTypePtr r_value);
+typedef void (*GDExtensionPtrKeyedSetter)(GDExtensionTypePtr p_base, GDExtensionConstTypePtr p_key, GDExtensionConstTypePtr p_value);
+typedef void (*GDExtensionPtrKeyedGetter)(GDExtensionConstTypePtr p_base, GDExtensionConstTypePtr p_key, GDExtensionTypePtr r_value);
+typedef uint32_t (*GDExtensionPtrKeyedChecker)(GDExtensionConstVariantPtr p_base, GDExtensionConstVariantPtr p_key);
+typedef void (*GDExtensionPtrUtilityFunction)(GDExtensionTypePtr r_return, const GDExtensionConstTypePtr *p_args, int p_argument_count);
+
+typedef GDExtensionObjectPtr (*GDExtensionClassConstructor)();
+
+typedef void *(*GDExtensionInstanceBindingCreateCallback)(void *p_token, void *p_instance);
+typedef void (*GDExtensionInstanceBindingFreeCallback)(void *p_token, void *p_instance, void *p_binding);
+typedef GDExtensionBool (*GDExtensionInstanceBindingReferenceCallback)(void *p_token, void *p_binding, GDExtensionBool p_reference);
+
+typedef struct {
+ GDExtensionInstanceBindingCreateCallback create_callback;
+ GDExtensionInstanceBindingFreeCallback free_callback;
+ GDExtensionInstanceBindingReferenceCallback reference_callback;
+} GDExtensionInstanceBindingCallbacks;
+
+/* EXTENSION CLASSES */
+
+typedef void *GDExtensionClassInstancePtr;
+
+typedef GDExtensionBool (*GDExtensionClassSet)(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value);
+typedef GDExtensionBool (*GDExtensionClassGet)(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret);
+typedef uint64_t (*GDExtensionClassGetRID)(GDExtensionClassInstancePtr p_instance);
+
+typedef struct {
+ GDExtensionVariantType type;
+ GDExtensionStringNamePtr name;
+ GDExtensionStringNamePtr class_name;
+ uint32_t hint; // Bitfield of `PropertyHint` (defined in `extension_api.json`).
+ GDExtensionStringPtr hint_string;
+ uint32_t usage; // Bitfield of `PropertyUsageFlags` (defined in `extension_api.json`).
+} GDExtensionPropertyInfo;
+
+typedef struct {
+ GDExtensionStringNamePtr name;
+ GDExtensionPropertyInfo return_value;
+ uint32_t flags; // Bitfield of `GDExtensionClassMethodFlags`.
+ int32_t id;
+
+ /* Arguments: `default_arguments` is an array of size `argument_count`. */
+ uint32_t argument_count;
+ GDExtensionPropertyInfo *arguments;
+
+ /* Default arguments: `default_arguments` is an array of size `default_argument_count`. */
+ uint32_t default_argument_count;
+ GDExtensionVariantPtr *default_arguments;
+} GDExtensionMethodInfo;
+
+typedef const GDExtensionPropertyInfo *(*GDExtensionClassGetPropertyList)(GDExtensionClassInstancePtr p_instance, uint32_t *r_count);
+typedef void (*GDExtensionClassFreePropertyList)(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list);
+typedef GDExtensionBool (*GDExtensionClassPropertyCanRevert)(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name);
+typedef GDExtensionBool (*GDExtensionClassPropertyGetRevert)(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret);
+typedef void (*GDExtensionClassNotification)(GDExtensionClassInstancePtr p_instance, int32_t p_what);
+typedef void (*GDExtensionClassToString)(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr p_out);
+typedef void (*GDExtensionClassReference)(GDExtensionClassInstancePtr p_instance);
+typedef void (*GDExtensionClassUnreference)(GDExtensionClassInstancePtr p_instance);
+typedef void (*GDExtensionClassCallVirtual)(GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_ret);
+typedef GDExtensionObjectPtr (*GDExtensionClassCreateInstance)(void *p_userdata);
+typedef void (*GDExtensionClassFreeInstance)(void *p_userdata, GDExtensionClassInstancePtr p_instance);
+typedef GDExtensionClassCallVirtual (*GDExtensionClassGetVirtual)(void *p_userdata, GDExtensionConstStringNamePtr p_name);
+
+typedef struct {
+ GDExtensionBool is_virtual;
+ GDExtensionBool is_abstract;
+ GDExtensionClassSet set_func;
+ GDExtensionClassGet get_func;
+ GDExtensionClassGetPropertyList get_property_list_func;
+ GDExtensionClassFreePropertyList free_property_list_func;
+ GDExtensionClassPropertyCanRevert property_can_revert_func;
+ GDExtensionClassPropertyGetRevert property_get_revert_func;
+ GDExtensionClassNotification notification_func;
+ GDExtensionClassToString to_string_func;
+ GDExtensionClassReference reference_func;
+ GDExtensionClassUnreference unreference_func;
+ GDExtensionClassCreateInstance create_instance_func; // (Default) constructor; mandatory. If the class is not instantiable, consider making it virtual or abstract.
+ GDExtensionClassFreeInstance free_instance_func; // Destructor; mandatory.
+ GDExtensionClassGetVirtual get_virtual_func; // Queries a virtual function by name and returns a callback to invoke the requested virtual function.
+ GDExtensionClassGetRID get_rid_func;
+ void *class_userdata; // Per-class user data, later accessible in instance bindings.
+} GDExtensionClassCreationInfo;
+
+typedef void *GDExtensionClassLibraryPtr;
+
+/* Method */
+
+typedef enum {
+ GDEXTENSION_METHOD_FLAG_NORMAL = 1,
+ GDEXTENSION_METHOD_FLAG_EDITOR = 2,
+ GDEXTENSION_METHOD_FLAG_CONST = 4,
+ GDEXTENSION_METHOD_FLAG_VIRTUAL = 8,
+ GDEXTENSION_METHOD_FLAG_VARARG = 16,
+ GDEXTENSION_METHOD_FLAG_STATIC = 32,
+ GDEXTENSION_METHOD_FLAGS_DEFAULT = GDEXTENSION_METHOD_FLAG_NORMAL,
+} GDExtensionClassMethodFlags;
+
+typedef enum {
+ GDEXTENSION_METHOD_ARGUMENT_METADATA_NONE,
+ GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_INT8,
+ GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_INT16,
+ GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_INT32,
+ GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_INT64,
+ GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_UINT8,
+ GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_UINT16,
+ GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_UINT32,
+ GDEXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_UINT64,
+ GDEXTENSION_METHOD_ARGUMENT_METADATA_REAL_IS_FLOAT,
+ GDEXTENSION_METHOD_ARGUMENT_METADATA_REAL_IS_DOUBLE
+} GDExtensionClassMethodArgumentMetadata;
+
+typedef void (*GDExtensionClassMethodCall)(void *method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error);
+typedef void (*GDExtensionClassMethodPtrCall)(void *method_userdata, GDExtensionClassInstancePtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_ret);
+
+typedef struct {
+ GDExtensionStringNamePtr name;
+ void *method_userdata;
+ GDExtensionClassMethodCall call_func;
+ GDExtensionClassMethodPtrCall ptrcall_func;
+ uint32_t method_flags; // Bitfield of `GDExtensionClassMethodFlags`.
+
+ /* If `has_return_value` is false, `return_value_info` and `return_value_metadata` are ignored. */
+ GDExtensionBool has_return_value;
+ GDExtensionPropertyInfo *return_value_info;
+ GDExtensionClassMethodArgumentMetadata return_value_metadata;
+
+ /* Arguments: `arguments_info` and `arguments_metadata` are array of size `argument_count`.
+ * Name and hint information for the argument can be omitted in release builds. Class name should always be present if it applies.
+ */
+ uint32_t argument_count;
+ GDExtensionPropertyInfo *arguments_info;
+ GDExtensionClassMethodArgumentMetadata *arguments_metadata;
+
+ /* Default arguments: `default_arguments` is an array of size `default_argument_count`. */
+ uint32_t default_argument_count;
+ GDExtensionVariantPtr *default_arguments;
+} GDExtensionClassMethodInfo;
+
+/* SCRIPT INSTANCE EXTENSION */
+
+typedef void *GDExtensionScriptInstanceDataPtr; // Pointer to custom ScriptInstance native implementation.
+
+typedef GDExtensionBool (*GDExtensionScriptInstanceSet)(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value);
+typedef GDExtensionBool (*GDExtensionScriptInstanceGet)(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret);
+typedef const GDExtensionPropertyInfo *(*GDExtensionScriptInstanceGetPropertyList)(GDExtensionScriptInstanceDataPtr p_instance, uint32_t *r_count);
+typedef void (*GDExtensionScriptInstanceFreePropertyList)(GDExtensionScriptInstanceDataPtr p_instance, const GDExtensionPropertyInfo *p_list);
+typedef GDExtensionVariantType (*GDExtensionScriptInstanceGetPropertyType)(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionBool *r_is_valid);
+
+typedef GDExtensionBool (*GDExtensionScriptInstancePropertyCanRevert)(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_name);
+typedef GDExtensionBool (*GDExtensionScriptInstancePropertyGetRevert)(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret);
+
+typedef GDExtensionObjectPtr (*GDExtensionScriptInstanceGetOwner)(GDExtensionScriptInstanceDataPtr p_instance);
+typedef void (*GDExtensionScriptInstancePropertyStateAdd)(GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value, void *p_userdata);
+typedef void (*GDExtensionScriptInstanceGetPropertyState)(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionScriptInstancePropertyStateAdd p_add_func, void *p_userdata);
+
+typedef const GDExtensionMethodInfo *(*GDExtensionScriptInstanceGetMethodList)(GDExtensionScriptInstanceDataPtr p_instance, uint32_t *r_count);
+typedef void (*GDExtensionScriptInstanceFreeMethodList)(GDExtensionScriptInstanceDataPtr p_instance, const GDExtensionMethodInfo *p_list);
+
+typedef GDExtensionBool (*GDExtensionScriptInstanceHasMethod)(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionConstStringNamePtr p_name);
+
+typedef void (*GDExtensionScriptInstanceCall)(GDExtensionScriptInstanceDataPtr p_self, GDExtensionConstStringNamePtr p_method, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error);
+typedef void (*GDExtensionScriptInstanceNotification)(GDExtensionScriptInstanceDataPtr p_instance, int32_t p_what);
+typedef void (*GDExtensionScriptInstanceToString)(GDExtensionScriptInstanceDataPtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out);
+
+typedef void (*GDExtensionScriptInstanceRefCountIncremented)(GDExtensionScriptInstanceDataPtr p_instance);
+typedef GDExtensionBool (*GDExtensionScriptInstanceRefCountDecremented)(GDExtensionScriptInstanceDataPtr p_instance);
+
+typedef GDExtensionObjectPtr (*GDExtensionScriptInstanceGetScript)(GDExtensionScriptInstanceDataPtr p_instance);
+typedef GDExtensionBool (*GDExtensionScriptInstanceIsPlaceholder)(GDExtensionScriptInstanceDataPtr p_instance);
+
+typedef void *GDExtensionScriptLanguagePtr;
+
+typedef GDExtensionScriptLanguagePtr (*GDExtensionScriptInstanceGetLanguage)(GDExtensionScriptInstanceDataPtr p_instance);
+
+typedef void (*GDExtensionScriptInstanceFree)(GDExtensionScriptInstanceDataPtr p_instance);
+
+typedef void *GDExtensionScriptInstancePtr; // Pointer to ScriptInstance.
+
+typedef struct {
+ GDExtensionScriptInstanceSet set_func;
+ GDExtensionScriptInstanceGet get_func;
+ GDExtensionScriptInstanceGetPropertyList get_property_list_func;
+ GDExtensionScriptInstanceFreePropertyList free_property_list_func;
+
+ GDExtensionScriptInstancePropertyCanRevert property_can_revert_func;
+ GDExtensionScriptInstancePropertyGetRevert property_get_revert_func;
+
+ GDExtensionScriptInstanceGetOwner get_owner_func;
+ GDExtensionScriptInstanceGetPropertyState get_property_state_func;
+
+ GDExtensionScriptInstanceGetMethodList get_method_list_func;
+ GDExtensionScriptInstanceFreeMethodList free_method_list_func;
+ GDExtensionScriptInstanceGetPropertyType get_property_type_func;
+
+ GDExtensionScriptInstanceHasMethod has_method_func;
+
+ GDExtensionScriptInstanceCall call_func;
+ GDExtensionScriptInstanceNotification notification_func;
+
+ GDExtensionScriptInstanceToString to_string_func;
+
+ GDExtensionScriptInstanceRefCountIncremented refcount_incremented_func;
+ GDExtensionScriptInstanceRefCountDecremented refcount_decremented_func;
+
+ GDExtensionScriptInstanceGetScript get_script_func;
+
+ GDExtensionScriptInstanceIsPlaceholder is_placeholder_func;
+
+ GDExtensionScriptInstanceSet set_fallback_func;
+ GDExtensionScriptInstanceGet get_fallback_func;
+
+ GDExtensionScriptInstanceGetLanguage get_language_func;
+
+ GDExtensionScriptInstanceFree free_func;
+
+} GDExtensionScriptInstanceInfo;
+
+/* INTERFACE */
+
+typedef struct {
+ uint32_t version_major;
+ uint32_t version_minor;
+ uint32_t version_patch;
+ const char *version_string;
+
+ /* GODOT CORE */
+
+ void *(*mem_alloc)(size_t p_bytes);
+ void *(*mem_realloc)(void *p_ptr, size_t p_bytes);
+ void (*mem_free)(void *p_ptr);
+
+ void (*print_error)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line);
+ void (*print_warning)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line);
+ void (*print_script_error)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line);
+
+ uint64_t (*get_native_struct_size)(GDExtensionConstStringNamePtr p_name);
+
+ /* GODOT VARIANT */
+
+ /* variant general */
+ void (*variant_new_copy)(GDExtensionVariantPtr r_dest, GDExtensionConstVariantPtr p_src);
+ void (*variant_new_nil)(GDExtensionVariantPtr r_dest);
+ void (*variant_destroy)(GDExtensionVariantPtr p_self);
+
+ /* variant type */
+ void (*variant_call)(GDExtensionVariantPtr p_self, GDExtensionConstStringNamePtr p_method, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error);
+ void (*variant_call_static)(GDExtensionVariantType p_type, GDExtensionConstStringNamePtr p_method, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_argument_count, GDExtensionVariantPtr r_return, GDExtensionCallError *r_error);
+ void (*variant_evaluate)(GDExtensionVariantOperator p_op, GDExtensionConstVariantPtr p_a, GDExtensionConstVariantPtr p_b, GDExtensionVariantPtr r_return, GDExtensionBool *r_valid);
+ void (*variant_set)(GDExtensionVariantPtr p_self, GDExtensionConstVariantPtr p_key, GDExtensionConstVariantPtr p_value, GDExtensionBool *r_valid);
+ void (*variant_set_named)(GDExtensionVariantPtr p_self, GDExtensionConstStringNamePtr p_key, GDExtensionConstVariantPtr p_value, GDExtensionBool *r_valid);
+ void (*variant_set_keyed)(GDExtensionVariantPtr p_self, GDExtensionConstVariantPtr p_key, GDExtensionConstVariantPtr p_value, GDExtensionBool *r_valid);
+ void (*variant_set_indexed)(GDExtensionVariantPtr p_self, GDExtensionInt p_index, GDExtensionConstVariantPtr p_value, GDExtensionBool *r_valid, GDExtensionBool *r_oob);
+ void (*variant_get)(GDExtensionConstVariantPtr p_self, GDExtensionConstVariantPtr p_key, GDExtensionVariantPtr r_ret, GDExtensionBool *r_valid);
+ void (*variant_get_named)(GDExtensionConstVariantPtr p_self, GDExtensionConstStringNamePtr p_key, GDExtensionVariantPtr r_ret, GDExtensionBool *r_valid);
+ void (*variant_get_keyed)(GDExtensionConstVariantPtr p_self, GDExtensionConstVariantPtr p_key, GDExtensionVariantPtr r_ret, GDExtensionBool *r_valid);
+ void (*variant_get_indexed)(GDExtensionConstVariantPtr p_self, GDExtensionInt p_index, GDExtensionVariantPtr r_ret, GDExtensionBool *r_valid, GDExtensionBool *r_oob);
+ GDExtensionBool (*variant_iter_init)(GDExtensionConstVariantPtr p_self, GDExtensionVariantPtr r_iter, GDExtensionBool *r_valid);
+ GDExtensionBool (*variant_iter_next)(GDExtensionConstVariantPtr p_self, GDExtensionVariantPtr r_iter, GDExtensionBool *r_valid);
+ void (*variant_iter_get)(GDExtensionConstVariantPtr p_self, GDExtensionVariantPtr r_iter, GDExtensionVariantPtr r_ret, GDExtensionBool *r_valid);
+ GDExtensionInt (*variant_hash)(GDExtensionConstVariantPtr p_self);
+ GDExtensionInt (*variant_recursive_hash)(GDExtensionConstVariantPtr p_self, GDExtensionInt p_recursion_count);
+ GDExtensionBool (*variant_hash_compare)(GDExtensionConstVariantPtr p_self, GDExtensionConstVariantPtr p_other);
+ GDExtensionBool (*variant_booleanize)(GDExtensionConstVariantPtr p_self);
+ void (*variant_duplicate)(GDExtensionConstVariantPtr p_self, GDExtensionVariantPtr r_ret, GDExtensionBool p_deep);
+ void (*variant_stringify)(GDExtensionConstVariantPtr p_self, GDExtensionStringPtr r_ret);
+
+ GDExtensionVariantType (*variant_get_type)(GDExtensionConstVariantPtr p_self);
+ GDExtensionBool (*variant_has_method)(GDExtensionConstVariantPtr p_self, GDExtensionConstStringNamePtr p_method);
+ GDExtensionBool (*variant_has_member)(GDExtensionVariantType p_type, GDExtensionConstStringNamePtr p_member);
+ GDExtensionBool (*variant_has_key)(GDExtensionConstVariantPtr p_self, GDExtensionConstVariantPtr p_key, GDExtensionBool *r_valid);
+ void (*variant_get_type_name)(GDExtensionVariantType p_type, GDExtensionStringPtr r_name);
+ GDExtensionBool (*variant_can_convert)(GDExtensionVariantType p_from, GDExtensionVariantType p_to);
+ GDExtensionBool (*variant_can_convert_strict)(GDExtensionVariantType p_from, GDExtensionVariantType p_to);
+
+ /* ptrcalls */
+ GDExtensionVariantFromTypeConstructorFunc (*get_variant_from_type_constructor)(GDExtensionVariantType p_type);
+ GDExtensionTypeFromVariantConstructorFunc (*get_variant_to_type_constructor)(GDExtensionVariantType p_type);
+ GDExtensionPtrOperatorEvaluator (*variant_get_ptr_operator_evaluator)(GDExtensionVariantOperator p_operator, GDExtensionVariantType p_type_a, GDExtensionVariantType p_type_b);
+ GDExtensionPtrBuiltInMethod (*variant_get_ptr_builtin_method)(GDExtensionVariantType p_type, GDExtensionConstStringNamePtr p_method, GDExtensionInt p_hash);
+ GDExtensionPtrConstructor (*variant_get_ptr_constructor)(GDExtensionVariantType p_type, int32_t p_constructor);
+ GDExtensionPtrDestructor (*variant_get_ptr_destructor)(GDExtensionVariantType p_type);
+ void (*variant_construct)(GDExtensionVariantType p_type, GDExtensionVariantPtr p_base, const GDExtensionConstVariantPtr *p_args, int32_t p_argument_count, GDExtensionCallError *r_error);
+ GDExtensionPtrSetter (*variant_get_ptr_setter)(GDExtensionVariantType p_type, GDExtensionConstStringNamePtr p_member);
+ GDExtensionPtrGetter (*variant_get_ptr_getter)(GDExtensionVariantType p_type, GDExtensionConstStringNamePtr p_member);
+ GDExtensionPtrIndexedSetter (*variant_get_ptr_indexed_setter)(GDExtensionVariantType p_type);
+ GDExtensionPtrIndexedGetter (*variant_get_ptr_indexed_getter)(GDExtensionVariantType p_type);
+ GDExtensionPtrKeyedSetter (*variant_get_ptr_keyed_setter)(GDExtensionVariantType p_type);
+ GDExtensionPtrKeyedGetter (*variant_get_ptr_keyed_getter)(GDExtensionVariantType p_type);
+ GDExtensionPtrKeyedChecker (*variant_get_ptr_keyed_checker)(GDExtensionVariantType p_type);
+ void (*variant_get_constant_value)(GDExtensionVariantType p_type, GDExtensionConstStringNamePtr p_constant, GDExtensionVariantPtr r_ret);
+ GDExtensionPtrUtilityFunction (*variant_get_ptr_utility_function)(GDExtensionConstStringNamePtr p_function, GDExtensionInt p_hash);
+
+ /* extra utilities */
+ void (*string_new_with_latin1_chars)(GDExtensionStringPtr r_dest, const char *p_contents);
+ void (*string_new_with_utf8_chars)(GDExtensionStringPtr r_dest, const char *p_contents);
+ void (*string_new_with_utf16_chars)(GDExtensionStringPtr r_dest, const char16_t *p_contents);
+ void (*string_new_with_utf32_chars)(GDExtensionStringPtr r_dest, const char32_t *p_contents);
+ void (*string_new_with_wide_chars)(GDExtensionStringPtr r_dest, const wchar_t *p_contents);
+ void (*string_new_with_latin1_chars_and_len)(GDExtensionStringPtr r_dest, const char *p_contents, GDExtensionInt p_size);
+ void (*string_new_with_utf8_chars_and_len)(GDExtensionStringPtr r_dest, const char *p_contents, GDExtensionInt p_size);
+ void (*string_new_with_utf16_chars_and_len)(GDExtensionStringPtr r_dest, const char16_t *p_contents, GDExtensionInt p_size);
+ void (*string_new_with_utf32_chars_and_len)(GDExtensionStringPtr r_dest, const char32_t *p_contents, GDExtensionInt p_size);
+ void (*string_new_with_wide_chars_and_len)(GDExtensionStringPtr r_dest, const wchar_t *p_contents, GDExtensionInt p_size);
+ /* Information about the following functions:
+ * - The return value is the resulting encoded string length.
+ * - The length returned is in characters, not in bytes. It also does not include a trailing zero.
+ * - These functions also do not write trailing zero, If you need it, write it yourself at the position indicated by the length (and make sure to allocate it).
+ * - Passing NULL in r_text means only the length is computed (again, without including trailing zero).
+ * - p_max_write_length argument is in characters, not bytes. It will be ignored if r_text is NULL.
+ * - p_max_write_length argument does not affect the return value, it's only to cap write length.
+ */
+ GDExtensionInt (*string_to_latin1_chars)(GDExtensionConstStringPtr p_self, char *r_text, GDExtensionInt p_max_write_length);
+ GDExtensionInt (*string_to_utf8_chars)(GDExtensionConstStringPtr p_self, char *r_text, GDExtensionInt p_max_write_length);
+ GDExtensionInt (*string_to_utf16_chars)(GDExtensionConstStringPtr p_self, char16_t *r_text, GDExtensionInt p_max_write_length);
+ GDExtensionInt (*string_to_utf32_chars)(GDExtensionConstStringPtr p_self, char32_t *r_text, GDExtensionInt p_max_write_length);
+ GDExtensionInt (*string_to_wide_chars)(GDExtensionConstStringPtr p_self, wchar_t *r_text, GDExtensionInt p_max_write_length);
+ char32_t *(*string_operator_index)(GDExtensionStringPtr p_self, GDExtensionInt p_index);
+ const char32_t *(*string_operator_index_const)(GDExtensionConstStringPtr p_self, GDExtensionInt p_index);
+
+ void (*string_operator_plus_eq_string)(GDExtensionStringPtr p_self, GDExtensionConstStringPtr p_b);
+ void (*string_operator_plus_eq_char)(GDExtensionStringPtr p_self, char32_t p_b);
+ void (*string_operator_plus_eq_cstr)(GDExtensionStringPtr p_self, const char *p_b);
+ void (*string_operator_plus_eq_wcstr)(GDExtensionStringPtr p_self, const wchar_t *p_b);
+ void (*string_operator_plus_eq_c32str)(GDExtensionStringPtr p_self, const char32_t *p_b);
+
+ /* XMLParser extra utilities */
+
+ GDExtensionInt (*xml_parser_open_buffer)(GDExtensionObjectPtr p_instance, const uint8_t *p_buffer, size_t p_size);
+
+ /* FileAccess extra utilities */
+
+ void (*file_access_store_buffer)(GDExtensionObjectPtr p_instance, const uint8_t *p_src, uint64_t p_length);
+ uint64_t (*file_access_get_buffer)(GDExtensionConstObjectPtr p_instance, uint8_t *p_dst, uint64_t p_length);
+
+ /* WorkerThreadPool extra utilities */
+
+ int64_t (*worker_thread_pool_add_native_group_task)(GDExtensionObjectPtr p_instance, void (*p_func)(void *, uint32_t), void *p_userdata, int p_elements, int p_tasks, GDExtensionBool p_high_priority, GDExtensionConstStringPtr p_description);
+ int64_t (*worker_thread_pool_add_native_task)(GDExtensionObjectPtr p_instance, void (*p_func)(void *), void *p_userdata, GDExtensionBool p_high_priority, GDExtensionConstStringPtr p_description);
+
+ /* Packed array functions */
+
+ uint8_t *(*packed_byte_array_operator_index)(GDExtensionTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedByteArray
+ const uint8_t *(*packed_byte_array_operator_index_const)(GDExtensionConstTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedByteArray
+
+ GDExtensionTypePtr (*packed_color_array_operator_index)(GDExtensionTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedColorArray, returns Color ptr
+ GDExtensionTypePtr (*packed_color_array_operator_index_const)(GDExtensionConstTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedColorArray, returns Color ptr
+
+ float *(*packed_float32_array_operator_index)(GDExtensionTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedFloat32Array
+ const float *(*packed_float32_array_operator_index_const)(GDExtensionConstTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedFloat32Array
+ double *(*packed_float64_array_operator_index)(GDExtensionTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedFloat64Array
+ const double *(*packed_float64_array_operator_index_const)(GDExtensionConstTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedFloat64Array
+
+ int32_t *(*packed_int32_array_operator_index)(GDExtensionTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedInt32Array
+ const int32_t *(*packed_int32_array_operator_index_const)(GDExtensionConstTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedInt32Array
+ int64_t *(*packed_int64_array_operator_index)(GDExtensionTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedInt32Array
+ const int64_t *(*packed_int64_array_operator_index_const)(GDExtensionConstTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedInt32Array
+
+ GDExtensionStringPtr (*packed_string_array_operator_index)(GDExtensionTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedStringArray
+ GDExtensionStringPtr (*packed_string_array_operator_index_const)(GDExtensionConstTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedStringArray
+
+ GDExtensionTypePtr (*packed_vector2_array_operator_index)(GDExtensionTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedVector2Array, returns Vector2 ptr
+ GDExtensionTypePtr (*packed_vector2_array_operator_index_const)(GDExtensionConstTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedVector2Array, returns Vector2 ptr
+ GDExtensionTypePtr (*packed_vector3_array_operator_index)(GDExtensionTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedVector3Array, returns Vector3 ptr
+ GDExtensionTypePtr (*packed_vector3_array_operator_index_const)(GDExtensionConstTypePtr p_self, GDExtensionInt p_index); // p_self should be a PackedVector3Array, returns Vector3 ptr
+
+ GDExtensionVariantPtr (*array_operator_index)(GDExtensionTypePtr p_self, GDExtensionInt p_index); // p_self should be an Array ptr
+ GDExtensionVariantPtr (*array_operator_index_const)(GDExtensionConstTypePtr p_self, GDExtensionInt p_index); // p_self should be an Array ptr
+
+ /* Dictionary functions */
+
+ GDExtensionVariantPtr (*dictionary_operator_index)(GDExtensionTypePtr p_self, GDExtensionConstVariantPtr p_key); // p_self should be an Dictionary ptr
+ GDExtensionVariantPtr (*dictionary_operator_index_const)(GDExtensionConstTypePtr p_self, GDExtensionConstVariantPtr p_key); // p_self should be an Dictionary ptr
+
+ /* OBJECT */
+
+ void (*object_method_bind_call)(GDExtensionMethodBindPtr p_method_bind, GDExtensionObjectPtr p_instance, const GDExtensionConstVariantPtr *p_args, GDExtensionInt p_arg_count, GDExtensionVariantPtr r_ret, GDExtensionCallError *r_error);
+ void (*object_method_bind_ptrcall)(GDExtensionMethodBindPtr p_method_bind, GDExtensionObjectPtr p_instance, const GDExtensionConstTypePtr *p_args, GDExtensionTypePtr r_ret);
+ void (*object_destroy)(GDExtensionObjectPtr p_o);
+ GDExtensionObjectPtr (*global_get_singleton)(GDExtensionConstStringNamePtr p_name);
+
+ void *(*object_get_instance_binding)(GDExtensionObjectPtr p_o, void *p_token, const GDExtensionInstanceBindingCallbacks *p_callbacks);
+ void (*object_set_instance_binding)(GDExtensionObjectPtr p_o, void *p_token, void *p_binding, const GDExtensionInstanceBindingCallbacks *p_callbacks);
+
+ void (*object_set_instance)(GDExtensionObjectPtr p_o, GDExtensionConstStringNamePtr p_classname, GDExtensionClassInstancePtr p_instance); /* p_classname should be a registered extension class and should extend the p_o object's class. */
+
+ GDExtensionObjectPtr (*object_cast_to)(GDExtensionConstObjectPtr p_object, void *p_class_tag);
+ GDExtensionObjectPtr (*object_get_instance_from_id)(GDObjectInstanceID p_instance_id);
+ GDObjectInstanceID (*object_get_instance_id)(GDExtensionConstObjectPtr p_object);
+
+ /* REFERENCE */
+
+ GDExtensionObjectPtr (*ref_get_object)(GDExtensionConstRefPtr p_ref);
+ void (*ref_set_object)(GDExtensionRefPtr p_ref, GDExtensionObjectPtr p_object);
+
+ /* SCRIPT INSTANCE */
+
+ GDExtensionScriptInstancePtr (*script_instance_create)(const GDExtensionScriptInstanceInfo *p_info, GDExtensionScriptInstanceDataPtr p_instance_data);
+
+ /* CLASSDB */
+
+ GDExtensionObjectPtr (*classdb_construct_object)(GDExtensionConstStringNamePtr p_classname); /* The passed class must be a built-in godot class, or an already-registered extension class. In both case, object_set_instance should be called to fully initialize the object. */
+ GDExtensionMethodBindPtr (*classdb_get_method_bind)(GDExtensionConstStringNamePtr p_classname, GDExtensionConstStringNamePtr p_methodname, GDExtensionInt p_hash);
+ void *(*classdb_get_class_tag)(GDExtensionConstStringNamePtr p_classname);
+
+ /* CLASSDB EXTENSION */
+
+ /* Provided parameters for `classdb_register_extension_*` can be safely freed once the function returns. */
+ void (*classdb_register_extension_class)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_parent_class_name, const GDExtensionClassCreationInfo *p_extension_funcs);
+ void (*classdb_register_extension_class_method)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, const GDExtensionClassMethodInfo *p_method_info);
+ void (*classdb_register_extension_class_integer_constant)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_enum_name, GDExtensionConstStringNamePtr p_constant_name, GDExtensionInt p_constant_value, GDExtensionBool p_is_bitfield);
+ void (*classdb_register_extension_class_property)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, const GDExtensionPropertyInfo *p_info, GDExtensionConstStringNamePtr p_setter, GDExtensionConstStringNamePtr p_getter);
+ void (*classdb_register_extension_class_property_group)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringPtr p_group_name, GDExtensionConstStringPtr p_prefix);
+ void (*classdb_register_extension_class_property_subgroup)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringPtr p_subgroup_name, GDExtensionConstStringPtr p_prefix);
+ void (*classdb_register_extension_class_signal)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name, GDExtensionConstStringNamePtr p_signal_name, const GDExtensionPropertyInfo *p_argument_info, GDExtensionInt p_argument_count);
+ void (*classdb_unregister_extension_class)(GDExtensionClassLibraryPtr p_library, GDExtensionConstStringNamePtr p_class_name); /* Unregistering a parent class before a class that inherits it will result in failure. Inheritors must be unregistered first. */
+
+ void (*get_library_path)(GDExtensionClassLibraryPtr p_library, GDExtensionStringPtr r_path);
+
+} GDExtensionInterface;
+
+/* INITIALIZATION */
+
+typedef enum {
+ GDEXTENSION_INITIALIZATION_CORE,
+ GDEXTENSION_INITIALIZATION_SERVERS,
+ GDEXTENSION_INITIALIZATION_SCENE,
+ GDEXTENSION_INITIALIZATION_EDITOR,
+ GDEXTENSION_MAX_INITIALIZATION_LEVEL,
+} GDExtensionInitializationLevel;
+
+typedef struct {
+ /* Minimum initialization level required.
+ * If Core or Servers, the extension needs editor or game restart to take effect */
+ GDExtensionInitializationLevel minimum_initialization_level;
+ /* Up to the user to supply when initializing */
+ void *userdata;
+ /* This function will be called multiple times for each initialization level. */
+ void (*initialize)(void *userdata, GDExtensionInitializationLevel p_level);
+ void (*deinitialize)(void *userdata, GDExtensionInitializationLevel p_level);
+} GDExtensionInitialization;
+
+/* Define a C function prototype that implements the function below and expose it to dlopen() (or similar).
+ * This is the entry point of the GDExtension library and will be called on initialization.
+ * It can be used to set up different init levels, which are called during various stages of initialization/shutdown.
+ * The function name must be a unique one specified in the .gdextension config file.
+ */
+typedef GDExtensionBool (*GDExtensionInitializationFunction)(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif // GDEXTENSION_INTERFACE_H
diff --git a/core/extension/gdextension_manager.cpp b/core/extension/gdextension_manager.cpp
new file mode 100644
index 0000000000..8701e6d77b
--- /dev/null
+++ b/core/extension/gdextension_manager.cpp
@@ -0,0 +1,149 @@
+/**************************************************************************/
+/* gdextension_manager.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "gdextension_manager.h"
+#include "core/io/file_access.h"
+
+GDExtensionManager::LoadStatus GDExtensionManager::load_extension(const String &p_path) {
+ if (gdextension_map.has(p_path)) {
+ return LOAD_STATUS_ALREADY_LOADED;
+ }
+ Ref<GDExtension> extension = ResourceLoader::load(p_path);
+ if (extension.is_null()) {
+ return LOAD_STATUS_FAILED;
+ }
+
+ if (level >= 0) { // Already initialized up to some level.
+ int32_t minimum_level = extension->get_minimum_library_initialization_level();
+ if (minimum_level < MIN(level, GDExtension::INITIALIZATION_LEVEL_SCENE)) {
+ return LOAD_STATUS_NEEDS_RESTART;
+ }
+ // Initialize up to current level.
+ for (int32_t i = minimum_level; i <= level; i++) {
+ extension->initialize_library(GDExtension::InitializationLevel(i));
+ }
+ }
+ gdextension_map[p_path] = extension;
+ return LOAD_STATUS_OK;
+}
+
+GDExtensionManager::LoadStatus GDExtensionManager::reload_extension(const String &p_path) {
+ return LOAD_STATUS_OK; //TODO
+}
+GDExtensionManager::LoadStatus GDExtensionManager::unload_extension(const String &p_path) {
+ if (!gdextension_map.has(p_path)) {
+ return LOAD_STATUS_NOT_LOADED;
+ }
+
+ Ref<GDExtension> extension = gdextension_map[p_path];
+
+ if (level >= 0) { // Already initialized up to some level.
+ int32_t minimum_level = extension->get_minimum_library_initialization_level();
+ if (minimum_level < MIN(level, GDExtension::INITIALIZATION_LEVEL_SCENE)) {
+ return LOAD_STATUS_NEEDS_RESTART;
+ }
+ // Deinitialize down to current level.
+ for (int32_t i = level; i >= minimum_level; i--) {
+ extension->deinitialize_library(GDExtension::InitializationLevel(i));
+ }
+ }
+ gdextension_map.erase(p_path);
+ return LOAD_STATUS_OK;
+}
+
+bool GDExtensionManager::is_extension_loaded(const String &p_path) const {
+ return gdextension_map.has(p_path);
+}
+
+Vector<String> GDExtensionManager::get_loaded_extensions() const {
+ Vector<String> ret;
+ for (const KeyValue<String, Ref<GDExtension>> &E : gdextension_map) {
+ ret.push_back(E.key);
+ }
+ return ret;
+}
+Ref<GDExtension> GDExtensionManager::get_extension(const String &p_path) {
+ HashMap<String, Ref<GDExtension>>::Iterator E = gdextension_map.find(p_path);
+ ERR_FAIL_COND_V(!E, Ref<GDExtension>());
+ return E->value;
+}
+
+void GDExtensionManager::initialize_extensions(GDExtension::InitializationLevel p_level) {
+ ERR_FAIL_COND(int32_t(p_level) - 1 != level);
+ for (KeyValue<String, Ref<GDExtension>> &E : gdextension_map) {
+ E.value->initialize_library(p_level);
+ }
+ level = p_level;
+}
+
+void GDExtensionManager::deinitialize_extensions(GDExtension::InitializationLevel p_level) {
+ ERR_FAIL_COND(int32_t(p_level) != level);
+ for (KeyValue<String, Ref<GDExtension>> &E : gdextension_map) {
+ E.value->deinitialize_library(p_level);
+ }
+ level = int32_t(p_level) - 1;
+}
+
+void GDExtensionManager::load_extensions() {
+ Ref<FileAccess> f = FileAccess::open(GDExtension::get_extension_list_config_file(), FileAccess::READ);
+ while (f.is_valid() && !f->eof_reached()) {
+ String s = f->get_line().strip_edges();
+ if (!s.is_empty()) {
+ LoadStatus err = load_extension(s);
+ ERR_CONTINUE_MSG(err == LOAD_STATUS_FAILED, "Error loading extension: " + s);
+ }
+ }
+}
+
+GDExtensionManager *GDExtensionManager::get_singleton() {
+ return singleton;
+}
+void GDExtensionManager::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("load_extension", "path"), &GDExtensionManager::load_extension);
+ ClassDB::bind_method(D_METHOD("reload_extension", "path"), &GDExtensionManager::reload_extension);
+ ClassDB::bind_method(D_METHOD("unload_extension", "path"), &GDExtensionManager::unload_extension);
+ ClassDB::bind_method(D_METHOD("is_extension_loaded", "path"), &GDExtensionManager::is_extension_loaded);
+
+ ClassDB::bind_method(D_METHOD("get_loaded_extensions"), &GDExtensionManager::get_loaded_extensions);
+ ClassDB::bind_method(D_METHOD("get_extension", "path"), &GDExtensionManager::get_extension);
+
+ BIND_ENUM_CONSTANT(LOAD_STATUS_OK);
+ BIND_ENUM_CONSTANT(LOAD_STATUS_FAILED);
+ BIND_ENUM_CONSTANT(LOAD_STATUS_ALREADY_LOADED);
+ BIND_ENUM_CONSTANT(LOAD_STATUS_NOT_LOADED);
+ BIND_ENUM_CONSTANT(LOAD_STATUS_NEEDS_RESTART);
+}
+
+GDExtensionManager *GDExtensionManager::singleton = nullptr;
+
+GDExtensionManager::GDExtensionManager() {
+ ERR_FAIL_COND(singleton != nullptr);
+ singleton = this;
+}
diff --git a/core/extension/native_extension_manager.h b/core/extension/gdextension_manager.h
index ed80cd6b7a..456942af0d 100644
--- a/core/extension/native_extension_manager.h
+++ b/core/extension/gdextension_manager.h
@@ -1,47 +1,47 @@
-/*************************************************************************/
-/* native_extension_manager.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* gdextension_manager.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
-#ifndef NATIVE_EXTENSION_MANAGER_H
-#define NATIVE_EXTENSION_MANAGER_H
+#ifndef GDEXTENSION_MANAGER_H
+#define GDEXTENSION_MANAGER_H
-#include "core/extension/native_extension.h"
+#include "core/extension/gdextension.h"
-class NativeExtensionManager : public Object {
- GDCLASS(NativeExtensionManager, Object);
+class GDExtensionManager : public Object {
+ GDCLASS(GDExtensionManager, Object);
int32_t level = -1;
- HashMap<String, Ref<NativeExtension>> native_extension_map;
+ HashMap<String, Ref<GDExtension>> gdextension_map;
static void _bind_methods();
- static NativeExtensionManager *singleton;
+ static GDExtensionManager *singleton;
public:
enum LoadStatus {
@@ -57,18 +57,18 @@ public:
LoadStatus unload_extension(const String &p_path);
bool is_extension_loaded(const String &p_path) const;
Vector<String> get_loaded_extensions() const;
- Ref<NativeExtension> get_extension(const String &p_path);
+ Ref<GDExtension> get_extension(const String &p_path);
- void initialize_extensions(NativeExtension::InitializationLevel p_level);
- void deinitialize_extensions(NativeExtension::InitializationLevel p_level);
+ void initialize_extensions(GDExtension::InitializationLevel p_level);
+ void deinitialize_extensions(GDExtension::InitializationLevel p_level);
- static NativeExtensionManager *get_singleton();
+ static GDExtensionManager *get_singleton();
void load_extensions();
- NativeExtensionManager();
+ GDExtensionManager();
};
-VARIANT_ENUM_CAST(NativeExtensionManager::LoadStatus)
+VARIANT_ENUM_CAST(GDExtensionManager::LoadStatus)
-#endif // NATIVE_EXTENSION_MANAGER_H
+#endif // GDEXTENSION_MANAGER_H
diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp
deleted file mode 100644
index ef0b590030..0000000000
--- a/core/extension/gdnative_interface.cpp
+++ /dev/null
@@ -1,1098 +0,0 @@
-/*************************************************************************/
-/* gdnative_interface.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "gdnative_interface.h"
-
-#include "core/config/engine.h"
-#include "core/object/class_db.h"
-#include "core/object/script_language_extension.h"
-#include "core/os/memory.h"
-#include "core/variant/variant.h"
-#include "core/version.h"
-
-// Memory Functions
-static void *gdnative_alloc(size_t p_size) {
- return memalloc(p_size);
-}
-
-static void *gdnative_realloc(void *p_mem, size_t p_size) {
- return memrealloc(p_mem, p_size);
-}
-
-static void gdnative_free(void *p_mem) {
- memfree(p_mem);
-}
-
-// Helper print functions.
-static void gdnative_print_error(const char *p_description, const char *p_function, const char *p_file, int32_t p_line) {
- _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_ERROR);
-}
-static void gdnative_print_warning(const char *p_description, const char *p_function, const char *p_file, int32_t p_line) {
- _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_WARNING);
-}
-static void gdnative_print_script_error(const char *p_description, const char *p_function, const char *p_file, int32_t p_line) {
- _err_print_error(p_function, p_file, p_line, p_description, false, ERR_HANDLER_SCRIPT);
-}
-
-uint64_t gdnative_get_native_struct_size(const char *p_name) {
- return ClassDB::get_native_struct_size(p_name);
-}
-
-// Variant functions
-
-static void gdnative_variant_new_copy(GDNativeVariantPtr r_dest, const GDNativeVariantPtr p_src) {
- memnew_placement(reinterpret_cast<Variant *>(r_dest), Variant(*reinterpret_cast<Variant *>(p_src)));
-}
-static void gdnative_variant_new_nil(GDNativeVariantPtr r_dest) {
- memnew_placement(reinterpret_cast<Variant *>(r_dest), Variant);
-}
-static void gdnative_variant_destroy(GDNativeVariantPtr p_self) {
- reinterpret_cast<Variant *>(p_self)->~Variant();
-}
-
-// variant type
-
-static void gdnative_variant_call(GDNativeVariantPtr p_self, const GDNativeStringNamePtr p_method, const GDNativeVariantPtr *p_args, const GDNativeInt p_argcount, GDNativeVariantPtr r_return, GDNativeCallError *r_error) {
- Variant *self = (Variant *)p_self;
- const StringName *method = (const StringName *)p_method;
- const Variant **args = (const Variant **)p_args;
- Variant ret;
- Callable::CallError error;
- self->callp(*method, args, p_argcount, ret, error);
- memnew_placement(r_return, Variant(ret));
-
- if (r_error) {
- r_error->error = (GDNativeCallErrorType)(error.error);
- r_error->argument = error.argument;
- r_error->expected = error.expected;
- }
-}
-
-static void gdnative_variant_call_static(GDNativeVariantType p_type, const GDNativeStringNamePtr p_method, const GDNativeVariantPtr *p_args, const GDNativeInt p_argcount, GDNativeVariantPtr r_return, GDNativeCallError *r_error) {
- Variant::Type type = (Variant::Type)p_type;
- const StringName *method = (const StringName *)p_method;
- const Variant **args = (const Variant **)p_args;
- Variant ret;
- Callable::CallError error;
- Variant::call_static(type, *method, args, p_argcount, ret, error);
- memnew_placement(r_return, Variant(ret));
-
- if (r_error) {
- r_error->error = (GDNativeCallErrorType)error.error;
- r_error->argument = error.argument;
- r_error->expected = error.expected;
- }
-}
-
-static void gdnative_variant_evaluate(GDNativeVariantOperator p_op, const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, GDNativeVariantPtr r_return, GDNativeBool *r_valid) {
- Variant::Operator op = (Variant::Operator)p_op;
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- Variant *ret = (Variant *)r_return;
- bool valid;
- Variant::evaluate(op, *a, *b, *ret, valid);
- *r_valid = valid;
-}
-
-static void gdnative_variant_set(GDNativeVariantPtr p_self, const GDNativeVariantPtr p_key, const GDNativeVariantPtr p_value, GDNativeBool *r_valid) {
- Variant *self = (Variant *)p_self;
- const Variant *key = (const Variant *)p_key;
- const Variant *value = (const Variant *)p_value;
-
- bool valid;
- self->set(*key, *value, &valid);
- *r_valid = valid;
-}
-
-static void gdnative_variant_set_named(GDNativeVariantPtr p_self, const GDNativeStringNamePtr p_key, const GDNativeVariantPtr p_value, GDNativeBool *r_valid) {
- Variant *self = (Variant *)p_self;
- const StringName *key = (const StringName *)p_key;
- const Variant *value = (const Variant *)p_value;
-
- bool valid;
- self->set_named(*key, *value, valid);
- *r_valid = valid;
-}
-
-static void gdnative_variant_set_keyed(GDNativeVariantPtr p_self, const GDNativeVariantPtr p_key, const GDNativeVariantPtr p_value, GDNativeBool *r_valid) {
- Variant *self = (Variant *)p_self;
- const Variant *key = (const Variant *)p_key;
- const Variant *value = (const Variant *)p_value;
-
- bool valid;
- self->set_keyed(*key, *value, valid);
- *r_valid = valid;
-}
-
-static void gdnative_variant_set_indexed(GDNativeVariantPtr p_self, GDNativeInt p_index, const GDNativeVariantPtr p_value, GDNativeBool *r_valid, GDNativeBool *r_oob) {
- Variant *self = (Variant *)p_self;
- const Variant *value = (const Variant *)p_value;
-
- bool valid;
- bool oob;
- self->set_indexed(p_index, *value, valid, oob);
- *r_valid = valid;
- *r_oob = oob;
-}
-
-static void gdnative_variant_get(const GDNativeVariantPtr p_self, const GDNativeVariantPtr p_key, GDNativeVariantPtr r_ret, GDNativeBool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- const Variant *key = (const Variant *)p_key;
-
- bool valid;
- memnew_placement(r_ret, Variant(self->get(*key, &valid)));
- *r_valid = valid;
-}
-
-static void gdnative_variant_get_named(const GDNativeVariantPtr p_self, const GDNativeStringNamePtr p_key, GDNativeVariantPtr r_ret, GDNativeBool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- const StringName *key = (const StringName *)p_key;
-
- bool valid;
- memnew_placement(r_ret, Variant(self->get_named(*key, valid)));
- *r_valid = valid;
-}
-
-static void gdnative_variant_get_keyed(const GDNativeVariantPtr p_self, const GDNativeVariantPtr p_key, GDNativeVariantPtr r_ret, GDNativeBool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- const Variant *key = (const Variant *)p_key;
-
- bool valid;
- memnew_placement(r_ret, Variant(self->get_keyed(*key, valid)));
- *r_valid = valid;
-}
-
-static void gdnative_variant_get_indexed(const GDNativeVariantPtr p_self, GDNativeInt p_index, GDNativeVariantPtr r_ret, GDNativeBool *r_valid, GDNativeBool *r_oob) {
- const Variant *self = (const Variant *)p_self;
-
- bool valid;
- bool oob;
- memnew_placement(r_ret, Variant(self->get_indexed(p_index, valid, oob)));
- *r_valid = valid;
- *r_oob = oob;
-}
-
-/// Iteration.
-static GDNativeBool gdnative_variant_iter_init(const GDNativeVariantPtr p_self, GDNativeVariantPtr r_iter, GDNativeBool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- Variant *iter = (Variant *)r_iter;
-
- bool valid;
- bool ret = self->iter_init(*iter, valid);
- *r_valid = valid;
- return ret;
-}
-
-static GDNativeBool gdnative_variant_iter_next(const GDNativeVariantPtr p_self, GDNativeVariantPtr r_iter, GDNativeBool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- Variant *iter = (Variant *)r_iter;
-
- bool valid;
- bool ret = self->iter_next(*iter, valid);
- *r_valid = valid;
- return ret;
-}
-
-static void gdnative_variant_iter_get(const GDNativeVariantPtr p_self, GDNativeVariantPtr r_iter, GDNativeVariantPtr r_ret, GDNativeBool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- Variant *iter = (Variant *)r_iter;
-
- bool valid;
- memnew_placement(r_ret, Variant(self->iter_next(*iter, valid)));
- *r_valid = valid;
-}
-
-/// Variant functions.
-static GDNativeInt gdnative_variant_hash(const GDNativeVariantPtr p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->hash();
-}
-
-static GDNativeInt gdnative_variant_recursive_hash(const GDNativeVariantPtr p_self, GDNativeInt p_recursion_count) {
- const Variant *self = (const Variant *)p_self;
- return self->recursive_hash(p_recursion_count);
-}
-
-static GDNativeBool gdnative_variant_hash_compare(const GDNativeVariantPtr p_self, const GDNativeVariantPtr p_other) {
- const Variant *self = (const Variant *)p_self;
- const Variant *other = (const Variant *)p_other;
- return self->hash_compare(*other);
-}
-
-static GDNativeBool gdnative_variant_booleanize(const GDNativeVariantPtr p_self) {
- const Variant *self = (const Variant *)p_self;
- return self->booleanize();
-}
-
-static void gdnative_variant_sub(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, GDNativeVariantPtr r_dst) {
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- memnew_placement(r_dst, Variant);
- Variant::sub(*a, *b, *(Variant *)r_dst);
-}
-
-static void gdnative_variant_blend(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, float p_c, GDNativeVariantPtr r_dst) {
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- memnew_placement(r_dst, Variant);
- Variant::blend(*a, *b, p_c, *(Variant *)r_dst);
-}
-
-static void gdnative_variant_interpolate(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, float p_c, GDNativeVariantPtr r_dst) {
- const Variant *a = (const Variant *)p_a;
- const Variant *b = (const Variant *)p_b;
- memnew_placement(r_dst, Variant);
- Variant::interpolate(*a, *b, p_c, *(Variant *)r_dst);
-}
-
-static void gdnative_variant_duplicate(const GDNativeVariantPtr p_self, GDNativeVariantPtr r_ret, GDNativeBool p_deep) {
- const Variant *self = (const Variant *)p_self;
- memnew_placement(r_ret, Variant(self->duplicate(p_deep)));
-}
-
-static void gdnative_variant_stringify(const GDNativeVariantPtr p_self, GDNativeStringPtr r_ret) {
- const Variant *self = (const Variant *)p_self;
- memnew_placement(r_ret, String(*self));
-}
-
-static GDNativeVariantType gdnative_variant_get_type(const GDNativeVariantPtr p_self) {
- const Variant *self = (const Variant *)p_self;
- return (GDNativeVariantType)self->get_type();
-}
-
-static GDNativeBool gdnative_variant_has_method(const GDNativeVariantPtr p_self, const GDNativeStringNamePtr p_method) {
- const Variant *self = (const Variant *)p_self;
- const StringName *method = (const StringName *)p_method;
- return self->has_method(*method);
-}
-
-static GDNativeBool gdnative_variant_has_member(GDNativeVariantType p_type, const GDNativeStringNamePtr p_member) {
- return Variant::has_member((Variant::Type)p_type, *((const StringName *)p_member));
-}
-
-static GDNativeBool gdnative_variant_has_key(const GDNativeVariantPtr p_self, const GDNativeVariantPtr p_key, GDNativeBool *r_valid) {
- const Variant *self = (const Variant *)p_self;
- const Variant *key = (const Variant *)p_key;
- bool valid;
- bool ret = self->has_key(*key, valid);
- *r_valid = valid;
- return ret;
-}
-
-static void gdnative_variant_get_type_name(GDNativeVariantType p_type, GDNativeStringPtr r_ret) {
- String name = Variant::get_type_name((Variant::Type)p_type);
- memnew_placement(r_ret, String(name));
-}
-
-static GDNativeBool gdnative_variant_can_convert(GDNativeVariantType p_from, GDNativeVariantType p_to) {
- return Variant::can_convert((Variant::Type)p_from, (Variant::Type)p_to);
-}
-
-static GDNativeBool gdnative_variant_can_convert_strict(GDNativeVariantType p_from, GDNativeVariantType p_to) {
- return Variant::can_convert_strict((Variant::Type)p_from, (Variant::Type)p_to);
-}
-
-// Variant interaction.
-static GDNativeVariantFromTypeConstructorFunc gdnative_get_variant_from_type_constructor(GDNativeVariantType p_type) {
- switch (p_type) {
- case GDNATIVE_VARIANT_TYPE_BOOL:
- return VariantTypeConstructor<bool>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_INT:
- return VariantTypeConstructor<int64_t>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_FLOAT:
- return VariantTypeConstructor<double>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_STRING:
- return VariantTypeConstructor<String>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_VECTOR2:
- return VariantTypeConstructor<Vector2>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_VECTOR2I:
- return VariantTypeConstructor<Vector2i>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_RECT2:
- return VariantTypeConstructor<Rect2>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_RECT2I:
- return VariantTypeConstructor<Rect2i>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_VECTOR3:
- return VariantTypeConstructor<Vector3>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_VECTOR3I:
- return VariantTypeConstructor<Vector3i>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_TRANSFORM2D:
- return VariantTypeConstructor<Transform2D>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_VECTOR4:
- return VariantTypeConstructor<Vector4>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_VECTOR4I:
- return VariantTypeConstructor<Vector4i>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_PLANE:
- return VariantTypeConstructor<Plane>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_QUATERNION:
- return VariantTypeConstructor<Quaternion>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_AABB:
- return VariantTypeConstructor<AABB>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_BASIS:
- return VariantTypeConstructor<Basis>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_TRANSFORM3D:
- return VariantTypeConstructor<Transform3D>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_PROJECTION:
- return VariantTypeConstructor<Projection>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_COLOR:
- return VariantTypeConstructor<Color>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_STRING_NAME:
- return VariantTypeConstructor<StringName>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_NODE_PATH:
- return VariantTypeConstructor<NodePath>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_RID:
- return VariantTypeConstructor<RID>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_OBJECT:
- return VariantTypeConstructor<Object *>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_CALLABLE:
- return VariantTypeConstructor<Callable>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_SIGNAL:
- return VariantTypeConstructor<Signal>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_DICTIONARY:
- return VariantTypeConstructor<Dictionary>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_ARRAY:
- return VariantTypeConstructor<Array>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_PACKED_BYTE_ARRAY:
- return VariantTypeConstructor<PackedByteArray>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_PACKED_INT32_ARRAY:
- return VariantTypeConstructor<PackedInt32Array>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_PACKED_INT64_ARRAY:
- return VariantTypeConstructor<PackedInt64Array>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_PACKED_FLOAT32_ARRAY:
- return VariantTypeConstructor<PackedFloat32Array>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_PACKED_FLOAT64_ARRAY:
- return VariantTypeConstructor<PackedFloat64Array>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_PACKED_STRING_ARRAY:
- return VariantTypeConstructor<PackedStringArray>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_PACKED_VECTOR2_ARRAY:
- return VariantTypeConstructor<PackedVector2Array>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_PACKED_VECTOR3_ARRAY:
- return VariantTypeConstructor<PackedVector3Array>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_PACKED_COLOR_ARRAY:
- return VariantTypeConstructor<PackedColorArray>::variant_from_type;
- case GDNATIVE_VARIANT_TYPE_NIL:
- case GDNATIVE_VARIANT_TYPE_VARIANT_MAX:
- ERR_FAIL_V_MSG(nullptr, "Getting Variant conversion function with invalid type");
- }
- ERR_FAIL_V_MSG(nullptr, "Getting Variant conversion function with invalid type");
-}
-
-static GDNativeTypeFromVariantConstructorFunc gdnative_get_type_from_variant_constructor(GDNativeVariantType p_type) {
- switch (p_type) {
- case GDNATIVE_VARIANT_TYPE_BOOL:
- return VariantTypeConstructor<bool>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_INT:
- return VariantTypeConstructor<int64_t>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_FLOAT:
- return VariantTypeConstructor<double>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_STRING:
- return VariantTypeConstructor<String>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_VECTOR2:
- return VariantTypeConstructor<Vector2>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_VECTOR2I:
- return VariantTypeConstructor<Vector2i>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_RECT2:
- return VariantTypeConstructor<Rect2>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_RECT2I:
- return VariantTypeConstructor<Rect2i>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_VECTOR3:
- return VariantTypeConstructor<Vector3>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_VECTOR3I:
- return VariantTypeConstructor<Vector3i>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_TRANSFORM2D:
- return VariantTypeConstructor<Transform2D>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_VECTOR4:
- return VariantTypeConstructor<Vector4>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_VECTOR4I:
- return VariantTypeConstructor<Vector4i>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_PLANE:
- return VariantTypeConstructor<Plane>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_QUATERNION:
- return VariantTypeConstructor<Quaternion>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_AABB:
- return VariantTypeConstructor<AABB>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_BASIS:
- return VariantTypeConstructor<Basis>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_TRANSFORM3D:
- return VariantTypeConstructor<Transform3D>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_PROJECTION:
- return VariantTypeConstructor<Projection>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_COLOR:
- return VariantTypeConstructor<Color>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_STRING_NAME:
- return VariantTypeConstructor<StringName>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_NODE_PATH:
- return VariantTypeConstructor<NodePath>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_RID:
- return VariantTypeConstructor<RID>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_OBJECT:
- return VariantTypeConstructor<Object *>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_CALLABLE:
- return VariantTypeConstructor<Callable>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_SIGNAL:
- return VariantTypeConstructor<Signal>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_DICTIONARY:
- return VariantTypeConstructor<Dictionary>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_ARRAY:
- return VariantTypeConstructor<Array>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_PACKED_BYTE_ARRAY:
- return VariantTypeConstructor<PackedByteArray>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_PACKED_INT32_ARRAY:
- return VariantTypeConstructor<PackedInt32Array>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_PACKED_INT64_ARRAY:
- return VariantTypeConstructor<PackedInt64Array>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_PACKED_FLOAT32_ARRAY:
- return VariantTypeConstructor<PackedFloat32Array>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_PACKED_FLOAT64_ARRAY:
- return VariantTypeConstructor<PackedFloat64Array>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_PACKED_STRING_ARRAY:
- return VariantTypeConstructor<PackedStringArray>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_PACKED_VECTOR2_ARRAY:
- return VariantTypeConstructor<PackedVector2Array>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_PACKED_VECTOR3_ARRAY:
- return VariantTypeConstructor<PackedVector3Array>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_PACKED_COLOR_ARRAY:
- return VariantTypeConstructor<PackedColorArray>::type_from_variant;
- case GDNATIVE_VARIANT_TYPE_NIL:
- case GDNATIVE_VARIANT_TYPE_VARIANT_MAX:
- ERR_FAIL_V_MSG(nullptr, "Getting Variant conversion function with invalid type");
- }
- ERR_FAIL_V_MSG(nullptr, "Getting Variant conversion function with invalid type");
-}
-
-// ptrcalls
-static GDNativePtrOperatorEvaluator gdnative_variant_get_ptr_operator_evaluator(GDNativeVariantOperator p_operator, GDNativeVariantType p_type_a, GDNativeVariantType p_type_b) {
- return (GDNativePtrOperatorEvaluator)Variant::get_ptr_operator_evaluator(Variant::Operator(p_operator), Variant::Type(p_type_a), Variant::Type(p_type_b));
-}
-static GDNativePtrBuiltInMethod gdnative_variant_get_ptr_builtin_method(GDNativeVariantType p_type, const char *p_method, GDNativeInt p_hash) {
- StringName method = p_method;
- uint32_t hash = Variant::get_builtin_method_hash(Variant::Type(p_type), method);
- if (hash != p_hash) {
- ERR_PRINT_ONCE("Error getting method " + String(method) + ", hash mismatch.");
- return nullptr;
- }
-
- return (GDNativePtrBuiltInMethod)Variant::get_ptr_builtin_method(Variant::Type(p_type), method);
-}
-static GDNativePtrConstructor gdnative_variant_get_ptr_constructor(GDNativeVariantType p_type, int32_t p_constructor) {
- return (GDNativePtrConstructor)Variant::get_ptr_constructor(Variant::Type(p_type), p_constructor);
-}
-static GDNativePtrDestructor gdnative_variant_get_ptr_destructor(GDNativeVariantType p_type) {
- return (GDNativePtrDestructor)Variant::get_ptr_destructor(Variant::Type(p_type));
-}
-static void gdnative_variant_construct(GDNativeVariantType p_type, GDNativeVariantPtr p_base, const GDNativeVariantPtr *p_args, int32_t p_argument_count, GDNativeCallError *r_error) {
- memnew_placement(p_base, Variant);
-
- Callable::CallError error;
- Variant::construct(Variant::Type(p_type), *(Variant *)p_base, (const Variant **)p_args, p_argument_count, error);
-
- if (r_error) {
- r_error->error = (GDNativeCallErrorType)(error.error);
- r_error->argument = error.argument;
- r_error->expected = error.expected;
- }
-}
-static GDNativePtrSetter gdnative_variant_get_ptr_setter(GDNativeVariantType p_type, const char *p_member) {
- return (GDNativePtrSetter)Variant::get_member_ptr_setter(Variant::Type(p_type), p_member);
-}
-static GDNativePtrGetter gdnative_variant_get_ptr_getter(GDNativeVariantType p_type, const char *p_member) {
- return (GDNativePtrGetter)Variant::get_member_ptr_getter(Variant::Type(p_type), p_member);
-}
-static GDNativePtrIndexedSetter gdnative_variant_get_ptr_indexed_setter(GDNativeVariantType p_type) {
- return (GDNativePtrIndexedSetter)Variant::get_member_ptr_indexed_setter(Variant::Type(p_type));
-}
-static GDNativePtrIndexedGetter gdnative_variant_get_ptr_indexed_getter(GDNativeVariantType p_type) {
- return (GDNativePtrIndexedGetter)Variant::get_member_ptr_indexed_getter(Variant::Type(p_type));
-}
-static GDNativePtrKeyedSetter gdnative_variant_get_ptr_keyed_setter(GDNativeVariantType p_type) {
- return (GDNativePtrKeyedSetter)Variant::get_member_ptr_keyed_setter(Variant::Type(p_type));
-}
-static GDNativePtrKeyedGetter gdnative_variant_get_ptr_keyed_getter(GDNativeVariantType p_type) {
- return (GDNativePtrKeyedGetter)Variant::get_member_ptr_keyed_getter(Variant::Type(p_type));
-}
-static GDNativePtrKeyedChecker gdnative_variant_get_ptr_keyed_checker(GDNativeVariantType p_type) {
- return (GDNativePtrKeyedChecker)Variant::get_member_ptr_keyed_checker(Variant::Type(p_type));
-}
-static void gdnative_variant_get_constant_value(GDNativeVariantType p_type, const char *p_constant, GDNativeVariantPtr r_ret) {
- memnew_placement(r_ret, Variant(Variant::get_constant_value(Variant::Type(p_type), p_constant)));
-}
-static GDNativePtrUtilityFunction gdnative_variant_get_ptr_utility_function(const char *p_function, GDNativeInt p_hash) {
- StringName function = p_function;
- uint32_t hash = Variant::get_utility_function_hash(function);
- if (hash != p_hash) {
- ERR_PRINT_ONCE("Error getting utility function " + String(function) + ", hash mismatch.");
- return nullptr;
- }
- return (GDNativePtrUtilityFunction)Variant::get_ptr_utility_function(function);
-}
-
-//string helpers
-
-static void gdnative_string_new_with_latin1_chars(GDNativeStringPtr r_dest, const char *p_contents) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- *dest = String(p_contents);
-}
-
-static void gdnative_string_new_with_utf8_chars(GDNativeStringPtr r_dest, const char *p_contents) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- dest->parse_utf8(p_contents);
-}
-
-static void gdnative_string_new_with_utf16_chars(GDNativeStringPtr r_dest, const char16_t *p_contents) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- dest->parse_utf16(p_contents);
-}
-
-static void gdnative_string_new_with_utf32_chars(GDNativeStringPtr r_dest, const char32_t *p_contents) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- *dest = String((const char32_t *)p_contents);
-}
-
-static void gdnative_string_new_with_wide_chars(GDNativeStringPtr r_dest, const wchar_t *p_contents) {
- String *dest = (String *)r_dest;
- if (sizeof(wchar_t) == 2) {
- // wchar_t is 16 bit, parse.
- memnew_placement(dest, String);
- dest->parse_utf16((const char16_t *)p_contents);
- } else {
- // wchar_t is 32 bit, copy.
- memnew_placement(dest, String);
- *dest = String((const char32_t *)p_contents);
- }
-}
-
-static void gdnative_string_new_with_latin1_chars_and_len(GDNativeStringPtr r_dest, const char *p_contents, const GDNativeInt p_size) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- *dest = String(p_contents, p_size);
-}
-
-static void gdnative_string_new_with_utf8_chars_and_len(GDNativeStringPtr r_dest, const char *p_contents, const GDNativeInt p_size) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- dest->parse_utf8(p_contents, p_size);
-}
-
-static void gdnative_string_new_with_utf16_chars_and_len(GDNativeStringPtr r_dest, const char16_t *p_contents, const GDNativeInt p_size) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- dest->parse_utf16(p_contents, p_size);
-}
-
-static void gdnative_string_new_with_utf32_chars_and_len(GDNativeStringPtr r_dest, const char32_t *p_contents, const GDNativeInt p_size) {
- String *dest = (String *)r_dest;
- memnew_placement(dest, String);
- *dest = String((const char32_t *)p_contents, p_size);
-}
-
-static void gdnative_string_new_with_wide_chars_and_len(GDNativeStringPtr r_dest, const wchar_t *p_contents, const GDNativeInt p_size) {
- String *dest = (String *)r_dest;
- if (sizeof(wchar_t) == 2) {
- // wchar_t is 16 bit, parse.
- memnew_placement(dest, String);
- dest->parse_utf16((const char16_t *)p_contents, p_size);
- } else {
- // wchar_t is 32 bit, copy.
- memnew_placement(dest, String);
- *dest = String((const char32_t *)p_contents, p_size);
- }
-}
-
-static GDNativeInt gdnative_string_to_latin1_chars(const GDNativeStringPtr p_self, char *r_text, GDNativeInt p_max_write_length) {
- String *self = (String *)p_self;
- CharString cs = self->ascii(true);
- GDNativeInt len = cs.length();
- if (r_text) {
- const char *s_text = cs.ptr();
- for (GDNativeInt i = 0; i < MIN(len, p_max_write_length); i++) {
- r_text[i] = s_text[i];
- }
- }
- return len;
-}
-static GDNativeInt gdnative_string_to_utf8_chars(const GDNativeStringPtr p_self, char *r_text, GDNativeInt p_max_write_length) {
- String *self = (String *)p_self;
- CharString cs = self->utf8();
- GDNativeInt len = cs.length();
- if (r_text) {
- const char *s_text = cs.ptr();
- for (GDNativeInt i = 0; i < MIN(len, p_max_write_length); i++) {
- r_text[i] = s_text[i];
- }
- }
- return len;
-}
-static GDNativeInt gdnative_string_to_utf16_chars(const GDNativeStringPtr p_self, char16_t *r_text, GDNativeInt p_max_write_length) {
- String *self = (String *)p_self;
- Char16String cs = self->utf16();
- GDNativeInt len = cs.length();
- if (r_text) {
- const char16_t *s_text = cs.ptr();
- for (GDNativeInt i = 0; i < MIN(len, p_max_write_length); i++) {
- r_text[i] = s_text[i];
- }
- }
- return len;
-}
-static GDNativeInt gdnative_string_to_utf32_chars(const GDNativeStringPtr p_self, char32_t *r_text, GDNativeInt p_max_write_length) {
- String *self = (String *)p_self;
- GDNativeInt len = self->length();
- if (r_text) {
- const char32_t *s_text = self->ptr();
- for (GDNativeInt i = 0; i < MIN(len, p_max_write_length); i++) {
- r_text[i] = s_text[i];
- }
- }
- return len;
-}
-static GDNativeInt gdnative_string_to_wide_chars(const GDNativeStringPtr p_self, wchar_t *r_text, GDNativeInt p_max_write_length) {
- if (sizeof(wchar_t) == 4) {
- return gdnative_string_to_utf32_chars(p_self, (char32_t *)r_text, p_max_write_length);
- } else {
- return gdnative_string_to_utf16_chars(p_self, (char16_t *)r_text, p_max_write_length);
- }
-}
-
-static char32_t *gdnative_string_operator_index(GDNativeStringPtr p_self, GDNativeInt p_index) {
- String *self = (String *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->length() + 1, nullptr);
- return &self->ptrw()[p_index];
-}
-
-static const char32_t *gdnative_string_operator_index_const(const GDNativeStringPtr p_self, GDNativeInt p_index) {
- const String *self = (const String *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->length() + 1, nullptr);
- return &self->ptr()[p_index];
-}
-
-/* Packed array functions */
-
-static uint8_t *gdnative_packed_byte_array_operator_index(GDNativeTypePtr p_self, GDNativeInt p_index) {
- PackedByteArray *self = (PackedByteArray *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return &self->ptrw()[p_index];
-}
-
-static const uint8_t *gdnative_packed_byte_array_operator_index_const(const GDNativeTypePtr p_self, GDNativeInt p_index) {
- const PackedByteArray *self = (const PackedByteArray *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return &self->ptr()[p_index];
-}
-
-static GDNativeTypePtr gdnative_packed_color_array_operator_index(GDNativeTypePtr p_self, GDNativeInt p_index) {
- PackedColorArray *self = (PackedColorArray *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return (GDNativeTypePtr)&self->ptrw()[p_index];
-}
-
-static GDNativeTypePtr gdnative_packed_color_array_operator_index_const(const GDNativeTypePtr p_self, GDNativeInt p_index) {
- const PackedColorArray *self = (const PackedColorArray *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return (GDNativeTypePtr)&self->ptr()[p_index];
-}
-
-static float *gdnative_packed_float32_array_operator_index(GDNativeTypePtr p_self, GDNativeInt p_index) {
- PackedFloat32Array *self = (PackedFloat32Array *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return &self->ptrw()[p_index];
-}
-
-static const float *gdnative_packed_float32_array_operator_index_const(const GDNativeTypePtr p_self, GDNativeInt p_index) {
- const PackedFloat32Array *self = (const PackedFloat32Array *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return &self->ptr()[p_index];
-}
-
-static double *gdnative_packed_float64_array_operator_index(GDNativeTypePtr p_self, GDNativeInt p_index) {
- PackedFloat64Array *self = (PackedFloat64Array *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return &self->ptrw()[p_index];
-}
-
-static const double *gdnative_packed_float64_array_operator_index_const(const GDNativeTypePtr p_self, GDNativeInt p_index) {
- const PackedFloat64Array *self = (const PackedFloat64Array *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return &self->ptr()[p_index];
-}
-
-static int32_t *gdnative_packed_int32_array_operator_index(GDNativeTypePtr p_self, GDNativeInt p_index) {
- PackedInt32Array *self = (PackedInt32Array *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return &self->ptrw()[p_index];
-}
-
-static const int32_t *gdnative_packed_int32_array_operator_index_const(const GDNativeTypePtr p_self, GDNativeInt p_index) {
- const PackedInt32Array *self = (const PackedInt32Array *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return &self->ptr()[p_index];
-}
-
-static int64_t *gdnative_packed_int64_array_operator_index(GDNativeTypePtr p_self, GDNativeInt p_index) {
- PackedInt64Array *self = (PackedInt64Array *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return &self->ptrw()[p_index];
-}
-
-static const int64_t *gdnative_packed_int64_array_operator_index_const(const GDNativeTypePtr p_self, GDNativeInt p_index) {
- const PackedInt64Array *self = (const PackedInt64Array *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return &self->ptr()[p_index];
-}
-
-static GDNativeStringPtr gdnative_packed_string_array_operator_index(GDNativeTypePtr p_self, GDNativeInt p_index) {
- PackedStringArray *self = (PackedStringArray *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return (GDNativeStringPtr)&self->ptrw()[p_index];
-}
-
-static GDNativeStringPtr gdnative_packed_string_array_operator_index_const(const GDNativeTypePtr p_self, GDNativeInt p_index) {
- const PackedStringArray *self = (const PackedStringArray *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return (GDNativeStringPtr)&self->ptr()[p_index];
-}
-
-static GDNativeTypePtr gdnative_packed_vector2_array_operator_index(GDNativeTypePtr p_self, GDNativeInt p_index) {
- PackedVector2Array *self = (PackedVector2Array *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return (GDNativeTypePtr)&self->ptrw()[p_index];
-}
-
-static GDNativeTypePtr gdnative_packed_vector2_array_operator_index_const(const GDNativeTypePtr p_self, GDNativeInt p_index) {
- const PackedVector2Array *self = (const PackedVector2Array *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return (GDNativeTypePtr)&self->ptr()[p_index];
-}
-
-static GDNativeTypePtr gdnative_packed_vector3_array_operator_index(GDNativeTypePtr p_self, GDNativeInt p_index) {
- PackedVector3Array *self = (PackedVector3Array *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return (GDNativeTypePtr)&self->ptrw()[p_index];
-}
-
-static GDNativeTypePtr gdnative_packed_vector3_array_operator_index_const(const GDNativeTypePtr p_self, GDNativeInt p_index) {
- const PackedVector3Array *self = (const PackedVector3Array *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return (GDNativeTypePtr)&self->ptr()[p_index];
-}
-
-static GDNativeVariantPtr gdnative_array_operator_index(GDNativeTypePtr p_self, GDNativeInt p_index) {
- Array *self = (Array *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return (GDNativeVariantPtr)&self->operator[](p_index);
-}
-
-static GDNativeVariantPtr gdnative_array_operator_index_const(const GDNativeTypePtr p_self, GDNativeInt p_index) {
- const Array *self = (const Array *)p_self;
- ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return (GDNativeVariantPtr)&self->operator[](p_index);
-}
-
-/* Dictionary functions */
-
-static GDNativeVariantPtr gdnative_dictionary_operator_index(GDNativeTypePtr p_self, const GDNativeVariantPtr p_key) {
- Dictionary *self = (Dictionary *)p_self;
- return (GDNativeVariantPtr)&self->operator[](*(const Variant *)p_key);
-}
-
-static GDNativeVariantPtr gdnative_dictionary_operator_index_const(const GDNativeTypePtr p_self, const GDNativeVariantPtr p_key) {
- const Dictionary *self = (const Dictionary *)p_self;
- return (GDNativeVariantPtr)&self->operator[](*(const Variant *)p_key);
-}
-
-/* OBJECT API */
-
-static void gdnative_object_method_bind_call(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeVariantPtr *p_args, GDNativeInt p_arg_count, GDNativeVariantPtr r_return, GDNativeCallError *r_error) {
- MethodBind *mb = (MethodBind *)p_method_bind;
- Object *o = (Object *)p_instance;
- const Variant **args = (const Variant **)p_args;
- Callable::CallError error;
-
- Variant ret = mb->call(o, args, p_arg_count, error);
- memnew_placement(r_return, Variant(ret));
-
- if (r_error) {
- r_error->error = (GDNativeCallErrorType)(error.error);
- r_error->argument = error.argument;
- r_error->expected = error.expected;
- }
-}
-
-static void gdnative_object_method_bind_ptrcall(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr p_ret) {
- MethodBind *mb = (MethodBind *)p_method_bind;
- Object *o = (Object *)p_instance;
- mb->ptrcall(o, (const void **)p_args, p_ret);
-}
-
-static void gdnative_object_destroy(GDNativeObjectPtr p_o) {
- memdelete((Object *)p_o);
-}
-
-static GDNativeObjectPtr gdnative_global_get_singleton(const char *p_name) {
- return (GDNativeObjectPtr)Engine::get_singleton()->get_singleton_object(String(p_name));
-}
-
-static void *gdnative_object_get_instance_binding(GDNativeObjectPtr p_object, void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks) {
- Object *o = (Object *)p_object;
- return o->get_instance_binding(p_token, p_callbacks);
-}
-
-static void gdnative_object_set_instance_binding(GDNativeObjectPtr p_object, void *p_token, void *p_binding, const GDNativeInstanceBindingCallbacks *p_callbacks) {
- Object *o = (Object *)p_object;
- o->set_instance_binding(p_token, p_binding, p_callbacks);
-}
-
-static void gdnative_object_set_instance(GDNativeObjectPtr p_object, const char *p_classname, GDExtensionClassInstancePtr p_instance) {
- Object *o = (Object *)p_object;
- ClassDB::set_object_extension_instance(o, p_classname, p_instance);
-}
-
-static GDNativeObjectPtr gdnative_object_get_instance_from_id(GDObjectInstanceID p_instance_id) {
- return (GDNativeObjectPtr)ObjectDB::get_instance(ObjectID(p_instance_id));
-}
-
-static GDNativeObjectPtr gdnative_object_cast_to(const GDNativeObjectPtr p_object, void *p_class_tag) {
- if (!p_object) {
- return nullptr;
- }
- Object *o = (Object *)p_object;
-
- return o->is_class_ptr(p_class_tag) ? (GDNativeObjectPtr)o : (GDNativeObjectPtr) nullptr;
-}
-
-static GDObjectInstanceID gdnative_object_get_instance_id(const GDNativeObjectPtr p_object) {
- const Object *o = (const Object *)p_object;
- return (GDObjectInstanceID)o->get_instance_id();
-}
-
-static GDNativeScriptInstancePtr gdnative_script_instance_create(const GDNativeExtensionScriptInstanceInfo *p_info, GDNativeExtensionScriptInstanceDataPtr p_instance_data) {
- ScriptInstanceExtension *script_instance_extension = memnew(ScriptInstanceExtension);
- script_instance_extension->instance = p_instance_data;
- script_instance_extension->native_info = p_info;
- return reinterpret_cast<GDNativeScriptInstancePtr>(script_instance_extension);
-}
-
-static GDNativeMethodBindPtr gdnative_classdb_get_method_bind(const char *p_classname, const char *p_methodname, GDNativeInt p_hash) {
- MethodBind *mb = ClassDB::get_method(StringName(p_classname), StringName(p_methodname));
- ERR_FAIL_COND_V(!mb, nullptr);
- if (mb->get_hash() != p_hash) {
- ERR_PRINT_ONCE("Hash mismatch for method '" + String(p_classname) + "." + String(p_methodname) + "'.");
- return nullptr;
- }
- // MethodBind *mb = ClassDB::get_method("Node", "get_name");
- return (GDNativeMethodBindPtr)mb;
-}
-
-static GDNativeObjectPtr gdnative_classdb_construct_object(const char *p_classname) {
- return (GDNativeObjectPtr)ClassDB::instantiate(p_classname);
-}
-
-static void *gdnative_classdb_get_class_tag(const char *p_classname) {
- ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(p_classname);
- return class_info ? class_info->class_ptr : nullptr;
-}
-
-void gdnative_setup_interface(GDNativeInterface *p_interface) {
- GDNativeInterface &gdni = *p_interface;
-
- gdni.version_major = VERSION_MAJOR;
- gdni.version_minor = VERSION_MINOR;
-#if VERSION_PATCH
- gdni.version_patch = VERSION_PATCH;
-#else
- gdni.version_patch = 0;
-#endif
- gdni.version_string = VERSION_FULL_NAME;
-
- /* GODOT CORE */
-
- gdni.mem_alloc = gdnative_alloc;
- gdni.mem_realloc = gdnative_realloc;
- gdni.mem_free = gdnative_free;
-
- gdni.print_error = gdnative_print_error;
- gdni.print_warning = gdnative_print_warning;
- gdni.print_script_error = gdnative_print_script_error;
-
- gdni.get_native_struct_size = gdnative_get_native_struct_size;
-
- /* GODOT VARIANT */
-
- // variant general
- gdni.variant_new_copy = gdnative_variant_new_copy;
- gdni.variant_new_nil = gdnative_variant_new_nil;
- gdni.variant_destroy = gdnative_variant_destroy;
-
- gdni.variant_call = gdnative_variant_call;
- gdni.variant_call_static = gdnative_variant_call_static;
- gdni.variant_evaluate = gdnative_variant_evaluate;
- gdni.variant_set = gdnative_variant_set;
- gdni.variant_set_named = gdnative_variant_set_named;
- gdni.variant_set_keyed = gdnative_variant_set_keyed;
- gdni.variant_set_indexed = gdnative_variant_set_indexed;
- gdni.variant_get = gdnative_variant_get;
- gdni.variant_get_named = gdnative_variant_get_named;
- gdni.variant_get_keyed = gdnative_variant_get_keyed;
- gdni.variant_get_indexed = gdnative_variant_get_indexed;
- gdni.variant_iter_init = gdnative_variant_iter_init;
- gdni.variant_iter_next = gdnative_variant_iter_next;
- gdni.variant_iter_get = gdnative_variant_iter_get;
- gdni.variant_hash = gdnative_variant_hash;
- gdni.variant_recursive_hash = gdnative_variant_recursive_hash;
- gdni.variant_hash_compare = gdnative_variant_hash_compare;
- gdni.variant_booleanize = gdnative_variant_booleanize;
- gdni.variant_sub = gdnative_variant_sub;
- gdni.variant_blend = gdnative_variant_blend;
- gdni.variant_interpolate = gdnative_variant_interpolate;
- gdni.variant_duplicate = gdnative_variant_duplicate;
- gdni.variant_stringify = gdnative_variant_stringify;
-
- gdni.variant_get_type = gdnative_variant_get_type;
- gdni.variant_has_method = gdnative_variant_has_method;
- gdni.variant_has_member = gdnative_variant_has_member;
- gdni.variant_has_key = gdnative_variant_has_key;
- gdni.variant_get_type_name = gdnative_variant_get_type_name;
- gdni.variant_can_convert = gdnative_variant_can_convert;
- gdni.variant_can_convert_strict = gdnative_variant_can_convert_strict;
-
- gdni.get_variant_from_type_constructor = gdnative_get_variant_from_type_constructor;
- gdni.get_variant_to_type_constructor = gdnative_get_type_from_variant_constructor;
-
- // ptrcalls.
-
- gdni.variant_get_ptr_operator_evaluator = gdnative_variant_get_ptr_operator_evaluator;
- gdni.variant_get_ptr_builtin_method = gdnative_variant_get_ptr_builtin_method;
- gdni.variant_get_ptr_constructor = gdnative_variant_get_ptr_constructor;
- gdni.variant_get_ptr_destructor = gdnative_variant_get_ptr_destructor;
- gdni.variant_construct = gdnative_variant_construct;
- gdni.variant_get_ptr_setter = gdnative_variant_get_ptr_setter;
- gdni.variant_get_ptr_getter = gdnative_variant_get_ptr_getter;
- gdni.variant_get_ptr_indexed_setter = gdnative_variant_get_ptr_indexed_setter;
- gdni.variant_get_ptr_indexed_getter = gdnative_variant_get_ptr_indexed_getter;
- gdni.variant_get_ptr_keyed_setter = gdnative_variant_get_ptr_keyed_setter;
- gdni.variant_get_ptr_keyed_getter = gdnative_variant_get_ptr_keyed_getter;
- gdni.variant_get_ptr_keyed_checker = gdnative_variant_get_ptr_keyed_checker;
- gdni.variant_get_constant_value = gdnative_variant_get_constant_value;
- gdni.variant_get_ptr_utility_function = gdnative_variant_get_ptr_utility_function;
-
- // extra utilities
-
- gdni.string_new_with_latin1_chars = gdnative_string_new_with_latin1_chars;
- gdni.string_new_with_utf8_chars = gdnative_string_new_with_utf8_chars;
- gdni.string_new_with_utf16_chars = gdnative_string_new_with_utf16_chars;
- gdni.string_new_with_utf32_chars = gdnative_string_new_with_utf32_chars;
- gdni.string_new_with_wide_chars = gdnative_string_new_with_wide_chars;
- gdni.string_new_with_latin1_chars_and_len = gdnative_string_new_with_latin1_chars_and_len;
- gdni.string_new_with_utf8_chars_and_len = gdnative_string_new_with_utf8_chars_and_len;
- gdni.string_new_with_utf16_chars_and_len = gdnative_string_new_with_utf16_chars_and_len;
- gdni.string_new_with_utf32_chars_and_len = gdnative_string_new_with_utf32_chars_and_len;
- gdni.string_new_with_wide_chars_and_len = gdnative_string_new_with_wide_chars_and_len;
- gdni.string_to_latin1_chars = gdnative_string_to_latin1_chars;
- gdni.string_to_utf8_chars = gdnative_string_to_utf8_chars;
- gdni.string_to_utf16_chars = gdnative_string_to_utf16_chars;
- gdni.string_to_utf32_chars = gdnative_string_to_utf32_chars;
- gdni.string_to_wide_chars = gdnative_string_to_wide_chars;
- gdni.string_operator_index = gdnative_string_operator_index;
- gdni.string_operator_index_const = gdnative_string_operator_index_const;
-
- /* Packed array functions */
-
- gdni.packed_byte_array_operator_index = gdnative_packed_byte_array_operator_index;
- gdni.packed_byte_array_operator_index_const = gdnative_packed_byte_array_operator_index_const;
-
- gdni.packed_color_array_operator_index = gdnative_packed_color_array_operator_index;
- gdni.packed_color_array_operator_index_const = gdnative_packed_color_array_operator_index_const;
-
- gdni.packed_float32_array_operator_index = gdnative_packed_float32_array_operator_index;
- gdni.packed_float32_array_operator_index_const = gdnative_packed_float32_array_operator_index_const;
- gdni.packed_float64_array_operator_index = gdnative_packed_float64_array_operator_index;
- gdni.packed_float64_array_operator_index_const = gdnative_packed_float64_array_operator_index_const;
-
- gdni.packed_int32_array_operator_index = gdnative_packed_int32_array_operator_index;
- gdni.packed_int32_array_operator_index_const = gdnative_packed_int32_array_operator_index_const;
- gdni.packed_int64_array_operator_index = gdnative_packed_int64_array_operator_index;
- gdni.packed_int64_array_operator_index_const = gdnative_packed_int64_array_operator_index_const;
-
- gdni.packed_string_array_operator_index = gdnative_packed_string_array_operator_index;
- gdni.packed_string_array_operator_index_const = gdnative_packed_string_array_operator_index_const;
-
- gdni.packed_vector2_array_operator_index = gdnative_packed_vector2_array_operator_index;
- gdni.packed_vector2_array_operator_index_const = gdnative_packed_vector2_array_operator_index_const;
- gdni.packed_vector3_array_operator_index = gdnative_packed_vector3_array_operator_index;
- gdni.packed_vector3_array_operator_index_const = gdnative_packed_vector3_array_operator_index_const;
-
- gdni.array_operator_index = gdnative_array_operator_index;
- gdni.array_operator_index_const = gdnative_array_operator_index_const;
-
- /* Dictionary functions */
-
- gdni.dictionary_operator_index = gdnative_dictionary_operator_index;
- gdni.dictionary_operator_index_const = gdnative_dictionary_operator_index_const;
-
- /* OBJECT */
-
- gdni.object_method_bind_call = gdnative_object_method_bind_call;
- gdni.object_method_bind_ptrcall = gdnative_object_method_bind_ptrcall;
- gdni.object_destroy = gdnative_object_destroy;
- gdni.global_get_singleton = gdnative_global_get_singleton;
- gdni.object_get_instance_binding = gdnative_object_get_instance_binding;
- gdni.object_set_instance_binding = gdnative_object_set_instance_binding;
- gdni.object_set_instance = gdnative_object_set_instance;
-
- gdni.object_cast_to = gdnative_object_cast_to;
- gdni.object_get_instance_from_id = gdnative_object_get_instance_from_id;
- gdni.object_get_instance_id = gdnative_object_get_instance_id;
-
- /* SCRIPT INSTANCE */
-
- gdni.script_instance_create = gdnative_script_instance_create;
-
- /* CLASSDB */
-
- gdni.classdb_construct_object = gdnative_classdb_construct_object;
- gdni.classdb_get_method_bind = gdnative_classdb_get_method_bind;
- gdni.classdb_get_class_tag = gdnative_classdb_get_class_tag;
-
- /* CLASSDB EXTENSION */
-
- //these are filled by implementation, since it will want to keep track of registered classes
- gdni.classdb_register_extension_class = nullptr;
- gdni.classdb_register_extension_class_method = nullptr;
- gdni.classdb_register_extension_class_integer_constant = nullptr;
- gdni.classdb_register_extension_class_property = nullptr;
- gdni.classdb_register_extension_class_property_group = nullptr;
- gdni.classdb_register_extension_class_property_subgroup = nullptr;
- gdni.classdb_register_extension_class_signal = nullptr;
- gdni.classdb_unregister_extension_class = nullptr;
-
- gdni.get_library_path = nullptr;
-}
diff --git a/core/extension/gdnative_interface.h b/core/extension/gdnative_interface.h
deleted file mode 100644
index 041a6e5112..0000000000
--- a/core/extension/gdnative_interface.h
+++ /dev/null
@@ -1,585 +0,0 @@
-/*************************************************************************/
-/* gdnative_interface.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef GDNATIVE_INTERFACE_H
-#define GDNATIVE_INTERFACE_H
-
-/* This is a C class header, you can copy it and use it directly in your own binders.
- * Together with the JSON file, you should be able to generate any binder.
- */
-
-#include <stddef.h>
-#include <stdint.h>
-#include <stdio.h>
-
-#ifndef __cplusplus
-typedef uint32_t char32_t;
-typedef uint16_t char16_t;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/* VARIANT TYPES */
-
-typedef enum {
- GDNATIVE_VARIANT_TYPE_NIL,
-
- /* atomic types */
- GDNATIVE_VARIANT_TYPE_BOOL,
- GDNATIVE_VARIANT_TYPE_INT,
- GDNATIVE_VARIANT_TYPE_FLOAT,
- GDNATIVE_VARIANT_TYPE_STRING,
-
- /* math types */
- GDNATIVE_VARIANT_TYPE_VECTOR2,
- GDNATIVE_VARIANT_TYPE_VECTOR2I,
- GDNATIVE_VARIANT_TYPE_RECT2,
- GDNATIVE_VARIANT_TYPE_RECT2I,
- GDNATIVE_VARIANT_TYPE_VECTOR3,
- GDNATIVE_VARIANT_TYPE_VECTOR3I,
- GDNATIVE_VARIANT_TYPE_TRANSFORM2D,
- GDNATIVE_VARIANT_TYPE_VECTOR4,
- GDNATIVE_VARIANT_TYPE_VECTOR4I,
- GDNATIVE_VARIANT_TYPE_PLANE,
- GDNATIVE_VARIANT_TYPE_QUATERNION,
- GDNATIVE_VARIANT_TYPE_AABB,
- GDNATIVE_VARIANT_TYPE_BASIS,
- GDNATIVE_VARIANT_TYPE_TRANSFORM3D,
- GDNATIVE_VARIANT_TYPE_PROJECTION,
-
- /* misc types */
- GDNATIVE_VARIANT_TYPE_COLOR,
- GDNATIVE_VARIANT_TYPE_STRING_NAME,
- GDNATIVE_VARIANT_TYPE_NODE_PATH,
- GDNATIVE_VARIANT_TYPE_RID,
- GDNATIVE_VARIANT_TYPE_OBJECT,
- GDNATIVE_VARIANT_TYPE_CALLABLE,
- GDNATIVE_VARIANT_TYPE_SIGNAL,
- GDNATIVE_VARIANT_TYPE_DICTIONARY,
- GDNATIVE_VARIANT_TYPE_ARRAY,
-
- /* typed arrays */
- GDNATIVE_VARIANT_TYPE_PACKED_BYTE_ARRAY,
- GDNATIVE_VARIANT_TYPE_PACKED_INT32_ARRAY,
- GDNATIVE_VARIANT_TYPE_PACKED_INT64_ARRAY,
- GDNATIVE_VARIANT_TYPE_PACKED_FLOAT32_ARRAY,
- GDNATIVE_VARIANT_TYPE_PACKED_FLOAT64_ARRAY,
- GDNATIVE_VARIANT_TYPE_PACKED_STRING_ARRAY,
- GDNATIVE_VARIANT_TYPE_PACKED_VECTOR2_ARRAY,
- GDNATIVE_VARIANT_TYPE_PACKED_VECTOR3_ARRAY,
- GDNATIVE_VARIANT_TYPE_PACKED_COLOR_ARRAY,
-
- GDNATIVE_VARIANT_TYPE_VARIANT_MAX
-} GDNativeVariantType;
-
-typedef enum {
- /* comparison */
- GDNATIVE_VARIANT_OP_EQUAL,
- GDNATIVE_VARIANT_OP_NOT_EQUAL,
- GDNATIVE_VARIANT_OP_LESS,
- GDNATIVE_VARIANT_OP_LESS_EQUAL,
- GDNATIVE_VARIANT_OP_GREATER,
- GDNATIVE_VARIANT_OP_GREATER_EQUAL,
- /* mathematic */
- GDNATIVE_VARIANT_OP_ADD,
- GDNATIVE_VARIANT_OP_SUBTRACT,
- GDNATIVE_VARIANT_OP_MULTIPLY,
- GDNATIVE_VARIANT_OP_DIVIDE,
- GDNATIVE_VARIANT_OP_NEGATE,
- GDNATIVE_VARIANT_OP_POSITIVE,
- GDNATIVE_VARIANT_OP_MODULE,
- GDNATIVE_VARIANT_OP_POWER,
- /* bitwise */
- GDNATIVE_VARIANT_OP_SHIFT_LEFT,
- GDNATIVE_VARIANT_OP_SHIFT_RIGHT,
- GDNATIVE_VARIANT_OP_BIT_AND,
- GDNATIVE_VARIANT_OP_BIT_OR,
- GDNATIVE_VARIANT_OP_BIT_XOR,
- GDNATIVE_VARIANT_OP_BIT_NEGATE,
- /* logic */
- GDNATIVE_VARIANT_OP_AND,
- GDNATIVE_VARIANT_OP_OR,
- GDNATIVE_VARIANT_OP_XOR,
- GDNATIVE_VARIANT_OP_NOT,
- /* containment */
- GDNATIVE_VARIANT_OP_IN,
- GDNATIVE_VARIANT_OP_MAX
-
-} GDNativeVariantOperator;
-
-typedef void *GDNativeVariantPtr;
-typedef void *GDNativeStringNamePtr;
-typedef void *GDNativeStringPtr;
-typedef void *GDNativeObjectPtr;
-typedef void *GDNativeTypePtr;
-typedef void *GDNativeExtensionPtr;
-typedef void *GDNativeMethodBindPtr;
-typedef int64_t GDNativeInt;
-typedef uint8_t GDNativeBool;
-typedef uint64_t GDObjectInstanceID;
-
-/* VARIANT DATA I/O */
-
-typedef enum {
- GDNATIVE_CALL_OK,
- GDNATIVE_CALL_ERROR_INVALID_METHOD,
- GDNATIVE_CALL_ERROR_INVALID_ARGUMENT, /* expected is variant type */
- GDNATIVE_CALL_ERROR_TOO_MANY_ARGUMENTS, /* expected is number of arguments */
- GDNATIVE_CALL_ERROR_TOO_FEW_ARGUMENTS, /* expected is number of arguments */
- GDNATIVE_CALL_ERROR_INSTANCE_IS_NULL,
- GDNATIVE_CALL_ERROR_METHOD_NOT_CONST, /* used for const call */
-} GDNativeCallErrorType;
-
-typedef struct {
- GDNativeCallErrorType error;
- int32_t argument;
- int32_t expected;
-} GDNativeCallError;
-
-typedef void (*GDNativeVariantFromTypeConstructorFunc)(GDNativeVariantPtr, GDNativeTypePtr);
-typedef void (*GDNativeTypeFromVariantConstructorFunc)(GDNativeTypePtr, GDNativeVariantPtr);
-typedef void (*GDNativePtrOperatorEvaluator)(const GDNativeTypePtr p_left, const GDNativeTypePtr p_right, GDNativeTypePtr r_result);
-typedef void (*GDNativePtrBuiltInMethod)(GDNativeTypePtr p_base, const GDNativeTypePtr *p_args, GDNativeTypePtr r_return, int p_argument_count);
-typedef void (*GDNativePtrConstructor)(GDNativeTypePtr p_base, const GDNativeTypePtr *p_args);
-typedef void (*GDNativePtrDestructor)(GDNativeTypePtr p_base);
-typedef void (*GDNativePtrSetter)(GDNativeTypePtr p_base, const GDNativeTypePtr p_value);
-typedef void (*GDNativePtrGetter)(const GDNativeTypePtr p_base, GDNativeTypePtr r_value);
-typedef void (*GDNativePtrIndexedSetter)(GDNativeTypePtr p_base, GDNativeInt p_index, const GDNativeTypePtr p_value);
-typedef void (*GDNativePtrIndexedGetter)(const GDNativeTypePtr p_base, GDNativeInt p_index, GDNativeTypePtr r_value);
-typedef void (*GDNativePtrKeyedSetter)(GDNativeTypePtr p_base, const GDNativeTypePtr p_key, const GDNativeTypePtr p_value);
-typedef void (*GDNativePtrKeyedGetter)(const GDNativeTypePtr p_base, const GDNativeTypePtr p_key, GDNativeTypePtr r_value);
-typedef uint32_t (*GDNativePtrKeyedChecker)(const GDNativeVariantPtr p_base, const GDNativeVariantPtr p_key);
-typedef void (*GDNativePtrUtilityFunction)(GDNativeTypePtr r_return, const GDNativeTypePtr *p_arguments, int p_argument_count);
-
-typedef GDNativeObjectPtr (*GDNativeClassConstructor)();
-
-typedef void *(*GDNativeInstanceBindingCreateCallback)(void *p_token, void *p_instance);
-typedef void (*GDNativeInstanceBindingFreeCallback)(void *p_token, void *p_instance, void *p_binding);
-typedef GDNativeBool (*GDNativeInstanceBindingReferenceCallback)(void *p_token, void *p_binding, GDNativeBool p_reference);
-
-typedef struct {
- GDNativeInstanceBindingCreateCallback create_callback;
- GDNativeInstanceBindingFreeCallback free_callback;
- GDNativeInstanceBindingReferenceCallback reference_callback;
-} GDNativeInstanceBindingCallbacks;
-
-/* EXTENSION CLASSES */
-
-typedef void *GDExtensionClassInstancePtr;
-
-typedef GDNativeBool (*GDNativeExtensionClassSet)(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, const GDNativeVariantPtr p_value);
-typedef GDNativeBool (*GDNativeExtensionClassGet)(GDExtensionClassInstancePtr p_instance, const GDNativeStringNamePtr p_name, GDNativeVariantPtr r_ret);
-typedef uint64_t (*GDNativeExtensionClassGetRID)(GDExtensionClassInstancePtr p_instance);
-
-typedef struct {
- uint32_t type;
- const char *name;
- const char *class_name;
- uint32_t hint;
- const char *hint_string;
- uint32_t usage;
-} GDNativePropertyInfo;
-
-typedef struct {
- const char *name;
- GDNativePropertyInfo return_value;
- uint32_t flags; // From GDNativeExtensionClassMethodFlags
- int32_t id;
- GDNativePropertyInfo *arguments;
- uint32_t argument_count;
- GDNativeVariantPtr default_arguments;
- uint32_t default_argument_count;
-} GDNativeMethodInfo;
-
-typedef const GDNativePropertyInfo *(*GDNativeExtensionClassGetPropertyList)(GDExtensionClassInstancePtr p_instance, uint32_t *r_count);
-typedef void (*GDNativeExtensionClassFreePropertyList)(GDExtensionClassInstancePtr p_instance, const GDNativePropertyInfo *p_list);
-typedef void (*GDNativeExtensionClassNotification)(GDExtensionClassInstancePtr p_instance, int32_t p_what);
-typedef void (*GDNativeExtensionClassToString)(GDExtensionClassInstancePtr p_instance, GDNativeStringPtr p_out);
-typedef void (*GDNativeExtensionClassReference)(GDExtensionClassInstancePtr p_instance);
-typedef void (*GDNativeExtensionClassUnreference)(GDExtensionClassInstancePtr p_instance);
-typedef void (*GDNativeExtensionClassCallVirtual)(GDExtensionClassInstancePtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_ret);
-typedef GDNativeObjectPtr (*GDNativeExtensionClassCreateInstance)(void *p_userdata);
-typedef void (*GDNativeExtensionClassFreeInstance)(void *p_userdata, GDExtensionClassInstancePtr p_instance);
-typedef void (*GDNativeExtensionClassObjectInstance)(GDExtensionClassInstancePtr p_instance, GDNativeObjectPtr p_object_instance);
-typedef GDNativeExtensionClassCallVirtual (*GDNativeExtensionClassGetVirtual)(void *p_userdata, const char *p_name);
-
-typedef struct {
- GDNativeExtensionClassSet set_func;
- GDNativeExtensionClassGet get_func;
- GDNativeExtensionClassGetPropertyList get_property_list_func;
- GDNativeExtensionClassFreePropertyList free_property_list_func;
- GDNativeExtensionClassNotification notification_func;
- GDNativeExtensionClassToString to_string_func;
- GDNativeExtensionClassReference reference_func;
- GDNativeExtensionClassUnreference unreference_func;
- GDNativeExtensionClassCreateInstance create_instance_func; /* this one is mandatory */
- GDNativeExtensionClassFreeInstance free_instance_func; /* this one is mandatory */
- GDNativeExtensionClassGetVirtual get_virtual_func;
- GDNativeExtensionClassGetRID get_rid_func;
- void *class_userdata;
-} GDNativeExtensionClassCreationInfo;
-
-typedef void *GDNativeExtensionClassLibraryPtr;
-
-/* Method */
-
-typedef enum {
- GDNATIVE_EXTENSION_METHOD_FLAG_NORMAL = 1,
- GDNATIVE_EXTENSION_METHOD_FLAG_EDITOR = 2,
- GDNATIVE_EXTENSION_METHOD_FLAG_CONST = 4,
- GDNATIVE_EXTENSION_METHOD_FLAG_VIRTUAL = 8,
- GDNATIVE_EXTENSION_METHOD_FLAG_VARARG = 16,
- GDNATIVE_EXTENSION_METHOD_FLAG_STATIC = 32,
- GDNATIVE_EXTENSION_METHOD_FLAGS_DEFAULT = GDNATIVE_EXTENSION_METHOD_FLAG_NORMAL,
-} GDNativeExtensionClassMethodFlags;
-
-typedef enum {
- GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_NONE,
- GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_INT8,
- GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_INT16,
- GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_INT32,
- GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_INT64,
- GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_UINT8,
- GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_UINT16,
- GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_UINT32,
- GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_INT_IS_UINT64,
- GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_REAL_IS_FLOAT,
- GDNATIVE_EXTENSION_METHOD_ARGUMENT_METADATA_REAL_IS_DOUBLE
-} GDNativeExtensionClassMethodArgumentMetadata;
-
-typedef void (*GDNativeExtensionClassMethodCall)(void *method_userdata, GDExtensionClassInstancePtr p_instance, const GDNativeVariantPtr *p_args, const GDNativeInt p_argument_count, GDNativeVariantPtr r_return, GDNativeCallError *r_error);
-typedef void (*GDNativeExtensionClassMethodPtrCall)(void *method_userdata, GDExtensionClassInstancePtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_ret);
-
-/* passing -1 as argument in the following functions refers to the return type */
-typedef GDNativeVariantType (*GDNativeExtensionClassMethodGetArgumentType)(void *p_method_userdata, int32_t p_argument);
-typedef void (*GDNativeExtensionClassMethodGetArgumentInfo)(void *p_method_userdata, int32_t p_argument, GDNativePropertyInfo *r_info);
-typedef GDNativeExtensionClassMethodArgumentMetadata (*GDNativeExtensionClassMethodGetArgumentMetadata)(void *p_method_userdata, int32_t p_argument);
-
-typedef struct {
- const char *name;
- void *method_userdata;
- GDNativeExtensionClassMethodCall call_func;
- GDNativeExtensionClassMethodPtrCall ptrcall_func;
- uint32_t method_flags; /* GDNativeExtensionClassMethodFlags */
- uint32_t argument_count;
- GDNativeBool has_return_value;
- GDNativeExtensionClassMethodGetArgumentType get_argument_type_func;
- GDNativeExtensionClassMethodGetArgumentInfo get_argument_info_func; /* name and hint information for the argument can be omitted in release builds. Class name should always be present if it applies. */
- GDNativeExtensionClassMethodGetArgumentMetadata get_argument_metadata_func;
- uint32_t default_argument_count;
- GDNativeVariantPtr *default_arguments;
-} GDNativeExtensionClassMethodInfo;
-
-/* SCRIPT INSTANCE EXTENSION */
-
-typedef void *GDNativeExtensionScriptInstanceDataPtr; // Pointer to custom ScriptInstance native implementation
-
-typedef GDNativeBool (*GDNativeExtensionScriptInstanceSet)(GDNativeExtensionScriptInstanceDataPtr p_instance, const GDNativeStringNamePtr p_name, const GDNativeVariantPtr p_value);
-typedef GDNativeBool (*GDNativeExtensionScriptInstanceGet)(GDNativeExtensionScriptInstanceDataPtr p_instance, const GDNativeStringNamePtr p_name, GDNativeVariantPtr r_ret);
-typedef const GDNativePropertyInfo *(*GDNativeExtensionScriptInstanceGetPropertyList)(GDNativeExtensionScriptInstanceDataPtr p_instance, uint32_t *r_count);
-typedef void (*GDNativeExtensionScriptInstanceFreePropertyList)(GDNativeExtensionScriptInstanceDataPtr p_instance, const GDNativePropertyInfo *p_list);
-typedef GDNativeVariantType (*GDNativeExtensionScriptInstanceGetPropertyType)(GDNativeExtensionScriptInstanceDataPtr p_instance, const GDNativeStringNamePtr p_name, GDNativeBool *r_is_valid);
-
-typedef GDNativeObjectPtr (*GDNativeExtensionScriptInstanceGetOwner)(GDNativeExtensionScriptInstanceDataPtr p_instance);
-typedef void (*GDNativeExtensionScriptInstancePropertyStateAdd)(const GDNativeStringNamePtr p_name, const GDNativeVariantPtr p_value, void *p_userdata);
-typedef void (*GDNativeExtensionScriptInstanceGetPropertyState)(GDNativeExtensionScriptInstanceDataPtr p_instance, GDNativeExtensionScriptInstancePropertyStateAdd p_add_func, void *p_userdata);
-
-typedef const GDNativeMethodInfo *(*GDNativeExtensionScriptInstanceGetMethodList)(GDNativeExtensionScriptInstanceDataPtr p_instance, uint32_t *r_count);
-typedef void (*GDNativeExtensionScriptInstanceFreeMethodList)(GDNativeExtensionScriptInstanceDataPtr p_instance, const GDNativeMethodInfo *p_list);
-
-typedef GDNativeBool (*GDNativeExtensionScriptInstanceHasMethod)(GDNativeExtensionScriptInstanceDataPtr p_instance, const GDNativeStringNamePtr p_name);
-
-typedef void (*GDNativeExtensionScriptInstanceCall)(GDNativeExtensionScriptInstanceDataPtr p_self, const GDNativeStringNamePtr p_method, const GDNativeVariantPtr *p_args, const GDNativeInt p_argument_count, GDNativeVariantPtr r_return, GDNativeCallError *r_error);
-typedef void (*GDNativeExtensionScriptInstanceNotification)(GDNativeExtensionScriptInstanceDataPtr p_instance, int32_t p_what);
-typedef const char *(*GDNativeExtensionScriptInstanceToString)(GDNativeExtensionScriptInstanceDataPtr p_instance, GDNativeBool *r_is_valid);
-
-typedef void (*GDNativeExtensionScriptInstanceRefCountIncremented)(GDNativeExtensionScriptInstanceDataPtr p_instance);
-typedef GDNativeBool (*GDNativeExtensionScriptInstanceRefCountDecremented)(GDNativeExtensionScriptInstanceDataPtr p_instance);
-
-typedef GDNativeObjectPtr (*GDNativeExtensionScriptInstanceGetScript)(GDNativeExtensionScriptInstanceDataPtr p_instance);
-typedef GDNativeBool (*GDNativeExtensionScriptInstanceIsPlaceholder)(GDNativeExtensionScriptInstanceDataPtr p_instance);
-
-typedef void *GDNativeExtensionScriptLanguagePtr;
-
-typedef GDNativeExtensionScriptLanguagePtr (*GDNativeExtensionScriptInstanceGetLanguage)(GDNativeExtensionScriptInstanceDataPtr p_instance);
-
-typedef void (*GDNativeExtensionScriptInstanceFree)(GDNativeExtensionScriptInstanceDataPtr p_instance);
-
-typedef void *GDNativeScriptInstancePtr; // Pointer to ScriptInstance.
-
-typedef struct {
- GDNativeExtensionScriptInstanceSet set_func;
- GDNativeExtensionScriptInstanceGet get_func;
- GDNativeExtensionScriptInstanceGetPropertyList get_property_list_func;
- GDNativeExtensionScriptInstanceFreePropertyList free_property_list_func;
- GDNativeExtensionScriptInstanceGetPropertyType get_property_type_func;
-
- GDNativeExtensionScriptInstanceGetOwner get_owner_func;
- GDNativeExtensionScriptInstanceGetPropertyState get_property_state_func;
-
- GDNativeExtensionScriptInstanceGetMethodList get_method_list_func;
- GDNativeExtensionScriptInstanceFreeMethodList free_method_list_func;
-
- GDNativeExtensionScriptInstanceHasMethod has_method_func;
-
- GDNativeExtensionScriptInstanceCall call_func;
- GDNativeExtensionScriptInstanceNotification notification_func;
-
- GDNativeExtensionScriptInstanceToString to_string_func;
-
- GDNativeExtensionScriptInstanceRefCountIncremented refcount_incremented_func;
- GDNativeExtensionScriptInstanceRefCountDecremented refcount_decremented_func;
-
- GDNativeExtensionScriptInstanceGetScript get_script_func;
-
- GDNativeExtensionScriptInstanceIsPlaceholder is_placeholder_func;
-
- GDNativeExtensionScriptInstanceSet set_fallback_func;
- GDNativeExtensionScriptInstanceGet get_fallback_func;
-
- GDNativeExtensionScriptInstanceGetLanguage get_language_func;
-
- GDNativeExtensionScriptInstanceFree free_func;
-
-} GDNativeExtensionScriptInstanceInfo;
-
-/* INTERFACE */
-
-typedef struct {
- uint32_t version_major;
- uint32_t version_minor;
- uint32_t version_patch;
- const char *version_string;
-
- /* GODOT CORE */
- void *(*mem_alloc)(size_t p_bytes);
- void *(*mem_realloc)(void *p_ptr, size_t p_bytes);
- void (*mem_free)(void *p_ptr);
-
- void (*print_error)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line);
- void (*print_warning)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line);
- void (*print_script_error)(const char *p_description, const char *p_function, const char *p_file, int32_t p_line);
-
- uint64_t (*get_native_struct_size)(const char *p_name);
-
- /* GODOT VARIANT */
-
- /* variant general */
- void (*variant_new_copy)(GDNativeVariantPtr r_dest, const GDNativeVariantPtr p_src);
- void (*variant_new_nil)(GDNativeVariantPtr r_dest);
- void (*variant_destroy)(GDNativeVariantPtr p_self);
-
- /* variant type */
- void (*variant_call)(GDNativeVariantPtr p_self, const GDNativeStringNamePtr p_method, const GDNativeVariantPtr *p_args, const GDNativeInt p_argument_count, GDNativeVariantPtr r_return, GDNativeCallError *r_error);
- void (*variant_call_static)(GDNativeVariantType p_type, const GDNativeStringNamePtr p_method, const GDNativeVariantPtr *p_args, const GDNativeInt p_argument_count, GDNativeVariantPtr r_return, GDNativeCallError *r_error);
- void (*variant_evaluate)(GDNativeVariantOperator p_op, const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, GDNativeVariantPtr r_return, GDNativeBool *r_valid);
- void (*variant_set)(GDNativeVariantPtr p_self, const GDNativeVariantPtr p_key, const GDNativeVariantPtr p_value, GDNativeBool *r_valid);
- void (*variant_set_named)(GDNativeVariantPtr p_self, const GDNativeStringNamePtr p_key, const GDNativeVariantPtr p_value, GDNativeBool *r_valid);
- void (*variant_set_keyed)(GDNativeVariantPtr p_self, const GDNativeVariantPtr p_key, const GDNativeVariantPtr p_value, GDNativeBool *r_valid);
- void (*variant_set_indexed)(GDNativeVariantPtr p_self, GDNativeInt p_index, const GDNativeVariantPtr p_value, GDNativeBool *r_valid, GDNativeBool *r_oob);
- void (*variant_get)(const GDNativeVariantPtr p_self, const GDNativeVariantPtr p_key, GDNativeVariantPtr r_ret, GDNativeBool *r_valid);
- void (*variant_get_named)(const GDNativeVariantPtr p_self, const GDNativeStringNamePtr p_key, GDNativeVariantPtr r_ret, GDNativeBool *r_valid);
- void (*variant_get_keyed)(const GDNativeVariantPtr p_self, const GDNativeVariantPtr p_key, GDNativeVariantPtr r_ret, GDNativeBool *r_valid);
- void (*variant_get_indexed)(const GDNativeVariantPtr p_self, GDNativeInt p_index, GDNativeVariantPtr r_ret, GDNativeBool *r_valid, GDNativeBool *r_oob);
- GDNativeBool (*variant_iter_init)(const GDNativeVariantPtr p_self, GDNativeVariantPtr r_iter, GDNativeBool *r_valid);
- GDNativeBool (*variant_iter_next)(const GDNativeVariantPtr p_self, GDNativeVariantPtr r_iter, GDNativeBool *r_valid);
- void (*variant_iter_get)(const GDNativeVariantPtr p_self, GDNativeVariantPtr r_iter, GDNativeVariantPtr r_ret, GDNativeBool *r_valid);
- GDNativeInt (*variant_hash)(const GDNativeVariantPtr p_self);
- GDNativeInt (*variant_recursive_hash)(const GDNativeVariantPtr p_self, GDNativeInt p_recursion_count);
- GDNativeBool (*variant_hash_compare)(const GDNativeVariantPtr p_self, const GDNativeVariantPtr p_other);
- GDNativeBool (*variant_booleanize)(const GDNativeVariantPtr p_self);
- void (*variant_sub)(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, GDNativeVariantPtr r_dst);
- void (*variant_blend)(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, float p_c, GDNativeVariantPtr r_dst);
- void (*variant_interpolate)(const GDNativeVariantPtr p_a, const GDNativeVariantPtr p_b, float p_c, GDNativeVariantPtr r_dst);
- void (*variant_duplicate)(const GDNativeVariantPtr p_self, GDNativeVariantPtr r_ret, GDNativeBool p_deep);
- void (*variant_stringify)(const GDNativeVariantPtr p_self, GDNativeStringPtr r_ret);
-
- GDNativeVariantType (*variant_get_type)(const GDNativeVariantPtr p_self);
- GDNativeBool (*variant_has_method)(const GDNativeVariantPtr p_self, const GDNativeStringNamePtr p_method);
- GDNativeBool (*variant_has_member)(GDNativeVariantType p_type, const GDNativeStringNamePtr p_member);
- GDNativeBool (*variant_has_key)(const GDNativeVariantPtr p_self, const GDNativeVariantPtr p_key, GDNativeBool *r_valid);
- void (*variant_get_type_name)(GDNativeVariantType p_type, GDNativeStringPtr r_name);
- GDNativeBool (*variant_can_convert)(GDNativeVariantType p_from, GDNativeVariantType p_to);
- GDNativeBool (*variant_can_convert_strict)(GDNativeVariantType p_from, GDNativeVariantType p_to);
-
- /* ptrcalls */
- GDNativeVariantFromTypeConstructorFunc (*get_variant_from_type_constructor)(GDNativeVariantType p_type);
- GDNativeTypeFromVariantConstructorFunc (*get_variant_to_type_constructor)(GDNativeVariantType p_type);
- GDNativePtrOperatorEvaluator (*variant_get_ptr_operator_evaluator)(GDNativeVariantOperator p_operator, GDNativeVariantType p_type_a, GDNativeVariantType p_type_b);
- GDNativePtrBuiltInMethod (*variant_get_ptr_builtin_method)(GDNativeVariantType p_type, const char *p_method, GDNativeInt p_hash);
- GDNativePtrConstructor (*variant_get_ptr_constructor)(GDNativeVariantType p_type, int32_t p_constructor);
- GDNativePtrDestructor (*variant_get_ptr_destructor)(GDNativeVariantType p_type);
- void (*variant_construct)(GDNativeVariantType p_type, GDNativeVariantPtr p_base, const GDNativeVariantPtr *p_args, int32_t p_argument_count, GDNativeCallError *r_error);
- GDNativePtrSetter (*variant_get_ptr_setter)(GDNativeVariantType p_type, const char *p_member);
- GDNativePtrGetter (*variant_get_ptr_getter)(GDNativeVariantType p_type, const char *p_member);
- GDNativePtrIndexedSetter (*variant_get_ptr_indexed_setter)(GDNativeVariantType p_type);
- GDNativePtrIndexedGetter (*variant_get_ptr_indexed_getter)(GDNativeVariantType p_type);
- GDNativePtrKeyedSetter (*variant_get_ptr_keyed_setter)(GDNativeVariantType p_type);
- GDNativePtrKeyedGetter (*variant_get_ptr_keyed_getter)(GDNativeVariantType p_type);
- GDNativePtrKeyedChecker (*variant_get_ptr_keyed_checker)(GDNativeVariantType p_type);
- void (*variant_get_constant_value)(GDNativeVariantType p_type, const char *p_constant, GDNativeVariantPtr r_ret);
- GDNativePtrUtilityFunction (*variant_get_ptr_utility_function)(const char *p_function, GDNativeInt p_hash);
-
- /* extra utilities */
-
- void (*string_new_with_latin1_chars)(GDNativeStringPtr r_dest, const char *p_contents);
- void (*string_new_with_utf8_chars)(GDNativeStringPtr r_dest, const char *p_contents);
- void (*string_new_with_utf16_chars)(GDNativeStringPtr r_dest, const char16_t *p_contents);
- void (*string_new_with_utf32_chars)(GDNativeStringPtr r_dest, const char32_t *p_contents);
- void (*string_new_with_wide_chars)(GDNativeStringPtr r_dest, const wchar_t *p_contents);
- void (*string_new_with_latin1_chars_and_len)(GDNativeStringPtr r_dest, const char *p_contents, const GDNativeInt p_size);
- void (*string_new_with_utf8_chars_and_len)(GDNativeStringPtr r_dest, const char *p_contents, const GDNativeInt p_size);
- void (*string_new_with_utf16_chars_and_len)(GDNativeStringPtr r_dest, const char16_t *p_contents, const GDNativeInt p_size);
- void (*string_new_with_utf32_chars_and_len)(GDNativeStringPtr r_dest, const char32_t *p_contents, const GDNativeInt p_size);
- void (*string_new_with_wide_chars_and_len)(GDNativeStringPtr r_dest, const wchar_t *p_contents, const GDNativeInt p_size);
- /* Information about the following functions:
- * - The return value is the resulting encoded string length.
- * - The length returned is in characters, not in bytes. It also does not include a trailing zero.
- * - These functions also do not write trailing zero, If you need it, write it yourself at the position indicated by the length (and make sure to allocate it).
- * - Passing NULL in r_text means only the length is computed (again, without including trailing zero).
- * - p_max_write_length argument is in characters, not bytes. It will be ignored if r_text is NULL.
- * - p_max_write_length argument does not affect the return value, it's only to cap write length.
- */
- GDNativeInt (*string_to_latin1_chars)(const GDNativeStringPtr p_self, char *r_text, GDNativeInt p_max_write_length);
- GDNativeInt (*string_to_utf8_chars)(const GDNativeStringPtr p_self, char *r_text, GDNativeInt p_max_write_length);
- GDNativeInt (*string_to_utf16_chars)(const GDNativeStringPtr p_self, char16_t *r_text, GDNativeInt p_max_write_length);
- GDNativeInt (*string_to_utf32_chars)(const GDNativeStringPtr p_self, char32_t *r_text, GDNativeInt p_max_write_length);
- GDNativeInt (*string_to_wide_chars)(const GDNativeStringPtr p_self, wchar_t *r_text, GDNativeInt p_max_write_length);
- char32_t *(*string_operator_index)(GDNativeStringPtr p_self, GDNativeInt p_index);
- const char32_t *(*string_operator_index_const)(const GDNativeStringPtr p_self, GDNativeInt p_index);
-
- /* Packed array functions */
-
- uint8_t *(*packed_byte_array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedByteArray
- const uint8_t *(*packed_byte_array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedByteArray
-
- GDNativeTypePtr (*packed_color_array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedColorArray, returns Color ptr
- GDNativeTypePtr (*packed_color_array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedColorArray, returns Color ptr
-
- float *(*packed_float32_array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedFloat32Array
- const float *(*packed_float32_array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedFloat32Array
- double *(*packed_float64_array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedFloat64Array
- const double *(*packed_float64_array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedFloat64Array
-
- int32_t *(*packed_int32_array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedInt32Array
- const int32_t *(*packed_int32_array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedInt32Array
- int64_t *(*packed_int64_array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedInt32Array
- const int64_t *(*packed_int64_array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedInt32Array
-
- GDNativeStringPtr (*packed_string_array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedStringArray
- GDNativeStringPtr (*packed_string_array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedStringArray
-
- GDNativeTypePtr (*packed_vector2_array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedVector2Array, returns Vector2 ptr
- GDNativeTypePtr (*packed_vector2_array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedVector2Array, returns Vector2 ptr
- GDNativeTypePtr (*packed_vector3_array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedVector3Array, returns Vector3 ptr
- GDNativeTypePtr (*packed_vector3_array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be a PackedVector3Array, returns Vector3 ptr
-
- GDNativeVariantPtr (*array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be an Array ptr
- GDNativeVariantPtr (*array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be an Array ptr
-
- /* Dictionary functions */
-
- GDNativeVariantPtr (*dictionary_operator_index)(GDNativeTypePtr p_self, const GDNativeVariantPtr p_key); // p_self should be an Dictionary ptr
- GDNativeVariantPtr (*dictionary_operator_index_const)(const GDNativeTypePtr p_self, const GDNativeVariantPtr p_key); // p_self should be an Dictionary ptr
-
- /* OBJECT */
-
- void (*object_method_bind_call)(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeVariantPtr *p_args, GDNativeInt p_arg_count, GDNativeVariantPtr r_ret, GDNativeCallError *r_error);
- void (*object_method_bind_ptrcall)(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_ret);
- void (*object_destroy)(GDNativeObjectPtr p_o);
- GDNativeObjectPtr (*global_get_singleton)(const char *p_name);
-
- void *(*object_get_instance_binding)(GDNativeObjectPtr p_o, void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks);
- void (*object_set_instance_binding)(GDNativeObjectPtr p_o, void *p_token, void *p_binding, const GDNativeInstanceBindingCallbacks *p_callbacks);
-
- void (*object_set_instance)(GDNativeObjectPtr p_o, const char *p_classname, GDExtensionClassInstancePtr p_instance); /* p_classname should be a registered extension class and should extend the p_o object's class. */
-
- GDNativeObjectPtr (*object_cast_to)(const GDNativeObjectPtr p_object, void *p_class_tag);
- GDNativeObjectPtr (*object_get_instance_from_id)(GDObjectInstanceID p_instance_id);
- GDObjectInstanceID (*object_get_instance_id)(const GDNativeObjectPtr p_object);
-
- /* SCRIPT INSTANCE */
-
- GDNativeScriptInstancePtr (*script_instance_create)(const GDNativeExtensionScriptInstanceInfo *p_info, GDNativeExtensionScriptInstanceDataPtr p_instance_data);
-
- /* CLASSDB */
- GDNativeObjectPtr (*classdb_construct_object)(const char *p_classname); /* The passed class must be a built-in godot class, or an already-registered extension class. In both case, object_set_instance should be called to fully initialize the object. */
- GDNativeMethodBindPtr (*classdb_get_method_bind)(const char *p_classname, const char *p_methodname, GDNativeInt p_hash);
- void *(*classdb_get_class_tag)(const char *p_classname);
-
- /* CLASSDB EXTENSION */
-
- void (*classdb_register_extension_class)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_parent_class_name, const GDNativeExtensionClassCreationInfo *p_extension_funcs);
- void (*classdb_register_extension_class_method)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativeExtensionClassMethodInfo *p_method_info);
- void (*classdb_register_extension_class_integer_constant)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_enum_name, const char *p_constant_name, GDNativeInt p_constant_value, GDNativeBool p_is_bitfield);
- void (*classdb_register_extension_class_property)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativePropertyInfo *p_info, const char *p_setter, const char *p_getter);
- void (*classdb_register_extension_class_property_group)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_group_name, const char *p_prefix);
- void (*classdb_register_extension_class_property_subgroup)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_subgroup_name, const char *p_prefix);
- void (*classdb_register_extension_class_signal)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_signal_name, const GDNativePropertyInfo *p_argument_info, GDNativeInt p_argument_count);
- void (*classdb_unregister_extension_class)(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name); /* Unregistering a parent class before a class that inherits it will result in failure. Inheritors must be unregistered first. */
-
- void (*get_library_path)(const GDNativeExtensionClassLibraryPtr p_library, GDNativeStringPtr r_path);
-
-} GDNativeInterface;
-
-/* INITIALIZATION */
-
-typedef enum {
- GDNATIVE_INITIALIZATION_CORE,
- GDNATIVE_INITIALIZATION_SERVERS,
- GDNATIVE_INITIALIZATION_SCENE,
- GDNATIVE_INITIALIZATION_EDITOR,
- GDNATIVE_MAX_INITIALIZATION_LEVEL,
-} GDNativeInitializationLevel;
-
-typedef struct {
- /* Minimum initialization level required.
- * If Core or Servers, the extension needs editor or game restart to take effect */
- GDNativeInitializationLevel minimum_initialization_level;
- /* Up to the user to supply when initializing */
- void *userdata;
- /* This function will be called multiple times for each initialization level. */
- void (*initialize)(void *userdata, GDNativeInitializationLevel p_level);
- void (*deinitialize)(void *userdata, GDNativeInitializationLevel p_level);
-} GDNativeInitialization;
-
-/* Define a C function prototype that implements the function below and expose it to dlopen() (or similar).
- * It will be called on initialization. The name must be an unique one specified in the .gdextension config file.
- */
-
-typedef GDNativeBool (*GDNativeInitializationFunction)(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // GDNATIVE_INTERFACE_H
diff --git a/core/extension/make_interface_dumper.py b/core/extension/make_interface_dumper.py
new file mode 100644
index 0000000000..a8af0e9ff6
--- /dev/null
+++ b/core/extension/make_interface_dumper.py
@@ -0,0 +1,47 @@
+def run(target, source, env):
+ src = source[0]
+ dst = target[0]
+ f = open(src, "r", encoding="utf-8")
+ g = open(dst, "w", encoding="utf-8")
+
+ g.write(
+ """/* THIS FILE IS GENERATED DO NOT EDIT */
+#ifndef GDEXTENSION_INTERFACE_DUMP_H
+#define GDEXTENSION_INTERFACE_DUMP_H
+
+#ifdef TOOLS_ENABLED
+
+#include "core/io/file_access.h"
+#include "core/string/ustring.h"
+
+class GDExtensionInterfaceDump {
+ private:
+ static constexpr char const *gdextension_interface_dump ="""
+ )
+ for line in f:
+ g.write('"' + line.rstrip().replace('"', '\\"') + '\\n"\n')
+ g.write(";\n")
+
+ g.write(
+ """
+ public:
+ static void generate_gdextension_interface_file(const String &p_path) {
+ Ref<FileAccess> fa = FileAccess::open(p_path, FileAccess::WRITE);
+ CharString cs(gdextension_interface_dump);
+ fa->store_buffer((const uint8_t *)cs.ptr(), cs.length());
+ };
+};
+
+#endif // TOOLS_ENABLED
+
+#endif // GDEXTENSION_INTERFACE_DUMP_H
+"""
+ )
+ g.close()
+ f.close()
+
+
+if __name__ == "__main__":
+ from platform_methods import subprocess_main
+
+ subprocess_main(globals())
diff --git a/core/extension/make_wrappers.py b/core/extension/make_wrappers.py
index 862d313fba..1e4634ad2c 100644
--- a/core/extension/make_wrappers.py
+++ b/core/extension/make_wrappers.py
@@ -1,4 +1,60 @@
-proto = """
+proto_mod = """
+#define MODBIND$VER($RETTYPE m_name$ARG) \\
+virtual $RETVAL _##m_name($FUNCARGS) $CONST; \\
+_FORCE_INLINE_ virtual $RETVAL m_name($FUNCARGS) $CONST override { \\
+ $RETX _##m_name($CALLARGS);\\
+}
+"""
+
+
+def generate_mod_version(argcount, const=False, returns=False):
+ s = proto_mod
+ sproto = str(argcount)
+ method_info = ""
+ if returns:
+ sproto += "R"
+ s = s.replace("$RETTYPE", "m_ret, ")
+ s = s.replace("$RETVAL", "m_ret")
+ s = s.replace("$RETX", "return")
+
+ else:
+ s = s.replace("$RETTYPE", "")
+ s = s.replace("$RETVAL", "void")
+ s = s.replace("$RETX", "")
+
+ if const:
+ sproto += "C"
+ s = s.replace("$CONST", "const")
+ else:
+ s = s.replace("$CONST", "")
+
+ s = s.replace("$VER", sproto)
+ argtext = ""
+ funcargs = ""
+ callargs = ""
+
+ for i in range(argcount):
+ if i > 0:
+ funcargs += ", "
+ callargs += ", "
+
+ argtext += ", m_type" + str(i + 1)
+ funcargs += "m_type" + str(i + 1) + " arg" + str(i + 1)
+ callargs += "arg" + str(i + 1)
+
+ if argcount:
+ s = s.replace("$ARG", argtext)
+ s = s.replace("$FUNCARGS", funcargs)
+ s = s.replace("$CALLARGS", callargs)
+ else:
+ s = s.replace("$ARG", "")
+ s = s.replace("$FUNCARGS", funcargs)
+ s = s.replace("$CALLARGS", callargs)
+
+ return s
+
+
+proto_ex = """
#define EXBIND$VER($RETTYPE m_name$ARG) \\
GDVIRTUAL$VER($RETTYPE_##m_name$ARG)\\
virtual $RETVAL m_name($FUNCARGS) $CONST override { \\
@@ -9,8 +65,8 @@ virtual $RETVAL m_name($FUNCARGS) $CONST override { \\
"""
-def generate_version(argcount, const=False, returns=False):
- s = proto
+def generate_ex_version(argcount, const=False, returns=False):
+ s = proto_ex
sproto = str(argcount)
method_info = ""
if returns:
@@ -63,25 +119,28 @@ def generate_version(argcount, const=False, returns=False):
def run(target, source, env):
-
max_versions = 12
txt = """
#ifndef GDEXTENSION_WRAPPERS_GEN_H
#define GDEXTENSION_WRAPPERS_GEN_H
-
-
"""
for i in range(max_versions + 1):
+ txt += "\n/* Extension Wrapper " + str(i) + " Arguments */\n"
+ txt += generate_ex_version(i, False, False)
+ txt += generate_ex_version(i, False, True)
+ txt += generate_ex_version(i, True, False)
+ txt += generate_ex_version(i, True, True)
- txt += "/* " + str(i) + " Arguments */\n\n"
- txt += generate_version(i, False, False)
- txt += generate_version(i, False, True)
- txt += generate_version(i, True, False)
- txt += generate_version(i, True, True)
+ for i in range(max_versions + 1):
+ txt += "\n/* Module Wrapper " + str(i) + " Arguments */\n"
+ txt += generate_mod_version(i, False, False)
+ txt += generate_mod_version(i, False, True)
+ txt += generate_mod_version(i, True, False)
+ txt += generate_mod_version(i, True, True)
- txt += "#endif"
+ txt += "\n#endif\n"
with open(target[0], "w") as f:
f.write(txt)
diff --git a/core/extension/native_extension.cpp b/core/extension/native_extension.cpp
deleted file mode 100644
index b69859b441..0000000000
--- a/core/extension/native_extension.cpp
+++ /dev/null
@@ -1,455 +0,0 @@
-/*************************************************************************/
-/* native_extension.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "native_extension.h"
-#include "core/config/project_settings.h"
-#include "core/io/config_file.h"
-#include "core/object/class_db.h"
-#include "core/object/method_bind.h"
-#include "core/os/os.h"
-
-String NativeExtension::get_extension_list_config_file() {
- return ProjectSettings::get_singleton()->get_project_data_path().plus_file("extension_list.cfg");
-}
-
-class NativeExtensionMethodBind : public MethodBind {
- GDNativeExtensionClassMethodCall call_func;
- GDNativeExtensionClassMethodPtrCall ptrcall_func;
- GDNativeExtensionClassMethodGetArgumentType get_argument_type_func;
- GDNativeExtensionClassMethodGetArgumentInfo get_argument_info_func;
- GDNativeExtensionClassMethodGetArgumentMetadata get_argument_metadata_func;
- void *method_userdata;
- bool vararg;
-
-protected:
- virtual Variant::Type _gen_argument_type(int p_arg) const override {
- return Variant::Type(get_argument_type_func(method_userdata, p_arg));
- }
- virtual PropertyInfo _gen_argument_type_info(int p_arg) const override {
- GDNativePropertyInfo pinfo;
- get_argument_info_func(method_userdata, p_arg, &pinfo);
- return PropertyInfo(pinfo);
- }
-
-public:
-#ifdef DEBUG_METHODS_ENABLED
- virtual GodotTypeInfo::Metadata get_argument_meta(int p_arg) const override {
- return GodotTypeInfo::Metadata(get_argument_metadata_func(method_userdata, p_arg));
- }
-#endif
-
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
- Variant ret;
- GDExtensionClassInstancePtr extension_instance = is_static() ? nullptr : p_object->_get_extension_instance();
- GDNativeCallError ce{ GDNATIVE_CALL_OK, 0, 0 };
- call_func(method_userdata, extension_instance, (const GDNativeVariantPtr *)p_args, p_arg_count, (GDNativeVariantPtr)&ret, &ce);
- r_error.error = Callable::CallError::Error(ce.error);
- r_error.argument = ce.argument;
- r_error.expected = ce.expected;
- return ret;
- }
- virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
- ERR_FAIL_COND_MSG(vararg, "Vararg methods don't have ptrcall support. This is most likely an engine bug.");
- GDExtensionClassInstancePtr extension_instance = p_object->_get_extension_instance();
- ptrcall_func(method_userdata, extension_instance, (const GDNativeTypePtr *)p_args, (GDNativeTypePtr)r_ret);
- }
-
- virtual bool is_vararg() const override {
- return false;
- }
-
- explicit NativeExtensionMethodBind(const GDNativeExtensionClassMethodInfo *p_method_info) {
- method_userdata = p_method_info->method_userdata;
- call_func = p_method_info->call_func;
- ptrcall_func = p_method_info->ptrcall_func;
- get_argument_type_func = p_method_info->get_argument_type_func;
- get_argument_info_func = p_method_info->get_argument_info_func;
- get_argument_metadata_func = p_method_info->get_argument_metadata_func;
- set_name(p_method_info->name);
-
- set_hint_flags(p_method_info->method_flags);
-
- vararg = p_method_info->method_flags & GDNATIVE_EXTENSION_METHOD_FLAG_VARARG;
- _set_returns(p_method_info->has_return_value);
- _set_const(p_method_info->method_flags & GDNATIVE_EXTENSION_METHOD_FLAG_CONST);
- _set_static(p_method_info->method_flags & GDNATIVE_EXTENSION_METHOD_FLAG_STATIC);
-#ifdef DEBUG_METHODS_ENABLED
- _generate_argument_types(p_method_info->argument_count);
-#endif
- set_argument_count(p_method_info->argument_count);
-
- Vector<Variant> defargs;
- defargs.resize(p_method_info->default_argument_count);
- for (uint32_t i = 0; i < p_method_info->default_argument_count; i++) {
- defargs.write[i] = *static_cast<Variant *>(p_method_info->default_arguments[i]);
- }
-
- set_default_arguments(defargs);
- }
-};
-
-static GDNativeInterface gdnative_interface;
-
-void NativeExtension::_register_extension_class(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_parent_class_name, const GDNativeExtensionClassCreationInfo *p_extension_funcs) {
- NativeExtension *self = static_cast<NativeExtension *>(p_library);
-
- StringName class_name = p_class_name;
- ERR_FAIL_COND_MSG(!String(class_name).is_valid_identifier(), "Attempt to register extension class '" + class_name + "', which is not a valid class identifier.");
- ERR_FAIL_COND_MSG(ClassDB::class_exists(class_name), "Attempt to register extension class '" + class_name + "', which appears to be already registered.");
-
- Extension *parent_extension = nullptr;
- StringName parent_class_name = p_parent_class_name;
-
- if (self->extension_classes.has(parent_class_name)) {
- parent_extension = &self->extension_classes[parent_class_name];
- } else if (ClassDB::class_exists(parent_class_name)) {
- if (ClassDB::get_api_type(parent_class_name) == ClassDB::API_EXTENSION || ClassDB::get_api_type(parent_class_name) == ClassDB::API_EDITOR_EXTENSION) {
- ERR_PRINT("Unimplemented yet");
- //inheriting from another extension
- } else {
- //inheriting from engine class
- }
- } else {
- ERR_FAIL_MSG("Attempt to register an extension class '" + String(class_name) + "' using non-existing parent class '" + String(parent_class_name) + "'");
- }
-
- self->extension_classes[class_name] = Extension();
-
- Extension *extension = &self->extension_classes[class_name];
-
- if (parent_extension) {
- extension->native_extension.parent = &parent_extension->native_extension;
- parent_extension->native_extension.children.push_back(&extension->native_extension);
- }
-
- extension->native_extension.parent_class_name = parent_class_name;
- extension->native_extension.class_name = class_name;
- extension->native_extension.editor_class = self->level_initialized == INITIALIZATION_LEVEL_EDITOR;
- extension->native_extension.set = p_extension_funcs->set_func;
- extension->native_extension.get = p_extension_funcs->get_func;
- extension->native_extension.get_property_list = p_extension_funcs->get_property_list_func;
- extension->native_extension.free_property_list = p_extension_funcs->free_property_list_func;
- extension->native_extension.notification = p_extension_funcs->notification_func;
- extension->native_extension.to_string = p_extension_funcs->to_string_func;
- extension->native_extension.reference = p_extension_funcs->reference_func;
- extension->native_extension.unreference = p_extension_funcs->unreference_func;
- extension->native_extension.class_userdata = p_extension_funcs->class_userdata;
- extension->native_extension.create_instance = p_extension_funcs->create_instance_func;
- extension->native_extension.free_instance = p_extension_funcs->free_instance_func;
- extension->native_extension.get_virtual = p_extension_funcs->get_virtual_func;
- extension->native_extension.get_rid = p_extension_funcs->get_rid_func;
-
- ClassDB::register_extension_class(&extension->native_extension);
-}
-void NativeExtension::_register_extension_class_method(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativeExtensionClassMethodInfo *p_method_info) {
- NativeExtension *self = static_cast<NativeExtension *>(p_library);
-
- StringName class_name = p_class_name;
- StringName method_name = p_method_info->name;
- ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension method '" + String(method_name) + "' for unexisting class '" + class_name + "'.");
-
- //Extension *extension = &self->extension_classes[class_name];
-
- NativeExtensionMethodBind *method = memnew(NativeExtensionMethodBind(p_method_info));
- method->set_instance_class(class_name);
-
- ClassDB::bind_method_custom(class_name, method);
-}
-void NativeExtension::_register_extension_class_integer_constant(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_enum_name, const char *p_constant_name, GDNativeInt p_constant_value, GDNativeBool p_is_bitfield) {
- NativeExtension *self = static_cast<NativeExtension *>(p_library);
-
- StringName class_name = p_class_name;
- ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension constant '" + String(p_constant_name) + "' for unexisting class '" + class_name + "'.");
-
- //Extension *extension = &self->extension_classes[class_name];
-
- ClassDB::bind_integer_constant(class_name, p_enum_name, p_constant_name, p_constant_value, p_is_bitfield);
-}
-
-void NativeExtension::_register_extension_class_property(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativePropertyInfo *p_info, const char *p_setter, const char *p_getter) {
- NativeExtension *self = static_cast<NativeExtension *>(p_library);
-
- StringName class_name = p_class_name;
- String property_name = p_info->name;
- ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class property '" + property_name + "' for unexisting class '" + class_name + "'.");
-
- //Extension *extension = &self->extension_classes[class_name];
- PropertyInfo pinfo(*p_info);
-
- ClassDB::add_property(class_name, pinfo, p_setter, p_getter);
-}
-
-void NativeExtension::_register_extension_class_property_group(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_group_name, const char *p_prefix) {
- NativeExtension *self = static_cast<NativeExtension *>(p_library);
-
- StringName class_name = p_class_name;
- ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class property group '" + String(p_group_name) + "' for unexisting class '" + class_name + "'.");
-
- ClassDB::add_property_group(class_name, p_group_name, p_prefix);
-}
-
-void NativeExtension::_register_extension_class_property_subgroup(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_subgroup_name, const char *p_prefix) {
- NativeExtension *self = static_cast<NativeExtension *>(p_library);
-
- StringName class_name = p_class_name;
- ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class property subgroup '" + String(p_subgroup_name) + "' for unexisting class '" + class_name + "'.");
-
- ClassDB::add_property_subgroup(class_name, p_subgroup_name, p_prefix);
-}
-
-void NativeExtension::_register_extension_class_signal(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_signal_name, const GDNativePropertyInfo *p_argument_info, GDNativeInt p_argument_count) {
- NativeExtension *self = static_cast<NativeExtension *>(p_library);
-
- StringName class_name = p_class_name;
- ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to register extension class signal '" + String(p_signal_name) + "' for unexisting class '" + class_name + "'.");
-
- MethodInfo s;
- s.name = p_signal_name;
- for (int i = 0; i < p_argument_count; i++) {
- PropertyInfo arg(p_argument_info[i]);
- s.arguments.push_back(arg);
- }
- ClassDB::add_signal(class_name, s);
-}
-
-void NativeExtension::_unregister_extension_class(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name) {
- NativeExtension *self = static_cast<NativeExtension *>(p_library);
-
- StringName class_name = p_class_name;
- ERR_FAIL_COND_MSG(!self->extension_classes.has(class_name), "Attempt to unregister unexisting extension class '" + class_name + "'.");
- Extension *ext = &self->extension_classes[class_name];
- ERR_FAIL_COND_MSG(ext->native_extension.children.size(), "Attempt to unregister class '" + class_name + "' while other extension classes inherit from it.");
-
- ClassDB::unregister_extension_class(class_name);
- if (ext->native_extension.parent != nullptr) {
- ext->native_extension.parent->children.erase(&ext->native_extension);
- }
- self->extension_classes.erase(class_name);
-}
-
-void NativeExtension::_get_library_path(const GDNativeExtensionClassLibraryPtr p_library, GDNativeStringPtr r_path) {
- NativeExtension *self = static_cast<NativeExtension *>(p_library);
-
- *(String *)r_path = self->library_path;
-}
-
-Error NativeExtension::open_library(const String &p_path, const String &p_entry_symbol) {
- Error err = OS::get_singleton()->open_dynamic_library(p_path, library, true, &library_path);
- if (err != OK) {
- ERR_PRINT("GDExtension dynamic library not found: " + p_path);
- return err;
- }
-
- void *entry_funcptr = nullptr;
-
- err = OS::get_singleton()->get_dynamic_library_symbol_handle(library, p_entry_symbol, entry_funcptr, false);
-
- if (err != OK) {
- ERR_PRINT("GDExtension entry point '" + p_entry_symbol + "' not found in library " + p_path);
- OS::get_singleton()->close_dynamic_library(library);
- return err;
- }
-
- GDNativeInitializationFunction initialization_function = (GDNativeInitializationFunction)entry_funcptr;
-
- if (initialization_function(&gdnative_interface, this, &initialization)) {
- level_initialized = -1;
- return OK;
- } else {
- ERR_PRINT("GDExtension initialization function '" + p_entry_symbol + "' returned an error.");
- return FAILED;
- }
-}
-
-void NativeExtension::close_library() {
- ERR_FAIL_COND(library == nullptr);
- OS::get_singleton()->close_dynamic_library(library);
-
- library = nullptr;
-}
-
-bool NativeExtension::is_library_open() const {
- return library != nullptr;
-}
-
-NativeExtension::InitializationLevel NativeExtension::get_minimum_library_initialization_level() const {
- ERR_FAIL_COND_V(library == nullptr, INITIALIZATION_LEVEL_CORE);
- return InitializationLevel(initialization.minimum_initialization_level);
-}
-
-void NativeExtension::initialize_library(InitializationLevel p_level) {
- ERR_FAIL_COND(library == nullptr);
- ERR_FAIL_COND_MSG(p_level <= int32_t(level_initialized), vformat("Level '%d' must be higher than the current level '%d'", p_level, level_initialized));
-
- level_initialized = int32_t(p_level);
-
- ERR_FAIL_COND(initialization.initialize == nullptr);
-
- initialization.initialize(initialization.userdata, GDNativeInitializationLevel(p_level));
-}
-void NativeExtension::deinitialize_library(InitializationLevel p_level) {
- ERR_FAIL_COND(library == nullptr);
- ERR_FAIL_COND(p_level > int32_t(level_initialized));
-
- level_initialized = int32_t(p_level) - 1;
- initialization.deinitialize(initialization.userdata, GDNativeInitializationLevel(p_level));
-}
-
-void NativeExtension::_bind_methods() {
- ClassDB::bind_method(D_METHOD("open_library", "path", "entry_symbol"), &NativeExtension::open_library);
- ClassDB::bind_method(D_METHOD("close_library"), &NativeExtension::close_library);
- ClassDB::bind_method(D_METHOD("is_library_open"), &NativeExtension::is_library_open);
-
- ClassDB::bind_method(D_METHOD("get_minimum_library_initialization_level"), &NativeExtension::get_minimum_library_initialization_level);
- ClassDB::bind_method(D_METHOD("initialize_library", "level"), &NativeExtension::initialize_library);
-
- BIND_ENUM_CONSTANT(INITIALIZATION_LEVEL_CORE);
- BIND_ENUM_CONSTANT(INITIALIZATION_LEVEL_SERVERS);
- BIND_ENUM_CONSTANT(INITIALIZATION_LEVEL_SCENE);
- BIND_ENUM_CONSTANT(INITIALIZATION_LEVEL_EDITOR);
-}
-
-NativeExtension::NativeExtension() {
-}
-
-NativeExtension::~NativeExtension() {
- if (library != nullptr) {
- close_library();
- }
-}
-
-extern void gdnative_setup_interface(GDNativeInterface *p_interface);
-
-void NativeExtension::initialize_native_extensions() {
- gdnative_setup_interface(&gdnative_interface);
-
- gdnative_interface.classdb_register_extension_class = _register_extension_class;
- gdnative_interface.classdb_register_extension_class_method = _register_extension_class_method;
- gdnative_interface.classdb_register_extension_class_integer_constant = _register_extension_class_integer_constant;
- gdnative_interface.classdb_register_extension_class_property = _register_extension_class_property;
- gdnative_interface.classdb_register_extension_class_property_group = _register_extension_class_property_group;
- gdnative_interface.classdb_register_extension_class_property_subgroup = _register_extension_class_property_subgroup;
- gdnative_interface.classdb_register_extension_class_signal = _register_extension_class_signal;
- gdnative_interface.classdb_unregister_extension_class = _unregister_extension_class;
- gdnative_interface.get_library_path = _get_library_path;
-}
-
-Ref<Resource> NativeExtensionResourceLoader::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
- Ref<ConfigFile> config;
- config.instantiate();
-
- Error err = config->load(p_path);
-
- if (r_error) {
- *r_error = err;
- }
-
- if (err != OK) {
- ERR_PRINT("Error loading GDExtension config file: " + p_path);
- return Ref<Resource>();
- }
-
- if (!config->has_section_key("configuration", "entry_symbol")) {
- if (r_error) {
- *r_error = ERR_INVALID_DATA;
- }
- ERR_PRINT("GDExtension config file must contain 'configuration.entry_symbol' key: " + p_path);
- return Ref<Resource>();
- }
-
- String entry_symbol = config->get_value("configuration", "entry_symbol");
-
- List<String> libraries;
-
- config->get_section_keys("libraries", &libraries);
-
- String library_path;
-
- for (const String &E : libraries) {
- Vector<String> tags = E.split(".");
- bool all_tags_met = true;
- for (int i = 0; i < tags.size(); i++) {
- String tag = tags[i].strip_edges();
- if (!OS::get_singleton()->has_feature(tag)) {
- all_tags_met = false;
- break;
- }
- }
-
- if (all_tags_met) {
- library_path = config->get_value("libraries", E);
- break;
- }
- }
-
- if (library_path.is_empty()) {
- if (r_error) {
- *r_error = ERR_FILE_NOT_FOUND;
- }
- ERR_PRINT("No GDExtension library found for current architecture; in config file " + p_path);
- return Ref<Resource>();
- }
-
- if (!library_path.is_resource_file() && !library_path.is_absolute_path()) {
- library_path = p_path.get_base_dir().plus_file(library_path);
- }
-
- Ref<NativeExtension> lib;
- lib.instantiate();
- String abs_path = ProjectSettings::get_singleton()->globalize_path(library_path);
- err = lib->open_library(abs_path, entry_symbol);
-
- if (r_error) {
- *r_error = err;
- }
-
- if (err != OK) {
- // Errors already logged in open_library()
- return Ref<Resource>();
- }
-
- return lib;
-}
-
-void NativeExtensionResourceLoader::get_recognized_extensions(List<String> *p_extensions) const {
- p_extensions->push_back("gdextension");
-}
-
-bool NativeExtensionResourceLoader::handles_type(const String &p_type) const {
- return p_type == "NativeExtension";
-}
-
-String NativeExtensionResourceLoader::get_resource_type(const String &p_path) const {
- String el = p_path.get_extension().to_lower();
- if (el == "gdextension") {
- return "NativeExtension";
- }
- return "";
-}
diff --git a/core/extension/native_extension.h b/core/extension/native_extension.h
deleted file mode 100644
index b7238d2899..0000000000
--- a/core/extension/native_extension.h
+++ /dev/null
@@ -1,100 +0,0 @@
-/*************************************************************************/
-/* native_extension.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef NATIVE_EXTENSION_H
-#define NATIVE_EXTENSION_H
-
-#include "core/extension/gdnative_interface.h"
-#include "core/io/resource_loader.h"
-#include "core/object/ref_counted.h"
-
-class NativeExtension : public Resource {
- GDCLASS(NativeExtension, Resource)
-
- void *library = nullptr; // pointer if valid,
- String library_path;
-
- struct Extension {
- ObjectNativeExtension native_extension;
- };
-
- HashMap<StringName, Extension> extension_classes;
-
- static void _register_extension_class(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_parent_class_name, const GDNativeExtensionClassCreationInfo *p_extension_funcs);
- static void _register_extension_class_method(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativeExtensionClassMethodInfo *p_method_info);
- static void _register_extension_class_integer_constant(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_enum_name, const char *p_constant_name, GDNativeInt p_constant_value, GDNativeBool p_is_bitfield);
- static void _register_extension_class_property(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const GDNativePropertyInfo *p_info, const char *p_setter, const char *p_getter);
- static void _register_extension_class_property_group(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_group_name, const char *p_prefix);
- static void _register_extension_class_property_subgroup(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_subgroup_name, const char *p_prefix);
- static void _register_extension_class_signal(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name, const char *p_signal_name, const GDNativePropertyInfo *p_argument_info, GDNativeInt p_argument_count);
- static void _unregister_extension_class(const GDNativeExtensionClassLibraryPtr p_library, const char *p_class_name);
- static void _get_library_path(const GDNativeExtensionClassLibraryPtr p_library, GDNativeStringPtr r_path);
-
- GDNativeInitialization initialization;
- int32_t level_initialized = -1;
-
-protected:
- static void _bind_methods();
-
-public:
- static String get_extension_list_config_file();
-
- Error open_library(const String &p_path, const String &p_entry_symbol);
- void close_library();
-
- enum InitializationLevel {
- INITIALIZATION_LEVEL_CORE = GDNATIVE_INITIALIZATION_CORE,
- INITIALIZATION_LEVEL_SERVERS = GDNATIVE_INITIALIZATION_SERVERS,
- INITIALIZATION_LEVEL_SCENE = GDNATIVE_INITIALIZATION_SCENE,
- INITIALIZATION_LEVEL_EDITOR = GDNATIVE_INITIALIZATION_EDITOR
- };
-
- bool is_library_open() const;
-
- InitializationLevel get_minimum_library_initialization_level() const;
- void initialize_library(InitializationLevel p_level);
- void deinitialize_library(InitializationLevel p_level);
-
- static void initialize_native_extensions();
- NativeExtension();
- ~NativeExtension();
-};
-
-VARIANT_ENUM_CAST(NativeExtension::InitializationLevel)
-
-class NativeExtensionResourceLoader : public ResourceFormatLoader {
-public:
- virtual Ref<Resource> load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
- virtual void get_recognized_extensions(List<String> *p_extensions) const;
- virtual bool handles_type(const String &p_type) const;
- virtual String get_resource_type(const String &p_path) const;
-};
-
-#endif // NATIVE_EXTENSION_H
diff --git a/core/extension/native_extension_manager.cpp b/core/extension/native_extension_manager.cpp
deleted file mode 100644
index 186fcc44f6..0000000000
--- a/core/extension/native_extension_manager.cpp
+++ /dev/null
@@ -1,149 +0,0 @@
-/*************************************************************************/
-/* native_extension_manager.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#include "native_extension_manager.h"
-#include "core/io/file_access.h"
-
-NativeExtensionManager::LoadStatus NativeExtensionManager::load_extension(const String &p_path) {
- if (native_extension_map.has(p_path)) {
- return LOAD_STATUS_ALREADY_LOADED;
- }
- Ref<NativeExtension> extension = ResourceLoader::load(p_path);
- if (extension.is_null()) {
- return LOAD_STATUS_FAILED;
- }
-
- if (level >= 0) { // Already initialized up to some level.
- int32_t minimum_level = extension->get_minimum_library_initialization_level();
- if (minimum_level < MIN(level, NativeExtension::INITIALIZATION_LEVEL_SCENE)) {
- return LOAD_STATUS_NEEDS_RESTART;
- }
- // Initialize up to current level.
- for (int32_t i = minimum_level; i <= level; i++) {
- extension->initialize_library(NativeExtension::InitializationLevel(i));
- }
- }
- native_extension_map[p_path] = extension;
- return LOAD_STATUS_OK;
-}
-
-NativeExtensionManager::LoadStatus NativeExtensionManager::reload_extension(const String &p_path) {
- return LOAD_STATUS_OK; //TODO
-}
-NativeExtensionManager::LoadStatus NativeExtensionManager::unload_extension(const String &p_path) {
- if (!native_extension_map.has(p_path)) {
- return LOAD_STATUS_NOT_LOADED;
- }
-
- Ref<NativeExtension> extension = native_extension_map[p_path];
-
- if (level >= 0) { // Already initialized up to some level.
- int32_t minimum_level = extension->get_minimum_library_initialization_level();
- if (minimum_level < MIN(level, NativeExtension::INITIALIZATION_LEVEL_SCENE)) {
- return LOAD_STATUS_NEEDS_RESTART;
- }
- // Deinitialize down to current level.
- for (int32_t i = level; i >= minimum_level; i--) {
- extension->deinitialize_library(NativeExtension::InitializationLevel(i));
- }
- }
- native_extension_map.erase(p_path);
- return LOAD_STATUS_OK;
-}
-
-bool NativeExtensionManager::is_extension_loaded(const String &p_path) const {
- return native_extension_map.has(p_path);
-}
-
-Vector<String> NativeExtensionManager::get_loaded_extensions() const {
- Vector<String> ret;
- for (const KeyValue<String, Ref<NativeExtension>> &E : native_extension_map) {
- ret.push_back(E.key);
- }
- return ret;
-}
-Ref<NativeExtension> NativeExtensionManager::get_extension(const String &p_path) {
- HashMap<String, Ref<NativeExtension>>::Iterator E = native_extension_map.find(p_path);
- ERR_FAIL_COND_V(!E, Ref<NativeExtension>());
- return E->value;
-}
-
-void NativeExtensionManager::initialize_extensions(NativeExtension::InitializationLevel p_level) {
- ERR_FAIL_COND(int32_t(p_level) - 1 != level);
- for (KeyValue<String, Ref<NativeExtension>> &E : native_extension_map) {
- E.value->initialize_library(p_level);
- }
- level = p_level;
-}
-
-void NativeExtensionManager::deinitialize_extensions(NativeExtension::InitializationLevel p_level) {
- ERR_FAIL_COND(int32_t(p_level) != level);
- for (KeyValue<String, Ref<NativeExtension>> &E : native_extension_map) {
- E.value->deinitialize_library(p_level);
- }
- level = int32_t(p_level) - 1;
-}
-
-void NativeExtensionManager::load_extensions() {
- Ref<FileAccess> f = FileAccess::open(NativeExtension::get_extension_list_config_file(), FileAccess::READ);
- while (f.is_valid() && !f->eof_reached()) {
- String s = f->get_line().strip_edges();
- if (!s.is_empty()) {
- LoadStatus err = load_extension(s);
- ERR_CONTINUE_MSG(err == LOAD_STATUS_FAILED, "Error loading extension: " + s);
- }
- }
-}
-
-NativeExtensionManager *NativeExtensionManager::get_singleton() {
- return singleton;
-}
-void NativeExtensionManager::_bind_methods() {
- ClassDB::bind_method(D_METHOD("load_extension", "path"), &NativeExtensionManager::load_extension);
- ClassDB::bind_method(D_METHOD("reload_extension", "path"), &NativeExtensionManager::reload_extension);
- ClassDB::bind_method(D_METHOD("unload_extension", "path"), &NativeExtensionManager::unload_extension);
- ClassDB::bind_method(D_METHOD("is_extension_loaded", "path"), &NativeExtensionManager::is_extension_loaded);
-
- ClassDB::bind_method(D_METHOD("get_loaded_extensions"), &NativeExtensionManager::get_loaded_extensions);
- ClassDB::bind_method(D_METHOD("get_extension", "path"), &NativeExtensionManager::get_extension);
-
- BIND_ENUM_CONSTANT(LOAD_STATUS_OK);
- BIND_ENUM_CONSTANT(LOAD_STATUS_FAILED);
- BIND_ENUM_CONSTANT(LOAD_STATUS_ALREADY_LOADED);
- BIND_ENUM_CONSTANT(LOAD_STATUS_NOT_LOADED);
- BIND_ENUM_CONSTANT(LOAD_STATUS_NEEDS_RESTART);
-}
-
-NativeExtensionManager *NativeExtensionManager::singleton = nullptr;
-
-NativeExtensionManager::NativeExtensionManager() {
- ERR_FAIL_COND(singleton != nullptr);
- singleton = this;
-}
diff --git a/core/input/default_controller_mappings.h b/core/input/default_controller_mappings.h
index f0737eea87..34e7d5d81f 100644
--- a/core/input/default_controller_mappings.h
+++ b/core/input/default_controller_mappings.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* default_controller_mappings.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* default_controller_mappings.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DEFAULT_CONTROLLER_MAPPINGS_H
#define DEFAULT_CONTROLLER_MAPPINGS_H
diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt
index d751f6c9b8..dcb6aefb00 100644
--- a/core/input/gamecontrollerdb.txt
+++ b/core/input/gamecontrollerdb.txt
@@ -11,7 +11,7 @@
03000000d0160000600a000000000000,4Play Adapter,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
03000000c82d00000031000000000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000531000000000000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,
+03000000c82d00000951000000000000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows,
03000000008000000210000000000000,8BitDo F30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
030000003512000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000c82d00001028000000000000,8BitDo F30 Arcade Joystick,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
@@ -19,14 +19,17 @@
03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00001251000000000000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00001151000000000000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000150000000000000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000151000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00005106000000000000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,guide:b2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
-03000000c82d00000151000000000000,8BitDo M30 Modkit,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000451000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a2,rightx:a3,righty:a5,start:b11,platform:Windows,
03000000c82d00002028000000000000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00008010000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d0000e002000000000000,8BitDo N30,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b6,platform:Windows,
-03000000c82d00000451000000000000,8BitDo N30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,start:b11,platform:Windows,
03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
@@ -37,7 +40,8 @@
03000000022000000090000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000203800000900000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00002038000000000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00000751000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000751000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000851000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b7,righttrigger:b9,rightx:a3,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000361000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000660000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
@@ -45,7 +49,7 @@
03000000c82d00000231000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000331000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000431000000000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00002867000000000000,8BitDo S30 Modkit,a:b0,b:b1,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00002867000000000000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a2,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a5,start:b10,x:b3,y:b4,platform:Windows,
03000000c82d00000130000000000000,8BitDo SF30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000060000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000061000000000000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
@@ -54,17 +58,20 @@
03000000c82d00003028000000000000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
030000003512000020ab000000000000,8BitDo SN30,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000030000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000351000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a2,rightshoulder:b7,rightx:a3,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00001290000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d000020ab000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00000351000000000000,8BitDo SN30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000021000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000121000000000000,8BitDo SN30 Pro for Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
-03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000260000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000261000000000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00001130000000000000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00001230000000000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00001330000000000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
03000000a00500003232000000000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001890000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00003032000000000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
@@ -96,6 +103,8 @@
03000000869800002500000000000000,Astro C40 TR PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000a30c00002700000000000000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
03000000a30c00002800000000000000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
+03000000050b00000579000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000050b00000679000000000000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000e4150000103f000000000000,Batarang,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000d6200000e557000000000000,Batarang PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000c01100001352000000000000,Battalife Joystick,a:b6,b:b7,back:b2,leftshoulder:b0,leftx:a0,lefty:a1,rightshoulder:b1,start:b3,x:b4,y:b5,platform:Windows,
@@ -120,6 +129,7 @@
030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
03000000120c0000200e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000f10e000000000000,Brook PS2 Adapter,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000310c000000000000,Brook Super Converter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
03000000d81d00000b00000000000000,Buffalo BSGP1601 Series,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,
030000005b1c00002400000000000000,Capcom Home Arcade Controller,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,
@@ -193,6 +203,7 @@
03000000ac0500005b05000000000000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000ac0500002d02000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000ac0500004d04000000000000,GameSir G4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000ac0500001a06000000000000,GameSir-T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
030000004c0e00001035000000000000,Gamester,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
030000000d0f00001110000000000000,GameStick Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
0300000047530000616d000000000000,GameStop,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
@@ -208,6 +219,7 @@
03000000300f00000b01000000000000,GGE909 Recoil,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000f0250000c283000000000000,Gioteck PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000f025000021c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+03000000f025000031c1000000000000,Gioteck PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000f0250000c383000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000f0250000c483000000000000,Gioteck VX2 PlayStation Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000004f04000026b3000000000000,GP XID,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
@@ -234,14 +246,14 @@
030000000d0f00005100000000000000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00008600000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000000d0f0000ba00000000000000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00008800000000000000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
+030000000d0f00008700000000000000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00001000000000000000,Hori Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00003200000000000000,Hori Fightstick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000c000000000000000,Hori Fightstick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000000d0f00000d00000000000000,Hori Fightstick EX2,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
030000000d0f00003701000000000000,Hori Fightstick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Windows,
030000000d0f00004000000000000000,Hori Fightstick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008700000000000000,Hori Fightstick Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008800000000000000,Hori Fightstick Mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
030000000d0f00002100000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00002700000000000000,Hori Fightstick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000a000000000000000,Hori Grip TAC4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b13,x:b0,y:b3,platform:Windows,
@@ -273,7 +285,7 @@
030000000d0f00005c00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000af00000000000000,Hori Real Arcade Pro VHS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00001b00000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b07,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b08,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows,
+03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows,
030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000c900000000000000,Hori Taiko Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -287,7 +299,8 @@
030000000d0f0000ee00000000000000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,
+03000000242e00000b20000000000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Windows,
+03000000242e0000ff0b000000000000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Windows,
03000000790000004e95000000000000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Windows,
03000000d81d00000e00000000000000,iBuffalo AC02 Arcade Joystick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,rightx:a2,righty:a5,start:b8,x:b4,y:b5,platform:Windows,
03000000d81d00000f00000000000000,iBuffalo BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
@@ -360,6 +373,8 @@
030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,
+030000008f0e00001330000000000000,Mayflash Controller Adapter,a:b1,b:b2,back:b8,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3~,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
+03000000242f00003700000000000000,Mayflash F101,a:b1,b:b2,back:b8,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000790000003018000000000000,Mayflash F300 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000242f00003900000000000000,Mayflash F300 Elite Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000790000004418000000000000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
@@ -367,8 +382,9 @@
03000000242f00007300000000000000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
0300000079000000d218000000000000,Mayflash Magic NS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000d620000010a7000000000000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000790000007918000000000000,Mayflash N64 Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,righttrigger:b7,rightx:a3,righty:a2,start:b8,platform:Windows,
030000008f0e00001030000000000000,Mayflash Sega Saturn Adapter,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b5,rightshoulder:b2,righttrigger:b7,start:b9,x:b3,y:b4,platform:Windows,
-0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
+0300000025090000e803000000000000,Mayflash Wii Classic Adapter,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
03000000790000000318000000000000,Mayflash Wii DolphinBar,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
03000000790000000018000000000000,Mayflash Wii U Pro Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000790000002418000000000000,Mega Drive Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b2,start:b9,x:b3,y:b4,platform:Windows,
@@ -432,6 +448,8 @@
03000000790000002201000000000000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000006f0e00008501000000000000,PDP Fightpad Pro,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b0,platform:Windows,
030000006f0e00000901000000000000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000008f0e00004100000000000000,PlaySega,a:b1,b:b0,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b8,x:b4,y:b3,platform:Windows,
+03000000666600006706000000000000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
03000000e30500009605000000000000,PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000004c050000da0c000000000000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
03000000632500002306000000000000,PlayStation Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Windows,
@@ -439,7 +457,7 @@
03000000d9040000160f000000000000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
030000004c0500003713000000000000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000d62000006dca000000000000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-0300000062060000d570000000000000,PowerA PS3 Contoller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+0300000062060000d570000000000000,PowerA PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000d620000013a7000000000000,PowerA Switch Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000084ca000000000000,Precision,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
03000000d62000009557000000000000,Pro Elite PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -453,9 +471,9 @@
03000000250900000088000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000250900006888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b6,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000250900008888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000151a00006222000000000000,PS2 Dual Plus Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000120a00000100000000000000,PS3 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000120c00001307000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c00001cf1000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
@@ -482,7 +500,6 @@
03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000a957000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000aa57000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000f10e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000f21c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000f31c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000f41c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
@@ -494,7 +511,8 @@
030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000004c050000f20d000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
03000000830500005020000000000000,PSX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Windows,
03000000300f00000111000000000000,Qanba 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000300f00000211000000000000,Qanba 2P,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
@@ -538,12 +556,12 @@
03000000321500000910000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000321500000011000000000000,Razer Raion PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000632500008005000000010000,Redgear,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,guide:b12,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Mac OS X,
03000000921200004547000000000000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b7,rightshoulder:b5,righttrigger:b2,start:b6,x:b3,y:b4,platform:Windows,
03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
03000000830500006020000000000000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
03000000bd12000013d0000000000000,Retrolink Sega Saturn Classic Controller,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,
03000000bd12000015d0000000000000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
+03000000341200000400000000000000,RetroUSB N64 RetroPort,+rightx:b8,+righty:b10,-rightx:b9,-righty:b11,a:b7,b:b6,dpdown:b2,dpleft:b1,dpright:b0,dpup:b3,leftshoulder:b13,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b12,start:b4,platform:Windows,
0300000000f000000300000000000000,RetroUSB RetroPad,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
0300000000f00000f100000000000000,RetroUSB Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
03000000830500000960000000000000,Revenger,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b5,platform:Windows,
@@ -648,6 +666,7 @@
030000004f04000003d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000009d0000000000000,ThrustMaster Run N Drive PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000666600000288000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000666600000488000000000000,TigerGame PlayStation Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000004f04000007d0000000000000,TMini,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000571d00002100000000000000,Tomee NES Controller Adapter,a:b1,b:b0,back:b2,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,start:b3,platform:Windows,
@@ -666,7 +685,6 @@
03000000300f00000701000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000341a00002308000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000666600000188000000000000,USB Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000666600000288000000000000,USB Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000006b1400000203000000000000,USB Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000790000000a00000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000b404000081c6000000000000,USB Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
@@ -730,22 +748,31 @@
03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000450c00002043000000000000,Xeox SL6556BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000006f0e00000300000000000000,XGear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-03000000172700004431000000000000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
-03000000786901006e70000000000000,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000172700004431000000000000,Xiaomi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a7,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000172700003350000000000000,Xiaomi XMGP01YM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000bc2000005060000000000000,Xiaomi XMGP01YM,+lefty:+a2,+righty:+a5,-lefty:-a1,-righty:-a4,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,start:b11,x:b3,y:b4,platform:Windows,
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000007d0400000340000000000000,Xterminator Digital Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:-a4,lefttrigger:+a4,leftx:a0,lefty:a1,paddle1:b7,paddle2:b6,rightshoulder:b5,rightstick:b9,righttrigger:b2,rightx:a3,righty:a5,start:b8,x:b3,y:b4,platform:Windows,
03000000790000004f18000000000000,ZDT Android Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
+03000000120c00000500000000000000,Zeroplus Adapter,a:b2,b:b1,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b0,righttrigger:b5,rightx:a3,righty:a2,start:b8,x:b3,y:b0,platform:Windows,
03000000120c0000101e000000000000,Zeroplus P4 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
# Mac OS X
030000008f0e00000300000009010000,2 In 1 Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000c82d00000031000001000000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00000531000000020000,8BitDo Adapter 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
03000000c82d00000090000001000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00001251000000020000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00001151000000020000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000a30c00002400000006020000,8BitDo M30,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,guide:b9,leftshoulder:b6,lefttrigger:b5,rightshoulder:b4,righttrigger:b7,start:b8,x:b3,y:b0,platform:Mac OS X,
+03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00000650000001000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00005106000000010000,8BitDo M30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b2,leftshoulder:b6,lefttrigger:a5,rightshoulder:b7,righttrigger:a4,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Mac OS X,
03000000c82d00001590000001000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
030000003512000012ab000001000000,8BitDo NES30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
@@ -754,19 +781,26 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000022000000090000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000190000001000000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000660000000020000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000131000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000231000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000331000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000431000001000000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Mac OS X,
03000000102800000900000000000000,8BitDo SFC30 Joystick,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000351000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00001290000001000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00004028000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000160000001000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
03000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Mac OS X,
-03000000c82d00000260000001000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
-03000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000260000001000000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Mac OS X,
+03000000c82d00001130000000020000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00001330000001000000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+03000000c82d00001330000000020000,8BitDo Ultimate Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000a00500003232000009010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c82d00001890000001000000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Mac OS X,
@@ -776,6 +810,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000a30c00002700000003030000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000a30c00002800000003030000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a3,lefty:a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
+03000000050b00000579000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b42,paddle1:b9,paddle2:b11,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
+03000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b23,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
03000000c62400001a89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b14,leftshoulder:b6,leftstick:b15,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b16,righttrigger:a4,rightx:a2,righty:a3,start:b13,x:b3,y:b4,platform:Mac OS X,
03000000c62400001b89000000010000,BDA MOGA XP5-X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000d62000002a79000000010000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -786,14 +822,17 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000a306000022f6000001030000,Cyborg V3 Rumble Pad PlayStation Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000791d00000103000009010000,Dual Box Wii Classic Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b10,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+030000006e0500000720000010020000,Elecom JC-W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Mac OS X,
030000006f0e00008401000003010000,Faceoff Premiere Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000b40400001124000000000000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:b8,leftx:a0,lefty:a1,paddle1:b4,paddle2:b5,paddle3:b17,rightshoulder:b7,rightstick:b13,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b2,y:b3,platform:Mac OS X,
03000000790000004618000000010000,GameCube Controller Adapter,a:b4,b:b0,dpdown:b56,dpleft:b60,dpright:b52,dpup:b48,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,
+03000000ac0500001a06000002020000,GameSir-T3 2.02,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000ad1b000001f9000000000000,Gamestop BB070 X360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000c01100000140000000010000,GameStop PS4 Fun Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006f0e00000102000000000000,GameStop Xbox 360 Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+03000000ff1100003133000007010000,GameWare PC Control Pad,a:b2,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Mac OS X,
030000007d0400000540000001010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000280400000140000000020000,Gravis GamePad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008f0e00000300000007010000,GreenAsia Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,
@@ -804,14 +843,17 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00008400000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00008500000000010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00008800000000010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00008700000000010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00003801000008010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Mac OS X,
030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f0000aa00000072050000,Hori Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
030000000d0f00006e00000000010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00006600000000010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00006600000000000000,Horipad FPS Plus 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f0000ee00000000010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000008f0e00001330000011010000,HuiJia SNES Controller,a:b4,b:b2,back:b16,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b12,rightshoulder:b14,start:b18,x:b6,y:b0,platform:Mac OS X,
+03000000242e0000ff0b000000010000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Mac OS X,
03000000790000004e95000000010000,Hyperkin N64 Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a5,righty:a2,start:b9,platform:Mac OS X,
03000000830500006020000000000000,iBuffalo Gamepad,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Mac OS X,
03000000ef0500000300000000020000,InterAct AxisPad,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Mac OS X,
@@ -829,10 +871,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000006d04000018c2000000010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3~,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005032000000010000,Mad Catz PS3 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000380700008433000000010000,Mad Catz PS3 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000380700005082000000010000,Mad Catz PS4 Fightpad Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S+,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000380700008483000000010000,Mad Catz PS4 Fightstick TE S Plus,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000790000000600000007010000,Marvo GT-004,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
+030000008f0e00001330000011010000,Mayflash Controller Adapter,a:b2,b:b4,back:b16,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b12,lefttrigger:b16,leftx:a0,lefty:a2,rightshoulder:b14,rightx:a6~,righty:a4,start:b18,x:b0,y:b6,platform:Mac OS X,
03000000790000004318000000010000,Mayflash GameCube Adapter,a:b4,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a12,leftx:a0,lefty:a4,rightshoulder:b28,righttrigger:a16,rightx:a20,righty:a8,start:b36,x:b8,y:b12,platform:Mac OS X,
03000000790000004418000000010000,Mayflash GameCube Controller,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000242f00007300000000020000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Mac OS X,
@@ -857,8 +900,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Mac OS X,
030000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b15,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000550900001472000025050000,NVIDIA Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Mac OS X,
+030000004b120000014d000000010000,Nyko Airflo EX,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Mac OS X,
030000006f0e00000901000002010000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008f0e00000300000000000000,Piranha Xtreme PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000666600006706000088020000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Mac OS X,
030000004c050000da0c000000010000,PlayStation Classic Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b4,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
030000004c0500003713000000010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000d62000006dca000000010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -870,8 +915,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000c405000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+030000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
+050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Mac OS X,
03000000222c00000225000000010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000222c00000020000000010000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008916000000fd000000000000,Razer Onza TE,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
@@ -883,12 +930,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
+03000000632500008005000000010000,Redgear,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
030000000d0f0000c100000072050000,Retro Bit Sega Genesis 6B Controller,a:b2,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b8,rightshoulder:b6,righttrigger:b7,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000921200004547000000020000,Retro Bit Sega Genesis Controller Adapter,a:b0,b:b2,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,lefttrigger:b14,rightshoulder:b10,righttrigger:b4,start:b12,x:b6,y:b8,platform:Mac OS X,
03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000341200000400000000000000,RetroUSB N64 RetroPort,+rightx:b8,+righty:b10,-rightx:b9,-righty:b11,a:b7,b:b6,dpdown:b2,dpleft:b1,dpright:b0,dpup:b3,leftshoulder:b13,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b12,start:b4,platform:Mac OS X,
030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000c6240000fefa000000000000,Rock Candy PS3,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
@@ -907,14 +956,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
05000000484944204465766963650000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
-050000004e696d6275732b008b000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
-05000000556e6b6e6f776e2048494400,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
03000000381000003014000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000381000003114000000000000,SteelSeries Stratus Duo,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
030000000d0f0000f600000000010000,Switch Hori Pad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Mac OS X,
03000000457500002211000000010000,SZMY Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000790000001c18000003100000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000004f04000015b3000000000000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Mac OS X,
030000004f0400000ed0000000020000,ThrustMaster eSwap Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,
@@ -924,6 +972,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000571d00002000000021000000,Tomee SNES Controller Adapter,a:b0,b:b1,back:b6,dpdown:+a4,dpleft:-a0,dpright:+a0,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Mac OS X,
030000005f140000c501000000020000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,
+03000000632500002605000000010000,Uberwith Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000006f0e00000302000025040000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006f0e00000702000003060000,Victrix PS4 Pro Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
050000005769696d6f74652028303000,Wii Remote,a:b4,b:b5,back:b7,dpdown:b3,dpleft:b0,dpright:b1,dpup:b2,guide:b8,leftshoulder:b11,lefttrigger:b12,leftx:a0,lefty:a1,start:b6,x:b10,y:b9,platform:Mac OS X,
@@ -935,6 +984,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000005e040000050b000003090000,Xbox Elite Controller Series 2,a:b0,b:b1,back:b31,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b53,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000130b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000200b000011050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000200b000013050000,Xbox One Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
@@ -945,8 +995,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c62400003a54000000000000,Xbox One PowerA Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
-030000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
+030000005e040000130b000015050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000120c0000100e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000120c0000101e000000010000,Zeroplus P4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -954,11 +1005,18 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
# Linux
030000005e0400008e02000020010000,8BitDo Adapter,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c82d00000031000011010000,8BitDo Adapter,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00000951000000010000,8BitDo Dogbone,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,
03000000021000000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000090000011010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00001038000000010000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00001251000011010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00001251000000010000,8BitDo Lite 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00001151000011010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00001151000000010000,8BitDo Lite SE,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000151000000010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00000650000011010000,8BitDo M30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,platform:Linux,
05000000c82d00005106000000010000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00000451000000010000,8BitDo N30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b11,platform:Linux,
03000000c82d00001590000011010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00006528000000010000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000008000000210000011010000,8BitDo NES30,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
@@ -968,12 +1026,16 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00000190000011010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000203800000900000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00002038000000010000,8BitDo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000751000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000c82d00000851000000010000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:a8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00000660000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00001030000011010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000660000000010000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000131000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000231000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000331000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000431000011010000,8BitDo Receiver,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00002867000000010000,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b3,y:b4,platform:Linux,
05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000061000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
030000003512000012ab000010010000,8BitDo SFC30,a:b2,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b0,platform:Linux,
@@ -981,15 +1043,20 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
05000000102800000900000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00003028000000010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00000351000000010000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000160000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
03000000c82d00001290000011010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000161000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00006228000000010000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
-03000000c82d00000260000011010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
-05000000c82d00000261000000010000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000260000011010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+05000000c82d00000261000000010000,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000202800000900000000010000,8BitDo SNES30,a:b1,b:b0,back:b10,dpdown:b122,dpleft:b119,dpright:b120,dpup:b117,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00001130000011010000,8BitDo Ultimate Wired,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00000760000011010000,8BitDo Ultimate Wireless,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00001230000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000c82d00001330000011010000,8BitDo Ultimate Wireless,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b26,paddle1:b23,paddle2:b19,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000a00500003232000001000000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
05000000a00500003232000008010000,8BitDo Zero,a:b0,b:b1,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Linux,
03000000c82d00001890000011010000,8BitDo Zero 2,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
@@ -1008,13 +1075,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000790000003018000011010000,Arcade Fightstick F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000a30c00002700000011010000,Astro City Mini,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000a30c00002800000011010000,Astro City Mini,a:b2,b:b1,back:b8,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
-05000000050b00000045000031000000,Asus Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
-05000000050b00000045000040000000,Asus Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
-03000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,
-03000000503200000110000011010000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,
-05000000503200000110000000000000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,
-05000000503200000110000044010000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,
-05000000503200000110000046010000,Atari Classic Controller,a:b0,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,x:b1,platform:Linux,
+05000000050b00000045000031000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
+05000000050b00000045000040000000,ASUS Gamepad,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Linux,
+03000000050b00000579000011010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b36,paddle1:b52,paddle2:b53,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000050b00000679000000010000,ASUS ROG Kunai 3,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b21,paddle1:b22,paddle2:b23,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000503200000110000000000000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,
+03000000503200000110000011010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,
+05000000503200000110000000000000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,
+05000000503200000110000044010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,
+05000000503200000110000046010000,Atari Classic Controller,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b4,start:b3,platform:Linux,
03000000503200000210000000000000,Atari Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a4,rightx:a2,righty:a3,start:b8,x:b2,y:b3,platform:Linux,
03000000503200000210000011010000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
05000000503200000210000000000000,Atari Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Linux,
@@ -1026,10 +1095,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c21100000791000011010000,Be1 GC101 Controller 1.03,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000c31100000791000011010000,Be1 GC101 Controller 1.03,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000005e0400008e02000003030000,Be1 GC101 Xbox 360,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000bc2000004d50000011010000,BEITONG A1T2 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000bc2000000055000001000000,BETOP AX1 BFM,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000bc2000006412000011010000,Betop Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b30,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000006b1400000209000011010000,Bigben,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000666600006706000000010000,Boom PSX to PC Converter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
@@ -1047,6 +1116,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000430b00000300000000010000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+19000000030000000300000002030000,GameForce Controller,a:b1,b:b0,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000ac0500005b05000010010000,GameSir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000558500001b06000010010000,GameSir G4 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
@@ -1056,6 +1126,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+190000004b4800000010000000010000,GO-Advance Controller,a:b1,b:b0,back:b10,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,leftshoulder:b4,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b13,start:b15,x:b2,y:b3,platform:Linux,
+190000004b4800000010000001010000,GO-Advance Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b13,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b16,righttrigger:b15,start:b17,x:b2,y:b3,platform:Linux,
+190000004b4800000011000000010000,GO-Super Controller,a:b1,b:b0,back:b12,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b16,leftshoulder:b4,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b2,y:b3,platform:Linux,
03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000007d0400000540000000010000,Gravis Eliminator Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
@@ -1070,14 +1143,17 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000632500002605000010010000,HJDX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000000d0f00000d00000000010000,Hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,
030000000d0f00006d00000020010000,Hori EDGE 301,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:+a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f00008400000011010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005001000009040000,Hori Fighting Commander OCTA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000000d0f00008500000010010000,Hori Fighting Commander PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00008600000002010000,Hori Fighting Commander Xbox 360,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+030000000d0f00008800000011010000,Hori Fighting Stick mini 4 (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00008700000011010000,Hori Fighting Stick mini 4 (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,rightshoulder:b5,rightstick:b11,righttrigger:a4,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00001000000011010000,Hori Fightstick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000ad1b000003f5000033050000,Hori Fightstick VX,+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b8,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
-030000000d0f00004d00000011010000,HORI Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00004d00000011010000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000000d0f00003801000011010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Linux,
030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
@@ -1092,9 +1168,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000000d0f0000c100000011010000,Horipad S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-050000000d0f0000f600000001000000,HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+050000000d0f0000f600000001000000,Horipad Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000341a000005f7000010010000,HuiJia GameCube Controller Adapter,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
-030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,
+05000000242e00000b20000001000000,Hyperkin Admiral N64 Controller,+rightx:b11,+righty:b13,-rightx:b8,-righty:b12,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b14,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,platform:Linux,
+03000000242e0000ff0b000011010000,Hyperkin N64 Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,platform:Linux,
03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000830500006020000010010000,iBuffalo SNES Controller,a:b1,b:b0,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
@@ -1146,6 +1223,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000380700003847000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
+030000008f0e00001330000010010000,Mayflash Controller Adapter,a:b1,b:b2,back:b8,dpdown:h0.8,dpleft:h0.2,dpright:h0.1,dpup:h0.4,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3~,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
03000000790000004318000010010000,Mayflash GameCube Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,
@@ -1195,20 +1273,21 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000790000004518000010010000,Nexilux GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
030000001008000001e5000010010000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Linux,
060000007e0500003713000000000000,Nintendo 3DS,a:b0,b:b1,back:b8,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
+030000009b2800008000000020020000,Nintendo Classic Controller,a:b1,b:b4,back:b2,dpdown:b13,dpleft:b14,dpright:b15,dpup:b12,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b5,platform:Linux,
030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,
03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,
-060000007e0500000620000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
-060000007e0500000820000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
-050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+060000007e0500000620000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+060000007e0500000820000000000000,Nintendo Switch Combined Joy-Cons,a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b16,b:b15,back:b4,leftshoulder:b6,leftstick:b12,leftx:a1,lefty:a0~,rightshoulder:b8,start:b9,x:b14,y:b17,platform:Linux,
03000000d620000013a7000011010000,Nintendo Switch PowerA Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000d620000011a7000011010000,Nintendo Switch PowerA Core Plus Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
-050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
+050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,misc1:b4,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
050000007e0500000720000001800000,Nintendo Switch Right Joy-Con,a:b1,b:b2,back:b9,leftshoulder:b4,leftstick:b10,leftx:a1~,lefty:a0,rightshoulder:b6,start:b8,x:b0,y:b3,platform:Linux,
05000000010000000100000003000000,Nintendo Wii Remote,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-050000007e0500003003000001000000,Nintendo Wii Remote Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
+050000007e0500003003000001000000,Nintendo Wii U Pro Controller,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
030000000d0500000308000010010000,Nostromo n45 Dual Analog,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Linux,
050000007e0500001920000001000000,NSO N64 Controller,+rightx:b8,+righty:b7,-rightx:b3,-righty:b2,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,righttrigger:b10,start:b9,platform:Linux,
050000007e0500001720000001000000,NSO SNES Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
@@ -1216,14 +1295,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000550900001472000011010000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
05000000550900001472000001000000,NVIDIA Controller v01.04,a:b0,b:b1,back:b14,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b4,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Linux,
03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-19000000010000000100000001010000,odroidgo2 joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
-19000000010000000200000011000000,odroidgo2 joypad v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,
+19000000010000000100000001010000,ODROID Go 2,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
+19000000010000000200000011000000,ODROID Go 2,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,
03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,
05000000362800000100000002010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
05000000362800000100000003010000,OUYA Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
05000000362800000100000004010000,OUYA Controller,a:b0,b:b3,back:b14,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b4,leftstick:b6,lefttrigger:b12,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:b13,rightx:a3,righty:a4,start:b16,x:b1,y:b2,platform:Linux,
03000000830500005020000010010000,Padix Rockfire PlayStation Bridge,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Linux,
-03000000790000001c18000011010000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000ff1100003133000010010000,PC Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000006f0e0000b802000001010000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e0000b802000013020000,PDP Afterglow Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -1238,19 +1316,20 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00000901000011010000,PDP Versus Fighting,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e0000a802000023020000,PDP Xbox One Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000666600006706000000010000,PlayStation Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Linux,
030000004c050000da0c000011010000,PlayStation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000d9040000160f000000010000,PlayStation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
+03000000d62000000140000001010000,PowerA Fusion Pro 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c62400001a53000000010000,PowerA Mini Pro Ex,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000c62400001a58000001010000,PowerA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000000220000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
03000000d62000000228000001010000,PowerA Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c62400001a54000001010000,PowerA Xbox One Mini Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,x:b2,y:b3,back:b6,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
+03000000d62000000240000001010000,PowerA Xbox One Spectra Infinity,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
@@ -1281,10 +1360,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000004c050000cc09000000010000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
050000004c050000cc09000000810000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
050000004c050000cc09000001800000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
-030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
+030000004c050000e60c000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
030000004c050000e60c000011810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+030000004c050000f20d000011010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b14,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
050000004c050000e60c000000810000,PS5 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:Linux,
+050000004c050000f20d000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Linux,
03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
03000000222c00000225000011010000,Qanba Dragon Arcade Joystick (PS3),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000222c00000025000011010000,Qanba Dragon Arcade Joystick (PS4),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
@@ -1296,7 +1377,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000009b2800003200000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
030000009b2800006000000001010000,Raphnet GC and N64 Adapter,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000810000011010000,Razer Panthera PS4 Evo Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
@@ -1311,9 +1391,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
0300000032150000030a000001010000,Razer Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000790000001100000010010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Linux,
+190000004b4800000111000000010000,RetroGame Joypad,a:b1,b:b0,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
0300000081170000990a000001010000,Retronic Adapter,a:b0,leftx:a0,lefty:a1,platform:Linux,
0300000000f000000300000000010000,RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
00000000526574726f53746f6e653200,RetroStone 2 Controller,a:b1,b:b0,back:b10,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,leftshoulder:b6,lefttrigger:b8,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Linux,
+03000000341200000400000000010000,RetroUSB N64 RetroPort,+rightx:b8,+righty:b10,-rightx:b9,-righty:b11,a:b7,b:b6,dpdown:b2,dpleft:b1,dpright:b0,dpup:b3,leftshoulder:b13,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b12,start:b4,platform:Linux,
030000006b140000010d000011010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -1357,6 +1439,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000de2800000212000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
05000000de2800000511000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,paddle1:b11,paddle2:b10,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Linux,
+03000000de2800000512000010010000,Steam Deck,a:b3,b:b4,back:b11,dpdown:b17,dpleft:b18,dpright:b19,dpup:b16,guide:b13,leftshoulder:b7,leftstick:b14,lefttrigger:a9,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b15,righttrigger:a8,rightx:a2,righty:a3,start:b12,x:b5,y:b6,platform:Linux,
03000000de280000ff11000001000000,Steam Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b10,guide:b11,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b12,x:b2,y:b3,platform:Linux,
03000000381000003014000075010000,SteelSeries Stratus Duo,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -1368,9 +1451,11 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
030000008f0e00000d31000010010000,SZMY Power 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000457500000401000011010000,SZMY Power DS4 Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000457500002211000010010000,SZMY Power Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000008f0e00001431000010010000,SZMY Power PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,
+03000000790000001c18000011010000,TGZ Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000004f04000015b3000001010000,Thrustmaster Dual Analog 3.2,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000020b3000010010000,Thrustmaster Dual Trigger,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
@@ -1391,6 +1476,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000d814000007cd000011010000,Toodles 2008 Chimp PC PS3,a:b0,b:b1,back:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b2,platform:Linux,
030000005e0400008e02000070050000,Torid,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c01100000591000011010000,Torid,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+03000000680a00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
+03000000780300000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
+03000000e00d00000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
+03000000f00600000300000003000000,TRBot Virtual Joypad,a:b11,b:b12,back:b15,dpdown:b6,dpleft:b3,dpright:b4,dpup:b5,leftshoulder:b17,leftstick:b21,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b22,righttrigger:a2,rightx:a3,righty:a4,start:b16,x:b13,y:b14,platform:Linux,
030000005f140000c501000010010000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
03000000100800000100000010010000,Twin PS2 Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000100800000300000010010000,USB Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
@@ -1399,6 +1488,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00000302000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00000702000011010000,Victrix Pro Fightstick PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
05000000ac0500003232000001000000,VR Box Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
+05000000434f4d4d414e440000000000,VX Gaming Command Series,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
0000000058626f782033363020576900,Xbox 360 Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
030000005e0400001907000000010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -1422,8 +1512,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000005e040000fd02000030110000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000120b000007050000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000e302000002090000,Xbox One Elite,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000220b000013050000,Xbox One Elite 2 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000050b000002090000,Xbox One Elite Series 2,a:b0,b:b1,back:b136,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
060000005e040000ea0200000b050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+060000005e040000ea0200000d050000,Xbox One S Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000120b00000d050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -1433,8 +1525,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000130b000013050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
060000005e040000120b00000b050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b000007050000,Xbox Series X Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+050000005e040000130b000007050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000130b000011050000,Xbox Series X Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,misc1:b15,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-050000005e040000130b000007050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+050000005e040000200b000013050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000450c00002043000010010000,XEOX SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
05000000172700004431000029010000,XiaoMi Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,
03000000c0160000e105000001010000,XinMo Dual Arcade,a:b4,b:b3,back:b6,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b9,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b1,y:b0,platform:Linux,
@@ -1449,18 +1543,34 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
61393962646434393836356631636132,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
64323139346131306233636562663738,8BitDo Arcade Stick,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
64643565386136613265663236636564,8BitDo Arcade Stick,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
+33313433353539306634656436353432,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+38426974446f20446f67626f6e65204d,8BitDo Dogbone,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android,
34343439373236623466343934376233,8BitDo FC30 Pro,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b28,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b29,righttrigger:b7,start:b5,x:b30,y:b2,platform:Android,
+38426974446f2038426974446f204c69,8BitDo Lite,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+30643332373663313263316637356631,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974446f204c6974652032000000,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+62656331626461363634633735353032,8BitDo Lite 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38393936616436383062666232653338,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974446f204c6974652053450000,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+39356430616562366466646636643435,8BitDo Lite SE,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
05000000c82d000006500000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b17,leftshoulder:b9,lefttrigger:a5,rightshoulder:b10,righttrigger:a4,start:b6,x:b3,y:b2,platform:Android,
05000000c82d000051060000ffff3f00,8BitDo M30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,guide:b17,leftshoulder:b9,lefttrigger:a4,rightshoulder:b10,righttrigger:a5,start:b6,x:b3,y:b2,platform:Android,
+32323161363037623637326438643634,8BitDo M30,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
33656266353630643966653238646264,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:a5,start:b10,x:b19,y:b2,platform:Android,
+38426974446f204d3330204d6f646b69,8BitDo M30,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
39366630663062373237616566353437,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,start:b6,x:b2,y:b3,platform:Android,
64653533313537373934323436343563,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,start:b6,x:b2,y:b3,platform:Android,
66356438346136366337386437653934,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,start:b18,x:b19,y:b2,platform:Android,
66393064393162303732356665666366,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,start:b6,x:b2,y:b3,platform:Android,
+33663431326134333366393233616633,8BitDo N30,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android,
+38426974446f204e3330204d6f646b69,8BitDo N30,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightx:a2,righty:a3,start:b6,platform:Android,
05000000c82d000015900000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
05000000c82d000065280000ffff3f00,8BitDo N30 Pro 2,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
050000000220000000900000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
050000002038000009000000ffff3f00,8BitDo NES30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38313433643131656262306631373166,8BitDo P30,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+38326536643339353865323063616339,8BitDo P30,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+38426974446f2050333020636c617373,8BitDo P30,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
35376664343164386333616535333434,8BitDo Pro 2,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,start:b10,x:b19,y:b2,platform:Android,
38426974446f2038426974446f205072,8BitDo Pro 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
38426974446f2050726f203200000000,8BitDo Pro 2,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
@@ -1468,21 +1578,26 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
38386464613034326435626130396565,8BitDo Receiver,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
38426974446f2038426974446f205265,8BitDo Receiver,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
66303230343038613365623964393766,8BitDo Receiver,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974446f20533330204d6f646b69,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+66316462353561376330346462316137,8BitDo S30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b10,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
05000000c82d000000600000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
05000000c82d000000610000ffff3f00,8BitDo SF30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
38426974646f20534633302050726f00,8BitDo SF30 Pro,a:b1,b:b0,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b16,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b17,platform:Android,
61623334636338643233383735326439,8BitDo SFC30,a:b0,b:b1,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b3,rightshoulder:b31,start:b5,x:b30,y:b2,platform:Android,
05000000c82d000012900000ffff3f00,8BitDo SN30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
05000000c82d000062280000ffff3f00,8BitDo SN30,a:b1,b:b0,back:b4,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b3,y:b2,platform:Android,
+38316230613931613964356666353839,8BitDo SN30,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+38426974446f20534e3330204d6f646b,8BitDo SN30,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+65323563303231646531383162646335,8BitDo SN30,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftx:a0,lefty:a1,rightshoulder:b10,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
35383531346263653330306238353131,8BitDo SN30 PP,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
05000000c82d000001600000ffff3f00,8BitDo SN30 Pro,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
+05000000c82d000002600000ffff0f00,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
36653638656632326235346264663661,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
38303232393133383836366330346462,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
38346630346135363335366265656666,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
38426974446f20534e33302050726f2b,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b19,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
536f6e7920436f6d707574657220456e,8BitDo SN30 Pro Plus,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
66306331643531333230306437353936,8BitDo SN30 Pro Plus,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
-05000000c82d000002600000ffff0f00,8BitDo SN30 Pro+,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b17,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
050000002028000009000000ffff3f00,8BitDo SNES30,a:b1,b:b0,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
050000003512000020ab000000780f00,8BitDo SNES30,a:b21,b:b20,back:b30,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b26,rightshoulder:b27,start:b31,x:b24,y:b23,platform:Android,
33666663316164653937326237613331,8BitDo Zero,a:b0,b:b1,back:b15,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b6,x:b2,y:b3,platform:Android,
@@ -1497,13 +1612,14 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
417374726f2063697479206d696e6920,Astro City Mini,a:b23,b:b22,back:b29,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android,
32303165626138343962363666346165,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
38383337343564366131323064613561,Brook Mars PS4 Controller,a:b1,b:b19,back:b17,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
+34313430343161653665353737323365,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android,
+4875694a6961204a432d573031550000,Elecom JC-W01U,a:b23,b:b24,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android,
30363230653635633863366338623265,Evo VR,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,x:b2,y:b3,platform:Android,
05000000b404000011240000dfff3f00,Flydigi Vader 2,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,paddle1:b17,paddle2:b18,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
05000000bc20000000550000ffff3f00,GameSir G3w,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
34323662653333636330306631326233,Google Nexus,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
35383633353935396534393230616564,Google Stadia Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
05000000d6020000e5890000dfff3f00,GPD XD Plus,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Android,
-0500000031366332860c44aadfff0f00,GS Gamepad,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:b15,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b16,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
66633030656131663837396562323935,Hori Battle,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
35623466343433653739346434636330,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
484f524920434f2e2c4c54442e203130,Hori Fighting Commander 3 Pro,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
@@ -1511,6 +1627,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
65656436646661313232656661616130,Hori PC Engine Mini Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b18,platform:Android,
31303433326562636431653534636633,Hori Real Arcade Pro 3,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
30306539356238653637313730656134,HORIPAD Switch Pro Controller,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
+48797065726b696e2050616400000000,Hyperkin Admiral N64 Controller,+rightx:b6,+righty:b7,-rightx:b17,-righty:b5,a:b1,b:b0,leftshoulder:b3,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,platform:Android,
+62333331353131353034386136626636,Hyperkin Admiral N64 Controller,+rightx:b6,+righty:b7,-rightx:b17,-righty:b5,a:b1,b:b0,leftshoulder:b3,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b20,start:b18,platform:Android,
+31306635363562663834633739396333,Hyperkin N64 Adapter,a:b1,b:b19,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android,
+5368616e57616e202020202048797065,Hyperkin N64 Adapter,a:b1,b:b19,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android,
0500000083050000602000000ffe0000,iBuffalo SNES Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b15,rightshoulder:b16,start:b10,x:b2,y:b3,platform:Android,
64306137363261396266353433303531,InterAct GoPad,a:b24,b:b25,leftshoulder:b23,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,x:b21,y:b22,platform:Android,
532e542e442e20496e74657261637420,InterAct HammerHead FX,a:b23,b:b24,back:b30,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b22,lefttrigger:b28,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b25,righttrigger:b29,rightx:a2,righty:a3,start:b31,x:b20,y:b21,platform:Android,
@@ -1527,6 +1647,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
35623364393661626231343866613337,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
4c6f6769746563682047616d65706164,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
64396331333230326333313330336533,Logitech F710,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+39653365373864633935383236363438,Logitech G Cloud,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4~,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5~,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
416d617a6f6e2047616d6520436f6e74,Luna Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Android,
4c756e612047616d6570616400000000,Luna Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
30363066623539323534363639323363,Magic NS,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
@@ -1535,6 +1656,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
6d6179666c617368206c696d69746564,Mayflash GameCube Adapter,a:b22,b:b21,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a5,righty:a2,start:b30,x:b23,y:b24,platform:Android,
436f6e74726f6c6c6572000000000000,Mayflash N64 Adapter,a:b1,b:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android,
65666330633838383061313633326461,Mayflash N64 Adapter,a:b1,b:b19,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightx:a2,righty:a3,start:b18,platform:Android,
+535a4d792d706f776572204c54442043,Mayflash Wii Classic Adapter,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b31,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a2,righty:a3,start:b30,x:b24,y:b21,platform:Android,
+30653962643666303631376438373532,Mayflash Wii DolphinBar,a:b23,b:b24,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android,
+484a5a204d6179666c61736820576969,Mayflash Wii DolphinBar,a:b23,b:b24,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b0,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b22,platform:Android,
31323564663862633234646330373138,Mega Drive,a:b23,b:b22,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android,
37333564393261653735306132613061,Mega Drive,a:b21,b:b22,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android,
64363363336633363736393038313464,Mega Drive,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Android,
@@ -1562,6 +1686,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
4f5559412047616d6520436f6e74726f,OUYA Controller,a:b0,b:b2,dpdown:b18,dpleft:b15,dpright:b6,dpup:b17,leftshoulder:b3,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b19,platform:Android,
506572666f726d616e63652044657369,PDP PS3 Rock Candy Controller,a:b1,b:b17,back:h0.2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b16,x:b0,y:b2,platform:Android,
62653335326261303663356263626339,PlayStation Classic Controller,a:b19,b:b1,back:b17,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,lefttrigger:b3,rightshoulder:b10,righttrigger:b20,start:b18,x:b2,y:b0,platform:Android,
+536f6e7920496e746572616374697665,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+576972656c65737320436f6e74726f6c,PlayStation Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
61653962353232366130326530363061,Pokken,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,rightshoulder:b20,righttrigger:b10,start:b18,x:b0,y:b2,platform:Android,
32666633663735353234363064386132,PS2,a:b23,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b27,lefttrigger:b25,leftx:a0,lefty:a1,rightshoulder:b28,righttrigger:b26,rightx:a3,righty:a2,start:b30,x:b24,y:b21,platform:Android,
050000004c05000068020000dfff3f00,PS3 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@@ -1581,20 +1707,21 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
34613139376634626133336530386430,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
35643031303033326130316330353564,PS4 Controller,a:b1,b:b17,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
37626233336235343937333961353732,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+37626464343430636562316661643863,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
38393161636261653636653532386639,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
-536f6e7920496e746572616374697665,PS4 Controller,a:b0,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
-576972656c65737320436f6e74726f6c,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
63313733393535663339656564343962,PS4 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
63393662363836383439353064663939,PS4 Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
65366465656364636137653363376531,PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
66613532303965383534396638613230,PS4 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
050000004c050000e60c0000fffe3f00,PS5 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
+050000004c050000e60c0000ffff3f00,PS5 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
32633532643734376632656664383733,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
37363764353731323963323639666565,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
-61303162353165316365336436343139,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
-32346465346533616263386539323932,PS5 Controller,a:b0,b:b1,x:b2,y:b3,leftshoulder:b9,rightshoulder:b10,lefttrigger:a4,righttrigger:a5,guide:b5,start:b6,leftstick:b7,rightstick:b8,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,back:b15,platform:Android,
+61303162353165316365336436343139,PS5 Controller,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,misc1:b8,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
64336263393933626535303339616332,Qanba 4RAF,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b20,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b9,rightx:a2,righty:a3,start:b18,x:b19,y:b2,platform:Android,
36626666353861663864336130363137,Razer Junglecat,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+05000000f8270000bf0b0000ffff3f00,Razer Kishi,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
62653861643333663663383332396665,Razer Kishi,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000003215000005070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000003215000007070000ffff3f00,Razer Raiju Mobile,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@@ -1606,6 +1733,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
61343739353764363165343237303336,Retro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b17,lefttrigger:b18,leftx:a0,lefty:a1,start:b10,x:b2,y:b3,platform:Android,
38653130373365613538333235303036,Retroid Pocket 2,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
64363363336633363736393038313463,Retrolink,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b6,platform:Android,
+37393234373533633333323633646531,RetroUSB N64 RetroPort,+rightx:b17,+righty:b15,-rightx:b18,-righty:b6,a:b10,b:b9,dpdown:b19,dpleft:b1,dpright:b0,dpup:b2,leftshoulder:b7,lefttrigger:b20,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Android,
+5365616c6965436f6d707574696e6720,RetroUSB N64 RetroPort,+rightx:b17,+righty:b15,-rightx:b18,-righty:b6,a:b10,b:b9,dpdown:b19,dpleft:b1,dpright:b0,dpup:b2,leftshoulder:b7,lefttrigger:b20,leftx:a0,lefty:a1,rightshoulder:b5,start:b3,platform:Android,
+526574726f5553422e636f6d20534e45,RetroUSB SNES RetroPort,a:b1,b:b20,back:b19,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b2,x:b0,y:b3,platform:Android,
+64643037633038386238303966376137,RetroUSB SNES RetroPort,a:b1,b:b20,back:b19,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b9,rightshoulder:b10,start:b2,x:b0,y:b3,platform:Android,
33373336396634316434323337666361,RumblePad 2,a:b22,b:b23,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b21,y:b24,platform:Android,
66386565396238363534313863353065,Sanwa PlayOnline Mobile,a:b21,b:b22,back:b23,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b24,platform:Android,
32383165316333383766336338373261,Saturn,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:a4,righttrigger:a5,x:b2,y:b3,platform:Android,
@@ -1626,6 +1757,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000de2800000611000001000000,Steam Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a3,start:b7,x:b2,y:b3,platform:Android,
0500000011010000201400000f7e0f00,SteelSeries Nimbus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,righttrigger:b10,rightx:a2,righty:a3,x:b19,y:b2,platform:Android,
35306436396437373135383665646464,SteelSeries Nimbus Plus,a:b0,b:b1,leftshoulder:b3,leftstick:b17,lefttrigger:b9,leftx:a0,rightshoulder:b20,rightstick:b18,righttrigger:b10,rightx:a2,x:b19,y:b2,platform:Android,
+54475a20436f6e74726f6c6c65720000,TGZ Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
+62363434353532386238336663643836,TGZ Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000004f0400000ed00000fffe3f00,ThrustMaster eSwap Pro Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
5477696e20555342204a6f7973746963,Twin Joystick,a:b22,b:b21,back:b28,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,leftstick:b30,lefttrigger:b24,leftx:a0,lefty:a1,rightshoulder:b27,rightstick:b31,righttrigger:b25,rightx:a3,righty:a2,start:b29,x:b23,y:b20,platform:Android,
30623739343039643830333266346439,Valve Steam Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,leftx:a0,lefty:a1,paddle1:b24,paddle2:b23,rightshoulder:b10,rightstick:b8,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@@ -1669,6 +1802,13 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
05000000ac050000020000004f066d02,*,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b2,y:b3,platform:iOS,
4d466947616d65706164010000000000,MFi Extended Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:iOS,
4d466947616d65706164020000000000,MFi Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:iOS,
+050000007e050000062000000f060000,Nintendo Switch Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b2,leftshoulder:b4,rightshoulder:b5,x:b1,y:b3,platform:iOS,
+050000007e050000062000004f060000,Nintendo Switch Joy-Con (L),+leftx:h0.1,+lefty:h0.2,-leftx:h0.4,-lefty:h0.8,dpdown:b2,dpleft:b0,dpright:b3,dpup:b1,leftshoulder:b4,misc1:b6,rightshoulder:b5,platform:iOS,
+050000007e05000008200000df070000,Nintendo Switch Joy-Con (L/R),a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
+050000007e0500000e200000df070000,Nintendo Switch Joy-Con (L/R),a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:iOS,
+050000007e050000072000004f060000,Nintendo Switch Joy-Con (R),+rightx:h0.4,+righty:h0.8,-rightx:h0.1,-righty:h0.2,a:b1,b:b0,guide:b6,leftshoulder:b4,rightshoulder:b5,x:b3,y:b2,platform:iOS,
+050000007e05000009200000df870000,Nintendo Switch Pro Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b10,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b2,platform:iOS,
+050000007e05000009200000ff870000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,misc1:b11,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
050000004c050000cc090000df070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
050000004c050000cc090000df870001,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:iOS,
050000004c050000cc090000ff070000,PS4 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b2,y:b3,platform:iOS,
diff --git a/core/input/godotcontrollerdb.txt b/core/input/godotcontrollerdb.txt
index 7f3570729a..e11099f380 100644
--- a/core/input/godotcontrollerdb.txt
+++ b/core/input/godotcontrollerdb.txt
@@ -7,31 +7,32 @@ __XINPUT_DEVICE__,XInput Gamepad,a:b12,b:b13,x:b14,y:b15,start:b4,back:b5,leftst
# Android
Default Android Gamepad,Default Controller,leftx:a0,lefty:a1,dpdown:h0.4,rightstick:b8,rightshoulder:b10,rightx:a2,start:b6,righty:a3,dpleft:h0.8,lefttrigger:a4,x:b2,dpup:h0.1,back:b4,leftstick:b7,leftshoulder:b9,y:b3,a:b0,dpright:h0.2,righttrigger:a5,b:b1,platform:Android,
-# Javascript
-standard,Standard Gamepad Mapping,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a6,righttrigger:a7,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b8,start:b9,leftstick:b10,rightstick:b11,dpup:b12,dpdown:b13,dpleft:b14,dpright:b15,guide:b16,leftstick:b10,rightstick:b11,platform:Javascript,
-Linux24c6581a,PowerA Xbox One Cabled,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript,
-Linux0e6f0301,Logic 3 Controller (xbox compatible),a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript,
-Linux045e028e,Microsoft X-Box 360 pad,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript,
-Linux045e02d1,Microsoft X-Box One pad,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript,
-Linux045e02ea,Microsoft X-Box One S pad,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript,
-Linux045e0b12,Microsoft X-Box Series X pad,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript,
-Linux044fb315,Thrustmaster dual analog 3.2,a:b0,b:b2,y:b3,x:b1,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:-a5,dpleft:-a4,dpdown:+a5,dpright:+a4,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Javascript,
-Linux0e8f0003,PS3 Controller,a:b2,b:b1,back:b8,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Javascript,
-MacOSX24c6581a,PowerA Xbox One Cabled,a:b11,b:b12,y:b14,x:b13,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Javascript
-MacOSX045e028e,Xbox 360 Wired Controller,a:b11,b:b12,y:b14,x:b13,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Javascript
-MacOSX045e02d1,Xbox One Controller,a:b11,b:b12,y:b14,x:b13,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Javascript
-MacOSX045e02ea,Xbox One S Controller,a:b11,b:b12,y:b14,x:b13,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Javascript
-MacOSX045e0b12,Xbox Series X Controller,a:b11,b:b12,y:b14,x:b13,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Javascript
-Linux15320a14,Razer Wolverine Ultimate,a:b0,b:b1,y:b3,x:b2,start:b7,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript
-Linux05832060,iBuffalo BSGP801,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Javascript
-MacOSX05832060,iBuffalo BSGP801,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Javascript
-Linux0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Javascript
-Windows0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Javascript
-MacOSX0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a4,dpleft:-a3,dpdown:+a4,dpright:+a3,platform:Javascript
-Linux046dc216,046d-c216-Logitech Logitech Dual Action,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:-a5,dpleft:-a4,dpdown:+a5,dpright:+a4,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Javascript
-Linux20d6a713,Bensussen Deutsch & Associates Inc.(BDA) NSW Wired controller,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:-a5,dpleft:-a4,dpdown:+a5,dpright:+a4,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Javascript
-Linux054c05c4,Sony Computer Entertainment Wireless Controller,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Javascript
-Linux18d19400,18d1-9400-Google LLC Stadia Controller rev. A,a:b0,b:b1,y:b3,x:b2,start:b7,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Javascript
+# Web
+standard,Standard Gamepad Mapping,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a6,righttrigger:a7,a:b0,b:b1,x:b2,y:b3,leftshoulder:b4,rightshoulder:b5,back:b8,start:b9,leftstick:b10,rightstick:b11,dpup:b12,dpdown:b13,dpleft:b14,dpright:b15,guide:b16,leftstick:b10,rightstick:b11,platform:Web,
+Linux24c6581a,PowerA Xbox One Cabled,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Web,
+Linux0e6f0301,Logic 3 Controller (xbox compatible),a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Web,
+Linux045e028e,Microsoft X-Box 360 pad,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Web,
+Linux045e02d1,Microsoft X-Box One pad,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Web,
+Linux045e02ea,Microsoft X-Box One S pad,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Web,
+Linux045e0b12,Microsoft X-Box Series X pad,a:b0,b:b1,y:b3,x:b2,start:b7,guide:b8,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Web,
+Linux044fb315,Thrustmaster dual analog 3.2,a:b0,b:b2,y:b3,x:b1,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b6,dpup:-a5,dpleft:-a4,dpdown:+a5,dpright:+a4,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b5,righttrigger:b7,platform:Web,
+Linux0e8f0003,PS3 Controller,a:b2,b:b1,back:b8,dpdown:+a5,dpleft:-a4,dpright:+a4,dpup:-a5,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Web,
+MacOSX24c6581a,PowerA Xbox One Cabled,a:b11,b:b12,y:b14,x:b13,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Web
+MacOSX045e028e,Xbox 360 Wired Controller,a:b11,b:b12,y:b14,x:b13,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Web
+MacOSX045e02d1,Xbox One Controller,a:b11,b:b12,y:b14,x:b13,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Web
+MacOSX045e02ea,Xbox One S Controller,a:b11,b:b12,y:b14,x:b13,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Web
+MacOSX045e0b12,Xbox Series X Controller,a:b11,b:b12,y:b14,x:b13,start:b4,back:b5,leftstick:b6,rightstick:b7,leftshoulder:b8,rightshoulder:b9,dpup:b0,dpleft:b2,dpdown:b1,dpright:b3,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:Web
+Linux15320a14,Razer Wolverine Ultimate,a:b0,b:b1,y:b3,x:b2,start:b7,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Web
+Linux05832060,iBuffalo BSGP801,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Web
+MacOSX05832060,iBuffalo BSGP801,a:b1,b:b0,y:b2,x:b3,start:b7,back:b6,leftshoulder:b4,rightshoulder:b5,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Web
+Linux0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Web
+Windows0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a1,dpleft:-a0,dpdown:+a1,dpright:+a0,platform:Web
+MacOSX0e8f3013,HuiJia USB GamePad,a:b2,b:b1,y:b0,x:b3,start:b9,back:b8,leftshoulder:b6,rightshoulder:b7,dpup:-a4,dpleft:-a3,dpdown:+a4,dpright:+a3,platform:Web
+Linux046dc216,046d-c216-Logitech Logitech Dual Action,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:-a5,dpleft:-a4,dpdown:+a5,dpright:+a4,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Web
+Linux20d6a713,Bensussen Deutsch & Associates Inc.(BDA) NSW Wired controller,a:b1,b:b2,y:b3,x:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:-a5,dpleft:-a4,dpdown:+a5,dpright:+a4,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Web
+Linux054c05c4,Sony Computer Entertainment Wireless Controller,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Web
+Linux18d19400,18d1-9400-Google LLC Stadia Controller rev. A,a:b0,b:b1,y:b3,x:b2,start:b7,back:b6,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:-a7,dpleft:-a6,dpdown:+a7,dpright:+a6,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Web
+Linux054c0268,054c-0268-Sony PLAYSTATION(R)3 Controller,a:b0,b:b1,y:b2,x:b3,start:b9,back:b8,leftstick:b11,rightstick:b12,leftshoulder:b4,rightshoulder:b5,dpup:b13,dpleft:b15,dpdown:b14,dpright:b16,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Web
# UWP
__UWP_GAMEPAD__,Xbox Controller,a:b2,b:b3,x:b4,y:b5,start:b0,back:b1,leftstick:b12,rightstick:b13,leftshoulder:b10,rightshoulder:b11,dpup:b6,dpdown:b7,dpleft:b8,dpright:b9,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a4,righttrigger:a5,platform:UWP,
diff --git a/core/input/input.cpp b/core/input/input.cpp
index da0c6cb62a..0afa004515 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* input.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* input.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "input.h"
@@ -169,11 +169,10 @@ void Input::_bind_methods() {
void Input::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
String pf = p_function;
- if (p_idx == 0 &&
- (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" ||
- pf == "is_action_just_pressed" || pf == "is_action_just_released" ||
- pf == "get_action_strength" || pf == "get_action_raw_strength" ||
- pf == "get_axis" || pf == "get_vector")) {
+
+ if ((p_idx == 0 && (pf == "is_action_pressed" || pf == "action_press" || pf == "action_release" || pf == "is_action_just_pressed" || pf == "is_action_just_released" || pf == "get_action_strength" || pf == "get_action_raw_strength")) ||
+ (p_idx < 2 && pf == "get_axis") ||
+ (p_idx < 4 && pf == "get_vector")) {
List<PropertyInfo> pinfo;
ProjectSettings::get_singleton()->get_property_list(&pinfo);
@@ -238,7 +237,7 @@ bool Input::is_anything_pressed() const {
}
return !keys_pressed.is_empty() ||
!joy_buttons_pressed.is_empty() ||
- mouse_button_mask > MouseButton::NONE;
+ !mouse_button_mask.is_empty();
}
bool Input::is_key_pressed(Key p_keycode) const {
@@ -253,7 +252,7 @@ bool Input::is_physical_key_pressed(Key p_keycode) const {
bool Input::is_mouse_button_pressed(MouseButton p_button) const {
_THREAD_SAFE_METHOD_
- return (mouse_button_mask & mouse_button_to_mask(p_button)) != MouseButton::NONE;
+ return mouse_button_mask.has_flag(mouse_button_to_mask(p_button));
}
static JoyAxis _combine_device(JoyAxis p_value, int p_device) {
@@ -366,7 +365,6 @@ Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_po
// Inverse lerp length to map (p_deadzone, 1) to (0, 1).
return vector * (Math::inverse_lerp(p_deadzone, 1.0f, length) / length);
}
- return vector;
}
float Input::get_joy_axis(int p_device, JoyAxis p_axis) const {
@@ -506,9 +504,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
if (mb.is_valid()) {
if (mb->is_pressed()) {
- mouse_button_mask |= mouse_button_to_mask(mb->get_button_index());
+ mouse_button_mask.set_flag(mouse_button_to_mask(mb->get_button_index()));
} else {
- mouse_button_mask &= ~mouse_button_to_mask(mb->get_button_index());
+ mouse_button_mask.clear_flag(mouse_button_to_mask(mb->get_button_index()));
}
Point2 pos = mb->get_global_position();
@@ -521,6 +519,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
touch_event.instantiate();
touch_event->set_pressed(mb->is_pressed());
touch_event->set_position(mb->get_position());
+ touch_event->set_double_tap(mb->is_double_click());
event_dispatch_function(touch_event);
}
}
@@ -535,12 +534,15 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
Vector2 relative = mm->get_relative();
mouse_velocity_track.update(relative);
- if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && (mm->get_button_mask() & MouseButton::LEFT) != MouseButton::NONE) {
+ if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask().has_flag(MouseButtonMask::LEFT)) {
Ref<InputEventScreenDrag> drag_event;
drag_event.instantiate();
drag_event->set_position(position);
drag_event->set_relative(relative);
+ drag_event->set_tilt(mm->get_tilt());
+ drag_event->set_pen_inverted(mm->get_pen_inverted());
+ drag_event->set_pressure(mm->get_pressure());
drag_event->set_velocity(get_last_mouse_velocity());
event_dispatch_function(drag_event);
@@ -582,11 +584,15 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
button_event->set_global_position(st->get_position());
button_event->set_pressed(st->is_pressed());
button_event->set_button_index(MouseButton::LEFT);
+ button_event->set_double_click(st->is_double_tap());
+
+ BitField<MouseButtonMask> ev_bm = mouse_button_mask;
if (st->is_pressed()) {
- button_event->set_button_mask(MouseButton(mouse_button_mask | MouseButton::MASK_LEFT));
+ ev_bm.set_flag(MouseButtonMask::LEFT);
} else {
- button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
+ ev_bm.clear_flag(MouseButtonMask::LEFT);
}
+ button_event->set_button_mask(ev_bm);
_parse_input_event_impl(button_event, true);
}
@@ -605,6 +611,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
motion_event.instantiate();
motion_event->set_device(InputEvent::DEVICE_ID_TOUCH_MOUSE);
+ motion_event->set_tilt(sd->get_tilt());
+ motion_event->set_pen_inverted(sd->get_pen_inverted());
+ motion_event->set_pressure(sd->get_pressure());
motion_event->set_position(sd->get_position());
motion_event->set_global_position(sd->get_position());
motion_event->set_relative(sd->get_relative());
@@ -734,7 +743,7 @@ Point2 Input::get_last_mouse_velocity() {
return mouse_velocity_track.velocity;
}
-MouseButton Input::get_mouse_button_mask() const {
+BitField<MouseButtonMask> Input::get_mouse_button_mask() const {
return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
}
@@ -767,9 +776,6 @@ Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, con
return rel_warped;
}
-void Input::iteration(float p_step) {
-}
-
void Input::action_press(const StringName &p_action, float p_strength) {
Action action;
@@ -818,7 +824,9 @@ void Input::ensure_touch_mouse_raised() {
button_event->set_global_position(mouse_pos);
button_event->set_pressed(false);
button_event->set_button_index(MouseButton::LEFT);
- button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
+ BitField<MouseButtonMask> ev_bm = mouse_button_mask;
+ ev_bm.clear_flag(MouseButtonMask::LEFT);
+ button_event->set_button_mask(ev_bm);
_parse_input_event_impl(button_event, true);
}
@@ -974,11 +982,9 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, float p_value) {
if (map.type == TYPE_BUTTON) {
bool pressed = map.value > 0.5;
- if (pressed == joy_buttons_pressed.has(_combine_device((JoyButton)map.index, p_device))) {
- // Button already pressed or released; so ignore.
- return;
+ if (pressed != joy_buttons_pressed.has(_combine_device((JoyButton)map.index, p_device))) {
+ _button_event(p_device, (JoyButton)map.index, pressed);
}
- _button_event(p_device, (JoyButton)map.index, pressed);
// Ensure opposite D-Pad button is also released.
switch ((JoyButton)map.index) {
@@ -1021,7 +1027,7 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, float p_value) {
}
}
-void Input::joy_hat(int p_device, HatMask p_val) {
+void Input::joy_hat(int p_device, BitField<HatMask> p_val) {
_THREAD_SAFE_METHOD_;
const Joypad &joy = joy_names[p_device];
@@ -1129,7 +1135,7 @@ Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, J
value = -value;
}
if (binding.input.axis.range == FULL_AXIS ||
- (binding.input.axis.range == POSITIVE_HALF_AXIS && value > 0) ||
+ (binding.input.axis.range == POSITIVE_HALF_AXIS && value >= 0) ||
(binding.input.axis.range == NEGATIVE_HALF_AXIS && value < 0)) {
event.type = binding.outputType;
float shifted_positive_value = 0;
@@ -1187,7 +1193,7 @@ Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, J
return event;
}
-void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[]) {
+void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[(size_t)HatDir::MAX]) {
for (int i = 0; i < mapping.bindings.size(); i++) {
const JoyBinding binding = mapping.bindings[i];
if (binding.inputType == TYPE_HAT && binding.input.hat.hat == p_hat) {
@@ -1315,7 +1321,7 @@ void Input::parse_mapping(String p_mapping) {
JoyButton output_button = _get_output_button(output);
JoyAxis output_axis = _get_output_axis(output);
ERR_CONTINUE_MSG(output_button == JoyButton::INVALID && output_axis == JoyAxis::INVALID,
- vformat("Unrecognised output string \"%s\" in mapping:\n%s", output, p_mapping));
+ vformat("Unrecognized output string \"%s\" in mapping:\n%s", output, p_mapping));
ERR_CONTINUE_MSG(output_button != JoyButton::INVALID && output_axis != JoyAxis::INVALID,
vformat("Output string \"%s\" matched both button and axis in mapping:\n%s", output, p_mapping));
diff --git a/core/input/input.h b/core/input/input.h
index 3ad8c91ddf..0915588700 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* input.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* input.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef INPUT_H
#define INPUT_H
@@ -82,7 +82,7 @@ public:
typedef void (*EventDispatchFunc)(const Ref<InputEvent> &p_event);
private:
- MouseButton mouse_button_mask = MouseButton::NONE;
+ BitField<MouseButtonMask> mouse_button_mask;
RBSet<Key> physical_keys_pressed;
RBSet<Key> keys_pressed;
@@ -114,6 +114,15 @@ private:
int mouse_from_touch_index = -1;
+ struct VibrationInfo {
+ float weak_magnitude;
+ float strong_magnitude;
+ float duration; // Duration in seconds
+ uint64_t timestamp;
+ };
+
+ HashMap<int, VibrationInfo> joy_vibration;
+
struct VelocityTrack {
uint64_t last_tick = 0;
Vector2 velocity;
@@ -226,15 +235,6 @@ private:
EventDispatchFunc event_dispatch_function = nullptr;
protected:
- struct VibrationInfo {
- float weak_magnitude;
- float strong_magnitude;
- float duration; // Duration in seconds
- uint64_t timestamp;
- };
-
- HashMap<int, VibrationInfo> joy_vibration;
-
static void _bind_methods();
public:
@@ -273,7 +273,7 @@ public:
Point2 get_mouse_position() const;
Vector2 get_last_mouse_velocity();
- MouseButton get_mouse_button_mask() const;
+ BitField<MouseButtonMask> get_mouse_button_mask() const;
void warp_mouse(const Vector2 &p_position);
Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect);
@@ -295,8 +295,6 @@ public:
void action_press(const StringName &p_action, float p_strength = 1.f);
void action_release(const StringName &p_action);
- void iteration(float p_step);
-
void set_emulate_touch_from_mouse(bool p_emulate);
bool is_emulating_touch_from_mouse() const;
void ensure_touch_mouse_raised();
@@ -312,7 +310,7 @@ public:
void parse_mapping(String p_mapping);
void joy_button(int p_device, JoyButton p_button, bool p_pressed);
void joy_axis(int p_device, JoyAxis p_axis, float p_value);
- void joy_hat(int p_device, HatMask p_val);
+ void joy_hat(int p_device, BitField<HatMask> p_val);
void add_joy_mapping(String p_mapping, bool p_update_existing = false);
void remove_joy_mapping(String p_guid);
diff --git a/core/input/input_builders.py b/core/input/input_builders.py
index c0dac26f02..76e199e0ff 100644
--- a/core/input/input_builders.py
+++ b/core/input/input_builders.py
@@ -16,7 +16,7 @@ def make_default_controller_mappings(target, source, env):
g.write('#include "core/input/default_controller_mappings.h"\n')
# ensure mappings have a consistent order
- platform_mappings = OrderedDict()
+ platform_mappings: dict = OrderedDict()
for src_path in source:
with open(src_path, "r") as f:
# read mapping file and skip header
@@ -45,12 +45,12 @@ def make_default_controller_mappings(target, source, env):
platform_mappings[current_platform][guid] = line
platform_variables = {
- "Linux": "#if X11_ENABLED",
+ "Linux": "#if LINUXBSD_ENABLED",
"Windows": "#ifdef WINDOWS_ENABLED",
"Mac OS X": "#ifdef MACOS_ENABLED",
"Android": "#if defined(__ANDROID__)",
"iOS": "#ifdef IOS_ENABLED",
- "Javascript": "#ifdef JAVASCRIPT_ENABLED",
+ "Web": "#ifdef WEB_ENABLED",
"UWP": "#ifdef UWP_ENABLED",
}
diff --git a/core/input/input_enums.h b/core/input/input_enums.h
index 0282de2176..02efde2d30 100644
--- a/core/input/input_enums.h
+++ b/core/input/input_enums.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* input_enums.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* input_enums.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef INPUT_ENUMS_H
#define INPUT_ENUMS_H
@@ -119,59 +119,18 @@ enum class MouseButton {
WHEEL_RIGHT = 7,
MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows.
MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows.
- MASK_LEFT = (1 << (LEFT - 1)),
- MASK_RIGHT = (1 << (RIGHT - 1)),
- MASK_MIDDLE = (1 << (MIDDLE - 1)),
- MASK_XBUTTON1 = (1 << (MB_XBUTTON1 - 1)),
- MASK_XBUTTON2 = (1 << (MB_XBUTTON2 - 1)),
};
-inline MouseButton mouse_button_to_mask(MouseButton button) {
- return MouseButton(1 << ((int)button - 1));
-}
-
-inline MouseButton operator&(MouseButton a, MouseButton b) {
- return (MouseButton)((int)a & (int)b);
-}
-
-inline MouseButton operator|(MouseButton a, MouseButton b) {
- return (MouseButton)((int)a | (int)b);
-}
-
-inline MouseButton operator^(MouseButton a, MouseButton b) {
- return (MouseButton)((int)a ^ (int)b);
-}
-
-inline MouseButton &operator|=(MouseButton &a, MouseButton b) {
- return (MouseButton &)((int &)a |= (int)b);
-}
-
-inline MouseButton &operator&=(MouseButton &a, MouseButton b) {
- return (MouseButton &)((int &)a &= (int)b);
-}
-
-inline MouseButton operator~(MouseButton a) {
- return (MouseButton)(~(int)a);
-}
-
-inline HatMask operator|(HatMask a, HatMask b) {
- return (HatMask)((int)a | (int)b);
-}
-
-inline HatMask operator&(HatMask a, HatMask b) {
- return (HatMask)((int)a & (int)b);
-}
-
-inline HatMask &operator&=(HatMask &a, HatMask b) {
- return (HatMask &)((int &)a &= (int)b);
-}
-
-inline HatMask &operator|=(HatMask &a, HatMask b) {
- return (HatMask &)((int &)a |= (int)b);
-}
+enum class MouseButtonMask {
+ LEFT = (1 << (int(MouseButton::LEFT) - 1)),
+ RIGHT = (1 << (int(MouseButton::RIGHT) - 1)),
+ MIDDLE = (1 << (int(MouseButton::MIDDLE) - 1)),
+ MB_XBUTTON1 = (1 << (int(MouseButton::MB_XBUTTON1) - 1)),
+ MB_XBUTTON2 = (1 << (int(MouseButton::MB_XBUTTON2) - 1)),
+};
-inline HatMask operator~(HatMask a) {
- return (HatMask)(~(int)a);
+inline MouseButtonMask mouse_button_to_mask(MouseButton button) {
+ return MouseButtonMask(1 << ((int)button - 1));
}
#endif // INPUT_ENUMS_H
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index 3c104c2c86..0dd7fdc19b 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* input_event.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* input_event.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "input_event.h"
@@ -142,13 +142,33 @@ int64_t InputEventFromWindow::get_window_id() const {
///////////////////////////////////
-void InputEventWithModifiers::set_store_command(bool p_enabled) {
- store_command = p_enabled;
+void InputEventWithModifiers::set_command_or_control_autoremap(bool p_enabled) {
+ command_or_control_autoremap = p_enabled;
+ if (command_or_control_autoremap) {
+#ifdef MACOS_ENABLED
+ ctrl_pressed = false;
+ meta_pressed = true;
+#else
+ ctrl_pressed = true;
+ meta_pressed = false;
+#endif
+ } else {
+ ctrl_pressed = false;
+ meta_pressed = false;
+ }
emit_changed();
}
-bool InputEventWithModifiers::is_storing_command() const {
- return store_command;
+bool InputEventWithModifiers::is_command_or_control_autoremap() const {
+ return command_or_control_autoremap;
+}
+
+bool InputEventWithModifiers::is_command_or_control_pressed() const {
+#ifdef MACOS_ENABLED
+ return meta_pressed;
+#else
+ return ctrl_pressed;
+#endif
}
void InputEventWithModifiers::set_shift_pressed(bool p_enabled) {
@@ -170,6 +190,7 @@ bool InputEventWithModifiers::is_alt_pressed() const {
}
void InputEventWithModifiers::set_ctrl_pressed(bool p_enabled) {
+ ERR_FAIL_COND_MSG(command_or_control_autoremap, "Command/Control autoremaping is enabled, cannot set Control directly!");
ctrl_pressed = p_enabled;
emit_changed();
}
@@ -179,6 +200,7 @@ bool InputEventWithModifiers::is_ctrl_pressed() const {
}
void InputEventWithModifiers::set_meta_pressed(bool p_enabled) {
+ ERR_FAIL_COND_MSG(command_or_control_autoremap, "Command/Control autoremaping is enabled, cannot set Meta directly!");
meta_pressed = p_enabled;
emit_changed();
}
@@ -187,15 +209,6 @@ bool InputEventWithModifiers::is_meta_pressed() const {
return meta_pressed;
}
-void InputEventWithModifiers::set_command_pressed(bool p_enabled) {
- command_pressed = p_enabled;
- emit_changed();
-}
-
-bool InputEventWithModifiers::is_command_pressed() const {
- return command_pressed;
-}
-
void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModifiers *event) {
set_alt_pressed(event->is_alt_pressed());
set_shift_pressed(event->is_shift_pressed());
@@ -203,19 +216,26 @@ void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModif
set_meta_pressed(event->is_meta_pressed());
}
-Key InputEventWithModifiers::get_modifiers_mask() const {
- Key mask = Key::NONE;
+BitField<KeyModifierMask> InputEventWithModifiers::get_modifiers_mask() const {
+ BitField<KeyModifierMask> mask;
if (is_ctrl_pressed()) {
- mask |= KeyModifierMask::CTRL;
+ mask.set_flag(KeyModifierMask::CTRL);
}
if (is_shift_pressed()) {
- mask |= KeyModifierMask::SHIFT;
+ mask.set_flag(KeyModifierMask::SHIFT);
}
if (is_alt_pressed()) {
- mask |= KeyModifierMask::ALT;
+ mask.set_flag(KeyModifierMask::ALT);
}
if (is_meta_pressed()) {
- mask |= KeyModifierMask::META;
+ mask.set_flag(KeyModifierMask::META);
+ }
+ if (is_command_or_control_autoremap()) {
+#ifdef MACOS_ENABLED
+ mask.set_flag(KeyModifierMask::META);
+#else
+ mask.set_flag(KeyModifierMask::CTRL);
+#endif
}
return mask;
}
@@ -248,8 +268,10 @@ String InputEventWithModifiers::to_string() {
}
void InputEventWithModifiers::_bind_methods() {
- ClassDB::bind_method(D_METHOD("set_store_command", "enable"), &InputEventWithModifiers::set_store_command);
- ClassDB::bind_method(D_METHOD("is_storing_command"), &InputEventWithModifiers::is_storing_command);
+ ClassDB::bind_method(D_METHOD("set_command_or_control_autoremap", "enable"), &InputEventWithModifiers::set_command_or_control_autoremap);
+ ClassDB::bind_method(D_METHOD("is_command_or_control_autoremap"), &InputEventWithModifiers::is_command_or_control_autoremap);
+
+ ClassDB::bind_method(D_METHOD("is_command_or_control_pressed"), &InputEventWithModifiers::is_command_or_control_pressed);
ClassDB::bind_method(D_METHOD("set_alt_pressed", "pressed"), &InputEventWithModifiers::set_alt_pressed);
ClassDB::bind_method(D_METHOD("is_alt_pressed"), &InputEventWithModifiers::is_alt_pressed);
@@ -263,35 +285,25 @@ void InputEventWithModifiers::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_meta_pressed", "pressed"), &InputEventWithModifiers::set_meta_pressed);
ClassDB::bind_method(D_METHOD("is_meta_pressed"), &InputEventWithModifiers::is_meta_pressed);
- ClassDB::bind_method(D_METHOD("set_command_pressed", "pressed"), &InputEventWithModifiers::set_command_pressed);
- ClassDB::bind_method(D_METHOD("is_command_pressed"), &InputEventWithModifiers::is_command_pressed);
-
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "store_command"), "set_store_command", "is_storing_command");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command_or_control_autoremap"), "set_command_or_control_autoremap", "is_command_or_control_autoremap");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "alt_pressed"), "set_alt_pressed", "is_alt_pressed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "shift_pressed"), "set_shift_pressed", "is_shift_pressed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "ctrl_pressed"), "set_ctrl_pressed", "is_ctrl_pressed");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "meta_pressed"), "set_meta_pressed", "is_meta_pressed");
- ADD_PROPERTY(PropertyInfo(Variant::BOOL, "command_pressed"), "set_command_pressed", "is_command_pressed");
}
-void InputEventWithModifiers::_validate_property(PropertyInfo &property) const {
- if (store_command) {
- // If we only want to Store "Command".
-#ifdef APPLE_STYLE_KEYS
- // Don't store "Meta" on Mac.
- if (property.name == "meta_pressed") {
- property.usage ^= PROPERTY_USAGE_STORAGE;
+void InputEventWithModifiers::_validate_property(PropertyInfo &p_property) const {
+ if (command_or_control_autoremap) {
+ // Cannot be used with Meta/Command or Control!
+ if (p_property.name == "meta_pressed") {
+ p_property.usage ^= PROPERTY_USAGE_STORAGE;
}
-#else
- // Don't store "Ctrl".
- if (property.name == "ctrl_pressed") {
- property.usage ^= PROPERTY_USAGE_STORAGE;
+ if (p_property.name == "ctrl_pressed") {
+ p_property.usage ^= PROPERTY_USAGE_STORAGE;
}
-#endif
} else {
- // We don't want to store command, only ctrl or meta (on mac).
- if (property.name == "command_pressed") {
- property.usage ^= PROPERTY_USAGE_STORAGE;
+ if (p_property.name == "command_or_control_autoremap") {
+ p_property.usage ^= PROPERTY_USAGE_STORAGE;
}
}
}
@@ -344,11 +356,11 @@ bool InputEventKey::is_echo() const {
}
Key InputEventKey::get_keycode_with_modifiers() const {
- return keycode | get_modifiers_mask();
+ return keycode | (int64_t)get_modifiers_mask();
}
Key InputEventKey::get_physical_keycode_with_modifiers() const {
- return physical_keycode | get_modifiers_mask();
+ return physical_keycode | (int64_t)get_modifiers_mask();
}
String InputEventKey::as_text() const {
@@ -399,14 +411,18 @@ Ref<InputEventKey> InputEventKey::create_reference(Key p_keycode) {
if ((p_keycode & KeyModifierMask::ALT) != Key::NONE) {
ie->set_alt_pressed(true);
}
- if ((p_keycode & KeyModifierMask::CTRL) != Key::NONE) {
- ie->set_ctrl_pressed(true);
- }
- if ((p_keycode & KeyModifierMask::CMD) != Key::NONE) {
- ie->set_command_pressed(true);
- }
- if ((p_keycode & KeyModifierMask::META) != Key::NONE) {
- ie->set_meta_pressed(true);
+ if ((p_keycode & KeyModifierMask::CMD_OR_CTRL) != Key::NONE) {
+ ie->set_command_or_control_autoremap(true);
+ if ((p_keycode & KeyModifierMask::CTRL) != Key::NONE || (p_keycode & KeyModifierMask::META) != Key::NONE) {
+ WARN_PRINT("Invalid Key Modifiers: Command or Control autoremapping is enabled, Meta and Control values are ignored!");
+ }
+ } else {
+ if ((p_keycode & KeyModifierMask::CTRL) != Key::NONE) {
+ ie->set_ctrl_pressed(true);
+ }
+ if ((p_keycode & KeyModifierMask::META) != Key::NONE) {
+ ie->set_meta_pressed(true);
+ }
}
return ie;
@@ -424,8 +440,8 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool p_exact_ma
} else {
match = get_physical_keycode() == key->get_physical_keycode();
}
- Key action_mask = get_modifiers_mask();
- Key key_mask = key->get_modifiers_mask();
+ Key action_mask = (Key)(int64_t)get_modifiers_mask();
+ Key key_mask = (Key)(int64_t)key->get_modifiers_mask();
if (key->is_pressed()) {
match &= (action_mask & key_mask) == action_mask;
}
@@ -433,11 +449,11 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool p_exact_ma
match &= action_mask == key_mask;
}
if (match) {
- bool pressed = key->is_pressed();
+ bool key_pressed = key->is_pressed();
if (r_pressed != nullptr) {
- *r_pressed = pressed;
+ *r_pressed = key_pressed;
}
- float strength = pressed ? 1.0f : 0.0f;
+ float strength = key_pressed ? 1.0f : 0.0f;
if (r_strength != nullptr) {
*r_strength = strength;
}
@@ -489,12 +505,12 @@ void InputEventKey::_bind_methods() {
///////////////////////////////////
-void InputEventMouse::set_button_mask(MouseButton p_mask) {
+void InputEventMouse::set_button_mask(BitField<MouseButtonMask> p_mask) {
button_mask = p_mask;
emit_changed();
}
-MouseButton InputEventMouse::get_button_mask() const {
+BitField<MouseButtonMask> InputEventMouse::get_button_mask() const {
return button_mask;
}
@@ -594,20 +610,20 @@ bool InputEventMouseButton::action_match(const Ref<InputEvent> &p_event, bool p_
}
bool match = button_index == mb->button_index;
- Key action_mask = get_modifiers_mask();
- Key button_mask = mb->get_modifiers_mask();
+ Key action_modifiers_mask = (Key)(int64_t)get_modifiers_mask();
+ Key button_modifiers_mask = (Key)(int64_t)mb->get_modifiers_mask();
if (mb->is_pressed()) {
- match &= (action_mask & button_mask) == action_mask;
+ match &= (action_modifiers_mask & button_modifiers_mask) == action_modifiers_mask;
}
if (p_exact_match) {
- match &= action_mask == button_mask;
+ match &= action_modifiers_mask == button_modifiers_mask;
}
if (match) {
- bool pressed = mb->is_pressed();
+ bool mb_pressed = mb->is_pressed();
if (r_pressed != nullptr) {
- *r_pressed = pressed;
+ *r_pressed = mb_pressed;
}
- float strength = pressed ? 1.0f : 0.0f;
+ float strength = mb_pressed ? 1.0f : 0.0f;
if (r_strength != nullptr) {
*r_strength = strength;
}
@@ -792,31 +808,28 @@ String InputEventMouseMotion::as_text() const {
}
String InputEventMouseMotion::to_string() {
- MouseButton button_mask = get_button_mask();
- String button_mask_string = itos((int64_t)button_mask);
- switch (button_mask) {
- case MouseButton::MASK_LEFT:
- button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::LEFT - 1]));
- break;
- case MouseButton::MASK_MIDDLE:
- button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MIDDLE - 1]));
- break;
- case MouseButton::MASK_RIGHT:
- button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::RIGHT - 1]));
- break;
- case MouseButton::MASK_XBUTTON1:
- button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON1 - 1]));
- break;
- case MouseButton::MASK_XBUTTON2:
- button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON2 - 1]));
- break;
- default:
- break;
+ BitField<MouseButtonMask> mouse_button_mask = get_button_mask();
+ String button_mask_string = itos((int64_t)mouse_button_mask);
+
+ if (mouse_button_mask.has_flag(MouseButtonMask::LEFT)) {
+ button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::LEFT - 1]));
+ }
+ if (mouse_button_mask.has_flag(MouseButtonMask::MIDDLE)) {
+ button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MIDDLE - 1]));
+ }
+ if (mouse_button_mask.has_flag(MouseButtonMask::RIGHT)) {
+ button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::RIGHT - 1]));
+ }
+ if (mouse_button_mask.has_flag(MouseButtonMask::MB_XBUTTON1)) {
+ button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON1 - 1]));
+ }
+ if (mouse_button_mask.has_flag(MouseButtonMask::MB_XBUTTON2)) {
+ button_mask_string += vformat(" (%s)", TTRGET(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON2 - 1]));
}
// Work around the fact vformat can only take 5 substitutions but 7 need to be passed.
String mask_and_position_and_relative = vformat("button_mask=%s, position=(%s), relative=(%s)", button_mask_string, String(get_position()), String(get_relative()));
- return vformat("InputEventMouseMotion: %s, velocity=(%s), pressure=%.2f, tilt=(%s), pen_inverted=(%d)", mask_and_position_and_relative, String(get_velocity()), get_pressure(), String(get_tilt()), get_pen_inverted());
+ return vformat("InputEventMouseMotion: %s, velocity=(%s), pressure=%.2f, tilt=(%s), pen_inverted=(%s)", mask_and_position_and_relative, String(get_velocity()), get_pressure(), String(get_tilt()), get_pen_inverted());
}
bool InputEventMouseMotion::accumulate(const Ref<InputEvent> &p_event) {
@@ -1029,11 +1042,11 @@ bool InputEventJoypadButton::action_match(const Ref<InputEvent> &p_event, bool p
bool match = button_index == jb->button_index;
if (match) {
- bool pressed = jb->is_pressed();
+ bool jb_pressed = jb->is_pressed();
if (r_pressed != nullptr) {
- *r_pressed = pressed;
+ *r_pressed = jb_pressed;
}
- float strength = pressed ? 1.0f : 0.0f;
+ float strength = jb_pressed ? 1.0f : 0.0f;
if (r_strength != nullptr) {
*r_strength = strength;
}
@@ -1146,6 +1159,13 @@ bool InputEventScreenTouch::is_pressed() const {
return pressed;
}
+void InputEventScreenTouch::set_double_tap(bool p_double_tap) {
+ double_tap = p_double_tap;
+}
+bool InputEventScreenTouch::is_double_tap() const {
+ return double_tap;
+}
+
Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs) const {
Ref<InputEventScreenTouch> st;
st.instantiate();
@@ -1154,6 +1174,7 @@ Ref<InputEvent> InputEventScreenTouch::xformed_by(const Transform2D &p_xform, co
st->set_index(index);
st->set_position(p_xform.xform(pos + p_local_ofs));
st->set_pressed(pressed);
+ st->set_double_tap(double_tap);
return st;
}
@@ -1166,7 +1187,8 @@ String InputEventScreenTouch::as_text() const {
String InputEventScreenTouch::to_string() {
String p = pressed ? "true" : "false";
- return vformat("InputEventScreenTouch: index=%d, pressed=%s, position=(%s)", index, p, String(get_position()));
+ String double_tap_string = double_tap ? "true" : "false";
+ return vformat("InputEventScreenTouch: index=%d, pressed=%s, position=(%s), double_tap=%s", index, p, String(get_position()), double_tap_string);
}
void InputEventScreenTouch::_bind_methods() {
@@ -1179,9 +1201,13 @@ void InputEventScreenTouch::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_pressed", "pressed"), &InputEventScreenTouch::set_pressed);
//ClassDB::bind_method(D_METHOD("is_pressed"),&InputEventScreenTouch::is_pressed);
+ ClassDB::bind_method(D_METHOD("set_double_tap", "double_tap"), &InputEventScreenTouch::set_double_tap);
+ ClassDB::bind_method(D_METHOD("is_double_tap"), &InputEventScreenTouch::is_double_tap);
+
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pressed"), "set_pressed", "is_pressed");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "double_tap"), "set_double_tap", "is_double_tap");
}
///////////////////////////////////
@@ -1194,6 +1220,30 @@ int InputEventScreenDrag::get_index() const {
return index;
}
+void InputEventScreenDrag::set_tilt(const Vector2 &p_tilt) {
+ tilt = p_tilt;
+}
+
+Vector2 InputEventScreenDrag::get_tilt() const {
+ return tilt;
+}
+
+void InputEventScreenDrag::set_pressure(float p_pressure) {
+ pressure = p_pressure;
+}
+
+float InputEventScreenDrag::get_pressure() const {
+ return pressure;
+}
+
+void InputEventScreenDrag::set_pen_inverted(bool p_inverted) {
+ pen_inverted = p_inverted;
+}
+
+bool InputEventScreenDrag::get_pen_inverted() const {
+ return pen_inverted;
+}
+
void InputEventScreenDrag::set_position(const Vector2 &p_pos) {
pos = p_pos;
}
@@ -1227,6 +1277,9 @@ Ref<InputEvent> InputEventScreenDrag::xformed_by(const Transform2D &p_xform, con
sd->set_window_id(get_window_id());
sd->set_index(index);
+ sd->set_pressure(get_pressure());
+ sd->set_pen_inverted(get_pen_inverted());
+ sd->set_tilt(get_tilt());
sd->set_position(p_xform.xform(pos + p_local_ofs));
sd->set_relative(p_xform.basis_xform(relative));
sd->set_velocity(p_xform.basis_xform(velocity));
@@ -1239,7 +1292,7 @@ String InputEventScreenDrag::as_text() const {
}
String InputEventScreenDrag::to_string() {
- return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), velocity=(%s)", index, String(get_position()), String(get_relative()), String(get_velocity()));
+ return vformat("InputEventScreenDrag: index=%d, position=(%s), relative=(%s), velocity=(%s), pressure=%.2f, tilt=(%s), pen_inverted=(%s)", index, String(get_position()), String(get_relative()), String(get_velocity()), get_pressure(), String(get_tilt()), get_pen_inverted());
}
bool InputEventScreenDrag::accumulate(const Ref<InputEvent> &p_event) {
@@ -1263,6 +1316,15 @@ void InputEventScreenDrag::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_index", "index"), &InputEventScreenDrag::set_index);
ClassDB::bind_method(D_METHOD("get_index"), &InputEventScreenDrag::get_index);
+ ClassDB::bind_method(D_METHOD("set_tilt", "tilt"), &InputEventScreenDrag::set_tilt);
+ ClassDB::bind_method(D_METHOD("get_tilt"), &InputEventScreenDrag::get_tilt);
+
+ ClassDB::bind_method(D_METHOD("set_pressure", "pressure"), &InputEventScreenDrag::set_pressure);
+ ClassDB::bind_method(D_METHOD("get_pressure"), &InputEventScreenDrag::get_pressure);
+
+ ClassDB::bind_method(D_METHOD("set_pen_inverted", "pen_inverted"), &InputEventScreenDrag::set_pen_inverted);
+ ClassDB::bind_method(D_METHOD("get_pen_inverted"), &InputEventScreenDrag::get_pen_inverted);
+
ClassDB::bind_method(D_METHOD("set_position", "position"), &InputEventScreenDrag::set_position);
ClassDB::bind_method(D_METHOD("get_position"), &InputEventScreenDrag::get_position);
@@ -1273,6 +1335,9 @@ void InputEventScreenDrag::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_velocity"), &InputEventScreenDrag::get_velocity);
ADD_PROPERTY(PropertyInfo(Variant::INT, "index"), "set_index", "get_index");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "tilt"), "set_tilt", "get_tilt");
+ ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "pressure"), "set_pressure", "get_pressure");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "pen_inverted"), "set_pen_inverted", "get_pen_inverted");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "position", PROPERTY_HINT_NONE, "suffix:px"), "set_position", "get_position");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "relative", PROPERTY_HINT_NONE, "suffix:px"), "set_relative", "get_relative");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "velocity", PROPERTY_HINT_NONE, "suffix:px/s"), "set_velocity", "get_velocity");
@@ -1309,7 +1374,7 @@ bool InputEventAction::is_match(const Ref<InputEvent> &p_event, bool p_exact_mat
return false;
}
- return p_event->is_action(action);
+ return p_event->is_action(action, p_exact_match);
}
bool InputEventAction::is_action(const StringName &p_action) const {
@@ -1324,16 +1389,16 @@ bool InputEventAction::action_match(const Ref<InputEvent> &p_event, bool p_exact
bool match = action == act->action;
if (match) {
- bool pressed = act->pressed;
+ bool act_pressed = act->pressed;
if (r_pressed != nullptr) {
- *r_pressed = pressed;
+ *r_pressed = act_pressed;
}
- float strength = pressed ? 1.0f : 0.0f;
+ float act_strength = act_pressed ? 1.0f : 0.0f;
if (r_strength != nullptr) {
- *r_strength = strength;
+ *r_strength = act_strength;
}
if (r_raw_strength != nullptr) {
- *r_raw_strength = strength;
+ *r_raw_strength = act_strength;
}
}
return match;
@@ -1533,7 +1598,7 @@ String InputEventMIDI::as_text() const {
}
String InputEventMIDI::to_string() {
- return vformat("InputEventMIDI: channel=%d, message=%d, pitch=%d, velocity=%d, pressure=%d", channel, message, pitch, velocity, pressure);
+ return vformat("InputEventMIDI: channel=%d, message=%d, pitch=%d, velocity=%d, pressure=%d, controller_number=%d, controller_value=%d", channel, message, pitch, velocity, pressure, controller_number, controller_value);
}
void InputEventMIDI::_bind_methods() {
diff --git a/core/input/input_event.h b/core/input/input_event.h
index 59a2df497c..2d7a72e327 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* input_event.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* input_event.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef INPUT_EVENT_H
#define INPUT_EVENT_H
@@ -107,32 +107,22 @@ public:
class InputEventWithModifiers : public InputEventFromWindow {
GDCLASS(InputEventWithModifiers, InputEventFromWindow);
- bool store_command = true;
+ bool command_or_control_autoremap = false;
bool shift_pressed = false;
bool alt_pressed = false;
-#ifdef APPLE_STYLE_KEYS
- union {
- bool command_pressed;
- bool meta_pressed = false; //< windows/mac key
- };
-
+ bool meta_pressed = false; // "Command" on macOS, "Meta/Win" key on other platforms.
bool ctrl_pressed = false;
-#else
- union {
- bool command_pressed; //< windows/mac key
- bool ctrl_pressed = false;
- };
- bool meta_pressed = false; //< windows/mac key
-#endif
protected:
static void _bind_methods();
- virtual void _validate_property(PropertyInfo &property) const override;
+ void _validate_property(PropertyInfo &p_property) const;
public:
- void set_store_command(bool p_enabled);
- bool is_storing_command() const;
+ void set_command_or_control_autoremap(bool p_enabled);
+ bool is_command_or_control_autoremap() const;
+
+ bool is_command_or_control_pressed() const;
void set_shift_pressed(bool p_pressed);
bool is_shift_pressed() const;
@@ -146,12 +136,9 @@ public:
void set_meta_pressed(bool p_pressed);
bool is_meta_pressed() const;
- void set_command_pressed(bool p_pressed);
- bool is_command_pressed() const;
-
void set_modifiers_from_event(const InputEventWithModifiers *event);
- Key get_modifiers_mask() const;
+ BitField<KeyModifierMask> get_modifiers_mask() const;
virtual String as_text() const override;
virtual String to_string() override;
@@ -208,7 +195,7 @@ public:
class InputEventMouse : public InputEventWithModifiers {
GDCLASS(InputEventMouse, InputEventWithModifiers);
- MouseButton button_mask = MouseButton::NONE;
+ BitField<MouseButtonMask> button_mask;
Vector2 pos;
Vector2 global_pos;
@@ -217,8 +204,8 @@ protected:
static void _bind_methods();
public:
- void set_button_mask(MouseButton p_mask);
- MouseButton get_button_mask() const;
+ void set_button_mask(BitField<MouseButtonMask> p_mask);
+ BitField<MouseButtonMask> get_button_mask() const;
void set_position(const Vector2 &p_pos);
Vector2 get_position() const;
@@ -366,6 +353,7 @@ class InputEventScreenTouch : public InputEventFromWindow {
int index = 0;
Vector2 pos;
bool pressed = false;
+ bool double_tap = false;
protected:
static void _bind_methods();
@@ -380,6 +368,9 @@ public:
void set_pressed(bool p_pressed);
virtual bool is_pressed() const override;
+ void set_double_tap(bool p_double_tap);
+ bool is_double_tap() const;
+
virtual Ref<InputEvent> xformed_by(const Transform2D &p_xform, const Vector2 &p_local_ofs = Vector2()) const override;
virtual String as_text() const override;
virtual String to_string() override;
@@ -393,6 +384,9 @@ class InputEventScreenDrag : public InputEventFromWindow {
Vector2 pos;
Vector2 relative;
Vector2 velocity;
+ Vector2 tilt;
+ float pressure = 0;
+ bool pen_inverted = false;
protected:
static void _bind_methods();
@@ -401,6 +395,15 @@ public:
void set_index(int p_index);
int get_index() const;
+ void set_tilt(const Vector2 &p_tilt);
+ Vector2 get_tilt() const;
+
+ void set_pressure(float p_pressure);
+ float get_pressure() const;
+
+ void set_pen_inverted(bool p_inverted);
+ bool get_pen_inverted() const;
+
void set_position(const Vector2 &p_pos);
Vector2 get_position() const;
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 942c5248df..5a07d44197 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* input_map.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* input_map.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "input_map.h"
@@ -34,6 +34,7 @@
#include "core/input/input.h"
#include "core/os/keyboard.h"
#include "core/os/os.h"
+#include "core/variant/typed_array.h"
InputMap *InputMap::singleton = nullptr;
@@ -99,8 +100,8 @@ void InputMap::erase_action(const StringName &p_action) {
input_map.erase(p_action);
}
-Array InputMap::_get_actions() {
- Array ret;
+TypedArray<StringName> InputMap::_get_actions() {
+ TypedArray<StringName> ret;
List<StringName> actions = get_actions();
if (actions.is_empty()) {
return ret;
@@ -190,8 +191,8 @@ void InputMap::action_erase_events(const StringName &p_action) {
input_map[p_action].inputs.clear();
}
-Array InputMap::_action_get_events(const StringName &p_action) {
- Array ret;
+TypedArray<InputEvent> InputMap::_action_get_events(const StringName &p_action) {
+ TypedArray<InputEvent> ret;
const List<Ref<InputEvent>> *al = action_get_events(p_action);
if (al) {
for (const List<Ref<InputEvent>>::Element *E = al->front(); E; E = E->next()) {
@@ -256,7 +257,7 @@ void InputMap::load_from_project_settings() {
String name = pi.name.substr(pi.name.find("/") + 1, pi.name.length());
- Dictionary action = ProjectSettings::get_singleton()->get(pi.name);
+ Dictionary action = GLOBAL_GET(pi.name);
float deadzone = action.has("deadzone") ? (float)action["deadzone"] : 0.5f;
Array events = action["events"];
@@ -330,12 +331,18 @@ static const _BuiltinActionDisplayName _builtin_action_display_names[] = {
{ "ui_text_caret_document_start.macos", TTRC("Caret Document Start") },
{ "ui_text_caret_document_end", TTRC("Caret Document End") },
{ "ui_text_caret_document_end.macos", TTRC("Caret Document End") },
+ { "ui_text_caret_add_below", TTRC("Caret Add Below") },
+ { "ui_text_caret_add_below.macos", TTRC("Caret Add Below") },
+ { "ui_text_caret_add_above", TTRC("Caret Add Above") },
+ { "ui_text_caret_add_above.macos", TTRC("Caret Add Above") },
{ "ui_text_scroll_up", TTRC("Scroll Up") },
{ "ui_text_scroll_up.macos", TTRC("Scroll Up") },
{ "ui_text_scroll_down", TTRC("Scroll Down") },
{ "ui_text_scroll_down.macos", TTRC("Scroll Down") },
{ "ui_text_select_all", TTRC("Select All") },
{ "ui_text_select_word_under_caret", TTRC("Select Word Under Caret") },
+ { "ui_text_add_selection_for_next_occurrence", TTRC("Add Selection for Next Occurrence") },
+ { "ui_text_clear_carets_and_selection", TTRC("Clear Carets and Selection") },
{ "ui_text_toggle_insert_mode", TTRC("Toggle Insert Mode") },
{ "ui_text_submit", TTRC("Text Submitted") },
{ "ui_graph_duplicate", TTRC("Duplicate Nodes") },
@@ -428,27 +435,27 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
// ///// UI basic Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::X | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::X | KeyModifierMask::CMD_OR_CTRL));
inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_cut", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::C | KeyModifierMask::CMD));
- inputs.push_back(InputEventKey::create_reference(Key::INSERT | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::C | KeyModifierMask::CMD_OR_CTRL));
+ inputs.push_back(InputEventKey::create_reference(Key::INSERT | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_copy", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::V | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::V | KeyModifierMask::CMD_OR_CTRL));
inputs.push_back(InputEventKey::create_reference(Key::INSERT | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_paste", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::Z | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::Z | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_undo", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::Z | KeyModifierMask::CMD | KeyModifierMask::SHIFT));
- inputs.push_back(InputEventKey::create_reference(Key::Y | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::Z | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::Y | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_redo", inputs);
// ///// UI Text Input Shortcuts /////
@@ -473,13 +480,13 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::ENTER | KeyModifierMask::CMD));
- inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER | KeyModifierMask::CMD_OR_CTRL));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_newline_blank", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::ENTER | KeyModifierMask::SHIFT | KeyModifierMask::CMD));
- inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER | KeyModifierMask::SHIFT | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER | KeyModifierMask::SHIFT | KeyModifierMask::CMD_OR_CTRL));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER | KeyModifierMask::SHIFT | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_newline_above", inputs);
// Indentation
@@ -498,7 +505,7 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
default_builtin_cache.insert("ui_text_backspace", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_backspace_word", inputs);
inputs = List<Ref<InputEvent>>();
@@ -509,7 +516,7 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
default_builtin_cache.insert("ui_text_backspace_all_to_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_backspace_all_to_left.macos", inputs);
inputs = List<Ref<InputEvent>>();
@@ -517,7 +524,7 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
default_builtin_cache.insert("ui_text_delete", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_delete_word", inputs);
inputs = List<Ref<InputEvent>>();
@@ -528,7 +535,7 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
default_builtin_cache.insert("ui_text_delete_all_to_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_delete_all_to_right.macos", inputs);
// Text Caret Movement Left/Right
@@ -538,7 +545,7 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
default_builtin_cache.insert("ui_text_caret_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_caret_word_left", inputs);
inputs = List<Ref<InputEvent>>();
@@ -550,7 +557,7 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
default_builtin_cache.insert("ui_text_caret_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_caret_word_right", inputs);
inputs = List<Ref<InputEvent>>();
@@ -575,7 +582,7 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(Key::A | KeyModifierMask::CTRL));
- inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_caret_line_start.macos", inputs);
inputs = List<Ref<InputEvent>>();
@@ -584,7 +591,7 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(Key::E | KeyModifierMask::CTRL));
- inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_caret_line_end.macos", inputs);
// Text Caret Movement Page Up/Down
@@ -600,50 +607,76 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
// Text Caret Movement Document Start/End
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::HOME | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::HOME | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_caret_document_start", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_caret_document_start.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::END | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::END | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_caret_document_end", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_caret_document_end.macos", inputs);
+ // Text Caret Addition Below/Above
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::SHIFT | KeyModifierMask::CMD_OR_CTRL));
+ default_builtin_cache.insert("ui_text_caret_add_below", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(Key::L | KeyModifierMask::SHIFT | KeyModifierMask::CMD_OR_CTRL));
+ default_builtin_cache.insert("ui_text_caret_add_below.macos", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::SHIFT | KeyModifierMask::CMD_OR_CTRL));
+ default_builtin_cache.insert("ui_text_caret_add_above", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(Key::O | KeyModifierMask::SHIFT | KeyModifierMask::CMD_OR_CTRL));
+ default_builtin_cache.insert("ui_text_caret_add_above.macos", inputs);
+
// Text Scrolling
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_scroll_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD | KeyModifierMask::ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_scroll_up.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_scroll_down", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD | KeyModifierMask::ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD_OR_CTRL | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_scroll_down.macos", inputs);
// Text Misc
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::A | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::A | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_text_select_all", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::D | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::G | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_select_word_under_caret", inputs);
inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(Key::D | KeyModifierMask::CMD_OR_CTRL));
+ default_builtin_cache.insert("ui_text_add_selection_for_next_occurrence", inputs);
+
+ inputs = List<Ref<InputEvent>>();
+ inputs.push_back(InputEventKey::create_reference(Key::ESCAPE));
+ default_builtin_cache.insert("ui_text_clear_carets_and_selection", inputs);
+
+ inputs = List<Ref<InputEvent>>();
inputs.push_back(InputEventKey::create_reference(Key::INSERT));
default_builtin_cache.insert("ui_text_toggle_insert_mode", inputs);
@@ -659,7 +692,7 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
// ///// UI Graph Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::D | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::D | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_graph_duplicate", inputs);
inputs = List<Ref<InputEvent>>();
@@ -680,7 +713,7 @@ const HashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
default_builtin_cache.insert("ui_filedialog_show_hidden", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(Key::QUOTELEFT | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::QUOTELEFT | KeyModifierMask::CMD_OR_CTRL));
default_builtin_cache.insert("ui_swap_input_direction", inputs);
return default_builtin_cache;
diff --git a/core/input/input_map.h b/core/input/input_map.h
index 2400a4a3f7..b4d5beacb3 100644
--- a/core/input/input_map.h
+++ b/core/input/input_map.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* input_map.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* input_map.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef INPUT_MAP_H
#define INPUT_MAP_H
@@ -36,6 +36,9 @@
#include "core/object/object.h"
#include "core/templates/hash_map.h"
+template <typename T>
+class TypedArray;
+
class InputMap : public Object {
GDCLASS(InputMap, Object);
@@ -60,8 +63,8 @@ private:
List<Ref<InputEvent>>::Element *_find_event(Action &p_action, const Ref<InputEvent> &p_event, bool p_exact_match = false, bool *r_pressed = nullptr, float *r_strength = nullptr, float *r_raw_strength = nullptr) const;
- Array _action_get_events(const StringName &p_action);
- Array _get_actions();
+ TypedArray<InputEvent> _action_get_events(const StringName &p_action);
+ TypedArray<StringName> _get_actions();
protected:
static void _bind_methods();
diff --git a/core/input/shortcut.cpp b/core/input/shortcut.cpp
index 9eeeb449ba..cdc6e2e8f7 100644
--- a/core/input/shortcut.cpp
+++ b/core/input/shortcut.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* shortcut.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* shortcut.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "shortcut.h"
#include "core/os/keyboard.h"
@@ -107,7 +107,7 @@ void Shortcut::_bind_methods() {
ClassDB::bind_method(D_METHOD("matches_event", "event"), &Shortcut::matches_event);
ClassDB::bind_method(D_METHOD("get_as_text"), &Shortcut::get_as_text);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "events", PROPERTY_HINT_ARRAY_TYPE, vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, "InputEvent")), "set_events", "get_events");
+ ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "events", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("InputEvent")), "set_events", "get_events");
}
bool Shortcut::is_event_array_equal(const Array &p_event_array1, const Array &p_event_array2) {
diff --git a/core/input/shortcut.h b/core/input/shortcut.h
index daec410039..4109e31f23 100644
--- a/core/input/shortcut.h
+++ b/core/input/shortcut.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* shortcut.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* shortcut.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SHORTCUT_H
#define SHORTCUT_H
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index ae5ccf8354..a6114e4f63 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* compression.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* compression.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "compression.h"
diff --git a/core/io/compression.h b/core/io/compression.h
index 2e66970a6c..063da6dc7d 100644
--- a/core/io/compression.h
+++ b/core/io/compression.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* compression.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* compression.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef COMPRESSION_H
#define COMPRESSION_H
diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp
index ae421654ca..98f8c3de41 100644
--- a/core/io/config_file.cpp
+++ b/core/io/config_file.cpp
@@ -1,37 +1,38 @@
-/*************************************************************************/
-/* config_file.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* config_file.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "config_file.h"
#include "core/io/file_access_encrypted.h"
#include "core/os/keyboard.h"
+#include "core/string/string_builder.h"
#include "core/variant/variant_parser.h"
PackedStringArray ConfigFile::_get_sections() const {
@@ -130,6 +131,28 @@ void ConfigFile::erase_section_key(const String &p_section, const String &p_key)
}
}
+String ConfigFile::encode_to_text() const {
+ StringBuilder sb;
+ bool first = true;
+ for (const KeyValue<String, HashMap<String, Variant>> &E : values) {
+ if (first) {
+ first = false;
+ } else {
+ sb.append("\n");
+ }
+ if (!E.key.is_empty()) {
+ sb.append("[" + E.key + "]\n\n");
+ }
+
+ for (const KeyValue<String, Variant> &F : E.value) {
+ String vstr;
+ VariantWriter::write_to_string(F.value, vstr);
+ sb.append(F.key.property_name_encode() + "=" + vstr + "\n");
+ }
+ }
+ return sb.as_string();
+}
+
Error ConfigFile::save(const String &p_path) {
Error err;
Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
@@ -185,7 +208,7 @@ Error ConfigFile::_internal_save(Ref<FileAccess> file) {
file->store_string("\n");
}
if (!E.key.is_empty()) {
- file->store_string("[" + E.key + "]\n\n");
+ file->store_string("[" + E.key.replace("]", "\\]") + "]\n\n");
}
for (const KeyValue<String, Variant> &F : E.value) {
@@ -285,7 +308,7 @@ Error ConfigFile::_parse(const String &p_path, VariantParser::Stream *p_stream)
if (!assign.is_empty()) {
set_value(section, assign, value);
} else if (!next_tag.name.is_empty()) {
- section = next_tag.name;
+ section = next_tag.name.replace("\\]", "]");
}
}
@@ -295,6 +318,7 @@ Error ConfigFile::_parse(const String &p_path, VariantParser::Stream *p_stream)
void ConfigFile::clear() {
values.clear();
}
+
void ConfigFile::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_value", "section", "key", "value"), &ConfigFile::set_value);
ClassDB::bind_method(D_METHOD("get_value", "section", "key", "default"), &ConfigFile::get_value, DEFVAL(Variant()));
@@ -312,6 +336,8 @@ void ConfigFile::_bind_methods() {
ClassDB::bind_method(D_METHOD("parse", "data"), &ConfigFile::parse);
ClassDB::bind_method(D_METHOD("save", "path"), &ConfigFile::save);
+ ClassDB::bind_method(D_METHOD("encode_to_text"), &ConfigFile::encode_to_text);
+
BIND_METHOD_ERR_RETURN_DOC("load", ERR_FILE_CANT_OPEN);
ClassDB::bind_method(D_METHOD("load_encrypted", "path", "key"), &ConfigFile::load_encrypted);
diff --git a/core/io/config_file.h b/core/io/config_file.h
index 3b07ec52f5..80973ab9d0 100644
--- a/core/io/config_file.h
+++ b/core/io/config_file.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* config_file.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* config_file.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CONFIG_FILE_H
#define CONFIG_FILE_H
@@ -68,6 +68,8 @@ public:
Error load(const String &p_path);
Error parse(const String &p_data);
+ String encode_to_text() const; // used by exporter
+
void clear();
Error load_encrypted(const String &p_path, const Vector<uint8_t> &p_key);
diff --git a/core/io/dir_access.cpp b/core/io/dir_access.cpp
index f82d6f077f..22b63a0929 100644
--- a/core/io/dir_access.cpp
+++ b/core/io/dir_access.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dir_access.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dir_access.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "dir_access.h"
@@ -36,6 +36,8 @@
#include "core/os/os.h"
#include "core/templates/local_vector.h"
+thread_local Error DirAccess::last_dir_open_error = OK;
+
String DirAccess::_get_root_path() const {
switch (_access_type) {
case ACCESS_RESOURCES:
@@ -106,7 +108,7 @@ static Error _erase_recursive(DirAccess *da) {
if (err) {
return err;
}
- err = da->remove(da->get_current_dir().plus_file(E));
+ err = da->remove(da->get_current_dir().path_join(E));
if (err) {
return err;
}
@@ -116,7 +118,7 @@ static Error _erase_recursive(DirAccess *da) {
}
for (const String &E : files) {
- Error err = da->remove(da->get_current_dir().plus_file(E));
+ Error err = da->remove(da->get_current_dir().path_join(E));
if (err) {
return err;
}
@@ -138,7 +140,7 @@ Error DirAccess::make_dir_recursive(String p_dir) {
if (p_dir.is_relative_path()) {
//append current
- full_dir = get_current_dir().plus_file(p_dir);
+ full_dir = get_current_dir().path_join(p_dir);
} else {
full_dir = p_dir;
@@ -172,7 +174,7 @@ Error DirAccess::make_dir_recursive(String p_dir) {
String curpath = base;
for (int i = 0; i < subdirs.size(); i++) {
- curpath = curpath.plus_file(subdirs[i]);
+ curpath = curpath.path_join(subdirs[i]);
Error err = make_dir(curpath);
if (err != OK && err != ERR_ALREADY_EXISTS) {
ERR_FAIL_V_MSG(err, "Could not create directory: " + curpath);
@@ -249,6 +251,61 @@ Ref<DirAccess> DirAccess::open(const String &p_path, Error *r_error) {
return da;
}
+Ref<DirAccess> DirAccess::_open(const String &p_path) {
+ Error err = OK;
+ Ref<DirAccess> da = open(p_path, &err);
+ last_dir_open_error = err;
+ if (err) {
+ return Ref<DirAccess>();
+ }
+ return da;
+}
+
+int DirAccess::_get_drive_count() {
+ Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ return d->get_drive_count();
+}
+
+String DirAccess::get_drive_name(int p_idx) {
+ Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ return d->get_drive(p_idx);
+}
+
+Error DirAccess::make_dir_absolute(const String &p_dir) {
+ Ref<DirAccess> d = DirAccess::create_for_path(p_dir);
+ return d->make_dir(p_dir);
+}
+
+Error DirAccess::make_dir_recursive_absolute(const String &p_dir) {
+ Ref<DirAccess> d = DirAccess::create_for_path(p_dir);
+ return d->make_dir_recursive(p_dir);
+}
+
+bool DirAccess::dir_exists_absolute(const String &p_dir) {
+ Ref<DirAccess> d = DirAccess::create_for_path(p_dir);
+ return d->dir_exists(p_dir);
+}
+
+Error DirAccess::copy_absolute(const String &p_from, const String &p_to, int p_chmod_flags) {
+ Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ // Support copying from res:// to user:// etc.
+ String from = ProjectSettings::get_singleton()->globalize_path(p_from);
+ String to = ProjectSettings::get_singleton()->globalize_path(p_to);
+ return d->copy(from, to, p_chmod_flags);
+}
+
+Error DirAccess::rename_absolute(const String &p_from, const String &p_to) {
+ Ref<DirAccess> d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ String from = ProjectSettings::get_singleton()->globalize_path(p_from);
+ String to = ProjectSettings::get_singleton()->globalize_path(p_to);
+ return d->rename(from, to);
+}
+
+Error DirAccess::remove_absolute(const String &p_path) {
+ Ref<DirAccess> d = DirAccess::create_for_path(p_path);
+ return d->remove(p_path);
+}
+
Ref<DirAccess> DirAccess::create(AccessType p_access) {
Ref<DirAccess> da = create_func[p_access] ? create_func[p_access]() : nullptr;
if (da.is_valid()) {
@@ -266,6 +323,10 @@ Ref<DirAccess> DirAccess::create(AccessType p_access) {
return da;
}
+Error DirAccess::get_open_error() {
+ return last_dir_open_error;
+}
+
String DirAccess::get_full_path(const String &p_path, AccessType p_access) {
Ref<DirAccess> d = DirAccess::create(p_access);
if (d.is_null()) {
@@ -290,7 +351,7 @@ Error DirAccess::copy(String p_from, String p_to, int p_chmod_flags) {
const size_t copy_buffer_limit = 65536; // 64 KB
fsrc->seek_end(0);
- int size = fsrc->get_position();
+ uint64_t size = fsrc->get_position();
fsrc->seek(0);
err = OK;
size_t buffer_size = MIN(size * sizeof(uint8_t), copy_buffer_limit);
@@ -354,8 +415,8 @@ Error DirAccess::_copy_dir(Ref<DirAccess> &p_target_da, String p_to, int p_chmod
String n = get_next();
while (!n.is_empty()) {
if (n != "." && n != "..") {
- if (p_copy_links && is_link(get_current_dir().plus_file(n))) {
- create_link(read_link(get_current_dir().plus_file(n)), p_to + n);
+ if (p_copy_links && is_link(get_current_dir().path_join(n))) {
+ create_link(read_link(get_current_dir().path_join(n)), p_to + n);
} else if (current_is_dir()) {
dirs.push_back(n);
} else {
@@ -364,7 +425,7 @@ Error DirAccess::_copy_dir(Ref<DirAccess> &p_target_da, String p_to, int p_chmod
list_dir_end();
return ERR_BUG;
}
- Error err = copy(get_current_dir().plus_file(n), p_to + rel_path, p_chmod_flags);
+ Error err = copy(get_current_dir().path_join(n), p_to + rel_path, p_chmod_flags);
if (err) {
list_dir_end();
return err;
@@ -424,3 +485,104 @@ bool DirAccess::exists(String p_dir) {
Ref<DirAccess> da = DirAccess::create_for_path(p_dir);
return da->change_dir(p_dir) == OK;
}
+
+PackedStringArray DirAccess::get_files() {
+ return _get_contents(false);
+}
+
+PackedStringArray DirAccess::get_files_at(const String &p_path) {
+ Ref<DirAccess> da = DirAccess::open(p_path);
+ ERR_FAIL_COND_V_MSG(da.is_null(), PackedStringArray(), vformat("Couldn't open directory at path \"%s\".", p_path));
+ return da->get_files();
+}
+
+PackedStringArray DirAccess::get_directories() {
+ return _get_contents(true);
+}
+
+PackedStringArray DirAccess::get_directories_at(const String &p_path) {
+ Ref<DirAccess> da = DirAccess::open(p_path);
+ ERR_FAIL_COND_V_MSG(da.is_null(), PackedStringArray(), vformat("Couldn't open directory at path \"%s\".", p_path));
+ return da->get_directories();
+}
+
+PackedStringArray DirAccess::_get_contents(bool p_directories) {
+ PackedStringArray ret;
+
+ list_dir_begin();
+ String s = _get_next();
+ while (!s.is_empty()) {
+ if (current_is_dir() == p_directories) {
+ ret.append(s);
+ }
+ s = _get_next();
+ }
+
+ ret.sort();
+ return ret;
+}
+
+String DirAccess::_get_next() {
+ String next = get_next();
+ while (!next.is_empty() && ((!include_navigational && (next == "." || next == "..")) || (!include_hidden && current_is_hidden()))) {
+ next = get_next();
+ }
+ return next;
+}
+
+void DirAccess::set_include_navigational(bool p_enable) {
+ include_navigational = p_enable;
+}
+
+bool DirAccess::get_include_navigational() const {
+ return include_navigational;
+}
+
+void DirAccess::set_include_hidden(bool p_enable) {
+ include_hidden = p_enable;
+}
+
+bool DirAccess::get_include_hidden() const {
+ return include_hidden;
+}
+
+void DirAccess::_bind_methods() {
+ ClassDB::bind_static_method("DirAccess", D_METHOD("open", "path"), &DirAccess::_open);
+ ClassDB::bind_static_method("DirAccess", D_METHOD("get_open_error"), &DirAccess::get_open_error);
+
+ ClassDB::bind_method(D_METHOD("list_dir_begin"), &DirAccess::list_dir_begin, DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("get_next"), &DirAccess::_get_next);
+ ClassDB::bind_method(D_METHOD("current_is_dir"), &DirAccess::current_is_dir);
+ ClassDB::bind_method(D_METHOD("list_dir_end"), &DirAccess::list_dir_end);
+ ClassDB::bind_method(D_METHOD("get_files"), &DirAccess::get_files);
+ ClassDB::bind_static_method("DirAccess", D_METHOD("get_files_at", "path"), &DirAccess::get_files_at);
+ ClassDB::bind_method(D_METHOD("get_directories"), &DirAccess::get_directories);
+ ClassDB::bind_static_method("DirAccess", D_METHOD("get_directories_at", "path"), &DirAccess::get_directories_at);
+ ClassDB::bind_static_method("DirAccess", D_METHOD("get_drive_count"), &DirAccess::_get_drive_count);
+ ClassDB::bind_static_method("DirAccess", D_METHOD("get_drive_name", "idx"), &DirAccess::get_drive_name);
+ ClassDB::bind_method(D_METHOD("get_current_drive"), &DirAccess::get_current_drive);
+ ClassDB::bind_method(D_METHOD("change_dir", "to_dir"), &DirAccess::change_dir);
+ ClassDB::bind_method(D_METHOD("get_current_dir", "include_drive"), &DirAccess::get_current_dir, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("make_dir", "path"), &DirAccess::make_dir);
+ ClassDB::bind_static_method("DirAccess", D_METHOD("make_dir_absolute", "path"), &DirAccess::make_dir_absolute);
+ ClassDB::bind_method(D_METHOD("make_dir_recursive", "path"), &DirAccess::make_dir_recursive);
+ ClassDB::bind_static_method("DirAccess", D_METHOD("make_dir_recursive_absolute", "path"), &DirAccess::make_dir_recursive_absolute);
+ ClassDB::bind_method(D_METHOD("file_exists", "path"), &DirAccess::file_exists);
+ ClassDB::bind_method(D_METHOD("dir_exists", "path"), &DirAccess::dir_exists);
+ ClassDB::bind_static_method("DirAccess", D_METHOD("dir_exists_absolute", "path"), &DirAccess::dir_exists_absolute);
+ ClassDB::bind_method(D_METHOD("get_space_left"), &DirAccess::get_space_left);
+ ClassDB::bind_method(D_METHOD("copy", "from", "to", "chmod_flags"), &DirAccess::copy, DEFVAL(-1));
+ ClassDB::bind_static_method("DirAccess", D_METHOD("copy_absolute", "from", "to", "chmod_flags"), &DirAccess::copy_absolute, DEFVAL(-1));
+ ClassDB::bind_method(D_METHOD("rename", "from", "to"), &DirAccess::rename);
+ ClassDB::bind_static_method("DirAccess", D_METHOD("rename_absolute", "from", "to"), &DirAccess::rename_absolute);
+ ClassDB::bind_method(D_METHOD("remove", "path"), &DirAccess::remove);
+ ClassDB::bind_static_method("DirAccess", D_METHOD("remove_absolute", "path"), &DirAccess::remove_absolute);
+
+ ClassDB::bind_method(D_METHOD("set_include_navigational", "enable"), &DirAccess::set_include_navigational);
+ ClassDB::bind_method(D_METHOD("get_include_navigational"), &DirAccess::get_include_navigational);
+ ClassDB::bind_method(D_METHOD("set_include_hidden", "enable"), &DirAccess::set_include_hidden);
+ ClassDB::bind_method(D_METHOD("get_include_hidden"), &DirAccess::get_include_hidden);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "include_navigational"), "set_include_navigational", "get_include_navigational");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "include_hidden"), "set_include_hidden", "get_include_hidden");
+}
diff --git a/core/io/dir_access.h b/core/io/dir_access.h
index 22017efaa3..51eb68eaea 100644
--- a/core/io/dir_access.h
+++ b/core/io/dir_access.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dir_access.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dir_access.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DIR_ACCESS_H
#define DIR_ACCESS_H
@@ -37,6 +37,8 @@
//@ TODO, excellent candidate for THREAD_SAFE MACRO, should go through all these and add THREAD_SAFE where it applies
class DirAccess : public RefCounted {
+ GDCLASS(DirAccess, RefCounted);
+
public:
enum AccessType {
ACCESS_RESOURCES,
@@ -50,12 +52,20 @@ public:
private:
AccessType _access_type = ACCESS_FILESYSTEM;
static CreateFunc create_func[ACCESS_MAX]; ///< set this to instance a filesystem object
+ static Ref<DirAccess> _open(const String &p_path);
Error _copy_dir(Ref<DirAccess> &p_target_da, String p_to, int p_chmod_flags, bool p_copy_links);
+ PackedStringArray _get_contents(bool p_directories);
+
+ thread_local static Error last_dir_open_error;
+ bool include_navigational = false;
+ bool include_hidden = false;
protected:
+ static void _bind_methods();
+
String _get_root_path() const;
- String _get_root_string() const;
+ virtual String _get_root_string() const;
AccessType get_access_type() const;
String fix_path(String p_path) const;
@@ -108,6 +118,8 @@ public:
if (da->remove(p_path) != OK) {
ERR_FAIL_MSG("Cannot remove file or directory: " + p_path);
}
+ } else {
+ ERR_FAIL_MSG("Cannot remove non-existent file or directory: " + p_path);
}
}
@@ -116,6 +128,7 @@ public:
static Ref<DirAccess> create_for_path(const String &p_path);
static Ref<DirAccess> create(AccessType p_access);
+ static Error get_open_error();
template <class T>
static void make_default(AccessType p_access) {
@@ -124,6 +137,28 @@ public:
static Ref<DirAccess> open(const String &p_path, Error *r_error = nullptr);
+ static int _get_drive_count();
+ static String get_drive_name(int p_idx);
+
+ static Error make_dir_absolute(const String &p_dir);
+ static Error make_dir_recursive_absolute(const String &p_dir);
+ static bool dir_exists_absolute(const String &p_dir);
+
+ static Error copy_absolute(const String &p_from, const String &p_to, int p_chmod_flags = -1);
+ static Error rename_absolute(const String &p_from, const String &p_to);
+ static Error remove_absolute(const String &p_path);
+
+ PackedStringArray get_files();
+ static PackedStringArray get_files_at(const String &p_path);
+ PackedStringArray get_directories();
+ static PackedStringArray get_directories_at(const String &p_path);
+ String _get_next();
+
+ void set_include_navigational(bool p_enable);
+ bool get_include_navigational() const;
+ void set_include_hidden(bool p_enable);
+ bool get_include_hidden() const;
+
DirAccess() {}
virtual ~DirAccess() {}
};
diff --git a/core/io/dtls_server.cpp b/core/io/dtls_server.cpp
index b5c44e1b64..c542e394a1 100644
--- a/core/io/dtls_server.cpp
+++ b/core/io/dtls_server.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dtls_server.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dtls_server.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "dtls_server.h"
diff --git a/core/io/dtls_server.h b/core/io/dtls_server.h
index 0c9b0149b0..e749e6968b 100644
--- a/core/io/dtls_server.h
+++ b/core/io/dtls_server.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dtls_server.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dtls_server.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DTLS_SERVER_H
#define DTLS_SERVER_H
diff --git a/core/io/file_access.cpp b/core/io/file_access.cpp
index da25f23917..cacbcb28a4 100644
--- a/core/io/file_access.cpp
+++ b/core/io/file_access.cpp
@@ -1,37 +1,39 @@
-/*************************************************************************/
-/* file_access.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "file_access.h"
#include "core/config/project_settings.h"
#include "core/crypto/crypto_core.h"
+#include "core/io/file_access_compressed.h"
+#include "core/io/file_access_encrypted.h"
#include "core/io/file_access_pack.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
@@ -41,6 +43,7 @@ FileAccess::CreateFunc FileAccess::create_func[ACCESS_MAX] = { nullptr, nullptr
FileAccess::FileCloseFailNotify FileAccess::close_fail_notify = nullptr;
bool FileAccess::backup_save = false;
+thread_local Error FileAccess::last_file_open_error = OK;
Ref<FileAccess> FileAccess::create(AccessType p_access) {
ERR_FAIL_INDEX_V(p_access, ACCESS_MAX, nullptr);
@@ -81,7 +84,7 @@ Ref<FileAccess> FileAccess::create_for_path(const String &p_path) {
}
Error FileAccess::reopen(const String &p_path, int p_mode_flags) {
- return _open(p_path, p_mode_flags);
+ return open_internal(p_path, p_mode_flags);
}
Ref<FileAccess> FileAccess::open(const String &p_path, int p_mode_flags, Error *r_error) {
@@ -99,7 +102,7 @@ Ref<FileAccess> FileAccess::open(const String &p_path, int p_mode_flags, Error *
}
ret = create_for_path(p_path);
- Error err = ret->_open(p_path, p_mode_flags);
+ Error err = ret->open_internal(p_path, p_mode_flags);
if (r_error) {
*r_error = err;
@@ -111,10 +114,74 @@ Ref<FileAccess> FileAccess::open(const String &p_path, int p_mode_flags, Error *
return ret;
}
+Ref<FileAccess> FileAccess::_open(const String &p_path, ModeFlags p_mode_flags) {
+ Error err = OK;
+ Ref<FileAccess> fa = open(p_path, p_mode_flags, &err);
+ last_file_open_error = err;
+ if (err) {
+ return Ref<FileAccess>();
+ }
+ return fa;
+}
+
+Ref<FileAccess> FileAccess::open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key) {
+ Ref<FileAccess> fa = _open(p_path, p_mode_flags);
+ if (fa.is_null()) {
+ return fa;
+ }
+
+ Ref<FileAccessEncrypted> fae;
+ fae.instantiate();
+ Error err = fae->open_and_parse(fa, p_key, (p_mode_flags == WRITE) ? FileAccessEncrypted::MODE_WRITE_AES256 : FileAccessEncrypted::MODE_READ);
+ if (err) {
+ last_file_open_error = err;
+ return Ref<FileAccess>();
+ }
+ return fae;
+}
+
+Ref<FileAccess> FileAccess::open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass) {
+ Ref<FileAccess> fa = _open(p_path, p_mode_flags);
+ if (fa.is_null()) {
+ return fa;
+ }
+
+ Ref<FileAccessEncrypted> fae;
+ fae.instantiate();
+ Error err = fae->open_and_parse_password(fa, p_pass, (p_mode_flags == WRITE) ? FileAccessEncrypted::MODE_WRITE_AES256 : FileAccessEncrypted::MODE_READ);
+ if (err) {
+ last_file_open_error = err;
+ return Ref<FileAccess>();
+ }
+ return fae;
+}
+
+Ref<FileAccess> FileAccess::open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode) {
+ Ref<FileAccessCompressed> fac;
+ fac.instantiate();
+ fac->configure("GCPF", (Compression::Mode)p_compress_mode);
+ Error err = fac->open_internal(p_path, p_mode_flags);
+
+ if (err) {
+ last_file_open_error = err;
+ return Ref<FileAccess>();
+ }
+
+ return fac;
+}
+
+Error FileAccess::get_open_error() {
+ return last_file_open_error;
+}
+
FileAccess::CreateFunc FileAccess::get_create_func(AccessType p_access) {
return create_func[p_access];
}
+FileAccess::AccessType FileAccess::get_access_type() const {
+ return _access_type;
+}
+
String FileAccess::fix_path(const String &p_path) const {
//helper used by file accesses that use a single filesystem
@@ -223,6 +290,20 @@ real_t FileAccess::get_real() const {
}
}
+Variant FileAccess::get_var(bool p_allow_objects) const {
+ uint32_t len = get_32();
+ Vector<uint8_t> buff = get_buffer(len);
+ ERR_FAIL_COND_V((uint32_t)buff.size() != len, Variant());
+
+ const uint8_t *r = buff.ptr();
+
+ Variant v;
+ Error err = decode_variant(v, &r[0], len, nullptr, p_allow_objects);
+ ERR_FAIL_COND_V_MSG(err != OK, Variant(), "Error when trying to encode Variant.");
+
+ return v;
+}
+
double FileAccess::get_double() const {
MarshallDouble m;
m.l = get_64();
@@ -366,6 +447,17 @@ Vector<String> FileAccess::get_csv_line(const String &p_delim) const {
return strings;
}
+String FileAccess::get_as_text(bool p_skip_cr) const {
+ uint64_t original_pos = get_position();
+ const_cast<FileAccess *>(this)->seek(0);
+
+ String text = get_as_utf8_string(p_skip_cr);
+
+ const_cast<FileAccess *>(this)->seek(original_pos);
+
+ return text;
+}
+
uint64_t FileAccess::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
ERR_FAIL_COND_V(!p_dst && p_length > 0, -1);
@@ -377,7 +469,28 @@ uint64_t FileAccess::get_buffer(uint8_t *p_dst, uint64_t p_length) const {
return i;
}
-String FileAccess::get_as_utf8_string() const {
+Vector<uint8_t> FileAccess::get_buffer(int64_t p_length) const {
+ Vector<uint8_t> data;
+
+ ERR_FAIL_COND_V_MSG(p_length < 0, data, "Length of buffer cannot be smaller than 0.");
+ if (p_length == 0) {
+ return data;
+ }
+
+ Error err = data.resize(p_length);
+ ERR_FAIL_COND_V_MSG(err != OK, data, "Can't resize data to " + itos(p_length) + " elements.");
+
+ uint8_t *w = data.ptrw();
+ int64_t len = get_buffer(&w[0], p_length);
+
+ if (len < p_length) {
+ data.resize(len);
+ }
+
+ return data;
+}
+
+String FileAccess::get_as_utf8_string(bool p_skip_cr) const {
Vector<uint8_t> sourcef;
uint64_t len = get_length();
sourcef.resize(len + 1);
@@ -388,7 +501,7 @@ String FileAccess::get_as_utf8_string() const {
w[len] = 0;
String s;
- s.parse_utf8((const char *)w);
+ s.parse_utf8((const char *)w, -1, p_skip_cr);
return s;
}
@@ -435,7 +548,7 @@ void FileAccess::store_64(uint64_t p_dest) {
}
void FileAccess::store_real(real_t p_real) {
- if (sizeof(real_t) == 4) {
+ if constexpr (sizeof(real_t) == 4) {
store_float(p_real);
} else {
store_double(p_real);
@@ -550,7 +663,34 @@ void FileAccess::store_buffer(const uint8_t *p_src, uint64_t p_length) {
}
}
-Vector<uint8_t> FileAccess::get_file_as_array(const String &p_path, Error *r_error) {
+void FileAccess::store_buffer(const Vector<uint8_t> &p_buffer) {
+ uint64_t len = p_buffer.size();
+ if (len == 0) {
+ return;
+ }
+
+ const uint8_t *r = p_buffer.ptr();
+
+ store_buffer(&r[0], len);
+}
+
+void FileAccess::store_var(const Variant &p_var, bool p_full_objects) {
+ int len;
+ Error err = encode_variant(p_var, nullptr, len, p_full_objects);
+ ERR_FAIL_COND_MSG(err != OK, "Error when trying to encode Variant.");
+
+ Vector<uint8_t> buff;
+ buff.resize(len);
+
+ uint8_t *w = buff.ptrw();
+ err = encode_variant(p_var, &w[0], len, p_full_objects);
+ ERR_FAIL_COND_MSG(err != OK, "Error when trying to encode Variant.");
+
+ store_32(len);
+ store_buffer(buff);
+}
+
+Vector<uint8_t> FileAccess::get_file_as_bytes(const String &p_path, Error *r_error) {
Ref<FileAccess> f = FileAccess::open(p_path, READ, r_error);
if (f.is_null()) {
if (r_error) { // if error requested, do not throw error
@@ -566,7 +706,7 @@ Vector<uint8_t> FileAccess::get_file_as_array(const String &p_path, Error *r_err
String FileAccess::get_file_as_string(const String &p_path, Error *r_error) {
Error err;
- Vector<uint8_t> array = get_file_as_array(p_path, &err);
+ Vector<uint8_t> array = get_file_as_bytes(p_path, &err);
if (r_error) {
*r_error = err;
}
@@ -662,3 +802,72 @@ String FileAccess::get_sha256(const String &p_file) {
return String::hex_encode_buffer(hash, 32);
}
+
+void FileAccess::_bind_methods() {
+ ClassDB::bind_static_method("FileAccess", D_METHOD("open", "path", "flags"), &FileAccess::_open);
+ ClassDB::bind_static_method("FileAccess", D_METHOD("open_encrypted", "path", "mode_flags", "key"), &FileAccess::open_encrypted);
+ ClassDB::bind_static_method("FileAccess", D_METHOD("open_encrypted_with_pass", "path", "mode_flags", "pass"), &FileAccess::open_encrypted_pass);
+ ClassDB::bind_static_method("FileAccess", D_METHOD("open_compressed", "path", "mode_flags", "compression_mode"), &FileAccess::open_compressed, DEFVAL(0));
+ ClassDB::bind_static_method("FileAccess", D_METHOD("get_open_error"), &FileAccess::get_open_error);
+
+ ClassDB::bind_static_method("FileAccess", D_METHOD("get_file_as_bytes", "path"), &FileAccess::_get_file_as_bytes);
+ ClassDB::bind_static_method("FileAccess", D_METHOD("get_file_as_string", "path"), &FileAccess::_get_file_as_string);
+
+ ClassDB::bind_method(D_METHOD("flush"), &FileAccess::flush);
+ ClassDB::bind_method(D_METHOD("get_path"), &FileAccess::get_path);
+ ClassDB::bind_method(D_METHOD("get_path_absolute"), &FileAccess::get_path_absolute);
+ ClassDB::bind_method(D_METHOD("is_open"), &FileAccess::is_open);
+ ClassDB::bind_method(D_METHOD("seek", "position"), &FileAccess::seek);
+ ClassDB::bind_method(D_METHOD("seek_end", "position"), &FileAccess::seek_end, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("get_position"), &FileAccess::get_position);
+ ClassDB::bind_method(D_METHOD("get_length"), &FileAccess::get_length);
+ ClassDB::bind_method(D_METHOD("eof_reached"), &FileAccess::eof_reached);
+ ClassDB::bind_method(D_METHOD("get_8"), &FileAccess::get_8);
+ ClassDB::bind_method(D_METHOD("get_16"), &FileAccess::get_16);
+ ClassDB::bind_method(D_METHOD("get_32"), &FileAccess::get_32);
+ ClassDB::bind_method(D_METHOD("get_64"), &FileAccess::get_64);
+ ClassDB::bind_method(D_METHOD("get_float"), &FileAccess::get_float);
+ ClassDB::bind_method(D_METHOD("get_double"), &FileAccess::get_double);
+ ClassDB::bind_method(D_METHOD("get_real"), &FileAccess::get_real);
+ ClassDB::bind_method(D_METHOD("get_buffer", "length"), (Vector<uint8_t>(FileAccess::*)(int64_t) const) & FileAccess::get_buffer);
+ ClassDB::bind_method(D_METHOD("get_line"), &FileAccess::get_line);
+ ClassDB::bind_method(D_METHOD("get_csv_line", "delim"), &FileAccess::get_csv_line, DEFVAL(","));
+ ClassDB::bind_method(D_METHOD("get_as_text", "skip_cr"), &FileAccess::get_as_text, DEFVAL(false));
+ ClassDB::bind_static_method("FileAccess", D_METHOD("get_md5", "path"), &FileAccess::get_md5);
+ ClassDB::bind_static_method("FileAccess", D_METHOD("get_sha256", "path"), &FileAccess::get_sha256);
+ ClassDB::bind_method(D_METHOD("is_big_endian"), &FileAccess::is_big_endian);
+ ClassDB::bind_method(D_METHOD("set_big_endian", "big_endian"), &FileAccess::set_big_endian);
+ ClassDB::bind_method(D_METHOD("get_error"), &FileAccess::get_error);
+ ClassDB::bind_method(D_METHOD("get_var", "allow_objects"), &FileAccess::get_var, DEFVAL(false));
+
+ ClassDB::bind_method(D_METHOD("store_8", "value"), &FileAccess::store_8);
+ ClassDB::bind_method(D_METHOD("store_16", "value"), &FileAccess::store_16);
+ ClassDB::bind_method(D_METHOD("store_32", "value"), &FileAccess::store_32);
+ ClassDB::bind_method(D_METHOD("store_64", "value"), &FileAccess::store_64);
+ ClassDB::bind_method(D_METHOD("store_float", "value"), &FileAccess::store_float);
+ ClassDB::bind_method(D_METHOD("store_double", "value"), &FileAccess::store_double);
+ ClassDB::bind_method(D_METHOD("store_real", "value"), &FileAccess::store_real);
+ ClassDB::bind_method(D_METHOD("store_buffer", "buffer"), (void(FileAccess::*)(const Vector<uint8_t> &)) & FileAccess::store_buffer);
+ ClassDB::bind_method(D_METHOD("store_line", "line"), &FileAccess::store_line);
+ ClassDB::bind_method(D_METHOD("store_csv_line", "values", "delim"), &FileAccess::store_csv_line, DEFVAL(","));
+ ClassDB::bind_method(D_METHOD("store_string", "string"), &FileAccess::store_string);
+ ClassDB::bind_method(D_METHOD("store_var", "value", "full_objects"), &FileAccess::store_var, DEFVAL(false));
+
+ ClassDB::bind_method(D_METHOD("store_pascal_string", "string"), &FileAccess::store_pascal_string);
+ ClassDB::bind_method(D_METHOD("get_pascal_string"), &FileAccess::get_pascal_string);
+
+ ClassDB::bind_static_method("FileAccess", D_METHOD("file_exists", "path"), &FileAccess::exists);
+ ClassDB::bind_static_method("FileAccess", D_METHOD("get_modified_time", "file"), &FileAccess::get_modified_time);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "big_endian"), "set_big_endian", "is_big_endian");
+
+ BIND_ENUM_CONSTANT(READ);
+ BIND_ENUM_CONSTANT(WRITE);
+ BIND_ENUM_CONSTANT(READ_WRITE);
+ BIND_ENUM_CONSTANT(WRITE_READ);
+
+ BIND_ENUM_CONSTANT(COMPRESSION_FASTLZ);
+ BIND_ENUM_CONSTANT(COMPRESSION_DEFLATE);
+ BIND_ENUM_CONSTANT(COMPRESSION_ZSTD);
+ BIND_ENUM_CONSTANT(COMPRESSION_GZIP);
+}
diff --git a/core/io/file_access.h b/core/io/file_access.h
index e2c11142d7..3e51ba11ed 100644
--- a/core/io/file_access.h
+++ b/core/io/file_access.h
@@ -1,36 +1,37 @@
-/*************************************************************************/
-/* file_access.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FILE_ACCESS_H
#define FILE_ACCESS_H
+#include "core/io/compression.h"
#include "core/math/math_defs.h"
#include "core/object/ref_counted.h"
#include "core/os/memory.h"
@@ -42,6 +43,8 @@
*/
class FileAccess : public RefCounted {
+ GDCLASS(FileAccess, RefCounted);
+
public:
enum AccessType {
ACCESS_RESOURCES,
@@ -50,6 +53,20 @@ public:
ACCESS_MAX
};
+ enum ModeFlags {
+ READ = 1,
+ WRITE = 2,
+ READ_WRITE = 3,
+ WRITE_READ = 7,
+ };
+
+ enum CompressionMode {
+ COMPRESSION_FASTLZ = Compression::MODE_FASTLZ,
+ COMPRESSION_DEFLATE = Compression::MODE_DEFLATE,
+ COMPRESSION_ZSTD = Compression::MODE_ZSTD,
+ COMPRESSION_GZIP = Compression::MODE_GZIP
+ };
+
typedef void (*FileCloseFailNotify)(const String &);
typedef Ref<FileAccess> (*CreateFunc)();
@@ -60,14 +77,19 @@ public:
virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) = 0;
protected:
+ static void _bind_methods();
+
+ AccessType get_access_type() const;
String fix_path(const String &p_path) const;
- virtual Error _open(const String &p_path, int p_mode_flags) = 0; ///< open a file
+ virtual Error open_internal(const String &p_path, int p_mode_flags) = 0; ///< open a file
virtual uint64_t _get_modified_time(const String &p_file) = 0;
+ virtual void _set_access_type(AccessType p_access);
static FileCloseFailNotify close_fail_notify;
private:
static bool backup_save;
+ thread_local static Error last_file_open_error;
AccessType _access_type = ACCESS_FILESYSTEM;
static CreateFunc create_func[ACCESS_MAX]; /** default file access creation function for a platform */
@@ -76,18 +98,11 @@ private:
return memnew(T);
}
+ static Ref<FileAccess> _open(const String &p_path, ModeFlags p_mode_flags);
+
public:
static void set_file_close_fail_notify_callback(FileCloseFailNotify p_cbk) { close_fail_notify = p_cbk; }
- virtual void _set_access_type(AccessType p_access);
-
- enum ModeFlags {
- READ = 1,
- WRITE = 2,
- READ_WRITE = 3,
- WRITE_READ = 7,
- };
-
virtual bool is_open() const = 0; ///< true when file is open
virtual String get_path() const { return ""; } /// returns the path for the current open file
@@ -109,11 +124,15 @@ public:
virtual double get_double() const;
virtual real_t get_real() const;
+ Variant get_var(bool p_allow_objects = false) const;
+
virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const; ///< get an array of bytes
+ Vector<uint8_t> get_buffer(int64_t p_length) const;
virtual String get_line() const;
virtual String get_token() const;
virtual Vector<String> get_csv_line(const String &p_delim = ",") const;
- virtual String get_as_utf8_string() const;
+ String get_as_text(bool p_skip_cr = false) const;
+ virtual String get_as_utf8_string(bool p_skip_cr = false) const;
/**
* Use this for files WRITTEN in _big_ endian machines (ie, amiga/mac)
@@ -143,6 +162,9 @@ public:
virtual String get_pascal_string();
virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes
+ void store_buffer(const Vector<uint8_t> &p_buffer);
+
+ void store_var(const Variant &p_var, bool p_full_objects = false);
virtual bool file_exists(const String &p_name) = 0; ///< return true if a file exists
@@ -151,6 +173,12 @@ public:
static Ref<FileAccess> create(AccessType p_access); /// Create a file access (for the current platform) this is the only portable way of accessing files.
static Ref<FileAccess> create_for_path(const String &p_path);
static Ref<FileAccess> open(const String &p_path, int p_mode_flags, Error *r_error = nullptr); /// Create a file access (for the current platform) this is the only portable way of accessing files.
+
+ static Ref<FileAccess> open_encrypted(const String &p_path, ModeFlags p_mode_flags, const Vector<uint8_t> &p_key);
+ static Ref<FileAccess> open_encrypted_pass(const String &p_path, ModeFlags p_mode_flags, const String &p_pass);
+ static Ref<FileAccess> open_compressed(const String &p_path, ModeFlags p_mode_flags, CompressionMode p_compress_mode = COMPRESSION_FASTLZ);
+ static Error get_open_error();
+
static CreateFunc get_create_func(AccessType p_access);
static bool exists(const String &p_name); ///< return true if a file exists
static uint64_t get_modified_time(const String &p_file);
@@ -164,9 +192,12 @@ public:
static String get_sha256(const String &p_file);
static String get_multiple_md5(const Vector<String> &p_file);
- static Vector<uint8_t> get_file_as_array(const String &p_path, Error *r_error = nullptr);
+ static Vector<uint8_t> get_file_as_bytes(const String &p_path, Error *r_error = nullptr);
static String get_file_as_string(const String &p_path, Error *r_error = nullptr);
+ static PackedByteArray _get_file_as_bytes(const String &p_path) { return get_file_as_bytes(p_path); }
+ static String _get_file_as_string(const String &p_path) { return get_file_as_string(p_path); };
+
template <class T>
static void make_default(AccessType p_access) {
create_func[p_access] = _create_builtin<T>;
@@ -176,4 +207,7 @@ public:
virtual ~FileAccess() {}
};
+VARIANT_ENUM_CAST(FileAccess::CompressionMode);
+VARIANT_ENUM_CAST(FileAccess::ModeFlags);
+
#endif // FILE_ACCESS_H
diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp
index 1d0a718166..c256668af0 100644
--- a/core/io/file_access_compressed.cpp
+++ b/core/io/file_access_compressed.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_compressed.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_compressed.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "file_access_compressed.h"
@@ -95,7 +95,7 @@ Error FileAccessCompressed::open_after_magic(Ref<FileAccess> p_base) {
return ret == -1 ? ERR_FILE_CORRUPT : OK;
}
-Error FileAccessCompressed::_open(const String &p_path, int p_mode_flags) {
+Error FileAccessCompressed::open_internal(const String &p_path, int p_mode_flags) {
ERR_FAIL_COND_V(p_mode_flags == READ_WRITE, ERR_UNAVAILABLE);
_close();
@@ -184,6 +184,22 @@ bool FileAccessCompressed::is_open() const {
return f.is_valid();
}
+String FileAccessCompressed::get_path() const {
+ if (f.is_valid()) {
+ return f->get_path();
+ } else {
+ return "";
+ }
+}
+
+String FileAccessCompressed::get_path_absolute() const {
+ if (f.is_valid()) {
+ return f->get_path_absolute();
+ } else {
+ return "";
+ }
+}
+
void FileAccessCompressed::seek(uint64_t p_position) {
ERR_FAIL_COND_MSG(f.is_null(), "File must be opened before use.");
diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h
index b8382e61d9..136fcede06 100644
--- a/core/io/file_access_compressed.h
+++ b/core/io/file_access_compressed.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_compressed.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_compressed.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FILE_ACCESS_COMPRESSED_H
#define FILE_ACCESS_COMPRESSED_H
@@ -70,29 +70,32 @@ public:
Error open_after_magic(Ref<FileAccess> p_base);
- virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual bool is_open() const; ///< true when file is open
+ virtual Error open_internal(const String &p_path, int p_mode_flags) override; ///< open a file
+ virtual bool is_open() const override; ///< true when file is open
- virtual void seek(uint64_t p_position); ///< seek to a given position
- virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual uint64_t get_position() const; ///< get position in the file
- virtual uint64_t get_length() const; ///< get size of the file
+ virtual String get_path() const override; /// returns the path for the current open file
+ virtual String get_path_absolute() const override; /// returns the absolute path for the current open file
- virtual bool eof_reached() const; ///< reading passed EOF
+ virtual void seek(uint64_t p_position) override; ///< seek to a given position
+ virtual void seek_end(int64_t p_position = 0) override; ///< seek from the end of file
+ virtual uint64_t get_position() const override; ///< get position in the file
+ virtual uint64_t get_length() const override; ///< get size of the file
- virtual uint8_t get_8() const; ///< get a byte
- virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
+ virtual bool eof_reached() const override; ///< reading passed EOF
- virtual Error get_error() const; ///< get last error
+ virtual uint8_t get_8() const override; ///< get a byte
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override;
- virtual void flush();
- virtual void store_8(uint8_t p_dest); ///< store a byte
+ virtual Error get_error() const override; ///< get last error
- virtual bool file_exists(const String &p_name); ///< return true if a file exists
+ virtual void flush() override;
+ virtual void store_8(uint8_t p_dest) override; ///< store a byte
- virtual uint64_t _get_modified_time(const String &p_file);
- virtual uint32_t _get_unix_permissions(const String &p_file);
- virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions);
+ virtual bool file_exists(const String &p_name) override; ///< return true if a file exists
+
+ virtual uint64_t _get_modified_time(const String &p_file) override;
+ virtual uint32_t _get_unix_permissions(const String &p_file) override;
+ virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override;
FileAccessCompressed() {}
virtual ~FileAccessCompressed();
diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp
index d1b014a0be..8282f2515c 100644
--- a/core/io/file_access_encrypted.cpp
+++ b/core/io/file_access_encrypted.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_encrypted.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_encrypted.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "file_access_encrypted.h"
@@ -102,16 +102,16 @@ Error FileAccessEncrypted::open_and_parse(Ref<FileAccess> p_base, const Vector<u
Error FileAccessEncrypted::open_and_parse_password(Ref<FileAccess> p_base, const String &p_key, Mode p_mode) {
String cs = p_key.md5_text();
ERR_FAIL_COND_V(cs.length() != 32, ERR_INVALID_PARAMETER);
- Vector<uint8_t> key;
- key.resize(32);
+ Vector<uint8_t> key_md5;
+ key_md5.resize(32);
for (int i = 0; i < 32; i++) {
- key.write[i] = cs[i];
+ key_md5.write[i] = cs[i];
}
- return open_and_parse(p_base, key, p_mode);
+ return open_and_parse(p_base, key_md5, p_mode);
}
-Error FileAccessEncrypted::_open(const String &p_path, int p_mode_flags) {
+Error FileAccessEncrypted::open_internal(const String &p_path, int p_mode_flags) {
return OK;
}
diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h
index 0d1ee6a4d8..d8cd0df6d1 100644
--- a/core/io/file_access_encrypted.h
+++ b/core/io/file_access_encrypted.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_encrypted.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_encrypted.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FILE_ACCESS_ENCRYPTED_H
#define FILE_ACCESS_ENCRYPTED_H
@@ -60,33 +60,33 @@ public:
Error open_and_parse(Ref<FileAccess> p_base, const Vector<uint8_t> &p_key, Mode p_mode, bool p_with_magic = true);
Error open_and_parse_password(Ref<FileAccess> p_base, const String &p_key, Mode p_mode);
- virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual bool is_open() const; ///< true when file is open
+ virtual Error open_internal(const String &p_path, int p_mode_flags) override; ///< open a file
+ virtual bool is_open() const override; ///< true when file is open
- virtual String get_path() const; /// returns the path for the current open file
- virtual String get_path_absolute() const; /// returns the absolute path for the current open file
+ virtual String get_path() const override; /// returns the path for the current open file
+ virtual String get_path_absolute() const override; /// returns the absolute path for the current open file
- virtual void seek(uint64_t p_position); ///< seek to a given position
- virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual uint64_t get_position() const; ///< get position in the file
- virtual uint64_t get_length() const; ///< get size of the file
+ virtual void seek(uint64_t p_position) override; ///< seek to a given position
+ virtual void seek_end(int64_t p_position = 0) override; ///< seek from the end of file
+ virtual uint64_t get_position() const override; ///< get position in the file
+ virtual uint64_t get_length() const override; ///< get size of the file
- virtual bool eof_reached() const; ///< reading passed EOF
+ virtual bool eof_reached() const override; ///< reading passed EOF
- virtual uint8_t get_8() const; ///< get a byte
- virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
+ virtual uint8_t get_8() const override; ///< get a byte
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override;
- virtual Error get_error() const; ///< get last error
+ virtual Error get_error() const override; ///< get last error
- virtual void flush();
- virtual void store_8(uint8_t p_dest); ///< store a byte
- virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes
+ virtual void flush() override;
+ virtual void store_8(uint8_t p_dest) override; ///< store a byte
+ virtual void store_buffer(const uint8_t *p_src, uint64_t p_length) override; ///< store an array of bytes
- virtual bool file_exists(const String &p_name); ///< return true if a file exists
+ virtual bool file_exists(const String &p_name) override; ///< return true if a file exists
- virtual uint64_t _get_modified_time(const String &p_file);
- virtual uint32_t _get_unix_permissions(const String &p_file);
- virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions);
+ virtual uint64_t _get_modified_time(const String &p_file) override;
+ virtual uint32_t _get_unix_permissions(const String &p_file) override;
+ virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override;
FileAccessEncrypted() {}
~FileAccessEncrypted();
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index 499d001234..1052170f3c 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_memory.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_memory.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "file_access_memory.h"
@@ -78,7 +78,7 @@ Error FileAccessMemory::open_custom(const uint8_t *p_data, uint64_t p_len) {
return OK;
}
-Error FileAccessMemory::_open(const String &p_path, int p_mode_flags) {
+Error FileAccessMemory::open_internal(const String &p_path, int p_mode_flags) {
ERR_FAIL_COND_V(!files, ERR_FILE_NOT_FOUND);
String name = fix_path(p_path);
diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h
index 868b8ed481..adc29f74be 100644
--- a/core/io/file_access_memory.h
+++ b/core/io/file_access_memory.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_memory.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_memory.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FILE_ACCESS_MEMORY_H
#define FILE_ACCESS_MEMORY_H
@@ -45,31 +45,31 @@ public:
static void cleanup();
virtual Error open_custom(const uint8_t *p_data, uint64_t p_len); ///< open a file
- virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual bool is_open() const; ///< true when file is open
+ virtual Error open_internal(const String &p_path, int p_mode_flags) override; ///< open a file
+ virtual bool is_open() const override; ///< true when file is open
- virtual void seek(uint64_t p_position); ///< seek to a given position
- virtual void seek_end(int64_t p_position); ///< seek from the end of file
- virtual uint64_t get_position() const; ///< get position in the file
- virtual uint64_t get_length() const; ///< get size of the file
+ virtual void seek(uint64_t p_position) override; ///< seek to a given position
+ virtual void seek_end(int64_t p_position) override; ///< seek from the end of file
+ virtual uint64_t get_position() const override; ///< get position in the file
+ virtual uint64_t get_length() const override; ///< get size of the file
- virtual bool eof_reached() const; ///< reading passed EOF
+ virtual bool eof_reached() const override; ///< reading passed EOF
- virtual uint8_t get_8() const; ///< get a byte
+ virtual uint8_t get_8() const override; ///< get a byte
- virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const; ///< get an array of bytes
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override; ///< get an array of bytes
- virtual Error get_error() const; ///< get last error
+ virtual Error get_error() const override; ///< get last error
- virtual void flush();
- virtual void store_8(uint8_t p_byte); ///< store a byte
- virtual void store_buffer(const uint8_t *p_src, uint64_t p_length); ///< store an array of bytes
+ virtual void flush() override;
+ virtual void store_8(uint8_t p_byte) override; ///< store a byte
+ virtual void store_buffer(const uint8_t *p_src, uint64_t p_length) override; ///< store an array of bytes
- virtual bool file_exists(const String &p_name); ///< return true if a file exists
+ virtual bool file_exists(const String &p_name) override; ///< return true if a file exists
- virtual uint64_t _get_modified_time(const String &p_file) { return 0; }
- virtual uint32_t _get_unix_permissions(const String &p_file) { return 0; }
- virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) { return FAILED; }
+ virtual uint64_t _get_modified_time(const String &p_file) override { return 0; }
+ virtual uint32_t _get_unix_permissions(const String &p_file) override { return 0; }
+ virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override { return FAILED; }
FileAccessMemory() {}
};
diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp
index 1365b4b593..e765eb2d42 100644
--- a/core/io/file_access_network.cpp
+++ b/core/io/file_access_network.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_network.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_network.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "file_access_network.h"
@@ -137,12 +137,12 @@ void FileAccessNetworkClient::_thread_func() {
int64_t offset = get_64();
int32_t len = get_32();
- Vector<uint8_t> block;
- block.resize(len);
- client->get_data(block.ptrw(), len);
+ Vector<uint8_t> resp_block;
+ resp_block.resize(len);
+ client->get_data(resp_block.ptrw(), len);
if (fa) { //may have been queued
- fa->_set_block(offset, block);
+ fa->_set_block(offset, resp_block);
}
} break;
@@ -252,7 +252,7 @@ void FileAccessNetwork::_respond(uint64_t p_len, Error p_status) {
pages.resize(pc);
}
-Error FileAccessNetwork::_open(const String &p_path, int p_mode_flags) {
+Error FileAccessNetwork::open_internal(const String &p_path, int p_mode_flags) {
ERR_FAIL_COND_V(p_mode_flags != READ, ERR_UNAVAILABLE);
_close();
@@ -465,10 +465,8 @@ Error FileAccessNetwork::_set_unix_permissions(const String &p_file, uint32_t p_
}
void FileAccessNetwork::configure() {
- GLOBAL_DEF("network/remote_fs/page_size", 65536);
- ProjectSettings::get_singleton()->set_custom_property_info("network/remote_fs/page_size", PropertyInfo(Variant::INT, "network/remote_fs/page_size", PROPERTY_HINT_RANGE, "1,65536,1,or_greater")); //is used as denominator and can't be zero
- GLOBAL_DEF("network/remote_fs/page_read_ahead", 4);
- ProjectSettings::get_singleton()->set_custom_property_info("network/remote_fs/page_read_ahead", PropertyInfo(Variant::INT, "network/remote_fs/page_read_ahead", PROPERTY_HINT_RANGE, "0,8,1,or_greater"));
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "network/remote_fs/page_size", PROPERTY_HINT_RANGE, "1,65536,1,or_greater"), 65536); // Is used as denominator and can't be zero
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "network/remote_fs/page_read_ahead", PROPERTY_HINT_RANGE, "0,8,1,or_greater"), 4);
}
FileAccessNetwork::FileAccessNetwork() {
diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h
index c7431752c0..16e8920114 100644
--- a/core/io/file_access_network.h
+++ b/core/io/file_access_network.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_network.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_network.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FILE_ACCESS_NETWORK_H
#define FILE_ACCESS_NETWORK_H
@@ -132,29 +132,29 @@ public:
RESPONSE_GET_MODTIME,
};
- virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual bool is_open() const; ///< true when file is open
+ virtual Error open_internal(const String &p_path, int p_mode_flags) override; ///< open a file
+ virtual bool is_open() const override; ///< true when file is open
- virtual void seek(uint64_t p_position); ///< seek to a given position
- virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual uint64_t get_position() const; ///< get position in the file
- virtual uint64_t get_length() const; ///< get size of the file
+ virtual void seek(uint64_t p_position) override; ///< seek to a given position
+ virtual void seek_end(int64_t p_position = 0) override; ///< seek from the end of file
+ virtual uint64_t get_position() const override; ///< get position in the file
+ virtual uint64_t get_length() const override; ///< get size of the file
- virtual bool eof_reached() const; ///< reading passed EOF
+ virtual bool eof_reached() const override; ///< reading passed EOF
- virtual uint8_t get_8() const; ///< get a byte
- virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
+ virtual uint8_t get_8() const override; ///< get a byte
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override;
- virtual Error get_error() const; ///< get last error
+ virtual Error get_error() const override; ///< get last error
- virtual void flush();
- virtual void store_8(uint8_t p_dest); ///< store a byte
+ virtual void flush() override;
+ virtual void store_8(uint8_t p_dest) override; ///< store a byte
- virtual bool file_exists(const String &p_path); ///< return true if a file exists
+ virtual bool file_exists(const String &p_path) override; ///< return true if a file exists
- virtual uint64_t _get_modified_time(const String &p_file);
- virtual uint32_t _get_unix_permissions(const String &p_file);
- virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions);
+ virtual uint64_t _get_modified_time(const String &p_file) override;
+ virtual uint32_t _get_unix_permissions(const String &p_file) override;
+ virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override;
static void configure();
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index 595a6e9873..7c392c005a 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_pack.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_pack.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "file_access_pack.h"
@@ -259,7 +259,7 @@ Ref<FileAccess> PackedSourcePCK::get_file(const String &p_path, PackedData::Pack
//////////////////////////////////////////////////////////////////
-Error FileAccessPack::_open(const String &p_path, int p_mode_flags) {
+Error FileAccessPack::open_internal(const String &p_path, int p_mode_flags) {
ERR_FAIL_V(ERR_UNAVAILABLE);
return ERR_UNAVAILABLE;
}
@@ -520,7 +520,7 @@ String DirAccessPack::get_current_dir(bool p_include_drive) const {
while (pd->parent) {
pd = pd->parent;
- p = pd->name.plus_file(p);
+ p = pd->name.path_join(p);
}
return "res://" + p;
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index e656f6b885..baa62e4516 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_pack.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_pack.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FILE_ACCESS_PACK_H
#define FILE_ACCESS_PACK_H
@@ -148,35 +148,35 @@ class FileAccessPack : public FileAccess {
uint64_t off;
Ref<FileAccess> f;
- virtual Error _open(const String &p_path, int p_mode_flags);
- virtual uint64_t _get_modified_time(const String &p_file) { return 0; }
- virtual uint32_t _get_unix_permissions(const String &p_file) { return 0; }
- virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) { return FAILED; }
+ virtual Error open_internal(const String &p_path, int p_mode_flags) override;
+ virtual uint64_t _get_modified_time(const String &p_file) override { return 0; }
+ virtual uint32_t _get_unix_permissions(const String &p_file) override { return 0; }
+ virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override { return FAILED; }
public:
- virtual bool is_open() const;
+ virtual bool is_open() const override;
- virtual void seek(uint64_t p_position);
- virtual void seek_end(int64_t p_position = 0);
- virtual uint64_t get_position() const;
- virtual uint64_t get_length() const;
+ virtual void seek(uint64_t p_position) override;
+ virtual void seek_end(int64_t p_position = 0) override;
+ virtual uint64_t get_position() const override;
+ virtual uint64_t get_length() const override;
- virtual bool eof_reached() const;
+ virtual bool eof_reached() const override;
- virtual uint8_t get_8() const;
+ virtual uint8_t get_8() const override;
- virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override;
- virtual void set_big_endian(bool p_big_endian);
+ virtual void set_big_endian(bool p_big_endian) override;
- virtual Error get_error() const;
+ virtual Error get_error() const override;
- virtual void flush();
- virtual void store_8(uint8_t p_dest);
+ virtual void flush() override;
+ virtual void store_8(uint8_t p_dest) override;
- virtual void store_buffer(const uint8_t *p_src, uint64_t p_length);
+ virtual void store_buffer(const uint8_t *p_src, uint64_t p_length) override;
- virtual bool file_exists(const String &p_name);
+ virtual bool file_exists(const String &p_name) override;
FileAccessPack(const String &p_path, const PackedData::PackedFile &p_file);
};
@@ -217,33 +217,33 @@ class DirAccessPack : public DirAccess {
PackedData::PackedDir *_find_dir(String p_dir);
public:
- virtual Error list_dir_begin();
- virtual String get_next();
- virtual bool current_is_dir() const;
- virtual bool current_is_hidden() const;
- virtual void list_dir_end();
+ virtual Error list_dir_begin() override;
+ virtual String get_next() override;
+ virtual bool current_is_dir() const override;
+ virtual bool current_is_hidden() const override;
+ virtual void list_dir_end() override;
- virtual int get_drive_count();
- virtual String get_drive(int p_drive);
+ virtual int get_drive_count() override;
+ virtual String get_drive(int p_drive) override;
- virtual Error change_dir(String p_dir);
- virtual String get_current_dir(bool p_include_drive = true) const;
+ virtual Error change_dir(String p_dir) override;
+ virtual String get_current_dir(bool p_include_drive = true) const override;
- virtual bool file_exists(String p_file);
- virtual bool dir_exists(String p_dir);
+ virtual bool file_exists(String p_file) override;
+ virtual bool dir_exists(String p_dir) override;
- virtual Error make_dir(String p_dir);
+ virtual Error make_dir(String p_dir) override;
- virtual Error rename(String p_from, String p_to);
- virtual Error remove(String p_name);
+ virtual Error rename(String p_from, String p_to) override;
+ virtual Error remove(String p_name) override;
- uint64_t get_space_left();
+ uint64_t get_space_left() override;
- virtual bool is_link(String p_file) { return false; }
- virtual String read_link(String p_file) { return p_file; }
- virtual Error create_link(String p_source, String p_target) { return FAILED; }
+ virtual bool is_link(String p_file) override { return false; }
+ virtual String read_link(String p_file) override { return p_file; }
+ virtual Error create_link(String p_source, String p_target) override { return FAILED; }
- virtual String get_filesystem_type() const;
+ virtual String get_filesystem_type() const override;
DirAccessPack();
};
diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp
index 17f2335a8e..b71dd5e9bd 100644
--- a/core/io/file_access_zip.cpp
+++ b/core/io/file_access_zip.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_zip.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_zip.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef MINIZIP_ENABLED
@@ -234,7 +234,7 @@ ZipArchive::~ZipArchive() {
packages.clear();
}
-Error FileAccessZip::_open(const String &p_path, int p_mode_flags) {
+Error FileAccessZip::open_internal(const String &p_path, int p_mode_flags) {
_close();
ERR_FAIL_COND_V(p_mode_flags & FileAccess::WRITE, FAILED);
@@ -337,7 +337,7 @@ bool FileAccessZip::file_exists(const String &p_name) {
}
FileAccessZip::FileAccessZip(const String &p_path, const PackedData::PackedFile &p_file) {
- _open(p_path, FileAccess::READ);
+ open_internal(p_path, FileAccess::READ);
}
FileAccessZip::~FileAccessZip() {
diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h
index 6ea603546a..63f1012f99 100644
--- a/core/io/file_access_zip.h
+++ b/core/io/file_access_zip.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* file_access_zip.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* file_access_zip.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FILE_ACCESS_ZIP_H
#define FILE_ACCESS_ZIP_H
@@ -85,29 +85,29 @@ class FileAccessZip : public FileAccess {
void _close();
public:
- virtual Error _open(const String &p_path, int p_mode_flags); ///< open a file
- virtual bool is_open() const; ///< true when file is open
+ virtual Error open_internal(const String &p_path, int p_mode_flags) override; ///< open a file
+ virtual bool is_open() const override; ///< true when file is open
- virtual void seek(uint64_t p_position); ///< seek to a given position
- virtual void seek_end(int64_t p_position = 0); ///< seek from the end of file
- virtual uint64_t get_position() const; ///< get position in the file
- virtual uint64_t get_length() const; ///< get size of the file
+ virtual void seek(uint64_t p_position) override; ///< seek to a given position
+ virtual void seek_end(int64_t p_position = 0) override; ///< seek from the end of file
+ virtual uint64_t get_position() const override; ///< get position in the file
+ virtual uint64_t get_length() const override; ///< get size of the file
- virtual bool eof_reached() const; ///< reading passed EOF
+ virtual bool eof_reached() const override; ///< reading passed EOF
- virtual uint8_t get_8() const; ///< get a byte
- virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const;
+ virtual uint8_t get_8() const override; ///< get a byte
+ virtual uint64_t get_buffer(uint8_t *p_dst, uint64_t p_length) const override;
- virtual Error get_error() const; ///< get last error
+ virtual Error get_error() const override; ///< get last error
- virtual void flush();
- virtual void store_8(uint8_t p_dest); ///< store a byte
+ virtual void flush() override;
+ virtual void store_8(uint8_t p_dest) override; ///< store a byte
- virtual bool file_exists(const String &p_name); ///< return true if a file exists
+ virtual bool file_exists(const String &p_name) override; ///< return true if a file exists
- virtual uint64_t _get_modified_time(const String &p_file) { return 0; } // todo
- virtual uint32_t _get_unix_permissions(const String &p_file) { return 0; }
- virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) { return FAILED; }
+ virtual uint64_t _get_modified_time(const String &p_file) override { return 0; } // todo
+ virtual uint32_t _get_unix_permissions(const String &p_file) override { return 0; }
+ virtual Error _set_unix_permissions(const String &p_file, uint32_t p_permissions) override { return FAILED; }
FileAccessZip(const String &p_path, const PackedData::PackedFile &p_file);
~FileAccessZip();
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 52b1120b2a..829abdc614 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* http_client.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* http_client.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "http_client.h"
@@ -138,7 +138,7 @@ PackedStringArray HTTPClient::_get_response_headers() {
}
void HTTPClient::_bind_methods() {
- ClassDB::bind_method(D_METHOD("connect_to_host", "host", "port", "use_ssl", "verify_host"), &HTTPClient::connect_to_host, DEFVAL(-1), DEFVAL(false), DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("connect_to_host", "host", "port", "use_tls", "verify_host"), &HTTPClient::connect_to_host, DEFVAL(-1), DEFVAL(false), DEFVAL(true));
ClassDB::bind_method(D_METHOD("set_connection", "connection"), &HTTPClient::set_connection);
ClassDB::bind_method(D_METHOD("get_connection"), &HTTPClient::get_connection);
ClassDB::bind_method(D_METHOD("request_raw", "method", "url", "headers", "body"), &HTTPClient::_request_raw);
@@ -190,7 +190,7 @@ void HTTPClient::_bind_methods() {
BIND_ENUM_CONSTANT(STATUS_REQUESTING); // Request in progress
BIND_ENUM_CONSTANT(STATUS_BODY); // Request resulted in body which must be read
BIND_ENUM_CONSTANT(STATUS_CONNECTION_ERROR);
- BIND_ENUM_CONSTANT(STATUS_SSL_HANDSHAKE_ERROR);
+ BIND_ENUM_CONSTANT(STATUS_TLS_HANDSHAKE_ERROR);
BIND_ENUM_CONSTANT(RESPONSE_CONTINUE);
BIND_ENUM_CONSTANT(RESPONSE_SWITCHING_PROTOCOLS);
diff --git a/core/io/http_client.h b/core/io/http_client.h
index de6045f647..853ea7f472 100644
--- a/core/io/http_client.h
+++ b/core/io/http_client.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* http_client.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* http_client.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef HTTP_CLIENT_H
#define HTTP_CLIENT_H
@@ -138,7 +138,7 @@ public:
STATUS_REQUESTING, // Request in progress
STATUS_BODY, // Request resulted in body, which must be read
STATUS_CONNECTION_ERROR,
- STATUS_SSL_HANDSHAKE_ERROR,
+ STATUS_TLS_HANDSHAKE_ERROR,
};
@@ -168,7 +168,7 @@ public:
Error verify_headers(const Vector<String> &p_headers);
virtual Error request(Method p_method, const String &p_url, const Vector<String> &p_headers, const uint8_t *p_body, int p_body_size) = 0;
- virtual Error connect_to_host(const String &p_host, int p_port = -1, bool p_ssl = false, bool p_verify_host = true) = 0;
+ virtual Error connect_to_host(const String &p_host, int p_port = -1, bool p_tls = false, bool p_verify_host = true) = 0;
virtual void set_connection(const Ref<StreamPeer> &p_connection) = 0;
virtual Ref<StreamPeer> get_connection() const = 0;
diff --git a/core/io/http_client_tcp.cpp b/core/io/http_client_tcp.cpp
index d983d86b99..5cdb13fa06 100644
--- a/core/io/http_client_tcp.cpp
+++ b/core/io/http_client_tcp.cpp
@@ -1,45 +1,45 @@
-/*************************************************************************/
-/* http_client_tcp.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#ifndef JAVASCRIPT_ENABLED
+/**************************************************************************/
+/* http_client_tcp.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef WEB_ENABLED
#include "http_client_tcp.h"
-#include "core/io/stream_peer_ssl.h"
+#include "core/io/stream_peer_tls.h"
#include "core/version.h"
HTTPClient *HTTPClientTCP::_create_func() {
return memnew(HTTPClientTCP);
}
-Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ssl, bool p_verify_host) {
+Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_tls, bool p_verify_host) {
close();
conn_port = p_port;
@@ -47,21 +47,21 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss
ip_candidates.clear();
- ssl = p_ssl;
- ssl_verify_host = p_verify_host;
+ tls = p_tls;
+ tls_verify_host = p_verify_host;
String host_lower = conn_host.to_lower();
if (host_lower.begins_with("http://")) {
conn_host = conn_host.substr(7, conn_host.length() - 7);
} else if (host_lower.begins_with("https://")) {
- ssl = true;
+ tls = true;
conn_host = conn_host.substr(8, conn_host.length() - 8);
}
ERR_FAIL_COND_V(conn_host.length() < HOST_MIN_LEN, ERR_INVALID_PARAMETER);
if (conn_port < 0) {
- if (ssl) {
+ if (tls) {
conn_port = PORT_HTTPS;
} else {
conn_port = PORT_HTTP;
@@ -70,11 +70,11 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss
connection = tcp_connection;
- if (ssl && https_proxy_port != -1) {
+ if (tls && https_proxy_port != -1) {
proxy_client.instantiate(); // Needs proxy negotiation.
server_host = https_proxy_host;
server_port = https_proxy_port;
- } else if (!ssl && http_proxy_port != -1) {
+ } else if (!tls && http_proxy_port != -1) {
server_host = http_proxy_host;
server_port = http_proxy_port;
} else {
@@ -94,6 +94,10 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss
} else {
// Host contains hostname and needs to be resolved to IP.
resolving = IP::get_singleton()->resolve_hostname_queue_item(server_host);
+ if (resolving == IP::RESOLVER_INVALID_ID) {
+ status = STATUS_CANT_RESOLVE;
+ return ERR_CANT_RESOLVE;
+ }
status = STATUS_RESOLVING;
}
@@ -103,9 +107,9 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss
void HTTPClientTCP::set_connection(const Ref<StreamPeer> &p_connection) {
ERR_FAIL_COND_MSG(p_connection.is_null(), "Connection is not a reference to a valid StreamPeer object.");
- if (ssl) {
- ERR_FAIL_NULL_MSG(Object::cast_to<StreamPeerSSL>(p_connection.ptr()),
- "Connection is not a reference to a valid StreamPeerSSL object.");
+ if (tls) {
+ ERR_FAIL_NULL_MSG(Object::cast_to<StreamPeerTLS>(p_connection.ptr()),
+ "Connection is not a reference to a valid StreamPeerTLS object.");
}
if (connection == p_connection) {
@@ -152,7 +156,7 @@ Error HTTPClientTCP::request(Method p_method, const String &p_url, const Vector<
}
String uri = p_url;
- if (!ssl && http_proxy_port != -1) {
+ if (!tls && http_proxy_port != -1) {
uri = vformat("http://%s:%d%s", conn_host, conn_port, p_url);
}
@@ -177,7 +181,7 @@ Error HTTPClientTCP::request(Method p_method, const String &p_url, const Vector<
}
}
if (add_host) {
- if ((ssl && conn_port == PORT_HTTPS) || (!ssl && conn_port == PORT_HTTP)) {
+ if ((tls && conn_port == PORT_HTTPS) || (!tls && conn_port == PORT_HTTP)) {
// Don't append the standard ports.
request += "Host: " + conn_host + "\r\n";
} else {
@@ -312,7 +316,7 @@ Error HTTPClientTCP::poll() {
return OK;
} break;
case StreamPeerTCP::STATUS_CONNECTED: {
- if (ssl && proxy_client.is_valid()) {
+ if (tls && proxy_client.is_valid()) {
Error err = proxy_client->poll();
if (err == ERR_UNCONFIGURED) {
proxy_client->set_connection(tcp_connection);
@@ -353,42 +357,42 @@ Error HTTPClientTCP::poll() {
return ERR_CANT_CONNECT;
} break;
}
- } else if (ssl) {
- Ref<StreamPeerSSL> ssl;
+ } else if (tls) {
+ Ref<StreamPeerTLS> tls_conn;
if (!handshaking) {
- // Connect the StreamPeerSSL and start handshaking.
- ssl = Ref<StreamPeerSSL>(StreamPeerSSL::create());
- ssl->set_blocking_handshake_enabled(false);
- Error err = ssl->connect_to_stream(tcp_connection, ssl_verify_host, conn_host);
+ // Connect the StreamPeerTLS and start handshaking.
+ tls_conn = Ref<StreamPeerTLS>(StreamPeerTLS::create());
+ tls_conn->set_blocking_handshake_enabled(false);
+ Error err = tls_conn->connect_to_stream(tcp_connection, tls_verify_host, conn_host);
if (err != OK) {
close();
- status = STATUS_SSL_HANDSHAKE_ERROR;
+ status = STATUS_TLS_HANDSHAKE_ERROR;
return ERR_CANT_CONNECT;
}
- connection = ssl;
+ connection = tls_conn;
handshaking = true;
} else {
- // We are already handshaking, which means we can use your already active SSL connection.
- ssl = static_cast<Ref<StreamPeerSSL>>(connection);
- if (ssl.is_null()) {
+ // We are already handshaking, which means we can use your already active TLS connection.
+ tls_conn = static_cast<Ref<StreamPeerTLS>>(connection);
+ if (tls_conn.is_null()) {
close();
- status = STATUS_SSL_HANDSHAKE_ERROR;
+ status = STATUS_TLS_HANDSHAKE_ERROR;
return ERR_CANT_CONNECT;
}
- ssl->poll(); // Try to finish the handshake.
+ tls_conn->poll(); // Try to finish the handshake.
}
- if (ssl->get_status() == StreamPeerSSL::STATUS_CONNECTED) {
+ if (tls_conn->get_status() == StreamPeerTLS::STATUS_CONNECTED) {
// Handshake has been successful.
handshaking = false;
ip_candidates.clear();
status = STATUS_CONNECTED;
return OK;
- } else if (ssl->get_status() != StreamPeerSSL::STATUS_HANDSHAKING) {
+ } else if (tls_conn->get_status() != StreamPeerTLS::STATUS_HANDSHAKING) {
// Handshake has failed.
close();
- status = STATUS_SSL_HANDSHAKE_ERROR;
+ status = STATUS_TLS_HANDSHAKE_ERROR;
return ERR_CANT_CONNECT;
}
// ... we will need to poll more for handshake to finish.
@@ -417,10 +421,10 @@ Error HTTPClientTCP::poll() {
case STATUS_BODY:
case STATUS_CONNECTED: {
// Check if we are still connected.
- if (ssl) {
- Ref<StreamPeerSSL> tmp = connection;
+ if (tls) {
+ Ref<StreamPeerTLS> tmp = connection;
tmp->poll();
- if (tmp->get_status() != StreamPeerSSL::STATUS_CONNECTED) {
+ if (tmp->get_status() != StreamPeerTLS::STATUS_CONNECTED) {
status = STATUS_CONNECTION_ERROR;
return ERR_CONNECTION_ERROR;
}
@@ -544,7 +548,7 @@ Error HTTPClientTCP::poll() {
return ERR_UNCONFIGURED;
} break;
case STATUS_CONNECTION_ERROR:
- case STATUS_SSL_HANDSHAKE_ERROR: {
+ case STATUS_TLS_HANDSHAKE_ERROR: {
return ERR_CONNECTION_ERROR;
} break;
case STATUS_CANT_CONNECT: {
@@ -788,4 +792,4 @@ HTTPClientTCP::HTTPClientTCP() {
HTTPClient *(*HTTPClient::_create)() = HTTPClientTCP::_create_func;
-#endif // #ifndef JAVASCRIPT_ENABLED
+#endif // WEB_ENABLED
diff --git a/core/io/http_client_tcp.h b/core/io/http_client_tcp.h
index c10e0b1eca..97ac2d76a7 100644
--- a/core/io/http_client_tcp.h
+++ b/core/io/http_client_tcp.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* http_client_tcp.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* http_client_tcp.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef HTTP_CLIENT_TCP_H
#define HTTP_CLIENT_TCP_H
@@ -46,8 +46,8 @@ private:
String http_proxy_host;
int https_proxy_port = -1; // Proxy server for https requests.
String https_proxy_host;
- bool ssl = false;
- bool ssl_verify_host = false;
+ bool tls = false;
+ bool tls_verify_host = false;
bool blocking = false;
bool handshaking = false;
bool head_request = false;
@@ -79,7 +79,7 @@ public:
Error request(Method p_method, const String &p_url, const Vector<String> &p_headers, const uint8_t *p_body, int p_body_size) override;
- Error connect_to_host(const String &p_host, int p_port = -1, bool p_ssl = false, bool p_verify_host = true) override;
+ Error connect_to_host(const String &p_host, int p_port = -1, bool p_tls = false, bool p_verify_host = true) override;
void set_connection(const Ref<StreamPeer> &p_connection) override;
Ref<StreamPeer> get_connection() const override;
void close() override;
diff --git a/core/io/image.cpp b/core/io/image.cpp
index 0f20aabd7e..9408a9c103 100644
--- a/core/io/image.cpp
+++ b/core/io/image.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* image.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* image.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "image.h"
@@ -173,6 +173,14 @@ int Image::get_format_pixel_size(Format p_format) {
return 1;
case FORMAT_DXT5_RA_AS_RG:
return 1;
+ case FORMAT_ASTC_4x4:
+ return 1;
+ case FORMAT_ASTC_4x4_HDR:
+ return 1;
+ case FORMAT_ASTC_8x8:
+ return 1;
+ case FORMAT_ASTC_8x8_HDR:
+ return 1;
case FORMAT_MAX: {
}
}
@@ -213,7 +221,18 @@ void Image::get_format_min_pixel_size(Format p_format, int &r_w, int &r_h) {
r_h = 4;
} break;
+ case FORMAT_ASTC_4x4:
+ case FORMAT_ASTC_4x4_HDR: {
+ r_w = 4;
+ r_h = 4;
+
+ } break;
+ case FORMAT_ASTC_8x8:
+ case FORMAT_ASTC_8x8_HDR: {
+ r_w = 8;
+ r_h = 8;
+ } break;
default: {
r_w = 1;
r_h = 1;
@@ -222,7 +241,9 @@ void Image::get_format_min_pixel_size(Format p_format, int &r_w, int &r_h) {
}
int Image::get_format_pixel_rshift(Format p_format) {
- if (p_format == FORMAT_DXT1 || p_format == FORMAT_RGTC_R || p_format == FORMAT_ETC || p_format == FORMAT_ETC2_R11 || p_format == FORMAT_ETC2_R11S || p_format == FORMAT_ETC2_RGB8 || p_format == FORMAT_ETC2_RGB8A1) {
+ if (p_format == FORMAT_ASTC_8x8) {
+ return 2;
+ } else if (p_format == FORMAT_DXT1 || p_format == FORMAT_RGTC_R || p_format == FORMAT_ETC || p_format == FORMAT_ETC2_R11 || p_format == FORMAT_ETC2_R11S || p_format == FORMAT_ETC2_RGB8 || p_format == FORMAT_ETC2_RGB8A1) {
return 1;
} else {
return 0;
@@ -260,6 +281,14 @@ int Image::get_format_block_size(Format p_format) {
{
return 4;
}
+ case FORMAT_ASTC_4x4:
+ case FORMAT_ASTC_4x4_HDR: {
+ return 4;
+ }
+ case FORMAT_ASTC_8x8:
+ case FORMAT_ASTC_8x8_HDR: {
+ return 8;
+ }
default: {
}
}
@@ -416,8 +445,8 @@ int Image::get_height() const {
return height;
}
-Vector2 Image::get_size() const {
- return Vector2(width, height);
+Size2i Image::get_size() const {
+ return Size2i(width, height);
}
bool Image::has_mipmaps() const {
@@ -444,7 +473,7 @@ static void _convert(int p_width, int p_height, const uint8_t *p_src, uint8_t *p
uint8_t rgba[4] = { 0, 0, 0, 255 };
- if (read_gray) {
+ if constexpr (read_gray) {
rgba[0] = rofs[0];
rgba[1] = rofs[0];
rgba[2] = rofs[0];
@@ -454,11 +483,11 @@ static void _convert(int p_width, int p_height, const uint8_t *p_src, uint8_t *p
}
}
- if (read_alpha || write_alpha) {
+ if constexpr (read_alpha || write_alpha) {
rgba[3] = read_alpha ? rofs[read_bytes] : 255;
}
- if (write_gray) {
+ if constexpr (write_gray) {
//TODO: not correct grayscale, should use fixed point version of actual weights
wofs[0] = uint8_t((uint16_t(rgba[0]) + uint16_t(rgba[1]) + uint16_t(rgba[2])) / 3);
} else {
@@ -467,7 +496,7 @@ static void _convert(int p_width, int p_height, const uint8_t *p_src, uint8_t *p
}
}
- if (write_alpha) {
+ if constexpr (write_alpha) {
wofs[write_bytes] = rgba[3];
}
}
@@ -640,7 +669,7 @@ static void _scale_cubic(const uint8_t *__restrict p_src, uint8_t *__restrict p_
double xfac = (double)width / p_dst_width;
double yfac = (double)height / p_dst_height;
// coordinates of source points and coefficients
- double ox, oy, dx, dy, k1, k2;
+ double ox, oy, dx, dy;
int ox1, oy1, ox2, oy2;
// destination pixel values
// width and height decreased by 1
@@ -671,7 +700,7 @@ static void _scale_cubic(const uint8_t *__restrict p_src, uint8_t *__restrict p_
for (int n = -1; n < 3; n++) {
// get Y coefficient
- k1 = _bicubic_interp_kernel(dy - (double)n);
+ [[maybe_unused]] double k1 = _bicubic_interp_kernel(dy - (double)n);
oy2 = oy1 + n;
if (oy2 < 0) {
@@ -683,7 +712,7 @@ static void _scale_cubic(const uint8_t *__restrict p_src, uint8_t *__restrict p_
for (int m = -1; m < 3; m++) {
// get X coefficient
- k2 = k1 * _bicubic_interp_kernel((double)m - dx);
+ [[maybe_unused]] double k2 = k1 * _bicubic_interp_kernel((double)m - dx);
ox2 = ox1 + m;
if (ox2 < 0) {
@@ -697,7 +726,7 @@ static void _scale_cubic(const uint8_t *__restrict p_src, uint8_t *__restrict p_
const T *__restrict p = ((T *)p_src) + (oy2 * p_src_width + ox2) * CC;
for (int i = 0; i < CC; i++) {
- if (sizeof(T) == 2) { //half float
+ if constexpr (sizeof(T) == 2) { //half float
color[i] = Math::half_to_float(p[i]);
} else {
color[i] += p[i] * k2;
@@ -707,9 +736,9 @@ static void _scale_cubic(const uint8_t *__restrict p_src, uint8_t *__restrict p_
}
for (int i = 0; i < CC; i++) {
- if (sizeof(T) == 1) { //byte
+ if constexpr (sizeof(T) == 1) { //byte
dst[i] = CLAMP(Math::fast_ftoi(color[i]), 0, 255);
- } else if (sizeof(T) == 2) { //half float
+ } else if constexpr (sizeof(T) == 2) { //half float
dst[i] = Math::make_half_float(color[i]);
} else {
dst[i] = color[i];
@@ -758,7 +787,7 @@ static void _scale_bilinear(const uint8_t *__restrict p_src, uint8_t *__restrict
src_xofs_right *= CC;
for (uint32_t l = 0; l < CC; l++) {
- if (sizeof(T) == 1) { //uint8
+ if constexpr (sizeof(T) == 1) { //uint8
uint32_t p00 = p_src[y_ofs_up + src_xofs_left + l] << FRAC_BITS;
uint32_t p10 = p_src[y_ofs_up + src_xofs_right + l] << FRAC_BITS;
uint32_t p01 = p_src[y_ofs_down + src_xofs_left + l] << FRAC_BITS;
@@ -769,7 +798,7 @@ static void _scale_bilinear(const uint8_t *__restrict p_src, uint8_t *__restrict
uint32_t interp = interp_up + (((interp_down - interp_up) * src_yofs_frac) >> FRAC_BITS);
interp >>= FRAC_BITS;
p_dst[i * p_dst_width * CC + j * CC + l] = uint8_t(interp);
- } else if (sizeof(T) == 2) { //half float
+ } else if constexpr (sizeof(T) == 2) { //half float
float xofs_frac = float(src_xofs_frac) / (1 << FRAC_BITS);
float yofs_frac = float(src_yofs_frac) / (1 << FRAC_BITS);
@@ -786,7 +815,7 @@ static void _scale_bilinear(const uint8_t *__restrict p_src, uint8_t *__restrict
float interp = interp_up + ((interp_down - interp_up) * yofs_frac);
dst[i * p_dst_width * CC + j * CC + l] = Math::make_half_float(interp);
- } else if (sizeof(T) == 4) { //float
+ } else if constexpr (sizeof(T) == 4) { //float
float xofs_frac = float(src_xofs_frac) / (1 << FRAC_BITS);
float yofs_frac = float(src_yofs_frac) / (1 << FRAC_BITS);
@@ -877,7 +906,7 @@ static void _scale_lanczos(const uint8_t *__restrict p_src, uint8_t *__restrict
const T *__restrict src_data = ((const T *)p_src) + (buffer_y * src_width + target_x) * CC;
for (uint32_t i = 0; i < CC; i++) {
- if (sizeof(T) == 2) { //half float
+ if constexpr (sizeof(T) == 2) { //half float
pixel[i] += Math::half_to_float(src_data[i]) * lanczos_val;
} else {
pixel[i] += src_data[i] * lanczos_val;
@@ -934,9 +963,9 @@ static void _scale_lanczos(const uint8_t *__restrict p_src, uint8_t *__restrict
for (uint32_t i = 0; i < CC; i++) {
pixel[i] /= weight;
- if (sizeof(T) == 1) { //byte
+ if constexpr (sizeof(T) == 1) { //byte
dst_data[i] = CLAMP(Math::fast_ftoi(pixel[i]), 0, 255);
- } else if (sizeof(T) == 2) { //half float
+ } else if constexpr (sizeof(T) == 2) { //half float
dst_data[i] = Math::make_half_float(pixel[i]);
} else { // float
dst_data[i] = pixel[i];
@@ -982,7 +1011,7 @@ void Image::resize_to_po2(bool p_square, Interpolation p_interpolation) {
}
void Image::resize(int p_width, int p_height, Interpolation p_interpolation) {
- ERR_FAIL_COND_MSG(data.size() == 0, "Cannot resize image before creating it, use create() or create_from_data() first.");
+ ERR_FAIL_COND_MSG(data.size() == 0, "Cannot resize image before creating it, use set_data() first.");
ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot resize in compressed or custom image formats.");
bool mipmap_aware = p_interpolation == INTERPOLATE_TRILINEAR /* || p_interpolation == INTERPOLATE_TRICUBIC */;
@@ -1017,7 +1046,7 @@ void Image::resize(int p_width, int p_height, Interpolation p_interpolation) {
}
bool interpolate_mipmaps = mipmap_aware && mip1 != mip2;
if (interpolate_mipmaps) {
- dst2.create(p_width, p_height, false, format);
+ dst2.initialize_data(p_width, p_height, false, format);
}
bool had_mipmaps = mipmaps;
@@ -1341,78 +1370,126 @@ void Image::crop(int p_width, int p_height) {
void Image::rotate_90(ClockDirection p_direction) {
ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot rotate in compressed or custom image formats.");
- ERR_FAIL_COND_MSG(width <= 1, "The Image width specified (" + itos(width) + " pixels) must be greater than 1 pixels.");
- ERR_FAIL_COND_MSG(height <= 1, "The Image height specified (" + itos(height) + " pixels) must be greater than 1 pixels.");
-
- int saved_width = height;
- int saved_height = width;
-
- if (width != height) {
- int n = MAX(width, height);
- resize(n, n, INTERPOLATE_NEAREST);
- }
+ ERR_FAIL_COND_MSG(width <= 0, "The Image width specified (" + itos(width) + " pixels) must be greater than 0 pixels.");
+ ERR_FAIL_COND_MSG(height <= 0, "The Image height specified (" + itos(height) + " pixels) must be greater than 0 pixels.");
bool used_mipmaps = has_mipmaps();
if (used_mipmaps) {
clear_mipmaps();
}
+ // In-place 90 degrees rotation by following the permutation cycles.
{
- uint8_t *w = data.ptrw();
- uint8_t src[16];
- uint8_t dst[16];
+ // Explanation by example (clockwise):
+ //
+ // abc da
+ // def -> eb
+ // fc
+ //
+ // In memory:
+ // 012345 012345
+ // abcdef -> daebfc
+ //
+ // Permutation cycles:
+ // (0 --a--> 1 --b--> 3 --d--> 0)
+ // (2 --c--> 5 --f--> 4 --e--> 2)
+ //
+ // Applying cycles (backwards):
+ // 0->s s=a (store)
+ // 3->0 abcdef -> dbcdef
+ // 1->3 dbcdef -> dbcbef
+ // s->1 dbcbef -> dacbef
+ //
+ // 2->s s=c
+ // 4->2 dacbef -> daebef
+ // 5->4 daebef -> daebff
+ // s->5 daebff -> daebfc
+
+ const int w = width;
+ const int h = height;
+ const int size = w * h;
+
+ uint8_t *data_ptr = data.ptrw();
uint32_t pixel_size = get_format_pixel_size(format);
- // Flip.
+ uint8_t single_pixel_buffer[16];
- if (p_direction == CLOCKWISE) {
- for (int y = 0; y < height / 2; y++) {
- for (int x = 0; x < width; x++) {
- _get_pixelb(x, y, pixel_size, w, src);
- _get_pixelb(x, height - y - 1, pixel_size, w, dst);
+#define PREV_INDEX_IN_CYCLE(index) (p_direction == CLOCKWISE) ? ((h - 1 - (index % h)) * w + (index / h)) : ((index % h) * w + (w - 1 - (index / h)))
- _put_pixelb(x, height - y - 1, pixel_size, w, src);
- _put_pixelb(x, y, pixel_size, w, dst);
+ if (w == h) { // Square case, 4-length cycles only (plus irrelevant thus skipped 1-length cycle in the middle for odd-sized squares).
+ for (int y = 0; y < h / 2; y++) {
+ for (int x = 0; x < (w + 1) / 2; x++) {
+ int current = y * w + x;
+ memcpy(single_pixel_buffer, data_ptr + current * pixel_size, pixel_size);
+ for (int i = 0; i < 3; i++) {
+ int prev = PREV_INDEX_IN_CYCLE(current);
+ memcpy(data_ptr + current * pixel_size, data_ptr + prev * pixel_size, pixel_size);
+ current = prev;
+ }
+ memcpy(data_ptr + current * pixel_size, single_pixel_buffer, pixel_size);
}
}
- } else {
- for (int y = 0; y < height; y++) {
- for (int x = 0; x < width / 2; x++) {
- _get_pixelb(x, y, pixel_size, w, src);
- _get_pixelb(width - x - 1, y, pixel_size, w, dst);
+ } else { // Rectangular case (w != h), kinda unpredictable cycles.
+ int permuted_pixels_count = 0;
+
+ for (int i = 0; i < size; i++) {
+ int prev = PREV_INDEX_IN_CYCLE(i);
+ if (prev == i) {
+ // 1-length cycle, pixel remains at the same index.
+ permuted_pixels_count++;
+ continue;
+ }
- _put_pixelb(width - x - 1, y, pixel_size, w, src);
- _put_pixelb(x, y, pixel_size, w, dst);
+ // Check whether we already processed this cycle.
+ // We iterate over it and if we'll find an index smaller than `i` then we already
+ // processed this cycle because we always start at the smallest index in the cycle.
+ // TODO: Improve this naive approach, can be done better.
+ while (prev > i) {
+ prev = PREV_INDEX_IN_CYCLE(prev);
+ }
+ if (prev < i) {
+ continue;
}
- }
- }
- // Transpose.
+ // Save the in-cycle pixel with the smallest index (`i`).
+ memcpy(single_pixel_buffer, data_ptr + i * pixel_size, pixel_size);
- for (int y = 0; y < height; y++) {
- for (int x = 0; x < width; x++) {
- if (x < y) {
- _get_pixelb(x, y, pixel_size, w, src);
- _get_pixelb(y, x, pixel_size, w, dst);
+ // Overwrite pixels one by one by the preceding pixel in the cycle.
+ int current = i;
+ prev = PREV_INDEX_IN_CYCLE(current);
+ while (prev != i) {
+ memcpy(data_ptr + current * pixel_size, data_ptr + prev * pixel_size, pixel_size);
+ permuted_pixels_count++;
- _put_pixelb(y, x, pixel_size, w, src);
- _put_pixelb(x, y, pixel_size, w, dst);
+ current = prev;
+ prev = PREV_INDEX_IN_CYCLE(current);
+ };
+
+ // Overwrite the remaining pixel in the cycle by the saved pixel with the smallest index.
+ memcpy(data_ptr + current * pixel_size, single_pixel_buffer, pixel_size);
+ permuted_pixels_count++;
+
+ if (permuted_pixels_count == size) {
+ break;
}
}
+
+ width = h;
+ height = w;
}
+
+#undef PREV_INDEX_IN_CYCLE
}
- if (saved_width != saved_height) {
- resize(saved_width, saved_height, INTERPOLATE_NEAREST);
- } else if (used_mipmaps) {
+ if (used_mipmaps) {
generate_mipmaps();
}
}
void Image::rotate_180() {
ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot rotate in compressed or custom image formats.");
- ERR_FAIL_COND_MSG(width <= 1, "The Image width specified (" + itos(width) + " pixels) must be greater than 1 pixels.");
- ERR_FAIL_COND_MSG(height <= 1, "The Image height specified (" + itos(height) + " pixels) must be greater than 1 pixels.");
+ ERR_FAIL_COND_MSG(width <= 0, "The Image width specified (" + itos(width) + " pixels) must be greater than 0 pixels.");
+ ERR_FAIL_COND_MSG(height <= 0, "The Image height specified (" + itos(height) + " pixels) must be greater than 0 pixels.");
bool used_mipmaps = has_mipmaps();
if (used_mipmaps) {
@@ -1420,19 +1497,21 @@ void Image::rotate_180() {
}
{
- uint8_t *w = data.ptrw();
- uint8_t src[16];
- uint8_t dst[16];
+ uint8_t *data_ptr = data.ptrw();
uint32_t pixel_size = get_format_pixel_size(format);
- for (int y = 0; y < height / 2; y++) {
- for (int x = 0; x < width; x++) {
- _get_pixelb(x, y, pixel_size, w, src);
- _get_pixelb(width - x - 1, height - y - 1, pixel_size, w, dst);
+ uint8_t single_pixel_buffer[16];
- _put_pixelb(width - x - 1, height - y - 1, pixel_size, w, src);
- _put_pixelb(x, y, pixel_size, w, dst);
- }
+ uint8_t *from_begin_ptr = data_ptr;
+ uint8_t *from_end_ptr = data_ptr + (width * height - 1) * pixel_size;
+
+ while (from_begin_ptr < from_end_ptr) {
+ memcpy(single_pixel_buffer, from_begin_ptr, pixel_size);
+ memcpy(from_begin_ptr, from_end_ptr, pixel_size);
+ memcpy(from_end_ptr, single_pixel_buffer, pixel_size);
+
+ from_begin_ptr += pixel_size;
+ from_end_ptr -= pixel_size;
}
}
@@ -2016,9 +2095,7 @@ Error Image::generate_mipmap_roughness(RoughnessChannel p_roughness_channel, con
uint8_t* wr = imgdata.ptrw();
memcpy(wr.ptr(), ptr, size);
wr = uint8_t*();
- Ref<Image> im;
- im.instantiate();
- im->create(w, h, false, format, imgdata);
+ Ref<Image> im = Image::create_from_data(w, h, false, format, imgdata);
im->save_png("res://mipmap_" + itos(i) + ".png");
}
#endif
@@ -2051,7 +2128,25 @@ Vector<uint8_t> Image::get_data() const {
return data;
}
-void Image::create(int p_width, int p_height, bool p_use_mipmaps, Format p_format) {
+Ref<Image> Image::create_empty(int p_width, int p_height, bool p_use_mipmaps, Format p_format) {
+ Ref<Image> image;
+ image.instantiate();
+ image->initialize_data(p_width, p_height, p_use_mipmaps, p_format);
+ return image;
+}
+
+Ref<Image> Image::create_from_data(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const Vector<uint8_t> &p_data) {
+ Ref<Image> image;
+ image.instantiate();
+ image->initialize_data(p_width, p_height, p_use_mipmaps, p_format, p_data);
+ return image;
+}
+
+void Image::set_data(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const Vector<uint8_t> &p_data) {
+ initialize_data(p_width, p_height, p_use_mipmaps, p_format, p_data);
+}
+
+void Image::initialize_data(int p_width, int p_height, bool p_use_mipmaps, Format p_format) {
ERR_FAIL_COND_MSG(p_width <= 0, "The Image width specified (" + itos(p_width) + " pixels) must be greater than 0 pixels.");
ERR_FAIL_COND_MSG(p_height <= 0, "The Image height specified (" + itos(p_height) + " pixels) must be greater than 0 pixels.");
ERR_FAIL_COND_MSG(p_width > MAX_WIDTH,
@@ -2077,7 +2172,7 @@ void Image::create(int p_width, int p_height, bool p_use_mipmaps, Format p_forma
format = p_format;
}
-void Image::create(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const Vector<uint8_t> &p_data) {
+void Image::initialize_data(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const Vector<uint8_t> &p_data) {
ERR_FAIL_COND_MSG(p_width <= 0, "The Image width specified (" + itos(p_width) + " pixels) must be greater than 0 pixels.");
ERR_FAIL_COND_MSG(p_height <= 0, "The Image height specified (" + itos(p_height) + " pixels) must be greater than 0 pixels.");
ERR_FAIL_COND_MSG(p_width > MAX_WIDTH,
@@ -2115,7 +2210,7 @@ void Image::create(int p_width, int p_height, bool p_use_mipmaps, Format p_forma
mipmaps = p_use_mipmaps;
}
-void Image::create(const char **p_xpm) {
+void Image::initialize_data(const char **p_xpm) {
int size_width = 0;
int size_height = 0;
int pixelchars = 0;
@@ -2230,7 +2325,7 @@ void Image::create(const char **p_xpm) {
}
if (line == colormap_size) {
status = READING_PIXELS;
- create(size_width, size_height, false, has_alpha ? FORMAT_RGBA8 : FORMAT_RGB8);
+ initialize_data(size_width, size_height, false, has_alpha ? FORMAT_RGBA8 : FORMAT_RGB8);
data_write = data.ptrw();
pixel_size = has_alpha ? 4 : 3;
}
@@ -2515,19 +2610,23 @@ Error Image::decompress() {
_image_decompress_etc1(this);
} else if (format >= FORMAT_ETC2_R11 && format <= FORMAT_ETC2_RA_AS_RG && _image_decompress_etc2) {
_image_decompress_etc2(this);
+ } else if (format >= FORMAT_ASTC_4x4 && format <= FORMAT_ASTC_8x8_HDR && _image_decompress_astc) {
+ _image_decompress_astc(this);
} else {
return ERR_UNAVAILABLE;
}
return OK;
}
-Error Image::compress(CompressMode p_mode, CompressSource p_source, float p_lossy_quality) {
+Error Image::compress(CompressMode p_mode, CompressSource p_source, float p_lossy_quality, ASTCFormat p_astc_format) {
ERR_FAIL_INDEX_V_MSG(p_mode, COMPRESS_MAX, ERR_INVALID_PARAMETER, "Invalid compress mode.");
ERR_FAIL_INDEX_V_MSG(p_source, COMPRESS_SOURCE_MAX, ERR_INVALID_PARAMETER, "Invalid compress source.");
- return compress_from_channels(p_mode, detect_used_channels(p_source), p_lossy_quality);
+ return compress_from_channels(p_mode, detect_used_channels(p_source), p_lossy_quality, p_astc_format);
}
-Error Image::compress_from_channels(CompressMode p_mode, UsedChannels p_channels, float p_lossy_quality) {
+Error Image::compress_from_channels(CompressMode p_mode, UsedChannels p_channels, float p_lossy_quality, ASTCFormat p_astc_format) {
+ ERR_FAIL_COND_V(data.is_empty(), ERR_INVALID_DATA);
+
switch (p_mode) {
case COMPRESS_S3TC: {
ERR_FAIL_COND_V(!_image_compress_bc_func, ERR_UNAVAILABLE);
@@ -2545,6 +2644,10 @@ Error Image::compress_from_channels(CompressMode p_mode, UsedChannels p_channels
ERR_FAIL_COND_V(!_image_compress_bptc_func, ERR_UNAVAILABLE);
_image_compress_bptc_func(this, p_lossy_quality, p_channels);
} break;
+ case COMPRESS_ASTC: {
+ ERR_FAIL_COND_V(!_image_compress_bptc_func, ERR_UNAVAILABLE);
+ _image_compress_astc_func(this, p_lossy_quality, p_astc_format);
+ } break;
case COMPRESS_MAX: {
ERR_FAIL_V(ERR_INVALID_PARAMETER);
} break;
@@ -2559,7 +2662,7 @@ Image::Image(const char **p_xpm) {
mipmaps = false;
format = FORMAT_L8;
- create(p_xpm);
+ initialize_data(p_xpm);
}
Image::Image(int p_width, int p_height, bool p_use_mipmaps, Format p_format) {
@@ -2568,7 +2671,7 @@ Image::Image(int p_width, int p_height, bool p_use_mipmaps, Format p_format) {
mipmaps = p_use_mipmaps;
format = FORMAT_L8;
- create(p_width, p_height, p_use_mipmaps, p_format);
+ initialize_data(p_width, p_height, p_use_mipmaps, p_format);
}
Image::Image(int p_width, int p_height, bool p_mipmaps, Format p_format, const Vector<uint8_t> &p_data) {
@@ -2577,7 +2680,7 @@ Image::Image(int p_width, int p_height, bool p_mipmaps, Format p_format, const V
mipmaps = p_mipmaps;
format = FORMAT_L8;
- create(p_width, p_height, p_mipmaps, p_format, p_data);
+ initialize_data(p_width, p_height, p_mipmaps, p_format, p_data);
}
Rect2i Image::get_used_rect() const {
@@ -2620,9 +2723,9 @@ Rect2i Image::get_used_rect() const {
}
}
-Ref<Image> Image::get_rect(const Rect2i &p_area) const {
- Ref<Image> img = memnew(Image(p_area.size.x, p_area.size.y, mipmaps, format));
- img->blit_rect(Ref<Image>((Image *)this), p_area, Point2i(0, 0));
+Ref<Image> Image::get_region(const Rect2i &p_region) const {
+ Ref<Image> img = memnew(Image(p_region.size.x, p_region.size.y, mipmaps, format));
+ img->blit_rect(Ref<Image>((Image *)this), p_region, Point2i(0, 0));
return img;
}
@@ -2671,7 +2774,7 @@ void Image::blit_rect(const Ref<Image> &p_src, const Rect2i &p_src_rect, const P
Rect2i src_rect;
Rect2i dest_rect;
_get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect);
- if (src_rect.has_no_area() || dest_rect.has_no_area()) {
+ if (!src_rect.has_area() || !dest_rect.has_area()) {
return;
}
@@ -2717,7 +2820,7 @@ void Image::blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, co
Rect2i src_rect;
Rect2i dest_rect;
_get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect);
- if (src_rect.has_no_area() || dest_rect.has_no_area()) {
+ if (!src_rect.has_area() || !dest_rect.has_area()) {
return;
}
@@ -2762,7 +2865,7 @@ void Image::blend_rect(const Ref<Image> &p_src, const Rect2i &p_src_rect, const
Rect2i src_rect;
Rect2i dest_rect;
_get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect);
- if (src_rect.has_no_area() || dest_rect.has_no_area()) {
+ if (!src_rect.has_area() || !dest_rect.has_area()) {
return;
}
@@ -2802,7 +2905,7 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c
Rect2i src_rect;
Rect2i dest_rect;
_get_clipped_src_and_dest_rects(p_src, p_src_rect, p_dest, src_rect, dest_rect);
- if (src_rect.has_no_area() || dest_rect.has_no_area()) {
+ if (!src_rect.has_area() || !dest_rect.has_area()) {
return;
}
@@ -2846,6 +2949,9 @@ void Image::_repeat_pixel_over_subsequent_memory(uint8_t *p_pixel, int p_pixel_s
}
void Image::fill(const Color &p_color) {
+ if (data.size() == 0) {
+ return;
+ }
ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot fill in compressed or custom image formats.");
uint8_t *dst_data_ptr = data.ptrw();
@@ -2859,10 +2965,13 @@ void Image::fill(const Color &p_color) {
}
void Image::fill_rect(const Rect2i &p_rect, const Color &p_color) {
+ if (data.size() == 0) {
+ return;
+ }
ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot fill rect in compressed or custom image formats.");
Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect.abs());
- if (r.has_no_area()) {
+ if (!r.has_area()) {
return;
}
@@ -2895,10 +3004,12 @@ void (*Image::_image_compress_bc_func)(Image *, float, Image::UsedChannels) = nu
void (*Image::_image_compress_bptc_func)(Image *, float, Image::UsedChannels) = nullptr;
void (*Image::_image_compress_etc1_func)(Image *, float) = nullptr;
void (*Image::_image_compress_etc2_func)(Image *, float, Image::UsedChannels) = nullptr;
+void (*Image::_image_compress_astc_func)(Image *, float, Image::ASTCFormat) = nullptr;
void (*Image::_image_decompress_bc)(Image *) = nullptr;
void (*Image::_image_decompress_bptc)(Image *) = nullptr;
void (*Image::_image_decompress_etc1)(Image *) = nullptr;
void (*Image::_image_decompress_etc2)(Image *) = nullptr;
+void (*Image::_image_decompress_astc)(Image *) = nullptr;
Vector<uint8_t> (*Image::webp_lossy_packer)(const Ref<Image> &, float) = nullptr;
Vector<uint8_t> (*Image::webp_lossless_packer)(const Ref<Image> &) = nullptr;
@@ -2931,7 +3042,7 @@ void Image::_set_data(const Dictionary &p_data) {
ERR_FAIL_COND(ddformat == FORMAT_MAX);
- create(dwidth, dheight, dmipmaps, ddformat, ddata);
+ initialize_data(dwidth, dheight, dmipmaps, ddformat, ddata);
}
Dictionary Image::_get_data() const {
@@ -3294,8 +3405,9 @@ void Image::_bind_methods() {
ClassDB::bind_method(D_METHOD("generate_mipmaps", "renormalize"), &Image::generate_mipmaps, DEFVAL(false));
ClassDB::bind_method(D_METHOD("clear_mipmaps"), &Image::clear_mipmaps);
- ClassDB::bind_method(D_METHOD("create", "width", "height", "use_mipmaps", "format"), &Image::create_empty);
- ClassDB::bind_method(D_METHOD("create_from_data", "width", "height", "use_mipmaps", "format", "data"), &Image::create_from_data);
+ ClassDB::bind_static_method("Image", D_METHOD("create", "width", "height", "use_mipmaps", "format"), &Image::create_empty);
+ ClassDB::bind_static_method("Image", D_METHOD("create_from_data", "width", "height", "use_mipmaps", "format", "data"), &Image::create_from_data);
+ ClassDB::bind_method(D_METHOD("set_data", "width", "height", "use_mipmaps", "format", "data"), &Image::set_data);
ClassDB::bind_method(D_METHOD("is_empty"), &Image::is_empty);
@@ -3314,8 +3426,8 @@ void Image::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_invisible"), &Image::is_invisible);
ClassDB::bind_method(D_METHOD("detect_used_channels", "source"), &Image::detect_used_channels, DEFVAL(COMPRESS_SOURCE_GENERIC));
- ClassDB::bind_method(D_METHOD("compress", "mode", "source", "lossy_quality"), &Image::compress, DEFVAL(COMPRESS_SOURCE_GENERIC), DEFVAL(0.7));
- ClassDB::bind_method(D_METHOD("compress_from_channels", "mode", "channels", "lossy_quality"), &Image::compress_from_channels, DEFVAL(0.7));
+ ClassDB::bind_method(D_METHOD("compress", "mode", "source", "lossy_quality", "astc_format"), &Image::compress, DEFVAL(COMPRESS_SOURCE_GENERIC), DEFVAL(0.7), DEFVAL(ASTC_FORMAT_4x4));
+ ClassDB::bind_method(D_METHOD("compress_from_channels", "mode", "channels", "lossy_quality", "astc_format"), &Image::compress_from_channels, DEFVAL(0.7), DEFVAL(ASTC_FORMAT_4x4));
ClassDB::bind_method(D_METHOD("decompress"), &Image::decompress);
ClassDB::bind_method(D_METHOD("is_compressed"), &Image::is_compressed);
@@ -3339,7 +3451,7 @@ void Image::_bind_methods() {
ClassDB::bind_method(D_METHOD("fill_rect", "rect", "color"), &Image::fill_rect);
ClassDB::bind_method(D_METHOD("get_used_rect"), &Image::get_used_rect);
- ClassDB::bind_method(D_METHOD("get_rect", "rect"), &Image::get_rect);
+ ClassDB::bind_method(D_METHOD("get_region", "region"), &Image::get_region);
ClassDB::bind_method(D_METHOD("copy_from", "src"), &Image::copy_internals_from);
@@ -3399,6 +3511,10 @@ void Image::_bind_methods() {
BIND_ENUM_CONSTANT(FORMAT_ETC2_RGB8A1);
BIND_ENUM_CONSTANT(FORMAT_ETC2_RA_AS_RG);
BIND_ENUM_CONSTANT(FORMAT_DXT5_RA_AS_RG);
+ BIND_ENUM_CONSTANT(FORMAT_ASTC_4x4);
+ BIND_ENUM_CONSTANT(FORMAT_ASTC_4x4_HDR);
+ BIND_ENUM_CONSTANT(FORMAT_ASTC_8x8);
+ BIND_ENUM_CONSTANT(FORMAT_ASTC_8x8_HDR);
BIND_ENUM_CONSTANT(FORMAT_MAX);
BIND_ENUM_CONSTANT(INTERPOLATE_NEAREST);
@@ -3426,6 +3542,9 @@ void Image::_bind_methods() {
BIND_ENUM_CONSTANT(COMPRESS_SOURCE_GENERIC);
BIND_ENUM_CONSTANT(COMPRESS_SOURCE_SRGB);
BIND_ENUM_CONSTANT(COMPRESS_SOURCE_NORMAL);
+
+ BIND_ENUM_CONSTANT(ASTC_FORMAT_4x4);
+ BIND_ENUM_CONSTANT(ASTC_FORMAT_8x8);
}
void Image::set_compress_bc_func(void (*p_compress_func)(Image *, float, UsedChannels)) {
@@ -3460,9 +3579,7 @@ Ref<Image> Image::rgbe_to_srgb() {
ERR_FAIL_COND_V(format != FORMAT_RGBE9995, Ref<Image>());
- Ref<Image> new_image;
- new_image.instantiate();
- new_image->create(width, height, false, Image::FORMAT_RGB8);
+ Ref<Image> new_image = create_empty(width, height, false, Image::FORMAT_RGB8);
for (int row = 0; row < height; row++) {
for (int col = 0; col < width; col++) {
@@ -3503,6 +3620,7 @@ Ref<Image> Image::get_image_from_mipmap(int p_mipamp) const {
void Image::bump_map_to_normal_map(float bump_scale) {
ERR_FAIL_COND(!_can_modify(format));
+ clear_mipmaps();
convert(Image::FORMAT_RF);
Vector<uint8_t> result_image; //rgba output
@@ -3726,6 +3844,19 @@ void Image::convert_ra_rgba8_to_rg() {
}
}
+void Image::convert_rgba8_to_bgra8() {
+ ERR_FAIL_COND(format != FORMAT_RGBA8);
+ ERR_FAIL_COND(!data.size());
+
+ int s = data.size();
+ uint8_t *w = data.ptrw();
+ for (int i = 0; i < s; i += 4) {
+ uint8_t r = w[i];
+ w[i] = w[i + 2]; // Swap R to B
+ w[i + 2] = r; // Swap B to R
+ }
+}
+
Error Image::_load_from_buffer(const Vector<uint8_t> &p_array, ImageMemLoadFunc p_loader) {
int buffer_size = p_array.size();
@@ -3869,15 +4000,15 @@ Dictionary Image::compute_image_metrics(const Ref<Image> p_compared_image, bool
double image_metric_max, image_metric_mean, image_metric_mean_squared, image_metric_root_mean_squared, image_metric_peak_snr = 0.0;
const bool average_component_error = true;
- const uint32_t width = MIN(compared_image->get_width(), source_image->get_width());
- const uint32_t height = MIN(compared_image->get_height(), source_image->get_height());
+ const uint32_t w = MIN(compared_image->get_width(), source_image->get_width());
+ const uint32_t h = MIN(compared_image->get_height(), source_image->get_height());
// Histogram approach originally due to Charles Bloom.
double hist[256];
memset(hist, 0, sizeof(hist));
- for (uint32_t y = 0; y < height; y++) {
- for (uint32_t x = 0; x < width; x++) {
+ for (uint32_t y = 0; y < h; y++) {
+ for (uint32_t x = 0; x < w; x++) {
const Color color_a = compared_image->get_pixel(x, y);
const Color color_b = source_image->get_pixel(x, y);
@@ -3922,7 +4053,7 @@ Dictionary Image::compute_image_metrics(const Ref<Image> p_compared_image, bool
}
// See http://richg42.blogspot.com/2016/09/how-to-compute-psnr-from-old-berkeley.html
- double total_values = width * height;
+ double total_values = w * h;
if (average_component_error) {
total_values *= 4;
diff --git a/core/io/image.h b/core/io/image.h
index 46820a4c08..29ceb9478f 100644
--- a/core/io/image.h
+++ b/core/io/image.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* image.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* image.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IMAGE_H
#define IMAGE_H
@@ -109,6 +109,10 @@ public:
FORMAT_ETC2_RGB8A1,
FORMAT_ETC2_RA_AS_RG, //used to make basis universal happy
FORMAT_DXT5_RA_AS_RG, //used to make basis universal happy
+ FORMAT_ASTC_4x4,
+ FORMAT_ASTC_4x4_HDR,
+ FORMAT_ASTC_8x8,
+ FORMAT_ASTC_8x8_HDR,
FORMAT_MAX
};
@@ -134,6 +138,11 @@ public:
};
//some functions provided by something else
+ enum ASTCFormat {
+ ASTC_FORMAT_4x4,
+ ASTC_FORMAT_8x8,
+ };
+
static ImageMemLoadFunc _png_mem_loader_func;
static ImageMemLoadFunc _jpg_mem_loader_func;
static ImageMemLoadFunc _webp_mem_loader_func;
@@ -144,11 +153,13 @@ public:
static void (*_image_compress_bptc_func)(Image *, float p_lossy_quality, UsedChannels p_channels);
static void (*_image_compress_etc1_func)(Image *, float);
static void (*_image_compress_etc2_func)(Image *, float, UsedChannels p_channels);
+ static void (*_image_compress_astc_func)(Image *, float, ASTCFormat p_format);
static void (*_image_decompress_bc)(Image *);
static void (*_image_decompress_bptc)(Image *);
static void (*_image_decompress_etc1)(Image *);
static void (*_image_decompress_etc2)(Image *);
+ static void (*_image_decompress_astc)(Image *);
static Vector<uint8_t> (*webp_lossy_packer)(const Ref<Image> &p_image, float p_quality);
static Vector<uint8_t> (*webp_lossless_packer)(const Ref<Image> &p_image);
@@ -209,7 +220,7 @@ private:
public:
int get_width() const; ///< Get image width
int get_height() const; ///< Get image height
- Vector2 get_size() const;
+ Size2i get_size() const;
bool has_mipmaps() const;
int get_mipmap_count() const;
@@ -279,12 +290,12 @@ public:
void normalize(); //for normal maps
/**
- * Create a new image of a given size and format. Current image will be lost
+ * Creates new internal image data of a given size and format. Current image will be lost.
*/
- void create(int p_width, int p_height, bool p_use_mipmaps, Format p_format);
- void create(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const Vector<uint8_t> &p_data);
+ void initialize_data(int p_width, int p_height, bool p_use_mipmaps, Format p_format);
+ void initialize_data(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const Vector<uint8_t> &p_data);
+ void initialize_data(const char **p_xpm);
- void create(const char **p_xpm);
/**
* returns true when the image is empty (0,0) in size
*/
@@ -303,13 +314,9 @@ public:
Error save_webp(const String &p_path, const bool p_lossy = false, const float p_quality = 0.75f) const;
Vector<uint8_t> save_webp_to_buffer(const bool p_lossy = false, const float p_quality = 0.75f) const;
- void create_empty(int p_width, int p_height, bool p_use_mipmaps, Format p_format) {
- create(p_width, p_height, p_use_mipmaps, p_format);
- }
-
- void create_from_data(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const Vector<uint8_t> &p_data) {
- create(p_width, p_height, p_use_mipmaps, p_format, p_data);
- }
+ static Ref<Image> create_empty(int p_width, int p_height, bool p_use_mipmaps, Format p_format);
+ static Ref<Image> create_from_data(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const Vector<uint8_t> &p_data);
+ void set_data(int p_width, int p_height, bool p_use_mipmaps, Format p_format, const Vector<uint8_t> &p_data);
/**
* create an empty image
@@ -351,6 +358,7 @@ public:
COMPRESS_ETC,
COMPRESS_ETC2,
COMPRESS_BPTC,
+ COMPRESS_ASTC,
COMPRESS_MAX,
};
enum CompressSource {
@@ -360,8 +368,8 @@ public:
COMPRESS_SOURCE_MAX,
};
- Error compress(CompressMode p_mode, CompressSource p_source = COMPRESS_SOURCE_GENERIC, float p_lossy_quality = 0.7);
- Error compress_from_channels(CompressMode p_mode, UsedChannels p_channels, float p_lossy_quality = 0.7);
+ Error compress(CompressMode p_mode, CompressSource p_source = COMPRESS_SOURCE_GENERIC, float p_lossy_quality = 0.7, ASTCFormat p_astc_format = ASTC_FORMAT_4x4);
+ Error compress_from_channels(CompressMode p_mode, UsedChannels p_channels, float p_lossy_quality = 0.7, ASTCFormat p_astc_format = ASTC_FORMAT_4x4);
Error decompress();
bool is_compressed() const;
@@ -381,7 +389,7 @@ public:
void fill_rect(const Rect2i &p_rect, const Color &p_color);
Rect2i get_used_rect() const;
- Ref<Image> get_rect(const Rect2i &p_area) const;
+ Ref<Image> get_region(const Rect2i &p_area) const;
static void set_compress_bc_func(void (*p_compress_func)(Image *, float, UsedChannels));
static void set_compress_bptc_func(void (*p_compress_func)(Image *, float, UsedChannels));
@@ -395,6 +403,7 @@ public:
void convert_rg_to_ra_rgba8();
void convert_ra_rgba8_to_rg();
+ void convert_rgba8_to_bgra8();
Image(const uint8_t *p_mem_png_jpg, int p_len = -1);
Image(const char **p_xpm);
@@ -432,5 +441,6 @@ VARIANT_ENUM_CAST(Image::CompressSource)
VARIANT_ENUM_CAST(Image::UsedChannels)
VARIANT_ENUM_CAST(Image::AlphaMode)
VARIANT_ENUM_CAST(Image::RoughnessChannel)
+VARIANT_ENUM_CAST(Image::ASTCFormat)
#endif // IMAGE_H
diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp
index 9cf7c9caba..c6452f1033 100644
--- a/core/io/image_loader.cpp
+++ b/core/io/image_loader.cpp
@@ -1,37 +1,43 @@
-/*************************************************************************/
-/* image_loader.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* image_loader.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "image_loader.h"
#include "core/string/print_string.h"
+void ImageFormatLoader::_bind_methods() {
+ BIND_BITFIELD_FLAG(FLAG_NONE);
+ BIND_BITFIELD_FLAG(FLAG_FORCE_LINEAR);
+ BIND_BITFIELD_FLAG(FLAG_CONVERT_COLORS);
+}
+
bool ImageFormatLoader::recognize(const String &p_extension) const {
List<String> extensions;
get_recognized_extensions(&extensions);
@@ -44,7 +50,37 @@ bool ImageFormatLoader::recognize(const String &p_extension) const {
return false;
}
-Error ImageLoader::load_image(String p_file, Ref<Image> p_image, Ref<FileAccess> p_custom, bool p_force_linear, float p_scale) {
+Error ImageFormatLoaderExtension::load_image(Ref<Image> p_image, Ref<FileAccess> p_fileaccess, BitField<ImageFormatLoader::LoaderFlags> p_flags, float p_scale) {
+ Error err = ERR_UNAVAILABLE;
+ GDVIRTUAL_CALL(_load_image, p_image, p_fileaccess, p_flags, p_scale, err);
+ return err;
+}
+
+void ImageFormatLoaderExtension::get_recognized_extensions(List<String> *p_extension) const {
+ PackedStringArray ext;
+ if (GDVIRTUAL_CALL(_get_recognized_extensions, ext)) {
+ for (int i = 0; i < ext.size(); i++) {
+ p_extension->push_back(ext[i]);
+ }
+ }
+}
+
+void ImageFormatLoaderExtension::add_format_loader() {
+ ImageLoader::add_image_format_loader(this);
+}
+
+void ImageFormatLoaderExtension::remove_format_loader() {
+ ImageLoader::remove_image_format_loader(this);
+}
+
+void ImageFormatLoaderExtension::_bind_methods() {
+ GDVIRTUAL_BIND(_get_recognized_extensions);
+ GDVIRTUAL_BIND(_load_image, "image", "fileaccess", "flags", "scale");
+ ClassDB::bind_method(D_METHOD("add_format_loader"), &ImageFormatLoaderExtension::add_format_loader);
+ ClassDB::bind_method(D_METHOD("remove_format_loader"), &ImageFormatLoaderExtension::remove_format_loader);
+}
+
+Error ImageLoader::load_image(String p_file, Ref<Image> p_image, Ref<FileAccess> p_custom, BitField<ImageFormatLoader::LoaderFlags> p_flags, float p_scale) {
ERR_FAIL_COND_V_MSG(p_image.is_null(), ERR_INVALID_PARAMETER, "It's not a reference to a valid Image object.");
Ref<FileAccess> f = p_custom;
@@ -60,7 +96,7 @@ Error ImageLoader::load_image(String p_file, Ref<Image> p_image, Ref<FileAccess>
if (!loader[i]->recognize(extension)) {
continue;
}
- Error err = loader[i]->load_image(p_image, f, p_force_linear, p_scale);
+ Error err = loader.write[i]->load_image(p_image, f, p_flags, p_scale);
if (err != OK) {
ERR_PRINT("Error loading image: " + p_file);
}
@@ -79,7 +115,7 @@ void ImageLoader::get_recognized_extensions(List<String> *p_extensions) {
}
}
-ImageFormatLoader *ImageLoader::recognize(const String &p_extension) {
+Ref<ImageFormatLoader> ImageLoader::recognize(const String &p_extension) {
for (int i = 0; i < loader.size(); i++) {
if (loader[i]->recognize(p_extension)) {
return loader[i];
@@ -89,20 +125,16 @@ ImageFormatLoader *ImageLoader::recognize(const String &p_extension) {
return nullptr;
}
-Vector<ImageFormatLoader *> ImageLoader::loader;
+Vector<Ref<ImageFormatLoader>> ImageLoader::loader;
-void ImageLoader::add_image_format_loader(ImageFormatLoader *p_loader) {
+void ImageLoader::add_image_format_loader(Ref<ImageFormatLoader> p_loader) {
loader.push_back(p_loader);
}
-void ImageLoader::remove_image_format_loader(ImageFormatLoader *p_loader) {
+void ImageLoader::remove_image_format_loader(Ref<ImageFormatLoader> p_loader) {
loader.erase(p_loader);
}
-const Vector<ImageFormatLoader *> &ImageLoader::get_image_format_loaders() {
- return loader;
-}
-
void ImageLoader::cleanup() {
while (loader.size()) {
remove_image_format_loader(loader[0]);
@@ -152,7 +184,7 @@ Ref<Resource> ResourceFormatLoaderImage::load(const String &p_path, const String
Ref<Image> image;
image.instantiate();
- Error err = ImageLoader::loader[idx]->load_image(image, f, false, 1.0);
+ Error err = ImageLoader::loader.write[idx]->load_image(image, f);
if (err != OK) {
if (r_error) {
diff --git a/core/io/image_loader.h b/core/io/image_loader.h
index c91d382c25..ac51f13376 100644
--- a/core/io/image_loader.h
+++ b/core/io/image_loader.h
@@ -1,50 +1,64 @@
-/*************************************************************************/
-/* image_loader.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* image_loader.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IMAGE_LOADER_H
#define IMAGE_LOADER_H
+#include "core/core_bind.h"
#include "core/io/file_access.h"
#include "core/io/image.h"
#include "core/io/resource_loader.h"
+#include "core/object/gdvirtual.gen.inc"
#include "core/string/ustring.h"
#include "core/templates/list.h"
+#include "core/variant/binder_common.h"
class ImageLoader;
-class ImageFormatLoader {
+class ImageFormatLoader : public RefCounted {
+ GDCLASS(ImageFormatLoader, RefCounted);
+
friend class ImageLoader;
friend class ResourceFormatLoaderImage;
+public:
+ enum LoaderFlags {
+ FLAG_NONE = 0,
+ FLAG_FORCE_LINEAR = 1,
+ FLAG_CONVERT_COLORS = 2,
+ };
+
protected:
- virtual Error load_image(Ref<Image> p_image, Ref<FileAccess> p_fileaccess, bool p_force_linear, float p_scale) = 0;
+ static void _bind_methods();
+
+ virtual Error load_image(Ref<Image> p_image, Ref<FileAccess> p_fileaccess, BitField<ImageFormatLoader::LoaderFlags> p_flags = FLAG_NONE, float p_scale = 1.0) = 0;
virtual void get_recognized_extensions(List<String> *p_extensions) const = 0;
bool recognize(const String &p_extension) const;
@@ -52,20 +66,37 @@ public:
virtual ~ImageFormatLoader() {}
};
+VARIANT_BITFIELD_CAST(ImageFormatLoader::LoaderFlags);
+
+class ImageFormatLoaderExtension : public ImageFormatLoader {
+ GDCLASS(ImageFormatLoaderExtension, ImageFormatLoader);
+
+protected:
+ static void _bind_methods();
+
+public:
+ virtual Error load_image(Ref<Image> p_image, Ref<FileAccess> p_fileaccess, BitField<ImageFormatLoader::LoaderFlags> p_flags = FLAG_NONE, float p_scale = 1.0) override;
+ virtual void get_recognized_extensions(List<String> *p_extensions) const override;
+
+ void add_format_loader();
+ void remove_format_loader();
+
+ GDVIRTUAL0RC(PackedStringArray, _get_recognized_extensions);
+ GDVIRTUAL4R(Error, _load_image, Ref<Image>, Ref<FileAccess>, BitField<ImageFormatLoader::LoaderFlags>, float);
+};
+
class ImageLoader {
- static Vector<ImageFormatLoader *> loader;
+ static Vector<Ref<ImageFormatLoader>> loader;
friend class ResourceFormatLoaderImage;
protected:
public:
- static Error load_image(String p_file, Ref<Image> p_image, Ref<FileAccess> p_custom = Ref<FileAccess>(), bool p_force_linear = false, float p_scale = 1.0);
+ static Error load_image(String p_file, Ref<Image> p_image, Ref<FileAccess> p_custom = Ref<FileAccess>(), BitField<ImageFormatLoader::LoaderFlags> p_flags = ImageFormatLoader::FLAG_NONE, float p_scale = 1.0);
static void get_recognized_extensions(List<String> *p_extensions);
- static ImageFormatLoader *recognize(const String &p_extension);
-
- static void add_image_format_loader(ImageFormatLoader *p_loader);
- static void remove_image_format_loader(ImageFormatLoader *p_loader);
+ static Ref<ImageFormatLoader> recognize(const String &p_extension);
- static const Vector<ImageFormatLoader *> &get_image_format_loaders();
+ static void add_image_format_loader(Ref<ImageFormatLoader> p_loader);
+ static void remove_image_format_loader(Ref<ImageFormatLoader> p_loader);
static void cleanup();
};
diff --git a/core/io/ip.cpp b/core/io/ip.cpp
index 25e3bef5fc..28b7037120 100644
--- a/core/io/ip.cpp
+++ b/core/io/ip.cpp
@@ -1,38 +1,39 @@
-/*************************************************************************/
-/* ip.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* ip.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "ip.h"
#include "core/os/semaphore.h"
#include "core/os/thread.h"
#include "core/templates/hash_map.h"
+#include "core/variant/typed_array.h"
VARIANT_ENUM_CAST(IP::ResolverStatus);
@@ -124,11 +125,11 @@ struct _IP_ResolverPrivate {
};
IPAddress IP::resolve_hostname(const String &p_hostname, IP::Type p_type) {
- const Array addresses = resolve_hostname_addresses(p_hostname, p_type);
- return addresses.size() ? addresses[0].operator IPAddress() : IPAddress();
+ const PackedStringArray addresses = resolve_hostname_addresses(p_hostname, p_type);
+ return addresses.size() ? (IPAddress)addresses[0] : IPAddress();
}
-Array IP::resolve_hostname_addresses(const String &p_hostname, Type p_type) {
+PackedStringArray IP::resolve_hostname_addresses(const String &p_hostname, Type p_type) {
List<IPAddress> res;
String key = _IP_ResolverPrivate::get_cache_key(p_hostname, p_type);
@@ -148,7 +149,7 @@ Array IP::resolve_hostname_addresses(const String &p_hostname, Type p_type) {
}
resolver->mutex.unlock();
- Array result;
+ PackedStringArray result;
for (int i = 0; i < res.size(); ++i) {
result.push_back(String(res[i]));
}
@@ -254,8 +255,8 @@ void IP::clear_cache(const String &p_hostname) {
}
}
-Array IP::_get_local_addresses() const {
- Array addresses;
+PackedStringArray IP::_get_local_addresses() const {
+ PackedStringArray addresses;
List<IPAddress> ip_addresses;
get_local_addresses(&ip_addresses);
for (const IPAddress &E : ip_addresses) {
@@ -265,8 +266,8 @@ Array IP::_get_local_addresses() const {
return addresses;
}
-Array IP::_get_local_interfaces() const {
- Array results;
+TypedArray<Dictionary> IP::_get_local_interfaces() const {
+ TypedArray<Dictionary> results;
HashMap<String, Interface_Info> interfaces;
get_local_interfaces(&interfaces);
for (KeyValue<String, Interface_Info> &E : interfaces) {
diff --git a/core/io/ip.h b/core/io/ip.h
index 4d83515e2b..b768f0b9d4 100644
--- a/core/io/ip.h
+++ b/core/io/ip.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* ip.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* ip.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IP_H
#define IP_H
@@ -34,6 +34,9 @@
#include "core/io/ip_address.h"
#include "core/os/os.h"
+template <typename T>
+class TypedArray;
+
struct _IP_ResolverPrivate;
class IP : public Object {
@@ -68,8 +71,8 @@ protected:
static IP *singleton;
static void _bind_methods();
- Array _get_local_addresses() const;
- Array _get_local_interfaces() const;
+ PackedStringArray _get_local_addresses() const;
+ TypedArray<Dictionary> _get_local_interfaces() const;
static IP *(*_create)();
@@ -82,7 +85,7 @@ public:
};
IPAddress resolve_hostname(const String &p_hostname, Type p_type = TYPE_ANY);
- Array resolve_hostname_addresses(const String &p_hostname, Type p_type = TYPE_ANY);
+ PackedStringArray resolve_hostname_addresses(const String &p_hostname, Type p_type = TYPE_ANY);
// async resolver hostname
ResolverID resolve_hostname_queue_item(const String &p_hostname, Type p_type = TYPE_ANY);
ResolverStatus get_resolve_item_status(ResolverID p_id) const;
diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp
index d183c60798..ce74bb36d6 100644
--- a/core/io/ip_address.cpp
+++ b/core/io/ip_address.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* ip_address.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* ip_address.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "ip_address.h"
/*
diff --git a/core/io/ip_address.h b/core/io/ip_address.h
index dc0c19bf48..da7b0f77db 100644
--- a/core/io/ip_address.h
+++ b/core/io/ip_address.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* ip_address.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* ip_address.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef IP_ADDRESS_H
#define IP_ADDRESS_H
diff --git a/core/io/json.cpp b/core/io/json.cpp
index 4c4d91f851..448e39b2c3 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -1,35 +1,36 @@
-/*************************************************************************/
-/* json.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* json.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "json.h"
+#include "core/config/engine.h"
#include "core/string/print_string.h"
const char *JSON::tk_name[TK_MAX] = {
@@ -56,6 +57,8 @@ String JSON::_make_indent(const String &p_indent, int p_size) {
}
String JSON::_stringify(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, HashSet<const void *> &p_markers, bool p_full_precision) {
+ ERR_FAIL_COND_V_MSG(p_cur_indent > Variant::MAX_RECURSION_DEPTH, "...", "JSON structure is too deep. Bailing.");
+
String colon = ":";
String end_statement = "";
@@ -357,17 +360,22 @@ Error JSON::_get_token(const char32_t *p_str, int &index, int p_len, Token &r_to
return ERR_PARSE_ERROR;
}
-Error JSON::_parse_value(Variant &value, Token &token, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str) {
+Error JSON::_parse_value(Variant &value, Token &token, const char32_t *p_str, int &index, int p_len, int &line, int p_depth, String &r_err_str) {
+ if (p_depth > Variant::MAX_RECURSION_DEPTH) {
+ r_err_str = "JSON structure is too deep. Bailing.";
+ return ERR_OUT_OF_MEMORY;
+ }
+
if (token.type == TK_CURLY_BRACKET_OPEN) {
Dictionary d;
- Error err = _parse_object(d, p_str, index, p_len, line, r_err_str);
+ Error err = _parse_object(d, p_str, index, p_len, line, p_depth + 1, r_err_str);
if (err) {
return err;
}
value = d;
} else if (token.type == TK_BRACKET_OPEN) {
Array a;
- Error err = _parse_array(a, p_str, index, p_len, line, r_err_str);
+ Error err = _parse_array(a, p_str, index, p_len, line, p_depth + 1, r_err_str);
if (err) {
return err;
}
@@ -396,7 +404,7 @@ Error JSON::_parse_value(Variant &value, Token &token, const char32_t *p_str, in
return OK;
}
-Error JSON::_parse_array(Array &array, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str) {
+Error JSON::_parse_array(Array &array, const char32_t *p_str, int &index, int p_len, int &line, int p_depth, String &r_err_str) {
Token token;
bool need_comma = false;
@@ -421,7 +429,7 @@ Error JSON::_parse_array(Array &array, const char32_t *p_str, int &index, int p_
}
Variant v;
- err = _parse_value(v, token, p_str, index, p_len, line, r_err_str);
+ err = _parse_value(v, token, p_str, index, p_len, line, p_depth, r_err_str);
if (err) {
return err;
}
@@ -434,7 +442,7 @@ Error JSON::_parse_array(Array &array, const char32_t *p_str, int &index, int p_
return ERR_PARSE_ERROR;
}
-Error JSON::_parse_object(Dictionary &object, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str) {
+Error JSON::_parse_object(Dictionary &object, const char32_t *p_str, int &index, int p_len, int &line, int p_depth, String &r_err_str) {
bool at_key = true;
String key;
Token token;
@@ -483,7 +491,7 @@ Error JSON::_parse_object(Dictionary &object, const char32_t *p_str, int &index,
}
Variant v;
- err = _parse_value(v, token, p_str, index, p_len, line, r_err_str);
+ err = _parse_value(v, token, p_str, index, p_len, line, p_depth, r_err_str);
if (err) {
return err;
}
@@ -497,6 +505,11 @@ Error JSON::_parse_object(Dictionary &object, const char32_t *p_str, int &index,
return ERR_PARSE_ERROR;
}
+void JSON::set_data(const Variant &p_data) {
+ data = p_data;
+ text.clear();
+}
+
Error JSON::_parse_string(const String &p_json, Variant &r_ret, String &r_err_str, int &r_err_line) {
const char32_t *str = p_json.ptr();
int idx = 0;
@@ -510,7 +523,7 @@ Error JSON::_parse_string(const String &p_json, Variant &r_ret, String &r_err_st
return err;
}
- err = _parse_value(r_ret, token, str, idx, len, r_err_line, r_err_str);
+ err = _parse_value(r_ret, token, str, idx, len, r_err_line, 0, r_err_str);
// Check if EOF is reached
// or it's a type of the next token.
@@ -528,24 +541,132 @@ Error JSON::_parse_string(const String &p_json, Variant &r_ret, String &r_err_st
return err;
}
-String JSON::stringify(const Variant &p_var, const String &p_indent, bool p_sort_keys, bool p_full_precision) {
- HashSet<const void *> markers;
- return _stringify(p_var, p_indent, 0, p_sort_keys, markers, p_full_precision);
-}
-
-Error JSON::parse(const String &p_json_string) {
+Error JSON::parse(const String &p_json_string, bool p_keep_text) {
Error err = _parse_string(p_json_string, data, err_str, err_line);
if (err == Error::OK) {
err_line = 0;
}
+ if (p_keep_text) {
+ text = p_json_string;
+ }
return err;
}
+String JSON::get_parsed_text() const {
+ return text;
+}
+
+String JSON::stringify(const Variant &p_var, const String &p_indent, bool p_sort_keys, bool p_full_precision) {
+ Ref<JSON> jason;
+ jason.instantiate();
+ HashSet<const void *> markers;
+ return jason->_stringify(p_var, p_indent, 0, p_sort_keys, markers, p_full_precision);
+}
+
+Variant JSON::parse_string(const String &p_json_string) {
+ Ref<JSON> jason;
+ jason.instantiate();
+ Error error = jason->parse(p_json_string);
+ ERR_FAIL_COND_V_MSG(error != Error::OK, Variant(), vformat("Parse JSON failed. Error at line %d: %s", jason->get_error_line(), jason->get_error_message()));
+ return jason->get_data();
+}
+
void JSON::_bind_methods() {
- ClassDB::bind_method(D_METHOD("stringify", "data", "indent", "sort_keys", "full_precision"), &JSON::stringify, DEFVAL(""), DEFVAL(true), DEFVAL(false));
- ClassDB::bind_method(D_METHOD("parse", "json_string"), &JSON::parse);
+ ClassDB::bind_static_method("JSON", D_METHOD("stringify", "data", "indent", "sort_keys", "full_precision"), &JSON::stringify, DEFVAL(""), DEFVAL(true), DEFVAL(false));
+ ClassDB::bind_static_method("JSON", D_METHOD("parse_string", "json_string"), &JSON::parse_string);
+ ClassDB::bind_method(D_METHOD("parse", "json_text", "keep_text"), &JSON::parse, DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_data"), &JSON::get_data);
+ ClassDB::bind_method(D_METHOD("set_data", "data"), &JSON::set_data);
+ ClassDB::bind_method(D_METHOD("get_parsed_text"), &JSON::get_parsed_text);
ClassDB::bind_method(D_METHOD("get_error_line"), &JSON::get_error_line);
ClassDB::bind_method(D_METHOD("get_error_message"), &JSON::get_error_message);
+
+ ADD_PROPERTY(PropertyInfo(Variant::NIL, "data", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_NIL_IS_VARIANT), "set_data", "get_data"); // Ensures that it can be serialized as binary.
+}
+
+////
+
+////////////
+
+Ref<Resource> ResourceFormatLoaderJSON::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
+ if (r_error) {
+ *r_error = ERR_FILE_CANT_OPEN;
+ }
+
+ if (!FileAccess::exists(p_path)) {
+ *r_error = ERR_FILE_NOT_FOUND;
+ return Ref<Resource>();
+ }
+
+ Ref<JSON> json;
+ json.instantiate();
+
+ Error err = json->parse(FileAccess::get_file_as_string(p_path), Engine::get_singleton()->is_editor_hint());
+ if (err != OK) {
+ String err_text = "Error parsing JSON file at '" + p_path + "', on line " + itos(json->get_error_line()) + ": " + json->get_error_message();
+
+ if (Engine::get_singleton()->is_editor_hint()) {
+ // If running on editor, still allow opening the JSON so the code editor can edit it.
+ WARN_PRINT(err_text);
+ } else {
+ if (r_error) {
+ *r_error = err;
+ }
+ ERR_PRINT(err_text);
+ return Ref<Resource>();
+ }
+ }
+
+ if (r_error) {
+ *r_error = OK;
+ }
+
+ return json;
+}
+
+void ResourceFormatLoaderJSON::get_recognized_extensions(List<String> *p_extensions) const {
+ p_extensions->push_back("json");
+}
+
+bool ResourceFormatLoaderJSON::handles_type(const String &p_type) const {
+ return (p_type == "JSON");
+}
+
+String ResourceFormatLoaderJSON::get_resource_type(const String &p_path) const {
+ String el = p_path.get_extension().to_lower();
+ if (el == "json") {
+ return "JSON";
+ }
+ return "";
+}
+
+Error ResourceFormatSaverJSON::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
+ Ref<JSON> json = p_resource;
+ ERR_FAIL_COND_V(json.is_null(), ERR_INVALID_PARAMETER);
+
+ String source = json->get_parsed_text().is_empty() ? JSON::stringify(json->get_data(), "\t", false, true) : json->get_parsed_text();
+
+ Error err;
+ Ref<FileAccess> file = FileAccess::open(p_path, FileAccess::WRITE, &err);
+
+ ERR_FAIL_COND_V_MSG(err, err, "Cannot save json '" + p_path + "'.");
+
+ file->store_string(source);
+ if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
+ return ERR_CANT_CREATE;
+ }
+
+ return OK;
+}
+
+void ResourceFormatSaverJSON::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
+ Ref<JSON> json = p_resource;
+ if (json.is_valid()) {
+ p_extensions->push_back("json");
+ }
+}
+
+bool ResourceFormatSaverJSON::recognize(const Ref<Resource> &p_resource) const {
+ return p_resource->get_class_name() == "JSON"; //only json, not inherited
}
diff --git a/core/io/json.h b/core/io/json.h
index 6ba0a8c76b..a21cc542fd 100644
--- a/core/io/json.h
+++ b/core/io/json.h
@@ -1,41 +1,43 @@
-/*************************************************************************/
-/* json.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* json.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef JSON_H
#define JSON_H
-#include "core/object/ref_counted.h"
+#include "core/io/resource.h"
+#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
#include "core/variant/variant.h"
-class JSON : public RefCounted {
- GDCLASS(JSON, RefCounted);
+class JSON : public Resource {
+ GDCLASS(JSON, Resource);
enum TokenType {
TK_CURLY_BRACKET_OPEN,
@@ -63,6 +65,7 @@ class JSON : public RefCounted {
Variant value;
};
+ String text;
Variant data;
String err_str;
int err_line = 0;
@@ -72,21 +75,40 @@ class JSON : public RefCounted {
static String _make_indent(const String &p_indent, int p_size);
static String _stringify(const Variant &p_var, const String &p_indent, int p_cur_indent, bool p_sort_keys, HashSet<const void *> &p_markers, bool p_full_precision = false);
static Error _get_token(const char32_t *p_str, int &index, int p_len, Token &r_token, int &line, String &r_err_str);
- static Error _parse_value(Variant &value, Token &token, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str);
- static Error _parse_array(Array &array, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str);
- static Error _parse_object(Dictionary &object, const char32_t *p_str, int &index, int p_len, int &line, String &r_err_str);
+ static Error _parse_value(Variant &value, Token &token, const char32_t *p_str, int &index, int p_len, int &line, int p_depth, String &r_err_str);
+ static Error _parse_array(Array &array, const char32_t *p_str, int &index, int p_len, int &line, int p_depth, String &r_err_str);
+ static Error _parse_object(Dictionary &object, const char32_t *p_str, int &index, int p_len, int &line, int p_depth, String &r_err_str);
static Error _parse_string(const String &p_json, Variant &r_ret, String &r_err_str, int &r_err_line);
protected:
static void _bind_methods();
public:
- String stringify(const Variant &p_var, const String &p_indent = "", bool p_sort_keys = true, bool p_full_precision = false);
- Error parse(const String &p_json_string);
+ Error parse(const String &p_json_string, bool p_keep_text = false);
+ String get_parsed_text() const;
+
+ static String stringify(const Variant &p_var, const String &p_indent = "", bool p_sort_keys = true, bool p_full_precision = false);
+ static Variant parse_string(const String &p_json_string);
inline Variant get_data() const { return data; }
+ void set_data(const Variant &p_data);
inline int get_error_line() const { return err_line; }
inline String get_error_message() const { return err_str; }
};
+class ResourceFormatLoaderJSON : public ResourceFormatLoader {
+public:
+ virtual Ref<Resource> load(const String &p_path, const String &p_original_path = "", Error *r_error = nullptr, bool p_use_sub_threads = false, float *r_progress = nullptr, CacheMode p_cache_mode = CACHE_MODE_REUSE);
+ virtual void get_recognized_extensions(List<String> *p_extensions) const;
+ virtual bool handles_type(const String &p_type) const;
+ virtual String get_resource_type(const String &p_path) const;
+};
+
+class ResourceFormatSaverJSON : public ResourceFormatSaver {
+public:
+ virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
+ virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
+ virtual bool recognize(const Ref<Resource> &p_resource) const;
+};
+
#endif // JSON_H
diff --git a/core/io/logger.cpp b/core/io/logger.cpp
index 5820ec0c09..b262c1cf28 100644
--- a/core/io/logger.cpp
+++ b/core/io/logger.cpp
@@ -1,36 +1,37 @@
-/*************************************************************************/
-/* logger.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* logger.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "logger.h"
#include "core/config/project_settings.h"
+#include "core/core_globals.h"
#include "core/io/dir_access.h"
#include "core/os/os.h"
#include "core/os/time.h"
@@ -41,7 +42,7 @@
#endif
bool Logger::should_log(bool p_err) {
- return (!p_err || _print_error_enabled) && (p_err || _print_line_enabled);
+ return (!p_err || CoreGlobals::print_error_enabled) && (p_err || CoreGlobals::print_line_enabled);
}
bool Logger::_flush_stdout_on_print = true;
@@ -86,7 +87,7 @@ void Logger::log_error(const char *p_function, const char *p_file, int p_line, c
} else {
logf_error("USER %s: %s\n", err_type, err_details);
}
- logf_error(" at: %s (%s:%i) - %s\n", p_function, p_file, p_line, p_code);
+ logf_error(" at: %s (%s:%i)\n", p_function, p_file, p_line);
}
void Logger::logf(const char *p_format, ...) {
diff --git a/core/io/logger.h b/core/io/logger.h
index 8ac086e376..943d61e2e8 100644
--- a/core/io/logger.h
+++ b/core/io/logger.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* logger.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* logger.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef LOGGER_H
#define LOGGER_H
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index 2f69c10218..6ca7b0f831 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* marshalls.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* marshalls.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "marshalls.h"
@@ -503,17 +503,17 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
ERR_FAIL_COND_V((size_t)len < sizeof(double) * 16, ERR_INVALID_DATA);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
- val.matrix[i][j] = decode_double(&buf[(i * 4 + j) * sizeof(double)]);
+ val.columns[i][j] = decode_double(&buf[(i * 4 + j) * sizeof(double)]);
}
}
if (r_len) {
(*r_len) += sizeof(double) * 16;
}
} else {
- ERR_FAIL_COND_V((size_t)len < sizeof(float) * 62, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V((size_t)len < sizeof(float) * 16, ERR_INVALID_DATA);
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
- val.matrix[i][j] = decode_float(&buf[(i * 4 + j) * sizeof(float)]);
+ val.columns[i][j] = decode_float(&buf[(i * 4 + j) * sizeof(float)]);
}
}
@@ -1450,7 +1450,7 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
Projection val = p_variant;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
- memcpy(&buf[(i * 4 + j) * sizeof(real_t)], &val.matrix[i][j], sizeof(real_t));
+ memcpy(&buf[(i * 4 + j) * sizeof(real_t)], &val.columns[i][j], sizeof(real_t));
}
}
}
@@ -1813,3 +1813,24 @@ Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bo
return OK;
}
+
+Vector<float> vector3_to_float32_array(const Vector3 *vecs, size_t count) {
+ // We always allocate a new array, and we don't memcpy.
+ // We also don't consider returning a pointer to the passed vectors when sizeof(real_t) == 4.
+ // One reason is that we could decide to put a 4th component in Vector3 for SIMD/mobile performance,
+ // which would cause trouble with these optimizations.
+ Vector<float> floats;
+ if (count == 0) {
+ return floats;
+ }
+ floats.resize(count * 3);
+ float *floats_w = floats.ptrw();
+ for (size_t i = 0; i < count; ++i) {
+ const Vector3 v = vecs[i];
+ floats_w[0] = v.x;
+ floats_w[1] = v.y;
+ floats_w[2] = v.z;
+ floats_w += 3;
+ }
+ return floats;
+}
diff --git a/core/io/marshalls.h b/core/io/marshalls.h
index fef3a1c2c1..5e760c7565 100644
--- a/core/io/marshalls.h
+++ b/core/io/marshalls.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* marshalls.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* marshalls.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MARSHALLS_H
#define MARSHALLS_H
@@ -215,4 +215,6 @@ public:
Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int *r_len = nullptr, bool p_allow_objects = false, int p_depth = 0);
Error encode_variant(const Variant &p_variant, uint8_t *r_buffer, int &r_len, bool p_full_objects = false, int p_depth = 0);
+Vector<float> vector3_to_float32_array(const Vector3 *vecs, size_t count);
+
#endif // MARSHALLS_H
diff --git a/core/io/missing_resource.cpp b/core/io/missing_resource.cpp
index 29814cdeb3..c78195bc46 100644
--- a/core/io/missing_resource.cpp
+++ b/core/io/missing_resource.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* missing_resource.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* missing_resource.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "missing_resource.h"
diff --git a/core/io/missing_resource.h b/core/io/missing_resource.h
index 6536a4119b..f32d818ccb 100644
--- a/core/io/missing_resource.h
+++ b/core/io/missing_resource.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* missing_resource.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* missing_resource.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MISSING_RESOURCE_H
#define MISSING_RESOURCE_H
diff --git a/core/io/net_socket.cpp b/core/io/net_socket.cpp
index 3e5246a134..f7a2c5e38c 100644
--- a/core/io/net_socket.cpp
+++ b/core/io/net_socket.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* net_socket.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* net_socket.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "net_socket.h"
diff --git a/core/io/net_socket.h b/core/io/net_socket.h
index 23eff17a61..2c1a020a46 100644
--- a/core/io/net_socket.h
+++ b/core/io/net_socket.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* net_socket.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* net_socket.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef NET_SOCKET_H
#define NET_SOCKET_H
diff --git a/core/io/packed_data_container.cpp b/core/io/packed_data_container.cpp
index a456318148..6c16401f17 100644
--- a/core/io/packed_data_container.cpp
+++ b/core/io/packed_data_container.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* packed_data_container.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* packed_data_container.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "packed_data_container.h"
@@ -353,7 +353,7 @@ Variant PackedDataContainer::_iter_get(const Variant &p_iter) {
}
void PackedDataContainer::_bind_methods() {
- ClassDB::bind_method(D_METHOD("_set_data"), &PackedDataContainer::_set_data);
+ ClassDB::bind_method(D_METHOD("_set_data", "data"), &PackedDataContainer::_set_data);
ClassDB::bind_method(D_METHOD("_get_data"), &PackedDataContainer::_get_data);
ClassDB::bind_method(D_METHOD("_iter_init"), &PackedDataContainer::_iter_init);
ClassDB::bind_method(D_METHOD("_iter_get"), &PackedDataContainer::_iter_get);
diff --git a/core/io/packed_data_container.h b/core/io/packed_data_container.h
index 73c215aed8..a77970a0bd 100644
--- a/core/io/packed_data_container.h
+++ b/core/io/packed_data_container.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* packed_data_container.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* packed_data_container.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PACKED_DATA_CONTAINER_H
#define PACKED_DATA_CONTAINER_H
diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp
index 0af236f766..48806fba73 100644
--- a/core/io/packet_peer.cpp
+++ b/core/io/packet_peer.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* packet_peer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* packet_peer.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "packet_peer.h"
@@ -152,42 +152,24 @@ void PacketPeer::_bind_methods() {
/***************/
-int PacketPeerExtension::get_available_packet_count() const {
- int count;
- if (GDVIRTUAL_CALL(_get_available_packet_count, count)) {
- return count;
- }
- WARN_PRINT_ONCE("PacketPeerExtension::_get_available_packet_count is unimplemented!");
- return -1;
-}
-
Error PacketPeerExtension::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
- int err;
+ Error err;
if (GDVIRTUAL_CALL(_get_packet, r_buffer, &r_buffer_size, err)) {
- return (Error)err;
+ return err;
}
WARN_PRINT_ONCE("PacketPeerExtension::_get_packet_native is unimplemented!");
return FAILED;
}
Error PacketPeerExtension::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
- int err;
+ Error err;
if (GDVIRTUAL_CALL(_put_packet, p_buffer, p_buffer_size, err)) {
- return (Error)err;
+ return err;
}
WARN_PRINT_ONCE("PacketPeerExtension::_put_packet_native is unimplemented!");
return FAILED;
}
-int PacketPeerExtension::get_max_packet_size() const {
- int size;
- if (GDVIRTUAL_CALL(_get_max_packet_size, size)) {
- return size;
- }
- WARN_PRINT_ONCE("PacketPeerExtension::_get_max_packet_size is unimplemented!");
- return 0;
-}
-
void PacketPeerExtension::_bind_methods() {
GDVIRTUAL_BIND(_get_packet, "r_buffer", "r_buffer_size");
GDVIRTUAL_BIND(_put_packet, "p_buffer", "p_buffer_size");
diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h
index ec9d33aa5a..7383ab84df 100644
--- a/core/io/packet_peer.h
+++ b/core/io/packet_peer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* packet_peer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* packet_peer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PACKET_PEER_H
#define PACKET_PEER_H
@@ -35,6 +35,7 @@
#include "core/object/class_db.h"
#include "core/templates/ring_buffer.h"
+#include "core/extension/ext_wrappers.gen.inc"
#include "core/object/gdvirtual.gen.inc"
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
@@ -84,16 +85,14 @@ protected:
static void _bind_methods();
public:
- virtual int get_available_packet_count() const override;
virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet
+ GDVIRTUAL2R(Error, _get_packet, GDExtensionConstPtr<const uint8_t *>, GDExtensionPtr<int>);
+
virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override;
- virtual int get_max_packet_size() const override;
+ GDVIRTUAL2R(Error, _put_packet, GDExtensionConstPtr<const uint8_t>, int);
- /* GDExtension */
- GDVIRTUAL0RC(int, _get_available_packet_count);
- GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr<const uint8_t *>, GDNativePtr<int>);
- GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr<const uint8_t>, int);
- GDVIRTUAL0RC(int, _get_max_packet_size);
+ EXBIND0RC(int, get_available_packet_count);
+ EXBIND0RC(int, get_max_packet_size);
};
class PacketPeerStream : public PacketPeer {
diff --git a/core/io/packet_peer_dtls.cpp b/core/io/packet_peer_dtls.cpp
index 3c7ab28e12..c0998f10bc 100644
--- a/core/io/packet_peer_dtls.cpp
+++ b/core/io/packet_peer_dtls.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* packet_peer_dtls.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* packet_peer_dtls.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "packet_peer_dtls.h"
#include "core/config/project_settings.h"
diff --git a/core/io/packet_peer_dtls.h b/core/io/packet_peer_dtls.h
index c5443d043e..5ba1faed7c 100644
--- a/core/io/packet_peer_dtls.h
+++ b/core/io/packet_peer_dtls.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* packet_peer_dtls.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* packet_peer_dtls.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PACKET_PEER_DTLS_H
#define PACKET_PEER_DTLS_H
diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp
index 84d1f3ebd4..dfd4798d2e 100644
--- a/core/io/packet_peer_udp.cpp
+++ b/core/io/packet_peer_udp.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* packet_peer_udp.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* packet_peer_udp.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "packet_peer_udp.h"
diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h
index a174cf5347..3e0e3b437e 100644
--- a/core/io/packet_peer_udp.h
+++ b/core/io/packet_peer_udp.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* packet_peer_udp.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* packet_peer_udp.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PACKET_PEER_UDP_H
#define PACKET_PEER_UDP_H
diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp
index aa1b323db2..15bc29e908 100644
--- a/core/io/pck_packer.cpp
+++ b/core/io/pck_packer.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* pck_packer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* pck_packer.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "pck_packer.h"
@@ -107,6 +107,8 @@ Error PCKPacker::pck_start(const String &p_file, int p_alignment, const String &
}
Error PCKPacker::add_file(const String &p_file, const String &p_src, bool p_encrypt) {
+ ERR_FAIL_COND_V_MSG(file.is_null(), ERR_INVALID_PARAMETER, "File must be opened before use.");
+
Ref<FileAccess> f = FileAccess::open(p_src, FileAccess::READ);
if (f.is_null()) {
return ERR_FILE_CANT_OPEN;
@@ -118,7 +120,7 @@ Error PCKPacker::add_file(const String &p_file, const String &p_src, bool p_encr
pf.ofs = ofs;
pf.size = f->get_length();
- Vector<uint8_t> data = FileAccess::get_file_as_array(p_src);
+ Vector<uint8_t> data = FileAccess::get_file_as_bytes(p_src);
{
unsigned char hash[16];
CryptoCore::md5(data.ptr(), data.size(), hash);
diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h
index 77ec293fb2..8764fc90a0 100644
--- a/core/io/pck_packer.h
+++ b/core/io/pck_packer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* pck_packer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* pck_packer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PCK_PACKER_H
#define PCK_PACKER_H
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index fec5ca5c7b..6d3575b9fa 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource.h"
@@ -93,15 +93,14 @@ String Resource::get_path() const {
String Resource::generate_scene_unique_id() {
// Generate a unique enough hash, but still user-readable.
// If it's not unique it does not matter because the saver will try again.
- OS::Date date = OS::get_singleton()->get_date();
- OS::Time time = OS::get_singleton()->get_time();
+ OS::DateTime dt = OS::get_singleton()->get_datetime();
uint32_t hash = hash_murmur3_one_32(OS::get_singleton()->get_ticks_usec());
- hash = hash_murmur3_one_32(date.year, hash);
- hash = hash_murmur3_one_32(date.month, hash);
- hash = hash_murmur3_one_32(date.day, hash);
- hash = hash_murmur3_one_32(time.hour, hash);
- hash = hash_murmur3_one_32(time.minute, hash);
- hash = hash_murmur3_one_32(time.second, hash);
+ hash = hash_murmur3_one_32(dt.year, hash);
+ hash = hash_murmur3_one_32(dt.month, hash);
+ hash = hash_murmur3_one_32(dt.day, hash);
+ hash = hash_murmur3_one_32(dt.hour, hash);
+ hash = hash_murmur3_one_32(dt.minute, hash);
+ hash = hash_murmur3_one_32(dt.second, hash);
hash = hash_murmur3_one_32(Math::rand(), hash);
static constexpr uint32_t characters = 5;
@@ -386,10 +385,6 @@ void Resource::set_as_translation_remapped(bool p_remapped) {
ResourceCache::lock.unlock();
}
-bool Resource::is_translation_remapped() const {
- return remapped_list.in_list();
-}
-
#ifdef TOOLS_ENABLED
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
void Resource::set_id_for_path(const String &p_path, const String &p_id) {
@@ -437,7 +432,7 @@ void Resource::_bind_methods() {
ADD_GROUP("Resource", "resource_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
- ADD_PROPERTY(PropertyInfo(Variant::STRING_NAME, "resource_name"), "set_name", "get_name");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
MethodInfo get_rid_bind("_get_rid");
get_rid_bind.return_val.type = Variant::RID;
@@ -482,15 +477,12 @@ void ResourceCache::clear() {
resources.clear();
}
-void ResourceCache::reload_externals() {
-}
-
bool ResourceCache::has(const String &p_path) {
lock.lock();
Resource **res = resources.getptr(p_path);
- if (res && (*res)->reference_get_count() == 0) {
+ if (res && (*res)->get_reference_count() == 0) {
// This resource is in the process of being deleted, ignore its existence.
(*res)->path_cache = String();
resources.erase(p_path);
@@ -543,43 +535,3 @@ int ResourceCache::get_cached_resource_count() {
return rc;
}
-
-void ResourceCache::dump(const char *p_file, bool p_short) {
-#ifdef DEBUG_ENABLED
- lock.lock();
-
- HashMap<String, int> type_count;
-
- Ref<FileAccess> f;
- if (p_file) {
- f = FileAccess::open(String::utf8(p_file), FileAccess::WRITE);
- ERR_FAIL_COND_MSG(f.is_null(), "Cannot create file at path '" + String::utf8(p_file) + "'.");
- }
-
- for (KeyValue<String, Resource *> &E : resources) {
- Resource *r = E.value;
-
- if (!type_count.has(r->get_class())) {
- type_count[r->get_class()] = 0;
- }
-
- type_count[r->get_class()]++;
-
- if (!p_short) {
- if (f.is_valid()) {
- f->store_line(r->get_class() + ": " + r->get_path());
- }
- }
- }
-
- for (const KeyValue<String, int> &E : type_count) {
- if (f.is_valid()) {
- f->store_line(E.key + " count: " + itos(E.value));
- }
- }
-
- lock.unlock();
-#else
- WARN_PRINT("ResourceCache::dump only with in debug builds.");
-#endif
-}
diff --git a/core/io/resource.h b/core/io/resource.h
index a2cde87990..5135664f36 100644
--- a/core/io/resource.h
+++ b/core/io/resource.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_H
#define RESOURCE_H
@@ -136,7 +136,6 @@ public:
#endif
void set_as_translation_remapped(bool p_remapped);
- bool is_translation_remapped() const;
virtual RID get_rid() const; // some resources may offer conversion to RID
@@ -164,10 +163,8 @@ class ResourceCache {
friend void register_core_types();
public:
- static void reload_externals();
static bool has(const String &p_path);
static Ref<Resource> get_ref(const String &p_path);
- static void dump(const char *p_file = nullptr, bool p_short = false);
static void get_cached_resources(List<Ref<Resource>> *p_resources);
static int get_cached_resource_count();
};
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index b731608b4f..03beb25b03 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_format_binary.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_format_binary.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_format_binary.h"
@@ -107,7 +107,7 @@ void ResourceLoaderBinary::_advance_padding(uint32_t p_len) {
static Error read_reals(real_t *dst, Ref<FileAccess> &f, size_t count) {
if (f->real_is_double) {
- if (sizeof(real_t) == 8) {
+ if constexpr (sizeof(real_t) == 8) {
// Ideal case with double-precision
f->get_buffer((uint8_t *)dst, count * sizeof(double));
#ifdef BIG_ENDIAN_ENABLED
@@ -118,7 +118,7 @@ static Error read_reals(real_t *dst, Ref<FileAccess> &f, size_t count) {
}
}
#endif
- } else if (sizeof(real_t) == 4) {
+ } else if constexpr (sizeof(real_t) == 4) {
// May be slower, but this is for compatibility. Eventually the data should be converted.
for (size_t i = 0; i < count; ++i) {
dst[i] = f->get_double();
@@ -127,7 +127,7 @@ static Error read_reals(real_t *dst, Ref<FileAccess> &f, size_t count) {
ERR_FAIL_V_MSG(ERR_UNAVAILABLE, "real_t size is neither 4 nor 8!");
}
} else {
- if (sizeof(real_t) == 4) {
+ if constexpr (sizeof(real_t) == 4) {
// Ideal case with float-precision
f->get_buffer((uint8_t *)dst, count * sizeof(float));
#ifdef BIG_ENDIAN_ENABLED
@@ -138,7 +138,7 @@ static Error read_reals(real_t *dst, Ref<FileAccess> &f, size_t count) {
}
}
#endif
- } else if (sizeof(real_t) == 8) {
+ } else if constexpr (sizeof(real_t) == 8) {
for (size_t i = 0; i < count; ++i) {
dst[i] = f->get_float();
}
@@ -169,10 +169,10 @@ StringName ResourceLoaderBinary::_get_string() {
}
Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
- uint32_t type = f->get_32();
- print_bl("find property of type: " + itos(type));
+ uint32_t prop_type = f->get_32();
+ print_bl("find property of type: " + itos(prop_type));
- switch (type) {
+ switch (prop_type) {
case VARIANT_NIL: {
r_v = Variant();
} break;
@@ -327,22 +327,22 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
} break;
case VARIANT_PROJECTION: {
Projection v;
- v.matrix[0].x = f->get_real();
- v.matrix[0].y = f->get_real();
- v.matrix[0].z = f->get_real();
- v.matrix[0].w = f->get_real();
- v.matrix[1].x = f->get_real();
- v.matrix[1].y = f->get_real();
- v.matrix[1].z = f->get_real();
- v.matrix[1].w = f->get_real();
- v.matrix[2].x = f->get_real();
- v.matrix[2].y = f->get_real();
- v.matrix[2].z = f->get_real();
- v.matrix[2].w = f->get_real();
- v.matrix[3].x = f->get_real();
- v.matrix[3].y = f->get_real();
- v.matrix[3].z = f->get_real();
- v.matrix[3].w = f->get_real();
+ v.columns[0].x = f->get_real();
+ v.columns[0].y = f->get_real();
+ v.columns[0].z = f->get_real();
+ v.columns[0].w = f->get_real();
+ v.columns[1].x = f->get_real();
+ v.columns[1].y = f->get_real();
+ v.columns[1].z = f->get_real();
+ v.columns[1].w = f->get_real();
+ v.columns[2].x = f->get_real();
+ v.columns[2].y = f->get_real();
+ v.columns[2].z = f->get_real();
+ v.columns[2].w = f->get_real();
+ v.columns[3].x = f->get_real();
+ v.columns[3].y = f->get_real();
+ v.columns[3].z = f->get_real();
+ v.columns[3].w = f->get_real();
r_v = v;
} break;
case VARIANT_COLOR: {
@@ -421,7 +421,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
if (!path.contains("://") && path.is_relative_path()) {
// path is relative to file being loaded, so convert to a resource path
- path = ProjectSettings::get_singleton()->localize_path(res_path.get_base_dir().plus_file(path));
+ path = ProjectSettings::get_singleton()->localize_path(res_path.get_base_dir().path_join(path));
}
if (remaps.find(path)) {
@@ -661,10 +661,6 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
return OK; //never reach anyway
}
-void ResourceLoaderBinary::set_local_path(const String &p_local_path) {
- res_path = p_local_path;
-}
-
Ref<Resource> ResourceLoaderBinary::get_resource() {
return resource;
}
@@ -683,7 +679,7 @@ Error ResourceLoaderBinary::load() {
if (!path.contains("://") && path.is_relative_path()) {
// path is relative to file being loaded, so convert to a resource path
- path = ProjectSettings::get_singleton()->localize_path(path.get_base_dir().plus_file(external_resources[i].path));
+ path = ProjectSettings::get_singleton()->localize_path(path.get_base_dir().path_join(external_resources[i].path));
}
external_resources.write[i].path = path; //remap happens here, not on load because on load it can actually be used for filesystem dock resource remap
@@ -1042,7 +1038,14 @@ void ResourceLoaderBinary::open(Ref<FileAccess> p_f, bool p_no_resources, bool p
// If a UID is found and the path is valid, it will be used, otherwise, it falls back to the path.
er.path = ResourceUID::get_singleton()->get_id_path(er.uid);
} else {
- WARN_PRINT(String(res_path + ": In external resource #" + itos(i) + ", invalid UUID: " + ResourceUID::get_singleton()->id_to_text(er.uid) + " - using text path instead: " + er.path).utf8().get_data());
+#ifdef TOOLS_ENABLED
+ // Silence a warning that can happen during the initial filesystem scan due to cache being regenerated.
+ if (ResourceLoader::get_resource_uid(res_path) != er.uid) {
+ WARN_PRINT(String(res_path + ": In external resource #" + itos(i) + ", invalid UID: " + ResourceUID::get_singleton()->id_to_text(er.uid) + " - using text path instead: " + er.path).utf8().get_data());
+ }
+#else
+ WARN_PRINT(String(res_path + ": In external resource #" + itos(i) + ", invalid UID: " + ResourceUID::get_singleton()->id_to_text(er.uid) + " - using text path instead: " + er.path).utf8().get_data());
+#endif
}
}
}
@@ -1100,16 +1103,14 @@ String ResourceLoaderBinary::recognize(Ref<FileAccess> p_f) {
uint32_t ver_major = f->get_32();
f->get_32(); // ver_minor
- uint32_t ver_format = f->get_32();
+ uint32_t ver_fmt = f->get_32();
- if (ver_format > FORMAT_VERSION || ver_major > VERSION_MAJOR) {
+ if (ver_fmt > FORMAT_VERSION || ver_major > VERSION_MAJOR) {
f.unref();
return "";
}
- String type = get_unicode_string();
-
- return type;
+ return get_unicode_string();
}
Ref<Resource> ResourceFormatLoaderBinary::load(const String &p_path, const String &p_original_path, Error *r_error, bool p_use_sub_threads, float *r_progress, CacheMode p_cache_mode) {
@@ -1206,7 +1207,7 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
Ref<FileAccessCompressed> facw;
facw.instantiate();
facw->configure("RSCC");
- err = facw->_open(p_path + ".depren", FileAccess::WRITE);
+ err = facw->open_internal(p_path + ".depren", FileAccess::WRITE);
ERR_FAIL_COND_V_MSG(err, ERR_FILE_CORRUPT, "Cannot create file '" + p_path + ".depren'.");
fw = facw;
@@ -1329,7 +1330,7 @@ Error ResourceFormatLoaderBinary::rename_dependencies(const String &p_path, cons
bool relative = false;
if (!path.begins_with("res://")) {
- path = local_path.plus_file(path).simplify_path();
+ path = local_path.path_join(path).simplify_path();
relative = true;
}
@@ -1630,22 +1631,22 @@ void ResourceFormatSaverBinaryInstance::write_variant(Ref<FileAccess> f, const V
case Variant::PROJECTION: {
f->store_32(VARIANT_PROJECTION);
Projection val = p_property;
- f->store_real(val.matrix[0].x);
- f->store_real(val.matrix[0].y);
- f->store_real(val.matrix[0].z);
- f->store_real(val.matrix[0].w);
- f->store_real(val.matrix[1].x);
- f->store_real(val.matrix[1].y);
- f->store_real(val.matrix[1].z);
- f->store_real(val.matrix[1].w);
- f->store_real(val.matrix[2].x);
- f->store_real(val.matrix[2].y);
- f->store_real(val.matrix[2].z);
- f->store_real(val.matrix[2].w);
- f->store_real(val.matrix[3].x);
- f->store_real(val.matrix[3].y);
- f->store_real(val.matrix[3].z);
- f->store_real(val.matrix[3].w);
+ f->store_real(val.columns[0].x);
+ f->store_real(val.columns[0].y);
+ f->store_real(val.columns[0].z);
+ f->store_real(val.columns[0].w);
+ f->store_real(val.columns[1].x);
+ f->store_real(val.columns[1].y);
+ f->store_real(val.columns[1].z);
+ f->store_real(val.columns[1].w);
+ f->store_real(val.columns[2].x);
+ f->store_real(val.columns[2].y);
+ f->store_real(val.columns[2].z);
+ f->store_real(val.columns[2].w);
+ f->store_real(val.columns[3].x);
+ f->store_real(val.columns[3].y);
+ f->store_real(val.columns[3].z);
+ f->store_real(val.columns[3].w);
} break;
case Variant::COLOR: {
@@ -1986,7 +1987,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
fac.instantiate();
fac->configure("RSCC");
f = fac;
- err = fac->_open(p_path, FileAccess::WRITE);
+ err = fac->open_internal(p_path, FileAccess::WRITE);
} else {
f = FileAccess::open(p_path, FileAccess::WRITE, &err);
}
@@ -2118,9 +2119,9 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
for (int i = 0; i < save_order.size(); i++) {
save_unicode_string(f, save_order[i]->get_save_class());
- String path = save_order[i]->get_path();
- path = relative_paths ? local_path.path_to_file(path) : path;
- save_unicode_string(f, path);
+ String res_path = save_order[i]->get_path();
+ res_path = relative_paths ? local_path.path_to_file(res_path) : res_path;
+ save_unicode_string(f, res_path);
ResourceUID::ID ruid = ResourceSaver::get_resource_id_for_path(save_order[i]->get_path(), false);
f->store_64(ruid);
}
@@ -2204,12 +2205,130 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const Ref<Re
return OK;
}
+Error ResourceFormatSaverBinaryInstance::set_uid(const String &p_path, ResourceUID::ID p_uid) {
+ Ref<FileAccess> f = FileAccess::open(p_path, FileAccess::READ);
+ ERR_FAIL_COND_V_MSG(f.is_null(), ERR_CANT_OPEN, "Cannot open file '" + p_path + "'.");
+
+ Ref<FileAccess> fw;
+
+ local_path = p_path.get_base_dir();
+
+ uint8_t header[4];
+ f->get_buffer(header, 4);
+ if (header[0] == 'R' && header[1] == 'S' && header[2] == 'C' && header[3] == 'C') {
+ // Compressed.
+ Ref<FileAccessCompressed> fac;
+ fac.instantiate();
+ Error err = fac->open_after_magic(f);
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Cannot open file '" + p_path + "'.");
+ f = fac;
+
+ Ref<FileAccessCompressed> facw;
+ facw.instantiate();
+ facw->configure("RSCC");
+ err = facw->open_internal(p_path + ".uidren", FileAccess::WRITE);
+ ERR_FAIL_COND_V_MSG(err, ERR_FILE_CORRUPT, "Cannot create file '" + p_path + ".uidren'.");
+
+ fw = facw;
+
+ } else if (header[0] != 'R' || header[1] != 'S' || header[2] != 'R' || header[3] != 'C') {
+ // Not a binary resource.
+ return ERR_FILE_UNRECOGNIZED;
+ } else {
+ fw = FileAccess::open(p_path + ".uidren", FileAccess::WRITE);
+ ERR_FAIL_COND_V_MSG(fw.is_null(), ERR_CANT_CREATE, "Cannot create file '" + p_path + ".uidren'.");
+
+ uint8_t magich[4] = { 'R', 'S', 'R', 'C' };
+ fw->store_buffer(magich, 4);
+ }
+
+ big_endian = f->get_32();
+ bool use_real64 = f->get_32();
+ f->set_big_endian(big_endian != 0); //read big endian if saved as big endian
+#ifdef BIG_ENDIAN_ENABLED
+ fw->store_32(!big_endian);
+#else
+ fw->store_32(big_endian);
+#endif
+ fw->set_big_endian(big_endian != 0);
+ fw->store_32(use_real64); //use real64
+
+ uint32_t ver_major = f->get_32();
+ uint32_t ver_minor = f->get_32();
+ uint32_t ver_format = f->get_32();
+
+ if (ver_format < FORMAT_VERSION_CAN_RENAME_DEPS) {
+ fw.unref();
+
+ {
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
+ da->remove(p_path + ".uidren");
+ }
+
+ // Use the old approach.
+
+ WARN_PRINT("This file is old, so it does not support UIDs, opening and resaving '" + p_path + "'.");
+ return ERR_UNAVAILABLE;
+ }
+
+ if (ver_format > FORMAT_VERSION || ver_major > VERSION_MAJOR) {
+ ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED,
+ vformat("File '%s' can't be loaded, as it uses a format version (%d) or engine version (%d.%d) which are not supported by your engine version (%s).",
+ local_path, ver_format, ver_major, ver_minor, VERSION_BRANCH));
+ }
+
+ // Since we're not actually converting the file contents, leave the version
+ // numbers in the file untouched.
+ fw->store_32(ver_major);
+ fw->store_32(ver_minor);
+ fw->store_32(ver_format);
+
+ save_ustring(fw, get_ustring(f)); //type
+
+ fw->store_64(f->get_64()); //metadata offset
+
+ uint32_t flags = f->get_32();
+ flags |= ResourceFormatSaverBinaryInstance::FORMAT_FLAG_UIDS;
+ f->get_64(); // Skip previous UID
+
+ fw->store_32(flags);
+ fw->store_64(p_uid);
+
+ //rest of file
+ uint8_t b = f->get_8();
+ while (!f->eof_reached()) {
+ fw->store_8(b);
+ b = f->get_8();
+ }
+
+ f.unref();
+
+ bool all_ok = fw->get_error() == OK;
+
+ if (!all_ok) {
+ return ERR_CANT_CREATE;
+ }
+
+ fw.unref();
+
+ Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
+ da->remove(p_path);
+ da->rename(p_path + ".uidren", p_path);
+ return OK;
+}
+
Error ResourceFormatSaverBinary::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
String local_path = ProjectSettings::get_singleton()->localize_path(p_path);
ResourceFormatSaverBinaryInstance saver;
return saver.save(local_path, p_resource, p_flags);
}
+Error ResourceFormatSaverBinary::set_uid(const String &p_path, ResourceUID::ID p_uid) {
+ String local_path = ProjectSettings::get_singleton()->localize_path(p_path);
+ ResourceFormatSaverBinaryInstance saver;
+ return saver.set_uid(local_path, p_uid);
+}
+
bool ResourceFormatSaverBinary::recognize(const Ref<Resource> &p_resource) const {
return true; //all recognized
}
diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h
index c891a61e99..9dd208e3cd 100644
--- a/core/io/resource_format_binary.h
+++ b/core/io/resource_format_binary.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_format_binary.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_format_binary.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_FORMAT_BINARY_H
#define RESOURCE_FORMAT_BINARY_H
@@ -92,7 +92,6 @@ class ResourceLoaderBinary {
HashMap<String, Ref<Resource>> dependency_cache;
public:
- void set_local_path(const String &p_local_path);
Ref<Resource> get_resource();
Error load();
void set_translation_remapped(bool p_remapped);
@@ -170,6 +169,7 @@ public:
RESERVED_FIELDS = 11
};
Error save(const String &p_path, const Ref<Resource> &p_resource, uint32_t p_flags = 0);
+ Error set_uid(const String &p_path, ResourceUID::ID p_uid);
static void write_variant(Ref<FileAccess> f, const Variant &p_property, HashMap<Ref<Resource>, int> &resource_map, HashMap<Ref<Resource>, int> &external_resources, HashMap<StringName, int> &string_map, const PropertyInfo &p_hint = PropertyInfo());
};
@@ -177,6 +177,7 @@ class ResourceFormatSaverBinary : public ResourceFormatSaver {
public:
static ResourceFormatSaverBinary *singleton;
virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
+ virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid);
virtual bool recognize(const Ref<Resource> &p_resource) const;
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp
index e059fc842b..dc1de6b9ce 100644
--- a/core/io/resource_importer.cpp
+++ b/core/io/resource_importer.cpp
@@ -1,36 +1,37 @@
-/*************************************************************************/
-/* resource_importer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_importer.h"
#include "core/config/project_settings.h"
+#include "core/io/config_file.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
@@ -108,6 +109,15 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy
}
}
+#ifdef TOOLS_ENABLED
+ if (r_path_and_type.metadata && !r_path_and_type.path.is_empty()) {
+ Dictionary meta = r_path_and_type.metadata;
+ if (meta.has("has_editor_variant")) {
+ r_path_and_type.path = r_path_and_type.path.get_basename() + ".editor." + r_path_and_type.path.get_extension();
+ }
+ }
+#endif
+
if (r_path_and_type.path.is_empty() || r_path_and_type.type.is_empty()) {
return ERR_FILE_CORRUPT;
}
@@ -421,7 +431,7 @@ Ref<ResourceImporter> ResourceFormatImporter::get_importer_by_extension(const St
}
String ResourceFormatImporter::get_import_base_path(const String &p_for_file) const {
- return ProjectSettings::get_singleton()->get_imported_files_path().plus_file(p_for_file.get_file() + "-" + p_for_file.md5_text());
+ return ProjectSettings::get_singleton()->get_imported_files_path().path_join(p_for_file.get_file() + "-" + p_for_file.md5_text());
}
bool ResourceFormatImporter::are_import_settings_valid(const String &p_path) const {
@@ -475,3 +485,18 @@ void ResourceFormatImporter::add_importer(const Ref<ResourceImporter> &p_importe
importers.push_back(p_importer);
}
}
+
+/////
+
+Error ResourceFormatImporterSaver::set_uid(const String &p_path, ResourceUID::ID p_uid) {
+ Ref<ConfigFile> cf;
+ cf.instantiate();
+ Error err = cf->load(p_path + ".import");
+ if (err != OK) {
+ return err;
+ }
+ cf->set_value("remap", "uid", ResourceUID::get_singleton()->id_to_text(p_uid));
+ cf->save(p_path + ".import");
+
+ return OK;
+}
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h
index d0ea98b598..0089544caa 100644
--- a/core/io/resource_importer.h
+++ b/core/io/resource_importer.h
@@ -1,37 +1,38 @@
-/*************************************************************************/
-/* resource_importer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_importer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_IMPORTER_H
#define RESOURCE_IMPORTER_H
#include "core/io/resource_loader.h"
+#include "core/io/resource_saver.h"
class ResourceImporter;
@@ -149,4 +150,11 @@ public:
VARIANT_ENUM_CAST(ResourceImporter::ImportOrder);
+class ResourceFormatImporterSaver : public ResourceFormatSaver {
+ GDCLASS(ResourceFormatImporterSaver, ResourceFormatSaver)
+
+public:
+ virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid) override;
+};
+
#endif // RESOURCE_IMPORTER_H
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index fc4177004b..68b9f8b6f7 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_loader.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_loader.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_loader.h"
@@ -49,6 +49,11 @@ Ref<ResourceFormatLoader> ResourceLoader::loader[ResourceLoader::MAX_LOADERS];
int ResourceLoader::loader_count = 0;
bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_for_type) const {
+ bool ret = false;
+ if (GDVIRTUAL_CALL(_recognize_path, p_path, p_for_type, ret)) {
+ return ret;
+ }
+
String extension = p_path.get_extension();
List<String> extensions;
@@ -68,12 +73,9 @@ bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_
}
bool ResourceFormatLoader::handles_type(const String &p_type) const {
- bool success;
- if (GDVIRTUAL_CALL(_handles_type, p_type, success)) {
- return success;
- }
-
- return false;
+ bool success = false;
+ GDVIRTUAL_CALL(_handles_type, p_type, success);
+ return success;
}
void ResourceFormatLoader::get_classes_used(const String &p_path, HashSet<StringName> *r_classes) {
@@ -93,21 +95,14 @@ void ResourceFormatLoader::get_classes_used(const String &p_path, HashSet<String
String ResourceFormatLoader::get_resource_type(const String &p_path) const {
String ret;
-
- if (GDVIRTUAL_CALL(_get_resource_type, p_path, ret)) {
- return ret;
- }
-
- return "";
+ GDVIRTUAL_CALL(_get_resource_type, p_path, ret);
+ return ret;
}
ResourceUID::ID ResourceFormatLoader::get_resource_uid(const String &p_path) const {
- int64_t uid;
- if (GDVIRTUAL_CALL(_get_resource_uid, p_path, uid)) {
- return uid;
- }
-
- return ResourceUID::INVALID_ID;
+ int64_t uid = ResourceUID::INVALID_ID;
+ GDVIRTUAL_CALL(_get_resource_uid, p_path, uid);
+ return uid;
}
void ResourceFormatLoader::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
@@ -123,11 +118,11 @@ void ResourceLoader::get_recognized_extensions_for_type(const String &p_type, Li
}
bool ResourceFormatLoader::exists(const String &p_path) const {
- bool success;
+ bool success = false;
if (GDVIRTUAL_CALL(_exists, p_path, success)) {
return success;
}
- return FileAccess::exists(p_path); //by default just check file
+ return FileAccess::exists(p_path); // By default just check file.
}
void ResourceFormatLoader::get_recognized_extensions(List<String> *p_extensions) const {
@@ -175,12 +170,9 @@ Error ResourceFormatLoader::rename_dependencies(const String &p_path, const Hash
deps_dict[E.key] = E.value;
}
- int64_t err;
- if (GDVIRTUAL_CALL(_rename_dependencies, p_path, deps_dict, err)) {
- return (Error)err;
- }
-
- return OK;
+ int64_t err = OK;
+ GDVIRTUAL_CALL(_rename_dependencies, p_path, deps_dict, err);
+ return (Error)err;
}
void ResourceFormatLoader::_bind_methods() {
@@ -189,6 +181,7 @@ void ResourceFormatLoader::_bind_methods() {
BIND_ENUM_CONSTANT(CACHE_MODE_REPLACE);
GDVIRTUAL_BIND(_get_recognized_extensions);
+ GDVIRTUAL_BIND(_recognize_path, "path", "type");
GDVIRTUAL_BIND(_handles_type, "type");
GDVIRTUAL_BIND(_get_resource_type, "path");
GDVIRTUAL_BIND(_get_resource_uid, "path");
@@ -794,6 +787,8 @@ String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_rem
// To find the path of the remapped resource, we extract the locale name after
// the last ':' to match the project locale.
+ // An extra remap may still be necessary afterwards due to the text -> binary converter on export.
+
String locale = TranslationServer::get_singleton()->get_locale();
ERR_FAIL_COND_V_MSG(locale.length() < 2, p_path, "Could not remap path '" + p_path + "' for translation as configured locale '" + locale + "' is invalid.");
@@ -819,16 +814,20 @@ String ResourceLoader::_path_remap(const String &p_path, bool *r_translation_rem
if (r_translation_remapped) {
*r_translation_remapped = true;
}
+
+ // Fallback to p_path if new_path does not exist.
+ if (!FileAccess::exists(new_path)) {
+ WARN_PRINT(vformat("Translation remap '%s' does not exist. Falling back to '%s'.", new_path, p_path));
+ new_path = p_path;
+ }
}
if (path_remaps.has(new_path)) {
new_path = path_remaps[new_path];
- }
-
- if (new_path == p_path) { // Did not remap.
+ } else {
// Try file remap.
Error err;
- Ref<FileAccess> f = FileAccess::open(p_path + ".remap", FileAccess::READ, &err);
+ Ref<FileAccess> f = FileAccess::open(new_path + ".remap", FileAccess::READ, &err);
if (f.is_valid()) {
VariantParser::StreamFile stream;
stream.f = f;
@@ -902,7 +901,7 @@ void ResourceLoader::load_translation_remaps() {
return;
}
- Dictionary remaps = ProjectSettings::get_singleton()->get("internationalization/locale/translation_remaps");
+ Dictionary remaps = GLOBAL_GET("internationalization/locale/translation_remaps");
List<Variant> keys;
remaps.get_key_list(&keys);
for (const Variant &E : keys) {
@@ -924,12 +923,41 @@ void ResourceLoader::clear_translation_remaps() {
}
}
+void ResourceLoader::clear_thread_load_tasks() {
+ thread_load_mutex->lock();
+
+ for (KeyValue<String, ResourceLoader::ThreadLoadTask> &E : thread_load_tasks) {
+ switch (E.value.status) {
+ case ResourceLoader::ThreadLoadStatus::THREAD_LOAD_LOADED: {
+ E.value.resource = Ref<Resource>();
+ } break;
+
+ case ResourceLoader::ThreadLoadStatus::THREAD_LOAD_IN_PROGRESS: {
+ if (E.value.thread != nullptr) {
+ E.value.thread->wait_to_finish();
+ memdelete(E.value.thread);
+ E.value.thread = nullptr;
+ }
+ E.value.resource = Ref<Resource>();
+ } break;
+
+ case ResourceLoader::ThreadLoadStatus::THREAD_LOAD_FAILED:
+ default: {
+ // do nothing
+ }
+ }
+ }
+ thread_load_tasks.clear();
+
+ thread_load_mutex->unlock();
+}
+
void ResourceLoader::load_path_remaps() {
if (!ProjectSettings::get_singleton()->has_setting("path_remap/remapped_paths")) {
return;
}
- Vector<String> remaps = ProjectSettings::get_singleton()->get("path_remap/remapped_paths");
+ Vector<String> remaps = GLOBAL_GET("path_remap/remapped_paths");
int rc = remaps.size();
ERR_FAIL_COND(rc & 1); //must be even
const String *r = remaps.ptr();
@@ -983,13 +1011,6 @@ bool ResourceLoader::add_custom_resource_format_loader(String script_path) {
return true;
}
-void ResourceLoader::remove_custom_resource_format_loader(String script_path) {
- Ref<ResourceFormatLoader> custom_loader = _find_custom_resource_format_loader(script_path);
- if (custom_loader.is_valid()) {
- remove_resource_format_loader(custom_loader);
- }
-}
-
void ResourceLoader::set_create_missing_resources_if_class_unavailable(bool p_enable) {
create_missing_resources_if_class_unavailable = p_enable;
}
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index 91ba930176..e427a2f5fc 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_loader.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_loader.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_LOADER_H
#define RESOURCE_LOADER_H
@@ -51,6 +51,7 @@ protected:
static void _bind_methods();
GDVIRTUAL0RC(Vector<String>, _get_recognized_extensions)
+ GDVIRTUAL2RC(bool, _recognize_path, String, StringName)
GDVIRTUAL1RC(bool, _handles_type, StringName)
GDVIRTUAL1RC(String, _get_resource_type, String)
GDVIRTUAL1RC(ResourceUID::ID, _get_resource_uid, String)
@@ -218,11 +219,12 @@ public:
static void load_translation_remaps();
static void clear_translation_remaps();
+ static void clear_thread_load_tasks();
+
static void set_load_callback(ResourceLoadedCallback p_callback);
static ResourceLoaderImport import;
static bool add_custom_resource_format_loader(String script_path);
- static void remove_custom_resource_format_loader(String script_path);
static void add_custom_loaders();
static void remove_custom_loaders();
diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp
index 41e2f0e116..b8201cc6b9 100644
--- a/core/io/resource_saver.cpp
+++ b/core/io/resource_saver.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_saver.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_saver.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_saver.h"
#include "core/config/project_settings.h"
@@ -42,21 +42,21 @@ ResourceSavedCallback ResourceSaver::save_callback = nullptr;
ResourceSaverGetResourceIDForPath ResourceSaver::save_get_id_for_path = nullptr;
Error ResourceFormatSaver::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
- int64_t res;
- if (GDVIRTUAL_CALL(_save, p_resource, p_path, p_flags, res)) {
- return (Error)res;
- }
+ int64_t res = ERR_METHOD_NOT_FOUND;
+ GDVIRTUAL_CALL(_save, p_resource, p_path, p_flags, res);
+ return (Error)res;
+}
- return ERR_METHOD_NOT_FOUND;
+Error ResourceFormatSaver::set_uid(const String &p_path, ResourceUID::ID p_uid) {
+ Error err = ERR_FILE_UNRECOGNIZED;
+ GDVIRTUAL_CALL(_set_uid, p_path, p_uid, err);
+ return err;
}
bool ResourceFormatSaver::recognize(const Ref<Resource> &p_resource) const {
- bool success;
- if (GDVIRTUAL_CALL(_recognize, p_resource, success)) {
- return success;
- }
-
- return false;
+ bool success = false;
+ GDVIRTUAL_CALL(_recognize, p_resource, success);
+ return success;
}
void ResourceFormatSaver::get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const {
@@ -69,10 +69,32 @@ void ResourceFormatSaver::get_recognized_extensions(const Ref<Resource> &p_resou
}
}
+bool ResourceFormatSaver::recognize_path(const Ref<Resource> &p_resource, const String &p_path) const {
+ bool ret = false;
+ if (GDVIRTUAL_CALL(_recognize_path, p_resource, p_path, ret)) {
+ return ret;
+ }
+
+ String extension = p_path.get_extension();
+
+ List<String> extensions;
+ get_recognized_extensions(p_resource, &extensions);
+
+ for (const String &E : extensions) {
+ if (E.nocasecmp_to(extension) == 0) {
+ return true;
+ }
+ }
+
+ return false;
+}
+
void ResourceFormatSaver::_bind_methods() {
- GDVIRTUAL_BIND(_save, "path", "resource", "flags");
+ GDVIRTUAL_BIND(_save, "resource", "path", "flags");
+ GDVIRTUAL_BIND(_set_uid, "path", "uid");
GDVIRTUAL_BIND(_recognize, "resource");
GDVIRTUAL_BIND(_get_recognized_extensions, "resource");
+ GDVIRTUAL_BIND(_recognize_path, "resource", "path");
}
Error ResourceSaver::save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags) {
@@ -80,7 +102,7 @@ Error ResourceSaver::save(const Ref<Resource> &p_resource, const String &p_path,
if (path.is_empty()) {
path = p_resource->get_path();
}
- ERR_FAIL_COND_V_MSG(p_path.is_empty(), ERR_INVALID_PARAMETER, "Can't save resource to empty path. Provide non-empty path or a Resource with non-empty resource_path.");
+ ERR_FAIL_COND_V_MSG(path.is_empty(), ERR_INVALID_PARAMETER, "Can't save resource to empty path. Provide non-empty path or a Resource with non-empty resource_path.");
String extension = path.get_extension();
Error err = ERR_FILE_UNRECOGNIZED;
@@ -90,17 +112,7 @@ Error ResourceSaver::save(const Ref<Resource> &p_resource, const String &p_path,
continue;
}
- List<String> extensions;
- bool recognized = false;
- saver[i]->get_recognized_extensions(p_resource, &extensions);
-
- for (const String &E : extensions) {
- if (E.nocasecmp_to(extension) == 0) {
- recognized = true;
- }
- }
-
- if (!recognized) {
+ if (!saver[i]->recognize_path(p_resource, path)) {
continue;
}
@@ -141,6 +153,23 @@ Error ResourceSaver::save(const Ref<Resource> &p_resource, const String &p_path,
return err;
}
+Error ResourceSaver::set_uid(const String &p_path, ResourceUID::ID p_uid) {
+ String path = p_path;
+
+ ERR_FAIL_COND_V_MSG(path.is_empty(), ERR_INVALID_PARAMETER, "Can't update UID to empty path. Provide non-empty path.");
+
+ Error err = ERR_FILE_UNRECOGNIZED;
+
+ for (int i = 0; i < saver_count; i++) {
+ err = saver[i]->set_uid(path, p_uid);
+ if (err == OK) {
+ break;
+ }
+ }
+
+ return err;
+}
+
void ResourceSaver::set_save_callback(ResourceSavedCallback p_callback) {
save_callback = p_callback;
}
@@ -221,13 +250,6 @@ bool ResourceSaver::add_custom_resource_format_saver(String script_path) {
return true;
}
-void ResourceSaver::remove_custom_resource_format_saver(String script_path) {
- Ref<ResourceFormatSaver> custom_saver = _find_custom_resource_format_saver(script_path);
- if (custom_saver.is_valid()) {
- remove_resource_format_saver(custom_saver);
- }
-}
-
void ResourceSaver::add_custom_savers() {
// Custom resource savers exploits global class names
diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h
index 4fee2bcfd1..9e88b2086b 100644
--- a/core/io/resource_saver.h
+++ b/core/io/resource_saver.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_saver.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_saver.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_SAVER_H
#define RESOURCE_SAVER_H
@@ -42,13 +42,17 @@ protected:
static void _bind_methods();
GDVIRTUAL3R(int64_t, _save, Ref<Resource>, String, uint32_t)
+ GDVIRTUAL2R(Error, _set_uid, String, ResourceUID::ID)
GDVIRTUAL1RC(bool, _recognize, Ref<Resource>)
GDVIRTUAL1RC(Vector<String>, _get_recognized_extensions, Ref<Resource>)
+ GDVIRTUAL2RC(bool, _recognize_path, Ref<Resource>, String)
public:
virtual Error save(const Ref<Resource> &p_resource, const String &p_path, uint32_t p_flags = 0);
+ virtual Error set_uid(const String &p_path, ResourceUID::ID p_uid);
virtual bool recognize(const Ref<Resource> &p_resource) const;
virtual void get_recognized_extensions(const Ref<Resource> &p_resource, List<String> *p_extensions) const;
+ virtual bool recognize_path(const Ref<Resource> &p_resource, const String &p_path) const;
virtual ~ResourceFormatSaver() {}
};
@@ -86,6 +90,8 @@ public:
static void add_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver, bool p_at_front = false);
static void remove_resource_format_saver(Ref<ResourceFormatSaver> p_format_saver);
+ static Error set_uid(const String &p_path, ResourceUID::ID p_uid);
+
static void set_timestamp_on_save(bool p_timestamp) { timestamp_on_save = p_timestamp; }
static bool get_timestamp_on_save() { return timestamp_on_save; }
@@ -95,7 +101,6 @@ public:
static void set_get_resource_id_for_path(ResourceSaverGetResourceIDForPath p_callback);
static bool add_custom_resource_format_saver(String script_path);
- static void remove_custom_resource_format_saver(String script_path);
static void add_custom_savers();
static void remove_custom_savers();
};
diff --git a/core/io/resource_uid.cpp b/core/io/resource_uid.cpp
index fc324a26da..216fc24fff 100644
--- a/core/io/resource_uid.cpp
+++ b/core/io/resource_uid.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_uid.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_uid.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "resource_uid.h"
@@ -39,7 +39,7 @@ static constexpr uint32_t char_count = ('z' - 'a');
static constexpr uint32_t base = char_count + ('9' - '0');
String ResourceUID::get_cache_file() {
- return ProjectSettings::get_singleton()->get_project_data_path().plus_file("uid_cache.bin");
+ return ProjectSettings::get_singleton()->get_project_data_path().path_join("uid_cache.bin");
}
String ResourceUID::id_to_text(ID p_id) const {
@@ -113,7 +113,12 @@ void ResourceUID::set_id(ID p_id, const String &p_path) {
MutexLock l(mutex);
ERR_FAIL_COND(!unique_ids.has(p_id));
CharString cs = p_path.utf8();
- if (strcmp(cs.ptr(), unique_ids[p_id].cs.ptr()) != 0) {
+ const char *update_ptr = cs.ptr();
+ const char *cached_ptr = unique_ids[p_id].cs.ptr();
+ if (update_ptr == nullptr && cached_ptr == nullptr) {
+ return; // Both are empty strings.
+ }
+ if ((update_ptr == nullptr) != (cached_ptr == nullptr) || strcmp(update_ptr, cached_ptr) != 0) {
unique_ids[p_id].cs = cs;
unique_ids[p_id].saved_to_cache = false; //changed
changed = true;
diff --git a/core/io/resource_uid.h b/core/io/resource_uid.h
index 0da37e2716..22561c5c03 100644
--- a/core/io/resource_uid.h
+++ b/core/io/resource_uid.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* resource_uid.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* resource_uid.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RESOURCE_UID_H
#define RESOURCE_UID_H
diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp
index c65968ef03..c49e15a3a0 100644
--- a/core/io/stream_peer.cpp
+++ b/core/io/stream_peer.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* stream_peer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* stream_peer.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "stream_peer.h"
@@ -410,48 +410,39 @@ void StreamPeer::_bind_methods() {
////////////////////////////////
-int StreamPeerExtension::get_available_bytes() const {
- int count;
- if (GDVIRTUAL_CALL(_get_available_bytes, count)) {
- return count;
- }
- WARN_PRINT_ONCE("StreamPeerExtension::_get_available_bytes is unimplemented!");
- return -1;
-}
-
Error StreamPeerExtension::get_data(uint8_t *r_buffer, int p_bytes) {
- int err;
+ Error err;
int received = 0;
if (GDVIRTUAL_CALL(_get_data, r_buffer, p_bytes, &received, err)) {
- return (Error)err;
+ return err;
}
WARN_PRINT_ONCE("StreamPeerExtension::_get_data is unimplemented!");
return FAILED;
}
Error StreamPeerExtension::get_partial_data(uint8_t *r_buffer, int p_bytes, int &r_received) {
- int err;
+ Error err;
if (GDVIRTUAL_CALL(_get_partial_data, r_buffer, p_bytes, &r_received, err)) {
- return (Error)err;
+ return err;
}
WARN_PRINT_ONCE("StreamPeerExtension::_get_partial_data is unimplemented!");
return FAILED;
}
Error StreamPeerExtension::put_data(const uint8_t *p_data, int p_bytes) {
- int err;
+ Error err;
int sent = 0;
if (GDVIRTUAL_CALL(_put_data, p_data, p_bytes, &sent, err)) {
- return (Error)err;
+ return err;
}
WARN_PRINT_ONCE("StreamPeerExtension::_put_data is unimplemented!");
return FAILED;
}
Error StreamPeerExtension::put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) {
- int err;
+ Error err;
if (GDVIRTUAL_CALL(_put_data, p_data, p_bytes, &r_sent, err)) {
- return (Error)err;
+ return err;
}
WARN_PRINT_ONCE("StreamPeerExtension::_put_partial_data is unimplemented!");
return FAILED;
diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h
index 4609e52aa2..ba11144e33 100644
--- a/core/io/stream_peer.h
+++ b/core/io/stream_peer.h
@@ -1,38 +1,39 @@
-/*************************************************************************/
-/* stream_peer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* stream_peer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef STREAM_PEER_H
#define STREAM_PEER_H
#include "core/object/ref_counted.h"
+#include "core/extension/ext_wrappers.gen.inc"
#include "core/object/gdvirtual.gen.inc"
#include "core/object/script_language.h"
#include "core/variant/native_ptr.h"
@@ -104,16 +105,18 @@ protected:
public:
virtual Error put_data(const uint8_t *p_data, int p_bytes) override;
+ GDVIRTUAL3R(Error, _put_data, GDExtensionConstPtr<const uint8_t>, int, GDExtensionPtr<int>);
+
virtual Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) override;
+ GDVIRTUAL3R(Error, _put_partial_data, GDExtensionConstPtr<const uint8_t>, int, GDExtensionPtr<int>);
+
virtual Error get_data(uint8_t *p_buffer, int p_bytes) override;
+ GDVIRTUAL3R(Error, _get_data, GDExtensionPtr<uint8_t>, int, GDExtensionPtr<int>);
+
virtual Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) override;
- virtual int get_available_bytes() const override;
+ GDVIRTUAL3R(Error, _get_partial_data, GDExtensionPtr<uint8_t>, int, GDExtensionPtr<int>);
- GDVIRTUAL3R(int, _put_data, GDNativeConstPtr<const uint8_t>, int, GDNativePtr<int>);
- GDVIRTUAL3R(int, _put_partial_data, GDNativeConstPtr<const uint8_t>, int, GDNativePtr<int>);
- GDVIRTUAL3R(int, _get_data, GDNativePtr<uint8_t>, int, GDNativePtr<int>);
- GDVIRTUAL3R(int, _get_partial_data, GDNativePtr<uint8_t>, int, GDNativePtr<int>);
- GDVIRTUAL0RC(int, _get_available_bytes);
+ EXBIND0RC(int, get_available_bytes);
};
class StreamPeerBuffer : public StreamPeer {
diff --git a/core/io/stream_peer_gzip.cpp b/core/io/stream_peer_gzip.cpp
new file mode 100644
index 0000000000..74216f3cff
--- /dev/null
+++ b/core/io/stream_peer_gzip.cpp
@@ -0,0 +1,209 @@
+/**************************************************************************/
+/* stream_peer_gzip.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "core/io/stream_peer_gzip.h"
+
+#include "core/io/zip_io.h"
+#include <zlib.h>
+
+void StreamPeerGZIP::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("start_compression", "use_deflate", "buffer_size"), &StreamPeerGZIP::start_compression, DEFVAL(false), DEFVAL(65535));
+ ClassDB::bind_method(D_METHOD("start_decompression", "use_deflate", "buffer_size"), &StreamPeerGZIP::start_decompression, DEFVAL(false), DEFVAL(65535));
+ ClassDB::bind_method(D_METHOD("finish"), &StreamPeerGZIP::finish);
+ ClassDB::bind_method(D_METHOD("clear"), &StreamPeerGZIP::clear);
+}
+
+StreamPeerGZIP::StreamPeerGZIP() {
+}
+
+StreamPeerGZIP::~StreamPeerGZIP() {
+ _close();
+}
+
+void StreamPeerGZIP::_close() {
+ if (ctx) {
+ z_stream *strm = (z_stream *)ctx;
+ if (compressing) {
+ deflateEnd(strm);
+ } else {
+ inflateEnd(strm);
+ }
+ memfree(strm);
+ ctx = nullptr;
+ }
+}
+
+void StreamPeerGZIP::clear() {
+ _close();
+ rb.clear();
+ buffer.clear();
+}
+
+Error StreamPeerGZIP::start_compression(bool p_is_deflate, int buffer_size) {
+ return _start(true, p_is_deflate, buffer_size);
+}
+
+Error StreamPeerGZIP::start_decompression(bool p_is_deflate, int buffer_size) {
+ return _start(false, p_is_deflate, buffer_size);
+}
+
+Error StreamPeerGZIP::_start(bool p_compress, bool p_is_deflate, int buffer_size) {
+ ERR_FAIL_COND_V(ctx != nullptr, ERR_ALREADY_IN_USE);
+ clear();
+ compressing = p_compress;
+ rb.resize(nearest_shift(buffer_size - 1));
+ buffer.resize(1024);
+
+ // Create ctx.
+ ctx = memalloc(sizeof(z_stream));
+ z_stream &strm = *(z_stream *)ctx;
+ strm.next_in = Z_NULL;
+ strm.avail_in = 0;
+ strm.zalloc = zipio_alloc;
+ strm.zfree = zipio_free;
+ strm.opaque = Z_NULL;
+ int window_bits = p_is_deflate ? 15 : (15 + 16);
+ int err = Z_OK;
+ int level = Z_DEFAULT_COMPRESSION;
+ if (compressing) {
+ err = deflateInit2(&strm, level, Z_DEFLATED, window_bits, 8, Z_DEFAULT_STRATEGY);
+ } else {
+ err = inflateInit2(&strm, window_bits);
+ }
+ ERR_FAIL_COND_V(err != Z_OK, FAILED);
+ return OK;
+}
+
+Error StreamPeerGZIP::_process(uint8_t *p_dst, int p_dst_size, const uint8_t *p_src, int p_src_size, int &r_consumed, int &r_out, bool p_close) {
+ ERR_FAIL_COND_V(!ctx, ERR_UNCONFIGURED);
+ z_stream &strm = *(z_stream *)ctx;
+ strm.avail_in = p_src_size;
+ strm.avail_out = p_dst_size;
+ strm.next_in = (Bytef *)p_src;
+ strm.next_out = (Bytef *)p_dst;
+ int flush = p_close ? Z_FINISH : Z_NO_FLUSH;
+ if (compressing) {
+ int err = deflate(&strm, flush);
+ ERR_FAIL_COND_V(err != (p_close ? Z_STREAM_END : Z_OK), FAILED);
+ } else {
+ int err = inflate(&strm, flush);
+ ERR_FAIL_COND_V(err != Z_OK && err != Z_STREAM_END, FAILED);
+ }
+ r_out = p_dst_size - strm.avail_out;
+ r_consumed = p_src_size - strm.avail_in;
+ return OK;
+}
+
+Error StreamPeerGZIP::put_data(const uint8_t *p_data, int p_bytes) {
+ int wrote = 0;
+ Error err = put_partial_data(p_data, p_bytes, wrote);
+ if (err != OK) {
+ return err;
+ }
+ ERR_FAIL_COND_V(p_bytes != wrote, ERR_OUT_OF_MEMORY);
+ return OK;
+}
+
+Error StreamPeerGZIP::put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) {
+ ERR_FAIL_COND_V(!ctx, ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(p_bytes < 0, ERR_INVALID_PARAMETER);
+
+ // Ensure we have enough space in temporary buffer.
+ if (buffer.size() < p_bytes) {
+ buffer.resize(p_bytes);
+ }
+
+ r_sent = 0;
+ while (r_sent < p_bytes && rb.space_left() > 1024) { // Keep the ring buffer size meaningful.
+ int sent = 0;
+ int to_write = 0;
+ // Compress or decompress
+ Error err = _process(buffer.ptrw(), MIN(buffer.size(), rb.space_left()), p_data + r_sent, p_bytes - r_sent, sent, to_write);
+ if (err != OK) {
+ return err;
+ }
+ // When decompressing, we might need to do another round.
+ r_sent += sent;
+
+ // We can't write more than this buffer is full.
+ if (sent == 0 && to_write == 0) {
+ return OK;
+ }
+ if (to_write) {
+ // Copy to ring buffer.
+ int wrote = rb.write(buffer.ptr(), to_write);
+ ERR_FAIL_COND_V(wrote != to_write, ERR_BUG);
+ }
+ }
+ return OK;
+}
+
+Error StreamPeerGZIP::get_data(uint8_t *p_buffer, int p_bytes) {
+ int received = 0;
+ Error err = get_partial_data(p_buffer, p_bytes, received);
+ if (err != OK) {
+ return err;
+ }
+ ERR_FAIL_COND_V(p_bytes != received, ERR_UNAVAILABLE);
+ return OK;
+}
+
+Error StreamPeerGZIP::get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) {
+ ERR_FAIL_COND_V(p_bytes < 0, ERR_INVALID_PARAMETER);
+
+ r_received = MIN(p_bytes, rb.data_left());
+ if (r_received == 0) {
+ return OK;
+ }
+ int received = rb.read(p_buffer, r_received);
+ ERR_FAIL_COND_V(received != r_received, ERR_BUG);
+ return OK;
+}
+
+int StreamPeerGZIP::get_available_bytes() const {
+ return rb.data_left();
+}
+
+Error StreamPeerGZIP::finish() {
+ ERR_FAIL_COND_V(!ctx || !compressing, ERR_UNAVAILABLE);
+ // Ensure we have enough space in temporary buffer.
+ if (buffer.size() < 1024) {
+ buffer.resize(1024); // 1024 should be more than enough.
+ }
+ int consumed = 0;
+ int to_write = 0;
+ Error err = _process(buffer.ptrw(), 1024, nullptr, 0, consumed, to_write, true); // compress
+ if (err != OK) {
+ return err;
+ }
+ int wrote = rb.write(buffer.ptr(), to_write);
+ ERR_FAIL_COND_V(wrote != to_write, ERR_OUT_OF_MEMORY);
+ return OK;
+}
diff --git a/core/io/stream_peer_gzip.h b/core/io/stream_peer_gzip.h
new file mode 100644
index 0000000000..a2e25ea422
--- /dev/null
+++ b/core/io/stream_peer_gzip.h
@@ -0,0 +1,76 @@
+/**************************************************************************/
+/* stream_peer_gzip.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef STREAM_PEER_GZIP_H
+#define STREAM_PEER_GZIP_H
+
+#include "core/io/stream_peer.h"
+
+#include "core/core_bind.h"
+#include "core/io/compression.h"
+#include "core/templates/ring_buffer.h"
+
+class StreamPeerGZIP : public StreamPeer {
+ GDCLASS(StreamPeerGZIP, StreamPeer);
+
+private:
+ void *ctx = nullptr; // Will hold our z_stream instance.
+ bool compressing = true;
+
+ RingBuffer<uint8_t> rb;
+ Vector<uint8_t> buffer;
+
+ Error _process(uint8_t *p_dst, int p_dst_size, const uint8_t *p_src, int p_src_size, int &r_consumed, int &r_out, bool p_close = false);
+ void _close();
+ Error _start(bool p_compress, bool p_is_deflate, int buffer_size = 65535);
+
+protected:
+ static void _bind_methods();
+
+public:
+ Error start_compression(bool p_is_deflate, int buffer_size = 65535);
+ Error start_decompression(bool p_is_deflate, int buffer_size = 65535);
+
+ Error finish();
+ void clear();
+
+ virtual Error put_data(const uint8_t *p_data, int p_bytes) override;
+ virtual Error put_partial_data(const uint8_t *p_data, int p_bytes, int &r_sent) override;
+
+ virtual Error get_data(uint8_t *p_buffer, int p_bytes) override;
+ virtual Error get_partial_data(uint8_t *p_buffer, int p_bytes, int &r_received) override;
+
+ virtual int get_available_bytes() const override;
+
+ StreamPeerGZIP();
+ ~StreamPeerGZIP();
+};
+
+#endif // STREAM_PEER_GZIP_H
diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp
index ba79590c19..2b9487b9e1 100644
--- a/core/io/stream_peer_tcp.cpp
+++ b/core/io/stream_peer_tcp.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* stream_peer_tcp.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* stream_peer_tcp.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "stream_peer_tcp.h"
@@ -256,9 +256,9 @@ void StreamPeerTCP::disconnect_from_host() {
peer_port = 0;
}
-Error StreamPeerTCP::wait(NetSocket::PollType p_type, int timeout) {
+Error StreamPeerTCP::wait(NetSocket::PollType p_type, int p_timeout) {
ERR_FAIL_COND_V(_sock.is_null() || !_sock->is_open(), ERR_UNAVAILABLE);
- return _sock->poll(p_type, timeout);
+ return _sock->poll(p_type, p_timeout);
}
Error StreamPeerTCP::put_data(const uint8_t *p_data, int p_bytes) {
diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h
index 39c2e84346..d7da7503f9 100644
--- a/core/io/stream_peer_tcp.h
+++ b/core/io/stream_peer_tcp.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* stream_peer_tcp.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* stream_peer_tcp.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef STREAM_PEER_TCP_H
#define STREAM_PEER_TCP_H
@@ -79,7 +79,7 @@ public:
Error poll();
// Wait or check for writable, readable.
- Error wait(NetSocket::PollType p_type, int timeout = 0);
+ Error wait(NetSocket::PollType p_type, int p_timeout = 0);
// Read/Write from StreamPeer
Error put_data(const uint8_t *p_data, int p_bytes) override;
diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_tls.cpp
index 5b90fb52a6..71fadd1d30 100644
--- a/core/io/stream_peer_ssl.cpp
+++ b/core/io/stream_peer_tls.cpp
@@ -1,69 +1,69 @@
-/*************************************************************************/
-/* stream_peer_ssl.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* stream_peer_tls.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
-#include "stream_peer_ssl.h"
+#include "stream_peer_tls.h"
#include "core/config/engine.h"
-StreamPeerSSL *(*StreamPeerSSL::_create)() = nullptr;
+StreamPeerTLS *(*StreamPeerTLS::_create)() = nullptr;
-StreamPeerSSL *StreamPeerSSL::create() {
+StreamPeerTLS *StreamPeerTLS::create() {
if (_create) {
return _create();
}
return nullptr;
}
-bool StreamPeerSSL::available = false;
+bool StreamPeerTLS::available = false;
-bool StreamPeerSSL::is_available() {
+bool StreamPeerTLS::is_available() {
return available;
}
-void StreamPeerSSL::set_blocking_handshake_enabled(bool p_enabled) {
+void StreamPeerTLS::set_blocking_handshake_enabled(bool p_enabled) {
blocking_handshake = p_enabled;
}
-bool StreamPeerSSL::is_blocking_handshake_enabled() const {
+bool StreamPeerTLS::is_blocking_handshake_enabled() const {
return blocking_handshake;
}
-void StreamPeerSSL::_bind_methods() {
- ClassDB::bind_method(D_METHOD("poll"), &StreamPeerSSL::poll);
- ClassDB::bind_method(D_METHOD("accept_stream", "stream", "private_key", "certificate", "chain"), &StreamPeerSSL::accept_stream, DEFVAL(Ref<X509Certificate>()));
- ClassDB::bind_method(D_METHOD("connect_to_stream", "stream", "validate_certs", "for_hostname", "valid_certificate"), &StreamPeerSSL::connect_to_stream, DEFVAL(false), DEFVAL(String()), DEFVAL(Ref<X509Certificate>()));
- ClassDB::bind_method(D_METHOD("get_status"), &StreamPeerSSL::get_status);
- ClassDB::bind_method(D_METHOD("get_stream"), &StreamPeerSSL::get_stream);
- ClassDB::bind_method(D_METHOD("disconnect_from_stream"), &StreamPeerSSL::disconnect_from_stream);
- ClassDB::bind_method(D_METHOD("set_blocking_handshake_enabled", "enabled"), &StreamPeerSSL::set_blocking_handshake_enabled);
- ClassDB::bind_method(D_METHOD("is_blocking_handshake_enabled"), &StreamPeerSSL::is_blocking_handshake_enabled);
+void StreamPeerTLS::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("poll"), &StreamPeerTLS::poll);
+ ClassDB::bind_method(D_METHOD("accept_stream", "stream", "private_key", "certificate", "chain"), &StreamPeerTLS::accept_stream, DEFVAL(Ref<X509Certificate>()));
+ ClassDB::bind_method(D_METHOD("connect_to_stream", "stream", "validate_certs", "for_hostname", "valid_certificate"), &StreamPeerTLS::connect_to_stream, DEFVAL(false), DEFVAL(String()), DEFVAL(Ref<X509Certificate>()));
+ ClassDB::bind_method(D_METHOD("get_status"), &StreamPeerTLS::get_status);
+ ClassDB::bind_method(D_METHOD("get_stream"), &StreamPeerTLS::get_stream);
+ ClassDB::bind_method(D_METHOD("disconnect_from_stream"), &StreamPeerTLS::disconnect_from_stream);
+ ClassDB::bind_method(D_METHOD("set_blocking_handshake_enabled", "enabled"), &StreamPeerTLS::set_blocking_handshake_enabled);
+ ClassDB::bind_method(D_METHOD("is_blocking_handshake_enabled"), &StreamPeerTLS::is_blocking_handshake_enabled);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "blocking_handshake"), "set_blocking_handshake_enabled", "is_blocking_handshake_enabled");
diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_tls.h
index fe68667adc..6666107ad8 100644
--- a/core/io/stream_peer_ssl.h
+++ b/core/io/stream_peer_tls.h
@@ -1,44 +1,44 @@
-/*************************************************************************/
-/* stream_peer_ssl.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* stream_peer_tls.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
-#ifndef STREAM_PEER_SSL_H
-#define STREAM_PEER_SSL_H
+#ifndef STREAM_PEER_TLS_H
+#define STREAM_PEER_TLS_H
#include "core/crypto/crypto.h"
#include "core/io/stream_peer.h"
-class StreamPeerSSL : public StreamPeer {
- GDCLASS(StreamPeerSSL, StreamPeer);
+class StreamPeerTLS : public StreamPeer {
+ GDCLASS(StreamPeerTLS, StreamPeer);
protected:
- static StreamPeerSSL *(*_create)();
+ static StreamPeerTLS *(*_create)();
static void _bind_methods();
static bool available;
@@ -65,13 +65,13 @@ public:
virtual void disconnect_from_stream() = 0;
- static StreamPeerSSL *create();
+ static StreamPeerTLS *create();
static bool is_available();
- StreamPeerSSL() {}
+ StreamPeerTLS() {}
};
-VARIANT_ENUM_CAST(StreamPeerSSL::Status);
+VARIANT_ENUM_CAST(StreamPeerTLS::Status);
-#endif // STREAM_PEER_SSL_H
+#endif // STREAM_PEER_TLS_H
diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp
index f1e745cf36..f2b3d5e56a 100644
--- a/core/io/tcp_server.cpp
+++ b/core/io/tcp_server.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tcp_server.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tcp_server.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "tcp_server.h"
diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h
index 2d427818a0..472d86f36a 100644
--- a/core/io/tcp_server.h
+++ b/core/io/tcp_server.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* tcp_server.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* tcp_server.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TCP_SERVER_H
#define TCP_SERVER_H
diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp
index f36eb7c763..578cd91c52 100644
--- a/core/io/translation_loader_po.cpp
+++ b/core/io/translation_loader_po.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* translation_loader_po.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* translation_loader_po.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "translation_loader_po.h"
diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h
index 4477ad7714..16e7c28cbe 100644
--- a/core/io/translation_loader_po.h
+++ b/core/io/translation_loader_po.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* translation_loader_po.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* translation_loader_po.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TRANSLATION_LOADER_PO_H
#define TRANSLATION_LOADER_PO_H
diff --git a/core/io/udp_server.cpp b/core/io/udp_server.cpp
index 4934e3a7b6..215c6903a6 100644
--- a/core/io/udp_server.cpp
+++ b/core/io/udp_server.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* udp_server.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* udp_server.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "udp_server.h"
diff --git a/core/io/udp_server.h b/core/io/udp_server.h
index 47f06b2490..39b7fd989f 100644
--- a/core/io/udp_server.h
+++ b/core/io/udp_server.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* udp_server.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* udp_server.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef UDP_SERVER_H
#define UDP_SERVER_H
diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp
index 154b55f5e7..5c0a017bfc 100644
--- a/core/io/xml_parser.cpp
+++ b/core/io/xml_parser.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* xml_parser.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* xml_parser.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "xml_parser.h"
@@ -41,11 +41,11 @@ static inline bool _is_white_space(char c) {
}
//! sets the state that text was found. Returns true if set should be set
-bool XMLParser::_set_text(char *start, char *end) {
+bool XMLParser::_set_text(const char *start, const char *end) {
// check if text is more than 2 characters, and if not, check if there is
// only white space, so that this text won't be reported
if (end - start < 3) {
- char *p = start;
+ const char *p = start;
for (; p != end; ++p) {
if (!_is_white_space(*p)) {
break;
@@ -92,7 +92,7 @@ void XMLParser::_parse_closing_xml_element() {
void XMLParser::_ignore_definition() {
node_type = NODE_UNKNOWN;
- char *F = P;
+ const char *F = P;
// move until end marked with '>' reached
while (*P && *P != '>') {
next_char();
@@ -123,8 +123,8 @@ bool XMLParser::_parse_cdata() {
return true;
}
- char *cDataBegin = P;
- char *cDataEnd = nullptr;
+ const char *cDataBegin = P;
+ const char *cDataEnd = nullptr;
// find end of CDATA
while (*P && !cDataEnd) {
@@ -137,7 +137,7 @@ bool XMLParser::_parse_cdata() {
next_char();
}
- if (cDataEnd) {
+ if (!cDataEnd) {
cDataEnd = P;
}
node_name = String::utf8(cDataBegin, (int)(cDataEnd - cDataBegin));
@@ -152,9 +152,9 @@ void XMLParser::_parse_comment() {
node_type = NODE_COMMENT;
P += 1;
- char *pEndOfInput = data + length;
- char *pCommentBegin;
- char *pCommentEnd;
+ const char *pEndOfInput = data + length;
+ const char *pCommentBegin;
+ const char *pCommentEnd;
if (P + 1 < pEndOfInput && P[0] == '-' && P[1] == '-') {
// Comment, use '-->' as end.
@@ -293,7 +293,7 @@ void XMLParser::_parse_opening_xml_element() {
}
void XMLParser::_parse_current_node() {
- char *start = P;
+ const char *start = P;
node_offset = P - data;
// more forward until '<' found
@@ -354,10 +354,10 @@ void XMLParser::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_node_offset"), &XMLParser::get_node_offset);
ClassDB::bind_method(D_METHOD("get_attribute_count"), &XMLParser::get_attribute_count);
ClassDB::bind_method(D_METHOD("get_attribute_name", "idx"), &XMLParser::get_attribute_name);
- ClassDB::bind_method(D_METHOD("get_attribute_value", "idx"), (String(XMLParser::*)(int) const) & XMLParser::get_attribute_value);
+ ClassDB::bind_method(D_METHOD("get_attribute_value", "idx"), &XMLParser::get_attribute_value);
ClassDB::bind_method(D_METHOD("has_attribute", "name"), &XMLParser::has_attribute);
- ClassDB::bind_method(D_METHOD("get_named_attribute_value", "name"), (String(XMLParser::*)(const String &) const) & XMLParser::get_attribute_value);
- ClassDB::bind_method(D_METHOD("get_named_attribute_value_safe", "name"), &XMLParser::get_attribute_value_safe);
+ ClassDB::bind_method(D_METHOD("get_named_attribute_value", "name"), &XMLParser::get_named_attribute_value);
+ ClassDB::bind_method(D_METHOD("get_named_attribute_value_safe", "name"), &XMLParser::get_named_attribute_value_safe);
ClassDB::bind_method(D_METHOD("is_empty"), &XMLParser::is_empty);
ClassDB::bind_method(D_METHOD("get_current_line"), &XMLParser::get_current_line);
ClassDB::bind_method(D_METHOD("skip_section"), &XMLParser::skip_section);
@@ -422,7 +422,7 @@ bool XMLParser::has_attribute(const String &p_name) const {
return false;
}
-String XMLParser::get_attribute_value(const String &p_name) const {
+String XMLParser::get_named_attribute_value(const String &p_name) const {
int idx = -1;
for (int i = 0; i < attributes.size(); i++) {
if (attributes[i].name == p_name) {
@@ -436,7 +436,7 @@ String XMLParser::get_attribute_value(const String &p_name) const {
return attributes[idx].value;
}
-String XMLParser::get_attribute_value_safe(const String &p_name) const {
+String XMLParser::get_named_attribute_value_safe(const String &p_name) const {
int idx = -1;
for (int i = 0; i < attributes.size(); i++) {
if (attributes[i].name == p_name) {
@@ -458,15 +458,36 @@ bool XMLParser::is_empty() const {
Error XMLParser::open_buffer(const Vector<uint8_t> &p_buffer) {
ERR_FAIL_COND_V(p_buffer.size() == 0, ERR_INVALID_DATA);
- if (data) {
- memdelete_arr(data);
+ if (data_copy) {
+ memdelete_arr(data_copy);
+ data_copy = nullptr;
}
length = p_buffer.size();
- data = memnew_arr(char, length + 1);
- memcpy(data, p_buffer.ptr(), length);
- data[length] = 0;
+ data_copy = memnew_arr(char, length + 1);
+ memcpy(data_copy, p_buffer.ptr(), length);
+ data_copy[length] = 0;
+ data = data_copy;
+ P = data;
+ current_line = 0;
+
+ return OK;
+}
+
+Error XMLParser::_open_buffer(const uint8_t *p_buffer, size_t p_size) {
+ ERR_FAIL_COND_V(p_size == 0, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!p_buffer, ERR_INVALID_DATA);
+
+ if (data_copy) {
+ memdelete_arr(data_copy);
+ data_copy = nullptr;
+ }
+
+ length = p_size;
+ data = (const char *)p_buffer;
P = data;
+ current_line = 0;
+
return OK;
}
@@ -479,13 +500,15 @@ Error XMLParser::open(const String &p_path) {
length = file->get_length();
ERR_FAIL_COND_V(length < 1, ERR_FILE_CORRUPT);
- if (data) {
- memdelete_arr(data);
+ if (data_copy) {
+ memdelete_arr(data_copy);
+ data_copy = nullptr;
}
- data = memnew_arr(char, length + 1);
- file->get_buffer((uint8_t *)data, length);
- data[length] = 0;
+ data_copy = memnew_arr(char, length + 1);
+ file->get_buffer((uint8_t *)data_copy, length);
+ data_copy[length] = 0;
+ data = data_copy;
P = data;
current_line = 0;
@@ -512,8 +535,9 @@ void XMLParser::skip_section() {
}
void XMLParser::close() {
- if (data) {
+ if (data_copy) {
memdelete_arr(data);
+ data_copy = nullptr;
}
data = nullptr;
length = 0;
@@ -528,7 +552,8 @@ int XMLParser::get_current_line() const {
}
XMLParser::~XMLParser() {
- if (data) {
- memdelete_arr(data);
+ if (data_copy) {
+ memdelete_arr(data_copy);
+ data_copy = nullptr;
}
}
diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h
index aea252ddc7..b96478c7a5 100644
--- a/core/io/xml_parser.h
+++ b/core/io/xml_parser.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* xml_parser.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* xml_parser.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef XML_PARSER_H
#define XML_PARSER_H
@@ -65,8 +65,9 @@ public:
};
private:
- char *data = nullptr;
- char *P = nullptr;
+ char *data_copy = nullptr;
+ const char *data = nullptr;
+ const char *P = nullptr;
uint64_t length = 0;
uint64_t current_line = 0;
String node_name;
@@ -81,7 +82,7 @@ private:
Vector<Attribute> attributes;
- bool _set_text(char *start, char *end);
+ bool _set_text(const char *start, const char *end);
void _parse_closing_xml_element();
void _ignore_definition();
bool _parse_cdata();
@@ -108,8 +109,8 @@ public:
String get_attribute_name(int p_idx) const;
String get_attribute_value(int p_idx) const;
bool has_attribute(const String &p_name) const;
- String get_attribute_value(const String &p_name) const;
- String get_attribute_value_safe(const String &p_name) const; // do not print error if doesn't exist
+ String get_named_attribute_value(const String &p_name) const;
+ String get_named_attribute_value_safe(const String &p_name) const; // do not print error if doesn't exist
bool is_empty() const;
int get_current_line() const;
@@ -118,6 +119,7 @@ public:
Error open(const String &p_path);
Error open_buffer(const Vector<uint8_t> &p_buffer);
+ Error _open_buffer(const uint8_t *p_buffer, size_t p_size);
void close();
diff --git a/core/io/zip_io.cpp b/core/io/zip_io.cpp
index e573e8de19..7f60039578 100644
--- a/core/io/zip_io.cpp
+++ b/core/io/zip_io.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* zip_io.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* zip_io.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "zip_io.h"
@@ -37,11 +37,17 @@ void *zipio_open(voidpf opaque, const char *p_fname, int mode) {
String fname;
fname.parse_utf8(p_fname);
+ int file_access_mode = 0;
if (mode & ZLIB_FILEFUNC_MODE_WRITE) {
- (*fa) = FileAccess::open(fname, FileAccess::WRITE);
- } else {
- (*fa) = FileAccess::open(fname, FileAccess::READ);
+ file_access_mode |= FileAccess::WRITE;
}
+ if (mode & ZLIB_FILEFUNC_MODE_READ) {
+ file_access_mode |= FileAccess::READ;
+ }
+ if (mode & ZLIB_FILEFUNC_MODE_CREATE) {
+ file_access_mode |= FileAccess::WRITE_READ;
+ }
+ (*fa) = FileAccess::open(fname, file_access_mode);
if (fa->is_null()) {
return nullptr;
diff --git a/core/io/zip_io.h b/core/io/zip_io.h
index f137bd2bbf..094d490bcf 100644
--- a/core/io/zip_io.h
+++ b/core/io/zip_io.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* zip_io.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* zip_io.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ZIP_IO_H
#define ZIP_IO_H
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 41a0848d01..a54804c5dc 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* a_star.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* a_star.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "a_star.h"
@@ -209,8 +209,8 @@ bool AStar3D::has_point(int64_t p_id) const {
return points.has(p_id);
}
-Array AStar3D::get_point_ids() {
- Array point_list;
+PackedInt64Array AStar3D::get_point_ids() {
+ PackedInt64Array point_list;
for (OAHashMap<int64_t, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
point_list.push_back(*(it.key));
@@ -605,7 +605,7 @@ Vector<int64_t> AStar2D::get_point_connections(int64_t p_id) {
return astar.get_point_connections(p_id);
}
-Array AStar2D::get_point_ids() {
+PackedInt64Array AStar2D::get_point_ids() {
return astar.get_point_ids();
}
diff --git a/core/math/a_star.h b/core/math/a_star.h
index c1497d133f..a475e4f2fc 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* a_star.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* a_star.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef A_STAR_H
#define A_STAR_H
@@ -133,7 +133,7 @@ public:
void remove_point(int64_t p_id);
bool has_point(int64_t p_id) const;
Vector<int64_t> get_point_connections(int64_t p_id);
- Array get_point_ids();
+ PackedInt64Array get_point_ids();
void set_point_disabled(int64_t p_id, bool p_disabled = true);
bool is_point_disabled(int64_t p_id) const;
@@ -183,7 +183,7 @@ public:
void remove_point(int64_t p_id);
bool has_point(int64_t p_id) const;
Vector<int64_t> get_point_connections(int64_t p_id);
- Array get_point_ids();
+ PackedInt64Array get_point_ids();
void set_point_disabled(int64_t p_id, bool p_disabled = true);
bool is_point_disabled(int64_t p_id) const;
diff --git a/core/math/a_star_grid_2d.cpp b/core/math/a_star_grid_2d.cpp
new file mode 100644
index 0000000000..30d50073d7
--- /dev/null
+++ b/core/math/a_star_grid_2d.cpp
@@ -0,0 +1,619 @@
+/**************************************************************************/
+/* a_star_grid_2d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#include "a_star_grid_2d.h"
+
+#include "core/variant/typed_array.h"
+
+static real_t heuristic_euclidian(const Vector2i &p_from, const Vector2i &p_to) {
+ real_t dx = (real_t)ABS(p_to.x - p_from.x);
+ real_t dy = (real_t)ABS(p_to.y - p_from.y);
+ return (real_t)Math::sqrt(dx * dx + dy * dy);
+}
+
+static real_t heuristic_manhattan(const Vector2i &p_from, const Vector2i &p_to) {
+ real_t dx = (real_t)ABS(p_to.x - p_from.x);
+ real_t dy = (real_t)ABS(p_to.y - p_from.y);
+ return dx + dy;
+}
+
+static real_t heuristic_octile(const Vector2i &p_from, const Vector2i &p_to) {
+ real_t dx = (real_t)ABS(p_to.x - p_from.x);
+ real_t dy = (real_t)ABS(p_to.y - p_from.y);
+ real_t F = Math_SQRT2 - 1;
+ return (dx < dy) ? F * dx + dy : F * dy + dx;
+}
+
+static real_t heuristic_chebyshev(const Vector2i &p_from, const Vector2i &p_to) {
+ real_t dx = (real_t)ABS(p_to.x - p_from.x);
+ real_t dy = (real_t)ABS(p_to.y - p_from.y);
+ return MAX(dx, dy);
+}
+
+static real_t (*heuristics[AStarGrid2D::HEURISTIC_MAX])(const Vector2i &, const Vector2i &) = { heuristic_euclidian, heuristic_manhattan, heuristic_octile, heuristic_chebyshev };
+
+void AStarGrid2D::set_size(const Size2i &p_size) {
+ ERR_FAIL_COND(p_size.x < 0 || p_size.y < 0);
+ if (p_size != size) {
+ size = p_size;
+ dirty = true;
+ }
+}
+
+Size2i AStarGrid2D::get_size() const {
+ return size;
+}
+
+void AStarGrid2D::set_offset(const Vector2 &p_offset) {
+ if (!offset.is_equal_approx(p_offset)) {
+ offset = p_offset;
+ dirty = true;
+ }
+}
+
+Vector2 AStarGrid2D::get_offset() const {
+ return offset;
+}
+
+void AStarGrid2D::set_cell_size(const Size2 &p_cell_size) {
+ if (!cell_size.is_equal_approx(p_cell_size)) {
+ cell_size = p_cell_size;
+ dirty = true;
+ }
+}
+
+Size2 AStarGrid2D::get_cell_size() const {
+ return cell_size;
+}
+
+void AStarGrid2D::update() {
+ points.clear();
+ for (int64_t y = 0; y < size.y; y++) {
+ LocalVector<Point> line;
+ for (int64_t x = 0; x < size.x; x++) {
+ line.push_back(Point(Vector2i(x, y), offset + Vector2(x, y) * cell_size));
+ }
+ points.push_back(line);
+ }
+ dirty = false;
+}
+
+bool AStarGrid2D::is_in_bounds(int p_x, int p_y) const {
+ return p_x >= 0 && p_x < size.width && p_y >= 0 && p_y < size.height;
+}
+
+bool AStarGrid2D::is_in_boundsv(const Vector2i &p_id) const {
+ return p_id.x >= 0 && p_id.x < size.width && p_id.y >= 0 && p_id.y < size.height;
+}
+
+bool AStarGrid2D::is_dirty() const {
+ return dirty;
+}
+
+void AStarGrid2D::set_jumping_enabled(bool p_enabled) {
+ jumping_enabled = p_enabled;
+}
+
+bool AStarGrid2D::is_jumping_enabled() const {
+ return jumping_enabled;
+}
+
+void AStarGrid2D::set_diagonal_mode(DiagonalMode p_diagonal_mode) {
+ ERR_FAIL_INDEX((int)p_diagonal_mode, (int)DIAGONAL_MODE_MAX);
+ diagonal_mode = p_diagonal_mode;
+}
+
+AStarGrid2D::DiagonalMode AStarGrid2D::get_diagonal_mode() const {
+ return diagonal_mode;
+}
+
+void AStarGrid2D::set_default_compute_heuristic(Heuristic p_heuristic) {
+ ERR_FAIL_INDEX((int)p_heuristic, (int)HEURISTIC_MAX);
+ default_compute_heuristic = p_heuristic;
+}
+
+AStarGrid2D::Heuristic AStarGrid2D::get_default_compute_heuristic() const {
+ return default_compute_heuristic;
+}
+
+void AStarGrid2D::set_default_estimate_heuristic(Heuristic p_heuristic) {
+ ERR_FAIL_INDEX((int)p_heuristic, (int)HEURISTIC_MAX);
+ default_estimate_heuristic = p_heuristic;
+}
+
+AStarGrid2D::Heuristic AStarGrid2D::get_default_estimate_heuristic() const {
+ return default_estimate_heuristic;
+}
+
+void AStarGrid2D::set_point_solid(const Vector2i &p_id, bool p_solid) {
+ ERR_FAIL_COND_MSG(dirty, "Grid is not initialized. Call the update method.");
+ ERR_FAIL_COND_MSG(!is_in_boundsv(p_id), vformat("Can't set if point is disabled. Point out of bounds (%s/%s, %s/%s).", p_id.x, size.width, p_id.y, size.height));
+ points[p_id.y][p_id.x].solid = p_solid;
+}
+
+bool AStarGrid2D::is_point_solid(const Vector2i &p_id) const {
+ ERR_FAIL_COND_V_MSG(dirty, false, "Grid is not initialized. Call the update method.");
+ ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_id), false, vformat("Can't get if point is disabled. Point out of bounds (%s/%s, %s/%s).", p_id.x, size.width, p_id.y, size.height));
+ return points[p_id.y][p_id.x].solid;
+}
+
+void AStarGrid2D::set_point_weight_scale(const Vector2i &p_id, real_t p_weight_scale) {
+ ERR_FAIL_COND_MSG(dirty, "Grid is not initialized. Call the update method.");
+ ERR_FAIL_COND_MSG(!is_in_boundsv(p_id), vformat("Can't set point's weight scale. Point out of bounds (%s/%s, %s/%s).", p_id.x, size.width, p_id.y, size.height));
+ ERR_FAIL_COND_MSG(p_weight_scale < 0.0, vformat("Can't set point's weight scale less than 0.0: %f.", p_weight_scale));
+ points[p_id.y][p_id.x].weight_scale = p_weight_scale;
+}
+
+real_t AStarGrid2D::get_point_weight_scale(const Vector2i &p_id) const {
+ ERR_FAIL_COND_V_MSG(dirty, 0, "Grid is not initialized. Call the update method.");
+ ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_id), 0, vformat("Can't get point's weight scale. Point out of bounds (%s/%s, %s/%s).", p_id.x, size.width, p_id.y, size.height));
+ return points[p_id.y][p_id.x].weight_scale;
+}
+
+AStarGrid2D::Point *AStarGrid2D::_jump(Point *p_from, Point *p_to) {
+ if (!p_to || p_to->solid) {
+ return nullptr;
+ }
+ if (p_to == end) {
+ return p_to;
+ }
+
+ int64_t from_x = p_from->id.x;
+ int64_t from_y = p_from->id.y;
+
+ int64_t to_x = p_to->id.x;
+ int64_t to_y = p_to->id.y;
+
+ int64_t dx = to_x - from_x;
+ int64_t dy = to_y - from_y;
+
+ if (diagonal_mode == DIAGONAL_MODE_ALWAYS || diagonal_mode == DIAGONAL_MODE_AT_LEAST_ONE_WALKABLE) {
+ if (dx != 0 && dy != 0) {
+ if ((_is_walkable(to_x - dx, to_y + dy) && !_is_walkable(to_x - dx, to_y)) || (_is_walkable(to_x + dx, to_y - dy) && !_is_walkable(to_x, to_y - dy))) {
+ return p_to;
+ }
+ if (_jump(p_to, _get_point(to_x + dx, to_y)) != nullptr) {
+ return p_to;
+ }
+ if (_jump(p_to, _get_point(to_x, to_y + dy)) != nullptr) {
+ return p_to;
+ }
+ } else {
+ if (dx != 0) {
+ if ((_is_walkable(to_x + dx, to_y + 1) && !_is_walkable(to_x, to_y + 1)) || (_is_walkable(to_x + dx, to_y - 1) && !_is_walkable(to_x, to_y - 1))) {
+ return p_to;
+ }
+ } else {
+ if ((_is_walkable(to_x + 1, to_y + dy) && !_is_walkable(to_x + 1, to_y)) || (_is_walkable(to_x - 1, to_y + dy) && !_is_walkable(to_x - 1, to_y))) {
+ return p_to;
+ }
+ }
+ }
+ if (_is_walkable(to_x + dx, to_y + dy) && (diagonal_mode == DIAGONAL_MODE_ALWAYS || (_is_walkable(to_x + dx, to_y) || _is_walkable(to_x, to_y + dy)))) {
+ return _jump(p_to, _get_point(to_x + dx, to_y + dy));
+ }
+ } else if (diagonal_mode == DIAGONAL_MODE_ONLY_IF_NO_OBSTACLES) {
+ if (dx != 0 && dy != 0) {
+ if ((_is_walkable(to_x + dx, to_y + dy) && !_is_walkable(to_x, to_y + dy)) || !_is_walkable(to_x + dx, to_y)) {
+ return p_to;
+ }
+ if (_jump(p_to, _get_point(to_x + dx, to_y)) != nullptr) {
+ return p_to;
+ }
+ if (_jump(p_to, _get_point(to_x, to_y + dy)) != nullptr) {
+ return p_to;
+ }
+ } else {
+ if (dx != 0) {
+ if ((_is_walkable(to_x, to_y + 1) && !_is_walkable(to_x - dx, to_y + 1)) || (_is_walkable(to_x, to_y - 1) && !_is_walkable(to_x - dx, to_y - 1))) {
+ return p_to;
+ }
+ } else {
+ if ((_is_walkable(to_x + 1, to_y) && !_is_walkable(to_x + 1, to_y - dy)) || (_is_walkable(to_x - 1, to_y) && !_is_walkable(to_x - 1, to_y - dy))) {
+ return p_to;
+ }
+ }
+ }
+ if (_is_walkable(to_x + dx, to_y + dy) && _is_walkable(to_x + dx, to_y) && _is_walkable(to_x, to_y + dy)) {
+ return _jump(p_to, _get_point(to_x + dx, to_y + dy));
+ }
+ } else { // DIAGONAL_MODE_NEVER
+ if (dx != 0) {
+ if ((_is_walkable(to_x, to_y - 1) && !_is_walkable(to_x - dx, to_y - 1)) || (_is_walkable(to_x, to_y + 1) && !_is_walkable(to_x - dx, to_y + 1))) {
+ return p_to;
+ }
+ } else if (dy != 0) {
+ if ((_is_walkable(to_x - 1, to_y) && !_is_walkable(to_x - 1, to_y - dy)) || (_is_walkable(to_x + 1, to_y) && !_is_walkable(to_x + 1, to_y - dy))) {
+ return p_to;
+ }
+ if (_jump(p_to, _get_point(to_x + 1, to_y)) != nullptr) {
+ return p_to;
+ }
+ if (_jump(p_to, _get_point(to_x - 1, to_y)) != nullptr) {
+ return p_to;
+ }
+ }
+ return _jump(p_to, _get_point(to_x + dx, to_y + dy));
+ }
+ return nullptr;
+}
+
+void AStarGrid2D::_get_nbors(Point *p_point, List<Point *> &r_nbors) {
+ bool ts0 = false, td0 = false,
+ ts1 = false, td1 = false,
+ ts2 = false, td2 = false,
+ ts3 = false, td3 = false;
+
+ Point *left = nullptr;
+ Point *right = nullptr;
+ Point *top = nullptr;
+ Point *bottom = nullptr;
+
+ Point *top_left = nullptr;
+ Point *top_right = nullptr;
+ Point *bottom_left = nullptr;
+ Point *bottom_right = nullptr;
+
+ {
+ bool has_left = false;
+ bool has_right = false;
+
+ if (p_point->id.x - 1 >= 0) {
+ left = _get_point_unchecked(p_point->id.x - 1, p_point->id.y);
+ has_left = true;
+ }
+ if (p_point->id.x + 1 < size.width) {
+ right = _get_point_unchecked(p_point->id.x + 1, p_point->id.y);
+ has_right = true;
+ }
+ if (p_point->id.y - 1 >= 0) {
+ top = _get_point_unchecked(p_point->id.x, p_point->id.y - 1);
+ if (has_left) {
+ top_left = _get_point_unchecked(p_point->id.x - 1, p_point->id.y - 1);
+ }
+ if (has_right) {
+ top_right = _get_point_unchecked(p_point->id.x + 1, p_point->id.y - 1);
+ }
+ }
+ if (p_point->id.y + 1 < size.height) {
+ bottom = _get_point_unchecked(p_point->id.x, p_point->id.y + 1);
+ if (has_left) {
+ bottom_left = _get_point_unchecked(p_point->id.x - 1, p_point->id.y + 1);
+ }
+ if (has_right) {
+ bottom_right = _get_point_unchecked(p_point->id.x + 1, p_point->id.y + 1);
+ }
+ }
+ }
+
+ if (top && !top->solid) {
+ r_nbors.push_back(top);
+ ts0 = true;
+ }
+ if (right && !right->solid) {
+ r_nbors.push_back(right);
+ ts1 = true;
+ }
+ if (bottom && !bottom->solid) {
+ r_nbors.push_back(bottom);
+ ts2 = true;
+ }
+ if (left && !left->solid) {
+ r_nbors.push_back(left);
+ ts3 = true;
+ }
+
+ switch (diagonal_mode) {
+ case DIAGONAL_MODE_ALWAYS: {
+ td0 = true;
+ td1 = true;
+ td2 = true;
+ td3 = true;
+ } break;
+ case DIAGONAL_MODE_NEVER: {
+ } break;
+ case DIAGONAL_MODE_AT_LEAST_ONE_WALKABLE: {
+ td0 = ts3 || ts0;
+ td1 = ts0 || ts1;
+ td2 = ts1 || ts2;
+ td3 = ts2 || ts3;
+ } break;
+ case DIAGONAL_MODE_ONLY_IF_NO_OBSTACLES: {
+ td0 = ts3 && ts0;
+ td1 = ts0 && ts1;
+ td2 = ts1 && ts2;
+ td3 = ts2 && ts3;
+ } break;
+ default:
+ break;
+ }
+
+ if (td0 && (top_left && !top_left->solid)) {
+ r_nbors.push_back(top_left);
+ }
+ if (td1 && (top_right && !top_right->solid)) {
+ r_nbors.push_back(top_right);
+ }
+ if (td2 && (bottom_right && !bottom_right->solid)) {
+ r_nbors.push_back(bottom_right);
+ }
+ if (td3 && (bottom_left && !bottom_left->solid)) {
+ r_nbors.push_back(bottom_left);
+ }
+}
+
+bool AStarGrid2D::_solve(Point *p_begin_point, Point *p_end_point) {
+ pass++;
+
+ if (p_end_point->solid) {
+ return false;
+ }
+
+ bool found_route = false;
+
+ Vector<Point *> open_list;
+ SortArray<Point *, SortPoints> sorter;
+
+ p_begin_point->g_score = 0;
+ p_begin_point->f_score = _estimate_cost(p_begin_point->id, p_end_point->id);
+ open_list.push_back(p_begin_point);
+ end = p_end_point;
+
+ while (!open_list.is_empty()) {
+ Point *p = open_list[0]; // The currently processed point.
+
+ if (p == p_end_point) {
+ found_route = true;
+ break;
+ }
+
+ sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list.
+ open_list.remove_at(open_list.size() - 1);
+ p->closed_pass = pass; // Mark the point as closed.
+
+ List<Point *> nbors;
+ _get_nbors(p, nbors);
+ for (List<Point *>::Element *E = nbors.front(); E; E = E->next()) {
+ Point *e = E->get(); // The neighbour point.
+ real_t weight_scale = 1.0;
+
+ if (jumping_enabled) {
+ // TODO: Make it works with weight_scale.
+ e = _jump(p, e);
+ if (!e || e->closed_pass == pass) {
+ continue;
+ }
+ } else {
+ if (e->solid || e->closed_pass == pass) {
+ continue;
+ }
+ weight_scale = e->weight_scale;
+ }
+
+ real_t tentative_g_score = p->g_score + _compute_cost(p->id, e->id) * weight_scale;
+ bool new_point = false;
+
+ if (e->open_pass != pass) { // The point wasn't inside the open list.
+ e->open_pass = pass;
+ open_list.push_back(e);
+ new_point = true;
+ } else if (tentative_g_score >= e->g_score) { // The new path is worse than the previous.
+ continue;
+ }
+
+ e->prev_point = p;
+ e->g_score = tentative_g_score;
+ e->f_score = e->g_score + _estimate_cost(e->id, p_end_point->id);
+
+ if (new_point) { // The position of the new points is already known.
+ sorter.push_heap(0, open_list.size() - 1, 0, e, open_list.ptrw());
+ } else {
+ sorter.push_heap(0, open_list.find(e), 0, e, open_list.ptrw());
+ }
+ }
+ }
+
+ return found_route;
+}
+
+real_t AStarGrid2D::_estimate_cost(const Vector2i &p_from_id, const Vector2i &p_to_id) {
+ real_t scost;
+ if (GDVIRTUAL_CALL(_estimate_cost, p_from_id, p_to_id, scost)) {
+ return scost;
+ }
+ return heuristics[default_estimate_heuristic](p_from_id, p_to_id);
+}
+
+real_t AStarGrid2D::_compute_cost(const Vector2i &p_from_id, const Vector2i &p_to_id) {
+ real_t scost;
+ if (GDVIRTUAL_CALL(_compute_cost, p_from_id, p_to_id, scost)) {
+ return scost;
+ }
+ return heuristics[default_compute_heuristic](p_from_id, p_to_id);
+}
+
+void AStarGrid2D::clear() {
+ points.clear();
+ size = Vector2i();
+}
+
+Vector2 AStarGrid2D::get_point_position(const Vector2i &p_id) const {
+ ERR_FAIL_COND_V_MSG(dirty, Vector2(), "Grid is not initialized. Call the update method.");
+ ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_id), Vector2(), vformat("Can't get point's position. Point out of bounds (%s/%s, %s/%s).", p_id.x, size.width, p_id.y, size.height));
+ return points[p_id.y][p_id.x].pos;
+}
+
+Vector<Vector2> AStarGrid2D::get_point_path(const Vector2i &p_from_id, const Vector2i &p_to_id) {
+ ERR_FAIL_COND_V_MSG(dirty, Vector<Vector2>(), "Grid is not initialized. Call the update method.");
+ ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_from_id), Vector<Vector2>(), vformat("Can't get id path. Point out of bounds (%s/%s, %s/%s)", p_from_id.x, size.width, p_from_id.y, size.height));
+ ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_to_id), Vector<Vector2>(), vformat("Can't get id path. Point out of bounds (%s/%s, %s/%s)", p_to_id.x, size.width, p_to_id.y, size.height));
+
+ Point *a = _get_point(p_from_id.x, p_from_id.y);
+ Point *b = _get_point(p_to_id.x, p_to_id.y);
+
+ if (a == b) {
+ Vector<Vector2> ret;
+ ret.push_back(a->pos);
+ return ret;
+ }
+
+ Point *begin_point = a;
+ Point *end_point = b;
+
+ bool found_route = _solve(begin_point, end_point);
+ if (!found_route) {
+ return Vector<Vector2>();
+ }
+
+ Point *p = end_point;
+ int64_t pc = 1;
+ while (p != begin_point) {
+ pc++;
+ p = p->prev_point;
+ }
+
+ Vector<Vector2> path;
+ path.resize(pc);
+
+ {
+ Vector2 *w = path.ptrw();
+
+ p = end_point;
+ int64_t idx = pc - 1;
+ while (p != begin_point) {
+ w[idx--] = p->pos;
+ p = p->prev_point;
+ }
+
+ w[0] = p->pos;
+ }
+
+ return path;
+}
+
+TypedArray<Vector2i> AStarGrid2D::get_id_path(const Vector2i &p_from_id, const Vector2i &p_to_id) {
+ ERR_FAIL_COND_V_MSG(dirty, TypedArray<Vector2i>(), "Grid is not initialized. Call the update method.");
+ ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_from_id), TypedArray<Vector2i>(), vformat("Can't get id path. Point out of bounds (%s/%s, %s/%s)", p_from_id.x, size.width, p_from_id.y, size.height));
+ ERR_FAIL_COND_V_MSG(!is_in_boundsv(p_to_id), TypedArray<Vector2i>(), vformat("Can't get id path. Point out of bounds (%s/%s, %s/%s)", p_to_id.x, size.width, p_to_id.y, size.height));
+
+ Point *a = _get_point(p_from_id.x, p_from_id.y);
+ Point *b = _get_point(p_to_id.x, p_to_id.y);
+
+ if (a == b) {
+ TypedArray<Vector2i> ret;
+ ret.push_back(a->id);
+ return ret;
+ }
+
+ Point *begin_point = a;
+ Point *end_point = b;
+
+ bool found_route = _solve(begin_point, end_point);
+ if (!found_route) {
+ return TypedArray<Vector2i>();
+ }
+
+ Point *p = end_point;
+ int64_t pc = 1;
+ while (p != begin_point) {
+ pc++;
+ p = p->prev_point;
+ }
+
+ TypedArray<Vector2i> path;
+ path.resize(pc);
+
+ {
+ p = end_point;
+ int64_t idx = pc - 1;
+ while (p != begin_point) {
+ path[idx--] = p->id;
+ p = p->prev_point;
+ }
+
+ path[0] = p->id;
+ }
+
+ return path;
+}
+
+void AStarGrid2D::_bind_methods() {
+ ClassDB::bind_method(D_METHOD("set_size", "size"), &AStarGrid2D::set_size);
+ ClassDB::bind_method(D_METHOD("get_size"), &AStarGrid2D::get_size);
+ ClassDB::bind_method(D_METHOD("set_offset", "offset"), &AStarGrid2D::set_offset);
+ ClassDB::bind_method(D_METHOD("get_offset"), &AStarGrid2D::get_offset);
+ ClassDB::bind_method(D_METHOD("set_cell_size", "cell_size"), &AStarGrid2D::set_cell_size);
+ ClassDB::bind_method(D_METHOD("get_cell_size"), &AStarGrid2D::get_cell_size);
+ ClassDB::bind_method(D_METHOD("is_in_bounds", "x", "y"), &AStarGrid2D::is_in_bounds);
+ ClassDB::bind_method(D_METHOD("is_in_boundsv", "id"), &AStarGrid2D::is_in_boundsv);
+ ClassDB::bind_method(D_METHOD("is_dirty"), &AStarGrid2D::is_dirty);
+ ClassDB::bind_method(D_METHOD("update"), &AStarGrid2D::update);
+ ClassDB::bind_method(D_METHOD("set_jumping_enabled", "enabled"), &AStarGrid2D::set_jumping_enabled);
+ ClassDB::bind_method(D_METHOD("is_jumping_enabled"), &AStarGrid2D::is_jumping_enabled);
+ ClassDB::bind_method(D_METHOD("set_diagonal_mode", "mode"), &AStarGrid2D::set_diagonal_mode);
+ ClassDB::bind_method(D_METHOD("get_diagonal_mode"), &AStarGrid2D::get_diagonal_mode);
+ ClassDB::bind_method(D_METHOD("set_default_compute_heuristic", "heuristic"), &AStarGrid2D::set_default_compute_heuristic);
+ ClassDB::bind_method(D_METHOD("get_default_compute_heuristic"), &AStarGrid2D::get_default_compute_heuristic);
+ ClassDB::bind_method(D_METHOD("set_default_estimate_heuristic", "heuristic"), &AStarGrid2D::set_default_estimate_heuristic);
+ ClassDB::bind_method(D_METHOD("get_default_estimate_heuristic"), &AStarGrid2D::get_default_estimate_heuristic);
+ ClassDB::bind_method(D_METHOD("set_point_solid", "id", "solid"), &AStarGrid2D::set_point_solid, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("is_point_solid", "id"), &AStarGrid2D::is_point_solid);
+ ClassDB::bind_method(D_METHOD("set_point_weight_scale", "id", "weight_scale"), &AStarGrid2D::set_point_weight_scale);
+ ClassDB::bind_method(D_METHOD("get_point_weight_scale", "id"), &AStarGrid2D::get_point_weight_scale);
+ ClassDB::bind_method(D_METHOD("clear"), &AStarGrid2D::clear);
+
+ ClassDB::bind_method(D_METHOD("get_point_position", "id"), &AStarGrid2D::get_point_position);
+ ClassDB::bind_method(D_METHOD("get_point_path", "from_id", "to_id"), &AStarGrid2D::get_point_path);
+ ClassDB::bind_method(D_METHOD("get_id_path", "from_id", "to_id"), &AStarGrid2D::get_id_path);
+
+ GDVIRTUAL_BIND(_estimate_cost, "from_id", "to_id")
+ GDVIRTUAL_BIND(_compute_cost, "from_id", "to_id")
+
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "size"), "set_size", "get_size");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "offset"), "set_offset", "get_offset");
+ ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "cell_size"), "set_cell_size", "get_cell_size");
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "jumping_enabled"), "set_jumping_enabled", "is_jumping_enabled");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "default_compute_heuristic", PROPERTY_HINT_ENUM, "Euclidean,Manhattan,Octile,Chebyshev"), "set_default_compute_heuristic", "get_default_compute_heuristic");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "default_estimate_heuristic", PROPERTY_HINT_ENUM, "Euclidean,Manhattan,Octile,Chebyshev"), "set_default_estimate_heuristic", "get_default_estimate_heuristic");
+ ADD_PROPERTY(PropertyInfo(Variant::INT, "diagonal_mode", PROPERTY_HINT_ENUM, "Never,Always,At Least One Walkable,Only If No Obstacles"), "set_diagonal_mode", "get_diagonal_mode");
+
+ BIND_ENUM_CONSTANT(HEURISTIC_EUCLIDEAN);
+ BIND_ENUM_CONSTANT(HEURISTIC_MANHATTAN);
+ BIND_ENUM_CONSTANT(HEURISTIC_OCTILE);
+ BIND_ENUM_CONSTANT(HEURISTIC_CHEBYSHEV);
+ BIND_ENUM_CONSTANT(HEURISTIC_MAX);
+
+ BIND_ENUM_CONSTANT(DIAGONAL_MODE_ALWAYS);
+ BIND_ENUM_CONSTANT(DIAGONAL_MODE_NEVER);
+ BIND_ENUM_CONSTANT(DIAGONAL_MODE_AT_LEAST_ONE_WALKABLE);
+ BIND_ENUM_CONSTANT(DIAGONAL_MODE_ONLY_IF_NO_OBSTACLES);
+ BIND_ENUM_CONSTANT(DIAGONAL_MODE_MAX);
+}
diff --git a/core/math/a_star_grid_2d.h b/core/math/a_star_grid_2d.h
new file mode 100644
index 0000000000..6b9012a5e3
--- /dev/null
+++ b/core/math/a_star_grid_2d.h
@@ -0,0 +1,187 @@
+/**************************************************************************/
+/* a_star_grid_2d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef A_STAR_GRID_2D_H
+#define A_STAR_GRID_2D_H
+
+#include "core/object/gdvirtual.gen.inc"
+#include "core/object/ref_counted.h"
+#include "core/object/script_language.h"
+#include "core/templates/list.h"
+#include "core/templates/local_vector.h"
+
+class AStarGrid2D : public RefCounted {
+ GDCLASS(AStarGrid2D, RefCounted);
+
+public:
+ enum DiagonalMode {
+ DIAGONAL_MODE_ALWAYS,
+ DIAGONAL_MODE_NEVER,
+ DIAGONAL_MODE_AT_LEAST_ONE_WALKABLE,
+ DIAGONAL_MODE_ONLY_IF_NO_OBSTACLES,
+ DIAGONAL_MODE_MAX,
+ };
+
+ enum Heuristic {
+ HEURISTIC_EUCLIDEAN,
+ HEURISTIC_MANHATTAN,
+ HEURISTIC_OCTILE,
+ HEURISTIC_CHEBYSHEV,
+ HEURISTIC_MAX,
+ };
+
+private:
+ Size2i size;
+ Vector2 offset;
+ Size2 cell_size = Size2(1, 1);
+ bool dirty = false;
+
+ bool jumping_enabled = false;
+ DiagonalMode diagonal_mode = DIAGONAL_MODE_ALWAYS;
+ Heuristic default_compute_heuristic = HEURISTIC_EUCLIDEAN;
+ Heuristic default_estimate_heuristic = HEURISTIC_EUCLIDEAN;
+
+ struct Point {
+ Vector2i id;
+
+ bool solid = false;
+ Vector2 pos;
+ real_t weight_scale = 1.0;
+
+ // Used for pathfinding.
+ Point *prev_point = nullptr;
+ real_t g_score = 0;
+ real_t f_score = 0;
+ uint64_t open_pass = 0;
+ uint64_t closed_pass = 0;
+
+ Point() {}
+
+ Point(const Vector2i &p_id, const Vector2 &p_pos) :
+ id(p_id), pos(p_pos) {}
+ };
+
+ struct SortPoints {
+ _FORCE_INLINE_ bool operator()(const Point *A, const Point *B) const { // Returns true when the Point A is worse than Point B.
+ if (A->f_score > B->f_score) {
+ return true;
+ } else if (A->f_score < B->f_score) {
+ return false;
+ } else {
+ return A->g_score < B->g_score; // If the f_costs are the same then prioritize the points that are further away from the start.
+ }
+ }
+ };
+
+ LocalVector<LocalVector<Point>> points;
+ Point *end = nullptr;
+
+ uint64_t pass = 1;
+
+private: // Internal routines.
+ _FORCE_INLINE_ bool _is_walkable(int64_t p_x, int64_t p_y) const {
+ if (p_x >= 0 && p_y >= 0 && p_x < size.width && p_y < size.height) {
+ return !points[p_y][p_x].solid;
+ }
+ return false;
+ }
+
+ _FORCE_INLINE_ Point *_get_point(int64_t p_x, int64_t p_y) {
+ if (p_x >= 0 && p_y >= 0 && p_x < size.width && p_y < size.height) {
+ return &points[p_y][p_x];
+ }
+ return nullptr;
+ }
+
+ _FORCE_INLINE_ Point *_get_point_unchecked(int64_t p_x, int64_t p_y) {
+ return &points[p_y][p_x];
+ }
+
+ void _get_nbors(Point *p_point, List<Point *> &r_nbors);
+ Point *_jump(Point *p_from, Point *p_to);
+ bool _solve(Point *p_begin_point, Point *p_end_point);
+
+protected:
+ static void _bind_methods();
+
+ virtual real_t _estimate_cost(const Vector2i &p_from_id, const Vector2i &p_to_id);
+ virtual real_t _compute_cost(const Vector2i &p_from_id, const Vector2i &p_to_id);
+
+ GDVIRTUAL2RC(real_t, _estimate_cost, Vector2i, Vector2i)
+ GDVIRTUAL2RC(real_t, _compute_cost, Vector2i, Vector2i)
+
+public:
+ void set_size(const Size2i &p_size);
+ Size2i get_size() const;
+
+ void set_offset(const Vector2 &p_offset);
+ Vector2 get_offset() const;
+
+ void set_cell_size(const Size2 &p_cell_size);
+ Size2 get_cell_size() const;
+
+ void update();
+
+ int get_width() const;
+ int get_height() const;
+
+ bool is_in_bounds(int p_x, int p_y) const;
+ bool is_in_boundsv(const Vector2i &p_id) const;
+ bool is_dirty() const;
+
+ void set_jumping_enabled(bool p_enabled);
+ bool is_jumping_enabled() const;
+
+ void set_diagonal_mode(DiagonalMode p_diagonal_mode);
+ DiagonalMode get_diagonal_mode() const;
+
+ void set_default_compute_heuristic(Heuristic p_heuristic);
+ Heuristic get_default_compute_heuristic() const;
+
+ void set_default_estimate_heuristic(Heuristic p_heuristic);
+ Heuristic get_default_estimate_heuristic() const;
+
+ void set_point_solid(const Vector2i &p_id, bool p_solid = true);
+ bool is_point_solid(const Vector2i &p_id) const;
+
+ void set_point_weight_scale(const Vector2i &p_id, real_t p_weight_scale);
+ real_t get_point_weight_scale(const Vector2i &p_id) const;
+
+ void clear();
+
+ Vector2 get_point_position(const Vector2i &p_id) const;
+ Vector<Vector2> get_point_path(const Vector2i &p_from, const Vector2i &p_to);
+ TypedArray<Vector2i> get_id_path(const Vector2i &p_from, const Vector2i &p_to);
+};
+
+VARIANT_ENUM_CAST(AStarGrid2D::DiagonalMode);
+VARIANT_ENUM_CAST(AStarGrid2D::Heuristic);
+
+#endif // A_STAR_GRID_2D_H
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp
index 4c89be7f4d..1071df0979 100644
--- a/core/math/aabb.cpp
+++ b/core/math/aabb.cpp
@@ -1,36 +1,36 @@
-/*************************************************************************/
-/* aabb.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* aabb.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "aabb.h"
-#include "core/string/print_string.h"
+#include "core/string/ustring.h"
#include "core/variant/variant.h"
real_t AABB::get_volume() const {
@@ -76,6 +76,10 @@ bool AABB::is_equal_approx(const AABB &p_aabb) const {
return position.is_equal_approx(p_aabb.position) && size.is_equal_approx(p_aabb.size);
}
+bool AABB::is_finite() const {
+ return position.is_finite() && size.is_finite();
+}
+
AABB AABB::intersection(const AABB &p_aabb) const {
#ifdef MATH_CHECKS
if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
@@ -403,6 +407,7 @@ Variant AABB::intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to
}
return Variant();
}
+
Variant AABB::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
Vector3 inters;
if (intersects_ray(p_from, p_dir, &inters)) {
diff --git a/core/math/aabb.h b/core/math/aabb.h
index e88ba33531..859810df37 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -1,37 +1,36 @@
-/*************************************************************************/
-/* aabb.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* aabb.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AABB_H
#define AABB_H
-#include "core/math/math_defs.h"
#include "core/math/plane.h"
#include "core/math/vector3.h"
@@ -47,12 +46,12 @@ struct _NO_DISCARD_ AABB {
Vector3 size;
real_t get_volume() const;
- _FORCE_INLINE_ bool has_no_volume() const {
- return (size.x <= 0 || size.y <= 0 || size.z <= 0);
+ _FORCE_INLINE_ bool has_volume() const {
+ return size.x > 0.0f && size.y > 0.0f && size.z > 0.0f;
}
- _FORCE_INLINE_ bool has_no_surface() const {
- return (size.x <= 0 && size.y <= 0 && size.z <= 0);
+ _FORCE_INLINE_ bool has_surface() const {
+ return size.x > 0.0f || size.y > 0.0f || size.z > 0.0f;
}
const Vector3 &get_position() const { return position; }
@@ -64,6 +63,7 @@ struct _NO_DISCARD_ AABB {
bool operator!=(const AABB &p_rval) const;
bool is_equal_approx(const AABB &p_aabb) const;
+ bool is_finite() const;
_FORCE_INLINE_ bool intersects(const AABB &p_aabb) const; /// Both AABBs overlap
_FORCE_INLINE_ bool intersects_inclusive(const AABB &p_aabb) const; /// Both AABBs (or their faces) overlap
_FORCE_INLINE_ bool encloses(const AABB &p_aabb) const; /// p_aabb is completely inside this
@@ -101,7 +101,7 @@ struct _NO_DISCARD_ AABB {
_FORCE_INLINE_ void expand_to(const Vector3 &p_vector); /** expand to contain a point if necessary */
_FORCE_INLINE_ AABB abs() const {
- return AABB(Vector3(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0), position.z + MIN(size.z, 0)), size.abs());
+ return AABB(Vector3(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0), position.z + MIN(size.z, (real_t)0)), size.abs());
}
Variant intersects_segment_bind(const Vector3 &p_from, const Vector3 &p_to) const;
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h
index b3d63c0094..d26336e9a2 100644
--- a/core/math/audio_frame.h
+++ b/core/math/audio_frame.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* audio_frame.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* audio_frame.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef AUDIO_FRAME_H
#define AUDIO_FRAME_H
@@ -34,7 +34,7 @@
#include "core/math/vector2.h"
#include "core/typedefs.h"
-static inline float undenormalise(volatile float f) {
+static inline float undenormalize(volatile float f) {
union {
uint32_t i;
float f;
@@ -48,7 +48,7 @@ static inline float undenormalise(volatile float f) {
}
static const float AUDIO_PEAK_OFFSET = 0.0000000001f;
-static const float AUDIO_MIN_PEAK_DB = -200.0f; // linear2db(AUDIO_PEAK_OFFSET)
+static const float AUDIO_MIN_PEAK_DB = -200.0f; // linear_to_db(AUDIO_PEAK_OFFSET)
struct AudioFrame {
//left and right samples
@@ -101,9 +101,9 @@ struct AudioFrame {
r /= p_sample;
}
- _ALWAYS_INLINE_ void undenormalise() {
- l = ::undenormalise(l);
- r = ::undenormalise(r);
+ _ALWAYS_INLINE_ void undenormalize() {
+ l = ::undenormalize(l);
+ r = ::undenormalize(r);
}
_FORCE_INLINE_ AudioFrame lerp(const AudioFrame &p_b, float p_t) const {
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index f8e7c47107..234a4ddb79 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -1,58 +1,41 @@
-/*************************************************************************/
-/* basis.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* basis.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "basis.h"
#include "core/math/math_funcs.h"
-#include "core/string/print_string.h"
+#include "core/string/ustring.h"
#define cofac(row1, col1, row2, col2) \
(rows[row1][col1] * rows[row2][col2] - rows[row1][col2] * rows[row2][col1])
-void Basis::from_z(const Vector3 &p_z) {
- if (Math::abs(p_z.z) > (real_t)Math_SQRT12) {
- // choose p in y-z plane
- real_t a = p_z[1] * p_z[1] + p_z[2] * p_z[2];
- real_t k = 1.0f / Math::sqrt(a);
- rows[0] = Vector3(0, -p_z[2] * k, p_z[1] * k);
- rows[1] = Vector3(a * k, -p_z[0] * rows[0][2], p_z[0] * rows[0][1]);
- } else {
- // choose p in x-y plane
- real_t a = p_z.x * p_z.x + p_z.y * p_z.y;
- real_t k = 1.0f / Math::sqrt(a);
- rows[0] = Vector3(-p_z.y * k, p_z.x * k, 0);
- rows[1] = Vector3(-p_z.z * rows[0].y, p_z.z * rows[0].x, a * k);
- }
- rows[2] = p_z;
-}
-
void Basis::invert() {
real_t co[3] = {
cofac(1, 1, 2, 2), cofac(1, 2, 2, 0), cofac(1, 0, 2, 1)
@@ -142,8 +125,8 @@ bool Basis::is_symmetric() const {
#endif
Basis Basis::diagonalize() {
-//NOTE: only implemented for symmetric matrices
-//with the Jacobi iterative method
+// NOTE: only implemented for symmetric matrices
+// with the Jacobi iterative method
#ifdef MATH_CHECKS
ERR_FAIL_COND_V(!is_symmetric(), Basis());
#endif
@@ -271,14 +254,6 @@ float Basis::get_uniform_scale() const {
return (rows[0].length() + rows[1].length() + rows[2].length()) / 3.0f;
}
-void Basis::make_scale_uniform() {
- float l = (rows[0].length() + rows[1].length() + rows[2].length()) / 3.0f;
- for (int i = 0; i < 3; i++) {
- rows[i].normalize();
- rows[i] *= l;
- }
-}
-
Basis Basis::scaled_local(const Vector3 &p_scale) const {
return (*this) * Basis::from_scale(p_scale);
}
@@ -453,7 +428,7 @@ void Basis::get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) cons
Vector3 Basis::get_euler(EulerOrder p_order) const {
switch (p_order) {
- case EULER_ORDER_XYZ: {
+ case EulerOrder::XYZ: {
// Euler angles in XYZ convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
//
@@ -487,8 +462,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
euler.z = 0.0f;
}
return euler;
- } break;
- case EULER_ORDER_XZY: {
+ }
+ case EulerOrder::XZY: {
// Euler angles in XZY convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
//
@@ -516,8 +491,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
euler.z = -Math_PI / 2.0f;
}
return euler;
- } break;
- case EULER_ORDER_YXZ: {
+ }
+ case EulerOrder::YXZ: {
// Euler angles in YXZ convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
//
@@ -554,8 +529,8 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
}
return euler;
- } break;
- case EULER_ORDER_YZX: {
+ }
+ case EulerOrder::YZX: {
// Euler angles in YZX convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
//
@@ -584,7 +559,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
}
return euler;
} break;
- case EULER_ORDER_ZXY: {
+ case EulerOrder::ZXY: {
// Euler angles in ZXY convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
//
@@ -612,7 +587,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
}
return euler;
} break;
- case EULER_ORDER_ZYX: {
+ case EulerOrder::ZYX: {
// Euler angles in ZYX convention.
// See https://en.wikipedia.org/wiki/Euler_angles#Rotation_matrix
//
@@ -639,7 +614,7 @@ Vector3 Basis::get_euler(EulerOrder p_order) const {
euler.z = -Math::atan2(rows[0][1], rows[1][1]);
}
return euler;
- } break;
+ }
default: {
ERR_FAIL_V_MSG(Vector3(), "Invalid parameter for get_euler(order)");
}
@@ -663,22 +638,22 @@ void Basis::set_euler(const Vector3 &p_euler, EulerOrder p_order) {
Basis zmat(c, -s, 0, s, c, 0, 0, 0, 1);
switch (p_order) {
- case EULER_ORDER_XYZ: {
+ case EulerOrder::XYZ: {
*this = xmat * (ymat * zmat);
} break;
- case EULER_ORDER_XZY: {
+ case EulerOrder::XZY: {
*this = xmat * zmat * ymat;
} break;
- case EULER_ORDER_YXZ: {
+ case EulerOrder::YXZ: {
*this = ymat * xmat * zmat;
} break;
- case EULER_ORDER_YZX: {
+ case EulerOrder::YZX: {
*this = ymat * zmat * xmat;
} break;
- case EULER_ORDER_ZXY: {
+ case EulerOrder::ZXY: {
*this = zmat * xmat * ymat;
} break;
- case EULER_ORDER_ZYX: {
+ case EulerOrder::ZYX: {
*this = zmat * ymat * xmat;
} break;
default: {
@@ -691,6 +666,10 @@ bool Basis::is_equal_approx(const Basis &p_basis) const {
return rows[0].is_equal_approx(p_basis.rows[0]) && rows[1].is_equal_approx(p_basis.rows[1]) && rows[2].is_equal_approx(p_basis.rows[2]);
}
+bool Basis::is_finite() const {
+ return rows[0].is_finite() && rows[1].is_finite() && rows[2].is_finite();
+}
+
bool Basis::operator==(const Basis &p_matrix) const {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
@@ -749,95 +728,33 @@ Quaternion Basis::get_quaternion() const {
return Quaternion(temp[0], temp[1], temp[2], temp[3]);
}
-static const Basis _ortho_bases[24] = {
- Basis(1, 0, 0, 0, 1, 0, 0, 0, 1),
- Basis(0, -1, 0, 1, 0, 0, 0, 0, 1),
- Basis(-1, 0, 0, 0, -1, 0, 0, 0, 1),
- Basis(0, 1, 0, -1, 0, 0, 0, 0, 1),
- Basis(1, 0, 0, 0, 0, -1, 0, 1, 0),
- Basis(0, 0, 1, 1, 0, 0, 0, 1, 0),
- Basis(-1, 0, 0, 0, 0, 1, 0, 1, 0),
- Basis(0, 0, -1, -1, 0, 0, 0, 1, 0),
- Basis(1, 0, 0, 0, -1, 0, 0, 0, -1),
- Basis(0, 1, 0, 1, 0, 0, 0, 0, -1),
- Basis(-1, 0, 0, 0, 1, 0, 0, 0, -1),
- Basis(0, -1, 0, -1, 0, 0, 0, 0, -1),
- Basis(1, 0, 0, 0, 0, 1, 0, -1, 0),
- Basis(0, 0, -1, 1, 0, 0, 0, -1, 0),
- Basis(-1, 0, 0, 0, 0, -1, 0, -1, 0),
- Basis(0, 0, 1, -1, 0, 0, 0, -1, 0),
- Basis(0, 0, 1, 0, 1, 0, -1, 0, 0),
- Basis(0, -1, 0, 0, 0, 1, -1, 0, 0),
- Basis(0, 0, -1, 0, -1, 0, -1, 0, 0),
- Basis(0, 1, 0, 0, 0, -1, -1, 0, 0),
- Basis(0, 0, 1, 0, -1, 0, 1, 0, 0),
- Basis(0, 1, 0, 0, 0, 1, 1, 0, 0),
- Basis(0, 0, -1, 0, 1, 0, 1, 0, 0),
- Basis(0, -1, 0, 0, 0, -1, 1, 0, 0)
-};
-
-int Basis::get_orthogonal_index() const {
- //could be sped up if i come up with a way
- Basis orth = *this;
- for (int i = 0; i < 3; i++) {
- for (int j = 0; j < 3; j++) {
- real_t v = orth[i][j];
- if (v > 0.5f) {
- v = 1.0f;
- } else if (v < -0.5f) {
- v = -1.0f;
- } else {
- v = 0;
- }
-
- orth[i][j] = v;
- }
- }
-
- for (int i = 0; i < 24; i++) {
- if (_ortho_bases[i] == orth) {
- return i;
- }
- }
-
- return 0;
-}
-
-void Basis::set_orthogonal_index(int p_index) {
- //there only exist 24 orthogonal bases in r3
- ERR_FAIL_INDEX(p_index, 24);
-
- *this = _ortho_bases[p_index];
-}
-
void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
/* checking this is a bad idea, because obtaining from scaled transform is a valid use case
#ifdef MATH_CHECKS
ERR_FAIL_COND(!is_rotation());
#endif
-*/
- real_t angle, x, y, z; // variables for result
- real_t angle_epsilon = 0.1; // margin to distinguish between 0 and 180 degrees
-
- if ((Math::abs(rows[1][0] - rows[0][1]) < CMP_EPSILON) && (Math::abs(rows[2][0] - rows[0][2]) < CMP_EPSILON) && (Math::abs(rows[2][1] - rows[1][2]) < CMP_EPSILON)) {
- // singularity found
- // first check for identity matrix which must have +1 for all terms
- // in leading diagonal and zero in other terms
- if ((Math::abs(rows[1][0] + rows[0][1]) < angle_epsilon) && (Math::abs(rows[2][0] + rows[0][2]) < angle_epsilon) && (Math::abs(rows[2][1] + rows[1][2]) < angle_epsilon) && (Math::abs(rows[0][0] + rows[1][1] + rows[2][2] - 3) < angle_epsilon)) {
- // this singularity is identity matrix so angle = 0
+ */
+
+ // https://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
+ real_t x, y, z; // Variables for result.
+ if (Math::is_zero_approx(rows[0][1] - rows[1][0]) && Math::is_zero_approx(rows[0][2] - rows[2][0]) && Math::is_zero_approx(rows[1][2] - rows[2][1])) {
+ // Singularity found.
+ // First check for identity matrix which must have +1 for all terms in leading diagonal and zero in other terms.
+ if (is_diagonal() && (Math::abs(rows[0][0] + rows[1][1] + rows[2][2] - 3) < 3 * CMP_EPSILON)) {
+ // This singularity is identity matrix so angle = 0.
r_axis = Vector3(0, 1, 0);
r_angle = 0;
return;
}
- // otherwise this singularity is angle = 180
- angle = Math_PI;
+ // Otherwise this singularity is angle = 180.
real_t xx = (rows[0][0] + 1) / 2;
real_t yy = (rows[1][1] + 1) / 2;
real_t zz = (rows[2][2] + 1) / 2;
- real_t xy = (rows[1][0] + rows[0][1]) / 4;
- real_t xz = (rows[2][0] + rows[0][2]) / 4;
- real_t yz = (rows[2][1] + rows[1][2]) / 4;
- if ((xx > yy) && (xx > zz)) { // rows[0][0] is the largest diagonal term
+ real_t xy = (rows[0][1] + rows[1][0]) / 4;
+ real_t xz = (rows[0][2] + rows[2][0]) / 4;
+ real_t yz = (rows[1][2] + rows[2][1]) / 4;
+
+ if ((xx > yy) && (xx > zz)) { // rows[0][0] is the largest diagonal term.
if (xx < CMP_EPSILON) {
x = 0;
y = Math_SQRT12;
@@ -847,7 +764,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
y = xy / x;
z = xz / x;
}
- } else if (yy > zz) { // rows[1][1] is the largest diagonal term
+ } else if (yy > zz) { // rows[1][1] is the largest diagonal term.
if (yy < CMP_EPSILON) {
x = Math_SQRT12;
y = 0;
@@ -857,7 +774,7 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
x = xy / y;
z = yz / y;
}
- } else { // rows[2][2] is the largest diagonal term so base result on this
+ } else { // rows[2][2] is the largest diagonal term so base result on this.
if (zz < CMP_EPSILON) {
x = Math_SQRT12;
y = Math_SQRT12;
@@ -869,22 +786,24 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
}
}
r_axis = Vector3(x, y, z);
- r_angle = angle;
+ r_angle = Math_PI;
return;
}
- // as we have reached here there are no singularities so we can handle normally
- real_t s = Math::sqrt((rows[1][2] - rows[2][1]) * (rows[1][2] - rows[2][1]) + (rows[2][0] - rows[0][2]) * (rows[2][0] - rows[0][2]) + (rows[0][1] - rows[1][0]) * (rows[0][1] - rows[1][0])); // s=|axis||sin(angle)|, used to normalise
+ // As we have reached here there are no singularities so we can handle normally.
+ double s = Math::sqrt((rows[2][1] - rows[1][2]) * (rows[2][1] - rows[1][2]) + (rows[0][2] - rows[2][0]) * (rows[0][2] - rows[2][0]) + (rows[1][0] - rows[0][1]) * (rows[1][0] - rows[0][1])); // Used to normalize.
- angle = Math::acos((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2);
- if (angle < 0) {
- s = -s;
+ if (Math::abs(s) < CMP_EPSILON) {
+ // Prevent divide by zero, should not happen if matrix is orthogonal and should be caught by singularity test above.
+ s = 1;
}
+
x = (rows[2][1] - rows[1][2]) / s;
y = (rows[0][2] - rows[2][0]) / s;
z = (rows[1][0] - rows[0][1]) / s;
r_axis = Vector3(x, y, z);
- r_angle = angle;
+ // CLAMP to avoid NaN if the value passed to acos is not in [0,1].
+ r_angle = Math::acos(CLAMP((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2, (real_t)0.0, (real_t)1.0));
}
void Basis::set_quaternion(const Quaternion &p_quaternion) {
@@ -1094,13 +1013,13 @@ void Basis::rotate_sh(real_t *p_values) {
Basis Basis::looking_at(const Vector3 &p_target, const Vector3 &p_up) {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(p_target.is_equal_approx(Vector3()), Basis(), "The target vector can't be zero.");
- ERR_FAIL_COND_V_MSG(p_up.is_equal_approx(Vector3()), Basis(), "The up vector can't be zero.");
+ ERR_FAIL_COND_V_MSG(p_target.is_zero_approx(), Basis(), "The target vector can't be zero.");
+ ERR_FAIL_COND_V_MSG(p_up.is_zero_approx(), Basis(), "The up vector can't be zero.");
#endif
Vector3 v_z = -p_target.normalized();
Vector3 v_x = p_up.cross(v_z);
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(v_x.is_equal_approx(Vector3()), Basis(), "The target vector and up vector can't be parallel to each other.");
+ ERR_FAIL_COND_V_MSG(v_x.is_zero_approx(), Basis(), "The target vector and up vector can't be parallel to each other.");
#endif
v_x.normalize();
Vector3 v_y = v_z.cross(v_x);
diff --git a/core/math/basis.h b/core/math/basis.h
index 4be325cdd2..bbc1d40469 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* basis.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* basis.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef BASIS_H
#define BASIS_H
@@ -56,30 +56,19 @@ struct _NO_DISCARD_ Basis {
_FORCE_INLINE_ real_t determinant() const;
- enum EulerOrder {
- EULER_ORDER_XYZ,
- EULER_ORDER_XZY,
- EULER_ORDER_YXZ,
- EULER_ORDER_YZX,
- EULER_ORDER_ZXY,
- EULER_ORDER_ZYX
- };
-
- void from_z(const Vector3 &p_z);
-
void rotate(const Vector3 &p_axis, real_t p_angle);
Basis rotated(const Vector3 &p_axis, real_t p_angle) const;
void rotate_local(const Vector3 &p_axis, real_t p_angle);
Basis rotated_local(const Vector3 &p_axis, real_t p_angle) const;
- void rotate(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ);
- Basis rotated(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) const;
+ void rotate(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::YXZ);
+ Basis rotated(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::YXZ) const;
void rotate(const Quaternion &p_quaternion);
Basis rotated(const Quaternion &p_quaternion) const;
- Vector3 get_euler_normalized(EulerOrder p_order = EULER_ORDER_YXZ) const;
+ Vector3 get_euler_normalized(EulerOrder p_order = EulerOrder::YXZ) const;
void get_rotation_axis_angle(Vector3 &p_axis, real_t &p_angle) const;
void get_rotation_axis_angle_local(Vector3 &p_axis, real_t &p_angle) const;
Quaternion get_rotation_quaternion() const;
@@ -88,9 +77,9 @@ struct _NO_DISCARD_ Basis {
Vector3 rotref_posscale_decomposition(Basis &rotref) const;
- Vector3 get_euler(EulerOrder p_order = EULER_ORDER_YXZ) const;
- void set_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ);
- static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EULER_ORDER_YXZ) {
+ Vector3 get_euler(EulerOrder p_order = EulerOrder::YXZ) const;
+ void set_euler(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::YXZ);
+ static Basis from_euler(const Vector3 &p_euler, EulerOrder p_order = EulerOrder::YXZ) {
Basis b;
b.set_euler(p_euler, p_order);
return b;
@@ -110,8 +99,6 @@ struct _NO_DISCARD_ Basis {
void scale_orthogonal(const Vector3 &p_scale);
Basis scaled_orthogonal(const Vector3 &p_scale) const;
-
- void make_scale_uniform();
float get_uniform_scale() const;
Vector3 get_scale() const;
@@ -119,7 +106,7 @@ struct _NO_DISCARD_ Basis {
Vector3 get_scale_local() const;
void set_axis_angle_scale(const Vector3 &p_axis, real_t p_angle, const Vector3 &p_scale);
- void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EULER_ORDER_YXZ);
+ void set_euler_scale(const Vector3 &p_euler, const Vector3 &p_scale, EulerOrder p_order = EulerOrder::YXZ);
void set_quaternion_scale(const Quaternion &p_quaternion, const Vector3 &p_scale);
// transposed dot products
@@ -134,6 +121,7 @@ struct _NO_DISCARD_ Basis {
}
bool is_equal_approx(const Basis &p_basis) const;
+ bool is_finite() const;
bool operator==(const Basis &p_matrix) const;
bool operator!=(const Basis &p_matrix) const;
@@ -149,9 +137,6 @@ struct _NO_DISCARD_ Basis {
_FORCE_INLINE_ void operator*=(const real_t p_val);
_FORCE_INLINE_ Basis operator*(const real_t p_val) const;
- int get_orthogonal_index() const;
- void set_orthogonal_index(int p_index);
-
bool is_orthogonal() const;
bool is_diagonal() const;
bool is_rotation() const;
@@ -241,10 +226,8 @@ struct _NO_DISCARD_ Basis {
Basis(const Vector3 &p_axis, real_t p_angle, const Vector3 &p_scale) { set_axis_angle_scale(p_axis, p_angle, p_scale); }
static Basis from_scale(const Vector3 &p_scale);
- _FORCE_INLINE_ Basis(const Vector3 &row0, const Vector3 &row1, const Vector3 &row2) {
- rows[0] = row0;
- rows[1] = row1;
- rows[2] = row2;
+ _FORCE_INLINE_ Basis(const Vector3 &p_x_axis, const Vector3 &p_y_axis, const Vector3 &p_z_axis) {
+ set_columns(p_x_axis, p_y_axis, p_z_axis);
}
_FORCE_INLINE_ Basis() {}
diff --git a/core/math/bvh.h b/core/math/bvh.h
index b5f5eda3e6..9de704834b 100644
--- a/core/math/bvh.h
+++ b/core/math/bvh.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* bvh.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* bvh.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef BVH_H
#define BVH_H
diff --git a/core/math/bvh_abb.h b/core/math/bvh_abb.h
index 8a44f1c4da..32b011bd3b 100644
--- a/core/math/bvh_abb.h
+++ b/core/math/bvh_abb.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* bvh_abb.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* bvh_abb.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef BVH_ABB_H
#define BVH_ABB_H
@@ -251,7 +251,9 @@ struct BVH_ABB {
void expand(real_t p_change) {
POINT change;
- change.set_all(p_change);
+ for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
+ change[axis] = p_change;
+ }
grow(change);
}
@@ -262,7 +264,9 @@ struct BVH_ABB {
}
void set_to_max_opposite_extents() {
- neg_max.set_all(FLT_MAX);
+ for (int axis = 0; axis < POINT::AXIS_COUNT; ++axis) {
+ neg_max[axis] = FLT_MAX;
+ }
min = neg_max;
}
diff --git a/core/math/bvh_split.inc b/core/math/bvh_split.inc
index ff07166d4a..180bbfb511 100644
--- a/core/math/bvh_split.inc
+++ b/core/math/bvh_split.inc
@@ -13,7 +13,7 @@ void _split_inform_references(uint32_t p_node_id) {
void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, uint16_t *group_b, const BVHABB_CLASS *temp_bounds, const BVHABB_CLASS full_bound) {
// special case for low leaf sizes .. should static compile out
- if (MAX_ITEMS < 4) {
+ if constexpr (MAX_ITEMS < 4) {
uint32_t ind = group_a[0];
// add to b
@@ -34,7 +34,7 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
order[POINT::AXIS_COUNT - 1] = size.max_axis_index();
static_assert(POINT::AXIS_COUNT <= 3, "BVH POINT::AXIS_COUNT has unexpected size");
- if (POINT::AXIS_COUNT == 3) {
+ if constexpr (POINT::AXIS_COUNT == 3) {
order[1] = 3 - (order[0] + order[2]);
}
diff --git a/core/math/bvh_structs.inc b/core/math/bvh_structs.inc
index 58c8f0479a..06f6e5d05d 100644
--- a/core/math/bvh_structs.inc
+++ b/core/math/bvh_structs.inc
@@ -100,7 +100,11 @@ public:
num_items++;
return id;
}
+#ifdef DEV_ENABLED
return -1;
+#else
+ ERR_FAIL_V_MSG(0, "BVH request_item error.");
+#endif
}
};
diff --git a/core/math/bvh_tree.h b/core/math/bvh_tree.h
index cdb2bb4413..ce296668db 100644
--- a/core/math/bvh_tree.h
+++ b/core/math/bvh_tree.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* bvh_tree.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* bvh_tree.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef BVH_TREE_H
#define BVH_TREE_H
@@ -43,7 +43,6 @@
#include "core/math/bvh_abb.h"
#include "core/math/geometry_3d.h"
#include "core/math/vector3.h"
-#include "core/string/print_string.h"
#include "core/templates/local_vector.h"
#include "core/templates/pooled_list.h"
#include <limits.h>
@@ -235,7 +234,7 @@ private:
// no need to keep back references for children at the moment
- uint32_t sibling_id; // always a node id, as tnode is never a leaf
+ uint32_t sibling_id = 0; // always a node id, as tnode is never a leaf
bool sibling_present = false;
// if there are more children, or this is the root node, don't try and delete
diff --git a/core/math/color.cpp b/core/math/color.cpp
index 4bdeafd2f2..5bae8d25d6 100644
--- a/core/math/color.cpp
+++ b/core/math/color.cpp
@@ -1,116 +1,116 @@
-/*************************************************************************/
-/* color.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* color.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "color.h"
#include "color_names.inc"
#include "core/math/math_funcs.h"
-#include "core/string/print_string.h"
+#include "core/string/ustring.h"
#include "core/templates/rb_map.h"
#include "thirdparty/misc/ok_color.h"
uint32_t Color::to_argb32() const {
- uint32_t c = (uint8_t)Math::round(a * 255);
+ uint32_t c = (uint8_t)Math::round(a * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(r * 255);
+ c |= (uint8_t)Math::round(r * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(g * 255);
+ c |= (uint8_t)Math::round(g * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(b * 255);
+ c |= (uint8_t)Math::round(b * 255.0f);
return c;
}
uint32_t Color::to_abgr32() const {
- uint32_t c = (uint8_t)Math::round(a * 255);
+ uint32_t c = (uint8_t)Math::round(a * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(b * 255);
+ c |= (uint8_t)Math::round(b * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(g * 255);
+ c |= (uint8_t)Math::round(g * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(r * 255);
+ c |= (uint8_t)Math::round(r * 255.0f);
return c;
}
uint32_t Color::to_rgba32() const {
- uint32_t c = (uint8_t)Math::round(r * 255);
+ uint32_t c = (uint8_t)Math::round(r * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(g * 255);
+ c |= (uint8_t)Math::round(g * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(b * 255);
+ c |= (uint8_t)Math::round(b * 255.0f);
c <<= 8;
- c |= (uint8_t)Math::round(a * 255);
+ c |= (uint8_t)Math::round(a * 255.0f);
return c;
}
uint64_t Color::to_abgr64() const {
- uint64_t c = (uint16_t)Math::round(a * 65535);
+ uint64_t c = (uint16_t)Math::round(a * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(b * 65535);
+ c |= (uint16_t)Math::round(b * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(g * 65535);
+ c |= (uint16_t)Math::round(g * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(r * 65535);
+ c |= (uint16_t)Math::round(r * 65535.0f);
return c;
}
uint64_t Color::to_argb64() const {
- uint64_t c = (uint16_t)Math::round(a * 65535);
+ uint64_t c = (uint16_t)Math::round(a * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(r * 65535);
+ c |= (uint16_t)Math::round(r * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(g * 65535);
+ c |= (uint16_t)Math::round(g * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(b * 65535);
+ c |= (uint16_t)Math::round(b * 65535.0f);
return c;
}
uint64_t Color::to_rgba64() const {
- uint64_t c = (uint16_t)Math::round(r * 65535);
+ uint64_t c = (uint16_t)Math::round(r * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(g * 65535);
+ c |= (uint16_t)Math::round(g * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(b * 65535);
+ c |= (uint16_t)Math::round(b * 65535.0f);
c <<= 16;
- c |= (uint16_t)Math::round(a * 65535);
+ c |= (uint16_t)Math::round(a * 65535.0f);
return c;
}
String _to_hex(float p_val) {
- int v = Math::round(p_val * 255);
+ int v = Math::round(p_val * 255.0f);
v = CLAMP(v, 0, 255);
String ret;
@@ -150,8 +150,8 @@ float Color::get_h() const {
float delta = max - min;
- if (delta == 0) {
- return 0;
+ if (delta == 0.0f) {
+ return 0.0f;
}
float h;
@@ -164,7 +164,7 @@ float Color::get_h() const {
}
h /= 6.0f;
- if (h < 0) {
+ if (h < 0.0f) {
h += 1.0f;
}
@@ -179,7 +179,7 @@ float Color::get_s() const {
float delta = max - min;
- return (max != 0) ? (delta / max) : 0;
+ return (max != 0.0f) ? (delta / max) : 0.0f;
}
float Color::get_v() const {
@@ -193,7 +193,7 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
float f, p, q, t;
a = p_alpha;
- if (p_s == 0) {
+ if (p_s == 0.0f) {
// Achromatic (grey)
r = g = b = p_v;
return;
@@ -204,9 +204,9 @@ void Color::set_hsv(float p_h, float p_s, float p_v, float p_alpha) {
i = Math::floor(p_h);
f = p_h - i;
- p = p_v * (1 - p_s);
- q = p_v * (1 - p_s * f);
- t = p_v * (1 - p_s * (1 - f));
+ p = p_v * (1.0f - p_s);
+ q = p_v * (1.0f - p_s * f);
+ t = p_v * (1.0f - p_s * (1.0f - f));
switch (i) {
case 0: // Red is the dominant color
@@ -347,7 +347,7 @@ Color Color::html(const String &p_rgba) {
ERR_FAIL_V_MSG(Color(), "Invalid color code: " + p_rgba + ".");
}
- float r, g, b, a = 1.0;
+ float r, g, b, a = 1.0f;
if (is_shorthand) {
r = _parse_col4(color, 0) / 15.0f;
g = _parse_col4(color, 1) / 15.0f;
@@ -363,10 +363,10 @@ Color Color::html(const String &p_rgba) {
a = _parse_col8(color, 6) / 255.0f;
}
}
- ERR_FAIL_COND_V_MSG(r < 0, Color(), "Invalid color code: " + p_rgba + ".");
- ERR_FAIL_COND_V_MSG(g < 0, Color(), "Invalid color code: " + p_rgba + ".");
- ERR_FAIL_COND_V_MSG(b < 0, Color(), "Invalid color code: " + p_rgba + ".");
- ERR_FAIL_COND_V_MSG(a < 0, Color(), "Invalid color code: " + p_rgba + ".");
+ ERR_FAIL_COND_V_MSG(r < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
+ ERR_FAIL_COND_V_MSG(g < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
+ ERR_FAIL_COND_V_MSG(b < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
+ ERR_FAIL_COND_V_MSG(a < 0.0f, Color(), "Invalid color code: " + p_rgba + ".");
return Color(r, g, b, a);
}
@@ -474,7 +474,7 @@ Color Color::from_rgbe9995(uint32_t p_rgbe) {
float g = (p_rgbe >> 9) & 0x1ff;
float b = (p_rgbe >> 18) & 0x1ff;
float e = (p_rgbe >> 27);
- float m = Math::pow(2, e - 15.0f - 9.0f);
+ float m = Math::pow(2.0f, e - 15.0f - 9.0f);
float rd = r * m;
float gd = g * m;
diff --git a/core/math/color.h b/core/math/color.h
index 65036f74cc..65d7377c1c 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -1,38 +1,39 @@
-/*************************************************************************/
-/* color.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* color.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef COLOR_H
#define COLOR_H
#include "core/math/math_funcs.h"
-#include "core/string/ustring.h"
+
+class String;
struct _NO_DISCARD_ Color {
union {
@@ -55,11 +56,11 @@ struct _NO_DISCARD_ Color {
float get_h() const;
float get_s() const;
float get_v() const;
- void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
+ void set_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
float get_ok_hsl_h() const;
float get_ok_hsl_s() const;
float get_ok_hsl_l() const;
- void set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0);
+ void set_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f);
_FORCE_INLINE_ float &operator[](int p_idx) {
return components[p_idx];
@@ -104,12 +105,10 @@ struct _NO_DISCARD_ Color {
_FORCE_INLINE_ Color lerp(const Color &p_to, float p_weight) const {
Color res = *this;
-
- res.r += (p_weight * (p_to.r - r));
- res.g += (p_weight * (p_to.g - g));
- res.b += (p_weight * (p_to.b - b));
- res.a += (p_weight * (p_to.a - a));
-
+ res.r = Math::lerp(res.r, p_to.r, p_weight);
+ res.g = Math::lerp(res.g, p_to.g, p_weight);
+ res.b = Math::lerp(res.b, p_to.b, p_weight);
+ res.a = Math::lerp(res.a, p_to.a, p_weight);
return res;
}
@@ -175,9 +174,9 @@ struct _NO_DISCARD_ Color {
_FORCE_INLINE_ Color srgb_to_linear() const {
return Color(
- r < 0.04045f ? r * (1.0 / 12.92) : Math::pow((r + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
- g < 0.04045f ? g * (1.0 / 12.92) : Math::pow((g + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
- b < 0.04045f ? b * (1.0 / 12.92) : Math::pow((b + 0.055f) * (float)(1.0 / (1 + 0.055)), 2.4f),
+ r < 0.04045f ? r * (1.0f / 12.92f) : Math::pow((r + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
+ g < 0.04045f ? g * (1.0f / 12.92f) : Math::pow((g + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
+ b < 0.04045f ? b * (1.0f / 12.92f) : Math::pow((b + 0.055f) * (float)(1.0 / (1.0 + 0.055)), 2.4f),
a);
}
_FORCE_INLINE_ Color linear_to_srgb() const {
@@ -198,11 +197,11 @@ struct _NO_DISCARD_ Color {
static String get_named_color_name(int p_idx);
static Color get_named_color(int p_idx);
static Color from_string(const String &p_string, const Color &p_default);
- static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
- static Color from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0);
+ static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0f);
+ static Color from_ok_hsl(float p_h, float p_s, float p_l, float p_alpha = 1.0f);
static Color from_rgbe9995(uint32_t p_rgbe);
- _FORCE_INLINE_ bool operator<(const Color &p_color) const; //used in set keys
+ _FORCE_INLINE_ bool operator<(const Color &p_color) const; // Used in set keys.
operator String() const;
// For the binder.
diff --git a/core/math/color_names.inc b/core/math/color_names.inc
index 654fa83877..eaa1b1087f 100644
--- a/core/math/color_names.inc
+++ b/core/math/color_names.inc
@@ -1,3 +1,33 @@
+/**************************************************************************/
+/* color_names.inc */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
// Names from https://en.wikipedia.org/wiki/X11_color_names
// So this in a way that does not require memory allocation
diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp
index 996f4f4d67..a03438a339 100644
--- a/core/math/convex_hull.cpp
+++ b/core/math/convex_hull.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* convex_hull.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* convex_hull.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
/*
* Based on Godot's patched VHACD-version of Bullet's btConvexHullComputer.
@@ -62,6 +62,7 @@ subject to the following restrictions:
#include "core/math/aabb.h"
#include "core/math/math_defs.h"
#include "core/os/memory.h"
+#include "core/templates/oa_hash_map.h"
#include "core/templates/paged_allocator.h"
#include <string.h>
@@ -2252,19 +2253,61 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3
r_mesh.vertices = ch.vertices;
+ // Tag which face each edge belongs to
+ LocalVector<int32_t> edge_faces;
+ edge_faces.resize(ch.edges.size());
+
+ for (uint32_t i = 0; i < ch.edges.size(); i++) {
+ edge_faces[i] = -1;
+ }
+
+ for (uint32_t i = 0; i < ch.faces.size(); i++) {
+ const Edge *e_start = &ch.edges[ch.faces[i]];
+ const Edge *e = e_start;
+ do {
+ int64_t ofs = e - ch.edges.ptr();
+ edge_faces[ofs] = i;
+
+ e = e->get_next_edge_of_face();
+ } while (e != e_start);
+ }
+
// Copy the edges over. There's two "half-edges" for every edge, so we pick only one of them.
r_mesh.edges.resize(ch.edges.size() / 2);
+ OAHashMap<uint64_t, int32_t> edge_map(ch.edges.size() * 4); // The higher the capacity, the faster the insert
+
uint32_t edges_copied = 0;
for (uint32_t i = 0; i < ch.edges.size(); i++) {
+ ERR_CONTINUE(edge_faces[i] == -1); // Sanity check
+
uint32_t a = (&ch.edges[i])->get_source_vertex();
uint32_t b = (&ch.edges[i])->get_target_vertex();
if (a < b) { // Copy only the "canonical" edge. For the reverse edge, this will be false.
ERR_BREAK(edges_copied >= (uint32_t)r_mesh.edges.size());
- r_mesh.edges.write[edges_copied].a = a;
- r_mesh.edges.write[edges_copied].b = b;
+ r_mesh.edges[edges_copied].vertex_a = a;
+ r_mesh.edges[edges_copied].vertex_b = b;
+ r_mesh.edges[edges_copied].face_a = edge_faces[i];
+ r_mesh.edges[edges_copied].face_b = -1;
+
+ uint64_t key = a;
+ key <<= 32;
+ key |= b;
+ edge_map.insert(key, edges_copied);
+
edges_copied++;
+ } else {
+ uint64_t key = b;
+ key <<= 32;
+ key |= a;
+ int32_t index;
+ if (!edge_map.lookup(key, index)) {
+ ERR_PRINT("Invalid edge");
+ } else {
+ r_mesh.edges[index].face_b = edge_faces[i];
+ }
}
}
+
if (edges_copied != (uint32_t)r_mesh.edges.size()) {
ERR_PRINT("Invalid edge count.");
}
@@ -2273,7 +2316,7 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3
for (uint32_t i = 0; i < ch.faces.size(); i++) {
const Edge *e_start = &ch.edges[ch.faces[i]];
const Edge *e = e_start;
- Geometry3D::MeshData::Face &face = r_mesh.faces.write[i];
+ Geometry3D::MeshData::Face &face = r_mesh.faces[i];
do {
face.indices.push_back(e->get_target_vertex());
@@ -2284,8 +2327,8 @@ Error ConvexHullComputer::convex_hull(const Vector<Vector3> &p_points, Geometry3
// reverse indices: Godot wants clockwise, but this is counter-clockwise
if (face.indices.size() > 2) {
// reverse all but the first index.
- int *indices = face.indices.ptrw();
- for (int c = 0; c < (face.indices.size() - 1) / 2; c++) {
+ int *indices = face.indices.ptr();
+ for (uint32_t c = 0; c < (face.indices.size() - 1) / 2; c++) {
SWAP(indices[c + 1], indices[face.indices.size() - 1 - c]);
}
}
diff --git a/core/math/convex_hull.h b/core/math/convex_hull.h
index bd86fe0eba..75787f7bb5 100644
--- a/core/math/convex_hull.h
+++ b/core/math/convex_hull.h
@@ -1,32 +1,35 @@
-/*************************************************************************/
-/* convex_hull.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* convex_hull.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef CONVEX_HULL_H
+#define CONVEX_HULL_H
/*
Copyright (c) 2011 Ole Kniemeyer, MAXON, www.maxon.net
@@ -40,9 +43,6 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
-#ifndef CONVEX_HULL_H
-#define CONVEX_HULL_H
-
#include "core/math/geometry_3d.h"
#include "core/math/vector3.h"
#include "core/templates/local_vector.h"
@@ -62,6 +62,10 @@ public:
friend class ConvexHullComputer;
public:
+ int32_t get_next_relative() const {
+ return next;
+ }
+
int32_t get_source_vertex() const {
return (this + reverse)->target_vertex;
}
@@ -86,7 +90,7 @@ public:
};
// Vertices of the output hull
- Vector<Vector3> vertices;
+ LocalVector<Vector3> vertices;
// Edges of the output hull
LocalVector<Edge> edges;
diff --git a/core/math/delaunay_2d.h b/core/math/delaunay_2d.h
index c39997d6a9..8d602da241 100644
--- a/core/math/delaunay_2d.h
+++ b/core/math/delaunay_2d.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* delaunay_2d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* delaunay_2d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DELAUNAY_2D_H
#define DELAUNAY_2D_H
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
index 898c3c2d91..8ca38d571a 100644
--- a/core/math/delaunay_3d.h
+++ b/core/math/delaunay_3d.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* delaunay_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* delaunay_3d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DELAUNAY_3D_H
#define DELAUNAY_3D_H
@@ -35,7 +35,6 @@
#include "core/math/aabb.h"
#include "core/math/projection.h"
#include "core/math/vector3.h"
-#include "core/string/print_string.h"
#include "core/templates/local_vector.h"
#include "core/templates/oa_hash_map.h"
#include "core/templates/vector.h"
@@ -186,25 +185,25 @@ class Delaunay3D {
Projection cm;
- cm.matrix[0][0] = p_points[p_simplex.points[0]].x;
- cm.matrix[0][1] = p_points[p_simplex.points[1]].x;
- cm.matrix[0][2] = p_points[p_simplex.points[2]].x;
- cm.matrix[0][3] = p_points[p_simplex.points[3]].x;
-
- cm.matrix[1][0] = p_points[p_simplex.points[0]].y;
- cm.matrix[1][1] = p_points[p_simplex.points[1]].y;
- cm.matrix[1][2] = p_points[p_simplex.points[2]].y;
- cm.matrix[1][3] = p_points[p_simplex.points[3]].y;
-
- cm.matrix[2][0] = p_points[p_simplex.points[0]].z;
- cm.matrix[2][1] = p_points[p_simplex.points[1]].z;
- cm.matrix[2][2] = p_points[p_simplex.points[2]].z;
- cm.matrix[2][3] = p_points[p_simplex.points[3]].z;
-
- cm.matrix[3][0] = 1.0;
- cm.matrix[3][1] = 1.0;
- cm.matrix[3][2] = 1.0;
- cm.matrix[3][3] = 1.0;
+ cm.columns[0][0] = p_points[p_simplex.points[0]].x;
+ cm.columns[0][1] = p_points[p_simplex.points[1]].x;
+ cm.columns[0][2] = p_points[p_simplex.points[2]].x;
+ cm.columns[0][3] = p_points[p_simplex.points[3]].x;
+
+ cm.columns[1][0] = p_points[p_simplex.points[0]].y;
+ cm.columns[1][1] = p_points[p_simplex.points[1]].y;
+ cm.columns[1][2] = p_points[p_simplex.points[2]].y;
+ cm.columns[1][3] = p_points[p_simplex.points[3]].y;
+
+ cm.columns[2][0] = p_points[p_simplex.points[0]].z;
+ cm.columns[2][1] = p_points[p_simplex.points[1]].z;
+ cm.columns[2][2] = p_points[p_simplex.points[2]].z;
+ cm.columns[2][3] = p_points[p_simplex.points[3]].z;
+
+ cm.columns[3][0] = 1.0;
+ cm.columns[3][1] = 1.0;
+ cm.columns[3][2] = 1.0;
+ cm.columns[3][3] = 1.0;
return ABS(cm.determinant()) <= CMP_EPSILON;
}
diff --git a/core/math/disjoint_set.h b/core/math/disjoint_set.h
index d07c08e45e..78ae77e72c 100644
--- a/core/math/disjoint_set.h
+++ b/core/math/disjoint_set.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* disjoint_set.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* disjoint_set.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DISJOINT_SET_H
#define DISJOINT_SET_H
diff --git a/core/math/dynamic_bvh.cpp b/core/math/dynamic_bvh.cpp
index 7aeb2aaaac..4452445241 100644
--- a/core/math/dynamic_bvh.cpp
+++ b/core/math/dynamic_bvh.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dynamic_bvh.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dynamic_bvh.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "dynamic_bvh.h"
diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h
index 50ec2c2b30..46bf56ae58 100644
--- a/core/math/dynamic_bvh.h
+++ b/core/math/dynamic_bvh.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dynamic_bvh.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dynamic_bvh.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DYNAMIC_BVH_H
#define DYNAMIC_BVH_H
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index e230b69dc9..da52bb9465 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* expression.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* expression.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "expression.h"
@@ -560,7 +560,7 @@ const char *Expression::token_name[TK_MAX] = {
};
Expression::ENode *Expression::_parse_expression() {
- Vector<ExpressionNode> expression;
+ Vector<ExpressionNode> expression_nodes;
while (true) {
//keep appending stuff to expression
@@ -838,14 +838,14 @@ Expression::ENode *Expression::_parse_expression() {
ExpressionNode e;
e.is_op = true;
e.op = Variant::OP_NEGATE;
- expression.push_back(e);
+ expression_nodes.push_back(e);
continue;
} break;
case TK_OP_NOT: {
ExpressionNode e;
e.is_op = true;
e.op = Variant::OP_NOT;
- expression.push_back(e);
+ expression_nodes.push_back(e);
continue;
} break;
@@ -960,7 +960,7 @@ Expression::ENode *Expression::_parse_expression() {
ExpressionNode e;
e.is_op = false;
e.node = expr;
- expression.push_back(e);
+ expression_nodes.push_back(e);
}
//ok finally look for an operator
@@ -1054,19 +1054,19 @@ Expression::ENode *Expression::_parse_expression() {
ExpressionNode e;
e.is_op = true;
e.op = op;
- expression.push_back(e);
+ expression_nodes.push_back(e);
}
}
/* Reduce the set of expressions and place them in an operator tree, respecting precedence */
- while (expression.size() > 1) {
+ while (expression_nodes.size() > 1) {
int next_op = -1;
int min_priority = 0xFFFFF;
bool is_unary = false;
- for (int i = 0; i < expression.size(); i++) {
- if (!expression[i].is_op) {
+ for (int i = 0; i < expression_nodes.size(); i++) {
+ if (!expression_nodes[i].is_op) {
continue;
}
@@ -1074,7 +1074,7 @@ Expression::ENode *Expression::_parse_expression() {
bool unary = false;
- switch (expression[i].op) {
+ switch (expression_nodes[i].op) {
case Variant::OP_POWER:
priority = 0;
break;
@@ -1130,7 +1130,7 @@ Expression::ENode *Expression::_parse_expression() {
priority = 14;
break;
default: {
- _set_error("Parser bug, invalid operator in expression: " + itos(expression[i].op));
+ _set_error("Parser bug, invalid operator in expression: " + itos(expression_nodes[i].op));
return nullptr;
}
}
@@ -1153,9 +1153,9 @@ Expression::ENode *Expression::_parse_expression() {
// OK! create operator..
if (is_unary) {
int expr_pos = next_op;
- while (expression[expr_pos].is_op) {
+ while (expression_nodes[expr_pos].is_op) {
expr_pos++;
- if (expr_pos == expression.size()) {
+ if (expr_pos == expression_nodes.size()) {
//can happen..
_set_error("Unexpected end of expression...");
return nullptr;
@@ -1165,29 +1165,29 @@ Expression::ENode *Expression::_parse_expression() {
//consecutively do unary operators
for (int i = expr_pos - 1; i >= next_op; i--) {
OperatorNode *op = alloc_node<OperatorNode>();
- op->op = expression[i].op;
- op->nodes[0] = expression[i + 1].node;
+ op->op = expression_nodes[i].op;
+ op->nodes[0] = expression_nodes[i + 1].node;
op->nodes[1] = nullptr;
- expression.write[i].is_op = false;
- expression.write[i].node = op;
- expression.remove_at(i + 1);
+ expression_nodes.write[i].is_op = false;
+ expression_nodes.write[i].node = op;
+ expression_nodes.remove_at(i + 1);
}
} else {
- if (next_op < 1 || next_op >= (expression.size() - 1)) {
+ if (next_op < 1 || next_op >= (expression_nodes.size() - 1)) {
_set_error("Parser bug...");
ERR_FAIL_V(nullptr);
}
OperatorNode *op = alloc_node<OperatorNode>();
- op->op = expression[next_op].op;
+ op->op = expression_nodes[next_op].op;
- if (expression[next_op - 1].is_op) {
+ if (expression_nodes[next_op - 1].is_op) {
_set_error("Parser bug...");
ERR_FAIL_V(nullptr);
}
- if (expression[next_op + 1].is_op) {
+ if (expression_nodes[next_op + 1].is_op) {
// this is not invalid and can really appear
// but it becomes invalid anyway because no binary op
// can be followed by a unary op in a valid combination,
@@ -1197,17 +1197,17 @@ Expression::ENode *Expression::_parse_expression() {
return nullptr;
}
- op->nodes[0] = expression[next_op - 1].node; //expression goes as left
- op->nodes[1] = expression[next_op + 1].node; //next expression goes as right
+ op->nodes[0] = expression_nodes[next_op - 1].node; //expression goes as left
+ op->nodes[1] = expression_nodes[next_op + 1].node; //next expression goes as right
//replace all 3 nodes by this operator and make it an expression
- expression.write[next_op - 1].node = op;
- expression.remove_at(next_op);
- expression.remove_at(next_op);
+ expression_nodes.write[next_op - 1].node = op;
+ expression_nodes.remove_at(next_op);
+ expression_nodes.remove_at(next_op);
}
}
- return expression[0].node;
+ return expression_nodes[0].node;
}
bool Expression::_compile_expression() {
@@ -1420,7 +1420,7 @@ bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression:
Callable::CallError ce;
Variant::call_utility_function(bifunc->func, &r_ret, (const Variant **)argp.ptr(), argp.size(), ce);
if (ce.error != Callable::CallError::CALL_OK) {
- r_error_str = "Builtin Call Failed. " + Variant::get_call_error_text(bifunc->func, (const Variant **)argp.ptr(), argp.size(), ce);
+ r_error_str = "Builtin call failed: " + Variant::get_call_error_text(bifunc->func, (const Variant **)argp.ptr(), argp.size(), ce);
return true;
}
diff --git a/core/math/expression.h b/core/math/expression.h
index 2d58915996..175db4e25e 100644
--- a/core/math/expression.h
+++ b/core/math/expression.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* expression.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* expression.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef EXPRESSION_H
#define EXPRESSION_H
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index fb92f6b0df..1dff0ee4a6 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* face3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* face3.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "face3.h"
@@ -120,36 +120,6 @@ bool Face3::is_degenerate() const {
return (normal.length_squared() < (real_t)CMP_EPSILON2);
}
-Face3::Side Face3::get_side_of(const Face3 &p_face, ClockDirection p_clock_dir) const {
- int over = 0, under = 0;
-
- Plane plane = get_plane(p_clock_dir);
-
- for (int i = 0; i < 3; i++) {
- const Vector3 &v = p_face.vertex[i];
-
- if (plane.has_point(v)) { //coplanar, don't bother
- continue;
- }
-
- if (plane.is_point_over(v)) {
- over++;
- } else {
- under++;
- }
- }
-
- if (over > 0 && under == 0) {
- return SIDE_OVER;
- } else if (under > 0 && over == 0) {
- return SIDE_UNDER;
- } else if (under == 0 && over == 0) {
- return SIDE_COPLANAR;
- } else {
- return SIDE_SPANNING;
- }
-}
-
Vector3 Face3::get_random_point_inside() const {
real_t a = Math::random(0.0, 1.0);
real_t b = Math::random(0.0, 1.0);
@@ -164,20 +134,10 @@ Plane Face3::get_plane(ClockDirection p_dir) const {
return Plane(vertex[0], vertex[1], vertex[2], p_dir);
}
-Vector3 Face3::get_median_point() const {
- return (vertex[0] + vertex[1] + vertex[2]) / 3.0f;
-}
-
real_t Face3::get_area() const {
return vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]).length() * 0.5f;
}
-ClockDirection Face3::get_clock_dir() const {
- Vector3 normal = vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]);
- //printf("normal is %g,%g,%g x %g,%g,%g- wtfu is %g\n",tofloat(normal.x),tofloat(normal.y),tofloat(normal.z),tofloat(vertex[0].x),tofloat(vertex[0].y),tofloat(vertex[0].z),tofloat( normal.dot( vertex[0] ) ) );
- return (normal.dot(vertex[0]) >= 0) ? CLOCKWISE : COUNTERCLOCKWISE;
-}
-
bool Face3::intersects_aabb(const AABB &p_aabb) const {
/** TEST PLANE **/
if (!p_aabb.intersects_plane(get_plane())) {
diff --git a/core/math/face3.h b/core/math/face3.h
index 23260336fa..3dd47d0226 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* face3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* face3.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef FACE3_H
#define FACE3_H
@@ -57,19 +57,14 @@ struct _NO_DISCARD_ Face3 {
Plane get_plane(ClockDirection p_dir = CLOCKWISE) const;
Vector3 get_random_point_inside() const;
- Side get_side_of(const Face3 &p_face, ClockDirection p_clock_dir = CLOCKWISE) const;
-
bool is_degenerate() const;
real_t get_area() const;
- Vector3 get_median_point() const;
Vector3 get_closest_point_to(const Vector3 &p_point) const;
bool intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection = nullptr) const;
bool intersects_segment(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *p_intersection = nullptr) const;
- ClockDirection get_clock_dir() const; ///< todo, test if this is returning the proper clockwisity
-
void get_support(const Vector3 &p_normal, const Transform3D &p_transform, Vector3 *p_vertices, int *p_count, int p_max) const;
void project_range(const Vector3 &p_normal, const Transform3D &p_transform, real_t &r_min, real_t &r_max) const;
diff --git a/core/math/geometry_2d.cpp b/core/math/geometry_2d.cpp
index 31fade5a99..74cb92539a 100644
--- a/core/math/geometry_2d.cpp
+++ b/core/math/geometry_2d.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* geometry_2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* geometry_2d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "geometry_2d.h"
@@ -320,41 +320,6 @@ Vector<Vector<Point2>> Geometry2D::_polypath_offset(const Vector<Point2> &p_poly
return polypaths;
}
-Vector<Point2i> Geometry2D::pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size) {
- Vector<stbrp_node> nodes;
- nodes.resize(p_atlas_size.width);
-
- stbrp_context context;
- stbrp_init_target(&context, p_atlas_size.width, p_atlas_size.height, nodes.ptrw(), p_atlas_size.width);
-
- Vector<stbrp_rect> rects;
- rects.resize(p_sizes.size());
-
- for (int i = 0; i < p_sizes.size(); i++) {
- rects.write[i].id = 0;
- rects.write[i].w = p_sizes[i].width;
- rects.write[i].h = p_sizes[i].height;
- rects.write[i].x = 0;
- rects.write[i].y = 0;
- rects.write[i].was_packed = 0;
- }
-
- int res = stbrp_pack_rects(&context, rects.ptrw(), rects.size());
- if (res == 0) { //pack failed
- return Vector<Point2i>();
- }
-
- Vector<Point2i> ret;
- ret.resize(p_sizes.size());
-
- for (int i = 0; i < p_sizes.size(); i++) {
- Point2i r(rects[i].x, rects[i].y);
- ret.write[i] = r;
- }
-
- return ret;
-}
-
Vector<Vector3i> Geometry2D::partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size) {
Vector<stbrp_node> nodes;
nodes.resize(p_atlas_size.width);
diff --git a/core/math/geometry_2d.h b/core/math/geometry_2d.h
index 62786d69be..0e5702e0af 100644
--- a/core/math/geometry_2d.h
+++ b/core/math/geometry_2d.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* geometry_2d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* geometry_2d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GEOMETRY_2D_H
#define GEOMETRY_2D_H
@@ -464,7 +464,6 @@ public:
static Vector<Vector<Vector2>> decompose_polygon_in_convex(Vector<Point2> polygon);
static void make_atlas(const Vector<Size2i> &p_rects, Vector<Point2i> &r_result, Size2i &r_size);
- static Vector<Point2i> pack_rects(const Vector<Size2i> &p_sizes, const Size2i &p_atlas_size);
static Vector<Vector3i> partial_pack_rects(const Vector<Vector2i> &p_sizes, const Size2i &p_atlas_size);
private:
diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp
index ec96753c79..51523ea296 100644
--- a/core/math/geometry_3d.cpp
+++ b/core/math/geometry_3d.cpp
@@ -1,58 +1,161 @@
-/*************************************************************************/
-/* geometry_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* geometry_3d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "geometry_3d.h"
-#include "core/string/print_string.h"
-
#include "thirdparty/misc/clipper.hpp"
#include "thirdparty/misc/polypartition.h"
+void Geometry3D::get_closest_points_between_segments(const Vector3 &p_p0, const Vector3 &p_p1, const Vector3 &p_q0, const Vector3 &p_q1, Vector3 &r_ps, Vector3 &r_qt) {
+ // Based on David Eberly's Computation of Distance Between Line Segments algorithm.
+
+ Vector3 p = p_p1 - p_p0;
+ Vector3 q = p_q1 - p_q0;
+ Vector3 r = p_p0 - p_q0;
+
+ real_t a = p.dot(p);
+ real_t b = p.dot(q);
+ real_t c = q.dot(q);
+ real_t d = p.dot(r);
+ real_t e = q.dot(r);
+
+ real_t s = 0.0f;
+ real_t t = 0.0f;
+
+ real_t det = a * c - b * b;
+ if (det > CMP_EPSILON) {
+ // Non-parallel segments
+ real_t bte = b * e;
+ real_t ctd = c * d;
+
+ if (bte <= ctd) {
+ // s <= 0.0f
+ if (e <= 0.0f) {
+ // t <= 0.0f
+ s = (-d >= a ? 1 : (-d > 0.0f ? -d / a : 0.0f));
+ t = 0.0f;
+ } else if (e < c) {
+ // 0.0f < t < 1
+ s = 0.0f;
+ t = e / c;
+ } else {
+ // t >= 1
+ s = (b - d >= a ? 1 : (b - d > 0.0f ? (b - d) / a : 0.0f));
+ t = 1;
+ }
+ } else {
+ // s > 0.0f
+ s = bte - ctd;
+ if (s >= det) {
+ // s >= 1
+ if (b + e <= 0.0f) {
+ // t <= 0.0f
+ s = (-d <= 0.0f ? 0.0f : (-d < a ? -d / a : 1));
+ t = 0.0f;
+ } else if (b + e < c) {
+ // 0.0f < t < 1
+ s = 1;
+ t = (b + e) / c;
+ } else {
+ // t >= 1
+ s = (b - d <= 0.0f ? 0.0f : (b - d < a ? (b - d) / a : 1));
+ t = 1;
+ }
+ } else {
+ // 0.0f < s < 1
+ real_t ate = a * e;
+ real_t btd = b * d;
+
+ if (ate <= btd) {
+ // t <= 0.0f
+ s = (-d <= 0.0f ? 0.0f : (-d >= a ? 1 : -d / a));
+ t = 0.0f;
+ } else {
+ // t > 0.0f
+ t = ate - btd;
+ if (t >= det) {
+ // t >= 1
+ s = (b - d <= 0.0f ? 0.0f : (b - d >= a ? 1 : (b - d) / a));
+ t = 1;
+ } else {
+ // 0.0f < t < 1
+ s /= det;
+ t /= det;
+ }
+ }
+ }
+ }
+ } else {
+ // Parallel segments
+ if (e <= 0.0f) {
+ s = (-d <= 0.0f ? 0.0f : (-d >= a ? 1 : -d / a));
+ t = 0.0f;
+ } else if (e >= c) {
+ s = (b - d <= 0.0f ? 0.0f : (b - d >= a ? 1 : (b - d) / a));
+ t = 1;
+ } else {
+ s = 0.0f;
+ t = e / c;
+ }
+ }
+
+ r_ps = (1 - s) * p_p0 + s * p_p1;
+ r_qt = (1 - t) * p_q0 + t * p_q1;
+}
+
+real_t Geometry3D::get_closest_distance_between_segments(const Vector3 &p_p0, const Vector3 &p_p1, const Vector3 &p_q0, const Vector3 &p_q1) {
+ Vector3 ps;
+ Vector3 qt;
+ get_closest_points_between_segments(p_p0, p_p1, p_q0, p_q1, ps, qt);
+ Vector3 st = qt - ps;
+ return st.length();
+}
+
void Geometry3D::MeshData::optimize_vertices() {
HashMap<int, int> vtx_remap;
- for (int i = 0; i < faces.size(); i++) {
- for (int j = 0; j < faces[i].indices.size(); j++) {
+ for (uint32_t i = 0; i < faces.size(); i++) {
+ for (uint32_t j = 0; j < faces[i].indices.size(); j++) {
int idx = faces[i].indices[j];
if (!vtx_remap.has(idx)) {
int ni = vtx_remap.size();
vtx_remap[idx] = ni;
}
- faces.write[i].indices.write[j] = vtx_remap[idx];
+ faces[i].indices[j] = vtx_remap[idx];
}
}
- for (int i = 0; i < edges.size(); i++) {
- int a = edges[i].a;
- int b = edges[i].b;
+ for (uint32_t i = 0; i < edges.size(); i++) {
+ int a = edges[i].vertex_a;
+ int b = edges[i].vertex_b;
if (!vtx_remap.has(a)) {
int ni = vtx_remap.size();
@@ -63,16 +166,16 @@ void Geometry3D::MeshData::optimize_vertices() {
vtx_remap[b] = ni;
}
- edges.write[i].a = vtx_remap[a];
- edges.write[i].b = vtx_remap[b];
+ edges[i].vertex_a = vtx_remap[a];
+ edges[i].vertex_b = vtx_remap[b];
}
- Vector<Vector3> new_vertices;
+ LocalVector<Vector3> new_vertices;
new_vertices.resize(vtx_remap.size());
- for (int i = 0; i < vertices.size(); i++) {
+ for (uint32_t i = 0; i < vertices.size(); i++) {
if (vtx_remap.has(i)) {
- new_vertices.write[vtx_remap[i]] = vertices[i];
+ new_vertices[vtx_remap[i]] = vertices[i];
}
}
vertices = new_vertices;
@@ -95,149 +198,6 @@ struct _FaceClassify {
_FaceClassify() {}
};
-static bool _connect_faces(_FaceClassify *p_faces, int len, int p_group) {
- // Connect faces, error will occur if an edge is shared between more than 2 faces.
- // Clear connections.
-
- bool error = false;
-
- for (int i = 0; i < len; i++) {
- for (int j = 0; j < 3; j++) {
- p_faces[i].links[j].clear();
- }
- }
-
- for (int i = 0; i < len; i++) {
- if (p_faces[i].group != p_group) {
- continue;
- }
- for (int j = i + 1; j < len; j++) {
- if (p_faces[j].group != p_group) {
- continue;
- }
-
- for (int k = 0; k < 3; k++) {
- Vector3 vi1 = p_faces[i].face.vertex[k];
- Vector3 vi2 = p_faces[i].face.vertex[(k + 1) % 3];
-
- for (int l = 0; l < 3; l++) {
- Vector3 vj2 = p_faces[j].face.vertex[l];
- Vector3 vj1 = p_faces[j].face.vertex[(l + 1) % 3];
-
- if (vi1.distance_to(vj1) < 0.00001f &&
- vi2.distance_to(vj2) < 0.00001f) {
- if (p_faces[i].links[k].face != -1) {
- ERR_PRINT("already linked\n");
- error = true;
- break;
- }
- if (p_faces[j].links[l].face != -1) {
- ERR_PRINT("already linked\n");
- error = true;
- break;
- }
-
- p_faces[i].links[k].face = j;
- p_faces[i].links[k].edge = l;
- p_faces[j].links[l].face = i;
- p_faces[j].links[l].edge = k;
- }
- }
- if (error) {
- break;
- }
- }
- if (error) {
- break;
- }
- }
- if (error) {
- break;
- }
- }
-
- for (int i = 0; i < len; i++) {
- p_faces[i].valid = true;
- for (int j = 0; j < 3; j++) {
- if (p_faces[i].links[j].face == -1) {
- p_faces[i].valid = false;
- }
- }
- }
- return error;
-}
-
-static bool _group_face(_FaceClassify *p_faces, int len, int p_index, int p_group) {
- if (p_faces[p_index].group >= 0) {
- return false;
- }
-
- p_faces[p_index].group = p_group;
-
- for (int i = 0; i < 3; i++) {
- ERR_FAIL_INDEX_V(p_faces[p_index].links[i].face, len, true);
- _group_face(p_faces, len, p_faces[p_index].links[i].face, p_group);
- }
-
- return true;
-}
-
-Vector<Vector<Face3>> Geometry3D::separate_objects(Vector<Face3> p_array) {
- Vector<Vector<Face3>> objects;
-
- int len = p_array.size();
-
- const Face3 *arrayptr = p_array.ptr();
-
- Vector<_FaceClassify> fc;
-
- fc.resize(len);
-
- _FaceClassify *_fcptr = fc.ptrw();
-
- for (int i = 0; i < len; i++) {
- _fcptr[i].face = arrayptr[i];
- }
-
- bool error = _connect_faces(_fcptr, len, -1);
-
- ERR_FAIL_COND_V_MSG(error, Vector<Vector<Face3>>(), "Invalid geometry.");
-
- // Group connected faces in separate objects.
-
- int group = 0;
- for (int i = 0; i < len; i++) {
- if (!_fcptr[i].valid) {
- continue;
- }
- if (_group_face(_fcptr, len, i, group)) {
- group++;
- }
- }
-
- // Group connected faces in separate objects.
-
- for (int i = 0; i < len; i++) {
- _fcptr[i].face = arrayptr[i];
- }
-
- if (group >= 0) {
- objects.resize(group);
- Vector<Face3> *group_faces = objects.ptrw();
-
- for (int i = 0; i < len; i++) {
- if (!_fcptr[i].valid) {
- continue;
- }
- if (_fcptr[i].group >= 0 && _fcptr[i].group < group) {
- group_faces[_fcptr[i].group].push_back(_fcptr[i].face);
- }
- }
- }
-
- return objects;
-}
-
/*** GEOMETRY WRAPPER ***/
enum _CellFlags {
@@ -645,10 +605,10 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
Vector3 right = p.normal.cross(ref).normalized();
Vector3 up = p.normal.cross(right).normalized();
- Vector3 center = p.center();
+ Vector3 center = p.get_center();
// make a quad clockwise
- Vector<Vector3> vertices = {
+ LocalVector<Vector3> vertices = {
center - up * subplane_size + right * subplane_size,
center - up * subplane_size - right * subplane_size,
center + up * subplane_size - right * subplane_size,
@@ -660,7 +620,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
continue;
}
- Vector<Vector3> new_vertices;
+ LocalVector<Vector3> new_vertices;
Plane clip = p_planes[j];
if (clip.normal.dot(p.normal) > 0.95f) {
@@ -671,7 +631,7 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
break;
}
- for (int k = 0; k < vertices.size(); k++) {
+ for (uint32_t k = 0; k < vertices.size(); k++) {
int k_n = (k + 1) % vertices.size();
Vector3 edge0_A = vertices[k];
@@ -713,9 +673,9 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
MeshData::Face face;
// Add face indices.
- for (int j = 0; j < vertices.size(); j++) {
+ for (uint32_t j = 0; j < vertices.size(); j++) {
int idx = -1;
- for (int k = 0; k < mesh.vertices.size(); k++) {
+ for (uint32_t k = 0; k < mesh.vertices.size(); k++) {
if (mesh.vertices[k].distance_to(vertices[j]) < 0.001f) {
idx = k;
break;
@@ -734,28 +694,34 @@ Geometry3D::MeshData Geometry3D::build_convex_mesh(const Vector<Plane> &p_planes
// Add edge.
- for (int j = 0; j < face.indices.size(); j++) {
+ for (uint32_t j = 0; j < face.indices.size(); j++) {
int a = face.indices[j];
int b = face.indices[(j + 1) % face.indices.size()];
bool found = false;
- for (int k = 0; k < mesh.edges.size(); k++) {
- if (mesh.edges[k].a == a && mesh.edges[k].b == b) {
+ int found_idx = -1;
+ for (uint32_t k = 0; k < mesh.edges.size(); k++) {
+ if (mesh.edges[k].vertex_a == a && mesh.edges[k].vertex_b == b) {
found = true;
+ found_idx = k;
break;
}
- if (mesh.edges[k].b == a && mesh.edges[k].a == b) {
+ if (mesh.edges[k].vertex_b == a && mesh.edges[k].vertex_a == b) {
found = true;
+ found_idx = k;
break;
}
}
if (found) {
+ mesh.edges[found_idx].face_b = j;
continue;
}
MeshData::Edge edge;
- edge.a = a;
- edge.b = b;
+ edge.vertex_a = a;
+ edge.vertex_b = b;
+ edge.face_a = j;
+ edge.face_b = -1;
mesh.edges.push_back(edge);
}
}
diff --git a/core/math/geometry_3d.h b/core/math/geometry_3d.h
index 59c56906f4..99c554fe05 100644
--- a/core/math/geometry_3d.h
+++ b/core/math/geometry_3d.h
@@ -1,132 +1,45 @@
-/*************************************************************************/
-/* geometry_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* geometry_3d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef GEOMETRY_3D_H
#define GEOMETRY_3D_H
#include "core/math/face3.h"
#include "core/object/object.h"
+#include "core/templates/local_vector.h"
#include "core/templates/vector.h"
class Geometry3D {
public:
- static void get_closest_points_between_segments(const Vector3 &p1, const Vector3 &p2, const Vector3 &q1, const Vector3 &q2, Vector3 &c1, Vector3 &c2) {
-// Do the function 'd' as defined by pb. I think it's a dot product of some sort.
-#define d_of(m, n, o, p) ((m.x - n.x) * (o.x - p.x) + (m.y - n.y) * (o.y - p.y) + (m.z - n.z) * (o.z - p.z))
-
- // Calculate the parametric position on the 2 curves, mua and mub.
- real_t mua = (d_of(p1, q1, q2, q1) * d_of(q2, q1, p2, p1) - d_of(p1, q1, p2, p1) * d_of(q2, q1, q2, q1)) / (d_of(p2, p1, p2, p1) * d_of(q2, q1, q2, q1) - d_of(q2, q1, p2, p1) * d_of(q2, q1, p2, p1));
- real_t mub = (d_of(p1, q1, q2, q1) + mua * d_of(q2, q1, p2, p1)) / d_of(q2, q1, q2, q1);
-
- // Clip the value between [0..1] constraining the solution to lie on the original curves.
- if (mua < 0) {
- mua = 0;
- }
- if (mub < 0) {
- mub = 0;
- }
- if (mua > 1) {
- mua = 1;
- }
- if (mub > 1) {
- mub = 1;
- }
- c1 = p1.lerp(p2, mua);
- c2 = q1.lerp(q2, mub);
- }
-
- static real_t get_closest_distance_between_segments(const Vector3 &p_from_a, const Vector3 &p_to_a, const Vector3 &p_from_b, const Vector3 &p_to_b) {
- Vector3 u = p_to_a - p_from_a;
- Vector3 v = p_to_b - p_from_b;
- Vector3 w = p_from_a - p_to_a;
- real_t a = u.dot(u); // Always >= 0
- real_t b = u.dot(v);
- real_t c = v.dot(v); // Always >= 0
- real_t d = u.dot(w);
- real_t e = v.dot(w);
- real_t D = a * c - b * b; // Always >= 0
- real_t sc, sN, sD = D; // sc = sN / sD, default sD = D >= 0
- real_t tc, tN, tD = D; // tc = tN / tD, default tD = D >= 0
-
- // Compute the line parameters of the two closest points.
- if (D < (real_t)CMP_EPSILON) { // The lines are almost parallel.
- sN = 0.0f; // Force using point P0 on segment S1
- sD = 1.0f; // to prevent possible division by 0.0 later.
- tN = e;
- tD = c;
- } else { // Get the closest points on the infinite lines
- sN = (b * e - c * d);
- tN = (a * e - b * d);
- if (sN < 0.0f) { // sc < 0 => the s=0 edge is visible.
- sN = 0.0f;
- tN = e;
- tD = c;
- } else if (sN > sD) { // sc > 1 => the s=1 edge is visible.
- sN = sD;
- tN = e + b;
- tD = c;
- }
- }
-
- if (tN < 0.0f) { // tc < 0 => the t=0 edge is visible.
- tN = 0.0f;
- // Recompute sc for this edge.
- if (-d < 0.0f) {
- sN = 0.0f;
- } else if (-d > a) {
- sN = sD;
- } else {
- sN = -d;
- sD = a;
- }
- } else if (tN > tD) { // tc > 1 => the t=1 edge is visible.
- tN = tD;
- // Recompute sc for this edge.
- if ((-d + b) < 0.0f) {
- sN = 0;
- } else if ((-d + b) > a) {
- sN = sD;
- } else {
- sN = (-d + b);
- sD = a;
- }
- }
- // Finally do the division to get sc and tc.
- sc = (Math::is_zero_approx(sN) ? 0.0f : sN / sD);
- tc = (Math::is_zero_approx(tN) ? 0.0f : tN / tD);
-
- // Get the difference of the two closest points.
- Vector3 dP = w + (sc * u) - (tc * v); // = S1(sc) - S2(tc)
-
- return dP.length(); // Return the closest distance.
- }
+ static void get_closest_points_between_segments(const Vector3 &p_p0, const Vector3 &p_p1, const Vector3 &p_q0, const Vector3 &p_q1, Vector3 &r_ps, Vector3 &r_qt);
+ static real_t get_closest_distance_between_segments(const Vector3 &p_p0, const Vector3 &p_p1, const Vector3 &p_q0, const Vector3 &p_q1);
static inline bool ray_intersects_triangle(const Vector3 &p_from, const Vector3 &p_dir, const Vector3 &p_v0, const Vector3 &p_v1, const Vector3 &p_v2, Vector3 *r_res = nullptr) {
Vector3 e1 = p_v1 - p_v0;
@@ -619,26 +532,25 @@ public:
return clipped;
}
- static Vector<Vector<Face3>> separate_objects(Vector<Face3> p_array);
-
// Create a "wrap" that encloses the given geometry.
static Vector<Face3> wrap_geometry(Vector<Face3> p_array, real_t *p_error = nullptr);
struct MeshData {
struct Face {
Plane plane;
- Vector<int> indices;
+ LocalVector<int> indices;
};
- Vector<Face> faces;
+ LocalVector<Face> faces;
struct Edge {
- int a, b;
+ int vertex_a, vertex_b;
+ int face_a, face_b;
};
- Vector<Edge> edges;
+ LocalVector<Edge> edges;
- Vector<Vector3> vertices;
+ LocalVector<Vector3> vertices;
void optimize_vertices();
};
diff --git a/core/math/math_defs.h b/core/math/math_defs.h
index b8b82f2ff4..fe53121a03 100644
--- a/core/math/math_defs.h
+++ b/core/math/math_defs.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* math_defs.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* math_defs.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MATH_DEFS_H
#define MATH_DEFS_H
@@ -86,6 +86,7 @@ enum InlineAlignment {
// Image alignment points.
INLINE_ALIGNMENT_TOP_TO = 0b0000,
INLINE_ALIGNMENT_CENTER_TO = 0b0001,
+ INLINE_ALIGNMENT_BASELINE_TO = 0b0011,
INLINE_ALIGNMENT_BOTTOM_TO = 0b0010,
INLINE_ALIGNMENT_IMAGE_MASK = 0b0011,
@@ -116,6 +117,15 @@ enum Corner {
CORNER_BOTTOM_LEFT
};
+enum class EulerOrder {
+ XYZ,
+ XZY,
+ YXZ,
+ YZX,
+ ZXY,
+ ZYX
+};
+
/**
* The "Real" type is an abstract type used for real numbers, such as 1.5,
* in contrast to integer numbers. Precision can be controlled with the
diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp
index 208f89f449..4064e6aaa6 100644
--- a/core/math/math_fieldwise.cpp
+++ b/core/math/math_fieldwise.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* math_fieldwise.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* math_fieldwise.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifdef TOOLS_ENABLED
@@ -56,6 +56,15 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+ case Variant::VECTOR2I: {
+ SETUP_TYPE(Vector2i)
+
+ /**/ TRY_TRANSFER_FIELD("x", x)
+ else TRY_TRANSFER_FIELD("y", y)
+
+ return target;
+ }
+
case Variant::RECT2: {
SETUP_TYPE(Rect2)
@@ -67,6 +76,17 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+ case Variant::RECT2I: {
+ SETUP_TYPE(Rect2i)
+
+ /**/ TRY_TRANSFER_FIELD("x", position.x)
+ else TRY_TRANSFER_FIELD("y", position.y)
+ else TRY_TRANSFER_FIELD("w", size.x)
+ else TRY_TRANSFER_FIELD("h", size.y)
+
+ return target;
+ }
+
case Variant::VECTOR3: {
SETUP_TYPE(Vector3)
@@ -76,6 +96,7 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+
case Variant::VECTOR3I: {
SETUP_TYPE(Vector3i)
@@ -85,6 +106,7 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+
case Variant::VECTOR4: {
SETUP_TYPE(Vector4)
@@ -95,6 +117,7 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+
case Variant::VECTOR4I: {
SETUP_TYPE(Vector4i)
@@ -106,7 +129,6 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
-
case Variant::PLANE: {
SETUP_TYPE(Plane)
@@ -190,6 +212,29 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
return target;
}
+ case Variant::PROJECTION: {
+ SETUP_TYPE(Projection)
+
+ /**/ TRY_TRANSFER_FIELD("xx", columns[0].x)
+ else TRY_TRANSFER_FIELD("xy", columns[0].y)
+ else TRY_TRANSFER_FIELD("xz", columns[0].z)
+ else TRY_TRANSFER_FIELD("xw", columns[0].w)
+ else TRY_TRANSFER_FIELD("yx", columns[1].x)
+ else TRY_TRANSFER_FIELD("yy", columns[1].y)
+ else TRY_TRANSFER_FIELD("yz", columns[1].z)
+ else TRY_TRANSFER_FIELD("yw", columns[1].w)
+ else TRY_TRANSFER_FIELD("zx", columns[2].x)
+ else TRY_TRANSFER_FIELD("zy", columns[2].y)
+ else TRY_TRANSFER_FIELD("zz", columns[2].z)
+ else TRY_TRANSFER_FIELD("zw", columns[2].w)
+ else TRY_TRANSFER_FIELD("xo", columns[3].x)
+ else TRY_TRANSFER_FIELD("yo", columns[3].y)
+ else TRY_TRANSFER_FIELD("zo", columns[3].z)
+ else TRY_TRANSFER_FIELD("wo", columns[3].w)
+
+ return target;
+ }
+
default: {
ERR_FAIL_V(p_target);
}
diff --git a/core/math/math_fieldwise.h b/core/math/math_fieldwise.h
index f8a5b7cbb2..6d222c1578 100644
--- a/core/math/math_fieldwise.h
+++ b/core/math/math_fieldwise.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* math_fieldwise.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* math_fieldwise.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MATH_FIELDWISE_H
#define MATH_FIELDWISE_H
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index 614828d7cb..0d5b0faa9d 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* math_funcs.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* math_funcs.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "math_funcs.h"
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 53deb9bd42..0fa82bb8c1 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* math_funcs.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* math_funcs.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MATH_FUNCS_H
#define MATH_FUNCS_H
@@ -184,6 +184,9 @@ public:
#endif
}
+ static _ALWAYS_INLINE_ bool is_finite(double p_val) { return isfinite(p_val); }
+ static _ALWAYS_INLINE_ bool is_finite(float p_val) { return isfinite(p_val); }
+
static _ALWAYS_INLINE_ double abs(double g) { return absd(g); }
static _ALWAYS_INLINE_ float abs(float g) { return absf(g); }
static _ALWAYS_INLINE_ int abs(int g) { return g > 0 ? g : -g; }
@@ -229,11 +232,11 @@ public:
return value;
}
- static _ALWAYS_INLINE_ double deg2rad(double p_y) { return p_y * (Math_PI / 180.0); }
- static _ALWAYS_INLINE_ float deg2rad(float p_y) { return p_y * (float)(Math_PI / 180.0); }
+ static _ALWAYS_INLINE_ double deg_to_rad(double p_y) { return p_y * (Math_PI / 180.0); }
+ static _ALWAYS_INLINE_ float deg_to_rad(float p_y) { return p_y * (float)(Math_PI / 180.0); }
- static _ALWAYS_INLINE_ double rad2deg(double p_y) { return p_y * (180.0 / Math_PI); }
- static _ALWAYS_INLINE_ float rad2deg(float p_y) { return p_y * (float)(180.0 / Math_PI); }
+ static _ALWAYS_INLINE_ double rad_to_deg(double p_y) { return p_y * (180.0 / Math_PI); }
+ static _ALWAYS_INLINE_ float rad_to_deg(float p_y) { return p_y * (float)(180.0 / Math_PI); }
static _ALWAYS_INLINE_ double lerp(double p_from, double p_to, double p_weight) { return p_from + (p_to - p_from) * p_weight; }
static _ALWAYS_INLINE_ float lerp(float p_from, float p_to, float p_weight) { return p_from + (p_to - p_from) * p_weight; }
@@ -253,6 +256,92 @@ public:
(-p_pre + 3.0f * p_from - 3.0f * p_to + p_post) * (p_weight * p_weight * p_weight));
}
+ static _ALWAYS_INLINE_ double cubic_interpolate_angle(double p_from, double p_to, double p_pre, double p_post, double p_weight) {
+ double from_rot = fmod(p_from, Math_TAU);
+
+ double pre_diff = fmod(p_pre - from_rot, Math_TAU);
+ double pre_rot = from_rot + fmod(2.0 * pre_diff, Math_TAU) - pre_diff;
+
+ double to_diff = fmod(p_to - from_rot, Math_TAU);
+ double to_rot = from_rot + fmod(2.0 * to_diff, Math_TAU) - to_diff;
+
+ double post_diff = fmod(p_post - to_rot, Math_TAU);
+ double post_rot = to_rot + fmod(2.0 * post_diff, Math_TAU) - post_diff;
+
+ return cubic_interpolate(from_rot, to_rot, pre_rot, post_rot, p_weight);
+ }
+
+ static _ALWAYS_INLINE_ float cubic_interpolate_angle(float p_from, float p_to, float p_pre, float p_post, float p_weight) {
+ float from_rot = fmod(p_from, (float)Math_TAU);
+
+ float pre_diff = fmod(p_pre - from_rot, (float)Math_TAU);
+ float pre_rot = from_rot + fmod(2.0f * pre_diff, (float)Math_TAU) - pre_diff;
+
+ float to_diff = fmod(p_to - from_rot, (float)Math_TAU);
+ float to_rot = from_rot + fmod(2.0f * to_diff, (float)Math_TAU) - to_diff;
+
+ float post_diff = fmod(p_post - to_rot, (float)Math_TAU);
+ float post_rot = to_rot + fmod(2.0f * post_diff, (float)Math_TAU) - post_diff;
+
+ return cubic_interpolate(from_rot, to_rot, pre_rot, post_rot, p_weight);
+ }
+
+ static _ALWAYS_INLINE_ double cubic_interpolate_in_time(double p_from, double p_to, double p_pre, double p_post, double p_weight,
+ double p_to_t, double p_pre_t, double p_post_t) {
+ /* Barry-Goldman method */
+ double t = Math::lerp(0.0, p_to_t, p_weight);
+ double a1 = Math::lerp(p_pre, p_from, p_pre_t == 0 ? 0.0 : (t - p_pre_t) / -p_pre_t);
+ double a2 = Math::lerp(p_from, p_to, p_to_t == 0 ? 0.5 : t / p_to_t);
+ double a3 = Math::lerp(p_to, p_post, p_post_t - p_to_t == 0 ? 1.0 : (t - p_to_t) / (p_post_t - p_to_t));
+ double b1 = Math::lerp(a1, a2, p_to_t - p_pre_t == 0 ? 0.0 : (t - p_pre_t) / (p_to_t - p_pre_t));
+ double b2 = Math::lerp(a2, a3, p_post_t == 0 ? 1.0 : t / p_post_t);
+ return Math::lerp(b1, b2, p_to_t == 0 ? 0.5 : t / p_to_t);
+ }
+
+ static _ALWAYS_INLINE_ float cubic_interpolate_in_time(float p_from, float p_to, float p_pre, float p_post, float p_weight,
+ float p_to_t, float p_pre_t, float p_post_t) {
+ /* Barry-Goldman method */
+ float t = Math::lerp(0.0f, p_to_t, p_weight);
+ float a1 = Math::lerp(p_pre, p_from, p_pre_t == 0 ? 0.0f : (t - p_pre_t) / -p_pre_t);
+ float a2 = Math::lerp(p_from, p_to, p_to_t == 0 ? 0.5f : t / p_to_t);
+ float a3 = Math::lerp(p_to, p_post, p_post_t - p_to_t == 0 ? 1.0f : (t - p_to_t) / (p_post_t - p_to_t));
+ float b1 = Math::lerp(a1, a2, p_to_t - p_pre_t == 0 ? 0.0f : (t - p_pre_t) / (p_to_t - p_pre_t));
+ float b2 = Math::lerp(a2, a3, p_post_t == 0 ? 1.0f : t / p_post_t);
+ return Math::lerp(b1, b2, p_to_t == 0 ? 0.5f : t / p_to_t);
+ }
+
+ static _ALWAYS_INLINE_ double cubic_interpolate_angle_in_time(double p_from, double p_to, double p_pre, double p_post, double p_weight,
+ double p_to_t, double p_pre_t, double p_post_t) {
+ double from_rot = fmod(p_from, Math_TAU);
+
+ double pre_diff = fmod(p_pre - from_rot, Math_TAU);
+ double pre_rot = from_rot + fmod(2.0 * pre_diff, Math_TAU) - pre_diff;
+
+ double to_diff = fmod(p_to - from_rot, Math_TAU);
+ double to_rot = from_rot + fmod(2.0 * to_diff, Math_TAU) - to_diff;
+
+ double post_diff = fmod(p_post - to_rot, Math_TAU);
+ double post_rot = to_rot + fmod(2.0 * post_diff, Math_TAU) - post_diff;
+
+ return cubic_interpolate_in_time(from_rot, to_rot, pre_rot, post_rot, p_weight, p_to_t, p_pre_t, p_post_t);
+ }
+
+ static _ALWAYS_INLINE_ float cubic_interpolate_angle_in_time(float p_from, float p_to, float p_pre, float p_post, float p_weight,
+ float p_to_t, float p_pre_t, float p_post_t) {
+ float from_rot = fmod(p_from, (float)Math_TAU);
+
+ float pre_diff = fmod(p_pre - from_rot, (float)Math_TAU);
+ float pre_rot = from_rot + fmod(2.0f * pre_diff, (float)Math_TAU) - pre_diff;
+
+ float to_diff = fmod(p_to - from_rot, (float)Math_TAU);
+ float to_rot = from_rot + fmod(2.0f * to_diff, (float)Math_TAU) - to_diff;
+
+ float post_diff = fmod(p_post - to_rot, (float)Math_TAU);
+ float post_rot = to_rot + fmod(2.0f * post_diff, (float)Math_TAU) - post_diff;
+
+ return cubic_interpolate_in_time(from_rot, to_rot, pre_rot, post_rot, p_weight, p_to_t, p_pre_t, p_post_t);
+ }
+
static _ALWAYS_INLINE_ double bezier_interpolate(double p_start, double p_control_1, double p_control_2, double p_end, double p_t) {
/* Formula from Wikipedia article on Bezier curves. */
double omt = (1.0 - p_t);
@@ -263,6 +352,7 @@ public:
return p_start * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
}
+
static _ALWAYS_INLINE_ float bezier_interpolate(float p_start, float p_control_1, float p_control_2, float p_end, float p_t) {
/* Formula from Wikipedia article on Bezier curves. */
float omt = (1.0f - p_t);
@@ -274,6 +364,26 @@ public:
return p_start * omt3 + p_control_1 * omt2 * p_t * 3.0f + p_control_2 * omt * t2 * 3.0f + p_end * t3;
}
+ static _ALWAYS_INLINE_ double bezier_derivative(double p_start, double p_control_1, double p_control_2, double p_end, double p_t) {
+ /* Formula from Wikipedia article on Bezier curves. */
+ double omt = (1.0 - p_t);
+ double omt2 = omt * omt;
+ double t2 = p_t * p_t;
+
+ double d = (p_control_1 - p_start) * 3.0 * omt2 + (p_control_2 - p_control_1) * 6.0 * omt * p_t + (p_end - p_control_2) * 3.0 * t2;
+ return d;
+ }
+
+ static _ALWAYS_INLINE_ float bezier_derivative(float p_start, float p_control_1, float p_control_2, float p_end, float p_t) {
+ /* Formula from Wikipedia article on Bezier curves. */
+ float omt = (1.0f - p_t);
+ float omt2 = omt * omt;
+ float t2 = p_t * p_t;
+
+ float d = (p_control_1 - p_start) * 3.0f * omt2 + (p_control_2 - p_control_1) * 6.0f * omt * p_t + (p_end - p_control_2) * 3.0f * t2;
+ return d;
+ }
+
static _ALWAYS_INLINE_ double lerp_angle(double p_from, double p_to, double p_weight) {
double difference = fmod(p_to - p_from, Math_TAU);
double distance = fmod(2.0 * difference, Math_TAU) - difference;
@@ -285,11 +395,19 @@ public:
return p_from + distance * p_weight;
}
- static _ALWAYS_INLINE_ double inverse_lerp(double p_from, double p_to, double p_value) { return (p_value - p_from) / (p_to - p_from); }
- static _ALWAYS_INLINE_ float inverse_lerp(float p_from, float p_to, float p_value) { return (p_value - p_from) / (p_to - p_from); }
+ static _ALWAYS_INLINE_ double inverse_lerp(double p_from, double p_to, double p_value) {
+ return (p_value - p_from) / (p_to - p_from);
+ }
+ static _ALWAYS_INLINE_ float inverse_lerp(float p_from, float p_to, float p_value) {
+ return (p_value - p_from) / (p_to - p_from);
+ }
- static _ALWAYS_INLINE_ double range_lerp(double p_value, double p_istart, double p_istop, double p_ostart, double p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); }
- static _ALWAYS_INLINE_ float range_lerp(float p_value, float p_istart, float p_istop, float p_ostart, float p_ostop) { return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value)); }
+ static _ALWAYS_INLINE_ double remap(double p_value, double p_istart, double p_istop, double p_ostart, double p_ostop) {
+ return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value));
+ }
+ static _ALWAYS_INLINE_ float remap(float p_value, float p_istart, float p_istop, float p_ostart, float p_ostop) {
+ return Math::lerp(p_ostart, p_ostop, Math::inverse_lerp(p_istart, p_istop, p_value));
+ }
static _ALWAYS_INLINE_ double smoothstep(double p_from, double p_to, double p_s) {
if (is_equal_approx(p_from, p_to)) {
@@ -305,14 +423,26 @@ public:
float s = CLAMP((p_s - p_from) / (p_to - p_from), 0.0f, 1.0f);
return s * s * (3.0f - 2.0f * s);
}
- static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SIGN(p_to - p_from) * p_delta; }
- static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SIGN(p_to - p_from) * p_delta; }
+ static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) {
+ return abs(p_to - p_from) <= p_delta ? p_to : p_from + SIGN(p_to - p_from) * p_delta;
+ }
+ static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) {
+ return abs(p_to - p_from) <= p_delta ? p_to : p_from + SIGN(p_to - p_from) * p_delta;
+ }
- static _ALWAYS_INLINE_ double linear2db(double p_linear) { return Math::log(p_linear) * 8.6858896380650365530225783783321; }
- static _ALWAYS_INLINE_ float linear2db(float p_linear) { return Math::log(p_linear) * (float)8.6858896380650365530225783783321; }
+ static _ALWAYS_INLINE_ double linear_to_db(double p_linear) {
+ return Math::log(p_linear) * 8.6858896380650365530225783783321;
+ }
+ static _ALWAYS_INLINE_ float linear_to_db(float p_linear) {
+ return Math::log(p_linear) * (float)8.6858896380650365530225783783321;
+ }
- static _ALWAYS_INLINE_ double db2linear(double p_db) { return Math::exp(p_db * 0.11512925464970228420089957273422); }
- static _ALWAYS_INLINE_ float db2linear(float p_db) { return Math::exp(p_db * (float)0.11512925464970228420089957273422); }
+ static _ALWAYS_INLINE_ double db_to_linear(double p_db) {
+ return Math::exp(p_db * 0.11512925464970228420089957273422);
+ }
+ static _ALWAYS_INLINE_ float db_to_linear(float p_db) {
+ return Math::exp(p_db * (float)0.11512925464970228420089957273422);
+ }
static _ALWAYS_INLINE_ double round(double p_val) { return ::round(p_val); }
static _ALWAYS_INLINE_ float round(float p_val) { return ::roundf(p_val); }
@@ -323,7 +453,10 @@ public:
}
static _ALWAYS_INLINE_ double wrapf(double value, double min, double max) {
double range = max - min;
- double result = is_zero_approx(range) ? min : value - (range * Math::floor((value - min) / range));
+ if (is_zero_approx(range)) {
+ return min;
+ }
+ double result = value - (range * Math::floor((value - min) / range));
if (is_equal_approx(result, max)) {
return min;
}
@@ -331,7 +464,10 @@ public:
}
static _ALWAYS_INLINE_ float wrapf(float value, float min, float max) {
float range = max - min;
- float result = is_zero_approx(range) ? min : value - (range * Math::floor((value - min) / range));
+ if (is_zero_approx(range)) {
+ return min;
+ }
+ float result = value - (range * Math::floor((value - min) / range));
if (is_equal_approx(result, max)) {
return min;
}
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index 6881ad4014..99694d7871 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* plane.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* plane.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "plane.h"
@@ -147,6 +147,7 @@ Variant Plane::intersect_3_bind(const Plane &p_plane1, const Plane &p_plane2) co
return Variant();
}
}
+
Variant Plane::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir) const {
Vector3 inters;
if (intersects_ray(p_from, p_dir, &inters)) {
@@ -155,6 +156,7 @@ Variant Plane::intersects_ray_bind(const Vector3 &p_from, const Vector3 &p_dir)
return Variant();
}
}
+
Variant Plane::intersects_segment_bind(const Vector3 &p_begin, const Vector3 &p_end) const {
Vector3 inters;
if (intersects_segment(p_begin, p_end, &inters)) {
@@ -174,6 +176,10 @@ bool Plane::is_equal_approx(const Plane &p_plane) const {
return normal.is_equal_approx(p_plane.normal) && Math::is_equal_approx(d, p_plane.d);
}
+bool Plane::is_finite() const {
+ return normal.is_finite() && Math::is_finite(d);
+}
+
Plane::operator String() const {
return "[N: " + normal.operator String() + ", D: " + String::num_real(d, false) + "]";
}
diff --git a/core/math/plane.h b/core/math/plane.h
index 73babfa496..8159f25342 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* plane.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* plane.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PLANE_H
#define PLANE_H
@@ -47,7 +47,7 @@ struct _NO_DISCARD_ Plane {
/* Plane-Point operations */
- _FORCE_INLINE_ Vector3 center() const { return normal * d; }
+ _FORCE_INLINE_ Vector3 get_center() const { return normal * d; }
Vector3 get_any_perpendicular_normal() const;
_FORCE_INLINE_ bool is_point_over(const Vector3 &p_point) const; ///< Point is over plane
@@ -74,6 +74,7 @@ struct _NO_DISCARD_ Plane {
Plane operator-() const { return Plane(-normal, -d); }
bool is_equal_approx(const Plane &p_plane) const;
bool is_equal_approx_any_side(const Plane &p_plane) const;
+ bool is_finite() const;
_FORCE_INLINE_ bool operator==(const Plane &p_plane) const;
_FORCE_INLINE_ bool operator!=(const Plane &p_plane) const;
diff --git a/core/math/projection.cpp b/core/math/projection.cpp
index edf8bf36cd..a304318e2e 100644
--- a/core/math/projection.cpp
+++ b/core/math/projection.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* projection.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* projection.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "projection.h"
@@ -35,27 +35,27 @@
#include "core/math/plane.h"
#include "core/math/rect2.h"
#include "core/math/transform_3d.h"
-#include "core/string/print_string.h"
+#include "core/string/ustring.h"
float Projection::determinant() const {
- return matrix[0][3] * matrix[1][2] * matrix[2][1] * matrix[3][0] - matrix[0][2] * matrix[1][3] * matrix[2][1] * matrix[3][0] -
- matrix[0][3] * matrix[1][1] * matrix[2][2] * matrix[3][0] + matrix[0][1] * matrix[1][3] * matrix[2][2] * matrix[3][0] +
- matrix[0][2] * matrix[1][1] * matrix[2][3] * matrix[3][0] - matrix[0][1] * matrix[1][2] * matrix[2][3] * matrix[3][0] -
- matrix[0][3] * matrix[1][2] * matrix[2][0] * matrix[3][1] + matrix[0][2] * matrix[1][3] * matrix[2][0] * matrix[3][1] +
- matrix[0][3] * matrix[1][0] * matrix[2][2] * matrix[3][1] - matrix[0][0] * matrix[1][3] * matrix[2][2] * matrix[3][1] -
- matrix[0][2] * matrix[1][0] * matrix[2][3] * matrix[3][1] + matrix[0][0] * matrix[1][2] * matrix[2][3] * matrix[3][1] +
- matrix[0][3] * matrix[1][1] * matrix[2][0] * matrix[3][2] - matrix[0][1] * matrix[1][3] * matrix[2][0] * matrix[3][2] -
- matrix[0][3] * matrix[1][0] * matrix[2][1] * matrix[3][2] + matrix[0][0] * matrix[1][3] * matrix[2][1] * matrix[3][2] +
- matrix[0][1] * matrix[1][0] * matrix[2][3] * matrix[3][2] - matrix[0][0] * matrix[1][1] * matrix[2][3] * matrix[3][2] -
- matrix[0][2] * matrix[1][1] * matrix[2][0] * matrix[3][3] + matrix[0][1] * matrix[1][2] * matrix[2][0] * matrix[3][3] +
- matrix[0][2] * matrix[1][0] * matrix[2][1] * matrix[3][3] - matrix[0][0] * matrix[1][2] * matrix[2][1] * matrix[3][3] -
- matrix[0][1] * matrix[1][0] * matrix[2][2] * matrix[3][3] + matrix[0][0] * matrix[1][1] * matrix[2][2] * matrix[3][3];
+ return columns[0][3] * columns[1][2] * columns[2][1] * columns[3][0] - columns[0][2] * columns[1][3] * columns[2][1] * columns[3][0] -
+ columns[0][3] * columns[1][1] * columns[2][2] * columns[3][0] + columns[0][1] * columns[1][3] * columns[2][2] * columns[3][0] +
+ columns[0][2] * columns[1][1] * columns[2][3] * columns[3][0] - columns[0][1] * columns[1][2] * columns[2][3] * columns[3][0] -
+ columns[0][3] * columns[1][2] * columns[2][0] * columns[3][1] + columns[0][2] * columns[1][3] * columns[2][0] * columns[3][1] +
+ columns[0][3] * columns[1][0] * columns[2][2] * columns[3][1] - columns[0][0] * columns[1][3] * columns[2][2] * columns[3][1] -
+ columns[0][2] * columns[1][0] * columns[2][3] * columns[3][1] + columns[0][0] * columns[1][2] * columns[2][3] * columns[3][1] +
+ columns[0][3] * columns[1][1] * columns[2][0] * columns[3][2] - columns[0][1] * columns[1][3] * columns[2][0] * columns[3][2] -
+ columns[0][3] * columns[1][0] * columns[2][1] * columns[3][2] + columns[0][0] * columns[1][3] * columns[2][1] * columns[3][2] +
+ columns[0][1] * columns[1][0] * columns[2][3] * columns[3][2] - columns[0][0] * columns[1][1] * columns[2][3] * columns[3][2] -
+ columns[0][2] * columns[1][1] * columns[2][0] * columns[3][3] + columns[0][1] * columns[1][2] * columns[2][0] * columns[3][3] +
+ columns[0][2] * columns[1][0] * columns[2][1] * columns[3][3] - columns[0][0] * columns[1][2] * columns[2][1] * columns[3][3] -
+ columns[0][1] * columns[1][0] * columns[2][2] * columns[3][3] + columns[0][0] * columns[1][1] * columns[2][2] * columns[3][3];
}
void Projection::set_identity() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
- matrix[i][j] = (i == j) ? 1 : 0;
+ columns[i][j] = (i == j) ? 1 : 0;
}
}
}
@@ -63,7 +63,7 @@ void Projection::set_identity() {
void Projection::set_zero() {
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
- matrix[i][j] = 0;
+ columns[i][j] = 0;
}
}
}
@@ -71,26 +71,26 @@ void Projection::set_zero() {
Plane Projection::xform4(const Plane &p_vec4) const {
Plane ret;
- ret.normal.x = matrix[0][0] * p_vec4.normal.x + matrix[1][0] * p_vec4.normal.y + matrix[2][0] * p_vec4.normal.z + matrix[3][0] * p_vec4.d;
- ret.normal.y = matrix[0][1] * p_vec4.normal.x + matrix[1][1] * p_vec4.normal.y + matrix[2][1] * p_vec4.normal.z + matrix[3][1] * p_vec4.d;
- ret.normal.z = matrix[0][2] * p_vec4.normal.x + matrix[1][2] * p_vec4.normal.y + matrix[2][2] * p_vec4.normal.z + matrix[3][2] * p_vec4.d;
- ret.d = matrix[0][3] * p_vec4.normal.x + matrix[1][3] * p_vec4.normal.y + matrix[2][3] * p_vec4.normal.z + matrix[3][3] * p_vec4.d;
+ ret.normal.x = columns[0][0] * p_vec4.normal.x + columns[1][0] * p_vec4.normal.y + columns[2][0] * p_vec4.normal.z + columns[3][0] * p_vec4.d;
+ ret.normal.y = columns[0][1] * p_vec4.normal.x + columns[1][1] * p_vec4.normal.y + columns[2][1] * p_vec4.normal.z + columns[3][1] * p_vec4.d;
+ ret.normal.z = columns[0][2] * p_vec4.normal.x + columns[1][2] * p_vec4.normal.y + columns[2][2] * p_vec4.normal.z + columns[3][2] * p_vec4.d;
+ ret.d = columns[0][3] * p_vec4.normal.x + columns[1][3] * p_vec4.normal.y + columns[2][3] * p_vec4.normal.z + columns[3][3] * p_vec4.d;
return ret;
}
Vector4 Projection::xform(const Vector4 &p_vec4) const {
return Vector4(
- matrix[0][0] * p_vec4.x + matrix[1][0] * p_vec4.y + matrix[2][0] * p_vec4.z + matrix[3][0] * p_vec4.w,
- matrix[0][1] * p_vec4.x + matrix[1][1] * p_vec4.y + matrix[2][1] * p_vec4.z + matrix[3][1] * p_vec4.w,
- matrix[0][2] * p_vec4.x + matrix[1][2] * p_vec4.y + matrix[2][2] * p_vec4.z + matrix[3][2] * p_vec4.w,
- matrix[0][3] * p_vec4.x + matrix[1][3] * p_vec4.y + matrix[2][3] * p_vec4.z + matrix[3][3] * p_vec4.w);
+ columns[0][0] * p_vec4.x + columns[1][0] * p_vec4.y + columns[2][0] * p_vec4.z + columns[3][0] * p_vec4.w,
+ columns[0][1] * p_vec4.x + columns[1][1] * p_vec4.y + columns[2][1] * p_vec4.z + columns[3][1] * p_vec4.w,
+ columns[0][2] * p_vec4.x + columns[1][2] * p_vec4.y + columns[2][2] * p_vec4.z + columns[3][2] * p_vec4.w,
+ columns[0][3] * p_vec4.x + columns[1][3] * p_vec4.y + columns[2][3] * p_vec4.z + columns[3][3] * p_vec4.w);
}
Vector4 Projection::xform_inv(const Vector4 &p_vec4) const {
return Vector4(
- matrix[0][0] * p_vec4.x + matrix[0][1] * p_vec4.y + matrix[0][2] * p_vec4.z + matrix[0][3] * p_vec4.w,
- matrix[1][0] * p_vec4.x + matrix[1][1] * p_vec4.y + matrix[1][2] * p_vec4.z + matrix[1][3] * p_vec4.w,
- matrix[2][0] * p_vec4.x + matrix[2][1] * p_vec4.y + matrix[2][2] * p_vec4.z + matrix[2][3] * p_vec4.w,
- matrix[3][0] * p_vec4.x + matrix[3][1] * p_vec4.y + matrix[3][2] * p_vec4.z + matrix[3][3] * p_vec4.w);
+ columns[0][0] * p_vec4.x + columns[0][1] * p_vec4.y + columns[0][2] * p_vec4.z + columns[0][3] * p_vec4.w,
+ columns[1][0] * p_vec4.x + columns[1][1] * p_vec4.y + columns[1][2] * p_vec4.z + columns[1][3] * p_vec4.w,
+ columns[2][0] * p_vec4.x + columns[2][1] * p_vec4.y + columns[2][2] * p_vec4.z + columns[2][3] * p_vec4.w,
+ columns[3][0] * p_vec4.x + columns[3][1] * p_vec4.y + columns[3][2] * p_vec4.z + columns[3][3] * p_vec4.w);
}
void Projection::adjust_perspective_znear(real_t p_new_znear) {
@@ -98,8 +98,8 @@ void Projection::adjust_perspective_znear(real_t p_new_znear) {
real_t znear = p_new_znear;
real_t deltaZ = zfar - znear;
- matrix[2][2] = -(zfar + znear) / deltaZ;
- matrix[3][2] = -2 * znear * zfar / deltaZ;
+ columns[2][2] = -(zfar + znear) / deltaZ;
+ columns[3][2] = -2 * znear * zfar / deltaZ;
}
Projection Projection::create_depth_correction(bool p_flip_y) {
@@ -134,7 +134,7 @@ Projection Projection::create_for_hmd(int p_eye, real_t p_aspect, real_t p_intra
Projection Projection::create_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) {
Projection proj;
- proj.set_orthogonal(p_left, p_right, p_bottom, p_top, p_zfar, p_zfar);
+ proj.set_orthogonal(p_left, p_right, p_bottom, p_top, p_znear, p_zfar);
return proj;
}
@@ -169,7 +169,7 @@ Projection Projection::perspective_znear_adjusted(real_t p_new_znear) const {
}
Plane Projection::get_projection_plane(Planes p_plane) const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)columns;
switch (p_plane) {
case PLANE_NEAR: {
@@ -181,7 +181,7 @@ Plane Projection::get_projection_plane(Planes p_plane) const {
new_plane.normal = -new_plane.normal;
new_plane.normalize();
return new_plane;
- } break;
+ }
case PLANE_FAR: {
Plane new_plane = Plane(matrix[3] - matrix[2],
matrix[7] - matrix[6],
@@ -191,7 +191,7 @@ Plane Projection::get_projection_plane(Planes p_plane) const {
new_plane.normal = -new_plane.normal;
new_plane.normalize();
return new_plane;
- } break;
+ }
case PLANE_LEFT: {
Plane new_plane = Plane(matrix[3] + matrix[0],
matrix[7] + matrix[4],
@@ -201,7 +201,7 @@ Plane Projection::get_projection_plane(Planes p_plane) const {
new_plane.normal = -new_plane.normal;
new_plane.normalize();
return new_plane;
- } break;
+ }
case PLANE_TOP: {
Plane new_plane = Plane(matrix[3] - matrix[1],
matrix[7] - matrix[5],
@@ -211,7 +211,7 @@ Plane Projection::get_projection_plane(Planes p_plane) const {
new_plane.normal = -new_plane.normal;
new_plane.normalize();
return new_plane;
- } break;
+ }
case PLANE_RIGHT: {
Plane new_plane = Plane(matrix[3] - matrix[0],
matrix[7] - matrix[4],
@@ -221,7 +221,7 @@ Plane Projection::get_projection_plane(Planes p_plane) const {
new_plane.normal = -new_plane.normal;
new_plane.normalize();
return new_plane;
- } break;
+ }
case PLANE_BOTTOM: {
Plane new_plane = Plane(matrix[3] + matrix[1],
matrix[7] + matrix[5],
@@ -231,7 +231,7 @@ Plane Projection::get_projection_plane(Planes p_plane) const {
new_plane.normal = -new_plane.normal;
new_plane.normalize();
return new_plane;
- } break;
+ }
}
return Plane();
@@ -255,7 +255,7 @@ void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t
}
real_t sine, cotangent, deltaZ;
- real_t radians = Math::deg2rad(p_fovy_degrees / 2.0);
+ real_t radians = Math::deg_to_rad(p_fovy_degrees / 2.0);
deltaZ = p_z_far - p_z_near;
sine = Math::sin(radians);
@@ -267,12 +267,12 @@ void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t
set_identity();
- matrix[0][0] = cotangent / p_aspect;
- matrix[1][1] = cotangent;
- matrix[2][2] = -(p_z_far + p_z_near) / deltaZ;
- matrix[2][3] = -1;
- matrix[3][2] = -2 * p_z_near * p_z_far / deltaZ;
- matrix[3][3] = 0;
+ columns[0][0] = cotangent / p_aspect;
+ columns[1][1] = cotangent;
+ columns[2][2] = -(p_z_far + p_z_near) / deltaZ;
+ columns[2][3] = -1;
+ columns[3][2] = -2 * p_z_near * p_z_far / deltaZ;
+ columns[3][3] = 0;
}
void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t p_z_near, real_t p_z_far, bool p_flip_fov, int p_eye, real_t p_intraocular_dist, real_t p_convergence_dist) {
@@ -282,7 +282,7 @@ void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t
real_t left, right, modeltranslation, ymax, xmax, frustumshift;
- ymax = p_z_near * tan(Math::deg2rad(p_fovy_degrees / 2.0));
+ ymax = p_z_near * tan(Math::deg_to_rad(p_fovy_degrees / 2.0));
xmax = ymax * p_aspect;
frustumshift = (p_intraocular_dist / 2.0) * p_z_near / p_convergence_dist;
@@ -309,7 +309,7 @@ void Projection::set_perspective(real_t p_fovy_degrees, real_t p_aspect, real_t
// translate matrix by (modeltranslation, 0.0, 0.0)
Projection cm;
cm.set_identity();
- cm.matrix[3][0] = modeltranslation;
+ cm.columns[3][0] = modeltranslation;
*this = *this * cm;
}
@@ -344,13 +344,13 @@ void Projection::set_for_hmd(int p_eye, real_t p_aspect, real_t p_intraocular_di
void Projection::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, real_t p_znear, real_t p_zfar) {
set_identity();
- matrix[0][0] = 2.0 / (p_right - p_left);
- matrix[3][0] = -((p_right + p_left) / (p_right - p_left));
- matrix[1][1] = 2.0 / (p_top - p_bottom);
- matrix[3][1] = -((p_top + p_bottom) / (p_top - p_bottom));
- matrix[2][2] = -2.0 / (p_zfar - p_znear);
- matrix[3][2] = -((p_zfar + p_znear) / (p_zfar - p_znear));
- matrix[3][3] = 1.0;
+ columns[0][0] = 2.0 / (p_right - p_left);
+ columns[3][0] = -((p_right + p_left) / (p_right - p_left));
+ columns[1][1] = 2.0 / (p_top - p_bottom);
+ columns[3][1] = -((p_top + p_bottom) / (p_top - p_bottom));
+ columns[2][2] = -2.0 / (p_zfar - p_znear);
+ columns[3][2] = -((p_zfar + p_znear) / (p_zfar - p_znear));
+ columns[3][3] = 1.0;
}
void Projection::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bool p_flip_fov) {
@@ -366,7 +366,7 @@ void Projection::set_frustum(real_t p_left, real_t p_right, real_t p_bottom, rea
ERR_FAIL_COND(p_top <= p_bottom);
ERR_FAIL_COND(p_far <= p_near);
- real_t *te = &matrix[0][0];
+ real_t *te = &columns[0][0];
real_t x = 2 * p_near / (p_right - p_left);
real_t y = 2 * p_near / (p_top - p_bottom);
@@ -402,7 +402,7 @@ void Projection::set_frustum(real_t p_size, real_t p_aspect, Vector2 p_offset, r
}
real_t Projection::get_z_far() const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)columns;
Plane new_plane = Plane(matrix[3] - matrix[2],
matrix[7] - matrix[6],
matrix[11] - matrix[10],
@@ -415,7 +415,7 @@ real_t Projection::get_z_far() const {
}
real_t Projection::get_z_near() const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)columns;
Plane new_plane = Plane(matrix[3] + matrix[2],
matrix[7] + matrix[6],
matrix[11] + matrix[10],
@@ -426,7 +426,7 @@ real_t Projection::get_z_near() const {
}
Vector2 Projection::get_viewport_half_extents() const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)columns;
///////--- Near Plane ---///////
Plane near_plane = Plane(matrix[3] + matrix[2],
matrix[7] + matrix[6],
@@ -454,7 +454,7 @@ Vector2 Projection::get_viewport_half_extents() const {
}
Vector2 Projection::get_far_plane_half_extents() const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)columns;
///////--- Far Plane ---///////
Plane far_plane = Plane(matrix[3] - matrix[2],
matrix[7] - matrix[6],
@@ -496,7 +496,10 @@ bool Projection::get_endpoints(const Transform3D &p_transform, Vector3 *p_8point
for (int i = 0; i < 8; i++) {
Vector3 point;
- bool res = planes[intersections[i][0]].intersect_3(planes[intersections[i][1]], planes[intersections[i][2]], &point);
+ Plane a = planes[intersections[i][0]];
+ Plane b = planes[intersections[i][1]];
+ Plane c = planes[intersections[i][2]];
+ bool res = a.intersect_3(b, c, &point);
ERR_FAIL_COND_V(!res, false);
p_8points[i] = p_transform.xform(point);
}
@@ -514,7 +517,7 @@ Vector<Plane> Projection::get_projection_planes(const Transform3D &p_transform)
Vector<Plane> planes;
planes.resize(6);
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)columns;
Plane new_plane;
@@ -601,15 +604,15 @@ void Projection::invert() {
real_t determinant = 1.0f;
for (k = 0; k < 4; k++) {
/** Locate k'th pivot element **/
- pvt_val = matrix[k][k]; /** Initialize for search **/
+ pvt_val = columns[k][k]; /** Initialize for search **/
pvt_i[k] = k;
pvt_j[k] = k;
for (i = k; i < 4; i++) {
for (j = k; j < 4; j++) {
- if (Math::abs(matrix[i][j]) > Math::abs(pvt_val)) {
+ if (Math::abs(columns[i][j]) > Math::abs(pvt_val)) {
pvt_i[k] = i;
pvt_j[k] = j;
- pvt_val = matrix[i][j];
+ pvt_val = columns[i][j];
}
}
}
@@ -624,9 +627,9 @@ void Projection::invert() {
i = pvt_i[k];
if (i != k) { /** If rows are different **/
for (j = 0; j < 4; j++) {
- hold = -matrix[k][j];
- matrix[k][j] = matrix[i][j];
- matrix[i][j] = hold;
+ hold = -columns[k][j];
+ columns[k][j] = columns[i][j];
+ columns[i][j] = hold;
}
}
@@ -634,25 +637,25 @@ void Projection::invert() {
j = pvt_j[k];
if (j != k) { /** If columns are different **/
for (i = 0; i < 4; i++) {
- hold = -matrix[i][k];
- matrix[i][k] = matrix[i][j];
- matrix[i][j] = hold;
+ hold = -columns[i][k];
+ columns[i][k] = columns[i][j];
+ columns[i][j] = hold;
}
}
/** Divide column by minus pivot value **/
for (i = 0; i < 4; i++) {
if (i != k) {
- matrix[i][k] /= (-pvt_val);
+ columns[i][k] /= (-pvt_val);
}
}
/** Reduce the matrix **/
for (i = 0; i < 4; i++) {
- hold = matrix[i][k];
+ hold = columns[i][k];
for (j = 0; j < 4; j++) {
if (i != k && j != k) {
- matrix[i][j] += hold * matrix[k][j];
+ columns[i][j] += hold * columns[k][j];
}
}
}
@@ -660,12 +663,12 @@ void Projection::invert() {
/** Divide row by pivot **/
for (j = 0; j < 4; j++) {
if (j != k) {
- matrix[k][j] /= pvt_val;
+ columns[k][j] /= pvt_val;
}
}
/** Replace pivot by reciprocal (at last we can touch it). **/
- matrix[k][k] = 1.0 / pvt_val;
+ columns[k][k] = 1.0 / pvt_val;
}
/* That was most of the work, one final pass of row/column interchange */
@@ -674,18 +677,18 @@ void Projection::invert() {
i = pvt_j[k]; /* Rows to swap correspond to pivot COLUMN */
if (i != k) { /* If rows are different */
for (j = 0; j < 4; j++) {
- hold = matrix[k][j];
- matrix[k][j] = -matrix[i][j];
- matrix[i][j] = hold;
+ hold = columns[k][j];
+ columns[k][j] = -columns[i][j];
+ columns[i][j] = hold;
}
}
j = pvt_i[k]; /* Columns to swap correspond to pivot ROW */
if (j != k) { /* If columns are different */
for (i = 0; i < 4; i++) {
- hold = matrix[i][k];
- matrix[i][k] = -matrix[i][j];
- matrix[i][j] = hold;
+ hold = columns[i][k];
+ columns[i][k] = -columns[i][j];
+ columns[i][j] = hold;
}
}
}
@@ -693,7 +696,7 @@ void Projection::invert() {
void Projection::flip_y() {
for (int i = 0; i < 4; i++) {
- matrix[1][i] = -matrix[1][i];
+ columns[1][i] = -columns[1][i];
}
}
@@ -708,9 +711,9 @@ Projection Projection::operator*(const Projection &p_matrix) const {
for (int i = 0; i < 4; i++) {
real_t ab = 0;
for (int k = 0; k < 4; k++) {
- ab += matrix[k][i] * p_matrix.matrix[j][k];
+ ab += columns[k][i] * p_matrix.columns[j][k];
}
- new_matrix.matrix[j][i] = ab;
+ new_matrix.columns[j][i] = ab;
}
}
@@ -718,7 +721,7 @@ Projection Projection::operator*(const Projection &p_matrix) const {
}
void Projection::set_depth_correction(bool p_flip_y) {
- real_t *m = &matrix[0][0];
+ real_t *m = &columns[0][0];
m[0] = 1;
m[1] = 0.0;
@@ -739,7 +742,7 @@ void Projection::set_depth_correction(bool p_flip_y) {
}
void Projection::set_light_bias() {
- real_t *m = &matrix[0][0];
+ real_t *m = &columns[0][0];
m[0] = 0.5;
m[1] = 0.0;
@@ -760,7 +763,7 @@ void Projection::set_light_bias() {
}
void Projection::set_light_atlas_rect(const Rect2 &p_rect) {
- real_t *m = &matrix[0][0];
+ real_t *m = &columns[0][0];
m[0] = p_rect.size.width;
m[1] = 0.0;
@@ -784,7 +787,7 @@ Projection::operator String() const {
String str;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++) {
- str += String((j > 0) ? ", " : "\n") + rtos(matrix[i][j]);
+ str += String((j > 0) ? ", " : "\n") + rtos(columns[i][j]);
}
}
@@ -803,11 +806,11 @@ int Projection::get_pixels_per_meter(int p_for_pixel_width) const {
}
bool Projection::is_orthogonal() const {
- return matrix[3][3] == 1.0;
+ return columns[3][3] == 1.0;
}
real_t Projection::get_fov() const {
- const real_t *matrix = (const real_t *)this->matrix;
+ const real_t *matrix = (const real_t *)columns;
Plane right_plane = Plane(matrix[3] - matrix[0],
matrix[7] - matrix[4],
@@ -816,7 +819,7 @@ real_t Projection::get_fov() const {
right_plane.normalize();
if ((matrix[8] == 0) && (matrix[9] == 0)) {
- return Math::rad2deg(Math::acos(Math::abs(right_plane.normal.x))) * 2.0;
+ return Math::rad_to_deg(Math::acos(Math::abs(right_plane.normal.x))) * 2.0;
} else {
// our frustum is asymmetrical need to calculate the left planes angle separately..
Plane left_plane = Plane(matrix[3] + matrix[0],
@@ -825,7 +828,7 @@ real_t Projection::get_fov() const {
matrix[15] + matrix[12]);
left_plane.normalize();
- return Math::rad2deg(Math::acos(Math::abs(left_plane.normal.x))) + Math::rad2deg(Math::acos(Math::abs(right_plane.normal.x)));
+ return Math::rad_to_deg(Math::acos(Math::abs(left_plane.normal.x))) + Math::rad_to_deg(Math::acos(Math::abs(right_plane.normal.x)));
}
}
@@ -838,48 +841,49 @@ float Projection::get_lod_multiplier() const {
return 1.0 / (zn / width);
}
- //usage is lod_size / (lod_distance * multiplier) < threshold
+ // Usage is lod_size / (lod_distance * multiplier) < threshold
}
+
void Projection::make_scale(const Vector3 &p_scale) {
set_identity();
- matrix[0][0] = p_scale.x;
- matrix[1][1] = p_scale.y;
- matrix[2][2] = p_scale.z;
+ columns[0][0] = p_scale.x;
+ columns[1][1] = p_scale.y;
+ columns[2][2] = p_scale.z;
}
void Projection::scale_translate_to_fit(const AABB &p_aabb) {
Vector3 min = p_aabb.position;
Vector3 max = p_aabb.position + p_aabb.size;
- matrix[0][0] = 2 / (max.x - min.x);
- matrix[1][0] = 0;
- matrix[2][0] = 0;
- matrix[3][0] = -(max.x + min.x) / (max.x - min.x);
+ columns[0][0] = 2 / (max.x - min.x);
+ columns[1][0] = 0;
+ columns[2][0] = 0;
+ columns[3][0] = -(max.x + min.x) / (max.x - min.x);
- matrix[0][1] = 0;
- matrix[1][1] = 2 / (max.y - min.y);
- matrix[2][1] = 0;
- matrix[3][1] = -(max.y + min.y) / (max.y - min.y);
+ columns[0][1] = 0;
+ columns[1][1] = 2 / (max.y - min.y);
+ columns[2][1] = 0;
+ columns[3][1] = -(max.y + min.y) / (max.y - min.y);
- matrix[0][2] = 0;
- matrix[1][2] = 0;
- matrix[2][2] = 2 / (max.z - min.z);
- matrix[3][2] = -(max.z + min.z) / (max.z - min.z);
+ columns[0][2] = 0;
+ columns[1][2] = 0;
+ columns[2][2] = 2 / (max.z - min.z);
+ columns[3][2] = -(max.z + min.z) / (max.z - min.z);
- matrix[0][3] = 0;
- matrix[1][3] = 0;
- matrix[2][3] = 0;
- matrix[3][3] = 1;
+ columns[0][3] = 0;
+ columns[1][3] = 0;
+ columns[2][3] = 0;
+ columns[3][3] = 1;
}
void Projection::add_jitter_offset(const Vector2 &p_offset) {
- matrix[3][0] += p_offset.x;
- matrix[3][1] += p_offset.y;
+ columns[3][0] += p_offset.x;
+ columns[3][1] += p_offset.y;
}
Projection::operator Transform3D() const {
Transform3D tr;
- const real_t *m = &matrix[0][0];
+ const real_t *m = &columns[0][0];
tr.basis.rows[0][0] = m[0];
tr.basis.rows[1][0] = m[1];
@@ -899,15 +903,17 @@ Projection::operator Transform3D() const {
return tr;
}
+
Projection::Projection(const Vector4 &p_x, const Vector4 &p_y, const Vector4 &p_z, const Vector4 &p_w) {
- matrix[0] = p_x;
- matrix[1] = p_y;
- matrix[2] = p_z;
- matrix[3] = p_w;
+ columns[0] = p_x;
+ columns[1] = p_y;
+ columns[2] = p_z;
+ columns[3] = p_w;
}
+
Projection::Projection(const Transform3D &p_transform) {
const Transform3D &tr = p_transform;
- real_t *m = &matrix[0][0];
+ real_t *m = &columns[0][0];
m[0] = tr.basis.rows[0][0];
m[1] = tr.basis.rows[1][0];
diff --git a/core/math/projection.h b/core/math/projection.h
index a3d2d7720b..b3a9cff002 100644
--- a/core/math/projection.h
+++ b/core/math/projection.h
@@ -1,40 +1,41 @@
-/*************************************************************************/
-/* projection.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* projection.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PROJECTION_H
#define PROJECTION_H
-#include "core/math/math_defs.h"
#include "core/math/vector3.h"
#include "core/math/vector4.h"
-#include "core/templates/vector.h"
+
+template <class T>
+class Vector;
struct AABB;
struct Plane;
@@ -42,7 +43,7 @@ struct Rect2;
struct Transform3D;
struct Vector2;
-struct Projection {
+struct _NO_DISCARD_ Projection {
enum Planes {
PLANE_NEAR,
PLANE_FAR,
@@ -52,16 +53,16 @@ struct Projection {
PLANE_BOTTOM
};
- Vector4 matrix[4];
+ Vector4 columns[4];
_FORCE_INLINE_ const Vector4 &operator[](const int p_axis) const {
DEV_ASSERT((unsigned int)p_axis < 4);
- return matrix[p_axis];
+ return columns[p_axis];
}
_FORCE_INLINE_ Vector4 &operator[](const int p_axis) {
DEV_ASSERT((unsigned int)p_axis < 4);
- return matrix[p_axis];
+ return columns[p_axis];
}
float determinant() const;
@@ -96,7 +97,7 @@ struct Projection {
Projection jitter_offseted(const Vector2 &p_offset) const;
static real_t get_fovy(real_t p_fovx, real_t p_aspect) {
- return Math::rad2deg(Math::atan(p_aspect * Math::tan(Math::deg2rad(p_fovx) * 0.5)) * 2.0);
+ return Math::rad_to_deg(Math::atan(p_aspect * Math::tan(Math::deg_to_rad(p_fovx) * 0.5)) * 2.0);
}
real_t get_z_far() const;
@@ -135,7 +136,7 @@ struct Projection {
bool operator==(const Projection &p_cam) const {
for (uint32_t i = 0; i < 4; i++) {
for (uint32_t j = 0; j < 4; j++) {
- if (matrix[i][j] != p_cam.matrix[i][j]) {
+ if (columns[i][j] != p_cam.columns[i][j]) {
return false;
}
}
@@ -157,10 +158,10 @@ struct Projection {
Vector3 Projection::xform(const Vector3 &p_vec3) const {
Vector3 ret;
- ret.x = matrix[0][0] * p_vec3.x + matrix[1][0] * p_vec3.y + matrix[2][0] * p_vec3.z + matrix[3][0];
- ret.y = matrix[0][1] * p_vec3.x + matrix[1][1] * p_vec3.y + matrix[2][1] * p_vec3.z + matrix[3][1];
- ret.z = matrix[0][2] * p_vec3.x + matrix[1][2] * p_vec3.y + matrix[2][2] * p_vec3.z + matrix[3][2];
- real_t w = matrix[0][3] * p_vec3.x + matrix[1][3] * p_vec3.y + matrix[2][3] * p_vec3.z + matrix[3][3];
+ ret.x = columns[0][0] * p_vec3.x + columns[1][0] * p_vec3.y + columns[2][0] * p_vec3.z + columns[3][0];
+ ret.y = columns[0][1] * p_vec3.x + columns[1][1] * p_vec3.y + columns[2][1] * p_vec3.z + columns[3][1];
+ ret.z = columns[0][2] * p_vec3.x + columns[1][2] * p_vec3.y + columns[2][2] * p_vec3.z + columns[3][2];
+ real_t w = columns[0][3] * p_vec3.x + columns[1][3] * p_vec3.y + columns[2][3] * p_vec3.z + columns[3][3];
return ret / w;
}
diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp
index c681c60694..34e212a5b6 100644
--- a/core/math/quaternion.cpp
+++ b/core/math/quaternion.cpp
@@ -1,62 +1,48 @@
-/*************************************************************************/
-/* quaternion.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* quaternion.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "quaternion.h"
#include "core/math/basis.h"
-#include "core/string/print_string.h"
+#include "core/string/ustring.h"
real_t Quaternion::angle_to(const Quaternion &p_to) const {
real_t d = dot(p_to);
return Math::acos(CLAMP(d * d * 2 - 1, -1, 1));
}
-// get_euler_xyz returns a vector containing the Euler angles in the format
-// (ax,ay,az), where ax is the angle of rotation around x axis,
-// and similar for other axes.
-// This implementation uses XYZ convention (Z is the first rotation).
-Vector3 Quaternion::get_euler_xyz() const {
- Basis m(*this);
- return m.get_euler(Basis::EULER_ORDER_XYZ);
-}
-
-// get_euler_yxz returns a vector containing the Euler angles in the format
-// (ax,ay,az), where ax is the angle of rotation around x axis,
-// and similar for other axes.
-// This implementation uses YXZ convention (Z is the first rotation).
-Vector3 Quaternion::get_euler_yxz() const {
+Vector3 Quaternion::get_euler(EulerOrder p_order) const {
#ifdef MATH_CHECKS
ERR_FAIL_COND_V_MSG(!is_normalized(), Vector3(0, 0, 0), "The quaternion must be normalized.");
#endif
- Basis m(*this);
- return m.get_euler(Basis::EULER_ORDER_YXZ);
+ return Basis(*this).get_euler(p_order);
}
void Quaternion::operator*=(const Quaternion &p_q) {
@@ -79,6 +65,10 @@ bool Quaternion::is_equal_approx(const Quaternion &p_quaternion) const {
return Math::is_equal_approx(x, p_quaternion.x) && Math::is_equal_approx(y, p_quaternion.y) && Math::is_equal_approx(z, p_quaternion.z) && Math::is_equal_approx(w, p_quaternion.w);
}
+bool Quaternion::is_finite() const {
+ return Math::is_finite(x) && Math::is_finite(y) && Math::is_finite(z) && Math::is_finite(w);
+}
+
real_t Quaternion::length() const {
return Math::sqrt(length_squared());
}
@@ -112,10 +102,11 @@ Quaternion Quaternion::exp() const {
Quaternion src = *this;
Vector3 src_v = Vector3(src.x, src.y, src.z);
real_t theta = src_v.length();
- if (theta < CMP_EPSILON) {
+ src_v = src_v.normalized();
+ if (theta < CMP_EPSILON || !src_v.is_normalized()) {
return Quaternion(0, 0, 0, 1);
}
- return Quaternion(src_v.normalized(), theta);
+ return Quaternion(src_v, theta);
}
Quaternion Quaternion::slerp(const Quaternion &p_to, const real_t &p_weight) const {
@@ -229,7 +220,58 @@ Quaternion Quaternion::spherical_cubic_interpolate(const Quaternion &p_b, const
ln.z = Math::cubic_interpolate(ln_from.z, ln_to.z, ln_pre.z, ln_post.z, p_weight);
Quaternion q2 = to_q * ln.exp();
- // To cancel error made by Expmap ambiguity, do blends.
+ // To cancel error made by Expmap ambiguity, do blending.
+ return q1.slerp(q2, p_weight);
+}
+
+Quaternion Quaternion::spherical_cubic_interpolate_in_time(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight,
+ const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V_MSG(!is_normalized(), Quaternion(), "The start quaternion must be normalized.");
+ ERR_FAIL_COND_V_MSG(!p_b.is_normalized(), Quaternion(), "The end quaternion must be normalized.");
+#endif
+ Quaternion from_q = *this;
+ Quaternion pre_q = p_pre_a;
+ Quaternion to_q = p_b;
+ Quaternion post_q = p_post_b;
+
+ // Align flip phases.
+ from_q = Basis(from_q).get_rotation_quaternion();
+ pre_q = Basis(pre_q).get_rotation_quaternion();
+ to_q = Basis(to_q).get_rotation_quaternion();
+ post_q = Basis(post_q).get_rotation_quaternion();
+
+ // Flip quaternions to shortest path if necessary.
+ bool flip1 = signbit(from_q.dot(pre_q));
+ pre_q = flip1 ? -pre_q : pre_q;
+ bool flip2 = signbit(from_q.dot(to_q));
+ to_q = flip2 ? -to_q : to_q;
+ bool flip3 = flip2 ? to_q.dot(post_q) <= 0 : signbit(to_q.dot(post_q));
+ post_q = flip3 ? -post_q : post_q;
+
+ // Calc by Expmap in from_q space.
+ Quaternion ln_from = Quaternion(0, 0, 0, 0);
+ Quaternion ln_to = (from_q.inverse() * to_q).log();
+ Quaternion ln_pre = (from_q.inverse() * pre_q).log();
+ Quaternion ln_post = (from_q.inverse() * post_q).log();
+ Quaternion ln = Quaternion(0, 0, 0, 0);
+ ln.x = Math::cubic_interpolate_in_time(ln_from.x, ln_to.x, ln_pre.x, ln_post.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
+ ln.y = Math::cubic_interpolate_in_time(ln_from.y, ln_to.y, ln_pre.y, ln_post.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
+ ln.z = Math::cubic_interpolate_in_time(ln_from.z, ln_to.z, ln_pre.z, ln_post.z, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
+ Quaternion q1 = from_q * ln.exp();
+
+ // Calc by Expmap in to_q space.
+ ln_from = (to_q.inverse() * from_q).log();
+ ln_to = Quaternion(0, 0, 0, 0);
+ ln_pre = (to_q.inverse() * pre_q).log();
+ ln_post = (to_q.inverse() * post_q).log();
+ ln = Quaternion(0, 0, 0, 0);
+ ln.x = Math::cubic_interpolate_in_time(ln_from.x, ln_to.x, ln_pre.x, ln_post.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
+ ln.y = Math::cubic_interpolate_in_time(ln_from.y, ln_to.y, ln_pre.y, ln_post.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
+ ln.z = Math::cubic_interpolate_in_time(ln_from.z, ln_to.z, ln_pre.z, ln_post.z, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
+ Quaternion q2 = to_q * ln.exp();
+
+ // To cancel error made by Expmap ambiguity, do blending.
return q1.slerp(q2, p_weight);
}
@@ -274,7 +316,7 @@ Quaternion::Quaternion(const Vector3 &p_axis, real_t p_angle) {
// (ax, ay, az), where ax is the angle of rotation around x axis,
// and similar for other axes.
// This implementation uses YXZ convention (Z is the first rotation).
-Quaternion::Quaternion(const Vector3 &p_euler) {
+Quaternion Quaternion::from_euler(const Vector3 &p_euler) {
real_t half_a1 = p_euler.y * 0.5f;
real_t half_a2 = p_euler.x * 0.5f;
real_t half_a3 = p_euler.z * 0.5f;
@@ -290,8 +332,9 @@ Quaternion::Quaternion(const Vector3 &p_euler) {
real_t cos_a3 = Math::cos(half_a3);
real_t sin_a3 = Math::sin(half_a3);
- x = sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3;
- y = sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3;
- z = -sin_a1 * sin_a2 * cos_a3 + cos_a1 * cos_a2 * sin_a3;
- w = sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3;
+ return Quaternion(
+ sin_a1 * cos_a2 * sin_a3 + cos_a1 * sin_a2 * cos_a3,
+ sin_a1 * cos_a2 * cos_a3 - cos_a1 * sin_a2 * sin_a3,
+ -sin_a1 * sin_a2 * cos_a3 + cos_a1 * cos_a2 * sin_a3,
+ sin_a1 * sin_a2 * sin_a3 + cos_a1 * cos_a2 * cos_a3);
}
diff --git a/core/math/quaternion.h b/core/math/quaternion.h
index cb54a6f540..ea952304a5 100644
--- a/core/math/quaternion.h
+++ b/core/math/quaternion.h
@@ -1,40 +1,40 @@
-/*************************************************************************/
-/* quaternion.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* quaternion.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef QUATERNION_H
#define QUATERNION_H
-#include "core/math/math_defs.h"
#include "core/math/math_funcs.h"
#include "core/math/vector3.h"
-#include "core/string/ustring.h"
+
+class String;
struct _NO_DISCARD_ Quaternion {
union {
@@ -55,6 +55,7 @@ struct _NO_DISCARD_ Quaternion {
}
_FORCE_INLINE_ real_t length_squared() const;
bool is_equal_approx(const Quaternion &p_quaternion) const;
+ bool is_finite() const;
real_t length() const;
void normalize();
Quaternion normalized() const;
@@ -65,13 +66,13 @@ struct _NO_DISCARD_ Quaternion {
_FORCE_INLINE_ real_t dot(const Quaternion &p_q) const;
real_t angle_to(const Quaternion &p_to) const;
- Vector3 get_euler_xyz() const;
- Vector3 get_euler_yxz() const;
- Vector3 get_euler() const { return get_euler_yxz(); };
+ Vector3 get_euler(EulerOrder p_order = EulerOrder::YXZ) const;
+ static Quaternion from_euler(const Vector3 &p_euler);
Quaternion slerp(const Quaternion &p_to, const real_t &p_weight) const;
Quaternion slerpni(const Quaternion &p_to, const real_t &p_weight) const;
Quaternion spherical_cubic_interpolate(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight) const;
+ Quaternion spherical_cubic_interpolate_in_time(const Quaternion &p_b, const Quaternion &p_pre_a, const Quaternion &p_post_b, const real_t &p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
Vector3 get_axis() const;
real_t get_angle() const;
@@ -126,8 +127,6 @@ struct _NO_DISCARD_ Quaternion {
Quaternion(const Vector3 &p_axis, real_t p_angle);
- Quaternion(const Vector3 &p_euler);
-
Quaternion(const Quaternion &p_q) :
x(p_q.x),
y(p_q.y),
@@ -142,8 +141,7 @@ struct _NO_DISCARD_ Quaternion {
w = p_q.w;
}
- Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc
- {
+ Quaternion(const Vector3 &v0, const Vector3 &v1) { // Shortest arc.
Vector3 c = v0.cross(v1);
real_t d = v0.dot(v1);
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index c7727a44a1..9488c6bcff 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* quick_hull.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* quick_hull.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "quick_hull.h"
@@ -369,7 +369,7 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
for (List<Geometry3D::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) {
Geometry3D::MeshData::Face &f = E->get();
- for (int i = 0; i < f.indices.size(); i++) {
+ for (uint32_t i = 0; i < f.indices.size(); i++) {
int a = E->get().indices[i];
int b = E->get().indices[(i + 1) % f.indices.size()];
Edge e(a, b);
@@ -436,17 +436,24 @@ Error QuickHull::build(const Vector<Vector3> &p_points, Geometry3D::MeshData &r_
r_mesh.faces.clear();
r_mesh.faces.resize(ret_faces.size());
+ HashMap<List<Geometry3D::MeshData::Face>::Element *, int> face_indices;
+
int idx = 0;
- for (const Geometry3D::MeshData::Face &E : ret_faces) {
- r_mesh.faces.write[idx++] = E;
+ for (List<Geometry3D::MeshData::Face>::Element *E = ret_faces.front(); E; E = E->next()) {
+ face_indices[E] = idx;
+ r_mesh.faces[idx++] = E->get();
}
r_mesh.edges.resize(ret_edges.size());
idx = 0;
for (const KeyValue<Edge, RetFaceConnect> &E : ret_edges) {
Geometry3D::MeshData::Edge e;
- e.a = E.key.vertices[0];
- e.b = E.key.vertices[1];
- r_mesh.edges.write[idx++] = e;
+ e.vertex_a = E.key.vertices[0];
+ e.vertex_b = E.key.vertices[1];
+ ERR_CONTINUE(!face_indices.has(E.value.left));
+ ERR_CONTINUE(!face_indices.has(E.value.right));
+ e.face_a = face_indices[E.value.left];
+ e.face_b = face_indices[E.value.right];
+ r_mesh.edges[idx++] = e;
}
r_mesh.vertices = p_points;
diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h
index 6783743fc2..d7ff880f1a 100644
--- a/core/math/quick_hull.h
+++ b/core/math/quick_hull.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* quick_hull.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* quick_hull.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef QUICK_HULL_H
#define QUICK_HULL_H
diff --git a/core/math/random_number_generator.cpp b/core/math/random_number_generator.cpp
index 31eeed4399..c3f36b32a5 100644
--- a/core/math/random_number_generator.cpp
+++ b/core/math/random_number_generator.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* random_number_generator.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* random_number_generator.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "random_number_generator.h"
diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h
index 9352bae0a6..e1c353d439 100644
--- a/core/math/random_number_generator.h
+++ b/core/math/random_number_generator.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* random_number_generator.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* random_number_generator.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RANDOM_NUMBER_GENERATOR_H
#define RANDOM_NUMBER_GENERATOR_H
@@ -57,7 +57,7 @@ public:
_FORCE_INLINE_ real_t randfn(real_t p_mean = 0.0, real_t p_deviation = 1.0) { return randbase.randfn(p_mean, p_deviation); }
_FORCE_INLINE_ int randi_range(int p_from, int p_to) { return randbase.random(p_from, p_to); }
- RandomNumberGenerator() {}
+ RandomNumberGenerator() { randbase.randomize(); }
};
#endif // RANDOM_NUMBER_GENERATOR_H
diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp
index c69986e6df..45a9285ddd 100644
--- a/core/math/random_pcg.cpp
+++ b/core/math/random_pcg.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* random_pcg.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* random_pcg.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "random_pcg.h"
diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h
index a088b30d17..fe40e7f76a 100644
--- a/core/math/random_pcg.h
+++ b/core/math/random_pcg.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* random_pcg.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* random_pcg.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RANDOM_PCG_H
#define RANDOM_PCG_H
diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp
index 9e78ead816..c55226a57e 100644
--- a/core/math/rect2.cpp
+++ b/core/math/rect2.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rect2.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rect2.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "rect2.h"
@@ -38,6 +38,10 @@ bool Rect2::is_equal_approx(const Rect2 &p_rect) const {
return position.is_equal_approx(p_rect.position) && size.is_equal_approx(p_rect.size);
}
+bool Rect2::is_finite() const {
+ return position.is_finite() && size.is_finite();
+}
+
bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
#ifdef MATH_CHECKS
if (unlikely(size.x < 0 || size.y < 0)) {
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 679af933c2..5ae88ae166 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rect2.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rect2.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RECT2_H
#define RECT2_H
@@ -140,8 +140,8 @@ struct _NO_DISCARD_ Rect2 {
((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
}
- _FORCE_INLINE_ bool has_no_area() const {
- return (size.x <= 0 || size.y <= 0);
+ _FORCE_INLINE_ bool has_area() const {
+ return size.x > 0.0f && size.y > 0.0f;
}
// Returns the instersection between two Rect2s or an empty Rect2 if there is no intersection
@@ -178,7 +178,7 @@ struct _NO_DISCARD_ Rect2 {
new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
- new_rect.size = new_rect.size - new_rect.position; //make relative again
+ new_rect.size = new_rect.size - new_rect.position; // Make relative again.
return new_rect;
}
@@ -207,6 +207,7 @@ struct _NO_DISCARD_ Rect2 {
}
bool is_equal_approx(const Rect2 &p_rect) const;
+ bool is_finite() const;
bool operator==(const Rect2 &p_rect) const { return position == p_rect.position && size == p_rect.size; }
bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
@@ -253,7 +254,7 @@ struct _NO_DISCARD_ Rect2 {
return r;
}
- inline void expand_to(const Vector2 &p_vector) { //in place function for speed
+ inline void expand_to(const Vector2 &p_vector) { // In place function for speed.
#ifdef MATH_CHECKS
if (unlikely(size.x < 0 || size.y < 0)) {
ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
@@ -281,7 +282,7 @@ struct _NO_DISCARD_ Rect2 {
}
_FORCE_INLINE_ Rect2 abs() const {
- return Rect2(Point2(position.x + MIN(size.x, 0), position.y + MIN(size.y, 0)), size.abs());
+ return Rect2(Point2(position.x + MIN(size.x, (real_t)0), position.y + MIN(size.y, (real_t)0)), size.abs());
}
Vector2 get_support(const Vector2 &p_normal) const {
@@ -311,7 +312,7 @@ struct _NO_DISCARD_ Rect2 {
continue;
}
- //check inside
+ // Check inside.
Vector2 tg = r.orthogonal();
float s = tg.dot(center) - tg.dot(a);
if (s < 0.0f) {
@@ -320,7 +321,7 @@ struct _NO_DISCARD_ Rect2 {
side_minus++;
}
- //check ray box
+ // Check ray box.
r /= l;
Vector2 ir(1.0f / r.x, 1.0f / r.y);
@@ -341,7 +342,7 @@ struct _NO_DISCARD_ Rect2 {
}
if (side_plus * side_minus == 0) {
- return true; //all inside
+ return true; // All inside.
} else {
return false;
}
diff --git a/core/math/rect2i.cpp b/core/math/rect2i.cpp
index 0782c450d0..807fe0707a 100644
--- a/core/math/rect2i.cpp
+++ b/core/math/rect2i.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rect2i.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rect2i.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "rect2i.h"
diff --git a/core/math/rect2i.h b/core/math/rect2i.h
index db1459a3e6..0529e9c867 100644
--- a/core/math/rect2i.h
+++ b/core/math/rect2i.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rect2i.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rect2i.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RECT2I_H
#define RECT2I_H
@@ -83,8 +83,8 @@ struct _NO_DISCARD_ Rect2i {
((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
}
- _FORCE_INLINE_ bool has_no_area() const {
- return (size.x <= 0 || size.y <= 0);
+ _FORCE_INLINE_ bool has_area() const {
+ return size.x > 0 && size.y > 0;
}
// Returns the instersection between two Rect2is or an empty Rect2i if there is no intersection
@@ -121,7 +121,7 @@ struct _NO_DISCARD_ Rect2i {
new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
- new_rect.size = new_rect.size - new_rect.position; //make relative again
+ new_rect.size = new_rect.size - new_rect.position; // Make relative again.
return new_rect;
}
diff --git a/core/math/static_raycaster.cpp b/core/math/static_raycaster.cpp
index 2510138d90..9fa89a5f1e 100644
--- a/core/math/static_raycaster.cpp
+++ b/core/math/static_raycaster.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* static_raycaster.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* static_raycaster.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "static_raycaster.h"
diff --git a/core/math/static_raycaster.h b/core/math/static_raycaster.h
index bc6511c073..1bafc29c57 100644
--- a/core/math/static_raycaster.h
+++ b/core/math/static_raycaster.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* static_raycaster.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* static_raycaster.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef STATIC_RAYCASTER_H
#define STATIC_RAYCASTER_H
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index bb8bf9f569..910995d717 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* transform_2d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* transform_2d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "transform_2d.h"
@@ -168,6 +168,10 @@ bool Transform2D::is_equal_approx(const Transform2D &p_transform) const {
return columns[0].is_equal_approx(p_transform.columns[0]) && columns[1].is_equal_approx(p_transform.columns[1]) && columns[2].is_equal_approx(p_transform.columns[2]);
}
+bool Transform2D::is_finite() const {
+ return columns[0].is_finite() && columns[1].is_finite() && columns[2].is_finite();
+}
+
Transform2D Transform2D::looking_at(const Vector2 &p_target) const {
Transform2D return_trans = Transform2D(get_rotation(), get_origin());
Vector2 target_position = affine_inverse().xform(p_target);
@@ -218,15 +222,15 @@ Transform2D Transform2D::operator*(const Transform2D &p_transform) const {
}
Transform2D Transform2D::scaled(const Size2 &p_scale) const {
+ // Equivalent to left multiplication
Transform2D copy = *this;
copy.scale(p_scale);
return copy;
}
-Transform2D Transform2D::basis_scaled(const Size2 &p_scale) const {
- Transform2D copy = *this;
- copy.scale_basis(p_scale);
- return copy;
+Transform2D Transform2D::scaled_local(const Size2 &p_scale) const {
+ // Equivalent to right multiplication
+ return Transform2D(columns[0] * p_scale.x, columns[1] * p_scale.y, columns[2]);
}
Transform2D Transform2D::untranslated() const {
@@ -235,16 +239,24 @@ Transform2D Transform2D::untranslated() const {
return copy;
}
+Transform2D Transform2D::translated(const Vector2 &p_offset) const {
+ // Equivalent to left multiplication
+ return Transform2D(columns[0], columns[1], columns[2] + p_offset);
+}
+
Transform2D Transform2D::translated_local(const Vector2 &p_offset) const {
- Transform2D copy = *this;
- copy.translate_local(p_offset);
- return copy;
+ // Equivalent to right multiplication
+ return Transform2D(columns[0], columns[1], columns[2] + basis_xform(p_offset));
}
Transform2D Transform2D::rotated(const real_t p_angle) const {
- Transform2D copy = *this;
- copy.rotate(p_angle);
- return copy;
+ // Equivalent to left multiplication
+ return Transform2D(p_angle, Vector2()) * (*this);
+}
+
+Transform2D Transform2D::rotated_local(const real_t p_angle) const {
+ // Equivalent to right multiplication
+ return (*this) * Transform2D(p_angle, Vector2()); // Could be optimized, because origin transform can be skipped.
}
real_t Transform2D::basis_determinant() const {
@@ -268,7 +280,7 @@ Transform2D Transform2D::interpolate_with(const Transform2D &p_transform, const
real_t dot = v1.dot(v2);
- dot = CLAMP(dot, -1.0f, 1.0f);
+ dot = CLAMP(dot, (real_t)-1.0, (real_t)1.0);
Vector2 v;
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index e64d050f0c..4a17a9db37 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* transform_2d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* transform_2d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TRANSFORM_2D_H
#define TRANSFORM_2D_H
@@ -86,15 +86,18 @@ struct _NO_DISCARD_ Transform2D {
_FORCE_INLINE_ void set_origin(const Vector2 &p_origin) { columns[2] = p_origin; }
Transform2D scaled(const Size2 &p_scale) const;
- Transform2D basis_scaled(const Size2 &p_scale) const;
+ Transform2D scaled_local(const Size2 &p_scale) const;
+ Transform2D translated(const Vector2 &p_offset) const;
Transform2D translated_local(const Vector2 &p_offset) const;
Transform2D rotated(const real_t p_angle) const;
+ Transform2D rotated_local(const real_t p_angle) const;
Transform2D untranslated() const;
void orthonormalize();
Transform2D orthonormalized() const;
bool is_equal_approx(const Transform2D &p_transform) const;
+ bool is_finite() const;
Transform2D looking_at(const Vector2 &p_target) const;
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index c497a276f3..8d497209f1 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -1,37 +1,37 @@
-/*************************************************************************/
-/* transform_3d.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* transform_3d.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "transform_3d.h"
#include "core/math/math_funcs.h"
-#include "core/string/print_string.h"
+#include "core/string/ustring.h"
void Transform3D::affine_invert() {
basis.invert();
@@ -62,7 +62,15 @@ void Transform3D::rotate(const Vector3 &p_axis, real_t p_angle) {
}
Transform3D Transform3D::rotated(const Vector3 &p_axis, real_t p_angle) const {
- return Transform3D(Basis(p_axis, p_angle), Vector3()) * (*this);
+ // Equivalent to left multiplication
+ Basis p_basis(p_axis, p_angle);
+ return Transform3D(p_basis * basis, p_basis.xform(origin));
+}
+
+Transform3D Transform3D::rotated_local(const Vector3 &p_axis, real_t p_angle) const {
+ // Equivalent to right multiplication
+ Basis p_basis(p_axis, p_angle);
+ return Transform3D(basis * p_basis, origin);
}
void Transform3D::rotate_basis(const Vector3 &p_axis, real_t p_angle) {
@@ -86,9 +94,7 @@ void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, con
origin = p_eye;
}
-Transform3D Transform3D::spherical_interpolate_with(const Transform3D &p_transform, real_t p_c) const {
- /* not sure if very "efficient" but good enough? */
-
+Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
Transform3D interp;
Vector3 src_scale = basis.get_scale();
@@ -105,24 +111,19 @@ Transform3D Transform3D::spherical_interpolate_with(const Transform3D &p_transfo
return interp;
}
-Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
- Transform3D interp;
-
- interp.basis = basis.lerp(p_transform.basis, p_c);
- interp.origin = origin.lerp(p_transform.origin, p_c);
-
- return interp;
-}
-
void Transform3D::scale(const Vector3 &p_scale) {
basis.scale(p_scale);
origin *= p_scale;
}
Transform3D Transform3D::scaled(const Vector3 &p_scale) const {
- Transform3D t = *this;
- t.scale(p_scale);
- return t;
+ // Equivalent to left multiplication
+ return Transform3D(basis.scaled(p_scale), origin * p_scale);
+}
+
+Transform3D Transform3D::scaled_local(const Vector3 &p_scale) const {
+ // Equivalent to right multiplication
+ return Transform3D(basis.scaled_local(p_scale), origin);
}
void Transform3D::scale_basis(const Vector3 &p_scale) {
@@ -139,10 +140,14 @@ void Transform3D::translate_local(const Vector3 &p_translation) {
}
}
+Transform3D Transform3D::translated(const Vector3 &p_translation) const {
+ // Equivalent to left multiplication
+ return Transform3D(basis, origin + p_translation);
+}
+
Transform3D Transform3D::translated_local(const Vector3 &p_translation) const {
- Transform3D t = *this;
- t.translate_local(p_translation);
- return t;
+ // Equivalent to right multiplication
+ return Transform3D(basis, origin + basis.xform(p_translation));
}
void Transform3D::orthonormalize() {
@@ -169,6 +174,10 @@ bool Transform3D::is_equal_approx(const Transform3D &p_transform) const {
return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin);
}
+bool Transform3D::is_finite() const {
+ return basis.is_finite() && origin.is_finite();
+}
+
bool Transform3D::operator==(const Transform3D &p_transform) const {
return (basis == p_transform.basis && origin == p_transform.origin);
}
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index 1f8026043f..bf1b4cdb63 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* transform_3d.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* transform_3d.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TRANSFORM_3D_H
#define TRANSFORM_3D_H
@@ -34,6 +34,7 @@
#include "core/math/aabb.h"
#include "core/math/basis.h"
#include "core/math/plane.h"
+#include "core/templates/vector.h"
struct _NO_DISCARD_ Transform3D {
Basis basis;
@@ -46,6 +47,7 @@ struct _NO_DISCARD_ Transform3D {
Transform3D affine_inverse() const;
Transform3D rotated(const Vector3 &p_axis, real_t p_angle) const;
+ Transform3D rotated_local(const Vector3 &p_axis, real_t p_angle) const;
void rotate(const Vector3 &p_axis, real_t p_angle);
void rotate_basis(const Vector3 &p_axis, real_t p_angle);
@@ -55,9 +57,11 @@ struct _NO_DISCARD_ Transform3D {
void scale(const Vector3 &p_scale);
Transform3D scaled(const Vector3 &p_scale) const;
+ Transform3D scaled_local(const Vector3 &p_scale) const;
void scale_basis(const Vector3 &p_scale);
void translate_local(real_t p_tx, real_t p_ty, real_t p_tz);
void translate_local(const Vector3 &p_translation);
+ Transform3D translated(const Vector3 &p_translation) const;
Transform3D translated_local(const Vector3 &p_translation) const;
const Basis &get_basis() const { return basis; }
@@ -71,6 +75,7 @@ struct _NO_DISCARD_ Transform3D {
void orthogonalize();
Transform3D orthogonalized() const;
bool is_equal_approx(const Transform3D &p_transform) const;
+ bool is_finite() const;
bool operator==(const Transform3D &p_transform) const;
bool operator!=(const Transform3D &p_transform) const;
@@ -100,7 +105,6 @@ struct _NO_DISCARD_ Transform3D {
void operator*=(const real_t p_val);
Transform3D operator*(const real_t p_val) const;
- Transform3D spherical_interpolate_with(const Transform3D &p_transform, real_t p_c) const;
Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
_FORCE_INLINE_ Transform3D inverse_xform(const Transform3D &t) const {
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 4433559e6d..0da1b8c7ad 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* triangle_mesh.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* triangle_mesh.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "triangle_mesh.h"
@@ -182,92 +182,6 @@ void TriangleMesh::create(const Vector<Vector3> &p_faces, const Vector<int32_t>
valid = true;
}
-Vector3 TriangleMesh::get_area_normal(const AABB &p_aabb) const {
- uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);
-
- enum {
- TEST_AABB_BIT = 0,
- VISIT_LEFT_BIT = 1,
- VISIT_RIGHT_BIT = 2,
- VISIT_DONE_BIT = 3,
- VISITED_BIT_SHIFT = 29,
- NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1,
- VISITED_BIT_MASK = ~NODE_IDX_MASK,
-
- };
-
- int n_count = 0;
- Vector3 n;
-
- int level = 0;
-
- const Triangle *triangleptr = triangles.ptr();
- // const Vector3 *verticesr = vertices.ptr();
- const BVH *bvhptr = bvh.ptr();
-
- int pos = bvh.size() - 1;
-
- stack[0] = pos;
- while (true) {
- uint32_t node = stack[level] & NODE_IDX_MASK;
- const BVH &b = bvhptr[node];
- bool done = false;
-
- switch (stack[level] >> VISITED_BIT_SHIFT) {
- case TEST_AABB_BIT: {
- bool valid = b.aabb.intersects(p_aabb);
- if (!valid) {
- stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
-
- } else {
- if (b.face_index >= 0) {
- const Triangle &s = triangleptr[b.face_index];
- n += s.normal;
- n_count++;
-
- stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
-
- } else {
- stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
- }
- }
- continue;
- }
- case VISIT_LEFT_BIT: {
- stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- level++;
- stack[level] = b.left | TEST_AABB_BIT;
- continue;
- }
- case VISIT_RIGHT_BIT: {
- stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- level++;
- stack[level] = b.right | TEST_AABB_BIT;
- continue;
- }
- case VISIT_DONE_BIT: {
- if (level == 0) {
- done = true;
- break;
- } else {
- level--;
- }
- continue;
- }
- }
-
- if (done) {
- break;
- }
- }
-
- if (n_count > 0) {
- n /= n_count;
- }
-
- return n;
-}
-
bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal, int32_t *r_surf_index) const {
uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);
@@ -302,12 +216,8 @@ bool TriangleMesh::intersect_segment(const Vector3 &p_begin, const Vector3 &p_en
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
- bool valid = b.aabb.intersects_segment(p_begin, p_end);
- //bool valid = b.aabb.intersects(ray_aabb);
-
- if (!valid) {
+ if (!b.aabb.intersects_segment(p_begin, p_end)) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
-
} else {
if (b.face_index >= 0) {
const Triangle &s = triangleptr[b.face_index];
@@ -407,10 +317,8 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V
switch (stack[level] >> VISITED_BIT_SHIFT) {
case TEST_AABB_BIT: {
- bool valid = b.aabb.intersects_ray(p_begin, p_dir);
- if (!valid) {
+ if (!b.aabb.intersects_ray(p_begin, p_dir)) {
stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
-
} else {
if (b.face_index >= 0) {
const Triangle &s = triangleptr[b.face_index];
@@ -476,120 +384,6 @@ bool TriangleMesh::intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, V
return inters;
}
-bool TriangleMesh::intersect_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const {
- uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);
-
- //p_fully_inside = true;
-
- enum {
- TEST_AABB_BIT = 0,
- VISIT_LEFT_BIT = 1,
- VISIT_RIGHT_BIT = 2,
- VISIT_DONE_BIT = 3,
- VISITED_BIT_SHIFT = 29,
- NODE_IDX_MASK = (1 << VISITED_BIT_SHIFT) - 1,
- VISITED_BIT_MASK = ~NODE_IDX_MASK,
-
- };
-
- int level = 0;
-
- const Triangle *triangleptr = triangles.ptr();
- const Vector3 *vertexptr = vertices.ptr();
- const BVH *bvhptr = bvh.ptr();
-
- int pos = bvh.size() - 1;
-
- stack[0] = pos;
- while (true) {
- uint32_t node = stack[level] & NODE_IDX_MASK;
- const BVH &b = bvhptr[node];
- bool done = false;
-
- switch (stack[level] >> VISITED_BIT_SHIFT) {
- case TEST_AABB_BIT: {
- bool valid = b.aabb.intersects_convex_shape(p_planes, p_plane_count, p_points, p_point_count);
- if (!valid) {
- stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
-
- } else {
- if (b.face_index >= 0) {
- const Triangle &s = triangleptr[b.face_index];
-
- for (int j = 0; j < 3; ++j) {
- const Vector3 &point = vertexptr[s.indices[j]];
- const Vector3 &next_point = vertexptr[s.indices[(j + 1) % 3]];
- Vector3 res;
- bool over = true;
- for (int i = 0; i < p_plane_count; i++) {
- const Plane &p = p_planes[i];
-
- if (p.intersects_segment(point, next_point, &res)) {
- bool inisde = true;
- for (int k = 0; k < p_plane_count; k++) {
- if (k == i) {
- continue;
- }
- const Plane &pp = p_planes[k];
- if (pp.is_point_over(res)) {
- inisde = false;
- break;
- }
- }
- if (inisde) {
- return true;
- }
- }
-
- if (p.is_point_over(point)) {
- over = false;
- break;
- }
- }
- if (over) {
- return true;
- }
- }
-
- stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
-
- } else {
- stack[level] = (VISIT_LEFT_BIT << VISITED_BIT_SHIFT) | node;
- }
- }
- continue;
- }
- case VISIT_LEFT_BIT: {
- stack[level] = (VISIT_RIGHT_BIT << VISITED_BIT_SHIFT) | node;
- level++;
- stack[level] = b.left | TEST_AABB_BIT;
- continue;
- }
- case VISIT_RIGHT_BIT: {
- stack[level] = (VISIT_DONE_BIT << VISITED_BIT_SHIFT) | node;
- level++;
- stack[level] = b.right | TEST_AABB_BIT;
- continue;
- }
- case VISIT_DONE_BIT: {
- if (level == 0) {
- done = true;
- break;
- } else {
- level--;
- }
- continue;
- }
- }
-
- if (done) {
- break;
- }
- }
-
- return false;
-}
-
bool TriangleMesh::inside_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count, Vector3 p_scale) const {
uint32_t *stack = (uint32_t *)alloca(sizeof(int) * max_depth);
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index 166b4adb7a..24fc12dda9 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* triangle_mesh.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* triangle_mesh.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TRIANGLE_MESH_H
#define TRIANGLE_MESH_H
@@ -84,9 +84,7 @@ public:
bool is_valid() const;
bool intersect_segment(const Vector3 &p_begin, const Vector3 &p_end, Vector3 &r_point, Vector3 &r_normal, int32_t *r_surf_index = nullptr) const;
bool intersect_ray(const Vector3 &p_begin, const Vector3 &p_dir, Vector3 &r_point, Vector3 &r_normal, int32_t *r_surf_index = nullptr) const;
- bool intersect_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count) const;
bool inside_convex_shape(const Plane *p_planes, int p_plane_count, const Vector3 *p_points, int p_point_count, Vector3 p_scale = Vector3(1, 1, 1)) const;
- Vector3 get_area_normal(const AABB &p_aabb) const;
Vector<Face3> get_faces() const;
const Vector<Triangle> &get_triangles() const { return triangles; }
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index 0a9872ae08..5923423b92 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* triangulate.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* triangulate.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "triangulate.h"
diff --git a/core/math/triangulate.h b/core/math/triangulate.h
index 0bfcfcb978..0b88f7ec4c 100644
--- a/core/math/triangulate.h
+++ b/core/math/triangulate.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* triangulate.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* triangulate.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TRIANGULATE_H
#define TRIANGULATE_H
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index d9b5d55454..df8c804243 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vector2.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vector2.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "vector2.h"
@@ -182,6 +182,14 @@ bool Vector2::is_equal_approx(const Vector2 &p_v) const {
return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y);
}
+bool Vector2::is_zero_approx() const {
+ return Math::is_zero_approx(x) && Math::is_zero_approx(y);
+}
+
+bool Vector2::is_finite() const {
+ return Math::is_finite(x) && Math::is_finite(y);
+}
+
Vector2::operator String() const {
return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ")";
}
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 91d3d3a56b..b9d7709acd 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vector2.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vector2.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VECTOR2_H
#define VECTOR2_H
@@ -69,10 +69,6 @@ struct _NO_DISCARD_ Vector2 {
return coord[p_idx];
}
- _FORCE_INLINE_ void set_all(const real_t p_value) {
- x = y = p_value;
- }
-
_FORCE_INLINE_ Vector2::Axis min_axis_index() const {
return x < y ? Vector2::AXIS_X : Vector2::AXIS_Y;
}
@@ -114,7 +110,9 @@ struct _NO_DISCARD_ Vector2 {
_FORCE_INLINE_ Vector2 lerp(const Vector2 &p_to, const real_t p_weight) const;
_FORCE_INLINE_ Vector2 slerp(const Vector2 &p_to, const real_t p_weight) const;
_FORCE_INLINE_ Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight) const;
+ _FORCE_INLINE_ Vector2 cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
_FORCE_INLINE_ Vector2 bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const;
+ _FORCE_INLINE_ Vector2 bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const;
Vector2 move_toward(const Vector2 &p_to, const real_t p_delta) const;
@@ -123,6 +121,8 @@ struct _NO_DISCARD_ Vector2 {
Vector2 reflect(const Vector2 &p_normal) const;
bool is_equal_approx(const Vector2 &p_v) const;
+ bool is_zero_approx() const;
+ bool is_finite() const;
Vector2 operator+(const Vector2 &p_v) const;
void operator+=(const Vector2 &p_v);
@@ -243,10 +243,8 @@ _FORCE_INLINE_ bool Vector2::operator!=(const Vector2 &p_vec2) const {
Vector2 Vector2::lerp(const Vector2 &p_to, const real_t p_weight) const {
Vector2 res = *this;
-
- res.x += (p_weight * (p_to.x - x));
- res.y += (p_weight * (p_to.y - y));
-
+ res.x = Math::lerp(res.x, p_to.x, p_weight);
+ res.y = Math::lerp(res.y, p_to.y, p_weight);
return res;
}
@@ -270,17 +268,25 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c
return res;
}
-Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const {
+Vector2 Vector2::cubic_interpolate_in_time(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
Vector2 res = *this;
+ res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
+ res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
+ return res;
+}
- /* Formula from Wikipedia article on Bezier curves. */
- real_t omt = (1.0 - p_t);
- real_t omt2 = omt * omt;
- real_t omt3 = omt2 * omt;
- real_t t2 = p_t * p_t;
- real_t t3 = t2 * p_t;
+Vector2 Vector2::bezier_interpolate(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const {
+ Vector2 res = *this;
+ res.x = Math::bezier_interpolate(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
+ res.y = Math::bezier_interpolate(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
+ return res;
+}
- return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
+Vector2 Vector2::bezier_derivative(const Vector2 &p_control_1, const Vector2 &p_control_2, const Vector2 &p_end, const real_t p_t) const {
+ Vector2 res = *this;
+ res.x = Math::bezier_derivative(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
+ res.y = Math::bezier_derivative(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
+ return res;
}
Vector2 Vector2::direction_to(const Vector2 &p_to) const {
diff --git a/core/math/vector2i.cpp b/core/math/vector2i.cpp
index dfed42e4d6..9c7da668ff 100644
--- a/core/math/vector2i.cpp
+++ b/core/math/vector2i.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vector2i.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vector2i.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "vector2i.h"
@@ -39,6 +39,12 @@ Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
CLAMP(y, p_min.y, p_max.y));
}
+Vector2i Vector2i::snapped(const Vector2i &p_step) const {
+ return Vector2i(
+ Math::snapped(x, p_step.x),
+ Math::snapped(y, p_step.y));
+}
+
int64_t Vector2i::length_squared() const {
return x * (int64_t)x + y * (int64_t)y;
}
diff --git a/core/math/vector2i.h b/core/math/vector2i.h
index 13b70031bd..e6850347c3 100644
--- a/core/math/vector2i.h
+++ b/core/math/vector2i.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vector2i.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vector2i.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VECTOR2I_H
#define VECTOR2I_H
@@ -38,6 +38,8 @@ class String;
struct Vector2;
struct _NO_DISCARD_ Vector2i {
+ static const int AXIS_COUNT = 2;
+
enum Axis {
AXIS_X,
AXIS_Y,
@@ -115,8 +117,9 @@ struct _NO_DISCARD_ Vector2i {
real_t aspect() const { return width / (real_t)height; }
Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
- Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
+ Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); }
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
+ Vector2i snapped(const Vector2i &p_step) const;
operator String() const;
operator Vector2() const;
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index d71d365053..d732f1e8b2 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vector3.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vector3.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "vector3.h"
@@ -45,16 +45,6 @@ Vector3 Vector3::rotated(const Vector3 &p_axis, const real_t p_angle) const {
return r;
}
-void Vector3::set_axis(const int p_axis, const real_t p_value) {
- ERR_FAIL_INDEX(p_axis, 3);
- coord[p_axis] = p_value;
-}
-
-real_t Vector3::get_axis(const int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 3, 0);
- return operator[](p_axis);
-}
-
Vector3 Vector3::clamp(const Vector3 &p_min, const Vector3 &p_max) const {
return Vector3(
CLAMP(x, p_min.x, p_max.x),
@@ -117,18 +107,42 @@ Vector3 Vector3::octahedron_decode(const Vector2 &p_oct) {
return n.normalized();
}
-Basis Vector3::outer(const Vector3 &p_with) const {
- Vector3 row0(x * p_with.x, x * p_with.y, x * p_with.z);
- Vector3 row1(y * p_with.x, y * p_with.y, y * p_with.z);
- Vector3 row2(z * p_with.x, z * p_with.y, z * p_with.z);
+Vector2 Vector3::octahedron_tangent_encode(const float sign) const {
+ Vector2 res = this->octahedron_encode();
+ res.y = res.y * 0.5f + 0.5f;
+ res.y = sign >= 0.0f ? res.y : 1 - res.y;
+ return res;
+}
- return Basis(row0, row1, row2);
+Vector3 Vector3::octahedron_tangent_decode(const Vector2 &p_oct, float *sign) {
+ Vector2 oct_compressed = p_oct;
+ oct_compressed.y = oct_compressed.y * 2 - 1;
+ *sign = oct_compressed.y >= 0.0f ? 1.0f : -1.0f;
+ oct_compressed.y = Math::abs(oct_compressed.y);
+ Vector3 res = Vector3::octahedron_decode(oct_compressed);
+ return res;
+}
+
+Basis Vector3::outer(const Vector3 &p_with) const {
+ Basis basis;
+ basis.rows[0] = Vector3(x * p_with.x, x * p_with.y, x * p_with.z);
+ basis.rows[1] = Vector3(y * p_with.x, y * p_with.y, y * p_with.z);
+ basis.rows[2] = Vector3(z * p_with.x, z * p_with.y, z * p_with.z);
+ return basis;
}
bool Vector3::is_equal_approx(const Vector3 &p_v) const {
return Math::is_equal_approx(x, p_v.x) && Math::is_equal_approx(y, p_v.y) && Math::is_equal_approx(z, p_v.z);
}
+bool Vector3::is_zero_approx() const {
+ return Math::is_zero_approx(x) && Math::is_zero_approx(y) && Math::is_zero_approx(z);
+}
+
+bool Vector3::is_finite() const {
+ return Math::is_finite(x) && Math::is_finite(y) && Math::is_finite(z);
+}
+
Vector3::operator String() const {
return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ")";
}
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 970416234d..bd8739d024 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vector3.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vector3.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VECTOR3_H
#define VECTOR3_H
@@ -68,13 +68,6 @@ struct _NO_DISCARD_ Vector3 {
return coord[p_axis];
}
- void set_axis(const int p_axis, const real_t p_value);
- real_t get_axis(const int p_axis) const;
-
- _FORCE_INLINE_ void set_all(const real_t p_value) {
- x = y = z = p_value;
- }
-
_FORCE_INLINE_ Vector3::Axis min_axis_index() const {
return x < y ? (x < z ? Vector3::AXIS_X : Vector3::AXIS_Z) : (y < z ? Vector3::AXIS_Y : Vector3::AXIS_Z);
}
@@ -105,12 +98,16 @@ struct _NO_DISCARD_ Vector3 {
_FORCE_INLINE_ Vector3 lerp(const Vector3 &p_to, const real_t p_weight) const;
_FORCE_INLINE_ Vector3 slerp(const Vector3 &p_to, const real_t p_weight) const;
_FORCE_INLINE_ Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const;
+ _FORCE_INLINE_ Vector3 cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
_FORCE_INLINE_ Vector3 bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const;
+ _FORCE_INLINE_ Vector3 bezier_derivative(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const;
Vector3 move_toward(const Vector3 &p_to, const real_t p_delta) const;
Vector2 octahedron_encode() const;
static Vector3 octahedron_decode(const Vector2 &p_oct);
+ Vector2 octahedron_tangent_encode(const float sign) const;
+ static Vector3 octahedron_tangent_decode(const Vector2 &p_oct, float *sign);
_FORCE_INLINE_ Vector3 cross(const Vector3 &p_with) const;
_FORCE_INLINE_ real_t dot(const Vector3 &p_with) const;
@@ -139,6 +136,8 @@ struct _NO_DISCARD_ Vector3 {
_FORCE_INLINE_ Vector3 reflect(const Vector3 &p_normal) const;
bool is_equal_approx(const Vector3 &p_v) const;
+ bool is_zero_approx() const;
+ bool is_finite() const;
/* Operators */
@@ -210,23 +209,33 @@ Vector3 Vector3::round() const {
}
Vector3 Vector3::lerp(const Vector3 &p_to, const real_t p_weight) const {
- return Vector3(
- x + (p_weight * (p_to.x - x)),
- y + (p_weight * (p_to.y - y)),
- z + (p_weight * (p_to.z - z)));
+ Vector3 res = *this;
+ res.x = Math::lerp(res.x, p_to.x, p_weight);
+ res.y = Math::lerp(res.y, p_to.y, p_weight);
+ res.z = Math::lerp(res.z, p_to.z, p_weight);
+ return res;
}
Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const {
+ // This method seems more complicated than it really is, since we write out
+ // the internals of some methods for efficiency (mainly, checking length).
real_t start_length_sq = length_squared();
real_t end_length_sq = p_to.length_squared();
if (unlikely(start_length_sq == 0.0f || end_length_sq == 0.0f)) {
// Zero length vectors have no angle, so the best we can do is either lerp or throw an error.
return lerp(p_to, p_weight);
}
+ Vector3 axis = cross(p_to);
+ real_t axis_length_sq = axis.length_squared();
+ if (unlikely(axis_length_sq == 0.0f)) {
+ // Colinear vectors have no rotation axis or angle between them, so the best we can do is lerp.
+ return lerp(p_to, p_weight);
+ }
+ axis /= Math::sqrt(axis_length_sq);
real_t start_length = Math::sqrt(start_length_sq);
real_t result_length = Math::lerp(start_length, Math::sqrt(end_length_sq), p_weight);
real_t angle = angle_to(p_to);
- return rotated(cross(p_to).normalized(), angle * p_weight) * (result_length / start_length);
+ return rotated(axis, angle * p_weight) * (result_length / start_length);
}
Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight) const {
@@ -237,17 +246,28 @@ Vector3 Vector3::cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, c
return res;
}
-Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const {
+Vector3 Vector3::cubic_interpolate_in_time(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
Vector3 res = *this;
+ res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
+ res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
+ res.z = Math::cubic_interpolate_in_time(res.z, p_b.z, p_pre_a.z, p_post_b.z, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
+ return res;
+}
- /* Formula from Wikipedia article on Bezier curves. */
- real_t omt = (1.0 - p_t);
- real_t omt2 = omt * omt;
- real_t omt3 = omt2 * omt;
- real_t t2 = p_t * p_t;
- real_t t3 = t2 * p_t;
+Vector3 Vector3::bezier_interpolate(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const {
+ Vector3 res = *this;
+ res.x = Math::bezier_interpolate(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
+ res.y = Math::bezier_interpolate(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
+ res.z = Math::bezier_interpolate(res.z, p_control_1.z, p_control_2.z, p_end.z, p_t);
+ return res;
+}
- return res * omt3 + p_control_1 * omt2 * p_t * 3.0 + p_control_2 * omt * t2 * 3.0 + p_end * t3;
+Vector3 Vector3::bezier_derivative(const Vector3 &p_control_1, const Vector3 &p_control_2, const Vector3 &p_end, const real_t p_t) const {
+ Vector3 res = *this;
+ res.x = Math::bezier_derivative(res.x, p_control_1.x, p_control_2.x, p_end.x, p_t);
+ res.y = Math::bezier_derivative(res.y, p_control_1.y, p_control_2.y, p_end.y, p_t);
+ res.z = Math::bezier_derivative(res.z, p_control_1.z, p_control_2.z, p_end.z, p_t);
+ return res;
}
real_t Vector3::distance_to(const Vector3 &p_to) const {
diff --git a/core/math/vector3i.cpp b/core/math/vector3i.cpp
index b8e74ea6d2..f41460e623 100644
--- a/core/math/vector3i.cpp
+++ b/core/math/vector3i.cpp
@@ -1,48 +1,38 @@
-/*************************************************************************/
-/* vector3i.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vector3i.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "vector3i.h"
#include "core/math/vector3.h"
#include "core/string/ustring.h"
-void Vector3i::set_axis(const int p_axis, const int32_t p_value) {
- ERR_FAIL_INDEX(p_axis, 3);
- coord[p_axis] = p_value;
-}
-
-int32_t Vector3i::get_axis(const int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 3, 0);
- return operator[](p_axis);
-}
-
Vector3i::Axis Vector3i::min_axis_index() const {
return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z);
}
@@ -58,6 +48,13 @@ Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
CLAMP(z, p_min.z, p_max.z));
}
+Vector3i Vector3i::snapped(const Vector3i &p_step) const {
+ return Vector3i(
+ Math::snapped(x, p_step.x),
+ Math::snapped(y, p_step.y),
+ Math::snapped(z, p_step.z));
+}
+
Vector3i::operator String() const {
return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ")";
}
diff --git a/core/math/vector3i.h b/core/math/vector3i.h
index b49c1142ed..96f9beef12 100644
--- a/core/math/vector3i.h
+++ b/core/math/vector3i.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vector3i.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vector3i.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VECTOR3I_H
#define VECTOR3I_H
@@ -38,6 +38,8 @@ class String;
struct Vector3;
struct _NO_DISCARD_ Vector3i {
+ static const int AXIS_COUNT = 3;
+
enum Axis {
AXIS_X,
AXIS_Y,
@@ -64,9 +66,6 @@ struct _NO_DISCARD_ Vector3i {
return coord[p_axis];
}
- void set_axis(const int p_axis, const int32_t p_value);
- int32_t get_axis(const int p_axis) const;
-
Vector3i::Axis min_axis_index() const;
Vector3i::Axis max_axis_index() const;
@@ -78,6 +77,7 @@ struct _NO_DISCARD_ Vector3i {
_FORCE_INLINE_ Vector3i abs() const;
_FORCE_INLINE_ Vector3i sign() const;
Vector3i clamp(const Vector3i &p_min, const Vector3i &p_max) const;
+ Vector3i snapped(const Vector3i &p_step) const;
/* Operators */
@@ -128,7 +128,7 @@ double Vector3i::length() const {
}
Vector3i Vector3i::abs() const {
- return Vector3i(ABS(x), ABS(y), ABS(z));
+ return Vector3i(Math::abs(x), Math::abs(y), Math::abs(z));
}
Vector3i Vector3i::sign() const {
diff --git a/core/math/vector4.cpp b/core/math/vector4.cpp
index ed42d8bfb9..5566b63714 100644
--- a/core/math/vector4.cpp
+++ b/core/math/vector4.cpp
@@ -1,56 +1,112 @@
-/*************************************************************************/
-/* vector4.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vector4.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "vector4.h"
-#include "core/math/basis.h"
-#include "core/string/print_string.h"
+#include "core/string/ustring.h"
+
+Vector4::Axis Vector4::min_axis_index() const {
+ uint32_t min_index = 0;
+ real_t min_value = x;
+ for (uint32_t i = 1; i < 4; i++) {
+ if (operator[](i) <= min_value) {
+ min_index = i;
+ min_value = operator[](i);
+ }
+ }
+ return Vector4::Axis(min_index);
+}
+
+Vector4::Axis Vector4::max_axis_index() const {
+ uint32_t max_index = 0;
+ real_t max_value = x;
+ for (uint32_t i = 1; i < 4; i++) {
+ if (operator[](i) > max_value) {
+ max_index = i;
+ max_value = operator[](i);
+ }
+ }
+ return Vector4::Axis(max_index);
+}
bool Vector4::is_equal_approx(const Vector4 &p_vec4) const {
return Math::is_equal_approx(x, p_vec4.x) && Math::is_equal_approx(y, p_vec4.y) && Math::is_equal_approx(z, p_vec4.z) && Math::is_equal_approx(w, p_vec4.w);
}
+bool Vector4::is_zero_approx() const {
+ return Math::is_zero_approx(x) && Math::is_zero_approx(y) && Math::is_zero_approx(z) && Math::is_zero_approx(w);
+}
+
+bool Vector4::is_finite() const {
+ return Math::is_finite(x) && Math::is_finite(y) && Math::is_finite(z) && Math::is_finite(w);
+}
+
real_t Vector4::length() const {
return Math::sqrt(length_squared());
}
void Vector4::normalize() {
- *this /= length();
+ real_t lengthsq = length_squared();
+ if (lengthsq == 0) {
+ x = y = z = w = 0;
+ } else {
+ real_t length = Math::sqrt(lengthsq);
+ x /= length;
+ y /= length;
+ z /= length;
+ w /= length;
+ }
}
Vector4 Vector4::normalized() const {
- return *this / length();
+ Vector4 v = *this;
+ v.normalize();
+ return v;
}
bool Vector4::is_normalized() const {
- return Math::is_equal_approx(length_squared(), 1, (real_t)UNIT_EPSILON); // Use less epsilon.
+ return Math::is_equal_approx(length_squared(), (real_t)1, (real_t)UNIT_EPSILON);
+}
+
+real_t Vector4::distance_to(const Vector4 &p_to) const {
+ return (p_to - *this).length();
+}
+
+real_t Vector4::distance_squared_to(const Vector4 &p_to) const {
+ return (p_to - *this).length_squared();
+}
+
+Vector4 Vector4::direction_to(const Vector4 &p_to) const {
+ Vector4 ret(p_to.x - x, p_to.y - y, p_to.z - z, p_to.w - w);
+ ret.normalize();
+ return ret;
}
Vector4 Vector4::abs() const {
@@ -74,39 +130,55 @@ Vector4 Vector4::round() const {
}
Vector4 Vector4::lerp(const Vector4 &p_to, const real_t p_weight) const {
- return Vector4(
- x + (p_weight * (p_to.x - x)),
- y + (p_weight * (p_to.y - y)),
- z + (p_weight * (p_to.z - z)),
- w + (p_weight * (p_to.w - w)));
+ Vector4 res = *this;
+ res.x = Math::lerp(res.x, p_to.x, p_weight);
+ res.y = Math::lerp(res.y, p_to.y, p_weight);
+ res.z = Math::lerp(res.z, p_to.z, p_weight);
+ res.w = Math::lerp(res.w, p_to.w, p_weight);
+ return res;
}
-Vector4 Vector4::inverse() const {
- return Vector4(1.0f / x, 1.0f / y, 1.0f / z, 1.0f / w);
+Vector4 Vector4::cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight) const {
+ Vector4 res = *this;
+ res.x = Math::cubic_interpolate(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight);
+ res.y = Math::cubic_interpolate(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight);
+ res.z = Math::cubic_interpolate(res.z, p_b.z, p_pre_a.z, p_post_b.z, p_weight);
+ res.w = Math::cubic_interpolate(res.w, p_b.w, p_pre_a.w, p_post_b.w, p_weight);
+ return res;
}
-Vector4::Axis Vector4::min_axis_index() const {
- uint32_t min_index = 0;
- real_t min_value = x;
- for (uint32_t i = 1; i < 4; i++) {
- if (operator[](i) < min_value) {
- min_index = i;
- min_value = operator[](i);
- }
- }
- return Vector4::Axis(min_index);
+Vector4 Vector4::cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const {
+ Vector4 res = *this;
+ res.x = Math::cubic_interpolate_in_time(res.x, p_b.x, p_pre_a.x, p_post_b.x, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
+ res.y = Math::cubic_interpolate_in_time(res.y, p_b.y, p_pre_a.y, p_post_b.y, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
+ res.z = Math::cubic_interpolate_in_time(res.z, p_b.z, p_pre_a.z, p_post_b.z, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
+ res.w = Math::cubic_interpolate_in_time(res.w, p_b.w, p_pre_a.w, p_post_b.w, p_weight, p_b_t, p_pre_a_t, p_post_b_t);
+ return res;
}
-Vector4::Axis Vector4::max_axis_index() const {
- uint32_t max_index = 0;
- real_t max_value = x;
- for (uint32_t i = 1; i < 4; i++) {
- if (operator[](i) > max_value) {
- max_index = i;
- max_value = operator[](i);
- }
- }
- return Vector4::Axis(max_index);
+Vector4 Vector4::posmod(const real_t p_mod) const {
+ return Vector4(Math::fposmod(x, p_mod), Math::fposmod(y, p_mod), Math::fposmod(z, p_mod), Math::fposmod(w, p_mod));
+}
+
+Vector4 Vector4::posmodv(const Vector4 &p_modv) const {
+ return Vector4(Math::fposmod(x, p_modv.x), Math::fposmod(y, p_modv.y), Math::fposmod(z, p_modv.z), Math::fposmod(w, p_modv.w));
+}
+
+void Vector4::snap(const Vector4 &p_step) {
+ x = Math::snapped(x, p_step.x);
+ y = Math::snapped(y, p_step.y);
+ z = Math::snapped(z, p_step.z);
+ w = Math::snapped(w, p_step.w);
+}
+
+Vector4 Vector4::snapped(const Vector4 &p_step) const {
+ Vector4 v = *this;
+ v.snap(p_step);
+ return v;
+}
+
+Vector4 Vector4::inverse() const {
+ return Vector4(1.0f / x, 1.0f / y, 1.0f / z, 1.0f / w);
}
Vector4 Vector4::clamp(const Vector4 &p_min, const Vector4 &p_max) const {
@@ -120,3 +192,5 @@ Vector4 Vector4::clamp(const Vector4 &p_min, const Vector4 &p_max) const {
Vector4::operator String() const {
return "(" + String::num_real(x, false) + ", " + String::num_real(y, false) + ", " + String::num_real(z, false) + ", " + String::num_real(w, false) + ")";
}
+
+static_assert(sizeof(Vector4) == 4 * sizeof(real_t));
diff --git a/core/math/vector4.h b/core/math/vector4.h
index 37ddb509d6..0509261f33 100644
--- a/core/math/vector4.h
+++ b/core/math/vector4.h
@@ -1,42 +1,44 @@
-/*************************************************************************/
-/* vector4.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vector4.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VECTOR4_H
#define VECTOR4_H
-#include "core/math/math_defs.h"
+#include "core/error/error_macros.h"
#include "core/math/math_funcs.h"
-#include "core/math/vector3.h"
-#include "core/string/ustring.h"
+
+class String;
struct _NO_DISCARD_ Vector4 {
+ static const int AXIS_COUNT = 4;
+
enum Axis {
AXIS_X,
AXIS_Y,
@@ -62,22 +64,36 @@ struct _NO_DISCARD_ Vector4 {
DEV_ASSERT((unsigned int)p_axis < 4);
return components[p_axis];
}
+
+ Vector4::Axis min_axis_index() const;
+ Vector4::Axis max_axis_index() const;
+
_FORCE_INLINE_ real_t length_squared() const;
bool is_equal_approx(const Vector4 &p_vec4) const;
+ bool is_zero_approx() const;
+ bool is_finite() const;
real_t length() const;
void normalize();
Vector4 normalized() const;
bool is_normalized() const;
+ real_t distance_to(const Vector4 &p_to) const;
+ real_t distance_squared_to(const Vector4 &p_to) const;
+ Vector4 direction_to(const Vector4 &p_to) const;
+
Vector4 abs() const;
Vector4 sign() const;
Vector4 floor() const;
Vector4 ceil() const;
Vector4 round() const;
Vector4 lerp(const Vector4 &p_to, const real_t p_weight) const;
+ Vector4 cubic_interpolate(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight) const;
+ Vector4 cubic_interpolate_in_time(const Vector4 &p_b, const Vector4 &p_pre_a, const Vector4 &p_post_b, const real_t p_weight, const real_t &p_b_t, const real_t &p_pre_a_t, const real_t &p_post_b_t) const;
- Vector4::Axis min_axis_index() const;
- Vector4::Axis max_axis_index() const;
+ Vector4 posmod(const real_t p_mod) const;
+ Vector4 posmodv(const Vector4 &p_modv) const;
+ void snap(const Vector4 &p_step);
+ Vector4 snapped(const Vector4 &p_step) const;
Vector4 clamp(const Vector4 &p_min, const Vector4 &p_max) const;
Vector4 inverse() const;
@@ -193,7 +209,7 @@ Vector4 Vector4::operator/(const Vector4 &p_vec4) const {
}
Vector4 Vector4::operator-() const {
- return Vector4(x, y, z, w);
+ return Vector4(-x, -y, -z, -w);
}
Vector4 Vector4::operator*(const real_t &s) const {
diff --git a/core/math/vector4i.cpp b/core/math/vector4i.cpp
index 8c571b02e3..8e36c6b534 100644
--- a/core/math/vector4i.cpp
+++ b/core/math/vector4i.cpp
@@ -1,53 +1,43 @@
-/*************************************************************************/
-/* vector4i.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vector4i.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "vector4i.h"
#include "core/math/vector4.h"
#include "core/string/ustring.h"
-void Vector4i::set_axis(const int p_axis, const int32_t p_value) {
- ERR_FAIL_INDEX(p_axis, 4);
- coord[p_axis] = p_value;
-}
-
-int32_t Vector4i::get_axis(const int p_axis) const {
- ERR_FAIL_INDEX_V(p_axis, 4, 0);
- return operator[](p_axis);
-}
-
Vector4i::Axis Vector4i::min_axis_index() const {
uint32_t min_index = 0;
int32_t min_value = x;
for (uint32_t i = 1; i < 4; i++) {
- if (operator[](i) < min_value) {
+ if (operator[](i) <= min_value) {
min_index = i;
min_value = operator[](i);
}
@@ -75,6 +65,14 @@ Vector4i Vector4i::clamp(const Vector4i &p_min, const Vector4i &p_max) const {
CLAMP(w, p_min.w, p_max.w));
}
+Vector4i Vector4i::snapped(const Vector4i &p_step) const {
+ return Vector4i(
+ Math::snapped(x, p_step.x),
+ Math::snapped(y, p_step.y),
+ Math::snapped(z, p_step.z),
+ Math::snapped(w, p_step.w));
+}
+
Vector4i::operator String() const {
return "(" + itos(x) + ", " + itos(y) + ", " + itos(z) + ", " + itos(w) + ")";
}
@@ -84,8 +82,10 @@ Vector4i::operator Vector4() const {
}
Vector4i::Vector4i(const Vector4 &p_vec4) {
- x = p_vec4.x;
- y = p_vec4.y;
- z = p_vec4.z;
- w = p_vec4.w;
+ x = (int32_t)p_vec4.x;
+ y = (int32_t)p_vec4.y;
+ z = (int32_t)p_vec4.z;
+ w = (int32_t)p_vec4.w;
}
+
+static_assert(sizeof(Vector4i) == 4 * sizeof(int32_t));
diff --git a/core/math/vector4i.h b/core/math/vector4i.h
index 37d905878f..d38a9de6f1 100644
--- a/core/math/vector4i.h
+++ b/core/math/vector4i.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vector4i.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vector4i.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VECTOR4I_H
#define VECTOR4I_H
@@ -38,6 +38,8 @@ class String;
struct Vector4;
struct _NO_DISCARD_ Vector4i {
+ static const int AXIS_COUNT = 4;
+
enum Axis {
AXIS_X,
AXIS_Y,
@@ -66,9 +68,6 @@ struct _NO_DISCARD_ Vector4i {
return coord[p_axis];
}
- void set_axis(const int p_axis, const int32_t p_value);
- int32_t get_axis(const int p_axis) const;
-
Vector4i::Axis min_axis_index() const;
Vector4i::Axis max_axis_index() const;
@@ -80,6 +79,7 @@ struct _NO_DISCARD_ Vector4i {
_FORCE_INLINE_ Vector4i abs() const;
_FORCE_INLINE_ Vector4i sign() const;
Vector4i clamp(const Vector4i &p_min, const Vector4i &p_max) const;
+ Vector4i snapped(const Vector4i &p_step) const;
/* Operators */
@@ -132,7 +132,7 @@ double Vector4i::length() const {
}
Vector4i Vector4i::abs() const {
- return Vector4i(ABS(x), ABS(y), ABS(z), ABS(w));
+ return Vector4i(Math::abs(x), Math::abs(y), Math::abs(z), Math::abs(w));
}
Vector4i Vector4i::sign() const {
diff --git a/core/object/callable_method_pointer.cpp b/core/object/callable_method_pointer.cpp
index 81f8ab6be2..b53985e6b7 100644
--- a/core/object/callable_method_pointer.cpp
+++ b/core/object/callable_method_pointer.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* callable_method_pointer.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* callable_method_pointer.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "callable_method_pointer.h"
diff --git a/core/object/callable_method_pointer.h b/core/object/callable_method_pointer.h
index f2a440b49a..1584906710 100644
--- a/core/object/callable_method_pointer.h
+++ b/core/object/callable_method_pointer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* callable_method_pointer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* callable_method_pointer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CALLABLE_METHOD_POINTER_H
#define CALLABLE_METHOD_POINTER_H
diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp
index d67315f20d..a602dc9fb8 100644
--- a/core/object/class_db.cpp
+++ b/core/object/class_db.cpp
@@ -1,36 +1,37 @@
-/*************************************************************************/
-/* class_db.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* class_db.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "class_db.h"
#include "core/config/engine.h"
+#include "core/object/script_language.h"
#include "core/os/mutex.h"
#include "core/version.h"
@@ -317,7 +318,7 @@ Object *ClassDB::instantiate(const StringName &p_class) {
{
OBJTYPE_RLOCK;
ti = classes.getptr(p_class);
- if (!ti || ti->disabled || !ti->creation_func || (ti->native_extension && !ti->native_extension->create_instance)) {
+ if (!ti || ti->disabled || !ti->creation_func || (ti->gdextension && !ti->gdextension->create_instance)) {
if (compat_classes.has(p_class)) {
ti = classes.getptr(compat_classes[p_class]);
}
@@ -332,8 +333,8 @@ Object *ClassDB::instantiate(const StringName &p_class) {
return nullptr;
}
#endif
- if (ti->native_extension && ti->native_extension->create_instance) {
- return (Object *)ti->native_extension->create_instance(ti->native_extension->class_userdata);
+ if (ti->gdextension && ti->gdextension->create_instance) {
+ return (Object *)ti->gdextension->create_instance(ti->gdextension->class_userdata);
} else {
return ti->creation_func();
}
@@ -345,17 +346,17 @@ void ClassDB::set_object_extension_instance(Object *p_object, const StringName &
{
OBJTYPE_RLOCK;
ti = classes.getptr(p_class);
- if (!ti || ti->disabled || !ti->creation_func || (ti->native_extension && !ti->native_extension->create_instance)) {
+ if (!ti || ti->disabled || !ti->creation_func || (ti->gdextension && !ti->gdextension->create_instance)) {
if (compat_classes.has(p_class)) {
ti = classes.getptr(compat_classes[p_class]);
}
}
ERR_FAIL_COND_MSG(!ti, "Cannot get class '" + String(p_class) + "'.");
ERR_FAIL_COND_MSG(ti->disabled, "Class '" + String(p_class) + "' is disabled.");
- ERR_FAIL_COND_MSG(!ti->native_extension, "Class '" + String(p_class) + "' has no native extension.");
+ ERR_FAIL_COND_MSG(!ti->gdextension, "Class '" + String(p_class) + "' has no native extension.");
}
- p_object->_extension = ti->native_extension;
+ p_object->_extension = ti->gdextension;
p_object->_extension_instance = p_instance;
}
@@ -369,20 +370,25 @@ bool ClassDB::can_instantiate(const StringName &p_class) {
return false;
}
#endif
- return (!ti->disabled && ti->creation_func != nullptr && !(ti->native_extension && !ti->native_extension->create_instance));
+ return (!ti->disabled && ti->creation_func != nullptr && !(ti->gdextension && !ti->gdextension->create_instance));
}
bool ClassDB::is_virtual(const StringName &p_class) {
OBJTYPE_RLOCK;
ClassInfo *ti = classes.getptr(p_class);
- ERR_FAIL_COND_V_MSG(!ti, false, "Cannot get class '" + String(p_class) + "'.");
+ if (!ti) {
+ if (!ScriptServer::is_global_class(p_class)) {
+ ERR_FAIL_V_MSG(false, "Cannot get class '" + String(p_class) + "'.");
+ }
+ return false;
+ }
#ifdef TOOLS_ENABLED
if (ti->api == API_EDITOR && !Engine::get_singleton()->is_editor_hint()) {
return false;
}
#endif
- return (!ti->disabled && ti->creation_func != nullptr && !(ti->native_extension && !ti->native_extension->create_instance) && ti->is_virtual);
+ return (!ti->disabled && ti->creation_func != nullptr && !(ti->gdextension && !ti->gdextension->create_instance) && ti->is_virtual);
}
void ClassDB::_add_class2(const StringName &p_class, const StringName &p_inherits) {
@@ -963,8 +969,11 @@ void ClassDB::add_linked_property(const StringName &p_class, const String &p_pro
ERR_FAIL_COND(!type->property_map.has(p_property));
ERR_FAIL_COND(!type->property_map.has(p_linked_property));
- PropertyInfo &pinfo = type->property_map[p_property];
- pinfo.linked_properties.push_back(p_linked_property);
+ if (!type->linked_properties.has(p_property)) {
+ type->linked_properties.insert(p_property, List<StringName>());
+ }
+ type->linked_properties[p_property].push_back(p_linked_property);
+
#endif
}
@@ -978,7 +987,7 @@ void ClassDB::get_property_list(const StringName &p_class, List<PropertyInfo> *p
if (p_validator) {
// Making a copy as we may modify it.
PropertyInfo pi_mut = pi;
- p_validator->_validate_property(pi_mut);
+ p_validator->validate_property(pi_mut);
p_list->push_back(pi_mut);
} else {
p_list->push_back(pi);
@@ -992,6 +1001,25 @@ void ClassDB::get_property_list(const StringName &p_class, List<PropertyInfo> *p
}
}
+void ClassDB::get_linked_properties_info(const StringName &p_class, const StringName &p_property, List<StringName> *r_properties, bool p_no_inheritance) {
+#ifdef TOOLS_ENABLED
+ ClassInfo *check = classes.getptr(p_class);
+ while (check) {
+ if (!check->linked_properties.has(p_property)) {
+ return;
+ }
+ for (const StringName &E : check->linked_properties[p_property]) {
+ r_properties->push_back(E);
+ }
+
+ if (p_no_inheritance) {
+ break;
+ }
+ check = check->inherits_ptr;
+ }
+#endif
+}
+
bool ClassDB::get_property_info(const StringName &p_class, const StringName &p_property, PropertyInfo *r_info, bool p_no_inheritance, const Object *p_validator) {
OBJTYPE_RLOCK;
@@ -1000,7 +1028,7 @@ bool ClassDB::get_property_info(const StringName &p_class, const StringName &p_p
if (check->property_map.has(p_property)) {
PropertyInfo pinfo = check->property_map[p_property];
if (p_validator) {
- p_validator->_validate_property(pinfo);
+ p_validator->validate_property(pinfo);
}
if (r_info) {
*r_info = pinfo;
@@ -1432,7 +1460,7 @@ Variant ClassDB::class_get_default_property_value(const StringName &p_class, con
if (Engine::get_singleton()->has_singleton(p_class)) {
c = Engine::get_singleton()->get_singleton_object(p_class);
cleanup_c = false;
- } else if (ClassDB::can_instantiate(p_class) && !ClassDB::is_virtual(p_class)) {
+ } else if (ClassDB::can_instantiate(p_class) && !ClassDB::is_virtual(p_class)) { // Keep this condition in sync with doc_tools.cpp get_documentation_default_value.
c = ClassDB::instantiate(p_class);
cleanup_c = true;
}
@@ -1494,7 +1522,7 @@ Variant ClassDB::class_get_default_property_value(const StringName &p_class, con
return var;
}
-void ClassDB::register_extension_class(ObjectNativeExtension *p_extension) {
+void ClassDB::register_extension_class(ObjectGDExtension *p_extension) {
GLOBAL_LOCK_FUNCTION;
ERR_FAIL_COND_MSG(classes.has(p_extension->class_name), "Class already registered: " + String(p_extension->class_name));
@@ -1504,9 +1532,12 @@ void ClassDB::register_extension_class(ObjectNativeExtension *p_extension) {
ClassInfo c;
c.api = p_extension->editor_class ? API_EDITOR_EXTENSION : API_EXTENSION;
- c.native_extension = p_extension;
+ c.gdextension = p_extension;
c.name = p_extension->class_name;
- c.creation_func = parent->creation_func;
+ c.is_virtual = p_extension->is_virtual;
+ if (!p_extension->is_abstract) {
+ c.creation_func = parent->creation_func;
+ }
c.inherits = parent->name;
c.class_ptr = parent->class_ptr;
c.inherits_ptr = parent;
@@ -1516,7 +1547,11 @@ void ClassDB::register_extension_class(ObjectNativeExtension *p_extension) {
}
void ClassDB::unregister_extension_class(const StringName &p_class) {
- ERR_FAIL_COND(!classes.has(p_class));
+ ClassInfo *c = classes.getptr(p_class);
+ ERR_FAIL_COND_MSG(!c, "Class " + p_class + "does not exist");
+ for (KeyValue<StringName, MethodBind *> &F : c->method_map) {
+ memdelete(F.value);
+ }
classes.erase(p_class);
}
diff --git a/core/object/class_db.h b/core/object/class_db.h
index 8b6a260d86..0e408e8845 100644
--- a/core/object/class_db.h
+++ b/core/object/class_db.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* class_db.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* class_db.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CLASS_DB_H
#define CLASS_DB_H
@@ -100,7 +100,7 @@ public:
ClassInfo *inherits_ptr = nullptr;
void *class_ptr = nullptr;
- ObjectNativeExtension *native_extension = nullptr;
+ ObjectGDExtension *gdextension = nullptr;
HashMap<StringName, MethodBind *> method_map;
HashMap<StringName, int64_t> constant_map;
@@ -120,6 +120,7 @@ public:
List<MethodInfo> virtual_methods;
HashMap<StringName, MethodInfo> virtual_methods_map;
HashMap<StringName, Vector<Error>> method_error_values;
+ HashMap<StringName, List<StringName>> linked_properties;
#endif
HashMap<StringName, PropertySetGet> property_setget;
@@ -202,7 +203,7 @@ public:
//nothing
}
- static void register_extension_class(ObjectNativeExtension *p_extension);
+ static void register_extension_class(ObjectGDExtension *p_extension);
static void unregister_extension_class(const StringName &p_class);
template <class T>
@@ -312,6 +313,7 @@ public:
static void add_linked_property(const StringName &p_class, const String &p_property, const String &p_linked_property);
static void get_property_list(const StringName &p_class, List<PropertyInfo> *p_list, bool p_no_inheritance = false, const Object *p_validator = nullptr);
static bool get_property_info(const StringName &p_class, const StringName &p_property, PropertyInfo *r_info, bool p_no_inheritance = false, const Object *p_validator = nullptr);
+ static void get_linked_properties_info(const StringName &p_class, const StringName &p_property, List<StringName> *r_properties, bool p_no_inheritance = false);
static bool set_property(Object *p_object, const StringName &p_property, const Variant &p_value, bool *r_valid = nullptr);
static bool get_property(Object *p_object, const StringName &p_property, Variant &r_value);
static bool has_property(const StringName &p_class, const StringName &p_property, bool p_no_inheritance = false);
@@ -370,17 +372,17 @@ public:
static uint64_t get_native_struct_size(const StringName &p_name); // Used for asserting
};
-#ifdef DEBUG_METHODS_ENABLED
-
-#define BIND_CONSTANT(m_constant) \
- ::ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant);
-
#define BIND_ENUM_CONSTANT(m_constant) \
::ClassDB::bind_integer_constant(get_class_static(), __constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant);
#define BIND_BITFIELD_FLAG(m_constant) \
::ClassDB::bind_integer_constant(get_class_static(), __constant_get_bitfield_name(m_constant, #m_constant), #m_constant, m_constant, true);
+#define BIND_CONSTANT(m_constant) \
+ ::ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant);
+
+#ifdef DEBUG_METHODS_ENABLED
+
_FORCE_INLINE_ void errarray_add_str(Vector<Error> &arr) {
}
@@ -406,15 +408,6 @@ _FORCE_INLINE_ Vector<Error> errarray(P... p_args) {
#else
-#define BIND_CONSTANT(m_constant) \
- ::ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant);
-
-#define BIND_ENUM_CONSTANT(m_constant) \
- ::ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant);
-
-#define BIND_BITFIELD_FLAG(m_constant) \
- ::ClassDB::bind_integer_constant(get_class_static(), StringName(), #m_constant, m_constant, true);
-
#define BIND_METHOD_ERR_RETURN_DOC(m_method, ...)
#endif
diff --git a/core/object/make_virtuals.py b/core/object/make_virtuals.py
index c18d70d9f6..0ee95835a6 100644
--- a/core/object/make_virtuals.py
+++ b/core/object/make_virtuals.py
@@ -2,21 +2,22 @@ proto = """
#define GDVIRTUAL$VER($RET m_name $ARG) \\
StringName _gdvirtual_##m_name##_sn = #m_name;\\
mutable bool _gdvirtual_##m_name##_initialized = false;\\
-mutable GDNativeExtensionClassCallVirtual _gdvirtual_##m_name = nullptr;\\
+mutable GDExtensionClassCallVirtual _gdvirtual_##m_name = nullptr;\\
template<bool required>\\
_FORCE_INLINE_ bool _gdvirtual_##m_name##_call($CALLARGS) $CONST { \\
- ScriptInstance *script_instance = ((Object*)(this))->get_script_instance();\\
- if (script_instance) {\\
+ ScriptInstance *_script_instance = ((Object*)(this))->get_script_instance();\\
+ if (_script_instance) {\\
Callable::CallError ce; \\
$CALLSIARGS\\
- $CALLSIBEGINscript_instance->callp(_gdvirtual_##m_name##_sn, $CALLSIARGPASS, ce);\\
+ $CALLSIBEGIN_script_instance->callp(_gdvirtual_##m_name##_sn, $CALLSIARGPASS, ce);\\
if (ce.error == Callable::CallError::CALL_OK) {\\
$CALLSIRET\\
return true;\\
} \\
}\\
if (unlikely(_get_extension() && !_gdvirtual_##m_name##_initialized)) {\\
- _gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, #m_name) : (GDNativeExtensionClassCallVirtual) nullptr;\\
+ /* TODO: C-style cast because GDExtensionStringNamePtr's const qualifier is broken (see https://github.com/godotengine/godot/pull/67751) */\\
+ _gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, (GDExtensionStringNamePtr)&_gdvirtual_##m_name##_sn) : (GDExtensionClassCallVirtual) nullptr;\\
_gdvirtual_##m_name##_initialized = true;\\
}\\
if (_gdvirtual_##m_name) {\\
@@ -35,12 +36,13 @@ _FORCE_INLINE_ bool _gdvirtual_##m_name##_call($CALLARGS) $CONST { \\
return false;\\
}\\
_FORCE_INLINE_ bool _gdvirtual_##m_name##_overridden() const { \\
- ScriptInstance *script_instance = ((Object*)(this))->get_script_instance();\\
- if (script_instance) {\\
- return script_instance->has_method(_gdvirtual_##m_name##_sn);\\
+ ScriptInstance *_script_instance = ((Object*)(this))->get_script_instance();\\
+ if (_script_instance) {\\
+ return _script_instance->has_method(_gdvirtual_##m_name##_sn);\\
}\\
if (unlikely(_get_extension() && !_gdvirtual_##m_name##_initialized)) {\\
- _gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, #m_name) : (GDNativeExtensionClassCallVirtual) nullptr;\\
+ /* TODO: C-style cast because GDExtensionStringNamePtr's const qualifier is broken (see https://github.com/godotengine/godot/pull/67751) */\\
+ _gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, (GDExtensionStringNamePtr)&_gdvirtual_##m_name##_sn) : (GDExtensionClassCallVirtual) nullptr;\\
_gdvirtual_##m_name##_initialized = true;\\
}\\
if (_gdvirtual_##m_name) {\\
@@ -92,7 +94,7 @@ def generate_version(argcount, const=False, returns=False):
argtext += ", "
callsiargs = "Variant vargs[" + str(argcount) + "]={"
callsiargptrs = "\t\tconst Variant *vargptrs[" + str(argcount) + "]={"
- callptrargsptr = "\t\tconst GDNativeTypePtr argptrs[" + str(argcount) + "]={"
+ callptrargsptr = "\t\tGDExtensionConstTypePtr argptrs[" + str(argcount) + "]={"
callptrargs = ""
for i in range(argcount):
if i > 0:
@@ -119,7 +121,7 @@ def generate_version(argcount, const=False, returns=False):
s = s.replace("$CALLSIARGPASS", "(const Variant **)vargptrs," + str(argcount))
callptrargsptr += "};\\\n"
s = s.replace("$CALLPTRARGS", callptrargs + callptrargsptr)
- s = s.replace("$CALLPTRARGPASS", "(const GDNativeTypePtr*)argptrs")
+ s = s.replace("$CALLPTRARGPASS", "reinterpret_cast<GDExtensionConstTypePtr*>(argptrs)")
else:
s = s.replace("$CALLSIARGS", "")
s = s.replace("$CALLSIARGPASS", "nullptr, 0")
diff --git a/core/object/message_queue.cpp b/core/object/message_queue.cpp
index 13dc921c9f..ebed6c21e9 100644
--- a/core/object/message_queue.cpp
+++ b/core/object/message_queue.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* message_queue.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* message_queue.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "message_queue.h"
@@ -314,8 +314,7 @@ MessageQueue::MessageQueue() {
ERR_FAIL_COND_MSG(singleton != nullptr, "A MessageQueue singleton already exists.");
singleton = this;
- buffer_size = GLOBAL_DEF_RST("memory/limits/message_queue/max_size_kb", DEFAULT_QUEUE_SIZE_KB);
- ProjectSettings::get_singleton()->set_custom_property_info("memory/limits/message_queue/max_size_kb", PropertyInfo(Variant::INT, "memory/limits/message_queue/max_size_kb", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater"));
+ buffer_size = GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "memory/limits/message_queue/max_size_kb", PROPERTY_HINT_RANGE, "1024,4096,1,or_greater"), DEFAULT_QUEUE_SIZE_KB);
buffer_size *= 1024;
buffer = memnew_arr(uint8_t, buffer_size);
}
diff --git a/core/object/message_queue.h b/core/object/message_queue.h
index 2219cdb8f6..ceb6f2a3f1 100644
--- a/core/object/message_queue.h
+++ b/core/object/message_queue.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* message_queue.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* message_queue.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MESSAGE_QUEUE_H
#define MESSAGE_QUEUE_H
diff --git a/core/object/method_bind.cpp b/core/object/method_bind.cpp
index a4474ea53b..aa0cdedafc 100644
--- a/core/object/method_bind.cpp
+++ b/core/object/method_bind.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* method_bind.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* method_bind.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
// object.h needs to be the first include *before* method_bind.h
// FIXME: Find out why and fix potential cyclical dependencies.
@@ -63,7 +63,9 @@ PropertyInfo MethodBind::get_argument_info(int p_argument) const {
PropertyInfo info = _gen_argument_type_info(p_argument);
#ifdef DEBUG_METHODS_ENABLED
- info.name = p_argument < arg_names.size() ? String(arg_names[p_argument]) : String("arg" + itos(p_argument));
+ if (info.name.is_empty()) {
+ info.name = p_argument < arg_names.size() ? String(arg_names[p_argument]) : String("_unnamed_arg" + itos(p_argument));
+ }
#endif
return info;
}
diff --git a/core/object/method_bind.h b/core/object/method_bind.h
index d60550c899..8334a7eef6 100644
--- a/core/object/method_bind.h
+++ b/core/object/method_bind.h
@@ -1,39 +1,39 @@
-/*************************************************************************/
-/* method_bind.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* method_bind.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef METHOD_BIND_H
#define METHOD_BIND_H
#include "core/variant/binder_common.h"
-VARIANT_ENUM_CAST(MethodFlags)
+VARIANT_BITFIELD_CAST(MethodFlags)
// some helpers
@@ -110,8 +110,8 @@ public:
_FORCE_INLINE_ int get_argument_count() const { return argument_count; };
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) = 0;
- virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) = 0;
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) const = 0;
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const = 0;
StringName get_name() const;
void set_name(const StringName &p_name);
@@ -158,7 +158,7 @@ public:
}
#endif
- virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
ERR_FAIL(); // Can't call.
}
@@ -210,7 +210,7 @@ class MethodBindVarArgT : public MethodBindVarArgBase<MethodBindVarArgT<T>, T, v
friend class MethodBindVarArgBase<MethodBindVarArgT<T>, T, void, false>;
public:
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) const override {
(static_cast<T *>(p_object)->*MethodBindVarArgBase<MethodBindVarArgT<T>, T, void, false>::method)(p_args, p_arg_count, r_error);
return {};
}
@@ -241,9 +241,17 @@ class MethodBindVarArgTR : public MethodBindVarArgBase<MethodBindVarArgTR<T, R>,
friend class MethodBindVarArgBase<MethodBindVarArgTR<T, R>, T, R, true>;
public:
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
+#if defined(SANITIZERS_ENABLED) && defined(__GNUC__) && !defined(__clang__)
+ // Workaround GH-66343 raised only with UBSAN, seems to be a false positive.
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wmaybe-uninitialized"
+#endif
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) const override {
return (static_cast<T *>(p_object)->*MethodBindVarArgBase<MethodBindVarArgTR<T, R>, T, R, true>::method)(p_args, p_arg_count, r_error);
}
+#if defined(SANITIZERS_ENABLED) && defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
MethodBindVarArgTR(
R (T::*p_method)(const Variant **, int, Callable::CallError &),
@@ -284,11 +292,6 @@ class MethodBindT : public MethodBind {
void (MB_T::*method)(P...);
protected:
-// GCC raises warnings in the case P = {} as the comparison is always false...
-#if defined(__GNUC__) && !defined(__clang__)
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wlogical-op"
-#endif
virtual Variant::Type _gen_argument_type(int p_arg) const override {
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
return call_get_argument_type<P...>(p_arg);
@@ -296,9 +299,6 @@ protected:
return Variant::NIL;
}
}
-#if defined(__GNUC__) && !defined(__clang__)
-#pragma GCC diagnostic pop
-#endif
virtual PropertyInfo _gen_argument_type_info(int p_arg) const override {
PropertyInfo pi;
@@ -313,7 +313,7 @@ public:
}
#endif
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) const override {
#ifdef TYPED_METHOD_BIND
call_with_variant_args_dv(static_cast<T *>(p_object), method, p_args, p_arg_count, r_error, get_default_arguments());
#else
@@ -322,7 +322,7 @@ public:
return Variant();
}
- virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
#ifdef TYPED_METHOD_BIND
call_with_ptr_args<T, P...>(static_cast<T *>(p_object), method, p_args);
#else
@@ -359,11 +359,6 @@ class MethodBindTC : public MethodBind {
void (MB_T::*method)(P...) const;
protected:
-// GCC raises warnings in the case P = {} as the comparison is always false...
-#if defined(__GNUC__) && !defined(__clang__)
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wlogical-op"
-#endif
virtual Variant::Type _gen_argument_type(int p_arg) const override {
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
return call_get_argument_type<P...>(p_arg);
@@ -371,9 +366,6 @@ protected:
return Variant::NIL;
}
}
-#if defined(__GNUC__) && !defined(__clang__)
-#pragma GCC diagnostic pop
-#endif
virtual PropertyInfo _gen_argument_type_info(int p_arg) const override {
PropertyInfo pi;
@@ -388,7 +380,7 @@ public:
}
#endif
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) const override {
#ifdef TYPED_METHOD_BIND
call_with_variant_argsc_dv(static_cast<T *>(p_object), method, p_args, p_arg_count, r_error, get_default_arguments());
#else
@@ -397,7 +389,7 @@ public:
return Variant();
}
- virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
#ifdef TYPED_METHOD_BIND
call_with_ptr_argsc<T, P...>(static_cast<T *>(p_object), method, p_args);
#else
@@ -436,11 +428,6 @@ class MethodBindTR : public MethodBind {
(P...);
protected:
-// GCC raises warnings in the case P = {} as the comparison is always false...
-#if defined(__GNUC__) && !defined(__clang__)
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wlogical-op"
-#endif
virtual Variant::Type _gen_argument_type(int p_arg) const override {
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
return call_get_argument_type<P...>(p_arg);
@@ -458,9 +445,6 @@ protected:
return GetTypeInfo<R>::get_class_info();
}
}
-#if defined(__GNUC__) && !defined(__clang__)
-#pragma GCC diagnostic pop
-#endif
public:
#ifdef DEBUG_METHODS_ENABLED
@@ -473,7 +457,7 @@ public:
}
#endif
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) const override {
Variant ret;
#ifdef TYPED_METHOD_BIND
call_with_variant_args_ret_dv(static_cast<T *>(p_object), method, p_args, p_arg_count, ret, r_error, get_default_arguments());
@@ -483,7 +467,7 @@ public:
return ret;
}
- virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
#ifdef TYPED_METHOD_BIND
call_with_ptr_args_ret<T, R, P...>(static_cast<T *>(p_object), method, p_args, r_ret);
#else
@@ -523,11 +507,6 @@ class MethodBindTRC : public MethodBind {
(P...) const;
protected:
-// GCC raises warnings in the case P = {} as the comparison is always false...
-#if defined(__GNUC__) && !defined(__clang__)
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wlogical-op"
-#endif
virtual Variant::Type _gen_argument_type(int p_arg) const override {
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
return call_get_argument_type<P...>(p_arg);
@@ -545,9 +524,6 @@ protected:
return GetTypeInfo<R>::get_class_info();
}
}
-#if defined(__GNUC__) && !defined(__clang__)
-#pragma GCC diagnostic pop
-#endif
public:
#ifdef DEBUG_METHODS_ENABLED
@@ -560,7 +536,7 @@ public:
}
#endif
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) const override {
Variant ret;
#ifdef TYPED_METHOD_BIND
call_with_variant_args_retc_dv(static_cast<T *>(p_object), method, p_args, p_arg_count, ret, r_error, get_default_arguments());
@@ -570,7 +546,7 @@ public:
return ret;
}
- virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
#ifdef TYPED_METHOD_BIND
call_with_ptr_args_retc<T, R, P...>(static_cast<T *>(p_object), method, p_args, r_ret);
#else
@@ -607,11 +583,6 @@ class MethodBindTS : public MethodBind {
void (*function)(P...);
protected:
-// GCC raises warnings in the case P = {} as the comparison is always false...
-#if defined(__GNUC__) && !defined(__clang__)
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wlogical-op"
-#endif
virtual Variant::Type _gen_argument_type(int p_arg) const override {
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
return call_get_argument_type<P...>(p_arg);
@@ -619,9 +590,6 @@ protected:
return Variant::NIL;
}
}
-#if defined(__GNUC__) && !defined(__clang__)
-#pragma GCC diagnostic pop
-#endif
virtual PropertyInfo _gen_argument_type_info(int p_arg) const override {
PropertyInfo pi;
@@ -636,13 +604,13 @@ public:
}
#endif
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) const override {
(void)p_object; // unused
call_with_variant_args_static_dv(function, p_args, p_arg_count, r_error, get_default_arguments());
return Variant();
}
- virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
(void)p_object;
(void)r_ret;
call_with_ptr_args_static_method(function, p_args);
@@ -670,11 +638,6 @@ class MethodBindTRS : public MethodBind {
(P...);
protected:
-// GCC raises warnings in the case P = {} as the comparison is always false...
-#if defined(__GNUC__) && !defined(__clang__)
-#pragma GCC diagnostic push
-#pragma GCC diagnostic ignored "-Wlogical-op"
-#endif
virtual Variant::Type _gen_argument_type(int p_arg) const override {
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
return call_get_argument_type<P...>(p_arg);
@@ -682,9 +645,6 @@ protected:
return GetTypeInfo<R>::VARIANT_TYPE;
}
}
-#if defined(__GNUC__) && !defined(__clang__)
-#pragma GCC diagnostic pop
-#endif
virtual PropertyInfo _gen_argument_type_info(int p_arg) const override {
if (p_arg >= 0 && p_arg < (int)sizeof...(P)) {
@@ -707,13 +667,13 @@ public:
}
#endif
- virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) override {
+ virtual Variant call(Object *p_object, const Variant **p_args, int p_arg_count, Callable::CallError &r_error) const override {
Variant ret;
call_with_variant_args_static_ret_dv(function, p_args, p_arg_count, ret, r_error, get_default_arguments());
return ret;
}
- virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) override {
+ virtual void ptrcall(Object *p_object, const void **p_args, void *r_ret) const override {
(void)p_object;
call_with_ptr_args_static_method_ret(function, p_args, r_ret);
}
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 75dbe8872f..2cb56dfe6c 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* object.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* object.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "object.h"
@@ -38,6 +38,7 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
#include "core/string/translation.h"
+#include "core/variant/typed_array.h"
#ifdef DEBUG_ENABLED
@@ -102,8 +103,8 @@ PropertyInfo PropertyInfo::from_dict(const Dictionary &p_dict) {
return pi;
}
-Array convert_property_list(const List<PropertyInfo> *p_list) {
- Array va;
+TypedArray<Dictionary> convert_property_list(const List<PropertyInfo> *p_list) {
+ TypedArray<Dictionary> va;
for (const List<PropertyInfo>::Element *E = p_list->front(); E; E = E->next()) {
va.push_back(Dictionary(E->get()));
}
@@ -232,7 +233,7 @@ void Object::set(const StringName &p_name, const Variant &p_value, bool *r_valid
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wignored-qualifiers"
#endif
- if (_extension->set(_extension_instance, (const GDNativeStringNamePtr)&p_name, (const GDNativeVariantPtr)&p_value)) {
+ if (_extension->set(_extension_instance, (const GDExtensionStringNamePtr)&p_name, (const GDExtensionVariantPtr)&p_value)) {
if (r_valid) {
*r_valid = true;
}
@@ -320,7 +321,7 @@ Variant Object::get(const StringName &p_name, bool *r_valid) const {
#pragma GCC diagnostic ignored "-Wignored-qualifiers"
#endif
- if (_extension->get(_extension_instance, (const GDNativeStringNamePtr)&p_name, (GDNativeVariantPtr)&ret)) {
+ if (_extension->get(_extension_instance, (const GDExtensionStringNamePtr)&p_name, (GDExtensionVariantPtr)&ret)) {
if (r_valid) {
*r_valid = true;
}
@@ -472,12 +473,11 @@ Variant Object::get_indexed(const Vector<StringName> &p_names, bool *r_valid) co
void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) const {
if (script_instance && p_reversed) {
- p_list->push_back(PropertyInfo(Variant::NIL, "Script Variables", PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
script_instance->get_property_list(p_list);
}
if (_extension) {
- const ObjectNativeExtension *current_extension = _extension;
+ const ObjectGDExtension *current_extension = _extension;
while (current_extension) {
p_list->push_back(PropertyInfo(Variant::NIL, current_extension->class_name, PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
ClassDB::get_property_list(current_extension->class_name, p_list, true, this);
@@ -487,7 +487,7 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
if (_extension && _extension->get_property_list) {
uint32_t pcount;
- const GDNativePropertyInfo *pinfo = _extension->get_property_list(_extension_instance, &pcount);
+ const GDExtensionPropertyInfo *pinfo = _extension->get_property_list(_extension_instance, &pcount);
for (uint32_t i = 0; i < pcount; i++) {
p_list->push_back(PropertyInfo(pinfo[i]));
}
@@ -503,7 +503,6 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
}
if (script_instance && !p_reversed) {
- p_list->push_back(PropertyInfo(Variant::NIL, "Script Variables", PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
script_instance->get_property_list(p_list);
}
@@ -517,7 +516,61 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
}
}
-void Object::_validate_property(PropertyInfo &property) const {
+void Object::validate_property(PropertyInfo &p_property) const {
+ _validate_propertyv(p_property);
+}
+
+bool Object::property_can_revert(const StringName &p_name) const {
+ if (script_instance) {
+ if (script_instance->property_can_revert(p_name)) {
+ return true;
+ }
+ }
+
+// C style pointer casts should never trigger a compiler warning because the risk is assumed by the user, so GCC should keep quiet about it.
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wignored-qualifiers"
+#endif
+ if (_extension && _extension->property_can_revert) {
+ if (_extension->property_can_revert(_extension_instance, (const GDExtensionStringNamePtr)&p_name)) {
+ return true;
+ }
+ }
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
+ return _property_can_revertv(p_name);
+}
+
+Variant Object::property_get_revert(const StringName &p_name) const {
+ Variant ret;
+
+ if (script_instance) {
+ if (script_instance->property_get_revert(p_name, ret)) {
+ return ret;
+ }
+ }
+
+// C style pointer casts should never trigger a compiler warning because the risk is assumed by the user, so GCC should keep quiet about it.
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic push
+#pragma GCC diagnostic ignored "-Wignored-qualifiers"
+#endif
+ if (_extension && _extension->property_get_revert) {
+ if (_extension->property_get_revert(_extension_instance, (const GDExtensionStringNamePtr)&p_name, (GDExtensionVariantPtr)&ret)) {
+ return ret;
+ }
+ }
+#if defined(__GNUC__) && !defined(__clang__)
+#pragma GCC diagnostic pop
+#endif
+
+ if (_property_get_revertv(p_name, ret)) {
+ return ret;
+ }
+ return Variant();
}
void Object::get_method_list(List<MethodInfo> *p_list) const {
@@ -755,10 +808,11 @@ String Object::to_string() {
}
if (_extension && _extension->to_string) {
String ret;
- _extension->to_string(_extension_instance, &ret);
+ GDExtensionBool is_valid;
+ _extension->to_string(_extension_instance, &is_valid, &ret);
return ret;
}
- return "[" + get_class() + ":" + itos(get_instance_id()) + "]";
+ return "<" + get_class() + "#" + itos(get_instance_id()) + ">";
}
void Object::set_script_and_instance(const Variant &p_script, ScriptInstance *p_instance) {
@@ -860,16 +914,16 @@ void Object::remove_meta(const StringName &p_name) {
set_meta(p_name, Variant());
}
-Array Object::_get_property_list_bind() const {
+TypedArray<Dictionary> Object::_get_property_list_bind() const {
List<PropertyInfo> lpi;
get_property_list(&lpi);
return convert_property_list(&lpi);
}
-Array Object::_get_method_list_bind() const {
+TypedArray<Dictionary> Object::_get_method_list_bind() const {
List<MethodInfo> ml;
get_method_list(&ml);
- Array ret;
+ TypedArray<Dictionary> ret;
for (List<MethodInfo>::Element *E = ml.front(); E; E = E->next()) {
Dictionary d = E->get();
@@ -1007,7 +1061,7 @@ Error Object::emit_signalp(const StringName &p_name, const Variant **p_args, int
}
}
- bool disconnect = c.flags & CONNECT_ONESHOT;
+ bool disconnect = c.flags & CONNECT_ONE_SHOT;
#ifdef TOOLS_ENABLED
if (disconnect && (c.flags & CONNECT_PERSIST) && Engine::get_singleton()->is_editor_hint()) {
//this signal was connected from the editor, and is being edited. just don't disconnect for now
@@ -1057,11 +1111,11 @@ void Object::_add_user_signal(const String &p_name, const Array &p_args) {
add_user_signal(mi);
}
-Array Object::_get_signal_list() const {
+TypedArray<Dictionary> Object::_get_signal_list() const {
List<MethodInfo> signal_list;
get_signal_list(&signal_list);
- Array ret;
+ TypedArray<Dictionary> ret;
for (const MethodInfo &E : signal_list) {
ret.push_back(Dictionary(E));
}
@@ -1069,11 +1123,11 @@ Array Object::_get_signal_list() const {
return ret;
}
-Array Object::_get_signal_connection_list(const StringName &p_signal) const {
+TypedArray<Dictionary> Object::_get_signal_connection_list(const StringName &p_signal) const {
List<Connection> conns;
get_all_signal_connections(&conns);
- Array ret;
+ TypedArray<Dictionary> ret;
for (const Connection &c : conns) {
if (c.signal.get_name() == p_signal) {
@@ -1084,8 +1138,8 @@ Array Object::_get_signal_connection_list(const StringName &p_signal) const {
return ret;
}
-Array Object::_get_incoming_connections() const {
- Array ret;
+TypedArray<Dictionary> Object::_get_incoming_connections() const {
+ TypedArray<Dictionary> ret;
int connections_amount = connections.size();
for (int idx_conn = 0; idx_conn < connections_amount; idx_conn++) {
ret.push_back(connections[idx_conn]);
@@ -1415,10 +1469,12 @@ void Object::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_class", "class"), &Object::is_class);
ClassDB::bind_method(D_METHOD("set", "property", "value"), &Object::_set_bind);
ClassDB::bind_method(D_METHOD("get", "property"), &Object::_get_bind);
- ClassDB::bind_method(D_METHOD("set_indexed", "property", "value"), &Object::_set_indexed_bind);
- ClassDB::bind_method(D_METHOD("get_indexed", "property"), &Object::_get_indexed_bind);
+ ClassDB::bind_method(D_METHOD("set_indexed", "property_path", "value"), &Object::_set_indexed_bind);
+ ClassDB::bind_method(D_METHOD("get_indexed", "property_path"), &Object::_get_indexed_bind);
ClassDB::bind_method(D_METHOD("get_property_list"), &Object::_get_property_list_bind);
ClassDB::bind_method(D_METHOD("get_method_list"), &Object::_get_method_list_bind);
+ ClassDB::bind_method(D_METHOD("property_can_revert", "property"), &Object::property_can_revert);
+ ClassDB::bind_method(D_METHOD("property_get_revert", "property"), &Object::property_get_revert);
ClassDB::bind_method(D_METHOD("notification", "what", "reversed"), &Object::notification, DEFVAL(false));
ClassDB::bind_method(D_METHOD("to_string"), &Object::to_string);
ClassDB::bind_method(D_METHOD("get_instance_id"), &Object::get_instance_id);
@@ -1502,10 +1558,17 @@ void Object::_bind_methods() {
BIND_OBJ_CORE_METHOD(miget);
MethodInfo plget("_get_property_list");
-
plget.return_val.type = Variant::ARRAY;
+ plget.return_val.hint = PROPERTY_HINT_ARRAY_TYPE;
+ plget.return_val.hint_string = "Dictionary";
BIND_OBJ_CORE_METHOD(plget);
+ BIND_OBJ_CORE_METHOD(MethodInfo(Variant::BOOL, "_property_can_revert", PropertyInfo(Variant::STRING_NAME, "property")));
+ MethodInfo mipgr("_property_get_revert", PropertyInfo(Variant::STRING_NAME, "property"));
+ mipgr.return_val.name = "Variant";
+ mipgr.return_val.usage |= PROPERTY_USAGE_NIL_IS_VARIANT;
+ BIND_OBJ_CORE_METHOD(mipgr);
+
#endif
BIND_OBJ_CORE_METHOD(MethodInfo("_init"));
BIND_OBJ_CORE_METHOD(MethodInfo(Variant::STRING, "_to_string"));
@@ -1515,7 +1578,7 @@ void Object::_bind_methods() {
BIND_ENUM_CONSTANT(CONNECT_DEFERRED);
BIND_ENUM_CONSTANT(CONNECT_PERSIST);
- BIND_ENUM_CONSTANT(CONNECT_ONESHOT);
+ BIND_ENUM_CONSTANT(CONNECT_ONE_SHOT);
BIND_ENUM_CONSTANT(CONNECT_REFERENCE_COUNTED);
}
@@ -1531,25 +1594,6 @@ bool Object::is_blocking_signals() const {
return _block_signals;
}
-void Object::get_translatable_strings(List<String> *p_strings) const {
- List<PropertyInfo> plist;
- get_property_list(&plist);
-
- for (const PropertyInfo &E : plist) {
- if (!(E.usage & PROPERTY_USAGE_INTERNATIONALIZED)) {
- continue;
- }
-
- String text = get(E.name);
-
- if (text.is_empty()) {
- continue;
- }
-
- p_strings->push_back(text);
- }
-}
-
Variant::Type Object::get_static_property_type(const StringName &p_property, bool *r_valid) const {
bool valid;
Variant::Type t = ClassDB::get_property_type(get_class_name(), p_property, &valid);
@@ -1638,7 +1682,7 @@ uint32_t Object::get_edited_version() const {
}
#endif
-void Object::set_instance_binding(void *p_token, void *p_binding, const GDNativeInstanceBindingCallbacks *p_callbacks) {
+void Object::set_instance_binding(void *p_token, void *p_binding, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
// This is only meant to be used on creation by the binder.
ERR_FAIL_COND(_instance_bindings != nullptr);
_instance_bindings = (InstanceBinding *)memalloc(sizeof(InstanceBinding));
@@ -1649,7 +1693,7 @@ void Object::set_instance_binding(void *p_token, void *p_binding, const GDNative
_instance_binding_count = 1;
}
-void *Object::get_instance_binding(void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks) {
+void *Object::get_instance_binding(void *p_token, const GDExtensionInstanceBindingCallbacks *p_callbacks) {
void *binding = nullptr;
_instance_binding_mutex.lock();
for (uint32_t i = 0; i < _instance_binding_count; i++) {
@@ -1796,6 +1840,46 @@ void ObjectDB::debug_objects(DebugFunc p_func) {
}
void Object::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
+ if (p_idx == 0) {
+ if (p_function == "connect" || p_function == "is_connected" || p_function == "disconnect" || p_function == "emit_signal" || p_function == "has_signal") {
+ List<MethodInfo> signals;
+ get_signal_list(&signals);
+ for (const MethodInfo &E : signals) {
+ r_options->push_back(E.name.quote());
+ }
+ } else if (p_function == "call" || p_function == "call_deferred" || p_function == "callv" || p_function == "has_method") {
+ List<MethodInfo> methods;
+ get_method_list(&methods);
+ for (const MethodInfo &E : methods) {
+ if (E.name.begins_with("_") && !(E.flags & METHOD_FLAG_VIRTUAL)) {
+ continue;
+ }
+ r_options->push_back(E.name.quote());
+ }
+ } else if (p_function == "set" || p_function == "set_deferred" || p_function == "get") {
+ List<PropertyInfo> properties;
+ get_property_list(&properties);
+ for (const PropertyInfo &E : properties) {
+ if (E.usage & PROPERTY_USAGE_DEFAULT && !(E.usage & PROPERTY_USAGE_INTERNAL)) {
+ r_options->push_back(E.name.quote());
+ }
+ }
+ } else if (p_function == "set_meta" || p_function == "get_meta" || p_function == "has_meta" || p_function == "remove_meta") {
+ for (const KeyValue<StringName, Variant> &K : metadata) {
+ r_options->push_back(String(K.key).quote());
+ }
+ }
+ } else if (p_idx == 2) {
+ if (p_function == "connect") {
+ // Ideally, the constants should be inferred by the parameter.
+ // But a parameter's PropertyInfo does not store the enum they come from, so this will do for now.
+ List<StringName> constants;
+ ClassDB::get_enum_constants("Object", "ConnectFlags", &constants);
+ for (const StringName &E : constants) {
+ r_options->push_back(String(E));
+ }
+ }
+ }
}
SpinLock ObjectDB::spin_lock;
diff --git a/core/object/object.h b/core/object/object.h
index f3f89982d9..f78c7c34fd 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -1,37 +1,37 @@
-/*************************************************************************/
-/* object.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* object.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OBJECT_H
#define OBJECT_H
-#include "core/extension/gdnative_interface.h"
+#include "core/extension/gdextension_interface.h"
#include "core/object/message_queue.h"
#include "core/object/object_id.h"
#include "core/os/rw_lock.h"
@@ -45,12 +45,15 @@
#include "core/variant/callable_bind.h"
#include "core/variant/variant.h"
+template <typename T>
+class TypedArray;
+
enum PropertyHint {
PROPERTY_HINT_NONE, ///< no hint provided.
- PROPERTY_HINT_RANGE, ///< hint_text = "min,max[,step][,or_greater][,or_lesser][,no_slider][,radians][,degrees][,exp][,suffix:<keyword>] range.
+ PROPERTY_HINT_RANGE, ///< hint_text = "min,max[,step][,or_greater][,or_less][,hide_slider][,radians][,degrees][,exp][,suffix:<keyword>] range.
PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
PROPERTY_HINT_ENUM_SUGGESTION, ///< hint_text= "val1,val2,val3,etc"
- PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "full" to also include in/out. (ie: "attenuation,inout")
+ PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "positive_only" to exclude in-out and out-in. (ie: "attenuation,positive_only")
PROPERTY_HINT_LINK,
PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
PROPERTY_HINT_LAYERS_2D_RENDER,
@@ -68,40 +71,31 @@ enum PropertyHint {
PROPERTY_HINT_EXPRESSION, ///< used for string properties that can contain multiple lines
PROPERTY_HINT_PLACEHOLDER_TEXT, ///< used to set a placeholder text for string properties
PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
- PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
- PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
PROPERTY_HINT_OBJECT_ID,
PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
- PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
- PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
- PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
- PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
- PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
- PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
- PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
- PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
PROPERTY_HINT_OBJECT_TOO_BIG, ///< object is too big to send
PROPERTY_HINT_NODE_PATH_VALID_TYPES,
PROPERTY_HINT_SAVE_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,". This opens a save dialog
PROPERTY_HINT_GLOBAL_SAVE_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,". This opens a save dialog
PROPERTY_HINT_INT_IS_OBJECTID,
- PROPERTY_HINT_ARRAY_TYPE,
PROPERTY_HINT_INT_IS_POINTER,
+ PROPERTY_HINT_ARRAY_TYPE,
PROPERTY_HINT_LOCALE_ID,
PROPERTY_HINT_LOCALIZABLE_STRING,
PROPERTY_HINT_NODE_TYPE, ///< a node object type
+ PROPERTY_HINT_HIDE_QUATERNION_EDIT, /// Only Node3D::transform should hide the quaternion editor.
+ PROPERTY_HINT_PASSWORD,
PROPERTY_HINT_MAX,
- // When updating PropertyHint, also sync the hardcoded list in VisualScriptEditorVariableEdit
};
enum PropertyUsageFlags {
PROPERTY_USAGE_NONE = 0,
PROPERTY_USAGE_STORAGE = 1 << 1,
PROPERTY_USAGE_EDITOR = 1 << 2,
- PROPERTY_USAGE_CHECKABLE = 1 << 3, // Used for editing global variables.
- PROPERTY_USAGE_CHECKED = 1 << 4, // Used for editing global variables.
- PROPERTY_USAGE_INTERNATIONALIZED = 1 << 5, // Hint for internationalized strings.
+ PROPERTY_USAGE_INTERNAL = 1 << 3,
+ PROPERTY_USAGE_CHECKABLE = 1 << 4, // Used for editing global variables.
+ PROPERTY_USAGE_CHECKED = 1 << 5, // Used for editing global variables.
PROPERTY_USAGE_GROUP = 1 << 6, // Used for grouping props in the editor.
PROPERTY_USAGE_CATEGORY = 1 << 7,
PROPERTY_USAGE_SUBGROUP = 1 << 8,
@@ -110,25 +104,22 @@ enum PropertyUsageFlags {
PROPERTY_USAGE_RESTART_IF_CHANGED = 1 << 11,
PROPERTY_USAGE_SCRIPT_VARIABLE = 1 << 12,
PROPERTY_USAGE_STORE_IF_NULL = 1 << 13,
- PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 1 << 14,
- PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 1 << 15,
- PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE = 1 << 16,
- PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 17,
- PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 18,
- PROPERTY_USAGE_INTERNAL = 1 << 19,
- PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 20, // If the object is duplicated also this property will be duplicated.
- PROPERTY_USAGE_HIGH_END_GFX = 1 << 21,
- PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 22,
- PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 23,
- PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 24, // Used in inspector to increment property when keyed in animation player.
- PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 25, // when loading, the resource for this property can be set at the end of loading.
- PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 26, // For Object properties, instantiate them when creating in editor.
- PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 27, //for project or editor settings, show when basic settings are selected.
- PROPERTY_USAGE_READ_ONLY = 1 << 28, // Mark a property as read-only in the inspector.
- PROPERTY_USAGE_ARRAY = 1 << 29, // Used in the inspector to group properties as elements of an array.
+ PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 1 << 14,
+ PROPERTY_USAGE_SCRIPT_DEFAULT_VALUE = 1 << 15,
+ PROPERTY_USAGE_CLASS_IS_ENUM = 1 << 16,
+ PROPERTY_USAGE_NIL_IS_VARIANT = 1 << 17,
+ PROPERTY_USAGE_ARRAY = 1 << 18, // Used in the inspector to group properties as elements of an array.
+ PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE = 1 << 19, // If the object is duplicated also this property will be duplicated.
+ PROPERTY_USAGE_HIGH_END_GFX = 1 << 20,
+ PROPERTY_USAGE_NODE_PATH_FROM_SCENE_ROOT = 1 << 21,
+ PROPERTY_USAGE_RESOURCE_NOT_PERSISTENT = 1 << 22,
+ PROPERTY_USAGE_KEYING_INCREMENTS = 1 << 23, // Used in inspector to increment property when keyed in animation player.
+ PROPERTY_USAGE_DEFERRED_SET_RESOURCE = 1 << 24, // when loading, the resource for this property can be set at the end of loading.
+ PROPERTY_USAGE_EDITOR_INSTANTIATE_OBJECT = 1 << 25, // For Object properties, instantiate them when creating in editor.
+ PROPERTY_USAGE_EDITOR_BASIC_SETTING = 1 << 26, //for project or editor settings, show when basic settings are selected.
+ PROPERTY_USAGE_READ_ONLY = 1 << 27, // Mark a property as read-only in the inspector.
PROPERTY_USAGE_DEFAULT = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR,
- PROPERTY_USAGE_DEFAULT_INTL = PROPERTY_USAGE_STORAGE | PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_INTERNATIONALIZED,
PROPERTY_USAGE_NO_EDITOR = PROPERTY_USAGE_STORAGE,
};
@@ -146,6 +137,10 @@ enum PropertyUsageFlags {
#define ADD_ARRAY_COUNT_WITH_USAGE_FLAGS(m_label, m_count_property, m_count_property_setter, m_count_property_getter, m_prefix, m_property_usage_flags) ClassDB::add_property_array_count(get_class_static(), m_label, m_count_property, _scs_create(m_count_property_setter), _scs_create(m_count_property_getter), m_prefix, m_property_usage_flags)
#define ADD_ARRAY(m_array_path, m_prefix) ClassDB::add_property_array(get_class_static(), m_array_path, m_prefix)
+// Helper macro to use with PROPERTY_HINT_ARRAY_TYPE for arrays of specific resources:
+// PropertyInfo(Variant::ARRAY, "fallbacks", PROPERTY_HINT_ARRAY_TYPE, MAKE_RESOURCE_TYPE_HINT("Font")
+#define MAKE_RESOURCE_TYPE_HINT(m_type) vformat("%s/%s:%s", Variant::OBJECT, PROPERTY_HINT_RESOURCE_TYPE, m_type)
+
struct PropertyInfo {
Variant::Type type = Variant::NIL;
String name;
@@ -154,9 +149,7 @@ struct PropertyInfo {
String hint_string;
uint32_t usage = PROPERTY_USAGE_DEFAULT;
-#ifdef TOOLS_ENABLED
- Vector<String> linked_properties;
-#endif
+ // If you are thinking about adding another member to this class, ask the maintainer (Juan) first.
_FORCE_INLINE_ PropertyInfo added_usage(uint32_t p_fl) const {
PropertyInfo pi = *this;
@@ -187,12 +180,12 @@ struct PropertyInfo {
type(Variant::OBJECT),
class_name(p_class_name) {}
- explicit PropertyInfo(const GDNativePropertyInfo &pinfo) :
+ explicit PropertyInfo(const GDExtensionPropertyInfo &pinfo) :
type((Variant::Type)pinfo.type),
- name(pinfo.name),
- class_name(pinfo.class_name), // can be null
+ name(*reinterpret_cast<StringName *>(pinfo.name)),
+ class_name(*reinterpret_cast<StringName *>(pinfo.class_name)),
hint((PropertyHint)pinfo.hint),
- hint_string(pinfo.hint_string), // can be null
+ hint_string(*reinterpret_cast<String *>(pinfo.hint_string)),
usage(pinfo.usage) {}
bool operator==(const PropertyInfo &p_info) const {
@@ -209,7 +202,7 @@ struct PropertyInfo {
}
};
-Array convert_property_list(const List<PropertyInfo> *p_list);
+TypedArray<Dictionary> convert_property_list(const List<PropertyInfo> *p_list);
enum MethodFlags {
METHOD_FLAG_NORMAL = 1,
@@ -239,6 +232,20 @@ struct MethodInfo {
MethodInfo() {}
+ explicit MethodInfo(const GDExtensionMethodInfo &pinfo) :
+ name(*reinterpret_cast<StringName *>(pinfo.name)),
+ return_val(PropertyInfo(pinfo.return_value)),
+ flags(pinfo.flags),
+ id(pinfo.id) {
+ for (uint32_t j = 0; j < pinfo.argument_count; j++) {
+ arguments.push_back(PropertyInfo(pinfo.arguments[j]));
+ }
+ const Variant *def_values = (const Variant *)pinfo.default_arguments;
+ for (uint32_t j = 0; j < pinfo.default_argument_count; j++) {
+ default_arguments.push_back(def_values[j]);
+ }
+ }
+
void _push_params(const PropertyInfo &p_param) {
arguments.push_back(p_param);
}
@@ -283,27 +290,31 @@ struct MethodInfo {
}
};
-// API used to extend in GDNative and other C compatible compiled languages.
+// API used to extend in GDExtension and other C compatible compiled languages.
class MethodBind;
-struct ObjectNativeExtension {
- ObjectNativeExtension *parent = nullptr;
- List<ObjectNativeExtension *> children;
+struct ObjectGDExtension {
+ ObjectGDExtension *parent = nullptr;
+ List<ObjectGDExtension *> children;
StringName parent_class_name;
StringName class_name;
bool editor_class = false;
- GDNativeExtensionClassSet set;
- GDNativeExtensionClassGet get;
- GDNativeExtensionClassGetPropertyList get_property_list;
- GDNativeExtensionClassFreePropertyList free_property_list;
- GDNativeExtensionClassNotification notification;
- GDNativeExtensionClassToString to_string;
- GDNativeExtensionClassReference reference;
- GDNativeExtensionClassReference unreference;
- GDNativeExtensionClassGetRID get_rid;
+ bool is_virtual = false;
+ bool is_abstract = false;
+ GDExtensionClassSet set;
+ GDExtensionClassGet get;
+ GDExtensionClassGetPropertyList get_property_list;
+ GDExtensionClassFreePropertyList free_property_list;
+ GDExtensionClassPropertyCanRevert property_can_revert;
+ GDExtensionClassPropertyGetRevert property_get_revert;
+ GDExtensionClassNotification notification;
+ GDExtensionClassToString to_string;
+ GDExtensionClassReference reference;
+ GDExtensionClassReference unreference;
+ GDExtensionClassGetRID get_rid;
_FORCE_INLINE_ bool is_class(const String &p_class) const {
- const ObjectNativeExtension *e = this;
+ const ObjectGDExtension *e = this;
while (e) {
if (p_class == e->class_name.operator String()) {
return true;
@@ -314,9 +325,9 @@ struct ObjectNativeExtension {
}
void *class_userdata = nullptr;
- GDNativeExtensionClassCreateInstance create_instance;
- GDNativeExtensionClassFreeInstance free_instance;
- GDNativeExtensionClassGetVirtual get_virtual;
+ GDExtensionClassCreateInstance create_instance;
+ GDExtensionClassFreeInstance free_instance;
+ GDExtensionClassGetVirtual get_virtual;
};
#define GDVIRTUAL_CALL(m_name, ...) _gdvirtual_##m_name##_call<false>(__VA_ARGS__)
@@ -471,6 +482,37 @@ protected:
m_inherits::_get_property_listv(p_list, p_reversed); \
} \
} \
+ _FORCE_INLINE_ void (Object::*_get_validate_property() const)(PropertyInfo & p_property) const { \
+ return (void(Object::*)(PropertyInfo &) const) & m_class::_validate_property; \
+ } \
+ virtual void _validate_propertyv(PropertyInfo &p_property) const override { \
+ m_inherits::_validate_propertyv(p_property); \
+ if (m_class::_get_validate_property() != m_inherits::_get_validate_property()) { \
+ _validate_property(p_property); \
+ } \
+ } \
+ _FORCE_INLINE_ bool (Object::*_get_property_can_revert() const)(const StringName &p_name) const { \
+ return (bool(Object::*)(const StringName &) const) & m_class::_property_can_revert; \
+ } \
+ virtual bool _property_can_revertv(const StringName &p_name) const override { \
+ if (m_class::_get_property_can_revert() != m_inherits::_get_property_can_revert()) { \
+ if (_property_can_revert(p_name)) { \
+ return true; \
+ } \
+ } \
+ return m_inherits::_property_can_revertv(p_name); \
+ } \
+ _FORCE_INLINE_ bool (Object::*_get_property_get_revert() const)(const StringName &p_name, Variant &) const { \
+ return (bool(Object::*)(const StringName &, Variant &) const) & m_class::_property_get_revert; \
+ } \
+ virtual bool _property_get_revertv(const StringName &p_name, Variant &r_ret) const override { \
+ if (m_class::_get_property_get_revert() != m_inherits::_get_property_get_revert()) { \
+ if (_property_get_revert(p_name, r_ret)) { \
+ return true; \
+ } \
+ } \
+ return m_inherits::_property_get_revertv(p_name, r_ret); \
+ } \
_FORCE_INLINE_ void (Object::*_get_notification() const)(int) { \
return (void(Object::*)(int)) & m_class::_notification; \
} \
@@ -501,8 +543,9 @@ public:
enum ConnectFlags {
CONNECT_DEFERRED = 1,
CONNECT_PERSIST = 2, // hint for scene to save this connection
- CONNECT_ONESHOT = 4,
+ CONNECT_ONE_SHOT = 4,
CONNECT_REFERENCE_COUNTED = 8,
+ CONNECT_INHERITED = 16, // Used in editor builds.
};
struct Connection {
@@ -525,7 +568,7 @@ private:
friend bool predelete_handler(Object *);
friend void postinitialize_handler(Object *);
- ObjectNativeExtension *_extension = nullptr;
+ ObjectGDExtension *_extension = nullptr;
GDExtensionClassInstancePtr _extension_instance = nullptr;
struct SignalData {
@@ -566,9 +609,9 @@ private:
void _add_user_signal(const String &p_name, const Array &p_args = Array());
bool _has_user_signal(const StringName &p_name) const;
Error _emit_signal(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- Array _get_signal_list() const;
- Array _get_signal_connection_list(const StringName &p_signal) const;
- Array _get_incoming_connections() const;
+ TypedArray<Dictionary> _get_signal_list() const;
+ TypedArray<Dictionary> _get_signal_connection_list(const StringName &p_signal) const;
+ TypedArray<Dictionary> _get_incoming_connections() const;
void _set_bind(const StringName &p_set, const Variant &p_value);
Variant _get_bind(const StringName &p_name) const;
void _set_indexed_bind(const NodePath &p_name, const Variant &p_value);
@@ -583,8 +626,8 @@ private:
struct InstanceBinding {
void *binding = nullptr;
void *token = nullptr;
- GDNativeInstanceBindingFreeCallback free_callback = nullptr;
- GDNativeInstanceBindingReferenceCallback reference_callback = nullptr;
+ GDExtensionInstanceBindingFreeCallback free_callback = nullptr;
+ GDExtensionInstanceBindingReferenceCallback reference_callback = nullptr;
};
InstanceBinding *_instance_bindings = nullptr;
uint32_t _instance_binding_count = 0;
@@ -608,19 +651,25 @@ protected:
return can_die;
}
- friend class NativeExtensionMethodBind;
- _ALWAYS_INLINE_ const ObjectNativeExtension *_get_extension() const { return _extension; }
+ friend class GDExtensionMethodBind;
+ _ALWAYS_INLINE_ const ObjectGDExtension *_get_extension() const { return _extension; }
_ALWAYS_INLINE_ GDExtensionClassInstancePtr _get_extension_instance() const { return _extension_instance; }
virtual void _initialize_classv() { initialize_class(); }
virtual bool _setv(const StringName &p_name, const Variant &p_property) { return false; };
virtual bool _getv(const StringName &p_name, Variant &r_property) const { return false; };
virtual void _get_property_listv(List<PropertyInfo> *p_list, bool p_reversed) const {};
+ virtual void _validate_propertyv(PropertyInfo &p_property) const {};
+ virtual bool _property_can_revertv(const StringName &p_name) const { return false; };
+ virtual bool _property_get_revertv(const StringName &p_name, Variant &r_property) const { return false; };
virtual void _notificationv(int p_notification, bool p_reversed) {}
static void _bind_methods();
bool _set(const StringName &p_name, const Variant &p_property) { return false; };
bool _get(const StringName &p_name, Variant &r_property) const { return false; };
void _get_property_list(List<PropertyInfo> *p_list) const {};
+ void _validate_property(PropertyInfo &p_property) const {};
+ bool _property_can_revert(const StringName &p_name) const { return false; };
+ bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; };
void _notification(int p_notification) {}
_FORCE_INLINE_ static void (*_get_bind_methods())() {
@@ -635,6 +684,15 @@ protected:
_FORCE_INLINE_ void (Object::*_get_get_property_list() const)(List<PropertyInfo> *p_list) const {
return &Object::_get_property_list;
}
+ _FORCE_INLINE_ void (Object::*_get_validate_property() const)(PropertyInfo &p_property) const {
+ return &Object::_validate_property;
+ }
+ _FORCE_INLINE_ bool (Object::*_get_property_can_revert() const)(const StringName &p_name) const {
+ return &Object::_property_can_revert;
+ }
+ _FORCE_INLINE_ bool (Object::*_get_property_get_revert() const)(const StringName &p_name, Variant &) const {
+ return &Object::_property_get_revert;
+ }
_FORCE_INLINE_ void (Object::*_get_notification() const)(int) {
return &Object::_notification;
}
@@ -652,13 +710,12 @@ protected:
}
Vector<StringName> _get_meta_list_bind() const;
- Array _get_property_list_bind() const;
- Array _get_method_list_bind() const;
+ TypedArray<Dictionary> _get_property_list_bind() const;
+ TypedArray<Dictionary> _get_method_list_bind() const;
void _clear_internal_resource_paths(const Variant &p_var);
friend class ClassDB;
- virtual void _validate_property(PropertyInfo &property) const;
void _disconnect(const StringName &p_signal, const Callable &p_callable, bool p_force = false);
@@ -683,34 +740,12 @@ public:
template <class T>
static T *cast_to(Object *p_object) {
-#ifndef NO_SAFE_CAST
return dynamic_cast<T *>(p_object);
-#else
- if (!p_object) {
- return nullptr;
- }
- if (p_object->is_class_ptr(T::get_class_ptr_static())) {
- return static_cast<T *>(p_object);
- } else {
- return nullptr;
- }
-#endif
}
template <class T>
static const T *cast_to(const Object *p_object) {
-#ifndef NO_SAFE_CAST
return dynamic_cast<const T *>(p_object);
-#else
- if (!p_object) {
- return nullptr;
- }
- if (p_object->is_class_ptr(T::get_class_ptr_static())) {
- return static_cast<const T *>(p_object);
- } else {
- return nullptr;
- }
-#endif
}
enum {
@@ -759,6 +794,9 @@ public:
Variant get_indexed(const Vector<StringName> &p_names, bool *r_valid = nullptr) const;
void get_property_list(List<PropertyInfo> *p_list, bool p_reversed = false) const;
+ void validate_property(PropertyInfo &p_property) const;
+ bool property_can_revert(const StringName &p_name) const;
+ Variant property_get_revert(const StringName &p_name) const;
bool has_method(const StringName &p_method) const;
void get_method_list(List<MethodInfo> *p_list) const;
@@ -845,8 +883,6 @@ public:
Variant::Type get_static_property_type(const StringName &p_property, bool *r_valid = nullptr) const;
Variant::Type get_static_property_type_indexed(const Vector<StringName> &p_path, bool *r_valid = nullptr) const;
- virtual void get_translatable_strings(List<String> *p_strings) const;
-
virtual void get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const;
// Translate message (internationalization).
@@ -868,9 +904,9 @@ public:
#endif
// Used by script languages to store binding data.
- void *get_instance_binding(void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks);
+ void *get_instance_binding(void *p_token, const GDExtensionInstanceBindingCallbacks *p_callbacks);
// Used on creation by binding only.
- void set_instance_binding(void *p_token, void *p_binding, const GDNativeInstanceBindingCallbacks *p_callbacks);
+ void set_instance_binding(void *p_token, void *p_binding, const GDExtensionInstanceBindingCallbacks *p_callbacks);
bool has_instance_binding(void *p_token);
void clear_internal_resource_paths();
diff --git a/core/object/object_id.h b/core/object/object_id.h
index a36997630f..7b677cb05b 100644
--- a/core/object/object_id.h
+++ b/core/object/object_id.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* object_id.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* object_id.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OBJECT_ID_H
#define OBJECT_ID_H
diff --git a/core/object/ref_counted.cpp b/core/object/ref_counted.cpp
index 726e2c012c..1a43c1e18c 100644
--- a/core/object/ref_counted.cpp
+++ b/core/object/ref_counted.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* ref_counted.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* ref_counted.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "ref_counted.h"
@@ -48,9 +48,10 @@ void RefCounted::_bind_methods() {
ClassDB::bind_method(D_METHOD("init_ref"), &RefCounted::init_ref);
ClassDB::bind_method(D_METHOD("reference"), &RefCounted::reference);
ClassDB::bind_method(D_METHOD("unreference"), &RefCounted::unreference);
+ ClassDB::bind_method(D_METHOD("get_reference_count"), &RefCounted::get_reference_count);
}
-int RefCounted::reference_get_count() const {
+int RefCounted::get_reference_count() const {
return refcount.get();
}
@@ -85,7 +86,8 @@ bool RefCounted::unreference() {
_get_extension()->unreference(_get_extension_instance());
}
- die = die && _instance_binding_reference(false);
+ bool binding_ret = _instance_binding_reference(false);
+ die = die && binding_ret;
}
return die;
diff --git a/core/object/ref_counted.h b/core/object/ref_counted.h
index bd06a84bd8..ed48f4065c 100644
--- a/core/object/ref_counted.h
+++ b/core/object/ref_counted.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* ref_counted.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* ref_counted.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef REF_COUNTED_H
#define REF_COUNTED_H
@@ -47,7 +47,7 @@ public:
bool init_ref();
bool reference(); // returns false if refcount is at zero and didn't get increased
bool unreference();
- int reference_get_count() const;
+ int get_reference_count() const;
RefCounted();
~RefCounted() {}
@@ -253,12 +253,14 @@ public:
template <class T>
struct PtrToArg<Ref<T>> {
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
+ // p_ptr points to a RefCounted object
return Ref<T>(const_cast<T *>(reinterpret_cast<const T *>(p_ptr)));
}
typedef Ref<T> EncodeT;
_FORCE_INLINE_ static void encode(Ref<T> p_val, const void *p_ptr) {
+ // p_ptr points to an EncodeT object which is a Ref<T> object.
*(const_cast<Ref<RefCounted> *>(reinterpret_cast<const Ref<RefCounted> *>(p_ptr))) = p_val;
}
};
@@ -268,6 +270,7 @@ struct PtrToArg<const Ref<T> &> {
typedef Ref<T> EncodeT;
_FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
+ // p_ptr points to a RefCounted object
return Ref<T>((T *)p_ptr);
}
};
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp
index 226fd8b791..df5486512d 100644
--- a/core/object/script_language.cpp
+++ b/core/object/script_language.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* script_language.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* script_language.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "script_language.h"
@@ -34,6 +34,7 @@
#include "core/core_string_names.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
+#include "core/variant/typed_array.h"
#include <stdint.h>
@@ -61,8 +62,8 @@ Variant Script::_get_property_default_value(const StringName &p_property) {
return ret;
}
-Array Script::_get_script_property_list() {
- Array ret;
+TypedArray<Dictionary> Script::_get_script_property_list() {
+ TypedArray<Dictionary> ret;
List<PropertyInfo> list;
get_script_property_list(&list);
for (const PropertyInfo &E : list) {
@@ -71,8 +72,8 @@ Array Script::_get_script_property_list() {
return ret;
}
-Array Script::_get_script_method_list() {
- Array ret;
+TypedArray<Dictionary> Script::_get_script_method_list() {
+ TypedArray<Dictionary> ret;
List<MethodInfo> list;
get_script_method_list(&list);
for (const MethodInfo &E : list) {
@@ -81,8 +82,8 @@ Array Script::_get_script_method_list() {
return ret;
}
-Array Script::_get_script_signal_list() {
- Array ret;
+TypedArray<Dictionary> Script::_get_script_signal_list() {
+ TypedArray<Dictionary> ret;
List<MethodInfo> list;
get_script_signal_list(&list);
for (const MethodInfo &E : list) {
@@ -101,6 +102,31 @@ Dictionary Script::_get_script_constant_map() {
return ret;
}
+#ifdef TOOLS_ENABLED
+
+PropertyInfo Script::get_class_category() const {
+ String path = get_path();
+ String scr_name;
+
+ if (is_built_in()) {
+ if (get_name().is_empty()) {
+ scr_name = TTR("Built-in script");
+ } else {
+ scr_name = vformat("%s (%s)", get_name(), TTR("Built-in"));
+ }
+ } else {
+ if (get_name().is_empty()) {
+ scr_name = path.get_file();
+ } else {
+ scr_name = get_name();
+ }
+ }
+
+ return PropertyInfo(Variant::NIL, scr_name, PROPERTY_HINT_NONE, path, PROPERTY_USAGE_CATEGORY);
+}
+
+#endif // TOOLS_ENABLED
+
void Script::_bind_methods() {
ClassDB::bind_method(D_METHOD("can_instantiate"), &Script::can_instantiate);
//ClassDB::bind_method(D_METHOD("instance_create","base_object"),&Script::instance_create);
@@ -140,6 +166,7 @@ ScriptLanguage *ScriptServer::get_language(int p_idx) {
}
void ScriptServer::register_language(ScriptLanguage *p_language) {
+ ERR_FAIL_NULL(p_language);
ERR_FAIL_COND(_language_count >= MAX_LANGUAGES);
_languages[_language_count++] = p_language;
}
@@ -157,10 +184,11 @@ void ScriptServer::unregister_language(const ScriptLanguage *p_language) {
}
void ScriptServer::init_languages() {
- { //load global classes
+ { // Load global classes.
global_classes_clear();
+#ifndef DISABLE_DEPRECATED
if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
- Array script_classes = ProjectSettings::get_singleton()->get("_global_script_classes");
+ Array script_classes = GLOBAL_GET("_global_script_classes");
for (int i = 0; i < script_classes.size(); i++) {
Dictionary c = script_classes[i];
@@ -169,6 +197,17 @@ void ScriptServer::init_languages() {
}
add_global_class(c["class"], c["base"], c["language"], c["path"]);
}
+ ProjectSettings::get_singleton()->clear("_global_script_classes");
+ }
+#endif
+
+ Array script_classes = ProjectSettings::get_singleton()->get_global_class_list();
+ for (int i = 0; i < script_classes.size(); i++) {
+ Dictionary c = script_classes[i];
+ if (!c.has("class") || !c.has("language") || !c.has("path") || !c.has("base")) {
+ continue;
+ }
+ add_global_class(c["class"], c["base"], c["language"], c["path"]);
}
}
@@ -206,9 +245,12 @@ void ScriptServer::thread_exit() {
}
HashMap<StringName, ScriptServer::GlobalScriptClass> ScriptServer::global_classes;
+HashMap<StringName, Vector<StringName>> ScriptServer::inheriters_cache;
+bool ScriptServer::inheriters_cache_dirty = true;
void ScriptServer::global_classes_clear() {
global_classes.clear();
+ inheriters_cache.clear();
}
void ScriptServer::add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path) {
@@ -218,10 +260,47 @@ void ScriptServer::add_global_class(const StringName &p_class, const StringName
g.path = p_path;
g.base = p_base;
global_classes[p_class] = g;
+ inheriters_cache_dirty = true;
}
void ScriptServer::remove_global_class(const StringName &p_class) {
global_classes.erase(p_class);
+ inheriters_cache_dirty = true;
+}
+
+void ScriptServer::get_inheriters_list(const StringName &p_base_type, List<StringName> *r_classes) {
+ if (inheriters_cache_dirty) {
+ inheriters_cache.clear();
+ for (const KeyValue<StringName, GlobalScriptClass> &K : global_classes) {
+ if (!inheriters_cache.has(K.value.base)) {
+ inheriters_cache[K.value.base] = Vector<StringName>();
+ }
+ inheriters_cache[K.value.base].push_back(K.key);
+ }
+ for (KeyValue<StringName, Vector<StringName>> &K : inheriters_cache) {
+ K.value.sort_custom<StringName::AlphCompare>();
+ }
+ inheriters_cache_dirty = false;
+ }
+
+ if (!inheriters_cache.has(p_base_type)) {
+ return;
+ }
+
+ const Vector<StringName> &v = inheriters_cache[p_base_type];
+ for (int i = 0; i < v.size(); i++) {
+ r_classes->push_back(v[i]);
+ }
+}
+
+void ScriptServer::remove_global_class_by_path(const String &p_path) {
+ for (const KeyValue<StringName, GlobalScriptClass> &kv : global_classes) {
+ if (kv.value.path == p_path) {
+ global_classes.erase(kv.key);
+ inheriters_cache_dirty = true;
+ return;
+ }
+ }
}
bool ScriptServer::is_global_class(const StringName &p_class) {
@@ -264,6 +343,17 @@ void ScriptServer::get_global_class_list(List<StringName> *r_global_classes) {
}
void ScriptServer::save_global_classes() {
+ Dictionary class_icons;
+
+ Array script_classes = ProjectSettings::get_singleton()->get_global_class_list();
+ for (int i = 0; i < script_classes.size(); i++) {
+ Dictionary d = script_classes[i];
+ if (!d.has("name") || !d.has("icon")) {
+ continue;
+ }
+ class_icons[d["name"]] = d["icon"];
+ }
+
List<StringName> gc;
get_global_class_list(&gc);
Array gcarr;
@@ -273,25 +363,10 @@ void ScriptServer::save_global_classes() {
d["language"] = global_classes[E].language;
d["path"] = global_classes[E].path;
d["base"] = global_classes[E].base;
+ d["icon"] = class_icons.get(E, "");
gcarr.push_back(d);
}
-
- Array old;
- if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
- old = ProjectSettings::get_singleton()->get("_global_script_classes");
- }
- if ((!old.is_empty() || gcarr.is_empty()) && gcarr.hash() == old.hash()) {
- return;
- }
-
- if (gcarr.is_empty()) {
- if (ProjectSettings::get_singleton()->has_setting("_global_script_classes")) {
- ProjectSettings::get_singleton()->clear("_global_script_classes");
- }
- } else {
- ProjectSettings::get_singleton()->set("_global_script_classes", gcarr);
- }
- ProjectSettings::get_singleton()->save();
+ ProjectSettings::get_singleton()->store_global_class_list(gcarr);
}
////////////////////
@@ -382,7 +457,9 @@ bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_v
if (values.has(p_name)) {
Variant defval;
if (script->get_property_default_value(p_name, defval)) {
- if (defval == p_value) {
+ // The evaluate function ensures that a NIL variant is equal to e.g. an empty Resource.
+ // Simply doing defval == p_value does not do this.
+ if (Variant::evaluate(Variant::OP_EQUAL, defval, p_value)) {
values.erase(p_name);
return true;
}
@@ -392,7 +469,7 @@ bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_v
} else {
Variant defval;
if (script->get_property_default_value(p_name, defval)) {
- if (defval != p_value) {
+ if (Variant::evaluate(Variant::OP_NOT_EQUAL, defval, p_value)) {
values[p_name] = p_value;
}
return true;
diff --git a/core/object/script_language.h b/core/object/script_language.h
index c9f8a4f828..0c64b079c1 100644
--- a/core/object/script_language.h
+++ b/core/object/script_language.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* script_language.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* script_language.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SCRIPT_LANGUAGE_H
#define SCRIPT_LANGUAGE_H
@@ -37,6 +37,8 @@
#include "core/templates/rb_map.h"
class ScriptLanguage;
+template <typename T>
+class TypedArray;
typedef void (*ScriptEditRequestFunction)(const String &p_path);
@@ -54,10 +56,12 @@ class ScriptServer {
struct GlobalScriptClass {
StringName language;
String path;
- String base;
+ StringName base;
};
static HashMap<StringName, GlobalScriptClass> global_classes;
+ static HashMap<StringName, Vector<StringName>> inheriters_cache;
+ static bool inheriters_cache_dirty;
public:
static ScriptEditRequestFunction edit_request_func;
@@ -78,12 +82,14 @@ public:
static void global_classes_clear();
static void add_global_class(const StringName &p_class, const StringName &p_base, const StringName &p_language, const String &p_path);
static void remove_global_class(const StringName &p_class);
+ static void remove_global_class_by_path(const String &p_path);
static bool is_global_class(const StringName &p_class);
static StringName get_global_class_language(const StringName &p_class);
static String get_global_class_path(const String &p_class);
static StringName get_global_class_base(const String &p_class);
static StringName get_global_class_native_base(const String &p_class);
static void get_global_class_list(List<StringName> *r_global_classes);
+ static void get_inheriters_list(const StringName &p_base_type, List<StringName> *r_classes);
static void save_global_classes();
static void init_languages();
@@ -108,9 +114,9 @@ protected:
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {}
Variant _get_property_default_value(const StringName &p_property);
- Array _get_script_property_list();
- Array _get_script_method_list();
- Array _get_script_signal_list();
+ TypedArray<Dictionary> _get_script_property_list();
+ TypedArray<Dictionary> _get_script_method_list();
+ TypedArray<Dictionary> _get_script_signal_list();
Dictionary _get_script_constant_map();
public:
@@ -132,6 +138,7 @@ public:
#ifdef TOOLS_ENABLED
virtual Vector<DocData::ClassDoc> get_documentation() const = 0;
+ virtual PropertyInfo get_class_category() const;
#endif // TOOLS_ENABLED
virtual bool has_method(const StringName &p_method) const = 0;
@@ -170,6 +177,9 @@ public:
virtual void get_property_list(List<PropertyInfo> *p_properties) const = 0;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const = 0;
+ virtual bool property_can_revert(const StringName &p_name) const = 0;
+ virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const = 0;
+
virtual Object *get_owner() { return nullptr; }
virtual void get_property_state(List<Pair<StringName, Variant>> &state);
@@ -446,6 +456,9 @@ public:
virtual void get_property_list(List<PropertyInfo> *p_properties) const override;
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const override;
+ virtual bool property_can_revert(const StringName &p_name) const override { return false; };
+ virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const override { return false; };
+
virtual void get_method_list(List<MethodInfo> *p_list) const override;
virtual bool has_method(const StringName &p_method) const override;
diff --git a/core/object/script_language_extension.cpp b/core/object/script_language_extension.cpp
index 9de784ea7f..19c6fc3383 100644
--- a/core/object/script_language_extension.cpp
+++ b/core/object/script_language_extension.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* script_language_extension.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* script_language_extension.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "script_language_extension.h"
@@ -62,6 +62,7 @@ void ScriptExtension::_bind_methods() {
GDVIRTUAL_BIND(_has_script_signal, "signal");
GDVIRTUAL_BIND(_get_script_signal_list);
+ GDVIRTUAL_BIND(_has_property_default_value, "property");
GDVIRTUAL_BIND(_get_property_default_value, "property");
GDVIRTUAL_BIND(_update_exports);
diff --git a/core/object/script_language_extension.h b/core/object/script_language_extension.h
index 10eacfd9f7..912f2218c4 100644
--- a/core/object/script_language_extension.h
+++ b/core/object/script_language_extension.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* script_language_extension.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* script_language_extension.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SCRIPT_LANGUAGE_EXTENSION_H
#define SCRIPT_LANGUAGE_EXTENSION_H
@@ -43,7 +43,7 @@ class ScriptExtension : public Script {
protected:
EXBIND0R(bool, editor_can_reload_from_file)
- GDVIRTUAL1(_placeholder_erased, GDNativePtr<void>)
+ GDVIRTUAL1(_placeholder_erased, GDExtensionPtr<void>)
virtual void _placeholder_erased(PlaceHolderScriptInstance *p_placeholder) override {
GDVIRTUAL_CALL(_placeholder_erased, p_placeholder);
}
@@ -56,15 +56,15 @@ public:
EXBIND1RC(bool, inherits_script, const Ref<Script> &)
EXBIND0RC(StringName, get_instance_base_type)
- GDVIRTUAL1RC(GDNativePtr<void>, _instance_create, Object *)
+ GDVIRTUAL1RC(GDExtensionPtr<void>, _instance_create, Object *)
virtual ScriptInstance *instance_create(Object *p_this) override {
- GDNativePtr<void> ret = nullptr;
+ GDExtensionPtr<void> ret = nullptr;
GDVIRTUAL_REQUIRED_CALL(_instance_create, p_this, ret);
return reinterpret_cast<ScriptInstance *>(ret.operator void *());
}
- GDVIRTUAL1RC(GDNativePtr<void>, _placeholder_instance_create, Object *)
+ GDVIRTUAL1RC(GDExtensionPtr<void>, _placeholder_instance_create, Object *)
PlaceHolderScriptInstance *placeholder_instance_create(Object *p_this) override {
- GDNativePtr<void> ret = nullptr;
+ GDExtensionPtr<void> ret = nullptr;
GDVIRTUAL_REQUIRED_CALL(_placeholder_instance_create, p_this, ret);
return reinterpret_cast<PlaceHolderScriptInstance *>(ret.operator void *());
}
@@ -82,9 +82,10 @@ public:
GDVIRTUAL_REQUIRED_CALL(_get_documentation, doc);
Vector<DocData::ClassDoc> class_doc;
-#ifndef _MSC_VER
-#warning missing conversion from documentation to ClassDoc
-#endif
+ for (int i = 0; i < doc.size(); i++) {
+ class_doc.append(DocData::ClassDoc::from_dict(doc[i]));
+ }
+
return class_doc;
}
#endif // TOOLS_ENABLED
@@ -124,7 +125,8 @@ public:
}
Variant ret;
GDVIRTUAL_REQUIRED_CALL(_get_property_default_value, p_property, ret);
- return ret;
+ r_value = ret;
+ return true;
}
EXBIND0(update_exports)
@@ -481,10 +483,10 @@ public:
}
}
}
- GDVIRTUAL1R(GDNativePtr<void>, _debug_get_stack_level_instance, int)
+ GDVIRTUAL1R(GDExtensionPtr<void>, _debug_get_stack_level_instance, int)
virtual ScriptInstance *debug_get_stack_level_instance(int p_level) override {
- GDNativePtr<void> ret = nullptr;
+ GDExtensionPtr<void> ret = nullptr;
GDVIRTUAL_REQUIRED_CALL(_debug_get_stack_level_instance, p_level, ret);
return reinterpret_cast<ScriptInstance *>(ret.operator void *());
}
@@ -577,7 +579,7 @@ public:
EXBIND0(profiling_start)
EXBIND0(profiling_stop)
- GDVIRTUAL2R(int, _profiling_get_accumulated_data, GDNativePtr<ScriptLanguageExtensionProfilingInfo>, int)
+ GDVIRTUAL2R(int, _profiling_get_accumulated_data, GDExtensionPtr<ScriptLanguageExtensionProfilingInfo>, int)
virtual int profiling_get_accumulated_data(ProfilingInfo *p_info_arr, int p_info_max) override {
int ret = 0;
@@ -585,7 +587,7 @@ public:
return ret;
}
- GDVIRTUAL2R(int, _profiling_get_frame_data, GDNativePtr<ScriptLanguageExtensionProfilingInfo>, int)
+ GDVIRTUAL2R(int, _profiling_get_frame_data, GDExtensionPtr<ScriptLanguageExtensionProfilingInfo>, int)
virtual int profiling_get_frame_data(ProfilingInfo *p_info_arr, int p_info_max) override {
int ret = 0;
@@ -593,15 +595,15 @@ public:
return ret;
}
- GDVIRTUAL1R(GDNativePtr<void>, _alloc_instance_binding_data, Object *)
+ GDVIRTUAL1R(GDExtensionPtr<void>, _alloc_instance_binding_data, Object *)
virtual void *alloc_instance_binding_data(Object *p_object) override {
- GDNativePtr<void> ret = nullptr;
+ GDExtensionPtr<void> ret = nullptr;
GDVIRTUAL_REQUIRED_CALL(_alloc_instance_binding_data, p_object, ret);
return ret.operator void *();
}
- GDVIRTUAL1(_free_instance_binding_data, GDNativePtr<void>)
+ GDVIRTUAL1(_free_instance_binding_data, GDExtensionPtr<void>)
virtual void free_instance_binding_data(void *p_data) override {
GDVIRTUAL_REQUIRED_CALL(_free_instance_binding_data, p_data);
@@ -638,8 +640,8 @@ VARIANT_ENUM_CAST(ScriptLanguageExtension::CodeCompletionLocation)
class ScriptInstanceExtension : public ScriptInstance {
public:
- const GDNativeExtensionScriptInstanceInfo *native_info;
- GDNativeExtensionScriptInstanceDataPtr instance = nullptr;
+ const GDExtensionScriptInstanceInfo *native_info;
+ GDExtensionScriptInstanceDataPtr instance = nullptr;
// There should not be warnings on explicit casts.
#if defined(__GNUC__) && !defined(__clang__)
@@ -649,20 +651,28 @@ public:
virtual bool set(const StringName &p_name, const Variant &p_value) override {
if (native_info->set_func) {
- return native_info->set_func(instance, (const GDNativeStringNamePtr)&p_name, (const GDNativeVariantPtr)&p_value);
+ return native_info->set_func(instance, (GDExtensionConstStringNamePtr)&p_name, (GDExtensionConstVariantPtr)&p_value);
}
return false;
}
virtual bool get(const StringName &p_name, Variant &r_ret) const override {
if (native_info->get_func) {
- return native_info->get_func(instance, (const GDNativeStringNamePtr)&p_name, (GDNativeVariantPtr)&r_ret);
+ return native_info->get_func(instance, (GDExtensionConstStringNamePtr)&p_name, (GDExtensionVariantPtr)&r_ret);
}
return false;
}
virtual void get_property_list(List<PropertyInfo> *p_list) const override {
if (native_info->get_property_list_func) {
uint32_t pcount;
- const GDNativePropertyInfo *pinfo = native_info->get_property_list_func(instance, &pcount);
+ const GDExtensionPropertyInfo *pinfo = native_info->get_property_list_func(instance, &pcount);
+
+#ifdef TOOLS_ENABLED
+ Ref<Script> script = get_script();
+ if (script->is_valid() && pcount > 0) {
+ p_list->push_back(script->get_class_category());
+ }
+#endif // TOOLS_ENABLED
+
for (uint32_t i = 0; i < pcount; i++) {
p_list->push_back(PropertyInfo(pinfo[i]));
}
@@ -673,24 +683,36 @@ public:
}
virtual Variant::Type get_property_type(const StringName &p_name, bool *r_is_valid = nullptr) const override {
if (native_info->get_property_type_func) {
- GDNativeBool is_valid = 0;
- GDNativeVariantType type = native_info->get_property_type_func(instance, (const GDNativeStringNamePtr)&p_name, &is_valid);
+ GDExtensionBool is_valid = 0;
+ GDExtensionVariantType type = native_info->get_property_type_func(instance, (GDExtensionConstStringNamePtr)&p_name, &is_valid);
if (r_is_valid) {
*r_is_valid = is_valid != 0;
}
-
return Variant::Type(type);
}
return Variant::NIL;
}
+ virtual bool property_can_revert(const StringName &p_name) const override {
+ if (native_info->property_can_revert_func) {
+ return native_info->property_can_revert_func(instance, (GDExtensionConstStringNamePtr)&p_name);
+ }
+ return false;
+ }
+ virtual bool property_get_revert(const StringName &p_name, Variant &r_ret) const override {
+ if (native_info->property_get_revert_func) {
+ return native_info->property_get_revert_func(instance, (GDExtensionConstStringNamePtr)&p_name, (GDExtensionVariantPtr)&r_ret);
+ }
+ return false;
+ }
+
virtual Object *get_owner() override {
if (native_info->get_owner_func) {
return (Object *)native_info->get_owner_func(instance);
}
return nullptr;
}
- static void _add_property_with_state(const GDNativeStringNamePtr p_name, const GDNativeVariantPtr p_value, void *p_userdata) {
+ static void _add_property_with_state(GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value, void *p_userdata) {
List<Pair<StringName, Variant>> *state = (List<Pair<StringName, Variant>> *)p_userdata;
state->push_back(Pair<StringName, Variant>(*(const StringName *)p_name, *(const Variant *)p_value));
}
@@ -703,21 +725,9 @@ public:
virtual void get_method_list(List<MethodInfo> *p_list) const override {
if (native_info->get_method_list_func) {
uint32_t mcount;
- const GDNativeMethodInfo *minfo = native_info->get_method_list_func(instance, &mcount);
+ const GDExtensionMethodInfo *minfo = native_info->get_method_list_func(instance, &mcount);
for (uint32_t i = 0; i < mcount; i++) {
- MethodInfo m;
- m.name = minfo[i].name;
- m.flags = minfo[i].flags;
- m.id = minfo[i].id;
- m.return_val = PropertyInfo(minfo[i].return_value);
- for (uint32_t j = 0; j < minfo[i].argument_count; j++) {
- m.arguments.push_back(PropertyInfo(minfo[i].arguments[j]));
- }
- const Variant *def_values = (const Variant *)minfo[i].default_arguments;
- for (uint32_t j = 0; j < minfo[i].default_argument_count; j++) {
- m.default_arguments.push_back(def_values[j]);
- }
- p_list->push_back(m);
+ p_list->push_back(MethodInfo(minfo[i]));
}
if (native_info->free_method_list_func) {
native_info->free_method_list_func(instance, minfo);
@@ -726,7 +736,7 @@ public:
}
virtual bool has_method(const StringName &p_method) const override {
if (native_info->has_method_func) {
- return native_info->has_method_func(instance, (GDNativeStringNamePtr)&p_method);
+ return native_info->has_method_func(instance, (GDExtensionStringNamePtr)&p_method);
}
return false;
}
@@ -734,8 +744,8 @@ public:
virtual Variant callp(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) override {
Variant ret;
if (native_info->call_func) {
- GDNativeCallError ce;
- native_info->call_func(instance, (const GDNativeStringNamePtr)&p_method, (const GDNativeVariantPtr *)p_args, p_argcount, (GDNativeVariantPtr)&ret, &ce);
+ GDExtensionCallError ce;
+ native_info->call_func(instance, (GDExtensionConstStringNamePtr)&p_method, (GDExtensionConstVariantPtr *)p_args, p_argcount, (GDExtensionVariantPtr)&ret, &ce);
r_error.error = Callable::CallError::Error(ce.error);
r_error.argument = ce.argument;
r_error.expected = ce.expected;
@@ -750,8 +760,9 @@ public:
}
virtual String to_string(bool *r_valid) override {
if (native_info->to_string_func) {
- GDNativeBool valid;
- String ret = native_info->to_string_func(instance, &valid);
+ GDExtensionBool valid;
+ String ret;
+ native_info->to_string_func(instance, &valid, reinterpret_cast<GDExtensionStringPtr>(&ret));
if (r_valid) {
*r_valid = valid != 0;
}
@@ -774,7 +785,7 @@ public:
virtual Ref<Script> get_script() const override {
if (native_info->get_script_func) {
- GDNativeObjectPtr script = native_info->get_script_func(instance);
+ GDExtensionObjectPtr script = native_info->get_script_func(instance);
return Ref<Script>(reinterpret_cast<Script *>(script));
}
return Ref<Script>();
@@ -789,7 +800,7 @@ public:
virtual void property_set_fallback(const StringName &p_name, const Variant &p_value, bool *r_valid) override {
if (native_info->set_fallback_func) {
- bool ret = native_info->set_fallback_func(instance, (const GDNativeStringNamePtr)&p_name, (const GDNativeVariantPtr)&p_value);
+ bool ret = native_info->set_fallback_func(instance, (GDExtensionConstStringNamePtr)&p_name, (GDExtensionConstVariantPtr)&p_value);
if (r_valid) {
*r_valid = ret;
}
@@ -798,7 +809,7 @@ public:
virtual Variant property_get_fallback(const StringName &p_name, bool *r_valid) override {
Variant ret;
if (native_info->get_fallback_func) {
- bool valid = native_info->get_fallback_func(instance, (const GDNativeStringNamePtr)&p_name, (GDNativeVariantPtr)&ret);
+ bool valid = native_info->get_fallback_func(instance, (GDExtensionConstStringNamePtr)&p_name, (GDExtensionVariantPtr)&ret);
if (r_valid) {
*r_valid = valid;
}
@@ -808,7 +819,7 @@ public:
virtual ScriptLanguage *get_language() override {
if (native_info->get_language_func) {
- GDNativeExtensionScriptLanguagePtr lang = native_info->get_language_func(instance);
+ GDExtensionScriptLanguagePtr lang = native_info->get_language_func(instance);
return reinterpret_cast<ScriptLanguage *>(lang);
}
return nullptr;
diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp
index d3c48853f1..e84933eb69 100644
--- a/core/object/undo_redo.cpp
+++ b/core/object/undo_redo.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* undo_redo.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* undo_redo.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "undo_redo.h"
@@ -126,27 +126,28 @@ void UndoRedo::create_action(const String &p_name, MergeMode p_mode) {
force_keep_in_merge_ends = false;
}
-void UndoRedo::add_do_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount) {
- ERR_FAIL_COND(p_object == nullptr);
+void UndoRedo::add_do_method(const Callable &p_callable) {
+ ERR_FAIL_COND(p_callable.is_null());
ERR_FAIL_COND(action_level <= 0);
ERR_FAIL_COND((current_action + 1) >= actions.size());
+
+ Object *object = p_callable.get_object();
+ ERR_FAIL_NULL(object);
+
Operation do_op;
- do_op.object = p_object->get_instance_id();
- if (Object::cast_to<RefCounted>(p_object)) {
- do_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(p_object));
+ do_op.callable = p_callable;
+ do_op.object = p_callable.get_object_id();
+ if (Object::cast_to<RefCounted>(object)) {
+ do_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(object));
}
-
do_op.type = Operation::TYPE_METHOD;
- do_op.name = p_method;
+ do_op.name = p_callable.get_method();
- for (int i = 0; i < p_argcount; i++) {
- do_op.args.push_back(*p_args[i]);
- }
actions.write[current_action + 1].do_ops.push_back(do_op);
}
-void UndoRedo::add_undo_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount) {
- ERR_FAIL_COND(p_object == nullptr);
+void UndoRedo::add_undo_method(const Callable &p_callable) {
+ ERR_FAIL_COND(p_callable.is_null());
ERR_FAIL_COND(action_level <= 0);
ERR_FAIL_COND((current_action + 1) >= actions.size());
@@ -155,19 +156,19 @@ void UndoRedo::add_undo_methodp(Object *p_object, const StringName &p_method, co
return;
}
+ Object *object = p_callable.get_object();
+ ERR_FAIL_NULL(object);
+
Operation undo_op;
- undo_op.object = p_object->get_instance_id();
- if (Object::cast_to<RefCounted>(p_object)) {
- undo_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(p_object));
+ undo_op.callable = p_callable;
+ undo_op.object = p_callable.get_object_id();
+ if (Object::cast_to<RefCounted>(object)) {
+ undo_op.ref = Ref<RefCounted>(Object::cast_to<RefCounted>(object));
}
-
undo_op.type = Operation::TYPE_METHOD;
undo_op.force_keep_in_merge_ends = force_keep_in_merge_ends;
- undo_op.name = p_method;
+ undo_op.name = p_callable.get_method();
- for (int i = 0; i < p_argcount; i++) {
- undo_op.args.push_back(*p_args[i]);
- }
actions.write[current_action + 1].undo_ops.push_back(undo_op);
}
@@ -183,7 +184,7 @@ void UndoRedo::add_do_property(Object *p_object, const StringName &p_property, c
do_op.type = Operation::TYPE_PROPERTY;
do_op.name = p_property;
- do_op.args.push_back(p_value);
+ do_op.value = p_value;
actions.write[current_action + 1].do_ops.push_back(do_op);
}
@@ -206,7 +207,7 @@ void UndoRedo::add_undo_property(Object *p_object, const StringName &p_property,
undo_op.type = Operation::TYPE_PROPERTY;
undo_op.force_keep_in_merge_ends = force_keep_in_merge_ends;
undo_op.name = p_property;
- undo_op.args.push_back(p_value);
+ undo_op.value = p_value;
actions.write[current_action + 1].undo_ops.push_back(undo_op);
}
@@ -312,33 +313,42 @@ void UndoRedo::_process_operation_list(List<Operation>::Element *E) {
switch (op.type) {
case Operation::TYPE_METHOD: {
- int argc = op.args.size();
- Vector<const Variant *> argptrs;
- argptrs.resize(argc);
-
- for (int i = 0; i < argc; i++) {
- argptrs.write[i] = &op.args[i];
- }
-
Callable::CallError ce;
- obj->callp(op.name, (const Variant **)argptrs.ptr(), argc, ce);
+ Variant ret;
+ op.callable.callp(nullptr, 0, ret, ce);
if (ce.error != Callable::CallError::CALL_OK) {
- ERR_PRINT("Error calling UndoRedo method operation '" + String(op.name) + "': " + Variant::get_call_error_text(obj, op.name, (const Variant **)argptrs.ptr(), argc, ce));
+ ERR_PRINT("Error calling UndoRedo method operation '" + String(op.name) + "': " + Variant::get_call_error_text(obj, op.name, nullptr, 0, ce));
}
#ifdef TOOLS_ENABLED
Resource *res = Object::cast_to<Resource>(obj);
if (res) {
res->set_edited(true);
}
-
#endif
if (method_callback) {
- method_callback(method_callback_ud, obj, op.name, (const Variant **)argptrs.ptr(), argc);
+ Vector<Variant> binds;
+ if (op.callable.is_custom()) {
+ CallableCustomBind *ccb = dynamic_cast<CallableCustomBind *>(op.callable.get_custom());
+ if (ccb) {
+ binds = ccb->get_binds();
+ }
+ }
+
+ if (binds.is_empty()) {
+ method_callback(method_callback_ud, obj, op.name, nullptr, 0);
+ } else {
+ const Variant **args = (const Variant **)alloca(sizeof(const Variant **) * binds.size());
+ for (int i = 0; i < binds.size(); i++) {
+ args[i] = (const Variant *)&binds[i];
+ }
+
+ method_callback(method_callback_ud, obj, op.name, args, binds.size());
+ }
}
} break;
case Operation::TYPE_PROPERTY: {
- obj->set(op.name, op.args[0]);
+ obj->set(op.name, op.value);
#ifdef TOOLS_ENABLED
Resource *res = Object::cast_to<Resource>(obj);
if (res) {
@@ -346,7 +356,7 @@ void UndoRedo::_process_operation_list(List<Operation>::Element *E) {
}
#endif
if (property_callback) {
- property_callback(prop_callback_ud, obj, op.name, op.args[0]);
+ property_callback(prop_callback_ud, obj, op.name, op.value);
}
} break;
case Operation::TYPE_REFERENCE: {
@@ -413,6 +423,10 @@ String UndoRedo::get_current_action_name() const {
return actions[current_action].name;
}
+int UndoRedo::get_action_level() const {
+ return action_level;
+}
+
bool UndoRedo::has_undo() const {
return current_action >= 0;
}
@@ -444,87 +458,13 @@ UndoRedo::~UndoRedo() {
clear_history();
}
-void UndoRedo::_add_do_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (p_argcount < 2) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 0;
- return;
- }
-
- if (p_args[0]->get_type() != Variant::OBJECT) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 0;
- r_error.expected = Variant::OBJECT;
- return;
- }
-
- if (p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 1;
- r_error.expected = Variant::STRING_NAME;
- return;
- }
-
- r_error.error = Callable::CallError::CALL_OK;
-
- Object *object = *p_args[0];
- StringName method = *p_args[1];
-
- add_do_methodp(object, method, p_args + 2, p_argcount - 2);
-}
-
-void UndoRedo::_add_undo_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
- if (p_argcount < 2) {
- r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
- r_error.argument = 0;
- return;
- }
-
- if (p_args[0]->get_type() != Variant::OBJECT) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 0;
- r_error.expected = Variant::OBJECT;
- return;
- }
-
- if (p_args[1]->get_type() != Variant::STRING_NAME && p_args[1]->get_type() != Variant::STRING) {
- r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
- r_error.argument = 1;
- r_error.expected = Variant::STRING_NAME;
- return;
- }
-
- r_error.error = Callable::CallError::CALL_OK;
-
- Object *object = *p_args[0];
- StringName method = *p_args[1];
-
- add_undo_methodp(object, method, p_args + 2, p_argcount - 2);
-}
-
void UndoRedo::_bind_methods() {
ClassDB::bind_method(D_METHOD("create_action", "name", "merge_mode"), &UndoRedo::create_action, DEFVAL(MERGE_DISABLE));
ClassDB::bind_method(D_METHOD("commit_action", "execute"), &UndoRedo::commit_action, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_committing_action"), &UndoRedo::is_committing_action);
- {
- MethodInfo mi;
- mi.name = "add_do_method";
- mi.arguments.push_back(PropertyInfo(Variant::OBJECT, "object"));
- mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
-
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "add_do_method", &UndoRedo::_add_do_method, mi, varray(), false);
- }
-
- {
- MethodInfo mi;
- mi.name = "add_undo_method";
- mi.arguments.push_back(PropertyInfo(Variant::OBJECT, "object"));
- mi.arguments.push_back(PropertyInfo(Variant::STRING_NAME, "method"));
-
- ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "add_undo_method", &UndoRedo::_add_undo_method, mi, varray(), false);
- }
-
+ ClassDB::bind_method(D_METHOD("add_do_method", "callable"), &UndoRedo::add_do_method);
+ ClassDB::bind_method(D_METHOD("add_undo_method", "callable"), &UndoRedo::add_undo_method);
ClassDB::bind_method(D_METHOD("add_do_property", "object", "property", "value"), &UndoRedo::add_do_property);
ClassDB::bind_method(D_METHOD("add_undo_property", "object", "property", "value"), &UndoRedo::add_undo_property);
ClassDB::bind_method(D_METHOD("add_do_reference", "object"), &UndoRedo::add_do_reference);
diff --git a/core/object/undo_redo.h b/core/object/undo_redo.h
index 63cf3e5cbe..5dc9f2966c 100644
--- a/core/object/undo_redo.h
+++ b/core/object/undo_redo.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* undo_redo.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* undo_redo.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef UNDO_REDO_H
#define UNDO_REDO_H
@@ -46,8 +46,6 @@ public:
};
typedef void (*CommitNotifyCallback)(void *p_ud, const String &p_name);
- void _add_do_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
- void _add_undo_method(const Variant **p_args, int p_argcount, Callable::CallError &r_error);
typedef void (*MethodNotifyCallback)(void *p_ud, Object *p_base, const StringName &p_name, const Variant **p_args, int p_argcount);
typedef void (*PropertyNotifyCallback)(void *p_ud, Object *p_base, const StringName &p_property, const Variant &p_value);
@@ -58,14 +56,14 @@ private:
TYPE_METHOD,
TYPE_PROPERTY,
TYPE_REFERENCE
- };
+ } type;
- Type type;
bool force_keep_in_merge_ends;
Ref<RefCounted> ref;
ObjectID object;
StringName name;
- Vector<Variant> args;
+ Callable callable;
+ Variant value;
void delete_reference();
};
@@ -106,30 +104,8 @@ protected:
public:
void create_action(const String &p_name = "", MergeMode p_mode = MERGE_DISABLE);
- void add_do_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount);
- void add_undo_methodp(Object *p_object, const StringName &p_method, const Variant **p_args, int p_argcount);
-
- template <typename... VarArgs>
- void add_do_method(Object *p_object, const StringName &p_method, VarArgs... p_args) {
- Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
- const Variant *argptrs[sizeof...(p_args) + 1];
- for (uint32_t i = 0; i < sizeof...(p_args); i++) {
- argptrs[i] = &args[i];
- }
-
- add_do_methodp(p_object, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
- }
- template <typename... VarArgs>
- void add_undo_method(Object *p_object, const StringName &p_method, VarArgs... p_args) {
- Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
- const Variant *argptrs[sizeof...(p_args) + 1];
- for (uint32_t i = 0; i < sizeof...(p_args); i++) {
- argptrs[i] = &args[i];
- }
-
- add_undo_methodp(p_object, p_method, sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
- }
-
+ void add_do_method(const Callable &p_callable);
+ void add_undo_method(const Callable &p_callable);
void add_do_property(Object *p_object, const StringName &p_property, const Variant &p_value);
void add_undo_property(Object *p_object, const StringName &p_property, const Variant &p_value);
void add_do_reference(Object *p_object);
@@ -144,6 +120,7 @@ public:
bool redo();
bool undo();
String get_current_action_name() const;
+ int get_action_level() const;
int get_history_count();
int get_current_action();
diff --git a/core/object/worker_thread_pool.cpp b/core/object/worker_thread_pool.cpp
index c770515b9e..fc907b2301 100644
--- a/core/object/worker_thread_pool.cpp
+++ b/core/object/worker_thread_pool.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* worker_thread_pool.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* worker_thread_pool.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "worker_thread_pool.h"
@@ -395,14 +395,16 @@ void WorkerThreadPool::wait_for_group_task_completion(GroupID p_group) {
uint32_t finished_users = group->finished.increment(); // fetch happens before inc, so increment later.
if (finished_users == max_users) {
- // All tasks using this group are gone (finished before the group), so clear the gorup too.
+ // All tasks using this group are gone (finished before the group), so clear the group too.
task_mutex.lock();
group_allocator.free(group);
task_mutex.unlock();
}
}
- groups.erase(p_group); // Threads do not access this, so safe to erase here.
+ task_mutex.lock(); // This mutex is needed when Physics 2D and/or 3D is selected to run on a separate thread.
+ groups.erase(p_group);
+ task_mutex.unlock();
}
void WorkerThreadPool::init(int p_thread_count, bool p_use_native_threads_low_priority, float p_low_priority_task_ratio) {
diff --git a/core/object/worker_thread_pool.h b/core/object/worker_thread_pool.h
index 1debd9ca37..cf3f7f0885 100644
--- a/core/object/worker_thread_pool.h
+++ b/core/object/worker_thread_pool.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* worker_thread_pool.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* worker_thread_pool.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef WORKER_THREAD_POOL_H
#define WORKER_THREAD_POOL_H
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp
index a592791d06..5183b77cb1 100644
--- a/core/os/keyboard.cpp
+++ b/core/os/keyboard.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* keyboard.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* keyboard.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "keyboard.h"
@@ -61,12 +61,19 @@ static const _KeyCodeText _keycodes[] = {
{Key::PAGEDOWN ,"PageDown"},
{Key::SHIFT ,"Shift"},
{Key::CTRL ,"Ctrl"},
-#ifdef MACOS_ENABLED
+#if defined(MACOS_ENABLED)
{Key::META ,"Command"},
+ {Key::CMD_OR_CTRL ,"Command"},
+ {Key::ALT ,"Option"},
+#elif defined(WINDOWS_ENABLED)
+ {Key::META ,"Windows"},
+ {Key::CMD_OR_CTRL ,"Ctrl"},
+ {Key::ALT ,"Alt"},
#else
{Key::META ,"Meta"},
-#endif
+ {Key::CMD_OR_CTRL ,"Ctrl"},
{Key::ALT ,"Alt"},
+#endif
{Key::CAPSLOCK ,"CapsLock"},
{Key::NUMLOCK ,"NumLock"},
{Key::SCROLLLOCK ,"ScrollLock"},
@@ -437,6 +444,14 @@ String keycode_get_string(Key p_code) {
codestr += find_keycode_name(Key::ALT);
codestr += "+";
}
+ if ((p_code & KeyModifierMask::CMD_OR_CTRL) != Key::NONE) {
+#ifdef MACOS_ENABLED
+ codestr += find_keycode_name(Key::META);
+#else
+ codestr += find_keycode_name(Key::CTRL);
+#endif
+ codestr += "+";
+ }
if ((p_code & KeyModifierMask::CTRL) != Key::NONE) {
codestr += find_keycode_name(Key::CTRL);
codestr += "+";
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 517a53e505..c78fa2a631 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* keyboard.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* keyboard.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef KEYBOARD_H
#define KEYBOARD_H
@@ -36,11 +36,11 @@
enum class Key {
NONE = 0,
// Special key: The strategy here is similar to the one used by toolkits,
- // which consists in leaving the 24 bits unicode range for printable
- // characters, and use the upper 8 bits for special keys and modifiers.
+ // which consists in leaving the 21 bits unicode range for printable
+ // characters, and use the upper 11 bits for special keys and modifiers.
// This way everything (char/keycode) can fit nicely in one 32-bit
// integer (the enum's underlying type is `int` by default).
- SPECIAL = (1 << 24),
+ SPECIAL = (1 << 22),
/* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */
ESCAPE = SPECIAL | 0x01,
TAB = SPECIAL | 0x02,
@@ -65,6 +65,11 @@ enum class Key {
SHIFT = SPECIAL | 0x15,
CTRL = SPECIAL | 0x16,
META = SPECIAL | 0x17,
+#if defined(MACOS_ENABLED)
+ CMD_OR_CTRL = META,
+#else
+ CMD_OR_CTRL = CTRL,
+#endif
ALT = SPECIAL | 0x18,
CAPSLOCK = SPECIAL | 0x19,
NUMLOCK = SPECIAL | 0x1A,
@@ -312,84 +317,85 @@ enum class Key {
};
enum class KeyModifierMask {
- CODE_MASK = ((1 << 25) - 1), ///< Apply this mask to any keycode to remove modifiers.
- MODIFIER_MASK = (0x7F << 24), ///< Apply this mask to isolate modifiers.
+ CODE_MASK = ((1 << 23) - 1), ///< Apply this mask to any keycode to remove modifiers.
+ MODIFIER_MASK = (0x7F << 22), ///< Apply this mask to isolate modifiers.
+ //RESERVED = (1 << 23),
+ CMD_OR_CTRL = (1 << 24),
SHIFT = (1 << 25),
ALT = (1 << 26),
META = (1 << 27),
CTRL = (1 << 28),
-#ifdef APPLE_STYLE_KEYS
- CMD = META,
-#else
- CMD = CTRL,
-#endif
KPAD = (1 << 29),
GROUP_SWITCH = (1 << 30)
};
// To avoid having unnecessary operators, only define the ones that are needed.
-inline Key operator-(uint32_t a, Key b) {
+constexpr Key operator-(uint32_t a, Key b) {
return (Key)(a - (uint32_t)b);
}
-inline Key &operator-=(Key &a, int b) {
- return (Key &)((int &)a -= b);
+constexpr Key &operator-=(Key &a, int b) {
+ a = static_cast<Key>(static_cast<int>(a) - static_cast<int>(b));
+ return a;
}
-inline Key operator+(Key a, int b) {
+constexpr Key operator+(Key a, int b) {
return (Key)((int)a + (int)b);
}
-inline Key operator+(Key a, Key b) {
+constexpr Key operator+(Key a, Key b) {
return (Key)((int)a + (int)b);
}
-inline Key operator-(Key a, Key b) {
+constexpr Key operator-(Key a, Key b) {
return (Key)((int)a - (int)b);
}
-inline Key operator&(Key a, Key b) {
+constexpr Key operator&(Key a, Key b) {
return (Key)((int)a & (int)b);
}
-inline Key operator|(Key a, Key b) {
+constexpr Key operator|(Key a, Key b) {
return (Key)((int)a | (int)b);
}
-inline Key &operator|=(Key &a, Key b) {
- return (Key &)((int &)a |= (int)b);
+constexpr Key &operator|=(Key &a, Key b) {
+ a = static_cast<Key>(static_cast<int>(a) | static_cast<int>(b));
+ return a;
}
-inline Key &operator|=(Key &a, KeyModifierMask b) {
- return (Key &)((int &)a |= (int)b);
+constexpr Key &operator|=(Key &a, KeyModifierMask b) {
+ a = static_cast<Key>(static_cast<int>(a) | static_cast<int>(b));
+ return a;
}
-inline Key &operator&=(Key &a, KeyModifierMask b) {
- return (Key &)((int &)a &= (int)b);
+constexpr Key &operator&=(Key &a, KeyModifierMask b) {
+ a = static_cast<Key>(static_cast<int>(a) & static_cast<int>(b));
+ return a;
}
-inline Key operator|(Key a, KeyModifierMask b) {
+constexpr Key operator|(Key a, KeyModifierMask b) {
return (Key)((int)a | (int)b);
}
-inline Key operator&(Key a, KeyModifierMask b) {
+constexpr Key operator&(Key a, KeyModifierMask b) {
return (Key)((int)a & (int)b);
}
-inline Key operator+(KeyModifierMask a, Key b) {
+constexpr Key operator+(KeyModifierMask a, Key b) {
return (Key)((int)a + (int)b);
}
-inline Key operator|(KeyModifierMask a, Key b) {
+constexpr Key operator|(KeyModifierMask a, Key b) {
return (Key)((int)a | (int)b);
}
-inline KeyModifierMask operator+(KeyModifierMask a, KeyModifierMask b) {
+constexpr KeyModifierMask operator+(KeyModifierMask a, KeyModifierMask b) {
return (KeyModifierMask)((int)a + (int)b);
}
-inline KeyModifierMask operator|(KeyModifierMask a, KeyModifierMask b) {
+constexpr KeyModifierMask operator|(KeyModifierMask a, KeyModifierMask b) {
return (KeyModifierMask)((int)a | (int)b);
}
diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp
index a96e1989f9..b908b64d73 100644
--- a/core/os/main_loop.cpp
+++ b/core/os/main_loop.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* main_loop.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* main_loop.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "main_loop.h"
@@ -65,21 +65,15 @@ void MainLoop::initialize() {
}
bool MainLoop::physics_process(double p_time) {
- bool quit;
- if (GDVIRTUAL_CALL(_physics_process, p_time, quit)) {
- return quit;
- }
-
- return false;
+ bool quit = false;
+ GDVIRTUAL_CALL(_physics_process, p_time, quit);
+ return quit;
}
bool MainLoop::process(double p_time) {
- bool quit;
- if (GDVIRTUAL_CALL(_process, p_time, quit)) {
- return quit;
- }
-
- return false;
+ bool quit = false;
+ GDVIRTUAL_CALL(_process, p_time, quit);
+ return quit;
}
void MainLoop::finalize() {
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index 2bb1ea2ef4..36eeb35aad 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* main_loop.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* main_loop.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MAIN_LOOP_H
#define MAIN_LOOP_H
diff --git a/core/os/memory.cpp b/core/os/memory.cpp
index 6ff0f9ae00..0d15b8dcf5 100644
--- a/core/os/memory.cpp
+++ b/core/os/memory.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* memory.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* memory.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "memory.h"
diff --git a/core/os/memory.h b/core/os/memory.h
index 42ba9634e2..45019894b1 100644
--- a/core/os/memory.h
+++ b/core/os/memory.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* memory.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* memory.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MEMORY_H
#define MEMORY_H
@@ -36,6 +36,7 @@
#include <stddef.h>
#include <new>
+#include <type_traits>
#ifndef PAD_ALIGN
#define PAD_ALIGN 16 //must always be greater than this at much
@@ -104,7 +105,7 @@ void memdelete(T *p_class) {
if (!predelete_handler(p_class)) {
return; // doesn't want to be deleted
}
- if (!__has_trivial_destructor(T)) {
+ if (!std::is_trivially_destructible<T>::value) {
p_class->~T();
}
@@ -116,7 +117,7 @@ void memdelete_allocator(T *p_class) {
if (!predelete_handler(p_class)) {
return; // doesn't want to be deleted
}
- if (!__has_trivial_destructor(T)) {
+ if (!std::is_trivially_destructible<T>::value) {
p_class->~T();
}
@@ -146,7 +147,7 @@ T *memnew_arr_template(size_t p_elements) {
ERR_FAIL_COND_V(!mem, failptr);
*(mem - 1) = p_elements;
- if (!__has_trivial_constructor(T)) {
+ if (!std::is_trivially_constructible<T>::value) {
T *elems = (T *)mem;
/* call operator new */
@@ -173,7 +174,7 @@ template <typename T>
void memdelete_arr(T *p_class) {
uint64_t *ptr = (uint64_t *)p_class;
- if (!__has_trivial_destructor(T)) {
+ if (!std::is_trivially_destructible<T>::value) {
uint64_t elem_count = *(ptr - 1);
for (uint64_t i = 0; i < elem_count; i++) {
diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp
index 410b62068a..037851661b 100644
--- a/core/os/midi_driver.cpp
+++ b/core/os/midi_driver.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* midi_driver.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* midi_driver.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "midi_driver.h"
@@ -86,11 +86,6 @@ void MIDIDriver::receive_input_packet(uint64_t timestamp, uint8_t *data, uint32_
if (length >= 2 + param_position) {
event->set_pitch(data[param_position]);
event->set_velocity(data[param_position + 1]);
-
- if (event->get_message() == MIDIMessage::NOTE_ON && event->get_velocity() == 0) {
- // https://www.midi.org/forum/228-writing-midi-software-send-note-off,-or-zero-velocity-note-on
- event->set_message(MIDIMessage::NOTE_OFF);
- }
}
break;
diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h
index c23614af00..6ad21c319e 100644
--- a/core/os/midi_driver.h
+++ b/core/os/midi_driver.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* midi_driver.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* midi_driver.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MIDI_DRIVER_H
#define MIDI_DRIVER_H
diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp
index 1d4400bfc1..7dbb60590b 100644
--- a/core/os/mutex.cpp
+++ b/core/os/mutex.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* mutex.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* mutex.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "mutex.h"
@@ -40,11 +40,7 @@ void _global_unlock() {
_global_mutex.unlock();
}
-#ifndef NO_THREADS
-
template class MutexImpl<std::recursive_mutex>;
template class MutexImpl<std::mutex>;
template class MutexLock<MutexImpl<std::recursive_mutex>>;
template class MutexLock<MutexImpl<std::mutex>>;
-
-#endif
diff --git a/core/os/mutex.h b/core/os/mutex.h
index a51248807b..c91917a9a1 100644
--- a/core/os/mutex.h
+++ b/core/os/mutex.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* mutex.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* mutex.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef MUTEX_H
#define MUTEX_H
@@ -34,8 +34,6 @@
#include "core/error/error_list.h"
#include "core/typedefs.h"
-#if !defined(NO_THREADS)
-
#include <mutex>
template <class StdMutexT>
@@ -79,29 +77,4 @@ extern template class MutexImpl<std::mutex>;
extern template class MutexLock<MutexImpl<std::recursive_mutex>>;
extern template class MutexLock<MutexImpl<std::mutex>>;
-#else
-
-class FakeMutex {
- FakeMutex() {}
-};
-
-template <class MutexT>
-class MutexImpl {
-public:
- _ALWAYS_INLINE_ void lock() const {}
- _ALWAYS_INLINE_ void unlock() const {}
- _ALWAYS_INLINE_ Error try_lock() const { return OK; }
-};
-
-template <class MutexT>
-class MutexLock {
-public:
- explicit MutexLock(const MutexT &p_mutex) {}
-};
-
-using Mutex = MutexImpl<FakeMutex>;
-using BinaryMutex = MutexImpl<FakeMutex>; // Non-recursive, handle with care
-
-#endif // !NO_THREADS
-
#endif // MUTEX_H
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 619e3eb06f..86469852e3 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "os.h"
@@ -38,6 +38,7 @@
#include "core/version_generated.gen.h"
#include <stdarg.h>
+#include <thread>
OS *OS::singleton = nullptr;
uint64_t OS::target_ticks = 0;
@@ -54,10 +55,6 @@ double OS::get_unix_time() const {
return 0;
}
-void OS::debug_break() {
- // something
-}
-
void OS::_set_logger(CompositeLogger *p_logger) {
if (_logger) {
memdelete(_logger);
@@ -158,18 +155,10 @@ int OS::get_process_id() const {
return -1;
}
-void OS::vibrate_handheld(int p_duration_ms) {
- WARN_PRINT("vibrate_handheld() only works with Android, iOS and HTML5");
-}
-
bool OS::is_stdout_verbose() const {
return _verbose_stdout;
}
-bool OS::is_single_window() const {
- return _single_window;
-}
-
bool OS::is_stdout_debug_enabled() const {
return _debug_stdout;
}
@@ -190,50 +179,6 @@ void OS::set_stderr_enabled(bool p_enabled) {
_stderr_enabled = p_enabled;
}
-void OS::dump_memory_to_file(const char *p_file) {
- //Memory::dump_static_mem_to_file(p_file);
-}
-
-static Ref<FileAccess> _OSPRF;
-
-static void _OS_printres(Object *p_obj) {
- Resource *res = Object::cast_to<Resource>(p_obj);
- if (!res) {
- return;
- }
-
- String str = vformat("%s - %s - %s", res->to_string(), res->get_name(), res->get_path());
- if (_OSPRF.is_valid()) {
- _OSPRF->store_line(str);
- } else {
- print_line(str);
- }
-}
-
-void OS::print_all_resources(String p_to_file) {
- ERR_FAIL_COND(!p_to_file.is_empty() && _OSPRF.is_valid());
- if (!p_to_file.is_empty()) {
- Error err;
- _OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
- if (err != OK) {
- _OSPRF.unref();
- ERR_FAIL_MSG("Can't print all resources to file: " + String(p_to_file) + ".");
- }
- }
-
- ObjectDB::debug_objects(_OS_printres);
-
- _OSPRF.unref();
-}
-
-void OS::print_resources_in_use(bool p_short) {
- ResourceCache::dump(nullptr, p_short);
-}
-
-void OS::dump_resources_to_file(const char *p_file) {
- ResourceCache::dump(p_file);
-}
-
int OS::get_exit_code() const {
return _exit_code;
}
@@ -258,16 +203,26 @@ uint64_t OS::get_embedded_pck_offset() const {
}
// Helper function to ensure that a dir name/path will be valid on the OS
-String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const {
+String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_paths) const {
+ String safe_dir_name = p_dir_name;
Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
- if (p_allow_dir_separator) {
+ if (p_allow_paths) {
// Dir separators are allowed, but disallow ".." to avoid going up the filesystem
invalid_chars.push_back("..");
+ safe_dir_name = safe_dir_name.replace("\\", "/").strip_edges();
} else {
invalid_chars.push_back("/");
+ invalid_chars.push_back("\\");
+ safe_dir_name = safe_dir_name.strip_edges();
+
+ // These directory names are invalid.
+ if (safe_dir_name == ".") {
+ safe_dir_name = "dot";
+ } else if (safe_dir_name == "..") {
+ safe_dir_name = "twodots";
+ }
}
- String safe_dir_name = p_dir_name.replace("\\", "/").strip_edges();
for (int i = 0; i < invalid_chars.size(); i++) {
safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-");
}
@@ -362,9 +317,10 @@ String OS::get_model_name() const {
return "GenericDevice";
}
-void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) {
+void OS::set_cmdline(const char *p_execpath, const List<String> &p_args, const List<String> &p_user_args) {
_execpath = String::utf8(p_execpath);
_cmdline = p_args;
+ _user_args = p_user_args;
}
String OS::get_unique_id() const {
@@ -372,21 +328,13 @@ String OS::get_unique_id() const {
}
int OS::get_processor_count() const {
- return 1;
+ return std::thread::hardware_concurrency();
}
String OS::get_processor_name() const {
return "";
}
-bool OS::can_use_threads() const {
-#ifdef NO_THREADS
- return false;
-#else
- return true;
-#endif
-}
-
void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
has_server_feature_callback = p_callback;
}
@@ -411,20 +359,36 @@ bool OS::has_feature(const String &p_feature) {
if (p_feature == "debug") {
return true;
}
+#endif // DEBUG_ENABLED
+
+#ifdef TOOLS_ENABLED
+ if (p_feature == "editor") {
+ return true;
+ }
#else
- if (p_feature == "release") {
+ if (p_feature == "template") {
return true;
}
-#endif
-#ifdef TOOLS_ENABLED
- if (p_feature == "editor") {
+#ifdef DEBUG_ENABLED
+ if (p_feature == "template_debug") {
return true;
}
#else
- if (p_feature == "standalone") {
+ if (p_feature == "template_release" || p_feature == "release") {
return true;
}
-#endif
+#endif // DEBUG_ENABLED
+#endif // TOOLS_ENABLED
+
+#ifdef REAL_T_IS_DOUBLE
+ if (p_feature == "double") {
+ return true;
+ }
+#else
+ if (p_feature == "single") {
+ return true;
+ }
+#endif // REAL_T_IS_DOUBLE
if (sizeof(void *) == 8 && p_feature == "64") {
return true;
@@ -570,10 +534,10 @@ void OS::add_frame_delay(bool p_can_draw) {
if (is_in_low_processor_usage_mode() || !p_can_draw) {
dynamic_delay = get_low_processor_usage_mode_sleep_usec();
}
- const int target_fps = Engine::get_singleton()->get_target_fps();
- if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
+ const int max_fps = Engine::get_singleton()->get_max_fps();
+ if (max_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
// Override the low processor usage mode sleep delay if the target FPS is lower.
- dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps));
+ dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / max_fps));
}
if (dynamic_delay > 0) {
diff --git a/core/os/os.h b/core/os/os.h
index b9f7328929..436a83eae3 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* os.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* os.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OS_H
#define OS_H
@@ -34,6 +34,7 @@
#include "core/config/engine.h"
#include "core/io/image.h"
#include "core/io/logger.h"
+#include "core/os/time_enums.h"
#include "core/string/ustring.h"
#include "core/templates/list.h"
#include "core/templates/vector.h"
@@ -46,12 +47,12 @@ class OS {
static uint64_t target_ticks;
String _execpath;
List<String> _cmdline;
+ List<String> _user_args;
bool _keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
bool low_processor_usage_mode = false;
int low_processor_usage_mode_sleep_usec = 10000;
bool _verbose_stdout = false;
bool _debug_stdout = false;
- bool _single_window = false;
String _local_clipboard;
int _exit_code = EXIT_FAILURE; // unexpected exit is marked as failure
bool _allow_hidpi = false;
@@ -69,6 +70,7 @@ class OS {
// so we can retrieve the rendering drivers available
int _display_driver_id = -1;
String _current_rendering_driver_name;
+ String _current_rendering_method;
protected:
void _set_logger(CompositeLogger *p_logger);
@@ -98,6 +100,8 @@ protected:
virtual void initialize_joypads() = 0;
void set_current_rendering_driver_name(String p_driver_name) { _current_rendering_driver_name = p_driver_name; }
+ void set_current_rendering_method(String p_name) { _current_rendering_method = p_name; }
+
void set_display_driver_id(int p_display_driver_id) { _display_driver_id = p_display_driver_id; }
virtual void set_main_loop(MainLoop *p_main_loop) = 0;
@@ -106,7 +110,7 @@ protected:
virtual void finalize() = 0;
virtual void finalize_core() = 0;
- virtual void set_cmdline(const char *p_execpath, const List<String> &p_args);
+ virtual void set_cmdline(const char *p_execpath, const List<String> &p_args, const List<String> &p_user_args);
virtual bool _check_internal_feature_support(const String &p_feature) = 0;
@@ -116,14 +120,18 @@ public:
static OS *get_singleton();
String get_current_rendering_driver_name() const { return _current_rendering_driver_name; }
+ String get_current_rendering_method() const { return _current_rendering_method; }
+
int get_display_driver_id() const { return _display_driver_id; }
+ virtual Vector<String> get_video_adapter_driver_info() const = 0;
+
void print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, bool p_editor_notify = false, Logger::ErrorType p_type = Logger::ERR_ERROR);
void print(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
void print_rich(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
void printerr(const char *p_format, ...) _PRINTF_FORMAT_ATTRIBUTE_2_3;
- virtual String get_stdin_string(bool p_block = true) = 0;
+ virtual String get_stdin_string() = 0;
virtual Error get_entropy(uint8_t *r_buffer, int p_bytes) = 0; // Should return cryptographically-safe random bytes.
@@ -143,7 +151,8 @@ public:
virtual int get_low_processor_usage_mode_sleep_usec() const;
virtual Vector<String> get_system_fonts() const { return Vector<String>(); };
- virtual String get_system_font_path(const String &p_font_name, bool p_bold = false, bool p_italic = false) const { return String(); };
+ virtual String get_system_font_path(const String &p_font_name, int p_weight = 400, int p_stretch = 100, bool p_italic = false) const { return String(); };
+ virtual Vector<String> get_system_font_path_for_text(const String &p_font_name, const String &p_text, const String &p_locale = String(), const String &p_script = String(), int p_weight = 400, int p_stretch = 100, bool p_italic = false) const { return Vector<String>(); };
virtual String get_executable_path() const;
virtual Error execute(const String &p_path, const List<String> &p_arguments, String *r_pipe = nullptr, int *r_exitcode = nullptr, bool read_stderr = false, Mutex *p_pipe_mutex = nullptr, bool p_open_console = false) = 0;
virtual Error create_process(const String &p_path, const List<String> &p_arguments, ProcessID *r_child_id = nullptr, bool p_open_console = false) = 0;
@@ -151,17 +160,21 @@ public:
virtual Error kill(const ProcessID &p_pid) = 0;
virtual int get_process_id() const;
virtual bool is_process_running(const ProcessID &p_pid) const = 0;
- virtual void vibrate_handheld(int p_duration_ms = 500);
+ virtual void vibrate_handheld(int p_duration_ms = 500) {}
virtual Error shell_open(String p_uri);
virtual Error set_cwd(const String &p_cwd);
virtual bool has_environment(const String &p_var) const = 0;
virtual String get_environment(const String &p_var) const = 0;
- virtual bool set_environment(const String &p_var, const String &p_value) const = 0;
+ virtual void set_environment(const String &p_var, const String &p_value) const = 0;
+ virtual void unset_environment(const String &p_var) const = 0;
virtual String get_name() const = 0;
+ virtual String get_distribution_name() const = 0;
+ virtual String get_version() const = 0;
virtual List<String> get_cmdline_args() const { return _cmdline; }
+ virtual List<String> get_cmdline_user_args() const { return _user_args; }
virtual List<String> get_cmdline_platform_args() const { return List<String>(); }
virtual String get_model_name() const;
@@ -174,45 +187,15 @@ public:
virtual void yield();
- enum Weekday : uint8_t {
- WEEKDAY_SUNDAY,
- WEEKDAY_MONDAY,
- WEEKDAY_TUESDAY,
- WEEKDAY_WEDNESDAY,
- WEEKDAY_THURSDAY,
- WEEKDAY_FRIDAY,
- WEEKDAY_SATURDAY,
- };
-
- enum Month : uint8_t {
- /// Start at 1 to follow Windows SYSTEMTIME structure
- /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
- MONTH_JANUARY = 1,
- MONTH_FEBRUARY,
- MONTH_MARCH,
- MONTH_APRIL,
- MONTH_MAY,
- MONTH_JUNE,
- MONTH_JULY,
- MONTH_AUGUST,
- MONTH_SEPTEMBER,
- MONTH_OCTOBER,
- MONTH_NOVEMBER,
- MONTH_DECEMBER,
- };
-
- struct Date {
+ struct DateTime {
int64_t year;
Month month;
uint8_t day;
Weekday weekday;
- bool dst;
- };
-
- struct Time {
uint8_t hour;
uint8_t minute;
uint8_t second;
+ bool dst;
};
struct TimeZoneInfo {
@@ -220,8 +203,7 @@ public:
String name;
};
- virtual Date get_date(bool p_utc = false) const = 0;
- virtual Time get_time(bool p_utc = false) const = 0;
+ virtual DateTime get_datetime(bool utc = false) const = 0;
virtual TimeZoneInfo get_time_zone_info() const = 0;
virtual double get_unix_time() const;
@@ -241,17 +223,10 @@ public:
void set_stdout_enabled(bool p_enabled);
void set_stderr_enabled(bool p_enabled);
- virtual bool is_single_window() const;
-
virtual void disable_crash_handler() {}
virtual bool is_disable_crash_handler() const { return false; }
virtual void initialize_debugging() {}
- virtual void dump_memory_to_file(const char *p_file);
- virtual void dump_resources_to_file(const char *p_file);
- virtual void print_resources_in_use(bool p_short = false);
- virtual void print_all_resources(String p_to_file = "");
-
virtual uint64_t get_static_memory_usage() const;
virtual uint64_t get_static_memory_peak_usage() const;
virtual uint64_t get_free_static_memory() const;
@@ -263,7 +238,7 @@ public:
virtual uint64_t get_embedded_pck_offset() const;
- String get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator = false) const;
+ String get_safe_dir_name(const String &p_dir_name, bool p_allow_paths = false) const;
virtual String get_godot_dir_name() const;
virtual String get_data_path() const;
@@ -290,8 +265,6 @@ public:
virtual Error move_to_trash(const String &p_path) { return FAILED; }
- virtual void debug_break();
-
virtual int get_exit_code() const;
// `set_exit_code` should only be used from `SceneTree` (or from a similar
// level, e.g. from the `Main::start` if leaving without creating a `SceneTree`).
@@ -304,8 +277,6 @@ public:
virtual String get_unique_id() const;
- virtual bool can_use_threads() const;
-
bool has_feature(const String &p_feature);
void set_has_server_feature_callback(HasServerFeatureCallback p_callback);
diff --git a/core/os/pool_allocator.cpp b/core/os/pool_allocator.cpp
index f622e2c7c5..c23196efdb 100644
--- a/core/os/pool_allocator.cpp
+++ b/core/os/pool_allocator.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* pool_allocator.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* pool_allocator.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "pool_allocator.h"
@@ -35,8 +35,6 @@
#include "core/os/os.h"
#include "core/string/print_string.h"
-#include <assert.h>
-
#define COMPACT_CHUNK(m_entry, m_to_pos) \
do { \
void *_dst = &((unsigned char *)pool)[m_to_pos]; \
@@ -169,11 +167,6 @@ bool PoolAllocator::find_entry_index(EntryIndicesPos *p_map_pos, const Entry *p_
PoolAllocator::ID PoolAllocator::alloc(int p_size) {
ERR_FAIL_COND_V(p_size < 1, POOL_ALLOCATOR_INVALID_ID);
-#ifdef DEBUG_ENABLED
- if (p_size > free_mem) {
- OS::get_singleton()->debug_break();
- }
-#endif
ERR_FAIL_COND_V(p_size > free_mem, POOL_ALLOCATOR_INVALID_ID);
mt_lock();
@@ -482,7 +475,6 @@ void *PoolAllocator::get(ID p_mem) {
ERR_FAIL_COND_V(!e, nullptr);
}
if (e->lock == 0) {
- //assert(0);
mt_unlock();
ERR_PRINT("e->lock == 0");
return nullptr;
diff --git a/core/os/pool_allocator.h b/core/os/pool_allocator.h
index a7a8523aa4..be8b6e061b 100644
--- a/core/os/pool_allocator.h
+++ b/core/os/pool_allocator.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* pool_allocator.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* pool_allocator.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef POOL_ALLOCATOR_H
#define POOL_ALLOCATOR_H
diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h
index a046f474ea..e290b7c00b 100644
--- a/core/os/rw_lock.h
+++ b/core/os/rw_lock.h
@@ -1,40 +1,38 @@
-/*************************************************************************/
-/* rw_lock.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rw_lock.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RW_LOCK_H
#define RW_LOCK_H
#include "core/error/error_list.h"
-#if !defined(NO_THREADS)
-
#include <shared_mutex>
class RWLock {
@@ -72,21 +70,6 @@ public:
}
};
-#else
-
-class RWLock {
-public:
- void read_lock() const {}
- void read_unlock() const {}
- Error read_try_lock() const { return OK; }
-
- void write_lock() {}
- void write_unlock() {}
- Error write_try_lock() { return OK; }
-};
-
-#endif
-
class RWLockRead {
const RWLock &lock;
diff --git a/core/os/semaphore.h b/core/os/semaphore.h
index 72df52dd34..6a290f21c6 100644
--- a/core/os/semaphore.h
+++ b/core/os/semaphore.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* semaphore.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* semaphore.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SEMAPHORE_H
#define SEMAPHORE_H
@@ -34,8 +34,6 @@
#include "core/error/error_list.h"
#include "core/typedefs.h"
-#if !defined(NO_THREADS)
-
#include <condition_variable>
#include <mutex>
@@ -70,15 +68,4 @@ public:
}
};
-#else
-
-class Semaphore {
-public:
- _ALWAYS_INLINE_ void post() const {}
- _ALWAYS_INLINE_ void wait() const {}
- _ALWAYS_INLINE_ bool try_wait() const { return true; }
-};
-
-#endif
-
#endif // SEMAPHORE_H
diff --git a/core/os/spin_lock.h b/core/os/spin_lock.h
index 80eeef3386..409154dbb5 100644
--- a/core/os/spin_lock.h
+++ b/core/os/spin_lock.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* spin_lock.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* spin_lock.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SPIN_LOCK_H
#define SPIN_LOCK_H
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index c8072b7280..9d16392b2a 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* thread.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* thread.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "platform_config.h"
#ifndef PLATFORM_THREAD_OVERRIDE // See details in thread.h
@@ -34,15 +34,9 @@
#include "thread.h"
#include "core/object/script_language.h"
-
-#if !defined(NO_THREADS)
-
#include "core/templates/safe_refcount.h"
-Error (*Thread::set_name_func)(const String &) = nullptr;
-void (*Thread::set_priority_func)(Thread::Priority) = nullptr;
-void (*Thread::init_func)() = nullptr;
-void (*Thread::term_func)() = nullptr;
+Thread::PlatformFunctions Thread::platform_functions;
uint64_t Thread::_thread_id_hash(const std::thread::id &p_t) {
static std::hash<std::thread::id> hasher;
@@ -52,30 +46,27 @@ uint64_t Thread::_thread_id_hash(const std::thread::id &p_t) {
Thread::ID Thread::main_thread_id = _thread_id_hash(std::this_thread::get_id());
thread_local Thread::ID Thread::caller_id = 0;
-void Thread::_set_platform_funcs(
- Error (*p_set_name_func)(const String &),
- void (*p_set_priority_func)(Thread::Priority),
- void (*p_init_func)(),
- void (*p_term_func)()) {
- Thread::set_name_func = p_set_name_func;
- Thread::set_priority_func = p_set_priority_func;
- Thread::init_func = p_init_func;
- Thread::term_func = p_term_func;
+void Thread::_set_platform_functions(const PlatformFunctions &p_functions) {
+ platform_functions = p_functions;
}
void Thread::callback(Thread *p_self, const Settings &p_settings, Callback p_callback, void *p_userdata) {
Thread::caller_id = _thread_id_hash(p_self->thread.get_id());
- if (set_priority_func) {
- set_priority_func(p_settings.priority);
+ if (platform_functions.set_priority) {
+ platform_functions.set_priority(p_settings.priority);
}
- if (init_func) {
- init_func();
+ if (platform_functions.init) {
+ platform_functions.init();
+ }
+ ScriptServer::thread_enter(); // Scripts may need to attach a stack.
+ if (platform_functions.wrapper) {
+ platform_functions.wrapper(p_callback, p_userdata);
+ } else {
+ p_callback(p_userdata);
}
- ScriptServer::thread_enter(); //scripts may need to attach a stack
- p_callback(p_userdata);
ScriptServer::thread_exit();
- if (term_func) {
- term_func();
+ if (platform_functions.term) {
+ platform_functions.term();
}
}
@@ -108,8 +99,8 @@ void Thread::wait_to_finish() {
}
Error Thread::set_name(const String &p_name) {
- if (set_name_func) {
- return set_name_func(p_name);
+ if (platform_functions.set_name) {
+ return platform_functions.set_name(p_name);
}
return ERR_UNAVAILABLE;
@@ -128,5 +119,4 @@ Thread::~Thread() {
}
}
-#endif
#endif // PLATFORM_THREAD_OVERRIDE
diff --git a/core/os/thread.h b/core/os/thread.h
index 0fb283e224..3d4c48a760 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* thread.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* thread.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "platform_config.h"
// Define PLATFORM_THREAD_OVERRIDE in your platform's `platform_config.h`
@@ -35,15 +35,14 @@
#ifdef PLATFORM_THREAD_OVERRIDE
#include "platform_thread.h"
#else
+
#ifndef THREAD_H
#define THREAD_H
+#include "core/templates/safe_refcount.h"
#include "core/typedefs.h"
-#if !defined(NO_THREADS)
-#include "core/templates/safe_refcount.h"
#include <thread>
-#endif
class String;
@@ -64,8 +63,15 @@ public:
Settings() { priority = PRIORITY_NORMAL; }
};
+ struct PlatformFunctions {
+ Error (*set_name)(const String &) = nullptr;
+ void (*set_priority)(Thread::Priority) = nullptr;
+ void (*init)() = nullptr;
+ void (*wrapper)(Thread::Callback, void *) = nullptr;
+ void (*term)() = nullptr;
+ };
+
private:
-#if !defined(NO_THREADS)
friend class Main;
static ID main_thread_id;
@@ -78,20 +84,11 @@ private:
static void callback(Thread *p_self, const Settings &p_settings, Thread::Callback p_callback, void *p_userdata);
- static Error (*set_name_func)(const String &);
- static void (*set_priority_func)(Thread::Priority);
- static void (*init_func)();
- static void (*term_func)();
-#endif
+ static PlatformFunctions platform_functions;
public:
- static void _set_platform_funcs(
- Error (*p_set_name_func)(const String &),
- void (*p_set_priority_func)(Thread::Priority),
- void (*p_init_func)() = nullptr,
- void (*p_term_func)() = nullptr);
+ static void _set_platform_functions(const PlatformFunctions &p_functions);
-#if !defined(NO_THREADS)
_FORCE_INLINE_ ID get_id() const { return id; }
// get the ID of the caller thread
_FORCE_INLINE_ static ID get_caller_id() { return caller_id; }
@@ -107,19 +104,6 @@ public:
Thread();
~Thread();
-#else
- _FORCE_INLINE_ ID get_id() const { return 0; }
- // get the ID of the caller thread
- _FORCE_INLINE_ static ID get_caller_id() { return 0; }
- // get the ID of the main thread
- _FORCE_INLINE_ static ID get_main_id() { return 0; }
-
- static Error set_name(const String &p_name) { return ERR_UNAVAILABLE; }
-
- void start(Thread::Callback p_callback, void *p_user, const Settings &p_settings = Settings()) {}
- bool is_started() const { return false; }
- void wait_to_finish() {}
-#endif
};
#endif // THREAD_H
diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h
index fa443048e4..ac8734b6c1 100644
--- a/core/os/thread_safe.h
+++ b/core/os/thread_safe.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* thread_safe.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* thread_safe.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef THREAD_SAFE_H
#define THREAD_SAFE_H
diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h
index 935fc7a360..34b417ae57 100644
--- a/core/os/threaded_array_processor.h
+++ b/core/os/threaded_array_processor.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* threaded_array_processor.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* threaded_array_processor.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef THREADED_ARRAY_PROCESSOR_H
#define THREADED_ARRAY_PROCESSOR_H
@@ -49,8 +49,6 @@ struct ThreadArrayProcessData {
}
};
-#ifndef NO_THREADS
-
template <class T>
void process_array_thread(void *ud) {
T &data = *(T *)ud;
@@ -86,21 +84,4 @@ void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_us
memdelete_arr(threads);
}
-#else
-
-template <class C, class M, class U>
-void thread_process_array(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
- ThreadArrayProcessData<C, U> data;
- data.method = p_method;
- data.instance = p_instance;
- data.userdata = p_userdata;
- data.index.set(0);
- data.elements = p_elements;
- for (uint32_t i = 0; i < p_elements; i++) {
- data.process(i);
- }
-}
-
-#endif
-
#endif // THREADED_ARRAY_PROCESSOR_H
diff --git a/core/os/time.cpp b/core/os/time.cpp
index a30e2a906b..12e6f08525 100644
--- a/core/os/time.cpp
+++ b/core/os/time.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* time.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* time.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "time.h"
@@ -52,8 +52,8 @@ static const uint8_t MONTH_DAYS_TABLE[2][12] = {
{ 31, 29, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 }
};
-VARIANT_ENUM_CAST(Time::Month);
-VARIANT_ENUM_CAST(Time::Weekday);
+VARIANT_ENUM_CAST(Month);
+VARIANT_ENUM_CAST(Weekday);
#define UNIX_TIME_TO_HMS \
uint8_t hour, minute, second; \
@@ -324,63 +324,60 @@ String Time::get_offset_string_from_offset_minutes(int64_t p_offset_minutes) con
}
Dictionary Time::get_datetime_dict_from_system(bool p_utc) const {
- OS::Date date = OS::get_singleton()->get_date(p_utc);
- OS::Time time = OS::get_singleton()->get_time(p_utc);
+ OS::DateTime dt = OS::get_singleton()->get_datetime(p_utc);
Dictionary datetime;
- datetime[YEAR_KEY] = date.year;
- datetime[MONTH_KEY] = (uint8_t)date.month;
- datetime[DAY_KEY] = date.day;
- datetime[WEEKDAY_KEY] = (uint8_t)date.weekday;
- datetime[DST_KEY] = date.dst;
- datetime[HOUR_KEY] = time.hour;
- datetime[MINUTE_KEY] = time.minute;
- datetime[SECOND_KEY] = time.second;
+ datetime[YEAR_KEY] = dt.year;
+ datetime[MONTH_KEY] = (uint8_t)dt.month;
+ datetime[DAY_KEY] = dt.day;
+ datetime[WEEKDAY_KEY] = (uint8_t)dt.weekday;
+ datetime[HOUR_KEY] = dt.hour;
+ datetime[MINUTE_KEY] = dt.minute;
+ datetime[SECOND_KEY] = dt.second;
+ datetime[DST_KEY] = dt.dst;
return datetime;
}
Dictionary Time::get_date_dict_from_system(bool p_utc) const {
- OS::Date date = OS::get_singleton()->get_date(p_utc);
+ OS::DateTime dt = OS::get_singleton()->get_datetime(p_utc);
Dictionary date_dictionary;
- date_dictionary[YEAR_KEY] = date.year;
- date_dictionary[MONTH_KEY] = (uint8_t)date.month;
- date_dictionary[DAY_KEY] = date.day;
- date_dictionary[WEEKDAY_KEY] = (uint8_t)date.weekday;
- date_dictionary[DST_KEY] = date.dst;
+ date_dictionary[YEAR_KEY] = dt.year;
+ date_dictionary[MONTH_KEY] = (uint8_t)dt.month;
+ date_dictionary[DAY_KEY] = dt.day;
+ date_dictionary[WEEKDAY_KEY] = (uint8_t)dt.weekday;
return date_dictionary;
}
Dictionary Time::get_time_dict_from_system(bool p_utc) const {
- OS::Time time = OS::get_singleton()->get_time(p_utc);
+ OS::DateTime dt = OS::get_singleton()->get_datetime(p_utc);
Dictionary time_dictionary;
- time_dictionary[HOUR_KEY] = time.hour;
- time_dictionary[MINUTE_KEY] = time.minute;
- time_dictionary[SECOND_KEY] = time.second;
+ time_dictionary[HOUR_KEY] = dt.hour;
+ time_dictionary[MINUTE_KEY] = dt.minute;
+ time_dictionary[SECOND_KEY] = dt.second;
return time_dictionary;
}
String Time::get_datetime_string_from_system(bool p_utc, bool p_use_space) const {
- OS::Date date = OS::get_singleton()->get_date(p_utc);
- OS::Time time = OS::get_singleton()->get_time(p_utc);
+ OS::DateTime dt = OS::get_singleton()->get_datetime(p_utc);
// vformat only supports up to 6 arguments, so we need to split this up into 2 parts.
- String timestamp = vformat("%04d-%02d-%02d", date.year, (uint8_t)date.month, date.day);
+ String timestamp = vformat("%04d-%02d-%02d", dt.year, (uint8_t)dt.month, dt.day);
if (p_use_space) {
- timestamp = vformat("%s %02d:%02d:%02d", timestamp, time.hour, time.minute, time.second);
+ timestamp = vformat("%s %02d:%02d:%02d", timestamp, dt.hour, dt.minute, dt.second);
} else {
- timestamp = vformat("%sT%02d:%02d:%02d", timestamp, time.hour, time.minute, time.second);
+ timestamp = vformat("%sT%02d:%02d:%02d", timestamp, dt.hour, dt.minute, dt.second);
}
return timestamp;
}
String Time::get_date_string_from_system(bool p_utc) const {
- OS::Date date = OS::get_singleton()->get_date(p_utc);
+ OS::DateTime dt = OS::get_singleton()->get_datetime(p_utc);
// Android is picky about the types passed to make Variant, so we need a cast.
- return vformat("%04d-%02d-%02d", date.year, (uint8_t)date.month, date.day);
+ return vformat("%04d-%02d-%02d", dt.year, (uint8_t)dt.month, dt.day);
}
String Time::get_time_string_from_system(bool p_utc) const {
- OS::Time time = OS::get_singleton()->get_time(p_utc);
- return vformat("%02d:%02d:%02d", time.hour, time.minute, time.second);
+ OS::DateTime dt = OS::get_singleton()->get_datetime(p_utc);
+ return vformat("%02d:%02d:%02d", dt.hour, dt.minute, dt.second);
}
Dictionary Time::get_time_zone_from_system() const {
diff --git a/core/os/time.h b/core/os/time.h
index 4b4ce3526a..19bc900aee 100644
--- a/core/os/time.h
+++ b/core/os/time.h
@@ -1,37 +1,38 @@
-/*************************************************************************/
-/* time.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* time.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TIME_H
#define TIME_H
#include "core/object/class_db.h"
+#include "time_enums.h"
// This Time class conforms with as many of the ISO 8601 standards as possible.
// * As per ISO 8601:2004 4.3.2.1, all dates follow the Proleptic Gregorian
@@ -51,33 +52,6 @@ class Time : public Object {
public:
static Time *get_singleton();
- enum Month {
- /// Start at 1 to follow Windows SYSTEMTIME structure
- /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
- MONTH_JANUARY = 1,
- MONTH_FEBRUARY,
- MONTH_MARCH,
- MONTH_APRIL,
- MONTH_MAY,
- MONTH_JUNE,
- MONTH_JULY,
- MONTH_AUGUST,
- MONTH_SEPTEMBER,
- MONTH_OCTOBER,
- MONTH_NOVEMBER,
- MONTH_DECEMBER,
- };
-
- enum Weekday : uint8_t {
- WEEKDAY_SUNDAY,
- WEEKDAY_MONDAY,
- WEEKDAY_TUESDAY,
- WEEKDAY_WEDNESDAY,
- WEEKDAY_THURSDAY,
- WEEKDAY_FRIDAY,
- WEEKDAY_SATURDAY,
- };
-
// Methods that convert times.
Dictionary get_datetime_dict_from_unix_time(int64_t p_unix_time_val) const;
Dictionary get_date_dict_from_unix_time(int64_t p_unix_time_val) const;
diff --git a/core/os/time_enums.h b/core/os/time_enums.h
new file mode 100644
index 0000000000..a61bdaa73c
--- /dev/null
+++ b/core/os/time_enums.h
@@ -0,0 +1,63 @@
+/**************************************************************************/
+/* time_enums.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef TIME_ENUMS_H
+#define TIME_ENUMS_H
+
+#include <cstdint>
+
+enum Month {
+ /// Start at 1 to follow Windows SYSTEMTIME structure
+ /// https://msdn.microsoft.com/en-us/library/windows/desktop/ms724950(v=vs.85).aspx
+ MONTH_JANUARY = 1,
+ MONTH_FEBRUARY,
+ MONTH_MARCH,
+ MONTH_APRIL,
+ MONTH_MAY,
+ MONTH_JUNE,
+ MONTH_JULY,
+ MONTH_AUGUST,
+ MONTH_SEPTEMBER,
+ MONTH_OCTOBER,
+ MONTH_NOVEMBER,
+ MONTH_DECEMBER,
+};
+
+enum Weekday : uint8_t {
+ WEEKDAY_SUNDAY,
+ WEEKDAY_MONDAY,
+ WEEKDAY_TUESDAY,
+ WEEKDAY_WEDNESDAY,
+ WEEKDAY_THURSDAY,
+ WEEKDAY_FRIDAY,
+ WEEKDAY_SATURDAY,
+};
+
+#endif // TIME_ENUMS_H
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index 1ae5d1c83f..700174bdae 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* register_core_types.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* register_core_types.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "register_core_types.h"
@@ -38,12 +38,13 @@
#include "core/crypto/crypto.h"
#include "core/crypto/hashing_context.h"
#include "core/debugger/engine_profiler.h"
-#include "core/extension/native_extension.h"
-#include "core/extension/native_extension_manager.h"
+#include "core/extension/gdextension.h"
+#include "core/extension/gdextension_manager.h"
#include "core/input/input.h"
#include "core/input/input_map.h"
#include "core/input/shortcut.h"
#include "core/io/config_file.h"
+#include "core/io/dir_access.h"
#include "core/io/dtls_server.h"
#include "core/io/http_client.h"
#include "core/io/image_loader.h"
@@ -58,12 +59,14 @@
#include "core/io/resource_format_binary.h"
#include "core/io/resource_importer.h"
#include "core/io/resource_uid.h"
-#include "core/io/stream_peer_ssl.h"
+#include "core/io/stream_peer_gzip.h"
+#include "core/io/stream_peer_tls.h"
#include "core/io/tcp_server.h"
#include "core/io/translation_loader_po.h"
#include "core/io/udp_server.h"
#include "core/io/xml_parser.h"
#include "core/math/a_star.h"
+#include "core/math/a_star_grid_2d.h"
#include "core/math/expression.h"
#include "core/math/geometry_2d.h"
#include "core/math/geometry_3d.h"
@@ -81,11 +84,14 @@
static Ref<ResourceFormatSaverBinary> resource_saver_binary;
static Ref<ResourceFormatLoaderBinary> resource_loader_binary;
static Ref<ResourceFormatImporter> resource_format_importer;
+static Ref<ResourceFormatImporterSaver> resource_format_importer_saver;
static Ref<ResourceFormatLoaderImage> resource_format_image;
static Ref<TranslationLoaderPO> resource_format_po;
static Ref<ResourceFormatSaverCrypto> resource_format_saver_crypto;
static Ref<ResourceFormatLoaderCrypto> resource_format_loader_crypto;
-static Ref<NativeExtensionResourceLoader> resource_loader_native_extension;
+static Ref<GDExtensionResourceLoader> resource_loader_gdextension;
+static Ref<ResourceFormatSaverJSON> resource_saver_json;
+static Ref<ResourceFormatLoaderJSON> resource_loader_json;
static core_bind::ResourceLoader *_resource_loader = nullptr;
static core_bind::ResourceSaver *_resource_saver = nullptr;
@@ -104,7 +110,7 @@ static WorkerThreadPool *worker_thread_pool = nullptr;
extern Mutex _global_mutex;
-static NativeExtensionManager *native_extension_manager = nullptr;
+static GDExtensionManager *gdextension_manager = nullptr;
extern void register_global_constants();
extern void unregister_global_constants();
@@ -139,6 +145,9 @@ void register_core_types() {
resource_format_importer.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_importer);
+ resource_format_importer_saver.instantiate();
+ ResourceSaver::add_resource_format_saver(resource_format_importer_saver);
+
resource_format_image.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_image);
@@ -181,6 +190,7 @@ void register_core_types() {
GDREGISTER_ABSTRACT_CLASS(StreamPeer);
GDREGISTER_CLASS(StreamPeerExtension);
GDREGISTER_CLASS(StreamPeerBuffer);
+ GDREGISTER_CLASS(StreamPeerGZIP);
GDREGISTER_CLASS(StreamPeerTCP);
GDREGISTER_CLASS(TCPServer);
@@ -201,7 +211,7 @@ void register_core_types() {
ClassDB::register_custom_instance_class<CryptoKey>();
ClassDB::register_custom_instance_class<HMACContext>();
ClassDB::register_custom_instance_class<Crypto>();
- ClassDB::register_custom_instance_class<StreamPeerSSL>();
+ ClassDB::register_custom_instance_class<StreamPeerTLS>();
ClassDB::register_custom_instance_class<PacketPeerDTLS>();
ClassDB::register_custom_instance_class<DTLSServer>();
@@ -210,6 +220,12 @@ void register_core_types() {
resource_format_loader_crypto.instantiate();
ResourceLoader::add_resource_format_loader(resource_format_loader_crypto);
+ resource_loader_json.instantiate();
+ ResourceLoader::add_resource_format_loader(resource_loader_json);
+
+ resource_saver_json.instantiate();
+ ResourceSaver::add_resource_format_saver(resource_saver_json);
+
GDREGISTER_CLASS(MainLoop);
GDREGISTER_CLASS(Translation);
GDREGISTER_CLASS(OptimizedTranslation);
@@ -219,8 +235,8 @@ void register_core_types() {
GDREGISTER_CLASS(ResourceFormatLoader);
GDREGISTER_CLASS(ResourceFormatSaver);
- GDREGISTER_CLASS(core_bind::File);
- GDREGISTER_CLASS(core_bind::Directory);
+ GDREGISTER_ABSTRACT_CLASS(FileAccess);
+ GDREGISTER_ABSTRACT_CLASS(DirAccess);
GDREGISTER_CLASS(core_bind::Thread);
GDREGISTER_CLASS(core_bind::Mutex);
GDREGISTER_CLASS(core_bind::Semaphore);
@@ -236,14 +252,17 @@ void register_core_types() {
GDREGISTER_ABSTRACT_CLASS(PackedDataContainerRef);
GDREGISTER_CLASS(AStar3D);
GDREGISTER_CLASS(AStar2D);
+ GDREGISTER_CLASS(AStarGrid2D);
GDREGISTER_CLASS(EncodedObjectAsID);
GDREGISTER_CLASS(RandomNumberGenerator);
+ GDREGISTER_ABSTRACT_CLASS(ImageFormatLoader);
+ GDREGISTER_CLASS(ImageFormatLoaderExtension);
GDREGISTER_ABSTRACT_CLASS(ResourceImporter);
- GDREGISTER_CLASS(NativeExtension);
+ GDREGISTER_CLASS(GDExtension);
- GDREGISTER_ABSTRACT_CLASS(NativeExtensionManager);
+ GDREGISTER_ABSTRACT_CLASS(GDExtensionManager);
GDREGISTER_ABSTRACT_CLASS(ResourceUID);
@@ -251,10 +270,10 @@ void register_core_types() {
resource_uid = memnew(ResourceUID);
- native_extension_manager = memnew(NativeExtensionManager);
+ gdextension_manager = memnew(GDExtensionManager);
- resource_loader_native_extension.instantiate();
- ResourceLoader::add_resource_format_loader(resource_loader_native_extension);
+ resource_loader_gdextension.instantiate();
+ ResourceLoader::add_resource_format_loader(resource_loader_gdextension);
ip = IP::create();
@@ -269,6 +288,7 @@ void register_core_types() {
_marshalls = memnew(core_bind::Marshalls);
_engine_debugger = memnew(core_bind::EngineDebugger);
+ GDREGISTER_NATIVE_STRUCT(ObjectID, "uint64_t id = 0");
GDREGISTER_NATIVE_STRUCT(AudioFrame, "float left;float right");
GDREGISTER_NATIVE_STRUCT(ScriptLanguageExtensionProfilingInfo, "StringName signature;uint64_t call_count;uint64_t total_time;uint64_t self_time");
@@ -277,12 +297,9 @@ void register_core_types() {
void register_core_settings() {
// Since in register core types, globals may not be present.
- GLOBAL_DEF("network/limits/tcp/connect_timeout_seconds", (30));
- ProjectSettings::get_singleton()->set_custom_property_info("network/limits/tcp/connect_timeout_seconds", PropertyInfo(Variant::INT, "network/limits/tcp/connect_timeout_seconds", PROPERTY_HINT_RANGE, "1,1800,1"));
- GLOBAL_DEF_RST("network/limits/packet_peer_stream/max_buffer_po2", (16));
- ProjectSettings::get_singleton()->set_custom_property_info("network/limits/packet_peer_stream/max_buffer_po2", PropertyInfo(Variant::INT, "network/limits/packet_peer_stream/max_buffer_po2", PROPERTY_HINT_RANGE, "0,64,1,or_greater"));
- GLOBAL_DEF("network/ssl/certificate_bundle_override", "");
- ProjectSettings::get_singleton()->set_custom_property_info("network/ssl/certificate_bundle_override", PropertyInfo(Variant::STRING, "network/ssl/certificate_bundle_override", PROPERTY_HINT_FILE, "*.crt"));
+ GLOBAL_DEF(PropertyInfo(Variant::INT, "network/limits/tcp/connect_timeout_seconds", PROPERTY_HINT_RANGE, "1,1800,1"), (30));
+ GLOBAL_DEF_RST(PropertyInfo(Variant::INT, "network/limits/packet_peer_stream/max_buffer_po2", PROPERTY_HINT_RANGE, "0,64,1,or_greater"), (16));
+ GLOBAL_DEF(PropertyInfo(Variant::STRING, "network/tls/certificate_bundle_override", PROPERTY_HINT_FILE, "*.crt"), "");
int worker_threads = GLOBAL_DEF("threading/worker_pool/max_threads", -1);
bool low_priority_use_system_threads = GLOBAL_DEF("threading/worker_pool/use_system_threads_for_low_priority_tasks", true);
@@ -328,27 +345,27 @@ void register_core_singletons() {
Engine::get_singleton()->add_singleton(Engine::Singleton("InputMap", InputMap::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("EngineDebugger", core_bind::EngineDebugger::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("Time", Time::get_singleton()));
- Engine::get_singleton()->add_singleton(Engine::Singleton("NativeExtensionManager", NativeExtensionManager::get_singleton()));
+ Engine::get_singleton()->add_singleton(Engine::Singleton("GDExtensionManager", GDExtensionManager::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("ResourceUID", ResourceUID::get_singleton()));
Engine::get_singleton()->add_singleton(Engine::Singleton("WorkerThreadPool", worker_thread_pool));
}
void register_core_extensions() {
// Hardcoded for now.
- NativeExtension::initialize_native_extensions();
- native_extension_manager->load_extensions();
- native_extension_manager->initialize_extensions(NativeExtension::INITIALIZATION_LEVEL_CORE);
+ GDExtension::initialize_gdextensions();
+ gdextension_manager->load_extensions();
+ gdextension_manager->initialize_extensions(GDExtension::INITIALIZATION_LEVEL_CORE);
_is_core_extensions_registered = true;
}
void unregister_core_extensions() {
if (_is_core_extensions_registered) {
- native_extension_manager->deinitialize_extensions(NativeExtension::INITIALIZATION_LEVEL_CORE);
+ gdextension_manager->deinitialize_extensions(GDExtension::INITIALIZATION_LEVEL_CORE);
}
}
void unregister_core_types() {
- memdelete(native_extension_manager);
+ memdelete(gdextension_manager);
memdelete(resource_uid);
memdelete(_resource_loader);
@@ -376,6 +393,9 @@ void unregister_core_types() {
ResourceLoader::remove_resource_format_loader(resource_format_importer);
resource_format_importer.unref();
+ ResourceSaver::remove_resource_format_saver(resource_format_importer_saver);
+ resource_format_importer_saver.unref();
+
ResourceLoader::remove_resource_format_loader(resource_format_po);
resource_format_po.unref();
@@ -384,12 +404,18 @@ void unregister_core_types() {
ResourceLoader::remove_resource_format_loader(resource_format_loader_crypto);
resource_format_loader_crypto.unref();
+ ResourceSaver::remove_resource_format_saver(resource_saver_json);
+ resource_saver_json.unref();
+
+ ResourceLoader::remove_resource_format_loader(resource_loader_json);
+ resource_loader_json.unref();
+
if (ip) {
memdelete(ip);
}
- ResourceLoader::remove_resource_format_loader(resource_loader_native_extension);
- resource_loader_native_extension.unref();
+ ResourceLoader::remove_resource_format_loader(resource_loader_gdextension);
+ resource_loader_gdextension.unref();
ResourceLoader::finalize();
diff --git a/core/register_core_types.h b/core/register_core_types.h
index dfb2d8ac80..eba569272e 100644
--- a/core/register_core_types.h
+++ b/core/register_core_types.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* register_core_types.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* register_core_types.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef REGISTER_CORE_TYPES_H
#define REGISTER_CORE_TYPES_H
diff --git a/core/string/char_range.inc b/core/string/char_range.inc
new file mode 100644
index 0000000000..be5516e243
--- /dev/null
+++ b/core/string/char_range.inc
@@ -0,0 +1,1456 @@
+/**************************************************************************/
+/* color_names.inc */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef CHAR_RANGE_INC
+#define CHAR_RANGE_INC
+
+#include "core/typedefs.h"
+
+struct CharRange {
+ char32_t start;
+ char32_t end;
+};
+
+static CharRange xid_start[] = {
+ { 0x41, 0x5a },
+ { 0x5f, 0x5f },
+ { 0x61, 0x7a },
+ { 0xaa, 0xaa },
+ { 0xb5, 0xb5 },
+ { 0xba, 0xba },
+ { 0xc0, 0xd6 },
+ { 0xd8, 0xf6 },
+ { 0xf8, 0x2c1 },
+ { 0x2c6, 0x2d1 },
+ { 0x2e0, 0x2e4 },
+ { 0x2ec, 0x2ec },
+ { 0x2ee, 0x2ee },
+ { 0x370, 0x374 },
+ { 0x376, 0x377 },
+ { 0x37a, 0x37d },
+ { 0x37f, 0x37f },
+ { 0x386, 0x386 },
+ { 0x388, 0x38a },
+ { 0x38c, 0x38c },
+ { 0x38e, 0x3a1 },
+ { 0x3a3, 0x3f5 },
+ { 0x3f7, 0x481 },
+ { 0x48a, 0x52f },
+ { 0x531, 0x556 },
+ { 0x559, 0x559 },
+ { 0x560, 0x588 },
+ { 0x5d0, 0x5ea },
+ { 0x5ef, 0x5f2 },
+ { 0x620, 0x64a },
+ { 0x66e, 0x66f },
+ { 0x671, 0x6d3 },
+ { 0x6d5, 0x6d5 },
+ { 0x6e5, 0x6e6 },
+ { 0x6ee, 0x6ef },
+ { 0x6fa, 0x6fc },
+ { 0x6ff, 0x6ff },
+ { 0x710, 0x710 },
+ { 0x712, 0x72f },
+ { 0x74d, 0x7a5 },
+ { 0x7b1, 0x7b1 },
+ { 0x7ca, 0x7ea },
+ { 0x7f4, 0x7f5 },
+ { 0x7fa, 0x7fa },
+ { 0x800, 0x815 },
+ { 0x81a, 0x81a },
+ { 0x824, 0x824 },
+ { 0x828, 0x828 },
+ { 0x840, 0x858 },
+ { 0x860, 0x86a },
+ { 0x870, 0x887 },
+ { 0x889, 0x88e },
+ { 0x8a0, 0x8c9 },
+ { 0x904, 0x939 },
+ { 0x93d, 0x93d },
+ { 0x950, 0x950 },
+ { 0x958, 0x961 },
+ { 0x971, 0x980 },
+ { 0x985, 0x98c },
+ { 0x98f, 0x990 },
+ { 0x993, 0x9a8 },
+ { 0x9aa, 0x9b0 },
+ { 0x9b2, 0x9b2 },
+ { 0x9b6, 0x9b9 },
+ { 0x9bd, 0x9bd },
+ { 0x9ce, 0x9ce },
+ { 0x9dc, 0x9dd },
+ { 0x9df, 0x9e1 },
+ { 0x9f0, 0x9f1 },
+ { 0x9fc, 0x9fc },
+ { 0xa05, 0xa0a },
+ { 0xa0f, 0xa10 },
+ { 0xa13, 0xa28 },
+ { 0xa2a, 0xa30 },
+ { 0xa32, 0xa33 },
+ { 0xa35, 0xa36 },
+ { 0xa38, 0xa39 },
+ { 0xa59, 0xa5c },
+ { 0xa5e, 0xa5e },
+ { 0xa72, 0xa74 },
+ { 0xa85, 0xa8d },
+ { 0xa8f, 0xa91 },
+ { 0xa93, 0xaa8 },
+ { 0xaaa, 0xab0 },
+ { 0xab2, 0xab3 },
+ { 0xab5, 0xab9 },
+ { 0xabd, 0xabd },
+ { 0xad0, 0xad0 },
+ { 0xae0, 0xae1 },
+ { 0xaf9, 0xaf9 },
+ { 0xb05, 0xb0c },
+ { 0xb0f, 0xb10 },
+ { 0xb13, 0xb28 },
+ { 0xb2a, 0xb30 },
+ { 0xb32, 0xb33 },
+ { 0xb35, 0xb39 },
+ { 0xb3d, 0xb3d },
+ { 0xb5c, 0xb5d },
+ { 0xb5f, 0xb61 },
+ { 0xb71, 0xb71 },
+ { 0xb83, 0xb83 },
+ { 0xb85, 0xb8a },
+ { 0xb8e, 0xb90 },
+ { 0xb92, 0xb95 },
+ { 0xb99, 0xb9a },
+ { 0xb9c, 0xb9c },
+ { 0xb9e, 0xb9f },
+ { 0xba3, 0xba4 },
+ { 0xba8, 0xbaa },
+ { 0xbae, 0xbb9 },
+ { 0xbd0, 0xbd0 },
+ { 0xc05, 0xc0c },
+ { 0xc0e, 0xc10 },
+ { 0xc12, 0xc28 },
+ { 0xc2a, 0xc39 },
+ { 0xc3d, 0xc3d },
+ { 0xc58, 0xc5a },
+ { 0xc5d, 0xc5d },
+ { 0xc60, 0xc61 },
+ { 0xc80, 0xc80 },
+ { 0xc85, 0xc8c },
+ { 0xc8e, 0xc90 },
+ { 0xc92, 0xca8 },
+ { 0xcaa, 0xcb3 },
+ { 0xcb5, 0xcb9 },
+ { 0xcbd, 0xcbd },
+ { 0xcdd, 0xcde },
+ { 0xce0, 0xce1 },
+ { 0xcf1, 0xcf2 },
+ { 0xd04, 0xd0c },
+ { 0xd0e, 0xd10 },
+ { 0xd12, 0xd3a },
+ { 0xd3d, 0xd3d },
+ { 0xd4e, 0xd4e },
+ { 0xd54, 0xd56 },
+ { 0xd5f, 0xd61 },
+ { 0xd7a, 0xd7f },
+ { 0xd85, 0xd96 },
+ { 0xd9a, 0xdb1 },
+ { 0xdb3, 0xdbb },
+ { 0xdbd, 0xdbd },
+ { 0xdc0, 0xdc6 },
+ { 0xe01, 0xe30 },
+ { 0xe32, 0xe33 },
+ { 0xe40, 0xe46 },
+ { 0xe81, 0xe82 },
+ { 0xe84, 0xe84 },
+ { 0xe86, 0xe8a },
+ { 0xe8c, 0xea3 },
+ { 0xea5, 0xea5 },
+ { 0xea7, 0xeb0 },
+ { 0xeb2, 0xeb3 },
+ { 0xebd, 0xebd },
+ { 0xec0, 0xec4 },
+ { 0xec6, 0xec6 },
+ { 0xedc, 0xedf },
+ { 0xf00, 0xf00 },
+ { 0xf40, 0xf47 },
+ { 0xf49, 0xf6c },
+ { 0xf88, 0xf8c },
+ { 0x1000, 0x102a },
+ { 0x103f, 0x103f },
+ { 0x1050, 0x1055 },
+ { 0x105a, 0x105d },
+ { 0x1061, 0x1061 },
+ { 0x1065, 0x1066 },
+ { 0x106e, 0x1070 },
+ { 0x1075, 0x1081 },
+ { 0x108e, 0x108e },
+ { 0x10a0, 0x10c5 },
+ { 0x10c7, 0x10c7 },
+ { 0x10cd, 0x10cd },
+ { 0x10d0, 0x10fa },
+ { 0x10fc, 0x1248 },
+ { 0x124a, 0x124d },
+ { 0x1250, 0x1256 },
+ { 0x1258, 0x1258 },
+ { 0x125a, 0x125d },
+ { 0x1260, 0x1288 },
+ { 0x128a, 0x128d },
+ { 0x1290, 0x12b0 },
+ { 0x12b2, 0x12b5 },
+ { 0x12b8, 0x12be },
+ { 0x12c0, 0x12c0 },
+ { 0x12c2, 0x12c5 },
+ { 0x12c8, 0x12d6 },
+ { 0x12d8, 0x1310 },
+ { 0x1312, 0x1315 },
+ { 0x1318, 0x135a },
+ { 0x1380, 0x138f },
+ { 0x13a0, 0x13f5 },
+ { 0x13f8, 0x13fd },
+ { 0x1401, 0x166c },
+ { 0x166f, 0x167f },
+ { 0x1681, 0x169a },
+ { 0x16a0, 0x16ea },
+ { 0x16ee, 0x16f8 },
+ { 0x1700, 0x1711 },
+ { 0x171f, 0x1731 },
+ { 0x1740, 0x1751 },
+ { 0x1760, 0x176c },
+ { 0x176e, 0x1770 },
+ { 0x1780, 0x17b3 },
+ { 0x17d7, 0x17d7 },
+ { 0x17dc, 0x17dc },
+ { 0x1820, 0x1878 },
+ { 0x1880, 0x1884 },
+ { 0x1887, 0x18a8 },
+ { 0x18aa, 0x18aa },
+ { 0x18b0, 0x18f5 },
+ { 0x1900, 0x191e },
+ { 0x1950, 0x196d },
+ { 0x1970, 0x1974 },
+ { 0x1980, 0x19ab },
+ { 0x19b0, 0x19c9 },
+ { 0x1a00, 0x1a16 },
+ { 0x1a20, 0x1a54 },
+ { 0x1aa7, 0x1aa7 },
+ { 0x1b05, 0x1b33 },
+ { 0x1b45, 0x1b4c },
+ { 0x1b83, 0x1ba0 },
+ { 0x1bae, 0x1baf },
+ { 0x1bba, 0x1be5 },
+ { 0x1c00, 0x1c23 },
+ { 0x1c4d, 0x1c4f },
+ { 0x1c5a, 0x1c7d },
+ { 0x1c80, 0x1c88 },
+ { 0x1c90, 0x1cba },
+ { 0x1cbd, 0x1cbf },
+ { 0x1ce9, 0x1cec },
+ { 0x1cee, 0x1cf3 },
+ { 0x1cf5, 0x1cf6 },
+ { 0x1cfa, 0x1cfa },
+ { 0x1d00, 0x1dbf },
+ { 0x1e00, 0x1f15 },
+ { 0x1f18, 0x1f1d },
+ { 0x1f20, 0x1f45 },
+ { 0x1f48, 0x1f4d },
+ { 0x1f50, 0x1f57 },
+ { 0x1f59, 0x1f59 },
+ { 0x1f5b, 0x1f5b },
+ { 0x1f5d, 0x1f5d },
+ { 0x1f5f, 0x1f7d },
+ { 0x1f80, 0x1fb4 },
+ { 0x1fb6, 0x1fbc },
+ { 0x1fbe, 0x1fbe },
+ { 0x1fc2, 0x1fc4 },
+ { 0x1fc6, 0x1fcc },
+ { 0x1fd0, 0x1fd3 },
+ { 0x1fd6, 0x1fdb },
+ { 0x1fe0, 0x1fec },
+ { 0x1ff2, 0x1ff4 },
+ { 0x1ff6, 0x1ffc },
+ { 0x2071, 0x2071 },
+ { 0x207f, 0x207f },
+ { 0x2090, 0x209c },
+ { 0x2102, 0x2102 },
+ { 0x2107, 0x2107 },
+ { 0x210a, 0x2113 },
+ { 0x2115, 0x2115 },
+ { 0x2118, 0x211d },
+ { 0x2124, 0x2124 },
+ { 0x2126, 0x2126 },
+ { 0x2128, 0x2128 },
+ { 0x212a, 0x2139 },
+ { 0x213c, 0x213f },
+ { 0x2145, 0x2149 },
+ { 0x214e, 0x214e },
+ { 0x2160, 0x2188 },
+ { 0x2c00, 0x2ce4 },
+ { 0x2ceb, 0x2cee },
+ { 0x2cf2, 0x2cf3 },
+ { 0x2d00, 0x2d25 },
+ { 0x2d27, 0x2d27 },
+ { 0x2d2d, 0x2d2d },
+ { 0x2d30, 0x2d67 },
+ { 0x2d6f, 0x2d6f },
+ { 0x2d80, 0x2d96 },
+ { 0x2da0, 0x2da6 },
+ { 0x2da8, 0x2dae },
+ { 0x2db0, 0x2db6 },
+ { 0x2db8, 0x2dbe },
+ { 0x2dc0, 0x2dc6 },
+ { 0x2dc8, 0x2dce },
+ { 0x2dd0, 0x2dd6 },
+ { 0x2dd8, 0x2dde },
+ { 0x3005, 0x3007 },
+ { 0x3021, 0x3029 },
+ { 0x3031, 0x3035 },
+ { 0x3038, 0x303c },
+ { 0x3041, 0x3096 },
+ { 0x309b, 0x309f },
+ { 0x30a1, 0x30fa },
+ { 0x30fc, 0x30ff },
+ { 0x3105, 0x312f },
+ { 0x3131, 0x318e },
+ { 0x31a0, 0x31bf },
+ { 0x31f0, 0x31ff },
+ { 0x3400, 0x4dbf },
+ { 0x4e00, 0xa48c },
+ { 0xa4d0, 0xa4fd },
+ { 0xa500, 0xa60c },
+ { 0xa610, 0xa61f },
+ { 0xa62a, 0xa62b },
+ { 0xa640, 0xa66e },
+ { 0xa67f, 0xa69d },
+ { 0xa6a0, 0xa6ef },
+ { 0xa717, 0xa71f },
+ { 0xa722, 0xa788 },
+ { 0xa78b, 0xa7ca },
+ { 0xa7d0, 0xa7d1 },
+ { 0xa7d3, 0xa7d3 },
+ { 0xa7d5, 0xa7d9 },
+ { 0xa7f2, 0xa801 },
+ { 0xa803, 0xa805 },
+ { 0xa807, 0xa80a },
+ { 0xa80c, 0xa822 },
+ { 0xa840, 0xa873 },
+ { 0xa882, 0xa8b3 },
+ { 0xa8f2, 0xa8f7 },
+ { 0xa8fb, 0xa8fb },
+ { 0xa8fd, 0xa8fe },
+ { 0xa90a, 0xa925 },
+ { 0xa930, 0xa946 },
+ { 0xa960, 0xa97c },
+ { 0xa984, 0xa9b2 },
+ { 0xa9cf, 0xa9cf },
+ { 0xa9e0, 0xa9e4 },
+ { 0xa9e6, 0xa9ef },
+ { 0xa9fa, 0xa9fe },
+ { 0xaa00, 0xaa28 },
+ { 0xaa40, 0xaa42 },
+ { 0xaa44, 0xaa4b },
+ { 0xaa60, 0xaa76 },
+ { 0xaa7a, 0xaa7a },
+ { 0xaa7e, 0xaaaf },
+ { 0xaab1, 0xaab1 },
+ { 0xaab5, 0xaab6 },
+ { 0xaab9, 0xaabd },
+ { 0xaac0, 0xaac0 },
+ { 0xaac2, 0xaac2 },
+ { 0xaadb, 0xaadd },
+ { 0xaae0, 0xaaea },
+ { 0xaaf2, 0xaaf4 },
+ { 0xab01, 0xab06 },
+ { 0xab09, 0xab0e },
+ { 0xab11, 0xab16 },
+ { 0xab20, 0xab26 },
+ { 0xab28, 0xab2e },
+ { 0xab30, 0xab5a },
+ { 0xab5c, 0xab69 },
+ { 0xab70, 0xabe2 },
+ { 0xac00, 0xd7a3 },
+ { 0xd7b0, 0xd7c6 },
+ { 0xd7cb, 0xd7fb },
+ { 0xf900, 0xfa6d },
+ { 0xfa70, 0xfad9 },
+ { 0xfb00, 0xfb06 },
+ { 0xfb13, 0xfb17 },
+ { 0xfb1d, 0xfb1d },
+ { 0xfb1f, 0xfb28 },
+ { 0xfb2a, 0xfb36 },
+ { 0xfb38, 0xfb3c },
+ { 0xfb3e, 0xfb3e },
+ { 0xfb40, 0xfb41 },
+ { 0xfb43, 0xfb44 },
+ { 0xfb46, 0xfbb1 },
+ { 0xfbd3, 0xfd3d },
+ { 0xfd50, 0xfd8f },
+ { 0xfd92, 0xfdc7 },
+ { 0xfdf0, 0xfdfb },
+ { 0xfe70, 0xfe74 },
+ { 0xfe76, 0xfefc },
+ { 0xff21, 0xff3a },
+ { 0xff41, 0xff5a },
+ { 0xff66, 0xffbe },
+ { 0xffc2, 0xffc7 },
+ { 0xffca, 0xffcf },
+ { 0xffd2, 0xffd7 },
+ { 0xffda, 0xffdc },
+ { 0x10000, 0x1000b },
+ { 0x1000d, 0x10026 },
+ { 0x10028, 0x1003a },
+ { 0x1003c, 0x1003d },
+ { 0x1003f, 0x1004d },
+ { 0x10050, 0x1005d },
+ { 0x10080, 0x100fa },
+ { 0x10140, 0x10174 },
+ { 0x10280, 0x1029c },
+ { 0x102a0, 0x102d0 },
+ { 0x10300, 0x1031f },
+ { 0x1032d, 0x1034a },
+ { 0x10350, 0x10375 },
+ { 0x10380, 0x1039d },
+ { 0x103a0, 0x103c3 },
+ { 0x103c8, 0x103cf },
+ { 0x103d1, 0x103d5 },
+ { 0x10400, 0x1049d },
+ { 0x104b0, 0x104d3 },
+ { 0x104d8, 0x104fb },
+ { 0x10500, 0x10527 },
+ { 0x10530, 0x10563 },
+ { 0x10570, 0x1057a },
+ { 0x1057c, 0x1058a },
+ { 0x1058c, 0x10592 },
+ { 0x10594, 0x10595 },
+ { 0x10597, 0x105a1 },
+ { 0x105a3, 0x105b1 },
+ { 0x105b3, 0x105b9 },
+ { 0x105bb, 0x105bc },
+ { 0x10600, 0x10736 },
+ { 0x10740, 0x10755 },
+ { 0x10760, 0x10767 },
+ { 0x10780, 0x10785 },
+ { 0x10787, 0x107b0 },
+ { 0x107b2, 0x107ba },
+ { 0x10800, 0x10805 },
+ { 0x10808, 0x10808 },
+ { 0x1080a, 0x10835 },
+ { 0x10837, 0x10838 },
+ { 0x1083c, 0x1083c },
+ { 0x1083f, 0x10855 },
+ { 0x10860, 0x10876 },
+ { 0x10880, 0x1089e },
+ { 0x108e0, 0x108f2 },
+ { 0x108f4, 0x108f5 },
+ { 0x10900, 0x10915 },
+ { 0x10920, 0x10939 },
+ { 0x10980, 0x109b7 },
+ { 0x109be, 0x109bf },
+ { 0x10a00, 0x10a00 },
+ { 0x10a10, 0x10a13 },
+ { 0x10a15, 0x10a17 },
+ { 0x10a19, 0x10a35 },
+ { 0x10a60, 0x10a7c },
+ { 0x10a80, 0x10a9c },
+ { 0x10ac0, 0x10ac7 },
+ { 0x10ac9, 0x10ae4 },
+ { 0x10b00, 0x10b35 },
+ { 0x10b40, 0x10b55 },
+ { 0x10b60, 0x10b72 },
+ { 0x10b80, 0x10b91 },
+ { 0x10c00, 0x10c48 },
+ { 0x10c80, 0x10cb2 },
+ { 0x10cc0, 0x10cf2 },
+ { 0x10d00, 0x10d23 },
+ { 0x10e80, 0x10ea9 },
+ { 0x10eb0, 0x10eb1 },
+ { 0x10f00, 0x10f1c },
+ { 0x10f27, 0x10f27 },
+ { 0x10f30, 0x10f45 },
+ { 0x10f70, 0x10f81 },
+ { 0x10fb0, 0x10fc4 },
+ { 0x10fe0, 0x10ff6 },
+ { 0x11003, 0x11037 },
+ { 0x11071, 0x11072 },
+ { 0x11075, 0x11075 },
+ { 0x11083, 0x110af },
+ { 0x110d0, 0x110e8 },
+ { 0x11103, 0x11126 },
+ { 0x11144, 0x11144 },
+ { 0x11147, 0x11147 },
+ { 0x11150, 0x11172 },
+ { 0x11176, 0x11176 },
+ { 0x11183, 0x111b2 },
+ { 0x111c1, 0x111c4 },
+ { 0x111da, 0x111da },
+ { 0x111dc, 0x111dc },
+ { 0x11200, 0x11211 },
+ { 0x11213, 0x1122b },
+ { 0x11280, 0x11286 },
+ { 0x11288, 0x11288 },
+ { 0x1128a, 0x1128d },
+ { 0x1128f, 0x1129d },
+ { 0x1129f, 0x112a8 },
+ { 0x112b0, 0x112de },
+ { 0x11305, 0x1130c },
+ { 0x1130f, 0x11310 },
+ { 0x11313, 0x11328 },
+ { 0x1132a, 0x11330 },
+ { 0x11332, 0x11333 },
+ { 0x11335, 0x11339 },
+ { 0x1133d, 0x1133d },
+ { 0x11350, 0x11350 },
+ { 0x1135d, 0x11361 },
+ { 0x11400, 0x11434 },
+ { 0x11447, 0x1144a },
+ { 0x1145f, 0x11461 },
+ { 0x11480, 0x114af },
+ { 0x114c4, 0x114c5 },
+ { 0x114c7, 0x114c7 },
+ { 0x11580, 0x115ae },
+ { 0x115d8, 0x115db },
+ { 0x11600, 0x1162f },
+ { 0x11644, 0x11644 },
+ { 0x11680, 0x116aa },
+ { 0x116b8, 0x116b8 },
+ { 0x11700, 0x1171a },
+ { 0x11740, 0x11746 },
+ { 0x11800, 0x1182b },
+ { 0x118a0, 0x118df },
+ { 0x118ff, 0x11906 },
+ { 0x11909, 0x11909 },
+ { 0x1190c, 0x11913 },
+ { 0x11915, 0x11916 },
+ { 0x11918, 0x1192f },
+ { 0x1193f, 0x1193f },
+ { 0x11941, 0x11941 },
+ { 0x119a0, 0x119a7 },
+ { 0x119aa, 0x119d0 },
+ { 0x119e1, 0x119e1 },
+ { 0x119e3, 0x119e3 },
+ { 0x11a00, 0x11a00 },
+ { 0x11a0b, 0x11a32 },
+ { 0x11a3a, 0x11a3a },
+ { 0x11a50, 0x11a50 },
+ { 0x11a5c, 0x11a89 },
+ { 0x11a9d, 0x11a9d },
+ { 0x11ab0, 0x11af8 },
+ { 0x11c00, 0x11c08 },
+ { 0x11c0a, 0x11c2e },
+ { 0x11c40, 0x11c40 },
+ { 0x11c72, 0x11c8f },
+ { 0x11d00, 0x11d06 },
+ { 0x11d08, 0x11d09 },
+ { 0x11d0b, 0x11d30 },
+ { 0x11d46, 0x11d46 },
+ { 0x11d60, 0x11d65 },
+ { 0x11d67, 0x11d68 },
+ { 0x11d6a, 0x11d89 },
+ { 0x11d98, 0x11d98 },
+ { 0x11ee0, 0x11ef2 },
+ { 0x11fb0, 0x11fb0 },
+ { 0x12000, 0x12399 },
+ { 0x12400, 0x1246e },
+ { 0x12480, 0x12543 },
+ { 0x12f90, 0x12ff0 },
+ { 0x13000, 0x1342e },
+ { 0x14400, 0x14646 },
+ { 0x16800, 0x16a38 },
+ { 0x16a40, 0x16a5e },
+ { 0x16a70, 0x16abe },
+ { 0x16ad0, 0x16aed },
+ { 0x16b00, 0x16b2f },
+ { 0x16b40, 0x16b43 },
+ { 0x16b63, 0x16b77 },
+ { 0x16b7d, 0x16b8f },
+ { 0x16e40, 0x16e7f },
+ { 0x16f00, 0x16f4a },
+ { 0x16f50, 0x16f50 },
+ { 0x16f93, 0x16f9f },
+ { 0x16fe0, 0x16fe1 },
+ { 0x16fe3, 0x16fe3 },
+ { 0x17000, 0x187f7 },
+ { 0x18800, 0x18cd5 },
+ { 0x18d00, 0x18d08 },
+ { 0x1aff0, 0x1aff3 },
+ { 0x1aff5, 0x1affb },
+ { 0x1affd, 0x1affe },
+ { 0x1b000, 0x1b122 },
+ { 0x1b150, 0x1b152 },
+ { 0x1b164, 0x1b167 },
+ { 0x1b170, 0x1b2fb },
+ { 0x1bc00, 0x1bc6a },
+ { 0x1bc70, 0x1bc7c },
+ { 0x1bc80, 0x1bc88 },
+ { 0x1bc90, 0x1bc99 },
+ { 0x1d400, 0x1d454 },
+ { 0x1d456, 0x1d49c },
+ { 0x1d49e, 0x1d49f },
+ { 0x1d4a2, 0x1d4a2 },
+ { 0x1d4a5, 0x1d4a6 },
+ { 0x1d4a9, 0x1d4ac },
+ { 0x1d4ae, 0x1d4b9 },
+ { 0x1d4bb, 0x1d4bb },
+ { 0x1d4bd, 0x1d4c3 },
+ { 0x1d4c5, 0x1d505 },
+ { 0x1d507, 0x1d50a },
+ { 0x1d50d, 0x1d514 },
+ { 0x1d516, 0x1d51c },
+ { 0x1d51e, 0x1d539 },
+ { 0x1d53b, 0x1d53e },
+ { 0x1d540, 0x1d544 },
+ { 0x1d546, 0x1d546 },
+ { 0x1d54a, 0x1d550 },
+ { 0x1d552, 0x1d6a5 },
+ { 0x1d6a8, 0x1d6c0 },
+ { 0x1d6c2, 0x1d6da },
+ { 0x1d6dc, 0x1d6fa },
+ { 0x1d6fc, 0x1d714 },
+ { 0x1d716, 0x1d734 },
+ { 0x1d736, 0x1d74e },
+ { 0x1d750, 0x1d76e },
+ { 0x1d770, 0x1d788 },
+ { 0x1d78a, 0x1d7a8 },
+ { 0x1d7aa, 0x1d7c2 },
+ { 0x1d7c4, 0x1d7cb },
+ { 0x1df00, 0x1df1e },
+ { 0x1e100, 0x1e12c },
+ { 0x1e137, 0x1e13d },
+ { 0x1e14e, 0x1e14e },
+ { 0x1e290, 0x1e2ad },
+ { 0x1e2c0, 0x1e2eb },
+ { 0x1e7e0, 0x1e7e6 },
+ { 0x1e7e8, 0x1e7eb },
+ { 0x1e7ed, 0x1e7ee },
+ { 0x1e7f0, 0x1e7fe },
+ { 0x1e800, 0x1e8c4 },
+ { 0x1e900, 0x1e943 },
+ { 0x1e94b, 0x1e94b },
+ { 0x1ee00, 0x1ee03 },
+ { 0x1ee05, 0x1ee1f },
+ { 0x1ee21, 0x1ee22 },
+ { 0x1ee24, 0x1ee24 },
+ { 0x1ee27, 0x1ee27 },
+ { 0x1ee29, 0x1ee32 },
+ { 0x1ee34, 0x1ee37 },
+ { 0x1ee39, 0x1ee39 },
+ { 0x1ee3b, 0x1ee3b },
+ { 0x1ee42, 0x1ee42 },
+ { 0x1ee47, 0x1ee47 },
+ { 0x1ee49, 0x1ee49 },
+ { 0x1ee4b, 0x1ee4b },
+ { 0x1ee4d, 0x1ee4f },
+ { 0x1ee51, 0x1ee52 },
+ { 0x1ee54, 0x1ee54 },
+ { 0x1ee57, 0x1ee57 },
+ { 0x1ee59, 0x1ee59 },
+ { 0x1ee5b, 0x1ee5b },
+ { 0x1ee5d, 0x1ee5d },
+ { 0x1ee5f, 0x1ee5f },
+ { 0x1ee61, 0x1ee62 },
+ { 0x1ee64, 0x1ee64 },
+ { 0x1ee67, 0x1ee6a },
+ { 0x1ee6c, 0x1ee72 },
+ { 0x1ee74, 0x1ee77 },
+ { 0x1ee79, 0x1ee7c },
+ { 0x1ee7e, 0x1ee7e },
+ { 0x1ee80, 0x1ee89 },
+ { 0x1ee8b, 0x1ee9b },
+ { 0x1eea1, 0x1eea3 },
+ { 0x1eea5, 0x1eea9 },
+ { 0x1eeab, 0x1eebb },
+ { 0x20000, 0x2a6df },
+ { 0x2a700, 0x2b738 },
+ { 0x2b740, 0x2b81d },
+ { 0x2b820, 0x2cea1 },
+ { 0x2ceb0, 0x2ebe0 },
+ { 0x2f800, 0x2fa1d },
+ { 0x30000, 0x3134a },
+ { 0x0, 0x0 },
+};
+
+static CharRange xid_continue[] = {
+ { 0x30, 0x39 },
+ { 0x41, 0x5a },
+ { 0x5f, 0x5f },
+ { 0x61, 0x7a },
+ { 0xaa, 0xaa },
+ { 0xb5, 0xb5 },
+ { 0xb7, 0xb7 },
+ { 0xba, 0xba },
+ { 0xc0, 0xd6 },
+ { 0xd8, 0xf6 },
+ { 0xf8, 0x2c1 },
+ { 0x2c6, 0x2d1 },
+ { 0x2e0, 0x2e4 },
+ { 0x2ec, 0x2ec },
+ { 0x2ee, 0x2ee },
+ { 0x300, 0x374 },
+ { 0x376, 0x377 },
+ { 0x37a, 0x37d },
+ { 0x37f, 0x37f },
+ { 0x386, 0x38a },
+ { 0x38c, 0x38c },
+ { 0x38e, 0x3a1 },
+ { 0x3a3, 0x3f5 },
+ { 0x3f7, 0x481 },
+ { 0x483, 0x487 },
+ { 0x48a, 0x52f },
+ { 0x531, 0x556 },
+ { 0x559, 0x559 },
+ { 0x560, 0x588 },
+ { 0x591, 0x5bd },
+ { 0x5bf, 0x5bf },
+ { 0x5c1, 0x5c2 },
+ { 0x5c4, 0x5c5 },
+ { 0x5c7, 0x5c7 },
+ { 0x5d0, 0x5ea },
+ { 0x5ef, 0x5f2 },
+ { 0x610, 0x61a },
+ { 0x620, 0x669 },
+ { 0x66e, 0x6d3 },
+ { 0x6d5, 0x6dc },
+ { 0x6df, 0x6e8 },
+ { 0x6ea, 0x6fc },
+ { 0x6ff, 0x6ff },
+ { 0x710, 0x74a },
+ { 0x74d, 0x7b1 },
+ { 0x7c0, 0x7f5 },
+ { 0x7fa, 0x7fa },
+ { 0x7fd, 0x7fd },
+ { 0x800, 0x82d },
+ { 0x840, 0x85b },
+ { 0x860, 0x86a },
+ { 0x870, 0x887 },
+ { 0x889, 0x88e },
+ { 0x898, 0x8e1 },
+ { 0x8e3, 0x963 },
+ { 0x966, 0x96f },
+ { 0x971, 0x983 },
+ { 0x985, 0x98c },
+ { 0x98f, 0x990 },
+ { 0x993, 0x9a8 },
+ { 0x9aa, 0x9b0 },
+ { 0x9b2, 0x9b2 },
+ { 0x9b6, 0x9b9 },
+ { 0x9bc, 0x9c4 },
+ { 0x9c7, 0x9c8 },
+ { 0x9cb, 0x9ce },
+ { 0x9d7, 0x9d7 },
+ { 0x9dc, 0x9dd },
+ { 0x9df, 0x9e3 },
+ { 0x9e6, 0x9f1 },
+ { 0x9fc, 0x9fc },
+ { 0x9fe, 0x9fe },
+ { 0xa01, 0xa03 },
+ { 0xa05, 0xa0a },
+ { 0xa0f, 0xa10 },
+ { 0xa13, 0xa28 },
+ { 0xa2a, 0xa30 },
+ { 0xa32, 0xa33 },
+ { 0xa35, 0xa36 },
+ { 0xa38, 0xa39 },
+ { 0xa3c, 0xa3c },
+ { 0xa3e, 0xa42 },
+ { 0xa47, 0xa48 },
+ { 0xa4b, 0xa4d },
+ { 0xa51, 0xa51 },
+ { 0xa59, 0xa5c },
+ { 0xa5e, 0xa5e },
+ { 0xa66, 0xa75 },
+ { 0xa81, 0xa83 },
+ { 0xa85, 0xa8d },
+ { 0xa8f, 0xa91 },
+ { 0xa93, 0xaa8 },
+ { 0xaaa, 0xab0 },
+ { 0xab2, 0xab3 },
+ { 0xab5, 0xab9 },
+ { 0xabc, 0xac5 },
+ { 0xac7, 0xac9 },
+ { 0xacb, 0xacd },
+ { 0xad0, 0xad0 },
+ { 0xae0, 0xae3 },
+ { 0xae6, 0xaef },
+ { 0xaf9, 0xaff },
+ { 0xb01, 0xb03 },
+ { 0xb05, 0xb0c },
+ { 0xb0f, 0xb10 },
+ { 0xb13, 0xb28 },
+ { 0xb2a, 0xb30 },
+ { 0xb32, 0xb33 },
+ { 0xb35, 0xb39 },
+ { 0xb3c, 0xb44 },
+ { 0xb47, 0xb48 },
+ { 0xb4b, 0xb4d },
+ { 0xb55, 0xb57 },
+ { 0xb5c, 0xb5d },
+ { 0xb5f, 0xb63 },
+ { 0xb66, 0xb6f },
+ { 0xb71, 0xb71 },
+ { 0xb82, 0xb83 },
+ { 0xb85, 0xb8a },
+ { 0xb8e, 0xb90 },
+ { 0xb92, 0xb95 },
+ { 0xb99, 0xb9a },
+ { 0xb9c, 0xb9c },
+ { 0xb9e, 0xb9f },
+ { 0xba3, 0xba4 },
+ { 0xba8, 0xbaa },
+ { 0xbae, 0xbb9 },
+ { 0xbbe, 0xbc2 },
+ { 0xbc6, 0xbc8 },
+ { 0xbca, 0xbcd },
+ { 0xbd0, 0xbd0 },
+ { 0xbd7, 0xbd7 },
+ { 0xbe6, 0xbef },
+ { 0xc00, 0xc0c },
+ { 0xc0e, 0xc10 },
+ { 0xc12, 0xc28 },
+ { 0xc2a, 0xc39 },
+ { 0xc3c, 0xc44 },
+ { 0xc46, 0xc48 },
+ { 0xc4a, 0xc4d },
+ { 0xc55, 0xc56 },
+ { 0xc58, 0xc5a },
+ { 0xc5d, 0xc5d },
+ { 0xc60, 0xc63 },
+ { 0xc66, 0xc6f },
+ { 0xc80, 0xc83 },
+ { 0xc85, 0xc8c },
+ { 0xc8e, 0xc90 },
+ { 0xc92, 0xca8 },
+ { 0xcaa, 0xcb3 },
+ { 0xcb5, 0xcb9 },
+ { 0xcbc, 0xcc4 },
+ { 0xcc6, 0xcc8 },
+ { 0xcca, 0xccd },
+ { 0xcd5, 0xcd6 },
+ { 0xcdd, 0xcde },
+ { 0xce0, 0xce3 },
+ { 0xce6, 0xcef },
+ { 0xcf1, 0xcf2 },
+ { 0xd00, 0xd0c },
+ { 0xd0e, 0xd10 },
+ { 0xd12, 0xd44 },
+ { 0xd46, 0xd48 },
+ { 0xd4a, 0xd4e },
+ { 0xd54, 0xd57 },
+ { 0xd5f, 0xd63 },
+ { 0xd66, 0xd6f },
+ { 0xd7a, 0xd7f },
+ { 0xd81, 0xd83 },
+ { 0xd85, 0xd96 },
+ { 0xd9a, 0xdb1 },
+ { 0xdb3, 0xdbb },
+ { 0xdbd, 0xdbd },
+ { 0xdc0, 0xdc6 },
+ { 0xdca, 0xdca },
+ { 0xdcf, 0xdd4 },
+ { 0xdd6, 0xdd6 },
+ { 0xdd8, 0xddf },
+ { 0xde6, 0xdef },
+ { 0xdf2, 0xdf3 },
+ { 0xe01, 0xe3a },
+ { 0xe40, 0xe4e },
+ { 0xe50, 0xe59 },
+ { 0xe81, 0xe82 },
+ { 0xe84, 0xe84 },
+ { 0xe86, 0xe8a },
+ { 0xe8c, 0xea3 },
+ { 0xea5, 0xea5 },
+ { 0xea7, 0xebd },
+ { 0xec0, 0xec4 },
+ { 0xec6, 0xec6 },
+ { 0xec8, 0xecd },
+ { 0xed0, 0xed9 },
+ { 0xedc, 0xedf },
+ { 0xf00, 0xf00 },
+ { 0xf18, 0xf19 },
+ { 0xf20, 0xf29 },
+ { 0xf35, 0xf35 },
+ { 0xf37, 0xf37 },
+ { 0xf39, 0xf39 },
+ { 0xf3e, 0xf47 },
+ { 0xf49, 0xf6c },
+ { 0xf71, 0xf84 },
+ { 0xf86, 0xf97 },
+ { 0xf99, 0xfbc },
+ { 0xfc6, 0xfc6 },
+ { 0x1000, 0x1049 },
+ { 0x1050, 0x109d },
+ { 0x10a0, 0x10c5 },
+ { 0x10c7, 0x10c7 },
+ { 0x10cd, 0x10cd },
+ { 0x10d0, 0x10fa },
+ { 0x10fc, 0x1248 },
+ { 0x124a, 0x124d },
+ { 0x1250, 0x1256 },
+ { 0x1258, 0x1258 },
+ { 0x125a, 0x125d },
+ { 0x1260, 0x1288 },
+ { 0x128a, 0x128d },
+ { 0x1290, 0x12b0 },
+ { 0x12b2, 0x12b5 },
+ { 0x12b8, 0x12be },
+ { 0x12c0, 0x12c0 },
+ { 0x12c2, 0x12c5 },
+ { 0x12c8, 0x12d6 },
+ { 0x12d8, 0x1310 },
+ { 0x1312, 0x1315 },
+ { 0x1318, 0x135a },
+ { 0x135d, 0x135f },
+ { 0x1369, 0x1369 },
+ { 0x1371, 0x1371 },
+ { 0x1380, 0x138f },
+ { 0x13a0, 0x13f5 },
+ { 0x13f8, 0x13fd },
+ { 0x1401, 0x166c },
+ { 0x166f, 0x167f },
+ { 0x1681, 0x169a },
+ { 0x16a0, 0x16ea },
+ { 0x16ee, 0x16f8 },
+ { 0x1700, 0x1715 },
+ { 0x171f, 0x1734 },
+ { 0x1740, 0x1753 },
+ { 0x1760, 0x176c },
+ { 0x176e, 0x1770 },
+ { 0x1772, 0x1773 },
+ { 0x1780, 0x17d3 },
+ { 0x17d7, 0x17d7 },
+ { 0x17dc, 0x17dd },
+ { 0x17e0, 0x17e9 },
+ { 0x180b, 0x180d },
+ { 0x180f, 0x1819 },
+ { 0x1820, 0x1878 },
+ { 0x1880, 0x18aa },
+ { 0x18b0, 0x18f5 },
+ { 0x1900, 0x191e },
+ { 0x1920, 0x192b },
+ { 0x1930, 0x193b },
+ { 0x1946, 0x196d },
+ { 0x1970, 0x1974 },
+ { 0x1980, 0x19ab },
+ { 0x19b0, 0x19c9 },
+ { 0x19d0, 0x19da },
+ { 0x1a00, 0x1a1b },
+ { 0x1a20, 0x1a5e },
+ { 0x1a60, 0x1a7c },
+ { 0x1a7f, 0x1a89 },
+ { 0x1a90, 0x1a99 },
+ { 0x1aa7, 0x1aa7 },
+ { 0x1ab0, 0x1abd },
+ { 0x1abf, 0x1ace },
+ { 0x1b00, 0x1b4c },
+ { 0x1b50, 0x1b59 },
+ { 0x1b6b, 0x1b73 },
+ { 0x1b80, 0x1bf3 },
+ { 0x1c00, 0x1c37 },
+ { 0x1c40, 0x1c49 },
+ { 0x1c4d, 0x1c7d },
+ { 0x1c80, 0x1c88 },
+ { 0x1c90, 0x1cba },
+ { 0x1cbd, 0x1cbf },
+ { 0x1cd0, 0x1cd2 },
+ { 0x1cd4, 0x1cfa },
+ { 0x1d00, 0x1f15 },
+ { 0x1f18, 0x1f1d },
+ { 0x1f20, 0x1f45 },
+ { 0x1f48, 0x1f4d },
+ { 0x1f50, 0x1f57 },
+ { 0x1f59, 0x1f59 },
+ { 0x1f5b, 0x1f5b },
+ { 0x1f5d, 0x1f5d },
+ { 0x1f5f, 0x1f7d },
+ { 0x1f80, 0x1fb4 },
+ { 0x1fb6, 0x1fbc },
+ { 0x1fbe, 0x1fbe },
+ { 0x1fc2, 0x1fc4 },
+ { 0x1fc6, 0x1fcc },
+ { 0x1fd0, 0x1fd3 },
+ { 0x1fd6, 0x1fdb },
+ { 0x1fe0, 0x1fec },
+ { 0x1ff2, 0x1ff4 },
+ { 0x1ff6, 0x1ffc },
+ { 0x203f, 0x2040 },
+ { 0x2054, 0x2054 },
+ { 0x2071, 0x2071 },
+ { 0x207f, 0x207f },
+ { 0x2090, 0x209c },
+ { 0x20d0, 0x20dc },
+ { 0x20e1, 0x20e1 },
+ { 0x20e5, 0x20f0 },
+ { 0x2102, 0x2102 },
+ { 0x2107, 0x2107 },
+ { 0x210a, 0x2113 },
+ { 0x2115, 0x2115 },
+ { 0x2118, 0x211d },
+ { 0x2124, 0x2124 },
+ { 0x2126, 0x2126 },
+ { 0x2128, 0x2128 },
+ { 0x212a, 0x2139 },
+ { 0x213c, 0x213f },
+ { 0x2145, 0x2149 },
+ { 0x214e, 0x214e },
+ { 0x2160, 0x2188 },
+ { 0x2c00, 0x2ce4 },
+ { 0x2ceb, 0x2cf3 },
+ { 0x2d00, 0x2d25 },
+ { 0x2d27, 0x2d27 },
+ { 0x2d2d, 0x2d2d },
+ { 0x2d30, 0x2d67 },
+ { 0x2d6f, 0x2d6f },
+ { 0x2d7f, 0x2d96 },
+ { 0x2da0, 0x2da6 },
+ { 0x2da8, 0x2dae },
+ { 0x2db0, 0x2db6 },
+ { 0x2db8, 0x2dbe },
+ { 0x2dc0, 0x2dc6 },
+ { 0x2dc8, 0x2dce },
+ { 0x2dd0, 0x2dd6 },
+ { 0x2dd8, 0x2dde },
+ { 0x2de0, 0x2dff },
+ { 0x3005, 0x3007 },
+ { 0x3021, 0x302f },
+ { 0x3031, 0x3035 },
+ { 0x3038, 0x303c },
+ { 0x3041, 0x3096 },
+ { 0x3099, 0x309f },
+ { 0x30a1, 0x30fa },
+ { 0x30fc, 0x30ff },
+ { 0x3105, 0x312f },
+ { 0x3131, 0x318e },
+ { 0x31a0, 0x31bf },
+ { 0x31f0, 0x31ff },
+ { 0x3400, 0x4dbf },
+ { 0x4e00, 0xa48c },
+ { 0xa4d0, 0xa4fd },
+ { 0xa500, 0xa60c },
+ { 0xa610, 0xa62b },
+ { 0xa640, 0xa66f },
+ { 0xa674, 0xa67d },
+ { 0xa67f, 0xa6f1 },
+ { 0xa717, 0xa71f },
+ { 0xa722, 0xa788 },
+ { 0xa78b, 0xa7ca },
+ { 0xa7d0, 0xa7d1 },
+ { 0xa7d3, 0xa7d3 },
+ { 0xa7d5, 0xa7d9 },
+ { 0xa7f2, 0xa827 },
+ { 0xa82c, 0xa82c },
+ { 0xa840, 0xa873 },
+ { 0xa880, 0xa8c5 },
+ { 0xa8d0, 0xa8d9 },
+ { 0xa8e0, 0xa8f7 },
+ { 0xa8fb, 0xa8fb },
+ { 0xa8fd, 0xa92d },
+ { 0xa930, 0xa953 },
+ { 0xa960, 0xa97c },
+ { 0xa980, 0xa9c0 },
+ { 0xa9cf, 0xa9d9 },
+ { 0xa9e0, 0xa9fe },
+ { 0xaa00, 0xaa36 },
+ { 0xaa40, 0xaa4d },
+ { 0xaa50, 0xaa59 },
+ { 0xaa60, 0xaa76 },
+ { 0xaa7a, 0xaac2 },
+ { 0xaadb, 0xaadd },
+ { 0xaae0, 0xaaef },
+ { 0xaaf2, 0xaaf6 },
+ { 0xab01, 0xab06 },
+ { 0xab09, 0xab0e },
+ { 0xab11, 0xab16 },
+ { 0xab20, 0xab26 },
+ { 0xab28, 0xab2e },
+ { 0xab30, 0xab5a },
+ { 0xab5c, 0xab69 },
+ { 0xab70, 0xabea },
+ { 0xabec, 0xabed },
+ { 0xabf0, 0xabf9 },
+ { 0xac00, 0xd7a3 },
+ { 0xd7b0, 0xd7c6 },
+ { 0xd7cb, 0xd7fb },
+ { 0xf900, 0xfa6d },
+ { 0xfa70, 0xfad9 },
+ { 0xfb00, 0xfb06 },
+ { 0xfb13, 0xfb17 },
+ { 0xfb1d, 0xfb28 },
+ { 0xfb2a, 0xfb36 },
+ { 0xfb38, 0xfb3c },
+ { 0xfb3e, 0xfb3e },
+ { 0xfb40, 0xfb41 },
+ { 0xfb43, 0xfb44 },
+ { 0xfb46, 0xfbb1 },
+ { 0xfbd3, 0xfd3d },
+ { 0xfd50, 0xfd8f },
+ { 0xfd92, 0xfdc7 },
+ { 0xfdf0, 0xfdfb },
+ { 0xfe00, 0xfe0f },
+ { 0xfe20, 0xfe2f },
+ { 0xfe33, 0xfe34 },
+ { 0xfe4d, 0xfe4f },
+ { 0xfe70, 0xfe74 },
+ { 0xfe76, 0xfefc },
+ { 0xff10, 0xff19 },
+ { 0xff21, 0xff3a },
+ { 0xff3f, 0xff3f },
+ { 0xff41, 0xff5a },
+ { 0xff66, 0xffbe },
+ { 0xffc2, 0xffc7 },
+ { 0xffca, 0xffcf },
+ { 0xffd2, 0xffd7 },
+ { 0xffda, 0xffdc },
+ { 0x10000, 0x1000b },
+ { 0x1000d, 0x10026 },
+ { 0x10028, 0x1003a },
+ { 0x1003c, 0x1003d },
+ { 0x1003f, 0x1004d },
+ { 0x10050, 0x1005d },
+ { 0x10080, 0x100fa },
+ { 0x10140, 0x10174 },
+ { 0x101fd, 0x101fd },
+ { 0x10280, 0x1029c },
+ { 0x102a0, 0x102d0 },
+ { 0x102e0, 0x102e0 },
+ { 0x10300, 0x1031f },
+ { 0x1032d, 0x1034a },
+ { 0x10350, 0x1037a },
+ { 0x10380, 0x1039d },
+ { 0x103a0, 0x103c3 },
+ { 0x103c8, 0x103cf },
+ { 0x103d1, 0x103d5 },
+ { 0x10400, 0x1049d },
+ { 0x104a0, 0x104a9 },
+ { 0x104b0, 0x104d3 },
+ { 0x104d8, 0x104fb },
+ { 0x10500, 0x10527 },
+ { 0x10530, 0x10563 },
+ { 0x10570, 0x1057a },
+ { 0x1057c, 0x1058a },
+ { 0x1058c, 0x10592 },
+ { 0x10594, 0x10595 },
+ { 0x10597, 0x105a1 },
+ { 0x105a3, 0x105b1 },
+ { 0x105b3, 0x105b9 },
+ { 0x105bb, 0x105bc },
+ { 0x10600, 0x10736 },
+ { 0x10740, 0x10755 },
+ { 0x10760, 0x10767 },
+ { 0x10780, 0x10785 },
+ { 0x10787, 0x107b0 },
+ { 0x107b2, 0x107ba },
+ { 0x10800, 0x10805 },
+ { 0x10808, 0x10808 },
+ { 0x1080a, 0x10835 },
+ { 0x10837, 0x10838 },
+ { 0x1083c, 0x1083c },
+ { 0x1083f, 0x10855 },
+ { 0x10860, 0x10876 },
+ { 0x10880, 0x1089e },
+ { 0x108e0, 0x108f2 },
+ { 0x108f4, 0x108f5 },
+ { 0x10900, 0x10915 },
+ { 0x10920, 0x10939 },
+ { 0x10980, 0x109b7 },
+ { 0x109be, 0x109bf },
+ { 0x10a00, 0x10a03 },
+ { 0x10a05, 0x10a06 },
+ { 0x10a0c, 0x10a13 },
+ { 0x10a15, 0x10a17 },
+ { 0x10a19, 0x10a35 },
+ { 0x10a38, 0x10a3a },
+ { 0x10a3f, 0x10a3f },
+ { 0x10a60, 0x10a7c },
+ { 0x10a80, 0x10a9c },
+ { 0x10ac0, 0x10ac7 },
+ { 0x10ac9, 0x10ae6 },
+ { 0x10b00, 0x10b35 },
+ { 0x10b40, 0x10b55 },
+ { 0x10b60, 0x10b72 },
+ { 0x10b80, 0x10b91 },
+ { 0x10c00, 0x10c48 },
+ { 0x10c80, 0x10cb2 },
+ { 0x10cc0, 0x10cf2 },
+ { 0x10d00, 0x10d27 },
+ { 0x10d30, 0x10d39 },
+ { 0x10e80, 0x10ea9 },
+ { 0x10eab, 0x10eac },
+ { 0x10eb0, 0x10eb1 },
+ { 0x10f00, 0x10f1c },
+ { 0x10f27, 0x10f27 },
+ { 0x10f30, 0x10f50 },
+ { 0x10f70, 0x10f85 },
+ { 0x10fb0, 0x10fc4 },
+ { 0x10fe0, 0x10ff6 },
+ { 0x11000, 0x11046 },
+ { 0x11066, 0x11075 },
+ { 0x1107f, 0x110ba },
+ { 0x110c2, 0x110c2 },
+ { 0x110d0, 0x110e8 },
+ { 0x110f0, 0x110f9 },
+ { 0x11100, 0x11134 },
+ { 0x11136, 0x1113f },
+ { 0x11144, 0x11147 },
+ { 0x11150, 0x11173 },
+ { 0x11176, 0x11176 },
+ { 0x11180, 0x111c4 },
+ { 0x111c9, 0x111cc },
+ { 0x111ce, 0x111da },
+ { 0x111dc, 0x111dc },
+ { 0x11200, 0x11211 },
+ { 0x11213, 0x11237 },
+ { 0x1123e, 0x1123e },
+ { 0x11280, 0x11286 },
+ { 0x11288, 0x11288 },
+ { 0x1128a, 0x1128d },
+ { 0x1128f, 0x1129d },
+ { 0x1129f, 0x112a8 },
+ { 0x112b0, 0x112ea },
+ { 0x112f0, 0x112f9 },
+ { 0x11300, 0x11303 },
+ { 0x11305, 0x1130c },
+ { 0x1130f, 0x11310 },
+ { 0x11313, 0x11328 },
+ { 0x1132a, 0x11330 },
+ { 0x11332, 0x11333 },
+ { 0x11335, 0x11339 },
+ { 0x1133b, 0x11344 },
+ { 0x11347, 0x11348 },
+ { 0x1134b, 0x1134d },
+ { 0x11350, 0x11350 },
+ { 0x11357, 0x11357 },
+ { 0x1135d, 0x11363 },
+ { 0x11366, 0x1136c },
+ { 0x11370, 0x11374 },
+ { 0x11400, 0x1144a },
+ { 0x11450, 0x11459 },
+ { 0x1145e, 0x11461 },
+ { 0x11480, 0x114c5 },
+ { 0x114c7, 0x114c7 },
+ { 0x114d0, 0x114d9 },
+ { 0x11580, 0x115b5 },
+ { 0x115b8, 0x115c0 },
+ { 0x115d8, 0x115dd },
+ { 0x11600, 0x11640 },
+ { 0x11644, 0x11644 },
+ { 0x11650, 0x11659 },
+ { 0x11680, 0x116b8 },
+ { 0x116c0, 0x116c9 },
+ { 0x11700, 0x1171a },
+ { 0x1171d, 0x1172b },
+ { 0x11730, 0x11739 },
+ { 0x11740, 0x11746 },
+ { 0x11800, 0x1183a },
+ { 0x118a0, 0x118e9 },
+ { 0x118ff, 0x11906 },
+ { 0x11909, 0x11909 },
+ { 0x1190c, 0x11913 },
+ { 0x11915, 0x11916 },
+ { 0x11918, 0x11935 },
+ { 0x11937, 0x11938 },
+ { 0x1193b, 0x11943 },
+ { 0x11950, 0x11959 },
+ { 0x119a0, 0x119a7 },
+ { 0x119aa, 0x119d7 },
+ { 0x119da, 0x119e1 },
+ { 0x119e3, 0x119e4 },
+ { 0x11a00, 0x11a3e },
+ { 0x11a47, 0x11a47 },
+ { 0x11a50, 0x11a99 },
+ { 0x11a9d, 0x11a9d },
+ { 0x11ab0, 0x11af8 },
+ { 0x11c00, 0x11c08 },
+ { 0x11c0a, 0x11c36 },
+ { 0x11c38, 0x11c40 },
+ { 0x11c50, 0x11c59 },
+ { 0x11c72, 0x11c8f },
+ { 0x11c92, 0x11ca7 },
+ { 0x11ca9, 0x11cb6 },
+ { 0x11d00, 0x11d06 },
+ { 0x11d08, 0x11d09 },
+ { 0x11d0b, 0x11d36 },
+ { 0x11d3a, 0x11d3a },
+ { 0x11d3c, 0x11d3d },
+ { 0x11d3f, 0x11d47 },
+ { 0x11d50, 0x11d59 },
+ { 0x11d60, 0x11d65 },
+ { 0x11d67, 0x11d68 },
+ { 0x11d6a, 0x11d8e },
+ { 0x11d90, 0x11d91 },
+ { 0x11d93, 0x11d98 },
+ { 0x11da0, 0x11da9 },
+ { 0x11ee0, 0x11ef6 },
+ { 0x11fb0, 0x11fb0 },
+ { 0x12000, 0x12399 },
+ { 0x12400, 0x1246e },
+ { 0x12480, 0x12543 },
+ { 0x12f90, 0x12ff0 },
+ { 0x13000, 0x1342e },
+ { 0x14400, 0x14646 },
+ { 0x16800, 0x16a38 },
+ { 0x16a40, 0x16a5e },
+ { 0x16a60, 0x16a69 },
+ { 0x16a70, 0x16abe },
+ { 0x16ac0, 0x16ac9 },
+ { 0x16ad0, 0x16aed },
+ { 0x16af0, 0x16af4 },
+ { 0x16b00, 0x16b36 },
+ { 0x16b40, 0x16b43 },
+ { 0x16b50, 0x16b59 },
+ { 0x16b63, 0x16b77 },
+ { 0x16b7d, 0x16b8f },
+ { 0x16e40, 0x16e7f },
+ { 0x16f00, 0x16f4a },
+ { 0x16f4f, 0x16f87 },
+ { 0x16f8f, 0x16f9f },
+ { 0x16fe0, 0x16fe1 },
+ { 0x16fe3, 0x16fe4 },
+ { 0x16ff0, 0x16ff1 },
+ { 0x17000, 0x187f7 },
+ { 0x18800, 0x18cd5 },
+ { 0x18d00, 0x18d08 },
+ { 0x1aff0, 0x1aff3 },
+ { 0x1aff5, 0x1affb },
+ { 0x1affd, 0x1affe },
+ { 0x1b000, 0x1b122 },
+ { 0x1b150, 0x1b152 },
+ { 0x1b164, 0x1b167 },
+ { 0x1b170, 0x1b2fb },
+ { 0x1bc00, 0x1bc6a },
+ { 0x1bc70, 0x1bc7c },
+ { 0x1bc80, 0x1bc88 },
+ { 0x1bc90, 0x1bc99 },
+ { 0x1bc9d, 0x1bc9e },
+ { 0x1cf00, 0x1cf2d },
+ { 0x1cf30, 0x1cf46 },
+ { 0x1d165, 0x1d169 },
+ { 0x1d16d, 0x1d172 },
+ { 0x1d17b, 0x1d182 },
+ { 0x1d185, 0x1d18b },
+ { 0x1d1aa, 0x1d1ad },
+ { 0x1d242, 0x1d244 },
+ { 0x1d400, 0x1d454 },
+ { 0x1d456, 0x1d49c },
+ { 0x1d49e, 0x1d49f },
+ { 0x1d4a2, 0x1d4a2 },
+ { 0x1d4a5, 0x1d4a6 },
+ { 0x1d4a9, 0x1d4ac },
+ { 0x1d4ae, 0x1d4b9 },
+ { 0x1d4bb, 0x1d4bb },
+ { 0x1d4bd, 0x1d4c3 },
+ { 0x1d4c5, 0x1d505 },
+ { 0x1d507, 0x1d50a },
+ { 0x1d50d, 0x1d514 },
+ { 0x1d516, 0x1d51c },
+ { 0x1d51e, 0x1d539 },
+ { 0x1d53b, 0x1d53e },
+ { 0x1d540, 0x1d544 },
+ { 0x1d546, 0x1d546 },
+ { 0x1d54a, 0x1d550 },
+ { 0x1d552, 0x1d6a5 },
+ { 0x1d6a8, 0x1d6c0 },
+ { 0x1d6c2, 0x1d6da },
+ { 0x1d6dc, 0x1d6fa },
+ { 0x1d6fc, 0x1d714 },
+ { 0x1d716, 0x1d734 },
+ { 0x1d736, 0x1d74e },
+ { 0x1d750, 0x1d76e },
+ { 0x1d770, 0x1d788 },
+ { 0x1d78a, 0x1d7a8 },
+ { 0x1d7aa, 0x1d7c2 },
+ { 0x1d7c4, 0x1d7cb },
+ { 0x1d7ce, 0x1d7ff },
+ { 0x1da00, 0x1da36 },
+ { 0x1da3b, 0x1da6c },
+ { 0x1da75, 0x1da75 },
+ { 0x1da84, 0x1da84 },
+ { 0x1da9b, 0x1da9f },
+ { 0x1daa1, 0x1daaf },
+ { 0x1df00, 0x1df1e },
+ { 0x1e000, 0x1e006 },
+ { 0x1e008, 0x1e018 },
+ { 0x1e01b, 0x1e021 },
+ { 0x1e023, 0x1e024 },
+ { 0x1e026, 0x1e02a },
+ { 0x1e100, 0x1e12c },
+ { 0x1e130, 0x1e13d },
+ { 0x1e140, 0x1e149 },
+ { 0x1e14e, 0x1e14e },
+ { 0x1e290, 0x1e2ae },
+ { 0x1e2c0, 0x1e2f9 },
+ { 0x1e7e0, 0x1e7e6 },
+ { 0x1e7e8, 0x1e7eb },
+ { 0x1e7ed, 0x1e7ee },
+ { 0x1e7f0, 0x1e7fe },
+ { 0x1e800, 0x1e8c4 },
+ { 0x1e8d0, 0x1e8d6 },
+ { 0x1e900, 0x1e94b },
+ { 0x1e950, 0x1e959 },
+ { 0x1ee00, 0x1ee03 },
+ { 0x1ee05, 0x1ee1f },
+ { 0x1ee21, 0x1ee22 },
+ { 0x1ee24, 0x1ee24 },
+ { 0x1ee27, 0x1ee27 },
+ { 0x1ee29, 0x1ee32 },
+ { 0x1ee34, 0x1ee37 },
+ { 0x1ee39, 0x1ee39 },
+ { 0x1ee3b, 0x1ee3b },
+ { 0x1ee42, 0x1ee42 },
+ { 0x1ee47, 0x1ee47 },
+ { 0x1ee49, 0x1ee49 },
+ { 0x1ee4b, 0x1ee4b },
+ { 0x1ee4d, 0x1ee4f },
+ { 0x1ee51, 0x1ee52 },
+ { 0x1ee54, 0x1ee54 },
+ { 0x1ee57, 0x1ee57 },
+ { 0x1ee59, 0x1ee59 },
+ { 0x1ee5b, 0x1ee5b },
+ { 0x1ee5d, 0x1ee5d },
+ { 0x1ee5f, 0x1ee5f },
+ { 0x1ee61, 0x1ee62 },
+ { 0x1ee64, 0x1ee64 },
+ { 0x1ee67, 0x1ee6a },
+ { 0x1ee6c, 0x1ee72 },
+ { 0x1ee74, 0x1ee77 },
+ { 0x1ee79, 0x1ee7c },
+ { 0x1ee7e, 0x1ee7e },
+ { 0x1ee80, 0x1ee89 },
+ { 0x1ee8b, 0x1ee9b },
+ { 0x1eea1, 0x1eea3 },
+ { 0x1eea5, 0x1eea9 },
+ { 0x1eeab, 0x1eebb },
+ { 0x1fbf0, 0x1fbf9 },
+ { 0x20000, 0x2a6df },
+ { 0x2a700, 0x2b738 },
+ { 0x2b740, 0x2b81d },
+ { 0x2b820, 0x2cea1 },
+ { 0x2ceb0, 0x2ebe0 },
+ { 0x2f800, 0x2fa1d },
+ { 0x30000, 0x3134a },
+ { 0xe0100, 0xe01ef },
+ { 0x0, 0x0 },
+};
+
+#endif // CHAR_RANGE_INC
diff --git a/core/string/char_utils.h b/core/string/char_utils.h
index 0afd058f01..4ff8fb7320 100644
--- a/core/string/char_utils.h
+++ b/core/string/char_utils.h
@@ -1,38 +1,58 @@
-/*************************************************************************/
-/* char_utils.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* char_utils.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CHAR_UTILS_H
#define CHAR_UTILS_H
#include "core/typedefs.h"
+#include "char_range.inc"
+
+static _FORCE_INLINE_ bool is_unicode_identifier_start(char32_t c) {
+ for (int i = 0; xid_start[i].start != 0; i++) {
+ if (c >= xid_start[i].start && c <= xid_start[i].end) {
+ return true;
+ }
+ }
+ return false;
+}
+
+static _FORCE_INLINE_ bool is_unicode_identifier_continue(char32_t c) {
+ for (int i = 0; xid_continue[i].start != 0; i++) {
+ if (c >= xid_continue[i].start && c <= xid_continue[i].end) {
+ return true;
+ }
+ }
+ return false;
+}
+
static _FORCE_INLINE_ bool is_ascii_upper_case(char32_t c) {
return (c >= 'A' && c <= 'Z');
}
diff --git a/core/string/locales.h b/core/string/locales.h
index 32d6608ec2..8a7efb4fd1 100644
--- a/core/string/locales.h
+++ b/core/string/locales.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* locales.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* locales.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef LOCALES_H
#define LOCALES_H
@@ -1072,6 +1072,7 @@ static const char *script_list[][2] = {
{ "Jurchen", "Jurc" },
{ "Kayah Li", "Kali" },
{ "Katakana", "Kana" },
+ { "Kawi", "Kawi" },
{ "Kharoshthi", "Khar" },
{ "Khmer", "Khmr" },
{ "Khojki", "Khoj" },
@@ -1110,6 +1111,7 @@ static const char *script_list[][2] = {
{ "Meitei Mayek", "Mtei" },
{ "Multani", "Mult" },
{ "Myanmar (Burmese)", "Mymr" },
+ { "​Nag Mundari", "Nagm" },
{ "Nandinagari", "Nand" },
{ "Old North Arabian", "Narb" },
{ "Nabataean", "Nbat" },
diff --git a/core/string/node_path.cpp b/core/string/node_path.cpp
index 30fa434fad..9ce1c2d4bb 100644
--- a/core/string/node_path.cpp
+++ b/core/string/node_path.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* node_path.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* node_path.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "node_path.h"
diff --git a/core/string/node_path.h b/core/string/node_path.h
index 2bce33e21e..7053798cb2 100644
--- a/core/string/node_path.h
+++ b/core/string/node_path.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* node_path.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* node_path.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef NODE_PATH_H
#define NODE_PATH_H
diff --git a/core/string/optimized_translation.cpp b/core/string/optimized_translation.cpp
index 07302cc8c3..71be8524cf 100644
--- a/core/string/optimized_translation.cpp
+++ b/core/string/optimized_translation.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* optimized_translation.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* optimized_translation.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "optimized_translation.h"
@@ -179,14 +179,14 @@ void OptimizedTranslation::generate(const Ref<Translation> &p_from) {
}
bool OptimizedTranslation::_set(const StringName &p_name, const Variant &p_value) {
- String name = p_name.operator String();
- if (name == "hash_table") {
+ String prop_name = p_name.operator String();
+ if (prop_name == "hash_table") {
hash_table = p_value;
- } else if (name == "bucket_table") {
+ } else if (prop_name == "bucket_table") {
bucket_table = p_value;
- } else if (name == "strings") {
+ } else if (prop_name == "strings") {
strings = p_value;
- } else if (name == "load_from") {
+ } else if (prop_name == "load_from") {
generate(p_value);
} else {
return false;
@@ -196,12 +196,12 @@ bool OptimizedTranslation::_set(const StringName &p_name, const Variant &p_value
}
bool OptimizedTranslation::_get(const StringName &p_name, Variant &r_ret) const {
- String name = p_name.operator String();
- if (name == "hash_table") {
+ String prop_name = p_name.operator String();
+ if (prop_name == "hash_table") {
r_ret = hash_table;
- } else if (name == "bucket_table") {
+ } else if (prop_name == "bucket_table") {
r_ret = bucket_table;
- } else if (name == "strings") {
+ } else if (prop_name == "strings") {
r_ret = strings;
} else {
return false;
@@ -267,6 +267,39 @@ StringName OptimizedTranslation::get_message(const StringName &p_src_text, const
}
}
+Vector<String> OptimizedTranslation::get_translated_message_list() const {
+ Vector<String> msgs;
+
+ const int *htr = hash_table.ptr();
+ const uint32_t *htptr = (const uint32_t *)&htr[0];
+ const int *btr = bucket_table.ptr();
+ const uint32_t *btptr = (const uint32_t *)&btr[0];
+ const uint8_t *sr = strings.ptr();
+ const char *sptr = (const char *)&sr[0];
+
+ for (int i = 0; i < hash_table.size(); i++) {
+ uint32_t p = htptr[i];
+ if (p != 0xFFFFFFFF) {
+ const Bucket &bucket = *(const Bucket *)&btptr[p];
+ for (int j = 0; j < bucket.size; j++) {
+ if (bucket.elem[j].comp_size == bucket.elem[j].uncomp_size) {
+ String rstr;
+ rstr.parse_utf8(&sptr[bucket.elem[j].str_offset], bucket.elem[j].uncomp_size);
+ msgs.push_back(rstr);
+ } else {
+ CharString uncomp;
+ uncomp.resize(bucket.elem[j].uncomp_size + 1);
+ smaz_decompress(&sptr[bucket.elem[j].str_offset], bucket.elem[j].comp_size, uncomp.ptrw(), bucket.elem[j].uncomp_size);
+ String rstr;
+ rstr.parse_utf8(uncomp.get_data());
+ msgs.push_back(rstr);
+ }
+ }
+ }
+ }
+ return msgs;
+}
+
StringName OptimizedTranslation::get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context) const {
// The use of plurals translation is not yet supported in OptimizedTranslation.
return get_message(p_src_text, p_context);
diff --git a/core/string/optimized_translation.h b/core/string/optimized_translation.h
index f3dbfe8f5c..3992cc5149 100644
--- a/core/string/optimized_translation.h
+++ b/core/string/optimized_translation.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* optimized_translation.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* optimized_translation.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OPTIMIZED_TRANSLATION_H
#define OPTIMIZED_TRANSLATION_H
@@ -81,6 +81,7 @@ protected:
public:
virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const override; //overridable for other implementations
virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override;
+ virtual Vector<String> get_translated_message_list() const override;
void generate(const Ref<Translation> &p_from);
OptimizedTranslation() {}
diff --git a/core/string/print_string.cpp b/core/string/print_string.cpp
index f58486e0a5..7b894d83bf 100644
--- a/core/string/print_string.cpp
+++ b/core/string/print_string.cpp
@@ -1,42 +1,41 @@
-/*************************************************************************/
-/* print_string.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* print_string.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "print_string.h"
+#include "core/core_globals.h"
#include "core/os/os.h"
#include <stdio.h>
static PrintHandlerList *print_handler_list = nullptr;
-bool _print_line_enabled = true;
-bool _print_error_enabled = true;
void add_print_handler(PrintHandlerList *p_handler) {
_global_lock();
@@ -70,7 +69,7 @@ void remove_print_handler(const PrintHandlerList *p_handler) {
}
void __print_line(String p_string) {
- if (!_print_line_enabled) {
+ if (!CoreGlobals::print_line_enabled) {
return;
}
@@ -87,7 +86,7 @@ void __print_line(String p_string) {
}
void __print_line_rich(String p_string) {
- if (!_print_line_enabled) {
+ if (!CoreGlobals::print_line_enabled) {
return;
}
@@ -178,7 +177,7 @@ void __print_line_rich(String p_string) {
}
void print_error(String p_string) {
- if (!_print_error_enabled) {
+ if (!CoreGlobals::print_error_enabled) {
return;
}
diff --git a/core/string/print_string.h b/core/string/print_string.h
index 823e2c29e8..6496384b3f 100644
--- a/core/string/print_string.h
+++ b/core/string/print_string.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* print_string.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* print_string.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PRINT_STRING_H
#define PRINT_STRING_H
@@ -56,8 +56,6 @@ String stringify_variants(Variant p_var, Args... p_args) {
void add_print_handler(PrintHandlerList *p_handler);
void remove_print_handler(const PrintHandlerList *p_handler);
-extern bool _print_line_enabled;
-extern bool _print_error_enabled;
extern void __print_line(String p_string);
extern void __print_line_rich(String p_string);
extern void print_error(String p_string);
diff --git a/core/string/string_buffer.h b/core/string/string_buffer.h
index 424952f786..e094c7627e 100644
--- a/core/string/string_buffer.h
+++ b/core/string/string_buffer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* string_buffer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* string_buffer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef STRING_BUFFER_H
#define STRING_BUFFER_H
diff --git a/core/string/string_builder.cpp b/core/string/string_builder.cpp
index 7359ff59e1..4f74a2e42d 100644
--- a/core/string/string_builder.cpp
+++ b/core/string/string_builder.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* string_builder.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* string_builder.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "string_builder.h"
diff --git a/core/string/string_builder.h b/core/string/string_builder.h
index 897efa95ef..1a989e8422 100644
--- a/core/string/string_builder.h
+++ b/core/string/string_builder.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* string_builder.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* string_builder.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef STRING_BUILDER_H
#define STRING_BUILDER_H
diff --git a/core/string/string_name.cpp b/core/string/string_name.cpp
index 9c4fc4e1b7..95812fc311 100644
--- a/core/string/string_name.cpp
+++ b/core/string/string_name.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* string_name.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* string_name.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "string_name.h"
@@ -169,6 +169,10 @@ bool StringName::operator!=(const String &p_name) const {
return !(operator==(p_name));
}
+bool StringName::operator!=(const char *p_name) const {
+ return !(operator==(p_name));
+}
+
bool StringName::operator!=(const StringName &p_name) const {
// the real magic of all this mess happens here.
// this is why path comparisons are very fast
diff --git a/core/string/string_name.h b/core/string/string_name.h
index ff4c41af94..177e82896d 100644
--- a/core/string/string_name.h
+++ b/core/string/string_name.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* string_name.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* string_name.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef STRING_NAME_H
#define STRING_NAME_H
@@ -102,6 +102,7 @@ public:
bool operator==(const String &p_name) const;
bool operator==(const char *p_name) const;
bool operator!=(const String &p_name) const;
+ bool operator!=(const char *p_name) const;
_FORCE_INLINE_ bool is_node_unique_name() const {
if (!_data) {
diff --git a/core/string/translation.cpp b/core/string/translation.cpp
index cba2f09022..60dca8ebc6 100644
--- a/core/string/translation.cpp
+++ b/core/string/translation.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* translation.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* translation.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "translation.h"
@@ -59,6 +59,18 @@ Vector<String> Translation::_get_message_list() const {
return msgs;
}
+Vector<String> Translation::get_translated_message_list() const {
+ Vector<String> msgs;
+ msgs.resize(translation_map.size());
+ int idx = 0;
+ for (const KeyValue<StringName, StringName> &E : translation_map) {
+ msgs.set(idx, E.value);
+ idx += 1;
+ }
+
+ return msgs;
+}
+
void Translation::_set_messages(const Dictionary &p_messages) {
List<Variant> keys;
p_messages.get_key_list(&keys);
@@ -70,7 +82,7 @@ void Translation::_set_messages(const Dictionary &p_messages) {
void Translation::set_locale(const String &p_locale) {
locale = TranslationServer::get_singleton()->standardize_locale(p_locale);
- if (OS::get_singleton()->get_main_loop() && TranslationServer::get_singleton()->get_loaded_locales().has(this)) {
+ if (OS::get_singleton()->get_main_loop() && TranslationServer::get_singleton()->get_loaded_locales().has(get_locale())) {
OS::get_singleton()->get_main_loop()->notification(MainLoop::NOTIFICATION_TRANSLATION_CHANGED);
}
}
@@ -140,8 +152,9 @@ void Translation::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_plural_message", "src_message", "src_plural_message", "n", "context"), &Translation::get_plural_message, DEFVAL(""));
ClassDB::bind_method(D_METHOD("erase_message", "src_message", "context"), &Translation::erase_message, DEFVAL(""));
ClassDB::bind_method(D_METHOD("get_message_list"), &Translation::_get_message_list);
+ ClassDB::bind_method(D_METHOD("get_translated_message_list"), &Translation::get_translated_message_list);
ClassDB::bind_method(D_METHOD("get_message_count"), &Translation::get_message_count);
- ClassDB::bind_method(D_METHOD("_set_messages"), &Translation::_set_messages);
+ ClassDB::bind_method(D_METHOD("_set_messages", "messages"), &Translation::_set_messages);
ClassDB::bind_method(D_METHOD("_get_messages"), &Translation::_get_messages);
GDVIRTUAL_BIND(_get_plural_message, "src_message", "src_plural_message", "n", "context");
@@ -293,31 +306,35 @@ void TranslationServer::init_locale_info() {
}
String TranslationServer::standardize_locale(const String &p_locale) const {
+ return _standardize_locale(p_locale, false);
+}
+
+String TranslationServer::_standardize_locale(const String &p_locale, bool p_add_defaults) const {
// Replaces '-' with '_' for macOS style locales.
String univ_locale = p_locale.replace("-", "_");
// Extract locale elements.
- String lang, script, country, variant;
+ String lang_name, script_name, country_name, variant_name;
Vector<String> locale_elements = univ_locale.get_slice("@", 0).split("_");
- lang = locale_elements[0];
+ lang_name = locale_elements[0];
if (locale_elements.size() >= 2) {
if (locale_elements[1].length() == 4 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_lower_case(locale_elements[1][1]) && is_ascii_lower_case(locale_elements[1][2]) && is_ascii_lower_case(locale_elements[1][3])) {
- script = locale_elements[1];
+ script_name = locale_elements[1];
}
if (locale_elements[1].length() == 2 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_upper_case(locale_elements[1][1])) {
- country = locale_elements[1];
+ country_name = locale_elements[1];
}
}
if (locale_elements.size() >= 3) {
if (locale_elements[2].length() == 2 && is_ascii_upper_case(locale_elements[2][0]) && is_ascii_upper_case(locale_elements[2][1])) {
- country = locale_elements[2];
- } else if (variant_map.has(locale_elements[2].to_lower()) && variant_map[locale_elements[2].to_lower()] == lang) {
- variant = locale_elements[2].to_lower();
+ country_name = locale_elements[2];
+ } else if (variant_map.has(locale_elements[2].to_lower()) && variant_map[locale_elements[2].to_lower()] == lang_name) {
+ variant_name = locale_elements[2].to_lower();
}
}
if (locale_elements.size() >= 4) {
- if (variant_map.has(locale_elements[3].to_lower()) && variant_map[locale_elements[3].to_lower()] == lang) {
- variant = locale_elements[3].to_lower();
+ if (variant_map.has(locale_elements[3].to_lower()) && variant_map[locale_elements[3].to_lower()] == lang_name) {
+ variant_name = locale_elements[3].to_lower();
}
}
@@ -325,74 +342,76 @@ String TranslationServer::standardize_locale(const String &p_locale) const {
Vector<String> script_extra = univ_locale.get_slice("@", 1).split(";");
for (int i = 0; i < script_extra.size(); i++) {
if (script_extra[i].to_lower() == "cyrillic") {
- script = "Cyrl";
+ script_name = "Cyrl";
break;
} else if (script_extra[i].to_lower() == "latin") {
- script = "Latn";
+ script_name = "Latn";
break;
} else if (script_extra[i].to_lower() == "devanagari") {
- script = "Deva";
+ script_name = "Deva";
break;
- } else if (variant_map.has(script_extra[i].to_lower()) && variant_map[script_extra[i].to_lower()] == lang) {
- variant = script_extra[i].to_lower();
+ } else if (variant_map.has(script_extra[i].to_lower()) && variant_map[script_extra[i].to_lower()] == lang_name) {
+ variant_name = script_extra[i].to_lower();
}
}
// Handles known non-ISO language names used e.g. on Windows.
- if (locale_rename_map.has(lang)) {
- lang = locale_rename_map[lang];
+ if (locale_rename_map.has(lang_name)) {
+ lang_name = locale_rename_map[lang_name];
}
// Handle country renames.
- if (country_rename_map.has(country)) {
- country = country_rename_map[country];
+ if (country_rename_map.has(country_name)) {
+ country_name = country_rename_map[country_name];
}
// Remove unsupported script codes.
- if (!script_map.has(script)) {
- script = "";
+ if (!script_map.has(script_name)) {
+ script_name = "";
}
// Add script code base on language and country codes for some ambiguous cases.
- if (script.is_empty()) {
- for (int i = 0; i < locale_script_info.size(); i++) {
- const LocaleScriptInfo &info = locale_script_info[i];
- if (info.name == lang) {
- if (country.is_empty() || info.supported_countries.has(country)) {
- script = info.script;
- break;
+ if (p_add_defaults) {
+ if (script_name.is_empty()) {
+ for (int i = 0; i < locale_script_info.size(); i++) {
+ const LocaleScriptInfo &info = locale_script_info[i];
+ if (info.name == lang_name) {
+ if (country_name.is_empty() || info.supported_countries.has(country_name)) {
+ script_name = info.script;
+ break;
+ }
}
}
}
- }
- if (!script.is_empty() && country.is_empty()) {
- // Add conntry code based on script for some ambiguous cases.
- for (int i = 0; i < locale_script_info.size(); i++) {
- const LocaleScriptInfo &info = locale_script_info[i];
- if (info.name == lang && info.script == script) {
- country = info.default_country;
- break;
+ if (!script_name.is_empty() && country_name.is_empty()) {
+ // Add conntry code based on script for some ambiguous cases.
+ for (int i = 0; i < locale_script_info.size(); i++) {
+ const LocaleScriptInfo &info = locale_script_info[i];
+ if (info.name == lang_name && info.script == script_name) {
+ country_name = info.default_country;
+ break;
+ }
}
}
}
// Combine results.
- String locale = lang;
- if (!script.is_empty()) {
- locale = locale + "_" + script;
+ String out = lang_name;
+ if (!script_name.is_empty()) {
+ out = out + "_" + script_name;
}
- if (!country.is_empty()) {
- locale = locale + "_" + country;
+ if (!country_name.is_empty()) {
+ out = out + "_" + country_name;
}
- if (!variant.is_empty()) {
- locale = locale + "_" + variant;
+ if (!variant_name.is_empty()) {
+ out = out + "_" + variant_name;
}
- return locale;
+ return out;
}
int TranslationServer::compare_locales(const String &p_locale_a, const String &p_locale_b) const {
- String locale_a = standardize_locale(p_locale_a);
- String locale_b = standardize_locale(p_locale_b);
+ String locale_a = _standardize_locale(p_locale_a, true);
+ String locale_b = _standardize_locale(p_locale_b, true);
if (locale_a == locale_b) {
// Exact match.
@@ -420,31 +439,29 @@ int TranslationServer::compare_locales(const String &p_locale_a, const String &p
}
String TranslationServer::get_locale_name(const String &p_locale) const {
- String locale = standardize_locale(p_locale);
-
- String lang, script, country;
- Vector<String> locale_elements = locale.split("_");
- lang = locale_elements[0];
+ String lang_name, script_name, country_name;
+ Vector<String> locale_elements = standardize_locale(p_locale).split("_");
+ lang_name = locale_elements[0];
if (locale_elements.size() >= 2) {
if (locale_elements[1].length() == 4 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_lower_case(locale_elements[1][1]) && is_ascii_lower_case(locale_elements[1][2]) && is_ascii_lower_case(locale_elements[1][3])) {
- script = locale_elements[1];
+ script_name = locale_elements[1];
}
if (locale_elements[1].length() == 2 && is_ascii_upper_case(locale_elements[1][0]) && is_ascii_upper_case(locale_elements[1][1])) {
- country = locale_elements[1];
+ country_name = locale_elements[1];
}
}
if (locale_elements.size() >= 3) {
if (locale_elements[2].length() == 2 && is_ascii_upper_case(locale_elements[2][0]) && is_ascii_upper_case(locale_elements[2][1])) {
- country = locale_elements[2];
+ country_name = locale_elements[2];
}
}
- String name = language_map[lang];
- if (!script.is_empty()) {
- name = name + " (" + script_map[script] + ")";
+ String name = language_map[lang_name];
+ if (!script_name.is_empty()) {
+ name = name + " (" + script_map[script_name] + ")";
}
- if (!country.is_empty()) {
- name = name + ", " + country_name_map[country];
+ if (!country_name.is_empty()) {
+ name = name + ", " + country_name_map[country_name];
}
return name;
}
@@ -505,11 +522,11 @@ String TranslationServer::get_locale() const {
return locale;
}
-Array TranslationServer::get_loaded_locales() const {
- Array locales;
+PackedStringArray TranslationServer::get_loaded_locales() const {
+ PackedStringArray locales;
for (const Ref<Translation> &E : translations) {
const Ref<Translation> &t = E;
- ERR_FAIL_COND_V(t.is_null(), Array());
+ ERR_FAIL_COND_V(t.is_null(), PackedStringArray());
String l = t->get_locale();
locales.push_back(l);
@@ -630,12 +647,12 @@ TranslationServer *TranslationServer::singleton = nullptr;
bool TranslationServer::_load_translations(const String &p_from) {
if (ProjectSettings::get_singleton()->has_setting(p_from)) {
- Vector<String> translations = ProjectSettings::get_singleton()->get(p_from);
+ const Vector<String> &translation_names = GLOBAL_GET(p_from);
- int tcount = translations.size();
+ int tcount = translation_names.size();
if (tcount) {
- const String *r = translations.ptr();
+ const String *r = translation_names.ptr();
for (int i = 0; i < tcount; i++) {
Ref<Translation> tr = ResourceLoader::load(r[i]);
@@ -671,7 +688,7 @@ void TranslationServer::setup() {
pseudolocalization_skip_placeholders_enabled = GLOBAL_DEF("internationalization/pseudolocalization/skip_placeholders", true);
#ifdef TOOLS_ENABLED
- ProjectSettings::get_singleton()->set_custom_property_info("internationalization/locale/fallback", PropertyInfo(Variant::STRING, "internationalization/locale/fallback", PROPERTY_HINT_LOCALE_ID, ""));
+ ProjectSettings::get_singleton()->set_custom_property_info(PropertyInfo(Variant::STRING, "internationalization/locale/fallback", PROPERTY_HINT_LOCALE_ID, ""));
#endif
}
@@ -964,7 +981,6 @@ void TranslationServer::_bind_methods() {
}
void TranslationServer::load_translations() {
- String locale = get_locale();
_load_translations("internationalization/locale/translations"); //all
_load_translations("internationalization/locale/translations_" + locale.substr(0, 2));
diff --git a/core/string/translation.h b/core/string/translation.h
index 20c6ebd5a5..8646635eb8 100644
--- a/core/string/translation.h
+++ b/core/string/translation.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* translation.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* translation.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TRANSLATION_H
#define TRANSLATION_H
@@ -64,6 +64,7 @@ public:
virtual void erase_message(const StringName &p_src_text, const StringName &p_context = "");
virtual void get_message_list(List<StringName> *r_messages) const;
virtual int get_message_count() const;
+ virtual Vector<String> get_translated_message_list() const;
Translation() {}
};
@@ -102,6 +103,7 @@ class TranslationServer : public Object {
static TranslationServer *singleton;
bool _load_translations(const String &p_from);
+ String _standardize_locale(const String &p_locale, bool p_add_defaults) const;
StringName _get_message_from_translations(const StringName &p_message, const StringName &p_context, const String &p_locale, bool plural, const String &p_message_plural = "", int p_n = 0) const;
@@ -145,7 +147,7 @@ public:
String get_locale_name(const String &p_locale) const;
- Array get_loaded_locales() const;
+ PackedStringArray get_loaded_locales() const;
void add_translation(const Ref<Translation> &p_translation);
void remove_translation(const Ref<Translation> &p_translation);
diff --git a/core/string/translation_po.cpp b/core/string/translation_po.cpp
index fa656b634d..2d3a9c7575 100644
--- a/core/string/translation_po.cpp
+++ b/core/string/translation_po.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* translation_po.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* translation_po.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "translation_po.h"
@@ -103,6 +103,23 @@ void TranslationPO::_set_messages(const Dictionary &p_messages) {
}
}
+Vector<String> TranslationPO::get_translated_message_list() const {
+ Vector<String> msgs;
+ for (const KeyValue<StringName, HashMap<StringName, Vector<StringName>>> &E : translation_map) {
+ if (E.key != StringName()) {
+ continue;
+ }
+
+ for (const KeyValue<StringName, Vector<StringName>> &E2 : E.value) {
+ for (const StringName &E3 : E2.value) {
+ msgs.push_back(E3);
+ }
+ }
+ }
+
+ return msgs;
+}
+
Vector<String> TranslationPO::_get_message_list() const {
// Return all keys in translation_map.
diff --git a/core/string/translation_po.h b/core/string/translation_po.h
index 7d63af2246..73f9b33a87 100644
--- a/core/string/translation_po.h
+++ b/core/string/translation_po.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* translation_po.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* translation_po.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TRANSLATION_PO_H
#define TRANSLATION_PO_H
@@ -70,6 +70,7 @@ protected:
static void _bind_methods();
public:
+ Vector<String> get_translated_message_list() const override;
void get_message_list(List<StringName> *r_messages) const override;
int get_message_count() const override;
void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = "") override;
diff --git a/core/string/ucaps.h b/core/string/ucaps.h
index 357d36e703..01b81943c1 100644
--- a/core/string/ucaps.h
+++ b/core/string/ucaps.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* ucaps.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* ucaps.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef UCAPS_H
#define UCAPS_H
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index beefe54faf..9e468f7075 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* ustring.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* ustring.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "ustring.h"
@@ -161,6 +161,18 @@ bool CharString::operator<(const CharString &p_right) const {
return is_str_less(get_data(), p_right.get_data());
}
+bool CharString::operator==(const CharString &p_right) const {
+ if (length() == 0) {
+ // True if both have length 0, false if only p_right has a length
+ return p_right.length() == 0;
+ } else if (p_right.length() == 0) {
+ // False due to unequal length
+ return false;
+ }
+
+ return strcmp(ptr(), p_right.ptr()) == 0;
+}
+
CharString &CharString::operator+=(char p_char) {
const int lhs_len = length();
resize(lhs_len + 2);
@@ -208,37 +220,6 @@ void CharString::copy_from(const char *p_cstr) {
/* String */
/*************************************************************************/
-//kind of poor should be rewritten properly
-String String::word_wrap(int p_chars_per_line) const {
- int from = 0;
- int last_space = 0;
- String ret;
- for (int i = 0; i < length(); i++) {
- if (i - from >= p_chars_per_line) {
- if (last_space == -1) {
- ret += substr(from, i - from + 1) + "\n";
- } else {
- ret += substr(from, last_space - from) + "\n";
- i = last_space; //rewind
- }
- from = i + 1;
- last_space = -1;
- } else if (operator[](i) == ' ' || operator[](i) == '\t') {
- last_space = i;
- } else if (operator[](i) == '\n') {
- ret += substr(from, i - from) + "\n";
- from = i + 1;
- last_space = -1;
- }
- }
-
- if (from < length()) {
- ret += substr(from, length());
- }
-
- return ret;
-}
-
Error String::parse_url(String &r_scheme, String &r_host, int &r_port, String &r_path) const {
// Splits the URL into scheme, host, port, path. Strip credentials when present.
String base = *this;
@@ -531,10 +512,12 @@ String &String::operator+=(const String &p_str) {
resize(lhs_len + rhs_len + 1);
- const char32_t *src = p_str.get_data();
+ const char32_t *src = p_str.ptr();
char32_t *dst = ptrw() + lhs_len;
- memcpy(dst, src, (rhs_len + 1) * sizeof(char32_t));
+ // Don't copy the terminating null with `memcpy` to avoid undefined behavior when string is being added to itself (it would overlap the destination).
+ memcpy(dst, src, rhs_len * sizeof(char32_t));
+ *(dst + rhs_len) = _null;
return *this;
}
@@ -968,62 +951,71 @@ const char32_t *String::get_data() const {
return size() ? &operator[](0) : &zero;
}
-String String::capitalize() const {
- String aux = this->camelcase_to_underscore(true).replace("_", " ").strip_edges();
- String cap;
- for (int i = 0; i < aux.get_slice_count(" "); i++) {
- String slice = aux.get_slicec(' ', i);
- if (slice.length() > 0) {
- slice[0] = _find_upper(slice[0]);
- if (i > 0) {
- cap += " ";
- }
- cap += slice;
- }
- }
-
- return cap;
-}
-
-String String::camelcase_to_underscore(bool lowercase) const {
+String String::_camelcase_to_underscore() const {
const char32_t *cstr = get_data();
String new_string;
int start_index = 0;
for (int i = 1; i < this->size(); i++) {
- bool is_upper = is_ascii_upper_case(cstr[i]);
- bool is_number = is_digit(cstr[i]);
-
- bool are_next_2_lower = false;
- bool is_next_lower = false;
- bool is_next_number = false;
- bool was_precedent_upper = is_ascii_upper_case(cstr[i - 1]);
- bool was_precedent_number = is_digit(cstr[i - 1]);
+ bool is_prev_upper = is_ascii_upper_case(cstr[i - 1]);
+ bool is_prev_lower = is_ascii_lower_case(cstr[i - 1]);
+ bool is_prev_digit = is_digit(cstr[i - 1]);
- if (i + 2 < this->size()) {
- are_next_2_lower = is_ascii_lower_case(cstr[i + 1]) && is_ascii_lower_case(cstr[i + 2]);
- }
+ bool is_curr_upper = is_ascii_upper_case(cstr[i]);
+ bool is_curr_lower = is_ascii_lower_case(cstr[i]);
+ bool is_curr_digit = is_digit(cstr[i]);
+ bool is_next_lower = false;
if (i + 1 < this->size()) {
is_next_lower = is_ascii_lower_case(cstr[i + 1]);
- is_next_number = is_digit(cstr[i + 1]);
}
- const bool cond_a = is_upper && !was_precedent_upper && !was_precedent_number;
- const bool cond_b = was_precedent_upper && is_upper && are_next_2_lower;
- const bool cond_c = is_number && !was_precedent_number;
- const bool can_break_number_letter = is_number && !was_precedent_number && is_next_lower;
- const bool can_break_letter_number = !is_number && was_precedent_number && (is_next_lower || is_next_number);
+ const bool cond_a = is_prev_lower && is_curr_upper; // aA
+ const bool cond_b = (is_prev_upper || is_prev_digit) && is_curr_upper && is_next_lower; // AAa, 2Aa
+ const bool cond_c = is_prev_digit && is_curr_lower && is_next_lower; // 2aa
+ const bool cond_d = (is_prev_upper || is_prev_lower) && is_curr_digit; // A2, a2
- bool should_split = cond_a || cond_b || cond_c || can_break_number_letter || can_break_letter_number;
- if (should_split) {
+ if (cond_a || cond_b || cond_c || cond_d) {
new_string += this->substr(start_index, i - start_index) + "_";
start_index = i;
}
}
new_string += this->substr(start_index, this->size() - start_index);
- return lowercase ? new_string.to_lower() : new_string;
+ return new_string.to_lower();
+}
+
+String String::capitalize() const {
+ String aux = this->_camelcase_to_underscore().replace("_", " ").strip_edges();
+ String cap;
+ for (int i = 0; i < aux.get_slice_count(" "); i++) {
+ String slice = aux.get_slicec(' ', i);
+ if (slice.length() > 0) {
+ slice[0] = _find_upper(slice[0]);
+ if (i > 0) {
+ cap += " ";
+ }
+ cap += slice;
+ }
+ }
+
+ return cap;
+}
+
+String String::to_camel_case() const {
+ String s = this->to_pascal_case();
+ if (!s.is_empty()) {
+ s[0] = _find_lower(s[0]);
+ }
+ return s;
+}
+
+String String::to_pascal_case() const {
+ return this->capitalize().replace(" ", "");
+}
+
+String String::to_snake_case() const {
+ return this->_camelcase_to_underscore().replace(" ", "_").strip_edges();
}
String String::get_with_code_lines() const {
@@ -1169,9 +1161,14 @@ Vector<String> String::split(const String &p_splitter, bool p_allow_empty, int p
int len = length();
while (true) {
- int end = find(p_splitter, from);
- if (end < 0) {
- end = len;
+ int end;
+ if (p_splitter.is_empty()) {
+ end = from + 1;
+ } else {
+ end = find(p_splitter, from);
+ if (end < 0) {
+ end = len;
+ }
}
if (p_allow_empty || (end > from)) {
if (p_maxsplit <= 0) {
@@ -1212,7 +1209,15 @@ Vector<String> String::rsplit(const String &p_splitter, bool p_allow_empty, int
break;
}
- int left_edge = rfind(p_splitter, remaining_len - p_splitter.length());
+ int left_edge;
+ if (p_splitter.is_empty()) {
+ left_edge = remaining_len - 1;
+ if (left_edge == 0) {
+ left_edge--; // Skip to the < 0 condition.
+ }
+ } else {
+ left_edge = rfind(p_splitter, remaining_len - p_splitter.length());
+ }
if (left_edge < 0) {
// no more splitters, we're done
@@ -1232,8 +1237,8 @@ Vector<String> String::rsplit(const String &p_splitter, bool p_allow_empty, int
return ret;
}
-Vector<float> String::split_floats(const String &p_splitter, bool p_allow_empty) const {
- Vector<float> ret;
+Vector<double> String::split_floats(const String &p_splitter, bool p_allow_empty) const {
+ Vector<double> ret;
int from = 0;
int len = length();
@@ -1436,15 +1441,25 @@ String String::num(double p_num, int p_decimals) {
fmt[5] = 'f';
fmt[6] = 0;
}
- char buf[256];
+ // if we want to convert a double with as much decimal places as as
+ // DBL_MAX or DBL_MIN then we would theoretically need a buffer of at least
+ // DBL_MAX_10_EXP + 2 for DBL_MAX and DBL_MAX_10_EXP + 4 for DBL_MIN.
+ // BUT those values where still giving me exceptions, so I tested from
+ // DBL_MAX_10_EXP + 10 incrementing one by one and DBL_MAX_10_EXP + 17 (325)
+ // was the first buffer size not to throw an exception
+ char buf[325];
#if defined(__GNUC__) || defined(_MSC_VER)
- snprintf(buf, 256, fmt, p_num);
+ // PLEASE NOTE that, albeit vcrt online reference states that snprintf
+ // should safely truncate the output to the given buffer size, we have
+ // found a case where this is not true, so we should create a buffer
+ // as big as needed
+ snprintf(buf, 325, fmt, p_num);
#else
sprintf(buf, fmt, p_num);
#endif
- buf[255] = 0;
+ buf[324] = 0;
//destroy trailing zeroes
{
bool period = false;
@@ -1556,10 +1571,11 @@ String String::num_real(double p_num, bool p_trailing) {
#else
int decimals = 6;
#endif
- // We want to align the digits to the above sane default, so we only
- // need to subtract log10 for numbers with a positive power of ten.
- if (p_num > 10) {
- decimals -= (int)floor(log10(p_num));
+ // We want to align the digits to the above sane default, so we only need
+ // to subtract log10 for numbers with a positive power of ten magnitude.
+ double abs_num = Math::abs(p_num);
+ if (abs_num > 10) {
+ decimals -= (int)floor(log10(abs_num));
}
return num(p_num, decimals);
}
@@ -1656,7 +1672,7 @@ String String::utf8(const char *p_utf8, int p_len) {
return ret;
}
-Error String::parse_utf8(const char *p_utf8, int p_len) {
+Error String::parse_utf8(const char *p_utf8, int p_len, bool p_skip_cr) {
if (!p_utf8) {
return ERR_INVALID_DATA;
}
@@ -1689,6 +1705,10 @@ Error String::parse_utf8(const char *p_utf8, int p_len) {
uint8_t c = *ptrtmp >= 0 ? *ptrtmp : uint8_t(256 + *ptrtmp);
if (skip == 0) {
+ if (p_skip_cr && c == '\r') {
+ ptrtmp++;
+ continue;
+ }
/* Determine the number of characters in sequence */
if ((c & 0x80) == 0) {
skip = 0;
@@ -1753,6 +1773,10 @@ Error String::parse_utf8(const char *p_utf8, int p_len) {
uint8_t c = *p_utf8 >= 0 ? *p_utf8 : uint8_t(256 + *p_utf8);
if (skip == 0) {
+ if (p_skip_cr && c == '\r') {
+ p_utf8++;
+ continue;
+ }
/* Determine the number of characters in sequence */
if ((c & 0x80) == 0) {
*(dst++) = c;
@@ -2605,10 +2629,11 @@ double String::to_float() const {
uint32_t String::hash(const char *p_cstr) {
uint32_t hashv = 5381;
- uint32_t c;
+ uint32_t c = *p_cstr++;
- while ((c = *p_cstr++)) {
+ while (c) {
hashv = ((hashv << 5) + hashv) + c; /* hash * 33 + c */
+ c = *p_cstr++;
}
return hashv;
@@ -2634,10 +2659,11 @@ uint32_t String::hash(const wchar_t *p_cstr, int p_len) {
uint32_t String::hash(const wchar_t *p_cstr) {
uint32_t hashv = 5381;
- uint32_t c;
+ uint32_t c = *p_cstr++;
- while ((c = *p_cstr++)) {
+ while (c) {
hashv = ((hashv << 5) + hashv) + c; /* hash * 33 + c */
+ c = *p_cstr++;
}
return hashv;
@@ -2654,10 +2680,11 @@ uint32_t String::hash(const char32_t *p_cstr, int p_len) {
uint32_t String::hash(const char32_t *p_cstr) {
uint32_t hashv = 5381;
- uint32_t c;
+ uint32_t c = *p_cstr++;
- while ((c = *p_cstr++)) {
+ while (c) {
hashv = ((hashv << 5) + hashv) + c; /* hash * 33 + c */
+ c = *p_cstr++;
}
return hashv;
@@ -2668,10 +2695,11 @@ uint32_t String::hash() const {
const char32_t *chr = get_data();
uint32_t hashv = 5381;
- uint32_t c;
+ uint32_t c = *chr++;
- while ((c = *chr++)) {
+ while (c) {
hashv = ((hashv << 5) + hashv) + c; /* hash * 33 + c */
+ c = *chr++;
}
return hashv;
@@ -2682,10 +2710,11 @@ uint64_t String::hash64() const {
const char32_t *chr = get_data();
uint64_t hashv = 5381;
- uint64_t c;
+ uint64_t c = *chr++;
- while ((c = *chr++)) {
+ while (c) {
hashv = ((hashv << 5) + hashv) + c; /* hash * 33 + c */
+ c = *chr++;
}
return hashv;
@@ -2791,7 +2820,7 @@ String String::substr(int p_from, int p_chars) const {
return String(*this);
}
- String s = String();
+ String s;
s.copy_from_unchecked(&get_data()[p_from], p_chars);
return s;
}
@@ -3441,18 +3470,19 @@ String String::replacen(const String &p_key, const String &p_with) const {
String String::repeat(int p_count) const {
ERR_FAIL_COND_V_MSG(p_count < 0, "", "Parameter count should be a positive number.");
- String new_string;
- const char32_t *src = this->get_data();
-
- new_string.resize(length() * p_count + 1);
- new_string[length() * p_count] = 0;
-
- for (int i = 0; i < p_count; i++) {
- for (int j = 0; j < length(); j++) {
- new_string[i * length() + j] = src[j];
- }
- }
-
+ int len = length();
+ String new_string = *this;
+ new_string.resize(p_count * len + 1);
+
+ char32_t *dst = new_string.ptrw();
+ int offset = 1;
+ int stride = 1;
+ while (offset < p_count) {
+ memcpy(dst + offset * len, dst, stride * len * sizeof(char32_t));
+ offset += stride;
+ stride = MIN(stride * 2, p_count - offset);
+ }
+ dst[p_count * len] = _null;
return new_string;
}
@@ -3642,29 +3672,43 @@ bool String::is_network_share_path() const {
String String::simplify_path() const {
String s = *this;
String drive;
- if (s.begins_with("local://")) {
- drive = "local://";
- s = s.substr(8, s.length());
- } else if (s.begins_with("res://")) {
- drive = "res://";
- s = s.substr(6, s.length());
- } else if (s.begins_with("user://")) {
- drive = "user://";
- s = s.substr(7, s.length());
- } else if (is_network_share_path()) {
- drive = s.substr(0, 2);
- s = s.substr(2, s.length() - 2);
- } else if (s.begins_with("/") || s.begins_with("\\")) {
- drive = s.substr(0, 1);
- s = s.substr(1, s.length() - 1);
- } else {
- int p = s.find(":/");
- if (p == -1) {
- p = s.find(":\\");
+
+ // Check if we have a special path (like res://) or a protocol identifier.
+ int p = s.find("://");
+ bool found = false;
+ if (p > 0) {
+ bool only_chars = true;
+ for (int i = 0; i < p; i++) {
+ if (!is_ascii_alphanumeric_char(s[i])) {
+ only_chars = false;
+ break;
+ }
+ }
+ if (only_chars) {
+ found = true;
+ drive = s.substr(0, p + 3);
+ s = s.substr(p + 3);
}
- if (p != -1 && p < s.find("/")) {
- drive = s.substr(0, p + 2);
- s = s.substr(p + 2, s.length());
+ }
+ if (!found) {
+ if (is_network_share_path()) {
+ // Network path, beginning with // or \\.
+ drive = s.substr(0, 2);
+ s = s.substr(2);
+ } else if (s.begins_with("/") || s.begins_with("\\")) {
+ // Absolute path.
+ drive = s.substr(0, 1);
+ s = s.substr(1);
+ } else {
+ // Windows-style drive path, like C:/ or C:\.
+ p = s.find(":/");
+ if (p == -1) {
+ p = s.find(":\\");
+ }
+ if (p != -1 && p < s.find("/")) {
+ drive = s.substr(0, p + 2);
+ s = s.substr(p + 2);
+ }
}
}
@@ -3859,7 +3903,6 @@ String String::c_unescape() const {
escaped = escaped.replace("\\v", "\v");
escaped = escaped.replace("\\'", "\'");
escaped = escaped.replace("\\\"", "\"");
- escaped = escaped.replace("\\?", "\?");
escaped = escaped.replace("\\\\", "\\");
return escaped;
@@ -3876,7 +3919,6 @@ String String::c_escape() const {
escaped = escaped.replace("\t", "\\t");
escaped = escaped.replace("\v", "\\v");
escaped = escaped.replace("\'", "\\'");
- escaped = escaped.replace("\?", "\\?");
escaped = escaped.replace("\"", "\\\"");
return escaped;
@@ -4440,7 +4482,7 @@ String String::get_extension() const {
return substr(pos + 1, length());
}
-String String::plus_file(const String &p_file) const {
+String String::path_join(const String &p_file) const {
if (is_empty()) {
return p_file;
}
@@ -4626,15 +4668,18 @@ String String::sprintf(const Array &values, bool *error) const {
double value = values[value_index];
bool is_negative = (value < 0);
String str = String::num(ABS(value), min_decimals);
+ const bool is_finite = Math::is_finite(value);
// Pad decimals out.
- str = str.pad_decimals(min_decimals);
+ if (is_finite) {
+ str = str.pad_decimals(min_decimals);
+ }
int initial_len = str.length();
// Padding. Leave room for sign later if required.
int pad_chars_count = (is_negative || show_sign) ? min_chars - 1 : min_chars;
- String pad_char = pad_with_zeros ? String("0") : String(" ");
+ String pad_char = (pad_with_zeros && is_finite) ? String("0") : String(" "); // Never pad NaN or inf with zeros
if (left_justified) {
str = str.rpad(pad_chars_count, pad_char);
} else {
@@ -4656,6 +4701,76 @@ String String::sprintf(const Array &values, bool *error) const {
in_format = false;
break;
}
+ case 'v': { // Vector2/3/4/2i/3i/4i
+ if (value_index >= values.size()) {
+ return "not enough arguments for format string";
+ }
+
+ int count;
+ switch (values[value_index].get_type()) {
+ case Variant::VECTOR2:
+ case Variant::VECTOR2I: {
+ count = 2;
+ } break;
+ case Variant::VECTOR3:
+ case Variant::VECTOR3I: {
+ count = 3;
+ } break;
+ case Variant::VECTOR4:
+ case Variant::VECTOR4I: {
+ count = 4;
+ } break;
+ default: {
+ return "%v requires a vector type (Vector2/3/4/2i/3i/4i)";
+ }
+ }
+
+ Vector4 vec = values[value_index];
+ String str = "(";
+ for (int i = 0; i < count; i++) {
+ double val = vec[i];
+ String number_str = String::num(ABS(val), min_decimals);
+ const bool is_finite = Math::is_finite(val);
+
+ // Pad decimals out.
+ if (is_finite) {
+ number_str = number_str.pad_decimals(min_decimals);
+ }
+
+ int initial_len = number_str.length();
+
+ // Padding. Leave room for sign later if required.
+ int pad_chars_count = val < 0 ? min_chars - 1 : min_chars;
+ String pad_char = (pad_with_zeros && is_finite) ? String("0") : String(" "); // Never pad NaN or inf with zeros
+ if (left_justified) {
+ number_str = number_str.rpad(pad_chars_count, pad_char);
+ } else {
+ number_str = number_str.lpad(pad_chars_count, pad_char);
+ }
+
+ // Add sign if needed.
+ if (val < 0) {
+ if (left_justified) {
+ number_str = number_str.insert(0, "-");
+ } else {
+ number_str = number_str.insert(pad_with_zeros ? 0 : number_str.length() - initial_len, "-");
+ }
+ }
+
+ // Add number to combined string
+ str += number_str;
+
+ if (i < count - 1) {
+ str += ", ";
+ }
+ }
+ str += ")";
+
+ formatted += str;
+ ++value_index;
+ in_format = false;
+ break;
+ }
case 's': { // String
if (value_index >= values.size()) {
return "not enough arguments for format string";
@@ -4748,7 +4863,7 @@ String String::sprintf(const Array &values, bool *error) const {
}
break;
}
- case '.': { // Float separator.
+ case '.': { // Float/Vector separator.
if (in_decimals) {
return "too many decimal points in format";
}
@@ -4762,8 +4877,12 @@ String String::sprintf(const Array &values, bool *error) const {
return "not enough arguments for format string";
}
- if (!values[value_index].is_num()) {
- return "* wants number";
+ Variant::Type value_type = values[value_index].get_type();
+ if (!values[value_index].is_num() &&
+ value_type != Variant::VECTOR2 && value_type != Variant::VECTOR2I &&
+ value_type != Variant::VECTOR3 && value_type != Variant::VECTOR3I &&
+ value_type != Variant::VECTOR4 && value_type != Variant::VECTOR4I) {
+ return "* wants number or vector";
}
int size = values[value_index];
diff --git a/core/string/ustring.h b/core/string/ustring.h
index 7672663964..6338f1d3cd 100644
--- a/core/string/ustring.h
+++ b/core/string/ustring.h
@@ -1,38 +1,38 @@
-/*************************************************************************/
-/* ustring.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-// Note: _GODOT suffix added to avoid conflict with ICU header with the same guard.
+/**************************************************************************/
+/* ustring.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef USTRING_GODOT_H
#define USTRING_GODOT_H
+// Note: _GODOT suffix added to header guard to avoid conflict with ICU header.
+
#include "core/string/char_utils.h"
#include "core/templates/cowdata.h"
#include "core/templates/vector.h"
@@ -156,6 +156,7 @@ public:
void operator=(const char *p_cstr);
bool operator<(const CharString &p_right) const;
+ bool operator==(const CharString &p_right) const;
CharString &operator+=(char p_char);
int length() const { return size() ? size() - 1 : 0; }
const char *get_data() const;
@@ -196,6 +197,7 @@ class String {
bool _base_is_subsequence_of(const String &p_string, bool case_insensitive) const;
int _count(const String &p_string, int p_from, int p_to, bool p_case_insensitive) const;
+ String _camelcase_to_underscore() const;
public:
enum {
@@ -335,17 +337,19 @@ public:
static double to_float(const char32_t *p_str, const char32_t **r_end = nullptr);
String capitalize() const;
- String camelcase_to_underscore(bool lowercase = true) const;
+ String to_camel_case() const;
+ String to_pascal_case() const;
+ String to_snake_case() const;
String get_with_code_lines() const;
int get_slice_count(String p_splitter) const;
String get_slice(String p_splitter, int p_slice) const;
String get_slicec(char32_t p_splitter, int p_slice) const;
- Vector<String> split(const String &p_splitter, bool p_allow_empty = true, int p_maxsplit = 0) const;
- Vector<String> rsplit(const String &p_splitter, bool p_allow_empty = true, int p_maxsplit = 0) const;
+ Vector<String> split(const String &p_splitter = "", bool p_allow_empty = true, int p_maxsplit = 0) const;
+ Vector<String> rsplit(const String &p_splitter = "", bool p_allow_empty = true, int p_maxsplit = 0) const;
Vector<String> split_spaces() const;
- Vector<float> split_floats(const String &p_splitter, bool p_allow_empty = true) const;
+ Vector<double> split_floats(const String &p_splitter, bool p_allow_empty = true) const;
Vector<float> split_floats_mk(const Vector<String> &p_splitters, bool p_allow_empty = true) const;
Vector<int> split_ints(const String &p_splitter, bool p_allow_empty = true) const;
Vector<int> split_ints_mk(const Vector<String> &p_splitters, bool p_allow_empty = true) const;
@@ -370,14 +374,12 @@ public:
String rstrip(const String &p_chars) const;
String get_extension() const;
String get_basename() const;
- String plus_file(const String &p_file) const;
+ String path_join(const String &p_file) const;
char32_t unicode_at(int p_idx) const;
- void erase(int p_pos, int p_chars);
-
CharString ascii(bool p_allow_extended = false) const;
CharString utf8() const;
- Error parse_utf8(const char *p_utf8, int p_len = -1);
+ Error parse_utf8(const char *p_utf8, int p_len = -1, bool p_skip_cr = false);
static String utf8(const char *p_utf8, int p_len = -1);
Char16String utf16() const;
@@ -423,7 +425,6 @@ public:
String c_escape_multiline() const;
String c_unescape() const;
String json_escape() const;
- String word_wrap(int p_chars_per_line) const;
Error parse_url(String &r_scheme, String &r_host, int &r_port, String &r_path) const;
String property_name_encode() const;
diff --git a/core/templates/bin_sorted_array.h b/core/templates/bin_sorted_array.h
index 38beb9c04d..500d1f1377 100644
--- a/core/templates/bin_sorted_array.h
+++ b/core/templates/bin_sorted_array.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* bin_sorted_array.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* bin_sorted_array.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef BIN_SORTED_ARRAY_H
#define BIN_SORTED_ARRAY_H
diff --git a/core/templates/command_queue_mt.cpp b/core/templates/command_queue_mt.cpp
index a40ff88a19..6ecd75ebc1 100644
--- a/core/templates/command_queue_mt.cpp
+++ b/core/templates/command_queue_mt.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* command_queue_mt.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* command_queue_mt.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "command_queue_mt.h"
diff --git a/core/templates/command_queue_mt.h b/core/templates/command_queue_mt.h
index 7d3e31b5bc..b7dd1bae34 100644
--- a/core/templates/command_queue_mt.h
+++ b/core/templates/command_queue_mt.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* command_queue_mt.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* command_queue_mt.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef COMMAND_QUEUE_MT_H
#define COMMAND_QUEUE_MT_H
diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h
index e760fc2176..e33822fedf 100644
--- a/core/templates/cowdata.h
+++ b/core/templates/cowdata.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* cowdata.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* cowdata.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef COWDATA_H
#define COWDATA_H
@@ -36,6 +36,7 @@
#include "core/templates/safe_refcount.h"
#include <string.h>
+#include <type_traits>
template <class T>
class Vector;
@@ -45,9 +46,7 @@ class CharString;
template <class T, class V>
class VMap;
-#if !defined(NO_THREADS)
SAFE_NUMERIC_TYPE_PUN_GUARANTEES(uint32_t)
-#endif
// Silence a false positive warning (see GH-52119).
#if defined(__GNUC__) && !defined(__clang__)
@@ -158,6 +157,7 @@ public:
return _ptr[p_index];
}
+ template <bool p_ensure_zero = false>
Error resize(int p_size);
_FORCE_INLINE_ void remove_at(int p_index) {
@@ -204,7 +204,7 @@ void CowData<T>::_unref(void *p_data) {
}
// clean up
- if (!__has_trivial_destructor(T)) {
+ if (!std::is_trivially_destructible<T>::value) {
uint32_t *count = _get_size();
T *data = (T *)(count + 1);
@@ -239,7 +239,7 @@ uint32_t CowData<T>::_copy_on_write() {
T *_data = (T *)(mem_new);
// initialize new elements
- if (__has_trivial_copy(T)) {
+ if (std::is_trivially_copyable<T>::value) {
memcpy(mem_new, _ptr, current_size * sizeof(T));
} else {
@@ -257,6 +257,7 @@ uint32_t CowData<T>::_copy_on_write() {
}
template <class T>
+template <bool p_ensure_zero>
Error CowData<T>::resize(int p_size) {
ERR_FAIL_COND_V(p_size < 0, ERR_INVALID_PARAMETER);
@@ -302,16 +303,18 @@ Error CowData<T>::resize(int p_size) {
// construct the newly created elements
- if (!__has_trivial_constructor(T)) {
+ if (!std::is_trivially_constructible<T>::value) {
for (int i = *_get_size(); i < p_size; i++) {
memnew_placement(&_ptr[i], T);
}
+ } else if (p_ensure_zero) {
+ memset((void *)(_ptr + current_size), 0, (p_size - current_size) * sizeof(T));
}
*_get_size() = p_size;
} else if (p_size < current_size) {
- if (!__has_trivial_destructor(T)) {
+ if (!std::is_trivially_destructible<T>::value) {
// deinitialize no longer needed elements
for (uint32_t i = p_size; i < *_get_size(); i++) {
T *t = &_ptr[i];
diff --git a/core/templates/hash_map.h b/core/templates/hash_map.h
index 191f21a3dd..f3944fcd0d 100644
--- a/core/templates/hash_map.h
+++ b/core/templates/hash_map.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* hash_map.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* hash_map.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef HASH_MAP_H
#define HASH_MAP_H
diff --git a/core/templates/hash_set.h b/core/templates/hash_set.h
index 7b3a5d46f8..97f1b460aa 100644
--- a/core/templates/hash_set.h
+++ b/core/templates/hash_set.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* hash_set.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* hash_set.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef HASH_SET_H
#define HASH_SET_H
diff --git a/core/templates/hashfuncs.h b/core/templates/hashfuncs.h
index d85cdf7adc..95e6bad2f2 100644
--- a/core/templates/hashfuncs.h
+++ b/core/templates/hashfuncs.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* hashfuncs.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* hashfuncs.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef HASHFUNCS_H
#define HASHFUNCS_H
@@ -61,10 +61,11 @@
static _FORCE_INLINE_ uint32_t hash_djb2(const char *p_cstr) {
const unsigned char *chr = (const unsigned char *)p_cstr;
uint32_t hash = 5381;
- uint32_t c;
+ uint32_t c = *chr++;
- while ((c = *chr++)) {
+ while (c) {
hash = ((hash << 5) + hash) ^ c; /* hash * 33 ^ c */
+ c = *chr++;
}
return hash;
@@ -309,6 +310,7 @@ struct HashMapHasherDefault {
static _FORCE_INLINE_ uint32_t hash(const char16_t p_uchar) { return hash_fmix32(p_uchar); }
static _FORCE_INLINE_ uint32_t hash(const char32_t p_uchar) { return hash_fmix32(p_uchar); }
static _FORCE_INLINE_ uint32_t hash(const RID &p_rid) { return hash_one_uint64(p_rid.get_id()); }
+ static _FORCE_INLINE_ uint32_t hash(const CharString &p_char_string) { return hash_djb2(p_char_string.ptr()); }
static _FORCE_INLINE_ uint32_t hash(const StringName &p_string_name) { return p_string_name.hash(); }
static _FORCE_INLINE_ uint32_t hash(const NodePath &p_path) { return p_path.hash(); }
static _FORCE_INLINE_ uint32_t hash(const ObjectID &p_id) { return hash_one_uint64(p_id); }
diff --git a/core/templates/list.h b/core/templates/list.h
index fe14d85d8f..809d7e1667 100644
--- a/core/templates/list.h
+++ b/core/templates/list.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* list.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* list.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef LIST_H
#define LIST_H
diff --git a/core/templates/local_vector.h b/core/templates/local_vector.h
index 8d687effcf..55761bb604 100644
--- a/core/templates/local_vector.h
+++ b/core/templates/local_vector.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* local_vector.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* local_vector.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef LOCAL_VECTOR_H
#define LOCAL_VECTOR_H
@@ -37,6 +37,7 @@
#include "core/templates/vector.h"
#include <initializer_list>
+#include <type_traits>
// If tight, it grows strictly as much as needed.
// Otherwise, it grows exponentially (the default and what you want in most cases).
@@ -67,7 +68,7 @@ public:
CRASH_COND_MSG(!data, "Out of memory");
}
- if (!__has_trivial_constructor(T) && !force_trivial) {
+ if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
memnew_placement(&data[count++], T(p_elem));
} else {
data[count++] = p_elem;
@@ -80,7 +81,7 @@ public:
for (U i = p_index; i < count; i++) {
data[i] = data[i + 1];
}
- if (!__has_trivial_destructor(T) && !force_trivial) {
+ if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
data[count].~T();
}
}
@@ -93,7 +94,7 @@ public:
if (count > p_index) {
data[p_index] = data[count];
}
- if (!__has_trivial_destructor(T) && !force_trivial) {
+ if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
data[count].~T();
}
}
@@ -134,7 +135,7 @@ public:
_FORCE_INLINE_ U size() const { return count; }
void resize(U p_size) {
if (p_size < count) {
- if (!__has_trivial_destructor(T) && !force_trivial) {
+ if constexpr (!std::is_trivially_destructible<T>::value && !force_trivial) {
for (U i = p_size; i < count; i++) {
data[i].~T();
}
@@ -151,7 +152,7 @@ public:
data = (T *)memrealloc(data, capacity * sizeof(T));
CRASH_COND_MSG(!data, "Out of memory");
}
- if (!__has_trivial_constructor(T) && !force_trivial) {
+ if constexpr (!std::is_trivially_constructible<T>::value && !force_trivial) {
for (U i = count; i < p_size; i++) {
memnew_placement(&data[i], T);
}
diff --git a/core/templates/lru.h b/core/templates/lru.h
index 3a78de61db..aecb735c48 100644
--- a/core/templates/lru.h
+++ b/core/templates/lru.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* lru.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* lru.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef LRU_H
#define LRU_H
diff --git a/core/templates/oa_hash_map.h b/core/templates/oa_hash_map.h
index 25c21d1802..752e264a49 100644
--- a/core/templates/oa_hash_map.h
+++ b/core/templates/oa_hash_map.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* oa_hash_map.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* oa_hash_map.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef OA_HASH_MAP_H
#define OA_HASH_MAP_H
diff --git a/core/templates/paged_allocator.h b/core/templates/paged_allocator.h
index cf5911a847..1cd71ec16c 100644
--- a/core/templates/paged_allocator.h
+++ b/core/templates/paged_allocator.h
@@ -1,41 +1,44 @@
-/*************************************************************************/
-/* paged_allocator.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* paged_allocator.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PAGED_ALLOCATOR_H
#define PAGED_ALLOCATOR_H
+#include "core/core_globals.h"
#include "core/os/memory.h"
#include "core/os/spin_lock.h"
+#include "core/string/ustring.h"
#include "core/typedefs.h"
#include <type_traits>
+#include <typeinfo>
template <class T, bool thread_safe = false>
class PagedAllocator {
@@ -132,7 +135,12 @@ public:
}
~PagedAllocator() {
- ERR_FAIL_COND_MSG(allocs_available < pages_allocated * page_size, "Pages in use exist at exit in PagedAllocator");
+ if (allocs_available < pages_allocated * page_size) {
+ if (CoreGlobals::leak_reporting_enabled) {
+ ERR_FAIL_COND_MSG(allocs_available < pages_allocated * page_size, String("Pages in use exist at exit in PagedAllocator: ") + String(typeid(T).name()));
+ }
+ return;
+ }
reset();
}
};
diff --git a/core/templates/paged_array.h b/core/templates/paged_array.h
index 33d2757bec..c447b5af64 100644
--- a/core/templates/paged_array.h
+++ b/core/templates/paged_array.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* paged_array.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* paged_array.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PAGED_ARRAY_H
#define PAGED_ARRAY_H
@@ -35,6 +35,8 @@
#include "core/os/spin_lock.h"
#include "core/typedefs.h"
+#include <type_traits>
+
// PagedArray is used mainly for filling a very large array from multiple threads efficiently and without causing major fragmentation
// PageArrayPool manages central page allocation in a thread safe matter
@@ -197,7 +199,7 @@ public:
uint32_t page = count >> page_size_shift;
uint32_t offset = count & page_size_mask;
- if (!__has_trivial_constructor(T)) {
+ if (!std::is_trivially_constructible<T>::value) {
memnew_placement(&page_data[page][offset], T(p_value));
} else {
page_data[page][offset] = p_value;
@@ -209,7 +211,7 @@ public:
_FORCE_INLINE_ void pop_back() {
ERR_FAIL_COND(count == 0);
- if (!__has_trivial_destructor(T)) {
+ if (!std::is_trivially_destructible<T>::value) {
uint32_t page = (count - 1) >> page_size_shift;
uint32_t offset = (count - 1) & page_size_mask;
page_data[page][offset].~T();
@@ -226,7 +228,7 @@ public:
void clear() {
//destruct if needed
- if (!__has_trivial_destructor(T)) {
+ if (!std::is_trivially_destructible<T>::value) {
for (uint64_t i = 0; i < count; i++) {
uint32_t page = i >> page_size_shift;
uint32_t offset = i & page_size_mask;
@@ -266,7 +268,7 @@ public:
uint32_t remainder = count & page_size_mask;
T *remainder_page = nullptr;
- uint32_t remainder_page_id;
+ uint32_t remainder_page_id = 0;
if (remainder > 0) {
uint32_t last_page = _get_pages_in_use() - 1;
@@ -309,13 +311,13 @@ public:
uint32_t to_copy = MIN(page_size - new_remainder, remainder);
for (uint32_t i = 0; i < to_copy; i++) {
- if (!__has_trivial_constructor(T)) {
+ if (!std::is_trivially_constructible<T>::value) {
memnew_placement(&dst_page[i + new_remainder], T(remainder_page[i + remainder - to_copy]));
} else {
dst_page[i + new_remainder] = remainder_page[i + remainder - to_copy];
}
- if (!__has_trivial_destructor(T)) {
+ if (!std::is_trivially_destructible<T>::value) {
remainder_page[i + remainder - to_copy].~T();
}
}
diff --git a/core/templates/pair.h b/core/templates/pair.h
index 6d33213fe3..ff093a58e6 100644
--- a/core/templates/pair.h
+++ b/core/templates/pair.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* pair.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* pair.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PAIR_H
#define PAIR_H
diff --git a/core/templates/pass_func.h b/core/templates/pass_func.h
index 8bd34ddfd6..497d3bae5d 100644
--- a/core/templates/pass_func.h
+++ b/core/templates/pass_func.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* pass_func.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* pass_func.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef PASS_FUNC_H
#define PASS_FUNC_H
diff --git a/core/templates/pooled_list.h b/core/templates/pooled_list.h
index f13156b292..0d96bbb239 100644
--- a/core/templates/pooled_list.h
+++ b/core/templates/pooled_list.h
@@ -1,34 +1,35 @@
-/*************************************************************************/
-/* pooled_list.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-
-#pragma once
+/**************************************************************************/
+/* pooled_list.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
+
+#ifndef POOLED_LIST_H
+#define POOLED_LIST_H
// Simple template to provide a pool with O(1) allocate and free.
// The freelist could alternatively be a linked list placed within the unused elements
@@ -111,7 +112,7 @@ public:
list.resize(r_id + 1);
static_assert((!zero_on_first_request) || (__is_pod(T)), "zero_on_first_request requires trivial type");
- if (zero_on_first_request && __is_pod(T)) {
+ if constexpr (zero_on_first_request && __is_pod(T)) {
list[r_id] = {};
}
@@ -206,3 +207,5 @@ private:
LocalVector<U, U> _active_map;
LocalVector<U, U> _active_list;
};
+
+#endif // POOLED_LIST_H
diff --git a/core/templates/rb_map.h b/core/templates/rb_map.h
index 3393e6dd3e..0a33809bb2 100644
--- a/core/templates/rb_map.h
+++ b/core/templates/rb_map.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rb_map.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rb_map.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RB_MAP_H
#define RB_MAP_H
diff --git a/core/templates/rb_set.h b/core/templates/rb_set.h
index e87ea544fd..0fc88709e4 100644
--- a/core/templates/rb_set.h
+++ b/core/templates/rb_set.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rb_set.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rb_set.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RB_SET_H
#define RB_SET_H
diff --git a/core/templates/rid.h b/core/templates/rid.h
index 679c43f906..3f6a62ff15 100644
--- a/core/templates/rid.h
+++ b/core/templates/rid.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rid.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rid.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RID_H
#define RID_H
diff --git a/core/templates/rid_owner.cpp b/core/templates/rid_owner.cpp
index 7fc819e232..459672c1a6 100644
--- a/core/templates/rid_owner.cpp
+++ b/core/templates/rid_owner.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rid_owner.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rid_owner.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "rid_owner.h"
diff --git a/core/templates/rid_owner.h b/core/templates/rid_owner.h
index 9c74b41818..aa858b4796 100644
--- a/core/templates/rid_owner.h
+++ b/core/templates/rid_owner.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* rid_owner.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* rid_owner.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RID_OWNER_H
#define RID_OWNER_H
@@ -79,7 +79,7 @@ class RID_Alloc : public RID_AllocBase {
const char *description = nullptr;
- SpinLock spin_lock;
+ mutable SpinLock spin_lock;
_FORCE_INLINE_ RID _allocate_rid() {
if (THREAD_SAFE) {
@@ -220,7 +220,7 @@ public:
memnew_placement(mem, T(p_value));
}
- _FORCE_INLINE_ bool owns(const RID &p_rid) {
+ _FORCE_INLINE_ bool owns(const RID &p_rid) const {
if (THREAD_SAFE) {
spin_lock.lock();
}
@@ -292,7 +292,7 @@ public:
_FORCE_INLINE_ uint32_t get_rid_count() const {
return alloc_count;
}
- void get_owned_list(List<RID> *p_owned) {
+ void get_owned_list(List<RID> *p_owned) const {
if (THREAD_SAFE) {
spin_lock.lock();
}
@@ -308,7 +308,7 @@ public:
}
//used for fast iteration in the elements or RIDs
- void fill_owned_buffer(RID *p_rid_buffer) {
+ void fill_owned_buffer(RID *p_rid_buffer) const {
if (THREAD_SAFE) {
spin_lock.lock();
}
@@ -335,15 +335,8 @@ public:
~RID_Alloc() {
if (alloc_count) {
- if (description) {
- print_error("ERROR: " + itos(alloc_count) + " RID allocations of type '" + description + "' were leaked at exit.");
- } else {
-#ifdef NO_SAFE_CAST
- print_error("ERROR: " + itos(alloc_count) + " RID allocations of type 'unknown' were leaked at exit.");
-#else
- print_error("ERROR: " + itos(alloc_count) + " RID allocations of type '" + typeid(T).name() + "' were leaked at exit.");
-#endif
- }
+ print_error(vformat("ERROR: %d RID allocations of type '%s' were leaked at exit.",
+ alloc_count, description ? description : typeid(T).name()));
for (size_t i = 0; i < max_alloc; i++) {
uint64_t validator = validator_chunks[i / elements_in_chunk][i % elements_in_chunk];
@@ -402,7 +395,7 @@ public:
*ptr = p_new_ptr;
}
- _FORCE_INLINE_ bool owns(const RID &p_rid) {
+ _FORCE_INLINE_ bool owns(const RID &p_rid) const {
return alloc.owns(p_rid);
}
@@ -414,11 +407,11 @@ public:
return alloc.get_rid_count();
}
- _FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) {
+ _FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) const {
return alloc.get_owned_list(p_owned);
}
- void fill_owned_buffer(RID *p_rid_buffer) {
+ void fill_owned_buffer(RID *p_rid_buffer) const {
alloc.fill_owned_buffer(p_rid_buffer);
}
@@ -458,7 +451,7 @@ public:
return alloc.get_or_null(p_rid);
}
- _FORCE_INLINE_ bool owns(const RID &p_rid) {
+ _FORCE_INLINE_ bool owns(const RID &p_rid) const {
return alloc.owns(p_rid);
}
@@ -470,10 +463,10 @@ public:
return alloc.get_rid_count();
}
- _FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) {
+ _FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) const {
return alloc.get_owned_list(p_owned);
}
- void fill_owned_buffer(RID *p_rid_buffer) {
+ void fill_owned_buffer(RID *p_rid_buffer) const {
alloc.fill_owned_buffer(p_rid_buffer);
}
diff --git a/core/templates/ring_buffer.h b/core/templates/ring_buffer.h
index 742f9462fb..d878894946 100644
--- a/core/templates/ring_buffer.h
+++ b/core/templates/ring_buffer.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* ring_buffer.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* ring_buffer.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef RING_BUFFER_H
#define RING_BUFFER_H
diff --git a/core/templates/safe_list.h b/core/templates/safe_list.h
index e850f3bd5e..79457db24c 100644
--- a/core/templates/safe_list.h
+++ b/core/templates/safe_list.h
@@ -1,43 +1,41 @@
-/*************************************************************************/
-/* safe_list.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* safe_list.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SAFE_LIST_H
#define SAFE_LIST_H
#include "core/os/memory.h"
#include "core/typedefs.h"
-#include <functional>
-
-#if !defined(NO_THREADS)
#include <atomic>
+#include <functional>
#include <type_traits>
// Design goals for these classes:
@@ -239,159 +237,4 @@ public:
}
};
-#else // NO_THREADS
-
-// Effectively the same structure without the atomics. It's probably possible to simplify it but the semantics shouldn't differ greatly.
-template <class T, class A = DefaultAllocator>
-class SafeList {
- struct SafeListNode {
- SafeListNode *next = nullptr;
-
- // If the node is logically deleted, this pointer will typically point to the previous list item in time that was also logically deleted.
- SafeListNode *graveyard_next = nullptr;
-
- std::function<void(T)> deletion_fn = [](T t) { return; };
-
- T val;
- };
-
- SafeListNode *head = nullptr;
- SafeListNode *graveyard_head = nullptr;
-
- unsigned int active_iterator_count = 0;
-
-public:
- class Iterator {
- friend class SafeList;
-
- SafeListNode *cursor = nullptr;
- SafeList *list = nullptr;
-
- public:
- Iterator(SafeListNode *p_cursor, SafeList *p_list) :
- cursor(p_cursor), list(p_list) {
- list->active_iterator_count++;
- }
-
- ~Iterator() {
- list->active_iterator_count--;
- }
-
- T &operator*() {
- return cursor->val;
- }
-
- Iterator &operator++() {
- cursor = cursor->next;
- return *this;
- }
-
- // These two operators are mostly useful for comparisons to nullptr.
- bool operator==(const void *p_other) const {
- return cursor == p_other;
- }
-
- bool operator!=(const void *p_other) const {
- return cursor != p_other;
- }
-
- // These two allow easy range-based for loops.
- bool operator==(const Iterator &p_other) const {
- return cursor == p_other.cursor;
- }
-
- bool operator!=(const Iterator &p_other) const {
- return cursor != p_other.cursor;
- }
- };
-
-public:
- // Calling this will cause an allocation.
- void insert(T p_value) {
- SafeListNode *new_node = memnew_allocator(SafeListNode, A);
- new_node->val = p_value;
- new_node->next = head;
- head = new_node;
- }
-
- Iterator find(T p_value) {
- for (Iterator it = begin(); it != end(); ++it) {
- if (*it == p_value) {
- return it;
- }
- }
- return end();
- }
-
- void erase(T p_value, std::function<void(T)> p_deletion_fn) {
- erase(find(p_value), p_deletion_fn);
- }
-
- void erase(T p_value) {
- erase(find(p_value), [](T t) { return; });
- }
-
- void erase(Iterator p_iterator, std::function<void(T)> p_deletion_fn) {
- p_iterator.cursor->deletion_fn = p_deletion_fn;
- erase(p_iterator);
- }
-
- void erase(Iterator p_iterator) {
- Iterator prev = begin();
- for (; prev != end(); ++prev) {
- if (prev.cursor && prev.cursor->next == p_iterator.cursor) {
- break;
- }
- }
- if (prev == end()) {
- // Not in the list, nothing to do.
- return;
- }
- // First, remove the node from the list.
- prev.cursor->next = p_iterator.cursor->next;
-
- // Then queue it for deletion by putting it in the node graveyard. Don't touch `next` because an iterator might still be pointing at this node.
- p_iterator.cursor->graveyard_next = graveyard_head;
- graveyard_head = p_iterator.cursor;
- }
-
- Iterator begin() {
- return Iterator(head, this);
- }
-
- Iterator end() {
- return Iterator(nullptr, this);
- }
-
- // Calling this will cause zero to many deallocations.
- bool maybe_cleanup() {
- SafeListNode *cursor = graveyard_head;
- if (active_iterator_count != 0) {
- // It's not safe to clean up with an active iterator, because that iterator could be pointing to an element that we want to delete.
- return false;
- }
- graveyard_head = nullptr;
- // Our graveyard list is now unreachable by any active iterators, detached from the main graveyard head and ready for deletion.
- while (cursor) {
- SafeListNode *tmp = cursor;
- cursor = cursor->next;
- tmp->deletion_fn(tmp->val);
- memdelete_allocator<SafeListNode, A>(tmp);
- }
- return true;
- }
-
- ~SafeList() {
-#ifdef DEBUG_ENABLED
- if (!maybe_cleanup()) {
- ERR_PRINT("There are still iterators around when destructing a SafeList. Memory will be leaked. This is a bug.");
- }
-#else
- maybe_cleanup();
-#endif
- }
-};
-
-#endif
-
#endif // SAFE_LIST_H
diff --git a/core/templates/safe_refcount.h b/core/templates/safe_refcount.h
index 1f6551762e..58ed019287 100644
--- a/core/templates/safe_refcount.h
+++ b/core/templates/safe_refcount.h
@@ -1,39 +1,41 @@
-/*************************************************************************/
-/* safe_refcount.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* safe_refcount.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SAFE_REFCOUNT_H
#define SAFE_REFCOUNT_H
#include "core/typedefs.h"
-#if !defined(NO_THREADS)
+#ifdef DEV_ENABLED
+#include "core/error/error_macros.h"
+#endif
#include <atomic>
#include <type_traits>
@@ -165,6 +167,16 @@ public:
class SafeRefCount {
SafeNumeric<uint32_t> count;
+#ifdef DEV_ENABLED
+ _ALWAYS_INLINE_ void _check_unref_sanity() {
+ // This won't catch every misuse, but it's better than nothing.
+ CRASH_COND_MSG(count.get() == 0,
+ "Trying to unreference a SafeRefCount which is already zero is wrong and a symptom of it being misused.\n"
+ "Upon a SafeRefCount reaching zero any object whose lifetime is tied to it, as well as the ref count itself, must be destroyed.\n"
+ "Moreover, to guarantee that, no multiple threads should be racing to do the final unreferencing to zero.");
+ }
+#endif
+
public:
_ALWAYS_INLINE_ bool ref() { // true on success
return count.conditional_increment() != 0;
@@ -175,10 +187,16 @@ public:
}
_ALWAYS_INLINE_ bool unref() { // true if must be disposed of
+#ifdef DEV_ENABLED
+ _check_unref_sanity();
+#endif
return count.decrement() == 0;
}
_ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of
+#ifdef DEV_ENABLED
+ _check_unref_sanity();
+#endif
return count.decrement();
}
@@ -191,141 +209,4 @@ public:
}
};
-#else
-
-template <class T>
-class SafeNumeric {
-protected:
- T value;
-
-public:
- _ALWAYS_INLINE_ void set(T p_value) {
- value = p_value;
- }
-
- _ALWAYS_INLINE_ T get() const {
- return value;
- }
-
- _ALWAYS_INLINE_ T increment() {
- return ++value;
- }
-
- _ALWAYS_INLINE_ T postincrement() {
- return value++;
- }
-
- _ALWAYS_INLINE_ T decrement() {
- return --value;
- }
-
- _ALWAYS_INLINE_ T postdecrement() {
- return value--;
- }
-
- _ALWAYS_INLINE_ T add(T p_value) {
- return value += p_value;
- }
-
- _ALWAYS_INLINE_ T postadd(T p_value) {
- T old = value;
- value += p_value;
- return old;
- }
-
- _ALWAYS_INLINE_ T sub(T p_value) {
- return value -= p_value;
- }
-
- _ALWAYS_INLINE_ T postsub(T p_value) {
- T old = value;
- value -= p_value;
- return old;
- }
-
- _ALWAYS_INLINE_ T exchange_if_greater(T p_value) {
- if (value < p_value) {
- value = p_value;
- }
- return value;
- }
-
- _ALWAYS_INLINE_ T conditional_increment() {
- if (value == 0) {
- return 0;
- } else {
- return ++value;
- }
- }
-
- _ALWAYS_INLINE_ explicit SafeNumeric<T>(T p_value = static_cast<T>(0)) :
- value(p_value) {
- }
-};
-
-class SafeFlag {
-protected:
- bool flag;
-
-public:
- _ALWAYS_INLINE_ bool is_set() const {
- return flag;
- }
-
- _ALWAYS_INLINE_ void set() {
- flag = true;
- }
-
- _ALWAYS_INLINE_ void clear() {
- flag = false;
- }
-
- _ALWAYS_INLINE_ void set_to(bool p_value) {
- flag = p_value;
- }
-
- _ALWAYS_INLINE_ explicit SafeFlag(bool p_value = false) :
- flag(p_value) {}
-};
-
-class SafeRefCount {
- uint32_t count = 0;
-
-public:
- _ALWAYS_INLINE_ bool ref() { // true on success
- if (count != 0) {
- ++count;
- return true;
- } else {
- return false;
- }
- }
-
- _ALWAYS_INLINE_ uint32_t refval() { // none-zero on success
- if (count != 0) {
- return ++count;
- } else {
- return 0;
- }
- }
-
- _ALWAYS_INLINE_ bool unref() { // true if must be disposed of
- return --count == 0;
- }
-
- _ALWAYS_INLINE_ uint32_t unrefval() { // 0 if must be disposed of
- return --count;
- }
-
- _ALWAYS_INLINE_ uint32_t get() const {
- return count;
- }
-
- _ALWAYS_INLINE_ void init(uint32_t p_value = 1) {
- count = p_value;
- }
-};
-
-#endif
-
#endif // SAFE_REFCOUNT_H
diff --git a/core/templates/search_array.h b/core/templates/search_array.h
index e717a352d1..f537ef67fd 100644
--- a/core/templates/search_array.h
+++ b/core/templates/search_array.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* search_array.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* search_array.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SEARCH_ARRAY_H
#define SEARCH_ARRAY_H
diff --git a/core/templates/self_list.h b/core/templates/self_list.h
index 719b5f2e63..c3d7391d6c 100644
--- a/core/templates/self_list.h
+++ b/core/templates/self_list.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* self_list.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* self_list.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SELF_LIST_H
#define SELF_LIST_H
diff --git a/core/templates/simple_type.h b/core/templates/simple_type.h
index 9352b500a2..3950158c5a 100644
--- a/core/templates/simple_type.h
+++ b/core/templates/simple_type.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* simple_type.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* simple_type.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SIMPLE_TYPE_H
#define SIMPLE_TYPE_H
diff --git a/core/templates/sort_array.h b/core/templates/sort_array.h
index 6cf9368056..fbe2a89a84 100644
--- a/core/templates/sort_array.h
+++ b/core/templates/sort_array.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* sort_array.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* sort_array.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef SORT_ARRAY_H
#define SORT_ARRAY_H
diff --git a/core/templates/vector.h b/core/templates/vector.h
index f3f5ed76a7..ae58eb8b16 100644
--- a/core/templates/vector.h
+++ b/core/templates/vector.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vector.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vector.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VECTOR_H
#define VECTOR_H
@@ -89,6 +89,7 @@ public:
_FORCE_INLINE_ void set(int p_index, const T &p_elem) { _cowdata.set(p_index, p_elem); }
_FORCE_INLINE_ int size() const { return _cowdata.size(); }
Error resize(int p_size) { return _cowdata.resize(p_size); }
+ Error resize_zeroed(int p_size) { return _cowdata.template resize<true>(p_size); }
_FORCE_INLINE_ const T &operator[](int p_index) const { return _cowdata.get(p_index); }
Error insert(int p_pos, T p_val) { return _cowdata.insert(p_pos, p_val); }
int find(const T &p_val, int p_from = 0) const { return _cowdata.find(p_val, p_from); }
diff --git a/core/templates/vmap.h b/core/templates/vmap.h
index 37622258db..5620bd3772 100644
--- a/core/templates/vmap.h
+++ b/core/templates/vmap.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vmap.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vmap.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VMAP_H
#define VMAP_H
diff --git a/core/templates/vset.h b/core/templates/vset.h
index 09bddbbe69..a4886ca965 100644
--- a/core/templates/vset.h
+++ b/core/templates/vset.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* vset.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* vset.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VSET_H
#define VSET_H
diff --git a/core/typedefs.h b/core/typedefs.h
index 510b39177c..cd1367611a 100644
--- a/core/typedefs.h
+++ b/core/typedefs.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* typedefs.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* typedefs.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TYPEDEFS_H
#define TYPEDEFS_H
diff --git a/core/variant/array.cpp b/core/variant/array.cpp
index c1bdd6a6bc..f8af78f3c1 100644
--- a/core/variant/array.cpp
+++ b/core/variant/array.cpp
@@ -1,42 +1,44 @@
-/*************************************************************************/
-/* array.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* array.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "array.h"
#include "container_type_validate.h"
+#include "core/math/math_funcs.h"
#include "core/object/class_db.h"
#include "core/object/script_language.h"
#include "core/templates/hashfuncs.h"
#include "core/templates/search_array.h"
#include "core/templates/vector.h"
#include "core/variant/callable.h"
+#include "core/variant/dictionary.h"
#include "core/variant/variant.h"
class ArrayPrivate {
@@ -52,16 +54,6 @@ void Array::_ref(const Array &p_from) const {
ERR_FAIL_COND(!_fp); // should NOT happen.
- if (unlikely(_fp->read_only != nullptr)) {
- // If p_from is a read-only array, just copy the contents to avoid further modification.
- _unref();
- _p = memnew(ArrayPrivate);
- _p->refcount.init();
- _p->array = _fp->array;
- _p->typed = _fp->typed;
- return;
- }
-
if (_fp == _p) {
return; // whatever it is, nothing to do here move along
}
@@ -200,16 +192,21 @@ uint32_t Array::recursive_hash(int recursion_count) const {
}
bool Array::_assign(const Array &p_array) {
+ bool can_convert = p_array._p->typed.type == Variant::NIL;
+ can_convert |= _p->typed.type == Variant::STRING && p_array._p->typed.type == Variant::STRING_NAME;
+ can_convert |= _p->typed.type == Variant::STRING_NAME && p_array._p->typed.type == Variant::STRING;
+
if (_p->typed.type != Variant::OBJECT && _p->typed.type == p_array._p->typed.type) {
//same type or untyped, just reference, should be fine
_ref(p_array);
} else if (_p->typed.type == Variant::NIL) { //from typed to untyped, must copy, but this is cheap anyway
_p->array = p_array._p->array;
- } else if (p_array._p->typed.type == Variant::NIL) { //from untyped to typed, must try to check if they are all valid
+ } else if (can_convert) { //from untyped to typed, must try to check if they are all valid
if (_p->typed.type == Variant::OBJECT) {
//for objects, it needs full validation, either can be converted or fail
for (int i = 0; i < p_array._p->array.size(); i++) {
- if (!_p->typed.validate(p_array._p->array[i], "assign")) {
+ const Variant &element = p_array._p->array[i];
+ if (element.get_type() != Variant::OBJECT || !_p->typed.validate_object(element, "assign")) {
return false;
}
}
@@ -254,16 +251,20 @@ void Array::operator=(const Array &p_array) {
void Array::push_back(const Variant &p_value) {
ERR_FAIL_COND_MSG(_p->read_only, "Array is in read-only state.");
- ERR_FAIL_COND(!_p->typed.validate(p_value, "push_back"));
- _p->array.push_back(p_value);
+ Variant value = p_value;
+ ERR_FAIL_COND(!_p->typed.validate(value, "push_back"));
+ _p->array.push_back(value);
}
void Array::append_array(const Array &p_array) {
ERR_FAIL_COND_MSG(_p->read_only, "Array is in read-only state.");
- for (int i = 0; i < p_array.size(); ++i) {
- ERR_FAIL_COND(!_p->typed.validate(p_array[i], "append_array"));
+
+ Vector<Variant> validated_array = p_array._p->array;
+ for (int i = 0; i < validated_array.size(); ++i) {
+ ERR_FAIL_COND(!_p->typed.validate(validated_array.write[i], "append_array"));
}
- _p->array.append_array(p_array._p->array);
+
+ _p->array.append_array(validated_array);
}
Error Array::resize(int p_new_size) {
@@ -273,20 +274,23 @@ Error Array::resize(int p_new_size) {
Error Array::insert(int p_pos, const Variant &p_value) {
ERR_FAIL_COND_V_MSG(_p->read_only, ERR_LOCKED, "Array is in read-only state.");
- ERR_FAIL_COND_V(!_p->typed.validate(p_value, "insert"), ERR_INVALID_PARAMETER);
- return _p->array.insert(p_pos, p_value);
+ Variant value = p_value;
+ ERR_FAIL_COND_V(!_p->typed.validate(value, "insert"), ERR_INVALID_PARAMETER);
+ return _p->array.insert(p_pos, value);
}
void Array::fill(const Variant &p_value) {
ERR_FAIL_COND_MSG(_p->read_only, "Array is in read-only state.");
- ERR_FAIL_COND(!_p->typed.validate(p_value, "fill"));
- _p->array.fill(p_value);
+ Variant value = p_value;
+ ERR_FAIL_COND(!_p->typed.validate(value, "fill"));
+ _p->array.fill(value);
}
void Array::erase(const Variant &p_value) {
ERR_FAIL_COND_MSG(_p->read_only, "Array is in read-only state.");
- ERR_FAIL_COND(!_p->typed.validate(p_value, "erase"));
- _p->array.erase(p_value);
+ Variant value = p_value;
+ ERR_FAIL_COND(!_p->typed.validate(value, "erase"));
+ _p->array.erase(value);
}
Variant Array::front() const {
@@ -299,16 +303,40 @@ Variant Array::back() const {
return operator[](_p->array.size() - 1);
}
+Variant Array::pick_random() const {
+ ERR_FAIL_COND_V_MSG(_p->array.size() == 0, Variant(), "Can't take value from empty array.");
+ return operator[](Math::rand() % _p->array.size());
+}
+
int Array::find(const Variant &p_value, int p_from) const {
- ERR_FAIL_COND_V(!_p->typed.validate(p_value, "find"), -1);
- return _p->array.find(p_value, p_from);
+ if (_p->array.size() == 0) {
+ return -1;
+ }
+ Variant value = p_value;
+ ERR_FAIL_COND_V(!_p->typed.validate(value, "find"), -1);
+
+ int ret = -1;
+
+ if (p_from < 0 || size() == 0) {
+ return ret;
+ }
+
+ for (int i = p_from; i < size(); i++) {
+ if (StringLikeVariantComparator::compare(_p->array[i], value)) {
+ ret = i;
+ break;
+ }
+ }
+
+ return ret;
}
int Array::rfind(const Variant &p_value, int p_from) const {
if (_p->array.size() == 0) {
return -1;
}
- ERR_FAIL_COND_V(!_p->typed.validate(p_value, "rfind"), -1);
+ Variant value = p_value;
+ ERR_FAIL_COND_V(!_p->typed.validate(value, "rfind"), -1);
if (p_from < 0) {
// Relative offset from the end
@@ -320,7 +348,7 @@ int Array::rfind(const Variant &p_value, int p_from) const {
}
for (int i = p_from; i >= 0; i--) {
- if (_p->array[i] == p_value) {
+ if (StringLikeVariantComparator::compare(_p->array[i], value)) {
return i;
}
}
@@ -328,20 +356,16 @@ int Array::rfind(const Variant &p_value, int p_from) const {
return -1;
}
-int Array::find_last(const Variant &p_value) const {
- ERR_FAIL_COND_V(!_p->typed.validate(p_value, "find_last"), -1);
- return rfind(p_value);
-}
-
int Array::count(const Variant &p_value) const {
- ERR_FAIL_COND_V(!_p->typed.validate(p_value, "count"), 0);
+ Variant value = p_value;
+ ERR_FAIL_COND_V(!_p->typed.validate(value, "count"), 0);
if (_p->array.size() == 0) {
return 0;
}
int amount = 0;
for (int i = 0; i < _p->array.size(); i++) {
- if (_p->array[i] == p_value) {
+ if (StringLikeVariantComparator::compare(_p->array[i], value)) {
amount++;
}
}
@@ -350,9 +374,10 @@ int Array::count(const Variant &p_value) const {
}
bool Array::has(const Variant &p_value) const {
- ERR_FAIL_COND_V(!_p->typed.validate(p_value, "use 'has'"), false);
+ Variant value = p_value;
+ ERR_FAIL_COND_V(!_p->typed.validate(value, "use 'has'"), false);
- return _p->array.find(p_value, 0) != -1;
+ return find(value) != -1;
}
void Array::remove_at(int p_pos) {
@@ -362,9 +387,10 @@ void Array::remove_at(int p_pos) {
void Array::set(int p_idx, const Variant &p_value) {
ERR_FAIL_COND_MSG(_p->read_only, "Array is in read-only state.");
- ERR_FAIL_COND(!_p->typed.validate(p_value, "set"));
+ Variant value = p_value;
+ ERR_FAIL_COND(!_p->typed.validate(value, "set"));
- operator[](p_idx) = p_value;
+ operator[](p_idx) = value;
}
const Variant &Array::get(int p_idx) const {
@@ -402,6 +428,7 @@ Array Array::recursive_duplicate(bool p_deep, int recursion_count) const {
Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const {
Array result;
+ result._p->typed = _p->typed;
ERR_FAIL_COND_V_MSG(p_step == 0, result, "Slice step cannot be zero.");
@@ -433,6 +460,7 @@ Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const {
Array Array::filter(const Callable &p_callable) const {
Array new_arr;
new_arr.resize(size());
+ new_arr._p->typed = _p->typed;
int accepted_count = 0;
const Variant *argptrs[1];
@@ -585,15 +613,17 @@ void Array::shuffle() {
}
int Array::bsearch(const Variant &p_value, bool p_before) {
- ERR_FAIL_COND_V(!_p->typed.validate(p_value, "binary search"), -1);
+ Variant value = p_value;
+ ERR_FAIL_COND_V(!_p->typed.validate(value, "binary search"), -1);
SearchArray<Variant, _ArrayVariantSort> avs;
- return avs.bisect(_p->array.ptrw(), _p->array.size(), p_value, p_before);
+ return avs.bisect(_p->array.ptrw(), _p->array.size(), value, p_before);
}
int Array::bsearch_custom(const Variant &p_value, const Callable &p_callable, bool p_before) {
- ERR_FAIL_COND_V(!_p->typed.validate(p_value, "custom binary search"), -1);
+ Variant value = p_value;
+ ERR_FAIL_COND_V(!_p->typed.validate(value, "custom binary search"), -1);
- return _p->array.bsearch_custom<CallableComparator>(p_value, p_before, p_callable);
+ return _p->array.bsearch_custom<CallableComparator>(value, p_before, p_callable);
}
void Array::reverse() {
@@ -603,8 +633,9 @@ void Array::reverse() {
void Array::push_front(const Variant &p_value) {
ERR_FAIL_COND_MSG(_p->read_only, "Array is in read-only state.");
- ERR_FAIL_COND(!_p->typed.validate(p_value, "push_front"));
- _p->array.insert(0, p_value);
+ Variant value = p_value;
+ ERR_FAIL_COND(!_p->typed.validate(value, "push_front"));
+ _p->array.insert(0, value);
}
Variant Array::pop_back() {
diff --git a/core/variant/array.h b/core/variant/array.h
index c007376734..3728c22fe0 100644
--- a/core/variant/array.h
+++ b/core/variant/array.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* array.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* array.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef ARRAY_H
#define ARRAY_H
@@ -47,7 +47,6 @@ class Array {
void _unref() const;
protected:
- Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
bool _assign(const Array &p_array);
public:
@@ -80,6 +79,7 @@ public:
Variant front() const;
Variant back() const;
+ Variant pick_random() const;
void sort();
void sort_custom(const Callable &p_callable);
@@ -90,7 +90,6 @@ public:
int find(const Variant &p_value, int p_from = 0) const;
int rfind(const Variant &p_value, int p_from = -1) const;
- int find_last(const Variant &p_value) const;
int count(const Variant &p_value) const;
bool has(const Variant &p_value) const;
@@ -131,6 +130,7 @@ public:
void set_read_only(bool p_enable);
bool is_read_only() const;
+ Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
Array(const Array &p_from);
Array();
~Array();
diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h
index f0c3b1ce38..81ac5adba7 100644
--- a/core/variant/binder_common.h
+++ b/core/variant/binder_common.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* binder_common.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* binder_common.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef BINDER_COMMON_H
#define BINDER_COMMON_H
@@ -138,7 +138,7 @@ VARIANT_ENUM_CAST(Vector3::Axis);
VARIANT_ENUM_CAST(Vector3i::Axis);
VARIANT_ENUM_CAST(Vector4::Axis);
VARIANT_ENUM_CAST(Vector4i::Axis);
-VARIANT_ENUM_CAST(Basis::EulerOrder);
+VARIANT_ENUM_CAST(EulerOrder);
VARIANT_ENUM_CAST(Projection::Planes);
VARIANT_ENUM_CAST(Error);
@@ -146,22 +146,53 @@ VARIANT_ENUM_CAST(Side);
VARIANT_ENUM_CAST(ClockDirection);
VARIANT_ENUM_CAST(Corner);
VARIANT_ENUM_CAST(HatDir);
-VARIANT_ENUM_CAST(HatMask);
+VARIANT_BITFIELD_CAST(HatMask);
VARIANT_ENUM_CAST(JoyAxis);
VARIANT_ENUM_CAST(JoyButton);
-VARIANT_ENUM_CAST(Key);
-VARIANT_ENUM_CAST(KeyModifierMask);
+
VARIANT_ENUM_CAST(MIDIMessage);
VARIANT_ENUM_CAST(MouseButton);
+VARIANT_BITFIELD_CAST(MouseButtonMask);
VARIANT_ENUM_CAST(Orientation);
VARIANT_ENUM_CAST(HorizontalAlignment);
VARIANT_ENUM_CAST(VerticalAlignment);
VARIANT_ENUM_CAST(InlineAlignment);
VARIANT_ENUM_CAST(PropertyHint);
-VARIANT_ENUM_CAST(PropertyUsageFlags);
+VARIANT_BITFIELD_CAST(PropertyUsageFlags);
VARIANT_ENUM_CAST(Variant::Type);
VARIANT_ENUM_CAST(Variant::Operator);
+// Key
+
+VARIANT_ENUM_CAST(Key);
+VARIANT_BITFIELD_CAST(KeyModifierMask);
+
+static inline Key &operator|=(Key &a, BitField<KeyModifierMask> b) {
+ a = static_cast<Key>(static_cast<int>(a) | static_cast<int>(b.operator int64_t()));
+ return a;
+}
+
+static inline Key &operator&=(Key &a, BitField<KeyModifierMask> b) {
+ a = static_cast<Key>(static_cast<int>(a) & static_cast<int>(b.operator int64_t()));
+ return a;
+}
+
+static inline Key operator|(Key a, BitField<KeyModifierMask> b) {
+ return (Key)((int)a | (int)b.operator int64_t());
+}
+
+static inline Key operator&(Key a, BitField<KeyModifierMask> b) {
+ return (Key)((int)a & (int)b.operator int64_t());
+}
+
+static inline Key operator+(BitField<KeyModifierMask> a, Key b) {
+ return (Key)((int)a.operator int64_t() + (int)b);
+}
+
+static inline Key operator|(BitField<KeyModifierMask> a, Key b) {
+ return (Key)((int)a.operator int64_t() | (int)b);
+}
+
template <>
struct VariantCaster<char32_t> {
static _FORCE_INLINE_ char32_t cast(const Variant &p_variant) {
diff --git a/core/variant/callable.cpp b/core/variant/callable.cpp
index 28efb43fc5..2f2acc55a6 100644
--- a/core/variant/callable.cpp
+++ b/core/variant/callable.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* callable.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* callable.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "callable.h"
@@ -63,6 +63,21 @@ void Callable::callp(const Variant **p_arguments, int p_argcount, Variant &r_ret
}
}
+Variant Callable::callv(const Array &p_arguments) const {
+ int argcount = p_arguments.size();
+ const Variant **argptrs = nullptr;
+ if (argcount) {
+ argptrs = (const Variant **)alloca(sizeof(Variant *) * argcount);
+ for (int i = 0; i < argcount; i++) {
+ argptrs[i] = &p_arguments[i];
+ }
+ }
+ CallError ce;
+ Variant ret;
+ callp(argptrs, argcount, ret, ce);
+ return ret;
+}
+
Error Callable::rpcp(int p_id, const Variant **p_arguments, int p_argcount, CallError &r_call_error) const {
if (is_null()) {
r_call_error.error = CallError::CALL_ERROR_INSTANCE_IS_NULL;
@@ -87,7 +102,22 @@ Callable Callable::bindp(const Variant **p_arguments, int p_argcount) const {
}
return Callable(memnew(CallableCustomBind(*this, args)));
}
+
+Callable Callable::bindv(const Array &p_arguments) {
+ if (p_arguments.is_empty()) {
+ return *this; // No point in creating a new callable if nothing is bound.
+ }
+
+ Vector<Variant> args;
+ args.resize(p_arguments.size());
+ for (int i = 0; i < p_arguments.size(); i++) {
+ args.write[i] = p_arguments[i];
+ }
+ return Callable(memnew(CallableCustomBind(*this, args)));
+}
+
Callable Callable::unbind(int p_argcount) const {
+ ERR_FAIL_COND_V_MSG(p_argcount <= 0, Callable(*this), "Amount of unbind() arguments must be 1 or greater.");
return Callable(memnew(CallableCustomUnbind(*this, p_argcount)));
}
@@ -122,6 +152,35 @@ StringName Callable::get_method() const {
return method;
}
+int Callable::get_bound_arguments_count() const {
+ if (!is_null() && is_custom()) {
+ return custom->get_bound_arguments_count();
+ } else {
+ return 0;
+ }
+}
+
+void Callable::get_bound_arguments_ref(Vector<Variant> &r_arguments, int &r_argcount) const {
+ if (!is_null() && is_custom()) {
+ custom->get_bound_arguments(r_arguments, r_argcount);
+ } else {
+ r_arguments.clear();
+ r_argcount = 0;
+ }
+}
+
+Array Callable::get_bound_arguments() const {
+ Vector<Variant> arr;
+ int ac;
+ get_bound_arguments_ref(arr, ac);
+ Array ret;
+ ret.resize(arr.size());
+ for (int i = 0; i < arr.size(); i++) {
+ ret[i] = arr[i];
+ }
+ return ret;
+}
+
CallableCustom *Callable::get_custom() const {
ERR_FAIL_COND_V_MSG(!is_custom(), nullptr,
vformat("Can't get custom on non-CallableCustom \"%s\".", operator String()));
@@ -329,6 +388,15 @@ const Callable *CallableCustom::get_base_comparator() const {
return nullptr;
}
+int CallableCustom::get_bound_arguments_count() const {
+ return 0;
+}
+
+void CallableCustom::get_bound_arguments(Vector<Variant> &r_arguments, int &r_argcount) const {
+ r_arguments = Vector<Variant>();
+ r_argcount = 0;
+}
+
CallableCustom::CallableCustom() {
ref_count.init();
}
@@ -387,33 +455,33 @@ Error Signal::emit(const Variant **p_arguments, int p_argcount) const {
}
Error Signal::connect(const Callable &p_callable, uint32_t p_flags) {
- Object *object = get_object();
- ERR_FAIL_COND_V(!object, ERR_UNCONFIGURED);
+ Object *obj = get_object();
+ ERR_FAIL_COND_V(!obj, ERR_UNCONFIGURED);
- return object->connect(name, p_callable, p_flags);
+ return obj->connect(name, p_callable, p_flags);
}
void Signal::disconnect(const Callable &p_callable) {
- Object *object = get_object();
- ERR_FAIL_COND(!object);
- object->disconnect(name, p_callable);
+ Object *obj = get_object();
+ ERR_FAIL_COND(!obj);
+ obj->disconnect(name, p_callable);
}
bool Signal::is_connected(const Callable &p_callable) const {
- Object *object = get_object();
- ERR_FAIL_COND_V(!object, false);
+ Object *obj = get_object();
+ ERR_FAIL_COND_V(!obj, false);
- return object->is_connected(name, p_callable);
+ return obj->is_connected(name, p_callable);
}
Array Signal::get_connections() const {
- Object *object = get_object();
- if (!object) {
+ Object *obj = get_object();
+ if (!obj) {
return Array();
}
List<Object::Connection> connections;
- object->get_signal_connection_list(name, &connections);
+ obj->get_signal_connection_list(name, &connections);
Array arr;
for (const Object::Connection &E : connections) {
diff --git a/core/variant/callable.h b/core/variant/callable.h
index 1f1c983eb3..0abbb64c0b 100644
--- a/core/variant/callable.h
+++ b/core/variant/callable.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* callable.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* callable.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CALLABLE_H
#define CALLABLE_H
@@ -71,6 +71,17 @@ public:
void callp(const Variant **p_arguments, int p_argcount, Variant &r_return_value, CallError &r_call_error) const;
void call_deferredp(const Variant **p_arguments, int p_argcount) const;
+ Variant callv(const Array &p_arguments) const;
+
+ template <typename... VarArgs>
+ void call_deferred(VarArgs... p_args) const {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., 0 }; // +1 makes sure zero sized arrays are also supported.
+ const Variant *argptrs[sizeof...(p_args) + 1];
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ argptrs[i] = &args[i];
+ }
+ return call_deferredp(sizeof...(p_args) == 0 ? nullptr : (const Variant **)argptrs, sizeof...(p_args));
+ }
Error rpcp(int p_id, const Variant **p_arguments, int p_argcount, CallError &r_call_error) const;
@@ -87,6 +98,7 @@ public:
template <typename... VarArgs>
Callable bind(VarArgs... p_args);
+ Callable bindv(const Array &p_arguments);
Callable bindp(const Variant **p_arguments, int p_argcount) const;
Callable unbind(int p_argcount) const;
@@ -95,6 +107,9 @@ public:
ObjectID get_object_id() const;
StringName get_method() const;
CallableCustom *get_custom() const;
+ int get_bound_arguments_count() const;
+ void get_bound_arguments_ref(Vector<Variant> &r_arguments, int &r_argcount) const; // Internal engine use, the exposed one is below.
+ Array get_bound_arguments() const;
uint32_t hash() const;
@@ -135,6 +150,8 @@ public:
virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const = 0;
virtual Error rpc(int p_peer_id, const Variant **p_arguments, int p_argcount, Callable::CallError &r_call_error) const;
virtual const Callable *get_base_comparator() const;
+ virtual int get_bound_arguments_count() const;
+ virtual void get_bound_arguments(Vector<Variant> &r_arguments, int &r_argcount) const;
CallableCustom();
virtual ~CallableCustom() {}
diff --git a/core/variant/callable_bind.cpp b/core/variant/callable_bind.cpp
index d26aa2ae46..5be91c6e11 100644
--- a/core/variant/callable_bind.cpp
+++ b/core/variant/callable_bind.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* callable_bind.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* callable_bind.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "callable_bind.h"
@@ -87,6 +87,47 @@ const Callable *CallableCustomBind::get_base_comparator() const {
return &callable;
}
+int CallableCustomBind::get_bound_arguments_count() const {
+ return callable.get_bound_arguments_count() + binds.size();
+}
+
+void CallableCustomBind::get_bound_arguments(Vector<Variant> &r_arguments, int &r_argcount) const {
+ Vector<Variant> sub_args;
+ int sub_count;
+ callable.get_bound_arguments_ref(sub_args, sub_count);
+
+ if (sub_count == 0) {
+ r_arguments = binds;
+ r_argcount = binds.size();
+ return;
+ }
+
+ int new_count = sub_count + binds.size();
+ r_argcount = new_count;
+
+ if (new_count <= 0) {
+ // Removed more arguments than it adds.
+ r_arguments = Vector<Variant>();
+ return;
+ }
+
+ r_arguments.resize(new_count);
+
+ if (sub_count > 0) {
+ for (int i = 0; i < sub_count; i++) {
+ r_arguments.write[i] = sub_args[i];
+ }
+ for (int i = 0; i < binds.size(); i++) {
+ r_arguments.write[i + sub_count] = binds[i];
+ }
+ r_argcount = new_count;
+ } else {
+ for (int i = 0; i < binds.size() + sub_count; i++) {
+ r_arguments.write[i] = binds[i - sub_count];
+ }
+ }
+}
+
void CallableCustomBind::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
const Variant **args = (const Variant **)alloca(sizeof(const Variant **) * (binds.size() + p_argcount));
for (int i = 0; i < p_argcount; i++) {
@@ -164,6 +205,25 @@ const Callable *CallableCustomUnbind::get_base_comparator() const {
return &callable;
}
+int CallableCustomUnbind::get_bound_arguments_count() const {
+ return callable.get_bound_arguments_count() - argcount;
+}
+
+void CallableCustomUnbind::get_bound_arguments(Vector<Variant> &r_arguments, int &r_argcount) const {
+ Vector<Variant> sub_args;
+ int sub_count;
+ callable.get_bound_arguments_ref(sub_args, sub_count);
+
+ r_argcount = sub_args.size() - argcount;
+
+ if (argcount >= sub_args.size()) {
+ r_arguments = Vector<Variant>();
+ } else {
+ sub_args.resize(sub_args.size() - argcount);
+ r_arguments = sub_args;
+ }
+}
+
void CallableCustomUnbind::call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const {
if (argcount > p_argcount) {
r_call_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
diff --git a/core/variant/callable_bind.h b/core/variant/callable_bind.h
index f7351d29e0..278ed335d0 100644
--- a/core/variant/callable_bind.h
+++ b/core/variant/callable_bind.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* callable_bind.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* callable_bind.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CALLABLE_BIND_H
#define CALLABLE_BIND_H
@@ -51,7 +51,8 @@ public:
virtual ObjectID get_object() const override; //must always be able to provide an object
virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
virtual const Callable *get_base_comparator() const override;
-
+ virtual int get_bound_arguments_count() const override;
+ virtual void get_bound_arguments(Vector<Variant> &r_arguments, int &r_argcount) const override;
Callable get_callable() { return callable; }
Vector<Variant> get_binds() { return binds; }
@@ -76,6 +77,8 @@ public:
virtual ObjectID get_object() const override; //must always be able to provide an object
virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const override;
virtual const Callable *get_base_comparator() const override;
+ virtual int get_bound_arguments_count() const override;
+ virtual void get_bound_arguments(Vector<Variant> &r_arguments, int &r_argcount) const override;
Callable get_callable() { return callable; }
int get_unbinds() { return argcount; }
diff --git a/core/variant/container_type_validate.h b/core/variant/container_type_validate.h
index 6171c8c88f..377be03bdf 100644
--- a/core/variant/container_type_validate.h
+++ b/core/variant/container_type_validate.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* container_type_validate.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* container_type_validate.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef CONTAINER_TYPE_VALIDATE_H
#define CONTAINER_TYPE_VALIDATE_H
@@ -74,23 +74,41 @@ struct ContainerTypeValidate {
return true;
}
- _FORCE_INLINE_ bool validate(const Variant &p_variant, const char *p_operation = "use") {
+ // Coerces String and StringName into each other when needed.
+ _FORCE_INLINE_ bool validate(Variant &inout_variant, const char *p_operation = "use") {
if (type == Variant::NIL) {
return true;
}
- ERR_FAIL_COND_V_MSG(type != p_variant.get_type(), false, "Attempted to " + String(p_operation) + " a variable of type '" + Variant::get_type_name(p_variant.get_type()) + "' into a " + where + " of type '" + Variant::get_type_name(type) + "'.");
- if (type != p_variant.get_type()) {
- return false;
+ if (type != inout_variant.get_type()) {
+ if (inout_variant.get_type() == Variant::NIL && type == Variant::OBJECT) {
+ return true;
+ }
+ if (type == Variant::STRING && inout_variant.get_type() == Variant::STRING_NAME) {
+ inout_variant = String(inout_variant);
+ return true;
+ } else if (type == Variant::STRING_NAME && inout_variant.get_type() == Variant::STRING) {
+ inout_variant = StringName(inout_variant);
+ return true;
+ }
+
+ ERR_FAIL_V_MSG(false, "Attempted to " + String(p_operation) + " a variable of type '" + Variant::get_type_name(inout_variant.get_type()) + "' into a " + where + " of type '" + Variant::get_type_name(type) + "'.");
}
if (type != Variant::OBJECT) {
return true;
}
+
+ return validate_object(inout_variant, p_operation);
+ }
+
+ _FORCE_INLINE_ bool validate_object(const Variant &p_variant, const char *p_operation = "use") {
+ ERR_FAIL_COND_V(p_variant.get_type() != Variant::OBJECT, false);
+
#ifdef DEBUG_ENABLED
ObjectID object_id = p_variant;
if (object_id == ObjectID()) {
- return true; //fine its null;
+ return true; // This is fine, it's null.
}
Object *object = ObjectDB::get_instance(object_id);
ERR_FAIL_COND_V_MSG(object == nullptr, false, "Attempted to " + String(p_operation) + " an invalid (previously freed?) object instance into a '" + String(where) + ".");
@@ -101,7 +119,7 @@ struct ContainerTypeValidate {
}
#endif
if (class_name == StringName()) {
- return true; //all good, no class type requested
+ return true; // All good, no class type requested.
}
StringName obj_class = object->get_class_name();
@@ -110,12 +128,12 @@ struct ContainerTypeValidate {
}
if (script.is_null()) {
- return true; //all good
+ return true; // All good, no script requested.
}
Ref<Script> other_script = object->get_script();
- //check base script..
+ // Check base script..
ERR_FAIL_COND_V_MSG(other_script.is_null(), false, "Attempted to " + String(p_operation) + " an object into a " + String(where) + ", that does not inherit from '" + String(script->get_class_name()) + "'.");
ERR_FAIL_COND_V_MSG(!other_script->inherits_script(script), false, "Attempted to " + String(p_operation) + " an object into a " + String(where) + ", that does not inherit from '" + String(script->get_class_name()) + "'.");
diff --git a/core/variant/dictionary.cpp b/core/variant/dictionary.cpp
index d9f4359ee5..f87064a0d1 100644
--- a/core/variant/dictionary.cpp
+++ b/core/variant/dictionary.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dictionary.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dictionary.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "dictionary.h"
@@ -42,7 +42,7 @@
struct DictionaryPrivate {
SafeRefCount refcount;
Variant *read_only = nullptr; // If enabled, a pointer is used to a temporary value that is used to return read-only values.
- HashMap<Variant, Variant, VariantHasher, VariantComparator> variant_map;
+ HashMap<Variant, Variant, VariantHasher, StringLikeVariantComparator> variant_map;
};
void Dictionary::get_key_list(List<Variant> *p_keys) const {
@@ -100,24 +100,12 @@ Variant &Dictionary::operator[](const Variant &p_key) {
}
const Variant &Dictionary::operator[](const Variant &p_key) const {
- if (p_key.get_type() == Variant::STRING_NAME) {
- const StringName *sn = VariantInternal::get_string_name(&p_key);
- return _p->variant_map[sn->operator String()];
- } else {
- return _p->variant_map[p_key];
- }
+ // Will not insert key, so no conversion is necessary.
+ return _p->variant_map[p_key];
}
const Variant *Dictionary::getptr(const Variant &p_key) const {
- HashMap<Variant, Variant, VariantHasher, VariantComparator>::ConstIterator E;
-
- if (p_key.get_type() == Variant::STRING_NAME) {
- const StringName *sn = VariantInternal::get_string_name(&p_key);
- E = ((const HashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(sn->operator String());
- } else {
- E = ((const HashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(p_key);
- }
-
+ HashMap<Variant, Variant, VariantHasher, StringLikeVariantComparator>::ConstIterator E(_p->variant_map.find(p_key));
if (!E) {
return nullptr;
}
@@ -125,14 +113,7 @@ const Variant *Dictionary::getptr(const Variant &p_key) const {
}
Variant *Dictionary::getptr(const Variant &p_key) {
- HashMap<Variant, Variant, VariantHasher, VariantComparator>::Iterator E;
-
- if (p_key.get_type() == Variant::STRING_NAME) {
- const StringName *sn = VariantInternal::get_string_name(&p_key);
- E = ((HashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(sn->operator String());
- } else {
- E = ((HashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(p_key);
- }
+ HashMap<Variant, Variant, VariantHasher, StringLikeVariantComparator>::Iterator E(_p->variant_map.find(p_key));
if (!E) {
return nullptr;
}
@@ -145,14 +126,7 @@ Variant *Dictionary::getptr(const Variant &p_key) {
}
Variant Dictionary::get_valid(const Variant &p_key) const {
- HashMap<Variant, Variant, VariantHasher, VariantComparator>::ConstIterator E;
-
- if (p_key.get_type() == Variant::STRING_NAME) {
- const StringName *sn = VariantInternal::get_string_name(&p_key);
- E = ((const HashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(sn->operator String());
- } else {
- E = ((const HashMap<Variant, Variant, VariantHasher, VariantComparator> *)&_p->variant_map)->find(p_key);
- }
+ HashMap<Variant, Variant, VariantHasher, StringLikeVariantComparator>::ConstIterator E(_p->variant_map.find(p_key));
if (!E) {
return Variant();
@@ -178,12 +152,7 @@ bool Dictionary::is_empty() const {
}
bool Dictionary::has(const Variant &p_key) const {
- if (p_key.get_type() == Variant::STRING_NAME) {
- const StringName *sn = VariantInternal::get_string_name(&p_key);
- return _p->variant_map.has(sn->operator String());
- } else {
- return _p->variant_map.has(p_key);
- }
+ return _p->variant_map.has(p_key);
}
bool Dictionary::has_all(const Array &p_keys) const {
@@ -195,14 +164,18 @@ bool Dictionary::has_all(const Array &p_keys) const {
return true;
}
+Variant Dictionary::find_key(const Variant &p_value) const {
+ for (const KeyValue<Variant, Variant> &E : _p->variant_map) {
+ if (E.value == p_value) {
+ return E.key;
+ }
+ }
+ return Variant();
+}
+
bool Dictionary::erase(const Variant &p_key) {
ERR_FAIL_COND_V_MSG(_p->read_only, false, "Dictionary is in read-only state.");
- if (p_key.get_type() == Variant::STRING_NAME) {
- const StringName *sn = VariantInternal::get_string_name(&p_key);
- return _p->variant_map.erase(sn->operator String());
- } else {
- return _p->variant_map.erase(p_key);
- }
+ return _p->variant_map.erase(p_key);
}
bool Dictionary::operator==(const Dictionary &p_dictionary) const {
@@ -229,7 +202,7 @@ bool Dictionary::recursive_equal(const Dictionary &p_dictionary, int recursion_c
}
recursion_count++;
for (const KeyValue<Variant, Variant> &this_E : _p->variant_map) {
- HashMap<Variant, Variant, VariantHasher, VariantComparator>::ConstIterator other_E = ((const HashMap<Variant, Variant, VariantHasher, VariantComparator> *)&p_dictionary._p->variant_map)->find(this_E.key);
+ HashMap<Variant, Variant, VariantHasher, StringLikeVariantComparator>::ConstIterator other_E(p_dictionary._p->variant_map.find(this_E.key));
if (!other_E || !this_E.value.hash_compare(other_E->value, recursion_count)) {
return false;
}
@@ -238,16 +211,6 @@ bool Dictionary::recursive_equal(const Dictionary &p_dictionary, int recursion_c
}
void Dictionary::_ref(const Dictionary &p_from) const {
- if (unlikely(p_from._p->read_only != nullptr)) {
- // If p_from is a read-only dictionary, just copy the contents to avoid further modification.
- if (_p) {
- _unref();
- }
- _p = memnew(DictionaryPrivate);
- _p->refcount.init();
- _p->variant_map = p_from._p->variant_map;
- return;
- }
//make a copy first (thread safe)
if (!p_from._p->refcount.ref()) {
return; // couldn't copy
@@ -351,7 +314,7 @@ const Variant *Dictionary::next(const Variant *p_key) const {
}
return nullptr;
}
- HashMap<Variant, Variant, VariantHasher, VariantComparator>::Iterator E = _p->variant_map.find(*p_key);
+ HashMap<Variant, Variant, VariantHasher, StringLikeVariantComparator>::Iterator E = _p->variant_map.find(*p_key);
if (!E) {
return nullptr;
diff --git a/core/variant/dictionary.h b/core/variant/dictionary.h
index 2632893e8d..e6d8ebe25b 100644
--- a/core/variant/dictionary.h
+++ b/core/variant/dictionary.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* dictionary.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* dictionary.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef DICTIONARY_H
#define DICTIONARY_H
@@ -66,6 +66,7 @@ public:
bool has(const Variant &p_key) const;
bool has_all(const Array &p_keys) const;
+ Variant find_key(const Variant &p_value) const;
bool erase(const Variant &p_key);
diff --git a/core/variant/method_ptrcall.h b/core/variant/method_ptrcall.h
index 0ed70a5504..df1e524494 100644
--- a/core/variant/method_ptrcall.h
+++ b/core/variant/method_ptrcall.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* method_ptrcall.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* method_ptrcall.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef METHOD_PTRCALL_H
#define METHOD_PTRCALL_H
diff --git a/core/variant/native_ptr.h b/core/variant/native_ptr.h
index ed68e0f6c9..ea811daabf 100644
--- a/core/variant/native_ptr.h
+++ b/core/variant/native_ptr.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* native_ptr.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* native_ptr.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef NATIVE_PTR_H
#define NATIVE_PTR_H
@@ -36,90 +36,90 @@
#include "core/variant/type_info.h"
template <class T>
-struct GDNativeConstPtr {
+struct GDExtensionConstPtr {
const T *data = nullptr;
- GDNativeConstPtr(const T *p_assign) { data = p_assign; }
+ GDExtensionConstPtr(const T *p_assign) { data = p_assign; }
static const char *get_name() { return "const void"; }
operator const T *() const { return data; }
operator Variant() const { return uint64_t(data); }
};
template <class T>
-struct GDNativePtr {
+struct GDExtensionPtr {
T *data = nullptr;
- GDNativePtr(T *p_assign) { data = p_assign; }
+ GDExtensionPtr(T *p_assign) { data = p_assign; }
static const char *get_name() { return "void"; }
operator T *() const { return data; }
operator Variant() const { return uint64_t(data); }
};
-#define GDVIRTUAL_NATIVE_PTR(m_type) \
- template <> \
- struct GDNativeConstPtr<const m_type> { \
- const m_type *data = nullptr; \
- GDNativeConstPtr() {} \
- GDNativeConstPtr(const m_type *p_assign) { data = p_assign; } \
- static const char *get_name() { return "const " #m_type; } \
- operator const m_type *() const { return data; } \
- operator Variant() const { return uint64_t(data); } \
- }; \
- template <> \
- struct VariantCaster<GDNativeConstPtr<const m_type>> { \
- static _FORCE_INLINE_ GDNativeConstPtr<const m_type> cast(const Variant &p_variant) { \
- return GDNativeConstPtr<const m_type>((const m_type *)p_variant.operator uint64_t()); \
- } \
- }; \
- template <> \
- struct GDNativePtr<m_type> { \
- m_type *data = nullptr; \
- GDNativePtr() {} \
- GDNativePtr(m_type *p_assign) { data = p_assign; } \
- static const char *get_name() { return #m_type; } \
- operator m_type *() const { return data; } \
- operator Variant() const { return uint64_t(data); } \
- }; \
- template <> \
- struct VariantCaster<GDNativePtr<m_type>> { \
- static _FORCE_INLINE_ GDNativePtr<m_type> cast(const Variant &p_variant) { \
- return GDNativePtr<m_type>((m_type *)p_variant.operator uint64_t()); \
- } \
+#define GDVIRTUAL_NATIVE_PTR(m_type) \
+ template <> \
+ struct GDExtensionConstPtr<const m_type> { \
+ const m_type *data = nullptr; \
+ GDExtensionConstPtr() {} \
+ GDExtensionConstPtr(const m_type *p_assign) { data = p_assign; } \
+ static const char *get_name() { return "const " #m_type; } \
+ operator const m_type *() const { return data; } \
+ operator Variant() const { return uint64_t(data); } \
+ }; \
+ template <> \
+ struct VariantCaster<GDExtensionConstPtr<const m_type>> { \
+ static _FORCE_INLINE_ GDExtensionConstPtr<const m_type> cast(const Variant &p_variant) { \
+ return GDExtensionConstPtr<const m_type>((const m_type *)p_variant.operator uint64_t()); \
+ } \
+ }; \
+ template <> \
+ struct GDExtensionPtr<m_type> { \
+ m_type *data = nullptr; \
+ GDExtensionPtr() {} \
+ GDExtensionPtr(m_type *p_assign) { data = p_assign; } \
+ static const char *get_name() { return #m_type; } \
+ operator m_type *() const { return data; } \
+ operator Variant() const { return uint64_t(data); } \
+ }; \
+ template <> \
+ struct VariantCaster<GDExtensionPtr<m_type>> { \
+ static _FORCE_INLINE_ GDExtensionPtr<m_type> cast(const Variant &p_variant) { \
+ return GDExtensionPtr<m_type>((m_type *)p_variant.operator uint64_t()); \
+ } \
};
template <class T>
-struct GetTypeInfo<GDNativeConstPtr<T>> {
+struct GetTypeInfo<GDExtensionConstPtr<T>> {
static const Variant::Type VARIANT_TYPE = Variant::NIL;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
- return PropertyInfo(Variant::INT, String(), PROPERTY_HINT_INT_IS_POINTER, GDNativeConstPtr<T>::get_name());
+ return PropertyInfo(Variant::INT, String(), PROPERTY_HINT_INT_IS_POINTER, GDExtensionConstPtr<T>::get_name());
}
};
template <class T>
-struct GetTypeInfo<GDNativePtr<T>> {
+struct GetTypeInfo<GDExtensionPtr<T>> {
static const Variant::Type VARIANT_TYPE = Variant::NIL;
static const GodotTypeInfo::Metadata METADATA = GodotTypeInfo::METADATA_NONE;
static inline PropertyInfo get_class_info() {
- return PropertyInfo(Variant::INT, String(), PROPERTY_HINT_INT_IS_POINTER, GDNativePtr<T>::get_name());
+ return PropertyInfo(Variant::INT, String(), PROPERTY_HINT_INT_IS_POINTER, GDExtensionPtr<T>::get_name());
}
};
template <class T>
-struct PtrToArg<GDNativeConstPtr<T>> {
- _FORCE_INLINE_ static GDNativeConstPtr<T> convert(const void *p_ptr) {
- return GDNativeConstPtr<T>(reinterpret_cast<const T *>(p_ptr));
+struct PtrToArg<GDExtensionConstPtr<T>> {
+ _FORCE_INLINE_ static GDExtensionConstPtr<T> convert(const void *p_ptr) {
+ return GDExtensionConstPtr<T>(reinterpret_cast<const T *>(p_ptr));
}
typedef const T *EncodeT;
- _FORCE_INLINE_ static void encode(GDNativeConstPtr<T> p_val, void *p_ptr) {
+ _FORCE_INLINE_ static void encode(GDExtensionConstPtr<T> p_val, void *p_ptr) {
*((const T **)p_ptr) = p_val.data;
}
};
template <class T>
-struct PtrToArg<GDNativePtr<T>> {
- _FORCE_INLINE_ static GDNativePtr<T> convert(const void *p_ptr) {
- return GDNativePtr<T>(reinterpret_cast<const T *>(p_ptr));
+struct PtrToArg<GDExtensionPtr<T>> {
+ _FORCE_INLINE_ static GDExtensionPtr<T> convert(const void *p_ptr) {
+ return GDExtensionPtr<T>(reinterpret_cast<const T *>(p_ptr));
}
typedef T *EncodeT;
- _FORCE_INLINE_ static void encode(GDNativePtr<T> p_val, void *p_ptr) {
+ _FORCE_INLINE_ static void encode(GDExtensionPtr<T> p_val, void *p_ptr) {
*((T **)p_ptr) = p_val.data;
}
};
diff --git a/core/variant/type_info.h b/core/variant/type_info.h
index 7372c60754..e89658d25b 100644
--- a/core/variant/type_info.h
+++ b/core/variant/type_info.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* type_info.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* type_info.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TYPE_INFO_H
#define TYPE_INFO_H
@@ -276,7 +276,7 @@ inline String enum_qualified_name_to_class_info_name(const String &p_qualified_n
template <typename T>
inline StringName __constant_get_enum_name(T param, const String &p_constant) {
- if (GetTypeInfo<T>::VARIANT_TYPE == Variant::NIL) {
+ if constexpr (GetTypeInfo<T>::VARIANT_TYPE == Variant::NIL) {
ERR_PRINT("Missing VARIANT_ENUM_CAST for constant's enum: " + p_constant);
}
return GetTypeInfo<T>::get_class_info().class_name;
@@ -284,14 +284,18 @@ inline StringName __constant_get_enum_name(T param, const String &p_constant) {
template <class T>
class BitField {
- uint32_t value = 0;
+ int64_t value = 0;
public:
- _FORCE_INLINE_ void set_flag(T p_flag) { value |= p_flag; }
- _FORCE_INLINE_ bool has_flag(T p_flag) const { return value & p_flag; }
- _FORCE_INLINE_ void clear_flag(T p_flag) { return value &= ~p_flag; }
- _FORCE_INLINE_ BitField(uint32_t p_value) { value = p_value; }
- _FORCE_INLINE_ operator uint32_t() const { return value; }
+ _FORCE_INLINE_ void set_flag(T p_flag) { value |= (int64_t)p_flag; }
+ _FORCE_INLINE_ bool has_flag(T p_flag) const { return value & (int64_t)p_flag; }
+ _FORCE_INLINE_ bool is_empty() const { return value == 0; }
+ _FORCE_INLINE_ void clear_flag(T p_flag) { value &= ~(int64_t)p_flag; }
+ _FORCE_INLINE_ void clear() { value = 0; }
+ _FORCE_INLINE_ BitField() = default;
+ _FORCE_INLINE_ BitField(int64_t p_value) { value = p_value; }
+ _FORCE_INLINE_ BitField(T p_value) { value = (int64_t)p_value; }
+ _FORCE_INLINE_ operator int64_t() const { return value; }
_FORCE_INLINE_ operator Variant() const { return value; }
};
diff --git a/core/variant/typed_array.h b/core/variant/typed_array.h
index aadd6fee89..5aeabbacf8 100644
--- a/core/variant/typed_array.h
+++ b/core/variant/typed_array.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* typed_array.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* typed_array.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef TYPED_ARRAY_H
#define TYPED_ARRAY_H
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index 6763dd66b0..ca42738b05 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* variant.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* variant.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "variant.h"
@@ -39,150 +39,134 @@
#include "core/string/print_string.h"
#include "core/variant/variant_parser.h"
+PagedAllocator<Variant::Pools::BucketSmall, true> Variant::Pools::_bucket_small;
+PagedAllocator<Variant::Pools::BucketMedium, true> Variant::Pools::_bucket_medium;
+PagedAllocator<Variant::Pools::BucketLarge, true> Variant::Pools::_bucket_large;
+
String Variant::get_type_name(Variant::Type p_type) {
switch (p_type) {
case NIL: {
return "Nil";
- } break;
+ }
- // atomic types
+ // Atomic types.
case BOOL: {
return "bool";
- } break;
+ }
case INT: {
return "int";
-
- } break;
+ }
case FLOAT: {
return "float";
-
- } break;
+ }
case STRING: {
return "String";
- } break;
+ }
- // math types
+ // Math types.
case VECTOR2: {
return "Vector2";
- } break;
+ }
case VECTOR2I: {
return "Vector2i";
- } break;
+ }
case RECT2: {
return "Rect2";
- } break;
+ }
case RECT2I: {
return "Rect2i";
- } break;
+ }
case TRANSFORM2D: {
return "Transform2D";
- } break;
+ }
case VECTOR3: {
return "Vector3";
- } break;
+ }
case VECTOR3I: {
return "Vector3i";
- } break;
+ }
case VECTOR4: {
return "Vector4";
- } break;
+ }
case VECTOR4I: {
return "Vector4i";
- } break;
+ }
case PLANE: {
return "Plane";
-
- } break;
+ }
case AABB: {
return "AABB";
- } break;
+ }
case QUATERNION: {
return "Quaternion";
-
- } break;
+ }
case BASIS: {
return "Basis";
-
- } break;
+ }
case TRANSFORM3D: {
return "Transform3D";
-
- } break;
+ }
case PROJECTION: {
return "Projection";
+ }
- } break;
-
- // misc types
+ // Miscellaneous types.
case COLOR: {
return "Color";
-
- } break;
+ }
case RID: {
return "RID";
- } break;
+ }
case OBJECT: {
return "Object";
- } break;
+ }
case CALLABLE: {
return "Callable";
- } break;
+ }
case SIGNAL: {
return "Signal";
- } break;
+ }
case STRING_NAME: {
return "StringName";
-
- } break;
+ }
case NODE_PATH: {
return "NodePath";
-
- } break;
+ }
case DICTIONARY: {
return "Dictionary";
-
- } break;
+ }
case ARRAY: {
return "Array";
+ }
- } break;
-
- // arrays
+ // Arrays.
case PACKED_BYTE_ARRAY: {
return "PackedByteArray";
-
- } break;
+ }
case PACKED_INT32_ARRAY: {
return "PackedInt32Array";
-
- } break;
+ }
case PACKED_INT64_ARRAY: {
return "PackedInt64Array";
-
- } break;
+ }
case PACKED_FLOAT32_ARRAY: {
return "PackedFloat32Array";
-
- } break;
+ }
case PACKED_FLOAT64_ARRAY: {
return "PackedFloat64Array";
-
- } break;
+ }
case PACKED_STRING_ARRAY: {
return "PackedStringArray";
- } break;
+ }
case PACKED_VECTOR2_ARRAY: {
return "PackedVector2Array";
-
- } break;
+ }
case PACKED_VECTOR3_ARRAY: {
return "PackedVector3Array";
-
- } break;
+ }
case PACKED_COLOR_ARRAY: {
return "PackedColorArray";
-
- } break;
+ }
default: {
}
}
@@ -876,157 +860,126 @@ bool Variant::is_zero() const {
switch (type) {
case NIL: {
return true;
- } break;
+ }
- // atomic types
+ // Atomic types.
case BOOL: {
return !(_data._bool);
- } break;
+ }
case INT: {
return _data._int == 0;
-
- } break;
+ }
case FLOAT: {
return _data._float == 0;
-
- } break;
+ }
case STRING: {
return *reinterpret_cast<const String *>(_data._mem) == String();
+ }
- } break;
-
- // math types
+ // Math types.
case VECTOR2: {
return *reinterpret_cast<const Vector2 *>(_data._mem) == Vector2();
-
- } break;
+ }
case VECTOR2I: {
return *reinterpret_cast<const Vector2i *>(_data._mem) == Vector2i();
-
- } break;
+ }
case RECT2: {
return *reinterpret_cast<const Rect2 *>(_data._mem) == Rect2();
-
- } break;
+ }
case RECT2I: {
return *reinterpret_cast<const Rect2i *>(_data._mem) == Rect2i();
-
- } break;
+ }
case TRANSFORM2D: {
return *_data._transform2d == Transform2D();
-
- } break;
+ }
case VECTOR3: {
return *reinterpret_cast<const Vector3 *>(_data._mem) == Vector3();
-
- } break;
+ }
case VECTOR3I: {
return *reinterpret_cast<const Vector3i *>(_data._mem) == Vector3i();
-
- } break;
+ }
case VECTOR4: {
return *reinterpret_cast<const Vector4 *>(_data._mem) == Vector4();
-
- } break;
+ }
case VECTOR4I: {
return *reinterpret_cast<const Vector4i *>(_data._mem) == Vector4i();
-
- } break;
+ }
case PLANE: {
return *reinterpret_cast<const Plane *>(_data._mem) == Plane();
-
- } break;
+ }
case AABB: {
return *_data._aabb == ::AABB();
- } break;
+ }
case QUATERNION: {
return *reinterpret_cast<const Quaternion *>(_data._mem) == Quaternion();
-
- } break;
+ }
case BASIS: {
return *_data._basis == Basis();
-
- } break;
+ }
case TRANSFORM3D: {
return *_data._transform3d == Transform3D();
-
- } break;
+ }
case PROJECTION: {
return *_data._projection == Projection();
+ }
- } break;
-
- // misc types
+ // Miscellaneous types.
case COLOR: {
return *reinterpret_cast<const Color *>(_data._mem) == Color();
-
- } break;
+ }
case RID: {
return *reinterpret_cast<const ::RID *>(_data._mem) == ::RID();
- } break;
+ }
case OBJECT: {
return _get_obj().obj == nullptr;
- } break;
+ }
case CALLABLE: {
return reinterpret_cast<const Callable *>(_data._mem)->is_null();
- } break;
+ }
case SIGNAL: {
return reinterpret_cast<const Signal *>(_data._mem)->is_null();
- } break;
+ }
case STRING_NAME: {
- return *reinterpret_cast<const StringName *>(_data._mem) != StringName();
-
- } break;
+ return *reinterpret_cast<const StringName *>(_data._mem) == StringName();
+ }
case NODE_PATH: {
return reinterpret_cast<const NodePath *>(_data._mem)->is_empty();
-
- } break;
+ }
case DICTIONARY: {
return reinterpret_cast<const Dictionary *>(_data._mem)->is_empty();
-
- } break;
+ }
case ARRAY: {
return reinterpret_cast<const Array *>(_data._mem)->is_empty();
+ }
- } break;
-
- // arrays
+ // Arrays.
case PACKED_BYTE_ARRAY: {
return PackedArrayRef<uint8_t>::get_array(_data.packed_array).size() == 0;
-
- } break;
+ }
case PACKED_INT32_ARRAY: {
return PackedArrayRef<int32_t>::get_array(_data.packed_array).size() == 0;
-
- } break;
+ }
case PACKED_INT64_ARRAY: {
return PackedArrayRef<int64_t>::get_array(_data.packed_array).size() == 0;
-
- } break;
+ }
case PACKED_FLOAT32_ARRAY: {
return PackedArrayRef<float>::get_array(_data.packed_array).size() == 0;
-
- } break;
+ }
case PACKED_FLOAT64_ARRAY: {
return PackedArrayRef<double>::get_array(_data.packed_array).size() == 0;
-
- } break;
+ }
case PACKED_STRING_ARRAY: {
return PackedArrayRef<String>::get_array(_data.packed_array).size() == 0;
-
- } break;
+ }
case PACKED_VECTOR2_ARRAY: {
return PackedArrayRef<Vector2>::get_array(_data.packed_array).size() == 0;
-
- } break;
+ }
case PACKED_VECTOR3_ARRAY: {
return PackedArrayRef<Vector3>::get_array(_data.packed_array).size() == 0;
-
- } break;
+ }
case PACKED_COLOR_ARRAY: {
return PackedArrayRef<Color>::get_array(_data.packed_array).size() == 0;
-
- } break;
+ }
default: {
}
}
@@ -1038,67 +991,54 @@ bool Variant::is_one() const {
switch (type) {
case NIL: {
return true;
- } break;
+ }
- // atomic types
case BOOL: {
return _data._bool;
- } break;
+ }
case INT: {
return _data._int == 1;
-
- } break;
+ }
case FLOAT: {
return _data._float == 1;
+ }
- } break;
case VECTOR2: {
return *reinterpret_cast<const Vector2 *>(_data._mem) == Vector2(1, 1);
-
- } break;
+ }
case VECTOR2I: {
return *reinterpret_cast<const Vector2i *>(_data._mem) == Vector2i(1, 1);
-
- } break;
+ }
case RECT2: {
return *reinterpret_cast<const Rect2 *>(_data._mem) == Rect2(1, 1, 1, 1);
-
- } break;
+ }
case RECT2I: {
return *reinterpret_cast<const Rect2i *>(_data._mem) == Rect2i(1, 1, 1, 1);
-
- } break;
+ }
case VECTOR3: {
return *reinterpret_cast<const Vector3 *>(_data._mem) == Vector3(1, 1, 1);
-
- } break;
+ }
case VECTOR3I: {
return *reinterpret_cast<const Vector3i *>(_data._mem) == Vector3i(1, 1, 1);
-
- } break;
+ }
case VECTOR4: {
return *reinterpret_cast<const Vector4 *>(_data._mem) == Vector4(1, 1, 1, 1);
-
- } break;
+ }
case VECTOR4I: {
return *reinterpret_cast<const Vector4i *>(_data._mem) == Vector4i(1, 1, 1, 1);
-
- } break;
+ }
case PLANE: {
return *reinterpret_cast<const Plane *>(_data._mem) == Plane(1, 1, 1, 1);
+ }
- } break;
case COLOR: {
return *reinterpret_cast<const Color *>(_data._mem) == Color(1, 1, 1, 1);
-
- } break;
+ }
default: {
return !is_zero();
}
}
-
- return false;
}
bool Variant::is_null() const {
@@ -1131,10 +1071,10 @@ void Variant::reference(const Variant &p_variant) {
switch (p_variant.type) {
case NIL: {
- // none
+ // None.
} break;
- // atomic types
+ // Atomic types.
case BOOL: {
_data._bool = p_variant._data._bool;
} break;
@@ -1148,7 +1088,7 @@ void Variant::reference(const Variant &p_variant) {
memnew_placement(_data._mem, String(*reinterpret_cast<const String *>(p_variant._data._mem)));
} break;
- // math types
+ // Math types.
case VECTOR2: {
memnew_placement(_data._mem, Vector2(*reinterpret_cast<const Vector2 *>(p_variant._data._mem)));
} break;
@@ -1162,7 +1102,8 @@ void Variant::reference(const Variant &p_variant) {
memnew_placement(_data._mem, Rect2i(*reinterpret_cast<const Rect2i *>(p_variant._data._mem)));
} break;
case TRANSFORM2D: {
- _data._transform2d = memnew(Transform2D(*p_variant._data._transform2d));
+ _data._transform2d = (Transform2D *)Pools::_bucket_small.alloc();
+ memnew_placement(_data._transform2d, Transform2D(*p_variant._data._transform2d));
} break;
case VECTOR3: {
memnew_placement(_data._mem, Vector3(*reinterpret_cast<const Vector3 *>(p_variant._data._mem)));
@@ -1179,29 +1120,29 @@ void Variant::reference(const Variant &p_variant) {
case PLANE: {
memnew_placement(_data._mem, Plane(*reinterpret_cast<const Plane *>(p_variant._data._mem)));
} break;
-
case AABB: {
- _data._aabb = memnew(::AABB(*p_variant._data._aabb));
+ _data._aabb = (::AABB *)Pools::_bucket_small.alloc();
+ memnew_placement(_data._aabb, ::AABB(*p_variant._data._aabb));
} break;
case QUATERNION: {
memnew_placement(_data._mem, Quaternion(*reinterpret_cast<const Quaternion *>(p_variant._data._mem)));
-
} break;
case BASIS: {
- _data._basis = memnew(Basis(*p_variant._data._basis));
-
+ _data._basis = (Basis *)Pools::_bucket_medium.alloc();
+ memnew_placement(_data._basis, Basis(*p_variant._data._basis));
} break;
case TRANSFORM3D: {
- _data._transform3d = memnew(Transform3D(*p_variant._data._transform3d));
+ _data._transform3d = (Transform3D *)Pools::_bucket_medium.alloc();
+ memnew_placement(_data._transform3d, Transform3D(*p_variant._data._transform3d));
} break;
case PROJECTION: {
- _data._projection = memnew(Projection(*p_variant._data._projection));
+ _data._projection = (Projection *)Pools::_bucket_large.alloc();
+ memnew_placement(_data._projection, Projection(*p_variant._data._projection));
} break;
- // misc types
+ // Miscellaneous types.
case COLOR: {
memnew_placement(_data._mem, Color(*reinterpret_cast<const Color *>(p_variant._data._mem)));
-
} break;
case RID: {
memnew_placement(_data._mem, ::RID(*reinterpret_cast<const ::RID *>(p_variant._data._mem)));
@@ -1220,7 +1161,6 @@ void Variant::reference(const Variant &p_variant) {
_get_obj().obj = const_cast<Object *>(p_variant._get_obj().obj);
_get_obj().id = p_variant._get_obj().id;
-
} break;
case CALLABLE: {
memnew_placement(_data._mem, Callable(*reinterpret_cast<const Callable *>(p_variant._data._mem)));
@@ -1230,84 +1170,71 @@ void Variant::reference(const Variant &p_variant) {
} break;
case STRING_NAME: {
memnew_placement(_data._mem, StringName(*reinterpret_cast<const StringName *>(p_variant._data._mem)));
-
} break;
case NODE_PATH: {
memnew_placement(_data._mem, NodePath(*reinterpret_cast<const NodePath *>(p_variant._data._mem)));
-
} break;
case DICTIONARY: {
memnew_placement(_data._mem, Dictionary(*reinterpret_cast<const Dictionary *>(p_variant._data._mem)));
-
} break;
case ARRAY: {
memnew_placement(_data._mem, Array(*reinterpret_cast<const Array *>(p_variant._data._mem)));
-
} break;
- // arrays
+ // Arrays.
case PACKED_BYTE_ARRAY: {
_data.packed_array = static_cast<PackedArrayRef<uint8_t> *>(p_variant._data.packed_array)->reference();
if (!_data.packed_array) {
_data.packed_array = PackedArrayRef<uint8_t>::create();
}
-
} break;
case PACKED_INT32_ARRAY: {
_data.packed_array = static_cast<PackedArrayRef<int32_t> *>(p_variant._data.packed_array)->reference();
if (!_data.packed_array) {
_data.packed_array = PackedArrayRef<int32_t>::create();
}
-
} break;
case PACKED_INT64_ARRAY: {
_data.packed_array = static_cast<PackedArrayRef<int64_t> *>(p_variant._data.packed_array)->reference();
if (!_data.packed_array) {
_data.packed_array = PackedArrayRef<int64_t>::create();
}
-
} break;
case PACKED_FLOAT32_ARRAY: {
_data.packed_array = static_cast<PackedArrayRef<float> *>(p_variant._data.packed_array)->reference();
if (!_data.packed_array) {
_data.packed_array = PackedArrayRef<float>::create();
}
-
} break;
case PACKED_FLOAT64_ARRAY: {
_data.packed_array = static_cast<PackedArrayRef<double> *>(p_variant._data.packed_array)->reference();
if (!_data.packed_array) {
_data.packed_array = PackedArrayRef<double>::create();
}
-
} break;
case PACKED_STRING_ARRAY: {
_data.packed_array = static_cast<PackedArrayRef<String> *>(p_variant._data.packed_array)->reference();
if (!_data.packed_array) {
_data.packed_array = PackedArrayRef<String>::create();
}
-
} break;
case PACKED_VECTOR2_ARRAY: {
_data.packed_array = static_cast<PackedArrayRef<Vector2> *>(p_variant._data.packed_array)->reference();
if (!_data.packed_array) {
_data.packed_array = PackedArrayRef<Vector2>::create();
}
-
} break;
case PACKED_VECTOR3_ARRAY: {
_data.packed_array = static_cast<PackedArrayRef<Vector3> *>(p_variant._data.packed_array)->reference();
if (!_data.packed_array) {
_data.packed_array = PackedArrayRef<Vector3>::create();
}
-
} break;
case PACKED_COLOR_ARRAY: {
_data.packed_array = static_cast<PackedArrayRef<Color> *>(p_variant._data.packed_array)->reference();
if (!_data.packed_array) {
_data.packed_array = PackedArrayRef<Color>::create();
}
-
} break;
default: {
}
@@ -1327,6 +1254,7 @@ void Variant::zero() {
case FLOAT:
this->_data._float = 0;
break;
+
case VECTOR2:
*reinterpret_cast<Vector2 *>(this->_data._mem) = Vector2();
break;
@@ -1357,9 +1285,11 @@ void Variant::zero() {
case QUATERNION:
*reinterpret_cast<Quaternion *>(this->_data._mem) = Quaternion();
break;
+
case COLOR:
*reinterpret_cast<Color *>(this->_data._mem) = Color();
break;
+
default:
this->clear();
break;
@@ -1371,31 +1301,45 @@ void Variant::_clear_internal() {
case STRING: {
reinterpret_cast<String *>(_data._mem)->~String();
} break;
- /*
- // no point, they don't allocate memory
- VECTOR3,
- PLANE,
- QUATERNION,
- COLOR,
- VECTOR2,
- RECT2
- */
+
+ // Math types.
case TRANSFORM2D: {
- memdelete(_data._transform2d);
+ if (_data._transform2d) {
+ _data._transform2d->~Transform2D();
+ Pools::_bucket_small.free((Pools::BucketSmall *)_data._transform2d);
+ _data._transform2d = nullptr;
+ }
} break;
case AABB: {
- memdelete(_data._aabb);
+ if (_data._aabb) {
+ _data._aabb->~AABB();
+ Pools::_bucket_small.free((Pools::BucketSmall *)_data._aabb);
+ _data._aabb = nullptr;
+ }
} break;
case BASIS: {
- memdelete(_data._basis);
+ if (_data._basis) {
+ _data._basis->~Basis();
+ Pools::_bucket_medium.free((Pools::BucketMedium *)_data._basis);
+ _data._basis = nullptr;
+ }
} break;
case TRANSFORM3D: {
- memdelete(_data._transform3d);
+ if (_data._transform3d) {
+ _data._transform3d->~Transform3D();
+ Pools::_bucket_medium.free((Pools::BucketMedium *)_data._transform3d);
+ _data._transform3d = nullptr;
+ }
} break;
case PROJECTION: {
- memdelete(_data._projection);
+ if (_data._projection) {
+ _data._projection->~Projection();
+ Pools::_bucket_large.free((Pools::BucketLarge *)_data._projection);
+ _data._projection = nullptr;
+ }
} break;
- // misc types
+
+ // Miscellaneous types.
case STRING_NAME: {
reinterpret_cast<StringName *>(_data._mem)->~StringName();
} break;
@@ -1404,7 +1348,7 @@ void Variant::_clear_internal() {
} break;
case OBJECT: {
if (_get_obj().id.is_ref_counted()) {
- //we are safe that there is a reference here
+ // We are safe that there is a reference here.
RefCounted *ref_counted = static_cast<RefCounted *>(_get_obj().obj);
if (ref_counted->unreference()) {
memdelete(ref_counted);
@@ -1414,8 +1358,8 @@ void Variant::_clear_internal() {
_get_obj().id = ObjectID();
} break;
case RID: {
- // not much need probably
- // Can't seem to use destructor + scoping operator, so hack.
+ // Not much need probably.
+ // HACK: Can't seem to use destructor + scoping operator, so hack.
typedef ::RID RID_Class;
reinterpret_cast<RID_Class *>(_data._mem)->~RID_Class();
} break;
@@ -1431,7 +1375,8 @@ void Variant::_clear_internal() {
case ARRAY: {
reinterpret_cast<Array *>(_data._mem)->~Array();
} break;
- // arrays
+
+ // Arrays.
case PACKED_BYTE_ARRAY: {
PackedArrayRefBase::destroy(_data.packed_array);
} break;
@@ -1460,7 +1405,9 @@ void Variant::_clear_internal() {
PackedArrayRefBase::destroy(_data.packed_array);
} break;
default: {
- } /* not needed */
+ // Not needed, there is no point. The following do not allocate memory:
+ // VECTOR2, VECTOR3, RECT2, PLANE, QUATERNION, COLOR.
+ }
}
}
@@ -1761,7 +1708,7 @@ String stringify_vector(const T &vec, int recursion_count) {
String Variant::stringify(int recursion_count) const {
switch (type) {
case NIL:
- return "null";
+ return "<null>";
case BOOL:
return _data._bool ? "true" : "false";
case INT:
@@ -1809,11 +1756,13 @@ String Variant::stringify(int recursion_count) const {
case DICTIONARY: {
const Dictionary &d = *reinterpret_cast<const Dictionary *>(_data._mem);
if (recursion_count > MAX_RECURSION) {
- ERR_PRINT("Max recursion reached");
- return "{...}";
+ ERR_PRINT("Maximum dictionary recursion reached!");
+ return "{ ... }";
}
- String str("{");
+ // Add leading and trailing space to Dictionary printing. This distinguishes it
+ // from array printing on fonts that have similar-looking {} and [] characters.
+ String str("{ ");
List<Variant> keys;
d.get_key_list(&keys);
@@ -1832,84 +1781,79 @@ String Variant::stringify(int recursion_count) const {
if (i > 0) {
str += ", ";
}
- str += pairs[i].key + ":" + pairs[i].value;
+ str += pairs[i].key + ": " + pairs[i].value;
}
- str += "}";
+ str += " }";
return str;
- } break;
+ }
case PACKED_VECTOR2_ARRAY: {
return stringify_vector(operator Vector<Vector2>(), recursion_count);
- } break;
+ }
case PACKED_VECTOR3_ARRAY: {
return stringify_vector(operator Vector<Vector3>(), recursion_count);
- } break;
+ }
case PACKED_COLOR_ARRAY: {
return stringify_vector(operator Vector<Color>(), recursion_count);
- } break;
+ }
case PACKED_STRING_ARRAY: {
return stringify_vector(operator Vector<String>(), recursion_count);
- } break;
+ }
case PACKED_BYTE_ARRAY: {
return stringify_vector(operator Vector<uint8_t>(), recursion_count);
- } break;
+ }
case PACKED_INT32_ARRAY: {
return stringify_vector(operator Vector<int32_t>(), recursion_count);
- } break;
+ }
case PACKED_INT64_ARRAY: {
return stringify_vector(operator Vector<int64_t>(), recursion_count);
- } break;
+ }
case PACKED_FLOAT32_ARRAY: {
return stringify_vector(operator Vector<float>(), recursion_count);
- } break;
+ }
case PACKED_FLOAT64_ARRAY: {
return stringify_vector(operator Vector<double>(), recursion_count);
- } break;
+ }
case ARRAY: {
Array arr = operator Array();
if (recursion_count > MAX_RECURSION) {
- ERR_PRINT("Max recursion reached");
+ ERR_PRINT("Maximum array recursion reached!");
return "[...]";
}
return stringify_vector(arr, recursion_count);
-
- } break;
+ }
case OBJECT: {
if (_get_obj().obj) {
if (!_get_obj().id.is_ref_counted() && ObjectDB::get_instance(_get_obj().id) == nullptr) {
- return "[Freed Object]";
+ return "<Freed Object>";
}
return _get_obj().obj->to_string();
} else {
- return "[Object:null]";
+ return "<Object#null>";
}
-
- } break;
+ }
case CALLABLE: {
const Callable &c = *reinterpret_cast<const Callable *>(_data._mem);
return c;
- } break;
+ }
case SIGNAL: {
const Signal &s = *reinterpret_cast<const Signal *>(_data._mem);
return s;
- } break;
+ }
case RID: {
const ::RID &s = *reinterpret_cast<const ::RID *>(_data._mem);
return "RID(" + itos(s.get_id()) + ")";
- } break;
+ }
default: {
- return "[" + get_type_name(type) + "]";
+ return "<" + get_type_name(type) + ">";
}
}
-
- return "";
}
String Variant::to_json_string() const {
- JSON json;
- return json.stringify(*this);
+ return JSON::stringify(*this);
}
Variant::operator Vector2() const {
@@ -2609,12 +2553,14 @@ Variant::Variant(const Plane &p_plane) {
Variant::Variant(const ::AABB &p_aabb) {
type = AABB;
- _data._aabb = memnew(::AABB(p_aabb));
+ _data._aabb = (::AABB *)Pools::_bucket_small.alloc();
+ memnew_placement(_data._aabb, ::AABB(p_aabb));
}
Variant::Variant(const Basis &p_matrix) {
type = BASIS;
- _data._basis = memnew(Basis(p_matrix));
+ _data._basis = (Basis *)Pools::_bucket_medium.alloc();
+ memnew_placement(_data._basis, Basis(p_matrix));
}
Variant::Variant(const Quaternion &p_quaternion) {
@@ -2624,17 +2570,20 @@ Variant::Variant(const Quaternion &p_quaternion) {
Variant::Variant(const Transform3D &p_transform) {
type = TRANSFORM3D;
- _data._transform3d = memnew(Transform3D(p_transform));
+ _data._transform3d = (Transform3D *)Pools::_bucket_medium.alloc();
+ memnew_placement(_data._transform3d, Transform3D(p_transform));
}
Variant::Variant(const Projection &pp_projection) {
type = PROJECTION;
- _data._projection = memnew(Projection(pp_projection));
+ _data._projection = (Projection *)Pools::_bucket_large.alloc();
+ memnew_placement(_data._projection, Projection(pp_projection));
}
Variant::Variant(const Transform2D &p_transform) {
type = TRANSFORM2D;
- _data._transform2d = memnew(Transform2D(p_transform));
+ _data._transform2d = (Transform2D *)Pools::_bucket_small.alloc();
+ memnew_placement(_data._transform2d, Transform2D(p_transform));
}
Variant::Variant(const Color &p_color) {
@@ -3090,22 +3039,22 @@ uint32_t Variant::recursive_hash(int recursion_count) const {
case PROJECTION: {
uint32_t h = HASH_MURMUR3_SEED;
const Projection &t = *_data._projection;
- h = hash_murmur3_one_real(t.matrix[0].x, h);
- h = hash_murmur3_one_real(t.matrix[0].y, h);
- h = hash_murmur3_one_real(t.matrix[0].z, h);
- h = hash_murmur3_one_real(t.matrix[0].w, h);
- h = hash_murmur3_one_real(t.matrix[1].x, h);
- h = hash_murmur3_one_real(t.matrix[1].y, h);
- h = hash_murmur3_one_real(t.matrix[1].z, h);
- h = hash_murmur3_one_real(t.matrix[1].w, h);
- h = hash_murmur3_one_real(t.matrix[2].x, h);
- h = hash_murmur3_one_real(t.matrix[2].y, h);
- h = hash_murmur3_one_real(t.matrix[2].z, h);
- h = hash_murmur3_one_real(t.matrix[2].w, h);
- h = hash_murmur3_one_real(t.matrix[3].x, h);
- h = hash_murmur3_one_real(t.matrix[3].y, h);
- h = hash_murmur3_one_real(t.matrix[3].z, h);
- h = hash_murmur3_one_real(t.matrix[3].w, h);
+ h = hash_murmur3_one_real(t.columns[0].x, h);
+ h = hash_murmur3_one_real(t.columns[0].y, h);
+ h = hash_murmur3_one_real(t.columns[0].z, h);
+ h = hash_murmur3_one_real(t.columns[0].w, h);
+ h = hash_murmur3_one_real(t.columns[1].x, h);
+ h = hash_murmur3_one_real(t.columns[1].y, h);
+ h = hash_murmur3_one_real(t.columns[1].z, h);
+ h = hash_murmur3_one_real(t.columns[1].w, h);
+ h = hash_murmur3_one_real(t.columns[2].x, h);
+ h = hash_murmur3_one_real(t.columns[2].y, h);
+ h = hash_murmur3_one_real(t.columns[2].z, h);
+ h = hash_murmur3_one_real(t.columns[2].w, h);
+ h = hash_murmur3_one_real(t.columns[3].x, h);
+ h = hash_murmur3_one_real(t.columns[3].y, h);
+ h = hash_murmur3_one_real(t.columns[3].z, h);
+ h = hash_murmur3_one_real(t.columns[3].w, h);
return hash_fmix32(h);
} break;
// misc types
@@ -3291,33 +3240,34 @@ uint32_t Variant::recursive_hash(int recursion_count) const {
}
#define hash_compare_scalar(p_lhs, p_rhs) \
- ((p_lhs) == (p_rhs)) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs))
-
-#define hash_compare_vector2(p_lhs, p_rhs) \
- (hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
- (hash_compare_scalar((p_lhs).y, (p_rhs).y))
-
-#define hash_compare_vector3(p_lhs, p_rhs) \
- (hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
- (hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \
- (hash_compare_scalar((p_lhs).z, (p_rhs).z))
-#define hash_compare_vector4(p_lhs, p_rhs) \
- (hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
- (hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \
- (hash_compare_scalar((p_lhs).z, (p_rhs).z)) && \
- (hash_compare_scalar((p_lhs).w, (p_rhs).w))
-
-#define hash_compare_quaternion(p_lhs, p_rhs) \
- (hash_compare_scalar((p_lhs).x, (p_rhs).x)) && \
- (hash_compare_scalar((p_lhs).y, (p_rhs).y)) && \
- (hash_compare_scalar((p_lhs).z, (p_rhs).z)) && \
- (hash_compare_scalar((p_lhs).w, (p_rhs).w))
-
-#define hash_compare_color(p_lhs, p_rhs) \
- (hash_compare_scalar((p_lhs).r, (p_rhs).r)) && \
- (hash_compare_scalar((p_lhs).g, (p_rhs).g)) && \
- (hash_compare_scalar((p_lhs).b, (p_rhs).b)) && \
- (hash_compare_scalar((p_lhs).a, (p_rhs).a))
+ (((p_lhs) == (p_rhs)) || (Math::is_nan(p_lhs) && Math::is_nan(p_rhs)))
+
+#define hash_compare_vector2(p_lhs, p_rhs) \
+ (hash_compare_scalar((p_lhs).x, (p_rhs).x) && \
+ hash_compare_scalar((p_lhs).y, (p_rhs).y))
+
+#define hash_compare_vector3(p_lhs, p_rhs) \
+ (hash_compare_scalar((p_lhs).x, (p_rhs).x) && \
+ hash_compare_scalar((p_lhs).y, (p_rhs).y) && \
+ hash_compare_scalar((p_lhs).z, (p_rhs).z))
+
+#define hash_compare_vector4(p_lhs, p_rhs) \
+ (hash_compare_scalar((p_lhs).x, (p_rhs).x) && \
+ hash_compare_scalar((p_lhs).y, (p_rhs).y) && \
+ hash_compare_scalar((p_lhs).z, (p_rhs).z) && \
+ hash_compare_scalar((p_lhs).w, (p_rhs).w))
+
+#define hash_compare_quaternion(p_lhs, p_rhs) \
+ (hash_compare_scalar((p_lhs).x, (p_rhs).x) && \
+ hash_compare_scalar((p_lhs).y, (p_rhs).y) && \
+ hash_compare_scalar((p_lhs).z, (p_rhs).z) && \
+ hash_compare_scalar((p_lhs).w, (p_rhs).w))
+
+#define hash_compare_color(p_lhs, p_rhs) \
+ (hash_compare_scalar((p_lhs).r, (p_rhs).r) && \
+ hash_compare_scalar((p_lhs).g, (p_rhs).g) && \
+ hash_compare_scalar((p_lhs).b, (p_rhs).b) && \
+ hash_compare_scalar((p_lhs).a, (p_rhs).a))
#define hash_compare_packed_array(p_lhs, p_rhs, p_type, p_compare_func) \
const Vector<p_type> &l = PackedArrayRef<p_type>::get_array(p_lhs); \
@@ -3374,8 +3324,8 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
const Rect2 *l = reinterpret_cast<const Rect2 *>(_data._mem);
const Rect2 *r = reinterpret_cast<const Rect2 *>(p_variant._data._mem);
- return (hash_compare_vector2(l->position, r->position)) &&
- (hash_compare_vector2(l->size, r->size));
+ return hash_compare_vector2(l->position, r->position) &&
+ hash_compare_vector2(l->size, r->size);
} break;
case RECT2I: {
const Rect2i *l = reinterpret_cast<const Rect2i *>(_data._mem);
@@ -3389,7 +3339,7 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
Transform2D *r = p_variant._data._transform2d;
for (int i = 0; i < 3; i++) {
- if (!(hash_compare_vector2(l->columns[i], r->columns[i]))) {
+ if (!hash_compare_vector2(l->columns[i], r->columns[i])) {
return false;
}
}
@@ -3426,16 +3376,16 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
const Plane *l = reinterpret_cast<const Plane *>(_data._mem);
const Plane *r = reinterpret_cast<const Plane *>(p_variant._data._mem);
- return (hash_compare_vector3(l->normal, r->normal)) &&
- (hash_compare_scalar(l->d, r->d));
+ return hash_compare_vector3(l->normal, r->normal) &&
+ hash_compare_scalar(l->d, r->d);
} break;
case AABB: {
const ::AABB *l = _data._aabb;
const ::AABB *r = p_variant._data._aabb;
- return (hash_compare_vector3(l->position, r->position) &&
- (hash_compare_vector3(l->size, r->size)));
+ return hash_compare_vector3(l->position, r->position) &&
+ hash_compare_vector3(l->size, r->size);
} break;
@@ -3451,7 +3401,7 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
const Basis *r = p_variant._data._basis;
for (int i = 0; i < 3; i++) {
- if (!(hash_compare_vector3(l->rows[i], r->rows[i]))) {
+ if (!hash_compare_vector3(l->rows[i], r->rows[i])) {
return false;
}
}
@@ -3464,7 +3414,7 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
const Transform3D *r = p_variant._data._transform3d;
for (int i = 0; i < 3; i++) {
- if (!(hash_compare_vector3(l->basis.rows[i], r->basis.rows[i]))) {
+ if (!hash_compare_vector3(l->basis.rows[i], r->basis.rows[i])) {
return false;
}
}
@@ -3476,7 +3426,7 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
const Projection *r = p_variant._data._projection;
for (int i = 0; i < 4; i++) {
- if (!(hash_compare_vector4(l->matrix[i], r->matrix[i]))) {
+ if (!hash_compare_vector4(l->columns[i], r->columns[i])) {
return false;
}
}
@@ -3540,7 +3490,18 @@ bool Variant::hash_compare(const Variant &p_variant, int recursion_count) const
evaluate(OP_EQUAL, *this, p_variant, r, v);
return r;
}
+}
+bool StringLikeVariantComparator::compare(const Variant &p_lhs, const Variant &p_rhs) {
+ if (p_lhs.hash_compare(p_rhs)) {
+ return true;
+ }
+ if (p_lhs.get_type() == Variant::STRING && p_rhs.get_type() == Variant::STRING_NAME) {
+ return *VariantInternal::get_string(&p_lhs) == *VariantInternal::get_string_name(&p_rhs);
+ }
+ if (p_lhs.get_type() == Variant::STRING_NAME && p_rhs.get_type() == Variant::STRING) {
+ return *VariantInternal::get_string_name(&p_lhs) == *VariantInternal::get_string(&p_rhs);
+ }
return false;
}
@@ -3662,16 +3623,16 @@ String Variant::get_call_error_text(Object *p_base, const StringName &p_method,
if (ce.error == Callable::CallError::CALL_ERROR_INVALID_ARGUMENT) {
int errorarg = ce.argument;
if (p_argptrs) {
- err_text = "Cannot convert argument " + itos(errorarg + 1) + " from " + Variant::get_type_name(p_argptrs[errorarg]->get_type()) + " to " + Variant::get_type_name(Variant::Type(ce.expected)) + ".";
+ err_text = "Cannot convert argument " + itos(errorarg + 1) + " from " + Variant::get_type_name(p_argptrs[errorarg]->get_type()) + " to " + Variant::get_type_name(Variant::Type(ce.expected));
} else {
- err_text = "Cannot convert argument " + itos(errorarg + 1) + " from [missing argptr, type unknown] to " + Variant::get_type_name(Variant::Type(ce.expected)) + ".";
+ err_text = "Cannot convert argument " + itos(errorarg + 1) + " from [missing argptr, type unknown] to " + Variant::get_type_name(Variant::Type(ce.expected));
}
} else if (ce.error == Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS) {
- err_text = "Method expected " + itos(ce.argument) + " arguments, but called with " + itos(p_argcount) + ".";
+ err_text = "Method expected " + itos(ce.argument) + " arguments, but called with " + itos(p_argcount);
} else if (ce.error == Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS) {
- err_text = "Method expected " + itos(ce.argument) + " arguments, but called with " + itos(p_argcount) + ".";
+ err_text = "Method expected " + itos(ce.argument) + " arguments, but called with " + itos(p_argcount);
} else if (ce.error == Callable::CallError::CALL_ERROR_INVALID_METHOD) {
- err_text = "Method not found.";
+ err_text = "Method not found";
} else if (ce.error == Callable::CallError::CALL_ERROR_INSTANCE_IS_NULL) {
err_text = "Instance is null";
} else if (ce.error == Callable::CallError::CALL_ERROR_METHOD_NOT_CONST) {
@@ -3693,37 +3654,22 @@ String Variant::get_call_error_text(Object *p_base, const StringName &p_method,
}
String Variant::get_callable_error_text(const Callable &p_callable, const Variant **p_argptrs, int p_argcount, const Callable::CallError &ce) {
- return get_call_error_text(p_callable.get_object(), p_callable.get_method(), p_argptrs, p_argcount, ce);
-}
-
-String vformat(const String &p_text, const Variant &p1, const Variant &p2, const Variant &p3, const Variant &p4, const Variant &p5) {
- Array args;
- if (p1.get_type() != Variant::NIL) {
- args.push_back(p1);
-
- if (p2.get_type() != Variant::NIL) {
- args.push_back(p2);
-
- if (p3.get_type() != Variant::NIL) {
- args.push_back(p3);
-
- if (p4.get_type() != Variant::NIL) {
- args.push_back(p4);
-
- if (p5.get_type() != Variant::NIL) {
- args.push_back(p5);
- }
- }
- }
+ Vector<Variant> binds;
+ int args_bound;
+ p_callable.get_bound_arguments_ref(binds, args_bound);
+ if (args_bound <= 0) {
+ return get_call_error_text(p_callable.get_object(), p_callable.get_method(), p_argptrs, MAX(0, p_argcount + args_bound), ce);
+ } else {
+ Vector<const Variant *> argptrs;
+ argptrs.resize(p_argcount + binds.size());
+ for (int i = 0; i < p_argcount; i++) {
+ argptrs.write[i] = p_argptrs[i];
+ }
+ for (int i = 0; i < binds.size(); i++) {
+ argptrs.write[i + p_argcount] = &binds[i];
}
+ return get_call_error_text(p_callable.get_object(), p_callable.get_method(), (const Variant **)argptrs.ptr(), argptrs.size(), ce);
}
-
- bool error = false;
- String fmt = p_text.sprintf(args, &error);
-
- ERR_FAIL_COND_V_MSG(error, String(), fmt);
-
- return fmt;
}
void Variant::register_types() {
diff --git a/core/variant/variant.h b/core/variant/variant.h
index bfa110842a..b9294de77d 100644
--- a/core/variant/variant.h
+++ b/core/variant/variant.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* variant.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* variant.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VARIANT_H
#define VARIANT_H
@@ -54,6 +54,7 @@
#include "core/os/keyboard.h"
#include "core/string/node_path.h"
#include "core/string/ustring.h"
+#include "core/templates/paged_allocator.h"
#include "core/templates/rid.h"
#include "core/variant/array.h"
#include "core/variant/callable.h"
@@ -134,6 +135,30 @@ public:
};
private:
+ struct Pools {
+ union BucketSmall {
+ BucketSmall() {}
+ ~BucketSmall() {}
+ Transform2D _transform2d;
+ ::AABB _aabb;
+ };
+ union BucketMedium {
+ BucketMedium() {}
+ ~BucketMedium() {}
+ Basis _basis;
+ Transform3D _transform3d;
+ };
+ union BucketLarge {
+ BucketLarge() {}
+ ~BucketLarge() {}
+ Projection _projection;
+ };
+
+ static PagedAllocator<BucketSmall, true> _bucket_small;
+ static PagedAllocator<BucketMedium, true> _bucket_medium;
+ static PagedAllocator<BucketLarge, true> _bucket_large;
+ };
+
friend struct _VariantCall;
friend class VariantInternal;
// Variant takes 20 bytes when real_t is float, and 36 if double
@@ -465,6 +490,7 @@ public:
}
// Only enum classes that need to be bound need this to be defined.
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(EulerOrder)
VARIANT_ENUM_CLASS_CONSTRUCTOR(JoyAxis)
VARIANT_ENUM_CLASS_CONSTRUCTOR(JoyButton)
VARIANT_ENUM_CLASS_CONSTRUCTOR(Key)
@@ -527,9 +553,6 @@ public:
void zero();
Variant duplicate(bool p_deep = false) const;
Variant recursive_duplicate(bool p_deep, int recursion_count) const;
- static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);
- static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);
- static void sub(const Variant &a, const Variant &b, Variant &r_dst);
/* Built-In Methods */
@@ -632,6 +655,7 @@ public:
static bool has_indexing(Variant::Type p_type);
static Variant::Type get_indexed_element_type(Variant::Type p_type);
+ static uint32_t get_indexed_element_usage(Variant::Type p_type);
typedef void (*ValidatedIndexedSetter)(Variant *base, int64_t index, const Variant *value, bool *oob);
typedef void (*ValidatedIndexedGetter)(const Variant *base, int64_t index, Variant *value, bool *oob);
@@ -774,6 +798,10 @@ struct VariantComparator {
static _FORCE_INLINE_ bool compare(const Variant &p_lhs, const Variant &p_rhs) { return p_lhs.hash_compare(p_rhs); }
};
+struct StringLikeVariantComparator {
+ static bool compare(const Variant &p_lhs, const Variant &p_rhs);
+};
+
Variant::ObjData &Variant::_get_obj() {
return *reinterpret_cast<ObjData *>(&_data._mem[0]);
}
@@ -782,7 +810,22 @@ const Variant::ObjData &Variant::_get_obj() const {
return *reinterpret_cast<const ObjData *>(&_data._mem[0]);
}
-String vformat(const String &p_text, const Variant &p1 = Variant(), const Variant &p2 = Variant(), const Variant &p3 = Variant(), const Variant &p4 = Variant(), const Variant &p5 = Variant());
+template <typename... VarArgs>
+String vformat(const String &p_text, const VarArgs... p_args) {
+ Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.
+ Array args_array;
+ args_array.resize(sizeof...(p_args));
+ for (uint32_t i = 0; i < sizeof...(p_args); i++) {
+ args_array[i] = args[i];
+ }
+
+ bool error = false;
+ String fmt = p_text.sprintf(args_array, &error);
+
+ ERR_FAIL_COND_V_MSG(error, String(), fmt);
+
+ return fmt;
+}
template <typename... VarArgs>
Callable Callable::bind(VarArgs... p_args) {
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index b933a90a48..2cc0b3a8d7 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* variant_call.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* variant_call.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "variant.h"
@@ -65,14 +65,40 @@ static _FORCE_INLINE_ void vc_method_call(R (T::*method)(P...) const, Variant *b
template <class T, class... P>
static _FORCE_INLINE_ void vc_method_call(void (T::*method)(P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ VariantInternal::clear(&r_ret);
call_with_variant_args_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, r_error, p_defvals);
}
template <class T, class... P>
static _FORCE_INLINE_ void vc_method_call(void (T::*method)(P...) const, Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ VariantInternal::clear(&r_ret);
call_with_variant_argsc_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, r_error, p_defvals);
}
+template <class From, class R, class T, class... P>
+static _FORCE_INLINE_ void vc_convert_method_call(R (T::*method)(P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ T converted(static_cast<T>(*VariantGetInternalPtr<From>::get_ptr(base)));
+ call_with_variant_args_ret_dv(&converted, method, p_args, p_argcount, r_ret, r_error, p_defvals);
+}
+
+template <class From, class R, class T, class... P>
+static _FORCE_INLINE_ void vc_convert_method_call(R (T::*method)(P...) const, Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ T converted(static_cast<T>(*VariantGetInternalPtr<From>::get_ptr(base)));
+ call_with_variant_args_retc_dv(&converted, method, p_args, p_argcount, r_ret, r_error, p_defvals);
+}
+
+template <class From, class T, class... P>
+static _FORCE_INLINE_ void vc_convert_method_call(void (T::*method)(P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ T converted(static_cast<T>(*VariantGetInternalPtr<From>::get_ptr(base)));
+ call_with_variant_args_dv(&converted, method, p_args, p_argcount, r_error, p_defvals);
+}
+
+template <class From, class T, class... P>
+static _FORCE_INLINE_ void vc_convert_method_call(void (T::*method)(P...) const, Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
+ T converted(static_cast<T>(*VariantGetInternalPtr<From>::get_ptr(base)));
+ call_with_variant_argsc_dv(&converted, method, p_args, p_argcount, r_error, p_defvals);
+}
+
template <class R, class T, class... P>
static _FORCE_INLINE_ void vc_method_call_static(R (*method)(T *, P...), Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) {
call_with_variant_args_retc_static_helper_dv(VariantGetInternalPtr<T>::get_ptr(base), method, p_args, p_argcount, r_ret, p_defvals, r_error);
@@ -102,6 +128,29 @@ static _FORCE_INLINE_ void vc_validated_call(void (T::*method)(P...) const, Vari
call_with_validated_variant_argsc(base, method, p_args);
}
+template <class From, class R, class T, class... P>
+static _FORCE_INLINE_ void vc_convert_validated_call(R (T::*method)(P...), Variant *base, const Variant **p_args, Variant *r_ret) {
+ T converted(static_cast<T>(*VariantGetInternalPtr<From>::get_ptr(base)));
+ call_with_validated_variant_args_ret_helper<T, R, P...>(&converted, method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
+}
+
+template <class From, class R, class T, class... P>
+static _FORCE_INLINE_ void vc_convert_validated_call(R (T::*method)(P...) const, Variant *base, const Variant **p_args, Variant *r_ret) {
+ T converted(static_cast<T>(*VariantGetInternalPtr<From>::get_ptr(base)));
+ call_with_validated_variant_args_retc_helper<T, R, P...>(&converted, method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
+}
+template <class From, class T, class... P>
+static _FORCE_INLINE_ void vc_convert_validated_call(void (T::*method)(P...), Variant *base, const Variant **p_args, Variant *r_ret) {
+ T converted(static_cast<T>(*VariantGetInternalPtr<From>::get_ptr(base)));
+ call_with_validated_variant_args_helper<T, P...>(&converted, method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
+}
+
+template <class From, class T, class... P>
+static _FORCE_INLINE_ void vc_convert_validated_call(void (T::*method)(P...) const, Variant *base, const Variant **p_args, Variant *r_ret) {
+ T converted(static_cast<T>(*VariantGetInternalPtr<From>::get_ptr(base)));
+ call_with_validated_variant_argsc_helper<T, P...>(&converted, method, p_args, r_ret, BuildIndexSequence<sizeof...(P)>{});
+}
+
template <class R, class T, class... P>
static _FORCE_INLINE_ void vc_validated_call_static(R (*method)(T *, P...), Variant *base, const Variant **p_args, Variant *r_ret) {
call_with_validated_variant_args_static_retc(base, method, p_args, r_ret);
@@ -142,6 +191,30 @@ static _FORCE_INLINE_ void vc_ptrcall(void (T::*method)(P...) const, void *p_bas
call_with_ptr_argsc(reinterpret_cast<T *>(p_base), method, p_args);
}
+template <class From, class R, class T, class... P>
+static _FORCE_INLINE_ void vc_convert_ptrcall(R (T::*method)(P...), void *p_base, const void **p_args, void *r_ret) {
+ T converted(*reinterpret_cast<From *>(p_base));
+ call_with_ptr_args_ret(&converted, method, p_args, r_ret);
+}
+
+template <class From, class R, class T, class... P>
+static _FORCE_INLINE_ void vc_convert_ptrcall(R (T::*method)(P...) const, void *p_base, const void **p_args, void *r_ret) {
+ T converted(*reinterpret_cast<From *>(p_base));
+ call_with_ptr_args_retc(&converted, method, p_args, r_ret);
+}
+
+template <class From, class T, class... P>
+static _FORCE_INLINE_ void vc_convert_ptrcall(void (T::*method)(P...), void *p_base, const void **p_args, void *r_ret) {
+ T converted(*reinterpret_cast<From *>(p_base));
+ call_with_ptr_args(&converted, method, p_args);
+}
+
+template <class From, class T, class... P>
+static _FORCE_INLINE_ void vc_convert_ptrcall(void (T::*method)(P...) const, void *p_base, const void **p_args, void *r_ret) {
+ T converted(*reinterpret_cast<From *>(p_base));
+ call_with_ptr_argsc(&converted, method, p_args);
+}
+
template <class R, class T, class... P>
static _FORCE_INLINE_ int vc_get_argument_count(R (T::*method)(P...)) {
return sizeof...(P);
@@ -337,6 +410,46 @@ static _FORCE_INLINE_ Variant::Type vc_get_base_type(void (T::*method)(P...) con
} \
};
+#define CONVERT_METHOD_CLASS(m_class, m_method_name, m_method_ptr) \
+ struct Method_##m_class##_##m_method_name { \
+ static void call(Variant *base, const Variant **p_args, int p_argcount, Variant &r_ret, const Vector<Variant> &p_defvals, Callable::CallError &r_error) { \
+ vc_convert_method_call<m_class>(m_method_ptr, base, p_args, p_argcount, r_ret, p_defvals, r_error); \
+ } \
+ static void validated_call(Variant *base, const Variant **p_args, int p_argcount, Variant *r_ret) { \
+ vc_convert_validated_call<m_class>(m_method_ptr, base, p_args, r_ret); \
+ } \
+ static void ptrcall(void *p_base, const void **p_args, void *r_ret, int p_argcount) { \
+ vc_convert_ptrcall<m_class>(m_method_ptr, p_base, p_args, r_ret); \
+ } \
+ static int get_argument_count() { \
+ return vc_get_argument_count(m_method_ptr); \
+ } \
+ static Variant::Type get_argument_type(int p_arg) { \
+ return vc_get_argument_type(m_method_ptr, p_arg); \
+ } \
+ static Variant::Type get_return_type() { \
+ return vc_get_return_type(m_method_ptr); \
+ } \
+ static bool has_return_type() { \
+ return vc_has_return_type(m_method_ptr); \
+ } \
+ static bool is_const() { \
+ return vc_is_const(m_method_ptr); \
+ } \
+ static bool is_static() { \
+ return false; \
+ } \
+ static bool is_vararg() { \
+ return false; \
+ } \
+ static Variant::Type get_base_type() { \
+ return GetTypeInfo<m_class>::VARIANT_TYPE; \
+ } \
+ static StringName get_name() { \
+ return #m_method_name; \
+ } \
+ };
+
template <class R, class... P>
static _FORCE_INLINE_ void vc_static_ptrcall(R (*method)(P...), const void **p_args, void *r_ret) {
call_with_ptr_args_static_method_ret<R, P...>(method, p_args, r_ret);
@@ -1422,6 +1535,16 @@ int Variant::get_enum_value(Variant::Type p_type, StringName p_enum_name, String
#endif
#ifdef DEBUG_METHODS_ENABLED
+#define bind_convert_method(m_type_from, m_type_to, m_method, m_arg_names, m_default_args) \
+ CONVERT_METHOD_CLASS(m_type_from, m_method, &m_type_to::m_method); \
+ register_builtin_method<Method_##m_type_from##_##m_method>(m_arg_names, m_default_args);
+#else
+#define bind_convert_method(m_type_from, m_type_to, m_method, m_arg_names, m_default_args) \
+ CONVERT_METHOD_CLASS(m_type_from, m_method, &m_type_to ::m_method); \
+ register_builtin_method<Method_##m_type_from##_##m_method>(sarray(), m_default_args);
+#endif
+
+#ifdef DEBUG_METHODS_ENABLED
#define bind_static_method(m_type, m_method, m_arg_names, m_default_args) \
STATIC_METHOD_CLASS(m_type, m_method, m_type::m_method); \
register_builtin_method<Method_##m_type##_##m_method>(m_arg_names, m_default_args);
@@ -1442,6 +1565,16 @@ int Variant::get_enum_value(Variant::Type p_type, StringName p_enum_name, String
#endif
#ifdef DEBUG_METHODS_ENABLED
+#define bind_convert_methodv(m_type_from, m_type_to, m_name, m_method, m_arg_names, m_default_args) \
+ CONVERT_METHOD_CLASS(m_type_from, m_name, m_method); \
+ register_builtin_method<Method_##m_type_from##_##m_name>(m_arg_names, m_default_args);
+#else
+#define bind_convert_methodv(m_type_from, m_type_to, m_name, m_method, m_arg_names, m_default_args) \
+ CONVERT_METHOD_CLASS(m_type_from, m_name, m_method); \
+ register_builtin_method<Method_##m_type_from##_##m_name>(sarray(), m_default_args);
+#endif
+
+#ifdef DEBUG_METHODS_ENABLED
#define bind_function(m_type, m_name, m_method, m_arg_names, m_default_args) \
FUNCTION_CLASS(m_type, m_name, m_method, true); \
register_builtin_method<Method_##m_type##_##m_name>(m_arg_names, m_default_args);
@@ -1461,6 +1594,14 @@ int Variant::get_enum_value(Variant::Type p_type, StringName p_enum_name, String
register_builtin_method<Method_##m_type##_##m_name>(sarray(), m_default_args);
#endif
+#define bind_string_method(m_method, m_arg_names, m_default_args) \
+ bind_method(String, m_method, m_arg_names, m_default_args); \
+ bind_convert_method(StringName, String, m_method, m_arg_names, m_default_args);
+
+#define bind_string_methodv(m_name, m_method, m_arg_names, m_default_args) \
+ bind_methodv(String, m_name, m_method, m_arg_names, m_default_args); \
+ bind_convert_methodv(StringName, String, m_name, m_method, m_arg_names, m_default_args);
+
#define bind_custom(m_type, m_name, m_method, m_has_return, m_ret_type) \
VARARG_CLASS(m_type, m_name, m_method, m_has_return, m_ret_type) \
register_builtin_method<Method_##m_type##_##m_name>(sarray(), Vector<Variant>());
@@ -1477,105 +1618,108 @@ static void _register_variant_builtin_methods() {
/* String */
- bind_method(String, casecmp_to, sarray("to"), varray());
- bind_method(String, nocasecmp_to, sarray("to"), varray());
- bind_method(String, naturalnocasecmp_to, sarray("to"), varray());
- bind_method(String, length, sarray(), varray());
- bind_method(String, substr, sarray("from", "len"), varray(-1));
- bind_method(String, get_slice, sarray("delimiter", "slice"), varray());
- bind_method(String, get_slicec, sarray("delimiter", "slice"), varray());
- bind_method(String, get_slice_count, sarray("delimiter"), varray());
- bind_methodv(String, find, static_cast<int (String::*)(const String &, int) const>(&String::find), sarray("what", "from"), varray(0));
- bind_method(String, count, sarray("what", "from", "to"), varray(0, 0));
- bind_method(String, countn, sarray("what", "from", "to"), varray(0, 0));
- bind_method(String, findn, sarray("what", "from"), varray(0));
- bind_method(String, rfind, sarray("what", "from"), varray(-1));
- bind_method(String, rfindn, sarray("what", "from"), varray(-1));
- bind_method(String, match, sarray("expr"), varray());
- bind_method(String, matchn, sarray("expr"), varray());
- bind_methodv(String, begins_with, static_cast<bool (String::*)(const String &) const>(&String::begins_with), sarray("text"), varray());
- bind_method(String, ends_with, sarray("text"), varray());
- bind_method(String, is_subsequence_of, sarray("text"), varray());
- bind_method(String, is_subsequence_ofn, sarray("text"), varray());
- bind_method(String, bigrams, sarray(), varray());
- bind_method(String, similarity, sarray("text"), varray());
-
- bind_method(String, format, sarray("values", "placeholder"), varray("{_}"));
- bind_methodv(String, replace, static_cast<String (String::*)(const String &, const String &) const>(&String::replace), sarray("what", "forwhat"), varray());
- bind_method(String, replacen, sarray("what", "forwhat"), varray());
- bind_method(String, repeat, sarray("count"), varray());
- bind_method(String, insert, sarray("position", "what"), varray());
- bind_method(String, capitalize, sarray(), varray());
- bind_method(String, split, sarray("delimiter", "allow_empty", "maxsplit"), varray(true, 0));
- bind_method(String, rsplit, sarray("delimiter", "allow_empty", "maxsplit"), varray(true, 0));
- bind_method(String, split_floats, sarray("delimiter", "allow_empty"), varray(true));
- bind_method(String, join, sarray("parts"), varray());
-
- bind_method(String, to_upper, sarray(), varray());
- bind_method(String, to_lower, sarray(), varray());
-
- bind_method(String, left, sarray("length"), varray());
- bind_method(String, right, sarray("length"), varray());
-
- bind_method(String, strip_edges, sarray("left", "right"), varray(true, true));
- bind_method(String, strip_escapes, sarray(), varray());
- bind_method(String, lstrip, sarray("chars"), varray());
- bind_method(String, rstrip, sarray("chars"), varray());
- bind_method(String, get_extension, sarray(), varray());
- bind_method(String, get_basename, sarray(), varray());
- bind_method(String, plus_file, sarray("file"), varray());
- bind_method(String, unicode_at, sarray("at"), varray());
- bind_method(String, indent, sarray("prefix"), varray());
- bind_method(String, dedent, sarray(), varray());
+ bind_string_method(casecmp_to, sarray("to"), varray());
+ bind_string_method(nocasecmp_to, sarray("to"), varray());
+ bind_string_method(naturalnocasecmp_to, sarray("to"), varray());
+ bind_string_method(length, sarray(), varray());
+ bind_string_method(substr, sarray("from", "len"), varray(-1));
+ bind_string_method(get_slice, sarray("delimiter", "slice"), varray());
+ bind_string_method(get_slicec, sarray("delimiter", "slice"), varray());
+ bind_string_method(get_slice_count, sarray("delimiter"), varray());
+ bind_string_methodv(find, static_cast<int (String::*)(const String &, int) const>(&String::find), sarray("what", "from"), varray(0));
+ bind_string_method(count, sarray("what", "from", "to"), varray(0, 0));
+ bind_string_method(countn, sarray("what", "from", "to"), varray(0, 0));
+ bind_string_method(findn, sarray("what", "from"), varray(0));
+ bind_string_method(rfind, sarray("what", "from"), varray(-1));
+ bind_string_method(rfindn, sarray("what", "from"), varray(-1));
+ bind_string_method(match, sarray("expr"), varray());
+ bind_string_method(matchn, sarray("expr"), varray());
+ bind_string_methodv(begins_with, static_cast<bool (String::*)(const String &) const>(&String::begins_with), sarray("text"), varray());
+ bind_string_method(ends_with, sarray("text"), varray());
+ bind_string_method(is_subsequence_of, sarray("text"), varray());
+ bind_string_method(is_subsequence_ofn, sarray("text"), varray());
+ bind_string_method(bigrams, sarray(), varray());
+ bind_string_method(similarity, sarray("text"), varray());
+
+ bind_string_method(format, sarray("values", "placeholder"), varray("{_}"));
+ bind_string_methodv(replace, static_cast<String (String::*)(const String &, const String &) const>(&String::replace), sarray("what", "forwhat"), varray());
+ bind_string_method(replacen, sarray("what", "forwhat"), varray());
+ bind_string_method(repeat, sarray("count"), varray());
+ bind_string_method(insert, sarray("position", "what"), varray());
+ bind_string_method(capitalize, sarray(), varray());
+ bind_string_method(to_camel_case, sarray(), varray());
+ bind_string_method(to_pascal_case, sarray(), varray());
+ bind_string_method(to_snake_case, sarray(), varray());
+ bind_string_method(split, sarray("delimiter", "allow_empty", "maxsplit"), varray("", true, 0));
+ bind_string_method(rsplit, sarray("delimiter", "allow_empty", "maxsplit"), varray("", true, 0));
+ bind_string_method(split_floats, sarray("delimiter", "allow_empty"), varray(true));
+ bind_string_method(join, sarray("parts"), varray());
+
+ bind_string_method(to_upper, sarray(), varray());
+ bind_string_method(to_lower, sarray(), varray());
+
+ bind_string_method(left, sarray("length"), varray());
+ bind_string_method(right, sarray("length"), varray());
+
+ bind_string_method(strip_edges, sarray("left", "right"), varray(true, true));
+ bind_string_method(strip_escapes, sarray(), varray());
+ bind_string_method(lstrip, sarray("chars"), varray());
+ bind_string_method(rstrip, sarray("chars"), varray());
+ bind_string_method(get_extension, sarray(), varray());
+ bind_string_method(get_basename, sarray(), varray());
+ bind_string_method(path_join, sarray("file"), varray());
+ bind_string_method(unicode_at, sarray("at"), varray());
+ bind_string_method(indent, sarray("prefix"), varray());
+ bind_string_method(dedent, sarray(), varray());
bind_method(String, hash, sarray(), varray());
- bind_method(String, md5_text, sarray(), varray());
- bind_method(String, sha1_text, sarray(), varray());
- bind_method(String, sha256_text, sarray(), varray());
- bind_method(String, md5_buffer, sarray(), varray());
- bind_method(String, sha1_buffer, sarray(), varray());
- bind_method(String, sha256_buffer, sarray(), varray());
- bind_method(String, is_empty, sarray(), varray());
- bind_methodv(String, contains, static_cast<bool (String::*)(const String &) const>(&String::contains), sarray("what"), varray());
-
- bind_method(String, is_absolute_path, sarray(), varray());
- bind_method(String, is_relative_path, sarray(), varray());
- bind_method(String, simplify_path, sarray(), varray());
- bind_method(String, get_base_dir, sarray(), varray());
- bind_method(String, get_file, sarray(), varray());
- bind_method(String, xml_escape, sarray("escape_quotes"), varray(false));
- bind_method(String, xml_unescape, sarray(), varray());
- bind_method(String, uri_encode, sarray(), varray());
- bind_method(String, uri_decode, sarray(), varray());
- bind_method(String, c_escape, sarray(), varray());
- bind_method(String, c_unescape, sarray(), varray());
- bind_method(String, json_escape, sarray(), varray());
-
- bind_method(String, validate_node_name, sarray(), varray());
-
- bind_method(String, is_valid_identifier, sarray(), varray());
- bind_method(String, is_valid_int, sarray(), varray());
- bind_method(String, is_valid_float, sarray(), varray());
- bind_method(String, is_valid_hex_number, sarray("with_prefix"), varray(false));
- bind_method(String, is_valid_html_color, sarray(), varray());
- bind_method(String, is_valid_ip_address, sarray(), varray());
- bind_method(String, is_valid_filename, sarray(), varray());
-
- bind_method(String, to_int, sarray(), varray());
- bind_method(String, to_float, sarray(), varray());
- bind_method(String, hex_to_int, sarray(), varray());
- bind_method(String, bin_to_int, sarray(), varray());
-
- bind_method(String, lpad, sarray("min_length", "character"), varray(" "));
- bind_method(String, rpad, sarray("min_length", "character"), varray(" "));
- bind_method(String, pad_decimals, sarray("digits"), varray());
- bind_method(String, pad_zeros, sarray("digits"), varray());
- bind_method(String, trim_prefix, sarray("prefix"), varray());
- bind_method(String, trim_suffix, sarray("suffix"), varray());
-
- bind_method(String, to_ascii_buffer, sarray(), varray());
- bind_method(String, to_utf8_buffer, sarray(), varray());
- bind_method(String, to_utf16_buffer, sarray(), varray());
- bind_method(String, to_utf32_buffer, sarray(), varray());
+ bind_string_method(md5_text, sarray(), varray());
+ bind_string_method(sha1_text, sarray(), varray());
+ bind_string_method(sha256_text, sarray(), varray());
+ bind_string_method(md5_buffer, sarray(), varray());
+ bind_string_method(sha1_buffer, sarray(), varray());
+ bind_string_method(sha256_buffer, sarray(), varray());
+ bind_string_method(is_empty, sarray(), varray());
+ bind_string_methodv(contains, static_cast<bool (String::*)(const String &) const>(&String::contains), sarray("what"), varray());
+
+ bind_string_method(is_absolute_path, sarray(), varray());
+ bind_string_method(is_relative_path, sarray(), varray());
+ bind_string_method(simplify_path, sarray(), varray());
+ bind_string_method(get_base_dir, sarray(), varray());
+ bind_string_method(get_file, sarray(), varray());
+ bind_string_method(xml_escape, sarray("escape_quotes"), varray(false));
+ bind_string_method(xml_unescape, sarray(), varray());
+ bind_string_method(uri_encode, sarray(), varray());
+ bind_string_method(uri_decode, sarray(), varray());
+ bind_string_method(c_escape, sarray(), varray());
+ bind_string_method(c_unescape, sarray(), varray());
+ bind_string_method(json_escape, sarray(), varray());
+
+ bind_string_method(validate_node_name, sarray(), varray());
+
+ bind_string_method(is_valid_identifier, sarray(), varray());
+ bind_string_method(is_valid_int, sarray(), varray());
+ bind_string_method(is_valid_float, sarray(), varray());
+ bind_string_method(is_valid_hex_number, sarray("with_prefix"), varray(false));
+ bind_string_method(is_valid_html_color, sarray(), varray());
+ bind_string_method(is_valid_ip_address, sarray(), varray());
+ bind_string_method(is_valid_filename, sarray(), varray());
+
+ bind_string_method(to_int, sarray(), varray());
+ bind_string_method(to_float, sarray(), varray());
+ bind_string_method(hex_to_int, sarray(), varray());
+ bind_string_method(bin_to_int, sarray(), varray());
+
+ bind_string_method(lpad, sarray("min_length", "character"), varray(" "));
+ bind_string_method(rpad, sarray("min_length", "character"), varray(" "));
+ bind_string_method(pad_decimals, sarray("digits"), varray());
+ bind_string_method(pad_zeros, sarray("digits"), varray());
+ bind_string_method(trim_prefix, sarray("prefix"), varray());
+ bind_string_method(trim_suffix, sarray("suffix"), varray());
+
+ bind_string_method(to_ascii_buffer, sarray(), varray());
+ bind_string_method(to_utf8_buffer, sarray(), varray());
+ bind_string_method(to_utf16_buffer, sarray(), varray());
+ bind_string_method(to_utf32_buffer, sarray(), varray());
bind_static_method(String, num_scientific, sarray("number"), varray());
bind_static_method(String, num, sarray("number", "decimals"), varray(-1));
@@ -1602,13 +1746,17 @@ static void _register_variant_builtin_methods() {
bind_method(Vector2, normalized, sarray(), varray());
bind_method(Vector2, is_normalized, sarray(), varray());
bind_method(Vector2, is_equal_approx, sarray("to"), varray());
+ bind_method(Vector2, is_zero_approx, sarray(), varray());
+ bind_method(Vector2, is_finite, sarray(), varray());
bind_method(Vector2, posmod, sarray("mod"), varray());
bind_method(Vector2, posmodv, sarray("modv"), varray());
bind_method(Vector2, project, sarray("b"), varray());
bind_method(Vector2, lerp, sarray("to", "weight"), varray());
bind_method(Vector2, slerp, sarray("to", "weight"), varray());
bind_method(Vector2, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray());
+ bind_method(Vector2, cubic_interpolate_in_time, sarray("b", "pre_a", "post_b", "weight", "b_t", "pre_a_t", "post_b_t"), varray());
bind_method(Vector2, bezier_interpolate, sarray("control_1", "control_2", "end", "t"), varray());
+ bind_method(Vector2, bezier_derivative, sarray("control_1", "control_2", "end", "t"), varray());
bind_method(Vector2, max_axis_index, sarray(), varray());
bind_method(Vector2, min_axis_index, sarray(), varray());
bind_method(Vector2, move_toward, sarray("to", "delta"), varray());
@@ -1640,14 +1788,16 @@ static void _register_variant_builtin_methods() {
bind_method(Vector2i, sign, sarray(), varray());
bind_method(Vector2i, abs, sarray(), varray());
bind_method(Vector2i, clamp, sarray("min", "max"), varray());
+ bind_method(Vector2i, snapped, sarray("step"), varray());
/* Rect2 */
bind_method(Rect2, get_center, sarray(), varray());
bind_method(Rect2, get_area, sarray(), varray());
- bind_method(Rect2, has_no_area, sarray(), varray());
+ bind_method(Rect2, has_area, sarray(), varray());
bind_method(Rect2, has_point, sarray("point"), varray());
bind_method(Rect2, is_equal_approx, sarray("rect"), varray());
+ bind_method(Rect2, is_finite, sarray(), varray());
bind_method(Rect2, intersects, sarray("b", "include_borders"), varray(false));
bind_method(Rect2, encloses, sarray("b"), varray());
bind_method(Rect2, intersection, sarray("b"), varray());
@@ -1662,7 +1812,7 @@ static void _register_variant_builtin_methods() {
bind_method(Rect2i, get_center, sarray(), varray());
bind_method(Rect2i, get_area, sarray(), varray());
- bind_method(Rect2i, has_no_area, sarray(), varray());
+ bind_method(Rect2i, has_area, sarray(), varray());
bind_method(Rect2i, has_point, sarray("point"), varray());
bind_method(Rect2i, intersects, sarray("b"), varray());
bind_method(Rect2i, encloses, sarray("b"), varray());
@@ -1689,6 +1839,8 @@ static void _register_variant_builtin_methods() {
bind_method(Vector3, normalized, sarray(), varray());
bind_method(Vector3, is_normalized, sarray(), varray());
bind_method(Vector3, is_equal_approx, sarray("to"), varray());
+ bind_method(Vector3, is_zero_approx, sarray(), varray());
+ bind_method(Vector3, is_finite, sarray(), varray());
bind_method(Vector3, inverse, sarray(), varray());
bind_method(Vector3, clamp, sarray("min", "max"), varray());
bind_method(Vector3, snapped, sarray("step"), varray());
@@ -1696,7 +1848,9 @@ static void _register_variant_builtin_methods() {
bind_method(Vector3, lerp, sarray("to", "weight"), varray());
bind_method(Vector3, slerp, sarray("to", "weight"), varray());
bind_method(Vector3, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray());
+ bind_method(Vector3, cubic_interpolate_in_time, sarray("b", "pre_a", "post_b", "weight", "b_t", "pre_a_t", "post_b_t"), varray());
bind_method(Vector3, bezier_interpolate, sarray("control_1", "control_2", "end", "t"), varray());
+ bind_method(Vector3, bezier_derivative, sarray("control_1", "control_2", "end", "t"), varray());
bind_method(Vector3, move_toward, sarray("to", "delta"), varray());
bind_method(Vector3, dot, sarray("with"), varray());
bind_method(Vector3, cross, sarray("with"), varray());
@@ -1724,6 +1878,7 @@ static void _register_variant_builtin_methods() {
bind_method(Vector3i, sign, sarray(), varray());
bind_method(Vector3i, abs, sarray(), varray());
bind_method(Vector3i, clamp, sarray("min", "max"), varray());
+ bind_method(Vector3i, snapped, sarray("step"), varray());
/* Vector4 */
@@ -1737,12 +1892,22 @@ static void _register_variant_builtin_methods() {
bind_method(Vector4, ceil, sarray(), varray());
bind_method(Vector4, round, sarray(), varray());
bind_method(Vector4, lerp, sarray("to", "weight"), varray());
+ bind_method(Vector4, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray());
+ bind_method(Vector4, cubic_interpolate_in_time, sarray("b", "pre_a", "post_b", "weight", "b_t", "pre_a_t", "post_b_t"), varray());
+ bind_method(Vector4, posmod, sarray("mod"), varray());
+ bind_method(Vector4, posmodv, sarray("modv"), varray());
+ bind_method(Vector4, snapped, sarray("step"), varray());
bind_method(Vector4, clamp, sarray("min", "max"), varray());
bind_method(Vector4, normalized, sarray(), varray());
bind_method(Vector4, is_normalized, sarray(), varray());
+ bind_method(Vector4, direction_to, sarray("to"), varray());
+ bind_method(Vector4, distance_to, sarray("to"), varray());
+ bind_method(Vector4, distance_squared_to, sarray("to"), varray());
bind_method(Vector4, dot, sarray("with"), varray());
bind_method(Vector4, inverse, sarray(), varray());
bind_method(Vector4, is_equal_approx, sarray("with"), varray());
+ bind_method(Vector4, is_zero_approx, sarray(), varray());
+ bind_method(Vector4, is_finite, sarray(), varray());
/* Vector4i */
@@ -1753,12 +1918,14 @@ static void _register_variant_builtin_methods() {
bind_method(Vector4i, sign, sarray(), varray());
bind_method(Vector4i, abs, sarray(), varray());
bind_method(Vector4i, clamp, sarray("min", "max"), varray());
+ bind_method(Vector4i, snapped, sarray("step"), varray());
/* Plane */
bind_method(Plane, normalized, sarray(), varray());
- bind_method(Plane, center, sarray(), varray());
+ bind_method(Plane, get_center, sarray(), varray());
bind_method(Plane, is_equal_approx, sarray("to_plane"), varray());
+ bind_method(Plane, is_finite, sarray(), varray());
bind_method(Plane, is_point_over, sarray("point"), varray());
bind_method(Plane, distance_to, sarray("point"), varray());
bind_method(Plane, has_point, sarray("point", "tolerance"), varray(CMP_EPSILON));
@@ -1774,6 +1941,7 @@ static void _register_variant_builtin_methods() {
bind_method(Quaternion, normalized, sarray(), varray());
bind_method(Quaternion, is_normalized, sarray(), varray());
bind_method(Quaternion, is_equal_approx, sarray("to"), varray());
+ bind_method(Quaternion, is_finite, sarray(), varray());
bind_method(Quaternion, inverse, sarray(), varray());
bind_method(Quaternion, log, sarray(), varray());
bind_method(Quaternion, exp, sarray(), varray());
@@ -1782,7 +1950,9 @@ static void _register_variant_builtin_methods() {
bind_method(Quaternion, slerp, sarray("to", "weight"), varray());
bind_method(Quaternion, slerpni, sarray("to", "weight"), varray());
bind_method(Quaternion, spherical_cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray());
- bind_method(Quaternion, get_euler, sarray(), varray());
+ bind_method(Quaternion, spherical_cubic_interpolate_in_time, sarray("b", "pre_a", "post_b", "weight", "b_t", "pre_a_t", "post_b_t"), varray());
+ bind_method(Quaternion, get_euler, sarray("order"), varray((int64_t)EulerOrder::YXZ));
+ bind_static_method(Quaternion, from_euler, sarray("euler"), varray());
bind_method(Quaternion, get_axis, sarray(), varray());
bind_method(Quaternion, get_angle, sarray(), varray());
@@ -1812,10 +1982,6 @@ static void _register_variant_builtin_methods() {
bind_static_method(Color, hex64, sarray("hex"), varray());
bind_static_method(Color, html, sarray("rgba"), varray());
bind_static_method(Color, html_is_valid, sarray("color"), varray());
- bind_static_method(Color, find_named_color, sarray("name"), varray());
- bind_static_method(Color, get_named_color_count, sarray(), varray());
- bind_static_method(Color, get_named_color_name, sarray("idx"), varray());
- bind_static_method(Color, get_named_color, sarray("idx"), varray());
bind_static_method(Color, from_string, sarray("str", "default"), varray());
bind_static_method(Color, from_hsv, sarray("h", "s", "v", "alpha"), varray(1.0));
bind_static_method(Color, from_ok_hsl, sarray("h", "s", "l", "alpha"), varray(1.0));
@@ -1842,6 +2008,7 @@ static void _register_variant_builtin_methods() {
/* Callable */
+ bind_method(Callable, callv, sarray("arguments"), varray());
bind_method(Callable, is_null, sarray(), varray());
bind_method(Callable, is_custom, sarray(), varray());
bind_method(Callable, is_standard, sarray(), varray());
@@ -1849,7 +2016,10 @@ static void _register_variant_builtin_methods() {
bind_method(Callable, get_object, sarray(), varray());
bind_method(Callable, get_object_id, sarray(), varray());
bind_method(Callable, get_method, sarray(), varray());
+ bind_method(Callable, get_bound_arguments_count, sarray(), varray());
+ bind_method(Callable, get_bound_arguments, sarray(), varray());
bind_method(Callable, hash, sarray(), varray());
+ bind_method(Callable, bindv, sarray("arguments"), varray());
bind_method(Callable, unbind, sarray("argcount"), varray());
bind_custom(Callable, call, _VariantCall::func_Callable_call, true, Variant);
@@ -1882,15 +2052,17 @@ static void _register_variant_builtin_methods() {
bind_method(Transform2D, get_skew, sarray(), varray());
bind_method(Transform2D, orthonormalized, sarray(), varray());
bind_method(Transform2D, rotated, sarray("angle"), varray());
+ bind_method(Transform2D, rotated_local, sarray("angle"), varray());
bind_method(Transform2D, scaled, sarray("scale"), varray());
+ bind_method(Transform2D, scaled_local, sarray("scale"), varray());
+ bind_method(Transform2D, translated, sarray("offset"), varray());
bind_method(Transform2D, translated_local, sarray("offset"), varray());
bind_method(Transform2D, basis_xform, sarray("v"), varray());
bind_method(Transform2D, basis_xform_inv, sarray("v"), varray());
bind_method(Transform2D, interpolate_with, sarray("xform", "weight"), varray());
bind_method(Transform2D, is_equal_approx, sarray("xform"), varray());
- bind_method(Transform2D, set_rotation, sarray("rotation"), varray());
- bind_method(Transform2D, set_scale, sarray("scale"), varray());
- bind_method(Transform2D, set_skew, sarray("skew"), varray());
+ bind_method(Transform2D, is_finite, sarray(), varray());
+ // Do not bind functions like set_rotation, set_scale, set_skew, etc because this type is immutable and can't be modified.
bind_method(Transform2D, looking_at, sarray("target"), varray(Vector2()));
/* Basis */
@@ -1902,27 +2074,28 @@ static void _register_variant_builtin_methods() {
bind_methodv(Basis, rotated, static_cast<Basis (Basis::*)(const Vector3 &, real_t) const>(&Basis::rotated), sarray("axis", "angle"), varray());
bind_method(Basis, scaled, sarray("scale"), varray());
bind_method(Basis, get_scale, sarray(), varray());
- bind_method(Basis, get_euler, sarray("order"), varray(Basis::EULER_ORDER_YXZ));
+ bind_method(Basis, get_euler, sarray("order"), varray((int64_t)EulerOrder::YXZ));
bind_method(Basis, tdotx, sarray("with"), varray());
bind_method(Basis, tdoty, sarray("with"), varray());
bind_method(Basis, tdotz, sarray("with"), varray());
- bind_method(Basis, get_orthogonal_index, sarray(), varray());
bind_method(Basis, slerp, sarray("to", "weight"), varray());
bind_method(Basis, is_equal_approx, sarray("b"), varray());
+ bind_method(Basis, is_finite, sarray(), varray());
bind_method(Basis, get_rotation_quaternion, sarray(), varray());
bind_static_method(Basis, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0)));
bind_static_method(Basis, from_scale, sarray("scale"), varray());
- bind_static_method(Basis, from_euler, sarray("euler", "order"), varray(Basis::EULER_ORDER_YXZ));
+ bind_static_method(Basis, from_euler, sarray("euler", "order"), varray((int64_t)EulerOrder::YXZ));
/* AABB */
bind_method(AABB, abs, sarray(), varray());
bind_method(AABB, get_center, sarray(), varray());
bind_method(AABB, get_volume, sarray(), varray());
- bind_method(AABB, has_no_volume, sarray(), varray());
- bind_method(AABB, has_no_surface, sarray(), varray());
+ bind_method(AABB, has_volume, sarray(), varray());
+ bind_method(AABB, has_surface, sarray(), varray());
bind_method(AABB, has_point, sarray("point"), varray());
bind_method(AABB, is_equal_approx, sarray("aabb"), varray());
+ bind_method(AABB, is_finite, sarray(), varray());
bind_method(AABB, intersects, sarray("with"), varray());
bind_method(AABB, encloses, sarray("with"), varray());
bind_method(AABB, intersects_plane, sarray("plane"), varray());
@@ -1947,12 +2120,15 @@ static void _register_variant_builtin_methods() {
bind_method(Transform3D, affine_inverse, sarray(), varray());
bind_method(Transform3D, orthonormalized, sarray(), varray());
bind_method(Transform3D, rotated, sarray("axis", "angle"), varray());
+ bind_method(Transform3D, rotated_local, sarray("axis", "angle"), varray());
bind_method(Transform3D, scaled, sarray("scale"), varray());
+ bind_method(Transform3D, scaled_local, sarray("scale"), varray());
+ bind_method(Transform3D, translated, sarray("offset"), varray());
bind_method(Transform3D, translated_local, sarray("offset"), varray());
bind_method(Transform3D, looking_at, sarray("target", "up"), varray(Vector3(0, 1, 0)));
- bind_method(Transform3D, spherical_interpolate_with, sarray("xform", "weight"), varray());
bind_method(Transform3D, interpolate_with, sarray("xform", "weight"), varray());
bind_method(Transform3D, is_equal_approx, sarray("xform"), varray());
+ bind_method(Transform3D, is_finite, sarray(), varray());
/* Projection */
@@ -1996,6 +2172,7 @@ static void _register_variant_builtin_methods() {
bind_method(Dictionary, merge, sarray("dictionary", "overwrite"), varray(false));
bind_method(Dictionary, has, sarray("key"), varray());
bind_method(Dictionary, has_all, sarray("keys"), varray());
+ bind_method(Dictionary, find_key, sarray("value"), varray());
bind_method(Dictionary, erase, sarray("key"), varray());
bind_method(Dictionary, hash, sarray(), varray());
bind_method(Dictionary, keys, sarray(), varray());
@@ -2020,9 +2197,9 @@ static void _register_variant_builtin_methods() {
bind_method(Array, erase, sarray("value"), varray());
bind_method(Array, front, sarray(), varray());
bind_method(Array, back, sarray(), varray());
+ bind_method(Array, pick_random, sarray(), varray());
bind_method(Array, find, sarray("what", "from"), varray(0));
bind_method(Array, rfind, sarray("what", "from"), varray(-1));
- bind_method(Array, find_last, sarray("value"), varray());
bind_method(Array, count, sarray("value"), varray());
bind_method(Array, has, sarray("value"), varray());
bind_method(Array, pop_back, sarray(), varray());
@@ -2043,6 +2220,14 @@ static void _register_variant_builtin_methods() {
bind_method(Array, all, sarray("method"), varray());
bind_method(Array, max, sarray(), varray());
bind_method(Array, min, sarray(), varray());
+ bind_method(Array, typed_assign, sarray("array"), varray());
+ bind_method(Array, set_typed, sarray("type", "class_name", "script"), varray());
+ bind_method(Array, is_typed, sarray(), varray());
+ bind_method(Array, get_typed_builtin, sarray(), varray());
+ bind_method(Array, get_typed_class_name, sarray(), varray());
+ bind_method(Array, get_typed_script, sarray(), varray());
+ bind_method(Array, set_read_only, sarray("enable"), varray());
+ bind_method(Array, is_read_only, sarray(), varray());
/* Byte Array */
bind_method(PackedByteArray, size, sarray(), varray());
@@ -2054,7 +2239,8 @@ static void _register_variant_builtin_methods() {
bind_method(PackedByteArray, remove_at, sarray("index"), varray());
bind_method(PackedByteArray, insert, sarray("at_index", "value"), varray());
bind_method(PackedByteArray, fill, sarray("value"), varray());
- bind_method(PackedByteArray, resize, sarray("new_size"), varray());
+ bind_methodv(PackedByteArray, resize, &PackedByteArray::resize_zeroed, sarray("new_size"), varray());
+ bind_method(PackedByteArray, clear, sarray(), varray());
bind_method(PackedByteArray, has, sarray("value"), varray());
bind_method(PackedByteArray, reverse, sarray(), varray());
bind_method(PackedByteArray, slice, sarray("begin", "end"), varray(INT_MAX));
@@ -2118,7 +2304,8 @@ static void _register_variant_builtin_methods() {
bind_method(PackedInt32Array, remove_at, sarray("index"), varray());
bind_method(PackedInt32Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedInt32Array, fill, sarray("value"), varray());
- bind_method(PackedInt32Array, resize, sarray("new_size"), varray());
+ bind_methodv(PackedInt32Array, resize, &PackedInt32Array::resize_zeroed, sarray("new_size"), varray());
+ bind_method(PackedInt32Array, clear, sarray(), varray());
bind_method(PackedInt32Array, has, sarray("value"), varray());
bind_method(PackedInt32Array, reverse, sarray(), varray());
bind_method(PackedInt32Array, slice, sarray("begin", "end"), varray(INT_MAX));
@@ -2141,7 +2328,8 @@ static void _register_variant_builtin_methods() {
bind_method(PackedInt64Array, remove_at, sarray("index"), varray());
bind_method(PackedInt64Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedInt64Array, fill, sarray("value"), varray());
- bind_method(PackedInt64Array, resize, sarray("new_size"), varray());
+ bind_methodv(PackedInt64Array, resize, &PackedInt64Array::resize_zeroed, sarray("new_size"), varray());
+ bind_method(PackedInt64Array, clear, sarray(), varray());
bind_method(PackedInt64Array, has, sarray("value"), varray());
bind_method(PackedInt64Array, reverse, sarray(), varray());
bind_method(PackedInt64Array, slice, sarray("begin", "end"), varray(INT_MAX));
@@ -2164,7 +2352,8 @@ static void _register_variant_builtin_methods() {
bind_method(PackedFloat32Array, remove_at, sarray("index"), varray());
bind_method(PackedFloat32Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedFloat32Array, fill, sarray("value"), varray());
- bind_method(PackedFloat32Array, resize, sarray("new_size"), varray());
+ bind_methodv(PackedFloat32Array, resize, &PackedFloat32Array::resize_zeroed, sarray("new_size"), varray());
+ bind_method(PackedFloat32Array, clear, sarray(), varray());
bind_method(PackedFloat32Array, has, sarray("value"), varray());
bind_method(PackedFloat32Array, reverse, sarray(), varray());
bind_method(PackedFloat32Array, slice, sarray("begin", "end"), varray(INT_MAX));
@@ -2187,7 +2376,8 @@ static void _register_variant_builtin_methods() {
bind_method(PackedFloat64Array, remove_at, sarray("index"), varray());
bind_method(PackedFloat64Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedFloat64Array, fill, sarray("value"), varray());
- bind_method(PackedFloat64Array, resize, sarray("new_size"), varray());
+ bind_methodv(PackedFloat64Array, resize, &PackedFloat64Array::resize_zeroed, sarray("new_size"), varray());
+ bind_method(PackedFloat64Array, clear, sarray(), varray());
bind_method(PackedFloat64Array, has, sarray("value"), varray());
bind_method(PackedFloat64Array, reverse, sarray(), varray());
bind_method(PackedFloat64Array, slice, sarray("begin", "end"), varray(INT_MAX));
@@ -2211,6 +2401,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedStringArray, insert, sarray("at_index", "value"), varray());
bind_method(PackedStringArray, fill, sarray("value"), varray());
bind_method(PackedStringArray, resize, sarray("new_size"), varray());
+ bind_method(PackedStringArray, clear, sarray(), varray());
bind_method(PackedStringArray, has, sarray("value"), varray());
bind_method(PackedStringArray, reverse, sarray(), varray());
bind_method(PackedStringArray, slice, sarray("begin", "end"), varray(INT_MAX));
@@ -2234,6 +2425,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedVector2Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedVector2Array, fill, sarray("value"), varray());
bind_method(PackedVector2Array, resize, sarray("new_size"), varray());
+ bind_method(PackedVector2Array, clear, sarray(), varray());
bind_method(PackedVector2Array, has, sarray("value"), varray());
bind_method(PackedVector2Array, reverse, sarray(), varray());
bind_method(PackedVector2Array, slice, sarray("begin", "end"), varray(INT_MAX));
@@ -2257,6 +2449,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedVector3Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedVector3Array, fill, sarray("value"), varray());
bind_method(PackedVector3Array, resize, sarray("new_size"), varray());
+ bind_method(PackedVector3Array, clear, sarray(), varray());
bind_method(PackedVector3Array, has, sarray("value"), varray());
bind_method(PackedVector3Array, reverse, sarray(), varray());
bind_method(PackedVector3Array, slice, sarray("begin", "end"), varray(INT_MAX));
@@ -2280,6 +2473,7 @@ static void _register_variant_builtin_methods() {
bind_method(PackedColorArray, insert, sarray("at_index", "value"), varray());
bind_method(PackedColorArray, fill, sarray("value"), varray());
bind_method(PackedColorArray, resize, sarray("new_size"), varray());
+ bind_method(PackedColorArray, clear, sarray(), varray());
bind_method(PackedColorArray, has, sarray("value"), varray());
bind_method(PackedColorArray, reverse, sarray(), varray());
bind_method(PackedColorArray, slice, sarray("begin", "end"), varray(INT_MAX));
@@ -2386,25 +2580,11 @@ static void _register_variant_builtin_methods() {
_VariantCall::add_variant_constant(Variant::VECTOR2I, "UP", Vector2i(0, -1));
_VariantCall::add_variant_constant(Variant::VECTOR2I, "DOWN", Vector2i(0, 1));
- _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_XYZ", Basis::EULER_ORDER_XYZ);
- _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_XZY", Basis::EULER_ORDER_XZY);
- _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_YXZ", Basis::EULER_ORDER_YXZ);
- _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_YZX", Basis::EULER_ORDER_YZX);
- _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_ZXY", Basis::EULER_ORDER_ZXY);
- _VariantCall::add_constant(Variant::BASIS, "EULER_ORDER_ZYX", Basis::EULER_ORDER_ZYX);
-
- _VariantCall::add_enum_constant(Variant::BASIS, "EulerOrder", "EULER_ORDER_XYZ", Basis::EULER_ORDER_XYZ);
- _VariantCall::add_enum_constant(Variant::BASIS, "EulerOrder", "EULER_ORDER_XZY", Basis::EULER_ORDER_XZY);
- _VariantCall::add_enum_constant(Variant::BASIS, "EulerOrder", "EULER_ORDER_YXZ", Basis::EULER_ORDER_YXZ);
- _VariantCall::add_enum_constant(Variant::BASIS, "EulerOrder", "EULER_ORDER_YZX", Basis::EULER_ORDER_YZX);
- _VariantCall::add_enum_constant(Variant::BASIS, "EulerOrder", "EULER_ORDER_ZXY", Basis::EULER_ORDER_ZXY);
- _VariantCall::add_enum_constant(Variant::BASIS, "EulerOrder", "EULER_ORDER_ZYX", Basis::EULER_ORDER_ZYX);
-
_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "IDENTITY", Transform2D());
_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_X", Transform2D(-1, 0, 0, 1, 0, 0));
_VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_Y", Transform2D(1, 0, 0, -1, 0, 0));
- Transform3D identity_transform = Transform3D();
+ Transform3D identity_transform;
Transform3D flip_x_transform = Transform3D(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
Transform3D flip_y_transform = Transform3D(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
Transform3D flip_z_transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
@@ -2413,7 +2593,7 @@ static void _register_variant_builtin_methods() {
_VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_Y", flip_y_transform);
_VariantCall::add_variant_constant(Variant::TRANSFORM3D, "FLIP_Z", flip_z_transform);
- Basis identity_basis = Basis();
+ Basis identity_basis;
Basis flip_x_basis = Basis(-1, 0, 0, 0, 1, 0, 0, 0, 1);
Basis flip_y_basis = Basis(1, 0, 0, 0, -1, 0, 0, 0, 1);
Basis flip_z_basis = Basis(1, 0, 0, 0, 1, 0, 0, 0, -1);
diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp
index 3a0b6c1bb9..950f4a62d8 100644
--- a/core/variant/variant_construct.cpp
+++ b/core/variant/variant_construct.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* variant_construct.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* variant_construct.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "variant_construct.h"
@@ -68,11 +68,13 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructor<int64_t, int64_t>>(sarray("from"));
add_constructor<VariantConstructor<int64_t, double>>(sarray("from"));
add_constructor<VariantConstructor<int64_t, bool>>(sarray("from"));
+ add_constructor<VariantConstructorFromString<int64_t>>(sarray("from"));
add_constructor<VariantConstructNoArgs<double>>(sarray());
add_constructor<VariantConstructor<double, double>>(sarray("from"));
add_constructor<VariantConstructor<double, int64_t>>(sarray("from"));
add_constructor<VariantConstructor<double, bool>>(sarray("from"));
+ add_constructor<VariantConstructorFromString<double>>(sarray("from"));
add_constructor<VariantConstructNoArgs<String>>(sarray());
add_constructor<VariantConstructor<String, String>>(sarray("from"));
@@ -141,7 +143,6 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructor<Quaternion, Vector3, double>>(sarray("axis", "angle"));
add_constructor<VariantConstructor<Quaternion, Vector3, Vector3>>(sarray("arc_from", "arc_to"));
add_constructor<VariantConstructor<Quaternion, double, double, double, double>>(sarray("x", "y", "z", "w"));
- add_constructor<VariantConstructor<Quaternion, Vector3>>(sarray("euler_yxz"));
add_constructor<VariantConstructNoArgs<::AABB>>(sarray());
add_constructor<VariantConstructor<::AABB, ::AABB>>(sarray("from"));
@@ -162,6 +163,7 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructNoArgs<Projection>>(sarray());
add_constructor<VariantConstructor<Projection, Projection>>(sarray("from"));
add_constructor<VariantConstructor<Projection, Transform3D>>(sarray("from"));
+ add_constructor<VariantConstructor<Projection, Vector4, Vector4, Vector4, Vector4>>(sarray("x_axis", "y_axis", "z_axis", "w_axis"));
add_constructor<VariantConstructNoArgs<Color>>(sarray());
add_constructor<VariantConstructor<Color, Color>>(sarray("from"));
@@ -199,6 +201,7 @@ void Variant::_register_variant_constructors() {
add_constructor<VariantConstructNoArgs<Array>>(sarray());
add_constructor<VariantConstructor<Array, Array>>(sarray("from"));
+ add_constructor<VariantConstructorTypedArray>(sarray("base", "type", "class_name", "script"));
add_constructor<VariantConstructorToArray<PackedByteArray>>(sarray("from"));
add_constructor<VariantConstructorToArray<PackedInt32Array>>(sarray("from"));
add_constructor<VariantConstructorToArray<PackedInt64Array>>(sarray("from"));
diff --git a/core/variant/variant_construct.h b/core/variant/variant_construct.h
index 58a0f34c1e..ef7bf2dfc2 100644
--- a/core/variant/variant_construct.h
+++ b/core/variant/variant_construct.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* variant_construct.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* variant_construct.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VARIANT_CONSTRUCT_H
#define VARIANT_CONSTRUCT_H
@@ -222,6 +222,64 @@ public:
}
};
+template <class T>
+class VariantConstructorFromString {
+public:
+ static void construct(Variant &r_ret, const Variant **p_args, Callable::CallError &r_error) {
+ if (p_args[0]->get_type() != Variant::STRING) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::STRING;
+ return;
+ }
+
+ VariantTypeChanger<T>::change(&r_ret);
+ const String &src_str = *VariantGetInternalPtr<String>::get_ptr(p_args[0]);
+
+ if (r_ret.get_type() == Variant::Type::INT) {
+ r_ret = src_str.to_int();
+ } else if (r_ret.get_type() == Variant::Type::FLOAT) {
+ r_ret = src_str.to_float();
+ }
+ }
+
+ static inline void validated_construct(Variant *r_ret, const Variant **p_args) {
+ VariantTypeChanger<T>::change(r_ret);
+ const String &src_str = *VariantGetInternalPtr<String>::get_ptr(p_args[0]);
+ T ret = Variant();
+ if (r_ret->get_type() == Variant::Type::INT) {
+ ret = src_str.to_int();
+ } else if (r_ret->get_type() == Variant::Type::FLOAT) {
+ ret = src_str.to_float();
+ }
+ *r_ret = ret;
+ }
+
+ static void ptr_construct(void *base, const void **p_args) {
+ String src_str = PtrToArg<String>::convert(p_args[0]);
+ T dst_var = Variant();
+ Variant type_test = Variant(dst_var);
+ if (type_test.get_type() == Variant::Type::INT) {
+ dst_var = src_str.to_int();
+ } else if (type_test.get_type() == Variant::Type::FLOAT) {
+ dst_var = src_str.to_float();
+ }
+ PtrConstruct<T>::construct(dst_var, base);
+ }
+
+ static int get_argument_count() {
+ return 1;
+ }
+
+ static Variant::Type get_argument_type(int p_arg) {
+ return Variant::STRING;
+ }
+
+ static Variant::Type get_base_type() {
+ return GetTypeInfo<T>::VARIANT_TYPE;
+ }
+};
+
class VariantConstructorCallableArgs {
public:
static void construct(Variant &r_ret, const Variant **p_args, Callable::CallError &r_error) {
@@ -336,6 +394,82 @@ public:
}
};
+class VariantConstructorTypedArray {
+public:
+ static void construct(Variant &r_ret, const Variant **p_args, Callable::CallError &r_error) {
+ if (p_args[0]->get_type() != Variant::ARRAY) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 0;
+ r_error.expected = Variant::ARRAY;
+ return;
+ }
+
+ if (p_args[1]->get_type() != Variant::INT) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 1;
+ r_error.expected = Variant::INT;
+ return;
+ }
+
+ if (p_args[2]->get_type() != Variant::STRING_NAME) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 2;
+ r_error.expected = Variant::STRING_NAME;
+ return;
+ }
+
+ const Array &base_arr = *VariantGetInternalPtr<Array>::get_ptr(p_args[0]);
+ const uint32_t type = p_args[1]->operator uint32_t();
+ const StringName &class_name = *VariantGetInternalPtr<StringName>::get_ptr(p_args[2]);
+ r_ret = Array(base_arr, type, class_name, *p_args[3]);
+ }
+
+ static inline void validated_construct(Variant *r_ret, const Variant **p_args) {
+ const Array &base_arr = *VariantGetInternalPtr<Array>::get_ptr(p_args[0]);
+ const uint32_t type = p_args[1]->operator uint32_t();
+ const StringName &class_name = *VariantGetInternalPtr<StringName>::get_ptr(p_args[2]);
+ *r_ret = Array(base_arr, type, class_name, *p_args[3]);
+ }
+
+ static void ptr_construct(void *base, const void **p_args) {
+ const Array &base_arr = PtrToArg<Array>::convert(p_args[0]);
+ const uint32_t type = PtrToArg<uint32_t>::convert(p_args[1]);
+ const StringName &class_name = PtrToArg<StringName>::convert(p_args[2]);
+ const Variant &script = PtrToArg<Variant>::convert(p_args[3]);
+ Array dst_arr = Array(base_arr, type, class_name, script);
+
+ PtrConstruct<Array>::construct(dst_arr, base);
+ }
+
+ static int get_argument_count() {
+ return 4;
+ }
+
+ static Variant::Type get_argument_type(int p_arg) {
+ switch (p_arg) {
+ case 0: {
+ return Variant::ARRAY;
+ } break;
+ case 1: {
+ return Variant::INT;
+ } break;
+ case 2: {
+ return Variant::STRING_NAME;
+ } break;
+ case 3: {
+ return Variant::NIL;
+ } break;
+ default: {
+ return Variant::NIL;
+ } break;
+ }
+ }
+
+ static Variant::Type get_base_type() {
+ return Variant::ARRAY;
+ }
+};
+
template <class T>
class VariantConstructorToArray {
public:
diff --git a/core/variant/variant_destruct.cpp b/core/variant/variant_destruct.cpp
index ab8303f3ae..5308eba97d 100644
--- a/core/variant/variant_destruct.cpp
+++ b/core/variant/variant_destruct.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* variant_destruct.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* variant_destruct.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "variant_destruct.h"
@@ -41,13 +41,8 @@ static void add_destructor() {
void Variant::_register_variant_destructors() {
add_destructor<VariantDestruct<String>>();
- add_destructor<VariantDestruct<Transform2D>>();
- add_destructor<VariantDestruct<::AABB>>();
- add_destructor<VariantDestruct<Basis>>();
- add_destructor<VariantDestruct<Transform3D>>();
add_destructor<VariantDestruct<StringName>>();
add_destructor<VariantDestruct<NodePath>>();
- add_destructor<VariantDestruct<::RID>>();
add_destructor<VariantDestruct<Callable>>();
add_destructor<VariantDestruct<Signal>>();
add_destructor<VariantDestruct<Dictionary>>();
diff --git a/core/variant/variant_destruct.h b/core/variant/variant_destruct.h
index 5e3478635d..c5f9c260c0 100644
--- a/core/variant/variant_destruct.h
+++ b/core/variant/variant_destruct.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* variant_destruct.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* variant_destruct.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VARIANT_DESTRUCT_H
#define VARIANT_DESTRUCT_H
@@ -50,13 +50,8 @@ struct VariantDestruct {};
}
MAKE_PTRDESTRUCT(String);
-MAKE_PTRDESTRUCT(Transform2D);
-MAKE_PTRDESTRUCT(AABB);
-MAKE_PTRDESTRUCT(Basis);
-MAKE_PTRDESTRUCT(Transform3D);
MAKE_PTRDESTRUCT(StringName);
MAKE_PTRDESTRUCT(NodePath);
-MAKE_PTRDESTRUCT(RID);
MAKE_PTRDESTRUCT(Callable);
MAKE_PTRDESTRUCT(Signal);
MAKE_PTRDESTRUCT(Dictionary);
diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h
index 961c0f3a51..21e1d21342 100644
--- a/core/variant/variant_internal.h
+++ b/core/variant/variant_internal.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* variant_internal.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* variant_internal.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VARIANT_INTERNAL_H
#define VARIANT_INTERNAL_H
@@ -36,6 +36,8 @@
// For use when you want to access the internal pointer of a Variant directly.
// Use with caution. You need to be sure that the type is correct.
class VariantInternal {
+ friend class Variant;
+
public:
// Set type.
_FORCE_INLINE_ static void initialize(Variant *v, Variant::Type p_type) {
@@ -215,23 +217,28 @@ public:
}
_FORCE_INLINE_ static void init_transform2d(Variant *v) {
- v->_data._transform2d = memnew(Transform2D);
+ v->_data._transform2d = (Transform2D *)Variant::Pools::_bucket_small.alloc();
+ memnew_placement(v->_data._transform2d, Transform2D);
v->type = Variant::TRANSFORM2D;
}
_FORCE_INLINE_ static void init_aabb(Variant *v) {
- v->_data._aabb = memnew(AABB);
+ v->_data._aabb = (AABB *)Variant::Pools::_bucket_small.alloc();
+ memnew_placement(v->_data._aabb, AABB);
v->type = Variant::AABB;
}
_FORCE_INLINE_ static void init_basis(Variant *v) {
- v->_data._basis = memnew(Basis);
+ v->_data._basis = (Basis *)Variant::Pools::_bucket_medium.alloc();
+ memnew_placement(v->_data._basis, Basis);
v->type = Variant::BASIS;
}
_FORCE_INLINE_ static void init_transform(Variant *v) {
- v->_data._transform3d = memnew(Transform3D);
+ v->_data._transform3d = (Transform3D *)Variant::Pools::_bucket_medium.alloc();
+ memnew_placement(v->_data._transform3d, Transform3D);
v->type = Variant::TRANSFORM3D;
}
_FORCE_INLINE_ static void init_projection(Variant *v) {
- v->_data._projection = memnew(Projection);
+ v->_data._projection = (Projection *)Variant::Pools::_bucket_large.alloc();
+ memnew_placement(v->_data._projection, Projection);
v->type = Variant::PROJECTION;
}
_FORCE_INLINE_ static void init_string_name(Variant *v) {
@@ -817,9 +824,9 @@ VARIANT_ACCESSOR_NUMBER(Vector4i::Axis)
VARIANT_ACCESSOR_NUMBER(Projection::Planes)
template <>
-struct VariantInternalAccessor<Basis::EulerOrder> {
- static _FORCE_INLINE_ Basis::EulerOrder get(const Variant *v) { return Basis::EulerOrder(*VariantInternal::get_int(v)); }
- static _FORCE_INLINE_ void set(Variant *v, Basis::EulerOrder p_value) { *VariantInternal::get_int(v) = p_value; }
+struct VariantInternalAccessor<EulerOrder> {
+ static _FORCE_INLINE_ EulerOrder get(const Variant *v) { return EulerOrder(*VariantInternal::get_int(v)); }
+ static _FORCE_INLINE_ void set(Variant *v, EulerOrder p_value) { *VariantInternal::get_int(v) = (int64_t)p_value; }
};
template <>
@@ -1040,7 +1047,7 @@ struct VariantInternalAccessor<PackedColorArray> {
template <>
struct VariantInternalAccessor<Object *> {
static _FORCE_INLINE_ Object *get(const Variant *v) { return const_cast<Object *>(*VariantInternal::get_object(v)); }
- static _FORCE_INLINE_ void set(Variant *v, const Object *p_value) { *VariantInternal::get_object(v) = const_cast<Object *>(p_value); }
+ static _FORCE_INLINE_ void set(Variant *v, const Object *p_value) { VariantInternal::object_assign(v, p_value); }
};
template <>
@@ -1307,7 +1314,7 @@ struct VariantZeroAssigner<float> {
template <>
struct VariantZeroAssigner<String> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_string(v) = String(); }
};
template <>
@@ -1392,12 +1399,12 @@ struct VariantZeroAssigner<Color> {
template <>
struct VariantZeroAssigner<StringName> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_string_name(v) = StringName(); }
};
template <>
struct VariantZeroAssigner<NodePath> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_node_path(v) = NodePath(); }
};
template <>
@@ -1407,12 +1414,12 @@ struct VariantZeroAssigner<::RID> {
template <>
struct VariantZeroAssigner<Callable> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_callable(v) = Callable(); }
};
template <>
struct VariantZeroAssigner<Signal> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_signal(v) = Signal(); }
};
template <>
@@ -1427,47 +1434,47 @@ struct VariantZeroAssigner<Array> {
template <>
struct VariantZeroAssigner<PackedByteArray> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_byte_array(v) = PackedByteArray(); }
};
template <>
struct VariantZeroAssigner<PackedInt32Array> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_int32_array(v) = PackedInt32Array(); }
};
template <>
struct VariantZeroAssigner<PackedInt64Array> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_int64_array(v) = PackedInt64Array(); }
};
template <>
struct VariantZeroAssigner<PackedFloat32Array> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_float32_array(v) = PackedFloat32Array(); }
};
template <>
struct VariantZeroAssigner<PackedFloat64Array> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_float64_array(v) = PackedFloat64Array(); }
};
template <>
struct VariantZeroAssigner<PackedStringArray> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_string_array(v) = PackedStringArray(); }
};
template <>
struct VariantZeroAssigner<PackedVector2Array> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_vector2_array(v) = PackedVector2Array(); }
};
template <>
struct VariantZeroAssigner<PackedVector3Array> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_vector3_array(v) = PackedVector3Array(); }
};
template <>
struct VariantZeroAssigner<PackedColorArray> {
- static _FORCE_INLINE_ void zero(Variant *v) {}
+ static _FORCE_INLINE_ void zero(Variant *v) { *VariantInternal::get_color_array(v) = PackedColorArray(); }
};
template <class T>
@@ -1510,7 +1517,7 @@ struct VariantTypeAdjust<Object *> {
}
};
-// GDNative extension helpers.
+// GDExtension helpers.
template <class T>
struct VariantTypeConstructor {
@@ -1525,27 +1532,4 @@ struct VariantTypeConstructor {
}
};
-template <>
-struct VariantTypeConstructor<Object *> {
- _FORCE_INLINE_ static void variant_from_type(void *p_variant, void *p_value) {
- Variant *variant = reinterpret_cast<Variant *>(p_variant);
- VariantInitializer<Object *>::init(variant);
- Object *object = *(reinterpret_cast<Object **>(p_value));
- if (object) {
- if (object->is_ref_counted()) {
- if (!VariantInternal::initialize_ref(object)) {
- return;
- }
- }
- VariantInternalAccessor<Object *>::set(variant, object);
- VariantInternalAccessor<ObjectID>::set(variant, object->get_instance_id());
- }
- }
-
- _FORCE_INLINE_ static void type_from_variant(void *p_value, void *p_variant) {
- Object **value = reinterpret_cast<Object **>(p_value);
- *value = VariantInternalAccessor<Object *>::get(reinterpret_cast<Variant *>(p_variant));
- }
-};
-
#endif // VARIANT_INTERNAL_H
diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp
index 669e18b5f7..59f562865d 100644
--- a/core/variant/variant_op.cpp
+++ b/core/variant/variant_op.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* variant_op.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* variant_op.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "variant_op.h"
@@ -229,6 +229,20 @@ public:
static Variant::Type get_return_type() { return GetTypeInfo<Vector4>::VARIANT_TYPE; }
};
+#define register_string_op(m_op_type, m_op_code) \
+ do { \
+ register_op<m_op_type<String, String>>(m_op_code, Variant::STRING, Variant::STRING); \
+ register_op<m_op_type<String, StringName>>(m_op_code, Variant::STRING, Variant::STRING_NAME); \
+ register_op<m_op_type<StringName, String>>(m_op_code, Variant::STRING_NAME, Variant::STRING); \
+ register_op<m_op_type<StringName, StringName>>(m_op_code, Variant::STRING_NAME, Variant::STRING_NAME); \
+ } while (false)
+
+#define register_string_modulo_op(m_class, m_type) \
+ do { \
+ register_op<OperatorEvaluatorStringFormat<String, m_class>>(Variant::OP_MODULE, Variant::STRING, m_type); \
+ register_op<OperatorEvaluatorStringFormat<StringName, m_class>>(Variant::OP_MODULE, Variant::STRING_NAME, m_type); \
+ } while (false)
+
void Variant::_register_variant_operators() {
memset(operator_return_type_table, 0, sizeof(operator_return_type_table));
memset(operator_evaluator_table, 0, sizeof(operator_evaluator_table));
@@ -239,9 +253,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorAdd<double, int64_t, double>>(Variant::OP_ADD, Variant::INT, Variant::FLOAT);
register_op<OperatorEvaluatorAdd<double, double, int64_t>>(Variant::OP_ADD, Variant::FLOAT, Variant::INT);
register_op<OperatorEvaluatorAdd<double, double, double>>(Variant::OP_ADD, Variant::FLOAT, Variant::FLOAT);
- register_op<OperatorEvaluatorAdd<String, String, String>>(Variant::OP_ADD, Variant::STRING, Variant::STRING);
- register_op<OperatorEvaluatorAdd<String, char32_t, String>>(Variant::OP_ADD, Variant::INT, Variant::STRING);
- register_op<OperatorEvaluatorAdd<String, String, char32_t>>(Variant::OP_ADD, Variant::STRING, Variant::INT);
+ register_string_op(OperatorEvaluatorStringConcat, Variant::OP_ADD);
register_op<OperatorEvaluatorAdd<Vector2, Vector2, Vector2>>(Variant::OP_ADD, Variant::VECTOR2, Variant::VECTOR2);
register_op<OperatorEvaluatorAdd<Vector2i, Vector2i, Vector2i>>(Variant::OP_ADD, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorAdd<Vector3, Vector3, Vector3>>(Variant::OP_ADD, Variant::VECTOR3, Variant::VECTOR3);
@@ -341,6 +353,8 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorXFormInv<Vector3, Vector3, Transform3D>>(Variant::OP_MULTIPLY, Variant::VECTOR3, Variant::TRANSFORM3D);
register_op<OperatorEvaluatorXForm<::AABB, Transform3D, ::AABB>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::AABB);
register_op<OperatorEvaluatorXFormInv<::AABB, ::AABB, Transform3D>>(Variant::OP_MULTIPLY, Variant::AABB, Variant::TRANSFORM3D);
+ register_op<OperatorEvaluatorXForm<Plane, Transform3D, Plane>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::PLANE);
+ register_op<OperatorEvaluatorXFormInv<Plane, Plane, Transform3D>>(Variant::OP_MULTIPLY, Variant::PLANE, Variant::TRANSFORM3D);
register_op<OperatorEvaluatorXForm<Vector<Vector3>, Transform3D, Vector<Vector3>>>(Variant::OP_MULTIPLY, Variant::TRANSFORM3D, Variant::PACKED_VECTOR3_ARRAY);
register_op<OperatorEvaluatorXFormInv<Vector<Vector3>, Vector<Vector3>, Transform3D>>(Variant::OP_MULTIPLY, Variant::PACKED_VECTOR3_ARRAY, Variant::TRANSFORM3D);
@@ -382,10 +396,6 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorDivNZ<Vector2, Vector2i, double>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::FLOAT);
register_op<OperatorEvaluatorDivNZ<Vector2i, Vector2i, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR2I, Variant::INT);
- register_op<OperatorEvaluatorDiv<Vector2, Vector2, Vector2>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::VECTOR2);
- register_op<OperatorEvaluatorDiv<Vector2, Vector2, double>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::FLOAT);
- register_op<OperatorEvaluatorDiv<Vector2, Vector2, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR2, Variant::INT);
-
register_op<OperatorEvaluatorDiv<Vector3, Vector3, Vector3>>(Variant::OP_DIVIDE, Variant::VECTOR3, Variant::VECTOR3);
register_op<OperatorEvaluatorDiv<Vector3, Vector3, double>>(Variant::OP_DIVIDE, Variant::VECTOR3, Variant::FLOAT);
register_op<OperatorEvaluatorDiv<Vector3, Vector3, int64_t>>(Variant::OP_DIVIDE, Variant::VECTOR3, Variant::INT);
@@ -419,46 +429,46 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorModNZ<Vector4i, Vector4i, Vector4i>>(Variant::OP_MODULE, Variant::VECTOR4I, Variant::VECTOR4I);
register_op<OperatorEvaluatorModNZ<Vector4i, Vector4i, int64_t>>(Variant::OP_MODULE, Variant::VECTOR4I, Variant::INT);
- register_op<OperatorEvaluatorStringModNil>(Variant::OP_MODULE, Variant::STRING, Variant::NIL);
-
- register_op<OperatorEvaluatorStringModT<bool>>(Variant::OP_MODULE, Variant::STRING, Variant::BOOL);
- register_op<OperatorEvaluatorStringModT<int64_t>>(Variant::OP_MODULE, Variant::STRING, Variant::INT);
- register_op<OperatorEvaluatorStringModT<double>>(Variant::OP_MODULE, Variant::STRING, Variant::FLOAT);
- register_op<OperatorEvaluatorStringModT<String>>(Variant::OP_MODULE, Variant::STRING, Variant::STRING);
- register_op<OperatorEvaluatorStringModT<Vector2>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR2);
- register_op<OperatorEvaluatorStringModT<Vector2i>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR2I);
- register_op<OperatorEvaluatorStringModT<Rect2>>(Variant::OP_MODULE, Variant::STRING, Variant::RECT2);
- register_op<OperatorEvaluatorStringModT<Rect2i>>(Variant::OP_MODULE, Variant::STRING, Variant::RECT2I);
- register_op<OperatorEvaluatorStringModT<Vector3>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR3);
- register_op<OperatorEvaluatorStringModT<Vector3i>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR3I);
- register_op<OperatorEvaluatorStringModT<Vector4>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR4);
- register_op<OperatorEvaluatorStringModT<Vector4i>>(Variant::OP_MODULE, Variant::STRING, Variant::VECTOR4I);
- register_op<OperatorEvaluatorStringModT<Transform2D>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM2D);
- register_op<OperatorEvaluatorStringModT<Plane>>(Variant::OP_MODULE, Variant::STRING, Variant::PLANE);
- register_op<OperatorEvaluatorStringModT<Quaternion>>(Variant::OP_MODULE, Variant::STRING, Variant::QUATERNION);
- register_op<OperatorEvaluatorStringModT<::AABB>>(Variant::OP_MODULE, Variant::STRING, Variant::AABB);
- register_op<OperatorEvaluatorStringModT<Basis>>(Variant::OP_MODULE, Variant::STRING, Variant::BASIS);
- register_op<OperatorEvaluatorStringModT<Transform3D>>(Variant::OP_MODULE, Variant::STRING, Variant::TRANSFORM3D);
- register_op<OperatorEvaluatorStringModT<Projection>>(Variant::OP_MODULE, Variant::STRING, Variant::PROJECTION);
-
- register_op<OperatorEvaluatorStringModT<Color>>(Variant::OP_MODULE, Variant::STRING, Variant::COLOR);
- register_op<OperatorEvaluatorStringModT<StringName>>(Variant::OP_MODULE, Variant::STRING, Variant::STRING_NAME);
- register_op<OperatorEvaluatorStringModT<NodePath>>(Variant::OP_MODULE, Variant::STRING, Variant::NODE_PATH);
- register_op<OperatorEvaluatorStringModObject>(Variant::OP_MODULE, Variant::STRING, Variant::OBJECT);
- register_op<OperatorEvaluatorStringModT<Callable>>(Variant::OP_MODULE, Variant::STRING, Variant::CALLABLE);
- register_op<OperatorEvaluatorStringModT<Signal>>(Variant::OP_MODULE, Variant::STRING, Variant::SIGNAL);
- register_op<OperatorEvaluatorStringModT<Dictionary>>(Variant::OP_MODULE, Variant::STRING, Variant::DICTIONARY);
- register_op<OperatorEvaluatorStringModArray>(Variant::OP_MODULE, Variant::STRING, Variant::ARRAY);
-
- register_op<OperatorEvaluatorStringModT<PackedByteArray>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_BYTE_ARRAY);
- register_op<OperatorEvaluatorStringModT<PackedInt32Array>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_INT32_ARRAY);
- register_op<OperatorEvaluatorStringModT<PackedInt64Array>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_INT64_ARRAY);
- register_op<OperatorEvaluatorStringModT<PackedFloat32Array>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_FLOAT32_ARRAY);
- register_op<OperatorEvaluatorStringModT<PackedFloat64Array>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_FLOAT64_ARRAY);
- register_op<OperatorEvaluatorStringModT<PackedStringArray>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_STRING_ARRAY);
- register_op<OperatorEvaluatorStringModT<PackedVector2Array>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_VECTOR2_ARRAY);
- register_op<OperatorEvaluatorStringModT<PackedVector3Array>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_VECTOR3_ARRAY);
- register_op<OperatorEvaluatorStringModT<PackedColorArray>>(Variant::OP_MODULE, Variant::STRING, Variant::PACKED_COLOR_ARRAY);
+ register_string_modulo_op(void, Variant::NIL);
+
+ register_string_modulo_op(bool, Variant::BOOL);
+ register_string_modulo_op(int64_t, Variant::INT);
+ register_string_modulo_op(double, Variant::FLOAT);
+ register_string_modulo_op(String, Variant::STRING);
+ register_string_modulo_op(Vector2, Variant::VECTOR2);
+ register_string_modulo_op(Vector2i, Variant::VECTOR2I);
+ register_string_modulo_op(Rect2, Variant::RECT2);
+ register_string_modulo_op(Rect2i, Variant::RECT2I);
+ register_string_modulo_op(Vector3, Variant::VECTOR3);
+ register_string_modulo_op(Vector3i, Variant::VECTOR3I);
+ register_string_modulo_op(Vector4, Variant::VECTOR4);
+ register_string_modulo_op(Vector4i, Variant::VECTOR4I);
+ register_string_modulo_op(Transform2D, Variant::TRANSFORM2D);
+ register_string_modulo_op(Plane, Variant::PLANE);
+ register_string_modulo_op(Quaternion, Variant::QUATERNION);
+ register_string_modulo_op(::AABB, Variant::AABB);
+ register_string_modulo_op(Basis, Variant::BASIS);
+ register_string_modulo_op(Transform3D, Variant::TRANSFORM3D);
+ register_string_modulo_op(Projection, Variant::PROJECTION);
+
+ register_string_modulo_op(Color, Variant::COLOR);
+ register_string_modulo_op(StringName, Variant::STRING_NAME);
+ register_string_modulo_op(NodePath, Variant::NODE_PATH);
+ register_string_modulo_op(Object, Variant::OBJECT);
+ register_string_modulo_op(Callable, Variant::CALLABLE);
+ register_string_modulo_op(Signal, Variant::SIGNAL);
+ register_string_modulo_op(Dictionary, Variant::DICTIONARY);
+ register_string_modulo_op(Array, Variant::ARRAY);
+
+ register_string_modulo_op(PackedByteArray, Variant::PACKED_BYTE_ARRAY);
+ register_string_modulo_op(PackedInt32Array, Variant::PACKED_INT32_ARRAY);
+ register_string_modulo_op(PackedInt64Array, Variant::PACKED_INT64_ARRAY);
+ register_string_modulo_op(PackedFloat32Array, Variant::PACKED_FLOAT32_ARRAY);
+ register_string_modulo_op(PackedFloat64Array, Variant::PACKED_FLOAT64_ARRAY);
+ register_string_modulo_op(PackedStringArray, Variant::PACKED_STRING_ARRAY);
+ register_string_modulo_op(PackedVector2Array, Variant::PACKED_VECTOR2_ARRAY);
+ register_string_modulo_op(PackedVector3Array, Variant::PACKED_VECTOR3_ARRAY);
+ register_string_modulo_op(PackedColorArray, Variant::PACKED_COLOR_ARRAY);
register_op<OperatorEvaluatorPow<int64_t, int64_t, int64_t>>(Variant::OP_POWER, Variant::INT, Variant::INT);
register_op<OperatorEvaluatorPow<double, int64_t, double>>(Variant::OP_POWER, Variant::INT, Variant::FLOAT);
@@ -496,15 +506,13 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorBitXor<int64_t, int64_t, int64_t>>(Variant::OP_BIT_XOR, Variant::INT, Variant::INT);
register_op<OperatorEvaluatorBitNeg<int64_t, int64_t>>(Variant::OP_BIT_NEGATE, Variant::INT, Variant::NIL);
- register_op<OperatorEvaluatorBitNeg<int64_t, int64_t>>(Variant::OP_BIT_NEGATE, Variant::INT, Variant::NIL);
-
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_EQUAL, Variant::NIL, Variant::NIL>>(Variant::OP_EQUAL, Variant::NIL, Variant::NIL);
register_op<OperatorEvaluatorEqual<bool, bool>>(Variant::OP_EQUAL, Variant::BOOL, Variant::BOOL);
register_op<OperatorEvaluatorEqual<int64_t, int64_t>>(Variant::OP_EQUAL, Variant::INT, Variant::INT);
register_op<OperatorEvaluatorEqual<int64_t, double>>(Variant::OP_EQUAL, Variant::INT, Variant::FLOAT);
register_op<OperatorEvaluatorEqual<double, int64_t>>(Variant::OP_EQUAL, Variant::FLOAT, Variant::INT);
register_op<OperatorEvaluatorEqual<double, double>>(Variant::OP_EQUAL, Variant::FLOAT, Variant::FLOAT);
- register_op<OperatorEvaluatorEqual<String, String>>(Variant::OP_EQUAL, Variant::STRING, Variant::STRING);
+ register_string_op(OperatorEvaluatorEqual, Variant::OP_EQUAL);
register_op<OperatorEvaluatorEqual<Vector2, Vector2>>(Variant::OP_EQUAL, Variant::VECTOR2, Variant::VECTOR2);
register_op<OperatorEvaluatorEqual<Vector2i, Vector2i>>(Variant::OP_EQUAL, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorEqual<Rect2, Rect2>>(Variant::OP_EQUAL, Variant::RECT2, Variant::RECT2);
@@ -522,10 +530,6 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorEqual<Projection, Projection>>(Variant::OP_EQUAL, Variant::PROJECTION, Variant::PROJECTION);
register_op<OperatorEvaluatorEqual<Color, Color>>(Variant::OP_EQUAL, Variant::COLOR, Variant::COLOR);
- register_op<OperatorEvaluatorEqual<StringName, String>>(Variant::OP_EQUAL, Variant::STRING_NAME, Variant::STRING);
- register_op<OperatorEvaluatorEqual<String, StringName>>(Variant::OP_EQUAL, Variant::STRING, Variant::STRING_NAME);
- register_op<OperatorEvaluatorEqual<StringName, StringName>>(Variant::OP_EQUAL, Variant::STRING_NAME, Variant::STRING_NAME);
-
register_op<OperatorEvaluatorEqual<NodePath, NodePath>>(Variant::OP_EQUAL, Variant::NODE_PATH, Variant::NODE_PATH);
register_op<OperatorEvaluatorEqual<::RID, ::RID>>(Variant::OP_EQUAL, Variant::RID, Variant::RID);
@@ -565,6 +569,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::AABB, Variant::NIL>>(Variant::OP_EQUAL, Variant::AABB, Variant::NIL);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::BASIS, Variant::NIL>>(Variant::OP_EQUAL, Variant::BASIS, Variant::NIL);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::TRANSFORM3D, Variant::NIL>>(Variant::OP_EQUAL, Variant::TRANSFORM3D, Variant::NIL);
+ register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::PROJECTION, Variant::NIL>>(Variant::OP_EQUAL, Variant::PROJECTION, Variant::NIL);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::COLOR, Variant::NIL>>(Variant::OP_EQUAL, Variant::COLOR, Variant::NIL);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::STRING_NAME, Variant::NIL>>(Variant::OP_EQUAL, Variant::STRING_NAME, Variant::NIL);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NODE_PATH, Variant::NIL>>(Variant::OP_EQUAL, Variant::NODE_PATH, Variant::NIL);
@@ -601,6 +606,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::AABB>>(Variant::OP_EQUAL, Variant::NIL, Variant::AABB);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::BASIS>>(Variant::OP_EQUAL, Variant::NIL, Variant::BASIS);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::TRANSFORM3D>>(Variant::OP_EQUAL, Variant::NIL, Variant::TRANSFORM3D);
+ register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::PROJECTION>>(Variant::OP_EQUAL, Variant::NIL, Variant::PROJECTION);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::COLOR>>(Variant::OP_EQUAL, Variant::NIL, Variant::COLOR);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::STRING_NAME>>(Variant::OP_EQUAL, Variant::NIL, Variant::STRING_NAME);
register_op<OperatorEvaluatorAlwaysFalse<Variant::OP_EQUAL, Variant::NIL, Variant::NODE_PATH>>(Variant::OP_EQUAL, Variant::NIL, Variant::NODE_PATH);
@@ -625,7 +631,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorNotEqual<int64_t, double>>(Variant::OP_NOT_EQUAL, Variant::INT, Variant::FLOAT);
register_op<OperatorEvaluatorNotEqual<double, int64_t>>(Variant::OP_NOT_EQUAL, Variant::FLOAT, Variant::INT);
register_op<OperatorEvaluatorNotEqual<double, double>>(Variant::OP_NOT_EQUAL, Variant::FLOAT, Variant::FLOAT);
- register_op<OperatorEvaluatorNotEqual<String, String>>(Variant::OP_NOT_EQUAL, Variant::STRING, Variant::STRING);
+ register_string_op(OperatorEvaluatorNotEqual, Variant::OP_NOT_EQUAL);
register_op<OperatorEvaluatorNotEqual<Vector2, Vector2>>(Variant::OP_NOT_EQUAL, Variant::VECTOR2, Variant::VECTOR2);
register_op<OperatorEvaluatorNotEqual<Vector2i, Vector2i>>(Variant::OP_NOT_EQUAL, Variant::VECTOR2I, Variant::VECTOR2I);
register_op<OperatorEvaluatorNotEqual<Rect2, Rect2>>(Variant::OP_NOT_EQUAL, Variant::RECT2, Variant::RECT2);
@@ -643,10 +649,6 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorNotEqual<Projection, Projection>>(Variant::OP_NOT_EQUAL, Variant::PROJECTION, Variant::PROJECTION);
register_op<OperatorEvaluatorNotEqual<Color, Color>>(Variant::OP_NOT_EQUAL, Variant::COLOR, Variant::COLOR);
- register_op<OperatorEvaluatorNotEqual<StringName, String>>(Variant::OP_NOT_EQUAL, Variant::STRING_NAME, Variant::STRING);
- register_op<OperatorEvaluatorNotEqual<String, StringName>>(Variant::OP_NOT_EQUAL, Variant::STRING, Variant::STRING_NAME);
- register_op<OperatorEvaluatorNotEqual<StringName, StringName>>(Variant::OP_NOT_EQUAL, Variant::STRING_NAME, Variant::STRING_NAME);
-
register_op<OperatorEvaluatorNotEqual<NodePath, NodePath>>(Variant::OP_NOT_EQUAL, Variant::NODE_PATH, Variant::NODE_PATH);
register_op<OperatorEvaluatorNotEqual<::RID, ::RID>>(Variant::OP_NOT_EQUAL, Variant::RID, Variant::RID);
@@ -686,6 +688,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::AABB, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::AABB, Variant::NIL);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::BASIS, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::BASIS, Variant::NIL);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::TRANSFORM3D, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::TRANSFORM3D, Variant::NIL);
+ register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::PROJECTION, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::PROJECTION, Variant::NIL);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::COLOR, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::COLOR, Variant::NIL);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::STRING_NAME, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::STRING_NAME, Variant::NIL);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NODE_PATH, Variant::NIL>>(Variant::OP_NOT_EQUAL, Variant::NODE_PATH, Variant::NIL);
@@ -722,6 +725,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::AABB>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::AABB);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::BASIS>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::BASIS);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::TRANSFORM3D>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::TRANSFORM3D);
+ register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PROJECTION>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::PROJECTION);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::COLOR>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::COLOR);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::STRING_NAME>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::STRING_NAME);
register_op<OperatorEvaluatorAlwaysTrue<Variant::OP_NOT_EQUAL, Variant::NIL, Variant::NODE_PATH>>(Variant::OP_NOT_EQUAL, Variant::NIL, Variant::NODE_PATH);
@@ -897,10 +901,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorNotFloat>(Variant::OP_NOT, Variant::FLOAT, Variant::NIL);
register_op<OperatorEvaluatorNotObject>(Variant::OP_NOT, Variant::OBJECT, Variant::NIL);
- register_op<OperatorEvaluatorInStringFind<String>>(Variant::OP_IN, Variant::STRING, Variant::STRING);
- register_op<OperatorEvaluatorInStringFind<StringName>>(Variant::OP_IN, Variant::STRING_NAME, Variant::STRING);
- register_op<OperatorEvaluatorInStringNameFind<String>>(Variant::OP_IN, Variant::STRING, Variant::STRING_NAME);
- register_op<OperatorEvaluatorInStringNameFind<StringName>>(Variant::OP_IN, Variant::STRING_NAME, Variant::STRING_NAME);
+ register_string_op(OperatorEvaluatorInStringFind, Variant::OP_IN);
register_op<OperatorEvaluatorInDictionaryHasNil>(Variant::OP_IN, Variant::NIL, Variant::DICTIONARY);
register_op<OperatorEvaluatorInDictionaryHas<bool>>(Variant::OP_IN, Variant::BOOL, Variant::DICTIONARY);
@@ -998,6 +999,7 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorInArrayFind<float, PackedFloat64Array>>(Variant::OP_IN, Variant::FLOAT, Variant::PACKED_FLOAT64_ARRAY);
register_op<OperatorEvaluatorInArrayFind<String, PackedStringArray>>(Variant::OP_IN, Variant::STRING, Variant::PACKED_STRING_ARRAY);
+ register_op<OperatorEvaluatorInArrayFind<StringName, PackedStringArray>>(Variant::OP_IN, Variant::STRING_NAME, Variant::PACKED_STRING_ARRAY);
register_op<OperatorEvaluatorInArrayFind<Vector2, PackedVector2Array>>(Variant::OP_IN, Variant::VECTOR2, Variant::PACKED_VECTOR2_ARRAY);
register_op<OperatorEvaluatorInArrayFind<Vector3, PackedVector3Array>>(Variant::OP_IN, Variant::VECTOR3, Variant::PACKED_VECTOR3_ARRAY);
@@ -1008,6 +1010,9 @@ void Variant::_register_variant_operators() {
register_op<OperatorEvaluatorObjectHasPropertyStringName>(Variant::OP_IN, Variant::STRING_NAME, Variant::OBJECT);
}
+#undef register_string_op
+#undef register_string_modulo_op
+
void Variant::_unregister_variant_operators() {
}
diff --git a/core/variant/variant_op.h b/core/variant/variant_op.h
index ec1ce67445..d2163cf92d 100644
--- a/core/variant/variant_op.h
+++ b/core/variant/variant_op.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* variant_op.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* variant_op.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VARIANT_OP_H
#define VARIANT_OP_H
@@ -875,7 +875,33 @@ public:
static Variant::Type get_return_type() { return GetTypeInfo<Vector<T>>::VARIANT_TYPE; }
};
-class OperatorEvaluatorStringModNil {
+template <class Left, class Right>
+class OperatorEvaluatorStringConcat {
+public:
+ static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
+ const String a(*VariantGetInternalPtr<Left>::get_ptr(&p_left));
+ const String b(*VariantGetInternalPtr<Right>::get_ptr(&p_right));
+ *r_ret = a + b;
+ r_valid = true;
+ }
+ static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
+ const String a(*VariantGetInternalPtr<Left>::get_ptr(left));
+ const String b(*VariantGetInternalPtr<Right>::get_ptr(right));
+ *VariantGetInternalPtr<String>::get_ptr(r_ret) = a + b;
+ }
+ static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
+ const String a(PtrToArg<Left>::convert(left));
+ const String b(PtrToArg<Right>::convert(right));
+ PtrToArg<String>::encode(a + b, r_ret);
+ }
+ static Variant::Type get_return_type() { return Variant::STRING; }
+};
+
+template <class S, class T>
+class OperatorEvaluatorStringFormat;
+
+template <class S>
+class OperatorEvaluatorStringFormat<S, void> {
public:
_FORCE_INLINE_ static String do_mod(const String &s, bool *r_valid) {
Array values;
@@ -888,20 +914,22 @@ public:
return a;
}
static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
- const String &a = *VariantGetInternalPtr<String>::get_ptr(&p_left);
- *r_ret = do_mod(a, &r_valid);
- r_valid = true;
+ *r_ret = do_mod(*VariantGetInternalPtr<S>::get_ptr(&p_left), &r_valid);
}
static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
- *VariantGetInternalPtr<String>::get_ptr(r_ret) = do_mod(*VariantGetInternalPtr<String>::get_ptr(left), nullptr);
+ bool valid = true;
+ String result = do_mod(*VariantGetInternalPtr<S>::get_ptr(left), &valid);
+ ERR_FAIL_COND_MSG(!valid, result);
+ *VariantGetInternalPtr<String>::get_ptr(r_ret) = result;
}
static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
- PtrToArg<String>::encode(do_mod(PtrToArg<String>::convert(left), nullptr), r_ret);
+ PtrToArg<String>::encode(do_mod(PtrToArg<S>::convert(left), nullptr), r_ret);
}
static Variant::Type get_return_type() { return Variant::STRING; }
};
-class OperatorEvaluatorStringModArray {
+template <class S>
+class OperatorEvaluatorStringFormat<S, Array> {
public:
_FORCE_INLINE_ static String do_mod(const String &s, const Array &p_values, bool *r_valid) {
String a = s.sprintf(p_values, r_valid);
@@ -911,20 +939,22 @@ public:
return a;
}
static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
- const String &a = *VariantGetInternalPtr<String>::get_ptr(&p_left);
- *r_ret = do_mod(a, *VariantGetInternalPtr<Array>::get_ptr(&p_right), &r_valid);
- r_valid = true;
+ *r_ret = do_mod(*VariantGetInternalPtr<S>::get_ptr(&p_left), *VariantGetInternalPtr<Array>::get_ptr(&p_right), &r_valid);
}
static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
- *VariantGetInternalPtr<String>::get_ptr(r_ret) = do_mod(*VariantGetInternalPtr<String>::get_ptr(left), *VariantGetInternalPtr<Array>::get_ptr(right), nullptr);
+ bool valid = true;
+ String result = do_mod(*VariantGetInternalPtr<S>::get_ptr(left), *VariantGetInternalPtr<Array>::get_ptr(right), &valid);
+ ERR_FAIL_COND_MSG(!valid, result);
+ *VariantGetInternalPtr<String>::get_ptr(r_ret) = result;
}
static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
- PtrToArg<String>::encode(do_mod(PtrToArg<String>::convert(left), PtrToArg<Array>::convert(right), nullptr), r_ret);
+ PtrToArg<String>::encode(do_mod(PtrToArg<S>::convert(left), PtrToArg<Array>::convert(right), nullptr), r_ret);
}
static Variant::Type get_return_type() { return Variant::STRING; }
};
-class OperatorEvaluatorStringModObject {
+template <class S>
+class OperatorEvaluatorStringFormat<S, Object> {
public:
_FORCE_INLINE_ static String do_mod(const String &s, const Object *p_object, bool *r_valid) {
Array values;
@@ -937,21 +967,22 @@ public:
return a;
}
static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
- const String &a = *VariantGetInternalPtr<String>::get_ptr(&p_left);
- *r_ret = do_mod(a, p_right.get_validated_object(), &r_valid);
- r_valid = true;
+ *r_ret = do_mod(*VariantGetInternalPtr<S>::get_ptr(&p_left), p_right.get_validated_object(), &r_valid);
}
static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
- *VariantGetInternalPtr<String>::get_ptr(r_ret) = do_mod(*VariantGetInternalPtr<String>::get_ptr(left), right->get_validated_object(), nullptr);
+ bool valid = true;
+ String result = do_mod(*VariantGetInternalPtr<S>::get_ptr(left), right->get_validated_object(), &valid);
+ ERR_FAIL_COND_MSG(!valid, result);
+ *VariantGetInternalPtr<String>::get_ptr(r_ret) = result;
}
static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
- PtrToArg<String>::encode(do_mod(PtrToArg<String>::convert(left), PtrToArg<Object *>::convert(right), nullptr), r_ret);
+ PtrToArg<String>::encode(do_mod(PtrToArg<S>::convert(left), PtrToArg<Object *>::convert(right), nullptr), r_ret);
}
static Variant::Type get_return_type() { return Variant::STRING; }
};
-template <class T>
-class OperatorEvaluatorStringModT {
+template <class S, class T>
+class OperatorEvaluatorStringFormat {
public:
_FORCE_INLINE_ static String do_mod(const String &s, const T &p_value, bool *r_valid) {
Array values;
@@ -963,15 +994,16 @@ public:
return a;
}
static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
- const String &a = *VariantGetInternalPtr<String>::get_ptr(&p_left);
- *r_ret = do_mod(a, *VariantGetInternalPtr<T>::get_ptr(&p_right), &r_valid);
- r_valid = true;
+ *r_ret = do_mod(*VariantGetInternalPtr<S>::get_ptr(&p_left), *VariantGetInternalPtr<T>::get_ptr(&p_right), &r_valid);
}
static inline void validated_evaluate(const Variant *left, const Variant *right, Variant *r_ret) {
- *VariantGetInternalPtr<String>::get_ptr(r_ret) = do_mod(*VariantGetInternalPtr<String>::get_ptr(left), *VariantGetInternalPtr<T>::get_ptr(right), nullptr);
+ bool valid = true;
+ String result = do_mod(*VariantGetInternalPtr<S>::get_ptr(left), *VariantGetInternalPtr<T>::get_ptr(right), &valid);
+ ERR_FAIL_COND_MSG(!valid, result);
+ *VariantGetInternalPtr<String>::get_ptr(r_ret) = result;
}
static void ptr_evaluate(const void *left, const void *right, void *r_ret) {
- PtrToArg<String>::encode(do_mod(PtrToArg<String>::convert(left), PtrToArg<T>::convert(right), nullptr), r_ret);
+ PtrToArg<String>::encode(do_mod(PtrToArg<S>::convert(left), PtrToArg<T>::convert(right), nullptr), r_ret);
}
static Variant::Type get_return_type() { return Variant::STRING; }
};
@@ -1280,8 +1312,11 @@ public:
////
+template <class Left, class Right>
+class OperatorEvaluatorInStringFind;
+
template <class Left>
-class OperatorEvaluatorInStringFind {
+class OperatorEvaluatorInStringFind<Left, String> {
public:
static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
const Left &str_a = *VariantGetInternalPtr<Left>::get_ptr(&p_left);
@@ -1302,7 +1337,7 @@ public:
};
template <class Left>
-class OperatorEvaluatorInStringNameFind {
+class OperatorEvaluatorInStringFind<Left, StringName> {
public:
static void evaluate(const Variant &p_left, const Variant &p_right, Variant *r_ret, bool &r_valid) {
const Left &str_a = *VariantGetInternalPtr<Left>::get_ptr(&p_left);
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index 34653310b1..87874deb8d 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* variant_parser.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* variant_parser.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "variant_parser.h"
@@ -35,39 +35,93 @@
#include "core/os/keyboard.h"
#include "core/string/string_buffer.h"
-char32_t VariantParser::StreamFile::get_char() {
- return f->get_8();
+char32_t VariantParser::Stream::get_char() {
+ // is within buffer?
+ if (readahead_pointer < readahead_filled) {
+ return readahead_buffer[readahead_pointer++];
+ }
+
+ // attempt to readahead
+ readahead_filled = _read_buffer(readahead_buffer, readahead_enabled ? READAHEAD_SIZE : 1);
+ if (readahead_filled) {
+ readahead_pointer = 0;
+ } else {
+ // EOF
+ readahead_pointer = 1;
+ eof = true;
+ return 0;
+ }
+ return get_char();
+}
+
+bool VariantParser::Stream::is_eof() const {
+ if (readahead_enabled) {
+ return eof;
+ }
+ return _is_eof();
}
bool VariantParser::StreamFile::is_utf8() const {
return true;
}
-bool VariantParser::StreamFile::is_eof() const {
+bool VariantParser::StreamFile::_is_eof() const {
return f->eof_reached();
}
-char32_t VariantParser::StreamString::get_char() {
- if (pos > s.length()) {
- return 0;
- } else if (pos == s.length()) {
- // You need to try to read again when you have reached the end for EOF to be reported,
- // so this works the same as files (like StreamFile does)
- pos++;
- return 0;
- } else {
- return s[pos++];
+uint32_t VariantParser::StreamFile::_read_buffer(char32_t *p_buffer, uint32_t p_num_chars) {
+ // The buffer is assumed to include at least one character (for null terminator)
+ ERR_FAIL_COND_V(!p_num_chars, 0);
+
+ uint8_t *temp = (uint8_t *)alloca(p_num_chars);
+ uint64_t num_read = f->get_buffer(temp, p_num_chars);
+ ERR_FAIL_COND_V(num_read == UINT64_MAX, 0);
+
+ // translate to wchar
+ for (uint32_t n = 0; n < num_read; n++) {
+ p_buffer[n] = temp[n];
}
+
+ // could be less than p_num_chars, or zero
+ return num_read;
}
bool VariantParser::StreamString::is_utf8() const {
return false;
}
-bool VariantParser::StreamString::is_eof() const {
+bool VariantParser::StreamString::_is_eof() const {
return pos > s.length();
}
+uint32_t VariantParser::StreamString::_read_buffer(char32_t *p_buffer, uint32_t p_num_chars) {
+ // The buffer is assumed to include at least one character (for null terminator)
+ ERR_FAIL_COND_V(!p_num_chars, 0);
+
+ int available = MAX(s.length() - pos, 0);
+ if (available >= (int)p_num_chars) {
+ const char32_t *src = s.ptr();
+ src += pos;
+ memcpy(p_buffer, src, p_num_chars * sizeof(char32_t));
+ pos += p_num_chars;
+
+ return p_num_chars;
+ }
+
+ // going to reach EOF
+ if (available) {
+ const char32_t *src = s.ptr();
+ src += pos;
+ memcpy(p_buffer, src, available * sizeof(char32_t));
+ pos += available;
+ }
+
+ // add a zero
+ p_buffer[available] = 0;
+
+ return available;
+}
+
/////////////////////////////////////////////////////////////////////////////////////////////////
const char *VariantParser::tk_name[TK_MAX] = {
@@ -1283,7 +1337,7 @@ Error VariantParser::_parse_dictionary(Dictionary &object, Stream *p_stream, int
Variant v;
err = parse_value(token, v, p_stream, line, r_err_str, p_res_parser);
- if (err) {
+ if (err && err != ERR_FILE_MISSING_DEPENDENCIES) {
return err;
}
object[key] = v;
@@ -1304,6 +1358,7 @@ Error VariantParser::_parse_tag(Token &token, Stream *p_stream, int &line, Strin
if (p_simple_tag) {
r_tag.name = "";
r_tag.fields.clear();
+ bool escaping = false;
if (p_stream->is_utf8()) {
CharString cs;
@@ -1314,7 +1369,15 @@ Error VariantParser::_parse_tag(Token &token, Stream *p_stream, int &line, Strin
return ERR_PARSE_ERROR;
}
if (c == ']') {
- break;
+ if (escaping) {
+ escaping = false;
+ } else {
+ break;
+ }
+ } else if (c == '\\') {
+ escaping = true;
+ } else {
+ escaping = false;
}
cs += c;
}
@@ -1327,7 +1390,15 @@ Error VariantParser::_parse_tag(Token &token, Stream *p_stream, int &line, Strin
return ERR_PARSE_ERROR;
}
if (c == ']') {
- break;
+ if (escaping) {
+ escaping = false;
+ } else {
+ break;
+ }
+ } else if (c == '\\') {
+ escaping = true;
+ } else {
+ escaping = false;
}
r_tag.name += String::chr(c);
}
@@ -1651,7 +1722,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
if (i != 0 || j != 0) {
s += ", ";
}
- s += rtos_fix(t.matrix[i][j]);
+ s += rtos_fix(t.columns[i][j]);
}
}
@@ -1680,7 +1751,7 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
} break;
case Variant::OBJECT: {
- Object *obj = p_variant;
+ Object *obj = p_variant.get_validated_object();
if (!obj) {
p_store_string_func(p_store_string_ud, "null");
diff --git a/core/variant/variant_parser.h b/core/variant/variant_parser.h
index 56b484c8bc..88be99e551 100644
--- a/core/variant/variant_parser.h
+++ b/core/variant/variant_parser.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* variant_parser.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* variant_parser.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VARIANT_PARSER_H
#define VARIANT_PARSER_H
@@ -38,35 +38,55 @@
class VariantParser {
public:
struct Stream {
- virtual char32_t get_char() = 0;
- virtual bool is_utf8() const = 0;
- virtual bool is_eof() const = 0;
-
+ private:
+ enum { READAHEAD_SIZE = 2048 };
+ char32_t readahead_buffer[READAHEAD_SIZE];
+ uint32_t readahead_pointer = 0;
+ uint32_t readahead_filled = 0;
+ bool eof = false;
+
+ protected:
+ bool readahead_enabled = true;
+ virtual uint32_t _read_buffer(char32_t *p_buffer, uint32_t p_num_chars) = 0;
+ virtual bool _is_eof() const = 0;
+
+ public:
char32_t saved = 0;
+ char32_t get_char();
+ virtual bool is_utf8() const = 0;
+ bool is_eof() const;
+
Stream() {}
virtual ~Stream() {}
};
struct StreamFile : public Stream {
+ protected:
+ virtual uint32_t _read_buffer(char32_t *p_buffer, uint32_t p_num_chars) override;
+ virtual bool _is_eof() const override;
+
+ public:
Ref<FileAccess> f;
- virtual char32_t get_char() override;
virtual bool is_utf8() const override;
- virtual bool is_eof() const override;
- StreamFile() {}
+ StreamFile(bool p_readahead_enabled = true) { readahead_enabled = p_readahead_enabled; }
};
struct StreamString : public Stream {
String s;
+
+ private:
int pos = 0;
- virtual char32_t get_char() override;
- virtual bool is_utf8() const override;
- virtual bool is_eof() const override;
+ protected:
+ virtual uint32_t _read_buffer(char32_t *p_buffer, uint32_t p_num_chars) override;
+ virtual bool _is_eof() const override;
- StreamString() {}
+ public:
+ virtual bool is_utf8() const override;
+ StreamString(bool p_readahead_enabled = true) { readahead_enabled = p_readahead_enabled; }
};
typedef Error (*ParseResourceFunc)(void *p_self, Stream *p_stream, Ref<Resource> &r_res, int &line, String &r_err_str);
diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp
index 57b953f7f0..ba37e15f31 100644
--- a/core/variant/variant_setget.cpp
+++ b/core/variant/variant_setget.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* variant_setget.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* variant_setget.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "variant_setget.h"
@@ -389,6 +389,7 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const {
v.write[index] = PtrToArg<m_elem_type>::convert(member); \
} \
static Variant::Type get_index_type() { return GetTypeInfo<m_elem_type>::VARIANT_TYPE; } \
+ static uint32_t get_index_usage() { return GetTypeInfo<m_elem_type>::get_class_info().usage; } \
static uint64_t get_indexed_size(const Variant *base) { return VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); } \
};
@@ -460,6 +461,7 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const {
v.write[index] = PtrToArg<m_elem_type>::convert(member); \
} \
static Variant::Type get_index_type() { return GetTypeInfo<m_elem_type>::VARIANT_TYPE; } \
+ static uint32_t get_index_usage() { return GetTypeInfo<m_elem_type>::get_class_info().usage; } \
static uint64_t get_indexed_size(const Variant *base) { return VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); } \
};
@@ -515,6 +517,7 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const {
v[index] = PtrToArg<m_elem_type>::convert(member); \
} \
static Variant::Type get_index_type() { return GetTypeInfo<m_elem_type>::VARIANT_TYPE; } \
+ static uint32_t get_index_usage() { return GetTypeInfo<m_elem_type>::get_class_info().usage; } \
static uint64_t get_indexed_size(const Variant *base) { return m_max; } \
};
@@ -564,6 +567,7 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const {
v m_accessor[index] = PtrToArg<m_elem_type>::convert(member); \
} \
static Variant::Type get_index_type() { return GetTypeInfo<m_elem_type>::VARIANT_TYPE; } \
+ static uint32_t get_index_usage() { return GetTypeInfo<m_elem_type>::get_class_info().usage; } \
static uint64_t get_indexed_size(const Variant *base) { return m_max; } \
};
@@ -613,6 +617,7 @@ Variant Variant::get_named(const StringName &p_member, bool &r_valid) const {
v.m_set(index, PtrToArg<m_elem_type>::convert(member)); \
} \
static Variant::Type get_index_type() { return GetTypeInfo<m_elem_type>::VARIANT_TYPE; } \
+ static uint32_t get_index_usage() { return GetTypeInfo<m_elem_type>::get_class_info().usage; } \
static uint64_t get_indexed_size(const Variant *base) { return m_max; } \
};
@@ -683,6 +688,7 @@ struct VariantIndexedSetGet_Array {
v.set(index, PtrToArg<Variant>::convert(member));
}
static Variant::Type get_index_type() { return Variant::NIL; }
+ static uint32_t get_index_usage() { return PROPERTY_USAGE_NIL_IS_VARIANT; }
static uint64_t get_indexed_size(const Variant *base) { return 0; }
};
@@ -768,6 +774,7 @@ struct VariantIndexedSetGet_String {
}
}
static Variant::Type get_index_type() { return Variant::STRING; }
+ static uint32_t get_index_usage() { return PROPERTY_USAGE_DEFAULT; }
static uint64_t get_indexed_size(const Variant *base) { return VariantInternal::get_string(base)->length(); }
};
@@ -812,6 +819,7 @@ struct VariantIndexedSetGet_String {
v[index] = PtrToArg<Variant>::convert(member); \
} \
static Variant::Type get_index_type() { return Variant::NIL; } \
+ static uint32_t get_index_usage() { return PROPERTY_USAGE_DEFAULT; } \
static uint64_t get_indexed_size(const Variant *base) { return VariantGetInternalPtr<m_base_type>::get_ptr(base)->size(); } \
};
@@ -826,7 +834,7 @@ INDEXED_SETGET_STRUCT_BULTIN_NUMERIC(Color, double, float, 4)
INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(Transform2D, Vector2, .columns, 3)
INDEXED_SETGET_STRUCT_BULTIN_FUNC(Basis, Vector3, set_column, get_column, 3)
-INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(Projection, Vector4, .matrix, 4)
+INDEXED_SETGET_STRUCT_BULTIN_ACCESSOR(Projection, Vector4, .columns, 4)
INDEXED_SETGET_STRUCT_TYPED_NUMERIC(PackedByteArray, int64_t, uint8_t)
INDEXED_SETGET_STRUCT_TYPED_NUMERIC(PackedInt32Array, int64_t, int32_t)
@@ -852,7 +860,8 @@ struct VariantIndexedSetterGetterInfo {
uint64_t (*get_indexed_size)(const Variant *base) = nullptr;
- Variant::Type index_type;
+ Variant::Type index_type = Variant::NIL;
+ uint32_t index_usage = PROPERTY_USAGE_DEFAULT;
bool valid = false;
};
@@ -872,6 +881,7 @@ static void register_indexed_member(Variant::Type p_type) {
sgi.ptr_getter = T::ptr_get;
sgi.index_type = T::get_index_type();
+ sgi.index_usage = T::get_index_usage();
sgi.get_indexed_size = T::get_indexed_size;
sgi.valid = true;
@@ -920,6 +930,11 @@ Variant::Type Variant::get_indexed_element_type(Variant::Type p_type) {
return variant_indexed_setters_getters[p_type].index_type;
}
+uint32_t Variant::get_indexed_element_usage(Variant::Type p_type) {
+ ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, PROPERTY_USAGE_DEFAULT);
+ return variant_indexed_setters_getters[p_type].index_usage;
+}
+
Variant::ValidatedIndexedSetter Variant::get_member_validated_indexed_setter(Variant::Type p_type) {
ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, nullptr);
return variant_indexed_setters_getters[p_type].validated_setter;
@@ -1253,7 +1268,7 @@ bool Variant::iter_init(Variant &r_iter, bool &valid) const {
return _data._int > 0;
} break;
case FLOAT: {
- r_iter = 0;
+ r_iter = 0.0;
return _data._float > 0.0;
} break;
case VECTOR2: {
@@ -1457,7 +1472,7 @@ bool Variant::iter_next(Variant &r_iter, bool &valid) const {
return true;
} break;
case FLOAT: {
- int64_t idx = r_iter;
+ double idx = r_iter;
idx++;
if (idx >= _data._float) {
return false;
@@ -1911,572 +1926,6 @@ Variant Variant::recursive_duplicate(bool p_deep, int recursion_count) const {
}
}
-void Variant::sub(const Variant &a, const Variant &b, Variant &r_dst) {
- if (a.type != b.type) {
- return;
- }
-
- switch (a.type) {
- case NIL: {
- r_dst = Variant();
- }
- return;
- case INT: {
- int64_t va = a._data._int;
- int64_t vb = b._data._int;
- r_dst = int(va - vb);
- }
- return;
- case FLOAT: {
- double ra = a._data._float;
- double rb = b._data._float;
- r_dst = ra - rb;
- }
- return;
- case VECTOR2: {
- r_dst = *reinterpret_cast<const Vector2 *>(a._data._mem) - *reinterpret_cast<const Vector2 *>(b._data._mem);
- }
- return;
- case VECTOR2I: {
- int32_t vax = reinterpret_cast<const Vector2i *>(a._data._mem)->x;
- int32_t vbx = reinterpret_cast<const Vector2i *>(b._data._mem)->x;
- int32_t vay = reinterpret_cast<const Vector2i *>(a._data._mem)->y;
- int32_t vby = reinterpret_cast<const Vector2i *>(b._data._mem)->y;
- r_dst = Vector2i(int32_t(vax - vbx), int32_t(vay - vby));
- }
- return;
- case RECT2: {
- const Rect2 *ra = reinterpret_cast<const Rect2 *>(a._data._mem);
- const Rect2 *rb = reinterpret_cast<const Rect2 *>(b._data._mem);
- r_dst = Rect2(ra->position - rb->position, ra->size - rb->size);
- }
- return;
- case RECT2I: {
- const Rect2i *ra = reinterpret_cast<const Rect2i *>(a._data._mem);
- const Rect2i *rb = reinterpret_cast<const Rect2i *>(b._data._mem);
-
- int32_t vax = ra->position.x;
- int32_t vay = ra->position.y;
- int32_t vbx = ra->size.x;
- int32_t vby = ra->size.y;
- int32_t vcx = rb->position.x;
- int32_t vcy = rb->position.y;
- int32_t vdx = rb->size.x;
- int32_t vdy = rb->size.y;
-
- r_dst = Rect2i(int32_t(vax - vbx), int32_t(vay - vby), int32_t(vcx - vdx), int32_t(vcy - vdy));
- }
- return;
- case VECTOR3: {
- r_dst = *reinterpret_cast<const Vector3 *>(a._data._mem) - *reinterpret_cast<const Vector3 *>(b._data._mem);
- }
- return;
- case VECTOR3I: {
- int32_t vax = reinterpret_cast<const Vector3i *>(a._data._mem)->x;
- int32_t vbx = reinterpret_cast<const Vector3i *>(b._data._mem)->x;
- int32_t vay = reinterpret_cast<const Vector3i *>(a._data._mem)->y;
- int32_t vby = reinterpret_cast<const Vector3i *>(b._data._mem)->y;
- int32_t vaz = reinterpret_cast<const Vector3i *>(a._data._mem)->z;
- int32_t vbz = reinterpret_cast<const Vector3i *>(b._data._mem)->z;
- r_dst = Vector3i(int32_t(vax - vbx), int32_t(vay - vby), int32_t(vaz - vbz));
- }
- return;
- case AABB: {
- const ::AABB *ra = reinterpret_cast<const ::AABB *>(a._data._mem);
- const ::AABB *rb = reinterpret_cast<const ::AABB *>(b._data._mem);
- r_dst = ::AABB(ra->position - rb->position, ra->size - rb->size);
- }
- return;
- case QUATERNION: {
- Quaternion empty_rot;
- const Quaternion *qa = reinterpret_cast<const Quaternion *>(a._data._mem);
- const Quaternion *qb = reinterpret_cast<const Quaternion *>(b._data._mem);
- r_dst = (*qb).inverse() * *qa;
- }
- return;
- case COLOR: {
- const Color *ca = reinterpret_cast<const Color *>(a._data._mem);
- const Color *cb = reinterpret_cast<const Color *>(b._data._mem);
- float new_r = ca->r - cb->r;
- float new_g = ca->g - cb->g;
- float new_b = ca->b - cb->b;
- float new_a = ca->a - cb->a;
- new_r = new_r > 1.0 ? 1.0 : new_r;
- new_g = new_g > 1.0 ? 1.0 : new_g;
- new_b = new_b > 1.0 ? 1.0 : new_b;
- new_a = new_a > 1.0 ? 1.0 : new_a;
- r_dst = Color(new_r, new_g, new_b, new_a);
- }
- return;
- default: {
- r_dst = a;
- }
- return;
- }
-}
-
-void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst) {
- if (a.type != b.type) {
- if (a.is_num() && b.is_num()) {
- real_t va = a;
- real_t vb = b;
- r_dst = va + vb * c;
- } else {
- r_dst = a;
- }
- return;
- }
-
- switch (a.type) {
- case NIL: {
- r_dst = Variant();
- }
- return;
- case INT: {
- int64_t va = a._data._int;
- int64_t vb = b._data._int;
- r_dst = int(va + vb * c + 0.5);
- }
- return;
- case FLOAT: {
- double ra = a._data._float;
- double rb = b._data._float;
- r_dst = ra + rb * c;
- }
- return;
- case VECTOR2: {
- r_dst = *reinterpret_cast<const Vector2 *>(a._data._mem) + *reinterpret_cast<const Vector2 *>(b._data._mem) * c;
- }
- return;
- case VECTOR2I: {
- int32_t vax = reinterpret_cast<const Vector2i *>(a._data._mem)->x;
- int32_t vbx = reinterpret_cast<const Vector2i *>(b._data._mem)->x;
- int32_t vay = reinterpret_cast<const Vector2i *>(a._data._mem)->y;
- int32_t vby = reinterpret_cast<const Vector2i *>(b._data._mem)->y;
- r_dst = Vector2i(int32_t(vax + vbx * c + 0.5), int32_t(vay + vby * c + 0.5));
- }
- return;
- case RECT2: {
- const Rect2 *ra = reinterpret_cast<const Rect2 *>(a._data._mem);
- const Rect2 *rb = reinterpret_cast<const Rect2 *>(b._data._mem);
- r_dst = Rect2(ra->position + rb->position * c, ra->size + rb->size * c);
- }
- return;
- case RECT2I: {
- const Rect2i *ra = reinterpret_cast<const Rect2i *>(a._data._mem);
- const Rect2i *rb = reinterpret_cast<const Rect2i *>(b._data._mem);
-
- int32_t vax = ra->position.x;
- int32_t vay = ra->position.y;
- int32_t vbx = ra->size.x;
- int32_t vby = ra->size.y;
- int32_t vcx = rb->position.x;
- int32_t vcy = rb->position.y;
- int32_t vdx = rb->size.x;
- int32_t vdy = rb->size.y;
-
- r_dst = Rect2i(int32_t(vax + vbx * c + 0.5), int32_t(vay + vby * c + 0.5), int32_t(vcx + vdx * c + 0.5), int32_t(vcy + vdy * c + 0.5));
- }
- return;
- case VECTOR3: {
- r_dst = *reinterpret_cast<const Vector3 *>(a._data._mem) + *reinterpret_cast<const Vector3 *>(b._data._mem) * c;
- }
- return;
- case VECTOR3I: {
- int32_t vax = reinterpret_cast<const Vector3i *>(a._data._mem)->x;
- int32_t vbx = reinterpret_cast<const Vector3i *>(b._data._mem)->x;
- int32_t vay = reinterpret_cast<const Vector3i *>(a._data._mem)->y;
- int32_t vby = reinterpret_cast<const Vector3i *>(b._data._mem)->y;
- int32_t vaz = reinterpret_cast<const Vector3i *>(a._data._mem)->z;
- int32_t vbz = reinterpret_cast<const Vector3i *>(b._data._mem)->z;
- r_dst = Vector3i(int32_t(vax + vbx * c + 0.5), int32_t(vay + vby * c + 0.5), int32_t(vaz + vbz * c + 0.5));
- }
- return;
- case AABB: {
- const ::AABB *ra = reinterpret_cast<const ::AABB *>(a._data._mem);
- const ::AABB *rb = reinterpret_cast<const ::AABB *>(b._data._mem);
- r_dst = ::AABB(ra->position + rb->position * c, ra->size + rb->size * c);
- }
- return;
- case QUATERNION: {
- Quaternion empty_rot;
- const Quaternion *qa = reinterpret_cast<const Quaternion *>(a._data._mem);
- const Quaternion *qb = reinterpret_cast<const Quaternion *>(b._data._mem);
- r_dst = *qa * empty_rot.slerp(*qb, c);
- }
- return;
- case COLOR: {
- const Color *ca = reinterpret_cast<const Color *>(a._data._mem);
- const Color *cb = reinterpret_cast<const Color *>(b._data._mem);
- float new_r = ca->r + cb->r * c;
- float new_g = ca->g + cb->g * c;
- float new_b = ca->b + cb->b * c;
- float new_a = ca->a + cb->a * c;
- new_r = new_r > 1.0 ? 1.0 : new_r;
- new_g = new_g > 1.0 ? 1.0 : new_g;
- new_b = new_b > 1.0 ? 1.0 : new_b;
- new_a = new_a > 1.0 ? 1.0 : new_a;
- r_dst = Color(new_r, new_g, new_b, new_a);
- }
- return;
- default: {
- r_dst = c < 0.5 ? a : b;
- }
- return;
- }
-}
-
-void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst) {
- if (a.type != b.type) {
- if (a.is_num() && b.is_num()) {
- //not as efficient but..
- real_t va = a;
- real_t vb = b;
- r_dst = va + (vb - va) * c;
-
- } else {
- r_dst = a;
- }
- return;
- }
-
- switch (a.type) {
- case NIL: {
- r_dst = Variant();
- }
- return;
- case BOOL: {
- r_dst = a;
- }
- return;
- case INT: {
- int64_t va = a._data._int;
- int64_t vb = b._data._int;
- r_dst = int(va + (vb - va) * c);
- }
- return;
- case FLOAT: {
- real_t va = a._data._float;
- real_t vb = b._data._float;
- r_dst = va + (vb - va) * c;
- }
- return;
- case STRING: {
- //this is pretty funny and bizarre, but artists like to use it for typewriter effects
- String sa = *reinterpret_cast<const String *>(a._data._mem);
- String sb = *reinterpret_cast<const String *>(b._data._mem);
- String dst;
- int sa_len = sa.length();
- int sb_len = sb.length();
- int csize = sa_len + (sb_len - sa_len) * c;
- if (csize == 0) {
- r_dst = "";
- return;
- }
- dst.resize(csize + 1);
- dst[csize] = 0;
- int split = csize / 2;
-
- for (int i = 0; i < csize; i++) {
- char32_t chr = ' ';
-
- if (i < split) {
- if (i < sa.length()) {
- chr = sa[i];
- } else if (i < sb.length()) {
- chr = sb[i];
- }
-
- } else {
- if (i < sb.length()) {
- chr = sb[i];
- } else if (i < sa.length()) {
- chr = sa[i];
- }
- }
-
- dst[i] = chr;
- }
-
- r_dst = dst;
- }
- return;
- case VECTOR2: {
- r_dst = reinterpret_cast<const Vector2 *>(a._data._mem)->lerp(*reinterpret_cast<const Vector2 *>(b._data._mem), c);
- }
- return;
- case VECTOR2I: {
- int32_t vax = reinterpret_cast<const Vector2i *>(a._data._mem)->x;
- int32_t vbx = reinterpret_cast<const Vector2i *>(b._data._mem)->x;
- int32_t vay = reinterpret_cast<const Vector2i *>(a._data._mem)->y;
- int32_t vby = reinterpret_cast<const Vector2i *>(b._data._mem)->y;
- r_dst = Vector2i(int32_t(vax + vbx * c + 0.5), int32_t(vay + vby * c + 0.5));
- }
- return;
-
- case RECT2: {
- r_dst = Rect2(reinterpret_cast<const Rect2 *>(a._data._mem)->position.lerp(reinterpret_cast<const Rect2 *>(b._data._mem)->position, c), reinterpret_cast<const Rect2 *>(a._data._mem)->size.lerp(reinterpret_cast<const Rect2 *>(b._data._mem)->size, c));
- }
- return;
- case RECT2I: {
- const Rect2i *ra = reinterpret_cast<const Rect2i *>(a._data._mem);
- const Rect2i *rb = reinterpret_cast<const Rect2i *>(b._data._mem);
-
- int32_t vax = ra->position.x;
- int32_t vay = ra->position.y;
- int32_t vbx = ra->size.x;
- int32_t vby = ra->size.y;
- int32_t vcx = rb->position.x;
- int32_t vcy = rb->position.y;
- int32_t vdx = rb->size.x;
- int32_t vdy = rb->size.y;
-
- r_dst = Rect2i(int32_t(vax + vbx * c + 0.5), int32_t(vay + vby * c + 0.5), int32_t(vcx + vdx * c + 0.5), int32_t(vcy + vdy * c + 0.5));
- }
- return;
-
- case VECTOR3: {
- r_dst = reinterpret_cast<const Vector3 *>(a._data._mem)->lerp(*reinterpret_cast<const Vector3 *>(b._data._mem), c);
- }
- return;
- case VECTOR3I: {
- int32_t vax = reinterpret_cast<const Vector3i *>(a._data._mem)->x;
- int32_t vbx = reinterpret_cast<const Vector3i *>(b._data._mem)->x;
- int32_t vay = reinterpret_cast<const Vector3i *>(a._data._mem)->y;
- int32_t vby = reinterpret_cast<const Vector3i *>(b._data._mem)->y;
- int32_t vaz = reinterpret_cast<const Vector3i *>(a._data._mem)->z;
- int32_t vbz = reinterpret_cast<const Vector3i *>(b._data._mem)->z;
- r_dst = Vector3i(int32_t(vax + vbx * c + 0.5), int32_t(vay + vby * c + 0.5), int32_t(vaz + vbz * c + 0.5));
- }
- return;
-
- case TRANSFORM2D: {
- r_dst = a._data._transform2d->interpolate_with(*b._data._transform2d, c);
- }
- return;
- case PLANE: {
- r_dst = a;
- }
- return;
- case QUATERNION: {
- r_dst = reinterpret_cast<const Quaternion *>(a._data._mem)->slerp(*reinterpret_cast<const Quaternion *>(b._data._mem), c);
- }
- return;
- case AABB: {
- r_dst = ::AABB(a._data._aabb->position.lerp(b._data._aabb->position, c), a._data._aabb->size.lerp(b._data._aabb->size, c));
- }
- return;
- case BASIS: {
- r_dst = a._data._basis->lerp(*b._data._basis, c);
- }
- return;
- case TRANSFORM3D: {
- r_dst = a._data._transform3d->interpolate_with(*b._data._transform3d, c);
- }
- return;
- case COLOR: {
- r_dst = reinterpret_cast<const Color *>(a._data._mem)->lerp(*reinterpret_cast<const Color *>(b._data._mem), c);
- }
- return;
- case STRING_NAME: {
- r_dst = a;
- }
- return;
- case NODE_PATH: {
- r_dst = a;
- }
- return;
- case RID: {
- r_dst = a;
- }
- return;
- case OBJECT: {
- r_dst = a;
- }
- return;
- case DICTIONARY: {
- }
- return;
- case ARRAY: {
- r_dst = a;
- }
- return;
- case PACKED_BYTE_ARRAY: {
- r_dst = a;
- }
- return;
- case PACKED_INT32_ARRAY: {
- const Vector<int32_t> *arr_a = &PackedArrayRef<int32_t>::get_array(a._data.packed_array);
- const Vector<int32_t> *arr_b = &PackedArrayRef<int32_t>::get_array(b._data.packed_array);
- int32_t sz = arr_a->size();
- if (sz == 0 || arr_b->size() != sz) {
- r_dst = a;
- } else {
- Vector<int32_t> v;
- v.resize(sz);
- {
- int32_t *vw = v.ptrw();
- const int32_t *ar = arr_a->ptr();
- const int32_t *br = arr_b->ptr();
-
- Variant va;
- for (int32_t i = 0; i < sz; i++) {
- Variant::interpolate(ar[i], br[i], c, va);
- vw[i] = va;
- }
- }
- r_dst = v;
- }
- }
- return;
- case PACKED_INT64_ARRAY: {
- const Vector<int64_t> *arr_a = &PackedArrayRef<int64_t>::get_array(a._data.packed_array);
- const Vector<int64_t> *arr_b = &PackedArrayRef<int64_t>::get_array(b._data.packed_array);
- int64_t sz = arr_a->size();
- if (sz == 0 || arr_b->size() != sz) {
- r_dst = a;
- } else {
- Vector<int64_t> v;
- v.resize(sz);
- {
- int64_t *vw = v.ptrw();
- const int64_t *ar = arr_a->ptr();
- const int64_t *br = arr_b->ptr();
-
- Variant va;
- for (int64_t i = 0; i < sz; i++) {
- Variant::interpolate(ar[i], br[i], c, va);
- vw[i] = va;
- }
- }
- r_dst = v;
- }
- }
- return;
- case PACKED_FLOAT32_ARRAY: {
- const Vector<float> *arr_a = &PackedArrayRef<float>::get_array(a._data.packed_array);
- const Vector<float> *arr_b = &PackedArrayRef<float>::get_array(b._data.packed_array);
- int sz = arr_a->size();
- if (sz == 0 || arr_b->size() != sz) {
- r_dst = a;
- } else {
- Vector<float> v;
- v.resize(sz);
- {
- float *vw = v.ptrw();
- const float *ar = arr_a->ptr();
- const float *br = arr_b->ptr();
-
- Variant va;
- for (int i = 0; i < sz; i++) {
- Variant::interpolate(ar[i], br[i], c, va);
- vw[i] = va;
- }
- }
- r_dst = v;
- }
- }
- return;
- case PACKED_FLOAT64_ARRAY: {
- const Vector<double> *arr_a = &PackedArrayRef<double>::get_array(a._data.packed_array);
- const Vector<double> *arr_b = &PackedArrayRef<double>::get_array(b._data.packed_array);
- int sz = arr_a->size();
- if (sz == 0 || arr_b->size() != sz) {
- r_dst = a;
- } else {
- Vector<double> v;
- v.resize(sz);
- {
- double *vw = v.ptrw();
- const double *ar = arr_a->ptr();
- const double *br = arr_b->ptr();
-
- Variant va;
- for (int i = 0; i < sz; i++) {
- Variant::interpolate(ar[i], br[i], c, va);
- vw[i] = va;
- }
- }
- r_dst = v;
- }
- }
- return;
- case PACKED_STRING_ARRAY: {
- r_dst = a;
- }
- return;
- case PACKED_VECTOR2_ARRAY: {
- const Vector<Vector2> *arr_a = &PackedArrayRef<Vector2>::get_array(a._data.packed_array);
- const Vector<Vector2> *arr_b = &PackedArrayRef<Vector2>::get_array(b._data.packed_array);
- int sz = arr_a->size();
- if (sz == 0 || arr_b->size() != sz) {
- r_dst = a;
- } else {
- Vector<Vector2> v;
- v.resize(sz);
- {
- Vector2 *vw = v.ptrw();
- const Vector2 *ar = arr_a->ptr();
- const Vector2 *br = arr_b->ptr();
-
- for (int i = 0; i < sz; i++) {
- vw[i] = ar[i].lerp(br[i], c);
- }
- }
- r_dst = v;
- }
- }
- return;
- case PACKED_VECTOR3_ARRAY: {
- const Vector<Vector3> *arr_a = &PackedArrayRef<Vector3>::get_array(a._data.packed_array);
- const Vector<Vector3> *arr_b = &PackedArrayRef<Vector3>::get_array(b._data.packed_array);
- int sz = arr_a->size();
- if (sz == 0 || arr_b->size() != sz) {
- r_dst = a;
- } else {
- Vector<Vector3> v;
- v.resize(sz);
- {
- Vector3 *vw = v.ptrw();
- const Vector3 *ar = arr_a->ptr();
- const Vector3 *br = arr_b->ptr();
-
- for (int i = 0; i < sz; i++) {
- vw[i] = ar[i].lerp(br[i], c);
- }
- }
- r_dst = v;
- }
- }
- return;
- case PACKED_COLOR_ARRAY: {
- const Vector<Color> *arr_a = &PackedArrayRef<Color>::get_array(a._data.packed_array);
- const Vector<Color> *arr_b = &PackedArrayRef<Color>::get_array(b._data.packed_array);
- int sz = arr_a->size();
- if (sz == 0 || arr_b->size() != sz) {
- r_dst = a;
- } else {
- Vector<Color> v;
- v.resize(sz);
- {
- Color *vw = v.ptrw();
- const Color *ar = arr_a->ptr();
- const Color *br = arr_b->ptr();
-
- for (int i = 0; i < sz; i++) {
- vw[i] = ar[i].lerp(br[i], c);
- }
- }
- r_dst = v;
- }
- }
- return;
- default: {
- r_dst = a;
- }
- }
-}
-
void Variant::_register_variant_setters_getters() {
register_named_setters_getters();
register_indexed_setters_getters();
diff --git a/core/variant/variant_setget.h b/core/variant/variant_setget.h
index 570277dc7a..176967344f 100644
--- a/core/variant/variant_setget.h
+++ b/core/variant/variant_setget.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* variant_setget.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* variant_setget.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VARIANT_SETGET_H
#define VARIANT_SETGET_H
@@ -325,10 +325,10 @@ SETGET_STRUCT_FUNC_INDEX(Basis, Vector3, z, set_column, get_column, 2)
SETGET_STRUCT(Transform3D, Basis, basis)
SETGET_STRUCT(Transform3D, Vector3, origin)
-SETGET_STRUCT_CUSTOM(Projection, Vector4, x, matrix[0])
-SETGET_STRUCT_CUSTOM(Projection, Vector4, y, matrix[1])
-SETGET_STRUCT_CUSTOM(Projection, Vector4, z, matrix[2])
-SETGET_STRUCT_CUSTOM(Projection, Vector4, w, matrix[3])
+SETGET_STRUCT_CUSTOM(Projection, Vector4, x, columns[0])
+SETGET_STRUCT_CUSTOM(Projection, Vector4, y, columns[1])
+SETGET_STRUCT_CUSTOM(Projection, Vector4, z, columns[2])
+SETGET_STRUCT_CUSTOM(Projection, Vector4, w, columns[3])
SETGET_NUMBER_STRUCT(Color, double, r)
SETGET_NUMBER_STRUCT(Color, double, g)
diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp
index c1a0ad73b0..fe7150bca9 100644
--- a/core/variant/variant_utility.cpp
+++ b/core/variant/variant_utility.cpp
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* variant_utility.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* variant_utility.cpp */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#include "variant.h"
@@ -99,18 +99,105 @@ struct VariantUtilityFunctions {
return Math::posmod(b, r);
}
- static inline double floor(double x) {
+ static inline Variant floor(Variant x, Callable::CallError &r_error) {
+ r_error.error = Callable::CallError::CALL_OK;
+ switch (x.get_type()) {
+ case Variant::INT: {
+ return VariantInternalAccessor<int64_t>::get(&x);
+ } break;
+ case Variant::FLOAT: {
+ return Math::floor(VariantInternalAccessor<double>::get(&x));
+ } break;
+ case Variant::VECTOR2: {
+ return VariantInternalAccessor<Vector2>::get(&x).floor();
+ } break;
+ case Variant::VECTOR3: {
+ return VariantInternalAccessor<Vector3>::get(&x).floor();
+ } break;
+ case Variant::VECTOR4: {
+ return VariantInternalAccessor<Vector4>::get(&x).floor();
+ } break;
+ default: {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+ }
+ }
+ }
+
+ static inline double floorf(double x) {
return Math::floor(x);
}
- static inline double ceil(double x) {
+ static inline int64_t floori(double x) {
+ return int64_t(Math::floor(x));
+ }
+
+ static inline Variant ceil(Variant x, Callable::CallError &r_error) {
+ r_error.error = Callable::CallError::CALL_OK;
+ switch (x.get_type()) {
+ case Variant::INT: {
+ return VariantInternalAccessor<int64_t>::get(&x);
+ } break;
+ case Variant::FLOAT: {
+ return Math::ceil(VariantInternalAccessor<double>::get(&x));
+ } break;
+ case Variant::VECTOR2: {
+ return VariantInternalAccessor<Vector2>::get(&x).ceil();
+ } break;
+ case Variant::VECTOR3: {
+ return VariantInternalAccessor<Vector3>::get(&x).ceil();
+ } break;
+ case Variant::VECTOR4: {
+ return VariantInternalAccessor<Vector4>::get(&x).ceil();
+ } break;
+ default: {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+ }
+ }
+ }
+
+ static inline double ceilf(double x) {
return Math::ceil(x);
}
- static inline double round(double x) {
+ static inline int64_t ceili(double x) {
+ return int64_t(Math::ceil(x));
+ }
+
+ static inline Variant round(Variant x, Callable::CallError &r_error) {
+ r_error.error = Callable::CallError::CALL_OK;
+ switch (x.get_type()) {
+ case Variant::INT: {
+ return VariantInternalAccessor<int64_t>::get(&x);
+ } break;
+ case Variant::FLOAT: {
+ return Math::round(VariantInternalAccessor<double>::get(&x));
+ } break;
+ case Variant::VECTOR2: {
+ return VariantInternalAccessor<Vector2>::get(&x).round();
+ } break;
+ case Variant::VECTOR3: {
+ return VariantInternalAccessor<Vector3>::get(&x).round();
+ } break;
+ case Variant::VECTOR4: {
+ return VariantInternalAccessor<Vector4>::get(&x).round();
+ } break;
+ default: {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+ }
+ }
+ }
+
+ static inline double roundf(double x) {
return Math::round(x);
}
+ static inline int64_t roundi(double x) {
+ return int64_t(Math::round(x));
+ }
+
static inline Variant abs(const Variant &x, Callable::CallError &r_error) {
r_error.error = Callable::CallError::CALL_OK;
switch (x.get_type()) {
@@ -223,6 +310,10 @@ struct VariantUtilityFunctions {
return Math::is_zero_approx(x);
}
+ static inline bool is_finite(double x) {
+ return Math::is_finite(x);
+ }
+
static inline double ease(float x, float curve) {
return Math::ease(x, curve);
}
@@ -231,11 +322,95 @@ struct VariantUtilityFunctions {
return Math::step_decimals(step);
}
- static inline double snapped(double value, double step) {
- return Math::snapped(value, step);
+ static inline Variant snapped(const Variant &x, const Variant &step, Callable::CallError &r_error) {
+ r_error.error = Callable::CallError::CALL_OK;
+ if (x.get_type() != step.get_type() && !((x.get_type() == Variant::INT && step.get_type() == Variant::FLOAT) || (x.get_type() == Variant::FLOAT && step.get_type() == Variant::INT))) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 1;
+ return Variant();
+ }
+
+ switch (step.get_type()) {
+ case Variant::INT: {
+ return snappedi(x, VariantInternalAccessor<int64_t>::get(&step));
+ } break;
+ case Variant::FLOAT: {
+ return snappedf(x, VariantInternalAccessor<double>::get(&step));
+ } break;
+ case Variant::VECTOR2: {
+ return VariantInternalAccessor<Vector2>::get(&x).snapped(VariantInternalAccessor<Vector2>::get(&step));
+ } break;
+ case Variant::VECTOR2I: {
+ return VariantInternalAccessor<Vector2i>::get(&x).snapped(VariantInternalAccessor<Vector2i>::get(&step));
+ } break;
+ case Variant::VECTOR3: {
+ return VariantInternalAccessor<Vector3>::get(&x).snapped(VariantInternalAccessor<Vector3>::get(&step));
+ } break;
+ case Variant::VECTOR3I: {
+ return VariantInternalAccessor<Vector3i>::get(&x).snapped(VariantInternalAccessor<Vector3i>::get(&step));
+ } break;
+ case Variant::VECTOR4: {
+ return VariantInternalAccessor<Vector4>::get(&x).snapped(VariantInternalAccessor<Vector4>::get(&step));
+ } break;
+ case Variant::VECTOR4I: {
+ return VariantInternalAccessor<Vector4i>::get(&x).snapped(VariantInternalAccessor<Vector4i>::get(&step));
+ } break;
+ default: {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+ }
+ }
+ }
+
+ static inline double snappedf(double x, double step) {
+ return Math::snapped(x, step);
+ }
+
+ static inline int64_t snappedi(double x, int64_t step) {
+ return Math::snapped(x, step);
+ }
+
+ static inline Variant lerp(const Variant &from, const Variant &to, double weight, Callable::CallError &r_error) {
+ r_error.error = Callable::CallError::CALL_OK;
+ if (from.get_type() != to.get_type()) {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT;
+ r_error.argument = 1;
+ return Variant();
+ }
+
+ switch (from.get_type()) {
+ case Variant::INT: {
+ return lerpf(VariantInternalAccessor<int64_t>::get(&from), to, weight);
+ } break;
+ case Variant::FLOAT: {
+ return lerpf(VariantInternalAccessor<double>::get(&from), to, weight);
+ } break;
+ case Variant::VECTOR2: {
+ return VariantInternalAccessor<Vector2>::get(&from).lerp(VariantInternalAccessor<Vector2>::get(&to), weight);
+ } break;
+ case Variant::VECTOR3: {
+ return VariantInternalAccessor<Vector3>::get(&from).lerp(VariantInternalAccessor<Vector3>::get(&to), weight);
+ } break;
+ case Variant::VECTOR4: {
+ return VariantInternalAccessor<Vector4>::get(&from).lerp(VariantInternalAccessor<Vector4>::get(&to), weight);
+ } break;
+ case Variant::QUATERNION: {
+ return VariantInternalAccessor<Quaternion>::get(&from).slerp(VariantInternalAccessor<Quaternion>::get(&to), weight);
+ } break;
+ case Variant::BASIS: {
+ return VariantInternalAccessor<Basis>::get(&from).slerp(VariantInternalAccessor<Basis>::get(&to), weight);
+ } break;
+ case Variant::COLOR: {
+ return VariantInternalAccessor<Color>::get(&from).lerp(VariantInternalAccessor<Color>::get(&to), weight);
+ } break;
+ default: {
+ r_error.error = Callable::CallError::CALL_ERROR_INVALID_METHOD;
+ return Variant();
+ }
+ }
}
- static inline double lerp(double from, double to, double weight) {
+ static inline double lerpf(double from, double to, double weight) {
return Math::lerp(from, to, weight);
}
@@ -243,10 +418,28 @@ struct VariantUtilityFunctions {
return Math::cubic_interpolate(from, to, pre, post, weight);
}
+ static inline double cubic_interpolate_angle(double from, double to, double pre, double post, double weight) {
+ return Math::cubic_interpolate_angle(from, to, pre, post, weight);
+ }
+
+ static inline double cubic_interpolate_in_time(double from, double to, double pre, double post, double weight,
+ double to_t, double pre_t, double post_t) {
+ return Math::cubic_interpolate_in_time(from, to, pre, post, weight, to_t, pre_t, post_t);
+ }
+
+ static inline double cubic_interpolate_angle_in_time(double from, double to, double pre, double post, double weight,
+ double to_t, double pre_t, double post_t) {
+ return Math::cubic_interpolate_angle_in_time(from, to, pre, post, weight, to_t, pre_t, post_t);
+ }
+
static inline double bezier_interpolate(double p_start, double p_control_1, double p_control_2, double p_end, double p_t) {
return Math::bezier_interpolate(p_start, p_control_1, p_control_2, p_end, p_t);
}
+ static inline double bezier_derivative(double p_start, double p_control_1, double p_control_2, double p_end, double p_t) {
+ return Math::bezier_derivative(p_start, p_control_1, p_control_2, p_end, p_t);
+ }
+
static inline double lerp_angle(double from, double to, double weight) {
return Math::lerp_angle(from, to, weight);
}
@@ -255,8 +448,8 @@ struct VariantUtilityFunctions {
return Math::inverse_lerp(from, to, weight);
}
- static inline double range_lerp(double value, double istart, double istop, double ostart, double ostop) {
- return Math::range_lerp(value, istart, istop, ostart, ostop);
+ static inline double remap(double value, double istart, double istop, double ostart, double ostop) {
+ return Math::remap(value, istart, istop, ostart, ostop);
}
static inline double smoothstep(double from, double to, double val) {
@@ -267,20 +460,20 @@ struct VariantUtilityFunctions {
return Math::move_toward(from, to, delta);
}
- static inline double deg2rad(double angle_deg) {
- return Math::deg2rad(angle_deg);
+ static inline double deg_to_rad(double angle_deg) {
+ return Math::deg_to_rad(angle_deg);
}
- static inline double rad2deg(double angle_rad) {
- return Math::rad2deg(angle_rad);
+ static inline double rad_to_deg(double angle_rad) {
+ return Math::rad_to_deg(angle_rad);
}
- static inline double linear2db(double linear) {
- return Math::linear2db(linear);
+ static inline double linear_to_db(double linear) {
+ return Math::linear_to_db(linear);
}
- static inline double db2linear(double db) {
- return Math::db2linear(db);
+ static inline double db_to_linear(double db) {
+ return Math::db_to_linear(db);
}
static inline Variant wrap(const Variant &p_x, const Variant &p_min, const Variant &p_max, Callable::CallError &r_error) {
@@ -708,13 +901,13 @@ struct VariantUtilityFunctions {
r_error.error = Callable::CallError::CALL_OK;
}
- static inline String var2str(const Variant &p_var) {
+ static inline String var_to_str(const Variant &p_var) {
String vars;
VariantWriter::write_to_string(p_var, vars);
return vars;
}
- static inline Variant str2var(const String &p_var) {
+ static inline Variant str_to_var(const String &p_var) {
VariantParser::StreamString ss;
ss.s = p_var;
@@ -726,7 +919,7 @@ struct VariantUtilityFunctions {
return ret;
}
- static inline PackedByteArray var2bytes(const Variant &p_var) {
+ static inline PackedByteArray var_to_bytes(const Variant &p_var) {
int len;
Error err = encode_variant(p_var, nullptr, len, false);
if (err != OK) {
@@ -746,7 +939,7 @@ struct VariantUtilityFunctions {
return barr;
}
- static inline PackedByteArray var2bytes_with_objects(const Variant &p_var) {
+ static inline PackedByteArray var_to_bytes_with_objects(const Variant &p_var) {
int len;
Error err = encode_variant(p_var, nullptr, len, true);
if (err != OK) {
@@ -766,7 +959,7 @@ struct VariantUtilityFunctions {
return barr;
}
- static inline Variant bytes2var(const PackedByteArray &p_arr) {
+ static inline Variant bytes_to_var(const PackedByteArray &p_arr) {
Variant ret;
{
const uint8_t *r = p_arr.ptr();
@@ -778,7 +971,7 @@ struct VariantUtilityFunctions {
return ret;
}
- static inline Variant bytes2var_with_objects(const PackedByteArray &p_arr) {
+ static inline Variant bytes_to_var_with_objects(const PackedByteArray &p_arr) {
Variant ret;
{
const uint8_t *r = p_arr.ptr();
@@ -990,6 +1183,40 @@ static _FORCE_INLINE_ Variant::Type get_ret_type_helper(void (*p_func)(P...)) {
}; \
register_utility_function<Func_##m_func>(#m_func, m_args)
+#define FUNCBINDVR2(m_func, m_args, m_category) \
+ class Func_##m_func { \
+ public: \
+ static void call(Variant *r_ret, const Variant **p_args, int p_argcount, Callable::CallError &r_error) { \
+ r_error.error = Callable::CallError::CALL_OK; \
+ *r_ret = VariantUtilityFunctions::m_func(*p_args[0], *p_args[1], r_error); \
+ } \
+ static void validated_call(Variant *r_ret, const Variant **p_args, int p_argcount) { \
+ Callable::CallError ce; \
+ *r_ret = VariantUtilityFunctions::m_func(*p_args[0], *p_args[1], ce); \
+ } \
+ static void ptrcall(void *ret, const void **p_args, int p_argcount) { \
+ Callable::CallError ce; \
+ Variant r; \
+ r = VariantUtilityFunctions::m_func(PtrToArg<Variant>::convert(p_args[0]), PtrToArg<Variant>::convert(p_args[1]), ce); \
+ PtrToArg<Variant>::encode(r, ret); \
+ } \
+ static int get_argument_count() { \
+ return 2; \
+ } \
+ static Variant::Type get_argument_type(int p_arg) { \
+ return Variant::NIL; \
+ } \
+ static Variant::Type get_return_type() { \
+ return Variant::NIL; \
+ } \
+ static bool has_return_type() { \
+ return true; \
+ } \
+ static bool is_vararg() { return false; } \
+ static Variant::UtilityFunctionType get_type() { return m_category; } \
+ }; \
+ register_utility_function<Func_##m_func>(#m_func, m_args)
+
#define FUNCBINDVR3(m_func, m_args, m_category) \
class Func_##m_func { \
public: \
@@ -1252,20 +1479,31 @@ void Variant::_register_variant_utility_functions() {
FUNCBINDR(fmod, sarray("x", "y"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(fposmod, sarray("x", "y"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(posmod, sarray("x", "y"), Variant::UTILITY_FUNC_TYPE_MATH);
- FUNCBINDR(floor, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
- FUNCBINDR(ceil, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
- FUNCBINDR(round, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
- FUNCBINDVR(abs, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDVR(floor, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(floorf, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(floori, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
+
+ FUNCBINDVR(ceil, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(ceilf, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(ceili, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDVR(round, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(roundf, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(roundi, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
+
+ FUNCBINDVR(abs, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(absf, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(absi, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDVR(sign, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
-
FUNCBINDR(signf, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(signi, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDVR2(snapped, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(snappedf, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(snappedi, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH);
+
FUNCBINDR(pow, sarray("base", "exp"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(log, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(exp, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
@@ -1275,37 +1513,40 @@ void Variant::_register_variant_utility_functions() {
FUNCBINDR(is_equal_approx, sarray("a", "b"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(is_zero_approx, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(is_finite, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(ease, sarray("x", "curve"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(step_decimals, sarray("x"), Variant::UTILITY_FUNC_TYPE_MATH);
- FUNCBINDR(snapped, sarray("x", "step"), Variant::UTILITY_FUNC_TYPE_MATH);
- FUNCBINDR(lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDVR3(lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(lerpf, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(cubic_interpolate, sarray("from", "to", "pre", "post", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(cubic_interpolate_angle, sarray("from", "to", "pre", "post", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(cubic_interpolate_in_time, sarray("from", "to", "pre", "post", "weight", "to_t", "pre_t", "post_t"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(cubic_interpolate_angle_in_time, sarray("from", "to", "pre", "post", "weight", "to_t", "pre_t", "post_t"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(bezier_interpolate, sarray("start", "control_1", "control_2", "end", "t"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(bezier_derivative, sarray("start", "control_1", "control_2", "end", "t"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(lerp_angle, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(inverse_lerp, sarray("from", "to", "weight"), Variant::UTILITY_FUNC_TYPE_MATH);
- FUNCBINDR(range_lerp, sarray("value", "istart", "istop", "ostart", "ostop"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(remap, sarray("value", "istart", "istop", "ostart", "ostop"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(smoothstep, sarray("from", "to", "x"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(move_toward, sarray("from", "to", "delta"), Variant::UTILITY_FUNC_TYPE_MATH);
- FUNCBINDR(deg2rad, sarray("deg"), Variant::UTILITY_FUNC_TYPE_MATH);
- FUNCBINDR(rad2deg, sarray("rad"), Variant::UTILITY_FUNC_TYPE_MATH);
- FUNCBINDR(linear2db, sarray("lin"), Variant::UTILITY_FUNC_TYPE_MATH);
- FUNCBINDR(db2linear, sarray("db"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(deg_to_rad, sarray("deg"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(rad_to_deg, sarray("rad"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(linear_to_db, sarray("lin"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(db_to_linear, sarray("db"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDVR3(wrap, sarray("value", "min", "max"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(wrapi, sarray("value", "min", "max"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(wrapf, sarray("value", "min", "max"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDVARARG(max, sarray(), Variant::UTILITY_FUNC_TYPE_MATH);
-
FUNCBINDR(maxi, sarray("a", "b"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(maxf, sarray("a", "b"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDVARARG(min, sarray(), Variant::UTILITY_FUNC_TYPE_MATH);
-
FUNCBINDR(mini, sarray("a", "b"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(minf, sarray("a", "b"), Variant::UTILITY_FUNC_TYPE_MATH);
@@ -1343,14 +1584,14 @@ void Variant::_register_variant_utility_functions() {
FUNCBINDVARARGV(push_error, sarray(), Variant::UTILITY_FUNC_TYPE_GENERAL);
FUNCBINDVARARGV(push_warning, sarray(), Variant::UTILITY_FUNC_TYPE_GENERAL);
- FUNCBINDR(var2str, sarray("variable"), Variant::UTILITY_FUNC_TYPE_GENERAL);
- FUNCBINDR(str2var, sarray("string"), Variant::UTILITY_FUNC_TYPE_GENERAL);
+ FUNCBINDR(var_to_str, sarray("variable"), Variant::UTILITY_FUNC_TYPE_GENERAL);
+ FUNCBINDR(str_to_var, sarray("string"), Variant::UTILITY_FUNC_TYPE_GENERAL);
- FUNCBINDR(var2bytes, sarray("variable"), Variant::UTILITY_FUNC_TYPE_GENERAL);
- FUNCBINDR(bytes2var, sarray("bytes"), Variant::UTILITY_FUNC_TYPE_GENERAL);
+ FUNCBINDR(var_to_bytes, sarray("variable"), Variant::UTILITY_FUNC_TYPE_GENERAL);
+ FUNCBINDR(bytes_to_var, sarray("bytes"), Variant::UTILITY_FUNC_TYPE_GENERAL);
- FUNCBINDR(var2bytes_with_objects, sarray("variable"), Variant::UTILITY_FUNC_TYPE_GENERAL);
- FUNCBINDR(bytes2var_with_objects, sarray("bytes"), Variant::UTILITY_FUNC_TYPE_GENERAL);
+ FUNCBINDR(var_to_bytes_with_objects, sarray("variable"), Variant::UTILITY_FUNC_TYPE_GENERAL);
+ FUNCBINDR(bytes_to_var_with_objects, sarray("bytes"), Variant::UTILITY_FUNC_TYPE_GENERAL);
FUNCBINDR(hash, sarray("variable"), Variant::UTILITY_FUNC_TYPE_GENERAL);
diff --git a/core/version.h b/core/version.h
index e22922fa66..8ed7fe4af3 100644
--- a/core/version.h
+++ b/core/version.h
@@ -1,32 +1,32 @@
-/*************************************************************************/
-/* version.h */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* https://godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
+/**************************************************************************/
+/* version.h */
+/**************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/**************************************************************************/
+/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/**************************************************************************/
#ifndef VERSION_H
#define VERSION_H