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-rw-r--r--core/input/input.cpp16
1 files changed, 16 insertions, 0 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 94a18b5b4f..f928ae7654 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -241,10 +241,18 @@ bool Input::is_joy_button_pressed(int p_device, int p_button) const {
}
bool Input::is_action_pressed(const StringName &p_action, bool p_exact) const {
+#ifdef DEBUG_ENABLED
+ bool has_action = InputMap::get_singleton()->has_action(p_action);
+ ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+#endif
return action_state.has(p_action) && action_state[p_action].pressed && (p_exact ? action_state[p_action].exact : true);
}
bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) const {
+#ifdef DEBUG_ENABLED
+ bool has_action = InputMap::get_singleton()->has_action(p_action);
+ ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+#endif
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return false;
@@ -262,6 +270,10 @@ bool Input::is_action_just_pressed(const StringName &p_action, bool p_exact) con
}
bool Input::is_action_just_released(const StringName &p_action, bool p_exact) const {
+#ifdef DEBUG_ENABLED
+ bool has_action = InputMap::get_singleton()->has_action(p_action);
+ ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+#endif
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return false;
@@ -279,6 +291,10 @@ bool Input::is_action_just_released(const StringName &p_action, bool p_exact) co
}
float Input::get_action_strength(const StringName &p_action, bool p_exact) const {
+#ifdef DEBUG_ENABLED
+ bool has_action = InputMap::get_singleton()->has_action(p_action);
+ ERR_FAIL_COND_V_MSG(!has_action, false, "Request for nonexistent InputMap action '" + String(p_action) + "'.");
+#endif
const Map<StringName, Action>::Element *E = action_state.find(p_action);
if (!E) {
return 0.0f;