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-rw-r--r--core/input/input.cpp26
-rw-r--r--core/io/dir_access.h2
-rw-r--r--core/io/file_access.h2
-rw-r--r--core/math/basis.cpp4
-rw-r--r--core/math/convex_hull.cpp20
-rw-r--r--core/math/math_funcs.h10
-rw-r--r--core/math/quaternion.cpp3
-rw-r--r--core/math/static_raycaster.h16
-rw-r--r--core/os/time.cpp8
-rw-r--r--core/templates/local_vector.h15
10 files changed, 62 insertions, 44 deletions
diff --git a/core/input/input.cpp b/core/input/input.cpp
index e74523e059..2b3e0b56e4 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -35,6 +35,10 @@
#include "core/input/input_map.h"
#include "core/os/os.h"
+#ifdef DEV_ENABLED
+#include "core/os/thread.h"
+#endif
+
static const char *_joy_buttons[(size_t)JoyButton::SDL_MAX] = {
"a",
"b",
@@ -486,6 +490,10 @@ Vector3 Input::get_gyroscope() const {
}
void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_emulated) {
+ // This function does the final delivery of the input event to user land.
+ // Regardless where the event came from originally, this has to happen on the main thread.
+ DEV_ASSERT(Thread::get_caller_id() == Thread::get_main_id());
+
// Notes on mouse-touch emulation:
// - Emulated mouse events are parsed, that is, re-routed to this method, so they make the same effects
// as true mouse events. The only difference is the situation is flagged as emulated so they are not
@@ -537,7 +545,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
touch_event->set_position(mb->get_position());
touch_event->set_double_tap(mb->is_double_click());
touch_event->set_device(InputEvent::DEVICE_ID_EMULATION);
+ _THREAD_SAFE_UNLOCK_
event_dispatch_function(touch_event);
+ _THREAD_SAFE_LOCK_
}
}
@@ -563,7 +573,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
drag_event->set_velocity(get_last_mouse_velocity());
drag_event->set_device(InputEvent::DEVICE_ID_EMULATION);
+ _THREAD_SAFE_UNLOCK_
event_dispatch_function(drag_event);
+ _THREAD_SAFE_LOCK_
}
}
@@ -664,7 +676,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
if (ge.is_valid()) {
if (event_dispatch_function) {
+ _THREAD_SAFE_UNLOCK_
event_dispatch_function(ge);
+ _THREAD_SAFE_LOCK_
}
}
@@ -687,7 +701,9 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
}
if (event_dispatch_function) {
+ _THREAD_SAFE_UNLOCK_
event_dispatch_function(p_event);
+ _THREAD_SAFE_LOCK_
}
}
@@ -831,6 +847,7 @@ bool Input::is_emulating_touch_from_mouse() const {
// Calling this whenever the game window is focused helps unsticking the "touch mouse"
// if the OS or its abstraction class hasn't properly reported that touch pointers raised
void Input::ensure_touch_mouse_raised() {
+ _THREAD_SAFE_METHOD_
if (mouse_from_touch_index != -1) {
mouse_from_touch_index = -1;
@@ -937,8 +954,15 @@ void Input::flush_buffered_events() {
_THREAD_SAFE_METHOD_
while (buffered_events.front()) {
- _parse_input_event_impl(buffered_events.front()->get(), false);
+ // The final delivery of the input event involves releasing the lock.
+ // While the lock is released, another thread may lock it and add new events to the back.
+ // Therefore, we get each event and pop it while we still have the lock,
+ // to ensure the list is in a consistent state.
+ List<Ref<InputEvent>>::Element *E = buffered_events.front();
+ Ref<InputEvent> e = E->get();
buffered_events.pop_front();
+
+ _parse_input_event_impl(e, false);
}
}
diff --git a/core/io/dir_access.h b/core/io/dir_access.h
index 51eb68eaea..52ed688deb 100644
--- a/core/io/dir_access.h
+++ b/core/io/dir_access.h
@@ -68,7 +68,7 @@ protected:
virtual String _get_root_string() const;
AccessType get_access_type() const;
- String fix_path(String p_path) const;
+ virtual String fix_path(String p_path) const;
template <class T>
static Ref<DirAccess> _create_builtin() {
diff --git a/core/io/file_access.h b/core/io/file_access.h
index 47770cad87..3374dca7a1 100644
--- a/core/io/file_access.h
+++ b/core/io/file_access.h
@@ -80,7 +80,7 @@ protected:
static void _bind_methods();
AccessType get_access_type() const;
- String fix_path(const String &p_path) const;
+ virtual String fix_path(const String &p_path) const;
virtual Error open_internal(const String &p_path, int p_mode_flags) = 0; ///< open a file
virtual uint64_t _get_modified_time(const String &p_file) = 0;
virtual void _set_access_type(AccessType p_access);
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 95a4187062..bfd902c7e2 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -807,8 +807,8 @@ void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
z = (rows[1][0] - rows[0][1]) / s;
r_axis = Vector3(x, y, z);
- // CLAMP to avoid NaN if the value passed to acos is not in [0,1].
- r_angle = Math::acos(CLAMP((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2, (real_t)0.0, (real_t)1.0));
+ // acos does clamping.
+ r_angle = Math::acos((rows[0][0] + rows[1][1] + rows[2][2] - 1) / 2);
}
void Basis::set_quaternion(const Quaternion &p_quaternion) {
diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp
index a03438a339..76b3062944 100644
--- a/core/math/convex_hull.cpp
+++ b/core/math/convex_hull.cpp
@@ -596,9 +596,9 @@ private:
}
};
- enum Orientation { NONE,
- CLOCKWISE,
- COUNTER_CLOCKWISE };
+ enum Orientation { ORIENTATION_NONE,
+ ORIENTATION_CLOCKWISE,
+ ORIENTATION_COUNTER_CLOCKWISE };
Vector3 scaling;
Vector3 center;
@@ -1140,13 +1140,13 @@ ConvexHullInternal::Orientation ConvexHullInternal::get_orientation(const Edge *
CHULL_ASSERT(!m.is_zero());
int64_t dot = n.dot(m);
CHULL_ASSERT(dot != 0);
- return (dot > 0) ? COUNTER_CLOCKWISE : CLOCKWISE;
+ return (dot > 0) ? ORIENTATION_COUNTER_CLOCKWISE : ORIENTATION_CLOCKWISE;
}
- return COUNTER_CLOCKWISE;
+ return ORIENTATION_COUNTER_CLOCKWISE;
} else if (p_prev->prev == p_next) {
- return CLOCKWISE;
+ return ORIENTATION_CLOCKWISE;
} else {
- return NONE;
+ return ORIENTATION_NONE;
}
}
@@ -1176,7 +1176,7 @@ ConvexHullInternal::Edge *ConvexHullInternal::find_max_angle(bool p_ccw, const V
} else if ((cmp = cot.compare(p_min_cot)) < 0) {
p_min_cot = cot;
min_edge = e;
- } else if ((cmp == 0) && (p_ccw == (get_orientation(min_edge, e, p_s, t) == COUNTER_CLOCKWISE))) {
+ } else if ((cmp == 0) && (p_ccw == (get_orientation(min_edge, e, p_s, t) == ORIENTATION_COUNTER_CLOCKWISE))) {
min_edge = e;
}
}
@@ -1375,7 +1375,7 @@ void ConvexHullInternal::merge(IntermediateHull &p_h0, IntermediateHull &p_h1) {
int64_t dot = (*e->target - *c0).dot(normal);
CHULL_ASSERT(dot <= 0);
if ((dot == 0) && ((*e->target - *c0).dot(t) > 0)) {
- if (!start0 || (get_orientation(start0, e, s, Point32(0, 0, -1)) == CLOCKWISE)) {
+ if (!start0 || (get_orientation(start0, e, s, Point32(0, 0, -1)) == ORIENTATION_CLOCKWISE)) {
start0 = e;
}
}
@@ -1390,7 +1390,7 @@ void ConvexHullInternal::merge(IntermediateHull &p_h0, IntermediateHull &p_h1) {
int64_t dot = (*e->target - *c1).dot(normal);
CHULL_ASSERT(dot <= 0);
if ((dot == 0) && ((*e->target - *c1).dot(t) > 0)) {
- if (!start1 || (get_orientation(start1, e, s, Point32(0, 0, -1)) == COUNTER_CLOCKWISE)) {
+ if (!start1 || (get_orientation(start1, e, s, Point32(0, 0, -1)) == ORIENTATION_COUNTER_CLOCKWISE)) {
start1 = e;
}
}
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index 078320d620..f96d3a909f 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -74,11 +74,13 @@ public:
static _ALWAYS_INLINE_ double tanh(double p_x) { return ::tanh(p_x); }
static _ALWAYS_INLINE_ float tanh(float p_x) { return ::tanhf(p_x); }
- static _ALWAYS_INLINE_ double asin(double p_x) { return ::asin(p_x); }
- static _ALWAYS_INLINE_ float asin(float p_x) { return ::asinf(p_x); }
+ // Always does clamping so always safe to use.
+ static _ALWAYS_INLINE_ double asin(double p_x) { return p_x < -1 ? (-Math_PI / 2) : (p_x > 1 ? (Math_PI / 2) : ::asin(p_x)); }
+ static _ALWAYS_INLINE_ float asin(float p_x) { return p_x < -1 ? (-Math_PI / 2) : (p_x > 1 ? (Math_PI / 2) : ::asinf(p_x)); }
- static _ALWAYS_INLINE_ double acos(double p_x) { return ::acos(p_x); }
- static _ALWAYS_INLINE_ float acos(float p_x) { return ::acosf(p_x); }
+ // Always does clamping so always safe to use.
+ static _ALWAYS_INLINE_ double acos(double p_x) { return p_x < -1 ? Math_PI : (p_x > 1 ? 0 : ::acos(p_x)); }
+ static _ALWAYS_INLINE_ float acos(float p_x) { return p_x < -1 ? Math_PI : (p_x > 1 ? 0 : ::acosf(p_x)); }
static _ALWAYS_INLINE_ double atan(double p_x) { return ::atan(p_x); }
static _ALWAYS_INLINE_ float atan(float p_x) { return ::atanf(p_x); }
diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp
index 34e212a5b6..e4ad17c8ef 100644
--- a/core/math/quaternion.cpp
+++ b/core/math/quaternion.cpp
@@ -35,7 +35,8 @@
real_t Quaternion::angle_to(const Quaternion &p_to) const {
real_t d = dot(p_to);
- return Math::acos(CLAMP(d * d * 2 - 1, -1, 1));
+ // acos does clamping.
+ return Math::acos(d * d * 2 - 1);
}
Vector3 Quaternion::get_euler(EulerOrder p_order) const {
diff --git a/core/math/static_raycaster.h b/core/math/static_raycaster.h
index 1bafc29c57..c53868e12d 100644
--- a/core/math/static_raycaster.h
+++ b/core/math/static_raycaster.h
@@ -59,15 +59,15 @@ public:
/*! Constructs a ray from origin, direction, and ray segment. Near
* has to be smaller than far. */
- _FORCE_INLINE_ Ray(const Vector3 &org,
- const Vector3 &dir,
- float tnear = 0.0f,
- float tfar = INFINITY) :
- org(org),
- tnear(tnear),
- dir(dir),
+ _FORCE_INLINE_ Ray(const Vector3 &p_org,
+ const Vector3 &p_dir,
+ float p_tnear = 0.0f,
+ float p_tfar = INFINITY) :
+ org(p_org),
+ tnear(p_tnear),
+ dir(p_dir),
time(0.0f),
- tfar(tfar),
+ tfar(p_tfar),
mask(-1),
u(0.0),
v(0.0),
diff --git a/core/os/time.cpp b/core/os/time.cpp
index 12e6f08525..038e4adc03 100644
--- a/core/os/time.cpp
+++ b/core/os/time.cpp
@@ -382,10 +382,10 @@ String Time::get_time_string_from_system(bool p_utc) const {
Dictionary Time::get_time_zone_from_system() const {
OS::TimeZoneInfo info = OS::get_singleton()->get_time_zone_info();
- Dictionary timezone;
- timezone["bias"] = info.bias;
- timezone["name"] = info.name;
- return timezone;
+ Dictionary ret_timezone;
+ ret_timezone["bias"] = info.bias;
+ ret_timezone["name"] = info.name;
+ return ret_timezone;
}
double Time::get_unix_time_from_system() const {
diff --git a/core/templates/local_vector.h b/core/templates/local_vector.h
index 5311a94987..22db3a5744 100644
--- a/core/templates/local_vector.h
+++ b/core/templates/local_vector.h
@@ -59,11 +59,7 @@ public:
_FORCE_INLINE_ void push_back(T p_elem) {
if (unlikely(count == capacity)) {
- if (capacity == 0) {
- capacity = 1;
- } else {
- capacity <<= 1;
- }
+ capacity = tight ? (capacity + 1) : MAX((U)1, capacity << 1);
data = (T *)memrealloc(data, capacity * sizeof(T));
CRASH_COND_MSG(!data, "Out of memory");
}
@@ -87,7 +83,7 @@ public:
}
/// Removes the item copying the last value into the position of the one to
- /// remove. It's generally faster than `remove`.
+ /// remove. It's generally faster than `remove_at`.
void remove_at_unordered(U p_index) {
ERR_FAIL_INDEX(p_index, count);
count--;
@@ -143,12 +139,7 @@ public:
count = p_size;
} else if (p_size > count) {
if (unlikely(p_size > capacity)) {
- if (capacity == 0) {
- capacity = 1;
- }
- while (capacity < p_size) {
- capacity <<= 1;
- }
+ capacity = tight ? p_size : nearest_power_of_2_templated(p_size);
data = (T *)memrealloc(data, capacity * sizeof(T));
CRASH_COND_MSG(!data, "Out of memory");
}