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-rw-r--r--core/color.cpp3
-rw-r--r--core/image.cpp4
2 files changed, 5 insertions, 2 deletions
diff --git a/core/color.cpp b/core/color.cpp
index fcfcf20355..0d8cad1a5e 100644
--- a/core/color.cpp
+++ b/core/color.cpp
@@ -506,8 +506,11 @@ Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) {
return Color(m + r, m + g, m + b, p_a);
}
+// FIXME: Remove once Godot 3.1 has been released
float Color::gray() const {
+ ERR_EXPLAIN("Color.gray() is deprecated and will be removed in a future version. Use Color.get_v() for a better grayscale approximation.");
+ WARN_DEPRECATED
return (r + g + b) / 3.0;
}
diff --git a/core/image.cpp b/core/image.cpp
index c94f2c3534..2fd7ea5c14 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -2230,10 +2230,10 @@ void Image::set_pixel(int p_x, int p_y, const Color &p_color) {
switch (format) {
case FORMAT_L8: {
- ptr[ofs] = uint8_t(CLAMP(p_color.gray() * 255.0, 0, 255));
+ ptr[ofs] = uint8_t(CLAMP(p_color.get_v() * 255.0, 0, 255));
} break;
case FORMAT_LA8: {
- ptr[ofs * 2 + 0] = uint8_t(CLAMP(p_color.gray() * 255.0, 0, 255));
+ ptr[ofs * 2 + 0] = uint8_t(CLAMP(p_color.get_v() * 255.0, 0, 255));
ptr[ofs * 2 + 1] = uint8_t(CLAMP(p_color.a * 255.0, 0, 255));
} break;
case FORMAT_R8: {