diff options
Diffstat (limited to 'core')
| -rw-r--r-- | core/bind/core_bind.cpp | 3 | ||||
| -rw-r--r-- | core/color_names.inc | 2 | ||||
| -rw-r--r-- | core/error_macros.h | 16 | ||||
| -rw-r--r-- | core/image.cpp | 32 | ||||
| -rw-r--r-- | core/image.h | 1 | ||||
| -rw-r--r-- | core/io/logger.cpp | 5 | ||||
| -rw-r--r-- | core/io/multiplayer_api.cpp | 156 | ||||
| -rw-r--r-- | core/io/multiplayer_api.h | 14 | ||||
| -rw-r--r-- | core/math/matrix3.cpp | 2 | ||||
| -rw-r--r-- | core/script_language.h | 17 |
10 files changed, 160 insertions, 88 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 14e3804840..b7f20588f2 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -399,7 +399,7 @@ Error _OS::shell_open(String p_uri) { int _OS::execute(const String &p_path, const Vector<String> &p_arguments, bool p_blocking, Array p_output) { - OS::ProcessID pid; + OS::ProcessID pid = -2; List<String> args; for (int i = 0; i < p_arguments.size(); i++) args.push_back(p_arguments[i]); @@ -412,6 +412,7 @@ int _OS::execute(const String &p_path, const Vector<String> &p_arguments, bool p else return pid; } + Error _OS::kill(int p_pid) { return OS::get_singleton()->kill(p_pid); diff --git a/core/color_names.inc b/core/color_names.inc index b05684acc6..3ae42648d0 100644 --- a/core/color_names.inc +++ b/core/color_names.inc @@ -3,7 +3,7 @@ static Map<String, Color> _named_colors; static void _populate_named_colors() { - if(!_named_colors.empty()) return; + if (!_named_colors.empty()) return; _named_colors.insert("aliceblue", Color(0.94, 0.97, 1.00)); _named_colors.insert("antiquewhite", Color(0.98, 0.92, 0.84)); _named_colors.insert("aqua", Color(0.00, 1.00, 1.00)); diff --git a/core/error_macros.h b/core/error_macros.h index 168b2e06fe..3587e01d54 100644 --- a/core/error_macros.h +++ b/core/error_macros.h @@ -311,14 +311,14 @@ extern bool _err_error_exists; _err_error_exists = false; \ } -#define WARN_DEPRECATED \ - { \ - static bool warning_shown=false;\ - if (!warning_shown) {\ - _err_print_error(FUNCTION_STR, __FILE__, __LINE__,"This method has been deprecated and will be removed in the future", ERR_HANDLER_WARNING); \ - _err_error_exists = false; \ - warning_shown=true;\ - }\ +#define WARN_DEPRECATED \ + { \ + static bool warning_shown = false; \ + if (!warning_shown) { \ + _err_print_error(FUNCTION_STR, __FILE__, __LINE__, "This method has been deprecated and will be removed in the future", ERR_HANDLER_WARNING); \ + _err_error_exists = false; \ + warning_shown = true; \ + } \ } #endif diff --git a/core/image.cpp b/core/image.cpp index 51fbe75dec..c08b1ac39b 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -2301,6 +2301,7 @@ void Image::_bind_methods() { ClassDB::bind_method(D_METHOD("premultiply_alpha"), &Image::premultiply_alpha); ClassDB::bind_method(D_METHOD("srgb_to_linear"), &Image::srgb_to_linear); ClassDB::bind_method(D_METHOD("normalmap_to_xy"), &Image::normalmap_to_xy); + ClassDB::bind_method(D_METHOD("rgbe_to_srgb"), &Image::rgbe_to_srgb); ClassDB::bind_method(D_METHOD("bumpmap_to_normalmap", "bump_scale"), &Image::bumpmap_to_normalmap, DEFVAL(1.0)); ClassDB::bind_method(D_METHOD("blit_rect", "src", "src_rect", "dst"), &Image::blit_rect); @@ -2412,6 +2413,37 @@ void Image::normalmap_to_xy() { convert(Image::FORMAT_LA8); } +Ref<Image> Image::rgbe_to_srgb() { + + if (data.size() == 0) + return Ref<Image>(); + + ERR_FAIL_COND_V(format != FORMAT_RGBE9995, Ref<Image>()); + + Ref<Image> new_image; + new_image.instance(); + new_image->create(width, height, 0, Image::FORMAT_RGB8); + + lock(); + + new_image->lock(); + + for (int row = 0; row < height; row++) { + for (int col = 0; col < width; col++) { + new_image->set_pixel(col, row, get_pixel(col, row).to_srgb()); + } + } + + unlock(); + new_image->unlock(); + + if (has_mipmaps()) { + new_image->generate_mipmaps(); + } + + return new_image; +} + void Image::bumpmap_to_normalmap(float bump_scale) { ERR_FAIL_COND(!_can_modify(format)); convert(Image::FORMAT_RF); diff --git a/core/image.h b/core/image.h index 80a0c339dd..e38fa19ded 100644 --- a/core/image.h +++ b/core/image.h @@ -284,6 +284,7 @@ public: void premultiply_alpha(); void srgb_to_linear(); void normalmap_to_xy(); + Ref<Image> rgbe_to_srgb(); void bumpmap_to_normalmap(float bump_scale = 1.0); void blit_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest); diff --git a/core/io/logger.cpp b/core/io/logger.cpp index 983b829d8d..8a5d683b56 100644 --- a/core/io/logger.cpp +++ b/core/io/logger.cpp @@ -152,7 +152,10 @@ void RotatedFileLogger::rotate_file() { OS::Time time = OS::get_singleton()->get_time(); sprintf(timestamp, "-%04d-%02d-%02d-%02d-%02d-%02d", date.year, date.month, date.day, time.hour, time.min, time.sec); - String backup_name = base_path.get_basename() + timestamp + "." + base_path.get_extension(); + String backup_name = base_path.get_basename() + timestamp; + if (base_path.get_extension() != String()) { + backup_name += "." + base_path.get_extension(); + } DirAccess *da = DirAccess::open(base_path.get_base_dir()); if (da) { diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index b0f2ca754d..846c89510e 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -32,6 +32,61 @@ #include "core/io/marshalls.h" #include "scene/main/node.h" +_FORCE_INLINE_ bool _should_call_local(MultiplayerAPI::RPCMode mode, bool is_master, bool &r_skip_rpc) { + + switch (mode) { + + case MultiplayerAPI::RPC_MODE_DISABLED: { + //do nothing + } break; + case MultiplayerAPI::RPC_MODE_REMOTE: { + //do nothing also, no need to call local + } break; + case MultiplayerAPI::RPC_MODE_REMOTESYNC: + case MultiplayerAPI::RPC_MODE_MASTERSYNC: + case MultiplayerAPI::RPC_MODE_SLAVESYNC: + case MultiplayerAPI::RPC_MODE_SYNC: { + //call it, sync always results in call + return true; + } break; + case MultiplayerAPI::RPC_MODE_MASTER: { + if (is_master) + r_skip_rpc = true; //no other master so.. + return is_master; + } break; + case MultiplayerAPI::RPC_MODE_SLAVE: { + return !is_master; + } break; + } + return false; +} + +_FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, int p_remote_id) { + switch (mode) { + + case MultiplayerAPI::RPC_MODE_DISABLED: { + return false; + } break; + case MultiplayerAPI::RPC_MODE_REMOTE: { + return true; + } break; + case MultiplayerAPI::RPC_MODE_REMOTESYNC: + case MultiplayerAPI::RPC_MODE_SYNC: { + return true; + } break; + case MultiplayerAPI::RPC_MODE_MASTERSYNC: + case MultiplayerAPI::RPC_MODE_MASTER: { + return p_node->is_network_master(); + } break; + case MultiplayerAPI::RPC_MODE_SLAVESYNC: + case MultiplayerAPI::RPC_MODE_SLAVE: { + return !p_node->is_network_master() && p_remote_id == p_node->get_network_master(); + } break; + } + + return false; +} + void MultiplayerAPI::poll() { if (!network_peer.is_valid() || network_peer->get_connection_status() == NetworkedMultiplayerPeer::CONNECTION_DISCONNECTED) @@ -202,11 +257,19 @@ Node *MultiplayerAPI::_process_get_node(int p_from, const uint8_t *p_packet, int } void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { - if (!p_node->can_call_rpc(p_name, p_from)) - return; ERR_FAIL_COND(p_offset >= p_packet_len); + // Check that remote can call the RPC on this node + RPCMode rpc_mode = RPC_MODE_DISABLED; + const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_name); + if (E) { + rpc_mode = E->get(); + } else if (p_node->get_script_instance()) { + rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_name); + } + ERR_FAIL_COND(!_can_call_mode(p_node, rpc_mode, p_from)); + int argc = p_packet[p_offset]; Vector<Variant> args; Vector<const Variant *> argp; @@ -238,11 +301,18 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const StringName &p_name, int p_ void MultiplayerAPI::_process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset) { - if (!p_node->can_call_rset(p_name, p_from)) - return; - ERR_FAIL_COND(p_offset >= p_packet_len); + // Check that remote can call the RSET on this node + RPCMode rset_mode = RPC_MODE_DISABLED; + const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_name); + if (E) { + rset_mode = E->get(); + } else if (p_node->get_script_instance()) { + rset_mode = p_node->get_script_instance()->get_rset_mode(p_name); + } + ERR_FAIL_COND(!_can_call_mode(p_node, rset_mode, p_from)); + Variant value; decode_variant(value, &p_packet[p_offset], p_packet_len - p_offset); @@ -522,57 +592,6 @@ void MultiplayerAPI::_server_disconnected() { emit_signal("server_disconnected"); } -bool _should_call_native(Node::RPCMode mode, bool is_master, bool &r_skip_rpc) { - - switch (mode) { - - case Node::RPC_MODE_DISABLED: { - //do nothing - } break; - case Node::RPC_MODE_REMOTE: { - //do nothing also, no need to call local - } break; - case Node::RPC_MODE_SYNC: { - //call it, sync always results in call - return true; - } break; - case Node::RPC_MODE_MASTER: { - if (is_master) - r_skip_rpc = true; //no other master so.. - return is_master; - } break; - case Node::RPC_MODE_SLAVE: { - return !is_master; - } break; - } - return false; -} - -bool _should_call_script(ScriptInstance::RPCMode mode, bool is_master, bool &r_skip_rpc) { - switch (mode) { - - case ScriptInstance::RPC_MODE_DISABLED: { - //do nothing - } break; - case ScriptInstance::RPC_MODE_REMOTE: { - //do nothing also, no need to call local - } break; - case ScriptInstance::RPC_MODE_SYNC: { - //call it, sync always results in call - return true; - } break; - case ScriptInstance::RPC_MODE_MASTER: { - if (is_master) - r_skip_rpc = true; //no other master so.. - return is_master; - } break; - case ScriptInstance::RPC_MODE_SLAVE: { - return !is_master; - } break; - } - return false; -} - void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND(!p_node->is_inside_tree()); @@ -587,17 +606,17 @@ void MultiplayerAPI::rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const if (p_peer_id == 0 || p_peer_id == node_id || (p_peer_id < 0 && p_peer_id != -node_id)) { //check that send mode can use local call - const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method); + const Map<StringName, RPCMode>::Element *E = p_node->get_node_rpc_mode(p_method); if (E) { - call_local_native = _should_call_native(E->get(), is_master, skip_rpc); + call_local_native = _should_call_local(E->get(), is_master, skip_rpc); } if (call_local_native) { // done below } else if (p_node->get_script_instance()) { //attempt with script - ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method); - call_local_script = _should_call_script(rpc_mode, is_master, skip_rpc); + RPCMode rpc_mode = p_node->get_script_instance()->get_rpc_mode(p_method); + call_local_script = _should_call_local(rpc_mode, is_master, skip_rpc); } } @@ -643,10 +662,10 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const bool set_local = false; - const Map<StringName, Node::RPCMode>::Element *E = p_node->get_node_rset_mode(p_property); + const Map<StringName, RPCMode>::Element *E = p_node->get_node_rset_mode(p_property); if (E) { - set_local = _should_call_native(E->get(), is_master, skip_rset); + set_local = _should_call_local(E->get(), is_master, skip_rset); } if (set_local) { @@ -660,9 +679,9 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const } } else if (p_node->get_script_instance()) { //attempt with script - ScriptInstance::RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property); + RPCMode rpc_mode = p_node->get_script_instance()->get_rset_mode(p_property); - set_local = _should_call_script(rpc_mode, is_master, skip_rset); + set_local = _should_call_local(rpc_mode, is_master, skip_rset); if (set_local) { @@ -778,6 +797,15 @@ void MultiplayerAPI::_bind_methods() { ADD_SIGNAL(MethodInfo("connected_to_server")); ADD_SIGNAL(MethodInfo("connection_failed")); ADD_SIGNAL(MethodInfo("server_disconnected")); + + BIND_ENUM_CONSTANT(RPC_MODE_DISABLED); + BIND_ENUM_CONSTANT(RPC_MODE_REMOTE); + BIND_ENUM_CONSTANT(RPC_MODE_SYNC); + BIND_ENUM_CONSTANT(RPC_MODE_MASTER); + BIND_ENUM_CONSTANT(RPC_MODE_SLAVE); + BIND_ENUM_CONSTANT(RPC_MODE_REMOTESYNC); + BIND_ENUM_CONSTANT(RPC_MODE_MASTERSYNC); + BIND_ENUM_CONSTANT(RPC_MODE_SLAVESYNC); } MultiplayerAPI::MultiplayerAPI() { diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h index 64f59d32d8..ef56c4c7f2 100644 --- a/core/io/multiplayer_api.h +++ b/core/io/multiplayer_api.h @@ -87,6 +87,18 @@ public: NETWORK_COMMAND_RAW, }; + enum RPCMode { + + RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default) + RPC_MODE_REMOTE, // Using rpc() on it will call method / set property in all remote peers + RPC_MODE_SYNC, // Using rpc() on it will call method / set property in all remote peers and locally + RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote + RPC_MODE_SLAVE, // Using rpc() on it will call method for all slaves + RPC_MODE_REMOTESYNC, // Same as RPC_MODE_SYNC, compatibility + RPC_MODE_MASTERSYNC, // Using rpc() on it will call method / set property in the master peer and locally + RPC_MODE_SLAVESYNC, // Using rpc() on it will call method / set property in all slave peers and locally + }; + void poll(); void clear(); void set_root_node(Node *p_node); @@ -117,4 +129,6 @@ public: ~MultiplayerAPI(); }; +VARIANT_ENUM_CAST(MultiplayerAPI::RPCMode); + #endif // MULTIPLAYER_PROTOCOL_H diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp index 8ee8ccb457..202115e2ca 100644 --- a/core/math/matrix3.cpp +++ b/core/math/matrix3.cpp @@ -828,7 +828,7 @@ void Basis::set_diagonal(const Vector3 p_diag) { } Basis Basis::slerp(const Basis &target, const real_t &t) const { - // TODO: implement this directly without using quaternions to make it more efficient +// TODO: implement this directly without using quaternions to make it more efficient #ifdef MATH_CHECKS ERR_FAIL_COND_V(is_rotation() == false, Basis()); ERR_FAIL_COND_V(target.is_rotation() == false, Basis()); diff --git a/core/script_language.h b/core/script_language.h index b4c55cac9e..ad66fc5528 100644 --- a/core/script_language.h +++ b/core/script_language.h @@ -31,6 +31,7 @@ #ifndef SCRIPT_LANGUAGE_H #define SCRIPT_LANGUAGE_H +#include "io/multiplayer_api.h" #include "map.h" #include "pair.h" #include "resource.h" @@ -157,16 +158,8 @@ public: virtual bool is_placeholder() const { return false; } - enum RPCMode { - RPC_MODE_DISABLED, - RPC_MODE_REMOTE, - RPC_MODE_SYNC, - RPC_MODE_MASTER, - RPC_MODE_SLAVE, - }; - - virtual RPCMode get_rpc_mode(const StringName &p_method) const = 0; - virtual RPCMode get_rset_mode(const StringName &p_variable) const = 0; + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const = 0; + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const = 0; virtual ScriptLanguage *get_language() = 0; virtual ~ScriptInstance(); @@ -332,8 +325,8 @@ public: virtual bool is_placeholder() const { return true; } - virtual RPCMode get_rpc_mode(const StringName &p_method) const { return RPC_MODE_DISABLED; } - virtual RPCMode get_rset_mode(const StringName &p_variable) const { return RPC_MODE_DISABLED; } + virtual MultiplayerAPI::RPCMode get_rpc_mode(const StringName &p_method) const { return MultiplayerAPI::RPC_MODE_DISABLED; } + virtual MultiplayerAPI::RPCMode get_rset_mode(const StringName &p_variable) const { return MultiplayerAPI::RPC_MODE_DISABLED; } PlaceHolderScriptInstance(ScriptLanguage *p_language, Ref<Script> p_script, Object *p_owner); ~PlaceHolderScriptInstance(); |