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-rw-r--r--core/io/http_client_tcp.cpp26
-rw-r--r--core/io/http_client_tcp.h1
-rw-r--r--core/io/multiplayer_api.cpp22
-rw-r--r--core/io/multiplayer_api.h6
-rw-r--r--core/io/multiplayer_replicator.cpp301
-rw-r--r--core/io/multiplayer_replicator.h38
6 files changed, 368 insertions, 26 deletions
diff --git a/core/io/http_client_tcp.cpp b/core/io/http_client_tcp.cpp
index f291086808..b3d35b3603 100644
--- a/core/io/http_client_tcp.cpp
+++ b/core/io/http_client_tcp.cpp
@@ -45,6 +45,8 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss
conn_port = p_port;
conn_host = p_host;
+ ip_candidates.clear();
+
ssl = p_ssl;
ssl_verify_host = p_verify_host;
@@ -234,6 +236,7 @@ void HTTPClientTCP::close() {
resolving = IP::RESOLVER_INVALID_ID;
}
+ ip_candidates.clear();
response_headers.clear();
response_str.clear();
body_size = -1;
@@ -256,10 +259,17 @@ Error HTTPClientTCP::poll() {
return OK; // Still resolving
case IP::RESOLVER_STATUS_DONE: {
- IPAddress host = IP::get_singleton()->get_resolve_item_address(resolving);
- Error err = tcp_connection->connect_to_host(host, conn_port);
+ ip_candidates = IP::get_singleton()->get_resolve_item_addresses(resolving);
IP::get_singleton()->erase_resolve_item(resolving);
resolving = IP::RESOLVER_INVALID_ID;
+
+ Error err = ERR_BUG; // Should be at least one entry.
+ while (ip_candidates.size() > 0) {
+ err = tcp_connection->connect_to_host(ip_candidates.front(), conn_port);
+ if (err == OK) {
+ break;
+ }
+ }
if (err) {
status = STATUS_CANT_CONNECT;
return err;
@@ -313,6 +323,7 @@ Error HTTPClientTCP::poll() {
if (ssl->get_status() == StreamPeerSSL::STATUS_CONNECTED) {
// Handshake has been successful
handshaking = false;
+ ip_candidates.clear();
status = STATUS_CONNECTED;
return OK;
} else if (ssl->get_status() != StreamPeerSSL::STATUS_HANDSHAKING) {
@@ -323,15 +334,24 @@ Error HTTPClientTCP::poll() {
}
// ... we will need to poll more for handshake to finish
} else {
+ ip_candidates.clear();
status = STATUS_CONNECTED;
}
return OK;
} break;
case StreamPeerTCP::STATUS_ERROR:
case StreamPeerTCP::STATUS_NONE: {
+ Error err = ERR_CANT_CONNECT;
+ while (ip_candidates.size() > 0) {
+ tcp_connection->disconnect_from_host();
+ err = tcp_connection->connect_to_host(ip_candidates.pop_front(), conn_port);
+ if (err == OK) {
+ return OK;
+ }
+ }
close();
status = STATUS_CANT_CONNECT;
- return ERR_CANT_CONNECT;
+ return err;
} break;
}
} break;
diff --git a/core/io/http_client_tcp.h b/core/io/http_client_tcp.h
index e178399fbe..170afb551c 100644
--- a/core/io/http_client_tcp.h
+++ b/core/io/http_client_tcp.h
@@ -37,6 +37,7 @@ class HTTPClientTCP : public HTTPClient {
private:
Status status = STATUS_DISCONNECTED;
IP::ResolverID resolving = IP::RESOLVER_INVALID_ID;
+ Array ip_candidates;
int conn_port = -1;
String conn_host;
bool ssl = false;
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 0ce9a70921..c145225751 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -96,14 +96,11 @@ _FORCE_INLINE_ bool _can_call_mode(Node *p_node, MultiplayerAPI::RPCMode mode, i
case MultiplayerAPI::RPC_MODE_DISABLED: {
return false;
} break;
- case MultiplayerAPI::RPC_MODE_REMOTE: {
+ case MultiplayerAPI::RPC_MODE_ANY: {
return true;
} break;
- case MultiplayerAPI::RPC_MODE_MASTER: {
- return p_node->is_network_master();
- } break;
- case MultiplayerAPI::RPC_MODE_PUPPET: {
- return !p_node->is_network_master() && p_remote_id == p_node->get_network_master();
+ case MultiplayerAPI::RPC_MODE_AUTHORITY: {
+ return !p_node->is_network_authority() && p_remote_id == p_node->get_network_authority();
} break;
}
@@ -140,6 +137,9 @@ void MultiplayerAPI::poll() {
break; // It's also possible that a packet or RPC caused a disconnection, so also check here.
}
}
+ if (network_peer.is_valid() && network_peer->get_connection_status() == MultiplayerPeer::CONNECTION_CONNECTED) {
+ replicator->poll();
+ }
}
void MultiplayerAPI::clear() {
@@ -326,6 +326,9 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
case NETWORK_COMMAND_DESPAWN: {
replicator->process_spawn_despawn(p_from, p_packet, p_packet_len, false);
} break;
+ case NETWORK_COMMAND_SYNC: {
+ replicator->process_sync(p_from, p_packet, p_packet_len);
+ } break;
}
}
@@ -363,7 +366,7 @@ void MultiplayerAPI::_process_rpc(Node *p_node, const uint16_t p_rpc_method_id,
ERR_FAIL_COND(config.name == StringName());
bool can_call = _can_call_mode(p_node, config.rpc_mode, p_from);
- ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", master is " + itos(p_node->get_network_master()) + ".");
+ ERR_FAIL_COND_MSG(!can_call, "RPC '" + String(config.name) + "' is not allowed on node " + p_node->get_path() + " from: " + itos(p_from) + ". Mode is " + itos((int)config.rpc_mode) + ", authority is " + itos(p_node->get_network_authority()) + ".");
int argc = 0;
bool byte_only = false;
@@ -1132,9 +1135,8 @@ void MultiplayerAPI::_bind_methods() {
ADD_SIGNAL(MethodInfo("server_disconnected"));
BIND_ENUM_CONSTANT(RPC_MODE_DISABLED);
- BIND_ENUM_CONSTANT(RPC_MODE_REMOTE);
- BIND_ENUM_CONSTANT(RPC_MODE_MASTER);
- BIND_ENUM_CONSTANT(RPC_MODE_PUPPET);
+ BIND_ENUM_CONSTANT(RPC_MODE_ANY);
+ BIND_ENUM_CONSTANT(RPC_MODE_AUTHORITY);
}
MultiplayerAPI::MultiplayerAPI() {
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index 5853541efa..3c96a3eed1 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -43,9 +43,8 @@ class MultiplayerAPI : public RefCounted {
public:
enum RPCMode {
RPC_MODE_DISABLED, // No rpc for this method, calls to this will be blocked (default)
- RPC_MODE_REMOTE, // Using rpc() on it will call method in all remote peers
- RPC_MODE_MASTER, // Using rpc() on it will call method on wherever the master is, be it local or remote
- RPC_MODE_PUPPET, // Using rpc() on it will call method for all puppets
+ RPC_MODE_ANY, // Any peer can call this rpc()
+ RPC_MODE_AUTHORITY, // Only the node's network authority (server by default) can call this rpc()
};
struct RPCConfig {
@@ -74,6 +73,7 @@ public:
NETWORK_COMMAND_RAW,
NETWORK_COMMAND_SPAWN,
NETWORK_COMMAND_DESPAWN,
+ NETWORK_COMMAND_SYNC, // This is the max we can have. We should optmize simplify/confirm, possibly spawn/despawn.
};
enum NetworkNodeIdCompression {
diff --git a/core/io/multiplayer_replicator.cpp b/core/io/multiplayer_replicator.cpp
index ba0fe32b58..1642aab136 100644
--- a/core/io/multiplayer_replicator.cpp
+++ b/core/io/multiplayer_replicator.cpp
@@ -38,6 +38,140 @@
if (packet_cache.size() < m_amount) \
packet_cache.resize(m_amount);
+Error MultiplayerReplicator::_sync_all_default(const ResourceUID::ID &p_scene_id, int p_peer) {
+ ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER);
+ SceneConfig &cfg = replications[p_scene_id];
+ int full_size = 0;
+ bool same_size = true;
+ int last_size = 0;
+ bool all_raw = true;
+ struct EncodeInfo {
+ int size = 0;
+ bool raw = false;
+ List<Variant> state;
+ };
+ Map<ObjectID, struct EncodeInfo> state;
+ if (tracked_objects.has(p_scene_id)) {
+ for (const ObjectID &obj_id : tracked_objects[p_scene_id]) {
+ Object *obj = ObjectDB::get_instance(obj_id);
+ if (obj) {
+ struct EncodeInfo info;
+ Error err = _get_state(cfg.sync_properties, obj, info.state);
+ ERR_CONTINUE(err);
+ err = _encode_state(info.state, nullptr, info.size, &info.raw);
+ ERR_CONTINUE(err);
+ state[obj_id] = info;
+ full_size += info.size;
+ if (last_size && info.size != last_size) {
+ same_size = false;
+ }
+ all_raw = all_raw && info.raw;
+ last_size = info.size;
+ }
+ }
+ }
+ // Default implementation do not send empty updates.
+ if (!full_size) {
+ return OK;
+ }
+#ifdef DEBUG_ENABLED
+ if (full_size > 4096 && cfg.sync_interval) {
+ WARN_PRINT_ONCE(vformat("The timed state update for scene %d is big (%d bytes) consider optimizing it", p_scene_id));
+ }
+#endif
+ if (same_size) {
+ // This is fast and small. Should we allow more than 256 objects per type?
+ // This costs us 1 byte.
+ MAKE_ROOM(SYNC_CMD_OFFSET + 1 + 2 + 2 + full_size);
+ } else {
+ MAKE_ROOM(SYNC_CMD_OFFSET + 1 + 2 + state.size() * 2 + full_size);
+ }
+ int ofs = 0;
+ uint8_t *ptr = packet_cache.ptrw();
+ ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC + ((same_size ? 1 : 0) << MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT);
+ ofs = 1;
+ ofs += encode_uint64(p_scene_id, &ptr[ofs]);
+ ptr[ofs] = cfg.sync_recv++;
+ ofs += 1;
+ ofs += encode_uint16(state.size(), &ptr[ofs]);
+ if (same_size) {
+ ofs += encode_uint16(last_size + (all_raw ? 1 << 15 : 0), &ptr[ofs]);
+ }
+ for (const ObjectID &obj_id : tracked_objects[p_scene_id]) {
+ if (!state.has(obj_id)) {
+ continue;
+ }
+ struct EncodeInfo &info = state[obj_id];
+ Object *obj = ObjectDB::get_instance(obj_id);
+ ERR_CONTINUE(!obj);
+ int size = 0;
+ if (!same_size) {
+ // We need to encode the size of every object.
+ ofs += encode_uint16(info.size + (info.raw ? 1 << 15 : 0), &ptr[ofs]);
+ }
+ Error err = _encode_state(info.state, &ptr[ofs], size, &info.raw);
+ ERR_CONTINUE(err);
+ ofs += size;
+ }
+ Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer();
+ network_peer->set_target_peer(p_peer);
+ network_peer->set_transfer_channel(0);
+ network_peer->set_transfer_mode(MultiplayerPeer::TRANSFER_MODE_UNRELIABLE);
+ return network_peer->put_packet(ptr, ofs);
+}
+
+void MultiplayerReplicator::_process_default_sync(const ResourceUID::ID &p_id, const uint8_t *p_packet, int p_packet_len) {
+ ERR_FAIL_COND_MSG(p_packet_len < SYNC_CMD_OFFSET + 5, "Invalid spawn packet received");
+ ERR_FAIL_COND_MSG(!replications.has(p_id), "Invalid spawn ID received " + itos(p_id));
+ SceneConfig &cfg = replications[p_id];
+ ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_network_server(), "The defualt implementation only allows sync packets from the server");
+ const bool same_size = ((p_packet[0] & 64) >> MultiplayerAPI::BYTE_ONLY_OR_NO_ARGS_SHIFT) == 1;
+ int ofs = SYNC_CMD_OFFSET;
+ int time = p_packet[ofs];
+ // Skip old update.
+ if (time < cfg.sync_recv && cfg.sync_recv - time < 127) {
+ return;
+ }
+ cfg.sync_recv = time;
+ ofs += 1;
+ int count = decode_uint16(&p_packet[ofs]);
+ ofs += 2;
+#ifdef DEBUG_ENABLED
+ ERR_FAIL_COND(!tracked_objects.has(p_id) || tracked_objects[p_id].size() != count);
+#else
+ if (!tracked_objects.has(p_id) || tracked_objects[p_id].size() != count) {
+ return;
+ }
+#endif
+ int data_size = 0;
+ bool raw = false;
+ if (same_size) {
+ // This is fast and optimized.
+ data_size = decode_uint16(&p_packet[ofs]);
+ raw = (data_size & (1 << 15)) != 0;
+ data_size = data_size & ~(1 << 15);
+ ofs += 2;
+ ERR_FAIL_COND(p_packet_len - ofs < data_size * count);
+ }
+ for (const ObjectID &obj_id : tracked_objects[p_id]) {
+ Object *obj = ObjectDB::get_instance(obj_id);
+ ERR_CONTINUE(!obj);
+ if (!same_size) {
+ // This is slow and wasteful.
+ data_size = decode_uint16(&p_packet[ofs]);
+ raw = (data_size & (1 << 15)) != 0;
+ data_size = data_size & ~(1 << 15);
+ ofs += 2;
+ ERR_FAIL_COND(p_packet_len - ofs < data_size);
+ }
+ int size = 0;
+ Error err = _decode_state(cfg.sync_properties, obj, &p_packet[ofs], data_size, size, raw);
+ ofs += data_size;
+ ERR_CONTINUE(err);
+ ERR_CONTINUE(size != data_size);
+ }
+}
+
Error MultiplayerReplicator::_send_default_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, Object *p_obj, const NodePath &p_path, bool p_spawn) {
ERR_FAIL_COND_V(p_spawn && !p_obj, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER);
@@ -136,6 +270,7 @@ void MultiplayerReplicator::_process_default_spawn_despawn(int p_from, const Res
Node *node = scene->instantiate();
ERR_FAIL_COND(!node);
replicated_nodes[node->get_instance_id()] = p_scene_id;
+ _track(p_scene_id, node);
int size;
_decode_state(cfg.properties, node, &p_packet[ofs], p_packet_len - ofs, size, is_raw);
parent->_add_child_nocheck(node, name);
@@ -145,6 +280,7 @@ void MultiplayerReplicator::_process_default_spawn_despawn(int p_from, const Res
Node *node = parent->get_node(name);
ERR_FAIL_COND_MSG(!replicated_nodes.has(node->get_instance_id()), vformat("Trying to despawn a Node that was not replicated: %s/%s", parent->get_path(), name));
emit_signal(SNAME("despawned"), p_scene_id, node);
+ _untrack(p_scene_id, node);
replicated_nodes.erase(node->get_instance_id());
node->queue_delete();
}
@@ -197,6 +333,37 @@ void MultiplayerReplicator::process_spawn_despawn(int p_from, const uint8_t *p_p
}
}
+void MultiplayerReplicator::process_sync(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ ERR_FAIL_COND_MSG(p_packet_len < SPAWN_CMD_OFFSET, "Invalid spawn packet received");
+ ResourceUID::ID id = decode_uint64(&p_packet[1]);
+ ERR_FAIL_COND_MSG(!replications.has(id), "Invalid spawn ID received " + itos(id));
+ const SceneConfig &cfg = replications[id];
+ if (cfg.on_sync_receive.is_valid()) {
+ Array objs;
+ if (tracked_objects.has(id)) {
+ objs.resize(tracked_objects[id].size());
+ int idx = 0;
+ for (const ObjectID &obj_id : tracked_objects[id]) {
+ objs[idx++] = ObjectDB::get_instance(obj_id);
+ }
+ }
+ PackedByteArray pba;
+ pba.resize(p_packet_len - SPAWN_CMD_OFFSET);
+ if (pba.size()) {
+ memcpy(pba.ptrw(), p_packet, p_packet_len - SPAWN_CMD_OFFSET);
+ }
+ Variant args[4] = { p_from, id, objs, pba };
+ Variant *argp[4] = { args, &args[1], &args[2], &args[3] };
+ Callable::CallError ce;
+ Variant ret;
+ cfg.on_sync_receive.call((const Variant **)argp, 4, ret, ce);
+ ERR_FAIL_COND_MSG(ce.error != Callable::CallError::CALL_OK, "Custom sync function failed");
+ } else {
+ ERR_FAIL_COND_MSG(p_from != 1, "Default sync implementation only allow syncing from server to client");
+ _process_default_sync(id, p_packet, p_packet_len);
+ }
+}
+
Error MultiplayerReplicator::_get_state(const List<StringName> &p_properties, const Object *p_obj, List<Variant> &r_variant) {
ERR_FAIL_COND_V_MSG(!p_obj, ERR_INVALID_PARAMETER, "Cannot encode null object");
for (const StringName &prop : p_properties) {
@@ -306,6 +473,21 @@ Error MultiplayerReplicator::spawn_config(const ResourceUID::ID &p_id, Replicati
return OK;
}
+Error MultiplayerReplicator::sync_config(const ResourceUID::ID &p_id, uint64_t p_interval, const TypedArray<StringName> &p_props, const Callable &p_on_send, const Callable &p_on_recv) {
+ ERR_FAIL_COND_V(!ResourceUID::get_singleton()->has_id(p_id), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(p_on_send.is_valid() != p_on_recv.is_valid(), ERR_INVALID_PARAMETER, "Send and receive custom callables must be both valid or both empty");
+ ERR_FAIL_COND_V(!replications.has(p_id), ERR_UNCONFIGURED);
+ SceneConfig &cfg = replications[p_id];
+ ERR_FAIL_COND_V_MSG(p_interval && cfg.mode != REPLICATION_MODE_SERVER && !p_on_send.is_valid(), ERR_INVALID_PARAMETER, "Timed updates in custom mode are only allowed if custom callbacks are also specified");
+ for (int i = 0; i < p_props.size(); i++) {
+ cfg.sync_properties.push_back(p_props[i]);
+ }
+ cfg.on_sync_send = p_on_send;
+ cfg.on_sync_receive = p_on_recv;
+ cfg.sync_interval = p_interval * 1000;
+ return OK;
+}
+
Error MultiplayerReplicator::_send_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, bool p_spawn) {
int data_size = 0;
int is_raw = false;
@@ -337,6 +519,7 @@ Error MultiplayerReplicator::_send_spawn_despawn(int p_peer_id, const ResourceUI
}
Error MultiplayerReplicator::send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) {
+ ERR_FAIL_COND_V(!multiplayer->has_network_peer(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id));
const SceneConfig &cfg = replications[p_scene_id];
if (cfg.on_spawn_despawn_send.is_valid()) {
@@ -357,6 +540,7 @@ Error MultiplayerReplicator::send_despawn(int p_peer_id, const ResourceUID::ID &
}
Error MultiplayerReplicator::send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, const NodePath &p_path) {
+ ERR_FAIL_COND_V(!multiplayer->has_network_peer(), ERR_UNCONFIGURED);
ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id));
const SceneConfig &cfg = replications[p_scene_id];
if (cfg.on_spawn_despawn_send.is_valid()) {
@@ -408,13 +592,14 @@ Error MultiplayerReplicator::despawn(ResourceUID::ID p_scene_id, Object *p_obj,
return _spawn_despawn(p_scene_id, p_obj, p_peer, false);
}
-PackedByteArray MultiplayerReplicator::encode_state(const ResourceUID::ID &p_scene_id, const Object *p_obj) {
+PackedByteArray MultiplayerReplicator::encode_state(const ResourceUID::ID &p_scene_id, const Object *p_obj, bool p_initial) {
PackedByteArray state;
ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), state, vformat("Spawnable not found: %d", p_scene_id));
const SceneConfig &cfg = replications[p_scene_id];
int len = 0;
List<Variant> state_vars;
- Error err = _get_state(cfg.properties, p_obj, state_vars);
+ const List<StringName> props = p_initial ? cfg.properties : cfg.sync_properties;
+ Error err = _get_state(props, p_obj, state_vars);
ERR_FAIL_COND_V_MSG(err != OK, state, "Unable to retrieve object state.");
err = _encode_state(state_vars, nullptr, len);
ERR_FAIL_COND_V_MSG(err != OK, state, "Unable to encode object state.");
@@ -423,11 +608,12 @@ PackedByteArray MultiplayerReplicator::encode_state(const ResourceUID::ID &p_sce
return state;
}
-Error MultiplayerReplicator::decode_state(const ResourceUID::ID &p_scene_id, Object *p_obj, const PackedByteArray p_data) {
+Error MultiplayerReplicator::decode_state(const ResourceUID::ID &p_scene_id, Object *p_obj, const PackedByteArray p_data, bool p_initial) {
ERR_FAIL_COND_V_MSG(!replications.has(p_scene_id), ERR_INVALID_PARAMETER, vformat("Spawnable not found: %d", p_scene_id));
const SceneConfig &cfg = replications[p_scene_id];
+ const List<StringName> props = p_initial ? cfg.properties : cfg.sync_properties;
int size;
- return _decode_state(cfg.properties, p_obj, p_data.ptr(), p_data.size(), size);
+ return _decode_state(props, p_obj, p_data.ptr(), p_data.size(), size);
}
void MultiplayerReplicator::scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter) {
@@ -448,12 +634,14 @@ void MultiplayerReplicator::scene_enter_exit_notify(const String &p_scene, Node
if (p_enter) {
if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server()) {
replicated_nodes[p_node->get_instance_id()] = id;
+ _track(id, p_node);
spawn(id, p_node, 0);
}
emit_signal(SNAME("replicated_instance_added"), id, p_node);
} else {
if (cfg.mode == REPLICATION_MODE_SERVER && multiplayer->is_network_server() && replicated_nodes.has(p_node->get_instance_id())) {
replicated_nodes.erase(p_node->get_instance_id());
+ _untrack(id, p_node);
despawn(id, p_node, 0);
}
emit_signal(SNAME("replicated_instance_removed"), id, p_node);
@@ -471,18 +659,119 @@ void MultiplayerReplicator::spawn_all(int p_peer) {
}
}
+void MultiplayerReplicator::poll() {
+ for (KeyValue<ResourceUID::ID, SceneConfig> &E : replications) {
+ if (!E.value.sync_interval) {
+ continue;
+ }
+ if (E.value.mode == REPLICATION_MODE_SERVER && !multiplayer->is_network_server()) {
+ continue;
+ }
+ uint64_t time = OS::get_singleton()->get_ticks_usec();
+ if (E.value.sync_last + E.value.sync_interval <= time) {
+ sync_all(E.key, 0);
+ E.value.sync_last = time;
+ }
+ // Handle wrapping.
+ if (E.value.sync_last > time) {
+ E.value.sync_last = time;
+ }
+ }
+}
+
+void MultiplayerReplicator::track(const ResourceUID::ID &p_scene_id, Object *p_obj) {
+ ERR_FAIL_COND(!replications.has(p_scene_id));
+ const SceneConfig &cfg = replications[p_scene_id];
+ ERR_FAIL_COND_MSG(cfg.mode == REPLICATION_MODE_SERVER, "Manual object tracking is not allowed in server mode.");
+ _track(p_scene_id, p_obj);
+}
+
+void MultiplayerReplicator::_track(const ResourceUID::ID &p_scene_id, Object *p_obj) {
+ ERR_FAIL_COND(!p_obj);
+ ERR_FAIL_COND(!replications.has(p_scene_id));
+ if (!tracked_objects.has(p_scene_id)) {
+ tracked_objects[p_scene_id] = List<ObjectID>();
+ }
+ tracked_objects[p_scene_id].push_back(p_obj->get_instance_id());
+}
+
+void MultiplayerReplicator::untrack(const ResourceUID::ID &p_scene_id, Object *p_obj) {
+ ERR_FAIL_COND(!replications.has(p_scene_id));
+ const SceneConfig &cfg = replications[p_scene_id];
+ ERR_FAIL_COND_MSG(cfg.mode == REPLICATION_MODE_SERVER, "Manual object tracking is not allowed in server mode.");
+ _untrack(p_scene_id, p_obj);
+}
+
+void MultiplayerReplicator::_untrack(const ResourceUID::ID &p_scene_id, Object *p_obj) {
+ ERR_FAIL_COND(!p_obj);
+ ERR_FAIL_COND(!replications.has(p_scene_id));
+ if (tracked_objects.has(p_scene_id)) {
+ tracked_objects[p_scene_id].erase(p_obj->get_instance_id());
+ }
+}
+
+Error MultiplayerReplicator::sync_all(const ResourceUID::ID &p_scene_id, int p_peer) {
+ ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER);
+ if (!tracked_objects.has(p_scene_id)) {
+ return OK;
+ }
+ const SceneConfig &cfg = replications[p_scene_id];
+ if (cfg.on_sync_send.is_valid()) {
+ Array objs;
+ if (tracked_objects.has(p_scene_id)) {
+ objs.resize(tracked_objects[p_scene_id].size());
+ int idx = 0;
+ for (const ObjectID &obj_id : tracked_objects[p_scene_id]) {
+ objs[idx++] = ObjectDB::get_instance(obj_id);
+ }
+ }
+ Variant args[3] = { p_scene_id, objs, p_peer };
+ Variant *argp[3] = { args, &args[1], &args[2] };
+ Callable::CallError ce;
+ Variant ret;
+ cfg.on_sync_send.call((const Variant **)argp, 3, ret, ce);
+ ERR_FAIL_COND_V_MSG(ce.error != Callable::CallError::CALL_OK, FAILED, "Custom sync function failed");
+ return OK;
+ } else if (cfg.sync_properties.size()) {
+ return _sync_all_default(p_scene_id, p_peer);
+ }
+ return OK;
+}
+
+Error MultiplayerReplicator::send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, MultiplayerPeer::TransferMode p_transfer_mode, int p_channel) {
+ ERR_FAIL_COND_V(!multiplayer->has_network_peer(), ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(!replications.has(p_scene_id), ERR_INVALID_PARAMETER);
+ const SceneConfig &cfg = replications[p_scene_id];
+ ERR_FAIL_COND_V_MSG(!cfg.on_sync_send.is_valid(), ERR_UNCONFIGURED, "Sending raw sync messages is only available with custom functions");
+ MAKE_ROOM(SYNC_CMD_OFFSET + p_data.size());
+ uint8_t *ptr = packet_cache.ptrw();
+ ptr[0] = MultiplayerAPI::NETWORK_COMMAND_SYNC;
+ encode_uint64(p_scene_id, &ptr[1]);
+ Ref<MultiplayerPeer> network_peer = multiplayer->get_network_peer();
+ network_peer->set_target_peer(p_peer_id);
+ network_peer->set_transfer_channel(p_channel);
+ network_peer->set_transfer_mode(p_transfer_mode);
+ return network_peer->put_packet(ptr, SYNC_CMD_OFFSET + p_data.size());
+}
+
void MultiplayerReplicator::clear() {
+ tracked_objects.clear();
replicated_nodes.clear();
}
void MultiplayerReplicator::_bind_methods() {
ClassDB::bind_method(D_METHOD("spawn_config", "scene_id", "spawn_mode", "properties", "custom_send", "custom_receive"), &MultiplayerReplicator::spawn_config, DEFVAL(TypedArray<StringName>()), DEFVAL(Callable()), DEFVAL(Callable()));
+ ClassDB::bind_method(D_METHOD("sync_config", "scene_id", "interval", "properties", "custom_send", "custom_receive"), &MultiplayerReplicator::sync_config, DEFVAL(TypedArray<StringName>()), DEFVAL(Callable()), DEFVAL(Callable()));
ClassDB::bind_method(D_METHOD("despawn", "scene_id", "object", "peer_id"), &MultiplayerReplicator::despawn, DEFVAL(0));
ClassDB::bind_method(D_METHOD("spawn", "scene_id", "object", "peer_id"), &MultiplayerReplicator::spawn, DEFVAL(0));
ClassDB::bind_method(D_METHOD("send_despawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_despawn, DEFVAL(Variant()), DEFVAL(NodePath()));
ClassDB::bind_method(D_METHOD("send_spawn", "peer_id", "scene_id", "data", "path"), &MultiplayerReplicator::send_spawn, DEFVAL(Variant()), DEFVAL(NodePath()));
- ClassDB::bind_method(D_METHOD("encode_state", "scene_id", "object"), &MultiplayerReplicator::encode_state);
- ClassDB::bind_method(D_METHOD("decode_state", "scene_id", "object", "data"), &MultiplayerReplicator::decode_state);
+ ClassDB::bind_method(D_METHOD("send_sync", "peer_id", "scene_id", "data", "transfer_mode", "channel"), &MultiplayerReplicator::send_sync, DEFVAL(MultiplayerPeer::TRANSFER_MODE_RELIABLE), DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("sync_all", "scene_id", "peer_id"), &MultiplayerReplicator::sync_all, DEFVAL(0));
+ ClassDB::bind_method(D_METHOD("track", "scene_id", "object"), &MultiplayerReplicator::track);
+ ClassDB::bind_method(D_METHOD("untrack", "scene_id", "object"), &MultiplayerReplicator::untrack);
+ ClassDB::bind_method(D_METHOD("encode_state", "scene_id", "object", "initial"), &MultiplayerReplicator::encode_state, DEFVAL(true));
+ ClassDB::bind_method(D_METHOD("decode_state", "scene_id", "object", "data", "initial"), &MultiplayerReplicator::decode_state, DEFVAL(true));
ADD_SIGNAL(MethodInfo("despawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
ADD_SIGNAL(MethodInfo("spawned", PropertyInfo(Variant::INT, "scene_id"), PropertyInfo(Variant::OBJECT, "node", PROPERTY_HINT_RESOURCE_TYPE, "Node")));
diff --git a/core/io/multiplayer_replicator.h b/core/io/multiplayer_replicator.h
index e19dd80602..2630ad7a8a 100644
--- a/core/io/multiplayer_replicator.h
+++ b/core/io/multiplayer_replicator.h
@@ -32,6 +32,8 @@
#define MULTIPLAYER_REPLICATOR_H
#include "core/io/multiplayer_api.h"
+
+#include "core/templates/hash_map.h"
#include "core/variant/typed_array.h"
class MultiplayerReplicator : public Object {
@@ -40,6 +42,7 @@ class MultiplayerReplicator : public Object {
public:
enum {
SPAWN_CMD_OFFSET = 9,
+ SYNC_CMD_OFFSET = 9,
};
enum ReplicationMode {
@@ -50,9 +53,15 @@ public:
struct SceneConfig {
ReplicationMode mode;
+ uint64_t sync_interval = 0;
+ uint64_t sync_last = 0;
+ uint8_t sync_recv = 0;
List<StringName> properties;
+ List<StringName> sync_properties;
Callable on_spawn_despawn_send;
Callable on_spawn_despawn_receive;
+ Callable on_sync_send;
+ Callable on_sync_receive;
};
protected:
@@ -63,31 +72,52 @@ private:
Vector<uint8_t> packet_cache;
Map<ResourceUID::ID, SceneConfig> replications;
Map<ObjectID, ResourceUID::ID> replicated_nodes;
+ HashMap<ResourceUID::ID, List<ObjectID>> tracked_objects;
+ // Encoding
+ Error _get_state(const List<StringName> &p_properties, const Object *p_obj, List<Variant> &r_variant);
Error _encode_state(const List<Variant> &p_variants, uint8_t *p_buffer, int &r_len, bool *r_raw = nullptr);
Error _decode_state(const List<StringName> &p_cfg, Object *p_obj, const uint8_t *p_buffer, int p_len, int &r_len, bool p_raw = false);
- Error _get_state(const List<StringName> &p_properties, const Object *p_obj, List<Variant> &r_variant);
+
+ // Spawn
Error _spawn_despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer, bool p_spawn);
Error _send_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data, bool p_spawn);
void _process_default_spawn_despawn(int p_from, const ResourceUID::ID &p_scene_id, const uint8_t *p_packet, int p_packet_len, bool p_spawn);
Error _send_default_spawn_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, Object *p_obj, const NodePath &p_path, bool p_spawn);
+ // Sync
+ void _process_default_sync(const ResourceUID::ID &p_id, const uint8_t *p_packet, int p_packet_len);
+ Error _sync_all_default(const ResourceUID::ID &p_scene_id, int p_peer);
+ void _track(const ResourceUID::ID &p_scene_id, Object *p_object);
+ void _untrack(const ResourceUID::ID &p_scene_id, Object *p_object);
+
public:
void clear();
+ // Encoding
+ PackedByteArray encode_state(const ResourceUID::ID &p_scene_id, const Object *p_node, bool p_initial);
+ Error decode_state(const ResourceUID::ID &p_scene_id, Object *p_node, PackedByteArray p_data, bool p_initial);
+
+ // Spawn
Error spawn_config(const ResourceUID::ID &p_id, ReplicationMode p_mode, const TypedArray<StringName> &p_props = TypedArray<StringName>(), const Callable &p_on_send = Callable(), const Callable &p_on_recv = Callable());
Error spawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer = 0);
Error despawn(ResourceUID::ID p_scene_id, Object *p_obj, int p_peer = 0);
-
Error send_despawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data = Variant(), const NodePath &p_path = NodePath());
Error send_spawn(int p_peer_id, const ResourceUID::ID &p_scene_id, const Variant &p_data = Variant(), const NodePath &p_path = NodePath());
- PackedByteArray encode_state(const ResourceUID::ID &p_scene_id, const Object *p_node);
- Error decode_state(const ResourceUID::ID &p_scene_id, Object *p_node, PackedByteArray p_data);
+
+ // Sync
+ Error sync_config(const ResourceUID::ID &p_id, uint64_t p_interval, const TypedArray<StringName> &p_props = TypedArray<StringName>(), const Callable &p_on_send = Callable(), const Callable &p_on_recv = Callable());
+ Error sync_all(const ResourceUID::ID &p_scene_id, int p_peer);
+ Error send_sync(int p_peer_id, const ResourceUID::ID &p_scene_id, PackedByteArray p_data, MultiplayerPeer::TransferMode p_mode, int p_channel);
+ void track(const ResourceUID::ID &p_scene_id, Object *p_object);
+ void untrack(const ResourceUID::ID &p_scene_id, Object *p_object);
// Used by MultiplayerAPI
void spawn_all(int p_peer);
void process_spawn_despawn(int p_from, const uint8_t *p_packet, int p_packet_len, bool p_spawn);
+ void process_sync(int p_from, const uint8_t *p_packet, int p_packet_len);
void scene_enter_exit_notify(const String &p_scene, Node *p_node, bool p_enter);
+ void poll();
MultiplayerReplicator(MultiplayerAPI *p_multiplayer) {
multiplayer = p_multiplayer;