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-rw-r--r--core/dictionary.cpp26
-rw-r--r--core/dictionary.h2
-rw-r--r--core/io/multiplayer_api.cpp69
-rw-r--r--core/io/multiplayer_api.h33
-rw-r--r--core/math/math_2d.h9
-rw-r--r--core/math/matrix3.cpp13
-rw-r--r--core/math/matrix3.h2
-rw-r--r--core/math/quat.cpp16
-rw-r--r--core/math/quat.h24
-rw-r--r--core/math/vector3.h10
-rw-r--r--core/object.h2
-rw-r--r--core/pool_allocator.cpp2
-rw-r--r--core/project_settings.cpp1
-rw-r--r--core/script_debugger_remote.cpp4
-rw-r--r--core/script_language.cpp2
-rw-r--r--core/script_language.h4
-rw-r--r--core/ustring.cpp40
-rw-r--r--core/ustring.h1
-rw-r--r--core/variant_call.cpp20
19 files changed, 265 insertions, 15 deletions
diff --git a/core/dictionary.cpp b/core/dictionary.cpp
index ba0de95861..d68411a572 100644
--- a/core/dictionary.cpp
+++ b/core/dictionary.cpp
@@ -50,6 +50,32 @@ void Dictionary::get_key_list(List<Variant> *p_keys) const {
}
}
+Variant Dictionary::get_key_at_index(int p_index) const {
+
+ int index = 0;
+ for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
+ if (index == p_index) {
+ return E.key();
+ }
+ index++;
+ }
+
+ return Variant();
+}
+
+Variant Dictionary::get_value_at_index(int p_index) const {
+
+ int index = 0;
+ for (OrderedHashMap<Variant, Variant, VariantHasher, VariantComparator>::Element E = _p->variant_map.front(); E; E = E.next()) {
+ if (index == p_index) {
+ return E.value();
+ }
+ index++;
+ }
+
+ return Variant();
+}
+
Variant &Dictionary::operator[](const Variant &p_key) {
return _p->variant_map[p_key];
diff --git a/core/dictionary.h b/core/dictionary.h
index 9eef265d5b..84a5cafe1d 100644
--- a/core/dictionary.h
+++ b/core/dictionary.h
@@ -47,6 +47,8 @@ class Dictionary {
public:
void get_key_list(List<Variant> *p_keys) const;
+ Variant get_key_at_index(int p_index) const;
+ Variant get_value_at_index(int p_index) const;
Variant &operator[](const Variant &p_key);
const Variant &operator[](const Variant &p_key) const;
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 0ede7e87cb..b0f2ca754d 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* multiplayer_api.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#include "core/io/multiplayer_api.h"
#include "core/io/marshalls.h"
#include "scene/main/node.h"
@@ -76,7 +106,7 @@ Ref<NetworkedMultiplayerPeer> MultiplayerAPI::get_network_peer() const {
void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_packet_len) {
ERR_FAIL_COND(root_node == NULL);
- ERR_FAIL_COND(p_packet_len < 5);
+ ERR_FAIL_COND(p_packet_len < 1);
uint8_t packet_type = p_packet[0];
@@ -123,6 +153,11 @@ void MultiplayerAPI::_process_packet(int p_from, const uint8_t *p_packet, int p_
}
} break;
+
+ case NETWORK_COMMAND_RAW: {
+
+ _process_raw(p_from, p_packet, p_packet_len);
+ } break;
}
}
@@ -259,6 +294,8 @@ void MultiplayerAPI::_process_simplify_path(int p_from, const uint8_t *p_packet,
void MultiplayerAPI::_process_confirm_path(int p_from, const uint8_t *p_packet, int p_packet_len) {
+ ERR_FAIL_COND(p_packet_len < 2);
+
String paths;
paths.parse_utf8((const char *)&p_packet[1], p_packet_len - 1);
@@ -648,6 +685,34 @@ void MultiplayerAPI::rsetp(Node *p_node, int p_peer_id, bool p_unreliable, const
_send_rpc(p_node, p_peer_id, p_unreliable, true, p_property, &vptr, 1);
}
+Error MultiplayerAPI::send_bytes(PoolVector<uint8_t> p_data, int p_to) {
+
+ ERR_FAIL_COND_V(p_data.size() < 1, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V(!network_peer.is_valid(), ERR_UNCONFIGURED);
+ ERR_FAIL_COND_V(network_peer->get_connection_status() != NetworkedMultiplayerPeer::CONNECTION_CONNECTED, ERR_UNCONFIGURED);
+
+ MAKE_ROOM(p_data.size() + 1);
+ PoolVector<uint8_t>::Read r = p_data.read();
+ packet_cache[0] = NETWORK_COMMAND_RAW;
+ memcpy(&packet_cache[1], &r[0], p_data.size());
+ network_peer->set_target_peer(p_to);
+ return network_peer->put_packet(packet_cache.ptr(), p_data.size() + 1);
+}
+
+void MultiplayerAPI::_process_raw(int p_from, const uint8_t *p_packet, int p_packet_len) {
+
+ ERR_FAIL_COND(p_packet_len < 2);
+
+ PoolVector<uint8_t> out;
+ int len = p_packet_len - 1;
+ out.resize(len);
+ {
+ PoolVector<uint8_t>::Write w = out.write();
+ memcpy(&w[0], &p_packet[1], len);
+ }
+ emit_signal("network_peer_packet", p_from, out);
+}
+
int MultiplayerAPI::get_network_unique_id() const {
ERR_FAIL_COND_V(!network_peer.is_valid(), 0);
@@ -686,6 +751,7 @@ Vector<int> MultiplayerAPI::get_network_connected_peers() const {
void MultiplayerAPI::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_root_node", "node"), &MultiplayerAPI::set_root_node);
+ ClassDB::bind_method(D_METHOD("send_bytes", "bytes", "id"), &MultiplayerAPI::send_bytes, DEFVAL(NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST));
ClassDB::bind_method(D_METHOD("has_network_peer"), &MultiplayerAPI::has_network_peer);
ClassDB::bind_method(D_METHOD("get_network_peer"), &MultiplayerAPI::get_network_peer);
ClassDB::bind_method(D_METHOD("get_network_unique_id"), &MultiplayerAPI::get_network_unique_id);
@@ -708,6 +774,7 @@ void MultiplayerAPI::_bind_methods() {
ADD_SIGNAL(MethodInfo("network_peer_connected", PropertyInfo(Variant::INT, "id")));
ADD_SIGNAL(MethodInfo("network_peer_disconnected", PropertyInfo(Variant::INT, "id")));
+ ADD_SIGNAL(MethodInfo("network_peer_packet", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::POOL_BYTE_ARRAY, "packet")));
ADD_SIGNAL(MethodInfo("connected_to_server"));
ADD_SIGNAL(MethodInfo("connection_failed"));
ADD_SIGNAL(MethodInfo("server_disconnected"));
diff --git a/core/io/multiplayer_api.h b/core/io/multiplayer_api.h
index cc60890ced..64f59d32d8 100644
--- a/core/io/multiplayer_api.h
+++ b/core/io/multiplayer_api.h
@@ -1,3 +1,33 @@
+/*************************************************************************/
+/* multiplayer_api.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
#ifndef MULTIPLAYER_PROTOCOL_H
#define MULTIPLAYER_PROTOCOL_H
@@ -43,6 +73,7 @@ protected:
Node *_process_get_node(int p_from, const uint8_t *p_packet, int p_packet_len);
void _process_rpc(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
void _process_rset(Node *p_node, const StringName &p_name, int p_from, const uint8_t *p_packet, int p_packet_len, int p_offset);
+ void _process_raw(int p_from, const uint8_t *p_packet, int p_packet_len);
void _send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p_set, const StringName &p_name, const Variant **p_arg, int p_argcount);
bool _send_confirm_path(NodePath p_path, PathSentCache *psc, int p_from);
@@ -53,6 +84,7 @@ public:
NETWORK_COMMAND_REMOTE_SET,
NETWORK_COMMAND_SIMPLIFY_PATH,
NETWORK_COMMAND_CONFIRM_PATH,
+ NETWORK_COMMAND_RAW,
};
void poll();
@@ -60,6 +92,7 @@ public:
void set_root_node(Node *p_node);
void set_network_peer(const Ref<NetworkedMultiplayerPeer> &p_peer);
Ref<NetworkedMultiplayerPeer> get_network_peer() const;
+ Error send_bytes(PoolVector<uint8_t> p_data, int p_to = NetworkedMultiplayerPeer::TARGET_PEER_BROADCAST);
// Called by Node.rpc
void rpcp(Node *p_node, int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount);
diff --git a/core/math/math_2d.h b/core/math/math_2d.h
index 611d47e3ff..25c39e5d7a 100644
--- a/core/math/math_2d.h
+++ b/core/math/math_2d.h
@@ -112,6 +112,7 @@ struct Vector2 {
_FORCE_INLINE_ static Vector2 linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t);
_FORCE_INLINE_ Vector2 linear_interpolate(const Vector2 &p_b, real_t p_t) const;
+ _FORCE_INLINE_ Vector2 slerp(const Vector2 &p_b, real_t p_t) const;
Vector2 cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, const Vector2 &p_post_b, real_t p_t) const;
Vector2 slide(const Vector2 &p_normal) const;
@@ -263,6 +264,14 @@ Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const {
return res;
}
+Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Vector2());
+#endif
+ real_t theta = angle_to(p_b);
+ return rotated(theta * p_t);
+}
+
Vector2 Vector2::linear_interpolate(const Vector2 &p_a, const Vector2 &p_b, real_t p_t) {
Vector2 res = p_a;
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index b0b05d1ec8..8ee8ccb457 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -826,3 +826,16 @@ void Basis::set_diagonal(const Vector3 p_diag) {
elements[2][1] = 0;
elements[2][2] = p_diag.z;
}
+
+Basis Basis::slerp(const Basis &target, const real_t &t) const {
+ // TODO: implement this directly without using quaternions to make it more efficient
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_rotation() == false, Basis());
+ ERR_FAIL_COND_V(target.is_rotation() == false, Basis());
+#endif
+
+ Quat from(*this);
+ Quat to(target);
+
+ return Basis(from.slerp(to, t));
+}
diff --git a/core/math/matrix3.h b/core/math/matrix3.h
index fd383fc673..63d4f5d79d 100644
--- a/core/math/matrix3.h
+++ b/core/math/matrix3.h
@@ -155,6 +155,8 @@ public:
bool is_diagonal() const;
bool is_rotation() const;
+ Basis slerp(const Basis &target, const real_t &t) const;
+
operator String() const;
/* create / set */
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index 4f61401ac7..b938fc3cfd 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -98,6 +98,9 @@ void Quat::set_euler_yxz(const Vector3 &p_euler) {
// and similar for other axes.
// This implementation uses YXZ convention (Z is the first rotation).
Vector3 Quat::get_euler_yxz() const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Vector3(0, 0, 0));
+#endif
Basis m(*this);
return m.get_euler_yxz();
}
@@ -135,11 +138,17 @@ bool Quat::is_normalized() const {
}
Quat Quat::inverse() const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Quat(0, 0, 0, 0));
+#endif
return Quat(-x, -y, -z, w);
}
Quat Quat::slerp(const Quat &q, const real_t &t) const {
-
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Quat(0, 0, 0, 0));
+ ERR_FAIL_COND_V(q.is_normalized() == false, Quat(0, 0, 0, 0));
+#endif
Quat to1;
real_t omega, cosom, sinom, scale0, scale1;
@@ -215,7 +224,10 @@ Quat::operator String() const {
return String::num(x) + ", " + String::num(y) + ", " + String::num(z) + ", " + String::num(w);
}
-Quat::Quat(const Vector3 &axis, const real_t &angle) {
+void Quat::set_axis_angle(const Vector3 &axis, const real_t &angle) {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND(axis.is_normalized() == false);
+#endif
real_t d = axis.length();
if (d == 0)
set(0, 0, 0, 0);
diff --git a/core/math/quat.h b/core/math/quat.h
index ebc924504b..3e1344a913 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -64,11 +64,13 @@ public:
Quat slerpni(const Quat &q, const real_t &t) const;
Quat cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const;
+ void set_axis_angle(const Vector3 &axis, const real_t &angle);
_FORCE_INLINE_ void get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
r_angle = 2 * Math::acos(w);
- r_axis.x = x / Math::sqrt(1 - w * w);
- r_axis.y = y / Math::sqrt(1 - w * w);
- r_axis.z = z / Math::sqrt(1 - w * w);
+ real_t r = ((real_t)1) / Math::sqrt(1 - w * w);
+ r_axis.x = x * r;
+ r_axis.y = y * r;
+ r_axis.z = z * r;
}
void operator*=(const Quat &q);
@@ -83,9 +85,9 @@ public:
_FORCE_INLINE_ Vector3 xform(const Vector3 &v) const {
- Quat q = *this * v;
- q *= this->inverse();
- return Vector3(q.x, q.y, q.z);
+ Vector3 u(x, y, z);
+ Vector3 uv = u.cross(v);
+ return v + ((uv * w) + u.cross(uv)) * ((real_t)2);
}
_FORCE_INLINE_ void operator+=(const Quat &q);
@@ -115,7 +117,15 @@ public:
z = p_z;
w = p_w;
}
- Quat(const Vector3 &axis, const real_t &angle);
+ Quat(const Vector3 &axis, const real_t &angle) { set_axis_angle(axis, angle); }
+
+ Quat(const Vector3 &euler) { set_euler(euler); }
+ Quat(const Quat &q) {
+ x = q.x;
+ y = q.y;
+ z = q.z;
+ w = q.w;
+ }
Quat(const Vector3 &v0, const Vector3 &v1) // shortest arc
{
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 3bbfd7627c..433adf09ee 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -91,6 +91,7 @@ struct Vector3 {
/* Static Methods between 2 vector3s */
_FORCE_INLINE_ Vector3 linear_interpolate(const Vector3 &p_b, real_t p_t) const;
+ _FORCE_INLINE_ Vector3 slerp(const Vector3 &p_b, real_t p_t) const;
Vector3 cubic_interpolate(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const;
Vector3 cubic_interpolaten(const Vector3 &p_b, const Vector3 &p_pre_a, const Vector3 &p_post_b, real_t p_t) const;
@@ -218,6 +219,15 @@ Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const {
z + (p_t * (p_b.z - z)));
}
+Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const {
+#ifdef MATH_CHECKS
+ ERR_FAIL_COND_V(is_normalized() == false, Vector3());
+#endif
+
+ real_t theta = angle_to(p_b);
+ return rotated(cross(p_b), theta * p_t);
+}
+
real_t Vector3::distance_to(const Vector3 &p_b) const {
return (p_b - *this).length();
diff --git a/core/object.h b/core/object.h
index c405e22557..7963a43fd6 100644
--- a/core/object.h
+++ b/core/object.h
@@ -55,7 +55,7 @@ enum PropertyHint {
PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
- PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease)
+ PROPERTY_HINT_EXP_EASING, /// exponential easing function (Math::ease) use "attenuation" hint string to revert (flip h), "full" to also include in/out. (ie: "attenuation,inout")
PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
PROPERTY_HINT_SPRITE_FRAME,
PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
diff --git a/core/pool_allocator.cpp b/core/pool_allocator.cpp
index 017586b92a..8952314212 100644
--- a/core/pool_allocator.cpp
+++ b/core/pool_allocator.cpp
@@ -359,7 +359,7 @@ Error PoolAllocator::resize(ID p_mem, int p_new_size) {
//p_new_size = align(p_new_size)
int _free = free_mem; // - static_area_size;
- if ((_free + aligned(e->len)) - alloc_size < 0) {
+ if (uint32_t(_free + aligned(e->len)) < alloc_size) {
mt_unlock();
ERR_FAIL_V(ERR_OUT_OF_MEMORY);
};
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index ac4a4b7d15..ef485cb3b2 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -1071,6 +1071,7 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("rendering/quality/intended_usage/framebuffer_mode", 2);
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
+ GLOBAL_DEF("debug/settings/performance/update_frequency_msec", 250);
//assigning here, because using GLOBAL_GET on every block for compressing can be slow
Compression::zstd_long_distance_matching = GLOBAL_DEF("compression/formats/zstd/long_distance_matching", false);
diff --git a/core/script_debugger_remote.cpp b/core/script_debugger_remote.cpp
index 75bcedbbc8..7a30a33c67 100644
--- a/core/script_debugger_remote.cpp
+++ b/core/script_debugger_remote.cpp
@@ -854,7 +854,7 @@ void ScriptDebuggerRemote::idle_poll() {
if (performance) {
uint64_t pt = OS::get_singleton()->get_ticks_msec();
- if (pt - last_perf_time > 1000) {
+ if (pt - last_perf_time > update_frequency) {
last_perf_time = pt;
int max = performance->get("MONITOR_MAX");
@@ -1081,7 +1081,7 @@ ScriptDebuggerRemote::ScriptDebuggerRemote() :
eh.userdata = this;
add_error_handler(&eh);
- profile_info.resize(CLAMP(int(ProjectSettings::get_singleton()->get("debug/settings/profiler/max_functions")), 128, 65535));
+ profile_info.resize(CLAMP(int(GLOBAL_GET("debug/settings/profiler/max_functions")), 128, 65535));
profile_info_ptrs.resize(profile_info.size());
}
diff --git a/core/script_language.cpp b/core/script_language.cpp
index 1dab58e29e..ce9b138bb2 100644
--- a/core/script_language.cpp
+++ b/core/script_language.cpp
@@ -29,6 +29,7 @@
/*************************************************************************/
#include "script_language.h"
+#include "project_settings.h"
ScriptLanguage *ScriptServer::_languages[MAX_LANGUAGES];
int ScriptServer::_language_count = 0;
@@ -283,6 +284,7 @@ ScriptDebugger::ScriptDebugger() {
lines_left = -1;
depth = -1;
break_lang = NULL;
+ update_frequency = GLOBAL_GET("debug/settings/performance/update_frequency_msec");
}
bool PlaceHolderScriptInstance::set(const StringName &p_name, const Variant &p_value) {
diff --git a/core/script_language.h b/core/script_language.h
index 55a20c7478..64c6f2eb81 100644
--- a/core/script_language.h
+++ b/core/script_language.h
@@ -236,6 +236,8 @@ public:
virtual void auto_indent_code(String &p_code, int p_from_line, int p_to_line) const = 0;
virtual void add_global_constant(const StringName &p_variable, const Variant &p_value) = 0;
+ virtual void add_named_global_constant(const StringName &p_name, const Variant &p_value) {}
+ virtual void remove_named_global_constant(const StringName &p_name) {}
/* MULTITHREAD FUNCTIONS */
@@ -350,6 +352,8 @@ class ScriptDebugger {
public:
typedef void (*RequestSceneTreeMessageFunc)(void *);
+ int update_frequency;
+
struct LiveEditFuncs {
void *udata;
diff --git a/core/ustring.cpp b/core/ustring.cpp
index 85b7a16e6a..51f05468e2 100644
--- a/core/ustring.cpp
+++ b/core/ustring.cpp
@@ -753,6 +753,46 @@ Vector<String> String::split(const String &p_splitter, bool p_allow_empty, int p
return ret;
}
+Vector<String> String::rsplit(const String &p_splitter, bool p_allow_empty, int p_maxsplit) const {
+
+ Vector<String> ret;
+ const int len = length();
+ int from = len;
+
+ while (true) {
+
+ int end = rfind(p_splitter, from);
+ if (end < 0)
+ end = 0;
+
+ if (p_allow_empty || (end < from)) {
+ const String str = substr(end > 0 ? end + p_splitter.length() : end, end > 0 ? from - end : from + 2);
+
+ if (p_maxsplit <= 0) {
+ ret.push_back(str);
+ } else if (p_maxsplit > 0) {
+
+ // Put rest of the string and leave cycle.
+ if (p_maxsplit == ret.size()) {
+ ret.push_back(substr(0, from + 2));
+ break;
+ }
+
+ // Otherwise, push items until positive limit is reached.
+ ret.push_back(str);
+ }
+ }
+
+ if (end == 0)
+ break;
+
+ from = end - p_splitter.length();
+ }
+
+ ret.invert();
+ return ret;
+}
+
Vector<float> String::split_floats(const String &p_splitter, bool p_allow_empty) const {
Vector<float> ret;
diff --git a/core/ustring.h b/core/ustring.h
index 1ed694bb80..b57e9629d9 100644
--- a/core/ustring.h
+++ b/core/ustring.h
@@ -172,6 +172,7 @@ public:
String get_slicec(CharType p_splitter, int p_slice) const;
Vector<String> split(const String &p_splitter, bool p_allow_empty = true, int p_maxsplit = 0) const;
+ Vector<String> rsplit(const String &p_splitter, bool p_allow_empty = true, int p_maxsplit = 0) const;
Vector<String> split_spaces() const;
Vector<float> split_floats(const String &p_splitter, bool p_allow_empty = true) const;
Vector<float> split_floats_mk(const Vector<String> &p_splitters, bool p_allow_empty = true) const;
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index bd1cde5a82..4158c2a60e 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -257,6 +257,7 @@ struct _VariantCall {
VCALL_LOCALMEM2R(String, insert);
VCALL_LOCALMEM0R(String, capitalize);
VCALL_LOCALMEM3R(String, split);
+ VCALL_LOCALMEM3R(String, rsplit);
VCALL_LOCALMEM2R(String, split_floats);
VCALL_LOCALMEM0R(String, to_upper);
VCALL_LOCALMEM0R(String, to_lower);
@@ -340,6 +341,7 @@ struct _VariantCall {
VCALL_LOCALMEM1R(Vector2, angle_to);
VCALL_LOCALMEM1R(Vector2, angle_to_point);
VCALL_LOCALMEM2R(Vector2, linear_interpolate);
+ VCALL_LOCALMEM2R(Vector2, slerp);
VCALL_LOCALMEM4R(Vector2, cubic_interpolate);
VCALL_LOCALMEM1R(Vector2, rotated);
VCALL_LOCALMEM0R(Vector2, tangent);
@@ -380,6 +382,7 @@ struct _VariantCall {
VCALL_LOCALMEM1R(Vector3, snapped);
VCALL_LOCALMEM2R(Vector3, rotated);
VCALL_LOCALMEM2R(Vector3, linear_interpolate);
+ VCALL_LOCALMEM2R(Vector3, slerp);
VCALL_LOCALMEM4R(Vector3, cubic_interpolate);
VCALL_LOCALMEM1R(Vector3, dot);
VCALL_LOCALMEM1R(Vector3, cross);
@@ -439,6 +442,9 @@ struct _VariantCall {
VCALL_LOCALMEM2R(Quat, slerp);
VCALL_LOCALMEM2R(Quat, slerpni);
VCALL_LOCALMEM4R(Quat, cubic_slerp);
+ VCALL_LOCALMEM0R(Quat, get_euler);
+ VCALL_LOCALMEM1(Quat, set_euler);
+ VCALL_LOCALMEM2(Quat, set_axis_angle);
VCALL_LOCALMEM0R(Color, to_rgba32);
VCALL_LOCALMEM0R(Color, to_argb32);
@@ -876,6 +882,11 @@ struct _VariantCall {
r_ret = Quat(((Vector3)(*p_args[0])), ((float)(*p_args[1])));
}
+ static void Quat_init3(Variant &r_ret, const Variant **p_args) {
+
+ r_ret = Quat(((Vector3)(*p_args[0])));
+ }
+
static void Color_init1(Variant &r_ret, const Variant **p_args) {
r_ret = Color(*p_args[0], *p_args[1], *p_args[2], *p_args[3]);
@@ -1150,7 +1161,7 @@ Variant Variant::construct(const Variant::Type p_type, const Variant **p_args, i
case RECT2: return (Rect2(*p_args[0]));
case VECTOR3: return (Vector3(*p_args[0]));
case PLANE: return (Plane(*p_args[0]));
- case QUAT: return (Quat(*p_args[0]));
+ case QUAT: return (p_args[0]->operator Quat());
case AABB:
return (::AABB(*p_args[0])); // 10
case BASIS: return (Basis(p_args[0]->operator Basis()));
@@ -1459,6 +1470,7 @@ void register_variant_methods() {
ADDFUNC2R(STRING, STRING, String, insert, INT, "position", STRING, "what", varray());
ADDFUNC0R(STRING, STRING, String, capitalize, varray());
ADDFUNC3R(STRING, POOL_STRING_ARRAY, String, split, STRING, "divisor", BOOL, "allow_empty", INT, "maxsplit", varray(true, 0));
+ ADDFUNC3R(STRING, POOL_STRING_ARRAY, String, rsplit, STRING, "divisor", BOOL, "allow_empty", INT, "maxsplit", varray(true, 0));
ADDFUNC2R(STRING, POOL_REAL_ARRAY, String, split_floats, STRING, "divisor", BOOL, "allow_empty", varray(true));
ADDFUNC0R(STRING, STRING, String, to_upper, varray());
@@ -1518,6 +1530,7 @@ void register_variant_methods() {
ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to, VECTOR2, "to", varray());
ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to_point, VECTOR2, "to", varray());
ADDFUNC2R(VECTOR2, VECTOR2, Vector2, linear_interpolate, VECTOR2, "b", REAL, "t", varray());
+ ADDFUNC2R(VECTOR2, VECTOR2, Vector2, slerp, VECTOR2, "b", REAL, "t", varray());
ADDFUNC4R(VECTOR2, VECTOR2, Vector2, cubic_interpolate, VECTOR2, "b", VECTOR2, "pre_a", VECTOR2, "post_b", REAL, "t", varray());
ADDFUNC1R(VECTOR2, VECTOR2, Vector2, rotated, REAL, "phi", varray());
ADDFUNC0R(VECTOR2, VECTOR2, Vector2, tangent, varray());
@@ -1557,6 +1570,7 @@ void register_variant_methods() {
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, snapped, VECTOR3, "by", varray());
ADDFUNC2R(VECTOR3, VECTOR3, Vector3, rotated, VECTOR3, "axis", REAL, "phi", varray());
ADDFUNC2R(VECTOR3, VECTOR3, Vector3, linear_interpolate, VECTOR3, "b", REAL, "t", varray());
+ ADDFUNC2R(VECTOR3, VECTOR3, Vector3, slerp, VECTOR3, "b", REAL, "t", varray());
ADDFUNC4R(VECTOR3, VECTOR3, Vector3, cubic_interpolate, VECTOR3, "b", VECTOR3, "pre_a", VECTOR3, "post_b", REAL, "t", varray());
ADDFUNC1R(VECTOR3, REAL, Vector3, dot, VECTOR3, "b", varray());
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, cross, VECTOR3, "b", varray());
@@ -1594,6 +1608,9 @@ void register_variant_methods() {
ADDFUNC2R(QUAT, QUAT, Quat, slerp, QUAT, "b", REAL, "t", varray());
ADDFUNC2R(QUAT, QUAT, Quat, slerpni, QUAT, "b", REAL, "t", varray());
ADDFUNC4R(QUAT, QUAT, Quat, cubic_slerp, QUAT, "b", QUAT, "pre_a", QUAT, "post_b", REAL, "t", varray());
+ ADDFUNC0R(QUAT, VECTOR3, Quat, get_euler, varray());
+ ADDFUNC1(QUAT, NIL, Quat, set_euler, VECTOR3, "euler", varray());
+ ADDFUNC2(QUAT, NIL, Quat, set_axis_angle, VECTOR3, "axis", REAL, "angle", varray());
ADDFUNC0R(COLOR, INT, Color, to_rgba32, varray());
ADDFUNC0R(COLOR, INT, Color, to_argb32, varray());
@@ -1816,6 +1833,7 @@ void register_variant_methods() {
_VariantCall::add_constructor(_VariantCall::Quat_init1, Variant::QUAT, "x", Variant::REAL, "y", Variant::REAL, "z", Variant::REAL, "w", Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Quat_init2, Variant::QUAT, "axis", Variant::VECTOR3, "angle", Variant::REAL);
+ _VariantCall::add_constructor(_VariantCall::Quat_init3, Variant::QUAT, "euler", Variant::VECTOR3);
_VariantCall::add_constructor(_VariantCall::Color_init1, Variant::COLOR, "r", Variant::REAL, "g", Variant::REAL, "b", Variant::REAL, "a", Variant::REAL);
_VariantCall::add_constructor(_VariantCall::Color_init2, Variant::COLOR, "r", Variant::REAL, "g", Variant::REAL, "b", Variant::REAL);