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-rw-r--r--core/string/string_name.h12
1 files changed, 12 insertions, 0 deletions
diff --git a/core/string/string_name.h b/core/string/string_name.h
index 9653d2b4cf..f767f3e1ec 100644
--- a/core/string/string_name.h
+++ b/core/string/string_name.h
@@ -181,6 +181,18 @@ bool operator!=(const char *p_name, const StringName &p_string_name);
StringName _scs_create(const char *p_chr, bool p_static = false);
+/*
+ * The SNAME macro is used to speed up StringName creation, as it allows caching it after the first usage in a very efficient way.
+ * It should NOT be used everywhere, but instead in places where high performance is required and the creation of a StringName
+ * can be costly. Places where it should be used are:
+ * - Control::get_theme_*(<name> and Window::get_theme_*(<name> functions.
+ * - emit_signal(<name>,..) function
+ * - call_deferred(<name>,..) function
+ * - Comparisons to a StringName in overriden _set and _get methods.
+ *
+ * Use in places that can be called hundreds of times per frame (or more) is recommended, but this situation is very rare. If in doubt, do not use.
+ */
+
#define SNAME(m_arg) ([]() -> const StringName & { static StringName sname = _scs_create(m_arg, true); return sname; })()
#endif // STRING_NAME_H