diff options
Diffstat (limited to 'core')
-rw-r--r-- | core/bind/core_bind.cpp | 2 | ||||
-rw-r--r-- | core/cowdata.h | 5 | ||||
-rw-r--r-- | core/dictionary.cpp | 5 | ||||
-rw-r--r-- | core/dictionary.h | 1 | ||||
-rw-r--r-- | core/dvector.h | 4 | ||||
-rw-r--r-- | core/image.cpp | 7 | ||||
-rw-r--r-- | core/io/multiplayer_api.cpp | 4 | ||||
-rw-r--r-- | core/math/face3.cpp | 9 | ||||
-rw-r--r-- | core/math/matrix3.cpp | 20 | ||||
-rw-r--r-- | core/math/quat.cpp | 18 | ||||
-rw-r--r-- | core/math/quat.h | 2 | ||||
-rw-r--r-- | core/math/vector2.cpp | 4 | ||||
-rw-r--r-- | core/math/vector2.h | 2 | ||||
-rw-r--r-- | core/math/vector3.h | 6 | ||||
-rw-r--r-- | core/variant.cpp | 2 | ||||
-rw-r--r-- | core/variant_op.cpp | 2 |
16 files changed, 52 insertions, 41 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 57654e96dc..02b8c71465 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -2487,7 +2487,7 @@ _Thread::~_Thread() { if (active) { ERR_EXPLAIN("Reference to a Thread object object was lost while the thread is still running..."); } - ERR_FAIL_COND(active == true); + ERR_FAIL_COND(active); } ///////////////////////////////////// diff --git a/core/cowdata.h b/core/cowdata.h index 9e75d4ed55..54ece4c856 100644 --- a/core/cowdata.h +++ b/core/cowdata.h @@ -87,7 +87,10 @@ private: #if defined(_add_overflow) && defined(_mul_overflow) size_t o; size_t p; - if (_mul_overflow(p_elements, sizeof(T), &o)) return false; + if (_mul_overflow(p_elements, sizeof(T), &o)) { + *out = 0; + return false; + } *out = next_power_of_2(o); if (_add_overflow(o, static_cast<size_t>(32), &p)) return false; //no longer allocated here return true; diff --git a/core/dictionary.cpp b/core/dictionary.cpp index ba32606819..ccbdff3816 100644 --- a/core/dictionary.cpp +++ b/core/dictionary.cpp @@ -145,6 +145,11 @@ bool Dictionary::operator==(const Dictionary &p_dictionary) const { return _p == p_dictionary._p; } +bool Dictionary::operator!=(const Dictionary &p_dictionary) const { + + return _p != p_dictionary._p; +} + void Dictionary::_ref(const Dictionary &p_from) const { //make a copy first (thread safe) diff --git a/core/dictionary.h b/core/dictionary.h index 9950fb6361..d3b98c2f63 100644 --- a/core/dictionary.h +++ b/core/dictionary.h @@ -69,6 +69,7 @@ public: bool erase(const Variant &p_key); bool operator==(const Dictionary &p_dictionary) const; + bool operator!=(const Dictionary &p_dictionary) const; uint32_t hash() const; void operator=(const Dictionary &p_dictionary); diff --git a/core/dvector.h b/core/dvector.h index 0d0848a19a..2830c57ec0 100644 --- a/core/dvector.h +++ b/core/dvector.h @@ -149,7 +149,7 @@ class PoolVector { } } - if (old_alloc->refcount.unref() == true) { + if (old_alloc->refcount.unref()) { //this should never happen but.. #ifdef DEBUG_ENABLED @@ -209,7 +209,7 @@ class PoolVector { if (!alloc) return; - if (alloc->refcount.unref() == false) { + if (!alloc->refcount.unref()) { alloc = NULL; return; } diff --git a/core/image.cpp b/core/image.cpp index 3d85bdd345..172f5e517a 100644 --- a/core/image.cpp +++ b/core/image.cpp @@ -1473,7 +1473,8 @@ void Image::create(int p_width, int p_height, bool p_use_mipmaps, Format p_forma void Image::create(const char **p_xpm) { - int size_width, size_height; + int size_width = 0; + int size_height = 0; int pixelchars = 0; mipmaps = false; bool has_alpha = false; @@ -1489,8 +1490,8 @@ void Image::create(const char **p_xpm) { int line = 0; HashMap<String, Color> colormap; - int colormap_size; - uint32_t pixel_size; + int colormap_size = 0; + uint32_t pixel_size = 0; PoolVector<uint8_t>::Write w; while (status != DONE) { diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp index 17b77bc535..b3f0a76a80 100644 --- a/core/io/multiplayer_api.cpp +++ b/core/io/multiplayer_api.cpp @@ -416,7 +416,7 @@ bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get()); - if (!F || F->get() == false) { + if (!F || !F->get()) { // Path was not cached, or was cached but is unconfirmed. if (!F) { // Not cached at all, take note. @@ -578,7 +578,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p network_peer->set_target_peer(E->get()); // To this one specifically. - if (F->get() == true) { + if (F->get()) { // This one confirmed path, so use id. encode_uint32(psc->id, &(packet_cache.write[1])); network_peer->put_packet(packet_cache.ptr(), ofs); diff --git a/core/math/face3.cpp b/core/math/face3.cpp index aa46fde7f7..8366137131 100644 --- a/core/math/face3.cpp +++ b/core/math/face3.cpp @@ -202,11 +202,12 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const { { \ real_t aabb_min = p_aabb.position.m_ax; \ real_t aabb_max = p_aabb.position.m_ax + p_aabb.size.m_ax; \ - real_t tri_min, tri_max; \ - for (int i = 0; i < 3; i++) { \ - if (i == 0 || vertex[i].m_ax > tri_max) \ + real_t tri_min = vertex[0].m_ax; \ + real_t tri_max = vertex[0].m_ax; \ + for (int i = 1; i < 3; i++) { \ + if (vertex[i].m_ax > tri_max) \ tri_max = vertex[i].m_ax; \ - if (i == 0 || vertex[i].m_ax < tri_min) \ + if (vertex[i].m_ax < tri_min) \ tri_min = vertex[i].m_ax; \ } \ \ diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp index fca54b1556..925a7b3f1e 100644 --- a/core/math/matrix3.cpp +++ b/core/math/matrix3.cpp @@ -299,14 +299,14 @@ Vector3 Basis::rotref_posscale_decomposition(Basis &rotref) const { ERR_FAIL_COND_V(determinant() == 0, Vector3()); Basis m = transposed() * (*this); - ERR_FAIL_COND_V(m.is_diagonal() == false, Vector3()); + ERR_FAIL_COND_V(!m.is_diagonal(), Vector3()); #endif Vector3 scale = get_scale(); Basis inv_scale = Basis().scaled(scale.inverse()); // this will also absorb the sign of scale rotref = (*this) * inv_scale; #ifdef MATH_CHECKS - ERR_FAIL_COND_V(rotref.is_orthogonal() == false, Vector3()); + ERR_FAIL_COND_V(!rotref.is_orthogonal(), Vector3()); #endif return scale.abs(); } @@ -430,7 +430,7 @@ Vector3 Basis::get_euler_xyz() const { Vector3 euler; #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_rotation() == false, euler); + ERR_FAIL_COND_V(!is_rotation(), euler); #endif real_t sy = elements[0][2]; if (sy < 1.0) { @@ -497,7 +497,7 @@ Vector3 Basis::get_euler_yxz() const { Vector3 euler; #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_rotation() == false, euler); + ERR_FAIL_COND_V(!is_rotation(), euler); #endif real_t m12 = elements[1][2]; @@ -556,7 +556,7 @@ bool Basis::is_equal_approx(const Basis &a, const Basis &b) const { for (int i = 0; i < 3; i++) { for (int j = 0; j < 3; j++) { - if (Math::is_equal_approx(a.elements[i][j], b.elements[i][j]) == false) + if (!Math::is_equal_approx(a.elements[i][j], b.elements[i][j])) return false; } } @@ -600,7 +600,7 @@ Basis::operator String() const { Quat Basis::get_quat() const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_rotation() == false, Quat()); + ERR_FAIL_COND_V(!is_rotation(), Quat()); #endif real_t trace = elements[0][0] + elements[1][1] + elements[2][2]; real_t temp[4]; @@ -697,7 +697,7 @@ void Basis::set_orthogonal_index(int p_index) { void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const { #ifdef MATH_CHECKS - ERR_FAIL_COND(is_rotation() == false); + ERR_FAIL_COND(!is_rotation()); #endif real_t angle, x, y, z; // variables for result real_t epsilon = 0.01; // margin to allow for rounding errors @@ -785,7 +785,7 @@ void Basis::set_quat(const Quat &p_quat) { void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) { // Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle #ifdef MATH_CHECKS - ERR_FAIL_COND(p_axis.is_normalized() == false); + ERR_FAIL_COND(!p_axis.is_normalized()); #endif Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z); @@ -837,8 +837,8 @@ void Basis::set_diagonal(const Vector3 p_diag) { Basis Basis::slerp(const Basis &target, const real_t &t) const { // TODO: implement this directly without using quaternions to make it more efficient #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_rotation() == false, Basis()); - ERR_FAIL_COND_V(target.is_rotation() == false, Basis()); + ERR_FAIL_COND_V(!is_rotation(), Basis()); + ERR_FAIL_COND_V(!target.is_rotation(), Basis()); #endif Quat from(*this); diff --git a/core/math/quat.cpp b/core/math/quat.cpp index d660ce4553..791e84f089 100644 --- a/core/math/quat.cpp +++ b/core/math/quat.cpp @@ -100,7 +100,7 @@ void Quat::set_euler_yxz(const Vector3 &p_euler) { // This implementation uses YXZ convention (Z is the first rotation). Vector3 Quat::get_euler_yxz() const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Vector3(0, 0, 0)); + ERR_FAIL_COND_V(!is_normalized(), Vector3(0, 0, 0)); #endif Basis m(*this); return m.get_euler_yxz(); @@ -140,15 +140,15 @@ bool Quat::is_normalized() const { Quat Quat::inverse() const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Quat()); + ERR_FAIL_COND_V(!is_normalized(), Quat()); #endif return Quat(-x, -y, -z, w); } Quat Quat::slerp(const Quat &q, const real_t &t) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Quat()); - ERR_FAIL_COND_V(q.is_normalized() == false, Quat()); + ERR_FAIL_COND_V(!is_normalized(), Quat()); + ERR_FAIL_COND_V(!q.is_normalized(), Quat()); #endif Quat to1; real_t omega, cosom, sinom, scale0, scale1; @@ -194,8 +194,8 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const { Quat Quat::slerpni(const Quat &q, const real_t &t) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Quat()); - ERR_FAIL_COND_V(q.is_normalized() == false, Quat()); + ERR_FAIL_COND_V(!is_normalized(), Quat()); + ERR_FAIL_COND_V(!q.is_normalized(), Quat()); #endif const Quat &from = *this; @@ -216,8 +216,8 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const { Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Quat()); - ERR_FAIL_COND_V(q.is_normalized() == false, Quat()); + ERR_FAIL_COND_V(!is_normalized(), Quat()); + ERR_FAIL_COND_V(!q.is_normalized(), Quat()); #endif //the only way to do slerp :| real_t t2 = (1.0 - t) * t * 2; @@ -233,7 +233,7 @@ Quat::operator String() const { void Quat::set_axis_angle(const Vector3 &axis, const real_t &angle) { #ifdef MATH_CHECKS - ERR_FAIL_COND(axis.is_normalized() == false); + ERR_FAIL_COND(!axis.is_normalized()); #endif real_t d = axis.length(); if (d == 0) diff --git a/core/math/quat.h b/core/math/quat.h index 10d3846c87..c4f9b3a732 100644 --- a/core/math/quat.h +++ b/core/math/quat.h @@ -87,7 +87,7 @@ public: _FORCE_INLINE_ Vector3 xform(const Vector3 &v) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, v); + ERR_FAIL_COND_V(!is_normalized(), v); #endif Vector3 u(x, y, z); Vector3 uv = u.cross(v); diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp index 84c9f0fca6..7c6f056f09 100644 --- a/core/math/vector2.cpp +++ b/core/math/vector2.cpp @@ -167,7 +167,7 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c // slide returns the component of the vector along the given plane, specified by its normal vector. Vector2 Vector2::slide(const Vector2 &p_normal) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2()); + ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2()); #endif return *this - p_normal * this->dot(p_normal); } @@ -178,7 +178,7 @@ Vector2 Vector2::bounce(const Vector2 &p_normal) const { Vector2 Vector2::reflect(const Vector2 &p_normal) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2()); + ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2()); #endif return 2.0 * p_normal * this->dot(p_normal) - *this; } diff --git a/core/math/vector2.h b/core/math/vector2.h index df49484aaf..e5e555597d 100644 --- a/core/math/vector2.h +++ b/core/math/vector2.h @@ -230,7 +230,7 @@ Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const { Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Vector2()); + ERR_FAIL_COND_V(!is_normalized(), Vector2()); #endif real_t theta = angle_to(p_b); return rotated(theta * p_t); diff --git a/core/math/vector3.h b/core/math/vector3.h index 5302832eeb..16feba6a0c 100644 --- a/core/math/vector3.h +++ b/core/math/vector3.h @@ -218,7 +218,7 @@ Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const { Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(is_normalized() == false, Vector3()); + ERR_FAIL_COND_V(!is_normalized(), Vector3()); #endif real_t theta = angle_to(p_b); @@ -430,7 +430,7 @@ void Vector3::zero() { // slide returns the component of the vector along the given plane, specified by its normal vector. Vector3 Vector3::slide(const Vector3 &p_normal) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3()); + ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector3()); #endif return *this - p_normal * this->dot(p_normal); } @@ -441,7 +441,7 @@ Vector3 Vector3::bounce(const Vector3 &p_normal) const { Vector3 Vector3::reflect(const Vector3 &p_normal) const { #ifdef MATH_CHECKS - ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3()); + ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector3()); #endif return 2.0 * p_normal * this->dot(p_normal) - *this; } diff --git a/core/variant.cpp b/core/variant.cpp index 7d75c2243b..edbe66ba31 100644 --- a/core/variant.cpp +++ b/core/variant.cpp @@ -858,7 +858,7 @@ bool Variant::is_one() const { // atomic types case BOOL: { - return _data._bool == true; + return _data._bool; } break; case INT: { diff --git a/core/variant_op.cpp b/core/variant_op.cpp index 7389b7a71a..f230f12b5d 100644 --- a/core/variant_op.cpp +++ b/core/variant_op.cpp @@ -521,7 +521,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a, const Dictionary *arr_a = reinterpret_cast<const Dictionary *>(p_a._data._mem); const Dictionary *arr_b = reinterpret_cast<const Dictionary *>(p_b._data._mem); - _RETURN((*arr_a == *arr_b) == false); + _RETURN(*arr_a != *arr_b); } CASE_TYPE(math, OP_NOT_EQUAL, ARRAY) { |