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-rw-r--r--core/bind/core_bind.cpp2
-rw-r--r--core/cowdata.h5
-rw-r--r--core/dictionary.cpp5
-rw-r--r--core/dictionary.h1
-rw-r--r--core/dvector.h4
-rw-r--r--core/image.cpp7
-rw-r--r--core/io/multiplayer_api.cpp4
-rw-r--r--core/math/face3.cpp9
-rw-r--r--core/math/matrix3.cpp20
-rw-r--r--core/math/quat.cpp18
-rw-r--r--core/math/quat.h2
-rw-r--r--core/math/vector2.cpp4
-rw-r--r--core/math/vector2.h2
-rw-r--r--core/math/vector3.h6
-rw-r--r--core/variant.cpp2
-rw-r--r--core/variant_op.cpp2
16 files changed, 52 insertions, 41 deletions
diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp
index 57654e96dc..02b8c71465 100644
--- a/core/bind/core_bind.cpp
+++ b/core/bind/core_bind.cpp
@@ -2487,7 +2487,7 @@ _Thread::~_Thread() {
if (active) {
ERR_EXPLAIN("Reference to a Thread object object was lost while the thread is still running...");
}
- ERR_FAIL_COND(active == true);
+ ERR_FAIL_COND(active);
}
/////////////////////////////////////
diff --git a/core/cowdata.h b/core/cowdata.h
index 9e75d4ed55..54ece4c856 100644
--- a/core/cowdata.h
+++ b/core/cowdata.h
@@ -87,7 +87,10 @@ private:
#if defined(_add_overflow) && defined(_mul_overflow)
size_t o;
size_t p;
- if (_mul_overflow(p_elements, sizeof(T), &o)) return false;
+ if (_mul_overflow(p_elements, sizeof(T), &o)) {
+ *out = 0;
+ return false;
+ }
*out = next_power_of_2(o);
if (_add_overflow(o, static_cast<size_t>(32), &p)) return false; //no longer allocated here
return true;
diff --git a/core/dictionary.cpp b/core/dictionary.cpp
index ba32606819..ccbdff3816 100644
--- a/core/dictionary.cpp
+++ b/core/dictionary.cpp
@@ -145,6 +145,11 @@ bool Dictionary::operator==(const Dictionary &p_dictionary) const {
return _p == p_dictionary._p;
}
+bool Dictionary::operator!=(const Dictionary &p_dictionary) const {
+
+ return _p != p_dictionary._p;
+}
+
void Dictionary::_ref(const Dictionary &p_from) const {
//make a copy first (thread safe)
diff --git a/core/dictionary.h b/core/dictionary.h
index 9950fb6361..d3b98c2f63 100644
--- a/core/dictionary.h
+++ b/core/dictionary.h
@@ -69,6 +69,7 @@ public:
bool erase(const Variant &p_key);
bool operator==(const Dictionary &p_dictionary) const;
+ bool operator!=(const Dictionary &p_dictionary) const;
uint32_t hash() const;
void operator=(const Dictionary &p_dictionary);
diff --git a/core/dvector.h b/core/dvector.h
index 0d0848a19a..2830c57ec0 100644
--- a/core/dvector.h
+++ b/core/dvector.h
@@ -149,7 +149,7 @@ class PoolVector {
}
}
- if (old_alloc->refcount.unref() == true) {
+ if (old_alloc->refcount.unref()) {
//this should never happen but..
#ifdef DEBUG_ENABLED
@@ -209,7 +209,7 @@ class PoolVector {
if (!alloc)
return;
- if (alloc->refcount.unref() == false) {
+ if (!alloc->refcount.unref()) {
alloc = NULL;
return;
}
diff --git a/core/image.cpp b/core/image.cpp
index 3d85bdd345..172f5e517a 100644
--- a/core/image.cpp
+++ b/core/image.cpp
@@ -1473,7 +1473,8 @@ void Image::create(int p_width, int p_height, bool p_use_mipmaps, Format p_forma
void Image::create(const char **p_xpm) {
- int size_width, size_height;
+ int size_width = 0;
+ int size_height = 0;
int pixelchars = 0;
mipmaps = false;
bool has_alpha = false;
@@ -1489,8 +1490,8 @@ void Image::create(const char **p_xpm) {
int line = 0;
HashMap<String, Color> colormap;
- int colormap_size;
- uint32_t pixel_size;
+ int colormap_size = 0;
+ uint32_t pixel_size = 0;
PoolVector<uint8_t>::Write w;
while (status != DONE) {
diff --git a/core/io/multiplayer_api.cpp b/core/io/multiplayer_api.cpp
index 17b77bc535..b3f0a76a80 100644
--- a/core/io/multiplayer_api.cpp
+++ b/core/io/multiplayer_api.cpp
@@ -416,7 +416,7 @@ bool MultiplayerAPI::_send_confirm_path(NodePath p_path, PathSentCache *psc, int
Map<int, bool>::Element *F = psc->confirmed_peers.find(E->get());
- if (!F || F->get() == false) {
+ if (!F || !F->get()) {
// Path was not cached, or was cached but is unconfirmed.
if (!F) {
// Not cached at all, take note.
@@ -578,7 +578,7 @@ void MultiplayerAPI::_send_rpc(Node *p_from, int p_to, bool p_unreliable, bool p
network_peer->set_target_peer(E->get()); // To this one specifically.
- if (F->get() == true) {
+ if (F->get()) {
// This one confirmed path, so use id.
encode_uint32(psc->id, &(packet_cache.write[1]));
network_peer->put_packet(packet_cache.ptr(), ofs);
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index aa46fde7f7..8366137131 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -202,11 +202,12 @@ bool Face3::intersects_aabb(const AABB &p_aabb) const {
{ \
real_t aabb_min = p_aabb.position.m_ax; \
real_t aabb_max = p_aabb.position.m_ax + p_aabb.size.m_ax; \
- real_t tri_min, tri_max; \
- for (int i = 0; i < 3; i++) { \
- if (i == 0 || vertex[i].m_ax > tri_max) \
+ real_t tri_min = vertex[0].m_ax; \
+ real_t tri_max = vertex[0].m_ax; \
+ for (int i = 1; i < 3; i++) { \
+ if (vertex[i].m_ax > tri_max) \
tri_max = vertex[i].m_ax; \
- if (i == 0 || vertex[i].m_ax < tri_min) \
+ if (vertex[i].m_ax < tri_min) \
tri_min = vertex[i].m_ax; \
} \
\
diff --git a/core/math/matrix3.cpp b/core/math/matrix3.cpp
index fca54b1556..925a7b3f1e 100644
--- a/core/math/matrix3.cpp
+++ b/core/math/matrix3.cpp
@@ -299,14 +299,14 @@ Vector3 Basis::rotref_posscale_decomposition(Basis &rotref) const {
ERR_FAIL_COND_V(determinant() == 0, Vector3());
Basis m = transposed() * (*this);
- ERR_FAIL_COND_V(m.is_diagonal() == false, Vector3());
+ ERR_FAIL_COND_V(!m.is_diagonal(), Vector3());
#endif
Vector3 scale = get_scale();
Basis inv_scale = Basis().scaled(scale.inverse()); // this will also absorb the sign of scale
rotref = (*this) * inv_scale;
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(rotref.is_orthogonal() == false, Vector3());
+ ERR_FAIL_COND_V(!rotref.is_orthogonal(), Vector3());
#endif
return scale.abs();
}
@@ -430,7 +430,7 @@ Vector3 Basis::get_euler_xyz() const {
Vector3 euler;
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_rotation() == false, euler);
+ ERR_FAIL_COND_V(!is_rotation(), euler);
#endif
real_t sy = elements[0][2];
if (sy < 1.0) {
@@ -497,7 +497,7 @@ Vector3 Basis::get_euler_yxz() const {
Vector3 euler;
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_rotation() == false, euler);
+ ERR_FAIL_COND_V(!is_rotation(), euler);
#endif
real_t m12 = elements[1][2];
@@ -556,7 +556,7 @@ bool Basis::is_equal_approx(const Basis &a, const Basis &b) const {
for (int i = 0; i < 3; i++) {
for (int j = 0; j < 3; j++) {
- if (Math::is_equal_approx(a.elements[i][j], b.elements[i][j]) == false)
+ if (!Math::is_equal_approx(a.elements[i][j], b.elements[i][j]))
return false;
}
}
@@ -600,7 +600,7 @@ Basis::operator String() const {
Quat Basis::get_quat() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_rotation() == false, Quat());
+ ERR_FAIL_COND_V(!is_rotation(), Quat());
#endif
real_t trace = elements[0][0] + elements[1][1] + elements[2][2];
real_t temp[4];
@@ -697,7 +697,7 @@ void Basis::set_orthogonal_index(int p_index) {
void Basis::get_axis_angle(Vector3 &r_axis, real_t &r_angle) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND(is_rotation() == false);
+ ERR_FAIL_COND(!is_rotation());
#endif
real_t angle, x, y, z; // variables for result
real_t epsilon = 0.01; // margin to allow for rounding errors
@@ -785,7 +785,7 @@ void Basis::set_quat(const Quat &p_quat) {
void Basis::set_axis_angle(const Vector3 &p_axis, real_t p_phi) {
// Rotation matrix from axis and angle, see https://en.wikipedia.org/wiki/Rotation_matrix#Rotation_matrix_from_axis_angle
#ifdef MATH_CHECKS
- ERR_FAIL_COND(p_axis.is_normalized() == false);
+ ERR_FAIL_COND(!p_axis.is_normalized());
#endif
Vector3 axis_sq(p_axis.x * p_axis.x, p_axis.y * p_axis.y, p_axis.z * p_axis.z);
@@ -837,8 +837,8 @@ void Basis::set_diagonal(const Vector3 p_diag) {
Basis Basis::slerp(const Basis &target, const real_t &t) const {
// TODO: implement this directly without using quaternions to make it more efficient
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_rotation() == false, Basis());
- ERR_FAIL_COND_V(target.is_rotation() == false, Basis());
+ ERR_FAIL_COND_V(!is_rotation(), Basis());
+ ERR_FAIL_COND_V(!target.is_rotation(), Basis());
#endif
Quat from(*this);
diff --git a/core/math/quat.cpp b/core/math/quat.cpp
index d660ce4553..791e84f089 100644
--- a/core/math/quat.cpp
+++ b/core/math/quat.cpp
@@ -100,7 +100,7 @@ void Quat::set_euler_yxz(const Vector3 &p_euler) {
// This implementation uses YXZ convention (Z is the first rotation).
Vector3 Quat::get_euler_yxz() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Vector3(0, 0, 0));
+ ERR_FAIL_COND_V(!is_normalized(), Vector3(0, 0, 0));
#endif
Basis m(*this);
return m.get_euler_yxz();
@@ -140,15 +140,15 @@ bool Quat::is_normalized() const {
Quat Quat::inverse() const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(!is_normalized(), Quat());
#endif
return Quat(-x, -y, -z, w);
}
Quat Quat::slerp(const Quat &q, const real_t &t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat());
- ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(!is_normalized(), Quat());
+ ERR_FAIL_COND_V(!q.is_normalized(), Quat());
#endif
Quat to1;
real_t omega, cosom, sinom, scale0, scale1;
@@ -194,8 +194,8 @@ Quat Quat::slerp(const Quat &q, const real_t &t) const {
Quat Quat::slerpni(const Quat &q, const real_t &t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat());
- ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(!is_normalized(), Quat());
+ ERR_FAIL_COND_V(!q.is_normalized(), Quat());
#endif
const Quat &from = *this;
@@ -216,8 +216,8 @@ Quat Quat::slerpni(const Quat &q, const real_t &t) const {
Quat Quat::cubic_slerp(const Quat &q, const Quat &prep, const Quat &postq, const real_t &t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Quat());
- ERR_FAIL_COND_V(q.is_normalized() == false, Quat());
+ ERR_FAIL_COND_V(!is_normalized(), Quat());
+ ERR_FAIL_COND_V(!q.is_normalized(), Quat());
#endif
//the only way to do slerp :|
real_t t2 = (1.0 - t) * t * 2;
@@ -233,7 +233,7 @@ Quat::operator String() const {
void Quat::set_axis_angle(const Vector3 &axis, const real_t &angle) {
#ifdef MATH_CHECKS
- ERR_FAIL_COND(axis.is_normalized() == false);
+ ERR_FAIL_COND(!axis.is_normalized());
#endif
real_t d = axis.length();
if (d == 0)
diff --git a/core/math/quat.h b/core/math/quat.h
index 10d3846c87..c4f9b3a732 100644
--- a/core/math/quat.h
+++ b/core/math/quat.h
@@ -87,7 +87,7 @@ public:
_FORCE_INLINE_ Vector3 xform(const Vector3 &v) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, v);
+ ERR_FAIL_COND_V(!is_normalized(), v);
#endif
Vector3 u(x, y, z);
Vector3 uv = u.cross(v);
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 84c9f0fca6..7c6f056f09 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -167,7 +167,7 @@ Vector2 Vector2::cubic_interpolate(const Vector2 &p_b, const Vector2 &p_pre_a, c
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector2 Vector2::slide(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
+ ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2());
#endif
return *this - p_normal * this->dot(p_normal);
}
@@ -178,7 +178,7 @@ Vector2 Vector2::bounce(const Vector2 &p_normal) const {
Vector2 Vector2::reflect(const Vector2 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector2());
+ ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector2());
#endif
return 2.0 * p_normal * this->dot(p_normal) - *this;
}
diff --git a/core/math/vector2.h b/core/math/vector2.h
index df49484aaf..e5e555597d 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -230,7 +230,7 @@ Vector2 Vector2::linear_interpolate(const Vector2 &p_b, real_t p_t) const {
Vector2 Vector2::slerp(const Vector2 &p_b, real_t p_t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Vector2());
+ ERR_FAIL_COND_V(!is_normalized(), Vector2());
#endif
real_t theta = angle_to(p_b);
return rotated(theta * p_t);
diff --git a/core/math/vector3.h b/core/math/vector3.h
index 5302832eeb..16feba6a0c 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -218,7 +218,7 @@ Vector3 Vector3::linear_interpolate(const Vector3 &p_b, real_t p_t) const {
Vector3 Vector3::slerp(const Vector3 &p_b, real_t p_t) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(is_normalized() == false, Vector3());
+ ERR_FAIL_COND_V(!is_normalized(), Vector3());
#endif
real_t theta = angle_to(p_b);
@@ -430,7 +430,7 @@ void Vector3::zero() {
// slide returns the component of the vector along the given plane, specified by its normal vector.
Vector3 Vector3::slide(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3());
+ ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector3());
#endif
return *this - p_normal * this->dot(p_normal);
}
@@ -441,7 +441,7 @@ Vector3 Vector3::bounce(const Vector3 &p_normal) const {
Vector3 Vector3::reflect(const Vector3 &p_normal) const {
#ifdef MATH_CHECKS
- ERR_FAIL_COND_V(p_normal.is_normalized() == false, Vector3());
+ ERR_FAIL_COND_V(!p_normal.is_normalized(), Vector3());
#endif
return 2.0 * p_normal * this->dot(p_normal) - *this;
}
diff --git a/core/variant.cpp b/core/variant.cpp
index 7d75c2243b..edbe66ba31 100644
--- a/core/variant.cpp
+++ b/core/variant.cpp
@@ -858,7 +858,7 @@ bool Variant::is_one() const {
// atomic types
case BOOL: {
- return _data._bool == true;
+ return _data._bool;
} break;
case INT: {
diff --git a/core/variant_op.cpp b/core/variant_op.cpp
index 7389b7a71a..f230f12b5d 100644
--- a/core/variant_op.cpp
+++ b/core/variant_op.cpp
@@ -521,7 +521,7 @@ void Variant::evaluate(const Operator &p_op, const Variant &p_a,
const Dictionary *arr_a = reinterpret_cast<const Dictionary *>(p_a._data._mem);
const Dictionary *arr_b = reinterpret_cast<const Dictionary *>(p_b._data._mem);
- _RETURN((*arr_a == *arr_b) == false);
+ _RETURN(*arr_a != *arr_b);
}
CASE_TYPE(math, OP_NOT_EQUAL, ARRAY) {