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-rw-r--r--core/config/engine.cpp4
-rw-r--r--core/config/engine.h4
-rw-r--r--core/config/project_settings.cpp165
-rw-r--r--core/config/project_settings.h17
-rw-r--r--core/core_bind.cpp93
-rw-r--r--core/core_bind.h31
-rw-r--r--core/core_constants.cpp729
-rw-r--r--core/core_constants.h4
-rw-r--r--core/core_string_names.cpp4
-rw-r--r--core/core_string_names.h4
-rw-r--r--core/crypto/aes_context.cpp4
-rw-r--r--core/crypto/aes_context.h4
-rw-r--r--core/crypto/crypto.cpp4
-rw-r--r--core/crypto/crypto.h4
-rw-r--r--core/crypto/crypto_core.cpp4
-rw-r--r--core/crypto/crypto_core.h4
-rw-r--r--core/crypto/hashing_context.cpp4
-rw-r--r--core/crypto/hashing_context.h4
-rw-r--r--core/debugger/debugger_marshalls.cpp4
-rw-r--r--core/debugger/debugger_marshalls.h4
-rw-r--r--core/debugger/engine_debugger.cpp4
-rw-r--r--core/debugger/engine_debugger.h4
-rw-r--r--core/debugger/local_debugger.cpp6
-rw-r--r--core/debugger/local_debugger.h4
-rw-r--r--core/debugger/remote_debugger.cpp6
-rw-r--r--core/debugger/remote_debugger.h4
-rw-r--r--core/debugger/remote_debugger_peer.cpp4
-rw-r--r--core/debugger/remote_debugger_peer.h4
-rw-r--r--core/debugger/script_debugger.cpp4
-rw-r--r--core/debugger/script_debugger.h4
-rw-r--r--core/doc_data.cpp8
-rw-r--r--core/doc_data.h42
-rw-r--r--core/error/error_list.cpp4
-rw-r--r--core/error/error_list.h4
-rw-r--r--core/error/error_macros.cpp13
-rw-r--r--core/error/error_macros.h4
-rw-r--r--core/extension/extension_api_dump.cpp8
-rw-r--r--core/extension/extension_api_dump.h4
-rw-r--r--core/extension/gdnative_interface.cpp55
-rw-r--r--core/extension/gdnative_interface.h19
-rw-r--r--core/extension/native_extension.cpp7
-rw-r--r--core/extension/native_extension.h4
-rw-r--r--core/extension/native_extension_manager.cpp6
-rw-r--r--core/extension/native_extension_manager.h4
-rw-r--r--core/input/default_controller_mappings.h4
-rw-r--r--core/input/gamecontrollerdb.txt366
-rw-r--r--core/input/input.cpp215
-rw-r--r--core/input/input.h28
-rw-r--r--core/input/input_enums.h199
-rw-r--r--core/input/input_event.cpp170
-rw-r--r--core/input/input_event.h28
-rw-r--r--core/input/input_map.cpp182
-rw-r--r--core/input/input_map.h4
-rw-r--r--core/input/shortcut.cpp4
-rw-r--r--core/input/shortcut.h4
-rw-r--r--core/io/compression.cpp4
-rw-r--r--core/io/compression.h4
-rw-r--r--core/io/config_file.cpp12
-rw-r--r--core/io/config_file.h4
-rw-r--r--core/io/dir_access.cpp12
-rw-r--r--core/io/dir_access.h4
-rw-r--r--core/io/dtls_server.cpp4
-rw-r--r--core/io/dtls_server.h4
-rw-r--r--core/io/file_access.cpp8
-rw-r--r--core/io/file_access.h4
-rw-r--r--core/io/file_access_compressed.cpp8
-rw-r--r--core/io/file_access_compressed.h4
-rw-r--r--core/io/file_access_encrypted.cpp4
-rw-r--r--core/io/file_access_encrypted.h4
-rw-r--r--core/io/file_access_memory.cpp4
-rw-r--r--core/io/file_access_memory.h4
-rw-r--r--core/io/file_access_network.cpp4
-rw-r--r--core/io/file_access_network.h4
-rw-r--r--core/io/file_access_pack.cpp6
-rw-r--r--core/io/file_access_pack.h4
-rw-r--r--core/io/file_access_zip.cpp6
-rw-r--r--core/io/file_access_zip.h4
-rw-r--r--core/io/http_client.cpp18
-rw-r--r--core/io/http_client.h8
-rw-r--r--core/io/http_client_tcp.cpp97
-rw-r--r--core/io/http_client_tcp.h19
-rw-r--r--core/io/image.cpp76
-rw-r--r--core/io/image.h13
-rw-r--r--core/io/image_loader.cpp4
-rw-r--r--core/io/image_loader.h4
-rw-r--r--core/io/ip.cpp4
-rw-r--r--core/io/ip.h4
-rw-r--r--core/io/ip_address.cpp4
-rw-r--r--core/io/ip_address.h4
-rw-r--r--core/io/json.cpp4
-rw-r--r--core/io/json.h4
-rw-r--r--core/io/logger.cpp10
-rw-r--r--core/io/logger.h4
-rw-r--r--core/io/marshalls.cpp6
-rw-r--r--core/io/marshalls.h4
-rw-r--r--core/io/net_socket.cpp4
-rw-r--r--core/io/net_socket.h4
-rw-r--r--core/io/packed_data_container.cpp8
-rw-r--r--core/io/packed_data_container.h4
-rw-r--r--core/io/packet_peer.cpp4
-rw-r--r--core/io/packet_peer.h4
-rw-r--r--core/io/packet_peer_dtls.cpp4
-rw-r--r--core/io/packet_peer_dtls.h4
-rw-r--r--core/io/packet_peer_udp.cpp4
-rw-r--r--core/io/packet_peer_udp.h4
-rw-r--r--core/io/pck_packer.cpp7
-rw-r--r--core/io/pck_packer.h6
-rw-r--r--core/io/resource.cpp16
-rw-r--r--core/io/resource.h4
-rw-r--r--core/io/resource_format_binary.cpp88
-rw-r--r--core/io/resource_format_binary.h4
-rw-r--r--core/io/resource_importer.cpp18
-rw-r--r--core/io/resource_importer.h8
-rw-r--r--core/io/resource_loader.cpp20
-rw-r--r--core/io/resource_loader.h4
-rw-r--r--core/io/resource_saver.cpp4
-rw-r--r--core/io/resource_saver.h4
-rw-r--r--core/io/resource_uid.cpp4
-rw-r--r--core/io/resource_uid.h4
-rw-r--r--core/io/stream_peer.cpp4
-rw-r--r--core/io/stream_peer.h4
-rw-r--r--core/io/stream_peer_ssl.cpp4
-rw-r--r--core/io/stream_peer_ssl.h4
-rw-r--r--core/io/stream_peer_tcp.cpp4
-rw-r--r--core/io/stream_peer_tcp.h4
-rw-r--r--core/io/tcp_server.cpp4
-rw-r--r--core/io/tcp_server.h4
-rw-r--r--core/io/translation_loader_po.cpp20
-rw-r--r--core/io/translation_loader_po.h4
-rw-r--r--core/io/udp_server.cpp4
-rw-r--r--core/io/udp_server.h4
-rw-r--r--core/io/xml_parser.cpp4
-rw-r--r--core/io/xml_parser.h4
-rw-r--r--core/io/zip_io.cpp4
-rw-r--r--core/io/zip_io.h4
-rw-r--r--core/math/a_star.cpp18
-rw-r--r--core/math/a_star.h8
-rw-r--r--core/math/aabb.cpp40
-rw-r--r--core/math/aabb.h34
-rw-r--r--core/math/audio_frame.h7
-rw-r--r--core/math/basis.cpp47
-rw-r--r--core/math/basis.h11
-rw-r--r--core/math/bvh.h6
-rw-r--r--core/math/bvh_abb.h4
-rw-r--r--core/math/bvh_pair.inc2
-rw-r--r--core/math/bvh_split.inc4
-rw-r--r--core/math/bvh_tree.h4
-rw-r--r--core/math/camera_matrix.cpp4
-rw-r--r--core/math/camera_matrix.h4
-rw-r--r--core/math/color.cpp100
-rw-r--r--core/math/color.h12
-rw-r--r--core/math/convex_hull.cpp20
-rw-r--r--core/math/convex_hull.h4
-rw-r--r--core/math/delaunay_2d.h8
-rw-r--r--core/math/delaunay_3d.h4
-rw-r--r--core/math/disjoint_set.h4
-rw-r--r--core/math/dynamic_bvh.cpp4
-rw-r--r--core/math/dynamic_bvh.h4
-rw-r--r--core/math/expression.cpp18
-rw-r--r--core/math/expression.h4
-rw-r--r--core/math/face3.cpp4
-rw-r--r--core/math/face3.h4
-rw-r--r--core/math/geometry_2d.cpp4
-rw-r--r--core/math/geometry_2d.h7
-rw-r--r--core/math/geometry_3d.cpp4
-rw-r--r--core/math/geometry_3d.h4
-rw-r--r--core/math/math_defs.h49
-rw-r--r--core/math/math_fieldwise.cpp4
-rw-r--r--core/math/math_fieldwise.h4
-rw-r--r--core/math/math_funcs.cpp8
-rw-r--r--core/math/math_funcs.h22
-rw-r--r--core/math/octree.h6
-rw-r--r--core/math/plane.cpp4
-rw-r--r--core/math/plane.h4
-rw-r--r--core/math/quaternion.cpp4
-rw-r--r--core/math/quaternion.h7
-rw-r--r--core/math/quick_hull.cpp4
-rw-r--r--core/math/quick_hull.h4
-rw-r--r--core/math/random_number_generator.cpp4
-rw-r--r--core/math/random_number_generator.h4
-rw-r--r--core/math/random_pcg.cpp4
-rw-r--r--core/math/random_pcg.h4
-rw-r--r--core/math/rect2.cpp14
-rw-r--r--core/math/rect2.h86
-rw-r--r--core/math/static_raycaster.cpp4
-rw-r--r--core/math/static_raycaster.h4
-rw-r--r--core/math/transform_2d.cpp10
-rw-r--r--core/math/transform_2d.h4
-rw-r--r--core/math/transform_3d.cpp28
-rw-r--r--core/math/transform_3d.h7
-rw-r--r--core/math/triangle_mesh.cpp4
-rw-r--r--core/math/triangle_mesh.h4
-rw-r--r--core/math/triangulate.cpp4
-rw-r--r--core/math/triangulate.h4
-rw-r--r--core/math/vector2.cpp16
-rw-r--r--core/math/vector2.h40
-rw-r--r--core/math/vector3.cpp12
-rw-r--r--core/math/vector3.h44
-rw-r--r--core/math/vector3i.cpp12
-rw-r--r--core/math/vector3i.h22
-rw-r--r--core/multiplayer/multiplayer.h4
-rw-r--r--core/multiplayer/multiplayer_api.cpp4
-rw-r--r--core/multiplayer/multiplayer_api.h4
-rw-r--r--core/multiplayer/multiplayer_peer.cpp4
-rw-r--r--core/multiplayer/multiplayer_peer.h4
-rw-r--r--core/multiplayer/multiplayer_replicator.cpp8
-rw-r--r--core/multiplayer/multiplayer_replicator.h4
-rw-r--r--core/multiplayer/rpc_manager.cpp4
-rw-r--r--core/multiplayer/rpc_manager.h4
-rw-r--r--core/object/callable_method_pointer.cpp4
-rw-r--r--core/object/callable_method_pointer.h4
-rw-r--r--core/object/class_db.cpp54
-rw-r--r--core/object/class_db.h7
-rw-r--r--core/object/make_virtuals.py11
-rw-r--r--core/object/message_queue.cpp4
-rw-r--r--core/object/message_queue.h4
-rw-r--r--core/object/method_bind.cpp4
-rw-r--r--core/object/method_bind.h4
-rw-r--r--core/object/object.cpp21
-rw-r--r--core/object/object.h10
-rw-r--r--core/object/object_id.h4
-rw-r--r--core/object/ref_counted.cpp4
-rw-r--r--core/object/ref_counted.h4
-rw-r--r--core/object/script_language.cpp6
-rw-r--r--core/object/script_language.h28
-rw-r--r--core/object/undo_redo.cpp6
-rw-r--r--core/object/undo_redo.h4
-rw-r--r--core/os/keyboard.cpp713
-rw-r--r--core/os/keyboard.h543
-rw-r--r--core/os/main_loop.cpp4
-rw-r--r--core/os/main_loop.h4
-rw-r--r--core/os/memory.cpp4
-rw-r--r--core/os/memory.h4
-rw-r--r--core/os/midi_driver.cpp22
-rw-r--r--core/os/midi_driver.h4
-rw-r--r--core/os/mutex.cpp4
-rw-r--r--core/os/mutex.h4
-rw-r--r--core/os/os.cpp12
-rw-r--r--core/os/os.h7
-rw-r--r--core/os/pool_allocator.cpp4
-rw-r--r--core/os/pool_allocator.h4
-rw-r--r--core/os/rw_lock.h4
-rw-r--r--core/os/semaphore.h4
-rw-r--r--core/os/spin_lock.h4
-rw-r--r--core/os/thread.cpp4
-rw-r--r--core/os/thread.h4
-rw-r--r--core/os/thread_safe.h4
-rw-r--r--core/os/threaded_array_processor.h4
-rw-r--r--core/os/time.cpp4
-rw-r--r--core/os/time.h4
-rw-r--r--core/register_core_types.cpp6
-rw-r--r--core/register_core_types.h4
-rw-r--r--core/string/node_path.cpp12
-rw-r--r--core/string/node_path.h4
-rw-r--r--core/string/optimized_translation.cpp4
-rw-r--r--core/string/optimized_translation.h6
-rw-r--r--core/string/print_string.cpp4
-rw-r--r--core/string/print_string.h4
-rw-r--r--core/string/string_buffer.h4
-rw-r--r--core/string/string_builder.cpp6
-rw-r--r--core/string/string_builder.h4
-rw-r--r--core/string/string_name.cpp8
-rw-r--r--core/string/string_name.h4
-rw-r--r--core/string/translation.cpp11
-rw-r--r--core/string/translation.h4
-rw-r--r--core/string/translation_po.cpp4
-rw-r--r--core/string/translation_po.h4
-rw-r--r--core/string/ucaps.h4
-rw-r--r--core/string/ustring.cpp67
-rw-r--r--core/string/ustring.h27
-rw-r--r--core/templates/bin_sorted_array.h6
-rw-r--r--core/templates/command_queue_mt.cpp4
-rw-r--r--core/templates/command_queue_mt.h4
-rw-r--r--core/templates/cowdata.h6
-rw-r--r--core/templates/hash_map.h4
-rw-r--r--core/templates/hashfuncs.h4
-rw-r--r--core/templates/list.h4
-rw-r--r--core/templates/local_vector.h24
-rw-r--r--core/templates/lru.h4
-rw-r--r--core/templates/map.h4
-rw-r--r--core/templates/oa_hash_map.h7
-rw-r--r--core/templates/ordered_hash_map.h10
-rw-r--r--core/templates/paged_allocator.h4
-rw-r--r--core/templates/paged_array.h4
-rw-r--r--core/templates/pair.h4
-rw-r--r--core/templates/pass_func.h4
-rw-r--r--core/templates/pooled_list.h4
-rw-r--r--core/templates/rid.h4
-rw-r--r--core/templates/rid_owner.cpp4
-rw-r--r--core/templates/rid_owner.h4
-rw-r--r--core/templates/ring_buffer.h4
-rw-r--r--core/templates/safe_list.h4
-rw-r--r--core/templates/safe_refcount.h4
-rw-r--r--core/templates/search_array.h4
-rw-r--r--core/templates/self_list.h4
-rw-r--r--core/templates/set.h4
-rw-r--r--core/templates/simple_type.h4
-rw-r--r--core/templates/sort_array.h4
-rw-r--r--core/templates/thread_work_pool.cpp6
-rw-r--r--core/templates/thread_work_pool.h28
-rw-r--r--core/templates/vector.h55
-rw-r--r--core/templates/vmap.h9
-rw-r--r--core/templates/vset.h6
-rw-r--r--core/typedefs.h8
-rw-r--r--core/variant/array.cpp69
-rw-r--r--core/variant/array.h8
-rw-r--r--core/variant/binder_common.h15
-rw-r--r--core/variant/callable.cpp4
-rw-r--r--core/variant/callable.h4
-rw-r--r--core/variant/callable_bind.cpp4
-rw-r--r--core/variant/callable_bind.h10
-rw-r--r--core/variant/container_type_validate.h4
-rw-r--r--core/variant/dictionary.cpp4
-rw-r--r--core/variant/dictionary.h4
-rw-r--r--core/variant/method_ptrcall.h4
-rw-r--r--core/variant/native_ptr.h4
-rw-r--r--core/variant/type_info.h4
-rw-r--r--core/variant/typed_array.h4
-rw-r--r--core/variant/variant.cpp4
-rw-r--r--core/variant/variant.h21
-rw-r--r--core/variant/variant_call.cpp89
-rw-r--r--core/variant/variant_construct.cpp4
-rw-r--r--core/variant/variant_construct.h4
-rw-r--r--core/variant/variant_destruct.cpp4
-rw-r--r--core/variant/variant_destruct.h4
-rw-r--r--core/variant/variant_internal.h14
-rw-r--r--core/variant/variant_op.cpp4
-rw-r--r--core/variant/variant_op.h4
-rw-r--r--core/variant/variant_parser.cpp8
-rw-r--r--core/variant/variant_parser.h4
-rw-r--r--core/variant/variant_setget.cpp12
-rw-r--r--core/variant/variant_setget.h4
-rw-r--r--core/variant/variant_utility.cpp22
-rw-r--r--core/version.h4
334 files changed, 3657 insertions, 2831 deletions
diff --git a/core/config/engine.cpp b/core/config/engine.cpp
index dc5b3e25c6..0a13becf6d 100644
--- a/core/config/engine.cpp
+++ b/core/config/engine.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/config/engine.h b/core/config/engine.h
index ae33acede2..3ec522eafc 100644
--- a/core/config/engine.h
+++ b/core/config/engine.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/config/project_settings.cpp b/core/config/project_settings.cpp
index f37e7f5956..45776c03e4 100644
--- a/core/config/project_settings.cpp
+++ b/core/config/project_settings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -41,6 +41,9 @@
#include "core/os/keyboard.h"
#include "core/os/os.h"
#include "core/variant/variant_parser.h"
+#include "core/version.h"
+
+#include "modules/modules_enabled.gen.h" // For mono.
const String ProjectSettings::PROJECT_DATA_DIR_NAME_SUFFIX = "godot";
@@ -62,10 +65,81 @@ String ProjectSettings::get_resource_path() const {
return resource_path;
}
+String ProjectSettings::get_safe_project_name() const {
+ String safe_name = OS::get_singleton()->get_safe_dir_name(get("application/config/name"));
+ if (safe_name.is_empty()) {
+ safe_name = "UnnamedProject";
+ }
+ return safe_name;
+}
+
String ProjectSettings::get_imported_files_path() const {
return get_project_data_path().plus_file("imported");
}
+// Returns the features that a project must have when opened with this build of Godot.
+// This is used by the project manager to provide the initial_settings for config/features.
+const PackedStringArray ProjectSettings::get_required_features() {
+ PackedStringArray features = PackedStringArray();
+ features.append(VERSION_BRANCH);
+#ifdef REAL_T_IS_DOUBLE
+ features.append("Double Precision");
+#endif
+ return features;
+}
+
+// Returns the features supported by this build of Godot. Includes all required features.
+const PackedStringArray ProjectSettings::_get_supported_features() {
+ PackedStringArray features = get_required_features();
+#ifdef MODULE_MONO_ENABLED
+ features.append("C#");
+#endif
+ // Allow pinning to a specific patch number or build type by marking
+ // them as supported. They're only used if the user adds them manually.
+ features.append(VERSION_BRANCH "." _MKSTR(VERSION_PATCH));
+ features.append(VERSION_FULL_CONFIG);
+ features.append(VERSION_FULL_BUILD);
+ // For now, assume Vulkan is always supported.
+ // This should be removed if it's possible to build the editor without Vulkan.
+ features.append("Vulkan Clustered");
+ features.append("Vulkan Mobile");
+ return features;
+}
+
+// Returns the features that this project needs but this build of Godot lacks.
+const PackedStringArray ProjectSettings::get_unsupported_features(const PackedStringArray &p_project_features) {
+ PackedStringArray unsupported_features = PackedStringArray();
+ PackedStringArray supported_features = singleton->_get_supported_features();
+ for (int i = 0; i < p_project_features.size(); i++) {
+ if (!supported_features.has(p_project_features[i])) {
+ unsupported_features.append(p_project_features[i]);
+ }
+ }
+ unsupported_features.sort();
+ return unsupported_features;
+}
+
+// Returns the features that both this project has and this build of Godot has, ensuring required features exist.
+const PackedStringArray ProjectSettings::_trim_to_supported_features(const PackedStringArray &p_project_features) {
+ // Remove unsupported features if present.
+ PackedStringArray features = PackedStringArray(p_project_features);
+ PackedStringArray supported_features = _get_supported_features();
+ for (int i = p_project_features.size() - 1; i > -1; i--) {
+ if (!supported_features.has(p_project_features[i])) {
+ features.remove_at(i);
+ }
+ }
+ // Add required features if not present.
+ PackedStringArray required_features = get_required_features();
+ for (int i = 0; i < required_features.size(); i++) {
+ if (!features.has(required_features[i])) {
+ features.append(required_features[i]);
+ }
+ }
+ features.sort();
+ return features;
+}
+
String ProjectSettings::localize_path(const String &p_path) const {
if (resource_path.is_empty() || p_path.begins_with("res://") || p_path.begins_with("user://") ||
(p_path.is_absolute_path() && !p_path.begins_with(resource_path))) {
@@ -110,7 +184,7 @@ String ProjectSettings::localize_path(const String &p_path) const {
String parent = path.substr(0, sep);
String plocal = localize_path(parent);
- if (plocal == "") {
+ if (plocal.is_empty()) {
return "";
}
// Only strip the starting '/' from 'path' if its parent ('plocal') ends with '/'
@@ -154,13 +228,13 @@ bool ProjectSettings::get_ignore_value_in_docs(const String &p_name) const {
String ProjectSettings::globalize_path(const String &p_path) const {
if (p_path.begins_with("res://")) {
- if (resource_path != "") {
+ if (!resource_path.is_empty()) {
return p_path.replace("res:/", resource_path);
}
return p_path.replace("res://", "");
} else if (p_path.begins_with("user://")) {
String data_dir = OS::get_singleton()->get_user_data_dir();
- if (data_dir != "") {
+ if (!data_dir.is_empty()) {
return p_path.replace("user:/", data_dir);
}
return p_path.replace("user://", "");
@@ -368,12 +442,12 @@ void ProjectSettings::_convert_to_last_version(int p_from_version) {
* If a project file is found, load it or fail.
* If nothing was found, error out.
*/
-Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
+Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {
// If looking for files in a network client, use it directly
if (FileAccessNetworkClient::get_singleton()) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
- if (err == OK) {
+ if (err == OK && !p_ignore_override) {
// Optional, we don't mind if it fails
_load_settings_text("res://override.cfg");
}
@@ -382,12 +456,12 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
// Attempt with a user-defined main pack first
- if (p_main_pack != "") {
+ if (!p_main_pack.is_empty()) {
bool ok = _load_resource_pack(p_main_pack);
ERR_FAIL_COND_V_MSG(!ok, ERR_CANT_OPEN, "Cannot open resource pack '" + p_main_pack + "'.");
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
- if (err == OK) {
+ if (err == OK && !p_ignore_override) {
// Load override from location of the main pack
// Optional, we don't mind if it fails
_load_settings_text(p_main_pack.get_base_dir().plus_file("override.cfg"));
@@ -397,7 +471,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
String exec_path = OS::get_singleton()->get_executable_path();
- if (exec_path != "") {
+ if (!exec_path.is_empty()) {
// We do several tests sequentially until one succeeds to find a PCK,
// and if so, we attempt loading it at the end.
@@ -437,7 +511,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
// If we opened our package, try and load our project.
if (found) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
- if (err == OK) {
+ if (err == OK && !p_ignore_override) {
// Load override from location of the executable.
// Optional, we don't mind if it fails.
_load_settings_text(exec_path.get_base_dir().plus_file("override.cfg"));
@@ -449,16 +523,16 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
// Try to use the filesystem for files, according to OS.
// (Only Android -when reading from pck- and iOS use this.)
- if (OS::get_singleton()->get_resource_dir() != "") {
+ if (!OS::get_singleton()->get_resource_dir().is_empty()) {
// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
// If the OS would rather use a specific location, then it will not be empty.
resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
- if (resource_path != "" && resource_path[resource_path.length() - 1] == '/') {
+ if (!resource_path.is_empty() && resource_path[resource_path.length() - 1] == '/') {
resource_path = resource_path.substr(0, resource_path.length() - 1); // Chop end.
}
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
- if (err == OK) {
+ if (err == OK && !p_ignore_override) {
// Optional, we don't mind if it fails.
_load_settings_text("res://override.cfg");
}
@@ -481,7 +555,7 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
resource_path = current_dir;
resource_path = resource_path.replace("\\", "/"); // Windows path to Unix path just in case.
err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
- if (err == OK) {
+ if (err == OK && !p_ignore_override) {
// Optional, we don't mind if it fails.
_load_settings_text(current_dir.plus_file("override.cfg"));
found = true;
@@ -513,11 +587,11 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
return OK;
}
-Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
- Error err = _setup(p_path, p_main_pack, p_upwards);
+Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards, bool p_ignore_override) {
+ Error err = _setup(p_path, p_main_pack, p_upwards, p_ignore_override);
if (err == OK) {
String custom_settings = GLOBAL_DEF("application/config/project_settings_override", "");
- if (custom_settings != "") {
+ if (!custom_settings.is_empty()) {
_load_settings_text(custom_settings);
}
}
@@ -625,21 +699,21 @@ Error ProjectSettings::_load_settings_text(const String &p_path) {
return err;
}
- if (assign != String()) {
- if (section == String() && assign == "config_version") {
+ if (!assign.is_empty()) {
+ if (section.is_empty() && assign == "config_version") {
config_version = value;
if (config_version > CONFIG_VERSION) {
memdelete(f);
ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
}
} else {
- if (section == String()) {
+ if (section.is_empty()) {
set(assign, value);
} else {
set(section + "/" + assign, value);
}
}
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
section = next_tag.name;
}
}
@@ -666,6 +740,13 @@ Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path,
return err;
}
+Error ProjectSettings::load_custom(const String &p_path) {
+ if (p_path.ends_with(".binary")) {
+ return _load_settings_binary(p_path);
+ }
+ return _load_settings_text(p_path);
+}
+
int ProjectSettings::get_order(const String &p_name) const {
ERR_FAIL_COND_V_MSG(!props.has(p_name), -1, "Request for nonexistent project setting: " + p_name + ".");
return props[p_name].order;
@@ -716,7 +797,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
count += E.value.size();
}
- if (p_custom_features != String()) {
+ if (!p_custom_features.is_empty()) {
file->store_32(count + 1);
//store how many properties are saved, add one for custom featuers, which must always go first
String key = CoreStringNames::get_singleton()->_custom_features;
@@ -746,7 +827,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
for (Map<String, List<String>>::Element *E = props.front(); E; E = E->next()) {
for (String &key : E->get()) {
- if (E->key() != "") {
+ if (!E->key().is_empty()) {
key = E->key() + "/" + key;
}
Variant value;
@@ -800,7 +881,7 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin
file->store_line("");
file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n");
- if (p_custom_features != String()) {
+ if (!p_custom_features.is_empty()) {
file->store_string("custom_features=\"" + p_custom_features + "\"\n");
}
file->store_string("\n");
@@ -810,12 +891,12 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin
file->store_string("\n");
}
- if (E->key() != "") {
+ if (!E->key().is_empty()) {
file->store_string("[" + E->key() + "]\n\n");
}
for (const String &F : E->get()) {
String key = F;
- if (E->key() != "") {
+ if (!E->key().is_empty()) {
key = E->key() + "/" + key;
}
Variant value;
@@ -843,7 +924,35 @@ Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other par
}
Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
- ERR_FAIL_COND_V_MSG(p_path == "", ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
+ ERR_FAIL_COND_V_MSG(p_path.is_empty(), ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
+
+ PackedStringArray project_features = has_setting("application/config/features") ? (PackedStringArray)get_setting("application/config/features") : PackedStringArray();
+ // If there is no feature list currently present, force one to generate.
+ if (project_features.is_empty()) {
+ project_features = ProjectSettings::get_required_features();
+ }
+ // Check the rendering API.
+ const String rendering_api = has_setting("rendering/quality/driver/driver_name") ? (String)get_setting("rendering/quality/driver/driver_name") : String();
+ if (!rendering_api.is_empty()) {
+ // Add the rendering API as a project feature if it doesn't already exist.
+ if (!project_features.has(rendering_api)) {
+ project_features.append(rendering_api);
+ }
+ }
+ // Check for the existence of a csproj file.
+ if (FileAccess::exists(get_resource_path().plus_file(get_safe_project_name() + ".csproj"))) {
+ // If there is a csproj file, add the C# feature if it doesn't already exist.
+ if (!project_features.has("C#")) {
+ project_features.append("C#");
+ }
+ } else {
+ // If there isn't a csproj file, remove the C# feature if it exists.
+ if (project_features.has("C#")) {
+ project_features.remove_at(project_features.find("C#"));
+ }
+ }
+ project_features = _trim_to_supported_features(project_features);
+ set_setting("application/config/features", project_features);
Set<_VCSort> vclist;
diff --git a/core/config/project_settings.h b/core/config/project_settings.h
index ca37401751..614a11f726 100644
--- a/core/config/project_settings.h
+++ b/core/config/project_settings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -48,6 +48,8 @@ public:
//properties that are not for built in values begin from this value, so builtin ones are displayed first
NO_BUILTIN_ORDER_BASE = 1 << 16
};
+ const static PackedStringArray get_required_features();
+ const static PackedStringArray get_unsupported_features(const PackedStringArray &p_project_features);
struct AutoloadInfo {
StringName name;
@@ -111,13 +113,16 @@ protected:
Error _save_custom_bnd(const String &p_file);
+ const static PackedStringArray _get_supported_features();
+ const static PackedStringArray _trim_to_supported_features(const PackedStringArray &p_project_features);
+
void _convert_to_last_version(int p_from_version);
bool _load_resource_pack(const String &p_pack, bool p_replace_files = true, int p_offset = 0);
void _add_property_info_bind(const Dictionary &p_info);
- Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false);
+ Error _setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
void _add_builtin_input_map();
@@ -125,7 +130,7 @@ protected:
static void _bind_methods();
public:
- static const int CONFIG_VERSION = 4;
+ static const int CONFIG_VERSION = 5;
void set_setting(const String &p_setting, const Variant &p_value);
Variant get_setting(const String &p_setting) const;
@@ -146,6 +151,7 @@ public:
String get_project_data_dir_name() const;
String get_project_data_path() const;
String get_resource_path() const;
+ String get_safe_project_name() const;
String get_imported_files_path() const;
static ProjectSettings *get_singleton();
@@ -156,8 +162,9 @@ public:
void set_builtin_order(const String &p_name);
bool is_builtin_setting(const String &p_name) const;
- Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false);
+ Error setup(const String &p_path, const String &p_main_pack, bool p_upwards = false, bool p_ignore_override = false);
+ Error load_custom(const String &p_path);
Error save_custom(const String &p_path = "", const CustomMap &p_custom = CustomMap(), const Vector<String> &p_custom_features = Vector<String>(), bool p_merge_with_current = true);
Error save();
void set_custom_property_info(const String &p_prop, const PropertyInfo &p_info);
diff --git a/core/core_bind.cpp b/core/core_bind.cpp
index b1858c6b32..1891ea7e3a 100644
--- a/core/core_bind.cpp
+++ b/core/core_bind.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -207,6 +207,10 @@ void OS::alert(const String &p_alert, const String &p_title) {
::OS::get_singleton()->alert(p_alert, p_title);
}
+void OS::crash(const String &p_message) {
+ CRASH_NOW_MSG(p_message);
+}
+
String OS::get_executable_path() const {
return ::OS::get_singleton()->get_executable_path();
}
@@ -315,6 +319,10 @@ Error OS::set_thread_name(const String &p_name) {
return ::Thread::get_caller_id();
};
+::Thread::ID OS::get_main_thread_id() const {
+ return ::Thread::get_main_id();
+};
+
bool OS::has_feature(const String &p_feature) const {
return ::OS::get_singleton()->has_feature(p_feature);
}
@@ -502,15 +510,15 @@ String OS::get_system_dir(SystemDir p_dir, bool p_shared_storage) const {
return ::OS::get_singleton()->get_system_dir(::OS::SystemDir(p_dir), p_shared_storage);
}
-String OS::get_keycode_string(uint32_t p_code) const {
+String OS::get_keycode_string(Key p_code) const {
return ::keycode_get_string(p_code);
}
-bool OS::is_keycode_unicode(uint32_t p_unicode) const {
- return ::keycode_has_unicode(p_unicode);
+bool OS::is_keycode_unicode(char32_t p_unicode) const {
+ return ::keycode_has_unicode((Key)p_unicode);
}
-int OS::find_keycode_from_string(const String &p_code) const {
+Key OS::find_keycode_from_string(const String &p_code) const {
return find_keycode(p_code);
}
@@ -538,6 +546,7 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("close_midi_inputs"), &OS::close_midi_inputs);
ClassDB::bind_method(D_METHOD("alert", "text", "title"), &OS::alert, DEFVAL("Alert!"));
+ ClassDB::bind_method(D_METHOD("crash", "message"), &OS::crash);
ClassDB::bind_method(D_METHOD("set_low_processor_usage_mode", "enable"), &OS::set_low_processor_usage_mode);
ClassDB::bind_method(D_METHOD("is_in_low_processor_usage_mode"), &OS::is_in_low_processor_usage_mode);
@@ -601,6 +610,7 @@ void OS::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_thread_name", "name"), &OS::set_thread_name);
ClassDB::bind_method(D_METHOD("get_thread_caller_id"), &OS::get_thread_caller_id);
+ ClassDB::bind_method(D_METHOD("get_main_thread_id"), &OS::get_main_thread_id);
ClassDB::bind_method(D_METHOD("has_feature", "tag_name"), &OS::has_feature);
@@ -1460,12 +1470,8 @@ bool Directory::is_open() const {
return d && dir_open;
}
-Error Directory::list_dir_begin(bool p_show_navigational, bool p_show_hidden) {
+Error Directory::list_dir_begin() {
ERR_FAIL_COND_V_MSG(!is_open(), ERR_UNCONFIGURED, "Directory must be opened before use.");
-
- _list_skip_navigational = !p_show_navigational;
- _list_skip_hidden = !p_show_hidden;
-
return d->list_dir_begin();
}
@@ -1473,7 +1479,7 @@ String Directory::get_next() {
ERR_FAIL_COND_V_MSG(!is_open(), "", "Directory must be opened before use.");
String next = d->get_next();
- while (next != "" && ((_list_skip_navigational && (next == "." || next == "..")) || (_list_skip_hidden && d->current_is_hidden()))) {
+ while (!next.is_empty() && ((!include_navigational && (next == "." || next == "..")) || (!include_hidden && d->current_is_hidden()))) {
next = d->get_next();
}
return next;
@@ -1489,6 +1495,47 @@ void Directory::list_dir_end() {
d->list_dir_end();
}
+PackedStringArray Directory::get_files() {
+ return _get_contents(false);
+}
+
+PackedStringArray Directory::get_directories() {
+ return _get_contents(true);
+}
+
+PackedStringArray Directory::_get_contents(bool p_directories) {
+ PackedStringArray ret;
+ ERR_FAIL_COND_V_MSG(!is_open(), ret, "Directory must be opened before use.");
+
+ list_dir_begin();
+ String s = get_next();
+ while (!s.is_empty()) {
+ if (current_is_dir() == p_directories) {
+ ret.append(s);
+ }
+ s = get_next();
+ }
+
+ ret.sort();
+ return ret;
+}
+
+void Directory::set_include_navigational(bool p_enable) {
+ include_navigational = p_enable;
+}
+
+bool Directory::get_include_navigational() const {
+ return include_navigational;
+}
+
+void Directory::set_include_hidden(bool p_enable) {
+ include_hidden = p_enable;
+}
+
+bool Directory::get_include_hidden() const {
+ return include_hidden;
+}
+
int Directory::get_drive_count() {
ERR_FAIL_COND_V_MSG(!is_open(), 0, "Directory must be opened before use.");
return d->get_drive_count();
@@ -1604,10 +1651,12 @@ Error Directory::remove(String p_name) {
void Directory::_bind_methods() {
ClassDB::bind_method(D_METHOD("open", "path"), &Directory::open);
- ClassDB::bind_method(D_METHOD("list_dir_begin", "show_navigational", "show_hidden"), &Directory::list_dir_begin, DEFVAL(false), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("list_dir_begin"), &Directory::list_dir_begin, DEFVAL(false), DEFVAL(false));
ClassDB::bind_method(D_METHOD("get_next"), &Directory::get_next);
ClassDB::bind_method(D_METHOD("current_is_dir"), &Directory::current_is_dir);
ClassDB::bind_method(D_METHOD("list_dir_end"), &Directory::list_dir_end);
+ ClassDB::bind_method(D_METHOD("get_files"), &Directory::get_files);
+ ClassDB::bind_method(D_METHOD("get_directories"), &Directory::get_directories);
ClassDB::bind_method(D_METHOD("get_drive_count"), &Directory::get_drive_count);
ClassDB::bind_method(D_METHOD("get_drive", "idx"), &Directory::get_drive);
ClassDB::bind_method(D_METHOD("get_current_drive"), &Directory::get_current_drive);
@@ -1622,6 +1671,14 @@ void Directory::_bind_methods() {
ClassDB::bind_method(D_METHOD("copy", "from", "to"), &Directory::copy);
ClassDB::bind_method(D_METHOD("rename", "from", "to"), &Directory::rename);
ClassDB::bind_method(D_METHOD("remove", "path"), &Directory::remove);
+
+ ClassDB::bind_method(D_METHOD("set_include_navigational", "enable"), &Directory::set_include_navigational);
+ ClassDB::bind_method(D_METHOD("get_include_navigational"), &Directory::get_include_navigational);
+ ClassDB::bind_method(D_METHOD("set_include_hidden", "enable"), &Directory::set_include_hidden);
+ ClassDB::bind_method(D_METHOD("get_include_hidden"), &Directory::get_include_hidden);
+
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "include_navigational"), "set_include_navigational", "get_include_navigational");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "include_hidden"), "set_include_hidden", "get_include_hidden");
}
Directory::Directory() {
@@ -1655,7 +1712,7 @@ String Marshalls::variant_to_base64(const Variant &p_var, bool p_full_objects) {
ERR_FAIL_COND_V_MSG(err != OK, "", "Error when trying to encode Variant.");
String ret = CryptoCore::b64_encode_str(&w[0], len);
- ERR_FAIL_COND_V(ret == "", ret);
+ ERR_FAIL_COND_V(ret.is_empty(), ret);
return ret;
}
@@ -1680,7 +1737,7 @@ Variant Marshalls::base64_to_variant(const String &p_str, bool p_allow_objects)
String Marshalls::raw_to_base64(const Vector<uint8_t> &p_arr) {
String ret = CryptoCore::b64_encode_str(p_arr.ptr(), p_arr.size());
- ERR_FAIL_COND_V(ret == "", ret);
+ ERR_FAIL_COND_V(ret.is_empty(), ret);
return ret;
}
@@ -1704,7 +1761,7 @@ Vector<uint8_t> Marshalls::base64_to_raw(const String &p_str) {
String Marshalls::utf8_to_base64(const String &p_str) {
CharString cstr = p_str.utf8();
String ret = CryptoCore::b64_encode_str((unsigned char *)cstr.get_data(), cstr.length());
- ERR_FAIL_COND_V(ret == "", ret);
+ ERR_FAIL_COND_V(ret.is_empty(), ret);
return ret;
}
@@ -1837,7 +1894,7 @@ void Thread::_start_func(void *ud) {
Error Thread::start(const Callable &p_callable, const Variant &p_userdata, Priority p_priority) {
ERR_FAIL_COND_V_MSG(is_started(), ERR_ALREADY_IN_USE, "Thread already started.");
- ERR_FAIL_COND_V(p_callable.is_null(), ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V(!p_callable.is_valid(), ERR_INVALID_PARAMETER);
ERR_FAIL_INDEX_V(p_priority, PRIORITY_MAX, ERR_INVALID_PARAMETER);
ret = Variant();
@@ -2240,7 +2297,7 @@ void Engine::register_singleton(const StringName &p_name, Object *p_object) {
;
}
void Engine::unregister_singleton(const StringName &p_name) {
- ERR_FAIL_COND_MSG(!has_singleton(p_name), "Attempt to remove unregisteres singleton: " + String(p_name));
+ ERR_FAIL_COND_MSG(!has_singleton(p_name), "Attempt to remove unregistered singleton: " + String(p_name));
ERR_FAIL_COND_MSG(!::Engine::get_singleton()->is_singleton_user_created(p_name), "Attempt to remove non-user created singleton: " + String(p_name));
::Engine::get_singleton()->remove_singleton(p_name);
}
diff --git a/core/core_bind.h b/core/core_bind.h
index 72865f583c..c7a406b2f3 100644
--- a/core/core_bind.h
+++ b/core/core_bind.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -161,6 +161,7 @@ public:
int get_low_processor_usage_mode_sleep_usec() const;
void alert(const String &p_alert, const String &p_title = "ALERT!");
+ void crash(const String &p_message);
String get_executable_path() const;
int execute(const String &p_path, const Vector<String> &p_arguments, Array r_output = Array(), bool p_read_stderr = false);
@@ -195,9 +196,9 @@ public:
String get_unique_id() const;
- String get_keycode_string(uint32_t p_code) const;
- bool is_keycode_unicode(uint32_t p_unicode) const;
- int find_keycode_from_string(const String &p_code) const;
+ String get_keycode_string(Key p_code) const;
+ bool is_keycode_unicode(char32_t p_unicode) const;
+ Key find_keycode_from_string(const String &p_code) const;
void set_use_file_access_save_and_swap(bool p_enable);
@@ -237,6 +238,7 @@ public:
Error set_thread_name(const String &p_name);
Thread::ID get_thread_caller_id() const;
+ Thread::ID get_main_thread_id() const;
bool has_feature(const String &p_feature) const;
@@ -442,7 +444,10 @@ public:
class Directory : public RefCounted {
GDCLASS(Directory, RefCounted);
DirAccess *d;
+
bool dir_open = false;
+ bool include_navigational = false;
+ bool include_hidden = false;
protected:
static void _bind_methods();
@@ -452,12 +457,20 @@ public:
bool is_open() const;
- Error list_dir_begin(bool p_show_navigational = false, bool p_show_hidden = false); // This starts dir listing.
+ Error list_dir_begin();
String get_next();
bool current_is_dir() const;
-
void list_dir_end();
+ PackedStringArray get_files();
+ PackedStringArray get_directories();
+ PackedStringArray _get_contents(bool p_directories);
+
+ void set_include_navigational(bool p_enable);
+ bool get_include_navigational() const;
+ void set_include_hidden(bool p_enable);
+ bool get_include_hidden() const;
+
int get_drive_count();
String get_drive(int p_drive);
int get_current_drive();
@@ -479,10 +492,6 @@ public:
Directory();
virtual ~Directory();
-
-private:
- bool _list_skip_navigational = false;
- bool _list_skip_hidden = false;
};
class Marshalls : public Object {
diff --git a/core/core_constants.cpp b/core/core_constants.cpp
index c04d6ea56e..6f26288eb7 100644
--- a/core/core_constants.cpp
+++ b/core/core_constants.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,6 +71,16 @@ static Vector<_CoreConstant> _global_constants;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_constant, #m_constant), #m_constant, m_constant));
+// This just binds enum classes as if they were regular enum constants.
+#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_name), #m_name, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_enum::m_member, #m_prefix "_" #m_member), #m_prefix "_" #m_member, (int)m_enum::m_member, true));
+
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
_global_constants.push_back(_CoreConstant(__constant_get_enum_name(m_constant, #m_constant), m_custom_name, m_constant));
@@ -91,6 +101,16 @@ static Vector<_CoreConstant> _global_constants;
#define BIND_CORE_ENUM_CONSTANT(m_constant) \
_global_constants.push_back(_CoreConstant(#m_constant, m_constant));
+// This just binds enum classes as if they were regular enum constants.
+#define BIND_CORE_ENUM_CLASS_CONSTANT(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(m_enum, m_name, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_name, (int)m_enum::m_member));
+
+#define BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(m_enum, m_prefix, m_member) \
+ _global_constants.push_back(_CoreConstant(#m_prefix "_" #m_member, (int)m_enum::m_member));
+
#define BIND_CORE_ENUM_CONSTANT_CUSTOM(m_custom_name, m_constant) \
_global_constants.push_back(_CoreConstant(m_custom_name, m_constant));
@@ -122,348 +142,351 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT(CLOCKWISE);
BIND_CORE_ENUM_CONSTANT(COUNTERCLOCKWISE);
- BIND_CORE_ENUM_CONSTANT(HALIGN_LEFT);
- BIND_CORE_ENUM_CONSTANT(HALIGN_CENTER);
- BIND_CORE_ENUM_CONSTANT(HALIGN_RIGHT);
- BIND_CORE_ENUM_CONSTANT(HALIGN_FILL);
-
- BIND_CORE_ENUM_CONSTANT(VALIGN_TOP);
- BIND_CORE_ENUM_CONSTANT(VALIGN_CENTER);
- BIND_CORE_ENUM_CONSTANT(VALIGN_BOTTOM);
-
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TOP_TO);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_CENTER_TO);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_BOTTOM_TO);
-
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TO_TOP);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TO_CENTER);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TO_BASELINE);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TO_BOTTOM);
-
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_TOP);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_CENTER);
- BIND_CORE_ENUM_CONSTANT(INLINE_ALIGN_BOTTOM);
-
- // huge list of keys
- BIND_CORE_CONSTANT(SPKEY);
-
- BIND_CORE_ENUM_CONSTANT(KEY_ESCAPE);
- BIND_CORE_ENUM_CONSTANT(KEY_TAB);
- BIND_CORE_ENUM_CONSTANT(KEY_BACKTAB);
- BIND_CORE_ENUM_CONSTANT(KEY_BACKSPACE);
- BIND_CORE_ENUM_CONSTANT(KEY_ENTER);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_ENTER);
- BIND_CORE_ENUM_CONSTANT(KEY_INSERT);
- BIND_CORE_ENUM_CONSTANT(KEY_DELETE);
- BIND_CORE_ENUM_CONSTANT(KEY_PAUSE);
- BIND_CORE_ENUM_CONSTANT(KEY_PRINT);
- BIND_CORE_ENUM_CONSTANT(KEY_SYSREQ);
- BIND_CORE_ENUM_CONSTANT(KEY_CLEAR);
- BIND_CORE_ENUM_CONSTANT(KEY_HOME);
- BIND_CORE_ENUM_CONSTANT(KEY_END);
- BIND_CORE_ENUM_CONSTANT(KEY_LEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_UP);
- BIND_CORE_ENUM_CONSTANT(KEY_RIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_DOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_PAGEUP);
- BIND_CORE_ENUM_CONSTANT(KEY_PAGEDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_SHIFT);
- BIND_CORE_ENUM_CONSTANT(KEY_CTRL);
- BIND_CORE_ENUM_CONSTANT(KEY_META);
- BIND_CORE_ENUM_CONSTANT(KEY_ALT);
- BIND_CORE_ENUM_CONSTANT(KEY_CAPSLOCK);
- BIND_CORE_ENUM_CONSTANT(KEY_NUMLOCK);
- BIND_CORE_ENUM_CONSTANT(KEY_SCROLLLOCK);
- BIND_CORE_ENUM_CONSTANT(KEY_F1);
- BIND_CORE_ENUM_CONSTANT(KEY_F2);
- BIND_CORE_ENUM_CONSTANT(KEY_F3);
- BIND_CORE_ENUM_CONSTANT(KEY_F4);
- BIND_CORE_ENUM_CONSTANT(KEY_F5);
- BIND_CORE_ENUM_CONSTANT(KEY_F6);
- BIND_CORE_ENUM_CONSTANT(KEY_F7);
- BIND_CORE_ENUM_CONSTANT(KEY_F8);
- BIND_CORE_ENUM_CONSTANT(KEY_F9);
- BIND_CORE_ENUM_CONSTANT(KEY_F10);
- BIND_CORE_ENUM_CONSTANT(KEY_F11);
- BIND_CORE_ENUM_CONSTANT(KEY_F12);
- BIND_CORE_ENUM_CONSTANT(KEY_F13);
- BIND_CORE_ENUM_CONSTANT(KEY_F14);
- BIND_CORE_ENUM_CONSTANT(KEY_F15);
- BIND_CORE_ENUM_CONSTANT(KEY_F16);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_MULTIPLY);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_DIVIDE);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_SUBTRACT);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_PERIOD);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_ADD);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_0);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_1);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_2);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_3);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_4);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_5);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_6);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_7);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_8);
- BIND_CORE_ENUM_CONSTANT(KEY_KP_9);
- BIND_CORE_ENUM_CONSTANT(KEY_SUPER_L);
- BIND_CORE_ENUM_CONSTANT(KEY_SUPER_R);
- BIND_CORE_ENUM_CONSTANT(KEY_MENU);
- BIND_CORE_ENUM_CONSTANT(KEY_HYPER_L);
- BIND_CORE_ENUM_CONSTANT(KEY_HYPER_R);
- BIND_CORE_ENUM_CONSTANT(KEY_HELP);
- BIND_CORE_ENUM_CONSTANT(KEY_DIRECTION_L);
- BIND_CORE_ENUM_CONSTANT(KEY_DIRECTION_R);
- BIND_CORE_ENUM_CONSTANT(KEY_BACK);
- BIND_CORE_ENUM_CONSTANT(KEY_FORWARD);
- BIND_CORE_ENUM_CONSTANT(KEY_STOP);
- BIND_CORE_ENUM_CONSTANT(KEY_REFRESH);
- BIND_CORE_ENUM_CONSTANT(KEY_VOLUMEDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_VOLUMEMUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_VOLUMEUP);
- BIND_CORE_ENUM_CONSTANT(KEY_BASSBOOST);
- BIND_CORE_ENUM_CONSTANT(KEY_BASSUP);
- BIND_CORE_ENUM_CONSTANT(KEY_BASSDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_TREBLEUP);
- BIND_CORE_ENUM_CONSTANT(KEY_TREBLEDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIAPLAY);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIASTOP);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIAPREVIOUS);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIANEXT);
- BIND_CORE_ENUM_CONSTANT(KEY_MEDIARECORD);
- BIND_CORE_ENUM_CONSTANT(KEY_HOMEPAGE);
- BIND_CORE_ENUM_CONSTANT(KEY_FAVORITES);
- BIND_CORE_ENUM_CONSTANT(KEY_SEARCH);
- BIND_CORE_ENUM_CONSTANT(KEY_STANDBY);
- BIND_CORE_ENUM_CONSTANT(KEY_OPENURL);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHMAIL);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHMEDIA);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH0);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH1);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH2);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH3);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH4);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH5);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH6);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH7);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH8);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCH9);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHA);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHB);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHC);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHD);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHE);
- BIND_CORE_ENUM_CONSTANT(KEY_LAUNCHF);
-
- BIND_CORE_ENUM_CONSTANT(KEY_UNKNOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_SPACE);
- BIND_CORE_ENUM_CONSTANT(KEY_EXCLAM);
- BIND_CORE_ENUM_CONSTANT(KEY_QUOTEDBL);
- BIND_CORE_ENUM_CONSTANT(KEY_NUMBERSIGN);
- BIND_CORE_ENUM_CONSTANT(KEY_DOLLAR);
- BIND_CORE_ENUM_CONSTANT(KEY_PERCENT);
- BIND_CORE_ENUM_CONSTANT(KEY_AMPERSAND);
- BIND_CORE_ENUM_CONSTANT(KEY_APOSTROPHE);
- BIND_CORE_ENUM_CONSTANT(KEY_PARENLEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_PARENRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ASTERISK);
- BIND_CORE_ENUM_CONSTANT(KEY_PLUS);
- BIND_CORE_ENUM_CONSTANT(KEY_COMMA);
- BIND_CORE_ENUM_CONSTANT(KEY_MINUS);
- BIND_CORE_ENUM_CONSTANT(KEY_PERIOD);
- BIND_CORE_ENUM_CONSTANT(KEY_SLASH);
- BIND_CORE_ENUM_CONSTANT(KEY_0);
- BIND_CORE_ENUM_CONSTANT(KEY_1);
- BIND_CORE_ENUM_CONSTANT(KEY_2);
- BIND_CORE_ENUM_CONSTANT(KEY_3);
- BIND_CORE_ENUM_CONSTANT(KEY_4);
- BIND_CORE_ENUM_CONSTANT(KEY_5);
- BIND_CORE_ENUM_CONSTANT(KEY_6);
- BIND_CORE_ENUM_CONSTANT(KEY_7);
- BIND_CORE_ENUM_CONSTANT(KEY_8);
- BIND_CORE_ENUM_CONSTANT(KEY_9);
- BIND_CORE_ENUM_CONSTANT(KEY_COLON);
- BIND_CORE_ENUM_CONSTANT(KEY_SEMICOLON);
- BIND_CORE_ENUM_CONSTANT(KEY_LESS);
- BIND_CORE_ENUM_CONSTANT(KEY_EQUAL);
- BIND_CORE_ENUM_CONSTANT(KEY_GREATER);
- BIND_CORE_ENUM_CONSTANT(KEY_QUESTION);
- BIND_CORE_ENUM_CONSTANT(KEY_AT);
- BIND_CORE_ENUM_CONSTANT(KEY_A);
- BIND_CORE_ENUM_CONSTANT(KEY_B);
- BIND_CORE_ENUM_CONSTANT(KEY_C);
- BIND_CORE_ENUM_CONSTANT(KEY_D);
- BIND_CORE_ENUM_CONSTANT(KEY_E);
- BIND_CORE_ENUM_CONSTANT(KEY_F);
- BIND_CORE_ENUM_CONSTANT(KEY_G);
- BIND_CORE_ENUM_CONSTANT(KEY_H);
- BIND_CORE_ENUM_CONSTANT(KEY_I);
- BIND_CORE_ENUM_CONSTANT(KEY_J);
- BIND_CORE_ENUM_CONSTANT(KEY_K);
- BIND_CORE_ENUM_CONSTANT(KEY_L);
- BIND_CORE_ENUM_CONSTANT(KEY_M);
- BIND_CORE_ENUM_CONSTANT(KEY_N);
- BIND_CORE_ENUM_CONSTANT(KEY_O);
- BIND_CORE_ENUM_CONSTANT(KEY_P);
- BIND_CORE_ENUM_CONSTANT(KEY_Q);
- BIND_CORE_ENUM_CONSTANT(KEY_R);
- BIND_CORE_ENUM_CONSTANT(KEY_S);
- BIND_CORE_ENUM_CONSTANT(KEY_T);
- BIND_CORE_ENUM_CONSTANT(KEY_U);
- BIND_CORE_ENUM_CONSTANT(KEY_V);
- BIND_CORE_ENUM_CONSTANT(KEY_W);
- BIND_CORE_ENUM_CONSTANT(KEY_X);
- BIND_CORE_ENUM_CONSTANT(KEY_Y);
- BIND_CORE_ENUM_CONSTANT(KEY_Z);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACKETLEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_BACKSLASH);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACKETRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ASCIICIRCUM);
- BIND_CORE_ENUM_CONSTANT(KEY_UNDERSCORE);
- BIND_CORE_ENUM_CONSTANT(KEY_QUOTELEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACELEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_BAR);
- BIND_CORE_ENUM_CONSTANT(KEY_BRACERIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ASCIITILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_NOBREAKSPACE);
- BIND_CORE_ENUM_CONSTANT(KEY_EXCLAMDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_CENT);
- BIND_CORE_ENUM_CONSTANT(KEY_STERLING);
- BIND_CORE_ENUM_CONSTANT(KEY_CURRENCY);
- BIND_CORE_ENUM_CONSTANT(KEY_YEN);
- BIND_CORE_ENUM_CONSTANT(KEY_BROKENBAR);
- BIND_CORE_ENUM_CONSTANT(KEY_SECTION);
- BIND_CORE_ENUM_CONSTANT(KEY_DIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_COPYRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ORDFEMININE);
- BIND_CORE_ENUM_CONSTANT(KEY_GUILLEMOTLEFT);
- BIND_CORE_ENUM_CONSTANT(KEY_NOTSIGN);
- BIND_CORE_ENUM_CONSTANT(KEY_HYPHEN);
- BIND_CORE_ENUM_CONSTANT(KEY_REGISTERED);
- BIND_CORE_ENUM_CONSTANT(KEY_MACRON);
- BIND_CORE_ENUM_CONSTANT(KEY_DEGREE);
- BIND_CORE_ENUM_CONSTANT(KEY_PLUSMINUS);
- BIND_CORE_ENUM_CONSTANT(KEY_TWOSUPERIOR);
- BIND_CORE_ENUM_CONSTANT(KEY_THREESUPERIOR);
- BIND_CORE_ENUM_CONSTANT(KEY_ACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_MU);
- BIND_CORE_ENUM_CONSTANT(KEY_PARAGRAPH);
- BIND_CORE_ENUM_CONSTANT(KEY_PERIODCENTERED);
- BIND_CORE_ENUM_CONSTANT(KEY_CEDILLA);
- BIND_CORE_ENUM_CONSTANT(KEY_ONESUPERIOR);
- BIND_CORE_ENUM_CONSTANT(KEY_MASCULINE);
- BIND_CORE_ENUM_CONSTANT(KEY_GUILLEMOTRIGHT);
- BIND_CORE_ENUM_CONSTANT(KEY_ONEQUARTER);
- BIND_CORE_ENUM_CONSTANT(KEY_ONEHALF);
- BIND_CORE_ENUM_CONSTANT(KEY_THREEQUARTERS);
- BIND_CORE_ENUM_CONSTANT(KEY_QUESTIONDOWN);
- BIND_CORE_ENUM_CONSTANT(KEY_AGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_AACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_ACIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_ATILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_ADIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_ARING);
- BIND_CORE_ENUM_CONSTANT(KEY_AE);
- BIND_CORE_ENUM_CONSTANT(KEY_CCEDILLA);
- BIND_CORE_ENUM_CONSTANT(KEY_EGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_EACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_ECIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_EDIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_IGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_IACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_ICIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_IDIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_ETH);
- BIND_CORE_ENUM_CONSTANT(KEY_NTILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_OGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_OACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_OCIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_OTILDE);
- BIND_CORE_ENUM_CONSTANT(KEY_ODIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_MULTIPLY);
- BIND_CORE_ENUM_CONSTANT(KEY_OOBLIQUE);
- BIND_CORE_ENUM_CONSTANT(KEY_UGRAVE);
- BIND_CORE_ENUM_CONSTANT(KEY_UACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_UCIRCUMFLEX);
- BIND_CORE_ENUM_CONSTANT(KEY_UDIAERESIS);
- BIND_CORE_ENUM_CONSTANT(KEY_YACUTE);
- BIND_CORE_ENUM_CONSTANT(KEY_THORN);
- BIND_CORE_ENUM_CONSTANT(KEY_SSHARP);
-
- BIND_CORE_ENUM_CONSTANT(KEY_DIVISION);
- BIND_CORE_ENUM_CONSTANT(KEY_YDIAERESIS);
-
- BIND_CORE_ENUM_CONSTANT(KEY_CODE_MASK);
- BIND_CORE_ENUM_CONSTANT(KEY_MODIFIER_MASK);
-
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_SHIFT);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_ALT);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_META);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_CTRL);
- BIND_CORE_ENUM_CONSTANT_NO_VAL(KEY_MASK_CMD);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_KPAD);
- BIND_CORE_ENUM_CONSTANT(KEY_MASK_GROUP_SWITCH);
-
- // mouse
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_LEFT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_RIGHT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MIDDLE);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_XBUTTON1);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_XBUTTON2);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_UP);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_DOWN);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_LEFT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_WHEEL_RIGHT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_LEFT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_RIGHT);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_MIDDLE);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_XBUTTON1);
- BIND_CORE_ENUM_CONSTANT(MOUSE_BUTTON_MASK_XBUTTON2);
-
- // Joypad buttons
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_INVALID);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_A);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_B);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_X);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_Y);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_BACK);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_GUIDE);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_START);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_LEFT_STICK);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_RIGHT_STICK);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_LEFT_SHOULDER);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_RIGHT_SHOULDER);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_UP);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_DOWN);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_LEFT);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_DPAD_RIGHT);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_MISC1);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE1);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE2);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE3);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_PADDLE4);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_TOUCHPAD);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_SDL_MAX);
- BIND_CORE_ENUM_CONSTANT(JOY_BUTTON_MAX);
-
- // Joypad axes
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_INVALID);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_LEFT_X);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_LEFT_Y);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_RIGHT_X);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_RIGHT_Y);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_TRIGGER_LEFT);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_TRIGGER_RIGHT);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_SDL_MAX);
- BIND_CORE_ENUM_CONSTANT(JOY_AXIS_MAX);
-
- // midi
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_NOTE_OFF);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_NOTE_ON);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_AFTERTOUCH);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_CONTROL_CHANGE);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_PROGRAM_CHANGE);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_CHANNEL_PRESSURE);
- BIND_CORE_ENUM_CONSTANT(MIDI_MESSAGE_PITCH_BEND);
+ BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_LEFT);
+ BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_CENTER);
+ BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_RIGHT);
+ BIND_CORE_ENUM_CONSTANT(HORIZONTAL_ALIGNMENT_FILL);
+
+ BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_TOP);
+ BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_CENTER);
+ BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_BOTTOM);
+ BIND_CORE_ENUM_CONSTANT(VERTICAL_ALIGNMENT_FILL);
+
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TOP_TO);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_CENTER_TO);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BOTTOM_TO);
+
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_TOP);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_CENTER);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_BASELINE);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TO_BOTTOM);
+
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_TOP);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_CENTER);
+ BIND_CORE_ENUM_CONSTANT(INLINE_ALIGNMENT_BOTTOM);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPECIAL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ESCAPE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TAB);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKTAB);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKSPACE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ENTER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_ENTER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, INSERT);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_DELETE, KEY_DELETE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAUSE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PRINT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SYSREQ);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CLEAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HOME);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, END);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAGEUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PAGEDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SHIFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CTRL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, META);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ALT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CAPSLOCK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NUMLOCK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SCROLLLOCK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F5);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F6);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F7);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F8);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F10);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F11);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F12);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F13);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F14);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F15);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F16);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_MULTIPLY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_DIVIDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_SUBTRACT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_PERIOD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_ADD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_0);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_5);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_6);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_7);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_8);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, KP_9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SUPER_L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SUPER_R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MENU);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HYPER_L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HYPER_R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HELP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIRECTION_L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIRECTION_R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, FORWARD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STOP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, REFRESH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEMUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, VOLUMEUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BASSBOOST);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BASSUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BASSDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TREBLEUP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TREBLEDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIAPLAY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIASTOP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIAPREVIOUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIANEXT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MEDIARECORD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HOMEPAGE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, FAVORITES);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SEARCH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STANDBY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OPENURL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHMAIL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHMEDIA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH0);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH5);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH6);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH7);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH8);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCH9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHB);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHC);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LAUNCHF);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UNKNOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SPACE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EXCLAM);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUOTEDBL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NUMBERSIGN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DOLLAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERCENT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AMPERSAND);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, APOSTROPHE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARENLEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARENRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASTERISK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PLUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COMMA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MINUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERIOD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SLASH);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_0, KEY_0);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_1, KEY_1);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_2, KEY_2);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_3, KEY_3);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_4, KEY_4);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_5, KEY_5);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_6, KEY_6);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_7, KEY_7);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_8, KEY_8);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_9, KEY_9);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COLON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SEMICOLON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, LESS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EQUAL);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GREATER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUESTION);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, A);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, B);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, C);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, D);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, E);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, F);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, G);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, H);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, I);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, J);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, K);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, L);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, M);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, N);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, O);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, P);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Q);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, R);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, S);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, T);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, U);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, V);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, W);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, Z);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACKETLEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BACKSLASH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACKETRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASCIICIRCUM);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UNDERSCORE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUOTELEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACELEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BRACERIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ASCIITILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NOBREAKSPACE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EXCLAMDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CENT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, STERLING);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CURRENCY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YEN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, BROKENBAR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SECTION);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, COPYRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ORDFEMININE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GUILLEMOTLEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NOTSIGN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, HYPHEN);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(Key, KEY_REGISTERED, KEY_REGISTERED);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MACRON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DEGREE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PLUSMINUS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, TWOSUPERIOR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, THREESUPERIOR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MU);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PARAGRAPH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, PERIODCENTERED);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CEDILLA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ONESUPERIOR);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MASCULINE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, GUILLEMOTRIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ONEQUARTER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ONEHALF);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, THREEQUARTERS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, QUESTIONDOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ACIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ATILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ADIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ARING);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, AE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, CCEDILLA);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ECIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, EDIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, IGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, IACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ICIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, IDIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ETH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, NTILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OCIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OTILDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, ODIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, MULTIPLY);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, OOBLIQUE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UGRAVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UCIRCUMFLEX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, UDIAERESIS);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YACUTE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, THORN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, SSHARP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, DIVISION);
+ BIND_CORE_ENUM_CLASS_CONSTANT(Key, KEY, YDIAERESIS);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(KeyModifierMask, KEY_CODE_MASK, CODE_MASK);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(KeyModifierMask, KEY_MODIFIER_MASK, MODIFIER_MASK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, SHIFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, ALT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, META);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, CTRL);
+ BIND_CORE_ENUM_CLASS_CONSTANT_NO_VAL(KeyModifierMask, KEY_MASK, CMD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, KPAD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(KeyModifierMask, KEY_MASK, GROUP_SWITCH);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MIDDLE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_UP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_DOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, WHEEL_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON1, MB_XBUTTON1);
+ BIND_CORE_ENUM_CLASS_CONSTANT_CUSTOM(MouseButton, MOUSE_BUTTON_XBUTTON2, MB_XBUTTON2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_MIDDLE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_XBUTTON1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MouseButton, MOUSE_BUTTON, MASK_XBUTTON2);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, INVALID);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, A);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, B);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, BACK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, GUIDE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, START);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, LEFT_STICK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, RIGHT_STICK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, LEFT_SHOULDER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, RIGHT_SHOULDER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_UP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_DOWN);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, DPAD_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MISC1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE1);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE2);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE3);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, PADDLE4);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, TOUCHPAD);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, SDL_MAX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyButton, JOY_BUTTON, MAX);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, INVALID);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, LEFT_X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, LEFT_Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, RIGHT_X);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, RIGHT_Y);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, TRIGGER_LEFT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, TRIGGER_RIGHT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, SDL_MAX);
+ BIND_CORE_ENUM_CLASS_CONSTANT(JoyAxis, JOY_AXIS, MAX);
+
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NOTE_OFF);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, NOTE_ON);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, AFTERTOUCH);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CONTROL_CHANGE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PROGRAM_CHANGE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CHANNEL_PRESSURE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, PITCH_BEND);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SYSTEM_EXCLUSIVE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, QUARTER_FRAME);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SONG_POSITION_POINTER);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SONG_SELECT);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, TUNE_REQUEST);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, TIMING_CLOCK);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, START);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, CONTINUE);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, STOP);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, ACTIVE_SENSING);
+ BIND_CORE_ENUM_CLASS_CONSTANT(MIDIMessage, MIDI_MESSAGE, SYSTEM_RESET);
// error list
@@ -646,15 +669,15 @@ void register_global_constants() {
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_SIGNAL", Variant::SIGNAL);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_DICTIONARY", Variant::DICTIONARY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_ARRAY", Variant::ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_RAW_ARRAY", Variant::PACKED_BYTE_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT32_ARRAY", Variant::PACKED_INT32_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_INT64_ARRAY", Variant::PACKED_INT64_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_FLOAT32_ARRAY", Variant::PACKED_FLOAT32_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_FLOAT64_ARRAY", Variant::PACKED_FLOAT64_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_STRING_ARRAY", Variant::PACKED_STRING_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR2_ARRAY", Variant::PACKED_VECTOR2_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_VECTOR3_ARRAY", Variant::PACKED_VECTOR3_ARRAY);
- BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_COLOR_ARRAY", Variant::PACKED_COLOR_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_BYTE_ARRAY", Variant::PACKED_BYTE_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_INT32_ARRAY", Variant::PACKED_INT32_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_INT64_ARRAY", Variant::PACKED_INT64_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_FLOAT32_ARRAY", Variant::PACKED_FLOAT32_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_FLOAT64_ARRAY", Variant::PACKED_FLOAT64_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_STRING_ARRAY", Variant::PACKED_STRING_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_VECTOR2_ARRAY", Variant::PACKED_VECTOR2_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_VECTOR3_ARRAY", Variant::PACKED_VECTOR3_ARRAY);
+ BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_PACKED_COLOR_ARRAY", Variant::PACKED_COLOR_ARRAY);
BIND_CORE_ENUM_CONSTANT_CUSTOM("TYPE_MAX", Variant::VARIANT_MAX);
//comparison
diff --git a/core/core_constants.h b/core/core_constants.h
index deaf9ec60f..9302c23959 100644
--- a/core/core_constants.h
+++ b/core/core_constants.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/core_string_names.cpp b/core/core_string_names.cpp
index ff8569e45d..5b5bfaecb5 100644
--- a/core/core_string_names.cpp
+++ b/core/core_string_names.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/core_string_names.h b/core/core_string_names.h
index abe751372e..2cd4e335b2 100644
--- a/core/core_string_names.h
+++ b/core/core_string_names.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/crypto/aes_context.cpp b/core/crypto/aes_context.cpp
index b387aeb27d..8ff4f6a34c 100644
--- a/core/crypto/aes_context.cpp
+++ b/core/crypto/aes_context.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/crypto/aes_context.h b/core/crypto/aes_context.h
index 2f8422f537..2121adfcc6 100644
--- a/core/crypto/aes_context.h
+++ b/core/crypto/aes_context.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/crypto/crypto.cpp b/core/crypto/crypto.cpp
index fe913549c9..f62d2cce1f 100644
--- a/core/crypto/crypto.cpp
+++ b/core/crypto/crypto.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/crypto/crypto.h b/core/crypto/crypto.h
index a46f42949d..9de2c16fbc 100644
--- a/core/crypto/crypto.h
+++ b/core/crypto/crypto.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/crypto/crypto_core.cpp b/core/crypto/crypto_core.cpp
index f90092056e..9f000c5aeb 100644
--- a/core/crypto/crypto_core.cpp
+++ b/core/crypto/crypto_core.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/crypto/crypto_core.h b/core/crypto/crypto_core.h
index 7a2f4df589..355f4a2404 100644
--- a/core/crypto/crypto_core.h
+++ b/core/crypto/crypto_core.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/crypto/hashing_context.cpp b/core/crypto/hashing_context.cpp
index 070d2d4dd7..2ff540f798 100644
--- a/core/crypto/hashing_context.cpp
+++ b/core/crypto/hashing_context.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/crypto/hashing_context.h b/core/crypto/hashing_context.h
index 31521a147c..1a7cabf0f1 100644
--- a/core/crypto/hashing_context.h
+++ b/core/crypto/hashing_context.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/debugger/debugger_marshalls.cpp b/core/debugger/debugger_marshalls.cpp
index 2353a6ebf8..1a746d59a3 100644
--- a/core/debugger/debugger_marshalls.cpp
+++ b/core/debugger/debugger_marshalls.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/debugger/debugger_marshalls.h b/core/debugger/debugger_marshalls.h
index 98ad2b98d1..fae766812a 100644
--- a/core/debugger/debugger_marshalls.h
+++ b/core/debugger/debugger_marshalls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/debugger/engine_debugger.cpp b/core/debugger/engine_debugger.cpp
index 059025aa8f..54760d8d65 100644
--- a/core/debugger/engine_debugger.cpp
+++ b/core/debugger/engine_debugger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/debugger/engine_debugger.h b/core/debugger/engine_debugger.h
index 41142bf305..fdfa41c9cc 100644
--- a/core/debugger/engine_debugger.h
+++ b/core/debugger/engine_debugger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/debugger/local_debugger.cpp b/core/debugger/local_debugger.cpp
index 60aa3e6be7..61d75a6a0d 100644
--- a/core/debugger/local_debugger.cpp
+++ b/core/debugger/local_debugger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -139,7 +139,7 @@ void LocalDebugger::debug(bool p_can_continue, bool p_is_error_breakpoint) {
// Cache options
String variable_prefix = options["variable_prefix"];
- if (line == "") {
+ if (line.is_empty()) {
print_line("\nDebugger Break, Reason: '" + script_lang->debug_get_error() + "'");
print_line("*Frame " + itos(current_frame) + " - " + script_lang->debug_get_stack_level_source(current_frame) + ":" + itos(script_lang->debug_get_stack_level_line(current_frame)) + " in function '" + script_lang->debug_get_stack_level_function(current_frame) + "'");
print_line("Enter \"help\" for assistance.");
diff --git a/core/debugger/local_debugger.h b/core/debugger/local_debugger.h
index cb59eb82e9..ecd805a6cb 100644
--- a/core/debugger/local_debugger.h
+++ b/core/debugger/local_debugger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/debugger/remote_debugger.cpp b/core/debugger/remote_debugger.cpp
index 4607bd2f3f..339aa9b61f 100644
--- a/core/debugger/remote_debugger.cpp
+++ b/core/debugger/remote_debugger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -475,7 +475,7 @@ void RemoteDebugger::_err_handler(void *p_this, const char *p_func, const char *
}
// send_error will lock internally.
- rd->script_debugger->send_error(p_func, p_file, p_line, p_err, p_descr, p_editor_notify, p_type, si);
+ rd->script_debugger->send_error(String::utf8(p_func), String::utf8(p_file), p_line, String::utf8(p_err), String::utf8(p_descr), p_editor_notify, p_type, si);
}
void RemoteDebugger::_print_handler(void *p_this, const String &p_string, bool p_error) {
diff --git a/core/debugger/remote_debugger.h b/core/debugger/remote_debugger.h
index 73799e3f81..bd64955c89 100644
--- a/core/debugger/remote_debugger.h
+++ b/core/debugger/remote_debugger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/debugger/remote_debugger_peer.cpp b/core/debugger/remote_debugger_peer.cpp
index ea5e32203c..a45430465f 100644
--- a/core/debugger/remote_debugger_peer.cpp
+++ b/core/debugger/remote_debugger_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/debugger/remote_debugger_peer.h b/core/debugger/remote_debugger_peer.h
index 8cba53a81c..010336ffd3 100644
--- a/core/debugger/remote_debugger_peer.h
+++ b/core/debugger/remote_debugger_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/debugger/script_debugger.cpp b/core/debugger/script_debugger.cpp
index 70ec101a03..36723e5568 100644
--- a/core/debugger/script_debugger.cpp
+++ b/core/debugger/script_debugger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/debugger/script_debugger.h b/core/debugger/script_debugger.h
index c1d0170334..feb6702b54 100644
--- a/core/debugger/script_debugger.h
+++ b/core/debugger/script_debugger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/doc_data.cpp b/core/doc_data.cpp
index 4b284a30aa..1e72ad1090 100644
--- a/core/doc_data.cpp
+++ b/core/doc_data.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
void DocData::return_doc_from_retinfo(DocData::MethodDoc &p_method, const PropertyInfo &p_retinfo) {
if (p_retinfo.type == Variant::INT && p_retinfo.hint == PROPERTY_HINT_INT_IS_POINTER) {
p_method.return_type = p_retinfo.hint_string;
- if (p_method.return_type == "") {
+ if (p_method.return_type.is_empty()) {
p_method.return_type = "void*";
} else {
p_method.return_type += "*";
@@ -64,7 +64,7 @@ void DocData::argument_doc_from_arginfo(DocData::ArgumentDoc &p_argument, const
if (p_arginfo.type == Variant::INT && p_arginfo.hint == PROPERTY_HINT_INT_IS_POINTER) {
p_argument.type = p_arginfo.hint_string;
- if (p_argument.type == "") {
+ if (p_argument.type.is_empty()) {
p_argument.type = "void*";
} else {
p_argument.type += "*";
diff --git a/core/doc_data.h b/core/doc_data.h
index c75cdfcde5..9286b843be 100644
--- a/core/doc_data.h
+++ b/core/doc_data.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,18 +70,29 @@ public:
Vector<int> errors_returned;
bool operator<(const MethodDoc &p_method) const {
if (name == p_method.name) {
- // Must be a constructor since there is no overloading.
- // We want this arbitrary order for a class "Foo":
- // - 1. Default constructor: Foo()
- // - 2. Copy constructor: Foo(Foo)
- // - 3+. Other constructors Foo(Bar, ...) based on first argument's name
- if (arguments.size() == 0 || p_method.arguments.size() == 0) { // 1.
+ // Must be an operator or a constructor since there is no other overloading
+ if (name.left(8) == "operator") {
+ if (arguments.size() == p_method.arguments.size()) {
+ if (arguments.size() == 0) {
+ return false;
+ }
+ return arguments[0].type < p_method.arguments[0].type;
+ }
return arguments.size() < p_method.arguments.size();
+ } else {
+ // Must be a constructor
+ // We want this arbitrary order for a class "Foo":
+ // - 1. Default constructor: Foo()
+ // - 2. Copy constructor: Foo(Foo)
+ // - 3+. Other constructors Foo(Bar, ...) based on first argument's name
+ if (arguments.size() == 0 || p_method.arguments.size() == 0) { // 1.
+ return arguments.size() < p_method.arguments.size();
+ }
+ if (arguments[0].type == return_type || p_method.arguments[0].type == p_method.return_type) { // 2.
+ return (arguments[0].type == return_type) || (p_method.arguments[0].type != p_method.return_type);
+ }
+ return arguments[0] < p_method.arguments[0];
}
- if (arguments[0].type == return_type || p_method.arguments[0].type == p_method.return_type) { // 2.
- return (arguments[0].type == return_type) || (p_method.arguments[0].type != p_method.return_type);
- }
- return arguments[0] < p_method.arguments[0];
}
return name < p_method.name;
}
@@ -112,6 +123,7 @@ public:
String setter, getter;
String default_value;
bool overridden = false;
+ String overrides;
bool operator<(const PropertyDoc &p_prop) const {
return name < p_prop.name;
}
@@ -124,7 +136,11 @@ public:
String description;
String default_value;
bool operator<(const ThemeItemDoc &p_theme_item) const {
- return name < p_theme_item.name;
+ // First sort by the data type, then by name.
+ if (data_type == p_theme_item.data_type) {
+ return name < p_theme_item.name;
+ }
+ return data_type < p_theme_item.data_type;
}
};
diff --git a/core/error/error_list.cpp b/core/error/error_list.cpp
index e1e94dd65d..b669e2c042 100644
--- a/core/error/error_list.cpp
+++ b/core/error/error_list.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/error/error_list.h b/core/error/error_list.h
index 852825dda5..b057ef5941 100644
--- a/core/error/error_list.h
+++ b/core/error/error_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/error/error_macros.cpp b/core/error/error_macros.cpp
index 719ea8afb5..928ddd3397 100644
--- a/core/error/error_macros.cpp
+++ b/core/error/error_macros.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -37,9 +37,16 @@
static ErrorHandlerList *error_handler_list = nullptr;
void add_error_handler(ErrorHandlerList *p_handler) {
+ // If p_handler is already in error_handler_list
+ // we'd better remove it first then we can add it.
+ // This prevent cyclic redundancy.
+ remove_error_handler(p_handler);
+
_global_lock();
+
p_handler->next = error_handler_list;
error_handler_list = p_handler;
+
_global_unlock();
}
@@ -76,7 +83,7 @@ void _err_print_error(const char *p_function, const char *p_file, int p_line, co
// Main error printing function.
void _err_print_error(const char *p_function, const char *p_file, int p_line, const char *p_error, const char *p_message, bool p_editor_notify, ErrorHandlerType p_type) {
- OS::get_singleton()->print_error(p_function, p_file, p_line, p_error, p_message, (Logger::ErrorType)p_type);
+ OS::get_singleton()->print_error(p_function, p_file, p_line, p_error, p_message, p_editor_notify, (Logger::ErrorType)p_type);
_global_lock();
ErrorHandlerList *l = error_handler_list;
diff --git a/core/error/error_macros.h b/core/error/error_macros.h
index 4eb862dce2..802d7f9ef4 100644
--- a/core/error/error_macros.h
+++ b/core/error/error_macros.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/extension/extension_api_dump.cpp b/core/extension/extension_api_dump.cpp
index 03b2426370..3687e4f7e5 100644
--- a/core/extension/extension_api_dump.cpp
+++ b/core/extension/extension_api_dump.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,7 @@
static String get_type_name(const PropertyInfo &p_info) {
if (p_info.type == Variant::INT && (p_info.hint == PROPERTY_HINT_INT_IS_POINTER)) {
- if (p_info.hint_string == "") {
+ if (p_info.hint_string.is_empty()) {
return "void*";
} else {
return p_info.hint_string + "*";
@@ -340,7 +340,7 @@ Dictionary NativeExtensionAPIDump::generate_extension_api() {
int value = CoreConstants::get_global_constant_value(i);
String enum_name = CoreConstants::get_global_constant_enum(i);
String name = CoreConstants::get_global_constant_name(i);
- if (enum_name != String()) {
+ if (!enum_name.is_empty()) {
enum_list[enum_name].push_back(Pair<String, int>(name, value));
} else {
Dictionary d;
diff --git a/core/extension/extension_api_dump.h b/core/extension/extension_api_dump.h
index a7825c10a9..7346e182f1 100644
--- a/core/extension/extension_api_dump.h
+++ b/core/extension/extension_api_dump.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/extension/gdnative_interface.cpp b/core/extension/gdnative_interface.cpp
index 4770c9c65f..385117eed1 100644
--- a/core/extension/gdnative_interface.cpp
+++ b/core/extension/gdnative_interface.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -774,13 +774,25 @@ static GDNativeTypePtr gdnative_packed_vector3_array_operator_index_const(const
static GDNativeVariantPtr gdnative_array_operator_index(GDNativeTypePtr p_self, GDNativeInt p_index) {
Array *self = (Array *)p_self;
ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return (GDNativeTypePtr)&self[p_index];
+ return (GDNativeVariantPtr)&self->operator[](p_index);
}
static GDNativeVariantPtr gdnative_array_operator_index_const(const GDNativeTypePtr p_self, GDNativeInt p_index) {
const Array *self = (const Array *)p_self;
ERR_FAIL_INDEX_V(p_index, self->size(), nullptr);
- return (GDNativeTypePtr)&self[p_index];
+ return (GDNativeVariantPtr)&self->operator[](p_index);
+}
+
+/* Dictionary functions */
+
+static GDNativeVariantPtr gdnative_dictionary_operator_index(GDNativeTypePtr p_self, const GDNativeVariantPtr p_key) {
+ Dictionary *self = (Dictionary *)p_self;
+ return (GDNativeVariantPtr)&self->operator[](*(const Variant *)p_key);
+}
+
+static GDNativeVariantPtr gdnative_dictionary_operator_index_const(const GDNativeTypePtr p_self, const GDNativeVariantPtr p_key) {
+ const Dictionary *self = (const Dictionary *)p_self;
+ return (GDNativeVariantPtr)&self->operator[](*(const Variant *)p_key);
}
/* OBJECT API */
@@ -815,16 +827,21 @@ static GDNativeObjectPtr gdnative_global_get_singleton(const char *p_name) {
return (GDNativeObjectPtr)Engine::get_singleton()->get_singleton_object(String(p_name));
}
-static void *gdnative_object_get_instance_binding(GDNativeObjectPtr p_instance, void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks) {
- Object *o = (Object *)p_instance;
+static void *gdnative_object_get_instance_binding(GDNativeObjectPtr p_object, void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks) {
+ Object *o = (Object *)p_object;
return o->get_instance_binding(p_token, p_callbacks);
}
-static void gdnative_object_set_instance_binding(GDNativeObjectPtr p_instance, void *p_token, void *p_binding, const GDNativeInstanceBindingCallbacks *p_callbacks) {
- Object *o = (Object *)p_instance;
+static void gdnative_object_set_instance_binding(GDNativeObjectPtr p_object, void *p_token, void *p_binding, const GDNativeInstanceBindingCallbacks *p_callbacks) {
+ Object *o = (Object *)p_object;
o->set_instance_binding(p_token, p_binding, p_callbacks);
}
+static void gdnative_object_set_instance(GDNativeObjectPtr p_object, const char *p_classname, GDExtensionClassInstancePtr p_instance) {
+ Object *o = (Object *)p_object;
+ ClassDB::set_object_extension_instance(o, p_classname, p_instance);
+}
+
static GDNativeObjectPtr gdnative_object_get_instance_from_id(GDObjectInstanceID p_instance_id) {
return (GDNativeObjectPtr)ObjectDB::get_instance(ObjectID(p_instance_id));
}
@@ -854,19 +871,8 @@ static GDNativeMethodBindPtr gdnative_classdb_get_method_bind(const char *p_clas
return (GDNativeMethodBindPtr)mb;
}
-static GDNativeClassConstructor gdnative_classdb_get_constructor(const char *p_classname, GDNativeExtensionPtr *r_extension) {
- ClassDB::ClassInfo *class_info = ClassDB::classes.getptr(StringName(p_classname));
- if (class_info) {
- if (r_extension) {
- *r_extension = class_info->native_extension;
- }
- return (GDNativeClassConstructor)class_info->creation_func;
- }
- return nullptr;
-}
-
-static GDNativeObjectPtr gdnative_classdb_construct_object(GDNativeClassConstructor p_constructor, GDNativeExtensionPtr p_extension) {
- return (GDNativeObjectPtr)ClassDB::construct_object((Object * (*)()) p_constructor, (ObjectNativeExtension *)p_extension);
+static GDNativeObjectPtr gdnative_classdb_construct_object(const char *p_classname) {
+ return (GDNativeObjectPtr)ClassDB::instantiate(p_classname);
}
static void *gdnative_classdb_get_class_tag(const char *p_classname) {
@@ -1001,6 +1007,11 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) {
gdni.array_operator_index = gdnative_array_operator_index;
gdni.array_operator_index_const = gdnative_array_operator_index_const;
+ /* Dictionary functions */
+
+ gdni.dictionary_operator_index = gdnative_dictionary_operator_index;
+ gdni.dictionary_operator_index_const = gdnative_dictionary_operator_index_const;
+
/* OBJECT */
gdni.object_method_bind_call = gdnative_object_method_bind_call;
@@ -1009,6 +1020,7 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) {
gdni.global_get_singleton = gdnative_global_get_singleton;
gdni.object_get_instance_binding = gdnative_object_get_instance_binding;
gdni.object_set_instance_binding = gdnative_object_set_instance_binding;
+ gdni.object_set_instance = gdnative_object_set_instance;
gdni.object_cast_to = gdnative_object_cast_to;
gdni.object_get_instance_from_id = gdnative_object_get_instance_from_id;
@@ -1016,7 +1028,6 @@ void gdnative_setup_interface(GDNativeInterface *p_interface) {
/* CLASSDB */
- gdni.classdb_get_constructor = gdnative_classdb_get_constructor;
gdni.classdb_construct_object = gdnative_classdb_construct_object;
gdni.classdb_get_method_bind = gdnative_classdb_get_method_bind;
gdni.classdb_get_class_tag = gdnative_classdb_get_class_tag;
diff --git a/core/extension/gdnative_interface.h b/core/extension/gdnative_interface.h
index 8f8cb5a3e0..a2e0c7cc73 100644
--- a/core/extension/gdnative_interface.h
+++ b/core/extension/gdnative_interface.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -211,7 +211,7 @@ typedef const char *(*GDNativeExtensionClassToString)(GDExtensionClassInstancePt
typedef void (*GDNativeExtensionClassReference)(GDExtensionClassInstancePtr p_instance);
typedef void (*GDNativeExtensionClassUnreference)(GDExtensionClassInstancePtr p_instance);
typedef void (*GDNativeExtensionClassCallVirtual)(GDExtensionClassInstancePtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_ret);
-typedef GDExtensionClassInstancePtr (*GDNativeExtensionClassCreateInstance)(void *p_userdata);
+typedef GDNativeObjectPtr (*GDNativeExtensionClassCreateInstance)(void *p_userdata);
typedef void (*GDNativeExtensionClassFreeInstance)(void *p_userdata, GDExtensionClassInstancePtr p_instance);
typedef void (*GDNativeExtensionClassObjectInstance)(GDExtensionClassInstancePtr p_instance, GDNativeObjectPtr p_object_instance);
typedef GDNativeExtensionClassCallVirtual (*GDNativeExtensionClassGetVirtual)(void *p_userdata, const char *p_name);
@@ -227,7 +227,6 @@ typedef struct {
GDNativeExtensionClassUnreference unreference_func;
GDNativeExtensionClassCreateInstance create_instance_func; /* this one is mandatory */
GDNativeExtensionClassFreeInstance free_instance_func; /* this one is mandatory */
- GDNativeExtensionClassObjectInstance object_instance_func; /* this one is mandatory */
GDNativeExtensionClassGetVirtual get_virtual_func;
void *class_userdata;
} GDNativeExtensionClassCreationInfo;
@@ -417,23 +416,29 @@ typedef struct {
GDNativeVariantPtr (*array_operator_index)(GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be an Array ptr
GDNativeVariantPtr (*array_operator_index_const)(const GDNativeTypePtr p_self, GDNativeInt p_index); // p_self should be an Array ptr
+ /* Dictionary functions */
+
+ GDNativeVariantPtr (*dictionary_operator_index)(GDNativeTypePtr p_self, const GDNativeVariantPtr p_key); // p_self should be an Dictionary ptr
+ GDNativeVariantPtr (*dictionary_operator_index_const)(const GDNativeTypePtr p_self, const GDNativeVariantPtr p_key); // p_self should be an Dictionary ptr
+
/* OBJECT */
void (*object_method_bind_call)(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeVariantPtr *p_args, GDNativeInt p_arg_count, GDNativeVariantPtr r_ret, GDNativeCallError *r_error);
void (*object_method_bind_ptrcall)(const GDNativeMethodBindPtr p_method_bind, GDNativeObjectPtr p_instance, const GDNativeTypePtr *p_args, GDNativeTypePtr r_ret);
void (*object_destroy)(GDNativeObjectPtr p_o);
GDNativeObjectPtr (*global_get_singleton)(const char *p_name);
+
void *(*object_get_instance_binding)(GDNativeObjectPtr p_o, void *p_token, const GDNativeInstanceBindingCallbacks *p_callbacks);
void (*object_set_instance_binding)(GDNativeObjectPtr p_o, void *p_token, void *p_binding, const GDNativeInstanceBindingCallbacks *p_callbacks);
+ void (*object_set_instance)(GDNativeObjectPtr p_o, const char *p_classname, GDExtensionClassInstancePtr p_instance); /* p_classname should be a registered extension class and should extend the p_o object's class. */
+
GDNativeObjectPtr (*object_cast_to)(const GDNativeObjectPtr p_object, void *p_class_tag);
GDNativeObjectPtr (*object_get_instance_from_id)(GDObjectInstanceID p_instance_id);
GDObjectInstanceID (*object_get_instance_id)(const GDNativeObjectPtr p_object);
/* CLASSDB */
-
- GDNativeClassConstructor (*classdb_get_constructor)(const char *p_classname, GDNativeExtensionPtr *r_extension);
- GDNativeObjectPtr (*classdb_construct_object)(GDNativeClassConstructor p_constructor, GDNativeExtensionPtr p_extension);
+ GDNativeObjectPtr (*classdb_construct_object)(const char *p_classname); /* The passed class must be a built-in godot class, or an already-registered extension class. In both case, object_set_instance should be called to fully initialize the object. */
GDNativeMethodBindPtr (*classdb_get_method_bind)(const char *p_classname, const char *p_methodname, GDNativeInt p_hash);
void *(*classdb_get_class_tag)(const char *p_classname);
diff --git a/core/extension/native_extension.cpp b/core/extension/native_extension.cpp
index a6b0a708c3..1512852234 100644
--- a/core/extension/native_extension.cpp
+++ b/core/extension/native_extension.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -156,7 +156,6 @@ void NativeExtension::_register_extension_class(const GDNativeExtensionClassLibr
extension->native_extension.unreference = p_extension_funcs->unreference_func;
extension->native_extension.class_userdata = p_extension_funcs->class_userdata;
extension->native_extension.create_instance = p_extension_funcs->create_instance_func;
- extension->native_extension.set_object_instance = p_extension_funcs->object_instance_func;
extension->native_extension.free_instance = p_extension_funcs->free_instance_func;
extension->native_extension.get_virtual = p_extension_funcs->get_virtual_func;
@@ -398,7 +397,7 @@ RES NativeExtensionResourceLoader::load(const String &p_path, const String &p_or
}
}
- if (library_path == String()) {
+ if (library_path.is_empty()) {
if (r_error) {
*r_error = ERR_FILE_NOT_FOUND;
}
diff --git a/core/extension/native_extension.h b/core/extension/native_extension.h
index f7f235d8fc..b98e4925d2 100644
--- a/core/extension/native_extension.h
+++ b/core/extension/native_extension.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/extension/native_extension_manager.cpp b/core/extension/native_extension_manager.cpp
index c8755250d5..87737858a8 100644
--- a/core/extension/native_extension_manager.cpp
+++ b/core/extension/native_extension_manager.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -115,7 +115,7 @@ void NativeExtensionManager::load_extensions() {
FileAccessRef f = FileAccess::open(NativeExtension::get_extension_list_config_file(), FileAccess::READ);
while (f && !f->eof_reached()) {
String s = f->get_line().strip_edges();
- if (s != String()) {
+ if (!s.is_empty()) {
LoadStatus err = load_extension(s);
ERR_CONTINUE_MSG(err == LOAD_STATUS_FAILED, "Error loading extension: " + s);
}
diff --git a/core/extension/native_extension_manager.h b/core/extension/native_extension_manager.h
index 89ccd155fe..b8339e4817 100644
--- a/core/extension/native_extension_manager.h
+++ b/core/extension/native_extension_manager.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/input/default_controller_mappings.h b/core/input/default_controller_mappings.h
index ba5e650226..f0737eea87 100644
--- a/core/input/default_controller_mappings.h
+++ b/core/input/default_controller_mappings.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/input/gamecontrollerdb.txt b/core/input/gamecontrollerdb.txt
index 0da8f8dfdb..58014e976e 100644
--- a/core/input/gamecontrollerdb.txt
+++ b/core/input/gamecontrollerdb.txt
@@ -3,16 +3,20 @@
# Windows
03000000fa2d00000100000000000000,3DRUDDER,leftx:a0,lefty:a1,rightx:a5,righty:a2,platform:Windows,
-03000000d0160000600a000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
03000000d0160000040d000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
03000000d0160000050d000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
03000000d0160000060d000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
03000000d0160000070d000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
+03000000d0160000600a000000000000,4Play,a:b1,b:b3,back:b4,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,leftstick:b14,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b15,righttrigger:b9,rightx:a3,righty:a4,start:b5,x:b0,y:b2,platform:Windows,
03000000c82d00000951000000000000,8BitDo Dogbone Modkit,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,
+03000000008000000210000000000000,8BitDo F30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+030000003512000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000c82d00001028000000000000,8BitDo F30 Arcade Joystick,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00001038000000000000,8BitDo F30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000090000000000000,8BitDo FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:a4,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
+03000000c82d00000650000000000000,8BitDo M30,a:b0,b:b1,back:b10,guide:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00005106000000000000,8BitDo M30 Gamepad,a:b1,b:b0,back:b10,guide:b2,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000151000000000000,8BitDo M30 ModKit,a:b0,b:b1,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000310000000000000,8BitDo N30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
@@ -23,10 +27,12 @@
03000000c82d00000190000000000000,8BitDo N30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00001590000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00006528000000000000,8BitDo N30 Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000290000000000000,8Bitdo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,
+03000000c82d00003038000000000000,8Bitdo N64,+rightx:b9,+righty:b3,-rightx:b4,-righty:b8,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,platform:Windows,
03000000c82d000012ab000000000000,8BitDo NES30,a:b1,b:b0,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00002038000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000022000000090000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000203800000900000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00002038000000000000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000751000000000000,8BitDo P30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000360000000000000,8BitDo Pro 2,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00002867000000000000,8BitDo S30 Modkit,a:b0,b:b1,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b8,lefttrigger:b9,rightshoulder:b6,righttrigger:b7,start:b11,x:b3,y:b4,platform:Windows,
@@ -42,9 +48,9 @@
03000000c82d00004028000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00006228000000000000,8BitDo SN30,a:b1,b:b0,back:b10,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000351000000000000,8BitDo SN30 Modkit,a:b1,b:b0,back:b10,dpdown:+a2,dpleft:-a0,dpright:+a0,dpup:-a2,leftshoulder:b6,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Windows,
+03000000c82d00000021000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000160000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000161000000000000,8BitDo SN30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
-03000000c82d00000021000000000000,8BitDo SN30 Pro,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000121000000000000,8BitDo SN30 Pro for Android,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c82d00000260000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
03000000c82d00000261000000000000,8BitDo SN30 Pro+,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Windows,
@@ -58,12 +64,12 @@
03000000fa190000f0ff000000000000,Acteck AGJ 3200,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000006d0400000bc2000000000000,Action Pad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:a5~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:a2~,start:b8,x:b3,y:b4,platform:Windows,
03000000d1180000402c000000000000,ADT1,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a3,rightx:a2,righty:a5,x:b3,y:b4,platform:Windows,
-030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00001301000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000006f0e00003901000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e00001302000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000ab1200000103000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e00001304000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e00001413000000000000,Afterglow,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006f0e00003901000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ab1200000103000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000ad1b000000f9000000000000,Afterglow,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000341a00003608000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00000263000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -72,8 +78,6 @@
030000006f0e00001402000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00001901000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00001a01000000000000,Afterglow PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c00000288000000000000,Nyko Air Flo Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
-03000000d62000001d57000000000000,Nyko Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000491900001904000000000000,Amazon Luna Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
03000000710100001904000000000000,Amazon Luna Controller,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b8,leftx:a0,lefty:a1,misc1:b9,rightshoulder:b4,rightstick:b7,rightx:a3,righty:a4,start:b6,x:b3,y:b2,platform:Windows,
03000000830500000160000000000000,Arcade,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b3,x:b4,y:b4,platform:Windows,
@@ -89,6 +93,7 @@
030000006f0e00003201000000000000,Battlefield 4 PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000ad1b000001f9000000000000,BB 070,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000d62000002a79000000000000,BDA PS4 Fightpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000bc2000005250000000000000,Beitong G3,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b5,righttrigger:b9,rightx:a3,righty:a4,start:b15,x:b3,y:b4,platform:Windows,
030000000d0500000208000000000000,Belkin Nostromo N40,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
03000000bc2000006012000000000000,Betop 2126F,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000bc2000000055000000000000,Betop BFM Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
@@ -105,22 +110,17 @@
030000006b1400000055000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000006b1400000103000000000000,Bigben PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
03000000380700008232000000000000,Brawlpad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000200e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000210e000000000000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
0300000066f700000500000000000000,BrutalLegendTest,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
03000000d81d00000b00000000000000,BUFFALO BSGP1601 Series,a:b5,b:b3,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b13,x:b4,y:b2,platform:Windows,
030000006d04000042c2000000000000,ChillStream,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000e82000006058000000000000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000457500000401000000000000,Cobra,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000b0400003365000000000000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
-030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e040000a102000000000000,Xbox 360 Wireless Receiver,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e040000ff02000000000000,Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e040000ea02000000000000,Wireless Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000004c050000c505000000000000,CronusMax Adapter,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000d8140000cefa000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000d814000007cd000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700006352000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000d8140000cefa000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000260900008888000000000000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a4,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Windows,
030000003807000002cb000000000000,Cyborg,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000a306000022f6000000000000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
@@ -152,19 +152,13 @@
030000006e0500001020000000000000,Elecom U4113S,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
030000006e0500000720000000000000,Elecom W01U,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b1,platform:Windows,
03000000120c0000f61c000000000000,Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000242f000000b7000000000000,ESM 9110,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
03000000101c0000181c000000000000,Essential,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b4,leftx:a1,lefty:a0,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
030000008f0e00000f31000000000000,EXEQ,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
03000000341a00000108000000000000,EXEQ RF USB Gamepad 8206,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-03000000801000000900000000000000,8BitDo F30 Arcade Stick,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
-03000000008000000210000000000000,8BitDo F30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
-03000000c82d00001028000000000000,8BitDo F30 Arcade Joystick,a:b0,b:b1,back:b10,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b3,y:b4,platform:Windows,
-030000003512000011ab000000000000,8BitDo F30 Arcade Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000790000003018000000000000,F300,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000242f00003900000000000000,F300 Elite,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000006d0400001dc2000000000000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000006d0400001ec2000000000000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e00008401000000000000,Faceoff Deluxe Audio Wired Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00008001000000000000,Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000021000000090000000000000,FC30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b8,leftstick:b13,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,rightstick:b14,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b4,y:b3,platform:Windows,
@@ -176,13 +170,13 @@
030000000d0f00008700000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00008800000000000000,Fighting Stick mini 4,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
030000000d0f00002700000000000000,FIGHTING STICK V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700002847000000000000,FightPad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000ad1b000028f0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000ad1b00002ef0000000000000,Fightpad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000380700002847000000000000,FightPad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000ad1b000038f0000000000000,Fightpad TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700001847000000000000,FightStick,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
03000000380700008031000000000000,FightStick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008731000000000000,FightStick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700001847000000000000,FightStick,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
030000003807000038b7000000000000,FightStick TE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,rightshoulder:b5,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
78696e70757403000000000000000000,Fightstick TES,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:a2,rightshoulder:b5,righttrigger:a5,start:b7,x:b2,y:b3,platform:Windows,
03000000f806000001a3000000000000,Firestorm,a:b9,b:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b0,leftstick:b10,lefttrigger:b1,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b12,x:b8,y:b4,platform:Windows,
@@ -195,8 +189,8 @@
03000000ac0500002d02000000000000,G2U,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
03000000790000002201000000000000,Game Controller for PC,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
0300000066f700000100000000000000,Game VIB Joystick,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b11,x:b0,y:b1,platform:Windows,
-03000000430b00000500000000000000,GameCube,a:b0,b:b2,dpdown:b10,dpleft:b8,dpright:b9,dpup:b11,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a3,rightx:a5,righty:a2,start:b7,x:b1,y:b3,platform:Windows,
03000000341a000005f7000000000000,GameCube,a:b2,b:b3,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b1,y:b0,platform:Windows,
+03000000430b00000500000000000000,GameCube,a:b0,b:b2,dpdown:b10,dpleft:b8,dpright:b9,dpup:b11,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a3,rightx:a5,righty:a2,start:b7,x:b1,y:b3,platform:Windows,
03000000790000004718000000000000,GameCube,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
03000000260900002625000000000000,Gamecube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b6,lefttrigger:a4,leftx:a0,lefty:a1,righttrigger:a5,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Windows,
03000000790000004618000000000000,GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
@@ -236,11 +230,6 @@
030000000d0f00004900000000000000,Hatsune Miku Sho Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000001008000001e1000000000000,Havit HV G60,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b3,y:b0,platform:Windows,
030000000d0f00000c00000000000000,HEXT,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000000d0f00000d00000000000000,Hori Fighting Stick EX2,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
-030000000d0f00003701000000000000,Hori Fighting Stick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Windows,
-030000000d0f00002100000000000000,Hori Fighting Stick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00001000000000000000,Hori Fighting Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000f0d00000010000000000000,Hori Fighting Stick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000d81400000862000000000000,HitBox Edition Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
03000000632500002605000000000000,HJD X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
030000000d0f00000a00000000000000,Hori DOA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
@@ -250,9 +239,14 @@
030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00005100000000000000,Hori Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00001000000000000000,Hori Fighting Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000f0d00000010000000000000,Hori Fighting Stick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00003200000000000000,Hori Fighting Stick 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000c000000000000000,Hori Fighting Stick 4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00000d00000000000000,Hori Fighting Stick EX2,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000000d0f00003701000000000000,Hori Fighting Stick Mini,a:b1,b:b0,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b3,y:b2,platform:Windows,
030000000d0f00004000000000000000,Hori Fighting Stick Mini 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b4,rightshoulder:b7,righttrigger:b6,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00002100000000000000,Hori Fighting Stick V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000a000000000000000,Hori Grip TAC4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b13,x:b0,y:b3,platform:Windows,
030000000d0f00000101000000000000,Hori Mini Hatsune Miku FT,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00005400000000000000,Hori Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -260,33 +254,41 @@
030000000d0f00004d00000000000000,Hori Pad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00003801000000000000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Windows,
030000000d0f00009200000000000000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00001100000000000000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00002600000000000000,Hori Real Arcade Pro 3P,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00004b00000000000000,Hori Real Arcade Pro 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00008a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00008b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00006f00000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00007000000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00003d00000000000000,Hori Real Arcade Pro N3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b4,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b6,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000ae00000000000000,Hori Real Arcade Pro N4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f00008c00000000000000,Hori Real Arcade Pro P4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000000d0f0000aa00000000000000,Hori Real Arcade Pro S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000d800000000000000,Hori Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
+030000000d0f00002200000000000000,Hori Real Arcade Pro V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005b00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005c00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f0000af00000000000000,Hori Real Arcade Pro VHS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00001b00000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b07,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b08,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows,
030000000d0f00009c00000000000000,Hori TAC Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000c900000000000000,Hori Taiko Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00002301000000000000,Hori Wired PS4 Controller Light,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
030000000d0f0000c100000000000000,Horipad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006400000000000000,Horipad 3TP,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00001300000000000000,Horipad 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006e00000000000000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006600000000000000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00005500000000000000,Horipad 4 FPS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00004200000000000000,Horipad A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000ad1b000001f5000000000000,Horipad EXT2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005b1c00002400000000000000,Horipad Mini,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,
030000000d0f0000ee00000000000000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f00006700000000000000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000000d0f0000dc00000000000000,Horipad Switch,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000ad1b000001f5000000000000,Horipad EXT2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000000d0f00002600000000000000,Hori Real Arcade Pro 3P,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00004b00000000000000,Hori Real Arcade Pro 3W,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00003d00000000000000,Hori Real Arcade Pro N3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b4,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b6,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f0000ae00000000000000,Hori Real Arcade Pro N4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000000d0f0000d800000000000000,Hori Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Windows,
-030000000d0f0000aa00000000000000,Hori Real Arcade Pro S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f0000af00000000000000,Hori Real Arcade Pro VHS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00001b00000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000ad1b000002f5000000000000,Hori Real Arcade Pro VX,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b07,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b08,righttrigger:b11,rightx:a2,righty:a5,start:b6,x:b2,y:b3,platform:Windows,
-03000000250900000017000000000000,Joypad to USB Adapter,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
-030000000d0f00008c00000000000000,Hori Real Arcade Pro P4,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000000d0f00006f00000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000008f0e00001330000000000000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Windows,
03000000d81d00000f00000000000000,iBUFFALO BSGP1204 Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000d81d00001000000000000000,iBUFFALO BSGP1204P Series,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
@@ -302,6 +304,7 @@
030000007e0500000620000000000000,Joy-Con (L),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b13,leftshoulder:b4,leftstick:b10,rightshoulder:b5,start:b8,x:b2,y:b3,platform:Windows,
030000007e0500000720000000000000,Joy-Con (R),+leftx:h0.2,+lefty:h0.4,-leftx:h0.8,-lefty:h0.1,a:b0,b:b1,back:b12,leftshoulder:b4,leftstick:b11,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
03000000bd12000003c0000000000000,Joypad Alpha Shock,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000250900000017000000000000,Joypad to USB Adapter,a:b2,b:b1,back:b9,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b8,x:b3,y:b0,platform:Windows,
03000000ff1100004033000000000000,JPD FFB,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a2,start:b15,x:b3,y:b0,platform:Windows,
03000000242f00002d00000000000000,JYS Wireless Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000242f00008a00000000000000,JYS Wireless Adapter,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
@@ -309,20 +312,26 @@
03000000828200000180000000000000,Keio,a:b4,b:b5,back:b8,leftshoulder:b2,lefttrigger:b3,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b9,x:b0,y:b1,platform:Windows,
03000000790000000200000000000000,King PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000bd12000001e0000000000000,Leadership,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-030000008f0e00001300000000000000,Logic3,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000006f0e00000103000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e00000104000000000000,Logic3,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000008f0e00001300000000000000,Logic3,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000006d040000d1ca000000000000,Logitech ChillStream,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d040000d2ca000000000000,Logitech Cordless Precision,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000011c2000000000000,Logitech Cordless Wingman,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b5,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b2,righttrigger:b7,rightx:a3,righty:a4,x:b4,platform:Windows,
030000006d04000016c2000000000000,Logitech Dual Action,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d0400001dc2000000000000,Logitech F310,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006d0400001ec2000000000000,Logitech F510,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006d04000018c2000000000000,Logitech F510 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+030000006d0400001fc2000000000000,Logitech F710,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006d04000019c2000000000000,Logitech F710 Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006d0400001ac2000000000000,Logitech Precision Gamepad,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
030000006d04000009c2000000000000,Logitech WingMan,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
030000006d0400000ac2000000000000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
03000000380700005645000000000000,Lynx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000222200006000000000000000,Macally,a:b1,b:b2,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b33,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700003888000000000000,Mad Catz Arcade Fightstick TE S Plus PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008532000000000000,Mad Catz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700006352000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000380700006652000000000000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000380700005032000000000000,Mad Catz FightPad Pro PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700005082000000000000,Mad Catz FightPad PRO PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
@@ -331,12 +340,10 @@
03000000380700008134000000000000,Mad Catz FightStick TE2 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b4,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700008184000000000000,Mad Catz FightStick TE2 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,leftstick:b10,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000380700006252000000000000,Mad Catz Micro CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700008532000000000000,Mad Catz Arcade Fightstick TE S PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000380700003888000000000000,Mad Catz Arcade Fightstick TE S Plus PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000380700001888000000000000,Mad Catz SFIV FightStick PS3,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000380700008081000000000000,Mad Catz SFV Arcade FightStick Alpha PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008034000000000000,Mad Catz TE2 PS3 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700008084000000000000,Mad Catz TE2 PS4 Fightstick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000002a0600001024000000000000,Matricom,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b2,y:b3,platform:Windows,
030000009f000000adbb000000000000,MaxJoypad Virtual Controller,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000250900000128000000000000,Mayflash Arcade Stick,a:b1,b:b2,back:b8,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b5,y:b6,platform:Windows,
@@ -353,8 +360,8 @@
03000000c0160000990a000000000000,Mega Drive,a:b0,b:b1,leftx:a0,lefty:a1,righttrigger:b2,start:b3,platform:Windows,
030000005e0400000300000000000000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
030000005e0400000700000000000000,Microsoft SideWinder,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
-030000005e0400002700000000000000,Microsoft SideWinder,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b5,x:b2,y:b3,platform:Windows,
030000005e0400000e00000000000000,Microsoft SideWinder Freestyle Pro,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b8,x:b3,y:b4,platform:Windows,
+030000005e0400002700000000000000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Windows,
03000000280d00000202000000000000,Miller Lite Cantroller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftx:a0,lefty:a1,start:b5,x:b2,y:b3,platform:Windows,
030000005b1c00002500000000000000,Mini,a:b3,b:b4,back:b7,leftshoulder:b2,leftx:a0,lefty:a1,rightshoulder:b5,start:b6,x:b0,y:b1,platform:Windows,
03000000ad1b000023f0000000000000,MLG,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a6,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
@@ -369,7 +376,7 @@
03000000c62400001b89000000000000,Moga XP5X Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000efbe0000edfe000000000000,Monect Virtual Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a5,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
03000000250900006688000000000000,MP-8866 Super Dual Box,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000f70600000100000000000000,N64 Controller,a:b1,b:b2,back:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b0,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b9,start:b8,x:b4,y:b5,platform:Windows,
+03000000f70600000100000000000000,N64 Adaptoid,+rightx:b2,+righty:b1,-rightx:b4,-righty:b5,a:b0,b:b3,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,start:b8,platform:Windows,
030000006b140000010c000000000000,Nacon GC 400ES,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000006b1400001106000000000000,Nacon Revolution 3 PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000006b140000100d000000000000,Nacon Revolution Infinity PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
@@ -377,21 +384,25 @@
03000000bd12000001c0000000000000,Nebular,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000eb0300000000000000000000,NeGcon USB Adapter,a:a2,b:b13,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,lefttrigger:a4,leftx:a1,righttrigger:b11,start:b3,x:a3,y:b12,platform:Windows,
0300000038070000efbe000000000000,NEO SE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000921200004b46000000000000,NES 2 port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,
03000000000f00000100000000000000,NES Controller,a:b1,b:b0,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
03000000571d00002100000000000000,NES Controller,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
03000000921200004346000000000000,NES Controller,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
-03000000921200004b46000000000000,NES 2 port Adapter,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b11,platform:Windows,
03000000790000004518000000000000,NEXILUX GameCube Controller Adapter,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Windows,
030000001008000001e5000000000000,NEXT SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,righttrigger:b6,start:b9,x:b3,y:b0,platform:Windows,
03000000050b00000045000000000000,Nexus,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b10,x:b2,y:b3,platform:Windows,
03000000152000000182000000000000,NGDS,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+030000007e0500001920000000000000,Nintendo Switch N64 Controller,+rightx:b8,+righty:b2,-rightx:b3,-righty:b7,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b10,start:b9,platform:Windows,
+030000007e0500001720000000000000,Nintendo Switch Online Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,
030000007e0500000920000000000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000000d0500000308000000000000,Nostromo N45,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,leftstick:b12,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b2,y:b3,platform:Windows,
03000000d620000013a7000000000000,NSW wired controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000550900001472000000000000,NVIDIA Controller v01.04,a:b11,b:b10,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b7,leftstick:b5,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b4,righttrigger:a5,rightx:a3,righty:a6,start:b3,x:b9,y:b8,platform:Windows,
03000000550900001072000000000000,NVIDIA Shield,a:b9,b:b8,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b3,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b2,righttrigger:a4,rightx:a2,righty:a5,start:b0,x:b7,y:b6,platform:Windows,
030000005509000000b4000000000000,NVIDIA Virtual Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000120c00000288000000000000,Nyko Air Flo Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
030000004b120000014d000000000000,Nyko Airflo,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a3,leftstick:a0,lefttrigger:b6,rightshoulder:b5,rightstick:a2,righttrigger:b7,start:b9,x:b2,y:b3,platform:Windows,
+03000000d62000001d57000000000000,Nyko Airflo PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000782300000a10000000000000,Onlive Wireless Controller,a:b15,b:b14,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b11,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b13,y:b12,platform:Windows,
030000000d0f00000401000000000000,Onyx,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000008916000001fd000000000000,Onza CE,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a3,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
@@ -421,50 +432,48 @@
03000000666600006706000000000000,PS2 Controller,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a2,righty:a3,start:b11,x:b3,y:b0,platform:Windows,
030000006b1400000303000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000009d0d00001330000000000000,PS2 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
-03000000250900000088000000000000,PS2 Controllera:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000250900006888000000000000,PS2 Controllera:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b6,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,x:b3,y:b2,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Windows,
-03000000430b00000300000000000000,EMS Production PS2 Adapter,a:b2,b:b1,x:b3,y:b0,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:b12,dpdown:b14,dpleft:b15,dpright:b13,leftx:a0,lefty:a1,rightx:a3,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Windows,
+03000000250900000088000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000250900006888000000000000,PS2 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b6,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000120a00000100000000000000,PS3 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000120c00001307000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c00001cf1000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000f90e000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000250900000118000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000250900000218000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000250900000500000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b0,y:b3,platform:Windows,
030000004c0500006802000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b10,lefttrigger:a3~,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:a4~,rightx:a2,righty:a5,start:b8,x:b3,y:b0,platform:Windows,
+030000004f1f00000800000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
03000000632500007505000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000888800000803000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.8,dpleft:h0.4,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b9,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:b7,rightx:a3,righty:a4,start:b11,x:b0,y:b3,platform:Windows,
-030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000120a00000100000000000000,PS3 Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
+03000000888800000804000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,leftshoulder:b10,leftstick:b1,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
030000008f0e00000300000000000000,PS3 Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
-030000004f1f00000800000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
+030000008f0e00001431000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000ba2200002010000000000000,PS3 Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
-03000000120c00001cf1000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000888800000804000000000000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,leftshoulder:b10,leftstick:b1,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Windows,
-03000000120c00001307000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000250900000118000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000250900000218000000000000,PS3 Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000120c0000f90e000000000000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000003807000056a8000000000000,PS3 RF pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000100000008200000000000000,PS360 v1.66,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:h0.4,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c00000807000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000111e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000121e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000130e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000150e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000180e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000181e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000191e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000a957000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000aa57000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000160e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000001a1e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120c0000f10e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000f21c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000f31c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000f41c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000f51c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000f10e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000130e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000150e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000120c0000f70e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000180e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c00001e0e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000111e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000121e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000181e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000120c0000191e000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000120e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000160e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000001a1e0000120c000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000004c050000a00b000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+030000004c050000c405000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,touchpad:b13,x:b0,y:b3,platform:Windows,
+030000004c050000cc09000000000000,PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000004c050000e60c000000000000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000ff000000cb01000000000000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
03000000830500005020000000000000,PSX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b2,y:b3,platform:Windows,
@@ -473,9 +482,9 @@
03000000300f00000011000000000000,Qanba Arcade Stick 1008,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b10,x:b0,y:b3,platform:Windows,
03000000300f00001611000000000000,Qanba Arcade Stick 4018,a:b1,b:b2,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b8,x:b0,y:b3,platform:Windows,
03000000222c00000020000000000000,Qanba Drone Arcade Stick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,rightshoulder:b5,righttrigger:a4,start:b9,x:b0,y:b3,platform:Windows,
+03000000300f00001211000000000000,Qanba Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000300f00001210000000000000,Qanba Joystick Plus,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b2,y:b3,platform:Windows,
03000000341a00000104000000000000,Qanba Joystick Q4RAF,a:b5,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b0,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b3,righttrigger:b7,start:b9,x:b1,y:b2,platform:Windows,
-03000000300f00001211000000000000,Qanba Joystick,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000222c00000223000000000000,Qanba Obsidian Arcade Stick PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000222c00000023000000000000,Qanba Obsidian Arcade Stick PS4,a:b1,b:b2,back:b13,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000008a2400006682000000000000,R1 Mobile Controller,a:b3,b:b1,back:b7,leftx:a0,lefty:a1,start:b6,x:b4,y:b0,platform:Windows,
@@ -507,19 +516,8 @@
03000000321500000910000000000000,Razer Raiju UE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000321500000011000000000000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000321500000009000000000000,Razer Serval,+lefty:+a2,-lefty:-a1,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,leftx:a0,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000000d0f00001100000000000000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00006a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00006b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008a00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00008b00000000000000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00007000000000000000,Hori Real Arcade Pro 4 VLX,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00002200000000000000,Hori Real Arcade Pro V3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00005b00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000000d0f00005c00000000000000,Hori Real Arcade Pro V4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000830500006020000000000000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
-03000000c82d00000290000000000000,Retrobit 64,a:b3,b:b9,back:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b0,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,start:b11,x:b4,y:b8,platform:Windows,
-03000000c82d00003038000000000000,Retrobit 64,a:b3,b:b9,back:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b0,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,start:b11,x:b4,y:b8,platform:Windows,
+03000000830500006020000000000000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Windows,
03000000bd12000013d0000000000000,Retrolink USB Sega Saturn Classic,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b5,lefttrigger:b6,rightshoulder:b2,righttrigger:b7,start:b8,x:b3,y:b4,platform:Windows,
03000000bd12000015d0000000000000,Retrolink USB Super SNES Classic Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Windows,
0300000000f000000300000000000000,RetroUSB.com RetroPad,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Windows,
@@ -528,17 +526,17 @@
030000006b140000010d000000000000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000006b140000020d000000000000,Revolution Pro Controller 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000006b140000130d000000000000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000006f0e00004601000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e00001f01000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000006f0e00004601000000000000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c6240000fefa000000000000,Rock Candy Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e00001e01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00002801000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000006f0e00002f01000000000000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-03000000c6240000fefa000000000000,Rock Candy Controller,a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Windows,
030000004f04000001d0000000000000,Rumble Force,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
-030000004f04000009d0000000000000,Run N Drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000003d0000000000000,Run N Drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b7,leftshoulder:a3,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:a4,rightstick:b11,righttrigger:b5,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000c6240000045d000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000004f04000009d0000000000000,Run N Drive,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000008916000000fe000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c6240000045d000000000000,Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000a30600001af5000000000000,Saitek Cyborg,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000a306000023f6000000000000,Saitek Cyborg V.1 Game pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000300f00001201000000000000,Saitek Dual Analog Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
@@ -551,36 +549,34 @@
03000000300f00001001000000000000,Saitek P480 Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
03000000a30600000901000000000000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b8,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b5,rightx:a3,righty:a2,x:b0,y:b1,platform:Windows,
03000000a30600000b04000000000000,Saitek P990,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b3,platform:Windows,
-03000000a30600000b04000000000000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Windows,
03000000a30600002106000000000000,Saitek PS1000,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000a306000020f6000000000000,Saitek PS2700,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Windows,
03000000300f00001101000000000000,Saitek Rumble Pad,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
03000000e804000000a0000000000000,Samsung EIGP20,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000c01100000252000000000000,Sanwa Easy Grip,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
-03000000bd12000003c0000000000000,Sanwa JYP70UR,a:b1,b:b0,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b4,x:b3,y:b2,platform:Windows,
03000000c01100004350000000000000,Sanwa Micro Grip P3,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,x:b3,y:b2,platform:Windows,
-03000000c01100004150000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
03000000411200004550000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a1,righty:a2,start:b9,x:b1,y:b3,platform:Windows,
+03000000c01100004150000000000000,Sanwa Micro Grip Pro,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
03000000c01100004450000000000000,Sanwa Online Grip,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b8,rightstick:b11,righttrigger:b9,rightx:a3,righty:a2,start:b14,x:b3,y:b4,platform:Windows,
03000000730700000401000000000000,Sanwa PlayOnline Mobile,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Windows,
03000000830500006120000000000000,Sanwa Smart Grip II,a:b0,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,x:b1,y:b3,platform:Windows,
03000000c01100000051000000000000,Satechi Bluetooth Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Windows,
-03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
-03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
-0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,
-0300000000050000289b000000000000,Sega Saturn Adapter 2,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
030000004f04000028b3000000000000,Score A,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000952e00002577000000000000,Scuf PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000a30c00002500000000000000,Sega Genesis Mini 3B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Windows,
03000000a30c00002400000000000000,Sega Mega Drive Mini 6B Controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,rightshoulder:b4,righttrigger:b5,start:b9,x:b3,y:b0,platform:Windows,
+0300000000050000289b000000000000,Sega Saturn Adapter 2,a:b1,b:b2,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b0,y:b3,platform:Windows,
+0300000000f000000800000000000000,Sega Saturn Controller,a:b1,b:b2,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b3,start:b0,x:b5,y:b6,platform:Windows,
+03000000730700000601000000000000,Sega Saturn Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Windows,
+03000000b40400000a01000000000000,Sega Saturn Controller,a:b0,b:b1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b8,x:b3,y:b4,platform:Windows,
030000003b07000004a1000000000000,SFX,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Windows,
03000000120c00001c1e000000000000,SnakeByte GamePad 4S PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-03000000571d00002000000000000000,SNES Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
-030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
-03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
0300000003040000c197000000000000,SNES Controller,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+03000000571d00002000000000000000,SNES Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
0300000081170000960a000000000000,SNES Controller,a:b4,b:b0,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b5,y:b1,platform:Windows,
03000000811700009d0a000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+030000008b2800000300000000000000,SNES Controller,a:b0,b:b4,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
+03000000921200004653000000000000,SNES Controller,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Windows,
03000000341a00000208000000000000,Speedlink 6555,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:-a4,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a4,rightx:a3,righty:a2,start:b7,x:b2,y:b3,platform:Windows,
03000000341a00000908000000000000,Speedlink 6566,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
030000008f0e00000800000000000000,Speedlink Strike FX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
@@ -602,12 +598,13 @@
03000000d620000011a7000000000000,Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000000d0f0000f600000000000000,Switch Hori Pad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000457500002211000000000000,Szmy Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
-030000004f04000007d0000000000000,TMini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
030000004f0400000ab1000000000000,T16000M,a:b0,b:b1,back:b12,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b4,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,start:b10,x:b2,y:b3,platform:Windows,
030000000d0f00007b00000000000000,TAC GEAR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
03000000d814000001a0000000000000,TE Kitty,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000fa1900000706000000000000,Team 5,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
03000000b50700001203000000000000,Techmobility X6-38V,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000ba2200000701000000000000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b2,platform:Windows,
+03000000c61100001000000000000000,Tencent Xianyou Gamepad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,x:b3,y:b4,platform:Windows,
03000000790000002601000000000000,TGZ,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
030000004f04000015b3000000000000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
030000004f04000023b3000000000000,Thrustmaster Dual Trigger 3 in 1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
@@ -616,6 +613,7 @@
030000004f04000004b3000000000000,Thrustmaster Firestorm Dual Power 3,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Windows,
030000006d04000088ca000000000000,Thunderpad,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
03000000666600000488000000000000,TigerGame PS/PS2 Game Controller Adapter,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+030000004f04000007d0000000000000,TMini Wireless,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000d62000006000000000000000,Tournament PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000c01100000055000000000000,Tronsmart,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
030000005f140000c501000000000000,Trust Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
@@ -624,17 +622,17 @@
03000000411200000450000000000000,Twin Shock,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b9,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b10,righttrigger:b5,rightx:a3,righty:a4,start:b11,x:b3,y:b0,platform:Windows,
03000000d90400000200000000000000,TwinShock PS2,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000101c0000171c000000000000,uRage Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
+030000000b0400003065000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
03000000242f00006e00000000000000,USB Game Controller,a:b1,b:b4,back:b10,leftshoulder:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b7,rightx:a2,righty:a5,start:b11,x:b0,y:b3,platform:Windows,
-03000000b50700001503000000000000,USB Game Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
-03000000b404000081c6000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
-03000000666600000188000000000000,USB Game Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
-03000000666600000288000000000000,USB Game Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
03000000300f00000701000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
-03000000bd12000012d0000000000000,USB Game Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
-030000000b0400003065000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
03000000341a00002308000000000000,USB Game Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
+03000000666600000188000000000000,USB Game Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
+03000000666600000288000000000000,USB Game Controller,a:b2,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Windows,
030000006b1400000203000000000000,USB Game Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000790000000a00000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b3,y:b0,platform:Windows,
+03000000b404000081c6000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b3,y:b0,platform:Windows,
+03000000b50700001503000000000000,USB Game Controller,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b0,y:b1,platform:Windows,
+03000000bd12000012d0000000000000,USB Game Controller,a:b0,b:b1,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Windows,
03000000f0250000c183000000000000,USB Game Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Windows,
03000000ff1100004133000000000000,USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a4,righty:a2,start:b9,x:b3,y:b0,platform:Windows,
03000000632500002305000000000000,USB Vibration Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Windows,
@@ -646,45 +644,49 @@
03000000120c0000ab57000000000000,Warrior Joypad JS083,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
030000007e0500003003000000000000,WiiU Pro,a:b0,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b16,dpup:b13,leftshoulder:b6,leftstick:b11,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b12,righttrigger:b5,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Windows,
0300000032150000030a000000000000,Wildcat,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000ff02000000000000,Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000ea02000000000000,Wireless Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
0300000032150000140a000000000000,Wolverine,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000ad1b000016f0000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e0400009102000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000ad1b00008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000c62400000053000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000380700002644000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a5,start:b8,x:b2,y:b3,platform:Windows,
-03000000380700002045000000000000,Xbox 360 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000005e0400001907000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000002e160000efbe000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
03000000380700001647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700002045000000000000,Xbox 360 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
+03000000380700002644000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a5,start:b8,x:b2,y:b3,platform:Windows,
03000000380700002647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000380700003647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a7,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
030000003807000026b7000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000c6240000fdfa000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000380700003647000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a7,righty:a5,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400001907000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400009102000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000ad1b000000fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000ad1b000001fd000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000002e160000efbe000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b10,rightshoulder:b5,righttrigger:b11,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b000016f0000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000ad1b00008e02000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c62400000053000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000c6240000fdfa000000000000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000a102000000000000,Xbox 360 Wireless Receiver,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e0400000a0b000000000000,Xbox Adaptive Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:+a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:-a2,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000002a0600002000000000000000,Xbox Controller,a:b0,b:b1,back:b13,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,leftshoulder:b5,leftstick:b14,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b15,righttrigger:b7,rightx:a2,righty:a5,start:b12,x:b2,y:b3,platform:Windows,
-030000005e0400000202000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
-030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
-030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+03000000300f00008888000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:b13,dpleft:b10,dpright:b11,dpup:b12,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
03000000380700001645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
03000000380700002645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000380700003645000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
03000000380700008645000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000120c00001088000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2~,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5~,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-03000000300f00008888000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:b13,dpleft:b10,dpright:b11,dpup:b12,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
-03000000120c00000a88000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b11,rightx:a2,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000005e0400000202000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b11,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000005e0400008502000000000000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400008702000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:b10,leftx:a0,lefty:a1,rightshoulder:b4,rightstick:b9,righttrigger:b7,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
+030000005e0400008902000000000000,Xbox Controller,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b10,leftstick:b8,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b9,righttrigger:b4,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Windows,
030000000d0f00006300000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b9,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000d102000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000e002000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000e302000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
+030000005e040000fd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e0000a802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000006f0e0000c802000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e040000dd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e040000fd02000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000c62400003a54000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
-030000005e0400000c0b000000000000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
030000005e040000130b000000000000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000341a00000608000000000000,Xeox,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
03000000450c00002043000000000000,Xeox Gamepad SL6556BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Windows,
@@ -695,7 +697,6 @@
xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Windows,
03000000790000004f18000000000000,ZDT Android Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a3,righty:a4,start:b11,x:b3,y:b4,platform:Windows,
03000000120c0000101e000000000000,Zeroplus P4 Wired Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Windows,
-030000007e0500001720000000000000,Nintendo Switch SNES Controller,a:b0,b:b1,x:b2,y:b3,back:b8,start:b9,-leftx:h0.8,+leftx:h0.2,-lefty:h0.1,+lefty:h0.4,leftshoulder:b4,rightshoulder:b5,lefttrigger:b6,righttrigger:b7,platform:Windows,
# Mac OS X
030000008f0e00000300000009010000,2In1 USB Joystick,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Mac OS X,
@@ -735,6 +736,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000120c0000200e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000120c0000210e000000010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008305000031b0000000000000,Cideko AK08b,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000d8140000cecf000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000260900008888000088020000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000a306000022f6000001030000,Cyborg V.3 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:-a3,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00008400000000010000,Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -750,10 +752,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000280400000140000000020000,Gravis Gamepad Pro,a:b1,b:b2,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000008f0e00000300000007010000,GreenAsia USB Joystick,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Mac OS X,
030000000d0f00002d00000000100000,Hori Fighting Commander 3 Pro,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00005f00000000010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00005f00000000000000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00005f00000000010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00005e00000000000000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
+030000000d0f00005e00000000010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00004d00000000000000,Hori Gem Pad 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00009200000000010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000000d0f00006e00000000010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -786,8 +788,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
0300000025090000e803000000000000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:b13,dpleft:b12,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Mac OS X,
03000000790000000018000000010000,Mayflash Wii U Pro Controller Adapter,a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
03000000790000000018000000000000,Mayflash WiiU Pro Game Controller Adapter (DInput),a:b4,b:b8,back:b32,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b16,leftstick:b40,lefttrigger:b24,leftx:a0,lefty:a4,rightshoulder:b20,rightstick:b44,righttrigger:b28,rightx:a8,righty:a12,start:b36,x:b0,y:b12,platform:Mac OS X,
-03000000d8140000cecf000000000000,Cthulhu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
-030000005e0400002700000001010000,Microsoft SideWinder Game Pad,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,leftx:a0,lefty:a1,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,
+030000005e0400002700000001010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Mac OS X,
03000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Mac OS X,
03000000c62400002a89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000c62400002b89000000010000,MOGA XP5A Plus,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
@@ -821,9 +822,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000321500000009000000020000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
030000003215000000090000163a0000,Razer Serval,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Mac OS X,
0300000032150000030a000000000000,Razer Wildcat,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
-03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000790000001100000000000000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,start:b9,x:b0,y:b3,platform:Mac OS X,
03000000790000001100000005010000,Retro Controller,a:b1,b:b2,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b6,lefttrigger:b7,rightshoulder:b5,righttrigger:b4,start:b9,x:b0,y:b3,platform:Mac OS X,
+03000000830500006020000000010000,Retro Controller,a:b0,b:b1,back:b6,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,lefttrigger:b5,rightshoulder:b8,righttrigger:b9,start:b7,x:b2,y:b3,platform:Mac OS X,
03000000790000001100000006010000,Retrolink SNES Controller,a:b2,b:b1,back:b8,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
030000006b140000010d000000010000,Revolution Pro Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006b140000130d000000010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -842,8 +843,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000110100002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
03000000381000002014000001000000,SteelSeries Nimbus,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,x:b2,y:b3,platform:Mac OS X,
05000000484944204465766963650000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
-05000000556e6b6e6f776e2048494400,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
050000004e696d6275732b0000000000,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
+05000000556e6b6e6f776e2048494400,SteelSeries Nimbus Plus,a:b0,b:b1,back:b15,dpdown:b11,dpleft:b13,dpright:b12,dpup:b10,guide:b16,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3~,start:b14,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000000000000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000110100001714000020010000,SteelSeries Stratus XL,a:b0,b:b1,dpdown:b9,dpleft:b11,dpright:b10,dpup:b8,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1~,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3~,start:b12,x:b2,y:b3,platform:Mac OS X,
03000000457500002211000000010000,SZMY Power PC Gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -851,7 +852,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000004f0400000ed0000000020000,ThrustMaster eSwap PRO Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Mac OS X,
030000004f04000000b3000000000000,Thrustmaster Firestorm Dual Power,a:b0,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b11,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:b7,rightx:a2,righty:a3,start:b10,x:b1,y:b3,platform:Mac OS X,
03000000bd12000015d0000000000000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
-03000000bd12000015d0000000010000,Tomee SNES USB Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
+03000000bd12000015d0000000010000,Tomee Retro Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b9,x:b3,y:b0,platform:Mac OS X,
03000000100800000100000000000000,Twin USB Joystick,a:b4,b:b2,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b12,leftstick:b20,lefttrigger:b8,leftx:a0,lefty:a2,rightshoulder:b14,rightstick:b22,righttrigger:b10,rightx:a6,righty:a4,start:b18,x:b6,y:b0,platform:Mac OS X,
030000006f0e00000302000025040000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
030000006f0e00000702000003060000,Victrix Pro Fight Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Mac OS X,
@@ -872,7 +873,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000005e040000130b000009050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000200b000011050000,Xbox Wireless Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
030000005e040000e002000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
-030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Mac OS X,
+030000005e040000e002000003090000,Xbox Wireless Controller,a:b0,b:b1,x:b3,y:b4,back:b16,guide:b15,start:b11,leftstick:b13,rightstick:b14,leftshoulder:b6,rightshoulder:b7,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:a5,righttrigger:a4,platform:Mac OS X,
030000005e040000ea02000000000000,Xbox Wireless Controller,a:b0,b:b1,back:b9,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b10,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,start:b8,x:b2,y:b3,platform:Mac OS X,
030000005e040000fd02000003090000,Xbox Wireless Controller,a:b0,b:b1,back:b16,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Mac OS X,
03000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b15,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Mac OS X,
@@ -890,9 +891,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000c82d00000310000011010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
05000000c82d00008010000000010000,8BitDo NES30,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b9,righttrigger:b8,start:b11,x:b3,y:b4,platform:Linux,
03000000022000000090000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
+03000000c82d00000190000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000203800000900000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00002038000000010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
-03000000c82d00000190000011010000,8Bitdo NES30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000060000000010000,8BitDo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
05000000c82d00000061000000010000,8Bitdo SF30 Pro,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b2,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b4,y:b3,platform:Linux,
030000003512000021ab000010010000,8BitDo SFC30,a:b1,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b11,x:b4,y:b3,platform:Linux,
@@ -948,7 +949,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000120c0000200e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000210e000011010000,Brook Mars PS4 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000120c0000f70e000011010000,Brook Universal Fighting Board,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,rightshoulder:b5,rightstick:b11,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
03000000e82000006058000001010000,Cideko AK08b,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000000b0400003365000000010000,Competition Pro,a:b0,b:b1,back:b2,leftx:a0,lefty:a1,start:b3,platform:Linux,
03000000260900008888000000010000,Cyber Gadget GameCube Controller,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b6,righttrigger:a5,rightx:a2,righty:a3~,start:b7,x:b2,y:b3,platform:Linux,
@@ -957,15 +957,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e00003001000001010000,EA Sports PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000c11100000191000011010000,EasySMX,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000006e0500000320000010010000,Elecom U3613M,a:b2,b:b3,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a2,righty:a3,start:b11,x:b0,y:b1,platform:Linux,
+03000000430b00000300000000010000,EMS Production PS2 Adapter,a:b2,b:b1,back:b8,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a5,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000b40400001124000011010000,Flydigi Vader 2,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b12,lefttrigger:a5,leftx:a0,lefty:a1,paddle1:b2,paddle2:b5,paddle4:b17,rightshoulder:b7,rightstick:b13,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000151900004000000001000000,Flydigi Vader 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-03000000341a000005f7000010010000,HuiJia GameCube Controller Adpater,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
03000000bc2000000055000011010000,GameSir G3w,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000ac0500002d0200001b010000,Gamesir G4s,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b33,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+03000000bc2000005656000011010000,Gamesir T4w,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0500000047532047616d657061640000,GameStop Gamepad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000006f0e00000104000000010000,Gamestop Logic3 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008f0e00000800000010010000,Gasia PlayStation Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000451300000010000010010000,Genius Maxfire Grandias 12,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000f0250000c183000010010000,Goodbetterbest Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
0300000079000000d418000000010000,GPD Win 2 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -978,29 +978,28 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
06000000adde0000efbe000002010000,Hidromancer Game Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d81400000862000011010000,HitBox PS3 PC Analog Mode,a:b1,b:b2,back:b8,guide:b9,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,start:b12,x:b0,y:b3,platform:Linux,
03000000c9110000f055000011010000,HJC Game Gamepqd,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
-03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,
03000000632500002605000010010000,HJDX,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000000d0f00000d00000000010000,Hori,a:b0,b:b6,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b3,rightshoulder:b7,start:b9,x:b1,y:b2,platform:Linux,
-030000000d0f00001000000011010000,Hori Fighting Stick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f0000c100000011010000,Horipad S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f00006a00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f00006b00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-030000000d0f00002200000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00008500000010010000,Hori Fighting Commander,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00008600000002010000,Hori Fighting Commander,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000000d0f00005f00000011010000,Hori Fighting Commander 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005e00000011010000,Hori Fighting Commander 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00005001000009040000,Hori Fighting Commander OCTA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f00001000000011010000,Hori Fighting Stick 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
03000000ad1b000001f5000033050000,Hori Pad EX Turbo 2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000000d0f00003801000011010000,Hori PC Engine Mini Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,platform:Linux,
030000000d0f00009200000011010000,Hori Pokken Tournament DX Pro Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f0000aa00000011010000,Hori Real Arcade Pro,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-030000000d0f0000d800000072056800,Hori Real Arcade Pro S,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
+030000000d0f00002200000011010000,Hori Real Arcade Pro 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00006a00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+030000000d0f00006b00000011010000,Hori Real Arcade Pro 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00001600000000010000,Hori Real Arcade Pro EXSE,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b2,y:b3,platform:Linux,
030000000d0f00006e00000011010000,Horipad 4 PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00006600000011010000,Horipad 4 PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f0000ee00000011010000,Horipad Mini 4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000000d0f00006700000001010000,Horipad One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000000d0f0000c100000011010000,Horipad S,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000341a000005f7000010010000,HuiJia GameCube Controller Adpater,a:b1,b:b2,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
030000008f0e00001330000010010000,HuiJia SNES Controller,a:b2,b:b1,back:b8,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,rightshoulder:b7,start:b9,x:b3,y:b0,platform:Linux,
03000000242e00008816000001010000,Hyperkin X91,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000006964726f69643a636f6e0000,idroidcon Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
@@ -1009,6 +1008,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000fd0500000030000000010000,InterAct GoPad I73000,a:b3,b:b4,back:b6,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,start:b7,x:b0,y:b1,platform:Linux,
0500000049190000020400001b010000,Ipega PG 9069 Bluetooth Gamepad,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b161,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000632500007505000011010000,Ipega PG 9099 Bluetooth Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
+0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
03000000300f00001001000010010000,Jess Tech Dual Analog Rumble Pad,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
03000000300f00000b01000010010000,Jess Tech GGE909 PC Recoil Pad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
03000000ba2200002010000001010000,Jess Technology USB Game Controller,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
@@ -1029,11 +1030,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006d0400001ec2000020200000,Logitech F510 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006d04000019c2000011010000,Logitech F710 Gamepad (DInput),a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d0400001fc2000005030000,Logitech F710 Gamepad (XInput),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006d0400000ac2000010010000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
030000006d04000018c2000010010000,Logitech RumblePad 2,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006d04000011c2000010010000,Logitech WingMan Cordless RumblePad,a:b0,b:b1,back:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b6,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b10,rightx:a3,righty:a4,start:b8,x:b3,y:b4,platform:Linux,
-050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,x:b2,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux
-050000004d4f435554452d3035305800,Mocute 054X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000006d0400000ac2000010010000,Logitech WingMan RumblePad,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,rightx:a3,righty:a4,x:b3,y:b4,platform:Linux,
05000000380700006652000025010000,Mad Catz CTRLR,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700005032000011010000,Mad Catz FightPad PRO PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700005082000011010000,Mad Catz FightPad PRO PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
@@ -1047,30 +1046,33 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000ad1b000016f0000090040000,Mad Catz Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000380700001888000010010000,MadCatz PC USB Wired Stick 8818,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000380700003888000010010000,MadCatz PC USB Wired Stick 8838,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:a0,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000242f0000f700000001010000,Mayflash Magic S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000120c00000500000000010000,Manta Dualshock 2,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000790000004418000010010000,Mayflash GameCube Controller,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b2,y:b3,platform:Linux,
03000000790000004318000010010000,Mayflash GameCube Controller Adapter,a:b1,b:b2,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:a4,rightx:a5,righty:a2,start:b9,x:b0,y:b3,platform:Linux,
03000000242f00007300000011010000,Mayflash Magic NS,a:b1,b:b4,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:b8,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b0,y:b3,platform:Linux,
0300000079000000d218000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000d620000010a7000011010000,Mayflash Magic NS,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000242f0000f700000001010000,Mayflash Magic S Pro,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
0300000025090000e803000001010000,Mayflash Wii Classic Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:a4,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:a5,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
03000000780000000600000010010000,Microntek USB Joystick,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
030000005e0400000e00000000010000,Microsoft SideWinder,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,rightshoulder:b7,start:b8,x:b3,y:b4,platform:Linux,
030000005e0400000700000000010000,Microsoft SideWinder Game Pad USB,a:b0,b:b1,back:b8,leftshoulder:b6,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b5,righttrigger:b2,start:b9,x:b3,y:b4,platform:Linux,
+030000005e0400002700000000010000,Microsoft SideWinder Plug and Play,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,lefttrigger:b4,righttrigger:b5,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000056210000,Microsoft X-Box 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000004010000,Microsoft Xbox 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000062230000,Microsoft Xbox 360 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
050000005e040000050b000003090000,Microsoft Xbox One Elite 2 pad,a:b0,b:b1,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a6,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a5,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000005e040000e302000003020000,Microsoft Xbox One Elite pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000d102000001010000,Microsoft Xbox One pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000dd02000003020000,Microsoft Xbox One pad 2015,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000d102000003020000,Microsoft Xbox One pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000ea02000008040000,Microsoft Xbox One S pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008502000000010000,Microsoft Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
030000005e0400008902000021010000,Microsoft Xbox pad v2,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
-030000005e040000000b000008040000,Microsoft Xbox One Elite 2 pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e040000ea02000008040000,Microsoft Xbox One S pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000c62400001a53000000010000,PowerA Mini Pro Ex,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000030000000300000002000000,Miroof,a:b1,b:b0,back:b6,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b3,y:b2,platform:Linux,
+050000004d4f435554452d3035335800,Mocute 053X,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
+050000004d4f435554452d3035305800,Mocute 054X,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000d6200000e589000001000000,Moga 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
05000000d6200000ad0d000001000000,Moga Pro,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
05000000d62000007162000001000000,Moga Pro 2 HID,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b7,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b8,righttrigger:a4,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Linux,
@@ -1087,7 +1089,9 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
060000007e0500000820000000000000,Nintendo Combined Joy-Cons (joycond),a:b0,b:b1,back:b9,dpdown:b15,dpleft:b16,dpright:b17,dpup:b14,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
030000007e0500003703000000016800,Nintendo GameCube Controller,a:b0,b:b2,dpdown:b6,dpleft:b4,dpright:b5,dpup:b7,lefttrigger:a4,leftx:a0,lefty:a1~,rightshoulder:b9,righttrigger:a5,rightx:a2,righty:a3~,start:b8,x:b1,y:b3,platform:Linux,
03000000790000004618000010010000,Nintendo GameCube Controller Adapter,a:b1,b:b0,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,rightx:a5~,righty:a2~,start:b9,x:b2,y:b3,platform:Linux,
+050000004c69632050726f20436f6e00,Nintendo Switch Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
050000007e0500000620000001800000,Nintendo Switch Left Joy-Con,a:b9,b:b8,back:b5,leftshoulder:b2,leftstick:b6,leftx:a1,lefty:a0~,rightshoulder:b4,start:b0,x:b7,y:b10,platform:Linux,
+03000000d620000013a7000011010000,Nintendo Switch PowerA Wired Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000007e0500000920000011810000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
050000007e0500000920000001000000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
050000007e0500000920000001800000,Nintendo Switch Pro Controller,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b11,leftshoulder:b5,leftstick:b12,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b13,righttrigger:b8,rightx:a2,righty:a3,start:b10,x:b3,y:b2,platform:Linux,
@@ -1102,7 +1106,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
03000000451300000830000010010000,NYKO CORE,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
19000000010000000100000001010000,odroidgo2 joypad,a:b1,b:b0,dpdown:b7,dpleft:b8,dpright:b9,dpup:b6,guide:b10,leftshoulder:b4,leftstick:b12,lefttrigger:b11,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b13,righttrigger:b14,start:b15,x:b2,y:b3,platform:Linux,
19000000010000000200000011000000,odroidgo2 joypad v11,a:b1,b:b0,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b12,leftshoulder:b4,leftstick:b14,lefttrigger:b13,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b15,righttrigger:b16,start:b17,x:b2,y:b3,platform:Linux,
-030000005e0400000202000000010000,Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
03000000c0160000dc27000001010000,OnyxSoft Dual JoyDivision,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b4,rightshoulder:b5,start:b6,x:b2,y:b3,platform:Linux,
05000000362800000100000002010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
05000000362800000100000003010000,OUYA Game Controller,a:b0,b:b3,dpdown:b9,dpleft:b10,dpright:b11,dpup:b8,guide:b14,leftshoulder:b4,leftstick:b6,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b7,righttrigger:a5,rightx:a3,righty:a4,x:b1,y:b2,platform:Linux,
@@ -1112,30 +1115,26 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006f0e0000b802000001010000,PDP Afterglow Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e0000b802000013020000,PDP Afterglow Wired Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00006401000001010000,PDP Battlefield One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000006f0e00008001000011010000,PDP Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00003101000000010000,PDP EA Sports Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00008001000011010000,PDP Faceoff Wired Pro Controller for Nintendo Switch,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e0000c802000012010000,PDP Kingdom Hearts Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00008701000011010000,PDP Rock Candy Wired Controller for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller, a:b0,b:b1,x:b2,y:b3,back:b6,guide:b8,start:b7,leftstick:b9,rightstick:b10,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a3,righty:a4,lefttrigger:a2,righttrigger:a5,platform:Linux,
030000006f0e00000901000011010000,PDP Versus Fighting Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,lefttrigger:b6,rightshoulder:b5,righttrigger:b7,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e0000a802000023020000,PDP Wired Controller for Xbox One,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b10,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000006f0e00008501000011010000,PDP Wired Fight Pad Pro for Nintendo Switch,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
-0500000049190000030400001b010000,Ipega PG9099,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:b9,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-05000000491900000204000000000000,Ipega PG9118,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
+030000006f0e0000a702000023020000,PDP Xbox One Raven Black,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000004c050000da0c000011010000,Playstation Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000d9040000160f000000010000,Playstation Controller Adapter,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b9,x:b3,y:b0,platform:Linux,
030000004c0500003713000011010000,PlayStation Vita,a:b1,b:b2,back:b8,dpdown:b13,dpleft:b15,dpright:b14,dpup:b12,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000c62400000053000000010000,PowerA,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c62400003a54000001010000,PowerA 1428124-01,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000c62400001a53000000010000,PowerA Mini Pro Ex,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000006dca000011010000,PowerA Pro Ex,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000d62000000228000001010000,PowerA Wired Controller for Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000d62000000220000001010000,PowerA Wired Controller for Xbox One and Xbox Series S and X,a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
03000000c62400001a58000001010000,PowerA Xbox One,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c62400001a54000001010000,PowerA Xbox One Mini Wired Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-03000000d620000013a7000011010000,Nintendo Switch PowerA Wired Controller,a:b1,b:b2,x:b0,y:b3,back:b8,guide:b12,start:b9,leftshoulder:b4,rightshoulder:b5,leftstick:b10,rightstick:b11,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a3,lefttrigger:b6,righttrigger:b7,platform:Linux,
030000006d040000d2ca000011010000,Precision Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
-03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,b:b1,a:b0,x:b3,y:b2,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpleft:h0.8,dpdown:h0.4,dpright:h0.2,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:b6,righttrigger:b7,platform:Linux,
-03000000430b00000300000000010000,EMS Production PS2 Adapter,b:b1,a:b2,x:b3,y:b0,start:b9,back:b8,leftstick:b10,rightstick:b11,leftshoulder:b6,rightshoulder:b7,dpup:b12,dpleft:b15,dpdown:b14,dpright:b13,leftx:a0,lefty:a1,rightx:a5,righty:a2,lefttrigger:b4,righttrigger:b5,platform:Linux,
03000000ff1100004133000010010000,PS2 Controller,a:b2,b:b1,back:b8,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b5,start:b9,x:b3,y:b0,platform:Linux,
03000000341a00003608000011010000,PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
030000004c0500006802000010010000,PS3 Controller,a:b14,b:b13,back:b0,dpdown:b6,dpleft:b7,dpright:b5,dpup:b4,guide:b16,leftshoulder:b10,leftstick:b1,lefttrigger:b8,leftx:a0,lefty:a1,rightshoulder:b11,rightstick:b2,righttrigger:b9,rightx:a2,righty:a3,start:b3,x:b15,y:b12,platform:Linux,
@@ -1168,19 +1167,20 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000004c050000e60c000000010000,PS5 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,misc1:b13,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000ff000000cb01000010010000,PSP,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftx:a0,lefty:a1,rightshoulder:b5,start:b7,x:b2,y:b3,platform:Linux,
03000000300f00001211000011010000,Qanba Arcade Joystick,a:b2,b:b0,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b5,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,righttrigger:b6,start:b9,x:b1,y:b3,platform:Linux,
+03000000300f00001210000010010000,Qanba Joystick Plus,a:b0,b:b1,back:b8,leftshoulder:b5,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b4,righttrigger:b6,start:b9,x:b2,y:b3,platform:Linux,
030000009b2800004200000001010000,Raphnet Technologies Dual NES to USB v2.0,a:b0,b:b1,back:b2,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,start:b3,platform:Linux,
030000009b2800003200000001010000,Raphnet Technologies GC/N64 to USB v3.4,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
030000009b2800006000000001010000,Raphnet Technologies GC/N64 to USB v3.6,a:b0,b:b7,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b2,righttrigger:b5,rightx:a3,righty:a4,start:b3,x:b1,y:b8,platform:Linux,
030000009b2800000300000001010000,raphnet.net 4nes4snes v1.5,a:b0,b:b4,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b1,y:b5,platform:Linux,
030000008916000001fd000024010000,Razer Onza Classic Edition,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000008916000000fd000024010000,Razer Onza Tournament Edition,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000204000011010000,Razer Panthera PS3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000104000011010000,Razer Panthera PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000321500000810000011010000,Razer Panthera Evo Arcade Stick for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
-03000000321500000010000011010000,Razer Rainu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000507000000010000,Razer Raiju Mobile,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b21,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
05000000321500000a10000001000000,Razer Raiju Tournament Edition,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000710000000010000,Razer Raiju Tournament Edition Wired,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b13,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
+03000000321500000010000011010000,Razer Rainu,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
03000000321500000011000011010000,Razer Raion Fightpad for PS4,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000008916000000fe000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000c6240000045d000024010000,Razer Sabertooth,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -1195,16 +1195,17 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000006b140000130d000011010000,Revolution Pro Controller 3,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:a3,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:a4,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
030000006f0e00001f01000000010000,Rock Candy,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00001e01000011010000,Rock Candy PS3 Controller,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000c6240000fefa000000010000,Rock Candy Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000006f0e00004601000001010000,Rock Candy Xbox One Controller,a:b0,b:b1,back:b6,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000a306000023f6000011010000,Saitek Cyborg V.1 Game Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000a30600001005000000010000,Saitek P150,a:b0,b:b1,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b7,lefttrigger:b6,rightshoulder:b2,righttrigger:b5,x:b3,y:b4,platform:Linux,
03000000a30600000701000000010000,Saitek P220,a:b2,b:b3,dpdown:+a1,dpleft:-a0,dpright:+a0,dpup:-a1,leftshoulder:b6,lefttrigger:b7,rightshoulder:b4,righttrigger:b5,x:b0,y:b1,platform:Linux,
03000000a30600000cff000010010000,Saitek P2500 Force Rumble Pad,a:b2,b:b3,back:b11,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,start:b10,x:b0,y:b1,platform:Linux,
03000000a30600000c04000011010000,Saitek P2900 Wireless Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b9,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a3,righty:a2,start:b12,x:b0,y:b3,platform:Linux,
+03000000a306000018f5000010010000,Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000300f00001201000010010000,Saitek P380,a:b2,b:b3,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b9,x:b0,y:b1,platform:Linux,
03000000a30600000901000000010000,Saitek P880,a:b2,b:b3,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b8,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:b7,rightx:a3,righty:a2,x:b0,y:b1,platform:Linux,
03000000a30600000b04000000010000,Saitek P990 Dual Analog Pad,a:b1,b:b2,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a2,start:b8,x:b0,y:b3,platform:Linux,
-03000000a306000018f5000010010000,Saitek P3200 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a3,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000a306000020f6000011010000,Saitek PS2700 Rumble Pad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a4,start:b9,x:b0,y:b3,platform:Linux,
03000000d81d00000e00000010010000,Savior,a:b0,b:b1,back:b8,leftshoulder:b6,leftstick:b10,lefttrigger:b7,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b11,righttrigger:b3,start:b9,x:b4,y:b5,platform:Linux,
03000000a30c00002500000011010000,Sega Genesis Mini 3B controller,a:b2,b:b1,dpdown:+a4,dpleft:-a3,dpright:+a3,dpup:-a4,righttrigger:b5,start:b9,platform:Linux,
@@ -1239,9 +1240,10 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
030000003b07000004a1000000010000,Suncom SFX Plus for USB,a:b0,b:b2,back:b7,leftshoulder:b6,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b9,righttrigger:b5,start:b8,x:b1,y:b3,platform:Linux,
03000000666600000488000000010000,Super Joy Box 5 Pro,a:b2,b:b1,back:b9,dpdown:b14,dpleft:b15,dpright:b13,dpup:b12,leftshoulder:b6,leftstick:b10,lefttrigger:b4,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b11,righttrigger:b5,rightx:a2,righty:a3,start:b8,x:b3,y:b0,platform:Linux,
0300000000f00000f100000000010000,Super RetroPort,a:b1,b:b5,back:b2,leftshoulder:b6,leftx:a0,lefty:a1,rightshoulder:b7,start:b3,x:b0,y:b4,platform:Linux,
-03000000457500002211000010010000,SZMY Power Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000008f0e00000d31000010010000,SZMY Power 3 Turbo,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000457500002211000010010000,SZMY Power Gamepad,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
030000008f0e00001431000010010000,SZMY Power PS3 gamepad,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b0,y:b3,platform:Linux,
+03000000ba2200000701000001010000,Technology Innovation PS2 Adapter,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a5,righty:a2,start:b9,x:b3,y:b2,platform:Linux,
030000004f04000020b3000010010000,Thrustmaster 2 in 1 DT,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000015b3000010010000,Thrustmaster Dual Analog 4,a:b0,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b5,leftx:a0,lefty:a1,rightshoulder:b6,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b1,y:b3,platform:Linux,
030000004f04000023b3000000010000,Thrustmaster Dual Trigger 3 in 1,a:b1,b:b2,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a5,start:b9,x:b0,y:b3,platform:Linux,
@@ -1273,12 +1275,15 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000000d0f0000f600000001000000,Wireless HORIPAD Switch Pro Controller,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
030000005e0400008e02000010010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400008e02000014010000,Xbox 360 Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
030000005e0400001907000000010000,Xbox 360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400009102000007010000,Xbox 360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000000010000,Xbox 360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000007010000,Xbox 360 Wireless Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-0000000058626f782033363020576900,Xbox 360 Wireless Controller,a:b0,b:b1,back:b14,dpdown:b11,dpleft:b12,dpright:b13,dpup:b10,guide:b7,leftshoulder:b4,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b6,x:b2,y:b3,platform:Linux,
+030000005e0400008e02000000010000,Xbox 360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000a102000014010000,Xbox 360 Wireless Receiver,a:b0,b:b1,back:b6,dpdown:b14,dpleft:b11,dpright:b12,dpup:b13,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000006f0e00001304000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+03000000ffff0000ffff000000010000,Xbox Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
0000000058626f782047616d65706100,Xbox Gamepad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a4,rightx:a2,righty:a3,start:b7,x:b2,y:b3,platform:Linux,
030000005e0400000a0b000005040000,Xbox One Controller,a:b1,b:b0,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b11,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b12,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b2,platform:Linux,
030000005e040000d102000002010000,Xbox One Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
@@ -1290,12 +1295,12 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
050000005e040000fd02000003090000,Xbox One Wireless Controller,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b16,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
030000005e040000ea02000001030000,Xbox One Wireless Controller (Model 1708),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
060000005e040000120b000007050000,Xbox One Wireless Controller (Model 1914),a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e0400000202000000010000,Xbox pad,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b5,leftstick:b8,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b2,rightstick:b9,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b3,y:b4,platform:Linux,
030000005e040000120b000001050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
+030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
030000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000130b000001050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
050000005e040000130b000005050000,Xbox Series Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b6,leftstick:b13,lefttrigger:a5,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a4,rightx:a2,righty:a3,start:b11,x:b3,y:b4,platform:Linux,
-030000005e040000120b000005050000,Xbox Series Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
-030000005e0400008e02000000010000,Xbox 360 Wireless EasySMX,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b8,leftshoulder:b4,leftstick:b9,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b10,righttrigger:a5,rightx:a3,righty:a4,start:b7,x:b2,y:b3,platform:Linux,
03000000450c00002043000010010000,XEOX Gamepad SL6556 BK,a:b0,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b2,y:b3,platform:Linux,
03000000ac0500005b05000010010000,Xiaoji Gamesir G3w,a:b2,b:b1,back:b8,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b12,leftshoulder:b4,leftstick:b10,lefttrigger:b6,leftx:a0,lefty:a1,rightshoulder:b5,rightstick:b11,righttrigger:b7,rightx:a2,righty:a3,start:b9,x:b3,y:b0,platform:Linux,
05000000172700004431000029010000,XiaoMi Game Controller,a:b0,b:b1,back:b10,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b20,leftshoulder:b6,leftstick:b13,lefttrigger:a7,leftx:a0,lefty:a1,rightshoulder:b7,rightstick:b14,righttrigger:a6,rightx:a2,righty:a5,start:b11,x:b3,y:b4,platform:Linux,
@@ -1359,8 +1364,8 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
65346535636333663931613264643164,Joy Con,a:b21,b:b22,back:b29,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b25,lefttrigger:b27,leftx:a0,lefty:a1,rightshoulder:b26,righttrigger:b28,rightx:a2,righty:a3,start:b30,x:b23,y:b24,platform:Android,
33346566643039343630376565326335,Joy Con (L),a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android,
35313531613435623366313835326238,Joy Con (L),a:b0,b:b1,back:b7,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b17,x:b19,y:b2,platform:Android,
-39363561613936303237333537383931,Joy Con (R),a:b0,b:b1,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
38383665633039363066383334653465,Joy Con (R),a:b0,b:b1,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
+39363561613936303237333537383931,Joy Con (R),a:b0,b:b1,back:b5,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,rightshoulder:b20,start:b18,x:b19,y:b2,platform:Android,
39656136363638323036303865326464,JYS Aapter,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
63316564383539663166353034616434,JYS Adapter,a:b1,b:b3,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b0,y:b2,platform:Android,
64623163333561643339623235373232,Logitech F310,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@@ -1373,6 +1378,7 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
31323564663862633234646330373138,Mega Drive,a:b23,b:b22,leftx:a0,lefty:a1,rightshoulder:b25,righttrigger:b26,start:b30,x:b24,y:b21,platform:Android,
37333564393261653735306132613061,Mega Drive,a:b21,b:b22,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b26,lefttrigger:b28,rightshoulder:b27,righttrigger:b23,start:b30,x:b24,y:b25,platform:Android,
64363363336633363736393038313464,Mega Drive,a:b1,b:b0,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,start:b9,x:b2,y:b3,platform:Android,
+30306461613834333439303734316539,Microsoft SideWinder Pro,a:b0,b:b1,leftshoulder:b20,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b19,righttrigger:b10,start:b17,x:b2,y:b3,platform:Android,
64633436313965656664373634323364,Microsoft X-Box 360 pad,a:b0,b:b1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
32386235353630393033393135613831,Microsoft Xbox Series Controller,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
33343361376163623438613466616531,Mocute M053,a:b0,b:b1,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@@ -1402,7 +1408,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
63393662363836383439353064663939,PS4,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
65366465656364636137653363376531,PS4,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a3,start:b18,x:b0,y:b2,platform:Android,
66613532303965383534396638613230,PS4,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
-030000004c050000cc09000000006800,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000004c050000c405000000783f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
050000004c050000c4050000fffe3f00,PS4 Controller,a:b1,b:b17,back:b15,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b3,leftstick:b4,lefttrigger:+a3,leftx:a0,lefty:a1,rightshoulder:b18,rightstick:b6,righttrigger:+a4,rightx:a2,righty:a5,start:b16,x:b0,y:b2,platform:Android,
050000004c050000c4050000ffff3f00,PS4 Controller,a:b0,b:b1,back:b4,dpdown:b12,dpleft:b13,dpright:b14,dpup:b11,guide:b5,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,start:b6,x:b2,y:b3,platform:Android,
@@ -1430,7 +1435,6 @@ xinput,XInput Controller,a:b0,b:b1,back:b6,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,
30353835333338613130373363646337,SG H510,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
66386262366536653765333235343634,SG H510,a:b0,b:b1,back:b4,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:a4,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:a5,rightx:a2,righty:a3,x:b2,y:b3,platform:Android,
66633132393363353531373465633064,SG H510,a:b0,b:b1,back:b9,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b17,lefttrigger:a2,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b18,righttrigger:a5,rightx:a3,righty:a4,start:b10,x:b19,y:b2,platform:Android,
-30306461613834333439303734316539,Microsoft SideWinder Pro,a:b0,b:b1,leftshoulder:b20,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b19,righttrigger:b10,start:b17,x:b2,y:b3,platform:Android,
62653761636366393366613135366338,SN30 PP,a:b1,b:b0,back:b15,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b9,leftstick:b7,lefttrigger:b17,leftx:a0,lefty:a1,rightshoulder:b10,rightstick:b8,righttrigger:b18,rightx:a2,righty:a3,start:b6,x:b3,y:b2,platform:Android,
38376662666661636265313264613039,SNES,a:b0,b:b1,back:b9,leftshoulder:b3,leftx:a0,lefty:a1,rightshoulder:b20,start:b10,x:b19,y:b2,platform:Android,
32633532643734376632656664383733,Sony DualSense,a:b1,b:b19,back:b17,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,dpup:h0.1,leftshoulder:b3,leftstick:b15,lefttrigger:b9,leftx:a0,lefty:a1,rightshoulder:b20,rightstick:b6,righttrigger:b10,rightx:a2,righty:a5,start:b18,x:b0,y:b2,platform:Android,
diff --git a/core/input/input.cpp b/core/input/input.cpp
index 35ca8aefe6..c5540f926d 100644
--- a/core/input/input.cpp
+++ b/core/input/input.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,7 +35,7 @@
#include "core/input/input_map.h"
#include "core/os/os.h"
-static const char *_joy_buttons[JOY_BUTTON_SDL_MAX] = {
+static const char *_joy_buttons[(size_t)JoyButton::SDL_MAX] = {
"a",
"b",
"x",
@@ -59,7 +59,7 @@ static const char *_joy_buttons[JOY_BUTTON_SDL_MAX] = {
"touchpad",
};
-static const char *_joy_axes[JOY_AXIS_SDL_MAX] = {
+static const char *_joy_axes[(size_t)JoyAxis::SDL_MAX] = {
"leftx",
"lefty",
"rightx",
@@ -91,6 +91,7 @@ Input::MouseMode Input::get_mouse_mode() const {
void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("is_key_pressed", "keycode"), &Input::is_key_pressed);
+ ClassDB::bind_method(D_METHOD("is_physical_key_pressed", "keycode"), &Input::is_physical_key_pressed);
ClassDB::bind_method(D_METHOD("is_mouse_button_pressed", "button"), &Input::is_mouse_button_pressed);
ClassDB::bind_method(D_METHOD("is_joy_button_pressed", "device", "button"), &Input::is_joy_button_pressed);
ClassDB::bind_method(D_METHOD("is_action_pressed", "action", "exact_match"), &Input::is_action_pressed, DEFVAL(false));
@@ -102,7 +103,6 @@ void Input::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_vector", "negative_x", "positive_x", "negative_y", "positive_y", "deadzone"), &Input::get_vector, DEFVAL(-1.0f));
ClassDB::bind_method(D_METHOD("add_joy_mapping", "mapping", "update_existing"), &Input::add_joy_mapping, DEFVAL(false));
ClassDB::bind_method(D_METHOD("remove_joy_mapping", "guid"), &Input::remove_joy_mapping);
- ClassDB::bind_method(D_METHOD("joy_connection_changed", "device", "connected", "name", "guid"), &Input::joy_connection_changed);
ClassDB::bind_method(D_METHOD("is_joy_known", "device"), &Input::is_joy_known);
ClassDB::bind_method(D_METHOD("get_joy_axis", "device", "axis"), &Input::get_joy_axis);
ClassDB::bind_method(D_METHOD("get_joy_name", "device"), &Input::get_joy_name);
@@ -223,13 +223,22 @@ bool Input::is_key_pressed(Key p_keycode) const {
return keys_pressed.has(p_keycode);
}
+bool Input::is_physical_key_pressed(Key p_keycode) const {
+ _THREAD_SAFE_METHOD_
+ return physical_keys_pressed.has(p_keycode);
+}
+
bool Input::is_mouse_button_pressed(MouseButton p_button) const {
_THREAD_SAFE_METHOD_
- return (mouse_button_mask & (1 << (p_button - 1))) != 0;
+ return (mouse_button_mask & mouse_button_to_mask(p_button)) != MouseButton::NONE;
+}
+
+static JoyAxis _combine_device(JoyAxis p_value, int p_device) {
+ return JoyAxis((int)p_value | (p_device << 20));
}
-static int _combine_device(int p_value, int p_device) {
- return p_value | (p_device << 20);
+static JoyButton _combine_device(JoyButton p_value, int p_device) {
+ return JoyButton((int)p_value | (p_device << 20));
}
bool Input::is_joy_button_pressed(int p_device, JoyButton p_button) const {
@@ -338,7 +347,7 @@ Vector2 Input::get_vector(const StringName &p_negative_x, const StringName &p_po
float Input::get_joy_axis(int p_device, JoyAxis p_axis) const {
_THREAD_SAFE_METHOD_
- int c = _combine_device(p_axis, p_device);
+ JoyAxis c = _combine_device(p_axis, p_device);
if (_joy_axis.has(c)) {
return _joy_axis[c];
} else {
@@ -394,7 +403,7 @@ void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, S
if (p_connected) {
String uidname = p_guid;
- if (p_guid == "") {
+ if (p_guid.is_empty()) {
int uidlen = MIN(p_name.length(), 16);
for (int i = 0; i < uidlen; i++) {
uidname = uidname + _hex_str(p_name[i]);
@@ -412,11 +421,11 @@ void Input::joy_connection_changed(int p_idx, bool p_connected, String p_name, S
js.mapping = mapping;
} else {
js.connected = false;
- for (int i = 0; i < JOY_BUTTON_MAX; i++) {
- int c = _combine_device(i, p_idx);
+ for (int i = 0; i < (int)JoyButton::MAX; i++) {
+ JoyButton c = _combine_device((JoyButton)i, p_idx);
joy_buttons_pressed.erase(c);
}
- for (int i = 0; i < JOY_AXIS_MAX; i++) {
+ for (int i = 0; i < (int)JoyAxis::MAX; i++) {
set_joy_axis(p_idx, (JoyAxis)i, 0.0f);
}
}
@@ -454,21 +463,28 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
// require additional handling by this class.
Ref<InputEventKey> k = p_event;
- if (k.is_valid() && !k->is_echo() && k->get_keycode() != 0) {
+ if (k.is_valid() && !k->is_echo() && k->get_keycode() != Key::NONE) {
if (k->is_pressed()) {
keys_pressed.insert(k->get_keycode());
} else {
keys_pressed.erase(k->get_keycode());
}
}
+ if (k.is_valid() && !k->is_echo() && k->get_physical_keycode() != Key::NONE) {
+ if (k->is_pressed()) {
+ physical_keys_pressed.insert(k->get_physical_keycode());
+ } else {
+ physical_keys_pressed.erase(k->get_physical_keycode());
+ }
+ }
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
if (mb->is_pressed()) {
- mouse_button_mask |= (MouseButton)(1 << (mb->get_button_index() - 1));
+ mouse_button_mask |= mouse_button_to_mask(mb->get_button_index());
} else {
- mouse_button_mask &= (MouseButton) ~(1 << (mb->get_button_index() - 1));
+ mouse_button_mask &= ~mouse_button_to_mask(mb->get_button_index());
}
Point2 pos = mb->get_global_position();
@@ -476,7 +492,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
set_mouse_position(pos);
}
- if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == 1) {
+ if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mb->get_button_index() == MouseButton::LEFT) {
Ref<InputEventScreenTouch> touch_event;
touch_event.instantiate();
touch_event->set_pressed(mb->is_pressed());
@@ -493,7 +509,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
set_mouse_position(pos);
}
- if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && mm->get_button_mask() & 1) {
+ if (event_dispatch_function && emulate_touch_from_mouse && !p_is_emulated && (mm->get_button_mask() & MouseButton::LEFT) != MouseButton::NONE) {
Ref<InputEventScreenDrag> drag_event;
drag_event.instantiate();
@@ -539,11 +555,11 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
button_event->set_position(st->get_position());
button_event->set_global_position(st->get_position());
button_event->set_pressed(st->is_pressed());
- button_event->set_button_index(MOUSE_BUTTON_LEFT);
+ button_event->set_button_index(MouseButton::LEFT);
if (st->is_pressed()) {
- button_event->set_button_mask(MouseButton(mouse_button_mask | MOUSE_BUTTON_MASK_LEFT));
+ button_event->set_button_mask(MouseButton(mouse_button_mask | MouseButton::MASK_LEFT));
} else {
- button_event->set_button_mask(MouseButton(mouse_button_mask & ~MOUSE_BUTTON_MASK_LEFT));
+ button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
}
_parse_input_event_impl(button_event, true);
@@ -576,7 +592,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
Ref<InputEventJoypadButton> jb = p_event;
if (jb.is_valid()) {
- int c = _combine_device(jb->get_button_index(), jb->get_device());
+ JoyButton c = _combine_device(jb->get_button_index(), jb->get_device());
if (jb->is_pressed()) {
joy_buttons_pressed.insert(c);
@@ -624,7 +640,7 @@ void Input::_parse_input_event_impl(const Ref<InputEvent> &p_event, bool p_is_em
void Input::set_joy_axis(int p_device, JoyAxis p_axis, float p_value) {
_THREAD_SAFE_METHOD_
- int c = _combine_device(p_axis, p_device);
+ JoyAxis c = _combine_device(p_axis, p_device);
_joy_axis[c] = p_value;
}
@@ -692,7 +708,7 @@ Point2 Input::get_last_mouse_speed() const {
return mouse_speed_track.speed;
}
-int Input::get_mouse_button_mask() const {
+MouseButton Input::get_mouse_button_mask() const {
return mouse_button_mask; // do not trust OS implementation, should remove it - OS::get_singleton()->get_mouse_button_state();
}
@@ -710,11 +726,11 @@ Point2i Input::warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, con
// detect the warp: if the relative distance is greater than the half of the size of the relevant rect
// (checked per each axis), it will be considered as the consequence of a former pointer warp.
- const Point2i rel_sgn(p_motion->get_relative().x >= 0.0f ? 1 : -1, p_motion->get_relative().y >= 0.0 ? 1 : -1);
+ const Point2i rel_sign(p_motion->get_relative().x >= 0.0f ? 1 : -1, p_motion->get_relative().y >= 0.0 ? 1 : -1);
const Size2i warp_margin = p_rect.size * 0.5f;
const Point2i rel_warped(
- Math::fmod(p_motion->get_relative().x + rel_sgn.x * warp_margin.x, p_rect.size.x) - rel_sgn.x * warp_margin.x,
- Math::fmod(p_motion->get_relative().y + rel_sgn.y * warp_margin.y, p_rect.size.y) - rel_sgn.y * warp_margin.y);
+ Math::fmod(p_motion->get_relative().x + rel_sign.x * warp_margin.x, p_rect.size.x) - rel_sign.x * warp_margin.x,
+ Math::fmod(p_motion->get_relative().y + rel_sign.y * warp_margin.y, p_rect.size.y) - rel_sign.y * warp_margin.y);
const Point2i pos_local = p_motion->get_global_position() - p_rect.position;
const Point2i pos_warped(Math::fposmod(pos_local.x, p_rect.size.x), Math::fposmod(pos_local.y, p_rect.size.y));
@@ -771,8 +787,8 @@ void Input::ensure_touch_mouse_raised() {
button_event->set_position(mouse_pos);
button_event->set_global_position(mouse_pos);
button_event->set_pressed(false);
- button_event->set_button_index(MOUSE_BUTTON_LEFT);
- button_event->set_button_mask(MouseButton(mouse_button_mask & ~MOUSE_BUTTON_MASK_LEFT));
+ button_event->set_button_index(MouseButton::LEFT);
+ button_event->set_button_mask(MouseButton(mouse_button_mask & ~MouseButton::MASK_LEFT));
_parse_input_event_impl(button_event, true);
}
@@ -858,6 +874,7 @@ void Input::release_pressed_events() {
flush_buffered_events(); // this is needed to release actions strengths
keys_pressed.clear();
+ physical_keys_pressed.clear();
joy_buttons_pressed.clear();
_joy_axis.clear();
@@ -876,10 +893,10 @@ void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) {
_THREAD_SAFE_METHOD_;
Joypad &joy = joy_names[p_device];
//printf("got button %i, mapping is %i\n", p_button, joy.mapping);
- if (joy.last_buttons[p_button] == p_pressed) {
+ if (joy.last_buttons[(size_t)p_button] == p_pressed) {
return;
}
- joy.last_buttons[p_button] = p_pressed;
+ joy.last_buttons[(size_t)p_button] = p_pressed;
if (joy.mapping == -1) {
_button_event(p_device, p_button, p_pressed);
return;
@@ -901,16 +918,16 @@ void Input::joy_button(int p_device, JoyButton p_button, bool p_pressed) {
void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value) {
_THREAD_SAFE_METHOD_;
- ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX);
+ ERR_FAIL_INDEX((int)p_axis, (int)JoyAxis::MAX);
Joypad &joy = joy_names[p_device];
- if (joy.last_axis[p_axis] == p_value.value) {
+ if (joy.last_axis[(size_t)p_axis] == p_value.value) {
return;
}
//when changing direction quickly, insert fake event to release pending inputmap actions
- float last = joy.last_axis[p_axis];
+ float last = joy.last_axis[(size_t)p_axis];
if (p_value.min == 0 && (last < 0.25 || last > 0.75) && (last - 0.5) * (p_value.value - 0.5) < 0) {
JoyAxisValue jx;
jx.min = p_value.min;
@@ -923,7 +940,7 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value)
joy_axis(p_device, p_axis, jx);
}
- joy.last_axis[p_axis] = p_value.value;
+ joy.last_axis[(size_t)p_axis] = p_value.value;
float val = p_value.min == 0 ? -1.0f + 2.0f * p_value.value : p_value.value;
if (joy.mapping == -1) {
@@ -935,32 +952,32 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value)
if (map.type == TYPE_BUTTON) {
bool pressed = map.value > 0.5;
- if (pressed == joy_buttons_pressed.has(_combine_device(map.index, p_device))) {
+ if (pressed == joy_buttons_pressed.has(_combine_device((JoyButton)map.index, p_device))) {
// Button already pressed or released; so ignore.
return;
}
_button_event(p_device, (JoyButton)map.index, pressed);
// Ensure opposite D-Pad button is also released.
- switch (map.index) {
- case JOY_BUTTON_DPAD_UP:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_DOWN, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_DOWN, false);
+ switch ((JoyButton)map.index) {
+ case JoyButton::DPAD_UP:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_DOWN, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_DOWN, false);
}
break;
- case JOY_BUTTON_DPAD_DOWN:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_UP, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_UP, false);
+ case JoyButton::DPAD_DOWN:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_UP, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_UP, false);
}
break;
- case JOY_BUTTON_DPAD_LEFT:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_RIGHT, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_RIGHT, false);
+ case JoyButton::DPAD_LEFT:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_RIGHT, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_RIGHT, false);
}
break;
- case JOY_BUTTON_DPAD_RIGHT:
- if (joy_buttons_pressed.has(_combine_device(JOY_BUTTON_DPAD_LEFT, p_device))) {
- _button_event(p_device, JOY_BUTTON_DPAD_LEFT, false);
+ case JoyButton::DPAD_RIGHT:
+ if (joy_buttons_pressed.has(_combine_device(JoyButton::DPAD_LEFT, p_device))) {
+ _button_event(p_device, JoyButton::DPAD_LEFT, false);
}
break;
default:
@@ -977,27 +994,27 @@ void Input::joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value)
//printf("invalid mapping\n");
}
-void Input::joy_hat(int p_device, int p_val) {
+void Input::joy_hat(int p_device, HatMask p_val) {
_THREAD_SAFE_METHOD_;
const Joypad &joy = joy_names[p_device];
- JoyEvent map[HAT_MAX];
+ JoyEvent map[(size_t)HatDir::MAX];
- map[HatDir::HAT_UP].type = TYPE_BUTTON;
- map[HatDir::HAT_UP].index = JOY_BUTTON_DPAD_UP;
- map[HatDir::HAT_UP].value = 0;
+ map[(size_t)HatDir::UP].type = TYPE_BUTTON;
+ map[(size_t)HatDir::UP].index = (int)JoyButton::DPAD_UP;
+ map[(size_t)HatDir::UP].value = 0;
- map[HatDir::HAT_RIGHT].type = TYPE_BUTTON;
- map[HatDir::HAT_RIGHT].index = JOY_BUTTON_DPAD_RIGHT;
- map[HatDir::HAT_RIGHT].value = 0;
+ map[(size_t)HatDir::RIGHT].type = TYPE_BUTTON;
+ map[(size_t)HatDir::RIGHT].index = (int)JoyButton::DPAD_RIGHT;
+ map[(size_t)HatDir::RIGHT].value = 0;
- map[HatDir::HAT_DOWN].type = TYPE_BUTTON;
- map[HatDir::HAT_DOWN].index = JOY_BUTTON_DPAD_DOWN;
- map[HatDir::HAT_DOWN].value = 0;
+ map[(size_t)HatDir::DOWN].type = TYPE_BUTTON;
+ map[(size_t)HatDir::DOWN].index = (int)JoyButton::DPAD_DOWN;
+ map[(size_t)HatDir::DOWN].value = 0;
- map[HatDir::HAT_LEFT].type = TYPE_BUTTON;
- map[HatDir::HAT_LEFT].index = JOY_BUTTON_DPAD_LEFT;
- map[HatDir::HAT_LEFT].value = 0;
+ map[(size_t)HatDir::LEFT].type = TYPE_BUTTON;
+ map[(size_t)HatDir::LEFT].index = (int)JoyButton::DPAD_LEFT;
+ map[(size_t)HatDir::LEFT].value = 0;
if (joy.mapping != -1) {
_get_mapped_hat_events(map_db[joy.mapping], (HatDir)0, map);
@@ -1005,18 +1022,18 @@ void Input::joy_hat(int p_device, int p_val) {
int cur_val = joy_names[p_device].hat_current;
- for (int hat_direction = 0, hat_mask = 1; hat_direction < HAT_MAX; hat_direction++, hat_mask <<= 1) {
- if ((p_val & hat_mask) != (cur_val & hat_mask)) {
+ for (int hat_direction = 0, hat_mask = 1; hat_direction < (int)HatDir::MAX; hat_direction++, hat_mask <<= 1) {
+ if (((int)p_val & hat_mask) != (cur_val & hat_mask)) {
if (map[hat_direction].type == TYPE_BUTTON) {
- _button_event(p_device, (JoyButton)map[hat_direction].index, p_val & hat_mask);
+ _button_event(p_device, (JoyButton)map[hat_direction].index, (int)p_val & hat_mask);
}
if (map[hat_direction].type == TYPE_AXIS) {
- _axis_event(p_device, (JoyAxis)map[hat_direction].index, (p_val & hat_mask) ? map[hat_direction].value : 0.0);
+ _axis_event(p_device, (JoyAxis)map[hat_direction].index, ((int)p_val & hat_mask) ? map[hat_direction].value : 0.0);
}
}
}
- joy_names[p_device].hat_current = p_val;
+ joy_names[p_device].hat_current = (int)p_val;
}
void Input::_button_event(int p_device, JoyButton p_index, bool p_pressed) {
@@ -1049,10 +1066,10 @@ Input::JoyEvent Input::_get_mapped_button_event(const JoyDeviceMapping &mapping,
event.type = binding.outputType;
switch (binding.outputType) {
case TYPE_BUTTON:
- event.index = binding.output.button;
+ event.index = (int)binding.output.button;
return event;
case TYPE_AXIS:
- event.index = binding.output.axis.axis;
+ event.index = (int)binding.output.axis.axis;
switch (binding.output.axis.range) {
case POSITIVE_HALF_AXIS:
event.value = 1;
@@ -1104,7 +1121,7 @@ Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, J
}
switch (binding.outputType) {
case TYPE_BUTTON:
- event.index = binding.output.button;
+ event.index = (int)binding.output.button;
switch (binding.input.axis.range) {
case POSITIVE_HALF_AXIS:
event.value = shifted_positive_value;
@@ -1121,7 +1138,7 @@ Input::JoyEvent Input::_get_mapped_axis_event(const JoyDeviceMapping &mapping, J
}
return event;
case TYPE_AXIS:
- event.index = binding.output.axis.axis;
+ event.index = (int)binding.output.axis.axis;
event.value = value;
if (binding.output.axis.range != binding.input.axis.range) {
switch (binding.output.axis.range) {
@@ -1150,43 +1167,43 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat
for (int i = 0; i < mapping.bindings.size(); i++) {
const JoyBinding binding = mapping.bindings[i];
if (binding.inputType == TYPE_HAT && binding.input.hat.hat == p_hat) {
- int hat_direction;
+ HatDir hat_direction;
switch (binding.input.hat.hat_mask) {
- case HatMask::HAT_MASK_UP:
- hat_direction = HatDir::HAT_UP;
+ case HatMask::UP:
+ hat_direction = HatDir::UP;
break;
- case HatMask::HAT_MASK_RIGHT:
- hat_direction = HatDir::HAT_RIGHT;
+ case HatMask::RIGHT:
+ hat_direction = HatDir::RIGHT;
break;
- case HatMask::HAT_MASK_DOWN:
- hat_direction = HatDir::HAT_DOWN;
+ case HatMask::DOWN:
+ hat_direction = HatDir::DOWN;
break;
- case HatMask::HAT_MASK_LEFT:
- hat_direction = HatDir::HAT_LEFT;
+ case HatMask::LEFT:
+ hat_direction = HatDir::LEFT;
break;
default:
ERR_PRINT_ONCE("Joypad button mapping error.");
continue;
}
- r_events[hat_direction].type = binding.outputType;
+ r_events[(size_t)hat_direction].type = binding.outputType;
switch (binding.outputType) {
case TYPE_BUTTON:
- r_events[hat_direction].index = binding.output.button;
+ r_events[(size_t)hat_direction].index = (int)binding.output.button;
break;
case TYPE_AXIS:
- r_events[hat_direction].index = binding.output.axis.axis;
+ r_events[(size_t)hat_direction].index = (int)binding.output.axis.axis;
switch (binding.output.axis.range) {
case POSITIVE_HALF_AXIS:
- r_events[hat_direction].value = 1;
+ r_events[(size_t)hat_direction].value = 1;
break;
case NEGATIVE_HALF_AXIS:
- r_events[hat_direction].value = -1;
+ r_events[(size_t)hat_direction].value = -1;
break;
case FULL_AXIS:
// It doesn't make sense for a hat direction to map to a full axis,
// but keeping as a default for a trigger with a positive half-axis.
- r_events[hat_direction].value = 1;
+ r_events[(size_t)hat_direction].value = 1;
break;
}
break;
@@ -1198,21 +1215,21 @@ void Input::_get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat
}
JoyButton Input::_get_output_button(String output) {
- for (int i = 0; i < JOY_BUTTON_SDL_MAX; i++) {
+ for (int i = 0; i < (int)JoyButton::SDL_MAX; i++) {
if (output == _joy_buttons[i]) {
return JoyButton(i);
}
}
- return JoyButton::JOY_BUTTON_INVALID;
+ return JoyButton::INVALID;
}
JoyAxis Input::_get_output_axis(String output) {
- for (int i = 0; i < JOY_AXIS_SDL_MAX; i++) {
+ for (int i = 0; i < (int)JoyAxis::SDL_MAX; i++) {
if (output == _joy_axes[i]) {
return JoyAxis(i);
}
}
- return JoyAxis::JOY_AXIS_INVALID;
+ return JoyAxis::INVALID;
}
void Input::parse_mapping(String p_mapping) {
@@ -1232,7 +1249,7 @@ void Input::parse_mapping(String p_mapping) {
int idx = 1;
while (++idx < entry.size()) {
- if (entry[idx] == "") {
+ if (entry[idx].is_empty()) {
continue;
}
@@ -1273,16 +1290,16 @@ void Input::parse_mapping(String p_mapping) {
JoyButton output_button = _get_output_button(output);
JoyAxis output_axis = _get_output_axis(output);
- ERR_CONTINUE_MSG(output_button == JOY_BUTTON_INVALID && output_axis == JOY_AXIS_INVALID,
+ ERR_CONTINUE_MSG(output_button == JoyButton::INVALID && output_axis == JoyAxis::INVALID,
vformat("Unrecognised output string \"%s\" in mapping:\n%s", output, p_mapping));
- ERR_CONTINUE_MSG(output_button != JOY_BUTTON_INVALID && output_axis != JOY_AXIS_INVALID,
+ ERR_CONTINUE_MSG(output_button != JoyButton::INVALID && output_axis != JoyAxis::INVALID,
vformat("Output string \"%s\" matched both button and axis in mapping:\n%s", output, p_mapping));
JoyBinding binding;
- if (output_button != JOY_BUTTON_INVALID) {
+ if (output_button != JoyButton::INVALID) {
binding.outputType = TYPE_BUTTON;
binding.output.button = output_button;
- } else if (output_axis != JOY_AXIS_INVALID) {
+ } else if (output_axis != JoyAxis::INVALID) {
binding.outputType = TYPE_AXIS;
binding.output.axis.axis = output_axis;
binding.output.axis.range = output_range;
@@ -1333,7 +1350,7 @@ void Input::add_joy_mapping(String p_mapping, bool p_update_existing) {
void Input::remove_joy_mapping(String p_guid) {
for (int i = map_db.size() - 1; i >= 0; i--) {
if (p_guid == map_db[i].uid) {
- map_db.remove(i);
+ map_db.remove_at(i);
}
}
for (KeyValue<int, Joypad> &E : joy_names) {
@@ -1403,10 +1420,10 @@ Input::Input() {
// If defined, parse SDL_GAMECONTROLLERCONFIG for possible new mappings/overrides.
String env_mapping = OS::get_singleton()->get_environment("SDL_GAMECONTROLLERCONFIG");
- if (env_mapping != "") {
+ if (!env_mapping.is_empty()) {
Vector<String> entries = env_mapping.split("\n");
for (int i = 0; i < entries.size(); i++) {
- if (entries[i] == "") {
+ if (entries[i].is_empty()) {
continue;
}
parse_mapping(entries[i]);
diff --git a/core/input/input.h b/core/input/input.h
index f63138a875..b723fb563a 100644
--- a/core/input/input.h
+++ b/core/input/input.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -85,11 +85,12 @@ public:
typedef void (*EventDispatchFunc)(const Ref<InputEvent> &p_event);
private:
- int mouse_button_mask = 0;
+ MouseButton mouse_button_mask = MouseButton::NONE;
- Set<int> keys_pressed;
- Set<int> joy_buttons_pressed;
- Map<int, float> _joy_axis;
+ Set<Key> physical_keys_pressed;
+ Set<Key> keys_pressed;
+ Set<JoyButton> joy_buttons_pressed;
+ Map<JoyAxis, float> _joy_axis;
//Map<StringName,int> custom_action_press;
Vector3 gravity;
Vector3 accelerometer;
@@ -133,9 +134,9 @@ private:
StringName name;
StringName uid;
bool connected = false;
- bool last_buttons[JOY_BUTTON_MAX] = { false };
- float last_axis[JOY_AXIS_MAX] = { 0.0f };
- int last_hat = HatMask::HAT_MASK_CENTER;
+ bool last_buttons[(size_t)JoyButton::MAX] = { false };
+ float last_axis[(size_t)JoyAxis::MAX] = { 0.0f };
+ HatMask last_hat = HatMask::CENTER;
int mapping = -1;
int hat_current = 0;
};
@@ -162,7 +163,7 @@ private:
struct JoyEvent {
int type;
- int index;
+ int index; // Can be either JoyAxis or JoyButton.
float value;
};
@@ -206,7 +207,7 @@ private:
JoyEvent _get_mapped_button_event(const JoyDeviceMapping &mapping, JoyButton p_button);
JoyEvent _get_mapped_axis_event(const JoyDeviceMapping &mapping, JoyAxis p_axis, float p_value);
- void _get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[HAT_MAX]);
+ void _get_mapped_hat_events(const JoyDeviceMapping &mapping, HatDir p_hat, JoyEvent r_events[(size_t)HatDir::MAX]);
JoyButton _get_output_button(String output);
JoyAxis _get_output_axis(String output);
void _button_event(int p_device, JoyButton p_index, bool p_pressed);
@@ -247,6 +248,7 @@ public:
static Input *get_singleton();
bool is_key_pressed(Key p_keycode) const;
+ bool is_physical_key_pressed(Key p_keycode) const;
bool is_mouse_button_pressed(MouseButton p_button) const;
bool is_joy_button_pressed(int p_device, JoyButton p_button) const;
bool is_action_pressed(const StringName &p_action, bool p_exact = false) const;
@@ -273,7 +275,7 @@ public:
Point2 get_mouse_position() const;
Point2 get_last_mouse_speed() const;
- int get_mouse_button_mask() const;
+ MouseButton get_mouse_button_mask() const;
void warp_mouse_position(const Vector2 &p_to);
Point2i warp_mouse_motion(const Ref<InputEventMouseMotion> &p_motion, const Rect2 &p_rect);
@@ -312,7 +314,7 @@ public:
void parse_mapping(String p_mapping);
void joy_button(int p_device, JoyButton p_button, bool p_pressed);
void joy_axis(int p_device, JoyAxis p_axis, const JoyAxisValue &p_value);
- void joy_hat(int p_device, int p_val);
+ void joy_hat(int p_device, HatMask p_val);
void add_joy_mapping(String p_mapping, bool p_update_existing = false);
void remove_joy_mapping(String p_guid);
diff --git a/core/input/input_enums.h b/core/input/input_enums.h
index 4479a85bfe..aa55316ec8 100644
--- a/core/input/input_enums.h
+++ b/core/input/input_enums.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,90 +31,117 @@
#ifndef INPUT_ENUMS_H
#define INPUT_ENUMS_H
-enum HatDir {
- HAT_UP = 0,
- HAT_RIGHT = 1,
- HAT_DOWN = 2,
- HAT_LEFT = 3,
- HAT_MAX = 4,
+enum class HatDir {
+ UP = 0,
+ RIGHT = 1,
+ DOWN = 2,
+ LEFT = 3,
+ MAX = 4,
};
-enum HatMask {
- HAT_MASK_CENTER = 0,
- HAT_MASK_UP = 1,
- HAT_MASK_RIGHT = 2,
- HAT_MASK_DOWN = 4,
- HAT_MASK_LEFT = 8,
+enum class HatMask {
+ CENTER = 0,
+ UP = 1,
+ RIGHT = 2,
+ DOWN = 4,
+ LEFT = 8,
};
-enum JoyAxis {
- JOY_AXIS_INVALID = -1,
- JOY_AXIS_LEFT_X = 0,
- JOY_AXIS_LEFT_Y = 1,
- JOY_AXIS_RIGHT_X = 2,
- JOY_AXIS_RIGHT_Y = 3,
- JOY_AXIS_TRIGGER_LEFT = 4,
- JOY_AXIS_TRIGGER_RIGHT = 5,
- JOY_AXIS_SDL_MAX = 6,
- JOY_AXIS_MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
+enum class JoyAxis {
+ INVALID = -1,
+ LEFT_X = 0,
+ LEFT_Y = 1,
+ RIGHT_X = 2,
+ RIGHT_Y = 3,
+ TRIGGER_LEFT = 4,
+ TRIGGER_RIGHT = 5,
+ SDL_MAX = 6,
+ MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
};
-enum JoyButton {
- JOY_BUTTON_INVALID = -1,
- JOY_BUTTON_A = 0,
- JOY_BUTTON_B = 1,
- JOY_BUTTON_X = 2,
- JOY_BUTTON_Y = 3,
- JOY_BUTTON_BACK = 4,
- JOY_BUTTON_GUIDE = 5,
- JOY_BUTTON_START = 6,
- JOY_BUTTON_LEFT_STICK = 7,
- JOY_BUTTON_RIGHT_STICK = 8,
- JOY_BUTTON_LEFT_SHOULDER = 9,
- JOY_BUTTON_RIGHT_SHOULDER = 10,
- JOY_BUTTON_DPAD_UP = 11,
- JOY_BUTTON_DPAD_DOWN = 12,
- JOY_BUTTON_DPAD_LEFT = 13,
- JOY_BUTTON_DPAD_RIGHT = 14,
- JOY_BUTTON_MISC1 = 15,
- JOY_BUTTON_PADDLE1 = 16,
- JOY_BUTTON_PADDLE2 = 17,
- JOY_BUTTON_PADDLE3 = 18,
- JOY_BUTTON_PADDLE4 = 19,
- JOY_BUTTON_TOUCHPAD = 20,
- JOY_BUTTON_SDL_MAX = 21,
- JOY_BUTTON_MAX = 36, // Android supports up to 36 buttons.
+enum class JoyButton {
+ INVALID = -1,
+ A = 0,
+ B = 1,
+ X = 2,
+ Y = 3,
+ BACK = 4,
+ GUIDE = 5,
+ START = 6,
+ LEFT_STICK = 7,
+ RIGHT_STICK = 8,
+ LEFT_SHOULDER = 9,
+ RIGHT_SHOULDER = 10,
+ DPAD_UP = 11,
+ DPAD_DOWN = 12,
+ DPAD_LEFT = 13,
+ DPAD_RIGHT = 14,
+ MISC1 = 15,
+ PADDLE1 = 16,
+ PADDLE2 = 17,
+ PADDLE3 = 18,
+ PADDLE4 = 19,
+ TOUCHPAD = 20,
+ SDL_MAX = 21,
+ MAX = 36, // Android supports up to 36 buttons.
};
-enum MIDIMessage {
- MIDI_MESSAGE_NONE = 0,
- MIDI_MESSAGE_NOTE_OFF = 0x8,
- MIDI_MESSAGE_NOTE_ON = 0x9,
- MIDI_MESSAGE_AFTERTOUCH = 0xA,
- MIDI_MESSAGE_CONTROL_CHANGE = 0xB,
- MIDI_MESSAGE_PROGRAM_CHANGE = 0xC,
- MIDI_MESSAGE_CHANNEL_PRESSURE = 0xD,
- MIDI_MESSAGE_PITCH_BEND = 0xE,
+enum class MIDIMessage {
+ NONE = 0,
+ NOTE_OFF = 0x8,
+ NOTE_ON = 0x9,
+ AFTERTOUCH = 0xA,
+ CONTROL_CHANGE = 0xB,
+ PROGRAM_CHANGE = 0xC,
+ CHANNEL_PRESSURE = 0xD,
+ PITCH_BEND = 0xE,
+ SYSTEM_EXCLUSIVE = 0xF0,
+ QUARTER_FRAME = 0xF1,
+ SONG_POSITION_POINTER = 0xF2,
+ SONG_SELECT = 0xF3,
+ TUNE_REQUEST = 0xF6,
+ TIMING_CLOCK = 0xF8,
+ START = 0xFA,
+ CONTINUE = 0xFB,
+ STOP = 0xFC,
+ ACTIVE_SENSING = 0xFE,
+ SYSTEM_RESET = 0xFF,
};
-enum MouseButton {
- MOUSE_BUTTON_NONE = 0,
- MOUSE_BUTTON_LEFT = 1,
- MOUSE_BUTTON_RIGHT = 2,
- MOUSE_BUTTON_MIDDLE = 3,
- MOUSE_BUTTON_WHEEL_UP = 4,
- MOUSE_BUTTON_WHEEL_DOWN = 5,
- MOUSE_BUTTON_WHEEL_LEFT = 6,
- MOUSE_BUTTON_WHEEL_RIGHT = 7,
- MOUSE_BUTTON_XBUTTON1 = 8,
- MOUSE_BUTTON_XBUTTON2 = 9,
- MOUSE_BUTTON_MASK_LEFT = (1 << (MOUSE_BUTTON_LEFT - 1)),
- MOUSE_BUTTON_MASK_RIGHT = (1 << (MOUSE_BUTTON_RIGHT - 1)),
- MOUSE_BUTTON_MASK_MIDDLE = (1 << (MOUSE_BUTTON_MIDDLE - 1)),
- MOUSE_BUTTON_MASK_XBUTTON1 = (1 << (MOUSE_BUTTON_XBUTTON1 - 1)),
- MOUSE_BUTTON_MASK_XBUTTON2 = (1 << (MOUSE_BUTTON_XBUTTON2 - 1)),
+enum class MouseButton {
+ NONE = 0,
+ LEFT = 1,
+ RIGHT = 2,
+ MIDDLE = 3,
+ WHEEL_UP = 4,
+ WHEEL_DOWN = 5,
+ WHEEL_LEFT = 6,
+ WHEEL_RIGHT = 7,
+ MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows.
+ MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows.
+ MASK_LEFT = (1 << (LEFT - 1)),
+ MASK_RIGHT = (1 << (RIGHT - 1)),
+ MASK_MIDDLE = (1 << (MIDDLE - 1)),
+ MASK_XBUTTON1 = (1 << (MB_XBUTTON1 - 1)),
+ MASK_XBUTTON2 = (1 << (MB_XBUTTON2 - 1)),
};
+inline MouseButton mouse_button_to_mask(MouseButton button) {
+ return MouseButton(1 << ((int)button - 1));
+}
+
+inline MouseButton operator&(MouseButton a, MouseButton b) {
+ return (MouseButton)((int)a & (int)b);
+}
+
+inline MouseButton operator|(MouseButton a, MouseButton b) {
+ return (MouseButton)((int)a | (int)b);
+}
+
+inline MouseButton operator^(MouseButton a, MouseButton b) {
+ return (MouseButton)((int)a ^ (int)b);
+}
+
inline MouseButton &operator|=(MouseButton &a, MouseButton b) {
return (MouseButton &)((int &)a |= (int)b);
}
@@ -123,4 +150,28 @@ inline MouseButton &operator&=(MouseButton &a, MouseButton b) {
return (MouseButton &)((int &)a &= (int)b);
}
+inline MouseButton operator~(MouseButton a) {
+ return (MouseButton)(~(int)a);
+}
+
+inline HatMask operator|(HatMask a, HatMask b) {
+ return (HatMask)((int)a | (int)b);
+}
+
+inline HatMask operator&(HatMask a, HatMask b) {
+ return (HatMask)((int)a & (int)b);
+}
+
+inline HatMask &operator&=(HatMask &a, HatMask b) {
+ return (HatMask &)((int &)a &= (int)b);
+}
+
+inline HatMask &operator|=(HatMask &a, HatMask b) {
+ return (HatMask &)((int &)a |= (int)b);
+}
+
+inline HatMask operator~(HatMask a) {
+ return (HatMask)(~(int)a);
+}
+
#endif // INPUT_ENUMS_H
diff --git a/core/input/input_event.cpp b/core/input/input_event.cpp
index af3190bb17..794ed0275d 100644
--- a/core/input/input_event.cpp
+++ b/core/input/input_event.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -203,19 +203,19 @@ void InputEventWithModifiers::set_modifiers_from_event(const InputEventWithModif
set_meta_pressed(event->is_meta_pressed());
}
-uint32_t InputEventWithModifiers::get_modifiers_mask() const {
- uint32_t mask = 0;
+Key InputEventWithModifiers::get_modifiers_mask() const {
+ Key mask = Key::NONE;
if (is_ctrl_pressed()) {
- mask |= KEY_MASK_CTRL;
+ mask |= KeyModifierMask::CTRL;
}
if (is_shift_pressed()) {
- mask |= KEY_MASK_SHIFT;
+ mask |= KeyModifierMask::SHIFT;
}
if (is_alt_pressed()) {
- mask |= KEY_MASK_ALT;
+ mask |= KeyModifierMask::ALT;
}
if (is_meta_pressed()) {
- mask |= KEY_MASK_META;
+ mask |= KeyModifierMask::META;
}
return mask;
}
@@ -224,16 +224,16 @@ String InputEventWithModifiers::as_text() const {
Vector<String> mod_names;
if (is_ctrl_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_CTRL));
+ mod_names.push_back(find_keycode_name(Key::CTRL));
}
if (is_shift_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_SHIFT));
+ mod_names.push_back(find_keycode_name(Key::SHIFT));
}
if (is_alt_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_ALT));
+ mod_names.push_back(find_keycode_name(Key::ALT));
}
if (is_meta_pressed()) {
- mod_names.push_back(find_keycode_name(KEY_META));
+ mod_names.push_back(find_keycode_name(Key::META));
}
if (!mod_names.is_empty()) {
@@ -325,12 +325,12 @@ Key InputEventKey::get_physical_keycode() const {
return physical_keycode;
}
-void InputEventKey::set_unicode(uint32_t p_unicode) {
+void InputEventKey::set_unicode(char32_t p_unicode) {
unicode = p_unicode;
emit_changed();
}
-uint32_t InputEventKey::get_unicode() const {
+char32_t InputEventKey::get_unicode() const {
return unicode;
}
@@ -343,29 +343,29 @@ bool InputEventKey::is_echo() const {
return echo;
}
-uint32_t InputEventKey::get_keycode_with_modifiers() const {
+Key InputEventKey::get_keycode_with_modifiers() const {
return keycode | get_modifiers_mask();
}
-uint32_t InputEventKey::get_physical_keycode_with_modifiers() const {
+Key InputEventKey::get_physical_keycode_with_modifiers() const {
return physical_keycode | get_modifiers_mask();
}
String InputEventKey::as_text() const {
String kc;
- if (keycode == 0) {
+ if (keycode == Key::NONE) {
kc = keycode_get_string(physical_keycode) + " (" + RTR("Physical") + ")";
} else {
kc = keycode_get_string(keycode);
}
- if (kc == String()) {
+ if (kc.is_empty()) {
return kc;
}
String mods_text = InputEventWithModifiers::as_text();
- return mods_text == "" ? kc : mods_text + "+" + kc;
+ return mods_text.is_empty() ? kc : mods_text + "+" + kc;
}
String InputEventKey::to_string() {
@@ -374,15 +374,15 @@ String InputEventKey::to_string() {
String kc = "";
String physical = "false";
- if (keycode == 0) {
- kc = itos(physical_keycode) + " (" + keycode_get_string(physical_keycode) + ")";
+ if (keycode == Key::NONE) {
+ kc = itos((int64_t)physical_keycode) + " (" + keycode_get_string(physical_keycode) + ")";
physical = "true";
} else {
- kc = itos(keycode) + " (" + keycode_get_string(keycode) + ")";
+ kc = itos((int64_t)keycode) + " (" + keycode_get_string(keycode) + ")";
}
String mods = InputEventWithModifiers::as_text();
- mods = mods == "" ? TTR("none") : mods;
+ mods = mods.is_empty() ? TTR("none") : mods;
return vformat("InputEventKey: keycode=%s, mods=%s, physical=%s, pressed=%s, echo=%s", kc, mods, physical, p, e);
}
@@ -390,22 +390,22 @@ String InputEventKey::to_string() {
Ref<InputEventKey> InputEventKey::create_reference(Key p_keycode) {
Ref<InputEventKey> ie;
ie.instantiate();
- ie->set_keycode(p_keycode & KEY_CODE_MASK);
- ie->set_unicode(p_keycode & KEY_CODE_MASK);
+ ie->set_keycode(p_keycode & KeyModifierMask::CODE_MASK);
+ ie->set_unicode(char32_t(p_keycode & KeyModifierMask::CODE_MASK));
- if (p_keycode & KEY_MASK_SHIFT) {
+ if ((p_keycode & KeyModifierMask::SHIFT) != Key::NONE) {
ie->set_shift_pressed(true);
}
- if (p_keycode & KEY_MASK_ALT) {
+ if ((p_keycode & KeyModifierMask::ALT) != Key::NONE) {
ie->set_alt_pressed(true);
}
- if (p_keycode & KEY_MASK_CTRL) {
+ if ((p_keycode & KeyModifierMask::CTRL) != Key::NONE) {
ie->set_ctrl_pressed(true);
}
- if (p_keycode & KEY_MASK_CMD) {
+ if ((p_keycode & KeyModifierMask::CMD) != Key::NONE) {
ie->set_command_pressed(true);
}
- if (p_keycode & KEY_MASK_META) {
+ if ((p_keycode & KeyModifierMask::META) != Key::NONE) {
ie->set_meta_pressed(true);
}
@@ -419,14 +419,14 @@ bool InputEventKey::action_match(const Ref<InputEvent> &p_event, bool *p_pressed
}
bool match = false;
- if (get_keycode() == 0) {
- uint32_t code = get_physical_keycode_with_modifiers();
- uint32_t event_code = key->get_physical_keycode_with_modifiers();
+ if (get_keycode() == Key::NONE) {
+ Key code = get_physical_keycode_with_modifiers();
+ Key event_code = key->get_physical_keycode_with_modifiers();
match = get_physical_keycode() == key->get_physical_keycode() && (!key->is_pressed() || (code & event_code) == code);
} else {
- uint32_t code = get_keycode_with_modifiers();
- uint32_t event_code = key->get_keycode_with_modifiers();
+ Key code = get_keycode_with_modifiers();
+ Key event_code = key->get_keycode_with_modifiers();
match = get_keycode() == key->get_keycode() && (!key->is_pressed() || (code & event_code) == code);
}
@@ -452,7 +452,7 @@ bool InputEventKey::is_match(const Ref<InputEvent> &p_event, bool p_exact_match)
return false;
}
- if (keycode == 0) {
+ if (keycode == Key::NONE) {
return physical_keycode == key->physical_keycode &&
(!p_exact_match || get_modifiers_mask() == key->get_modifiers_mask());
} else {
@@ -487,12 +487,12 @@ void InputEventKey::_bind_methods() {
///////////////////////////////////
-void InputEventMouse::set_button_mask(int p_mask) {
+void InputEventMouse::set_button_mask(MouseButton p_mask) {
button_mask = p_mask;
emit_changed();
}
-int InputEventMouse::get_button_mask() const {
+MouseButton InputEventMouse::get_button_mask() const {
return button_mask;
}
@@ -634,24 +634,24 @@ static const char *_mouse_button_descriptions[9] = {
String InputEventMouseButton::as_text() const {
// Modifiers
String mods_text = InputEventWithModifiers::as_text();
- String full_string = mods_text == "" ? "" : mods_text + "+";
+ String full_string = mods_text.is_empty() ? "" : mods_text + "+";
// Button
- int idx = get_button_index();
+ MouseButton idx = get_button_index();
switch (idx) {
- case MOUSE_BUTTON_LEFT:
- case MOUSE_BUTTON_RIGHT:
- case MOUSE_BUTTON_MIDDLE:
- case MOUSE_BUTTON_WHEEL_UP:
- case MOUSE_BUTTON_WHEEL_DOWN:
- case MOUSE_BUTTON_WHEEL_LEFT:
- case MOUSE_BUTTON_WHEEL_RIGHT:
- case MOUSE_BUTTON_XBUTTON1:
- case MOUSE_BUTTON_XBUTTON2:
- full_string += RTR(_mouse_button_descriptions[idx - 1]); // button index starts from 1, array index starts from 0, so subtract 1
+ case MouseButton::LEFT:
+ case MouseButton::RIGHT:
+ case MouseButton::MIDDLE:
+ case MouseButton::WHEEL_UP:
+ case MouseButton::WHEEL_DOWN:
+ case MouseButton::WHEEL_LEFT:
+ case MouseButton::WHEEL_RIGHT:
+ case MouseButton::MB_XBUTTON1:
+ case MouseButton::MB_XBUTTON2:
+ full_string += RTR(_mouse_button_descriptions[(size_t)idx - 1]); // button index starts from 1, array index starts from 0, so subtract 1
break;
default:
- full_string += RTR("Button") + " #" + itos(idx);
+ full_string += RTR("Button") + " #" + itos((int64_t)idx);
break;
}
@@ -667,27 +667,27 @@ String InputEventMouseButton::to_string() {
String p = is_pressed() ? "true" : "false";
String d = double_click ? "true" : "false";
- int idx = get_button_index();
- String button_string = itos(idx);
+ MouseButton idx = get_button_index();
+ String button_string = itos((int64_t)idx);
switch (idx) {
- case MOUSE_BUTTON_LEFT:
- case MOUSE_BUTTON_RIGHT:
- case MOUSE_BUTTON_MIDDLE:
- case MOUSE_BUTTON_WHEEL_UP:
- case MOUSE_BUTTON_WHEEL_DOWN:
- case MOUSE_BUTTON_WHEEL_LEFT:
- case MOUSE_BUTTON_WHEEL_RIGHT:
- case MOUSE_BUTTON_XBUTTON1:
- case MOUSE_BUTTON_XBUTTON2:
- button_string += " (" + RTR(_mouse_button_descriptions[idx - 1]) + ")"; // button index starts from 1, array index starts from 0, so subtract 1
+ case MouseButton::LEFT:
+ case MouseButton::RIGHT:
+ case MouseButton::MIDDLE:
+ case MouseButton::WHEEL_UP:
+ case MouseButton::WHEEL_DOWN:
+ case MouseButton::WHEEL_LEFT:
+ case MouseButton::WHEEL_RIGHT:
+ case MouseButton::MB_XBUTTON1:
+ case MouseButton::MB_XBUTTON2:
+ button_string += " (" + RTR(_mouse_button_descriptions[(size_t)idx - 1]) + ")"; // button index starts from 1, array index starts from 0, so subtract 1
break;
default:
break;
}
String mods = InputEventWithModifiers::as_text();
- mods = mods == "" ? TTR("none") : mods;
+ mods = mods.is_empty() ? TTR("none") : mods;
// Work around the fact vformat can only take 5 substitutions but 6 need to be passed.
String index_and_mods = vformat("button_index=%s, mods=%s", button_index, mods);
@@ -778,23 +778,23 @@ String InputEventMouseMotion::as_text() const {
}
String InputEventMouseMotion::to_string() {
- int button_mask = get_button_mask();
- String button_mask_string = itos(button_mask);
- switch (get_button_mask()) {
- case MOUSE_BUTTON_MASK_LEFT:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_LEFT - 1]) + ")";
+ MouseButton button_mask = get_button_mask();
+ String button_mask_string = itos((int64_t)button_mask);
+ switch (button_mask) {
+ case MouseButton::MASK_LEFT:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[(size_t)MouseButton::LEFT - 1]) + ")";
break;
- case MOUSE_BUTTON_MASK_MIDDLE:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_MIDDLE - 1]) + ")";
+ case MouseButton::MASK_MIDDLE:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[(size_t)MouseButton::MIDDLE - 1]) + ")";
break;
- case MOUSE_BUTTON_MASK_RIGHT:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_RIGHT - 1]) + ")";
+ case MouseButton::MASK_RIGHT:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[(size_t)MouseButton::RIGHT - 1]) + ")";
break;
- case MOUSE_BUTTON_MASK_XBUTTON1:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_XBUTTON1 - 1]) + ")";
+ case MouseButton::MASK_XBUTTON1:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON1 - 1]) + ")";
break;
- case MOUSE_BUTTON_MASK_XBUTTON2:
- button_mask_string += " (" + RTR(_mouse_button_descriptions[MOUSE_BUTTON_XBUTTON2 - 1]) + ")";
+ case MouseButton::MASK_XBUTTON2:
+ button_mask_string += " (" + RTR(_mouse_button_descriptions[(size_t)MouseButton::MB_XBUTTON2 - 1]) + ")";
break;
default:
break;
@@ -869,7 +869,7 @@ void InputEventMouseMotion::_bind_methods() {
///////////////////////////////////
void InputEventJoypadMotion::set_axis(JoyAxis p_axis) {
- ERR_FAIL_INDEX(p_axis, JOY_AXIS_MAX);
+ ERR_FAIL_COND(p_axis < JoyAxis::LEFT_X || p_axis > JoyAxis::MAX);
axis = p_axis;
emit_changed();
@@ -938,7 +938,7 @@ bool InputEventJoypadMotion::is_match(const Ref<InputEvent> &p_event, bool p_exa
(!p_exact_match || ((axis_value < 0) == (jm->axis_value < 0)));
}
-static const char *_joy_axis_descriptions[JOY_AXIS_MAX] = {
+static const char *_joy_axis_descriptions[(size_t)JoyAxis::MAX] = {
TTRC("Left Stick X-Axis, Joystick 0 X-Axis"),
TTRC("Left Stick Y-Axis, Joystick 0 Y-Axis"),
TTRC("Right Stick X-Axis, Joystick 1 X-Axis"),
@@ -952,7 +952,7 @@ static const char *_joy_axis_descriptions[JOY_AXIS_MAX] = {
};
String InputEventJoypadMotion::as_text() const {
- String desc = axis < JOY_AXIS_MAX ? RTR(_joy_axis_descriptions[axis]) : TTR("Unknown Joypad Axis");
+ String desc = axis < JoyAxis::MAX ? RTR(_joy_axis_descriptions[(size_t)axis]) : TTR("Unknown Joypad Axis");
return vformat(TTR("Joypad Motion on Axis %d (%s) with Value %.2f"), axis, desc, axis_value);
}
@@ -1032,7 +1032,7 @@ bool InputEventJoypadButton::is_match(const Ref<InputEvent> &p_event, bool p_exa
return button_index == button->button_index;
}
-static const char *_joy_button_descriptions[JOY_BUTTON_SDL_MAX] = {
+static const char *_joy_button_descriptions[(size_t)JoyButton::SDL_MAX] = {
TTRC("Bottom Action, Sony Cross, Xbox A, Nintendo B"),
TTRC("Right Action, Sony Circle, Xbox B, Nintendo A"),
TTRC("Left Action, Sony Square, Xbox X, Nintendo Y"),
@@ -1057,10 +1057,10 @@ static const char *_joy_button_descriptions[JOY_BUTTON_SDL_MAX] = {
};
String InputEventJoypadButton::as_text() const {
- String text = "Joypad Button " + itos(button_index);
+ String text = "Joypad Button " + itos((int64_t)button_index);
- if (button_index >= 0 && button_index < JOY_BUTTON_SDL_MAX) {
- text += vformat(" (%s)", _joy_button_descriptions[button_index]);
+ if (button_index > JoyButton::INVALID && button_index < JoyButton::SDL_MAX) {
+ text += vformat(" (%s)", _joy_button_descriptions[(size_t)button_index]);
}
if (pressure != 0) {
@@ -1506,7 +1506,7 @@ int InputEventMIDI::get_controller_value() const {
}
String InputEventMIDI::as_text() const {
- return vformat(RTR("MIDI Input on Channel=%s Message=%s"), itos(channel), itos(message));
+ return vformat(RTR("MIDI Input on Channel=%s Message=%s"), itos(channel), itos((int64_t)message));
}
String InputEventMIDI::to_string() {
diff --git a/core/input/input_event.h b/core/input/input_event.h
index 3fc8078a09..184d883af8 100644
--- a/core/input/input_event.h
+++ b/core/input/input_event.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -151,7 +151,7 @@ public:
void set_modifiers_from_event(const InputEventWithModifiers *event);
- uint32_t get_modifiers_mask() const;
+ Key get_modifiers_mask() const;
virtual String as_text() const override;
virtual String to_string() override;
@@ -164,8 +164,8 @@ class InputEventKey : public InputEventWithModifiers {
bool pressed = false; /// otherwise release
- Key keycode = KEY_NONE; // Key enum, without modifier masks.
- Key physical_keycode = KEY_NONE;
+ Key keycode = Key::NONE; // Key enum, without modifier masks.
+ Key physical_keycode = Key::NONE;
uint32_t unicode = 0; ///unicode
bool echo = false; /// true if this is an echo key
@@ -183,14 +183,14 @@ public:
void set_physical_keycode(Key p_keycode);
Key get_physical_keycode() const;
- void set_unicode(uint32_t p_unicode);
- uint32_t get_unicode() const;
+ void set_unicode(char32_t p_unicode);
+ char32_t get_unicode() const;
void set_echo(bool p_enable);
virtual bool is_echo() const override;
- uint32_t get_keycode_with_modifiers() const;
- uint32_t get_physical_keycode_with_modifiers() const;
+ Key get_keycode_with_modifiers() const;
+ Key get_physical_keycode_with_modifiers() const;
virtual bool action_match(const Ref<InputEvent> &p_event, bool *p_pressed, float *p_strength, float *p_raw_strength, float p_deadzone) const override;
virtual bool is_match(const Ref<InputEvent> &p_event, bool p_exact_match = true) const override;
@@ -208,7 +208,7 @@ public:
class InputEventMouse : public InputEventWithModifiers {
GDCLASS(InputEventMouse, InputEventWithModifiers);
- int button_mask = 0;
+ MouseButton button_mask = MouseButton::NONE;
Vector2 pos;
Vector2 global_pos;
@@ -217,8 +217,8 @@ protected:
static void _bind_methods();
public:
- void set_button_mask(int p_mask);
- int get_button_mask() const;
+ void set_button_mask(MouseButton p_mask);
+ MouseButton get_button_mask() const;
void set_position(const Vector2 &p_pos);
Vector2 get_position() const;
@@ -233,7 +233,7 @@ class InputEventMouseButton : public InputEventMouse {
GDCLASS(InputEventMouseButton, InputEventMouse);
float factor = 1;
- MouseButton button_index = MOUSE_BUTTON_NONE;
+ MouseButton button_index = MouseButton::NONE;
bool pressed = false; //otherwise released
bool double_click = false; //last even less than double click time
@@ -501,7 +501,7 @@ class InputEventMIDI : public InputEvent {
GDCLASS(InputEventMIDI, InputEvent);
int channel = 0;
- MIDIMessage message = MIDI_MESSAGE_NONE;
+ MIDIMessage message = MIDIMessage::NONE;
int pitch = 0;
int velocity = 0;
int instrument = 0;
diff --git a/core/input/input_map.cpp b/core/input/input_map.cpp
index 1ec4299093..753ac72ab6 100644
--- a/core/input/input_map.cpp
+++ b/core/input/input_map.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -381,320 +381,320 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins() {
}
List<Ref<InputEvent>> inputs;
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::SPACE));
default_builtin_cache.insert("ui_accept", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_Y));
- inputs.push_back(InputEventKey::create_reference(KEY_SPACE));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::Y));
+ inputs.push_back(InputEventKey::create_reference(Key::SPACE));
default_builtin_cache.insert("ui_select", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ESCAPE));
+ inputs.push_back(InputEventKey::create_reference(Key::ESCAPE));
default_builtin_cache.insert("ui_cancel", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB));
default_builtin_cache.insert("ui_focus_next", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_focus_prev", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_LEFT));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_LEFT));
default_builtin_cache.insert("ui_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_RIGHT));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_RIGHT));
default_builtin_cache.insert("ui_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_UP));
+ inputs.push_back(InputEventKey::create_reference(Key::UP));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_UP));
default_builtin_cache.insert("ui_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
- inputs.push_back(InputEventJoypadButton::create_reference(JOY_BUTTON_DPAD_DOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN));
+ inputs.push_back(InputEventJoypadButton::create_reference(JoyButton::DPAD_DOWN));
default_builtin_cache.insert("ui_down", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEUP));
default_builtin_cache.insert("ui_page_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEDOWN));
default_builtin_cache.insert("ui_page_down", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_HOME));
+ inputs.push_back(InputEventKey::create_reference(Key::HOME));
default_builtin_cache.insert("ui_home", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_END));
+ inputs.push_back(InputEventKey::create_reference(Key::END));
default_builtin_cache.insert("ui_end", inputs);
// ///// UI basic Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_X | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::X | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_cut", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_C | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::C | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::INSERT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_copy", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_V | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_INSERT | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::V | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::INSERT | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_paste", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::Z | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_undo", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_Z | KEY_MASK_CMD | KEY_MASK_SHIFT));
- inputs.push_back(InputEventKey::create_reference(KEY_Y | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::Z | KeyModifierMask::CMD | KeyModifierMask::SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::Y | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_redo", inputs);
// ///// UI Text Input Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_SPACE | KEY_MASK_CTRL));
+ inputs.push_back(InputEventKey::create_reference(Key::SPACE | KeyModifierMask::CTRL));
default_builtin_cache.insert("ui_text_completion_query", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
default_builtin_cache.insert("ui_text_completion_accept", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB));
default_builtin_cache.insert("ui_text_completion_replace", inputs);
// Newlines
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
default_builtin_cache.insert("ui_text_newline", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_newline_blank", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER | KEY_MASK_SHIFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER | KeyModifierMask::SHIFT | KeyModifierMask::CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER | KeyModifierMask::SHIFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_newline_above", inputs);
// Indentation
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB));
default_builtin_cache.insert("ui_text_indent", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_TAB | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::TAB | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_text_dedent", inputs);
// Text Backspace and Delete
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_SHIFT));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::SHIFT));
default_builtin_cache.insert("ui_text_backspace", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_backspace_word", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_backspace_word.macos", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_backspace_all_to_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_backspace_all_to_left.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE));
default_builtin_cache.insert("ui_text_delete", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_delete_word", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_delete_word.macos", inputs);
inputs = List<Ref<InputEvent>>();
default_builtin_cache.insert("ui_text_delete_all_to_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_delete_all_to_right.macos", inputs);
// Text Caret Movement Left/Right
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT));
default_builtin_cache.insert("ui_text_caret_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_word_left", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_caret_word_left.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT));
default_builtin_cache.insert("ui_text_caret_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_word_right", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_caret_word_right.macos", inputs);
// Text Caret Movement Up/Down
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP));
+ inputs.push_back(InputEventKey::create_reference(Key::UP));
default_builtin_cache.insert("ui_text_caret_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN));
default_builtin_cache.insert("ui_text_caret_down", inputs);
// Text Caret Movement Line Start/End
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_HOME));
+ inputs.push_back(InputEventKey::create_reference(Key::HOME));
default_builtin_cache.insert("ui_text_caret_line_start", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CTRL));
- inputs.push_back(InputEventKey::create_reference(KEY_LEFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::A | KeyModifierMask::CTRL));
+ inputs.push_back(InputEventKey::create_reference(Key::LEFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_line_start.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_END));
+ inputs.push_back(InputEventKey::create_reference(Key::END));
default_builtin_cache.insert("ui_text_caret_line_end", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_E | KEY_MASK_CTRL));
- inputs.push_back(InputEventKey::create_reference(KEY_RIGHT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::E | KeyModifierMask::CTRL));
+ inputs.push_back(InputEventKey::create_reference(Key::RIGHT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_line_end.macos", inputs);
// Text Caret Movement Page Up/Down
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEUP));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEUP));
default_builtin_cache.insert("ui_text_caret_page_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_PAGEDOWN));
+ inputs.push_back(InputEventKey::create_reference(Key::PAGEDOWN));
default_builtin_cache.insert("ui_text_caret_page_down", inputs);
// Text Caret Movement Document Start/End
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_HOME | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::HOME | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_start", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_start.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_END | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::END | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_end", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_caret_document_end.macos", inputs);
// Text Scrolling
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_scroll_up", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_UP | KEY_MASK_CMD | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::UP | KeyModifierMask::CMD | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_scroll_up.macos", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_scroll_down", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DOWN | KEY_MASK_CMD | KEY_MASK_ALT));
+ inputs.push_back(InputEventKey::create_reference(Key::DOWN | KeyModifierMask::CMD | KeyModifierMask::ALT));
default_builtin_cache.insert("ui_text_scroll_down.macos", inputs);
// Text Misc
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_A | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::A | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_select_all", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_D | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::D | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_text_select_word_under_caret", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_INSERT));
+ inputs.push_back(InputEventKey::create_reference(Key::INSERT));
default_builtin_cache.insert("ui_text_toggle_insert_mode", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_MENU));
+ inputs.push_back(InputEventKey::create_reference(Key::MENU));
default_builtin_cache.insert("ui_menu", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_ENTER));
- inputs.push_back(InputEventKey::create_reference(KEY_KP_ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::ENTER));
+ inputs.push_back(InputEventKey::create_reference(Key::KP_ENTER));
default_builtin_cache.insert("ui_text_submit", inputs);
// ///// UI Graph Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_D | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::D | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_graph_duplicate", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_DELETE));
+ inputs.push_back(InputEventKey::create_reference(Key::KEY_DELETE));
default_builtin_cache.insert("ui_graph_delete", inputs);
// ///// UI File Dialog Shortcuts /////
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_BACKSPACE));
+ inputs.push_back(InputEventKey::create_reference(Key::BACKSPACE));
default_builtin_cache.insert("ui_filedialog_up_one_level", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_F5));
+ inputs.push_back(InputEventKey::create_reference(Key::F5));
default_builtin_cache.insert("ui_filedialog_refresh", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_H));
+ inputs.push_back(InputEventKey::create_reference(Key::H));
default_builtin_cache.insert("ui_filedialog_show_hidden", inputs);
inputs = List<Ref<InputEvent>>();
- inputs.push_back(InputEventKey::create_reference(KEY_QUOTELEFT | KEY_MASK_CMD));
+ inputs.push_back(InputEventKey::create_reference(Key::QUOTELEFT | KeyModifierMask::CMD));
default_builtin_cache.insert("ui_swap_input_direction", inputs);
return default_builtin_cache;
@@ -718,7 +718,7 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins_with
String name = split[0];
String override_for = split.size() > 1 ? split[1] : String();
- if (override_for != String() && OS::get_singleton()->has_feature(override_for)) {
+ if (!override_for.is_empty() && OS::get_singleton()->has_feature(override_for)) {
builtins_with_overrides[name].push_back(override_for);
}
}
@@ -730,12 +730,12 @@ const OrderedHashMap<String, List<Ref<InputEvent>>> &InputMap::get_builtins_with
String name = split[0];
String override_for = split.size() > 1 ? split[1] : String();
- if (builtins_with_overrides.has(name) && override_for == String()) {
+ if (builtins_with_overrides.has(name) && override_for.is_empty()) {
// Builtin has an override but this particular one is not an override, so skip.
continue;
}
- if (override_for != String() && !OS::get_singleton()->has_feature(override_for)) {
+ if (!override_for.is_empty() && !OS::get_singleton()->has_feature(override_for)) {
// OS does not support this override - skip.
continue;
}
diff --git a/core/input/input_map.h b/core/input/input_map.h
index 0bf572ddca..e896d1f679 100644
--- a/core/input/input_map.h
+++ b/core/input/input_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/input/shortcut.cpp b/core/input/shortcut.cpp
index 30e35190e4..9eeeb449ba 100644
--- a/core/input/shortcut.cpp
+++ b/core/input/shortcut.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/input/shortcut.h b/core/input/shortcut.h
index a989b10626..0c9689cdcb 100644
--- a/core/input/shortcut.h
+++ b/core/input/shortcut.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/compression.cpp b/core/io/compression.cpp
index 790b6febc0..d1f915f064 100644
--- a/core/io/compression.cpp
+++ b/core/io/compression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/compression.h b/core/io/compression.h
index 06f26876e5..2e66970a6c 100644
--- a/core/io/compression.h
+++ b/core/io/compression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/config_file.cpp b/core/io/config_file.cpp
index 49fa73dab2..c942b417e4 100644
--- a/core/io/config_file.cpp
+++ b/core/io/config_file.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -183,7 +183,9 @@ Error ConfigFile::_internal_save(FileAccess *file) {
if (E != values.front()) {
file->store_string("\n");
}
- file->store_string("[" + E.key() + "]\n\n");
+ if (!E.key().is_empty()) {
+ file->store_string("[" + E.key() + "]\n\n");
+ }
for (OrderedHashMap<String, Variant>::Element F = E.get().front(); F; F = F.next()) {
String vstr;
@@ -285,9 +287,9 @@ Error ConfigFile::_parse(const String &p_path, VariantParser::Stream *p_stream)
return err;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
set_value(section, assign, value);
- } else if (next_tag.name != String()) {
+ } else if (!next_tag.name.is_empty()) {
section = next_tag.name;
}
}
diff --git a/core/io/config_file.h b/core/io/config_file.h
index dbba43ace5..71e9080fb7 100644
--- a/core/io/config_file.h
+++ b/core/io/config_file.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/dir_access.cpp b/core/io/dir_access.cpp
index 3bff0a3fd5..3da9288ffd 100644
--- a/core/io/dir_access.cpp
+++ b/core/io/dir_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -79,7 +79,7 @@ static Error _erase_recursive(DirAccess *da) {
da->list_dir_begin();
String n = da->get_next();
- while (n != String()) {
+ while (!n.is_empty()) {
if (n != "." && n != "..") {
if (da->current_is_dir()) {
dirs.push_back(n);
@@ -183,7 +183,7 @@ String DirAccess::fix_path(String p_path) const {
if (ProjectSettings::get_singleton()) {
if (p_path.begins_with("res://")) {
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
- if (resource_path != "") {
+ if (!resource_path.is_empty()) {
return p_path.replace_first("res:/", resource_path);
}
return p_path.replace_first("res://", "");
@@ -194,7 +194,7 @@ String DirAccess::fix_path(String p_path) const {
case ACCESS_USERDATA: {
if (p_path.begins_with("user://")) {
String data_dir = OS::get_singleton()->get_user_data_dir();
- if (data_dir != "") {
+ if (!data_dir.is_empty()) {
return p_path.replace_first("user:/", data_dir);
}
return p_path.replace_first("user://", "");
@@ -337,7 +337,7 @@ Error DirAccess::_copy_dir(DirAccess *p_target_da, String p_to, int p_chmod_flag
String curdir = get_current_dir();
list_dir_begin();
String n = get_next();
- while (n != String()) {
+ while (!n.is_empty()) {
if (n != "." && n != "..") {
if (p_copy_links && is_link(get_current_dir().plus_file(n))) {
create_link(read_link(get_current_dir().plus_file(n)), p_to + n);
diff --git a/core/io/dir_access.h b/core/io/dir_access.h
index 16154a4850..8154f5366c 100644
--- a/core/io/dir_access.h
+++ b/core/io/dir_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/dtls_server.cpp b/core/io/dtls_server.cpp
index 655fb18535..b5c44e1b64 100644
--- a/core/io/dtls_server.cpp
+++ b/core/io/dtls_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/dtls_server.h b/core/io/dtls_server.h
index 02a32533e1..0c9b0149b0 100644
--- a/core/io/dtls_server.h
+++ b/core/io/dtls_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access.cpp b/core/io/file_access.cpp
index e6e79dff8a..bb92648484 100644
--- a/core/io/file_access.cpp
+++ b/core/io/file_access.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -127,7 +127,7 @@ String FileAccess::fix_path(const String &p_path) const {
if (ProjectSettings::get_singleton()) {
if (r_path.begins_with("res://")) {
String resource_path = ProjectSettings::get_singleton()->get_resource_path();
- if (resource_path != "") {
+ if (!resource_path.is_empty()) {
return r_path.replace("res:/", resource_path);
}
return r_path.replace("res://", "");
@@ -138,7 +138,7 @@ String FileAccess::fix_path(const String &p_path) const {
case ACCESS_USERDATA: {
if (r_path.begins_with("user://")) {
String data_dir = OS::get_singleton()->get_user_data_dir();
- if (data_dir != "") {
+ if (!data_dir.is_empty()) {
return r_path.replace("user:/", data_dir);
}
return r_path.replace("user://", "");
diff --git a/core/io/file_access.h b/core/io/file_access.h
index 5804aa2c47..5413665440 100644
--- a/core/io/file_access.h
+++ b/core/io/file_access.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_compressed.cpp b/core/io/file_access_compressed.cpp
index df631053b8..526952b14f 100644
--- a/core/io/file_access_compressed.cpp
+++ b/core/io/file_access_compressed.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -312,10 +312,10 @@ uint64_t FileAccessCompressed::get_buffer(uint8_t *p_dst, uint64_t p_length) con
} else {
read_block--;
at_end = true;
- if (i < p_length - 1) {
+ if (i + 1 < p_length) {
read_eof = true;
}
- return i;
+ return i + 1;
}
}
}
diff --git a/core/io/file_access_compressed.h b/core/io/file_access_compressed.h
index 3389e020e3..97ef3fbdeb 100644
--- a/core/io/file_access_compressed.h
+++ b/core/io/file_access_compressed.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_encrypted.cpp b/core/io/file_access_encrypted.cpp
index 9e316291e8..8ee19d3d06 100644
--- a/core/io/file_access_encrypted.cpp
+++ b/core/io/file_access_encrypted.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_encrypted.h b/core/io/file_access_encrypted.h
index decffae696..be5904c894 100644
--- a/core/io/file_access_encrypted.h
+++ b/core/io/file_access_encrypted.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_memory.cpp b/core/io/file_access_memory.cpp
index 627fd2bf9c..4aca26b007 100644
--- a/core/io/file_access_memory.cpp
+++ b/core/io/file_access_memory.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_memory.h b/core/io/file_access_memory.h
index 14135bd68c..50b23e1f32 100644
--- a/core/io/file_access_memory.h
+++ b/core/io/file_access_memory.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_network.cpp b/core/io/file_access_network.cpp
index 9ee3876c2f..307004b1c2 100644
--- a/core/io/file_access_network.cpp
+++ b/core/io/file_access_network.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_network.h b/core/io/file_access_network.h
index 1d9d761fbb..6cae49b540 100644
--- a/core/io/file_access_network.h
+++ b/core/io/file_access_network.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_pack.cpp b/core/io/file_access_pack.cpp
index b2832b2a75..3882627103 100644
--- a/core/io/file_access_pack.cpp
+++ b/core/io/file_access_pack.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -459,7 +459,7 @@ PackedData::PackedDir *DirAccessPack::_find_dir(String p_dir) {
nd = nd.simplify_path();
- if (nd == "") {
+ if (nd.is_empty()) {
nd = ".";
}
diff --git a/core/io/file_access_pack.h b/core/io/file_access_pack.h
index 2f0ee62723..6eee2f593d 100644
--- a/core/io/file_access_pack.h
+++ b/core/io/file_access_pack.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/file_access_zip.cpp b/core/io/file_access_zip.cpp
index 53bf7456e6..6347862775 100644
--- a/core/io/file_access_zip.cpp
+++ b/core/io/file_access_zip.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -189,7 +189,7 @@ bool ZipArchive::try_open_pack(const String &p_path, bool p_replace_files, uint6
f.package = pkg_num;
unzGetFilePos(zfile, &f.file_pos);
- String fname = String("res://") + filename_inzip;
+ String fname = String("res://") + String::utf8(filename_inzip);
files[fname] = f;
uint8_t md5[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
diff --git a/core/io/file_access_zip.h b/core/io/file_access_zip.h
index cca14ded62..7cd5893101 100644
--- a/core/io/file_access_zip.h
+++ b/core/io/file_access_zip.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/http_client.cpp b/core/io/http_client.cpp
index 5c1352c1b6..4d0747c591 100644
--- a/core/io/http_client.cpp
+++ b/core/io/http_client.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,6 +49,14 @@ HTTPClient *HTTPClient::create() {
return nullptr;
}
+void HTTPClient::set_http_proxy(const String &p_host, int p_port) {
+ WARN_PRINT("HTTP proxy feature is not available");
+}
+
+void HTTPClient::set_https_proxy(const String &p_host, int p_port) {
+ WARN_PRINT("HTTPS proxy feature is not available");
+}
+
Error HTTPClient::_request_raw(Method p_method, const String &p_url, const Vector<String> &p_headers, const Vector<uint8_t> &p_body) {
int size = p_body.size();
return request(p_method, p_url, p_headers, size > 0 ? p_body.ptr() : nullptr, size);
@@ -85,8 +93,7 @@ String HTTPClient::query_string_from_dict(const Dictionary &p_dict) {
}
}
}
- query.erase(0, 1);
- return query;
+ return query.substr(1);
}
Dictionary HTTPClient::_get_response_headers_as_dictionary() {
@@ -143,6 +150,9 @@ void HTTPClient::_bind_methods() {
ClassDB::bind_method(D_METHOD("get_status"), &HTTPClient::get_status);
ClassDB::bind_method(D_METHOD("poll"), &HTTPClient::poll);
+ ClassDB::bind_method(D_METHOD("set_http_proxy", "host", "port"), &HTTPClient::set_http_proxy);
+ ClassDB::bind_method(D_METHOD("set_https_proxy", "host", "port"), &HTTPClient::set_https_proxy);
+
ClassDB::bind_method(D_METHOD("query_string_from_dict", "fields"), &HTTPClient::query_string_from_dict);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "blocking_mode_enabled"), "set_blocking_mode", "is_blocking_mode_enabled");
diff --git a/core/io/http_client.h b/core/io/http_client.h
index 718c3a905e..8be6e6524c 100644
--- a/core/io/http_client.h
+++ b/core/io/http_client.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -192,6 +192,10 @@ public:
virtual Error poll() = 0;
+ // Use empty string or -1 to unset
+ virtual void set_http_proxy(const String &p_host, int p_port);
+ virtual void set_https_proxy(const String &p_host, int p_port);
+
HTTPClient() {}
virtual ~HTTPClient() {}
};
diff --git a/core/io/http_client_tcp.cpp b/core/io/http_client_tcp.cpp
index b3d35b3603..4c27cd1b10 100644
--- a/core/io/http_client_tcp.cpp
+++ b/core/io/http_client_tcp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,9 +70,21 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss
connection = tcp_connection;
- if (conn_host.is_valid_ip_address()) {
+ if (ssl && https_proxy_port != -1) {
+ proxy_client.instantiate(); // Needs proxy negotiation
+ server_host = https_proxy_host;
+ server_port = https_proxy_port;
+ } else if (!ssl && http_proxy_port != -1) {
+ server_host = http_proxy_host;
+ server_port = http_proxy_port;
+ } else {
+ server_host = conn_host;
+ server_port = conn_port;
+ }
+
+ if (server_host.is_valid_ip_address()) {
// Host contains valid IP
- Error err = tcp_connection->connect_to_host(IPAddress(conn_host), p_port);
+ Error err = tcp_connection->connect_to_host(IPAddress(server_host), server_port);
if (err) {
status = STATUS_CANT_CONNECT;
return err;
@@ -81,7 +93,7 @@ Error HTTPClientTCP::connect_to_host(const String &p_host, int p_port, bool p_ss
status = STATUS_CONNECTING;
} else {
// Host contains hostname and needs to be resolved to IP
- resolving = IP::get_singleton()->resolve_hostname_queue_item(conn_host);
+ resolving = IP::get_singleton()->resolve_hostname_queue_item(server_host);
status = STATUS_RESOLVING;
}
@@ -134,7 +146,12 @@ Error HTTPClientTCP::request(Method p_method, const String &p_url, const Vector<
ERR_FAIL_COND_V(status != STATUS_CONNECTED, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(connection.is_null(), ERR_INVALID_DATA);
- String request = String(_methods[p_method]) + " " + p_url + " HTTP/1.1\r\n";
+ String uri = p_url;
+ if (!ssl && http_proxy_port != -1) {
+ uri = vformat("http://%s:%d%s", conn_host, conn_port, p_url);
+ }
+
+ String request = String(_methods[p_method]) + " " + uri + " HTTP/1.1\r\n";
bool add_host = true;
bool add_clen = p_body_size > 0;
bool add_uagent = true;
@@ -229,6 +246,7 @@ void HTTPClientTCP::close() {
}
connection.unref();
+ proxy_client.unref();
status = STATUS_DISCONNECTED;
head_request = false;
if (resolving != IP::RESOLVER_INVALID_ID) {
@@ -265,7 +283,7 @@ Error HTTPClientTCP::poll() {
Error err = ERR_BUG; // Should be at least one entry.
while (ip_candidates.size() > 0) {
- err = tcp_connection->connect_to_host(ip_candidates.front(), conn_port);
+ err = tcp_connection->connect_to_host(ip_candidates.pop_front(), server_port);
if (err == OK) {
break;
}
@@ -294,7 +312,48 @@ Error HTTPClientTCP::poll() {
return OK;
} break;
case StreamPeerTCP::STATUS_CONNECTED: {
- if (ssl) {
+ if (ssl && proxy_client.is_valid()) {
+ Error err = proxy_client->poll();
+ if (err == ERR_UNCONFIGURED) {
+ proxy_client->set_connection(tcp_connection);
+ const Vector<String> headers;
+ err = proxy_client->request(METHOD_CONNECT, vformat("%s:%d", conn_host, conn_port), headers, nullptr, 0);
+ if (err != OK) {
+ status = STATUS_CANT_CONNECT;
+ return err;
+ }
+ } else if (err != OK) {
+ status = STATUS_CANT_CONNECT;
+ return err;
+ }
+ switch (proxy_client->get_status()) {
+ case STATUS_REQUESTING: {
+ return OK;
+ } break;
+ case STATUS_BODY: {
+ proxy_client->read_response_body_chunk();
+ return OK;
+ } break;
+ case STATUS_CONNECTED: {
+ if (proxy_client->get_response_code() != RESPONSE_OK) {
+ status = STATUS_CANT_CONNECT;
+ return ERR_CANT_CONNECT;
+ }
+ proxy_client.unref();
+ return OK;
+ }
+ case STATUS_DISCONNECTED:
+ case STATUS_RESOLVING:
+ case STATUS_CONNECTING: {
+ status = STATUS_CANT_CONNECT;
+ ERR_FAIL_V(ERR_BUG);
+ } break;
+ default: {
+ status = STATUS_CANT_CONNECT;
+ return ERR_CANT_CONNECT;
+ } break;
+ }
+ } else if (ssl) {
Ref<StreamPeerSSL> ssl;
if (!handshaking) {
// Connect the StreamPeerSSL and start handshaking
@@ -344,7 +403,7 @@ Error HTTPClientTCP::poll() {
Error err = ERR_CANT_CONNECT;
while (ip_candidates.size() > 0) {
tcp_connection->disconnect_from_host();
- err = tcp_connection->connect_to_host(ip_candidates.pop_front(), conn_port);
+ err = tcp_connection->connect_to_host(ip_candidates.pop_front(), server_port);
if (err == OK) {
return OK;
}
@@ -678,6 +737,26 @@ int HTTPClientTCP::get_read_chunk_size() const {
return read_chunk_size;
}
+void HTTPClientTCP::set_http_proxy(const String &p_host, int p_port) {
+ if (p_host.is_empty() || p_port == -1) {
+ http_proxy_host = "";
+ http_proxy_port = -1;
+ } else {
+ http_proxy_host = p_host;
+ http_proxy_port = p_port;
+ }
+}
+
+void HTTPClientTCP::set_https_proxy(const String &p_host, int p_port) {
+ if (p_host.is_empty() || p_port == -1) {
+ https_proxy_host = "";
+ https_proxy_port = -1;
+ } else {
+ https_proxy_host = p_host;
+ https_proxy_port = p_port;
+ }
+}
+
HTTPClientTCP::HTTPClientTCP() {
tcp_connection.instantiate();
}
diff --git a/core/io/http_client_tcp.h b/core/io/http_client_tcp.h
index 170afb551c..886ad0ef48 100644
--- a/core/io/http_client_tcp.h
+++ b/core/io/http_client_tcp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,8 +38,14 @@ private:
Status status = STATUS_DISCONNECTED;
IP::ResolverID resolving = IP::RESOLVER_INVALID_ID;
Array ip_candidates;
- int conn_port = -1;
+ int conn_port = -1; // Server to make requests to
String conn_host;
+ int server_port = -1; // Server to connect to (might be a proxy server)
+ String server_host;
+ int http_proxy_port = -1; // Proxy server for http requests
+ String http_proxy_host;
+ int https_proxy_port = -1; // Proxy server for https requests
+ String https_proxy_host;
bool ssl = false;
bool ssl_verify_host = false;
bool blocking = false;
@@ -52,12 +58,13 @@ private:
Vector<uint8_t> chunk;
int chunk_left = 0;
bool chunk_trailer_part = false;
- int body_size = -1;
- int body_left = 0;
+ int64_t body_size = -1;
+ int64_t body_left = 0;
bool read_until_eof = false;
Ref<StreamPeerTCP> tcp_connection;
Ref<StreamPeer> connection;
+ Ref<HTTPClientTCP> proxy_client; // Negotiate with proxy server
int response_num = 0;
Vector<String> response_headers;
@@ -87,6 +94,8 @@ public:
void set_read_chunk_size(int p_size) override;
int get_read_chunk_size() const override;
Error poll() override;
+ void set_http_proxy(const String &p_host, int p_port) override;
+ void set_https_proxy(const String &p_host, int p_port) override;
HTTPClientTCP();
};
diff --git a/core/io/image.cpp b/core/io/image.cpp
index b82e6637b4..4a1f129245 100644
--- a/core/io/image.cpp
+++ b/core/io/image.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -86,20 +86,14 @@ SaveEXRFunc Image::save_exr_func = nullptr;
SavePNGBufferFunc Image::save_png_buffer_func = nullptr;
-void Image::_put_pixelb(int p_x, int p_y, uint32_t p_pixelsize, uint8_t *p_data, const uint8_t *p_pixel) {
- uint32_t ofs = (p_y * width + p_x) * p_pixelsize;
-
- for (uint32_t i = 0; i < p_pixelsize; i++) {
- p_data[ofs + i] = p_pixel[i];
- }
+void Image::_put_pixelb(int p_x, int p_y, uint32_t p_pixel_size, uint8_t *p_data, const uint8_t *p_pixel) {
+ uint32_t ofs = (p_y * width + p_x) * p_pixel_size;
+ memcpy(p_data + ofs, p_pixel, p_pixel_size);
}
-void Image::_get_pixelb(int p_x, int p_y, uint32_t p_pixelsize, const uint8_t *p_data, uint8_t *p_pixel) {
- uint32_t ofs = (p_y * width + p_x) * p_pixelsize;
-
- for (uint32_t i = 0; i < p_pixelsize; i++) {
- p_pixel[i] = p_data[ofs + i];
- }
+void Image::_get_pixelb(int p_x, int p_y, uint32_t p_pixel_size, const uint8_t *p_data, uint8_t *p_pixel) {
+ uint32_t ofs = (p_y * width + p_x) * p_pixel_size;
+ memcpy(p_pixel, p_data + ofs, p_pixel_size);
}
int Image::get_format_pixel_size(Format p_format) {
@@ -2697,24 +2691,55 @@ void Image::blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, c
}
}
-void Image::fill(const Color &c) {
+// Repeats `p_pixel` `p_count` times in consecutive memory.
+// Results in the original pixel and `p_count - 1` subsequent copies of it.
+void Image::_repeat_pixel_over_subsequent_memory(uint8_t *p_pixel, int p_pixel_size, int p_count) {
+ int offset = 1;
+ for (int stride = 1; offset + stride <= p_count; stride *= 2) {
+ memcpy(p_pixel + offset * p_pixel_size, p_pixel, stride * p_pixel_size);
+ offset += stride;
+ }
+ if (offset < p_count) {
+ memcpy(p_pixel + offset * p_pixel_size, p_pixel, (p_count - offset) * p_pixel_size);
+ }
+}
+
+void Image::fill(const Color &p_color) {
ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot fill in compressed or custom image formats.");
- uint8_t *wp = data.ptrw();
- uint8_t *dst_data_ptr = wp;
+ uint8_t *dst_data_ptr = data.ptrw();
int pixel_size = get_format_pixel_size(format);
- // put first pixel with the format-aware API
- set_pixel(0, 0, c);
+ // Put first pixel with the format-aware API.
+ _set_color_at_ofs(dst_data_ptr, 0, p_color);
- for (int y = 0; y < height; y++) {
- for (int x = 0; x < width; x++) {
- uint8_t *dst = &dst_data_ptr[(y * width + x) * pixel_size];
+ _repeat_pixel_over_subsequent_memory(dst_data_ptr, pixel_size, width * height);
+}
- for (int k = 0; k < pixel_size; k++) {
- dst[k] = dst_data_ptr[k];
- }
+void Image::fill_rect(const Rect2 &p_rect, const Color &p_color) {
+ ERR_FAIL_COND_MSG(!_can_modify(format), "Cannot fill rect in compressed or custom image formats.");
+
+ Rect2i r = Rect2i(0, 0, width, height).intersection(p_rect.abs());
+ if (r.has_no_area()) {
+ return;
+ }
+
+ uint8_t *dst_data_ptr = data.ptrw();
+
+ int pixel_size = get_format_pixel_size(format);
+
+ // Put first pixel with the format-aware API.
+ uint8_t *rect_first_pixel_ptr = &dst_data_ptr[(r.position.y * width + r.position.x) * pixel_size];
+ _set_color_at_ofs(rect_first_pixel_ptr, 0, p_color);
+
+ if (r.size.x == width) {
+ // No need to fill rows separately.
+ _repeat_pixel_over_subsequent_memory(rect_first_pixel_ptr, pixel_size, width * r.size.y);
+ } else {
+ _repeat_pixel_over_subsequent_memory(rect_first_pixel_ptr, pixel_size, r.size.x);
+ for (int y = 1; y < r.size.y; y++) {
+ memcpy(rect_first_pixel_ptr + y * width * pixel_size, rect_first_pixel_ptr, r.size.x * pixel_size);
}
}
}
@@ -3160,6 +3185,7 @@ void Image::_bind_methods() {
ClassDB::bind_method(D_METHOD("blend_rect", "src", "src_rect", "dst"), &Image::blend_rect);
ClassDB::bind_method(D_METHOD("blend_rect_mask", "src", "mask", "src_rect", "dst"), &Image::blend_rect_mask);
ClassDB::bind_method(D_METHOD("fill", "color"), &Image::fill);
+ ClassDB::bind_method(D_METHOD("fill_rect", "rect", "color"), &Image::fill_rect);
ClassDB::bind_method(D_METHOD("get_used_rect"), &Image::get_used_rect);
ClassDB::bind_method(D_METHOD("get_rect", "rect"), &Image::get_rect);
diff --git a/core/io/image.h b/core/io/image.h
index d31a065aa7..dffc5a6a5f 100644
--- a/core/io/image.h
+++ b/core/io/image.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -190,8 +190,10 @@ private:
static int _get_dst_image_size(int p_width, int p_height, Format p_format, int &r_mipmaps, int p_mipmaps = -1, int *r_mm_width = nullptr, int *r_mm_height = nullptr);
bool _can_modify(Format p_format) const;
- _FORCE_INLINE_ void _put_pixelb(int p_x, int p_y, uint32_t p_pixelsize, uint8_t *p_data, const uint8_t *p_pixel);
- _FORCE_INLINE_ void _get_pixelb(int p_x, int p_y, uint32_t p_pixelsize, const uint8_t *p_data, uint8_t *p_pixel);
+ _FORCE_INLINE_ void _put_pixelb(int p_x, int p_y, uint32_t p_pixel_size, uint8_t *p_data, const uint8_t *p_pixel);
+ _FORCE_INLINE_ void _get_pixelb(int p_x, int p_y, uint32_t p_pixel_size, const uint8_t *p_data, uint8_t *p_pixel);
+
+ _FORCE_INLINE_ void _repeat_pixel_over_subsequent_memory(uint8_t *p_pixel, int p_pixel_size, int p_count);
void _set_data(const Dictionary &p_data);
Dictionary _get_data() const;
@@ -362,7 +364,8 @@ public:
void blit_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest);
void blend_rect(const Ref<Image> &p_src, const Rect2 &p_src_rect, const Point2 &p_dest);
void blend_rect_mask(const Ref<Image> &p_src, const Ref<Image> &p_mask, const Rect2 &p_src_rect, const Point2 &p_dest);
- void fill(const Color &c);
+ void fill(const Color &p_color);
+ void fill_rect(const Rect2 &p_rect, const Color &p_color);
Rect2 get_used_rect() const;
Ref<Image> get_rect(const Rect2 &p_area) const;
diff --git a/core/io/image_loader.cpp b/core/io/image_loader.cpp
index b9fc416f65..5518ec8ceb 100644
--- a/core/io/image_loader.cpp
+++ b/core/io/image_loader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/image_loader.h b/core/io/image_loader.h
index 6d1b1e3646..37d7620f96 100644
--- a/core/io/image_loader.h
+++ b/core/io/image_loader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip.cpp b/core/io/ip.cpp
index 68b4e4b354..4970afc1d3 100644
--- a/core/io/ip.cpp
+++ b/core/io/ip.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip.h b/core/io/ip.h
index 3c6040a1f0..5602710550 100644
--- a/core/io/ip.h
+++ b/core/io/ip.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip_address.cpp b/core/io/ip_address.cpp
index 1c1ac8a88f..38f99a08a4 100644
--- a/core/io/ip_address.cpp
+++ b/core/io/ip_address.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/ip_address.h b/core/io/ip_address.h
index 05da675704..dc0c19bf48 100644
--- a/core/io/ip_address.h
+++ b/core/io/ip_address.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/json.cpp b/core/io/json.cpp
index 5823afbdcd..7b642f6a59 100644
--- a/core/io/json.cpp
+++ b/core/io/json.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/json.h b/core/io/json.h
index f20c97f540..ed251938ec 100644
--- a/core/io/json.h
+++ b/core/io/json.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/logger.cpp b/core/io/logger.cpp
index b68a8b20a5..cb6369ae3d 100644
--- a/core/io/logger.cpp
+++ b/core/io/logger.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -136,7 +136,7 @@ void RotatedFileLogger::clear_old_backups() {
da->list_dir_begin();
String f = da->get_next();
Set<String> backups;
- while (f != String()) {
+ while (!f.is_empty()) {
if (!da->current_is_dir() && f.begins_with(basename) && f.get_extension() == extension && f != base_path.get_file()) {
backups.insert(f);
}
@@ -163,7 +163,7 @@ void RotatedFileLogger::rotate_file() {
if (max_files > 1) {
String timestamp = Time::get_singleton()->get_datetime_string_from_system().replace(":", ".");
String backup_name = base_path.get_basename() + timestamp;
- if (base_path.get_extension() != String()) {
+ if (!base_path.get_extension().is_empty()) {
backup_name += "." + base_path.get_extension();
}
@@ -266,7 +266,7 @@ void CompositeLogger::log_error(const char *p_function, const char *p_file, int
}
for (int i = 0; i < loggers.size(); ++i) {
- loggers[i]->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
+ loggers[i]->log_error(p_function, p_file, p_line, p_code, p_rationale, p_editor_notify, p_type);
}
}
diff --git a/core/io/logger.h b/core/io/logger.h
index 48b073aa45..047ee3d0f1 100644
--- a/core/io/logger.h
+++ b/core/io/logger.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/marshalls.cpp b/core/io/marshalls.cpp
index e7d5b78d14..6a0668f027 100644
--- a/core/io/marshalls.cpp
+++ b/core/io/marshalls.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -562,7 +562,7 @@ Error decode_variant(Variant &r_variant, const uint8_t *p_buffer, int p_len, int
return err;
}
- if (str == String()) {
+ if (str.is_empty()) {
r_variant = (Object *)nullptr;
} else {
Object *obj = ClassDB::instantiate(str);
diff --git a/core/io/marshalls.h b/core/io/marshalls.h
index 9ea060e48c..4d7b98b749 100644
--- a/core/io/marshalls.h
+++ b/core/io/marshalls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/net_socket.cpp b/core/io/net_socket.cpp
index b51d26ba83..3e5246a134 100644
--- a/core/io/net_socket.cpp
+++ b/core/io/net_socket.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/net_socket.h b/core/io/net_socket.h
index fd7d50c704..23eff17a61 100644
--- a/core/io/net_socket.h
+++ b/core/io/net_socket.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packed_data_container.cpp b/core/io/packed_data_container.cpp
index 4a76f0191d..14183b472b 100644
--- a/core/io/packed_data_container.cpp
+++ b/core/io/packed_data_container.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -100,6 +100,7 @@ Variant PackedDataContainer::_iter_get_ofs(const Variant &p_iter, uint32_t p_off
}
Variant PackedDataContainer::_get_at_ofs(uint32_t p_ofs, const uint8_t *p_buf, bool &err) const {
+ ERR_FAIL_COND_V(p_ofs + 4 > (uint32_t)data.size(), Variant());
uint32_t type = decode_uint32(p_buf + p_ofs);
if (type == TYPE_ARRAY || type == TYPE_DICT) {
@@ -122,6 +123,7 @@ Variant PackedDataContainer::_get_at_ofs(uint32_t p_ofs, const uint8_t *p_buf, b
}
uint32_t PackedDataContainer::_type_at_ofs(uint32_t p_ofs) const {
+ ERR_FAIL_COND_V(p_ofs + 4 > (uint32_t)data.size(), 0);
const uint8_t *rd = data.ptr();
ERR_FAIL_COND_V(!rd, 0);
const uint8_t *r = &rd[p_ofs];
@@ -131,6 +133,7 @@ uint32_t PackedDataContainer::_type_at_ofs(uint32_t p_ofs) const {
}
int PackedDataContainer::_size(uint32_t p_ofs) const {
+ ERR_FAIL_COND_V(p_ofs + 4 > (uint32_t)data.size(), 0);
const uint8_t *rd = data.ptr();
ERR_FAIL_COND_V(!rd, 0);
const uint8_t *r = &rd[p_ofs];
@@ -149,6 +152,7 @@ int PackedDataContainer::_size(uint32_t p_ofs) const {
}
Variant PackedDataContainer::_key_at_ofs(uint32_t p_ofs, const Variant &p_key, bool &err) const {
+ ERR_FAIL_COND_V(p_ofs + 4 > (uint32_t)data.size(), Variant());
const uint8_t *rd = data.ptr();
if (!rd) {
err = true;
diff --git a/core/io/packed_data_container.h b/core/io/packed_data_container.h
index 40772bb2bf..f042b364ee 100644
--- a/core/io/packed_data_container.h
+++ b/core/io/packed_data_container.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer.cpp b/core/io/packet_peer.cpp
index 87d2b66e5b..e90d1695e5 100644
--- a/core/io/packet_peer.cpp
+++ b/core/io/packet_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer.h b/core/io/packet_peer.h
index bc1f4aaabf..0b12640627 100644
--- a/core/io/packet_peer.h
+++ b/core/io/packet_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer_dtls.cpp b/core/io/packet_peer_dtls.cpp
index a6d220622b..3c7ab28e12 100644
--- a/core/io/packet_peer_dtls.cpp
+++ b/core/io/packet_peer_dtls.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer_dtls.h b/core/io/packet_peer_dtls.h
index 31c52f539f..c5443d043e 100644
--- a/core/io/packet_peer_dtls.h
+++ b/core/io/packet_peer_dtls.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer_udp.cpp b/core/io/packet_peer_udp.cpp
index f951a5158c..503eb17cae 100644
--- a/core/io/packet_peer_udp.cpp
+++ b/core/io/packet_peer_udp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/packet_peer_udp.h b/core/io/packet_peer_udp.h
index 40d3c44e40..444a6dd5ba 100644
--- a/core/io/packet_peer_udp.h
+++ b/core/io/packet_peer_udp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/pck_packer.cpp b/core/io/pck_packer.cpp
index 806a95398f..221a680130 100644
--- a/core/io/pck_packer.cpp
+++ b/core/io/pck_packer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,13 +47,14 @@ static int _get_pad(int p_alignment, int p_n) {
}
void PCKPacker::_bind_methods() {
- ClassDB::bind_method(D_METHOD("pck_start", "pck_name", "alignment", "key", "encrypt_directory"), &PCKPacker::pck_start, DEFVAL(0), DEFVAL(String()), DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("pck_start", "pck_name", "alignment", "key", "encrypt_directory"), &PCKPacker::pck_start, DEFVAL(32), DEFVAL("0000000000000000000000000000000000000000000000000000000000000000"), DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_file", "pck_path", "source_path", "encrypt"), &PCKPacker::add_file, DEFVAL(false));
ClassDB::bind_method(D_METHOD("flush", "verbose"), &PCKPacker::flush, DEFVAL(false));
}
Error PCKPacker::pck_start(const String &p_file, int p_alignment, const String &p_key, bool p_encrypt_directory) {
ERR_FAIL_COND_V_MSG((p_key.is_empty() || !p_key.is_valid_hex_number(false) || p_key.length() != 64), ERR_CANT_CREATE, "Invalid Encryption Key (must be 64 characters long).");
+ ERR_FAIL_COND_V_MSG(p_alignment <= 0, ERR_CANT_CREATE, "Invalid alignment, must be greater then 0.");
String _key = p_key.to_lower();
key.resize(32);
diff --git a/core/io/pck_packer.h b/core/io/pck_packer.h
index 3d2ce8f240..583171a70b 100644
--- a/core/io/pck_packer.h
+++ b/core/io/pck_packer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -58,7 +58,7 @@ class PCKPacker : public RefCounted {
Vector<File> files;
public:
- Error pck_start(const String &p_file, int p_alignment = 0, const String &p_key = String(), bool p_encrypt_directory = false);
+ Error pck_start(const String &p_file, int p_alignment = 32, const String &p_key = "0000000000000000000000000000000000000000000000000000000000000000", bool p_encrypt_directory = false);
Error add_file(const String &p_file, const String &p_src, bool p_encrypt = false);
Error flush(bool p_verbose = false);
diff --git a/core/io/resource.cpp b/core/io/resource.cpp
index 972076e397..66d5c54b53 100644
--- a/core/io/resource.cpp
+++ b/core/io/resource.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,7 +52,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
return;
}
- if (path_cache != "") {
+ if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources.erase(path_cache);
ResourceCache::lock.write_unlock();
@@ -82,7 +82,7 @@ void Resource::set_path(const String &p_path, bool p_take_over) {
}
path_cache = p_path;
- if (path_cache != "") {
+ if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources[path_cache] = this;
ResourceCache::lock.write_unlock();
@@ -383,7 +383,7 @@ bool Resource::is_translation_remapped() const {
#ifdef TOOLS_ENABLED
//helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
void Resource::set_id_for_path(const String &p_path, const String &p_id) {
- if (p_id == "") {
+ if (p_id.is_empty()) {
ResourceCache::path_cache_lock.write_lock();
ResourceCache::resource_path_cache[p_path].erase(get_path());
ResourceCache::path_cache_lock.write_unlock();
@@ -434,7 +434,7 @@ Resource::Resource() :
remapped_list(this) {}
Resource::~Resource() {
- if (path_cache != "") {
+ if (!path_cache.is_empty()) {
ResourceCache::lock.write_lock();
ResourceCache::resources.erase(path_cache);
ResourceCache::lock.write_unlock();
@@ -520,8 +520,8 @@ void ResourceCache::dump(const char *p_file, bool p_short) {
FileAccess *f = nullptr;
if (p_file) {
- f = FileAccess::open(p_file, FileAccess::WRITE);
- ERR_FAIL_COND_MSG(!f, "Cannot create file at path '" + String(p_file) + "'.");
+ f = FileAccess::open(String::utf8(p_file), FileAccess::WRITE);
+ ERR_FAIL_COND_MSG(!f, "Cannot create file at path '" + String::utf8(p_file) + "'.");
}
const String *K = nullptr;
diff --git a/core/io/resource.h b/core/io/resource.h
index 109c0f6611..a0800c57cb 100644
--- a/core/io/resource.h
+++ b/core/io/resource.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_format_binary.cpp b/core/io/resource_format_binary.cpp
index a5a195f859..200d5fafde 100644
--- a/core/io/resource_format_binary.cpp
+++ b/core/io/resource_format_binary.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,9 +53,9 @@ enum {
VARIANT_PLANE = 13,
VARIANT_QUATERNION = 14,
VARIANT_AABB = 15,
- VARIANT_MATRIX3 = 16,
- VARIANT_TRANSFORM = 17,
- VARIANT_MATRIX32 = 18,
+ VARIANT_BASIS = 16,
+ VARIANT_TRANSFORM3D = 17,
+ VARIANT_TRANSFORM2D = 18,
VARIANT_COLOR = 20,
VARIANT_NODE_PATH = 22,
VARIANT_RID = 23,
@@ -63,13 +63,13 @@ enum {
VARIANT_INPUT_EVENT = 25,
VARIANT_DICTIONARY = 26,
VARIANT_ARRAY = 30,
- VARIANT_RAW_ARRAY = 31,
- VARIANT_INT32_ARRAY = 32,
- VARIANT_FLOAT32_ARRAY = 33,
- VARIANT_STRING_ARRAY = 34,
- VARIANT_VECTOR3_ARRAY = 35,
- VARIANT_COLOR_ARRAY = 36,
- VARIANT_VECTOR2_ARRAY = 37,
+ VARIANT_PACKED_BYTE_ARRAY = 31,
+ VARIANT_PACKED_INT32_ARRAY = 32,
+ VARIANT_PACKED_FLOAT32_ARRAY = 33,
+ VARIANT_PACKED_STRING_ARRAY = 34,
+ VARIANT_PACKED_VECTOR3_ARRAY = 35,
+ VARIANT_PACKED_COLOR_ARRAY = 36,
+ VARIANT_PACKED_VECTOR2_ARRAY = 37,
VARIANT_INT64 = 40,
VARIANT_DOUBLE = 41,
VARIANT_CALLABLE = 42,
@@ -78,8 +78,8 @@ enum {
VARIANT_VECTOR2I = 45,
VARIANT_RECT2I = 46,
VARIANT_VECTOR3I = 47,
- VARIANT_INT64_ARRAY = 48,
- VARIANT_FLOAT64_ARRAY = 49,
+ VARIANT_PACKED_INT64_ARRAY = 48,
+ VARIANT_PACKED_FLOAT64_ARRAY = 49,
OBJECT_EMPTY = 0,
OBJECT_EXTERNAL_RESOURCE = 1,
OBJECT_INTERNAL_RESOURCE = 2,
@@ -220,7 +220,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = v;
} break;
- case VARIANT_MATRIX32: {
+ case VARIANT_TRANSFORM2D: {
Transform2D v;
v.elements[0].x = f->get_real();
v.elements[0].y = f->get_real();
@@ -231,7 +231,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = v;
} break;
- case VARIANT_MATRIX3: {
+ case VARIANT_BASIS: {
Basis v;
v.elements[0].x = f->get_real();
v.elements[0].y = f->get_real();
@@ -245,7 +245,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = v;
} break;
- case VARIANT_TRANSFORM: {
+ case VARIANT_TRANSFORM3D: {
Transform3D v;
v.basis.elements[0].x = f->get_real();
v.basis.elements[0].y = f->get_real();
@@ -422,7 +422,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = a;
} break;
- case VARIANT_RAW_ARRAY: {
+ case VARIANT_PACKED_BYTE_ARRAY: {
uint32_t len = f->get_32();
Vector<uint8_t> array;
@@ -434,7 +434,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_INT32_ARRAY: {
+ case VARIANT_PACKED_INT32_ARRAY: {
uint32_t len = f->get_32();
Vector<int32_t> array;
@@ -453,7 +453,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_INT64_ARRAY: {
+ case VARIANT_PACKED_INT64_ARRAY: {
uint32_t len = f->get_32();
Vector<int64_t> array;
@@ -472,7 +472,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_FLOAT32_ARRAY: {
+ case VARIANT_PACKED_FLOAT32_ARRAY: {
uint32_t len = f->get_32();
Vector<float> array;
@@ -491,7 +491,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_FLOAT64_ARRAY: {
+ case VARIANT_PACKED_FLOAT64_ARRAY: {
uint32_t len = f->get_32();
Vector<double> array;
@@ -510,7 +510,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_STRING_ARRAY: {
+ case VARIANT_PACKED_STRING_ARRAY: {
uint32_t len = f->get_32();
Vector<String> array;
array.resize(len);
@@ -522,7 +522,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_VECTOR2_ARRAY: {
+ case VARIANT_PACKED_VECTOR2_ARRAY: {
uint32_t len = f->get_32();
Vector<Vector2> array;
@@ -547,7 +547,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_VECTOR3_ARRAY: {
+ case VARIANT_PACKED_VECTOR3_ARRAY: {
uint32_t len = f->get_32();
Vector<Vector3> array;
@@ -572,7 +572,7 @@ Error ResourceLoaderBinary::parse_variant(Variant &r_v) {
r_v = array;
} break;
- case VARIANT_COLOR_ARRAY: {
+ case VARIANT_PACKED_COLOR_ARRAY: {
uint32_t len = f->get_32();
Vector<Color> array;
@@ -727,7 +727,7 @@ Error ResourceLoaderBinary::load() {
}
res = RES(r);
- if (path != String() && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
+ if (!path.is_empty() && cache_mode != ResourceFormatLoader::CACHE_MODE_IGNORE) {
r->set_path(path, cache_mode == ResourceFormatLoader::CACHE_MODE_REPLACE); //if got here because the resource with same path has different type, replace it
}
r->set_scene_unique_id(id);
@@ -829,7 +829,7 @@ void ResourceLoaderBinary::get_dependencies(FileAccess *p_f, List<String> *p_dep
dep = external_resources[i].path;
}
- if (p_add_types && external_resources[i].type != String()) {
+ if (p_add_types && !external_resources[i].type.is_empty()) {
dep += "::" + external_resources[i].type;
}
@@ -1026,7 +1026,7 @@ RES ResourceFormatLoaderBinary::load(const String &p_path, const String &p_origi
loader.cache_mode = p_cache_mode;
loader.use_sub_threads = p_use_sub_threads;
loader.progress = r_progress;
- String path = p_original_path != "" ? p_original_path : p_path;
+ String path = !p_original_path.is_empty() ? p_original_path : p_path;
loader.local_path = ProjectSettings::get_singleton()->localize_path(path);
loader.res_path = loader.local_path;
//loader.set_local_path( Globals::get_singleton()->localize_path(p_path) );
@@ -1045,7 +1045,7 @@ RES ResourceFormatLoaderBinary::load(const String &p_path, const String &p_origi
}
void ResourceFormatLoaderBinary::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
- if (p_type == "") {
+ if (p_type.is_empty()) {
get_recognized_extensions(p_extensions);
return;
}
@@ -1476,7 +1476,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::TRANSFORM2D: {
- f->store_32(VARIANT_MATRIX32);
+ f->store_32(VARIANT_TRANSFORM2D);
Transform2D val = p_property;
f->store_real(val.elements[0].x);
f->store_real(val.elements[0].y);
@@ -1487,7 +1487,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::BASIS: {
- f->store_32(VARIANT_MATRIX3);
+ f->store_32(VARIANT_BASIS);
Basis val = p_property;
f->store_real(val.elements[0].x);
f->store_real(val.elements[0].y);
@@ -1501,7 +1501,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::TRANSFORM3D: {
- f->store_32(VARIANT_TRANSFORM);
+ f->store_32(VARIANT_TRANSFORM3D);
Transform3D val = p_property;
f->store_real(val.basis.elements[0].x);
f->store_real(val.basis.elements[0].y);
@@ -1625,7 +1625,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_BYTE_ARRAY: {
- f->store_32(VARIANT_RAW_ARRAY);
+ f->store_32(VARIANT_PACKED_BYTE_ARRAY);
Vector<uint8_t> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1635,7 +1635,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_INT32_ARRAY: {
- f->store_32(VARIANT_INT32_ARRAY);
+ f->store_32(VARIANT_PACKED_INT32_ARRAY);
Vector<int32_t> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1646,7 +1646,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_INT64_ARRAY: {
- f->store_32(VARIANT_INT64_ARRAY);
+ f->store_32(VARIANT_PACKED_INT64_ARRAY);
Vector<int64_t> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1657,7 +1657,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_FLOAT32_ARRAY: {
- f->store_32(VARIANT_FLOAT32_ARRAY);
+ f->store_32(VARIANT_PACKED_FLOAT32_ARRAY);
Vector<float> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1668,7 +1668,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_FLOAT64_ARRAY: {
- f->store_32(VARIANT_FLOAT64_ARRAY);
+ f->store_32(VARIANT_PACKED_FLOAT64_ARRAY);
Vector<double> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1679,7 +1679,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_STRING_ARRAY: {
- f->store_32(VARIANT_STRING_ARRAY);
+ f->store_32(VARIANT_PACKED_STRING_ARRAY);
Vector<String> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1690,7 +1690,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_VECTOR3_ARRAY: {
- f->store_32(VARIANT_VECTOR3_ARRAY);
+ f->store_32(VARIANT_PACKED_VECTOR3_ARRAY);
Vector<Vector3> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1703,7 +1703,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_VECTOR2_ARRAY: {
- f->store_32(VARIANT_VECTOR2_ARRAY);
+ f->store_32(VARIANT_PACKED_VECTOR2_ARRAY);
Vector<Vector2> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1715,7 +1715,7 @@ void ResourceFormatSaverBinaryInstance::write_variant(FileAccess *f, const Varia
} break;
case Variant::PACKED_COLOR_ARRAY: {
- f->store_32(VARIANT_COLOR_ARRAY);
+ f->store_32(VARIANT_PACKED_COLOR_ARRAY);
Vector<Color> arr = p_property;
int len = arr.size();
f->store_32(len);
@@ -1979,7 +1979,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
for (RES &r : saved_resources) {
if (r->is_built_in()) {
- if (r->get_scene_unique_id() != "") {
+ if (!r->get_scene_unique_id().is_empty()) {
if (used_unique_ids.has(r->get_scene_unique_id())) {
r->set_scene_unique_id("");
} else {
@@ -1993,7 +1993,7 @@ Error ResourceFormatSaverBinaryInstance::save(const String &p_path, const RES &p
int res_index = 0;
for (RES &r : saved_resources) {
if (r->is_built_in()) {
- if (r->get_scene_unique_id() == "") {
+ if (r->get_scene_unique_id().is_empty()) {
String new_id;
while (true) {
diff --git a/core/io/resource_format_binary.h b/core/io/resource_format_binary.h
index a6e6d1848e..ecc3e95f6b 100644
--- a/core/io/resource_format_binary.h
+++ b/core/io/resource_format_binary.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_importer.cpp b/core/io/resource_importer.cpp
index cd44c537a8..470fb2d42d 100644
--- a/core/io/resource_importer.cpp
+++ b/core/io/resource_importer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -78,8 +78,8 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy
return err;
}
- if (assign != String()) {
- if (!path_found && assign.begins_with("path.") && r_path_and_type.path == String()) {
+ if (!assign.is_empty()) {
+ if (!path_found && assign.begins_with("path.") && r_path_and_type.path.is_empty()) {
String feature = assign.get_slicec('.', 1);
if (OS::get_singleton()->has_feature(feature)) {
r_path_and_type.path = value;
@@ -112,7 +112,7 @@ Error ResourceFormatImporter::_get_path_and_type(const String &p_path, PathAndTy
memdelete(f);
- if (r_path_and_type.path == String() || r_path_and_type.type == String()) {
+ if (r_path_and_type.path.is_empty() || r_path_and_type.type.is_empty()) {
return ERR_FILE_CORRUPT;
}
return OK;
@@ -158,7 +158,7 @@ void ResourceFormatImporter::get_recognized_extensions(List<String> *p_extension
}
void ResourceFormatImporter::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
- if (p_type == "") {
+ if (p_type.is_empty()) {
get_recognized_extensions(p_extensions);
return;
}
@@ -167,7 +167,7 @@ void ResourceFormatImporter::get_recognized_extensions_for_type(const String &p_
for (int i = 0; i < importers.size(); i++) {
String res_type = importers[i]->get_resource_type();
- if (res_type == String()) {
+ if (res_type.is_empty()) {
continue;
}
@@ -246,7 +246,7 @@ int ResourceFormatImporter::get_import_order(const String &p_path) const {
bool ResourceFormatImporter::handles_type(const String &p_type) const {
for (int i = 0; i < importers.size(); i++) {
String res_type = importers[i]->get_resource_type();
- if (res_type == String()) {
+ if (res_type.is_empty()) {
continue;
}
if (ClassDB::is_parent_class(res_type, p_type)) {
@@ -300,7 +300,7 @@ void ResourceFormatImporter::get_internal_resource_path_list(const String &p_pat
return;
}
- if (assign != String()) {
+ if (!assign.is_empty()) {
if (assign.begins_with("path.")) {
r_paths->push_back(value);
} else if (assign == "path") {
diff --git a/core/io/resource_importer.h b/core/io/resource_importer.h
index a1cacbd306..261afbab69 100644
--- a/core/io/resource_importer.h
+++ b/core/io/resource_importer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -134,8 +134,8 @@ public:
virtual int get_preset_count() const { return 0; }
virtual String get_preset_name(int p_idx) const { return String(); }
- virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const = 0;
- virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const = 0;
+ virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const = 0;
+ virtual bool get_option_visibility(const String &p_path, const String &p_option, const Map<StringName, Variant> &p_options) const = 0;
virtual String get_option_group_file() const { return String(); }
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) = 0;
diff --git a/core/io/resource_loader.cpp b/core/io/resource_loader.cpp
index 2198761c2a..8fe1ac29b3 100644
--- a/core/io/resource_loader.cpp
+++ b/core/io/resource_loader.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,7 +52,7 @@ bool ResourceFormatLoader::recognize_path(const String &p_path, const String &p_
String extension = p_path.get_extension();
List<String> extensions;
- if (p_for_type == String()) {
+ if (p_for_type.is_empty()) {
get_recognized_extensions(&extensions);
} else {
get_recognized_extensions_for_type(p_for_type, &extensions);
@@ -96,7 +96,7 @@ ResourceUID::ID ResourceFormatLoader::get_resource_uid(const String &p_path) con
}
void ResourceFormatLoader::get_recognized_extensions_for_type(const String &p_type, List<String> *p_extensions) const {
- if (p_type == "" || handles_type(p_type)) {
+ if (p_type.is_empty() || handles_type(p_type)) {
get_recognized_extensions(p_extensions);
}
}
@@ -194,7 +194,7 @@ RES ResourceLoader::_load(const String &p_path, const String &p_original_path, c
continue;
}
found = true;
- RES res = loader[i]->load(p_path, p_original_path != String() ? p_original_path : p_path, r_error, p_use_sub_threads, r_progress, p_cache_mode);
+ RES res = loader[i]->load(p_path, !p_original_path.is_empty() ? p_original_path : p_path, r_error, p_use_sub_threads, r_progress, p_cache_mode);
if (res.is_null()) {
continue;
}
@@ -289,7 +289,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String &
thread_load_mutex->lock();
- if (p_source_resource != String()) {
+ if (!p_source_resource.is_empty()) {
//must be loading from this resource
if (!thread_load_tasks.has(p_source_resource)) {
thread_load_mutex->unlock();
@@ -310,7 +310,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String &
if (thread_load_tasks.has(local_path)) {
thread_load_tasks[local_path].requests++;
- if (p_source_resource != String()) {
+ if (!p_source_resource.is_empty()) {
thread_load_tasks[p_source_resource].sub_tasks.insert(local_path);
}
thread_load_mutex->unlock();
@@ -354,7 +354,7 @@ Error ResourceLoader::load_threaded_request(const String &p_path, const String &
ResourceCache::lock.read_unlock();
}
- if (p_source_resource != String()) {
+ if (!p_source_resource.is_empty()) {
thread_load_tasks[p_source_resource].sub_tasks.insert(local_path);
}
@@ -574,7 +574,7 @@ RES ResourceLoader::load(const String &p_path, const String &p_type_hint, Resour
bool xl_remapped = false;
String path = _path_remap(local_path, &xl_remapped);
- if (path == "") {
+ if (path.is_empty()) {
ERR_FAIL_V_MSG(RES(), "Remapping '" + local_path + "' failed.");
}
@@ -776,7 +776,7 @@ String ResourceLoader::get_resource_type(const String &p_path) {
for (int i = 0; i < loader_count; i++) {
String result = loader[i]->get_resource_type(local_path);
- if (result != "") {
+ if (!result.is_empty()) {
return result;
}
}
diff --git a/core/io/resource_loader.h b/core/io/resource_loader.h
index f1d9815635..a3fdefa0f1 100644
--- a/core/io/resource_loader.h
+++ b/core/io/resource_loader.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_saver.cpp b/core/io/resource_saver.cpp
index 823b5f75b1..c883e8502f 100644
--- a/core/io/resource_saver.cpp
+++ b/core/io/resource_saver.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_saver.h b/core/io/resource_saver.h
index fcde835dab..2919a4cec0 100644
--- a/core/io/resource_saver.h
+++ b/core/io/resource_saver.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_uid.cpp b/core/io/resource_uid.cpp
index b7d01712ff..1a16d5b47a 100644
--- a/core/io/resource_uid.cpp
+++ b/core/io/resource_uid.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/resource_uid.h b/core/io/resource_uid.h
index 2f1bfdf243..9f2ab5245b 100644
--- a/core/io/resource_uid.h
+++ b/core/io/resource_uid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer.cpp b/core/io/stream_peer.cpp
index 8ab025dda1..28ebe811c9 100644
--- a/core/io/stream_peer.cpp
+++ b/core/io/stream_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer.h b/core/io/stream_peer.h
index 89432951c5..e71941b7e1 100644
--- a/core/io/stream_peer.h
+++ b/core/io/stream_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_ssl.cpp b/core/io/stream_peer_ssl.cpp
index 6f5a06474c..ea8435e587 100644
--- a/core/io/stream_peer_ssl.cpp
+++ b/core/io/stream_peer_ssl.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_ssl.h b/core/io/stream_peer_ssl.h
index 1df9ced08c..15f646d897 100644
--- a/core/io/stream_peer_ssl.h
+++ b/core/io/stream_peer_ssl.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_tcp.cpp b/core/io/stream_peer_tcp.cpp
index 5b794274ca..6d5784a8ab 100644
--- a/core/io/stream_peer_tcp.cpp
+++ b/core/io/stream_peer_tcp.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/stream_peer_tcp.h b/core/io/stream_peer_tcp.h
index a2a7f447d8..f2c47b25cf 100644
--- a/core/io/stream_peer_tcp.h
+++ b/core/io/stream_peer_tcp.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/tcp_server.cpp b/core/io/tcp_server.cpp
index 5e0c0390f9..f1e745cf36 100644
--- a/core/io/tcp_server.cpp
+++ b/core/io/tcp_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/tcp_server.h b/core/io/tcp_server.h
index 10985a04d5..2d427818a0 100644
--- a/core/io/tcp_server.h
+++ b/core/io/tcp_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/translation_loader_po.cpp b/core/io/translation_loader_po.cpp
index 83d575cee8..2f6742bd7a 100644
--- a/core/io/translation_loader_po.cpp
+++ b/core/io/translation_loader_po.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -87,7 +87,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
// In PO file, "msgctxt" appears before "msgid". If we encounter a "msgctxt", we add what we have read
// and set "entered_context" to true to prevent adding twice.
- if (!skip_this && msg_id != "") {
+ if (!skip_this && !msg_id.is_empty()) {
if (status == STATUS_READING_STRING) {
translation->add_message(msg_id, msg_str, msg_context);
} else if (status == STATUS_READING_PLURAL) {
@@ -125,7 +125,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
ERR_FAIL_V_MSG(RES(), "Unexpected 'msgid', was expecting 'msgstr' while parsing: " + path + ":" + itos(line));
}
- if (msg_id != "") {
+ if (!msg_id.is_empty()) {
if (!skip_this && !entered_context) {
if (status == STATUS_READING_STRING) {
translation->add_message(msg_id, msg_str, msg_context);
@@ -137,7 +137,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
translation->add_plural_message(msg_id, msgs_plural, msg_context);
}
}
- } else if (config == "") {
+ } else if (config.is_empty()) {
config = msg_str;
// Record plural rule.
int p_start = config.find("Plural-Forms");
@@ -178,7 +178,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
status = STATUS_READING_STRING;
}
- if (l == "" || l.begins_with("#")) {
+ if (l.is_empty() || l.begins_with("#")) {
if (l.find("fuzzy") != -1) {
skip_next = true;
}
@@ -236,15 +236,15 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
// Add the last set of data from last iteration.
if (status == STATUS_READING_STRING) {
- if (msg_id != "") {
+ if (!msg_id.is_empty()) {
if (!skip_this) {
translation->add_message(msg_id, msg_str, msg_context);
}
- } else if (config == "") {
+ } else if (config.is_empty()) {
config = msg_str;
}
} else if (status == STATUS_READING_PLURAL) {
- if (!skip_this && msg_id != "") {
+ if (!skip_this && !msg_id.is_empty()) {
if (plural_index != plural_forms - 1) {
memdelete(f);
ERR_FAIL_V_MSG(RES(), "Number of 'msgstr[]' doesn't match with number of plural forms: " + path + ":" + itos(line));
@@ -253,7 +253,7 @@ RES TranslationLoaderPO::load_translation(FileAccess *f, Error *r_error) {
}
}
- ERR_FAIL_COND_V_MSG(config == "", RES(), "No config found in file: " + path + ".");
+ ERR_FAIL_COND_V_MSG(config.is_empty(), RES(), "No config found in file: " + path + ".");
Vector<String> configs = config.split("\n");
for (int i = 0; i < configs.size(); i++) {
diff --git a/core/io/translation_loader_po.h b/core/io/translation_loader_po.h
index c52820e60d..1c58896a00 100644
--- a/core/io/translation_loader_po.h
+++ b/core/io/translation_loader_po.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/udp_server.cpp b/core/io/udp_server.cpp
index 27a1cab721..4934e3a7b6 100644
--- a/core/io/udp_server.cpp
+++ b/core/io/udp_server.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/udp_server.h b/core/io/udp_server.h
index e49a559c51..4a7546fddf 100644
--- a/core/io/udp_server.h
+++ b/core/io/udp_server.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/xml_parser.cpp b/core/io/xml_parser.cpp
index 938d93a01b..360da46f96 100644
--- a/core/io/xml_parser.cpp
+++ b/core/io/xml_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/xml_parser.h b/core/io/xml_parser.h
index 1113cce715..da14ee8eae 100644
--- a/core/io/xml_parser.h
+++ b/core/io/xml_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/zip_io.cpp b/core/io/zip_io.cpp
index 24808cc8d6..2c4f8346ab 100644
--- a/core/io/zip_io.cpp
+++ b/core/io/zip_io.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/io/zip_io.h b/core/io/zip_io.h
index 776473bfa1..6a29703449 100644
--- a/core/io/zip_io.h
+++ b/core/io/zip_io.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/a_star.cpp b/core/math/a_star.cpp
index 1079da75ef..ebe88fcf66 100644
--- a/core/math/a_star.cpp
+++ b/core/math/a_star.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -210,7 +210,7 @@ bool AStar::has_point(int p_id) const {
return points.has(p_id);
}
-Array AStar::get_points() {
+Array AStar::get_point_ids() {
Array point_list;
for (OAHashMap<int, Point *>::Iterator it = points.iter(); it.valid; it = points.next_iter(it)) {
@@ -344,7 +344,7 @@ bool AStar::_solve(Point *begin_point, Point *end_point) {
}
sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
- open_list.remove(open_list.size() - 1);
+ open_list.remove_at(open_list.size() - 1);
p->closed_pass = pass; // Mark the point as closed
for (OAHashMap<int, Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
@@ -539,7 +539,7 @@ void AStar::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar::remove_point);
ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar::has_point);
ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar::get_point_connections);
- ClassDB::bind_method(D_METHOD("get_points"), &AStar::get_points);
+ ClassDB::bind_method(D_METHOD("get_point_ids"), &AStar::get_point_ids);
ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar::set_point_disabled, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar::is_point_disabled);
@@ -606,8 +606,8 @@ Vector<int> AStar2D::get_point_connections(int p_id) {
return astar.get_point_connections(p_id);
}
-Array AStar2D::get_points() {
- return astar.get_points();
+Array AStar2D::get_point_ids() {
+ return astar.get_point_ids();
}
void AStar2D::set_point_disabled(int p_id, bool p_disabled) {
@@ -812,7 +812,7 @@ bool AStar2D::_solve(AStar::Point *begin_point, AStar::Point *end_point) {
}
sorter.pop_heap(0, open_list.size(), open_list.ptrw()); // Remove the current point from the open list
- open_list.remove(open_list.size() - 1);
+ open_list.remove_at(open_list.size() - 1);
p->closed_pass = astar.pass; // Mark the point as closed
for (OAHashMap<int, AStar::Point *>::Iterator it = p->neighbours.iter(); it.valid; it = p->neighbours.next_iter(it)) {
@@ -859,7 +859,7 @@ void AStar2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_point", "id"), &AStar2D::remove_point);
ClassDB::bind_method(D_METHOD("has_point", "id"), &AStar2D::has_point);
ClassDB::bind_method(D_METHOD("get_point_connections", "id"), &AStar2D::get_point_connections);
- ClassDB::bind_method(D_METHOD("get_points"), &AStar2D::get_points);
+ ClassDB::bind_method(D_METHOD("get_point_ids"), &AStar2D::get_point_ids);
ClassDB::bind_method(D_METHOD("set_point_disabled", "id", "disabled"), &AStar2D::set_point_disabled, DEFVAL(true));
ClassDB::bind_method(D_METHOD("is_point_disabled", "id"), &AStar2D::is_point_disabled);
diff --git a/core/math/a_star.h b/core/math/a_star.h
index 64fa32a325..1839ec7e04 100644
--- a/core/math/a_star.h
+++ b/core/math/a_star.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -138,7 +138,7 @@ public:
void remove_point(int p_id);
bool has_point(int p_id) const;
Vector<int> get_point_connections(int p_id);
- Array get_points();
+ Array get_point_ids();
void set_point_disabled(int p_id, bool p_disabled = true);
bool is_point_disabled(int p_id) const;
@@ -188,7 +188,7 @@ public:
void remove_point(int p_id);
bool has_point(int p_id) const;
Vector<int> get_point_connections(int p_id);
- Array get_points();
+ Array get_point_ids();
void set_point_disabled(int p_id, bool p_disabled = true);
bool is_point_disabled(int p_id) const;
diff --git a/core/math/aabb.cpp b/core/math/aabb.cpp
index f3e78c0080..4c89be7f4d 100644
--- a/core/math/aabb.cpp
+++ b/core/math/aabb.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -46,6 +46,11 @@ bool AABB::operator!=(const AABB &p_rval) const {
}
void AABB::merge_with(const AABB &p_aabb) {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
Vector3 beg_1, beg_2;
Vector3 end_1, end_2;
Vector3 min, max;
@@ -72,6 +77,11 @@ bool AABB::is_equal_approx(const AABB &p_aabb) const {
}
AABB AABB::intersection(const AABB &p_aabb) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
Vector3 src_min = position;
Vector3 src_max = position + size;
Vector3 dst_min = p_aabb.position;
@@ -104,6 +114,11 @@ AABB AABB::intersection(const AABB &p_aabb) const {
}
bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *r_clip, Vector3 *r_normal) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
Vector3 c1, c2;
Vector3 end = position + size;
real_t near = -1e20;
@@ -147,6 +162,11 @@ bool AABB::intersects_ray(const Vector3 &p_from, const Vector3 &p_dir, Vector3 *
}
bool AABB::intersects_segment(const Vector3 &p_from, const Vector3 &p_to, Vector3 *r_clip, Vector3 *r_normal) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
real_t min = 0, max = 1;
int axis = 0;
real_t sign = 0;
@@ -266,14 +286,14 @@ int AABB::get_longest_axis_index() const {
Vector3 AABB::get_shortest_axis() const {
Vector3 axis(1, 0, 0);
- real_t max_size = size.x;
+ real_t min_size = size.x;
- if (size.y < max_size) {
+ if (size.y < min_size) {
axis = Vector3(0, 1, 0);
- max_size = size.y;
+ min_size = size.y;
}
- if (size.z < max_size) {
+ if (size.z < min_size) {
axis = Vector3(0, 0, 1);
}
@@ -282,14 +302,14 @@ Vector3 AABB::get_shortest_axis() const {
int AABB::get_shortest_axis_index() const {
int axis = 0;
- real_t max_size = size.x;
+ real_t min_size = size.x;
- if (size.y < max_size) {
+ if (size.y < min_size) {
axis = 1;
- max_size = size.y;
+ min_size = size.y;
}
- if (size.z < max_size) {
+ if (size.z < min_size) {
axis = 2;
}
diff --git a/core/math/aabb.h b/core/math/aabb.h
index 02ce2501a0..2eaaafa27d 100644
--- a/core/math/aabb.h
+++ b/core/math/aabb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -132,6 +132,11 @@ public:
};
inline bool AABB::intersects(const AABB &p_aabb) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
if (position.x >= (p_aabb.position.x + p_aabb.size.x)) {
return false;
}
@@ -155,6 +160,11 @@ inline bool AABB::intersects(const AABB &p_aabb) const {
}
inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
if (position.x > (p_aabb.position.x + p_aabb.size.x)) {
return false;
}
@@ -178,6 +188,11 @@ inline bool AABB::intersects_inclusive(const AABB &p_aabb) const {
}
inline bool AABB::encloses(const AABB &p_aabb) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0 || p_aabb.size.x < 0 || p_aabb.size.y < 0 || p_aabb.size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
Vector3 src_min = position;
Vector3 src_max = position + size;
Vector3 dst_min = p_aabb.position;
@@ -288,6 +303,11 @@ bool AABB::inside_convex_shape(const Plane *p_planes, int p_plane_count) const {
}
bool AABB::has_point(const Vector3 &p_point) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
if (p_point.x < position.x) {
return false;
}
@@ -311,6 +331,11 @@ bool AABB::has_point(const Vector3 &p_point) const {
}
inline void AABB::expand_to(const Vector3 &p_vector) {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
Vector3 begin = position;
Vector3 end = position + size;
@@ -377,6 +402,11 @@ inline real_t AABB::get_shortest_axis_size() const {
}
bool AABB::smits_intersect_ray(const Vector3 &p_from, const Vector3 &p_dir, real_t t0, real_t t1) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || size.z < 0)) {
+ ERR_PRINT("AABB size is negative, this is not supported. Use AABB.abs() to get an AABB with a positive size.");
+ }
+#endif
real_t divx = 1.0 / p_dir.x;
real_t divy = 1.0 / p_dir.y;
real_t divz = 1.0 / p_dir.z;
diff --git a/core/math/audio_frame.h b/core/math/audio_frame.h
index a5616b8d79..94fc3de2b1 100644
--- a/core/math/audio_frame.h
+++ b/core/math/audio_frame.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -124,10 +124,9 @@ struct AudioFrame {
r = p_frame.r;
}
- _ALWAYS_INLINE_ AudioFrame &operator=(const AudioFrame &p_frame) {
+ _ALWAYS_INLINE_ void operator=(const AudioFrame &p_frame) {
l = p_frame.l;
r = p_frame.r;
- return *this;
}
_ALWAYS_INLINE_ operator Vector2() const {
diff --git a/core/math/basis.cpp b/core/math/basis.cpp
index 3d893afb4d..a9b4651664 100644
--- a/core/math/basis.cpp
+++ b/core/math/basis.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -94,6 +94,18 @@ Basis Basis::orthonormalized() const {
return c;
}
+void Basis::orthogonalize() {
+ Vector3 scl = get_scale();
+ orthonormalize();
+ scale_local(scl);
+}
+
+Basis Basis::orthogonalized() const {
+ Basis c = *this;
+ c.orthogonalize();
+ return c;
+}
+
bool Basis::is_orthogonal() const {
Basis identity;
Basis m = (*this) * transposed();
@@ -237,6 +249,24 @@ void Basis::scale_local(const Vector3 &p_scale) {
*this = scaled_local(p_scale);
}
+void Basis::scale_orthogonal(const Vector3 &p_scale) {
+ *this = scaled_orthogonal(p_scale);
+}
+
+Basis Basis::scaled_orthogonal(const Vector3 &p_scale) const {
+ Basis m = *this;
+ Vector3 s = Vector3(-1, -1, -1) + p_scale;
+ Vector3 dots;
+ Basis b;
+ for (int i = 0; i < 3; i++) {
+ for (int j = 0; j < 3; j++) {
+ dots[j] += s[i] * abs(m.get_axis(i).normalized().dot(b.get_axis(j)));
+ }
+ }
+ m.scale_local(Vector3(1, 1, 1) + dots);
+ return m;
+}
+
float Basis::get_uniform_scale() const {
return (elements[0].length() + elements[1].length() + elements[2].length()) / 3.0;
}
@@ -261,7 +291,7 @@ Vector3 Basis::get_scale_abs() const {
}
Vector3 Basis::get_scale_local() const {
- real_t det_sign = SGN(determinant());
+ real_t det_sign = SIGN(determinant());
return det_sign * Vector3(elements[0].length(), elements[1].length(), elements[2].length());
}
@@ -287,7 +317,7 @@ Vector3 Basis::get_scale() const {
// matrix elements.
//
// The rotation part of this decomposition is returned by get_rotation* functions.
- real_t det_sign = SGN(determinant());
+ real_t det_sign = SIGN(determinant());
return det_sign * get_scale_abs();
}
@@ -931,6 +961,15 @@ void Basis::_set_diagonal(const Vector3 &p_diag) {
elements[2][2] = p_diag.z;
}
+Basis Basis::lerp(const Basis &p_to, const real_t &p_weight) const {
+ Basis b;
+ b.elements[0] = elements[0].lerp(p_to.elements[0], p_weight);
+ b.elements[1] = elements[1].lerp(p_to.elements[1], p_weight);
+ b.elements[2] = elements[2].lerp(p_to.elements[2], p_weight);
+
+ return b;
+}
+
Basis Basis::slerp(const Basis &p_to, const real_t &p_weight) const {
//consider scale
Quaternion from(*this);
diff --git a/core/math/basis.h b/core/math/basis.h
index e2fdb95685..709f2cb3cf 100644
--- a/core/math/basis.h
+++ b/core/math/basis.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -123,6 +123,9 @@ public:
void scale_local(const Vector3 &p_scale);
Basis scaled_local(const Vector3 &p_scale) const;
+ void scale_orthogonal(const Vector3 &p_scale);
+ Basis scaled_orthogonal(const Vector3 &p_scale) const;
+
void make_scale_uniform();
float get_uniform_scale() const;
@@ -168,6 +171,7 @@ public:
bool is_diagonal() const;
bool is_rotation() const;
+ Basis lerp(const Basis &p_to, const real_t &p_weight) const;
Basis slerp(const Basis &p_to, const real_t &p_weight) const;
void rotate_sh(real_t *p_values);
@@ -233,6 +237,9 @@ public:
void orthonormalize();
Basis orthonormalized() const;
+ void orthogonalize();
+ Basis orthogonalized() const;
+
#ifdef MATH_CHECKS
bool is_symmetric() const;
#endif
diff --git a/core/math/bvh.h b/core/math/bvh.h
index 65b8b102a3..a8e3cc7bbe 100644
--- a/core/math/bvh.h
+++ b/core/math/bvh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -654,7 +654,7 @@ private:
// remove from changed items (not very efficient yet)
for (int n = 0; n < (int)changed_items.size(); n++) {
if (changed_items[n] == p_handle) {
- changed_items.remove_unordered(n);
+ changed_items.remove_at_unordered(n);
// because we are using an unordered remove,
// the last changed item will now be at spot 'n',
diff --git a/core/math/bvh_abb.h b/core/math/bvh_abb.h
index bd9a01a87e..009032d34d 100644
--- a/core/math/bvh_abb.h
+++ b/core/math/bvh_abb.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/bvh_pair.inc b/core/math/bvh_pair.inc
index 839db59a3a..a12acec2b6 100644
--- a/core/math/bvh_pair.inc
+++ b/core/math/bvh_pair.inc
@@ -51,7 +51,7 @@ struct ItemPairs {
for (int n = 0; n < num_pairs; n++) {
if (extended_pairs[n].handle == h) {
userdata = extended_pairs[n].userdata;
- extended_pairs.remove_unordered(n);
+ extended_pairs.remove_at_unordered(n);
num_pairs--;
break;
}
diff --git a/core/math/bvh_split.inc b/core/math/bvh_split.inc
index 6f54d06ce7..f19ee8a7da 100644
--- a/core/math/bvh_split.inc
+++ b/core/math/bvh_split.inc
@@ -30,8 +30,8 @@ void _split_leaf_sort_groups_simple(int &num_a, int &num_b, uint16_t *group_a, u
int order[Point::AXIS_COUNT];
- order[0] = size.min_axis();
- order[Point::AXIS_COUNT - 1] = size.max_axis();
+ order[0] = size.min_axis_index();
+ order[Point::AXIS_COUNT - 1] = size.max_axis_index();
static_assert(Point::AXIS_COUNT <= 3);
if (Point::AXIS_COUNT == 3) {
diff --git a/core/math/bvh_tree.h b/core/math/bvh_tree.h
index 3169d31ec7..c948d83456 100644
--- a/core/math/bvh_tree.h
+++ b/core/math/bvh_tree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/camera_matrix.cpp b/core/math/camera_matrix.cpp
index 48984c4d5b..b968156887 100644
--- a/core/math/camera_matrix.cpp
+++ b/core/math/camera_matrix.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/camera_matrix.h b/core/math/camera_matrix.h
index 786d46055a..da1aba7562 100644
--- a/core/math/camera_matrix.h
+++ b/core/math/camera_matrix.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/color.cpp b/core/math/color.cpp
index dc86cacf8f..b06d20b3d3 100644
--- a/core/math/color.cpp
+++ b/core/math/color.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -107,6 +107,39 @@ uint64_t Color::to_rgba64() const {
return c;
}
+String _to_hex(float p_val) {
+ int v = Math::round(p_val * 255);
+ v = CLAMP(v, 0, 255);
+ String ret;
+
+ for (int i = 0; i < 2; i++) {
+ char32_t c[2] = { 0, 0 };
+ int lv = v & 0xF;
+ if (lv < 10) {
+ c[0] = '0' + lv;
+ } else {
+ c[0] = 'a' + lv - 10;
+ }
+
+ v >>= 4;
+ String cs = (const char32_t *)c;
+ ret = cs + ret;
+ }
+
+ return ret;
+}
+
+String Color::to_html(bool p_alpha) const {
+ String txt;
+ txt += _to_hex(r);
+ txt += _to_hex(g);
+ txt += _to_hex(b);
+ if (p_alpha) {
+ txt += _to_hex(a);
+ }
+ return txt;
+}
+
float Color::get_h() const {
float min = MIN(r, g);
min = MIN(min, b);
@@ -249,20 +282,6 @@ Color Color::hex64(uint64_t p_hex) {
return Color(r, g, b, a);
}
-Color Color::from_rgbe9995(uint32_t p_rgbe) {
- float r = p_rgbe & 0x1ff;
- float g = (p_rgbe >> 9) & 0x1ff;
- float b = (p_rgbe >> 18) & 0x1ff;
- float e = (p_rgbe >> 27);
- float m = Math::pow(2, e - 15.0 - 9.0);
-
- float rd = r * m;
- float gd = g * m;
- float bd = b * m;
-
- return Color(rd, gd, bd, 1.0f);
-}
-
static int _parse_col4(const String &p_str, int p_ofs) {
char character = p_str[p_ofs];
@@ -428,43 +447,24 @@ Color Color::from_string(const String &p_string, const Color &p_default) {
}
}
-String _to_hex(float p_val) {
- int v = Math::round(p_val * 255);
- v = CLAMP(v, 0, 255);
- String ret;
-
- for (int i = 0; i < 2; i++) {
- char32_t c[2] = { 0, 0 };
- int lv = v & 0xF;
- if (lv < 10) {
- c[0] = '0' + lv;
- } else {
- c[0] = 'a' + lv - 10;
- }
-
- v >>= 4;
- String cs = (const char32_t *)c;
- ret = cs + ret;
- }
-
- return ret;
+Color Color::from_hsv(float p_h, float p_s, float p_v, float p_alpha) {
+ Color c;
+ c.set_hsv(p_h, p_s, p_v, p_alpha);
+ return c;
}
-String Color::to_html(bool p_alpha) const {
- String txt;
- txt += _to_hex(r);
- txt += _to_hex(g);
- txt += _to_hex(b);
- if (p_alpha) {
- txt += _to_hex(a);
- }
- return txt;
-}
+Color Color::from_rgbe9995(uint32_t p_rgbe) {
+ float r = p_rgbe & 0x1ff;
+ float g = (p_rgbe >> 9) & 0x1ff;
+ float b = (p_rgbe >> 18) & 0x1ff;
+ float e = (p_rgbe >> 27);
+ float m = Math::pow(2, e - 15.0 - 9.0);
-Color Color::from_hsv(float p_h, float p_s, float p_v, float p_a) const {
- Color c;
- c.set_hsv(p_h, p_s, p_v, p_a);
- return c;
+ float rd = r * m;
+ float gd = g * m;
+ float bd = b * m;
+
+ return Color(rd, gd, bd, 1.0f);
}
Color::operator String() const {
diff --git a/core/math/color.h b/core/math/color.h
index a95dbf4f60..6c09f7941c 100644
--- a/core/math/color.h
+++ b/core/math/color.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,6 +51,7 @@ struct Color {
uint64_t to_rgba64() const;
uint64_t to_argb64() const;
uint64_t to_abgr64() const;
+ String to_html(bool p_alpha = true) const;
float get_h() const;
float get_s() const;
float get_v() const;
@@ -93,6 +94,10 @@ struct Color {
void invert();
Color inverted() const;
+ _FORCE_INLINE_ float get_luminance() const {
+ return 0.2126 * r + 0.7152 * g + 0.0722 * b;
+ }
+
_FORCE_INLINE_ Color lerp(const Color &p_to, float p_weight) const {
Color res = *this;
@@ -189,8 +194,7 @@ struct Color {
static String get_named_color_name(int p_idx);
static Color get_named_color(int p_idx);
static Color from_string(const String &p_string, const Color &p_default);
- String to_html(bool p_alpha = true) const;
- Color from_hsv(float p_h, float p_s, float p_v, float p_a) const;
+ static Color from_hsv(float p_h, float p_s, float p_v, float p_alpha = 1.0);
static Color from_rgbe9995(uint32_t p_rgbe);
_FORCE_INLINE_ bool operator<(const Color &p_color) const; //used in set keys
diff --git a/core/math/convex_hull.cpp b/core/math/convex_hull.cpp
index f6560f1bea..912ffb8b16 100644
--- a/core/math/convex_hull.cpp
+++ b/core/math/convex_hull.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -606,9 +606,9 @@ private:
PagedAllocator<Face> face_pool;
LocalVector<Vertex *> original_vertices;
int32_t merge_stamp = 0;
- int32_t min_axis = 0;
- int32_t med_axis = 0;
- int32_t max_axis = 0;
+ Vector3::Axis min_axis = Vector3::Axis::AXIS_X;
+ Vector3::Axis med_axis = Vector3::Axis::AXIS_X;
+ Vector3::Axis max_axis = Vector3::Axis::AXIS_X;
int32_t used_edge_pairs = 0;
int32_t max_used_edge_pairs = 0;
@@ -1585,12 +1585,12 @@ void ConvexHullInternal::compute(const Vector3 *p_coords, int32_t p_count) {
}
Vector3 s = aabb.size;
- max_axis = s.max_axis();
- min_axis = s.min_axis();
+ max_axis = s.max_axis_index();
+ min_axis = s.min_axis_index();
if (min_axis == max_axis) {
- min_axis = (max_axis + 1) % 3;
+ min_axis = Vector3::Axis((max_axis + 1) % 3);
}
- med_axis = 3 - max_axis - min_axis;
+ med_axis = Vector3::Axis(3 - max_axis - min_axis);
s /= real_t(10216);
if (((med_axis + 1) % 3) != max_axis) {
@@ -1688,7 +1688,7 @@ real_t ConvexHullInternal::shrink(real_t p_amount, real_t p_clamp_amount) {
while (stack.size() > 0) {
Vertex *v = stack[stack.size() - 1];
- stack.remove(stack.size() - 1);
+ stack.remove_at(stack.size() - 1);
Edge *e = v->edges;
if (e) {
do {
diff --git a/core/math/convex_hull.h b/core/math/convex_hull.h
index 806c6cc3fb..bd86fe0eba 100644
--- a/core/math/convex_hull.h
+++ b/core/math/convex_hull.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/delaunay_2d.h b/core/math/delaunay_2d.h
index 2f80cb5634..08f5df8472 100644
--- a/core/math/delaunay_2d.h
+++ b/core/math/delaunay_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -123,7 +123,7 @@ public:
for (int j = 0; j < triangles.size(); j++) {
if (triangles[j].bad) {
- triangles.remove(j);
+ triangles.remove_at(j);
j--;
}
}
@@ -154,7 +154,7 @@ public:
}
}
if (invalid) {
- triangles.remove(i);
+ triangles.remove_at(i);
i--;
}
}
diff --git a/core/math/delaunay_3d.h b/core/math/delaunay_3d.h
index 81adf4d19a..7ad5f76645 100644
--- a/core/math/delaunay_3d.h
+++ b/core/math/delaunay_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/disjoint_set.h b/core/math/disjoint_set.h
index b155412f64..d16c5d3d62 100644
--- a/core/math/disjoint_set.h
+++ b/core/math/disjoint_set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/dynamic_bvh.cpp b/core/math/dynamic_bvh.cpp
index f3fb473981..7aeb2aaaac 100644
--- a/core/math/dynamic_bvh.cpp
+++ b/core/math/dynamic_bvh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/dynamic_bvh.h b/core/math/dynamic_bvh.h
index 0b6286cd9d..3041cdf268 100644
--- a/core/math/dynamic_bvh.h
+++ b/core/math/dynamic_bvh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/expression.cpp b/core/math/expression.cpp
index 05f2c8dac9..4f8e79038f 100644
--- a/core/math/expression.cpp
+++ b/core/math/expression.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -410,6 +410,14 @@ Error Expression::_get_token(Token &r_token) {
} else if (id == "self") {
r_token.type = TK_SELF;
} else {
+ for (int i = 0; i < Variant::VARIANT_MAX; i++) {
+ if (id == Variant::get_type_name(Variant::Type(i))) {
+ r_token.type = TK_BASIC_TYPE;
+ r_token.value = i;
+ return OK;
+ }
+ }
+
if (Variant::has_utility_function(id)) {
r_token.type = TK_BUILTIN_FUNC;
r_token.value = id;
@@ -1087,7 +1095,7 @@ Expression::ENode *Expression::_parse_expression() {
op->nodes[1] = nullptr;
expression.write[i].is_op = false;
expression.write[i].node = op;
- expression.remove(i + 1);
+ expression.remove_at(i + 1);
}
} else {
@@ -1119,8 +1127,8 @@ Expression::ENode *Expression::_parse_expression() {
//replace all 3 nodes by this operator and make it an expression
expression.write[next_op - 1].node = op;
- expression.remove(next_op);
- expression.remove(next_op);
+ expression.remove_at(next_op);
+ expression.remove_at(next_op);
}
}
diff --git a/core/math/expression.h b/core/math/expression.h
index aecf662d0a..9b87bdd6ec 100644
--- a/core/math/expression.h
+++ b/core/math/expression.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/face3.cpp b/core/math/face3.cpp
index 31a853e1a9..ba10b50465 100644
--- a/core/math/face3.cpp
+++ b/core/math/face3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/face3.h b/core/math/face3.h
index 0a8c1c6041..5a34858ccb 100644
--- a/core/math/face3.h
+++ b/core/math/face3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/geometry_2d.cpp b/core/math/geometry_2d.cpp
index 7b2630b4ff..9fa45a3363 100644
--- a/core/math/geometry_2d.cpp
+++ b/core/math/geometry_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/geometry_2d.h b/core/math/geometry_2d.h
index 6010159597..7385dba438 100644
--- a/core/math/geometry_2d.h
+++ b/core/math/geometry_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -181,8 +181,7 @@ public:
D = Vector2(D.x * Bn.x + D.y * Bn.y, D.y * Bn.x - D.x * Bn.y);
// Fail if C x B and D x B have the same sign (segments don't intersect).
- // (equivalent to condition (C.y < 0 && D.y < CMP_EPSILON) || (C.y > 0 && D.y > CMP_EPSILON))
- if (C.y * D.y > CMP_EPSILON) {
+ if ((C.y < -CMP_EPSILON && D.y < -CMP_EPSILON) || (C.y > CMP_EPSILON && D.y > CMP_EPSILON)) {
return false;
}
diff --git a/core/math/geometry_3d.cpp b/core/math/geometry_3d.cpp
index 88d2656025..e1bce81b6b 100644
--- a/core/math/geometry_3d.cpp
+++ b/core/math/geometry_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/geometry_3d.h b/core/math/geometry_3d.h
index 6a59b34585..0f6ab5c716 100644
--- a/core/math/geometry_3d.h
+++ b/core/math/geometry_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_defs.h b/core/math/math_defs.h
index 900e90a598..b8b82f2ff4 100644
--- a/core/math/math_defs.h
+++ b/core/math/math_defs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,37 +68,38 @@ enum Orientation {
VERTICAL
};
-enum HAlign {
- HALIGN_LEFT,
- HALIGN_CENTER,
- HALIGN_RIGHT,
- HALIGN_FILL,
+enum HorizontalAlignment {
+ HORIZONTAL_ALIGNMENT_LEFT,
+ HORIZONTAL_ALIGNMENT_CENTER,
+ HORIZONTAL_ALIGNMENT_RIGHT,
+ HORIZONTAL_ALIGNMENT_FILL,
};
-enum VAlign {
- VALIGN_TOP,
- VALIGN_CENTER,
- VALIGN_BOTTOM
+enum VerticalAlignment {
+ VERTICAL_ALIGNMENT_TOP,
+ VERTICAL_ALIGNMENT_CENTER,
+ VERTICAL_ALIGNMENT_BOTTOM,
+ VERTICAL_ALIGNMENT_FILL,
};
-enum InlineAlign {
+enum InlineAlignment {
// Image alignment points.
- INLINE_ALIGN_TOP_TO = 0b0000,
- INLINE_ALIGN_CENTER_TO = 0b0001,
- INLINE_ALIGN_BOTTOM_TO = 0b0010,
- INLINE_ALIGN_IMAGE_MASK = 0b0011,
+ INLINE_ALIGNMENT_TOP_TO = 0b0000,
+ INLINE_ALIGNMENT_CENTER_TO = 0b0001,
+ INLINE_ALIGNMENT_BOTTOM_TO = 0b0010,
+ INLINE_ALIGNMENT_IMAGE_MASK = 0b0011,
// Text alignment points.
- INLINE_ALIGN_TO_TOP = 0b0000,
- INLINE_ALIGN_TO_CENTER = 0b0100,
- INLINE_ALIGN_TO_BASELINE = 0b1000,
- INLINE_ALIGN_TO_BOTTOM = 0b1100,
- INLINE_ALIGN_TEXT_MASK = 0b1100,
+ INLINE_ALIGNMENT_TO_TOP = 0b0000,
+ INLINE_ALIGNMENT_TO_CENTER = 0b0100,
+ INLINE_ALIGNMENT_TO_BASELINE = 0b1000,
+ INLINE_ALIGNMENT_TO_BOTTOM = 0b1100,
+ INLINE_ALIGNMENT_TEXT_MASK = 0b1100,
// Presets.
- INLINE_ALIGN_TOP = INLINE_ALIGN_TOP_TO | INLINE_ALIGN_TO_TOP,
- INLINE_ALIGN_CENTER = INLINE_ALIGN_CENTER_TO | INLINE_ALIGN_TO_CENTER,
- INLINE_ALIGN_BOTTOM = INLINE_ALIGN_BOTTOM_TO | INLINE_ALIGN_TO_BOTTOM
+ INLINE_ALIGNMENT_TOP = INLINE_ALIGNMENT_TOP_TO | INLINE_ALIGNMENT_TO_TOP,
+ INLINE_ALIGNMENT_CENTER = INLINE_ALIGNMENT_CENTER_TO | INLINE_ALIGNMENT_TO_CENTER,
+ INLINE_ALIGNMENT_BOTTOM = INLINE_ALIGNMENT_BOTTOM_TO | INLINE_ALIGNMENT_TO_BOTTOM
};
enum Side {
diff --git a/core/math/math_fieldwise.cpp b/core/math/math_fieldwise.cpp
index 570c57e254..1717ecd74b 100644
--- a/core/math/math_fieldwise.cpp
+++ b/core/math/math_fieldwise.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_fieldwise.h b/core/math/math_fieldwise.h
index fe44d09900..f8a5b7cbb2 100644
--- a/core/math/math_fieldwise.h
+++ b/core/math/math_fieldwise.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/math_funcs.cpp b/core/math/math_funcs.cpp
index bbed257f60..614828d7cb 100644
--- a/core/math/math_funcs.cpp
+++ b/core/math/math_funcs.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -53,6 +53,10 @@ uint32_t Math::rand() {
return default_rand.rand();
}
+double Math::randfn(double mean, double deviation) {
+ return default_rand.randfn(mean, deviation);
+}
+
int Math::step_decimals(double p_step) {
static const int maxn = 10;
static const double sd[maxn] = {
diff --git a/core/math/math_funcs.h b/core/math/math_funcs.h
index baff10af98..f3d10c3f0d 100644
--- a/core/math/math_funcs.h
+++ b/core/math/math_funcs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -266,8 +266,8 @@ public:
float s = CLAMP((p_s - p_from) / (p_to - p_from), 0.0f, 1.0f);
return s * s * (3.0f - 2.0f * s);
}
- static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SGN(p_to - p_from) * p_delta; }
- static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SGN(p_to - p_from) * p_delta; }
+ static _ALWAYS_INLINE_ double move_toward(double p_from, double p_to, double p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SIGN(p_to - p_from) * p_delta; }
+ static _ALWAYS_INLINE_ float move_toward(float p_from, float p_to, float p_delta) { return abs(p_to - p_from) <= p_delta ? p_to : p_from + SIGN(p_to - p_from) * p_delta; }
static _ALWAYS_INLINE_ double linear2db(double p_linear) { return Math::log(p_linear) * 8.6858896380650365530225783783321; }
static _ALWAYS_INLINE_ float linear2db(float p_linear) { return Math::log(p_linear) * 8.6858896380650365530225783783321; }
@@ -291,6 +291,19 @@ public:
return is_zero_approx(range) ? min : value - (range * Math::floor((value - min) / range));
}
+ static _ALWAYS_INLINE_ float fract(float value) {
+ return value - floor(value);
+ }
+ static _ALWAYS_INLINE_ double fract(double value) {
+ return value - floor(value);
+ }
+ static _ALWAYS_INLINE_ float pingpong(float value, float length) {
+ return (length != 0.0f) ? abs(fract((value - length) / (length * 2.0f)) * length * 2.0f - length) : 0.0f;
+ }
+ static _ALWAYS_INLINE_ double pingpong(double value, double length) {
+ return (length != 0.0) ? abs(fract((value - length) / (length * 2.0)) * length * 2.0 - length) : 0.0;
+ }
+
// double only, as these functions are mainly used by the editor and not performance-critical,
static double ease(double p_x, double p_c);
static int step_decimals(double p_step);
@@ -305,6 +318,7 @@ public:
static uint32_t rand();
static _ALWAYS_INLINE_ double randd() { return (double)rand() / (double)Math::RANDOM_32BIT_MAX; }
static _ALWAYS_INLINE_ float randf() { return (float)rand() / (float)Math::RANDOM_32BIT_MAX; }
+ static double randfn(double mean, double deviation);
static double random(double from, double to);
static float random(float from, float to);
diff --git a/core/math/octree.h b/core/math/octree.h
index 493a63aa2e..23ba4c1aa3 100644
--- a/core/math/octree.h
+++ b/core/math/octree.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -103,7 +103,7 @@ private:
Octant *parent = nullptr;
Octant *children[8] = { nullptr };
- int children_count = 0; // cache for amount of childrens (fast check for removal)
+ int children_count = 0; // cache for amount of children (fast check for removal)
int parent_index = -1; // cache for parent index (fast check for removal)
List<Element *, AL> pairable_elements;
diff --git a/core/math/plane.cpp b/core/math/plane.cpp
index 59f7918258..8bd4b5ef4f 100644
--- a/core/math/plane.cpp
+++ b/core/math/plane.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/plane.h b/core/math/plane.h
index 18be5d5d12..bac946502b 100644
--- a/core/math/plane.h
+++ b/core/math/plane.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/quaternion.cpp b/core/math/quaternion.cpp
index 944474686a..2ce603cb13 100644
--- a/core/math/quaternion.cpp
+++ b/core/math/quaternion.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/quaternion.h b/core/math/quaternion.h
index d8d0c06672..cf3762e090 100644
--- a/core/math/quaternion.h
+++ b/core/math/quaternion.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -134,12 +134,11 @@ public:
w(p_q.w) {
}
- Quaternion &operator=(const Quaternion &p_q) {
+ void operator=(const Quaternion &p_q) {
x = p_q.x;
y = p_q.y;
z = p_q.z;
w = p_q.w;
- return *this;
}
Quaternion(const Vector3 &v0, const Vector3 &v1) // shortest arc
diff --git a/core/math/quick_hull.cpp b/core/math/quick_hull.cpp
index d438a9a377..8e87d44b7f 100644
--- a/core/math/quick_hull.cpp
+++ b/core/math/quick_hull.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/quick_hull.h b/core/math/quick_hull.h
index 48ea139cc9..b8d813c979 100644
--- a/core/math/quick_hull.h
+++ b/core/math/quick_hull.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_number_generator.cpp b/core/math/random_number_generator.cpp
index b40d010219..31eeed4399 100644
--- a/core/math/random_number_generator.cpp
+++ b/core/math/random_number_generator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_number_generator.h b/core/math/random_number_generator.h
index 06cd3999f3..9352bae0a6 100644
--- a/core/math/random_number_generator.h
+++ b/core/math/random_number_generator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_pcg.cpp b/core/math/random_pcg.cpp
index 681c2a9717..c69986e6df 100644
--- a/core/math/random_pcg.cpp
+++ b/core/math/random_pcg.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/random_pcg.h b/core/math/random_pcg.h
index 5a03b758ce..974dbbfc2e 100644
--- a/core/math/random_pcg.h
+++ b/core/math/random_pcg.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/rect2.cpp b/core/math/rect2.cpp
index f64bf560c8..9047c19434 100644
--- a/core/math/rect2.cpp
+++ b/core/math/rect2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -35,6 +35,11 @@ bool Rect2::is_equal_approx(const Rect2 &p_rect) const {
}
bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos, Point2 *r_normal) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
real_t min = 0, max = 1;
int axis = 0;
real_t sign = 0;
@@ -95,6 +100,11 @@ bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2
}
bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
//SAT intersection between local and transformed rect2
Vector2 xf_points[4] = {
diff --git a/core/math/rect2.h b/core/math/rect2.h
index 26e202589d..1f14a01103 100644
--- a/core/math/rect2.h
+++ b/core/math/rect2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -49,6 +49,11 @@ struct Rect2 {
_FORCE_INLINE_ Vector2 get_center() const { return position + (size * 0.5); }
inline bool intersects(const Rect2 &p_rect, const bool p_include_borders = false) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
if (p_include_borders) {
if (position.x > (p_rect.position.x + p_rect.size.width)) {
return false;
@@ -81,6 +86,11 @@ struct Rect2 {
}
inline real_t distance_to(const Vector2 &p_point) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
real_t dist = 0.0;
bool inside = true;
@@ -117,6 +127,11 @@ struct Rect2 {
bool intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_pos = nullptr, Point2 *r_normal = nullptr) const;
inline bool encloses(const Rect2 &p_rect) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
((p_rect.position.x + p_rect.size.x) <= (position.x + size.x)) &&
((p_rect.position.y + p_rect.size.y) <= (position.y + size.y));
@@ -147,7 +162,11 @@ struct Rect2 {
}
inline Rect2 merge(const Rect2 &p_rect) const { ///< return a merged rect
-
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
Rect2 new_rect;
new_rect.position.x = MIN(p_rect.position.x, position.x);
@@ -161,6 +180,11 @@ struct Rect2 {
return new_rect;
}
inline bool has_point(const Point2 &p_point) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
if (p_point.x < position.x) {
return false;
}
@@ -183,6 +207,11 @@ struct Rect2 {
bool operator!=(const Rect2 &p_rect) const { return position != p_rect.position || size != p_rect.size; }
inline Rect2 grow(real_t p_amount) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
Rect2 g = *this;
g.grow_by(p_amount);
return g;
@@ -209,6 +238,11 @@ struct Rect2 {
}
inline Rect2 grow_individual(real_t p_left, real_t p_top, real_t p_right, real_t p_bottom) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
Rect2 g = *this;
g.position.x -= p_left;
g.position.y -= p_top;
@@ -225,7 +259,11 @@ struct Rect2 {
}
inline void expand_to(const Vector2 &p_vector) { //in place function for speed
-
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2 size is negative, this is not supported. Use Rect2.abs() to get a Rect2 with a positive size.");
+ }
+#endif
Vector2 begin = position;
Vector2 end = position + size;
@@ -349,6 +387,11 @@ struct Rect2i {
_FORCE_INLINE_ Vector2i get_center() const { return position + (size / 2); }
inline bool intersects(const Rect2i &p_rect) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
+ }
+#endif
if (position.x > (p_rect.position.x + p_rect.size.width)) {
return false;
}
@@ -366,6 +409,11 @@ struct Rect2i {
}
inline bool encloses(const Rect2i &p_rect) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
+ }
+#endif
return (p_rect.position.x >= position.x) && (p_rect.position.y >= position.y) &&
((p_rect.position.x + p_rect.size.x) < (position.x + size.x)) &&
((p_rect.position.y + p_rect.size.y) < (position.y + size.y));
@@ -389,14 +437,18 @@ struct Rect2i {
Point2i p_rect_end = p_rect.position + p_rect.size;
Point2i end = position + size;
- new_rect.size.x = (int)(MIN(p_rect_end.x, end.x) - new_rect.position.x);
- new_rect.size.y = (int)(MIN(p_rect_end.y, end.y) - new_rect.position.y);
+ new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
+ new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
return new_rect;
}
inline Rect2i merge(const Rect2i &p_rect) const { ///< return a merged rect
-
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0 || p_rect.size.x < 0 || p_rect.size.y < 0)) {
+ ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
+ }
+#endif
Rect2i new_rect;
new_rect.position.x = MIN(p_rect.position.x, position.x);
@@ -410,6 +462,11 @@ struct Rect2i {
return new_rect;
}
bool has_point(const Point2i &p_point) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
+ }
+#endif
if (p_point.x < position.x) {
return false;
}
@@ -431,6 +488,11 @@ struct Rect2i {
bool operator!=(const Rect2i &p_rect) const { return position != p_rect.position || size != p_rect.size; }
Rect2i grow(int p_amount) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
+ }
+#endif
Rect2i g = *this;
g.position.x -= p_amount;
g.position.y -= p_amount;
@@ -453,6 +515,11 @@ struct Rect2i {
}
inline Rect2i grow_individual(int p_left, int p_top, int p_right, int p_bottom) const {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
+ }
+#endif
Rect2i g = *this;
g.position.x -= p_left;
g.position.y -= p_top;
@@ -469,6 +536,11 @@ struct Rect2i {
}
inline void expand_to(const Point2i &p_vector) {
+#ifdef MATH_CHECKS
+ if (unlikely(size.x < 0 || size.y < 0)) {
+ ERR_PRINT("Rect2i size is negative, this is not supported. Use Rect2i.abs() to get a Rect2i with a positive size.");
+ }
+#endif
Point2i begin = position;
Point2i end = position + size;
diff --git a/core/math/static_raycaster.cpp b/core/math/static_raycaster.cpp
index da05d49428..2510138d90 100644
--- a/core/math/static_raycaster.cpp
+++ b/core/math/static_raycaster.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/static_raycaster.h b/core/math/static_raycaster.h
index 3759c788a7..33254399c7 100644
--- a/core/math/static_raycaster.h
+++ b/core/math/static_raycaster.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/transform_2d.cpp b/core/math/transform_2d.cpp
index df43c605f9..0201cf575c 100644
--- a/core/math/transform_2d.cpp
+++ b/core/math/transform_2d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -69,12 +69,12 @@ void Transform2D::rotate(const real_t p_phi) {
real_t Transform2D::get_skew() const {
real_t det = basis_determinant();
- return Math::acos(elements[0].normalized().dot(SGN(det) * elements[1].normalized())) - Math_PI * 0.5;
+ return Math::acos(elements[0].normalized().dot(SIGN(det) * elements[1].normalized())) - Math_PI * 0.5;
}
void Transform2D::set_skew(const real_t p_angle) {
real_t det = basis_determinant();
- elements[1] = SGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
+ elements[1] = SIGN(det) * elements[0].rotated((Math_PI * 0.5 + p_angle)).normalized() * elements[1].length();
}
real_t Transform2D::get_rotation() const {
@@ -111,7 +111,7 @@ Transform2D::Transform2D(const real_t p_rot, const Size2 &p_scale, const real_t
}
Size2 Transform2D::get_scale() const {
- real_t det_sign = SGN(basis_determinant());
+ real_t det_sign = SIGN(basis_determinant());
return Size2(elements[0].length(), det_sign * elements[1].length());
}
diff --git a/core/math/transform_2d.h b/core/math/transform_2d.h
index 8a0e876d96..752a885eba 100644
--- a/core/math/transform_2d.h
+++ b/core/math/transform_2d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/transform_3d.cpp b/core/math/transform_3d.cpp
index 78ef117443..e5374315e2 100644
--- a/core/math/transform_3d.cpp
+++ b/core/math/transform_3d.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,9 +80,11 @@ void Transform3D::set_look_at(const Vector3 &p_eye, const Vector3 &p_target, con
origin = p_eye;
}
-Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
+Transform3D Transform3D::sphere_interpolate_with(const Transform3D &p_transform, real_t p_c) const {
/* not sure if very "efficient" but good enough? */
+ Transform3D interp;
+
Vector3 src_scale = basis.get_scale();
Quaternion src_rot = basis.get_rotation_quaternion();
Vector3 src_loc = origin;
@@ -91,13 +93,21 @@ Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t
Quaternion dst_rot = p_transform.basis.get_rotation_quaternion();
Vector3 dst_loc = p_transform.origin;
- Transform3D interp;
interp.basis.set_quaternion_scale(src_rot.slerp(dst_rot, p_c).normalized(), src_scale.lerp(dst_scale, p_c));
interp.origin = src_loc.lerp(dst_loc, p_c);
return interp;
}
+Transform3D Transform3D::interpolate_with(const Transform3D &p_transform, real_t p_c) const {
+ Transform3D interp;
+
+ interp.basis = basis.lerp(p_transform.basis, p_c);
+ interp.origin = origin.lerp(p_transform.origin, p_c);
+
+ return interp;
+}
+
void Transform3D::scale(const Vector3 &p_scale) {
basis.scale(p_scale);
origin *= p_scale;
@@ -139,6 +149,16 @@ Transform3D Transform3D::orthonormalized() const {
return _copy;
}
+void Transform3D::orthogonalize() {
+ basis.orthogonalize();
+}
+
+Transform3D Transform3D::orthogonalized() const {
+ Transform3D _copy = *this;
+ _copy.orthogonalize();
+ return _copy;
+}
+
bool Transform3D::is_equal_approx(const Transform3D &p_transform) const {
return basis.is_equal_approx(p_transform.basis) && origin.is_equal_approx(p_transform.origin);
}
diff --git a/core/math/transform_3d.h b/core/math/transform_3d.h
index 345e0fade0..c0ef2ecfc1 100644
--- a/core/math/transform_3d.h
+++ b/core/math/transform_3d.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -69,6 +69,8 @@ public:
void orthonormalize();
Transform3D orthonormalized() const;
+ void orthogonalize();
+ Transform3D orthogonalized() const;
bool is_equal_approx(const Transform3D &p_transform) const;
bool operator==(const Transform3D &p_transform) const;
@@ -99,6 +101,7 @@ public:
void operator*=(const real_t p_val);
Transform3D operator*(const real_t p_val) const;
+ Transform3D sphere_interpolate_with(const Transform3D &p_transform, real_t p_c) const;
Transform3D interpolate_with(const Transform3D &p_transform, real_t p_c) const;
_FORCE_INLINE_ Transform3D inverse_xform(const Transform3D &t) const {
diff --git a/core/math/triangle_mesh.cpp b/core/math/triangle_mesh.cpp
index 2f3da0b6a8..debc5cd00d 100644
--- a/core/math/triangle_mesh.cpp
+++ b/core/math/triangle_mesh.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/triangle_mesh.h b/core/math/triangle_mesh.h
index 2d3b4db4bb..1b99945698 100644
--- a/core/math/triangle_mesh.h
+++ b/core/math/triangle_mesh.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/triangulate.cpp b/core/math/triangulate.cpp
index 28f1d96b14..f3e3de5fc2 100644
--- a/core/math/triangulate.cpp
+++ b/core/math/triangulate.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/triangulate.h b/core/math/triangulate.h
index 249ca6238f..d96bdb8cab 100644
--- a/core/math/triangulate.h
+++ b/core/math/triangulate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/math/vector2.cpp b/core/math/vector2.cpp
index 6259bdead0..676a0004ea 100644
--- a/core/math/vector2.cpp
+++ b/core/math/vector2.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -79,7 +79,7 @@ real_t Vector2::angle_to(const Vector2 &p_vector2) const {
}
real_t Vector2::angle_to_point(const Vector2 &p_vector2) const {
- return (*this - p_vector2).angle();
+ return (p_vector2 - *this).angle();
}
real_t Vector2::dot(const Vector2 &p_other) const {
@@ -91,7 +91,7 @@ real_t Vector2::cross(const Vector2 &p_other) const {
}
Vector2 Vector2::sign() const {
- return Vector2(SGN(x), SGN(y));
+ return Vector2(SIGN(x), SIGN(y));
}
Vector2 Vector2::floor() const {
@@ -210,6 +210,14 @@ Vector2i Vector2i::clamp(const Vector2i &p_min, const Vector2i &p_max) const {
CLAMP(y, p_min.y, p_max.y));
}
+int64_t Vector2i::length_squared() const {
+ return x * (int64_t)x + y * (int64_t)y;
+}
+
+double Vector2i::length() const {
+ return Math::sqrt((double)length_squared());
+}
+
Vector2i Vector2i::operator+(const Vector2i &p_v) const {
return Vector2i(x + p_v.x, y + p_v.y);
}
diff --git a/core/math/vector2.h b/core/math/vector2.h
index 332c0475fa..a340036ac7 100644
--- a/core/math/vector2.h
+++ b/core/math/vector2.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -70,12 +70,12 @@ struct Vector2 {
x = y = p_value;
}
- _FORCE_INLINE_ int min_axis() const {
- return x < y ? 0 : 1;
+ _FORCE_INLINE_ Vector2::Axis min_axis_index() const {
+ return x < y ? Vector2::AXIS_X : Vector2::AXIS_Y;
}
- _FORCE_INLINE_ int max_axis() const {
- return x < y ? 1 : 0;
+ _FORCE_INLINE_ Vector2::Axis max_axis_index() const {
+ return x < y ? Vector2::AXIS_Y : Vector2::AXIS_X;
}
void normalize();
@@ -261,11 +261,16 @@ Vector2 Vector2::lerp(const Vector2 &p_to, const real_t p_weight) const {
}
Vector2 Vector2::slerp(const Vector2 &p_to, const real_t p_weight) const {
-#ifdef MATH_CHECKS
- ERR_FAIL_COND_V_MSG(!is_normalized(), Vector2(), "The start Vector2 must be normalized.");
-#endif
- real_t theta = angle_to(p_to);
- return rotated(theta * p_weight);
+ real_t start_length_sq = length_squared();
+ real_t end_length_sq = p_to.length_squared();
+ if (unlikely(start_length_sq == 0.0 || end_length_sq == 0.0)) {
+ // Zero length vectors have no angle, so the best we can do is either lerp or throw an error.
+ return lerp(p_to, p_weight);
+ }
+ real_t start_length = Math::sqrt(start_length_sq);
+ real_t result_length = Math::lerp(start_length, Math::sqrt(end_length_sq), p_weight);
+ real_t angle = angle_to(p_to);
+ return rotated(angle * p_weight) * (result_length / start_length);
}
Vector2 Vector2::direction_to(const Vector2 &p_to) const {
@@ -301,12 +306,12 @@ struct Vector2i {
return p_idx ? y : x;
}
- _FORCE_INLINE_ int min_axis() const {
- return x < y ? 0 : 1;
+ _FORCE_INLINE_ Vector2i::Axis min_axis_index() const {
+ return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y;
}
- _FORCE_INLINE_ int max_axis() const {
- return x < y ? 1 : 0;
+ _FORCE_INLINE_ Vector2i::Axis max_axis_index() const {
+ return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X;
}
Vector2i min(const Vector2i &p_vector2i) const {
@@ -344,8 +349,11 @@ struct Vector2i {
bool operator==(const Vector2i &p_vec2) const;
bool operator!=(const Vector2i &p_vec2) const;
+ int64_t length_squared() const;
+ double length() const;
+
real_t aspect() const { return width / (real_t)height; }
- Vector2i sign() const { return Vector2i(SGN(x), SGN(y)); }
+ Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); }
Vector2i abs() const { return Vector2i(ABS(x), ABS(y)); }
Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const;
diff --git a/core/math/vector3.cpp b/core/math/vector3.cpp
index 42e3da0b27..b6965b3c32 100644
--- a/core/math/vector3.cpp
+++ b/core/math/vector3.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -108,10 +108,10 @@ Vector3 Vector3::move_toward(const Vector3 &p_to, const real_t p_delta) const {
return len <= p_delta || len < CMP_EPSILON ? p_to : v + vd / len * p_delta;
}
-Basis Vector3::outer(const Vector3 &p_b) const {
- Vector3 row0(x * p_b.x, x * p_b.y, x * p_b.z);
- Vector3 row1(y * p_b.x, y * p_b.y, y * p_b.z);
- Vector3 row2(z * p_b.x, z * p_b.y, z * p_b.z);
+Basis Vector3::outer(const Vector3 &p_with) const {
+ Vector3 row0(x * p_with.x, x * p_with.y, x * p_with.z);
+ Vector3 row1(y * p_with.x, y * p_with.y, y * p_with.z);
+ Vector3 row2(z * p_with.x, z * p_with.y, z * p_with.z);
return Basis(row0, row1, row2);
}
diff --git a/core/math/vector3.h b/core/math/vector3.h
index dc9aa60458..d7a72b05a8 100644
--- a/core/math/vector3.h
+++ b/core/math/vector3.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -71,12 +71,12 @@ struct Vector3 {
x = y = z = p_value;
}
- _FORCE_INLINE_ int min_axis() const {
- return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
+ _FORCE_INLINE_ Vector3::Axis min_axis_index() const {
+ return x < y ? (x < z ? Vector3::AXIS_X : Vector3::AXIS_Z) : (y < z ? Vector3::AXIS_Y : Vector3::AXIS_Z);
}
- _FORCE_INLINE_ int max_axis() const {
- return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
+ _FORCE_INLINE_ Vector3::Axis max_axis_index() const {
+ return x < y ? (y < z ? Vector3::AXIS_Z : Vector3::AXIS_Y) : (x < z ? Vector3::AXIS_Z : Vector3::AXIS_X);
}
_FORCE_INLINE_ real_t length() const;
@@ -128,9 +128,9 @@ struct Vector3 {
return n.normalized();
}
- _FORCE_INLINE_ Vector3 cross(const Vector3 &p_b) const;
- _FORCE_INLINE_ real_t dot(const Vector3 &p_b) const;
- Basis outer(const Vector3 &p_b) const;
+ _FORCE_INLINE_ Vector3 cross(const Vector3 &p_with) const;
+ _FORCE_INLINE_ real_t dot(const Vector3 &p_with) const;
+ Basis outer(const Vector3 &p_with) const;
_FORCE_INLINE_ Vector3 abs() const;
_FORCE_INLINE_ Vector3 floor() const;
@@ -199,17 +199,17 @@ struct Vector3 {
}
};
-Vector3 Vector3::cross(const Vector3 &p_b) const {
+Vector3 Vector3::cross(const Vector3 &p_with) const {
Vector3 ret(
- (y * p_b.z) - (z * p_b.y),
- (z * p_b.x) - (x * p_b.z),
- (x * p_b.y) - (y * p_b.x));
+ (y * p_with.z) - (z * p_with.y),
+ (z * p_with.x) - (x * p_with.z),
+ (x * p_with.y) - (y * p_with.x));
return ret;
}
-real_t Vector3::dot(const Vector3 &p_b) const {
- return x * p_b.x + y * p_b.y + z * p_b.z;
+real_t Vector3::dot(const Vector3 &p_with) const {
+ return x * p_with.x + y * p_with.y + z * p_with.z;
}
Vector3 Vector3::abs() const {
@@ -217,7 +217,7 @@ Vector3 Vector3::abs() const {
}
Vector3 Vector3::sign() const {
- return Vector3(SGN(x), SGN(y), SGN(z));
+ return Vector3(SIGN(x), SIGN(y), SIGN(z));
}
Vector3 Vector3::floor() const {
@@ -240,8 +240,16 @@ Vector3 Vector3::lerp(const Vector3 &p_to, const real_t p_weight) const {
}
Vector3 Vector3::slerp(const Vector3 &p_to, const real_t p_weight) const {
- real_t theta = angle_to(p_to);
- return rotated(cross(p_to).normalized(), theta * p_weight);
+ real_t start_length_sq = length_squared();
+ real_t end_length_sq = p_to.length_squared();
+ if (unlikely(start_length_sq == 0.0 || end_length_sq == 0.0)) {
+ // Zero length vectors have no angle, so the best we can do is either lerp or throw an error.
+ return lerp(p_to, p_weight);
+ }
+ real_t start_length = Math::sqrt(start_length_sq);
+ real_t result_length = Math::lerp(start_length, Math::sqrt(end_length_sq), p_weight);
+ real_t angle = angle_to(p_to);
+ return rotated(cross(p_to).normalized(), angle * p_weight) * (result_length / start_length);
}
real_t Vector3::distance_to(const Vector3 &p_to) const {
diff --git a/core/math/vector3i.cpp b/core/math/vector3i.cpp
index d3a57af77c..ac79b3c7ea 100644
--- a/core/math/vector3i.cpp
+++ b/core/math/vector3i.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,12 +40,12 @@ int32_t Vector3i::get_axis(const int p_axis) const {
return operator[](p_axis);
}
-int Vector3i::min_axis() const {
- return x < y ? (x < z ? 0 : 2) : (y < z ? 1 : 2);
+Vector3i::Axis Vector3i::min_axis_index() const {
+ return x < y ? (x < z ? Vector3i::AXIS_X : Vector3i::AXIS_Z) : (y < z ? Vector3i::AXIS_Y : Vector3i::AXIS_Z);
}
-int Vector3i::max_axis() const {
- return x < y ? (y < z ? 2 : 1) : (x < z ? 2 : 0);
+Vector3i::Axis Vector3i::max_axis_index() const {
+ return x < y ? (y < z ? Vector3i::AXIS_Z : Vector3i::AXIS_Y) : (x < z ? Vector3i::AXIS_Z : Vector3i::AXIS_X);
}
Vector3i Vector3i::clamp(const Vector3i &p_min, const Vector3i &p_max) const {
diff --git a/core/math/vector3i.h b/core/math/vector3i.h
index 9308d09045..1416c98057 100644
--- a/core/math/vector3i.h
+++ b/core/math/vector3i.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#ifndef VECTOR3I_H
#define VECTOR3I_H
+#include "core/math/math_funcs.h"
#include "core/string/ustring.h"
#include "core/typedefs.h"
@@ -62,8 +63,11 @@ struct Vector3i {
void set_axis(const int p_axis, const int32_t p_value);
int32_t get_axis(const int p_axis) const;
- int min_axis() const;
- int max_axis() const;
+ Vector3i::Axis min_axis_index() const;
+ Vector3i::Axis max_axis_index() const;
+
+ _FORCE_INLINE_ int64_t length_squared() const;
+ _FORCE_INLINE_ double length() const;
_FORCE_INLINE_ void zero();
@@ -110,12 +114,20 @@ struct Vector3i {
}
};
+int64_t Vector3i::length_squared() const {
+ return x * (int64_t)x + y * (int64_t)y + z * (int64_t)z;
+}
+
+double Vector3i::length() const {
+ return Math::sqrt((double)length_squared());
+}
+
Vector3i Vector3i::abs() const {
return Vector3i(ABS(x), ABS(y), ABS(z));
}
Vector3i Vector3i::sign() const {
- return Vector3i(SGN(x), SGN(y), SGN(z));
+ return Vector3i(SIGN(x), SIGN(y), SIGN(z));
}
/* Operators */
diff --git a/core/multiplayer/multiplayer.h b/core/multiplayer/multiplayer.h
index be398f02c8..5eb968171a 100644
--- a/core/multiplayer/multiplayer.h
+++ b/core/multiplayer/multiplayer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/multiplayer/multiplayer_api.cpp b/core/multiplayer/multiplayer_api.cpp
index 9543f77c1e..627825246a 100644
--- a/core/multiplayer/multiplayer_api.cpp
+++ b/core/multiplayer/multiplayer_api.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/multiplayer/multiplayer_api.h b/core/multiplayer/multiplayer_api.h
index 1fb0318403..713035428d 100644
--- a/core/multiplayer/multiplayer_api.h
+++ b/core/multiplayer/multiplayer_api.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/multiplayer/multiplayer_peer.cpp b/core/multiplayer/multiplayer_peer.cpp
index 3c33948e2f..ae3b139bcc 100644
--- a/core/multiplayer/multiplayer_peer.cpp
+++ b/core/multiplayer/multiplayer_peer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/multiplayer/multiplayer_peer.h b/core/multiplayer/multiplayer_peer.h
index 126ba9e645..dee2be7b4b 100644
--- a/core/multiplayer/multiplayer_peer.h
+++ b/core/multiplayer/multiplayer_peer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/multiplayer/multiplayer_replicator.cpp b/core/multiplayer/multiplayer_replicator.cpp
index 6604510394..e7de8219c7 100644
--- a/core/multiplayer/multiplayer_replicator.cpp
+++ b/core/multiplayer/multiplayer_replicator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -124,7 +124,7 @@ void MultiplayerReplicator::_process_default_sync(const ResourceUID::ID &p_id, c
ERR_FAIL_COND_MSG(p_packet_len < SYNC_CMD_OFFSET + 5, "Invalid spawn packet received");
ERR_FAIL_COND_MSG(!replications.has(p_id), "Invalid spawn ID received " + itos(p_id));
SceneConfig &cfg = replications[p_id];
- ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_server(), "The defualt implementation only allows sync packets from the server");
+ ERR_FAIL_COND_MSG(cfg.mode != REPLICATION_MODE_SERVER || multiplayer->is_server(), "The default implementation only allows sync packets from the server");
const bool same_size = p_packet[0] & BYTE_OR_ZERO_FLAG;
int ofs = SYNC_CMD_OFFSET;
int time = p_packet[ofs];
@@ -207,7 +207,7 @@ Error MultiplayerReplicator::_send_default_spawn_despawn(int p_peer_id, const Re
const Vector<StringName> names = rel_path.get_names();
ERR_FAIL_COND_V(names.size() < 2, ERR_INVALID_PARAMETER);
- NodePath parent = NodePath(names.subarray(0, names.size() - 2), false);
+ NodePath parent = NodePath(names.slice(0, names.size() - 1), false);
ERR_FAIL_COND_V_MSG(!root_node->has_node(parent), ERR_INVALID_PARAMETER, "Path not found: " + parent);
int path_id = 0;
diff --git a/core/multiplayer/multiplayer_replicator.h b/core/multiplayer/multiplayer_replicator.h
index 7fa774fdf4..a9cd6e211e 100644
--- a/core/multiplayer/multiplayer_replicator.h
+++ b/core/multiplayer/multiplayer_replicator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/multiplayer/rpc_manager.cpp b/core/multiplayer/rpc_manager.cpp
index d8e875c3e6..7736637349 100644
--- a/core/multiplayer/rpc_manager.cpp
+++ b/core/multiplayer/rpc_manager.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/multiplayer/rpc_manager.h b/core/multiplayer/rpc_manager.h
index 7b99dee226..00bd1f9cb0 100644
--- a/core/multiplayer/rpc_manager.h
+++ b/core/multiplayer/rpc_manager.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object/callable_method_pointer.cpp b/core/object/callable_method_pointer.cpp
index 2bfaef744d..1bf926cafc 100644
--- a/core/object/callable_method_pointer.cpp
+++ b/core/object/callable_method_pointer.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object/callable_method_pointer.h b/core/object/callable_method_pointer.h
index 8ba01be4e4..53410a9acf 100644
--- a/core/object/callable_method_pointer.h
+++ b/core/object/callable_method_pointer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object/class_db.cpp b/core/object/class_db.cpp
index 4b3c8b123f..03774bc36a 100644
--- a/core/object/class_db.cpp
+++ b/core/object/class_db.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -497,22 +497,6 @@ void ClassDB::add_compatibility_class(const StringName &p_class, const StringNam
compat_classes[p_class] = p_fallback;
}
-thread_local bool initializing_with_extension = false;
-thread_local ObjectNativeExtension *initializing_extension = nullptr;
-thread_local GDExtensionClassInstancePtr initializing_extension_instance = nullptr;
-
-void ClassDB::instance_get_native_extension_data(ObjectNativeExtension **r_extension, GDExtensionClassInstancePtr *r_extension_instance, Object *p_base) {
- if (initializing_with_extension) {
- *r_extension = initializing_extension;
- *r_extension_instance = initializing_extension_instance;
- initializing_with_extension = false;
- initializing_extension->set_object_instance(*r_extension_instance, p_base);
- } else {
- *r_extension = nullptr;
- *r_extension_instance = nullptr;
- }
-}
-
Object *ClassDB::instantiate(const StringName &p_class) {
ClassInfo *ti;
{
@@ -533,21 +517,31 @@ Object *ClassDB::instantiate(const StringName &p_class) {
return nullptr;
}
#endif
- if (ti->native_extension) {
- initializing_with_extension = true;
- initializing_extension = ti->native_extension;
- initializing_extension_instance = ti->native_extension->create_instance(ti->native_extension->class_userdata);
+ if (ti->native_extension && ti->native_extension->create_instance) {
+ return (Object *)ti->native_extension->create_instance(ti->native_extension->class_userdata);
+ } else {
+ return ti->creation_func();
}
- return ti->creation_func();
}
-Object *ClassDB::construct_object(Object *(*p_create_func)(), ObjectNativeExtension *p_extension) {
- if (p_extension) {
- initializing_with_extension = true;
- initializing_extension = p_extension;
- initializing_extension_instance = p_extension->create_instance(p_extension->class_userdata);
+void ClassDB::set_object_extension_instance(Object *p_object, const StringName &p_class, GDExtensionClassInstancePtr p_instance) {
+ ERR_FAIL_COND(!p_object);
+ ClassInfo *ti;
+ {
+ OBJTYPE_RLOCK;
+ ti = classes.getptr(p_class);
+ if (!ti || ti->disabled || !ti->creation_func || (ti->native_extension && !ti->native_extension->create_instance)) {
+ if (compat_classes.has(p_class)) {
+ ti = classes.getptr(compat_classes[p_class]);
+ }
+ }
+ ERR_FAIL_COND_MSG(!ti, "Cannot get class '" + String(p_class) + "'.");
+ ERR_FAIL_COND_MSG(ti->disabled, "Class '" + String(p_class) + "' is disabled.");
+ ERR_FAIL_COND_MSG(!ti->native_extension, "Class '" + String(p_class) + "' has no native extension.");
}
- return p_create_func();
+
+ p_object->_extension = ti->native_extension;
+ p_object->_extension_instance = p_instance;
}
bool ClassDB::can_instantiate(const StringName &p_class) {
@@ -737,7 +731,7 @@ void ClassDB::bind_integer_constant(const StringName &p_class, const StringName
type->constant_map[p_name] = p_constant;
String enum_name = p_enum;
- if (enum_name != String()) {
+ if (!enum_name.is_empty()) {
if (enum_name.find(".") != -1) {
enum_name = enum_name.get_slicec('.', 1);
}
diff --git a/core/object/class_db.h b/core/object/class_db.h
index dae75ba564..5adf1a59a4 100644
--- a/core/object/class_db.h
+++ b/core/object/class_db.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -211,8 +211,7 @@ public:
static bool is_parent_class(const StringName &p_class, const StringName &p_inherits);
static bool can_instantiate(const StringName &p_class);
static Object *instantiate(const StringName &p_class);
- static Object *construct_object(Object *(*p_create_func)(), ObjectNativeExtension *p_extension);
- static void instance_get_native_extension_data(ObjectNativeExtension **r_extension, GDExtensionClassInstancePtr *r_extension_instance, Object *p_base);
+ static void set_object_extension_instance(Object *p_object, const StringName &p_class, GDExtensionClassInstancePtr p_instance);
static APIType get_api_type(const StringName &p_class);
diff --git a/core/object/make_virtuals.py b/core/object/make_virtuals.py
index 86c2891e5d..e961745d96 100644
--- a/core/object/make_virtuals.py
+++ b/core/object/make_virtuals.py
@@ -1,7 +1,8 @@
proto = """
#define GDVIRTUAL$VER($RET m_name $ARG) \\
StringName _gdvirtual_##m_name##_sn = #m_name;\\
-GDNativeExtensionClassCallVirtual _gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, #m_name) : (GDNativeExtensionClassCallVirtual) nullptr;\\
+mutable bool _gdvirtual_##m_name##_initialized = false;\\
+mutable GDNativeExtensionClassCallVirtual _gdvirtual_##m_name = nullptr;\\
_FORCE_INLINE_ bool _gdvirtual_##m_name##_call($CALLARGS) $CONST { \\
ScriptInstance *script_instance = ((Object*)(this))->get_script_instance();\\
if (script_instance) {\\
@@ -13,6 +14,10 @@ _FORCE_INLINE_ bool _gdvirtual_##m_name##_call($CALLARGS) $CONST { \\
return true;\\
} \\
}\\
+ if (unlikely(_get_extension() && !_gdvirtual_##m_name##_initialized)) {\\
+ _gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, #m_name) : (GDNativeExtensionClassCallVirtual) nullptr;\\
+ _gdvirtual_##m_name##_initialized = true;\\
+ }\\
if (_gdvirtual_##m_name) {\\
$CALLPTRARGS\\
$CALLPTRRETDEF\\
@@ -28,6 +33,10 @@ _FORCE_INLINE_ bool _gdvirtual_##m_name##_overridden() const { \\
if (script_instance) {\\
return script_instance->has_method(_gdvirtual_##m_name##_sn);\\
}\\
+ if (unlikely(_get_extension() && !_gdvirtual_##m_name##_initialized)) {\\
+ _gdvirtual_##m_name = (_get_extension() && _get_extension()->get_virtual) ? _get_extension()->get_virtual(_get_extension()->class_userdata, #m_name) : (GDNativeExtensionClassCallVirtual) nullptr;\\
+ _gdvirtual_##m_name##_initialized = true;\\
+ }\\
if (_gdvirtual_##m_name) {\\
return true;\\
}\\
diff --git a/core/object/message_queue.cpp b/core/object/message_queue.cpp
index 736e940846..3c828eabd9 100644
--- a/core/object/message_queue.cpp
+++ b/core/object/message_queue.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object/message_queue.h b/core/object/message_queue.h
index 1b8def62d3..a4449cf473 100644
--- a/core/object/message_queue.h
+++ b/core/object/message_queue.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object/method_bind.cpp b/core/object/method_bind.cpp
index 642e27c41d..32269b5f19 100644
--- a/core/object/method_bind.cpp
+++ b/core/object/method_bind.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object/method_bind.h b/core/object/method_bind.h
index ee003099a0..02b73fa273 100644
--- a/core/object/method_bind.h
+++ b/core/object/method_bind.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object/object.cpp b/core/object/object.cpp
index 498f116997..f966607e03 100644
--- a/core/object/object.cpp
+++ b/core/object/object.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -628,7 +628,10 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
script_instance->get_property_list(p_list);
}
- _get_property_listv(p_list, p_reversed);
+ if (_extension) {
+ p_list->push_back(PropertyInfo(Variant::NIL, _extension->class_name, PROPERTY_HINT_NONE, String(), PROPERTY_USAGE_CATEGORY));
+ ClassDB::get_property_list(_extension->class_name, p_list, true, this);
+ }
if (_extension && _extension->get_property_list) {
uint32_t pcount;
@@ -641,6 +644,8 @@ void Object::get_property_list(List<PropertyInfo> *p_list, bool p_reversed) cons
}
}
+ _get_property_listv(p_list, p_reversed);
+
if (!is_class("Script")) { // can still be set, but this is for user-friendliness
p_list->push_back(PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script", PROPERTY_USAGE_DEFAULT));
}
@@ -985,7 +990,7 @@ void Object::get_meta_list(List<StringName> *p_list) const {
}
void Object::add_user_signal(const MethodInfo &p_signal) {
- ERR_FAIL_COND_MSG(p_signal.name == "", "Signal name cannot be empty.");
+ ERR_FAIL_COND_MSG(p_signal.name.is_empty(), "Signal name cannot be empty.");
ERR_FAIL_COND_MSG(ClassDB::has_signal(get_class_name(), p_signal.name), "User signal's name conflicts with a built-in signal of '" + get_class_name() + "'.");
ERR_FAIL_COND_MSG(signal_map.has(p_signal.name), "Trying to add already existing signal '" + p_signal.name + "'.");
SignalData s;
@@ -1248,7 +1253,7 @@ void Object::get_signal_list(List<MethodInfo> *p_signals) const {
const StringName *S = nullptr;
while ((S = signal_map.next(S))) {
- if (signal_map[*S].user.name != "") {
+ if (!signal_map[*S].user.name.is_empty()) {
//user signal
p_signals->push_back(signal_map[*S].user);
}
@@ -1405,7 +1410,7 @@ void Object::_disconnect(const StringName &p_signal, const Callable &p_callable,
ERR_FAIL_COND_MSG(!s->slot_map.has(*p_callable.get_base_comparator()), "Disconnecting nonexistent signal '" + p_signal + "', callable: " + p_callable + ".");
- SignalData::Slot *slot = &s->slot_map[p_callable];
+ SignalData::Slot *slot = &s->slot_map[*p_callable.get_base_comparator()];
if (!p_force) {
slot->reference_count--; // by default is zero, if it was not referenced it will go below it
@@ -1675,7 +1680,7 @@ void Object::get_translatable_strings(List<String> *p_strings) const {
String text = get(E.name);
- if (text == "") {
+ if (text.is_empty()) {
continue;
}
@@ -1833,8 +1838,6 @@ void Object::_construct_object(bool p_reference) {
type_is_reference = p_reference;
_instance_id = ObjectDB::add_instance(this);
- ClassDB::instance_get_native_extension_data(&_extension, &_extension_instance, this);
-
#ifdef DEBUG_ENABLED
_lock_index.init(1);
#endif
diff --git a/core/object/object.h b/core/object/object.h
index 218bc26dec..4fe2dff19b 100644
--- a/core/object/object.h
+++ b/core/object/object.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -284,7 +284,6 @@ struct ObjectNativeExtension {
GDNativeExtensionClassCreateInstance create_instance;
GDNativeExtensionClassFreeInstance free_instance;
- GDNativeExtensionClassObjectInstance set_object_instance;
GDNativeExtensionClassGetVirtual get_virtual;
};
@@ -353,16 +352,13 @@ public:
static String get_category_static() { \
String category = m_inherits::get_category_static(); \
if (_get_category != m_inherits::_get_category) { \
- if (category != "") { \
+ if (!category.is_empty()) { \
category += "/"; \
} \
category += _get_category(); \
} \
return category; \
} \
- static String inherits_static() { \
- return String(#m_inherits); \
- } \
virtual bool is_class(const String &p_class) const override { \
if (_get_extension() && _get_extension()->is_class(p_class)) { \
return true; \
diff --git a/core/object/object_id.h b/core/object/object_id.h
index 0666ec0855..a36997630f 100644
--- a/core/object/object_id.h
+++ b/core/object/object_id.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object/ref_counted.cpp b/core/object/ref_counted.cpp
index 2833f774dc..c9a7b2a608 100644
--- a/core/object/ref_counted.cpp
+++ b/core/object/ref_counted.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object/ref_counted.h b/core/object/ref_counted.h
index f2dd2aa324..8eb1c97cce 100644
--- a/core/object/ref_counted.h
+++ b/core/object/ref_counted.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/object/script_language.cpp b/core/object/script_language.cpp
index c2449e3ddc..9fec7c397d 100644
--- a/core/object/script_language.cpp
+++ b/core/object/script_language.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -511,7 +511,7 @@ void PlaceHolderScriptInstance::update(const List<PropertyInfo> &p_properties, c
Variant defval;
if (script->get_property_default_value(E->key(), defval)) {
//remove because it's the same as the default value
- if (defval == E) {
+ if (defval == E->get()) {
to_remove.push_back(E->key());
}
}
diff --git a/core/object/script_language.h b/core/object/script_language.h
index 8d76cbf479..4b18d9a5e8 100644
--- a/core/object/script_language.h
+++ b/core/object/script_language.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -227,6 +227,7 @@ struct ScriptCodeCompletionOption {
Color font_color;
RES icon;
Variant default_value;
+ Vector<Pair<int, int>> matches;
ScriptCodeCompletionOption() {}
@@ -274,13 +275,32 @@ public:
String message;
};
+ enum TemplateLocation {
+ TEMPLATE_BUILT_IN,
+ TEMPLATE_EDITOR,
+ TEMPLATE_PROJECT
+ };
+
+ struct ScriptTemplate {
+ String inherit = "Object";
+ String name;
+ String description;
+ String content;
+ int id = 0;
+ TemplateLocation origin = TemplateLocation::TEMPLATE_BUILT_IN;
+
+ String get_hash() const {
+ return itos(origin) + inherit + name;
+ }
+ };
+
void get_core_type_words(List<String> *p_core_type_words) const;
virtual void get_reserved_words(List<String> *p_words) const = 0;
virtual bool is_control_flow_keyword(String p_string) const = 0;
virtual void get_comment_delimiters(List<String> *p_delimiters) const = 0;
virtual void get_string_delimiters(List<String> *p_delimiters) const = 0;
- virtual Ref<Script> get_template(const String &p_class_name, const String &p_base_class_name) const = 0;
- virtual void make_template(const String &p_class_name, const String &p_base_class_name, Ref<Script> &p_script) {}
+ virtual Ref<Script> make_template(const String &p_template, const String &p_class_name, const String &p_base_class_name) const { return Ref<Script>(); }
+ virtual Vector<ScriptTemplate> get_built_in_templates(StringName p_object) { return Vector<ScriptTemplate>(); }
virtual bool is_using_templates() { return false; }
virtual bool validate(const String &p_script, const String &p_path = "", List<String> *r_functions = nullptr, List<ScriptError> *r_errors = nullptr, List<Warning> *r_warnings = nullptr, Set<int> *r_safe_lines = nullptr) const = 0;
virtual String validate_path(const String &p_path) const { return ""; }
diff --git a/core/object/undo_redo.cpp b/core/object/undo_redo.cpp
index 07006e7968..f72dec8edf 100644
--- a/core/object/undo_redo.cpp
+++ b/core/object/undo_redo.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -282,7 +282,7 @@ void UndoRedo::_pop_history_tail() {
}
}
- actions.remove(0);
+ actions.remove_at(0);
if (current_action >= 0) {
current_action--;
}
diff --git a/core/object/undo_redo.h b/core/object/undo_redo.h
index a757d154e2..75639f8abf 100644
--- a/core/object/undo_redo.h
+++ b/core/object/undo_redo.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp
index 4c5f0b5220..3a03c0a10b 100644
--- a/core/os/keyboard.cpp
+++ b/core/os/keyboard.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,400 +33,399 @@
#include "core/os/os.h"
struct _KeyCodeText {
- int code;
+ Key code;
const char *text;
};
static const _KeyCodeText _keycodes[] = {
/* clang-format off */
- {KEY_ESCAPE ,"Escape"},
- {KEY_TAB ,"Tab"},
- {KEY_BACKTAB ,"BackTab"},
- {KEY_BACKSPACE ,"BackSpace"},
- {KEY_ENTER ,"Enter"},
- {KEY_KP_ENTER ,"Kp Enter"},
- {KEY_INSERT ,"Insert"},
- {KEY_DELETE ,"Delete"},
- {KEY_PAUSE ,"Pause"},
- {KEY_PRINT ,"Print"},
- {KEY_SYSREQ ,"SysReq"},
- {KEY_CLEAR ,"Clear"},
- {KEY_HOME ,"Home"},
- {KEY_END ,"End"},
- {KEY_LEFT ,"Left"},
- {KEY_UP ,"Up"},
- {KEY_RIGHT ,"Right"},
- {KEY_DOWN ,"Down"},
- {KEY_PAGEUP ,"PageUp"},
- {KEY_PAGEDOWN ,"PageDown"},
- {KEY_SHIFT ,"Shift"},
- {KEY_CTRL ,"Ctrl"},
+ {Key::ESCAPE ,"Escape"},
+ {Key::TAB ,"Tab"},
+ {Key::BACKTAB ,"BackTab"},
+ {Key::BACKSPACE ,"BackSpace"},
+ {Key::ENTER ,"Enter"},
+ {Key::KP_ENTER ,"Kp Enter"},
+ {Key::INSERT ,"Insert"},
+ {Key::KEY_DELETE ,"Delete"},
+ {Key::PAUSE ,"Pause"},
+ {Key::PRINT ,"Print"},
+ {Key::SYSREQ ,"SysReq"},
+ {Key::CLEAR ,"Clear"},
+ {Key::HOME ,"Home"},
+ {Key::END ,"End"},
+ {Key::LEFT ,"Left"},
+ {Key::UP ,"Up"},
+ {Key::RIGHT ,"Right"},
+ {Key::DOWN ,"Down"},
+ {Key::PAGEUP ,"PageUp"},
+ {Key::PAGEDOWN ,"PageDown"},
+ {Key::SHIFT ,"Shift"},
+ {Key::CTRL ,"Ctrl"},
#ifdef OSX_ENABLED
- {KEY_META ,"Command"},
+ {Key::META ,"Command"},
#else
- {KEY_META ,"Meta"},
+ {Key::META ,"Meta"},
#endif
- {KEY_ALT ,"Alt"},
- {KEY_CAPSLOCK ,"CapsLock"},
- {KEY_NUMLOCK ,"NumLock"},
- {KEY_SCROLLLOCK ,"ScrollLock"},
- {KEY_F1 ,"F1"},
- {KEY_F2 ,"F2"},
- {KEY_F3 ,"F3"},
- {KEY_F4 ,"F4"},
- {KEY_F5 ,"F5"},
- {KEY_F6 ,"F6"},
- {KEY_F7 ,"F7"},
- {KEY_F8 ,"F8"},
- {KEY_F9 ,"F9"},
- {KEY_F10 ,"F10"},
- {KEY_F11 ,"F11"},
- {KEY_F12 ,"F12"},
- {KEY_F13 ,"F13"},
- {KEY_F14 ,"F14"},
- {KEY_F15 ,"F15"},
- {KEY_F16 ,"F16"},
- {KEY_KP_MULTIPLY ,"Kp Multiply"},
- {KEY_KP_DIVIDE ,"Kp Divide"},
- {KEY_KP_SUBTRACT ,"Kp Subtract"},
- {KEY_KP_PERIOD ,"Kp Period"},
- {KEY_KP_ADD ,"Kp Add"},
- {KEY_KP_0 ,"Kp 0"},
- {KEY_KP_1 ,"Kp 1"},
- {KEY_KP_2 ,"Kp 2"},
- {KEY_KP_3 ,"Kp 3"},
- {KEY_KP_4 ,"Kp 4"},
- {KEY_KP_5 ,"Kp 5"},
- {KEY_KP_6 ,"Kp 6"},
- {KEY_KP_7 ,"Kp 7"},
- {KEY_KP_8 ,"Kp 8"},
- {KEY_KP_9 ,"Kp 9"},
- {KEY_SUPER_L ,"Super L"},
- {KEY_SUPER_R ,"Super R"},
- {KEY_MENU ,"Menu"},
- {KEY_HYPER_L ,"Hyper L"},
- {KEY_HYPER_R ,"Hyper R"},
- {KEY_HELP ,"Help"},
- {KEY_DIRECTION_L ,"Direction L"},
- {KEY_DIRECTION_R ,"Direction R"},
- {KEY_BACK ,"Back"},
- {KEY_FORWARD ,"Forward"},
- {KEY_STOP ,"Stop"},
- {KEY_REFRESH ,"Refresh"},
- {KEY_VOLUMEDOWN ,"VolumeDown"},
- {KEY_VOLUMEMUTE ,"VolumeMute"},
- {KEY_VOLUMEUP ,"VolumeUp"},
- {KEY_BASSBOOST ,"BassBoost"},
- {KEY_BASSUP ,"BassUp"},
- {KEY_BASSDOWN ,"BassDown"},
- {KEY_TREBLEUP ,"TrebleUp"},
- {KEY_TREBLEDOWN ,"TrebleDown"},
- {KEY_MEDIAPLAY ,"MediaPlay"},
- {KEY_MEDIASTOP ,"MediaStop"},
- {KEY_MEDIAPREVIOUS ,"MediaPrevious"},
- {KEY_MEDIANEXT ,"MediaNext"},
- {KEY_MEDIARECORD ,"MediaRecord"},
- {KEY_HOMEPAGE ,"HomePage"},
- {KEY_FAVORITES ,"Favorites"},
- {KEY_SEARCH ,"Search"},
- {KEY_STANDBY ,"StandBy"},
- {KEY_LAUNCHMAIL ,"LaunchMail"},
- {KEY_LAUNCHMEDIA ,"LaunchMedia"},
- {KEY_LAUNCH0 ,"Launch0"},
- {KEY_LAUNCH1 ,"Launch1"},
- {KEY_LAUNCH2 ,"Launch2"},
- {KEY_LAUNCH3 ,"Launch3"},
- {KEY_LAUNCH4 ,"Launch4"},
- {KEY_LAUNCH5 ,"Launch5"},
- {KEY_LAUNCH6 ,"Launch6"},
- {KEY_LAUNCH7 ,"Launch7"},
- {KEY_LAUNCH8 ,"Launch8"},
- {KEY_LAUNCH9 ,"Launch9"},
- {KEY_LAUNCHA ,"LaunchA"},
- {KEY_LAUNCHB ,"LaunchB"},
- {KEY_LAUNCHC ,"LaunchC"},
- {KEY_LAUNCHD ,"LaunchD"},
- {KEY_LAUNCHE ,"LaunchE"},
- {KEY_LAUNCHF ,"LaunchF"},
-
- {KEY_UNKNOWN ,"Unknown"},
-
- {KEY_SPACE ,"Space"},
- {KEY_EXCLAM ,"Exclam"},
- {KEY_QUOTEDBL ,"QuoteDbl"},
- {KEY_NUMBERSIGN ,"NumberSign"},
- {KEY_DOLLAR ,"Dollar"},
- {KEY_PERCENT ,"Percent"},
- {KEY_AMPERSAND ,"Ampersand"},
- {KEY_APOSTROPHE ,"Apostrophe"},
- {KEY_PARENLEFT ,"ParenLeft"},
- {KEY_PARENRIGHT ,"ParenRight"},
- {KEY_ASTERISK ,"Asterisk"},
- {KEY_PLUS ,"Plus"},
- {KEY_COMMA ,"Comma"},
- {KEY_MINUS ,"Minus"},
- {KEY_PERIOD ,"Period"},
- {KEY_SLASH ,"Slash"},
- {KEY_0 ,"0"},
- {KEY_1 ,"1"},
- {KEY_2 ,"2"},
- {KEY_3 ,"3"},
- {KEY_4 ,"4"},
- {KEY_5 ,"5"},
- {KEY_6 ,"6"},
- {KEY_7 ,"7"},
- {KEY_8 ,"8"},
- {KEY_9 ,"9"},
- {KEY_COLON ,"Colon"},
- {KEY_SEMICOLON ,"Semicolon"},
- {KEY_LESS ,"Less"},
- {KEY_EQUAL ,"Equal"},
- {KEY_GREATER ,"Greater"},
- {KEY_QUESTION ,"Question"},
- {KEY_AT ,"At"},
- {KEY_A ,"A"},
- {KEY_B ,"B"},
- {KEY_C ,"C"},
- {KEY_D ,"D"},
- {KEY_E ,"E"},
- {KEY_F ,"F"},
- {KEY_G ,"G"},
- {KEY_H ,"H"},
- {KEY_I ,"I"},
- {KEY_J ,"J"},
- {KEY_K ,"K"},
- {KEY_L ,"L"},
- {KEY_M ,"M"},
- {KEY_N ,"N"},
- {KEY_O ,"O"},
- {KEY_P ,"P"},
- {KEY_Q ,"Q"},
- {KEY_R ,"R"},
- {KEY_S ,"S"},
- {KEY_T ,"T"},
- {KEY_U ,"U"},
- {KEY_V ,"V"},
- {KEY_W ,"W"},
- {KEY_X ,"X"},
- {KEY_Y ,"Y"},
- {KEY_Z ,"Z"},
- {KEY_BRACKETLEFT ,"BracketLeft"},
- {KEY_BACKSLASH ,"BackSlash"},
- {KEY_BRACKETRIGHT ,"BracketRight"},
- {KEY_ASCIICIRCUM ,"AsciiCircum"},
- {KEY_UNDERSCORE ,"UnderScore"},
- {KEY_QUOTELEFT ,"QuoteLeft"},
- {KEY_BRACELEFT ,"BraceLeft"},
- {KEY_BAR ,"Bar"},
- {KEY_BRACERIGHT ,"BraceRight"},
- {KEY_ASCIITILDE ,"AsciiTilde"},
- {KEY_NOBREAKSPACE ,"NoBreakSpace"},
- {KEY_EXCLAMDOWN ,"ExclamDown"},
- {KEY_CENT ,"Cent"},
- {KEY_STERLING ,"Sterling"},
- {KEY_CURRENCY ,"Currency"},
- {KEY_YEN ,"Yen"},
- {KEY_BROKENBAR ,"BrokenBar"},
- {KEY_SECTION ,"Section"},
- {KEY_DIAERESIS ,"Diaeresis"},
- {KEY_COPYRIGHT ,"Copyright"},
- {KEY_ORDFEMININE ,"Ordfeminine"},
- {KEY_GUILLEMOTLEFT ,"GuillemotLeft"},
- {KEY_NOTSIGN ,"NotSign"},
- {KEY_HYPHEN ,"Hyphen"},
- {KEY_REGISTERED ,"Registered"},
- {KEY_MACRON ,"Macron"},
- {KEY_DEGREE ,"Degree"},
- {KEY_PLUSMINUS ,"PlusMinus"},
- {KEY_TWOSUPERIOR ,"TwoSuperior"},
- {KEY_THREESUPERIOR ,"ThreeSuperior"},
- {KEY_ACUTE ,"Acute"},
- {KEY_MU ,"Mu"},
- {KEY_PARAGRAPH ,"Paragraph"},
- {KEY_PERIODCENTERED ,"PeriodCentered"},
- {KEY_CEDILLA ,"Cedilla"},
- {KEY_ONESUPERIOR ,"OneSuperior"},
- {KEY_MASCULINE ,"Masculine"},
- {KEY_GUILLEMOTRIGHT ,"GuillemotRight"},
- {KEY_ONEQUARTER ,"OneQuarter"},
- {KEY_ONEHALF ,"OneHalf"},
- {KEY_THREEQUARTERS ,"ThreeQuarters"},
- {KEY_QUESTIONDOWN ,"QuestionDown"},
- {KEY_AGRAVE ,"Agrave"},
- {KEY_AACUTE ,"Aacute"},
- {KEY_ACIRCUMFLEX ,"AcircumFlex"},
- {KEY_ATILDE ,"Atilde"},
- {KEY_ADIAERESIS ,"Adiaeresis"},
- {KEY_ARING ,"Aring"},
- {KEY_AE ,"Ae"},
- {KEY_CCEDILLA ,"Ccedilla"},
- {KEY_EGRAVE ,"Egrave"},
- {KEY_EACUTE ,"Eacute"},
- {KEY_ECIRCUMFLEX ,"Ecircumflex"},
- {KEY_EDIAERESIS ,"Ediaeresis"},
- {KEY_IGRAVE ,"Igrave"},
- {KEY_IACUTE ,"Iacute"},
- {KEY_ICIRCUMFLEX ,"Icircumflex"},
- {KEY_IDIAERESIS ,"Idiaeresis"},
- {KEY_ETH ,"Eth"},
- {KEY_NTILDE ,"Ntilde"},
- {KEY_OGRAVE ,"Ograve"},
- {KEY_OACUTE ,"Oacute"},
- {KEY_OCIRCUMFLEX ,"Ocircumflex"},
- {KEY_OTILDE ,"Otilde"},
- {KEY_ODIAERESIS ,"Odiaeresis"},
- {KEY_MULTIPLY ,"Multiply"},
- {KEY_OOBLIQUE ,"Ooblique"},
- {KEY_UGRAVE ,"Ugrave"},
- {KEY_UACUTE ,"Uacute"},
- {KEY_UCIRCUMFLEX ,"Ucircumflex"},
- {KEY_UDIAERESIS ,"Udiaeresis"},
- {KEY_YACUTE ,"Yacute"},
- {KEY_THORN ,"Thorn"},
- {KEY_SSHARP ,"Ssharp"},
-
- {KEY_DIVISION ,"Division"},
- {KEY_YDIAERESIS ,"Ydiaeresis"},
- {0 ,nullptr}
+ {Key::ALT ,"Alt"},
+ {Key::CAPSLOCK ,"CapsLock"},
+ {Key::NUMLOCK ,"NumLock"},
+ {Key::SCROLLLOCK ,"ScrollLock"},
+ {Key::F1 ,"F1"},
+ {Key::F2 ,"F2"},
+ {Key::F3 ,"F3"},
+ {Key::F4 ,"F4"},
+ {Key::F5 ,"F5"},
+ {Key::F6 ,"F6"},
+ {Key::F7 ,"F7"},
+ {Key::F8 ,"F8"},
+ {Key::F9 ,"F9"},
+ {Key::F10 ,"F10"},
+ {Key::F11 ,"F11"},
+ {Key::F12 ,"F12"},
+ {Key::F13 ,"F13"},
+ {Key::F14 ,"F14"},
+ {Key::F15 ,"F15"},
+ {Key::F16 ,"F16"},
+ {Key::KP_MULTIPLY ,"Kp Multiply"},
+ {Key::KP_DIVIDE ,"Kp Divide"},
+ {Key::KP_SUBTRACT ,"Kp Subtract"},
+ {Key::KP_PERIOD ,"Kp Period"},
+ {Key::KP_ADD ,"Kp Add"},
+ {Key::KP_0 ,"Kp 0"},
+ {Key::KP_1 ,"Kp 1"},
+ {Key::KP_2 ,"Kp 2"},
+ {Key::KP_3 ,"Kp 3"},
+ {Key::KP_4 ,"Kp 4"},
+ {Key::KP_5 ,"Kp 5"},
+ {Key::KP_6 ,"Kp 6"},
+ {Key::KP_7 ,"Kp 7"},
+ {Key::KP_8 ,"Kp 8"},
+ {Key::KP_9 ,"Kp 9"},
+ {Key::SUPER_L ,"Super L"},
+ {Key::SUPER_R ,"Super R"},
+ {Key::MENU ,"Menu"},
+ {Key::HYPER_L ,"Hyper L"},
+ {Key::HYPER_R ,"Hyper R"},
+ {Key::HELP ,"Help"},
+ {Key::DIRECTION_L ,"Direction L"},
+ {Key::DIRECTION_R ,"Direction R"},
+ {Key::BACK ,"Back"},
+ {Key::FORWARD ,"Forward"},
+ {Key::STOP ,"Stop"},
+ {Key::REFRESH ,"Refresh"},
+ {Key::VOLUMEDOWN ,"VolumeDown"},
+ {Key::VOLUMEMUTE ,"VolumeMute"},
+ {Key::VOLUMEUP ,"VolumeUp"},
+ {Key::BASSBOOST ,"BassBoost"},
+ {Key::BASSUP ,"BassUp"},
+ {Key::BASSDOWN ,"BassDown"},
+ {Key::TREBLEUP ,"TrebleUp"},
+ {Key::TREBLEDOWN ,"TrebleDown"},
+ {Key::MEDIAPLAY ,"MediaPlay"},
+ {Key::MEDIASTOP ,"MediaStop"},
+ {Key::MEDIAPREVIOUS ,"MediaPrevious"},
+ {Key::MEDIANEXT ,"MediaNext"},
+ {Key::MEDIARECORD ,"MediaRecord"},
+ {Key::HOMEPAGE ,"HomePage"},
+ {Key::FAVORITES ,"Favorites"},
+ {Key::SEARCH ,"Search"},
+ {Key::STANDBY ,"StandBy"},
+ {Key::LAUNCHMAIL ,"LaunchMail"},
+ {Key::LAUNCHMEDIA ,"LaunchMedia"},
+ {Key::LAUNCH0 ,"Launch0"},
+ {Key::LAUNCH1 ,"Launch1"},
+ {Key::LAUNCH2 ,"Launch2"},
+ {Key::LAUNCH3 ,"Launch3"},
+ {Key::LAUNCH4 ,"Launch4"},
+ {Key::LAUNCH5 ,"Launch5"},
+ {Key::LAUNCH6 ,"Launch6"},
+ {Key::LAUNCH7 ,"Launch7"},
+ {Key::LAUNCH8 ,"Launch8"},
+ {Key::LAUNCH9 ,"Launch9"},
+ {Key::LAUNCHA ,"LaunchA"},
+ {Key::LAUNCHB ,"LaunchB"},
+ {Key::LAUNCHC ,"LaunchC"},
+ {Key::LAUNCHD ,"LaunchD"},
+ {Key::LAUNCHE ,"LaunchE"},
+ {Key::LAUNCHF ,"LaunchF"},
+ {Key::UNKNOWN ,"Unknown"},
+ {Key::SPACE ,"Space"},
+ {Key::EXCLAM ,"Exclam"},
+ {Key::QUOTEDBL ,"QuoteDbl"},
+ {Key::NUMBERSIGN ,"NumberSign"},
+ {Key::DOLLAR ,"Dollar"},
+ {Key::PERCENT ,"Percent"},
+ {Key::AMPERSAND ,"Ampersand"},
+ {Key::APOSTROPHE ,"Apostrophe"},
+ {Key::PARENLEFT ,"ParenLeft"},
+ {Key::PARENRIGHT ,"ParenRight"},
+ {Key::ASTERISK ,"Asterisk"},
+ {Key::PLUS ,"Plus"},
+ {Key::COMMA ,"Comma"},
+ {Key::MINUS ,"Minus"},
+ {Key::PERIOD ,"Period"},
+ {Key::SLASH ,"Slash"},
+ {Key::KEY_0 ,"0"},
+ {Key::KEY_1 ,"1"},
+ {Key::KEY_2 ,"2"},
+ {Key::KEY_3 ,"3"},
+ {Key::KEY_4 ,"4"},
+ {Key::KEY_5 ,"5"},
+ {Key::KEY_6 ,"6"},
+ {Key::KEY_7 ,"7"},
+ {Key::KEY_8 ,"8"},
+ {Key::KEY_9 ,"9"},
+ {Key::COLON ,"Colon"},
+ {Key::SEMICOLON ,"Semicolon"},
+ {Key::LESS ,"Less"},
+ {Key::EQUAL ,"Equal"},
+ {Key::GREATER ,"Greater"},
+ {Key::QUESTION ,"Question"},
+ {Key::AT ,"At"},
+ {Key::A ,"A"},
+ {Key::B ,"B"},
+ {Key::C ,"C"},
+ {Key::D ,"D"},
+ {Key::E ,"E"},
+ {Key::F ,"F"},
+ {Key::G ,"G"},
+ {Key::H ,"H"},
+ {Key::I ,"I"},
+ {Key::J ,"J"},
+ {Key::K ,"K"},
+ {Key::L ,"L"},
+ {Key::M ,"M"},
+ {Key::N ,"N"},
+ {Key::O ,"O"},
+ {Key::P ,"P"},
+ {Key::Q ,"Q"},
+ {Key::R ,"R"},
+ {Key::S ,"S"},
+ {Key::T ,"T"},
+ {Key::U ,"U"},
+ {Key::V ,"V"},
+ {Key::W ,"W"},
+ {Key::X ,"X"},
+ {Key::Y ,"Y"},
+ {Key::Z ,"Z"},
+ {Key::BRACKETLEFT ,"BracketLeft"},
+ {Key::BACKSLASH ,"BackSlash"},
+ {Key::BRACKETRIGHT ,"BracketRight"},
+ {Key::ASCIICIRCUM ,"AsciiCircum"},
+ {Key::UNDERSCORE ,"UnderScore"},
+ {Key::QUOTELEFT ,"QuoteLeft"},
+ {Key::BRACELEFT ,"BraceLeft"},
+ {Key::BAR ,"Bar"},
+ {Key::BRACERIGHT ,"BraceRight"},
+ {Key::ASCIITILDE ,"AsciiTilde"},
+ {Key::NOBREAKSPACE ,"NoBreakSpace"},
+ {Key::EXCLAMDOWN ,"ExclamDown"},
+ {Key::CENT ,"Cent"},
+ {Key::STERLING ,"Sterling"},
+ {Key::CURRENCY ,"Currency"},
+ {Key::YEN ,"Yen"},
+ {Key::BROKENBAR ,"BrokenBar"},
+ {Key::SECTION ,"Section"},
+ {Key::DIAERESIS ,"Diaeresis"},
+ {Key::COPYRIGHT ,"Copyright"},
+ {Key::ORDFEMININE ,"Ordfeminine"},
+ {Key::GUILLEMOTLEFT ,"GuillemotLeft"},
+ {Key::NOTSIGN ,"NotSign"},
+ {Key::HYPHEN ,"Hyphen"},
+ {Key::KEY_REGISTERED ,"Registered"},
+ {Key::MACRON ,"Macron"},
+ {Key::DEGREE ,"Degree"},
+ {Key::PLUSMINUS ,"PlusMinus"},
+ {Key::TWOSUPERIOR ,"TwoSuperior"},
+ {Key::THREESUPERIOR ,"ThreeSuperior"},
+ {Key::ACUTE ,"Acute"},
+ {Key::MU ,"Mu"},
+ {Key::PARAGRAPH ,"Paragraph"},
+ {Key::PERIODCENTERED ,"PeriodCentered"},
+ {Key::CEDILLA ,"Cedilla"},
+ {Key::ONESUPERIOR ,"OneSuperior"},
+ {Key::MASCULINE ,"Masculine"},
+ {Key::GUILLEMOTRIGHT ,"GuillemotRight"},
+ {Key::ONEQUARTER ,"OneQuarter"},
+ {Key::ONEHALF ,"OneHalf"},
+ {Key::THREEQUARTERS ,"ThreeQuarters"},
+ {Key::QUESTIONDOWN ,"QuestionDown"},
+ {Key::AGRAVE ,"Agrave"},
+ {Key::AACUTE ,"Aacute"},
+ {Key::ACIRCUMFLEX ,"AcircumFlex"},
+ {Key::ATILDE ,"Atilde"},
+ {Key::ADIAERESIS ,"Adiaeresis"},
+ {Key::ARING ,"Aring"},
+ {Key::AE ,"Ae"},
+ {Key::CCEDILLA ,"Ccedilla"},
+ {Key::EGRAVE ,"Egrave"},
+ {Key::EACUTE ,"Eacute"},
+ {Key::ECIRCUMFLEX ,"Ecircumflex"},
+ {Key::EDIAERESIS ,"Ediaeresis"},
+ {Key::IGRAVE ,"Igrave"},
+ {Key::IACUTE ,"Iacute"},
+ {Key::ICIRCUMFLEX ,"Icircumflex"},
+ {Key::IDIAERESIS ,"Idiaeresis"},
+ {Key::ETH ,"Eth"},
+ {Key::NTILDE ,"Ntilde"},
+ {Key::OGRAVE ,"Ograve"},
+ {Key::OACUTE ,"Oacute"},
+ {Key::OCIRCUMFLEX ,"Ocircumflex"},
+ {Key::OTILDE ,"Otilde"},
+ {Key::ODIAERESIS ,"Odiaeresis"},
+ {Key::MULTIPLY ,"Multiply"},
+ {Key::OOBLIQUE ,"Ooblique"},
+ {Key::UGRAVE ,"Ugrave"},
+ {Key::UACUTE ,"Uacute"},
+ {Key::UCIRCUMFLEX ,"Ucircumflex"},
+ {Key::UDIAERESIS ,"Udiaeresis"},
+ {Key::YACUTE ,"Yacute"},
+ {Key::THORN ,"Thorn"},
+ {Key::SSHARP ,"Ssharp"},
+ {Key::DIVISION ,"Division"},
+ {Key::YDIAERESIS ,"Ydiaeresis"},
+ {Key::NONE ,nullptr}
/* clang-format on */
};
-bool keycode_has_unicode(uint32_t p_keycode) {
+bool keycode_has_unicode(Key p_keycode) {
switch (p_keycode) {
- case KEY_ESCAPE:
- case KEY_TAB:
- case KEY_BACKTAB:
- case KEY_BACKSPACE:
- case KEY_ENTER:
- case KEY_KP_ENTER:
- case KEY_INSERT:
- case KEY_DELETE:
- case KEY_PAUSE:
- case KEY_PRINT:
- case KEY_SYSREQ:
- case KEY_CLEAR:
- case KEY_HOME:
- case KEY_END:
- case KEY_LEFT:
- case KEY_UP:
- case KEY_RIGHT:
- case KEY_DOWN:
- case KEY_PAGEUP:
- case KEY_PAGEDOWN:
- case KEY_SHIFT:
- case KEY_CTRL:
- case KEY_META:
- case KEY_ALT:
- case KEY_CAPSLOCK:
- case KEY_NUMLOCK:
- case KEY_SCROLLLOCK:
- case KEY_F1:
- case KEY_F2:
- case KEY_F3:
- case KEY_F4:
- case KEY_F5:
- case KEY_F6:
- case KEY_F7:
- case KEY_F8:
- case KEY_F9:
- case KEY_F10:
- case KEY_F11:
- case KEY_F12:
- case KEY_F13:
- case KEY_F14:
- case KEY_F15:
- case KEY_F16:
- case KEY_SUPER_L:
- case KEY_SUPER_R:
- case KEY_MENU:
- case KEY_HYPER_L:
- case KEY_HYPER_R:
- case KEY_HELP:
- case KEY_DIRECTION_L:
- case KEY_DIRECTION_R:
- case KEY_BACK:
- case KEY_FORWARD:
- case KEY_STOP:
- case KEY_REFRESH:
- case KEY_VOLUMEDOWN:
- case KEY_VOLUMEMUTE:
- case KEY_VOLUMEUP:
- case KEY_BASSBOOST:
- case KEY_BASSUP:
- case KEY_BASSDOWN:
- case KEY_TREBLEUP:
- case KEY_TREBLEDOWN:
- case KEY_MEDIAPLAY:
- case KEY_MEDIASTOP:
- case KEY_MEDIAPREVIOUS:
- case KEY_MEDIANEXT:
- case KEY_MEDIARECORD:
- case KEY_HOMEPAGE:
- case KEY_FAVORITES:
- case KEY_SEARCH:
- case KEY_STANDBY:
- case KEY_OPENURL:
- case KEY_LAUNCHMAIL:
- case KEY_LAUNCHMEDIA:
- case KEY_LAUNCH0:
- case KEY_LAUNCH1:
- case KEY_LAUNCH2:
- case KEY_LAUNCH3:
- case KEY_LAUNCH4:
- case KEY_LAUNCH5:
- case KEY_LAUNCH6:
- case KEY_LAUNCH7:
- case KEY_LAUNCH8:
- case KEY_LAUNCH9:
- case KEY_LAUNCHA:
- case KEY_LAUNCHB:
- case KEY_LAUNCHC:
- case KEY_LAUNCHD:
- case KEY_LAUNCHE:
- case KEY_LAUNCHF:
+ case Key::ESCAPE:
+ case Key::TAB:
+ case Key::BACKTAB:
+ case Key::BACKSPACE:
+ case Key::ENTER:
+ case Key::KP_ENTER:
+ case Key::INSERT:
+ case Key::KEY_DELETE:
+ case Key::PAUSE:
+ case Key::PRINT:
+ case Key::SYSREQ:
+ case Key::CLEAR:
+ case Key::HOME:
+ case Key::END:
+ case Key::LEFT:
+ case Key::UP:
+ case Key::RIGHT:
+ case Key::DOWN:
+ case Key::PAGEUP:
+ case Key::PAGEDOWN:
+ case Key::SHIFT:
+ case Key::CTRL:
+ case Key::META:
+ case Key::ALT:
+ case Key::CAPSLOCK:
+ case Key::NUMLOCK:
+ case Key::SCROLLLOCK:
+ case Key::F1:
+ case Key::F2:
+ case Key::F3:
+ case Key::F4:
+ case Key::F5:
+ case Key::F6:
+ case Key::F7:
+ case Key::F8:
+ case Key::F9:
+ case Key::F10:
+ case Key::F11:
+ case Key::F12:
+ case Key::F13:
+ case Key::F14:
+ case Key::F15:
+ case Key::F16:
+ case Key::SUPER_L:
+ case Key::SUPER_R:
+ case Key::MENU:
+ case Key::HYPER_L:
+ case Key::HYPER_R:
+ case Key::HELP:
+ case Key::DIRECTION_L:
+ case Key::DIRECTION_R:
+ case Key::BACK:
+ case Key::FORWARD:
+ case Key::STOP:
+ case Key::REFRESH:
+ case Key::VOLUMEDOWN:
+ case Key::VOLUMEMUTE:
+ case Key::VOLUMEUP:
+ case Key::BASSBOOST:
+ case Key::BASSUP:
+ case Key::BASSDOWN:
+ case Key::TREBLEUP:
+ case Key::TREBLEDOWN:
+ case Key::MEDIAPLAY:
+ case Key::MEDIASTOP:
+ case Key::MEDIAPREVIOUS:
+ case Key::MEDIANEXT:
+ case Key::MEDIARECORD:
+ case Key::HOMEPAGE:
+ case Key::FAVORITES:
+ case Key::SEARCH:
+ case Key::STANDBY:
+ case Key::OPENURL:
+ case Key::LAUNCHMAIL:
+ case Key::LAUNCHMEDIA:
+ case Key::LAUNCH0:
+ case Key::LAUNCH1:
+ case Key::LAUNCH2:
+ case Key::LAUNCH3:
+ case Key::LAUNCH4:
+ case Key::LAUNCH5:
+ case Key::LAUNCH6:
+ case Key::LAUNCH7:
+ case Key::LAUNCH8:
+ case Key::LAUNCH9:
+ case Key::LAUNCHA:
+ case Key::LAUNCHB:
+ case Key::LAUNCHC:
+ case Key::LAUNCHD:
+ case Key::LAUNCHE:
+ case Key::LAUNCHF:
return false;
+ default: {
+ }
}
return true;
}
-String keycode_get_string(uint32_t p_code) {
+String keycode_get_string(Key p_code) {
String codestr;
- if (p_code & KEY_MASK_SHIFT) {
- codestr += find_keycode_name(KEY_SHIFT);
+ if ((p_code & KeyModifierMask::SHIFT) != Key::NONE) {
+ codestr += find_keycode_name(Key::SHIFT);
codestr += "+";
}
- if (p_code & KEY_MASK_ALT) {
- codestr += find_keycode_name(KEY_ALT);
+ if ((p_code & KeyModifierMask::ALT) != Key::NONE) {
+ codestr += find_keycode_name(Key::ALT);
codestr += "+";
}
- if (p_code & KEY_MASK_CTRL) {
- codestr += find_keycode_name(KEY_CTRL);
+ if ((p_code & KeyModifierMask::CTRL) != Key::NONE) {
+ codestr += find_keycode_name(Key::CTRL);
codestr += "+";
}
- if (p_code & KEY_MASK_META) {
- codestr += find_keycode_name(KEY_META);
+ if ((p_code & KeyModifierMask::META) != Key::NONE) {
+ codestr += find_keycode_name(Key::META);
codestr += "+";
}
- p_code &= KEY_CODE_MASK;
+ p_code &= KeyModifierMask::CODE_MASK;
const _KeyCodeText *kct = &_keycodes[0];
while (kct->text) {
- if (kct->code == (int)p_code) {
+ if (kct->code == p_code) {
codestr += kct->text;
return codestr;
}
kct++;
}
- codestr += String::chr(p_code);
+ codestr += String::chr((char32_t)p_code);
return codestr;
}
-int find_keycode(const String &p_code) {
+Key find_keycode(const String &p_code) {
const _KeyCodeText *kct = &_keycodes[0];
while (kct->text) {
@@ -436,10 +435,10 @@ int find_keycode(const String &p_code) {
kct++;
}
- return 0;
+ return Key::NONE;
}
-const char *find_keycode_name(int p_keycode) {
+const char *find_keycode_name(Key p_keycode) {
const _KeyCodeText *kct = &_keycodes[0];
while (kct->text) {
@@ -464,7 +463,7 @@ int keycode_get_count() {
}
int keycode_get_value_by_index(int p_index) {
- return _keycodes[p_index].code;
+ return (int)_keycodes[p_index].code;
}
const char *keycode_get_name_by_index(int p_index) {
diff --git a/core/os/keyboard.h b/core/os/keyboard.h
index 52174432d9..a21d81b2e7 100644
--- a/core/os/keyboard.h
+++ b/core/os/keyboard.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,148 +33,142 @@
#include "core/string/ustring.h"
-/*
- Special Key:
-
- The strategy here is similar to the one used by toolkits,
- which consists in leaving the 24 bits unicode range for printable
- characters, and use the upper 8 bits for special keys and
- modifiers. This way everything (char/keycode) can fit nicely in one 32 bits unsigned integer.
-*/
-enum {
- SPKEY = (1 << 24)
-};
-
-enum Key {
- KEY_NONE = 0,
+enum class Key {
+ NONE = 0,
+ // Special key: The strategy here is similar to the one used by toolkits,
+ // which consists in leaving the 24 bits unicode range for printable
+ // characters, and use the upper 8 bits for special keys and modifiers.
+ // This way everything (char/keycode) can fit nicely in one 32-bit
+ // integer (the enum's underlying type is `int` by default).
+ SPECIAL = (1 << 24),
/* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */
- KEY_ESCAPE = SPKEY | 0x01,
- KEY_TAB = SPKEY | 0x02,
- KEY_BACKTAB = SPKEY | 0x03,
- KEY_BACKSPACE = SPKEY | 0x04,
- KEY_ENTER = SPKEY | 0x05,
- KEY_KP_ENTER = SPKEY | 0x06,
- KEY_INSERT = SPKEY | 0x07,
- KEY_DELETE = SPKEY | 0x08,
- KEY_PAUSE = SPKEY | 0x09,
- KEY_PRINT = SPKEY | 0x0A,
- KEY_SYSREQ = SPKEY | 0x0B,
- KEY_CLEAR = SPKEY | 0x0C,
- KEY_HOME = SPKEY | 0x0D,
- KEY_END = SPKEY | 0x0E,
- KEY_LEFT = SPKEY | 0x0F,
- KEY_UP = SPKEY | 0x10,
- KEY_RIGHT = SPKEY | 0x11,
- KEY_DOWN = SPKEY | 0x12,
- KEY_PAGEUP = SPKEY | 0x13,
- KEY_PAGEDOWN = SPKEY | 0x14,
- KEY_SHIFT = SPKEY | 0x15,
- KEY_CTRL = SPKEY | 0x16,
- KEY_META = SPKEY | 0x17,
- KEY_ALT = SPKEY | 0x18,
- KEY_CAPSLOCK = SPKEY | 0x19,
- KEY_NUMLOCK = SPKEY | 0x1A,
- KEY_SCROLLLOCK = SPKEY | 0x1B,
- KEY_F1 = SPKEY | 0x1C,
- KEY_F2 = SPKEY | 0x1D,
- KEY_F3 = SPKEY | 0x1E,
- KEY_F4 = SPKEY | 0x1F,
- KEY_F5 = SPKEY | 0x20,
- KEY_F6 = SPKEY | 0x21,
- KEY_F7 = SPKEY | 0x22,
- KEY_F8 = SPKEY | 0x23,
- KEY_F9 = SPKEY | 0x24,
- KEY_F10 = SPKEY | 0x25,
- KEY_F11 = SPKEY | 0x26,
- KEY_F12 = SPKEY | 0x27,
- KEY_F13 = SPKEY | 0x28,
- KEY_F14 = SPKEY | 0x29,
- KEY_F15 = SPKEY | 0x2A,
- KEY_F16 = SPKEY | 0x2B,
- KEY_KP_MULTIPLY = SPKEY | 0x81,
- KEY_KP_DIVIDE = SPKEY | 0x82,
- KEY_KP_SUBTRACT = SPKEY | 0x83,
- KEY_KP_PERIOD = SPKEY | 0x84,
- KEY_KP_ADD = SPKEY | 0x85,
- KEY_KP_0 = SPKEY | 0x86,
- KEY_KP_1 = SPKEY | 0x87,
- KEY_KP_2 = SPKEY | 0x88,
- KEY_KP_3 = SPKEY | 0x89,
- KEY_KP_4 = SPKEY | 0x8A,
- KEY_KP_5 = SPKEY | 0x8B,
- KEY_KP_6 = SPKEY | 0x8C,
- KEY_KP_7 = SPKEY | 0x8D,
- KEY_KP_8 = SPKEY | 0x8E,
- KEY_KP_9 = SPKEY | 0x8F,
- KEY_SUPER_L = SPKEY | 0x2C,
- KEY_SUPER_R = SPKEY | 0x2D,
- KEY_MENU = SPKEY | 0x2E,
- KEY_HYPER_L = SPKEY | 0x2F,
- KEY_HYPER_R = SPKEY | 0x30,
- KEY_HELP = SPKEY | 0x31,
- KEY_DIRECTION_L = SPKEY | 0x32,
- KEY_DIRECTION_R = SPKEY | 0x33,
- KEY_BACK = SPKEY | 0x40,
- KEY_FORWARD = SPKEY | 0x41,
- KEY_STOP = SPKEY | 0x42,
- KEY_REFRESH = SPKEY | 0x43,
- KEY_VOLUMEDOWN = SPKEY | 0x44,
- KEY_VOLUMEMUTE = SPKEY | 0x45,
- KEY_VOLUMEUP = SPKEY | 0x46,
- KEY_BASSBOOST = SPKEY | 0x47,
- KEY_BASSUP = SPKEY | 0x48,
- KEY_BASSDOWN = SPKEY | 0x49,
- KEY_TREBLEUP = SPKEY | 0x4A,
- KEY_TREBLEDOWN = SPKEY | 0x4B,
- KEY_MEDIAPLAY = SPKEY | 0x4C,
- KEY_MEDIASTOP = SPKEY | 0x4D,
- KEY_MEDIAPREVIOUS = SPKEY | 0x4E,
- KEY_MEDIANEXT = SPKEY | 0x4F,
- KEY_MEDIARECORD = SPKEY | 0x50,
- KEY_HOMEPAGE = SPKEY | 0x51,
- KEY_FAVORITES = SPKEY | 0x52,
- KEY_SEARCH = SPKEY | 0x53,
- KEY_STANDBY = SPKEY | 0x54,
- KEY_OPENURL = SPKEY | 0x55,
- KEY_LAUNCHMAIL = SPKEY | 0x56,
- KEY_LAUNCHMEDIA = SPKEY | 0x57,
- KEY_LAUNCH0 = SPKEY | 0x58,
- KEY_LAUNCH1 = SPKEY | 0x59,
- KEY_LAUNCH2 = SPKEY | 0x5A,
- KEY_LAUNCH3 = SPKEY | 0x5B,
- KEY_LAUNCH4 = SPKEY | 0x5C,
- KEY_LAUNCH5 = SPKEY | 0x5D,
- KEY_LAUNCH6 = SPKEY | 0x5E,
- KEY_LAUNCH7 = SPKEY | 0x5F,
- KEY_LAUNCH8 = SPKEY | 0x60,
- KEY_LAUNCH9 = SPKEY | 0x61,
- KEY_LAUNCHA = SPKEY | 0x62,
- KEY_LAUNCHB = SPKEY | 0x63,
- KEY_LAUNCHC = SPKEY | 0x64,
- KEY_LAUNCHD = SPKEY | 0x65,
- KEY_LAUNCHE = SPKEY | 0x66,
- KEY_LAUNCHF = SPKEY | 0x67,
+ ESCAPE = SPECIAL | 0x01,
+ TAB = SPECIAL | 0x02,
+ BACKTAB = SPECIAL | 0x03,
+ BACKSPACE = SPECIAL | 0x04,
+ ENTER = SPECIAL | 0x05,
+ KP_ENTER = SPECIAL | 0x06,
+ INSERT = SPECIAL | 0x07,
+ KEY_DELETE = SPECIAL | 0x08, // "DELETE" is a reserved word on Windows.
+ PAUSE = SPECIAL | 0x09,
+ PRINT = SPECIAL | 0x0A,
+ SYSREQ = SPECIAL | 0x0B,
+ CLEAR = SPECIAL | 0x0C,
+ HOME = SPECIAL | 0x0D,
+ END = SPECIAL | 0x0E,
+ LEFT = SPECIAL | 0x0F,
+ UP = SPECIAL | 0x10,
+ RIGHT = SPECIAL | 0x11,
+ DOWN = SPECIAL | 0x12,
+ PAGEUP = SPECIAL | 0x13,
+ PAGEDOWN = SPECIAL | 0x14,
+ SHIFT = SPECIAL | 0x15,
+ CTRL = SPECIAL | 0x16,
+ META = SPECIAL | 0x17,
+ ALT = SPECIAL | 0x18,
+ CAPSLOCK = SPECIAL | 0x19,
+ NUMLOCK = SPECIAL | 0x1A,
+ SCROLLLOCK = SPECIAL | 0x1B,
+ F1 = SPECIAL | 0x1C,
+ F2 = SPECIAL | 0x1D,
+ F3 = SPECIAL | 0x1E,
+ F4 = SPECIAL | 0x1F,
+ F5 = SPECIAL | 0x20,
+ F6 = SPECIAL | 0x21,
+ F7 = SPECIAL | 0x22,
+ F8 = SPECIAL | 0x23,
+ F9 = SPECIAL | 0x24,
+ F10 = SPECIAL | 0x25,
+ F11 = SPECIAL | 0x26,
+ F12 = SPECIAL | 0x27,
+ F13 = SPECIAL | 0x28,
+ F14 = SPECIAL | 0x29,
+ F15 = SPECIAL | 0x2A,
+ F16 = SPECIAL | 0x2B,
+ KP_MULTIPLY = SPECIAL | 0x81,
+ KP_DIVIDE = SPECIAL | 0x82,
+ KP_SUBTRACT = SPECIAL | 0x83,
+ KP_PERIOD = SPECIAL | 0x84,
+ KP_ADD = SPECIAL | 0x85,
+ KP_0 = SPECIAL | 0x86,
+ KP_1 = SPECIAL | 0x87,
+ KP_2 = SPECIAL | 0x88,
+ KP_3 = SPECIAL | 0x89,
+ KP_4 = SPECIAL | 0x8A,
+ KP_5 = SPECIAL | 0x8B,
+ KP_6 = SPECIAL | 0x8C,
+ KP_7 = SPECIAL | 0x8D,
+ KP_8 = SPECIAL | 0x8E,
+ KP_9 = SPECIAL | 0x8F,
+ SUPER_L = SPECIAL | 0x2C,
+ SUPER_R = SPECIAL | 0x2D,
+ MENU = SPECIAL | 0x2E,
+ HYPER_L = SPECIAL | 0x2F,
+ HYPER_R = SPECIAL | 0x30,
+ HELP = SPECIAL | 0x31,
+ DIRECTION_L = SPECIAL | 0x32,
+ DIRECTION_R = SPECIAL | 0x33,
+ BACK = SPECIAL | 0x40,
+ FORWARD = SPECIAL | 0x41,
+ STOP = SPECIAL | 0x42,
+ REFRESH = SPECIAL | 0x43,
+ VOLUMEDOWN = SPECIAL | 0x44,
+ VOLUMEMUTE = SPECIAL | 0x45,
+ VOLUMEUP = SPECIAL | 0x46,
+ BASSBOOST = SPECIAL | 0x47,
+ BASSUP = SPECIAL | 0x48,
+ BASSDOWN = SPECIAL | 0x49,
+ TREBLEUP = SPECIAL | 0x4A,
+ TREBLEDOWN = SPECIAL | 0x4B,
+ MEDIAPLAY = SPECIAL | 0x4C,
+ MEDIASTOP = SPECIAL | 0x4D,
+ MEDIAPREVIOUS = SPECIAL | 0x4E,
+ MEDIANEXT = SPECIAL | 0x4F,
+ MEDIARECORD = SPECIAL | 0x50,
+ HOMEPAGE = SPECIAL | 0x51,
+ FAVORITES = SPECIAL | 0x52,
+ SEARCH = SPECIAL | 0x53,
+ STANDBY = SPECIAL | 0x54,
+ OPENURL = SPECIAL | 0x55,
+ LAUNCHMAIL = SPECIAL | 0x56,
+ LAUNCHMEDIA = SPECIAL | 0x57,
+ LAUNCH0 = SPECIAL | 0x58,
+ LAUNCH1 = SPECIAL | 0x59,
+ LAUNCH2 = SPECIAL | 0x5A,
+ LAUNCH3 = SPECIAL | 0x5B,
+ LAUNCH4 = SPECIAL | 0x5C,
+ LAUNCH5 = SPECIAL | 0x5D,
+ LAUNCH6 = SPECIAL | 0x5E,
+ LAUNCH7 = SPECIAL | 0x5F,
+ LAUNCH8 = SPECIAL | 0x60,
+ LAUNCH9 = SPECIAL | 0x61,
+ LAUNCHA = SPECIAL | 0x62,
+ LAUNCHB = SPECIAL | 0x63,
+ LAUNCHC = SPECIAL | 0x64,
+ LAUNCHD = SPECIAL | 0x65,
+ LAUNCHE = SPECIAL | 0x66,
+ LAUNCHF = SPECIAL | 0x67,
- KEY_UNKNOWN = SPKEY | 0xFFFFFF,
+ UNKNOWN = SPECIAL | 0xFFFFFF,
/* PRINTABLE LATIN 1 CODES */
- KEY_SPACE = 0x0020,
- KEY_EXCLAM = 0x0021,
- KEY_QUOTEDBL = 0x0022,
- KEY_NUMBERSIGN = 0x0023,
- KEY_DOLLAR = 0x0024,
- KEY_PERCENT = 0x0025,
- KEY_AMPERSAND = 0x0026,
- KEY_APOSTROPHE = 0x0027,
- KEY_PARENLEFT = 0x0028,
- KEY_PARENRIGHT = 0x0029,
- KEY_ASTERISK = 0x002A,
- KEY_PLUS = 0x002B,
- KEY_COMMA = 0x002C,
- KEY_MINUS = 0x002D,
- KEY_PERIOD = 0x002E,
- KEY_SLASH = 0x002F,
+ SPACE = 0x0020,
+ EXCLAM = 0x0021,
+ QUOTEDBL = 0x0022,
+ NUMBERSIGN = 0x0023,
+ DOLLAR = 0x0024,
+ PERCENT = 0x0025,
+ AMPERSAND = 0x0026,
+ APOSTROPHE = 0x0027,
+ PARENLEFT = 0x0028,
+ PARENRIGHT = 0x0029,
+ ASTERISK = 0x002A,
+ PLUS = 0x002B,
+ COMMA = 0x002C,
+ MINUS = 0x002D,
+ PERIOD = 0x002E,
+ SLASH = 0x002F,
KEY_0 = 0x0030,
KEY_1 = 0x0031,
KEY_2 = 0x0032,
@@ -185,134 +179,133 @@ enum Key {
KEY_7 = 0x0037,
KEY_8 = 0x0038,
KEY_9 = 0x0039,
- KEY_COLON = 0x003A,
- KEY_SEMICOLON = 0x003B,
- KEY_LESS = 0x003C,
- KEY_EQUAL = 0x003D,
- KEY_GREATER = 0x003E,
- KEY_QUESTION = 0x003F,
- KEY_AT = 0x0040,
- KEY_A = 0x0041,
- KEY_B = 0x0042,
- KEY_C = 0x0043,
- KEY_D = 0x0044,
- KEY_E = 0x0045,
- KEY_F = 0x0046,
- KEY_G = 0x0047,
- KEY_H = 0x0048,
- KEY_I = 0x0049,
- KEY_J = 0x004A,
- KEY_K = 0x004B,
- KEY_L = 0x004C,
- KEY_M = 0x004D,
- KEY_N = 0x004E,
- KEY_O = 0x004F,
- KEY_P = 0x0050,
- KEY_Q = 0x0051,
- KEY_R = 0x0052,
- KEY_S = 0x0053,
- KEY_T = 0x0054,
- KEY_U = 0x0055,
- KEY_V = 0x0056,
- KEY_W = 0x0057,
- KEY_X = 0x0058,
- KEY_Y = 0x0059,
- KEY_Z = 0x005A,
- KEY_BRACKETLEFT = 0x005B,
- KEY_BACKSLASH = 0x005C,
- KEY_BRACKETRIGHT = 0x005D,
- KEY_ASCIICIRCUM = 0x005E,
- KEY_UNDERSCORE = 0x005F,
- KEY_QUOTELEFT = 0x0060,
- KEY_BRACELEFT = 0x007B,
- KEY_BAR = 0x007C,
- KEY_BRACERIGHT = 0x007D,
- KEY_ASCIITILDE = 0x007E,
- KEY_NOBREAKSPACE = 0x00A0,
- KEY_EXCLAMDOWN = 0x00A1,
- KEY_CENT = 0x00A2,
- KEY_STERLING = 0x00A3,
- KEY_CURRENCY = 0x00A4,
- KEY_YEN = 0x00A5,
- KEY_BROKENBAR = 0x00A6,
- KEY_SECTION = 0x00A7,
- KEY_DIAERESIS = 0x00A8,
- KEY_COPYRIGHT = 0x00A9,
- KEY_ORDFEMININE = 0x00AA,
- KEY_GUILLEMOTLEFT = 0x00AB,
- KEY_NOTSIGN = 0x00AC,
- KEY_HYPHEN = 0x00AD,
- KEY_REGISTERED = 0x00AE,
- KEY_MACRON = 0x00AF,
- KEY_DEGREE = 0x00B0,
- KEY_PLUSMINUS = 0x00B1,
- KEY_TWOSUPERIOR = 0x00B2,
- KEY_THREESUPERIOR = 0x00B3,
- KEY_ACUTE = 0x00B4,
- KEY_MU = 0x00B5,
- KEY_PARAGRAPH = 0x00B6,
- KEY_PERIODCENTERED = 0x00B7,
- KEY_CEDILLA = 0x00B8,
- KEY_ONESUPERIOR = 0x00B9,
- KEY_MASCULINE = 0x00BA,
- KEY_GUILLEMOTRIGHT = 0x00BB,
- KEY_ONEQUARTER = 0x00BC,
- KEY_ONEHALF = 0x00BD,
- KEY_THREEQUARTERS = 0x00BE,
- KEY_QUESTIONDOWN = 0x00BF,
- KEY_AGRAVE = 0x00C0,
- KEY_AACUTE = 0x00C1,
- KEY_ACIRCUMFLEX = 0x00C2,
- KEY_ATILDE = 0x00C3,
- KEY_ADIAERESIS = 0x00C4,
- KEY_ARING = 0x00C5,
- KEY_AE = 0x00C6,
- KEY_CCEDILLA = 0x00C7,
- KEY_EGRAVE = 0x00C8,
- KEY_EACUTE = 0x00C9,
- KEY_ECIRCUMFLEX = 0x00CA,
- KEY_EDIAERESIS = 0x00CB,
- KEY_IGRAVE = 0x00CC,
- KEY_IACUTE = 0x00CD,
- KEY_ICIRCUMFLEX = 0x00CE,
- KEY_IDIAERESIS = 0x00CF,
- KEY_ETH = 0x00D0,
- KEY_NTILDE = 0x00D1,
- KEY_OGRAVE = 0x00D2,
- KEY_OACUTE = 0x00D3,
- KEY_OCIRCUMFLEX = 0x00D4,
- KEY_OTILDE = 0x00D5,
- KEY_ODIAERESIS = 0x00D6,
- KEY_MULTIPLY = 0x00D7,
- KEY_OOBLIQUE = 0x00D8,
- KEY_UGRAVE = 0x00D9,
- KEY_UACUTE = 0x00DA,
- KEY_UCIRCUMFLEX = 0x00DB,
- KEY_UDIAERESIS = 0x00DC,
- KEY_YACUTE = 0x00DD,
- KEY_THORN = 0x00DE,
- KEY_SSHARP = 0x00DF,
+ COLON = 0x003A,
+ SEMICOLON = 0x003B,
+ LESS = 0x003C,
+ EQUAL = 0x003D,
+ GREATER = 0x003E,
+ QUESTION = 0x003F,
+ AT = 0x0040,
+ A = 0x0041,
+ B = 0x0042,
+ C = 0x0043,
+ D = 0x0044,
+ E = 0x0045,
+ F = 0x0046,
+ G = 0x0047,
+ H = 0x0048,
+ I = 0x0049,
+ J = 0x004A,
+ K = 0x004B,
+ L = 0x004C,
+ M = 0x004D,
+ N = 0x004E,
+ O = 0x004F,
+ P = 0x0050,
+ Q = 0x0051,
+ R = 0x0052,
+ S = 0x0053,
+ T = 0x0054,
+ U = 0x0055,
+ V = 0x0056,
+ W = 0x0057,
+ X = 0x0058,
+ Y = 0x0059,
+ Z = 0x005A,
+ BRACKETLEFT = 0x005B,
+ BACKSLASH = 0x005C,
+ BRACKETRIGHT = 0x005D,
+ ASCIICIRCUM = 0x005E,
+ UNDERSCORE = 0x005F,
+ QUOTELEFT = 0x0060,
+ BRACELEFT = 0x007B,
+ BAR = 0x007C,
+ BRACERIGHT = 0x007D,
+ ASCIITILDE = 0x007E,
+ NOBREAKSPACE = 0x00A0,
+ EXCLAMDOWN = 0x00A1,
+ CENT = 0x00A2,
+ STERLING = 0x00A3,
+ CURRENCY = 0x00A4,
+ YEN = 0x00A5,
+ BROKENBAR = 0x00A6,
+ SECTION = 0x00A7,
+ DIAERESIS = 0x00A8,
+ COPYRIGHT = 0x00A9,
+ ORDFEMININE = 0x00AA,
+ GUILLEMOTLEFT = 0x00AB,
+ NOTSIGN = 0x00AC,
+ HYPHEN = 0x00AD,
+ KEY_REGISTERED = 0x00AE, // "REGISTERED" is a reserved word on Windows.
+ MACRON = 0x00AF,
+ DEGREE = 0x00B0,
+ PLUSMINUS = 0x00B1,
+ TWOSUPERIOR = 0x00B2,
+ THREESUPERIOR = 0x00B3,
+ ACUTE = 0x00B4,
+ MU = 0x00B5,
+ PARAGRAPH = 0x00B6,
+ PERIODCENTERED = 0x00B7,
+ CEDILLA = 0x00B8,
+ ONESUPERIOR = 0x00B9,
+ MASCULINE = 0x00BA,
+ GUILLEMOTRIGHT = 0x00BB,
+ ONEQUARTER = 0x00BC,
+ ONEHALF = 0x00BD,
+ THREEQUARTERS = 0x00BE,
+ QUESTIONDOWN = 0x00BF,
+ AGRAVE = 0x00C0,
+ AACUTE = 0x00C1,
+ ACIRCUMFLEX = 0x00C2,
+ ATILDE = 0x00C3,
+ ADIAERESIS = 0x00C4,
+ ARING = 0x00C5,
+ AE = 0x00C6,
+ CCEDILLA = 0x00C7,
+ EGRAVE = 0x00C8,
+ EACUTE = 0x00C9,
+ ECIRCUMFLEX = 0x00CA,
+ EDIAERESIS = 0x00CB,
+ IGRAVE = 0x00CC,
+ IACUTE = 0x00CD,
+ ICIRCUMFLEX = 0x00CE,
+ IDIAERESIS = 0x00CF,
+ ETH = 0x00D0,
+ NTILDE = 0x00D1,
+ OGRAVE = 0x00D2,
+ OACUTE = 0x00D3,
+ OCIRCUMFLEX = 0x00D4,
+ OTILDE = 0x00D5,
+ ODIAERESIS = 0x00D6,
+ MULTIPLY = 0x00D7,
+ OOBLIQUE = 0x00D8,
+ UGRAVE = 0x00D9,
+ UACUTE = 0x00DA,
+ UCIRCUMFLEX = 0x00DB,
+ UDIAERESIS = 0x00DC,
+ YACUTE = 0x00DD,
+ THORN = 0x00DE,
+ SSHARP = 0x00DF,
- KEY_DIVISION = 0x00F7,
- KEY_YDIAERESIS = 0x00FF,
+ DIVISION = 0x00F7,
+ YDIAERESIS = 0x00FF,
+ END_LATIN1 = 0x0100,
};
-enum KeyModifierMask {
- KEY_CODE_MASK = ((1 << 25) - 1), ///< Apply this mask to any keycode to remove modifiers.
- KEY_MODIFIER_MASK = (0xFF << 24), ///< Apply this mask to isolate modifiers.
- KEY_MASK_SHIFT = (1 << 25),
- KEY_MASK_ALT = (1 << 26),
- KEY_MASK_META = (1 << 27),
- KEY_MASK_CTRL = (1 << 28),
+enum class KeyModifierMask {
+ CODE_MASK = ((1 << 25) - 1), ///< Apply this mask to any keycode to remove modifiers.
+ MODIFIER_MASK = (0xFF << 24), ///< Apply this mask to isolate modifiers.
+ SHIFT = (1 << 25),
+ ALT = (1 << 26),
+ META = (1 << 27),
+ CTRL = (1 << 28),
#ifdef APPLE_STYLE_KEYS
- KEY_MASK_CMD = KEY_MASK_META,
+ CMD = META,
#else
- KEY_MASK_CMD = KEY_MASK_CTRL,
+ CMD = CTRL,
#endif
-
- KEY_MASK_KPAD = (1 << 29),
- KEY_MASK_GROUP_SWITCH = (1 << 30)
- // bit 31 can't be used because variant uses regular 32 bits int as datatype
+ KPAD = (1 << 29),
+ GROUP_SWITCH = (1 << 30)
};
// To avoid having unnecessary operators, only define the ones that are needed.
@@ -325,10 +318,26 @@ inline Key &operator-=(Key &a, int b) {
return (Key &)((int &)a -= b);
}
+inline Key operator+(Key a, int b) {
+ return (Key)((int)a + (int)b);
+}
+
inline Key operator+(Key a, Key b) {
+ return (Key)((int)a + (int)b);
+}
+
+inline Key operator-(Key a, Key b) {
return (Key)((int)a - (int)b);
}
+inline Key operator&(Key a, Key b) {
+ return (Key)((int)a & (int)b);
+}
+
+inline Key operator|(Key a, Key b) {
+ return (Key)((int)a | (int)b);
+}
+
inline Key &operator|=(Key &a, Key b) {
return (Key &)((int &)a |= (int)b);
}
@@ -337,6 +346,10 @@ inline Key &operator|=(Key &a, KeyModifierMask b) {
return (Key &)((int &)a |= (int)b);
}
+inline Key &operator&=(Key &a, KeyModifierMask b) {
+ return (Key &)((int &)a &= (int)b);
+}
+
inline Key operator|(Key a, KeyModifierMask b) {
return (Key)((int)a | (int)b);
}
@@ -361,10 +374,10 @@ inline KeyModifierMask operator|(KeyModifierMask a, KeyModifierMask b) {
return (KeyModifierMask)((int)a | (int)b);
}
-String keycode_get_string(uint32_t p_code);
-bool keycode_has_unicode(uint32_t p_keycode);
-int find_keycode(const String &p_code);
-const char *find_keycode_name(int p_keycode);
+String keycode_get_string(Key p_code);
+bool keycode_has_unicode(Key p_keycode);
+Key find_keycode(const String &p_code);
+const char *find_keycode_name(Key p_keycode);
int keycode_get_count();
int keycode_get_value_by_index(int p_index);
const char *keycode_get_name_by_index(int p_index);
diff --git a/core/os/main_loop.cpp b/core/os/main_loop.cpp
index 0ba69a8d47..a96e1989f9 100644
--- a/core/os/main_loop.cpp
+++ b/core/os/main_loop.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/main_loop.h b/core/os/main_loop.h
index 4da01d767e..a6a32f0138 100644
--- a/core/os/main_loop.h
+++ b/core/os/main_loop.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/memory.cpp b/core/os/memory.cpp
index a756c1d5dd..6ff0f9ae00 100644
--- a/core/os/memory.cpp
+++ b/core/os/memory.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/memory.h b/core/os/memory.h
index ac56a12330..27eaad5010 100644
--- a/core/os/memory.h
+++ b/core/os/memory.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/midi_driver.cpp b/core/os/midi_driver.cpp
index ee87346dfc..8431ceacf9 100644
--- a/core/os/midi_driver.cpp
+++ b/core/os/midi_driver.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -68,46 +68,46 @@ void MIDIDriver::receive_input_packet(uint64_t timestamp, uint8_t *data, uint32_
}
switch (event->get_message()) {
- case MIDI_MESSAGE_AFTERTOUCH:
+ case MIDIMessage::AFTERTOUCH:
if (length >= 2 + param_position) {
event->set_pitch(data[param_position]);
event->set_pressure(data[param_position + 1]);
}
break;
- case MIDI_MESSAGE_CONTROL_CHANGE:
+ case MIDIMessage::CONTROL_CHANGE:
if (length >= 2 + param_position) {
event->set_controller_number(data[param_position]);
event->set_controller_value(data[param_position + 1]);
}
break;
- case MIDI_MESSAGE_NOTE_ON:
- case MIDI_MESSAGE_NOTE_OFF:
+ case MIDIMessage::NOTE_ON:
+ case MIDIMessage::NOTE_OFF:
if (length >= 2 + param_position) {
event->set_pitch(data[param_position]);
event->set_velocity(data[param_position + 1]);
- if (event->get_message() == MIDI_MESSAGE_NOTE_ON && event->get_velocity() == 0) {
+ if (event->get_message() == MIDIMessage::NOTE_ON && event->get_velocity() == 0) {
// https://www.midi.org/forum/228-writing-midi-software-send-note-off,-or-zero-velocity-note-on
- event->set_message(MIDI_MESSAGE_NOTE_OFF);
+ event->set_message(MIDIMessage::NOTE_OFF);
}
}
break;
- case MIDI_MESSAGE_PITCH_BEND:
+ case MIDIMessage::PITCH_BEND:
if (length >= 2 + param_position) {
event->set_pitch((data[param_position + 1] << 7) | data[param_position]);
}
break;
- case MIDI_MESSAGE_PROGRAM_CHANGE:
+ case MIDIMessage::PROGRAM_CHANGE:
if (length >= 1 + param_position) {
event->set_instrument(data[param_position]);
}
break;
- case MIDI_MESSAGE_CHANNEL_PRESSURE:
+ case MIDIMessage::CHANNEL_PRESSURE:
if (length >= 1 + param_position) {
event->set_pressure(data[param_position]);
}
diff --git a/core/os/midi_driver.h b/core/os/midi_driver.h
index ccf624e07e..c23614af00 100644
--- a/core/os/midi_driver.h
+++ b/core/os/midi_driver.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.cpp b/core/os/mutex.cpp
index b7d7752d35..1d4400bfc1 100644
--- a/core/os/mutex.cpp
+++ b/core/os/mutex.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/mutex.h b/core/os/mutex.h
index d77ec362a1..a51248807b 100644
--- a/core/os/mutex.h
+++ b/core/os/mutex.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/os.cpp b/core/os/os.cpp
index 03e251880f..0032e8e4bc 100644
--- a/core/os/os.cpp
+++ b/core/os/os.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -190,8 +190,8 @@ static void _OS_printres(Object *p_obj) {
}
void OS::print_all_resources(String p_to_file) {
- ERR_FAIL_COND(p_to_file != "" && _OSPRF);
- if (p_to_file != "") {
+ ERR_FAIL_COND(!p_to_file.is_empty() && _OSPRF);
+ if (!p_to_file.is_empty()) {
Error err;
_OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
if (err != OK) {
@@ -202,7 +202,7 @@ void OS::print_all_resources(String p_to_file) {
ObjectDB::debug_objects(_OS_printres);
- if (p_to_file != "") {
+ if (!p_to_file.is_empty()) {
if (_OSPRF) {
memdelete(_OSPRF);
}
@@ -346,7 +346,7 @@ String OS::get_model_name() const {
}
void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) {
- _execpath = p_execpath;
+ _execpath = String::utf8(p_execpath);
_cmdline = p_args;
}
diff --git a/core/os/os.h b/core/os/os.h
index 52bf731501..b4ad2c7345 100644
--- a/core/os/os.h
+++ b/core/os/os.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -243,7 +243,7 @@ public:
void set_stdout_enabled(bool p_enabled);
void set_stderr_enabled(bool p_enabled);
- bool is_single_window() const;
+ virtual bool is_single_window() const;
virtual void disable_crash_handler() {}
virtual bool is_disable_crash_handler() const { return false; }
@@ -298,6 +298,7 @@ public:
virtual void set_exit_code(int p_code);
virtual int get_processor_count() const;
+ virtual int get_default_thread_pool_size() const { return get_processor_count(); }
virtual String get_unique_id() const;
diff --git a/core/os/pool_allocator.cpp b/core/os/pool_allocator.cpp
index 74e9c24e04..190617f967 100644
--- a/core/os/pool_allocator.cpp
+++ b/core/os/pool_allocator.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/pool_allocator.h b/core/os/pool_allocator.h
index 49f433ba97..25b5061f62 100644
--- a/core/os/pool_allocator.h
+++ b/core/os/pool_allocator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/rw_lock.h b/core/os/rw_lock.h
index 560ec57a5f..a046f474ea 100644
--- a/core/os/rw_lock.h
+++ b/core/os/rw_lock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/semaphore.h b/core/os/semaphore.h
index 01ae7a3c65..72df52dd34 100644
--- a/core/os/semaphore.h
+++ b/core/os/semaphore.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/spin_lock.h b/core/os/spin_lock.h
index 929e8b9a58..27d915e0ae 100644
--- a/core/os/spin_lock.h
+++ b/core/os/spin_lock.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread.cpp b/core/os/thread.cpp
index 27aefc98de..f80e8f4bb3 100644
--- a/core/os/thread.cpp
+++ b/core/os/thread.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread.h b/core/os/thread.h
index 59cb58ac57..f4e46059ad 100644
--- a/core/os/thread.h
+++ b/core/os/thread.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/thread_safe.h b/core/os/thread_safe.h
index 81de079bf3..fa443048e4 100644
--- a/core/os/thread_safe.h
+++ b/core/os/thread_safe.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/threaded_array_processor.h b/core/os/threaded_array_processor.h
index fec6473589..48b86cc1a1 100644
--- a/core/os/threaded_array_processor.h
+++ b/core/os/threaded_array_processor.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/time.cpp b/core/os/time.cpp
index a185029969..5eae94279a 100644
--- a/core/os/time.cpp
+++ b/core/os/time.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/os/time.h b/core/os/time.h
index 4325f93d56..3f00ba1478 100644
--- a/core/os/time.h
+++ b/core/os/time.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/register_core_types.cpp b/core/register_core_types.cpp
index e33c21cc00..a18ec4d6ad 100644
--- a/core/register_core_types.cpp
+++ b/core/register_core_types.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -199,7 +199,7 @@ void register_core_types() {
ResourceLoader::add_resource_format_loader(resource_format_loader_crypto);
GDREGISTER_VIRTUAL_CLASS(MultiplayerPeer);
- GDREGISTER_VIRTUAL_CLASS(MultiplayerPeerExtension);
+ GDREGISTER_CLASS(MultiplayerPeerExtension);
GDREGISTER_VIRTUAL_CLASS(MultiplayerReplicator);
GDREGISTER_CLASS(MultiplayerAPI);
GDREGISTER_CLASS(MainLoop);
diff --git a/core/register_core_types.h b/core/register_core_types.h
index 830f05607d..0fd4e73c40 100644
--- a/core/register_core_types.h
+++ b/core/register_core_types.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/node_path.cpp b/core/string/node_path.cpp
index 5fae13779e..238897c2b1 100644
--- a/core/string/node_path.cpp
+++ b/core/string/node_path.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -293,12 +293,12 @@ void NodePath::simplify() {
break;
}
if (data->path[i].operator String() == ".") {
- data->path.remove(i);
+ data->path.remove_at(i);
i--;
} else if (i > 0 && data->path[i].operator String() == ".." && data->path[i - 1].operator String() != "." && data->path[i - 1].operator String() != "..") {
//remove both
- data->path.remove(i - 1);
- data->path.remove(i - 1);
+ data->path.remove_at(i - 1);
+ data->path.remove_at(i - 1);
i -= 2;
if (data->path.size() == 0) {
data->path.push_back(".");
@@ -368,7 +368,7 @@ NodePath::NodePath(const String &p_path) {
for (int i = from; i <= path.length(); i++) {
if (path[i] == ':' || path[i] == 0) {
String str = path.substr(from, i - from);
- if (str == "") {
+ if (str.is_empty()) {
if (path[i] == 0) {
continue; // Allow end-of-path :
}
diff --git a/core/string/node_path.h b/core/string/node_path.h
index a277ab26fa..53976bd524 100644
--- a/core/string/node_path.h
+++ b/core/string/node_path.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/optimized_translation.cpp b/core/string/optimized_translation.cpp
index f8be564740..07b58f2418 100644
--- a/core/string/optimized_translation.cpp
+++ b/core/string/optimized_translation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/optimized_translation.h b/core/string/optimized_translation.h
index bccf932383..f3dbfe8f5c 100644
--- a/core/string/optimized_translation.h
+++ b/core/string/optimized_translation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,7 +38,7 @@ class OptimizedTranslation : public Translation {
//this translation uses a sort of modified perfect hash algorithm
//it requires hashing strings twice and then does a binary search,
- //so it's slower, but at the same time it has an extreemly high chance
+ //so it's slower, but at the same time it has an extremely high chance
//of catching untranslated strings
//load/store friendly types
diff --git a/core/string/print_string.cpp b/core/string/print_string.cpp
index adc218f597..97e119bcf6 100644
--- a/core/string/print_string.cpp
+++ b/core/string/print_string.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/print_string.h b/core/string/print_string.h
index 3cd170b68e..669d2ea316 100644
--- a/core/string/print_string.h
+++ b/core/string/print_string.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/string_buffer.h b/core/string/string_buffer.h
index 33897c3674..424952f786 100644
--- a/core/string/string_buffer.h
+++ b/core/string/string_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/string_builder.cpp b/core/string/string_builder.cpp
index 834c87c845..7359ff59e1 100644
--- a/core/string/string_builder.cpp
+++ b/core/string/string_builder.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,7 @@
#include <string.h>
StringBuilder &StringBuilder::append(const String &p_string) {
- if (p_string == String()) {
+ if (p_string.is_empty()) {
return *this;
}
diff --git a/core/string/string_builder.h b/core/string/string_builder.h
index 30ce2a06f7..897efa95ef 100644
--- a/core/string/string_builder.h
+++ b/core/string/string_builder.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/string_name.cpp b/core/string/string_name.cpp
index 9024f60dae..61742ac582 100644
--- a/core/string/string_name.cpp
+++ b/core/string/string_name.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -310,7 +310,7 @@ StringName::StringName(const String &p_name, bool p_static) {
ERR_FAIL_COND(!configured);
- if (p_name == String()) {
+ if (p_name.is_empty()) {
return;
}
@@ -434,7 +434,7 @@ StringName StringName::search(const char32_t *p_name) {
}
StringName StringName::search(const String &p_name) {
- ERR_FAIL_COND_V(p_name == "", StringName());
+ ERR_FAIL_COND_V(p_name.is_empty(), StringName());
MutexLock lock(mutex);
diff --git a/core/string/string_name.h b/core/string/string_name.h
index ce7988744b..9653d2b4cf 100644
--- a/core/string/string_name.h
+++ b/core/string/string_name.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/translation.cpp b/core/string/translation.cpp
index b98aad9b58..615ecf2432 100644
--- a/core/string/translation.cpp
+++ b/core/string/translation.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1092,9 +1092,12 @@ Array TranslationServer::get_loaded_locales() const {
ERR_FAIL_COND_V(t.is_null(), Array());
String l = t->get_locale();
- locales.push_back(l);
+ if (!locales.has(l)) {
+ locales.push_back(l);
+ }
}
+ locales.sort();
return locales;
}
@@ -1287,7 +1290,7 @@ bool TranslationServer::_load_translations(const String &p_from) {
void TranslationServer::setup() {
String test = GLOBAL_DEF("internationalization/locale/test", "");
test = test.strip_edges();
- if (test != "") {
+ if (!test.is_empty()) {
set_locale(test);
} else {
set_locale(OS::get_singleton()->get_locale());
diff --git a/core/string/translation.h b/core/string/translation.h
index 6aec0bb8ea..e95d15e2ab 100644
--- a/core/string/translation.h
+++ b/core/string/translation.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/translation_po.cpp b/core/string/translation_po.cpp
index 1da00aa54b..1c991ee12d 100644
--- a/core/string/translation_po.cpp
+++ b/core/string/translation_po.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/translation_po.h b/core/string/translation_po.h
index 0e1d03d6ca..7d63af2246 100644
--- a/core/string/translation_po.h
+++ b/core/string/translation_po.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/ucaps.h b/core/string/ucaps.h
index b785ac7879..357d36e703 100644
--- a/core/string/ucaps.h
+++ b/core/string/ucaps.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp
index 8d6da31cf3..0949980713 100644
--- a/core/string/ustring.cpp
+++ b/core/string/ustring.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -38,6 +38,7 @@
#include "core/string/translation.h"
#include "core/string/ucaps.h"
#include "core/variant/variant.h"
+#include "core/version_generated.gen.h"
#include <stdio.h>
#include <stdlib.h>
@@ -129,9 +130,8 @@ Char16String &Char16String::operator+=(char16_t p_char) {
return *this;
}
-Char16String &Char16String::operator=(const char16_t *p_cstr) {
+void Char16String::operator=(const char16_t *p_cstr) {
copy_from(p_cstr);
- return *this;
}
const char16_t *Char16String::get_data() const {
@@ -185,9 +185,8 @@ CharString &CharString::operator+=(char p_char) {
return *this;
}
-CharString &CharString::operator=(const char *p_cstr) {
+void CharString::operator=(const char *p_cstr) {
copy_from(p_cstr);
- return *this;
}
const char *CharString::get_data() const {
@@ -952,10 +951,6 @@ const char32_t *String::get_data() const {
return size() ? &operator[](0) : &zero;
}
-void String::erase(int p_pos, int p_chars) {
- *this = left(MAX(p_pos, 0)) + substr(p_pos + p_chars, length() - ((p_pos + p_chars)));
-}
-
String String::capitalize() const {
String aux = this->camelcase_to_underscore(true).replace("_", " ").strip_edges();
String cap;
@@ -3512,6 +3507,27 @@ char32_t String::unicode_at(int p_idx) const {
return operator[](p_idx);
}
+String String::indent(const String &p_prefix) const {
+ String new_string;
+ int line_start = 0;
+
+ for (int i = 0; i < length(); i++) {
+ const char32_t c = operator[](i);
+ if (c == '\n') {
+ if (i == line_start) {
+ new_string += c; // Leave empty lines empty.
+ } else {
+ new_string += p_prefix + substr(line_start, i - line_start + 1);
+ }
+ line_start = i + 1;
+ }
+ }
+ if (line_start != length()) {
+ new_string += p_prefix + substr(line_start);
+ }
+ return new_string;
+}
+
String String::dedent() const {
String new_string;
String indent;
@@ -3673,15 +3689,15 @@ String String::simplify_path() const {
for (int i = 0; i < dirs.size(); i++) {
String d = dirs[i];
if (d == ".") {
- dirs.remove(i);
+ dirs.remove_at(i);
i--;
} else if (d == "..") {
if (i == 0) {
- dirs.remove(i);
+ dirs.remove_at(i);
i--;
} else {
- dirs.remove(i);
- dirs.remove(i - 1);
+ dirs.remove_at(i);
+ dirs.remove_at(i - 1);
i -= 2;
}
}
@@ -4288,7 +4304,7 @@ bool String::is_valid_filename() const {
return false;
}
- if (stripped == String()) {
+ if (stripped.is_empty()) {
return false;
}
@@ -4420,7 +4436,7 @@ String String::property_name_encode() const {
// as well as '"', '=' or ' ' (32)
const char32_t *cstr = get_data();
for (int i = 0; cstr[i]; i++) {
- if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] < 33 || cstr[i] > 126) {
+ if (cstr[i] == '=' || cstr[i] == '"' || cstr[i] == ';' || cstr[i] == '[' || cstr[i] == ']' || cstr[i] < 33 || cstr[i] > 126) {
return "\"" + c_escape_multiline() + "\"";
}
}
@@ -4872,15 +4888,20 @@ String TTRN(const String &p_text, const String &p_text_plural, int p_n, const St
return p_text_plural;
}
+/* DTR and DTRN are used for the documentation, handling descriptions extracted
+ * from the XML.
+ * They also replace `$DOCS_URL` with the actual URL to the documentation's branch,
+ * to allow dehardcoding it in the XML and doing proper substitutions everywhere.
+ */
String DTR(const String &p_text, const String &p_context) {
// Comes straight from the XML, so remove indentation and any trailing whitespace.
const String text = p_text.dedent().strip_edges();
if (TranslationServer::get_singleton()) {
- return TranslationServer::get_singleton()->doc_translate(text, p_context);
+ return String(TranslationServer::get_singleton()->doc_translate(text, p_context)).replace("$DOCS_URL", VERSION_DOCS_URL);
}
- return text;
+ return text.replace("$DOCS_URL", VERSION_DOCS_URL);
}
String DTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context) {
@@ -4888,21 +4909,21 @@ String DTRN(const String &p_text, const String &p_text_plural, int p_n, const St
const String text_plural = p_text_plural.dedent().strip_edges();
if (TranslationServer::get_singleton()) {
- return TranslationServer::get_singleton()->doc_translate_plural(text, text_plural, p_n, p_context);
+ return String(TranslationServer::get_singleton()->doc_translate_plural(text, text_plural, p_n, p_context)).replace("$DOCS_URL", VERSION_DOCS_URL);
}
// Return message based on English plural rule if translation is not possible.
if (p_n == 1) {
- return text;
+ return text.replace("$DOCS_URL", VERSION_DOCS_URL);
}
- return text_plural;
+ return text_plural.replace("$DOCS_URL", VERSION_DOCS_URL);
}
#endif
String RTR(const String &p_text, const String &p_context) {
if (TranslationServer::get_singleton()) {
String rtr = TranslationServer::get_singleton()->tool_translate(p_text, p_context);
- if (rtr == String() || rtr == p_text) {
+ if (rtr.is_empty() || rtr == p_text) {
return TranslationServer::get_singleton()->translate(p_text, p_context);
} else {
return rtr;
@@ -4915,7 +4936,7 @@ String RTR(const String &p_text, const String &p_context) {
String RTRN(const String &p_text, const String &p_text_plural, int p_n, const String &p_context) {
if (TranslationServer::get_singleton()) {
String rtr = TranslationServer::get_singleton()->tool_translate_plural(p_text, p_text_plural, p_n, p_context);
- if (rtr == String() || rtr == p_text || rtr == p_text_plural) {
+ if (rtr.is_empty() || rtr == p_text || rtr == p_text_plural) {
return TranslationServer::get_singleton()->translate_plural(p_text, p_text_plural, p_n, p_context);
} else {
return rtr;
diff --git a/core/string/ustring.h b/core/string/ustring.h
index 1d80ccf58d..4840c236c0 100644
--- a/core/string/ustring.h
+++ b/core/string/ustring.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -108,13 +108,10 @@ public:
_FORCE_INLINE_ Char16String() {}
_FORCE_INLINE_ Char16String(const Char16String &p_str) { _cowdata._ref(p_str._cowdata); }
- _FORCE_INLINE_ Char16String &operator=(const Char16String &p_str) {
- _cowdata._ref(p_str._cowdata);
- return *this;
- }
+ _FORCE_INLINE_ void operator=(const Char16String &p_str) { _cowdata._ref(p_str._cowdata); }
_FORCE_INLINE_ Char16String(const char16_t *p_cstr) { copy_from(p_cstr); }
- Char16String &operator=(const char16_t *p_cstr);
+ void operator=(const char16_t *p_cstr);
bool operator<(const Char16String &p_right) const;
Char16String &operator+=(char16_t p_char);
int length() const { return size() ? size() - 1 : 0; }
@@ -152,13 +149,10 @@ public:
_FORCE_INLINE_ CharString() {}
_FORCE_INLINE_ CharString(const CharString &p_str) { _cowdata._ref(p_str._cowdata); }
- _FORCE_INLINE_ CharString &operator=(const CharString &p_str) {
- _cowdata._ref(p_str._cowdata);
- return *this;
- }
+ _FORCE_INLINE_ void operator=(const CharString &p_str) { _cowdata._ref(p_str._cowdata); }
_FORCE_INLINE_ CharString(const char *p_cstr) { copy_from(p_cstr); }
- CharString &operator=(const char *p_cstr);
+ void operator=(const char *p_cstr);
bool operator<(const CharString &p_right) const;
CharString &operator+=(char p_char);
int length() const { return size() ? size() - 1 : 0; }
@@ -209,7 +203,7 @@ public:
_FORCE_INLINE_ char32_t *ptrw() { return _cowdata.ptrw(); }
_FORCE_INLINE_ const char32_t *ptr() const { return _cowdata.ptr(); }
- void remove(int p_index) { _cowdata.remove(p_index); }
+ void remove_at(int p_index) { _cowdata.remove_at(p_index); }
_FORCE_INLINE_ void clear() { resize(0); }
@@ -362,6 +356,7 @@ public:
String left(int p_pos) const;
String right(int p_pos) const;
+ String indent(const String &p_prefix) const;
String dedent() const;
String strip_edges(bool left = true, bool right = true) const;
String strip_escapes() const;
@@ -442,11 +437,7 @@ public:
_FORCE_INLINE_ String() {}
_FORCE_INLINE_ String(const String &p_str) { _cowdata._ref(p_str._cowdata); }
-
- String &operator=(const String &p_str) {
- _cowdata._ref(p_str._cowdata);
- return *this;
- }
+ _FORCE_INLINE_ void operator=(const String &p_str) { _cowdata._ref(p_str._cowdata); }
Vector<uint8_t> to_ascii_buffer() const;
Vector<uint8_t> to_utf8_buffer() const;
diff --git a/core/templates/bin_sorted_array.h b/core/templates/bin_sorted_array.h
index be9d0b5475..59ac4cdaa1 100644
--- a/core/templates/bin_sorted_array.h
+++ b/core/templates/bin_sorted_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -112,7 +112,7 @@ public:
return current_idx;
}
- void remove(uint64_t p_idx) {
+ void remove_at(uint64_t p_idx) {
ERR_FAIL_COND(p_idx >= array.size());
uint64_t new_idx = move(p_idx, 0);
uint64_t swap_idx = array.size() - 1;
diff --git a/core/templates/command_queue_mt.cpp b/core/templates/command_queue_mt.cpp
index 04a8095f0b..a40ff88a19 100644
--- a/core/templates/command_queue_mt.cpp
+++ b/core/templates/command_queue_mt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/command_queue_mt.h b/core/templates/command_queue_mt.h
index 519a896ffc..1ecb81c2a2 100644
--- a/core/templates/command_queue_mt.h
+++ b/core/templates/command_queue_mt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h
index 9b8c0eb528..326616b607 100644
--- a/core/templates/cowdata.h
+++ b/core/templates/cowdata.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -167,7 +167,7 @@ public:
Error resize(int p_size);
- _FORCE_INLINE_ void remove(int p_index) {
+ _FORCE_INLINE_ void remove_at(int p_index) {
ERR_FAIL_INDEX(p_index, size());
T *p = ptrw();
int len = size();
diff --git a/core/templates/hash_map.h b/core/templates/hash_map.h
index 45e0cc2427..82b3546f9d 100644
--- a/core/templates/hash_map.h
+++ b/core/templates/hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/hashfuncs.h b/core/templates/hashfuncs.h
index c1a7c4146e..2a129f97d5 100644
--- a/core/templates/hashfuncs.h
+++ b/core/templates/hashfuncs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/list.h b/core/templates/list.h
index afbed998c2..fe14d85d8f 100644
--- a/core/templates/list.h
+++ b/core/templates/list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/local_vector.h b/core/templates/local_vector.h
index 5704b8f230..f4e0748c27 100644
--- a/core/templates/local_vector.h
+++ b/core/templates/local_vector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,8 @@
#include "core/templates/sort_array.h"
#include "core/templates/vector.h"
+#include <initializer_list>
+
template <class T, class U = uint32_t, bool force_trivial = false>
class LocalVector {
private:
@@ -70,7 +72,7 @@ public:
}
}
- void remove(U p_index) {
+ void remove_at(U p_index) {
ERR_FAIL_UNSIGNED_INDEX(p_index, count);
count--;
for (U i = p_index; i < count; i++) {
@@ -83,7 +85,7 @@ public:
/// Removes the item copying the last value into the position of the one to
/// remove. It's generally faster than `remove`.
- void remove_unordered(U p_index) {
+ void remove_at_unordered(U p_index) {
ERR_FAIL_INDEX(p_index, count);
count--;
if (count > p_index) {
@@ -97,7 +99,7 @@ public:
void erase(const T &p_val) {
int64_t idx = find(p_val);
if (idx >= 0) {
- remove(idx);
+ remove_at(idx);
}
}
@@ -228,25 +230,29 @@ public:
}
_FORCE_INLINE_ LocalVector() {}
+ _FORCE_INLINE_ LocalVector(std::initializer_list<T> p_init) {
+ reserve(p_init.size());
+ for (const T &element : p_init) {
+ push_back(element);
+ }
+ }
_FORCE_INLINE_ LocalVector(const LocalVector &p_from) {
resize(p_from.size());
for (U i = 0; i < p_from.count; i++) {
data[i] = p_from.data[i];
}
}
- inline LocalVector &operator=(const LocalVector &p_from) {
+ inline void operator=(const LocalVector &p_from) {
resize(p_from.size());
for (U i = 0; i < p_from.count; i++) {
data[i] = p_from.data[i];
}
- return *this;
}
- inline LocalVector &operator=(const Vector<T> &p_from) {
+ inline void operator=(const Vector<T> &p_from) {
resize(p_from.size());
for (U i = 0; i < count; i++) {
data[i] = p_from[i];
}
- return *this;
}
_FORCE_INLINE_ ~LocalVector() {
diff --git a/core/templates/lru.h b/core/templates/lru.h
index e55e40da48..48ba318b12 100644
--- a/core/templates/lru.h
+++ b/core/templates/lru.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/map.h b/core/templates/map.h
index badb407e5d..f228640a1e 100644
--- a/core/templates/map.h
+++ b/core/templates/map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/oa_hash_map.h b/core/templates/oa_hash_map.h
index 025cc30db4..c91d27ebe1 100644
--- a/core/templates/oa_hash_map.h
+++ b/core/templates/oa_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -353,7 +353,7 @@ public:
(*this) = p_other;
}
- OAHashMap &operator=(const OAHashMap &p_other) {
+ void operator=(const OAHashMap &p_other) {
if (capacity != 0) {
clear();
}
@@ -363,7 +363,6 @@ public:
for (Iterator it = p_other.iter(); it.valid; it = p_other.next_iter(it)) {
set(*it.key, *it.value);
}
- return *this;
}
OAHashMap(uint32_t p_initial_capacity = 64) {
diff --git a/core/templates/ordered_hash_map.h b/core/templates/ordered_hash_map.h
index 4996b88190..3d1f3a08ec 100644
--- a/core/templates/ordered_hash_map.h
+++ b/core/templates/ordered_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -85,11 +85,10 @@ public:
next_element(other.next_element) {
}
- Element &operator=(const Element &other) {
+ void operator=(const Element &other) {
list_element = other.list_element;
next_element = other.next_element;
prev_element = other.prev_element;
- return *this;
}
_FORCE_INLINE_ bool operator==(const Element &p_other) const {
@@ -145,9 +144,8 @@ public:
list_element(other.list_element) {
}
- ConstElement &operator=(const ConstElement &other) {
+ void operator=(const ConstElement &other) {
list_element = other.list_element;
- return *this;
}
ConstElement next() const {
diff --git a/core/templates/paged_allocator.h b/core/templates/paged_allocator.h
index dfc885c6eb..5bc723787f 100644
--- a/core/templates/paged_allocator.h
+++ b/core/templates/paged_allocator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/paged_array.h b/core/templates/paged_array.h
index 599d3dde4f..33d2757bec 100644
--- a/core/templates/paged_array.h
+++ b/core/templates/paged_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/pair.h b/core/templates/pair.h
index e30ee8bc56..eb86e21b03 100644
--- a/core/templates/pair.h
+++ b/core/templates/pair.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/pass_func.h b/core/templates/pass_func.h
index d2f465e91c..8bd34ddfd6 100644
--- a/core/templates/pass_func.h
+++ b/core/templates/pass_func.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/pooled_list.h b/core/templates/pooled_list.h
index b139dadb75..360fda81f8 100644
--- a/core/templates/pooled_list.h
+++ b/core/templates/pooled_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/rid.h b/core/templates/rid.h
index 4c7119b4ea..679c43f906 100644
--- a/core/templates/rid.h
+++ b/core/templates/rid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/rid_owner.cpp b/core/templates/rid_owner.cpp
index 56f39ab779..7fc819e232 100644
--- a/core/templates/rid_owner.cpp
+++ b/core/templates/rid_owner.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/rid_owner.h b/core/templates/rid_owner.h
index 71d41eacc4..3ed81e76fd 100644
--- a/core/templates/rid_owner.h
+++ b/core/templates/rid_owner.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/ring_buffer.h b/core/templates/ring_buffer.h
index e7b77440f1..742f9462fb 100644
--- a/core/templates/ring_buffer.h
+++ b/core/templates/ring_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/safe_list.h b/core/templates/safe_list.h
index d8f010663b..53fc3fe5f9 100644
--- a/core/templates/safe_list.h
+++ b/core/templates/safe_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/safe_refcount.h b/core/templates/safe_refcount.h
index e9e5695f80..76f76be96a 100644
--- a/core/templates/safe_refcount.h
+++ b/core/templates/safe_refcount.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/search_array.h b/core/templates/search_array.h
index 8efc32df82..e717a352d1 100644
--- a/core/templates/search_array.h
+++ b/core/templates/search_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/self_list.h b/core/templates/self_list.h
index e8d36ea358..7f2236fa3a 100644
--- a/core/templates/self_list.h
+++ b/core/templates/self_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/set.h b/core/templates/set.h
index 0a80ceefb5..9107459884 100644
--- a/core/templates/set.h
+++ b/core/templates/set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/simple_type.h b/core/templates/simple_type.h
index 80bfa83fde..9352b500a2 100644
--- a/core/templates/simple_type.h
+++ b/core/templates/simple_type.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/sort_array.h b/core/templates/sort_array.h
index 1656d2991d..6cf9368056 100644
--- a/core/templates/sort_array.h
+++ b/core/templates/sort_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/thread_work_pool.cpp b/core/templates/thread_work_pool.cpp
index 17969a2c90..a75fd06b9b 100644
--- a/core/templates/thread_work_pool.cpp
+++ b/core/templates/thread_work_pool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,7 +47,7 @@ void ThreadWorkPool::_thread_function(void *p_user) {
void ThreadWorkPool::init(int p_thread_count) {
ERR_FAIL_COND(threads != nullptr);
if (p_thread_count < 0) {
- p_thread_count = OS::get_singleton()->get_processor_count();
+ p_thread_count = OS::get_singleton()->get_default_thread_pool_size();
}
thread_count = p_thread_count;
diff --git a/core/templates/thread_work_pool.h b/core/templates/thread_work_pool.h
index b242648bc8..957af44f48 100644
--- a/core/templates/thread_work_pool.h
+++ b/core/templates/thread_work_pool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -73,6 +73,7 @@ class ThreadWorkPool {
ThreadData *threads = nullptr;
uint32_t thread_count = 0;
+ uint32_t threads_working = 0;
BaseWork *current_work = nullptr;
static void _thread_function(void *p_user);
@@ -94,7 +95,9 @@ public:
current_work = w;
- for (uint32_t i = 0; i < thread_count; i++) {
+ threads_working = MIN(p_elements, thread_count);
+
+ for (uint32_t i = 0; i < threads_working; i++) {
threads[i].work = w;
threads[i].start.post();
}
@@ -117,19 +120,32 @@ public:
void end_work() {
ERR_FAIL_COND(current_work == nullptr);
- for (uint32_t i = 0; i < thread_count; i++) {
+ for (uint32_t i = 0; i < threads_working; i++) {
threads[i].completed.wait();
threads[i].work = nullptr;
}
+ threads_working = 0;
memdelete(current_work);
current_work = nullptr;
}
template <class C, class M, class U>
void do_work(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
- begin_work(p_elements, p_instance, p_method, p_userdata);
- end_work();
+ switch (p_elements) {
+ case 0:
+ // Nothing to do, so do nothing.
+ break;
+ case 1:
+ // No value in pushing the work to another thread if it's a single job
+ // and we're going to wait for it to finish. Just run it right here.
+ (p_instance->*p_method)(0, p_userdata);
+ break;
+ default:
+ // Multiple jobs to do; commence threaded business.
+ begin_work(p_elements, p_instance, p_method, p_userdata);
+ end_work();
+ }
}
_FORCE_INLINE_ int get_thread_count() const { return thread_count; }
diff --git a/core/templates/vector.h b/core/templates/vector.h
index 98982c80d3..4ada3b597a 100644
--- a/core/templates/vector.h
+++ b/core/templates/vector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,6 +43,8 @@
#include "core/templates/search_array.h"
#include "core/templates/sort_array.h"
+#include <initializer_list>
+
template <class T>
class VectorWriteProxy {
public:
@@ -68,11 +70,11 @@ public:
_FORCE_INLINE_ bool append(const T &p_elem) { return push_back(p_elem); } //alias
void fill(T p_elem);
- void remove(int p_index) { _cowdata.remove(p_index); }
+ void remove_at(int p_index) { _cowdata.remove_at(p_index); }
void erase(const T &p_val) {
int idx = find(p_val);
if (idx >= 0) {
- remove(idx);
+ remove_at(idx);
}
}
void reverse();
@@ -132,9 +134,8 @@ public:
insert(i, p_val);
}
- inline Vector &operator=(const Vector &p_from) {
+ inline void operator=(const Vector &p_from) {
_cowdata._ref(p_from._cowdata);
- return *this;
}
Vector<uint8_t> to_byte_array() const {
@@ -144,27 +145,28 @@ public:
return ret;
}
- Vector<T> subarray(int p_from, int p_to) const {
- if (p_from < 0) {
- p_from = size() + p_from;
- }
- if (p_to < 0) {
- p_to = size() + p_to;
+ Vector<T> slice(int p_begin, int p_end) const {
+ Vector<T> result;
+
+ if (p_end < 0) {
+ p_end += size() + 1;
}
- ERR_FAIL_INDEX_V(p_from, size(), Vector<T>());
- ERR_FAIL_INDEX_V(p_to, size(), Vector<T>());
+ ERR_FAIL_INDEX_V(p_begin, size(), result);
+ ERR_FAIL_INDEX_V(p_end, size() + 1, result);
+
+ ERR_FAIL_COND_V(p_begin > p_end, result);
- Vector<T> slice;
- int span = 1 + p_to - p_from;
- slice.resize(span);
- const T *r = ptr();
- T *w = slice.ptrw();
- for (int i = 0; i < span; ++i) {
- w[i] = r[p_from + i];
+ int result_size = p_end - p_begin;
+ result.resize(result_size);
+
+ const T *const r = ptr();
+ T *const w = result.ptrw();
+ for (int i = 0; i < result_size; ++i) {
+ w[i] = r[p_begin + i];
}
- return slice;
+ return result;
}
bool operator==(const Vector<T> &p_arr) const {
@@ -258,6 +260,15 @@ public:
}
_FORCE_INLINE_ Vector() {}
+ _FORCE_INLINE_ Vector(std::initializer_list<T> p_init) {
+ Error err = _cowdata.resize(p_init.size());
+ ERR_FAIL_COND(err);
+
+ int i = 0;
+ for (const T &element : p_init) {
+ _cowdata.set(i++, element);
+ }
+ }
_FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
_FORCE_INLINE_ ~Vector() {}
diff --git a/core/templates/vmap.h b/core/templates/vmap.h
index 520e0b3720..013c4e4262 100644
--- a/core/templates/vmap.h
+++ b/core/templates/vmap.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -134,7 +134,7 @@ public:
if (pos < 0) {
return;
}
- _cowdata.remove(pos);
+ _cowdata.remove_at(pos);
}
int find(const T &p_val) const {
@@ -193,9 +193,8 @@ public:
_FORCE_INLINE_ VMap() {}
_FORCE_INLINE_ VMap(const VMap &p_from) { _cowdata._ref(p_from._cowdata); }
- inline VMap &operator=(const VMap &p_from) {
+ inline void operator=(const VMap &p_from) {
_cowdata._ref(p_from._cowdata);
- return *this;
}
};
diff --git a/core/templates/vset.h b/core/templates/vset.h
index 6665651d42..09bddbbe69 100644
--- a/core/templates/vset.h
+++ b/core/templates/vset.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -119,7 +119,7 @@ public:
if (pos < 0) {
return;
}
- _data.remove(pos);
+ _data.remove_at(pos);
}
int find(const T &p_val) const {
diff --git a/core/typedefs.h b/core/typedefs.h
index 9ab874b2f0..e6034eb375 100644
--- a/core/typedefs.h
+++ b/core/typedefs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -91,8 +91,8 @@
#define ABS(m_v) (((m_v) < 0) ? (-(m_v)) : (m_v))
#endif
-#ifndef SGN
-#define SGN(m_v) (((m_v) == 0) ? (0.0) : (((m_v) < 0) ? (-1.0) : (+1.0)))
+#ifndef SIGN
+#define SIGN(m_v) (((m_v) == 0) ? (0.0) : (((m_v) < 0) ? (-1.0) : (+1.0)))
#endif
#ifndef MIN
diff --git a/core/variant/array.cpp b/core/variant/array.cpp
index 69a0fff1a1..8d20b1bc79 100644
--- a/core/variant/array.cpp
+++ b/core/variant/array.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -322,8 +322,8 @@ bool Array::has(const Variant &p_value) const {
return _p->array.find(p_value, 0) != -1;
}
-void Array::remove(int p_pos) {
- _p->array.remove(p_pos);
+void Array::remove_at(int p_pos) {
+ _p->array.remove_at(p_pos);
}
void Array::set(int p_idx, const Variant &p_value) {
@@ -365,55 +365,30 @@ Array Array::recursive_duplicate(bool p_deep, int recursion_count) const {
return new_arr;
}
-int Array::_clamp_slice_index(int p_index) const {
- int arr_size = size();
- int fixed_index = CLAMP(p_index, -arr_size, arr_size - 1);
- if (fixed_index < 0) {
- fixed_index = arr_size + fixed_index;
- }
- return fixed_index;
-}
+Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const {
+ Array result;
-Array Array::slice(int p_begin, int p_end, int p_step, bool p_deep) const { // like python, but inclusive on upper bound
-
- Array new_arr;
+ ERR_FAIL_COND_V_MSG(p_step == 0, result, "Slice step cannot be zero.");
- ERR_FAIL_COND_V_MSG(p_step == 0, new_arr, "Array slice step size cannot be zero.");
-
- if (is_empty()) { // Don't try to slice empty arrays.
- return new_arr;
- }
- if (p_step > 0) {
- if (p_begin >= size() || p_end < -size()) {
- return new_arr;
- }
- } else { // p_step < 0
- if (p_begin < -size() || p_end >= size()) {
- return new_arr;
- }
+ if (p_end < 0) {
+ p_end += size() + 1;
}
- int begin = _clamp_slice_index(p_begin);
- int end = _clamp_slice_index(p_end);
+ ERR_FAIL_INDEX_V(p_begin, size(), result);
+ ERR_FAIL_INDEX_V(p_end, size() + 1, result);
- int new_arr_size = MAX(((end - begin + p_step) / p_step), 0);
- new_arr.resize(new_arr_size);
+ ERR_FAIL_COND_V_MSG(p_step > 0 && p_begin > p_end, result, "Slice is positive, but bounds is decreasing");
+ ERR_FAIL_COND_V_MSG(p_step < 0 && p_begin < p_end, result, "Slice is negative, but bounds is increasing");
- if (p_step > 0) {
- int dest_idx = 0;
- for (int idx = begin; idx <= end; idx += p_step) {
- ERR_FAIL_COND_V_MSG(dest_idx < 0 || dest_idx >= new_arr_size, Array(), "Bug in Array slice()");
- new_arr[dest_idx++] = p_deep ? get(idx).duplicate(p_deep) : get(idx);
- }
- } else { // p_step < 0
- int dest_idx = 0;
- for (int idx = begin; idx >= end; idx += p_step) {
- ERR_FAIL_COND_V_MSG(dest_idx < 0 || dest_idx >= new_arr_size, Array(), "Bug in Array slice()");
- new_arr[dest_idx++] = p_deep ? get(idx).duplicate(p_deep) : get(idx);
- }
+ int result_size = (p_end - p_begin) / p_step;
+ result.resize(result_size);
+
+ for (int src_idx = p_begin, dest_idx = 0; dest_idx < result_size; ++dest_idx) {
+ result[dest_idx] = p_deep ? get(src_idx).duplicate(true) : get(src_idx);
+ src_idx += p_step;
}
- return new_arr;
+ return result;
}
Array Array::filter(const Callable &p_callable) const {
@@ -576,7 +551,7 @@ Variant Array::pop_back() {
Variant Array::pop_front() {
if (!_p->array.is_empty()) {
const Variant ret = _p->array.get(0);
- _p->array.remove(0);
+ _p->array.remove_at(0);
return ret;
}
return Variant();
@@ -603,7 +578,7 @@ Variant Array::pop_at(int p_pos) {
_p->array.size()));
const Variant ret = _p->array.get(p_pos);
- _p->array.remove(p_pos);
+ _p->array.remove_at(p_pos);
return ret;
}
diff --git a/core/variant/array.h b/core/variant/array.h
index bd39b8e0b1..f48444bb39 100644
--- a/core/variant/array.h
+++ b/core/variant/array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -44,8 +44,6 @@ class Array {
void _ref(const Array &p_from) const;
void _unref() const;
- inline int _clamp_slice_index(int p_index) const;
-
protected:
Array(const Array &p_base, uint32_t p_type, const StringName &p_class_name, const Variant &p_script);
bool _assign(const Array &p_array);
@@ -75,7 +73,7 @@ public:
Error resize(int p_new_size);
Error insert(int p_pos, const Variant &p_value);
- void remove(int p_pos);
+ void remove_at(int p_pos);
void fill(const Variant &p_value);
Variant front() const;
diff --git a/core/variant/binder_common.h b/core/variant/binder_common.h
index f06d767cf5..14f49d530c 100644
--- a/core/variant/binder_common.h
+++ b/core/variant/binder_common.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -80,14 +80,17 @@ struct VariantCaster<const T &> {
} \
typedef int64_t EncodeT; \
_FORCE_INLINE_ static void encode(m_enum p_val, const void *p_ptr) { \
- *(int64_t *)p_ptr = p_val; \
+ *(int64_t *)p_ptr = (int64_t)p_val; \
} \
};
// Object enum casts must go here
VARIANT_ENUM_CAST(Object::ConnectFlags);
+VARIANT_ENUM_CAST(Vector2::Axis);
+VARIANT_ENUM_CAST(Vector2i::Axis);
VARIANT_ENUM_CAST(Vector3::Axis);
+VARIANT_ENUM_CAST(Vector3i::Axis);
VARIANT_ENUM_CAST(Basis::EulerOrder);
VARIANT_ENUM_CAST(Error);
@@ -103,9 +106,9 @@ VARIANT_ENUM_CAST(KeyModifierMask);
VARIANT_ENUM_CAST(MIDIMessage);
VARIANT_ENUM_CAST(MouseButton);
VARIANT_ENUM_CAST(Orientation);
-VARIANT_ENUM_CAST(HAlign);
-VARIANT_ENUM_CAST(VAlign);
-VARIANT_ENUM_CAST(InlineAlign);
+VARIANT_ENUM_CAST(HorizontalAlignment);
+VARIANT_ENUM_CAST(VerticalAlignment);
+VARIANT_ENUM_CAST(InlineAlignment);
VARIANT_ENUM_CAST(PropertyHint);
VARIANT_ENUM_CAST(PropertyUsageFlags);
VARIANT_ENUM_CAST(Variant::Type);
diff --git a/core/variant/callable.cpp b/core/variant/callable.cpp
index dcded6e61f..c6a67f01d5 100644
--- a/core/variant/callable.cpp
+++ b/core/variant/callable.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/callable.h b/core/variant/callable.h
index de886492ea..855ffa9129 100644
--- a/core/variant/callable.h
+++ b/core/variant/callable.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/callable_bind.cpp b/core/variant/callable_bind.cpp
index 56eda6e703..4579621760 100644
--- a/core/variant/callable_bind.cpp
+++ b/core/variant/callable_bind.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/callable_bind.h b/core/variant/callable_bind.h
index feb40d1de9..ac5797e05f 100644
--- a/core/variant/callable_bind.h
+++ b/core/variant/callable_bind.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -51,6 +51,9 @@ public:
virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const;
virtual const Callable *get_base_comparator() const;
+ Callable get_callable() { return callable; }
+ Vector<Variant> get_binds() { return binds; }
+
CallableCustomBind(const Callable &p_callable, const Vector<Variant> &p_binds);
virtual ~CallableCustomBind();
};
@@ -72,6 +75,9 @@ public:
virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const;
virtual const Callable *get_base_comparator() const;
+ Callable get_callable() { return callable; }
+ int get_unbinds() { return argcount; }
+
CallableCustomUnbind(const Callable &p_callable, int p_argcount);
virtual ~CallableCustomUnbind();
};
diff --git a/core/variant/container_type_validate.h b/core/variant/container_type_validate.h
index f13a37cddd..6171c8c88f 100644
--- a/core/variant/container_type_validate.h
+++ b/core/variant/container_type_validate.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/dictionary.cpp b/core/variant/dictionary.cpp
index 24d21386a7..cc04ae712b 100644
--- a/core/variant/dictionary.cpp
+++ b/core/variant/dictionary.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/dictionary.h b/core/variant/dictionary.h
index f8a2a7573f..16cf0c2bf8 100644
--- a/core/variant/dictionary.h
+++ b/core/variant/dictionary.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/method_ptrcall.h b/core/variant/method_ptrcall.h
index 98304621f2..75a93ac4c8 100644
--- a/core/variant/method_ptrcall.h
+++ b/core/variant/method_ptrcall.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/native_ptr.h b/core/variant/native_ptr.h
index 913d4d8f7c..fe541c8d4b 100644
--- a/core/variant/native_ptr.h
+++ b/core/variant/native_ptr.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/type_info.h b/core/variant/type_info.h
index 2c6b82d25f..5ae35c92d3 100644
--- a/core/variant/type_info.h
+++ b/core/variant/type_info.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/typed_array.h b/core/variant/typed_array.h
index 2e96f4e445..50411121bc 100644
--- a/core/variant/typed_array.h
+++ b/core/variant/typed_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/variant.cpp b/core/variant/variant.cpp
index c43ff8626e..db198da54a 100644
--- a/core/variant/variant.cpp
+++ b/core/variant/variant.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/variant.h b/core/variant/variant.h
index 8ce5e7dcd2..0860e7fdc3 100644
--- a/core/variant/variant.h
+++ b/core/variant/variant.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -31,6 +31,7 @@
#ifndef VARIANT_H
#define VARIANT_H
+#include "core/input/input_enums.h"
#include "core/io/ip_address.h"
#include "core/math/aabb.h"
#include "core/math/basis.h"
@@ -43,6 +44,7 @@
#include "core/math/vector3.h"
#include "core/math/vector3i.h"
#include "core/object/object_id.h"
+#include "core/os/keyboard.h"
#include "core/string/node_path.h"
#include "core/string/ustring.h"
#include "core/templates/rid.h"
@@ -430,6 +432,21 @@ public:
Variant(const IPAddress &p_address);
+#define VARIANT_ENUM_CLASS_CONSTRUCTOR(m_enum) \
+ Variant(const m_enum &p_value) { \
+ type = INT; \
+ _data._int = (int64_t)p_value; \
+ }
+
+ // Only enum classes that need to be bound need this to be defined.
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(JoyAxis)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(JoyButton)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(Key)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(MIDIMessage)
+ VARIANT_ENUM_CLASS_CONSTRUCTOR(MouseButton)
+
+#undef VARIANT_ENUM_CLASS_CONSTRUCTOR
+
// If this changes the table in variant_op must be updated
enum Operator {
//comparison
diff --git a/core/variant/variant_call.cpp b/core/variant/variant_call.cpp
index f710a1267f..ecf5009fb6 100644
--- a/core/variant/variant_call.cpp
+++ b/core/variant/variant_call.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -752,8 +752,9 @@ struct _VariantCall {
static PackedInt32Array func_PackedByteArray_decode_s32_array(PackedByteArray *p_instance) {
uint64_t size = p_instance->size();
- const uint8_t *r = p_instance->ptr();
PackedInt32Array dest;
+ ERR_FAIL_COND_V_MSG(size < sizeof(int32_t), dest, "Size didn't match array of size int32_t, maybe you are trying to convert to the wrong type?");
+ const uint8_t *r = p_instance->ptr();
dest.resize(size / sizeof(int32_t));
memcpy(dest.ptrw(), r, size);
return dest;
@@ -761,8 +762,9 @@ struct _VariantCall {
static PackedInt64Array func_PackedByteArray_decode_s64_array(PackedByteArray *p_instance) {
uint64_t size = p_instance->size();
- const uint8_t *r = p_instance->ptr();
PackedInt64Array dest;
+ ERR_FAIL_COND_V_MSG(size < sizeof(int64_t), dest, "Size didn't match array of size int64_t, maybe you are trying to convert to the wrong type?");
+ const uint8_t *r = p_instance->ptr();
dest.resize(size / sizeof(int64_t));
memcpy(dest.ptrw(), r, size);
return dest;
@@ -770,8 +772,9 @@ struct _VariantCall {
static PackedFloat32Array func_PackedByteArray_decode_float_array(PackedByteArray *p_instance) {
uint64_t size = p_instance->size();
- const uint8_t *r = p_instance->ptr();
PackedFloat32Array dest;
+ ERR_FAIL_COND_V_MSG(size < sizeof(float), dest, "Size didn't match array of size float, maybe you are trying to convert to the wrong type?");
+ const uint8_t *r = p_instance->ptr();
dest.resize(size / sizeof(float));
memcpy(dest.ptrw(), r, size);
return dest;
@@ -779,8 +782,9 @@ struct _VariantCall {
static PackedFloat64Array func_PackedByteArray_decode_double_array(PackedByteArray *p_instance) {
uint64_t size = p_instance->size();
- const uint8_t *r = p_instance->ptr();
PackedFloat64Array dest;
+ ERR_FAIL_COND_V_MSG(size < sizeof(double), dest, "Size didn't match array of size double, maybe you are trying to convert to the wrong type?");
+ const uint8_t *r = p_instance->ptr();
dest.resize(size / sizeof(double));
memcpy(dest.ptrw(), r, size);
return dest;
@@ -1407,9 +1411,8 @@ static void _register_variant_builtin_methods() {
bind_method(String, get_basename, sarray(), varray());
bind_method(String, plus_file, sarray("file"), varray());
bind_method(String, unicode_at, sarray("at"), varray());
+ bind_method(String, indent, sarray("prefix"), varray());
bind_method(String, dedent, sarray(), varray());
- // FIXME: String needs to be immutable when binding
- //bind_method(String, erase, sarray("position", "chars"), varray());
bind_method(String, hash, sarray(), varray());
bind_method(String, md5_text, sarray(), varray());
bind_method(String, sha1_text, sarray(), varray());
@@ -1418,8 +1421,6 @@ static void _register_variant_builtin_methods() {
bind_method(String, sha1_buffer, sarray(), varray());
bind_method(String, sha256_buffer, sarray(), varray());
bind_method(String, is_empty, sarray(), varray());
- // FIXME: Static function, not sure how to bind
- //bind_method(String, humanize_size, sarray("size"), varray());
bind_method(String, is_absolute_path, sarray(), varray());
bind_method(String, is_relative_path, sarray(), varray());
@@ -1471,7 +1472,7 @@ static void _register_variant_builtin_methods() {
bind_method(Vector2, angle, sarray(), varray());
bind_method(Vector2, angle_to, sarray("to"), varray());
bind_method(Vector2, angle_to_point, sarray("to"), varray());
- bind_method(Vector2, direction_to, sarray("b"), varray());
+ bind_method(Vector2, direction_to, sarray("to"), varray());
bind_method(Vector2, distance_to, sarray("to"), varray());
bind_method(Vector2, distance_squared_to, sarray("to"), varray());
bind_method(Vector2, length, sarray(), varray());
@@ -1486,6 +1487,8 @@ static void _register_variant_builtin_methods() {
bind_method(Vector2, lerp, sarray("to", "weight"), varray());
bind_method(Vector2, slerp, sarray("to", "weight"), varray());
bind_method(Vector2, cubic_interpolate, sarray("b", "pre_a", "post_b", "weight"), varray());
+ bind_method(Vector2, max_axis_index, sarray(), varray());
+ bind_method(Vector2, min_axis_index, sarray(), varray());
bind_method(Vector2, move_toward, sarray("to", "delta"), varray());
bind_method(Vector2, rotated, sarray("phi"), varray());
bind_method(Vector2, orthogonal, sarray(), varray());
@@ -1508,6 +1511,10 @@ static void _register_variant_builtin_methods() {
/* Vector2i */
bind_method(Vector2i, aspect, sarray(), varray());
+ bind_method(Vector2i, max_axis_index, sarray(), varray());
+ bind_method(Vector2i, min_axis_index, sarray(), varray());
+ bind_method(Vector2i, length, sarray(), varray());
+ bind_method(Vector2i, length_squared, sarray(), varray());
bind_method(Vector2i, sign, sarray(), varray());
bind_method(Vector2i, abs, sarray(), varray());
bind_method(Vector2i, clamp, sarray("min", "max"), varray());
@@ -1547,13 +1554,13 @@ static void _register_variant_builtin_methods() {
/* Vector3 */
- bind_method(Vector3, min_axis, sarray(), varray());
- bind_method(Vector3, max_axis, sarray(), varray());
+ bind_method(Vector3, min_axis_index, sarray(), varray());
+ bind_method(Vector3, max_axis_index, sarray(), varray());
bind_method(Vector3, angle_to, sarray("to"), varray());
bind_method(Vector3, signed_angle_to, sarray("to", "axis"), varray());
- bind_method(Vector3, direction_to, sarray("b"), varray());
- bind_method(Vector3, distance_to, sarray("b"), varray());
- bind_method(Vector3, distance_squared_to, sarray("b"), varray());
+ bind_method(Vector3, direction_to, sarray("to"), varray());
+ bind_method(Vector3, distance_to, sarray("to"), varray());
+ bind_method(Vector3, distance_squared_to, sarray("to"), varray());
bind_method(Vector3, length, sarray(), varray());
bind_method(Vector3, length_squared, sarray(), varray());
bind_method(Vector3, limit_length, sarray("length"), varray(1.0));
@@ -1587,8 +1594,10 @@ static void _register_variant_builtin_methods() {
/* Vector3i */
- bind_method(Vector3i, min_axis, sarray(), varray());
- bind_method(Vector3i, max_axis, sarray(), varray());
+ bind_method(Vector3i, min_axis_index, sarray(), varray());
+ bind_method(Vector3i, max_axis_index, sarray(), varray());
+ bind_method(Vector3i, length, sarray(), varray());
+ bind_method(Vector3i, length_squared, sarray(), varray());
bind_method(Vector3i, sign, sarray(), varray());
bind_method(Vector3i, abs, sarray(), varray());
bind_method(Vector3i, clamp, sarray("min", "max"), varray());
@@ -1631,17 +1640,16 @@ static void _register_variant_builtin_methods() {
bind_method(Color, to_argb64, sarray(), varray());
bind_method(Color, to_abgr64, sarray(), varray());
bind_method(Color, to_rgba64, sarray(), varray());
+ bind_method(Color, to_html, sarray("with_alpha"), varray(true));
bind_method(Color, clamp, sarray("min", "max"), varray(Color(0, 0, 0, 0), Color(1, 1, 1, 1)));
bind_method(Color, inverted, sarray(), varray());
bind_method(Color, lerp, sarray("to", "weight"), varray());
bind_method(Color, lightened, sarray("amount"), varray());
bind_method(Color, darkened, sarray("amount"), varray());
- bind_method(Color, to_html, sarray("with_alpha"), varray(true));
bind_method(Color, blend, sarray("over"), varray());
+ bind_method(Color, get_luminance, sarray(), varray());
- // FIXME: Color is immutable, need to probably find a way to do this via constructor
- //ADDFUNC4R(COLOR, COLOR, Color, from_hsv, FLOAT, "h", FLOAT, "s", FLOAT, "v", FLOAT, "a", varray(1.0));
bind_method(Color, is_equal_approx, sarray("to"), varray());
bind_static_method(Color, hex, sarray("hex"), varray());
@@ -1653,6 +1661,7 @@ static void _register_variant_builtin_methods() {
bind_static_method(Color, get_named_color_name, sarray("idx"), varray());
bind_static_method(Color, get_named_color, sarray("idx"), varray());
bind_static_method(Color, from_string, sarray("str", "default"), varray());
+ bind_static_method(Color, from_hsv, sarray("h", "s", "v", "alpha"), varray(1.0));
bind_static_method(Color, from_rgbe9995, sarray("rgbe"), varray());
/* RID */
@@ -1809,7 +1818,7 @@ static void _register_variant_builtin_methods() {
bind_method(Array, append_array, sarray("array"), varray());
bind_method(Array, resize, sarray("size"), varray());
bind_method(Array, insert, sarray("position", "value"), varray());
- bind_method(Array, remove, sarray("position"), varray());
+ bind_method(Array, remove_at, sarray("position"), varray());
bind_method(Array, fill, sarray("value"), varray());
bind_method(Array, erase, sarray("value"), varray());
bind_method(Array, front, sarray(), varray());
@@ -1843,13 +1852,13 @@ static void _register_variant_builtin_methods() {
bind_method(PackedByteArray, push_back, sarray("value"), varray());
bind_method(PackedByteArray, append, sarray("value"), varray());
bind_method(PackedByteArray, append_array, sarray("array"), varray());
- bind_method(PackedByteArray, remove, sarray("index"), varray());
+ bind_method(PackedByteArray, remove_at, sarray("index"), varray());
bind_method(PackedByteArray, insert, sarray("at_index", "value"), varray());
bind_method(PackedByteArray, fill, sarray("value"), varray());
bind_method(PackedByteArray, resize, sarray("new_size"), varray());
bind_method(PackedByteArray, has, sarray("value"), varray());
bind_method(PackedByteArray, reverse, sarray(), varray());
- bind_method(PackedByteArray, subarray, sarray("from", "to"), varray());
+ bind_method(PackedByteArray, slice, sarray("begin", "end"), varray());
bind_method(PackedByteArray, sort, sarray(), varray());
bind_method(PackedByteArray, bsearch, sarray("value", "before"), varray(true));
bind_method(PackedByteArray, duplicate, sarray(), varray());
@@ -1904,13 +1913,13 @@ static void _register_variant_builtin_methods() {
bind_method(PackedInt32Array, push_back, sarray("value"), varray());
bind_method(PackedInt32Array, append, sarray("value"), varray());
bind_method(PackedInt32Array, append_array, sarray("array"), varray());
- bind_method(PackedInt32Array, remove, sarray("index"), varray());
+ bind_method(PackedInt32Array, remove_at, sarray("index"), varray());
bind_method(PackedInt32Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedInt32Array, fill, sarray("value"), varray());
bind_method(PackedInt32Array, resize, sarray("new_size"), varray());
bind_method(PackedInt32Array, has, sarray("value"), varray());
bind_method(PackedInt32Array, reverse, sarray(), varray());
- bind_method(PackedInt32Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedInt32Array, slice, sarray("begin", "end"), varray());
bind_method(PackedInt32Array, to_byte_array, sarray(), varray());
bind_method(PackedInt32Array, sort, sarray(), varray());
bind_method(PackedInt32Array, bsearch, sarray("value", "before"), varray(true));
@@ -1924,13 +1933,13 @@ static void _register_variant_builtin_methods() {
bind_method(PackedInt64Array, push_back, sarray("value"), varray());
bind_method(PackedInt64Array, append, sarray("value"), varray());
bind_method(PackedInt64Array, append_array, sarray("array"), varray());
- bind_method(PackedInt64Array, remove, sarray("index"), varray());
+ bind_method(PackedInt64Array, remove_at, sarray("index"), varray());
bind_method(PackedInt64Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedInt64Array, fill, sarray("value"), varray());
bind_method(PackedInt64Array, resize, sarray("new_size"), varray());
bind_method(PackedInt64Array, has, sarray("value"), varray());
bind_method(PackedInt64Array, reverse, sarray(), varray());
- bind_method(PackedInt64Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedInt64Array, slice, sarray("begin", "end"), varray());
bind_method(PackedInt64Array, to_byte_array, sarray(), varray());
bind_method(PackedInt64Array, sort, sarray(), varray());
bind_method(PackedInt64Array, bsearch, sarray("value", "before"), varray(true));
@@ -1944,13 +1953,13 @@ static void _register_variant_builtin_methods() {
bind_method(PackedFloat32Array, push_back, sarray("value"), varray());
bind_method(PackedFloat32Array, append, sarray("value"), varray());
bind_method(PackedFloat32Array, append_array, sarray("array"), varray());
- bind_method(PackedFloat32Array, remove, sarray("index"), varray());
+ bind_method(PackedFloat32Array, remove_at, sarray("index"), varray());
bind_method(PackedFloat32Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedFloat32Array, fill, sarray("value"), varray());
bind_method(PackedFloat32Array, resize, sarray("new_size"), varray());
bind_method(PackedFloat32Array, has, sarray("value"), varray());
bind_method(PackedFloat32Array, reverse, sarray(), varray());
- bind_method(PackedFloat32Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedFloat32Array, slice, sarray("begin", "end"), varray());
bind_method(PackedFloat32Array, to_byte_array, sarray(), varray());
bind_method(PackedFloat32Array, sort, sarray(), varray());
bind_method(PackedFloat32Array, bsearch, sarray("value", "before"), varray(true));
@@ -1964,13 +1973,13 @@ static void _register_variant_builtin_methods() {
bind_method(PackedFloat64Array, push_back, sarray("value"), varray());
bind_method(PackedFloat64Array, append, sarray("value"), varray());
bind_method(PackedFloat64Array, append_array, sarray("array"), varray());
- bind_method(PackedFloat64Array, remove, sarray("index"), varray());
+ bind_method(PackedFloat64Array, remove_at, sarray("index"), varray());
bind_method(PackedFloat64Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedFloat64Array, fill, sarray("value"), varray());
bind_method(PackedFloat64Array, resize, sarray("new_size"), varray());
bind_method(PackedFloat64Array, has, sarray("value"), varray());
bind_method(PackedFloat64Array, reverse, sarray(), varray());
- bind_method(PackedFloat64Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedFloat64Array, slice, sarray("begin", "end"), varray());
bind_method(PackedFloat64Array, to_byte_array, sarray(), varray());
bind_method(PackedFloat64Array, sort, sarray(), varray());
bind_method(PackedFloat64Array, bsearch, sarray("value", "before"), varray(true));
@@ -1984,13 +1993,13 @@ static void _register_variant_builtin_methods() {
bind_method(PackedStringArray, push_back, sarray("value"), varray());
bind_method(PackedStringArray, append, sarray("value"), varray());
bind_method(PackedStringArray, append_array, sarray("array"), varray());
- bind_method(PackedStringArray, remove, sarray("index"), varray());
+ bind_method(PackedStringArray, remove_at, sarray("index"), varray());
bind_method(PackedStringArray, insert, sarray("at_index", "value"), varray());
bind_method(PackedStringArray, fill, sarray("value"), varray());
bind_method(PackedStringArray, resize, sarray("new_size"), varray());
bind_method(PackedStringArray, has, sarray("value"), varray());
bind_method(PackedStringArray, reverse, sarray(), varray());
- bind_method(PackedStringArray, subarray, sarray("from", "to"), varray());
+ bind_method(PackedStringArray, slice, sarray("begin", "end"), varray());
bind_method(PackedStringArray, to_byte_array, sarray(), varray());
bind_method(PackedStringArray, sort, sarray(), varray());
bind_method(PackedStringArray, bsearch, sarray("value", "before"), varray(true));
@@ -2004,13 +2013,13 @@ static void _register_variant_builtin_methods() {
bind_method(PackedVector2Array, push_back, sarray("value"), varray());
bind_method(PackedVector2Array, append, sarray("value"), varray());
bind_method(PackedVector2Array, append_array, sarray("array"), varray());
- bind_method(PackedVector2Array, remove, sarray("index"), varray());
+ bind_method(PackedVector2Array, remove_at, sarray("index"), varray());
bind_method(PackedVector2Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedVector2Array, fill, sarray("value"), varray());
bind_method(PackedVector2Array, resize, sarray("new_size"), varray());
bind_method(PackedVector2Array, has, sarray("value"), varray());
bind_method(PackedVector2Array, reverse, sarray(), varray());
- bind_method(PackedVector2Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedVector2Array, slice, sarray("begin", "end"), varray());
bind_method(PackedVector2Array, to_byte_array, sarray(), varray());
bind_method(PackedVector2Array, sort, sarray(), varray());
bind_method(PackedVector2Array, bsearch, sarray("value", "before"), varray(true));
@@ -2024,13 +2033,13 @@ static void _register_variant_builtin_methods() {
bind_method(PackedVector3Array, push_back, sarray("value"), varray());
bind_method(PackedVector3Array, append, sarray("value"), varray());
bind_method(PackedVector3Array, append_array, sarray("array"), varray());
- bind_method(PackedVector3Array, remove, sarray("index"), varray());
+ bind_method(PackedVector3Array, remove_at, sarray("index"), varray());
bind_method(PackedVector3Array, insert, sarray("at_index", "value"), varray());
bind_method(PackedVector3Array, fill, sarray("value"), varray());
bind_method(PackedVector3Array, resize, sarray("new_size"), varray());
bind_method(PackedVector3Array, has, sarray("value"), varray());
bind_method(PackedVector3Array, reverse, sarray(), varray());
- bind_method(PackedVector3Array, subarray, sarray("from", "to"), varray());
+ bind_method(PackedVector3Array, slice, sarray("begin", "end"), varray());
bind_method(PackedVector3Array, to_byte_array, sarray(), varray());
bind_method(PackedVector3Array, sort, sarray(), varray());
bind_method(PackedVector3Array, bsearch, sarray("value", "before"), varray(true));
@@ -2044,13 +2053,13 @@ static void _register_variant_builtin_methods() {
bind_method(PackedColorArray, push_back, sarray("value"), varray());
bind_method(PackedColorArray, append, sarray("value"), varray());
bind_method(PackedColorArray, append_array, sarray("array"), varray());
- bind_method(PackedColorArray, remove, sarray("index"), varray());
+ bind_method(PackedColorArray, remove_at, sarray("index"), varray());
bind_method(PackedColorArray, insert, sarray("at_index", "value"), varray());
bind_method(PackedColorArray, fill, sarray("value"), varray());
bind_method(PackedColorArray, resize, sarray("new_size"), varray());
bind_method(PackedColorArray, has, sarray("value"), varray());
bind_method(PackedColorArray, reverse, sarray(), varray());
- bind_method(PackedColorArray, subarray, sarray("from", "to"), varray());
+ bind_method(PackedColorArray, slice, sarray("begin", "end"), varray());
bind_method(PackedColorArray, to_byte_array, sarray(), varray());
bind_method(PackedColorArray, sort, sarray(), varray());
bind_method(PackedColorArray, bsearch, sarray("value", "before"), varray(true));
diff --git a/core/variant/variant_construct.cpp b/core/variant/variant_construct.cpp
index 5c14f30180..351f4ae253 100644
--- a/core/variant/variant_construct.cpp
+++ b/core/variant/variant_construct.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/variant_construct.h b/core/variant/variant_construct.h
index b03f4a8d3b..6027cb027e 100644
--- a/core/variant/variant_construct.h
+++ b/core/variant/variant_construct.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/variant_destruct.cpp b/core/variant/variant_destruct.cpp
index 366b71df3a..ab8303f3ae 100644
--- a/core/variant/variant_destruct.cpp
+++ b/core/variant/variant_destruct.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/variant_destruct.h b/core/variant/variant_destruct.h
index 7356e42201..5e3478635d 100644
--- a/core/variant/variant_destruct.h
+++ b/core/variant/variant_destruct.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/variant_internal.h b/core/variant/variant_internal.h
index 2ba24b5af8..aaafa2f6b6 100644
--- a/core/variant/variant_internal.h
+++ b/core/variant/variant_internal.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -753,8 +753,14 @@ VARIANT_ACCESSOR_NUMBER(uint32_t)
VARIANT_ACCESSOR_NUMBER(int64_t)
VARIANT_ACCESSOR_NUMBER(uint64_t)
VARIANT_ACCESSOR_NUMBER(char32_t)
+
+// Bind enums to allow using them as return types.
VARIANT_ACCESSOR_NUMBER(Error)
VARIANT_ACCESSOR_NUMBER(Side)
+VARIANT_ACCESSOR_NUMBER(Vector2::Axis)
+VARIANT_ACCESSOR_NUMBER(Vector2i::Axis)
+VARIANT_ACCESSOR_NUMBER(Vector3::Axis)
+VARIANT_ACCESSOR_NUMBER(Vector3i::Axis)
template <>
struct VariantInternalAccessor<Basis::EulerOrder> {
@@ -1020,6 +1026,10 @@ INITIALIZER_INT(int64_t)
INITIALIZER_INT(char32_t)
INITIALIZER_INT(Error)
INITIALIZER_INT(ObjectID)
+INITIALIZER_INT(Vector2::Axis)
+INITIALIZER_INT(Vector2i::Axis)
+INITIALIZER_INT(Vector3::Axis)
+INITIALIZER_INT(Vector3i::Axis)
template <>
struct VariantInitializer<double> {
diff --git a/core/variant/variant_op.cpp b/core/variant/variant_op.cpp
index b85ece338c..e0ffcc9d11 100644
--- a/core/variant/variant_op.cpp
+++ b/core/variant/variant_op.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/variant_op.h b/core/variant/variant_op.h
index 353524469a..9791cb67b3 100644
--- a/core/variant/variant_op.h
+++ b/core/variant/variant_op.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/variant_parser.cpp b/core/variant/variant_parser.cpp
index 3c19c2c706..571181f665 100644
--- a/core/variant/variant_parser.cpp
+++ b/core/variant/variant_parser.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -1598,14 +1598,14 @@ Error VariantWriter::write(const Variant &p_variant, StoreStringFunc p_store_str
}
//try path because it's a file
- if (res_text == String() && res->get_path().is_resource_file()) {
+ if (res_text.is_empty() && res->get_path().is_resource_file()) {
//external resource
String path = res->get_path();
res_text = "Resource(\"" + path + "\")";
}
//could come up with some sort of text
- if (res_text != String()) {
+ if (!res_text.is_empty()) {
p_store_string_func(p_store_string_ud, res_text);
break;
}
diff --git a/core/variant/variant_parser.h b/core/variant/variant_parser.h
index 2e4baa6fff..e5585076c2 100644
--- a/core/variant/variant_parser.h
+++ b/core/variant/variant_parser.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp
index 2530d77c62..fa8d26a72b 100644
--- a/core/variant/variant_setget.cpp
+++ b/core/variant/variant_setget.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -704,7 +704,7 @@ struct VariantIndexedSetGet_String {
String *b = VariantGetInternalPtr<String>::get_ptr(base);
const String *v = VariantInternal::get_string(value);
if (v->length() == 0) {
- b->remove(index);
+ b->remove_at(index);
} else {
b->set(index, v->get(0));
}
@@ -723,7 +723,7 @@ struct VariantIndexedSetGet_String {
String *b = VariantGetInternalPtr<String>::get_ptr(base);
const String *v = VariantInternal::get_string(value);
if (v->length() == 0) {
- b->remove(index);
+ b->remove_at(index);
} else {
b->set(index, v->get(0));
}
@@ -738,7 +738,7 @@ struct VariantIndexedSetGet_String {
OOB_TEST(index, v.length());
const String &m = *reinterpret_cast<const String *>(member);
if (unlikely(m.length() == 0)) {
- v.remove(index);
+ v.remove_at(index);
} else {
v.set(index, m.unicode_at(0));
}
@@ -2120,7 +2120,7 @@ void Variant::interpolate(const Variant &a, const Variant &b, float c, Variant &
}
return;
case BASIS: {
- r_dst = Transform3D(*a._data._basis).interpolate_with(Transform3D(*b._data._basis), c).basis;
+ r_dst = a._data._basis->lerp(*b._data._basis, c);
}
return;
case TRANSFORM3D: {
diff --git a/core/variant/variant_setget.h b/core/variant/variant_setget.h
index dbf24ab3e3..28277fa5d0 100644
--- a/core/variant/variant_setget.h
+++ b/core/variant/variant_setget.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/variant/variant_utility.cpp b/core/variant/variant_utility.cpp
index 666b582e39..3fd8eb5474 100644
--- a/core/variant/variant_utility.cpp
+++ b/core/variant/variant_utility.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -151,10 +151,10 @@ struct VariantUtilityFunctions {
r_error.error = Callable::CallError::CALL_OK;
switch (x.get_type()) {
case Variant::INT: {
- return SGN(VariantInternalAccessor<int64_t>::get(&x));
+ return SIGN(VariantInternalAccessor<int64_t>::get(&x));
} break;
case Variant::FLOAT: {
- return SGN(VariantInternalAccessor<double>::get(&x));
+ return SIGN(VariantInternalAccessor<double>::get(&x));
} break;
case Variant::VECTOR2: {
return VariantInternalAccessor<Vector2>::get(&x).sign();
@@ -176,11 +176,11 @@ struct VariantUtilityFunctions {
}
static inline double signf(double x) {
- return SGN(x);
+ return SIGN(x);
}
static inline int64_t signi(int64_t x) {
- return SGN(x);
+ return SIGN(x);
}
static inline double pow(double x, double y) {
@@ -275,6 +275,10 @@ struct VariantUtilityFunctions {
return Math::wrapf(value, min, max);
}
+ static inline double pingpong(double value, double length) {
+ return Math::pingpong(value, length);
+ }
+
static inline Variant max(const Variant **p_args, int p_argcount, Callable::CallError &r_error) {
if (p_argcount < 2) {
r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
@@ -399,6 +403,10 @@ struct VariantUtilityFunctions {
return Math::randf();
}
+ static inline double randfn(double mean, double deviation) {
+ return Math::randfn(mean, deviation);
+ }
+
static inline int64_t randi_range(int64_t from, int64_t to) {
return Math::random((int32_t)from, (int32_t)to);
}
@@ -1226,6 +1234,7 @@ void Variant::_register_variant_utility_functions() {
FUNCBINDR(clampf, sarray("value", "min", "max"), Variant::UTILITY_FUNC_TYPE_MATH);
FUNCBINDR(nearest_po2, sarray("value"), Variant::UTILITY_FUNC_TYPE_MATH);
+ FUNCBINDR(pingpong, sarray("value", "length"), Variant::UTILITY_FUNC_TYPE_MATH);
// Random
@@ -1234,6 +1243,7 @@ void Variant::_register_variant_utility_functions() {
FUNCBINDR(randf, sarray(), Variant::UTILITY_FUNC_TYPE_RANDOM);
FUNCBINDR(randi_range, sarray("from", "to"), Variant::UTILITY_FUNC_TYPE_RANDOM);
FUNCBINDR(randf_range, sarray("from", "to"), Variant::UTILITY_FUNC_TYPE_RANDOM);
+ FUNCBINDR(randfn, sarray("mean", "deviation"), Variant::UTILITY_FUNC_TYPE_RANDOM);
FUNCBIND(seed, sarray("base"), Variant::UTILITY_FUNC_TYPE_RANDOM);
FUNCBINDR(rand_from_seed, sarray("seed"), Variant::UTILITY_FUNC_TYPE_RANDOM);
diff --git a/core/version.h b/core/version.h
index 2a4fa9cfd4..c718d0f4d7 100644
--- a/core/version.h
+++ b/core/version.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */