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Diffstat (limited to 'core/variant_call.cpp')
-rw-r--r--core/variant_call.cpp96
1 files changed, 86 insertions, 10 deletions
diff --git a/core/variant_call.cpp b/core/variant_call.cpp
index e6f36ecbf1..8b18b274b6 100644
--- a/core/variant_call.cpp
+++ b/core/variant_call.cpp
@@ -30,6 +30,7 @@
#include "variant.h"
+#include "core/color_names.inc"
#include "core_string_names.h"
#include "io/compression.h"
#include "object.h"
@@ -64,7 +65,7 @@ struct _VariantCall {
if (arg_count == 0)
return true;
- Variant::Type *tptr = &arg_types[0];
+ const Variant::Type *tptr = &arg_types[0];
for (int i = 0; i < arg_count; i++) {
@@ -338,6 +339,7 @@ struct _VariantCall {
VCALL_LOCALMEM0R(Vector2, is_normalized);
VCALL_LOCALMEM1R(Vector2, distance_to);
VCALL_LOCALMEM1R(Vector2, distance_squared_to);
+ VCALL_LOCALMEM1R(Vector2, project);
VCALL_LOCALMEM1R(Vector2, angle_to);
VCALL_LOCALMEM1R(Vector2, angle_to_point);
VCALL_LOCALMEM2R(Vector2, linear_interpolate);
@@ -394,6 +396,7 @@ struct _VariantCall {
VCALL_LOCALMEM0R(Vector3, round);
VCALL_LOCALMEM1R(Vector3, distance_to);
VCALL_LOCALMEM1R(Vector3, distance_squared_to);
+ VCALL_LOCALMEM1R(Vector3, project);
VCALL_LOCALMEM1R(Vector3, angle_to);
VCALL_LOCALMEM1R(Vector3, slide);
VCALL_LOCALMEM1R(Vector3, bounce);
@@ -446,8 +449,12 @@ struct _VariantCall {
VCALL_LOCALMEM1(Quat, set_euler);
VCALL_LOCALMEM2(Quat, set_axis_angle);
- VCALL_LOCALMEM0R(Color, to_rgba32);
VCALL_LOCALMEM0R(Color, to_argb32);
+ VCALL_LOCALMEM0R(Color, to_abgr32);
+ VCALL_LOCALMEM0R(Color, to_rgba32);
+ VCALL_LOCALMEM0R(Color, to_argb64);
+ VCALL_LOCALMEM0R(Color, to_abgr64);
+ VCALL_LOCALMEM0R(Color, to_rgba64);
VCALL_LOCALMEM0R(Color, gray);
VCALL_LOCALMEM0R(Color, inverted);
VCALL_LOCALMEM0R(Color, contrasted);
@@ -509,6 +516,8 @@ struct _VariantCall {
VCALL_LOCALMEM4R(Array, bsearch_custom);
VCALL_LOCALMEM1R(Array, duplicate);
VCALL_LOCALMEM0(Array, invert);
+ VCALL_LOCALMEM0R(Array, max);
+ VCALL_LOCALMEM0R(Array, min);
static void _call_PoolByteArray_get_string_from_ascii(Variant &r_ret, Variant &p_self, const Variant **p_args) {
@@ -987,6 +996,7 @@ struct _VariantCall {
#ifdef DEBUG_ENABLED
List<StringName> value_ordered;
#endif
+ Map<StringName, Variant> variant_value;
};
static ConstantData *constant_data;
@@ -998,6 +1008,11 @@ struct _VariantCall {
constant_data[p_type].value_ordered.push_back(p_constant_name);
#endif
}
+
+ static void add_variant_constant(int p_type, StringName p_constant_name, const Variant &p_constant_value) {
+
+ constant_data[p_type].variant_value[p_constant_name] = p_constant_value;
+ }
};
_VariantCall::TypeFunc *_VariantCall::type_funcs = NULL;
@@ -1148,7 +1163,7 @@ Variant Variant::construct(const Variant::Type p_type, const Variant **p_args, i
return Variant(bool(*p_args[0]));
}
case INT: {
- return (int(*p_args[0]));
+ return (int64_t(*p_args[0]));
}
case REAL: {
return real_t(*p_args[0]);
@@ -1350,7 +1365,7 @@ void Variant::get_constructor_list(Variant::Type p_type, List<MethodInfo> *p_lis
}
}
-void Variant::get_numeric_constants_for_type(Variant::Type p_type, List<StringName> *p_constants) {
+void Variant::get_constants_for_type(Variant::Type p_type, List<StringName> *p_constants) {
ERR_FAIL_INDEX(p_type, Variant::VARIANT_MAX);
@@ -1366,16 +1381,21 @@ void Variant::get_numeric_constants_for_type(Variant::Type p_type, List<StringNa
p_constants->push_back(E->key());
#endif
}
+
+ for (Map<StringName, Variant>::Element *E = cd.variant_value.front(); E; E = E->next()) {
+
+ p_constants->push_back(E->key());
+ }
}
-bool Variant::has_numeric_constant(Variant::Type p_type, const StringName &p_value) {
+bool Variant::has_constant(Variant::Type p_type, const StringName &p_value) {
ERR_FAIL_INDEX_V(p_type, Variant::VARIANT_MAX, false);
_VariantCall::ConstantData &cd = _VariantCall::constant_data[p_type];
- return cd.value.has(p_value);
+ return cd.value.has(p_value) || cd.variant_value.has(p_value);
}
-int Variant::get_numeric_constant_value(Variant::Type p_type, const StringName &p_value, bool *r_valid) {
+Variant Variant::get_constant_value(Variant::Type p_type, const StringName &p_value, bool *r_valid) {
if (r_valid)
*r_valid = false;
@@ -1385,7 +1405,14 @@ int Variant::get_numeric_constant_value(Variant::Type p_type, const StringName &
Map<StringName, int>::Element *E = cd.value.find(p_value);
if (!E) {
- return -1;
+ Map<StringName, Variant>::Element *E = cd.variant_value.find(p_value);
+ if (E) {
+ if (r_valid)
+ *r_valid = true;
+ return E->get();
+ } else {
+ return -1;
+ }
}
if (r_valid)
*r_valid = true;
@@ -1528,6 +1555,7 @@ void register_variant_methods() {
ADDFUNC0R(VECTOR2, BOOL, Vector2, is_normalized, varray());
ADDFUNC1R(VECTOR2, REAL, Vector2, distance_to, VECTOR2, "to", varray());
ADDFUNC1R(VECTOR2, REAL, Vector2, distance_squared_to, VECTOR2, "to", varray());
+ ADDFUNC1R(VECTOR2, VECTOR2, Vector2, project, VECTOR2, "b", varray());
ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to, VECTOR2, "to", varray());
ADDFUNC1R(VECTOR2, REAL, Vector2, angle_to_point, VECTOR2, "to", varray());
ADDFUNC2R(VECTOR2, VECTOR2, Vector2, linear_interpolate, VECTOR2, "b", REAL, "t", varray());
@@ -1583,6 +1611,7 @@ void register_variant_methods() {
ADDFUNC0R(VECTOR3, VECTOR3, Vector3, round, varray());
ADDFUNC1R(VECTOR3, REAL, Vector3, distance_to, VECTOR3, "b", varray());
ADDFUNC1R(VECTOR3, REAL, Vector3, distance_squared_to, VECTOR3, "b", varray());
+ ADDFUNC1R(VECTOR3, VECTOR3, Vector3, project, VECTOR3, "b", varray());
ADDFUNC1R(VECTOR3, REAL, Vector3, angle_to, VECTOR3, "to", varray());
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, slide, VECTOR3, "n", varray());
ADDFUNC1R(VECTOR3, VECTOR3, Vector3, bounce, VECTOR3, "n", varray());
@@ -1613,8 +1642,12 @@ void register_variant_methods() {
ADDFUNC1(QUAT, NIL, Quat, set_euler, VECTOR3, "euler", varray());
ADDFUNC2(QUAT, NIL, Quat, set_axis_angle, VECTOR3, "axis", REAL, "angle", varray());
- ADDFUNC0R(COLOR, INT, Color, to_rgba32, varray());
ADDFUNC0R(COLOR, INT, Color, to_argb32, varray());
+ ADDFUNC0R(COLOR, INT, Color, to_abgr32, varray());
+ ADDFUNC0R(COLOR, INT, Color, to_rgba32, varray());
+ ADDFUNC0R(COLOR, INT, Color, to_argb64, varray());
+ ADDFUNC0R(COLOR, INT, Color, to_abgr64, varray());
+ ADDFUNC0R(COLOR, INT, Color, to_rgba64, varray());
ADDFUNC0R(COLOR, REAL, Color, gray, varray());
ADDFUNC0R(COLOR, COLOR, Color, inverted, varray());
ADDFUNC0R(COLOR, COLOR, Color, contrasted, varray());
@@ -1641,7 +1674,7 @@ void register_variant_methods() {
ADDFUNC0NC(DICTIONARY, NIL, Dictionary, clear, varray());
ADDFUNC1R(DICTIONARY, BOOL, Dictionary, has, NIL, "key", varray());
ADDFUNC1R(DICTIONARY, BOOL, Dictionary, has_all, ARRAY, "keys", varray());
- ADDFUNC1(DICTIONARY, NIL, Dictionary, erase, NIL, "key", varray());
+ ADDFUNC1R(DICTIONARY, BOOL, Dictionary, erase, NIL, "key", varray());
ADDFUNC0R(DICTIONARY, INT, Dictionary, hash, varray());
ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, keys, varray());
ADDFUNC0R(DICTIONARY, ARRAY, Dictionary, values, varray());
@@ -1674,6 +1707,8 @@ void register_variant_methods() {
ADDFUNC4R(ARRAY, INT, Array, bsearch_custom, NIL, "value", OBJECT, "obj", STRING, "func", BOOL, "before", varray(true));
ADDFUNC0NC(ARRAY, NIL, Array, invert, varray());
ADDFUNC1R(ARRAY, ARRAY, Array, duplicate, BOOL, "deep", varray(false));
+ ADDFUNC0R(ARRAY, NIL, Array, max, varray());
+ ADDFUNC0R(ARRAY, NIL, Array, min, varray());
ADDFUNC0R(POOL_BYTE_ARRAY, INT, PoolByteArray, size, varray());
ADDFUNC2(POOL_BYTE_ARRAY, NIL, PoolByteArray, set, INT, "idx", INT, "byte", varray());
@@ -1850,9 +1885,50 @@ void register_variant_methods() {
/* REGISTER CONSTANTS */
+ _populate_named_colors();
+ for (Map<String, Color>::Element *color = _named_colors.front(); color; color = color->next()) {
+ _VariantCall::add_variant_constant(Variant::COLOR, color->key(), color->value());
+ }
+
_VariantCall::add_constant(Variant::VECTOR3, "AXIS_X", Vector3::AXIS_X);
_VariantCall::add_constant(Variant::VECTOR3, "AXIS_Y", Vector3::AXIS_Y);
_VariantCall::add_constant(Variant::VECTOR3, "AXIS_Z", Vector3::AXIS_Z);
+
+ _VariantCall::add_variant_constant(Variant::VECTOR3, "ZERO", Vector3(0, 0, 0));
+ _VariantCall::add_variant_constant(Variant::VECTOR3, "INF", Vector3(Math_INF, Math_INF, Math_INF));
+ _VariantCall::add_variant_constant(Variant::VECTOR3, "LEFT", Vector3(-1, 0, 0));
+ _VariantCall::add_variant_constant(Variant::VECTOR3, "RIGHT", Vector3(1, 0, 0));
+ _VariantCall::add_variant_constant(Variant::VECTOR3, "UP", Vector3(0, 1, 0));
+ _VariantCall::add_variant_constant(Variant::VECTOR3, "DOWN", Vector3(0, -1, 0));
+ _VariantCall::add_variant_constant(Variant::VECTOR3, "FORWARD", Vector3(0, 0, -1));
+ _VariantCall::add_variant_constant(Variant::VECTOR3, "BACK", Vector3(0, 0, 1));
+
+ _VariantCall::add_variant_constant(Variant::VECTOR2, "ZERO", Vector2(0, 0));
+ _VariantCall::add_variant_constant(Variant::VECTOR2, "INF", Vector2(Math_INF, Math_INF));
+ _VariantCall::add_variant_constant(Variant::VECTOR2, "LEFT", Vector2(-1, 0));
+ _VariantCall::add_variant_constant(Variant::VECTOR2, "RIGHT", Vector2(1, 0));
+ _VariantCall::add_variant_constant(Variant::VECTOR2, "UP", Vector2(0, -1));
+ _VariantCall::add_variant_constant(Variant::VECTOR2, "DOWN", Vector2(0, 1));
+
+ _VariantCall::add_variant_constant(Variant::TRANSFORM2D, "IDENTITY", Transform2D(1, 0, 0, 1, 0, 0));
+ _VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_X", Transform2D(-1, 0, 0, 1, 0, 0));
+ _VariantCall::add_variant_constant(Variant::TRANSFORM2D, "FLIP_Y", Transform2D(1, 0, 0, -1, 0, 0));
+
+ Transform identity_transform, transform_x, transform_y, transform_z;
+ identity_transform.set(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
+ _VariantCall::add_variant_constant(Variant::TRANSFORM, "IDENTITY", identity_transform);
+ transform_x.set(-1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0);
+ _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_X", transform_x);
+ transform_x.set(1, 0, 0, 0, -1, 0, 0, 0, 1, 0, 0, 0);
+ _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Y", transform_y);
+ transform_x.set(1, 0, 0, 0, 1, 0, 0, 0, -1, 0, 0, 0);
+ _VariantCall::add_variant_constant(Variant::TRANSFORM, "FLIP_Z", transform_z);
+
+ _VariantCall::add_variant_constant(Variant::PLANE, "PLANE_YZ", Plane(Vector3(1, 0, 0), 0));
+ _VariantCall::add_variant_constant(Variant::PLANE, "PLANE_XZ", Plane(Vector3(0, 1, 0), 0));
+ _VariantCall::add_variant_constant(Variant::PLANE, "PLANE_XY", Plane(Vector3(0, 0, 1), 0));
+
+ _VariantCall::add_variant_constant(Variant::QUAT, "IDENTITY", Quat(0, 0, 0, 1));
}
void unregister_variant_methods() {