diff options
Diffstat (limited to 'core/variant')
-rw-r--r-- | core/variant/variant.h | 1 | ||||
-rw-r--r-- | core/variant/variant_setget.cpp | 104 |
2 files changed, 105 insertions, 0 deletions
diff --git a/core/variant/variant.h b/core/variant/variant.h index ca18249f36..475bf7158d 100644 --- a/core/variant/variant.h +++ b/core/variant/variant.h @@ -511,6 +511,7 @@ public: Variant recursive_duplicate(bool p_deep, int recursion_count) const; static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst); static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst); + static void sub(const Variant &a, const Variant &b, Variant &r_dst); /* Built-In Methods */ diff --git a/core/variant/variant_setget.cpp b/core/variant/variant_setget.cpp index e604ff9567..705aa27be6 100644 --- a/core/variant/variant_setget.cpp +++ b/core/variant/variant_setget.cpp @@ -1868,6 +1868,110 @@ Variant Variant::recursive_duplicate(bool p_deep, int recursion_count) const { } } +void Variant::sub(const Variant &a, const Variant &b, Variant &r_dst) { + if (a.type != b.type) { + return; + } + + switch (a.type) { + case NIL: { + r_dst = Variant(); + } + return; + case INT: { + int64_t va = a._data._int; + int64_t vb = b._data._int; + r_dst = int(va - vb); + } + return; + case FLOAT: { + double ra = a._data._float; + double rb = b._data._float; + r_dst = ra - rb; + } + return; + case VECTOR2: { + r_dst = *reinterpret_cast<const Vector2 *>(a._data._mem) - *reinterpret_cast<const Vector2 *>(b._data._mem); + } + return; + case VECTOR2I: { + int32_t vax = reinterpret_cast<const Vector2i *>(a._data._mem)->x; + int32_t vbx = reinterpret_cast<const Vector2i *>(b._data._mem)->x; + int32_t vay = reinterpret_cast<const Vector2i *>(a._data._mem)->y; + int32_t vby = reinterpret_cast<const Vector2i *>(b._data._mem)->y; + r_dst = Vector2i(int32_t(vax - vbx), int32_t(vay - vby)); + } + return; + case RECT2: { + const Rect2 *ra = reinterpret_cast<const Rect2 *>(a._data._mem); + const Rect2 *rb = reinterpret_cast<const Rect2 *>(b._data._mem); + r_dst = Rect2(ra->position - rb->position, ra->size - rb->size); + } + return; + case RECT2I: { + const Rect2i *ra = reinterpret_cast<const Rect2i *>(a._data._mem); + const Rect2i *rb = reinterpret_cast<const Rect2i *>(b._data._mem); + + int32_t vax = ra->position.x; + int32_t vay = ra->position.y; + int32_t vbx = ra->size.x; + int32_t vby = ra->size.y; + int32_t vcx = rb->position.x; + int32_t vcy = rb->position.y; + int32_t vdx = rb->size.x; + int32_t vdy = rb->size.y; + + r_dst = Rect2i(int32_t(vax - vbx), int32_t(vay - vby), int32_t(vcx - vdx), int32_t(vcy - vdy)); + } + return; + case VECTOR3: { + r_dst = *reinterpret_cast<const Vector3 *>(a._data._mem) - *reinterpret_cast<const Vector3 *>(b._data._mem); + } + return; + case VECTOR3I: { + int32_t vax = reinterpret_cast<const Vector3i *>(a._data._mem)->x; + int32_t vbx = reinterpret_cast<const Vector3i *>(b._data._mem)->x; + int32_t vay = reinterpret_cast<const Vector3i *>(a._data._mem)->y; + int32_t vby = reinterpret_cast<const Vector3i *>(b._data._mem)->y; + int32_t vaz = reinterpret_cast<const Vector3i *>(a._data._mem)->z; + int32_t vbz = reinterpret_cast<const Vector3i *>(b._data._mem)->z; + r_dst = Vector3i(int32_t(vax - vbx), int32_t(vay - vby), int32_t(vaz - vbz)); + } + return; + case AABB: { + const ::AABB *ra = reinterpret_cast<const ::AABB *>(a._data._mem); + const ::AABB *rb = reinterpret_cast<const ::AABB *>(b._data._mem); + r_dst = ::AABB(ra->position - rb->position, ra->size - rb->size); + } + return; + case QUATERNION: { + Quaternion empty_rot; + const Quaternion *qa = reinterpret_cast<const Quaternion *>(a._data._mem); + const Quaternion *qb = reinterpret_cast<const Quaternion *>(b._data._mem); + r_dst = (*qb).inverse() * *qa; + } + return; + case COLOR: { + const Color *ca = reinterpret_cast<const Color *>(a._data._mem); + const Color *cb = reinterpret_cast<const Color *>(b._data._mem); + float new_r = ca->r - cb->r; + float new_g = ca->g - cb->g; + float new_b = ca->b - cb->b; + float new_a = ca->a - cb->a; + new_r = new_r > 1.0 ? 1.0 : new_r; + new_g = new_g > 1.0 ? 1.0 : new_g; + new_b = new_b > 1.0 ? 1.0 : new_b; + new_a = new_a > 1.0 ? 1.0 : new_a; + r_dst = Color(new_r, new_g, new_b, new_a); + } + return; + default: { + r_dst = a; + } + return; + } +} + void Variant::blend(const Variant &a, const Variant &b, float c, Variant &r_dst) { if (a.type != b.type) { if (a.is_num() && b.is_num()) { |