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+/*************************************************************************/
+/* method_ptrcall.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef METHOD_PTRCALL_H
+#define METHOD_PTRCALL_H
+
+#include "core/math/transform_2d.h"
+#include "core/object/object_id.h"
+#include "core/typedefs.h"
+#include "core/variant/variant.h"
+
+#ifdef PTRCALL_ENABLED
+
+template <class T>
+struct PtrToArg {
+};
+
+#define MAKE_PTRARG(m_type) \
+ template <> \
+ struct PtrToArg<m_type> { \
+ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
+ return *reinterpret_cast<const m_type *>(p_ptr); \
+ } \
+ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
+ *((m_type *)p_ptr) = p_val; \
+ } \
+ }; \
+ template <> \
+ struct PtrToArg<const m_type &> { \
+ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
+ return *reinterpret_cast<const m_type *>(p_ptr); \
+ } \
+ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
+ *((m_type *)p_ptr) = p_val; \
+ } \
+ }
+
+#define MAKE_PTRARGCONV(m_type, m_conv) \
+ template <> \
+ struct PtrToArg<m_type> { \
+ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
+ return static_cast<m_type>(*reinterpret_cast<const m_conv *>(p_ptr)); \
+ } \
+ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
+ *((m_conv *)p_ptr) = static_cast<m_conv>(p_val); \
+ } \
+ }; \
+ template <> \
+ struct PtrToArg<const m_type &> { \
+ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
+ return static_cast<m_type>(*reinterpret_cast<const m_conv *>(p_ptr)); \
+ } \
+ _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
+ *((m_conv *)p_ptr) = static_cast<m_conv>(p_val); \
+ } \
+ }
+
+#define MAKE_PTRARG_BY_REFERENCE(m_type) \
+ template <> \
+ struct PtrToArg<m_type> { \
+ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
+ return *reinterpret_cast<const m_type *>(p_ptr); \
+ } \
+ _FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \
+ *((m_type *)p_ptr) = p_val; \
+ } \
+ }; \
+ template <> \
+ struct PtrToArg<const m_type &> { \
+ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
+ return *reinterpret_cast<const m_type *>(p_ptr); \
+ } \
+ _FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \
+ *((m_type *)p_ptr) = p_val; \
+ } \
+ }
+
+MAKE_PTRARG(bool);
+MAKE_PTRARGCONV(uint8_t, int64_t);
+MAKE_PTRARGCONV(int8_t, int64_t);
+MAKE_PTRARGCONV(uint16_t, int64_t);
+MAKE_PTRARGCONV(int16_t, int64_t);
+MAKE_PTRARGCONV(uint32_t, int64_t);
+MAKE_PTRARGCONV(int32_t, int64_t);
+MAKE_PTRARG(int64_t);
+MAKE_PTRARG(uint64_t);
+MAKE_PTRARGCONV(float, double);
+MAKE_PTRARG(double);
+
+MAKE_PTRARG(String);
+MAKE_PTRARG(Vector2);
+MAKE_PTRARG(Rect2);
+MAKE_PTRARG_BY_REFERENCE(Vector3);
+MAKE_PTRARG(Vector2i);
+MAKE_PTRARG(Rect2i);
+MAKE_PTRARG_BY_REFERENCE(Vector3i);
+MAKE_PTRARG(Transform2D);
+MAKE_PTRARG_BY_REFERENCE(Plane);
+MAKE_PTRARG(Quat);
+MAKE_PTRARG_BY_REFERENCE(AABB);
+MAKE_PTRARG_BY_REFERENCE(Basis);
+MAKE_PTRARG_BY_REFERENCE(Transform);
+MAKE_PTRARG_BY_REFERENCE(Color);
+MAKE_PTRARG(StringName);
+MAKE_PTRARG(NodePath);
+MAKE_PTRARG(RID);
+MAKE_PTRARG(Dictionary);
+MAKE_PTRARG(Callable);
+MAKE_PTRARG(Signal);
+MAKE_PTRARG(Array);
+MAKE_PTRARG(PackedByteArray);
+MAKE_PTRARG(PackedInt32Array);
+MAKE_PTRARG(PackedInt64Array);
+MAKE_PTRARG(PackedFloat32Array);
+MAKE_PTRARG(PackedFloat64Array);
+MAKE_PTRARG(PackedStringArray);
+MAKE_PTRARG(PackedVector2Array);
+MAKE_PTRARG(PackedVector3Array);
+MAKE_PTRARG(PackedColorArray);
+MAKE_PTRARG_BY_REFERENCE(Variant);
+
+//this is for Object
+
+template <class T>
+struct PtrToArg<T *> {
+ _FORCE_INLINE_ static T *convert(const void *p_ptr) {
+ return const_cast<T *>(reinterpret_cast<const T *>(p_ptr));
+ }
+
+ _FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
+ *((T **)p_ptr) = p_var;
+ }
+};
+
+template <class T>
+struct PtrToArg<const T *> {
+ _FORCE_INLINE_ static const T *convert(const void *p_ptr) {
+ return reinterpret_cast<const T *>(p_ptr);
+ }
+
+ _FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
+ *((T **)p_ptr) = p_var;
+ }
+};
+
+//this is for ObjectID
+
+template <>
+struct PtrToArg<ObjectID> {
+ _FORCE_INLINE_ static const ObjectID convert(const void *p_ptr) {
+ return ObjectID(*reinterpret_cast<const uint64_t *>(p_ptr));
+ }
+
+ _FORCE_INLINE_ static void encode(const ObjectID &p_val, void *p_ptr) {
+ *((uint64_t *)p_ptr) = p_val;
+ }
+};
+
+//this is for the special cases used by Variant
+
+#define MAKE_VECARG(m_type) \
+ template <> \
+ struct PtrToArg<Vector<m_type>> { \
+ _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
+ const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \
+ Vector<m_type> ret; \
+ int len = dvs->size(); \
+ ret.resize(len); \
+ { \
+ const m_type *r = dvs->ptr(); \
+ for (int i = 0; i < len; i++) { \
+ ret.write[i] = r[i]; \
+ } \
+ } \
+ return ret; \
+ } \
+ _FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \
+ Vector<m_type> *dv = reinterpret_cast<Vector<m_type> *>(p_ptr); \
+ int len = p_vec.size(); \
+ dv->resize(len); \
+ { \
+ m_type *w = dv->ptrw(); \
+ for (int i = 0; i < len; i++) { \
+ w[i] = p_vec[i]; \
+ } \
+ } \
+ } \
+ }; \
+ template <> \
+ struct PtrToArg<const Vector<m_type> &> { \
+ _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
+ const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \
+ Vector<m_type> ret; \
+ int len = dvs->size(); \
+ ret.resize(len); \
+ { \
+ const m_type *r = dvs->ptr(); \
+ for (int i = 0; i < len; i++) { \
+ ret.write[i] = r[i]; \
+ } \
+ } \
+ return ret; \
+ } \
+ }
+
+#define MAKE_VECARG_ALT(m_type, m_type_alt) \
+ template <> \
+ struct PtrToArg<Vector<m_type_alt>> { \
+ _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
+ const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \
+ Vector<m_type_alt> ret; \
+ int len = dvs->size(); \
+ ret.resize(len); \
+ { \
+ const m_type *r = dvs->ptr(); \
+ for (int i = 0; i < len; i++) { \
+ ret.write[i] = r[i]; \
+ } \
+ } \
+ return ret; \
+ } \
+ _FORCE_INLINE_ static void encode(Vector<m_type_alt> p_vec, void *p_ptr) { \
+ Vector<m_type> *dv = reinterpret_cast<Vector<m_type> *>(p_ptr); \
+ int len = p_vec.size(); \
+ dv->resize(len); \
+ { \
+ m_type *w = dv->ptrw(); \
+ for (int i = 0; i < len; i++) { \
+ w[i] = p_vec[i]; \
+ } \
+ } \
+ } \
+ }; \
+ template <> \
+ struct PtrToArg<const Vector<m_type_alt> &> { \
+ _FORCE_INLINE_ static Vector<m_type_alt> convert(const void *p_ptr) { \
+ const Vector<m_type> *dvs = reinterpret_cast<const Vector<m_type> *>(p_ptr); \
+ Vector<m_type_alt> ret; \
+ int len = dvs->size(); \
+ ret.resize(len); \
+ { \
+ const m_type *r = dvs->ptr(); \
+ for (int i = 0; i < len; i++) { \
+ ret.write[i] = r[i]; \
+ } \
+ } \
+ return ret; \
+ } \
+ }
+/*
+MAKE_VECARG(String);
+MAKE_VECARG(uint8_t);
+MAKE_VECARG(int);
+MAKE_VECARG(float);
+MAKE_VECARG(Vector2);
+MAKE_VECARG(Vector3);
+MAKE_VECARG(Color);
+*/
+MAKE_VECARG_ALT(String, StringName);
+
+//for stuff that gets converted to Array vectors
+#define MAKE_VECARR(m_type) \
+ template <> \
+ struct PtrToArg<Vector<m_type>> { \
+ _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
+ const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
+ Vector<m_type> ret; \
+ int len = arr->size(); \
+ ret.resize(len); \
+ for (int i = 0; i < len; i++) { \
+ ret.write[i] = (*arr)[i]; \
+ } \
+ return ret; \
+ } \
+ _FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \
+ Array *arr = reinterpret_cast<Array *>(p_ptr); \
+ int len = p_vec.size(); \
+ arr->resize(len); \
+ for (int i = 0; i < len; i++) { \
+ (*arr)[i] = p_vec[i]; \
+ } \
+ } \
+ }; \
+ template <> \
+ struct PtrToArg<const Vector<m_type> &> { \
+ _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
+ const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
+ Vector<m_type> ret; \
+ int len = arr->size(); \
+ ret.resize(len); \
+ for (int i = 0; i < len; i++) { \
+ ret.write[i] = (*arr)[i]; \
+ } \
+ return ret; \
+ } \
+ }
+
+MAKE_VECARR(Variant);
+MAKE_VECARR(RID);
+MAKE_VECARR(Plane);
+
+#define MAKE_DVECARR(m_type) \
+ template <> \
+ struct PtrToArg<Vector<m_type>> { \
+ _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
+ const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
+ Vector<m_type> ret; \
+ int len = arr->size(); \
+ ret.resize(len); \
+ { \
+ m_type *w = ret.ptrw(); \
+ for (int i = 0; i < len; i++) { \
+ w[i] = (*arr)[i]; \
+ } \
+ } \
+ return ret; \
+ } \
+ _FORCE_INLINE_ static void encode(Vector<m_type> p_vec, void *p_ptr) { \
+ Array *arr = reinterpret_cast<Array *>(p_ptr); \
+ int len = p_vec.size(); \
+ arr->resize(len); \
+ { \
+ const m_type *r = p_vec.ptr(); \
+ for (int i = 0; i < len; i++) { \
+ (*arr)[i] = r[i]; \
+ } \
+ } \
+ } \
+ }; \
+ template <> \
+ struct PtrToArg<const Vector<m_type> &> { \
+ _FORCE_INLINE_ static Vector<m_type> convert(const void *p_ptr) { \
+ const Array *arr = reinterpret_cast<const Array *>(p_ptr); \
+ Vector<m_type> ret; \
+ int len = arr->size(); \
+ ret.resize(len); \
+ { \
+ m_type *w = ret.ptrw(); \
+ for (int i = 0; i < len; i++) { \
+ w[i] = (*arr)[i]; \
+ } \
+ } \
+ return ret; \
+ } \
+ }
+
+// Special case for IP_Address.
+
+#define MAKE_STRINGCONV_BY_REFERENCE(m_type) \
+ template <> \
+ struct PtrToArg<m_type> { \
+ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
+ m_type s = *reinterpret_cast<const String *>(p_ptr); \
+ return s; \
+ } \
+ _FORCE_INLINE_ static void encode(const m_type &p_vec, void *p_ptr) { \
+ String *arr = reinterpret_cast<String *>(p_ptr); \
+ *arr = p_vec; \
+ } \
+ }; \
+ \
+ template <> \
+ struct PtrToArg<const m_type &> { \
+ _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
+ m_type s = *reinterpret_cast<const String *>(p_ptr); \
+ return s; \
+ } \
+ }
+
+MAKE_STRINGCONV_BY_REFERENCE(IP_Address);
+
+template <>
+struct PtrToArg<Vector<Face3>> {
+ _FORCE_INLINE_ static Vector<Face3> convert(const void *p_ptr) {
+ const Vector<Vector3> *dvs = reinterpret_cast<const Vector<Vector3> *>(p_ptr);
+ Vector<Face3> ret;
+ int len = dvs->size() / 3;
+ ret.resize(len);
+ {
+ const Vector3 *r = dvs->ptr();
+ Face3 *w = ret.ptrw();
+ for (int i = 0; i < len; i++) {
+ w[i].vertex[0] = r[i * 3 + 0];
+ w[i].vertex[1] = r[i * 3 + 1];
+ w[i].vertex[2] = r[i * 3 + 2];
+ }
+ }
+ return ret;
+ }
+ _FORCE_INLINE_ static void encode(Vector<Face3> p_vec, void *p_ptr) {
+ Vector<Vector3> *arr = reinterpret_cast<Vector<Vector3> *>(p_ptr);
+ int len = p_vec.size();
+ arr->resize(len * 3);
+ {
+ const Face3 *r = p_vec.ptr();
+ Vector3 *w = arr->ptrw();
+ for (int i = 0; i < len; i++) {
+ w[i * 3 + 0] = r[i].vertex[0];
+ w[i * 3 + 1] = r[i].vertex[1];
+ w[i * 3 + 2] = r[i].vertex[2];
+ }
+ }
+ }
+};
+template <>
+struct PtrToArg<const Vector<Face3> &> {
+ _FORCE_INLINE_ static Vector<Face3> convert(const void *p_ptr) {
+ const Vector<Vector3> *dvs = reinterpret_cast<const Vector<Vector3> *>(p_ptr);
+ Vector<Face3> ret;
+ int len = dvs->size() / 3;
+ ret.resize(len);
+ {
+ const Vector3 *r = dvs->ptr();
+ Face3 *w = ret.ptrw();
+ for (int i = 0; i < len; i++) {
+ w[i].vertex[0] = r[i * 3 + 0];
+ w[i].vertex[1] = r[i * 3 + 1];
+ w[i].vertex[2] = r[i * 3 + 2];
+ }
+ }
+ return ret;
+ }
+};
+
+#endif // METHOD_PTRCALL_H
+#endif