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+/*************************************************************************/
+/* callable.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef CALLABLE_H
+#define CALLABLE_H
+
+#include "core/object/object_id.h"
+#include "core/string/string_name.h"
+#include "core/templates/list.h"
+
+class Object;
+class Variant;
+class CallableCustom;
+
+// This is an abstraction of things that can be called.
+// It is used for signals and other cases where efficient calling of functions
+// is required. It is designed for the standard case (object and method)
+// but can be optimized or customized.
+
+class Callable {
+ //needs to be max 16 bytes in 64 bits
+ StringName method;
+ union {
+ uint64_t object = 0;
+ CallableCustom *custom;
+ };
+
+public:
+ struct CallError {
+ enum Error {
+ CALL_OK,
+ CALL_ERROR_INVALID_METHOD,
+ CALL_ERROR_INVALID_ARGUMENT, // expected is variant type
+ CALL_ERROR_TOO_MANY_ARGUMENTS, // expected is number of arguments
+ CALL_ERROR_TOO_FEW_ARGUMENTS, // expected is number of arguments
+ CALL_ERROR_INSTANCE_IS_NULL,
+ };
+ Error error = Error::CALL_OK;
+ int argument = 0;
+ int expected = 0;
+ };
+
+ void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, CallError &r_call_error) const;
+ void call_deferred(const Variant **p_arguments, int p_argcount) const;
+
+ _FORCE_INLINE_ bool is_null() const {
+ return method == StringName() && object == 0;
+ }
+ _FORCE_INLINE_ bool is_custom() const {
+ return method == StringName() && custom != nullptr;
+ }
+ _FORCE_INLINE_ bool is_standard() const {
+ return method != StringName();
+ }
+
+ Callable bind(const Variant **p_arguments, int p_argcount) const;
+ Callable unbind(int p_argcount) const;
+
+ Object *get_object() const;
+ ObjectID get_object_id() const;
+ StringName get_method() const;
+ CallableCustom *get_custom() const;
+
+ uint32_t hash() const;
+
+ const Callable *get_base_comparator() const; //used for bind/unbind to do less precise comparisons (ignoring binds) in signal connect/disconnect
+
+ bool operator==(const Callable &p_callable) const;
+ bool operator!=(const Callable &p_callable) const;
+ bool operator<(const Callable &p_callable) const;
+
+ void operator=(const Callable &p_callable);
+
+ operator String() const;
+
+ Callable(const Object *p_object, const StringName &p_method);
+ Callable(ObjectID p_object, const StringName &p_method);
+ Callable(CallableCustom *p_custom);
+ Callable(const Callable &p_callable);
+ Callable() {}
+ ~Callable();
+};
+
+class CallableCustom {
+ friend class Callable;
+ SafeRefCount ref_count;
+ bool referenced = false;
+
+public:
+ typedef bool (*CompareEqualFunc)(const CallableCustom *p_a, const CallableCustom *p_b);
+ typedef bool (*CompareLessFunc)(const CallableCustom *p_a, const CallableCustom *p_b);
+
+ //for every type that inherits, these must always be the same for this type
+ virtual uint32_t hash() const = 0;
+ virtual String get_as_text() const = 0;
+ virtual CompareEqualFunc get_compare_equal_func() const = 0;
+ virtual CompareLessFunc get_compare_less_func() const = 0;
+ virtual ObjectID get_object() const = 0; //must always be able to provide an object
+ virtual void call(const Variant **p_arguments, int p_argcount, Variant &r_return_value, Callable::CallError &r_call_error) const = 0;
+ virtual const Callable *get_base_comparator() const;
+
+ CallableCustom();
+ virtual ~CallableCustom() {}
+};
+
+// This is just a proxy object to object signals, its only
+// allocated on demand by/for scripting languages so it can
+// be put inside a Variant, but it is not
+// used by the engine itself.
+
+class Signal {
+ StringName name;
+ ObjectID object;
+
+public:
+ _FORCE_INLINE_ bool is_null() const {
+ return object.is_null() && name == StringName();
+ }
+ Object *get_object() const;
+ ObjectID get_object_id() const;
+ StringName get_name() const;
+
+ bool operator==(const Signal &p_signal) const;
+ bool operator!=(const Signal &p_signal) const;
+ bool operator<(const Signal &p_signal) const;
+
+ operator String() const;
+
+ Error emit(const Variant **p_arguments, int p_argcount) const;
+ Error connect(const Callable &p_callable, const Vector<Variant> &p_binds = Vector<Variant>(), uint32_t p_flags = 0);
+ void disconnect(const Callable &p_callable);
+ bool is_connected(const Callable &p_callable) const;
+
+ Array get_connections() const;
+ Signal(const Object *p_object, const StringName &p_name);
+ Signal(ObjectID p_object, const StringName &p_name);
+ Signal() {}
+};
+
+#endif // CALLABLE_H