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+/*************************************************************************/
+/* variant.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef VARIANT_H
+#define VARIANT_H
+
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+#include "aabb.h"
+#include "ustring.h"
+#include "vector3.h"
+#include "plane.h"
+#include "quat.h"
+#include "matrix3.h"
+#include "transform.h"
+#include "image.h"
+#include "dvector.h"
+#include "path_db.h"
+#include "simple_type.h"
+#include "os/input_event.h"
+#include "color.h"
+#include "face3.h"
+#include "ref_ptr.h"
+#include "math_2d.h"
+#include "rid.h"
+#include "io/ip_address.h"
+#include "dictionary.h"
+#include "array.h"
+
+class RefPtr;
+class Object;
+class Node; // helper
+class Control; // helper
+
+struct PropertyInfo;
+struct MethodInfo;
+
+
+typedef DVector<uint8_t> ByteArray;
+typedef DVector<int> IntArray;
+typedef DVector<real_t> RealArray;
+typedef DVector<String> StringArray;
+typedef DVector<Vector2> Vector2Array;
+typedef DVector<Vector3> Vector3Array;
+typedef DVector<Color> ColorArray;
+
+class Variant {
+public:
+
+ enum Type {
+
+ NIL,
+
+ // atomic types
+ BOOL,
+ INT,
+ REAL,
+ STRING,
+
+ // math types
+
+ VECTOR2, // 5
+ RECT2,
+ VECTOR3,
+ MATRIX32,
+ PLANE,
+ QUAT, // 10
+ _AABB, //sorry naming convention fail :( not like it's used often
+ MATRIX3,
+ TRANSFORM,
+
+ // misc types
+ COLOR,
+ IMAGE, // 15
+ NODE_PATH,
+ _RID,
+ OBJECT,
+ INPUT_EVENT,
+ DICTIONARY, // 20
+ ARRAY,
+
+ // arrays
+ RAW_ARRAY,
+ INT_ARRAY,
+ REAL_ARRAY,
+ STRING_ARRAY, // 25
+ VECTOR2_ARRAY,
+ VECTOR3_ARRAY,
+ COLOR_ARRAY,
+
+ VARIANT_MAX
+
+ };
+
+private:
+
+
+ friend class _VariantCall;
+ // Variant takes 20 bytes when real_t is float, and 36 if double
+ // it only allocates extra memory for aabb/matrix.
+
+ Type type;
+
+ struct ObjData {
+
+ Object *obj;
+ RefPtr ref;
+ };
+
+
+ _FORCE_INLINE_ ObjData& _get_obj();
+ _FORCE_INLINE_ const ObjData& _get_obj() const;
+
+ union {
+
+ bool _bool;
+ int _int;
+ double _real;
+ Matrix32 *_matrix32;
+ AABB* _aabb;
+ Matrix3 *_matrix3;
+ Transform *_transform;
+ RefPtr *_resource;
+ InputEvent *_input_event;
+ Image *_image;
+ void *_ptr; //generic pointer
+#ifdef USE_QUAD_VECTORS
+ uint8_t _mem[sizeof(ObjData) > (sizeof(real_t)*5) ? sizeof(ObjData) : (sizeof(real_t)*5)]; // plane uses an extra real
+#else
+ uint8_t _mem[sizeof(ObjData) > (sizeof(real_t)*4) ? sizeof(ObjData) : (sizeof(real_t)*4)];
+#endif
+ } _data;
+
+
+ void reference(const Variant& p_variant);
+ void clear();
+public:
+
+ _FORCE_INLINE_ Type get_type() const { return type; }
+ static String get_type_name(Variant::Type p_type);
+ static bool can_convert(Type p_type_from,Type p_type_to);
+
+ template<class T>
+ static Type get_type_for() {
+
+ GetSimpleType<T> t;
+ Variant v(t.type);
+ return v.get_type();
+ }
+
+ bool is_ref() const;
+ _FORCE_INLINE_ bool is_num() const { return type==INT || type==REAL; };
+ _FORCE_INLINE_ bool is_array() const { return type>=ARRAY; };
+ bool is_shared() const;
+ bool is_zero() const;
+
+ operator bool() const;
+ operator signed int() const;
+ operator unsigned int() const; // this is the real one
+ operator signed short() const;
+ operator unsigned short() const;
+ operator signed char() const;
+ operator unsigned char() const;
+ //operator long unsigned int() const;
+ operator int64_t() const;
+ operator uint64_t() const;
+#ifdef NEED_LONG_INT
+ operator signed long() const;
+ operator unsigned long() const;
+#endif
+
+#ifndef CHARTYPE_16BITS
+ operator CharType() const;
+#endif
+ operator float() const;
+ operator double() const;
+ operator String() const;
+ operator StringName() const;
+ operator Vector2() const;
+ operator Rect2() const;
+ operator Vector3() const;
+ operator Plane() const;
+ operator AABB() const;
+ operator Quat() const;
+ operator Matrix3() const;
+ operator Transform() const;
+ operator Matrix32() const;
+
+ operator Color() const;
+ operator Image() const;
+ operator NodePath() const;
+ operator RefPtr() const;
+ operator RID() const;
+ operator InputEvent() const;
+ operator Object*() const;
+ operator Node*() const;
+ operator Control*() const;
+
+ operator Dictionary() const;
+ operator Array() const;
+
+ operator DVector<uint8_t>() const;
+ operator DVector<int>() const;
+ operator DVector<real_t>() const;
+ operator DVector<String>() const;
+ operator DVector<Vector3>() const;
+ operator DVector<Color>() const;
+ operator DVector<Plane>() const;
+ operator DVector<Face3>() const;
+
+
+ operator Vector<Variant>() const;
+ operator Vector<uint8_t>() const;
+ operator Vector<int>() const;
+ operator Vector<real_t>() const;
+ operator Vector<String>() const;
+ operator Vector<Vector3>() const;
+ operator Vector<Color>() const;
+ operator Vector<RID>() const;
+ operator Vector<Vector2>() const;
+ operator DVector<Vector2>() const;
+ operator Vector<Plane>() const;
+
+ // some core type enums to convert to
+ operator Margin() const;
+ operator Orientation() const;
+
+ operator IP_Address() const;
+
+
+ Variant(bool p_bool);
+ Variant(signed int p_int); // real one
+ Variant(unsigned int p_int);
+#ifdef NEED_LONG_INT
+ Variant(signed long p_long); // real one
+ Variant(unsigned long p_long);
+ //Variant(long unsigned int p_long);
+#endif
+ Variant(signed short p_short); // real one
+ Variant(unsigned short p_short);
+ Variant(signed char p_char); // real one
+ Variant(unsigned char p_char);
+ Variant(int64_t p_char); // real one
+ Variant(uint64_t p_char);
+ Variant(float p_float);
+ Variant(double p_double);
+ Variant(const String& p_string);
+ Variant(const StringName& p_string);
+ Variant(const char * const p_cstring);
+ Variant(const CharType * p_wstring);
+ Variant(const Vector2& p_vector2);
+ Variant(const Rect2& p_rect2);
+ Variant(const Vector3& p_vector3);
+ Variant(const Plane& p_plane);
+ Variant(const AABB& p_aabb);
+ Variant(const Quat& p_quat);
+ Variant(const Matrix3& p_transform);
+ Variant(const Matrix32& p_transform);
+ Variant(const Transform& p_transform);
+ Variant(const Color& p_color);
+ Variant(const Image& p_image);
+ Variant(const NodePath& p_path);
+ Variant(const RefPtr& p_resource);
+ Variant(const RID& p_rid);
+ Variant(const Object* p_object);
+ Variant(const InputEvent& p_input_event);
+ Variant(const Dictionary& p_dictionary);
+
+ Variant(const Array& p_array);
+ Variant(const DVector<Plane>& p_array); // helper
+ Variant(const DVector<uint8_t>& p_raw_array);
+ Variant(const DVector<int>& p_int_array);
+ Variant(const DVector<real_t>& p_real_array);
+ Variant(const DVector<String>& p_string_array);
+ Variant(const DVector<Vector3>& p_vector3_array);
+ Variant(const DVector<Color>& p_color_array);
+ Variant(const DVector<Face3>& p_face_array);
+
+
+ Variant(const Vector<Variant>& p_array);
+ Variant(const Vector<uint8_t>& p_raw_array);
+ Variant(const Vector<int>& p_int_array);
+ Variant(const Vector<real_t>& p_real_array);
+ Variant(const Vector<String>& p_string_array);
+ Variant(const Vector<Vector3>& p_vector3_array);
+ Variant(const Vector<Color>& p_color_array);
+ Variant(const Vector<Plane>& p_array); // helper
+ Variant(const Vector<RID>& p_array); // helper
+ Variant(const Vector<Vector2>& p_array); // helper
+ Variant(const DVector<Vector2>& p_array); // helper
+
+ Variant(const IP_Address& p_address);
+
+
+
+ enum Operator {
+
+ //comparation
+ OP_EQUAL,
+ OP_NOT_EQUAL,
+ OP_LESS,
+ OP_LESS_EQUAL,
+ OP_GREATER,
+ OP_GREATER_EQUAL,
+ //mathematic
+ OP_ADD,
+ OP_SUBSTRACT,
+ OP_MULTIPLY,
+ OP_DIVIDE,
+ OP_NEGATE,
+ OP_MODULE,
+ OP_STRING_CONCAT,
+ //bitwise
+ OP_SHIFT_LEFT,
+ OP_SHIFT_RIGHT,
+ OP_BIT_AND,
+ OP_BIT_OR,
+ OP_BIT_XOR,
+ OP_BIT_NEGATE,
+ //logic
+ OP_AND,
+ OP_OR,
+ OP_XOR,
+ OP_NOT,
+ //containment
+ OP_IN,
+ OP_MAX
+
+ };
+
+
+ static String get_operator_name(Operator p_op);
+ static void evaluate(const Operator& p_op,const Variant& p_a, const Variant& p_b,Variant &r_ret,bool &r_valid);
+ static _FORCE_INLINE_ Variant evaluate(Operator& p_op,const Variant& p_a, const Variant& p_b) {
+
+ bool valid=true;
+ Variant res;
+ evaluate(p_op,p_a,p_b,res,valid);
+ return res;
+ }
+
+ static void interpolate(const Variant& a, const Variant& b, float c,Variant &r_dst);
+
+ struct CallError {
+ enum Error {
+ CALL_OK,
+ CALL_ERROR_INVALID_METHOD,
+ CALL_ERROR_INVALID_ARGUMENT,
+ CALL_ERROR_TOO_MANY_ARGUMENTS,
+ CALL_ERROR_TOO_FEW_ARGUMENTS,
+ CALL_ERROR_INSTANCE_IS_NULL,
+ };
+ Error error;
+ int argument;
+ Type expected;
+ };
+
+ Variant call(const StringName& p_method,const Variant** p_args,int p_argcount,CallError &r_error);
+ Variant call(const StringName& p_method,const Variant& p_arg1=Variant(),const Variant& p_arg2=Variant(),const Variant& p_arg3=Variant(),const Variant& p_arg4=Variant(),const Variant& p_arg5=Variant());
+ static Variant construct(const Variant::Type,const Variant** p_args,int p_argcount,CallError &r_error);
+
+ void get_method_list(List<MethodInfo> *p_list) const;
+
+ void set_named(const StringName& p_index, const Variant& p_value, bool *r_valid=NULL);
+ Variant get_named(const StringName& p_index, bool *r_valid=NULL) const;
+
+ void set(const Variant& p_index, const Variant& p_value, bool *r_valid=NULL);
+ Variant get(const Variant& p_index, bool *r_valid=NULL) const;
+ bool in(const Variant& p_index, bool *r_valid=NULL) const;
+
+ bool iter_init(Variant& r_iter,bool &r_valid) const;
+ bool iter_next(Variant& r_iter,bool &r_valid) const;
+ Variant iter_get(const Variant& r_iter,bool &r_valid) const;
+
+ void get_property_list(List<PropertyInfo> *p_list) const;
+
+ //argsVariant call()
+
+ bool operator==(const Variant& p_variant) const;
+ uint32_t hash() const;
+
+ bool booleanize(bool &valid) const;
+
+ void static_assign(const Variant& p_variant);
+ static void get_constructor_list(Variant::Type p_type, List<MethodInfo> *p_list);
+ static void get_numeric_constants_for_type(Variant::Type p_type, List<StringName> *p_constants);
+ static bool has_numeric_constant(Variant::Type p_type, const StringName& p_value);
+ static int get_numeric_constant_value(Variant::Type p_type, const StringName& p_value);
+
+ void operator=(const Variant& p_variant); // only this is enough for all the other types
+ Variant(const Variant& p_variant);
+ _FORCE_INLINE_ Variant() { type=NIL; }
+ _FORCE_INLINE_ ~Variant() { if (type!=Variant::NIL) clear(); }
+
+};
+
+//typedef Dictionary Dictionary; no
+//typedef Array Array;
+
+
+
+Vector<Variant> varray();
+Vector<Variant> varray(const Variant& p_arg1);
+Vector<Variant> varray(const Variant& p_arg1,const Variant& p_arg2);
+Vector<Variant> varray(const Variant& p_arg1,const Variant& p_arg2,const Variant& p_arg3);
+Vector<Variant> varray(const Variant& p_arg1,const Variant& p_arg2,const Variant& p_arg3,const Variant& p_arg4);
+Vector<Variant> varray(const Variant& p_arg1,const Variant& p_arg2,const Variant& p_arg3,const Variant& p_arg4,const Variant& p_arg5);
+
+struct VariantHasher {
+
+ static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); }
+};
+
+
+Variant::ObjData& Variant::_get_obj() {
+
+ return *reinterpret_cast<ObjData*>(&_data._mem[0]);
+}
+
+const Variant::ObjData& Variant::_get_obj() const {
+
+ return *reinterpret_cast<const ObjData*>(&_data._mem[0]);
+}
+
+#endif