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+/*************************************************************************/
+/* thread_work_pool.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef THREAD_WORK_POOL_H
+#define THREAD_WORK_POOL_H
+
+#include "core/os/memory.h"
+#include "core/os/semaphore.h"
+#include <atomic>
+#include <thread>
+class ThreadWorkPool {
+
+ std::atomic<uint32_t> index;
+
+ struct BaseWork {
+ std::atomic<uint32_t> *index;
+ uint32_t max_elements;
+ virtual void work() = 0;
+ };
+
+ template <class C, class M, class U>
+ struct Work : public BaseWork {
+ C *instance;
+ M method;
+ U userdata;
+ virtual void work() {
+
+ while (true) {
+ uint32_t work_index = index->fetch_add(1, std::memory_order_relaxed);
+ if (work_index >= max_elements) {
+ break;
+ }
+ (instance->*method)(work_index, userdata);
+ }
+ }
+ };
+
+ struct ThreadData {
+ std::thread *thread;
+ Semaphore start;
+ Semaphore completed;
+ std::atomic<bool> exit;
+ BaseWork *work;
+ };
+
+ ThreadData *threads = nullptr;
+ uint32_t thread_count = 0;
+
+ static void _thread_function(ThreadData *p_thread);
+
+public:
+ template <class C, class M, class U>
+ void do_work(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
+
+ ERR_FAIL_COND(!threads); //never initialized
+
+ index.store(0);
+
+ Work<C, M, U> *w = memnew((Work<C, M, U>));
+ w->instance = p_instance;
+ w->userdata = p_userdata;
+ w->method = p_method;
+ w->index = &index;
+ w->max_elements = p_elements;
+
+ for (uint32_t i = 0; i < thread_count; i++) {
+ threads[i].work = w;
+ threads[i].start.post();
+ }
+ for (uint32_t i = 0; i < thread_count; i++) {
+ threads[i].completed.wait();
+ threads[i].work = nullptr;
+ }
+ }
+
+ void init(int p_thread_count = -1);
+ void finish();
+ ~ThreadWorkPool();
+};
+
+#endif // THREAD_POOL_H