diff options
Diffstat (limited to 'core/tests/test_physics.cpp')
-rw-r--r-- | core/tests/test_physics.cpp | 644 |
1 files changed, 0 insertions, 644 deletions
diff --git a/core/tests/test_physics.cpp b/core/tests/test_physics.cpp deleted file mode 100644 index b1a7af8dad..0000000000 --- a/core/tests/test_physics.cpp +++ /dev/null @@ -1,644 +0,0 @@ -/*************************************************************************/ -/* test_physics.cpp */ -/*************************************************************************/ -/* This file is part of: */ -/* GODOT ENGINE */ -/* http://www.godotengine.org */ -/*************************************************************************/ -/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ -/* */ -/* Permission is hereby granted, free of charge, to any person obtaining */ -/* a copy of this software and associated documentation files (the */ -/* "Software"), to deal in the Software without restriction, including */ -/* without limitation the rights to use, copy, modify, merge, publish, */ -/* distribute, sublicense, and/or sell copies of the Software, and to */ -/* permit persons to whom the Software is furnished to do so, subject to */ -/* the following conditions: */ -/* */ -/* The above copyright notice and this permission notice shall be */ -/* included in all copies or substantial portions of the Software. */ -/* */ -/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ -/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ -/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ -/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ -/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ -/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ -/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ -/*************************************************************************/ -#include "test_physics.h" - - -#include "servers/visual_server.h" -#include "servers/physics_server.h" -#include "os/main_loop.h" -#include "math_funcs.h" -#include "print_string.h" -#include "map.h" -#include "os/os.h" -#include "quick_hull.h" - -class TestPhysicsMainLoop : public MainLoop { - - GDCLASS( TestPhysicsMainLoop, MainLoop ); - - enum { - LINK_COUNT = 20, - }; - - RID test_cube; - - RID plane; - RID sphere; - RID light; - RID camera; - RID mover; - RID scenario; - RID space; - - RID character; - - float ofs_x,ofs_y; - - Point2 joy_direction; - - List<RID> bodies; - Map<PhysicsServer::ShapeType,RID> type_shape_map; - Map<PhysicsServer::ShapeType,RID> type_mesh_map; - - void body_changed_transform(Object *p_state, RID p_visual_instance) { - - PhysicsDirectBodyState *state = (PhysicsDirectBodyState*)p_state; - VisualServer *vs=VisualServer::get_singleton(); - Transform t=state->get_transform(); - //t.basis.scale( Vector3(1.0,0.5,0.2) ); - vs->instance_set_transform(p_visual_instance,t); - } - - bool quit; - -protected: - - static void _bind_methods() { - - ClassDB::bind_method("body_changed_transform",&TestPhysicsMainLoop::body_changed_transform); - } - - RID create_body(PhysicsServer::ShapeType p_shape, PhysicsServer::BodyMode p_body,const Transform p_location,bool p_active_default=true,const Transform&p_shape_xform=Transform()) { - - VisualServer *vs=VisualServer::get_singleton(); - PhysicsServer * ps = PhysicsServer::get_singleton(); - - RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape],scenario); - RID body = ps->body_create(p_body,!p_active_default); - ps->body_set_space(body,space); - ps->body_set_param(body,PhysicsServer::BODY_PARAM_BOUNCE,0.0); - //todo set space - ps->body_add_shape(body,type_shape_map[p_shape]); - ps->body_set_force_integration_callback(body,this,"body_changed_transform",mesh_instance); - - ps->body_set_state( body, PhysicsServer::BODY_STATE_TRANSFORM,p_location); - bodies.push_back(body); - - if (p_body==PhysicsServer::BODY_MODE_STATIC) { - - vs->instance_set_transform(mesh_instance,p_location); - } - return body; - } - - RID create_static_plane(const Plane& p_plane) { - - PhysicsServer * ps = PhysicsServer::get_singleton(); - - RID plane_shape = ps->shape_create(PhysicsServer::SHAPE_PLANE);; - ps->shape_set_data( plane_shape, p_plane ); - - RID b = ps->body_create( PhysicsServer::BODY_MODE_STATIC ); - ps->body_set_space(b,space); - //todo set space - ps->body_add_shape(b, plane_shape); - return b; - - } - - void configure_body(RID p_body,float p_mass, float p_friction, float p_bounce) { - - PhysicsServer * ps = PhysicsServer::get_singleton(); - ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_MASS, p_mass ); - ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_FRICTION, p_friction ); - ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_BOUNCE, p_bounce ); - - } - - void init_shapes() { - - VisualServer *vs=VisualServer::get_singleton(); - PhysicsServer * ps = PhysicsServer::get_singleton(); - - /* SPHERE SHAPE */ - RID sphere_mesh = vs->make_sphere_mesh(10,20,0.5); - type_mesh_map[PhysicsServer::SHAPE_SPHERE]=sphere_mesh; - - RID sphere_shape=ps->shape_create(PhysicsServer::SHAPE_SPHERE); - ps->shape_set_data( sphere_shape, 0.5 ); - type_shape_map[PhysicsServer::SHAPE_SPHERE]=sphere_shape; - - /* BOX SHAPE */ - - PoolVector<Plane> box_planes = Geometry::build_box_planes(Vector3(0.5,0.5,0.5)); - RID box_mesh = vs->mesh_create(); - Geometry::MeshData box_data = Geometry::build_convex_mesh(box_planes); - vs->mesh_add_surface_from_mesh_data(box_mesh,box_data); - type_mesh_map[PhysicsServer::SHAPE_BOX]=box_mesh; - - RID box_shape=ps->shape_create(PhysicsServer::SHAPE_BOX); - ps->shape_set_data( box_shape, Vector3(0.5,0.5,0.5) ); - type_shape_map[PhysicsServer::SHAPE_BOX]=box_shape; - - - /* CAPSULE SHAPE */ - - PoolVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,0.7,12,Vector3::AXIS_Z); - - RID capsule_mesh = vs->mesh_create(); - Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes); - vs->mesh_add_surface_from_mesh_data(capsule_mesh,capsule_data); - - type_mesh_map[PhysicsServer::SHAPE_CAPSULE]=capsule_mesh; - - RID capsule_shape=ps->shape_create(PhysicsServer::SHAPE_CAPSULE); - Dictionary capsule_params; - capsule_params["radius"]=0.5; - capsule_params["height"]=1.4; - ps->shape_set_data( capsule_shape, capsule_params ); - type_shape_map[PhysicsServer::SHAPE_CAPSULE]=capsule_shape; - - /* CONVEX SHAPE */ - - PoolVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5,0.7,5,Vector3::AXIS_Z); - - RID convex_mesh = vs->mesh_create(); - Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes); - QuickHull::build(convex_data.vertices,convex_data); - vs->mesh_add_surface_from_mesh_data(convex_mesh,convex_data); - - type_mesh_map[PhysicsServer::SHAPE_CONVEX_POLYGON]=convex_mesh; - - RID convex_shape=ps->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON); - ps->shape_set_data( convex_shape, convex_data.vertices ); - type_shape_map[PhysicsServer::SHAPE_CONVEX_POLYGON]=convex_shape; - - } - - void make_trimesh(Vector<Vector3> p_faces,const Transform& p_xform=Transform()) { - - VisualServer *vs=VisualServer::get_singleton(); - PhysicsServer * ps = PhysicsServer::get_singleton(); - RID trimesh_shape = ps->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON); - ps->shape_set_data(trimesh_shape, p_faces); - p_faces=ps->shape_get_data(trimesh_shape); // optimized one - Vector<Vector3> normals; // for drawing - for (int i=0;i<p_faces.size()/3;i++) { - - Plane p( p_faces[i*3+0],p_faces[i*3+1], p_faces[i*3+2] ); - normals.push_back(p.normal); - normals.push_back(p.normal); - normals.push_back(p.normal); - } - - RID trimesh_mesh = vs->mesh_create(); - Array d; - d.resize(VS::ARRAY_MAX); - d[VS::ARRAY_VERTEX]=p_faces; - d[VS::ARRAY_NORMAL]=normals; - vs->mesh_add_surface_from_arrays(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, d ); - //vs->material_set_flag( trimesh_mat, VisualServer::MATERIAL_FLAG_UNSHADED,true); - - - RID triins = vs->instance_create2(trimesh_mesh,scenario); - - - RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC); - ps->body_set_space(tribody,space); - //todo set space - ps->body_add_shape(tribody, trimesh_shape); - Transform tritrans = p_xform; - ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans ); - vs->instance_set_transform( triins, tritrans ); - //RID trimesh_material = vs->fixed_material_create(); - //vs->material_generate( trimesh_material, Color(0.2,0.4,0.6) ); - //vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_material ); - - } - - void make_grid(int p_width,int p_height,float p_cellsize,float p_cellheight,const Transform& p_xform=Transform()) { - - Vector< Vector< float > > grid; - - grid.resize(p_width); - - for (int i=0;i<p_width;i++) { - - grid[i].resize(p_height); - - for (int j=0;j<p_height;j++) { - - grid[i][j]=1.0+Math::random(-p_cellheight, p_cellheight ); - } - } - - Vector<Vector3> faces; - - for (int i=1;i<p_width;i++) { - - for (int j=1;j<p_height;j++) { - - -#define MAKE_VERTEX(m_x,m_z)\ - faces.push_back( Vector3( (m_x-p_width/2)*p_cellsize, grid[m_x][m_z], (m_z-p_height/2)*p_cellsize ) ) - - MAKE_VERTEX(i,j-1); - MAKE_VERTEX(i,j); - MAKE_VERTEX(i-1,j); - - MAKE_VERTEX(i-1,j-1); - MAKE_VERTEX(i,j-1); - MAKE_VERTEX(i-1,j); - - } - } - - make_trimesh(faces,p_xform); - - } - - -public: - virtual void input_event(const InputEvent& p_event) { - - if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&4) { - - ofs_y-=p_event.mouse_motion.relative_y/200.0; - ofs_x+=p_event.mouse_motion.relative_x/200.0; - - } - - if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&1) { - - float y=-p_event.mouse_motion.relative_y/20.0; - float x=p_event.mouse_motion.relative_x/20.0; - - if (mover.is_valid()) { - - - PhysicsServer * ps = PhysicsServer::get_singleton(); - Transform t = ps->body_get_state(mover,PhysicsServer::BODY_STATE_TRANSFORM); - t.origin+=Vector3(x,y,0); - - ps->body_set_state(mover,PhysicsServer::BODY_STATE_TRANSFORM,t); - } - - } - - if (p_event.type == InputEvent::JOYPAD_MOTION) { - - if (p_event.joy_motion.axis == 0) { - - joy_direction.x = p_event.joy_motion.axis_value; - }; - - if (p_event.joy_motion.axis == 1) { - - joy_direction.y = p_event.joy_motion.axis_value; - }; - }; - } - - virtual void request_quit() { - - quit=true; - } - virtual void init() { - - ofs_x=ofs_y=0; - init_shapes(); - - PhysicsServer *ps = PhysicsServer::get_singleton(); - space=ps->space_create(); - ps->space_set_active(space,true); - - VisualServer *vs=VisualServer::get_singleton(); - - /* LIGHT */ - RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL ); - //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) ); - scenario = vs->scenario_create(); - vs->light_set_shadow(lightaux,true); - light = vs->instance_create2( lightaux,scenario ); - Transform t; - t.rotate(Vector3(1.0,0,0),0.6); - vs->instance_set_transform(light,t); - - - - /* CAMERA */ - - camera = vs->camera_create(); - RID viewport = vs->viewport_create(); - vs->viewport_attach_camera( viewport, camera ); - vs->viewport_attach_to_screen(viewport); - vs->viewport_set_scenario( viewport, scenario ); - - vs->camera_set_perspective(camera,60,0.1,40.0); - vs->camera_set_transform(camera,Transform( Matrix3(), Vector3(0,9,12))); - //vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME); - - Transform gxf; - gxf.basis.scale(Vector3(1.4,0.4,1.4)); - gxf.origin=Vector3(-2,1,-2); - make_grid(5,5,2.5,1,gxf); - // create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,gxf); - //create_static_plane( Plane( Vector3(0,1,0), -2) ); -// test_joint(); - test_fall(); - //test_joint(); - - -/* - Vector<Vector3> faces; - faces.push_back( Vector3(10,0,-5) ); - faces.push_back( Vector3(0,0,10) ); - faces.push_back( Vector3(-10,-0.2,-5) ); - make_trimesh(faces); -*/ - /* Make Trimesh */ - quit=false; - return; - -#if 0 -#define GRID_SIZE 5 - - float grid[GRID_SIZE][GRID_SIZE]; - - for (int i=0;i<GRID_SIZE;i++) { - - for (int j=0;j<GRID_SIZE;j++) { - - grid[j][i]=Math::random(0.0, 1.0 ); - } - } - - Vector<Vector3> faces; - - for (int i=1;i<GRID_SIZE;i++) { - - for (int j=1;j<GRID_SIZE;j++) { - - -#define MAKE_VERTEX(m_x,m_z)\ - faces.push_back( Vector3( m_x-GRID_SIZE/2.0, grid[m_x][m_z], m_z-GRID_SIZE/2.0 )*3.0 ) - - MAKE_VERTEX(i,j-1); - MAKE_VERTEX(i,j); - MAKE_VERTEX(i-1,j); - - MAKE_VERTEX(i-1,j-1); - MAKE_VERTEX(i,j-1); - MAKE_VERTEX(i-1,j); - - } - } - /* - faces.clear(); - faces.push_back( Vector3(0,0,-5) ); - faces.push_back( Vector3(1,0,-1) ); - faces.push_back( Vector3(-1,-0,-1) ); - */ - - RID trimesh_shape = ps->shape_create(); - ps->shape_set_data(trimesh_shape, PhysicsServer::SHAPE_CONCAVE_POLYGON,faces); - faces=ps->shape_get_shape(trimesh_shape, 0); - Vector<Vector3> normals; // for drawing - for (int i=0;i<faces.size()/3;i++) { - - Plane p( faces[i*3+0],faces[i*3+1], faces[i*3+2] ); - normals.push_back(p.normal); - normals.push_back(p.normal); - normals.push_back(p.normal); - } - - RID trimesh_mesh = vs->mesh_create(); - vs->mesh_add_surface(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, VS::ARRAY_FORMAT_VERTEX|VS::ARRAY_FORMAT_NORMAL, faces.size() ); - vs->mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_VERTEX, faces ); - vs->mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_NORMAL, normals ); - RID trimesh_mat = vs->fixed_material_create(); - vs->material_generate( trimesh_mat, Color(1.0,0.5,0.3) ); - vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_mat ); - - RID triins = vs->instance_create2(trimesh_mesh); - - - - RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC, trimesh_shape); - Transform tritrans = Transform( Matrix3(), Vector3(0,0,-2) ); - ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans ); - vs->instance_set_transform( triins, tritrans ); - RID trimesh_material = vs->fixed_material_create(); - vs->material_generate( trimesh_material, Color(0.2,0.4,0.6) ); - vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_material ); -#endif - } - virtual bool iteration(float p_time) { - - if (mover.is_valid()) { - static float joy_speed = 10; - PhysicsServer * ps = PhysicsServer::get_singleton(); - Transform t = ps->body_get_state(mover,PhysicsServer::BODY_STATE_TRANSFORM); - t.origin+=Vector3(joy_speed * joy_direction.x * p_time, -joy_speed * joy_direction.y * p_time,0); - ps->body_set_state(mover,PhysicsServer::BODY_STATE_TRANSFORM,t); - }; - - - Transform cameratr; - cameratr.rotate(Vector3(0,1,0),ofs_x); - cameratr.rotate(Vector3(1,0,0),-ofs_y); - cameratr.translate(Vector3(0,2,8)); - VisualServer *vs=VisualServer::get_singleton(); - vs->camera_set_transform(camera,cameratr); - - return quit; - } - virtual void finish() { - - } - - void test_joint() { -#if 0 - PhysicsServer * ps = PhysicsServer::get_singleton(); - - mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Matrix3(),Vector3(0,0,-24))); - RID b = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform()); - - ps->joint_create_double_pin(b,Vector3(0,0,1.0),mover,Vector3(0,0,0)); - ps->body_add_collision_exception(mover,b); - - - List<String> cmdline = OS::get_singleton()->get_cmdline_args(); - int link_count = LINK_COUNT; - if (cmdline.size() > 0 && cmdline[cmdline.size()-1].to_int()) { - link_count = cmdline[cmdline.size()-1].to_int(); - }; - - for(int i=0;i<link_count;i++) { - - RID c = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform()); - ps->joint_create_double_pin(b,Vector3(0,0,-0.7),c,Vector3(0,0,0.7)); - ps->body_add_collision_exception(c,b); - b=c; - } - - - create_static_plane(Plane(Vector3(0,1,0),-8)); -#endif - } - - void test_hinge() { -#if 0 - PhysicsServer * ps = PhysicsServer::get_singleton(); - - - mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Matrix3(),Vector3(0,0,-24))); - RID b = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform()); - - ps->joint_create_double_hinge(b,Transform(Matrix3(),Vector3(1,1,1.0)),mover,Transform(Matrix3(),Vector3(0,0,0))); - ps->body_add_collision_exception(mover,b); - -/* - for(int i=0;i<20;i++) { - - RID c = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform()); - ps->joint_create_double_hinge(b,Transform(Matrix3(),Vector3(0,0,-0.7)),c,Transform(Matrix3(),Vector3(0,0,0.7))); - ps->body_add_collision_exception(c,b); - b=c; - } - -*/ - //create_static_plane(Plane(Vector3(0,1,0),-8)); -#endif - } - - void test_character() { - - VisualServer *vs=VisualServer::get_singleton(); - PhysicsServer * ps = PhysicsServer::get_singleton(); - - - PoolVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,1,12,5,Vector3::AXIS_Y); - - RID capsule_mesh = vs->mesh_create(); - Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes); - vs->mesh_add_surface_from_mesh_data(capsule_mesh,capsule_data); - type_mesh_map[PhysicsServer::SHAPE_CAPSULE]=capsule_mesh; - - RID capsule_shape=ps->shape_create(PhysicsServer::SHAPE_CAPSULE); - Dictionary capsule_params; - capsule_params["radius"]=0.5; - capsule_params["height"]=1; - Transform shape_xform; - shape_xform.rotate(Vector3(1,0,0),Math_PI/2.0); - //shape_xform.origin=Vector3(1,1,1); - ps->shape_set_data( capsule_shape, capsule_params); - - - RID mesh_instance = vs->instance_create2(capsule_mesh,scenario); - character = ps->body_create(PhysicsServer::BODY_MODE_CHARACTER); - ps->body_set_space(character,space); - //todo add space - ps->body_add_shape(character,capsule_shape); - - ps->body_set_force_integration_callback(character,this,"body_changed_transform",mesh_instance); - - - ps->body_set_state( character, PhysicsServer::BODY_STATE_TRANSFORM,Transform(Matrix3(),Vector3(-2,5,-2))); - bodies.push_back(character); - - - } - - void test_fall() { - - - for (int i=0;i<35;i++) { - - static const PhysicsServer::ShapeType shape_idx[]={ - PhysicsServer::SHAPE_CAPSULE, - PhysicsServer::SHAPE_BOX, - PhysicsServer::SHAPE_SPHERE, - PhysicsServer::SHAPE_CONVEX_POLYGON - }; - - PhysicsServer::ShapeType type=shape_idx[i%4]; - //type=PhysicsServer::SHAPE_CONVEX_POLYGON; - - Transform t; - - t.origin=Vector3(0.0*i,3.5+1.1*i,0.7+0.0*i); - //t.origin=Vector3(-0.7+0.0*i,0.5+4.1*i,0); - t.basis.rotate(Vector3(0.2,-1,0),Math_PI/2*0.6); - //t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i); - //t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i); - //t.basis.rotate(Vector3(-1,0,0),Math_PI/4*i); - - - create_body(type,PhysicsServer::BODY_MODE_RIGID,t); - //RID b = create_body(type,i==0?PhysicsServer::BODY_MODE_STATIC:PhysicsServer::BODY_MODE_RIGID,t); - - } - - create_static_plane( Plane( Vector3(0,1,0), -1) ); - - -/* - create_static_plane( Plane( Vector3(1,0,0), -2) ); - create_static_plane( Plane( Vector3(-1,0,0), -2) ); - create_static_plane( Plane( Vector3(0,0,1), -2) ); - create_static_plane( Plane( Vector3(0,0,-1), -2) ); -*/ - - - } - - void test_activate() { - - create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform(Matrix3(),Vector3(0,2,0)),true); - //create_body(PhysicsServer::SHAPE_SPHERE,PhysicsServer::BODY_MODE_RIGID,Transform(Matrix3(),Vector3(0,6,0)),true); - create_static_plane( Plane( Vector3(0,1,0), -1) ); - - } - - - virtual bool idle(float p_time) { - return false; - } - - - - - - - - TestPhysicsMainLoop() { - - } -}; - -namespace TestPhysics { - -MainLoop* test() { - - return memnew( TestPhysicsMainLoop ); - -} - -} |