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diff --git a/core/tests/test_physics.cpp b/core/tests/test_physics.cpp
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-/*************************************************************************/
-/* test_physics.cpp */
-/*************************************************************************/
-/* This file is part of: */
-/* GODOT ENGINE */
-/* http://www.godotengine.org */
-/*************************************************************************/
-/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
-/* */
-/* Permission is hereby granted, free of charge, to any person obtaining */
-/* a copy of this software and associated documentation files (the */
-/* "Software"), to deal in the Software without restriction, including */
-/* without limitation the rights to use, copy, modify, merge, publish, */
-/* distribute, sublicense, and/or sell copies of the Software, and to */
-/* permit persons to whom the Software is furnished to do so, subject to */
-/* the following conditions: */
-/* */
-/* The above copyright notice and this permission notice shall be */
-/* included in all copies or substantial portions of the Software. */
-/* */
-/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
-/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
-/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
-/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
-/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
-/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
-/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
-/*************************************************************************/
-#include "test_physics.h"
-
-
-#include "servers/visual_server.h"
-#include "servers/physics_server.h"
-#include "os/main_loop.h"
-#include "math_funcs.h"
-#include "print_string.h"
-#include "map.h"
-#include "os/os.h"
-#include "quick_hull.h"
-
-class TestPhysicsMainLoop : public MainLoop {
-
- GDCLASS( TestPhysicsMainLoop, MainLoop );
-
- enum {
- LINK_COUNT = 20,
- };
-
- RID test_cube;
-
- RID plane;
- RID sphere;
- RID light;
- RID camera;
- RID mover;
- RID scenario;
- RID space;
-
- RID character;
-
- float ofs_x,ofs_y;
-
- Point2 joy_direction;
-
- List<RID> bodies;
- Map<PhysicsServer::ShapeType,RID> type_shape_map;
- Map<PhysicsServer::ShapeType,RID> type_mesh_map;
-
- void body_changed_transform(Object *p_state, RID p_visual_instance) {
-
- PhysicsDirectBodyState *state = (PhysicsDirectBodyState*)p_state;
- VisualServer *vs=VisualServer::get_singleton();
- Transform t=state->get_transform();
- //t.basis.scale( Vector3(1.0,0.5,0.2) );
- vs->instance_set_transform(p_visual_instance,t);
- }
-
- bool quit;
-
-protected:
-
- static void _bind_methods() {
-
- ClassDB::bind_method("body_changed_transform",&TestPhysicsMainLoop::body_changed_transform);
- }
-
- RID create_body(PhysicsServer::ShapeType p_shape, PhysicsServer::BodyMode p_body,const Transform p_location,bool p_active_default=true,const Transform&p_shape_xform=Transform()) {
-
- VisualServer *vs=VisualServer::get_singleton();
- PhysicsServer * ps = PhysicsServer::get_singleton();
-
- RID mesh_instance = vs->instance_create2(type_mesh_map[p_shape],scenario);
- RID body = ps->body_create(p_body,!p_active_default);
- ps->body_set_space(body,space);
- ps->body_set_param(body,PhysicsServer::BODY_PARAM_BOUNCE,0.0);
- //todo set space
- ps->body_add_shape(body,type_shape_map[p_shape]);
- ps->body_set_force_integration_callback(body,this,"body_changed_transform",mesh_instance);
-
- ps->body_set_state( body, PhysicsServer::BODY_STATE_TRANSFORM,p_location);
- bodies.push_back(body);
-
- if (p_body==PhysicsServer::BODY_MODE_STATIC) {
-
- vs->instance_set_transform(mesh_instance,p_location);
- }
- return body;
- }
-
- RID create_static_plane(const Plane& p_plane) {
-
- PhysicsServer * ps = PhysicsServer::get_singleton();
-
- RID plane_shape = ps->shape_create(PhysicsServer::SHAPE_PLANE);;
- ps->shape_set_data( plane_shape, p_plane );
-
- RID b = ps->body_create( PhysicsServer::BODY_MODE_STATIC );
- ps->body_set_space(b,space);
- //todo set space
- ps->body_add_shape(b, plane_shape);
- return b;
-
- }
-
- void configure_body(RID p_body,float p_mass, float p_friction, float p_bounce) {
-
- PhysicsServer * ps = PhysicsServer::get_singleton();
- ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_MASS, p_mass );
- ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_FRICTION, p_friction );
- ps->body_set_param( p_body, PhysicsServer::BODY_PARAM_BOUNCE, p_bounce );
-
- }
-
- void init_shapes() {
-
- VisualServer *vs=VisualServer::get_singleton();
- PhysicsServer * ps = PhysicsServer::get_singleton();
-
- /* SPHERE SHAPE */
- RID sphere_mesh = vs->make_sphere_mesh(10,20,0.5);
- type_mesh_map[PhysicsServer::SHAPE_SPHERE]=sphere_mesh;
-
- RID sphere_shape=ps->shape_create(PhysicsServer::SHAPE_SPHERE);
- ps->shape_set_data( sphere_shape, 0.5 );
- type_shape_map[PhysicsServer::SHAPE_SPHERE]=sphere_shape;
-
- /* BOX SHAPE */
-
- PoolVector<Plane> box_planes = Geometry::build_box_planes(Vector3(0.5,0.5,0.5));
- RID box_mesh = vs->mesh_create();
- Geometry::MeshData box_data = Geometry::build_convex_mesh(box_planes);
- vs->mesh_add_surface_from_mesh_data(box_mesh,box_data);
- type_mesh_map[PhysicsServer::SHAPE_BOX]=box_mesh;
-
- RID box_shape=ps->shape_create(PhysicsServer::SHAPE_BOX);
- ps->shape_set_data( box_shape, Vector3(0.5,0.5,0.5) );
- type_shape_map[PhysicsServer::SHAPE_BOX]=box_shape;
-
-
- /* CAPSULE SHAPE */
-
- PoolVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,0.7,12,Vector3::AXIS_Z);
-
- RID capsule_mesh = vs->mesh_create();
- Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes);
- vs->mesh_add_surface_from_mesh_data(capsule_mesh,capsule_data);
-
- type_mesh_map[PhysicsServer::SHAPE_CAPSULE]=capsule_mesh;
-
- RID capsule_shape=ps->shape_create(PhysicsServer::SHAPE_CAPSULE);
- Dictionary capsule_params;
- capsule_params["radius"]=0.5;
- capsule_params["height"]=1.4;
- ps->shape_set_data( capsule_shape, capsule_params );
- type_shape_map[PhysicsServer::SHAPE_CAPSULE]=capsule_shape;
-
- /* CONVEX SHAPE */
-
- PoolVector<Plane> convex_planes = Geometry::build_cylinder_planes(0.5,0.7,5,Vector3::AXIS_Z);
-
- RID convex_mesh = vs->mesh_create();
- Geometry::MeshData convex_data = Geometry::build_convex_mesh(convex_planes);
- QuickHull::build(convex_data.vertices,convex_data);
- vs->mesh_add_surface_from_mesh_data(convex_mesh,convex_data);
-
- type_mesh_map[PhysicsServer::SHAPE_CONVEX_POLYGON]=convex_mesh;
-
- RID convex_shape=ps->shape_create(PhysicsServer::SHAPE_CONVEX_POLYGON);
- ps->shape_set_data( convex_shape, convex_data.vertices );
- type_shape_map[PhysicsServer::SHAPE_CONVEX_POLYGON]=convex_shape;
-
- }
-
- void make_trimesh(Vector<Vector3> p_faces,const Transform& p_xform=Transform()) {
-
- VisualServer *vs=VisualServer::get_singleton();
- PhysicsServer * ps = PhysicsServer::get_singleton();
- RID trimesh_shape = ps->shape_create(PhysicsServer::SHAPE_CONCAVE_POLYGON);
- ps->shape_set_data(trimesh_shape, p_faces);
- p_faces=ps->shape_get_data(trimesh_shape); // optimized one
- Vector<Vector3> normals; // for drawing
- for (int i=0;i<p_faces.size()/3;i++) {
-
- Plane p( p_faces[i*3+0],p_faces[i*3+1], p_faces[i*3+2] );
- normals.push_back(p.normal);
- normals.push_back(p.normal);
- normals.push_back(p.normal);
- }
-
- RID trimesh_mesh = vs->mesh_create();
- Array d;
- d.resize(VS::ARRAY_MAX);
- d[VS::ARRAY_VERTEX]=p_faces;
- d[VS::ARRAY_NORMAL]=normals;
- vs->mesh_add_surface_from_arrays(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, d );
- //vs->material_set_flag( trimesh_mat, VisualServer::MATERIAL_FLAG_UNSHADED,true);
-
-
- RID triins = vs->instance_create2(trimesh_mesh,scenario);
-
-
- RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC);
- ps->body_set_space(tribody,space);
- //todo set space
- ps->body_add_shape(tribody, trimesh_shape);
- Transform tritrans = p_xform;
- ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans );
- vs->instance_set_transform( triins, tritrans );
- //RID trimesh_material = vs->fixed_material_create();
- //vs->material_generate( trimesh_material, Color(0.2,0.4,0.6) );
- //vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_material );
-
- }
-
- void make_grid(int p_width,int p_height,float p_cellsize,float p_cellheight,const Transform& p_xform=Transform()) {
-
- Vector< Vector< float > > grid;
-
- grid.resize(p_width);
-
- for (int i=0;i<p_width;i++) {
-
- grid[i].resize(p_height);
-
- for (int j=0;j<p_height;j++) {
-
- grid[i][j]=1.0+Math::random(-p_cellheight, p_cellheight );
- }
- }
-
- Vector<Vector3> faces;
-
- for (int i=1;i<p_width;i++) {
-
- for (int j=1;j<p_height;j++) {
-
-
-#define MAKE_VERTEX(m_x,m_z)\
- faces.push_back( Vector3( (m_x-p_width/2)*p_cellsize, grid[m_x][m_z], (m_z-p_height/2)*p_cellsize ) )
-
- MAKE_VERTEX(i,j-1);
- MAKE_VERTEX(i,j);
- MAKE_VERTEX(i-1,j);
-
- MAKE_VERTEX(i-1,j-1);
- MAKE_VERTEX(i,j-1);
- MAKE_VERTEX(i-1,j);
-
- }
- }
-
- make_trimesh(faces,p_xform);
-
- }
-
-
-public:
- virtual void input_event(const InputEvent& p_event) {
-
- if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&4) {
-
- ofs_y-=p_event.mouse_motion.relative_y/200.0;
- ofs_x+=p_event.mouse_motion.relative_x/200.0;
-
- }
-
- if (p_event.type==InputEvent::MOUSE_MOTION && p_event.mouse_motion.button_mask&1) {
-
- float y=-p_event.mouse_motion.relative_y/20.0;
- float x=p_event.mouse_motion.relative_x/20.0;
-
- if (mover.is_valid()) {
-
-
- PhysicsServer * ps = PhysicsServer::get_singleton();
- Transform t = ps->body_get_state(mover,PhysicsServer::BODY_STATE_TRANSFORM);
- t.origin+=Vector3(x,y,0);
-
- ps->body_set_state(mover,PhysicsServer::BODY_STATE_TRANSFORM,t);
- }
-
- }
-
- if (p_event.type == InputEvent::JOYPAD_MOTION) {
-
- if (p_event.joy_motion.axis == 0) {
-
- joy_direction.x = p_event.joy_motion.axis_value;
- };
-
- if (p_event.joy_motion.axis == 1) {
-
- joy_direction.y = p_event.joy_motion.axis_value;
- };
- };
- }
-
- virtual void request_quit() {
-
- quit=true;
- }
- virtual void init() {
-
- ofs_x=ofs_y=0;
- init_shapes();
-
- PhysicsServer *ps = PhysicsServer::get_singleton();
- space=ps->space_create();
- ps->space_set_active(space,true);
-
- VisualServer *vs=VisualServer::get_singleton();
-
- /* LIGHT */
- RID lightaux = vs->light_create( VisualServer::LIGHT_DIRECTIONAL );
- //vs->light_set_color( lightaux, VisualServer::LIGHT_COLOR_AMBIENT, Color(0.0,0.0,0.0) );
- scenario = vs->scenario_create();
- vs->light_set_shadow(lightaux,true);
- light = vs->instance_create2( lightaux,scenario );
- Transform t;
- t.rotate(Vector3(1.0,0,0),0.6);
- vs->instance_set_transform(light,t);
-
-
-
- /* CAMERA */
-
- camera = vs->camera_create();
- RID viewport = vs->viewport_create();
- vs->viewport_attach_camera( viewport, camera );
- vs->viewport_attach_to_screen(viewport);
- vs->viewport_set_scenario( viewport, scenario );
-
- vs->camera_set_perspective(camera,60,0.1,40.0);
- vs->camera_set_transform(camera,Transform( Matrix3(), Vector3(0,9,12)));
- //vs->scenario_set_debug(scenario,VS::SCENARIO_DEBUG_WIREFRAME);
-
- Transform gxf;
- gxf.basis.scale(Vector3(1.4,0.4,1.4));
- gxf.origin=Vector3(-2,1,-2);
- make_grid(5,5,2.5,1,gxf);
- // create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,gxf);
- //create_static_plane( Plane( Vector3(0,1,0), -2) );
-// test_joint();
- test_fall();
- //test_joint();
-
-
-/*
- Vector<Vector3> faces;
- faces.push_back( Vector3(10,0,-5) );
- faces.push_back( Vector3(0,0,10) );
- faces.push_back( Vector3(-10,-0.2,-5) );
- make_trimesh(faces);
-*/
- /* Make Trimesh */
- quit=false;
- return;
-
-#if 0
-#define GRID_SIZE 5
-
- float grid[GRID_SIZE][GRID_SIZE];
-
- for (int i=0;i<GRID_SIZE;i++) {
-
- for (int j=0;j<GRID_SIZE;j++) {
-
- grid[j][i]=Math::random(0.0, 1.0 );
- }
- }
-
- Vector<Vector3> faces;
-
- for (int i=1;i<GRID_SIZE;i++) {
-
- for (int j=1;j<GRID_SIZE;j++) {
-
-
-#define MAKE_VERTEX(m_x,m_z)\
- faces.push_back( Vector3( m_x-GRID_SIZE/2.0, grid[m_x][m_z], m_z-GRID_SIZE/2.0 )*3.0 )
-
- MAKE_VERTEX(i,j-1);
- MAKE_VERTEX(i,j);
- MAKE_VERTEX(i-1,j);
-
- MAKE_VERTEX(i-1,j-1);
- MAKE_VERTEX(i,j-1);
- MAKE_VERTEX(i-1,j);
-
- }
- }
- /*
- faces.clear();
- faces.push_back( Vector3(0,0,-5) );
- faces.push_back( Vector3(1,0,-1) );
- faces.push_back( Vector3(-1,-0,-1) );
- */
-
- RID trimesh_shape = ps->shape_create();
- ps->shape_set_data(trimesh_shape, PhysicsServer::SHAPE_CONCAVE_POLYGON,faces);
- faces=ps->shape_get_shape(trimesh_shape, 0);
- Vector<Vector3> normals; // for drawing
- for (int i=0;i<faces.size()/3;i++) {
-
- Plane p( faces[i*3+0],faces[i*3+1], faces[i*3+2] );
- normals.push_back(p.normal);
- normals.push_back(p.normal);
- normals.push_back(p.normal);
- }
-
- RID trimesh_mesh = vs->mesh_create();
- vs->mesh_add_surface(trimesh_mesh, VS::PRIMITIVE_TRIANGLES, VS::ARRAY_FORMAT_VERTEX|VS::ARRAY_FORMAT_NORMAL, faces.size() );
- vs->mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_VERTEX, faces );
- vs->mesh_surface_set_array(trimesh_mesh,0,VS::ARRAY_NORMAL, normals );
- RID trimesh_mat = vs->fixed_material_create();
- vs->material_generate( trimesh_mat, Color(1.0,0.5,0.3) );
- vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_mat );
-
- RID triins = vs->instance_create2(trimesh_mesh);
-
-
-
- RID tribody = ps->body_create( PhysicsServer::BODY_MODE_STATIC, trimesh_shape);
- Transform tritrans = Transform( Matrix3(), Vector3(0,0,-2) );
- ps->body_set_state( tribody, PhysicsServer::BODY_STATE_TRANSFORM, tritrans );
- vs->instance_set_transform( triins, tritrans );
- RID trimesh_material = vs->fixed_material_create();
- vs->material_generate( trimesh_material, Color(0.2,0.4,0.6) );
- vs->mesh_surface_set_material( trimesh_mesh, 0, trimesh_material );
-#endif
- }
- virtual bool iteration(float p_time) {
-
- if (mover.is_valid()) {
- static float joy_speed = 10;
- PhysicsServer * ps = PhysicsServer::get_singleton();
- Transform t = ps->body_get_state(mover,PhysicsServer::BODY_STATE_TRANSFORM);
- t.origin+=Vector3(joy_speed * joy_direction.x * p_time, -joy_speed * joy_direction.y * p_time,0);
- ps->body_set_state(mover,PhysicsServer::BODY_STATE_TRANSFORM,t);
- };
-
-
- Transform cameratr;
- cameratr.rotate(Vector3(0,1,0),ofs_x);
- cameratr.rotate(Vector3(1,0,0),-ofs_y);
- cameratr.translate(Vector3(0,2,8));
- VisualServer *vs=VisualServer::get_singleton();
- vs->camera_set_transform(camera,cameratr);
-
- return quit;
- }
- virtual void finish() {
-
- }
-
- void test_joint() {
-#if 0
- PhysicsServer * ps = PhysicsServer::get_singleton();
-
- mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Matrix3(),Vector3(0,0,-24)));
- RID b = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform());
-
- ps->joint_create_double_pin(b,Vector3(0,0,1.0),mover,Vector3(0,0,0));
- ps->body_add_collision_exception(mover,b);
-
-
- List<String> cmdline = OS::get_singleton()->get_cmdline_args();
- int link_count = LINK_COUNT;
- if (cmdline.size() > 0 && cmdline[cmdline.size()-1].to_int()) {
- link_count = cmdline[cmdline.size()-1].to_int();
- };
-
- for(int i=0;i<link_count;i++) {
-
- RID c = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform());
- ps->joint_create_double_pin(b,Vector3(0,0,-0.7),c,Vector3(0,0,0.7));
- ps->body_add_collision_exception(c,b);
- b=c;
- }
-
-
- create_static_plane(Plane(Vector3(0,1,0),-8));
-#endif
- }
-
- void test_hinge() {
-#if 0
- PhysicsServer * ps = PhysicsServer::get_singleton();
-
-
- mover = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_STATIC,Transform(Matrix3(),Vector3(0,0,-24)));
- RID b = create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform());
-
- ps->joint_create_double_hinge(b,Transform(Matrix3(),Vector3(1,1,1.0)),mover,Transform(Matrix3(),Vector3(0,0,0)));
- ps->body_add_collision_exception(mover,b);
-
-/*
- for(int i=0;i<20;i++) {
-
- RID c = create_body(PhysicsServer::SHAPE_CAPSULE,PhysicsServer::BODY_MODE_RIGID,Transform());
- ps->joint_create_double_hinge(b,Transform(Matrix3(),Vector3(0,0,-0.7)),c,Transform(Matrix3(),Vector3(0,0,0.7)));
- ps->body_add_collision_exception(c,b);
- b=c;
- }
-
-*/
- //create_static_plane(Plane(Vector3(0,1,0),-8));
-#endif
- }
-
- void test_character() {
-
- VisualServer *vs=VisualServer::get_singleton();
- PhysicsServer * ps = PhysicsServer::get_singleton();
-
-
- PoolVector<Plane> capsule_planes = Geometry::build_capsule_planes(0.5,1,12,5,Vector3::AXIS_Y);
-
- RID capsule_mesh = vs->mesh_create();
- Geometry::MeshData capsule_data = Geometry::build_convex_mesh(capsule_planes);
- vs->mesh_add_surface_from_mesh_data(capsule_mesh,capsule_data);
- type_mesh_map[PhysicsServer::SHAPE_CAPSULE]=capsule_mesh;
-
- RID capsule_shape=ps->shape_create(PhysicsServer::SHAPE_CAPSULE);
- Dictionary capsule_params;
- capsule_params["radius"]=0.5;
- capsule_params["height"]=1;
- Transform shape_xform;
- shape_xform.rotate(Vector3(1,0,0),Math_PI/2.0);
- //shape_xform.origin=Vector3(1,1,1);
- ps->shape_set_data( capsule_shape, capsule_params);
-
-
- RID mesh_instance = vs->instance_create2(capsule_mesh,scenario);
- character = ps->body_create(PhysicsServer::BODY_MODE_CHARACTER);
- ps->body_set_space(character,space);
- //todo add space
- ps->body_add_shape(character,capsule_shape);
-
- ps->body_set_force_integration_callback(character,this,"body_changed_transform",mesh_instance);
-
-
- ps->body_set_state( character, PhysicsServer::BODY_STATE_TRANSFORM,Transform(Matrix3(),Vector3(-2,5,-2)));
- bodies.push_back(character);
-
-
- }
-
- void test_fall() {
-
-
- for (int i=0;i<35;i++) {
-
- static const PhysicsServer::ShapeType shape_idx[]={
- PhysicsServer::SHAPE_CAPSULE,
- PhysicsServer::SHAPE_BOX,
- PhysicsServer::SHAPE_SPHERE,
- PhysicsServer::SHAPE_CONVEX_POLYGON
- };
-
- PhysicsServer::ShapeType type=shape_idx[i%4];
- //type=PhysicsServer::SHAPE_CONVEX_POLYGON;
-
- Transform t;
-
- t.origin=Vector3(0.0*i,3.5+1.1*i,0.7+0.0*i);
- //t.origin=Vector3(-0.7+0.0*i,0.5+4.1*i,0);
- t.basis.rotate(Vector3(0.2,-1,0),Math_PI/2*0.6);
- //t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i);
- //t.basis.rotate(Vector3(0,-1,0),Math_PI/4*i);
- //t.basis.rotate(Vector3(-1,0,0),Math_PI/4*i);
-
-
- create_body(type,PhysicsServer::BODY_MODE_RIGID,t);
- //RID b = create_body(type,i==0?PhysicsServer::BODY_MODE_STATIC:PhysicsServer::BODY_MODE_RIGID,t);
-
- }
-
- create_static_plane( Plane( Vector3(0,1,0), -1) );
-
-
-/*
- create_static_plane( Plane( Vector3(1,0,0), -2) );
- create_static_plane( Plane( Vector3(-1,0,0), -2) );
- create_static_plane( Plane( Vector3(0,0,1), -2) );
- create_static_plane( Plane( Vector3(0,0,-1), -2) );
-*/
-
-
- }
-
- void test_activate() {
-
- create_body(PhysicsServer::SHAPE_BOX,PhysicsServer::BODY_MODE_RIGID,Transform(Matrix3(),Vector3(0,2,0)),true);
- //create_body(PhysicsServer::SHAPE_SPHERE,PhysicsServer::BODY_MODE_RIGID,Transform(Matrix3(),Vector3(0,6,0)),true);
- create_static_plane( Plane( Vector3(0,1,0), -1) );
-
- }
-
-
- virtual bool idle(float p_time) {
- return false;
- }
-
-
-
-
-
-
-
- TestPhysicsMainLoop() {
-
- }
-};
-
-namespace TestPhysics {
-
-MainLoop* test() {
-
- return memnew( TestPhysicsMainLoop );
-
-}
-
-}