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-rw-r--r--core/templates/bin_sorted_array.h6
-rw-r--r--core/templates/command_queue_mt.cpp4
-rw-r--r--core/templates/command_queue_mt.h4
-rw-r--r--core/templates/cowdata.h6
-rw-r--r--core/templates/hash_map.h14
-rw-r--r--core/templates/hashfuncs.h4
-rw-r--r--core/templates/list.h20
-rw-r--r--core/templates/local_vector.h24
-rw-r--r--core/templates/lru.h4
-rw-r--r--core/templates/map.h4
-rw-r--r--core/templates/oa_hash_map.h7
-rw-r--r--core/templates/ordered_hash_map.h16
-rw-r--r--core/templates/paged_allocator.h4
-rw-r--r--core/templates/paged_array.h4
-rw-r--r--core/templates/pair.h4
-rw-r--r--core/templates/pass_func.h4
-rw-r--r--core/templates/pooled_list.h4
-rw-r--r--core/templates/rid.h4
-rw-r--r--core/templates/rid_owner.cpp4
-rw-r--r--core/templates/rid_owner.h4
-rw-r--r--core/templates/ring_buffer.h4
-rw-r--r--core/templates/safe_list.h4
-rw-r--r--core/templates/safe_refcount.h4
-rw-r--r--core/templates/search_array.h4
-rw-r--r--core/templates/self_list.h4
-rw-r--r--core/templates/set.h7
-rw-r--r--core/templates/simple_type.h4
-rw-r--r--core/templates/sort_array.h4
-rw-r--r--core/templates/thread_work_pool.cpp6
-rw-r--r--core/templates/thread_work_pool.h28
-rw-r--r--core/templates/vector.h61
-rw-r--r--core/templates/vmap.h9
-rw-r--r--core/templates/vset.h6
33 files changed, 165 insertions, 125 deletions
diff --git a/core/templates/bin_sorted_array.h b/core/templates/bin_sorted_array.h
index be9d0b5475..59ac4cdaa1 100644
--- a/core/templates/bin_sorted_array.h
+++ b/core/templates/bin_sorted_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -112,7 +112,7 @@ public:
return current_idx;
}
- void remove(uint64_t p_idx) {
+ void remove_at(uint64_t p_idx) {
ERR_FAIL_COND(p_idx >= array.size());
uint64_t new_idx = move(p_idx, 0);
uint64_t swap_idx = array.size() - 1;
diff --git a/core/templates/command_queue_mt.cpp b/core/templates/command_queue_mt.cpp
index 04a8095f0b..a40ff88a19 100644
--- a/core/templates/command_queue_mt.cpp
+++ b/core/templates/command_queue_mt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/command_queue_mt.h b/core/templates/command_queue_mt.h
index 519a896ffc..1ecb81c2a2 100644
--- a/core/templates/command_queue_mt.h
+++ b/core/templates/command_queue_mt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h
index 9b8c0eb528..326616b607 100644
--- a/core/templates/cowdata.h
+++ b/core/templates/cowdata.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -167,7 +167,7 @@ public:
Error resize(int p_size);
- _FORCE_INLINE_ void remove(int p_index) {
+ _FORCE_INLINE_ void remove_at(int p_index) {
ERR_FAIL_INDEX(p_index, size());
T *p = ptrw();
int len = size();
diff --git a/core/templates/hash_map.h b/core/templates/hash_map.h
index 1634219c23..fa5677cc70 100644
--- a/core/templates/hash_map.h
+++ b/core/templates/hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,6 @@
/**
* @class HashMap
- * @author Juan Linietsky <reduzio@gmail.com>
*
* Implementation of a standard Hashing HashMap, for quick lookups of Data associated with a Key.
* The implementation provides hashers for the default types, if you need a special kind of hasher, provide
@@ -48,12 +47,13 @@
* @param TKey Key, search is based on it, needs to be hasheable. It is unique in this container.
* @param TData Data, data associated with the key
* @param Hasher Hasher object, needs to provide a valid static hash function for TKey
- * @param Comparator comparator object, needs to be able to safely compare two TKey values. It needs to ensure that x == x for any items inserted in the map. Bear in mind that nan != nan when implementing an equality check.
+ * @param Comparator comparator object, needs to be able to safely compare two TKey values.
+ * It needs to ensure that x == x for any items inserted in the map. Bear in mind that nan != nan when implementing an equality check.
* @param MIN_HASH_TABLE_POWER Miminum size of the hash table, as a power of two. You rarely need to change this parameter.
* @param RELATIONSHIP Relationship at which the hash table is resized. if amount of elements is RELATIONSHIP
* times bigger than the hash table, table is resized to solve this condition. if RELATIONSHIP is zero, table is always MIN_HASH_TABLE_POWER.
*
-*/
+ */
template <class TKey, class TData, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<TKey>, uint8_t MIN_HASH_TABLE_POWER = 3, uint8_t RELATIONSHIP = 8>
class HashMap {
@@ -458,8 +458,8 @@ public:
*
* print( *k );
* }
- *
- */
+ *
+ */
const TKey *next(const TKey *p_key) const {
if (unlikely(!hash_table)) {
return nullptr;
diff --git a/core/templates/hashfuncs.h b/core/templates/hashfuncs.h
index c1a7c4146e..2a129f97d5 100644
--- a/core/templates/hashfuncs.h
+++ b/core/templates/hashfuncs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/list.h b/core/templates/list.h
index c2e17a2f6f..fe14d85d8f 100644
--- a/core/templates/list.h
+++ b/core/templates/list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -249,29 +249,29 @@ private:
public:
/**
- * return a const iterator to the beginning of the list.
- */
+ * return a const iterator to the beginning of the list.
+ */
_FORCE_INLINE_ const Element *front() const {
return _data ? _data->first : nullptr;
}
/**
- * return an iterator to the beginning of the list.
- */
+ * return an iterator to the beginning of the list.
+ */
_FORCE_INLINE_ Element *front() {
return _data ? _data->first : nullptr;
}
/**
- * return a const iterator to the last member of the list.
- */
+ * return a const iterator to the last member of the list.
+ */
_FORCE_INLINE_ const Element *back() const {
return _data ? _data->last : nullptr;
}
/**
- * return an iterator to the last member of the list.
- */
+ * return an iterator to the last member of the list.
+ */
_FORCE_INLINE_ Element *back() {
return _data ? _data->last : nullptr;
}
diff --git a/core/templates/local_vector.h b/core/templates/local_vector.h
index 5704b8f230..f4e0748c27 100644
--- a/core/templates/local_vector.h
+++ b/core/templates/local_vector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,8 @@
#include "core/templates/sort_array.h"
#include "core/templates/vector.h"
+#include <initializer_list>
+
template <class T, class U = uint32_t, bool force_trivial = false>
class LocalVector {
private:
@@ -70,7 +72,7 @@ public:
}
}
- void remove(U p_index) {
+ void remove_at(U p_index) {
ERR_FAIL_UNSIGNED_INDEX(p_index, count);
count--;
for (U i = p_index; i < count; i++) {
@@ -83,7 +85,7 @@ public:
/// Removes the item copying the last value into the position of the one to
/// remove. It's generally faster than `remove`.
- void remove_unordered(U p_index) {
+ void remove_at_unordered(U p_index) {
ERR_FAIL_INDEX(p_index, count);
count--;
if (count > p_index) {
@@ -97,7 +99,7 @@ public:
void erase(const T &p_val) {
int64_t idx = find(p_val);
if (idx >= 0) {
- remove(idx);
+ remove_at(idx);
}
}
@@ -228,25 +230,29 @@ public:
}
_FORCE_INLINE_ LocalVector() {}
+ _FORCE_INLINE_ LocalVector(std::initializer_list<T> p_init) {
+ reserve(p_init.size());
+ for (const T &element : p_init) {
+ push_back(element);
+ }
+ }
_FORCE_INLINE_ LocalVector(const LocalVector &p_from) {
resize(p_from.size());
for (U i = 0; i < p_from.count; i++) {
data[i] = p_from.data[i];
}
}
- inline LocalVector &operator=(const LocalVector &p_from) {
+ inline void operator=(const LocalVector &p_from) {
resize(p_from.size());
for (U i = 0; i < p_from.count; i++) {
data[i] = p_from.data[i];
}
- return *this;
}
- inline LocalVector &operator=(const Vector<T> &p_from) {
+ inline void operator=(const Vector<T> &p_from) {
resize(p_from.size());
for (U i = 0; i < count; i++) {
data[i] = p_from[i];
}
- return *this;
}
_FORCE_INLINE_ ~LocalVector() {
diff --git a/core/templates/lru.h b/core/templates/lru.h
index e55e40da48..48ba318b12 100644
--- a/core/templates/lru.h
+++ b/core/templates/lru.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/map.h b/core/templates/map.h
index badb407e5d..f228640a1e 100644
--- a/core/templates/map.h
+++ b/core/templates/map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/oa_hash_map.h b/core/templates/oa_hash_map.h
index 025cc30db4..c91d27ebe1 100644
--- a/core/templates/oa_hash_map.h
+++ b/core/templates/oa_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -353,7 +353,7 @@ public:
(*this) = p_other;
}
- OAHashMap &operator=(const OAHashMap &p_other) {
+ void operator=(const OAHashMap &p_other) {
if (capacity != 0) {
clear();
}
@@ -363,7 +363,6 @@ public:
for (Iterator it = p_other.iter(); it.valid; it = p_other.next_iter(it)) {
set(*it.key, *it.value);
}
- return *this;
}
OAHashMap(uint32_t p_initial_capacity = 64) {
diff --git a/core/templates/ordered_hash_map.h b/core/templates/ordered_hash_map.h
index 7a17eeb644..3d1f3a08ec 100644
--- a/core/templates/ordered_hash_map.h
+++ b/core/templates/ordered_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -85,11 +85,10 @@ public:
next_element(other.next_element) {
}
- Element &operator=(const Element &other) {
+ void operator=(const Element &other) {
list_element = other.list_element;
next_element = other.next_element;
prev_element = other.prev_element;
- return *this;
}
_FORCE_INLINE_ bool operator==(const Element &p_other) const {
@@ -145,9 +144,8 @@ public:
list_element(other.list_element) {
}
- ConstElement &operator=(const ConstElement &other) {
+ void operator=(const ConstElement &other) {
list_element = other.list_element;
- return *this;
}
ConstElement next() const {
@@ -207,8 +205,12 @@ public:
(*list_element)->get().second = p_value;
return Element(*list_element);
}
- typename InternalList::Element *new_element = list.push_back(Pair<const K *, V>(nullptr, p_value));
+ // Incorrectly set the first value of the pair with a value that will
+ // be invalid as soon as we leave this function...
+ typename InternalList::Element *new_element = list.push_back(Pair<const K *, V>(&p_key, p_value));
+ // ...this is needed here in case the hashmap recursively reference itself...
typename InternalMap::Element *e = map.set(p_key, new_element);
+ // ...now we can set the right value !
new_element->get().first = &e->key();
return Element(new_element);
diff --git a/core/templates/paged_allocator.h b/core/templates/paged_allocator.h
index dfc885c6eb..5bc723787f 100644
--- a/core/templates/paged_allocator.h
+++ b/core/templates/paged_allocator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/paged_array.h b/core/templates/paged_array.h
index 599d3dde4f..33d2757bec 100644
--- a/core/templates/paged_array.h
+++ b/core/templates/paged_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/pair.h b/core/templates/pair.h
index e30ee8bc56..eb86e21b03 100644
--- a/core/templates/pair.h
+++ b/core/templates/pair.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/pass_func.h b/core/templates/pass_func.h
index d2f465e91c..8bd34ddfd6 100644
--- a/core/templates/pass_func.h
+++ b/core/templates/pass_func.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/pooled_list.h b/core/templates/pooled_list.h
index b139dadb75..360fda81f8 100644
--- a/core/templates/pooled_list.h
+++ b/core/templates/pooled_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/rid.h b/core/templates/rid.h
index 4c7119b4ea..679c43f906 100644
--- a/core/templates/rid.h
+++ b/core/templates/rid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/rid_owner.cpp b/core/templates/rid_owner.cpp
index 56f39ab779..7fc819e232 100644
--- a/core/templates/rid_owner.cpp
+++ b/core/templates/rid_owner.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/rid_owner.h b/core/templates/rid_owner.h
index 71d41eacc4..3ed81e76fd 100644
--- a/core/templates/rid_owner.h
+++ b/core/templates/rid_owner.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/ring_buffer.h b/core/templates/ring_buffer.h
index e7b77440f1..742f9462fb 100644
--- a/core/templates/ring_buffer.h
+++ b/core/templates/ring_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/safe_list.h b/core/templates/safe_list.h
index d8f010663b..53fc3fe5f9 100644
--- a/core/templates/safe_list.h
+++ b/core/templates/safe_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/safe_refcount.h b/core/templates/safe_refcount.h
index e9e5695f80..76f76be96a 100644
--- a/core/templates/safe_refcount.h
+++ b/core/templates/safe_refcount.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/search_array.h b/core/templates/search_array.h
index 8efc32df82..e717a352d1 100644
--- a/core/templates/search_array.h
+++ b/core/templates/search_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/self_list.h b/core/templates/self_list.h
index e8d36ea358..7f2236fa3a 100644
--- a/core/templates/self_list.h
+++ b/core/templates/self_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/set.h b/core/templates/set.h
index 0a80ceefb5..cdc6e8447d 100644
--- a/core/templates/set.h
+++ b/core/templates/set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -582,6 +582,9 @@ public:
}
Element *lower_bound(const T &p_value) const {
+ if (!_data._root) {
+ return nullptr;
+ }
return _lower_bound(p_value);
}
diff --git a/core/templates/simple_type.h b/core/templates/simple_type.h
index 80bfa83fde..9352b500a2 100644
--- a/core/templates/simple_type.h
+++ b/core/templates/simple_type.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/sort_array.h b/core/templates/sort_array.h
index 1656d2991d..6cf9368056 100644
--- a/core/templates/sort_array.h
+++ b/core/templates/sort_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/thread_work_pool.cpp b/core/templates/thread_work_pool.cpp
index 17969a2c90..a75fd06b9b 100644
--- a/core/templates/thread_work_pool.cpp
+++ b/core/templates/thread_work_pool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -47,7 +47,7 @@ void ThreadWorkPool::_thread_function(void *p_user) {
void ThreadWorkPool::init(int p_thread_count) {
ERR_FAIL_COND(threads != nullptr);
if (p_thread_count < 0) {
- p_thread_count = OS::get_singleton()->get_processor_count();
+ p_thread_count = OS::get_singleton()->get_default_thread_pool_size();
}
thread_count = p_thread_count;
diff --git a/core/templates/thread_work_pool.h b/core/templates/thread_work_pool.h
index b242648bc8..957af44f48 100644
--- a/core/templates/thread_work_pool.h
+++ b/core/templates/thread_work_pool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -73,6 +73,7 @@ class ThreadWorkPool {
ThreadData *threads = nullptr;
uint32_t thread_count = 0;
+ uint32_t threads_working = 0;
BaseWork *current_work = nullptr;
static void _thread_function(void *p_user);
@@ -94,7 +95,9 @@ public:
current_work = w;
- for (uint32_t i = 0; i < thread_count; i++) {
+ threads_working = MIN(p_elements, thread_count);
+
+ for (uint32_t i = 0; i < threads_working; i++) {
threads[i].work = w;
threads[i].start.post();
}
@@ -117,19 +120,32 @@ public:
void end_work() {
ERR_FAIL_COND(current_work == nullptr);
- for (uint32_t i = 0; i < thread_count; i++) {
+ for (uint32_t i = 0; i < threads_working; i++) {
threads[i].completed.wait();
threads[i].work = nullptr;
}
+ threads_working = 0;
memdelete(current_work);
current_work = nullptr;
}
template <class C, class M, class U>
void do_work(uint32_t p_elements, C *p_instance, M p_method, U p_userdata) {
- begin_work(p_elements, p_instance, p_method, p_userdata);
- end_work();
+ switch (p_elements) {
+ case 0:
+ // Nothing to do, so do nothing.
+ break;
+ case 1:
+ // No value in pushing the work to another thread if it's a single job
+ // and we're going to wait for it to finish. Just run it right here.
+ (p_instance->*p_method)(0, p_userdata);
+ break;
+ default:
+ // Multiple jobs to do; commence threaded business.
+ begin_work(p_elements, p_instance, p_method, p_userdata);
+ end_work();
+ }
}
_FORCE_INLINE_ int get_thread_count() const { return thread_count; }
diff --git a/core/templates/vector.h b/core/templates/vector.h
index 4b008a45a4..bd4c6ade86 100644
--- a/core/templates/vector.h
+++ b/core/templates/vector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,9 +33,8 @@
/**
* @class Vector
- * @author Juan Linietsky
* Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use Vector for large arrays.
-*/
+ */
#include "core/error/error_macros.h"
#include "core/os/memory.h"
@@ -43,6 +42,9 @@
#include "core/templates/search_array.h"
#include "core/templates/sort_array.h"
+#include <climits>
+#include <initializer_list>
+
template <class T>
class VectorWriteProxy {
public:
@@ -68,11 +70,11 @@ public:
_FORCE_INLINE_ bool append(const T &p_elem) { return push_back(p_elem); } //alias
void fill(T p_elem);
- void remove(int p_index) { _cowdata.remove(p_index); }
+ void remove_at(int p_index) { _cowdata.remove_at(p_index); }
void erase(const T &p_val) {
int idx = find(p_val);
if (idx >= 0) {
- remove(idx);
+ remove_at(idx);
}
}
void reverse();
@@ -132,9 +134,8 @@ public:
insert(i, p_val);
}
- inline Vector &operator=(const Vector &p_from) {
+ inline void operator=(const Vector &p_from) {
_cowdata._ref(p_from._cowdata);
- return *this;
}
Vector<uint8_t> to_byte_array() const {
@@ -144,27 +145,32 @@ public:
return ret;
}
- Vector<T> subarray(int p_from, int p_to) const {
- if (p_from < 0) {
- p_from = size() + p_from;
+ Vector<T> slice(int p_begin, int p_end = INT_MAX) const {
+ Vector<T> result;
+
+ const int s = size();
+
+ int begin = CLAMP(p_begin, -s, s);
+ if (begin < 0) {
+ begin += s;
}
- if (p_to < 0) {
- p_to = size() + p_to;
+ int end = CLAMP(p_end, -s, s);
+ if (end < 0) {
+ end += s;
}
- ERR_FAIL_INDEX_V(p_from, size(), Vector<T>());
- ERR_FAIL_INDEX_V(p_to, size(), Vector<T>());
+ ERR_FAIL_COND_V(begin > end, result);
- Vector<T> slice;
- int span = 1 + p_to - p_from;
- slice.resize(span);
- const T *r = ptr();
- T *w = slice.ptrw();
- for (int i = 0; i < span; ++i) {
- w[i] = r[p_from + i];
+ int result_size = end - begin;
+ result.resize(result_size);
+
+ const T *const r = ptr();
+ T *const w = result.ptrw();
+ for (int i = 0; i < result_size; ++i) {
+ w[i] = r[begin + i];
}
- return slice;
+ return result;
}
bool operator==(const Vector<T> &p_arr) const {
@@ -258,6 +264,15 @@ public:
}
_FORCE_INLINE_ Vector() {}
+ _FORCE_INLINE_ Vector(std::initializer_list<T> p_init) {
+ Error err = _cowdata.resize(p_init.size());
+ ERR_FAIL_COND(err);
+
+ int i = 0;
+ for (const T &element : p_init) {
+ _cowdata.set(i++, element);
+ }
+ }
_FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
_FORCE_INLINE_ ~Vector() {}
diff --git a/core/templates/vmap.h b/core/templates/vmap.h
index 520e0b3720..013c4e4262 100644
--- a/core/templates/vmap.h
+++ b/core/templates/vmap.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -134,7 +134,7 @@ public:
if (pos < 0) {
return;
}
- _cowdata.remove(pos);
+ _cowdata.remove_at(pos);
}
int find(const T &p_val) const {
@@ -193,9 +193,8 @@ public:
_FORCE_INLINE_ VMap() {}
_FORCE_INLINE_ VMap(const VMap &p_from) { _cowdata._ref(p_from._cowdata); }
- inline VMap &operator=(const VMap &p_from) {
+ inline void operator=(const VMap &p_from) {
_cowdata._ref(p_from._cowdata);
- return *this;
}
};
diff --git a/core/templates/vset.h b/core/templates/vset.h
index 6665651d42..09bddbbe69 100644
--- a/core/templates/vset.h
+++ b/core/templates/vset.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -119,7 +119,7 @@ public:
if (pos < 0) {
return;
}
- _data.remove(pos);
+ _data.remove_at(pos);
}
int find(const T &p_val) const {