summaryrefslogtreecommitdiff
path: root/core/templates
diff options
context:
space:
mode:
Diffstat (limited to 'core/templates')
-rw-r--r--core/templates/bin_sorted_array.h4
-rw-r--r--core/templates/command_queue_mt.cpp4
-rw-r--r--core/templates/command_queue_mt.h14
-rw-r--r--core/templates/cowdata.h29
-rw-r--r--core/templates/hash_map.h8
-rw-r--r--core/templates/hashfuncs.h4
-rw-r--r--core/templates/list.h4
-rw-r--r--core/templates/local_vector.h18
-rw-r--r--core/templates/lru.h4
-rw-r--r--core/templates/map.h10
-rw-r--r--core/templates/oa_hash_map.h13
-rw-r--r--core/templates/ordered_hash_map.h10
-rw-r--r--core/templates/paged_allocator.h6
-rw-r--r--core/templates/paged_array.h4
-rw-r--r--core/templates/pair.h4
-rw-r--r--core/templates/pass_func.h4
-rw-r--r--core/templates/pooled_list.h153
-rw-r--r--core/templates/rid.h4
-rw-r--r--core/templates/rid_owner.cpp4
-rw-r--r--core/templates/rid_owner.h60
-rw-r--r--core/templates/ring_buffer.h4
-rw-r--r--core/templates/safe_list.h42
-rw-r--r--core/templates/safe_refcount.h4
-rw-r--r--core/templates/search_array.h4
-rw-r--r--core/templates/self_list.h6
-rw-r--r--core/templates/set.h11
-rw-r--r--core/templates/simple_type.h4
-rw-r--r--core/templates/sort_array.h4
-rw-r--r--core/templates/thread_work_pool.cpp4
-rw-r--r--core/templates/thread_work_pool.h8
-rw-r--r--core/templates/vector.h76
-rw-r--r--core/templates/vmap.h10
-rw-r--r--core/templates/vset.h4
33 files changed, 336 insertions, 206 deletions
diff --git a/core/templates/bin_sorted_array.h b/core/templates/bin_sorted_array.h
index 8db3e7aeb8..59ac4cdaa1 100644
--- a/core/templates/bin_sorted_array.h
+++ b/core/templates/bin_sorted_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/command_queue_mt.cpp b/core/templates/command_queue_mt.cpp
index 04a8095f0b..a40ff88a19 100644
--- a/core/templates/command_queue_mt.cpp
+++ b/core/templates/command_queue_mt.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/command_queue_mt.h b/core/templates/command_queue_mt.h
index 519a896ffc..7d3e31b5bc 100644
--- a/core/templates/command_queue_mt.h
+++ b/core/templates/command_queue_mt.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -215,7 +215,7 @@
T *instance; \
M method; \
SEMIC_SEP_LIST(PARAM_DECL, N); \
- virtual void call() { \
+ virtual void call() override { \
(instance->*method)(COMMA_SEP_LIST(ARG, N)); \
} \
};
@@ -227,7 +227,7 @@
T *instance; \
M method; \
SEMIC_SEP_LIST(PARAM_DECL, N); \
- virtual void call() { \
+ virtual void call() override { \
*ret = (instance->*method)(COMMA_SEP_LIST(ARG, N)); \
} \
};
@@ -238,7 +238,7 @@
T *instance; \
M method; \
SEMIC_SEP_LIST(PARAM_DECL, N); \
- virtual void call() { \
+ virtual void call() override { \
(instance->*method)(COMMA_SEP_LIST(ARG, N)); \
} \
};
@@ -311,9 +311,9 @@ class CommandQueueMT {
};
struct SyncCommand : public CommandBase {
- SyncSemaphore *sync_sem;
+ SyncSemaphore *sync_sem = nullptr;
- virtual void post() {
+ virtual void post() override {
sync_sem->sem.post();
}
};
diff --git a/core/templates/cowdata.h b/core/templates/cowdata.h
index e79ca037db..f1ac32928f 100644
--- a/core/templates/cowdata.h
+++ b/core/templates/cowdata.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -86,13 +86,6 @@ private:
return reinterpret_cast<uint32_t *>(_ptr) - 1;
}
- _FORCE_INLINE_ T *_get_data() const {
- if (!_ptr) {
- return nullptr;
- }
- return reinterpret_cast<T *>(_ptr);
- }
-
_FORCE_INLINE_ size_t _get_alloc_size(size_t p_elements) const {
return next_power_of_2(p_elements * sizeof(T));
}
@@ -128,11 +121,11 @@ public:
_FORCE_INLINE_ T *ptrw() {
_copy_on_write();
- return (T *)_get_data();
+ return _ptr;
}
_FORCE_INLINE_ const T *ptr() const {
- return _get_data();
+ return _ptr;
}
_FORCE_INLINE_ int size() const {
@@ -150,19 +143,19 @@ public:
_FORCE_INLINE_ void set(int p_index, const T &p_elem) {
ERR_FAIL_INDEX(p_index, size());
_copy_on_write();
- _get_data()[p_index] = p_elem;
+ _ptr[p_index] = p_elem;
}
_FORCE_INLINE_ T &get_m(int p_index) {
CRASH_BAD_INDEX(p_index, size());
_copy_on_write();
- return _get_data()[p_index];
+ return _ptr[p_index];
}
_FORCE_INLINE_ const T &get(int p_index) const {
CRASH_BAD_INDEX(p_index, size());
- return _get_data()[p_index];
+ return _ptr[p_index];
}
Error resize(int p_size);
@@ -249,7 +242,7 @@ uint32_t CowData<T>::_copy_on_write() {
} else {
for (uint32_t i = 0; i < current_size; i++) {
- memnew_placement(&_data[i], T(_get_data()[i]));
+ memnew_placement(&_data[i], T(_ptr[i]));
}
}
@@ -308,10 +301,8 @@ Error CowData<T>::resize(int p_size) {
// construct the newly created elements
if (!__has_trivial_constructor(T)) {
- T *elems = _get_data();
-
for (int i = *_get_size(); i < p_size; i++) {
- memnew_placement(&elems[i], T);
+ memnew_placement(&_ptr[i], T);
}
}
@@ -321,7 +312,7 @@ Error CowData<T>::resize(int p_size) {
if (!__has_trivial_destructor(T)) {
// deinitialize no longer needed elements
for (uint32_t i = p_size; i < *_get_size(); i++) {
- T *t = &_get_data()[i];
+ T *t = &_ptr[i];
t->~T();
}
}
diff --git a/core/templates/hash_map.h b/core/templates/hash_map.h
index 45e0cc2427..fa5677cc70 100644
--- a/core/templates/hash_map.h
+++ b/core/templates/hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -40,7 +40,6 @@
/**
* @class HashMap
- * @author Juan Linietsky <reduzio@gmail.com>
*
* Implementation of a standard Hashing HashMap, for quick lookups of Data associated with a Key.
* The implementation provides hashers for the default types, if you need a special kind of hasher, provide
@@ -48,7 +47,8 @@
* @param TKey Key, search is based on it, needs to be hasheable. It is unique in this container.
* @param TData Data, data associated with the key
* @param Hasher Hasher object, needs to provide a valid static hash function for TKey
- * @param Comparator comparator object, needs to be able to safely compare two TKey values. It needs to ensure that x == x for any items inserted in the map. Bear in mind that nan != nan when implementing an equality check.
+ * @param Comparator comparator object, needs to be able to safely compare two TKey values.
+ * It needs to ensure that x == x for any items inserted in the map. Bear in mind that nan != nan when implementing an equality check.
* @param MIN_HASH_TABLE_POWER Miminum size of the hash table, as a power of two. You rarely need to change this parameter.
* @param RELATIONSHIP Relationship at which the hash table is resized. if amount of elements is RELATIONSHIP
* times bigger than the hash table, table is resized to solve this condition. if RELATIONSHIP is zero, table is always MIN_HASH_TABLE_POWER.
diff --git a/core/templates/hashfuncs.h b/core/templates/hashfuncs.h
index c1a7c4146e..2a129f97d5 100644
--- a/core/templates/hashfuncs.h
+++ b/core/templates/hashfuncs.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/list.h b/core/templates/list.h
index afbed998c2..fe14d85d8f 100644
--- a/core/templates/list.h
+++ b/core/templates/list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/local_vector.h b/core/templates/local_vector.h
index 3854e1e94c..f4e0748c27 100644
--- a/core/templates/local_vector.h
+++ b/core/templates/local_vector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -36,6 +36,8 @@
#include "core/templates/sort_array.h"
#include "core/templates/vector.h"
+#include <initializer_list>
+
template <class T, class U = uint32_t, bool force_trivial = false>
class LocalVector {
private:
@@ -228,25 +230,29 @@ public:
}
_FORCE_INLINE_ LocalVector() {}
+ _FORCE_INLINE_ LocalVector(std::initializer_list<T> p_init) {
+ reserve(p_init.size());
+ for (const T &element : p_init) {
+ push_back(element);
+ }
+ }
_FORCE_INLINE_ LocalVector(const LocalVector &p_from) {
resize(p_from.size());
for (U i = 0; i < p_from.count; i++) {
data[i] = p_from.data[i];
}
}
- inline LocalVector &operator=(const LocalVector &p_from) {
+ inline void operator=(const LocalVector &p_from) {
resize(p_from.size());
for (U i = 0; i < p_from.count; i++) {
data[i] = p_from.data[i];
}
- return *this;
}
- inline LocalVector &operator=(const Vector<T> &p_from) {
+ inline void operator=(const Vector<T> &p_from) {
resize(p_from.size());
for (U i = 0; i < count; i++) {
data[i] = p_from[i];
}
- return *this;
}
_FORCE_INLINE_ ~LocalVector() {
diff --git a/core/templates/lru.h b/core/templates/lru.h
index e55e40da48..48ba318b12 100644
--- a/core/templates/lru.h
+++ b/core/templates/lru.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/map.h b/core/templates/map.h
index badb407e5d..c54da1dc03 100644
--- a/core/templates/map.h
+++ b/core/templates/map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -178,7 +178,7 @@ public:
private:
struct _Data {
Element *_root = nullptr;
- Element *_nil;
+ Element *_nil = nullptr;
int size_cache = 0;
_FORCE_INLINE_ _Data() {
@@ -344,7 +344,7 @@ private:
void _insert_rb_fix(Element *p_new_node) {
Element *node = p_new_node;
Element *nparent = node->parent;
- Element *ngrand_parent;
+ Element *ngrand_parent = nullptr;
while (nparent->color == RED) {
ngrand_parent = nparent->parent;
@@ -500,7 +500,7 @@ private:
Element *rp = ((p_node->left == _data._nil) || (p_node->right == _data._nil)) ? p_node : p_node->_next;
Element *node = (rp->left == _data._nil) ? rp->right : rp->left;
- Element *sibling;
+ Element *sibling = nullptr;
if (rp == rp->parent->left) {
rp->parent->left = node;
sibling = rp->parent->right;
diff --git a/core/templates/oa_hash_map.h b/core/templates/oa_hash_map.h
index 025cc30db4..e4d9323c45 100644
--- a/core/templates/oa_hash_map.h
+++ b/core/templates/oa_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -145,7 +145,7 @@ private:
uint32_t old_capacity = capacity;
// Capacity can't be 0.
- capacity = MAX(1, p_new_capacity);
+ capacity = MAX(1u, p_new_capacity);
TKey *old_keys = keys;
TValue *old_values = values;
@@ -306,7 +306,7 @@ public:
bool valid;
const TKey *key;
- TValue *value;
+ TValue *value = nullptr;
private:
uint32_t pos;
@@ -353,7 +353,7 @@ public:
(*this) = p_other;
}
- OAHashMap &operator=(const OAHashMap &p_other) {
+ void operator=(const OAHashMap &p_other) {
if (capacity != 0) {
clear();
}
@@ -363,12 +363,11 @@ public:
for (Iterator it = p_other.iter(); it.valid; it = p_other.next_iter(it)) {
set(*it.key, *it.value);
}
- return *this;
}
OAHashMap(uint32_t p_initial_capacity = 64) {
// Capacity can't be 0.
- capacity = MAX(1, p_initial_capacity);
+ capacity = MAX(1u, p_initial_capacity);
keys = static_cast<TKey *>(Memory::alloc_static(sizeof(TKey) * capacity));
values = static_cast<TValue *>(Memory::alloc_static(sizeof(TValue) * capacity));
diff --git a/core/templates/ordered_hash_map.h b/core/templates/ordered_hash_map.h
index 4996b88190..3d1f3a08ec 100644
--- a/core/templates/ordered_hash_map.h
+++ b/core/templates/ordered_hash_map.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -85,11 +85,10 @@ public:
next_element(other.next_element) {
}
- Element &operator=(const Element &other) {
+ void operator=(const Element &other) {
list_element = other.list_element;
next_element = other.next_element;
prev_element = other.prev_element;
- return *this;
}
_FORCE_INLINE_ bool operator==(const Element &p_other) const {
@@ -145,9 +144,8 @@ public:
list_element(other.list_element) {
}
- ConstElement &operator=(const ConstElement &other) {
+ void operator=(const ConstElement &other) {
list_element = other.list_element;
- return *this;
}
ConstElement next() const {
diff --git a/core/templates/paged_allocator.h b/core/templates/paged_allocator.h
index dfc885c6eb..b9067e2edd 100644
--- a/core/templates/paged_allocator.h
+++ b/core/templates/paged_allocator.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -86,10 +86,10 @@ public:
}
p_mem->~T();
available_pool[allocs_available >> page_shift][allocs_available & page_mask] = p_mem;
+ allocs_available++;
if (thread_safe) {
spin_lock.unlock();
}
- allocs_available++;
}
void reset(bool p_allow_unfreed = false) {
diff --git a/core/templates/paged_array.h b/core/templates/paged_array.h
index 599d3dde4f..33d2757bec 100644
--- a/core/templates/paged_array.h
+++ b/core/templates/paged_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/pair.h b/core/templates/pair.h
index e30ee8bc56..eb86e21b03 100644
--- a/core/templates/pair.h
+++ b/core/templates/pair.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/pass_func.h b/core/templates/pass_func.h
index d2f465e91c..8bd34ddfd6 100644
--- a/core/templates/pass_func.h
+++ b/core/templates/pass_func.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/pooled_list.h b/core/templates/pooled_list.h
index b139dadb75..f13156b292 100644
--- a/core/templates/pooled_list.h
+++ b/core/templates/pooled_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -28,16 +28,13 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
-#ifndef POOLED_LIST_H
-#define POOLED_LIST_H
-
-#include "core/templates/local_vector.h"
+#pragma once
// Simple template to provide a pool with O(1) allocate and free.
// The freelist could alternatively be a linked list placed within the unused elements
// to use less memory, however a separate freelist is probably more cache friendly.
-//
-// NOTE: Take great care when using this with non POD types. The construction and destruction
+
+// NOTE : Take great care when using this with non POD types. The construction and destruction
// is done in the LocalVector, NOT as part of the pool. So requesting a new item does not guarantee
// a constructor is run, and free does not guarantee a destructor.
// You should generally handle clearing
@@ -45,33 +42,60 @@
// This is by design for fastest use in the BVH. If you want a more general pool
// that does call constructors / destructors on request / free, this should probably be
// a separate template.
-template <class T, bool force_trivial = false>
+
+// The zero_on_first_request feature is optional and is useful for e.g. pools of handles,
+// which may use a ref count which we want to be initialized to zero the first time a handle is created,
+// but left alone on subsequent allocations (as will typically be incremented).
+
+// Note that there is no function to compact the pool - this would
+// invalidate any existing pool IDs held externally.
+// Compaction can be done but would rely on a more complex method
+// of preferentially giving out lower IDs in the freelist first.
+
+#include "core/templates/local_vector.h"
+
+template <class T, class U = uint32_t, bool force_trivial = false, bool zero_on_first_request = false>
class PooledList {
- LocalVector<T, uint32_t, force_trivial> list;
- LocalVector<uint32_t, uint32_t, true> freelist;
+ LocalVector<T, U, force_trivial> list;
+ LocalVector<U, U, true> freelist;
// not all list members are necessarily used
- int _used_size;
+ U _used_size;
public:
PooledList() {
_used_size = 0;
}
- int estimate_memory_use() const {
- return (list.size() * sizeof(T)) + (freelist.size() * sizeof(uint32_t));
+ // Use with care, in most cases you should make sure to
+ // free all elements first (i.e. _used_size would be zero),
+ // although it could also be used without this as an optimization
+ // in some cases.
+ void clear() {
+ list.clear();
+ freelist.clear();
+ _used_size = 0;
+ }
+
+ uint64_t estimate_memory_use() const {
+ return ((uint64_t)list.size() * sizeof(T)) + ((uint64_t)freelist.size() * sizeof(U));
}
- const T &operator[](uint32_t p_index) const {
+ const T &operator[](U p_index) const {
return list[p_index];
}
- T &operator[](uint32_t p_index) {
+ T &operator[](U p_index) {
return list[p_index];
}
- int size() const { return _used_size; }
+ // To be explicit in a pool there is a distinction
+ // between the number of elements that are currently
+ // in use, and the number of elements that have been reserved.
+ // Using size() would be vague.
+ U used_size() const { return _used_size; }
+ U reserved_size() const { return list.size(); }
- T *request(uint32_t &r_id) {
+ T *request(U &r_id) {
_used_size++;
if (freelist.size()) {
@@ -79,19 +103,106 @@ public:
int new_size = freelist.size() - 1;
r_id = freelist[new_size];
freelist.resize(new_size);
+
return &list[r_id];
}
r_id = list.size();
list.resize(r_id + 1);
+
+ static_assert((!zero_on_first_request) || (__is_pod(T)), "zero_on_first_request requires trivial type");
+ if (zero_on_first_request && __is_pod(T)) {
+ list[r_id] = {};
+ }
+
return &list[r_id];
}
- void free(const uint32_t &p_id) {
+ void free(const U &p_id) {
// should not be on free list already
- CRASH_COND(p_id >= list.size());
+ ERR_FAIL_UNSIGNED_INDEX(p_id, list.size());
freelist.push_back(p_id);
+ ERR_FAIL_COND_MSG(!_used_size, "_used_size has become out of sync, have you double freed an item?");
_used_size--;
}
};
-#endif // POOLED_LIST_H
+// a pooled list which automatically keeps a list of the active members
+template <class T, class U = uint32_t, bool force_trivial = false, bool zero_on_first_request = false>
+class TrackedPooledList {
+public:
+ U pool_used_size() const { return _pool.used_size(); }
+ U pool_reserved_size() const { return _pool.reserved_size(); }
+ U active_size() const { return _active_list.size(); }
+
+ // use with care, see the earlier notes in the PooledList clear()
+ void clear() {
+ _pool.clear();
+ _active_list.clear();
+ _active_map.clear();
+ }
+
+ U get_active_id(U p_index) const {
+ return _active_list[p_index];
+ }
+
+ const T &get_active(U p_index) const {
+ return _pool[get_active_id(p_index)];
+ }
+
+ T &get_active(U p_index) {
+ return _pool[get_active_id(p_index)];
+ }
+
+ const T &operator[](U p_index) const {
+ return _pool[p_index];
+ }
+ T &operator[](U p_index) {
+ return _pool[p_index];
+ }
+
+ T *request(U &r_id) {
+ T *item = _pool.request(r_id);
+
+ // add to the active list
+ U active_list_id = _active_list.size();
+ _active_list.push_back(r_id);
+
+ // expand the active map (this should be in sync with the pool list
+ if (_pool.used_size() > _active_map.size()) {
+ _active_map.resize(_pool.used_size());
+ }
+
+ // store in the active map
+ _active_map[r_id] = active_list_id;
+
+ return item;
+ }
+
+ void free(const U &p_id) {
+ _pool.free(p_id);
+
+ // remove from the active list.
+ U list_id = _active_map[p_id];
+
+ // zero the _active map to detect bugs (only in debug?)
+ _active_map[p_id] = -1;
+
+ _active_list.remove_unordered(list_id);
+
+ // keep the replacement in sync with the correct list Id
+ if (list_id < _active_list.size()) {
+ // which pool id has been replaced in the active list
+ U replacement_id = _active_list[list_id];
+
+ // keep that replacements map up to date with the new position
+ _active_map[replacement_id] = list_id;
+ }
+ }
+
+ const LocalVector<U, U> &get_active_list() const { return _active_list; }
+
+private:
+ PooledList<T, U, force_trivial, zero_on_first_request> _pool;
+ LocalVector<U, U> _active_map;
+ LocalVector<U, U> _active_list;
+};
diff --git a/core/templates/rid.h b/core/templates/rid.h
index 4c7119b4ea..679c43f906 100644
--- a/core/templates/rid.h
+++ b/core/templates/rid.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/rid_owner.cpp b/core/templates/rid_owner.cpp
index 56f39ab779..7fc819e232 100644
--- a/core/templates/rid_owner.cpp
+++ b/core/templates/rid_owner.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/rid_owner.h b/core/templates/rid_owner.h
index 71d41eacc4..95632cdec2 100644
--- a/core/templates/rid_owner.h
+++ b/core/templates/rid_owner.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -292,43 +292,32 @@ public:
_FORCE_INLINE_ uint32_t get_rid_count() const {
return alloc_count;
}
-
- _FORCE_INLINE_ T *get_ptr_by_index(uint32_t p_index) {
- ERR_FAIL_UNSIGNED_INDEX_V(p_index, alloc_count, nullptr);
+ void get_owned_list(List<RID> *p_owned) {
if (THREAD_SAFE) {
spin_lock.lock();
}
- uint64_t idx = free_list_chunks[p_index / elements_in_chunk][p_index % elements_in_chunk];
- T *ptr = &chunks[idx / elements_in_chunk][idx % elements_in_chunk];
- if (THREAD_SAFE) {
- spin_lock.unlock();
- }
- return ptr;
- }
-
- _FORCE_INLINE_ RID get_rid_by_index(uint32_t p_index) {
- ERR_FAIL_INDEX_V(p_index, alloc_count, RID());
- if (THREAD_SAFE) {
- spin_lock.lock();
+ for (size_t i = 0; i < max_alloc; i++) {
+ uint64_t validator = validator_chunks[i / elements_in_chunk][i % elements_in_chunk];
+ if (validator != 0xFFFFFFFF) {
+ p_owned->push_back(_make_from_id((validator << 32) | i));
+ }
}
- uint64_t idx = free_list_chunks[p_index / elements_in_chunk][p_index % elements_in_chunk];
- uint64_t validator = validator_chunks[idx / elements_in_chunk][idx % elements_in_chunk];
-
- RID rid = _make_from_id((validator << 32) | idx);
if (THREAD_SAFE) {
spin_lock.unlock();
}
- return rid;
}
- void get_owned_list(List<RID> *p_owned) {
+ //used for fast iteration in the elements or RIDs
+ void fill_owned_buffer(RID *p_rid_buffer) {
if (THREAD_SAFE) {
spin_lock.lock();
}
+ uint32_t idx = 0;
for (size_t i = 0; i < max_alloc; i++) {
uint64_t validator = validator_chunks[i / elements_in_chunk][i % elements_in_chunk];
if (validator != 0xFFFFFFFF) {
- p_owned->push_back(_make_from_id((validator << 32) | i));
+ p_rid_buffer[idx] = _make_from_id((validator << 32) | i);
+ idx++;
}
}
if (THREAD_SAFE) {
@@ -425,18 +414,14 @@ public:
return alloc.get_rid_count();
}
- _FORCE_INLINE_ RID get_rid_by_index(uint32_t p_index) {
- return alloc.get_rid_by_index(p_index);
- }
-
- _FORCE_INLINE_ T *get_ptr_by_index(uint32_t p_index) {
- return *alloc.get_ptr_by_index(p_index);
- }
-
_FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) {
return alloc.get_owned_list(p_owned);
}
+ void fill_owned_buffer(RID *p_rid_buffer) {
+ alloc.fill_owned_buffer(p_rid_buffer);
+ }
+
void set_description(const char *p_descrption) {
alloc.set_description(p_descrption);
}
@@ -485,17 +470,12 @@ public:
return alloc.get_rid_count();
}
- _FORCE_INLINE_ RID get_rid_by_index(uint32_t p_index) {
- return alloc.get_rid_by_index(p_index);
- }
-
- _FORCE_INLINE_ T *get_ptr_by_index(uint32_t p_index) {
- return alloc.get_ptr_by_index(p_index);
- }
-
_FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) {
return alloc.get_owned_list(p_owned);
}
+ void fill_owned_buffer(RID *p_rid_buffer) {
+ alloc.fill_owned_buffer(p_rid_buffer);
+ }
void set_description(const char *p_descrption) {
alloc.set_description(p_descrption);
diff --git a/core/templates/ring_buffer.h b/core/templates/ring_buffer.h
index e7b77440f1..742f9462fb 100644
--- a/core/templates/ring_buffer.h
+++ b/core/templates/ring_buffer.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/safe_list.h b/core/templates/safe_list.h
index d8f010663b..e850f3bd5e 100644
--- a/core/templates/safe_list.h
+++ b/core/templates/safe_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -75,8 +75,8 @@ public:
class Iterator {
friend class SafeList;
- SafeListNode *cursor;
- SafeList *list;
+ SafeListNode *cursor = nullptr;
+ SafeList *list = nullptr;
Iterator(SafeListNode *p_cursor, SafeList *p_list) :
cursor(p_cursor), list(p_list) {
@@ -203,7 +203,7 @@ public:
}
// Calling this will cause zero to many deallocations.
- void maybe_cleanup() {
+ bool maybe_cleanup() {
SafeListNode *cursor = nullptr;
SafeListNode *new_graveyard_head = nullptr;
do {
@@ -212,7 +212,7 @@ public:
if (active_iterator_count.load() != 0) {
// It's not safe to clean up with an active iterator, because that iterator
// could be pointing to an element that we want to delete.
- return;
+ return false;
}
// Any iterator created after this point will never point to a deleted node.
// Swap it out with the current graveyard head.
@@ -225,6 +225,17 @@ public:
tmp->deletion_fn(tmp->val);
memdelete_allocator<SafeListNode, A>(tmp);
}
+ return true;
+ }
+
+ ~SafeList() {
+#ifdef DEBUG_ENABLED
+ if (!maybe_cleanup()) {
+ ERR_PRINT("There are still iterators around when destructing a SafeList. Memory will be leaked. This is a bug.");
+ }
+#else
+ maybe_cleanup();
+#endif
}
};
@@ -253,8 +264,8 @@ public:
class Iterator {
friend class SafeList;
- SafeListNode *cursor;
- SafeList *list;
+ SafeListNode *cursor = nullptr;
+ SafeList *list = nullptr;
public:
Iterator(SafeListNode *p_cursor, SafeList *p_list) :
@@ -353,11 +364,11 @@ public:
}
// Calling this will cause zero to many deallocations.
- void maybe_cleanup() {
+ bool maybe_cleanup() {
SafeListNode *cursor = graveyard_head;
if (active_iterator_count != 0) {
// It's not safe to clean up with an active iterator, because that iterator could be pointing to an element that we want to delete.
- return;
+ return false;
}
graveyard_head = nullptr;
// Our graveyard list is now unreachable by any active iterators, detached from the main graveyard head and ready for deletion.
@@ -367,6 +378,17 @@ public:
tmp->deletion_fn(tmp->val);
memdelete_allocator<SafeListNode, A>(tmp);
}
+ return true;
+ }
+
+ ~SafeList() {
+#ifdef DEBUG_ENABLED
+ if (!maybe_cleanup()) {
+ ERR_PRINT("There are still iterators around when destructing a SafeList. Memory will be leaked. This is a bug.");
+ }
+#else
+ maybe_cleanup();
+#endif
}
};
diff --git a/core/templates/safe_refcount.h b/core/templates/safe_refcount.h
index e9e5695f80..76f76be96a 100644
--- a/core/templates/safe_refcount.h
+++ b/core/templates/safe_refcount.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/search_array.h b/core/templates/search_array.h
index 8efc32df82..e717a352d1 100644
--- a/core/templates/search_array.h
+++ b/core/templates/search_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/self_list.h b/core/templates/self_list.h
index e8d36ea358..719b5f2e63 100644
--- a/core/templates/self_list.h
+++ b/core/templates/self_list.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -108,7 +108,7 @@ public:
private:
List *_root = nullptr;
- T *_self;
+ T *_self = nullptr;
SelfList<T> *_next = nullptr;
SelfList<T> *_prev = nullptr;
diff --git a/core/templates/set.h b/core/templates/set.h
index 0a80ceefb5..a8a0a77712 100644
--- a/core/templates/set.h
+++ b/core/templates/set.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -328,7 +328,7 @@ private:
void _insert_rb_fix(Element *p_new_node) {
Element *node = p_new_node;
Element *nparent = node->parent;
- Element *ngrand_parent;
+ Element *ngrand_parent = nullptr;
while (nparent->color == RED) {
ngrand_parent = nparent->parent;
@@ -482,7 +482,7 @@ private:
Element *rp = ((p_node->left == _data._nil) || (p_node->right == _data._nil)) ? p_node : p_node->_next;
Element *node = (rp->left == _data._nil) ? rp->right : rp->left;
- Element *sibling;
+ Element *sibling = nullptr;
if (rp == rp->parent->left) {
rp->parent->left = node;
sibling = rp->parent->right;
@@ -582,6 +582,9 @@ public:
}
Element *lower_bound(const T &p_value) const {
+ if (!_data._root) {
+ return nullptr;
+ }
return _lower_bound(p_value);
}
diff --git a/core/templates/simple_type.h b/core/templates/simple_type.h
index 80bfa83fde..9352b500a2 100644
--- a/core/templates/simple_type.h
+++ b/core/templates/simple_type.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/sort_array.h b/core/templates/sort_array.h
index 1656d2991d..6cf9368056 100644
--- a/core/templates/sort_array.h
+++ b/core/templates/sort_array.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/thread_work_pool.cpp b/core/templates/thread_work_pool.cpp
index 710f043a4a..a75fd06b9b 100644
--- a/core/templates/thread_work_pool.cpp
+++ b/core/templates/thread_work_pool.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
diff --git a/core/templates/thread_work_pool.h b/core/templates/thread_work_pool.h
index 19096c496a..b0cebf04f1 100644
--- a/core/templates/thread_work_pool.h
+++ b/core/templates/thread_work_pool.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -52,7 +52,7 @@ class ThreadWorkPool {
C *instance;
M method;
U userdata;
- virtual void work() {
+ virtual void work() override {
while (true) {
uint32_t work_index = index->fetch_add(1, std::memory_order_relaxed);
if (work_index >= max_elements) {
@@ -68,7 +68,7 @@ class ThreadWorkPool {
Semaphore start;
Semaphore completed;
std::atomic<bool> exit;
- BaseWork *work;
+ BaseWork *work = nullptr;
};
ThreadData *threads = nullptr;
diff --git a/core/templates/vector.h b/core/templates/vector.h
index a955d49101..d87e76139b 100644
--- a/core/templates/vector.h
+++ b/core/templates/vector.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -33,7 +33,6 @@
/**
* @class Vector
- * @author Juan Linietsky
* Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use Vector for large arrays.
*/
@@ -43,6 +42,9 @@
#include "core/templates/search_array.h"
#include "core/templates/sort_array.h"
+#include <climits>
+#include <initializer_list>
+
template <class T>
class VectorWriteProxy {
public:
@@ -93,28 +95,31 @@ public:
void append_array(Vector<T> p_other);
- bool has(const T &p_val) const {
- return find(p_val, 0) != -1;
+ _FORCE_INLINE_ bool has(const T &p_val) const { return find(p_val) != -1; }
+
+ void sort() {
+ sort_custom<_DefaultComparator<T>>();
}
- template <class C>
- void sort_custom() {
+ template <class Comparator, bool Validate = SORT_ARRAY_VALIDATE_ENABLED, class... Args>
+ void sort_custom(Args &&...args) {
int len = _cowdata.size();
if (len == 0) {
return;
}
T *data = ptrw();
- SortArray<T, C> sorter;
+ SortArray<T, Comparator, Validate> sorter{ args... };
sorter.sort(data, len);
}
- void sort() {
- sort_custom<_DefaultComparator<T>>();
+ int bsearch(const T &p_value, bool p_before) {
+ return bsearch_custom<_DefaultComparator<T>>(p_value, p_before);
}
- int bsearch(const T &p_value, bool p_before) {
- SearchArray<T> search;
+ template <class Comparator, class Value, class... Args>
+ int bsearch_custom(const Value &p_value, bool p_before, Args &&...args) {
+ SearchArray<T, Comparator> search{ args... };
return search.bisect(ptrw(), size(), p_value, p_before);
}
@@ -132,9 +137,8 @@ public:
insert(i, p_val);
}
- inline Vector &operator=(const Vector &p_from) {
+ inline void operator=(const Vector &p_from) {
_cowdata._ref(p_from._cowdata);
- return *this;
}
Vector<uint8_t> to_byte_array() const {
@@ -144,27 +148,32 @@ public:
return ret;
}
- Vector<T> subarray(int p_from, int p_to) const {
- if (p_from < 0) {
- p_from = size() + p_from;
+ Vector<T> slice(int p_begin, int p_end = INT_MAX) const {
+ Vector<T> result;
+
+ const int s = size();
+
+ int begin = CLAMP(p_begin, -s, s);
+ if (begin < 0) {
+ begin += s;
}
- if (p_to < 0) {
- p_to = size() + p_to;
+ int end = CLAMP(p_end, -s, s);
+ if (end < 0) {
+ end += s;
}
- ERR_FAIL_INDEX_V(p_from, size(), Vector<T>());
- ERR_FAIL_INDEX_V(p_to, size(), Vector<T>());
+ ERR_FAIL_COND_V(begin > end, result);
+
+ int result_size = end - begin;
+ result.resize(result_size);
- Vector<T> slice;
- int span = 1 + p_to - p_from;
- slice.resize(span);
- const T *r = ptr();
- T *w = slice.ptrw();
- for (int i = 0; i < span; ++i) {
- w[i] = r[p_from + i];
+ const T *const r = ptr();
+ T *const w = result.ptrw();
+ for (int i = 0; i < result_size; ++i) {
+ w[i] = r[begin + i];
}
- return slice;
+ return result;
}
bool operator==(const Vector<T> &p_arr) const {
@@ -258,6 +267,15 @@ public:
}
_FORCE_INLINE_ Vector() {}
+ _FORCE_INLINE_ Vector(std::initializer_list<T> p_init) {
+ Error err = _cowdata.resize(p_init.size());
+ ERR_FAIL_COND(err);
+
+ int i = 0;
+ for (const T &element : p_init) {
+ _cowdata.set(i++, element);
+ }
+ }
_FORCE_INLINE_ Vector(const Vector &p_from) { _cowdata._ref(p_from._cowdata); }
_FORCE_INLINE_ ~Vector() {}
diff --git a/core/templates/vmap.h b/core/templates/vmap.h
index 2aa22f97cf..37622258db 100644
--- a/core/templates/vmap.h
+++ b/core/templates/vmap.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -142,6 +142,9 @@ public:
}
int find_nearest(const T &p_val) const {
+ if (_cowdata.is_empty()) {
+ return -1;
+ }
bool exact;
return _find(p_val, exact);
}
@@ -193,9 +196,8 @@ public:
_FORCE_INLINE_ VMap() {}
_FORCE_INLINE_ VMap(const VMap &p_from) { _cowdata._ref(p_from._cowdata); }
- inline VMap &operator=(const VMap &p_from) {
+ inline void operator=(const VMap &p_from) {
_cowdata._ref(p_from._cowdata);
- return *this;
}
};
diff --git a/core/templates/vset.h b/core/templates/vset.h
index 94e7a17061..09bddbbe69 100644
--- a/core/templates/vset.h
+++ b/core/templates/vset.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */