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+/*************************************************************************/
+/* vset.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef VSET_H
+#define VSET_H
+
+#include "core/templates/vector.h"
+#include "core/typedefs.h"
+
+template <class T>
+class VSet {
+ Vector<T> _data;
+
+ _FORCE_INLINE_ int _find(const T &p_val, bool &r_exact) const {
+ r_exact = false;
+ if (_data.empty()) {
+ return 0;
+ }
+
+ int low = 0;
+ int high = _data.size() - 1;
+ const T *a = &_data[0];
+ int middle = 0;
+
+#ifdef DEBUG_ENABLED
+ if (low > high) {
+ ERR_PRINT("low > high, this may be a bug");
+ }
+#endif
+
+ while (low <= high) {
+ middle = (low + high) / 2;
+
+ if (p_val < a[middle]) {
+ high = middle - 1; //search low end of array
+ } else if (a[middle] < p_val) {
+ low = middle + 1; //search high end of array
+ } else {
+ r_exact = true;
+ return middle;
+ }
+ }
+
+ //return the position where this would be inserted
+ if (a[middle] < p_val) {
+ middle++;
+ }
+ return middle;
+ }
+
+ _FORCE_INLINE_ int _find_exact(const T &p_val) const {
+ if (_data.empty()) {
+ return -1;
+ }
+
+ int low = 0;
+ int high = _data.size() - 1;
+ int middle;
+ const T *a = &_data[0];
+
+ while (low <= high) {
+ middle = (low + high) / 2;
+
+ if (p_val < a[middle]) {
+ high = middle - 1; //search low end of array
+ } else if (a[middle] < p_val) {
+ low = middle + 1; //search high end of array
+ } else {
+ return middle;
+ }
+ }
+
+ return -1;
+ }
+
+public:
+ void insert(const T &p_val) {
+ bool exact;
+ int pos = _find(p_val, exact);
+ if (exact) {
+ return;
+ }
+ _data.insert(pos, p_val);
+ }
+
+ bool has(const T &p_val) const {
+ return _find_exact(p_val) != -1;
+ }
+
+ void erase(const T &p_val) {
+ int pos = _find_exact(p_val);
+ if (pos < 0) {
+ return;
+ }
+ _data.remove(pos);
+ }
+
+ int find(const T &p_val) const {
+ return _find_exact(p_val);
+ }
+
+ _FORCE_INLINE_ bool empty() const { return _data.empty(); }
+
+ _FORCE_INLINE_ int size() const { return _data.size(); }
+
+ inline T &operator[](int p_index) {
+ return _data.write[p_index];
+ }
+
+ inline const T &operator[](int p_index) const {
+ return _data[p_index];
+ }
+};
+
+#endif // VSET_H