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+/*************************************************************************/
+/* oa_hash_map.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef OA_HASH_MAP_H
+#define OA_HASH_MAP_H
+
+#include "core/math/math_funcs.h"
+#include "core/os/copymem.h"
+#include "core/os/memory.h"
+#include "core/templates/hashfuncs.h"
+
+/**
+ * A HashMap implementation that uses open addressing with Robin Hood hashing.
+ * Robin Hood hashing swaps out entries that have a smaller probing distance
+ * than the to-be-inserted entry, that evens out the average probing distance
+ * and enables faster lookups. Backward shift deletion is employed to further
+ * improve the performance and to avoid infinite loops in rare cases.
+ *
+ * The entries are stored inplace, so huge keys or values might fill cache lines
+ * a lot faster.
+ *
+ * Only used keys and values are constructed. For free positions there's space
+ * in the arrays for each, but that memory is kept uninitialized.
+ *
+ * The assignment operator copy the pairs from one map to the other.
+ */
+template <class TKey, class TValue,
+ class Hasher = HashMapHasherDefault,
+ class Comparator = HashMapComparatorDefault<TKey>>
+class OAHashMap {
+private:
+ TValue *values = nullptr;
+ TKey *keys = nullptr;
+ uint32_t *hashes = nullptr;
+
+ uint32_t capacity = 0;
+
+ uint32_t num_elements = 0;
+
+ static const uint32_t EMPTY_HASH = 0;
+
+ _FORCE_INLINE_ uint32_t _hash(const TKey &p_key) const {
+ uint32_t hash = Hasher::hash(p_key);
+
+ if (hash == EMPTY_HASH) {
+ hash = EMPTY_HASH + 1;
+ }
+
+ return hash;
+ }
+
+ _FORCE_INLINE_ uint32_t _get_probe_length(uint32_t p_pos, uint32_t p_hash) const {
+ uint32_t original_pos = p_hash % capacity;
+ return (p_pos - original_pos + capacity) % capacity;
+ }
+
+ _FORCE_INLINE_ void _construct(uint32_t p_pos, uint32_t p_hash, const TKey &p_key, const TValue &p_value) {
+ memnew_placement(&keys[p_pos], TKey(p_key));
+ memnew_placement(&values[p_pos], TValue(p_value));
+ hashes[p_pos] = p_hash;
+
+ num_elements++;
+ }
+
+ bool _lookup_pos(const TKey &p_key, uint32_t &r_pos) const {
+ uint32_t hash = _hash(p_key);
+ uint32_t pos = hash % capacity;
+ uint32_t distance = 0;
+
+ while (true) {
+ if (hashes[pos] == EMPTY_HASH) {
+ return false;
+ }
+
+ if (distance > _get_probe_length(pos, hashes[pos])) {
+ return false;
+ }
+
+ if (hashes[pos] == hash && Comparator::compare(keys[pos], p_key)) {
+ r_pos = pos;
+ return true;
+ }
+
+ pos = (pos + 1) % capacity;
+ distance++;
+ }
+ }
+
+ void _insert_with_hash(uint32_t p_hash, const TKey &p_key, const TValue &p_value) {
+ uint32_t hash = p_hash;
+ uint32_t distance = 0;
+ uint32_t pos = hash % capacity;
+
+ TKey key = p_key;
+ TValue value = p_value;
+
+ while (true) {
+ if (hashes[pos] == EMPTY_HASH) {
+ _construct(pos, hash, key, value);
+
+ return;
+ }
+
+ // not an empty slot, let's check the probing length of the existing one
+ uint32_t existing_probe_len = _get_probe_length(pos, hashes[pos]);
+ if (existing_probe_len < distance) {
+ SWAP(hash, hashes[pos]);
+ SWAP(key, keys[pos]);
+ SWAP(value, values[pos]);
+ distance = existing_probe_len;
+ }
+
+ pos = (pos + 1) % capacity;
+ distance++;
+ }
+ }
+
+ void _resize_and_rehash(uint32_t p_new_capacity) {
+ uint32_t old_capacity = capacity;
+
+ // Capacity can't be 0.
+ capacity = MAX(1, p_new_capacity);
+
+ TKey *old_keys = keys;
+ TValue *old_values = values;
+ uint32_t *old_hashes = hashes;
+
+ num_elements = 0;
+ keys = static_cast<TKey *>(Memory::alloc_static(sizeof(TKey) * capacity));
+ values = static_cast<TValue *>(Memory::alloc_static(sizeof(TValue) * capacity));
+ hashes = static_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
+
+ for (uint32_t i = 0; i < capacity; i++) {
+ hashes[i] = 0;
+ }
+
+ if (old_capacity == 0) {
+ // Nothing to do.
+ return;
+ }
+
+ for (uint32_t i = 0; i < old_capacity; i++) {
+ if (old_hashes[i] == EMPTY_HASH) {
+ continue;
+ }
+
+ _insert_with_hash(old_hashes[i], old_keys[i], old_values[i]);
+
+ old_keys[i].~TKey();
+ old_values[i].~TValue();
+ }
+
+ Memory::free_static(old_keys);
+ Memory::free_static(old_values);
+ Memory::free_static(old_hashes);
+ }
+
+ void _resize_and_rehash() {
+ _resize_and_rehash(capacity * 2);
+ }
+
+public:
+ _FORCE_INLINE_ uint32_t get_capacity() const { return capacity; }
+ _FORCE_INLINE_ uint32_t get_num_elements() const { return num_elements; }
+
+ bool empty() const {
+ return num_elements == 0;
+ }
+
+ void clear() {
+ for (uint32_t i = 0; i < capacity; i++) {
+ if (hashes[i] == EMPTY_HASH) {
+ continue;
+ }
+
+ hashes[i] = EMPTY_HASH;
+ values[i].~TValue();
+ keys[i].~TKey();
+ }
+
+ num_elements = 0;
+ }
+
+ void insert(const TKey &p_key, const TValue &p_value) {
+ if (num_elements + 1 > 0.9 * capacity) {
+ _resize_and_rehash();
+ }
+
+ uint32_t hash = _hash(p_key);
+
+ _insert_with_hash(hash, p_key, p_value);
+ }
+
+ void set(const TKey &p_key, const TValue &p_data) {
+ uint32_t pos = 0;
+ bool exists = _lookup_pos(p_key, pos);
+
+ if (exists) {
+ values[pos] = p_data;
+ } else {
+ insert(p_key, p_data);
+ }
+ }
+
+ /**
+ * returns true if the value was found, false otherwise.
+ *
+ * if r_data is not nullptr then the value will be written to the object
+ * it points to.
+ */
+ bool lookup(const TKey &p_key, TValue &r_data) const {
+ uint32_t pos = 0;
+ bool exists = _lookup_pos(p_key, pos);
+
+ if (exists) {
+ r_data = values[pos];
+ return true;
+ }
+
+ return false;
+ }
+
+ /**
+ * returns true if the value was found, false otherwise.
+ *
+ * if r_data is not nullptr then the value will be written to the object
+ * it points to.
+ */
+ TValue *lookup_ptr(const TKey &p_key) const {
+ uint32_t pos = 0;
+ bool exists = _lookup_pos(p_key, pos);
+
+ if (exists) {
+ return &values[pos];
+ }
+ return nullptr;
+ }
+
+ _FORCE_INLINE_ bool has(const TKey &p_key) const {
+ uint32_t _pos = 0;
+ return _lookup_pos(p_key, _pos);
+ }
+
+ void remove(const TKey &p_key) {
+ uint32_t pos = 0;
+ bool exists = _lookup_pos(p_key, pos);
+
+ if (!exists) {
+ return;
+ }
+
+ uint32_t next_pos = (pos + 1) % capacity;
+ while (hashes[next_pos] != EMPTY_HASH &&
+ _get_probe_length(next_pos, hashes[next_pos]) != 0) {
+ SWAP(hashes[next_pos], hashes[pos]);
+ SWAP(keys[next_pos], keys[pos]);
+ SWAP(values[next_pos], values[pos]);
+ pos = next_pos;
+ next_pos = (pos + 1) % capacity;
+ }
+
+ hashes[pos] = EMPTY_HASH;
+ values[pos].~TValue();
+ keys[pos].~TKey();
+
+ num_elements--;
+ }
+
+ /**
+ * reserves space for a number of elements, useful to avoid many resizes and rehashes
+ * if adding a known (possibly large) number of elements at once, must be larger than old
+ * capacity.
+ **/
+ void reserve(uint32_t p_new_capacity) {
+ ERR_FAIL_COND(p_new_capacity < capacity);
+ _resize_and_rehash(p_new_capacity);
+ }
+
+ struct Iterator {
+ bool valid;
+
+ const TKey *key;
+ TValue *value;
+
+ private:
+ uint32_t pos;
+ friend class OAHashMap;
+ };
+
+ Iterator iter() const {
+ Iterator it;
+
+ it.valid = true;
+ it.pos = 0;
+
+ return next_iter(it);
+ }
+
+ Iterator next_iter(const Iterator &p_iter) const {
+ if (!p_iter.valid) {
+ return p_iter;
+ }
+
+ Iterator it;
+ it.valid = false;
+ it.pos = p_iter.pos;
+ it.key = nullptr;
+ it.value = nullptr;
+
+ for (uint32_t i = it.pos; i < capacity; i++) {
+ it.pos = i + 1;
+
+ if (hashes[i] == EMPTY_HASH) {
+ continue;
+ }
+
+ it.valid = true;
+ it.key = &keys[i];
+ it.value = &values[i];
+ return it;
+ }
+
+ return it;
+ }
+
+ OAHashMap(const OAHashMap &p_other) {
+ (*this) = p_other;
+ }
+
+ OAHashMap &operator=(const OAHashMap &p_other) {
+ if (capacity != 0) {
+ clear();
+ }
+
+ _resize_and_rehash(p_other.capacity);
+
+ for (Iterator it = p_other.iter(); it.valid; it = p_other.next_iter(it)) {
+ set(*it.key, *it.value);
+ }
+ return *this;
+ }
+
+ OAHashMap(uint32_t p_initial_capacity = 64) {
+ // Capacity can't be 0.
+ capacity = MAX(1, p_initial_capacity);
+
+ keys = static_cast<TKey *>(Memory::alloc_static(sizeof(TKey) * capacity));
+ values = static_cast<TValue *>(Memory::alloc_static(sizeof(TValue) * capacity));
+ hashes = static_cast<uint32_t *>(Memory::alloc_static(sizeof(uint32_t) * capacity));
+
+ for (uint32_t i = 0; i < capacity; i++) {
+ hashes[i] = EMPTY_HASH;
+ }
+ }
+
+ ~OAHashMap() {
+ for (uint32_t i = 0; i < capacity; i++) {
+ if (hashes[i] == EMPTY_HASH) {
+ continue;
+ }
+
+ values[i].~TValue();
+ keys[i].~TKey();
+ }
+
+ Memory::free_static(keys);
+ Memory::free_static(values);
+ Memory::free_static(hashes);
+ }
+};
+
+#endif // OA_HASH_MAP_H