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+/*************************************************************************/
+/* hash_map.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef HASH_MAP_H
+#define HASH_MAP_H
+
+#include "core/error/error_macros.h"
+#include "core/math/math_funcs.h"
+#include "core/os/memory.h"
+#include "core/string/ustring.h"
+#include "core/templates/hashfuncs.h"
+#include "core/templates/list.h"
+
+/**
+ * @class HashMap
+ * @author Juan Linietsky <reduzio@gmail.com>
+ *
+ * Implementation of a standard Hashing HashMap, for quick lookups of Data associated with a Key.
+ * The implementation provides hashers for the default types, if you need a special kind of hasher, provide
+ * your own.
+ * @param TKey Key, search is based on it, needs to be hasheable. It is unique in this container.
+ * @param TData Data, data associated with the key
+ * @param Hasher Hasher object, needs to provide a valid static hash function for TKey
+ * @param Comparator comparator object, needs to be able to safely compare two TKey values. It needs to ensure that x == x for any items inserted in the map. Bear in mind that nan != nan when implementing an equality check.
+ * @param MIN_HASH_TABLE_POWER Miminum size of the hash table, as a power of two. You rarely need to change this parameter.
+ * @param RELATIONSHIP Relationship at which the hash table is resized. if amount of elements is RELATIONSHIP
+ * times bigger than the hash table, table is resized to solve this condition. if RELATIONSHIP is zero, table is always MIN_HASH_TABLE_POWER.
+ *
+*/
+
+template <class TKey, class TData, class Hasher = HashMapHasherDefault, class Comparator = HashMapComparatorDefault<TKey>, uint8_t MIN_HASH_TABLE_POWER = 3, uint8_t RELATIONSHIP = 8>
+class HashMap {
+public:
+ struct Pair {
+ TKey key;
+ TData data;
+
+ Pair() {}
+ Pair(const TKey &p_key, const TData &p_data) :
+ key(p_key),
+ data(p_data) {
+ }
+ };
+
+ struct Element {
+ private:
+ friend class HashMap;
+
+ uint32_t hash;
+ Element *next = nullptr;
+ Element() {}
+ Pair pair;
+
+ public:
+ const TKey &key() const {
+ return pair.key;
+ }
+
+ TData &value() {
+ return pair.data;
+ }
+
+ const TData &value() const {
+ return pair.value();
+ }
+ };
+
+private:
+ Element **hash_table = nullptr;
+ uint8_t hash_table_power = 0;
+ uint32_t elements = 0;
+
+ void make_hash_table() {
+ ERR_FAIL_COND(hash_table);
+
+ hash_table = memnew_arr(Element *, (1 << MIN_HASH_TABLE_POWER));
+
+ hash_table_power = MIN_HASH_TABLE_POWER;
+ elements = 0;
+ for (int i = 0; i < (1 << MIN_HASH_TABLE_POWER); i++) {
+ hash_table[i] = nullptr;
+ }
+ }
+
+ void erase_hash_table() {
+ ERR_FAIL_COND_MSG(elements, "Cannot erase hash table if there are still elements inside.");
+
+ memdelete_arr(hash_table);
+ hash_table = nullptr;
+ hash_table_power = 0;
+ elements = 0;
+ }
+
+ void check_hash_table() {
+ int new_hash_table_power = -1;
+
+ if ((int)elements > ((1 << hash_table_power) * RELATIONSHIP)) {
+ /* rehash up */
+ new_hash_table_power = hash_table_power + 1;
+
+ while ((int)elements > ((1 << new_hash_table_power) * RELATIONSHIP)) {
+ new_hash_table_power++;
+ }
+
+ } else if ((hash_table_power > (int)MIN_HASH_TABLE_POWER) && ((int)elements < ((1 << (hash_table_power - 1)) * RELATIONSHIP))) {
+ /* rehash down */
+ new_hash_table_power = hash_table_power - 1;
+
+ while ((int)elements < ((1 << (new_hash_table_power - 1)) * RELATIONSHIP)) {
+ new_hash_table_power--;
+ }
+
+ if (new_hash_table_power < (int)MIN_HASH_TABLE_POWER) {
+ new_hash_table_power = MIN_HASH_TABLE_POWER;
+ }
+ }
+
+ if (new_hash_table_power == -1) {
+ return;
+ }
+
+ Element **new_hash_table = memnew_arr(Element *, ((uint64_t)1 << new_hash_table_power));
+ ERR_FAIL_COND_MSG(!new_hash_table, "Out of memory.");
+
+ for (int i = 0; i < (1 << new_hash_table_power); i++) {
+ new_hash_table[i] = nullptr;
+ }
+
+ if (hash_table) {
+ for (int i = 0; i < (1 << hash_table_power); i++) {
+ while (hash_table[i]) {
+ Element *se = hash_table[i];
+ hash_table[i] = se->next;
+ int new_pos = se->hash & ((1 << new_hash_table_power) - 1);
+ se->next = new_hash_table[new_pos];
+ new_hash_table[new_pos] = se;
+ }
+ }
+
+ memdelete_arr(hash_table);
+ }
+ hash_table = new_hash_table;
+ hash_table_power = new_hash_table_power;
+ }
+
+ /* I want to have only one function.. */
+ _FORCE_INLINE_ const Element *get_element(const TKey &p_key) const {
+ uint32_t hash = Hasher::hash(p_key);
+ uint32_t index = hash & ((1 << hash_table_power) - 1);
+
+ Element *e = hash_table[index];
+
+ while (e) {
+ /* checking hash first avoids comparing key, which may take longer */
+ if (e->hash == hash && Comparator::compare(e->pair.key, p_key)) {
+ /* the pair exists in this hashtable, so just update data */
+ return e;
+ }
+
+ e = e->next;
+ }
+
+ return nullptr;
+ }
+
+ Element *create_element(const TKey &p_key) {
+ /* if element doesn't exist, create it */
+ Element *e = memnew(Element);
+ ERR_FAIL_COND_V_MSG(!e, nullptr, "Out of memory.");
+ uint32_t hash = Hasher::hash(p_key);
+ uint32_t index = hash & ((1 << hash_table_power) - 1);
+ e->next = hash_table[index];
+ e->hash = hash;
+ e->pair.key = p_key;
+ e->pair.data = TData();
+
+ hash_table[index] = e;
+ elements++;
+
+ return e;
+ }
+
+ void copy_from(const HashMap &p_t) {
+ if (&p_t == this) {
+ return; /* much less bother with that */
+ }
+
+ clear();
+
+ if (!p_t.hash_table || p_t.hash_table_power == 0) {
+ return; /* not copying from empty table */
+ }
+
+ hash_table = memnew_arr(Element *, (uint64_t)1 << p_t.hash_table_power);
+ hash_table_power = p_t.hash_table_power;
+ elements = p_t.elements;
+
+ for (int i = 0; i < (1 << p_t.hash_table_power); i++) {
+ hash_table[i] = nullptr;
+
+ const Element *e = p_t.hash_table[i];
+
+ while (e) {
+ Element *le = memnew(Element); /* local element */
+
+ *le = *e; /* copy data */
+
+ /* add to list and reassign pointers */
+ le->next = hash_table[i];
+ hash_table[i] = le;
+
+ e = e->next;
+ }
+ }
+ }
+
+public:
+ Element *set(const TKey &p_key, const TData &p_data) {
+ return set(Pair(p_key, p_data));
+ }
+
+ Element *set(const Pair &p_pair) {
+ Element *e = nullptr;
+ if (!hash_table) {
+ make_hash_table(); // if no table, make one
+ } else {
+ e = const_cast<Element *>(get_element(p_pair.key));
+ }
+
+ /* if we made it up to here, the pair doesn't exist, create and assign */
+
+ if (!e) {
+ e = create_element(p_pair.key);
+ if (!e) {
+ return nullptr;
+ }
+ check_hash_table(); // perform mantenience routine
+ }
+
+ e->pair.data = p_pair.data;
+ return e;
+ }
+
+ bool has(const TKey &p_key) const {
+ return getptr(p_key) != nullptr;
+ }
+
+ /**
+ * Get a key from data, return a const reference.
+ * WARNING: this doesn't check errors, use either getptr and check nullptr, or check
+ * first with has(key)
+ */
+
+ const TData &get(const TKey &p_key) const {
+ const TData *res = getptr(p_key);
+ CRASH_COND_MSG(!res, "Map key not found.");
+ return *res;
+ }
+
+ TData &get(const TKey &p_key) {
+ TData *res = getptr(p_key);
+ CRASH_COND_MSG(!res, "Map key not found.");
+ return *res;
+ }
+
+ /**
+ * Same as get, except it can return nullptr when item was not found.
+ * This is mainly used for speed purposes.
+ */
+
+ _FORCE_INLINE_ TData *getptr(const TKey &p_key) {
+ if (unlikely(!hash_table)) {
+ return nullptr;
+ }
+
+ Element *e = const_cast<Element *>(get_element(p_key));
+
+ if (e) {
+ return &e->pair.data;
+ }
+
+ return nullptr;
+ }
+
+ _FORCE_INLINE_ const TData *getptr(const TKey &p_key) const {
+ if (unlikely(!hash_table)) {
+ return nullptr;
+ }
+
+ const Element *e = const_cast<Element *>(get_element(p_key));
+
+ if (e) {
+ return &e->pair.data;
+ }
+
+ return nullptr;
+ }
+
+ /**
+ * Same as get, except it can return nullptr when item was not found.
+ * This version is custom, will take a hash and a custom key (that should support operator==()
+ */
+
+ template <class C>
+ _FORCE_INLINE_ TData *custom_getptr(C p_custom_key, uint32_t p_custom_hash) {
+ if (unlikely(!hash_table)) {
+ return nullptr;
+ }
+
+ uint32_t hash = p_custom_hash;
+ uint32_t index = hash & ((1 << hash_table_power) - 1);
+
+ Element *e = hash_table[index];
+
+ while (e) {
+ /* checking hash first avoids comparing key, which may take longer */
+ if (e->hash == hash && Comparator::compare(e->pair.key, p_custom_key)) {
+ /* the pair exists in this hashtable, so just update data */
+ return &e->pair.data;
+ }
+
+ e = e->next;
+ }
+
+ return nullptr;
+ }
+
+ template <class C>
+ _FORCE_INLINE_ const TData *custom_getptr(C p_custom_key, uint32_t p_custom_hash) const {
+ if (unlikely(!hash_table)) {
+ return nullptr;
+ }
+
+ uint32_t hash = p_custom_hash;
+ uint32_t index = hash & ((1 << hash_table_power) - 1);
+
+ const Element *e = hash_table[index];
+
+ while (e) {
+ /* checking hash first avoids comparing key, which may take longer */
+ if (e->hash == hash && Comparator::compare(e->pair.key, p_custom_key)) {
+ /* the pair exists in this hashtable, so just update data */
+ return &e->pair.data;
+ }
+
+ e = e->next;
+ }
+
+ return nullptr;
+ }
+
+ /**
+ * Erase an item, return true if erasing was successful
+ */
+
+ bool erase(const TKey &p_key) {
+ if (unlikely(!hash_table)) {
+ return false;
+ }
+
+ uint32_t hash = Hasher::hash(p_key);
+ uint32_t index = hash & ((1 << hash_table_power) - 1);
+
+ Element *e = hash_table[index];
+ Element *p = nullptr;
+ while (e) {
+ /* checking hash first avoids comparing key, which may take longer */
+ if (e->hash == hash && Comparator::compare(e->pair.key, p_key)) {
+ if (p) {
+ p->next = e->next;
+ } else {
+ //begin of list
+ hash_table[index] = e->next;
+ }
+
+ memdelete(e);
+ elements--;
+
+ if (elements == 0) {
+ erase_hash_table();
+ } else {
+ check_hash_table();
+ }
+ return true;
+ }
+
+ p = e;
+ e = e->next;
+ }
+
+ return false;
+ }
+
+ inline const TData &operator[](const TKey &p_key) const { //constref
+
+ return get(p_key);
+ }
+ inline TData &operator[](const TKey &p_key) { //assignment
+
+ Element *e = nullptr;
+ if (!hash_table) {
+ make_hash_table(); // if no table, make one
+ } else {
+ e = const_cast<Element *>(get_element(p_key));
+ }
+
+ /* if we made it up to here, the pair doesn't exist, create */
+ if (!e) {
+ e = create_element(p_key);
+ CRASH_COND(!e);
+ check_hash_table(); // perform mantenience routine
+ }
+
+ return e->pair.data;
+ }
+
+ /**
+ * Get the next key to p_key, and the first key if p_key is null.
+ * Returns a pointer to the next key if found, nullptr otherwise.
+ * Adding/Removing elements while iterating will, of course, have unexpected results, don't do it.
+ *
+ * Example:
+ *
+ * const TKey *k=nullptr;
+ *
+ * while( (k=table.next(k)) ) {
+ *
+ * print( *k );
+ * }
+ *
+ */
+ const TKey *next(const TKey *p_key) const {
+ if (unlikely(!hash_table)) {
+ return nullptr;
+ }
+
+ if (!p_key) { /* get the first key */
+
+ for (int i = 0; i < (1 << hash_table_power); i++) {
+ if (hash_table[i]) {
+ return &hash_table[i]->pair.key;
+ }
+ }
+
+ } else { /* get the next key */
+
+ const Element *e = get_element(*p_key);
+ ERR_FAIL_COND_V_MSG(!e, nullptr, "Invalid key supplied.");
+ if (e->next) {
+ /* if there is a "next" in the list, return that */
+ return &e->next->pair.key;
+ } else {
+ /* go to next elements */
+ uint32_t index = e->hash & ((1 << hash_table_power) - 1);
+ index++;
+ for (int i = index; i < (1 << hash_table_power); i++) {
+ if (hash_table[i]) {
+ return &hash_table[i]->pair.key;
+ }
+ }
+ }
+
+ /* nothing found, was at end */
+ }
+
+ return nullptr; /* nothing found */
+ }
+
+ inline unsigned int size() const {
+ return elements;
+ }
+
+ inline bool empty() const {
+ return elements == 0;
+ }
+
+ void clear() {
+ /* clean up */
+ if (hash_table) {
+ for (int i = 0; i < (1 << hash_table_power); i++) {
+ while (hash_table[i]) {
+ Element *e = hash_table[i];
+ hash_table[i] = e->next;
+ memdelete(e);
+ }
+ }
+
+ memdelete_arr(hash_table);
+ }
+
+ hash_table = nullptr;
+ hash_table_power = 0;
+ elements = 0;
+ }
+
+ void operator=(const HashMap &p_table) {
+ copy_from(p_table);
+ }
+
+ void get_key_list(List<TKey> *r_keys) const {
+ if (unlikely(!hash_table)) {
+ return;
+ }
+ for (int i = 0; i < (1 << hash_table_power); i++) {
+ Element *e = hash_table[i];
+ while (e) {
+ r_keys->push_back(e->pair.key);
+ e = e->next;
+ }
+ }
+ }
+
+ HashMap() {}
+
+ HashMap(const HashMap &p_table) {
+ copy_from(p_table);
+ }
+
+ ~HashMap() {
+ clear();
+ }
+};
+
+#endif // HASH_MAP_H