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diff --git a/core/string_name.h b/core/string_name.h
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+/*************************************************************************/
+/* string_name.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef STRING_NAME_H
+#define STRING_NAME_H
+
+#include "core/os/mutex.h"
+#include "core/safe_refcount.h"
+#include "core/ustring.h"
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+*/
+
+struct StaticCString {
+
+ const char *ptr;
+ static StaticCString create(const char *p_ptr);
+};
+
+class StringName {
+
+ enum {
+
+ STRING_TABLE_BITS = 12,
+ STRING_TABLE_LEN = 1 << STRING_TABLE_BITS,
+ STRING_TABLE_MASK = STRING_TABLE_LEN - 1
+ };
+
+ struct _Data {
+ SafeRefCount refcount;
+ const char *cname;
+ String name;
+
+ String get_name() const { return cname ? String(cname) : name; }
+ int idx;
+ uint32_t hash;
+ _Data *prev;
+ _Data *next;
+ _Data() {
+ cname = NULL;
+ next = prev = NULL;
+ idx = 0;
+ hash = 0;
+ }
+ };
+
+ static _Data *_table[STRING_TABLE_LEN];
+
+ _Data *_data;
+
+ union _HashUnion {
+
+ _Data *ptr;
+ uint32_t hash;
+ };
+
+ void unref();
+ friend void register_core_types();
+ friend void unregister_core_types();
+
+ static Mutex *lock;
+ static void setup();
+ static void cleanup();
+ static bool configured;
+
+ StringName(_Data *p_data) { _data = p_data; }
+
+public:
+ operator const void *() const { return (_data && (_data->cname || !_data->name.empty())) ? (void *)1 : 0; }
+
+ bool operator==(const String &p_name) const;
+ bool operator==(const char *p_name) const;
+ bool operator!=(const String &p_name) const;
+ _FORCE_INLINE_ bool operator<(const StringName &p_name) const {
+
+ return _data < p_name._data;
+ }
+ _FORCE_INLINE_ bool operator==(const StringName &p_name) const {
+ // the real magic of all this mess happens here.
+ // this is why path comparisons are very fast
+ return _data == p_name._data;
+ }
+ _FORCE_INLINE_ uint32_t hash() const {
+
+ if (_data)
+ return _data->hash;
+ else
+ return 0;
+ }
+ _FORCE_INLINE_ const void *data_unique_pointer() const {
+ return (void *)_data;
+ }
+ bool operator!=(const StringName &p_name) const;
+
+ _FORCE_INLINE_ operator String() const {
+
+ if (_data) {
+ if (_data->cname)
+ return String(_data->cname);
+ else
+ return _data->name;
+ }
+
+ return String();
+ }
+
+ static StringName search(const char *p_name);
+ static StringName search(const CharType *p_name);
+ static StringName search(const String &p_name);
+
+ struct AlphCompare {
+
+ _FORCE_INLINE_ bool operator()(const StringName &l, const StringName &r) const {
+
+ const char *l_cname = l._data ? l._data->cname : "";
+ const char *r_cname = r._data ? r._data->cname : "";
+
+ if (l_cname) {
+
+ if (r_cname)
+ return is_str_less(l_cname, r_cname);
+ else
+ return is_str_less(l_cname, r._data->name.ptr());
+ } else {
+
+ if (r_cname)
+ return is_str_less(l._data->name.ptr(), r_cname);
+ else
+ return is_str_less(l._data->name.ptr(), r._data->name.ptr());
+ }
+ }
+ };
+
+ void operator=(const StringName &p_name);
+ StringName(const char *p_name);
+ StringName(const StringName &p_name);
+ StringName(const String &p_name);
+ StringName(const StaticCString &p_static_string);
+ StringName();
+ ~StringName();
+};
+
+StringName _scs_create(const char *p_chr);
+
+#endif // STRING_NAME_H