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+/*************************************************************************/
+/* string_builder.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef STRING_BUILDER_H
+#define STRING_BUILDER_H
+
+#include "core/ustring.h"
+
+#include "core/vector.h"
+
+class StringBuilder {
+
+ uint32_t string_length = 0;
+
+ Vector<String> strings;
+ Vector<const char *> c_strings;
+
+ // -1 means it's a Godot String
+ // a natural number means C string.
+ Vector<int32_t> appended_strings;
+
+public:
+ StringBuilder &append(const String &p_string);
+ StringBuilder &append(const char *p_cstring);
+
+ _FORCE_INLINE_ StringBuilder &operator+(const String &p_string) {
+ return append(p_string);
+ }
+
+ _FORCE_INLINE_ StringBuilder &operator+(const char *p_cstring) {
+ return append(p_cstring);
+ }
+
+ _FORCE_INLINE_ void operator+=(const String &p_string) {
+ append(p_string);
+ }
+
+ _FORCE_INLINE_ void operator+=(const char *p_cstring) {
+ append(p_cstring);
+ }
+
+ _FORCE_INLINE_ int num_strings_appended() const {
+ return appended_strings.size();
+ }
+
+ String as_string() const;
+
+ _FORCE_INLINE_ operator String() const {
+ return as_string();
+ }
+};
+
+#endif // STRING_BUILDER_H