diff options
Diffstat (limited to 'core/string')
-rw-r--r-- | core/string/node_path.cpp | 4 | ||||
-rw-r--r-- | core/string/node_path.h | 4 | ||||
-rw-r--r-- | core/string/optimized_translation.cpp | 4 | ||||
-rw-r--r-- | core/string/optimized_translation.h | 6 | ||||
-rw-r--r-- | core/string/print_string.cpp | 4 | ||||
-rw-r--r-- | core/string/print_string.h | 4 | ||||
-rw-r--r-- | core/string/string_buffer.h | 4 | ||||
-rw-r--r-- | core/string/string_builder.cpp | 4 | ||||
-rw-r--r-- | core/string/string_builder.h | 4 | ||||
-rw-r--r-- | core/string/string_name.cpp | 4 | ||||
-rw-r--r-- | core/string/string_name.h | 4 | ||||
-rw-r--r-- | core/string/translation.cpp | 4 | ||||
-rw-r--r-- | core/string/translation.h | 4 | ||||
-rw-r--r-- | core/string/translation_po.cpp | 4 | ||||
-rw-r--r-- | core/string/translation_po.h | 4 | ||||
-rw-r--r-- | core/string/ucaps.h | 4 | ||||
-rw-r--r-- | core/string/ustring.cpp | 138 | ||||
-rw-r--r-- | core/string/ustring.h | 5 |
18 files changed, 70 insertions, 139 deletions
diff --git a/core/string/node_path.cpp b/core/string/node_path.cpp index bb9a44ccaf..238897c2b1 100644 --- a/core/string/node_path.cpp +++ b/core/string/node_path.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/node_path.h b/core/string/node_path.h index a277ab26fa..53976bd524 100644 --- a/core/string/node_path.h +++ b/core/string/node_path.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/optimized_translation.cpp b/core/string/optimized_translation.cpp index f8be564740..07b58f2418 100644 --- a/core/string/optimized_translation.cpp +++ b/core/string/optimized_translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/optimized_translation.h b/core/string/optimized_translation.h index bccf932383..f3dbfe8f5c 100644 --- a/core/string/optimized_translation.h +++ b/core/string/optimized_translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -38,7 +38,7 @@ class OptimizedTranslation : public Translation { //this translation uses a sort of modified perfect hash algorithm //it requires hashing strings twice and then does a binary search, - //so it's slower, but at the same time it has an extreemly high chance + //so it's slower, but at the same time it has an extremely high chance //of catching untranslated strings //load/store friendly types diff --git a/core/string/print_string.cpp b/core/string/print_string.cpp index adc218f597..97e119bcf6 100644 --- a/core/string/print_string.cpp +++ b/core/string/print_string.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/print_string.h b/core/string/print_string.h index 3cd170b68e..669d2ea316 100644 --- a/core/string/print_string.h +++ b/core/string/print_string.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_buffer.h b/core/string/string_buffer.h index 33897c3674..424952f786 100644 --- a/core/string/string_buffer.h +++ b/core/string/string_buffer.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_builder.cpp b/core/string/string_builder.cpp index 45cc2f3280..7359ff59e1 100644 --- a/core/string/string_builder.cpp +++ b/core/string/string_builder.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_builder.h b/core/string/string_builder.h index 30ce2a06f7..897efa95ef 100644 --- a/core/string/string_builder.h +++ b/core/string/string_builder.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_name.cpp b/core/string/string_name.cpp index 0e3482e873..61742ac582 100644 --- a/core/string/string_name.cpp +++ b/core/string/string_name.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/string_name.h b/core/string/string_name.h index ce7988744b..9653d2b4cf 100644 --- a/core/string/string_name.h +++ b/core/string/string_name.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/translation.cpp b/core/string/translation.cpp index 865937e9ce..615ecf2432 100644 --- a/core/string/translation.cpp +++ b/core/string/translation.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/translation.h b/core/string/translation.h index 6aec0bb8ea..e95d15e2ab 100644 --- a/core/string/translation.h +++ b/core/string/translation.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/translation_po.cpp b/core/string/translation_po.cpp index 1da00aa54b..1c991ee12d 100644 --- a/core/string/translation_po.cpp +++ b/core/string/translation_po.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/translation_po.h b/core/string/translation_po.h index 0e1d03d6ca..7d63af2246 100644 --- a/core/string/translation_po.h +++ b/core/string/translation_po.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/ucaps.h b/core/string/ucaps.h index b785ac7879..357d36e703 100644 --- a/core/string/ucaps.h +++ b/core/string/ucaps.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ diff --git a/core/string/ustring.cpp b/core/string/ustring.cpp index ac8e2ece12..658dbc98cf 100644 --- a/core/string/ustring.cpp +++ b/core/string/ustring.cpp @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -1527,115 +1527,24 @@ String String::num_uint64(uint64_t p_num, int base, bool capitalize_hex) { } String String::num_real(double p_num, bool p_trailing) { - if (Math::is_nan(p_num)) { - return "nan"; - } - - if (Math::is_inf(p_num)) { - if (signbit(p_num)) { - return "-inf"; + if (p_num == (double)(int64_t)p_num) { + if (p_trailing) { + return num_int64((int64_t)p_num) + ".0"; } else { - return "inf"; + return num_int64((int64_t)p_num); } } - - String s; - String sd; - - // Integer part. - - bool neg = p_num < 0; - p_num = ABS(p_num); - int64_t intn = (int64_t)p_num; - - // Decimal part. - - if (intn != p_num) { - double dec = p_num - (double)intn; - - int digit = 0; - #ifdef REAL_T_IS_DOUBLE - int decimals = 14; - double tolerance = 1e-14; + int decimals = 14; #else - int decimals = 6; - double tolerance = 1e-6; + int decimals = 6; #endif - // We want to align the digits to the above sane default, so we only - // need to subtract log10 for numbers with a positive power of ten. - if (p_num > 10) { - decimals -= (int)floor(log10(p_num)); - } - - if (decimals > MAX_DECIMALS) { - decimals = MAX_DECIMALS; - } - - // In case the value ends up ending in "99999", we want to add a - // tiny bit to the value we're checking when deciding when to stop, - // so we multiply by slightly above 1 (1 + 1e-7 or 1e-15). - double check_multiplier = 1 + tolerance / 10; - - int64_t dec_int = 0; - int64_t dec_max = 0; - - while (true) { - dec *= 10.0; - dec_int = dec_int * 10 + (int64_t)dec % 10; - dec_max = dec_max * 10 + 9; - digit++; - - if ((dec - (double)(int64_t)(dec * check_multiplier)) < tolerance) { - break; - } - - if (digit == decimals) { - break; - } - } - - dec *= 10; - int last = (int64_t)dec % 10; - - if (last > 5) { - if (dec_int == dec_max) { - dec_int = 0; - intn++; - } else { - dec_int++; - } - } - - String decimal; - for (int i = 0; i < digit; i++) { - char num[2] = { 0, 0 }; - num[0] = '0' + dec_int % 10; - decimal = num + decimal; - dec_int /= 10; - } - sd = '.' + decimal; - } else if (p_trailing) { - sd = ".0"; - } else { - sd = ""; + // We want to align the digits to the above sane default, so we only + // need to subtract log10 for numbers with a positive power of ten. + if (p_num > 10) { + decimals -= (int)floor(log10(p_num)); } - - if (intn == 0) { - s = "0"; - } else { - while (intn) { - char32_t num = '0' + (intn % 10); - intn /= 10; - s = num + s; - } - } - - s = s + sd; - if (neg) { - s = "-" + s; - } - return s; + return num(p_num, decimals); } String String::num_scientific(double p_num) { @@ -3507,6 +3416,27 @@ char32_t String::unicode_at(int p_idx) const { return operator[](p_idx); } +String String::indent(const String &p_prefix) const { + String new_string; + int line_start = 0; + + for (int i = 0; i < length(); i++) { + const char32_t c = operator[](i); + if (c == '\n') { + if (i == line_start) { + new_string += c; // Leave empty lines empty. + } else { + new_string += p_prefix + substr(line_start, i - line_start + 1); + } + line_start = i + 1; + } + } + if (line_start != length()) { + new_string += p_prefix + substr(line_start); + } + return new_string; +} + String String::dedent() const { String new_string; String indent; diff --git a/core/string/ustring.h b/core/string/ustring.h index 396c996050..4840c236c0 100644 --- a/core/string/ustring.h +++ b/core/string/ustring.h @@ -5,8 +5,8 @@ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ -/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ -/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ +/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ @@ -356,6 +356,7 @@ public: String left(int p_pos) const; String right(int p_pos) const; + String indent(const String &p_prefix) const; String dedent() const; String strip_edges(bool left = true, bool right = true) const; String strip_escapes() const; |