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Diffstat (limited to 'core/string/translation.h')
-rw-r--r-- | core/string/translation.h | 129 |
1 files changed, 129 insertions, 0 deletions
diff --git a/core/string/translation.h b/core/string/translation.h new file mode 100644 index 0000000000..8d34f7997e --- /dev/null +++ b/core/string/translation.h @@ -0,0 +1,129 @@ +/*************************************************************************/ +/* translation.h */ +/*************************************************************************/ +/* This file is part of: */ +/* GODOT ENGINE */ +/* https://godotengine.org */ +/*************************************************************************/ +/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ +/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ +/* */ +/* Permission is hereby granted, free of charge, to any person obtaining */ +/* a copy of this software and associated documentation files (the */ +/* "Software"), to deal in the Software without restriction, including */ +/* without limitation the rights to use, copy, modify, merge, publish, */ +/* distribute, sublicense, and/or sell copies of the Software, and to */ +/* permit persons to whom the Software is furnished to do so, subject to */ +/* the following conditions: */ +/* */ +/* The above copyright notice and this permission notice shall be */ +/* included in all copies or substantial portions of the Software. */ +/* */ +/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ +/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ +/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ +/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ +/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ +/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ +/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ +/*************************************************************************/ + +#ifndef TRANSLATION_H +#define TRANSLATION_H + +#include "core/io/resource.h" + +class Translation : public Resource { + GDCLASS(Translation, Resource); + OBJ_SAVE_TYPE(Translation); + RES_BASE_EXTENSION("translation"); + + String locale = "en"; + Map<StringName, StringName> translation_map; + + virtual Vector<String> _get_message_list() const; + virtual Dictionary _get_messages() const; + virtual void _set_messages(const Dictionary &p_messages); + +protected: + static void _bind_methods(); + +public: + void set_locale(const String &p_locale); + _FORCE_INLINE_ String get_locale() const { return locale; } + + virtual void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = ""); + virtual void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = ""); + virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const; //overridable for other implementations + virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const; + virtual void erase_message(const StringName &p_src_text, const StringName &p_context = ""); + virtual void get_message_list(List<StringName> *r_messages) const; + virtual int get_message_count() const; + + Translation() {} +}; + +class TranslationServer : public Object { + GDCLASS(TranslationServer, Object); + + String locale = "en"; + String fallback; + + Set<Ref<Translation>> translations; + Ref<Translation> tool_translation; + Ref<Translation> doc_translation; + + Map<String, String> locale_name_map; + + bool enabled = true; + + static TranslationServer *singleton; + bool _load_translations(const String &p_from); + + StringName _get_message_from_translations(const StringName &p_message, const StringName &p_context, const String &p_locale, bool plural, const String &p_message_plural = "", int p_n = 0) const; + + static void _bind_methods(); + +public: + _FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; } + + void set_enabled(bool p_enabled) { enabled = p_enabled; } + _FORCE_INLINE_ bool is_enabled() const { return enabled; } + + void set_locale(const String &p_locale); + String get_locale() const; + Ref<Translation> get_translation_object(const String &p_locale); + + String get_locale_name(const String &p_locale) const; + + Array get_loaded_locales() const; + + void add_translation(const Ref<Translation> &p_translation); + void remove_translation(const Ref<Translation> &p_translation); + + StringName translate(const StringName &p_message, const StringName &p_context = "") const; + StringName translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const; + + static Vector<String> get_all_locales(); + static Vector<String> get_all_locale_names(); + static bool is_locale_valid(const String &p_locale); + static String standardize_locale(const String &p_locale); + static String get_language_code(const String &p_locale); + + void set_tool_translation(const Ref<Translation> &p_translation); + StringName tool_translate(const StringName &p_message, const StringName &p_context = "") const; + StringName tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const; + void set_doc_translation(const Ref<Translation> &p_translation); + StringName doc_translate(const StringName &p_message, const StringName &p_context = "") const; + StringName doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const; + + void setup(); + + void clear(); + + void load_translations(); + + TranslationServer(); +}; + +#endif // TRANSLATION_H |