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+/*************************************************************************/
+/* translation.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef TRANSLATION_H
+#define TRANSLATION_H
+
+#include "core/io/resource.h"
+
+class Translation : public Resource {
+ GDCLASS(Translation, Resource);
+ OBJ_SAVE_TYPE(Translation);
+ RES_BASE_EXTENSION("translation");
+
+ String locale = "en";
+ Map<StringName, StringName> translation_map;
+
+ virtual Vector<String> _get_message_list() const;
+ virtual Dictionary _get_messages() const;
+ virtual void _set_messages(const Dictionary &p_messages);
+
+protected:
+ static void _bind_methods();
+
+public:
+ void set_locale(const String &p_locale);
+ _FORCE_INLINE_ String get_locale() const { return locale; }
+
+ virtual void add_message(const StringName &p_src_text, const StringName &p_xlated_text, const StringName &p_context = "");
+ virtual void add_plural_message(const StringName &p_src_text, const Vector<String> &p_plural_xlated_texts, const StringName &p_context = "");
+ virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const; //overridable for other implementations
+ virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const;
+ virtual void erase_message(const StringName &p_src_text, const StringName &p_context = "");
+ virtual void get_message_list(List<StringName> *r_messages) const;
+ virtual int get_message_count() const;
+
+ Translation() {}
+};
+
+class TranslationServer : public Object {
+ GDCLASS(TranslationServer, Object);
+
+ String locale = "en";
+ String fallback;
+
+ Set<Ref<Translation>> translations;
+ Ref<Translation> tool_translation;
+ Ref<Translation> doc_translation;
+
+ Map<String, String> locale_name_map;
+
+ bool enabled = true;
+
+ static TranslationServer *singleton;
+ bool _load_translations(const String &p_from);
+
+ StringName _get_message_from_translations(const StringName &p_message, const StringName &p_context, const String &p_locale, bool plural, const String &p_message_plural = "", int p_n = 0) const;
+
+ static void _bind_methods();
+
+public:
+ _FORCE_INLINE_ static TranslationServer *get_singleton() { return singleton; }
+
+ void set_enabled(bool p_enabled) { enabled = p_enabled; }
+ _FORCE_INLINE_ bool is_enabled() const { return enabled; }
+
+ void set_locale(const String &p_locale);
+ String get_locale() const;
+ Ref<Translation> get_translation_object(const String &p_locale);
+
+ String get_locale_name(const String &p_locale) const;
+
+ Array get_loaded_locales() const;
+
+ void add_translation(const Ref<Translation> &p_translation);
+ void remove_translation(const Ref<Translation> &p_translation);
+
+ StringName translate(const StringName &p_message, const StringName &p_context = "") const;
+ StringName translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
+
+ static Vector<String> get_all_locales();
+ static Vector<String> get_all_locale_names();
+ static bool is_locale_valid(const String &p_locale);
+ static String standardize_locale(const String &p_locale);
+ static String get_language_code(const String &p_locale);
+
+ String get_tool_locale();
+ void set_tool_translation(const Ref<Translation> &p_translation);
+ Ref<Translation> get_tool_translation() const;
+ StringName tool_translate(const StringName &p_message, const StringName &p_context = "") const;
+ StringName tool_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
+ void set_doc_translation(const Ref<Translation> &p_translation);
+ StringName doc_translate(const StringName &p_message, const StringName &p_context = "") const;
+ StringName doc_translate_plural(const StringName &p_message, const StringName &p_message_plural, int p_n, const StringName &p_context = "") const;
+
+ void setup();
+
+ void clear();
+
+ void load_translations();
+
+ TranslationServer();
+};
+
+#endif // TRANSLATION_H