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+/*************************************************************************/
+/* compressed_translation.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+
+#ifndef COMPRESSED_TRANSLATION_H
+#define COMPRESSED_TRANSLATION_H
+
+#include "core/string/translation.h"
+
+class PHashTranslation : public Translation {
+ GDCLASS(PHashTranslation, Translation);
+
+ //this translation uses a sort of modified perfect hash algorithm
+ //it requires hashing strings twice and then does a binary search,
+ //so it's slower, but at the same time it has an extreemly high chance
+ //of catching untranslated strings
+
+ //load/store friendly types
+ Vector<int> hash_table;
+ Vector<int> bucket_table;
+ Vector<uint8_t> strings;
+
+ struct Bucket {
+ int size;
+ uint32_t func;
+
+ struct Elem {
+ uint32_t key;
+ uint32_t str_offset;
+ uint32_t comp_size;
+ uint32_t uncomp_size;
+ };
+
+ Elem elem[1];
+ };
+
+ _FORCE_INLINE_ uint32_t hash(uint32_t d, const char *p_str) const {
+ if (d == 0) {
+ d = 0x1000193;
+ }
+ while (*p_str) {
+ d = (d * 0x1000193) ^ uint32_t(*p_str);
+ p_str++;
+ }
+
+ return d;
+ }
+
+protected:
+ bool _set(const StringName &p_name, const Variant &p_value);
+ bool _get(const StringName &p_name, Variant &r_ret) const;
+ void _get_property_list(List<PropertyInfo> *p_list) const;
+ static void _bind_methods();
+
+public:
+ virtual StringName get_message(const StringName &p_src_text, const StringName &p_context = "") const override; //overridable for other implementations
+ virtual StringName get_plural_message(const StringName &p_src_text, const StringName &p_plural_text, int p_n, const StringName &p_context = "") const override;
+ void generate(const Ref<Translation> &p_from);
+
+ PHashTranslation() {}
+};
+
+#endif // COMPRESSED_TRANSLATION_H