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-rw-r--r--core/resource.h14
1 files changed, 11 insertions, 3 deletions
diff --git a/core/resource.h b/core/resource.h
index b2812c11e1..853b2859c7 100644
--- a/core/resource.h
+++ b/core/resource.h
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -88,7 +88,9 @@ protected:
void _set_path(const String &p_path);
void _take_over_path(const String &p_path);
-
+#ifdef TOOLS_ENABLED
+ Map<String, int> id_for_path;
+#endif
public:
static Node *(*_get_local_scene_func)(); //used by editor
@@ -137,6 +139,12 @@ public:
virtual RID get_rid() const; // some resources may offer conversion to RID
+#ifdef TOOLS_ENABLED
+ //helps keep IDs same number when loading/saving scenes. -1 clears ID and it Returns -1 when no id stored
+ void set_id_for_path(const String &p_path, int p_id);
+ int get_id_for_path(const String &p_path) const;
+#endif
+
Resource();
~Resource();
};