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-rw-r--r--core/resource.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/core/resource.cpp b/core/resource.cpp
index a5863ba229..fe3cb2df92 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -327,18 +327,18 @@ Node* (*Resource::_get_local_scene_func)()=NULL;
void Resource::_bind_methods() {
- ClassDB::bind_method(_MD("set_path","path"),&Resource::_set_path);
- ClassDB::bind_method(_MD("take_over_path","path"),&Resource::_take_over_path);
- ClassDB::bind_method(_MD("get_path"),&Resource::get_path);
- ClassDB::bind_method(_MD("set_name","name"),&Resource::set_name);
- ClassDB::bind_method(_MD("get_name"),&Resource::get_name);
- ClassDB::bind_method(_MD("get_rid"),&Resource::get_rid);
- ClassDB::bind_method(_MD("set_local_to_scene","enable"),&Resource::set_local_to_scene);
- ClassDB::bind_method(_MD("is_local_to_scene"),&Resource::is_local_to_scene);
- ClassDB::bind_method(_MD("get_local_scene:Node"),&Resource::get_local_scene);
- ClassDB::bind_method(_MD("setup_local_to_scene"),&Resource::setup_local_to_scene);
-
- ClassDB::bind_method(_MD("duplicate","subresources"),&Resource::duplicate,DEFVAL(false));
+ ClassDB::bind_method(D_METHOD("set_path","path"),&Resource::_set_path);
+ ClassDB::bind_method(D_METHOD("take_over_path","path"),&Resource::_take_over_path);
+ ClassDB::bind_method(D_METHOD("get_path"),&Resource::get_path);
+ ClassDB::bind_method(D_METHOD("set_name","name"),&Resource::set_name);
+ ClassDB::bind_method(D_METHOD("get_name"),&Resource::get_name);
+ ClassDB::bind_method(D_METHOD("get_rid"),&Resource::get_rid);
+ ClassDB::bind_method(D_METHOD("set_local_to_scene","enable"),&Resource::set_local_to_scene);
+ ClassDB::bind_method(D_METHOD("is_local_to_scene"),&Resource::is_local_to_scene);
+ ClassDB::bind_method(D_METHOD("get_local_scene:Node"),&Resource::get_local_scene);
+ ClassDB::bind_method(D_METHOD("setup_local_to_scene"),&Resource::setup_local_to_scene);
+
+ ClassDB::bind_method(D_METHOD("duplicate","subresources"),&Resource::duplicate,DEFVAL(false));
ADD_SIGNAL( MethodInfo("changed") );
ADD_GROUP("Resource","resource_");
ADD_PROPERTYNZ( PropertyInfo(Variant::BOOL,"resource_local_to_scene" ), "set_local_to_scene","is_local_to_scene");