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-rw-r--r--core/resource.cpp21
1 files changed, 12 insertions, 9 deletions
diff --git a/core/resource.cpp b/core/resource.cpp
index 87ff4d3c2a..a76e16232e 100644
--- a/core/resource.cpp
+++ b/core/resource.cpp
@@ -30,11 +30,12 @@
#include "resource.h"
-#include "core_string_names.h"
-#include "io/resource_loader.h"
-#include "os/file_access.h"
+#include "core/core_string_names.h"
+#include "core/io/resource_loader.h"
+#include "core/os/file_access.h"
+#include "core/script_language.h"
#include "scene/main/node.h" //only so casting works
-#include "script_language.h"
+
#include <stdio.h>
void Resource::emit_changed() {
@@ -151,7 +152,7 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Res
List<PropertyInfo> plist;
get_property_list(&plist);
- Resource *r = (Resource *)ClassDB::instance(get_class());
+ Resource *r = Object::cast_to<Resource>(ClassDB::instance(get_class()));
ERR_FAIL_COND_V(!r, Ref<Resource>());
r->local_scene = p_for_scene;
@@ -182,7 +183,9 @@ Ref<Resource> Resource::duplicate_for_local_scene(Node *p_for_scene, Map<Ref<Res
r->set(E->get().name, p);
}
- return Ref<Resource>(r);
+ RES res = Ref<Resource>(r);
+
+ return res;
}
void Resource::configure_for_local_scene(Node *p_for_scene, Map<Ref<Resource>, Ref<Resource> > &remap_cache) {
@@ -228,7 +231,7 @@ Ref<Resource> Resource::duplicate(bool p_subresources) const {
Variant p = get(E->get().name);
if ((p.get_type() == Variant::DICTIONARY || p.get_type() == Variant::ARRAY)) {
- p = p.duplicate(p_subresources); //does not make a long of sense but should work?
+ r->set(E->get().name, p.duplicate(p_subresources));
} else if (p.get_type() == Variant::OBJECT && (p_subresources || (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE))) {
RES sr = p;
@@ -376,9 +379,9 @@ void Resource::_bind_methods() {
ClassDB::bind_method(D_METHOD("duplicate", "subresources"), &Resource::duplicate, DEFVAL(false));
ADD_SIGNAL(MethodInfo("changed"));
ADD_GROUP("Resource", "resource_");
- ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
+ ADD_PROPERTY(PropertyInfo(Variant::BOOL, "resource_local_to_scene"), "set_local_to_scene", "is_local_to_scene");
ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_path", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_EDITOR), "set_path", "get_path");
- ADD_PROPERTYNZ(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
+ ADD_PROPERTY(PropertyInfo(Variant::STRING, "resource_name"), "set_name", "get_name");
BIND_VMETHOD(MethodInfo("_setup_local_to_scene"));
}