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+/*************************************************************************/
+/* res_ptr.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef RES_PTR_H
+#define RES_PTR_H
+
+#if 0
+/**
+ @author Juan Linietsky <reduzio@gmail.com>
+ * This class exists to workaround a limitation in C++ but keep the design OK.
+ * It's basically an opaque container of a Resource reference, so Variant can use it.
+*/
+
+#include "rid.h"
+
+class ResBase;
+
+class RefPtr {
+friend class ResBase;
+ enum {
+
+ DATASIZE=sizeof(void*)*4
+ };
+
+ mutable char data[DATASIZE]; // too much probably, virtual class + pointer
+public:
+
+ bool is_null() const;
+ void operator=(const RefPtr& p_other);
+ bool operator==(const RefPtr& p_other) const;
+ RID get_rid() const;
+ RefPtr(const RefPtr& p_other);
+ RefPtr();
+ ~RefPtr();
+
+};
+#endif
+#endif