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-rw-r--r--core/project_settings.cpp243
1 files changed, 151 insertions, 92 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 99a23bbee1..c2241ed926 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -5,8 +5,8 @@
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
-/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
-/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
+/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
@@ -43,8 +43,6 @@
#include <zlib.h>
-#define FORMAT_VERSION 4
-
ProjectSettings *ProjectSettings::singleton = NULL;
ProjectSettings *ProjectSettings::get_singleton() {
@@ -77,11 +75,23 @@ String ProjectSettings::localize_path(const String &p_path) const {
memdelete(dir);
- if (!cwd.begins_with(resource_path)) {
+ // Ensure that we end with a '/'.
+ // This is important to ensure that we do not wrongly localize the resource path
+ // in an absolute path that just happens to contain this string but points to a
+ // different folder (e.g. "/my/project" as resource_path would be contained in
+ // "/my/project_data", even though the latter is not part of res://.
+ // `plus_file("")` is an easy way to ensure we have a trailing '/'.
+ const String res_path = resource_path.plus_file("");
+
+ // DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/',
+ // so we must make sure we have it as well in order to compare with 'res_path'.
+ cwd = cwd.plus_file("");
+
+ if (!cwd.begins_with(res_path)) {
return p_path;
};
- return cwd.replace_first(resource_path, "res:/");
+ return cwd.replace_first(res_path, "res://");
} else {
memdelete(dir);
@@ -103,12 +113,12 @@ String ProjectSettings::localize_path(const String &p_path) const {
void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) {
- ERR_FAIL_COND(!props.has(p_name));
+ ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
props[p_name].initial = p_value;
}
void ProjectSettings::set_restart_if_changed(const String &p_name, bool p_restart) {
- ERR_FAIL_COND(!props.has(p_name));
+ ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
props[p_name].restart_if_changed = p_restart;
}
@@ -254,12 +264,12 @@ void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
}
}
-bool ProjectSettings::_load_resource_pack(const String &p_pack) {
+bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files) {
if (PackedData::get_singleton()->is_disabled())
return false;
- bool ok = PackedData::get_singleton()->add_pack(p_pack) == OK;
+ bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files) == OK;
if (!ok)
return false;
@@ -271,9 +281,9 @@ bool ProjectSettings::_load_resource_pack(const String &p_pack) {
return true;
}
-void ProjectSettings::_convert_to_last_version() {
- if (!has_setting("config_version") || (int)get_setting("config_version") <= 3) {
+void ProjectSettings::_convert_to_last_version(int p_from_version) {
+ if (p_from_version <= 3) {
// Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) {
Variant value = E->get().variant;
@@ -288,9 +298,28 @@ void ProjectSettings::_convert_to_last_version() {
}
}
-Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
-
- //If looking for files in network, just use network!
+/*
+ * This method is responsible for loading a project.godot file and/or data file
+ * using the following merit order:
+ * - If using NetworkClient, try to lookup project file or fail.
+ * - If --main-pack was passed by the user (`p_main_pack`), load it or fail.
+ * - Search for .pck file matching binary name. There are two possibilities:
+ * o exec_path.get_basename() + '.pck' (e.g. 'win_game.exe' -> 'win_game.pck')
+ * o exec_path + '.pck' (e.g. 'linux_game' -> 'linux_game.pck')
+ * For each tentative, if the file exists, load it or fail.
+ * - On relevant platforms (Android/iOS), lookup project file in OS resource path.
+ * If found, load it or fail.
+ * - Lookup project file in passed `p_path` (--path passed by the user), i.e. we
+ * are running from source code.
+ * If not found and `p_upwards` is true (--upwards passed by the user), look for
+ * project files in parent folders up to the system root (used to run a game
+ * from command line while in a subfolder).
+ * If a project file is found, load it or fail.
+ * If nothing was found, error out.
+ */
+Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
+
+ // If looking for files in a network client, use it directly
if (FileAccessNetworkClient::get_singleton()) {
@@ -302,14 +331,12 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
return err;
}
- String exec_path = OS::get_singleton()->get_executable_path();
-
- //Attempt with a passed main pack first
+ // Attempt with a user-defined main pack first
if (p_main_pack != "") {
bool ok = _load_resource_pack(p_main_pack);
- ERR_FAIL_COND_V(!ok, ERR_CANT_OPEN);
+ ERR_FAIL_COND_V_MSG(!ok, ERR_CANT_OPEN, "Cannot open resource pack '" + p_main_pack + "'.");
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK) {
@@ -320,25 +347,47 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
return err;
}
- //Attempt with execname.pck
+ String exec_path = OS::get_singleton()->get_executable_path();
+
if (exec_path != "") {
+ // Attempt with exec_name.pck
+ // (This is the usual case when distributing a Godot game.)
+
+ // Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
+ // or the exec path's basename + '.pck' (Windows).
+ // We need to test both possibilities as extensions for Linux binaries are optional
+ // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
+
bool found = false;
- // get our filename without our path (note, using exec_path.get_file before get_basename anymore because not all file systems have dots in their file names!)
- String filebase_name = exec_path.get_file().get_basename();
+ String exec_dir = exec_path.get_base_dir();
+ String exec_filename = exec_path.get_file();
+ String exec_basename = exec_filename.get_basename();
+
+ // Try to load data pack at the location of the executable
+ // As mentioned above, we have two potential names to attempt
- // try to open at the location of executable
- String datapack_name = exec_path.get_base_dir().plus_file(filebase_name) + ".pck";
- if (_load_resource_pack(datapack_name)) {
+ if (_load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) ||
+ _load_resource_pack(exec_dir.plus_file(exec_filename + ".pck"))) {
found = true;
} else {
- datapack_name = filebase_name + ".pck";
- if (_load_resource_pack(datapack_name)) {
+ // If we couldn't find them next to the executable, we attempt
+ // the current working directory. Same story, two tests.
+ if (_load_resource_pack(exec_basename + ".pck") ||
+ _load_resource_pack(exec_filename + ".pck")) {
found = true;
}
}
- // if we opened our package, try and load our project...
+ // Attempt with PCK bundled into executable
+
+ if (!found) {
+ if (_load_resource_pack(exec_path)) {
+ found = true;
+ }
+ }
+
+ // If we opened our package, try and load our project
if (found) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK) {
@@ -350,42 +399,37 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
}
}
- //Try to use the filesystem for files, according to OS. (only Android -when reading from pck- and iOS use this)
- if (OS::get_singleton()->get_resource_dir() != "") {
- //OS will call Globals->get_resource_path which will be empty if not overridden!
- //if the OS would rather use somewhere else, then it will not be empty.
+ // Try to use the filesystem for files, according to OS. (only Android -when reading from pck- and iOS use this)
+ if (OS::get_singleton()->get_resource_dir() != "") {
+ // OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
+ // If the OS would rather use a specific location, then it will not be empty.
resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
- if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
+ if (resource_path != "" && resource_path[resource_path.length() - 1] == '/') {
resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
-
- // data.pck and data.zip are deprecated and no longer supported, apologies.
- // make sure this is loaded from the resource path
+ }
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
if (err == OK) {
// Optional, we don't mind if it fails
_load_settings_text("res://override.cfg");
}
-
return err;
}
- //Nothing was found, try to find a project.godot somewhere!
+ // Nothing was found, try to find a project file in provided path (`p_path`)
+ // or, if requested (`p_upwards`) in parent directories.
DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
- ERR_FAIL_COND_V(!d, ERR_CANT_CREATE);
-
+ ERR_FAIL_COND_V_MSG(!d, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_path + "'.");
d->change_dir(p_path);
- String candidate = d->get_current_dir();
String current_dir = d->get_current_dir();
-
+ String candidate = current_dir;
bool found = false;
Error err;
while (true) {
-
err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
if (err == OK) {
// Optional, we don't mind if it fails
@@ -396,10 +440,10 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
}
if (p_upwards) {
- // Try to load settings ascending through dirs shape!
+ // Try to load settings ascending through parent directories
d->change_dir("..");
if (d->get_current_dir() == current_dir)
- break; //not doing anything useful
+ break; // not doing anything useful
current_dir = d->get_current_dir();
} else {
break;
@@ -416,11 +460,21 @@ Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bo
if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
- _convert_to_last_version();
-
return OK;
}
+Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
+ Error err = _setup(p_path, p_main_pack, p_upwards);
+ if (err == OK) {
+ String custom_settings = GLOBAL_DEF("application/config/project_settings_override", "");
+ if (custom_settings != "") {
+ _load_settings_text(custom_settings);
+ }
+ }
+
+ return err;
+}
+
bool ProjectSettings::has_setting(String p_var) const {
_THREAD_SAFE_METHOD_
@@ -433,7 +487,7 @@ void ProjectSettings::set_registering_order(bool p_enable) {
registering_order = p_enable;
}
-Error ProjectSettings::_load_settings_binary(const String p_path) {
+Error ProjectSettings::_load_settings_binary(const String &p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
@@ -446,8 +500,7 @@ Error ProjectSettings::_load_settings_binary(const String p_path) {
if (hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G') {
memdelete(f);
- ERR_EXPLAIN("Corrupted header in binary project.binary (not ECFG)");
- ERR_FAIL_V(ERR_FILE_CORRUPT;)
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Corrupted header in binary project.binary (not ECFG).");
}
uint32_t count = f->get_32();
@@ -467,16 +520,15 @@ Error ProjectSettings::_load_settings_binary(const String p_path) {
d.resize(vlen);
f->get_buffer(d.ptrw(), vlen);
Variant value;
- Error err = decode_variant(value, d.ptr(), d.size());
- ERR_EXPLAIN("Error decoding property: " + key);
- ERR_CONTINUE(err != OK);
+ err = decode_variant(value, d.ptr(), d.size(), NULL, true);
+ ERR_CONTINUE_MSG(err != OK, "Error decoding property: " + key + ".");
set(key, value);
}
return OK;
}
-Error ProjectSettings::_load_settings_text(const String p_path) {
+Error ProjectSettings::_load_settings_text(const String &p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
@@ -496,8 +548,8 @@ Error ProjectSettings::_load_settings_text(const String p_path) {
int lines = 0;
String error_text;
-
String section;
+ int config_version = 0;
while (true) {
@@ -508,6 +560,9 @@ Error ProjectSettings::_load_settings_text(const String p_path) {
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true);
if (err == ERR_FILE_EOF) {
memdelete(f);
+ // If we're loading a project.godot from source code, we can operate some
+ // ProjectSettings conversions if need be.
+ _convert_to_last_version(config_version);
return OK;
} else if (err != OK) {
ERR_PRINTS("Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
@@ -517,13 +572,12 @@ Error ProjectSettings::_load_settings_text(const String p_path) {
if (assign != String()) {
if (section == String() && assign == "config_version") {
- int config_version = value;
- if (config_version > FORMAT_VERSION) {
+ config_version = value;
+ if (config_version > CONFIG_VERSION) {
memdelete(f);
- ERR_FAIL_COND_V(config_version > FORMAT_VERSION, ERR_FILE_CANT_OPEN);
+ ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
}
} else {
- // config_version is checked and dropped
if (section == String()) {
set(assign, value);
} else {
@@ -534,13 +588,9 @@ Error ProjectSettings::_load_settings_text(const String p_path) {
section = next_tag.name;
}
}
-
- memdelete(f);
-
- return OK;
}
-Error ProjectSettings::_load_settings_text_or_binary(const String p_text_path, const String p_bin_path) {
+Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path) {
// Attempt first to load the text-based project.godot file
Error err_text = _load_settings_text(p_text_path);
@@ -559,19 +609,19 @@ Error ProjectSettings::_load_settings_text_or_binary(const String p_text_path, c
int ProjectSettings::get_order(const String &p_name) const {
- ERR_FAIL_COND_V(!props.has(p_name), -1);
+ ERR_FAIL_COND_V_MSG(!props.has(p_name), -1, "Request for nonexistent project setting: " + p_name + ".");
return props[p_name].order;
}
void ProjectSettings::set_order(const String &p_name, int p_order) {
- ERR_FAIL_COND(!props.has(p_name));
+ ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
props[p_name].order = p_order;
}
void ProjectSettings::set_builtin_order(const String &p_name) {
- ERR_FAIL_COND(!props.has(p_name));
+ ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
if (props[p_name].order >= NO_BUILTIN_ORDER_BASE) {
props[p_name].order = last_builtin_order++;
}
@@ -579,7 +629,7 @@ void ProjectSettings::set_builtin_order(const String &p_name) {
void ProjectSettings::clear(const String &p_name) {
- ERR_FAIL_COND(!props.has(p_name));
+ ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
props.erase(p_name);
}
@@ -592,11 +642,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
Error err;
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
- if (err != OK) {
-
- ERR_EXPLAIN("Couldn't save project.binary at " + p_file);
- ERR_FAIL_COND_V(err, err)
- }
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.binary at " + p_file + ".");
uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
file->store_buffer(hdr, 4);
@@ -619,7 +665,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
file->store_string(key);
int len;
- Error err = encode_variant(p_custom_features, NULL, len);
+ err = encode_variant(p_custom_features, NULL, len, false);
if (err != OK) {
memdelete(file);
ERR_FAIL_V(err);
@@ -628,7 +674,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
Vector<uint8_t> buff;
buff.resize(len);
- err = encode_variant(p_custom_features, buff.ptrw(), len);
+ err = encode_variant(p_custom_features, buff.ptrw(), len, false);
if (err != OK) {
memdelete(file);
ERR_FAIL_V(err);
@@ -657,18 +703,18 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
file->store_string(key);
int len;
- Error err = encode_variant(value, NULL, len);
+ err = encode_variant(value, NULL, len, true);
if (err != OK)
memdelete(file);
- ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
Vector<uint8_t> buff;
buff.resize(len);
- err = encode_variant(value, buff.ptrw(), len);
+ err = encode_variant(value, buff.ptrw(), len, true);
if (err != OK)
memdelete(file);
- ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
+ ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
file->store_32(len);
file->store_buffer(buff.ptr(), buff.size());
}
@@ -685,10 +731,7 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin
Error err;
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
- if (err) {
- ERR_EXPLAIN("Couldn't save project.godot - " + p_file);
- ERR_FAIL_COND_V(err, err)
- }
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.godot - " + p_file + ".");
file->store_line("; Engine configuration file.");
file->store_line("; It's best edited using the editor UI and not directly,");
@@ -699,7 +742,7 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin
file->store_line("; param=value ; assign values to parameters");
file->store_line("");
- file->store_string("config_version=" + itos(FORMAT_VERSION) + "\n");
+ file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n");
if (p_custom_features != String())
file->store_string("custom_features=\"" + p_custom_features + "\"\n");
file->store_string("\n");
@@ -744,7 +787,7 @@ Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other par
Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
- ERR_FAIL_COND_V(p_path == "", ERR_INVALID_PARAMETER);
+ ERR_FAIL_COND_V_MSG(p_path == "", ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
Set<_VCSort> vclist;
@@ -819,11 +862,8 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
return _save_settings_binary(p_path, props, p_custom, custom_features);
else {
- ERR_EXPLAIN("Unknown config file format: " + p_path);
- ERR_FAIL_V(ERR_FILE_UNRECOGNIZED);
+ ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown config file format: " + p_path + ".");
}
-
- return OK;
}
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed) {
@@ -939,7 +979,7 @@ void ProjectSettings::_bind_methods() {
ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);
ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);
ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);
- ClassDB::bind_method(D_METHOD("load_resource_pack", "pack"), &ProjectSettings::_load_resource_pack);
+ ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files"), &ProjectSettings::_load_resource_pack, DEFVAL(true));
ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert);
ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert);
@@ -960,12 +1000,29 @@ ProjectSettings::ProjectSettings() {
Ref<InputEventJoypadButton> joyb;
GLOBAL_DEF("application/config/name", "");
+ GLOBAL_DEF("application/config/description", "");
+ custom_prop_info["application/config/description"] = PropertyInfo(Variant::STRING, "application/config/description", PROPERTY_HINT_MULTILINE_TEXT);
GLOBAL_DEF("application/run/main_scene", "");
custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res");
GLOBAL_DEF("application/run/disable_stdout", false);
GLOBAL_DEF("application/run/disable_stderr", false);
GLOBAL_DEF("application/config/use_custom_user_dir", false);
GLOBAL_DEF("application/config/custom_user_dir_name", "");
+ GLOBAL_DEF("application/config/project_settings_override", "");
+ GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres");
+ custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
+
+ PoolStringArray extensions = PoolStringArray();
+ extensions.push_back("gd");
+ if (Engine::get_singleton()->has_singleton("GodotSharp"))
+ extensions.push_back("cs");
+ extensions.push_back("shader");
+
+ GLOBAL_DEF("editor/search_in_file_extensions", extensions);
+ custom_prop_info["editor/search_in_file_extensions"] = PropertyInfo(Variant::POOL_STRING_ARRAY, "editor/search_in_file_extensions");
+
+ GLOBAL_DEF("editor/script_templates_search_path", "res://script_templates");
+ custom_prop_info["editor/script_templates_search_path"] = PropertyInfo(Variant::STRING, "editor/script_templates_search_path", PROPERTY_HINT_DIR);
action = Dictionary();
action["deadzone"] = Variant(0.5f);
@@ -1125,14 +1182,13 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("input/ui_end", action);
input_presets.push_back("input/ui_end");
- //GLOBAL_DEF("display/window/handheld/orientation", "landscape");
-
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
custom_prop_info["rendering/quality/intended_usage/framebuffer_allocation"] = PropertyInfo(Variant::INT, "rendering/quality/intended_usage/framebuffer_allocation", PROPERTY_HINT_ENUM, "2D,2D Without Sampling,3D,3D Without Effects");
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
+ custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");
//assigning here, because using GLOBAL_GET on every block for compressing can be slow
Compression::zstd_long_distance_matching = GLOBAL_DEF("compression/formats/zstd/long_distance_matching", false);
@@ -1148,6 +1204,9 @@ ProjectSettings::ProjectSettings() {
Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);
custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
+ // Would ideally be defined in an Android-specific file, but then it doesn't appear in the docs
+ GLOBAL_DEF("android/modules", "");
+
using_datapack = false;
}