diff options
Diffstat (limited to 'core/project_settings.cpp')
-rw-r--r-- | core/project_settings.cpp | 48 |
1 files changed, 27 insertions, 21 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 4c37142ffd..c1d4967f55 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -83,6 +83,10 @@ String ProjectSettings::localize_path(const String &p_path) const { // `plus_file("")` is an easy way to ensure we have a trailing '/'. const String res_path = resource_path.plus_file(""); + // DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/', + // so we must make sure we have it as well in order to compare with 'res_path'. + cwd = cwd.plus_file(""); + if (!cwd.begins_with(res_path)) { return p_path; }; @@ -343,17 +347,17 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b return err; } - // Attempt with exec_name.pck - // (This is the usual case when distributing a Godot game.) - - // Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle) - // or the exec path's basename + '.pck' (Windows). - // We need to test both possibilities as extensions for Linux binaries are optional - // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck'). - String exec_path = OS::get_singleton()->get_executable_path(); if (exec_path != "") { + // Attempt with exec_name.pck + // (This is the usual case when distributing a Godot game.) + + // Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle) + // or the exec path's basename + '.pck' (Windows). + // We need to test both possibilities as extensions for Linux binaries are optional + // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck'). + bool found = false; String exec_dir = exec_path.get_base_dir(); @@ -375,6 +379,14 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b } } + // Attempt with PCK bundled into executable + + if (!found) { + if (_load_resource_pack(exec_path)) { + found = true; + } + } + // If we opened our package, try and load our project if (found) { Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary"); @@ -475,7 +487,7 @@ void ProjectSettings::set_registering_order(bool p_enable) { registering_order = p_enable; } -Error ProjectSettings::_load_settings_binary(const String p_path) { +Error ProjectSettings::_load_settings_binary(const String &p_path) { Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); @@ -489,7 +501,7 @@ Error ProjectSettings::_load_settings_binary(const String p_path) { memdelete(f); ERR_EXPLAIN("Corrupted header in binary project.binary (not ECFG)"); - ERR_FAIL_V(ERR_FILE_CORRUPT;) + ERR_FAIL_V(ERR_FILE_CORRUPT); } uint32_t count = f->get_32(); @@ -518,7 +530,7 @@ Error ProjectSettings::_load_settings_binary(const String p_path) { return OK; } -Error ProjectSettings::_load_settings_text(const String p_path) { +Error ProjectSettings::_load_settings_text(const String &p_path) { Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); @@ -566,7 +578,7 @@ Error ProjectSettings::_load_settings_text(const String p_path) { if (config_version > CONFIG_VERSION) { memdelete(f); ERR_EXPLAIN(vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION)); - ERR_FAIL_COND_V(config_version > CONFIG_VERSION, ERR_FILE_CANT_OPEN); + ERR_FAIL_V(ERR_FILE_CANT_OPEN); } } else { if (section == String()) { @@ -579,13 +591,9 @@ Error ProjectSettings::_load_settings_text(const String p_path) { section = next_tag.name; } } - - memdelete(f); - - return OK; } -Error ProjectSettings::_load_settings_text_or_binary(const String p_text_path, const String p_bin_path) { +Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path) { // Attempt first to load the text-based project.godot file Error err_text = _load_settings_text(p_text_path); @@ -640,7 +648,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str if (err != OK) { ERR_EXPLAIN("Couldn't save project.binary at " + p_file); - ERR_FAIL_COND_V(err, err) + ERR_FAIL_COND_V(err, err); } uint8_t hdr[4] = { 'E', 'C', 'F', 'G' }; @@ -732,7 +740,7 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin if (err) { ERR_EXPLAIN("Couldn't save project.godot - " + p_file); - ERR_FAIL_COND_V(err, err) + ERR_FAIL_COND_V(err, err); } file->store_line("; Engine configuration file."); @@ -867,8 +875,6 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust ERR_EXPLAIN("Unknown config file format: " + p_path); ERR_FAIL_V(ERR_FILE_UNRECOGNIZED); } - - return OK; } Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed) { |