summaryrefslogtreecommitdiff
path: root/core/project_settings.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'core/project_settings.cpp')
-rw-r--r--core/project_settings.cpp104
1 files changed, 63 insertions, 41 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp
index 8d05d7cc74..ec2c5ecbb3 100644
--- a/core/project_settings.cpp
+++ b/core/project_settings.cpp
@@ -75,11 +75,23 @@ String ProjectSettings::localize_path(const String &p_path) const {
memdelete(dir);
- if (!cwd.begins_with(resource_path)) {
+ // Ensure that we end with a '/'.
+ // This is important to ensure that we do not wrongly localize the resource path
+ // in an absolute path that just happens to contain this string but points to a
+ // different folder (e.g. "/my/project" as resource_path would be contained in
+ // "/my/project_data", even though the latter is not part of res://.
+ // `plus_file("")` is an easy way to ensure we have a trailing '/'.
+ const String res_path = resource_path.plus_file("");
+
+ // DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/',
+ // so we must make sure we have it as well in order to compare with 'res_path'.
+ cwd = cwd.plus_file("");
+
+ if (!cwd.begins_with(res_path)) {
return p_path;
};
- return cwd.replace_first(resource_path, "res:/");
+ return cwd.replace_first(res_path, "res://");
} else {
memdelete(dir);
@@ -335,17 +347,17 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
return err;
}
- // Attempt with exec_name.pck
- // (This is the usual case when distributing a Godot game.)
-
- // Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
- // or the exec path's basename + '.pck' (Windows).
- // We need to test both possibilities as extensions for Linux binaries are optional
- // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
-
String exec_path = OS::get_singleton()->get_executable_path();
if (exec_path != "") {
+ // Attempt with exec_name.pck
+ // (This is the usual case when distributing a Godot game.)
+
+ // Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
+ // or the exec path's basename + '.pck' (Windows).
+ // We need to test both possibilities as extensions for Linux binaries are optional
+ // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
+
bool found = false;
String exec_dir = exec_path.get_base_dir();
@@ -367,6 +379,14 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b
}
}
+ // Attempt with PCK bundled into executable
+
+ if (!found) {
+ if (_load_resource_pack(exec_path)) {
+ found = true;
+ }
+ }
+
// If we opened our package, try and load our project
if (found) {
Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
@@ -467,7 +487,7 @@ void ProjectSettings::set_registering_order(bool p_enable) {
registering_order = p_enable;
}
-Error ProjectSettings::_load_settings_binary(const String p_path) {
+Error ProjectSettings::_load_settings_binary(const String &p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
@@ -480,8 +500,7 @@ Error ProjectSettings::_load_settings_binary(const String p_path) {
if (hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G') {
memdelete(f);
- ERR_EXPLAIN("Corrupted header in binary project.binary (not ECFG)");
- ERR_FAIL_V(ERR_FILE_CORRUPT;)
+ ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Corrupted header in binary project.binary (not ECFG).");
}
uint32_t count = f->get_32();
@@ -501,16 +520,15 @@ Error ProjectSettings::_load_settings_binary(const String p_path) {
d.resize(vlen);
f->get_buffer(d.ptrw(), vlen);
Variant value;
- Error err = decode_variant(value, d.ptr(), d.size());
- ERR_EXPLAIN("Error decoding property: " + key);
- ERR_CONTINUE(err != OK);
+ err = decode_variant(value, d.ptr(), d.size(), NULL, true);
+ ERR_CONTINUE_MSG(err != OK, "Error decoding property: " + key + ".");
set(key, value);
}
return OK;
}
-Error ProjectSettings::_load_settings_text(const String p_path) {
+Error ProjectSettings::_load_settings_text(const String &p_path) {
Error err;
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
@@ -557,8 +575,7 @@ Error ProjectSettings::_load_settings_text(const String p_path) {
config_version = value;
if (config_version > CONFIG_VERSION) {
memdelete(f);
- ERR_EXPLAIN(vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
- ERR_FAIL_COND_V(config_version > CONFIG_VERSION, ERR_FILE_CANT_OPEN);
+ ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
}
} else {
if (section == String()) {
@@ -571,13 +588,9 @@ Error ProjectSettings::_load_settings_text(const String p_path) {
section = next_tag.name;
}
}
-
- memdelete(f);
-
- return OK;
}
-Error ProjectSettings::_load_settings_text_or_binary(const String p_text_path, const String p_bin_path) {
+Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path) {
// Attempt first to load the text-based project.godot file
Error err_text = _load_settings_text(p_text_path);
@@ -629,11 +642,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
Error err;
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
- if (err != OK) {
-
- ERR_EXPLAIN("Couldn't save project.binary at " + p_file);
- ERR_FAIL_COND_V(err, err)
- }
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.binary at " + p_file + ".");
uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
file->store_buffer(hdr, 4);
@@ -656,7 +665,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
file->store_string(key);
int len;
- Error err = encode_variant(p_custom_features, NULL, len);
+ err = encode_variant(p_custom_features, NULL, len, false);
if (err != OK) {
memdelete(file);
ERR_FAIL_V(err);
@@ -665,7 +674,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
Vector<uint8_t> buff;
buff.resize(len);
- err = encode_variant(p_custom_features, buff.ptrw(), len);
+ err = encode_variant(p_custom_features, buff.ptrw(), len, false);
if (err != OK) {
memdelete(file);
ERR_FAIL_V(err);
@@ -694,7 +703,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
file->store_string(key);
int len;
- Error err = encode_variant(value, NULL, len);
+ err = encode_variant(value, NULL, len, true);
if (err != OK)
memdelete(file);
ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
@@ -702,7 +711,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str
Vector<uint8_t> buff;
buff.resize(len);
- err = encode_variant(value, buff.ptrw(), len);
+ err = encode_variant(value, buff.ptrw(), len, true);
if (err != OK)
memdelete(file);
ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA);
@@ -722,10 +731,7 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin
Error err;
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
- if (err) {
- ERR_EXPLAIN("Couldn't save project.godot - " + p_file);
- ERR_FAIL_COND_V(err, err)
- }
+ ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.godot - " + p_file + ".");
file->store_line("; Engine configuration file.");
file->store_line("; It's best edited using the editor UI and not directly,");
@@ -856,11 +862,8 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust
return _save_settings_binary(p_path, props, p_custom, custom_features);
else {
- ERR_EXPLAIN("Unknown config file format: " + p_path);
- ERR_FAIL_V(ERR_FILE_UNRECOGNIZED);
+ ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown config file format: " + p_path + ".");
}
-
- return OK;
}
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed) {
@@ -997,6 +1000,8 @@ ProjectSettings::ProjectSettings() {
Ref<InputEventJoypadButton> joyb;
GLOBAL_DEF("application/config/name", "");
+ GLOBAL_DEF("application/config/description", "");
+ custom_prop_info["application/config/description"] = PropertyInfo(Variant::STRING, "application/config/description", PROPERTY_HINT_MULTILINE_TEXT);
GLOBAL_DEF("application/run/main_scene", "");
custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res");
GLOBAL_DEF("application/run/disable_stdout", false);
@@ -1004,6 +1009,20 @@ ProjectSettings::ProjectSettings() {
GLOBAL_DEF("application/config/use_custom_user_dir", false);
GLOBAL_DEF("application/config/custom_user_dir_name", "");
GLOBAL_DEF("application/config/project_settings_override", "");
+ GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres");
+ custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
+
+ PoolStringArray extensions = PoolStringArray();
+ extensions.push_back("gd");
+ if (Engine::get_singleton()->has_singleton("GodotSharp"))
+ extensions.push_back("cs");
+ extensions.push_back("shader");
+
+ GLOBAL_DEF("editor/search_in_file_extensions", extensions);
+ custom_prop_info["editor/search_in_file_extensions"] = PropertyInfo(Variant::POOL_STRING_ARRAY, "editor/search_in_file_extensions");
+
+ GLOBAL_DEF("editor/script_templates_search_path", "res://script_templates");
+ custom_prop_info["editor/script_templates_search_path"] = PropertyInfo(Variant::STRING, "editor/script_templates_search_path", PROPERTY_HINT_DIR);
action = Dictionary();
action["deadzone"] = Variant(0.5f);
@@ -1185,6 +1204,9 @@ ProjectSettings::ProjectSettings() {
Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);
custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
+ // Would ideally be defined in an Android-specific file, but then it doesn't appear in the docs
+ GLOBAL_DEF("android/modules", "");
+
using_datapack = false;
}