diff options
Diffstat (limited to 'core/project_settings.cpp')
| -rw-r--r-- | core/project_settings.cpp | 104 |
1 files changed, 63 insertions, 41 deletions
diff --git a/core/project_settings.cpp b/core/project_settings.cpp index 8d05d7cc74..ec2c5ecbb3 100644 --- a/core/project_settings.cpp +++ b/core/project_settings.cpp @@ -75,11 +75,23 @@ String ProjectSettings::localize_path(const String &p_path) const { memdelete(dir); - if (!cwd.begins_with(resource_path)) { + // Ensure that we end with a '/'. + // This is important to ensure that we do not wrongly localize the resource path + // in an absolute path that just happens to contain this string but points to a + // different folder (e.g. "/my/project" as resource_path would be contained in + // "/my/project_data", even though the latter is not part of res://. + // `plus_file("")` is an easy way to ensure we have a trailing '/'. + const String res_path = resource_path.plus_file(""); + + // DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/', + // so we must make sure we have it as well in order to compare with 'res_path'. + cwd = cwd.plus_file(""); + + if (!cwd.begins_with(res_path)) { return p_path; }; - return cwd.replace_first(resource_path, "res:/"); + return cwd.replace_first(res_path, "res://"); } else { memdelete(dir); @@ -335,17 +347,17 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b return err; } - // Attempt with exec_name.pck - // (This is the usual case when distributing a Godot game.) - - // Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle) - // or the exec path's basename + '.pck' (Windows). - // We need to test both possibilities as extensions for Linux binaries are optional - // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck'). - String exec_path = OS::get_singleton()->get_executable_path(); if (exec_path != "") { + // Attempt with exec_name.pck + // (This is the usual case when distributing a Godot game.) + + // Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle) + // or the exec path's basename + '.pck' (Windows). + // We need to test both possibilities as extensions for Linux binaries are optional + // (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck'). + bool found = false; String exec_dir = exec_path.get_base_dir(); @@ -367,6 +379,14 @@ Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, b } } + // Attempt with PCK bundled into executable + + if (!found) { + if (_load_resource_pack(exec_path)) { + found = true; + } + } + // If we opened our package, try and load our project if (found) { Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary"); @@ -467,7 +487,7 @@ void ProjectSettings::set_registering_order(bool p_enable) { registering_order = p_enable; } -Error ProjectSettings::_load_settings_binary(const String p_path) { +Error ProjectSettings::_load_settings_binary(const String &p_path) { Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); @@ -480,8 +500,7 @@ Error ProjectSettings::_load_settings_binary(const String p_path) { if (hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G') { memdelete(f); - ERR_EXPLAIN("Corrupted header in binary project.binary (not ECFG)"); - ERR_FAIL_V(ERR_FILE_CORRUPT;) + ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Corrupted header in binary project.binary (not ECFG)."); } uint32_t count = f->get_32(); @@ -501,16 +520,15 @@ Error ProjectSettings::_load_settings_binary(const String p_path) { d.resize(vlen); f->get_buffer(d.ptrw(), vlen); Variant value; - Error err = decode_variant(value, d.ptr(), d.size()); - ERR_EXPLAIN("Error decoding property: " + key); - ERR_CONTINUE(err != OK); + err = decode_variant(value, d.ptr(), d.size(), NULL, true); + ERR_CONTINUE_MSG(err != OK, "Error decoding property: " + key + "."); set(key, value); } return OK; } -Error ProjectSettings::_load_settings_text(const String p_path) { +Error ProjectSettings::_load_settings_text(const String &p_path) { Error err; FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); @@ -557,8 +575,7 @@ Error ProjectSettings::_load_settings_text(const String p_path) { config_version = value; if (config_version > CONFIG_VERSION) { memdelete(f); - ERR_EXPLAIN(vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION)); - ERR_FAIL_COND_V(config_version > CONFIG_VERSION, ERR_FILE_CANT_OPEN); + ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION)); } } else { if (section == String()) { @@ -571,13 +588,9 @@ Error ProjectSettings::_load_settings_text(const String p_path) { section = next_tag.name; } } - - memdelete(f); - - return OK; } -Error ProjectSettings::_load_settings_text_or_binary(const String p_text_path, const String p_bin_path) { +Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path) { // Attempt first to load the text-based project.godot file Error err_text = _load_settings_text(p_text_path); @@ -629,11 +642,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str Error err; FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err); - if (err != OK) { - - ERR_EXPLAIN("Couldn't save project.binary at " + p_file); - ERR_FAIL_COND_V(err, err) - } + ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.binary at " + p_file + "."); uint8_t hdr[4] = { 'E', 'C', 'F', 'G' }; file->store_buffer(hdr, 4); @@ -656,7 +665,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str file->store_string(key); int len; - Error err = encode_variant(p_custom_features, NULL, len); + err = encode_variant(p_custom_features, NULL, len, false); if (err != OK) { memdelete(file); ERR_FAIL_V(err); @@ -665,7 +674,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str Vector<uint8_t> buff; buff.resize(len); - err = encode_variant(p_custom_features, buff.ptrw(), len); + err = encode_variant(p_custom_features, buff.ptrw(), len, false); if (err != OK) { memdelete(file); ERR_FAIL_V(err); @@ -694,7 +703,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str file->store_string(key); int len; - Error err = encode_variant(value, NULL, len); + err = encode_variant(value, NULL, len, true); if (err != OK) memdelete(file); ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA); @@ -702,7 +711,7 @@ Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<Str Vector<uint8_t> buff; buff.resize(len); - err = encode_variant(value, buff.ptrw(), len); + err = encode_variant(value, buff.ptrw(), len, true); if (err != OK) memdelete(file); ERR_FAIL_COND_V(err != OK, ERR_INVALID_DATA); @@ -722,10 +731,7 @@ Error ProjectSettings::_save_settings_text(const String &p_file, const Map<Strin Error err; FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err); - if (err) { - ERR_EXPLAIN("Couldn't save project.godot - " + p_file); - ERR_FAIL_COND_V(err, err) - } + ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.godot - " + p_file + "."); file->store_line("; Engine configuration file."); file->store_line("; It's best edited using the editor UI and not directly,"); @@ -856,11 +862,8 @@ Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_cust return _save_settings_binary(p_path, props, p_custom, custom_features); else { - ERR_EXPLAIN("Unknown config file format: " + p_path); - ERR_FAIL_V(ERR_FILE_UNRECOGNIZED); + ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown config file format: " + p_path + "."); } - - return OK; } Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed) { @@ -997,6 +1000,8 @@ ProjectSettings::ProjectSettings() { Ref<InputEventJoypadButton> joyb; GLOBAL_DEF("application/config/name", ""); + GLOBAL_DEF("application/config/description", ""); + custom_prop_info["application/config/description"] = PropertyInfo(Variant::STRING, "application/config/description", PROPERTY_HINT_MULTILINE_TEXT); GLOBAL_DEF("application/run/main_scene", ""); custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res"); GLOBAL_DEF("application/run/disable_stdout", false); @@ -1004,6 +1009,20 @@ ProjectSettings::ProjectSettings() { GLOBAL_DEF("application/config/use_custom_user_dir", false); GLOBAL_DEF("application/config/custom_user_dir_name", ""); GLOBAL_DEF("application/config/project_settings_override", ""); + GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres"); + custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres"); + + PoolStringArray extensions = PoolStringArray(); + extensions.push_back("gd"); + if (Engine::get_singleton()->has_singleton("GodotSharp")) + extensions.push_back("cs"); + extensions.push_back("shader"); + + GLOBAL_DEF("editor/search_in_file_extensions", extensions); + custom_prop_info["editor/search_in_file_extensions"] = PropertyInfo(Variant::POOL_STRING_ARRAY, "editor/search_in_file_extensions"); + + GLOBAL_DEF("editor/script_templates_search_path", "res://script_templates"); + custom_prop_info["editor/script_templates_search_path"] = PropertyInfo(Variant::STRING, "editor/script_templates_search_path", PROPERTY_HINT_DIR); action = Dictionary(); action["deadzone"] = Variant(0.5f); @@ -1185,6 +1204,9 @@ ProjectSettings::ProjectSettings() { Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION); custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1"); + // Would ideally be defined in an Android-specific file, but then it doesn't appear in the docs + GLOBAL_DEF("android/modules", ""); + using_datapack = false; } |